########################################### ### PC 1.10.1 ENGLISH FULL TEXT CATALOG ### ########################################### DISCLAIMER: This text was extracted directly from Elden Ring PC version 1.10.1. The internal .fmg files have been extracted directly to .txt files. They have not been converted to .xml first like the previous patch. The only edits that have been made is the removal of "\n" and "\n\n" in several lines which represent a newline character. Use CTRL+F to search for particular words or phrases. NOTE: Some entries such as the "Magic~" and "MovieSubtitles" .fmg files will appear to be incomplete or have nothing in them. The actual contents of these will be in the "Goods~" and "TalkMsg" .fmg files respectively. This is just how the files are in the game's data. Every single piece of text data in the game should be here. ---------------------------------------------------------------------------------------------------- // AccessoryCaption.fmg \\ 1 2 100 Online multiplayer item. Receipt of a plea for help to the maidens of the Finger Reader. Summons a Broken Finger Stalker from another world to face an invading Broken Finger. Maidens of the Finger Reader speak in hushed tones about the loathsome, traitorous Broken Fingers and the dangers of their base invasions. 101 Online multiplayer item. Record of contract with the maidens of the Finger Reader. Be summoned to the world of a player who has been invaded by a Broken Finger. The Broken Fingers have betrayed the Finger Reader. They are a cancer that afflicts the ties that bind the Tarnished to one another. They must be excised, and eradicated. 1000 A medallion with crimson amber inlaid. Boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1001 A medallion with crimson amber inlaid. Greatly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1002 A medallion with crimson amber inlaid. Vastly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1003 1004 1005 1006 1007 1008 1009 1010 A medallion with cerulean amber inlaid. Boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1011 A medallion with cerulean amber inlaid. Greatly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1012 A medallion with cerulean amber inlaid. Vastly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1013 1014 1015 1016 1017 1018 1019 1020 A medallion with viridian amber inlaid. Boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1021 A medallion with viridian amber inlaid. Greatly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1022 A medallion with viridian amber inlaid. Vastly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1023 1024 1025 1026 1027 1028 1029 1030 An iron charm that resembles a mass of weaponry. Boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance. 1031 An iron charm that resembles a mass of weaponry. Greatly boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance. 1032 A charm that resembles a great jar overflowing with weaponry. Vastly boosts maximum equipment load. The great jar grants this talisman to their warriors. Carry as much as you can—grow big and strong. 1033 1034 1035 1036 1037 1038 1039 1040 A talisman depicting a special blessing of the Erdtree. Slightly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. 1041 A talisman depicting a special blessing of the Erdtree. Raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. 1042 A legendary talisman depicting a special blessing of the Erdtree. Greatly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. 1043 1044 1045 1046 1047 1048 1049 1050 An eye engraved with an Elden Rune. Said to be the seal of King Consort Radagon. Raises vigor, endurance, strength, and dexterity, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods. 1051 This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon. Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance. 1052 1053 1054 1055 1056 1057 1058 1059 1060 A talisman engraved with a scene from a heroic tale. Raises strength. The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars. 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 A talisman engraved with a scene from a heroic tale. Raises dexterity. Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength. 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 A talisman engraved with the legend of a queen. Raises intelligence. The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen. 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 A talisman engraved with the legend of the Two Fingers. Raises faith. Fingers cannot speak, yet these were eloquent. Persistently did they wriggle, spelling out mysteries in the air. Thus did we gain the words. The words of our faith. 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 A talisman facsimile of a scarab, the carrier of treasures and precious things. This silver scarab enhances item discovery. 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 A talisman facsimile of a scarab, the carrier of treasures and precious things. This golden scarab increases the amount of runes obtained from defeating enemies. 1140 This legendary talisman is a treasure of Nokstella, the Eternal City. Increases memory slots. This talisman represents the lost black moon. The moon of Nokstella was the guide of countless stars. 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 A talisman in the shape of a green turtle. Raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous. 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 An accoutrement worn by the ancestral followers. Raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1161 An accoutrement worn by the ancestral followers. Greatly raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1162 1163 1164 1165 1166 1167 1168 1169 1170 An accoutrement worn by the ancestral followers. Raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1171 An accoutrement worn by the ancestral followers. Greatly raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1172 1173 1174 1175 1176 1177 1178 1179 1180 An accoutrement worn by the ancestral followers. Raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1181 An accoutrement worn by the ancestral followers. Greatly raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1182 1183 1184 1185 1186 1187 1188 1189 1190 A fetid pustule taken from facial flesh. Raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots. 1191 A fetid, overgrown cyst taken from facial flesh. Greatly raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods. 1192 1193 1194 1195 1196 1197 1198 1199 1200 A vividly-colored accoutrement precious to the ancestral followers. Raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1201 A vividly-colored accoutrement precious to the ancestral followers. Greatly raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1202 1203 1204 1205 1206 1207 1208 1209 1210 A talisman depicting the horns of a bull-goat. Raises poise. Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight. 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 An eye engraved with an Elden Rune. Said to be the seal of Queen Marika. Raises mind, intelligence, faith, and arcane, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods. 1221 This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika. Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance. 1222 1223 1224 1225 1226 1227 1228 1229 1230 Shard of a shattered warrior jar. Boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps. 1231 Shard of the late Alexander, a shattered warrior jar. Greatly boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem. 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 Part of the golden prosthesis used by Millicent. The hand is locked into a fist that once raised a sword aloft. Boosts dexterity and raises attack power with successive attacks. The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie. 2000 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic. Raises magic attack power, but lowers damage negation. 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning. Raises lightning attack power, but lowers damage negation. 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire. Raises fire attack power, but lowers damage negation. 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow. Raises holy attack power, but lowers damage negation. 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 A talisman adorned with red feathers, once used in ancient death rituals. Raises attack power when HP is low. The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life. 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 A talisman patterned after swords used in ritual combat held to honor the Erdtree. Raises attack power when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land. 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 A talisman depicting a spear and a soldier. Enhances the counterattacks that are unique to thrusting weapons. Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack. 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 A talisman depicting a hammer and a knight. Enhances stamina-reducing attacks against a blocking opponent. Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers." 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 A talisman depicting a raised prosthetic blade. An honor bestowed upon the knights who fought alongside Malenia the Severed. Raises attack power with successive attacks. The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless. 2081 A talisman depicting a raised prosthetic blade. An honor bestowed upon the valkyries who serve the Goddess of Rot. Greatly raises attack power with successive attacks. The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom. 2082 2083 2084 2085 2086 2087 2088 2089 2090 A talisman depicting a dagger and a surgeon. Enhances critical hits. The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust. 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 A talisman depicting three arrows. Carried by hunters of beasts. Increases the effective range of bows. 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 A cloth doll depicting a dancer garbed in blue. An ancient heirloom of some sort. Raises attack power with lower equipment load. The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself. 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 A talisman depicting a twinblade and a confessor. Enhances the final hit ending a chain of attacks. The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly. 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 A talisman depicting an axe and a warrior. Enhances charge attacks. The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows. 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 A talisman depicting a lance and a knight. Enhances attacks while on horseback. Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead. 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 A talisman depicting three iron arrows. Carried by soldiers long ago. Raises attack power of arrows and bolts. 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 A talisman depicting the exultation of the Lord of Blood. Raises attack power when blood loss occurs in the vicinity. "Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty." 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 A talisman depicting the exultation of pests. Raises attack power when poisoning or rot occurs in the vicinity. "Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children." 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 A talisman depicting a claw and an assassin. Enhances jump attacks. The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey. 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 A bronze medallion depicting a roaring giant. Enhances roars and breath attacks. In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame. 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 A talisman depicting a curved sword and a swordsman. Enhances guard counters. It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply. 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 A talisman given by the jars to their friends. Raises potency of thrown jars. Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards. 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 A talisman depicting a set of perfume bottles. Raises potency of perfume items. There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent. 3000 A talisman depicting a school of graven mages, the nightmare of the academy. Raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry. 3001 A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy. Greatly raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry. 3040 A talisman bearing an icon that depicts a group of masked figures. Raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation? 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 A talisman bearing an icon that depicts a mass of masked figures. Greatly raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation? 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time. Extends the duration of sorceries and incantations. It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial. 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 A legendary talisman depicting the Elden Lord Radagon. Shortens the casting time of sorceries and incantations. As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete. 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 An old glintstone blade that has been stained with blood. Reduces FP consumption of sorceries and incantations at the cost of maximum HP. The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die. 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 A legendary talisman depicting the Elden Lord Godfrey. Raises charge attack power of sorceries, incantations, and skills. Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within. 4000 Wrought iron talisman depicting an ancient dragon. Boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4001 Wrought iron talisman depicting a duo of ancient dragons. Greatly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4002 Wrought iron talisman depicting a trio of ancient dragons. Vastly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4003 Legendary talisman of wrought iron depicting a massive ancient dragon. Enormously boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4004 4005 4006 4007 4008 4009 4010 Talisman depicting a blue ancient dragon. Boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4011 Talisman depicting a duo of blue ancient dragons. Greatly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4012 Talisman depicting a trio of blue ancient dragons. Vastly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4013 4014 4015 4016 4017 4018 4019 4020 Talisman depicting a red ancient dragon. Boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4021 Talisman depicting a duo of red ancient dragons. Greatly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4022 Talisman depicting a trio of red ancient dragons. Vastly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4023 4024 4025 4026 4027 4028 4029 4030 Talisman depicting a yellow ancient dragon. Boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4031 Talisman depicting a duo of yellow ancient dragons. Greatly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4032 Talisman depicting a trio of yellow ancient dragons. Vastly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4033 4034 4035 4036 4037 4038 4039 4040 Talisman depicting a golden ancient dragon. Boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4041 Talisman depicting a duo of golden ancient dragons. Greatly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4042 Talisman depicting a trio of golden ancient dragons. Vastly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4043 4044 4045 4046 4047 4048 4049 4050 Talisman depicting a pearlescent ancient dragon. Boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4051 Talisman depicting a duo of pearlescent ancient dragons. Greatly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4052 Talisman depicting a trio of pearlescent ancient dragons. Vastly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4053 4054 4055 4056 4057 4058 4059 4060 A talisman fashioned from a scale that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage taken from critical hits. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves the effectiveness of dodge rolls, but increases damage taken at all times. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 A talisman adorned with blue feathers, once used in ancient death rituals. Raises defense when HP is low. The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering. 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 A talisman patterned after shields used in ritual combat held to honor the Erdtree. Raises defense when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land. 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 Talisman depicting a knight holding a greatshield. Boosts guarding ability. The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword. 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 A talisman fashioned from a bony knot that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage and impact of headshots taken. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. 5000 A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist. 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 A cerulean-colored talisman patterned after an Erdtree seed. Boosts FP restoration from the Flask of Cerulean Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist. 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Talisman depicting a drop of the Erdtree's sap, a blessed boon. Gradually restores HP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith. 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor. Restores HP upon defeating enemies. When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all. 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Sacred cloth of the Godskin Apostles, made from supple skin sewn together. Successive attacks restore HP. The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods. 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 An assassin's dagger, misshapen and stained in crimson. Critical hits restore HP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death. 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 An assassin's dagger, misshapen and stained in cerulean. Critical hits restore FP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death. 6000 Small mysterious bottle with a dark mist sealed within. Eliminates all sound made by the wearer during movement. A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence. 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 Talisman put together from dark cloth with a lustrous sheen. Completely conceals the wearer's presence while crouching at a distance from foes. Part of one of the concealing veils used by the assassins on the Night of Black Knives. 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 A talisman adorned with the royal crest. Lowers FP consumed by skills. An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala. 6040 A brooch depicting Lacrima, the long-tailed cat. Grants immunity to fall damage, but does not prevent death from a high fall. Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower. 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Disturbing likeness of a man whose eyes have been gouged out. The corners of his mouth are upturned in an almost flirtatious manner. Constantly attracts enemies' aggression. It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets. 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 Disturbing likeness of a woman whose skin was flayed. She smiles with a serene tenderness. Increases damage taken. It is said that this woman, named Daedicar, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children. 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch. Prevents rune loss upon death, but will be lost itself in exchange. Believed to be a twig pruned from the Erdtree long, long ago. 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 A small, clouded mirror that reflects an image of a golden figure. Makes the bearer take on the appearance of a Host of Fingers. One of the ritual implements created by the Tarnished to deceive invaders. 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 A small, clouded mirror that reflects a flesh-and-blood figure. Makes the bearer take on the appearance of a summoned cooperator. One of the ritual implements created by the Tarnished to deceive invaders. 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 Mysterious circular object that's oddly warped. Changes the demeanour of the wearer's actions. 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 Item cut from the horns of the Regal Ancestor Spirit. Restore FP upon defeating enemies. A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power. ---------------------------------------------------------------------------------------------------- // AccessoryInfo.fmg \\ 1 2 100 Summons Stalker to face invading Broken Finger 101 Be summoned to worlds invaded by Broken Fingers 1000 Raises maximum HP 1001 Greatly raises maximum HP 1002 Vastly raises maximum HP 1003 1004 1005 1006 1007 1008 1009 1010 Raises maximum FP 1011 Greatly raises maximum FP 1012 Vastly raises maximum FP 1013 1014 1015 1016 1017 1018 1019 1020 Raises maximum stamina 1021 Greatly raises maximum stamina 1022 Vastly raises maximum stamina 1023 1024 1025 1026 1027 1028 1029 1030 Raises maximum equipment load 1031 Greatly raises maximum equip load 1032 Vastly raises maximum equip load 1033 1034 1035 1036 1037 1038 1039 1040 Raises maximum HP, stamina and equip load 1041 Raises maximum HP, stamina and equip load 1042 Raises maximum HP, stamina and equip load 1043 1044 1045 1046 1047 1048 1049 1050 Raises attributes, but also increases damage taken 1051 Greatly raises attributes, but also increases damage taken 1052 1053 1054 1055 1056 1057 1058 1059 1060 Raises strength 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 Raises dexterity 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 Raises intelligence 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 Raises faith 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 Raises item discovery 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 Increases runes obtained from defeated enemies 1140 Increases memory slots 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 Raises stamina recovery speed 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 Raises robustness 1161 Greatly raises robustness 1162 1163 1164 1165 1166 1167 1168 1169 1170 Raises immunity 1171 Greatly raises immunity 1172 1173 1174 1175 1176 1177 1178 1179 1180 Raises focus 1181 Greatly raises focus 1182 1183 1184 1185 1186 1187 1188 1189 1190 Raises vitality 1191 Greatly raises vitality 1192 1193 1194 1195 1196 1197 1198 1199 1200 Raises robustness, immunity, and focus 1201 Greatly raises robustness, immunity, and focus 1202 1203 1204 1205 1206 1207 1208 1209 1210 Raises poise 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 Raises attributes, but also increases damage taken 1221 Greatly raises attributes, but also increases damage taken 1222 1223 1224 1225 1226 1227 1228 1229 1230 Boosts the attack power of skills 1231 Greatly boosts the attack power of skills 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 Boosts dexterity, raises attack power with successive attacks 2000 Raises magic attack, but lowers damage negation 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Raises lightning attack, but lowers damage negation 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 Raises fire attack, but lowers damage negation 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Raises holy attack, but lowers damage negation 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 Raises attack power when HP is low 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 Raises attack power when HP is at maximum 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 Enhances counterattacks unique to thrusting weapons 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 Enhances stamina-reducing attacks against blockers 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 Raises attack power with successive attacks 2081 Greatly raises attack power with successive attacks 2082 2083 2084 2085 2086 2087 2088 2089 2090 Enhances critical hits 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 Increases bow effective range 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 Raises attack power with lower equipment load 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 Enhances final hit of chain attacks 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 Enhances charge attacks 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 Enhances attacks on horseback 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 Raises attack power of arrows and bolts 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 Blood loss in vicinity increases attack power 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 Poisoning or rot in vicinity increases attack power 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 Enhances jump attacks 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 Enhances roars and breath attacks 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 Enhances guard counters 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 Raises potency of throwing pots 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 Raises potency of perfume items 3000 Raises potency of sorceries 3001 Greatly raises potency of sorceries 3040 Raises potency of incantations 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 Greatly raises potency of incantations 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 Extends spell effect duration 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 Shortens spell casting time 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 Spells consume less FP, but maximum HP is reduced 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 Enhances charged spells and skills 4000 Boosts physical damage negation 4001 Greatly boosts physical damage negation 4002 Vastly boosts physical damage negation 4003 Enormously boosts physical damage negation 4004 4005 4006 4007 4008 4009 4010 Boosts magical damage negation 4011 Greatly boosts magical damage negation 4012 Vastly boosts magical damage negation 4013 4014 4015 4016 4017 4018 4019 4020 Boosts fire damage negation 4021 Greatly boosts fire damage negation 4022 Vastly boosts fire damage negation 4023 4024 4025 4026 4027 4028 4029 4030 Boosts lightning damage negation 4031 Greatly boosts lightning damage negation 4032 Vastly boosts lightning damage negation 4033 4034 4035 4036 4037 4038 4039 4040 Boosts holy damage negation 4041 Greatly boosts holy damage negation 4042 Vastly boosts holy damage negation 4043 4044 4045 4046 4047 4048 4049 4050 Boosts non-physical damage negation 4051 Greatly boosts non-physical damage negation 4052 Vastly boosts non-physical damage negation 4053 4054 4055 4056 4057 4058 4059 4060 Reduces damage taken from critical hits 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 Improves dodge rolling but increases damage taken 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 Raises defense when HP is low 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 Raises defense when HP is at maximum 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 Boosts guarding ability 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 Reduces damage and impact of headshots 5000 Boosts HP restoration from Flask of Crimson Tears 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 Boosts FP restoration from Flask of Cerulean Tears 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Slowly restores HP 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 Restores HP upon defeating enemies 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Successive attacks restore HP 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 Critical hits restore HP 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 Critical hits restore FP 6000 Eliminates all sound made by the wearer during movement 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 Conceals wearer while crouching away from foes 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 Lowers FP consumed by skills 6040 Grants immunity to fall damage, but does not prevent death from a high fall 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Constantly attracts enemies' aggression 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 Increases damage taken 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 Will be lost on death in place of runes 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 Take on appearance of a Host of Fingers 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 Take on appearance of a cooperator 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 Changes demeanour of wearer's actions 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 Restores FP upon defeating enemies ---------------------------------------------------------------------------------------------------- // AccessoryName.fmg \\ 1 2 100 Petition for Help 101 Broken Finger Stalker Contract 1000 Crimson Amber Medallion 1001 Crimson Amber Medallion +1 1002 Crimson Amber Medallion +2 1003 1004 1005 1006 1007 1008 1009 1010 Cerulean Amber Medallion 1011 Cerulean Amber Medallion +1 1012 Cerulean Amber Medallion +2 1013 1014 1015 1016 1017 1018 1019 1020 Viridian Amber Medallion 1021 Viridian Amber Medallion +1 1022 Viridian Amber Medallion +2 1023 1024 1025 1026 1027 1028 1029 1030 Arsenal Charm 1031 Arsenal Charm +1 1032 Great-Jar's Arsenal 1033 1034 1035 1036 1037 1038 1039 1040 Erdtree's Favor 1041 Erdtree's Favor +1 1042 Erdtree's Favor +2 1043 1044 1045 1046 1047 1048 1049 1050 Radagon's Scarseal 1051 Radagon's Soreseal 1052 1053 1054 1055 1056 1057 1058 1059 1060 Starscourge Heirloom 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 Prosthesis-Wearer Heirloom 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 Stargazer Heirloom 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 Two Fingers Heirloom 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 Silver Scarab 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 Gold Scarab 1140 Moon of Nokstella 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 Green Turtle Talisman 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 Stalwart Horn Charm 1161 Stalwart Horn Charm +1 1162 1163 1164 1165 1166 1167 1168 1169 1170 Immunizing Horn Charm 1171 Immunizing Horn Charm +1 1172 1173 1174 1175 1176 1177 1178 1179 1180 Clarifying Horn Charm 1181 Clarifying Horn Charm +1 1182 1183 1184 1185 1186 1187 1188 1189 1190 Prince of Death's Pustule 1191 Prince of Death's Cyst 1192 1193 1194 1195 1196 1197 1198 1199 1200 Mottled Necklace 1201 Mottled Necklace +1 1202 1203 1204 1205 1206 1207 1208 1209 1210 Bull-Goat's Talisman 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 Marika's Scarseal 1221 Marika's Soreseal 1222 1223 1224 1225 1226 1227 1228 1229 1230 Warrior Jar Shard 1231 Shard of Alexander 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 Millicent's Prosthesis 2000 Magic Scorpion Charm 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Lightning Scorpion Charm 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 Fire Scorpion Charm 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Sacred Scorpion Charm 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 Red-Feathered Branchsword 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 Ritual Sword Talisman 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 Spear Talisman 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 Hammer Talisman 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 Winged Sword Insignia 2081 Rotten Winged Sword Insignia 2082 2083 2084 2085 2086 2087 2088 2089 2090 Dagger Talisman 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 Arrow's Reach Talisman 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 Blue Dancer Charm 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 Twinblade Talisman 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 Axe Talisman 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 Lance Talisman 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 Arrow's Sting Talisman 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 Lord of Blood's Exultation 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 Kindred of Rot's Exultation 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 Claw Talisman 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 Roar Medallion 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 Curved Sword Talisman 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 Companion Jar 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 Perfumer's Talisman 3000 Graven-School Talisman 3001 Graven-Mass Talisman 3040 Faithful's Canvas Talisman 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 Flock's Canvas Talisman 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 Old Lord's Talisman 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 Radagon Icon 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 Primal Glintstone Blade 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 Godfrey Icon 4000 Dragoncrest Shield Talisman 4001 Dragoncrest Shield Talisman +1 4002 Dragoncrest Shield Talisman +2 4003 Dragoncrest Greatshield Talisman 4004 4005 4006 4007 4008 4009 4010 Spelldrake Talisman 4011 Spelldrake Talisman +1 4012 Spelldrake Talisman +2 4013 4014 4015 4016 4017 4018 4019 4020 Flamedrake Talisman 4021 Flamedrake Talisman +1 4022 Flamedrake Talisman +2 4023 4024 4025 4026 4027 4028 4029 4030 Boltdrake Talisman 4031 Boltdrake Talisman +1 4032 Boltdrake Talisman +2 4033 4034 4035 4036 4037 4038 4039 4040 Haligdrake Talisman 4041 Haligdrake Talisman +1 4042 Haligdrake Talisman +2 4043 4044 4045 4046 4047 4048 4049 4050 Pearldrake Talisman 4051 Pearldrake Talisman +1 4052 Pearldrake Talisman +2 4053 4054 4055 4056 4057 4058 4059 4060 Crucible Scale Talisman 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 Crucible Feather Talisman 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 Blue-Feathered Branchsword 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 Ritual Shield Talisman 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 Greatshield Talisman 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 Crucible Knot Talisman 5000 Crimson Seed Talisman 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 Cerulean Seed Talisman 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Blessed Dew Talisman 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 Taker's Cameo 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Godskin Swaddling Cloth 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 Assassin's Crimson Dagger 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 Assassin's Cerulean Dagger 6000 Crepus's Vial 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 Concealing Veil 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 Carian Filigreed Crest 6040 Longtail Cat Talisman 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Shabriri's Woe 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 Daedicar's Woe 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 Sacrificial Twig 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 Furled Finger's Trick-Mirror 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 Host's Trick-Mirror 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 [ERROR]Entwining Umbilical Cord 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 Ancestral Spirit's Horn ---------------------------------------------------------------------------------------------------- // ArtsCaption.fmg \\ 1 - 2 3 4 5 6 7 8 9 10 No skill. This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead. 100 Skill: Lion's Claw Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament. 101 Skill: Impaling Thrust Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard. 102 Skill: Piercing Fang Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked. 103 Skill: Spinning Slash Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. 104 Skill: Spinning Reaper Skill developed to face crowds of enemies. Slice at foes while performing a great rotation with the body. The momentum generated can empower a final, heavy strike. 105 Skill: Charge Forth Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance. 106 Skill: Stamp (Upward Cut) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike. 107 Skill: Stamp (Sweep) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike. 108 Skill: Blood Tax Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP. 109 Skill: Repeating Thrust Twist to build power, then unleash a flurry of thrusts. 110 Skill: Wild Strikes Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack. 111 Skill: Spinning Strikes Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning. 112 Skill: Double Slash Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks. 113 Skill: Prelate's Charge Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge. 114 Skill: Unsheathe Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack. 115 Skill: Square Off This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust. 116 Skill: Giant Hunt Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust. 117 Skill: Torch Attack Thrust torch forward to set foes ablaze. This skill is especially effective against foes who are weak to fire. 118 Skill: Loretta's Slash Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. 119 Skill: Poison Moth Flight Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage. 120 Skill: Spinning Weapon Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks. 121 122 Skill: Storm Assault One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact. 123 Skill: Stormcaller One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks. 124 Skill: Sword Dance Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash. 125 Skill: Spinning Chain Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack. 200 Skill: Glintblade Phalanx Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust. 201 Skill: Sacred Blade Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while. 202 Skill: Ice Spear Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice. 203 Skill: Glintstone Pebble Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone. 204 Skill: Bloody Slash Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc. 205 Skill: Lifesteal Fist Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build. 206 207 Skill: Eruption Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release. 208 Skill: Prayerful Strike Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits. 209 Skill: Gravitas Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. 210 Skill: Storm Blade Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession. 211 212 Skill: Earthshaker Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike. 213 Skill: Golden Land Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike. 214 Skill: Flaming Strike Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire. 215 216 Skill: Thunderbolt Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession. 217 Skill: Lightning Slash Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while. 218 Skill: Carian Grandeur Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels. 219 Skill: Carian Greatsword Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power. 220 Skill: Vacuum Slice Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile. 221 Skill: Black Flame Tornado Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament. 222 Skill: Sacred Ring of Light Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession. 223 Skill: Firebreather Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time. 224 Skill: Blood Blade Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession. 225 Skill: Phantom Slash Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack. 226 Skill: Spectral Lance Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes. 227 Skill: Chilling Mist Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while. 228 Skill: Poisonous Mist Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while. 300 Skill: Shield Bash Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered. 301 Skill: Barricade Shield Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows. 302 Skill: Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. 303 Skill: Buckler Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This is faster than a regular parry. 304 Skill: Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. 305 Skill: Carian Retaliation Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry. 306 Skill: Storm Wall Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry. 307 Skill: Golden Parry Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance. 308 Skill: Shield Crash Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards. 309 Skill: Thops's Barrier Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry. 400 Skill: Through and Through Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies. 401 Skill: Barrage Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see. 402 Skill: Mighty Shot Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard. 403 404 Skill: Enchanted Shot Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target. 405 Skill: Sky Shot Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down. 406 Skill: Rain of Arrows Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles. 407 Skill: Invisible Arrow Nearly invisible magic arrow that leaves no trail and disappears on impact. 501 Skill: Hoarfrost Stomp Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect. 502 Skill: Storm Stomp One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm. 503 Skill: Kick Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective. 504 Skill: Lightning Ram Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession. 505 Skill: Flame of the Redmanes Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc. 506 Skill: Ground Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions. 507 Skill: Golden Slam Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. 508 Skill: Waves of Darkness Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike. 509 Skill: Hoarah Loux's Earthshaker Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again. 600 Skill: Determination A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack. 601 Skill: Royal Knight's Resolve Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack. 602 Skill: Assassin's Gambit Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps. 603 Skill: Golden Vow Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense. 604 Skill: Sacred Order Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death. 605 Skill: Shared Order Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death. 606 Skill: Seppuku A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss. 607 Skill: Cragblade Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance. 650 Skill: Barbaric Roar Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks. 651 Skill: War Cry Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks. 652 Skill: Beast's Roar Unleash a beastly roar, rending the air as a forward-travelling projectile. 653 Skill: Troll's Roar Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down. 654 Skill: Braggart's Roar Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed. 700 Skill: Endure Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced. 701 Skill: Vow of the Indomitable Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility. 702 Skill: Holy Ground Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it. 800 Skill: Quickstep Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets. 801 Skill: Bloodhound's Step Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets. 802 Skill: Raptor of the Mists Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air. 850 Skill: White Shadow's Lure Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state. 1000 Unique Skill: Surge of Faith Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack. 1001 Unique Skill: Flame Spit Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact. 1002 Unique Skill: Tongues of Fire Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking. 1003 Unique Skill: Oracular Bubble Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target. 1004 Unique Skill: Bubble Shower Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target. 1005 Unique Skill: Great Oracular Bubble Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target. 1006 Unique Skill: Sea of Magma Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip. 1007 Unique Skill: Viper Bite Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes. 1008 Unique Skill: Moonlight Greatsword Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight. 1009 Unique Skill: Siluria's Woe Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards. 1010 Unique Skill: Rallying Standard Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies. 1011 Unique Skill: Bear Witness! Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area. 1012 Unique Skill: Eochaid's Dancing Blade Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. 1013 Unique Skill: Soul Stifler Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense. 1014 Unique Skill: Taker's Flames Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch. 1015 Unique Skill: Shriek of Milos Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack. 1016 Unique Skill: Reduvia Blood Blade Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss. Can be fired in rapid succession. 1017 Unique Skill: Glintstone Dart Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust. 1018 Unique Skill: Flowing Form Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area. 1019 Unique Skill: Night-and-Flame Stance Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames. 1020 Unique Skill: Wave of Gold Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path. 1021 Unique Skill: Ruinous Ghostflame Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite. 1022 Unique Skill: Establish Order Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light. 1023 Unique Skill: Mists of Slumber Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes. 1024 Unique Skill: Spearcall Ritual Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears. 1025 Unique Skill: Wolf's Assault Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast. 1026 Unique Skill: Thundercloud Form Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form. 1027 Unique Skill: Cursed-Blood Slice Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack. 1028 Unique Skill: Waterfowl Dance Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks. 1029 Unique Skill: Gold Breaker Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack. 1030 Unique Skill: I Command Thee, Kneel! Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave. 1031 Unique Skill: Regal Roar Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash. 1032 Unique Skill: Starcaller Cry Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords. 1033 Unique Skill: Wave of Destruction Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force. 1034 Unique Skill: Bloodboon Ritual Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while. 1035 Unique Skill: Flowing Form Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down. 1036 Unique Skill: Blade of Death Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while. 1037 Unique Skill: Blade of Gold Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage. 1038 Unique Skill: Destined Death Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time. 1039 Unique Skill: Spinning Wheel Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies. 1040 Unique Skill: Alabaster Lord's Pull Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas. 1041 Unique Skill: Onyx Lord's Repulsion Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away. 1042 Unique Skill: Oath of Vengeance Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased. 1043 Unique Skill: Ice Lightning Sword Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while. 1044 Unique Skill: Regal Beastclaw Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws. 1045 Unique Skill: Flame Dance Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings. 1046 Unique Skill: Claw Flick Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick. 1047 Unique Skill: Nebula Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding. 1048 Unique Skill: Ghostflame Ignition Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion. 1049 Unique Skill: Ancient Lightning Spear Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power. 1050 Unique Skill: Frenzyflame Thrust Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness. 1051 Unique Skill: Miquella's Ring of Light Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession. 1052 Unique Skill: Golden Tempering Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack. 1053 Unique Skill: Last Rites Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death. 1054 Unique Skill: Unblockable Blade Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked. 1055 Unique Skill: Eochaid's Dancing Blade Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. 1167 Unique Skill: Corpse Wax Cutter Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile. 1168 Unique Skill: Zamor Ice Storm Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings. 1169 Unique Skill: Radahn's Rain Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain. 1170 Unique Skill: The Queen's Black Flame Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while. 1171 Unique Skill: Dynast's Finesse Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice. 1172 Unique Skill: Magma Shower Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack. 1173 Unique Skill: Nebula Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding. 1174 Unique Skill: Death Flare Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion. 1175 Unique Skill: Bloodhound's Finesse Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack. 1176 Unique Skill: Magma Guillotine Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack. 1177 Unique Skill: Corpse Piler Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks. 1178 Unique Skill: Transient Moonlight Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light. 1179 Unique Skill: Bloodblade Dance Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver. 1180 Skill: Death Monarch Launch summoned death monarchs at enemies, siphoning HP from those hit and returning it to the caster. 1181 Skill: Miquella's Hidden Blade Conjures a blade blessed with Miquella's protection, and performs an attack that is highly damaging against those who live in death. 1182 Unique Skill: Knowledge Above All Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster. 1183 Unique Skill: Devourer of Worlds Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies. 1184 Unique Skill: Familial Rancor Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath. 1185 Unique Skill: Rosus's Summons Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing. 1186 Unique Skill: Thunderstorm Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while. 1187 Unique Skill: Sacred Phalanx Release the power of a hidden incantation to erect a palisade of golden spears frontwards. 1188 Unique Skill: Great-Serpent Hunt Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power. 1189 Unique Skill: Angel's Wings Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears. 1190 Unique Skill: Storm Kick Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack. 1191 Unique Skill: Unblockable Blade Imbue the cipher blade with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked. 1192 Unique Skill: Sorcery of the Crozier Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically. 1193 Unique Skill: Erdtree Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills. 1194 Unique Skill: Gravity Bolt Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession. 1195 Unique Skill: Fires of Slumber Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes. 1196 Unique Skill: Golden Retaliation Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power. 1197 Unique Skill: Contagious Fury Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration. 1198 Unique Skill: Ordovis's Vortex Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power. 1199 Unique Skill: Spinning Weapon Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks. ---------------------------------------------------------------------------------------------------- // ArtsName.fmg \\ 1 2 3 4 5 6 7 8 9 10 No Skill 100 Lion's Claw 101 Impaling Thrust 102 Piercing Fang 103 Spinning Slash 104 105 Charge Forth 106 Stamp (Upward Cut) 107 Stamp (Sweep) 108 Blood Tax 109 Repeating Thrust 110 Wild Strikes 111 Spinning Strikes 112 Double Slash 113 Prelate's Charge 114 Unsheathe 115 Square Off 116 Giant Hunt 117 Torch Attack 118 Loretta's Slash 119 Poison Moth Flight 120 Spinning Weapon 121 122 Storm Assault 123 Stormcaller 124 Sword Dance 125 Spinning Chain 200 Glintblade Phalanx 201 Sacred Blade 202 Ice Spear 203 Glintstone Pebble 204 Bloody Slash 205 Lifesteal Fist 206 207 Eruption 208 Prayerful Strike 209 Gravitas 210 Storm Blade 211 212 Earthshaker 213 Golden Land 214 Flaming Strike 215 216 Thunderbolt 217 Lightning Slash 218 Carian Grandeur 219 Carian Greatsword 220 Vacuum Slice 221 Black Flame Tornado 222 Sacred Ring of Light 223 Firebreather 224 Blood Blade 225 Phantom Slash 226 Spectral Lance 227 Chilling Mist 228 Poisonous Mist 300 Shield Bash 301 Barricade Shield 302 Parry 303 Buckler Parry 304 Parry 305 Carian Retaliation 306 Storm Wall 307 Golden Parry 308 Shield Crash 309 Thops's Barrier 400 Through and Through 401 Barrage 402 Mighty Shot 403 404 Enchanted Shot 405 Sky Shot 406 Rain of Arrows 407 501 Hoarfrost Stomp 502 Storm Stomp 503 Kick 504 Lightning Ram 505 Flame of the Redmanes 506 Ground Slam 507 Golden Slam 508 Waves of Darkness 509 Hoarah Loux's Earthshaker 600 Determination 601 Royal Knight's Resolve 602 Assassin's Gambit 603 Golden Vow 604 Sacred Order 605 Shared Order 606 Seppuku 607 Cragblade 650 Barbaric Roar 651 War Cry 652 Beast's Roar 653 Troll's Roar 654 Braggart's Roar 700 Endure 701 Vow of the Indomitable 702 Holy Ground 800 Quickstep 801 Bloodhound's Step 802 Raptor of the Mists 850 White Shadow's Lure 1000 Surge of Faith 1001 Flame Spit 1002 Tongues of Fire 1003 Oracular Bubble 1004 Bubble Shower 1005 Great Oracular Bubble 1006 Sea of Magma 1007 Viper Bite 1008 Moonlight Greatsword 1009 Siluria's Woe 1010 Rallying Standard 1011 Bear Witness! 1012 Eochaid's Dancing Blade 1013 Soul Stifler 1014 Taker's Flames 1015 Shriek of Milos 1016 Reduvia Blood Blade 1017 Glintstone Dart 1018 Flowing Form 1019 Night-and-Flame Stance 1020 Wave of Gold 1021 Ruinous Ghostflame 1022 Establish Order 1023 Mists of Slumber 1024 Spearcall Ritual 1025 Wolf's Assault 1026 Thundercloud Form 1027 Cursed-Blood Slice 1028 Waterfowl Dance 1029 Gold Breaker 1030 I Command Thee, Kneel! 1031 Regal Roar 1032 Starcaller Cry 1033 Wave of Destruction 1034 Bloodboon Ritual 1035 Flowing Form 1036 Blade of Death 1037 Blade of Gold 1038 Destined Death 1039 Spinning Wheel 1040 Alabaster Lords' Pull 1041 Onyx Lords' Repulsion 1042 Oath of Vengeance 1043 Ice Lightning Sword 1044 Regal Beastclaw 1045 Flame Dance 1046 Claw Flick 1047 Nebula 1048 Ghostflame Ignition 1049 Ancient Lightning Spear 1050 Frenzyflame Thrust 1051 Miquella's Ring of Light 1052 Golden Tempering 1053 Last Rites 1054 Unblockable Blade 1055 Eochaid's Dancing Blade 1167 Corpse Wax Cutter 1168 Zamor Ice Storm 1169 Radahn's Rain 1170 The Queen's Black Flame 1171 Dynast's Finesse 1172 Magma Shower 1173 Nebula 1174 Death Flare 1175 Bloodhound's Finesse 1176 Magma Guillotine 1177 Corpse Piler 1178 Transient Moonlight 1179 Bloodblade Dance 1180 1181 1182 Knowledge Above All 1183 Devourer of Worlds 1184 Familial Rancor 1185 Rosus's Summons 1186 Thunderstorm 1187 Sacred Phalanx 1188 Great-Serpent Hunt 1189 Angel's Wings 1190 Storm Kick 1191 Unblockable Blade 1192 Sorcery of the Crozier 1193 Erdtree Slam 1194 Gravity Bolt 1195 Fires of Slumber 1196 Golden Retaliation 1197 Contagious Fury 1198 Ordovis's Vortex 1199 Spinning Weapon ---------------------------------------------------------------------------------------------------- // GemCaption.fmg \\ 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 10000 This Ash of War grants an armament the Heavy affinity and the following skill: "Lion's Claw: Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament." Usable on swords, axes, and hammers (small armaments and thrusting swords excepted). 10100 This Ash of War grants an armament the Keen affinity and the following skill: "Impaling Thrust: Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard." Usable on armaments capable of thrusting (colossal weapons excepted). 10200 This Ash of War grants an armament the Keen affinity and the following skill: "Piercing Fang: Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked." Usable on medium and large armaments capable of thrusting. 10300 This Ash of War grants an armament the Keen affinity and the following skill: "Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack." Usable on swords, axes, and polearms (colossal weapons excepted). 10500 This Ash of War grants an armament the Quality affinity and the following skill: "Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance." Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades. 10600 This Ash of War grants an armament the Heavy affinity and the following skill: "Stamp (Upward Cut): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike." Usable on swords, axes, and hammers (small and medium swords excepted). 10700 This Ash of War grants an armament the Heavy affinity and the following skill: "Stamp (Sweep): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike." Usable on swords, axes, and hammers (small and medium swords excepted). 10800 This Ash of War grants an armament the Blood affinity and the following skill: "Blood Tax: Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP." Usable on armaments capable of thrusting (colossal weapons excepted). 10900 This Ash of War grants an armament the Keen affinity and the following skill: "Repeating Thrust: Twist to build power, then unleash a flurry of thrusts." Usable on armaments capable of thrusting (colossal weapons excepted). 11000 This Ash of War grants an armament the Heavy affinity and the following skill: "Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack." Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted). 11100 This Ash of War grants an armament the Quality affinity and the following skill: "Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning." Usable on polearms (great spears excepted). 11200 This Ash of War grants an armament the Keen affinity and the following skill: "Double Slash: Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks." Usable on swords and polearms capable of slashing (colossal weapons excepted). 11300 This Ash of War grants an armament the Flame Art affinity and the following skill: "Prelate's Charge: Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge." Usable on large and colossal axes and hammers. 11400 This Ash of War grants an armament the Keen affinity and the following skill: "Unsheathe: Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack." Usable on katana. 11500 This Ash of War grants an armament the Quality affinity and the following skill: "Square Off: This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust." Usable on straight swords. 11600 This Ash of War grants an armament the Quality affinity and the following skill: "Giant Hunt: Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust." Usable on large and colossal weapons capable of thrusting, spears, and twinblades. 11700 This Ash of War grants an armament the Skill: Torch Attack. 11800 This Ash of War grants an armament the Magic affinity and the following skill: "Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash." Usable on polearms and twinblades. 11900 This Ash of War grants an armament the Poison affinity and the following skill: "Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage." Usable on small and medium swords (twinblades excepted). 12000 This Ash of War grants an armament the Magic affinity and the following skill: "Spinning Weapon: Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks." Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted) 12100 Affix to weapon to enable use of the Skill: Wicked Stance 12200 This Ash of War grants an armament the Quality affinity and the following skill: "Storm Assault: One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact." Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades. 12300 This Ash of War grants an armament the Quality affinity and the following skill: "Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks." Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted) 12400 This Ash of War grants an armament the Keen affinity and the following skill: "Sword Dance: Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash." Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted). 12500 This Ash of War grants an armament the Skill: Pulverize. 20000 This Ash of War grants an armament the Magic affinity and the following skill: "Glintblade Phalanx: Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted). 20100 This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Blade: Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while." Usable on melee armaments (whips, fists, and claws excepted). 20200 This Ash of War grants an armament the Cold affinity and the following skill: "Ice Spear: Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice." Usable on polearms capable of thrusting and twinblades. 20300 This Ash of War grants an armament the Magic affinity and the following skill: "Glintstone Pebble: Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted). 20400 This Ash of War grants an armament the Blood affinity and the following skill: "Bloody Slash: Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc." Usable on swords (colossal weapons excepted). 20500 This Ash of War grants an armament the Occult affinity and the following skill: "Lifesteal Fist: Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build." Usable on fists and claws. 20700 This Ash of War grants an armament the Fire affinity and the following skill: "Eruption: Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release." Usable on large and colossal swords, axes, and hammers. 20800 This Ash of War grants an armament the Sacred affinity and the following skill: "Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits." Usable on axes and hammers. 20900 This Ash of War grants an armament the Magic affinity and the following skill: "Gravitas: Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in." Usable on melee armaments (small armaments and whips excepted). 21000 This Ash of War grants an armament the Quality affinity and the following skill: "Storm Blade: Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession." Usable on swords (colossal weapons and twinblades excepted). 21200 This Ash of War grants an armament the Heavy affinity and the following skill: "Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, great hammers, great spears, and colossal weapons. 21300 This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, great hammers, great spears, and colossal weapons. 21400 This Ash of War grants an armament the Fire affinity and the following skill: "Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire." Usable on melee armaments (colossal weapons and whips excepted). 21600 This Ash of War grants an armament the Lightning affinity and the following skill: "Thunderbolt: Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession." Usable on all melee armaments. 21700 This Ash of War grants an armament the Lightning affinity and the following skill: "Lightning Slash: Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while." Usable on swords, axes, and hammers. 21800 This Ash of War grants an armament the Magic affinity and the following skill: "Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels." Usable on swords (colossal weapons excepted). 21900 This Ash of War grants an armament the Magic affinity and the following skill: "Carian Greatsword: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power." Usable on swords (colossal weapons excepted). 22000 This Ash of War grants an armament the Quality affinity and the following skill: "Vacuum Slice: Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile." Usable on swords and axes (colossal axes excepted). 22100 This Ash of War grants an armament the Flame Art affinity and the following skill: "Black Flame Tornado: Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament." Usable on polearms and twinblades. 22200 This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Ring of Light: Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession." Usable on polearms (great spears excepted). 22300 This Ash of War grants an armament the Skill: Fire Breath. 22400 This Ash of War grants an armament the Blood affinity and the following skill: "Blood Blade: Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession." Usable on small and medium swords. 22500 This Ash of War grants an armament the Quality affinity and the following skill: "Phantom Slash: Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack." Usable on polearms and twinblades (great spears excepted). 22600 This Ash of War grants an armament the Occult affinity and the following skill: "Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes." Usable on polearms (reapers excepted). 22700 This Ash of War grants an armament the Cold affinity and the following skill: "Chilling Mist: Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while." Usable on melee armaments (whips, fists, and claws excepted). 22800 This Ash of War grants an armament the Poison affinity and the following skill: "Poisonous Mist: Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while." Usable on melee armaments (whips, fists, and claws excepted). 30000 This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered." Usable on all shields. 30100 This Ash of War grants no affinity to an armament, but imparts the following skill: "Barricade Shield: Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows." Usable on all shields. 30200 This Ash of War grants no affinity to an armament, but imparts the following skill: "Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit." Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields. 30300 This Ash of War grants an armament the Skill: Buckler Parry. 30400 This Ash of War grants an armament the Skill: Parry. 30500 This Ash of War grants an armament the Magic affinity and the following skill: "Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry." Usable on small and medium shields. 30600 This Ash of War grants no affinity to an armament, but imparts the following skill: "Storm Wall: Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry." Usable on small and medium shields. 30700 This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Parry: Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance." Usable on small and medium shields. 30800 This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Crash: Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards." Usable on all shields. 30900 This Ash of War grants no affinity to an armament and replaces any skill present with the following: "No skill: This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead." Usable on shields and torches. 31000 This Ash of War grants an armament the Magic affinity and the following skill: "Thops's Barrier: Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry." Usable on small and medium shields. 40000 This Ash of War grants no affinity to an armament, but imparts the following skill: "Through and Through: Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies." Usable on greatbows. 40100 This Ash of War grants no affinity to an armament, but imparts the following skill: "Barrage: Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see." Usable on light bows. 40200 This Ash of War grants no affinity to an armament, but imparts the following skill: "Mighty Shot: Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard." Usable on light bows and longbows. 40400 This Ash of War grants no affinity to an armament, but imparts the following skill: "Enchanted Shot: Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target." Usable on light bows and longbows. 40500 This Ash of War grants no affinity to an armament, but imparts the following skill: "Sky Shot: Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down." Usable on light bows and longbows. 40600 This Ash of War grants no affinity to an armament, but imparts the following skill: "Rain of Arrows: Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles." Usable on all bows. 40700 Affix to weapon to enable use of the Skill: Invisible Arrow 50100 This Ash of War grants an armament the Cold affinity and the following skill: "Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect." Usable on all melee armaments. 50200 This Ash of War grants an armament the Quality affinity and the following skill: "Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm." Usable on all melee armaments. 50300 This Ash of War grants an armament the Heavy affinity and the following skill: "Kick: Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective." Usable on all melee armaments. 50400 This Ash of War grants an armament the Lightning affinity and the following skill: "Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession." Usable on all melee armaments. 50500 This Ash of War grants an armament the Fire affinity and the following skill: "Flame of the Redmanes: Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc." Usable on all melee armaments. 50600 This Ash of War grants an armament the Heavy affinity and the following skill: "Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions." Usable on all melee armaments. 50700 This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions." Usable on all melee armaments. 50800 This Ash of War grants an armament the Magic affinity and the following skill: "Waves of Darkness: Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, great hammers, great spears, and colossal weapons. 50900 This Ash of War grants an armament the Heavy affinity and the following skill: "Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again." Usable on all melee armaments. 60000 This Ash of War grants an armament the Quality affinity and the following skill: "Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack." Usable on all melee armaments. 60100 This Ash of War grants an armament the Quality affinity and the following skill: "Royal Knight's Resolve: Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack." Usable on all melee armaments. 60200 This Ash of War grants an armament the Occult affinity and the following skill: "Assassin's Gambit: Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps." Usable on small and medium straight swords and thrusting swords. 60300 This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense." Usable on all melee armaments. 60400 This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Order: Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death." Usable on all melee armaments. 60500 This Ash of War grants an armament the Sacred affinity and the following skill: "Shared Order: Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death." Usable on all melee armaments. 60600 This Ash of War grants an armament the Blood affinity and the following skill: "Seppuku: A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss." Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted). 60700 This Ash of War grants an armament the Heavy affinity and the following skill: "Cragblade: Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance." Usable on melee armaments (whips excepted). 65000 This Ash of War grants an armament the Heavy affinity and the following skill: "Barbaric Roar: Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks." Usable on melee armaments (daggers, thrusting swords, and whips excepted). 65100 This Ash of War grants an armament the Heavy affinity and the following skill: "War Cry: Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks." Usable on melee armaments (daggers, thrusting swords, and whips excepted). 65200 This Ash of War grants an armament the Keen affinity and the following skill: "Beast's Roar: Unleash a beastly roar, rending the air as a forward-travelling projectile." Usable on all melee armaments. 65300 This Ash of War grants an armament the Heavy affinity and the following skill: "Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down." Usable on large and colossal swords, axes, and hammers. 65400 This Ash of War grants an armament the Heavy affinity and the following skill: "Braggart's Roar: Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed." Usable on melee armaments (daggers, thrusting swords, and whips excepted). 70000 This Ash of War grants an armament the Heavy affinity and the following skill: "Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced." Usable on all melee armaments. 70100 This Ash of War grants an armament the Sacred affinity and the following skill: "Vow of the Indomitable: Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility." Usable on all shields. 70200 This Ash of War grants an armament the Sacred affinity and the following skill: "Holy Ground: Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it." Usable on all shields. 80000 This Ash of War grants an armament the Keen affinity and the following skill: "Quickstep: Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets." Usable on all melee armaments. 80100 This Ash of War grants an armament the Keen affinity and the following skill: "Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets." Usable on all melee armaments. 80200 This Ash of War grants an armament the Keen affinity and the following skill: "Raptor of the Mists: Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air." Usable on all melee armaments. 85000 This Ash of War grants an armament the Occult affinity and the following skill: "White Shadow's Lure: Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state." Usable on all melee armaments. ---------------------------------------------------------------------------------------------------- // GemEffect.fmg \\ 0 ---------------------------------------------------------------------------------------------------- // GemInfo.fmg \\ 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 10000 Grants affinities and skills to an armament 10100 Grants affinities and skills to an armament 10200 Grants affinities and skills to an armament 10300 Grants affinities and skills to an armament 10500 Grants affinities and skills to an armament 10600 Grants affinities and skills to an armament 10700 Grants affinities and skills to an armament 10800 Grants affinities and skills to an armament 10900 Grants affinities and skills to an armament 11000 Grants affinities and skills to an armament 11100 Grants affinities and skills to an armament 11200 Grants affinities and skills to an armament 11300 Grants affinities and skills to an armament 11400 Grants affinities and skills to an armament 11500 Grants affinities and skills to an armament 11600 Grants affinities and skills to an armament 11700 Grants affinities and Skills to an armament 11800 Grants affinities and skills to an armament 11900 Grants affinities and skills to an armament 12000 Grants affinities and skills to an armament 12100 Assign attack type and skill to weapon 12200 Grants affinities and skills to an armament 12300 Grants affinities and skills to an armament 12400 Grants affinities and skills to an armament 12500 Grants affinities and Skills to an armament 20000 Grants affinities and skills to an armament 20100 Grants affinities and skills to an armament 20200 Grants affinities and skills to an armament 20300 Grants affinities and skills to an armament 20400 Grants affinities and skills to an armament 20500 Grants affinities and skills to an armament 20700 Grants affinities and skills to an armament 20800 Grants affinities and skills to an armament 20900 Grants affinities and skills to an armament 21000 Grants affinities and skills to an armament 21200 Grants affinities and skills to an armament 21300 Grants affinities and skills to an armament 21400 Grants affinities and skills to an armament 21600 Grants affinities and skills to an armament 21700 Grants affinities and skills to an armament 21800 Grants affinities and skills to an armament 21900 Grants affinities and skills to an armament 22000 Grants affinities and skills to an armament 22100 Grants affinities and skills to an armament 22200 Grants affinities and skills to an armament 22300 Grants affinities and Skills to an armament 22400 Grants affinities and skills to an armament 22500 Grants affinities and skills to an armament 22600 Grants affinities and skills to an armament 22700 Grants affinities and skills to an armament 22800 Grants affinities and skills to an armament 30000 Grants affinities and skills to an armament 30100 Grants affinities and skills to an armament 30200 Grants affinities and skills to an armament 30300 Grants affinities and Skills to an armament 30400 Grants affinities and Skills to an armament 30500 Grants affinities and skills to an armament 30600 Grants affinities and skills to an armament 30700 Grants affinities and skills to an armament 30800 Grants affinities and skills to an armament 30900 Grants affinities and skills to an armament 31000 Grants affinities and skills to an armament 40000 Grants affinities and skills to an armament 40100 Grants affinities and skills to an armament 40200 Grants affinities and skills to an armament 40400 Grants affinities and skills to an armament 40500 Grants affinities and skills to an armament 40600 Grants affinities and skills to an armament 40700 Assign attack type and skill to weapon 50100 Grants affinities and skills to an armament 50200 Grants affinities and skills to an armament 50300 Grants affinities and skills to an armament 50400 Grants affinities and skills to an armament 50500 Grants affinities and skills to an armament 50600 Grants affinities and skills to an armament 50700 Grants affinities and skills to an armament 50800 Grants affinities and skills to an armament 50900 Grants affinities and skills to an armament 60000 Grants affinities and skills to an armament 60100 Grants affinities and skills to an armament 60200 Grants affinities and skills to an armament 60300 Grants affinities and skills to an armament 60400 Grants affinities and skills to an armament 60500 Grants affinities and skills to an armament 60600 Grants affinities and skills to an armament 60700 Grants affinities and skills to an armament 65000 Grants affinities and skills to an armament 65100 Grants affinities and skills to an armament 65200 Grants affinities and skills to an armament 65300 Grants affinities and skills to an armament 65400 Grants affinities and skills to an armament 70000 Grants affinities and skills to an armament 70100 Grants affinities and skills to an armament 70200 Grants affinities and skills to an armament 80000 Grants affinities and skills to an armament 80100 Grants affinities and skills to an armament 80200 Grants affinities and skills to an armament 85000 Grants affinities and skills to an armament ---------------------------------------------------------------------------------------------------- // GemName.fmg \\ 10 [ERROR]test gem 1 11 12 13 14 15 16 17 18 19 20 [ERROR]test gem 2 21 22 23 24 25 26 27 28 29 30 [ERROR]test gem 3 31 32 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[ERROR] 170 [ERROR] 171 [ERROR] 172 173 [ERROR] 174 [ERROR] 175 [ERROR] 176 [ERROR] 177 [ERROR] 178 [ERROR] 179 [ERROR] 180 [ERROR] 181 [ERROR] 182 [ERROR] 183 [ERROR] 184 [ERROR] 185 [ERROR] 186 [ERROR] 187 [ERROR] 188 189 190 [ERROR] 191 [ERROR] 192 [ERROR] 193 194 [ERROR] 195 [ERROR] 196 [ERROR] 197 [ERROR] 198 [ERROR] 1000 [ERROR] 1001 [ERROR] 1002 [ERROR] 1003 [ERROR] 1004 [ERROR] 1005 [ERROR] 1006 [ERROR] 1007 [ERROR] 1008 [ERROR] 1009 [ERROR] 1010 [ERROR] 1011 [ERROR] 1012 [ERROR] 1013 [ERROR] 1014 [ERROR] 1015 [ERROR] 1016 [ERROR] 1017 [ERROR] 10000 Ash of War: Lion's Claw 10100 Ash of War: Impaling Thrust 10200 Ash of War: Piercing Fang 10300 Ash of War: Spinning Slash 10500 Ash of War: Charge Forth 10600 Ash of War: Stamp (Upward Cut) 10700 Ash of War: Stamp (Sweep) 10800 Ash of War: Blood Tax 10900 Ash of War: Repeating Thrust 11000 Ash of War: Wild Strikes 11100 Ash of War: Spinning Strikes 11200 Ash of War: Double Slash 11300 Ash of War: Prelate's Charge 11400 Ash of War: Unsheathe 11500 Ash of War: Square Off 11600 Ash of War: Giant Hunt 11700 Ash of War: Torch Attack 11800 Ash of War: Loretta's Slash 11900 Ash of War: Poison Moth Flight 12000 Ash of War: Spinning Weapon 12100 Ashes of War: Wicked Stance 12200 Ash of War: Storm Assault 12300 Ash of War: Stormcaller 12400 Ash of War: Sword Dance 12500 Ash of War: Spinning Chain 20000 Ash of War: Glintblade Phalanx 20100 Ash of War: Sacred Blade 20200 Ash of War: Ice Spear 20300 Ash of War: Glintstone Pebble 20400 Ash of War: Bloody Slash 20500 Ash of War: Lifesteal Fist 20700 Ash of War: Eruption 20800 Ash of War: Prayerful Strike 20900 Ash of War: Gravitas 21000 Ash of War: Storm Blade 21200 Ash of War: Earthshaker 21300 Ash of War: Golden Land 21400 Ash of War: Flaming Strike 21600 Ash of War: Thunderbolt 21700 Ash of War: Lightning Slash 21800 Ash of War: Carian Grandeur 21900 Ash of War: Carian Greatsword 22000 Ash of War: Vacuum Slice 22100 Ash of War: Black Flame Tornado 22200 Ash of War: Sacred Ring of Light 22300 Ash of War: Firebreather 22400 Ash of War: Blood Blade 22500 Ash of War: Phantom Slash 22600 Ash of War: Spectral Lance 22700 Ash of War: Chilling Mist 22800 Ash of War: Poisonous Mist 30000 Ash of War: Shield Bash 30100 Ash of War: Barricade Shield 30200 Ash of War: Parry 30300 Ash of War: Buckler Parry 30400 Ash of War: Parry 30500 Ash of War: Carian Retaliation 30600 Ash of War: Storm Wall 30700 Ash of War: Golden Parry 30800 Ash of War: Shield Crash 30900 Ash of War: No Skill 31000 Ash of War: Thops's Barrier 40000 Ash of War: Through and Through 40100 Ash of War: Barrage 40200 Ash of War: Mighty Shot 40400 Ash of War: Enchanted Shot 40500 Ash of War: Sky Shot 40600 Ash of War: Rain of Arrows 40700 Ashes of War: Invisible Arrow 50100 Ash of War: Hoarfrost Stomp 50200 Ash of War: Storm Stomp 50300 Ash of War: Kick 50400 Ash of War: Lightning Ram 50500 Ash of War: Flame of the Redmanes 50600 Ash of War: Ground Slam 50700 Ash of War: Golden Slam 50800 Ash of War: Waves of Darkness 50900 Ash of War: Hoarah Loux's Earthshaker 60000 Ash of War: Determination 60100 Ash of War: Royal Knight's Resolve 60200 Ash of War: Assassin's Gambit 60300 Ash of War: Golden Vow 60400 Ash of War: Sacred Order 60500 Ash of War: Shared Order 60600 Ash of War: Seppuku 60700 Ash of War: Cragblade 65000 Ash of War: Barbaric Roar 65100 Ash of War: War Cry 65200 Ash of War: Beast's Roar 65300 Ash of War: Troll's Roar 65400 Ash of War: Braggart's Roar 70000 Ash of War: Endure 70100 Ash of War: Vow of the Indomitable 70200 Ash of War: Holy Ground 80000 Ash of War: Quickstep 80100 Ash of War: Bloodhound's Step 80200 Ash of War: Raptor of the Mists 85000 Ash of War: White Shadow's Lure ---------------------------------------------------------------------------------------------------- // GoodsCaption.fmg \\ 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 60 61 62 63 64 65 66 67 68 69 94 95 96 97 98 99 100 Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned. A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after. 101 Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned. A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist. 102 Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain. 103 Item for online play. (Can also be used from the Multiplayer menu.) Use as a Host of Fingers to select a summoned player and send them back to their world. Use when you have been summoned to another player's world to return to your own world. This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use. 104 Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers. 105 Item for online play. (Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter. During hunter multiplayer, your objective will be to defeat the invader of the summoned world. 106 Item for online play. (Can also be used from the Messages menu.) Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them. A finger of corpse wax, so emaciated the bone is visible. It is a relic of those who came before, left to help those who would come after. 107 Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat. 108 Item for online play. (Can also be used from the Multiplayer menu.) Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) 109 Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned. 110 Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned. 111 Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously. 112 Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family. 113 Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat. 114 Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat. 115 The memory of first grace, which once guided bygone Tarnished to the Lands Between. Lose all runes and return to last site of grace visited. It is merely a cycle. Stand before the Elden Ring. Become the Elden Lord. 130 A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears. 131 132 133 134 135 Item for online play. Obtained after using the Mohg's Great Rune and invading another world. Consumed upon use. Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player. 150 Item for online play. (Can also be used from the Multiplayer menu.) Craftable item. Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red. Multiplayer begins when you summon a player from another world through their sign. 170 Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned. A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after. 171 Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned. A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist. 172 Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain. 173 174 Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers. 175 Item for online play. (Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter. During hunter multiplayer, your objective will be to defeat the invader of the summoned world. 176 177 178 Item for online play. (Can also be used from the Multiplayer menu.) Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) 179 Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned. 180 Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned. 181 A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears. 182 Item for online play. (Can also be used from the Multiplayer menu.) Craftable item. Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red. Multiplayer begins when you summon a player from another world through their sign. 183 Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously. 184 Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family. 185 186 187 188 189 190 A shard of the shattered Elden Ring. Grants the blessing of an equipped Great Rune upon use. Even if no Great Rune is equipped, it will slightly increase maximum HP upon use. The lower arc of the Elden Ring is held to be the basin in which its blessings pool. Perhaps this shard originates from that very arc. 191 A Great Rune of the shardbearer Godrick. Its blessing raises all attributes. This Great Rune is known as the anchor ring, found in the center of the Elden Ring. The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage. 192 A Great Rune of the shardbearer Radahn. Its blessing raises maximum HP, FP and Stamina. Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. The Great Rune burns, to resist the encroachment of the scarlet rot. 193 A Great Rune of the shardbearer Morgott. Its blessing greatly raises maximum HP. This Great Rune is the anchor ring that houses the base, and proves two things: That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell. 194 A Great Rune of the shardbearer Rykard. Its blessing restores HP upon defeating enemies. Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. But Rykard fed himself to the blasphemous serpent, Great Rune and all. 195 A Great Rune of the shardbearer Mohg. Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion. Mohg and Morgott are twin brothers, and their Great Runes are naturally similar. But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth. 196 A Great Rune of the shardbearer Malenia. The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears. And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP. Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all. 197 198 199 200 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 201 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 202 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 203 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 204 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 205 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 206 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 207 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 208 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 209 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 210 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 211 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 212 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 213 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 214 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 215 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 216 217 218 219 220 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 221 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 222 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 223 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 224 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 225 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 226 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 227 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 228 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 229 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 230 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 231 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 232 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 233 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 234 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 235 A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. 250 A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears. 251 A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears. 300 Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside. Throw at enemies to inflict fire damage. 301 Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion. Throw at enemies to inflict heavy fire damage. Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot. 302 Craftable item prepared using a ritual pot. Enchanted by incantations of the Giants' Flame. Consumes FP. Throw at enemies to inflict heavy fire damage. Damage scales with faith. 320 Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside. Throw at enemies to inflict lightning damage. 321 Craftable item prepared using a ritual pot. Engraved with the crest of the ancient dragon. Throw at enemies to inflict heavy lightning damage. Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon. 322 323 324 325 326 327 328 329 330 Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands. 331 332 333 334 335 336 337 338 339 340 Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived. 341 342 343 344 345 346 347 348 349 350 Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds. 351 Craftable item prepared using a ritual pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict heavy holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds. 352 353 354 355 356 357 358 359 360 Craftable item prepared using a ritual pot. Engraved with the crest of the Carian Royals. Throw at enemies to cause buildup of frost. Originates from the cold, dark moon of Ranni, the Carian princess. 361 362 363 364 365 366 367 368 369 370 Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside. Throw at enemies to cause buildup of poison. 371 372 373 374 375 376 377 378 379 380 Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside. Throw at enemies to soak them in oil, making them heavily susceptible to fire damage. 381 382 383 384 385 386 387 388 389 390 Craftable item prepared using a ritual pot. Enchanted with assassin incantations. Consumes FP. Throw to create a pale shadow. The illusion will lure in and distract foes of human build outside of combat, while demi-humans will be lured in even during combat. 391 Craftable item prepared using a ritual pot. Enchanted with assassin incantations. Consumes FP. Throw to create a red shadow. The illusion lures in beasts into attacking it. This effect does not change even during combat. 392 393 394 395 396 397 398 399 400 Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict fire damage. 420 Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict lightning damage. 421 422 423 424 425 426 427 428 429 430 Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands. 431 432 433 434 435 436 437 438 439 440 Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of poison. 441 442 443 444 445 446 447 448 449 450 Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage. 451 452 453 454 455 456 457 458 459 460 Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict magic damage. 461 462 463 464 465 466 467 468 469 470 Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to release a swarm of flies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived. 471 472 473 474 475 476 477 478 479 480 Craftable with a cracked pot. Frost has been sealed inside. A short rope that aids throwing is attached. Thrown at rearward enemies using the rope, the pot explodes, causing frostbite buildup in enemies. 481 482 483 484 485 486 487 488 489 490 Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot. Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration. 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds. 600 Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside. Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration. 601 602 603 604 605 606 607 608 609 610 Craftable item prepared using a ritual pot. Enchanted by sorceries of the Cuckoos. Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration. The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm. 630 Craftable item prepared using a ritual pot. Decorated with the crest of the Lord of Blood. Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor. A childhood memory of the Lord of Blood. 631 632 633 634 635 636 637 638 639 640 Craftable item prepared using a cracked pot. Enchanted by the incantations of St. Trina. Consumes FP. Throw enemies to cause buildup of sleep. Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams. 641 642 643 644 645 646 647 648 649 650 Craftable item prepared using a cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits. 651 652 653 654 655 656 657 658 659 660 Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside. Called a "faux sorcery" in Raya Lucaria. Consumes FP. Throw at enemies to inflict magic damage. 661 Craftable item prepared using a ritual pot. Enchanted by Raya Lucaria sorceries. Consumes FP. Throw at enemies to inflict heavy magic damage. This pot, considered a "faux sorcery," was employed to protect the academy. 662 663 664 665 666 667 668 669 670 Craftable item prepared using a ritual pot. Decorated with the crest of scarlet wings. Throw at enemies to cause buildup of scarlet rot. The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague. 810 Preparation of dried Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to restore his HP. Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it. 811 Preparation of dried Golden Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to greatly restore his HP. Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it. 812 Preparation of dried Rimed Rowa. Craftable item. Feed to Torrent, the spectral steed, while riding to vastly restore his HP. Torrent seems to enjoy the sensation of chewing this frozen, dried seed. 813 814 815 816 817 818 819 820 Boiled crab meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting. Greatly boosts physical damage negation for a certain duration. Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same. 821 822 823 824 825 826 827 828 829 830 Boiled prawn meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting. Boosts physical damage negation for a certain duration. The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same. 900 Green boluses made from cave moss. Craftable item. Alleviates poison buildup and cures poison ailment. Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period. 901 902 903 904 905 906 907 908 909 910 Red boluses made from cave moss. Craftable item. Alleviates impending blood loss. Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event. 911 912 913 914 915 916 917 918 919 920 Ice-hued boluses made from cave moss. Craftable item. Alleviates buildup of frost and cures frostbite ailment. Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration. 921 922 923 924 925 926 927 928 929 930 Light-purple boluses made from cave moss. Craftable item. Alleviates buildup of sleep. Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber. Take one of these in timely fashion to avoid such an event. 931 932 933 934 935 936 937 938 939 940 Scarlet boluses made of cave moss. Craftable item. Alleviates scarlet rot buildup and cures rot aliment. Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period. 941 942 943 944 945 946 947 948 949 950 Black boluses made of cave moss. Craftable item. Alleviates death blight buildup. Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event. 951 952 953 954 955 956 957 958 959 960 Yellow boluses made of cave moss. Craftable item. Alleviates madness buildup. Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such an event. 1000 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1001 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1002 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1003 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1004 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1005 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1006 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1007 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1008 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1009 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1010 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1011 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1012 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1013 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1014 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1015 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1016 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1017 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1018 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1019 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1020 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1021 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1022 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1023 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1024 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1025 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1050 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1051 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1052 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1053 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1054 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1055 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1056 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1057 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1058 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1059 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1060 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1061 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1062 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1063 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1064 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1065 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1066 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1067 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1068 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1069 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1070 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1071 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1072 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1073 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1074 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1075 A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. 1100 Turtle neck meat, pickled in a bitter medicinal solution. Craftable item. Temporarily boosts stamina recovery. The nutrients churn through the body, practically boiling out endless power. 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 Cured strip of meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Higher immunity helps to mitigate the buildup of various poisons and scarlet rot. 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 Cured strip of meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Higher robustness helps to mitigate the buildup of frost and blood loss. 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 Cured strip of meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Higher focus helps to mitigate the buildup of sleep and madness. 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 Cured strip of meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus. 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 Cured animal liver, dried out after pickling in a blue medicinal solution. Craftable item. Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic. 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 Cured animal liver, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire. 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 Cured animal liver, dried out after pickling in an yellow medicinal solution. Craftable item. Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning. 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 Cured animal liver, dried out after pickling in a golden medicinal solution. Craftable item. Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness. 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 Four-toed foot of a fowl, pickled in a silvery medicinal solution. Craftable item. Temporarily boosts item discovery. Since old times, the needy would scrape the meat clean even from a fowl's claw. 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 Four-toed foot of a fowl, pickled in a golden medicinal solution. Craftable item. Boosts the amount of runes obtained from defeating enemies for a certain duration. Since old times, the needy would scrape the meat clean even from a fowl's claw. 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 A lump of animal flesh pickled in a medicinal solution mixed with fiery spices. Craftable item. Temporarily boosts physical attack. Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes. 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 A grey colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts instant death resistance for a short time. 1235 A pungent raw meatball, made succulent by virtue of being on the verge of turning. Restores HP but also poisons the user. Not recommended for those who prefer to know the origin of their meats. 1236 1237 1238 1239 1240 A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape. Give to the blind maiden to guide her to the distant light. 1290 An ephemeral sliver that gives off a pale blue glow. What remains of a passing flash of starlight. Use to gradually recover FP. A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts. 1310 A white sliced meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Lasts longer than traditional cured meat, but with reduced effectiveness. 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 A white sliced meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Lasts longer than traditional cured meat, but with reduced effectiveness. 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 A white sliced meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Lasts longer than traditional cured meat, but with reduced effectiveness. 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 A white sliced meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus. Lasts longer than traditional cured meat, but with reduced effectiveness. 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat. 1400 Solidified grease made from a mixture of incendiary materials. Craftable item. Coats armament, adding fire damage to attacks. The effect lasts only for a short time. 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 Solidified grease made from a mixture of fulminating materials. Craftable item. Coats armament, adding lightning damage to attacks. The effect lasts only for a short time. 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding magic damage to attacks. The effect lasts only for a short time. 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 Solidified grease made from a mixture of holy resonant materials. Craftable item. Coats armament, adding holy damage to attacks. The effect lasts only for a short time. 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 Solidified grease made from a mixture of blood-red materials. Craftable item. Coats armament, inflicting blood loss. The effect lasts only for a short time. 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 Solidified grease made from a mixture of light-purple materials. Craftable item. Coats armament, inflicting sleep. The effect lasts only for a short time. 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 Solidified grease made from a mixture of poison-green materials. Craftable item. Coats armament, inflicting poison. The effect lasts only for a short time. 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 Solidified grease made from a mixture of frozen materials. Craftable item. Coats armament, inflicting frost. The effect lasts only for a short time. 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 Solidified grease made from a mixture of Gravel Stones. Craftable item. Coats armament, granting anti-dragon effects. The effect lasts only for a short time. When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm. 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 Solidified grease made from a mixture of rotten materials. Craftable item. Coats armament, inflicting scarlet rot. The effect lasts only for a short time. 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 Solidified grease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size. 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 Solidified grease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size. 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 Solidified grease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size. 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 Solidified grease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size. 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 Blistered solid grease made from a mixture of blood-red materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size. 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 Solidified grease made from a mixture of light-purple materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size. 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 Solidified grease made from a mixture of poison-green materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size. 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 Solidified grease made using Rani's furtive arts. Craftable item. A short string is attached to this lump. Quickly coats weapon, inflicting frostbite. The women of the Carian royal family look to the moon to guide their fates. Rani's is a moon dark and blanketed with rime. 1590 Solidified grease made from a mixture of rotten materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size. 1690 Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats left-hand armament, boosting guarding ability and all forms of damage negation. The effect lasts only for a short time. Primarily used on shields. 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 Short dagger for throwing. It has no handguard. The blade is polished, and its weight is expertly balanced. Throw at enemies to deal damage. This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands. 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 Animal bone sharpened into a knife for throwing. Craftable item. Throw at enemies to inflict damage. 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 Animal bone sharpened into a knife for throwing, with a poison-laced tip. Craftable item. Throw at enemies to inflict damage and build up poison. 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 A large knife used for throwing. Its curved blade is sharp enough to slice flesh cleanly. Throw at enemies to inflict damage and build up onset of blood loss. This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage. 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 Throwing knife chiseled from impure crystal. Craftable item. Consumes FP. Throw at enemies to deal magic damage. Long ago, it is said that a golem crafter employed a similar crystal tool. 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 A set of five throwing knives bundled together. A concealed weapon cherished by the raptor assassins. The thin knives fan out when thrown, dealing damage to the target. Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies. 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 Stone fragment found near places where ruins have fallen from the sky. Can be used for crafting, or simply for throwing at enemies. These shards of stone are believed to have once been part of a temple in the sky. They glow with a faint light from within. 1810 A lump of beast flesh pickled in egg wash. Craftable item. Beasts are highly attracted to its scent. The rancid scent prevents ingestion by any ordinary human. 1830 A small stone with a smoldering core. Explodes when thrown at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them. 1831 A clump of small stones with smoldering cores. Explodes when thrown together at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them. 1832 1833 1834 1835 1836 1837 1838 1839 1840 A small stone with a poison core. Throw at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them. 1841 A clump of small stones with poison cores. Throw together at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them. 2020 Ruin Fragment that has undergone some simple processing. Craftable item. Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground. Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal. Once used to entertain children on the fringes of the Lands Between. 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Polished Ruin Fragment that shines brighter than Rainbow Stone. Craftable item. Emits light from the location it is placed, illuminating surroundings. However, the effect is short-lived, and it lacks the diverse colors of rainbow stones. May serve some benefit in dark places, or at night. 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 Astrology tool used by members of the Carian royal family. A stolen part of a larger instrument. Allows the viewer to better see faraway things. During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order. 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 A fetish indicating the guidance of grace. Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters. 2070 A small waist-worn lantern that illuminates surroundings. Use once to turn on, and again to turn off. While its light is dimmer than that of a torch, it has the advantage of freeing up the user's hands. 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 A slab of rock engraved with traces of the Rune of Death. Can deflect the power of the Black Blade. On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death. 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 A source that gives rise to Those Who Live in Death. The Beast Clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots. On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot. 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner. Craftable item. Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. It also reduces the sound of one's footsteps. If you must court danger, at the very least, tread lightly. 2120 A plant-based soap made from mushroom juice. Craftable item. Cleans off filth and other accumulations on the body while also slightly reducing poison buildup. Filth covering the exterior eventually seeps inside, soiling one's very spirit. 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 A hidden Tear found in the Eternal City. Also known as a Night Tear. Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations. Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times. 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time. 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time. 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate. Use to be granted audience with Mohg. Only, it is not yet time. For Mohg yet slumbers beside the Divinity. Be patient. The new dynasty is nigh. 2190 One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods. Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame. However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Farum Azula. 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 Twisted clay sculpt in the shape of a human head. Emits a voice that says "Hello." A wistful fetish that imparts voices and words on an eternal journey. 2201 Twisted clay sculpt in the shape of a human head. Emits a voice that says "Thank you." A wistful fetish that imparts voices and words on an eternal journey. 2202 Twisted clay sculpt in the shape of a human head. Emits a voice that says "Apologies." A wistful fetish that imparts voices and words on an eternal journey. 2203 Twisted clay sculpt in the shape of a human head. Emits a voice that says "Wonderful." A wistful fetish that imparts voices and words on an eternal journey. 2204 Twisted clay sculpt in the shape of a human head. Emits a voice that says "Please help." A wistful fetish that imparts voices and words on an eternal journey. 2205 Twisted clay sculpt in the shape of a human head. Emits a voice that says "My beloved." A wistful fetish that imparts voices and words on an eternal journey. Expressions of love are among the most fickle. 2206 Twisted clay sculpt in the shape of a human head. Emits a voice that says "Let's get to it." A wistful fetish that imparts voices and words on an eternal journey. 2207 Twisted clay sculpt in the shape of a demi-human head. Emits a voice that says "You're beautiful." A wistful fetish that imparts voices and words on an eternal journey. Unconditional love. Unrestrained assurance. It must have been a mother speaking. 2290 Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold. Use to gain many runes. Grace was brought to the very fringes and lowlands of the Lands Between. And with the Golden Order came the weight of its history. A history of conquest and subjugation. 2900 Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 200 runes. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found... 2901 Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 400 runes. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found... 2902 Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 800 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er? 2903 Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 1200 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er? 2904 Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 1600 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er? 2905 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 2000 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. 2906 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 2500 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. 2907 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3000 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. 2908 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3800 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. 2909 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 5000 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. 2910 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 6250 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. 2911 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 7500 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. 2912 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 10000 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. 2913 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 12500 runes. The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself. 2914 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 15000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. 2915 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 20000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. 2916 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 25000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. 2917 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 30000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. 2918 Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 35000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. 2919 Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold. Use to gain 50000 runes. Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty. 2950 Remembrance of Godrick, the Grafted, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold." 2951 Remembrance of Starscourge Radahn, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed. 2952 Remembrance of Morgott, the Omen King, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did. 2953 Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin." 2954 Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within. 2955 Remembrance of Mohg, Lord of Blood, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean. 2956 Remembrance of Maliketh, the Black Blade, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him. 2957 Remembrance of the warrior Hoarah Loux, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between. After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more. 2958 Remembrance of Dragonlord Placidusax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return. 2959 Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty. 2960 Remembrance of Lichdragon Fortissax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption. 2961 Remembrance of Fire Giant, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity." 2962 Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living. 2963 Remembrance of the Elden Beast, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. It was the vassal beast of the Greater Will and living incarnation of the concept of Order. 2964 Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen. 2990 Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3000 runes. No grace resides in the eyes of the Tarnished; if it ever did, it is now lost. 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 Skull of a very young ancestral spirit. Just think how many sproutings It might bear. Uses FP to spray spirit vapor inflicting magic damage. The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears. 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 Doll of a curseborn bairn. Uses FP to unleash wraiths that chase down foes. Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them. "Please, don't hate me, or curse me. Please." 3011 Doll of a curseborn bairn from the Erdtree's royal line. Uses FP to unleash many wraiths that chase down foes. Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity. These memorial fetishes are fashioned in secret. 3012 3013 3014 3015 3016 3017 3018 3019 3020 This statuette depicts a flower that preys on humans, posed in prayer. Uses FP to call down a deluge of light. Miranda, maiden of the Flower Crucible is said to have been the very first of this breed. 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Craftable item. Launched straight ahead, using FP. A magic bolt springs forth from the point of impact. 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 Golden veil of intricate design. Uses FP to mimic nearby objects. When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief." 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 Piece of glintstone tinged with unstable magic. Found in crystal tunnels. Break gem, using FP to produce a magic bolt. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look. 3051 Large piece of glintstone tinged with unstable magic. Found in crystal tunnels. Break gem, using FP to produce a magic bolt. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look. 3052 3053 3054 3055 3056 3057 3058 3059 3060 Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic. Uses FP to emit gravitational shockwave. The desperate ones who scavenge for these shards dub themselves "starcallers." 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic. Throw at enemies, using FP to cause a gravitational explosion. The desperate ones who scavenge for these shards dub themselves "starcallers." 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 Bell used by worshippers of revenants. Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row. Wraiths are said to be the vengeful spirits of those who died when cursed. 3300 Grease which holds the blessing of the Erdtree. Craftable item. Consumes FP when coated on weapon, allowing it to deal magical damage and purify those who have lived beyond death. There is no place in the Golden Order for those who have exceeded life's bounds. These blemishes must be hunted down by the Virtuous. 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 Ruin Fragment blessed with an incantation of the Two Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those nearby. It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays. 3311 Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame. Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin. 3312 3313 3314 3315 3316 3317 3318 3319 3320 Ruin Fragment with a cipher inscription. Craftable item. Uses FP to reveal more messages from other worlds. Words are gregarious things, drawn to one another much as people are. 3350 Tree branch blessed with an incantation of unalloyed gold. Craftable item. Pierce a foe, using FP to turn them into a temporary ally. The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection. 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber. Uses FP to temporarily boost poise. The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation. 3361 Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity. Uses FP to temporarily raise poise. The effect lasts longer than a mere favor. It is said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition. 3500 Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle. Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half. This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders. 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle. Uses FP to broadly scatter sparks in a wide arc straight ahead. Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on. 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and lightning resistance. An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers. 3550 Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to enter a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received. "Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff." 3580 Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release a poison mist from user's mouth, causing a buildup of poison. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said. 3610 Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said. 4000 The most basic glintstone sorcery of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. This is a universal first step on the journey to true knowledge of sorcery. 4001 One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. Those unworthy of the stone crown typically end their brief journey into sorcery here. 4002 4003 4004 4005 4006 4007 4008 4009 4010 One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action. Those unworthy of the stone crown typically end their brief journey into sorcery here. 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. 4021 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered. 4022 4023 4024 4025 4026 4027 4028 4029 4030 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet. 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery. 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. The most difficult to master of the Olivinus Conspectus sorceries. 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a volley of glintstone crystal shards. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians. 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs. 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 One of the glintstone sorceries of the Academy of Raya Lucaria. Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict. 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians. 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars. 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave. Hold to continue moving without striking the ground, and then push the end of the staff into enemies. An enhanced version of the glintstone miners' Stonedigger sorcery. 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a magical greathammer and slams it down. Allows one follow-up attack. Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict. 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding. 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side. 4200 Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss. 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status. Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency. Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land. 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 Legendary sorcery devised by Lusat, primeval sorcerer. Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency. When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken. 4300 One of the sorceries of the Carian royal family. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery. 4301 One of the sorceries of the Carian royal family. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion. An enhanced version of the glintblade sorcery used by enchanted knights. 4302 One of the sorceries of the Carian royal family. Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath. 4360 Sorcery symbolic of the Carian queen. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy. 4361 Legendary sorcery symbolic of the Carian queen. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery. 4362 4363 4364 4365 4366 4367 4368 4369 4370 One of the sorceries of the Carian royal family. Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration. Said to have been taught by the Crystalians to mark the swearing of the old concord. 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 Sorcery used by Royal Knight Loretta. Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked. It is said that the bow was Loretta's favored weapon. 4381 Sorcery used by Loretta, Knight of the Haligtree. Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace. 4382 4383 4384 4385 4386 4387 4388 4389 4390 An old sorcery of the Carian royal family. Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights. 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 Sorcery said to have been used by the old snow witch. The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery. 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 Ice sorcery of the Town of Zamor. Strike the ground with the staff to create a freezing tornado. Charging enhances potency. Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times. 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 Sorcery said to have been used by the old snow witch. Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery. 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 One of the sorceries of the Carian royal family. Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon. 4431 Sorcery of Adula, the Glintstone Dragon. Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon. 4432 4433 4434 4435 4436 4437 4438 4439 4440 One of the sorceries of the Carian royal family. Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. Even among the Carian sword sorceries, this is a notably effective technique. 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 One of the sorceries of the Carian royal family. Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone. 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract. 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract. 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 One of the sorceries of the Carian royal family. Alleviates buildup of sleep and madness. This sorcery can be cast while in motion. The Carian knights never waver. 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 Sorcery said to have been used by the old snow witch. Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery. 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers. 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards. This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun." 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 Sorcery of the mysterious Crystalians. Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound. 4600 One of the night sorceries of Sellia, Town of Sorcery. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 One of the night sorceries of Sellia, Town of Sorcery. Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 One of the night sorceries of Sellia, Town of Sorcery. Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 The lifelong pursuit of Thops the Bluntstone. Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy. 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 One of the sorceries of the Carian royal family. Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades. This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways. 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 Forbidden sorcery of Sellia, Town of Sorcery. Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest. 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 One of the night sorceries of Sellia, Town of Sorcery. Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Used by Sellian assassins to present themselves as unarmed sorcerers. 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 One of the night sorceries of Sellia, Town of Sorcery. Makes the caster semi-invisible. While on horseback, effect extends to cover the mount. This sorcery can be cast while in motion. The Sellian assassins considered every option that aided their dirty work. 4700 One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a rain of small meteorites. Hold to continue the effect. This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power. 4701 One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a hail of meteorites. Hold to continue the effect. A manifestation of the power with which Astel leveled the Eternal City. 4702 4703 4704 4705 4706 4707 4708 4709 4710 One of the glintstone sorceries that manipulates gravitational forces. Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone. 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 One of the glintstone sorceries that manipulates gravitational forces. Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone. 4721 One of the glintstone sorceries that manipulates gravitational forces. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars." 4800 One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of magma that explodes on contact. Charging enhances potency. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery. 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 One of the sorceries developed from the magma of Mt. Gelmir. Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents. 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery. 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 The terrible power of Rykard, Lord of Blasphemy. Summons searing spirits that leave a trail of delayed explosions in their wake. These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin. 4900 An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star. 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star. 5000 Sorcery of the servants of Death. Summons vengeful spirits that chase down foes. Charging enhances potency. Once thought lost, this ancient death hex was rediscovered by the necromancer Garris. 5001 Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds. 5002 5003 5004 5005 5006 5007 5008 5009 5010 Sorcery of the servants of Death. Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire. 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Sorcery of Fia, the Deathbed Companion. Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished. 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 Sorcery of the servants of Death. Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. The dead have long been left to wander; what they need is leadership. 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death. Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. It said that this golden lightning was wielded by Godwyn, who befriended Fortissax. 5100 Sorcery of the claymen who served as priests in the ancient dynasty. Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop. The claymen search for lost oracles within their bubbles. 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 Sorcery of the claymen who served as priests in the ancient dynasty. Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops. The claymen search for lost oracles within their bubbles. 6000 Incantation originating from a sinister prophecy. Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment. 6001 Incantation of the Fire Monks. Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians. 6002 6003 6004 6005 6006 6007 6008 6009 6010 Incantation originating from a sinister prophecy. Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment. 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 One of the incantations that draws directly from the power of the Fire Giants. Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence. 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 Superior incantation of the Fire Monks. Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers. 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 One of the incantations of the Fire Monks. Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments. This incantation leaves the caster with subtle burns—a reminder that they must fear the flame. 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Superior incantation of the Fire Monks. Creates an invigorating fire within that enhances physical and fire-affinity attack power. This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame. 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 The most ancient of the Fire Monks' incantations. Creates a fire within that greatly increases fire damage negation. It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree. 6100 One of the incantations that draws directly from the power of the Fire Giants. Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence. 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 This legendary incantation is one of several that draws directly from the power of the Fire Giants. Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants. 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 One of the incantations that draws directly from the power of the Fire Giants. Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity. 6210 A black flame incantation of the Godskin Apostles. Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time. 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 Superior incantation of the Fire Monks. Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it. 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 A black flame incantation of the Godskin Apostles. Sweeps a wide area before the caster with black flame. Charging enhances range. The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost. 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 Superior black flame incantation of the Godskin Apostles. Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers. 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 A black flame incantation of the Godskin Apostles. Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time. 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within. 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 Ancient power of the Godskin Nobles. Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt. 6300 A Blood Oath incantation, granted by the Lord of Blood. Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time. 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 Sacred incantation of Mohg, Lord of Blood. Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into. 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 A Blood Oath incantation, granted by the Lord of Blood. Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time. 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 One of the incantations of Erdtree Worship. Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks. 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 A superior incantation of Erdtree Worship. Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order. 6400 Incantation of the Two Fingers' faithful. Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else. 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 Superior Erdtree Worship incantation. Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath. 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 Incantation of the Two Fingers' faithful. Heals a small amount of HP. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. 6421 Incantation of the Two Fingers' faithful. Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. 6422 Superior incantation of the Two Fingers' faithful. Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. 6423 Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord! 6424 One of the ancient Erdtree incantations. Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life. 6425 6426 6427 6428 6429 6430 One of the ancient Erdtree incantations. Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power. 6431 One of the ancient Erdtree incantations. Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life. 6432 6433 6434 6435 6436 6437 6438 6439 6440 Incantation of the Two Fingers' faithful. Alleviates poison buildup and cures poison. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. 6441 Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison. Hold to continue praying and delay activation. 6442 6443 6444 6445 6446 6447 6448 6449 6450 Incantation of the Two Fingers' faithful. Increases fire damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 Incantation of the Two Fingers' faithful. Increases magic damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 Incantation of the Two Fingers' faithful. Increases lightning damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 Incantation of the Two Fingers' faithful. Increases holy damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 Incantation taught to Gideon the All-Knowing by the Two Fingers. Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation. Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception. 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 One of the night sorceries of Sellia, Town of Sorcery. Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place. 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling. This incantation can be cast while in motion or crouching. The assassins were charged with eliminating Tarnished who had strayed from guidance. 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion or crouching, and will still affect foes that are already in a combat state. It is said that those beguiled by the shadow see within it a hated foe. 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion or crouching. The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace. 6600 An incantation of Erdtree Worship. Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage. 6700 One of the incantations of the Golden Order fundamentalists. Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon. 6701 One of the incantations of the Golden Order fundamentalists. Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon. 6702 6703 6704 6705 6706 6707 6708 6709 6710 One of the incantations of the Golden Order fundamentalists. A gift of gratitude to the young Miquella from his father, Radagon. Produces a golden ring of light and fires it across a wide area. Charging enhances range. And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold. 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 This legendary incantation is the most ancient of those that derive from the Erdtree. Creates a stream of golden shooting stars that assail the area. It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring. 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 Incantation of the Golden Order fundamentalists. One of the key fundamentals. Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms. The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge. 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 One of the incantations of the Golden Order fundamentalists. Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates. 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order. 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 One of the incantations of the Golden Order fundamentalists. One of the key fundamentals. Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows. The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; that which links all things in a chain of relation. 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order. 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Alleviates death blight buildup. The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with. Does such a notion exist in the fundamentals of Order? 6800 Incantation taught by Gurranq, the Beast Clergyman. Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence. 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 Superior incantation taught by Gurranq, the Beast Clergyman. Hurls a boulder before the caster. This incantation can be cast repeatedly. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods." 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 Incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend the land with shockwaves. Charging enhances potency. This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation. 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 Superior incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend surroundings with shockwaves. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods." 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, restoring HP over a period of time. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold. 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, alleviating buildup of frost and blood loss. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold. 6851 6852 6853 6854 6855 6856 6857 6858 6859 6860 6900 One of the incantations of the capital's ancient dragon cult. Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital. 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 A secret incantation of the capital's ancient dragon cult. Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons. 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital. 6921 Incantation that channels the power of the Dragonkin Soldiers. Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon. 6922 6923 6924 6925 6926 6927 6928 6929 6930 One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital. 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 A secret incantation of the capital's ancient dragon cult. Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons. 6941 Incantation that channels the power of the ancient dragon Fortissax. Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone. 6942 6943 6944 6945 6946 6947 6948 6949 6950 Incantation that channels the power of the ancient dragon Lansseax. Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult. 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 One of the incantations of the capital's ancient dragon cult. Enchants armament held in the right hand with lightning-affinity attacks. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital. 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 Incantation of Vyke, knight of the Roundtable Hold. Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced. Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most. 6971 Superior incantation of the capital's ancient dragon cult. Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. Only those loved by dragons can survive the ordeal of cladding their bodies in lightning. 7000 One of the incantations of Dragon Communion. Transforms caster into a dragon to spew flaming breath. Charging extends duration. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power. 7001 Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel. Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash. 7002 7003 7004 7005 7006 7007 7008 7009 7010 One of the incantations of Dragon Communion. Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack. Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth. 7011 Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix. Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants. 7012 7013 7014 7015 7016 7017 7018 7019 7020 One of the incantations of Dragon Communion. Transforms caster into a dragon to spew icy breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted. 7021 Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog. Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak. 7022 7023 7024 7025 7026 7027 7028 7029 7030 One of the incantations of Dragon Communion. Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted. 7031 Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying. Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot. 7032 7033 7034 7035 7036 7037 7038 7039 7040 One of the incantations of Dragon Communion. Transforms caster into a dragon to spew magic breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted. 7041 Superior incantation of Dragon Communion. Channels the power of Smarag, the Glintstone Dragon. Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping. Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones. 7042 7043 7044 7045 7046 7047 7048 7049 7050 Power gleaned from the remembrance of Dragonlord Placidusax. Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. These are the dying wails of the Dragonlord who once dwelled eternally beyond time. 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 One of the incantations of Dragon Communion. Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power. 7080 One of the incantations of Dragon Communion. Transforms caster into a dragon to bite enemies before them. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power. 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 Superior incantation of Dragon Communion. Channels the power of Greyoll, the Elder Dragon. An incantation of legendary status. Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies. Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain. 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7200 Incantation of the servants of rot. Secretes countless sticky threads, launching them forwards. A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess. "Do you have an interest in rot incantations?" 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 A Blood Oath incantation, shared from the Lord of Blood's power. Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land. 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 Incantation of the servants of rot. Releases a poisonous mist before the caster. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice. 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 Incantation of the servants of rot. Enchants armament held in the right hand with poison. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice. 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 Technique of Malenia, the Goddess of Rot. Creates a gigantic flower that blooms into an explosion of scarlet rot. Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess. 7300 Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished. To gaze into one another's eyes is truly the most intimate form of human contact. 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished. 7311 Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being. 7312 7313 7314 7315 7316 7317 7318 7319 7320 Incantation originating from the maddening Three Fingers. Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard. In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory. 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 Incantation originating from the maddening Three Fingers. Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history. 7500 One of the ancient Erdtree incantations. Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 One of the ancient Erdtree incantations. Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 One of the ancient Erdtree incantations. Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 Power gleaned from the remembrance of Maliketh. Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time. 7900 Incantation originating from a deeply ominous prophecy. Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin. "The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men." 7901 7902 7903 An incantation of Erdtree Worship. Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed. 8000 A sword-shaped stone key. Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one. 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 Rusted iron key. Opens a locked door in Stormveil Castle. 8102 Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside. Raise in prayer to gain protection. Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone. 8103 8104 8105 Left half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east. 8106 Right half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The left half is said to reside in the coastal Fort Haight to the far west. 8107 Conjoined split medallion depicting the Flame Peak. Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants. The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together. 8108 8109 Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent. 8110 8111 Statuette of a scholar, with ground and sky inverted. Reveals the hidden form of the Carian Study Hall, which connects to the divine tower. To unveil the secret, affix it to the pedestal of the celestial globe. 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort. Ranni is an Empyrean, meaning her consort would by rights earn the title of lord. A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone." 8122 8123 8124 8125 8126 Eyeball of the knight Vyke, inflamed yellow. Seared with a repulsive fingerprint burn akin to those that marred his entire body. If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden. 8127 A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Old Knight Istvan" He can be found in Limgrave. Find the red mark on your map for the exact location. 8128 Tonic in a small brass vial. Banishes distress and bitter memories. A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you." 8129 Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual. It will never dry out, remaining damp indefinitely. 8130 A necklace worn and treasured by Irina. Given to her as a farewell gift. 8131 Letter given by Irina, addressed to her father, the commander of Castle Morne. Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within. 8132 A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Rileigh the Idle" He can be found in Altus Plateau. Find the red mark on your map for the exact location. 8133 A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red. "Juno Hoslow, Knight of Blood" He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location. 8134 Key to Volcano Manor's drawing room. The door can be found in the westward corridor, upon the left hand side. 8135 8136 Necklace stolen from Rya by the blackguard. Features a relief of a dignified looking woman from a foreign country. It appears to hold great significance for Rya. 8137 Letter given by Rya as thanks for retrieving her necklace. Contains an invitation to Volcano Manor. "Brave Tarnished, Seek the Altus Plateau in the realm of the Erdtree. Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions." 8138 8139 8140 8141 8142 An ephemeral sliver that gives off a pale amber glow. What remains of a passing flash of starlight. If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught. Cannot be consumed by mere humans. 8143 Scroll bearing a royal coat of arms. A letter of introduction written by Preceptor Seluvis. Addressed to a glintstone sorceress by the name of Sellen. The contents of the scroll cannot be discerned. 8144 Glintstone from within the sorceress Sellen's body. Seemingly half-alive, blood vessels are visible within. In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body after their original body dies, the sorcerer will rise again. "My apprentice, do you think it distasteful?" 8145 8146 A doll resembling Ranni the Witch. From head to toe every detail is perfect. This unresponsive doll seems pleasantly cool. 8147 An asimi that has infected a tarnished. An intelligent silver sludge; asimi infect the body of tarnished, granting the host power. 8148 The Great Rune of the shardbearer Godrick, devoid of any benediction. Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle. 8149 The Great Rune of the shardbearer Radahn, devoid of any benediction. Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore. 8150 The Great Rune of the shardbearer Morgott, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward. 8151 The Great Rune of the shardbearer Rykard, devoid of any benediction. Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell. 8152 The Great Rune of the shardbearer Mohg, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward. 8153 The Great Rune of the shardbearer Malenia, devoid of any benediction. Seek the Isolated Divine Tower, which stands beyond the lost great bridge. 8154 Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood. "Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all." 8155 Fully reddened oath-cloth, dyed in a maiden's blood. The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty. 8156 A letter affixed to a graveyard crow's leg. Sought after by Kalé. 8157 8158 A bell capable of summoning various spirits from ashen remains. It usually requires FP to use. Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen. Only one type of spirit may be summoned at once, and none may be summoned during multiplayer. 8159 The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse. This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall. Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals. 8160 8161 A large sewing needle, curved like a fang. Boc the demi-human's prized possession. 8162 Sewing needle made of gold. Unique item made to alter demigod attire. One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line. 8163 A portable set of tailoring tools. Enables armor alterations at sites of grace. 8164 Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black. "Find Nepheli, and ensure she drinks it." 8165 8166 Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme. "Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted." 8167 A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted. "Great Horned Tragoth" He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location. 8168 Castanets used by dancers from foreign lands. Received from Patches. The passionate dance comprises no seductiveness, but merely a dignified beauty. 8169 Glintstone key received from the sorceress Sellen. Capable of breaking the seal that keeps Master Lusat confined. Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer. 8170 8171 Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible. Faintly visible spirits try to convey something, but their voices cannot be heard. 8172 On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers. This mark is evidence of the ritual, and hides the truth of the conspiracy. 8173 A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted. "Vargram the Raging Wolf" "Errant Sorcerer Wilhelm" Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location. 8174 Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. This glintstone key is still brand new, unused by anyone. 8175 Left half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree. 8176 Right half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree. 8177 8178 8179 8180 8181 A letter written about the caravans. It seems to have been sent from the capital underground. 8182 Rune discovered by the noble Goldmask. Used to restore the fractured Elden Ring when brandished by the Elden Lord. A rune of transcendental ideology which will attempt to perfect the Golden Order. The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment. 8183 Rune gestated by Fia, the Deathbed Companion. Used to restore the fractured Elden Ring when brandished by the Elden Lord. Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order. The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored. 8184 Loathsome rune gestated by the Dung Eater. Used to restore the fractured Elden Ring when brandished by the Elden Lord. The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules. If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing. 8185 Core of a creature of mimicry known as a silver tear. As much a substance as it is a living organism. Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew. Being born anew allows the reallocation of attributes boosted by leveling up. 8186 Stone key shaped like a sword. A special item, imbued with rich blue magic. Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one. 8187 A doll resembling Ranni the Witch. From head to toe every detail is perfect. The chilliness is gone, feeling now like an empty husk. There is no response. 8188 Tailoring tools made from gold. Tools brought with the red-haired Radagon when he married into the Carian line. With these, even demigod attire can be altered at a site of grace. 8189 A letter of confession found on Iji's corpse. He declares his own guilt for having sealed away Blaidd. 8190 A simple map given by Fia. A clue to the whereabouts of a black knifeprint. 8191 Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede. This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle. However, two demigods perished at the same time, breaking the cursemark into two half-wheels. Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone. 8192 The shedding of an Asimi that infected a tarnished. 8193 Curse grown on a corpse killed and defiled by the Dung Eater. A tender pox afflicted with omen horns. The Dung Eater cultivates the seedbed curse on corpses. By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between. 8194 Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other. This ancient monarch is proud however, refusing to answer anyone's summons. 8195 An Asimi that infected a tarnished. 8196 An intricately crafted needle of unalloyed gold. Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew. "There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot." 8197 Filthy key received from the Dung Eater. Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital. 8198 Simple map found on a corpse. Seems to point to a meeting place. The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key. 8199 A key discarded by Lunar Princess Ranni alongside her very flesh. Opens a treasure chest passed down to Carian Princesses. It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala. 8200 Work of a wandering artist. Reminiscence of a painting titled "Homing Instinct." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8201 Work of a wandering artist. Reminiscence of a painting titled "Resurrection." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8202 Work of a wandering artist. Reminiscence of a painting titled "Champion's Song." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8203 Work of a wandering artist. Reminiscence of a painting titled "Sorcerer." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8204 Work of a wandering artist. Reminiscence of a painting titled "Prophecy." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8205 Work of a wandering artist. Reminiscence of a painting titled "Flightless Bird." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8206 Work of a wandering artist. Reminiscence of a painting titled "Redmane." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. 8221 Farewell letter written in an inexpert hand. "I wish to set out on a journey. So that one day, I can carry on Mother's work. Be the proud daughter of Tanith of Volcano Manor. Farewell. You've always been so kind. So uncompromising. My champion." 8222 A keepsake of the warrior jar Alexander. Found at the core of the dead flesh that once filled the great jar. The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness. 8223 Letter written in a trembling hand. "I forgot to tell you, but it seems D has a younger brother. I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron. And it's said he stood before the Prince of Death not far beyond that spot." 8224 Note sold by a nomadic merchant imparting knowledge in brief. "Preceptor Seluvis is hiding a dirty secret in a cellar among the ruins not far from the sisters three. The vile Graven Witch seems to be a frequent visitor to that place." 8225 A simple, badly weathered map. Left discarded and forgotten for some time. Depicts streaks of amber light. 8226 A note sold by a nomadic merchant. Contains information about the preceptor's secret. Further details are available only to paying customers. 8227 A simple, badly weathered map. Left discarded and forgotten for some time. Further details are available only to paying customers. 8500 Leather bag containing a pestle and mortar, small blade, and various other tools. Enables item crafting from the main menu. Provides both means to fight and means to survive. 8590 Whetstone with a cipher inscription, made to look like a small knifeblade. Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills. The battle arts and affinities will depend on the ashes of war used. 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 Map of the western region of Limgrave. The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands. 8601 Map of the Weeping Peninsula. The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament. 8602 Map of the eastern region of Limgrave. Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past. 8603 Map of Liurnia's eastern region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south. 8604 Map of Liurnia's northern region. The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here. 8605 Map of Liurnia's western region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty. 8606 Map of Altus Plateau and environs. The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day. 8607 Map of the Royal Capital of Leyndell and environs. Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day. 8608 Map of Mt. Gelmir and environs. Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering. 8609 Map of Caelid and environs. Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot. 8610 Map of Dragonbarrow and environs. The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter. 8611 Map of Western Mountaintops of the Giants. Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond. 8612 Map of Eastern Mountaintops of the Giants. The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south. 8613 Map of Ainsel River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree. 8614 Map of Lake of Rot and environs. A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land. 8615 Map of Siofra River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree. 8616 Map of Mohgwyn Palace and environs. In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring. 8617 Map of Deeproot Depths and environs. At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between. 8618 Map of Consecrated Snowfield and environs. The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same. 8660 Simple map taken from an imp statue. A riddle concerning a rise that vanishes like a mirage. 8700 Note sold by a nomadic merchant imparting knowledge in brief. "There is a hidden cave in the town of Sellia. Look beyond the graveyard at the precipice." 8701 Note sold by a nomadic merchant imparting knowledge in brief. "Nothing can touch the shades of imps in the heroes' graveyard. Only Rosus's light can give them form." 8702 Note sold by a nomadic merchant imparting knowledge in brief. "A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood. Cross the highway bridge and follow the animal trail north." 8703 Note sold by a nomadic merchant imparting knowledge in brief. "The heads of the stonedigger trolls bear old wounds." 8704 Note sold by a nomadic merchant imparting knowledge in brief. "To stop the mausoleum's stride, you'll need to clean up around its feet first." 8705 Note sold by a nomadic merchant imparting knowledge in brief. "Some assassins cannot be seen with the naked eye. Seems the Erdtree sentries once carried torches that could cast light on these prowlers." 8706 Note sold by a nomadic merchant imparting knowledge in brief. "Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors. Might be a good source of armaments..." 8707 Note sold by a nomadic merchant imparting knowledge in brief. "Beware the Fire Monks' chariots bearing the faces of giants. A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed." 8708 Note sold by a nomadic merchant imparting knowledge in brief. "Slay the demi-human mob's leader first, and the rest will lose hope and panic." 8709 Note sold by a nomadic merchant imparting knowledge in brief. "Land squirts are soft where they touch the ground, and poison will cause them to rupture." 8710 Note sold by a nomadic merchant imparting knowledge in brief. "Gravitational power that pulls can bring flying foes low." 8711 Note sold by a nomadic merchant imparting knowledge in brief. "The crawling royal revenants and their followers are all cursed. Healing powers will harm rather than mend." 8712 Note sold by a nomadic merchant imparting knowledge in brief. "Someone lurks among the waypoint ruins on the roads through Limgrave." 8713 Note sold by a nomadic merchant imparting knowledge in brief. "Fort Gael in Caelid houses a gateway that leads to Redmane Castle." 8714 Note written by a nomadic merchant succinctly detailing knowledge acquired. "The Empyrean Miquella crafted a needle to resist the influence of outer gods. Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle." 8715 Note sold by a nomadic merchant imparting knowledge in brief. "South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away." 8716 Note sold by a nomadic merchant imparting knowledge in brief. "Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall." 8717 Note sold by a nomadic merchant imparting knowledge in brief. "Below the royal capital of Leyndell is a vast network of sewers. The well in the city below reaches deep into its tunnels." 8750 A note sold by a nomadic merchant. Contains information about a hidden cave. Further details are available only to paying customers. 8751 A note sold by a nomadic merchant. Contains information about imp shades. Further details are available only to paying customers. 8752 A note sold by a nomadic merchant. Contains information about a Flask of Wondrous Physick. Further details are available only to paying customers. 8753 A note sold by a nomadic merchant. Contains information about stonedigger trolls. Further details are available only to paying customers. 8754 A note sold by a nomadic merchant. Contains information about the Wandering Mausoleum. Further details are available only to paying customers. 8755 A note sold by a nomadic merchant. Contains information about unseen assassins. Further details are available only to paying customers. 8756 A note sold by a nomadic merchant. Contains information about great coffins. Further details are available only to paying customers. 8757 A note sold by a nomadic merchant. Contains information about flame chariots. Further details are available only to paying customers. 8758 A note sold by a nomadic merchant. Contains information about demi-human mobs. Further details are available only to paying customers. 8759 A note sold by a nomadic merchant. Contains information about land squirts. Further details are available only to paying customers. 8760 A note sold by a nomadic merchant. Contains information about advantageous use of gravity. Further details are available only to paying customers. 8761 A note sold by a nomadic merchant. Contains information about revenants. Further details are available only to paying customers. 8762 A note sold by a nomadic merchant. Contains information about waypoint ruins. Further details are available only to paying customers. 8763 A note sold by a nomadic merchant. Contains information about a gateway. Further details are available only to paying customers. 8764 8765 A note sold by a nomadic merchant. Contains information about the Frenzied Flame Village. Further details are available only to paying customers. 8766 8767 A note sold by a nomadic merchant. Contains information about the sewers below the capital. Further details are available only to paying customers. 8850 A sorcery scroll from the Academy of Raya Lucaria. Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintstone Cometshard - Star Shower 8851 Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintblade Phalanx - Carian Slicer 8852 8853 8854 8855 Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north. Can be given to a learned cleric to gain access to the following incantations: - O, Flame! - Surge, O Flame! 8856 Prayerbook that contains the secrets of the Fire Giants. Kept hidden by the prelates who monitor the Giant's Flame. Can be given to a learned cleric to gain access to the following incantations: - Giantsflame Take Thee - Flame, Fall Upon Them 8857 Prayerbook bound in supple skin. Incantations of the god-slaying black flame are written within. Can be given to a learned cleric to gain access to the following incantations: - Black Flame - Black Flame Blade 8858 Prayerbook containing incantations of the Two Fingers. An item once entrusted to Tarnished worthy of lordship. Can be given to a learned cleric to gain access to the following incantations: - Lord's Heal - Lord's Aid 8859 Prayerbook of the Roundtable Hold's assassins. Can be given to a learned cleric to gain access to the following incantations: - Assassin's Approach - Darkness 8860 Scroll containing incantations. Can be given to a learned cleric in order to learn incantations. 8861 Scroll containing incantations. Can be given to a learned cleric in order to learn incantations. 8862 Prayerbook of the Golden Order fundamentalists. A dense and complex academic treatise that contains the Order's fundamental principles. Can be given to a learned cleric to gain access to the following incantations: - Radagon's Rings of Light - Law of Regression 8863 Scroll containing incantations. Can be given to a learned cleric in order to learn incantations. 8864 Prayerbook of the capital's ancient dragon cult. A text of the knights' faith that arose after the War of the Ancient Dragons. Can be given to a learned cleric to gain access to the following incantations: - Lightning Spear - Honed Bolt - Electrify Armament 8865 Prayerbook of the capital's ancient dragon cult. A lost tome that never reached the Lands Between. Contains red lightning incantations. Can be given to a learned cleric to gain access to the following incantations: - Ancient Dragons' Lightning Spear - Ancient Dragons' Lightning Strike 8866 Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study. Can be given to a learned sorcerer to gain access to the following sorceries: - Great Glintstone Shard - Swift Glintstone Shard 8910 Servant Pidia's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8911 Preceptor Seluvis's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8912 Patches' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8913 Sorceress Sellen's bell bearing, found upon her perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8914 8915 D's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8916 Knight Bernahl's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8917 Miriel, Pastor of Vows' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8918 Gatekeeper Gostoc's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8919 Sorcerer Thops's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8920 Merchant Kalé's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8921 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8922 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8923 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8924 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8925 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8926 An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8927 An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8928 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8929 Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8930 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8931 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8932 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8933 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8934 A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8935 An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8936 Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8937 Bell bearing of a merchant left behind, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8938 Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8939 An imprisoned merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8940 Iji the Smithing Master's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8941 Rogier the Sorcerer's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8942 The Blackguard's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8943 Brother Corhyn's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8944 Sage Gowry's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. 8945 Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Thin Animal Bones - Hefty Beast Bone 8946 Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Sliver of Meat - Lump of Flesh - Turtle Neck Meat 8947 Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Neutralizing Boluses - Stanching Boluses - Thawfrost Boluses - Stimulating Boluses 8948 Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Gravity Stone Fan - Gravity Stone Chunk 8949 8950 8951 The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [1] - Smithing Stone [2] - Glintstone Scrap 8952 The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [3] - Smithing Stone [4] - Explosive Stone 8953 The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [5] - Smithing Stone [6] 8954 The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [7] - Smithing Stone [8] - Ruin Fragment 8955 The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [1] - Somber Smithing Stone [2] - Glintstone Scrap 8956 The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [3] - Somber Smithing Stone [4] - Cracked Crystal 8957 The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [5] - Somber Smithing Stone [6] 8958 The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [7] - Somber Smithing Stone [8] - Sanctuary Stone 8959 The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [9] 8960 The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [1] - Grave Glovewort [2] - Grave Glovewort [3] 8961 The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [4] - Grave Glovewort [5] - Grave Glovewort [6] 8962 The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [7] - Grave Glovewort [8] - Grave Glovewort [9] 8963 The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [1] - Ghost Glovewort [2] - Ghost Glovewort [3] 8964 The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [4] - Ghost Glovewort [5] - Ghost Glovewort [6] 8965 The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [7] - Ghost Glovewort [8] - Ghost Glovewort [9] 8966 8967 8968 8969 8970 Iron whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen. 8971 Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen. 8972 Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen. 8973 Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen. 8974 Black whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen. 8975 An intricately crafted needle of unalloyed gold, snapped in half. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. Sage Gowry has designs for this needle. 8976 An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. "Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia." 8977 Golden prosthesis once used by the one-armed valkyrie. A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm. When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess. 8978 Note given by Sage Gowry detailing the secret he promised. The Town of Sellia hides the source. Light three flames atop the candle towers to break the seal. 8979 Claw-marked stone eye received from Gurranq, Beast Clergyman. It is said to tremble when near Deathroot. The murky violet iris writhes as if alive. "I am not sated... Feed me more...Death..." 8980 Dagger received from Fia, the Deathbed Companion. She wishes for it to be returned to its rightful owner. It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash. 9000 A formal bow 9001 A stiff bow 9002 A reverential bow 9003 9004 Wave hand 9005 9006 9007 A tough fist gesture 9008 9009 Raise morale 9010 9011 9012 9013 9014 9015 9016 9017 9018 9019 9020 Pledge on one's sword 9021 9022 A threatening gesture 9023 An inspiriting gesture 9024 9025 9026 9027 Slump to the floor 9028 9029 9030 9031 Rest on the floor 9032 9033 9034 A dismissive gesture 9035 9036 9037 9038 9039 9040 A prayer borne of despair 9041 9042 9043 9044 9045 9046 9047 9048 9049 9050 9100 Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges. 9101 You can memorize sorceries and incantations at sites of grace. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. : 9102 Equip a bow to fire arrows. You can equip up to two types of arrows to choose from at once. When wielding a bow with two hands, hold for precision aiming. Use to adjust your aim. : Fire arrow type 1 : Fire arrow type 2 : Precision aiming 9103 Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. : 9104 Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. Hold : Charge attack while jumping: Jump attack 9105 Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. 9106 You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. immediately after blocking an attack: Guard Counter 9107 Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding Map fragments at steles along the road. You can also use the map to freely place beacons of light to serve as landmarks as you explore. : 9108 Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. 9109 Use the Spectral Steed Whistle to summon and ride your spectral steed. If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so. You can dismount by using the whistle again or by pressing . 9110 Upon dying, you will be revived at the last site of grace that you visited. You will drop any runes in your possession at the site of your death. If you die again before reclaiming those runes, they will be lost forever. The compass at the top of the screen indicates the direction of the lost runes. 9111 With a Spirit Calling Bell, you can use ashes to summon various spirits. Summoning typically consumes FP. You can only summon one type of spirit at a time. You cannot summon spirits during multiplayer. 9112 Use an armament in your left hand or both hands to guard against incoming attacks. Guarding is especially effective when done with a shield. Guarding consumes stamina. If your stamina runs out, your stance will be broken. : Guard 9113 If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. You can learn to craft more items by finding cookbooks. : 9114 9115 You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between. At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create elixirs with various custom effects. 9116 With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace. An armament can only have one skill. Any skill it previously had will be removed. An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones. 9117 Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination. : Zoom in : Zoom out 9118 Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. at a spiritspring while on horseback: Spiritspring jump 9119 Vanquishing an enemy group will replenish your flasks. The number and type of flasks to be replenished varies, depending on the enemy group. You cannot replenish more flasks than your maximum amount allows. 9120 There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows. 9121 Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds. Gold signs indicate an ally. Red signs indicate an adversary. The multiplayer session will begin once either type has been summoned. (You will take the role of the Host of Fingers.) 9122 Use Tarnished's Furled Finger to write a gold summon sign. Cooperative multiplayer will begin once you have been summoned by a player from another world. You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). 9123 Use Duelist's Furled Finger to write a red summon sign. Competitive multiplayer will begin once you have been summoned by a player from another world. You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you. 9124 Use Festering Bloody Finger to attempt to invade the world of another player. The multiplayer session will begin once the invasion succeeds. You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world. If you stray far from the Host of Fingers, the compass at the top of the screen points to their location. 9125 If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). 9126 In each area, you may find effigies of martyrs. These effigies are summoning pools. You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools. 9127 You must be near a rebirth monument to summon spirits from ashes. When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen. 9128 If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Can also be used after you are invaded.) The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world. 9129 Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. : 9130 Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done. 9131 At a smithing table, you can spend runes and smithing stones to strengthen your armaments. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. 9132 The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.) : 9133 9134 In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials. These materials can be used for item crafting. 9135 You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers. Containers will be consumed when crafting, but they can be reused when emptied. 9136 With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace. This way, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities. 9137 From "Pouch" in the main menu, you can equip six items to your pouches. Four of those items can be used without opening the main menu. +: Use item in Pouch 1 +: Use item in Pouch 2 +: Use item in Pouch 3 +: Use item in Pouch 4 9138 You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina. +: Dodge roll : Backstep 9139 9140 Each hand can be equipped with up to three armaments, allowing you to toggle between them. Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%. : : +/: Wield with two hands 9141 The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit. 9142 Jump down the hole ahead, and you will find the Cave of Knowledge. There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between. 9143 9144 9145 9146 9147 9148 9149 9150 To engage in combat with other players, touch the effigy of Marika in a Colosseum. Duels, in which combatants fight one on one, can be undertaken in this venue. 9151 To engage in combat with other players, touch the effigy of Marika in a Colosseum. United Combat and Combat Ordeals can be undertaken in this venue. In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves. 9152 To engage in combat with other players, touch the effigy of Marika in a Colosseum. In this venue spirit ashes are permitted for use in battle. 9153 The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat. Your preferred ruleset may be chosen from those of Colosseums already visited. 9195 You will need certain items to participate in each type of multiplayer: cooperative, invasion, or competitive. Select "Multiplayer" from the main menu to see your multiplayer items. You can also use them directly from this menu. : 9196 9197 9198 9199 9200 Letter addressed to someone: Confirmed traces of silvery slime in the ruins in front of Stormgate. Found on the soldiers' camp supplies. 9201 Letter addressed to someone: Traces of silvery slime found on Godwyn's Highroad. Just after until the procession with the big coffin passed by. 9202 9203 9204 9205 9206 9207 9208 9209 9300 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Bone Arrow - Bone Arrow (Fletched) - Bone Bolt 9301 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Pickled Turtle Neck - Poisonbone Arrow - Poisonbone Arrow (Fletched) - Poisonbone Bolt 9302 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Blood Grease - Drawstring Blood Grease - Bloodbone Arrow - Bloodbone Arrow (Fletched) - Bloodbone Bolt 9303 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Stormwing Bone Arrow 9304 Recipe book written by a roaming warrior, chased by someone through the Lands Between. Adds more craftable items. Includes techniques for survival in extreme situations and prolonged battle. 9305 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Soft Cotton - Stanching Boluses - Rainbow Stone Arrow 9306 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Cursed-Blood Pot 9307 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Sweet Raisin - Warming Stone 9308 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Bone Great Arrow - Bone Great Arrow (Fletched) - Bone Ballista Bolt 9309 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Frozen Raisin - Clarifying Cured Meat - Clarifying White Cured Meat 9310 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Soap - Oil Pot - Roped Oil Pot 9311 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Glowstone - Invigorating Cured Meat - Invigorating White Cured Meat 9312 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Alluring Pot 9313 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holyproof Dried Liver 9314 9315 9316 9317 9318 9319 9320 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Fire Grease - Drawstring Fire Grease - Fireproof Dried Liver 9321 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Firebone Arrow - Firebone Arrow (Fletched) - Firebone Bolt - Neutralizing Boluses 9322 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Crystal Dart - Spellproof Dried Liver - Shattershard Arrow 9323 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Volcano Pot - Roped Volcano Pot 9324 Expands crafting repertoire 9325 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Giantsflame Fire Pot 9326 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Redmane Fire Pot 9327 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Dappled Cured Meat - Dappled White Cured Meat 9328 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Exalted Flesh 9329 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Thawfrost Boluses - Stimulating Boluses 9330 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Preserving Boluses 9331 A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Immunizing Cured Meat - Immunizing White Cured Meat 9332 9333 9334 9335 9336 9337 9338 9339 9340 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Pot - Roped Magic Pot - Shield Grease 9341 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Cuckoo Glintstone 9342 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Grease - Drawstring Magic Grease - Magicbone Arrow - Magicbone Arrow (Fletched) - Magicbone Bolt 9343 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rancor Pot 9344 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Academy Magic Pot 9345 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Grease 9346 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Pot 9347 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Coldbone Arrow - Coldbone Arrow (Fletched) - Coldbone Bolt 9348 A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Albinauric Pot 9360 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Scriptstone - Grace Mimic - Gold-Pickled Fowl Foot 9361 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Water Pot - Roped Holy Water Pot 9362 Expands crafting repertoire 9363 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Sacred Order Pot 9364 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Grease - Drawstring Holy Grease - Haligbone Arrow - Haligbone Arrow (Fletched) - Haligbone Bolt 9365 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Silver-Pickled Fowl Foot 9380 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Fetid Pot - Roped Fetid Pot 9381 Expands crafting repertoire 9382 Expands crafting repertoire 9383 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Beastlure Pot 9384 A record of crafting techniques left by a military perfumer. Contains martial techniques beyond the repertoire of an ordinary physician. Acquire the knowledge to craft the following: - Spark Aromatic - Uplifting Aromatic 9385 A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Poison Spraymist - Bloodboil Aromatic 9386 A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Ironjar Aromatic 9387 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Poison Pot - Roped Poison Pot - Poisonbone Dart 9388 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Poison Grease - Drawstring Poison Grease 9389 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rot Pot - Rot Grease - Drawstring Rot Grease 9390 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rotbone Arrow - Rotbone Arrow (Fletched) - Rotbone Bolt 9391 A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Swarm Pot - Roped Fly Pot 9392 A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Acid Spraymist 9393 A record of crafting techniques left by a travelling perfumer who served in the Shattering. Expands crafting repertoire. Acquire the knowledge to craft the following: -Maddening Boluses 9394 9395 9396 9397 9398 9399 9400 A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Grease - Drawstring Lightning Grease - Lightningbone Arrow - Lightningbone Arrow (Fletched) - Lightningbone Bolt 9401 A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Pot - Roped Lightning Pot 9402 A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Ancient Dragonbolt Pot - Lightningproof Dried Liver 9403 A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Dragonwound Grease 9420 A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Sleep Pot 9421 A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Bewitching Branch 9422 A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Soporific Grease - Drawstring Soporific Grease - Sleepbone Arrow - Sleepbone Arrow (Fletched) - Sleepbone Bolt 9423 A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Rejuvenating Boluses 9440 A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Clarifying Boluses 9441 A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Frenzyflame Stone 9500 This empty pot somehow mends itself when broken. Essential vessel for crafting cracked pot items. The materials and magics sealed within deploy their effects when the pot is thrown. 9501 This empty pot somehow mends itself when broken. Special item with greater durability than a cracked pot. Essential vessel for crafting ritual pot items. The materials and magics sealed within deploy their effects when the pot is thrown. 9502 9503 9504 9505 9506 9507 9508 9509 9510 Glass bottles used by perfumers. Used to seal various scent compounds. Essential vessel for crafting perfume items. The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between. 10000 Glass shard covered in dirt. Because it sparkles in the light, it might be mistaken for an object of value when seen from afar. It cannot produce light by itself. Essentially worthless. 10001 10002 10003 10004 10005 10006 10007 10008 10009 10010 A golden seed, found at the base of an illusory tree. Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.) When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come. 10011 10012 10013 10014 10015 10016 10017 10018 10019 10020 Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige. Increases the potency of a Sacred Flask's restorative effects. (Can be used after resting at a site of grace.) During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing. 10021 10022 10023 10024 10025 10026 10027 10028 10029 10030 A black, lightly beguiling stone. Prized by the sorcerers who produce them. Increases memory slots. Said to be a fragment of the black moon that once hung above the Eternal City. 10031 10032 10033 10034 10035 10036 10037 10038 10039 10040 Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader. Increases talisman equip slots. As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty. 10060 Dragon heart seized by a dragon tracker. Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously. An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours. While a terrible and savage-looking thing, the heart has a peculiar beauty to it. 10061 10062 10063 10064 10065 10066 10067 10068 10069 10070 Empty ashes of war, devoid of any memories of battle. Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes. Thus does the copy pass into becoming the genuine article. 10071 10072 10073 10074 10075 10076 10077 10078 10079 10080 Amber egg clutched by Rennala, Queen of the Full Moon. Great Rune of unborn demigods. Perfects those who have been born anew. Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all. 10100 Stone used to smith a variety of armaments. A shard found in plenty. Strengthens armaments up to +3. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. 10101 Stone used to smith a variety of armaments. A large shard found in plenty. Strengthens armaments up to +6. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. 10102 Stone used to smith a variety of armaments. A particularly hard specimen. Strengthens armaments up to +9. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. 10103 Stone used to smith a variety of armaments. A large and particularly hard specimen. Strengthens armaments up to +12. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. 10104 Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold. Strengthens armaments up to +15. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces. 10105 Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold. Strengthens armaments up to +18. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces. 10106 Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +21. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree. 10107 Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +24. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree. 10140 Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens armaments to +25. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god. 10160 Shard of smithing stone drained of color. Strengthens special armaments to +1. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10161 Large shard of smithing stone drained of color. Strengthens special armaments to +2. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10162 Hard smithing stone drained of color. Strengthens special armaments to +3. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10163 Large hard smithing stone drained of color. Strengthens special armaments to +4. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10164 Gold smithing stone drained of color. Strengthens special armaments to +5. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10165 Large gold smithing stone drained of color. Strengthens special armaments to +6. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10166 Polar smithing stone drained of color. Strengthens special armaments to +7. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10167 Large polar smithing stone drained of color. Strengthens special armaments to +8. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10168 Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens special armaments to +10. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god. 10200 Ancient smithing stone drained of color. Strengthens special armaments to +9. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. 10900 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +1. The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed. 10901 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +2. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10902 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +3. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10903 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +4. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10904 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +5. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10905 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +6. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10906 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +7. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10907 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +8. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10908 White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +9. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. 10909 White flower that blooms in catacombs. An especially large specimen. Strengthens ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend. 10910 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +1. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10911 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +2. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10912 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +3. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10913 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +4. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10914 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +5. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10915 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +6. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10916 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +7. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10917 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +8. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10918 White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +9. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. 10919 White flower that blooms in catacombs. A spirit nestles close to this grand specimen Strengthens renowned ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend. 11000 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum HP. 11001 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum stamina. 11002 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP. 11003 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP. 11004 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP. 11005 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP. 11006 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises all resistances and heals all status ailments. 11007 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction automatically heals one's HP in the moment before death. However, this effect only occurs once, and will expire after a certain duration. 11008 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Provides significant damage negation. However, this effect only occurs once, and will expire after a certain duration. 11009 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores one's HP over time. 11010 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts stamina recovery speed. 11011 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts all forms of damage negation. 11012 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Temporarily reduces equipment load. 11013 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time. 11014 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the power of charged attacks for a certain duration. 11015 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect. 11016 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all. 11017 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all. 11018 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's poise. 11019 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction prevents one's runes from being lost upon death. However, the effect lasts only for a short time. 11020 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted. This effect is only brief and will quickly expire. 11021 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's strength. 11022 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's dexterity. 11023 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's intelligence. 11024 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's faith. 11025 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all FP consumption. However, this effect is only brief and will quickly expire. 11026 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time. 11027 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood. 11028 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's fire attacks. 11029 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's magic attacks. 11030 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's lightning attacks. 11031 A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's holy attacks. 15000 A slice of thinly carved beast flesh. Material used for crafting items. Found by hunting herbivorous beasts. The dried meat toughens the constitution. 15001 15002 15003 15004 15005 15006 15007 15008 15009 15010 The fresh liver of a beast; a luscious fruit of life. Material used for crafting items. Found by hunting herbivorous beasts. Dried liver boosts damage negation. 15011 15012 15013 15014 15015 15016 15017 15018 15019 15020 A lump of beast flesh filled with rich juices. Material used for crafting items. Found by hunting carnivorous beasts. Meat suitable for a rustic feast. 15021 15022 15023 15024 15025 15026 15027 15028 15029 15030 Fresh beast blood, glinting with gold. Material used for crafting items. Found by hunting carnivorous beasts. This glimmering blood never rots or decays. 15031 15032 15033 15034 15035 15036 15037 15038 15039 15040 A rarely-seen specimen of beast fang. Material used for crafting items. Found by hunting carnivorous beasts. These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible. 15041 15042 15043 15044 15045 15046 15047 15048 15049 15050 A rarely-seen specimen of a young, budding horn. Material used for crafting items. Found by hunting herbivorous beasts. This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible. 15051 15052 15053 15054 15055 15056 15057 15058 15059 15060 Flight feather of birds. Material used for crafting items. Commonly used for arrow fletchings. 15061 15062 15063 15064 15065 15066 15067 15068 15069 15070 Rarely-seen dark plumage found inside the wing. Material used for crafting items. Death's bearers were once said to have taken the form of birds, symbolized by these black feathers. 15071 15072 15073 15074 15075 15076 15077 15078 15079 15080 A four-toed fowl's foot. Material used for crafting items. In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed. 15081 15082 15083 15084 15085 15086 15087 15088 15089 15090 A splendid, lengthy cut of turtle neck meat. Material used for crafting items. Considered an especially nutritious ingredient In the south of the Lands Between. 15091 15092 15093 15094 15095 15096 15097 15098 15099 15100 Fragment of bone with dun mottling. Material used for crafting items. Found by hunting Those Who Live in Death. Lamentably brittle, it crumbles at the lightest caress. 15101 15102 15103 15104 15105 15106 15107 15108 15109 15110 Head of a large dragonfly. Material used for crafting items. Long believed to have the ability to neutralize poisons. 15111 15112 15113 15114 15115 15116 15117 15118 15119 15120 Owl eggs that will never hatch. Material used for crafting items. Prized as a symbol of the most sublime slumber. 15121 15122 15123 15124 15125 15126 15127 15128 15129 15130 Eggs of large crabs which dwell in the shallows. Material used for crafting items. A nutritious foodstuff that warms from within. The flavor is exquisite. Only those of comfort and means know the truth: a crab's eggs are more delectable than its meat. 15131 15132 15133 15134 15135 15136 15137 15138 15139 15140 Puffy, milky white ovary of a land octopus. Material used for crafting items. Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries. 15141 15142 15143 15144 15145 15146 15147 15148 15149 15150 Pollen from a man-eating miranda flower. Material used for crafting items. Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air. 15151 15152 15153 15154 15155 15156 15157 15158 15159 15160 Thin strips of flesh taken from a bloodless creature. Material used for crafting items. The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect. 15310 Someone's excrement. It has a golden tinge. Material used for crafting items. Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is. 15340 Thin, hard beast bones. Material used for crafting items. Found by hunting beasts. Commonly used to make disposable weapons. 15341 Thick, solid beast bones. Material used for crafting items. Found by hunting particularly large beasts. Commonly used to make disposable weapons. 15390 Unremarkable glintstone, found along roadways everywhere. Material used for crafting items. Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items. 15391 15392 15393 15394 15395 15396 15397 15398 15399 15400 Boasting no special qualities, this is merely a goodly length of string. Material used for crafting items. Often carried by demi-humans. Used to make certain items easier to use. 15401 15402 15403 15404 15405 15406 15407 15408 15409 15410 A fragment of a living jar, hardened after its death. Material used for crafting items. Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers. 15411 15412 15413 15414 15415 15416 15417 15418 15419 15420 The thick, coagulated blood of the Albinaurics. Material used for crafting items. Albinaurics are lifeforms made by human hands. Thus, many believe them to live impure lives, untouched by the Erdtree's grace. 15421 15422 15423 15424 15425 15426 15427 15428 15429 15430 A feather from a hawk that lived as one with the storms. Material used for crafting items. These feathers, enveloped in swirling winds, are often used for arrow fletching. 20650 Flower that grows in toxic terrain. Material used for crafting items. Dripping with a deep-green poisonous liquid. 20651 A light-purple water lily that is on the verge of wilting. Material used for crafting items. Exceedingly rare to find. A symbol of faith in St. Trina. Dulls the senses, preventing agitation. 20652 Yellow flower that grows in lightning-struck lands. Material used for crafting items. Imbued with traces of lightning's essence. 20653 A delicate water lily of unalloyed gold that has started to fade and wilt. Material used for crafting items. Exceedingly rare to find. A flower signifying faith in the Haligtree. Thought to be beloved by the Empyrean Miquella in his youth. 20654 A purple flower that blooms in graveyards. Material used for crafting items. The hue of ghostflame, it's believed to be useful in calling forth spirits. 20655 20656 20657 20658 20659 20660 An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands. Material used in crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity. 20680 A dusky yellow flower that has started to fade to brown, found throughout the Lands Between. Material used for crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity. 20681 A golden-tinged flower from a succulent plant that blooms on the Altus Plateau. Material used for crafting items. Said to be a funereal flower in an era long past, before the Erdtree grew. 20682 A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants. Material used for crafting items. Fertilized by the sparks from the forge at the peak where burns the flame of ruin. 20683 A golden sunflower that grows facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. At the foot of the Erdtree, they retain their color, along with a powerful holy essence. 20684 20685 A large flower that blooms facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. Though wilted and faded, it still retains holy essence. 20686 20687 20688 20689 20690 Evergreen leaves that give off a faint light. Material used for crafting items. This very common medicinal plant can be found in thickets and elsewhere. 20691 Dark red leaves with thick, swollen veins. Material used for crafting items. Exceedingly rare to find. A faint pulse can be felt in the veins. Stirs the blood, providing an enlivening effect. 20710 A herb that grows in the false night in and around the Eternal City. Material used for crafting items. Soaked in arcane dew, it gives off the faint glow of starlight. 20711 20712 20713 20714 20715 20716 20717 20718 20719 20720 Berry-like red fruits that grow in shrubs. Material used for crafting items. Easily found everywhere in the Lands Between, it has a wide variety of uses. 20721 A Rowa fruit tinted with gold. Material used for crafting items. Easily found near the Erdtree. 20722 A berry-like fruit, thought to be the original strain of Rowa. Material used for crafting items. Found in frigid highlands. This hardy species takes root even when frozen solid. 20723 Blood-slick roses that bloom in blood-soaked soil. Material used for crafting items. Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign. 20740 A shrub fruit bursting with ripened pulp. Material used for crafting items. Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant. 20741 20742 20743 20744 20745 20746 20747 20748 20749 20750 A young plant, crystalized before it could mature. Material used for crafting items. Widely found in Liurnia Lake. 20751 A young plant, frozen into a crystal before it could mature. Material used for crafting items. Widely found in cold regions. 20752 20753 An immature bud containing fresh blood. Material used for crafting items. Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood. 20754 20755 20756 20757 20758 20759 20760 A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items. Its thick, spongy flesh makes it a key component in throwing pots. 20761 A mushroom that grows in the false night in and around the Eternal City. Material used for crafting items. It drips with a viscous fluid that behaves much like oil. 20762 20763 20764 20765 20766 20767 20768 20769 20770 A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items. A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot. 20771 20772 20773 20774 20775 Resin secreted from the roots of the Greattree. Can also be found near trees on the surface. Material used in crafting items. The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots. 20776 20777 20778 20779 20780 A cracked, impure, degraded, and altogether unremarkable crystal. Material used for crafting items. Widely found in crystal tunnels. 20795 A rare piece of stone fragment found near places where ruins have fallen from the sky. Material used for crafting items. It feeds and strengthens the light as it shines. 20796 20797 20798 20799 20800 An arcane butterfly with translucent wings. Material used for crafting items. Exceedingly rare to find. This butterfly appears as if it's just emerged from its cocoon for its entire life. 20801 A butterfly with withered, scarlet wings found in the Swamp of Aeonia. Material used for crafting items. According to myth, these butterflies were once the wings of the Goddess of Rot herself. 20802 An eternally burning butterfly found near wildfires and elsewhere. Material used for crafting items. Serves as the kindling for a number of items. 20803 20804 20805 20806 20807 20808 20809 20810 Firefly that gives off a silvery light. Material used in crafting items. Found near bodies of cold water untouched by sunlight. The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches. 20811 Firefly that gives off a golden light. Material used in crafting items. Found near bodies of water close to Minor Erdtrees. The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes. 20812 A firefly whose glowing tail has hardened into glintstone, widely found in Liurnia Lake. Material used for crafting items. Alas, now that its tail is glintstone, it can no longer beguile potential mates. 20813 20814 20815 20816 20817 20818 20819 20820 The golden, desiccated remains of a centipede. Material used for crafting items. Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death. As such, they're found near churches and similar. 20821 20822 20823 20824 20825 A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City. Material used for crafting items. The Silver Tear makes mockery of life, reborn again and again into imitation. Perhaps, one day, it will be reborn a lord... 20826 20827 20828 20829 20830 Someone's excrement. It has a golden tinge. Material used for crafting items. Often hidden in woods and thickets. Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is. 20831 The bloody excrement of a carnivorous beast. Material used for crafting items. Found in the land of the new dynasty. Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin. 20832 20833 20834 20835 20836 20837 20838 20839 20840 Faintly luminescent moss that grows in dark caves. Material used in crafting items. A fundamental ingredient for medicinal boluses. 20841 Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers. Material used for crafting items. It is primarily used in perfumes. 20842 Faintly luminescent moss that grows in dark caves, laced with fine crystals. Material used for crafting items. Among mosses, it possesses unique medicinal properties. 20843 20844 20845 An ember taken from the eye socket of a corpse. Material used for crafting items. A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst. 20846 20847 20848 20849 20850 A smoldering rock containing hot gas. Material used for crafting items. Found on Mt. Gelmir. 20851 20852 Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items. Found near Ainsel River and other places where giant ants live. 20853 20854 20855 A small clump of sharp, pointed stones. Material used for crafting items. Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts. 200000 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200001 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200002 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200003 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200004 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200005 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200006 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200007 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200008 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200009 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 200010 Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. 201000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 201010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. 202000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 202010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. 203000 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203001 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203002 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203003 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203004 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203005 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203006 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203007 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203008 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203009 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 203010 Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. 204000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 204010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. 205000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 205010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. 206000 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206001 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206002 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206003 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206004 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206005 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206006 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206007 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206008 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206009 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 206010 An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. 207000 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207001 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207002 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207003 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207004 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207005 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207006 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207007 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207008 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207009 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 207010 Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. 208000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from bludgeoning weapons can shatter it easily. 208001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 208010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. 209000 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209001 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209002 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209003 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209004 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209005 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209006 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209007 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209008 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209009 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 209010 Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. 210000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 210010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. 211000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 211010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. 212000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 212010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. 213000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 213010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. 214000 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214001 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214002 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214003 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214004 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214005 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214006 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214007 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214008 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214009 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 214010 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. 215000 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215001 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215002 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215003 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215004 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215005 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215006 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215007 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215008 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215009 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 215010 Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. 216000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 216010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. 217000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 217010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. 218000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 218010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. 219000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 219010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. 220000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 220010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. 221000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 221010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. 222000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 222010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. 223000 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223001 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223002 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223003 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223004 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223005 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223006 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223007 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223008 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223009 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 223010 Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. 224000 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224001 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224002 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224003 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224004 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224005 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224006 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224007 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224008 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224009 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 224010 Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. 225000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 225010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. 226000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 226010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. 227000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 227010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. 228000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 228010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. 229000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 229010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. 230000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 230010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. 231000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 231010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. 232000 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232001 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232002 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232003 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232004 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232005 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232006 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232007 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232008 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232009 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 232010 Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. 233000 Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233001 Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233002 Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233003 Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233004 Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233005 Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233006 Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233007 Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233008 Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233009 Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. 233010 Ashen remains in which spirits yet dwell. Use to summon the spirits of five giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. These vermin once seemed to multiply incessantly, but their fecundity in death has abated for now. 234000 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they seem somewhat intelligent, when night falls, their blood boils and they become feral. 234001 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234002 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234003 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234004 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234005 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234006 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234007 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234008 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234009 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 234010 Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. 235000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 235010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. 236000 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236001 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236002 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236003 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236004 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236005 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236006 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236007 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236008 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236009 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 236010 Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. 237000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm is a warhawk's cradle. 237001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 237010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. 238000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 238010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. 239000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 239010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. 240000 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240001 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240002 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240003 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240004 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240005 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240006 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240007 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240008 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240009 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 240010 Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. 241000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 241010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. 242000 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242001 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242002 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242003 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242004 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242005 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242006 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242007 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242008 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242009 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 242010 Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. 243000 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243001 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243002 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243003 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243004 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243005 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243006 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243007 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243008 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243009 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 243010 Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. 244000 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244001 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244002 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244003 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244004 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244005 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244006 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244007 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244008 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244009 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 244010 Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. 245000 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245001 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245002 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245003 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245004 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245005 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245006 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245007 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245008 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245009 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 245010 Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. 246000 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246001 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246002 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246003 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246004 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246005 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246006 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246007 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246008 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246009 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 246010 Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." 247000 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247001 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247002 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247003 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247004 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247005 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247006 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247007 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247008 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247009 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 247010 Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. 248000 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248001 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248002 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248003 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248004 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248005 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248006 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248007 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248008 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248009 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 248010 Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. 249000 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249001 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249002 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249003 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249004 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249005 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249006 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249007 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249008 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249009 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 249010 Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. 250000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal capital of the Erdtree. 250001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 250010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. 251000 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251001 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251002 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251003 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251004 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251005 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251006 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251007 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251008 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251009 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 251010 Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. 252000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 252010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. 253000 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253001 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253002 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253003 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253004 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253005 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253006 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253007 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253008 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253009 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 253010 Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. 254000 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254001 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254002 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254003 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254004 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254005 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254006 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254007 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254008 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254009 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 254010 Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. 255000 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255001 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255002 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255003 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255004 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255005 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255006 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255007 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255008 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255009 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 255010 Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. 256000 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256001 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256002 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256003 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256004 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256005 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256006 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256007 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256008 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256009 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 256010 Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. 257000 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257001 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257002 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257003 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257004 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257005 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257006 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257007 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257008 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257009 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 257010 Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. 258000 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258001 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258002 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258003 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258004 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258005 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258006 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258007 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258008 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258009 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 258010 Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. 259000 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259001 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259002 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259003 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259004 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259005 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259006 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259007 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259008 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259009 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 259010 One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. 260000 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260001 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260002 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260003 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260004 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260005 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260006 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260007 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260008 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260009 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 260010 One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. 261000 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261001 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261002 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261003 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261004 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261005 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261006 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261007 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261008 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261009 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 261010 One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. 262000 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262001 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262002 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262003 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262004 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262005 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262006 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262007 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262008 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262009 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 262010 One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. 263000 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263001 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263002 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263003 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263004 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263005 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263006 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263007 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263008 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263009 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 263010 One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." 9999001 9999002 9999003 9999004 9999005 9999006 9999007 9999008 9999009 9999010 9999011 9999012 9999013 9999014 9999015 9999016 9999017 9999018 9999019 9999020 9999021 9999022 9999023 9999024 9999025 9999026 9999027 9999028 9999029 9999030 9999031 9999032 9999033 9999034 9999035 9999036 9999037 9999038 9999039 9999040 9999041 9999042 9999043 9999044 9999045 9999046 9999047 9999048 9999049 9999050 9999051 9999052 9999053 9999054 9999055 9999056 9999057 9999058 9999059 9999060 9999061 9999062 9999063 9999064 9999065 9999066 9999067 9999068 9999069 9999070 9999071 9999072 9999073 9999074 9999075 9999076 9999077 9999078 9999079 9999080 9999081 9999082 9999083 9999084 9999085 9999086 9999087 9999088 9999089 9999090 9999091 9999092 9999093 9999094 9999095 9999096 9999097 9999098 9999099 ---------------------------------------------------------------------------------------------------- // GoodsDialog.fmg \\ 10010670 Talisman effects have prevented your runes from being lost upon death, at the cost of your Sacrificial Twig 10010671 10010672 10010673 10010674 10010675 10010676 10010677 10010678 10010679 10010680 Physick effects have prevented your runes from being lost upon death 10010800 Use ? 10010801 Use ? 10010802 Use ? 10010803 Use ? 10010804 Use ? 10010805 Use ? 10010806 Use ? 10010807 Use ? 10010808 Use ? 10010809 Use ? 10010810 Use ? 10010811 Use ? 10010812 Use ? 10010813 Use ? 10010814 Use ? 10010815 Use ? 10010830 Use Miquella's Needle to tame the flame of frenzy? 10010831 10010832 10010833 10010834 10010835 10010836 10010837 10010838 10010839 10010840 Go to the audience grounds? 10011954 Lose all runes to return to the last site of grace visited? 20000001 Finger Remedy effect will be nullified. OK? 20000002 20000003 20000004 20000005 20000006 20000007 20000008 20000009 20000010 Attempting to invade another world. Select the bounds for the attempt. 20000011 Cancel invasion of other world? 20000012 20000013 20000014 20000015 Nearby only 20000016 Both near and far 20000017 20000018 20000019 20000020 20000021 Withdraw summon request? 20000022 20000023 20000024 20000025 20000026 20000027 20000028 20000029 20000030 20000031 Stop answering requests to be summoned as a rescuer? 20000032 20000033 20000034 20000035 20000036 20000037 20000038 20000039 20000040 Lure in invaders? 20000041 Stop luring in invaders? 20000042 20000043 20000044 20000045 20000046 20000047 20000048 20000049 20000050 Sending co-op sign to summoning pools. Select which summoning pools to use. 20000051 Withdraw a co-op sign from summoning pools? 20000052 20000053 20000054 20000055 Nearby only 20000056 Both near and far 20000057 20000058 20000059 20000060 Sending hostile sign to summoning pools. Select which summoning pools to use. 20000061 Withdraw a hostile sign from summoning pools? 20000062 20000063 20000064 20000065 Nearby only 20000066 Both near and far 20000067 20000068 20000069 20000070 Return to your world? 20000600 Send summoned spirit back to the beyond? 20000601 20000602 20000603 20000604 20000605 20000606 20000607 20000608 20000609 20000610 Summoning a new spirit will send any spirits present away. OK? 20000700 This Dream Mist has been already acquired 20000800 Resummon steed by consuming one charge of the Flask of Crimson Tears? ---------------------------------------------------------------------------------------------------- // GoodsInfo.fmg \\ 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 60 61 62 63 64 65 66 67 68 69 94 95 96 97 98 99 100 Creates a summon sign for cooperative multiplayer 101 Creates a summon sign for competitive multiplayer 102 Attempts invasion of other player's world 103 Sends another, or oneself, home 104 When invaded, requests the aid of a hunter 105 Answers requests for summoning from hunters 106 Used to write messages to other worlds 107 Attempts repeat invasion of last targeted world 108 Lures in invaders 109 Sends a co-op sign to summoning pools 110 Sends a hostile sign to summoning pools 111 Attempts invasion of other player's world 112 Attempts invasion of other player's world 113 Attempts repeat invasion of last targeted world 114 Attempts repeat invasion of last targeted world 115 Lose all runes, return to last site of lost grace visited 130 Summon and ride Torrent, the spectral steed 131 132 133 134 135 Give blessing of blood to enemies in invaded world 150 Reveals co-op and hostile summoning signs 170 Creates a summon sign for cooperative multiplayer 171 Creates a summon sign for competitive multiplayer 172 Attempts invasion of other player's world 173 174 When invaded, requests the aid of a hunter 175 Answers requests for summoning from hunters 176 177 178 Lures in invaders 179 Sends a co-op summoning sign to summoning pools 180 Sends a hostile summoning sign to summoning pools 181 Summon and ride Torrent, the spectral steed 182 Reveals co-op and hostile summoning signs 183 Attempts invasion of other player's world 184 Attempts invasion of other player's world 185 186 187 188 189 190 Grants the blessing of an equipped Great Rune upon use 191 Raises all attributes 192 Raises maximum HP, FP and stamina 193 Greatly raises maximum HP 194 Restores HP upon defeating enemies 195 Grants a blessing of blood to phantoms 196 Attacks recover HP after damage is taken 197 198 199 200 Restores HP, but is currently empty 201 Restores HP 202 Restores HP, but is currently empty 203 Restores HP 204 Restores HP, but is currently empty 205 Restores HP 206 Restores HP, but is currently empty 207 Restores HP 208 Restores HP, but is currently empty 209 Restores HP 210 Restores HP, but is currently empty 211 Restores HP 212 Restores HP, but is currently empty 213 Restores HP 214 Restores HP, but is currently empty 215 Restores HP 216 217 218 219 220 Restores FP, but is currently empty 221 Restores FP 222 Restores FP, but is currently empty 223 Restores FP 224 Restores FP, but is currently empty 225 Restores FP 226 Restores FP, but is currently empty 227 Restores FP 228 Restores FP, but is currently empty 229 Restores FP 230 Restores FP, but is currently empty 231 Restores FP 232 Restores FP, but is currently empty 233 Restores FP 234 Restores FP, but is currently empty 235 Restores FP 250 Bestows various special effects 251 Bestows various special effects, but is empty now 300 Throw at enemies to inflict fire damage 301 Throw at enemies to inflict heavy fire damage 302 Uses FP. Throw at enemies to inflict heavy fire damage. 320 Throw at enemies to inflict lightning damage 321 Throw at enemies to inflict heavy lightning damage 322 323 324 325 326 327 328 329 330 Throw at enemies to cause buildup of deadly poison 331 332 333 334 335 336 337 338 339 340 Throw at enemies to release a swarm of flies 341 342 343 344 345 346 347 348 349 350 Uses FP. Throw at enemies to inflict holy damage. 351 Uses FP. Throw at enemies to inflict heavy holy damage. 352 353 354 355 356 357 358 359 360 Throw at enemies to cause buildup of frost 361 362 363 364 365 366 367 368 369 370 Throw at enemies to cause buildup of poison 371 372 373 374 375 376 377 378 379 380 Throw at enemies to soak them in oil 381 382 383 384 385 386 387 388 389 390 Uses FP. Throw to lure foes of human build only. 391 Uses FP. Lures beasts only. 392 393 394 395 396 397 398 399 400 Throw behind to inflict fire damage 420 Throw behind to inflict lightning damage 421 422 423 424 425 426 427 428 429 430 Throw behind to cause buildup of deadly poison 431 432 433 434 435 436 437 438 439 440 Throw behind to cause buildup of poison 441 442 443 444 445 446 447 448 449 450 Throw behind to douse enemies in oil 451 452 453 454 455 456 457 458 459 460 Uses FP. Throw behind to inflict magic damage. 461 462 463 464 465 466 467 468 469 470 Throw behind to release a swarm of flies 471 472 473 474 475 476 477 478 479 480 Throw behind to cause frostbite build-up 481 482 483 484 485 486 487 488 489 490 Creates heat cloud, causing continuous fire damage 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 Uses FP. Throw behind to inflict holy damage. 600 Creates heat cloud, causing continuous fire damage 601 602 603 604 605 606 607 608 609 610 Uses FP. Throw to impede healing using a flask of tears. 630 Throw to douse enemy with accursed blood 631 632 633 634 635 636 637 638 639 640 Uses FP. Throw to cause buildup of sleep. 641 642 643 644 645 646 647 648 649 650 Uses FP. Throw to spawn vengeful spirits. 651 652 653 654 655 656 657 658 659 660 Uses FP. Throw to inflict magic damage. 661 Uses FP. Throw to inflict heavy magic damage. 662 663 664 665 666 667 668 669 670 Throw at enemies to cause buildup of scarlet rot 810 On horseback, feed to Torrent to restore HP 811 On horseback, feed to Torrent to greatly restore HP 812 On horseback, feed to Torrent to vastly restore HP 813 814 815 816 817 818 819 820 Greatly boosts physical damage negation for a time 821 822 823 824 825 826 827 828 829 830 Boosts physical damage negation for a time 900 Alleviates poison buildup and cures poison 901 902 903 904 905 906 907 908 909 910 Alleviates impending blood loss 911 912 913 914 915 916 917 918 919 920 Alleviates buildup of frost 921 922 923 924 925 926 927 928 929 930 Alleviates buildup of sleep 931 932 933 934 935 936 937 938 939 940 Alleviates scarlet rot buildup and cures rot 941 942 943 944 945 946 947 948 949 950 Alleviates death blight buildup 951 952 953 954 955 956 957 958 959 960 Alleviates madness buildup 1000 Restores HP, but is currently empty 1001 Restores HP 1002 Restores HP, but is currently empty 1003 Restores HP 1004 Restores HP, but is currently empty 1005 Restores HP 1006 Restores HP, but is currently empty 1007 Restores HP 1008 Restores HP, but is currently empty 1009 Restores HP 1010 Restores HP, but is currently empty 1011 Restores HP 1012 Restores HP, but is currently empty 1013 Restores HP 1014 Restores HP, but is currently empty 1015 Restores HP 1016 Restores HP, but is currently empty 1017 Restores HP 1018 Restores HP, but is currently empty 1019 Restores HP 1020 Restores HP, but is currently empty 1021 Restores HP 1022 Restores HP, but is currently empty 1023 Restores HP 1024 Restores HP, but is currently empty 1025 Restores HP 1050 Restores FP, but is currently empty 1051 Restores FP 1052 Restores FP, but is currently empty 1053 Restores FP 1054 Restores FP, but is currently empty 1055 Restores FP 1056 Restores FP, but is currently empty 1057 Restores FP 1058 Restores FP, but is currently empty 1059 Restores FP 1060 Restores FP, but is currently empty 1061 Restores FP 1062 Restores FP, but is currently empty 1063 Restores FP 1064 Restores FP, but is currently empty 1065 Restores FP 1066 Restores FP, but is currently empty 1067 Restores FP 1068 Restores FP, but is currently empty 1069 Restores FP 1070 Restores FP, but is currently empty 1071 Restores FP 1072 Restores FP, but is currently empty 1073 Restores FP 1074 Restores FP, but is currently empty 1075 Restores FP 1100 Temporarily boosts stamina recovery 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 Temporarily boosts immunity 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 Temporarily boosts robustness 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 Temporarily boosts focus 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 Temporarily boosts immunity, robustness and focus 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 Temporarily boosts magic damage negation 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 Temporarily boosts fire damage negation 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 Temporarily boosts lightning damage negation 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 Temporarily boosts holy damage negation 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 Temporarily boosts item discovery 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 Boosts rune acquisition for a time 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 Temporarily boosts physical attack 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 Boost instant death resistance for a short time 1235 Restores HP but also poisons the user 1236 1237 1238 1239 1240 Yellowing, oozing eyeball of the infirm 1290 Use to gradually recover FP 1310 Temporarily boosts immunity 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 Temporarily boosts robustness 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 Temporarily boosts focus 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 Temporarily boosts immunity, robustness and focus 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 Boost instant death resistance for a short time 1400 Coats armament, inflicting fire damage 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 Coats armament, inflicting lightning damage 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 Coats armament, inflicting magic damage 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 Coats armament, inflicting holy damage 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 Coats armament, inflicting blood loss 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 Coats armament, inflicting sleep 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 Coats armament, inflicting poison 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 Coats armament, inflicting frost 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 Coats armament, granting anti-dragon effects 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 Coats armament, inflicting scarlet rot 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 Quickly coats armament, inflicting fire damage 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 Quickly coats armament, inflicting lightning damage 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 Quickly coats armament, inflicting magic damage 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 Quickly coats armament, inflicting holy damage 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 Quickly coats armament, inflicting blood loss 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 Quickly coats armament, inflicting sleep 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 Quickly coats armament, inflicting poison 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 Quickly coats weapon, inflicting frostbite 1590 Quickly coats armament, inflicting scarlet rot 1690 Boosts guarding ability and all damage negation 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 Throw at enemies to inflict damage 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 Throw at enemies to inflict damage 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 Throw at enemies to inflict damage and build up poison 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 Throw at enemies to inflict damage and build up onset of blood loss 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 Uses FP. Throw to inflict magic damage. 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 Throw fanned-out knives at enemies to inflict damage 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 Material used for crafting items 1810 Utterly entrances wild beasts 1830 Explodes when thrown, inflicting fire damage 1831 Explodes when thrown together, inflicting fire damage 1832 1833 1834 1835 1836 1837 1838 1839 1840 Throw at enemies to cause buildup of poison 1841 Throw together to cause buildup of poison 2020 Shines with colored light when placed, serving as a guide 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Emits a faint light from the location it is placed 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 Allows viewer to see faraway things 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 Light shows the path, but without order 2070 Attach to waist to illuminate surroundings 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 Deflects the power of the Black Blade 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 Beast Clergyman seeks and devours these 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 Temporarily reduces fall damage/sound and sound of footsteps 2120 Removes filth and accumulations on the body 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 Carry out Absolution at the Church of Vows 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 Briefly binds Margit, once imprisoned, to earth 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 Briefly binds Mohg, once imprisoned, to earth 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 Audience with Mohg will be granted, one day 2190 Subdues a once-accepted frenzied flame 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 Emits a voice that says "Hello" 2201 Emits a voice that says "Thank you" 2202 Emits a voice that says "Apologies" 2203 Emits a voice that says "Wonderful" 2204 Emits a voice that says "Please help" 2205 Emits a voice that says "My beloved" 2206 Emits a voice that says "Let's get to it" 2207 Emits a voice that says "You're beautiful" 2290 Use to gain many runes 2900 Use to gain a small number of runes 2901 Use to gain a small number of runes 2902 Use to gain runes 2903 Use to gain runes 2904 Use to gain runes 2905 Use to gain many runes 2906 Use to gain many runes 2907 Use to gain many runes 2908 Use to gain many runes 2909 Use to gain a great many runes 2910 Use to gain a great many runes 2911 Use to gain a great many runes 2912 Use to gain a great many runes 2913 Use to gain a multitude of runes 2914 Use to gain an abundance of runes 2915 Use to gain an abundance of runes 2916 Use to gain an abundance of runes 2917 Use to gain an abundance of runes 2918 Use to gain an abundance of runes 2919 Use to gain an enormous abundance of runes 2950 Take the power of its namesake via Finger Reader 2951 Take the power of its namesake via Finger Reader 2952 Take the power of its namesake via Finger Reader 2953 Take the power of its namesake via Finger Reader 2954 Take the power of its namesake via Finger Reader 2955 Take the power of its namesake via Finger Reader 2956 Take the power of its namesake via Finger Reader 2957 Take the power of its namesake via Finger Reader 2958 Take the power of its namesake via Finger Reader 2959 Take the power of its namesake via Finger Reader 2960 Take the power of its namesake via Finger Reader 2961 Take the power of its namesake via Finger Reader 2962 Take the power of its namesake via Finger Reader 2963 Take the power of its namesake via Finger Reader 2964 Take the power of its namesake via Finger Reader 2990 Use to gain many runes 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 Uses FP to spray spirit vapor 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 Uses FP to unleash wraiths that chase down foes 3011 Uses FP to unleash many wraiths that chase down foes 3012 3013 3014 3015 3016 3017 3018 3019 3020 Uses FP to call down a deluge of light 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 Uses FP to produce a magic bolt 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 Uses FP to mimic nearby objects 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 Break gem and use FP to produce a magic bolt 3051 Break gem and use FP to produce many magic bolts 3052 3053 3054 3055 3056 3057 3058 3059 3060 Uses FP to emit fan-shaped gravitational shockwave 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 Uses FP to cause a gravitational explosion 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 Uses FP to ring bell and calls prowling wraiths 3300 Consumes FP, allowing weapon to purify undead foes 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 Uses FP to continuously heal nearby allies 3311 Uses FP to continuously heal chaos followers 3312 3313 3314 3315 3316 3317 3318 3319 3320 Reveals more messages from other worlds 3350 Uses FP to charm pierced enemy 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 Uses FP to temporarily boost poise 3361 Uses FP to temporarily boost poise 3500 Boosts ally attack power and reduces incoming damage once 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 Uses FP to scatter sparks in a wide area 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 Uses FP to temporarily turn wielder's body to steel 3550 Uses FP to enter a temporary state of fervor 3580 Uses FP to release poison mist from the mouth 3610 Uses FP to release acid mist from the mouth 4000 Fires magic projectiles from glintstone 4001 Fires larger magic projectiles from glintstone 4002 4003 4004 4005 4006 4007 4008 4009 4010 Swiftly fires magic projectiles from glintstone 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 Fires a magic comet with a trailing tail 4021 Fires a great magic comet 4022 4023 4024 4025 4026 4027 4028 4029 4030 Fires twin spiraling projectiles 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 Fires three shooting stars that pursue foes 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 Fires six shooting stars that pursue foes 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 Fires a volley of glintstone crystal shards 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 Fires a horizontally-widening magic arc 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 Lobs an explosive magic projectile in an arc 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 Fires a burst of glintstone crystal shards 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 Thrust staff into ground to emit a shockwave 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 Thrust staff into ground to emit a massive shockwave 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 Attacks using a magic greathammer 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 Raises the magic strength of those within the sigil 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 Creates star light to illuminate surroundings 4200 Fires a tremendous comet within a starry torrent 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 Releases a downpour of star rain for a while 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 Fires twelve dark shooting stars that pursue foes 4300 Forms a defensive arch of magic glintblades 4301 Forms a defensive arch of numerous magic glintblades 4302 Forms a defensive arch of larger magic glintblades 4360 Incarnate a full moon and launch it at foes 4361 Incarnate a cold, dark moon and launch it at foes 4362 4363 4364 4365 4366 4367 4368 4369 4370 Summon a magic mass that sprays projectiles over area 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 Fires great arrow from a magic greatbow 4381 Fires four great arrows from magic greatbow at once 4382 4383 4384 4385 4386 4387 4388 4389 4390 Creates sigil that forms a projectile glintblade after delay 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 Fires mass of cold magic from glintstone 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 Thrust staff into ground to create freezing tornado 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 Releases cold mist before caster 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 Performs sweeping slash using magical greatsword 4431 Sweeping slash followed by cold blade projectile 4432 4433 4434 4435 4436 4437 4438 4439 4440 Performs swift sweeping slash using magical sword 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 Impales foes with magical greatsword 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 Enchants right-hand armament with magic damage 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 Enhances left-hand shield damage negation 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 Alleviates buildup of sleep and madness 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 Enchants right-hand armament with frost 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 Creates crystal mass that shatters in forward burst 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 Scours area with violent rain of crystal shards 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 Creates crystal mass that fires stream of crystal shards 4600 Strikes from behind with projectile fired from distance 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 Swiftly fires semi-invisible magic projectile 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 Fires semi-invisible magic comet 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 Erect a magic forcefield to deflect spells 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 Dispels enemy spells and retaliates with glintblades 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 Creates dark space that draws in spells 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 Makes right-hand armament completely invisible 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 Makes the caster semi-invisible 4700 Calls small meteorites down from the sky 4701 Calls a hail of small meteorites from the void 4702 4703 4704 4705 4706 4707 4708 4709 4710 Summons rocks from the earth and sends it flying 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 Pulls foes toward caster with gravity projectile 4721 Pulls foes toward caster with gravity projectile volley 4800 Fires lump of magma that explodes on contact 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 Covers area with surge of magma from the earth 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 Fires lump of magma that explodes after delay 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 Releases searing spirits that repeatedly explode after delay 4900 Summons thorns from a whorl of own blood 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 Wounds caster to unleash trail of bloodthorns 5000 Summons vengeful spirits that chase down foes 5001 Summons horde of vengeful spirits that chase down foes 5002 5003 5004 5005 5006 5007 5008 5009 5010 Causes ghostflame explosion that burns wide area 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Releases a mist of death before caster 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 Summons Those Who Live in Death 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Strikes surroundings with storm of death lightning 5100 Launches several small magic bubbles 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 Launches a large magic bubble 6000 Momentarily sparks flame from hand 6001 Momentarily sparks roaring flame from hand 6002 6003 6004 6005 6006 6007 6008 6009 6010 Throws ball of raging fire 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 Hurls several balls of fire at once 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 Sweeps area before caster with stream of fire 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 Alleviates buildup & cures poison and scarlet rot 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Raises physical and fire-affinity attack power 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 Greatly increases fire damage negation 6100 Hurls massive ball of raging fire 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 Summons raging fireball that explodes and sets the area ablaze 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 Raises a series of flame pillars around caster 6210 Throws a ball of raging black fire 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 Incinerates area before caster with stream of fire 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 Sweeps area before caster with black flame 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 Summons circle of black flame pillars around caster 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 Enchants right-hand armament with black flame 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 Increases physical damage negation 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 Thrust out belly with gusto to unleash repelling shockwave 6300 Creates bloodflame lacerations that then explode 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 Scatters bloodflame before caster to set area aflame 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 Enchants right-hand armament with bloodflame 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 Greatly increases magic damage negation for self and allies 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 Increases affinity damage negation for self and allies 6400 Produces a shockwave that pushes away foes 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 Produces golden shockwave that knocks back foes 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 Heals a small amount of HP 6421 Heals HP for self and nearby allies 6422 Greatly heals HP for self and nearby allies 6423 Massively heals HP for self and nearby allies 6424 Vastly heals HP for self and nearby allies 6425 6426 6427 6428 6429 6430 Grants blessing to self and nearby allies 6431 Grants greater blessing to self and nearby allies 6432 6433 6434 6435 6436 6437 6438 6439 6440 Alleviates poison buildup and cures poison 6441 Alleviates poison, blood loss, sleep buildup for self and allies 6442 6443 6444 6445 6446 6447 6448 6449 6450 Increases fire damage negation 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 Increases magic damage negation 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 Increases lightning damage negation 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 Increases holy damage negation 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 Greatly increases holy damage negation for self and allies 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 Releases life-sapping silver mist before caster 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 Silences footsteps, reduces fall damage/sound 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 Creates shadow that lures the aggression of foes of human build 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 Creates area of darkness that conceals caster 6600 Increases attack and defense for self and allies 6700 Fires ring of light before the caster 6701 Fires three rings of light before the caster 6702 6703 6704 6705 6706 6707 6708 6709 6710 Creates golden ring of light to attack wide area 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 Creates a stream of golden shooting stars that assail the area 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 Heals all ailments and dispels all special effects 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 Increases left-hand shield's affinity and ailment resistance 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 Creates image of Order to deal holy damage 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 Retaliates upon receiving a number of blows 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 Enchants right-hand armament with holy damage 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 Alleviates death blight buildup 6800 Swiftly flings numerous sharp rock shards 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 Hurls a boulder before the caster 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 Creates beast claws that tear through the land 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 Creates beast claws to rend surroundings with shockwaves 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 Heals HP over a period of time 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 Alleviates blood loss and frost buildup 6900 Hurls lightning spear before caster 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 Summons red lightning that spreads from impact 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 Summons lightning bolt that spreads from impact 6921 Stabs with ice lightning spear from above 6922 6923 6924 6925 6926 6927 6928 6929 6930 Strikes foe with lightning bolt from above 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 Stabs with red lightning spear from above 6941 Stabs from above with two red lightning spears in tandem 6942 6943 6944 6945 6946 6947 6948 6949 6950 Sweeps from above with red lightning glaive 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 Enchants right-hand armament with lightning damage 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 Bolsters right-hand armament & body with red lightning 6971 Bolsters caster's body with lightning 7000 Channels dragon to spew flame breath 7001 Spews flame breath of Agheel from above 7002 7003 7004 7005 7006 7007 7008 7009 7010 Channels wyrm to spew magma breath 7011 Spews magma breath of Theodorix from above 7012 7013 7014 7015 7016 7017 7018 7019 7020 Channels dragon to spew icy breath 7021 Spews icy breath of Borealis from above 7022 7023 7024 7025 7026 7027 7028 7029 7030 Channels dragon to spew scarlet rot breath 7031 Spews scarlet rot breath of Ekzykes from above 7032 7033 7034 7035 7036 7037 7038 7039 7040 Channels dragon to spew magic breath 7041 Spews magic breath of Glintstone Dragon Smarag from above 7042 7043 7044 7045 7046 7047 7048 7049 7050 Spews golden breath of Dragonlord Placidusax 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 Channels dragon to rend foes with dragon claws 7080 Channels dragon to bite foes before caster 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 Emits the roar of Elder Dragon Greyoll 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7200 Launches countless sticky threads before caster 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 Releases a swarm of bloodflies before caster 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 Releases poison mist before caster 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 Enchants right-hand armament with poison 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 Creates giant flower that explodes with scarlet rot 7300 Latches onto foes to spread madness 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 Emits burst of yellow flame of frenzy from eyes 7311 Emits violent burst of yellow flame of frenzy from eyes 7312 7313 7314 7315 7316 7317 7318 7319 7320 Emits concentrated blast of yellow flame of frenzy from eyes 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 Shrieks, building up madness in nearby foes 7500 Creates supple tail to sweep area before caster 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 Creates shoulder horn to gore foes from low stance 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 Creates throat pouch to spew fire while walking 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 Black blade spinning slash that emits wave of light 7900 Sets area and self ablaze with raging flames 7901 7902 7903 Greatly increases lightning resistance for self and allies 8000 Use to break one imp statue seal 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 Opens a locked door in Stormveil Castle 8102 Raise in prayer to gain protection 8103 8104 8105 Join medallions to operate Grand Lift of Dectus 8106 Join medallions to operate Grand Lift of Dectus 8107 Operates Grand Lift of Rold 8108 8109 Key to open the academy's two sealed gates 8110 8111 Key revealing the hidden form of Carian Study Hall 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 Ring of Lunar Princess Ranni's cold oath 8122 8123 8124 8125 8126 Eyeball of the knight Vyke, inflamed yellow 8127 Request from Volcano Manor Examine using 8128 Tonic that banishes distress and bitter memories 8129 Amnion from a womb that bore unintended offspring 8130 Necklace worn everywhere by Irina 8131 Letter addressed to the commander of Castle Morne 8132 Request from Volcano Manor Examine using 8133 Request from Volcano Manor Examine using 8134 Key to the Volcano Manor drawing room 8135 8136 Rya's necklace, stolen by a blackguard 8137 Letter of invitation to Volcano Manor 8138 8139 8140 8141 8142 Ingredient used in special draught 8143 Letter of introduction addressed to Sellen 8144 Glintstone from within Sellen's body 8145 8146 Doll resembling Ranni the Witch 8147 Asimi that has infected a tarnished 8148 Godrick's Great Rune, devoid of any benediction 8149 Radahn's Great Rune, devoid of any benediction 8150 Morgott's Great Rune, devoid of any benediction 8151 Rykard's Great Rune, devoid of any benediction 8152 Mohg's Great Rune, devoid of any benediction 8153 Malenia's Great Rune, devoid of any benediction 8154 Pure white oath-cloth given by Varré 8155 Bloodied white oath-cloth, dyed in a maiden's blood 8156 Letter affixed to a graveyard crow's leg 8157 8158 Bell that summons various spirits from ashen items 8159 Hidden treasure of the Eternal City of Nokron 8160 8161 Boc the demi-human's prized sewing needle 8162 Special sewing needle for demigod attire 8163 Enables armor adjustment at sites of grace 8164 Small flask received from Preceptor Seluvis 8165 8166 Glistening amber draught made for a scheme 8167 Request from Volcano Manor to Patches Examine using 8168 Castanets used by dancers from distant lands 8169 Can release Master Lusat from his confinement 8170 8171 Broach wrapped in red velvet 8172 Mark of the Night of the Black Knives ritual 8173 Request from Volcano Manor to Bernahl Examine using 8174 Key to open the academy's two sealed gates 8175 Join medallions to operate Grand Lift of Rold 8176 Join medallions to operate Grand Lift of Rold 8177 8178 8179 8180 8181 Letter written about the caravans 8182 Can be used to mend the shattered Elden Ring 8183 Can be used to mend the shattered Elden Ring 8184 Can be used to mend the shattered Elden Ring 8185 Material needed by Rennala to grant rebirth 8186 Unseals sending gate, but disappears upon use 8187 Doll resembling Ranni the Witch 8188 Allows demigod garb alteration at sites of grace 8189 Letter of confession found on Iji's corpse 8190 Simple map showing location of black knifeprint Examine using 8191 Cursemark carved into Lunar Princess Ranni's discarded flesh 8192 The shedding of an Asimi that infected a tarnished 8193 Curse grown on a body defiled by the Dung Eater 8194 Ashes of a hawk which heeds no summons 8195 An Asimi that infected a tarnished 8196 Intricate needle of unalloyed gold 8197 Unlocks sewer-gaol door beneath Leyndell 8198 Simple map showing a meeting place Examine using 8199 Key to treasure chest for Carian Princesses 8200 Reminiscence of the painting "Homing Instinct" Examine using 8201 Reminiscence of the painting "Resurrection" Examine using 8202 Reminiscence of the painting "Champion's Song" Examine using 8203 Reminiscence of the painting "Sorcerer" Examine using 8204 Reminiscence of the painting "Prophecy" Examine using 8205 Reminiscence of the painting "Flightless Bird" Examine using 8206 Reminiscence of the painting "Redmane" Examine using 8221 Farewell letter written in an inexpert hand Examine using 8222 Keepsake of the warrior jar Alexander 8223 Letter written in a trembling hand Examine using 8224 Note imparting knowledge in brief Examine using 8225 A simple map, badly weathered Examine using 8226 Note imparting knowledge in brief 8227 A simple map, badly weathered 8500 Enables the practice of item crafting 8590 Can add new battle arts and affinities to weapons 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 Map of Limgrave's western region 8601 Map of Weeping peninsula 8602 Map of Limgrave's eastern region 8603 Map of Liurnia's eastern region 8604 Map of Liurnia's northern region 8605 Map of Liurnia's western region 8606 Map of Altus Plateau and environs 8607 Map of Leyndell Capital and environs 8608 Map of Mt. Gelmir and environs 8609 Map of Caelid and environs 8610 Map of Dragonbarrow and environs 8611 Map of Western Mountaintops of the Giants 8612 Map of Eastern Mountaintops of the Giants 8613 Map of Ainsel River and environs 8614 Map of Lake of Rot and environs 8615 Map of Siofra River and environs 8616 Map of Mohgwyn Palace and environs 8617 Map of Deeproot Depths and environs 8618 Map of Consecrated Snowfield and environs 8660 Simple map taken from an imp statue Examine using 8700 Note imparting knowledge in brief Examine using 8701 Note imparting knowledge in brief Examine using 8702 Note imparting knowledge in brief Examine using 8703 Note imparting knowledge in brief Examine using 8704 Note imparting knowledge in brief Examine using 8705 Note imparting knowledge in brief Examine using 8706 Note imparting knowledge in brief Examine using 8707 Note imparting knowledge in brief Examine using 8708 Note imparting knowledge in brief Examine using 8709 Note imparting knowledge in brief Examine using 8710 Note imparting knowledge in brief Examine using 8711 Note imparting knowledge in brief Examine using 8712 Note imparting knowledge in brief Examine using 8713 Note imparting knowledge in brief Examine using 8714 Note imparting knowledge in brief Examine using 8715 Note imparting knowledge in brief Examine using 8716 Note imparting knowledge in brief Examine using 8717 Note imparting knowledge in brief Examine using 8750 Note imparting knowledge in brief 8751 Note imparting knowledge in brief 8752 Note imparting knowledge in brief 8753 Note imparting knowledge in brief 8754 Note imparting knowledge in brief 8755 Note imparting knowledge in brief 8756 Note imparting knowledge in brief 8757 Note imparting knowledge in brief 8758 Note imparting knowledge in brief 8759 Note imparting knowledge in brief 8760 Note imparting knowledge in brief 8761 Note imparting knowledge in brief 8762 Note imparting knowledge in brief 8763 Note imparting knowledge in brief 8764 8765 Note imparting knowledge in brief 8766 8767 Note imparting knowledge in brief 8850 Give to a learned sorcerer to acquire new sorceries 8851 Give to a learned sorcerer to acquire new sorceries 8852 8853 8854 8855 Give to a learned cleric to acquire new incantations 8856 Give to a learned cleric to acquire new incantations 8857 Give to a learned cleric to acquire new incantations 8858 Give to a learned cleric to acquire new incantations 8859 Give to a learned cleric to acquire new incantations 8860 Scroll containing incantations 8861 Scroll containing incantations 8862 Give to a learned cleric to acquire new incantations 8863 Scroll containing incantations 8864 Give to a learned cleric to acquire new incantations 8865 Give to a learned cleric to acquire new incantations 8866 Give to a learned sorcerer to acquire new sorceries 8910 Offer to Twin Maiden Husks for new item access 8911 Offer to Twin Maiden Husks for new item access 8912 Offer to Twin Maiden Husks for new item access 8913 Offer to Twin Maiden Husks for new item access 8914 8915 Offer to Twin Maiden Husks for new item access 8916 Offer to Twin Maiden Husks for new item access 8917 Offer to Twin Maiden Husks for new item access 8918 Offer to Twin Maiden Husks for new item access 8919 Offer to Twin Maiden Husks for new item access 8920 Offer to Twin Maiden Husks for new item access 8921 Offer to Twin Maiden Husks for new item access 8922 Offer to Twin Maiden Husks for new item access 8923 Offer to Twin Maiden Husks for new item access 8924 Offer to Twin Maiden Husks for new item access 8925 Offer to Twin Maiden Husks for new item access 8926 Offer to Twin Maiden Husks for new item access 8927 Offer to Twin Maiden Husks for new item access 8928 Offer to Twin Maiden Husks for new item access 8929 Offer to Twin Maiden Husks for new item access 8930 Offer to Twin Maiden Husks for new item access 8931 Offer to Twin Maiden Husks for new item access 8932 Offer to Twin Maiden Husks for new item access 8933 Offer to Twin Maiden Husks for new item access 8934 Offer to Twin Maiden Husks for new item access 8935 Offer to Twin Maiden Husks for new item access 8936 Offer to Twin Maiden Husks for new item access 8937 Offer to Twin Maiden Husks for new item access 8938 Offer to Twin Maiden Husks for new item access 8939 Offer to Twin Maiden Husks for new item access 8940 Offer to Twin Maiden Husks for new item access 8941 Offer to Twin Maiden Husks for new item access 8942 Offer to Twin Maiden Husks for new item access 8943 Offer to Twin Maiden Husks for new item access 8944 Offer to Twin Maiden Husks for new item access 8945 Offer to Twin Maiden Husks for new item access 8946 Offer to Twin Maiden Husks for new item access 8947 Offer to Twin Maiden Husks for new item access 8948 Offer to Twin Maiden Husks for new item access 8949 8950 8951 Offer to Twin Maiden Husks for new item access 8952 Offer to Twin Maiden Husks for new item access 8953 Offer to Twin Maiden Husks for new item access 8954 Offer to Twin Maiden Husks for new item access 8955 Offer to Twin Maiden Husks for new item access 8956 Offer to Twin Maiden Husks for new item access 8957 Offer to Twin Maiden Husks for new item access 8958 Offer to Twin Maiden Husks for new item access 8959 Offer to Twin Maiden Husks for new item access 8960 Offer to Twin Maiden Husks for new item access 8961 Offer to Twin Maiden Husks for new item access 8962 Offer to Twin Maiden Husks for new item access 8963 Offer to Twin Maiden Husks for new item access 8964 Offer to Twin Maiden Husks for new item access 8965 Offer to Twin Maiden Husks for new item access 8966 8967 8968 8969 8970 Grants choice of affinity upgrade to weapon 8971 Grants choice of affinity upgrade to weapon 8972 Grants choice of affinity upgrade to weapon 8973 Grants choice of affinity upgrade to weapon 8974 Grants choice of affinity upgrade to weapon 8975 Snapped intricate needle of unalloyed gold 8976 Repaired intricate needle of unalloyed gold 8977 Golden prosthesis used by the one-armed Valkyrie 8978 A piece of paper given by Sage Gowry Examine using 8979 Said to tremble when close to Deathroot 8980 Dagger received from Fia, Deathbed Companion 9000 A bow 9001 A formal bow 9002 A stiff bow 9003 9004 A reverential bow 9005 9006 9007 Wave hand 9008 9009 A tough fist gesture 9010 9011 9012 9013 9014 9015 9016 9017 9018 9019 9020 Raise morale 9021 9022 Pledge on one's sword 9023 A threatening gesture 9024 Inspire fellow warriors 9025 The Carian oath 9026 9027 A gleeful leap 9028 9029 9030 9031 Slump to the floor 9032 9033 9034 Rest on the floor 9035 9036 9037 9038 9039 9040 A dismissive gesture 9041 9042 A prayer borne of despair 9043 9044 9045 9046 9047 9048 9049 9050 9100 Information about sites of grace Examine using 9101 Information about sorceries and incantations Examine using 9102 Information about bows Examine using 9103 Information about crouching Examine using 9104 Information about stance-breaking Examine using 9105 Information about Stakes of Marika Examine using 9106 Information about guard counters Examine using 9107 Information about the map Examine using 9108 Information about Guidance of Grace Examine using 9109 Information about horseback riding Examine using 9110 Information about death Examine using 9111 Information about summoning spirits Examine using 9112 Information about guarding Examine using 9113 Information about item crafting Examine using 9114 9115 Information about Flask of Wondrous Physick Examine using 9116 Information about adding skills Examine using 9117 Information about birdseye telescopes Examine using 9118 Information about spiritspring jumping Examine using 9119 Information about vanquishing enemy groups Examine using 9120 Information about Teardrop Scarabs Examine using 9121 Information about summoning other players Examine using 9122 Information about cooperative multiplayer Examine using 9123 Information about competitive multiplayer Examine using 9124 Information about invasion multiplayer Examine using 9125 Information about hunter multiplayer Examine using 9126 Information about the summoning pools Examine using 9127 Information about Monument Icon Examine using 9128 Information about requesting help from hunters Examine using 9129 Information about skills Examine using 9130 Information about fast travel to sites of grace Examine using 9131 Information about strengthening armaments Examine using 9132 Information about the Roundtable Hold Examine using 9133 9134 Information about materials Examine using 9135 Information about containers Examine using 9136 Information about adding affinities to armaments Examine using 9137 Information about pouches Examine using 9138 Information about dodging Examine using 9139 9140 Information about wielding armaments Examine using 9141 Information about Great Runes Examine using 9142 Information about the Cave of Knowledge Examine using 9143 9144 9145 9146 9147 9148 9149 9150 Information about duels. Examine using 9151 Information about group combat. Examine using 9152 Information about player combat using spirit ashes. Examine using 9153 About the effigy of Marika at the Roundtable Hold. Examine using 9195 Information about multiplayer Examine using 9196 9197 9198 9199 9200 Letter concerning traces of silvery slime found 9201 Letter concerning traces of silvery slime found 9202 9203 9204 9205 9206 9207 9208 9209 9300 Expands crafting repertoire 9301 Expands crafting repertoire 9302 Expands crafting repertoire 9303 Expands crafting repertoire 9304 Fugitive warrior recipe. Adds craft able items 9305 Expands crafting repertoire 9306 Expands crafting repertoire 9307 Expands crafting repertoire 9308 Expands crafting repertoire 9309 Expands crafting repertoire 9310 Expands crafting repertoire 9311 Expands crafting repertoire 9312 Expands crafting repertoire 9313 Expands crafting repertoire 9314 9315 9316 9317 9318 9319 9320 Expands crafting repertoire 9321 Expands crafting repertoire 9322 Expands crafting repertoire 9323 Expands crafting repertoire 9324 Expands crafting repertoire 9325 Expands crafting repertoire 9326 Expands crafting repertoire 9327 Expands crafting repertoire 9328 Expands crafting repertoire 9329 Expands crafting repertoire 9330 Expands crafting repertoire 9331 Expands crafting repertoire 9332 9333 9334 9335 9336 9337 9338 9339 9340 Expands crafting repertoire 9341 Expands crafting repertoire 9342 Expands crafting repertoire 9343 Expands crafting repertoire 9344 Expands crafting repertoire 9345 Expands crafting repertoire 9346 Expands crafting repertoire 9347 Expands crafting repertoire 9348 Expands crafting repertoire 9360 Expands crafting repertoire 9361 Expands crafting repertoire 9362 Expands crafting repertoire 9363 Expands crafting repertoire 9364 Expands crafting repertoire 9365 Expands crafting repertoire 9380 Expands crafting repertoire 9381 Expands crafting repertoire 9382 Expands crafting repertoire 9383 Expands crafting repertoire 9384 Expands crafting repertoire 9385 Expands crafting repertoire 9386 Expands crafting repertoire 9387 Expands crafting repertoire 9388 Expands crafting repertoire 9389 Expands crafting repertoire 9390 Expands crafting repertoire 9391 Expands crafting repertoire 9392 Expands crafting repertoire 9393 Expands crafting repertoire 9394 9395 9396 9397 9398 9399 9400 Expands crafting repertoire 9401 Expands crafting repertoire 9402 Expands crafting repertoire 9403 Expands crafting repertoire 9420 Expands crafting repertoire 9421 Expands crafting repertoire 9422 Expands crafting repertoire 9423 Expands crafting repertoire 9440 Expands crafting repertoire 9441 Expands crafting repertoire 9500 Container required for crafting cracked pot items 9501 Container required for crafting ritual pot items 9502 9503 9504 9505 9506 9507 9508 9509 9510 Container required for crafting perfume items 10000 Shard of filthy glass. Worthless rubbish. 10001 10002 10003 10004 10005 10006 10007 10008 10009 10010 Increases Sacred Flask's number of uses 10011 10012 10013 10014 10015 10016 10017 10018 10019 10020 Improves Sacred Flask's potency 10021 10022 10023 10024 10025 10026 10027 10028 10029 10030 Increases memory slots 10031 10032 10033 10034 10035 10036 10037 10038 10039 10040 Increases talisman equip slots 10060 Gain power of the dragon at the Dragon Communion altar 10061 10062 10063 10064 10065 10066 10067 10068 10069 10070 Used to duplicate Ashes of War 10071 10072 10073 10074 10075 10076 10077 10078 10079 10080 Used to perfect rebirth 10100 Reinforce armaments up to +3 10101 Reinforce armaments up to +6 10102 Reinforce armaments up to +9 10103 Reinforce armaments up to +12 10104 Reinforce armaments up to +15 10105 Reinforce armaments up to +18 10106 Reinforce armaments up to +21 10107 Reinforce armaments up to +24 10140 Reinforce armaments to +25 10160 Reinforce special armaments to +1 10161 Reinforce special armaments to +2 10162 Reinforce special armaments to +3 10163 Reinforce special armaments to +4 10164 Reinforce special armaments to +5 10165 Reinforce special armaments to +6 10166 Reinforce special armaments to +7 10167 Reinforce special armaments to +8 10168 Reinforce special armaments to +10 10200 Reinforce special armaments to +9 10900 Strengthen ashes to +1 10901 Strengthen ashes to +2 10902 Strengthen ashes to +3 10903 Strengthen ashes to +4 10904 Strengthen ashes to +5 10905 Strengthen ashes to +6 10906 Strengthen ashes to +7 10907 Strengthen ashes to +8 10908 Strengthen ashes to +9 10909 Strengthen ashes to +10 10910 Strengthen renowned ashes to +1 10911 Strengthen renowned ashes to +2 10912 Strengthen renowned ashes to +3 10913 Strengthen renowned ashes to +4 10914 Strengthen renowned ashes to +5 10915 Strengthen renowned ashes to +6 10916 Strengthen renowned ashes to +7 10917 Strengthen renowned ashes to +8 10918 Strengthen renowned ashes to +9 10919 Strengthen renowned ashes to +10 11000 Temporarily boosts max HP in mixed physick 11001 Temporarily boosts stamina in mixed physick 11002 Restores half of total HP in mixed physick 11003 Restores half of total HP in mixed physick 11004 Restores half of total FP in mixed physick 11005 Restores half of total FP in mixed physick 11006 Boosts resistance and heals status in mixed physick 11007 Restores HP when near death in mixed physick 11008 Significantly negates damage in mixed physick 11009 Steadily restores HP for a time in mixed physick 11010 Temporarily boosts stamina recovery speed in mixed physick 11011 Temporarily boosts all damage negation in physick 11012 Temporarily reduces equip load in mixed physick 11013 Makes consecutive attacks grow stronger in mixed physick 11014 Enhances charged attacks for a time in mixed physick 11015 Enhances dodge rolls for a time in mixed physick 11016 Causes concoction to explode in mixed physick 11017 Causes concoction to explode in mixed physick 11018 Temporarily boosts poise in mixed physick 11019 Briefly stop rune loss on death in mixed physick 11020 Converts damage received into HP in mixed physick 11021 Temporarily boosts strength in mixed physick 11022 Temporarily boosts dexterity in mixed physick 11023 Temporarily boosts intelligence in mixed physick 11024 Temporarily boosts faith in mixed physick 11025 Eliminates all FP consumption in mixed physick 11026 Makes attacks more likely to break enemy stances in a mixed physick 11027 Purifies the Lord of Blood's curse in a mixed physick 11028 Temporarily boosts fire attacks in mixed physick 11029 Temporarily boosts magic attacks in mixed physick 11030 Temporarily boosts lightning attacks in mixed physick 11031 Temporarily boosts holy attacks in mixed physick 15000 Material used for crafting items 15001 15002 15003 15004 15005 15006 15007 15008 15009 15010 Material used for crafting items 15011 15012 15013 15014 15015 15016 15017 15018 15019 15020 Material used for crafting items 15021 15022 15023 15024 15025 15026 15027 15028 15029 15030 Material used for crafting items 15031 15032 15033 15034 15035 15036 15037 15038 15039 15040 Material used for crafting items 15041 15042 15043 15044 15045 15046 15047 15048 15049 15050 Material used for crafting items 15051 15052 15053 15054 15055 15056 15057 15058 15059 15060 Material used for crafting items 15061 15062 15063 15064 15065 15066 15067 15068 15069 15070 Material used for crafting items 15071 15072 15073 15074 15075 15076 15077 15078 15079 15080 Material used for crafting items 15081 15082 15083 15084 15085 15086 15087 15088 15089 15090 Material used for crafting items 15091 15092 15093 15094 15095 15096 15097 15098 15099 15100 Material used for crafting items 15101 15102 15103 15104 15105 15106 15107 15108 15109 15110 Material used for crafting items 15111 15112 15113 15114 15115 15116 15117 15118 15119 15120 Material used for crafting items 15121 15122 15123 15124 15125 15126 15127 15128 15129 15130 Material used for crafting items 15131 15132 15133 15134 15135 15136 15137 15138 15139 15140 Material used for crafting items 15141 15142 15143 15144 15145 15146 15147 15148 15149 15150 Material used for crafting items 15151 15152 15153 15154 15155 15156 15157 15158 15159 15160 Material used for crafting items 15310 Material used for crafting items 15340 Material used for crafting items 15341 Material used for crafting items 15390 Material used for crafting items 15391 15392 15393 15394 15395 15396 15397 15398 15399 15400 Material used for crafting items 15401 15402 15403 15404 15405 15406 15407 15408 15409 15410 Material used for crafting items 15411 15412 15413 15414 15415 15416 15417 15418 15419 15420 Material used for crafting items 15421 15422 15423 15424 15425 15426 15427 15428 15429 15430 Material used for crafting items 20650 Material used for crafting items 20651 Material used for crafting items 20652 Material used for crafting items 20653 Material used for crafting items 20654 Material used for crafting items 20655 20656 20657 20658 20659 20660 Material used for crafting items 20680 Material used for crafting items 20681 Material used for crafting items 20682 Material used for crafting items 20683 Material used for crafting items 20684 20685 Material used for crafting items 20686 20687 20688 20689 20690 Material used for crafting items 20691 Material used for crafting items 20710 Material used for crafting items 20711 20712 20713 20714 20715 20716 20717 20718 20719 20720 Material used for crafting items 20721 Material used for crafting items 20722 Material used for crafting items 20723 Material used for crafting items 20740 Material used for crafting items 20741 20742 20743 20744 20745 20746 20747 20748 20749 20750 Material used for crafting items 20751 Material used for crafting items 20752 20753 Material used for crafting items 20754 20755 20756 20757 20758 20759 20760 Material used for crafting items 20761 Material used for crafting items 20762 20763 20764 20765 20766 20767 20768 20769 20770 Material used for crafting items 20771 20772 20773 20774 20775 Material used for crafting items 20776 20777 20778 20779 20780 Material used for crafting items 20795 Material used for crafting items 20796 20797 20798 20799 20800 Material used for crafting items 20801 Material used for crafting items 20802 Material used for crafting items 20803 20804 20805 20806 20807 20808 20809 20810 Material used for crafting items 20811 Material used for crafting items 20812 Material used for crafting items 20813 20814 20815 20816 20817 20818 20819 20820 Material used for crafting items 20821 20822 20823 20824 20825 Material used for crafting items 20826 20827 20828 20829 20830 Material used for crafting items 20831 Material used for crafting items 20832 20833 20834 20835 20836 20837 20838 20839 20840 Material used for crafting items 20841 Material used for crafting items 20842 Material used for crafting items 20843 20844 20845 Material used for crafting items 20846 20847 20848 20849 20850 Material used for crafting items 20851 20852 Material used for crafting items 20853 20854 20855 Material used for crafting items 200000 Summons spirit of Black Knife Tiche 200001 Summons spirit of Black Knife Tiche 200002 Summons spirit of Black Knife Tiche 200003 Summons spirit of Black Knife Tiche 200004 Summons spirit of Black Knife Tiche 200005 Summons spirit of Black Knife Tiche 200006 Summons spirit of Black Knife Tiche 200007 Summons spirit of Black Knife Tiche 200008 Summons spirit of Black Knife Tiche 200009 Summons spirit of Black Knife Tiche 200010 Summons spirit of Black Knife Tiche 201000 Summons spirit of Banished Knight Oleg 201001 Summons spirit of Banished Knight Oleg 201002 Summons spirit of Banished Knight Oleg 201003 Summons spirit of Banished Knight Oleg 201004 Summons spirit of Banished Knight Oleg 201005 Summons spirit of Banished Knight Oleg 201006 Summons spirit of Banished Knight Oleg 201007 Summons spirit of Banished Knight Oleg 201008 Summons spirit of Banished Knight Oleg 201009 Summons spirit of Banished Knight Oleg 201010 Summons spirit of Banished Knight Oleg 202000 Summons spirit of Banished Knight Engvall 202001 Summons spirit of Banished Knight Engvall 202002 Summons spirit of Banished Knight Engvall 202003 Summons spirit of Banished Knight Engvall 202004 Summons spirit of Banished Knight Engvall 202005 Summons spirit of Banished Knight Engvall 202006 Summons spirit of Banished Knight Engvall 202007 Summons spirit of Banished Knight Engvall 202008 Summons spirit of Banished Knight Engvall 202009 Summons spirit of Banished Knight Engvall 202010 Summons spirit of Banished Knight Engvall 203000 Summons two fanged imp spirits 203001 Summons two fanged imp spirits 203002 Summons two fanged imp spirits 203003 Summons two fanged imp spirits 203004 Summons two fanged imp spirits 203005 Summons two fanged imp spirits 203006 Summons two fanged imp spirits 203007 Summons two fanged imp spirits 203008 Summons two fanged imp spirits 203009 Summons two fanged imp spirits 203010 Summons two fanged imp spirits 204000 Summons spirit of Latenna the Albinauric 204001 Summons spirit of Latenna the Albinauric 204002 Summons spirit of Latenna the Albinauric 204003 Summons spirit of Latenna the Albinauric 204004 Summons spirit of Latenna the Albinauric 204005 Summons spirit of Latenna the Albinauric 204006 Summons spirit of Latenna the Albinauric 204007 Summons spirit of Latenna the Albinauric 204008 Summons spirit of Latenna the Albinauric 204009 Summons spirit of Latenna the Albinauric 204010 Summons spirit of Latenna the Albinauric 205000 Summons nomad spirit 205001 Summons nomad spirit 205002 Summons nomad spirit 205003 Summons nomad spirit 205004 Summons nomad spirit 205005 Summons nomad spirit 205006 Summons nomad spirit 205007 Summons nomad spirit 205008 Summons nomad spirit 205009 Summons nomad spirit 205010 Summons nomad spirit 206000 Summons nightmaiden & swordstress spirits 206001 Summons nightmaiden & swordstress spirits 206002 Summons nightmaiden & swordstress spirits 206003 Summons nightmaiden & swordstress spirits 206004 Summons nightmaiden & swordstress spirits 206005 Summons nightmaiden & swordstress spirits 206006 Summons nightmaiden & swordstress spirits 206007 Summons nightmaiden & swordstress spirits 206008 Summons nightmaiden & swordstress spirits 206009 Summons nightmaiden & swordstress spirits 206010 Summons nightmaiden & swordstress spirits 207000 Summons mimic tear spirit 207001 Summons mimic tear spirit 207002 Summons mimic tear spirit 207003 Summons mimic tear spirit 207004 Summons mimic tear spirit 207005 Summons mimic tear spirit 207006 Summons mimic tear spirit 207007 Summons mimic tear spirit 207008 Summons mimic tear spirit 207009 Summons mimic tear spirit 207010 Summons mimic tear spirit 208000 Summons Crystalian spirit 208001 Summons Crystalian spirit 208002 Summons Crystalian spirit 208003 Summons Crystalian spirit 208004 Summons Crystalian spirit 208005 Summons Crystalian spirit 208006 Summons Crystalian spirit 208007 Summons Crystalian spirit 208008 Summons Crystalian spirit 208009 Summons Crystalian spirit 208010 Summons Crystalian spirit 209000 Summons ancestral follower spirit 209001 Summons ancestral follower spirit 209002 Summons ancestral follower spirit 209003 Summons ancestral follower spirit 209004 Summons ancestral follower spirit 209005 Summons ancestral follower spirit 209006 Summons ancestral follower spirit 209007 Summons ancestral follower spirit 209008 Summons ancestral follower spirit 209009 Summons ancestral follower spirit 209010 Summons ancestral follower spirit 210000 Summons winged misbegotten spirit 210001 Summons winged misbegotten spirit 210002 Summons winged misbegotten spirit 210003 Summons winged misbegotten spirit 210004 Summons winged misbegotten spirit 210005 Summons winged misbegotten spirit 210006 Summons winged misbegotten spirit 210007 Summons winged misbegotten spirit 210008 Summons winged misbegotten spirit 210009 Summons winged misbegotten spirit 210010 Summons winged misbegotten spirit 211000 Summons two Albinauric spirits 211001 Summons two Albinauric spirits 211002 Summons two Albinauric spirits 211003 Summons two Albinauric spirits 211004 Summons two Albinauric spirits 211005 Summons two Albinauric spirits 211006 Summons two Albinauric spirits 211007 Summons two Albinauric spirits 211008 Summons two Albinauric spirits 211009 Summons two Albinauric spirits 211010 Summons two Albinauric spirits 212000 Summons two skeletal militiaman spirits 212001 Summons two skeletal militiaman spirits 212002 Summons two skeletal militiaman spirits 212003 Summons two skeletal militiaman spirits 212004 Summons two skeletal militiaman spirits 212005 Summons two skeletal militiaman spirits 212006 Summons two skeletal militiaman spirits 212007 Summons two skeletal militiaman spirits 212008 Summons two skeletal militiaman spirits 212009 Summons two skeletal militiaman spirits 212010 Summons two skeletal militiaman spirits 213000 Summons skeletal bandit spirit 213001 Summons skeletal bandit spirit 213002 Summons skeletal bandit spirit 213003 Summons skeletal bandit spirit 213004 Summons skeletal bandit spirit 213005 Summons skeletal bandit spirit 213006 Summons skeletal bandit spirit 213007 Summons skeletal bandit spirit 213008 Summons skeletal bandit spirit 213009 Summons skeletal bandit spirit 213010 Summons skeletal bandit spirit 214000 Summons four Oracle Envoy spirits 214001 Summons four Oracle Envoy spirits 214002 Summons four Oracle Envoy spirits 214003 Summons four Oracle Envoy spirits 214004 Summons four Oracle Envoy spirits 214005 Summons four Oracle Envoy spirits 214006 Summons four Oracle Envoy spirits 214007 Summons four Oracle Envoy spirits 214008 Summons four Oracle Envoy spirits 214009 Summons four Oracle Envoy spirits 214010 Summons four Oracle Envoy spirits 215000 Summons four putrid corpse spirits 215001 Summons four putrid corpse spirits 215002 Summons four putrid corpse spirits 215003 Summons four putrid corpse spirits 215004 Summons four putrid corpse spirits 215005 Summons four putrid corpse spirits 215006 Summons four putrid corpse spirits 215007 Summons four putrid corpse spirits 215008 Summons four putrid corpse spirits 215009 Summons four putrid corpse spirits 215010 Summons four putrid corpse spirits 216000 Summons spirit of Depraved Perfumer Carmaan 216001 Summons spirit of Depraved Perfumer Carmaan 216002 Summons spirit of Depraved Perfumer Carmaan 216003 Summons spirit of Depraved Perfumer Carmaan 216004 Summons spirit of Depraved Perfumer Carmaan 216005 Summons spirit of Depraved Perfumer Carmaan 216006 Summons spirit of Depraved Perfumer Carmaan 216007 Summons spirit of Depraved Perfumer Carmaan 216008 Summons spirit of Depraved Perfumer Carmaan 216009 Summons spirit of Depraved Perfumer Carmaan 216010 Summons spirit of Depraved Perfumer Carmaan 217000 Summons spirit of Perfumer Tricia 217001 Summons spirit of Perfumer Tricia 217002 Summons spirit of Perfumer Tricia 217003 Summons spirit of Perfumer Tricia 217004 Summons spirit of Perfumer Tricia 217005 Summons spirit of Perfumer Tricia 217006 Summons spirit of Perfumer Tricia 217007 Summons spirit of Perfumer Tricia 217008 Summons spirit of Perfumer Tricia 217009 Summons spirit of Perfumer Tricia 217010 Summons spirit of Perfumer Tricia 218000 Summons glintstone sorcerer spirit 218001 Summons glintstone sorcerer spirit 218002 Summons glintstone sorcerer spirit 218003 Summons glintstone sorcerer spirit 218004 Summons glintstone sorcerer spirit 218005 Summons glintstone sorcerer spirit 218006 Summons glintstone sorcerer spirit 218007 Summons glintstone sorcerer spirit 218008 Summons glintstone sorcerer spirit 218009 Summons glintstone sorcerer spirit 218010 Summons glintstone sorcerer spirit 219000 Summons Twinsage sorcerer spirit 219001 Summons Twinsage sorcerer spirit 219002 Summons Twinsage sorcerer spirit 219003 Summons Twinsage sorcerer spirit 219004 Summons Twinsage sorcerer spirit 219005 Summons Twinsage sorcerer spirit 219006 Summons Twinsage sorcerer spirit 219007 Summons Twinsage sorcerer spirit 219008 Summons Twinsage sorcerer spirit 219009 Summons Twinsage sorcerer spirit 219010 Summons Twinsage sorcerer spirit 220000 Summons page spirit 220001 Summons page spirit 220002 Summons page spirit 220003 Summons page spirit 220004 Summons page spirit 220005 Summons page spirit 220006 Summons page spirit 220007 Summons page spirit 220008 Summons page spirit 220009 Summons page spirit 220010 Summons page spirit 221000 Summons spirit of Battlemage Hugues 221001 Summons spirit of Battlemage Hugues 221002 Summons spirit of Battlemage Hugues 221003 Summons spirit of Battlemage Hugues 221004 Summons spirit of Battlemage Hugues 221005 Summons spirit of Battlemage Hugues 221006 Summons spirit of Battlemage Hugues 221007 Summons spirit of Battlemage Hugues 221008 Summons spirit of Battlemage Hugues 221009 Summons spirit of Battlemage Hugues 221010 Summons spirit of Battlemage Hugues 222000 Summons two clayman spirits 222001 Summons two clayman spirits 222002 Summons two clayman spirits 222003 Summons two clayman spirits 222004 Summons two clayman spirits 222005 Summons two clayman spirits 222006 Summons two clayman spirits 222007 Summons two clayman spirits 222008 Summons two clayman spirits 222009 Summons two clayman spirits 222010 Summons two clayman spirits 223000 Summons spirit of Cleanrot Knight Finlay 223001 Summons spirit of Cleanrot Knight Finlay 223002 Summons spirit of Cleanrot Knight Finlay 223003 Summons spirit of Cleanrot Knight Finlay 223004 Summons spirit of Cleanrot Knight Finlay 223005 Summons spirit of Cleanrot Knight Finlay 223006 Summons spirit of Cleanrot Knight Finlay 223007 Summons spirit of Cleanrot Knight Finlay 223008 Summons spirit of Cleanrot Knight Finlay 223009 Summons spirit of Cleanrot Knight Finlay 223010 Summons spirit of Cleanrot Knight Finlay 224000 Summons Kindred of Rot spirit 224001 Summons Kindred of Rot spirit 224002 Summons Kindred of Rot spirit 224003 Summons Kindred of Rot spirit 224004 Summons Kindred of Rot spirit 224005 Summons Kindred of Rot spirit 224006 Summons Kindred of Rot spirit 224007 Summons Kindred of Rot spirit 224008 Summons Kindred of Rot spirit 224009 Summons Kindred of Rot spirit 224010 Summons Kindred of Rot spirit 225000 Summons two marionette soldier spirits 225001 Summons two marionette soldier spirits 225002 Summons two marionette soldier spirits 225003 Summons two marionette soldier spirits 225004 Summons two marionette soldier spirits 225005 Summons two marionette soldier spirits 225006 Summons two marionette soldier spirits 225007 Summons two marionette soldier spirits 225008 Summons two marionette soldier spirits 225009 Summons two marionette soldier spirits 225010 Summons two marionette soldier spirits 226000 Summons two avionette soldier spirits 226001 Summons two avionette soldier spirits 226002 Summons two avionette soldier spirits 226003 Summons two avionette soldier spirits 226004 Summons two avionette soldier spirits 226005 Summons two avionette soldier spirits 226006 Summons two avionette soldier spirits 226007 Summons two avionette soldier spirits 226008 Summons two avionette soldier spirits 226009 Summons two avionette soldier spirits 226010 Summons two avionette soldier spirits 227000 Summons Fire Monk spirit 227001 Summons Fire Monk spirit 227002 Summons Fire Monk spirit 227003 Summons Fire Monk spirit 227004 Summons Fire Monk spirit 227005 Summons Fire Monk spirit 227006 Summons Fire Monk spirit 227007 Summons Fire Monk spirit 227008 Summons Fire Monk spirit 227009 Summons Fire Monk spirit 227010 Summons Fire Monk spirit 228000 Summons spirit of Blackflame Monk Amon 228001 Summons spirit of Blackflame Monk Amon 228002 Summons spirit of Blackflame Monk Amon 228003 Summons spirit of Blackflame Monk Amon 228004 Summons spirit of Blackflame Monk Amon 228005 Summons spirit of Blackflame Monk Amon 228006 Summons spirit of Blackflame Monk Amon 228007 Summons spirit of Blackflame Monk Amon 228008 Summons spirit of Blackflame Monk Amon 228009 Summons spirit of Blackflame Monk Amon 228010 Summons spirit of Blackflame Monk Amon 229000 Summons man-serpent spirit 229001 Summons man-serpent spirit 229002 Summons man-serpent spirit 229003 Summons man-serpent spirit 229004 Summons man-serpent spirit 229005 Summons man-serpent spirit 229006 Summons man-serpent spirit 229007 Summons man-serpent spirit 229008 Summons man-serpent spirit 229009 Summons man-serpent spirit 229010 Summons man-serpent spirit 230000 Summons two Azula beastman spirits 230001 Summons two Azula beastman spirits 230002 Summons two Azula beastman spirits 230003 Summons two Azula beastman spirits 230004 Summons two Azula beastman spirits 230005 Summons two Azula beastman spirits 230006 Summons two Azula beastman spirits 230007 Summons two Azula beastman spirits 230008 Summons two Azula beastman spirits 230009 Summons two Azula beastman spirits 230010 Summons two Azula beastman spirits 231000 Summons Kaiden sellsword spirit 231001 Summons Kaiden sellsword spirit 231002 Summons Kaiden sellsword spirit 231003 Summons Kaiden sellsword spirit 231004 Summons Kaiden sellsword spirit 231005 Summons Kaiden sellsword spirit 231006 Summons Kaiden sellsword spirit 231007 Summons Kaiden sellsword spirit 231008 Summons Kaiden sellsword spirit 231009 Summons Kaiden sellsword spirit 231010 Summons Kaiden sellsword spirit 232000 Summons three lone wolf spirits 232001 Summons three lone wolf spirits 232002 Summons three lone wolf spirits 232003 Summons three lone wolf spirits 232004 Summons three lone wolf spirits 232005 Summons three lone wolf spirits 232006 Summons three lone wolf spirits 232007 Summons three lone wolf spirits 232008 Summons three lone wolf spirits 232009 Summons three lone wolf spirits 232010 Summons three lone wolf spirits 233000 Summons three giant rat spirits 233001 Summons three giant rat spirits 233002 Summons three giant rat spirits 233003 Summons three giant rat spirits 233004 Summons three giant rat spirits 233005 Summons four giant rat spirits 233006 Summons four giant rat spirits 233007 Summons four giant rat spirits 233008 Summons four giant rat spirits 233009 Summons four giant rat spirits 233010 Summons five giant rat spirits 234000 Summons five demi-human spirits 234001 Summons five demi-human spirits 234002 Summons five demi-human spirits 234003 Summons five demi-human spirits 234004 Summons five demi-human spirits 234005 Summons five demi-human spirits 234006 Summons five demi-human spirits 234007 Summons five demi-human spirits 234008 Summons five demi-human spirits 234009 Summons five demi-human spirits 234010 Summons five demi-human spirits 235000 Summons rotten stray spirit 235001 Summons rotten stray spirit 235002 Summons rotten stray spirit 235003 Summons rotten stray spirit 235004 Summons rotten stray spirit 235005 Summons rotten stray spirit 235006 Summons rotten stray spirit 235007 Summons rotten stray spirit 235008 Summons rotten stray spirit 235009 Summons rotten stray spirit 235010 Summons rotten stray spirit 236000 Summons spirit jellyfish 236001 Summons spirit jellyfish 236002 Summons spirit jellyfish 236003 Summons spirit jellyfish 236004 Summons spirit jellyfish 236005 Summons spirit jellyfish 236006 Summons spirit jellyfish 236007 Summons spirit jellyfish 236008 Summons spirit jellyfish 236009 Summons spirit jellyfish 236010 Summons spirit jellyfish 237000 Summons warhawk spirit 237001 Summons warhawk spirit 237002 Summons warhawk spirit 237003 Summons warhawk spirit 237004 Summons warhawk spirit 237005 Summons warhawk spirit 237006 Summons warhawk spirit 237007 Summons warhawk spirit 237008 Summons warhawk spirit 237009 Summons warhawk spirit 237010 Summons warhawk spirit 238000 Summons spirit of Stormhawk Deenh 238001 Summons spirit of Stormhawk Deenh 238002 Summons spirit of Stormhawk Deenh 238003 Summons spirit of Stormhawk Deenh 238004 Summons spirit of Stormhawk Deenh 238005 Summons spirit of Stormhawk Deenh 238006 Summons spirit of Stormhawk Deenh 238007 Summons spirit of Stormhawk Deenh 238008 Summons spirit of Stormhawk Deenh 238009 Summons spirit of Stormhawk Deenh 238010 Summons spirit of Stormhawk Deenh 239000 Summons spirit of Bloodhound Knight Floh 239001 Summons spirit of Bloodhound Knight Floh 239002 Summons spirit of Bloodhound Knight Floh 239003 Summons spirit of Bloodhound Knight Floh 239004 Summons spirit of Bloodhound Knight Floh 239005 Summons spirit of Bloodhound Knight Floh 239006 Summons spirit of Bloodhound Knight Floh 239007 Summons spirit of Bloodhound Knight Floh 239008 Summons spirit of Bloodhound Knight Floh 239009 Summons spirit of Bloodhound Knight Floh 239010 Summons spirit of Bloodhound Knight Floh 240000 Summons five wandering noble spirits 240001 Summons five wandering noble spirits 240002 Summons five wandering noble spirits 240003 Summons five wandering noble spirits 240004 Summons five wandering noble spirits 240005 Summons five wandering noble spirits 240006 Summons five wandering noble spirits 240007 Summons five wandering noble spirits 240008 Summons five wandering noble spirits 240009 Summons five wandering noble spirits 240010 Summons five wandering noble spirits 241000 Summons noble sorcerer spirit 241001 Summons noble sorcerer spirit 241002 Summons noble sorcerer spirit 241003 Summons noble sorcerer spirit 241004 Summons noble sorcerer spirit 241005 Summons noble sorcerer spirit 241006 Summons noble sorcerer spirit 241007 Summons noble sorcerer spirit 241008 Summons noble sorcerer spirit 241009 Summons noble sorcerer spirit 241010 Summons noble sorcerer spirit 242000 Summons three vulgar militia spirits 242001 Summons three vulgar militia spirits 242002 Summons three vulgar militia spirits 242003 Summons three vulgar militia spirits 242004 Summons three vulgar militia spirits 242005 Summons three vulgar militia spirits 242006 Summons three vulgar militia spirits 242007 Summons three vulgar militia spirits 242008 Summons three vulgar militia spirits 242009 Summons three vulgar militia spirits 242010 Summons three vulgar militia spirits 243000 Summons mad pumpkin head spirit 243001 Summons mad pumpkin head spirit 243002 Summons mad pumpkin head spirit 243003 Summons mad pumpkin head spirit 243004 Summons mad pumpkin head spirit 243005 Summons mad pumpkin head spirit 243006 Summons mad pumpkin head spirit 243007 Summons mad pumpkin head spirit 243008 Summons mad pumpkin head spirit 243009 Summons mad pumpkin head spirit 243010 Summons mad pumpkin head spirit 244000 Summons three land squirt spirits 244001 Summons three land squirt spirits 244002 Summons three land squirt spirits 244003 Summons three land squirt spirits 244004 Summons three land squirt spirits 244005 Summons three land squirt spirits 244006 Summons three land squirt spirits 244007 Summons three land squirt spirits 244008 Summons three land squirt spirits 244009 Summons three land squirt spirits 244010 Summons three land squirt spirits 245000 Summons five miranda sprout spirits 245001 Summons five miranda sprout spirits 245002 Summons five miranda sprout spirits 245003 Summons five miranda sprout spirits 245004 Summons five miranda sprout spirits 245005 Summons five miranda sprout spirits 245006 Summons five miranda sprout spirits 245007 Summons five miranda sprout spirits 245008 Summons five miranda sprout spirits 245009 Summons five miranda sprout spirits 245010 Summons five miranda sprout spirits 246000 Summons three little living jar spirits 246001 Summons three little living jar spirits 246002 Summons three little living jar spirits 246003 Summons three little living jar spirits 246004 Summons three little living jar spirits 246005 Summons three little living jar spirits 246006 Summons three little living jar spirits 246007 Summons three little living jar spirits 246008 Summons three little living jar spirits 246009 Summons three little living jar spirits 246010 Summons three little living jar spirits 247000 Summons spirit of Omenkiller Rollo 247001 Summons spirit of Omenkiller Rollo 247002 Summons spirit of Omenkiller Rollo 247003 Summons spirit of Omenkiller Rollo 247004 Summons spirit of Omenkiller Rollo 247005 Summons spirit of Omenkiller Rollo 247006 Summons spirit of Omenkiller Rollo 247007 Summons spirit of Omenkiller Rollo 247008 Summons spirit of Omenkiller Rollo 247009 Summons spirit of Omenkiller Rollo 247010 Summons spirit of Omenkiller Rollo 248000 Summons five greatshield soldier spirits 248001 Summons five greatshield soldier spirits 248002 Summons five greatshield soldier spirits 248003 Summons five greatshield soldier spirits 248004 Summons five greatshield soldier spirits 248005 Summons five greatshield soldier spirits 248006 Summons five greatshield soldier spirits 248007 Summons five greatshield soldier spirits 248008 Summons five greatshield soldier spirits 248009 Summons five greatshield soldier spirits 248010 Summons five greatshield soldier spirits 249000 Summons three archer spirits 249001 Summons three archer spirits 249002 Summons three archer spirits 249003 Summons three archer spirits 249004 Summons three archer spirits 249005 Summons three archer spirits 249006 Summons three archer spirits 249007 Summons three archer spirits 249008 Summons three archer spirits 249009 Summons three archer spirits 249010 Summons three archer spirits 250000 Summons two Godrick soldier spirits 250001 Summons two Godrick soldier spirits 250002 Summons two Godrick soldier spirits 250003 Summons two Godrick soldier spirits 250004 Summons two Godrick soldier spirits 250005 Summons two Godrick soldier spirits 250006 Summons two Godrick soldier spirits 250007 Summons two Godrick soldier spirits 250008 Summons two Godrick soldier spirits 250009 Summons two Godrick soldier spirits 250010 Summons two Godrick soldier spirits 251000 Summons three Raya Lucaria soldier spirits 251001 Summons three Raya Lucaria soldier spirits 251002 Summons three Raya Lucaria soldier spirits 251003 Summons three Raya Lucaria soldier spirits 251004 Summons three Raya Lucaria soldier spirits 251005 Summons three Raya Lucaria soldier spirits 251006 Summons three Raya Lucaria soldier spirits 251007 Summons three Raya Lucaria soldier spirits 251008 Summons three Raya Lucaria soldier spirits 251009 Summons three Raya Lucaria soldier spirits 251010 Summons three Raya Lucaria soldier spirits 252000 Summons two Leyndell soldier spirits 252001 Summons two Leyndell soldier spirits 252002 Summons two Leyndell soldier spirits 252003 Summons two Leyndell soldier spirits 252004 Summons two Leyndell soldier spirits 252005 Summons two Leyndell soldier spirits 252006 Summons two Leyndell soldier spirits 252007 Summons two Leyndell soldier spirits 252008 Summons two Leyndell soldier spirits 252009 Summons two Leyndell soldier spirits 252010 Summons two Leyndell soldier spirits 253000 Summons two Radahn soldier spirits 253001 Summons two Radahn soldier spirits 253002 Summons two Radahn soldier spirits 253003 Summons two Radahn soldier spirits 253004 Summons two Radahn soldier spirits 253005 Summons two Radahn soldier spirits 253006 Summons two Radahn soldier spirits 253007 Summons two Radahn soldier spirits 253008 Summons two Radahn soldier spirits 253009 Summons two Radahn soldier spirits 253010 Summons two Radahn soldier spirits 254000 Summons five mausoleum soldier spirits 254001 Summons five mausoleum soldier spirits 254002 Summons five mausoleum soldier spirits 254003 Summons five mausoleum soldier spirits 254004 Summons five mausoleum soldier spirits 254005 Summons five mausoleum soldier spirits 254006 Summons five mausoleum soldier spirits 254007 Summons five mausoleum soldier spirits 254008 Summons five mausoleum soldier spirits 254009 Summons five mausoleum soldier spirits 254010 Summons five mausoleum soldier spirits 255000 Summons four Haligtree soldier spirits 255001 Summons four Haligtree soldier spirits 255002 Summons four Haligtree soldier spirits 255003 Summons four Haligtree soldier spirits 255004 Summons four Haligtree soldier spirits 255005 Summons four Haligtree soldier spirits 255006 Summons four Haligtree soldier spirits 255007 Summons four Haligtree soldier spirits 255008 Summons four Haligtree soldier spirits 255009 Summons four Haligtree soldier spirits 255010 Summons four Haligtree soldier spirits 256000 Summons spirit of Ancient Dragon Knight Kristoff 256001 Summons spirit of Ancient Dragon Knight Kristoff 256002 Summons spirit of Ancient Dragon Knight Kristoff 256003 Summons spirit of Ancient Dragon Knight Kristoff 256004 Summons spirit of Ancient Dragon Knight Kristoff 256005 Summons spirit of Ancient Dragon Knight Kristoff 256006 Summons spirit of Ancient Dragon Knight Kristoff 256007 Summons spirit of Ancient Dragon Knight Kristoff 256008 Summons spirit of Ancient Dragon Knight Kristoff 256009 Summons spirit of Ancient Dragon Knight Kristoff 256010 Summons spirit of Ancient Dragon Knight Kristoff 257000 Summons spirit of Redmane Knight Ogha 257001 Summons spirit of Redmane Knight Ogha 257002 Summons spirit of Redmane Knight Ogha 257003 Summons spirit of Redmane Knight Ogha 257004 Summons spirit of Redmane Knight Ogha 257005 Summons spirit of Redmane Knight Ogha 257006 Summons spirit of Redmane Knight Ogha 257007 Summons spirit of Redmane Knight Ogha 257008 Summons spirit of Redmane Knight Ogha 257009 Summons spirit of Redmane Knight Ogha 257010 Summons spirit of Redmane Knight Ogha 258000 Summons spirit of Lhutel the Headless 258001 Summons spirit of Lhutel the Headless 258002 Summons spirit of Lhutel the Headless 258003 Summons spirit of Lhutel the Headless 258004 Summons spirit of Lhutel the Headless 258005 Summons spirit of Lhutel the Headless 258006 Summons spirit of Lhutel the Headless 258007 Summons spirit of Lhutel the Headless 258008 Summons spirit of Lhutel the Headless 258009 Summons spirit of Lhutel the Headless 258010 Summons spirit of Lhutel the Headless 259000 Summons spirit of Nepheli Loux 259001 Summons spirit of Nepheli Loux 259002 Summons spirit of Nepheli Loux 259003 Summons spirit of Nepheli Loux 259004 Summons spirit of Nepheli Loux 259005 Summons spirit of Nepheli Loux 259006 Summons spirit of Nepheli Loux 259007 Summons spirit of Nepheli Loux 259008 Summons spirit of Nepheli Loux 259009 Summons spirit of Nepheli Loux 259010 Summons spirit of Nepheli Loux 260000 Summons spirit of the Dung Eater 260001 Summons spirit of the Dung Eater 260002 Summons spirit of the Dung Eater 260003 Summons spirit of the Dung Eater 260004 Summons spirit of the Dung Eater 260005 Summons spirit of the Dung Eater 260006 Summons spirit of the Dung Eater 260007 Summons spirit of the Dung Eater 260008 Summons spirit of the Dung Eater 260009 Summons spirit of the Dung Eater 260010 Summons spirit of the Dung Eater 261000 Summons spirit of Finger Maiden Therolina 261001 Summons spirit of Finger Maiden Therolina 261002 Summons spirit of Finger Maiden Therolina 261003 Summons spirit of Finger Maiden Therolina 261004 Summons spirit of Finger Maiden Therolina 261005 Summons spirit of Finger Maiden Therolina 261006 Summons spirit of Finger Maiden Therolina 261007 Summons spirit of Finger Maiden Therolina 261008 Summons spirit of Finger Maiden Therolina 261009 Summons spirit of Finger Maiden Therolina 261010 Summons spirit of Finger Maiden Therolina 262000 Summons spirit of Dolores the Sleeping Arrow 262001 Summons spirit of Dolores the Sleeping Arrow 262002 Summons spirit of Dolores the Sleeping Arrow 262003 Summons spirit of Dolores the Sleeping Arrow 262004 Summons spirit of Dolores the Sleeping Arrow 262005 Summons spirit of Dolores the Sleeping Arrow 262006 Summons spirit of Dolores the Sleeping Arrow 262007 Summons spirit of Dolores the Sleeping Arrow 262008 Summons spirit of Dolores the Sleeping Arrow 262009 Summons spirit of Dolores the Sleeping Arrow 262010 Summons spirit of Dolores the Sleeping Arrow 263000 Summons Jarwight spirit 263001 Summons Jarwight spirit 263002 Summons Jarwight spirit 263003 Summons Jarwight spirit 263004 Summons Jarwight spirit 263005 Summons Jarwight spirit 263006 Summons Jarwight spirit 263007 Summons Jarwight spirit 263008 Summons Jarwight spirit 263009 Summons Jarwight spirit 263010 Summons Jarwight spirit 9999001 9999002 9999003 9999004 9999005 9999006 9999007 9999008 9999009 9999010 9999011 9999012 9999013 9999014 9999015 9999016 9999017 9999018 9999019 9999020 9999021 9999022 9999023 9999024 9999025 9999026 9999027 9999028 9999029 9999030 9999031 9999032 9999033 9999034 9999035 9999036 9999037 9999038 9999039 9999040 9999041 9999042 9999043 9999044 9999045 9999046 9999047 9999048 9999049 9999050 9999051 9999052 9999053 9999054 9999055 9999056 9999057 9999058 9999059 9999060 9999061 9999062 9999063 9999064 9999065 9999066 9999067 9999068 9999069 9999070 9999071 9999072 9999073 9999074 9999075 9999076 9999077 9999078 9999079 9999080 9999081 9999082 9999083 9999084 9999085 9999086 9999087 9999088 9999089 9999090 9999091 9999092 9999093 9999094 9999095 9999096 9999097 9999098 9999099 ---------------------------------------------------------------------------------------------------- // GoodsInfo2.fmg \\ 1760 Found near the remains of fallen ruins 11000 Temporarily raises max HP 11001 Temporarily raises max stamina 11002 Restores half of max HP 11003 Restores half of max HP 11004 Restores half of max FP 11005 Restores half of max FP 11006 Heals status and raises resistance 11007 Restores HP when near death 11008 Significantly negates damage received 11009 Steadily restores HP for a time 11010 Temporarily boosts stamina recovery speed 11011 Temporarily boosts all damage negation 11012 Temporarily reduces equip load 11013 Temporarily boosts successive attack power 11014 Temporarily boosts charged attack power 11015 Temporarily increases rolling efficiency 11016 Causes an explosion 11017 Causes an explosion 11018 Temporarily boosts poise 11019 Temporarily stops rune loss on death 11020 Converts damage received into HP 11021 Temporarily boosts strength 11022 Temporarily boosts dexterity 11023 Temporarily boosts intelligence 11024 Temporarily boosts faith 11025 Eliminates all FP consumption 11026 Temporarily makes stance break easier 11027 Purifies the curse of the Lord of Blood 11028 Temporarily boosts fire attacks 11029 Temporarily boosts magic attacks 11030 Temporarily boosts lightning attacks 11031 Temporarily boosts holy attacks 15000 Found by hunting herbivorous beasts 15001 15002 15003 15004 15005 15006 15007 15008 15009 15010 Found by hunting herbivorous beasts 15011 15012 15013 15014 15015 15016 15017 15018 15019 15020 Found by hunting carnivorous beasts 15021 15022 15023 15024 15025 15026 15027 15028 15029 15030 Found by hunting carnivorous beasts 15031 15032 15033 15034 15035 15036 15037 15038 15039 15040 Found by hunting carnivorous beasts 15041 15042 15043 15044 15045 15046 15047 15048 15049 15050 Found by hunting herbivorous beasts 15051 15052 15053 15054 15055 15056 15057 15058 15059 15060 Found by hunting birds 15061 15062 15063 15064 15065 15066 15067 15068 15069 15070 Sometimes found by hunting birds 15071 15072 15073 15074 15075 15076 15077 15078 15079 15080 Found by hunting birds 15081 15082 15083 15084 15085 15086 15087 15088 15089 15090 Found by hunting turtles 15091 15092 15093 15094 15095 15096 15097 15098 15099 15100 Found by hunting Those Who Live in Death 15101 15102 15103 15104 15105 15106 15107 15108 15109 15110 Found by hunting large dragonflies 15111 15112 15113 15114 15115 15116 15117 15118 15119 15120 Found by hunting owls 15121 15122 15123 15124 15125 15126 15127 15128 15129 15130 Found by hunting large crabs 15131 15132 15133 15134 15135 15136 15137 15138 15139 15140 Found by hunting land octopuses 15141 15142 15143 15144 15145 15146 15147 15148 15149 15150 Found by killing miranda flowers 15151 15152 15153 15154 15155 15156 15157 15158 15159 15160 Found by hunting bloodless creatures 15310 Often hidden in woods and thickets 15340 Found by hunting beasts 15341 Found by hunting particularly large beasts 15390 Found along roadways everywhere 15391 15392 15393 15394 15395 15396 15397 15398 15399 15400 Often carried by demi-humans 15401 15402 15403 15404 15405 15406 15407 15408 15409 15410 Found by killing living jars 15411 15412 15413 15414 15415 15416 15417 15418 15419 15420 Found by killing Albinaurics 15421 15422 15423 15424 15425 15426 15427 15428 15429 15430 Found by killing stormhawks 20650 Blooms in toxic terrain 20651 Exceedingly rare to find 20652 Blooms in lightning-struck lands 20653 Exceedingly rare to find 20654 Blooms in graveyards 20655 20656 20657 20658 20659 20660 Blooms in rotten lands 20680 Found throughout the Lands Between 20681 Blooms on the Altus Plateau 20682 Blooms on the Mountaintops of the Giants 20683 Found near Minor Erdtrees 20684 20685 Found near Minor Erdtrees 20686 20687 20688 20689 20690 Found in thickets and elsewhere 20691 Exceedingly rare to find 20710 Found in and around the Eternal City 20711 20712 20713 20714 20715 20716 20717 20718 20719 20720 Easily found everywhere in the Lands Between 20721 Easily found near the Erdtree 20722 Found in frigid highlands 20723 Blooms in blood-soaked soil 20740 Grown in lands afflicted by frenzy 20741 20742 20743 20744 20745 20746 20747 20748 20749 20750 Widely found in Liurnia Lake 20751 Widely found in cold regions 20752 20753 Exceedingly rare to find 20754 20755 20756 20757 20758 20759 20760 Thrives in damp thickets and elsewhere 20761 Found in and around the Eternal City 20762 20763 20764 20765 20766 20767 20768 20769 20770 Grows in rotten lands 20771 20772 20773 20774 20775 Secreted from the roots of the Greattree. Can also be found near trees on the surface. 20776 20777 20778 20779 20780 Widely found in crystal tunnels 20795 Found near the remains of fallen ruins, but rarely 20796 20797 20798 20799 20800 Exceedingly rare to find 20801 Found in the Swamp of Aeonia 20802 Found near wildfires and elsewhere 20803 20804 20805 20806 20807 20808 20809 20810 Found near cold waters untouched by sunlight 20811 Found near waters close to Minor Erdtrees 20812 Widely found in Liurnia Lake 20813 20814 20815 20816 20817 20818 20819 20820 Found near churches and similar 20821 20822 20823 20824 20825 Found in and around the Eternal City 20826 20827 20828 20829 20830 Often hidden in woods and thickets 20831 Found in the land of the new dynasty 20832 20833 20834 20835 20836 20837 20838 20839 20840 Gives off pale light in dark caves 20841 Gives off pale light in dark caves 20842 Gives off pale light in dark caves 20843 20844 20845 Found in lands afflicted by frenzy 20846 20847 20848 20849 20850 Found on Mt. Gelmir 20851 20852 Found near Ainsel River and other places where giant ants live 20853 20854 20855 Found in lands once beset by ancient dragons 200000 Black Knife Tiche 200001 Black Knife Tiche 200002 Black Knife Tiche 200003 Black Knife Tiche 200004 Black Knife Tiche 200005 Black Knife Tiche 200006 Black Knife Tiche 200007 Black Knife Tiche 200008 Black Knife Tiche 200009 Black Knife Tiche 200010 Black Knife Tiche 201000 Banished Knight Oleg 201001 Banished Knight Oleg 201002 Banished Knight Oleg 201003 Banished Knight Oleg 201004 Banished Knight Oleg 201005 Banished Knight Oleg 201006 Banished Knight Oleg 201007 Banished Knight Oleg 201008 Banished Knight Oleg 201009 Banished Knight Oleg 201010 Banished Knight Oleg 202000 Banished Knight Engvall 202001 Banished Knight Engvall 202002 Banished Knight Engvall 202003 Banished Knight Engvall 202004 Banished Knight Engvall 202005 Banished Knight Engvall 202006 Banished Knight Engvall 202007 Banished Knight Engvall 202008 Banished Knight Engvall 202009 Banished Knight Engvall 202010 Banished Knight Engvall 203000 Fanged Imps 203001 Fanged Imps 203002 Fanged Imps 203003 Fanged Imps 203004 Fanged Imps 203005 Fanged Imps 203006 Fanged Imps 203007 Fanged Imps 203008 Fanged Imps 203009 Fanged Imps 203010 Fanged Imps 204000 Latenna the Albinauric 204001 Latenna the Albinauric 204002 Latenna the Albinauric 204003 Latenna the Albinauric 204004 Latenna the Albinauric 204005 Latenna the Albinauric 204006 Latenna the Albinauric 204007 Latenna the Albinauric 204008 Latenna the Albinauric 204009 Latenna the Albinauric 204010 Latenna the Albinauric 205000 Nomad 205001 Nomad 205002 Nomad 205003 Nomad 205004 Nomad 205005 Nomad 205006 Nomad 205007 Nomad 205008 Nomad 205009 Nomad 205010 Nomad 206000 Nightmaiden & Swordstress 206001 Nightmaiden & Swordstress 206002 Nightmaiden & Swordstress 206003 Nightmaiden & Swordstress 206004 Nightmaiden & Swordstress 206005 Nightmaiden & Swordstress 206006 Nightmaiden & Swordstress 206007 Nightmaiden & Swordstress 206008 Nightmaiden & Swordstress 206009 Nightmaiden & Swordstress 206010 Nightmaiden & Swordstress 207000 Mimic Tear 207001 Mimic Tear 207002 Mimic Tear 207003 Mimic Tear 207004 Mimic Tear 207005 Mimic Tear 207006 Mimic Tear 207007 Mimic Tear 207008 Mimic Tear 207009 Mimic Tear 207010 Mimic Tear 208000 Crystalian 208001 Crystalian 208002 Crystalian 208003 Crystalian 208004 Crystalian 208005 Crystalian 208006 Crystalian 208007 Crystalian 208008 Crystalian 208009 Crystalian 208010 Crystalian 209000 Ancestral Follower 209001 Ancestral Follower 209002 Ancestral Follower 209003 Ancestral Follower 209004 Ancestral Follower 209005 Ancestral Follower 209006 Ancestral Follower 209007 Ancestral Follower 209008 Ancestral Follower 209009 Ancestral Follower 209010 Ancestral Follower 210000 Winged Misbegotten 210001 Winged Misbegotten 210002 Winged Misbegotten 210003 Winged Misbegotten 210004 Winged Misbegotten 210005 Winged Misbegotten 210006 Winged Misbegotten 210007 Winged Misbegotten 210008 Winged Misbegotten 210009 Winged Misbegotten 210010 Winged Misbegotten 211000 Albinaurics 211001 Albinaurics 211002 Albinaurics 211003 Albinaurics 211004 Albinaurics 211005 Albinaurics 211006 Albinaurics 211007 Albinaurics 211008 Albinaurics 211009 Albinaurics 211010 Albinaurics 212000 Skeletal Militiamen 212001 Skeletal Militiamen 212002 Skeletal Militiamen 212003 Skeletal Militiamen 212004 Skeletal Militiamen 212005 Skeletal Militiamen 212006 Skeletal Militiamen 212007 Skeletal Militiamen 212008 Skeletal Militiamen 212009 Skeletal Militiamen 212010 Skeletal Militiamen 213000 Skeletal Bandit 213001 Skeletal Bandit 213002 Skeletal Bandit 213003 Skeletal Bandit 213004 Skeletal Bandit 213005 Skeletal Bandit 213006 Skeletal Bandit 213007 Skeletal Bandit 213008 Skeletal Bandit 213009 Skeletal Bandit 213010 Skeletal Bandit 214000 Oracle Envoy 214001 Oracle Envoy 214002 Oracle Envoy 214003 Oracle Envoy 214004 Oracle Envoy 214005 Oracle Envoy 214006 Oracle Envoy 214007 Oracle Envoy 214008 Oracle Envoy 214009 Oracle Envoy 214010 Oracle Envoy 215000 Putrid Corpses 215001 Putrid Corpses 215002 Putrid Corpses 215003 Putrid Corpses 215004 Putrid Corpses 215005 Putrid Corpses 215006 Putrid Corpses 215007 Putrid Corpses 215008 Putrid Corpses 215009 Putrid Corpses 215010 Putrid Corpses 216000 Depraved Perfumer Carmaan 216001 Depraved Perfumer Carmaan 216002 Depraved Perfumer Carmaan 216003 Depraved Perfumer Carmaan 216004 Depraved Perfumer Carmaan 216005 Depraved Perfumer Carmaan 216006 Depraved Perfumer Carmaan 216007 Depraved Perfumer Carmaan 216008 Depraved Perfumer Carmaan 216009 Depraved Perfumer Carmaan 216010 Depraved Perfumer Carmaan 217000 Perfumer Tricia 217001 Perfumer Tricia 217002 Perfumer Tricia 217003 Perfumer Tricia 217004 Perfumer Tricia 217005 Perfumer Tricia 217006 Perfumer Tricia 217007 Perfumer Tricia 217008 Perfumer Tricia 217009 Perfumer Tricia 217010 Perfumer Tricia 218000 Glintstone Sorcerer 218001 Glintstone Sorcerer 218002 Glintstone Sorcerer 218003 Glintstone Sorcerer 218004 Glintstone Sorcerer 218005 Glintstone Sorcerer 218006 Glintstone Sorcerer 218007 Glintstone Sorcerer 218008 Glintstone Sorcerer 218009 Glintstone Sorcerer 218010 Glintstone Sorcerer 219000 Twinsage Sorcerer 219001 Twinsage Sorcerer 219002 Twinsage Sorcerer 219003 Twinsage Sorcerer 219004 Twinsage Sorcerer 219005 Twinsage Sorcerer 219006 Twinsage Sorcerer 219007 Twinsage Sorcerer 219008 Twinsage Sorcerer 219009 Twinsage Sorcerer 219010 Twinsage Sorcerer 220000 Page 220001 Page 220002 Page 220003 Page 220004 Page 220005 Page 220006 Page 220007 Page 220008 Page 220009 Page 220010 Page 221000 Battlemage Hugues 221001 Battlemage Hugues 221002 Battlemage Hugues 221003 Battlemage Hugues 221004 Battlemage Hugues 221005 Battlemage Hugues 221006 Battlemage Hugues 221007 Battlemage Hugues 221008 Battlemage Hugues 221009 Battlemage Hugues 221010 Battlemage Hugues 222000 Claymen 222001 Claymen 222002 Claymen 222003 Claymen 222004 Claymen 222005 Claymen 222006 Claymen 222007 Claymen 222008 Claymen 222009 Claymen 222010 Claymen 223000 Cleanrot Knight Finlay 223001 Cleanrot Knight Finlay 223002 Cleanrot Knight Finlay 223003 Cleanrot Knight Finlay 223004 Cleanrot Knight Finlay 223005 Cleanrot Knight Finlay 223006 Cleanrot Knight Finlay 223007 Cleanrot Knight Finlay 223008 Cleanrot Knight Finlay 223009 Cleanrot Knight Finlay 223010 Cleanrot Knight Finlay 224000 Kindred of Rot 224001 Kindred of Rot 224002 Kindred of Rot 224003 Kindred of Rot 224004 Kindred of Rot 224005 Kindred of Rot 224006 Kindred of Rot 224007 Kindred of Rot 224008 Kindred of Rot 224009 Kindred of Rot 224010 Kindred of Rot 225000 Marionette Soldiers 225001 Marionette Soldiers 225002 Marionette Soldiers 225003 Marionette Soldiers 225004 Marionette Soldiers 225005 Marionette Soldiers 225006 Marionette Soldiers 225007 Marionette Soldiers 225008 Marionette Soldiers 225009 Marionette Soldiers 225010 Marionette Soldiers 226000 Avionette Soldiers 226001 Avionette Soldiers 226002 Avionette Soldiers 226003 Avionette Soldiers 226004 Avionette Soldiers 226005 Avionette Soldiers 226006 Avionette Soldiers 226007 Avionette Soldiers 226008 Avionette Soldiers 226009 Avionette Soldiers 226010 Avionette Soldiers 227000 Fire Monk 227001 Fire Monk 227002 Fire Monk 227003 Fire Monk 227004 Fire Monk 227005 Fire Monk 227006 Fire Monk 227007 Fire Monk 227008 Fire Monk 227009 Fire Monk 227010 Fire Monk 228000 Blackflame Monk Amon 228001 Blackflame Monk Amon 228002 Blackflame Monk Amon 228003 Blackflame Monk Amon 228004 Blackflame Monk Amon 228005 Blackflame Monk Amon 228006 Blackflame Monk Amon 228007 Blackflame Monk Amon 228008 Blackflame Monk Amon 228009 Blackflame Monk Amon 228010 Blackflame Monk Amon 229000 Man-Serpent 229001 Man-Serpent 229002 Man-Serpent 229003 Man-Serpent 229004 Man-Serpent 229005 Man-Serpent 229006 Man-Serpent 229007 Man-Serpent 229008 Man-Serpent 229009 Man-Serpent 229010 Man-Serpent 230000 Azula Beastmen 230001 Azula Beastmen 230002 Azula Beastmen 230003 Azula Beastmen 230004 Azula Beastmen 230005 Azula Beastmen 230006 Azula Beastmen 230007 Azula Beastmen 230008 Azula Beastmen 230009 Azula Beastmen 230010 Azula Beastmen 231000 Kaiden Mercenary 231001 Kaiden Mercenary 231002 Kaiden Mercenary 231003 Kaiden Mercenary 231004 Kaiden Mercenary 231005 Kaiden Mercenary 231006 Kaiden Mercenary 231007 Kaiden Mercenary 231008 Kaiden Mercenary 231009 Kaiden Mercenary 231010 Kaiden Mercenary 232000 Lone Wolves 232001 Lone Wolves 232002 Lone Wolves 232003 Lone Wolves 232004 Lone Wolves 232005 Lone Wolves 232006 Lone Wolves 232007 Lone Wolves 232008 Lone Wolves 232009 Lone Wolves 232010 Lone Wolves 233000 Giant Rats 233001 Giant Rats 233002 Giant Rats 233003 Giant Rats 233004 Giant Rats 233005 Giant Rats 233006 Giant Rats 233007 Giant Rats 233008 Giant Rats 233009 Giant Rats 233010 Giant Rats 234000 Demi-Humans 234001 Demi-Humans 234002 Demi-Humans 234003 Demi-Humans 234004 Demi-Humans 234005 Demi-Humans 234006 Demi-Humans 234007 Demi-Humans 234008 Demi-Humans 234009 Demi-Humans 234010 Demi-Humans 235000 Rotten Stray 235001 Rotten Stray 235002 Rotten Stray 235003 Rotten Stray 235004 Rotten Stray 235005 Rotten Stray 235006 Rotten Stray 235007 Rotten Stray 235008 Rotten Stray 235009 Rotten Stray 235010 Rotten Stray 236000 Spirit Jellyfish 236001 Spirit Jellyfish 236002 Spirit Jellyfish 236003 Spirit Jellyfish 236004 Spirit Jellyfish 236005 Spirit Jellyfish 236006 Spirit Jellyfish 236007 Spirit Jellyfish 236008 Spirit Jellyfish 236009 Spirit Jellyfish 236010 Spirit Jellyfish 237000 Warhawk 237001 Warhawk 237002 Warhawk 237003 Warhawk 237004 Warhawk 237005 Warhawk 237006 Warhawk 237007 Warhawk 237008 Warhawk 237009 Warhawk 237010 Warhawk 238000 Stormhawk Deenh 238001 Stormhawk Deenh 238002 Stormhawk Deenh 238003 Stormhawk Deenh 238004 Stormhawk Deenh 238005 Stormhawk Deenh 238006 Stormhawk Deenh 238007 Stormhawk Deenh 238008 Stormhawk Deenh 238009 Stormhawk Deenh 238010 Stormhawk Deenh 239000 Bloodhound Knight Floh 239001 Bloodhound Knight Floh 239002 Bloodhound Knight Floh 239003 Bloodhound Knight Floh 239004 Bloodhound Knight Floh 239005 Bloodhound Knight Floh 239006 Bloodhound Knight Floh 239007 Bloodhound Knight Floh 239008 Bloodhound Knight Floh 239009 Bloodhound Knight Floh 239010 Bloodhound Knight Floh 240000 Wandering Nobles 240001 Wandering Nobles 240002 Wandering Nobles 240003 Wandering Nobles 240004 Wandering Nobles 240005 Wandering Nobles 240006 Wandering Nobles 240007 Wandering Nobles 240008 Wandering Nobles 240009 Wandering Nobles 240010 Wandering Nobles 241000 Noble Sorcerer 241001 Noble Sorcerer 241002 Noble Sorcerer 241003 Noble Sorcerer 241004 Noble Sorcerer 241005 Noble Sorcerer 241006 Noble Sorcerer 241007 Noble Sorcerer 241008 Noble Sorcerer 241009 Noble Sorcerer 241010 Noble Sorcerer 242000 Vulgar Militia 242001 Vulgar Militia 242002 Vulgar Militia 242003 Vulgar Militia 242004 Vulgar Militia 242005 Vulgar Militia 242006 Vulgar Militia 242007 Vulgar Militia 242008 Vulgar Militia 242009 Vulgar Militia 242010 Vulgar Militia 243000 Mad Pumpkin Head 243001 Mad Pumpkin Head 243002 Mad Pumpkin Head 243003 Mad Pumpkin Head 243004 Mad Pumpkin Head 243005 Mad Pumpkin Head 243006 Mad Pumpkin Head 243007 Mad Pumpkin Head 243008 Mad Pumpkin Head 243009 Mad Pumpkin Head 243010 Mad Pumpkin Head 244000 Land Squirts 244001 Land Squirts 244002 Land Squirts 244003 Land Squirts 244004 Land Squirts 244005 Land Squirts 244006 Land Squirts 244007 Land Squirts 244008 Land Squirts 244009 Land Squirts 244010 Land Squirts 245000 Miranda Sprouts 245001 Miranda Sprouts 245002 Miranda Sprouts 245003 Miranda Sprouts 245004 Miranda Sprouts 245005 Miranda Sprouts 245006 Miranda Sprouts 245007 Miranda Sprouts 245008 Miranda Sprouts 245009 Miranda Sprouts 245010 Miranda Sprouts 246000 Soldjars of Fortune 246001 Soldjars of Fortune 246002 Soldjars of Fortune 246003 Soldjars of Fortune 246004 Soldjars of Fortune 246005 Soldjars of Fortune 246006 Soldjars of Fortune 246007 Soldjars of Fortune 246008 Soldjars of Fortune 246009 Soldjars of Fortune 246010 Soldjars of Fortune 247000 Omenkiller Rollo 247001 Omenkiller Rollo 247002 Omenkiller Rollo 247003 Omenkiller Rollo 247004 Omenkiller Rollo 247005 Omenkiller Rollo 247006 Omenkiller Rollo 247007 Omenkiller Rollo 247008 Omenkiller Rollo 247009 Omenkiller Rollo 247010 Omenkiller Rollo 248000 Greatshield Soldiers 248001 Greatshield Soldiers 248002 Greatshield Soldiers 248003 Greatshield Soldiers 248004 Greatshield Soldiers 248005 Greatshield Soldiers 248006 Greatshield Soldiers 248007 Greatshield Soldiers 248008 Greatshield Soldiers 248009 Greatshield Soldiers 248010 Greatshield Soldiers 249000 Archers 249001 Archers 249002 Archers 249003 Archers 249004 Archers 249005 Archers 249006 Archers 249007 Archers 249008 Archers 249009 Archers 249010 Archers 250000 Godrick Soldiers 250001 Godrick Soldiers 250002 Godrick Soldiers 250003 Godrick Soldiers 250004 Godrick Soldiers 250005 Godrick Soldiers 250006 Godrick Soldiers 250007 Godrick Soldiers 250008 Godrick Soldiers 250009 Godrick Soldiers 250010 Godrick Soldiers 251000 Raya Lucaria Soldiers 251001 Raya Lucaria Soldiers 251002 Raya Lucaria Soldiers 251003 Raya Lucaria Soldiers 251004 Raya Lucaria Soldiers 251005 Raya Lucaria Soldiers 251006 Raya Lucaria Soldiers 251007 Raya Lucaria Soldiers 251008 Raya Lucaria Soldiers 251009 Raya Lucaria Soldiers 251010 Raya Lucaria Soldiers 252000 Leyndell Soldiers 252001 Leyndell Soldiers 252002 Leyndell Soldiers 252003 Leyndell Soldiers 252004 Leyndell Soldiers 252005 Leyndell Soldiers 252006 Leyndell Soldiers 252007 Leyndell Soldiers 252008 Leyndell Soldiers 252009 Leyndell Soldiers 252010 Leyndell Soldiers 253000 Radahn Soldiers 253001 Radahn Soldiers 253002 Radahn Soldiers 253003 Radahn Soldiers 253004 Radahn Soldiers 253005 Radahn Soldiers 253006 Radahn Soldiers 253007 Radahn Soldiers 253008 Radahn Soldiers 253009 Radahn Soldiers 253010 Radahn Soldiers 254000 Mausoleum Soldiers 254001 Mausoleum Soldiers 254002 Mausoleum Soldiers 254003 Mausoleum Soldiers 254004 Mausoleum Soldiers 254005 Mausoleum Soldiers 254006 Mausoleum Soldiers 254007 Mausoleum Soldiers 254008 Mausoleum Soldiers 254009 Mausoleum Soldiers 254010 Mausoleum Soldiers 255000 Haligtree Soldiers 255001 Haligtree Soldiers 255002 Haligtree Soldiers 255003 Haligtree Soldiers 255004 Haligtree Soldiers 255005 Haligtree Soldiers 255006 Haligtree Soldiers 255007 Haligtree Soldiers 255008 Haligtree Soldiers 255009 Haligtree Soldiers 255010 Haligtree Soldiers 256000 Ancient Dragon Knight Kristoff 256001 Ancient Dragon Knight Kristoff 256002 Ancient Dragon Knight Kristoff 256003 Ancient Dragon Knight Kristoff 256004 Ancient Dragon Knight Kristoff 256005 Ancient Dragon Knight Kristoff 256006 Ancient Dragon Knight Kristoff 256007 Ancient Dragon Knight Kristoff 256008 Ancient Dragon Knight Kristoff 256009 Ancient Dragon Knight Kristoff 256010 Ancient Dragon Knight Kristoff 257000 Redmane Knight Ogha 257001 Redmane Knight Ogha 257002 Redmane Knight Ogha 257003 Redmane Knight Ogha 257004 Redmane Knight Ogha 257005 Redmane Knight Ogha 257006 Redmane Knight Ogha 257007 Redmane Knight Ogha 257008 Redmane Knight Ogha 257009 Redmane Knight Ogha 257010 Redmane Knight Ogha 258000 Lhutel the Headless 258001 Lhutel the Headless 258002 Lhutel the Headless 258003 Lhutel the Headless 258004 Lhutel the Headless 258005 Lhutel the Headless 258006 Lhutel the Headless 258007 Lhutel the Headless 258008 Lhutel the Headless 258009 Lhutel the Headless 258010 Lhutel the Headless 259000 Nepheli Loux 259001 Nepheli Loux 259002 Nepheli Loux 259003 Nepheli Loux 259004 Nepheli Loux 259005 Nepheli Loux 259006 Nepheli Loux 259007 Nepheli Loux 259008 Nepheli Loux 259009 Nepheli Loux 259010 Nepheli Loux 260000 Dung Eater 260001 Dung Eater 260002 Dung Eater 260003 Dung Eater 260004 Dung Eater 260005 Dung Eater 260006 Dung Eater 260007 Dung Eater 260008 Dung Eater 260009 Dung Eater 260010 Dung Eater 261000 Finger Maiden Therolina 261001 Finger Maiden Therolina 261002 Finger Maiden Therolina 261003 Finger Maiden Therolina 261004 Finger Maiden Therolina 261005 Finger Maiden Therolina 261006 Finger Maiden Therolina 261007 Finger Maiden Therolina 261008 Finger Maiden Therolina 261009 Finger Maiden Therolina 261010 Finger Maiden Therolina 262000 Dolores the Sleeping Arrow 262001 Dolores the Sleeping Arrow 262002 Dolores the Sleeping Arrow 262003 Dolores the Sleeping Arrow 262004 Dolores the Sleeping Arrow 262005 Dolores the Sleeping Arrow 262006 Dolores the Sleeping Arrow 262007 Dolores the Sleeping Arrow 262008 Dolores the Sleeping Arrow 262009 Dolores the Sleeping Arrow 262010 Dolores the Sleeping Arrow 263000 Jarwight 263001 Jarwight 263002 Jarwight 263003 Jarwight 263004 Jarwight 263005 Jarwight 263006 Jarwight 263007 Jarwight 263008 Jarwight 263009 Jarwight 263010 Jarwight ---------------------------------------------------------------------------------------------------- // GoodsName.fmg \\ 10 [ERROR] 11 [ERROR] 12 [ERROR] 13 [ERROR] 14 [ERROR] 15 [ERROR] 16 [ERROR] 17 18 19 20 [ERROR] 21 [ERROR] 22 [ERROR] 23 [ERROR] 24 [ERROR] 25 [ERROR] 26 [ERROR] 27 [ERROR] 28 [ERROR] 29 [ERROR] 30 [ERROR] 31 [ERROR] 32 33 34 35 [ERROR] 36 37 38 39 40 [ERROR] 41 [ERROR] 42 [ERROR] 43 [ERROR] 44 [ERROR] 60 [ERROR] 61 [ERROR] 62 [ERROR] 63 [ERROR] 64 [ERROR] 65 [ERROR] 66 [ERROR] 67 [ERROR] 68 [ERROR] 69 [ERROR] 70 [ERROR] 71 [ERROR] 72 [ERROR] 73 [ERROR] 74 [ERROR] 75 [ERROR] 76 [ERROR] 77 [ERROR] 78 [ERROR] 79 [ERROR] 90 [ERROR] 91 [ERROR] 92 [ERROR] 93 [ERROR] 94 [ERROR] 95 96 97 98 [ERROR] 99 [ERROR] 100 Tarnished's Furled Finger 101 Duelist's Furled Finger 102 Bloody Finger 103 Finger Severer 104 White Cipher Ring 105 Blue Cipher Ring 106 Tarnished's Wizened Finger 107 Phantom Bloody Finger 108 Taunter's Tongue 109 Small Golden Effigy 110 Small Red Effigy 111 Festering Bloody Finger 112 Recusant Finger 113 Phantom Bloody Finger 114 Phantom Recusant Finger 115 Memory of Grace 130 Spectral Steed Whistle 131 132 133 134 135 Phantom Great Rune 150 Furlcalling Finger Remedy 170 Tarnished's Furled Finger 171 Duelist's Furled Finger 172 Bloody Finger 173 174 White Cipher Ring 175 Blue Cipher Ring 176 177 178 Taunter's Tongue 179 Small Golden Effigy 180 Small Red Effigy 181 Spectral Steed Whistle 182 Furlcalling Finger Remedy 183 Festering Bloody Finger 184 Recusant Finger 185 186 187 188 189 190 Rune Arc 191 Godrick's Great Rune 192 Radahn's Great Rune 193 Morgott's Great Rune 194 Rykard's Great Rune 195 Mohg's Great Rune 196 Malenia's Great Rune 197 198 199 200 Flask of Crimson Tears 201 Flask of Crimson Tears 202 Flask of Crimson Tears +1 203 Flask of Crimson Tears +1 204 Flask of Crimson Tears +2 205 Flask of Crimson Tears +2 206 Flask of Crimson Tears +3 207 Flask of Crimson Tears +3 208 Flask of Crimson Tears +4 209 Flask of Crimson Tears +4 210 Flask of Crimson Tears +5 211 Flask of Crimson Tears +5 212 Flask of Crimson Tears +6 213 Flask of Crimson Tears +6 214 Flask of Crimson Tears +7 215 Flask of Crimson Tears +7 216 217 218 219 220 Flask of Cerulean Tears 221 Flask of Cerulean Tears 222 Flask of Cerulean Tears +1 223 Flask of Cerulean Tears +1 224 Flask of Cerulean Tears +2 225 Flask of Cerulean Tears +2 226 Flask of Cerulean Tears +3 227 Flask of Cerulean Tears +3 228 Flask of Cerulean Tears +4 229 Flask of Cerulean Tears +4 230 Flask of Cerulean Tears +5 231 Flask of Cerulean Tears +5 232 Flask of Cerulean Tears +6 233 Flask of Cerulean Tears +6 234 Flask of Cerulean Tears +7 235 Flask of Cerulean Tears +7 250 Flask of Wondrous Physick 251 Flask of Wondrous Physick 300 Fire Pot 301 Redmane Fire Pot 302 Giantsflame Fire Pot 320 Lightning Pot 321 Ancient Dragonbolt Pot 322 323 324 325 326 327 328 329 330 Fetid Pot 331 332 333 334 335 336 337 338 339 340 Swarm Pot 341 342 343 344 345 346 347 348 349 350 Holy Water Pot 351 Sacred Order Pot 352 353 354 355 356 357 358 359 360 Freezing Pot 361 362 363 364 365 366 367 368 369 370 Poison Pot 371 372 373 374 375 376 377 378 379 380 Oil Pot 381 382 383 384 385 386 387 388 389 390 Alluring Pot 391 Beastlure Pot 392 393 394 395 396 397 398 399 400 Roped Fire Pot 420 Roped Lightning Pot 421 422 423 424 425 426 427 428 429 430 Roped Fetid Pot 431 432 433 434 435 436 437 438 439 440 Roped Poison Pot 441 442 443 444 445 446 447 448 449 450 Roped Oil Pot 451 452 453 454 455 456 457 458 459 460 Roped Magic Pot 461 462 463 464 465 466 467 468 469 470 Roped Fly Pot 471 472 473 474 475 476 477 478 479 480 [ERROR]Roped Freezing Pot 481 482 483 484 485 486 487 488 489 490 Roped Volcano Pot 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 Roped Holy Water Pot 600 Volcano Pot 601 602 603 604 605 606 607 608 609 610 Albinauric Pot 630 Cursed-Blood Pot 631 632 633 634 635 636 637 638 639 640 Sleep Pot 641 642 643 644 645 646 647 648 649 650 Rancor Pot 651 652 653 654 655 656 657 658 659 660 Magic Pot 661 Academy Magic Pot 662 663 664 665 666 667 668 669 670 Rot Pot 810 Rowa Raisin 811 Sweet Raisin 812 Frozen Raisin 813 814 815 816 817 818 819 820 Boiled Crab 821 822 823 824 825 826 827 828 829 830 Boiled Prawn 900 Neutralizing Boluses 901 902 903 904 905 906 907 908 909 910 Stanching Boluses 911 912 913 914 915 916 917 918 919 920 Thawfrost Boluses 921 922 923 924 925 926 927 928 929 930 Stimulating Boluses 931 932 933 934 935 936 937 938 939 940 Preserving Boluses 941 942 943 944 945 946 947 948 949 950 Rejuvenating Boluses 951 952 953 954 955 956 957 958 959 960 Clarifying Boluses 1000 Flask of Crimson Tears 1001 Flask of Crimson Tears 1002 Flask of Crimson Tears +1 1003 Flask of Crimson Tears +1 1004 Flask of Crimson Tears +2 1005 Flask of Crimson Tears +2 1006 Flask of Crimson Tears +3 1007 Flask of Crimson Tears +3 1008 Flask of Crimson Tears +4 1009 Flask of Crimson Tears +4 1010 Flask of Crimson Tears +5 1011 Flask of Crimson Tears +5 1012 Flask of Crimson Tears +6 1013 Flask of Crimson Tears +6 1014 Flask of Crimson Tears +7 1015 Flask of Crimson Tears +7 1016 Flask of Crimson Tears +8 1017 Flask of Crimson Tears +8 1018 Flask of Crimson Tears +9 1019 Flask of Crimson Tears +9 1020 Flask of Crimson Tears +10 1021 Flask of Crimson Tears +10 1022 Flask of Crimson Tears +11 1023 Flask of Crimson Tears +11 1024 Flask of Crimson Tears +12 1025 Flask of Crimson Tears +12 1050 Flask of Cerulean Tears 1051 Flask of Cerulean Tears 1052 Flask of Cerulean Tears +1 1053 Flask of Cerulean Tears +1 1054 Flask of Cerulean Tears +2 1055 Flask of Cerulean Tears +2 1056 Flask of Cerulean Tears +3 1057 Flask of Cerulean Tears +3 1058 Flask of Cerulean Tears +4 1059 Flask of Cerulean Tears +4 1060 Flask of Cerulean Tears +5 1061 Flask of Cerulean Tears +5 1062 Flask of Cerulean Tears +6 1063 Flask of Cerulean Tears +6 1064 Flask of Cerulean Tears +7 1065 Flask of Cerulean Tears +7 1066 Flask of Cerulean Tears +8 1067 Flask of Cerulean Tears +8 1068 Flask of Cerulean Tears +9 1069 Flask of Cerulean Tears +9 1070 Flask of Cerulean Tears +10 1071 Flask of Cerulean Tears +10 1072 Flask of Cerulean Tears +11 1073 Flask of Cerulean Tears +11 1074 Flask of Cerulean Tears +12 1075 Flask of Cerulean Tears +12 1100 Pickled Turtle Neck 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 Immunizing Cured Meat 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 Invigorating Cured Meat 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 Clarifying Cured Meat 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 Dappled Cured Meat 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 Spellproof Dried Liver 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 Fireproof Dried Liver 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 Lightningproof Dried Liver 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 Holyproof Dried Liver 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 Silver-Pickled Fowl Foot 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 Gold-Pickled Fowl Foot 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 Exalted Flesh 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 [ERROR]Deathsbane Jerky 1235 Raw Meat Dumpling 1236 1237 1238 1239 1240 Shabriri Grape 1290 Starlight Shards 1310 Immunizing White Cured Meat 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 Invigorating White Cured Meat 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 Clarifying White Cured Meat 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 Dappled White Cured Meat 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 [ERROR]Deathsbane White Jerky 1400 Fire Grease 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 Lightning Grease 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 Magic Grease 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 Holy Grease 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 Blood Grease 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 Soporific Grease 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 Poison Grease 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 Freezing Grease 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 Dragonwound Grease 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 Rot Grease 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 Drawstring Fire Grease 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 Drawstring Lightning Grease 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 Drawstring Magic Grease 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 Drawstring Holy Grease 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 Drawstring Blood Grease 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 Drawstring Soporific Grease 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 Drawstring Poison Grease 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 [ERROR]Drawstring Freezing Grease 1590 Drawstring Rot Grease 1690 Shield Grease 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 Throwing Dagger 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 Bone Dart 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 Poisonbone Dart 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 Kukri 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 Crystal Dart 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 Fan Daggers 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 Ruin Fragment 1810 Fetid Flesh 1830 Explosive Stone 1831 Explosive Stone Clump 1832 1833 1834 1835 1836 1837 1838 1839 1840 Poisoned Stone 1841 Poisoned Stone Clump 2020 Rainbow Stone 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Glowstone 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 Telescope 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 Grace Mimic 2070 Lantern 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 Blasphemous Claw 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 Deathroot 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 Soft Cotton 2120 Soap 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 Celestial Dew 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 Margit's Shackle 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 Mohg's Shackle 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 Pureblood Knight's Medal 2190 Miquella's Needle 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 Prattling Pate "Hello" 2201 Prattling Pate "Thank you" 2202 Prattling Pate "Apologies" 2203 Prattling Pate "Wonderful" 2204 Prattling Pate "Please help" 2205 Prattling Pate "My beloved" 2206 Prattling Pate "Let's get to it" 2207 Prattling Pate "You're beautiful" 2290 2900 Golden Rune [1] 2901 Golden Rune [2] 2902 Golden Rune [3] 2903 Golden Rune [4] 2904 Golden Rune [5] 2905 Golden Rune [6] 2906 Golden Rune [7] 2907 Golden Rune [8] 2908 Golden Rune [9] 2909 Golden Rune [10] 2910 Golden Rune [11] 2911 Golden Rune [12] 2912 Golden Rune [13] 2913 Numen's Rune 2914 Hero's Rune [1] 2915 Hero's Rune [2] 2916 Hero's Rune [3] 2917 Hero's Rune [4] 2918 Hero's Rune [5] 2919 Lord's Rune 2950 Remembrance of the Grafted 2951 Remembrance of the Starscourge 2952 Remembrance of the Omen King 2953 Remembrance of the Blasphemous 2954 Remembrance of the Rot Goddess 2955 Remembrance of the Blood Lord 2956 Remembrance of the Black Blade 2957 Remembrance of Hoarah Loux 2958 Remembrance of the Dragonlord 2959 Remembrance of the Full Moon Queen 2960 Remembrance of the Lichdragon 2961 Remembrance of the Fire Giant 2962 Remembrance of the Regal Ancestor 2963 Elden Remembrance 2964 Remembrance of the Naturalborn 2990 Lands Between Rune 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 Ancestral Infant's Head 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 Omen Bairn 3011 Regal Omen Bairn 3012 3013 3014 3015 3016 3017 3018 3019 3020 [ERROR]Miranda's Prayer 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 Cuckoo Glintstone 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 Mimic's Veil 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 Glintstone Scrap 3051 Large Glintstone Scrap 3052 3053 3054 3055 3056 3057 3058 3059 3060 Gravity Stone Fan 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 Gravity Stone Chunk 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 Wraith Calling Bell 3300 [ERROR]Holy Water Grease 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 Warming Stone 3311 Frenzyflame Stone 3312 3313 3314 3315 3316 3317 3318 3319 3320 Scriptstone 3350 Bewitching Branch 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 Baldachin's Blessing 3361 Radiant Baldachin's Blessing 3500 Uplifting Aromatic 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 Spark Aromatic 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 Ironjar Aromatic 3550 Bloodboil Aromatic 3580 Poison Spraymist 3610 Acid Spraymist 4000 Glintstone Pebble 4001 Great Glintstone Shard 4002 4003 4004 4005 4006 4007 4008 4009 4010 Swift Glintstone Shard 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 Glintstone Cometshard 4021 Comet 4022 4023 4024 4025 4026 4027 4028 4029 4030 Shard Spiral 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 Glintstone Stars 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 Star Shower 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 Crystal Barrage 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 Glintstone Arc 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 Cannon of Haima 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 Crystal Burst 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 Shatter Earth 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 Rock Blaster 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 Gavel of Haima 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 Terra Magica 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 Starlight 4200 Comet Azur 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 Founding Rain of Stars 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 Stars of Ruin 4300 Glintblade Phalanx 4301 Carian Phalanx 4302 Greatblade Phalanx 4360 Rennala's Full Moon 4361 Ranni's Dark Moon 4362 4363 4364 4365 4366 4367 4368 4369 4370 Magic Downpour 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 Loretta's Greatbow 4381 Loretta's Mastery 4382 4383 4384 4385 4386 4387 4388 4389 4390 Magic Glintblade 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 Glintstone Icecrag 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 Zamor Ice Storm 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 Freezing Mist 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 Carian Greatsword 4431 Adula's Moonblade 4432 4433 4434 4435 4436 4437 4438 4439 4440 Carian Slicer 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 Carian Piercer 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 Scholar's Armament 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 Scholar's Shield 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 Lucidity 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 Frozen Armament 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 Shattering Crystal 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 Crystal Release 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 Crystal Torrent 4600 Ambush Shard 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 Night Shard 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 Night Comet 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 Thops's Barrier 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 Carian Retaliation 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 Eternal Darkness 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 Unseen Blade 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 Unseen Form 4700 Meteorite 4701 Meteorite of Astel 4702 4703 4704 4705 4706 4707 4708 4709 4710 Rock Sling 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 Gravity Well 4721 Collapsing Stars 4800 Magma Shot 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 Gelmir's Fury 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 Roiling Magma 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 Rykard's Rancor 4900 Briars of Sin 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 Briars of Punishment 5000 Rancorcall 5001 Ancient Death Rancor 5002 5003 5004 5005 5006 5007 5008 5009 5010 Explosive Ghostflame 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Fia's Mist 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 Tibia's Summons 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Death Lightning 5100 Oracle Bubbles 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 Great Oracular Bubble 6000 Catch Flame 6001 O, Flame! 6002 6003 6004 6005 6006 6007 6008 6009 6010 Flame Sling 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 Flame, Fall Upon Them 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 Whirl, O Flame! 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 Flame, Cleanse Me 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Flame, Grant Me Strength 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 Flame, Protect Me 6100 Giantsflame Take Thee 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 Flame of the Fell God 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 Burn, O Flame! 6210 Black Flame 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 Surge, O Flame! 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 Scouring Black Flame 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 Black Flame Ritual 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 Black Flame Blade 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 Black Flame's Protection 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 Noble Presence 6300 Bloodflame Talons 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 Bloodboon 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 Bloodflame Blade 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 Barrier of Gold 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 Protection of the Erdtree 6400 Rejection 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 Wrath of Gold 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 Urgent Heal 6421 Heal 6422 Great Heal 6423 Lord's Heal 6424 Erdtree Heal 6425 6426 6427 6428 6429 6430 Blessing's Boon 6431 Blessing of the Erdtree 6432 6433 6434 6435 6436 6437 6438 6439 6440 Cure Poison 6441 Lord's Aid 6442 6443 6444 6445 6446 6447 6448 6449 6450 Flame Fortification 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 Magic Fortification 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 Lightning Fortification 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 Divine Fortification 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 Lord's Divine Fortification 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 Night Maiden's Mist 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 Assassin's Approach 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 Shadow Bait 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 Darkness 6600 Golden Vow 6700 Discus of Light 6701 Triple Rings of Light 6702 6703 6704 6705 6706 6707 6708 6709 6710 Radagon's Rings of Light 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 Elden Stars 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 Law of Regression 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 Immutable Shield 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 Litany of Proper Death 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 Law of Causality 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 Order's Blade 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 Order Healing 6800 Bestial Sling 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 Stone of Gurranq 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 Beast Claw 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 Gurranq's Beast Claw 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 Bestial Vitality 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 Bestial Constitution 6900 Lightning Spear 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 Ancient Dragons' Lightning Strike 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 Lightning Strike 6921 Frozen Lightning Spear 6922 6923 6924 6925 6926 6927 6928 6929 6930 Honed Bolt 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 Ancient Dragons' Lightning Spear 6941 Fortissax's Lightning Spear 6942 6943 6944 6945 6946 6947 6948 6949 6950 Lansseax's Glaive 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 Electrify Armament 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 Vyke's Dragonbolt 6971 Dragonbolt Blessing 7000 Dragonfire 7001 Agheel's Flame 7002 7003 7004 7005 7006 7007 7008 7009 7010 Magma Breath 7011 Theodorix's Magma 7012 7013 7014 7015 7016 7017 7018 7019 7020 Dragonice 7021 Borealis's Mist 7022 7023 7024 7025 7026 7027 7028 7029 7030 Rotten Breath 7031 Ekzykes's Decay 7032 7033 7034 7035 7036 7037 7038 7039 7040 Glintstone Breath 7041 Smarag's Glintstone Breath 7042 7043 7044 7045 7046 7047 7048 7049 7050 Placidusax's Ruin 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 Dragonclaw 7080 Dragonmaw 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 Greyoll's Roar 7110 7111 7200 Pest Threads 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 Swarm of Flies 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 Poison Mist 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 Poison Armament 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 Scarlet Aeonia 7300 Inescapable Frenzy 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 The Flame of Frenzy 7311 Unendurable Frenzy 7312 7313 7314 7315 7316 7317 7318 7319 7320 Frenzied Burst 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 Howl of Shabriri 7500 Aspects of the Crucible: Tail 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 Aspects of the Crucible: Horns 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 Aspects of the Crucible: Breath 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 Black Blade 7900 Fire's Deadly Sin 7901 7902 7903 Golden Lightning Fortification 8000 Stonesword Key 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 Rusty Key 8102 [ERROR]Lucent Baldachin's Blessing 8103 8104 8105 Dectus Medallion (Left) 8106 Dectus Medallion (Right) 8107 Rold Medallion 8108 8109 Academy Glintstone Key 8110 8111 Carian Inverted Statue 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 Dark Moon Ring 8122 8123 8124 8125 8126 Fingerprint Grape 8127 Letter from Volcano Manor 8128 Tonic of Forgetfulness 8129 Serpent's Amnion 8130 [ERROR]Rya's Necklace 8131 Irina's Letter 8132 Letter from Volcano Manor 8133 Red Letter 8134 Drawing-Room Key 8135 8136 Rya's Necklace 8137 Volcano Manor Invitation 8138 8139 8140 8141 8142 Amber Starlight 8143 Seluvis's Introduction 8144 Sellen's Primal Glintstone 8145 8146 Miniature Ranni 8147 [ERROR]Asimi, Silver Tear 8148 Godrick's Great Rune 8149 Radahn's Great Rune 8150 Morgott's Great Rune 8151 Rykard's Great Rune 8152 Mohg's Great Rune 8153 Malenia's Great Rune 8154 Lord of Blood's Favor 8155 Lord of Blood's Favor 8156 [ERROR]Burial Crow's Letter 8157 8158 Spirit Calling Bell 8159 Fingerslayer Blade 8160 8161 Sewing Needle 8162 Gold Sewing Needle 8163 Tailoring Tools 8164 Seluvis's Potion 8165 [ERROR] 8166 Amber Draught 8167 Letter to Patches 8168 Dancer's Castanets 8169 Sellian Sealbreaker 8170 8171 Chrysalids' Memento 8172 Black Knifeprint 8173 Letter to Bernahl 8174 Academy Glintstone Key 8175 Haligtree Secret Medallion (Left) 8176 Haligtree Secret Medallion (Right) 8177 8178 8179 8180 8181 [ERROR]Burial Crow's Letter 8182 Mending Rune of Perfect Order 8183 Mending Rune of the Death-Prince 8184 Mending Rune of the Fell Curse 8185 Larval Tear 8186 Imbued Sword Key 8187 Miniature Ranni 8188 Golden Tailoring Tools 8189 [ERROR]Iji's Confession 8190 Knifeprint Clue 8191 Cursemark of Death 8192 [ERROR]Asimi's Husk 8193 Seedbed Curse 8194 The Stormhawk King 8195 [ERROR]Asimi, Silver Chrysalid 8196 Unalloyed Gold Needle 8197 Sewer-Gaol Key 8198 Meeting Place Map 8199 Discarded Palace Key 8200 "Homing Instinct" Painting 8201 "Resurrection" Painting 8202 "Champion's Song" Painting 8203 "Sorcerer" Painting 8204 "Prophecy" Painting 8205 "Flightless Bird" Painting 8206 "Redmane" Painting 8221 Zorayas's Letter 8222 Alexander's Innards 8223 Rogier's Letter 8224 Note: The Preceptor's Secret 8225 Weathered Map 8226 Note: The Preceptor's Secret 8227 Weathered Map 8500 Crafting Kit 8590 Whetstone Knife 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 Map: Limgrave, West 8601 Map: Weeping Peninsula 8602 Map: Limgrave, East 8603 Map: Liurnia, East 8604 Map: Liurnia, North 8605 Map: Liurnia, West 8606 Map: Altus Plateau 8607 Map: Leyndell, Royal Capital 8608 Map: Mt. Gelmir 8609 Map: Caelid 8610 Map: Dragonbarrow 8611 Map: Mountaintops of the Giants, West 8612 Map: Mountaintops of the Giants, East 8613 Map: Ainsel River 8614 Map: Lake of Rot 8615 Map: Siofra River 8616 Map: Mohgwyn Palace 8617 Map: Deeproot Depths 8618 Map: Consecrated Snowfield 8660 Mirage Riddle 8700 Note: Hidden Cave 8701 Note: Imp Shades 8702 Note: Flask of Wondrous Physick 8703 Note: Stonedigger Trolls 8704 Note: Wandering Mausoleum 8705 Note: Unseen Assassins 8706 [ERROR]Note: Great Coffins 8707 Note: Flame Chariots 8708 Note: Demi-human Mobs 8709 Note: Land Squirts 8710 Note: Gravity's Advantage 8711 Note: Revenants 8712 Note: Waypoint Ruins 8713 Note: Gateway 8714 Note: Miquella's Needle 8715 Note: Frenzied Flame Village 8716 Note: The Lord of Frenzied Flame 8717 Note: Below the Capital 8750 Note: Hidden Cave 8751 Note: Imp Shades 8752 Note: Flask of Wondrous Physick 8753 Note: Stonedigger Trolls 8754 Note: Wandering Mausoleum 8755 Note: Unseen Assassins 8756 [ERROR]Note: Great Coffins 8757 Note: Flame Chariots 8758 Note: Demi-human Mobs 8759 Note: Land Squirts 8760 Note: Gravity's Advantage 8761 Note: Revenants 8762 Note: Waypoint Ruins 8763 Note: Gateway 8764 8765 Note: Frenzied Flame Village 8766 8767 Note: Below the Capital 8850 Conspectus Scroll 8851 Royal House Scroll 8852 [ERROR] 8853 [ERROR] 8854 [ERROR] 8855 Fire Monks' Prayerbook 8856 Giant's Prayerbook 8857 Godskin Prayerbook 8858 Two Fingers' Prayerbook 8859 Assassin's Prayerbook 8860 Erdtree Prayerbook 8861 Erdtree Codex 8862 Golden Order Principia 8863 [ERROR]Golden Order Principles 8864 Dragon Cult Prayerbook 8865 Ancient Dragon Prayerbook 8866 Academy Scroll 8910 Pidia's Bell Bearing 8911 Seluvis's Bell Bearing 8912 Patches' Bell Bearing 8913 Sellen's Bell Bearing 8914 [ERROR] 8915 D's Bell Bearing 8916 Bernahl's Bell Bearing 8917 Miriel's Bell Bearing 8918 Gostoc's Bell Bearing 8919 Thops's Bell Bearing 8920 Kalé's Bell Bearing 8921 Nomadic Merchant's Bell Bearing [1] 8922 Nomadic Merchant's Bell Bearing [2] 8923 Nomadic Merchant's Bell Bearing [3] 8924 Nomadic Merchant's Bell Bearing [4] 8925 Nomadic Merchant's Bell Bearing [5] 8926 Isolated Merchant's Bell Bearing [1] 8927 Isolated Merchant's Bell Bearing [2] 8928 Nomadic Merchant's Bell Bearing [6] 8929 Hermit Merchant's Bell Bearing [1] 8930 Nomadic Merchant's Bell Bearing [7] 8931 Nomadic Merchant's Bell Bearing [8] 8932 Nomadic Merchant's Bell Bearing [9] 8933 Nomadic Merchant's Bell Bearing [10] 8934 [ERROR]Nomadic Merchant's Bell Bearing [11] 8935 Isolated Merchant's Bell Bearing [3] 8936 Hermit Merchant's Bell Bearing [2] 8937 Abandoned Merchant's Bell Bearing 8938 Hermit Merchant's Bell Bearing [3] 8939 Imprisoned Merchant's Bell Bearing 8940 Iji's Bell Bearing 8941 Rogier's Bell Bearing 8942 Blackguard's Bell Bearing 8943 Corhyn's Bell Bearing 8944 Gowry's Bell Bearing 8945 Bone Peddler's Bell Bearing 8946 Meat Peddler's Bell Bearing 8947 Medicine Peddler's Bell Bearing 8948 Gravity Stone Peddler's Bell Bearing 8949 [ERROR] 8950 [ERROR] 8951 Smithing-Stone Miner's Bell Bearing [1] 8952 Smithing-Stone Miner's Bell Bearing [2] 8953 Smithing-Stone Miner's Bell Bearing [3] 8954 Smithing-Stone Miner's Bell Bearing [4] 8955 Somberstone Miner's Bell Bearing [1] 8956 Somberstone Miner's Bell Bearing [2] 8957 Somberstone Miner's Bell Bearing [3] 8958 Somberstone Miner's Bell Bearing [4] 8959 Somberstone Miner's Bell Bearing [5] 8960 Glovewort Picker's Bell Bearing [1] 8961 Glovewort Picker's Bell Bearing [2] 8962 Glovewort Picker's Bell Bearing [3] 8963 Ghost-Glovewort Picker's Bell Bearing [1] 8964 Ghost-Glovewort Picker's Bell Bearing [2] 8965 Ghost-Glovewort Picker's Bell Bearing [3] 8966 8967 8968 8969 8970 Iron Whetblade 8971 Red-Hot Whetblade 8972 Sanctified Whetblade 8973 Glintstone Whetblade 8974 Black Whetblade 8975 Unalloyed Gold Needle 8976 Unalloyed Gold Needle 8977 Valkyrie's Prosthesis 8978 Sellia's Secret 8979 Beast Eye 8980 Weathered Dagger 9000 Bow 9001 Polite Bow 9002 My Thanks 9003 Curtsy 9004 Reverential Bow 9005 My Lord 9006 Warm Welcome 9007 Wave 9008 Casual Greeting 9009 Strength! 9010 As You Wish 9011 Point Forwards 9012 Point Upwards 9013 Point Downwards 9014 Beckon 9015 Wait! 9016 Calm Down! 9017 Nod In Thought 9018 Extreme Repentance 9019 Grovel For Mercy 9020 Rallying Cry 9021 Heartening Cry 9022 By My Sword 9023 Hoslow's Oath 9024 Fire Spur Me 9025 The Carian Oath 9026 Bravo! 9027 Jump for Joy 9028 Triumphant Delight 9029 Fancy Spin 9030 Finger Snap 9031 Dejection 9032 Patches' Crouch 9033 Crossed Legs 9034 Rest 9035 Sitting Sideways 9036 Dozing Cross-Legged 9037 Spread Out 9038 Fetal Position 9039 Balled Up 9040 What Do You Want? 9041 Prayer 9042 Desperate Prayer 9043 Rapture 9044 9045 Erudition 9046 Outer Order 9047 Inner Order 9048 Golden Order Totality 9049 The Ring 9050 The Ring 9100 About Sites of Grace 9101 About Sorceries and Incantations 9102 About Bows 9103 About Crouching 9104 About Stance-Breaking 9105 About Stakes of Marika 9106 About Guard Counters 9107 About the Map 9108 About Guidance of Grace 9109 About Horseback Riding 9110 About Death 9111 About Summoning Spirits 9112 About Guarding 9113 About Item Crafting 9114 9115 About Flask of Wondrous Physick 9116 About Adding Skills 9117 About Birdseye Telescopes 9118 About Spiritspring Jumping 9119 About Vanquishing Enemy Groups 9120 About Teardrop Scarabs 9121 About Summoning Other Players 9122 About Cooperative Multiplayer 9123 About Competitive Multiplayer 9124 About Invasion Multiplayer 9125 About Hunter Multiplayer 9126 About Summoning Pools 9127 About Monument Icon 9128 About Requesting Help from Hunters 9129 About Skills 9130 About Fast Travel to Sites of Grace 9131 About Strengthening Armaments 9132 About Roundtable Hold 9133 Note: Redeemers 9134 About Materials 9135 About Containers 9136 About Adding Affinities 9137 About Pouches 9138 About Dodging 9139 9140 About Wielding Armaments 9141 About Great Runes 9142 About the Cave of Knowledge 9143 9144 9145 9146 9147 9148 9149 9150 About Duels 9151 About United Combat and Combat Ordeals 9152 About Combat with Spirit Ashes 9153 About Marika's Effigy at the Roundtable 9195 [ERROR]About Multiplayer 9196 9197 9198 9199 9200 Carrier Pigeon Letter [1] 9201 Carrier Pigeon Letter [2] 9202 9203 9204 9205 9206 9207 9208 9209 9300 Nomadic Warrior's Cookbook [1] 9301 Nomadic Warrior's Cookbook [3] 9302 Nomadic Warrior's Cookbook [6] 9303 Nomadic Warrior's Cookbook [10] 9304 [ERROR]Fugitive Warrior's Recipe [5] 9305 Nomadic Warrior's Cookbook [7] 9306 Nomadic Warrior's Cookbook [12] 9307 Nomadic Warrior's Cookbook [19] 9308 Nomadic Warrior's Cookbook [13] 9309 Nomadic Warrior's Cookbook [23] 9310 Nomadic Warrior's Cookbook [17] 9311 Nomadic Warrior's Cookbook [2] 9312 Nomadic Warrior's Cookbook [21] 9313 Missionary's Cookbook [6] 9314 [ERROR] 9315 [ERROR] 9316 [ERROR] 9317 [ERROR] 9318 [ERROR] 9319 [ERROR] 9320 Armorer's Cookbook [1] 9321 Armorer's Cookbook [2] 9322 Nomadic Warrior's Cookbook [11] 9323 Nomadic Warrior's Cookbook [20] 9324 [ERROR]Armorer's Cookbook (5) 9325 Armorer's Cookbook [7] 9326 Armorer's Cookbook [4] 9327 Nomadic Warrior's Cookbook [18] 9328 Armorer's Cookbook [3] 9329 Nomadic Warrior's Cookbook [16] 9330 Armorer's Cookbook [6] 9331 Armorer's Cookbook [5] 9332 [ERROR] 9333 [ERROR] 9334 [ERROR] 9335 [ERROR] 9336 [ERROR] 9337 [ERROR] 9338 [ERROR] 9339 [ERROR] 9340 Glintstone Craftsman's Cookbook [4] 9341 Glintstone Craftsman's Cookbook [1] 9342 Glintstone Craftsman's Cookbook [5] 9343 Nomadic Warrior's Cookbook [9] 9344 Glintstone Craftsman's Cookbook [8] 9345 Glintstone Craftsman's Cookbook [2] 9346 Glintstone Craftsman's Cookbook [6] 9347 Glintstone Craftsman's Cookbook [7] 9348 Glintstone Craftsman's Cookbook [3] 9349 [ERROR] 9350 [ERROR] 9351 [ERROR] 9352 [ERROR] 9353 [ERROR] 9354 [ERROR] 9355 [ERROR] 9356 [ERROR] 9357 [ERROR] 9358 [ERROR] 9359 [ERROR] 9360 Missionary's Cookbook [2] 9361 Missionary's Cookbook [1] 9362 [ERROR]Missionary's Cookbook (3) 9363 Missionary's Cookbook [5] 9364 Missionary's Cookbook [4] 9365 Missionary's Cookbook [3] 9366 [ERROR] 9367 [ERROR] 9368 [ERROR] 9369 [ERROR] 9370 [ERROR] 9371 9372 9373 9374 9375 9376 9377 9378 9379 9380 Nomadic Warrior's Cookbook [4] 9381 [ERROR]Perfumer's Cookbook (1) 9382 [ERROR]Perfumer's Cookbook (2) 9383 Nomadic Warrior's Cookbook [5] 9384 Perfumer's Cookbook [1] 9385 Perfumer's Cookbook [2] 9386 Perfumer's Cookbook [3] 9387 Nomadic Warrior's Cookbook [14] 9388 Nomadic Warrior's Cookbook [8] 9389 Nomadic Warrior's Cookbook [22] 9390 Nomadic Warrior's Cookbook [15] 9391 Nomadic Warrior's Cookbook [24] 9392 Perfumer's Cookbook [4] 9393 [ERROR]Perfumer's Cookbook (13) 9394 [ERROR] 9395 [ERROR] 9396 [ERROR] 9397 [ERROR] 9398 [ERROR] 9399 [ERROR] 9400 Ancient Dragon Apostle's Cookbook [1] 9401 Ancient Dragon Apostle's Cookbook [2] 9402 Ancient Dragon Apostle's Cookbook [4] 9403 Ancient Dragon Apostle's Cookbook [3] 9404 [ERROR] 9405 [ERROR] 9406 [ERROR] 9407 [ERROR] 9408 [ERROR] 9409 [ERROR] 9410 [ERROR] 9411 9412 9413 9414 9415 9416 9417 9418 9419 9420 Fevor's Cookbook [1] 9421 Fevor's Cookbook [3] 9422 Fevor's Cookbook [2] 9423 Missionary's Cookbook [7] 9424 [ERROR] 9425 [ERROR] 9426 [ERROR] 9427 [ERROR] 9428 [ERROR] 9429 [ERROR] 9430 [ERROR] 9431 9432 9433 9434 9435 9436 9437 9438 9439 9440 Frenzied's Cookbook [1] 9441 Frenzied's Cookbook [2] 9442 [ERROR] 9443 [ERROR] 9444 [ERROR] 9445 [ERROR] 9446 [ERROR] 9447 [ERROR] 9448 [ERROR] 9449 [ERROR] 9450 [ERROR] 9500 Cracked Pot 9501 Ritual Pot 9502 9503 9504 9505 9506 9507 9508 9509 9510 Perfume Bottle 10000 Glass Shard 10001 10002 10003 10004 10005 10006 10007 10008 10009 10010 Golden Seed 10011 10012 10013 10014 10015 10016 10017 10018 10019 10020 Sacred Tear 10021 10022 10023 10024 10025 10026 10027 10028 10029 10030 Memory Stone 10031 10032 10033 10034 10035 10036 10037 10038 10039 10040 Talisman Pouch 10060 Dragon Heart 10061 10062 10063 10064 10065 10066 10067 10068 10069 10070 Lost Ashes of War 10071 10072 10073 10074 10075 10076 10077 10078 10079 10080 Great Rune of the Unborn 10100 Smithing Stone [1] 10101 Smithing Stone [2] 10102 Smithing Stone [3] 10103 Smithing Stone [4] 10104 Smithing Stone [5] 10105 Smithing Stone [6] 10106 Smithing Stone [7] 10107 Smithing Stone [8] 10140 Ancient Dragon Smithing Stone 10160 Somber Smithing Stone [1] 10161 Somber Smithing Stone [2] 10162 Somber Smithing Stone [3] 10163 Somber Smithing Stone [4] 10164 Somber Smithing Stone [5] 10165 Somber Smithing Stone [6] 10166 Somber Smithing Stone [7] 10167 Somber Smithing Stone [8] 10168 Somber Ancient Dragon Smithing Stone 10200 Somber Smithing Stone [9] 10900 Grave Glovewort [1] 10901 Grave Glovewort [2] 10902 Grave Glovewort [3] 10903 Grave Glovewort [4] 10904 Grave Glovewort [5] 10905 Grave Glovewort [6] 10906 Grave Glovewort [7] 10907 Grave Glovewort [8] 10908 Grave Glovewort [9] 10909 Great Grave Glovewort 10910 Ghost Glovewort [1] 10911 Ghost Glovewort [2] 10912 Ghost Glovewort [3] 10913 Ghost Glovewort [4] 10914 Ghost Glovewort [5] 10915 Ghost Glovewort [6] 10916 Ghost Glovewort [7] 10917 Ghost Glovewort [8] 10918 Ghost Glovewort [9] 10919 Great Ghost Glovewort 11000 Crimsonspill Crystal Tear 11001 Greenspill Crystal Tear 11002 Crimson Crystal Tear 11003 Crimson Crystal Tear 11004 Cerulean Crystal Tear 11005 Cerulean Crystal Tear 11006 Speckled Hardtear 11007 Crimson Bubbletear 11008 Opaline Bubbletear 11009 Crimsonburst Crystal Tear 11010 Greenburst Crystal Tear 11011 Opaline Hardtear 11012 Winged Crystal Tear 11013 Thorny Cracked Tear 11014 Spiked Cracked Tear 11015 Windy Crystal Tear 11016 Ruptured Crystal Tear 11017 Ruptured Crystal Tear 11018 Leaden Hardtear 11019 Twiggy Cracked Tear 11020 Crimsonwhorl Bubbletear 11021 Strength-knot Crystal Tear 11022 Dexterity-knot Crystal Tear 11023 Intelligence-knot Crystal Tear 11024 Faith-knot Crystal Tear 11025 Cerulean Hidden Tear 11026 Stonebarb Cracked Tear 11027 Purifying Crystal Tear 11028 Flame-Shrouding Cracked Tear 11029 Magic-Shrouding Cracked Tear 11030 Lightning-Shrouding Cracked Tear 11031 Holy-Shrouding Cracked Tear 15000 Sliver of Meat 15001 15002 15003 15004 15005 15006 15007 15008 15009 15010 Beast Liver 15011 15012 15013 15014 15015 15016 15017 15018 15019 15020 Lump of Flesh 15021 15022 15023 15024 15025 15026 15027 15028 15029 15030 Beast Blood 15031 15032 15033 15034 15035 15036 15037 15038 15039 15040 Old Fang 15041 15042 15043 15044 15045 15046 15047 15048 15049 15050 Budding Horn 15051 15052 15053 15054 15055 15056 15057 15058 15059 15060 Flight Pinion 15061 15062 15063 15064 15065 15066 15067 15068 15069 15070 Hidden Plumage 15071 15072 15073 15074 15075 15076 15077 15078 15079 15080 Four-Toed Fowl Foot 15081 15082 15083 15084 15085 15086 15087 15088 15089 15090 Turtle Neck Meat 15091 15092 15093 15094 15095 15096 15097 15098 15099 15100 Human Bone Shard 15101 15102 15103 15104 15105 15106 15107 15108 15109 15110 Great Dragonfly Head 15111 15112 15113 15114 15115 15116 15117 15118 15119 15120 Slumbering Egg 15121 15122 15123 15124 15125 15126 15127 15128 15129 15130 Crab Eggs 15131 15132 15133 15134 15135 15136 15137 15138 15139 15140 Land Octopus Ovary 15141 15142 15143 15144 15145 15146 15147 15148 15149 15150 Miranda Powder 15151 15152 15153 15154 15155 15156 15157 15158 15159 15160 Strip of White Flesh 15310 Golden Dung 15340 Thin Beast Bones 15341 Hefty Beast Bone 15390 Glinstone Scrap 15391 15392 15393 15394 15395 15396 15397 15398 15399 15400 String 15401 15402 15403 15404 15405 15406 15407 15408 15409 15410 Living Jar Shard 15411 15412 15413 15414 15415 15416 15417 15418 15419 15420 Albinauric Bloodclot 15421 15422 15423 15424 15425 15426 15427 15428 15429 15430 Stormhawk Feather 20650 Poisonbloom 20651 Trina's Lily 20652 Fulgurbloom 20653 Miquella's Lily 20654 Grave Violet 20655 20656 20657 20658 20659 20660 Faded Erdleaf Flower 20680 Erdleaf Flower 20681 Altus Bloom 20682 Fire Blossom 20683 Golden Sunflower 20684 20685 Tarnished Golden Sunflower 20686 20687 20688 20689 20690 Herba 20691 Arteria Leaf 20710 Dewkissed Herba 20711 20712 20713 20714 20715 20716 20717 20718 20719 20720 Rowa Fruit 20721 Golden Rowa 20722 Rimed Rowa 20723 Bloodrose 20740 Eye of Yelough 20741 20742 20743 20744 20745 20746 20747 20748 20749 20750 Crystal Bud 20751 Rimed Crystal Bud 20752 20753 Sacramental Bud 20754 20755 20756 20757 20758 20759 20760 Mushroom 20761 Melted Mushroom 20762 20763 20764 20765 20766 20767 20768 20769 20770 Toxic Mushroom 20771 20772 20773 20774 20775 Root Resin 20776 20777 20778 20779 20780 Cracked Crystal 20795 Sanctuary Stone 20796 20797 20798 20799 20800 Nascent Butterfly 20801 Aeonian Butterfly 20802 Smoldering Butterfly 20803 20804 20805 20806 20807 20808 20809 20810 Silver Firefly 20811 Gold Firefly 20812 Glintstone Firefly 20813 20814 20815 20816 20817 20818 20819 20820 Golden Centipede 20821 20822 20823 20824 20825 Silver Tear Husk 20826 20827 20828 20829 20830 Gold-Tinged Excrement 20831 Blood-Tainted Excrement 20832 20833 20834 20835 20836 20837 20838 20839 20840 Cave Moss 20841 Budding Cave Moss 20842 Crystal Cave Moss 20843 20844 20845 Yellow Ember 20846 20847 20848 20849 20850 Volcanic Stone 20851 20852 Formic Rock 20853 20854 20855 Gravel Stone 51760 [ERROR] 200000 Black Knife Tiche 200001 Black Knife Tiche +1 200002 Black Knife Tiche +2 200003 Black Knife Tiche +3 200004 Black Knife Tiche +4 200005 Black Knife Tiche +5 200006 Black Knife Tiche +6 200007 Black Knife Tiche +7 200008 Black Knife Tiche +8 200009 Black Knife Tiche +9 200010 Black Knife Tiche +10 201000 Banished Knight Oleg 201001 Banished Knight Oleg +1 201002 Banished Knight Oleg +2 201003 Banished Knight Oleg +3 201004 Banished Knight Oleg +4 201005 Banished Knight Oleg +5 201006 Banished Knight Oleg +6 201007 Banished Knight Oleg +7 201008 Banished Knight Oleg +8 201009 Banished Knight Oleg +9 201010 Banished Knight Oleg +10 202000 Banished Knight Engvall 202001 Banished Knight Engvall +1 202002 Banished Knight Engvall +2 202003 Banished Knight Engvall +3 202004 Banished Knight Engvall +4 202005 Banished Knight Engvall +5 202006 Banished Knight Engvall +6 202007 Banished Knight Engvall +7 202008 Banished Knight Engvall +8 202009 Banished Knight Engvall +9 202010 Banished Knight Engvall +10 203000 Fanged Imp Ashes 203001 Fanged Imp Ashes +1 203002 Fanged Imp Ashes +2 203003 Fanged Imp Ashes +3 203004 Fanged Imp Ashes +4 203005 Fanged Imp Ashes +5 203006 Fanged Imp Ashes +6 203007 Fanged Imp Ashes +7 203008 Fanged Imp Ashes +8 203009 Fanged Imp Ashes +9 203010 Fanged Imp Ashes +10 204000 Latenna the Albinauric 204001 Latenna the Albinauric +1 204002 Latenna the Albinauric +2 204003 Latenna the Albinauric +3 204004 Latenna the Albinauric +4 204005 Latenna the Albinauric +5 204006 Latenna the Albinauric +6 204007 Latenna the Albinauric +7 204008 Latenna the Albinauric +8 204009 Latenna the Albinauric +9 204010 Latenna the Albinauric +10 205000 Nomad Ashes 205001 Nomad Ashes +1 205002 Nomad Ashes +2 205003 Nomad Ashes +3 205004 Nomad Ashes +4 205005 Nomad Ashes +5 205006 Nomad Ashes +6 205007 Nomad Ashes +7 205008 Nomad Ashes +8 205009 Nomad Ashes +9 205010 Nomad Ashes +10 206000 Nightmaiden & Swordstress Puppets 206001 Nightmaiden & Swordstress Puppets +1 206002 Nightmaiden & Swordstress Puppets +2 206003 Nightmaiden & Swordstress Puppets +3 206004 Nightmaiden & Swordstress Puppets +4 206005 Nightmaiden & Swordstress Puppets +5 206006 Nightmaiden & Swordstress Puppets +6 206007 Nightmaiden & Swordstress Puppets +7 206008 Nightmaiden & Swordstress Puppets +8 206009 Nightmaiden & Swordstress Puppets +9 206010 Nightmaiden & Swordstress Puppets +10 207000 Mimic Tear Ashes 207001 Mimic Tear Ashes +1 207002 Mimic Tear Ashes +2 207003 Mimic Tear Ashes +3 207004 Mimic Tear Ashes +4 207005 Mimic Tear Ashes +5 207006 Mimic Tear Ashes +6 207007 Mimic Tear Ashes +7 207008 Mimic Tear Ashes +8 207009 Mimic Tear Ashes +9 207010 Mimic Tear Ashes +10 208000 Crystalian Ashes 208001 Crystalian Ashes +1 208002 Crystalian Ashes +2 208003 Crystalian Ashes +3 208004 Crystalian Ashes +4 208005 Crystalian Ashes +5 208006 Crystalian Ashes +6 208007 Crystalian Ashes +7 208008 Crystalian Ashes +8 208009 Crystalian Ashes +9 208010 Crystalian Ashes +10 209000 Ancestral Follower Ashes 209001 Ancestral Follower Ashes +1 209002 Ancestral Follower Ashes +2 209003 Ancestral Follower Ashes +3 209004 Ancestral Follower Ashes +4 209005 Ancestral Follower Ashes +5 209006 Ancestral Follower Ashes +6 209007 Ancestral Follower Ashes +7 209008 Ancestral Follower Ashes +8 209009 Ancestral Follower Ashes +9 209010 Ancestral Follower Ashes +10 210000 Winged Misbegotten Ashes 210001 Winged Misbegotten Ashes + 1 210002 Winged Misbegotten Ashes + 2 210003 Winged Misbegotten Ashes + 3 210004 Winged Misbegotten Ashes + 4 210005 Winged Misbegotten Ashes + 5 210006 Winged Misbegotten Ashes + 6 210007 Winged Misbegotten Ashes + 7 210008 Winged Misbegotten Ashes + 8 210009 Winged Misbegotten Ashes + 9 210010 Winged Misbegotten Ashes + 10 211000 Albinauric Ashes 211001 Albinauric Ashes +1 211002 Albinauric Ashes +2 211003 Albinauric Ashes +3 211004 Albinauric Ashes +4 211005 Albinauric Ashes +5 211006 Albinauric Ashes +6 211007 Albinauric Ashes +7 211008 Albinauric Ashes +8 211009 Albinauric Ashes +9 211010 Albinauric Ashes +10 212000 Skeletal Militiaman Ashes 212001 Skeletal Militiaman Ashes +1 212002 Skeletal Militiaman Ashes +2 212003 Skeletal Militiaman Ashes +3 212004 Skeletal Militiaman Ashes +4 212005 Skeletal Militiaman Ashes +5 212006 Skeletal Militiaman Ashes +6 212007 Skeletal Militiaman Ashes +7 212008 Skeletal Militiaman Ashes +8 212009 Skeletal Militiaman Ashes +9 212010 Skeletal Militiaman Ashes +10 213000 Skeletal Bandit Ashes 213001 Skeletal Bandit Ashes +1 213002 Skeletal Bandit Ashes +2 213003 Skeletal Bandit Ashes +3 213004 Skeletal Bandit Ashes +4 213005 Skeletal Bandit Ashes +5 213006 Skeletal Bandit Ashes +6 213007 Skeletal Bandit Ashes +7 213008 Skeletal Bandit Ashes +8 213009 Skeletal Bandit Ashes +9 213010 Skeletal Bandit Ashes +10 214000 Oracle Envoy Ashes 214001 Oracle Envoy Ashes +1 214002 Oracle Envoy Ashes +2 214003 Oracle Envoy Ashes +3 214004 Oracle Envoy Ashes +4 214005 Oracle Envoy Ashes +5 214006 Oracle Envoy Ashes +6 214007 Oracle Envoy Ashes +7 214008 Oracle Envoy Ashes +8 214009 Oracle Envoy Ashes +9 214010 Oracle Envoy Ashes +10 215000 Putrid Corpse Ashes 215001 Putrid Corpse Ashes +1 215002 Putrid Corpse Ashes +2 215003 Putrid Corpse Ashes +3 215004 Putrid Corpse Ashes +4 215005 Putrid Corpse Ashes +5 215006 Putrid Corpse Ashes +6 215007 Putrid Corpse Ashes +7 215008 Putrid Corpse Ashes +8 215009 Putrid Corpse Ashes +9 215010 Putrid Corpse Ashes +10 216000 Depraved Perfumer Carmaan 216001 Depraved Perfumer Carmaan +1 216002 Depraved Perfumer Carmaan +2 216003 Depraved Perfumer Carmaan +3 216004 Depraved Perfumer Carmaan +4 216005 Depraved Perfumer Carmaan +5 216006 Depraved Perfumer Carmaan +6 216007 Depraved Perfumer Carmaan +7 216008 Depraved Perfumer Carmaan +8 216009 Depraved Perfumer Carmaan +9 216010 Depraved Perfumer Carmaan +10 217000 Perfumer Tricia 217001 Perfumer Tricia +1 217002 Perfumer Tricia +2 217003 Perfumer Tricia +3 217004 Perfumer Tricia +4 217005 Perfumer Tricia +5 217006 Perfumer Tricia +6 217007 Perfumer Tricia +7 217008 Perfumer Tricia +8 217009 Perfumer Tricia +9 217010 Perfumer Tricia +10 218000 Glintstone Sorcerer Ashes 218001 Glintstone Sorcerer Ashes +1 218002 Glintstone Sorcerer Ashes +2 218003 Glintstone Sorcerer Ashes +3 218004 Glintstone Sorcerer Ashes +4 218005 Glintstone Sorcerer Ashes +5 218006 Glintstone Sorcerer Ashes +6 218007 Glintstone Sorcerer Ashes +7 218008 Glintstone Sorcerer Ashes +8 218009 Glintstone Sorcerer Ashes +9 218010 Glintstone Sorcerer Ashes +10 219000 Twinsage Sorcerer Ashes 219001 Twinsage Sorcerer Ashes +1 219002 Twinsage Sorcerer Ashes +2 219003 Twinsage Sorcerer Ashes +3 219004 Twinsage Sorcerer Ashes +4 219005 Twinsage Sorcerer Ashes +5 219006 Twinsage Sorcerer Ashes +6 219007 Twinsage Sorcerer Ashes +7 219008 Twinsage Sorcerer Ashes +8 219009 Twinsage Sorcerer Ashes +9 219010 Twinsage Sorcerer Ashes +10 220000 Page Ashes 220001 Page Ashes +1 220002 Page Ashes +2 220003 Page Ashes +3 220004 Page Ashes +4 220005 Page Ashes +5 220006 Page Ashes +6 220007 Page Ashes +7 220008 Page Ashes +8 220009 Page Ashes +9 220010 Page Ashes +10 221000 Battlemage Hugues 221001 Battlemage Hugues +1 221002 Battlemage Hugues +2 221003 Battlemage Hugues +3 221004 Battlemage Hugues +4 221005 Battlemage Hugues +5 221006 Battlemage Hugues +6 221007 Battlemage Hugues +7 221008 Battlemage Hugues +8 221009 Battlemage Hugues +9 221010 Battlemage Hugues +10 222000 Clayman Ashes 222001 Clayman Ashes +1 222002 Clayman Ashes +2 222003 Clayman Ashes +3 222004 Clayman Ashes +4 222005 Clayman Ashes +5 222006 Clayman Ashes +6 222007 Clayman Ashes +7 222008 Clayman Ashes +8 222009 Clayman Ashes +9 222010 Clayman Ashes +10 223000 Cleanrot Knight Finlay 223001 Cleanrot Knight Finlay +1 223002 Cleanrot Knight Finlay +2 223003 Cleanrot Knight Finlay +3 223004 Cleanrot Knight Finlay +4 223005 Cleanrot Knight Finlay +5 223006 Cleanrot Knight Finlay +6 223007 Cleanrot Knight Finlay +7 223008 Cleanrot Knight Finlay +8 223009 Cleanrot Knight Finlay +9 223010 Cleanrot Knight Finlay +10 224000 Kindred of Rot Ashes 224001 Kindred of Rot Ashes +1 224002 Kindred of Rot Ashes +2 224003 Kindred of Rot Ashes +3 224004 Kindred of Rot Ashes +4 224005 Kindred of Rot Ashes +5 224006 Kindred of Rot Ashes +6 224007 Kindred of Rot Ashes +7 224008 Kindred of Rot Ashes +8 224009 Kindred of Rot Ashes +9 224010 Kindred of Rot Ashes +10 225000 Marionette Soldier Ashes 225001 Marionette Soldier Ashes +1 225002 Marionette Soldier Ashes +2 225003 Marionette Soldier Ashes +3 225004 Marionette Soldier Ashes +4 225005 Marionette Soldier Ashes +5 225006 Marionette Soldier Ashes +6 225007 Marionette Soldier Ashes +7 225008 Marionette Soldier Ashes +8 225009 Marionette Soldier Ashes +9 225010 Marionette Soldier Ashes +10 226000 Avionette Soldier Ashes 226001 Avionette Soldier Ashes +1 226002 Avionette Soldier Ashes +2 226003 Avionette Soldier Ashes +3 226004 Avionette Soldier Ashes +4 226005 Avionette Soldier Ashes +5 226006 Avionette Soldier Ashes +6 226007 Avionette Soldier Ashes +7 226008 Avionette Soldier Ashes +8 226009 Avionette Soldier Ashes +9 226010 Avionette Soldier Ashes +10 227000 Fire Monk Ashes 227001 Fire Monk Ashes +1 227002 Fire Monk Ashes +2 227003 Fire Monk Ashes +3 227004 Fire Monk Ashes +4 227005 Fire Monk Ashes +5 227006 Fire Monk Ashes +6 227007 Fire Monk Ashes +7 227008 Fire Monk Ashes +8 227009 Fire Monk Ashes +9 227010 Fire Monk Ashes +10 228000 Blackflame Monk Amon 228001 Blackflame Monk Amon +1 228002 Blackflame Monk Amon +2 228003 Blackflame Monk Amon +3 228004 Blackflame Monk Amon +4 228005 Blackflame Monk Amon +5 228006 Blackflame Monk Amon +6 228007 Blackflame Monk Amon +7 228008 Blackflame Monk Amon +8 228009 Blackflame Monk Amon +9 228010 Blackflame Monk Amon +10 229000 Man-Serpent Ashes 229001 Man-Serpent Ashes +1 229002 Man-Serpent Ashes +2 229003 Man-Serpent Ashes +3 229004 Man-Serpent Ashes +4 229005 Man-Serpent Ashes +5 229006 Man-Serpent Ashes +6 229007 Man-Serpent Ashes +7 229008 Man-Serpent Ashes +8 229009 Man-Serpent Ashes +9 229010 Man-Serpent Ashes +10 230000 Azula Beastman Ashes 230001 Azula Beastman Ashes +1 230002 Azula Beastman Ashes +2 230003 Azula Beastman Ashes +3 230004 Azula Beastman Ashes +4 230005 Azula Beastman Ashes +5 230006 Azula Beastman Ashes +6 230007 Azula Beastman Ashes +7 230008 Azula Beastman Ashes +8 230009 Azula Beastman Ashes +9 230010 Azula Beastman Ashes +10 231000 Kaiden Sellsword Ashes 231001 Kaiden Sellsword Ashes +1 231002 Kaiden Sellsword Ashes +2 231003 Kaiden Sellsword Ashes +3 231004 Kaiden Sellsword Ashes +4 231005 Kaiden Sellsword Ashes +5 231006 Kaiden Sellsword Ashes +6 231007 Kaiden Sellsword Ashes +7 231008 Kaiden Sellsword Ashes +8 231009 Kaiden Sellsword Ashes +9 231010 Kaiden Sellsword Ashes +10 232000 Lone Wolf Ashes 232001 Lone Wolf Ashes +1 232002 Lone Wolf Ashes +2 232003 Lone Wolf Ashes +3 232004 Lone Wolf Ashes +4 232005 Lone Wolf Ashes +5 232006 Lone Wolf Ashes +6 232007 Lone Wolf Ashes +7 232008 Lone Wolf Ashes +8 232009 Lone Wolf Ashes +9 232010 Lone Wolf Ashes +10 233000 Giant Rat Ashes 233001 Giant Rat Ashes +1 233002 Giant Rat Ashes +2 233003 Giant Rat Ashes +3 233004 Giant Rat Ashes +4 233005 Giant Rat Ashes +5 233006 Giant Rat Ashes +6 233007 Giant Rat Ashes +7 233008 Giant Rat Ashes +8 233009 Giant Rat Ashes +9 233010 Giant Rat Ashes +10 234000 Demi-Human Ashes 234001 Demi-Human Ashes +1 234002 Demi-Human Ashes +2 234003 Demi-Human Ashes +3 234004 Demi-Human Ashes +4 234005 Demi-Human Ashes +5 234006 Demi-Human Ashes +6 234007 Demi-Human Ashes +7 234008 Demi-Human Ashes +8 234009 Demi-Human Ashes +9 234010 Demi-Human Ashes +10 235000 Rotten Stray Ashes 235001 Rotten Stray Ashes +1 235002 Rotten Stray Ashes +2 235003 Rotten Stray Ashes +3 235004 Rotten Stray Ashes +4 235005 Rotten Stray Ashes +5 235006 Rotten Stray Ashes +6 235007 Rotten Stray Ashes +7 235008 Rotten Stray Ashes +8 235009 Rotten Stray Ashes +9 235010 Rotten Stray Ashes +10 236000 Spirit Jellyfish Ashes 236001 Spirit Jellyfish Ashes +1 236002 Spirit Jellyfish Ashes +2 236003 Spirit Jellyfish Ashes +3 236004 Spirit Jellyfish Ashes +4 236005 Spirit Jellyfish Ashes +5 236006 Spirit Jellyfish Ashes +6 236007 Spirit Jellyfish Ashes +7 236008 Spirit Jellyfish Ashes +8 236009 Spirit Jellyfish Ashes +9 236010 Spirit Jellyfish Ashes +10 237000 Warhawk Ashes 237001 Warhawk Ashes +1 237002 Warhawk Ashes +2 237003 Warhawk Ashes +3 237004 Warhawk Ashes +4 237005 Warhawk Ashes +5 237006 Warhawk Ashes +6 237007 Warhawk Ashes +7 237008 Warhawk Ashes +8 237009 Warhawk Ashes +9 237010 Warhawk Ashes +10 238000 Stormhawk Deenh 238001 Stormhawk Deenh +1 238002 Stormhawk Deenh +2 238003 Stormhawk Deenh +3 238004 Stormhawk Deenh +4 238005 Stormhawk Deenh +5 238006 Stormhawk Deenh +6 238007 Stormhawk Deenh +7 238008 Stormhawk Deenh +8 238009 Stormhawk Deenh +9 238010 Stormhawk Deenh +10 239000 Bloodhound Knight Floh 239001 Bloodhound Knight Floh +1 239002 Bloodhound Knight Floh +2 239003 Bloodhound Knight Floh +3 239004 Bloodhound Knight Floh +4 239005 Bloodhound Knight Floh +5 239006 Bloodhound Knight Floh +6 239007 Bloodhound Knight Floh +7 239008 Bloodhound Knight Floh +8 239009 Bloodhound Knight Floh +9 239010 Bloodhound Knight Floh +10 240000 Wandering Noble Ashes 240001 Wandering Noble Ashes +1 240002 Wandering Noble Ashes +2 240003 Wandering Noble Ashes +3 240004 Wandering Noble Ashes +4 240005 Wandering Noble Ashes +5 240006 Wandering Noble Ashes +6 240007 Wandering Noble Ashes +7 240008 Wandering Noble Ashes +8 240009 Wandering Noble Ashes +9 240010 Wandering Noble Ashes +10 241000 Noble Sorcerer Ashes 241001 Noble Sorcerer Ashes +1 241002 Noble Sorcerer Ashes +2 241003 Noble Sorcerer Ashes +3 241004 Noble Sorcerer Ashes +4 241005 Noble Sorcerer Ashes +5 241006 Noble Sorcerer Ashes +6 241007 Noble Sorcerer Ashes +7 241008 Noble Sorcerer Ashes +8 241009 Noble Sorcerer Ashes +9 241010 Noble Sorcerer Ashes +10 242000 Vulgar Militia Ashes 242001 Vulgar Militia Ashes +1 242002 Vulgar Militia Ashes +2 242003 Vulgar Militia Ashes +3 242004 Vulgar Militia Ashes +4 242005 Vulgar Militia Ashes +5 242006 Vulgar Militia Ashes +6 242007 Vulgar Militia Ashes +7 242008 Vulgar Militia Ashes +8 242009 Vulgar Militia Ashes +9 242010 Vulgar Militia Ashes +10 243000 Mad Pumpkin Head Ashes 243001 Mad Pumpkin Head Ashes +1 243002 Mad Pumpkin Head Ashes +2 243003 Mad Pumpkin Head Ashes +3 243004 Mad Pumpkin Head Ashes +4 243005 Mad Pumpkin Head Ashes +5 243006 Mad Pumpkin Head Ashes +6 243007 Mad Pumpkin Head Ashes +7 243008 Mad Pumpkin Head Ashes +8 243009 Mad Pumpkin Head Ashes +9 243010 Mad Pumpkin Head Ashes +10 244000 Land Squirt Ashes 244001 Land Squirt Ashes +1 244002 Land Squirt Ashes +2 244003 Land Squirt Ashes +3 244004 Land Squirt Ashes +4 244005 Land Squirt Ashes +5 244006 Land Squirt Ashes +6 244007 Land Squirt Ashes +7 244008 Land Squirt Ashes +8 244009 Land Squirt Ashes +9 244010 Land Squirt Ashes +10 245000 Miranda Sprout Ashes 245001 Miranda Sprout Ashes +1 245002 Miranda Sprout Ashes +2 245003 Miranda Sprout Ashes +3 245004 Miranda Sprout Ashes +4 245005 Miranda Sprout Ashes +5 245006 Miranda Sprout Ashes +6 245007 Miranda Sprout Ashes +7 245008 Miranda Sprout Ashes +8 245009 Miranda Sprout Ashes +9 245010 Miranda Sprout Ashes +10 246000 Soldjars of Fortune Ashes 246001 Soldjars of Fortune Ashes +1 246002 Soldjars of Fortune Ashes +2 246003 Soldjars of Fortune Ashes +3 246004 Soldjars of Fortune Ashes +4 246005 Soldjars of Fortune Ashes +5 246006 Soldjars of Fortune Ashes +6 246007 Soldjars of Fortune Ashes +7 246008 Soldjars of Fortune Ashes +8 246009 Soldjars of Fortune Ashes +9 246010 Soldjars of Fortune Ashes +10 247000 Omenkiller Rollo 247001 Omenkiller Rollo +1 247002 Omenkiller Rollo +2 247003 Omenkiller Rollo +3 247004 Omenkiller Rollo +4 247005 Omenkiller Rollo +5 247006 Omenkiller Rollo +6 247007 Omenkiller Rollo +7 247008 Omenkiller Rollo +8 247009 Omenkiller Rollo +9 247010 Omenkiller Rollo +10 248000 Greatshield Soldier Ashes 248001 Greatshield Soldier Ashes +1 248002 Greatshield Soldier Ashes +2 248003 Greatshield Soldier Ashes +3 248004 Greatshield Soldier Ashes +4 248005 Greatshield Soldier Ashes +5 248006 Greatshield Soldier Ashes +6 248007 Greatshield Soldier Ashes +7 248008 Greatshield Soldier Ashes +8 248009 Greatshield Soldier Ashes +9 248010 Greatshield Soldier Ashes +10 249000 Archer Ashes 249001 Archer Ashes +1 249002 Archer Ashes +2 249003 Archer Ashes +3 249004 Archer Ashes +4 249005 Archer Ashes +5 249006 Archer Ashes +6 249007 Archer Ashes +7 249008 Archer Ashes +8 249009 Archer Ashes +9 249010 Archer Ashes +10 250000 Godrick Soldier Ashes 250001 Godrick Soldier Ashes +1 250002 Godrick Soldier Ashes +2 250003 Godrick Soldier Ashes +3 250004 Godrick Soldier Ashes +4 250005 Godrick Soldier Ashes +5 250006 Godrick Soldier Ashes +6 250007 Godrick Soldier Ashes +7 250008 Godrick Soldier Ashes +8 250009 Godrick Soldier Ashes +9 250010 Godrick Soldier Ashes +10 251000 Raya Lucaria Soldier Ashes 251001 Raya Lucaria Soldier Ashes +1 251002 Raya Lucaria Soldier Ashes +2 251003 Raya Lucaria Soldier Ashes +3 251004 Raya Lucaria Soldier Ashes +4 251005 Raya Lucaria Soldier Ashes +5 251006 Raya Lucaria Soldier Ashes +6 251007 Raya Lucaria Soldier Ashes +7 251008 Raya Lucaria Soldier Ashes +8 251009 Raya Lucaria Soldier Ashes +9 251010 Raya Lucaria Soldier Ashes +10 252000 Leyndell Soldier Ashes 252001 Leyndell Soldier Ashes +1 252002 Leyndell Soldier Ashes +2 252003 Leyndell Soldier Ashes +3 252004 Leyndell Soldier Ashes +4 252005 Leyndell Soldier Ashes +5 252006 Leyndell Soldier Ashes +6 252007 Leyndell Soldier Ashes +7 252008 Leyndell Soldier Ashes +8 252009 Leyndell Soldier Ashes +9 252010 Leyndell Soldier Ashes +10 253000 Radahn Soldier Ashes 253001 Radahn Soldier Ashes +1 253002 Radahn Soldier Ashes +2 253003 Radahn Soldier Ashes +3 253004 Radahn Soldier Ashes +4 253005 Radahn Soldier Ashes +5 253006 Radahn Soldier Ashes +6 253007 Radahn Soldier Ashes +7 253008 Radahn Soldier Ashes +8 253009 Radahn Soldier Ashes +9 253010 Radahn Soldier Ashes +10 254000 Mausoleum Soldier Ashes 254001 Mausoleum Soldier Ashes +1 254002 Mausoleum Soldier Ashes +2 254003 Mausoleum Soldier Ashes +3 254004 Mausoleum Soldier Ashes +4 254005 Mausoleum Soldier Ashes +5 254006 Mausoleum Soldier Ashes +6 254007 Mausoleum Soldier Ashes +7 254008 Mausoleum Soldier Ashes +8 254009 Mausoleum Soldier Ashes +9 254010 Mausoleum Soldier Ashes +10 255000 Haligtree Soldier Ashes 255001 Haligtree Soldier Ashes +1 255002 Haligtree Soldier Ashes +2 255003 Haligtree Soldier Ashes +3 255004 Haligtree Soldier Ashes +4 255005 Haligtree Soldier Ashes +5 255006 Haligtree Soldier Ashes +6 255007 Haligtree Soldier Ashes +7 255008 Haligtree Soldier Ashes +8 255009 Haligtree Soldier Ashes +9 255010 Haligtree Soldier Ashes +10 256000 Ancient Dragon Knight Kristoff 256001 Ancient Dragon Knight Kristoff +1 256002 Ancient Dragon Knight Kristoff +2 256003 Ancient Dragon Knight Kristoff +3 256004 Ancient Dragon Knight Kristoff +4 256005 Ancient Dragon Knight Kristoff +5 256006 Ancient Dragon Knight Kristoff +6 256007 Ancient Dragon Knight Kristoff +7 256008 Ancient Dragon Knight Kristoff +8 256009 Ancient Dragon Knight Kristoff +9 256010 Ancient Dragon Knight Kristoff +10 257000 Redmane Knight Ogha 257001 Redmane Knight Ogha +1 257002 Redmane Knight Ogha +2 257003 Redmane Knight Ogha +3 257004 Redmane Knight Ogha +4 257005 Redmane Knight Ogha +5 257006 Redmane Knight Ogha +6 257007 Redmane Knight Ogha +7 257008 Redmane Knight Ogha +8 257009 Redmane Knight Ogha +9 257010 Redmane Knight Ogha +10 258000 Lhutel the Headless 258001 Lhutel the Headless +1 258002 Lhutel the Headless +2 258003 Lhutel the Headless +3 258004 Lhutel the Headless +4 258005 Lhutel the Headless +5 258006 Lhutel the Headless +6 258007 Lhutel the Headless +7 258008 Lhutel the Headless +8 258009 Lhutel the Headless +9 258010 Lhutel the Headless +10 259000 Nepheli Loux Puppet 259001 Nepheli Loux Puppet +1 259002 Nepheli Loux Puppet +2 259003 Nepheli Loux Puppet +3 259004 Nepheli Loux Puppet +4 259005 Nepheli Loux Puppet +5 259006 Nepheli Loux Puppet +6 259007 Nepheli Loux Puppet +7 259008 Nepheli Loux Puppet +8 259009 Nepheli Loux Puppet +9 259010 Nepheli Loux Puppet +10 260000 Dung Eater Puppet 260001 Dung Eater Puppet +1 260002 Dung Eater Puppet +2 260003 Dung Eater Puppet +3 260004 Dung Eater Puppet +4 260005 Dung Eater Puppet +5 260006 Dung Eater Puppet +6 260007 Dung Eater Puppet +7 260008 Dung Eater Puppet +8 260009 Dung Eater Puppet +9 260010 Dung Eater Puppet +10 261000 Finger Maiden Therolina Puppet 261001 Finger Maiden Therolina Puppet +1 261002 Finger Maiden Therolina Puppet +2 261003 Finger Maiden Therolina Puppet +3 261004 Finger Maiden Therolina Puppet +4 261005 Finger Maiden Therolina Puppet +5 261006 Finger Maiden Therolina Puppet +6 261007 Finger Maiden Therolina Puppet +7 261008 Finger Maiden Therolina Puppet +8 261009 Finger Maiden Therolina Puppet +9 261010 Finger Maiden Therolina Puppet +10 262000 Dolores the Sleeping Arrow Puppet 262001 Dolores the Sleeping Arrow Puppet +1 262002 Dolores the Sleeping Arrow Puppet +2 262003 Dolores the Sleeping Arrow Puppet +3 262004 Dolores the Sleeping Arrow Puppet +4 262005 Dolores the Sleeping Arrow Puppet +5 262006 Dolores the Sleeping Arrow Puppet +6 262007 Dolores the Sleeping Arrow Puppet +7 262008 Dolores the Sleeping Arrow Puppet +8 262009 Dolores the Sleeping Arrow Puppet +9 262010 Dolores the Sleeping Arrow Puppet +10 263000 Jarwight Puppet 263001 Jarwight Puppet +1 263002 Jarwight Puppet +2 263003 Jarwight Puppet +3 263004 Jarwight Puppet +4 263005 Jarwight Puppet +5 263006 Jarwight Puppet +6 263007 Jarwight Puppet +7 263008 Jarwight Puppet +8 263009 Jarwight Puppet +9 263010 Jarwight Puppet +10 9999001 9999002 9999003 9999004 9999005 9999006 9999007 9999008 9999009 9999010 9999011 9999012 9999013 9999014 9999015 9999016 9999017 9999018 9999019 9999020 9999021 9999022 9999023 9999024 9999025 9999026 9999027 9999028 9999029 9999030 9999031 9999032 9999033 9999034 9999035 9999036 9999037 9999038 9999039 9999040 9999041 9999042 9999043 9999044 9999045 9999046 9999047 9999048 9999049 9999050 9999051 9999052 9999053 9999054 9999055 9999056 9999057 9999058 9999059 9999060 9999061 9999062 9999063 9999064 9999065 9999066 9999067 9999068 9999069 9999070 9999071 9999072 9999073 9999074 9999075 9999076 9999077 9999078 9999079 9999080 9999081 9999082 9999083 9999084 9999085 9999086 9999087 9999088 9999089 9999090 9999091 9999092 9999093 9999094 9999095 9999096 9999097 9999098 9999099 ---------------------------------------------------------------------------------------------------- // MagicCaption.fmg \\ 0 ---------------------------------------------------------------------------------------------------- // MagicInfo.fmg \\ 0 ---------------------------------------------------------------------------------------------------- // MagicName.fmg \\ 0 ---------------------------------------------------------------------------------------------------- // NpcName.fmg \\ 0 110000 Melina 110200 Finger Reader Enia 110400 The Two Fingers 110500 110600 Ranni the Witch 110601 110602 110603 110604 110605 110606 110607 110608 110609 110610 Renna the Witch 111000 Primeval Sorcerer Lusat 111100 Primeval Sorcerer Azur 111200 The Noble Goldmask 120000 Rennala, Queen of the Full Moon 120200 Gurranq, Beast Clergyman 121300 Smithing Master Hewg 121600 Blaidd the Half-Wolf 121601 121602 121603 121604 121605 121606 121607 121608 121609 121610 Baleful Shadow 121700 Pidia, Carian Servant 121800 Asimi, Silver Tear 121801 121802 121803 121804 121805 121806 121807 121808 121809 121810 Asimi, Eternal King 121900 Old Albus 122000 Alexander, Warrior Jar 122300 Demi-Human Boc 122301 122302 122303 122304 122305 122306 122307 122308 122309 122310 Boc the Seamster 122400 Smithing Master Iji 122401 War Counselor Iji 122600 Jar-Bairn 122800 Latenna the Albinauric 123000 Tanith's Knight 123300 Phillia, Towering Little Sister 130000 Tanith, Volcano Manor Proprietress 130100 White Mask Varré 130200 Gatekeeper Gostoc 130400 Festering Fingerprint Vyke 130401 Roundtable Knight Vyke 130700 Preceptor Seluvis 130900 Patches 130901 Patches 131000 Irina of Morne 131001 131002 131003 131004 131005 131006 131007 131008 131009 131010 Lightseeker Hyetta 131011 Finger Maiden Hyetta 131100 Castellan Edgar 131101 Edgar the Revenger 131200 Castellan Jerren 131201 Witch-Hunter Jerren 131300 Rya the Scout 131301 131302 131303 131304 131305 131306 131307 131308 131309 131310 Zorayas the Scout 131400 Knight Diallos 131401 Potentate Diallos 131600 Sorceress Sellen 131601 Sorceress Sellen 131800 Yura, Hunter of Bloody Fingers 131801 Shabriri 131802 Shabriri 131900 D, Hunter of the Dead 131901 D, Hunter of the Dead 131902 131903 131904 131905 131906 131907 131908 131909 131910 D, Beholder of Death 131911 D, Beholder of Death 132000 Heartbroken Maiden 132001 Roderika 132002 Roderika, Spirit Tuner 132100 Kenneth Haight, Limgrave Heir 132200 Fia, Deathbed Companion 132300 Dung Eater 132301 Dung Eater 132302 Dung Eater 132400 Sir Gideon Ofnir, the All-Knowing 132500 Sorcerer Rogier 132501 Sorcerer Rogier 132600 Knight Bernahl 132601 Recusant Bernahl 132602 Recusant Bernahl 132700 Eleonora, Violet Bloody Finger 132900 Lionel the Lionhearted 133000 Miriel, Pastor of Vows 133100 Blackguard 133101 Blackguard 133200 133300 Sorcerer Thops 133400 Nepheli Loux, Warrior 133401 Nepheli Loux, Warrior 133402 Nepheli Loux, Warrior 133500 Reeling Rico 133600 Vyke's Finger Maiden 133800 Finger Maiden 133900 Ensha of the Royal Remains 134000 Bloody Finger Ravenmount Assassin 134300 Bloody Finger Nerijus 134301 134302 134303 134304 134305 134306 134307 134308 134309 134310 Sanguine Noble 134400 Great Horned Tragoth 134401 Great Horned Tragoth 134500 Old Knight Istvan 134501 Old Knight Istvan 134600 Rileigh the Idle 134700 Juno Hoslow, Knight of Blood 134800 Millicent 134900 Sage Gowry 135000 135100 Brother Corhyn 135101 Scribe Corhyn 135200 Preceptor Miriam 135300 Anastasia, Tarnished-Eater 135500 Okina 135501 Bloody Finger Okina 135600 Adan, Thief of Fire 135700 135900 Moongrum, Carian Knight 136000 Vargram the Raging Wolf 136100 Fia's Champion 136300 Finger Maiden Therolina 136400 Dolores the Sleeping Arrow 136500 Jarwight 136700 Inaba, Disciple of Okina 136800 Silver Tear 136900 Recusant Henricus 137000 Fia's Champion 137100 Fia's Champion 137200 Maleigh Marais, Shaded Castle Castellan 137300 Knight of the Great Jar 137400 Knight of the Great Jar 137500 Knight of the Great Jar 137600 Necromancer Garris 137700 Nameless White Mask 137900 138000 Errant Sorcerer Wilhelm 138200 Chief Guardian Arghanthy 138300 Flame Guardian 138400 Inquisitor Ghiza 138500 Mad Tongue Alberich 138600 Esgar, Priest of Blood 138700 Mary, Eldest Sister 138800 Maureen, Second Sister 138900 Amy, Third Sister 139000 Polyanna, Youngest Sister 139001 Polyanna, Adopted Daughter 139100 Magnus the Beast Claw 160000 Twin Maiden Husks 160100 Church of Dragon Communion 160200 Smithing Table 160300 Wandering Mausoleum Corpse 160400 Basin of Atonement 160500 Cathedral of Dragon Communion 160600 160700 Fractured Marika 160800 Clouded Mirror Stand 160900 Sword of Bernahl 170000 170001 170002 170003 170004 170005 170006 170007 170008 170009 170010 170011 170012 170013 170014 170015 170016 170017 170018 170019 170020 170021 170022 170023 170024 170025 170026 170027 170028 170029 170030 170031 170032 170033 170034 170035 170036 170037 175000 Finger Reader Crone 175001 Finger Reader Crone 175002 Finger Reader Crone 175003 Finger Reader Crone 175004 Finger Reader Crone 175005 Finger Reader Crone 175006 Finger Reader Crone 175007 Keeper of Forbidden Lands 175008 Godwyn's Wet Nurse 180000 Merchant Kalé 180101 Nomadic Merchant 180102 Nomadic Merchant 180103 Nomadic Merchant 180104 Nomadic Merchant 180105 Nomadic Merchant 180106 Isolated Merchant 180107 Isolated Merchant 180108 Nomadic Merchant 180109 Hermit Merchant 180110 Nomadic Merchant 180111 Nomadic Merchant 180112 Nomadic Merchant 180113 Nomadic Merchant 180114 Nomadic Merchant 180115 Isolated Merchant 180116 Hermit Merchant 180117 Abandoned Merchant 180118 Hermit Merchant 180119 Imprisoned Merchant 10104137 Someone Yet Unseen 10204435 Someone Yet Unseen 10304533 Someone Yet Unseen 10403943 Someone Yet Unseen 10503542 Someone Yet Unseen 10711400 Someone Yet Unseen 10803550 Someone Yet Unseen 10903752 Someone Yet Unseen 11003654 Someone Yet Unseen 11103954 Someone Yet Unseen 11204737 Someone Yet Unseen 11305039 Someone Yet Unseen 11405136 Someone Yet Unseen 11505243 Someone Yet Unseen 11605254 Someone Yet Unseen 11705057 Someone Yet Unseen 900000520 Adan, Thief of Fire 900000521 Vyke the Dragonspear 900000600 900000601 Okina 902030000 Rennala, Queen of the Full Moon 902030001 Rennala, Queen of the Full Moon 902100300 Black Knife Assassin 902100301 Black Knife Assassin 902100302 Black Knife Assassin 902100303 902100304 902100305 902100306 902100307 902100308 902100309 902100310 Black Knife Assassin 902100521 Alecto, Black Knife Ringleader 902100600 Black Knife Assassin 902110000 Beast Clergyman 902110001 Maliketh, the Black Blade 902120000 Malenia, Blade of Miquella 902120001 Malenia, Goddess of Rot 902130000 Margit, the Fell Omen 902130001 902130002 Morgott, the Omen King 902130003 Morgott, the Omen King 902140000 Fell Twin 902140001 Fell Twin 902190000 Radagon of the Golden Order 902200000 Elden Beast 902500300 Crucible Knight Ordovis 902500301 Crucible Knight 902500500 Crucible Knight 902500520 Crucible Knight 902500600 Crucible Knight Siluria 903050500 Commander Niall 903050600 Commander O'Neil 903100500 Elemer of the Briar 903100600 Bell Bearing Hunter 903100601 Bell Bearing Hunter 903100602 Bell Bearing Hunter 903100603 Bell Bearing Hunter 903150600 Night's Cavalry 903150601 Night's Cavalry 903150602 Night's Cavalry 903150603 Night's Cavalry 903150604 Night's Cavalry 903150605 Night's Cavalry 903150606 Night's Cavalry 903150607 Night's Cavalry 903150608 Night's Cavalry (Glaive) 903150609 Night's Cavalry (Flail) 903181000 Red Wolf of Radagon 903181300 Red Wolf of the Champion 903250600 Draconic Tree Sentinel 903251600 Tree Sentinel 903251601 Tree Sentinel 903251602 Tree Sentinel 903252000 Loretta, Knight of the Haligtree 903253500 Royal Knight Loretta 903300560 Nox Monk 903300561 Nox Swordstress 903320000 Mimic Tear 903320300 Stray Mimic Tear 903350310 Crystalian (Staff) 903350311 Crystalian (Spear) 903350312 Putrid Crystalian (Ringblade) 903350313 Putrid Crystalian (Spear) 903350314 Putrid Crystalian (Staff) 903350315 903350316 903350317 903350318 903350319 903350320 Crystalian 903350321 Crystalian (Ringblade) 903350322 Crystalian (Spear) 903400300 Grave Warden Duelist 903400301 Grave Warden Duelist 903400302 Putrid Grave Warden Duelist 903400303 903400304 903400305 903400306 903400307 903400308 903400309 903400310 Frenzied Duelist 903451320 Scaly Misbegotten 903460300 Misbegotten Warrior 903460301 903460302 903460303 903460304 903460305 903460306 903460307 903460308 903460309 903460310 Misbegotten Crusader 903460500 Leonine Misbegotten 903460501 Misbegotten Warrior 903550540 Sanguine Noble 903560000 Godskin Apostle 903560310 Godskin Apostle 903560600 Godskin Apostle 903570000 Godskin Noble 903570310 Godskin Noble 903575000 Godskin Duo 903600320 Onyx Lord 903600520 Onyx Lord 903664300 Cemetery Shade 903664301 Cemetery Shade 903664302 Cemetery Shade 903700300 Perfumer Tricia 903704520 Battlemage Hugues 903800310 Cleanrot Knight 903800311 Cleanrot Knight (Spear) 903800312 Cleanrot Knight (Sickle) 903810310 Kindred of Rot 903810311 Kindred of Rot 903970310 Beastman of Farum Azula 903970311 Beastman of Farum Azula (Cleaver) 903970312 Beastman of Farum Azula (Throwing Knife) 904020540 Royal Revenant 904120310 Demi-Human Chief 904120311 Demi-Human Chief 904130310 Demi-Human Queen Margot 904130540 Demi-Human Queen Gilika 904130600 Demi-Human Queen Maggie 904140300 Spiritcaller Snail 904140301 904140302 904140303 904140304 904140305 904140306 904140307 904140308 904140309 904140310 Spiritcaller Snail 904260300 Erdtree Burial Watchdog 904260301 Erdtree Burial Watchdog 904260302 Erdtree Burial Watchdog 904260303 Erdtree Burial Watchdog 904260304 Erdtree Burial Watchdog (Sword) 904260305 Erdtree Burial Watchdog (Scepter) 904290310 Bloodhound Knight 904290520 Bloodhound Knight Darriwil 904311000 Soldier of Godrick 904340540 Mad Pumpkin Head 904340541 Mad Pumpkin Head (Hammer) 904340542 Mad Pumpkin Head (Flail) 904470000 Abductor Virgin (Swinging Sickle) 904470001 Abductor Virgin (Wheel) 904480310 Miranda the Blighted Bloom 904480311 Miranda Blossom 904500600 Flying Dragon Agheel 904500601 Flying Dragon Greyll 904501600 Decaying Ekzykes 904502600 Glintstone Dragon Smarag 904502601 Glintstone Dragon Adula 904502602 Glintstone Dragon Adula 904503600 Borealis the Freezing Fog 904510000 Lichdragon Fortissax 904510600 Ancient Dragon Lansseax 904520000 Dragonlord Placidusax 904580600 Wormface 904580601 Wormface 904600320 Stonedigger Troll 904600321 Stonedigger Troll 904600520 Bols, Carian Knight 904620001 Astel, Naturalborn of the Void 904620320 Astel, Stars of Darkness 904630310 Runebear 904640000 Ulcerated Tree Spirit 904640300 Putrid Tree Spirit 904640301 Ulcerated Tree Spirit 904640600 Ulcerated Tree Spirit 904650000 Dragonkin Soldier of Nokstella 904650600 Dragonkin Soldier 904650601 Dragonkin Soldier 904660310 Guardian Golem 904670000 Ancestor Spirit 904670001 Regal Ancestor Spirit 904680320 Fallingstar Beast 904680601 Fallingstar Beast 904680602 Fallingstar Beast 904680603 Full-Grown Fallingstar Beast 904690000 Grafted Scion 904710000 God-Devouring Serpent 904710001 Rykard, Lord of Blasphemy 904720000 Godfrey, First Elden Lord 904720001 Hoarah Loux, Warrior 904720002 Godfrey, First Elden Lord 904730000 Starscourge Radahn 904750000 Godrick the Grafted 904750520 Godefroy the Grafted 904760000 Fire Giant 904770000 Valiant Gargoyle 904770001 Valiant Gargoyle (Twinblade) 904770600 Black Blade Kindred 904770601 Black Blade Kindred 904800000 Mohg, Lord of Blood 904800001 904800002 Mohg, the Omen 904810600 Erdtree Avatar 904810601 Erdtree Avatar 904810602 Erdtree Avatar 904811600 Putrid Avatar 904811601 Putrid Avatar 904811602 Putrid Avatar 904820310 Omenkiller 904820600 Omenkiller 904910000 Magma Wyrm Makar 904910320 Magma Wyrm 904910600 Magma Wyrm 904911600 Great Wyrm Theodorix 904950600 Tibia Mariner 904950601 Tibia Mariner 904950602 Tibia Mariner 904950603 Tibia Mariner 904980600 Death Rite Bird 904980601 Deathbird 904980602 Deathbird 904980603 Deathbird 904980604 Death Rite Bird 904980605 Deathbird 904980606 Death Rite Bird 904980607 Death Rite Bird 907100300 Ancient Hero of Zamor 907100301 Ancient Hero of Zamor 907100520 Ancient Hero of Zamor ---------------------------------------------------------------------------------------------------- // PlaceName.fmg \\ 10000 Stormveil Castle 10001 10002 10003 10004 10005 10006 10007 10008 10009 10010 Chapel of Anticipation 11000 Leyndell, Royal Capital 11050 Leyndell, Ashen Capital 11100 Roundtable Hold 12010 Ainsel River Main 12011 Lake of Rot 12012 Ainsel River 12013 12014 12015 12016 12017 12018 12019 12020 Nokron, Eternal City 12021 12022 12023 12024 12025 12026 12027 12028 12029 12030 Deeproot Depths 12050 Mohgwyn Palace 12070 Siofra River 13000 Crumbling Farum Azula 14000 Academy of Raya Lucaria 15000 Elphael, Brace of the Haligtree 15001 Miquella's Haligtree 16000 Volcano Manor 18000 Stranded Graveyard 18001 Fringefolk Hero's Grave 19000 Stone Platform 30000 Tombsward Catacombs 30001 30002 30003 30004 30005 30006 30007 30008 30009 30010 Impaler's Catacombs 30011 30012 30013 30014 30015 30016 30017 30018 30019 30020 Stormfoot Catacombs 30021 30022 30023 30024 30025 30026 30027 30028 30029 30030 Road's End Catacombs 30031 30032 30033 30034 30035 30036 30037 30038 30039 30040 Murkwater Catacombs 30041 30042 30043 30044 30045 30046 30047 30048 30049 30050 Black Knife Catacombs 30051 30052 30053 30054 30055 30056 30057 30058 30059 30060 Cliffbottom Catacombs 30061 30062 30063 30064 30065 30066 30067 30068 30069 30070 Wyndham Catacombs 30071 30072 30073 30074 30075 30076 30077 30078 30079 30080 Sainted Hero's Grave 30081 30082 30083 30084 30085 30086 30087 30088 30089 30090 Gelmir Hero's Grave 30091 30092 30093 30094 30095 30096 30097 30098 30099 30100 Auriza Hero's Grave 30101 30102 30103 30104 30105 30106 30107 30108 30109 30110 Deathtouched Catacombs 30111 30112 30113 30114 30115 30116 30117 30118 30119 30120 Unsightly Catacombs 30121 30122 30123 30124 30125 30126 30127 30128 30129 30130 Auriza Side Tomb 30131 30132 30133 30134 30135 30136 30137 30138 30139 30140 Minor Erdtree Catacombs 30141 30142 30143 30144 30145 30146 30147 30148 30149 30150 Caelid Catacombs 30151 30152 30153 30154 30155 30156 30157 30158 30159 30160 War-Dead Catacombs 30161 30162 30163 30164 30165 30166 30167 30168 30169 30170 Giant-Conquering Hero's Grave 30171 30172 30173 30174 30175 30176 30177 30178 30179 30180 Giants' Mountaintop Catacombs 30181 30182 30183 30184 30185 30186 30187 30188 30189 30190 Consecrated Snowfield Catacombs 30191 30192 30193 30194 30195 30196 30197 30198 30199 30200 Hidden Path to the Haligtree 31000 Murkwater Cave 31001 31002 31003 31004 31005 31006 31007 31008 31009 31010 Earthbore Cave 31011 31012 31013 31014 31015 31016 31017 31018 31019 31020 Tombsward Cave 31021 31022 31023 31024 31025 31026 31027 31028 31029 31030 Groveside Cave 31031 31032 31033 31034 31035 31036 31037 31038 31039 31040 Stillwater Cave 31041 31042 31043 31044 31045 31046 31047 31048 31049 31050 Lakeside Crystal Cave 31051 31052 31053 31054 31055 31056 31057 31058 31059 31060 Academy Crystal Cave 31061 31062 31063 31064 31065 31066 31067 31068 31069 31070 Seethewater Cave 31090 Volcano Cave 31091 31092 31093 31094 31095 31096 31097 31098 31099 31100 Dragonbarrow Cave 31101 31102 31103 31104 31105 31106 31107 31108 31109 31110 Sellia Hideaway 31111 31112 31113 31114 31115 31116 31117 31118 31119 31120 Cave of the Forlorn 31150 Coastal Cave 31170 Highroad Cave 31171 31172 31173 31174 31175 31176 31177 31178 31179 31180 Perfumer's Grotto 31181 31182 31183 31184 31185 31186 31187 31188 31189 31190 Sage's Cave 31191 31192 31193 31194 31195 31196 31197 31198 31199 31200 Abandoned Cave 31201 31202 31203 31204 31205 31206 31207 31208 31209 31210 Gaol Cave 31211 31212 31213 31214 31215 31216 31217 31218 31219 31220 Spiritcaller Cave 32000 Morne Tunnel 32001 32002 32003 32004 32005 32006 32007 32008 32009 32010 Limgrave Tunnels 32011 32012 32013 32014 32015 32016 32017 32018 32019 32020 Raya Lucaria Crystal Tunnel 32040 Old Altus Tunnel 32041 32042 32043 32044 32045 32046 32047 32048 32049 32050 Altus Tunnel 32070 Gael Tunnel 32071 32072 32073 32074 32075 32076 32077 32078 32079 32080 Sellia Crystal Tunnel 32110 Yelough Anix Tunnel 34100 Divine Tower of Limgrave 34101 34102 34103 34104 34105 34106 34107 34108 34109 34110 Carian Study Hall 34111 Divine Tower of Liurnia 34112 34113 34114 34115 34116 34117 34118 34119 34120 Sealed Tunnel 34121 Divine Tower of West Altus 34122 34123 34124 34125 34126 34127 34128 34129 34130 Divine Tower of Caelid 34131 34132 34133 34134 34135 34136 34137 34138 34139 34140 Divine Tower of East Altus 34141 34142 34143 34144 34145 34146 34147 34148 34149 34150 Isolated Divine Tower 35000 Subterranean Shunning-Grounds 35001 35002 Leyndell Catacombs 39200 Ruin-Strewn Precipice 61000 Limgrave 61001 Stormhill 61002 Weeping Peninsula 62000 Liurnia of the Lakes 62001 Bellum Highway 62002 Moonlight Altar 63000 Altus Plateau 63001 Mt. Gelmir 63002 Capital Outskirts 63003 Forbidden Lands 64000 Caelid 64001 Greyoll's Dragonbarrow 64002 Swamp of Aeonia 65000 Mountaintops of the Giants 65001 Flame Peak 65002 Consecrated Snowfield 100000 Godrick the Grafted 100001 Margit, the Fell Omen 100002 Castleward Tunnel 100003 Gateside Chamber 100004 Stormveil Cliffside 100005 Rampart Tower 100006 Liftside Chamber 100007 Secluded Cell 100008 Stormveil Main Gate 110000 Elden Throne 110001 Erdtree Sanctuary 110002 East Capital Rampart 110003 Lower Capital Church 110004 Avenue Balcony 110005 West Capital Rampart 110006 110007 Queen's Bedchamber 110008 Fortified Manor, First Floor 110009 Divine Bridge 110070 Volcano Manor Request: Vargram 110500 Elden Throne 110501 Erdtree Sanctuary 110502 East Capital Rampart 110503 Leyndell, Capital of Ash 110504 Queen's Bedchamber 110505 Divine Bridge 111000 Table of Lost Grace 120100 Dragonkin Soldier of Nokstella 120101 Ainsel River Well Depths 120102 Ainsel River Sluice Gate 120103 Ainsel River Downstream 120104 Ainsel River Main 120105 Nokstella, Eternal City 120106 Lake of Rot Shoreside 120107 Lake of Rot 120108 Grand Cloister 120109 Nokstella Waterfall Basin 120200 Great Waterfall Basin 120201 Mimic Tear 120202 120203 Siofra River Bank 120204 Worshippers' Woods 120205 120206 Ancestral Woods 120207 Aqueduct-Facing Cliffs 120208 Night's Sacred Ground 120209 Below the Well 120300 Prince of Death's Throne 120301 Root-Facing Cliffs 120302 Great Waterfall Crest 120303 Deeproot Depths 120304 The Nameless Eternal City 120305 Across the Roots 120400 Astel, Naturalborn of the Void 120500 Cocoon of the Empyrean 120501 Palace Approach Ledge-Road 120502 Dynasty Mausoleum Entrance 120503 Dynasty Mausoleum Midpoint 120700 Siofra River Well Depths 120701 Nokron, Eternal City 130000 Maliketh, the Black Blade 130001 Dragonlord Placidusax 130002 Dragon Temple Altar 130003 Crumbling Beast Grave 130004 Crumbling Beast Grave Depths 130005 Tempest-Facing Balcony 130006 Dragon Temple 130007 Dragon Temple Transept 130008 Dragon Temple Lift 130009 Dragon Temple Rooftop 130010 Beside the Great Bridge 140000 Raya Lucaria Grand Library 140001 Debate Parlor 140002 Church of the Cuckoo 140003 Schoolhouse Classroom 150000 Malenia, Goddess of Rot 150001 Prayer Room 150002 Elphael Inner Wall 150003 Drainage Channel 150004 Haligtree Roots 150005 Haligtree Promenade 150006 Haligtree Canopy 150007 Haligtree Town 150008 Haligtree Town Plaza 160000 Rykard, Lord of Blasphemy 160001 Temple of Eiglay 160002 Volcano Manor 160003 Prison Town Church 160004 Guest Hall 160005 Audience Pathway 160006 Abductor Virgin 160007 Subterranean Inquisition Chamber 180000 Cave of Knowledge 180001 Stranded Graveyard 190000 Fractured Marika 300000 Tombsward Catacombs 300100 Impaler's Catacombs 300200 Stormfoot Catacombs 300300 Road's End Catacombs 300400 Murkwater Catacombs 300500 Black Knife Catacombs 300600 Cliffbottom Catacombs 300700 Wyndham Catacombs 300800 Sainted Hero's Grave 300900 Gelmir Hero's Grave 301000 Auriza Hero's Grave 301100 Deathtouched Catacombs 301200 Unsightly Catacombs 301300 Auriza Side Tomb 301400 Minor Erdtree Catacombs 301500 Caelid Catacombs 301600 War-Dead Catacombs 301700 Giant-Conquering Hero's Grave 301800 Giants' Mountaintop Catacombs 301900 Consecrated Snowfield Catacombs 302000 Hidden Path to the Haligtree 310000 Murkwater Cave 310100 Earthbore Cave 310200 Tombsward Cave 310300 Groveside Cave 310400 Stillwater Cave 310500 Lakeside Crystal Cave 310600 Academy Crystal Cave 310700 Seethewater Cave 310900 Volcano Cave 311000 Dragonbarrow Cave 311100 Sellia Hideaway 311200 Cave of the Forlorn 311500 Coastal Cave 311700 Highroad Cave 311800 Perfumer's Grotto 311900 Sage's Cave 312000 Abandoned Cave 312100 Gaol Cave 312200 Spiritcaller Cave 320000 Morne Tunnel 320100 Limgrave Tunnels 320200 Raya Lucaria Crystal Tunnel 320400 Old Altus Tunnel 320500 Altus Tunnel 320700 Gael Tunnel 320701 Rear Gael Tunnel Entrance 320800 Sellia Crystal Tunnel 321100 Yelough Anix Tunnel 341000 Limgrave Tower Bridge 341001 341002 Divine Tower of Limgrave 341100 Study Hall Entrance 341101 Liurnia Tower Bridge 341102 Divine Tower of Liurnia 341200 Divine Tower of West Altus 341201 Sealed Tunnel 341202 Divine Tower of West Altus: Gate 341300 Divine Tower of Caelid 341301 Divine Tower of Caelid: Basement 341302 Divine Tower of Caelid: Center 341400 Divine Tower of East Altus: Gate 341401 Divine Tower of East Altus 341470 The Rold Route 341500 Isolated Divine Tower 350000 Cathedral of the Forsaken 350001 Underground Roadside 350002 Forsaken Depths 350003 Leyndell Catacombs 350004 Frenzied Flame Proscription 390000 Magma Wyrm Makar 390001 Ruin-Strewn Precipice 390002 Ruin-Strewn Precipice Overlook 392070 Volcano Manor Request: Tragoth 450000 Royal Colosseum 450100 Limgrave Colosseum 450200 Caelid Colosseum 610000 Church of Elleh 610001 Stormhill Shack 610002 Artist's Shack 610003 Third Church of Marika 610004 Fort Haight West 610005 Agheel Lake South 610006 610007 Agheel Lake North 610008 Church of Dragon Communion 610009 Gatefront 610010 Garden Beyond the Bridge 610011 Seaside Ruins 610012 Mistwood Outskirts 610013 Mistwood 610014 Murkwater Coast 610015 Saintsbridge 610016 Summonwater Village Outskirts 610017 Warmaster's Shack 610018 Waypoint Ruins Cellar 610019 The First Step 611000 Fourth Church of Marika 611001 Castle Morne Rampart 611002 Tombsward 611003 South of the Lookout Tower 611004 Ailing Village Outskirts 611005 Beside the Crater-Pocked Glade 611006 Isolated Merchant's Shack 611007 Bridge of Sacrifice 611008 Castle Morne Lift 611009 Behind the Castle 611010 Beside the Rampart Gaol 611011 Morne Moangrave 611012 Church of Pilgrimage 620000 Lake-Facing Cliffs 620001 Liurnia Lake Shore 620002 Laskyar Ruins 620003 Scenic Isle 620004 Academy Gate Town 620005 Main Academy Gate 620006 620007 620008 620009 620010 East Raya Lucaria Gate 620011 Bellum Church 620012 Grand Lift of Dectus 620013 620014 620015 620016 620017 620018 620019 620020 Foot of the Four Belfries 620021 Sorcerer's Isle 620022 Northern Liurnia Lake Shore 620023 Road to the Manor 620024 Main Caria Manor Gate 620025 620026 620027 620028 620029 620030 Slumbering Wolf's Shack 620031 Boilprawn Shack 620032 Artist's Shack 620033 Revenger's Shack 620034 Folly on the Lake 620035 Village of the Albinaurics 620036 Liurnia Highway North 620037 Gate Town Bridge 620038 Eastern Liurnia Lake Shore 620039 Church of Vows 620040 Ruined Labyrinth 620041 Mausoleum Compound 620042 The Four Belfries 620043 Ranni's Rise 620044 Ravine-Veiled Village 620045 Manor Upper Level 620046 Manor Lower Level 620047 Royal Moongazing Grounds 620048 Gate Town North 620049 Eastern Tableland 620050 The Ravine 620051 Fallen Ruins of the Lake 620052 Converted Tower 620053 Behind Caria Manor 620054 Frenzied Flame Village Outskirts 620055 Church of Inhibition 620056 Temple Quarter 620057 East Gate Bridge Trestle 620058 Crystalline Woods 620059 Liurnia Highway South 620060 Jarburg 620061 South Raya Lucaria Gate 620062 Ranni's Chamber 621000 Moonlight Altar 621001 Cathedral of Manus Celes 621002 Altar South 630000 Erdtree-Gazing Hill 630001 Windmill Village 630002 Minor Erdtree Church 630003 Altus Highway Junction 630004 Rampartside Path 630005 Hermit Merchant's Shack 630006 Road of Iniquity Side Path 630007 Forest-Spanning Greatbridge 630008 Abandoned Coffin 630009 Altus Plateau 630010 Bower of Bounty 630011 Outer Wall Phantom Tree 630012 Outer Wall Battleground 630013 Windmill Heights 630014 Capital Rampart 630050 Castellan's Hall 630051 Shaded Castle Ramparts 630052 Shaded Castle Inner Gate 631000 Bridge of Iniquity 631001 Ninth Mt. Gelmir Campsite 631002 First Mt. Gelmir Campsite 631003 Road of Iniquity 631004 Seethewater River 631005 Seethewater Terminus 631006 Craftsman's Shack 631007 Primeval Sorcerer Azur 640000 Smoldering Church 640001 Rotview Balcony 640002 Cathedral of Dragon Communion 640003 Smoldering Wall 640004 Deep Siofra Well 640005 Caelem Ruins 640006 Isolated Merchant's Shack 640007 Heart of Aeonia 640008 Chair-Crypt of Sellia 640009 Impassable Greatbridge 640010 Redmane Castle Plaza 640011 Chamber Outside the Plaza 640012 640013 Fort Gael North 640014 Starscourge Radahn 640015 Aeonia Swamp Shore 640016 Southern Aeonia Swamp Bank 640017 Sellia Under-Stair 640018 Church of the Plague 640019 Caelid Highway South 640020 Dragonbarrow West 640021 Fort Faroth 640022 Dragonbarrow Fork 640023 Lenne's Rise 640024 Farum Greatbridge 640025 Bestial Sanctum 640026 Astray from Caelid Highway North 640027 Swamp of Aeonia 640028 Inner Aeonia 640029 Sellia Backstreets 650000 Forbidden Lands 650001 Zamor Ruins 650002 Ancient Snow Valley Ruins 650003 Freezing Lake 650004 First Church of Marika 650005 Giants' Gravepost 650006 Church of Repose 650007 Foot of the Forge 650008 Fire Giant 650009 Forge of the Giants 650010 Grand Lift of Rold 650050 Whiteridge Road 650051 Snow Valley Ruins Overlook 650052 Castle Sol Main Gate 650053 Church of the Eclipse 650054 Castle Sol Rooftop 651000 Consecrated Snowfield 651001 Inner Consecrated Snowfield 651002 Ordina, Liturgical Town 651003 Apostate Derelict 6100300 Church of Elleh 6100301 Church of Dragon Communion 6100302 Third Church of Marika 6100500 Mistwood Ruins 6100501 Waypoint Ruins 6100502 Dragon-Burnt Ruins 6100503 Gatefront Ruins 6100504 Summonwater Village 6100600 Artist's Shack 6100601 Warmaster's Shack 6100602 Stormhill Shack 6100900 Forlorn Hound Evergaol 6100901 Stormhill Evergaol 6101000 Stormgate 6101100 Bridge of Sacrifice 6101500 Siofra River Well 6101800 Fort Haight 6103000 Minor Erdtree 6108100 Agheel Lake 6108700 Sending Gate 6108701 Volcano Manor Request: Istvan 6108702 Starfall Crater 6110300 Fourth Church of Marika 6110301 Church of Pilgrimage 6110302 Callu Baptismal Church 6110500 Witchbane Ruins 6110501 Tombsward Ruins 6110502 Demi-Human Forest Ruins 6110600 Isolated Merchant's Shack 6110700 Ailing Village 6110800 Forest Lookout Tower 6110801 Tower of Return 6110900 Weeping Evergaol 6111700 Oridys's Rise 6112500 Castle Morne 6113000 Minor Erdtree 6120000 Stormveil Castle 6200000 Uld Palace Ruins 6200001 Three Sisters 6200300 Church of Irith 6200301 Church of Vows 6200302 Rose Church 6200303 Bellum Church 6200304 Church of Inhibition 6200500 Purified Ruins 6200501 Kingsrealm Ruins 6200502 Laskyar Ruins 6200600 Slumbering Wolf's Shack 6200601 Boilprawn Shack 6200602 Artist's Shack 6200603 Revenger's Shack 6200700 Village of the Albinaurics 6200701 Frenzied Flame Village 6200702 Jarburg 6200800 Highway Lookout Tower 6200801 Frenzy-Flaming Tower 6200900 Malefactor's Evergaol 6200901 Cuckoo's Evergaol 6200902 Royal Grave Evergaol 6201500 Ainsel River Well 6201700 Converted Tower 6201701 Testu's Rise 6201702 Seluvis's Rise 6201703 Ranni's Rise 6201704 Renna's Rise 6201705 Converted Fringe Tower 6202600 Caria Manor 6203000 Minor Erdtree 6203001 Minor Erdtree 6203200 Academy Gate Town 6203201 Temple Quarter 6205200 The Four Belfries 6210300 Cathedral of Manus Celes 6210500 Moonfolk Ruins 6210501 Lunar Estate Ruins 6210900 Ringleader's Evergaol 6211500 Deep Ainsel Well 6211700 Chelona's Rise 6220000 Academy of Raya Lucaria 6300001 6300300 Stormcaller Church 6300301 Second Church of Marika 6300302 Minor Erdtree Church 6300500 Woodfolk Ruins 6300501 Lux Ruins 6300502 Perfumer's Ruins 6300503 Writheblood Ruins 6300600 St. Trina's Hideaway 6300601 Hermit Merchant's Shack 6300602 6300603 6300604 6300605 6300700 Dominula, Windmill Village 6300800 Highway Lookout Tower 6300900 Golden Lineage Evergaol 6301000 Capital Outskirts 6301300 Woodfolk Ruins 6301700 Mirage Rise 6301900 West Windmill Pasture 6301901 East Windmill Pasture 6301902 Village Windmill Pasture 6301903 Dominula Checkpoint 6302100 Grand Lift of Dectus 6302700 The Shaded Castle 6303000 Minor Erdtree 6303001 Minor Erdtree 6308700 Volcano Manor Request: Rileigh 6310500 6310501 Wyndham Ruins 6310600 Corpse-Stench Shack 6310601 Hermit's Shack 6310602 6310603 6310604 Craftsman's Shack 6310700 Hermit Village 6311000 Leyndell, Royal Capital 6311800 Fort Laiedd 6313000 Minor Erdtree 6316000 Volcano Manor 6400000 Wailing Dunes 6400300 Smoldering Church 6400301 Cathedral of Dragon Communion 6400302 Church of the Plague 6400500 Forsaken Ruins 6400501 Caelid Waypoint Ruins 6400502 Street of Sages Ruins 6400503 Caelem Ruins 6400600 Shack of the Rotting 6400601 Gowry's Shack 6400800 Swamp Lookout Tower 6401000 Sellia Gateway 6401500 Deep Siofra Well 6401800 Fort Gael 6401801 6402800 Redmane Castle 6403000 Minor Erdtree 6403001 Minor Erdtree 6403300 Sellia, Town of Sorcery 6410600 Isolated Merchant's Shack 6410900 Sellia Evergaol 6411700 Lenne's Rise 6411800 Fort Faroth 6413000 Minor Erdtree 6415400 Bestial Sanctum 6500300 First Church of Marika 6500301 Church of Repose 6500500 Zamor Ruins 6500501 Stargazers' Ruins 6500600 Shack of the Lofty 6500900 Lord Contender's Evergaol 6501700 Heretical Rise 6501800 Guardians' Garrison 6502100 Grand Lift of Rold 6502900 Castle Sol 6503000 Minor Erdtree 6505700 Forge of the Giants 6508700 Grand Lift of Rold 6508701 Volcano Manor Request: Juno Hoslow 6510300 Apostate Derelict 6510500 Yelough Anix Ruins 6511700 Albinauric Rise 6513000 Minor Erdtree 6513400 Ordina, Liturgical Town 6515000 Elphael, Brace of the Haligtree 6515500 Miquella's Haligtree 6515600 Elphael, Brace of the Haligtree 6604700 Uhl Palace Ruins 6614600 Nokstella, Eternal City 6614700 Grand Cloister 6614701 Uhl Palace Ruins 6654600 Nokron, Eternal City 6654601 Night's Sacred Ground 6654602 Siofra Aqueduct 6654603 6654604 Hallowhorn Grounds 6664500 Mohgwyn Dynasty Mausoleum 8000000 Limgrave 8000400 Liurnia of the Lakes 8000800 Altus Plateau 8000900 Caelid 8001200 Mountaintops of the Giants 8010000 Ainsel River 8010200 Siofra River 8010400 Deeproot Depths 8100001 Tenebrae Demesne 90000000 ---------------------------------------------------------------------------------------------------- // ProtectorCaption.fmg \\ 200 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800 2900 3000 3100 3200 3300 3400 3500 3600 3700 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 4800 4900 5000 10000 Bare head with no armor equipped. 10100 Bare torso with no armor equipped. 10200 Bare arms with no armor equipped. 10300 Bare legs with no armor equipped. 40000 An iron helmet showing rust on its edges. Cloth covering the mouth and neck provides some resistance to poison and other irritants. 40100 Armor reinforced with small metal scales. The cape covering the shoulders is made with treated rock lizard skin, and provides ample protection against fire. 40200 Ordinary iron gauntlets. 40300 Well-made leather trousers. The lower legs are each bound in cord for ease of movement. 50000 Helm worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. 50100 Armor worn by Kaiden sellswords. Made with the pelt of a snow-wolf, which protects against the cold. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. 50200 Gauntlets worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. 50300 Trousers worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. 60000 Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. 60100 Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. The cape is crafted with dragon wing membrane. 60200 Black iron gauntlets worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. 60300 Black iron greaves by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. 61000 Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. 61100 Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. 80000 Helm worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. 80100 Armor worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. 80200 Gauntlets worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. 80300 Greaves worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. 81100 Armor worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. 90000 Hood of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives. 90100 Robe of an Erdtree Capital perfumer. The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility. 90200 Gloves of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives. 90300 Sarong of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives. 91100 Robe of an Erdtree Capital perfumer. The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility. 100000 Hat of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure. 100100 Garb of a traveling perfumer of no renown. The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather. 100200 Gloves of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure. 100300 Slops of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure. 101100 Garb of a traveling perfumer of no renown. The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather. 120000 Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. 120100 Mad Tongue Alberich's robe. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. 120200 Mad Tongue Alberich's bracers. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. 120300 Mad Tongue Alberich's trousers. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. 121000 Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. 121100 Mad Tongue Alberich's robe. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. 130000 Glintstone sorcerer Rogier's pointed hat, a sign of a heretical practitioner. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. 130100 Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. 130200 Glintstone sorcerer Rogier's gloves, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. 130300 Glintstone sorcerer Rogier's trousers, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. 131100 Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. 140000 Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. 140100 Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. 140200 Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. 140300 Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. 150000 Iron kasa of the man who calls himself Shabriri. Crafted to imitate the woven straw hats worn in the Land of Reeds. The man, once known as Yura, kept a woman in the deepest reaches of his heart. 150100 Armor of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. 150200 Gauntlets of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. 150300 Greaves of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. 151100 Armor of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. 160000 Coarse hooded cloak of olive brown. The garb of those accused of lesser crimes, indicated by the collar of sharpened branches. 160100 Clothing made of coarse material, commonly worn in the Lands Between. 160200 Arm wraps made of coarse material. Garb of spurned Tarnished who were forced into slavery in the Lands Between. 160300 Trousers made of coarse material, commonly worn in the Lands Between. 170000 A mask fashioned after the head of a black wolf. Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking. 170100 Well-worn black armor of the man-wolf Blaidd. The pelt serves as a cape, protecting from cold. Blaidd was the blade of Ranni, but the cold bothered him anyway. 170200 Well-worn black gauntlets of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady. 170300 Well-worn black greaves of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady. 171100 Well-worn black armor of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady. 180000 Hood used by the Black Knife Assassins. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. 180100 Scale armor used by the Black Knife Assassins, forged to make no sound. Traces of power yet remain in its concealing veil, which muffles the sound of footsteps. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. 180200 Gauntlets used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. 180300 Greaves used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. 181100 Armor used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. 190000 Deep red hood that covers the whole head. Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden. 190100 Damaged armor draped with a large deep-red cloth. Worn by soldiers sent to the penal colonies. 190200 Damaged iron gauntlets. Worn by soldiers sent to the penal colonies. 190300 Damaged iron greaves. Worn by soldiers sent to the penal colonies. 200000 Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness. 200100 Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. 200200 Thick, full set of armor covering the entire body. These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. 200300 Thick, full set of armor covering the entire body. These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. 201000 Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. 201100 Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. 210000 Battered iron helm from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. 210100 Battered iron armor from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. 210200 Battered gauntlets from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. 210300 Battered greaves from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. 211100 Battered iron armor from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. 220000 Hood worn by pages who serve the nobility and are mindful to keep them out of harm's way. The unassuming sack-like appearance befits their unseen and unknown stature. 220100 Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. 220300 Trousers worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. 221100 Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. 230000 Pitch-black helm with flowing black hair. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. 230100 Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. 230200 Pitch-black gauntlets thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. 230300 Pitch-black greaves thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. 231000 Pitch-black helm thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. 231100 Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. 240000 Chainmail hood crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. 240100 Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. 240200 Bracelets crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. 240300 Chainmail skirt crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. 241100 Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. 250000 Chapeau of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. 250100 Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. 250300 Trousers of the nomadic merchants. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. 251100 Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. 260000 A malformed golden helm. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. 260100 Malformed golden armor. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. 260200 Malformed golden gauntlets. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. 260300 Malformed golden greaves. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. 270000 Golden helm of the heavy cavalry Tree Sentinels who serve the Erdtree. Very few are permitted to wear a golden wood crest of such size as seen on this helm. 270100 Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree. Adorned with a cape featuring the mark of the sacred tree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. 270200 Golden gauntlets of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. 270300 Golden greaves of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. 271100 Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. 280000 Silver helm of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. 280100 Silver armor of Loretta, a knight who served Miquella's Haligtree. Loretta was once a royal Carian knight, and her lapis-lazuli blue cape is the emblem of the knightly pride that continues to guide her. 280200 Silver gauntlets of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. 280300 Silver greaves of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. 281100 Silver armor of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. 290000 Silk hood worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 290100 Armor worn by the monks of the Eternal City, with a silk cape attached. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 290200 Monastic bracelets of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 290300 Monastic greaves of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 291000 Hood worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 291100 Armor worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 292000 Crown worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and the silk hides their eyes. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 292100 Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and wear silk capes. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 293000 Twin crowns worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and hides the eyes with silk. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 293100 Armor worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and includes a silk cape. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 294000 Crown worn by swordstresses of the Eternal City. The silk eye covering is removed, flaunting convention. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 294100 Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. 300000 Headband decorated by a pair of great horns. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. 300100 Raiment fashioned from a bristly pelt. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. 300300 Leggings fashioned from bristly pelts. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. 301000 Headband decorated by a pair of shining horns. Worn by ancestral follower shamans. Horns with buds that also shine are ideal ceremonial items for ancestral worship. Strengthens Ancestral Infant's Head. 301100 Raiment fashioned from a bristly pelt. Worn by ancestral follower shamans. The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. 301300 Leggings fashioned from bristly pelts. Worn by ancestral follower shamans. The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. 310000 Bronze helm decorated with innumerable snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered. 310100 Thick, bristly cloak that is the symbol of an underground gravekeeper. Those who once fought for a living were driven from the colosseum, and becoming guardians of Erdtree Burial. 310300 Greaves encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered. 311100 Defensive wear encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered. 320000 Hood of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood. Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood. 320100 Robe of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood. The grand metallic pattern on the shoulder is a signifier of the noble rank they intend to claim upon the advent of the new dynasty they are working to install. 320300 Waistcloth sewn from black cloth. Worn by the nobles who serve the Lord of Blood. Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood. 330000 Engraved golden mask. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. 330100 Engraved golden garb. Worn by the guardians of the Minor Erdtrees. Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation. It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already. 330200 Engraved golden bracers. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. 330300 Engraved golden greaves. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. 331100 Engraved golden garb. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. 340000 Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. 340100 Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. 340200 Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. 340300 Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. 341000 Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. 341100 Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. 350000 Mail hood of iron links covering a headband engraved with flames. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants. 350100 Black iron armor adorned with a red cloth. Attire of the Fire Monks. The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame. Taboos transform into lasting obsessions by virtue of the fear that they inspire. 350200 Black iron gauntlets featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants. 350300 Black iron greaves featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants. 351000 Mail hood of iron links covering a headband engraved with flames. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. 351100 Black iron armor adorned with ashen cloth. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. 351200 Black iron gauntlets featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. 351300 Black iron greaves featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. 360000 Helm engraved with a sacred countenance and housing a cauldron. Attire of the Fire Prelates, commanders of the Fire Monks. It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however. 360100 Black iron armor adorned with a red cloth. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." 360200 Black iron gauntlets with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." 360300 Black iron greaves with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." 361100 Black iron armor. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." 370000 Valuable headband featuring fine goldwork. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 370100 High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 370300 Boots made from tanned leather. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 371100 High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 380000 Leather hat decorated with a withered feather. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 380100 Tanned leather coat adorned with fine gold embroidery. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 390000 Cowl made of soft cloth. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 390100 Gown of soft cloth adorned with fine gold embroidery. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 390300 Hard-wearing shoes made of leather. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. 420000 Helm worn by lean, mean, and filthy militiamen. The upward extension serves to create an appearance of larger size, however slightly. 420100 Armor worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers. 420200 Gauntlets worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers. 420300 Greaves worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers. 430000 A burgundy pointed hood. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town. 430100 Thick burgundy robe. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town. 430300 Thick burgundy trousers. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town. 440000 An oval helm large enough to cover any head. Very heavy and very hard. Reduces damage from headshots and impacts. The inside of the helm is pitch black, keeping the crazed warrior within from panicking. Perhaps its rather roomy interior also helps alleviate feelings of pressure and claustrophobia. 460000 Crown of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. 460100 Armor of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. 460200 Bracers of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. 460300 Greaves of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. 461100 Armor of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. 470000 Helm of the golden lion, with flowing red hair. Worn by General Radahn. Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications. "I was born a champion's cub. Now I am the Lord of the Battlefield's lion." 470100 Armor depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. 470200 Gauntlets depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. 470300 Greaves depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. 471100 Armor depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. 480100 Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth. The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic. 481100 Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth. The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic. 510000 A tall crown depicting the moon. Worn by Rennala, Queen of the Full Moon. Increases intelligence. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. 510100 Robe indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. 510200 Bracelets indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. 510300 Leggings indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. 520000 Hood made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. 520100 Robe made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. 520200 Black bracelets of the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. 520300 Trousers made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. 530000 Hood made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. 530100 Robe made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons. Strengthens the Noble Presence incantation. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. 530200 Black bracelets of the Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. 530300 Trousers made by sewing together patches of smooth skin. Subcutaneous fat makes them plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. 540000 Headscarf worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. 540100 Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. 540200 Gloves worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. 540300 Trousers worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. 541100 Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. 570000 Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The axe ornamentation is the knight Ordovis's mark, displayed also by his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. 570100 Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Ordovis and his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. 570200 Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn. 570300 Greaves of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn. 571000 Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The great tree ornamentation is the knight Siluria's mark, displayed also by her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. 571100 Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Siluria and her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. 572100 Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Ordovis and his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. 573100 Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Siluria and her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. 580000 The giant blue glintstone crown worn by Lusat, primeval current sorcerer. This crown replaced Lusat's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Lusat's primeval current sorceries at the cost of additional FP consumption. 580100 A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank. 580200 Manchettes corroded by blue glintstones. Worn by Lusat, primeval current sorcerer. Lusat had reached a near-inorganic state. 580300 Ragged waistcloth that extends to the thighs. Common amongst old-fashioned sorcerers. 581000 Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone. This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption. 581100 A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue-green glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank. 581200 Manchettes corroded by blue-green glintstones. Worn by Azur, primeval current sorcerer. Azur had reached a near-inorganic state. 590000 Helm set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. 590100 Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. 590200 Gauntlets set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. 590300 Greaves set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. 591100 Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. 600000 Helm depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. 600100 Armor depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. 600200 Gauntlets depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. 600300 Greaves depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. 601100 Armor depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. 601300 Greaves depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. 610000 Helm pieced together from scavenged metal. 610100 Armor pieced together from scavenged metal. 610200 Gauntlets pieced together from scavenged metal. 610300 Greaves pieced together from scavenged metal. 611000 Helm pieced together from scavenged metal. 611100 Armor pieced together from scavenged metal. 620000 Blindfold of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. Why hesitate, if the path leading to the future is clear? Just close your eyes, and walk. 620100 Robe of Corhyn the cleric. Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace. Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith. 620300 Trousers of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. Made from rough fabric that scrapes against the skin like a sharpening file. 621100 Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. Made from rough fabric that scrapes against the skin like a sharpening file. 622100 Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. The shackles around the neck warn passersby not to lend an ear to their sermons. 630000 Hood fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. 630100 Robe fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. 630200 Gloves fashioned from fine, supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. 630300 Trousers worn inside a robe. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. 631100 Robe fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. 640000 Round iron helm with a distinctive large brim. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. 640100 Round iron armor with a banner extending from its back. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. 640200 Rounded iron gauntlets. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. 640300 Rounded iron greaves. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself her father. 641100 Round iron armor. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. 650000 A twin-tailed silver helm decorated with flowery adornments. Symbol of the head of the revered House of Hoslow. Juno Hoslow had a younger brother who was all talk and no trousers. His inability to commit to action was such that Juno inherited the Hoslow legacy without resistance, granting him the freedom to shower his little brother with adoration. 650100 Garish silver armor decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." 650200 Garish silver gauntlets decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." 650300 Garish silver greaves decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." 651000 Replica of a twin-tailed silver helm with flowery adornments. Only, without the twin tails. Diallos Hoslow had an older brother who was a stern, self-possessed man of few words. His achievements made him seem out of reach. And so the younger aspired to be like the older. Yearning for the day that he would tell the tale of House Hoslow, in blood. Knowing full well that it would break his brother's heart. 652100 Garish silver armor decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." 660000 Helm of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The visor is broken and can no longer be lowered. Metal armor is heavy, but also sturdy, offering significant damage negation. 660100 Chest piece of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment. Metal armor is heavy, but also sturdy, offering significant damage negation. 660200 Gauntlets of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. Metal armor is heavy, but also sturdy, offering significant damage negation. 660300 Greaves of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. Metal armor is heavy, but also sturdy, offering significant damage negation. 661100 Chest piece of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment. Metal armor is heavy, but also sturdy, offering significant damage negation. 670000 Cowl of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting. 670100 Vest of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting. 670200 Gauntlets of a nomadic warrior. Crafted from sturdy leather. 670300 Greaves of a nomadic warrior. Crafted from sturdy leather. 680000 Bloodstained, faintly grinning white mask. Worn by war surgeons who were effectively mercy killers. The Lord of Blood's curse enlivens the wearer when bloodletting occurs. Slightly raises attack power when there is blood loss nearby. 680100 Bloodstained white gown of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. 680200 Bloodstained white gloves of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. 680300 Bloodstained trousers of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. 681100 Bloodstained white gown of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. 690000 Helm graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. 690100 Armor graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. 690200 Gauntlets graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. 690300 Greaves graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. 700000 Warrior's headband of woven leather. Garb worn by warriors of the frigid uplands. The small flags, white cloths and sheaves of wheat often found hung from these headbands are prayers of farewell from the people of their home. In bidding farewell to warriors departing on a journey from which they aren't like to return, this small act offers only meager relief. 700100 Battlewear fashioned from leather armor adorned with a large sheet of cloth. Garb worn by warriors of the frigid uplands. The red cloth signifies participation in the Long March long, long ago and this ceremonial garb beseeches the favor of the Warrior King who led them. 700200 Gauntlets wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay. 700300 Greaves wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay. 701000 Battlewear wrapped in thick leather. Garb worn by warriors of the frigid uplands. 702000 Helm wrapped in thick leather. Garb worn by warriors of the frigid uplands. 720000 Silver helm engraved with tiny beasts. Worn by Bernahl the Recusant. The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone." 720100 Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. 720200 Silver gauntlets engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. 720300 Silver greaves engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. 721100 Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. 730000 Headband reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes. Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment. 730100 Pauldron reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes. Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment. 730200 Bracers reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes. Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment. 730300 Gaiters formed only with leather straps. Common wear in the badlands. 740000 A hooded cloak of vivid crimson. Worn by expatriated royalty. Increases vigor. Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way. Roderika never once saw the guidance of grace. 740100 Traveling attire fashioned from metallic white silk thread. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment. 740200 Gloves of plush leather. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment. 740300 White trousers of superior craftsmanship. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment. 741000 A hooded cloak of deep navy. Worn by expatriated royalty. Increases mind. Such cloaks were gifted to those who departed on missions to faraway lands, from which they would never return. But what choice did they have, having seen the guidance of grace? 760000 Beast's helm made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. 760100 Beast's armor made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. 760200 Beast's gauntlets made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. 760300 Beast's greaves made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. 761100 Beast's armor made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. 770000 Winged helm made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." 770100 Armor made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." 770200 Gauntlet made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." 770300 Greaves made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." 771100 Armor made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." 780000 An old helm that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. 780100 Old armor that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. 780200 Old gauntlets that have seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. 780300 Old greaves that have seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. 781100 Old armor that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. 790000 Metal helm with a pointed beak. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. 790100 Metal armor with a jutting breastplate. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. 790200 Metal gauntlets of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. 790300 Metal greaves of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. 791100 Metal armor with a jutting breastplate. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. 800000 Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with many-colored flowers. 800100 Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Faintly bloodstained. 801000 Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with a stunning array of flowers. 801100 Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Faintly bloodstained. 802000 Hood worn by dancers at the festivities in Dominula, the village of windmills. Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival. 802100 Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival. 810000 A headband that holds cloth in place. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them. 810100 Garb with a thick embroidered cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. 810300 Modest shoes made of cloth. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them. 811000 A headband with the cloth removed. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them. 811100 Garb decorated with intricate embroidery. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. 812000 Garb with a modest cloth cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. 812100 Modest garb made of cloth. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. 820000 The soft bundle worn on the head by Oracle Envoys. Densely wrapped in several layers of cloth. Raises the potency of bubble-based skills. No one knows what the cloth hides, but some claim to have heard a faint whimpering from inside. It must have been their imagination. 830000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Greatly increases intelligence to the detriment of HP and stamina. Scholars of the Twinsage Conspectus were the elites of the academy, permitted to study and excel in sorceries of all kinds. 830100 Robe worn by Raya Lucaria's scholars of sorcery. Those who dedicate themselves to the study of glintstones formed from starry amber receive this modest yet elegant deep navy garb after making their vows of virtue and austerity. But with extended life, one is apt to forget old vows. 830200 Manchettes worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the forearms. 830300 Leggings worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the legs. 831000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence to the detriment of HP. The lineage of the Olivinus Conspectus began with the sorcerer Lusat, and its adherents continue his study of meteors. 832000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and dexterity to the detriment of HP. Scholars of the Lazuli Conspectus study Carian sorceries—a heterodox pursuit that views the moon as equal to the stars. 833000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence to the detriment of stamina. The Karolos Conspectus is the oldest of the academy's lineages of study, begat by the sorcerer Azur. Scholars who follow in his footsteps pursue the mysteries of comets. 834000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and arcane to the detriment of stamina. This gentle-looking crown was granted to a scholar who excelled in her studies, which also merited the title of "witch." 834100 Stone mask of a Green Glintstone Sage. This mask is broken, its glintstone fractured. 840000 Cylindrical helm of plate metal reinforced with a lattice. Worn by marionette soldiers, crafted to serve the sorcerers. The construction of this helm is remarkably crude. For a doll, the only thing that matters is that it does not break. 840100 Armor of metal bands arranged in a lattice. Worn by marionette soldiers, crafted to serve the sorcerers. The construction of this armor is remarkably crude, now rusted over and severely dented. For a doll, the only thing that matters is that it does not break. 850000 Metal helm formed in the likeness of the face of a bird. Worn by avionette soldiers, crafted to serve the sorcerers. The construction of this helm is remarkably crude. For a doll, the only thing that matters is that it does not break. 860000 Helm worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. Vargram's nickname comes from the white wolf's mane that decorates this helm. 860100 Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. 860200 Gauntlets worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. 860300 Greaves worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. 861100 Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. 870000 Helm made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said. 870100 Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The grimy outer mantle is made from withered reeds from the warrior's birthplace. Perhaps its comforts extend to nostalgic thoughts of home. 870200 Gauntlets wrapped in tough leather. Worn by warriors of the Land of Reeds. 870300 Greaves wrapped in tough leather. Worn by warriors of the Land of Reeds. 871100 Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said. 872000 A wooden mask that depicts an old man baring his teeth. The source of the sobriquet of the great swordsman of the Land of Reeds. Raises dexterity as it lowers focus. The more he sharpened his mind, the more the absurdities of the world came into stark relief. And so Okina renounced it all, and rose to a higher plane. There was only himself. His katana. And its mastery. Before long, Okina became a demon of a swordsman. 872100 Armor of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword. 872200 Gauntlets of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword. 872300 Greaves of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword. 880000 Black hood for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. 880100 Black leather armor for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. 880200 Black leather gloves of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. 880300 Leather boots of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. 881000 Cloth headwrap worn under a church confessor's black hood. Such hoods are made for blending in with the darkness. 881100 Black leather armor for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. 890000 Iron mask forced on a prisoner convicted of an appalling crime. Thick, heavy, and utterly stifling. A foul creation designed to torment the wearer, either slowly fermenting hatred within their heart, or a spiritual fervor that is near indistinguishable from it. 890100 Tattered clothing. Worn by a prisoner convicted of an appalling crime. Never once washed, every fiber is filthy. 890300 Tattered trousers. Worn by a prisoner convicted of an appalling crime. Never once washed, every fiber is filthy. The smell is beyond belief. 891000 Iron mask forced on convicted prisoners. Worn by the blackguard Big Boggart. To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness. 900000 Hood worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. 900100 Robe worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. 900200 Gloves worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. 900300 Boots worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. 901100 Modest garb of traveling maidens, typically worn under their robes. 902000 Fillet worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. 902100 Robe worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. 902300 Shoes worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. 903100 Robe worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. 910000 Large hat with the movements of the stars drawn on the inside of the brim. Worn by the magic preceptors who served the Carian royals. Increases mind to the detriment of stamina. Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars. 910100 A long, bright blue gown with the movements of the stars drawn upon it. Worn by the magic preceptors who served the Carian royals. Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars. 910200 Gloves of the magic preceptors who serve the Carian royals. Black and perfectly discreet. 910300 Trousers of the magic preceptors who serve the Carian royals. Black and perfectly discreet. 911000 Mask with the mouth sewn shut with gold thread. Increases arcane. When Radagon married Rennala, he ordered the Carian magic preceptors to don these masks. To make it clear that all of their matters were to be kept strictly private. 911100 Modest garb, previously worn under a long, bright blue gown with the movements of the stars drawn upon it. 920000 A headdress made from wildflowers. Wearing this might make you less easy to spot. 930000 Skeletal mask that tightly grips the face. Worn by the assassins of Ravenmount. This ritual implement relentlessly digs into the wearer's face, preserving one's human instincts while dressed in imitation of the Deathbirds. 930100 Robe crafted with the black feathers of a bird of prey. Worn by the assassins of Ravenmount. A ritual implement for transforming into a Deathbird, if only by imitation. Strengthens jump attacks. "We are birds of prey, bringers of death." 930200 Manchettes made by simply wrapping dirty cloth around the arms. Worn by bandits. 930300 Leather boots worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation. 931100 Leather garb worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation. 940000 A pointy, ragged hood. Worn by the knight Jerren. The hood hides an aged, bearded mask. Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another. 940100 Unusually colorful armor. Worn by the knight Jerren. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath. 940200 The knight Jerren's manchettes. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath. 940300 The knight Jerren's breeches. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath. 941000 A pointy, ragged hood. Worn by the knight Jerren. The hood hides an aged, bearded mask. Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another. 950000 Iron helm singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? 950100 Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? 950200 Iron gauntlets singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? 950300 Iron greaves singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? 951100 Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? 960000 Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen. Increases dexterity. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him. 960100 Fine robe of white silk worn by Tanith, Lady of the Volcano Manor. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him. 960300 Fine white trousers, perfectly suited for wearing beneath a silk robe. 961000 Mask in the image of a wizened sage. Customary dress among lords in a smaller nation. Increases faith. Such a mask illustrates the qualities of an ideal lord: chiefly, wise and possessing a certain defanged geniality. One at the center of society often finds these qualities most expedient. 961100 Luxurious robe worn by lords in a smaller nation. Its fine blue mantle serves to prove its wearer's status. 962100 Embroidered, bright green robe worn by noble children. Donning such a robe is traditionally the child's first show of burgeoning independence. 963000 Mask in the image of a white-haired young noble. Customarily worn by the head of House Marais. Increases arcane. The Marais family has a dual history spanning generations, serving as both executioners and castellans of the Shaded Castle. This mask bears the likeness of the first of their line. 963100 Robe with a black mantle across the shoulders. Customarily worn by the head of House Marais. The sons of House Marais are all sickly born. Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot. 963200 Manchettes formed from tightly-wound bandages soaked through with blood. Any protection is welcome for the festering arms beneath. 964000 Mask formed from tightly-wound bandages soaked through with blood. Even the most ghastly cover is more inviting than the festering face beneath. 964100 Grubby blue robe worn by magisterial officials to carry out their grim tasks. Surveillance, executions, gruesome rituals… The darkest duties drive the wheels of mankind. 970000 Malformed helm resembling an Omen with its horns cut off. Worn by the Dung Eater, its form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all? 970100 Malformed armor resembling an Omen with its horns cut off. Worn by the Dung Eater. The heavy, sun-shaped medallion represents both the guidance he once saw, and the ring to which it will one day lead. 970200 Malformed gauntlets resembling an Omen with its horns cut off. Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all? 970300 Malformed greaves resembling an Omen with its horns cut off. Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all? 980000 Helm of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. 980100 Armor of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. 980200 Gauntlets of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. 980300 Greaves of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. 981100 Armor of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. 990000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and endurance to the detriment of FP. The crown of Hierodas was granted to scholars who engaged in nomadic study away from the academy. 990100 Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold. A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold. 990200 Commonplace leather manchettes. Their hands are inlaid with dulled glintstone. 990300 Commonplace leather boots, sturdy enough to withstand a long journey. 991100 Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold. A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold. 1000000 One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and strength to the detriment of FP. Scholars of the Haima Conspectus sought the power to quell conflict, and to this end studied the sorceries of cannon fire and the gavel. 1000100 Robe worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield. Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside. Seclusion is no way to foster discovery; it is only a convenient form of escape. 1000200 Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield. 1000300 Legwraps worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield. 1010000 Witch's pointed hat, frigid and frozen through. Of a style associated with practitioners of heretical sorcery. Strengthens cold sorcery. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. 1010100 Witch's robe in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. 1010300 Witch's skirt in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. 1011100 Witch's robe in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. 1020100 Light yet sturdy clothes. Worn by young women who set off into the world to confront their fate. 1020200 Light yet sturdy leather manchettes. Worn by young women who set off into the world to confront their fate. 1020300 Light yet sturdy leather boots. Worn by young women who set off into the world to confront their fate. 1030000 Cap worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy. Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it. Rebirth is as sleep to them, and with each awakening, memory fades into oblivion. 1030100 Robe worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy. Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it. Rebirth is as sleep to them, and with each awakening, memory fades into oblivion. 1040000 A mask designed to resemble a blazing golden halo. Created and left behind by Lord Goldmask, a staunch pursuer of Golden Order fundamentalism. Strengthens Golden Order incantations. Its striking design represents both the brilliant inspiration that once shone upon him, and the vision of a ring that he will surely find at the end of his pursuit. "To you who seek to shine as I do, wear it well!" 1040100 Worn rags that just barely cover the body. Lord Goldmask felt no draw to the vain excesses of clothing; what use is finery to one who seeks greater brilliance? 1040200 Bracelets made in the image of Erdtree branches. Minimal adornments made by Lord Goldmask's disciples. Those disciples have long since left him. 1040300 Waistwrap made in the image of Erdtree branches. A minimal adornment made by Lord Goldmask's disciples. Those disciples have long since left him. 1050100 A cloak of ragged fur worn about the exposed body of Margit, the Fell Omen. Having slaughtered countless champions during the Shattering, the Fell Omen has become a horror to those who harbor ambitions for the Erdtree, or for Lordship. 1060000 Mask made from the largely unaltered hide of a young Albinauric. Raises arcane, but reduces the HP recovery effects of the Flask of Crimson Tears. A far cry from godskin, this Albinauric hide mask is the product of malicious mockery. 1060100 Chainmail worn by young Albinaurics. The appearance of a protruding belly provides no benefits worthy of note. 1070000 Mask worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. 1070100 Armor worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. 1070200 Bracelets worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. 1070300 Legwraps worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. 1080000 Head covering made from the largely unaltered head of an impish golem. Resembling a cat, it holds trace amounts of feline intelligence. 1081000 Head covering made from the largely unaltered head of an impish golem. Resembling a fanged demon, it holds trace amounts of bestial strength. 1082000 Head covering made from the largely unaltered head of an impish golem. Resembling a long-tongued demon, it holds trace amounts of vexatious dexterity. 1083000 Head covering made from the largely unaltered head of an impish golem. Resembling the visage of a corpse, it holds trace amounts of lingering faith. 1084000 Head covering made from the largely unaltered head of an impish golem. Resembling a wolf, it holds trace amounts of lupine endurance. 1085000 Head covering made from the largely unaltered head of an impish golem. Resembling an elder, it holds trace amounts of arcane knowledge. 1090000 Mask fashioned from the corpse of a formless Silver Tear, supported by its hardened, shed husk. Greatly increases arcane to the detriment of physical attack power. To imitate the imitator is a cunning play indeed. 1100000 Coif made of woven chain. Standard issue for ordinary soldiers. Though plain in appearance, it offers dependable protection. 1100100 Armor made of woven chain. Standard issue for ordinary soldiers. Though plain in appearance, it offers dependable protection. 1100200 Gauntlets worn by ordinary soldiers. Though plain in appearance, they offer dependable protection. 1100300 Leggings made of woven chain. Standard issue for ordinary soldiers. Though plain in appearance, they offer dependable protection. 1101000 Sturdy greathelm made from iron. Though it is uncomfortably heavy and obstructs the vision of the wearer, it provides considerable damage negation. 1101100 Brown surcoat draped over chainmail. The insignia emblazoned on the front marks out the wearer as the eyes and ears of Sir Gideon the All-Knowing. 1102100 Blue surcoat draped over chainmail. The tree insignia emblazoned on the front depicts the Erdtree, and is a design beloved throughout the Lands Between. 1110000 A land octopus whelp worn directly on the head. Has a lingering warmth reminiscent of human skin. Those who can withstand the smell will find its organic elasticity excellent for negating strikes. 1120000 Jar that fits cleanly over the head when upturned. Made with pride by Iron Fist Alexander. In a uniquely jarlike gesture of friendship, it boosts the power of throwing pot items. 1130000 Mushrooms found growing all over the body. These overgrown mushrooms have colonized the head. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. 1130100 Mushrooms found growing all over the body. These overgrown mushrooms have colonized the torso. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. 1130200 Mushrooms found growing all over the body. These overgrown mushrooms have colonized the arms. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. 1130300 Mushrooms found growing all over the body. These overgrown mushrooms have colonized the legs. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. 1300000 Helm fashioned from a crystal looking-glass. One among the Eternal City's ritual implements. Easily broken and weak against striking attacks. Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers. 1301000 Helm fashioned from a crystal looking-glass, said to have never left War Counselor Iji's head. Easily broken and weak against striking attacks. Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers. Iji was afraid. Terrified of his own treachery. 1400000 Hood of lusterless black fabric that conceals its wearer's identity. In this world, there is very little that must necessarily be known. 1400100 Lightweight and battle-proven leather armor worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit. 1400200 Lightweight and battle-proven leather gloves worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit. 1400300 Lightweight and battle-proven leather boots worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit. 1401000 Mask of black cloth that covers the mouth. Favored by bandits for hiding their faces, it also provides some protection against poison. 1500000 Iron helm of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. 1500100 Iron armor of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. 1500200 Iron gauntlets of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. 1500300 Iron greaves of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. 1600000 Hood far larger than the head it is meant to cover. A burial shroud of sorts for those who discover, at long last, the truth they sought. Increases intelligence and faith to the detriment of HP. "Yes, surely this is the moon that young Rennala gazed upon." 1700000 Helm worn by soldiers loyal to Godrick the Grafted. Made from durable iron, layered with a chainmail coif beneath. 1700100 Armor worn by soldiers loyal to Godrick the Grafted. The surcoat depicts the distant Erdtree and the beast regent, an emblem of the golden lineage. Both are symbols of glory now past. 1700200 Gauntlets worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict. 1700300 Greaves worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict. 1710000 Helm worn by Raya Lucaria Academy soldiers. Its brow is adorned with a single cuckoo's feather. 1710100 Armor worn by Raya Lucaria Academy soldiers. The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone. To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same. 1710200 Gauntlets worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict. 1710300 Greaves worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict. 1720000 Helm worn by soldiers sworn to defend the royal capital of Leyndell. Made from durable iron, layered with a chainmail coif beneath. 1720100 Armor worn by soldiers sworn to defend the royal capital of Leyndell. The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers. 1720200 Gauntlets worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict. 1720300 Greaves worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict. 1730000 Helm worn by soldiers who fought by General Radahn's side. Its visor is fashioned after a lion's fangs. 1730100 Armor worn by soldiers who fought by General Radahn's side. The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name. 1730200 Gauntlets worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict. 1730300 Greaves worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict. 1740100 Armor worn by headless soldiers who endlessly guard the Wandering Mausoleum. The surcoat depicts the mausoleum bell, which rings in constant mourning for the soulless demigods. 1740200 Gauntlets worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict. 1740300 Greaves worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict. 1750000 Helm worn by soldiers sworn to the Haligtree. An iron helm graced by a crown of unalloyed gold. Increases faith. 1750100 Armor worn by soldiers sworn to the Haligtree. The surcoat bears the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree. 1750200 Gauntlets worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict. 1750300 Greaves worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict. 1760000 Helm worn by knights once loyal to Praetor Rykard. Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son. 1760100 Armor worn by knights once loyal to Praetor Rykard. It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master. 1760200 Gauntlets worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster. 1760300 Greaves worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster. 1761100 Armor worn by knights once loyal to Praetor Rykard. It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master. 1770000 Helm worn by knights loyal to Godrick the Grafted. Adorned with a plume of withered, ashen hair. 1770100 Armor worn by knights loyal to Godrick the Grafted. Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage. The knights surely boasted of their strength in days long gone. 1770200 Gauntlets worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster. 1770300 Greaves worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster. 1771100 Armor worn by knights loyal to Godrick the Grafted. Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage. The knights surely boasted of their strength in days long gone. 1780000 Helm worn by Raya Lucaria Academy knights. Its brow is adorned with a single cuckoo's feather. 1780100 Armor worn by Raya Lucaria Academy knights. Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy. 1780200 Gauntlets worn by Raya Lucaria Academy knights. Time has yet to dull their luster. 1780300 Greaves worn by Raya Lucaria Academy knights. Time has yet to dull their luster. 1781100 Armor worn by Raya Lucaria Academy knights. Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy. 1790000 Helm worn by knights sworn to defend the royal capital of Leyndell. The golden canopy represents the honor of standing among the tree's defenders. 1790100 Armor worn by knights sworn to defend the royal capital of Leyndell. Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection. 1790200 Gauntlets worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster. 1790300 Greaves worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster. 1791100 Armor worn by knights sworn to defend the royal capital of Leyndell. Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection. 1800000 Helm worn by knights who fought by General Radahn's side. The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion. 1800100 Armor worn by knights who fought by General Radahn's side. When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve. "Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight." 1800200 Black iron gauntlets worn by knights who fought by General Radahn's side. Time has yet to dull their luster. 1800300 Black iron greaves worn by knights who fought by General Radahn's side. Time has yet to dull their luster. 1801100 Armor worn by knights who fought by General Radahn's side. When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve. "Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight." 1810100 Armor worn by headless knights who endlessly guard the Wandering Mausoleum. The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death. 1810200 Gauntlets worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster. 1810300 Greaves worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster. 1811100 Armor worn by headless knights who endlessly guard the Wandering Mausoleum. The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death. 1820000 Helm worn by knights sworn to the Haligtree. Graced by a crown of unalloyed gold. Increases faith. 1820100 Armor worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree. 1820200 Gauntlets worn by knights sworn to the Haligtree. Time has yet to dull their luster. 1820300 Greaves worn by knights sworn to the Haligtree. Time has yet to dull their luster. 1821100 Armor worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree. 1830000 Flanged iron cap widely issued to foot soldiers in a lord's army. 1830100 Padded cloth armor with a chainmail shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army. 1830200 Metal gauntlets covered in nicks and dents. Widely issued to foot soldiers in a lord's army. 1830300 Metal greaves that have already been mended countless times. Widely issued to foot soldiers in a lord's army. 1840000 Helmet with a protective metal plate. Widely issued to foot soldiers in a lord's army. 1840100 Padded cloth armor with more than a few stains. Widely issued to foot soldiers in a lord's army. 1850000 Flanged cap made from gilded iron. Issued to foot soldiers protecting the royal capital of Leyndell. 1850100 Padded cloth armor with a leather shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army. 1860000 Wholly unembellished iron helm. Widely issued to foot soldiers in a lord's army. 1860100 Padded cloth armor with the telltale stains of the scarlet rot. Worn by foot soldiers in General Radahn's army. 1870100 Padded cloth armor with indelible bloodstains around the neck. Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum. 1880000 Flanged iron cap adorned with a crown of unalloyed gold. Increases faith. Worn by foot soldiers sworn to the Haligtree. Who is it that Miquella shall bless, if not the low and the meek? 1880100 Padded cloth armor with a shawl in the color of ivory draped over the shoulders. Worn by foot soldiers sworn to the Haligtree. 1890000 Mask with long, hideously twisted horns worn by the Omenkillers. Increases strength. Bears the smirking face of an elder, twisted in wicked delight. This visage is carved in the image of the evil spirits that haunt the Omen in their nightmares. 1890100 Robe worn by the Omenkillers, butchers of twisted conscience. Its thick apron is worn in remembrance of Rollo, the progenitor of the Omenkillers and a perfumer of antiquity. 1890200 Long, stiff leather gloves worn by the Omenkillers. 1890300 Stiff leather boots worn by the Omenkillers. 1900000 Gray scarab worn directly on the head. These scarabs roll clumps of Ashes of War during their labors. Slightly reduces the FP cost of skills, but increases damage taken. 1901000 Golden scarab worn directly on the head. These scarabs roll clumps of incantations during their labors. Slightly reduces the FP costs of incantations, but increases damage taken. As a scarab approaches death, it abandons its rolled treasure and stretches its wings wide for the long journey to its home nest. 1902000 Blue-green scarab worn directly on the head. These scarabs roll clumps of sorcery during their labors. Slightly reduces the FP costs of sorceries, but increases damage taken. 1910000 Red scarab worn directly on the head. The red scarabs roll clumps of crimson tears during their labors. Slightly increases the recovery effects of the Flask of Crimson Tears, but increases damage taken. 1920000 Blue scarab worn directly on the head. These scarabs roll clumps of cerulean tears during their labors. Slightly increases the recovery effects of the Flask of Cerulean Tears, but increases damage taken. 1930100 Extremely thin and sheer white dress worn by the Deathbed Companion as she embraces the dead. Slowly replenishes the HP of nearby allies, but not that of the wearer. The touch of the fabric is exceedingly soft, so as not to harm even the most withered corpse, while still sharing her warmth. 1930300 Skirt worn by Phia, the Deathbed Companion. 1940000 Hood of black cloth that covers the whole head. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk. 1940100 Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth. 1941100 Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth. 1950000 1950100 Robe worn by Millicent the Rotting 1950200 Gloves worn by Millicent the Rotting 1950300 Boots worn by Millicent the Rotting 1960000 1970100 Tunic worn by Millicent the Rotting 1970200 Golden prosthetic forged using ancient techniques 1980000 Hideously stained and ragged hood. Worn by former foot soldiers who have turned to banditry. 1980100 Hideously stained and ragged cloth armor. Worn by former foot soldiers who have turned to banditry. 1980200 Hideously stained and dented gauntlets. Worn by former foot soldiers who have turned to banditry. 1990000 Hood of a page selected for special privileges by the noble they serve. The unassuming sack-like appearance befits their unseen and unknown stature. 1990100 Clothes of a page selected for special privileges by the noble they serve. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. 1991100 Clothes of a page selected for special privileges by the noble they serve. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. 2000000 Bronze helm decorated with innumerable snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. 2000100 Thick, bristly cloak eaten through by scarlet rot. The symbol of an underground gravekeeper's station. 2000300 Greaves wrapped with bronze snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. 2001100 Cloak wrapped with bronze snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. 2010000 Mushrooms found growing all over the body. These overgrown mushrooms form a towering headpiece. Raises attack power when something nearby suffers from poison or rot. Long ago, great lords served the scarlet rot. Perhaps such fungal bodies served as their crowns. 2020000 Mask forced on a victim's head to lend torture an extra degree of cruelty. It magnifies one's fears and makes them acutely aware of all forms of pain. Raises attack power when the wearer suffers from madness. When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief. 2030000 Robe worn by scholars of the Lazuli Conspectus, singular among the greater Raya Lucaria Academy. These scholars, who sought to master Carian sorcery, instead learned to see the moon as equal to the stars. This robe, in the hue of the full moon, signifies their heresy. ---------------------------------------------------------------------------------------------------- // ProtectorInfo.fmg \\ 200 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800 2900 3000 3100 3200 3300 3400 3500 3600 3700 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 4800 4900 5000 40000 An ordinary iron helmet 40100 Armor composed of small metal plates 40200 Ordinary iron gauntlets 40300 Well-made leather trousers 50000 Helm worn by Kaiden sellswords 50100 Armor worn by Kaiden sellswords 50200 Gauntlets worn by Kaiden sellswords 50300 Trousers worn by Kaiden sellswords 60000 Malformed helm fused with dragon flesh 60100 Malformed armor fused with dragon flesh 60200 Malformed gauntlets fused with dragon flesh 60300 Malformed greaves fused with dragon flesh 61000 Malformed light helm fused with dragon flesh 61100 Malformed armor fused with dragon flesh 80000 Helm made from layered ancient dragon scales 80100 Armor made from layered ancient dragon scales 80200 Gauntlets made from layered ancient dragon scales 80300 Greaves made from layered ancient dragon scales 81100 Armor made of layered ancient dragon scales 90000 Hood of an Erdtree Capital perfumer 90100 Robe of an Erdtree Capital perfumer 90200 Gloves of an Erdtree Capital perfumer 90300 Sarong of an Erdtree Capital perfumer 91100 Tunic of an Erdtree Capital perfumer 100000 Leather tricorne of an unaffiliated perfumer 100100 Robe of an unaffiliated perfumer 100200 Gloves of an unaffiliated perfumer 100300 Trousers of an unaffiliated perfumer 101100 Tunic of an unaffiliated perfumer 120000 Hat of a defected glintstone sorcerer 120100 Robe of a defected glintstone sorcerer 120200 Gloves of a defected glintstone sorcerer 120300 Boots of a defected glintstone sorcerer 121000 Cowl of a defected glintstone sorcerer 121100 Tunic of a defected glintstone sorcerer 130000 Glintstone sorcerer Rogier's hat 130100 Glintstone sorcerer Rogier's cape 130200 Glintstone sorcerer Rogier's gloves 130300 Glintstone sorcerer Rogier's Trousers 131100 Glintstone sorcerer Rogier's vest 140000 Great Horned Tragoth's helm 140100 Great Horned Tragoth's armor 140200 Great Horned Tragoth's gauntlets 140300 Great Horned Tragoth's greaves 150000 Bloody Finger Hunter Yura's umbrella 150100 Bloody Finger Hunter Yura's armor 150200 Bloody Finger Hunter Yura's gauntlets 150300 Bloody Finger Hunter Yura's greaves 151100 Bloody Finger Hunter's armor 160000 Coarse hooded cloak of olive brown 160100 Garb made of rough material 160200 Arm wraps made of rough material 160300 Trousers made of rough material 170000 Helm made with the head of an old wolf 170100 Armor of Blaidd, Knight of Ranni 170200 Gauntlets of Blaidd, Knight of Ranni 170300 Greaves of Blaidd, Knight of Ranni 171100 Armor of Blaidd, Knight of Ranni 180000 Hood used by the Black Blade Assassins 180100 Armor used by the Black Blade Assassins 180200 Gauntlets used by the Black Blade Assassins 180300 Greaves used by the Black Blade Assassins 181100 Armor used by the Black Blade Assassins 190000 Deep red hood that covers the whole head 190100 Worn body armor, wrapped in a great cloth 190200 Iron gauntlets worn by salt winds and battle 190300 Iron greaves worn by salt winds and battle 200000 Knight's helm covered in a long cloth of deep red 200100 Knight's armor, worn by salt winds and battle 200200 Knight's gauntlets, worn by salt winds and battle 200300 Knight's greaves, worn by salt winds and battle 201000 Helm of a Stormveil Knight 201100 Armor of a Stormveil Knight 210000 Helm worn by Condor Knights 210100 Armor worn by Condor Knights 210200 Gauntlets worn by Condor Knights 210300 Greaves worn by Condor Knights 211100 Armor worn by Condor Knights 220000 Hood worn by pages 220100 Garb worn by pages 220300 Trousers worn by pages 221100 Tunic worn by pages 230000 Helm covered in blackened bloodstains 230100 Armor covered in blackened bloodstains 230200 Gauntlets covered in blackened bloodstains 230300 Greaves covered in blackened bloodstains 231000 Light helm covered in blackened bloodstains 231100 Armor covered in blackened bloodstains 240000 Chainmail hood made of motherly silver 240100 Chainmail armor made of motherly silver 240200 Bracelets made of motherly silver 240300 Chainmail skirt made of motherly silver 241100 Armor made of motherly silver 250000 Peddler Kalé's hat 250100 Peddler Kalé's cloak 250300 Peddler Kalé's trousers 251100 Peddler Kalé's vest 260000 Malformed, golden helm used by Gnarrl 260100 Malformed, golden armor used by Gnarrl 260200 Malformed, golden gauntlets used by Gnarrl 260300 Malformed, golden greaves used by Gnarrl 270000 Helm of a Tree Sentinel 270100 Armor of a Tree Sentinel 270200 Gauntlets of a Tree Sentinel 270300 Greaves of a Tree Sentinel 271100 Armor of a Tree Sentinel 280000 Helm of an Arbor Sentinel 280100 Armor of an Arbor Sentinel 280200 Gauntlets of an Arbor Sentinel 280300 Greaves of an Arbor Sentinel 281100 Armor of an Arbor Sentinel 290000 Hood worn by members of the Empyrean family 290100 Armor worn by members of the Empyrean family 290200 Bracelets worn by members of the Empyrean family 290300 Waistcloth worn by members of the Empyrean family 291000 Headband worn by members of the Empyrean family 291100 Vest worn by members of the Empyrean family 292000 Crown worn by members of the Empyrean family 292100 Robe worn by members of the Empyrean family 293000 Crown worn by members of the Empyrean family 293100 Tunic worn by members of the Empyrean family 294000 Crown worn by members of the Empyrean family 294100 Tunic worn by members of the Empyrean family 300000 Headband worn by worshippers of stag specters 300100 Garb worn by worshippers of stag specters 300300 Leggings worn by worshippers of stag specters 301000 301100 301300 310000 Bronze helm adorned with many snakes 310100 Robe made from a beast pelt 310300 Bronze anklets adorned with snakes 311100 Bronze bracelets adorned with snakes 320000 Hood of dyed black cloth featuring gold embroidery 320100 Robe of dyed black cloth featuring gold embroidery 320300 Waistcloth of dyed black material 330000 Mask worn by the people of rotted abundance 330100 Armor worn by the people of rotted abundance 330200 Gauntlets worn by the people of rotted abundance 330300 Greaves worn by the people of rotted abundance 331100 Vest worn by the people of rotted abundance 340000 Helm of a Wing Knight. Somewhat decayed... 340100 Armor of a Wing Knight. Somewhat decayed... 340200 Gauntlets of a Wing Knight. Somewhat decayed... 340300 Greaves of a Wing Knight. Somewhat decayed... 341000 Light helm of a Wing Knight. Somewhat decayed… 341100 Armor of a Wing Knight. Somewhat decayed… 350000 Mail helm covering a headband engraved with flames 350100 Fire Monk armor adorned with a red cloth 350200 Fire Monk gauntlets which resemble flames 350300 Fire Monk greaves which resemble flames 351000 Chain helm worn above a fire shaped crown 351100 Godskin Monk armor adorned with a white cloth 351200 Godskin Monk gauntlets which resemble flames 351300 Godskin Monk greaves which resemble flames 360000 Fire Prelate helm sculpted in the image of a sage 360100 Fire Prelate armor adorned with a red cloth 360200 Fire Prelate gauntlets which resemble flames 360300 Fire Prelate greaves which resemble flames 361100 Fire Prelate armor adorned with a red cloth 370000 Aristocrat headband, decorated with fine goldwork 370100 Aristocrat garb featuring fine gold embroidery 370300 Aristocrat boots, made of thick leather 371100 Aristocrat garb, adorned with golden embroidery 380000 Aristocrat hat, decorated with a marcescent feather 380100 Aristocrat coat featuring fine gold embroidery 390000 Aristocrat hood, made from superior cloth 390100 Aristocrat gown featuring fine gold embroidery 390300 Aristocrat shoes made from sturdy leather 420000 Helm worn by wandering soldiers 420100 Armor worn by wandering soldiers 420200 Gloves worn by wandering soldiers 420300 Boots worn by wandering soldiers 430000 Hood of a travelling musician gripped by death 430100 Robe of a travelling musician gripped by death 430300 Waistcloth of travelling musician gripped by death 440000 Oval helmet large enough to cover any head 460000 Crown of Godfrey, the first Elden Lord 460100 Armor of Godfrey, the first Elden Lord 460200 Gauntlets of Godfrey, the first Elden Lord 460300 Greaves of Godfrey, the first Elden Lord 461100 Armor of Godfrey, the first Elden Lord 470000 Helm of Radahn, God of War 470100 Armor of Radahn, God of War 470200 Gauntlets of Radahn, God of War 470300 Greaves of Radahn, God of War 471100 Armor of Radahn, God of War 480100 Robe of Mohg, Lord of Blood 481100 Gown of Mohg, Lord of Blood 510000 Crown of Rennala, the Full Moon Witch 510100 Robe of Rennala, the Full Moon Witch 510200 Bracelet of Rennala, the Full Moon Witch 510300 Trousers of Rennala, the Full Moon Witch 520000 Hood made from tanned Demigod skin 520100 Robe made from tanned Demigod skin 520200 Bracelets made from tanned Demigod skin 520300 Boots made from tanned Demigod skin 530000 Hood made from tanned corpulent Demigod skin 530100 Robe made from tanned corpulent Demigod skin 530200 Bracelets made from tanned corpulent Demigod skin 530300 Boots made from tanned corpulent Demigod skin 540000 Hood of a depraved perfumer gripped by madness 540100 Robe of a depraved perfumer gripped by madness 540200 Gloves of a depraved perfumer gripped by madness 540300 Boots of a depraved perfumer gripped by madness 541100 Tunic of a depraved perfumer gripped by madness 570000 Helm used by Ordovis of the Crucible and his men 570100 Armor used by Ordovis of the Crucible and his men 570200 Gauntlets used by the Crucible Knights 570300 Greaves used by the Crucible Knights 571000 Helm used by Siluria of the Crucible and her men 571100 Armor used by Siluria of the Crucible and her men 572100 Armor used by Ordovis of the Crucible and his men 573100 Armor used by Siluria of the Crucible and her men 580000 Skull-merged Crown of a Crystal Sorcerer 580100 Dull red robe of a Crystal Sorcerer 580200 Dull red arm wraps of a Crystal Sorcerer 580300 Dull red waistcloth of a Crystal Sorcerer 581000 Blue transparent crown of a Crystal Sorcerer 581100 Blue transparent robe of a Crystal Sorcerer 581200 Blue transparent arm wraps of a Crystal Sorcerer 590000 Helm of Gideon Ofnir, the All-Knowing 590100 Armor of Gideon Ofnir, the All-Knowing 590200 Gauntlets of Gideon Ofnir, the All-Knowing 590300 Greaves of Gideon Ofnir, the All-Knowing 591100 Armor of Gideon Ofnir, the All-Knowing 600000 Helm worn by D, Knight of the Golden Order 600100 Armor worn by D, Knight of the Golden Order 600200 Gauntlets worn by D, Knight of the Golden Order 600300 Greaves worn by D, Knight of the Golden Order 601100 Armor worn by D, Knight of the Golden Order 601300 Greaves worn by D, Knight of the Golden Order 610000 Helm pieced together from scavenged metal 610100 Armor pieced together from scavenged metal 610200 Gauntlets pieced together from scavenged metal 610300 Greaves pieced together from scavenged metal 611000 Helm pieced together from scavenged metal 611100 Armor pieced together from scavenged metal 620000 Blindfold of the exiled prophets 620100 Robe of the exiled prophets 620300 Trousers of the exiled prophets 621100 Robe of the exiled prophets 622100 Tunic of the exiled prophets 630000 Hood of the glintstone polishers 630100 Robe of the glintstone polishers 630200 Gloves of the glintstone polishers 630300 Trousers of the glintstone polishers 631100 Robe of the glintstone polishers 640000 Oddly shaped helm used by foreign knights 640100 Oddly shaped armor used by foreign knights 640200 Oddly shaped gauntlets used by foreign knights 640300 Oddly shaped greaves used by foreign knights 641100 Oddly shaped armor used by foreign knights 650000 Heavy helm passed down through the Hoslow family 650100 Armor passed down through the Hoslow family 650200 Gauntlets passed down through the Hoslow family 650300 Greaves passed down through the Hoslow family 651000 Helm passed down through the Hoslow family 652100 Armor passed down through the Hoslow family 660000 Helm of a banished knight 660100 Armor of a banished knight 660200 Gauntlets of a banished knight 660300 Greaves of a banished knight 661100 Chest Piece of a banished knight 670000 Cowl of a nomadic warrior, made of blue cloth 670100 Vest of a nomadic warrior, made of blue cloth 670200 Gauntlets of a nomadic warrior 670300 Greaves of a nomadic warrior 680000 Strange birch mask that hides one's expression 680100 Old white tunic, stained with blood 680200 Physician's gloves made from thick leather 680300 Physician's trousers made from thick leather 681100 Physician's vest made from thick leather 690000 Mask that mediates via body of famed ancestor 690100 Armor that mediates via body of famed ancestor 690200 Gauntlets that mediate via body of famed ancestor 690300 Greaves that mediate via body of famed ancestor 700000 Headband of a warrior of the frigid uplands 700100 Battlewear of a warrior of the frigid uplands 700200 Gauntlets of a warrior of the frigid uplands 700300 Greaves of a warrior of the frigid uplands 701000 Helm of a warrior of the frigid uplands 702000 Battlewear of a warrior of the frigid uplands 720000 Helm of Belnahr the Traitor 720100 Armor of Belnahr the Traitor 720200 Gauntlets of Belnahr the Traitor 720300 Greaves of Belnahr the Traitor 721100 Armor of Belnahr the Traitor 730000 Headband reserved for the badlands' bravest 730100 Pauldron reserved for the badlands' bravest 730200 Gauntlets reserved for the badlands' bravest 730300 Gaiters formed only of leather straps 740000 Hooded cloak of expatriated royalty 740100 Armor of expatriated royalty 740200 Gloves of expatriated royalty 740300 Trousers of expatriated royalty 741000 Hooded cloak of expatriated royalty 760000 Helm of Maliketh the Black Blade 760100 Armor of Maliketh the Black Blade 760200 Gauntlets of Maliketh the Black Blade 760300 Greaves of Maliketh the Black Blade 761100 Armor of Maliketh the Black Blade 770000 Helm of Arbitress Malenia 770100 Armor of Arbitress Malenia 770200 Gauntlets of Arbitress Malenia 770300 Greaves of Arbitress Malenia 771100 Armor of Arbitress Malenia 780000 Veteran General's old helm 780100 Veteran General's old armor 780200 Veteran General's old gauntlets 780300 Veteran General's old greaves 781100 Veteran General's old armor 790000 Beast-like helm of the Bloodhound Knights 790100 Beast-like armor of the Bloodhound Knights 790200 Beast-like gauntlets of the Bloodhound Knights 790300 Beast-like greaves of the Bloodhound Knights 791100 Beast-like armor of the Bloodhound Knights 800000 Hood worn for a humble festival 800100 Cloak worn for a humble festival 801000 Wreath of flowers worn for a humble festival 801100 Ceremonial garb worn for a humble festival 802000 Hood worn for a humble festival 802100 Cloak worn for a humble festival 810000 Hood of a rune cursed citizen 810100 Garb of a rune cursed citizen 810300 Waistcloth of a rune cursed citizen 811000 Garb of a rune cursed citizen 811100 Garb of a rune cursed citizen 812000 Crown of a rune cursed citizen 812100 Garb of a rune cursed citizen 820000 Head concealing silver robe 830000 Stone mask of the Twin Crystal Sage 830100 Robe worn by Raya Lucaria's magic scholars 830200 Manchettes worn by Raya Lucaria's magic scholars 830300 Leggings worn by Raya Lucaria's magic scholars 831000 Stone mask of a Gold Amber Sage 832000 Stone mask of a Red Glintstone Sage 833000 Stone mask depicting the wise Karolos 834000 Stone mask of a Green Glintstone Sage 834100 Broken stone mask with fractured Glintstone 840000 Cylindrical helm worn by marionette soldiers 840100 Armor of lattice plate worn by marionette soldiers 850000 Iron mask worn by marionette soldiers 860000 Helm of Vargram the Bloody Wolf 860100 Armor of Vargram the Bloody Wolf 860200 Gauntlets of Vargram the Bloody Wolf 860300 Greaves of Vargram the Bloody Wolf 861100 Breastplate of Vargram the Bloody Wolf 870000 Helm of a warrior from the land of reeds 870100 Chest piece of a warrior from the land of reeds 870200 Gauntlets of a warrior from the land of reeds 870300 Greaves of a warrior from the land of reeds 871100 Armor of a warrior from the land of reeds 872000 Mask adorned with a land of reeds veteran warrior 872100 Stomach band of a land of reeds veteran warrior 872200 Gauntlets of a land of reeds veteran warrior 872300 Greaves of a land of reeds veteran warrior 880000 Black hood of those who kill for a living 880100 Black robe of those who kill for a living 880200 Gloves of those who kill for a living 880300 Boots of those who kill for a living 881000 Mask of those who kill for a living 881100 Vest of those who kill for a living 890000 Iron mask worn by grave offenders 890100 Tattered clothing 890300 Tattered trousers 891000 Iron mask worn by only the most violent offenders 900000 Hood worn by traveling clerics 900100 Robe worn by traveling clerics 900200 Gloves worn by traveling clerics 900300 Skirt worn by traveling clerics 901100 Tunic worn by traveling clerics 902000 Crown worn by Saints 902100 Dress worn by Saints 902300 Skirt worn by Saints 903100 Tunic worn by Saints 910000 Hat worn by ruthless Chaplains 910100 Gown worn by ruthless Chaplains 910200 Gloves worn by ruthless Chaplains 910300 Boots worn by ruthless Chaplains 911000 Hood worn by ruthless Chaplains 911100 Vest worn by ruthless Chaplains 920000 Headdress made from wildflowers 930000 Hood worn by followers of the deadly birds 930100 Cloak worn by followers of the deadly birds 930200 Wraps worn by followers of the deadly birds 930300 Trousers worn by followers of the deadly birds 931100 Vest worn by followers of the deadly birds 940000 Deathwatch, Jerren's hood 940100 Deathwatch, Jerren's armor 940200 Deathwatch, Jerren's gauntlets 940300 Deathwatch, Jerren's tights 941000 Deathwatch, Jerren's helm 950000 Deformed helm of a mad knight in despair 950100 Deformed armor of a mad knight in despair 950200 Deformed gauntlets of a mad knight in despair 950300 Deformed greaves of a mad knight in despair 951100 Deformed armor of a mad knight in despair 960000 White mask of Tanith, Lady of the Volcano Manor 960100 Dress of Tanith, Lady of the Volcano Manor 960300 Skirt of Tanith, Lady of the Volcano Manor 961000 Stone mask of Rya, servant to the Volcano Manor 961100 Extravagantly embroidered noble's robe 962100 Extravagantly embroidered noble's gown 963000 An eerie white haired silver mask 963100 Noble's cape woven with sturdy fabric 963200 Noble's waistcloth woven with sturdy fabric 964000 Bandages dirtied with blood 964100 Noble's gown woven with sturdy fabric 970000 Mask of a curse gnawed Omen 970100 Armor of a curse gnawed Omen 970200 Gauntlets of a curse gnawed Omen 970300 Greaves of a curse gnawed Omen 980000 Helm of enchanted Carian knights 980100 Armor of enchanted Carian knights 980200 Gauntlets of enchanted Carian knights 980300 Greaves of enchanted Carian knights 981100 Armor of enchanted Carian knights 990000 Eyepatch worn by a great sorcerer turned hermit 990100 Cape worn by a great sorcerer turned hermit 990200 Arm wraps worn by a great sorcerer turned hermit 990300 Shoes worn by a great sorcerer turned hermit 991100 Tunic worn by a great sorcerer turned hermit 1000000 Mask of an unaffiliated glintstone sorcerer 1000100 Robe of an unaffiliated glintstone sorcerer 1000200 Arm wraps of an unaffiliated glintstone sorcerer 1000300 Waistcloth of an unaffiliated glintstone sorcerer 1010000 Hat worn by Enchantress Ranni 1010100 Robe worn by Enchantress Ranni 1010300 Skirt worn by Enchantress Ranni 1011100 Dress worn by Enchantress Ranni 1020100 Robe worn by Malenia 1020200 Arm wraps worn by Malenia 1020300 Skirt worn by Malenia 1030000 Cap worn by students of the Raya Lucaria Academy 1030100 Robe worn by students of the Raya Lucaria Academy 1040000 Mask worn by researchers of the Golden Order 1040100 Robe worn by researchers of the Golden Order 1040200 Arm wraps worn by researchers of the Golden Order 1040300 Waistcloth worn by researchers of the Golden Order 1050100 Robe worn by Morgott, the Elden Lord 1060000 Helm modeled after the silent Frog People 1060100 Chainmail worn by the silent Frog People 1070000 Mask worn by an ancient hero 1070100 Armor worn by an ancient hero 1070200 Arm wraps worn by an ancient hero 1070300 Waistcloth worn by an ancient hero 1080000 Ancient mask with an animal motif 1081000 Ancient mask with an animal motif 1082000 Ancient mask with an animal motif 1083000 Ancient mask with an animal motif 1084000 Ancient mask with an animal motif 1085000 Ancient mask with an animal motif 1090000 Head covering formed from silver tears 1100000 Helm made of woven chain 1100100 Chest piece made of woven chain 1100200 Gauntlets made of woven chain 1100300 Greaves made of woven chain 1101000 Sturdy helm made from iron 1101100 Iron armor with a surcoat attached 1102100 Iron armor with a blue surcoat attached 1110000 Helm modeled after a Land Octopus 1120000 This sturdy jar might serve well as a helm 1130000 Helm with slime mold growing on it 1130100 Armor with slime mold growing on it 1130200 Arm wraps with slime mold growing on them 1130300 Leg wraps with slime mold growing on it 1300000 Shining helm decorated with a mirror 1301000 Shining helm decorated on all sides with mirrors 1400000 Dirty hood worn by bandits 1400100 Dirty leather armor worn by bandits 1400200 Dirty gloves worn by bandits 1400300 Dirty boots worn by bandits 1401000 Dirty garb worn by bandits 1500000 Iron helm worn by foreign knights 1500100 Iron armor worn by foreign knights 1500200 Iron gauntlets worn by foreign knights 1500300 Iron greaves worn by foreign knights 1600000 Hood with a mysterious silhouette 1700000 Helm used by Stormveil Knights 1700100 Armor used by Stormveil Knights 1700200 Gauntlets used by Stormveil Knights 1700300 Greaves used by Stormveil Knights 1710000 Helm used by Raya Lucaria Academy Knights 1710100 Armor used by Raya Lucaria Academy Knights 1710200 Gauntlets used by Raya Lucaria Academy Knights 1710300 Greaves used by Raya Lucaria Academy Knights 1720000 Helm used by Capital Knights 1720100 Armor used by Capital Knights 1720200 Gauntlets used by Capital Knights 1720300 Greaves used by Capital Knights 1730000 Helm used by Caelid Wilds Knights 1730100 Armor used by Caelid Wilds Knights 1730200 Gauntlets used by Caelid Wilds Knights 1730300 Greaves used by Caelid Wilds Knights 1740100 Armor used by Mausoleum Knights 1740200 Gauntlets used by Mausoleum Knights 1740300 Greaves used by Mausoleum Knights 1750000 Helm used by Knights of Miquella 1750100 Armor used by Knights of Miquella 1750200 Gauntlets used by Knights of Miquella 1750300 Greaves used by Knights of Miquella 1760000 Helm used by Capital Knights 1760100 Armor used by Capital Knights 1760200 Gauntlets used by Capital Knights 1760300 Greaves used by Capital Knights 1761100 Armor used by Capital Knights 1770000 Helm used by Stormveil Elite Knights 1770100 Armor used by Stormveil Elite Knights 1770200 Gauntlets used by Stormveil Elite Knights 1770300 Greaves used by Stormveil Elite Knights 1771100 Armor used by Stormveil Elite Knights 1780000 Helm of Raya Lucaria Academy Elite Knights 1780100 Armor of Raya Lucaria Academy Elite Knights 1780200 Gauntlets of Raya Lucaria Academy Elite Knights 1780300 Greaves of Raya Lucaria Academy Elite Knights 1781100 Armor of Raya Lucaria Academy Elite Knights 1790000 Helm used by Elite Capital Knights 1790100 Armor used by Elite Capital Knights 1790200 Gauntlets used by Elite Capital Knights 1790300 Greaves used by Elite Capital Knights 1791100 Armor used by Elite Capital Knights 1800000 Helm used by Elite Caelid Wilds Knights 1800100 Armor used by Elite Caelid Wilds Knights 1800200 Gauntlets used by Elite Caelid Wilds Knights 1800300 Greaves used by Elite Caelid Wilds Knights 1801100 Armor used by Elite Caelid Wilds Knights 1810100 Armor used by Elite Mausoleum Knights 1810200 Gauntlets used by Elite Mausoleum Knights 1810300 Greaves used by Elite Mausoleum Knights 1811100 Armor used by Elite Mausoleum Knights 1820000 Helm used by Elite Knights of Miquella 1820100 Armor used by Elite Knights of Miquella 1820200 Gauntlets used by Elite Knights of Miquella 1820300 Greaves used by Elite Knights of Miquella 1821100 Armor used by Elite Knights of Miquella 1830000 Helm used by Stormveil Soldiers 1830100 Armor used by Stormveil Soldiers 1830200 Gauntlets used by Stormveil Soldiers 1830300 Greaves used by Stormveil Soldiers 1840000 Helm used by Raya Lucaria Academy Soldiers 1840100 Armor used by Raya Lucaria Academy Soldiers 1850000 Helm used by Capital Soldiers 1850100 Armor used by Capital Soldiers 1860000 Helm used by Caelid Wilds Patrol Soldiers 1860100 Armor used by Caelid Wilds Patrol Soldiers 1870100 Armor used by Mausoleum Soldiers 1880000 Helm used by Miquella's Soldiers 1880100 Armor used by Miquella's Soldiers 1890000 Mask worn by Executioners 1890100 Robe worn by Executioners 1890200 Gloves worn by Executioners 1890300 Boots worn by Executioners 1900000 Mask made from a large, old white scarab's body 1900100 Mask made from a large, old red scarab's body 1900200 Mask made from a large, old blue scarab's body 1910000 Mask made from a large, old yellow scarab's body 1920000 Mask made from a large, old green scarab's body 1930100 Dress worn by Phia, the Deathbed Companion 1930300 Skirt worn by Phia, the Deathbed Companion 1940000 Hood worn by Phia, the Deathbed Companion 1940100 Robe worn by Phia, the Deathbed Companion 1941100 Gown worn by Phia, the Deathbed Companion 1950000 1950100 Robe worn by Millicent the Rotting 1950200 Gloves worn by Millicent the Rotting 1950300 Boots worn by Millicent the Rotting 1960000 1970100 Tunic worn by Millicent the Rotting 1970200 Golden prosthetic forged using ancient techniques 1980000 Hood worn by cave-dwelling foot soldiers 1980100 Robe worn by cave-dwelling foot soldiers 1980200 Gloves worn by cave-dwelling foot soldiers 1990000 Hood of a Page loyal to a certain noble family 1990100 Garb of a Page loyal to a certain noble family 1991100 Vest of a Page loyal to a certain noble family 2000000 Scarlet-bronze helm adorned with many snakes 2000100 Robe fashioned from the pelt of a deadly beast 2000300 Scarlet-bronze bracelet depicting coiled snakes 2001100 Scarlet-bronze anklet depicting coiled snakes 2010000 Garland crown of large flowers rotted by poison 2020000 Red cloth blindfold used to cover prisoners' eyes 2030000 Sorcerer's robe, dyed in a beautiful cerulean hue ---------------------------------------------------------------------------------------------------- // ProtectorName.fmg \\ 200 1000 [ERROR]Type 1 1100 [ERROR]Type 2 1200 [ERROR]Type 3 1300 [ERROR]Type 4 1400 [ERROR]Type 5 1500 [ERROR]Type 6 1600 [ERROR]Type 7 1700 [ERROR]Type 8 1800 [ERROR]Type 9 1900 [ERROR]Type 10 2000 [ERROR]Type 11 2100 [ERROR]Type 12 2200 [ERROR]Type 13 2300 [ERROR]Type 14 2400 [ERROR]Type 15 2500 [ERROR]Type 16 2600 [ERROR]Type 17 2700 [ERROR]Type 18 2800 [ERROR]Type 19 2900 [ERROR]Type 20 3000 [ERROR]Type 1 3100 [ERROR]Type 2 3200 [ERROR]Type 3 3300 [ERROR]Type 4 3400 [ERROR]Type 5 3500 [ERROR]Type 6 3600 [ERROR]Type 7 3700 [ERROR]Type 8 3800 [ERROR]Type 9 3900 [ERROR]Type 10 4000 [ERROR]Type 11 4100 [ERROR]Type 12 4200 [ERROR]Type 13 4300 [ERROR]Type 14 4400 [ERROR]Type 15 4500 [ERROR]Type 16 4600 [ERROR]Type 17 4700 [ERROR]Type 18 4800 [ERROR]Type 19 4900 [ERROR]Type 20 5000 [ERROR]Travel Hairstyle 10000 Head 10100 Body 10200 Arms 10300 Legs 40000 Iron Helmet 40100 Scale Armor 40200 Iron Gauntlets 40300 Leather Trousers 50000 Kaiden Helm 50100 Kaiden Armor 50200 Kaiden Gauntlets 50300 Kaiden Trousers 60000 Drake Knight Helm 60100 Drake Knight Armor 60200 Drake Knight Gauntlets 60300 Drake Knight Greaves 61000 Drake Knight Helm (Altered) 61100 Drake Knight Armor (Altered) 80000 Scaled Helm 80100 Scaled Armor 80200 Scaled Gauntlets 80300 Scaled Greaves 81100 Scaled Armor (Altered) 90000 Perfumer Hood 90100 Perfumer Robe 90200 Perfumer Gloves 90300 Perfumer Sarong 91100 Perfumer Robe (Altered) 100000 Traveler's Hat 100100 Perfumer's Traveling Garb 100200 Traveler's Gloves 100300 Traveler's Slops 101100 Perfumer's Traveling Garb (Altered) 120000 Alberich's Pointed Hat 120100 Alberich's Robe 120200 Alberich's Bracers 120300 Alberich's Trousers 121000 Alberich's Pointed Hat (Altered) 121100 Alberich's Robe (Altered) 130000 Spellblade's Pointed Hat 130100 Spellblade's Traveling Attire 130200 Spellblade's Gloves 130300 Spellblade's Trousers 131100 Spellblade's Traveling Attire (Altered) 140000 Bull-Goat Helm 140100 Bull-Goat Armor 140200 Bull-Goat Gauntlets 140300 Bull-Goat Greaves 150000 Iron Kasa 150100 Ronin's Armor 150200 Ronin's Gauntlets 150300 Ronin's Greaves 151100 Ronin's Armor (Altered) 160000 Guilty Hood 160100 Cloth Garb 160200 Tarnished Wrap 160300 Cloth Trousers 170000 Black Wolf Mask 170100 Blaidd's Armor 170200 Blaidd's Gauntlets 170300 Blaidd's Greaves 171100 Blaidd's Armor (Altered) 180000 Black Knife Hood 180100 Black Knife Armor 180200 Black Knife Gauntlets 180300 Black Knife Greaves 181100 Black Knife Armor (Altered) 190000 Exile Hood 190100 Exile Armor 190200 Exile Gauntlets 190300 Exile Greaves 200000 Banished Knight Helm 200100 Banished Knight Armor 200200 Banished Knight Gauntlets 200300 Banished Knight Greaves 201000 Banished Knight Helm (Altered) 201100 Banished Knight Armor (Altered) 202100 [ERROR] 210000 Briar Helm 210100 Briar Armor 210200 Briar Gauntlets 210300 Briar Greaves 211100 Briar Armor (Altered) 220000 Page Hood 220100 Page Garb 220300 Page Trousers 221100 Page Garb (Altered) 230000 Night's Cavalry Helm 230100 Night's Cavalry Armor 230200 Night's Cavalry Gauntlets 230300 Night's Cavalry Greaves 231000 Night's Cavalry Helm (Altered) 231100 Night's Cavalry Armor (Altered) 240000 Blue Silver Mail Hood 240100 Blue Silver Mail Armor 240200 Blue Silver Bracelets 240300 Blue Silver Mail Skirt 241100 Blue Silver Mail Armor (Altered) 250000 Nomadic Merchant's Chapeau 250100 Nomadic Merchant's Finery 250300 Nomadic Merchant's Trousers 251100 Nomadic Merchant's Finery (Altered) 260000 Malformed Dragon Helm 260100 Malformed Dragon Armor 260200 Malformed Dragon Gauntlets 260300 Malformed Dragon Greaves 270000 Tree Sentinel Helm 270100 Tree Sentinel Armor 270200 Tree Sentinel Gauntlets 270300 Tree Sentinel Greaves 271100 Tree Sentinel Armor (Altered) 280000 Royal Knight Helm 280100 Royal Knight Armor 280200 Royal Knight Gauntlets 280300 Royal Knight Greaves 281100 Royal Knight Armor (Altered) 290000 Nox Monk Hood 290100 Nox Monk Armor 290200 Nox Bracelets 290300 Nox Greaves 291000 Nox Monk Hood (Altered) 291100 Nox Monk Armor (Altered) 292000 Nox Swordstress Crown 292100 Nox Swordstress Armor 293000 Night Maiden Twin Crown 293100 Night Maiden Armor 294000 Nox Swordstress Crown (Altered) 294100 Nox Swordstress Armor (Altered) 300000 Great Horned Headband 300100 Fur Raiment 300300 Fur Leggings 301000 Shining Horned Headband 301100 Shaman Furs 301300 Shaman Leggings 310000 Duelist Helm 310100 Gravekeeper Cloak 310300 Duelist Greaves 311100 Gravekeeper Cloak (Altered) 320000 Sanguine Noble Hood 320100 Sanguine Noble Robe 320300 Sanguine Noble Waistcloth 330000 Guardian Mask 330100 Guardian Garb (Full Bloom) 330200 Guardian Bracers 330300 Guardian Greaves 331100 Guardian Garb 340000 Cleanrot Helm 340100 Cleanrot Armor 340200 Cleanrot Gauntlets 340300 Cleanrot Greaves 341000 Cleanrot Helm (Altered) 341100 Cleanrot Armor (Altered) 350000 Fire Monk Hood 350100 Fire Monk Armor 350200 Fire Monk Gauntlets 350300 Fire Monk Greaves 351000 Blackflame Monk Hood 351100 Blackflame Monk Armor 351200 Blackflame Monk Gauntlets 351300 Blackflame Monk Greaves 360000 Fire Prelate Helm 360100 Fire Prelate Armor 360200 Fire Prelate Gauntlets 360300 Fire Prelate Greaves 361100 Fire Prelate Armor (Altered) 370000 Aristocrat Headband 370100 Aristocrat Garb 370300 Aristocrat Boots 371100 Aristocrat Garb (Altered) 380000 Aristocrat Hat 380100 Aristocrat Coat 390000 Old Aristocrat Cowl 390100 Old Aristocrat Gown 390300 Old Aristocrat Shoes 420000 Vulgar Militia Helm 420100 Vulgar Militia Armor 420200 Vulgar Militia Gauntlets 420300 Vulgar Militia Greaves 430000 Sage Hood 430100 Sage Robe 430300 Sage Trousers 440000 Pumpkin Helm 460000 Elden Lord Crown 460100 Elden Lord Armor 460200 Elden Lord Bracers 460300 Elden Lord Greaves 461100 Elden Lord Armor (Altered) 470000 Radahn's Redmane Helm 470100 Radahn's Lion Armor 470200 Radahn's Gauntlets 470300 Radahn's Greaves 471100 Radahn's Lion Armor (Altered) 480100 Lord of Blood's Robe 481100 Lord of Blood's Robe (Altered) 510000 Queen's Crescent Crown 510100 Queen's Robe 510200 Queen's Bracelets 510300 Queen's Leggings 520000 Godskin Apostle Hood 520100 Godskin Apostle Robe 520200 Godskin Apostle Bracelets 520300 Godskin Apostle Trousers 530000 Godskin Noble Hood 530100 Godskin Noble Robe 530200 Godskin Noble Bracelets 530300 Godskin Noble Trousers 540000 Depraved Perfumer Headscarf 540100 Depraved Perfumer Robe 540200 Depraved Perfumer Gloves 540300 Depraved Perfumer Trousers 541100 Depraved Perfumer Robe (Altered) 570000 Crucible Axe Helm 570100 Crucible Axe Armor 570200 Crucible Gauntlets 570300 Crucible Greaves 571000 Crucible Tree Helm 571100 Crucible Tree Armor 572100 Crucible Axe Armor (Altered) 573100 Crucible Tree Armor (Altered) 580000 Lusat's Glintstone Crown 580100 Lusat's Robe 580200 Lusat's Manchettes 580300 Old Sorcerer's Legwraps 581000 Azur's Glintstone Crown 581100 Azur's Glintstone Robe 581200 Azur's Manchettes 590000 All-Knowing Helm 590100 All-Knowing Armor 590200 All-Knowing Gauntlets 590300 All-Knowing Greaves 591100 All-Knowing Armor (Altered) 600000 Twinned Helm 600100 Twinned Armor 600200 Twinned Gauntlets 600300 Twinned Greaves 601100 Twinned Armor (Altered) 601300 Twinned Greaves (Altered) 610000 Ragged Hat 610100 Ragged Armor 610200 Ragged Gloves 610300 Ragged Loincloth 611000 Ragged Hat (Altered) 611100 Ragged Armor (Altered) 620000 Prophet Blindfold 620100 Corhyn's Robe 620300 Prophet Trousers 621100 Prophet Robe (Altered) 622100 Prophet Robe 630000 Astrologer Hood 630100 Astrologer Robe 630200 Astrologer Gloves 630300 Astrologer Trousers 631100 Astrologer Robe (Altered) 640000 Lionel's Helm 640100 Lionel's Armor 640200 Lionel's Gauntlets 640300 Lionel's Greaves 641100 Lionel's Armor (Altered) 650000 Hoslow's Helm 650100 Hoslow's Armor 650200 Hoslow's Gauntlets 650300 Hoslow's Greaves 651000 Diallos's Mask 652100 Hoslow's Armor (Altered) 660000 Vagabond Knight Helm 660100 Vagabond Knight Armor 660200 Vagabond Knight Gauntlets 660300 Vagabond Knight Greaves 661100 Vagabond Knight Armor (Altered) 670000 Blue Cloth Cowl 670100 Blue Cloth Vest 670200 Warrior Gauntlets 670300 Warrior Greaves 680000 White Mask 680100 War Surgeon Gown 680200 War Surgeon Gloves 680300 War Surgeon Trousers 681100 War Surgeon Gown (Altered) 690000 Royal Remains Helm 690100 Royal Remains Armor 690200 Royal Remains Gauntlets 690300 Royal Remains Greaves 700000 [ERROR]Brave's Cord Circlet 700100 [ERROR]Brave's Battlewear 700200 [ERROR]Brave's Bracer 700300 [ERROR]Brave's Legwraps 701000 [ERROR]Brave's Leather Helm 702000 [ERROR]Brave's Battlewear (Altered) 720000 Beast Champion Helm 720100 Beast Champion Armor 720200 Beast Champion Gauntlets 720300 Beast Champion Greaves 721100 Beast Champion Armor (Altered) 730000 Champion Headband 730100 Champion Pauldron 730200 Champion Bracers 730300 Champion Gaiters 740000 Crimson Hood 740100 Noble's Traveling Garb 740200 Noble's Gloves 740300 Noble's Trousers 741000 Navy Hood 742000 [ERROR] 760000 Maliketh's Helm 760100 Maliketh's Armor 760200 Maliketh's Gauntlets 760300 Maliketh's Greaves 761100 Maliketh's Armor (Altered) 770000 Malenia's Winged Helm 770100 Malenia's Armor 770200 Malenia's Gauntlet 770300 Malenia's Greaves 771100 Malenia's Armor (Altered) 780000 Veteran's Helm 780100 Veteran's Armor 780200 Veteran's Gauntlets 780300 Veteran's Greaves 781100 Veteran's Armor (Altered) 790000 Bloodhound Knight Helm 790100 Bloodhound Knight Armor 790200 Bloodhound Knight Gauntlets 790300 Bloodhound Knight Greaves 791100 Bloodhound Knight Armor (Altered) 800000 Festive Hood 800100 Festive Garb 801000 Festive Hood (Altered) 801100 Festive Garb (Altered) 802000 Blue Festive Hood 802100 Blue Festive Garb 810000 Commoner's Headband 810100 Commoner's Garb 810300 Commoner's Shoes 811000 Commoner's Headband (Altered) 811100 Commoner's Garb (Altered) 812000 Commoner's Simple Garb 812100 Commoner's Simple Garb (Altered) 820000 Envoy Crown 830000 Twinsage Glintstone Crown 830100 Raya Lucarian Robe 830200 Sorcerer Manchettes 830300 Sorcerer Leggings 831000 Olivinus Glintstone Crown 832000 Lazuli Glintstone Crown 833000 Karolos Glintstone Crown 834000 Witch's Glintstone Crown 834100 [ERROR] 835000 [ERROR] 835100 [ERROR] 835200 [ERROR] 835300 [ERROR] 840000 Marionette Soldier Helm 840100 Marionette Soldier Armor 850000 Marionette Soldier Birdhelm 860000 Raging Wolf Helm 860100 Raging Wolf Armor 860200 Raging Wolf Gauntlets 860300 Raging Wolf Greaves 861100 Raging Wolf Armor (Altered) 870000 Land of Reeds Helm 870100 Land of Reeds Armor 870200 Land of Reeds Gauntlets 870300 Land of Reeds Greaves 871100 Land of Reeds Armor (Altered) 872000 Okina Mask 872100 White Reed Armor 872200 White Reed Gauntlets 872300 White Reed Greaves 873000 [ERROR] 880000 Confessor Hood 880100 Confessor Armor 880200 Confessor Gloves 880300 Confessor Boots 881000 Confessor Hood (Altered) 881100 Confessor Armor (Altered) 890000 Prisoner Iron Mask 890100 Prisoner Clothing 890300 Prisoner Trousers 891000 Blackguard's Iron Mask 892100 [ERROR] 900000 Traveling Maiden Hood 900100 Traveling Maiden Robe 900200 Traveling Maiden Gloves 900300 Traveling Maiden Boots 901100 Traveling Maiden Robe (Altered) 901200 [ERROR] 901600 [ERROR] 902000 Finger Maiden Fillet 902100 Finger Maiden Robe 902300 Finger Maiden Shoes 903100 Finger Maiden Robe (Altered) 904100 [ERROR] 910000 Preceptor's Big Hat 910100 Preceptor's Long Gown 910200 Preceptor's Gloves 910300 Preceptor's Trousers 911000 Mask of Confidence 911100 Preceptor's Long Gown (Altered) 912000 [ERROR] 912100 [ERROR] 912200 [ERROR] 912300 [ERROR] 913000 [ERROR] 920000 [ERROR]Grass Hair Ornament 930000 Skeletal Mask 930100 Raptor's Black Feathers 930200 Bandit Manchettes 930300 Bandit Boots 931100 Bandit Garb 940000 Eccentric's Hood 940100 Eccentric's Armor 940200 Eccentric's Manchettes 940300 Eccentric's Breeches 941000 Eccentric's Hood (Altered) 950000 Fingerprint Helm 950100 Fingerprint Armor 950200 Fingerprint Gauntlets 950300 Fingerprint Greaves 951100 Fingerprint Armor (Altered) 960000 Consort's Mask 960100 Consort's Robe 960300 Consort's Trousers 961000 Ruler's Mask 961100 Ruler's Robe 962100 Upper-Class Robe 963000 Marais Mask 963100 Marais Robe 963200 Bloodsoaked Manchettes 964000 Bloodsoaked Mask 964100 Official's Attire 965000 [ERROR] 965100 [ERROR] 965300 [ERROR] 966000 [ERROR] 967000 [ERROR] 970000 Omen Helm 970100 Omen Armor 970200 Omen Gauntlets 970300 Omen Greaves 980000 Carian Knight Helm 980100 Carian Knight Armor 980200 Carian Knight Gauntlets 980300 Carian Knight Greaves 981100 Carian Knight Armor (Altered) 990000 Hierodas Glintstone Crown 990100 Errant Sorcerer Robe 990200 Errant Sorcerer Manchettes 990300 Errant Sorcerer Boots 991100 Errant Sorcerer Robe (Altered) 992000 [ERROR] 1000000 Haima Glintstone Crown 1000100 Battlemage Robe 1000200 Battlemage Manchettes 1000300 Battlemage Legwraps 1010000 Snow Witch Hat 1010100 Snow Witch Robe 1010300 Snow Witch Skirt 1011100 Snow Witch Robe (Altered) 1020100 Traveler's Clothes 1020200 Traveler's Manchettes 1020300 Traveler's Boots 1030000 Juvenile Scholar Cap 1030100 Juvenile Scholar Robe 1040000 Radiant Gold Mask 1040100 Goldmask's Rags 1040200 Gold Bracelets 1040300 Gold Waistwrap 1050100 Fell Omen Cloak 1060000 Albinauric Mask 1060100 Dirty Chainmail 1070000 Zamor Mask 1070100 Zamor Armor 1070200 Zamor Bracelets 1070300 Zamor Legwraps 1080000 Imp Head (Cat) 1081000 Imp Head (Fanged) 1082000 Imp Head (Long-Tongued) 1083000 Imp Head (Corpse) 1084000 Imp Head (Wolf) 1085000 Imp Head (Elder) 1090000 Silver Tear Mask 1100000 Chain Coif 1100100 Chain Armor 1100200 Gauntlets 1100300 Chain Leggings 1101000 Greathelm 1101100 Eye Surcoat 1102100 Tree Surcoat 1110000 Octopus Head 1120000 Jar 1130000 Mushroom Head 1130100 Mushroom Body 1130200 Mushroom Arms 1130300 Mushroom Legs 1300000 Nox Mirrorhelm 1301000 Iji's Mirrorhelm 1400000 Black Hood 1400100 Leather Armor 1400200 Leather Gloves 1400300 Leather Boots 1401000 Bandit Mask 1500000 Knight Helm 1500100 Knight Armor 1500200 Knight Gauntlets 1500300 Knight Greaves 1600000 Greathood 1610000 [ERROR] 1700000 Godrick Soldier Helm 1700100 Tree-and-Beast Surcoat 1700200 Godrick Soldier Gauntlets 1700300 Godrick Soldier Greaves 1710000 Raya Lucarian Helm 1710100 Cuckoo Surcoat 1710200 Raya Lucarian Gauntlets 1710300 Raya Lucarian Greaves 1720000 Leyndell Soldier Helm 1720100 Erdtree Surcoat 1720200 Leyndell Soldier Gauntlets 1720300 Leyndell Soldier Greaves 1730000 Radahn Soldier Helm 1730100 Redmane Surcoat 1730200 Radahn Soldier Gauntlets 1730300 Radahn Soldier Greaves 1740100 Mausoleum Surcoat 1740200 Mausoleum Gauntlets 1740300 Mausoleum Greaves 1750000 Haligtree Helm 1750100 Haligtree Crest Surcoat 1750200 Haligtree Gauntlets 1750300 Haligtree Greaves 1760000 Gelmir Knight Helm 1760100 Gelmir Knight Armor 1760200 Gelmir Knight Gauntlets 1760300 Gelmir Knight Greaves 1761100 Gelmir Knight Armor (Altered) 1770000 Godrick Knight Helm 1770100 Godrick Knight Armor 1770200 Godrick Knight Gauntlets 1770300 Godrick Knight Greaves 1771100 Godrick Knight Armor (Altered) 1780000 Cuckoo Knight Helm 1780100 Cuckoo Knight Armor 1780200 Cuckoo Knight Gauntlets 1780300 Cuckoo Knight Greaves 1781100 Cuckoo Knight Armor (Altered) 1790000 Leyndell Knight Helm 1790100 Leyndell Knight Armor 1790200 Leyndell Knight Gauntlets 1790300 Leyndell Knight Greaves 1791100 Leyndell Knight Armor (Altered) 1800000 Redmane Knight Helm 1800100 Redmane Knight Armor 1800200 Redmane Knight Gauntlets 1800300 Redmane Knight Greaves 1801100 Redmane Knight Armor (Altered) 1810100 Mausoleum Knight Armor 1810200 Mausoleum Knight Gauntlets 1810300 Mausoleum Knight Greaves 1811100 Mausoleum Knight Armor (Altered) 1820000 Haligtree Knight Helm 1820100 Haligtree Knight Armor 1820200 Haligtree Knight Gauntlets 1820300 Haligtree Knight Greaves 1821100 Haligtree Knight Armor (Altered) 1830000 Foot Soldier Cap 1830100 Chain-Draped Tabard 1830200 Foot Soldier Gauntlets 1830300 Foot Soldier Greaves 1840000 Foot Soldier Helmet 1840100 Foot Soldier Tabard 1850000 Gilded Foot Soldier Cap 1850100 Leather-Draped Tabard 1860000 Foot Soldier Helm 1860100 Scarlet Tabard 1870100 Bloodsoaked Tabard 1880000 Sacred Crown Helm 1880100 Ivory-Draped Tabard 1890000 Omensmirk Mask 1890100 Omenkiller Robe 1890200 Omenkiller Long Gloves 1890300 Omenkiller Boots 1900000 Ash-of-War Scarab 1901000 Incantation Scarab 1902000 Glintstone Scarab 1910000 Crimson Tear Scarab 1920000 Cerulean Tear Scarab 1930100 Deathbed Dress 1930300 [ERROR]Deathbed Smalls 1932100 [ERROR] 1940000 Fia's Hood 1940100 Fia's Robe 1941100 Fia's Robe (Altered) 1950000 1950100 [ERROR]Millicent's Robe 1950200 [ERROR]Millicent's Gloves 1950300 [ERROR]Millicent's Boots 1960000 1960100 [ERROR] 1960200 [ERROR] 1970100 [ERROR]Millicent's Tunic 1970200 [ERROR]Golden Prosthetic 1971100 [ERROR] 1971200 [ERROR] 1980000 Highwayman Hood 1980100 Highwayman Cloth Armor 1980200 Highwayman Gauntlets 1990000 High Page Hood 1990100 High Page Clothes 1991100 High Page Clothes (Altered) 2000000 Rotten Duelist Helm 2000100 Rotten Gravekeeper Cloak 2000300 Rotten Duelist Greaves 2001100 Rotten Gravekeeper Cloak (Altered) 2010000 Mushroom Crown 2020000 Black Dumpling 2030000 Lazuli Robe ---------------------------------------------------------------------------------------------------- // WeaponCaption.fmg \\ 1 12000 13000 110000 No armament equipped. Bare fists will be used to attack. 1000000 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000100 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000200 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000300 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000400 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000500 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000600 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000700 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000800 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1000900 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1001000 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1001100 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1001200 A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. 1010000 Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives. A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death. 1020000 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020100 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020200 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020300 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020400 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020500 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020600 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020700 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020800 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1020900 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1021000 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1021100 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1021200 A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 1030000 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030100 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030200 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030300 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030400 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030500 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030600 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030700 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030800 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1030900 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1031000 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1031100 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1031200 Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. 1040000 Jagged dagger with a distinctive curved blade. Used by the noble servants of the Lord of Blood. This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood. 1050000 A knife made by sharpening hard crystal. Signature weapon of glintstone miners. Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade. 1060000 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060100 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060200 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060300 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060400 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060500 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060600 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060700 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060800 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1060900 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1061000 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1061100 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1061200 Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. 1070000 Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual. 1080000 Dagger fashioned from a great scorpion's tail, glistening with scarlet rot. A ceremonial tool used by heretics, crafted from the relic of a sealed outer god. 1090000 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090100 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090200 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090300 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090400 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090500 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090600 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090700 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090800 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1090900 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1091000 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1091100 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1091200 Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. 1100000 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100100 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100200 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100300 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100400 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100500 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100600 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100700 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100800 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1100900 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1101000 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1101100 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1101200 Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. 1110000 Short sword given to high ranking clergymen of Farum Azula. Raises potency of bestial incantations. The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind. 1130000 Sickle fashioned from ivory. Weapon carried by aged Albinaurics. These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence. 1140000 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140100 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140200 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140300 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140400 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140500 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140600 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140700 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140800 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1140900 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1141000 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1141100 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1141200 Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. 1150000 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150100 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150200 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150300 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150400 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150500 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150600 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150700 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150800 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1150900 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1151000 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1151100 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1151200 An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. 1160000 Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent. The one who walks alongside flame, Shall one day meet the road of Destined Death. 2000000 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000100 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000200 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000300 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000400 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000500 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000600 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000700 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000800 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2000900 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2001000 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2001100 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2001200 A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. 2010000 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010100 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010200 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010300 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010400 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010500 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010600 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010700 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010800 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2010900 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2011000 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2011100 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2011200 A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. 2020000 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020100 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020200 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020300 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020400 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020500 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020600 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020700 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020800 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2020900 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2021000 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2021100 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2021200 A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. 2030000 A straight sword with a wide blade. Effective for slashing attacks. Broad horizontal swings widen the attack range, making it easier to connect with foes. 2040000 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040100 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040200 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040300 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040400 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040500 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040600 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040700 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040800 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2040900 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2041000 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2041100 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2041200 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 2050000 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050100 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050200 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050300 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050400 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050500 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050600 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050700 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050800 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2050900 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2051000 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2051100 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2051200 Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. 2060000 Slender straight sword patterned after an antique ornament. Superior swordsmen prefer to wield one in each hand. After falling from grace, the dregs of the golden lineage sought power and purpose in the past. 2070000 A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die. Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death." 2080000 A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle. Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened. 2090000 Sword forged by compounding silver and gold. A sacred weapon to hunt Those Who Live in Death. Deals holy damage. The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings. 2090100 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090200 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090300 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090400 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090500 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090600 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090700 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090800 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2090900 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2091000 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2091100 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2091200 Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. 2110000 Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor. 2140000 Storied sword and treasure of Caria Manor. One of the legendary armaments. Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors. 2150000 Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren. 2180000 Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty. These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle. 2190000 Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes. St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance. 2200000 Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade. A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master. 2210000 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210100 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210200 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210300 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210400 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210500 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210600 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210700 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210800 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2210900 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2211000 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2211100 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2211200 Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. 2220000 Treasured sword of Eochaid, a lesser, long-vanished domain. The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone. Swords of Eochaid dance through the skies. 2230000 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230100 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230200 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230300 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230400 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230500 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230600 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230700 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230800 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2230900 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2231000 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2231100 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2231200 Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 2240000 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240100 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240200 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240300 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240400 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240500 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240600 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240700 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240800 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2240900 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2241000 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2241100 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2241200 Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. 2250000 A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery. Deals magic damage. Apparently once used as a staff of sorcery, this sword is made of wood. 2260000 Sword fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enwreathed with powerful magic, its attack scales with intelligence. 3000000 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000100 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000200 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000300 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000400 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000500 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000600 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000700 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000800 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3000900 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3001000 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3001100 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3001200 A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. 3010000 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010100 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010200 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010300 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010400 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010500 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010600 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010700 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010800 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3010900 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3011000 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3011100 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3011200 Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 3020000 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020100 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020200 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020300 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020400 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020500 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020600 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020700 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020800 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3020900 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3021000 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3021100 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3021200 Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. 3030000 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030100 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030200 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030300 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030400 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030500 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030600 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030700 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030800 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3030900 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3031000 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3031100 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3031200 Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. 3040000 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040100 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040200 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040300 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040400 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040500 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040600 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040700 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040800 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3040900 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3041000 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3041100 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3041200 Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. 3050000 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050100 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050200 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050300 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050400 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050500 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050600 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050700 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050800 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3050900 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3051000 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3051100 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3051200 Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. 3060000 Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights. This sword is imbued with an ancient holy essence. Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself. 3070000 Greatsword forged from a blue-white meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago. 3080000 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080100 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080200 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080300 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080400 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080500 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080600 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080700 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080800 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3080900 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3081000 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3081100 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3081200 A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 3090000 A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition. One of the legendary armaments. Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light. 3100000 Sword wrought from the remains of a god who should have lived a life eternal. Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning. 3130000 Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world. The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle. 3140000 Sacred sword of Rykard, Lord of Blasphemy. Remains of the countless heroes he has devoured writhe upon the surface of this blade. Now they share the same blood, bound together as family. Some HP is restored upon defeating an enemy. 3150000 Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments. Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid. 3160000 Sinister greatsword fashioned from a giant's backbone. Metes out wounds like a lopsided saw-blade, and restores some FP upon defeating an enemy. Milos was undersized for a giant, and was viewed as sullied and terribly grotesque. 3160100 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160200 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160300 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160400 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160500 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160600 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160700 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160800 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3160900 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3161000 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3161100 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3161200 Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. 3170000 Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly symbolize the tenets of the Golden Order. One of the legendary armaments. Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala. 3180000 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180100 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180200 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180300 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180400 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180500 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180600 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180700 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180800 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3180900 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3181000 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3181100 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3181200 A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. 3190000 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190100 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190200 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190300 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190400 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190500 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190600 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190700 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190800 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3190900 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3191000 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3191100 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3191200 Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 3200000 Barbed rod carried by Deathbirds. The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns. 3210000 Bronze greatsword wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 3210100 Greatsword wielded by the gargoyles serving under Maliketh. 3210200 Greatsword wielded by the gargoyles serving under Maliketh. 3210300 Greatsword wielded by the gargoyles serving under Maliketh. 3210400 Greatsword wielded by the gargoyles serving under Maliketh. 3210500 Greatsword wielded by the gargoyles serving under Maliketh. 3210600 Greatsword wielded by the gargoyles serving under Maliketh. 3210700 Greatsword wielded by the gargoyles serving under Maliketh. 3210800 Greatsword wielded by the gargoyles serving under Maliketh. 3210900 Greatsword wielded by the gargoyles serving under Maliketh. 3211000 Greatsword wielded by the gargoyles serving under Maliketh. 3211100 Greatsword wielded by the gargoyles serving under Maliketh. 3211200 Greatsword wielded by the gargoyles serving under Maliketh. 4000000 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000100 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000200 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000300 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000400 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000500 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000600 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000700 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000800 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4000900 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4001000 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4001100 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4001200 A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. 4010000 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010100 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010200 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010300 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010400 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010500 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010600 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010700 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010800 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4010900 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4011000 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4011100 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4011200 Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. 4020000 Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory. After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again. 4030000 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030100 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030200 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030300 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030400 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030500 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030600 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030700 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030800 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4030900 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4031000 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4031100 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4031200 Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. 4040000 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040100 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040200 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040300 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040400 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040500 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040600 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040700 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040800 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4040900 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4041000 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4041100 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4041200 Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. 4050000 Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif. Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades. 4060000 Greatsword decorated in royal Carian style. Favored weapon of Blaidd the Half-Wolf. In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn. 4070000 Sacred sword of the Gloam-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh. The black flames wielded by the apostles are channeled from this sword. 4080000 Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon. One of the legendary armaments. The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power. 4100000 The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret. One of the legendary armaments. A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors. 4110000 Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades. 5000000 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000100 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000200 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000300 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000400 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000500 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000600 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000700 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000800 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5000900 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5001000 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5001100 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5001200 Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. 5010000 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010100 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010200 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010300 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010400 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010500 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010600 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010700 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010800 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5010900 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5011000 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5011100 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5011200 Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. 5020000 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020100 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020200 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020300 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020400 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020500 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020600 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020700 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020800 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5020900 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5021000 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5021100 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5021200 A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. 5030000 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030100 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030200 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030300 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030400 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030500 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030600 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030700 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030800 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5030900 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5031000 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5031100 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5031200 Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. 5040000 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040100 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040200 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040300 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040400 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040500 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040600 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040700 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040800 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5040900 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5041000 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5041100 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5041200 Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. 5050000 A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith. Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates. 5060000 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060100 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060200 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060300 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060400 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060500 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060600 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060700 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060800 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5060900 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5061000 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5061100 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 5061200 Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. 6000000 Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood. Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade. 6010000 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010100 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010200 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010300 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010400 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010500 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010600 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010700 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010800 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6010900 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6011000 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6011100 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6011200 Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. 6020000 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020100 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020200 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020300 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020400 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020500 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020600 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020700 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020800 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6020900 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6021000 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6021100 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6021200 Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. 6040000 Piercing Gravel Stone sword containing primeval lightning. A portion of the Dragonlord's power, gained from a remembrance. This weapon commands great power over the paltry, mortal dragons of today. 7000000 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000100 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000200 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000300 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000400 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000500 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000600 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000700 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000800 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7000900 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7001000 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7001100 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7001200 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. 7010000 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010100 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010200 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010300 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010400 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010500 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010600 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010700 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010800 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7010900 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7011000 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7011100 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7011200 Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. 7020000 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020100 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020200 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020300 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020400 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020500 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020600 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020700 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020800 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7020900 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7021000 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7021100 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7021200 Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. 7030000 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030100 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030200 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030300 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030400 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030500 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030600 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030700 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030800 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7030900 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7031000 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7031100 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7031200 Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. 7040000 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040100 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040200 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040300 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040400 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040500 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040600 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040700 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040800 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7040900 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7041000 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7041100 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7041200 Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. 7050000 Curved sword with a blade fashioned from the lava of Mt. Gelmir. An armament of the man-serpents, impossible for a human to have made. Deals fire damage. 7060000 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060100 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060200 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060300 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060400 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060500 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060600 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060700 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060800 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7060900 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7061000 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7061100 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7061200 Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. 7070000 Sword fashioned from a delicate wing, suffused with the magic of the stars. Strong attack unleashes a wave of enchanted light. Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City. 7080000 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080100 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080200 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080300 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080400 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080500 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080600 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080700 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080800 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7080900 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7081000 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7081100 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7081200 Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. 7090000 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090100 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090200 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090300 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090400 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090500 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090600 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090700 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090800 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7090900 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7091000 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7091100 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7091200 Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. 7100000 Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color. One of the legendary armaments. In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze. 7110000 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110100 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110200 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110300 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110400 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110500 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110600 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110700 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110800 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7110900 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7111000 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7111100 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7111200 Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. 7120000 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120100 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120200 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120300 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120400 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120500 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120600 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120700 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120800 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7120900 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7121000 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7121100 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7121200 A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. 7140000 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140100 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140200 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140300 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140400 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140500 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140600 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140700 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140800 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7140900 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7141000 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7141100 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7141200 A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. 7150000 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150100 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150200 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150300 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150400 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150500 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150600 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150700 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150800 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7150900 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7151000 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7151100 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 7151200 Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. 8010000 Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago. 8020000 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020100 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020200 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020300 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020400 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020500 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020600 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020700 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020800 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8020900 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8021000 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8021100 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8021200 This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. 8030000 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030100 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030200 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030300 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030400 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030500 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030600 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030700 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030800 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8030900 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8031000 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8031100 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8031200 Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. 8040000 Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales. It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves. 8050000 Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants. In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect. 8060000 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060100 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060200 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060300 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060400 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060500 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060600 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060700 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060800 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8060900 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8061000 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8061100 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8061200 Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. 8070000 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070100 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070200 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070300 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070400 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070500 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070600 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070700 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070800 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8070900 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8071000 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8071100 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8071200 Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. 8080000 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080100 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080200 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080300 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080400 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080500 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080600 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080700 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080800 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8080900 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8081000 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8081100 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8081200 Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. 8100000 Warped blade of shifting hue used by Morgott, the Omen King. The accursed blood that Morgott recanted and sealed away reformed into this blade. 8110000 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110100 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110200 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110300 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110400 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110500 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110600 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110700 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110800 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8110900 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8111000 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8111100 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 8111200 Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. 9000000 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000100 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000200 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000300 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000400 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000500 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000600 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000700 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000800 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9000900 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9001000 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9001100 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9001200 A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. 9010000 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010100 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010200 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010300 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010400 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010500 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010600 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010700 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010800 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9010900 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9011000 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9011100 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9011200 Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. 9020000 Blade built into Malenia's prosthetic arm. Through consecration it is resistant to rot. Malenia's war prosthesis symbolized her victories. Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat. 9030000 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030100 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030200 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030300 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030400 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030500 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030600 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030700 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030800 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9030900 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9031000 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9031100 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9031200 Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. 9040000 Weapon of Okina, swordsman from the Land of Reeds. A cursed weapon that has felled countless men. When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated. 9060000 Katana forged of glintstone. Masterpiece of a Sellian swordsmith. Light enwreathes the blade when sheathed, explaining its Moonveil moniker. 9070000 A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin. 9080000 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080100 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080200 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080300 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080400 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080500 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080600 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080700 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080800 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9080900 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9081000 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9081100 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 9081200 Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. 10000000 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000100 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000200 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000300 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000400 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000500 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000600 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000700 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000800 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10000900 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10001000 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10001100 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10001200 A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10010000 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010100 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010200 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010300 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010400 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010500 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010600 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010700 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010800 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10010900 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10011000 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10011100 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10011200 Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. 10030000 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030100 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030200 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030300 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030400 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030500 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030600 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030700 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030800 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10030900 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10031000 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10031100 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10031200 An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. 10050000 Twinned naginata forged in the Land of Reeds. Chosen weapon of Eleonora, Violet Bloody Finger. Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood. 10060000 Twinblade symbolizing twins Miquella and Malenia. Miquella and his sister were born from an inseparable fate. The blades contain the Runes of both Abundance and Decay. 10070000 Twinblade that contain the power of the Rune of Abundance. The holy power within the blade can call upon part of Miquella's own strength. 10080000 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080100 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080200 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080300 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080400 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080500 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080600 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080700 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080800 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10080900 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10081000 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10081100 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10081200 Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 10090000 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090100 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090200 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090300 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090400 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090500 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090600 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090700 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090800 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10090900 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10091000 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10091100 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 10091200 Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 11000000 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000100 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000200 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000300 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000400 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000500 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000600 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000700 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000800 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11000900 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11001000 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11001100 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11001200 An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. 11010000 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010100 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010200 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010300 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010400 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010500 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010600 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010700 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010800 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11010900 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11011000 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11011100 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11011200 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. 11030000 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030100 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030200 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030300 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030400 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030500 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030600 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030700 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030800 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11030900 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11031000 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11031100 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11031200 Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. 11040000 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040100 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040200 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040300 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040400 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040500 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040600 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040700 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040800 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11040900 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11041000 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11041100 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11041200 Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. 11050000 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050100 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050200 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050300 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050400 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050500 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050600 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050700 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050800 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11050900 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11051000 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11051100 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11051200 Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. 11060000 A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood. This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence. 11060100 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060200 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060300 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060400 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060500 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060600 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060700 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060800 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11060900 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11061000 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11061100 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11061200 A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". 11070000 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070100 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070200 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070300 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070400 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070500 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070600 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070700 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070800 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11070900 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11071000 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11071100 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11071200 A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. 11080000 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080100 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080200 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080300 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080400 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080500 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080600 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080700 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080800 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11080900 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11081000 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11081100 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11081200 Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. 11090000 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090100 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090200 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090300 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090400 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090500 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090600 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090700 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090800 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11090900 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11091000 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11091100 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11091200 Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. 11100000 Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call. 11110000 Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it. 11120000 Mace shaped like a suspended metal droplet wielded by monks of the Eternal City. Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened. 11130000 Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper. Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes. 11140000 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140100 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140200 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140300 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140400 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140500 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140600 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140700 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140800 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11140900 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11141000 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11141100 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11141200 Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. 11150000 Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it. The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments. 11160000 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160100 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160200 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160300 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160400 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160500 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160600 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160700 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160800 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11160900 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11161000 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11161100 Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. 11161200 Warhammer wielded by Radagon. Forged in the age of gods, it harbors colossal magic power. 12000000 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000100 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000200 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000300 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000400 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000500 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000600 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000700 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000800 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12000900 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12001000 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12001100 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12001200 A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. 12010000 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010100 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010200 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010300 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010400 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010500 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010600 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010700 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010800 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12010900 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12011000 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12011100 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12011200 Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. 12020000 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020100 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020200 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020300 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020400 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020500 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020600 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020700 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020800 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12020900 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12021000 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12021100 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12021200 Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. 12060000 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060100 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060200 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060300 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060400 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060500 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060600 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060700 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060800 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12060900 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12061000 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12061100 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12061200 Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. 12080000 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080100 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080200 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080300 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080400 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080500 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080600 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080700 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080800 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12080900 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12081000 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12081100 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12081200 Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. 12130000 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130100 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130200 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130300 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130400 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130500 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130600 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130700 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130800 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12130900 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12131000 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12131100 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12131200 Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. 12140000 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140100 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140200 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140300 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140400 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140500 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140600 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140700 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140800 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12140900 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12141000 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12141100 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12141200 Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" 12150000 Great hammer with a striking end modelled to resemble five beastly claws. The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent. 12160000 Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call. 12170000 Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel. 12180000 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180100 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180200 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180300 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180400 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180500 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180600 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180700 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180800 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12180900 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12181000 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12181100 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12181200 Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. 12190000 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190100 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190200 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190300 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190400 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190500 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190600 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190700 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190800 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12190900 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12191000 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12191100 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12191200 Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. 12200000 Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments. A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent. 12210000 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210100 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210200 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210300 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210400 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210500 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210600 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210700 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210800 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12210900 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12211000 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12211100 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 12211200 Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. 13000000 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000100 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000200 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000300 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000400 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000500 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000600 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000700 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000800 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13000900 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13001000 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13001100 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13001200 A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. 13010000 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010100 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010200 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010300 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010400 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010500 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010600 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010700 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010800 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13010900 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13011000 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13011100 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13011200 Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. 13020000 Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children. 13030000 Flail which deals magic damage, having been imbued with power by the remembrance of Astel. Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void. 13040000 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040100 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040200 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040300 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040400 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040500 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040600 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040700 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040800 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13040900 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13041000 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13041100 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 13041200 A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. 14000000 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000100 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000200 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000300 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000400 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000500 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000600 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000700 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000800 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14000900 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14001000 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14001100 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14001200 A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. 14010000 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010100 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010200 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010300 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010400 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010500 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010600 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010700 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010800 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14010900 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14011000 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14011100 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14011200 Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. 14020000 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020100 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020200 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020300 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020400 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020500 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020600 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020700 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020800 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14020900 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14021000 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14021100 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14021200 Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. 14030000 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030100 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030200 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030300 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030400 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030500 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030600 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030700 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030800 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14030900 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14031000 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14031100 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14031200 Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. 14040000 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040100 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040200 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040300 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040400 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040500 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040600 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040700 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040800 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14040900 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14041000 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14041100 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14041200 Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. 14050000 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050100 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050200 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050300 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050400 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050500 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050600 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050700 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050800 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14050900 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14051000 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14051100 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14051200 Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. 14060000 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060100 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060200 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060300 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060400 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060500 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060600 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060700 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060800 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14060900 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14061000 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14061100 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14061200 Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 14080000 A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north. Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect. 14100000 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100100 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100200 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100300 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100400 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100500 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100600 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100700 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100800 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14100900 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14101000 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14101100 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14101200 Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. 14110000 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110100 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110200 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110300 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110400 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110500 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110600 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110700 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110800 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14110900 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14111000 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14111100 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14111200 Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. 14120000 Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe. The dead easily lose their way, and have always been in sore need of a guiding hand. 14130000 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130100 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130200 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130300 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130400 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130500 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130600 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130700 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130800 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14130900 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14131000 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14131100 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14131200 Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. 14140000 Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth. Their hearts are proud, and thereby easily undone. 15000000 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000100 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000200 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000300 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000400 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000500 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000600 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000700 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000800 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15000900 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15001000 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15001100 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15001200 Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. 15010000 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010100 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010200 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010300 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010400 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010500 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010600 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010700 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010800 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15010900 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15011000 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15011100 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15011200 Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. 15020000 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020100 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020200 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020300 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020400 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020500 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020600 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020700 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020800 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15020900 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15021000 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15021100 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15021200 The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. 15030000 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030100 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030200 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030300 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030400 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030500 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030600 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030700 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030800 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15030900 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15031000 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15031100 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15031200 Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. 15040000 Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage. "I command thee kneel! For I am the lord of all that is golden!" 15050000 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050100 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050200 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050300 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050400 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050500 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050600 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050700 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050800 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15050900 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15051000 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15051100 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15051200 Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. 15060000 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060100 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060200 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060300 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060400 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060500 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060600 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060700 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060800 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15060900 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15061000 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15061100 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15061200 A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. 15080000 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080100 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080200 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080300 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080400 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080500 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080600 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080700 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080800 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15080900 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15081000 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15081100 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15081200 Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. 15110000 Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship. In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting. 15120000 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120100 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120200 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120300 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120400 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120500 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120600 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120700 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120800 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15120900 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15121000 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15121100 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15121200 Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. 15130000 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130100 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130200 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130300 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130400 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130500 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130600 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130700 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130800 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15130900 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15131000 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15131100 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15131200 Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 15140000 Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 15140100 Greataxe wielded by the gargoyles serving under Maliketh. 15140200 Greataxe wielded by the gargoyles serving under Maliketh. 15140300 Greataxe wielded by the gargoyles serving under Maliketh. 15140400 Greataxe wielded by the gargoyles serving under Maliketh. 15140500 Greataxe wielded by the gargoyles serving under Maliketh. 15140600 Greataxe wielded by the gargoyles serving under Maliketh. 15140700 Greataxe wielded by the gargoyles serving under Maliketh. 15140800 Greataxe wielded by the gargoyles serving under Maliketh. 15140900 Greataxe wielded by the gargoyles serving under Maliketh. 15141000 Greataxe wielded by the gargoyles serving under Maliketh. 15141100 Greataxe wielded by the gargoyles serving under Maliketh. 15141200 Greataxe wielded by the gargoyles serving under Maliketh. 16000000 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000100 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000200 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000300 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000400 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000500 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000600 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000700 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000800 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16000900 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16001000 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16001100 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16001200 An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. 16010000 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010100 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010200 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010300 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010400 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010500 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010600 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010700 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010800 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16010900 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16011000 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16011100 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16011200 Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. 16020000 Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren. 16030000 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030100 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030200 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030300 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030400 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030500 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030600 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030700 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030800 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16030900 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16031000 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16031100 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16031200 Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. 16040000 Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. The winged golden blade deals holy damage. The diminutive shield is blessed with an incantation that wards off rot. 16040100 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040200 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040300 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040400 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040500 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040600 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040700 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040800 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16040900 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16041000 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16041100 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16041200 Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. 16050000 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050100 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050200 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050300 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050400 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050500 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050600 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050700 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050800 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16050900 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16051000 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16051100 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16051200 Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. 16060000 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060100 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060200 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060300 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060400 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060500 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060600 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060700 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060800 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16060900 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16061000 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16061100 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16061200 Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. 16070000 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070100 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070200 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070300 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070400 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070500 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070600 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070700 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070800 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16070900 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16071000 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16071100 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16071200 A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. 16080000 Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead. Used by soldiers on watch, its attacks set foes aflame. 16090000 Spear whittled from the weapon wielded by Gransax. One of the legendary armaments. A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons. 16110000 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110100 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110200 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110300 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110400 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110500 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110600 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110700 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110800 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16110900 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16111000 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16111100 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16111200 Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. 16120000 Ritual spear used by priests of old who were permitted to come among the Deathbirds. The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection. 16130000 Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir. Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind. 16140000 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140100 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140200 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140300 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140400 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140500 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140600 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140700 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140800 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16140900 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16141000 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16141100 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16141200 Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. 16150000 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150100 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150200 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150300 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150400 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150500 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150600 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150700 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150800 Commonly used iron spear with no notable traits. The blade is severely rusted. 16150900 Commonly used iron spear with no notable traits. The blade is severely rusted. 16151000 Commonly used iron spear with no notable traits. The blade is severely rusted. 16151100 Commonly used iron spear with no notable traits. The blade is severely rusted. 16151200 Commonly used iron spear with no notable traits. The blade is severely rusted. 16160000 Spear fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enwreathed with powerful magic, its attack scales with intelligence. 17010000 Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty. As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound. 17020000 Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights. The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence. 17030000 Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord. 17050000 War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold. Like Vyke himself, it has been tormented by the yellow flame of frenzy from within. 17060000 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060100 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060200 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060300 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060400 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060500 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060600 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060700 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060800 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17060900 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17061000 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17061100 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17061200 Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. 17070000 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070100 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070200 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070300 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070400 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070500 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070600 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070700 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070800 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17070900 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17071000 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17071100 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 17071200 Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. 18000000 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000100 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000200 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000300 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000400 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000500 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000600 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000700 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000800 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18000900 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18001000 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18001100 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18001200 A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. 18010000 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010100 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010200 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010300 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010400 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010500 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010600 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010700 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010800 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18010900 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18011000 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18011100 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18011200 Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. 18020000 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020100 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020200 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020300 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020400 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020500 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020600 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020700 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020800 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18020900 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18021000 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18021100 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18021200 This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. 18030000 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030100 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030200 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030300 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030400 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030500 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030600 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030700 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030800 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18030900 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18031000 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18031100 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18031200 A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 18040000 A beaten red battle standard is furled around this time-worn halberd. Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride. 18050000 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050100 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050200 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050300 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050400 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050500 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050600 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050700 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050800 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18050900 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18051000 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18051100 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18051200 A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. 18060000 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060100 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060200 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060300 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060400 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060500 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060600 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060700 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060800 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18060900 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18061000 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18061100 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18061200 Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. 18070000 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070100 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070200 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070300 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070400 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070500 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070600 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070700 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070800 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18070900 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18071000 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18071100 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18071200 A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. 18080000 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080100 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080200 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080300 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080400 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080500 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080600 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080700 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080800 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18080900 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18081000 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18081100 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18081200 Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. 18090000 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090100 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090200 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090300 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090400 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090500 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090600 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090700 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090800 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18090900 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18091000 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18091100 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18091200 Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. 18100000 Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree. Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold. 18110000 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110100 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110200 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110300 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110400 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110500 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110600 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110700 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110800 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18110900 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18111000 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18111100 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18111200 Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. 18130000 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130100 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130200 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130300 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130400 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130500 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130600 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130700 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130800 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18130900 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18131000 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18131100 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18131200 A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. 18140000 Halberd shaped like a dragon, enwreathed with both ice and lightning. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin. 18140100 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140200 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140300 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140400 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140500 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140600 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140700 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140800 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18140900 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18141000 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18141100 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18141200 Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. 18150000 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150100 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150200 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150300 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150400 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150500 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150600 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150700 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150800 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18150900 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18151000 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18151100 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18151200 Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. 18160000 Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. 18160100 Halberd wielded by the gargoyles serving under Maliketh. 18160200 Halberd wielded by the gargoyles serving under Maliketh. 18160300 Halberd wielded by the gargoyles serving under Maliketh. 18160400 Halberd wielded by the gargoyles serving under Maliketh. 18160500 Halberd wielded by the gargoyles serving under Maliketh. 18160600 Halberd wielded by the gargoyles serving under Maliketh. 18160700 Halberd wielded by the gargoyles serving under Maliketh. 18160800 Halberd wielded by the gargoyles serving under Maliketh. 18160900 Halberd wielded by the gargoyles serving under Maliketh. 18161000 Halberd wielded by the gargoyles serving under Maliketh. 18161100 Halberd wielded by the gargoyles serving under Maliketh. 18161200 Halberd wielded by the gargoyles serving under Maliketh. 19000000 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000100 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000200 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000300 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000400 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000500 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000600 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000700 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000800 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19000900 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19001000 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19001100 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19001200 Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. 19010000 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010100 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010200 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010300 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010400 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010500 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010600 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010700 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010800 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19010900 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19011000 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19011100 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19011200 Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. 19020000 War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage. 19050000 Scythe used both for collecting and offering up the dead. The blade itself seems to be a tortured, maddened thing. 19060000 Sacred scythe resembling a pair of white wings. Deals holy damage. According to pagan belief, white-winged maidens are said to be Death's gentle envoys. 20000000 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000100 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000200 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000300 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000400 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000500 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000600 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000700 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000800 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20000900 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20001000 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20001100 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20001200 A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. 20020000 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020100 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020200 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020300 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020400 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020500 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020600 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020700 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020800 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20020900 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20021000 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20021100 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20021200 Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. 20030000 This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir. When wielded as a weapon, the flames become supple whips of lava. 20030100 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030200 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030300 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030400 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030500 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030600 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030700 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030800 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20030900 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20031000 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20031100 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20031200 Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. 20050000 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050100 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050200 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050300 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050400 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050500 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050600 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050700 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050800 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20050900 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20051000 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20051100 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20051200 Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." 20060000 Hefty whip woven from the flame-red hair of a Fire Giant. Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind. 20070000 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070100 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070200 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070300 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070400 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070500 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070600 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070700 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070800 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20070900 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20071000 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20071100 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 20071200 This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. 21000000 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000100 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000200 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000300 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000400 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000500 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000600 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000700 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000800 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21000900 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21001000 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21001100 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21001200 A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010000 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010100 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010200 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010300 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010400 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010500 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010600 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010700 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010800 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21010900 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21011000 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21011100 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21011200 A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. 21060000 The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm. The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist. This weapon cannot be two-handed. 21070000 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070100 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070200 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070300 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070400 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070500 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070600 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070700 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070800 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21070900 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21071000 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21071100 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21071200 Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. 21080000 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080100 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080200 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080300 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080400 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080500 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080600 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080700 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080800 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21080900 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21081000 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21081100 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21081200 Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. 21100000 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100100 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100200 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100300 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100400 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100500 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100600 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100700 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100800 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21100900 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21101000 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21101100 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21101200 Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. 21110000 Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains. Fitted by placing one's hands into the fists' grips until they dig in. "O clinging creature. A king relinquishes not the hand." 21120000 Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation. 21130000 One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage. The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers. 22000000 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000100 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000200 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000300 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000400 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000500 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000600 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000700 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000800 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22000900 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22001000 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22001100 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22001200 Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. 22010000 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010100 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010200 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010300 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010400 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010500 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010600 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010700 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010800 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22010900 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22011000 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22011100 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22011200 One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. 22020000 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020100 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020200 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020300 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020400 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020500 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020600 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020700 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020800 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22020900 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22021000 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22021100 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22021200 Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. 22030000 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030100 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030200 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030300 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030400 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030500 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030600 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030700 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030800 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22030900 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22031000 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22031100 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 22031200 Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. 23000000 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000100 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000200 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000300 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000400 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000500 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000600 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000700 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000800 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23000900 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23001000 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23001100 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23001200 Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. 23010000 Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs. The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps. 23010100 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010200 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010300 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010400 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010500 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010600 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010700 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010800 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23010900 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23011000 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23011100 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23011200 Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. 23020000 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020100 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020200 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020300 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020400 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020500 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020600 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020700 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020800 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23020900 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23021000 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23021100 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23021200 An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. 23030000 Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call. 23040000 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040100 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040200 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040300 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040400 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040500 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040600 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040700 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040800 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23040900 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23041000 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23041100 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23041200 Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. 23050000 Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength. 23060000 Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease. 23070000 Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees. The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring. 23080000 Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon. With its sharp point, this colossal weapon can skewer foes. 23100000 Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss. The design was adopted for use as the iconic weapon wielded by Iron Virgins. 23110000 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110100 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110200 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110300 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110400 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110500 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110600 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110700 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110800 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23110900 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23111000 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23111100 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23111200 A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. 23120000 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120100 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120200 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120300 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120400 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120500 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120600 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120700 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120800 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23120900 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23121000 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23121100 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23121200 A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. 23130000 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130100 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130200 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130300 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130400 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130500 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130600 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130700 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130800 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23130900 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23131000 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23131100 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23131200 Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. 23140000 Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot. Wielded by the avatars who protect the Minor Erdtrees. 23150000 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150100 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150200 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150300 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150400 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150500 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150600 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150700 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150800 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23150900 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23151000 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23151100 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 23151200 Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. 24000000 This torch's tip is wrapped in oil-soaked rags and set on fire. The flame can illuminate dark locales, or be used to attack enemies. Can be raised up when equipped in the left hand, illuminating more of the surrounding area. 24020000 Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies. Heavier than a normal torch, but the heated filament boosts fire damage dealt. 24040000 Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly. The light-purple flame induces sleep. 24050000 Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity. 24060000 A torch which burns oil infused with a special incense. The aroma pacifies wild beasts. Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves. 24070000 Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again. 30000000 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000100 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000200 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000300 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000400 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000500 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000600 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000700 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000800 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30000900 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30001000 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30001100 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30001200 A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. 30010000 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010100 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010200 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010300 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010400 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010500 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010600 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010700 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010800 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30010900 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30011000 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30011100 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30011200 Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. 30020000 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020100 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020200 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020300 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020400 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020500 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020600 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020700 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020800 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30020900 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30021000 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30021100 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30021200 Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. 30030000 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030100 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030200 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030300 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030400 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030500 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030600 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030700 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030800 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30030900 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30031000 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30031100 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30031200 A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. 30040000 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040100 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040200 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040300 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040400 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040500 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040600 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040700 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040800 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30040900 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30041000 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30041100 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30041200 Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. 30060000 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060100 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060200 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060300 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060400 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060500 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060600 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060700 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060800 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30060900 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30061000 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30061100 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30061200 Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. 30070000 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070100 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070200 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070300 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070400 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070500 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070600 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070700 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070800 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30070900 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30071000 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30071100 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30071200 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. 30080000 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080100 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080200 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080300 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080400 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080500 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080600 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080700 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080800 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30080900 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30081000 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30081100 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30081200 A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. 30090000 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090100 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090200 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090300 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090400 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090500 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090600 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090700 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090800 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30090900 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30091000 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30091100 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30091200 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. 30100000 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100100 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100200 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100300 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100400 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100500 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100600 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100700 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100800 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30100900 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30101000 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30101100 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30101200 Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. 30110000 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110100 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110200 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110300 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110400 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110500 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110600 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110700 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110800 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30110900 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30111000 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30111100 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30111200 Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. 30120000 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120100 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120200 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120300 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120400 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120500 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120600 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120700 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120800 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30120900 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30121000 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30121100 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30121200 An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. 30130000 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130100 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130200 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130300 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130400 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130500 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130600 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130700 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130800 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30130900 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30131000 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30131100 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30131200 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. 30140000 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140100 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140200 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140300 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140400 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140500 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140600 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140700 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140800 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30140900 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30141000 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30141100 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30141200 Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. 30150000 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150100 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150200 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150300 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150400 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150500 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150600 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150700 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150800 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30150900 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30151000 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30151100 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30151200 Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. 30190000 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190100 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190200 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190300 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190400 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190500 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190600 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190700 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190800 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30190900 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30191000 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30191100 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30191200 Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. 30200000 Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen. The sculpted bronze snake is a poisonous breed, boosting the wielder's resistance to poison. 31000000 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000100 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000200 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000300 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000400 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000500 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000600 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000700 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000800 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31000900 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31001000 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31001100 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31001200 A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31010000 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010100 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010200 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010300 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010400 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010500 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010600 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010700 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010800 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31010900 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31011000 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31011100 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31011200 Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020000 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020100 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020200 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020300 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020400 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020500 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020600 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020700 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020800 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31020900 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31021000 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31021100 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31021200 Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. 31030000 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030100 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030200 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030300 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030400 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030500 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030600 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030700 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030800 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31030900 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31031000 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31031100 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31031200 A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. 31040000 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040100 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040200 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040300 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040400 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040500 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040600 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040700 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040800 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31040900 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31041000 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31041100 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31041200 Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. 31050000 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050100 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050200 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050300 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050400 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050500 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050600 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050700 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050800 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31050900 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31051000 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31051100 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31051200 Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. 31060000 Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree. The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric. 31070000 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070100 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070200 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070300 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070400 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070500 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070600 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070700 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070800 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31070900 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31071000 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31071100 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31071200 A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. 31080000 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080100 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080200 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080300 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080400 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080500 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080600 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080700 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080800 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31080900 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31081000 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31081100 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31081200 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. 31090000 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090100 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090200 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090300 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090400 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090500 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090600 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090700 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090800 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31090900 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31091000 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31091100 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31091200 Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. 31100000 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100100 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100200 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100300 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100400 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100500 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100600 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100700 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100800 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31100900 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31101000 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31101100 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31101200 A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. 31130000 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130100 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130200 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130300 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130400 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130500 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130600 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130700 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130800 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31130900 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31131000 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31131100 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31131200 On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. 31140000 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140100 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140200 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140300 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140400 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140500 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140600 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140700 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140800 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31140900 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31141000 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31141100 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31141200 Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. 31170000 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170100 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170200 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170300 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170400 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170500 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170600 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170700 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170800 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31170900 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31171000 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31171100 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31171200 Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. 31190000 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190100 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190200 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190300 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190400 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190500 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190600 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190700 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190800 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31190900 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31191000 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31191100 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31191200 A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? 31230000 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230100 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230200 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230300 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230400 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230500 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230600 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230700 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230800 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31230900 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31231000 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31231100 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31231200 A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. 31240000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240300 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240400 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240500 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240600 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240700 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240800 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31240900 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31241000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31241100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31241200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. 31250000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250300 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250400 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250500 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250600 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250700 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250800 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31250900 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31251000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31251100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31251200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. 31260000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260300 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260400 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260500 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260600 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260700 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260800 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31260900 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31261000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31261100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31261200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. 31270000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270300 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270400 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270500 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270600 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270700 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270800 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31270900 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31271000 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31271100 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31271200 A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. 31280000 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280100 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280200 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280300 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280400 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280500 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280600 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280700 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280800 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31280900 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31281000 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31281100 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31281200 A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. 31290000 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290100 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290200 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290300 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290400 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290500 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290600 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290700 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290800 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31290900 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31291000 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31291100 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31291200 A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. 31300000 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300100 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300200 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300300 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300400 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300500 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300600 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300700 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300800 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31300900 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31301000 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31301100 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31301200 A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. 31310000 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310100 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310200 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310300 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310400 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310500 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310600 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310700 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310800 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31310900 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31311000 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31311100 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31311200 A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. 31320000 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320100 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320200 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320300 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320400 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320500 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320600 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320700 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320800 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31320900 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31321000 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31321100 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31321200 A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. 31330000 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330100 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330200 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330300 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330400 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330500 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330600 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330700 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330800 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31330900 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31331000 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31331100 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31331200 A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. 31340000 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340100 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340200 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340300 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340400 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340500 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340600 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340700 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340800 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31340900 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31341000 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31341100 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 31341200 Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. 32000000 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000100 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000200 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000300 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000400 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000500 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000600 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000700 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000800 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32000900 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32001000 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32001100 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32001200 Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. 32020000 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020100 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020200 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020300 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020400 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020500 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020600 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020700 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020800 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32020900 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32021000 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32021100 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32021200 Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. 32030000 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030100 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030200 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030300 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030400 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030500 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030600 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030700 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030800 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32030900 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32031000 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32031100 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32031200 Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. 32040000 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040100 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040200 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040300 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040400 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040500 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040600 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040700 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040800 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32040900 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32041000 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32041100 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32041200 Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. 32050000 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050100 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050200 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050300 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050400 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050500 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050600 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050700 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050800 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32050900 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32051000 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32051100 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32051200 Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. 32080000 Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection. The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire. 32080100 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080200 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080300 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080400 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080500 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080600 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080700 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080800 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32080900 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32081000 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32081100 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32081200 Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. 32090000 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090100 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090200 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090300 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090400 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090500 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090600 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090700 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090800 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32090900 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32091000 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32091100 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32091200 Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. 32120000 The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield. The see-through head is extremely light, but its flesh is supple, providing absolutely no protection from piercing attacks. 32130000 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130100 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130200 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130300 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130400 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130500 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130600 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130700 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130800 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32130900 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32131000 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32131100 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32131200 A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. 32140000 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140100 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140200 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140300 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140400 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140500 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140600 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140700 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140800 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32140900 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32141000 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32141100 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32141200 Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. 32150000 Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth. Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika. 32160000 Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth. The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function. 32170000 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170100 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170200 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170300 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170400 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170500 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170600 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170700 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170800 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32170900 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32171000 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32171100 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32171200 A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." 32190000 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190100 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190200 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190300 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190400 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190500 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190600 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190700 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190800 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32190900 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32191000 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32191100 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32191200 An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200000 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200100 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200200 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200300 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200400 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200500 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200600 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200700 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200800 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32200900 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32201000 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32201100 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32201200 An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210000 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210100 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210200 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210300 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210400 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210500 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210600 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210700 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210800 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32210900 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32211000 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32211100 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32211200 An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32220000 Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks. Giant ants are venomous creatures, granting a boost to immunity when wielding this shield. 32230000 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230100 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230200 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230300 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230400 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230500 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230600 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230700 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230800 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32230900 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32231000 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32231100 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32231200 Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. 32240000 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240100 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240200 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240300 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240400 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240500 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240600 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240700 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240800 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32240900 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32241000 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32241100 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32241200 Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. 32250000 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250100 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250200 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250300 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250400 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250500 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250600 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250700 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250800 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32250900 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32251000 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32251100 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32251200 Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." 32260000 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260100 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260200 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260300 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260400 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260500 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260600 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260700 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260800 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32260900 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32261000 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32261100 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32261200 Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. 32270000 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270100 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270200 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270300 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270400 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270500 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270600 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270700 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270800 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32270900 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32271000 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32271100 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32271200 Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. 32280000 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280100 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280200 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280300 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280400 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280500 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280600 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280700 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280800 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32280900 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32281000 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32281100 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32281200 Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. 32290000 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290100 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290200 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290300 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290400 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290500 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290600 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290700 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290800 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32290900 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32291000 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32291100 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32291200 Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300000 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300100 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300200 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300300 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300400 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300500 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300600 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300700 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300800 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32300900 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32301000 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32301100 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 32301200 Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. 33000000 Staff with a glintstone embedded at the tip. A catalyst for casting sorceries. Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them. 33040000 Staff fashioned from pure crystal; a deed impossible for a human. Enhances Crystalian sorceries. The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom. 33050000 Staff with a forked tip, embedded with red glintstones. Enhances lava sorceries. The Man-Serpents of Mt. Gelmir draw from faith in addition to intelligence to enhance the potency of their sorcery. 33060000 Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence. Sneered at by fools in the academy. 33090000 Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries. Only those of the highest intelligence may wield this, the finest of all glintstone staves. 33120000 Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone. Boosts the power of Stonedigger sorceries. 33130000 Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used as a catalyst for sorceries. Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them. 33170000 Staff embedded with a blue glintstone. One of two types of Carian staff. Gifted to enchanted knights, it enhances Glintblade sorceries. 33180000 Staff embedded with sullied amber, said to be a very part of the Prince of Death. Enhances death sorceries. One of the staves deemed heretical by the academy for its ability to allow sorceries to be augmented through faith in addition to intelligence. 33190000 Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old. The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness. 33200000 Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone. Only a recognized sorcerer is permitted to wield this staff. 33210000 Staff embedded with a blue glintstone. One of two types of Carian staff. Given to sorcerers that they might enact the role of knight. Enhances Carian sword sorceries. 33230000 Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it. Reduces casting time of all sorceries, but consumes additional FP. 33240000 Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it. Enhances power of all sorceries, but consumes additional FP. 33250000 Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite. Boasts high sorcery scaling and boosts gravity sorceries as well. However, this staff cannot be strengthened in any way. 33260000 A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic. Sorceries are scaled with faith rather than intelligence when wielding this staff which enhances thorn sorceries in particular. 33270000 Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enhances Crystalian sorceries. 33280000 Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism. This staff only distinguishes itself when casting invisibility sorceries, but that is reason enough for some to wield it. 34000000 A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting sacred incantations. Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them. 34010000 Sacred seal of the Godskin Apostles, inlaid with obsidian. Said to represent the manipulation of black flame, this catalyst enhances godslayer incantations. 34020000 Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair. Sacred seal wielded by Fire Monks and Prelates, this catalyst enhances Giants' Flame incantations. 34030000 Sacred seal made from Gravel Stone thought to be an ancient dragon scale. Enhances Dragon Cult incantations of the Royal Capital. The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lightning itself, are both imbued with gold. 34040000 Sacred seal granted by Gurranq, the Beast Clergyman. A rare trinket which allows incantations to be scaled with strength. The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq. 34050000 34060000 A formless sacred seal depicting the ceremonial observation of Order. Enhances Golden Order Fundamentalist incantations. Fundamentalism is scholarship in all but name. Scales incantations using both intelligence and faith. 34070000 A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between. Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers. 34080000 Formless drakeblood seal with a dragon communion crest. Enhances Dragon Communion incantations. The sacrificial devouring of the heart gives power. Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate. This seal scales incantations with one's arcane attribute. 34090000 Formless sacred seal bestowed by the maiden of the Three Fingers. Enhances incantations of the frenzied flame. This seal is the mark of the Lord of Frenzied Flame. Scales incantations using strength, dexterity, intelligence, and faith all together. 40000000 Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback. To use a bow, arrows must also be equipped. 40010000 Shortbow wielded by Winged Misbegotten. Fine fur clings to it. Designed to inflict additional damage by sacrificing range. 40020000 Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages. A bow which requires dexterity rather than strength to master. 40030000 Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows. Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy. 40050000 Bow composited from a mix of materials. Demands high attributes, and is tricky to wield, but is a fearsome tool when mastered. 41000000 Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage. To use a bow, arrows must also be equipped. 41010000 Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers. This bow requires dexterity over strength to master. 41020000 Longbow made from animal horn. Wielded by the master hunters of the ancestral followers. Imbues arrows fired with magic damage. Reveals its true worth when used with magic-infused arrows. 41030000 Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow. Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows. 41040000 Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic, revealing its true worth when used with poison-infused arrows. Used by assassins known as the Formless Serpents. 41060000 Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. Enhances precision while shooting, enabling arrows to fly much further distances. 41070000 Longbow carved from black wood to resemble a blade. One of the most difficult bows to master. The blade-like body of the bow is light and cuts through the air. Though a longbow, it can be wielded similarly to a shortbow. 42000000 Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif. Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion. 42010000 Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem. Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use. 42030000 Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow. Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows. 42040000 Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary. A greatbow can only fire great arrows. 43000000 A crossbow of simple make, usable by anyone, but lacking in both power and accuracy. Bolts must be equipped to use a crossbow. 43020000 Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing. Bolts must be equipped to use a crossbow. 43030000 Heavy crossbow with iron limbs, increasing damage dealt. Commonly employed in the Shattering. 43050000 Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. One touch fires a volley of bolts. Be warned; large stores of bolts can be quickly spent. 43060000 One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon. Reveals true worth when used with holy-infused bolts. 43080000 Large crossbow made from composite materials. One of the largest of all bolt-firing devices. Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel. 43100000 A weapon that combines two crossbows to scatter bolts in a wide arc. A crude and inaccurate weapon, yet carries considerable might for those who might wield it. 43110000 Black crossbow featuring a long stock. Used for sniping, it has a very long range. Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor. 44000000 An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts. Perfect for reckless acts such as storming a castle or facing an entire army alone. 44010000 Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload. Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it. 50000000 Arrows used with small and long bows. Unremarkable in any way, shape or form. 50010000 Arrow with the tip set alight. Deals fire damage. 50020000 Arrow carved to resemble a flying snake. Used in tandem with the Serpent Bow. Loyal minions of the Formless Serpents, their fangs are daubed with deadly poison. 50030000 Arrow whittled from thin animal bones. Craftable item. The feather fletching adds distance to the arrow's flight. 50040000 Arrow carved to resemble a withered water lily. Afflicts targets with a powerful sleep effect. Priests of St. Trina use these arrows to spread their teachings. The sweet oblivion of sleep can become quite the habit. 50060000 Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact. Craftable item. The fletching adds distance to the arrow's flight. 50080000 Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact. Craftable item. The fletching adds distance to the arrow's flight. 50090000 Carved arrows made in tandem with the Erdtree Bow. Deals holy damage. Highly effective against Those Who Live in Death, and able to prevent them from rising again. 50100000 Arrow in which the spirits of small animals are thought to dwell. Deals magic damage. Used by the master hunters of the ancestral followers. 50110000 Arrow whittled from thin animal bones. Craftable item. Though the tip is certainly sharp, it does not fly particularly true. 50130000 Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage. Craftable item. The fletching adds distance to the arrow's flight. 50140000 Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage. Craftable item. 50150000 Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison. Craftable item. The fletching adds distance to the arrow's flight. 50160000 Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison. Craftable item. 50170000 Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep. Craftable item. The fletching adds distance to the arrow's flight. 50180000 Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep. Craftable item. 50190000 Arrow whittled from animal bones fletched with stormhawk feathers. Craftable item. Flies enshrouded in storm winds, breaking enemy stances and guards with ease. 50200000 Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage. Craftable item. The fletching adds distance to the arrow's flight. 50210000 Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage. Craftable item. 50220000 Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact. Craftable item. 50230000 Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact. Craftable item. 50240000 Arrow set alight with ghostflame before firing. Deals magic damage while also afflicting foes with frost. Used by the Company of the Fallen Hawk, once ordered to explore the Eternal City. 50250000 Animal bone arrow that knocks enemies away with a gust of wind. Craftable item. 50260000 Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage. Craftable item. The fletching adds distance to the arrow's flight. 50270000 Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage. Craftable item. 50280000 Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage. Craftable item. The fletching adds distance to the arrow's flight. 50290000 Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage. Craftable item. 50300000 Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss. Craftable item. The fletching adds distance to the arrow's flight. 50310000 Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss. Craftable item. 50320000 Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost. Craftable item. The fletching adds distance to the arrow's flight. 50330000 Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost. Craftable item. 50340000 Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. The fletching adds distance to the arrow's flight. 50350000 Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. 51000000 A greatarrow as large as a spear for use with greatbows. Used by archers of monstrous strength employed by a lord's army. 51010000 Greatarrow of black stone crafted by a civilization now gone to ruin. Used by the Guardian Golem. This hefty arrow is enrobed in tempestuous winds, allowing it to break enemy stances and guards with ease. 51020000 Carved greatarrows made together with the Erdtree Greatbow. Deals holy damage. Imbued with an oath-sworn incantation, which boosts the attack and defense of the archer and their nearby allies. 51030000 Greatarrow of black stone crafted by a civilization now gone to ruin. Imbued with its ancient magic. Deals magic damage. 51040000 Greatarrows used by General Radahn during the festival of combat. These are in fact the many spears with which he was stabbed by the Cleanrot Knights. Imbued with Radahn's gravitational power. 51050000 Greatarrow as large as a spear whittled from stout animal bones. Craftable item. The fletching adds distance to the arrow's flight. 51060000 Greatarrow as large as a spear whittled from stout animal bones. Though the tip is certainly sharp, it does not fly particularly true. 52000000 Ammunition used for crossbows. A widespread, common type of bolt. 52010000 Bolt tipped with a shard of Gravel Stone. Deals powerful lightning damage. Used by worshippers of the ancient dragons. 52020000 Bolt created with perfumer techniques. Used by nobles' guards and the like. The point of impact explodes with sparks, dealing fire damage. 52030000 Bolts used in Crepus' Black-Key Crossbow, an assassin's tool of exquisite craftsmanship. The intricate spiral tip bores deep, injecting scarlet rot far into the flesh of its target. 52040000 Bolt covered in thorns. One of the most horrific weapons used in the Shattering. Afflicts target with blood loss. Difficult to remove once buried in flesh, causing appalling damage to the body. 52050000 Enchanted work of craft made in tandem with the Full Moon Crossbow. The tip is embedded with glintstone. Like a shooting star, these bolts leave a beautiful trail when fired. Deals magic damage. 52060000 Bolt tipped with a shard of Explosive Stone. Explodes on impact, dealing fire damage. 52070000 Bolt blessed with an incantation of the Erdtree. Deals powerful holy damage. Once used by guards of the Capital. 52080000 Well-crafted bolt with an illustrious design, wielded by regulars of a lord's army. Deals more damage than its commonplace cousin. 52090000 Bolt carved from a thin animal bone. Craftable item. Though the tip is certainly sharp, it does not fly particularly true. 52100000 Bolt carved from animal bone. The tip is set alight before firing. Deals fire damage. Craftable item. 52110000 Bolt crafted from animal bone with a lightning-infused tip. Deals lightning damage. Craftable item. 52120000 Bolt carved from animal bone. The tip is daubed with a glintstone tincture. Deals magic damage. Craftable item. 52130000 Bolt carved from animal bone. The tip is daubed with a golden tincture. Deals holy damage. Craftable item. 52140000 Bolt carved from animal bone. The tip is daubed with venom. Afflicts targets with poison. Craftable item. 52150000 Bolt carved from animal bone. The tip is daubed with a blood tincture. Afflicts targets with blood loss. Craftable item. 52160000 Bolt carved from animal bone with a frozen tip. Afflicts targets with frost. Craftable item. 52170000 Bolt carved from animal bone. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. 52180000 Bolt carved from animal bone. The tip is daubed with a waterlily tincture. Afflicts targets with sleep. Craftable item. 52190000 Bolt with a fiercely burned tip. Deals powerful fire damage. Used by survivors of Radahn's army to stave off the scarlet rot. 53000000 Greatbolt as large as a spear for use with Hand Ballista. 53010000 Greatbolt tipped with a clump of Gravel Stone shards. Deals powerful lightning damage. 53020000 Greatbolt tipped with a clump of Explosive Stone shards. Detonates a large explosion on impact, dealing fire damage. 53030000 Greatbolt as large as a spear carved from stout animal bones. Craftable item. Though the tip is certainly sharp, it does not fly particularly true. ---------------------------------------------------------------------------------------------------- // WeaponEffect.fmg \\ 1 2 3 100 1000 Some damage isn't negated when guarded 1001 Recovers HP from defeated enemies 1002 Recovers FP from defeated enemies 1003 Successful attacks recover HP 1004 Successful attacks recover FP 1005 Slowly recovers HP 1006 Slowly recovers FP 1007 Boosts stamina recovery speed 1008 Attack power rises as attacks continue 1009 Take self-inflicted damage 1010 Saps beasts of the will to fight 1011 1012 Boosts potency of physical spells 1013 Boosts potency of fire spells 1014 Boosts potency of spirit spells 1015 Boosts potency of lightning spells 1016 Boosts potency of sacred spells 1017 Boosts area of buffs and healing spells 1018 Handles any sorcery or incantation 1019 Use as catalyst for glintstone sorcery 1020 Use as seal for incantations 1021 Successive attacks recover HP 1022 Successive attacks recover FP 1100 Boosts Crystalian sorcery 1101 Boosts gravity sorcery 1102 Boosts thorn sorcery 1103 Boosts death sorcery 1104 Boosts full moon sorcery 1105 Boosts Stonedigger sorcery 1106 Boosts Glintblade sorcery 1107 Boosts Carian sword sorcery 1108 Boosts Azur's primeval sorcery 1109 Boosts Lusat's primeval sorcery 1110 Boosts invisibility sorcery 1111 Boosts Giants' Flame incantations 1112 Boosts Fundamentalist incantations 1113 Boosts bestial incantations 1114 Boosts Dragon Cult incantations 1115 Boosts Dragon Communion incantations 1116 Boosts Frenzied Flame incantations 1117 Boosts lava sorcery 1118 Boosts godslayer incantations 6400 Causes slight poison buildup () 6401 Causes poison buildup () 6402 Causes heavy poison buildup () 6403 6404 6405 6406 6407 6408 6409 6410 Causes intense poison buildup () 6450 Causes slight scarlet rot buildup () 6451 Causes scarlet rot buildup () 6452 Causes heavy scarlet rot buildup () 6500 Causes slight blood loss buildup () 6501 Causes blood loss buildup () 6502 Causes heavy blood loss buildup () 6503 6504 6505 6506 6507 6508 6509 6510 Causes intense blood loss buildup () 6550 Causes slight death buildup () 6551 Causes death buildup () 6552 Causes heavy death buildup () 6600 Causes slight frost buildup () 6601 Causes frost buildup () 6602 Causes heavy frost buildup () 6650 Causes slight sleep buildup () 6651 Causes sleep buildup () 6652 Causes heavy sleep buildup () 6700 Causes slight madness buildup () 6701 Causes madness buildup () 6702 Causes heavy madness buildup () ---------------------------------------------------------------------------------------------------- // WeaponInfo.fmg \\ 1 2 50030000 Thin, whittled animal bone with feather fletchings 50110000 Arrow whittled from thin animal bone 50130000 Fletched animal bone arrow set alight when shot 50140000 Animal bone arrow set alight when shot 50150000 Fletched animal bone arrow with poison-daubed tip 50160000 Animal bone arrow with poison-daubed tip 50170000 Fletched animal bone arrow with waterlily tincture tip 50180000 Animal bone arrow with waterlily tincture tip 50190000 Bone arrow fletched with stormhawk feathers 50200000 Fletched animal bone arrow charged with lightning 50210000 Animal bone arrow charged with lightning 50220000 Animal bone arrow tipped with Rainbow Stone shard 50230000 Animal bone arrow tipped with crystal shard 50250000 Animal bone arrow, gust knocks enemies away 50260000 Fletched bone arrow with glintstone tincture tip 50270000 Animal bone arrow with glintstone tincture tip 50280000 Fletched bone arrow with gold tincture tip 50290000 Animal bone arrow with gold tincture tip 50300000 Fletched bone arrow with blood tincture tip 50310000 Animal bone arrow with blood tincture tip 50320000 Fletched bone arrow with frozen tip 50330000 Animal bone arrow with frozen tip 50340000 Fletched bone arrow with rot-coated tip 50350000 Animal bone arrow with rot-coated tip 51050000 Thick, whittled bone arrow with feather fletchings 51060000 Thick, whittled animal bone arrow, large as a spear 52090000 Thin, whittled animal bone bolt 52100000 Animal bone bolt set alight when shot 52110000 Animal bone bolt with lightning-imbued tip 52120000 Animal bone bolt with glintstone tincture tip 52130000 Animal bone bolt with gold tincture tip 52140000 Animal bone bolt with poison-coated tip 52150000 Animal bone bolt with blood tincture tip 52160000 Animal bone bolt with frozen tip 52170000 Animal bone bolt with rot-coated tip 52180000 Animal bone bolt with waterlily tincture tip 53030000 Thick, whittled bone bolt, large as a spear ---------------------------------------------------------------------------------------------------- // WeaponName.fmg \\ 1000 [ERROR] 1100 [ERROR] 1200 [ERROR] 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 [ERROR] 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 [ERROR] 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 [ERROR] 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 [ERROR] 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 [ERROR] 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 [ERROR] 1400 [ERROR] 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 [ERROR] 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 [ERROR] 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 [ERROR] 1500 [ERROR] 1600 [ERROR] 1700 [ERROR] 1800 [ERROR] 1900 [ERROR] 2000 [ERROR] 2100 [ERROR] 2200 [ERROR] 11000 [ERROR] 12000 [ERROR] 13000 [ERROR] 100000 [ERROR] 100100 [ERROR] 100200 [ERROR] 100300 [ERROR] 100400 [ERROR] 100500 [ERROR] 100600 [ERROR] 100700 [ERROR] 100800 [ERROR] 100900 [ERROR] 101000 [ERROR] 110000 Unarmed 1000000 Dagger 1000100 Heavy Dagger 1000200 Keen Dagger 1000300 Quality Dagger 1000400 Fire Dagger 1000500 Flame Art Dagger 1000600 Lightning Dagger 1000700 Sacred Dagger 1000800 Magic Dagger 1000900 Cold Dagger 1001000 Poison Dagger 1001100 Blood Dagger 1001200 Occult Dagger 1010000 Black Knife 1020000 Parrying Dagger 1020100 Heavy Parrying Dagger 1020200 Keen Parrying Dagger 1020300 Quality Parrying Dagger 1020400 Fire Parrying Dagger 1020500 Flame Art Parrying Dagger 1020600 Lightning Parrying Dagger 1020700 Sacred Parrying Dagger 1020800 Magic Parrying Dagger 1020900 Cold Parrying Dagger 1021000 Poison Parrying Dagger 1021100 Blood Parrying Dagger 1021200 Occult Parrying Dagger 1030000 Miséricorde 1030100 Heavy Miséricorde 1030200 Keen Miséricorde 1030300 Quality Miséricorde 1030400 Fire Miséricorde 1030500 Flame Art Miséricorde 1030600 Lightning Miséricorde 1030700 Sacred Miséricorde 1030800 Magic Miséricorde 1030900 Cold Miséricorde 1031000 Poison Miséricorde 1031100 Blood Miséricorde 1031200 Occult Miséricorde 1040000 Reduvia 1050000 Crystal Knife 1060000 Celebrant's Sickle 1060100 Celebrant's Heavy Sickle 1060200 Celebrant's Keen Sickle 1060300 Celebrant's Quality Sickle 1060400 Celebrant's Fire Sickle 1060500 Celebrant's Flame Art Sickle 1060600 Celebrant's Lightning Sickle 1060700 Celebrant's Sacred Sickle 1060800 Celebrant's Magic Sickle 1060900 Celebrant's Cold Sickle 1061000 Celebrant's Poison Sickle 1061100 Celebrant's Blood Sickle 1061200 Celebrant's Occult Sickle 1070000 Glintstone Kris 1080000 Scorpion's Stinger 1090000 Great Knife 1090100 Heavy Great Knife 1090200 Keen Great Knife 1090300 Quality Great Knife 1090400 Fire Great Knife 1090500 Flame Art Great Knife 1090600 Lightning Great Knife 1090700 Sacred Great Knife 1090800 Magic Great Knife 1090900 Cold Great Knife 1091000 Poison Great Knife 1091100 Blood Great Knife 1091200 Occult Great Knife 1100000 Wakizashi 1100100 Heavy Wakizashi 1100200 Keen Wakizashi 1100300 Quality Wakizashi 1100400 Fire Wakizashi 1100500 Flame Art Wakizashi 1100600 Lightning Wakizashi 1100700 Sacred Wakizashi 1100800 Magic Wakizashi 1100900 Cold Wakizashi 1101000 Poison Wakizashi 1101100 Blood Wakizashi 1101200 Occult Wakizashi 1110000 Cinquedea 1130000 Ivory Sickle 1140000 Bloodstained Dagger 1140100 Heavy Bloodstained Dagger 1140200 Keen Bloodstained Dagger 1140300 Quality Bloodstained Dagger 1140400 Fire Bloodstained Dagger 1140500 Flame Art Bloodstained Dagger 1140600 Lightning Bloodstained Dagger 1140700 Sacred Bloodstained Dagger 1140800 Magic Bloodstained Dagger 1140900 Cold Bloodstained Dagger 1141000 Poison Bloodstained Dagger 1141100 Blood Bloodstained Dagger 1141200 Occult Bloodstained Dagger 1150000 Erdsteel Dagger 1150100 Heavy Erdsteel Dagger 1150200 Keen Erdsteel Dagger 1150300 Quality Erdsteel Dagger 1150400 Fire Erdsteel Dagger 1150500 Flame Art Erdsteel Dagger 1150600 Lightning Erdsteel Dagger 1150700 Sacred Erdsteel Dagger 1150800 Magic Erdsteel Dagger 1150900 Cold Erdsteel Dagger 1151000 Poison Erdsteel Dagger 1151100 Blood Erdsteel Dagger 1151200 Occult Erdsteel Dagger 1160000 Blade of Calling 1190000 [ERROR] 1910000 [ERROR] 2000000 Longsword 2000100 Heavy Longsword 2000200 Keen Longsword 2000300 Quality Longsword 2000400 Fire Longsword 2000500 Flame Art Longsword 2000600 Lightning Longsword 2000700 Sacred Longsword 2000800 Magic Longsword 2000900 Cold Longsword 2001000 Poison Longsword 2001100 Bloody Longsword 2001200 Occult Longsword 2010000 Short Sword 2010100 Heavy Short Sword 2010200 Keen Short Sword 2010300 Quality Short Sword 2010400 Fire Short Sword 2010500 Flame Art Short Sword 2010600 Lightning Short Sword 2010700 Sacred Short Sword 2010800 Magic Short Sword 2010900 Cold Short Sword 2011000 Poison Short Sword 2011100 Blood Short Sword 2011200 Occult Short Sword 2020000 Broadsword 2020100 Heavy Broadsword 2020200 Keen Broadsword 2020300 Quality Broadsword 2020400 Fire Broadsword 2020500 Flame Art Broadsword 2020600 Lightning Broadsword 2020700 Sacred Broadsword 2020800 Magic Broadsword 2020900 Cold Broadsword 2021000 Poison Broadsword 2021100 Blood Broadsword 2021200 Occult Broadsword 2030000 Royal Soldier Straight Sword 2040000 Lordsworn's Straight Sword 2040100 Lordsworn's Heavy Straight Sword 2040200 Lordsworn's Keen Straight Sword 2040300 Lordsworn's Quality Straight Sword 2040400 Lordsworn's Fire Straight Sword 2040500 Lordsworn's Flame Art Straight Sword 2040600 Lordsworn's Lightning Straight Sword 2040700 Lordsworn's Sacred Straight Sword 2040800 Lordsworn's Magic Straight Sword 2040900 Lordsworn's Cold Straight Sword 2041000 Lordsworn's Poison Straight Sword 2041100 Lordsworn's Blood Straight Sword 2041200 Lordsworn's Occult Straight Sword 2050000 Weathered Straight Sword 2050100 Weathered Heavy Straight Sword 2050200 Weathered Keen Straight Sword 2050300 Weathered Quality Straight Sword 2050400 Weathered Fire Straight Sword 2050500 Weathered Flame Art Straight Sword 2050600 Weathered Lightning Straight Sword 2050700 Weathered Sacred Straight Sword 2050800 Weathered Magic Straight Sword 2050900 Weathered Cold Straight Sword 2051000 Weathered Poison Straight Sword 2051100 Weathered Blood Straight Sword 2051200 Weathered Occult Straight Sword 2060000 Ornamental Straight Sword 2070000 Golden Epitaph 2080000 Nox Flowing Sword 2090000 Inseparable Sword 2090100 Heavy Inseparable Sword 2090200 Keen Inseparable Sword 2090300 Quality Inseparable Sword 2090400 Fire Inseparable Sword 2090500 Flame Art Inseparable Sword 2090600 Lightning Inseparable Sword 2090700 Sacred Inseparable Sword 2090800 Magic Inseparable Sword 2090900 Cold Inseparable Sword 2091000 Poison Inseparable Sword 2091100 Blood Inseparable Sword 2091200 Occult Inseparable Sword 2110000 Coded Sword 2140000 Sword of Night and Flame 2150000 Crystal Sword 2180000 Carian Knight's Sword 2190000 Sword of St. Trina 2200000 Miquellan Knight's Sword 2210000 Cane Sword 2210100 Heavy Cane Sword 2210200 Keen Cane Sword 2210300 Quality Cane Sword 2210400 Fire Cane Sword 2210500 Flame Art Cane Sword 2210600 Lightning Cane Sword 2210700 Sacred Cane Sword 2210800 Magic Cane Sword 2210900 Cold Cane Sword 2211000 Poison Cane Sword 2211100 Blood Cane Sword 2211200 Occult Cane Sword 2220000 Regalia of Eochaid 2230000 Noble's Slender Sword 2230100 Noble's Heavy Slender Sword 2230200 Noble's Keen Slender Sword 2230300 Noble's Quality Slender Sword 2230400 Noble's Fire Slender Sword 2230500 Noble's Flame Art Slender Sword 2230600 Noble's Lightning Slender Sword 2230700 Noble's Sacred Slender Sword 2230800 Noble's Magic Slender Sword 2230900 Noble's Cold Slender Sword 2231000 Noble's Poison Slender Sword 2231100 Noble's Blood Slender Sword 2231200 Noble's Occult Slender Sword 2240000 Warhawk's Talon 2240100 Warhawk's Heavy Talon 2240200 Warhawk's Keen Talon 2240300 Warhawk's Quality Talon 2240400 Warhawk's Fire Talon 2240500 Warhawk's Flame Art Talon 2240600 Warhawk's Lightning Talon 2240700 Warhawk's Sacred Talon 2240800 Warhawk's Magic Talon 2240900 Warhawk's Cold Talon 2241000 Warhawk's Poison Talon 2241100 Warhawk's Blood Talon 2241200 Warhawk's Occult Talon 2250000 Lazuli Glintstone Sword 2260000 Rotten Crystal Sword 3000000 Bastard Sword 3000100 Heavy Bastard Sword 3000200 Keen Bastard Sword 3000300 Quality Bastard Sword 3000400 Fire Bastard Sword 3000500 Flame Art Bastard Sword 3000600 Lightning Bastard Sword 3000700 Sacred Bastard Sword 3000800 Magic Bastard Sword 3000900 Cold Bastard Sword 3001000 Poison Bastard Sword 3001100 Bloody Bastard Sword 3001200 Occult Bastard Sword 3010000 Forked Greatsword 3010100 Heavy Forked Greatsword 3010200 Keen Forked Greatsword 3010300 Quality Forked Greatsword 3010400 Fire Forked Greatsword 3010500 Flame Art Forked Greatsword 3010600 Lightning Forked Greatsword 3010700 Sacred Forked Greatsword 3010800 Magic Forked Greatsword 3010900 Cold Forked Greatsword 3011000 Poison Forked Greatsword 3011100 Blood Forked Greatsword 3011200 Occult Forked Greatsword 3020000 Iron Greatsword 3020100 Heavy Iron Greatsword 3020200 Keen Iron Greatsword 3020300 Quality Iron Greatsword 3020400 Fire Iron Greatsword 3020500 Flame Art Iron Greatsword 3020600 Lightning Iron Greatsword 3020700 Sacred Iron Greatsword 3020800 Magic Iron Greatsword 3020900 Cold Iron Greatsword 3021000 Poison Iron Greatsword 3021100 Blood Iron Greatsword 3021200 Occult Iron Greatsword 3030000 Lordsworn's Greatsword 3030100 Lordsworn's Heavy Greatsword 3030200 Lordsworn's Keen Greatsword 3030300 Lordsworn's Quality Greatsword 3030400 Lordsworn's Fire Greatsword 3030500 Lordsworn's Flame Art Greatsword 3030600 Lordsworn's Lightning Greatsword 3030700 Lordsworn's Sacred Greatsword 3030800 Lordsworn's Magic Greatsword 3030900 Lordsworn's Cold Greatsword 3031000 Lordsworn's Poison Greatsword 3031100 Lordsworn's Blood Greatsword 3031200 Lordsworn's Occult Greatsword 3040000 Knight's Greatsword 3040100 Knight's Heavy Greatsword 3040200 Knight's Keen Greatsword 3040300 Knight's Quality Greatsword 3040400 Knight's Fire Greatsword 3040500 Knight's Flame Art Greatsword 3040600 Knight's Lightning Greatsword 3040700 Knight's Sacred Greatsword 3040800 Knight's Magic Greatsword 3040900 Knight's Cold Greatsword 3041000 Knight's Poison Greatsword 3041100 Knight's Blood Greatsword 3041200 Knight's Occult Greatsword 3050000 Flamberge 3050100 Heavy Flamberge 3050200 Keen Flamberge 3050300 Quality Flamberge 3050400 Fire Flamberge 3050500 Flame Art Flamberge 3050600 Lightning Flamberge 3050700 Sacred Flamberge 3050800 Magic Flamberge 3050900 Cold Flamberge 3051000 Poison Flamberge 3051100 Blood Flamberge 3051200 Occult Flamberge 3060000 Ordovis's Greatsword 3070000 Alabaster Lord's Sword 3080000 Banished Knight's Greatsword 3080100 Banished Knight's Heavy Greatsword 3080200 Banished Knight's Keen Greatsword 3080300 Banished Knight's Quality Greatsword 3080400 Banished Knight's Fire Greatsword 3080500 Banished Knight's Flame Art Greatsword 3080600 Banished Knight's Lightning Greatsword 3080700 Banished Knight's Sacred Greatsword 3080800 Banished Knight's Magic Greatsword 3080900 Banished Knight's Cold Greatsword 3081000 Banished Knight's Poison Greatsword 3081100 Banished Knight's Blood Greatsword 3081200 Banished Knight's Occult Greatsword 3090000 Dark Moon Greatsword 3100000 Sacred Relic Sword 3130000 Helphen's Steeple 3140000 Blasphemous Blade 3150000 Marais Executioner's Sword 3160000 Sword of Milos 3160100 Heavy Sword of Milos 3160200 Keen Sword of Milos 3160300 Quality Sword of Milos 3160400 Fire Sword of Milos 3160500 Flame Art Sword of Milos 3160600 Lightning Sword of Milos 3160700 Sacred Sword of Milos 3160800 Magic Sword of Milos 3160900 Cold Sword of Milos 3161000 Poison Sword of Milos 3161100 Blood Sword of Milos 3161200 Occult Sword of Milos 3170000 Golden Order Greatsword 3180000 Claymore 3180100 Heavy Claymore 3180200 Keen Claymore 3180300 Quality Claymore 3180400 Fire Claymore 3180500 Flame Art Claymore 3180600 Lightning Claymore 3180700 Sacred Claymore 3180800 Magic Claymore 3180900 Cold Claymore 3181000 Poison Claymore 3181100 Blood Claymore 3181200 Occult Claymore 3190000 Gargoyle's Greatsword 3190100 Gargoyle's Heavy Greatsword 3190200 Gargoyle's Keen Greatsword 3190300 Gargoyle's Quality Greatsword 3190400 Gargoyle's Fire Greatsword 3190500 Gargoyle's Flame Art Greatsword 3190600 Gargoyle's Lightning Greatsword 3190700 Gargoyle's Sacred Greatsword 3190800 Gargoyle's Magic Greatsword 3190900 Gargoyle's Cold Greatsword 3191000 Gargoyle's Poison Greatsword 3191100 Gargoyle's Blood Greatsword 3191200 Gargoyle's Occult Greatsword 3200000 Death's Poker 3210000 Gargoyle's Blackblade 3210100 Heavy Gargoyle's Blackblade 3210200 Keen Gargoyle's Blackblade 3210300 Quality Gargoyle's Blackblade 3210400 Fire Gargoyle's Blackblade 3210500 Flame Art Gargoyle's Blackblade 3210600 Lightning Gargoyle's Blackblade 3210700 Sacred Gargoyle's Blackblade 3210800 Magic Gargoyle's Blackblade 3210900 Cold Gargoyle's Blackblade 3211000 Poison Gargoyle's Blackblade 3211100 Blood Gargoyle's Blackblade 3211200 Occult Gargoyle's Blackblade 3220000 [ERROR] 3900000 [ERROR] 4000000 Greatsword 4000100 Heavy Greatsword 4000200 Keen Greatsword 4000300 Quality Greatsword 4000400 Fire Greatsword 4000500 Flame Art Greatsword 4000600 Lightning Greatsword 4000700 Sacred Greatsword 4000800 Magic Greatsword 4000900 Cold Greatsword 4001000 Poison Greatsword 4001100 Blood Greatsword 4001200 Occult Greatsword 4010000 Watchdog's Greatsword 4010100 Watchdog's Heavy Greatsword 4010200 Watchdog's Keen Greatsword 4010300 Watchdog's Quality Greatsword 4010400 Watchdog's Fire Greatsword 4010500 Watchdog's Flame Art Greatsword 4010600 Watchdog's Lightning Greatsword 4010700 Watchdog's Sacred Greatsword 4010800 Watchdog's Magic Greatsword 4010900 Watchdog's Cold Greatsword 4011000 Watchdog's Poison Greatsword 4011100 Watchdog's Blood Greatsword 4011200 Watchdog's Occult Greatsword 4020000 Maliketh's Black Blade 4030000 Troll's Golden Sword 4030100 Troll's Golden Heavy Sword 4030200 Troll's Golden Keen Sword 4030300 Troll's Golden Quality Sword 4030400 Troll's Golden Fire Sword 4030500 Troll's Golden Flame Art Sword 4030600 Troll's Golden Lightning Sword 4030700 Troll's Golden Sacred Sword 4030800 Troll's Golden Magic Sword 4030900 Troll's Golden Cold Sword 4031000 Troll's Golden Poison Sword 4031100 Troll's Golden Blood Sword 4031200 Troll's Golden Occult Sword 4040000 Zweihander 4040100 Heavy Zweihander 4040200 Keen Zweihander 4040300 Quality Zweihander 4040400 Fire Zweihander 4040500 Flame Art Zweihander 4040600 Lightning Zweihander 4040700 Sacred Zweihander 4040800 Magic Zweihander 4040900 Cold Zweihander 4041000 Poison Zweihander 4041100 Blood Zweihander 4041200 Occult Zweihander 4050000 Starscourge Greatsword 4060000 Royal Greatsword 4070000 Godslayer's Greatsword 4080000 Ruins Greatsword 4100000 Grafted Blade Greatsword 4110000 Troll Knight's Sword 4900000 [ERROR] 4910000 [ERROR] 5000000 Estoc 5000100 Heavy Estoc 5000200 Keen Estoc 5000300 Quality Estoc 5000400 Fire Estoc 5000500 Flame Art Estoc 5000600 Lightning Estoc 5000700 Sacred Estoc 5000800 Magic Estoc 5000900 Cold Estoc 5001000 Poison Estoc 5001100 Blood Estoc 5001200 Occult Estoc 5010000 Cleanrot Knight's Sword 5010100 Cleanrot Knight's Heavy Sword 5010200 Cleanrot Knight's Keen Sword 5010300 Cleanrot Knight's Quality Sword 5010400 Cleanrot Knight's Fire Sword 5010500 Cleanrot Knight's Flame Art Sword 5010600 Cleanrot Knight's Lightning Sword 5010700 Cleanrot Knight's Sacred Sword 5010800 Cleanrot Knight's Magic Sword 5010900 Cleanrot Knight's Cold Sword 5011000 Cleanrot Knight's Poison Sword 5011100 Cleanrot Knight's Blood Sword 5011200 Cleanrot Knight's Occult Sword 5020000 Rapier 5020100 Heavy Rapier 5020200 Keen Rapier 5020300 Quality Rapier 5020400 Fire Rapier 5020500 Flame Art Rapier 5020600 Lightning Rapier 5020700 Sacred Rapier 5020800 Magic Rapier 5020900 Cold Rapier 5021000 Poison Rapier 5021100 Blood Rapier 5021200 Occult Rapier 5030000 Rogier's Rapier 5030100 Rogier's Heavy Rapier 5030200 Rogier's Keen Rapier 5030300 Rogier's Quality Rapier 5030400 Rogier's Fire Rapier 5030500 Rogier's Flame Art Rapier 5030600 Rogier's Lightning Rapier 5030700 Rogier's Sacred Rapier 5030800 Rogier's Magic Rapier 5030900 Rogier's Cold Rapier 5031000 Rogier's Poison Rapier 5031100 Rogier's Blood Rapier 5031200 Rogier's Occult Rapier 5040000 Antspur Rapier 5040100 Heavy Antspur Rapier 5040200 Keen Antspur Rapier 5040300 Quality Antspur Rapier 5040400 Fire Antspur Rapier 5040500 Flame Art Antspur Rapier 5040600 Lightning Antspur Rapier 5040700 Sacred Antspur Rapier 5040800 Magic Antspur Rapier 5040900 Cold Antspur Rapier 5041000 Poison Antspur Rapier 5041100 Blood Antspur Rapier 5041200 Occult Antspur Rapier 5050000 Frozen Needle 5060000 Noble's Estoc 5060100 Noble's Heavy Estoc 5060200 Noble's Keen Estoc 5060300 Noble's Quality Estoc 5060400 Noble's Fire Estoc 5060500 Noble's Flame Art Estoc 5060600 Noble's Lightning Estoc 5060700 Noble's Sacred Estoc 5060800 Noble's Magic Estoc 5060900 Noble's Cold Estoc 5061000 Noble's Poison Estoc 5061100 Noble's Blood Estoc 5061200 Noble's Occult Estoc 6000000 Bloody Helice 6010000 Godskin Stitcher 6010100 Heavy Godskin Stitcher 6010200 Keen Godskin Stitcher 6010300 Quality Godskin Stitcher 6010400 Fire Godskin Stitcher 6010500 Flame Art Godskin Stitcher 6010600 Lightning Godskin Stitcher 6010700 Sacred Godskin Stitcher 6010800 Magic Godskin Stitcher 6010900 Cold Godskin Stitcher 6011000 Poison Godskin Stitcher 6011100 Blood Godskin Stitcher 6011200 Occult Godskin Stitcher 6020000 Great Épée 6020100 Heavy Great Épée 6020200 Keen Great Épée 6020300 Quality Great Épée 6020400 Fire Great Épée 6020500 Flame Art Great Épée 6020600 Lightning Great Épée 6020700 Sacred Great Épée 6020800 Magic Great Épée 6020900 Cold Great Épée 6021000 Poison Great Épée 6021100 Blood Great Épée 6021200 Occult Great Épée 6040000 Dragon King's Cragblade 6900000 [ERROR] 7000000 Falchion 7000100 Heavy Falchion 7000200 Keen Falchion 7000300 Quality Falchion 7000400 Fire Falchion 7000500 Flame Art Falchion 7000600 Lightning Falchion 7000700 Sacred Falchion 7000800 Magic Falchion 7000900 Cold Falchion 7001000 Poison Falchion 7001100 Blood Falchion 7001200 Occult Falchion 7010000 Beastman's Curved Sword 7010100 Beastman's Heavy Curved Sword 7010200 Beastman's Keen Curved Sword 7010300 Beastman's Quality Curved Sword 7010400 Beastman's Fire Curved Sword 7010500 Beastman's Flame Art Curved Sword 7010600 Beastman's Lightning Curved Sword 7010700 Beastman's Sacred Curved Sword 7010800 Beastman's Magic Curved Sword 7010900 Beastman's Cold Curved Sword 7011000 Beastman's Poison Curved Sword 7011100 Beastman's Blood Curved Sword 7011200 Beastman's Occult Curved Sword 7020000 Shotel 7020100 Heavy Shotel 7020200 Keen Shotel 7020300 Quality Shotel 7020400 Fire Shotel 7020500 Flame Art Shotel 7020600 Lightning Shotel 7020700 Sacred Shotel 7020800 Magic Shotel 7020900 Cold Shotel 7021000 Poison Shotel 7021100 Blood Shotel 7021200 Occult Shotel 7030000 Shamshir 7030100 Heavy Shamshir 7030200 Keen Shamshir 7030300 Quality Shamshir 7030400 Fire Shamshir 7030500 Flame Art Shamshir 7030600 Lightning Shamshir 7030700 Sacred Shamshir 7030800 Magic Shamshir 7030900 Cold Shamshir 7031000 Poison Shamshir 7031100 Blood Shamshir 7031200 Occult Shamshir 7040000 Bandit's Curved Sword 7040100 Bandit's Heavy Curved Sword 7040200 Bandit's Keen Curved Sword 7040300 Bandit's Quality Curved Sword 7040400 Bandit's Fire Curved Sword 7040500 Bandit's Flame Art Curved Sword 7040600 Bandit's Lightning Curved Sword 7040700 Bandit's Sacred Curved Sword 7040800 Bandit's Magic Curved Sword 7040900 Bandit's Cold Curved Sword 7041000 Bandit's Poison Curved Sword 7041100 Bandit's Blood Curved Sword 7041200 Bandit's Occult Curved Sword 7050000 Magma Blade 7060000 Flowing Curved Sword 7060100 Flowing Heavy Curved Sword 7060200 Flowing Keen Curved Sword 7060300 Flowing Quality Curved Sword 7060400 Flowing Fire Curved Sword 7060500 Flowing Flame Art Curved Sword 7060600 Flowing Lightning Curved Sword 7060700 Flowing Sacred Curved Sword 7060800 Flowing Magic Curved Sword 7060900 Flowing Cold Curved Sword 7061000 Flowing Poison Curved Sword 7061100 Flowing Blood Curved Sword 7061200 Flowing Occult Curved Sword 7070000 Wing of Astel 7080000 Scavenger's Curved Sword 7080100 Scavenger's Heavy Curved Sword 7080200 Scavenger's Keen Curved Sword 7080300 Scavenger's Quality Curved Sword 7080400 Scavenger's Fire Curved Sword 7080500 Scavenger's Flame Art Curved Sword 7080600 Scavenger's Lightning Curved Sword 7080700 Scavenger's Sacred Curved Sword 7080800 Scavenger's Magic Curved Sword 7080900 Scavenger's Cold Curved Sword 7081000 Scavenger's Poison Curved Sword 7081100 Scavenger's Blood Curved Sword 7081200 Scavenger's Occult Curved Sword 7090000 Sharktooth Curved Sword 7090100 Heavy Sharktooth Curved Sword 7090200 Sharp Sharktooth Curved Sword 7090300 Quality Sharktooth Curved Sword 7090400 Flame Sharktooth Curved Sword 7090500 Pyromancy Sharktooth Curved Sword 7090600 Lightning Sharktooth Curved Sword 7090700 Blessed Sharktooth Curved Sword 7090800 Magic Sharktooth Curved Sword 7090900 Frost Sharktooth Curved Sword 7091000 Poison Sharktooth Curved Sword 7091100 Blood Sharktooth Curved Sword 7091200 Arcane Sharktooth Curved Sword 7100000 Eclipse Shotel 7110000 Serpent-God's Curved Sword 7110100 Serpent-God's Heavy Curved Sword 7110200 Serpent-God's Keen Curved Sword 7110300 Serpent-God's Quality Curved Sword 7110400 Serpent-God's Fire Curved Sword 7110500 Serpent-God's Flame Art Curved Sword 7110600 Serpent-God's Lightning Curved Sword 7110700 Serpent-God's Sacred Curved Sword 7110800 Serpent-God's Magic Curved Sword 7110900 Serpent-God's Cold Curved Sword 7111000 Serpent-God's Poison Curved Sword 7111100 Serpent-God's Blood Curved Sword 7111200 Serpent-God's Occult Curved Sword 7120000 Mantis Blade 7120100 Heavy Mantis Blade 7120200 Keen Mantis Blade 7120300 Quality Mantis Blade 7120400 Fire Mantis Blade 7120500 Flame Art Mantis Blade 7120600 Lightning Mantis Blade 7120700 Sacred Mantis Blade 7120800 Magic Mantis Blade 7120900 Cold Mantis Blade 7121000 Poison Mantis Blade 7121100 Blood Mantis Blade 7121200 Occult Mantis Blade 7140000 Scimitar 7140100 Heavy Scimitar 7140200 Keen Scimitar 7140300 Quality Scimitar 7140400 Fire Scimitar 7140500 Flame Art Scimitar 7140600 Lightning Scimitar 7140700 Sacred Scimitar 7140800 Magic Scimitar 7140900 Cold Scimitar 7141000 Poison Scimitar 7141100 Bloody Scimitar 7141200 Occult Scimitar 7150000 Grossmesser 7150100 Heavy Grossmesser 7150200 Keen Grossmesser 7150300 Quality Grossmesser 7150400 Fire Grossmesser 7150500 Flame Art Grossmesser 7150600 Lightning Grossmesser 7150700 Sacred Grossmesser 7150800 Magic Grossmesser 7150900 Cold Grossmesser 7151000 Poison Grossmesser 7151100 Blood Grossmesser 7151200 Occult Grossmesser 8010000 Onyx Lord's Greatsword 8020000 Dismounter 8020100 Heavy Dismounter 8020200 Keen Dismounter 8020300 Quality Dismounter 8020400 Fire Dismounter 8020500 Flame Art Dismounter 8020600 Lightning Dismounter 8020700 Sacred Dismounter 8020800 Magic Dismounter 8020900 Cold Dismounter 8021000 Poison Dismounter 8021100 Blood Dismounter 8021200 Occult Dismounter 8030000 Bloodhound's Fang 8030100 Bloodhound's Heavy Fang 8030200 Bloodhound's Keen Fang 8030300 Bloodhound's Quality Fang 8030400 Bloodhound's Fire Fang 8030500 Bloodhound's Flame Art Fang 8030600 Bloodhound's Lightning Fang 8030700 Bloodhound's Sacred Fang 8030800 Bloodhound's Magic Fang 8030900 Bloodhound's Cold Fang 8031000 Bloodhound's Poison Fang 8031100 Bloodhound's Blood Fang 8031200 Bloodhound's Occult Fang 8040000 Magma Wyrm's Scalesword 8050000 Zamor Curved Sword 8060000 Omen Cleaver 8060100 Heavy Omen Cleaver 8060200 Keen Omen Cleaver 8060300 Quality Omen Cleaver 8060400 Fire Omen Cleaver 8060500 Flame Art Omen Cleaver 8060600 Lightning Omen Cleaver 8060700 Sacred Omen Cleaver 8060800 Magic Omen Cleaver 8060900 Cold Omen Cleaver 8061000 Poison Omen Cleaver 8061100 Blood Omen Cleaver 8061200 Occult Omen Cleaver 8070000 Monk's Flameblade 8070100 Monk's Heavy Flameblade 8070200 Monk's Keen Flameblade 8070300 Monk's Quality Flameblade 8070400 Monk's Fire Flameblade 8070500 Monk's Flame Art Flameblade 8070600 Monk's Lightning Flameblade 8070700 Monk's Sacred Flameblade 8070800 Monk's Magic Flameblade 8070900 Monk's Cold Flameblade 8071000 Monk's Poison Flameblade 8071100 Monk's Blood Flameblade 8071200 Monk's Occult Flameblade 8080000 Beastman's Cleaver 8080100 Beastman's Heavy Cleaver 8080200 Beastman's Keen Cleaver 8080300 Beastman's Quality Cleaver 8080400 Beastman's Fire Cleaver 8080500 Beastman's Flame Art Cleaver 8080600 Beastman's Lightning Cleaver 8080700 Beastman's Sacred Cleaver 8080800 Beastman's Magic Cleaver 8080900 Beastman's Cold Cleaver 8081000 Beastman's Poison Cleaver 8081100 Beastman's Blood Cleaver 8081200 Beastman's Occult Cleaver 8100000 Morgott's Cursed Sword 8110000 Holy Inferno Greatsword 8110100 Heavy Holy Inferno Greatsword 8110200 Keen Holy Inferno Greatsword 8110300 Quality Holy Inferno Greatsword 8110400 Fire Holy Inferno Greatsword 8110500 Flame Art Holy Inferno Greatsword 8110600 Lightning Holy Inferno Greatsword 8110700 Sacred Holy Inferno Greatsword 8110800 Magic Holy Inferno Greatsword 8110900 Cold Holy Inferno Greatsword 8111000 Poison Holy Inferno Greatsword 8111100 Blood Holy Inferno Greatsword 8111200 Occult Holy Inferno Greatsword 8900000 [ERROR] 9000000 Uchigatana 9000100 Heavy Uchigatana 9000200 Keen Uchigatana 9000300 Quality Uchigatana 9000400 Fire Uchigatana 9000500 Flame Art Uchigatana 9000600 Lightning Uchigatana 9000700 Sacred Uchigatana 9000800 Magic Uchigatana 9000900 Cold Uchigatana 9001000 Poison Uchigatana 9001100 Blood Uchigatana 9001200 Occult Uchigatana 9010000 Nagakiba 9010100 Heavy Nagakiba 9010200 Keen Nagakiba 9010300 Quality Nagakiba 9010400 Fire Nagakiba 9010500 Flame Art Nagakiba 9010600 Lightning Nagakiba 9010700 Sacred Nagakiba 9010800 Magic Nagakiba 9010900 Cold Nagakiba 9011000 Poison Nagakiba 9011100 Blood Nagakiba 9011200 Occult Nagakiba 9020000 Hand of Malenia 9030000 Meteoric Ore Blade 9030100 Heavy Meteoric Ore Blade 9030200 Keen Meteoric Ore Blade 9030300 Quality Meteoric Ore Blade 9030400 Fire Meteoric Ore Blade 9030500 Flame Art Meteoric Ore Blade 9030600 Lightning Meteoric Ore Blade 9030700 Sacred Meteoric Ore Blade 9030800 Magic Meteoric Ore Blade 9030900 Cold Meteoric Ore Blade 9031000 Poison Meteoric Ore Blade 9031100 Blood Meteoric Ore Blade 9031200 Occult Meteoric Ore Blade 9040000 Rivers of Blood 9060000 Moonveil 9070000 Dragonscale Blade 9080000 Serpentbone Blade 9080100 [ERROR]Heavy Serpentbone Blade 9080200 [ERROR]Keen Serpentbone Blade 9080300 [ERROR]Quality Serpentbone Blade 9080400 [ERROR]Fire Serpentbone Blade 9080500 [ERROR]Flame Art Serpentbone Blade 9080600 [ERROR]Lightning Serpentbone Blade 9080700 [ERROR]Sacred Serpentbone Blade 9080800 [ERROR]Magic Serpentbone Blade 9080900 [ERROR]Cold Serpentbone Blade 9081000 [ERROR]Poison Serpentbone Blade 9081100 [ERROR]Blood Serpentbone Blade 9081200 [ERROR]Occult Serpentbone Blade 9900000 [ERROR] 9910000 [ERROR] 9911000 [ERROR] 9920000 [ERROR] 9930000 [ERROR] 10000000 Twinblade 10000100 Heavy Twinblade 10000200 Keen Twinblade 10000300 Quality Twinblade 10000400 Fire Twinblade 10000500 Flame Art Twinblade 10000600 Lightning Twinblade 10000700 Sacred Twinblade 10000800 Magic Twinblade 10000900 Cold Twinblade 10001000 Poison Twinblade 10001100 Bloody Twinblade 10001200 Occult Twinblade 10010000 Godskin Peeler 10010100 Heavy Godskin Peeler 10010200 Keen Godskin Peeler 10010300 Quality Godskin Peeler 10010400 Fire Godskin Peeler 10010500 Flame Art Godskin Peeler 10010600 Lightning Godskin Peeler 10010700 Sacred Godskin Peeler 10010800 Magic Godskin Peeler 10010900 Cold Godskin Peeler 10011000 Poison Godskin Peeler 10011100 Blood Godskin Peeler 10011200 Occult Godskin Peeler 10030000 Twinned Knight Swords 10030100 Heavy Twinned Knight Swords 10030200 Keen Twinned Knight Swords 10030300 Quality Twinned Knight Swords 10030400 Fire Twinned Knight Swords 10030500 Flame Art Twinned Knight Swords 10030600 Lightning Twinned Knight Swords 10030700 Sacred Twinned Knight Swords 10030800 Magic Twinned Knight Swords 10030900 Cold Twinned Knight Swords 10031000 Poison Twinned Knight Swords 10031100 Blood Twinned Knight Swords 10031200 Occult Twinned Knight Swords 10050000 Eleonora's Poleblade 10060000 Abundance and Decay Twinblade 10070000 Abundance Twinblade 10080000 Gargoyle's Twinblade 10080100 Gargoyle's Heavy Twinblade 10080200 Gargoyle's Keen Twinblade 10080300 Gargoyle's Quality Twinblade 10080400 Gargoyle's Fire Twinblade 10080500 Gargoyle's Flame Art Twinblade 10080600 Gargoyle's Lightning Twinblade 10080700 Gargoyle's Sacred Twinblade 10080800 Gargoyle's Magic Twinblade 10080900 Gargoyle's Cold Twinblade 10081000 Gargoyle's Poison Twinblade 10081100 Gargoyle's Blood Twinblade 10081200 Gargoyle's Occult Twinblade 10090000 Gargoyle's Black Blades 10090100 Gargoyle's Heavy Black Blades 10090200 Gargoyle's Keen Black Blades 10090300 Gargoyle's Quality Black Blades 10090400 Gargoyle's Fire Black Blades 10090500 Gargoyle's Flame Art Black Blades 10090600 Gargoyle's Lightning Black Blades 10090700 Gargoyle's Sacred Black Blades 10090800 Gargoyle's Magic Black Blades 10090900 Gargoyle's Cold Black Blades 10091000 Gargoyle's Poison Black Blades 10091100 Gargoyle's Blood Black Blades 10091200 Gargoyle's Occult Black Blades 11000000 Mace 11000100 Heavy Mace 11000200 Keen Mace 11000300 Quality Mace 11000400 Fire Mace 11000500 Flame Art Mace 11000600 Lightning Mace 11000700 Sacred Mace 11000800 Magic Mace 11000900 Cold Mace 11001000 Poison Mace 11001100 Blood Mace 11001200 Occult Mace 11010000 Club 11010100 Heavy Club 11010200 Keen Club 11010300 Quality Club 11010400 Fire Club 11010500 Flame Art Club 11010600 Lightning Club 11010700 Sacred Club 11010800 Magic Club 11010900 Cold Club 11011000 Poison Club 11011100 Bloody Club 11011200 Occult Club 11030000 Curved Club 11030100 Heavy Curved Club 11030200 Keen Curved Club 11030300 Quality Curved Club 11030400 Fire Curved Club 11030500 Flame Art Curved Club 11030600 Lightning Curved Club 11030700 Sacred Curved Club 11030800 Magic Curved Club 11030900 Cold Curved Club 11031000 Poison Curved Club 11031100 Blood Curved Club 11031200 Occult Curved Club 11040000 Warpick 11040100 Heavy Warpick 11040200 Keen Warpick 11040300 Quality Warpick 11040400 Fire Warpick 11040500 Flame Art Warpick 11040600 Lightning Warpick 11040700 Sacred Warpick 11040800 Magic Warpick 11040900 Cold Warpick 11041000 Poison Warpick 11041100 Blood Warpick 11041200 Occult Warpick 11050000 Morning Star 11050100 Heavy Morning Star 11050200 Keen Morning Star 11050300 Quality Morning Star 11050400 Fire Morning Star 11050500 Flame Art Morning Star 11050600 Lightning Morning Star 11050700 Sacred Morning Star 11050800 Magic Morning Star 11050900 Cold Morning Star 11051000 Poison Morning Star 11051100 Blood Morning Star 11051200 Occult Morning Star 11060000 Varré's Bouquet 11060100 Heavy Varré's Bouquet 11060200 Keen Varré's Bouquet 11060300 Quality Varré's Bouquet 11060400 Fire Varré's Bouquet 11060500 Flame Art Varré's Bouquet 11060600 Lightning Varré's Bouquet 11060700 Sacred Varré's Bouquet 11060800 Magic Varré's Bouquet 11060900 Cold Varré's Bouquet 11061000 Poison Varré's Bouquet 11061100 Blood Varré's Bouquet 11061200 Occult Varré's Bouquet 11070000 Spiked Club 11070100 Heavy Spiked Club 11070200 Keen Spiked Club 11070300 Quality Spiked Club 11070400 Fire Spiked Club 11070500 Flame Art Spiked Club 11070600 Lightning Spiked Club 11070700 Sacred Spiked Club 11070800 Magic Spiked Club 11070900 Cold Spiked Club 11071000 Poison Spiked Club 11071100 Blood Spiked Club 11071200 Occult Spiked Club 11080000 Hammer 11080100 Heavy Hammer 11080200 Keen Hammer 11080300 Quality Hammer 11080400 Fire Hammer 11080500 Flame Art Hammer 11080600 Lightning Hammer 11080700 Sacred Hammer 11080800 Magic Hammer 11080900 Cold Hammer 11081000 Poison Hammer 11081100 Blood Hammer 11081200 Occult Hammer 11090000 Monk's Flamemace 11090100 Monk's Heavy Flamemace 11090200 Monk's Keen Flamemace 11090300 Monk's Quality Flamemace 11090400 Monk's Fire Flamemace 11090500 Monk's Flame Art Flamemace 11090600 Monk's Lightning Flamemace 11090700 Monk's Sacred Flamemace 11090800 Monk's Magic Flamemace 11090900 Monk's Cold Flamemace 11091000 Monk's Poison Flamemace 11091100 Monk's Blood Flamemace 11091200 Monk's Occult Flamemace 11100000 Envoy's Horn 11110000 Scepter of the All-Knowing 11120000 Nox Flowing Hammer 11130000 Ringed Finger 11140000 Stone Club 11140100 Heavy Stone Club 11140200 Keen Stone Club 11140300 Quality Stone Club 11140400 Fire Stone Club 11140500 Flame Art Stone Club 11140600 Lightning Stone Club 11140700 Sacred Stone Club 11140800 Magic Stone Club 11140900 Cold Stone Club 11141000 Poison Stone Club 11141100 Blood Stone Club 11141200 Occult Stone Club 11150000 Marika's Hammer 11160000 Father Marika's Hammer 11160100 Heavy Marika's Hammer 11160200 Keen Marika's Hammer 11160300 Quality Marika's Hammer 11160400 Fire Marika's Hammer 11160500 Flame Art Marika's Hammer 11160600 Lightning Marika's Hammer 11160700 Sacred Marika's Hammer 11160800 Magic Marika's Hammer 11160900 Cold Marika's Hammer 11161000 Poison Marika's Hammer 11161100 Blood Marika's Hammer 11161200 Occult Marika's Hammer 11170000 [ERROR] 12000000 Large Club 12000100 Heavy Large Club 12000200 Keen Large Club 12000300 Quality Large Club 12000400 Fire Large Club 12000500 Flame Art Large Club 12000600 Lightning Large Club 12000700 Sacred Large Club 12000800 Magic Large Club 12000900 Cold Large Club 12001000 Poison Large Club 12001100 Blood Large Club 12001200 Occult Large Club 12010000 Greathorn Hammer 12010100 Heavy Greathorn Hammer 12010200 Keen Greathorn Hammer 12010300 Quality Greathorn Hammer 12010400 Fire Greathorn Hammer 12010500 Flame Art Greathorn Hammer 12010600 Lightning Greathorn Hammer 12010700 Sacred Greathorn Hammer 12010800 Magic Greathorn Hammer 12010900 Cold Greathorn Hammer 12011000 Poison Greathorn Hammer 12011100 Blood Greathorn Hammer 12011200 Occult Greathorn Hammer 12020000 Battle Hammer 12020100 Heavy Battle Hammer 12020200 Keen Battle Hammer 12020300 Quality Battle Hammer 12020400 Fire Battle Hammer 12020500 Flame Art Battle Hammer 12020600 Lightning Battle Hammer 12020700 Sacred Battle Hammer 12020800 Magic Battle Hammer 12020900 Cold Battle Hammer 12021000 Poison Battle Hammer 12021100 Blood Battle Hammer 12021200 Occult Battle Hammer 12060000 Great Mace 12060100 Heavy Great Mace 12060200 Keen Great Mace 12060300 Quality Great Mace 12060400 Fire Great Mace 12060500 Flame Art Great Mace 12060600 Lightning Great Mace 12060700 Sacred Great Mace 12060800 Magic Great Mace 12060900 Cold Great Mace 12061000 Poison Great Mace 12061100 Blood Great Mace 12061200 Occult Great Mace 12080000 Curved Great Club 12080100 Heavy Curved Great Club 12080200 Keen Curved Great Club 12080300 Quality Curved Great Club 12080400 Fire Curved Great Club 12080500 Flame Art Curved Great Club 12080600 Lightning Curved Great Club 12080700 Sacred Curved Great Club 12080800 Magic Curved Great Club 12080900 Cold Curved Great Club 12081000 Poison Curved Great Club 12081100 Blood Curved Great Club 12081200 Occult Curved Great Club 12130000 Celebrant's Skull 12130100 Celebrant's Heavy Skull 12130200 Celebrant's Keen Skull 12130300 Celebrant's Quality Skull 12130400 Celebrant's Fire Skull 12130500 Celebrant's Flame Art Skull 12130600 Celebrant's Lightning Skull 12130700 Celebrant's Sacred Skull 12130800 Celebrant's Magic Skull 12130900 Celebrant's Cold Skull 12131000 Celebrant's Poison Skull 12131100 Celebrant's Blood Skull 12131200 Celebrant's Occult Skull 12140000 Pickaxe 12140100 Heavy Pickaxe 12140200 Keen Pickaxe 12140300 Quality Pickaxe 12140400 Fire Pickaxe 12140500 Flame Art Pickaxe 12140600 Lightning Pickaxe 12140700 Sacred Pickaxe 12140800 Magic Pickaxe 12140900 Cold Pickaxe 12141000 Poison Pickaxe 12141100 Blood Pickaxe 12141200 Occult Pickaxe 12150000 Beastclaw Greathammer 12160000 Envoy's Long Horn 12170000 Cranial Vessel Candlestand 12180000 Great Stars 12180100 Heavy Great Stars 12180200 Keen Great Stars 12180300 Quality Great Stars 12180400 Fire Great Stars 12180500 Flame Art Great Stars 12180600 Lightning Great Stars 12180700 Sacred Great Stars 12180800 Magic Great Stars 12180900 Cold Great Stars 12181000 Poison Great Stars 12181100 Blood Great Stars 12181200 Occult Great Stars 12190000 Brick Hammer 12190100 Heavy Brick Hammer 12190200 Keen Brick Hammer 12190300 Quality Brick Hammer 12190400 Fire Brick Hammer 12190500 Flame Art Brick Hammer 12190600 Lightning Brick Hammer 12190700 Sacred Brick Hammer 12190800 Magic Brick Hammer 12190900 Cold Brick Hammer 12191000 Poison Brick Hammer 12191100 Blood Brick Hammer 12191200 Occult Brick Hammer 12200000 Devourer's Scepter 12210000 Rotten Battle Hammer 12210100 Heavy Rotten Battle Hammer 12210200 Keen Rotten Battle Hammer 12210300 Quality Rotten Battle Hammer 12210400 Fire Rotten Battle Hammer 12210500 Flame Art Rotten Battle Hammer 12210600 Lightning Rotten Battle Hammer 12210700 Sacred Rotten Battle Hammer 12210800 Magic Rotten Battle Hammer 12210900 Cold Rotten Battle Hammer 12211000 Poison Rotten Battle Hammer 12211100 Blood Rotten Battle Hammer 12211200 Occult Rotten Battle Hammer 12900000 [ERROR] 12910000 [ERROR] 13000000 Nightrider Flail 13000100 Heavy Nightrider Flail 13000200 Keen Nightrider Flail 13000300 Quality Nightrider Flail 13000400 Fire Nightrider Flail 13000500 Flame Art Nightrider Flail 13000600 Lightning Nightrider Flail 13000700 Sacred Nightrider Flail 13000800 Magic Nightrider Flail 13000900 Cold Nightrider Flail 13001000 Poison Nightrider Flail 13001100 Blood Nightrider Flail 13001200 Occult Nightrider Flail 13010000 Flail 13010100 Heavy Flail 13010200 Keen Flail 13010300 Quality Flail 13010400 Fire Flail 13010500 Flame Art Flail 13010600 Lightning Flail 13010700 Sacred Flail 13010800 Magic Flail 13010900 Cold Flail 13011000 Poison Flail 13011100 Blood Flail 13011200 Occult Flail 13020000 Family Heads 13030000 Bastard's Stars 13040000 Chainlink Flail 13040100 Heavy Chainlink Flail 13040200 Keen Chainlink Flail 13040300 Quality Chainlink Flail 13040400 Fire Chainlink Flail 13040500 Flame Art Chainlink Flail 13040600 Lightning Chainlink Flail 13040700 Sacred Chainlink Flail 13040800 Magic Chainlink Flail 13040900 Cold Chainlink Flail 13041000 Poison Chainlink Flail 13041100 Blood Chainlink Flail 13041200 Occult Chainlink Flail 14000000 Battle Axe 14000100 Heavy Battle Axe 14000200 Keen Battle Axe 14000300 Quality Battle Axe 14000400 Fire Battle Axe 14000500 Flame Art Battle Axe 14000600 Lightning Battle Axe 14000700 Sacred Battle Axe 14000800 Magic Battle Axe 14000900 Cold Battle Axe 14001000 Poison Battle Axe 14001100 Blood Battle Axe 14001200 Occult Battle Axe 14010000 Forked Hatchet 14010100 Heavy Forked Hatchet 14010200 Keen Forked Hatchet 14010300 Quality Forked Hatchet 14010400 Fire Forked Hatchet 14010500 Flame Art Forked Hatchet 14010600 Lightning Forked Hatchet 14010700 Sacred Forked Hatchet 14010800 Magic Forked Hatchet 14010900 Cold Forked Hatchet 14011000 Poison Forked Hatchet 14011100 Blood Forked Hatchet 14011200 Occult Forked Hatchet 14020000 Hand Axe 14020100 Heavy Hand Axe 14020200 Keen Hand Axe 14020300 Quality Hand Axe 14020400 Fire Hand Axe 14020500 Flame Art Hand Axe 14020600 Lightning Hand Axe 14020700 Sacred Hand Axe 14020800 Magic Hand Axe 14020900 Cold Hand Axe 14021000 Poison Hand Axe 14021100 Blood Hand Axe 14021200 Occult Hand Axe 14030000 Jawbone Axe 14030100 Heavy Jawbone Axe 14030200 Keen Jawbone Axe 14030300 Quality Jawbone Axe 14030400 Fire Jawbone Axe 14030500 Flame Art Jawbone Axe 14030600 Lightning Jawbone Axe 14030700 Sacred Jawbone Axe 14030800 Magic Jawbone Axe 14030900 Cold Jawbone Axe 14031000 Poison Jawbone Axe 14031100 Blood Jawbone Axe 14031200 Occult Jawbone Axe 14040000 Iron Cleaver 14040100 Heavy Iron Cleaver 14040200 Keen Iron Cleaver 14040300 Quality Iron Cleaver 14040400 Fire Iron Cleaver 14040500 Flame Art Iron Cleaver 14040600 Lightning Iron Cleaver 14040700 Sacred Iron Cleaver 14040800 Magic Iron Cleaver 14040900 Cold Iron Cleaver 14041000 Poison Iron Cleaver 14041100 Blood Iron Cleaver 14041200 Occult Iron Cleaver 14050000 Ripple Blade 14050100 Heavy Ripple Blade 14050200 Keen Ripple Blade 14050300 Quality Ripple Blade 14050400 Fire Ripple Blade 14050500 Flame Art Ripple Blade 14050600 Lightning Ripple Blade 14050700 Sacred Ripple Blade 14050800 Magic Ripple Blade 14050900 Cold Ripple Blade 14051000 Poison Ripple Blade 14051100 Blood Ripple Blade 14051200 Occult Ripple Blade 14060000 Celebrant's Cleaver 14060100 Celebrant's Heavy Cleaver 14060200 Celebrant's Keen Cleaver 14060300 Celebrant's Quality Cleaver 14060400 Celebrant's Fire Cleaver 14060500 Celebrant's Flame Art Cleaver 14060600 Celebrant's Lightning Cleaver 14060700 Celebrant's Sacred Cleaver 14060800 Celebrant's Magic Cleaver 14060900 Celebrant's Cold Cleaver 14061000 Celebrant's Poison Cleaver 14061100 Celebrant's Blood Cleaver 14061200 Celebrant's Occult Cleaver 14080000 Icerind Hatchet 14100000 Highland Axe 14100100 Heavy Highland Axe 14100200 Keen Highland Axe 14100300 Quality Highland Axe 14100400 Fire Highland Axe 14100500 Flame Art Highland Axe 14100600 Lightning Highland Axe 14100700 Sacred Highland Axe 14100800 Magic Highland Axe 14100900 Cold Highland Axe 14101000 Poison Highland Axe 14101100 Bloody Highland Axe 14101200 Occult Highland Axe 14110000 Sacrificial Axe 14110100 Heavy Sacrificial Axe 14110200 Keen Sacrificial Axe 14110300 Quality Sacrificial Axe 14110400 Fire Sacrificial Axe 14110500 Flame Art Sacrificial Axe 14110600 Lightning Sacrificial Axe 14110700 Sacred Sacrificial Axe 14110800 Magic Sacrificial Axe 14110900 Cold Sacrificial Axe 14111000 Poison Sacrificial Axe 14111100 Blood Sacrificial Axe 14111200 Occult Sacrificial Axe 14120000 Rosus' Axe 14130000 Burial Axe 14130100 Heavy Burial Axe 14130200 Sharp Burial Axe 14130300 Quality Burial Axe 14130400 Flame Burial Axe 14130500 Pyromancy Burial Axe 14130600 Lightning Burial Axe 14130700 Blessed Burial Axe 14130800 Magic Burial Axe 14130900 Frost Burial Axe 14131000 Poison Burial Axe 14131100 Blood Burial Axe 14131200 Arcane Burial Axe 14140000 Stormhawk Axe 15000000 Greataxe 15000100 Heavy Greataxe 15000200 Keen Greataxe 15000300 Quality Greataxe 15000400 Fire Greataxe 15000500 Flame Art Greataxe 15000600 Lightning Greataxe 15000700 Sacred Greataxe 15000800 Magic Greataxe 15000900 Cold Greataxe 15001000 Poison Greataxe 15001100 Blood Greataxe 15001200 Occult Greataxe 15010000 Warped Axe 15010100 Heavy Warped Axe 15010200 Keen Warped Axe 15010300 Quality Warped Axe 15010400 Fire Warped Axe 15010500 Flame Art Warped Axe 15010600 Lightning Warped Axe 15010700 Sacred Warped Axe 15010800 Magic Warped Axe 15010900 Cold Warped Axe 15011000 Poison Warped Axe 15011100 Blood Warped Axe 15011200 Occult Warped Axe 15020000 Great Omenkiller Cleaver 15020100 Heavy Great Omenkiller Cleaver 15020200 Keen Great Omenkiller Cleaver 15020300 Quality Great Omenkiller Cleaver 15020400 Fire Great Omenkiller Cleaver 15020500 Flame Art Great Omenkiller Cleaver 15020600 Lightning Great Omenkiller Cleaver 15020700 Sacred Great Omenkiller Cleaver 15020800 Magic Great Omenkiller Cleaver 15020900 Cold Great Omenkiller Cleaver 15021000 Poison Great Omenkiller Cleaver 15021100 Blood Great Omenkiller Cleaver 15021200 Occult Great Omenkiller Cleaver 15030000 Crescent Moon Axe 15030100 Heavy Crescent Moon Axe 15030200 Keen Crescent Moon Axe 15030300 Quality Crescent Moon Axe 15030400 Fire Crescent Moon Axe 15030500 Flame Art Crescent Moon Axe 15030600 Lightning Crescent Moon Axe 15030700 Sacred Crescent Moon Axe 15030800 Magic Crescent Moon Axe 15030900 Cold Crescent Moon Axe 15031000 Poison Crescent Moon Axe 15031100 Blood Crescent Moon Axe 15031200 Occult Crescent Moon Axe 15040000 Axe of Godrick 15050000 Longhaft Axe 15050100 Heavy Longhaft Axe 15050200 Keen Longhaft Axe 15050300 Quality Longhaft Axe 15050400 Fire Longhaft Axe 15050500 Flame Art Longhaft Axe 15050600 Lightning Longhaft Axe 15050700 Sacred Longhaft Axe 15050800 Magic Longhaft Axe 15050900 Cold Longhaft Axe 15051000 Poison Longhaft Axe 15051100 Blood Longhaft Axe 15051200 Occult Longhaft Axe 15060000 Rusted Anchor 15060100 Heavy Rusted Anchor 15060200 Keen Rusted Anchor 15060300 Quality Rusted Anchor 15060400 Fire Rusted Anchor 15060500 Flame Art Rusted Anchor 15060600 Lightning Rusted Anchor 15060700 Sacred Rusted Anchor 15060800 Magic Rusted Anchor 15060900 Cold Rusted Anchor 15061000 Poison Rusted Anchor 15061100 Blood Rusted Anchor 15061200 Occult Rusted Anchor 15080000 Executioner's Greataxe 15080100 Executioner's Heavy Greataxe 15080200 Executioner's Keen Greataxe 15080300 Executioner's Quality Greataxe 15080400 Executioner's Fire Greataxe 15080500 Executioner's Flame Art Greataxe 15080600 Executioner's Lightning Greataxe 15080700 Executioner's Sacred Greataxe 15080800 Executioner's Magic Greataxe 15080900 Executioner's Cold Greataxe 15081000 Executioner's Poison Greataxe 15081100 Executioner's Blood Greataxe 15081200 Executioner's Occult Greataxe 15110000 Winged Greathorn 15120000 Butchering Knife 15120100 Heavy Butchering Knife 15120200 Keen Butchering Knife 15120300 Quality Butchering Knife 15120400 Fire Butchering Knife 15120500 Flame Art Butchering Knife 15120600 Lightning Butchering Knife 15120700 Sacred Butchering Knife 15120800 Magic Butchering Knife 15120900 Cold Butchering Knife 15121000 Poison Butchering Knife 15121100 Blood Butchering Knife 15121200 Occult Butchering Knife 15130000 Gargoyle's Great Axe 15130100 Gargoyle's Heavy Great Axe 15130200 Gargoyle's Keen Great Axe 15130300 Gargoyle's Quality Great Axe 15130400 Gargoyle's Fire Great Axe 15130500 Gargoyle's Flame Art Great Axe 15130600 Gargoyle's Lightning Great Axe 15130700 Gargoyle's Sacred Great Axe 15130800 Gargoyle's Magic Great Axe 15130900 Gargoyle's Cold Great Axe 15131000 Gargoyle's Poison Great Axe 15131100 Gargoyle's Blood Great Axe 15131200 Gargoyle's Occult Great Axe 15140000 Gargoyle's Black Axe 15140100 Heavy Gargoyle's Black Axe 15140200 Keen Gargoyle's Black Axe 15140300 Quality Gargoyle's Black Axe 15140400 Fire Gargoyle's Black Axe 15140500 Flame Art Gargoyle's Black Axe 15140600 Lightning Gargoyle's Black Axe 15140700 Sacred Gargoyle's Black Axe 15140800 Magic Gargoyle's Black Axe 15140900 Cold Gargoyle's Black Axe 15141000 Poison Gargoyle's Black Axe 15141100 Blood Gargoyle's Black Axe 15141200 Occult Gargoyle's Black Axe 15900000 [ERROR] 16000000 Short Spear 16000100 Heavy Short Spear 16000200 Keen Short Spear 16000300 Quality Short Spear 16000400 Fire Short Spear 16000500 Flame Art Short Spear 16000600 Lightning Short Spear 16000700 Sacred Short Spear 16000800 Magic Short Spear 16000900 Cold Short Spear 16001000 Poison Short Spear 16001100 Blood Short Spear 16001200 Occult Short Spear 16010000 Spear 16010100 Heavy Spear 16010200 Keen Spear 16010300 Quality Spear 16010400 Fire Spear 16010500 Flame Art Spear 16010600 Lightning Spear 16010700 Sacred Spear 16010800 Magic Spear 16010900 Cold Spear 16011000 Poison Spear 16011100 Bloody Spear 16011200 Occult Spear 16020000 Crystal Spear 16030000 Clayman's Harpoon 16030100 Clayman's Heavy Harpoon 16030200 Clayman's Keen Harpoon 16030300 Clayman's Quality Harpoon 16030400 Clayman's Fire Harpoon 16030500 Clayman's Flame Art Harpoon 16030600 Clayman's Lightning Harpoon 16030700 Clayman's Sacred Harpoon 16030800 Clayman's Magic Harpoon 16030900 Clayman's Cold Harpoon 16031000 Clayman's Poison Harpoon 16031100 Clayman's Blood Harpoon 16031200 Clayman's Occult Harpoon 16040000 Cleanrot Spear 16040100 Heavy Cleanrot Knight's Spear 16040200 Keen Cleanrot Knight's Spear 16040300 Quality Cleanrot Knight's Spear 16040400 Fire Cleanrot Knight's Spear 16040500 Flame Art Cleanrot Knight's Spear 16040600 Lightning Cleanrot Knight's Spear 16040700 Sacred Cleanrot Knight's Spear 16040800 Magic Cleanrot Knight's Spear 16040900 Cold Cleanrot Knight's Spear 16041000 Poison Cleanrot Knight's Spear 16041100 Blood Cleanrot Knight's Spear 16041200 Occult Cleanrot Spear 16050000 Partisan 16050100 Heavy Partisan 16050200 Keen Partisan 16050300 Quality Partisan 16050400 Fire Partisan 16050500 Flame Art Partisan 16050600 Lightning Partisan 16050700 Sacred Partisan 16050800 Magic Partisan 16050900 Cold Partisan 16051000 Poison Partisan 16051100 Blood Partisan 16051200 Occult Partisan 16060000 Celebrant's Rib-Rake 16060100 Celebrant's Heavy Rib-Rake 16060200 Celebrant's Keen Rib-Rake 16060300 Celebrant's Quality Rib-Rake 16060400 Celebrant's Fire Rib-Rake 16060500 Celebrant's Flame Art Rib-Rake 16060600 Celebrant's Lightning Rib-Rake 16060700 Celebrant's Sacred Rib-Rake 16060800 Celebrant's Magic Rib-Rake 16060900 Celebrant's Cold Rib-Rake 16061000 Celebrant's Poison Rib-Rake 16061100 Celebrant's Blood Rib-Rake 16061200 Celebrant's Occult Rib-Rake 16070000 Pike 16070100 Heavy Pike 16070200 Keen Pike 16070300 Quality Pike 16070400 Fire Pike 16070500 Flame Art Pike 16070600 Lightning Pike 16070700 Sacred Pike 16070800 Magic Pike 16070900 Cold Pike 16071000 Poison Pike 16071100 Blood Pike 16071200 Occult Pike 16080000 Torchpole 16090000 Bolt of Gransax 16110000 Cross-Naginata 16110100 Heavy Cross-Naginata 16110200 Keen Cross-Naginata 16110300 Quality Cross-Naginata 16110400 Fire Cross-Naginata 16110500 Flame Art Cross-Naginata 16110600 Lightning Cross-Naginata 16110700 Sacred Cross-Naginata 16110800 Magic Cross-Naginata 16110900 Cold Cross-Naginata 16111000 Poison Cross-Naginata 16111100 Blood Cross-Naginata 16111200 Occult Cross-Naginata 16120000 Death Ritual Spear 16130000 Inquisitor's Girandole 16140000 Spiked Spear 16140100 Heavy Spiked Spear 16140200 Keen Spiked Spear 16140300 Quality Spiked Spear 16140400 Fire Spiked Spear 16140500 Flame Art Spiked Spear 16140600 Lightning Spiked Spear 16140700 Sacred Spiked Spear 16140800 Magic Spiked Spear 16140900 Cold Spiked Spear 16141000 Poison Spiked Spear 16141100 Blood Spiked Spear 16141200 Occult Spiked Spear 16150000 Iron Spear 16150100 Heavy Iron Spear 16150200 Keen Iron Spear 16150300 Quality Iron Spear 16150400 Fire Iron Spear 16150500 Flame Art Iron Spear 16150600 Lightning Iron Spear 16150700 Sacred Iron Spear 16150800 Magic Iron Spear 16150900 Cold Iron Spear 16151000 Poison Iron Spear 16151100 Blood Iron Spear 16151200 Occult Iron Spear 16160000 Rotten Crystal Spear 17010000 Mohgwyn's Sacred Spear 17020000 Siluria's Tree 17030000 Serpent-Hunter 17050000 Vyke's War Spear 17060000 Lance 17060100 Heavy Lance 17060200 Keen Lance 17060300 Quality Lance 17060400 Fire Lance 17060500 Flame Art Lance 17060600 Lightning Lance 17060700 Sacred Lance 17060800 Magic Lance 17060900 Cold Lance 17061000 Poison Lance 17061100 Bloody Lance 17061200 Occult Lance 17070000 Treespear 17070100 [ERROR]Heavy Treespear 17070101 [ERROR] 17070102 [ERROR] 17070103 [ERROR] 17070104 [ERROR] 17070105 [ERROR] 17070106 [ERROR] 17070107 [ERROR] 17070108 [ERROR] 17070109 [ERROR] 17070110 [ERROR] 17070111 [ERROR] 17070112 [ERROR] 17070113 [ERROR] 17070114 [ERROR] 17070115 [ERROR] 17070116 [ERROR] 17070117 [ERROR] 17070118 [ERROR] 17070119 [ERROR] 17070120 [ERROR] 17070121 [ERROR] 17070122 [ERROR] 17070123 [ERROR] 17070124 [ERROR] 17070125 [ERROR] 17070200 [ERROR]Keen Treespear 17070201 [ERROR] 17070202 [ERROR] 17070203 [ERROR] 17070204 [ERROR] 17070205 [ERROR] 17070206 [ERROR] 17070207 [ERROR] 17070208 [ERROR] 17070209 [ERROR] 17070210 [ERROR] 17070211 [ERROR] 17070212 [ERROR] 17070213 [ERROR] 17070214 [ERROR] 17070215 [ERROR] 17070216 [ERROR] 17070217 [ERROR] 17070218 [ERROR] 17070219 [ERROR] 17070220 [ERROR] 17070221 [ERROR] 17070222 [ERROR] 17070223 [ERROR] 17070224 [ERROR] 17070225 [ERROR] 17070300 [ERROR]Quality Treespear 17070301 [ERROR] 17070302 [ERROR] 17070303 [ERROR] 17070304 [ERROR] 17070305 [ERROR] 17070306 [ERROR] 17070307 [ERROR] 17070308 [ERROR] 17070309 [ERROR] 17070310 [ERROR] 17070311 [ERROR] 17070312 [ERROR] 17070313 [ERROR] 17070314 [ERROR] 17070315 [ERROR] 17070316 [ERROR] 17070317 [ERROR] 17070318 [ERROR] 17070319 [ERROR] 17070320 [ERROR] 17070321 [ERROR] 17070322 [ERROR] 17070323 [ERROR] 17070324 [ERROR] 17070325 [ERROR] 17070400 [ERROR]Fire Treespear 17070401 [ERROR] 17070402 [ERROR] 17070403 [ERROR] 17070404 [ERROR] 17070405 [ERROR] 17070406 [ERROR] 17070407 [ERROR] 17070408 [ERROR] 17070409 [ERROR] 17070410 [ERROR] 17070411 [ERROR] 17070412 [ERROR] 17070413 [ERROR] 17070414 [ERROR] 17070415 [ERROR] 17070416 [ERROR] 17070417 [ERROR] 17070418 [ERROR] 17070419 [ERROR] 17070420 [ERROR] 17070421 [ERROR] 17070422 [ERROR] 17070423 [ERROR] 17070424 [ERROR] 17070425 [ERROR] 17070500 [ERROR]Flame Art Treespear 17070501 [ERROR] 17070502 [ERROR] 17070503 [ERROR] 17070504 [ERROR] 17070505 [ERROR] 17070506 [ERROR] 17070507 [ERROR] 17070508 [ERROR] 17070509 [ERROR] 17070510 [ERROR] 17070511 [ERROR] 17070512 [ERROR] 17070513 [ERROR] 17070514 [ERROR] 17070515 [ERROR] 17070516 [ERROR] 17070517 [ERROR] 17070518 [ERROR] 17070519 [ERROR] 17070520 [ERROR] 17070521 [ERROR] 17070522 [ERROR] 17070523 [ERROR] 17070524 [ERROR] 17070525 [ERROR] 17070600 [ERROR]Lightning Treespear 17070601 [ERROR] 17070602 [ERROR] 17070603 [ERROR] 17070604 [ERROR] 17070605 [ERROR] 17070606 [ERROR] 17070607 [ERROR] 17070608 [ERROR] 17070609 [ERROR] 17070610 [ERROR] 17070611 [ERROR] 17070612 [ERROR] 17070613 [ERROR] 17070614 [ERROR] 17070615 [ERROR] 17070616 [ERROR] 17070617 [ERROR] 17070618 [ERROR] 17070619 [ERROR] 17070620 [ERROR] 17070621 [ERROR] 17070622 [ERROR] 17070623 [ERROR] 17070624 [ERROR] 17070625 [ERROR] 17070700 [ERROR]Sacred Treespear 17070701 [ERROR] 17070702 [ERROR] 17070703 [ERROR] 17070704 [ERROR] 17070705 [ERROR] 17070706 [ERROR] 17070707 [ERROR] 17070708 [ERROR] 17070709 [ERROR] 17070710 [ERROR] 17070711 [ERROR] 17070712 [ERROR] 17070713 [ERROR] 17070714 [ERROR] 17070715 [ERROR] 17070716 [ERROR] 17070717 [ERROR] 17070718 [ERROR] 17070719 [ERROR] 17070720 [ERROR] 17070721 [ERROR] 17070722 [ERROR] 17070723 [ERROR] 17070724 [ERROR] 17070725 [ERROR] 17070800 [ERROR]Magic Treespear 17070801 [ERROR] 17070802 [ERROR] 17070803 [ERROR] 17070804 [ERROR] 17070805 [ERROR] 17070806 [ERROR] 17070807 [ERROR] 17070808 [ERROR] 17070809 [ERROR] 17070810 [ERROR] 17070811 [ERROR] 17070812 [ERROR] 17070813 [ERROR] 17070814 [ERROR] 17070815 [ERROR] 17070816 [ERROR] 17070817 [ERROR] 17070818 [ERROR] 17070819 [ERROR] 17070820 [ERROR] 17070821 [ERROR] 17070822 [ERROR] 17070823 [ERROR] 17070824 [ERROR] 17070825 [ERROR] 17070900 [ERROR]Cold Treespear 17070901 [ERROR] 17070902 [ERROR] 17070903 [ERROR] 17070904 [ERROR] 17070905 [ERROR] 17070906 [ERROR] 17070907 [ERROR] 17070908 [ERROR] 17070909 [ERROR] 17070910 [ERROR] 17070911 [ERROR] 17070912 [ERROR] 17070913 [ERROR] 17070914 [ERROR] 17070915 [ERROR] 17070916 [ERROR] 17070917 [ERROR] 17070918 [ERROR] 17070919 [ERROR] 17070920 [ERROR] 17070921 [ERROR] 17070922 [ERROR] 17070923 [ERROR] 17070924 [ERROR] 17070925 [ERROR] 17071000 [ERROR]Poison Treespear 17071001 [ERROR] 17071002 [ERROR] 17071003 [ERROR] 17071004 [ERROR] 17071005 [ERROR] 17071006 [ERROR] 17071007 [ERROR] 17071008 [ERROR] 17071009 [ERROR] 17071010 [ERROR] 17071011 [ERROR] 17071012 [ERROR] 17071013 [ERROR] 17071014 [ERROR] 17071015 [ERROR] 17071016 [ERROR] 17071017 [ERROR] 17071018 [ERROR] 17071019 [ERROR] 17071020 [ERROR] 17071021 [ERROR] 17071022 [ERROR] 17071023 [ERROR] 17071024 [ERROR] 17071025 [ERROR] 17071100 [ERROR]Blood Treespear 17071101 [ERROR] 17071102 [ERROR] 17071103 [ERROR] 17071104 [ERROR] 17071105 [ERROR] 17071106 [ERROR] 17071107 [ERROR] 17071108 [ERROR] 17071109 [ERROR] 17071110 [ERROR] 17071111 [ERROR] 17071112 [ERROR] 17071113 [ERROR] 17071114 [ERROR] 17071115 [ERROR] 17071116 [ERROR] 17071117 [ERROR] 17071118 [ERROR] 17071119 [ERROR] 17071120 [ERROR] 17071121 [ERROR] 17071122 [ERROR] 17071123 [ERROR] 17071124 [ERROR] 17071125 [ERROR] 17071200 [ERROR]Occult Treespear 17071201 [ERROR] 17071202 [ERROR] 17071203 [ERROR] 17071204 [ERROR] 17071205 [ERROR] 17071206 [ERROR] 17071207 [ERROR] 17071208 [ERROR] 17071209 [ERROR] 17071210 [ERROR] 17071211 [ERROR] 17071212 [ERROR] 17071213 [ERROR] 17071214 [ERROR] 17071215 [ERROR] 17071216 [ERROR] 17071217 [ERROR] 17071218 [ERROR] 17071219 [ERROR] 17071220 [ERROR] 17071221 [ERROR] 17071222 [ERROR] 17071223 [ERROR] 17071224 [ERROR] 17071225 [ERROR] 17900000 [ERROR] 17910000 [ERROR] 18000000 Halberd 18000100 Heavy Halberd 18000200 Keen Halberd 18000300 Quality Halberd 18000400 Fire Halberd 18000500 Flame Art Halberd 18000600 Lightning Halberd 18000700 Sacred Halberd 18000800 Magic Halberd 18000900 Cold Halberd 18001000 Poison Halberd 18001100 Blood Halberd 18001200 Occult Halberd 18010000 Pest's Glaive 18010100 Pest's Heavy Glaive 18010200 Pest's Keen Glaive 18010300 Pest's Quality Glaive 18010400 Pest's Fire Glaive 18010500 Pest's Flame Art Glaive 18010600 Pest's Lightning Glaive 18010700 Pest's Sacred Glaive 18010800 Pest's Magic Glaive 18010900 Pest's Cold Glaive 18011000 Pest's Poison Glaive 18011100 Pest's Blood Glaive 18011200 Pest's Occult Glaive 18020000 Lucerne 18020100 Heavy Lucerne 18020200 Keen Lucerne 18020300 Quality Lucerne 18020400 Fire Lucerne 18020500 Flame Art Lucerne 18020600 Lightning Lucerne 18020700 Sacred Lucerne 18020800 Magic Lucerne 18020900 Cold Lucerne 18021000 Poison Lucerne 18021100 Blood Lucerne 18021200 Occult Lucerne 18030000 Banished Knight's Halberd 18030100 Banished Knight's Heavy Halberd 18030200 Banished Knight's Keen Halberd 18030300 Banished Knight's Quality Halberd 18030400 Banished Knight's Fire Halberd 18030500 Banished Knight's Flame Art Halberd 18030600 Banished Knight's Lightning Halberd 18030700 Banished Knight's Sacred Halberd 18030800 Banished Knight's Magic Halberd 18030900 Banished Knight's Cold Halberd 18031000 Banished Knight's Poison Halberd 18031100 Banished Knight's Blood Halberd 18031200 Banished Knight's Occult Halberd 18040000 Commander's Standard 18050000 Nightrider Glaive 18050100 Heavy Nightrider Glaive 18050200 Keen Nightrider Glaive 18050300 Quality Nightrider Glaive 18050400 Fire Nightrider Glaive 18050500 Flame Art Nightrider Glaive 18050600 Lightning Nightrider Glaive 18050700 Sacred Nightrider Glaive 18050800 Magic Nightrider Glaive 18050900 Cold Nightrider Glaive 18051000 Poison Nightrider Glaive 18051100 Blood Nightrider Glaive 18051200 Occult Nightrider Glaive 18060000 Ripple Crescent Halberd 18060100 Heavy Ripple Crescent Halberd 18060200 Keen Ripple Crescent Halberd 18060300 Quality Ripple Crescent Halberd 18060400 Fire Ripple Crescent Halberd 18060500 Flame Art Ripple Crescent Halberd 18060600 Lightning Ripple Crescent Halberd 18060700 Sacred Ripple Crescent Halberd 18060800 Magic Ripple Crescent Halberd 18060900 Cold Ripple Crescent Halberd 18061000 Poison Ripple Crescent Halberd 18061100 Blood Ripple Crescent Halberd 18061200 Occult Ripple Crescent Halberd 18070000 Vulgar Militia Saw 18070100 Heavy Vulgar Militia Saw 18070200 Keen Vulgar Militia Saw 18070300 Quality Vulgar Militia Saw 18070400 Fire Vulgar Militia Saw 18070500 Flame Art Vulgar Militia Saw 18070600 Lightning Vulgar Militia Saw 18070700 Sacred Vulgar Militia Saw 18070800 Magic Vulgar Militia Saw 18070900 Cold Vulgar Militia Saw 18071000 Poison Vulgar Militia Saw 18071100 Blood Vulgar Militia Saw 18071200 Occult Vulgar Militia Saw 18080000 Golden Halberd 18080100 Heavy Golden Halberd 18080200 Keen Golden Halberd 18080300 Quality Golden Halberd 18080400 Fire Golden Halberd 18080500 Flame Art Golden Halberd 18080600 Lightning Golden Halberd 18080700 Sacred Golden Halberd 18080800 Magic Golden Halberd 18080900 Cold Golden Halberd 18081000 Poison Golden Halberd 18081100 Blood Golden Halberd 18081200 Occult Golden Halberd 18090000 Glaive 18090100 Heavy Glaive 18090200 Keen Glaive 18090300 Quality Glaive 18090400 Fire Glaive 18090500 Flame Art Glaive 18090600 Lightning Glaive 18090700 Sacred Glaive 18090800 Magic Glaive 18090900 Cold Glaive 18091000 Poison Glaive 18091100 Blood Glaive 18091200 Occult Glaive 18100000 Loretta's War Sickle 18110000 Guardian's Swordspear 18110100 Guardian's Heavy Swordspear 18110200 Guardian's Keen Swordspear 18110300 Guardian's Quality Swordspear 18110400 Guardian's Fire Swordspear 18110500 Guardian's Flame Art Swordspear 18110600 Guardian's Lightning Swordspear 18110700 Guardian's Sacred Swordspear 18110800 Guardian's Magic Swordspear 18110900 Guardian's Cold Swordspear 18111000 Guardian's Poison Swordspear 18111100 Guardian's Blood Swordspear 18111200 Guardian's Occult Swordspear 18130000 Vulgar Militia Shotel 18130100 Heavy Vulgar Militia Shotel 18130200 Keen Vulgar Militia Shotel 18130300 Quality Vulgar Militia Shotel 18130400 Fire Vulgar Militia Shotel 18130500 Flame Art Vulgar Militia Shotel 18130600 Lightning Vulgar Militia Shotel 18130700 Sacred Vulgar Militia Shotel 18130800 Magic Vulgar Militia Shotel 18130900 Cold Vulgar Militia Shotel 18131000 Poison Vulgar Militia Shotel 18131100 Blood Vulgar Militia Shotel 18131200 Occult Vulgar Militia Shotel 18140000 Dragon Halberd 18140100 Heavy Dragon Halberd 18140200 Keen Dragon Halberd 18140300 Quality Dragon Halberd 18140400 Fire Dragon Halberd 18140500 Flame Art Dragon Halberd 18140600 Lightning Dragon Halberd 18140700 Sacred Dragon Halberd 18140800 Magic Dragon Halberd 18140900 Cold Dragon Halberd 18141000 Poison Dragon Halberd 18141100 Blood Dragon Halberd 18141200 Occult Dragon Halberd 18150000 Gargoyle's Halberd 18150100 Gargoyle's Heavy Halberd 18150200 Gargoyle's Keen Halberd 18150300 Gargoyle's Quality Halberd 18150400 Gargoyle's Fire Halberd 18150500 Gargoyle's Flame Art Halberd 18150600 Gargoyle's Lightning Halberd 18150700 Gargoyle's Sacred Halberd 18150800 Gargoyle's Magic Halberd 18150900 Gargoyle's Cold Halberd 18151000 Gargoyle's Poison Halberd 18151100 Gargoyle's Blood Halberd 18151200 Gargoyle's Occult Halberd 18160000 Gargoyle's Black Halberd 18160100 Heavy Gargoyle's Black Halberd 18160200 Keen Gargoyle's Black Halberd 18160300 Quality Gargoyle's Black Halberd 18160400 Fire Gargoyle's Black Halberd 18160500 Flame Art Gargoyle's Black Halberd 18160600 Lightning Gargoyle's Black Halberd 18160700 Sacred Gargoyle's Black Halberd 18160800 Magic Gargoyle's Black Halberd 18160900 Cold Gargoyle's Black Halberd 18161000 Poison Gargoyle's Black Halberd 18161100 Blood Gargoyle's Black Halberd 18161200 Occult Gargoyle's Black Halberd 19000000 Scythe 19000100 Heavy Scythe 19000200 Keen Scythe 19000300 Quality Scythe 19000400 Fire Scythe 19000500 Flame Art Scythe 19000600 Lightning Scythe 19000700 Sacred Scythe 19000800 Magic Scythe 19000900 Cold Scythe 19001000 Poison Scythe 19001100 Blood Scythe 19001200 Occult Scythe 19010000 Grave Scythe 19010100 Heavy Grave Scythe 19010200 Keen Grave Scythe 19010300 Quality Grave Scythe 19010400 Fire Grave Scythe 19010500 Flame Art Grave Scythe 19010600 Lightning Grave Scythe 19010700 Sacred Grave Scythe 19010800 Magic Grave Scythe 19010900 Cold Grave Scythe 19011000 Poison Grave Scythe 19011100 Blood Grave Scythe 19011200 Occult Grave Scythe 19020000 Halo Scythe 19050000 Heretic's Hook 19060000 Winged Scythe 20000000 Whip 20000100 Heavy Whip 20000200 Keen Whip 20000300 Quality Whip 20000400 Fire Whip 20000500 Flame Art Whip 20000600 Lightning Whip 20000700 Sacred Whip 20000800 Magic Whip 20000900 Cold Whip 20001000 Poison Whip 20001100 Blood Whip 20001200 Occult Whip 20020000 Thorned Whip 20020100 Heavy Thorned Whip 20020200 Keen Thorned Whip 20020300 Quality Thorned Whip 20020400 Fire Thorned Whip 20020500 Flame Art Thorned Whip 20020600 Lightning Thorned Whip 20020700 Sacred Thorned Whip 20020800 Magic Thorned Whip 20020900 Cold Thorned Whip 20021000 Poison Thorned Whip 20021100 Blood Thorned Whip 20021200 Occult Thorned Whip 20030000 Magma Whip Candlestick 20030100 Heavy Lava Whip 20030200 Keen Lava Whip 20030300 Quality Lava Whip 20030400 Fire Lava Whip 20030500 Flame Art Lava Whip 20030600 Lightning Lava Whip 20030700 Sacred Lava Whip 20030800 Magic Lava Whip 20030900 Cold Lava Whip 20031000 Poison Lava Whip 20031100 Blood Lava Whip 20031200 Occult Lava Whip 20050000 Hoslow's Petal Whip 20050100 Hoslow's Heavy Petal Whip 20050200 Hoslow's Keen Petal Whip 20050300 Hoslow's Quality Petal Whip 20050400 Hoslow's Fire Petal Whip 20050500 Hoslow's Flame Art Petal Whip 20050600 Hoslow's Lightning Petal Whip 20050700 Hoslow's Sacred Petal Whip 20050800 Hoslow's Magic Petal Whip 20050900 Hoslow's Cold Petal Whip 20051000 Hoslow's Poison Petal Whip 20051100 Hoslow's Blood Petal Whip 20051200 Hoslow's Occult Petal Whip 20060000 Giant's Red Braid 20070000 Urumi 20070100 Heavy Urumi 20070200 Keen Urumi 20070300 Quality Urumi 20070400 Fire Urumi 20070500 Flame Art Urumi 20070600 Lightning Urumi 20070700 Sacred Urumi 20070800 Magic Urumi 20070900 Cold Urumi 20071000 Poison Urumi 20071100 Blood Urumi 20071200 Occult Urumi 21000000 Caestus 21000100 Heavy Caestus 21000200 Keen Caestus 21000300 Quality Caestus 21000400 Fire Caestus 21000500 Flame Art Caestus 21000600 Lightning Caestus 21000700 Sacred Caestus 21000800 Magic Caestus 21000900 Cold Caestus 21001000 Poison Caestus 21001100 Blood Caestus 21001200 Occult Caestus 21010000 Spiked Caestus 21010100 Heavy Spiked Caestus 21010200 Keen Spiked Caestus 21010300 Quality Spiked Caestus 21010400 Fire Spiked Caestus 21010500 Flame Art Spiked Caestus 21010600 Lightning Spiked Caestus 21010700 Sacred Spiked Caestus 21010800 Magic Spiked Caestus 21010900 Cold Spiked Caestus 21011000 Poison Spiked Caestus 21011100 Blood Spiked Caestus 21011200 Occult Spiked Caestus 21060000 Grafted Dragon 21070000 Iron Ball 21070100 Heavy Iron Ball 21070200 Keen Iron Ball 21070300 Quality Iron Ball 21070400 Fire Iron Ball 21070500 Flame Art Iron Ball 21070600 Lightning Iron Ball 21070700 Sacred Iron Ball 21070800 Magic Iron Ball 21070900 Cold Iron Ball 21071000 Poison Iron Ball 21071100 Blood Iron Ball 21071200 Occult Iron Ball 21080000 Star Fist 21080100 Heavy Star Fist 21080200 Keen Star Fist 21080300 Quality Star Fist 21080400 Fire Star Fist 21080500 Flame Art Star Fist 21080600 Lightning Star Fist 21080700 Sacred Star Fist 21080800 Magic Star Fist 21080900 Cold Star Fist 21081000 Poison Star Fist 21081100 Blood Star Fist 21081200 Occult Star Fist 21100000 Katar 21100100 Heavy Katar 21100200 Keen Katar 21100300 Quality Katar 21100400 Fire Katar 21100500 Flame Art Katar 21100600 Lightning Katar 21100700 Sacred Katar 21100800 Magic Katar 21100900 Cold Katar 21101000 Poison Katar 21101100 Blood Katar 21101200 Occult Katar 21110000 Clinging Bone 21120000 Veteran's Prosthesis 21130000 Cipher Pata 22000000 Hookclaws 22000100 Heavy Hookclaws 22000200 Keen Hookclaws 22000300 Quality Hookclaws 22000400 Fire Hookclaws 22000500 Flame Art Hookclaws 22000600 Lightning Hookclaws 22000700 Sacred Hookclaws 22000800 Magic Hookclaws 22000900 Cold Hookclaws 22001000 Poison Hookclaws 22001100 Blood Hookclaws 22001200 Occult Hookclaws 22010000 Venomous Fang 22010100 Heavy Venomous Fang 22010200 Keen Venomous Fang 22010300 Quality Venomous Fang 22010400 Fire Venomous Fang 22010500 Flame Art Venomous Fang 22010600 Lightning Venomous Fang 22010700 Sacred Venomous Fang 22010800 Magic Venomous Fang 22010900 Cold Venomous Fang 22011000 Poison Venomous Fang 22011100 Blood Venomous Fang 22011200 Occult Venomous Fang 22020000 Bloodhound Claws 22020100 Heavy Bloodhound Claws 22020200 Keen Bloodhound Claws 22020300 Quality Bloodhound Claws 22020400 Fire Bloodhound Claws 22020500 Flame Art Bloodhound Claws 22020600 Lightning Bloodhound Claws 22020700 Sacred Bloodhound Claws 22020800 Magic Bloodhound Claws 22020900 Cold Bloodhound Claws 22021000 Poison Bloodhound Claws 22021100 Blood Bloodhound Claws 22021200 Occult Bloodhound Claws 22030000 Raptor Talons 22030100 Heavy Raptor Talons 22030200 Keen Raptor Talons 22030300 Quality Raptor Talons 22030400 Fire Raptor Talons 22030500 Flame Art Raptor Talons 22030600 Lightning Raptor Talons 22030700 Sacred Raptor Talons 22030800 Magic Raptor Talons 22030900 Cold Raptor Talons 22031000 Poison Raptor Talons 22031100 Blood Raptor Talons 22031200 Occult Raptor Talons 23000000 Prelate's Inferno Crozier 23000100 Prelate's Heavy Inferno Crozier 23000200 Prelate's Keen Inferno Crozier 23000300 Prelate's Quality Inferno Crozier 23000400 Prelate's Fire Inferno Crozier 23000500 Prelate's Flame Art Inferno Crozier 23000600 Prelate's Lightning Inferno Crozier 23000700 Prelate's Sacred Inferno Crozier 23000800 Prelate's Magic Inferno Crozier 23000900 Prelate's Cold Inferno Crozier 23001000 Prelate's Poison Inferno Crozier 23001100 Prelate's Blood Inferno Crozier 23001200 Prelate's Occult Inferno Crozier 23010000 Watchdog's Staff 23010100 Heavy Watchdog's Crosier 23010200 Keen Watchdog's Crosier 23010300 Quality Watchdog's Crosier 23010400 Fire Watchdog's Crosier 23010500 Flame Art Watchdog's Crosier 23010600 Lightning Watchdog's Crosier 23010700 Sacred Watchdog's Crosier 23010800 Magic Watchdog's Crosier 23010900 Cold Watchdog's Crosier 23011000 Poison Watchdog's Crosier 23011100 Blood Watchdog's Crosier 23011200 Occult Watchdog's Crosier 23020000 Great Club 23020100 [ERROR]Heavy Great Club 23020101 [ERROR] 23020102 [ERROR] 23020103 [ERROR] 23020104 [ERROR] 23020105 [ERROR] 23020106 [ERROR] 23020107 [ERROR] 23020108 [ERROR] 23020109 [ERROR] 23020110 [ERROR] 23020111 [ERROR] 23020112 [ERROR] 23020113 [ERROR] 23020114 [ERROR] 23020115 [ERROR] 23020116 [ERROR] 23020117 [ERROR] 23020118 [ERROR] 23020119 [ERROR] 23020120 [ERROR] 23020121 [ERROR] 23020122 [ERROR] 23020123 [ERROR] 23020124 [ERROR] 23020125 [ERROR] 23020200 [ERROR]Keen Great Club 23020201 [ERROR] 23020202 [ERROR] 23020203 [ERROR] 23020204 [ERROR] 23020205 [ERROR] 23020206 [ERROR] 23020207 [ERROR] 23020208 [ERROR] 23020209 [ERROR] 23020210 [ERROR] 23020211 [ERROR] 23020212 [ERROR] 23020213 [ERROR] 23020214 [ERROR] 23020215 [ERROR] 23020216 [ERROR] 23020217 [ERROR] 23020218 [ERROR] 23020219 [ERROR] 23020220 [ERROR] 23020221 [ERROR] 23020222 [ERROR] 23020223 [ERROR] 23020224 [ERROR] 23020225 [ERROR] 23020300 [ERROR]Quality Great Club 23020301 [ERROR] 23020302 [ERROR] 23020303 [ERROR] 23020304 [ERROR] 23020305 [ERROR] 23020306 [ERROR] 23020307 [ERROR] 23020308 [ERROR] 23020309 [ERROR] 23020310 [ERROR] 23020311 [ERROR] 23020312 [ERROR] 23020313 [ERROR] 23020314 [ERROR] 23020315 [ERROR] 23020316 [ERROR] 23020317 [ERROR] 23020318 [ERROR] 23020319 [ERROR] 23020320 [ERROR] 23020321 [ERROR] 23020322 [ERROR] 23020323 [ERROR] 23020324 [ERROR] 23020325 [ERROR] 23020400 [ERROR]Fire Great Club 23020401 [ERROR] 23020402 [ERROR] 23020403 [ERROR] 23020404 [ERROR] 23020405 [ERROR] 23020406 [ERROR] 23020407 [ERROR] 23020408 [ERROR] 23020409 [ERROR] 23020410 [ERROR] 23020411 [ERROR] 23020412 [ERROR] 23020413 [ERROR] 23020414 [ERROR] 23020415 [ERROR] 23020416 [ERROR] 23020417 [ERROR] 23020418 [ERROR] 23020419 [ERROR] 23020420 [ERROR] 23020421 [ERROR] 23020422 [ERROR] 23020423 [ERROR] 23020424 [ERROR] 23020425 [ERROR] 23020500 [ERROR]Flame Art Great Club 23020501 [ERROR] 23020502 [ERROR] 23020503 [ERROR] 23020504 [ERROR] 23020505 [ERROR] 23020506 [ERROR] 23020507 [ERROR] 23020508 [ERROR] 23020509 [ERROR] 23020510 [ERROR] 23020511 [ERROR] 23020512 [ERROR] 23020513 [ERROR] 23020514 [ERROR] 23020515 [ERROR] 23020516 [ERROR] 23020517 [ERROR] 23020518 [ERROR] 23020519 [ERROR] 23020520 [ERROR] 23020521 [ERROR] 23020522 [ERROR] 23020523 [ERROR] 23020524 [ERROR] 23020525 [ERROR] 23020600 [ERROR]Lightning Great Club 23020601 [ERROR] 23020602 [ERROR] 23020603 [ERROR] 23020604 [ERROR] 23020605 [ERROR] 23020606 [ERROR] 23020607 [ERROR] 23020608 [ERROR] 23020609 [ERROR] 23020610 [ERROR] 23020611 [ERROR] 23020612 [ERROR] 23020613 [ERROR] 23020614 [ERROR] 23020615 [ERROR] 23020616 [ERROR] 23020617 [ERROR] 23020618 [ERROR] 23020619 [ERROR] 23020620 [ERROR] 23020621 [ERROR] 23020622 [ERROR] 23020623 [ERROR] 23020624 [ERROR] 23020625 [ERROR] 23020700 [ERROR]Sacred Great Club 23020701 [ERROR] 23020702 [ERROR] 23020703 [ERROR] 23020704 [ERROR] 23020705 [ERROR] 23020706 [ERROR] 23020707 [ERROR] 23020708 [ERROR] 23020709 [ERROR] 23020710 [ERROR] 23020711 [ERROR] 23020712 [ERROR] 23020713 [ERROR] 23020714 [ERROR] 23020715 [ERROR] 23020716 [ERROR] 23020717 [ERROR] 23020718 [ERROR] 23020719 [ERROR] 23020720 [ERROR] 23020721 [ERROR] 23020722 [ERROR] 23020723 [ERROR] 23020724 [ERROR] 23020725 [ERROR] 23020800 [ERROR]Magic Great Club 23020801 [ERROR] 23020802 [ERROR] 23020803 [ERROR] 23020804 [ERROR] 23020805 [ERROR] 23020806 [ERROR] 23020807 [ERROR] 23020808 [ERROR] 23020809 [ERROR] 23020810 [ERROR] 23020811 [ERROR] 23020812 [ERROR] 23020813 [ERROR] 23020814 [ERROR] 23020815 [ERROR] 23020816 [ERROR] 23020817 [ERROR] 23020818 [ERROR] 23020819 [ERROR] 23020820 [ERROR] 23020821 [ERROR] 23020822 [ERROR] 23020823 [ERROR] 23020824 [ERROR] 23020825 [ERROR] 23020900 [ERROR]Cold Great Club 23020901 [ERROR] 23020902 [ERROR] 23020903 [ERROR] 23020904 [ERROR] 23020905 [ERROR] 23020906 [ERROR] 23020907 [ERROR] 23020908 [ERROR] 23020909 [ERROR] 23020910 [ERROR] 23020911 [ERROR] 23020912 [ERROR] 23020913 [ERROR] 23020914 [ERROR] 23020915 [ERROR] 23020916 [ERROR] 23020917 [ERROR] 23020918 [ERROR] 23020919 [ERROR] 23020920 [ERROR] 23020921 [ERROR] 23020922 [ERROR] 23020923 [ERROR] 23020924 [ERROR] 23020925 [ERROR] 23021000 [ERROR]Poison Great Club 23021001 [ERROR] 23021002 [ERROR] 23021003 [ERROR] 23021004 [ERROR] 23021005 [ERROR] 23021006 [ERROR] 23021007 [ERROR] 23021008 [ERROR] 23021009 [ERROR] 23021010 [ERROR] 23021011 [ERROR] 23021012 [ERROR] 23021013 [ERROR] 23021014 [ERROR] 23021015 [ERROR] 23021016 [ERROR] 23021017 [ERROR] 23021018 [ERROR] 23021019 [ERROR] 23021020 [ERROR] 23021021 [ERROR] 23021022 [ERROR] 23021023 [ERROR] 23021024 [ERROR] 23021025 [ERROR] 23021100 [ERROR]Blood Great Club 23021101 [ERROR] 23021102 [ERROR] 23021103 [ERROR] 23021104 [ERROR] 23021105 [ERROR] 23021106 [ERROR] 23021107 [ERROR] 23021108 [ERROR] 23021109 [ERROR] 23021110 [ERROR] 23021111 [ERROR] 23021112 [ERROR] 23021113 [ERROR] 23021114 [ERROR] 23021115 [ERROR] 23021116 [ERROR] 23021117 [ERROR] 23021118 [ERROR] 23021119 [ERROR] 23021120 [ERROR] 23021121 [ERROR] 23021122 [ERROR] 23021123 [ERROR] 23021124 [ERROR] 23021125 [ERROR] 23021200 [ERROR]Occult Great Club 23021201 [ERROR] 23021202 [ERROR] 23021203 [ERROR] 23021204 [ERROR] 23021205 [ERROR] 23021206 [ERROR] 23021207 [ERROR] 23021208 [ERROR] 23021209 [ERROR] 23021210 [ERROR] 23021211 [ERROR] 23021212 [ERROR] 23021213 [ERROR] 23021214 [ERROR] 23021215 [ERROR] 23021216 [ERROR] 23021217 [ERROR] 23021218 [ERROR] 23021219 [ERROR] 23021220 [ERROR] 23021221 [ERROR] 23021222 [ERROR] 23021223 [ERROR] 23021224 [ERROR] 23021225 [ERROR] 23030000 Envoy's Greathorn 23040000 Duelist Greataxe 23040100 Heavy Duelist Greataxe 23040200 Keen Duelist Greataxe 23040300 Quality Duelist Greataxe 23040400 Fire Duelist Greataxe 23040500 Flame Art Duelist Greataxe 23040600 Lightning Duelist Greataxe 23040700 Sacred Duelist Greataxe 23040800 Magic Duelist Greataxe 23040900 Cold Duelist Greataxe 23041000 Poison Duelist Greataxe 23041100 Blood Duelist Greataxe 23041200 Occult Duelist Greataxe 23050000 Axe of Godfrey 23060000 Dragon Greatclaw 23070000 Staff of the Avatar 23080000 Fallingstar Beast Jaw 23100000 Ghiza's Wheel 23110000 Giant-Crusher 23110100 Heavy Giant-Crusher 23110200 Keen Giant-Crusher 23110300 Quality Giant-Crusher 23110400 Fire Giant-Crusher 23110500 Flame Art Giant-Crusher 23110600 Lightning Giant-Crusher 23110700 Sacred Giant-Crusher 23110800 Magic Giant-Crusher 23110900 Cold Giant-Crusher 23111000 Poison Giant-Crusher 23111100 Blood Giant-Crusher 23111200 Occult Giant-Crusher 23120000 Golem's Halberd 23120100 Golem's Heavy Halberd 23120200 Golem's Keen Halberd 23120300 Golem's Quality Halberd 23120400 Golem's Fire Halberd 23120500 Golem's Flame Art Halberd 23120600 Golem's Lightning Halberd 23120700 Golem's Sacred Halberd 23120800 Golem's Magic Halberd 23120900 Golem's Cold Halberd 23121000 Golem's Poison Halberd 23121100 Golem's Blood Halberd 23121200 Golem's Occult Halberd 23130000 Troll's Hammer 23130100 [ERROR]Troll's Heavy Hammer 23130101 [ERROR] 23130102 [ERROR] 23130103 [ERROR] 23130104 [ERROR] 23130105 [ERROR] 23130106 [ERROR] 23130107 [ERROR] 23130108 [ERROR] 23130109 [ERROR] 23130110 [ERROR] 23130111 [ERROR] 23130112 [ERROR] 23130113 [ERROR] 23130114 [ERROR] 23130115 [ERROR] 23130116 [ERROR] 23130117 [ERROR] 23130118 [ERROR] 23130119 [ERROR] 23130120 [ERROR] 23130121 [ERROR] 23130122 [ERROR] 23130123 [ERROR] 23130124 [ERROR] 23130125 [ERROR] 23130200 [ERROR]Troll's Keen Hammer 23130201 [ERROR] 23130202 [ERROR] 23130203 [ERROR] 23130204 [ERROR] 23130205 [ERROR] 23130206 [ERROR] 23130207 [ERROR] 23130208 [ERROR] 23130209 [ERROR] 23130210 [ERROR] 23130211 [ERROR] 23130212 [ERROR] 23130213 [ERROR] 23130214 [ERROR] 23130215 [ERROR] 23130216 [ERROR] 23130217 [ERROR] 23130218 [ERROR] 23130219 [ERROR] 23130220 [ERROR] 23130221 [ERROR] 23130222 [ERROR] 23130223 [ERROR] 23130224 [ERROR] 23130225 [ERROR] 23130300 [ERROR]Troll's Quality Hammer 23130301 [ERROR] 23130302 [ERROR] 23130303 [ERROR] 23130304 [ERROR] 23130305 [ERROR] 23130306 [ERROR] 23130307 [ERROR] 23130308 [ERROR] 23130309 [ERROR] 23130310 [ERROR] 23130311 [ERROR] 23130312 [ERROR] 23130313 [ERROR] 23130314 [ERROR] 23130315 [ERROR] 23130316 [ERROR] 23130317 [ERROR] 23130318 [ERROR] 23130319 [ERROR] 23130320 [ERROR] 23130321 [ERROR] 23130322 [ERROR] 23130323 [ERROR] 23130324 [ERROR] 23130325 [ERROR] 23130400 [ERROR]Troll's Fire Hammer 23130401 [ERROR] 23130402 [ERROR] 23130403 [ERROR] 23130404 [ERROR] 23130405 [ERROR] 23130406 [ERROR] 23130407 [ERROR] 23130408 [ERROR] 23130409 [ERROR] 23130410 [ERROR] 23130411 [ERROR] 23130412 [ERROR] 23130413 [ERROR] 23130414 [ERROR] 23130415 [ERROR] 23130416 [ERROR] 23130417 [ERROR] 23130418 [ERROR] 23130419 [ERROR] 23130420 [ERROR] 23130421 [ERROR] 23130422 [ERROR] 23130423 [ERROR] 23130424 [ERROR] 23130425 [ERROR] 23130500 [ERROR]Troll's Flame Art Hammer 23130501 [ERROR] 23130502 [ERROR] 23130503 [ERROR] 23130504 [ERROR] 23130505 [ERROR] 23130506 [ERROR] 23130507 [ERROR] 23130508 [ERROR] 23130509 [ERROR] 23130510 [ERROR] 23130511 [ERROR] 23130512 [ERROR] 23130513 [ERROR] 23130514 [ERROR] 23130515 [ERROR] 23130516 [ERROR] 23130517 [ERROR] 23130518 [ERROR] 23130519 [ERROR] 23130520 [ERROR] 23130521 [ERROR] 23130522 [ERROR] 23130523 [ERROR] 23130524 [ERROR] 23130525 [ERROR] 23130600 [ERROR]Troll's Lightning Hammer 23130601 [ERROR] 23130602 [ERROR] 23130603 [ERROR] 23130604 [ERROR] 23130605 [ERROR] 23130606 [ERROR] 23130607 [ERROR] 23130608 [ERROR] 23130609 [ERROR] 23130610 [ERROR] 23130611 [ERROR] 23130612 [ERROR] 23130613 [ERROR] 23130614 [ERROR] 23130615 [ERROR] 23130616 [ERROR] 23130617 [ERROR] 23130618 [ERROR] 23130619 [ERROR] 23130620 [ERROR] 23130621 [ERROR] 23130622 [ERROR] 23130623 [ERROR] 23130624 [ERROR] 23130625 [ERROR] 23130700 [ERROR]Troll's Sacred Hammer 23130701 [ERROR] 23130702 [ERROR] 23130703 [ERROR] 23130704 [ERROR] 23130705 [ERROR] 23130706 [ERROR] 23130707 [ERROR] 23130708 [ERROR] 23130709 [ERROR] 23130710 [ERROR] 23130711 [ERROR] 23130712 [ERROR] 23130713 [ERROR] 23130714 [ERROR] 23130715 [ERROR] 23130716 [ERROR] 23130717 [ERROR] 23130718 [ERROR] 23130719 [ERROR] 23130720 [ERROR] 23130721 [ERROR] 23130722 [ERROR] 23130723 [ERROR] 23130724 [ERROR] 23130725 [ERROR] 23130800 [ERROR]Troll's Magic Hammer 23130801 [ERROR] 23130802 [ERROR] 23130803 [ERROR] 23130804 [ERROR] 23130805 [ERROR] 23130806 [ERROR] 23130807 [ERROR] 23130808 [ERROR] 23130809 [ERROR] 23130810 [ERROR] 23130811 [ERROR] 23130812 [ERROR] 23130813 [ERROR] 23130814 [ERROR] 23130815 [ERROR] 23130816 [ERROR] 23130817 [ERROR] 23130818 [ERROR] 23130819 [ERROR] 23130820 [ERROR] 23130821 [ERROR] 23130822 [ERROR] 23130823 [ERROR] 23130824 [ERROR] 23130825 [ERROR] 23130900 [ERROR]Troll's Cold Hammer 23130901 [ERROR] 23130902 [ERROR] 23130903 [ERROR] 23130904 [ERROR] 23130905 [ERROR] 23130906 [ERROR] 23130907 [ERROR] 23130908 [ERROR] 23130909 [ERROR] 23130910 [ERROR] 23130911 [ERROR] 23130912 [ERROR] 23130913 [ERROR] 23130914 [ERROR] 23130915 [ERROR] 23130916 [ERROR] 23130917 [ERROR] 23130918 [ERROR] 23130919 [ERROR] 23130920 [ERROR] 23130921 [ERROR] 23130922 [ERROR] 23130923 [ERROR] 23130924 [ERROR] 23130925 [ERROR] 23131000 [ERROR]Troll's Poison Hammer 23131001 [ERROR] 23131002 [ERROR] 23131003 [ERROR] 23131004 [ERROR] 23131005 [ERROR] 23131006 [ERROR] 23131007 [ERROR] 23131008 [ERROR] 23131009 [ERROR] 23131010 [ERROR] 23131011 [ERROR] 23131012 [ERROR] 23131013 [ERROR] 23131014 [ERROR] 23131015 [ERROR] 23131016 [ERROR] 23131017 [ERROR] 23131018 [ERROR] 23131019 [ERROR] 23131020 [ERROR] 23131021 [ERROR] 23131022 [ERROR] 23131023 [ERROR] 23131024 [ERROR] 23131025 [ERROR] 23131100 [ERROR]Troll's Blood Hammer 23131101 [ERROR] 23131102 [ERROR] 23131103 [ERROR] 23131104 [ERROR] 23131105 [ERROR] 23131106 [ERROR] 23131107 [ERROR] 23131108 [ERROR] 23131109 [ERROR] 23131110 [ERROR] 23131111 [ERROR] 23131112 [ERROR] 23131113 [ERROR] 23131114 [ERROR] 23131115 [ERROR] 23131116 [ERROR] 23131117 [ERROR] 23131118 [ERROR] 23131119 [ERROR] 23131120 [ERROR] 23131121 [ERROR] 23131122 [ERROR] 23131123 [ERROR] 23131124 [ERROR] 23131125 [ERROR] 23131200 [ERROR]Troll's Occult Hammer 23131201 [ERROR] 23131202 [ERROR] 23131203 [ERROR] 23131204 [ERROR] 23131205 [ERROR] 23131206 [ERROR] 23131207 [ERROR] 23131208 [ERROR] 23131209 [ERROR] 23131210 [ERROR] 23131211 [ERROR] 23131212 [ERROR] 23131213 [ERROR] 23131214 [ERROR] 23131215 [ERROR] 23131216 [ERROR] 23131217 [ERROR] 23131218 [ERROR] 23131219 [ERROR] 23131220 [ERROR] 23131221 [ERROR] 23131222 [ERROR] 23131223 [ERROR] 23131224 [ERROR] 23131225 [ERROR] 23140000 Rotten Staff 23150000 Rotten Greataxe 23150100 Heavy Rotten Greataxe 23150200 Keen Rotten Greataxe 23150300 Quality Rotten Greataxe 23150400 Fire Rotten Greataxe 23150500 Flame Art Rotten Greataxe 23150600 Lightning Rotten Greataxe 23150700 Sacred Rotten Greataxe 23150800 Magic Rotten Greataxe 23150900 Cold Rotten Greataxe 23151000 Poison Rotten Greataxe 23151100 Blood Rotten Greataxe 23151200 Occult Rotten Greataxe 23900000 [ERROR] 23910000 [ERROR] 23920000 [ERROR] 23930000 [ERROR] 24000000 Torch 24020000 Steel-Wire Torch 24040000 St. Trina's Torch 24050000 Ghostflame Torch 24060000 Beast-Repellent Torch 24070000 Sentry's Torch 30000000 Buckler 30000100 Heavy Buckler 30000200 Keen Buckler 30000300 Quality Buckler 30000400 Fire Buckler 30000500 Flame Art Buckler 30000600 Lightning Buckler 30000700 Sacred Buckler 30000800 Magic Buckler 30000900 Cold Buckler 30001000 Poison Buckler 30001100 Bloody Buckler 30001200 Occult Buckler 30010000 Perfumer's Shield 30010100 Perfumer's Heavy Shield 30010200 Perfumer's Keen Shield 30010300 Perfumer's Quality Shield 30010400 Perfumer's Fire Shield 30010500 Perfumer's Flame Art Shield 30010600 Perfumer's Lightning Shield 30010700 Perfumer's Sacred Shield 30010800 Perfumer's Magic Shield 30010900 Perfumer's Cold Shield 30011000 Perfumer's Poison Shield 30011100 Perfumer's Blood Shield 30011200 Perfumer's Occult Shield 30020000 Man-Serpent's Shield 30020100 Man-Serpent's Heavy Shield 30020200 Man-Serpent's Keen Shield 30020300 Man-Serpent's Quality Shield 30020400 Man-Serpent's Fire Shield 30020500 Man-Serpent's Flame Art Shield 30020600 Man-Serpent's Lightning Shield 30020700 Man-Serpent's Sacred Shield 30020800 Man-Serpent's Magic Shield 30020900 Man-Serpent's Cold Shield 30021000 Man-Serpent's Poison Shield 30021100 Man-Serpent's Blood Shield 30021200 Man-Serpent's Occult Shield 30030000 Rickety Shield 30030100 Heavy Rickety Shield 30030200 Keen Rickety Shield 30030300 Quality Rickety Shield 30030400 Fire Rickety Shield 30030500 Flame Art Rickety Shield 30030600 Lightning Rickety Shield 30030700 Sacred Rickety Shield 30030800 Magic Rickety Shield 30030900 Cold Rickety Shield 30031000 Poison Rickety Shield 30031100 Bloody Rickety Shield 30031200 Occult Rickety Shield 30040000 Pillory Shield 30040100 Heavy Pillory Shield 30040200 Keen Pillory Shield 30040300 Quality Pillory Shield 30040400 Fire Pillory Shield 30040500 Flame Art Pillory Shield 30040600 Lightning Pillory Shield 30040700 Sacred Pillory Shield 30040800 Magic Pillory Shield 30040900 Cold Pillory Shield 30041000 Poison Pillory Shield 30041100 Blood Pillory Shield 30041200 Occult Pillory Shield 30060000 Beastman's Jar-Shield 30060100 Beastman's Heavy Jar-Shield 30060200 Beastman's Keen Jar-Shield 30060300 Beastman's Quality Jar-Shield 30060400 Beastman's Fire Jar-Shield 30060500 Beastman's Flame Art Jar-Shield 30060600 Beastman's Lightning Jar-Shield 30060700 Beastman's Sacred Jar-Shield 30060800 Beastman's Magic Jar-Shield 30060900 Beastman's Cold Jar-Shield 30061000 Beastman's Poison Jar-Shield 30061100 Beastman's Blood Jar-Shield 30061200 Beastman's Occult Jar-Shield 30070000 Red Thorn Roundshield 30070100 Heavy Red Thorn Roundshield 30070200 Keen Red Thorn Roundshield 30070300 Quality Red Thorn Roundshield 30070400 Fire Red Thorn Roundshield 30070500 Flame Art Red Thorn Roundshield 30070600 Lightning Red Thorn Roundshield 30070700 Sacred Red Thorn Roundshield 30070800 Magic Red Thorn Roundshield 30070900 Cold Red Thorn Roundshield 30071000 Poison Red Thorn Roundshield 30071100 Bloody Red Thorn Roundshield 30071200 Occult Red Thorn Roundshield 30080000 Scripture Wooden Shield 30080100 Heavy Scripture Wooden Shield 30080200 Keen Scripture Wooden Shield 30080300 Quality Scripture Wooden Shield 30080400 Fire Scripture Wooden Shield 30080500 Flame Art Scripture Wooden Shield 30080600 Lightning Scripture Wooden Shield 30080700 Sacred Scripture Wooden Shield 30080800 Magic Scripture Wooden Shield 30080900 Cold Scripture Wooden Shield 30081000 Poison Scripture Wooden Shield 30081100 Blood Scripture Wooden Shield 30081200 Occult Scripture Wooden Shield 30090000 Riveted Wooden Shield 30090100 Heavy Riveted Wooden Shield 30090200 Keen Riveted Wooden Shield 30090300 Quality Riveted Wooden Shield 30090400 Fire Riveted Wooden Shield 30090500 Flame Art Riveted Wooden Shield 30090600 Lightning Riveted Wooden Shield 30090700 Sacred Riveted Wooden Shield 30090800 Magic Riveted Wooden Shield 30090900 Cold Riveted Wooden Shield 30091000 Poison Riveted Wooden Shield 30091100 Blood Riveted Wooden Shield 30091200 Occult Riveted Wooden Shield 30100000 Blue-White Wooden Shield 30100100 Heavy Blue-White Wooden Shield 30100200 Keen Blue-White Wooden Shield 30100300 Quality Blue-White Wooden Shield 30100400 Fire Blue-White Wooden Shield 30100500 Flame Art Blue-White Wooden Shield 30100600 Lightning Blue-White Wooden Shield 30100700 Sacred Blue-White Wooden Shield 30100800 Magic Blue-White Wooden Shield 30100900 Cold Blue-White Wooden Shield 30101000 Poison Blue-White Wooden Shield 30101100 Blood Blue-White Wooden Shield 30101200 Occult Blue-White Wooden Shield 30110000 Rift Shield 30110100 Heavy Rift Shield 30110200 Keen Rift Shield 30110300 Quality Rift Shield 30110400 Fire Rift Shield 30110500 Flame Art Rift Shield 30110600 Lightning Rift Shield 30110700 Sacred Rift Shield 30110800 Magic Rift Shield 30110900 Cold Rift Shield 30111000 Poison Rift Shield 30111100 Blood Rift Shield 30111200 Occult Rift Shield 30120000 Iron Roundshield 30120100 Heavy Iron Roundshield 30120200 Keen Iron Roundshield 30120300 Quality Iron Roundshield 30120400 Fire Iron Roundshield 30120500 Flame Art Iron Roundshield 30120600 Lightning Iron Roundshield 30120700 Sacred Iron Roundshield 30120800 Magic Iron Roundshield 30120900 Cold Iron Roundshield 30121000 Poison Iron Roundshield 30121100 Bloody Iron Roundshield 30121200 Occult Iron Roundshield 30130000 Gilded Iron Shield 30130100 Gilded Heavy Iron Shield 30130200 Gilded Keen Iron Shield 30130300 Gilded Quality Iron Shield 30130400 Gilded Fire Iron Shield 30130500 Gilded Flame Art Iron Shield 30130600 Gilded Lightning Iron Shield 30130700 Gilded Sacred Iron Shield 30130800 Gilded Magic Iron Shield 30130900 Gilded Cold Iron Shield 30131000 Gilded Poison Iron Shield 30131100 Gilded Blood Iron Shield 30131200 Gilded Occult Iron Shield 30140000 Ice Crest Shield 30140100 Heavy Ice Crest Shield 30140200 Keen Ice Crest Shield 30140300 Quality Ice Crest Shield 30140400 Fire Ice Crest Shield 30140500 Flame Art Ice Crest Shield 30140600 Lightning Ice Crest Shield 30140700 Sacred Ice Crest Shield 30140800 Magic Ice Crest Shield 30140900 Cold Ice Crest Shield 30141000 Poison Ice Crest Shield 30141100 Blood Ice Crest Shield 30141200 Occult Ice Crest Shield 30150000 Smoldering Shield 30150100 Heavy Smoldering Shield 30150200 Keen Smoldering Shield 30150300 Quality Smoldering Shield 30150400 Fire Smoldering Shield 30150500 Flame Art Smoldering Shield 30150600 Lightning Smoldering Shield 30150700 Sacred Smoldering Shield 30150800 Magic Smoldering Shield 30150900 Cold Smoldering Shield 30151000 Poison Smoldering Shield 30151100 Blood Smoldering Shield 30151200 Occult Smoldering Shield 30190000 Spiralhorn Shield 30190100 Heavy Spiralhorn Shield 30190200 Keen Spiralhorn Shield 30190300 Quality Spiralhorn Shield 30190400 Fire Spiralhorn Shield 30190500 Flame Art Spiralhorn Shield 30190600 Lightning Spiralhorn Shield 30190700 Sacred Spiralhorn Shield 30190800 Magic Spiralhorn Shield 30190900 Cold Spiralhorn Shield 30191000 Poison Spiralhorn Shield 30191100 Blood Spiralhorn Shield 30191200 Occult Spiralhorn Shield 30200000 Coil Shield 31000000 Kite Shield 31000100 Heavy Kite Shield 31000200 Keen Kite Shield 31000300 Quality Kite Shield 31000400 Fire Kite Shield 31000500 Flame Art Kite Shield 31000600 Lightning Kite Shield 31000700 Sacred Kite Shield 31000800 Magic Kite Shield 31000900 Cold Kite Shield 31001000 Poison Kite Shield 31001100 Blood Kite Shield 31001200 Occult Kite Shield 31010000 Marred Leather Shield 31010100 Marred Heavy Leather Shield 31010200 Marred Keen Leather Shield 31010300 Marred Quality Leather Shield 31010400 Marred Fire Leather Shield 31010500 Marred Flame Art Leather Shield 31010600 Marred Lightning Leather Shield 31010700 Marred Sacred Leather Shield 31010800 Marred Magic Leather Shield 31010900 Marred Cold Leather Shield 31011000 Marred Poison Leather Shield 31011100 Marred Blood Leather Shield 31011200 Marred Occult Leather Shield 31020000 Marred Wooden Shield 31020100 Marred Heavy Wooden Shield 31020200 Marred Keen Wooden Shield 31020300 Marred Quality Wooden Shield 31020400 Marred Fire Wooden Shield 31020500 Marred Flame Art Wooden Shield 31020600 Marred Lightning Wooden Shield 31020700 Marred Sacred Wooden Shield 31020800 Marred Magic Wooden Shield 31020900 Marred Cold Wooden Shield 31021000 Marred Poison Wooden Shield 31021100 Marred Blood Wooden Shield 31021200 Marred Occult Wooden Shield 31030000 Banished Knight's Shield 31030100 Banished Knight's Heavy Shield 31030200 Banished Knight's Keen Shield 31030300 Banished Knight's Quality Shield 31030400 Banished Knight's Fire Shield 31030500 Banished Knight's Flame Art Shield 31030600 Banished Knight's Lightning Shield 31030700 Banished Knight's Sacred Shield 31030800 Banished Knight's Magic Shield 31030900 Banished Knight's Cold Shield 31031000 Banished Knight's Poison Shield 31031100 Banished Knight's Blood Shield 31031200 Banished Knight's Occult Shield 31040000 Albinauric Shield 31040100 Heavy Albinauric Shield 31040200 Keen Albinauric Shield 31040300 Quality Albinauric Shield 31040400 Fire Albinauric Shield 31040500 Flame Art Albinauric Shield 31040600 Lightning Albinauric Shield 31040700 Sacred Albinauric Shield 31040800 Magic Albinauric Shield 31040900 Cold Albinauric Shield 31041000 Poison Albinauric Shield 31041100 Blood Albinauric Shield 31041200 Occult Albinauric Shield 31050000 Sun Realm Shield 31050100 Heavy Sun Realm Shield 31050200 Keen Sun Realm Shield 31050300 Quality Sun Realm Shield 31050400 Fire Sun Realm Shield 31050500 Flame Art Sun Realm Shield 31050600 Lightning Sun Realm Shield 31050700 Sacred Sun Realm Shield 31050800 Magic Sun Realm Shield 31050900 Cold Sun Realm Shield 31051000 Poison Sun Realm Shield 31051100 Blood Sun Realm Shield 31051200 Occult Sun Realm Shield 31060000 Silver Mirrorshield 31070000 Round Shield 31070100 Heavy Round Shield 31070200 Keen Round Shield 31070300 Quality Round Shield 31070400 Fire Round Shield 31070500 Flame Art Round Shield 31070600 Lightning Round Shield 31070700 Sacred Round Shield 31070800 Magic Round Shield 31070900 Cold Round Shield 31071000 Poison Round Shield 31071100 Blood Round Shield 31071200 Occult Round Shield 31080000 Scorpion Kite Shield 31080100 Heavy Scorpion Kite Shield 31080200 Keen Scorpion Kite Shield 31080300 Quality Scorpion Kite Shield 31080400 Fire Scorpion Kite Shield 31080500 Flame Art Scorpion Kite Shield 31080600 Lightning Scorpion Kite Shield 31080700 Sacred Scorpion Kite Shield 31080800 Magic Scorpion Kite Shield 31080900 Cold Scorpion Kite Shield 31081000 Poison Scorpion Kite Shield 31081100 Blood Scorpion Kite Shield 31081200 Occult Scorpion Kite Shield 31090000 Twinbird Kite Shield 31090100 Heavy Twinbird Kite Shield 31090200 Keen Twinbird Kite Shield 31090300 Quality Twinbird Kite Shield 31090400 Fire Twinbird Kite Shield 31090500 Flame Art Twinbird Kite Shield 31090600 Lightning Twinbird Kite Shield 31090700 Sacred Twinbird Kite Shield 31090800 Magic Twinbird Kite Shield 31090900 Cold Twinbird Kite Shield 31091000 Poison Twinbird Kite Shield 31091100 Blood Twinbird Kite Shield 31091200 Occult Twinbird Kite Shield 31100000 Blue-Gold Kite Shield 31100100 Heavy Blue-Gold Kite Shield 31100200 Keen Blue-Gold Kite Shield 31100300 Quality Blue-Gold Kite Shield 31100400 Fire Blue-Gold Kite Shield 31100500 Flame Art Blue-Gold Kite Shield 31100600 Lightning Blue-Gold Kite Shield 31100700 Sacred Blue-Gold Kite Shield 31100800 Magic Blue-Gold Kite Shield 31100900 Cold Blue-Gold Kite Shield 31101000 Poison Blue-Gold Kite Shield 31101100 Blood Blue-Gold Kite Shield 31101200 Occult Blue-Gold Kite Shield 31130000 Brass Shield 31130100 Heavy Brass Shield 31130200 Keen Brass Shield 31130300 Quality Brass Shield 31130400 Fire Brass Shield 31130500 Flame Art Brass Shield 31130600 Lightning Brass Shield 31130700 Sacred Brass Shield 31130800 Magic Brass Shield 31130900 Cold Brass Shield 31131000 Poison Brass Shield 31131100 Blood Brass Shield 31131200 Occult Brass Shield 31140000 Great Turtle Shell 31140100 Heavy Great Turtle Shell 31140200 Keen Great Turtle Shell 31140300 Quality Great Turtle Shell 31140400 Fire Great Turtle Shell 31140500 Flame Art Great Turtle Shell 31140600 Lightning Great Turtle Shell 31140700 Sacred Great Turtle Shell 31140800 Magic Great Turtle Shell 31140900 Cold Great Turtle Shell 31141000 Poison Great Turtle Shell 31141100 Blood Great Turtle Shell 31141200 Occult Great Turtle Shell 31170000 Shield of the Guilty 31170100 Heavy Shield of the Guilty 31170200 Keen Shield of the Guilty 31170300 Quality Shield of the Guilty 31170400 Fire Shield of the Guilty 31170500 Flame Art Shield of the Guilty 31170600 Lightning Shield of the Guilty 31170700 Sacred Shield of the Guilty 31170800 Magic Shield of the Guilty 31170900 Cold Shield of the Guilty 31171000 Poison Shield of the Guilty 31171100 Blood Shield of the Guilty 31171200 Occult Shield of the Guilty 31190000 Carian Knight's Shield 31190100 Carian Knight's Heavy Shield 31190200 Carian Knight's Keen Shield 31190300 Carian Knight's Quality Shield 31190400 Carian Knight's Fire Shield 31190500 Carian Knight's Flame Art Shield 31190600 Carian Knight's Lightning Shield 31190700 Carian Knight's Sacred Shield 31190800 Carian Knight's Magic Shield 31190900 Carian Knight's Cold Shield 31191000 Carian Knight's Poison Shield 31191100 Carian Knight's Bloody Shield 31191200 Carian Knight's Occult Shield 31230000 Large Leather Shield 31230100 Heavy Large Leather Shield 31230200 Keen Large Leather Shield 31230300 Quality Large Leather Shield 31230400 Fire Large Leather Shield 31230500 Flame Art Large Leather Shield 31230600 Lightning Large Leather Shield 31230700 Sacred Large Leather Shield 31230800 Magic Large Leather Shield 31230900 Cold Large Leather Shield 31231000 Poison Large Leather Shield 31231100 Bloody Large Leather Shield 31231200 Occult Large Leather Shield 31240000 Horse Crest Wooden Shield 31240100 Heavy Horse Crest Wooden Shield 31240200 Keen Horse Crest Wooden Shield 31240300 Quality Horse Crest Wooden Shield 31240400 Fire Horse Crest Wooden Shield 31240500 Flame Art Horse Crest Wooden Shield 31240600 Lightning Horse Crest Wooden Shield 31240700 Sacred Horse Crest Wooden Shield 31240800 Magic Horse Crest Wooden Shield 31240900 Cold Horse Crest Wooden Shield 31241000 Poison Horse Crest Wooden Shield 31241100 Blood Horse Crest Wooden Shield 31241200 Occult Horse Crest Wooden Shield 31250000 Candletree Wooden Shield 31250100 Heavy Candletree Wooden Shield 31250200 Keen Candletree Wooden Shield 31250300 Quality Candletree Wooden Shield 31250400 Fire Candletree Wooden Shield 31250500 Flame Art Candletree Wooden Shield 31250600 Lightning Candletree Wooden Shield 31250700 Sacred Candletree Wooden Shield 31250800 Magic Candletree Wooden Shield 31250900 Cold Candletree Wooden Shield 31251000 Poison Candletree Wooden Shield 31251100 Blood Candletree Wooden Shield 31251200 Occult Candletree Wooden Shield 31260000 Flame Crest Wooden Shield 31260100 Heavy Flame Crest Wooden Shield 31260200 Keen Flame Crest Wooden Shield 31260300 Quality Flame Crest Wooden Shield 31260400 Fire Flame Crest Wooden Shield 31260500 Flame Art Flame Crest Wooden Shield 31260600 Lightning Flame Crest Wooden Shield 31260700 Sacred Flame Crest Wooden Shield 31260800 Magic Flame Crest Wooden Shield 31260900 Cold Flame Crest Wooden Shield 31261000 Poison Flame Crest Wooden Shield 31261100 Blood Flame Crest Wooden Shield 31261200 Occult Flame Crest Wooden Shield 31270000 Hawk Crest Wooden Shield 31270100 Heavy Hawk Crest Wooden Shield 31270200 Keen Hawk Crest Wooden Shield 31270300 Quality Hawk Crest Wooden Shield 31270400 Fire Hawk Crest Wooden Shield 31270500 Flame Art Hawk Crest Wooden Shield 31270600 Lightning Hawk Crest Wooden Shield 31270700 Sacred Hawk Crest Wooden Shield 31270800 Magic Hawk Crest Wooden Shield 31270900 Cold Hawk Crest Wooden Shield 31271000 Poison Hawk Crest Wooden Shield 31271100 Blood Hawk Crest Wooden Shield 31271200 Occult Hawk Crest Wooden Shield 31280000 Beast Crest Heater Shield 31280100 Heavy Beast Crest Heater Shield 31280200 Keen Beast Crest Heater Shield 31280300 Quality Beast Crest Heater Shield 31280400 Fire Beast Crest Heater Shield 31280500 Flame Art Beast Crest Heater Shield 31280600 Lightning Beast Crest Heater Shield 31280700 Sacred Beast Crest Heater Shield 31280800 Magic Beast Crest Heater Shield 31280900 Cold Beast Crest Heater Shield 31281000 Poison Beast Crest Heater Shield 31281100 Blood Beast Crest Heater Shield 31281200 Occult Beast Crest Heater Shield 31290000 Red Crest Heater Shield 31290100 Heavy Red Crest Heater Shield 31290200 Keen Red Crest Heater Shield 31290300 Quality Red Crest Heater Shield 31290400 Fire Red Crest Heater Shield 31290500 Flame Art Red Crest Heater Shield 31290600 Lightning Red Crest Heater Shield 31290700 Sacred Red Crest Heater Shield 31290800 Magic Red Crest Heater Shield 31290900 Cold Red Crest Heater Shield 31291000 Poison Red Crest Heater Shield 31291100 Blood Red Crest Heater Shield 31291200 Occult Red Crest Heater Shield 31300000 Blue Crest Heater Shield 31300100 Heavy Blue Crest Heater Shield 31300200 Keen Blue Crest Heater Shield 31300300 Quality Blue Crest Heater Shield 31300400 Fire Blue Crest Heater Shield 31300500 Flame Art Blue Crest Heater Shield 31300600 Lightning Blue Crest Heater Shield 31300700 Sacred Blue Crest Heater Shield 31300800 Magic Blue Crest Heater Shield 31300900 Cold Blue Crest Heater Shield 31301000 Poison Blue Crest Heater Shield 31301100 Blood Blue Crest Heater Shield 31301200 Occult Blue Crest Heater Shield 31310000 Eclipse Crest Heater Shield 31310100 Heavy Eclipse Crest Heater Shield 31310200 Keen Eclipse Crest Heater Shield 31310300 Quality Eclipse Crest Heater Shield 31310400 Fire Eclipse Crest Heater Shield 31310500 Flame Art Eclipse Crest Heater Shield 31310600 Lightning Eclipse Crest Heater Shield 31310700 Sacred Eclipse Crest Heater Shield 31310800 Magic Eclipse Crest Heater Shield 31310900 Cold Eclipse Crest Heater Shield 31311000 Poison Eclipse Crest Heater Shield 31311100 Blood Eclipse Crest Heater Shield 31311200 Occult Eclipse Crest Heater Shield 31320000 Inverted Hawk Heater Shield 31320100 Heavy Inverted Hawk Heater Shield 31320200 Keen Inverted Hawk Heater Shield 31320300 Quality Inverted Hawk Heater Shield 31320400 Fire Inverted Hawk Heater Shield 31320500 Flame Art Inverted Hawk Heater Shield 31320600 Lightning Inverted Hawk Heater Shield 31320700 Sacred Inverted Hawk Heater Shield 31320800 Magic Inverted Hawk Heater Shield 31320900 Cold Inverted Hawk Heater Shield 31321000 Poison Inverted Hawk Heater Shield 31321100 Blood Inverted Hawk Heater Shield 31321200 Occult Inverted Hawk Heater Shield 31330000 Heater Shield 31330100 Heavy Heater Shield 31330200 Keen Heater Shield 31330300 Quality Heater Shield 31330400 Fire Heater Shield 31330500 Flame Art Heater Shield 31330600 Lightning Heater Shield 31330700 Sacred Heater Shield 31330800 Magic Heater Shield 31330900 Cold Heater Shield 31331000 Poison Heater Shield 31331100 Blood Heater Shield 31331200 Occult Heater Shield 31340000 Black Leather Shield 31340100 Heavy Black Leather Shield 31340200 Keen Black Leather Shield 31340300 Quality Black Leather Shield 31340400 Fire Black Leather Shield 31340500 Flame Art Black Leather Shield 31340600 Lightning Black Leather Shield 31340700 Sacred Black Leather Shield 31340800 Magic Black Leather Shield 31340900 Cold Black Leather Shield 31341000 Poison Black Leather Shield 31341100 Blood Black Leather Shield 31341200 Occult Black Leather Shield 32000000 Dragon Towershield 32000100 Heavy Dragon Towershield 32000200 Keen Dragon Towershield 32000300 Quality Dragon Towershield 32000400 Fire Dragon Towershield 32000500 Flame Art Dragon Towershield 32000600 Lightning Dragon Towershield 32000700 Sacred Dragon Towershield 32000800 Magic Dragon Towershield 32000900 Cold Dragon Towershield 32001000 Poison Dragon Towershield 32001100 Blood Dragon Towershield 32001200 Occult Dragon Towershield 32020000 Distinguished Greatshield 32020100 Distinguished Heavy Greatshield 32020200 Distinguished Keen Greatshield 32020300 Distinguished Quality Greatshield 32020400 Distinguished Fire Greatshield 32020500 Distinguished Flame Art Greatshield 32020600 Distinguished Lightning Greatshield 32020700 Distinguished Sacred Greatshield 32020800 Distinguished Magic Greatshield 32020900 Distinguished Cold Greatshield 32021000 Distinguished Poison Greatshield 32021100 Distinguished Blood Greatshield 32021200 Distinguished Occult Greatshield 32030000 Crucible Hornshield 32030100 Heavy Crucible Hornshield 32030200 Keen Crucible Hornshield 32030300 Quality Crucible Hornshield 32030400 Fire Crucible Hornshield 32030500 Flame Art Crucible Hornshield 32030600 Lightning Crucible Hornshield 32030700 Sacred Crucible Hornshield 32030800 Magic Crucible Hornshield 32030900 Cold Crucible Hornshield 32031000 Poison Crucible Hornshield 32031100 Blood Crucible Hornshield 32031200 Occult Crucible Hornshield 32040000 Dragonclaw Shield 32040100 Heavy Dragonclaw Shield 32040200 Keen Dragonclaw Shield 32040300 Quality Dragonclaw Shield 32040400 Fire Dragonclaw Shield 32040500 Flame Art Dragonclaw Shield 32040600 Lightning Dragonclaw Shield 32040700 Sacred Dragonclaw Shield 32040800 Magic Dragonclaw Shield 32040900 Cold Dragonclaw Shield 32041000 Poison Dragonclaw Shield 32041100 Blood Dragonclaw Shield 32041200 Occult Dragonclaw Shield 32050000 Briar Greatshield 32050100 Heavy Briar Greatshield 32050200 Keen Briar Greatshield 32050300 Quality Briar Greatshield 32050400 Fire Briar Greatshield 32050500 Flame Art Briar Greatshield 32050600 Lightning Briar Greatshield 32050700 Sacred Briar Greatshield 32050800 Magic Briar Greatshield 32050900 Cold Briar Greatshield 32051000 Poison Briar Greatshield 32051100 Blood Briar Greatshield 32051200 Occult Briar Greatshield 32080000 Erdtree Greatshield 32080100 Heavy Erdtree Greatshield 32080200 Keen Erdtree Greatshield 32080300 Quality Erdtree Greatshield 32080400 Fire Erdtree Greatshield 32080500 Flame Art Erdtree Greatshield 32080600 Lightning Erdtree Greatshield 32080700 Sacred Erdtree Greatshield 32080800 Magic Erdtree Greatshield 32080900 Cold Erdtree Greatshield 32081000 Poison Erdtree Greatshield 32081100 Blood Erdtree Greatshield 32081200 Occult Erdtree Greatshield 32090000 Golden Beast Crest Shield 32090100 Heavy Golden Beast Crest Shield 32090200 Keen Golden Beast Crest Shield 32090300 Quality Golden Beast Crest Shield 32090400 Fire Golden Beast Crest Shield 32090500 Flame Art Golden Beast Crest Shield 32090600 Lightning Golden Beast Crest Shield 32090700 Sacred Golden Beast Crest Shield 32090800 Magic Golden Beast Crest Shield 32090900 Cold Golden Beast Crest Shield 32091000 Poison Golden Beast Crest Shield 32091100 Blood Golden Beast Crest Shield 32091200 Occult Golden Beast Crest Shield 32120000 Jellyfish Shield 32130000 Fingerprint Stone Shield 32130100 Heavy Fingerprint Stone Shield 32130200 Keen Fingerprint Stone Shield 32130300 Quality Fingerprint Stone Shield 32130400 Fire Fingerprint Stone Shield 32130500 Flame Art Fingerprint Stone Shield 32130600 Lightning Fingerprint Stone Shield 32130700 Sacred Fingerprint Stone Shield 32130800 Magic Fingerprint Stone Shield 32130900 Cold Fingerprint Stone Shield 32131000 Poison Fingerprint Stone Shield 32131100 Blood Fingerprint Stone Shield 32131200 Occult Fingerprint Stone Shield 32140000 Icon Shield 32140100 Heavy Icon Shield 32140200 Keen Icon Shield 32140300 Quality Icon Shield 32140400 Fire Icon Shield 32140500 Flame Art Icon Shield 32140600 Lightning Icon Shield 32140700 Sacred Icon Shield 32140800 Magic Icon Shield 32140900 Cold Icon Shield 32141000 Poison Icon Shield 32141100 Blood Icon Shield 32141200 Occult Icon Shield 32150000 One-Eyed Shield 32160000 Visage Shield 32170000 Spiked Palisade Shield 32170100 Heavy Spiked Palisade Shield 32170200 Keen Spiked Palisade Shield 32170300 Quality Spiked Palisade Shield 32170400 Fire Spiked Palisade Shield 32170500 Flame Art Spiked Palisade Shield 32170600 Lightning Spiked Palisade Shield 32170700 Sacred Spiked Palisade Shield 32170800 Magic Spiked Palisade Shield 32170900 Cold Spiked Palisade Shield 32171000 Poison Spiked Palisade Shield 32171100 Blood Spiked Palisade Shield 32171200 Occult Spiked Palisade Shield 32190000 Manor Towershield 32190100 Heavy Manor Towershield 32190200 Keen Manor Towershield 32190300 Quality Manor Towershield 32190400 Fire Manor Towershield 32190500 Flame Art Manor Towershield 32190600 Lightning Manor Towershield 32190700 Sacred Manor Towershield 32190800 Magic Manor Towershield 32190900 Cold Manor Towershield 32191000 Poison Manor Towershield 32191100 Blood Manor Towershield 32191200 Occult Manor Towershield 32200000 Crossed-Tree Towershield 32200100 Heavy Crossed-Tree Towershield 32200200 Keen Crossed-Tree Towershield 32200300 Quality Crossed-Tree Towershield 32200400 Fire Crossed-Tree Towershield 32200500 Flame Art Crossed-Tree Towershield 32200600 Lightning Crossed-Tree Towershield 32200700 Sacred Crossed-Tree Towershield 32200800 Magic Crossed-Tree Towershield 32200900 Cold Crossed-Tree Towershield 32201000 Poison Crossed-Tree Towershield 32201100 Blood Crossed-Tree Towershield 32201200 Occult Crossed-Tree Towershield 32210000 Inverted Hawk Towershield 32210100 Heavy Inverted Hawk Towershield 32210200 Keen Inverted Hawk Towershield 32210300 Quality Inverted Hawk Towershield 32210400 Fire Inverted Hawk Towershield 32210500 Flame Art Inverted Hawk Towershield 32210600 Lightning Inverted Hawk Towershield 32210700 Sacred Inverted Hawk Towershield 32210800 Magic Inverted Hawk Towershield 32210900 Cold Inverted Hawk Towershield 32211000 Poison Inverted Hawk Towershield 32211100 Blood Inverted Hawk Towershield 32211200 Occult Inverted Hawk Towershield 32220000 Ant's Skull Plate 32230000 Redmane Greatshield 32230100 Heavy Redmane Greatshield 32230200 Keen Redmane Greatshield 32230300 Quality Redmane Greatshield 32230400 Fire Redmane Greatshield 32230500 Flame Art Redmane Greatshield 32230600 Lightning Redmane Greatshield 32230700 Sacred Redmane Greatshield 32230800 Magic Redmane Greatshield 32230900 Cold Redmane Greatshield 32231000 Poison Redmane Greatshield 32231100 Blood Redmane Greatshield 32231200 Occult Redmane Greatshield 32240000 Eclipse Crest Greatshield 32240100 Heavy Eclipse Crest Greatshield 32240200 Keen Eclipse Crest Greatshield 32240300 Quality Eclipse Crest Greatshield 32240400 Fire Eclipse Crest Greatshield 32240500 Flame Art Eclipse Crest Greatshield 32240600 Lightning Eclipse Crest Greatshield 32240700 Sacred Eclipse Crest Greatshield 32240800 Magic Eclipse Crest Greatshield 32240900 Cold Eclipse Crest Greatshield 32241000 Poison Eclipse Crest Greatshield 32241100 Blood Eclipse Crest Greatshield 32241200 Occult Eclipse Crest Greatshield 32250000 Cuckoo Greatshield 32250100 Heavy Cuckoo Greatshield 32250200 Keen Cuckoo Greatshield 32250300 Quality Cuckoo Greatshield 32250400 Fire Cuckoo Greatshield 32250500 Flame Art Cuckoo Greatshield 32250600 Lightning Cuckoo Greatshield 32250700 Sacred Cuckoo Greatshield 32250800 Magic Cuckoo Greatshield 32250900 Cold Cuckoo Greatshield 32251000 Poison Cuckoo Greatshield 32251100 Blood Cuckoo Greatshield 32251200 Occult Cuckoo Greatshield 32260000 Golden Greatshield 32260100 Heavy Golden Greatshield 32260200 Keen Golden Greatshield 32260300 Quality Golden Greatshield 32260400 Fire Golden Greatshield 32260500 Flame Art Golden Greatshield 32260600 Lightning Golden Greatshield 32260700 Sacred Golden Greatshield 32260800 Magic Golden Greatshield 32260900 Cold Golden Greatshield 32261000 Poison Golden Greatshield 32261100 Blood Golden Greatshield 32261200 Occult Golden Greatshield 32270000 Gilded Greatshield 32270100 Heavy Gilded Greatshield 32270200 Keen Gilded Greatshield 32270300 Quality Gilded Greatshield 32270400 Fire Gilded Greatshield 32270500 Flame Art Gilded Greatshield 32270600 Lightning Gilded Greatshield 32270700 Sacred Gilded Greatshield 32270800 Magic Gilded Greatshield 32270900 Cold Gilded Greatshield 32271000 Poison Gilded Greatshield 32271100 Blood Gilded Greatshield 32271200 Occult Gilded Greatshield 32280000 Haligtree Crest Greatshield 32280100 Heavy Haligtree Crest Greatshield 32280200 Keen Haligtree Crest Greatshield 32280300 Quality Haligtree Crest Greatshield 32280400 Fire Haligtree Crest Greatshield 32280500 Flame Art Haligtree Crest Greatshield 32280600 Lightning Haligtree Crest Greatshield 32280700 Sacred Haligtree Crest Greatshield 32280800 Magic Haligtree Crest Greatshield 32280900 Cold Haligtree Crest Greatshield 32281000 Poison Haligtree Crest Greatshield 32281100 Blood Haligtree Crest Greatshield 32281200 Occult Haligtree Crest Greatshield 32290000 Wooden Greatshield 32290100 Heavy Wooden Greatshield 32290200 Keen Wooden Greatshield 32290300 Quality Wooden Greatshield 32290400 Fire Wooden Greatshield 32290500 Flame Art Wooden Greatshield 32290600 Lightning Wooden Greatshield 32290700 Sacred Wooden Greatshield 32290800 Magic Wooden Greatshield 32290900 Cold Wooden Greatshield 32291000 Poison Wooden Greatshield 32291100 Blood Wooden Greatshield 32291200 Occult Wooden Greatshield 32300000 Lordsworn's Shield 32300100 Heavy Lordsworn's Shield 32300200 Keen Lordsworn's Shield 32300300 Quality Lordsworn's Shield 32300400 Fire Lordsworn's Shield 32300500 Flame Art Lordsworn's Shield 32300600 Lightning Lordsworn's Shield 32300700 Sacred Lordsworn's Shield 32300800 Magic Lordsworn's Shield 32300900 Cold Lordsworn's Shield 32301000 Poison Lordsworn's Shield 32301100 Blood Lordsworn's Shield 32301200 Occult Lordsworn's Shield 32900000 [ERROR] 32910000 [ERROR] 32920000 [ERROR] 33000000 Glintstone Staff 33040000 Crystal Staff 33050000 Gelmir Glintstone Staff 33060000 Demi-Human Queen's Staff 33090000 Carian Regal Scepter 33120000 Digger's Staff 33130000 Astrologer's Staff 33170000 Carian Glintblade Staff 33180000 Prince of Death's Staff 33190000 Albinauric Staff 33200000 Academy Glintstone Staff 33210000 Carian Glintstone Staff 33230000 Azur's Glintstone Staff 33240000 Lusat's Glintstone Staff 33250000 Meteorite Staff 33260000 Staff of the Guilty 33270000 Rotten Crystal Staff 33280000 Staff of Loss 33900000 [ERROR] 33910000 [ERROR] 33920000 [ERROR] 33930000 [ERROR] 33940000 [ERROR] 33950000 [ERROR] 33960000 [ERROR] 33970000 [ERROR] 33980000 [ERROR] 34000000 Finger Seal 34010000 Godslayer's Seal 34020000 Giant's Seal 34030000 Gravel Stone Seal 34040000 Clawmark Seal 34050000 34060000 Golden Order Seal 34070000 Erdtree Seal 34080000 Dragon Communion Seal 34090000 Frenzied Flame Seal 34900000 [ERROR] 34910000 [ERROR] 34920000 [ERROR] 34930000 [ERROR] 34940000 [ERROR] 34950000 [ERROR] 34960000 [ERROR] 34970000 [ERROR] 34980000 [ERROR] 34990000 [ERROR] 40000000 Shortbow 40010000 Misbegotten Shortbow 40020000 Red Branch Shortbow 40030000 Harp Bow 40050000 Composite Bow 41000000 Longbow 41010000 Albinauric Bow 41020000 Horn Bow 41030000 Erdtree Bow 41040000 Serpent Bow 41060000 Pulley Bow 41070000 Black Bow 42000000 Lion Greatbow 42010000 Golem Greatbow 42030000 Erdtree Greatbow 42040000 Greatbow 43000000 Soldier's Crossbow 43020000 Light Crossbow 43030000 Heavy Crossbow 43050000 Pulley Crossbow 43060000 Full Moon Crossbow 43080000 Arbalest 43100000 Buckshot Crossbow 43110000 Crepus's Black-Key Crossbow 43900000 [ERROR] 44000000 Hand Ballista 44010000 Jar Cannon 50000000 Arrow 50010000 Fire Arrow 50020000 Serpent Arrow 50030000 Bone Arrow (Fletched) 50040000 St. Trina's Arrow 50060000 Shattershard Arrow (Fletched) 50080000 Rainbow Stone Arrow (Fletched) 50090000 Golden Arrow 50100000 Dwelling Arrow 50110000 Bone Arrow 50130000 Firebone Arrow (Fletched) 50140000 Firebone Arrow 50150000 Poisonbone Arrow (Fletched) 50160000 Poisonbone Arrow 50170000 Sleepbone Arrow (Fletched) 50180000 Sleepbone Arrow 50190000 Stormwing Bone Arrow 50200000 Lightningbone Arrow (Fletched) 50210000 Lightningbone Arrow 50220000 Rainbow Stone Arrow 50230000 Shattershard Arrow 50240000 Spiritflame Arrow 50250000 Storm Arrow 50260000 Magicbone Arrow (Fletched) 50270000 Magicbone Arrow 50280000 Haligbone Arrow (Fletched) 50290000 Haligbone Arrow 50300000 Bloodbone Arrow (Fletched) 50310000 Bloodbone Arrow 50320000 Coldbone Arrow (Fletched) 50330000 Coldbone Arrow 50340000 Rotbone Arrow (Fletched) 50350000 Rotbone Arrow 51000000 Great Arrow 51010000 Golem's Great Arrow 51020000 Golden Great Arrow 51030000 Golem's Magic Arrow 51040000 Radahn's Spear 51050000 Bone Great Arrow (Fletched) 51060000 Bone Great Arrow 52000000 Bolt 52010000 Lightning Bolt 52020000 Perfumer's Bolt 52030000 Black-Key Bolt 52040000 Burred Bolt 52050000 Meteor Bolt 52060000 Explosive Bolt 52070000 Golden Bolt 52080000 Lordsworn's Bolt 52090000 Bone Bolt 52100000 Firebone Bolt 52110000 Lightningbone Bolt 52120000 Magicbone Bolt 52130000 Haligbone Bolt 52140000 Poisonbone Bolt 52150000 Bloodbone Bolt 52160000 Coldbone Bolt 52170000 Rotbone Bolt 52180000 Sleepbone Bolt 52190000 Flaming Bolt 52900000 [ERROR] 52910000 [ERROR] 53000000 Ballista Bolt 53010000 Lightning Greatbolt 53020000 Explosive Greatbolt 53030000 Bone Ballista Bolt ---------------------------------------------------------------------------------------------------- // ActionButtonText.fmg \\ 1000 Examine 1800 Touch grace 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 Rest at site of grace 1830 Rest at table of lost grace 2000 Pick up item 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Pillage corpse 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 Pillage remains 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Search treasure chest 2100 OK 2800 Acquire materials 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 Acquire materials 2811 Acquire materials 2812 Acquire materials 2813 Acquire materials 2814 Acquire materials 2815 Acquire materials 2816 Acquire materials 2817 Acquire materials 2818 Acquire materials 2819 Acquire materials 2820 Acquire materials 2821 Acquire materials 2822 Acquire materials 2823 Acquire materials 2824 Acquire materials 2825 Acquire materials 2826 Acquire materials 2827 Acquire materials 2828 Acquire materials 3000 Pull lever 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 Push lever 3100 Open 3101 Close 3200 Traverse the mist 3300 Climb 3301 Descend 3302 3303 3304 3305 3306 3307 3308 3309 3310 Kick ladder 4000 Contraption does not move 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 Does not open from this side 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 Locked 4070 You are not destined to open this 4071 4072 Opens only to those carrying a finger 4073 The door is blocked shut 4074 4075 4076 4077 4078 4079 4080 The door is blocked shut 4081 It's tightly blocked shut 4082 It's tightly blocked shut 4083 It's tightly blocked shut 4084 It's tightly blocked shut 4085 It's tightly blocked shut 4086 It's tightly blocked shut 7000 Talk 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 Kneel 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 Steal 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 Use smithing table 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 Examine altar 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 Touch Fractured Marika 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 Hand over Deathroot 7080 Examine 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 Accept primal glintstone 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 Transplant primal glintstone 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 Be held 7111 Touch Fia 7112 7113 7114 7115 7116 7117 7118 7119 7120 Touch the Two Fingers 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 Summon Latenna 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 Examine 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 Touch Hyetta 7151 7152 7153 7154 7155 7156 7157 7158 7159 7160 Offer finger 7161 Dye cloth with maiden's blood 7162 Dye cloth with maiden's blood 7163 7164 7165 7166 7167 7168 7169 7170 Atone 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 Talk 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 Use mirror 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 Speak the truth about Radagon 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 Where did the body go? 7211 Administer draught 7212 7213 7214 7215 7216 7217 7218 7219 7220 Examine 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 Examine remains 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 Receive mending rune 7241 Receive mending rune 7242 Receive mending rune 7243 7244 7245 7246 7247 7248 7249 7250 Return Unalloyed Gold Needle 7270 Examine altar 7271 7272 7273 7274 7275 7276 7277 7278 7279 7280 Examine grave 7500 Enter Colosseum combat 7501 Enter Colosseum combat 7502 Enter Colosseum combat 7503 Enter Colosseum combat 8100 Ride 9051 Invade White Mask Varré's world 9052 Invade Old Knight Istvan's world 9053 Invade Rileigh the Idle's world 9054 Invade Juno Hoslow, Knight of Blood's world 9055 Invade Vargram the Raging Wolf's world 9056 Invade Great Horned Tragoth's world 9057 Be summoned to assist Yura, Hunter of Bloody Fingers 9058 Be summoned to assist Sorceress Sellen 9059 Be summoned to challenge Sorceress Sellen 9060 Be summoned to assist Millicent 9061 Be summoned to challenge Millicent 9062 9063 9064 9065 9066 9067 9068 9069 9070 Touch cooperative sign 9071 Touch invasion sign 9072 9073 9074 9075 9076 9077 9078 9079 9080 Restore the power of the Great Rune 9081 Restore the power of the Great Rune 9082 Restore the power of the Great Rune 9083 Restore the power of the Great Rune 9084 Restore the power of the Great Rune 9085 Restore the power of the Great Rune 9100 Touch 9210 Examine 9240 Stargaze 9260 Examine 9261 9262 9263 9264 9265 9266 9267 9268 9269 9270 Use Birdseye Telescope 9290 Return to entrance 9291 9292 9293 9294 9295 9296 9297 9298 9299 9300 Touch 9301 9302 9303 9304 9305 9306 9307 9308 9309 9310 Examine 9311 9312 9313 9314 9315 9316 9317 9318 9319 9320 Examine 9321 9322 9323 9324 9325 9326 9327 9328 9329 9330 Examine 9500 Touch wall of thorns 9501 Touch golden light 9502 9503 Examine seal 9504 9505 Examine seal 9506 Examine seal 9520 Light flame 9521 Touch phantom 9522 Examine seal 9523 9524 Light flame 9525 Touch horned remains 9526 Go back 9527 Examine 9528 Light flame 9529 Examine seal 9530 Examine seal 9531 9532 9533 9534 9535 9536 9537 9538 9539 9540 Summon Castellan Jerren 9541 Summon Blaidd the Half-Wolf 9542 Summon Alexander, Warrior Jar 9543 Summon Great Horned Tragoth 9544 Summon Okina 9545 Summon Finger Maiden Therolina 9546 Summon Lionel the Lionhearted 9547 Summon Patches 9600 Become the Elden Lord 9601 9602 9603 9604 9605 9606 9607 9608 9609 9610 Summon Ranni 9611 9612 9613 9614 9615 9616 9617 9618 9619 9620 Become the Lord of Frenzied Flame 9621 9622 9623 9624 9625 9626 9627 9628 9629 9630 Put on ring 9631 9632 9633 9634 9635 9636 9637 9638 9639 9640 Open door 9700 Hoist medallion 9701 Hoist secret medallion 9702 9703 9704 9705 9706 9707 9708 9709 9710 Rest in coffin 9711 9712 9713 9714 9715 9716 9717 9718 9719 9720 Examine pedestal 9721 Remove inverted statue 9722 9723 9724 9725 9726 9727 9728 9729 9730 Open door 9731 9732 9733 9734 9735 9736 9737 9738 9739 9740 Lie down 50000000 Touch gold summon sign 50000001 Touch red summon sign 50000100 Touch bloodstain 50000101 Touch 's bloodstain 50000102 Touch 's bloodstain 50000200 Retrieve lost runes 50000201 50000202 50000203 50000204 50000205 50000206 50000207 50000208 50000209 50000210 Read message 50000211 Read 's message 50000212 Read 's message 50000400 Check your summon sign 50000500 Check your message ---------------------------------------------------------------------------------------------------- // BloodMsg.fmg \\ 20 **** 998 999 2000 Shadow bathes in light and knows weakness 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Precipice of Anticipation 2011 Night Sky Unceasing 2012 Crumbling Lands 2013 2014 2015 2016 2017 2018 2019 2020 The Cave of Knowledge lies below 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 Erudition guide thee! 2031 May erudition light the way! 2032 2033 2034 2035 2036 2037 2038 2039 2040 Aim for the beak 7000 I'm bound northways for Liurnia. May fate find us doing business again. 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 Open for business... 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 There's a traitor taken care of. Onwards to Nokron, then. Go on. I'll catch up. 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 Find yourself maidenless? Off to Liurnia with you, then! Seek the Rose Church, west of the Gate Town. 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 Surely what you seek is somewhere close by... 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 Rainbow Stones lead the way to riches... 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 Stop by the shack 7061 7062 7063 7064 7065 7066 7067 7068 7069 7070 Stop by the shack beyond the southern gate 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 Forgive me 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 Seek a northwestern isle 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 I'm bound northways for Leyndell. May fate find us doing business again. 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 Seek the western edge of the main road 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 Seek a shattered bridge at the top of a bypath 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 Though the path be broken and uncertain, claim your place as Elden Lord! 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 Seluvis' puppet. Do not touch 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 Regression alone reveals secrets 7151 Radagon is Marika 7152 7153 7154 7155 7156 7157 7158 7159 7160 A chamber lies under the ruins 7161 7162 7163 7164 7165 7166 7167 7168 7169 7170 Far to the east, you'll find the Cathedral of Dragon Communion. A place where draconic power gathers. 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 I'll defile you next. Come to the outer moat. 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 I thought this a mountain of fire, but I hardly feel a thing! I'll have to head further down... 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 I will return to the academy, my apprentice. To expel the Carian royal family, and restore the primeval current. 10000 ahead 10001 no ahead 10002 required ahead 10003 be wary of 10004 try 10005 likely 10006 first off, 10007 seek 10008 still no ... 10009 why is it always ? 10010 if only I had a ... 10011 didn't expect ... 10012 visions of ... 10013 could this be a ? 10014 time for 10015 , O 10016 behold, ! 10017 offer 10018 praise the ! 10019 let there be 10020 ahh, ... 10021 10022 ! 10023 ? 10024 ... 30000 Enemies 30001 enemy 30002 weak foe 30003 strong foe 30004 monster 30005 dragon 30006 boss 30007 sentry 30008 group 30009 pack 30010 decoy 30011 undead 30012 soldier 30013 knight 30014 cavalier 30015 archer 30016 sniper 30017 mage 30018 ordnance 30019 monarch 30020 lord 30021 demi-human 30022 outsider 30023 giant 30024 horse 30025 dog 30026 wolf 30027 rat 30028 beast 30029 bird 30030 raptor 30031 snake 30032 crab 30033 prawn 30034 octopus 30035 bug 30036 scarab 30037 slug 30038 wraith 30039 skeleton 30040 monstrosity 30041 ill-omened creature 31000 People 31001 Tarnished 31002 warrior 31003 swordfighter 31004 knight 31005 samurai 31006 sorcerer 31007 cleric 31008 sage 31009 merchant 31010 teacher 31011 master 31012 friend 31013 lover 31014 old dear 31015 old codger 31016 angel 31017 fat coinpurse 31018 pauper 31019 good sort 31020 wicked sort 31021 plump sort 31022 skinny sort 31023 lovable sort 31024 pathetic sort 31025 strange sort 31026 nimble sort 31027 laggardly sort 31028 invisible sort 31029 unfathomable sort 31030 giant sort 31031 sinner 31032 thief 31033 liar 31034 dastard 31035 traitor 31036 pair 31037 trio 31038 noble 31039 aristocrat 31040 hero 31041 champion 31042 monarch 31043 lord 31044 god 32000 Things 32001 item 32002 necessary item 32003 precious item 32004 something 32005 something incredible 32006 treasure chest 32007 corpse 32008 coffin 32009 trap 32010 armament 32011 shield 32012 bow 32013 projectile weapon 32014 armor 32015 talisman 32016 skill 32017 sorcery 32018 incantation 32019 map 32020 material 32021 flower 32022 grass 32023 tree 32024 fruit 32025 seed 32026 mushroom 32027 tear 32028 crystal 32029 butterfly 32030 bug 32031 dung 32032 grace 32033 door 32034 key 32035 ladder 32036 lever 32037 lift 32038 spiritspring 32039 sending gate 32040 stone astrolabe 32041 Birdseye Telescope 32042 message 32043 bloodstain 32044 Erdtree 32045 Elden Ring 33000 Battle Tactics 33001 close-quarters battle 33002 ranged battle 33003 horseback battle 33004 luring out 33005 defeating one-by-one 33006 taking on all at once 33007 rushing in 33008 stealth 33009 mimicry 33010 confusion 33011 pursuit 33012 fleeing 33013 summoning 33014 circling around 33015 jumping off 33016 dashing through 33017 brief respite 34000 Actions 34001 attacking 34002 jump attack 34003 running attack 34004 critical hit 34005 two-handing 34006 blocking 34007 parrying 34008 guard counter 34009 sorcery 34010 incantation 34011 skill 34012 summoning 34013 throwing 34014 healing 34015 running 34016 rolling 34017 backstepping 34018 jumping 34019 crouching 34020 target lock 34021 item crafting 34022 gesturing 35000 Situations 35001 morning 35002 noon 35003 evening 35004 night 35005 clear sky 35006 overcast 35007 rain 35008 storm 35009 mist 35010 snow 35011 patrolling 35012 procession 35013 crowd 35014 surprise attack 35015 ambush 35016 pincer attack 35017 beating to a pulp 35018 battle 35019 reinforcements 35020 ritual 35021 explosion 35022 high spot 35023 defensible spot 35024 climbable spot 35025 crossable spot 35026 bright spot 35027 dark spot 35028 open area 35029 cramped area 35030 hiding place 35031 sniping spot 35032 recon spot 35033 safety 35034 danger 35035 gorgeous view 35036 detour 35037 hidden path 35038 secret passage 35039 shortcut 35040 dead end 35041 looking away 35042 unnoticed 35043 out of stamina 36000 Places 36001 high road 36002 checkpoint 36003 bridge 36004 castle 36005 fort 36006 city 36007 ruins 36008 church 36009 tower 36010 camp site 36011 house 36012 cemetery 36013 underground tomb 36014 tunnel 36015 cave 36016 evergaol 36017 great tree 36018 cellar 36019 surface 36020 underground 36021 forest 36022 river 36023 lake 36024 bog 36025 mountain 36026 valley 36027 cliff 36028 waterside 36029 nest 36030 hole 37000 Directions 37001 east 37002 west 37003 south 37004 north 37005 ahead 37006 behind 37007 left 37008 right 37009 center 37010 up 37011 down 37012 edge 38000 Body Parts 38001 head 38002 stomach 38003 back 38004 arms 38005 legs 38006 rump 38007 tail 38008 core 38009 fingers 39000 Affinities 39001 physical 39002 standard 39003 striking 39004 slashing 39005 piercing 39006 fire 39007 lightning 39008 magic 39009 holy 39010 poison 39011 toxic 39012 scarlet rot 39013 blood loss 39014 frost 39015 sleep 39016 madness 39017 death 40000 Concepts 40001 life 40002 Death 40003 light 40004 dark 40005 stars 40006 fire 40007 Order 40008 chaos 40009 joy 40010 wrath 40011 suffering 40012 sadness 40013 comfort 40014 bliss 40015 misfortune 40016 good fortune 40017 bad luck 40018 hope 40019 despair 40020 victory 40021 defeat 40022 research 40023 faith 40024 abundance 40025 rot 40026 loyalty 40027 injustice 40028 secret 40029 opportunity 40030 pickle 40031 clue 40032 friendship 40033 love 40034 bravery 40035 vigor 40036 fortitude 40037 confidence 40038 distracted 40039 unguarded 40040 introspection 40041 regret 40042 resignation 40043 futility 40044 on the brink 40045 betrayal 40046 revenge 40047 destruction 40048 recklessness 40049 calmness 40050 vigilance 40051 tranquility 40052 sound 40053 tears 40054 sleep 40055 depths 40056 dregs 40057 fear 40058 sacrifice 40059 ruin 41000 Phrases 41001 good luck 41002 look carefully 41003 listen carefully 41004 think carefully 41005 well done 41006 I did it! 41007 I've failed... 41008 here! 41009 not here! 41010 don't you dare! 41011 do it! 41012 I can't take this... 41013 don't think 41014 so lonely... 41015 here again... 41016 just getting started 41017 stay calm 41018 keep moving 41019 turn back 41020 give up 41021 don't give up 41022 help me... 41023 I don't believe it... 41024 too high up 41025 I want to go home... 41026 it's like a dream... 41027 seems familiar... 41028 beautiful... 41029 you don't have the right 41030 are you ready? 50000 and then 50001 or 50002 but 50003 therefore 50004 in short 50005 except 50006 by the way 50007 so to speak 50008 all the more 50009 , 10030001 enemy ahead 10030002 weak foe ahead 10030003 strong foe ahead 10030004 monster ahead 10030005 dragon ahead 10030006 boss ahead 10030007 sentry ahead 10030008 group ahead 10030009 pack ahead 10030010 decoy ahead 10030011 undead ahead 10030012 soldier ahead 10030013 knight ahead 10030014 cavalier ahead 10030015 archer ahead 10030016 sniper ahead 10030017 mage ahead 10030018 ordnance ahead 10030019 monarch ahead 10030020 lord ahead 10030021 demi-human ahead 10030022 outsider ahead 10030023 giant ahead 10030024 horse ahead 10030025 dog ahead 10030026 wolf ahead 10030027 rat ahead 10030028 beast ahead 10030029 bird ahead 10030030 raptor ahead 10030031 snake ahead 10030032 crab ahead 10030033 prawn ahead 10030034 octopus ahead 10030035 bug ahead 10030036 scarab ahead 10030037 slug ahead 10030038 wraith ahead 10030039 skeleton ahead 10030040 monstrosity ahead 10030041 ill-omened creature ahead 10031001 Tarnished ahead 10031002 warrior ahead 10031003 swordfighter ahead 10031004 knight ahead 10031005 samurai ahead 10031006 sorcerer ahead 10031007 cleric ahead 10031008 sage ahead 10031009 merchant ahead 10031010 teacher ahead 10031011 master ahead 10031012 friend ahead 10031013 lover ahead 10031014 old dear ahead 10031015 old codger ahead 10031016 angel ahead 10031017 fat coinpurse ahead 10031018 pauper ahead 10031019 good sort ahead 10031020 wicked sort ahead 10031021 plump sort ahead 10031022 skinny sort ahead 10031023 lovable sort ahead 10031024 pathetic sort ahead 10031025 strange sort ahead 10031026 nimble sort ahead 10031027 laggardly sort ahead 10031028 invisible sort ahead 10031029 unfathomable sort ahead 10031030 giant sort ahead 10031031 sinner ahead 10031032 thief ahead 10031033 liar ahead 10031034 dastard ahead 10031035 traitor ahead 10031036 pair ahead 10031037 trio ahead 10031038 noble ahead 10031039 aristocrat ahead 10031040 hero ahead 10031041 champion ahead 10031042 monarch ahead 10031043 lord ahead 10031044 god ahead 10032001 item ahead 10032002 necessary item ahead 10032003 precious item ahead 10032004 something ahead 10032005 something incredible ahead 10032006 treasure chest ahead 10032007 corpse ahead 10032008 coffin ahead 10032009 trap ahead 10032010 armament ahead 10032011 shield ahead 10032012 bow ahead 10032013 projectile weapon ahead 10032014 armor ahead 10032015 talisman ahead 10032016 skill ahead 10032017 sorcery ahead 10032018 incantation ahead 10032019 map ahead 10032020 material ahead 10032021 flower ahead 10032022 grass ahead 10032023 tree ahead 10032024 fruit ahead 10032025 seed ahead 10032026 mushroom ahead 10032027 tear ahead 10032028 crystal ahead 10032029 butterfly ahead 10032030 bug ahead 10032031 dung ahead 10032032 grace ahead 10032033 door ahead 10032034 key ahead 10032035 ladder ahead 10032036 lever ahead 10032037 lift ahead 10032038 spiritspring ahead 10032039 sending gate ahead 10032040 stone astrolabe ahead 10032041 Birdseye Telescope ahead 10032042 message ahead 10032043 bloodstain ahead 10032044 Erdtree ahead 10032045 Elden Ring ahead 10033001 close-quarters battle ahead 10033002 ranged battle ahead 10033003 horseback battle ahead 10033004 luring out ahead 10033005 defeating one-by-one ahead 10033006 taking on all at once ahead 10033007 rushing in ahead 10033008 stealth ahead 10033009 mimicry ahead 10033010 confusion ahead 10033011 pursuit ahead 10033012 fleeing ahead 10033013 summoning ahead 10033014 circling around ahead 10033015 jumping off ahead 10033016 dashing through ahead 10033017 brief respite ahead 10034001 attacking ahead 10034002 jump attack ahead 10034003 running attack ahead 10034004 critical hit ahead 10034005 two-handing ahead 10034006 blocking ahead 10034007 parrying ahead 10034008 guard counter ahead 10034009 sorcery ahead 10034010 incantation ahead 10034011 skill ahead 10034012 summoning ahead 10034013 throwing ahead 10034014 healing ahead 10034015 running ahead 10034016 rolling ahead 10034017 backstepping ahead 10034018 jumping ahead 10034019 crouching ahead 10034020 target lock ahead 10034021 item crafting ahead 10034022 gesturing ahead 10035001 morning ahead 10035002 noon ahead 10035003 evening ahead 10035004 night ahead 10035005 clear sky ahead 10035006 overcast ahead 10035007 rain ahead 10035008 storm ahead 10035009 mist ahead 10035010 snow ahead 10035011 patrolling ahead 10035012 procession ahead 10035013 crowd ahead 10035014 surprise attack ahead 10035015 ambush ahead 10035016 pincer attack ahead 10035017 beating to a pulp ahead 10035018 battle ahead 10035019 reinforcements ahead 10035020 ritual ahead 10035021 explosion ahead 10035022 high spot ahead 10035023 defensible spot ahead 10035024 climbable spot ahead 10035025 crossable spot ahead 10035026 bright spot ahead 10035027 dark spot ahead 10035028 open area ahead 10035029 cramped area ahead 10035030 hiding place ahead 10035031 sniping spot ahead 10035032 recon spot ahead 10035033 safety ahead 10035034 danger ahead 10035035 gorgeous view ahead 10035036 detour ahead 10035037 hidden path ahead 10035038 secret passage ahead 10035039 shortcut ahead 10035040 dead end ahead 10035041 looking away ahead 10035042 unnoticed ahead 10035043 out of stamina ahead 10036001 high road ahead 10036002 checkpoint ahead 10036003 bridge ahead 10036004 castle ahead 10036005 fort ahead 10036006 city ahead 10036007 ruins ahead 10036008 church ahead 10036009 tower ahead 10036010 camp site ahead 10036011 house ahead 10036012 cemetery ahead 10036013 underground tomb ahead 10036014 tunnel ahead 10036015 cave ahead 10036016 evergaol ahead 10036017 great tree ahead 10036018 cellar ahead 10036019 surface ahead 10036020 underground ahead 10036021 forest ahead 10036022 river ahead 10036023 lake ahead 10036024 bog ahead 10036025 mountain ahead 10036026 valley ahead 10036027 cliff ahead 10036028 waterside ahead 10036029 nest ahead 10036030 hole ahead 10037001 east ahead 10037002 west ahead 10037003 south ahead 10037004 north ahead 10037005 ahead ahead 10037006 behind ahead 10037007 left ahead 10037008 right ahead 10037009 center ahead 10037010 up ahead 10037011 down ahead 10037012 edge ahead 10038001 head ahead 10038002 stomach ahead 10038003 back ahead 10038004 arms ahead 10038005 legs ahead 10038006 rump ahead 10038007 tail ahead 10038008 core ahead 10038009 fingers ahead 10039001 physical ahead 10039002 standard ahead 10039003 striking ahead 10039004 slashing ahead 10039005 piercing ahead 10039006 fire ahead 10039007 lightning ahead 10039008 magic ahead 10039009 holy ahead 10039010 poison ahead 10039011 toxic ahead 10039012 scarlet rot ahead 10039013 blood loss ahead 10039014 frost ahead 10039015 sleep ahead 10039016 madness ahead 10039017 death ahead 10040001 life ahead 10040002 Death ahead 10040003 light ahead 10040004 dark ahead 10040005 stars ahead 10040006 fire ahead 10040007 Order ahead 10040008 chaos ahead 10040009 joy ahead 10040010 wrath ahead 10040011 suffering ahead 10040012 sadness ahead 10040013 comfort ahead 10040014 bliss ahead 10040015 misfortune ahead 10040016 good fortune ahead 10040017 bad luck ahead 10040018 hope ahead 10040019 despair ahead 10040020 victory ahead 10040021 defeat ahead 10040022 research ahead 10040023 faith ahead 10040024 abundance ahead 10040025 rot ahead 10040026 loyalty ahead 10040027 injustice ahead 10040028 secret ahead 10040029 opportunity ahead 10040030 pickle ahead 10040031 clue ahead 10040032 friendship ahead 10040033 love ahead 10040034 bravery ahead 10040035 vigor ahead 10040036 fortitude ahead 10040037 confidence ahead 10040038 distracted ahead 10040039 unguarded ahead 10040040 introspection ahead 10040041 regret ahead 10040042 resignation ahead 10040043 futility ahead 10040044 on the brink ahead 10040045 betrayal ahead 10040046 revenge ahead 10040047 destruction ahead 10040048 recklessness ahead 10040049 calmness ahead 10040050 vigilance ahead 10040051 tranquility ahead 10040052 sound ahead 10040053 tears ahead 10040054 sleep ahead 10040055 depths ahead 10040056 dregs ahead 10040057 fear ahead 10040058 sacrifice ahead 10040059 ruin ahead 10041001 good luck ahead 10041002 look carefully ahead 10041003 listen carefully ahead 10041004 think carefully ahead 10041005 well done ahead 10041006 I did it! ahead 10041007 I've failed... ahead 10041008 here! ahead 10041009 not here! ahead 10041010 don't you dare! ahead 10041011 do it! ahead 10041012 I can't take this... ahead 10041013 don't think ahead 10041014 so lonely... ahead 10041015 here again... ahead 10041016 just getting started ahead 10041017 stay calm ahead 10041018 keep moving ahead 10041019 turn back ahead 10041020 give up ahead 10041021 don't give up ahead 10041022 help me... ahead 10041023 I don't believe it... ahead 10041024 too high up ahead 10041025 I want to go home... ahead 10041026 it's like a dream... ahead 10041027 seems familiar... ahead 10041028 beautiful... ahead 10041029 you don't have the right ahead 10041030 are you ready? ahead 10130001 no enemy ahead 10130002 no weak foe ahead 10130003 no strong foe ahead 10130004 no monster ahead 10130005 no dragon ahead 10130006 no boss ahead 10130007 no sentry ahead 10130008 no group ahead 10130009 no pack ahead 10130010 no decoy ahead 10130011 no undead ahead 10130012 no soldier ahead 10130013 no knight ahead 10130014 no cavalier ahead 10130015 no archer ahead 10130016 no sniper ahead 10130017 no mage ahead 10130018 no ordnance ahead 10130019 no monarch ahead 10130020 no lord ahead 10130021 no demi-human ahead 10130022 no outsider ahead 10130023 no giant ahead 10130024 no horse ahead 10130025 no dog ahead 10130026 no wolf ahead 10130027 no rat ahead 10130028 no beast ahead 10130029 no bird ahead 10130030 no raptor ahead 10130031 no snake ahead 10130032 no crab ahead 10130033 no prawn ahead 10130034 no octopus ahead 10130035 no bug ahead 10130036 no scarab ahead 10130037 no slug ahead 10130038 no wraith ahead 10130039 no skeleton ahead 10130040 no monstrosity ahead 10130041 no ill-omened creature ahead 10131001 no Tarnished ahead 10131002 no warrior ahead 10131003 no swordfighter ahead 10131004 no knight ahead 10131005 no samurai ahead 10131006 no sorcerer ahead 10131007 no cleric ahead 10131008 no sage ahead 10131009 no merchant ahead 10131010 no teacher ahead 10131011 no master ahead 10131012 no friend ahead 10131013 no lover ahead 10131014 no old dear ahead 10131015 no old codger ahead 10131016 no angel ahead 10131017 no fat coinpurse ahead 10131018 no pauper ahead 10131019 no good sort ahead 10131020 no wicked sort ahead 10131021 no plump sort ahead 10131022 no skinny sort ahead 10131023 no lovable sort ahead 10131024 no pathetic sort ahead 10131025 no strange sort ahead 10131026 no nimble sort ahead 10131027 no laggardly sort ahead 10131028 no invisible sort ahead 10131029 no unfathomable sort ahead 10131030 no giant sort ahead 10131031 no sinner ahead 10131032 no thief ahead 10131033 no liar ahead 10131034 no dastard ahead 10131035 no traitor ahead 10131036 no pair ahead 10131037 no trio ahead 10131038 no noble ahead 10131039 no aristocrat ahead 10131040 no hero ahead 10131041 no champion ahead 10131042 no monarch ahead 10131043 no lord ahead 10131044 no god ahead 10132001 no item ahead 10132002 no necessary item ahead 10132003 no precious item ahead 10132004 no something ahead 10132005 no something incredible ahead 10132006 no treasure chest ahead 10132007 no corpse ahead 10132008 no coffin ahead 10132009 no trap ahead 10132010 no armament ahead 10132011 no shield ahead 10132012 no bow ahead 10132013 no projectile weapon ahead 10132014 no armor ahead 10132015 no talisman ahead 10132016 no skill ahead 10132017 no sorcery ahead 10132018 no incantation ahead 10132019 no map ahead 10132020 no material ahead 10132021 no flower ahead 10132022 no grass ahead 10132023 no tree ahead 10132024 no fruit ahead 10132025 no seed ahead 10132026 no mushroom ahead 10132027 no tear ahead 10132028 no crystal ahead 10132029 no butterfly ahead 10132030 no bug ahead 10132031 no dung ahead 10132032 no grace ahead 10132033 no door ahead 10132034 no key ahead 10132035 no ladder ahead 10132036 no lever ahead 10132037 no lift ahead 10132038 no spiritspring ahead 10132039 no sending gate ahead 10132040 no stone astrolabe ahead 10132041 no Birdseye Telescope ahead 10132042 no message ahead 10132043 no bloodstain ahead 10132044 no Erdtree ahead 10132045 no Elden Ring ahead 10133001 no close-quarters battle ahead 10133002 no ranged battle ahead 10133003 no horseback battle ahead 10133004 no luring out ahead 10133005 no defeating one-by-one ahead 10133006 no taking on all at once ahead 10133007 no rushing in ahead 10133008 no stealth ahead 10133009 no mimicry ahead 10133010 no confusion ahead 10133011 no pursuit ahead 10133012 no fleeing ahead 10133013 no summoning ahead 10133014 no circling around ahead 10133015 no jumping off ahead 10133016 no dashing through ahead 10133017 no brief respite ahead 10134001 no attacking ahead 10134002 no jump attack ahead 10134003 no running attack ahead 10134004 no critical hit ahead 10134005 no two-handing ahead 10134006 no blocking ahead 10134007 no parrying ahead 10134008 no guard counter ahead 10134009 no sorcery ahead 10134010 no incantation ahead 10134011 no skill ahead 10134012 no summoning ahead 10134013 no throwing ahead 10134014 no healing ahead 10134015 no running ahead 10134016 no rolling ahead 10134017 no backstepping ahead 10134018 no jumping ahead 10134019 no crouching ahead 10134020 no target lock ahead 10134021 no item crafting ahead 10134022 no gesturing ahead 10135001 no morning ahead 10135002 no noon ahead 10135003 no evening ahead 10135004 no night ahead 10135005 no clear sky ahead 10135006 no overcast ahead 10135007 no rain ahead 10135008 no storm ahead 10135009 no mist ahead 10135010 no snow ahead 10135011 no patrolling ahead 10135012 no procession ahead 10135013 no crowd ahead 10135014 no surprise attack ahead 10135015 no ambush ahead 10135016 no pincer attack ahead 10135017 no beating to a pulp ahead 10135018 no battle ahead 10135019 no reinforcements ahead 10135020 no ritual ahead 10135021 no explosion ahead 10135022 no high spot ahead 10135023 no defensible spot ahead 10135024 no climbable spot ahead 10135025 no crossable spot ahead 10135026 no bright spot ahead 10135027 no dark spot ahead 10135028 no open area ahead 10135029 no cramped area ahead 10135030 no hiding place ahead 10135031 no sniping spot ahead 10135032 no recon spot ahead 10135033 no safety ahead 10135034 no danger ahead 10135035 no gorgeous view ahead 10135036 no detour ahead 10135037 no hidden path ahead 10135038 no secret passage ahead 10135039 no shortcut ahead 10135040 no dead end ahead 10135041 no looking away ahead 10135042 no unnoticed ahead 10135043 no out of stamina ahead 10136001 no high road ahead 10136002 no checkpoint ahead 10136003 no bridge ahead 10136004 no castle ahead 10136005 no fort ahead 10136006 no city ahead 10136007 no ruins ahead 10136008 no church ahead 10136009 no tower ahead 10136010 no camp site ahead 10136011 no house ahead 10136012 no cemetery ahead 10136013 no underground tomb ahead 10136014 no tunnel ahead 10136015 no cave ahead 10136016 no evergaol ahead 10136017 no great tree ahead 10136018 no cellar ahead 10136019 no surface ahead 10136020 no underground ahead 10136021 no forest ahead 10136022 no river ahead 10136023 no lake ahead 10136024 no bog ahead 10136025 no mountain ahead 10136026 no valley ahead 10136027 no cliff ahead 10136028 no waterside ahead 10136029 no nest ahead 10136030 no hole ahead 10137001 no east ahead 10137002 no west ahead 10137003 no south ahead 10137004 no north ahead 10137005 no ahead ahead 10137006 no behind ahead 10137007 no left ahead 10137008 no right ahead 10137009 no center ahead 10137010 no up ahead 10137011 no down ahead 10137012 no edge ahead 10138001 no head ahead 10138002 no stomach ahead 10138003 no back ahead 10138004 no arms ahead 10138005 no legs ahead 10138006 no rump ahead 10138007 no tail ahead 10138008 no core ahead 10138009 no fingers ahead 10139001 no physical ahead 10139002 no standard ahead 10139003 no striking ahead 10139004 no slashing ahead 10139005 no piercing ahead 10139006 no fire ahead 10139007 no lightning ahead 10139008 no magic ahead 10139009 no holy ahead 10139010 no poison ahead 10139011 no toxic ahead 10139012 no scarlet rot ahead 10139013 no blood loss ahead 10139014 no frost ahead 10139015 no sleep ahead 10139016 no madness ahead 10139017 no death ahead 10140001 no life ahead 10140002 no Death ahead 10140003 no light ahead 10140004 no dark ahead 10140005 no stars ahead 10140006 no fire ahead 10140007 no Order ahead 10140008 no chaos ahead 10140009 no joy ahead 10140010 no wrath ahead 10140011 no suffering ahead 10140012 no sadness ahead 10140013 no comfort ahead 10140014 no bliss ahead 10140015 no misfortune ahead 10140016 no good fortune ahead 10140017 no bad luck ahead 10140018 no hope ahead 10140019 no despair ahead 10140020 no victory ahead 10140021 no defeat ahead 10140022 no research ahead 10140023 no faith ahead 10140024 no abundance ahead 10140025 no rot ahead 10140026 no loyalty ahead 10140027 no injustice ahead 10140028 no secret ahead 10140029 no opportunity ahead 10140030 no pickle ahead 10140031 no clue ahead 10140032 no friendship ahead 10140033 no love ahead 10140034 no bravery ahead 10140035 no vigor ahead 10140036 no fortitude ahead 10140037 no confidence ahead 10140038 no distracted ahead 10140039 no unguarded ahead 10140040 no introspection ahead 10140041 no regret ahead 10140042 no resignation ahead 10140043 no futility ahead 10140044 no on the brink ahead 10140045 no betrayal ahead 10140046 no revenge ahead 10140047 no destruction ahead 10140048 no recklessness ahead 10140049 no calmness ahead 10140050 no vigilance ahead 10140051 no tranquility ahead 10140052 no sound ahead 10140053 no tears ahead 10140054 no sleep ahead 10140055 no depths ahead 10140056 no dregs ahead 10140057 no fear ahead 10140058 no sacrifice ahead 10140059 no ruin ahead 10141001 no good luck ahead 10141002 no look carefully ahead 10141003 no listen carefully ahead 10141004 no think carefully ahead 10141005 no well done ahead 10141006 no I did it! ahead 10141007 no I've failed... ahead 10141008 no here! ahead 10141009 no not here! ahead 10141010 no don't you dare! ahead 10141011 no do it! ahead 10141012 no I can't take this... ahead 10141013 no don't think ahead 10141014 no so lonely... ahead 10141015 no here again... ahead 10141016 no just getting started ahead 10141017 no stay calm ahead 10141018 no keep moving ahead 10141019 no turn back ahead 10141020 no give up ahead 10141021 no don't give up ahead 10141022 no help me... ahead 10141023 no I don't believe it... ahead 10141024 no too high up ahead 10141025 no I want to go home... ahead 10141026 no it's like a dream... ahead 10141027 no seems familiar... ahead 10141028 no beautiful... ahead 10141029 no you don't have the right ahead 10141030 no are you ready? ahead 10230001 enemy required ahead 10230002 weak foe required ahead 10230003 strong foe required ahead 10230004 monster required ahead 10230005 dragon required ahead 10230006 boss required ahead 10230007 sentry required ahead 10230008 group required ahead 10230009 pack required ahead 10230010 decoy required ahead 10230011 undead required ahead 10230012 soldier required ahead 10230013 knight required ahead 10230014 cavalier required ahead 10230015 archer required ahead 10230016 sniper required ahead 10230017 mage required ahead 10230018 ordnance required ahead 10230019 monarch required ahead 10230020 lord required ahead 10230021 demi-human required ahead 10230022 outsider required ahead 10230023 giant required ahead 10230024 horse required ahead 10230025 dog required ahead 10230026 wolf required ahead 10230027 rat required ahead 10230028 beast required ahead 10230029 bird required ahead 10230030 raptor required ahead 10230031 snake required ahead 10230032 crab required ahead 10230033 prawn required ahead 10230034 octopus required ahead 10230035 bug required ahead 10230036 scarab required ahead 10230037 slug required ahead 10230038 wraith required ahead 10230039 skeleton required ahead 10230040 monstrosity required ahead 10230041 ill-omened creature required ahead 10231001 Tarnished required ahead 10231002 warrior required ahead 10231003 swordfighter required ahead 10231004 knight required ahead 10231005 samurai required ahead 10231006 sorcerer required ahead 10231007 cleric required ahead 10231008 sage required ahead 10231009 merchant required ahead 10231010 teacher required ahead 10231011 master required ahead 10231012 friend required ahead 10231013 lover required ahead 10231014 old dear required ahead 10231015 old codger required ahead 10231016 angel required ahead 10231017 fat coinpurse required ahead 10231018 pauper required ahead 10231019 good sort required ahead 10231020 wicked sort required ahead 10231021 plump sort required ahead 10231022 skinny sort required ahead 10231023 lovable sort required ahead 10231024 pathetic sort required ahead 10231025 strange sort required ahead 10231026 nimble sort required ahead 10231027 laggardly sort required ahead 10231028 invisible sort required ahead 10231029 unfathomable sort required ahead 10231030 giant sort required ahead 10231031 sinner required ahead 10231032 thief required ahead 10231033 liar required ahead 10231034 dastard required ahead 10231035 traitor required ahead 10231036 pair required ahead 10231037 trio required ahead 10231038 noble required ahead 10231039 aristocrat required ahead 10231040 hero required ahead 10231041 champion required ahead 10231042 monarch required ahead 10231043 lord required ahead 10231044 god required ahead 10232001 item required ahead 10232002 necessary item required ahead 10232003 precious item required ahead 10232004 something required ahead 10232005 something incredible required ahead 10232006 treasure chest required ahead 10232007 corpse required ahead 10232008 coffin required ahead 10232009 trap required ahead 10232010 armament required ahead 10232011 shield required ahead 10232012 bow required ahead 10232013 projectile weapon required ahead 10232014 armor required ahead 10232015 talisman required ahead 10232016 skill required ahead 10232017 sorcery required ahead 10232018 incantation required ahead 10232019 map required ahead 10232020 material required ahead 10232021 flower required ahead 10232022 grass required ahead 10232023 tree required ahead 10232024 fruit required ahead 10232025 seed required ahead 10232026 mushroom required ahead 10232027 tear required ahead 10232028 crystal required ahead 10232029 butterfly required ahead 10232030 bug required ahead 10232031 dung required ahead 10232032 grace required ahead 10232033 door required ahead 10232034 key required ahead 10232035 ladder required ahead 10232036 lever required ahead 10232037 lift required ahead 10232038 spiritspring required ahead 10232039 sending gate required ahead 10232040 stone astrolabe required ahead 10232041 Birdseye Telescope required ahead 10232042 message required ahead 10232043 bloodstain required ahead 10232044 Erdtree required ahead 10232045 Elden Ring required ahead 10233001 close-quarters battle required ahead 10233002 ranged battle required ahead 10233003 horseback battle required ahead 10233004 luring out required ahead 10233005 defeating one-by-one required ahead 10233006 taking on all at once required ahead 10233007 rushing in required ahead 10233008 stealth required ahead 10233009 mimicry required ahead 10233010 confusion required ahead 10233011 pursuit required ahead 10233012 fleeing required ahead 10233013 summoning required ahead 10233014 circling around required ahead 10233015 jumping off required ahead 10233016 dashing through required ahead 10233017 brief respite required ahead 10234001 attacking required ahead 10234002 jump attack required ahead 10234003 running attack required ahead 10234004 critical hit required ahead 10234005 two-handing required ahead 10234006 blocking required ahead 10234007 parrying required ahead 10234008 guard counter required ahead 10234009 sorcery required ahead 10234010 incantation required ahead 10234011 skill required ahead 10234012 summoning required ahead 10234013 throwing required ahead 10234014 healing required ahead 10234015 running required ahead 10234016 rolling required ahead 10234017 backstepping required ahead 10234018 jumping required ahead 10234019 crouching required ahead 10234020 target lock required ahead 10234021 item crafting required ahead 10234022 gesturing required ahead 10235001 morning required ahead 10235002 noon required ahead 10235003 evening required ahead 10235004 night required ahead 10235005 clear sky required ahead 10235006 overcast required ahead 10235007 rain required ahead 10235008 storm required ahead 10235009 mist required ahead 10235010 snow required ahead 10235011 patrolling required ahead 10235012 procession required ahead 10235013 crowd required ahead 10235014 surprise attack required ahead 10235015 ambush required ahead 10235016 pincer attack required ahead 10235017 beating to a pulp required ahead 10235018 battle required ahead 10235019 reinforcements required ahead 10235020 ritual required ahead 10235021 explosion required ahead 10235022 high spot required ahead 10235023 defensible spot required ahead 10235024 climbable spot required ahead 10235025 crossable spot required ahead 10235026 bright spot required ahead 10235027 dark spot required ahead 10235028 open area required ahead 10235029 cramped area required ahead 10235030 hiding place required ahead 10235031 sniping spot required ahead 10235032 recon spot required ahead 10235033 safety required ahead 10235034 danger required ahead 10235035 gorgeous view required ahead 10235036 detour required ahead 10235037 hidden path required ahead 10235038 secret passage required ahead 10235039 shortcut required ahead 10235040 dead end required ahead 10235041 looking away required ahead 10235042 unnoticed required ahead 10235043 out of stamina required ahead 10236001 high road required ahead 10236002 checkpoint required ahead 10236003 bridge required ahead 10236004 castle required ahead 10236005 fort required ahead 10236006 city required ahead 10236007 ruins required ahead 10236008 church required ahead 10236009 tower required ahead 10236010 camp site required ahead 10236011 house required ahead 10236012 cemetery required ahead 10236013 underground tomb required ahead 10236014 tunnel required ahead 10236015 cave required ahead 10236016 evergaol required ahead 10236017 great tree required ahead 10236018 cellar required ahead 10236019 surface required ahead 10236020 underground required ahead 10236021 forest required ahead 10236022 river required ahead 10236023 lake required ahead 10236024 bog required ahead 10236025 mountain required ahead 10236026 valley required ahead 10236027 cliff required ahead 10236028 waterside required ahead 10236029 nest required ahead 10236030 hole required ahead 10237001 east required ahead 10237002 west required ahead 10237003 south required ahead 10237004 north required ahead 10237005 ahead required ahead 10237006 behind required ahead 10237007 left required ahead 10237008 right required ahead 10237009 center required ahead 10237010 up required ahead 10237011 down required ahead 10237012 edge required ahead 10238001 head required ahead 10238002 stomach required ahead 10238003 back required ahead 10238004 arms required ahead 10238005 legs required ahead 10238006 rump required ahead 10238007 tail required ahead 10238008 core required ahead 10238009 fingers required ahead 10239001 physical required ahead 10239002 standard required ahead 10239003 striking required ahead 10239004 slashing required ahead 10239005 piercing required ahead 10239006 fire required ahead 10239007 lightning required ahead 10239008 magic required ahead 10239009 holy required ahead 10239010 poison required ahead 10239011 toxic required ahead 10239012 scarlet rot required ahead 10239013 blood loss required ahead 10239014 frost required ahead 10239015 sleep required ahead 10239016 madness required ahead 10239017 death required ahead 10240001 life required ahead 10240002 Death required ahead 10240003 light required ahead 10240004 dark required ahead 10240005 stars required ahead 10240006 fire required ahead 10240007 Order required ahead 10240008 chaos required ahead 10240009 joy required ahead 10240010 wrath required ahead 10240011 suffering required ahead 10240012 sadness required ahead 10240013 comfort required ahead 10240014 bliss required ahead 10240015 misfortune required ahead 10240016 good fortune required ahead 10240017 bad luck required ahead 10240018 hope required ahead 10240019 despair required ahead 10240020 victory required ahead 10240021 defeat required ahead 10240022 research required ahead 10240023 faith required ahead 10240024 abundance required ahead 10240025 rot required ahead 10240026 loyalty required ahead 10240027 injustice required ahead 10240028 secret required ahead 10240029 opportunity required ahead 10240030 pickle required ahead 10240031 clue required ahead 10240032 friendship required ahead 10240033 love required ahead 10240034 bravery required ahead 10240035 vigor required ahead 10240036 fortitude required ahead 10240037 confidence required ahead 10240038 distracted required ahead 10240039 unguarded required ahead 10240040 introspection required ahead 10240041 regret required ahead 10240042 resignation required ahead 10240043 futility required ahead 10240044 on the brink required ahead 10240045 betrayal required ahead 10240046 revenge required ahead 10240047 destruction required ahead 10240048 recklessness required ahead 10240049 calmness required ahead 10240050 vigilance required ahead 10240051 tranquility required ahead 10240052 sound required ahead 10240053 tears required ahead 10240054 sleep required ahead 10240055 depths required ahead 10240056 dregs required ahead 10240057 fear required ahead 10240058 sacrifice required ahead 10240059 ruin required ahead 10241001 good luck required ahead 10241002 look carefully required ahead 10241003 listen carefully required ahead 10241004 think carefully required ahead 10241005 well done required ahead 10241006 I did it! required ahead 10241007 I've failed... required ahead 10241008 here! required ahead 10241009 not here! required ahead 10241010 don't you dare! required ahead 10241011 do it! required ahead 10241012 I can't take this... required ahead 10241013 don't think required ahead 10241014 so lonely... required ahead 10241015 here again... required ahead 10241016 just getting started required ahead 10241017 stay calm required ahead 10241018 keep moving required ahead 10241019 turn back required ahead 10241020 give up required ahead 10241021 don't give up required ahead 10241022 help me... required ahead 10241023 I don't believe it... required ahead 10241024 too high up required ahead 10241025 I want to go home... required ahead 10241026 it's like a dream... required ahead 10241027 seems familiar... required ahead 10241028 beautiful... required ahead 10241029 you don't have the right required ahead 10241030 are you ready? required ahead 10330001 be wary of enemy 10330002 be wary of weak foe 10330003 be wary of strong foe 10330004 be wary of monster 10330005 be wary of dragon 10330006 be wary of boss 10330007 be wary of sentry 10330008 be wary of group 10330009 be wary of pack 10330010 be wary of decoy 10330011 be wary of undead 10330012 be wary of soldier 10330013 be wary of knight 10330014 be wary of cavalier 10330015 be wary of archer 10330016 be wary of sniper 10330017 be wary of mage 10330018 be wary of ordnance 10330019 be wary of monarch 10330020 be wary of lord 10330021 be wary of demi-human 10330022 be wary of outsider 10330023 be wary of giant 10330024 be wary of horse 10330025 be wary of dog 10330026 be wary of wolf 10330027 be wary of rat 10330028 be wary of beast 10330029 be wary of bird 10330030 be wary of raptor 10330031 be wary of snake 10330032 be wary of crab 10330033 be wary of prawn 10330034 be wary of octopus 10330035 be wary of bug 10330036 be wary of scarab 10330037 be wary of slug 10330038 be wary of wraith 10330039 be wary of skeleton 10330040 be wary of monstrosity 10330041 be wary of ill-omened creature 10331001 be wary of Tarnished 10331002 be wary of warrior 10331003 be wary of swordfighter 10331004 be wary of knight 10331005 be wary of samurai 10331006 be wary of sorcerer 10331007 be wary of cleric 10331008 be wary of sage 10331009 be wary of merchant 10331010 be wary of teacher 10331011 be wary of master 10331012 be wary of friend 10331013 be wary of lover 10331014 be wary of old dear 10331015 be wary of old codger 10331016 be wary of angel 10331017 be wary of fat coinpurse 10331018 be wary of pauper 10331019 be wary of good sort 10331020 be wary of wicked sort 10331021 be wary of plump sort 10331022 be wary of skinny sort 10331023 be wary of lovable sort 10331024 be wary of pathetic sort 10331025 be wary of strange sort 10331026 be wary of nimble sort 10331027 be wary of laggardly sort 10331028 be wary of invisible sort 10331029 be wary of unfathomable sort 10331030 be wary of giant sort 10331031 be wary of sinner 10331032 be wary of thief 10331033 be wary of liar 10331034 be wary of dastard 10331035 be wary of traitor 10331036 be wary of pair 10331037 be wary of trio 10331038 be wary of noble 10331039 be wary of aristocrat 10331040 be wary of hero 10331041 be wary of champion 10331042 be wary of monarch 10331043 be wary of lord 10331044 be wary of god 10332001 be wary of item 10332002 be wary of necessary item 10332003 be wary of precious item 10332004 be wary of something 10332005 be wary of something incredible 10332006 be wary of treasure chest 10332007 be wary of corpse 10332008 be wary of coffin 10332009 be wary of trap 10332010 be wary of armament 10332011 be wary of shield 10332012 be wary of bow 10332013 be wary of projectile weapon 10332014 be wary of armor 10332015 be wary of talisman 10332016 be wary of skill 10332017 be wary of sorcery 10332018 be wary of incantation 10332019 be wary of map 10332020 be wary of material 10332021 be wary of flower 10332022 be wary of grass 10332023 be wary of tree 10332024 be wary of fruit 10332025 be wary of seed 10332026 be wary of mushroom 10332027 be wary of tear 10332028 be wary of crystal 10332029 be wary of butterfly 10332030 be wary of bug 10332031 be wary of dung 10332032 be wary of grace 10332033 be wary of door 10332034 be wary of key 10332035 be wary of ladder 10332036 be wary of lever 10332037 be wary of lift 10332038 be wary of spiritspring 10332039 be wary of sending gate 10332040 be wary of stone astrolabe 10332041 be wary of Birdseye Telescope 10332042 be wary of message 10332043 be wary of bloodstain 10332044 be wary of Erdtree 10332045 be wary of Elden Ring 10333001 be wary of close-quarters battle 10333002 be wary of ranged battle 10333003 be wary of horseback battle 10333004 be wary of luring out 10333005 be wary of defeating one-by-one 10333006 be wary of taking on all at once 10333007 be wary of rushing in 10333008 be wary of stealth 10333009 be wary of mimicry 10333010 be wary of confusion 10333011 be wary of pursuit 10333012 be wary of fleeing 10333013 be wary of summoning 10333014 be wary of circling around 10333015 be wary of jumping off 10333016 be wary of dashing through 10333017 be wary of brief respite 10334001 be wary of attacking 10334002 be wary of jump attack 10334003 be wary of running attack 10334004 be wary of critical hit 10334005 be wary of two-handing 10334006 be wary of blocking 10334007 be wary of parrying 10334008 be wary of guard counter 10334009 be wary of sorcery 10334010 be wary of incantation 10334011 be wary of skill 10334012 be wary of summoning 10334013 be wary of throwing 10334014 be wary of healing 10334015 be wary of running 10334016 be wary of rolling 10334017 be wary of backstepping 10334018 be wary of jumping 10334019 be wary of crouching 10334020 be wary of target lock 10334021 be wary of item crafting 10334022 be wary of gesturing 10335001 be wary of morning 10335002 be wary of noon 10335003 be wary of evening 10335004 be wary of night 10335005 be wary of clear sky 10335006 be wary of overcast 10335007 be wary of rain 10335008 be wary of storm 10335009 be wary of mist 10335010 be wary of snow 10335011 be wary of patrolling 10335012 be wary of procession 10335013 be wary of crowd 10335014 be wary of surprise attack 10335015 be wary of ambush 10335016 be wary of pincer attack 10335017 be wary of beating to a pulp 10335018 be wary of battle 10335019 be wary of reinforcements 10335020 be wary of ritual 10335021 be wary of explosion 10335022 be wary of high spot 10335023 be wary of defensible spot 10335024 be wary of climbable spot 10335025 be wary of crossable spot 10335026 be wary of bright spot 10335027 be wary of dark spot 10335028 be wary of open area 10335029 be wary of cramped area 10335030 be wary of hiding place 10335031 be wary of sniping spot 10335032 be wary of recon spot 10335033 be wary of safety 10335034 be wary of danger 10335035 be wary of gorgeous view 10335036 be wary of detour 10335037 be wary of hidden path 10335038 be wary of secret passage 10335039 be wary of shortcut 10335040 be wary of dead end 10335041 be wary of looking away 10335042 be wary of unnoticed 10335043 be wary of out of stamina 10336001 be wary of high road 10336002 be wary of checkpoint 10336003 be wary of bridge 10336004 be wary of castle 10336005 be wary of fort 10336006 be wary of city 10336007 be wary of ruins 10336008 be wary of church 10336009 be wary of tower 10336010 be wary of camp site 10336011 be wary of house 10336012 be wary of cemetery 10336013 be wary of underground tomb 10336014 be wary of tunnel 10336015 be wary of cave 10336016 be wary of evergaol 10336017 be wary of great tree 10336018 be wary of cellar 10336019 be wary of surface 10336020 be wary of underground 10336021 be wary of forest 10336022 be wary of river 10336023 be wary of lake 10336024 be wary of bog 10336025 be wary of mountain 10336026 be wary of valley 10336027 be wary of cliff 10336028 be wary of waterside 10336029 be wary of nest 10336030 be wary of hole 10337001 be wary of east 10337002 be wary of west 10337003 be wary of south 10337004 be wary of north 10337005 be wary of ahead 10337006 be wary of behind 10337007 be wary of left 10337008 be wary of right 10337009 be wary of center 10337010 be wary of up 10337011 be wary of down 10337012 be wary of edge 10338001 be wary of head 10338002 be wary of stomach 10338003 be wary of back 10338004 be wary of arms 10338005 be wary of legs 10338006 be wary of rump 10338007 be wary of tail 10338008 be wary of core 10338009 be wary of fingers 10339001 be wary of physical 10339002 be wary of standard 10339003 be wary of striking 10339004 be wary of slashing 10339005 be wary of piercing 10339006 be wary of fire 10339007 be wary of lightning 10339008 be wary of magic 10339009 be wary of holy 10339010 be wary of poison 10339011 be wary of toxic 10339012 be wary of scarlet rot 10339013 be wary of blood loss 10339014 be wary of frost 10339015 be wary of sleep 10339016 be wary of madness 10339017 be wary of death 10340001 be wary of life 10340002 be wary of Death 10340003 be wary of light 10340004 be wary of dark 10340005 be wary of stars 10340006 be wary of fire 10340007 be wary of Order 10340008 be wary of chaos 10340009 be wary of joy 10340010 be wary of wrath 10340011 be wary of suffering 10340012 be wary of sadness 10340013 be wary of comfort 10340014 be wary of bliss 10340015 be wary of misfortune 10340016 be wary of good fortune 10340017 be wary of bad luck 10340018 be wary of hope 10340019 be wary of despair 10340020 be wary of victory 10340021 be wary of defeat 10340022 be wary of research 10340023 be wary of faith 10340024 be wary of abundance 10340025 be wary of rot 10340026 be wary of loyalty 10340027 be wary of injustice 10340028 be wary of secret 10340029 be wary of opportunity 10340030 be wary of pickle 10340031 be wary of clue 10340032 be wary of friendship 10340033 be wary of love 10340034 be wary of bravery 10340035 be wary of vigor 10340036 be wary of fortitude 10340037 be wary of confidence 10340038 be wary of distracted 10340039 be wary of unguarded 10340040 be wary of introspection 10340041 be wary of regret 10340042 be wary of resignation 10340043 be wary of futility 10340044 be wary of on the brink 10340045 be wary of betrayal 10340046 be wary of revenge 10340047 be wary of destruction 10340048 be wary of recklessness 10340049 be wary of calmness 10340050 be wary of vigilance 10340051 be wary of tranquility 10340052 be wary of sound 10340053 be wary of tears 10340054 be wary of sleep 10340055 be wary of depths 10340056 be wary of dregs 10340057 be wary of fear 10340058 be wary of sacrifice 10340059 be wary of ruin 10341001 be wary of good luck 10341002 be wary of look carefully 10341003 be wary of listen carefully 10341004 be wary of think carefully 10341005 be wary of well done 10341006 be wary of I did it! 10341007 be wary of I've failed... 10341008 be wary of here! 10341009 be wary of not here! 10341010 be wary of don't you dare! 10341011 be wary of do it! 10341012 be wary of I can't take this... 10341013 be wary of don't think 10341014 be wary of so lonely... 10341015 be wary of here again... 10341016 be wary of just getting started 10341017 be wary of stay calm 10341018 be wary of keep moving 10341019 be wary of turn back 10341020 be wary of give up 10341021 be wary of don't give up 10341022 be wary of help me... 10341023 be wary of I don't believe it... 10341024 be wary of too high up 10341025 be wary of I want to go home... 10341026 be wary of it's like a dream... 10341027 be wary of seems familiar... 10341028 be wary of beautiful... 10341029 be wary of you don't have the right 10341030 be wary of are you ready? 10430001 try enemy 10430002 try weak foe 10430003 try strong foe 10430004 try monster 10430005 try dragon 10430006 try boss 10430007 try sentry 10430008 try group 10430009 try pack 10430010 try decoy 10430011 try undead 10430012 try soldier 10430013 try knight 10430014 try cavalier 10430015 try archer 10430016 try sniper 10430017 try mage 10430018 try ordnance 10430019 try monarch 10430020 try lord 10430021 try demi-human 10430022 try outsider 10430023 try giant 10430024 try horse 10430025 try dog 10430026 try wolf 10430027 try rat 10430028 try beast 10430029 try bird 10430030 try raptor 10430031 try snake 10430032 try crab 10430033 try prawn 10430034 try octopus 10430035 try bug 10430036 try scarab 10430037 try slug 10430038 try wraith 10430039 try skeleton 10430040 try monstrosity 10430041 try ill-omened creature 10431001 try Tarnished 10431002 try warrior 10431003 try swordfighter 10431004 try knight 10431005 try samurai 10431006 try sorcerer 10431007 try cleric 10431008 try sage 10431009 try merchant 10431010 try teacher 10431011 try master 10431012 try friend 10431013 try lover 10431014 try old dear 10431015 try old codger 10431016 try angel 10431017 try fat coinpurse 10431018 try pauper 10431019 try good sort 10431020 try wicked sort 10431021 try plump sort 10431022 try skinny sort 10431023 try lovable sort 10431024 try pathetic sort 10431025 try strange sort 10431026 try nimble sort 10431027 try laggardly sort 10431028 try invisible sort 10431029 try unfathomable sort 10431030 try giant sort 10431031 try sinner 10431032 try thief 10431033 try liar 10431034 try dastard 10431035 try traitor 10431036 try pair 10431037 try trio 10431038 try noble 10431039 try aristocrat 10431040 try hero 10431041 try champion 10431042 try monarch 10431043 try lord 10431044 try god 10432001 try item 10432002 try necessary item 10432003 try precious item 10432004 try something 10432005 try something incredible 10432006 try treasure chest 10432007 try corpse 10432008 try coffin 10432009 try trap 10432010 try armament 10432011 try shield 10432012 try bow 10432013 try projectile weapon 10432014 try armor 10432015 try talisman 10432016 try skill 10432017 try sorcery 10432018 try incantation 10432019 try map 10432020 try material 10432021 try flower 10432022 try grass 10432023 try tree 10432024 try fruit 10432025 try seed 10432026 try mushroom 10432027 try tear 10432028 try crystal 10432029 try butterfly 10432030 try bug 10432031 try dung 10432032 try grace 10432033 try door 10432034 try key 10432035 try ladder 10432036 try lever 10432037 try lift 10432038 try spiritspring 10432039 try sending gate 10432040 try stone astrolabe 10432041 try Birdseye Telescope 10432042 try message 10432043 try bloodstain 10432044 try Erdtree 10432045 try Elden Ring 10433001 try close-quarters battle 10433002 try ranged battle 10433003 try horseback battle 10433004 try luring out 10433005 try defeating one-by-one 10433006 try taking on all at once 10433007 try rushing in 10433008 try stealth 10433009 try mimicry 10433010 try confusion 10433011 try pursuit 10433012 try fleeing 10433013 try summoning 10433014 try circling around 10433015 try jumping off 10433016 try dashing through 10433017 try brief respite 10434001 try attacking 10434002 try jump attack 10434003 try running attack 10434004 try critical hit 10434005 try two-handing 10434006 try blocking 10434007 try parrying 10434008 try guard counter 10434009 try sorcery 10434010 try incantation 10434011 try skill 10434012 try summoning 10434013 try throwing 10434014 try healing 10434015 try running 10434016 try rolling 10434017 try backstepping 10434018 try jumping 10434019 try crouching 10434020 try target lock 10434021 try item crafting 10434022 try gesturing 10435001 try morning 10435002 try noon 10435003 try evening 10435004 try night 10435005 try clear sky 10435006 try overcast 10435007 try rain 10435008 try storm 10435009 try mist 10435010 try snow 10435011 try patrolling 10435012 try procession 10435013 try crowd 10435014 try surprise attack 10435015 try ambush 10435016 try pincer attack 10435017 try beating to a pulp 10435018 try battle 10435019 try reinforcements 10435020 try ritual 10435021 try explosion 10435022 try high spot 10435023 try defensible spot 10435024 try climbable spot 10435025 try crossable spot 10435026 try bright spot 10435027 try dark spot 10435028 try open area 10435029 try cramped area 10435030 try hiding place 10435031 try sniping spot 10435032 try recon spot 10435033 try safety 10435034 try danger 10435035 try gorgeous view 10435036 try detour 10435037 try hidden path 10435038 try secret passage 10435039 try shortcut 10435040 try dead end 10435041 try looking away 10435042 try unnoticed 10435043 try out of stamina 10436001 try high road 10436002 try checkpoint 10436003 try bridge 10436004 try castle 10436005 try fort 10436006 try city 10436007 try ruins 10436008 try church 10436009 try tower 10436010 try camp site 10436011 try house 10436012 try cemetery 10436013 try underground tomb 10436014 try tunnel 10436015 try cave 10436016 try evergaol 10436017 try great tree 10436018 try cellar 10436019 try surface 10436020 try underground 10436021 try forest 10436022 try river 10436023 try lake 10436024 try bog 10436025 try mountain 10436026 try valley 10436027 try cliff 10436028 try waterside 10436029 try nest 10436030 try hole 10437001 try east 10437002 try west 10437003 try south 10437004 try north 10437005 try ahead 10437006 try behind 10437007 try left 10437008 try right 10437009 try center 10437010 try up 10437011 try down 10437012 try edge 10438001 try head 10438002 try stomach 10438003 try back 10438004 try arms 10438005 try legs 10438006 try rump 10438007 try tail 10438008 try core 10438009 try fingers 10439001 try physical 10439002 try standard 10439003 try striking 10439004 try slashing 10439005 try piercing 10439006 try fire 10439007 try lightning 10439008 try magic 10439009 try holy 10439010 try poison 10439011 try toxic 10439012 try scarlet rot 10439013 try blood loss 10439014 try frost 10439015 try sleep 10439016 try madness 10439017 try death 10440001 try life 10440002 try Death 10440003 try light 10440004 try dark 10440005 try stars 10440006 try fire 10440007 try Order 10440008 try chaos 10440009 try joy 10440010 try wrath 10440011 try suffering 10440012 try sadness 10440013 try comfort 10440014 try bliss 10440015 try misfortune 10440016 try good fortune 10440017 try bad luck 10440018 try hope 10440019 try despair 10440020 try victory 10440021 try defeat 10440022 try research 10440023 try faith 10440024 try abundance 10440025 try rot 10440026 try loyalty 10440027 try injustice 10440028 try secret 10440029 try opportunity 10440030 try pickle 10440031 try clue 10440032 try friendship 10440033 try love 10440034 try bravery 10440035 try vigor 10440036 try fortitude 10440037 try confidence 10440038 try distracted 10440039 try unguarded 10440040 try introspection 10440041 try regret 10440042 try resignation 10440043 try futility 10440044 try on the brink 10440045 try betrayal 10440046 try revenge 10440047 try destruction 10440048 try recklessness 10440049 try calmness 10440050 try vigilance 10440051 try tranquility 10440052 try sound 10440053 try tears 10440054 try sleep 10440055 try depths 10440056 try dregs 10440057 try fear 10440058 try sacrifice 10440059 try ruin 10441001 try good luck 10441002 try look carefully 10441003 try listen carefully 10441004 try think carefully 10441005 try well done 10441006 try I did it! 10441007 try I've failed... 10441008 try here! 10441009 try not here! 10441010 try don't you dare! 10441011 try do it! 10441012 try I can't take this... 10441013 try don't think 10441014 try so lonely... 10441015 try here again... 10441016 try just getting started 10441017 try stay calm 10441018 try keep moving 10441019 try turn back 10441020 try give up 10441021 try don't give up 10441022 try help me... 10441023 try I don't believe it... 10441024 try too high up 10441025 try I want to go home... 10441026 try it's like a dream... 10441027 try seems familiar... 10441028 try beautiful... 10441029 try you don't have the right 10441030 try are you ready? 10530001 likely enemy 10530002 likely weak foe 10530003 likely strong foe 10530004 likely monster 10530005 likely dragon 10530006 likely boss 10530007 likely sentry 10530008 likely group 10530009 likely pack 10530010 likely decoy 10530011 likely undead 10530012 likely soldier 10530013 likely knight 10530014 likely cavalier 10530015 likely archer 10530016 likely sniper 10530017 likely mage 10530018 likely ordnance 10530019 likely monarch 10530020 likely lord 10530021 likely demi-human 10530022 likely outsider 10530023 likely giant 10530024 likely horse 10530025 likely dog 10530026 likely wolf 10530027 likely rat 10530028 likely beast 10530029 likely bird 10530030 likely raptor 10530031 likely snake 10530032 likely crab 10530033 likely prawn 10530034 likely octopus 10530035 likely bug 10530036 likely scarab 10530037 likely slug 10530038 likely wraith 10530039 likely skeleton 10530040 likely monstrosity 10530041 likely ill-omened creature 10531001 likely Tarnished 10531002 likely warrior 10531003 likely swordfighter 10531004 likely knight 10531005 likely samurai 10531006 likely sorcerer 10531007 likely cleric 10531008 likely sage 10531009 likely merchant 10531010 likely teacher 10531011 likely master 10531012 likely friend 10531013 likely lover 10531014 likely old dear 10531015 likely old codger 10531016 likely angel 10531017 likely fat coinpurse 10531018 likely pauper 10531019 likely good sort 10531020 likely wicked sort 10531021 likely plump sort 10531022 likely skinny sort 10531023 likely lovable sort 10531024 likely pathetic sort 10531025 likely strange sort 10531026 likely nimble sort 10531027 likely laggardly sort 10531028 likely invisible sort 10531029 likely unfathomable sort 10531030 likely giant sort 10531031 likely sinner 10531032 likely thief 10531033 likely liar 10531034 likely dastard 10531035 likely traitor 10531036 likely pair 10531037 likely trio 10531038 likely noble 10531039 likely aristocrat 10531040 likely hero 10531041 likely champion 10531042 likely monarch 10531043 likely lord 10531044 likely god 10532001 likely item 10532002 likely necessary item 10532003 likely precious item 10532004 likely something 10532005 likely something incredible 10532006 likely treasure chest 10532007 likely corpse 10532008 likely coffin 10532009 likely trap 10532010 likely armament 10532011 likely shield 10532012 likely bow 10532013 likely projectile weapon 10532014 likely armor 10532015 likely talisman 10532016 likely skill 10532017 likely sorcery 10532018 likely incantation 10532019 likely map 10532020 likely material 10532021 likely flower 10532022 likely grass 10532023 likely tree 10532024 likely fruit 10532025 likely seed 10532026 likely mushroom 10532027 likely tear 10532028 likely crystal 10532029 likely butterfly 10532030 likely bug 10532031 likely dung 10532032 likely grace 10532033 likely door 10532034 likely key 10532035 likely ladder 10532036 likely lever 10532037 likely lift 10532038 likely spiritspring 10532039 likely sending gate 10532040 likely stone astrolabe 10532041 likely Birdseye Telescope 10532042 likely message 10532043 likely bloodstain 10532044 likely Erdtree 10532045 likely Elden Ring 10533001 likely close-quarters battle 10533002 likely ranged battle 10533003 likely horseback battle 10533004 likely luring out 10533005 likely defeating one-by-one 10533006 likely taking on all at once 10533007 likely rushing in 10533008 likely stealth 10533009 likely mimicry 10533010 likely confusion 10533011 likely pursuit 10533012 likely fleeing 10533013 likely summoning 10533014 likely circling around 10533015 likely jumping off 10533016 likely dashing through 10533017 likely brief respite 10534001 likely attacking 10534002 likely jump attack 10534003 likely running attack 10534004 likely critical hit 10534005 likely two-handing 10534006 likely blocking 10534007 likely parrying 10534008 likely guard counter 10534009 likely sorcery 10534010 likely incantation 10534011 likely skill 10534012 likely summoning 10534013 likely throwing 10534014 likely healing 10534015 likely running 10534016 likely rolling 10534017 likely backstepping 10534018 likely jumping 10534019 likely crouching 10534020 likely target lock 10534021 likely item crafting 10534022 likely gesturing 10535001 likely morning 10535002 likely noon 10535003 likely evening 10535004 likely night 10535005 likely clear sky 10535006 likely overcast 10535007 likely rain 10535008 likely storm 10535009 likely mist 10535010 likely snow 10535011 likely patrolling 10535012 likely procession 10535013 likely crowd 10535014 likely surprise attack 10535015 likely ambush 10535016 likely pincer attack 10535017 likely beating to a pulp 10535018 likely battle 10535019 likely reinforcements 10535020 likely ritual 10535021 likely explosion 10535022 likely high spot 10535023 likely defensible spot 10535024 likely climbable spot 10535025 likely crossable spot 10535026 likely bright spot 10535027 likely dark spot 10535028 likely open area 10535029 likely cramped area 10535030 likely hiding place 10535031 likely sniping spot 10535032 likely recon spot 10535033 likely safety 10535034 likely danger 10535035 likely gorgeous view 10535036 likely detour 10535037 likely hidden path 10535038 likely secret passage 10535039 likely shortcut 10535040 likely dead end 10535041 likely looking away 10535042 likely unnoticed 10535043 likely out of stamina 10536001 likely high road 10536002 likely checkpoint 10536003 likely bridge 10536004 likely castle 10536005 likely fort 10536006 likely city 10536007 likely ruins 10536008 likely church 10536009 likely tower 10536010 likely camp site 10536011 likely house 10536012 likely cemetery 10536013 likely underground tomb 10536014 likely tunnel 10536015 likely cave 10536016 likely evergaol 10536017 likely great tree 10536018 likely cellar 10536019 likely surface 10536020 likely underground 10536021 likely forest 10536022 likely river 10536023 likely lake 10536024 likely bog 10536025 likely mountain 10536026 likely valley 10536027 likely cliff 10536028 likely waterside 10536029 likely nest 10536030 likely hole 10537001 likely east 10537002 likely west 10537003 likely south 10537004 likely north 10537005 likely ahead 10537006 likely behind 10537007 likely left 10537008 likely right 10537009 likely center 10537010 likely up 10537011 likely down 10537012 likely edge 10538001 likely head 10538002 likely stomach 10538003 likely back 10538004 likely arms 10538005 likely legs 10538006 likely rump 10538007 likely tail 10538008 likely core 10538009 likely fingers 10539001 likely physical 10539002 likely standard 10539003 likely striking 10539004 likely slashing 10539005 likely piercing 10539006 likely fire 10539007 likely lightning 10539008 likely magic 10539009 likely holy 10539010 likely poison 10539011 likely toxic 10539012 likely scarlet rot 10539013 likely blood loss 10539014 likely frost 10539015 likely sleep 10539016 likely madness 10539017 likely death 10540001 likely life 10540002 likely Death 10540003 likely light 10540004 likely dark 10540005 likely stars 10540006 likely fire 10540007 likely Order 10540008 likely chaos 10540009 likely joy 10540010 likely wrath 10540011 likely suffering 10540012 likely sadness 10540013 likely comfort 10540014 likely bliss 10540015 likely misfortune 10540016 likely good fortune 10540017 likely bad luck 10540018 likely hope 10540019 likely despair 10540020 likely victory 10540021 likely defeat 10540022 likely research 10540023 likely faith 10540024 likely abundance 10540025 likely rot 10540026 likely loyalty 10540027 likely injustice 10540028 likely secret 10540029 likely opportunity 10540030 likely pickle 10540031 likely clue 10540032 likely friendship 10540033 likely love 10540034 likely bravery 10540035 likely vigor 10540036 likely fortitude 10540037 likely confidence 10540038 likely distracted 10540039 likely unguarded 10540040 likely introspection 10540041 likely regret 10540042 likely resignation 10540043 likely futility 10540044 likely on the brink 10540045 likely betrayal 10540046 likely revenge 10540047 likely destruction 10540048 likely recklessness 10540049 likely calmness 10540050 likely vigilance 10540051 likely tranquility 10540052 likely sound 10540053 likely tears 10540054 likely sleep 10540055 likely depths 10540056 likely dregs 10540057 likely fear 10540058 likely sacrifice 10540059 likely ruin 10541001 likely good luck 10541002 likely look carefully 10541003 likely listen carefully 10541004 likely think carefully 10541005 likely well done 10541006 likely I did it! 10541007 likely I've failed... 10541008 likely here! 10541009 likely not here! 10541010 likely don't you dare! 10541011 likely do it! 10541012 likely I can't take this... 10541013 likely don't think 10541014 likely so lonely... 10541015 likely here again... 10541016 likely just getting started 10541017 likely stay calm 10541018 likely keep moving 10541019 likely turn back 10541020 likely give up 10541021 likely don't give up 10541022 likely help me... 10541023 likely I don't believe it... 10541024 likely too high up 10541025 likely I want to go home... 10541026 likely it's like a dream... 10541027 likely seems familiar... 10541028 likely beautiful... 10541029 likely you don't have the right 10541030 likely are you ready? 10630001 first off, enemy 10630002 first off, weak foe 10630003 first off, strong foe 10630004 first off, monster 10630005 first off, dragon 10630006 first off, boss 10630007 first off, sentry 10630008 first off, group 10630009 first off, pack 10630010 first off, decoy 10630011 first off, undead 10630012 first off, soldier 10630013 first off, knight 10630014 first off, cavalier 10630015 first off, archer 10630016 first off, sniper 10630017 first off, mage 10630018 first off, ordnance 10630019 first off, monarch 10630020 first off, lord 10630021 first off, demi-human 10630022 first off, outsider 10630023 first off, giant 10630024 first off, horse 10630025 first off, dog 10630026 first off, wolf 10630027 first off, rat 10630028 first off, beast 10630029 first off, bird 10630030 first off, raptor 10630031 first off, snake 10630032 first off, crab 10630033 first off, prawn 10630034 first off, octopus 10630035 first off, bug 10630036 first off, scarab 10630037 first off, slug 10630038 first off, wraith 10630039 first off, skeleton 10630040 first off, monstrosity 10630041 first off, ill-omened creature 10631001 first off, Tarnished 10631002 first off, warrior 10631003 first off, swordfighter 10631004 first off, knight 10631005 first off, samurai 10631006 first off, sorcerer 10631007 first off, cleric 10631008 first off, sage 10631009 first off, merchant 10631010 first off, teacher 10631011 first off, master 10631012 first off, friend 10631013 first off, lover 10631014 first off, old dear 10631015 first off, old codger 10631016 first off, angel 10631017 first off, fat coinpurse 10631018 first off, pauper 10631019 first off, good sort 10631020 first off, wicked sort 10631021 first off, plump sort 10631022 first off, skinny sort 10631023 first off, lovable sort 10631024 first off, pathetic sort 10631025 first off, strange sort 10631026 first off, nimble sort 10631027 first off, laggardly sort 10631028 first off, invisible sort 10631029 first off, unfathomable sort 10631030 first off, giant sort 10631031 first off, sinner 10631032 first off, thief 10631033 first off, liar 10631034 first off, dastard 10631035 first off, traitor 10631036 first off, pair 10631037 first off, trio 10631038 first off, noble 10631039 first off, aristocrat 10631040 first off, hero 10631041 first off, champion 10631042 first off, monarch 10631043 first off, lord 10631044 first off, god 10632001 first off, item 10632002 first off, necessary item 10632003 first off, precious item 10632004 first off, something 10632005 first off, something incredible 10632006 first off, treasure chest 10632007 first off, corpse 10632008 first off, coffin 10632009 first off, trap 10632010 first off, armament 10632011 first off, shield 10632012 first off, bow 10632013 first off, projectile weapon 10632014 first off, armor 10632015 first off, talisman 10632016 first off, skill 10632017 first off, sorcery 10632018 first off, incantation 10632019 first off, map 10632020 first off, material 10632021 first off, flower 10632022 first off, grass 10632023 first off, tree 10632024 first off, fruit 10632025 first off, seed 10632026 first off, mushroom 10632027 first off, tear 10632028 first off, crystal 10632029 first off, butterfly 10632030 first off, bug 10632031 first off, dung 10632032 first off, grace 10632033 first off, door 10632034 first off, key 10632035 first off, ladder 10632036 first off, lever 10632037 first off, lift 10632038 first off, spiritspring 10632039 first off, sending gate 10632040 first off, stone astrolabe 10632041 first off, Birdseye Telescope 10632042 first off, message 10632043 first off, bloodstain 10632044 first off, Erdtree 10632045 first off, Elden Ring 10633001 first off, close-quarters battle 10633002 first off, ranged battle 10633003 first off, horseback battle 10633004 first off, luring out 10633005 first off, defeating one-by-one 10633006 first off, taking on all at once 10633007 first off, rushing in 10633008 first off, stealth 10633009 first off, mimicry 10633010 first off, confusion 10633011 first off, pursuit 10633012 first off, fleeing 10633013 first off, summoning 10633014 first off, circling around 10633015 first off, jumping off 10633016 first off, dashing through 10633017 first off, brief respite 10634001 first off, attacking 10634002 first off, jump attack 10634003 first off, running attack 10634004 first off, critical hit 10634005 first off, two-handing 10634006 first off, blocking 10634007 first off, parrying 10634008 first off, guard counter 10634009 first off, sorcery 10634010 first off, incantation 10634011 first off, skill 10634012 first off, summoning 10634013 first off, throwing 10634014 first off, healing 10634015 first off, running 10634016 first off, rolling 10634017 first off, backstepping 10634018 first off, jumping 10634019 first off, crouching 10634020 first off, target lock 10634021 first off, item crafting 10634022 first off, gesturing 10635001 first off, morning 10635002 first off, noon 10635003 first off, evening 10635004 first off, night 10635005 first off, clear sky 10635006 first off, overcast 10635007 first off, rain 10635008 first off, storm 10635009 first off, mist 10635010 first off, snow 10635011 first off, patrolling 10635012 first off, procession 10635013 first off, crowd 10635014 first off, surprise attack 10635015 first off, ambush 10635016 first off, pincer attack 10635017 first off, beating to a pulp 10635018 first off, battle 10635019 first off, reinforcements 10635020 first off, ritual 10635021 first off, explosion 10635022 first off, high spot 10635023 first off, defensible spot 10635024 first off, climbable spot 10635025 first off, crossable spot 10635026 first off, bright spot 10635027 first off, dark spot 10635028 first off, open area 10635029 first off, cramped area 10635030 first off, hiding place 10635031 first off, sniping spot 10635032 first off, recon spot 10635033 first off, safety 10635034 first off, danger 10635035 first off, gorgeous view 10635036 first off, detour 10635037 first off, hidden path 10635038 first off, secret passage 10635039 first off, shortcut 10635040 first off, dead end 10635041 first off, looking away 10635042 first off, unnoticed 10635043 first off, out of stamina 10636001 first off, high road 10636002 first off, checkpoint 10636003 first off, bridge 10636004 first off, castle 10636005 first off, fort 10636006 first off, city 10636007 first off, ruins 10636008 first off, church 10636009 first off, tower 10636010 first off, camp site 10636011 first off, house 10636012 first off, cemetery 10636013 first off, underground tomb 10636014 first off, tunnel 10636015 first off, cave 10636016 first off, evergaol 10636017 first off, great tree 10636018 first off, cellar 10636019 first off, surface 10636020 first off, underground 10636021 first off, forest 10636022 first off, river 10636023 first off, lake 10636024 first off, bog 10636025 first off, mountain 10636026 first off, valley 10636027 first off, cliff 10636028 first off, waterside 10636029 first off, nest 10636030 first off, hole 10637001 first off, east 10637002 first off, west 10637003 first off, south 10637004 first off, north 10637005 first off, ahead 10637006 first off, behind 10637007 first off, left 10637008 first off, right 10637009 first off, center 10637010 first off, up 10637011 first off, down 10637012 first off, edge 10638001 first off, head 10638002 first off, stomach 10638003 first off, back 10638004 first off, arms 10638005 first off, legs 10638006 first off, rump 10638007 first off, tail 10638008 first off, core 10638009 first off, fingers 10639001 first off, physical 10639002 first off, standard 10639003 first off, striking 10639004 first off, slashing 10639005 first off, piercing 10639006 first off, fire 10639007 first off, lightning 10639008 first off, magic 10639009 first off, holy 10639010 first off, poison 10639011 first off, toxic 10639012 first off, scarlet rot 10639013 first off, blood loss 10639014 first off, frost 10639015 first off, sleep 10639016 first off, madness 10639017 first off, death 10640001 first off, life 10640002 first off, Death 10640003 first off, light 10640004 first off, dark 10640005 first off, stars 10640006 first off, fire 10640007 first off, Order 10640008 first off, chaos 10640009 first off, joy 10640010 first off, wrath 10640011 first off, suffering 10640012 first off, sadness 10640013 first off, comfort 10640014 first off, bliss 10640015 first off, misfortune 10640016 first off, good fortune 10640017 first off, bad luck 10640018 first off, hope 10640019 first off, despair 10640020 first off, victory 10640021 first off, defeat 10640022 first off, research 10640023 first off, faith 10640024 first off, abundance 10640025 first off, rot 10640026 first off, loyalty 10640027 first off, injustice 10640028 first off, secret 10640029 first off, opportunity 10640030 first off, pickle 10640031 first off, clue 10640032 first off, friendship 10640033 first off, love 10640034 first off, bravery 10640035 first off, vigor 10640036 first off, fortitude 10640037 first off, confidence 10640038 first off, distracted 10640039 first off, unguarded 10640040 first off, introspection 10640041 first off, regret 10640042 first off, resignation 10640043 first off, futility 10640044 first off, on the brink 10640045 first off, betrayal 10640046 first off, revenge 10640047 first off, destruction 10640048 first off, recklessness 10640049 first off, calmness 10640050 first off, vigilance 10640051 first off, tranquility 10640052 first off, sound 10640053 first off, tears 10640054 first off, sleep 10640055 first off, depths 10640056 first off, dregs 10640057 first off, fear 10640058 first off, sacrifice 10640059 first off, ruin 10641001 first off, good luck 10641002 first off, look carefully 10641003 first off, listen carefully 10641004 first off, think carefully 10641005 first off, well done 10641006 first off, I did it! 10641007 first off, I've failed... 10641008 first off, here! 10641009 first off, not here! 10641010 first off, don't you dare! 10641011 first off, do it! 10641012 first off, I can't take this... 10641013 first off, don't think 10641014 first off, so lonely... 10641015 first off, here again... 10641016 first off, just getting started 10641017 first off, stay calm 10641018 first off, keep moving 10641019 first off, turn back 10641020 first off, give up 10641021 first off, don't give up 10641022 first off, help me... 10641023 first off, I don't believe it... 10641024 first off, too high up 10641025 first off, I want to go home... 10641026 first off, it's like a dream... 10641027 first off, seems familiar... 10641028 first off, beautiful... 10641029 first off, you don't have the right 10641030 first off, are you ready? 10730001 seek enemy 10730002 seek weak foe 10730003 seek strong foe 10730004 seek monster 10730005 seek dragon 10730006 seek boss 10730007 seek sentry 10730008 seek group 10730009 seek pack 10730010 seek decoy 10730011 seek undead 10730012 seek soldier 10730013 seek knight 10730014 seek cavalier 10730015 seek archer 10730016 seek sniper 10730017 seek mage 10730018 seek ordnance 10730019 seek monarch 10730020 seek lord 10730021 seek demi-human 10730022 seek outsider 10730023 seek giant 10730024 seek horse 10730025 seek dog 10730026 seek wolf 10730027 seek rat 10730028 seek beast 10730029 seek bird 10730030 seek raptor 10730031 seek snake 10730032 seek crab 10730033 seek prawn 10730034 seek octopus 10730035 seek bug 10730036 seek scarab 10730037 seek slug 10730038 seek wraith 10730039 seek skeleton 10730040 seek monstrosity 10730041 seek ill-omened creature 10731001 seek Tarnished 10731002 seek warrior 10731003 seek swordfighter 10731004 seek knight 10731005 seek samurai 10731006 seek sorcerer 10731007 seek cleric 10731008 seek sage 10731009 seek merchant 10731010 seek teacher 10731011 seek master 10731012 seek friend 10731013 seek lover 10731014 seek old dear 10731015 seek old codger 10731016 seek angel 10731017 seek fat coinpurse 10731018 seek pauper 10731019 seek good sort 10731020 seek wicked sort 10731021 seek plump sort 10731022 seek skinny sort 10731023 seek lovable sort 10731024 seek pathetic sort 10731025 seek strange sort 10731026 seek nimble sort 10731027 seek laggardly sort 10731028 seek invisible sort 10731029 seek unfathomable sort 10731030 seek giant sort 10731031 seek sinner 10731032 seek thief 10731033 seek liar 10731034 seek dastard 10731035 seek traitor 10731036 seek pair 10731037 seek trio 10731038 seek noble 10731039 seek aristocrat 10731040 seek hero 10731041 seek champion 10731042 seek monarch 10731043 seek lord 10731044 seek god 10732001 seek item 10732002 seek necessary item 10732003 seek precious item 10732004 seek something 10732005 seek something incredible 10732006 seek treasure chest 10732007 seek corpse 10732008 seek coffin 10732009 seek trap 10732010 seek armament 10732011 seek shield 10732012 seek bow 10732013 seek projectile weapon 10732014 seek armor 10732015 seek talisman 10732016 seek skill 10732017 seek sorcery 10732018 seek incantation 10732019 seek map 10732020 seek material 10732021 seek flower 10732022 seek grass 10732023 seek tree 10732024 seek fruit 10732025 seek seed 10732026 seek mushroom 10732027 seek tear 10732028 seek crystal 10732029 seek butterfly 10732030 seek bug 10732031 seek dung 10732032 seek grace 10732033 seek door 10732034 seek key 10732035 seek ladder 10732036 seek lever 10732037 seek lift 10732038 seek spiritspring 10732039 seek sending gate 10732040 seek stone astrolabe 10732041 seek Birdseye Telescope 10732042 seek message 10732043 seek bloodstain 10732044 seek Erdtree 10732045 seek Elden Ring 10733001 seek close-quarters battle 10733002 seek ranged battle 10733003 seek horseback battle 10733004 seek luring out 10733005 seek defeating one-by-one 10733006 seek taking on all at once 10733007 seek rushing in 10733008 seek stealth 10733009 seek mimicry 10733010 seek confusion 10733011 seek pursuit 10733012 seek fleeing 10733013 seek summoning 10733014 seek circling around 10733015 seek jumping off 10733016 seek dashing through 10733017 seek brief respite 10734001 seek attacking 10734002 seek jump attack 10734003 seek running attack 10734004 seek critical hit 10734005 seek two-handing 10734006 seek blocking 10734007 seek parrying 10734008 seek guard counter 10734009 seek sorcery 10734010 seek incantation 10734011 seek skill 10734012 seek summoning 10734013 seek throwing 10734014 seek healing 10734015 seek running 10734016 seek rolling 10734017 seek backstepping 10734018 seek jumping 10734019 seek crouching 10734020 seek target lock 10734021 seek item crafting 10734022 seek gesturing 10735001 seek morning 10735002 seek noon 10735003 seek evening 10735004 seek night 10735005 seek clear sky 10735006 seek overcast 10735007 seek rain 10735008 seek storm 10735009 seek mist 10735010 seek snow 10735011 seek patrolling 10735012 seek procession 10735013 seek crowd 10735014 seek surprise attack 10735015 seek ambush 10735016 seek pincer attack 10735017 seek beating to a pulp 10735018 seek battle 10735019 seek reinforcements 10735020 seek ritual 10735021 seek explosion 10735022 seek high spot 10735023 seek defensible spot 10735024 seek climbable spot 10735025 seek crossable spot 10735026 seek bright spot 10735027 seek dark spot 10735028 seek open area 10735029 seek cramped area 10735030 seek hiding place 10735031 seek sniping spot 10735032 seek recon spot 10735033 seek safety 10735034 seek danger 10735035 seek gorgeous view 10735036 seek detour 10735037 seek hidden path 10735038 seek secret passage 10735039 seek shortcut 10735040 seek dead end 10735041 seek looking away 10735042 seek unnoticed 10735043 seek out of stamina 10736001 seek high road 10736002 seek checkpoint 10736003 seek bridge 10736004 seek castle 10736005 seek fort 10736006 seek city 10736007 seek ruins 10736008 seek church 10736009 seek tower 10736010 seek camp site 10736011 seek house 10736012 seek cemetery 10736013 seek underground tomb 10736014 seek tunnel 10736015 seek cave 10736016 seek evergaol 10736017 seek great tree 10736018 seek cellar 10736019 seek surface 10736020 seek underground 10736021 seek forest 10736022 seek river 10736023 seek lake 10736024 seek bog 10736025 seek mountain 10736026 seek valley 10736027 seek cliff 10736028 seek waterside 10736029 seek nest 10736030 seek hole 10737001 seek east 10737002 seek west 10737003 seek south 10737004 seek north 10737005 seek ahead 10737006 seek behind 10737007 seek left 10737008 seek right 10737009 seek center 10737010 seek up 10737011 seek down 10737012 seek edge 10738001 seek head 10738002 seek stomach 10738003 seek back 10738004 seek arms 10738005 seek legs 10738006 seek rump 10738007 seek tail 10738008 seek core 10738009 seek fingers 10739001 seek physical 10739002 seek standard 10739003 seek striking 10739004 seek slashing 10739005 seek piercing 10739006 seek fire 10739007 seek lightning 10739008 seek magic 10739009 seek holy 10739010 seek poison 10739011 seek toxic 10739012 seek scarlet rot 10739013 seek blood loss 10739014 seek frost 10739015 seek sleep 10739016 seek madness 10739017 seek death 10740001 seek life 10740002 seek Death 10740003 seek light 10740004 seek dark 10740005 seek stars 10740006 seek fire 10740007 seek Order 10740008 seek chaos 10740009 seek joy 10740010 seek wrath 10740011 seek suffering 10740012 seek sadness 10740013 seek comfort 10740014 seek bliss 10740015 seek misfortune 10740016 seek good fortune 10740017 seek bad luck 10740018 seek hope 10740019 seek despair 10740020 seek victory 10740021 seek defeat 10740022 seek research 10740023 seek faith 10740024 seek abundance 10740025 seek rot 10740026 seek loyalty 10740027 seek injustice 10740028 seek secret 10740029 seek opportunity 10740030 seek pickle 10740031 seek clue 10740032 seek friendship 10740033 seek love 10740034 seek bravery 10740035 seek vigor 10740036 seek fortitude 10740037 seek confidence 10740038 seek distracted 10740039 seek unguarded 10740040 seek introspection 10740041 seek regret 10740042 seek resignation 10740043 seek futility 10740044 seek on the brink 10740045 seek betrayal 10740046 seek revenge 10740047 seek destruction 10740048 seek recklessness 10740049 seek calmness 10740050 seek vigilance 10740051 seek tranquility 10740052 seek sound 10740053 seek tears 10740054 seek sleep 10740055 seek depths 10740056 seek dregs 10740057 seek fear 10740058 seek sacrifice 10740059 seek ruin 10741001 seek good luck 10741002 seek look carefully 10741003 seek listen carefully 10741004 seek think carefully 10741005 seek well done 10741006 seek I did it! 10741007 seek I've failed... 10741008 seek here! 10741009 seek not here! 10741010 seek don't you dare! 10741011 seek do it! 10741012 seek I can't take this... 10741013 seek don't think 10741014 seek so lonely... 10741015 seek here again... 10741016 seek just getting started 10741017 seek stay calm 10741018 seek keep moving 10741019 seek turn back 10741020 seek give up 10741021 seek don't give up 10741022 seek help me... 10741023 seek I don't believe it... 10741024 seek too high up 10741025 seek I want to go home... 10741026 seek it's like a dream... 10741027 seek seems familiar... 10741028 seek beautiful... 10741029 seek you don't have the right 10741030 seek are you ready? 10830001 still no enemy... 10830002 still no weak foe... 10830003 still no strong foe... 10830004 still no monster... 10830005 still no dragon... 10830006 still no boss... 10830007 still no sentry... 10830008 still no group... 10830009 still no pack... 10830010 still no decoy... 10830011 still no undead... 10830012 still no soldier... 10830013 still no knight... 10830014 still no cavalier... 10830015 still no archer... 10830016 still no sniper... 10830017 still no mage... 10830018 still no ordnance... 10830019 still no monarch... 10830020 still no lord... 10830021 still no demi-human... 10830022 still no outsider... 10830023 still no giant... 10830024 still no horse... 10830025 still no dog... 10830026 still no wolf... 10830027 still no rat... 10830028 still no beast... 10830029 still no bird... 10830030 still no raptor... 10830031 still no snake... 10830032 still no crab... 10830033 still no prawn... 10830034 still no octopus... 10830035 still no bug... 10830036 still no scarab... 10830037 still no slug... 10830038 still no wraith... 10830039 still no skeleton... 10830040 still no monstrosity... 10830041 still no ill-omened creature... 10831001 still no Tarnished... 10831002 still no warrior... 10831003 still no swordfighter... 10831004 still no knight... 10831005 still no samurai... 10831006 still no sorcerer... 10831007 still no cleric... 10831008 still no sage... 10831009 still no merchant... 10831010 still no teacher... 10831011 still no master... 10831012 still no friend... 10831013 still no lover... 10831014 still no old dear... 10831015 still no old codger ... 10831016 still no angel... 10831017 still no fat coinpurse... 10831018 still no pauper... 10831019 still no good sort... 10831020 still no wicked sort... 10831021 still no plump sort... 10831022 still no skinny sort... 10831023 still no lovable sort... 10831024 still no pathetic sort... 10831025 still no strange sort... 10831026 still no nimble sort... 10831027 still no laggardly sort... 10831028 still no invisible sort... 10831029 still no unfathomable sort... 10831030 still no giant sort... 10831031 still no sinner... 10831032 still no thief... 10831033 still no liar... 10831034 still no dastard... 10831035 still no traitor... 10831036 still no pair... 10831037 still no trio... 10831038 still no noble... 10831039 still no aristocrat... 10831040 still no hero... 10831041 still no champion... 10831042 still no monarch... 10831043 still no lord... 10831044 still no god... 10832001 still no item... 10832002 still no necessary item... 10832003 still no precious item... 10832004 still no something... 10832005 still no something incredible... 10832006 still no treasure chest... 10832007 still no corpse... 10832008 still no coffin... 10832009 still no trap... 10832010 still no armament... 10832011 still no shield... 10832012 still no bow... 10832013 still no projectile weapon... 10832014 still no armor... 10832015 still no talisman... 10832016 still no skill... 10832017 still no sorcery... 10832018 still no incantation... 10832019 still no map... 10832020 still no material... 10832021 still no flower... 10832022 still no grass... 10832023 still no tree... 10832024 still no fruit... 10832025 still no seed... 10832026 still no mushroom... 10832027 still no tear... 10832028 still no crystal... 10832029 still no butterfly... 10832030 still no bug... 10832031 still no dung... 10832032 still no grace... 10832033 still no door... 10832034 still no key... 10832035 still no ladder... 10832036 still no lever... 10832037 still no lift... 10832038 still no spiritspring... 10832039 still no sending gate... 10832040 still no stone astrolabe... 10832041 still no Birdseye Telescope... 10832042 still no message... 10832043 still no bloodstain... 10832044 still no Erdtree... 10832045 still no Elden Ring... 10833001 still no close-quarters battle... 10833002 still no ranged battle... 10833003 still no horseback battle... 10833004 still no luring out... 10833005 still no defeating one-by-one... 10833006 still no taking on all at once... 10833007 still no rushing in... 10833008 still no stealth... 10833009 still no mimicry... 10833010 still no confusion... 10833011 still no pursuit... 10833012 still no fleeing... 10833013 still no summoning... 10833014 still no circling around... 10833015 still no jumping off... 10833016 still no dashing through... 10833017 still no brief respite... 10834001 still no attacking... 10834002 still no jump attack... 10834003 still no running attack... 10834004 still no critical hit... 10834005 still no two-handing... 10834006 still no blocking... 10834007 still no parrying... 10834008 still no guard counter... 10834009 still no sorcery... 10834010 still no incantation... 10834011 still no skill... 10834012 still no summoning... 10834013 still no throwing... 10834014 still no healing... 10834015 still no running... 10834016 still no rolling... 10834017 still no backstepping... 10834018 still no jumping... 10834019 still no crouching... 10834020 still no target lock... 10834021 still no item crafting... 10834022 still no gesturing... 10835001 still no morning... 10835002 still no noon... 10835003 still no evening... 10835004 still no night... 10835005 still no clear sky... 10835006 still no overcast... 10835007 still no rain... 10835008 still no storm... 10835009 still no mist... 10835010 still no snow... 10835011 still no patrolling... 10835012 still no procession... 10835013 still no crowd... 10835014 still no surprise attack... 10835015 still no ambush... 10835016 still no pincer attack... 10835017 still no beating to a pulp... 10835018 still no battle... 10835019 still no reinforcements... 10835020 still no ritual... 10835021 still no explosion... 10835022 still no high spot... 10835023 still no defensible spot... 10835024 still no climbable spot... 10835025 still no crossable spot... 10835026 still no bright spot... 10835027 still no dark spot... 10835028 still no open area... 10835029 still no cramped area... 10835030 still no hiding place... 10835031 still no sniping spot... 10835032 still no recon spot... 10835033 still no safety... 10835034 still no danger... 10835035 still no gorgeous view... 10835036 still no detour... 10835037 still no hidden path... 10835038 still no secret passage... 10835039 still no shortcut... 10835040 still no dead end... 10835041 still no looking away... 10835042 still no unnoticed... 10835043 still no out of stamina... 10836001 still no high road... 10836002 still no checkpoint... 10836003 still no bridge... 10836004 still no castle... 10836005 still no fort... 10836006 still no city... 10836007 still no ruins... 10836008 still no church... 10836009 still no tower... 10836010 still no camp site... 10836011 still no house... 10836012 still no cemetery... 10836013 still no underground tomb... 10836014 still no tunnel... 10836015 still no cave... 10836016 still no evergaol... 10836017 still no great tree... 10836018 still no cellar... 10836019 still no surface... 10836020 still no underground... 10836021 still no forest... 10836022 still no river... 10836023 still no lake... 10836024 still no bog... 10836025 still no mountain... 10836026 still no valley... 10836027 still no cliff... 10836028 still no waterside... 10836029 still no nest... 10836030 still no hole... 10837001 still no east... 10837002 still no west... 10837003 still no south... 10837004 still no north... 10837005 still no ahead... 10837006 still no behind... 10837007 still no left... 10837008 still no right... 10837009 still no center... 10837010 still no up... 10837011 still no down... 10837012 still no edge... 10838001 still no head... 10838002 still no stomach... 10838003 still no back... 10838004 still no arms... 10838005 still no legs... 10838006 still no rump... 10838007 still no tail... 10838008 still no core... 10838009 still no fingers... 10839001 still no physical... 10839002 still no standard... 10839003 still no striking... 10839004 still no slashing... 10839005 still no piercing... 10839006 still no fire... 10839007 still no lightning... 10839008 still no magic... 10839009 still no holy... 10839010 still no poison... 10839011 still no toxic... 10839012 still no scarlet rot... 10839013 still no blood loss... 10839014 still no frost... 10839015 still no sleep... 10839016 still no madness... 10839017 still no death... 10840001 still no life... 10840002 still no Death... 10840003 still no light... 10840004 still no dark... 10840005 still no stars... 10840006 still no fire... 10840007 still no Order... 10840008 still no chaos... 10840009 still no joy... 10840010 still no wrath... 10840011 still no suffering... 10840012 still no sadness... 10840013 still no comfort... 10840014 still no bliss... 10840015 still no misfortune... 10840016 still no good fortune... 10840017 still no bad luck... 10840018 still no hope... 10840019 still no despair... 10840020 still no victory... 10840021 still no defeat... 10840022 still no research... 10840023 still no faith... 10840024 still no abundance... 10840025 still no rot... 10840026 still no loyalty... 10840027 still no injustice... 10840028 still no secret... 10840029 still no opportunity... 10840030 still no pickle... 10840031 still no clue... 10840032 still no friendship... 10840033 still no love... 10840034 still no bravery... 10840035 still no vigor... 10840036 still no fortitude... 10840037 still no confidence... 10840038 still no distracted... 10840039 still no unguarded... 10840040 still no introspection... 10840041 still no regret... 10840042 still no resignation... 10840043 still no futility... 10840044 still no on the brink... 10840045 still no betrayal... 10840046 still no revenge... 10840047 still no destruction... 10840048 still no recklessness... 10840049 still no calmness... 10840050 still no vigilance... 10840051 still no tranquility... 10840052 still no sound... 10840053 still no tears... 10840054 still no sleep... 10840055 still no depths... 10840056 still no dregs... 10840057 still no fear... 10840058 still no sacrifice... 10840059 still no ruin... 10841001 still no good luck... 10841002 still no look carefully... 10841003 still no listen carefully... 10841004 still no think carefully... 10841005 still no well done... 10841006 still no I did it!... 10841007 still no I've failed...... 10841008 still no here!... 10841009 still no not here!... 10841010 still no don't you dare!... 10841011 still no do it!... 10841012 still no I can't take this...... 10841013 still no don't think... 10841014 still no so lonely...... 10841015 still no here again...... 10841016 still no just getting started... 10841017 still no stay calm... 10841018 still no keep moving... 10841019 still no turn back... 10841020 still no give up... 10841021 still no don't give up... 10841022 still no help me...... 10841023 still no I don't believe it...... 10841024 still no too high up... 10841025 still no I want to go home...... 10841026 still no it's like a dream...... 10841027 still no seems familiar...... 10841028 still no beautiful...... 10841029 still no you don't have the right... 10841030 still no are you ready?... 10930001 why is it always enemy? 10930002 why is it always weak foe? 10930003 why is it always strong foe? 10930004 why is it always monster? 10930005 why is it always dragon? 10930006 why is it always boss? 10930007 why is it always sentry? 10930008 why is it always group? 10930009 why is it always pack? 10930010 why is it always decoy? 10930011 why is it always undead? 10930012 why is it always soldier? 10930013 why is it always knight? 10930014 why is it always cavalier? 10930015 why is it always archer? 10930016 why is it always sniper? 10930017 why is it always mage? 10930018 why is it always ordnance? 10930019 why is it always monarch? 10930020 why is it always lord? 10930021 why is it always demi-human? 10930022 why is it always outsider? 10930023 why is it always giant? 10930024 why is it always horse? 10930025 why is it always dog? 10930026 why is it always wolf? 10930027 why is it always rat? 10930028 why is it always beast? 10930029 why is it always bird? 10930030 why is it always raptor? 10930031 why is it always snake? 10930032 why is it always crab? 10930033 why is it always prawn? 10930034 why is it always octopus? 10930035 why is it always bug? 10930036 why is it always scarab? 10930037 why is it always slug? 10930038 why is it always wraith? 10930039 why is it always skeleton? 10930040 why is it always monstrosity? 10930041 why is it always ill-omened creature? 10931001 why is it always Tarnished? 10931002 why is it always warrior? 10931003 why is it always swordfighter? 10931004 why is it always knight? 10931005 why is it always samurai? 10931006 why is it always sorcerer? 10931007 why is it always cleric? 10931008 why is it always sage? 10931009 why is it always merchant? 10931010 why is it always teacher? 10931011 why is it always master? 10931012 why is it always friend? 10931013 why is it always lover? 10931014 why is it always old dear? 10931015 why is it always old codger ? 10931016 why is it always angel? 10931017 why is it always fat coinpurse? 10931018 why is it always pauper? 10931019 why is it always good sort? 10931020 why is it always wicked sort? 10931021 why is it always plump sort? 10931022 why is it always skinny sort? 10931023 why is it always lovable sort? 10931024 why is it always pathetic sort? 10931025 why is it always strange sort? 10931026 why is it always nimble sort? 10931027 why is it always laggardly sort? 10931028 why is it always invisible sort? 10931029 why is it always unfathomable sort? 10931030 why is it always giant sort? 10931031 why is it always sinner? 10931032 why is it always thief? 10931033 why is it always liar? 10931034 why is it always dastard? 10931035 why is it always traitor? 10931036 why is it always pair? 10931037 why is it always trio? 10931038 why is it always noble? 10931039 why is it always aristocrat? 10931040 why is it always hero? 10931041 why is it always champion? 10931042 why is it always monarch? 10931043 why is it always lord? 10931044 why is it always god? 10932001 why is it always item? 10932002 why is it always necessary item? 10932003 why is it always precious item? 10932004 why is it always something? 10932005 why is it always something incredible? 10932006 why is it always treasure chest? 10932007 why is it always corpse? 10932008 why is it always coffin? 10932009 why is it always trap? 10932010 why is it always armament? 10932011 why is it always shield? 10932012 why is it always bow? 10932013 why is it always projectile weapon? 10932014 why is it always armor? 10932015 why is it always talisman? 10932016 why is it always skill? 10932017 why is it always sorcery? 10932018 why is it always incantation? 10932019 why is it always map? 10932020 why is it always material? 10932021 why is it always flower? 10932022 why is it always grass? 10932023 why is it always tree? 10932024 why is it always fruit? 10932025 why is it always seed? 10932026 why is it always mushroom? 10932027 why is it always tear? 10932028 why is it always crystal? 10932029 why is it always butterfly? 10932030 why is it always bug? 10932031 why is it always dung? 10932032 why is it always grace? 10932033 why is it always door? 10932034 why is it always key? 10932035 why is it always ladder? 10932036 why is it always lever? 10932037 why is it always lift? 10932038 why is it always spiritspring? 10932039 why is it always sending gate? 10932040 why is it always stone astrolabe? 10932041 why is it always Birdseye Telescope? 10932042 why is it always message? 10932043 why is it always bloodstain? 10932044 why is it always Erdtree? 10932045 why is it always Elden Ring? 10933001 why is it always close-quarters battle? 10933002 why is it always ranged battle? 10933003 why is it always horseback battle? 10933004 why is it always luring out? 10933005 why is it always defeating one-by-one? 10933006 why is it always taking on all at once? 10933007 why is it always rushing in? 10933008 why is it always stealth? 10933009 why is it always mimicry? 10933010 why is it always confusion? 10933011 why is it always pursuit? 10933012 why is it always fleeing? 10933013 why is it always summoning? 10933014 why is it always circling around? 10933015 why is it always jumping off? 10933016 why is it always dashing through? 10933017 why is it always brief respite? 10934001 why is it always attacking? 10934002 why is it always jump attack? 10934003 why is it always running attack? 10934004 why is it always critical hit? 10934005 why is it always two-handing? 10934006 why is it always blocking? 10934007 why is it always parrying? 10934008 why is it always guard counter? 10934009 why is it always sorcery? 10934010 why is it always incantation? 10934011 why is it always skill? 10934012 why is it always summoning? 10934013 why is it always throwing? 10934014 why is it always healing? 10934015 why is it always running? 10934016 why is it always rolling? 10934017 why is it always backstepping? 10934018 why is it always jumping? 10934019 why is it always crouching? 10934020 why is it always target lock? 10934021 why is it always item crafting? 10934022 why is it always gesturing? 10935001 why is it always morning? 10935002 why is it always noon? 10935003 why is it always evening? 10935004 why is it always night? 10935005 why is it always clear sky? 10935006 why is it always overcast? 10935007 why is it always rain? 10935008 why is it always storm? 10935009 why is it always mist? 10935010 why is it always snow? 10935011 why is it always patrolling? 10935012 why is it always procession? 10935013 why is it always crowd? 10935014 why is it always surprise attack? 10935015 why is it always ambush? 10935016 why is it always pincer attack? 10935017 why is it always beating to a pulp? 10935018 why is it always battle? 10935019 why is it always reinforcements? 10935020 why is it always ritual? 10935021 why is it always explosion? 10935022 why is it always high spot? 10935023 why is it always defensible spot? 10935024 why is it always climbable spot? 10935025 why is it always crossable spot? 10935026 why is it always bright spot? 10935027 why is it always dark spot? 10935028 why is it always open area? 10935029 why is it always cramped area? 10935030 why is it always hiding place? 10935031 why is it always sniping spot? 10935032 why is it always recon spot? 10935033 why is it always safety? 10935034 why is it always danger? 10935035 why is it always gorgeous view? 10935036 why is it always detour? 10935037 why is it always hidden path? 10935038 why is it always secret passage? 10935039 why is it always shortcut? 10935040 why is it always dead end? 10935041 why is it always looking away? 10935042 why is it always unnoticed? 10935043 why is it always out of stamina? 10936001 why is it always high road? 10936002 why is it always checkpoint? 10936003 why is it always bridge? 10936004 why is it always castle? 10936005 why is it always fort? 10936006 why is it always city? 10936007 why is it always ruins? 10936008 why is it always church? 10936009 why is it always tower? 10936010 why is it always camp site? 10936011 why is it always house? 10936012 why is it always cemetery? 10936013 why is it always underground tomb? 10936014 why is it always tunnel? 10936015 why is it always cave? 10936016 why is it always evergaol? 10936017 why is it always great tree? 10936018 why is it always cellar? 10936019 why is it always surface? 10936020 why is it always underground? 10936021 why is it always forest? 10936022 why is it always river? 10936023 why is it always lake? 10936024 why is it always bog? 10936025 why is it always mountain? 10936026 why is it always valley? 10936027 why is it always cliff? 10936028 why is it always waterside? 10936029 why is it always nest? 10936030 why is it always hole? 10937001 why is it always east? 10937002 why is it always west? 10937003 why is it always south? 10937004 why is it always north? 10937005 why is it always ahead? 10937006 why is it always behind? 10937007 why is it always left? 10937008 why is it always right? 10937009 why is it always center? 10937010 why is it always up? 10937011 why is it always down? 10937012 why is it always edge? 10938001 why is it always head? 10938002 why is it always stomach? 10938003 why is it always back? 10938004 why is it always arms? 10938005 why is it always legs? 10938006 why is it always rump? 10938007 why is it always tail? 10938008 why is it always core? 10938009 why is it always fingers? 10939001 why is it always physical? 10939002 why is it always standard? 10939003 why is it always striking? 10939004 why is it always slashing? 10939005 why is it always piercing? 10939006 why is it always fire? 10939007 why is it always lightning? 10939008 why is it always magic? 10939009 why is it always holy? 10939010 why is it always poison? 10939011 why is it always toxic? 10939012 why is it always scarlet rot? 10939013 why is it always blood loss? 10939014 why is it always frost? 10939015 why is it always sleep? 10939016 why is it always madness? 10939017 why is it always death? 10940001 why is it always life? 10940002 why is it always Death? 10940003 why is it always light? 10940004 why is it always dark? 10940005 why is it always stars? 10940006 why is it always fire? 10940007 why is it always Order? 10940008 why is it always chaos? 10940009 why is it always joy? 10940010 why is it always wrath? 10940011 why is it always suffering? 10940012 why is it always sadness? 10940013 why is it always comfort? 10940014 why is it always bliss? 10940015 why is it always misfortune? 10940016 why is it always good fortune? 10940017 why is it always bad luck? 10940018 why is it always hope? 10940019 why is it always despair? 10940020 why is it always victory? 10940021 why is it always defeat? 10940022 why is it always research? 10940023 why is it always faith? 10940024 why is it always abundance? 10940025 why is it always rot? 10940026 why is it always loyalty? 10940027 why is it always injustice? 10940028 why is it always secret? 10940029 why is it always opportunity? 10940030 why is it always pickle? 10940031 why is it always clue? 10940032 why is it always friendship? 10940033 why is it always love? 10940034 why is it always bravery? 10940035 why is it always vigor? 10940036 why is it always fortitude? 10940037 why is it always confidence? 10940038 why is it always distracted? 10940039 why is it always unguarded? 10940040 why is it always introspection? 10940041 why is it always regret? 10940042 why is it always resignation? 10940043 why is it always futility? 10940044 why is it always on the brink? 10940045 why is it always betrayal? 10940046 why is it always revenge? 10940047 why is it always destruction? 10940048 why is it always recklessness? 10940049 why is it always calmness? 10940050 why is it always vigilance? 10940051 why is it always tranquility? 10940052 why is it always sound? 10940053 why is it always tears? 10940054 why is it always sleep? 10940055 why is it always depths? 10940056 why is it always dregs? 10940057 why is it always fear? 10940058 why is it always sacrifice? 10940059 why is it always ruin? 10941001 why is it always good luck? 10941002 why is it always look carefully? 10941003 why is it always listen carefully? 10941004 why is it always think carefully? 10941005 why is it always well done? 10941006 why is it always I did it!? 10941007 why is it always I've failed...? 10941008 why is it always here!? 10941009 why is it always not here!? 10941010 why is it always don't you dare!? 10941011 why is it always do it!? 10941012 why is it always I can't take this...? 10941013 why is it always don't think? 10941014 why is it always so lonely...? 10941015 why is it always here again...? 10941016 why is it always just getting started? 10941017 why is it always stay calm? 10941018 why is it always keep moving? 10941019 why is it always turn back? 10941020 why is it always give up? 10941021 why is it always don't give up? 10941022 why is it always help me...? 10941023 why is it always I don't believe it...? 10941024 why is it always too high up? 10941025 why is it always I want to go home...? 10941026 why is it always it's like a dream...? 10941027 why is it always seems familiar...? 10941028 why is it always beautiful...? 10941029 why is it always you don't have the right? 10941030 why is it always are you ready?? 11030001 if only I had a enemy... 11030002 if only I had a weak foe... 11030003 if only I had a strong foe... 11030004 if only I had a monster... 11030005 if only I had a dragon... 11030006 if only I had a boss... 11030007 if only I had a sentry... 11030008 if only I had a group... 11030009 if only I had a pack... 11030010 if only I had a decoy... 11030011 if only I had a undead... 11030012 if only I had a soldier... 11030013 if only I had a knight... 11030014 if only I had a cavalier... 11030015 if only I had a archer... 11030016 if only I had a sniper... 11030017 if only I had a mage... 11030018 if only I had a ordnance... 11030019 if only I had a monarch... 11030020 if only I had a lord... 11030021 if only I had a demi-human... 11030022 if only I had a outsider... 11030023 if only I had a giant... 11030024 if only I had a horse... 11030025 if only I had a dog... 11030026 if only I had a wolf... 11030027 if only I had a rat... 11030028 if only I had a beast... 11030029 if only I had a bird... 11030030 if only I had a raptor... 11030031 if only I had a snake... 11030032 if only I had a crab... 11030033 if only I had a prawn... 11030034 if only I had a octopus... 11030035 if only I had a bug... 11030036 if only I had a scarab... 11030037 if only I had a slug... 11030038 if only I had a wraith... 11030039 if only I had a skeleton... 11030040 if only I had a monstrosity... 11030041 if only I had a ill-omened creature... 11031001 if only I had a Tarnished... 11031002 if only I had a warrior... 11031003 if only I had a swordfighter... 11031004 if only I had a knight... 11031005 if only I had a samurai... 11031006 if only I had a sorcerer... 11031007 if only I had a cleric... 11031008 if only I had a sage... 11031009 if only I had a merchant... 11031010 if only I had a teacher... 11031011 if only I had a master... 11031012 if only I had a friend... 11031013 if only I had a lover... 11031014 if only I had a old dear... 11031015 if only I had a old codger ... 11031016 if only I had a angel... 11031017 if only I had a fat coinpurse... 11031018 if only I had a pauper... 11031019 if only I had a good sort... 11031020 if only I had a wicked sort... 11031021 if only I had a plump sort... 11031022 if only I had a skinny sort... 11031023 if only I had a lovable sort... 11031024 if only I had a pathetic sort... 11031025 if only I had a strange sort... 11031026 if only I had a nimble sort... 11031027 if only I had a laggardly sort... 11031028 if only I had a invisible sort... 11031029 if only I had a unfathomable sort... 11031030 if only I had a giant sort... 11031031 if only I had a sinner... 11031032 if only I had a thief... 11031033 if only I had a liar... 11031034 if only I had a dastard... 11031035 if only I had a traitor... 11031036 if only I had a pair... 11031037 if only I had a trio... 11031038 if only I had a noble... 11031039 if only I had a aristocrat... 11031040 if only I had a hero... 11031041 if only I had a champion... 11031042 if only I had a monarch... 11031043 if only I had a lord... 11031044 if only I had a god... 11032001 if only I had a item... 11032002 if only I had a necessary item... 11032003 if only I had a precious item... 11032004 if only I had a something... 11032005 if only I had a something incredible... 11032006 if only I had a treasure chest... 11032007 if only I had a corpse... 11032008 if only I had a coffin... 11032009 if only I had a trap... 11032010 if only I had a armament... 11032011 if only I had a shield... 11032012 if only I had a bow... 11032013 if only I had a projectile weapon... 11032014 if only I had a armor... 11032015 if only I had a talisman... 11032016 if only I had a skill... 11032017 if only I had a sorcery... 11032018 if only I had a incantation... 11032019 if only I had a map... 11032020 if only I had a material... 11032021 if only I had a flower... 11032022 if only I had a grass... 11032023 if only I had a tree... 11032024 if only I had a fruit... 11032025 if only I had a seed... 11032026 if only I had a mushroom... 11032027 if only I had a tear... 11032028 if only I had a crystal... 11032029 if only I had a butterfly... 11032030 if only I had a bug... 11032031 if only I had a dung... 11032032 if only I had a grace... 11032033 if only I had a door... 11032034 if only I had a key... 11032035 if only I had a ladder... 11032036 if only I had a lever... 11032037 if only I had a lift... 11032038 if only I had a spiritspring... 11032039 if only I had a sending gate... 11032040 if only I had a stone astrolabe... 11032041 if only I had a Birdseye Telescope... 11032042 if only I had a message... 11032043 if only I had a bloodstain... 11032044 if only I had a Erdtree... 11032045 if only I had a Elden Ring... 11033001 if only I had a close-quarters battle... 11033002 if only I had a ranged battle... 11033003 if only I had a horseback battle... 11033004 if only I had a luring out... 11033005 if only I had a defeating one-by-one... 11033006 if only I had a taking on all at once... 11033007 if only I had a rushing in... 11033008 if only I had a stealth... 11033009 if only I had a mimicry... 11033010 if only I had a confusion... 11033011 if only I had a pursuit... 11033012 if only I had a fleeing... 11033013 if only I had a summoning... 11033014 if only I had a circling around... 11033015 if only I had a jumping off... 11033016 if only I had a dashing through... 11033017 if only I had a brief respite... 11034001 if only I had a attacking... 11034002 if only I had a jump attack... 11034003 if only I had a running attack... 11034004 if only I had a critical hit... 11034005 if only I had a two-handing... 11034006 if only I had a blocking... 11034007 if only I had a parrying... 11034008 if only I had a guard counter... 11034009 if only I had a sorcery... 11034010 if only I had a incantation... 11034011 if only I had a skill... 11034012 if only I had a summoning... 11034013 if only I had a throwing... 11034014 if only I had a healing... 11034015 if only I had a running... 11034016 if only I had a rolling... 11034017 if only I had a backstepping... 11034018 if only I had a jumping... 11034019 if only I had a crouching... 11034020 if only I had a target lock... 11034021 if only I had a item crafting... 11034022 if only I had a gesturing... 11035001 if only I had a morning... 11035002 if only I had a noon... 11035003 if only I had a evening... 11035004 if only I had a night... 11035005 if only I had a clear sky... 11035006 if only I had a overcast... 11035007 if only I had a rain... 11035008 if only I had a storm... 11035009 if only I had a mist... 11035010 if only I had a snow... 11035011 if only I had a patrolling... 11035012 if only I had a procession... 11035013 if only I had a crowd... 11035014 if only I had a surprise attack... 11035015 if only I had a ambush... 11035016 if only I had a pincer attack... 11035017 if only I had a beating to a pulp... 11035018 if only I had a battle... 11035019 if only I had a reinforcements... 11035020 if only I had a ritual... 11035021 if only I had a explosion... 11035022 if only I had a high spot... 11035023 if only I had a defensible spot... 11035024 if only I had a climbable spot... 11035025 if only I had a crossable spot... 11035026 if only I had a bright spot... 11035027 if only I had a dark spot... 11035028 if only I had a open area... 11035029 if only I had a cramped area... 11035030 if only I had a hiding place... 11035031 if only I had a sniping spot... 11035032 if only I had a recon spot... 11035033 if only I had a safety... 11035034 if only I had a danger... 11035035 if only I had a gorgeous view... 11035036 if only I had a detour... 11035037 if only I had a hidden path... 11035038 if only I had a secret passage... 11035039 if only I had a shortcut... 11035040 if only I had a dead end... 11035041 if only I had a looking away... 11035042 if only I had a unnoticed... 11035043 if only I had a out of stamina... 11036001 if only I had a high road... 11036002 if only I had a checkpoint... 11036003 if only I had a bridge... 11036004 if only I had a castle... 11036005 if only I had a fort... 11036006 if only I had a city... 11036007 if only I had a ruins... 11036008 if only I had a church... 11036009 if only I had a tower... 11036010 if only I had a camp site... 11036011 if only I had a house... 11036012 if only I had a cemetery... 11036013 if only I had a underground tomb... 11036014 if only I had a tunnel... 11036015 if only I had a cave... 11036016 if only I had a evergaol... 11036017 if only I had a great tree... 11036018 if only I had a cellar... 11036019 if only I had a surface... 11036020 if only I had a underground... 11036021 if only I had a forest... 11036022 if only I had a river... 11036023 if only I had a lake... 11036024 if only I had a bog... 11036025 if only I had a mountain... 11036026 if only I had a valley... 11036027 if only I had a cliff... 11036028 if only I had a waterside... 11036029 if only I had a nest... 11036030 if only I had a hole... 11037001 if only I had a east... 11037002 if only I had a west... 11037003 if only I had a south... 11037004 if only I had a north... 11037005 if only I had a ahead... 11037006 if only I had a behind... 11037007 if only I had a left... 11037008 if only I had a right... 11037009 if only I had a center... 11037010 if only I had a up... 11037011 if only I had a down... 11037012 if only I had a edge... 11038001 if only I had a head... 11038002 if only I had a stomach... 11038003 if only I had a back... 11038004 if only I had a arms... 11038005 if only I had a legs... 11038006 if only I had a rump... 11038007 if only I had a tail... 11038008 if only I had a core... 11038009 if only I had a fingers... 11039001 if only I had a physical... 11039002 if only I had a standard... 11039003 if only I had a striking... 11039004 if only I had a slashing... 11039005 if only I had a piercing... 11039006 if only I had a fire... 11039007 if only I had a lightning... 11039008 if only I had a magic... 11039009 if only I had a holy... 11039010 if only I had a poison... 11039011 if only I had a toxic... 11039012 if only I had a scarlet rot... 11039013 if only I had a blood loss... 11039014 if only I had a frost... 11039015 if only I had a sleep... 11039016 if only I had a madness... 11039017 if only I had a death... 11040001 if only I had a life... 11040002 if only I had a Death... 11040003 if only I had a light... 11040004 if only I had a dark... 11040005 if only I had a stars... 11040006 if only I had a fire... 11040007 if only I had a Order... 11040008 if only I had a chaos... 11040009 if only I had a joy... 11040010 if only I had a wrath... 11040011 if only I had a suffering... 11040012 if only I had a sadness... 11040013 if only I had a comfort... 11040014 if only I had a bliss... 11040015 if only I had a misfortune... 11040016 if only I had a good fortune... 11040017 if only I had a bad luck... 11040018 if only I had a hope... 11040019 if only I had a despair... 11040020 if only I had a victory... 11040021 if only I had a defeat... 11040022 if only I had a research... 11040023 if only I had a faith... 11040024 if only I had a abundance... 11040025 if only I had a rot... 11040026 if only I had a loyalty... 11040027 if only I had a injustice... 11040028 if only I had a secret... 11040029 if only I had a opportunity... 11040030 if only I had a pickle... 11040031 if only I had a clue... 11040032 if only I had a friendship... 11040033 if only I had a love... 11040034 if only I had a bravery... 11040035 if only I had a vigor... 11040036 if only I had a fortitude... 11040037 if only I had a confidence... 11040038 if only I had a distracted... 11040039 if only I had a unguarded... 11040040 if only I had a introspection... 11040041 if only I had a regret... 11040042 if only I had a resignation... 11040043 if only I had a futility... 11040044 if only I had a on the brink... 11040045 if only I had a betrayal... 11040046 if only I had a revenge... 11040047 if only I had a destruction... 11040048 if only I had a recklessness... 11040049 if only I had a calmness... 11040050 if only I had a vigilance... 11040051 if only I had a tranquility... 11040052 if only I had a sound... 11040053 if only I had a tears... 11040054 if only I had a sleep... 11040055 if only I had a depths... 11040056 if only I had a dregs... 11040057 if only I had a fear... 11040058 if only I had a sacrifice... 11040059 if only I had a ruin... 11041001 if only I had a good luck... 11041002 if only I had a look carefully... 11041003 if only I had a listen carefully... 11041004 if only I had a think carefully... 11041005 if only I had a well done... 11041006 if only I had a I did it!... 11041007 if only I had a I've failed...... 11041008 if only I had a here!... 11041009 if only I had a not here!... 11041010 if only I had a don't you dare!... 11041011 if only I had a do it!... 11041012 if only I had a I can't take this...... 11041013 if only I had a don't think... 11041014 if only I had a so lonely...... 11041015 if only I had a here again...... 11041016 if only I had a just getting started... 11041017 if only I had a stay calm... 11041018 if only I had a keep moving... 11041019 if only I had a turn back... 11041020 if only I had a give up... 11041021 if only I had a don't give up... 11041022 if only I had a help me...... 11041023 if only I had a I don't believe it...... 11041024 if only I had a too high up... 11041025 if only I had a I want to go home...... 11041026 if only I had a it's like a dream...... 11041027 if only I had a seems familiar...... 11041028 if only I had a beautiful...... 11041029 if only I had a you don't have the right... 11041030 if only I had a are you ready?... 11130001 didn't expect enemy... 11130002 didn't expect weak foe... 11130003 didn't expect strong foe... 11130004 didn't expect monster... 11130005 didn't expect dragon... 11130006 didn't expect boss... 11130007 didn't expect sentry... 11130008 didn't expect group... 11130009 didn't expect pack... 11130010 didn't expect decoy... 11130011 didn't expect undead... 11130012 didn't expect soldier... 11130013 didn't expect knight... 11130014 didn't expect cavalier... 11130015 didn't expect archer... 11130016 didn't expect sniper... 11130017 didn't expect mage... 11130018 didn't expect ordnance... 11130019 didn't expect monarch... 11130020 didn't expect lord... 11130021 didn't expect demi-human... 11130022 didn't expect outsider... 11130023 didn't expect giant... 11130024 didn't expect horse... 11130025 didn't expect dog... 11130026 didn't expect wolf... 11130027 didn't expect rat... 11130028 didn't expect beast... 11130029 didn't expect bird... 11130030 didn't expect raptor... 11130031 didn't expect snake... 11130032 didn't expect crab... 11130033 didn't expect prawn... 11130034 didn't expect octopus... 11130035 didn't expect bug... 11130036 didn't expect scarab... 11130037 didn't expect slug... 11130038 didn't expect wraith... 11130039 didn't expect skeleton... 11130040 didn't expect monstrosity... 11130041 didn't expect ill-omened creature... 11131001 didn't expect Tarnished... 11131002 didn't expect warrior... 11131003 didn't expect swordfighter... 11131004 didn't expect knight... 11131005 didn't expect samurai... 11131006 didn't expect sorcerer... 11131007 didn't expect cleric... 11131008 didn't expect sage... 11131009 didn't expect merchant... 11131010 didn't expect teacher... 11131011 didn't expect master... 11131012 didn't expect friend... 11131013 didn't expect lover... 11131014 didn't expect old dear... 11131015 didn't expect old codger ... 11131016 didn't expect angel... 11131017 didn't expect fat coinpurse... 11131018 didn't expect pauper... 11131019 didn't expect good sort... 11131020 didn't expect wicked sort... 11131021 didn't expect plump sort... 11131022 didn't expect skinny sort... 11131023 didn't expect lovable sort... 11131024 didn't expect pathetic sort... 11131025 didn't expect strange sort... 11131026 didn't expect nimble sort... 11131027 didn't expect laggardly sort... 11131028 didn't expect invisible sort... 11131029 didn't expect unfathomable sort... 11131030 didn't expect giant sort... 11131031 didn't expect sinner... 11131032 didn't expect thief... 11131033 didn't expect liar... 11131034 didn't expect dastard... 11131035 didn't expect traitor... 11131036 didn't expect pair... 11131037 didn't expect trio... 11131038 didn't expect noble... 11131039 didn't expect aristocrat... 11131040 didn't expect hero... 11131041 didn't expect champion... 11131042 didn't expect monarch... 11131043 didn't expect lord... 11131044 didn't expect god... 11132001 didn't expect item... 11132002 didn't expect necessary item... 11132003 didn't expect precious item... 11132004 didn't expect something... 11132005 didn't expect something incredible... 11132006 didn't expect treasure chest... 11132007 didn't expect corpse... 11132008 didn't expect coffin... 11132009 didn't expect trap... 11132010 didn't expect armament... 11132011 didn't expect shield... 11132012 didn't expect bow... 11132013 didn't expect projectile weapon... 11132014 didn't expect armor... 11132015 didn't expect talisman... 11132016 didn't expect skill... 11132017 didn't expect sorcery... 11132018 didn't expect incantation... 11132019 didn't expect map... 11132020 didn't expect material... 11132021 didn't expect flower... 11132022 didn't expect grass... 11132023 didn't expect tree... 11132024 didn't expect fruit... 11132025 didn't expect seed... 11132026 didn't expect mushroom... 11132027 didn't expect tear... 11132028 didn't expect crystal... 11132029 didn't expect butterfly... 11132030 didn't expect bug... 11132031 didn't expect dung... 11132032 didn't expect grace... 11132033 didn't expect door... 11132034 didn't expect key... 11132035 didn't expect ladder... 11132036 didn't expect lever... 11132037 didn't expect lift... 11132038 didn't expect spiritspring... 11132039 didn't expect sending gate... 11132040 didn't expect stone astrolabe... 11132041 didn't expect Birdseye Telescope... 11132042 didn't expect message... 11132043 didn't expect bloodstain... 11132044 didn't expect Erdtree... 11132045 didn't expect Elden Ring... 11133001 didn't expect close-quarters battle... 11133002 didn't expect ranged battle... 11133003 didn't expect horseback battle... 11133004 didn't expect luring out... 11133005 didn't expect defeating one-by-one... 11133006 didn't expect taking on all at once... 11133007 didn't expect rushing in... 11133008 didn't expect stealth... 11133009 didn't expect mimicry... 11133010 didn't expect confusion... 11133011 didn't expect pursuit... 11133012 didn't expect fleeing... 11133013 didn't expect summoning... 11133014 didn't expect circling around... 11133015 didn't expect jumping off... 11133016 didn't expect dashing through... 11133017 didn't expect brief respite... 11134001 didn't expect attacking... 11134002 didn't expect jump attack... 11134003 didn't expect running attack... 11134004 didn't expect critical hit... 11134005 didn't expect two-handing... 11134006 didn't expect blocking... 11134007 didn't expect parrying... 11134008 didn't expect guard counter... 11134009 didn't expect sorcery... 11134010 didn't expect incantation... 11134011 didn't expect skill... 11134012 didn't expect summoning... 11134013 didn't expect throwing... 11134014 didn't expect healing... 11134015 didn't expect running... 11134016 didn't expect rolling... 11134017 didn't expect backstepping... 11134018 didn't expect jumping... 11134019 didn't expect crouching... 11134020 didn't expect target lock... 11134021 didn't expect item crafting... 11134022 didn't expect gesturing... 11135001 didn't expect morning... 11135002 didn't expect noon... 11135003 didn't expect evening... 11135004 didn't expect night... 11135005 didn't expect clear sky... 11135006 didn't expect overcast... 11135007 didn't expect rain... 11135008 didn't expect storm... 11135009 didn't expect mist... 11135010 didn't expect snow... 11135011 didn't expect patrolling... 11135012 didn't expect procession... 11135013 didn't expect crowd... 11135014 didn't expect surprise attack... 11135015 didn't expect ambush... 11135016 didn't expect pincer attack... 11135017 didn't expect beating to a pulp... 11135018 didn't expect battle... 11135019 didn't expect reinforcements... 11135020 didn't expect ritual... 11135021 didn't expect explosion... 11135022 didn't expect high spot... 11135023 didn't expect defensible spot... 11135024 didn't expect climbable spot... 11135025 didn't expect crossable spot... 11135026 didn't expect bright spot... 11135027 didn't expect dark spot... 11135028 didn't expect open area... 11135029 didn't expect cramped area... 11135030 didn't expect hiding place... 11135031 didn't expect sniping spot... 11135032 didn't expect recon spot... 11135033 didn't expect safety... 11135034 didn't expect danger... 11135035 didn't expect gorgeous view... 11135036 didn't expect detour... 11135037 didn't expect hidden path... 11135038 didn't expect secret passage... 11135039 didn't expect shortcut... 11135040 didn't expect dead end... 11135041 didn't expect looking away... 11135042 didn't expect unnoticed... 11135043 didn't expect out of stamina... 11136001 didn't expect high road... 11136002 didn't expect checkpoint... 11136003 didn't expect bridge... 11136004 didn't expect castle... 11136005 didn't expect fort... 11136006 didn't expect city... 11136007 didn't expect ruins... 11136008 didn't expect church... 11136009 didn't expect tower... 11136010 didn't expect camp site... 11136011 didn't expect house... 11136012 didn't expect cemetery... 11136013 didn't expect underground tomb... 11136014 didn't expect tunnel... 11136015 didn't expect cave... 11136016 didn't expect evergaol... 11136017 didn't expect great tree... 11136018 didn't expect cellar... 11136019 didn't expect surface... 11136020 didn't expect underground... 11136021 didn't expect forest... 11136022 didn't expect river... 11136023 didn't expect lake... 11136024 didn't expect bog... 11136025 didn't expect mountain... 11136026 didn't expect valley... 11136027 didn't expect cliff... 11136028 didn't expect waterside... 11136029 didn't expect nest... 11136030 didn't expect hole... 11137001 didn't expect east... 11137002 didn't expect west... 11137003 didn't expect south... 11137004 didn't expect north... 11137005 didn't expect ahead... 11137006 didn't expect behind... 11137007 didn't expect left... 11137008 didn't expect right... 11137009 didn't expect center... 11137010 didn't expect up... 11137011 didn't expect down... 11137012 didn't expect edge... 11138001 didn't expect head... 11138002 didn't expect stomach... 11138003 didn't expect back... 11138004 didn't expect arms... 11138005 didn't expect legs... 11138006 didn't expect rump... 11138007 didn't expect tail... 11138008 didn't expect core... 11138009 didn't expect fingers... 11139001 didn't expect physical... 11139002 didn't expect standard... 11139003 didn't expect striking... 11139004 didn't expect slashing... 11139005 didn't expect piercing... 11139006 didn't expect fire... 11139007 didn't expect lightning... 11139008 didn't expect magic... 11139009 didn't expect holy... 11139010 didn't expect poison... 11139011 didn't expect toxic... 11139012 didn't expect scarlet rot... 11139013 didn't expect blood loss... 11139014 didn't expect frost... 11139015 didn't expect sleep... 11139016 didn't expect madness... 11139017 didn't expect death... 11140001 didn't expect life... 11140002 didn't expect Death... 11140003 didn't expect light... 11140004 didn't expect dark... 11140005 didn't expect stars... 11140006 didn't expect fire... 11140007 didn't expect Order... 11140008 didn't expect chaos... 11140009 didn't expect joy... 11140010 didn't expect wrath... 11140011 didn't expect suffering... 11140012 didn't expect sadness... 11140013 didn't expect comfort... 11140014 didn't expect bliss... 11140015 didn't expect misfortune... 11140016 didn't expect good fortune... 11140017 didn't expect bad luck... 11140018 didn't expect hope... 11140019 didn't expect despair... 11140020 didn't expect victory... 11140021 didn't expect defeat... 11140022 didn't expect research... 11140023 didn't expect faith... 11140024 didn't expect abundance... 11140025 didn't expect rot... 11140026 didn't expect loyalty... 11140027 didn't expect injustice... 11140028 didn't expect secret... 11140029 didn't expect opportunity... 11140030 didn't expect pickle... 11140031 didn't expect clue... 11140032 didn't expect friendship... 11140033 didn't expect love... 11140034 didn't expect bravery... 11140035 didn't expect vigor... 11140036 didn't expect fortitude... 11140037 didn't expect confidence... 11140038 didn't expect distracted... 11140039 didn't expect unguarded... 11140040 didn't expect introspection... 11140041 didn't expect regret... 11140042 didn't expect resignation... 11140043 didn't expect futility... 11140044 didn't expect on the brink... 11140045 didn't expect betrayal... 11140046 didn't expect revenge... 11140047 didn't expect destruction... 11140048 didn't expect recklessness... 11140049 didn't expect calmness... 11140050 didn't expect vigilance... 11140051 didn't expect tranquility... 11140052 didn't expect sound... 11140053 didn't expect tears... 11140054 didn't expect sleep... 11140055 didn't expect depths... 11140056 didn't expect dregs... 11140057 didn't expect fear... 11140058 didn't expect sacrifice... 11140059 didn't expect ruin... 11141001 didn't expect good luck... 11141002 didn't expect look carefully... 11141003 didn't expect listen carefully... 11141004 didn't expect think carefully... 11141005 didn't expect well done... 11141006 didn't expect I did it!... 11141007 didn't expect I've failed...... 11141008 didn't expect here!... 11141009 didn't expect not here!... 11141010 didn't expect don't you dare!... 11141011 didn't expect do it!... 11141012 didn't expect I can't take this...... 11141013 didn't expect don't think... 11141014 didn't expect so lonely...... 11141015 didn't expect here again...... 11141016 didn't expect just getting started... 11141017 didn't expect stay calm... 11141018 didn't expect keep moving... 11141019 didn't expect turn back... 11141020 didn't expect give up... 11141021 didn't expect don't give up... 11141022 didn't expect help me...... 11141023 didn't expect I don't believe it...... 11141024 didn't expect too high up... 11141025 didn't expect I want to go home...... 11141026 didn't expect it's like a dream...... 11141027 didn't expect seems familiar...... 11141028 didn't expect beautiful...... 11141029 didn't expect you don't have the right... 11141030 didn't expect are you ready?... 11230001 visions of enemy... 11230002 visions of weak foe... 11230003 visions of strong foe... 11230004 visions of monster... 11230005 visions of dragon... 11230006 visions of boss... 11230007 visions of sentry... 11230008 visions of group... 11230009 visions of pack... 11230010 visions of decoy... 11230011 visions of undead... 11230012 visions of soldier... 11230013 visions of knight... 11230014 visions of cavalier... 11230015 visions of archer... 11230016 visions of sniper... 11230017 visions of mage... 11230018 visions of ordnance... 11230019 visions of monarch... 11230020 visions of lord... 11230021 visions of demi-human... 11230022 visions of outsider... 11230023 visions of giant... 11230024 visions of horse... 11230025 visions of dog... 11230026 visions of wolf... 11230027 visions of rat... 11230028 visions of beast... 11230029 visions of bird... 11230030 visions of raptor... 11230031 visions of snake... 11230032 visions of crab... 11230033 visions of prawn... 11230034 visions of octopus... 11230035 visions of bug... 11230036 visions of scarab... 11230037 visions of slug... 11230038 visions of wraith... 11230039 visions of skeleton... 11230040 visions of monstrosity... 11230041 visions of ill-omened creature... 11231001 visions of Tarnished... 11231002 visions of warrior... 11231003 visions of swordfighter... 11231004 visions of knight... 11231005 visions of samurai... 11231006 visions of sorcerer... 11231007 visions of cleric... 11231008 visions of sage... 11231009 visions of merchant... 11231010 visions of teacher... 11231011 visions of master... 11231012 visions of friend... 11231013 visions of lover... 11231014 visions of old dear... 11231015 visions of old codger ... 11231016 visions of angel... 11231017 visions of fat coinpurse... 11231018 visions of pauper... 11231019 visions of good sort... 11231020 visions of wicked sort... 11231021 visions of plump sort... 11231022 visions of skinny sort... 11231023 visions of lovable sort... 11231024 visions of pathetic sort... 11231025 visions of strange sort... 11231026 visions of nimble sort... 11231027 visions of laggardly sort... 11231028 visions of invisible sort... 11231029 visions of unfathomable sort... 11231030 visions of giant sort... 11231031 visions of sinner... 11231032 visions of thief... 11231033 visions of liar... 11231034 visions of dastard... 11231035 visions of traitor... 11231036 visions of pair... 11231037 visions of trio... 11231038 visions of noble... 11231039 visions of aristocrat... 11231040 visions of hero... 11231041 visions of champion... 11231042 visions of monarch... 11231043 visions of lord... 11231044 visions of god... 11232001 visions of item... 11232002 visions of necessary item... 11232003 visions of precious item... 11232004 visions of something... 11232005 visions of something incredible... 11232006 visions of treasure chest... 11232007 visions of corpse... 11232008 visions of coffin... 11232009 visions of trap... 11232010 visions of armament... 11232011 visions of shield... 11232012 visions of bow... 11232013 visions of projectile weapon... 11232014 visions of armor... 11232015 visions of talisman... 11232016 visions of skill... 11232017 visions of sorcery... 11232018 visions of incantation... 11232019 visions of map... 11232020 visions of material... 11232021 visions of flower... 11232022 visions of grass... 11232023 visions of tree... 11232024 visions of fruit... 11232025 visions of seed... 11232026 visions of mushroom... 11232027 visions of tear... 11232028 visions of crystal... 11232029 visions of butterfly... 11232030 visions of bug... 11232031 visions of dung... 11232032 visions of grace... 11232033 visions of door... 11232034 visions of key... 11232035 visions of ladder... 11232036 visions of lever... 11232037 visions of lift... 11232038 visions of spiritspring... 11232039 visions of sending gate... 11232040 visions of stone astrolabe... 11232041 visions of Birdseye Telescope... 11232042 visions of message... 11232043 visions of bloodstain... 11232044 visions of Erdtree... 11232045 visions of Elden Ring... 11233001 visions of close-quarters battle... 11233002 visions of ranged battle... 11233003 visions of horseback battle... 11233004 visions of luring out... 11233005 visions of defeating one-by-one... 11233006 visions of taking on all at once... 11233007 visions of rushing in... 11233008 visions of stealth... 11233009 visions of mimicry... 11233010 visions of confusion... 11233011 visions of pursuit... 11233012 visions of fleeing... 11233013 visions of summoning... 11233014 visions of circling around... 11233015 visions of jumping off... 11233016 visions of dashing through... 11233017 visions of brief respite... 11234001 visions of attacking... 11234002 visions of jump attack... 11234003 visions of running attack... 11234004 visions of critical hit... 11234005 visions of two-handing... 11234006 visions of blocking... 11234007 visions of parrying... 11234008 visions of guard counter... 11234009 visions of sorcery... 11234010 visions of incantation... 11234011 visions of skill... 11234012 visions of summoning... 11234013 visions of throwing... 11234014 visions of healing... 11234015 visions of running... 11234016 visions of rolling... 11234017 visions of backstepping... 11234018 visions of jumping... 11234019 visions of crouching... 11234020 visions of target lock... 11234021 visions of item crafting... 11234022 visions of gesturing... 11235001 visions of morning... 11235002 visions of noon... 11235003 visions of evening... 11235004 visions of night... 11235005 visions of clear sky... 11235006 visions of overcast... 11235007 visions of rain... 11235008 visions of storm... 11235009 visions of mist... 11235010 visions of snow... 11235011 visions of patrolling... 11235012 visions of procession... 11235013 visions of crowd... 11235014 visions of surprise attack... 11235015 visions of ambush... 11235016 visions of pincer attack... 11235017 visions of beating to a pulp... 11235018 visions of battle... 11235019 visions of reinforcements... 11235020 visions of ritual... 11235021 visions of explosion... 11235022 visions of high spot... 11235023 visions of defensible spot... 11235024 visions of climbable spot... 11235025 visions of crossable spot... 11235026 visions of bright spot... 11235027 visions of dark spot... 11235028 visions of open area... 11235029 visions of cramped area... 11235030 visions of hiding place... 11235031 visions of sniping spot... 11235032 visions of recon spot... 11235033 visions of safety... 11235034 visions of danger... 11235035 visions of gorgeous view... 11235036 visions of detour... 11235037 visions of hidden path... 11235038 visions of secret passage... 11235039 visions of shortcut... 11235040 visions of dead end... 11235041 visions of looking away... 11235042 visions of unnoticed... 11235043 visions of out of stamina... 11236001 visions of high road... 11236002 visions of checkpoint... 11236003 visions of bridge... 11236004 visions of castle... 11236005 visions of fort... 11236006 visions of city... 11236007 visions of ruins... 11236008 visions of church... 11236009 visions of tower... 11236010 visions of camp site... 11236011 visions of house... 11236012 visions of cemetery... 11236013 visions of underground tomb... 11236014 visions of tunnel... 11236015 visions of cave... 11236016 visions of evergaol... 11236017 visions of great tree... 11236018 visions of cellar... 11236019 visions of surface... 11236020 visions of underground... 11236021 visions of forest... 11236022 visions of river... 11236023 visions of lake... 11236024 visions of bog... 11236025 visions of mountain... 11236026 visions of valley... 11236027 visions of cliff... 11236028 visions of waterside... 11236029 visions of nest... 11236030 visions of hole... 11237001 visions of east... 11237002 visions of west... 11237003 visions of south... 11237004 visions of north... 11237005 visions of ahead... 11237006 visions of behind... 11237007 visions of left... 11237008 visions of right... 11237009 visions of center... 11237010 visions of up... 11237011 visions of down... 11237012 visions of edge... 11238001 visions of head... 11238002 visions of stomach... 11238003 visions of back... 11238004 visions of arms... 11238005 visions of legs... 11238006 visions of rump... 11238007 visions of tail... 11238008 visions of core... 11238009 visions of fingers... 11239001 visions of physical... 11239002 visions of standard... 11239003 visions of striking... 11239004 visions of slashing... 11239005 visions of piercing... 11239006 visions of fire... 11239007 visions of lightning... 11239008 visions of magic... 11239009 visions of holy... 11239010 visions of poison... 11239011 visions of toxic... 11239012 visions of scarlet rot... 11239013 visions of blood loss... 11239014 visions of frost... 11239015 visions of sleep... 11239016 visions of madness... 11239017 visions of death... 11240001 visions of life... 11240002 visions of Death... 11240003 visions of light... 11240004 visions of dark... 11240005 visions of stars... 11240006 visions of fire... 11240007 visions of Order... 11240008 visions of chaos... 11240009 visions of joy... 11240010 visions of wrath... 11240011 visions of suffering... 11240012 visions of sadness... 11240013 visions of comfort... 11240014 visions of bliss... 11240015 visions of misfortune... 11240016 visions of good fortune... 11240017 visions of bad luck... 11240018 visions of hope... 11240019 visions of despair... 11240020 visions of victory... 11240021 visions of defeat... 11240022 visions of research... 11240023 visions of faith... 11240024 visions of abundance... 11240025 visions of rot... 11240026 visions of loyalty... 11240027 visions of injustice... 11240028 visions of secret... 11240029 visions of opportunity... 11240030 visions of pickle... 11240031 visions of clue... 11240032 visions of friendship... 11240033 visions of love... 11240034 visions of bravery... 11240035 visions of vigor... 11240036 visions of fortitude... 11240037 visions of confidence... 11240038 visions of distracted... 11240039 visions of unguarded... 11240040 visions of introspection... 11240041 visions of regret... 11240042 visions of resignation... 11240043 visions of futility... 11240044 visions of on the brink... 11240045 visions of betrayal... 11240046 visions of revenge... 11240047 visions of destruction... 11240048 visions of recklessness... 11240049 visions of calmness... 11240050 visions of vigilance... 11240051 visions of tranquility... 11240052 visions of sound... 11240053 visions of tears... 11240054 visions of sleep... 11240055 visions of depths... 11240056 visions of dregs... 11240057 visions of fear... 11240058 visions of sacrifice... 11240059 visions of ruin... 11241001 visions of good luck... 11241002 visions of look carefully... 11241003 visions of listen carefully... 11241004 visions of think carefully... 11241005 visions of well done... 11241006 visions of I did it!... 11241007 visions of I've failed...... 11241008 visions of here!... 11241009 visions of not here!... 11241010 visions of don't you dare!... 11241011 visions of do it!... 11241012 visions of I can't take this...... 11241013 visions of don't think... 11241014 visions of so lonely...... 11241015 visions of here again...... 11241016 visions of just getting started... 11241017 visions of stay calm... 11241018 visions of keep moving... 11241019 visions of turn back... 11241020 visions of give up... 11241021 visions of don't give up... 11241022 visions of help me...... 11241023 visions of I don't believe it...... 11241024 visions of too high up... 11241025 visions of I want to go home...... 11241026 visions of it's like a dream...... 11241027 visions of seems familiar...... 11241028 visions of beautiful...... 11241029 visions of you don't have the right... 11241030 visions of are you ready?... 11330001 could this be a enemy? 11330002 could this be a weak foe? 11330003 could this be a strong foe? 11330004 could this be a monster? 11330005 could this be a dragon? 11330006 could this be a boss? 11330007 could this be a sentry? 11330008 could this be a group? 11330009 could this be a pack? 11330010 could this be a decoy? 11330011 could this be a undead? 11330012 could this be a soldier? 11330013 could this be a knight? 11330014 could this be a cavalier? 11330015 could this be a archer? 11330016 could this be a sniper? 11330017 could this be a mage? 11330018 could this be a ordnance? 11330019 could this be a monarch? 11330020 could this be a lord? 11330021 could this be a demi-human? 11330022 could this be a outsider? 11330023 could this be a giant? 11330024 could this be a horse? 11330025 could this be a dog? 11330026 could this be a wolf? 11330027 could this be a rat? 11330028 could this be a beast? 11330029 could this be a bird? 11330030 could this be a raptor? 11330031 could this be a snake? 11330032 could this be a crab? 11330033 could this be a prawn? 11330034 could this be a octopus? 11330035 could this be a bug? 11330036 could this be a scarab? 11330037 could this be a slug? 11330038 could this be a wraith? 11330039 could this be a skeleton? 11330040 could this be a monstrosity? 11330041 could this be a ill-omened creature? 11331001 could this be a Tarnished? 11331002 could this be a warrior? 11331003 could this be a swordfighter? 11331004 could this be a knight? 11331005 could this be a samurai? 11331006 could this be a sorcerer? 11331007 could this be a cleric? 11331008 could this be a sage? 11331009 could this be a merchant? 11331010 could this be a teacher? 11331011 could this be a master? 11331012 could this be a friend? 11331013 could this be a lover? 11331014 could this be a old dear? 11331015 could this be a old codger ? 11331016 could this be a angel? 11331017 could this be a fat coinpurse? 11331018 could this be a pauper? 11331019 could this be a good sort? 11331020 could this be a wicked sort? 11331021 could this be a plump sort? 11331022 could this be a skinny sort? 11331023 could this be a lovable sort? 11331024 could this be a pathetic sort? 11331025 could this be a strange sort? 11331026 could this be a nimble sort? 11331027 could this be a laggardly sort? 11331028 could this be a invisible sort? 11331029 could this be a unfathomable sort? 11331030 could this be a giant sort? 11331031 could this be a sinner? 11331032 could this be a thief? 11331033 could this be a liar? 11331034 could this be a dastard? 11331035 could this be a traitor? 11331036 could this be a pair? 11331037 could this be a trio? 11331038 could this be a noble? 11331039 could this be a aristocrat? 11331040 could this be a hero? 11331041 could this be a champion? 11331042 could this be a monarch? 11331043 could this be a lord? 11331044 could this be a god? 11332001 could this be a item? 11332002 could this be a necessary item? 11332003 could this be a precious item? 11332004 could this be a something? 11332005 could this be a something incredible? 11332006 could this be a treasure chest? 11332007 could this be a corpse? 11332008 could this be a coffin? 11332009 could this be a trap? 11332010 could this be a armament? 11332011 could this be a shield? 11332012 could this be a bow? 11332013 could this be a projectile weapon? 11332014 could this be a armor? 11332015 could this be a talisman? 11332016 could this be a skill? 11332017 could this be a sorcery? 11332018 could this be a incantation? 11332019 could this be a map? 11332020 could this be a material? 11332021 could this be a flower? 11332022 could this be a grass? 11332023 could this be a tree? 11332024 could this be a fruit? 11332025 could this be a seed? 11332026 could this be a mushroom? 11332027 could this be a tear? 11332028 could this be a crystal? 11332029 could this be a butterfly? 11332030 could this be a bug? 11332031 could this be a dung? 11332032 could this be a grace? 11332033 could this be a door? 11332034 could this be a key? 11332035 could this be a ladder? 11332036 could this be a lever? 11332037 could this be a lift? 11332038 could this be a spiritspring? 11332039 could this be a sending gate? 11332040 could this be a stone astrolabe? 11332041 could this be a Birdseye Telescope? 11332042 could this be a message? 11332043 could this be a bloodstain? 11332044 could this be a Erdtree? 11332045 could this be a Elden Ring? 11333001 could this be a close-quarters battle? 11333002 could this be a ranged battle? 11333003 could this be a horseback battle? 11333004 could this be a luring out? 11333005 could this be a defeating one-by-one? 11333006 could this be a taking on all at once? 11333007 could this be a rushing in? 11333008 could this be a stealth? 11333009 could this be a mimicry? 11333010 could this be a confusion? 11333011 could this be a pursuit? 11333012 could this be a fleeing? 11333013 could this be a summoning? 11333014 could this be a circling around? 11333015 could this be a jumping off? 11333016 could this be a dashing through? 11333017 could this be a brief respite? 11334001 could this be a attacking? 11334002 could this be a jump attack? 11334003 could this be a running attack? 11334004 could this be a critical hit? 11334005 could this be a two-handing? 11334006 could this be a blocking? 11334007 could this be a parrying? 11334008 could this be a guard counter? 11334009 could this be a sorcery? 11334010 could this be a incantation? 11334011 could this be a skill? 11334012 could this be a summoning? 11334013 could this be a throwing? 11334014 could this be a healing? 11334015 could this be a running? 11334016 could this be a rolling? 11334017 could this be a backstepping? 11334018 could this be a jumping? 11334019 could this be a crouching? 11334020 could this be a target lock? 11334021 could this be a item crafting? 11334022 could this be a gesturing? 11335001 could this be a morning? 11335002 could this be a noon? 11335003 could this be a evening? 11335004 could this be a night? 11335005 could this be a clear sky? 11335006 could this be a overcast? 11335007 could this be a rain? 11335008 could this be a storm? 11335009 could this be a mist? 11335010 could this be a snow? 11335011 could this be a patrolling? 11335012 could this be a procession? 11335013 could this be a crowd? 11335014 could this be a surprise attack? 11335015 could this be a ambush? 11335016 could this be a pincer attack? 11335017 could this be a beating to a pulp? 11335018 could this be a battle? 11335019 could this be a reinforcements? 11335020 could this be a ritual? 11335021 could this be a explosion? 11335022 could this be a high spot? 11335023 could this be a defensible spot? 11335024 could this be a climbable spot? 11335025 could this be a crossable spot? 11335026 could this be a bright spot? 11335027 could this be a dark spot? 11335028 could this be a open area? 11335029 could this be a cramped area? 11335030 could this be a hiding place? 11335031 could this be a sniping spot? 11335032 could this be a recon spot? 11335033 could this be a safety? 11335034 could this be a danger? 11335035 could this be a gorgeous view? 11335036 could this be a detour? 11335037 could this be a hidden path? 11335038 could this be a secret passage? 11335039 could this be a shortcut? 11335040 could this be a dead end? 11335041 could this be a looking away? 11335042 could this be a unnoticed? 11335043 could this be a out of stamina? 11336001 could this be a high road? 11336002 could this be a checkpoint? 11336003 could this be a bridge? 11336004 could this be a castle? 11336005 could this be a fort? 11336006 could this be a city? 11336007 could this be a ruins? 11336008 could this be a church? 11336009 could this be a tower? 11336010 could this be a camp site? 11336011 could this be a house? 11336012 could this be a cemetery? 11336013 could this be a underground tomb? 11336014 could this be a tunnel? 11336015 could this be a cave? 11336016 could this be a evergaol? 11336017 could this be a great tree? 11336018 could this be a cellar? 11336019 could this be a surface? 11336020 could this be a underground? 11336021 could this be a forest? 11336022 could this be a river? 11336023 could this be a lake? 11336024 could this be a bog? 11336025 could this be a mountain? 11336026 could this be a valley? 11336027 could this be a cliff? 11336028 could this be a waterside? 11336029 could this be a nest? 11336030 could this be a hole? 11337001 could this be a east? 11337002 could this be a west? 11337003 could this be a south? 11337004 could this be a north? 11337005 could this be a ahead? 11337006 could this be a behind? 11337007 could this be a left? 11337008 could this be a right? 11337009 could this be a center? 11337010 could this be a up? 11337011 could this be a down? 11337012 could this be a edge? 11338001 could this be a head? 11338002 could this be a stomach? 11338003 could this be a back? 11338004 could this be a arms? 11338005 could this be a legs? 11338006 could this be a rump? 11338007 could this be a tail? 11338008 could this be a core? 11338009 could this be a fingers? 11339001 could this be a physical? 11339002 could this be a standard? 11339003 could this be a striking? 11339004 could this be a slashing? 11339005 could this be a piercing? 11339006 could this be a fire? 11339007 could this be a lightning? 11339008 could this be a magic? 11339009 could this be a holy? 11339010 could this be a poison? 11339011 could this be a toxic? 11339012 could this be a scarlet rot? 11339013 could this be a blood loss? 11339014 could this be a frost? 11339015 could this be a sleep? 11339016 could this be a madness? 11339017 could this be a death? 11340001 could this be a life? 11340002 could this be a Death? 11340003 could this be a light? 11340004 could this be a dark? 11340005 could this be a stars? 11340006 could this be a fire? 11340007 could this be a Order? 11340008 could this be a chaos? 11340009 could this be a joy? 11340010 could this be a wrath? 11340011 could this be a suffering? 11340012 could this be a sadness? 11340013 could this be a comfort? 11340014 could this be a bliss? 11340015 could this be a misfortune? 11340016 could this be a good fortune? 11340017 could this be a bad luck? 11340018 could this be a hope? 11340019 could this be a despair? 11340020 could this be a victory? 11340021 could this be a defeat? 11340022 could this be a research? 11340023 could this be a faith? 11340024 could this be a abundance? 11340025 could this be a rot? 11340026 could this be a loyalty? 11340027 could this be a injustice? 11340028 could this be a secret? 11340029 could this be a opportunity? 11340030 could this be a pickle? 11340031 could this be a clue? 11340032 could this be a friendship? 11340033 could this be a love? 11340034 could this be a bravery? 11340035 could this be a vigor? 11340036 could this be a fortitude? 11340037 could this be a confidence? 11340038 could this be a distracted? 11340039 could this be a unguarded? 11340040 could this be a introspection? 11340041 could this be a regret? 11340042 could this be a resignation? 11340043 could this be a futility? 11340044 could this be a on the brink? 11340045 could this be a betrayal? 11340046 could this be a revenge? 11340047 could this be a destruction? 11340048 could this be a recklessness? 11340049 could this be a calmness? 11340050 could this be a vigilance? 11340051 could this be a tranquility? 11340052 could this be a sound? 11340053 could this be a tears? 11340054 could this be a sleep? 11340055 could this be a depths? 11340056 could this be a dregs? 11340057 could this be a fear? 11340058 could this be a sacrifice? 11340059 could this be a ruin? 11341001 could this be a good luck? 11341002 could this be a look carefully? 11341003 could this be a listen carefully? 11341004 could this be a think carefully? 11341005 could this be a well done? 11341006 could this be a I did it!? 11341007 could this be a I've failed...? 11341008 could this be a here!? 11341009 could this be a not here!? 11341010 could this be a don't you dare!? 11341011 could this be a do it!? 11341012 could this be a I can't take this...? 11341013 could this be a don't think? 11341014 could this be a so lonely...? 11341015 could this be a here again...? 11341016 could this be a just getting started? 11341017 could this be a stay calm? 11341018 could this be a keep moving? 11341019 could this be a turn back? 11341020 could this be a give up? 11341021 could this be a don't give up? 11341022 could this be a help me...? 11341023 could this be a I don't believe it...? 11341024 could this be a too high up? 11341025 could this be a I want to go home...? 11341026 could this be a it's like a dream...? 11341027 could this be a seems familiar...? 11341028 could this be a beautiful...? 11341029 could this be a you don't have the right? 11341030 could this be a are you ready?? 11430001 time for enemy 11430002 time for weak foe 11430003 time for strong foe 11430004 time for monster 11430005 time for dragon 11430006 time for boss 11430007 time for sentry 11430008 time for group 11430009 time for pack 11430010 time for decoy 11430011 time for undead 11430012 time for soldier 11430013 time for knight 11430014 time for cavalier 11430015 time for archer 11430016 time for sniper 11430017 time for mage 11430018 time for ordnance 11430019 time for monarch 11430020 time for lord 11430021 time for demi-human 11430022 time for outsider 11430023 time for giant 11430024 time for horse 11430025 time for dog 11430026 time for wolf 11430027 time for rat 11430028 time for beast 11430029 time for bird 11430030 time for raptor 11430031 time for snake 11430032 time for crab 11430033 time for prawn 11430034 time for octopus 11430035 time for bug 11430036 time for scarab 11430037 time for slug 11430038 time for wraith 11430039 time for skeleton 11430040 time for monstrosity 11430041 time for ill-omened creature 11431001 time for Tarnished 11431002 time for warrior 11431003 time for swordfighter 11431004 time for knight 11431005 time for samurai 11431006 time for sorcerer 11431007 time for cleric 11431008 time for sage 11431009 time for merchant 11431010 time for teacher 11431011 time for master 11431012 time for friend 11431013 time for lover 11431014 time for old dear 11431015 time for old codger 11431016 time for angel 11431017 time for fat coinpurse 11431018 time for pauper 11431019 time for good sort 11431020 time for wicked sort 11431021 time for plump sort 11431022 time for skinny sort 11431023 time for lovable sort 11431024 time for pathetic sort 11431025 time for strange sort 11431026 time for nimble sort 11431027 time for laggardly sort 11431028 time for invisible sort 11431029 time for unfathomable sort 11431030 time for giant sort 11431031 time for sinner 11431032 time for thief 11431033 time for liar 11431034 time for dastard 11431035 time for traitor 11431036 time for pair 11431037 time for trio 11431038 time for noble 11431039 time for aristocrat 11431040 time for hero 11431041 time for champion 11431042 time for monarch 11431043 time for lord 11431044 time for god 11432001 time for item 11432002 time for necessary item 11432003 time for precious item 11432004 time for something 11432005 time for something incredible 11432006 time for treasure chest 11432007 time for corpse 11432008 time for coffin 11432009 time for trap 11432010 time for armament 11432011 time for shield 11432012 time for bow 11432013 time for projectile weapon 11432014 time for armor 11432015 time for talisman 11432016 time for skill 11432017 time for sorcery 11432018 time for incantation 11432019 time for map 11432020 time for material 11432021 time for flower 11432022 time for grass 11432023 time for tree 11432024 time for fruit 11432025 time for seed 11432026 time for mushroom 11432027 time for tear 11432028 time for crystal 11432029 time for butterfly 11432030 time for bug 11432031 time for dung 11432032 time for grace 11432033 time for door 11432034 time for key 11432035 time for ladder 11432036 time for lever 11432037 time for lift 11432038 time for spiritspring 11432039 time for sending gate 11432040 time for stone astrolabe 11432041 time for Birdseye Telescope 11432042 time for message 11432043 time for bloodstain 11432044 time for Erdtree 11432045 time for Elden Ring 11433001 time for close-quarters battle 11433002 time for ranged battle 11433003 time for horseback battle 11433004 time for luring out 11433005 time for defeating one-by-one 11433006 time for taking on all at once 11433007 time for rushing in 11433008 time for stealth 11433009 time for mimicry 11433010 time for confusion 11433011 time for pursuit 11433012 time for fleeing 11433013 time for summoning 11433014 time for circling around 11433015 time for jumping off 11433016 time for dashing through 11433017 time for brief respite 11434001 time for attacking 11434002 time for jump attack 11434003 time for running attack 11434004 time for critical hit 11434005 time for two-handing 11434006 time for blocking 11434007 time for parrying 11434008 time for guard counter 11434009 time for sorcery 11434010 time for incantation 11434011 time for skill 11434012 time for summoning 11434013 time for throwing 11434014 time for healing 11434015 time for running 11434016 time for rolling 11434017 time for backstepping 11434018 time for jumping 11434019 time for crouching 11434020 time for target lock 11434021 time for item crafting 11434022 time for gesturing 11435001 time for morning 11435002 time for noon 11435003 time for evening 11435004 time for night 11435005 time for clear sky 11435006 time for overcast 11435007 time for rain 11435008 time for storm 11435009 time for mist 11435010 time for snow 11435011 time for patrolling 11435012 time for procession 11435013 time for crowd 11435014 time for surprise attack 11435015 time for ambush 11435016 time for pincer attack 11435017 time for beating to a pulp 11435018 time for battle 11435019 time for reinforcements 11435020 time for ritual 11435021 time for explosion 11435022 time for high spot 11435023 time for defensible spot 11435024 time for climbable spot 11435025 time for crossable spot 11435026 time for bright spot 11435027 time for dark spot 11435028 time for open area 11435029 time for cramped area 11435030 time for hiding place 11435031 time for sniping spot 11435032 time for recon spot 11435033 time for safety 11435034 time for danger 11435035 time for gorgeous view 11435036 time for detour 11435037 time for hidden path 11435038 time for secret passage 11435039 time for shortcut 11435040 time for dead end 11435041 time for looking away 11435042 time for unnoticed 11435043 time for out of stamina 11436001 time for high road 11436002 time for checkpoint 11436003 time for bridge 11436004 time for castle 11436005 time for fort 11436006 time for city 11436007 time for ruins 11436008 time for church 11436009 time for tower 11436010 time for camp site 11436011 time for house 11436012 time for cemetery 11436013 time for underground tomb 11436014 time for tunnel 11436015 time for cave 11436016 time for evergaol 11436017 time for great tree 11436018 time for cellar 11436019 time for surface 11436020 time for underground 11436021 time for forest 11436022 time for river 11436023 time for lake 11436024 time for bog 11436025 time for mountain 11436026 time for valley 11436027 time for cliff 11436028 time for waterside 11436029 time for nest 11436030 time for hole 11437001 time for east 11437002 time for west 11437003 time for south 11437004 time for north 11437005 time for ahead 11437006 time for behind 11437007 time for left 11437008 time for right 11437009 time for center 11437010 time for up 11437011 time for down 11437012 time for edge 11438001 time for head 11438002 time for stomach 11438003 time for back 11438004 time for arms 11438005 time for legs 11438006 time for rump 11438007 time for tail 11438008 time for core 11438009 time for fingers 11439001 time for physical 11439002 time for standard 11439003 time for striking 11439004 time for slashing 11439005 time for piercing 11439006 time for fire 11439007 time for lightning 11439008 time for magic 11439009 time for holy 11439010 time for poison 11439011 time for toxic 11439012 time for scarlet rot 11439013 time for blood loss 11439014 time for frost 11439015 time for sleep 11439016 time for madness 11439017 time for death 11440001 time for life 11440002 time for Death 11440003 time for light 11440004 time for dark 11440005 time for stars 11440006 time for fire 11440007 time for Order 11440008 time for chaos 11440009 time for joy 11440010 time for wrath 11440011 time for suffering 11440012 time for sadness 11440013 time for comfort 11440014 time for bliss 11440015 time for misfortune 11440016 time for good fortune 11440017 time for bad luck 11440018 time for hope 11440019 time for despair 11440020 time for victory 11440021 time for defeat 11440022 time for research 11440023 time for faith 11440024 time for abundance 11440025 time for rot 11440026 time for loyalty 11440027 time for injustice 11440028 time for secret 11440029 time for opportunity 11440030 time for pickle 11440031 time for clue 11440032 time for friendship 11440033 time for love 11440034 time for bravery 11440035 time for vigor 11440036 time for fortitude 11440037 time for confidence 11440038 time for distracted 11440039 time for unguarded 11440040 time for introspection 11440041 time for regret 11440042 time for resignation 11440043 time for futility 11440044 time for on the brink 11440045 time for betrayal 11440046 time for revenge 11440047 time for destruction 11440048 time for recklessness 11440049 time for calmness 11440050 time for vigilance 11440051 time for tranquility 11440052 time for sound 11440053 time for tears 11440054 time for sleep 11440055 time for depths 11440056 time for dregs 11440057 time for fear 11440058 time for sacrifice 11440059 time for ruin 11441001 time for good luck 11441002 time for look carefully 11441003 time for listen carefully 11441004 time for think carefully 11441005 time for well done 11441006 time for I did it! 11441007 time for I've failed... 11441008 time for here! 11441009 time for not here! 11441010 time for don't you dare! 11441011 time for do it! 11441012 time for I can't take this... 11441013 time for don't think 11441014 time for so lonely... 11441015 time for here again... 11441016 time for just getting started 11441017 time for stay calm 11441018 time for keep moving 11441019 time for turn back 11441020 time for give up 11441021 time for don't give up 11441022 time for help me... 11441023 time for I don't believe it... 11441024 time for too high up 11441025 time for I want to go home... 11441026 time for it's like a dream... 11441027 time for seems familiar... 11441028 time for beautiful... 11441029 time for you don't have the right 11441030 time for are you ready? 11530001 enemy, O enemy 11530002 weak foe, O weak foe 11530003 strong foe, O strong foe 11530004 monster, O monster 11530005 dragon, O dragon 11530006 boss, O boss 11530007 sentry, O sentry 11530008 group, O group 11530009 pack, O pack 11530010 decoy, O decoy 11530011 undead, O undead 11530012 soldier, O soldier 11530013 knight, O knight 11530014 cavalier, O cavalier 11530015 archer, O archer 11530016 sniper, O sniper 11530017 mage, O mage 11530018 ordnance, O ordnance 11530019 monarch, O monarch 11530020 lord, O lord 11530021 demi-human, O demi-human 11530022 outsider, O outsider 11530023 giant, O giant 11530024 horse, O horse 11530025 dog, O dog 11530026 wolf, O wolf 11530027 rat, O rat 11530028 beast, O beast 11530029 bird, O bird 11530030 raptor, O raptor 11530031 snake, O snake 11530032 crab, O crab 11530033 prawn, O prawn 11530034 octopus, O octopus 11530035 bug, O bug 11530036 scarab, O scarab 11530037 slug, O slug 11530038 wraith, O wraith 11530039 skeleton, O skeleton 11530040 monstrosity, O monstrosity 11530041 ill-omened creature, O ill-omened creature 11531001 Tarnished, O Tarnished 11531002 warrior, O warrior 11531003 swordfighter, O swordfighter 11531004 knight, O knight 11531005 samurai, O samurai 11531006 sorcerer, O sorcerer 11531007 cleric, O cleric 11531008 sage, O sage 11531009 merchant, O merchant 11531010 teacher, O teacher 11531011 master, O master 11531012 friend, O friend 11531013 lover, O lover 11531014 old dear, O old dear 11531015 old codger , O old codger 11531016 angel, O angel 11531017 fat coinpurse, O fat coinpurse 11531018 pauper, O pauper 11531019 good sort, O good sort 11531020 wicked sort, O wicked sort 11531021 plump sort, O plump sort 11531022 skinny sort, O skinny sort 11531023 lovable sort, O lovable sort 11531024 pathetic sort, O pathetic sort 11531025 strange sort, O strange sort 11531026 nimble sort, O nimble sort 11531027 laggardly sort, O laggardly sort 11531028 invisible sort, O invisible sort 11531029 unfathomable sort, O unfathomable sort 11531030 giant sort, O giant sort 11531031 sinner, O sinner 11531032 thief, O thief 11531033 liar, O liar 11531034 dastard, O dastard 11531035 traitor, O traitor 11531036 pair, O pair 11531037 trio, O trio 11531038 noble, O noble 11531039 aristocrat, O aristocrat 11531040 hero, O hero 11531041 champion, O champion 11531042 monarch, O monarch 11531043 lord, O lord 11531044 god, O god 11532001 item, O item 11532002 necessary item, O necessary item 11532003 precious item, O precious item 11532004 something, O something 11532005 something incredible, O something incredible 11532006 treasure chest, O treasure chest 11532007 corpse, O corpse 11532008 coffin, O coffin 11532009 trap, O trap 11532010 armament, O armament 11532011 shield, O shield 11532012 bow, O bow 11532013 projectile weapon, O projectile weapon 11532014 armor, O armor 11532015 talisman, O talisman 11532016 skill, O skill 11532017 sorcery, O sorcery 11532018 incantation, O incantation 11532019 map, O map 11532020 material, O material 11532021 flower, O flower 11532022 grass, O grass 11532023 tree, O tree 11532024 fruit, O fruit 11532025 seed, O seed 11532026 mushroom, O mushroom 11532027 tear, O tear 11532028 crystal, O crystal 11532029 butterfly, O butterfly 11532030 bug, O bug 11532031 dung, O dung 11532032 grace, O grace 11532033 door, O door 11532034 key, O key 11532035 ladder, O ladder 11532036 lever, O lever 11532037 lift, O lift 11532038 spiritspring, O spiritspring 11532039 sending gate, O sending gate 11532040 stone astrolabe, O stone astrolabe 11532041 Birdseye Telescope, O Birdseye Telescope 11532042 message, O message 11532043 bloodstain, O bloodstain 11532044 Erdtree, O Erdtree 11532045 Elden Ring, O Elden Ring 11533001 close-quarters battle, O close-quarters battle 11533002 ranged battle, O ranged battle 11533003 horseback battle, O horseback battle 11533004 luring out, O luring out 11533005 defeating one-by-one, O defeating one-by-one 11533006 taking on all at once, O taking on all at once 11533007 rushing in, O rushing in 11533008 stealth, O stealth 11533009 mimicry, O mimicry 11533010 confusion, O confusion 11533011 pursuit, O pursuit 11533012 fleeing, O fleeing 11533013 summoning, O summoning 11533014 circling around, O circling around 11533015 jumping off, O jumping off 11533016 dashing through, O dashing through 11533017 brief respite, O brief respite 11534001 attacking, O attacking 11534002 jump attack, O jump attack 11534003 running attack, O running attack 11534004 critical hit, O critical hit 11534005 two-handing, O two-handing 11534006 blocking, O blocking 11534007 parrying, O parrying 11534008 guard counter, O guard counter 11534009 sorcery, O sorcery 11534010 incantation, O incantation 11534011 skill, O skill 11534012 summoning, O summoning 11534013 throwing, O throwing 11534014 healing, O healing 11534015 running, O running 11534016 rolling, O rolling 11534017 backstepping, O backstepping 11534018 jumping, O jumping 11534019 crouching, O crouching 11534020 target lock, O target lock 11534021 item crafting, O item crafting 11534022 gesturing, O gesturing 11535001 morning, O morning 11535002 noon, O noon 11535003 evening, O evening 11535004 night, O night 11535005 clear sky, O clear sky 11535006 overcast, O overcast 11535007 rain, O rain 11535008 storm, O storm 11535009 mist, O mist 11535010 snow, O snow 11535011 patrolling, O patrolling 11535012 procession, O procession 11535013 crowd, O crowd 11535014 surprise attack, O surprise attack 11535015 ambush, O ambush 11535016 pincer attack, O pincer attack 11535017 beating to a pulp, O beating to a pulp 11535018 battle, O battle 11535019 reinforcements, O reinforcements 11535020 ritual, O ritual 11535021 explosion, O explosion 11535022 high spot, O high spot 11535023 defensible spot, O defensible spot 11535024 climbable spot, O climbable spot 11535025 crossable spot, O crossable spot 11535026 bright spot, O bright spot 11535027 dark spot, O dark spot 11535028 open area, O open area 11535029 cramped area, O cramped area 11535030 hiding place, O hiding place 11535031 sniping spot, O sniping spot 11535032 recon spot, O recon spot 11535033 safety, O safety 11535034 danger, O danger 11535035 gorgeous view, O gorgeous view 11535036 detour, O detour 11535037 hidden path, O hidden path 11535038 secret passage, O secret passage 11535039 shortcut, O shortcut 11535040 dead end, O dead end 11535041 looking away, O looking away 11535042 unnoticed, O unnoticed 11535043 out of stamina, O out of stamina 11536001 high road, O high road 11536002 checkpoint, O checkpoint 11536003 bridge, O bridge 11536004 castle, O castle 11536005 fort, O fort 11536006 city, O city 11536007 ruins, O ruins 11536008 church, O church 11536009 tower, O tower 11536010 camp site, O camp site 11536011 house, O house 11536012 cemetery, O cemetery 11536013 underground tomb, O underground tomb 11536014 tunnel, O tunnel 11536015 cave, O cave 11536016 evergaol, O evergaol 11536017 great tree, O great tree 11536018 cellar, O cellar 11536019 surface, O surface 11536020 underground, O underground 11536021 forest, O forest 11536022 river, O river 11536023 lake, O lake 11536024 bog, O bog 11536025 mountain, O mountain 11536026 valley, O valley 11536027 cliff, O cliff 11536028 waterside, O waterside 11536029 nest, O nest 11536030 hole, O hole 11537001 east, O east 11537002 west, O west 11537003 south, O south 11537004 north, O north 11537005 ahead, O ahead 11537006 behind, O behind 11537007 left, O left 11537008 right, O right 11537009 center, O center 11537010 up, O up 11537011 down, O down 11537012 edge, O edge 11538001 head, O head 11538002 stomach, O stomach 11538003 back, O back 11538004 arms, O arms 11538005 legs, O legs 11538006 rump, O rump 11538007 tail, O tail 11538008 core, O core 11538009 fingers, O fingers 11539001 physical, O physical 11539002 standard, O standard 11539003 striking, O striking 11539004 slashing, O slashing 11539005 piercing, O piercing 11539006 fire, O fire 11539007 lightning, O lightning 11539008 magic, O magic 11539009 holy, O holy 11539010 poison, O poison 11539011 toxic, O toxic 11539012 scarlet rot, O scarlet rot 11539013 blood loss, O blood loss 11539014 frost, O frost 11539015 sleep, O sleep 11539016 madness, O madness 11539017 death, O death 11540001 life, O life 11540002 Death, O Death 11540003 light, O light 11540004 dark, O dark 11540005 stars, O stars 11540006 fire, O fire 11540007 Order, O Order 11540008 chaos, O chaos 11540009 joy, O joy 11540010 wrath, O wrath 11540011 suffering, O suffering 11540012 sadness, O sadness 11540013 comfort, O comfort 11540014 bliss, O bliss 11540015 misfortune, O misfortune 11540016 good fortune, O good fortune 11540017 bad luck, O bad luck 11540018 hope, O hope 11540019 despair, O despair 11540020 victory, O victory 11540021 defeat, O defeat 11540022 research, O research 11540023 faith, O faith 11540024 abundance, O abundance 11540025 rot, O rot 11540026 loyalty, O loyalty 11540027 injustice, O injustice 11540028 secret, O secret 11540029 opportunity, O opportunity 11540030 pickle, O pickle 11540031 clue, O clue 11540032 friendship, O friendship 11540033 love, O love 11540034 bravery, O bravery 11540035 vigor, O vigor 11540036 fortitude, O fortitude 11540037 confidence, O confidence 11540038 distracted, O distracted 11540039 unguarded, O unguarded 11540040 introspection, O introspection 11540041 regret, O regret 11540042 resignation, O resignation 11540043 futility, O futility 11540044 on the brink, O on the brink 11540045 betrayal, O betrayal 11540046 revenge, O revenge 11540047 destruction, O destruction 11540048 recklessness, O recklessness 11540049 calmness, O calmness 11540050 vigilance, O vigilance 11540051 tranquility, O tranquility 11540052 sound, O sound 11540053 tears, O tears 11540054 sleep, O sleep 11540055 depths, O depths 11540056 dregs, O dregs 11540057 fear, O fear 11540058 sacrifice, O sacrifice 11540059 ruin, O ruin 11541001 good luck, O good luck 11541002 look carefully, O look carefully 11541003 listen carefully, O listen carefully 11541004 think carefully, O think carefully 11541005 well done, O well done 11541006 I did it!, O I did it! 11541007 I've failed..., O I've failed... 11541008 here!, O here! 11541009 not here!, O not here! 11541010 don't you dare!, O don't you dare! 11541011 do it!, O do it! 11541012 I can't take this..., O I can't take this... 11541013 don't think, O don't think 11541014 so lonely..., O so lonely... 11541015 here again..., O here again... 11541016 just getting started, O just getting started 11541017 stay calm, O stay calm 11541018 keep moving, O keep moving 11541019 turn back, O turn back 11541020 give up, O give up 11541021 don't give up, O don't give up 11541022 help me..., O help me... 11541023 I don't believe it..., O I don't believe it... 11541024 too high up, O too high up 11541025 I want to go home..., O I want to go home... 11541026 it's like a dream..., O it's like a dream... 11541027 seems familiar..., O seems familiar... 11541028 beautiful..., O beautiful... 11541029 you don't have the right, O you don't have the right 11541030 are you ready?, O are you ready? 11630001 behold, enemy! 11630002 behold, weak foe! 11630003 behold, strong foe! 11630004 behold, monster! 11630005 behold, dragon! 11630006 behold, boss! 11630007 behold, sentry! 11630008 behold, group! 11630009 behold, pack! 11630010 behold, decoy! 11630011 behold, undead! 11630012 behold, soldier! 11630013 behold, knight! 11630014 behold, cavalier! 11630015 behold, archer! 11630016 behold, sniper! 11630017 behold, mage! 11630018 behold, ordnance! 11630019 behold, monarch! 11630020 behold, lord! 11630021 behold, demi-human! 11630022 behold, outsider! 11630023 behold, giant! 11630024 behold, horse! 11630025 behold, dog! 11630026 behold, wolf! 11630027 behold, rat! 11630028 behold, beast! 11630029 behold, bird! 11630030 behold, raptor! 11630031 behold, snake! 11630032 behold, crab! 11630033 behold, prawn! 11630034 behold, octopus! 11630035 behold, bug! 11630036 behold, scarab! 11630037 behold, slug! 11630038 behold, wraith! 11630039 behold, skeleton! 11630040 behold, monstrosity! 11630041 behold, ill-omened creature! 11631001 behold, Tarnished! 11631002 behold, warrior! 11631003 behold, swordfighter! 11631004 behold, knight! 11631005 behold, samurai! 11631006 behold, sorcerer! 11631007 behold, cleric! 11631008 behold, sage! 11631009 behold, merchant! 11631010 behold, teacher! 11631011 behold, master! 11631012 behold, friend! 11631013 behold, lover! 11631014 behold, old dear! 11631015 behold, old codger ! 11631016 behold, angel! 11631017 behold, fat coinpurse! 11631018 behold, pauper! 11631019 behold, good sort! 11631020 behold, wicked sort! 11631021 behold, plump sort! 11631022 behold, skinny sort! 11631023 behold, lovable sort! 11631024 behold, pathetic sort! 11631025 behold, strange sort! 11631026 behold, nimble sort! 11631027 behold, laggardly sort! 11631028 behold, invisible sort! 11631029 behold, unfathomable sort! 11631030 behold, giant sort! 11631031 behold, sinner! 11631032 behold, thief! 11631033 behold, liar! 11631034 behold, dastard! 11631035 behold, traitor! 11631036 behold, pair! 11631037 behold, trio! 11631038 behold, noble! 11631039 behold, aristocrat! 11631040 behold, hero! 11631041 behold, champion! 11631042 behold, monarch! 11631043 behold, lord! 11631044 behold, god! 11632001 behold, item! 11632002 behold, necessary item! 11632003 behold, precious item! 11632004 behold, something! 11632005 behold, something incredible! 11632006 behold, treasure chest! 11632007 behold, corpse! 11632008 behold, coffin! 11632009 behold, trap! 11632010 behold, armament! 11632011 behold, shield! 11632012 behold, bow! 11632013 behold, projectile weapon! 11632014 behold, armor! 11632015 behold, talisman! 11632016 behold, skill! 11632017 behold, sorcery! 11632018 behold, incantation! 11632019 behold, map! 11632020 behold, material! 11632021 behold, flower! 11632022 behold, grass! 11632023 behold, tree! 11632024 behold, fruit! 11632025 behold, seed! 11632026 behold, mushroom! 11632027 behold, tear! 11632028 behold, crystal! 11632029 behold, butterfly! 11632030 behold, bug! 11632031 behold, dung! 11632032 behold, grace! 11632033 behold, door! 11632034 behold, key! 11632035 behold, ladder! 11632036 behold, lever! 11632037 behold, lift! 11632038 behold, spiritspring! 11632039 behold, sending gate! 11632040 behold, stone astrolabe! 11632041 behold, Birdseye Telescope! 11632042 behold, message! 11632043 behold, bloodstain! 11632044 behold, Erdtree! 11632045 behold, Elden Ring! 11633001 behold, close-quarters battle! 11633002 behold, ranged battle! 11633003 behold, horseback battle! 11633004 behold, luring out! 11633005 behold, defeating one-by-one! 11633006 behold, taking on all at once! 11633007 behold, rushing in! 11633008 behold, stealth! 11633009 behold, mimicry! 11633010 behold, confusion! 11633011 behold, pursuit! 11633012 behold, fleeing! 11633013 behold, summoning! 11633014 behold, circling around! 11633015 behold, jumping off! 11633016 behold, dashing through! 11633017 behold, brief respite! 11634001 behold, attacking! 11634002 behold, jump attack! 11634003 behold, running attack! 11634004 behold, critical hit! 11634005 behold, two-handing! 11634006 behold, blocking! 11634007 behold, parrying! 11634008 behold, guard counter! 11634009 behold, sorcery! 11634010 behold, incantation! 11634011 behold, skill! 11634012 behold, summoning! 11634013 behold, throwing! 11634014 behold, healing! 11634015 behold, running! 11634016 behold, rolling! 11634017 behold, backstepping! 11634018 behold, jumping! 11634019 behold, crouching! 11634020 behold, target lock! 11634021 behold, item crafting! 11634022 behold, gesturing! 11635001 behold, morning! 11635002 behold, noon! 11635003 behold, evening! 11635004 behold, night! 11635005 behold, clear sky! 11635006 behold, overcast! 11635007 behold, rain! 11635008 behold, storm! 11635009 behold, mist! 11635010 behold, snow! 11635011 behold, patrolling! 11635012 behold, procession! 11635013 behold, crowd! 11635014 behold, surprise attack! 11635015 behold, ambush! 11635016 behold, pincer attack! 11635017 behold, beating to a pulp! 11635018 behold, battle! 11635019 behold, reinforcements! 11635020 behold, ritual! 11635021 behold, explosion! 11635022 behold, high spot! 11635023 behold, defensible spot! 11635024 behold, climbable spot! 11635025 behold, crossable spot! 11635026 behold, bright spot! 11635027 behold, dark spot! 11635028 behold, open area! 11635029 behold, cramped area! 11635030 behold, hiding place! 11635031 behold, sniping spot! 11635032 behold, recon spot! 11635033 behold, safety! 11635034 behold, danger! 11635035 behold, gorgeous view! 11635036 behold, detour! 11635037 behold, hidden path! 11635038 behold, secret passage! 11635039 behold, shortcut! 11635040 behold, dead end! 11635041 behold, looking away! 11635042 behold, unnoticed! 11635043 behold, out of stamina! 11636001 behold, high road! 11636002 behold, checkpoint! 11636003 behold, bridge! 11636004 behold, castle! 11636005 behold, fort! 11636006 behold, city! 11636007 behold, ruins! 11636008 behold, church! 11636009 behold, tower! 11636010 behold, camp site! 11636011 behold, house! 11636012 behold, cemetery! 11636013 behold, underground tomb! 11636014 behold, tunnel! 11636015 behold, cave! 11636016 behold, evergaol! 11636017 behold, great tree! 11636018 behold, cellar! 11636019 behold, surface! 11636020 behold, underground! 11636021 behold, forest! 11636022 behold, river! 11636023 behold, lake! 11636024 behold, bog! 11636025 behold, mountain! 11636026 behold, valley! 11636027 behold, cliff! 11636028 behold, waterside! 11636029 behold, nest! 11636030 behold, hole! 11637001 behold, east! 11637002 behold, west! 11637003 behold, south! 11637004 behold, north! 11637005 behold, ahead! 11637006 behold, behind! 11637007 behold, left! 11637008 behold, right! 11637009 behold, center! 11637010 behold, up! 11637011 behold, down! 11637012 behold, edge! 11638001 behold, head! 11638002 behold, stomach! 11638003 behold, back! 11638004 behold, arms! 11638005 behold, legs! 11638006 behold, rump! 11638007 behold, tail! 11638008 behold, core! 11638009 behold, fingers! 11639001 behold, physical! 11639002 behold, standard! 11639003 behold, striking! 11639004 behold, slashing! 11639005 behold, piercing! 11639006 behold, fire! 11639007 behold, lightning! 11639008 behold, magic! 11639009 behold, holy! 11639010 behold, poison! 11639011 behold, toxic! 11639012 behold, scarlet rot! 11639013 behold, blood loss! 11639014 behold, frost! 11639015 behold, sleep! 11639016 behold, madness! 11639017 behold, death! 11640001 behold, life! 11640002 behold, Death! 11640003 behold, light! 11640004 behold, dark! 11640005 behold, stars! 11640006 behold, fire! 11640007 behold, Order! 11640008 behold, chaos! 11640009 behold, joy! 11640010 behold, wrath! 11640011 behold, suffering! 11640012 behold, sadness! 11640013 behold, comfort! 11640014 behold, bliss! 11640015 behold, misfortune! 11640016 behold, good fortune! 11640017 behold, bad luck! 11640018 behold, hope! 11640019 behold, despair! 11640020 behold, victory! 11640021 behold, defeat! 11640022 behold, research! 11640023 behold, faith! 11640024 behold, abundance! 11640025 behold, rot! 11640026 behold, loyalty! 11640027 behold, injustice! 11640028 behold, secret! 11640029 behold, opportunity! 11640030 behold, pickle! 11640031 behold, clue! 11640032 behold, friendship! 11640033 behold, love! 11640034 behold, bravery! 11640035 behold, vigor! 11640036 behold, fortitude! 11640037 behold, confidence! 11640038 behold, distracted! 11640039 behold, unguarded! 11640040 behold, introspection! 11640041 behold, regret! 11640042 behold, resignation! 11640043 behold, futility! 11640044 behold, on the brink! 11640045 behold, betrayal! 11640046 behold, revenge! 11640047 behold, destruction! 11640048 behold, recklessness! 11640049 behold, calmness! 11640050 behold, vigilance! 11640051 behold, tranquility! 11640052 behold, sound! 11640053 behold, tears! 11640054 behold, sleep! 11640055 behold, depths! 11640056 behold, dregs! 11640057 behold, fear! 11640058 behold, sacrifice! 11640059 behold, ruin! 11641001 behold, good luck! 11641002 behold, look carefully! 11641003 behold, listen carefully! 11641004 behold, think carefully! 11641005 behold, well done! 11641006 behold, I did it!! 11641007 behold, I've failed...! 11641008 behold, here!! 11641009 behold, not here!! 11641010 behold, don't you dare!! 11641011 behold, do it!! 11641012 behold, I can't take this...! 11641013 behold, don't think! 11641014 behold, so lonely...! 11641015 behold, here again...! 11641016 behold, just getting started! 11641017 behold, stay calm! 11641018 behold, keep moving! 11641019 behold, turn back! 11641020 behold, give up! 11641021 behold, don't give up! 11641022 behold, help me...! 11641023 behold, I don't believe it...! 11641024 behold, too high up! 11641025 behold, I want to go home...! 11641026 behold, it's like a dream...! 11641027 behold, seems familiar...! 11641028 behold, beautiful...! 11641029 behold, you don't have the right! 11641030 behold, are you ready?! 11730001 offer enemy 11730002 offer weak foe 11730003 offer strong foe 11730004 offer monster 11730005 offer dragon 11730006 offer boss 11730007 offer sentry 11730008 offer group 11730009 offer pack 11730010 offer decoy 11730011 offer undead 11730012 offer soldier 11730013 offer knight 11730014 offer cavalier 11730015 offer archer 11730016 offer sniper 11730017 offer mage 11730018 offer ordnance 11730019 offer monarch 11730020 offer lord 11730021 offer demi-human 11730022 offer outsider 11730023 offer giant 11730024 offer horse 11730025 offer dog 11730026 offer wolf 11730027 offer rat 11730028 offer beast 11730029 offer bird 11730030 offer raptor 11730031 offer snake 11730032 offer crab 11730033 offer prawn 11730034 offer octopus 11730035 offer bug 11730036 offer scarab 11730037 offer slug 11730038 offer wraith 11730039 offer skeleton 11730040 offer monstrosity 11730041 offer ill-omened creature 11731001 offer Tarnished 11731002 offer warrior 11731003 offer swordfighter 11731004 offer knight 11731005 offer samurai 11731006 offer sorcerer 11731007 offer cleric 11731008 offer sage 11731009 offer merchant 11731010 offer teacher 11731011 offer master 11731012 offer friend 11731013 offer lover 11731014 offer old dear 11731015 offer old codger 11731016 offer angel 11731017 offer fat coinpurse 11731018 offer pauper 11731019 offer good sort 11731020 offer wicked sort 11731021 offer plump sort 11731022 offer skinny sort 11731023 offer lovable sort 11731024 offer pathetic sort 11731025 offer strange sort 11731026 offer nimble sort 11731027 offer laggardly sort 11731028 offer invisible sort 11731029 offer unfathomable sort 11731030 offer giant sort 11731031 offer sinner 11731032 offer thief 11731033 offer liar 11731034 offer dastard 11731035 offer traitor 11731036 offer pair 11731037 offer trio 11731038 offer noble 11731039 offer aristocrat 11731040 offer hero 11731041 offer champion 11731042 offer monarch 11731043 offer lord 11731044 offer god 11732001 offer item 11732002 offer necessary item 11732003 offer precious item 11732004 offer something 11732005 offer something incredible 11732006 offer treasure chest 11732007 offer corpse 11732008 offer coffin 11732009 offer trap 11732010 offer armament 11732011 offer shield 11732012 offer bow 11732013 offer projectile weapon 11732014 offer armor 11732015 offer talisman 11732016 offer skill 11732017 offer sorcery 11732018 offer incantation 11732019 offer map 11732020 offer material 11732021 offer flower 11732022 offer grass 11732023 offer tree 11732024 offer fruit 11732025 offer seed 11732026 offer mushroom 11732027 offer tear 11732028 offer crystal 11732029 offer butterfly 11732030 offer bug 11732031 offer dung 11732032 offer grace 11732033 offer door 11732034 offer key 11732035 offer ladder 11732036 offer lever 11732037 offer lift 11732038 offer spiritspring 11732039 offer sending gate 11732040 offer stone astrolabe 11732041 offer Birdseye Telescope 11732042 offer message 11732043 offer bloodstain 11732044 offer Erdtree 11732045 offer Elden Ring 11733001 offer close-quarters battle 11733002 offer ranged battle 11733003 offer horseback battle 11733004 offer luring out 11733005 offer defeating one-by-one 11733006 offer taking on all at once 11733007 offer rushing in 11733008 offer stealth 11733009 offer mimicry 11733010 offer confusion 11733011 offer pursuit 11733012 offer fleeing 11733013 offer summoning 11733014 offer circling around 11733015 offer jumping off 11733016 offer dashing through 11733017 offer brief respite 11734001 offer attacking 11734002 offer jump attack 11734003 offer running attack 11734004 offer critical hit 11734005 offer two-handing 11734006 offer blocking 11734007 offer parrying 11734008 offer guard counter 11734009 offer sorcery 11734010 offer incantation 11734011 offer skill 11734012 offer summoning 11734013 offer throwing 11734014 offer healing 11734015 offer running 11734016 offer rolling 11734017 offer backstepping 11734018 offer jumping 11734019 offer crouching 11734020 offer target lock 11734021 offer item crafting 11734022 offer gesturing 11735001 offer morning 11735002 offer noon 11735003 offer evening 11735004 offer night 11735005 offer clear sky 11735006 offer overcast 11735007 offer rain 11735008 offer storm 11735009 offer mist 11735010 offer snow 11735011 offer patrolling 11735012 offer procession 11735013 offer crowd 11735014 offer surprise attack 11735015 offer ambush 11735016 offer pincer attack 11735017 offer beating to a pulp 11735018 offer battle 11735019 offer reinforcements 11735020 offer ritual 11735021 offer explosion 11735022 offer high spot 11735023 offer defensible spot 11735024 offer climbable spot 11735025 offer crossable spot 11735026 offer bright spot 11735027 offer dark spot 11735028 offer open area 11735029 offer cramped area 11735030 offer hiding place 11735031 offer sniping spot 11735032 offer recon spot 11735033 offer safety 11735034 offer danger 11735035 offer gorgeous view 11735036 offer detour 11735037 offer hidden path 11735038 offer secret passage 11735039 offer shortcut 11735040 offer dead end 11735041 offer looking away 11735042 offer unnoticed 11735043 offer out of stamina 11736001 offer high road 11736002 offer checkpoint 11736003 offer bridge 11736004 offer castle 11736005 offer fort 11736006 offer city 11736007 offer ruins 11736008 offer church 11736009 offer tower 11736010 offer camp site 11736011 offer house 11736012 offer cemetery 11736013 offer underground tomb 11736014 offer tunnel 11736015 offer cave 11736016 offer evergaol 11736017 offer great tree 11736018 offer cellar 11736019 offer surface 11736020 offer underground 11736021 offer forest 11736022 offer river 11736023 offer lake 11736024 offer bog 11736025 offer mountain 11736026 offer valley 11736027 offer cliff 11736028 offer waterside 11736029 offer nest 11736030 offer hole 11737001 offer east 11737002 offer west 11737003 offer south 11737004 offer north 11737005 offer ahead 11737006 offer behind 11737007 offer left 11737008 offer right 11737009 offer center 11737010 offer up 11737011 offer down 11737012 offer edge 11738001 offer head 11738002 offer stomach 11738003 offer back 11738004 offer arms 11738005 offer legs 11738006 offer rump 11738007 offer tail 11738008 offer core 11738009 offer fingers 11739001 offer physical 11739002 offer standard 11739003 offer striking 11739004 offer slashing 11739005 offer piercing 11739006 offer fire 11739007 offer lightning 11739008 offer magic 11739009 offer holy 11739010 offer poison 11739011 offer toxic 11739012 offer scarlet rot 11739013 offer blood loss 11739014 offer frost 11739015 offer sleep 11739016 offer madness 11739017 offer death 11740001 offer life 11740002 offer Death 11740003 offer light 11740004 offer dark 11740005 offer stars 11740006 offer fire 11740007 offer Order 11740008 offer chaos 11740009 offer joy 11740010 offer wrath 11740011 offer suffering 11740012 offer sadness 11740013 offer comfort 11740014 offer bliss 11740015 offer misfortune 11740016 offer good fortune 11740017 offer bad luck 11740018 offer hope 11740019 offer despair 11740020 offer victory 11740021 offer defeat 11740022 offer research 11740023 offer faith 11740024 offer abundance 11740025 offer rot 11740026 offer loyalty 11740027 offer injustice 11740028 offer secret 11740029 offer opportunity 11740030 offer pickle 11740031 offer clue 11740032 offer friendship 11740033 offer love 11740034 offer bravery 11740035 offer vigor 11740036 offer fortitude 11740037 offer confidence 11740038 offer distracted 11740039 offer unguarded 11740040 offer introspection 11740041 offer regret 11740042 offer resignation 11740043 offer futility 11740044 offer on the brink 11740045 offer betrayal 11740046 offer revenge 11740047 offer destruction 11740048 offer recklessness 11740049 offer calmness 11740050 offer vigilance 11740051 offer tranquility 11740052 offer sound 11740053 offer tears 11740054 offer sleep 11740055 offer depths 11740056 offer dregs 11740057 offer fear 11740058 offer sacrifice 11740059 offer ruin 11741001 offer good luck 11741002 offer look carefully 11741003 offer listen carefully 11741004 offer think carefully 11741005 offer well done 11741006 offer I did it! 11741007 offer I've failed... 11741008 offer here! 11741009 offer not here! 11741010 offer don't you dare! 11741011 offer do it! 11741012 offer I can't take this... 11741013 offer don't think 11741014 offer so lonely... 11741015 offer here again... 11741016 offer just getting started 11741017 offer stay calm 11741018 offer keep moving 11741019 offer turn back 11741020 offer give up 11741021 offer don't give up 11741022 offer help me... 11741023 offer I don't believe it... 11741024 offer too high up 11741025 offer I want to go home... 11741026 offer it's like a dream... 11741027 offer seems familiar... 11741028 offer beautiful... 11741029 offer you don't have the right 11741030 offer are you ready? 11830001 praise the enemy! 11830002 praise the weak foe! 11830003 praise the strong foe! 11830004 praise the monster! 11830005 praise the dragon! 11830006 praise the boss! 11830007 praise the sentry! 11830008 praise the group! 11830009 praise the pack! 11830010 praise the decoy! 11830011 praise the undead! 11830012 praise the soldier! 11830013 praise the knight! 11830014 praise the cavalier! 11830015 praise the archer! 11830016 praise the sniper! 11830017 praise the mage! 11830018 praise the ordnance! 11830019 praise the monarch! 11830020 praise the lord! 11830021 praise the demi-human! 11830022 praise the outsider! 11830023 praise the giant! 11830024 praise the horse! 11830025 praise the dog! 11830026 praise the wolf! 11830027 praise the rat! 11830028 praise the beast! 11830029 praise the bird! 11830030 praise the raptor! 11830031 praise the snake! 11830032 praise the crab! 11830033 praise the prawn! 11830034 praise the octopus! 11830035 praise the bug! 11830036 praise the scarab! 11830037 praise the slug! 11830038 praise the wraith! 11830039 praise the skeleton! 11830040 praise the monstrosity! 11830041 praise the ill-omened creature! 11831001 praise the Tarnished! 11831002 praise the warrior! 11831003 praise the swordfighter! 11831004 praise the knight! 11831005 praise the samurai! 11831006 praise the sorcerer! 11831007 praise the cleric! 11831008 praise the sage! 11831009 praise the merchant! 11831010 praise the teacher! 11831011 praise the master! 11831012 praise the friend! 11831013 praise the lover! 11831014 praise the old dear! 11831015 praise the old codger ! 11831016 praise the angel! 11831017 praise the fat coinpurse! 11831018 praise the pauper! 11831019 praise the good sort! 11831020 praise the wicked sort! 11831021 praise the plump sort! 11831022 praise the skinny sort! 11831023 praise the lovable sort! 11831024 praise the pathetic sort! 11831025 praise the strange sort! 11831026 praise the nimble sort! 11831027 praise the laggardly sort! 11831028 praise the invisible sort! 11831029 praise the unfathomable sort! 11831030 praise the giant sort! 11831031 praise the sinner! 11831032 praise the thief! 11831033 praise the liar! 11831034 praise the dastard! 11831035 praise the traitor! 11831036 praise the pair! 11831037 praise the trio! 11831038 praise the noble! 11831039 praise the aristocrat! 11831040 praise the hero! 11831041 praise the champion! 11831042 praise the monarch! 11831043 praise the lord! 11831044 praise the god! 11832001 praise the item! 11832002 praise the necessary item! 11832003 praise the precious item! 11832004 praise the something! 11832005 praise the something incredible! 11832006 praise the treasure chest! 11832007 praise the corpse! 11832008 praise the coffin! 11832009 praise the trap! 11832010 praise the armament! 11832011 praise the shield! 11832012 praise the bow! 11832013 praise the projectile weapon! 11832014 praise the armor! 11832015 praise the talisman! 11832016 praise the skill! 11832017 praise the sorcery! 11832018 praise the incantation! 11832019 praise the map! 11832020 praise the material! 11832021 praise the flower! 11832022 praise the grass! 11832023 praise the tree! 11832024 praise the fruit! 11832025 praise the seed! 11832026 praise the mushroom! 11832027 praise the tear! 11832028 praise the crystal! 11832029 praise the butterfly! 11832030 praise the bug! 11832031 praise the dung! 11832032 praise the grace! 11832033 praise the door! 11832034 praise the key! 11832035 praise the ladder! 11832036 praise the lever! 11832037 praise the lift! 11832038 praise the spiritspring! 11832039 praise the sending gate! 11832040 praise the stone astrolabe! 11832041 praise the Birdseye Telescope! 11832042 praise the message! 11832043 praise the bloodstain! 11832044 praise the Erdtree! 11832045 praise the Elden Ring! 11833001 praise the close-quarters battle! 11833002 praise the ranged battle! 11833003 praise the horseback battle! 11833004 praise the luring out! 11833005 praise the defeating one-by-one! 11833006 praise the taking on all at once! 11833007 praise the rushing in! 11833008 praise the stealth! 11833009 praise the mimicry! 11833010 praise the confusion! 11833011 praise the pursuit! 11833012 praise the fleeing! 11833013 praise the summoning! 11833014 praise the circling around! 11833015 praise the jumping off! 11833016 praise the dashing through! 11833017 praise the brief respite! 11834001 praise the attacking! 11834002 praise the jump attack! 11834003 praise the running attack! 11834004 praise the critical hit! 11834005 praise the two-handing! 11834006 praise the blocking! 11834007 praise the parrying! 11834008 praise the guard counter! 11834009 praise the sorcery! 11834010 praise the incantation! 11834011 praise the skill! 11834012 praise the summoning! 11834013 praise the throwing! 11834014 praise the healing! 11834015 praise the running! 11834016 praise the rolling! 11834017 praise the backstepping! 11834018 praise the jumping! 11834019 praise the crouching! 11834020 praise the target lock! 11834021 praise the item crafting! 11834022 praise the gesturing! 11835001 praise the morning! 11835002 praise the noon! 11835003 praise the evening! 11835004 praise the night! 11835005 praise the clear sky! 11835006 praise the overcast! 11835007 praise the rain! 11835008 praise the storm! 11835009 praise the mist! 11835010 praise the snow! 11835011 praise the patrolling! 11835012 praise the procession! 11835013 praise the crowd! 11835014 praise the surprise attack! 11835015 praise the ambush! 11835016 praise the pincer attack! 11835017 praise the beating to a pulp! 11835018 praise the battle! 11835019 praise the reinforcements! 11835020 praise the ritual! 11835021 praise the explosion! 11835022 praise the high spot! 11835023 praise the defensible spot! 11835024 praise the climbable spot! 11835025 praise the crossable spot! 11835026 praise the bright spot! 11835027 praise the dark spot! 11835028 praise the open area! 11835029 praise the cramped area! 11835030 praise the hiding place! 11835031 praise the sniping spot! 11835032 praise the recon spot! 11835033 praise the safety! 11835034 praise the danger! 11835035 praise the gorgeous view! 11835036 praise the detour! 11835037 praise the hidden path! 11835038 praise the secret passage! 11835039 praise the shortcut! 11835040 praise the dead end! 11835041 praise the looking away! 11835042 praise the unnoticed! 11835043 praise the out of stamina! 11836001 praise the high road! 11836002 praise the checkpoint! 11836003 praise the bridge! 11836004 praise the castle! 11836005 praise the fort! 11836006 praise the city! 11836007 praise the ruins! 11836008 praise the church! 11836009 praise the tower! 11836010 praise the camp site! 11836011 praise the house! 11836012 praise the cemetery! 11836013 praise the underground tomb! 11836014 praise the tunnel! 11836015 praise the cave! 11836016 praise the evergaol! 11836017 praise the great tree! 11836018 praise the cellar! 11836019 praise the surface! 11836020 praise the underground! 11836021 praise the forest! 11836022 praise the river! 11836023 praise the lake! 11836024 praise the bog! 11836025 praise the mountain! 11836026 praise the valley! 11836027 praise the cliff! 11836028 praise the waterside! 11836029 praise the nest! 11836030 praise the hole! 11837001 praise the east! 11837002 praise the west! 11837003 praise the south! 11837004 praise the north! 11837005 praise the ahead! 11837006 praise the behind! 11837007 praise the left! 11837008 praise the right! 11837009 praise the center! 11837010 praise the up! 11837011 praise the down! 11837012 praise the edge! 11838001 praise the head! 11838002 praise the stomach! 11838003 praise the back! 11838004 praise the arms! 11838005 praise the legs! 11838006 praise the rump! 11838007 praise the tail! 11838008 praise the core! 11838009 praise the fingers! 11839001 praise the physical! 11839002 praise the standard! 11839003 praise the striking! 11839004 praise the slashing! 11839005 praise the piercing! 11839006 praise the fire! 11839007 praise the lightning! 11839008 praise the magic! 11839009 praise the holy! 11839010 praise the poison! 11839011 praise the toxic! 11839012 praise the scarlet rot! 11839013 praise the blood loss! 11839014 praise the frost! 11839015 praise the sleep! 11839016 praise the madness! 11839017 praise the death! 11840001 praise the life! 11840002 praise the Death! 11840003 praise the light! 11840004 praise the dark! 11840005 praise the stars! 11840006 praise the fire! 11840007 praise the Order! 11840008 praise the chaos! 11840009 praise the joy! 11840010 praise the wrath! 11840011 praise the suffering! 11840012 praise the sadness! 11840013 praise the comfort! 11840014 praise the bliss! 11840015 praise the misfortune! 11840016 praise the good fortune! 11840017 praise the bad luck! 11840018 praise the hope! 11840019 praise the despair! 11840020 praise the victory! 11840021 praise the defeat! 11840022 praise the research! 11840023 praise the faith! 11840024 praise the abundance! 11840025 praise the rot! 11840026 praise the loyalty! 11840027 praise the injustice! 11840028 praise the secret! 11840029 praise the opportunity! 11840030 praise the pickle! 11840031 praise the clue! 11840032 praise the friendship! 11840033 praise the love! 11840034 praise the bravery! 11840035 praise the vigor! 11840036 praise the fortitude! 11840037 praise the confidence! 11840038 praise the distracted! 11840039 praise the unguarded! 11840040 praise the introspection! 11840041 praise the regret! 11840042 praise the resignation! 11840043 praise the futility! 11840044 praise the on the brink! 11840045 praise the betrayal! 11840046 praise the revenge! 11840047 praise the destruction! 11840048 praise the recklessness! 11840049 praise the calmness! 11840050 praise the vigilance! 11840051 praise the tranquility! 11840052 praise the sound! 11840053 praise the tears! 11840054 praise the sleep! 11840055 praise the depths! 11840056 praise the dregs! 11840057 praise the fear! 11840058 praise the sacrifice! 11840059 praise the ruin! 11841001 praise the good luck! 11841002 praise the look carefully! 11841003 praise the listen carefully! 11841004 praise the think carefully! 11841005 praise the well done! 11841006 praise the I did it!! 11841007 praise the I've failed...! 11841008 praise the here!! 11841009 praise the not here!! 11841010 praise the don't you dare!! 11841011 praise the do it!! 11841012 praise the I can't take this...! 11841013 praise the don't think! 11841014 praise the so lonely...! 11841015 praise the here again...! 11841016 praise the just getting started! 11841017 praise the stay calm! 11841018 praise the keep moving! 11841019 praise the turn back! 11841020 praise the give up! 11841021 praise the don't give up! 11841022 praise the help me...! 11841023 praise the I don't believe it...! 11841024 praise the too high up! 11841025 praise the I want to go home...! 11841026 praise the it's like a dream...! 11841027 praise the seems familiar...! 11841028 praise the beautiful...! 11841029 praise the you don't have the right! 11841030 praise the are you ready?! 11930001 let there be enemy 11930002 let there be weak foe 11930003 let there be strong foe 11930004 let there be monster 11930005 let there be dragon 11930006 let there be boss 11930007 let there be sentry 11930008 let there be group 11930009 let there be pack 11930010 let there be decoy 11930011 let there be undead 11930012 let there be soldier 11930013 let there be knight 11930014 let there be cavalier 11930015 let there be archer 11930016 let there be sniper 11930017 let there be mage 11930018 let there be ordnance 11930019 let there be monarch 11930020 let there be lord 11930021 let there be demi-human 11930022 let there be outsider 11930023 let there be giant 11930024 let there be horse 11930025 let there be dog 11930026 let there be wolf 11930027 let there be rat 11930028 let there be beast 11930029 let there be bird 11930030 let there be raptor 11930031 let there be snake 11930032 let there be crab 11930033 let there be prawn 11930034 let there be octopus 11930035 let there be bug 11930036 let there be scarab 11930037 let there be slug 11930038 let there be wraith 11930039 let there be skeleton 11930040 let there be monstrosity 11930041 let there be ill-omened creature 11931001 let there be Tarnished 11931002 let there be warrior 11931003 let there be swordfighter 11931004 let there be knight 11931005 let there be samurai 11931006 let there be sorcerer 11931007 let there be cleric 11931008 let there be sage 11931009 let there be merchant 11931010 let there be teacher 11931011 let there be master 11931012 let there be friend 11931013 let there be lover 11931014 let there be old dear 11931015 let there be old codger 11931016 let there be angel 11931017 let there be fat coinpurse 11931018 let there be pauper 11931019 let there be good sort 11931020 let there be wicked sort 11931021 let there be plump sort 11931022 let there be skinny sort 11931023 let there be lovable sort 11931024 let there be pathetic sort 11931025 let there be strange sort 11931026 let there be nimble sort 11931027 let there be laggardly sort 11931028 let there be invisible sort 11931029 let there be unfathomable sort 11931030 let there be giant sort 11931031 let there be sinner 11931032 let there be thief 11931033 let there be liar 11931034 let there be dastard 11931035 let there be traitor 11931036 let there be pair 11931037 let there be trio 11931038 let there be noble 11931039 let there be aristocrat 11931040 let there be hero 11931041 let there be champion 11931042 let there be monarch 11931043 let there be lord 11931044 let there be god 11932001 let there be item 11932002 let there be necessary item 11932003 let there be precious item 11932004 let there be something 11932005 let there be something incredible 11932006 let there be treasure chest 11932007 let there be corpse 11932008 let there be coffin 11932009 let there be trap 11932010 let there be armament 11932011 let there be shield 11932012 let there be bow 11932013 let there be projectile weapon 11932014 let there be armor 11932015 let there be talisman 11932016 let there be skill 11932017 let there be sorcery 11932018 let there be incantation 11932019 let there be map 11932020 let there be material 11932021 let there be flower 11932022 let there be grass 11932023 let there be tree 11932024 let there be fruit 11932025 let there be seed 11932026 let there be mushroom 11932027 let there be tear 11932028 let there be crystal 11932029 let there be butterfly 11932030 let there be bug 11932031 let there be dung 11932032 let there be grace 11932033 let there be door 11932034 let there be key 11932035 let there be ladder 11932036 let there be lever 11932037 let there be lift 11932038 let there be spiritspring 11932039 let there be sending gate 11932040 let there be stone astrolabe 11932041 let there be Birdseye Telescope 11932042 let there be message 11932043 let there be bloodstain 11932044 let there be Erdtree 11932045 let there be Elden Ring 11933001 let there be close-quarters battle 11933002 let there be ranged battle 11933003 let there be horseback battle 11933004 let there be luring out 11933005 let there be defeating one-by-one 11933006 let there be taking on all at once 11933007 let there be rushing in 11933008 let there be stealth 11933009 let there be mimicry 11933010 let there be confusion 11933011 let there be pursuit 11933012 let there be fleeing 11933013 let there be summoning 11933014 let there be circling around 11933015 let there be jumping off 11933016 let there be dashing through 11933017 let there be brief respite 11934001 let there be attacking 11934002 let there be jump attack 11934003 let there be running attack 11934004 let there be critical hit 11934005 let there be two-handing 11934006 let there be blocking 11934007 let there be parrying 11934008 let there be guard counter 11934009 let there be sorcery 11934010 let there be incantation 11934011 let there be skill 11934012 let there be summoning 11934013 let there be throwing 11934014 let there be healing 11934015 let there be running 11934016 let there be rolling 11934017 let there be backstepping 11934018 let there be jumping 11934019 let there be crouching 11934020 let there be target lock 11934021 let there be item crafting 11934022 let there be gesturing 11935001 let there be morning 11935002 let there be noon 11935003 let there be evening 11935004 let there be night 11935005 let there be clear sky 11935006 let there be overcast 11935007 let there be rain 11935008 let there be storm 11935009 let there be mist 11935010 let there be snow 11935011 let there be patrolling 11935012 let there be procession 11935013 let there be crowd 11935014 let there be surprise attack 11935015 let there be ambush 11935016 let there be pincer attack 11935017 let there be beating to a pulp 11935018 let there be battle 11935019 let there be reinforcements 11935020 let there be ritual 11935021 let there be explosion 11935022 let there be high spot 11935023 let there be defensible spot 11935024 let there be climbable spot 11935025 let there be crossable spot 11935026 let there be bright spot 11935027 let there be dark spot 11935028 let there be open area 11935029 let there be cramped area 11935030 let there be hiding place 11935031 let there be sniping spot 11935032 let there be recon spot 11935033 let there be safety 11935034 let there be danger 11935035 let there be gorgeous view 11935036 let there be detour 11935037 let there be hidden path 11935038 let there be secret passage 11935039 let there be shortcut 11935040 let there be dead end 11935041 let there be looking away 11935042 let there be unnoticed 11935043 let there be out of stamina 11936001 let there be high road 11936002 let there be checkpoint 11936003 let there be bridge 11936004 let there be castle 11936005 let there be fort 11936006 let there be city 11936007 let there be ruins 11936008 let there be church 11936009 let there be tower 11936010 let there be camp site 11936011 let there be house 11936012 let there be cemetery 11936013 let there be underground tomb 11936014 let there be tunnel 11936015 let there be cave 11936016 let there be evergaol 11936017 let there be great tree 11936018 let there be cellar 11936019 let there be surface 11936020 let there be underground 11936021 let there be forest 11936022 let there be river 11936023 let there be lake 11936024 let there be bog 11936025 let there be mountain 11936026 let there be valley 11936027 let there be cliff 11936028 let there be waterside 11936029 let there be nest 11936030 let there be hole 11937001 let there be east 11937002 let there be west 11937003 let there be south 11937004 let there be north 11937005 let there be ahead 11937006 let there be behind 11937007 let there be left 11937008 let there be right 11937009 let there be center 11937010 let there be up 11937011 let there be down 11937012 let there be edge 11938001 let there be head 11938002 let there be stomach 11938003 let there be back 11938004 let there be arms 11938005 let there be legs 11938006 let there be rump 11938007 let there be tail 11938008 let there be core 11938009 let there be fingers 11939001 let there be physical 11939002 let there be standard 11939003 let there be striking 11939004 let there be slashing 11939005 let there be piercing 11939006 let there be fire 11939007 let there be lightning 11939008 let there be magic 11939009 let there be holy 11939010 let there be poison 11939011 let there be toxic 11939012 let there be scarlet rot 11939013 let there be blood loss 11939014 let there be frost 11939015 let there be sleep 11939016 let there be madness 11939017 let there be death 11940001 let there be life 11940002 let there be Death 11940003 let there be light 11940004 let there be dark 11940005 let there be stars 11940006 let there be fire 11940007 let there be Order 11940008 let there be chaos 11940009 let there be joy 11940010 let there be wrath 11940011 let there be suffering 11940012 let there be sadness 11940013 let there be comfort 11940014 let there be bliss 11940015 let there be misfortune 11940016 let there be good fortune 11940017 let there be bad luck 11940018 let there be hope 11940019 let there be despair 11940020 let there be victory 11940021 let there be defeat 11940022 let there be research 11940023 let there be faith 11940024 let there be abundance 11940025 let there be rot 11940026 let there be loyalty 11940027 let there be injustice 11940028 let there be secret 11940029 let there be opportunity 11940030 let there be pickle 11940031 let there be clue 11940032 let there be friendship 11940033 let there be love 11940034 let there be bravery 11940035 let there be vigor 11940036 let there be fortitude 11940037 let there be confidence 11940038 let there be distracted 11940039 let there be unguarded 11940040 let there be introspection 11940041 let there be regret 11940042 let there be resignation 11940043 let there be futility 11940044 let there be on the brink 11940045 let there be betrayal 11940046 let there be revenge 11940047 let there be destruction 11940048 let there be recklessness 11940049 let there be calmness 11940050 let there be vigilance 11940051 let there be tranquility 11940052 let there be sound 11940053 let there be tears 11940054 let there be sleep 11940055 let there be depths 11940056 let there be dregs 11940057 let there be fear 11940058 let there be sacrifice 11940059 let there be ruin 11941001 let there be good luck 11941002 let there be look carefully 11941003 let there be listen carefully 11941004 let there be think carefully 11941005 let there be well done 11941006 let there be I did it! 11941007 let there be I've failed... 11941008 let there be here! 11941009 let there be not here! 11941010 let there be don't you dare! 11941011 let there be do it! 11941012 let there be I can't take this... 11941013 let there be don't think 11941014 let there be so lonely... 11941015 let there be here again... 11941016 let there be just getting started 11941017 let there be stay calm 11941018 let there be keep moving 11941019 let there be turn back 11941020 let there be give up 11941021 let there be don't give up 11941022 let there be help me... 11941023 let there be I don't believe it... 11941024 let there be too high up 11941025 let there be I want to go home... 11941026 let there be it's like a dream... 11941027 let there be seems familiar... 11941028 let there be beautiful... 11941029 let there be you don't have the right 11941030 let there be are you ready? 12030001 ahh, enemy... 12030002 ahh, weak foe... 12030003 ahh, strong foe... 12030004 ahh, monster... 12030005 ahh, dragon... 12030006 ahh, boss... 12030007 ahh, sentry... 12030008 ahh, group... 12030009 ahh, pack... 12030010 ahh, decoy... 12030011 ahh, undead... 12030012 ahh, soldier... 12030013 ahh, knight... 12030014 ahh, cavalier... 12030015 ahh, archer... 12030016 ahh, sniper... 12030017 ahh, mage... 12030018 ahh, ordnance... 12030019 ahh, monarch... 12030020 ahh, lord... 12030021 ahh, demi-human... 12030022 ahh, outsider... 12030023 ahh, giant... 12030024 ahh, horse... 12030025 ahh, dog... 12030026 ahh, wolf... 12030027 ahh, rat... 12030028 ahh, beast... 12030029 ahh, bird... 12030030 ahh, raptor... 12030031 ahh, snake... 12030032 ahh, crab... 12030033 ahh, prawn... 12030034 ahh, octopus... 12030035 ahh, bug... 12030036 ahh, scarab... 12030037 ahh, slug... 12030038 ahh, wraith... 12030039 ahh, skeleton... 12030040 ahh, monstrosity... 12030041 ahh, ill-omened creature... 12031001 ahh, Tarnished... 12031002 ahh, warrior... 12031003 ahh, swordfighter... 12031004 ahh, knight... 12031005 ahh, samurai... 12031006 ahh, sorcerer... 12031007 ahh, cleric... 12031008 ahh, sage... 12031009 ahh, merchant... 12031010 ahh, teacher... 12031011 ahh, master... 12031012 ahh, friend... 12031013 ahh, lover... 12031014 ahh, old dear... 12031015 ahh, old codger ... 12031016 ahh, angel... 12031017 ahh, fat coinpurse... 12031018 ahh, pauper... 12031019 ahh, good sort... 12031020 ahh, wicked sort... 12031021 ahh, plump sort... 12031022 ahh, skinny sort... 12031023 ahh, lovable sort... 12031024 ahh, pathetic sort... 12031025 ahh, strange sort... 12031026 ahh, nimble sort... 12031027 ahh, laggardly sort... 12031028 ahh, invisible sort... 12031029 ahh, unfathomable sort... 12031030 ahh, giant sort... 12031031 ahh, sinner... 12031032 ahh, thief... 12031033 ahh, liar... 12031034 ahh, dastard... 12031035 ahh, traitor... 12031036 ahh, pair... 12031037 ahh, trio... 12031038 ahh, noble... 12031039 ahh, aristocrat... 12031040 ahh, hero... 12031041 ahh, champion... 12031042 ahh, monarch... 12031043 ahh, lord... 12031044 ahh, god... 12032001 ahh, item... 12032002 ahh, necessary item... 12032003 ahh, precious item... 12032004 ahh, something... 12032005 ahh, something incredible... 12032006 ahh, treasure chest... 12032007 ahh, corpse... 12032008 ahh, coffin... 12032009 ahh, trap... 12032010 ahh, armament... 12032011 ahh, shield... 12032012 ahh, bow... 12032013 ahh, projectile weapon... 12032014 ahh, armor... 12032015 ahh, talisman... 12032016 ahh, skill... 12032017 ahh, sorcery... 12032018 ahh, incantation... 12032019 ahh, map... 12032020 ahh, material... 12032021 ahh, flower... 12032022 ahh, grass... 12032023 ahh, tree... 12032024 ahh, fruit... 12032025 ahh, seed... 12032026 ahh, mushroom... 12032027 ahh, tear... 12032028 ahh, crystal... 12032029 ahh, butterfly... 12032030 ahh, bug... 12032031 ahh, dung... 12032032 ahh, grace... 12032033 ahh, door... 12032034 ahh, key... 12032035 ahh, ladder... 12032036 ahh, lever... 12032037 ahh, lift... 12032038 ahh, spiritspring... 12032039 ahh, sending gate... 12032040 ahh, stone astrolabe... 12032041 ahh, Birdseye Telescope... 12032042 ahh, message... 12032043 ahh, bloodstain... 12032044 ahh, Erdtree... 12032045 ahh, Elden Ring... 12033001 ahh, close-quarters battle... 12033002 ahh, ranged battle... 12033003 ahh, horseback battle... 12033004 ahh, luring out... 12033005 ahh, defeating one-by-one... 12033006 ahh, taking on all at once... 12033007 ahh, rushing in... 12033008 ahh, stealth... 12033009 ahh, mimicry... 12033010 ahh, confusion... 12033011 ahh, pursuit... 12033012 ahh, fleeing... 12033013 ahh, summoning... 12033014 ahh, circling around... 12033015 ahh, jumping off... 12033016 ahh, dashing through... 12033017 ahh, brief respite... 12034001 ahh, attacking... 12034002 ahh, jump attack... 12034003 ahh, running attack... 12034004 ahh, critical hit... 12034005 ahh, two-handing... 12034006 ahh, blocking... 12034007 ahh, parrying... 12034008 ahh, guard counter... 12034009 ahh, sorcery... 12034010 ahh, incantation... 12034011 ahh, skill... 12034012 ahh, summoning... 12034013 ahh, throwing... 12034014 ahh, healing... 12034015 ahh, running... 12034016 ahh, rolling... 12034017 ahh, backstepping... 12034018 ahh, jumping... 12034019 ahh, crouching... 12034020 ahh, target lock... 12034021 ahh, item crafting... 12034022 ahh, gesturing... 12035001 ahh, morning... 12035002 ahh, noon... 12035003 ahh, evening... 12035004 ahh, night... 12035005 ahh, clear sky... 12035006 ahh, overcast... 12035007 ahh, rain... 12035008 ahh, storm... 12035009 ahh, mist... 12035010 ahh, snow... 12035011 ahh, patrolling... 12035012 ahh, procession... 12035013 ahh, crowd... 12035014 ahh, surprise attack... 12035015 ahh, ambush... 12035016 ahh, pincer attack... 12035017 ahh, beating to a pulp... 12035018 ahh, battle... 12035019 ahh, reinforcements... 12035020 ahh, ritual... 12035021 ahh, explosion... 12035022 ahh, high spot... 12035023 ahh, defensible spot... 12035024 ahh, climbable spot... 12035025 ahh, crossable spot... 12035026 ahh, bright spot... 12035027 ahh, dark spot... 12035028 ahh, open area... 12035029 ahh, cramped area... 12035030 ahh, hiding place... 12035031 ahh, sniping spot... 12035032 ahh, recon spot... 12035033 ahh, safety... 12035034 ahh, danger... 12035035 ahh, gorgeous view... 12035036 ahh, detour... 12035037 ahh, hidden path... 12035038 ahh, secret passage... 12035039 ahh, shortcut... 12035040 ahh, dead end... 12035041 ahh, looking away... 12035042 ahh, unnoticed... 12035043 ahh, out of stamina... 12036001 ahh, high road... 12036002 ahh, checkpoint... 12036003 ahh, bridge... 12036004 ahh, castle... 12036005 ahh, fort... 12036006 ahh, city... 12036007 ahh, ruins... 12036008 ahh, church... 12036009 ahh, tower... 12036010 ahh, camp site... 12036011 ahh, house... 12036012 ahh, cemetery... 12036013 ahh, underground tomb... 12036014 ahh, tunnel... 12036015 ahh, cave... 12036016 ahh, evergaol... 12036017 ahh, great tree... 12036018 ahh, cellar... 12036019 ahh, surface... 12036020 ahh, underground... 12036021 ahh, forest... 12036022 ahh, river... 12036023 ahh, lake... 12036024 ahh, bog... 12036025 ahh, mountain... 12036026 ahh, valley... 12036027 ahh, cliff... 12036028 ahh, waterside... 12036029 ahh, nest... 12036030 ahh, hole... 12037001 ahh, east... 12037002 ahh, west... 12037003 ahh, south... 12037004 ahh, north... 12037005 ahh, ahead... 12037006 ahh, behind... 12037007 ahh, left... 12037008 ahh, right... 12037009 ahh, center... 12037010 ahh, up... 12037011 ahh, down... 12037012 ahh, edge... 12038001 ahh, head... 12038002 ahh, stomach... 12038003 ahh, back... 12038004 ahh, arms... 12038005 ahh, legs... 12038006 ahh, rump... 12038007 ahh, tail... 12038008 ahh, core... 12038009 ahh, fingers... 12039001 ahh, physical... 12039002 ahh, standard... 12039003 ahh, striking... 12039004 ahh, slashing... 12039005 ahh, piercing... 12039006 ahh, fire... 12039007 ahh, lightning... 12039008 ahh, magic... 12039009 ahh, holy... 12039010 ahh, poison... 12039011 ahh, toxic... 12039012 ahh, scarlet rot... 12039013 ahh, blood loss... 12039014 ahh, frost... 12039015 ahh, sleep... 12039016 ahh, madness... 12039017 ahh, death... 12040001 ahh, life... 12040002 ahh, Death... 12040003 ahh, light... 12040004 ahh, dark... 12040005 ahh, stars... 12040006 ahh, fire... 12040007 ahh, Order... 12040008 ahh, chaos... 12040009 ahh, joy... 12040010 ahh, wrath... 12040011 ahh, suffering... 12040012 ahh, sadness... 12040013 ahh, comfort... 12040014 ahh, bliss... 12040015 ahh, misfortune... 12040016 ahh, good fortune... 12040017 ahh, bad luck... 12040018 ahh, hope... 12040019 ahh, despair... 12040020 ahh, victory... 12040021 ahh, defeat... 12040022 ahh, research... 12040023 ahh, faith... 12040024 ahh, abundance... 12040025 ahh, rot... 12040026 ahh, loyalty... 12040027 ahh, injustice... 12040028 ahh, secret... 12040029 ahh, opportunity... 12040030 ahh, pickle... 12040031 ahh, clue... 12040032 ahh, friendship... 12040033 ahh, love... 12040034 ahh, bravery... 12040035 ahh, vigor... 12040036 ahh, fortitude... 12040037 ahh, confidence... 12040038 ahh, distracted... 12040039 ahh, unguarded... 12040040 ahh, introspection... 12040041 ahh, regret... 12040042 ahh, resignation... 12040043 ahh, futility... 12040044 ahh, on the brink... 12040045 ahh, betrayal... 12040046 ahh, revenge... 12040047 ahh, destruction... 12040048 ahh, recklessness... 12040049 ahh, calmness... 12040050 ahh, vigilance... 12040051 ahh, tranquility... 12040052 ahh, sound... 12040053 ahh, tears... 12040054 ahh, sleep... 12040055 ahh, depths... 12040056 ahh, dregs... 12040057 ahh, fear... 12040058 ahh, sacrifice... 12040059 ahh, ruin... 12041001 ahh, good luck... 12041002 ahh, look carefully... 12041003 ahh, listen carefully... 12041004 ahh, think carefully... 12041005 ahh, well done... 12041006 ahh, I did it!... 12041007 ahh, I've failed...... 12041008 ahh, here!... 12041009 ahh, not here!... 12041010 ahh, don't you dare!... 12041011 ahh, do it!... 12041012 ahh, I can't take this...... 12041013 ahh, don't think... 12041014 ahh, so lonely...... 12041015 ahh, here again...... 12041016 ahh, just getting started... 12041017 ahh, stay calm... 12041018 ahh, keep moving... 12041019 ahh, turn back... 12041020 ahh, give up... 12041021 ahh, don't give up... 12041022 ahh, help me...... 12041023 ahh, I don't believe it...... 12041024 ahh, too high up... 12041025 ahh, I want to go home...... 12041026 ahh, it's like a dream...... 12041027 ahh, seems familiar...... 12041028 ahh, beautiful...... 12041029 ahh, you don't have the right... 12041030 ahh, are you ready?... 12130001 enemy 12130002 weak foe 12130003 strong foe 12130004 monster 12130005 dragon 12130006 boss 12130007 sentry 12130008 group 12130009 pack 12130010 decoy 12130011 undead 12130012 soldier 12130013 knight 12130014 cavalier 12130015 archer 12130016 sniper 12130017 mage 12130018 ordnance 12130019 monarch 12130020 lord 12130021 demi-human 12130022 outsider 12130023 giant 12130024 horse 12130025 dog 12130026 wolf 12130027 rat 12130028 beast 12130029 bird 12130030 raptor 12130031 snake 12130032 crab 12130033 prawn 12130034 octopus 12130035 bug 12130036 scarab 12130037 slug 12130038 wraith 12130039 skeleton 12130040 monstrosity 12130041 ill-omened creature 12131001 Tarnished 12131002 warrior 12131003 swordfighter 12131004 knight 12131005 samurai 12131006 sorcerer 12131007 cleric 12131008 sage 12131009 merchant 12131010 teacher 12131011 master 12131012 friend 12131013 lover 12131014 old dear 12131015 old codger 12131016 angel 12131017 fat coinpurse 12131018 pauper 12131019 good sort 12131020 wicked sort 12131021 plump sort 12131022 skinny sort 12131023 lovable sort 12131024 pathetic sort 12131025 strange sort 12131026 nimble sort 12131027 laggardly sort 12131028 invisible sort 12131029 unfathomable sort 12131030 giant sort 12131031 sinner 12131032 thief 12131033 liar 12131034 dastard 12131035 traitor 12131036 pair 12131037 trio 12131038 noble 12131039 aristocrat 12131040 hero 12131041 champion 12131042 monarch 12131043 lord 12131044 god 12132001 item 12132002 necessary item 12132003 precious item 12132004 something 12132005 something incredible 12132006 treasure chest 12132007 corpse 12132008 coffin 12132009 trap 12132010 armament 12132011 shield 12132012 bow 12132013 projectile weapon 12132014 armor 12132015 talisman 12132016 skill 12132017 sorcery 12132018 incantation 12132019 map 12132020 material 12132021 flower 12132022 grass 12132023 tree 12132024 fruit 12132025 seed 12132026 mushroom 12132027 tear 12132028 crystal 12132029 butterfly 12132030 bug 12132031 dung 12132032 grace 12132033 door 12132034 key 12132035 ladder 12132036 lever 12132037 lift 12132038 spiritspring 12132039 sending gate 12132040 stone astrolabe 12132041 Birdseye Telescope 12132042 message 12132043 bloodstain 12132044 Erdtree 12132045 Elden Ring 12133001 close-quarters battle 12133002 ranged battle 12133003 horseback battle 12133004 luring out 12133005 defeating one-by-one 12133006 taking on all at once 12133007 rushing in 12133008 stealth 12133009 mimicry 12133010 confusion 12133011 pursuit 12133012 fleeing 12133013 summoning 12133014 circling around 12133015 jumping off 12133016 dashing through 12133017 brief respite 12134001 attacking 12134002 jump attack 12134003 running attack 12134004 critical hit 12134005 two-handing 12134006 blocking 12134007 parrying 12134008 guard counter 12134009 sorcery 12134010 incantation 12134011 skill 12134012 summoning 12134013 throwing 12134014 healing 12134015 running 12134016 rolling 12134017 backstepping 12134018 jumping 12134019 crouching 12134020 target lock 12134021 item crafting 12134022 gesturing 12135001 morning 12135002 noon 12135003 evening 12135004 night 12135005 clear sky 12135006 overcast 12135007 rain 12135008 storm 12135009 mist 12135010 snow 12135011 patrolling 12135012 procession 12135013 crowd 12135014 surprise attack 12135015 ambush 12135016 pincer attack 12135017 beating to a pulp 12135018 battle 12135019 reinforcements 12135020 ritual 12135021 explosion 12135022 high spot 12135023 defensible spot 12135024 climbable spot 12135025 crossable spot 12135026 bright spot 12135027 dark spot 12135028 open area 12135029 cramped area 12135030 hiding place 12135031 sniping spot 12135032 recon spot 12135033 safety 12135034 danger 12135035 gorgeous view 12135036 detour 12135037 hidden path 12135038 secret passage 12135039 shortcut 12135040 dead end 12135041 looking away 12135042 unnoticed 12135043 out of stamina 12136001 high road 12136002 checkpoint 12136003 bridge 12136004 castle 12136005 fort 12136006 city 12136007 ruins 12136008 church 12136009 tower 12136010 camp site 12136011 house 12136012 cemetery 12136013 underground tomb 12136014 tunnel 12136015 cave 12136016 evergaol 12136017 great tree 12136018 cellar 12136019 surface 12136020 underground 12136021 forest 12136022 river 12136023 lake 12136024 bog 12136025 mountain 12136026 valley 12136027 cliff 12136028 waterside 12136029 nest 12136030 hole 12137001 east 12137002 west 12137003 south 12137004 north 12137005 ahead 12137006 behind 12137007 left 12137008 right 12137009 center 12137010 up 12137011 down 12137012 edge 12138001 head 12138002 stomach 12138003 back 12138004 arms 12138005 legs 12138006 rump 12138007 tail 12138008 core 12138009 fingers 12139001 physical 12139002 standard 12139003 striking 12139004 slashing 12139005 piercing 12139006 fire 12139007 lightning 12139008 magic 12139009 holy 12139010 poison 12139011 toxic 12139012 scarlet rot 12139013 blood loss 12139014 frost 12139015 sleep 12139016 madness 12139017 death 12140001 life 12140002 Death 12140003 light 12140004 dark 12140005 stars 12140006 fire 12140007 Order 12140008 chaos 12140009 joy 12140010 wrath 12140011 suffering 12140012 sadness 12140013 comfort 12140014 bliss 12140015 misfortune 12140016 good fortune 12140017 bad luck 12140018 hope 12140019 despair 12140020 victory 12140021 defeat 12140022 research 12140023 faith 12140024 abundance 12140025 rot 12140026 loyalty 12140027 injustice 12140028 secret 12140029 opportunity 12140030 pickle 12140031 clue 12140032 friendship 12140033 love 12140034 bravery 12140035 vigor 12140036 fortitude 12140037 confidence 12140038 distracted 12140039 unguarded 12140040 introspection 12140041 regret 12140042 resignation 12140043 futility 12140044 on the brink 12140045 betrayal 12140046 revenge 12140047 destruction 12140048 recklessness 12140049 calmness 12140050 vigilance 12140051 tranquility 12140052 sound 12140053 tears 12140054 sleep 12140055 depths 12140056 dregs 12140057 fear 12140058 sacrifice 12140059 ruin 12141001 good luck 12141002 look carefully 12141003 listen carefully 12141004 think carefully 12141005 well done 12141006 I did it! 12141007 I've failed... 12141008 here! 12141009 not here! 12141010 don't you dare! 12141011 do it! 12141012 I can't take this... 12141013 don't think 12141014 so lonely... 12141015 here again... 12141016 just getting started 12141017 stay calm 12141018 keep moving 12141019 turn back 12141020 give up 12141021 don't give up 12141022 help me... 12141023 I don't believe it... 12141024 too high up 12141025 I want to go home... 12141026 it's like a dream... 12141027 seems familiar... 12141028 beautiful... 12141029 you don't have the right 12141030 are you ready? 12230001 enemy! 12230002 weak foe! 12230003 strong foe! 12230004 monster! 12230005 dragon! 12230006 boss! 12230007 sentry! 12230008 group! 12230009 pack! 12230010 decoy! 12230011 undead! 12230012 soldier! 12230013 knight! 12230014 cavalier! 12230015 archer! 12230016 sniper! 12230017 mage! 12230018 ordnance! 12230019 monarch! 12230020 lord! 12230021 demi-human! 12230022 outsider! 12230023 giant! 12230024 horse! 12230025 dog! 12230026 wolf! 12230027 rat! 12230028 beast! 12230029 bird! 12230030 raptor! 12230031 snake! 12230032 crab! 12230033 prawn! 12230034 octopus! 12230035 bug! 12230036 scarab! 12230037 slug! 12230038 wraith! 12230039 skeleton! 12230040 monstrosity! 12230041 ill-omened creature! 12231001 Tarnished! 12231002 warrior! 12231003 swordfighter! 12231004 knight! 12231005 samurai! 12231006 sorcerer! 12231007 cleric! 12231008 sage! 12231009 merchant! 12231010 teacher! 12231011 master! 12231012 friend! 12231013 lover! 12231014 old dear! 12231015 old codger ! 12231016 angel! 12231017 fat coinpurse! 12231018 pauper! 12231019 good sort! 12231020 wicked sort! 12231021 plump sort! 12231022 skinny sort! 12231023 lovable sort! 12231024 pathetic sort! 12231025 strange sort! 12231026 nimble sort! 12231027 laggardly sort! 12231028 invisible sort! 12231029 unfathomable sort! 12231030 giant sort! 12231031 sinner! 12231032 thief! 12231033 liar! 12231034 dastard! 12231035 traitor! 12231036 pair! 12231037 trio! 12231038 noble! 12231039 aristocrat! 12231040 hero! 12231041 champion! 12231042 monarch! 12231043 lord! 12231044 god! 12232001 item! 12232002 necessary item! 12232003 precious item! 12232004 something! 12232005 something incredible! 12232006 treasure chest! 12232007 corpse! 12232008 coffin! 12232009 trap! 12232010 armament! 12232011 shield! 12232012 bow! 12232013 projectile weapon! 12232014 armor! 12232015 talisman! 12232016 skill! 12232017 sorcery! 12232018 incantation! 12232019 map! 12232020 material! 12232021 flower! 12232022 grass! 12232023 tree! 12232024 fruit! 12232025 seed! 12232026 mushroom! 12232027 tear! 12232028 crystal! 12232029 butterfly! 12232030 bug! 12232031 dung! 12232032 grace! 12232033 door! 12232034 key! 12232035 ladder! 12232036 lever! 12232037 lift! 12232038 spiritspring! 12232039 sending gate! 12232040 stone astrolabe! 12232041 Birdseye Telescope! 12232042 message! 12232043 bloodstain! 12232044 Erdtree! 12232045 Elden Ring! 12233001 close-quarters battle! 12233002 ranged battle! 12233003 horseback battle! 12233004 luring out! 12233005 defeating one-by-one! 12233006 taking on all at once! 12233007 rushing in! 12233008 stealth! 12233009 mimicry! 12233010 confusion! 12233011 pursuit! 12233012 fleeing! 12233013 summoning! 12233014 circling around! 12233015 jumping off! 12233016 dashing through! 12233017 brief respite! 12234001 attacking! 12234002 jump attack! 12234003 running attack! 12234004 critical hit! 12234005 two-handing! 12234006 blocking! 12234007 parrying! 12234008 guard counter! 12234009 sorcery! 12234010 incantation! 12234011 skill! 12234012 summoning! 12234013 throwing! 12234014 healing! 12234015 running! 12234016 rolling! 12234017 backstepping! 12234018 jumping! 12234019 crouching! 12234020 target lock! 12234021 item crafting! 12234022 gesturing! 12235001 morning! 12235002 noon! 12235003 evening! 12235004 night! 12235005 clear sky! 12235006 overcast! 12235007 rain! 12235008 storm! 12235009 mist! 12235010 snow! 12235011 patrolling! 12235012 procession! 12235013 crowd! 12235014 surprise attack! 12235015 ambush! 12235016 pincer attack! 12235017 beating to a pulp! 12235018 battle! 12235019 reinforcements! 12235020 ritual! 12235021 explosion! 12235022 high spot! 12235023 defensible spot! 12235024 climbable spot! 12235025 crossable spot! 12235026 bright spot! 12235027 dark spot! 12235028 open area! 12235029 cramped area! 12235030 hiding place! 12235031 sniping spot! 12235032 recon spot! 12235033 safety! 12235034 danger! 12235035 gorgeous view! 12235036 detour! 12235037 hidden path! 12235038 secret passage! 12235039 shortcut! 12235040 dead end! 12235041 looking away! 12235042 unnoticed! 12235043 out of stamina! 12236001 high road! 12236002 checkpoint! 12236003 bridge! 12236004 castle! 12236005 fort! 12236006 city! 12236007 ruins! 12236008 church! 12236009 tower! 12236010 camp site! 12236011 house! 12236012 cemetery! 12236013 underground tomb! 12236014 tunnel! 12236015 cave! 12236016 evergaol! 12236017 great tree! 12236018 cellar! 12236019 surface! 12236020 underground! 12236021 forest! 12236022 river! 12236023 lake! 12236024 bog! 12236025 mountain! 12236026 valley! 12236027 cliff! 12236028 waterside! 12236029 nest! 12236030 hole! 12237001 east! 12237002 west! 12237003 south! 12237004 north! 12237005 ahead! 12237006 behind! 12237007 left! 12237008 right! 12237009 center! 12237010 up! 12237011 down! 12237012 edge! 12238001 head! 12238002 stomach! 12238003 back! 12238004 arms! 12238005 legs! 12238006 rump! 12238007 tail! 12238008 core! 12238009 fingers! 12239001 physical! 12239002 standard! 12239003 striking! 12239004 slashing! 12239005 piercing! 12239006 fire! 12239007 lightning! 12239008 magic! 12239009 holy! 12239010 poison! 12239011 toxic! 12239012 scarlet rot! 12239013 blood loss! 12239014 frost! 12239015 sleep! 12239016 madness! 12239017 death! 12240001 life! 12240002 Death! 12240003 light! 12240004 dark! 12240005 stars! 12240006 fire! 12240007 Order! 12240008 chaos! 12240009 joy! 12240010 wrath! 12240011 suffering! 12240012 sadness! 12240013 comfort! 12240014 bliss! 12240015 misfortune! 12240016 good fortune! 12240017 bad luck! 12240018 hope! 12240019 despair! 12240020 victory! 12240021 defeat! 12240022 research! 12240023 faith! 12240024 abundance! 12240025 rot! 12240026 loyalty! 12240027 injustice! 12240028 secret! 12240029 opportunity! 12240030 pickle! 12240031 clue! 12240032 friendship! 12240033 love! 12240034 bravery! 12240035 vigor! 12240036 fortitude! 12240037 confidence! 12240038 distracted! 12240039 unguarded! 12240040 introspection! 12240041 regret! 12240042 resignation! 12240043 futility! 12240044 on the brink! 12240045 betrayal! 12240046 revenge! 12240047 destruction! 12240048 recklessness! 12240049 calmness! 12240050 vigilance! 12240051 tranquility! 12240052 sound! 12240053 tears! 12240054 sleep! 12240055 depths! 12240056 dregs! 12240057 fear! 12240058 sacrifice! 12240059 ruin! 12241001 good luck! 12241002 look carefully! 12241003 listen carefully! 12241004 think carefully! 12241005 well done! 12241006 I did it!! 12241007 I've failed...! 12241008 here!! 12241009 not here!! 12241010 don't you dare!! 12241011 do it!! 12241012 I can't take this...! 12241013 don't think! 12241014 so lonely...! 12241015 here again...! 12241016 just getting started! 12241017 stay calm! 12241018 keep moving! 12241019 turn back! 12241020 give up! 12241021 don't give up! 12241022 help me...! 12241023 I don't believe it...! 12241024 too high up! 12241025 I want to go home...! 12241026 it's like a dream...! 12241027 seems familiar...! 12241028 beautiful...! 12241029 you don't have the right! 12241030 are you ready?! 12330001 enemy? 12330002 weak foe? 12330003 strong foe? 12330004 monster? 12330005 dragon? 12330006 boss? 12330007 sentry? 12330008 group? 12330009 pack? 12330010 decoy? 12330011 undead? 12330012 soldier? 12330013 knight? 12330014 cavalier? 12330015 archer? 12330016 sniper? 12330017 mage? 12330018 ordnance? 12330019 monarch? 12330020 lord? 12330021 demi-human? 12330022 outsider? 12330023 giant? 12330024 horse? 12330025 dog? 12330026 wolf? 12330027 rat? 12330028 beast? 12330029 bird? 12330030 raptor? 12330031 snake? 12330032 crab? 12330033 prawn? 12330034 octopus? 12330035 bug? 12330036 scarab? 12330037 slug? 12330038 wraith? 12330039 skeleton? 12330040 monstrosity? 12330041 ill-omened creature? 12331001 Tarnished? 12331002 warrior? 12331003 swordfighter? 12331004 knight? 12331005 samurai? 12331006 sorcerer? 12331007 cleric? 12331008 sage? 12331009 merchant? 12331010 teacher? 12331011 master? 12331012 friend? 12331013 lover? 12331014 old dear? 12331015 old codger ? 12331016 angel? 12331017 fat coinpurse? 12331018 pauper? 12331019 good sort? 12331020 wicked sort? 12331021 plump sort? 12331022 skinny sort? 12331023 lovable sort? 12331024 pathetic sort? 12331025 strange sort? 12331026 nimble sort? 12331027 laggardly sort? 12331028 invisible sort? 12331029 unfathomable sort? 12331030 giant sort? 12331031 sinner? 12331032 thief? 12331033 liar? 12331034 dastard? 12331035 traitor? 12331036 pair? 12331037 trio? 12331038 noble? 12331039 aristocrat? 12331040 hero? 12331041 champion? 12331042 monarch? 12331043 lord? 12331044 god? 12332001 item? 12332002 necessary item? 12332003 precious item? 12332004 something? 12332005 something incredible? 12332006 treasure chest? 12332007 corpse? 12332008 coffin? 12332009 trap? 12332010 armament? 12332011 shield? 12332012 bow? 12332013 projectile weapon? 12332014 armor? 12332015 talisman? 12332016 skill? 12332017 sorcery? 12332018 incantation? 12332019 map? 12332020 material? 12332021 flower? 12332022 grass? 12332023 tree? 12332024 fruit? 12332025 seed? 12332026 mushroom? 12332027 tear? 12332028 crystal? 12332029 butterfly? 12332030 bug? 12332031 dung? 12332032 grace? 12332033 door? 12332034 key? 12332035 ladder? 12332036 lever? 12332037 lift? 12332038 spiritspring? 12332039 sending gate? 12332040 stone astrolabe? 12332041 Birdseye Telescope? 12332042 message? 12332043 bloodstain? 12332044 Erdtree? 12332045 Elden Ring? 12333001 close-quarters battle? 12333002 ranged battle? 12333003 horseback battle? 12333004 luring out? 12333005 defeating one-by-one? 12333006 taking on all at once? 12333007 rushing in? 12333008 stealth? 12333009 mimicry? 12333010 confusion? 12333011 pursuit? 12333012 fleeing? 12333013 summoning? 12333014 circling around? 12333015 jumping off? 12333016 dashing through? 12333017 brief respite? 12334001 attacking? 12334002 jump attack? 12334003 running attack? 12334004 critical hit? 12334005 two-handing? 12334006 blocking? 12334007 parrying? 12334008 guard counter? 12334009 sorcery? 12334010 incantation? 12334011 skill? 12334012 summoning? 12334013 throwing? 12334014 healing? 12334015 running? 12334016 rolling? 12334017 backstepping? 12334018 jumping? 12334019 crouching? 12334020 target lock? 12334021 item crafting? 12334022 gesturing? 12335001 morning? 12335002 noon? 12335003 evening? 12335004 night? 12335005 clear sky? 12335006 overcast? 12335007 rain? 12335008 storm? 12335009 mist? 12335010 snow? 12335011 patrolling? 12335012 procession? 12335013 crowd? 12335014 surprise attack? 12335015 ambush? 12335016 pincer attack? 12335017 beating to a pulp? 12335018 battle? 12335019 reinforcements? 12335020 ritual? 12335021 explosion? 12335022 high spot? 12335023 defensible spot? 12335024 climbable spot? 12335025 crossable spot? 12335026 bright spot? 12335027 dark spot? 12335028 open area? 12335029 cramped area? 12335030 hiding place? 12335031 sniping spot? 12335032 recon spot? 12335033 safety? 12335034 danger? 12335035 gorgeous view? 12335036 detour? 12335037 hidden path? 12335038 secret passage? 12335039 shortcut? 12335040 dead end? 12335041 looking away? 12335042 unnoticed? 12335043 out of stamina? 12336001 high road? 12336002 checkpoint? 12336003 bridge? 12336004 castle? 12336005 fort? 12336006 city? 12336007 ruins? 12336008 church? 12336009 tower? 12336010 camp site? 12336011 house? 12336012 cemetery? 12336013 underground tomb? 12336014 tunnel? 12336015 cave? 12336016 evergaol? 12336017 great tree? 12336018 cellar? 12336019 surface? 12336020 underground? 12336021 forest? 12336022 river? 12336023 lake? 12336024 bog? 12336025 mountain? 12336026 valley? 12336027 cliff? 12336028 waterside? 12336029 nest? 12336030 hole? 12337001 east? 12337002 west? 12337003 south? 12337004 north? 12337005 ahead? 12337006 behind? 12337007 left? 12337008 right? 12337009 center? 12337010 up? 12337011 down? 12337012 edge? 12338001 head? 12338002 stomach? 12338003 back? 12338004 arms? 12338005 legs? 12338006 rump? 12338007 tail? 12338008 core? 12338009 fingers? 12339001 physical? 12339002 standard? 12339003 striking? 12339004 slashing? 12339005 piercing? 12339006 fire? 12339007 lightning? 12339008 magic? 12339009 holy? 12339010 poison? 12339011 toxic? 12339012 scarlet rot? 12339013 blood loss? 12339014 frost? 12339015 sleep? 12339016 madness? 12339017 death? 12340001 life? 12340002 Death? 12340003 light? 12340004 dark? 12340005 stars? 12340006 fire? 12340007 Order? 12340008 chaos? 12340009 joy? 12340010 wrath? 12340011 suffering? 12340012 sadness? 12340013 comfort? 12340014 bliss? 12340015 misfortune? 12340016 good fortune? 12340017 bad luck? 12340018 hope? 12340019 despair? 12340020 victory? 12340021 defeat? 12340022 research? 12340023 faith? 12340024 abundance? 12340025 rot? 12340026 loyalty? 12340027 injustice? 12340028 secret? 12340029 opportunity? 12340030 pickle? 12340031 clue? 12340032 friendship? 12340033 love? 12340034 bravery? 12340035 vigor? 12340036 fortitude? 12340037 confidence? 12340038 distracted? 12340039 unguarded? 12340040 introspection? 12340041 regret? 12340042 resignation? 12340043 futility? 12340044 on the brink? 12340045 betrayal? 12340046 revenge? 12340047 destruction? 12340048 recklessness? 12340049 calmness? 12340050 vigilance? 12340051 tranquility? 12340052 sound? 12340053 tears? 12340054 sleep? 12340055 depths? 12340056 dregs? 12340057 fear? 12340058 sacrifice? 12340059 ruin? 12341001 good luck? 12341002 look carefully? 12341003 listen carefully? 12341004 think carefully? 12341005 well done? 12341006 I did it!? 12341007 I've failed...? 12341008 here!? 12341009 not here!? 12341010 don't you dare!? 12341011 do it!? 12341012 I can't take this...? 12341013 don't think? 12341014 so lonely...? 12341015 here again...? 12341016 just getting started? 12341017 stay calm? 12341018 keep moving? 12341019 turn back? 12341020 give up? 12341021 don't give up? 12341022 help me...? 12341023 I don't believe it...? 12341024 too high up? 12341025 I want to go home...? 12341026 it's like a dream...? 12341027 seems familiar...? 12341028 beautiful...? 12341029 you don't have the right? 12341030 are you ready?? 12430001 enemy... 12430002 weak foe... 12430003 strong foe... 12430004 monster... 12430005 dragon... 12430006 boss... 12430007 sentry... 12430008 group... 12430009 pack... 12430010 decoy... 12430011 undead... 12430012 soldier... 12430013 knight... 12430014 cavalier... 12430015 archer... 12430016 sniper... 12430017 mage... 12430018 ordnance... 12430019 monarch... 12430020 lord... 12430021 demi-human... 12430022 outsider... 12430023 giant... 12430024 horse... 12430025 dog... 12430026 wolf... 12430027 rat... 12430028 beast... 12430029 bird... 12430030 raptor... 12430031 snake... 12430032 crab... 12430033 prawn... 12430034 octopus... 12430035 bug... 12430036 scarab... 12430037 slug... 12430038 wraith... 12430039 skeleton... 12430040 monstrosity... 12430041 ill-omened creature... 12431001 Tarnished... 12431002 warrior... 12431003 swordfighter... 12431004 knight... 12431005 samurai... 12431006 sorcerer... 12431007 cleric... 12431008 sage... 12431009 merchant... 12431010 teacher... 12431011 master... 12431012 friend... 12431013 lover... 12431014 old dear... 12431015 old codger ... 12431016 angel... 12431017 fat coinpurse... 12431018 pauper... 12431019 good sort... 12431020 wicked sort... 12431021 plump sort... 12431022 skinny sort... 12431023 lovable sort... 12431024 pathetic sort... 12431025 strange sort... 12431026 nimble sort... 12431027 laggardly sort... 12431028 invisible sort... 12431029 unfathomable sort... 12431030 giant sort... 12431031 sinner... 12431032 thief... 12431033 liar... 12431034 dastard... 12431035 traitor... 12431036 pair... 12431037 trio... 12431038 noble... 12431039 aristocrat... 12431040 hero... 12431041 champion... 12431042 monarch... 12431043 lord... 12431044 god... 12432001 item... 12432002 necessary item... 12432003 precious item... 12432004 something... 12432005 something incredible... 12432006 treasure chest... 12432007 corpse... 12432008 coffin... 12432009 trap... 12432010 armament... 12432011 shield... 12432012 bow... 12432013 projectile weapon... 12432014 armor... 12432015 talisman... 12432016 skill... 12432017 sorcery... 12432018 incantation... 12432019 map... 12432020 material... 12432021 flower... 12432022 grass... 12432023 tree... 12432024 fruit... 12432025 seed... 12432026 mushroom... 12432027 tear... 12432028 crystal... 12432029 butterfly... 12432030 bug... 12432031 dung... 12432032 grace... 12432033 door... 12432034 key... 12432035 ladder... 12432036 lever... 12432037 lift... 12432038 spiritspring... 12432039 sending gate... 12432040 stone astrolabe... 12432041 Birdseye Telescope... 12432042 message... 12432043 bloodstain... 12432044 Erdtree... 12432045 Elden Ring... 12433001 close-quarters battle... 12433002 ranged battle... 12433003 horseback battle... 12433004 luring out... 12433005 defeating one-by-one... 12433006 taking on all at once... 12433007 rushing in... 12433008 stealth... 12433009 mimicry... 12433010 confusion... 12433011 pursuit... 12433012 fleeing... 12433013 summoning... 12433014 circling around... 12433015 jumping off... 12433016 dashing through... 12433017 brief respite... 12434001 attacking... 12434002 jump attack... 12434003 running attack... 12434004 critical hit... 12434005 two-handing... 12434006 blocking... 12434007 parrying... 12434008 guard counter... 12434009 sorcery... 12434010 incantation... 12434011 skill... 12434012 summoning... 12434013 throwing... 12434014 healing... 12434015 running... 12434016 rolling... 12434017 backstepping... 12434018 jumping... 12434019 crouching... 12434020 target lock... 12434021 item crafting... 12434022 gesturing... 12435001 morning... 12435002 noon... 12435003 evening... 12435004 night... 12435005 clear sky... 12435006 overcast... 12435007 rain... 12435008 storm... 12435009 mist... 12435010 snow... 12435011 patrolling... 12435012 procession... 12435013 crowd... 12435014 surprise attack... 12435015 ambush... 12435016 pincer attack... 12435017 beating to a pulp... 12435018 battle... 12435019 reinforcements... 12435020 ritual... 12435021 explosion... 12435022 high spot... 12435023 defensible spot... 12435024 climbable spot... 12435025 crossable spot... 12435026 bright spot... 12435027 dark spot... 12435028 open area... 12435029 cramped area... 12435030 hiding place... 12435031 sniping spot... 12435032 recon spot... 12435033 safety... 12435034 danger... 12435035 gorgeous view... 12435036 detour... 12435037 hidden path... 12435038 secret passage... 12435039 shortcut... 12435040 dead end... 12435041 looking away... 12435042 unnoticed... 12435043 out of stamina... 12436001 high road... 12436002 checkpoint... 12436003 bridge... 12436004 castle... 12436005 fort... 12436006 city... 12436007 ruins... 12436008 church... 12436009 tower... 12436010 camp site... 12436011 house... 12436012 cemetery... 12436013 underground tomb... 12436014 tunnel... 12436015 cave... 12436016 evergaol... 12436017 great tree... 12436018 cellar... 12436019 surface... 12436020 underground... 12436021 forest... 12436022 river... 12436023 lake... 12436024 bog... 12436025 mountain... 12436026 valley... 12436027 cliff... 12436028 waterside... 12436029 nest... 12436030 hole... 12437001 east... 12437002 west... 12437003 south... 12437004 north... 12437005 ahead... 12437006 behind... 12437007 left... 12437008 right... 12437009 center... 12437010 up... 12437011 down... 12437012 edge... 12438001 head... 12438002 stomach... 12438003 back... 12438004 arms... 12438005 legs... 12438006 rump... 12438007 tail... 12438008 core... 12438009 fingers... 12439001 physical... 12439002 standard... 12439003 striking... 12439004 slashing... 12439005 piercing... 12439006 fire... 12439007 lightning... 12439008 magic... 12439009 holy... 12439010 poison... 12439011 toxic... 12439012 scarlet rot... 12439013 blood loss... 12439014 frost... 12439015 sleep... 12439016 madness... 12439017 death... 12440001 life... 12440002 Death... 12440003 light... 12440004 dark... 12440005 stars... 12440006 fire... 12440007 Order... 12440008 chaos... 12440009 joy... 12440010 wrath... 12440011 suffering... 12440012 sadness... 12440013 comfort... 12440014 bliss... 12440015 misfortune... 12440016 good fortune... 12440017 bad luck... 12440018 hope... 12440019 despair... 12440020 victory... 12440021 defeat... 12440022 research... 12440023 faith... 12440024 abundance... 12440025 rot... 12440026 loyalty... 12440027 injustice... 12440028 secret... 12440029 opportunity... 12440030 pickle... 12440031 clue... 12440032 friendship... 12440033 love... 12440034 bravery... 12440035 vigor... 12440036 fortitude... 12440037 confidence... 12440038 distracted... 12440039 unguarded... 12440040 introspection... 12440041 regret... 12440042 resignation... 12440043 futility... 12440044 on the brink... 12440045 betrayal... 12440046 revenge... 12440047 destruction... 12440048 recklessness... 12440049 calmness... 12440050 vigilance... 12440051 tranquility... 12440052 sound... 12440053 tears... 12440054 sleep... 12440055 depths... 12440056 dregs... 12440057 fear... 12440058 sacrifice... 12440059 ruin... 12441001 good luck... 12441002 look carefully... 12441003 listen carefully... 12441004 think carefully... 12441005 well done... 12441006 I did it!... 12441007 I've failed...... 12441008 here!... 12441009 not here!... 12441010 don't you dare!... 12441011 do it!... 12441012 I can't take this...... 12441013 don't think... 12441014 so lonely...... 12441015 here again...... 12441016 just getting started... 12441017 stay calm... 12441018 keep moving... 12441019 turn back... 12441020 give up... 12441021 don't give up... 12441022 help me...... 12441023 I don't believe it...... 12441024 too high up... 12441025 I want to go home...... 12441026 it's like a dream...... 12441027 seems familiar...... 12441028 beautiful...... 12441029 you don't have the right... 12441030 are you ready?... ---------------------------------------------------------------------------------------------------- // EventTextForMap.fmg \\ 2000 Cannot proceed until game is fully installed 4000 Contraption does not move 4001 Locked by some contraption 4002 4003 4004 4005 4006 4007 4008 4009 4010 Cannot open from this side 4080 The door is shut tight 4100 Return to entrance? 4200 Somewhere, a heavy door has opened 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 Guide and gatekeeper for those returning to the roots 4300 Travel to another location? 6000 Summon signs can now be sent to summoning pools 20000 Impenetrable thorns refuse all. None may enter the Erdtree. 20001 20002 20003 You cannot proceed without more Great Runes 20004 You cannot use this without more Great Runes 20005 Sealed by Morgott the Grace-Given 20006 You cannot proceed without a ring of oath 20020 You do not have the required medallion 20021 You do not have the required medallion 20022 20023 20024 20025 20026 20027 20028 20029 20030 You cannot proceed without a glintstone key 20031 You cannot proceed without a sealbreaker 20032 20033 20034 20035 20036 20037 20038 20039 20040 Something fits on this pedestal 20041 20042 20043 20044 20045 20046 20047 20048 20049 20050 Opens only to those carrying a finger 20100 Summon broken spirit? 20200 You must solve the puzzle to enter 20201 20202 20203 20204 20205 20206 20207 20208 20209 20210 The seal on the rise opened 20300 Enter evergaol? 20400 20401 20402 20403 20404 20405 20406 20407 20408 20409 20410 20500 Closed with an imp's seal 20501 20502 20503 20504 20505 20506 20507 20508 20509 20510 The imp's seal is in effect 20600 The Beast Eye quivers 20700 Ensnared in a transporter trap! 30000 A seal was broken in town somewhere 30001 30002 30003 30004 30005 30006 30007 30008 30009 30010 Power gathers somewhere in horned remains 30011 30012 30013 30014 30015 30016 30017 30018 30019 30020 A seal was broken in town 30021 Enter evergaol? 30022 30023 Held shut by a seal 30024 30025 30026 30027 30028 30029 30030 A seal was broken somewhere 30031 Held shut by a seal 30032 30033 30034 30035 30036 30037 30038 30039 30040 Cannot be used now 30041 30042 30043 30044 30045 30046 30047 30048 30049 30050 Blocked shut for now 30051 Blocked shut for now 30052 30053 30054 30055 30056 30057 30058 30059 30060 A new draconic power is available at the Cathedral of Dragon Communion 30061 A new draconic power is available at the Cathedral of Dragon Communion 30062 A new draconic power is available at the Cathedral of Dragon Communion 30063 A new draconic power is available at the Cathedral of Dragon Communion 30064 A new draconic power is available at the Cathedral of Dragon Communion 30065 A new draconic power is available at the Cathedral of Dragon Communion 30066 A new draconic power is available at the Cathedral of Dragon Communion 30080 Seal can only be broken by a sealbreaker 30081 30082 30083 30084 30085 30086 30087 30088 30089 30090 Here lie Aurelia and Aureliette, who never saw the stars 30091 30092 30093 30094 30095 30096 30097 30098 30099 30100 You found a simple map. Check in inventory. 30101 You found a simple map. Check in inventory. 30102 30103 30104 30105 30106 30107 30108 30109 30110 You can now see the Knight of the Great Jar's red summon sign 30111 30112 30113 30114 30115 30116 30117 30118 30119 30120 New items can be purchased from the Twin Maiden Husks 30121 30122 30123 30124 30125 30126 30127 30128 30129 30130 The primal glintstone shudders. It seems Sellen's body has died. 30131 30132 30133 30134 30135 30136 30137 30138 30139 30140 A red mark was made on the map 30141 30142 30143 30144 30145 30146 30147 30148 30149 30150 You have no Festering Bloody Finger 60011 Seek three wise beasts 60012 60013 60014 60015 60016 60017 60018 60019 60020 60021 Endow the eyes of the mask in light 60022 Seek three wise beasts 60023 60024 60025 60026 Seek three great wise beasts 60027 Access to those outside of the royal family is strictly forbidden 60028 60029 60030 60031 Touch three phantom crests 60032 60033 60034 60035 60036 60037 60038 60039 60040 60041 60042 60043 60044 60045 60046 60047 60048 60049 60050 60051 Falling snow marks something unseen 60052 60100 Light the four figures in the evergaol 61010 Godrick the Golden, humiliated Having tasted defeat by the Blade of Miquella Now on his knees, begging for mercy 61011 Lord Godfrey, at last at the end of his campaign His golden armies unvanquished and unbowed Yet finds grace lost, tattered and faded 61012 The siege of Castle Morne A lone hero fights for his vengeance Only to fall at the hand of Lord Godfrey 61013 61014 61015 61016 61017 61018 61019 61020 This marks Malenia's southward march The Blade of Miquella and her Cleanrot Knights Grant her wings never to be clipped 61021 The Second Liurnian War No victory for the golden, nor for the moon No prize but atonement; the birth of a vow 61022 The resting place of the contemptible Cuckoos Lost in the siege of Caria Manor 61023 The First Liurnian War Radagon's glory burns red as his hair 61024 61025 61026 61027 61028 61029 61030 The Routing of the Ancient Dragons Godwyn the Golden fought to the last, Earning the friendship of dread Fortissax 61031 The First Defense of Leyndell A sovereign alliance rots from within Traces yet remain of bloody conspiracy 61032 The Second Defense of Leyndell The Fell Omen stacks high the corpses of heroes Yet the Erdtree remains unshaken 61033 The Assault on Volcano Manor The squalid, the sick, the blasphemous; a wretched, unending war with no glory 61034 61035 61036 61037 61038 61039 61040 The Battle of Aeonia Radahn and Malenia locked in stalemate Then, the scarlet rot blooms 61041 The Starscourge Conflict Radahn alone holds Sellia secure And stands tall, to shatter the stars 61042 61043 61044 61045 61046 61047 61048 61049 61050 The War against the Giants Champions battle, trolls betray Fire vanquished, the era of the Erdtree begins 79000 Redeemer Guilbert has invaded! 79001 Redeemer Guilbert died 79002 Redeemer Guilbert returned home 80000 Bloody Finger Hunter Yura was summoned 80001 With his objective accomplished, Bloody Finger Hunter Yura returned to his world 80002 Bloody Finger Hunter Yura has died 80003 Bloody Finger Hunter Yura returned to his world 80004 80005 80006 80007 80008 80009 80010 Bloody Finger Nerijus returned to his world 80011 80012 80013 80014 80015 80016 80017 80018 80019 80020 Invaded by Tanith's Knight! 80021 Tanith's Knight has died 80601 Invade White Mask Varré's world? 80602 Invade Old Knight Istvan's world? 80603 Invade Rileigh the Idle's world? 80604 Invade Juno Hoslow, Knight of Blood's world? 80605 Invade Vargram the Raging Wolf and Errant Sorcerer Wilhelm's world? 80606 Invade Great Horned Tragoth's world? 80607 Be summoned to assist Yura, Hunter of Bloody Fingers? 80608 Be summoned to assist Sorceress Sellen? 80609 Be summoned to challenge Sorceress Sellen? 80610 Be summoned to assist Millicent? 80611 Be summoned to challenge Millicent? 80612 Invade Magnus the Beast Claw's world? 80613 Use Festering Bloody Finger and invade Magnus the Beast Claw's world? 80800 Summoned Castellan Jerren 80801 Castellan Jerren has died 80802 Castellan Jerren returned to his world 80803 80804 80805 80806 80807 80808 80809 80810 Summoned Blaidd the Half-Wolf 80811 Blaidd the Half-Wolf has died 80812 Blaidd the Half-Wolf returned to his world 80813 80814 80815 80816 80817 80818 80819 80820 Summoned Alexander, Warrior Jar 80821 Alexander, Warrior Jar has died 80822 Alexander, Warrior Jar returned to his world 80823 80824 80825 80826 80827 80828 80829 80830 Summoned Great Horned Tragoth 80831 Great Horned Tragoth has died 80832 Great Horned Tragoth returned to his world 80833 80834 80835 80836 80837 80838 80839 80840 Summoned Okina 80841 Okina has died 80842 Okina returned to his world 80843 80844 80845 80846 80847 80848 80849 80850 Summoned Finger Maiden Therolina 80851 Finger Maiden Therolina has died 80852 Finger Maiden Therolina returned to her world 80853 80854 80855 80856 80857 80858 80859 80860 Summoned Lionel the Lionhearted 80861 Lionel the Lionhearted has died 80862 Lionel the Lionhearted returned to his world 80863 80864 80865 80866 80867 80868 80869 80870 Summoned Patches 80871 Patches has died 80872 Patches returned to his world 88000 Commencing combat. Time limit: s. 88001 Commencing combat. Time limit: s. 88002 Commencing combat. Time limit: s. 88003 Commencing combat. Time limit: s. 88004 Commencing combat. Time limit: s. 88005 Commencing combat. Time limit: s. 88006 Commencing combat. Time limit: s. 88020 s remaining 88021 s remaining 88022 s remaining 88023 s remaining 88024 s remaining 88025 s remaining 88026 s remaining 88040 Cease Combat 88041 88042 88043 88044 88045 88046 88047 88048 88049 88050 Combat ends in your victory! 88051 Combat ends in a stalemate 88052 Combat ends in your loss 90000 More awaits you, in the official release 90001 90002 90003 90004 90005 90006 90007 90008 90009 90010 Cannot use this now 108000 Use ? 108001 108002 108003 108004 108005 108006 108007 108008 108009 108010 Use ? 108186 Use ? 208000 was lost with use 208001 208002 208003 208004 208005 208006 208007 208008 208009 208010 Used 208134 Used 208169 Used 208170 208171 208172 208173 208174 208175 208176 208177 208178 Used 208179 208180 208181 208182 208183 208184 208185 208186 was lost with use 208197 Used 208198 208199 Used 308000 No in inventory 308186 No in inventory 408000 Not enough ---------------------------------------------------------------------------------------------------- // EventTextForTalk.fmg \\ 10011952 Last site of grace visited 13040000 The amount of HP/FP your flasks replenish cannot be increased any further 13040020 Increased the amount of HP/FP replenished by your flasks 13040100 No Flask of Crimson Tears in inventory 13040101 13040102 13040103 13040104 13040105 13040106 13040107 13040108 13040109 13040110 No Flask of Cerulean Tears in inventory 13040111 13040112 13040113 13040114 13040115 13040116 13040117 13040118 13040119 13040120 Flask charges already at maximum 13040121 13040122 13040123 13040124 13040125 13040126 13040127 13040128 13040129 13040130 No Golden Seed in inventory 13040131 13040132 13040133 13040134 13040135 13040136 13040137 13040138 13040139 13040140 Added a charge to Flask of Crimson Tears 13040141 13040142 13040143 13040144 13040145 13040146 13040147 13040148 13040149 13040150 No Flask of Crimson Tears in inventory 13040151 13040152 13040153 13040154 13040155 13040156 13040157 13040158 13040159 13040160 No Flask of Cerulean Tears in inventory 15000370 Add charge to flask 15000371 Flasks 15000372 Cancel 15000373 15000374 15000375 15000376 15000377 15000378 15000379 15000380 Increase amount replenished by flasks 15000381 15000382 15000383 15000384 15000385 Allocate flask charges 15000386 15000387 15000388 15000389 15000390 Memorize spell 15000391 15000392 15000393 15000394 15000395 Sort chest 15000420 Pass time 15000421 15000422 15000423 15000424 15000425 15000426 15000427 15000428 15000429 15000430 Until morning 15000431 15000432 15000433 15000434 15000435 15000436 15000437 15000438 15000439 15000440 Until noon 15000441 15000442 15000443 15000444 15000445 15000446 15000447 15000448 15000449 15000450 Until nightfall 15000451 15000452 15000453 15000454 15000455 15000456 15000457 15000458 15000459 15000460 Cancel 15000510 Mix Wondrous Physick 15000511 15000512 15000513 15000514 15000515 15000516 15000517 15000518 15000519 15000520 Great Runes 15000521 15000522 15000523 15000524 15000525 15000526 15000527 15000528 15000529 15000530 Ashes of War 15000531 15000532 15000533 15000534 15000535 15000536 15000537 15000538 15000539 15000540 Level Up 15000700 Purchase 15000701 15000702 15000703 15000704 15000705 15000706 15000707 15000708 15000709 15000710 Sell 15000711 15000712 15000713 15000714 15000715 15000716 15000717 15000718 15000719 15000720 Leave 20000000 Talk 20000001 20000002 20000003 20000004 20000005 20000006 20000007 20000008 20000009 Leave 20000010 Purchase 20000011 Sell 20010080 Begin Journey 20010101 Listen to the sounds of flame 20011000 No Sacred Tear in inventory 20011001 Use a Sacred Tear to increase the amount of HP/FP replenished by your flasks? 20011002 20011003 20011004 20011005 20011006 20011007 20011008 20011009 20011010 Not enough Golden Seeds 20011011 Use one Golden Seed to increase your number of flask uses? 20011012 Use two Golden Seeds to increase your number of flask uses? 20011013 Use three Golden Seeds to increase your number of flask uses? 20011014 Use four Golden Seeds to increase your number of flask uses? 20011015 Use five Golden Seeds to increase your number of flask uses? 20011016 20011017 20011018 20011019 20011020 Cannot rest at sites of grace right now 20011021 20011022 20011023 20011024 20011025 20011026 20011027 20011028 20011029 20011030 Cannot select while entering combat 20011031 Cannot select while entering combat 20011032 Cannot select while entering combat 20011080 Begin Journey ? 20011081 If you begin Journey , you will not be able to return to the present world of Journey . Begin Journey ? 21000000 21000001 Talk to Melina 21000002 Talk to Melina 21000003 Talk to Melina 21000004 Talk to Melina 21000005 Talk to Melina 21000006 Talk to Melina 21000007 Talk to Melina 21000008 Talk to Melina 21000009 Talk to Melina 21000010 Talk to Melina 21000011 Talk to Melina 21000012 Talk to Melina 21000013 Talk to Melina 21000014 Talk to Melina 21000015 Talk to Melina 21000016 Talk to Melina 21000017 Talk to Melina 21000018 Talk to Melina 21000019 21000020 Talk to Melina 21000021 Talk to Melina 21000022 Talk to Melina 21000023 Talk to Melina 21000024 Talk to Melina 21000025 Talk to Melina 21000026 Talk to Melina 21000027 Talk to Melina 21000028 Talk to Melina 21000029 Talk to Melina 21000030 Talk to Melina 21000031 Talk to Melina 21000050 Tell her you're off to Roundtable Hold 21001000 Accept 21001001 Refuse 21001002 I'm interested 21001003 I'm not interested 21001004 Go to the Roundtable Hold 21001005 I'm ready 21001006 I'd like you to wait 21011000 Show your right hand 21011001 Show your left hand 21011002 Show hands 21011003 Show hands 21020000 Receive power from remembrance 21020001 About Great Runes 21020002 About Queen Marika 21020003 How to burn thorns 21020004 I want to burn the impenetrable thorns 21020005 Receive equipment of champions 21060900 Talk to miniature Ranni 21060901 Talk to miniature Ranni 21060902 Talk to miniature Ranni 21060903 Talk to Ranni 21060904 21060905 21060906 21060907 21060908 21060909 21060910 Talk to Ranni 21060911 Talk to Ranni 21060912 Talk to Ranni 21060913 21060914 21060915 21060916 21060917 21060918 21060919 21060920 Talk to Ranni 21060921 Talk to Ranni 21060922 21060923 21060924 21060925 21060926 21060927 21060928 21060929 21060930 Talk to miniature Ranni 21060931 Talk to Ranni 21061000 I can call the spectral steed 21061001 I cannot call the spectral steed 21061002 I can call the spectral steed 21061003 I cannot call the spectral steed 21061004 You must be Ranni the Witch, behind the Night of the Black Knives 21061005 I wish to serve you 21061006 No particular reason 21061007 Serve Ranni the Witch 21061008 Do not serve 21061009 Administer Amber Draught? 21121000 Tell him that Radagon is Marika 22000000 Rebirth 22000001 Cosmetics 22000002 Leave 22000003 22001000 Use a Larval Tear to accept rebirth? 22001001 Since you weren't reborn with new attributes, the Larval Tear was not spent 22001002 A Larval Tear is required for rebirth 22021003 Choose how many to hand over 22130001 Strengthen armament 22130002 Repair Weapon 22130003 Ashes of War 22130004 About prayer 22130005 About Roderika 22130006 About Roderika 22130007 About Roderika 22130008 About Roderika 22130009 Let's talk a while 22130010 About the chains on your legs 22130011 You're a prisoner? 22130012 About the god-slaying weapon 22130013 About the god-slaying weapon 22130014 Why are you still making weapons? 22130015 What happened to her? 22130016 About yourself 22130017 What's that little knife for? 22130018 Ash of War duplication 22131000 Would you watch over Roderika? 22131001 Nothing 22131002 It's what she wants 22131003 Understood 22131004 22131005 22131006 22131007 22131008 22131009 22131010 Cannot select while entering combat 22161000 I still don't understand 22161001 Tell Sellen's story 22161002 Don't say anything 22161003 Tell Iji's story 22161004 Open the evergaol 22161005 Don't open it 22201000 Help him out 22201001 Don't help 22230000 Alter garments 22230001 Don't tell me... 22230002 I'm sorry... 22230003 Give the Gold Sewing Needle 22230004 Surely she'd be happy for you? 22230005 Have you ever thought so? 22230006 Give a Larval Tear 22230007 Please wait 22230008 What do you really think? 22230009 I heard a voice 22230010 The voice was mine 22230011 I have a favor to ask 22230012 You may call me lord 22230013 Did you see it? 22231000 Give the Sewing Needle 22231001 Don't give it 22231002 You may call me lord 22231003 Don't call me that 22231004 That's right 22231005 Not at all 22240000 Strengthen armaments 22240001 Talk 22240002 Please take care 22240003 About Nokron 22240004 22240005 About Blaidd 22240006 About Jerren 22240007 Please go to the festival grounds 22240008 Talk 22240009 About Blaidd 22240010 About Jerren 22240011 Why is Blaidd in the Evergaol? 22240012 Blaidd's death 22240013 About advice 22240014 Blaidd sent me 22240015 Talk 22240016 About Jerren 22240017 Talk 22240018 Talk 22240019 22240020 Purchase 22241010 Cannot do this during multiplayer 22261000 I'll be your Potentate 22261001 I'm no Potentate 22261002 Give Alexander's Insides 22261003 Don't give 22281000 Show the secret medallion 22281001 Don't show it 22281002 Hear her request 22281003 Refuse 22281004 Hear her request after all 22281005 Leave 23001000 Join Volcano Manor 23001001 Don't join 23001002 23001003 23001004 See the Lord 23001005 Don't see the Lord 23001006 Leave 23001007 Zorayas's form 23001008 Zorayas's troubles 23001009 Zorayas's absence 23001010 I gave her the potion 23001011 Zorayas is dead 23001012 Give the Dancer's Castanets 23001013 Don't give them 23011000 I'll fly straight and true! 23011001 I don't need a seat 23011002 They didn't seem right 23011003 They were magnificent 23011004 Anoint me 23011005 I refuse 23011006 Two Fingers seemed off 23011007 They were magnificent 23021000 No, I'll use the main gate 23021001 Very well 23021002 I want to use the main gate 23021003 Leave 23021004 23021005 23021006 23021007 23021008 23021009 23021010 Locked by some contraption 23070006 Study sorcery 23070007 Obtain a puppet 23070008 About your chambers 23070009 About Nokron 23070010 I want a new puppet 23070011 About the scheme 23070012 Give Amber Starlight 23070013 About the draught 23070014 About the draught 23070015 About your scheme 23070016 About Nepheli 23070017 Talk 23070018 About Amber Starlight 23070019 Hand over the scroll 23070020 Purchase 23071001 Accept the task 23071002 Don't accept 23071003 23071004 23071005 23071006 23071007 23071008 23071009 I'm interested 23071010 I'm not interested 23071011 23071012 23071013 23071014 Ask about Nokron 23071015 Leave 23090000 About the bandits 23090001 That chest... 23090002 Talk 23090003 What you spoke of before 23090004 Speaking of... 23090005 23090006 Talk 23090007 What you spoke of before 23090008 About the previous request 23090009 About the previous request 23090010 The request is done 23090011 About Patches 23090012 What about my reward? 23091000 Forgive and forget 23091001 Some things can't be forgiven 23101000 Deliver the letter 23101001 Refuse 23101002 They're human eyes 23101003 Don't say anything 23101004 Give a Shabriri Grape 23101005 Don't give a grape 23101006 Give a Fingerprint Grape 23101007 23101008 23101009 She's dead 23111000 Deliver Irina's Letter 23111001 Don't give the letter 23121000 I love a good festival 23121001 I'm not the festive type 23121002 23121003 About Iji 23121004 Ready as I'll ever be 23121005 Not yet 23131000 Hear the request 23131001 Refuse 23131002 Take Rya's hand 23131003 Refuse Rya's hand 23131004 Tell her of the dark side of Volcano Manor 23131005 Don't tell her 23131006 Give Serpent's Amnion 23131007 Don't give it 23131008 23131009 Give Tonic of Forgetfulness 23131010 Give Rya's Necklace 23131011 Don't give it 23131012 Don't give it 23141000 You defended them 23141001 I'm afraid not 23160003 Study sorcery 23160004 23160005 23160006 I need to speak with you later 23160007 About the request 23160008 About the request 23160009 Show letter of introduction 23160010 Show Azur's sorcery 23160011 Tell me your story 23160012 I'll help restore the primeval current 23160013 I have a favor to ask 23160014 Lusat's location 23160015 About glintstone sorcery 23160016 Talk 23160017 Talk 23160018 About Lusat 23160019 Lusat's location 23160020 Give a scroll 23160021 Give the Conspectus Scroll 23160022 Give the Royal House Scroll 23160023 Give Ranni's Scroll 23160024 Give Sellian Scroll 23160025 Give Gelmirian Scroll 23160026 Don't give a scroll 23160027 Lead on Lusat 23160028 Give the Academy Scroll 23161000 I want to learn sorcery 23161001 Never mind 23161002 I still want to learn 23161003 Let me reconsider 23161004 23161005 23161006 Let us journey together 23161007 Let me think about it 23161008 Show letter of introduction 23161009 Don't show it 23161010 I still want to learn sorcery 23161011 I need a bit more time to think 23161012 You can now learn new sorcery 23190000 Study incantations 23190001 About D 23190002 About Rogier 23190003 Give the Weathered Dagger 23191002 Accept introduction 23191003 Refuse 23191004 Show Deathroot 23191005 Don't show it 23191006 Give the Weathered Dagger 23191007 Don't give it 23191008 Give the Twinned Armor set 23191009 Don't give it 23191010 Hand over the Twinned Armor set? 23191011 A red mark was made on the map 23200000 Spirit Tuning 23200001 Talk 23200002 About Hewg 23200003 What's happened to Hewg 23200004 There's something you should know 23200005 There's something you should know 23200006 About the spirits' voices 23200007 Please take care 23200008 About the spirits' voices 23200009 Please 23200010 Talk 23200011 Talk 23201002 Give Chrysalids' Memento 23201003 Tell her what the blacksmith said 23201004 Don't tell her 23201005 23201006 23201007 23201008 23201009 23201010 Cannot select while entering combat 23211000 Pledge service 23211001 Do not pledge service 23220000 Talk in secret 23220001 May I ask a favor? 23220002 About the dagger 23220003 Do you know...? 23220004 About the Black Knifeprint 23220005 About the Black Knifeprint 23220006 About Rogier 23220007 Talk in secret 23220008 Talk in secret 23220009 Talk in secret 23220010 Talk in secret 23220011 Talk in secret 23220012 Give Cursemark of Death 23220013 23220014 Talk in secret 23221000 Let her hold you 23221001 Refuse 23221002 That's right 23221003 No, I want to be held 23221004 Enter the Deathbed Dream 23221005 Don't enter 23221006 Enter the Deathbed Dream? 23221007 You found a simple map. Check in inventory. 23231000 Leave your gaol! 23231001 Say nothing 23231002 Administer Seluvis's Potion 23231003 Use the Seedbed Curse 23231004 Leave 23240000 23240001 23240002 23240003 23240004 23240005 23240006 23240007 About Nepheli 23240008 Nepheli's despair 23240009 About Ensha 23240010 About Ensha 23240011 23240012 About Godrick 23240013 About Radahn 23240014 About Rykard 23240015 About Morgott 23240016 About Rennala 23240017 Unlocated demigods 23240018 About Radahn 23240019 About Rykard 23240020 About Rennala 23240021 About the secret medallions 23240022 The secret medallions are reunited 23240023 Talk 23240024 Where should I go? 23240025 Talk 23240026 Talk 23240027 Using the secret medallions 23240028 About the Haligtree roots 23240029 Mohgwyn Palace 23240030 About the Lord of Blood's cocoon 23240031 Show him Seluvis's Potion 23240032 Give Gideon Seluvis's Potion 23240033 About Ensha 23240034 About the secret medallions 23240035 About the Lord of Blood's cocoon 23241000 What do you mean, a house guest? 23241001 Say nothing 23241002 Hand over Seluvis's Potion 23241003 Don't hand it over 23241004 A red mark was made on the map 23250000 Learn skills 23250001 Talk 23250002 I've defeated Godrick 23250003 About the corpse under Stormveil 23250004 Give the Black Knifeprint 23250005 Ranni cast off her cursemark 23250006 23250007 About D 23250008 Why do you want a cursemark? 23250009 About D 23250010 Rogier's proposition 23250011 About D 23250012 About the corpse under Stormveil 23250013 Ranni's whereabouts 23250014 Ranni's whereabouts 23250015 Talk 23251000 I'm here to defeat Godrick 23251001 I can't tell you 23251002 23251003 23251004 Handed over the Black Knifeprint 23260000 Learn skills 23260001 Talk 23260002 Talk 23261000 My faith holds firm 23261001 I'm not sure 23261002 I understand 23261003 I don't understand 23300000 Study sorcery 23300001 Atone 23300002 Show Celestial Dew 23300003 Talk 23300004 23300005 About the miracle 23300006 About absolution 23300007 About Radagon 23300008 About Radagon 23300009 About Rennala 23300010 About Rennala 23300011 Give a scroll 23300012 Give a prayerbook 23300013 Study incantations 23301000 I don't know 23301001 You don't need absolution 23301002 No Celestial Dew in inventory 23301003 Use Celestial Dew to receive absolution? 23301004 Your sins are absolved 23310000 About Rya 23310001 Talk 23310002 You should probably know... 23310003 About the Dung Eater 23310004 About the Dung Eater 23311000 Give me the necklace 23311001 Leave 23311002 Deal 23311003 Refuse 23330000 Study sorcery 23330001 Talk 23330002 About the glintstone key 23330003 23330004 Talk 23330005 Give the Academy Glintstone Key 23330006 About Sellen 23330007 23330008 About the glintstone key 23330009 Give a scroll 23330010 Don't give the scroll 23331000 Donate runes 23331001 Don't donate runes 23331002 23331003 Not enough runes to donate 23341000 Give Seluvis's Potion 23341001 Give the Stormhawk King 23341002 I heard from Gideon 23341003 Leave 23351001 23481000 Give an Unalloyed Gold Needle 23481001 Don't give it 23481002 Give the Valkyrie's Prosthesis 23490000 Study sorcery 23490001 Millicent paid a visit 23490002 I gave Millicent the prosthesis 23490003 About Millicent 23490004 About Malenia 23490005 What Millicent said 23490006 Why are you crying? 23490007 23490008 23490009 Become a flower? 23490010 Become a flower? 23490011 Study incantations 23491000 Hear the request 23491001 Refuse 23510000 Study incantations 23510001 Talk 23510002 About the noble Goldmask 23510003 Tell the noble Goldmask's whereabouts 23510004 About the noble Goldmask 23510005 About the noble Goldmask 23510006 About the noble Goldmask 23510007 About the noble Goldmask 23510008 About the noble Goldmask 23510009 Give Tonic of Forgetfulness 23510010 Give a prayerbook 23510011 Give the Fire Monks' Prayerbook 23510012 Give the Giant's Prayerbook 23510013 Give the Godskin Prayerbook 23510014 Give the Two Fingers' Prayerbook 23510015 Give the Assassin's Prayerbook 23510016 Give the Erdtree Prayerbook 23510017 Give the Erdtree Codex 23510018 Give the Golden Order Principia 23510019 Give the Golden Order Canon 23510020 Give the Dragon Cult Prayerbook 23510021 Give the Ancient Dragon Prayerbook 23510022 Don't give a prayerbook 23511000 I see it 23511001 I don't see it 26000000 Offer a bell bearing 26000001 Cancel 26000002 26000003 26000004 Go back 26000005 26000006 26000007 26000008 26000009 26000010 Purchase 26000011 Bell Bearing Shop 1 26000012 Bell Bearing Shop 2 26000013 Bell Bearing Shop 3 26000014 Bell Bearing Shop 4 26000015 26000016 26000017 26000018 26000019 26000020 Sellen's Bell Bearing 26000021 Seluvis's Bell Bearing 26000022 Seluvis's Bell Bearing 26000023 Thops's Bell Bearing 26000024 Corhyn's Bell Bearing 26000025 Miriel's Bell Bearing (Sorcery) 26000026 D's Bell Bearing 26000027 Gowry's Bell Bearing (Sorcery) 26000028 Rogier's Bell Bearing 26000029 Bernahl's Bell Bearing 26000030 Iji's Bell Bearing 26000031 Miriel's Bell Bearing (Incantations) 26000032 Gowry's Bell Bearing (Incantations) 26000033 26000034 26000035 26000036 26000037 26000038 26000039 26000040 Gostoc's Bell Bearing 26000041 Pidia's Bell Bearing 26000042 Patches' Bell Bearing 26000043 Blackguard's Bell Bearing 26000044 26000045 26000046 26000047 26000048 26000049 26000050 Nomadic Merchant's Bell Bearing [1] 26000051 Nomadic Merchant's Bell Bearing [2] 26000052 Nomadic Merchant's Bell Bearing [3] 26000053 Nomadic Merchant's Bell Bearing [4] 26000054 Nomadic Merchant's Bell Bearing [5] 26000055 Nomadic Merchant's Bell Bearing [6] 26000056 Nomadic Merchant's Bell Bearing [7] 26000057 Nomadic Merchant's Bell Bearing [8] 26000058 Nomadic Merchant's Bell Bearing [9] 26000059 Nomadic Merchant's Bell Bearing [10] 26000060 Nomadic Merchant's Bell Bearing [11] 26000061 26000062 26000063 26000064 26000065 26000066 26000067 26000068 26000069 26000070 Kalé's Bell Bearing 26000071 Isolated Merchant's Bell Bearing [1] 26000072 Isolated Merchant's Bell Bearing [2] 26000073 Hermit Merchant's Bell Bearing [1] 26000074 Isolated Merchant's Bell Bearing [3] 26000075 Hermit Merchant's Bell Bearing [2] 26000076 Abandoned Merchant's Bell Bearing 26000077 Hermit Merchant's Bell Bearing [3] 26000078 Imprisoned Merchant's Bell Bearing 26000110 Offer Pidia's Bell Bearing 26000111 Offer Seluvis's Bell Bearing 26000112 Offer Patches' Bell Bearing 26000113 Offer Sellen's Bell Bearing 26000114 26000115 Offer D's Bell Bearing 26000116 Offer Bernahl's Bell Bearing 26000117 Offer Miriel's Bell Bearing 26000118 Offer Gostoc's Bell Bearing 26000119 Offer Thops's Bell Bearing 26000120 Offer Kalé's Bell Bearing 26000121 Offer Nomadic Merchant's Bell Bearing [1] 26000122 Offer Nomadic Merchant's Bell Bearing [2] 26000123 Offer Nomadic Merchant's Bell Bearing [3] 26000124 Offer Nomadic Merchant's Bell Bearing [4] 26000125 Offer Nomadic Merchant's Bell Bearing [5] 26000126 Offer Isolated Merchant's Bell Bearing [1] 26000127 Offer Isolated Merchant's Bell Bearing [2] 26000128 Offer Nomadic Merchant's Bell Bearing [6] 26000129 Offer Hermit Merchant's Bell Bearing [1] 26000130 Offer Nomadic Merchant's Bell Bearing [7] 26000131 Offer Nomadic Merchant's Bell Bearing [8] 26000132 Offer Nomadic Merchant's Bell Bearing [9] 26000133 Offer Nomadic Merchant's Bell Bearing [10] 26000134 Offer Nomadic Merchant's Bell Bearing [11] 26000135 Offer Isolated Merchant's Bell Bearing [3] 26000136 Offer Hermit Merchant's Bell Bearing [2] 26000137 Offer Abandoned Merchant's Bell Bearing 26000138 Offer Hermit Merchant's Bell Bearing [3] 26000139 Offer Imprisoned Merchant's Bell Bearing 26000140 Offer Iji's Bell Bearing 26000141 Offer Rogier's Bell Bearing 26000142 Offer Blackguard's Bell Bearing 26000143 Offer Corhyn's Bell Bearing 26000144 Offer Gowry's Bell Bearing 26000145 Offer Bone Peddler's Bell Bearing 26000146 Offer Meat Peddler's Bell Bearing 26000147 Offer Medicine Peddler's Bell Bearing 26000148 Offer Gravity Stone Peddler's Bell Bearing 26000149 26000150 26000151 Offer Smithing Miner's Bell Bearing [1] 26000152 Offer Smithing Miner's Bell Bearing [2] 26000153 Offer Smithing Miner's Bell Bearing [3] 26000154 Offer Smithing Miner's Bell Bearing [4] 26000155 Offer Somber Miner's Bell Bearing [1] 26000156 Offer Somber Miner's Bell Bearing [2] 26000157 Offer Somber Miner's Bell Bearing [3] 26000158 Offer Somber Miner's Bell Bearing [4] 26000159 Offer Somber Miner's Bell Bearing [5] 26000160 Offer Glovewort Picker's Bell Bearing [1] 26000161 Offer Glovewort Picker's Bell Bearing [2] 26000162 Offer Glovewort Picker's Bell Bearing [3] 26000163 Offer Ghostform Picker's Bell Bearing [1] 26000164 Offer Ghostform Picker's Bell Bearing [2] 26000165 Offer Ghostform Picker's Bell Bearing [3] 26001000 No bell bearings offered 26001001 No bell bearing to offer 26001110 Offered Pidia's Bell Bearing 26001111 Offered Seluvis's Bell Bearing 26001112 Offered Patches' Bell Bearing 26001113 Offered Sellen's Bell Bearing 26001114 Offered Monk Jiko's Ashes 26001115 Offered D's Bell Bearing 26001116 Offered Bernahl's Bell Bearing 26001117 Offered Miriel's Bell Bearing 26001118 Offered Gostoc's Bell Bearing 26001119 Offered Thops's Bell Bearing 26001120 Offered Kalé's Bell Bearing 26001121 Offered Nomadic Merchant's Bell Bearing [1] 26001122 Offered Nomadic Merchant's Bell Bearing [2] 26001123 Offered Nomadic Merchant's Bell Bearing [3] 26001124 Offered Nomadic Merchant's Bell Bearing [4] 26001125 Offered Nomadic Merchant's Bell Bearing [5] 26001126 Offered Isolated Merchant's Bell Bearing [1] 26001127 Offered Isolated Merchant's Bell Bearing [2] 26001128 Offered Nomadic Merchant's Bell Bearing [6] 26001129 Offered Hermit Merchant's Bell Bearing [1] 26001130 Offered Nomadic Merchant's Bell Bearing [7] 26001131 Offered Nomadic Merchant's Bell Bearing [8] 26001132 Offered Nomadic Merchant's Bell Bearing [9] 26001133 Offered Nomadic Merchant's Bell Bearing [10] 26001134 Offered Nomadic Merchant's Bell Bearing [11] 26001135 Offered Isolated Merchant's Bell Bearing [3] 26001136 Offered Hermit Merchant's Bell Bearing [2] 26001137 Offered Abandoned Merchant's Bell Bearing 26001138 Offered Hermit Merchant's Bell Bearing [3] 26001139 Offered Imprisoned Merchant's Bell Bearing 26001140 Offered Iji's Bell Bearing 26001141 Offered Rogier's Bell Bearing 26001142 Offered Blackguard's Bell Bearing 26001143 Offered Corhyn's Bell Bearing 26001144 Offered Gowry's Bell Bearing 26001145 Offered Bone Peddler's Bell Bearing 26001146 Offered Meat Peddler's Bell Bearing 26001147 Offered Medicine Peddler's Bell Bearing 26001148 Offered Gravity Stone Peddler's Bell Bearing 26001149 26001150 26001151 Offered Smithing Miner's Bell Bearing [1] 26001152 Offered Smithing Miner's Bell Bearing [2] 26001153 Offered Smithing Miner's Bell Bearing [3] 26001154 Offered Smithing Miner's Bell Bearing [4] 26001155 Offered Somber Miner's Bell Bearing [1] 26001156 Offered Somber Miner's Bell Bearing [2] 26001157 Offered Somber Miner's Bell Bearing [3] 26001158 Offered Somber Miner's Bell Bearing [4] 26001159 Offered Somber Miner's Bell Bearing [5] 26001160 Offered Glovewort Picker's Bell Bearing [1] 26001161 Offered Glovewort Picker's Bell Bearing [2] 26001162 Offered Glovewort Picker's Bell Bearing [3] 26001163 Offered Ghostform Picker's Bell Bearing [1] 26001164 Offered Ghostform Picker's Bell Bearing [2] 26001165 Offered Ghostform Picker's Bell Bearing [3] 26010000 Ritual of Dragon Communion 26020000 Strengthen armament 26020001 Affix gem 26071000 Mend the Elden Ring 26071001 Use Mending Rune of Perfect Order 26071002 Use Mending Rune of the Death-Prince 26071003 Use Mending Rune of the Fell Curse 26080000 Apply cosmetics 26080001 Leave 26081000 Cannot use while entering combat 26201000 Colosseums are only available online 26211000 Colosseums are only available online 26221000 Colosseums are only available online 26231000 Colosseums are only available online 26231001 No Colosseum rules available for selection 28000002 About Kalé 28000003 Recommendation 28000004 Talk 28000005 Talk 28000006 28000007 28000008 28000009 28000010 28000011 28000012 28000013 28000014 About the howling in Mistwood 28000015 About Blaidd 99990200 99990201 99990202 99990203 99990204 99990205 Level up 99990299 99990300 99990301 Speak with Merina 99990302 You can now summon spirits at rebirth monuments 99990400 Your sins will be pardoned for runes Request absolution? 99990401 Your sins have been pardoned 99990402 Insufficient runes 99990403 You are already absolved 99990404 Request absolution? (仮) 99990405 No item (仮) 99991000 99992000 99992001 99992002 99992003 99992004 99992005 99992006 99992007 99992008 99992009 99992010 99993010 99993011 99993012 99993013 99993014 99993015 99993016 99993017 99993018 99993019 99993020 99993021 99996000 99997000 99998200 99998201 99998202 99998203 99998204 99998205 99998206 99998207 99998208 99998209 99998210 99998211 99998300 99998301 99998302 99998400 99998401 99998500 ---------------------------------------------------------------------------------------------------- // GR_Dialogues.fmg \\ 1 OK 2 CANCEL 3 YES 4 NO 15 RETRY 16 CONTINUE 17 RETURN TO TITLE 40200 Insufficient runes 40201 Additional items required 40202 Insufficient items/runes 40300 Returning to default settings. Is that okay? 40500 Restoring all default settings. Is that okay? 102000 Leaving . Is that okay? 102001 Discarding . Is that okay? 102002 Leaving all selected items. Is that okay? 102003 Discarding all selected items. Is that okay? 102004 Only eight items can be left at once. If you leave any more items, the items you left earlier will be lost, starting with the oldest. Is that okay? 102005 Ashes of War are applied to . If this item is lost, its Ashes of War will be lost as well. Is that okay? 102006 Ashes of War are applied to . If you discard this item, its Ashes of War will be lost. Is that okay? 102007 Ashes of War are applied to an item you've selected. If that item is lost, its Ashes of War will be lost as well. Is that okay? 102008 Ashes of War are applied to an item you've selected. If you discard that item, its Ashes of War will be lost. Is that okay? 102009 102010 This action will exceed maximum runes. Runes exceeding maximum will be lost. Use regardless? 102011 102012 102013 102014 102015 102016 102017 102018 102019 102020 Cannot remove these Ashes of War as the maximum amount that you can hold has been reached 102021 Currently applied Ashes of War cannot be removed as the maximum amount that you can hold has been reached 103000 Unable to use this item effectively with present attributes 103001 Unable to use this item effectively with present attributes, unless wielded with both hands 103002 103003 103004 103005 Cannot summon this spirit at present level 103110 Cannot equip talisman as an incompatible talisman is currently equipped 103130 Cannot change equipment at this time 103131 103132 103133 103134 103135 103136 103137 103138 103139 103140 Loss of memory slots will result in removal of any excess sorceries or incantations. Is that okay? 103141 Sorceries and incantations exceeding the number of memory slots have been removed 104000 Multiplayer password history 104001 Select password 104002 Group password history 104003 Select password 104004 No multiplayer password history 104005 No group password history 104006 104007 104008 104009 104010 Using a Finger Remedy will send summoned spirits home. Is that okay? 104011 104012 104013 104014 104015 104016 104017 104018 104019 104020 Using a Finger Remedy will retract your summon sign. Is that okay? 110000 Save the game and return to title menu? 110001 110002 110003 110004 110005 110006 110007 110008 110009 110010 Save the game and return to the desktop? 110100 Enabling ray tracing will lock performance settings to prioritize quality. 110316 Return to the title menu to change language settings 111100 Settings have been changed. This will revert to the previous setting in seconds. Keep current settings? 111101 Keep current settings? 111102 Some settings will only be applied after returning to title menu 111103 This setting will be applied after restarting the game 111104 Settings have been changed. This will revert to the previous setting in seconds. Keep current settings? 111105 Some settings will only be applied after returning to title menu 111106 HDR turned off 111107 HDR turned on 111108 111109 111110 Some setting changes have not been applied. To apply these changes, return to the title menu. 211001 Traveling to . Is that okay? 211002 Cannot travel to a site of grace from this location 211003 Cannot travel to a site of grace during multiplayer 211004 You cannot travel to a site of grace now 211005 You have been trapped. You cannot travel to sites of grace until you rest at one. 211006 Cannot travel to a site of grace right now 211007 Cannot travel to a site of grace while queued for combat. 211008 211009 211010 Cannot travel to a site of grace right now 211100 Removing all markers placed. Is that okay? 211101 You have placed the maximum number of markers and cannot place any more 211200 Cannot focus on your current location 211300 You have marked the maximum number of sites of grace and cannot mark any more 211400 Removing the marker from this site of grace. Is that okay? 212000 Spend runes and level up? 212001 Canceling level up. Is that okay? 212002 Select at least one attribute to level up 212003 212004 212005 212006 212007 212008 212009 212010 Level at maximum. Cannot raise level any further. 212750 Undergo rebirth? 212751 Canceling rebirth 212752 Reallocate attributes until you reach your original level 212753 212754 212755 212756 212757 212758 212759 212760 This will reduce your memory slots. Loss of memory slots will result in removal of any excess sorceries or incantations. Undergo rebirth? 212761 Sorceries/incantations exceeding the number of memory slots have been removed 214000 Remove these Ashes of War from and apply them to ? 215000 If you change the equipped Great Rune, the current Great Rune's effects will be removed. Is that okay? 216000 Strengthen into ? 216001 216002 216003 216004 216005 216006 216007 216008 216009 216010 This cannot be strengthened, as you already have 221000 Strengthen to make ? 221011 Armament cannot be strengthened any further at the smithing table 225000 Offer Dragon Heart(s) to make thine own 225020 Cannot receive. You have reached the maximum capacity of your inventory and storage. 225100 This strength is already thine own 226000 Give starlight shards to receive 226020 Cannot receive. You have reached the maximum capacity of your inventory and storage. 226100 This puppet is already yours 227000 Duplicate 227020 Cannot duplicate. You have reached the maximum capacity of your inventory and storage. 227100 Cannot further duplicate this Ash of War 230000 Receive 230001 230002 230003 230004 230005 230006 230007 230008 230009 230010 Items exceeding maximum have been placed in chest 230011 230012 230013 230014 230015 230016 230017 230018 230019 230020 Cannot receive. The number you would receive would exceed the maximum able to be held in inventory and storage. 230100 Duplicate 230101 230102 230103 230104 230105 230106 230107 230108 230109 230110 Items exceeding maximum have been placed in chest 230111 230112 230113 230114 230115 230116 230117 230118 230119 230120 Cannot duplicate. The number you would receive would exceed the maximum able to be held in inventory and storage. 230150 Cannot further duplicate this remembrance 231000 Purchase for runes 231001 231002 231003 231004 231005 231006 231007 231008 231009 231010 Items exceeding maximum have been placed in chest 231011 231012 231013 231014 231015 231016 231017 231018 231019 231020 Cannot purchase. The number you wish to buy would exceed the maximum able to be held in inventory and storage. 231100 Out of stock. Cannot purchase anymore. 231500 Receive for runes 231501 231502 231503 231504 231505 231506 231507 231508 231509 231510 Items exceeding maximum have been placed in chest 231511 231512 231513 231514 231515 231516 231517 231518 231519 231520 Cannot receive. You have reached the maximum capacity of your inventory and storage. 231550 You cannot receive duplicates of champion's equipment 232000 Sell for runes 232001 232002 Cannot sell currently equipped items 232003 Cannot sell this item 232004 Ashes of War are applied to . If you sell this item, its Ashes of War will be lost. Is that okay? 235000 Allocate? 235001 Canceling allocation. Is that okay? 236001 Craft 236002 236003 236004 236005 236006 236007 236008 236009 236010 Crafted items exceeding maximum have been placed in chest 236011 Cannot craft this item. The number you wish to craft would exceed the maximum able to be held in inventory and storage. 236012 236013 236014 236015 236016 236017 236018 236019 236020 Cannot craft this item as you do not have enough cracked pots 236021 Cannot craft this item as you do not have enough perfume bottles 236022 236023 236024 236025 236026 236027 236028 236029 236030 Cannot craft this item as you do not have enough ritual pots 236050 Cannot craft this item as you do not have any cracked pots 236051 236052 236053 236054 236055 Cannot craft this item as you do not have any ritual pots 236056 236057 236058 236059 236060 Cannot craft this item as you do not have any perfume bottles 236201 Spend remembrance and runes to receive 236202 Acquire in exchange for remembrance 236203 236204 236205 236206 236207 236208 236209 236210 Items exceeding maximum have been placed in chest 236211 You cannot receive this power. The number you would receive would exceed the maximum able to be held in inventory and storage. 236212 236213 236214 236215 236216 236217 236218 236219 236220 You cannot receive any more power from this remembrance, as you have reached its maximum 236401 Alter to 236402 Use runes to alter to 236403 236404 236405 236406 236407 236408 236409 236410 Altered items exceeding maximum have been placed in chest 236411 You cannot alter these items. The number you would receive would exceed the maximum able to be held in inventory and storage. 236412 236413 236414 236415 236416 236417 236418 236419 236420 You cannot alter any more of these items, as you have reached the maximum 237000 Flask of Crimson Tears 237001 Flask of Cerulean Tears 241000 A new map has been found. (Limgrave, West) 241001 A new map has been found. (Weeping Peninsula) 241002 A new map has been found. (Limgrave, East) 241003 A new map has been found. (Liurnia, East) 241004 A new map has been found. (Liurnia, North) 241005 A new map has been found. (Liurnia, West) 241006 A new map has been found. (Altus Plateau) 241007 A new map has been found. (Leyndell, Royal Capital) 241008 A new map has been found. (Mt. Gelmir) 241009 A new map has been found. (Caelid) 241010 A new map has been found. (Dragonbarrow) 241011 A new map has been found. (Mountaintops of the Giants, West) 241012 A new map has been found. (Mountaintops of the Giants, East) 241013 A new map has been found. (Consecrated Snowfield) 241014 A new map has been found 241100 A new map has been found. (Ainsel River) 241101 A new map has been found. (Lake of Rot) 241102 A new map has been found. (Mohgwyn Palace) 241103 A new map has been found. (Siofra River) 241104 A new map has been found. (Deeproot Depths) 241105 A new map has been found 251020 Cannot store currently equipped items 251021 Selected item cannot be placed in storage 251022 251023 251024 251025 251026 251027 251028 251029 251030 Cannot store item. Storage is full. 251031 Cannot retrieve item. Inventory is full. 261000 Insufficient memory slots 261001 Insufficient free slots 261002 No memory slots 261003 Cannot memorize duplicate sorceries or incantations 261004 Cannot use this sorcery or incantation with present attributes 280001 Restoring all default settings. Is that okay? 281000 Cannot set duplicate items 290001 Abandon this character and return to character base selection? 290002 Starting game with this character. Is that okay? 290003 A name is required. Enter a name to finish creating this character. 290004 Failed to save character information 290005 290006 290007 290008 290009 290010 290011 Changes will be discarded. Is that okay? 290012 290013 290014 290015 290016 290017 290018 290019 290020 Selected spelling contained inappropriate language and could not be used as a character name. Enter another name. 290021 290022 290023 290024 290025 290026 290027 290028 290029 290030 Changing gender will reset certain changes. Okay? 290031 290032 290033 290034 290035 290036 290037 290038 290039 290040 Changing appearance will mean losing any unsaved changes. Is that okay? 290101 Discard changes and stop applying cosmetics? 290102 Finish applying cosmetics and proceed with this character? 290103 A name is required. Enter a name to finish applying cosmetics. 290121 Discard changes and stop applying cosmetics? 290122 Finish applying cosmetics and proceed with this character? 290123 A name is required. Enter a name to finish applying cosmetics. 290200 Save present appearance as a favorite? 290201 Overwrite favorite slot and save present appearance? 290202 Discard present changes and load favorite? 290203 Cannot load appearances corresponding to a different body type 290204 Deleting selected favorite. Is that okay? 290205 290206 290207 290208 290209 290210 No favorites saved 290300 Cannot be edited at this time. Please set "Eye Alteration" to OFF to edit this. 311000 Deleting this message. Is that okay? 311001 Applaud this message? 311002 Disparage this message? 321000 Create this message 321001 This will delete message in progress. Is that okay? 322000 Delete this message from list? 334510 Unable to acquire . This would exceed the maximum able to be held in inventory and storage. 334511 Unable to acquire every . This would exceed the maximum able to be held in inventory and storage. 334512 334513 334514 334515 334516 334517 334518 334519 334520 Some items could not be acquired as they would exceed the maximum able to be held in inventory and storage 401172 Online connection is required to play ELDEN RING Network Test Version. Returning to title menu. 401701 404010 Discard present changes and return to previous page? 404011 404012 404013 404014 404015 404016 404017 404018 404019 404020 With HDR setting ON: Picture can be adjusted from the in-game system menu 406011 Starting with selected profile 406012 Delete selected profile and begin a new game? 406013 Deleting selected profile. Is that okay? 450000 Begin Journey ? If you do not start over now, you can choose to begin Journey later at the Table of Lost Grace in the Roundtable Hold. 450001 If you begin Journey , you will not be able to return to the present world of Journey . Begin Journey ? 502000 Send chosen player back to their world? 502001 No player to send back 506000 Enter Colosseum combat with these settings? 506001 506002 506003 506004 506005 506006 506007 506008 506009 506010 Matchmaking canceled 506011 Matchmaking has been canceled 506012 Cancel matchmaking? 506013 Matchmaking canceled: Allied team could not gather enough combatants in time 506014 Colosseum Password settings must be set to 'all players' to select this option when entering a United Combat match. 506015 Colosseum Password settings must be set to select this option when entering a United Combat match. 506016 506017 506018 506019 506020 Matchmaking failed 506021 Matchmaking failed. Unable to create session. 506022 Matchmaking failed. Unable to join session. 506023 Combat results were not reflected in rank. Select YES to make another attempt to reflect combat results in rank. Select NO to discard results. 506100 Colosseum Password history 506101 Select password to apply 506102 506103 506104 No Colosseum Password history 507000 Players fight one on one for a limited time (180 secs) until a player is defeated. Use of the Flask of Crimson Tears is prohibited. Use of the Flask of Cerulean Tears is permitted, but limited in number. The use of spirit ashes is prohibited. 507001 Players fight one on one for a limited time (180 secs) until a player is defeated. Use of the Flask of Crimson Tears is prohibited. Use of the Flask of Cerulean Tears is permitted, but limited in number. The use of spirit ashes is permitted. 507002 507003 507004 507005 507006 507007 507008 507009 507010 The maximum number of players for a Duel is 2 507011 The maximum number of players for a Duel is 2 507012 507013 507014 507015 507016 507017 507018 507019 507020 The maximum number of players for a Duel is 2 507021 The maximum number of players for a Duel is 2 507022 507023 507024 507025 507026 507027 507028 507029 507030 The maximum number of players for a Duel is 2 507031 The maximum number of players for a Duel is 2 507100 Both players are enemies and have a limited time (300 seconds) to down their opponent as many times as possible. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507101 Both players are enemies and have a limited time (300 seconds) to down their opponent as many times as possible. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507102 507103 507104 507105 507106 507107 507108 507109 507110 All four players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507111 All four players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507112 507113 507114 507115 507116 507117 507118 507119 507120 All six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507121 All six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507122 507123 507124 507125 507126 507127 507128 507129 507130 All four or six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507131 All four or six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507200 Both players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507201 Both players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507202 507203 507204 507205 507206 507207 507208 507209 507210 All four players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507211 All four players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507212 507213 507214 507215 507216 507217 507218 507219 507220 All six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507221 All six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507222 507223 507224 507225 507226 507227 507228 507229 507230 All four or six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. 507231 All four or six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. 507999 (This rule cannot be applied at present) 550000 Multiplayer is temporarily disabled due to repeated irregular termination of multiplayer sessions 550100 You were returned to your world due to inactivity 550200 The name of this character has been replaced with an underscore as it was previously left blank 550300 Invalid Ashes of War have been removed from equipped weapons 550301 Invalid Ashes of War have been removed from equipped weapons. Excess Ashes of War have been placed in chest. 550302 Invalid Ashes of War have been removed from equipped weapons. Excess Ashes of War have been placed in chest, with any that exceeded the storage limit placed on the ground. 620001 Return to title menu? 620002 620003 620004 620005 620006 620007 620008 620009 620010 Close control guide and begin game? 620100 As this product is still in development, some functionality (including features that use the Xbox network) may not be working as intended, and may result in shutdown 620101 620102 620103 620104 620105 620106 620107 620108 620109 620110 Unlike the final release, this product cannot be played without a network connection ---------------------------------------------------------------------------------------------------- // GR_KeyGuide.fmg \\ 100000 OK 100001 Confirm 100002 100003 Edit 100004 100005 100006 100007 100008 Equip/Remove 100020 Travel 100021 100022 100023 100024 100025 100026 100027 100028 100029 100030 Next 100050 Remove 110000 Back 110001 Close 120000 Remove 120001 Use 120002 Finish 120003 Protect ON/OFF 120004 120005 Switch view 120006 120007 120008 Sample 120009 120010 Switch display (mid) 120011 Switch display (mid) 120012 Materials needed 120013 120014 120015 120016 120017 120018 120019 120020 Sort 120021 120022 120023 120024 120025 120026 120027 120028 120029 120030 Test now 120031 120032 120033 120034 120035 120036 120037 120038 120039 120040 Copy 120041 Compare 120042 120043 120044 120045 Restore 120046 120047 120048 120049 120050 Auto-refill ON 120051 Auto-refill OFF 120052 120053 120054 120055 120056 120057 120058 120059 120060 Show history 120080 Show helm 120081 Hide helm 120082 120083 120084 120085 120086 120087 120088 120089 120090 Delete 120091 120092 120093 120094 120095 120096 120097 120098 120099 120100 Asc. 120101 Desc. 120102 120103 120104 120105 120106 120107 120108 120109 120110 Place beacon 120111 Remove beacon 120112 Go to Roundtable Hold 130000 Switch view (right) 130001 Swap screen 130002 130003 130004 130005 Switch action 130006 130007 130008 130009 130010 Simple view 130011 Detailed view 130012 130013 130014 130015 Show attributes 130016 Hide attributes 130017 130018 130019 130020 Adjust color 130021 130022 130023 130024 130025 130026 130027 130028 130029 130030 Switch 130031 130032 130033 130034 130035 130036 130037 130038 130039 130040 Set password 130041 130042 130043 130044 130045 Settings 130063 End 130064 130065 130066 130067 130068 130069 130070 Marker 130071 Sites of grace 130072 Toggle list 130090 Defaults 130091 130092 130093 130094 130095 130096 130097 130098 130099 130100 Format details 140000 Switch menu tab 140001 140002 Toggle message format 140003 140004 Change equip slot 140039 Greatly change hue 140040 Change by 10 140041 -10 140042 +10 140043 140044 140045 140046 140047 140048 140049 140050 Show underground 140051 140052 140053 140054 140055 140056 140057 140058 140059 140060 Show above ground 140061 140062 140063 140064 140065 140066 140067 140068 140069 140070 Show multiplayer status 140071 140072 140073 140074 140075 140076 140077 140078 140079 140080 Hide multiplayer status 140081 140082 140083 140084 140085 140086 140087 140088 140089 140090 Zoom out 140091 Zoom in 140092 140093 140094 140095 140096 140097 140098 140099 140100 Switch tab 140101 140102 140103 140104 140105 140106 140107 140108 140109 140110 Mark site of grace 140111 Remove mark 140112 140113 140114 140115 140116 140117 140118 140119 140120 Swap above and below 150000 Switch to chest 150001 Switch to inventory 150002 150003 150004 Scroll 150005 Page up 150006 Page down 150040 Zoom 160000 Help 160001 160002 160003 160004 160005 160006 160007 160008 160009 160010 Back 160011 160012 160013 160014 160015 160016 160017 160018 160019 160020 Skip 160021 160022 160023 160024 160025 160026 160027 160028 160029 160030 Map 160031 160032 160033 160034 160035 160036 160037 160038 160039 160040 Close map 200000 Select 200001 Modify 200002 200003 200004 200005 200006 Scroll 202910 Hue 203000 Select site of grace 204000 Select marker 301000 Move cursor 302360 Zoom 302910 Saturation/Shade 310040 Rotate 320000 Compare details 320001 Reset camera 320040 Switch view 320041 320042 320043 320044 320045 320046 320047 320048 320049 320050 Center on current location 400003 Delete 400004 Good 400005 Poor ---------------------------------------------------------------------------------------------------- // GR_LineHelp.fmg \\ 4100 Use selected item 4101 Leave selected item here 4102 Discard selected item 4103 4104 4105 4106 4107 4108 4109 4110 Use selected items 4111 Leave selected items here 4112 Discard selected items 4113 4114 4115 4116 4117 4118 4119 4120 4121 Select items to leave here 4122 Select items to discard 5100 Use selected number of items 5101 Leave selected number of items here 5102 Discard selected number of items 5103 5104 Purchase selected number of items 5105 Sell selected number of items 5106 Store selected number of items 5107 Take out selected number of items 6000 Select a sorting method 30000 Select entry to check 40331 Confirm settings and continue 40500 Restore default settings 102000 Select an item to interact with 103000 Select slot to equip 103500 Select item to equip 105000 Check character status 106000 Select entry to execute 106001 Choose setting to adjust 110001 Change up/down camera movement 110002 Change left/right camera movement 110003 Camera reset also resets the camera y-axis 110004 Set camera movement speed 110005 Set auto lock-on to new target when former target dies 110006 Automatically target an enemy when attacking with no lock 110007 Set whether the camera automatically avoids walls 110008 110009 Set controls used for jumping 110010 Allows for manual control of aiming of large weapons when locked-on 110011 110012 110013 110014 110015 110016 110017 110018 110019 110020 Decide whether to prioritize visual quality or frame rate 110021 Enable/disable ray tracing 110101 Switch depiction of blood on or off, or set to mild 110102 Switch in-game subtitles on or off 110103 Configure how in-game HUD is displayed 110104 Configure cinematic effects used during special attacks 110105 Adjust music level 110106 Adjust sound effect level 110107 Adjust voice level 110108 110109 110110 110111 110112 110113 110114 110115 110116 110117 Set overall audio volume 110118 Set automatic camera rotation for left/right movement 110201 Adjust screen brightness 110202 Adjust image quality when HDR is enabled 110203 110204 110205 110206 110207 110208 110209 Enable/disable HDR 110301 Allow or restrict voice chat 110302 Allow or restrict cross-region matching 110303 Edit to match with players using the same password 110304 Choose whether or not to display other players' names 110305 Choose whether to launch the game in online or offline mode 110306 Block your summon sign in worlds with adversaries present 110307 Review and update your consent to the data usage agreement 110500 Save the game and return to title menu 110501 Save the game and return to the desktop 110900 View controls 111006 Set keys to assign to actions 111007 111008 111009 111010 Set device for on-screen prompts 111011 Set whether tutorials will be shown or not 111012 111013 111014 111015 111016 111017 111018 111019 111020 Set mouse sensitivity for camera movement 111021 111022 Set horizontal camera controls with the mouse 111023 Set vertical camera controls with the mouse 111110 Set the screen mode in which to launch the game 111111 Set the resolution 111112 Set whether to simplify rendering in the case of reduced performance 111113 Set graphics quality 111114 Set advanced graphics quality 111210 Set texture quality 111211 Select antialiasing quality 111212 Select SSAO quality 111213 Select DOF quality 111214 Select motion blur quality 111215 Select shadow quality 111216 Select lighting quality 111217 Select effects quality 111218 Select volumetric quality 111219 Select reflection quality 111220 Select water surface quality 111221 Select shader quality 111222 Select ray tracing quality 111223 Select global illumination quality 111224 Select grass quality 212000 Choose attribute to level up 212001 Spending runes to level up 212750 Choose attribute to level up 212751 Reset attributes with rebirth 214000 Select an armament to enhance with Ashes of War 214001 Select an Ash of War to apply 214002 Select an affinity to grant to this armament 215000 Select a slot to hold a Great Rune 215001 Select a Great Rune to hold 216000 Select ashes to strengthen 221000 Select an armament to strengthen 221001 221002 221003 221004 221005 221006 221007 221008 221009 221010 Select an armament to strengthen 222000 Select memory slot 222001 Select sorcery/incantation to memorize 225000 Choose which dragon ability to make thine own 226000 Select puppet to obtain 227000 Select Ashes of War to duplicate 230000 Select puppet to obtain 230100 Select remembrance to duplicate 231000 Select item to purchase 231500 Select equipment of champions to receive 232000 Select item to sell 236000 Select item to craft 236200 Select which remembrance to plumb for power 236201 Select power to draw from remembrance 236400 Select garment to alter 236401 Select garment after alterations 238000 Select mixture slot 238001 Select crystal tear to mix 241000 View map 241100 Set marker 241101 Remove marker 241102 Remove all markers 241200 Select the site of grace where you wish to go 241300 Select the site of grace where you wish to go 251000 Select item to store in chest 251001 Select item to take from chest 280005 Select which action to assign 280006 280007 280008 280009 280010 280011 Press the key you want to assign to this action 280100 Press while moving to walk 280101 Move forwards 280102 Move to the rear 280103 Move to the left 280104 Move to the right 280105 Press while standing still to backstep. Press while moving for a dodge roll, or hold to dash. 280106 Jump 280107 Switch between standing and crouching 280200 Move the camera up. Change target upwards during lock-on. 280201 Move the camera down. Change target downwards during lock-on. 280202 Move the camera to the left. Change target to the left during lock-on. 280203 Move the camera to the right. Change target to the right during lock-on. 280204 Reset the camera's position. Turn lock-on fixation on or off during lock-on. 280300 Change your Quick Item 280301 Change your right-hand armament 280302 Change your left-hand armament 280303 Change your selected sorcery or incantation 280400 Normal attack with your right-hand armament 280401 Strong attack with your right-hand armament. Hold to charge the attack. 280402 Guard with your left-hand armament 280403 Perform a skill 280404 Perform various actions 280405 Use an item 280406 Wield your right-hand armament in both hands. Hold to wield your left-hand armament in both hands instead. 288000 Select which character to use 288001 Select a base for creating your character 291000 Enter name 291001 Select body type 291002 Select apparent age 291003 Select voice 291004 291005 291006 291007 291008 291009 291010 Select origin 291011 Select keepsake 291012 291013 291014 291015 291016 291017 291018 291019 291020 Choose a template appearance 291021 Alter facial features 291022 Alter general figure 291023 Alter skin color and details 291024 291025 Edit details of character appearance 291026 291027 291028 291029 291030 Save present settings as a favorite 291031 Load saved favorite 291050 Finalize character 291051 Start over with a new appearance 291052 Start over with a new appearance 292000 Edit character's facial features 292001 Edit character's facial shape 292002 292003 292004 292005 292006 292007 292008 292009 292010 Edit character's hair 292011 Edit character's eyebrows 292012 Edit character's facial hair 292013 Edit character's eyelashes 292014 292015 292016 292017 292018 292019 292020 Edit character's eyes 292021 292022 292023 292024 292025 Edit character's skin features 292026 292027 292028 292029 292030 Edit character's makeup 292031 292032 292033 292034 292035 292036 292037 292038 292039 292040 Edit character's tattoos/marks/eyepatch 292041 292042 292043 292044 292045 292046 292047 292048 292049 292050 Select face similar to present face 292051 292052 292053 292054 292055 292056 292057 292058 292059 292060 Adjust character's head 292061 Adjust character's chest 292062 Adjust character's abdomen 292063 Adjust character's arms 292064 Adjust character's legs 292065 292066 292067 292068 292069 292070 Adjust character's body hair 292071 Adjust character's body hair color 292072 Select musculature 292073 292074 292075 292076 292077 292078 292079 292080 Set whether to display burn marks 293000 Choose bone structure 293001 Adjust facial feature strength 293002 Adjust apparent age 293003 Adjust facial aesthetic 293004 293005 293006 293007 293008 293009 293010 Edit facial balance 293011 Edit forehead and glabella 293012 Edit brow ridge 293013 Edit eyes 293014 Edit nose ridge 293015 Edit nostrils 293016 Edit cheeks 293017 Edit lips 293018 Edit mouth 293019 Edit chin 293020 Edit jaw 293100 Select hair style 293101 Edit hair color 293102 Adjust hair luster 293103 Adjust hair root darkness 293104 Adjust quantity of white hairs 293105 293106 293107 293108 293109 293110 Select brow shape 293111 Edit brow color 293112 Adjust eyebrow luster 293113 Adjust eyebrow root darkness 293114 Adjust quantity of white eyebrow hairs 293115 293116 293117 293118 293119 293120 Select beard type 293121 Edit beard color 293122 Adjust facial hair luster 293123 Adjust facial hair root darkness 293124 Adjust quantity of white facial hair 293125 Adjust stubble thickness 293126 293127 293128 293129 293130 Select eyelash shape 293131 Edit eyelash color 293132 293133 293134 293135 293136 293137 293138 293139 293140 Adjust right eye size 293141 Edit color of right iris 293142 Adjust opacity of right eye clouding 293143 Adjust color of right eye clouding 293144 Adjust color of right eye white 293145 Adjust right eye's distance from the center of the face 293146 293147 293148 293149 293150 Adjust left eye size 293151 Edit color of left iris 293152 Adjust opacity of left eye clouding 293153 Adjust color of left eye clouding 293154 Adjust color of left eye white 293155 Adjust left eye's distance from the center of the face 293156 Apply eye alterations 293157 293158 293159 293160 Alter visibility of pores 293161 Adjust skin luster 293162 Adjust darkness of bags under eyes 293163 Adjust the color of bags under eyes 293164 Adjust cheek makeup intensity 293165 Adjust cheek color 293166 Adjust eyeliner darkness 293167 Adjust eyeliner color 293168 Adjust eyeshadow darkness on upper eyelid 293169 Adjust eyeshadow color on upper eyelid 293170 Adjust eyeshadow darkness on lower eyelid 293171 Adjust eyeshadow color on lower eyelid 293172 Adjust lipstick intensity 293173 Adjust lipstick color 293174 293175 293176 293177 293178 293179 293180 Select appearance of tattoo/mark 293181 Edit tattoo/mark color 293182 Adjust position of tattoo/mark 293183 293184 293185 293186 293187 293188 293189 293190 Choose an eyepatch 293191 Adjust eyepatch color 297100 Buff body Body type has no bearing on ability 297101 Slender body Body type has no bearing on ability 297102 297103 297104 297105 297106 297107 297108 297109 297110 Young Age only affects appearance, has no bearing on ability 297111 Mature Age only affects appearance, has no bearing on ability 297112 Aged Age only affects appearance, has no bearing on ability 297113 297114 297115 297116 297117 297118 297119 297120 Young voice type 1 297121 Mature voice type 1 297122 Aged voice type 1 297123 297124 297125 Young voice type 2 297126 Mature voice type 2 297127 Aged voice type 2 297128 297129 297130 A knight exiled from their homeland to wander. A solid, armor-clad origin. 297131 A nomad warrior who fights wielding two blades at once. An origin of exceptional technique. 297132 A stalwart hero, at home with a battleaxe, descended from a badlands chieftain. 297133 A dangerous bandit who strikes for weak points. Excels at ranged combat with bows. 297134 A scholar who reads fate in the stars. Heir to the school of glintstone sorcery. 297135 A seer ostracized for inauspicious prophecies. Well-versed in healing incantations. 297136 A capable fighter from the distant Land of Reeds. Handy with katana and longbows. 297137 A prisoner bound in an iron mask. Studied in glintstone sorcery, having lived among the elite prior to sentencing. 297138 A church spy adept at covert operations. Equally adept with a sword as they are with their incantations. 297139 A poor, purposeless sod, naked as the day they were born. A nice club is all they have. 297140 297141 297142 297143 297144 297145 297146 297147 297148 297149 297150 No keepsake. The past has been well and truly left behind. 297151 A medallion inlaid with crimson amber. Increases maximum HP. 297152 The gold of grace shining in the eyes of the people of the Lands Between. Use to gain many runes. 297153 A golden seed washed ashore from the Lands Between. Said to enhance Sacred Flasks. 297154 The ashes of small, diminutive golems. Ashes are said to hold spirits within. 297155 297156 Three strange cracked pots that somehow mend themselves. A container for certain thrown items. 297157 Two stone keys shaped like swords. Breaks the seal on imp statues, but can only be used once. 297158 Five sacred branches charged with beguiling power. Said to originate from the demigod Miquella. 297159 Five pieces of boiled prawn. Boosts physical damage negation. 297160 The crazed likeness of a noble whose eyes have been gouged out. Attracts enemies' aggression. 297161 297162 297163 297164 297165 297166 297167 297168 297169 297170 Average physique 297171 Muscular physique 297172 297173 297174 297175 297176 297177 297178 297179 297180 Mirror tattoos and marks 297181 Do not mirror tattoos and marks 297182 297183 297184 297185 Apply eye alterations 297186 Do not apply eye alterations 297187 Display burn marks 297188 Do not display burn marks 297200 The most common face among the Tarnished. After all, they were all warriors once. 297201 The face of an austere pilgrim. There are many roads to truth. 297202 A regal face found among those who claim noble blood in the Lands Between. 297203 Face found among a proud and seclusive tribe of folk well-versed in ancient legends and heresies alike. 297204 A face found among the hardy people of the unforgiving north. Some say they're descended from giants. 297205 The face of one who wanders the seas in search of their home in the Lands Between. 297206 A face from the faraway, isolated Land of Reeds, where blood is a familiar sight. 297207 The stony face of the people of the ancient dragons, among whom life is typically short. 297208 The features of those known as Nightfolk. Few in number, they were said to bleed silver long ago. 297209 The face of the Numen, supposed descendants of denizens of another world. Long-lived but seldom born. 297220 The most common face among the Tarnished. After all, they were all warriors once. 297221 The face of an austere pilgrim. There are many roads to truth. 297222 A regal face found among those who claim noble blood in the Lands Between. 297223 Face found among a proud and seclusive tribe of folk well-versed in ancient legends and heresies alike. 297224 A face found among the hardy people of the unforgiving north. Some say they're descended from giants. 297225 The face of one who wanders the seas in search of their home in the Lands Between. 297226 A face from the faraway, isolated Land of Reeds, where blood is a familiar sight. 297227 The stony face of the people of the ancient dragons, among whom life is typically short. 297228 The features of those known as Nightfolk. Few in number, they were said to bleed silver long ago. 297229 The face of the Numen, supposed descendants of denizens of another world. Long-lived but seldom born. 301000 Select gesture for this slot 301001 Select gesture to use 321000 Edit message composition 321001 Change bound gesture 321002 Finish writing message 321003 Select template 321004 Change bound gesture 321005 Select word category 321006 Select template 321007 Select word 321008 Select conjunction 322000 View composed messages 324000 See recently viewed messages 406000 Select profile to load 406001 Select profile to delete 506000 Select combat format 506001 Select combat venue 506002 Edit Colosseum Password to be matched with players using the same password 506003 Enter Colosseum combat and begin matchmaking 506004 Cancel matchmaking 506005 Choose preferred team to join in United Combat—Colosseum Password settings must be the same for all players. 506006 Set custom rules for Colosseum password matchmaking. Can be accessed once Colosseum Password is set. 506007 Choose number of combatants in Colosseum 506008 Choose whether or not to allow spirit ashes ---------------------------------------------------------------------------------------------------- // GR_MenuText.fmg \\ 1010 x 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3500 Choose revival location 3501 Stake of Marika 3502 Last site of grace visited 4100 Use 4101 Leave 4102 Discard 4103 4104 4105 4106 4107 4108 4109 4110 Use selected number 4111 Leave selected number 4112 Discard selected number 5100 Use how many? 5101 Leave how many? 5102 Discard how many? 5103 5104 Purchase how many? 5105 Sell how many? 5106 Store how many? 5107 Take how many? 5108 Make how many? 5109 Receive how many? 5501 Explanation 5502 View Controls 5600 Menu Explanation 5700 Toggle multiplayer status display 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 Toggle multiplayer status display 6100 Default Order 6101 6102 6103 6104 6105 Item Type 6106 6107 6108 6109 6110 Number Held 6111 Weight 6112 6113 6114 6115 6116 6117 6118 6119 6120 FP Cost 6121 Slots Used 6122 6123 6124 6125 6126 6127 6128 6129 6130 Attack Power 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 Guarded Damage Negation 6170 Damage Negation 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 Resistance 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 Order of Acquisition 10100 Name 10101 Body Type 10102 Origin 10103 Keepsake 10200 Level 10201 Runes Held 10202 Runes Needed 10203 10204 Great Runes 10300 Faction 10301 Age 10400 Vigor 10401 Endurance 10402 Mind 10403 Strength 10404 Dexterity 10405 10406 Intelligence 10407 Faith 10408 10409 Arcane 10500 HP 10501 FP 10502 Stamina 10503 10504 10505 10506 10507 10508 10509 10510 Equip Load 10511 10512 Max Equip Load 10513 Light Load 10514 Med. Load 10515 Heavy Load 10516 Overloaded 10517 10518 10519 10520 R Armament 1 10521 R Armament 2 10522 R Armament 3 10523 L Armament 1 10524 L Armament 2 10525 L Armament 3 10526 10527 10528 10529 10530 Physical 10531 VS Strike 10532 VS Slash 10533 VS Pierce 10534 Magic 10535 Fire 10536 Lightning 10537 Holy 10538 10539 10540 Immunity 10541 Robustness 10542 Focus 10543 Vitality 10561 Memory Slots 10562 Discovery 10563 10564 10565 10566 10567 10568 10569 10570 Poise 11001 Armament Type 11002 Spell Type 11003 Attack Affinity 11004 No. Held 11005 Stored 11006 Skill 11007 Held 11008 11009 Containers 11010 Physical 11011 Magic 11012 Fire 11013 Lightning 11014 Holy 11015 11016 11017 11018 11019 11020 Physical 11021 Magic 11022 Fire 11023 Lightning 11024 Holy 11025 11026 11027 11028 11029 11030 Critical 11031 Guard Boost 11032 Range 11033 11034 FP Cost 11035 Sorcery Scaling 11036 Incant Scaling 11037 11038 11039 11040 Slots Used 11041 FP Cost 11042 FP Cost 11043 HP Cost 11180 Physical 11181 VS Strike 11182 VS Slash 11183 VS Pierce 11184 Magic 11185 Fire 11186 Lightning 11187 Holy 11188 11189 11190 Immunity 11191 Robustness 11192 Focus 11193 Vitality 11194 11195 11196 11197 11198 11199 11200 Poise 11300 Str 11301 Dex 11302 Int 11303 Fai 11304 Arc 11305 11306 11307 11308 11309 11310 Str 11311 Dex 11312 Int 11313 Fai 11314 Str 11315 Dex 11316 Int 11317 Fai 11318 Arc 11319 Arc 11320 - 11321 S 11322 A 11323 B 11324 C 11325 D 11326 E 11327 11328 11329 11330 Consumable 11331 Reusable 11351 Weight 11352 11353 11354 11355 11356 11357 11358 11359 11360 Item Type 11400 Containers Held 12000 Runes Required 12001 12002 12003 12004 12005 12006 12007 12008 12009 12010 Runes Offered 20000 Attack Power 20001 Guarded Damage Negation 20002 Attributes Required 20003 Attribute Scaling 20004 Passive Effects 20005 20006 Item Effect 20007 Obtained 20008 Attribute Points 20009 Base Stats 20010 Defense/Dmg Negation 20011 Defense Power 20012 Damage Negation 20013 Protection 20014 Body 20015 Lineage 20016 Equipment 20017 Resistance 20050 Damage Negation 20051 Resistance 20100 Mixing Status 20200 Necessary Stats 30100 This character's name 30101 This character's body type 30102 This character's background What winding paths brought them here 30103 The keepsake held by this character Each a reflection of its owner 30200 A cumulative figure that represents overall attribute strength. You can level up using runes. 30201 Total runes in possession. Upon dying, you will drop any runes in your possession at the site of your death. 30202 Number of runes required to raise a level. When you level up, you can choose an attribute to increase. 30203 30204 The number of Great Runes in your possession 30301 Character's apparent age 30400 Attribute governing HP. Also affects fire resistance and immunity. 30401 Attribute governing stamina. Also affects robustness. This attribute also determines how heavy your equipment can be. 30402 Attribute that determines FP. Also affects focus. 30403 Attribute required to wield heavy armaments. Also boosts attack power of strength-scaling armaments and affects your physical defense. 30404 Attribute required to wield advanced armaments. Also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage, and makes it harder to be knocked off your horse. 30405 30406 Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling sorceries and improves magic resistance. 30407 Attribute required to perform sacred incantations. Also boosts magic power of faith-scaling incantations. 30408 30409 Attribute governing discovery. Also affects holy defense, vitality, and certain sorceries and incantations. 30500 Your life. If reduced to nothing, you die. Replenish it by drinking from the Flask of Crimson Tears or resting at a site of grace. 30501 Energy consumed to use spells and skills. Replenish it by drinking from the Flask of Cerulean Tears or resting at a site of grace. 30502 Required for various actions. Depletes when certain actions are taken, but recovers automatically. 30503 30504 30505 30506 30507 30508 30509 30510 Total weight of equipped armaments and armor. Movement slows as load increases. The rightmost number is the maximum weight that can be equipped; exceed it and movement slows dramatically. 30511 30512 Max weight of equippable armaments and armor. Movement slows as load increases. Exceed this number and movement slows dramatically. 30513 30514 30515 30516 30517 30518 30519 30520 Attack power of the armament equipped in right hand slot 1 30521 Attack power of the armament equipped in right hand slot 2 30522 Attack power of the armament equipped in right hand slot 3 30523 Attack power of the armament equipped in left hand slot 1 30524 Attack power of the armament equipped in left hand slot 2 30525 Attack power of the armament equipped in left hand slot 3 30526 30527 30528 30529 30530 The body's capacity to endure standard physical damage 30531 The body's capacity to endure striking physical damage 30532 The body's capacity to endure slashing physical damage 30533 The body's capacity to endure piercing physical damage 30534 The body's capacity to endure magical damage 30535 The body's capacity to endure fire damage 30536 The body's capacity to endure lightning damage 30537 The body's capacity to endure holy damage 30538 30539 30540 The body's capacity to resist various poisons and rot. Higher values make it more difficult to succumb to these ailments. 30541 The body's capacity to resist blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. 30542 The body's capacity to resist sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. 30543 The body's capacity to resist death. Higher values make it more difficult to be afflicted with instant death. 30561 The number of slots available for memorizing sorceries and incantations 30562 Governs likelihood of finding items on the corpses of defeated foes 30563 30564 30565 30566 30567 30568 30569 30570 The degree to which you can resist collapsing under enemy attacks 30571 30572 30573 30574 30575 30576 30577 30578 30579 30580 Your defense power and damage negation against standard physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30581 Your defense power and damage negation against striking physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30582 Your defense power and damage negation against slashing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30583 Your defense power and damage negation against piercing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30584 Your defense power and damage negation against magical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30585 Your defense power and damage negation against fire attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30586 Your defense power and damage negation against lightning attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30587 Your defense power and damage negation against holy attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 30588 30589 30590 Your resistance to various poisons and rot. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. 30591 Your resistance to blood loss and frostbite. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. 30592 Your resistance to sleep and bouts of madness. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. 30593 Your resistance to death. The higher the number, the lower your susceptibility to instant death. Governed by your attributes, as well as defensive gear and any additional effects. 31001 Armament category. Armaments belonging to the same category exhibit similar properties. 31002 Sorceries and incantations 31003 The types of physical damage dealt by this armament. Other than standard physical damage, striking, slashing, and piercing damage can also be dealt. 31004 Number of this item currently held. The rightmost number indicates the maximum you may hold at one time. 31005 Number of this item currently stored in chest. The rightmost number indicates the maximum you may hold at one time. 31006 The names of skills you can use. Using most skills consumes FP. 31007 Number of containers currently held 31008 Container items, essential to crafting, come in various forms, such as cracked pots and perfume bottles. The left number indicates how many containers are currently in use. The right number indicates how many you possess. 31009 Number of containers remaining to use in crafting 31010 Physical attack power 31011 Magic attack power 31012 Fire attack power 31013 Lightning attack power 31014 Holy attack power 31015 31016 31017 31018 31019 31020 The degree to which physical damage is negated while guarding 31021 The degree to which magic damage is negated while guarding 31022 The degree to which fire damage is negated while guarding 31023 The degree to which lightning damage is negated while guarding 31024 The degree to which holy damage is negated while guarding 31025 31026 31027 31028 31029 31030 The strength of critical hits, which can be performed on enemies you have got behind or stance-broken. 31031 The stability of character's defense. The higher this value, the smaller the amount of stamina consumed when guarding attacks. 31032 Distance of ranged weapons 31033 31034 The amount of FP required to perform this skill 31035 The degree to which sorceries increase in power 31036 The degree to which incantations increase in power 31037 31038 31039 31040 The number of slots needed to memorize sorceries and incantations 31041 The amount of FP required to cast this spell 31042 The amount of FP required to use this item 31043 The amount of HP required to use this item 31180 The degree to which incoming standard physical damage is negated 31181 The degree to which incoming striking physical damage is negated 31182 The degree to which incoming slashing physical damage is negated 31183 The degree to which incoming piercing physical damage is negated 31184 The degree to which incoming magic damage is negated 31185 The degree to which incoming fire damage is negated 31186 The degree to which incoming lightning damage is negated 31187 The degree to which incoming holy damage is negated 31188 31189 31190 The resistance your armor offers to various poisons and rot. Higher values make it more difficult to succumb to these ailments. 31191 The resistance your armor offers to blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. 31192 The resistance your armor offers to sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. 31193 The resistance your armor offers to death. Higher values make it more difficult to be afflicted with instant death. 31194 31195 31196 31197 31198 31199 31200 The degree to which you can resist collapsing under enemy attacks 31300 Strength required to master this armament. Without sufficient strength, this armament's damage is greatly reduced. 31301 Dexterity required to master this armament. Without sufficient dexterity, this armament's damage is greatly reduced. 31302 Intelligence required to master this armament. Without sufficient intelligence, this armament's damage is greatly reduced. 31303 Faith required to master this armament. Without sufficient faith, this armament's damage is greatly reduced. 31304 Arcane required to master this armament. Without sufficient arcane, this armament's damage is greatly reduced. 31305 31306 31307 Intelligence required to cast this sorcery or incantation. Without sufficient intelligence, it cannot be used. 31308 Faith required to cast this sorcery or incantation. Without sufficient faith, it cannot be used. 31309 Arcane required to cast this sorcery or incantation. Without sufficient arcane, it cannot be used. 31310 The degree to which this armament's attacks scale with strength 31311 The degree to which this armament's attacks scale with dexterity 31312 The degree to which this armament's attacks scale with intelligence 31313 The degree to which this armament's attacks scale with faith 31314 The degree to which this armament's power or passive effects scale with strength 31315 The degree to which this armament's power or passive effects scale with dexterity 31316 The degree to which this armament's power or passive effects scale with intelligence 31317 The degree to which this armament's power or passive effects scale with faith 31318 The degree to which this armament's power or passive effects scale with arcane 31319 The degree to which this armament's attacks scale with arcane 31351 Weight of this equipment 31352 31353 31354 31355 31356 31357 31358 31359 31360 Type of item. Shows whether or not it will be consumed with use. 31500 This armament's innate effects 31511 Skill granted by these Ashes of War 31512 Armament types that these Ashes of War can alter 31513 Affinity that these Ashes of War can grant. This can be expanded with whetblades. 32000 Number of runes required to buy 32001 Number of runes required to upgrade 32002 Number of runes required to grant 32003 32004 Number of runes required to receive power from remembrances 32005 32006 32007 32008 32009 32010 Number of runes gained when sold 40110 Confirm 40111 40112 40113 40114 40115 40116 40117 40118 40119 40120 None entered 40300 On 40301 Off 40302 Mild 40303 Auto 40304 40305 40306 40307 40308 40309 40310 Normal 40311 Reversed 40312 40313 40314 40315 40316 40317 40318 40319 40320 Allowed 40321 Restricted 40322 40323 40324 40325 40326 40327 40328 40329 40330 Defaults 40331 Next 40332 40333 40334 40335 40336 40337 40338 40339 40340 Perform Matchmaking 40341 No Matchmaking 40342 40343 40344 40345 40346 40347 40348 40349 40350 No Password 40351 40352 40353 40354 40355 40356 40357 40358 40359 40360 Play Online 40361 Play Offline 40362 Asynchronous Online Play 40363 40364 40365 40366 40367 40368 40369 40370 Disable 40371 Enable 40372 40373 40374 40375 Agree 40376 Decline 40377 Prioritize Quality 40378 Prioritize Frame Rate 40379 40380 Game Pad 40381 Keyboard and Mouse 40400 Fullscreen 40401 Windowed 40402 Borderless Windowed 40403 40404 40405 40406 40407 40408 40409 40410 x 40411 40412 40413 40414 40415 40416 40417 40418 40419 40420 Custom 40421 Low 40422 Medium 40423 High 40424 Maximum 40440 On 40441 Off 40500 Tools 40501 Melee Armaments 40502 40503 40504 Shields 40505 Head 40506 Chest 40507 Arms 40508 Legs 40509 Talismans 40510 Sorceries/Incantations 40511 Arrows/Bolts 40512 Bolstering Materials 40513 Key Items 40514 40515 40516 Crafting Materials 40517 Info 40518 Crystal Tears 40519 Ranged Weapons / Catalysts 40520 Ashes 40521 Sorceries 40522 Incantations 40523 Ashes of War 40524 40525 40526 40527 40528 40529 40530 Equipped Armaments 40531 Equipped Ashes 40532 Equipped Armaments 40550 Armaments 40551 Armor 40552 40553 40554 40555 40556 40557 40558 40559 40560 All Items 40561 40562 Consumables 40563 40564 40565 40566 40567 40568 40569 40570 40571 Throwing Pots 40572 Perfume Arts 40573 40574 40575 40576 40577 40578 40579 40580 Ashes 40581 Special Ashes 40582 40583 40584 40585 40586 40587 40588 40589 40590 Sorceries/Incantations 40591 Offensive Sorceries 40592 Support Sorceries 40593 Offensive Incantations 40594 Support Incantations 40595 40596 40597 40598 40599 40600 40601 40602 Character Status 50000 None 50001 50002 50003 50004 50005 Standard 50050 Strike 50051 50052 50053 50054 50055 Standard/Strike 50500 Slash 50501 50502 50503 50504 50505 Standard/Slash 50550 Strike/Slash 50551 50552 50553 50554 50555 Standard/Strike/Slash 55000 Pierce 55001 55002 55003 55004 55005 Standard/Pierce 55050 Strike/Pierce 55051 55052 55053 55054 55055 Standard/Strike/Pierce 55500 Slash/Pierce 55501 55502 55503 55504 55505 Standard/Slash/Pierce 55550 Strike/Slash/Pierce 55551 55552 55553 55554 55555 Standard/Strike/Slash/Pierce 60000 All Armaments 60001 , 60002 60003 60004 60005 60006 60007 60008 60009 60010 Dagger 60011 60012 60013 60014 60015 Straight Sword 60016 60017 60018 60019 60020 Greatsword 60021 60022 60023 60024 60025 Colossal Sword 60026 60027 60028 60029 60030 Curved Sword 60031 60032 60033 60034 60035 Curved Greatsword 60036 60037 60038 60039 60040 Katana 60041 60042 60043 Twinblade 60044 60045 Thrusting Sword 60046 Heavy Thrusting Sword 60047 60048 60049 60050 Axe 60051 60052 60053 60054 60055 Greataxe 60056 60057 60058 60059 60060 Hammer 60061 60062 60063 60064 60065 Great Hammer 60066 60067 Flail 60068 60069 60070 Spear 60071 60072 60073 60074 60075 60076 60077 Great Spear 60078 60079 60080 Halberd 60081 60082 60083 60084 60085 Reaper 60086 60087 60088 60089 60090 Fist 60091 60092 60093 60094 60095 60096 60097 60098 60099 60100 Claw 60101 60102 Colossal Weapon 60103 60104 Light Bow 60105 Bow 60106 60107 60108 60109 60110 Greatbow 60111 60112 60113 60114 60115 Crossbow 60116 60117 Ballista 60118 60119 60120 Glintstone Staff 60121 60122 60123 60124 60125 Tattoo 60126 60127 60128 60129 60130 Sacred Seal 60131 60132 60133 60134 60135 60136 60137 60138 60139 60140 Small Shield 60141 60142 60143 60144 60145 Medium Shield 60146 60147 60148 60149 60150 Greatshield 60151 60152 60153 60154 60155 Whip 60156 60157 60158 60159 60160 Arrow 60161 60162 60163 60164 60165 Greatarrow 60166 60167 60168 60169 60170 Bolt 60171 Greatbolt 60172 60173 60174 60175 Torch 61000 Sorcery 61001 61002 Incantation 62000 Standard 62001 Heavy 62002 Keen 62003 Quality 62004 Fire 62005 Flame Art 62006 Lightning 62007 Sacred 62008 Magic 62009 Occult 62010 Cold 62011 Poison 62012 Blood 63000 Usable on swords, axes, and hammers (small armaments and thrusting swords excepted) 63001 Usable on medium and large armaments capable of thrusting 63002 Usable on swords, axes, and polearms (colossal weapons excepted) 63003 Usable on swords, axes, and hammers (small and medium swords excepted) 63004 Usable on armaments capable of thrusting (colossal weapons excepted) 63005 Usable on axes and hammers, as well as curved swords, greatswords, and reapers (colossal weapons excepted) 63006 Usable on swords and polearms capable of slashing (colossal weapons excepted) 63007 Usable on large and colossal axes and hammers 63008 Usable on katana 63009 Usable on straight swords 63010 Usable on large and colossal weapons capable of thrusting, spears, and twinblades 63011 Usable on small and medium swords (twinblades excepted) 63012 Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted) 63013 Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades 63014 Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted) 63015 Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted) 63016 Usable on polearms capable of thrusting and twinblades 63017 Usable on fists and claws 63018 Usable on axes and hammers 63019 Usable on melee armaments (small armaments and whips excepted) 63020 Usable on swords (colossal weapons and twinblades excepted) 63021 Usable on swords, axes, and hammers 63022 Usable on swords (colossal weapons excepted) 63023 Usable on swords and axes (small and colossal axes excepted) 63024 Usable on polearms and twinblades 63025 Usable on polearms (great spears excepted) 63026 Usable on small and medium swords 63027 Usable on polearms and twinblades (great spears excepted) 63028 Usable on polearms (reapers excepted) 63029 Usable on small melee armaments and curved swords 63030 Usable on small and medium shields 63031 Usable on shields and torches 63032 Usable on greatbows 63033 Usable on light bows and longbows 63034 Usable on all bows 63035 Usable on greataxes, great hammers, and colossal weapons 63036 Usable on small and medium straight swords and thrusting swords 63037 Usable on swords as well as polearms capable of thrusting (colossal weapons excepted) 63038 Usable on melee armaments (whips excepted) 63039 Usable on large and colossal swords, axes, and hammers 63040 Usable on melee armaments (daggers, thrusting swords, and whips excepted) 63041 Usable on all shields 63042 Usable on all melee armaments 63043 Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted) 63044 Usable on melee armaments (whips, fists, and claws excepted) 63045 Usable on melee armaments (colossal weapons and whips excepted) 63046 Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted) 63047 Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields 63048 Usable on light bows 63049 Usable on swords and axes (colossal axes excepted) 63050 Usable on greataxes, great hammers, great spears, and colossal weapons 63900 Usable on large thrusting weapons 63901 Usable on all thrusting weapons 63902 Usable on standard slashing weapons 63903 Usable on all melee weapons 63904 Usable on large melee weapons 63905 Usable on all swords 63906 Usable on all shields 80000 Cracked Pot 80001 Perfume Bottle 80002 80003 80004 80005 80006 80007 80008 80009 80010 Ritual Pot 90000 Morning 90001 Early Day 90002 Late Day 90003 Evening 90004 Night 90005 Late Night 101000 Equipment 101001 Inventory 101002 Status 101003 System 101004 Messages 101005 Pouch 101006 101007 Gestures 101008 Multiplayer 101009 Item Crafting 103000 Right Hand Armament 1 103001 Right Hand Armament 2 103002 Right Hand Armament 3 103003 103004 103005 103006 103007 103008 103009 103010 103011 Left Hand Armament 1 103012 Left Hand Armament 2 103013 Left Hand Armament 3 103014 103015 103016 103017 103018 103019 103020 Arrows 1 103021 Arrows 2 103022 103023 103024 103025 103026 103027 103028 103029 103030 Bolts 1 103031 Bolts 2 103032 103033 103034 103035 103036 103037 103038 103039 103040 Quick Item 1 103041 Quick Item 2 103042 Quick Item 3 103043 Quick Item 4 103044 Quick Item 5 103045 Quick Item 6 103046 Quick Item 7 103047 Quick Item 8 103048 Quick Item 9 103049 Quick Item 10 103050 Talisman 1 103051 Talisman 2 103052 Talisman 3 103053 Talisman 4 103054 103055 103056 103057 103058 103059 103060 Pouch 1 103061 Pouch 2 103062 Pouch 3 103063 Pouch 4 103064 Pouch 5 103065 Pouch 6 103066 103067 103068 103069 103070 Gesture 1 103071 Gesture 2 103072 Gesture 3 103073 Gesture 4 103074 Gesture 5 103075 Gesture 6 110000 Game Options 110001 Camera Options 110002 110003 110004 110005 110006 110007 110008 110009 110010 Camera Y-Axis 110011 Camera X-Axis 110012 Reset Camera Y-Axis 110013 Camera Speed 110014 Toggle Auto Lock-On 110015 Auto-Target 110016 Camera Auto Wall Recovery 110017 110018 Jump Controls 110019 Manual Attack Aiming 110020 Performance Settings 110021 Ray Tracing 110100 Sound and Display 110101 110102 110103 110104 110105 110106 110107 110108 110109 110110 Display Blood 110111 Subtitles 110112 HUD 110113 Cinematic Effects 110114 Music 110115 Sound Effects 110116 Voice 110117 Master Volume 110118 Camera Auto Rotation 110200 Brightness 110201 Adjust brightness until the image on the right is barely visible 110202 Adjust brightness to your liking 110203 Adjust TV brightness to the highest setting 110204 Adjust saturation to your liking 110205 110206 110207 110208 110209 HDR 110210 Adjust Brightness 110211 Adjust Image Quality 110212 Maximum Brightness 110213 Adjust Saturation 110214 Adjust Brightness 110300 Network 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 Voice Chat 110311 Cross-Region Play 110312 110313 Display Player Names 110314 Launch Setting 110315 Send Summon Sign 110316 Data Usage Agreement 110500 Quit Game 110501 110502 Level 110503 110504 110505 110506 110507 110508 110509 110510 Quit Game 110511 Return to Desktop 111001 Controls 111002 111003 111004 111005 Keyboard/Mouse Settings 111006 Controls 111007 111008 111009 111010 Device for On-Screen Prompts 111011 Show Tutorials 111012 111013 111014 111015 111016 111017 111018 111019 111020 Mouse Sensitivity 111021 111022 Mouse X-Axis 111023 Mouse Y-Axis 111024 111025 111026 111027 111028 111029 111030 111031 Key Bindings 111100 Graphics 111101 111102 111103 111104 111105 Changes applied from title screen 111106 111107 111108 111109 111110 Screen Mode 111111 Resolution 111112 Auto-Detect Best Rendering Settings 111113 Quality Settings 111114 Advanced Settings 111210 Texture Quality 111211 Antialiasing Quality 111212 SSAO 111213 Depth of Field 111214 Motion Blur 111215 Shadow Quality 111216 Lighting Quality 111217 Effects Quality 111218 Volumetric Quality 111219 Reflection Quality 111220 Water Surface Quality 111221 Shader Quality 111222 Ray Tracing Quality 111223 Global Illumination Quality 111224 Grass Quality 121000 Multiplayer Password Setting 121001 Group Password Setting 121002 121003 121004 121005 121006 121007 121008 121009 121010 If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion or support multiplayer. 121011 If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password. Elements given this special priority will appear differently from others. 121100 With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.) There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.) 121101 With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.) There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.) 121102 You can leave a gold summon sign to play cooperative multiplayer. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.) If you leave a second summon sign, the older sign will vanish. 121103 You can leave a gold summon sign to play cooperative multiplayer. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.) If you leave a second summon sign, the older sign will vanish. 121104 You can leave a red summon sign to play competitive multiplayer. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.) If you leave a second summon sign, the older sign will vanish. 121105 You can leave a red summon sign to play competitive multiplayer. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.) If you leave a second summon sign, the older sign will vanish. 121106 Attempt to invade another player's world as a Bloody Finger. If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) 121107 Cancel invasion of other world 121108 Choose a summoned player to send back to their own world. This player will be removed from the multiplayer session. 121109 Removed from multiplayer session. Returning to own world. 121110 Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) 121111 Stop beckoning invaders to your world 121112 Puts you into a ready state to answer, should someone in another world call for rescue. You will be summoned to their world as a hunter. Multiplayer will begin once you are summoned. (Your objective will be to defeat invaders.) 121113 Stop accepting summons requests 121114 Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. You can also use this after being invaded to summon a hunter for help. (Summoning rescuers may not always be possible.) 121115 Cancel summons request 121116 Send a cooperative summon sign to several summoning pools (activated pools only). If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to help the host player defeat the area boss.) 121117 Remove co-op summon sign from summoning pool 121118 Send a competitive summon sign to several summoning pools (activated pools only). If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) 121119 Remove hostile summon sign from summoning pool 121120 Attempt to invade another player's world as a Bloody Finger. If you successfully invade, your Festering Bloody Finger will be spent and invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) 121121 Stop invading another world 121122 Attempt to invade another player's world as a recusant. If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) 121123 Stop invading another world 122010 Furled Finger Rank 122011 1.0 122012 2.0 122013 3.0 122014 122015 122016 122017 122018 122019 122020 Duelist Rank 122021 1.0 122022 2.0 122023 3.0 122024 122025 122026 122027 122028 122029 122030 Bloody Finger Rank 122031 1.0 122032 2.0 122033 3.0 122034 122035 122036 122037 122038 122039 122040 Recusant Rank 122041 1.0 122042 2.0 122043 3.0 122044 122045 122046 122047 122048 122049 122050 Hunter Rank 122051 1.0 122052 2.0 122053 3.0 122110 Contribution 123000 Multiplayer Password 123001 Group Password 123002 123003 123004 123005 123006 123007 123008 123009 123010 None set 123011 None set 123012 123013 123014 123015 123016 123017 123018 123019 123020 Please set multiplayer password 123021 Please set group password 123022 123023 123024 123025 123026 123027 123028 123029 123030 Password 212000 Level Up 212750 Rebirth 213000 Blacksmith 213001 Required Items 213002 213003 213004 213005 213006 213007 213008 213009 213010 Smithing Table 214000 Ashes of War 214020 To be Enhanced 214021 214022 214023 214024 214025 214026 214027 214028 214029 214030 Affinity Granted 214110 Undo Enhancement 215000 Great Runes 216000 Spirit Tuning 216001 Required Items 225000 Dragon Communion 225001 225002 225003 225004 225005 225006 225007 225008 225009 225010 Offerings 225011 225012 225013 225014 225015 225016 225017 225018 225019 225020 No. Required (No. Held) 226000 Puppet 226001 226002 226003 226004 226005 226006 226007 226008 226009 226010 Exchange 227000 Ash of War Duplication 227001 227002 227003 227004 227005 227006 227007 227008 227009 227010 Consumable Material 230000 Puppet 230100 Remembrance Duplication 231000 Purchase Item 231001 Runes Required 231002 231003 Limit 231004 231005 231006 231007 231008 231009 231010 Sorcery Instruction 231011 231012 231013 231014 231015 231016 231017 231018 231019 231020 Incantation Instruction 231021 231022 231023 231024 231025 231026 231027 231028 231029 231030 Skill Instruction 231500 Equipment of Champions 232000 Sell Item 232001 Runes Offered 233000 Memorize Spells 233101 Memory Slots 233102 Empty Slots 233103 FP 234020 ---- 235000 Please allocate your flask uses 236000 Item Crafting 236001 Required Items 236002 No. Required (No. Held) 236003 Created Items 236200 Power of Remembrance 236201 236202 236203 236204 236205 236206 236207 236208 236209 236210 Usable Remembrances 236211 Received Power 236400 Alter Garments 236401 236402 236403 236404 236405 236406 236407 236408 236409 236410 Before Alterations 236411 After Alterations 238000 Wondrous Physick Mix 241000 Map 241100 Markers 241101 241102 241103 241104 241105 241106 241107 241108 241109 241110 Remove All Markers 241200 Sites of Grace 241201 241202 241203 241204 241205 241206 241207 241208 241209 241210 Marked Sites of Grace 241300 Stormveil Castle 241301 Chapel of Anticipation 241302 Leyndell, Royal Capital 241303 Leyndell, Ashen Capital 241304 Roundtable Hold 241305 Ainsel River Main 241306 Lake of Rot 241307 Ainsel River 241308 Nokron, Eternal City 241309 Siofra River 241310 Deeproot Depths 241311 Mohgwyn Palace 241312 Crumbling Farum Azula 241313 Academy of Raya Lucaria 241314 Miquella's Haligtree 241315 Elphael, Brace of the Haligtree 241316 Volcano Manor 241317 Stranded Graveyard 241318 Stone Platform 241319 Subterranean Shunning-Grounds 241320 Ruin-Strewn Precipice 241321 Limgrave 241322 Stormhill 241323 Weeping Peninsula 241324 Liurnia of the Lakes 241325 Bellum Highway 241326 Moonlight Altar 241327 Altus Plateau 241328 Mt. Gelmir 241329 Capital Outskirts 241330 Forbidden Lands 241331 Caelid 241332 Greyoll's Dragonbarrow 241333 Mountaintops of the Giants 241334 Flame Peak 241335 Consecrated Snowfield 241336 Swamp of Aeonia 241400 Roundtable Hold 241401 Stormveil Castle 241402 Leyndell, Royal Capital 241403 Crumbling Farum Azula 241404 Academy of Raya Lucaria 241405 Miquella's Haligtree 241406 Volcano Manor 241407 Ainsel River 241408 Siofra River 241409 Deeproot Depths 241410 Limgrave 241411 Liurnia of the Lakes 241412 Altus Plateau 241413 Caelid 241414 Mountaintops of the Giants 241415 Giants' Peak 241416 Consecrated Snowfield 251000 Sort Chest 251001 Inventory 251002 Chest 280001 Key Bindings 280002 280003 280004 280005 Keyboard 280006 Mouse 280007 280008 280009 280010 Move 280011 280012 280013 280014 280015 280016 280017 280018 280019 280020 Camera Controls 280021 280022 280023 280024 280025 280026 280027 280028 280029 280030 Switch Armament 280031 280032 280033 280034 280035 280036 280037 280038 280039 280040 Attack 280099 No Key Binding 280100 Movement Control 280101 Move Forwards 280102 Move Backwards 280103 Move Left 280104 Move Right 280105 Backstep, Dodge Roll, Dash 280106 Jump 280107 Crouch / Stand Up 280108 280109 280110 Movement 280199 Move Camera / Change Target 280200 Move Camera / Change Target (Up) 280201 Move Camera / Change Target (Down) 280202 Move Camera / Change Target (Left) 280203 Move Camera / Change Target (Right) 280204 Reset Camera, Lock-On/Remove Target 280300 Switch Item 280301 Switch Right-Hand Armament 280302 Switch Left-Hand Armament 280303 Switch Sorcery/Incantation 280400 Attack (RH & Two-Handed Armament) 280401 Strong Attack (RH & 2H Armament) 280402 Guard (LH Armament) 280403 Skill 280404 Event Action (Examine, Open, etc.) 280405 Use Item 280406 Two-Hand Current Armament 280500 Main Menu 280501 Map 288000 Character Selection 288001 Select Character Base 288050 Knight 288051 Enchanted Knight 288052 Prophet 288053 Champion 288054 Bloody Wolf 288055 288056 288057 288058 288059 288060 Knight 288061 Enchanted Knight 288062 Prophet 288063 Champion 288064 Bloody Wolf 288100 Vagabond 288101 Warrior 288102 Hero 288103 Bandit 288104 Astrologer 288105 Prophet 288106 Confessor 288107 Samurai 288108 Prisoner 288109 Wretch 288500 Please choose a body type 288501 Type A 288502 Type B 290000 Create Character 290001 Cosmetics 290002 Cosmetics 290003 290004 290005 290006 290007 290008 290009 290010 > 290900 _ 290990 Enter name 290991 290992 290993 290994 290995 290996 290997 290998 290999 291000 Name 291001 Body Type 291002 Age 291003 Voice 291004 291005 291006 291007 291008 291009 291010 Origin 291011 Keepsake 291012 291013 291014 291015 291016 291017 291018 291019 291020 Choose Base Template 291021 Alter Face & Hair 291022 Alter Body 291023 Alter Skin Color 291024 291025 Detailed Appearance 291026 291027 291028 291029 291030 Save to Favorites 291031 Load Favorite 291050 Finish 291051 Finish Cosmetics 291052 Finish Cosmetics 292000 Adjust Face Template 292001 Face Structure 292002 292003 292004 292005 292006 292007 292008 292009 292010 Hair 292011 Eyebrows 292012 Facial Hair 292013 Eyelashes 292014 292015 292016 292017 292018 292019 292020 Eyes 292021 292022 292023 292024 292025 Skin Features 292026 292027 292028 292029 292030 Cosmetics 292031 292032 292033 292034 292035 292036 292037 292038 292039 292040 Tattoo/Mark/Eyepatch 292041 292042 292043 292044 292045 292046 292047 292048 292049 292050 Similar Face 292051 292052 292053 292054 292055 292056 292057 292058 292059 292060 Head 292061 Chest 292062 Abdomen 292063 Arms 292064 Legs 292065 292066 292067 292068 292069 292070 Body Hair 292071 Body Hair Color 292072 Musculature 292073 292074 292075 292076 292077 292078 292079 292080 Burn Marks 293000 Bone Structure 293001 Form Emphasis 293002 Apparent Age 293003 Facial Aesthetic 293004 293005 293006 293007 293008 293009 293010 Facial Balance 293011 Forehead/Glabella 293012 Brow Ridge 293013 Eyes 293014 Nose Ridge 293015 Nostrils 293016 Cheeks 293017 Lips 293018 Mouth 293019 Chin 293020 Jaw 293100 Hair 293101 Hair Color 293102 Luster 293103 Root Darkness 293104 White Hairs 293105 293106 293107 293108 293109 293110 Brow 293111 Brow Color 293112 Luster 293113 Root Darkness 293114 White Hairs 293115 293116 293117 293118 293119 293120 Beard 293121 Beard Color 293122 Luster 293123 Root Darkness 293124 White Hairs 293125 Stubble 293126 293127 293128 293129 293130 Eyelashes 293131 Eyelash Color 293132 293133 293134 293135 293136 293137 293138 293139 293140 Right Iris Size 293141 Right Iris Color 293142 R Eye Clouding 293143 R Clouding Color 293144 R Eye White Color 293145 R Eye Position 293146 293147 293148 293149 293150 Left Iris Size 293151 Left Iris Color 293152 L Eye Clouding 293153 L Clouding Color 293154 L Eye White Color 293155 L Eye Position 293156 Eye Alteration 293157 293158 293159 293160 Pores 293161 Skin Luster 293162 Dark Circles 293163 Dark Circle Color 293164 Cheeks 293165 Cheek Color 293166 Eyeliner 293167 Eyeliner Color 293168 Eyeshadow (Upper) 293169 Eyeshadow Color (Upper) 293170 Eyeshadow (Lower) 293171 Eyeshadow Color (Lower) 293172 Lipstick 293173 Lipstick Color 293174 293175 293176 293177 293178 293179 293180 Tattoo/Mark 293181 Tattoo/Mark Color 293182 Tweak Tattoo/Mark 293183 293184 293185 293186 293187 293188 293189 293190 Eyepatch 293191 Eyepatch Color 294050 Nose Size 294051 Nose/Forehead Ratio 294052 Face Protrusion 294053 Vert. Face Ratio 294054 Facial Feature Slant 294055 Horiz. Face Ratio 294056 294057 294058 294059 294060 Forehead Depth 294061 Forehead Protrusion 294062 Nose Bridge Height 294063 Bridge Protrusion 1 294064 Bridge Protrusion 2 294065 Nose Bridge Width 294066 294067 294068 294069 294070 Brow Ridge Height 294071 Inner Brow Ridge 294072 Outer Brow Ridge 294073 294074 294075 294076 294077 294078 294079 294080 Eye Position 294081 Eye Size 294082 Eye Slant 294083 Eye Spacing 294084 294085 294086 294087 294088 294089 294090 Nose Ridge Depth 294091 Nose Ridge Length 294092 Nose Position 294093 Nose Tip Height 294094 Nose Protrusion 294095 Nose Height 294096 Nose Slant 294097 294098 294099 294100 Nostril Slant 294101 Nostril Size 294102 Nostril Width 294103 294104 294105 294106 294107 294108 294109 294110 Cheekbone Height 294111 Cheekbone Depth 294112 Cheekbone Width 294113 Cheekbone Protrusion 294114 Cheeks 294115 294116 294117 294118 294119 294120 Lip Shape 294121 Mouth Expression 294122 Lip Fullness 294123 Lip Size 294124 Lip Protrusion 294125 Lip Thickness 294126 294127 294128 294129 294130 Mouth Protrusion 294131 Mouth Slant 294132 Occlusion 294133 Mouth Position 294134 Mouth Width 294135 Mouth-Chin Distance 294136 294137 294138 294139 294140 Chin Tip Position 294141 Chin Length 294142 Chin Protrusion 294143 Chin Depth 294144 Chin Size 294145 Chin Height 294146 Chin Width 294147 294148 294149 294150 Jaw Protrusion 294151 Jaw Width 294152 Lower Jaw 294153 Jaw Contour 294154 294155 294156 294157 294158 294159 294160 Position (Vert.) 294161 Position (Horiz.) 294162 Angle 294163 Expansion 294164 Flip 296009 Change Value 296010 Match Right Eye 296011 Match Left Eye 296100 Small 296101 Large 296102 Small 296103 Large 296104 Small 296105 Large 296106 Small 296107 Large 296108 Small 296109 Large 296110 Sparse 296111 Abundant 296112 Weak 296113 Strong 296114 Young 296115 Aged 296116 Masculine 296117 Feminine 296118 Gentle 296119 Strong 296120 Light 296121 Dark 296122 Sparse 296123 Abundant 296124 Gentle 296125 Strong 296126 Light 296127 Dark 296128 Sparse 296129 Abundant 296130 Gentle 296131 Strong 296132 Light 296133 Dark 296134 Sparse 296135 Abundant 296136 Thin 296137 Thick 296138 Small 296139 Large 296140 Clear 296141 Opaque 296142 Close 296143 Far 296144 Small 296145 Large 296146 Clear 296147 Opaque 296148 Close 296149 Far 296150 Closed 296151 Open 296152 Plain 296153 Lustrous 296154 Light 296155 Dark 296156 Light 296157 Dark 296158 Light 296159 Dark 296160 Light 296161 Dark 296162 Light 296163 Dark 296164 Subtle 296165 Vibrant 296166 Narrow 296167 Wide 296168 Nose 296169 Forehead 296170 Concave 296171 Convex 296172 Narrow 296173 Wide 296174 Down 296175 Up 296176 Narrow 296177 Wide 296178 Slight 296179 Deep 296180 Concave 296181 Convex 296182 Low 296183 High 296184 Concave 296185 Convex 296186 Concave 296187 Convex 296188 Narrow 296189 Wide 296190 Low 296191 High 296192 Low 296193 High 296194 Low 296195 High 296196 Down 296197 Up 296198 Small 296199 Large 296200 In 296201 Out 296202 Narrow 296203 Wide 296204 Slight 296205 Deep 296206 Short 296207 Long 296208 Down 296209 Up 296210 Low 296211 High 296212 Concave 296213 Convex 296214 Low 296215 High 296216 Down 296217 Up 296218 Down 296219 Up 296220 Small 296221 Large 296222 Narrow 296223 Wide 296224 Small 296225 Large 296226 Low 296227 High 296228 Slight 296229 Deep 296230 Narrow 296231 Wide 296232 Concave 296233 Convex 296234 Thin 296235 Thick 296236 Purse 296237 Open 296238 Sad 296239 Happy 296240 Small 296241 Large 296242 Small 296243 Large 296244 Concave 296245 Convex 296246 Thin 296247 Thick 296248 Concave 296249 Convex 296250 Down 296251 Up 296252 Down 296253 Up 296254 Down 296255 Up 296256 Narrow 296257 Wide 296258 Short 296259 Long 296260 Front 296261 Back 296262 Short 296263 Long 296264 Small 296265 Large 296266 Slight 296267 Deep 296268 Small 296269 Large 296270 Low 296271 High 296272 Narrow 296273 Wide 296274 Small 296275 Large 296276 Narrow 296277 Wide 296278 Low 296279 High 296280 Thin 296281 Thick 296282 Down 296283 Up 296284 Left 296285 Right 296286 Rotate Left 296287 Rotate Right 296288 Small 296289 Large 297100 Type A 297101 Type B 297102 297103 297104 297105 297106 297107 297108 297109 297110 Young 297111 Mature 297112 Aged 297113 297114 297115 297116 297117 297118 297119 297120 Young Voice 1 297121 Mature Voice 1 297122 Aged Voice 1 297123 297124 297125 Young Voice 2 297126 Mature Voice 2 297127 Aged Voice 2 297128 297129 297130 Vagabond 297131 Warrior 297132 Hero 297133 Bandit 297134 Astrologer 297135 Prophet 297136 Samurai 297137 Prisoner 297138 Confessor 297139 Wretch 297140 297141 297142 297143 297144 297145 297146 297147 297148 297149 297150 None 297151 Crimson Amber Medallion 297152 Lands Between Rune 297153 Golden Seed 297154 Fanged Imp Ashes 297155 297156 Cracked Pot 297157 Stonesword Key 297158 Bewitching Branch 297159 Boiled Prawn 297160 Shabriri's Woe 297161 297162 297163 297164 297165 297166 297167 297168 297169 297170 Standard 297171 Muscular 297172 297173 297174 297175 297176 297177 297178 297179 297180 ON 297181 OFF 297182 297183 297184 297185 ON 297186 OFF 297187 ON 297188 OFF 297200 Warrior 297201 Truth-Seeker 297202 Aristocrat 297203 Loner 297204 Northerner 297205 Seafarer 297206 Reedlander 297207 Draconian 297208 Nightfolk 297209 Numen 297220 Warrior 297221 Truth-Seeker 297222 Aristocrat 297223 Loner 297224 Northerner 297225 Seafarer 297226 Reedlander 297227 Draconian 297228 Nightfolk 297229 Numen 299005 Temporary Colors 299006 Preset Colors 299007 299008 299009 Change Color 299010 Match Right Eye 299011 Match Left Eye 299012 299013 299014 299015 299016 299017 299018 299019 299020 Match Hair 299050 Color Adjustment 299051 299052 299053 299054 299055 299056 299057 299058 299059 299060 R 299061 G 299062 B 301000 Gestures 303000 NEW 303001 303002 303003 303004 303005 303006 303007 303008 303009 303010 303011 303012 303013 303014 303015 303016 303017 303018 303019 303020 303021 303022 303023 303024 303025 303026 303027 303028 303029 303030 303031 303032 303033 303034 303035 303036 303037 303038 303039 303040 303041 303042 303043 303044 303045 303046 303047 303048 303049 303050 303051 303052 303053 303054 303055 303056 303057 303058 303059 303060 310000 Write Message 310001 Messages Written 310002 Messages Discovered 311000 Appraisals 311001 Good 311002 Poor 311003 311004 311005 311006 311007 311008 311009 311010 311011 Rated Good 311012 Rated Poor 321000 Templates 321001 Words 321002 Conjunctions 321003 Templates (2nd Line) 321004 Words (2nd Line) 321005 Gestures 321006 Finish 322001 Good 322002 Poor 324001 Appraisals 331100 Host of Fingers 331101 Furled Finger 331102 Bloody Finger 331103 Duelist 331104 Recusant 331105 331106 331107 331108 331109 331110 331111 Hunter 331122 Furled Finger 331123 Furled Finger 331124 331125 331126 331127 331128 331129 331130 331131 331132 Duelist 331133 Duelist 331134 331135 331136 331137 331138 331139 331140 331141 331142 Bloody Finger 331143 Bloody Finger 331144 331145 331146 331147 331148 331149 331150 331151 331152 Recusant 331153 Recusant 331154 331155 331156 331157 331158 331159 331160 331161 331162 Hunter 331163 Hunter 331164 331165 331166 331167 331168 331169 331170 Combatant 331171 Combatant 331172 Combatant 331173 Combatant 331174 Golden Combatant 331175 331176 331177 331178 331179 331180 Eliminations 331200 FROSTBITE 331201 BLOOD LOSS 331202 POISON 331203 SCARLET ROT 331204 SLEEP 331205 MADNESS 331206 331207 DEATH BLIGHTED 331208 ! WEAPON BROKEN ! 331209 ! ARMOR AT RISK ! 331210 ! ARMOR BROKEN ! 331301 DEMIGOD FELLED 331302 LEGEND FELLED 331303 GREAT ENEMY FELLED 331304 ENEMY FELLED 331305 YOU DIED 331306 Enemy Defeated 331307 HOST VANQUISHED 331308 BLOODY FINGER VANQUISHED 331309 DUTY FULFILLED 331310 331311 LOST GRACE DISCOVERED 331312 331313 COMMENCE 331314 VICTORY 331315 STALEMATE 331316 DEFEAT 331317 MAP FOUND 331318 REDEEMER DIED 331319 331320 331321 GREAT RUNE RESTORED 331322 GOD SLAIN 331323 DUELIST VANQUISHED 331324 RECUSANT VANQUISHED 331325 INVADER VANQUISHED 331326 331327 331328 331329 331330 FURLED FINGER RANK ADVANCED 331331 FURLED FINGER RANK ADVANCED 331332 DUELIST RANK ADVANCED 331333 DUELIST RANK ADVANCED 331334 BLOODY FINGER RANK ADVANCED 331335 BLOODY FINGER RANK ADVANCED 331336 RECUSANT RANK ADVANCED 331337 RECUSANT RANK ADVANCED 331338 HUNTER RANK ADVANCED 331339 HUNTER RANK ADVANCED 400000 401001 ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc. 401002 ELDEN RING™ & ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc. 401100 ™ 401301 CONTINUE 401302 LOAD GAME 401303 NEW GAME 401304 SYSTEM 401305 INFORMATION 401306 LOG IN 401307 SWITCH PROFILE 401308 401309 QUIT GAME 401310 ONLINE 401311 OFFLINE 401312 PRE-ORDER 401313 CONVERT SAVE DATA 401314 401315 401316 401317 401318 401319 401320 App Ver. 401321 Server Ver. 401322 Calibrations Ver. 401400 INFORMATION 401401 There is no new information 401500 TERMS OF SERVICE FOR ONLINE SERVICES FOR ELDEN RING 401501 401502 401503 401504 401505 401506 401507 401508 401509 401510 Accept 401511 Decline 401900 Network Test 401901 This game is still under development 401902 401903 401904 An internet connection is required to play the Network Test 406000 LOAD GAME 406001 NEW GAME 502000 Send selected player back home 506000 Colosseum 506100 Format 506101 Combat Format 506102 Number of Players 506103 Spirit Ashes 506104 Venue 506105 Colosseum Password 506106 Enter Combat 506107 Cancel 506108 Desired Team 506109 Restrictions 506120 Duel 506121 United Combat / Combat Ordeal 506122 Spirit Ashes Allowed 506200 Duel 506201 Combat Ordeal 506202 United Combat 506300 Any location 506301 Royal Colosseum 506302 Limgrave Colosseum 506303 Caelid Colosseum 506400 2 combatants 506401 4 combatants 506402 6 combatants 506403 Any number of combatants 506500 Prohibited 506501 Allowed 506600 No preference 506601 Team A 506602 Team B 506800 All players 506801 Allied team only 506900 Colosseum Password will be used to matchmake members of both ally and enemy teams. 506901 Colosseum Password will be used to matchmake members of allied team only. The enemy team will be matchmade using a different password. 507000 Supreme Combatant: 507100 Set Colosseum Password ---------------------------------------------------------------------------------------------------- // GR_System_Message_win64.fmg \\ 2100 Profile 2500 Reset assignments 3000 Set controller vibration strength 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 Assign controller buttons 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 Press a button to assign this action 4101 Cannot connect to network. Returning to title menu. 4102 The connection to the ELDEN RING game server was lost. Returning to title menu. 4160 Connection to Steam interrupted. Returning to title menu. 4161 Frame rate unsuitable for online play. Returning to title menu. 4190 A network error occurred. Returning to title menu. 4191 Failed to save game. Save data is corrupted. Select "Yes" to try again. Select "No" to return to title menu without saving. 4192 Failed to save game. Save data is corrupted. Returning to title menu. 4193 Failed to save game. Save data is corrupted. 20023 Register gesture at top of main menu for quick access 100000 RB 100001 LB 100002 RT 100003 LT 100004 100005 100006 100007 100008 100009 100010 Gamertag 100011 Character name 101000 PRESS ANY BUTTON 102000 DLC STORE 110000 Controller Settings 110001 110002 110003 110004 110005 110006 110007 110008 110009 110010 Controller Vibration 111030 Button Settings 111031 111032 111033 111034 111035 Button Settings 120200 200100 Text includes unsupported characters. Unsupported characters will be replaced with asterisks (*). 280000 This key binding cannot be removed 280001 280002 Please check your settings. One or more keys are bound to more than one function. 280003 One or more keys are bound to more than one function. Leave menu without saving settings? 400003 At the end of the previous session, Quit Game or Return to Desktop might not have been selected from the System menu. Please use either of these options when you wish to end your play session. Failure to end session using either of these options may result in loss of progress. 401102 Failed to create save data. Select "OK" to try again. 401103 Failed to load save data. Select "OK" to try again. 401104 401105 401106 Failed to save game. Save data is corrupted. Select "OK" to try again. 401107 The save data is corrupted. Delete corrupted data and create a new save? 401108 401109 401110 Checking save data... 401111 Creating save data... 401112 Updating save data... 401113 The game version and save data version are different. Quit the game and use the Steam client to update game data to the latest version before trying again. 401114 This profile is from a newer version of the game and cannot be loaded on the version that is currently running. Quit the game and sign in to Steam to update game data to the latest version. 401115 401116 401117 401118 401119 401120 Checking network connection status... 401150 Logging in to the ELDEN RING game server... 401151 401152 401153 401154 401155 401156 401157 401158 401159 401160 Retrieving data from the ELDEN RING game server... 401161 401162 401163 401164 401165 Saving data to the ELDEN RING game server... 401166 401167 401168 401169 401170 Starting in offline mode. To use network features, check to see if your connection is set up properly, and select "LOG IN" from title menu. 401171 Returning to title menu 401172 ELDEN RING Network Test Ver. can only be played online. Returning to title menu. 401201 Unable to connect to the network. Please check your network settings. 401202 Network status check failed 401310 New downloadable content has been installed. You must return to the title menu to apply this content in-game. Select "OK" to return to title menu. 401400 Unable to start in online mode due to a detected frame rate issue. Please restart the game after resolving the issue to play online. 401401 Inappropriate activity detected. Unable to start in online mode. 401402 Inappropriate activity detected. Returning to title menu. 401403 Connection to Epic Online Services failed: Unable to start in online mode. 401404 Connection to Steamworks failed: Unable to start in online mode. 401405 Connection to Epic Online Services failed: Returning to title menu. 401502 Your account is currently not permitted to access ELDEN RING game server services 401503 Failed to log in to the ELDEN RING game server. Select "OK" to attempt to log in again. 401504 An update to the game is available. To use network features, please install the update and restart the game. 401505 Cannot log in to the ELDEN RING game server because it has been temporarily disabled or is undergoing maintenance. 401506 401507 Cheating detected on your account by Valve Anti-Cheat. You may no longer utilize services provided by the ELDEN RING game servers. 401601 Failed to acquire information. Select "OK" to try again. 401701 Cannot create any more profiles. Delete an existing profile and create a new one? Note: You may create up to 10 profiles. 401721 Failed to load save data. Save data is corrupted. 401722 401723 401724 401725 401726 401727 401728 401729 401730 401731 Failed to initialize character info for online play. Select "OK" to try again. 401991 An error has occurred. Returning to title menu. 506030 Connection to Steam has been lost. Unable to enter combat. 600000 These Terms of Service (hereinafter referred to as the "TOS") shall apply to any matters between Players, as defined in the TOS, and FromSoftware, Inc. (hereinafter referred to as the "Company") of the use of online services (hereinafter referred to as the "Services") for the game software, "ELDEN RING" (hereinafter referred to as the "Software") developed by the Company. Players shall use the Services in accordance with the TOS. Should any Player fail to consent to the TOS, such Player may not use the Services. Players shall be deemed to have consented to the TOS when using the Services. 600001 Article 1. Scope and Modification of TOS 1. The Company may, in addition to the TOS, separately notify Players of terms of use, precautions, guidelines and other terms and conditions (hereinafter referred to as "Individual Terms") where appropriate by posting Individual Terms on the official website operated by the Company (hereinafter referred to as the "Website") or through other means. Individual Terms shall constitute part of the TOS, and if any provision of Individual Terms conflicts with the TOS, the provision of Individual Terms shall apply and supersede the TOS. 2. The Company shall be entitled to modify or revise the TOS and Individual Terms where appropriate from time to time, and in this case, may notify Players of such modification or revision by posting the same on the Website or through other means the Company thinks it reasonable. 3. If any Player fails to consent to the modification or revision of the TOS and Individual Terms, the Company shall be entitled to have the Player cease or suspend his/her use of the Services. 4. Players shall be deemed to have consented to the modified or revised the TOS through their continuous use of the Services after the Players have been notified of such modification or revision through any means set forth in Paragraph 1 of this Article. 5. When Players use the Services, the necessary terms and conditions for the use of STEAM® shall apply. 600002 Article 2. Definition of Players The term "Player" means a customer who consents to the TOS (in the plural, "Players"). Players less than twenty (20) years of age shall be deemed to have obtained the consent of their parents or other persons who have parental authority when consenting to the TOS. 600003 Article 3. Principle of Self-responsibility 1. Players shall use the Services at their own responsibility, and if any Player causes any loss or damage to another or the Company when using the Services, the Player shall pay damages therefor at his/her own expense and responsibility. 2. Players shall, when giving and receiving any information or service to and from any third party other than the Company through the Services, be fully liable for any acts and contents incidental thereto. If any Player causes any loss or damage to another or to the Company when giving and receiving any such information or service, the Player shall pay damages therefor at his/her own expense and responsibility. 3. Players shall, if any problem arises through the Services with any third party other than the Company, deal with and resolve the problem at their own expense and responsibility. The Company shall not be obligated or liable in any way whatsoever for arbitration, dealing, compensation, damages or any other matters with respect to such problem. 600004 Article 4. Liability for Fees and Charges 1. The Services are free of charge; however, Players shall prepare the necessary hardware, lines and any other items for their use of the Services at their own expense and responsibility. 2. Fees for the Software and contents and services provided accompanying the Services will be determined by the Company at its discretion depending on the details and time of such provision. 600005 Article 5. Management of Personal Information 1. For the protection of personal information, Players shall not include information that leads to his/her identification in any information posted or disclosed by him/her through the Services when using the Services. 2. The Company shall not protect information posted on or disclosed in the Services. 600006 Article 6. Ownership of Rights 1. Any rights in and to the Software and the Services, including intellectual property rights (any and all rights including, but not limited to patent rights, utility model rights, trademark rights, design rights, knowhow, trade secrets and copyrights) shall belong to the Company or the third parties in question. 2. Players shall not be entitled to alter, adapt, copy, edit, reproduce, distribute, transmit or publish all pieces of information included in the Software and the Services (any and all kinds of information including, but not limited to images, pictures, characters, scenarios, plots, programs, software and ideas) without the prior approval of the Company. 3. When using the Services, Players shall not have any intellectual property right or claim with respect to data stored on any storage device such as a server for the Services (hereinafter referred to as "Recorded Data"), and Players hereby grant the Company or the third party designated by the Company the right to copy, edit and distribute Recorded Data. 600007 Article 7. Outsourcing of Operation of the Services The Company shall be entitled to assign to another all or any part of its rights and obligations related to the operation of the Services or outsource to another the operation of all or any part of the Services. 600008 Article 8. Suspension of the Services The Company shall, in cases falling under the following items, suspend any part or all of the Services without prior notice to Players: (1) Where any failure or other defect occurs in any of the systems used for the Services (including, but not limited to communication lines, power sources, and any structures where the foregoing is accommodated); (2) Where maintenance, inspection, repair or modification work is regularly or urgently carried out on any systems used for the Services; (3) Where services for STEAM® cease or are suspended; or (4) Otherwise where the Company determines that it is necessary to suspend the Services for operational or technical reasons. 600009 Article 9 Discontinuation of Provision of the Services The Company shall, at any time upon giving prior notice of termination to Players, be entitled to discontinue the provision of all or any part of the Services. In this case, the Company shall notify Players of that fact by posting the same on the Website, by e-mail or through other means the Company thinks reasonable. The notice of termination shall be deemed to have reached all Players upon expiration of thirty (30) days after the Company has started posting such notice on the Website. 600010 Article 10 Prohibited Matters 1. No Player shall be entitled to assign to, transfer to, sell to or buy from another, change the name to another's name of, or provide another as pledge or other security with, any of his/her rights held as a Player, and items, characters and saved data within the game related to the Software which are obtained in the Services (including so-called "real money trading"). 2. No Player shall perform any of the following other acts on the Services: (1) Playing a game in a manner offensive to other Players; (2) Playing a game using falsified data regardless of the circumstances; (3) Playing a game in a manner not intended by the Company using any function or failure of the Software or the Services; or (4) Performing any other act determined to be inappropriate by the Company or a third party providing any of the systems used for the Services. 3. With respect to Players who have performed acts prohibited under this Article, the Company or the third party providing any of the systems used for the Services shall be entitled at its discretion to give such Players warnings, delete the Recorded Data of such Players, or have such Players suspend or cease their use of the Services. 600011 Article 11 Third-Party Software: Easy Anti-Cheat The company shall employ the use of the “Easy Anti-Cheat” anti-cheat service (hereinafter referred to as "EAC”) for the sake of preventing acts detailed to in Article 10, Section 2., Subsections (2), (3) and (4). EAC is operated by a third-party service provider. EAC has a client software that is integrated into the Software. When starting the Software, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Software binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Software (hereinafter referred to as the “Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Software (hereinafter referred to as “Cheat Data”). By agreeing to this Agreement, or otherwise using the Software or the Services, the Player gives their consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose. This includes but is not limited to identifying and banning Players who are cheating in the Software or the Services, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC. You can find more information about the privacy practices of EAC by viewing the privacy statement of EAC service provider EPIC GAMES (https://www.epicgames.com/site/ja/privacypolicy). If the Player denies EAC the ability to process personal data in accordance with their privacy statement or requests EAC to remove or delete personal data, the Company has the right to block the Player’s access to the Software or the Services and prevent use of the Software or the Services. 600012 Article 12 Damages 1. Excluding cases of bad faith or gross negligence, the Company shall not be liable in any way to Players for any loss or damage caused to Players and third parties due to the Players' use of the Services, nor shall the Company be obligated to pay damages therefor. 2. With respect to the deletion of the Recorded Data of Players, the cessation or cancellation of Players' registration, or the cessation, suspension or discontinuation of Players' use of the Services by the Company, the Company shall not be obligated to pay any damages, unless the Company acts in bad faith or gross negligence. 3. Even if the Company is liable for damages for any reason, the Company shall not be liable to pay damages of an amount exceeding those for the loss or damage directly caused to Players, nor shall the Company be liable to pay damages for any incidental, indirect, special or future damage, or lost profits. 4. If any Player causes any loss or damage to other Players or third parties due to his/her use of the Services, the Player shall resolve such issue at his/her own expense and responsibility, and not cause any loss or damage to the Company. 5. If any Player causes any loss or damage to the Company due to his/her act in violation of the TOS or his/her improper or illegal actions, the Company shall be entitled to make a claim for damages against the Player. 600013 Article 13 Disclaimers 1. Each Player shall, if another makes any inquiry or complaint to him/her in connection with his/her use of the Services, or he/she has any request, question or complaint about another's act, deal with and resolve such issue at his/her own expense and responsibility, and the Company shall not be liable or obligated in any way therefor. 2. Players shall note that they will avoid using the Services at their discretion in an excessive manner that may disturb their sound lifestyle. The Company shall not be liable in any way for any social, mental or physical damage caused to any Player due to the Player's deviant behavior therefrom. 3. For conflicts of interests or problems between Players arising in connection with the Players' use of the Services, or for measures taken thereunder by the Company or third parties, the Company shall not be liable in any way whatsoever. 4. Since there is a possibility for the Services to be unavailable depending on the individual environment of each Player due to the nature of the Services, the Company shall not warrant that the Services will be available in any environment. 5. The Company shall not warrant in any way that the Services are free of errors or viruses, or otherwise games will progress in a safe manner. 600014 Article 14 Governing Law and Dispute Resolution The TOS shall, including the execution, validity, interpretation and performance hereof, be governed by the laws and regulations of Japan by all means. If any problem, dispute, difficulty or other issue arises in connection with the Services between any Player and the Company, the Player and the Company shall resolve the issue through consultation in good faith, and in the event of a failure in resolving it through consultation, it shall be subject to the exclusive jurisdiction of the Tokyo District Court in the first instance as agreed upon between the parties. 600015 Supplementary Provisions The TOS shall come into effect upon sale of the Software. The TOS may be modified from time to time. The latest information shall be posted on the Website and made referenceable by Players from time to time. 600016 601000 Terms and Conditions 602000 Terms and Conditions 603000 Terms and Conditions 606000 : Scroll : Select : Confirm 606001 Accept 606002 Decline 606003 : Select : Confirm : Close 606004 Switch Language 606005 日本語 606006 English 606007 Français 606008 Español 606009 Italiano 606010 Deutsch 606011 한국어 606012 繁體中文 606013 简体中文 606014 Polski 606015 Русский 606016 Português (Brasil) 606017 Español (América Latina) 606018 ภาษา​ไทย ---------------------------------------------------------------------------------------------------- // LoadingText.fmg \\ 1 Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. : 2 Use an armament in your left hand or both hands to guard against incoming attacks. Shields are particularly effective for guarding. Guarding consumes stamina. If your stamina runs out, your stance will be broken. : Guard 3 You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. immediately after blocking an attack: Guard Counter 4 Wielding an armament in two hands will increase your effective strength for that armament by 50%. This eases attribute requirements, and armaments that scale with strength will do more damage. In addition, attacks with that armament are more difficult to repel with shields. +/: Wield with two hands 5 Charge attacks and jump attacks are powerful. Using them makes it easy to break an enemy's stance. They are also likely to knock mounted enemies off of their mounts. Hold : Charge attack while jumping: Jump attack 6 Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. : 7 Shields allow you to use the "Parry" skill to deflect enemies' close-range attacks. A successful parry will break the attacker's stance, giving you a chance to perform a critical hit. in time with an enemy attack: Parry 8 Lock-on to an enemy to keep it targeted, making it easier to focus on it as you fight. : while locked-on to a target: Change target 9 When wielding a bow with two hands, you can hold for precision aiming. This lets you aim more precisely with . You can do major damage to foes of human or similar build by aiming for their heads. while wielding a bow with two hands: Precision aiming 10 You can equip up to three armaments each to your left and right hands. Some armaments, such as shields, have different actions depending on which hand equips them. 11 You can equip up to ten items at a time. Equipped items can be used without accessing the item menu. You can also assign items to your pouch to use them directly from the main menu. : : 12 Raise your torch to see further into dark spaces. with torch equipped in left hand: Raise torch 13 If you get behind an enemy, you'll have a chance to perform a critical hit. You can also perform a critical hit after breaking an enemy's stance. Stance-break critical hits cause more damage than critical hits from behind. when near a backturned enemy: Critical hit when near a stance-broken enemy: Critical hit 14 Use "Gestures" from the main menu to perform a variety of basic poses. 15 Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding map fragments at steles along the road. : 16 Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. at a spiritspring while on horseback: Spiritspring jump 17 When you have multiple items equipped, you can hold to quickly select the item in your first item slot. Hold : Select first equipped item 50 Upon dying, you will drop any runes in your possession at the site of your death. You can reclaim those runes by reaching that same spot again. However, if you die again before reclaiming those dropped runes, they will be lost forever. 51 52 When the monument icon is shown on the left side of the screen, you can summon spirits from ashes. There are several different types of spirits that can be summoned. Summoning spirits typically consumes FP. 53 Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. 54 Sites of grace that you haven't discovered yet illuminate their surroundings. If you see light while exploring, seek it out—you might find a site of grace. 55 Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. 56 The Flask of Crimson Tears replenishes your HP. The Flask of Cerulean Tears replenishes your FP. At sites of grace, you can allocate portions of doses to each flask. You can also use certain items to upgrade your flasks at sites of grace. 57 Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done. 58 While on horseback, you can attack with armaments equipped in your right hand or in both hands. If you take a certain amount of damage while on horseback, you will fall from your horse. This will leave you greatly vulnerable. 59 You cannot enter large buildings, caves, catacombs, or similar spaces while on horseback. You also cannot summon your horse while inside such spaces. 60 If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. : 61 You will need cracked pots or other containers to craft certain items. Container items will run out with use, but the containers themselves will remain. 62 Ashes of War are memories of the affinities and skills imbued in armaments wielded long ago. With a Whetstone Knife, you can use Ashes of War to customize your armaments at sites of grace. 63 64 Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. 65 When you carry more than 70% of your maximum equipment load, your dodge rolling will become slower and clumsier. If you exceed your maximum equipment load entirely, you will be unable to roll at all. 66 While in combat, you are unable to craft items or open your map. 67 Spirits that you've summoned from ashes can be made more powerful by a spirit tuner. You'll need glovewort to upgrade spirits. 68 When you level up, you can spend runes to increase your attributes. As your attributes increase, your level rises—and so does the amount of runes required for your next attribute increase. 69 70 When the poison gauge is full, you will become poisoned and take continuous damage. The higher your immunity, the longer it takes for the poison gauge to fill. 71 When the scarlet rot gauge is full, you will become sick and take continuous damage. The scarlet rot is a very dangerous status ailment, but the higher your immunity, the longer it takes for the gauge to fill. 72 When the blood loss gauge is full, you will hemorrhage blood. This causes a large amount of damage relative to your maximum HP. The higher your robustness, the longer it takes for the blood loss gauge to fill. 73 When the frost gauge is full, you will take damage and become frostbitten for a while. While suffering from frostbite, you will take increased damage from other sources. The higher your robustness, the longer it takes for the frost gauge to fill. 74 When the sleep gauge is full, you will become drowsy. Weaker characters will fall asleep entirely. The higher your focus, the longer it takes for the sleep gauge to fill. 75 When the madness gauge is full, you will go mad and lose a great deal of both HP and FP. Only humans can be afflicted with madness. The higher your focus, the longer it takes for the madness gauge to fill. 76 When your death gauge is full, you will be struck with instant death. This is a very dangerous status ailment, but the higher your resistance to death, the longer it takes for the death gauge to fill. 77 Heavy armor provides high poise, making you less likely to recoil from enemy attacks. Wielding a heavy weapon with two hands may also provide similar effects. 100 During cooperative multiplayer, a Furled Finger's objective is to help the Host of Fingers defeat the boss of the area. A Furled Finger will return to their own world when they die or the boss is defeated, whichever happens first. 101 During competitive multiplayer, a duelist's objective is to defeat the Host of Fingers. A duelist will return to their own world when they die or the Host of Fingers is defeated, whichever happens first. 102 In typical multiplayer, there can be up to two cooperators and one invader or adversary present at once. The host player can use a Taunter's Tongue to increase the maximum number of invaders or adversaries. 103 With a Furlcalling Finger Remedy, you can see summon signs left by players in other worlds. If you summon another player through their sign, multiplayer will begin, with you as the Host of Fingers. 104 With a Tarnished's Furled Finger, you can leave a gold summon sign. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. 105 With a Duelist's Furled Finger, you can leave a red summon sign. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. 106 With a Festering Bloody Finger, you can enter another player's world as an invading Bloody Finger. There are other items that allow you to invade other worlds as well. 107 If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) 108 If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. You will be summoned to their world as a hunter. 109 In each area, you may find effigies of martyrs. These effigies are summoning pools. Summon signs made with small effigies are gathered at these summoning pools. You'll find it easy to summon other players at these locations. 110 If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, and phantoms from other players using the same password. 111 If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion multiplayer. 112 You can use the Messages menu to leave messages for other players. Your message will appear in other players' worlds at the spot where you stood when you wrote it. 113 During multiplayer, you can only explore a limited area. Areas beyond those limits are blocked off with a wall of light. They will be accessible again after multiplayer ends. 114 You may occasionally see faint, white phantoms. These are traces of players in other worlds and the actions they recently performed. 115 Bloodstains are left behind in spots where players in other worlds have died. You can examine them to see how those players died. 116 During supportive multiplayer, a hunter's objective is to defeat an invader. A hunter will return to their own world when they die or the invader is defeated, whichever happens first. 117 There are two types of summon signs left by players in other worlds. Gold signs will summon Furled Finger cooperators. Red signs will summon duelist adversaries. 118 You can change the message format to leave more complex messages. You can also attach gestures to your messages. : Change message format 119 During invasion multiplayer, the invader's objective is to defeat the Host of Fingers. An invader will return to their own world when they die or the Host of Fingers is defeated, whichever happens first. 120 The Colosseums found in the Lands Between are venues for combat against other players, each with their own set of rules. It's possible to initiate combat via the effigy of Marika at the Roundtable Hold, using the formats of Colosseums already visited. 121 There are rankings in each colosseum which track the results of combatants fighting in Duels, United Combat / Combat Ordeals, and with spirit ashes enabled. There are five ranks for each category. Repeated wins will see your rank increase, but repeated losses will have the opposite effect. 150 Attacks with certain affinities, such as fire or lightning, may make guarding less effective than it is against normal physical attacks. Guarding does not work against many grappling attacks. 151 Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. 152 Repeatedly attack a mounted enemy to knock them off of their mount and break their stance. This will give you a chance to perform a critical hit. Charge attacks and jump attacks are particularly likely to knock enemies off of their mounts. 153 The slashing attacks of sharp weapons are largely ineffective against hardened armor and scales. Strike attacks are likely to hit the mark. 154 200 There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows. 250 251 252 253 ---------------------------------------------------------------------------------------------------- // LoadingTitle.fmg \\ 1 Crouching 2 Guarding 3 Guard Counters 4 Two-Handing Armaments 5 Charge and Jump Attacks 6 Skill 7 Parrying 8 Setting a Target 9 Precision Aiming 10 Equipping Armaments 11 Using Items 12 Using Torches 13 Critical Hits 14 Gestures 15 The Map 16 Spiritspring Jumping 17 Item Shortcut 50 Dying and Dropping Runes 51 52 Summoning Spirits 53 Resting at Sites of Grace 54 Finding Sites of Grace 55 Guidance of Grace 56 Sacred Flasks 57 Fast Travel to Sites of Grace 58 Mounted Attacks 59 No-Riding Areas 60 Item Crafting 61 Container Items 62 Armament Customization 63 64 Reviving After Dying 65 Equip Load 66 While in Combat 67 Strengthening Spirits 68 Leveling Up 69 70 Status: Poison 71 Status: Scarlet Rot 72 Status: Blood Loss 73 Status: Frost/Frostbite 74 Status: Sleep 75 Status: Madness 76 Status: Death 77 Poise 100 Cooperator's Objective (Furled Finger) 101 Adversary's Objective (Duelist) 102 Multiplayer Maximums 103 Seeing Summon Signs 104 Leaving Co-op Signs 105 Leaving Hostile Signs 106 Invasion 107 Requesting Support 108 Supporting 109 Summoning Pools 110 Group Passwords 111 Multiplayer Passwords 112 Messages 113 Multiplayer Movement Limits 114 Phantoms 115 Bloodstains 116 Support Objective (Hunter) 117 Summon Signs 118 Advanced Messages 119 Invader Objective 120 Colosseums 121 Colosseum Rankings 150 Limits of Guarding 151 Stance-Breaking 152 Knocking Down Mounted Enemies 153 Hardened Foes 154 200 Teardrop Scarabs 250 251 252 253 ---------------------------------------------------------------------------------------------------- // MovieSubtitle.fmg \\ 0 The fallen leaves tell a story. ---------------------------------------------------------------------------------------------------- // NetworkMessage.fmg \\ 2120000 Summon this cooperator? 2120100 Summon this adversary? 2120200 Hunters from other worlds will be automatically summoned to rescue you when your world is invaded 2120201 Hunters will no longer be summoned automatically 2120202 2120203 2120204 2120205 2120206 2120207 2120208 2120209 2120210 You will now respond to calls for rescue from other worlds 2120211 You are no longer responding to calls for rescue from other worlds 2121000 Cancel summon sign? 2200000 Your summon sign disappeared 2200200 Invasion canceled 2200300 Finger Remedy effects wore off 2210000 Failed to create summon sign 2300000 Summoning cooperator... 2300001 2300002 2300003 2300004 2300005 2300006 2300007 2300008 2300009 2300010 Summoning cooperator... 2300100 Summoning adversary... 2301000 You are being summoned to another world... 2301100 You are being summoned to another world... 2301200 Invading another world... 2301201 2301202 2301203 2301204 2301205 2301206 2301207 2301208 2301209 2301210 Invading another world... 2301304 You are being summoned to another world... 2302000 Summoning another cooperator... 2302001 2302002 2302003 2302004 2302005 2302006 2302007 2302008 2302009 2302010 Summoning another cooperator... 2302100 Summoning another adversary... 2311000 Being summoned to another world as a cooperator... 2311100 Being summoned to another world as an adversary... 2311200 Invading another world... 2311201 2311202 2311203 2311204 2311205 2311206 2311207 2311208 2311209 2311210 Invading another world... 2311304 Being summoned to another world as a hunter... 2311413 All combatants have assembled 2331200 Attempting to invade another world... (Bounds: Nearby only) 2331201 Attempting to invade another world... (Bounds: Near/far) 2331202 Requesting the summons of a Broken Finger Stalker 2331203 2331204 2331205 2331206 2331207 2331208 2331209 2331210 Attempting to invade another world... (Bounds: Nearby only) 2331211 Attempting to invade another world... (Bounds: Near/far) 2331300 Sending co-op sign to summoning pools (Range: Nearby only) 2331301 Sending hostile sign to summoning pools (Range: Nearby only) 2331302 2331303 2331304 2331305 Sending co-op sign to summoning pools (Range: Near/far) 2331306 Sending hostile sign to summoning pools (Range: Near/far) 2341413 Please wait until all combatants are assembled. (Remaining combatant(s): ) 2351413 Please wait until all combatants are assembled. (Remaining allies: , remaining foes: ) 2410000 Could not summon cooperator. Cooperator was unable to join session. 2410100 Could not summon adversary. Adversary was unable to join session. 2411000 Summoning aborted. Unable to join session. 2411100 Summoning aborted. Unable to join session. 2411200 Could not invade. Unable to join session. 2411201 2411202 2411203 2411204 2411205 2411206 2411207 2411208 2411209 2411210 Could not invade. Unable to join session. 2411304 Summoning aborted. Unable to join session. 2450000 Summoning of cooperator aborted. Cooperator died in their world. 2450100 Summoning of adversary aborted. Adversary died in their world. 2460000 Unable to summon cooperator due to time out 2460100 Unable to summon adversary due to time out 2461000 Summoning aborted due to time out 2461100 Summoning aborted due to time out 2461200 Invasion aborted due to time out 2461201 2461202 2461203 2461204 2461205 2461206 2461207 2461208 2461209 2461210 Invasion aborted due to time out 2461304 Summoning aborted due to time out 2490000 Unable to summon cooperator 2490100 Unable to summon adversary 2491000 Unable to be summoned 2491100 Unable to be summoned 2491200 Unable to invade 2491201 2491202 2491203 2491204 2491205 2491206 2491207 2491208 2491209 2491210 Unable to invade 2491304 Unable to be summoned 2510000 Could not summon cooperator. Failed to create session. 2510100 Could not summon adversary. Failed to create session. 2521000 Unable to be summoned. Failed to join session. 2521100 Unable to be summoned. Failed to join session. 2521200 Could not invade. Failed to join session. 2521201 2521202 2521203 2521204 2521205 2521206 2521207 2521208 2521209 2521210 Could not invade. Failed to join session. 2521304 Unable to be summoned. Failed to join session. 2600000 Furled Finger summoned as a cooperator 2600001 2600002 2600003 2600004 2600005 2600006 2600007 2600008 2600009 2600010 summoned as a cooperator 2600100 Duelist summoned as an adversary 2600200 Invaded by Bloody Finger ! 2600201 2600202 2600203 2600204 2600205 2600206 2600207 2600208 2600209 2600210 Invaded by Recusant ! 2600211 2600212 2600213 2600214 2600215 2600216 2600217 2600218 2600219 2600220 Invaded by ! 2600221 2600222 2600223 2600224 2600225 2600226 2600227 2600228 2600229 2600230 Invaded by ! 2600231 2600232 2600233 2600234 2600235 2600236 2600237 2600238 2600239 2600240 Invaded by ! 2600304 Hunter summoned 2601000 Summoned as a Furled Finger cooperator. Help , Host of Fingers, defeat the area boss! 2601100 Summoned as a duelist adversary. Defeat , Host of Fingers! 2601200 Invading another world. Defeat , Host of Fingers! 2601201 2601202 2601203 2601204 2601205 2601206 2601207 2601208 2601209 2601210 Invading another world. Defeat , Host of Fingers! 2601304 Summoned to the world of , Host of Fingers, as a hunter. Help them defeat Bloody Finger ! 2601409 Summoned to another world. 2601410 Invading another world. Defeat ! 2601411 Invading another world. Defeat ! 2601412 Invading another world. Defeat White Mask Varré! 2601413 Invading another world. Defeat Old Knight Istvan! 2601414 Invading another world. Defeat Rileigh the Idle! 2601415 Invading another world. Defeat Juno Hoslow, Knight of Blood! 2601416 Invading another world. Defeat Vargram the Raging Wolf and Errant Sorcerer Wilhelm! 2601417 Invading another world. Defeat Great Horned Tragoth! 2601418 Summoned to another world. Defeat Bloody Finger Ravenmount Assassin! 2601419 Summoned to another world. Defeat Sorceress Sellen! 2601420 Summoned to another world. Defeat Witch-Hunter Jerren! 2601421 Summoned to another world. Defeat Millicent's sisters! 2601422 Summoned to another world. Defeat Millicent! 2601423 You have been ambushed! Defeat Ensha of the Royal Remains! 2601424 Invading another world. Defeat Magnus the Beast Claw! 2602000 Furled Finger summoned as a cooperator 2602001 2602002 2602003 2602004 2602005 2602006 2602007 2602008 2602009 2602010 summoned as a cooperator 2602100 Duelist summoned as an adversary 2602200 Invaded by Bloody Finger ! 2602201 2602202 2602203 2602204 2602205 2602206 2602207 2602208 2602209 2602210 Invaded by Recusant ! 2602211 2602212 2602213 2602214 2602215 2602216 2602217 2602218 2602219 2602220 Invaded by ! 2602221 2602222 2602223 2602224 2602225 2602226 2602227 2602228 2602229 2602230 Invaded by ! 2602231 2602232 2602233 2602234 2602235 2602236 2602237 2602238 2602239 2602240 Invaded by ! 2602241 2602242 2602243 2602244 2602245 2602246 2602247 2602248 2602249 2602250 Bloody Finger has invaded 2602251 2602252 2602253 2602254 2602255 2602256 2602257 2602258 2602259 2602260 Recusant has invaded 2602261 2602262 2602263 2602264 2602265 2602266 2602267 2602268 2602269 2602270 has invaded 2602271 2602272 2602273 2602274 2602275 2602276 2602277 2602278 2602279 2602280 has invaded 2602281 2602282 2602283 2602284 2602285 2602286 2602287 2602288 2602289 2602290 has invaded 2602304 Hunter summoned 2602354 Hunter summoned 2610304 With their objective accomplished, Hunter returned to their world 2611000 Objective accomplished. Returning to your world. 2611001 2611002 2611003 2611004 2611005 2611006 2611007 2611008 2611009 2611010 The Host of Fingers accomplished their objective in a distant location. Returning to your world. 2611100 Host of Fingers defeated. Returning to your world. 2611200 Host of Fingers defeated. Returning to your world. 2611201 2611202 2611203 2611204 2611205 2611206 2611207 2611208 2611209 2611210 Host of Fingers defeated. Returning to your world. 2611304 Invader defeated. Returning to your world. 2611409 Objective accomplished. Returning to your world. 2611410 Objective accomplished. Returning to your world. 2611411 Objective accomplished. Returning to your world. 2611412 White Mask Varré defeated. Returning to your world. 2611413 Old Knight Istvan defeated. Returning to your world. 2611414 Rileigh the Idle defeated. Returning to your world. 2611415 Juno Hoslow, Knight of Blood defeated. Returning to your world. 2611416 Vargram the Raging Wolf and Errant Sorcerer Wilhelm defeated. Returning to your world. 2611417 Great Horned Tragoth defeated. Returning to your world. 2611418 Bloody Finger Ravenmount Assassin defeated. Returning to your world. 2611419 Sorceress Sellen defeated. Returning to your world. 2611420 Witch-Hunter Jerren defeated. Returning to your world. 2611421 Millicent's sisters defeated. Returning to your world. 2611422 Millicent defeated. Returning to your world. 2611423 Defeated Ensha of the Royal Remains. 2611424 Magnus the Beast Claw defeated. Returning to your world. 2612304 With their objective accomplished, Hunter returned to their world 2620000 Furled Finger has died 2620001 2620002 2620003 2620004 2620005 2620006 2620007 2620008 2620009 2620010 has died 2620100 Duelist has died 2620200 Bloody Finger has died 2620201 2620202 2620203 2620204 2620205 2620206 2620207 2620208 2620209 2620210 Recusant has died 2620211 2620212 2620213 2620214 2620215 2620216 2620217 2620218 2620219 2620220 has died 2620221 2620222 2620223 2620224 2620225 2620226 2620227 2620228 2620229 2620230 has died 2620231 2620232 2620233 2620234 2620235 2620236 2620237 2620238 2620239 2620240 has died 2620304 Hunter has died 2620430 has been defeated 2621000 You died. Returning to your world. 2621100 You died. Returning to your world. 2621200 You died. Returning to your world. 2621201 2621202 2621203 2621204 2621205 2621206 2621207 2621208 2621209 2621210 You died. Returning to your world. 2621304 You died. Returning to your world. 2621409 You died. Returning to your world. 2621410 You died. Returning to your world. 2621411 You died. Returning to your world. 2621412 You died. Returning to your world. 2621413 You died. Returning to your world. 2621414 You died. Returning to your world. 2621415 You died. Returning to your world. 2621416 You died. Returning to your world. 2621417 You died. Returning to your world. 2621418 You died. Returning to your world. 2621419 You died. Returning to your world. 2621420 You died. Returning to your world. 2621421 You died. Returning to your world. 2621422 You died. Returning to your world. 2621423 You died 2621424 You died. Returning to your world. 2621425 2621426 2621427 2621428 2621429 2621430 You have been defeated. You will revive and return to combat. 2622000 Furled Finger has died 2622001 2622002 2622003 2622004 2622005 2622006 2622007 2622008 2622009 2622010 has died 2622100 Duelist has died 2622200 Bloody Finger has died 2622201 2622202 2622203 2622204 2622205 2622206 2622207 2622208 2622209 2622210 Recusant has died 2622211 2622212 2622213 2622214 2622215 2622216 2622217 2622218 2622219 2622220 has died 2622221 2622222 2622223 2622224 2622225 2622226 2622227 2622228 2622229 2622230 has died 2622231 2622232 2622233 2622234 2622235 2622236 2622237 2622238 2622239 2622240 has died 2622304 Hunter has died 2630000 Furled Finger has returned to their world 2630001 2630002 2630003 2630004 2630005 2630006 2630007 2630008 2630009 2630010 has returned to their world 2630100 Duelist has returned to their world 2630200 Bloody Finger has returned to their world 2630201 2630202 2630203 2630204 2630205 2630206 2630207 2630208 2630209 2630210 Recusant has returned to their world 2630211 2630212 2630213 2630214 2630215 2630216 2630217 2630218 2630219 2630220 has returned to their world 2630221 2630222 2630223 2630224 2630225 2630226 2630227 2630228 2630229 2630230 has returned to their world 2630231 2630232 2630233 2630234 2630235 2630236 2630237 2630238 2630239 2630240 has returned to their world 2630304 Hunter has returned to their world 2631000 Returning to your world 2631100 Returning to your world 2631200 Returning to your world 2631201 2631202 2631203 2631204 2631205 2631206 2631207 2631208 2631209 2631210 Returning to your world 2631304 Returning to your world 2631409 Returning to your world 2631410 Returning to your world 2631411 Returning to your world 2631412 Returning to your world 2631413 Returning to your world 2631414 Returning to your world 2631415 Returning to your world 2631416 Returning to your world 2631417 Returning to your world 2631418 Returning to your world 2631419 Returning to your world 2631420 Returning to your world 2631421 Returning to your world 2631422 Returning to your world 2631423 2631424 Returning to your world 2632000 Furled Finger has returned to their world 2632001 2632002 2632003 2632004 2632005 2632006 2632007 2632008 2632009 2632010 has returned to their world 2632100 Duelist has returned to their world 2632200 Bloody Finger has returned to their world 2632201 2632202 2632203 2632204 2632205 2632206 2632207 2632208 2632209 2632210 Recusant has returned to their world 2632211 2632212 2632213 2632214 2632215 2632216 2632217 2632218 2632219 2632220 has returned to their world 2632221 2632222 2632223 2632224 2632225 2632226 2632227 2632228 2632229 2632230 has returned to their world 2632231 2632232 2632233 2632234 2632235 2632236 2632237 2632238 2632239 2632240 has returned to their world 2632304 Hunter has returned to their world 2640000 Furled Finger was sent back to their world 2640001 2640002 2640003 2640004 2640005 2640006 2640007 2640008 2640009 2640010 was sent back to their world 2640304 Hunter was sent back to their world 2640305 Duelist was sent back to their world 2641000 Sent home by the Host of Fingers. Returning to your world. 2641304 Sent home by the Host of Fingers. Returning to your world. 2641305 Sent home by the Host of Fingers. Returning to your world. 2642000 Furled Finger has been sent back to their world 2642001 2642002 2642003 2642004 2642005 2642006 2642007 2642008 2642009 2642010 has been sent back to their world 2642304 Hunter has been sent back to their world 2642305 Duelist has been sent back to their world 2650430 You have been defeated. You will revive and return to combat. 2651000 The Host of Fingers has died. Returning to your world. 2651304 The Host of Fingers has died. Returning to your world. 2651420 Sorceress Sellen has died. Returning to your world. 2651421 Millicent has died. Returning to your world. 2651422 2651423 2651424 2651425 2651426 2651427 2651428 2651429 2651430 has been defeated 2661000 You may now challenge the area boss 2661100 The Host of Fingers has begun fighting the area boss. Returning to your world. 2661200 The Host of Fingers has begun fighting the area boss. Returning to your world. 2661201 2661202 2661203 2661204 2661205 The Host of Fingers has begun fighting the area boss. Returning to your world. 2661206 2661207 2661208 2661209 2661210 The Host of Fingers has accomplished their objective. Returning to your world. 2661211 2661212 2661213 2661214 2661215 2661216 2661217 2661218 2661219 2661220 The Host of Fingers has accomplished their objective. Returning to your world. 2661221 2661222 2661223 2661224 2661225 The Host of Fingers has accomplished their objective. Returning to your world. 2661304 The Host of Fingers has begun fighting the area boss. Returning to your world. 2670304 Hunter has returned to their world 2672304 Hunter has returned to their world 2681100 The Host of Fingers has left the area. Returning to your world. 2700430 has left combat 2701000 A connection error occurred. Returning to your world. 2701100 A connection error occurred. Returning to your world. 2701200 A connection error occurred. Returning to your world. 2701201 2701202 2701203 2701204 2701205 2701206 2701207 2701208 2701209 2701210 A connection error occurred. Returning to your world. 2701304 A connection error occurred. Returning to your world. 2701430 A connection error occurred. Leaving combat. 2702430 has left combat 2712200 Bloody Finger defeated. Objective accomplished. Returning to your world. 2712201 2712202 2712203 2712204 2712205 2712206 2712207 2712208 2712209 2712210 Recusant defeated. Objective accomplished. Returning to your world. 2712211 2712212 2712213 2712214 2712215 2712216 2712217 2712218 2712219 2712220 Defeated . Objective accomplished. Returning to your world. 2712221 2712222 2712223 2712224 2712225 2712226 2712227 2712228 2712229 2712230 Defeated . Objective accomplished. Returning to your world. 2712231 2712232 2712233 2712234 2712235 2712236 2712237 2712238 2712239 2712240 Defeated . Objective accomplished. Returning to your world. 2722200 Bloody Finger has returned to their world. Objective accomplished. Returning to your world. 2722201 2722202 2722203 2722204 2722205 2722206 2722207 2722208 2722209 2722210 Recusant has returned to their world. Objective accomplished. Returning to your world. 2722211 2722212 2722213 2722214 2722215 2722216 2722217 2722218 2722219 2722220 has returned to their world. Returning to your world. 2722221 2722222 2722223 2722224 2722225 2722226 2722227 2722228 2722229 2722230 has returned to their world. Returning to your world. 2722231 2722232 2722233 2722234 2722235 2722236 2722237 2722238 2722239 2722240 has returned to their world. Returning to your world. 2731430 defeated 2741000 The Host of Fingers has left the area. Returning to your world. 2741100 The Host of Fingers has left the area. Returning to your world. 2741200 The Host of Fingers has left the area. Returning to your world. 2741201 2741202 2741203 2741204 2741205 2741206 2741207 2741208 2741209 2741210 The Host of Fingers has left the area. Returning to your world. 2741304 The Host of Fingers has left the area. Returning to your world. 2751413 Unable to commence combat. Leaving combat. 2760413 All combatants have left combat. Leaving combat. 2920000 You are beyond the boundaries of the multiplayer area. Returning inside. 3000000 Message was appraised 3000001 Failed to create message due to network error 3000100 This summoning pool is now functional 3000200 defeated a shardbearer! 3000201 Someone in the group defeated a shardbearer! 3000202 Someone in your group has accomplished something remarkable! 3000203 3000204 3000205 3000206 3000207 3000208 3000209 3000210 has become the Elden Lord 3000211 Someone in the group has become the Elden Lord 3000212 3000213 3000214 3000215 3000216 3000217 3000218 3000219 3000220 has become the Elden Lord 3000221 Someone in the group has become the Elden Lord 3000222 3000223 3000224 3000225 3000226 3000227 3000228 3000229 3000230 has become the Elden Lord 3000231 Someone in the group has become the Elden Lord 3000232 3000233 3000234 3000235 3000236 3000237 3000238 3000239 3000240 has become the Elden Lord 3000241 Someone in the group has become the Elden Lord 3000242 3000243 3000244 3000245 3000246 3000247 3000248 3000249 3000250 has become a Lord 3000251 Someone in the group has become a Lord 3000252 3000253 3000254 3000255 3000256 3000257 3000258 3000259 3000260 has become a Lord 3000261 Someone in the group has become a Lord 3000262 3000263 3000264 3000265 3000266 3000267 3000268 3000269 3000270 has become a Lord 3000271 Someone in the group has become a Lord 3000272 3000273 3000274 3000275 3000276 3000277 3000278 3000279 3000280 has become a Lord 3000281 Someone in the group has become a Lord ---------------------------------------------------------------------------------------------------- // TalkMsg.fmg \\ 100 (dummyText) 200 (dummyText) 1000 The Tarnished will soon return. 1001 Guided by Grace once lost. 1002 The Golden Order is broken to its core. 1003 They will fight. And they will die. In an unending curse. 1004 For how else is a champion, or a lord, to be born? 1005 Brandish the Elden Ring. 1006 ...for all of us. 1100 The fallen leaves have spoken. 1101 Of the return of the Tarnished. To the Lands Between. 10000000 Elden Ring, O, Elden Ring. 10000100 Shaper of life, arbiter of fate. 10000200 Lord of the very stars above. 10000300 Tarnished warrior, spurned by the grace of gold. 10000400 Seek that which hath been lost to thee. 10000500 Across the Sea of Fog, to the Lands Between. 10000600 Seek the Elden Ring! 11000000 Brave Tarnished. Mighty warriors, who fought at my side. 11000100 Await the summons. It will call to thee one day. 11000200 Heed the fading grace. Listen to the Fingers. 11000300 Gold commandeth the very stars, 11000400 giving life its fullest brilliance. 11000500 Elden Ring, O, Elden Ring. 11000600 Be ready, once it is shattered. 11000700 Seek the Elden Ring, O Tarnished. 11000800 Across the Sea of Fog, to the Lands Between. 11000900 Become Lord. Enact thy will! 11001000 Seek the Elden Ring! 12000000 Long ago, ye Tarnished lost something most dear. 12000100 The Elden Ring. O Elden Ring. 12000200 Its gold commanded the very stars, 12000300 giving life its fullest brilliance. 12000400 Though shattered, it yet guides thy kin. 12000401 12000402 12000403 12000404 12000405 12000406 12000407 12000408 12000409 12000410 Though fractured, it yet guides thy kin. 12000500 Across the Sea of Fog, to the Lands Between. 12000600 Hoarah Roux, the Gold Mask. 12000700 Lady Yuliya, the Deathbed Companion. 12000800 The hideous Dung Eater. 12000900 And Sir Gideon Orphnier, the All-knowing. 12001000 Each coveteth the Elden Ring. 12001100 But their ambitions are yet unmet. 12001200 Surely thou hast thine own design? 12001300 Then implore the Two Fingers, for guidance. 12001400 Across the Sea of Fog, to the Lands Between. 12001500 To face the Elden Ring. 12001501 12001502 12001503 12001504 12001505 12001506 12001507 12001508 12001509 12001510 To stand before the Elden Ring. 12001600 Face the Elden Ring. 12001601 12001602 12001603 12001604 12001605 12001606 12001607 12001608 12001609 12001610 And reclaim what was thine. 13000000 Elden Ring, O Elden Ring. 13000100 Its gold commanded the very stars, 13000200 giving life its fullest brilliance. 13000300 Shattered, by someone, or something. 13000301 13000302 13000303 13000304 13000305 13000306 13000307 13000308 13000309 13000310 Fractured, by someone, or something. 13000400 Godrick, the feeble. 13000500 Malenia, decayed from birth. 13000600 General Radahn, slayer of giants. 13000700 Rykard, the tyrannical serpent. 13000800 And Morgott, Prince of the Omen. 13000900 Each, inheriting their own shard, played a part in the Shattering, 13001000 a war with no end, and no victor. 13001100 And so the Two Fingers call upon ye, the Tarnished. 13001200 To cross the Sea of Fog, to the Lands Between. 13001300 To seek the Elden Ring. 13001400 Seek the Elden Ring. 14000000 The fallen leaves tell a story. 14000100 The great Elden Ring was shattered. 14000200 In our home, across the fog, the Lands Between. 14000300 Now, Queen Marika the Eternal is nowhere to be found, 14000400 and in the Night of the Black Knives, Godwyn the Golden was first to perish. 14000500 Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring. 14000600 The mad taint of their newfound strength triggered the Shattering. 14000800 A war from which no lord arose. 14000900 A war leading to abandonment by the Greater Will. 15000000 Arise now, ye Tarnished. 15000100 Ye dead, who yet live. 15000200 The call of long-lost grace speaks to us all. 15000300 Hoarah Loux, chieftain of the badlands. 15000400 The ever-brilliant Goldmask. 15000500 Fia, the Deathbed Companion. 15000600 The loathsome Dung Eater. 15000700 And Sir Gideon Ofnir, the All-knowing. 15000800 16000000 It happened an age ago. 16000100 But when I recall, I see it true. 16000200 On a night of wint'ry fog. 16000300 The Rune of Death was stolen, 16000400 And the demigods began to fall, starting with Godwyn the Golden. 16000500 Queen Marika was driven to the brink. 16000600 The Elden Ring was broken, 16000700 triggering the Shattering, an internecine war between demigods. 16000800 The conqueror of the stars, General Radahn. 16000900 And the Blade of Miquella, Malenia the Severed. 16001000 These two were the mightiest to remain, and locked horns in combat. 16001100 But there would be no victor. 16001200 And so, we inhabit a fractured world. 16001300 Awaiting the arrival of the Elden Lord. 16001400 Unless of course, thou shouldst take the crown? 16500000 It happened an age ago. 16500100 But when I recall, I see it true. 16500200 On a night of wint'ry fog. 16500300 Bearers of Black Knives stole into the dark. 16500400 And the demigods began to fall, starting with Godwyn the Golden. 16500500 Queen Marika was driven to the brink. 16500600 The Shattering ensued; a war that wrought only darkness. 16500700 The Elden Ring was broken, but by whom? And why? 16500800 What could the Demigods ever hope to win by warring? 16500900 The conqueror of the stars, General Radahn. 16501000 And the Blade of Miquella, Malenia the Severed. 16501100 These two were the mightiest to remain, and locked horns in combat. 16501200 But why was there no victor? 16501300 And so, we inhabit a fractured world. 16501400 Awaiting the arrival of the Elden Lord. 16501500 Unless of course, thou shouldst take the crown? 20010000 You think this is the one, Torrent? 20010001 20010002 20010003 20010004 20010005 20010006 20010007 20010008 20010009 20010010 Is that him, Torrent? 20010011 Is that her, Torrent? 20010100 Don't worry, it's not too late. 20010200 He is sure to seek the Elden Ring. 20010201 She is sure to seek the Elden Ring. 20010300 ...For that is their curse. 20015000 Don't worry Torrent, fortune is on his side. 20015001 Don't worry Torrent, fortune is on her side. 20015100 We found him here, after all. 20015101 We found her here, after all. 20015200 One of his kind is sure to seek the Elden Ring. 20015201 One of her kind is sure to seek the Elden Ring. 20015300 ...Even if it does violate the Golden Order... 20019000 20030000 Foul Tarnished, 20030100 In search of the Elden Ring. 20030200 Emboldened by the flame of ambition. 20030300 Hrah! 20030400 Someone must extinguish thy flame. 20030500 Let it be Margit the Fell! 20039000 20040000 Mighty dragon, thou'rt a trueborn heir. 20040100 Lend me thy strength, o kindred. 20040200 Deliver me unto greater heights. 20040300 ...Well. 20040400 A lowly Tarnished, 20040401 20040402 20040403 20040404 20040405 20040406 20040407 20040408 20040409 20040410 playing as a lord. 20040500 I command thee, kneel! 20040600 I am the lord of all that is golden! 20049000 20050000 20050001 20050002 20050003 20050004 20050005 20050006 20050007 20050008 20050009 20050010 20050100 20050200 Ahh, truest of dragons. 20050300 Lend me thy strength... 20050400 Nnngh! 20050500 20050600 Forefathers, one and all... 20050700 Great King Godfrey... 20050800 Bear witness! 20059000 20070000 It's been a long while, Morgott. 20070100 Long and hard didst thou fight. 20070200 Tarnished Warrior. 20070201 20070202 20070203 20070204 20070205 20070206 20070207 20070208 20070209 20070210 Spurned by the grace of gold. 20070300 Be assured, the Elden Ring 20070400 resteth close at hand. 20070500 Alas, I am returned. 20070600 To be granted audience once more. 20070700 Upon my name as Godfrey, 20070800 The first Elden Lord! 20079000 20080000 Nngh! 20080100 That will be all. 20080200 Thou didst me good service, Serosh. 20080300 I've given thee courtesy enough. 20080500 Rrraaargh! 20080600 20080700 Now I fight as Hoarah Loux! 20080800 Warrior! 20089000 20099000 20109000 20129000 20140000 Dearest Miquella. 20140100 You must abide alone a while. 20140200 No one else will take you. 20140300 Never again, I swear! 20145200 Welcome, honoured guest. 20145300 To the birthplace of our dynasty! 20149000 20169000 20209000 20210000 Foul Tarnished. 20210100 Graceless Tarnished. 20210200 What is thy business with these thrones? 20210300 Ahh... 20210400 Godrick the Golden. 20210500 The twin prodigies, Miquella and Malenia. 20210600 General Radahn. 20210700 Praetor Rykard. 20210800 Lunar Princess Ranni. 20210900 Wilful traitors, all. 20211000 Thy kind are all of a piece. 20211100 Pillagers, come seeking vengeance upon the Erdtree. 20211101 20211102 20211103 20211104 20211105 20211106 20211107 20211108 20211109 20211110 Pillagers. Emboldened by the flame of ambition. 20211200 Ngh! 20211300 Have it writ upon thy meagre grave: 20211400 Felled by King Morgott! Last of all kings. 20219000 20230000 20230100 O, Death. 20230101 20230102 20230103 20230104 20230105 20230106 20230107 20230108 20230109 20230110 O Destined Death... 20230200 Become my blade, once more. 20230300 20230400 20230500 20239000 20240100 Ahh, art thou come to be born anew? 20240200 Be not afraid, there is no pain... 20240300 20245100 Hush, little culver. 20245101 Hush, fair maid. 20245200 I'll soon birth thee anew, a sweeting fresh and pure... 20249000 20250000 Ahh, my beloved... 20250100 Have no fear, I will hold thee. Patience... 20250200 Ye will be countless born, forever and ever. 20250201 20250202 20250203 20250204 20250205 20250206 20250207 20250208 20250209 20250210 Ye will be countless, born, forever. 20250300 Defiler of mother's rich slumber. 20250400 Upon my name as Ranni the Witch, thou wilt not go unpunished. 20250500 After death, quite the tale will be thine to tell. 20250600 Of the last Queen of Caria, Rennala of the Full Moon. 20250700 And the majesty of the night she conjureth. 20255000 Ahh, my sweet children... 20255100 Have no fear, I will hold thee. Patience... 20255200 Ye will be countless born, forever and ever. 20255300 Upon my name as Ranni the Witch. 20255410 Mother's rich slumber shall not be disturbed by thee. 20255500 Foul trespasser. 20255600 Send word far and wide. 20255700 Of the last Queen of Caria, Rennala of the Full Moon. 20255800 And the majesty of the night she conjureth. 20259000 20260000 I dreamt for so long. 20260100 My flesh was dull gold...and my blood, rotted. 20260200 Corpse after corpse, left in my wake... 20260300 As I awaited...his return. 20260400 ...Heed my words. 20260500 I am Malenia. Blade of Miquella. 20260600 And I have never known defeat. 20265000 Sweet Tarnished... 20265001 20265002 20265003 20265004 20265005 20265006 20265007 20265008 20265009 20265010 Dearest companion... 20265100 Did you not heed my warning? 20265200 Your greed knows no end. 20265300 You would steal the last drop of warmth from his empty frame? 20265301 20265302 20265303 20265304 20265305 20265306 20265307 20265308 20265309 20265310 After all you've taken, you still want more? 20265400 Then you will have to kill me. 20265500 I am Malenia, Sword of Miquella. 20265600 And I have never known defeat. 20269000 20270000 My dear twin, accept this gift. 20270100 A gift of abundance, my last drop of dew. 20270200 Let all things flourish, 20270300 whether graceful, or malign. 20275000 Wait. 20275100 The scarlet bloom flowers once more. 20275200 You will witness true horror. 20275300 Now, rot! 20279000 20289000 20290000 Farewell, then. 20290100 May your visit be fruitful. 20299000 20300000 Hmm... 20300100 Very well. 20300200 You... 20300300 A fitting sacrifice you shall be, for the Serpent King. 20300301 20300302 20300303 20300304 20300305 20300306 20300307 20300308 20300309 20300310 Join the Serpent King, as family... 20300400 And devour the gods with me! 20300401 20300402 20300403 20300404 20300405 20300406 20300407 20300408 20300409 20300410 Together, we will devour the very gods! 20309000 20319000 20329000 20349000 20349100 20349200 20359000 20369000 20379000 20389000 20389100 20389200 20390000 20390100 20390200 20390300 20390400 20391000 General Radahn is cursed ever to wander. 20391001 20391002 20391003 20391004 20391005 20391006 20391007 20391008 20391009 20391010 Before we begin, allow me to paint you the full picture. 20391100 Eaten from the inside, by Malenia's scarlet rot, his wits are long gone. 20391200 Now he gathers the corpses of former friends and foes alike, gorging on them, like a dog. 20391300 Howling at the sky. 20409000 20430000 O Erdtree, you shall burn. 20430100 Burn, for the sake of the new Lord. 20430200 Thank you. For guiding me here. 20430300 The one who walks alongside flame, 20430400 Shall one day meet the road of Destined Death. 20430500 Good-bye. 20430600 I hope you will become Lord. Lord of each and all. 20439000 20439200 20450000 Aaargh! Aargh! 20450100 20450200 Nngghaa! 20450300 Argh! 20450400 20459000 20479000 20480000 Now wilt ye serve, each and all. 20480001 20480002 20480003 20480004 20480005 20480006 20480007 20480008 20480009 20480010 The Elden Lord is crowned. 20480100 The new Elden Lord, steward of a fracturing world. 20480101 20480102 20480103 20480104 20480105 20480106 20480107 20480108 20480109 20480110 And so beginneth the age of fracture... 20481000 The fallen leaves tell a story. 20481100 Of how a Tarnished, of no renown, became Elden Lord. 20482000 The fallen leaves tell a story. 20482100 Of how a Tarnished became Elden Lord. 20482200 In our home, across the fog, the Lands Between. 20483000 Our seed will look back upon us, and recall. 20483100 An Age of Fracture. 20484000 Our seed will look back upon us, and recall. 20484100 The Age of Order. 20484150 The Age Absolute. 20485000 Our seed will look back upon us, and recall. 20485100 The Age of the Duskborn 20486000 Our seed will look back upon us, and recall. 20486100 The reviled curse that defined our age. 20486200 The Blessing of Despair. 20489000 20490000 ...The battle is over, I see. 20490100 I do solemnly swear. 20490200 To every living being, and every living soul. 20490300 Now cometh the age of the stars. 20490400 A thousand year voyage under the wisdom of the Moon. 20490500 Here beginneth the chill night that encompasses all, reaching the great beyond. 20490600 Into fear, doubt, and loneliness... 20490700 As the path stretcheth into darkness... 20490800 Well then. Shall we? 20490900 My fair consort, eternal. 20495000 ...The battle is over, I see. 20495001 20495002 20495003 20495004 20495005 20495006 20495007 20495008 20495009 20495010 ...All matters are settled, then. 20495100 I do solemnly swear. 20495200 To all the hearts that remain in thy thrall. 20495201 20495202 20495203 20495204 20495205 20495206 20495207 20495208 20495209 20495210 To all life, and the souls harboured therein. 20495300 Now comes the age of the mind. 20495400 A thousand year voyage, governed by the wisdom of the Moon. 20495500 All shall be encompassed, in a still and silent night, unending. And thought shall turn to fear, 20495600 emptiness, life... 20495700 And a path stretching into the darkness... 20495850 Let us go, together. 20495950 My dear consort, eternal. 20499000 20500000 Lord of Frenzied Flame... 20500110 I will seek you, as far as you may travel... 20500200 To deliver you what is yours. 20500300 Destined Death. 20540000 Young seedling, young seedling. 20540100 Return to the bosom of earth. 20540200 But remember well, 20540300 Thou'rt mine. 20540400 So shall I give of myself. This is for thee. 20540500 Mine abundance, my drop of dew. 20540600 Quench thy thirst, throughout thy frame. 20540700 Blossom and burgeon, time and again. 20540800 Grow larger, stronger. 20540900 Until the day cometh. 20541000 When thou canst share in my dream. 20541100 Elden Ring, O Elden Ring. 20541200 Beget Order most elegant, from my tender reverie. 20559000 20560000 If thou covetest the throne, 20560100 Impress my vision upon thine heart. 20560200 In the new world of thy making, 20560300 all things will flourish, 20560400 whether graceful, or malign. 20569000 20580000 Greetings. 20580100 Traveller from beyond the Fog. 20580200 I am Melina. 20580300 I offer you an accord. 20589000 20589100 20589200 20589300 20589400 20589500 20599000 20629000 20639000 20640000 And one other. Whom grace would again bless. 20640100 A Tarnished of no renown. 20640200 Cross the fog, to the Lands Between. 20640300 To stand before the Elden Ring. 20640400 And become the Elden Lord. 20649000 20689000 20699000 20700000 The Rune of Death is unbound. 20700100 Black flames have devoured the Erdtree, 20700101 20700102 20700103 20700104 20700105 20700106 20700107 20700108 20700109 20700110 and the Lands Between are shrouded by Death's dark fate. 20700200 But the flames will also burn the impenetrable thorns. 20700300 Farewell it is, then. 20700400 You'll be Elden Lord, yet. 20730000 Well, if you really are that gullible... 20730001 20730002 20730003 20730004 20730005 20730006 20730007 20730008 20730009 20730010 Ngh! 20730100 then stay away from the Volcano Manor! 20730200 Bye now! 20730300 Take care! 20739000 20740000 20750000 20750100 Lord host, I could not be more content. 20750200 I found knowledge, and then found someone. That someone was you. 20750300 And now, inside you, here I am... 20760000 20770000 Well well well? 20770100 I should have known, you scheming little thief. 20770200 The gods demand vengeance. Vengeance! 20780000 He he he he he... 20780100 My sincerest gratitude. I thought I'd never wrench that thing open. 20780200 You're the finest customer a man ever had! 20830000 20830100 This is how you die, you disgusting Tarnished. 20830200 Don't worry, I've got big plans for you. After you snuff it... 20840000 20840100 20840200 20850000 20850100 20850200 20860000 20860100 20860200 (explained above) 20860300 Unleash it upon them! A cursed blessing to all! 20860400 (scream of pain) 100010000 Have you heard of the Finger Maidens? 100010001 100010002 100010003 100010004 100010005 100010006 100010007 100010008 100010009 100010010 They serve the Two Fingers, offering guidance, and aid, to the Tarnished. 100010011 100010012 100010013 100010014 100010015 100010016 100010017 100010018 100010019 100010020 But you, I am afraid, are maidenless. 100010021 100010022 100010023 100010024 100010025 100010026 100010027 100010028 100010029 100010030 I can play the role of maiden. 100010031 100010032 100010033 100010034 100010035 100010036 100010037 100010038 100010039 100010040 Turning runes into strength. 100010041 100010042 100010043 100010044 100010045 100010046 100010047 100010048 100010049 100010050 To aid you in your search for the Elden Ring. 100010051 100010052 100010053 100010054 100010055 100010056 100010057 100010058 100010059 100010060 You need only take me with you. 100010061 100010062 100010063 100010064 100010065 100010066 100010067 100010068 100010069 100010070 To the foot of the Erdtree. 100011000 Then it's settled. 100011001 100011002 100011003 100011004 100011005 100011006 100011007 100011008 100011009 100011010 Summon me by grace to turn runes into strength. 100011011 100011012 100011013 100011014 100011015 100011016 100011017 100011018 100011019 100011020 Ahh, another matter. 100011021 100011022 100011023 100011024 100011025 100011026 100011027 100011028 100011029 100011030 I bequeath to you this ring. 100011031 100011032 100011033 100011034 100011035 100011036 100011037 100011038 100011039 100011040 Use it to traverse great distances. 100011041 100011042 100011043 100011044 100011045 100011046 100011047 100011048 100011049 100011050 It will summon a spectral steed named Torrent. 100011051 100011052 100011053 100011054 100011055 100011056 100011057 100011058 100011059 100011060 Torrent has chosen you. 100011061 100011062 100011063 100011064 100011065 100011066 100011067 100011068 100011069 100011070 Treat him with respect. 100012000 I understand. I'm asking you to put faith in but a stranger. 100012001 100012002 100012003 100012004 100012005 100012006 100012007 100012008 100012009 100012010 Yet I'm certain that we can reach an understanding. 100012011 100012012 100012013 100012014 100012015 100012016 100012017 100012018 100012019 100012020 Summon me by grace if you should reconsider. 100013000 Have you reconsidered my offer? 100020000 Shall I turn your runes to strength? 100020001 100020002 100020003 100020004 100020005 100020006 100020007 100020008 100020009 100020010 Let my hand rest upon you, for but a moment. 100021000 100022000 Phew. It is done. 100030000 This tiny golden aura is the grace of the Erdtree. 100030001 100030002 100030003 100030004 100030005 100030006 100030007 100030008 100030009 100030010 This light once shone in the eyes of your Tarnished brethren. 100030011 100030012 100030013 100030014 100030015 100030016 100030017 100030018 100030019 100030020 But now it is all that guides you. Or so I hear. 100030021 100030022 100030023 100030024 100030025 100030026 100030027 100030028 100030029 100030030 You can see them, can't you? 100030031 100030032 100030033 100030034 100030035 100030036 100030037 100030038 100030039 100030040 The rays of grace, that guide you through your burden. 100031000 Me? 100031001 100031002 100031003 100031004 100031005 100031006 100031007 100031008 100031009 100031010 I'm searching. 100031011 100031012 100031013 100031014 100031015 100031016 100031017 100031018 100031019 100031020 For my purpose, given to me by my mother inside the Erdtree, long ago. 100031021 100031022 100031023 100031024 100031025 100031026 100031027 100031028 100031029 100031030 For the reason that I yet live, burned and bodiless. 100031031 100031032 100031033 100031034 100031035 100031036 100031037 100031038 100031039 100031040 There is something for which I must apologise. 100031041 100031042 100031043 100031044 100031045 100031046 100031047 100031048 100031049 100031050 I've acted the Finger Maiden, yet can offer no guidance. 100031051 100031052 100031053 100031054 100031055 100031056 100031057 100031058 100031059 100031060 I am no maiden. My purpose…was long ago lost. 100032000 Upon the cliff, in Castle Stormveil, is a shardbearer. 100032001 100032002 100032003 100032004 100032005 100032006 100032007 100032008 100032009 100032010 A demigod who inherited a fragment of the shattered Elden Ring. 100032011 100032012 100032013 100032014 100032015 100032016 100032017 100032018 100032019 100032020 If the rays of grace signal the castle, 100032021 100032022 100032023 100032024 100032025 100032026 100032027 100032028 100032029 100032030 then the Elden Ring beckons you. 100032031 100032032 100032033 100032034 100032035 100032036 100032037 100032038 100032039 100032040 As an ally by pact, 100032041 100032042 100032043 100032044 100032045 100032046 100032047 100032048 100032049 100032050 ...I pray that you are fit... 100032051 100032052 100032053 100032054 100032055 100032056 100032057 100032058 100032059 100032060 To face the challenge presented by the Ring. 100040000 Spoken echoes linger here. 100040001 100040002 100040003 100040004 100040005 100040006 100040007 100040008 100040009 100040010 Words of Queen Marika, who vanished long ago. 100040011 100040012 100040013 100040014 100040015 100040016 100040017 100040018 100040019 100040020 If you wish, I will share them with you. 100041000 Very well. In Marika's own words. 100041001 100041002 100041003 100041004 100041005 100041006 100041007 100041008 100041009 100041010 My Lord, and thy warriors. I divest each of thee of thy grace. 100041011 100041012 100041013 100041014 100041015 100041016 100041017 100041018 100041019 100041020 With thine eyes dimmed, ye will be driven from the Lands Between. 100041021 100041022 100041023 100041024 100041025 100041026 100041027 100041028 100041029 100041030 Ye will wage war in a land afar, where ye will live, and die. 100041031 100041032 100041033 100041034 100041035 100041036 100041037 100041038 100041039 100041040 Well? Perhaps that might serve you in lieu of a maiden's guidance. 100042000 Of course. Perhaps there is no need. 100042001 100042002 100042003 100042004 100042005 100042006 100042007 100042008 100042009 100042010 Tell me if you should change your mind. 100043000 Spoken echoes of Queen Marika linger here, as well. 100043001 100043002 100043003 100043004 100043005 100043006 100043007 100043008 100043009 100043010 Shall I share them with you? 100044000 In Marika's own words. 100044001 100044002 100044003 100044004 100044005 100044006 100044007 100044008 100044009 100044010 Then, after thy death, I will give back what I once claimed. 100044011 100044012 100044013 100044014 100044015 100044016 100044017 100044018 100044019 100044020 Return to the Lands Between, wage war, and brandish the Elden Ring. 100044021 100044022 100044023 100044024 100044025 100044026 100044027 100044028 100044029 100044030 Grow strong in the face of death. Warriors of my lord. Lord Godfrey. 100045000 In Marika's own words. 100045001 100045002 100045003 100045004 100045005 100045006 100045007 100045008 100045009 100045010 The Erdtree governs all. The choice is thine. 100045011 100045012 100045013 100045014 100045015 100045016 100045017 100045018 100045019 100045020 Become one with the Order. Or divest thyself of it. 100045021 100045022 100045023 100045024 100045025 100045026 100045027 100045028 100045029 100045030 To wallow at the fringes; a powerless upstart. 100101000 In Marika's own words. 100101001 100101002 100101003 100101004 100101005 100101006 100101007 100101008 100101009 100101010 Hear me, Demigods. My children beloved. 100101011 100101012 100101013 100101014 100101015 100101016 100101017 100101018 100101019 100101020 Make of thyselves that which ye desire. Be it a Lord. Be it a God. 100101021 100101022 100101023 100101024 100101025 100101026 100101027 100101028 100101029 100101030 But should ye fail to become aught at all, ye will be forsaken. 100101031 100101032 100101033 100101034 100101035 100101036 100101037 100101038 100101039 100101040 Amounting only to sacrifices... 100102000 In Marika's own words. 100102001 100102002 100102003 100102004 100102005 100102006 100102007 100102008 100102009 100102010 O Radagon, leal hound of the Golden Order. 100102011 100102012 100102013 100102014 100102015 100102016 100102017 100102018 100102019 100102020 Thou'rt yet to become me. Thou'rt yet to become a god. 100102021 100102022 100102023 100102024 100102025 100102026 100102027 100102028 100102029 100102030 Let us be shattered, both. Mine other self. 100103000 In Marika's own words. 100103001 100103002 100103003 100103004 100103005 100103006 100103007 100103008 100103009 100103010 I declare mine intent, to search the depths of the Golden Order. 100103011 100103012 100103013 100103014 100103015 100103016 100103017 100103018 100103019 100103020 Through understanding of the proper way, our faith, our grace, is increased. 100103021 100103022 100103023 100103024 100103025 100103026 100103027 100103028 100103029 100103030 Those blissful early days of blind belief are long past. 100103031 100103032 100103033 100103034 100103035 100103036 100103037 100103038 100103039 100103040 My comrades; why must ye falter? 100104000 In Marika's own words. 100104001 100104002 100104003 100104004 100104005 100104006 100104007 100104008 100104009 100104010 Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. 100104011 100104012 100104013 100104014 100104015 100104016 100104017 100104018 100104019 100104020 Guidance hath delivered ye through each ordeal, to the place ye stand. 100104021 100104022 100104023 100104024 100104025 100104026 100104027 100104028 100104029 100104030 Put the Giants to the sword, and confine the flame atop the mount. 100104031 100104032 100104033 100104034 100104035 100104036 100104037 100104038 100104039 100104040 Let a new epoch begin. An epoch glistening with life. 100104041 100104042 100104043 100104044 100104045 100104046 100104047 100104048 100104049 100104050 Brandish the Elden Ring, for the Age of the Erdtree! 100105000 Forgive me. I've been...testing you. 100105001 100105002 100105003 100105004 100105005 100105006 100105007 100105008 100105009 100105010 To see whether or not grace truly does guide you. 100105011 100105012 100105013 100105014 100105015 100105016 100105017 100105018 100105019 100105020 And...whether you are fit to face the challenge that entails. 100105021 100105022 100105023 100105024 100105025 100105026 100105027 100105028 100105029 100105030 It seems my worries were unfounded. 100105031 100105032 100105033 100105034 100105035 100105036 100105037 100105038 100105039 100105040 Torrent had your measure from the very start. 100105041 100105042 100105043 100105044 100105045 100105046 100105047 100105048 100105049 100105050 Whereas I merely pretended. 100105051 100105052 100105053 100105054 100105055 100105056 100105057 100105058 100105059 100105060 There is but one other thing I can do to offer you guidance. 100105061 100105062 100105063 100105064 100105065 100105066 100105067 100105068 100105069 100105070 I can take you to the Roundtable Hold... 100105071 100105072 100105073 100105074 100105075 100105076 100105077 100105078 100105079 100105080 Gathering place of Tarnished champions, guided by Grace... 100106000 Very well. 100106001 100106002 100106003 100106004 100106005 100106006 100106007 100106008 100106009 100106010 Let my hand rest upon you, for but a moment. 100107000 Forgive me. I've been...testing you. 100107001 100107002 100107003 100107004 100107005 100107006 100107007 100107008 100107009 100107010 To determine if the Elden Ring would truly have you. 100107011 100107012 100107013 100107014 100107015 100107016 100107017 100107018 100107019 100107020 If you had the mettle to endure this long and arduous path. 100107021 100107022 100107023 100107024 100107025 100107026 100107027 100107028 100107029 100107030 It seems my worries were unfounded. 100107031 100107032 100107033 100107034 100107035 100107036 100107037 100107038 100107039 100107040 Torrent had your measure from the very start. 100107041 100107042 100107043 100107044 100107045 100107046 100107047 100107048 100107049 100107050 Whereas I merely pretended. 100107051 100107052 100107053 100107054 100107055 100107056 100107057 100107058 100107059 100107060 There is but one other thing I can do to offer you guidance. 100107061 100107062 100107063 100107064 100107065 100107066 100107067 100107068 100107069 100107070 I can take you to the Roundtable Hold... 100107071 100107072 100107073 100107074 100107075 100107076 100107077 100107078 100107079 100107080 Gathering place of Tarnished champions, guided by Grace... 100110000 Your seamster, Boc... 100110001 100110002 100110003 100110004 100110005 100110006 100110007 100110008 100110009 100110010 He is always eager to see your return. 100110011 100110012 100110013 100110014 100110015 100110016 100110017 100110018 100110019 100110020 Please, will you talk to him, when you can? 100110021 100110022 100110023 100110024 100110025 100110026 100110027 100110028 100110029 100110030 I'm sure he would be much contented. 100111000 Your seamster, Boc... 100111001 100111002 100111003 100111004 100111005 100111006 100111007 100111008 100111009 100111010 I see him crying, from time to time. 100111011 100111012 100111013 100111014 100111015 100111016 100111017 100111018 100111019 100111020 I think he misses his mother. 100111021 100111022 100111023 100111024 100111025 100111026 100111027 100111028 100111029 100111030 He wants someone to tell him he's beautiful. 100111031 100111032 100111033 100111034 100111035 100111036 100111037 100111038 100111039 100111040 Does being born of a mother... 100111041 100111042 100111043 100111044 100111045 100111046 100111047 100111048 100111049 100111050 Mean one behaves in such a manner? 100120000 ... 100120001 100120002 100120003 100120004 100120005 100120006 100120007 100120008 100120009 100120010 Is there...another person inside of you? 100120011 100120012 100120013 100120014 100120015 100120016 100120017 100120018 100120019 100120020 Did you...want that to happen? 100120021 100120022 100120023 100120024 100120025 100120026 100120027 100120028 100120029 100120030 I sense no malice. Do as you think best. 100120031 100120032 100120033 100120034 100120035 100120036 100120037 100120038 100120039 100120040 Hello, other you. 100120041 100120042 100120043 100120044 100120045 100120046 100120047 100120048 100120049 100120050 I am Melina, and I have an accord with this person. 100120051 100120052 100120053 100120054 100120055 100120056 100120057 100120058 100120059 100120060 We might be together for some time. 100120061 100120062 100120063 100120064 100120065 100120066 100120067 100120068 100120069 100120070 Pleased to meet you. 100121000 ... 100121001 100121002 100121003 100121004 100121005 100121006 100121007 100121008 100121009 100121010 Is there...another person inside of you? 100121011 100121012 100121013 100121014 100121015 100121016 100121017 100121018 100121019 100121020 Did you...want that to happen? 100121021 100121022 100121023 100121024 100121025 100121026 100121027 100121028 100121029 100121030 I sense no malice. Do as you think best. 100121031 100121032 100121033 100121034 100121035 100121036 100121037 100121038 100121039 100121040 Hello, other you. 100121041 100121042 100121043 100121044 100121045 100121046 100121047 100121048 100121049 100121050 I am Melina, and I am travelling with this person. 100121051 100121052 100121053 100121054 100121055 100121056 100121057 100121058 100121059 100121060 We might be together for some time. 100121061 100121062 100121063 100121064 100121065 100121066 100121067 100121068 100121069 100121070 Pleased to meet you. 100130000 The Erdtree...is close. 100130001 100130002 100130003 100130004 100130005 100130006 100130007 100130008 100130009 100130010 Only a little further till the foot of the Erdtree, and the accord is fulfilled. 100130011 100130012 100130013 100130014 100130015 100130016 100130017 100130018 100130019 100130020 It takes me back. 100130021 100130022 100130023 100130024 100130025 100130026 100130027 100130028 100130029 100130030 I was born at the foot of the Erdtree. 100130031 100130032 100130033 100130034 100130035 100130036 100130037 100130038 100130039 100130040 Where mother gave me my purpose. 100130041 100130042 100130043 100130044 100130045 100130046 100130047 100130048 100130049 100130050 Though now, everything is lost to me. 100130051 100130052 100130053 100130054 100130055 100130056 100130057 100130058 100130059 100130060 I...have to ascertain for myself. 100130061 100130062 100130063 100130064 100130065 100130066 100130067 100130068 100130069 100130070 The reason for which I live, burned and bodiless. 100131000 My utmost thanks. 100131001 100131002 100131003 100131004 100131005 100131006 100131007 100131008 100131009 100131010 For bringing me to the base of the Erdtree. 100131011 100131012 100131013 100131014 100131015 100131016 100131017 100131018 100131019 100131020 Here, I can govern my own movement. 100131021 100131022 100131023 100131024 100131025 100131026 100131027 100131028 100131029 100131030 And thus, the accord is fulfilled. 100131031 100131032 100131033 100131034 100131035 100131036 100131037 100131038 100131039 100131040 I shall depart to ascertain the purpose I was given. 100131041 100131042 100131043 100131044 100131045 100131046 100131047 100131048 100131049 100131050 Farewell. 100131051 100131052 100131053 100131054 100131055 100131056 100131057 100131058 100131059 100131060 I shall leave Torrent, and the power to turn runes into strength, here with you. 100131061 100131062 100131063 100131064 100131065 100131066 100131067 100131068 100131069 100131070 I wish you luck, in realising your ambition. 100131071 100131072 100131073 100131074 100131075 100131076 100131077 100131078 100131079 100131080 You have fought long and hard. 100131081 100131082 100131083 100131084 100131085 100131086 100131087 100131088 100131089 100131090 I have no doubt you will become Elden Lord. May you take the throne. 100140000 Hello again, old friend. 100140001 100140002 100140003 100140004 100140005 100140006 100140007 100140008 100140009 100140010 It's me, Melina. Your travelling companion. 100140011 100140012 100140013 100140014 100140015 100140016 100140017 100140018 100140019 100140020 Allow me a moment to converse with you. 100140021 100140022 100140023 100140024 100140025 100140026 100140027 100140028 100140029 100140030 You were unable to enter the Erdtree, no? 100140031 100140032 100140033 100140034 100140035 100140036 100140037 100140038 100140039 100140040 Prevented by the mantle of barbs. 100140041 100140042 100140043 100140044 100140045 100140046 100140047 100140048 100140049 100140050 The thorns are impenetrable. 100140051 100140052 100140053 100140054 100140055 100140056 100140057 100140058 100140059 100140060 A husk of the Erdtree's being; that spurns all that exists without. 100140061 100140062 100140063 100140064 100140065 100140066 100140067 100140068 100140069 100140070 The only way to stand before the Elden Ring... 100140071 100140072 100140073 100140074 100140075 100140076 100140077 100140078 100140079 100140080 and become the Elden Lord...is to pass the thorns. 100140081 100140082 100140083 100140084 100140085 100140086 100140087 100140088 100140089 100140090 My purpose serves to aid in that very act. 100140091 100140092 100140093 100140094 100140095 100140096 100140097 100140098 100140099 100140100 So I'd like you to undertake a new journey, with me. 100140101 100140102 100140103 100140104 100140105 100140106 100140107 100140108 100140109 100140110 To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. 100140111 100140112 100140113 100140114 100140115 100140116 100140117 100140118 100140119 100140120 Then I can set the Erdtree aflame. 100140121 100140122 100140123 100140124 100140125 100140126 100140127 100140128 100140129 100140130 And guide you. Down the path to becoming Elden Lord. 100141000 I wish to journey with you once more. 100141001 100141002 100141003 100141004 100141005 100141006 100141007 100141008 100141009 100141010 To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. 100141011 100141012 100141013 100141014 100141015 100141016 100141017 100141018 100141019 100141020 Then I can set the Erdtree aflame. 100141021 100141022 100141023 100141024 100141025 100141026 100141027 100141028 100141029 100141030 And guide you. Down the path to becoming Elden Lord. 100150000 Think not, of the kindling. 100150001 100150002 100150003 100150004 100150005 100150006 100150007 100150008 100150009 100150010 I shall see to that. 100150011 100150012 100150013 100150014 100150015 100150016 100150017 100150018 100150019 100150020 All I ask of you is to make the journey. 100150021 100150022 100150023 100150024 100150025 100150026 100150027 100150028 100150029 100150030 To the snowy mountaintops of the giants, far above the clouds. 100150031 100150032 100150033 100150034 100150035 100150036 100150037 100150038 100150039 100150040 I know... 100150041 100150042 100150043 100150044 100150045 100150046 100150047 100150048 100150049 100150050 I'm asking you to commit a cardinal sin. 100150051 100150052 100150053 100150054 100150055 100150056 100150057 100150058 100150059 100150060 But it must be done to reach the path beyond. 100150061 100150062 100150063 100150064 100150065 100150066 100150067 100150068 100150069 100150070 And that is the path I wish to travel. 100150071 100150072 100150073 100150074 100150075 100150076 100150077 100150078 100150079 100150080 What is your mind? 100160000 There is something I'd like to say. 100160001 100160002 100160003 100160004 100160005 100160006 100160007 100160008 100160009 100160010 My purpose was given to me by my mother. 100160011 100160012 100160013 100160014 100160015 100160016 100160017 100160018 100160019 100160020 But now, I act of my own volition. 100160021 100160022 100160023 100160024 100160025 100160026 100160027 100160028 100160029 100160030 I have set my heart upon the world that I would have. 100160031 100160032 100160033 100160034 100160035 100160036 100160037 100160038 100160039 100160040 Regardless of my mother's designs. 100160041 100160042 100160043 100160044 100160045 100160046 100160047 100160048 100160049 100160050 I won't allow anyone to speak ill of that. 100160051 100160052 100160053 100160054 100160055 100160056 100160057 100160058 100160059 100160060 Not even you. 100170000 We're almost there. 100170001 100170002 100170003 100170004 100170005 100170006 100170007 100170008 100170009 100170010 The flame of ruin lies just ahead. 100170011 100170012 100170013 100170014 100170015 100170016 100170017 100170018 100170019 100170020 I'm glad it was you I travelled with. 100170021 100170022 100170023 100170024 100170025 100170026 100170027 100170028 100170029 100170030 I must tender my thanks to Torrent, too. 100170031 100170032 100170033 100170034 100170035 100170036 100170037 100170038 100170039 100170040 Thank you, Torrent. 100170041 100170042 100170043 100170044 100170045 100170046 100170047 100170048 100170049 100170050 Please continue to lend your aid. Till the end. 100171000 I have long observed the Lands Between. 100171001 100171002 100171003 100171004 100171005 100171006 100171007 100171008 100171009 100171010 This world is in dire need of repair... 100171011 100171012 100171013 100171014 100171015 100171016 100171017 100171018 100171019 100171020 and Death...indiscriminate... 100171021 100171022 100171023 100171024 100171025 100171026 100171027 100171028 100171029 100171030 Are you prepared... 100171031 100171032 100171033 100171034 100171035 100171036 100171037 100171038 100171039 100171040 To commit a cardinal sin? 100172000 Very well. 100172001 100172002 100172003 100172004 100172005 100172006 100172007 100172008 100172009 100172010 Let my hand rest upon you, for but a moment. 100173000 Very well. 100173001 100173002 100173003 100173004 100173005 100173006 100173007 100173008 100173009 100173010 Tell me, when you are fully prepared. 100174000 Are you ready to commit a cardinal sin? 100180000 If you intend to claim the frenzied flame, 100180001 100180002 100180003 100180004 100180005 100180006 100180007 100180008 100180009 100180010 I ask that you cease. 100180011 100180012 100180013 100180014 100180015 100180016 100180017 100180018 100180019 100180020 It is not to be meddled with. 100180021 100180022 100180023 100180024 100180025 100180026 100180027 100180028 100180029 100180030 It is chaos, devouring life and thought unending. 100180031 100180032 100180033 100180034 100180035 100180036 100180037 100180038 100180039 100180040 However ruined this world has become, however mired in torment and despair... 100180041 100180042 100180043 100180044 100180045 100180046 100180047 100180048 100180049 100180050 Life endures. Births continue. 100180051 100180052 100180053 100180054 100180055 100180056 100180057 100180058 100180059 100180060 There is beauty in that, is there not? 100180061 100180062 100180063 100180064 100180065 100180066 100180067 100180068 100180069 100180070 If you would become Lord, do not deny this notion. 100180071 100180072 100180073 100180074 100180075 100180076 100180077 100180078 100180079 100180080 Please, leave the frenzied flame alone. 100181000 I shall see to the kindling. 100181001 100181002 100181003 100181004 100181005 100181006 100181007 100181008 100181009 100181010 It is a purpose which I choose to fulfil. 100181011 100181012 100181013 100181014 100181015 100181016 100181017 100181018 100181019 100181020 So, please... Leave the frenzied flame alone. 100182000 The frenzied flame is not to be meddled with. 100182001 100182002 100182003 100182004 100182005 100182006 100182007 100182008 100182009 100182010 It is chaos, devouring life and thought unending. 100182011 100182012 100182013 100182014 100182015 100182016 100182017 100182018 100182019 100182020 So, please... Leave the frenzied flame alone. 100185000 I ask you, one more time. 100185001 100185002 100185003 100185004 100185005 100185006 100185007 100185008 100185009 100185010 Please, seek not the frenzied flame. 100185011 100185012 100185013 100185014 100185015 100185016 100185017 100185018 100185019 100185020 As one who strives to become a Lord, 100185021 100185022 100185023 100185024 100185025 100185026 100185027 100185028 100185029 100185030 deny not the lives, the new births of this world. 100185031 100185032 100185033 100185034 100185035 100185036 100185037 100185038 100185039 100185040 Those who would are not fit to be called Lord. 100185041 100185042 100185043 100185044 100185045 100185046 100185047 100185048 100185049 100185050 When the land they preside over is lifeless. 100186000 Please, put a stop to this madness. 100186001 100186002 100186003 100186004 100186005 100186006 100186007 100186008 100186009 100186010 The Lord of Frenzied Flame is no lord at all. 100186011 100186012 100186013 100186014 100186015 100186016 100186017 100186018 100186019 100186020 When the land they preside over is lifeless. 100190000 You...have inherited the frenzied flame. 100190001 100190002 100190003 100190004 100190005 100190006 100190007 100190008 100190009 100190010 A pity. You are no longer fit. 100190011 100190012 100190013 100190014 100190015 100190016 100190017 100190018 100190019 100190020 Our accord ends here. 100190021 100190022 100190023 100190024 100190025 100190026 100190027 100190028 100190029 100190030 But remember... 100190031 100190032 100190033 100190034 100190035 100190036 100190037 100190038 100190039 100190040 Should you rise, as the Lord of Chaos, 100190041 100190042 100190043 100190044 100190045 100190046 100190047 100190048 100190049 100190050 I will kill you, as sure as night follows day. 100190051 100190052 100190053 100190054 100190055 100190056 100190057 100190058 100190059 100190060 Such is my duty, for allowing you the strength of runes. 100190061 100190062 100190063 100190064 100190065 100190066 100190067 100190068 100190069 100190070 Goodbye, my companion. 100190071 100190072 100190073 100190074 100190075 100190076 100190077 100190078 100190079 100190080 Goodbye, Torrent... 100191000 You...have inherited the frenzied flame. 100191001 100191002 100191003 100191004 100191005 100191006 100191007 100191008 100191009 100191010 A pity. You are no longer fit. 100191011 100191012 100191013 100191014 100191015 100191016 100191017 100191018 100191019 100191020 Our journey together ends here. 100191021 100191022 100191023 100191024 100191025 100191026 100191027 100191028 100191029 100191030 And remember... 100191031 100191032 100191033 100191034 100191035 100191036 100191037 100191038 100191039 100191040 Should you rise as the Lord of Chaos, 100191041 100191042 100191043 100191044 100191045 100191046 100191047 100191048 100191049 100191050 I will kill you, as sure as night follows day. 100191051 100191052 100191053 100191054 100191055 100191056 100191057 100191058 100191059 100191060 Such is my duty, for allowing you the strength of runes. 100191061 100191062 100191063 100191064 100191065 100191066 100191067 100191068 100191069 100191070 Goodbye, my companion. 100191071 100191072 100191073 100191074 100191075 100191076 100191077 100191078 100191079 100191080 Goodbye, Torrent... 100900000 100900001 100900002 100900003 100900004 100900005 100900006 100900007 100900008 100900009 100900010 100900011 100900012 100900013 100900014 100900015 100900016 100900017 100900018 100900019 100900020 101001000 You, please, I can read them. 101001001 101001002 101001003 101001004 101001005 101001006 101001007 101001008 101001009 101001010 Your fingers, please, your fingers... 101002000 Oh, bless you. 101002001 101002002 101002003 101002004 101002005 101002006 101002007 101002008 101002009 101002010 Oh..ohh! 101002011 101002012 101002013 101002014 101002015 101002016 101002017 101002018 101002019 101002020 Within the fog, a gaping hole. Beyond the fog, one cursed by blood. 101002021 101002022 101002023 101002024 101002025 101002026 101002027 101002028 101002029 101002030 Below the surface, traces of those who lurk in the shadows. 101002031 101002032 101002033 101002034 101002035 101002036 101002037 101002038 101002039 101002040 In the east, the east. Should you desire… 101003000 Oh, bless you. 101003001 101003002 101003003 101003004 101003005 101003006 101003007 101003008 101003009 101003010 Oh..ohh! 101003011 101003012 101003013 101003014 101003015 101003016 101003017 101003018 101003019 101003020 ... 101003021 101003022 101003023 101003024 101003025 101003026 101003027 101003028 101003029 101003030 Heavens, how can this be! 101003031 101003032 101003033 101003034 101003035 101003036 101003037 101003038 101003039 101003040 A dreadful sign! Truly dreadful! 101003041 101003042 101003043 101003044 101003045 101003046 101003047 101003048 101003049 101003050 You will face wrath, then madness, and finally, chaos. 101003051 101003052 101003053 101003054 101003055 101003056 101003057 101003058 101003059 101003060 Turn back. 101003061 101003062 101003063 101003064 101003065 101003066 101003067 101003068 101003069 101003070 This is a path you must forsake. 101003071 101003072 101003073 101003074 101003075 101003076 101003077 101003078 101003079 101003080 Dread awaits you in the south. Blackest dread! 101010000 Dragon slayer... 101010001 101010002 101010003 101010004 101010005 101010006 101010007 101010008 101010009 101010010 Ohhh, dragon slayer... 101010011 101010012 101010013 101010014 101010015 101010016 101010017 101010018 101010019 101010020 You unfeeling barbarian. 101010021 101010022 101010023 101010024 101010025 101010026 101010027 101010028 101010029 101010030 Planning to feast? On dragon? 101010031 101010032 101010033 101010034 101010035 101010036 101010037 101010038 101010039 101010040 At an abandoned church on that wee isle. 101010041 101010042 101010043 101010044 101010045 101010046 101010047 101010048 101010049 101010050 You would devour the heart of an ancient? 101010051 101010052 101010053 101010054 101010055 101010056 101010057 101010058 101010059 101010060 You wretched, undeserving brute! 101050000 Oh, bless you. 101050001 101050002 101050003 101050004 101050005 101050006 101050007 101050008 101050009 101050010 Oh..ohh! 101050011 101050012 101050013 101050014 101050015 101050016 101050017 101050018 101050019 101050020 Head to the foundation of gold, Tarnished... 101050021 101050022 101050023 101050024 101050025 101050026 101050027 101050028 101050029 101050030 Traverse Raya Lucaria; "Glintstone Eventide"… 101050031 101050032 101050033 101050034 101050035 101050036 101050037 101050038 101050039 101050040 …and reunite the half crescents, at the Grand Lift. 101050041 101050042 101050043 101050044 101050045 101050046 101050047 101050048 101050049 101050050 Oh, but the bridge is collapsed, and cannot be crossed. 101050051 101050052 101050053 101050054 101050055 101050056 101050057 101050058 101050059 101050060 Only, why should that matter! 101050061 101050062 101050063 101050064 101050065 101050066 101050067 101050068 101050069 101050070 Stormveil Castle still stands tall! 101060000 Oh, bless you. 101060001 101060002 101060003 101060004 101060005 101060006 101060007 101060008 101060009 101060010 Oh..ohh! 101060011 101060012 101060013 101060014 101060015 101060016 101060017 101060018 101060019 101060020 ... 101060021 101060022 101060023 101060024 101060025 101060026 101060027 101060028 101060029 101060030 Miquella's favour can be yours… 101060031 101060032 101060033 101060034 101060035 101060036 101060037 101060038 101060039 101060040 Slaughter, slaughter, slaughter... The all-hearing slaughtered, but alas, it was for naught. 101060041 101060042 101060043 101060044 101060045 101060046 101060047 101060048 101060049 101060050 But all you need do, is snatch it from the big pot. 101060051 101060052 101060053 101060054 101060055 101060056 101060057 101060058 101060059 101060060 ... 101060061 101060062 101060063 101060064 101060065 101060066 101060067 101060068 101060069 101060070 Pity the poor, poor fool! 101070000 Oh, bless you. 101070001 101070002 101070003 101070004 101070005 101070006 101070007 101070008 101070009 101070010 Oh..ohh! 101070011 101070012 101070013 101070014 101070015 101070016 101070017 101070018 101070019 101070020 ... 101070021 101070022 101070023 101070024 101070025 101070026 101070027 101070028 101070029 101070030 …Are you one for festivals? Or flowers? 101070031 101070032 101070033 101070034 101070035 101070036 101070037 101070038 101070039 101070040 To the South, a grand festival to make the stars turn. 101070041 101070042 101070043 101070044 101070045 101070046 101070047 101070048 101070049 101070050 To the East, the hardened bud of a flower to be. 101070051 101070052 101070053 101070054 101070055 101070056 101070057 101070058 101070059 101070060 But dare you enter? 101070061 101070062 101070063 101070064 101070065 101070066 101070067 101070068 101070069 101070070 Into the heart of the scarlet rot? 101070071 101070072 101070073 101070074 101070075 101070076 101070077 101070078 101070079 101070080 Ah...ahhh... 101080000 What a pity it is, to be without the right. 101080001 101080002 101080003 101080004 101080005 101080006 101080007 101080008 101080009 101080010 All you can do is stand, at a loss. 101080011 101080012 101080013 101080014 101080015 101080016 101080017 101080018 101080019 101080020 Without even the half crescents that wish to be whole. 101080021 101080022 101080023 101080024 101080025 101080026 101080027 101080028 101080029 101080030 Before the unmoving, unfeeling Grand Lift ahead. 101080031 101080032 101080033 101080034 101080035 101080036 101080037 101080038 101080039 101080040 ... 101080041 101080042 101080043 101080044 101080045 101080046 101080047 101080048 101080049 101080050 Or, are you planning to throw yourself to the waters? 101080051 101080052 101080053 101080054 101080055 101080056 101080057 101080058 101080059 101080060 To find the coward's passage, through the dim cavern? 101080061 101080062 101080063 101080064 101080065 101080066 101080067 101080068 101080069 101080070 What a pity it is, to be without the right. 101081000 Oh, bless you... 101081001 101081002 101081003 101081004 101081005 101081006 101081007 101081008 101081009 101081010 Bless you... 101081011 101081012 101081013 101081014 101081015 101081016 101081017 101081018 101081019 101081020 ... 101081021 101081022 101081023 101081024 101081025 101081026 101081027 101081028 101081029 101081030 You. The one who holds both half crescents. 101081031 101081032 101081033 101081034 101081035 101081036 101081037 101081038 101081039 101081040 Take the path to the Grand Lift ahead. 101081041 101081042 101081043 101081044 101081045 101081046 101081047 101081048 101081049 101081050 For you...are the one who will be Lord. 101081051 101081052 101081053 101081054 101081055 101081056 101081057 101081058 101081059 101081060 ... 101081061 101081062 101081063 101081064 101081065 101081066 101081067 101081068 101081069 101081070 Bear witness, one and all! The Lord is returned! 101081071 101081072 101081073 101081074 101081075 101081076 101081077 101081078 101081079 101081080 The Elden Lord is come again! 101090000 Oh, bless you... 101090001 101090002 101090003 101090004 101090005 101090006 101090007 101090008 101090009 101090010 Oh..ohh! 101090011 101090012 101090013 101090014 101090015 101090016 101090017 101090018 101090019 101090020 ... 101090021 101090022 101090023 101090024 101090025 101090026 101090027 101090028 101090029 101090030 To the east...ruins of gold. To the west...the serpent's sacrilege. 101090031 101090032 101090033 101090034 101090035 101090036 101090037 101090038 101090039 101090040 Wherever the path leads, so shall you follow. 101090041 101090042 101090043 101090044 101090045 101090046 101090047 101090048 101090049 101090050 Wherever the path leads, only more sorrow. 101090051 101090052 101090053 101090054 101090055 101090056 101090057 101090058 101090059 101090060 Tis a curse! A curse! The curse of Queen Marika! 101090061 101090062 101090063 101090064 101090065 101090066 101090067 101090068 101090069 101090070 Ah...ahh... Ha...ha... 101100000 The Fingers I served once prophesied... 101100001 101100002 101100003 101100004 101100005 101100006 101100007 101100008 101100009 101100010 A Tarnished would one day become Elden Lord and restore the Golden Order. 101100011 101100012 101100013 101100014 101100015 101100016 101100017 101100018 101100019 101100020 ... 101100021 101100022 101100023 101100024 101100025 101100026 101100027 101100028 101100029 101100030 Surely you see it, too? 101100031 101100032 101100033 101100034 101100035 101100036 101100037 101100038 101100039 101100040 The gold that enshrouds the heavens. The great tree which begets the pillars of light. 101100041 101100042 101100043 101100044 101100045 101100046 101100047 101100048 101100049 101100050 O Tarnished, hasten to the foot of the tree. 101100051 101100052 101100053 101100054 101100055 101100056 101100057 101100058 101100059 101100060 ... 101100061 101100062 101100063 101100064 101100065 101100066 101100067 101100068 101100069 101100070 And whatever you might face... 101100071 101100072 101100073 101100074 101100075 101100076 101100077 101100078 101100079 101100080 The Fingers will surely guide you... 101110000 Turn back. 101110001 101110002 101110003 101110004 101110005 101110006 101110007 101110008 101110009 101110010 Ahead lies the Land of the Giants' Flame. 101110011 101110012 101110013 101110014 101110015 101110016 101110017 101110018 101110019 101110020 And the way forth is forbidden. 101110021 101110022 101110023 101110024 101110025 101110026 101110027 101110028 101110029 101110030 ... 101110031 101110032 101110033 101110034 101110035 101110036 101110037 101110038 101110039 101110040 Hear me. The burning of the Erdtree is the first cardinal sin. 101110041 101110042 101110043 101110044 101110045 101110046 101110047 101110048 101110049 101110050 Doing so will unbind Destined Death, and slay the world itself. 101110051 101110052 101110053 101110054 101110055 101110056 101110057 101110058 101110059 101110060 ... 101110061 101110062 101110063 101110064 101110065 101110066 101110067 101110068 101110069 101110070 Who would dare put you up to such a task? 101110071 101110072 101110073 101110074 101110075 101110076 101110077 101110078 101110079 101110080 Most certainly not the Fingers! 101120000 Ohh... 101120001 101120002 101120003 101120004 101120005 101120006 101120007 101120008 101120009 101120010 Oh, Lord Godwyn... 101120011 101120012 101120013 101120014 101120015 101120016 101120017 101120018 101120019 101120020 Such cruelty, such humiliation... 101120021 101120022 101120023 101120024 101120025 101120026 101120027 101120028 101120029 101120030 My poor, sweet lordling should have died a true death. 101120031 101120032 101120033 101120034 101120035 101120036 101120037 101120038 101120039 101120040 As the first of the demigods to die. 101120041 101120042 101120043 101120044 101120045 101120046 101120047 101120048 101120049 101120050 As a martyr to Destined Death. 101120051 101120052 101120053 101120054 101120055 101120056 101120057 101120058 101120059 101120060 But why must it yet bring such disgrace? 101120061 101120062 101120063 101120064 101120065 101120066 101120067 101120068 101120069 101120070 A scion of the golden bough, sentenced to live in Death... 101120071 101120072 101120073 101120074 101120075 101120076 101120077 101120078 101120079 101120080 How could such a thing come to be... 101120081 101120082 101120083 101120084 101120085 101120086 101120087 101120088 101120089 101120090 101121000 Ohh... 101121001 101121002 101121003 101121004 101121005 101121006 101121007 101121008 101121009 101121010 Oh, Lord Godwyn... 101121011 101121012 101121013 101121014 101121015 101121016 101121017 101121018 101121019 101121020 My poor, sweet lordling should have died a true death. 101121021 101121022 101121023 101121024 101121025 101121026 101121027 101121028 101121029 101121030 A scion of the golden bough, sentenced to live in Death... 101121031 101121032 101121033 101121034 101121035 101121036 101121037 101121038 101121039 101121040 How could such a thing come to be... 101121041 101121042 101121043 101121044 101121045 101121046 101121047 101121048 101121049 101121050 101800000 Ha, ha, ha! 101801000 A curse! A curse upon you! 101801001 101801002 101801003 101801004 101801005 101801006 101801007 101801008 101801009 101801010 Your path leads only to death! 101802000 You godless brute. 101802001 101802002 101802003 101802004 101802005 101802006 101802007 101802008 101802009 101802010 You'll soil your hands soon enough. 101802011 101802012 101802013 101802014 101802015 101802016 101802017 101802018 101802019 101802020 With mortal sin! 102001000 Are you that new Tarnished? 102001001 102001002 102001003 102001004 102001005 102001006 102001007 102001008 102001009 102001010 You've done well. I am Enia, the Finger Reader. 102001011 102001012 102001013 102001014 102001015 102001016 102001017 102001018 102001019 102001020 I interpret the words of the Fingers, envoys to the Greater Will. 102001021 102001022 102001023 102001024 102001025 102001026 102001027 102001028 102001029 102001030 Look there. The Fingers tremble. To welcome you, shardbearer. 102001031 102001032 102001033 102001034 102001035 102001036 102001037 102001038 102001039 102001040 Let their wisdom wash over you. 102001041 102001042 102001043 102001044 102001045 102001046 102001047 102001048 102001049 102001050 "Great Elden Ring, root of the Golden Order." 102001051 102001052 102001053 102001054 102001055 102001056 102001057 102001058 102001059 102001060 "Anchor of all lands, giver of grace, wellspring of all joy." 102001061 102001062 102001063 102001064 102001065 102001066 102001067 102001068 102001069 102001070 "Until it was shattered." 102001071 102001072 102001073 102001074 102001075 102001076 102001077 102001078 102001079 102001080 "The tragic corruption of the Order has taken its toll." 102001081 102001082 102001083 102001084 102001085 102001086 102001087 102001088 102001089 102001090 "Across the realm, life lies in ruin. Fallen to pieces." 102001091 102001092 102001093 102001094 102001095 102001096 102001097 102001098 102001099 102001100 "Foul curses and misery spread, unabating." 102001101 102001102 102001103 102001104 102001105 102001106 102001107 102001108 102001109 102001110 "But the Greater Will has not abandoned the realm, nor the life that inhabits it." 102001111 102001112 102001113 102001114 102001115 102001116 102001117 102001118 102001119 102001120 "So it is that the Tarnished are guided by grace. Called to act." 102001121 102001122 102001123 102001124 102001125 102001126 102001127 102001128 102001129 102001130 "Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring." 102001131 102001132 102001133 102001134 102001135 102001136 102001137 102001138 102001139 102001140 "Seek another of its kind." 102001141 102001142 102001143 102001144 102001145 102001146 102001147 102001148 102001149 102001150 "To become Elden Lord, and restore the Golden Order." 102001170 Let the words of the Fingers guide you. 102002000 Ahh, Great Runes are the stuff of demigods; 102002001 102002002 102002003 102002004 102002005 102002006 102002007 102002008 102002009 102002010 the children of the goddess, Queen Marika. She who is vessel of the Elden Ring. 102002011 102002012 102002013 102002014 102002015 102002016 102002017 102002018 102002019 102002020 Tainted by the strength of their runes, her children warred, but none could become Elden Lord. 102002021 102002022 102002023 102002024 102002025 102002026 102002027 102002028 102002029 102002030 And so grace was extended, to your kind, the Tarnished. 102002031 102002032 102002033 102002034 102002035 102002036 102002037 102002038 102002039 102002040 Listen, the Fingers speak. 102002041 102002042 102002043 102002044 102002045 102002046 102002047 102002048 102002049 102002050 "The Greater Will has long renounced the demigods." 102002051 102002052 102002053 102002054 102002055 102002056 102002057 102002058 102002059 102002060 "Tarnished, show no mercy. Have their heads. Take all they have left." 102002061 102002062 102002063 102002064 102002065 102002066 102002067 102002068 102002069 102002070 "The Fingers have willed it so." 102002071 102002072 102002073 102002074 102002075 102002076 102002077 102002078 102002079 102002080 ...Indeed. But remember one thing. 102002081 102002082 102002083 102002084 102002085 102002086 102002087 102002088 102002089 102002090 The demigods are each and all the direct offspring of Queen Marika. 102002091 102002092 102002093 102002094 102002095 102002096 102002097 102002098 102002099 102002100 Godrick the Grafted was but a distant relation... 102002101 102002102 102002103 102002104 102002105 102002106 102002107 102002108 102002109 102002110 The runt of the litter, his divine blood sorely diluted. 102003000 Well, well… I see… 102003001 102003002 102003003 102003004 102003005 102003006 102003007 102003008 102003009 102003010 A remembrance of gold has found its way into your possession. 102003011 102003012 102003013 102003014 102003015 102003016 102003017 102003018 102003019 102003020 Demigods, and even the greater of the champions, 102003021 102003022 102003023 102003024 102003025 102003026 102003027 102003028 102003029 102003030 are hewn by the Erdtree upon their end, into remembrances. 102003031 102003032 102003033 102003034 102003035 102003036 102003037 102003038 102003039 102003040 They are…valuable indeed. 102003041 102003042 102003043 102003044 102003045 102003046 102003047 102003048 102003049 102003050 These remembrances yet house the power of their former masters. 102003051 102003052 102003053 102003054 102003055 102003056 102003057 102003058 102003059 102003060 And should you wish to wield that same power, well… 102003061 102003062 102003063 102003064 102003065 102003066 102003067 102003068 102003069 102003070 I will lend you the strength of the Fingers. 102003071 102003072 102003073 102003074 102003075 102003076 102003077 102003078 102003079 102003080 Heh… Do not recoil from my offer. 102003081 102003082 102003083 102003084 102003085 102003086 102003087 102003088 102003089 102003090 The Fingers guide us all. And you Tarnished, you are here to take, are you not? 102004000 Ah. You have returned. What is it? 102005000 Now, go forth. 102005001 102005002 102005003 102005004 102005005 102005006 102005007 102005008 102005009 102005010 Let the words of the Fingers guide you. 102010000 I had my doubts, but...my, look at you. 102010001 102010002 102010003 102010004 102010005 102010006 102010007 102010008 102010009 102010010 Only once before have I seen two Great Runes together. 102010011 102010012 102010013 102010014 102010015 102010016 102010017 102010018 102010019 102010020 Look there. The Fingers shudder with exuberance. 102010021 102010022 102010023 102010024 102010025 102010026 102010027 102010028 102010029 102010030 "Fine work, brave Tarnished. The Greater Will is pleased." 102010031 102010032 102010033 102010034 102010035 102010036 102010037 102010038 102010039 102010040 "You have earned the right to become Elden Lord." 102010041 102010042 102010043 102010044 102010045 102010046 102010047 102010048 102010049 102010050 "Now, seek the Erdtree, and an audience with Queen Marika." 102010051 102010052 102010053 102010054 102010055 102010056 102010057 102010058 102010059 102010060 "To become Elden Lord, and restore the Golden Order." 102010061 102010062 102010063 102010064 102010065 102010066 102010067 102010068 102010069 102010070 The Fingers expect... 102010071 102010072 102010073 102010074 102010075 102010076 102010077 102010078 102010079 102010080 As much from you as they do young Gideon. 102010081 102010082 102010083 102010084 102010085 102010086 102010087 102010088 102010089 102010090 Take this. A token of farewell. 102011000 Now, go forth. 102011001 102011002 102011003 102011004 102011005 102011006 102011007 102011008 102011009 102011010 Become Elden Lord. 102012000 Queen Marika is the vessel of the Elden Ring, carrier of its vision. 102012001 102012002 102012003 102012004 102012005 102012006 102012007 102012008 102012009 102012010 A god, in truth. 102012011 102012012 102012013 102012014 102012015 102012016 102012017 102012018 102012019 102012020 But after the Elden Ring's shattering, she was imprisoned in the Erdtree. 102012021 102012022 102012023 102012024 102012025 102012026 102012027 102012028 102012029 102012030 A grim punishment for shattering the Order, despite her godhood. 102012031 102012032 102012033 102012034 102012035 102012036 102012037 102012038 102012039 102012040 The Fingers speak... 102012041 102012042 102012043 102012044 102012045 102012046 102012047 102012048 102012049 102012050 "Marika's trespass demanded a heavy sentence." 102012051 102012052 102012053 102012054 102012055 102012056 102012057 102012058 102012059 102012060 "But even in shackles, she remains a god, and the vision's vessel." 102012061 102012062 102012063 102012064 102012065 102012066 102012067 102012068 102012069 102012070 "Confer Great Runes to become Elden Lord, and join Queen Marika as her consort." 102012071 102012072 102012073 102012074 102012075 102012076 102012077 102012078 102012079 102012080 "The Fingers have willed it so." 102012081 102012082 102012083 102012084 102012085 102012086 102012087 102012088 102012089 102012090 Now, you may go. 102020000 Well, you managed to return. 102020001 102020002 102020003 102020004 102020005 102020006 102020007 102020008 102020009 102020010 You know what this means. The Erdtree has spurned you. 102020011 102020012 102020013 102020014 102020015 102020016 102020017 102020018 102020019 102020020 The Fingers remain still. 102020021 102020022 102020023 102020024 102020025 102020026 102020027 102020028 102020029 102020030 Shaken by this turn of events, they are busy consulting the Greater Will. 102020031 102020032 102020033 102020034 102020035 102020036 102020037 102020038 102020039 102020040 When they are finished, the Fingers will again offer their guidance. 102020041 102020042 102020043 102020044 102020045 102020046 102020047 102020048 102020049 102020050 But thousands, if not tens of thousands, of moons must first pass. 102020051 102020052 102020053 102020054 102020055 102020056 102020057 102020058 102020059 102020060 No matter for me. But you? How will you ever manage the wait... 102020061 102020062 102020063 102020064 102020065 102020066 102020067 102020068 102020069 102020070 My, oh, my... 102021000 It may be thousands upon thousands of moons before the fingers again offer their guidance. 102021001 102021002 102021003 102021004 102021005 102021006 102021007 102021008 102021009 102021010 My, oh, my. Whatever will you do… 102030000 Heavens forbid... 102030001 102030002 102030003 102030004 102030005 102030006 102030007 102030008 102030009 102030010 That is not the domain of mere men. 102030011 102030012 102030013 102030014 102030015 102030016 102030017 102030018 102030019 102030020 The burning of the Erdtree is the first cardinal sin. And you say you seek the power of the Rune of Death, too? 102030021 102030022 102030023 102030024 102030025 102030026 102030027 102030028 102030029 102030030 The Rune of Death goes by two names; the other is Destined Death. 102030031 102030032 102030033 102030034 102030035 102030036 102030037 102030038 102030039 102030040 The forbidden shadow, plucked from the Golden Order upon its creation… 102030041 102030042 102030043 102030044 102030045 102030046 102030047 102030048 102030049 102030050 Unleashing the rune now would be unthinkable... 102030051 102030052 102030053 102030054 102030055 102030056 102030057 102030058 102030059 102030060 The Fingers would never permit it. Nor would the Greater Will. 102030061 102030062 102030063 102030064 102030065 102030066 102030067 102030068 102030069 102030070 ... 102030071 102030072 102030073 102030074 102030075 102030076 102030077 102030078 102030079 102030080 ... 102030081 102030082 102030083 102030084 102030085 102030086 102030087 102030088 102030089 102030090 But here we are... 102030091 102030092 102030093 102030094 102030095 102030096 102030097 102030098 102030099 102030100 The Fingers, dormant, severing our link to the Greater Will. 102030101 102030102 102030103 102030104 102030105 102030106 102030107 102030108 102030109 102030110 The realm, and all life, in ruins. Impossible events transpire, beyond the ken of the Fingers. 102030111 102030112 102030113 102030114 102030115 102030116 102030117 102030118 102030119 102030120 Who is to say that the cardinal sin must be cardinal forever? 102030121 102030122 102030123 102030124 102030125 102030126 102030127 102030128 102030129 102030130 Go on. Finish the job. 102030131 102030132 102030133 102030134 102030135 102030136 102030137 102030138 102030139 102030140 Take the course you deem most worthy. 102031000 You must find kindling. 102031001 102031002 102031003 102031004 102031005 102031006 102031007 102031008 102031009 102031010 Only the smoldering flame in the Great Forge of the Giants, on the highest peak in the Lands Between, can burn the Erdtree. 102031011 102031012 102031013 102031014 102031015 102031016 102031017 102031018 102031019 102031020 But special kindling is required to reignite the flame. 102031021 102031022 102031023 102031024 102031025 102031026 102031027 102031028 102031029 102031030 For the flame to burn the Erdtree, a sacrifice is needed. Of one who envisions the flame. 102031031 102031032 102031033 102031034 102031035 102031036 102031037 102031038 102031039 102031040 And can lead you to the Rune of Death. 102040000 You've done it, I see. 102040001 102040002 102040003 102040004 102040005 102040006 102040007 102040008 102040009 102040010 What use do you have for me, now? 102040011 102040012 102040013 102040014 102040015 102040016 102040017 102040018 102040019 102040020 I am a Finger Reader. I will remain here, until their dialogue ends, and the Fingers speak again. 102040021 102040022 102040023 102040024 102040025 102040026 102040027 102040028 102040029 102040030 Do as you please. Take whatever course seems most worthy to you. 102040031 102040032 102040033 102040034 102040035 102040036 102040037 102040038 102040039 102040040 Now, you may go. 102041000 Heh, heh, heh. 102041001 102041002 102041003 102041004 102041005 102041006 102041007 102041008 102041009 102041010 You'd force this tired old crone to work, even now? 102041011 102041012 102041013 102041014 102041015 102041016 102041017 102041018 102041019 102041020 A harder taskmaster have I never met. 102042000 Don't worry, my dear. 102042001 102042002 102042003 102042004 102042005 102042006 102042007 102042008 102042009 102042010 I'll see it to the end with you, if it please. 102043000 Now, go forth. 102043001 102043002 102043003 102043004 102043005 102043006 102043007 102043008 102043009 102043010 Do what you believe is right. 102100000 Oh, such a fine gift, I will gladly accept. 102100001 102100002 102100003 102100004 102100005 102100006 102100007 102100008 102100009 102100010 But don't raise your hopes; 102100011 102100012 102100013 102100014 102100015 102100016 102100017 102100018 102100019 102100020 I have no secrets for you to plunder. 102100021 102100022 102100023 102100024 102100025 102100026 102100027 102100028 102100029 102100030 I lost my appetite for them a lifetime ago, or more. 102101000 106001000 A pleasure to meet thee, Tarnished. 106001001 106001002 106001003 106001004 106001005 106001006 106001007 106001008 106001009 106001010 I am the witch Renna. 106001011 106001012 106001013 106001014 106001015 106001016 106001017 106001018 106001019 106001020 I'd heard tell of a Tarnished hurtling about atop a spectral steed. 106001021 106001022 106001023 106001024 106001025 106001026 106001027 106001028 106001029 106001030 And upon looking into the matter, 106001031 106001032 106001033 106001034 106001035 106001036 106001037 106001038 106001039 106001040 the talk, I surmise, is of thee. 106001041 106001042 106001043 106001044 106001045 106001046 106001047 106001048 106001049 106001050 Thou'rt possessed of the power, no? 106001051 106001052 106001053 106001054 106001055 106001056 106001057 106001058 106001059 106001060 To call forth the spectral steed named Torrent. 106002000 Ah. As I had hoped. 106002001 106002002 106002003 106002004 106002005 106002006 106002007 106002008 106002009 106002010 I was entrusted this, for thee. 106002011 106002012 106002013 106002014 106002015 106002016 106002017 106002018 106002019 106002020 By Torrent's former master. 106002021 106002022 106002023 106002024 106002025 106002026 106002027 106002028 106002029 106002030 Tis a bell for calling forth spirits. 106002031 106002032 106002033 106002034 106002035 106002036 106002037 106002038 106002039 106002040 Summon them with it, from ash unreturned to the Erdtree. 106002041 106002042 106002043 106002044 106002045 106002046 106002047 106002048 106002049 106002050 The spirits will obey thine command but briefly, as they recall battles past. 106002051 106002052 106002053 106002054 106002055 106002056 106002057 106002058 106002059 106002060 Now it is thine. To do with as thou wishest. 106003000 Forgive mine intrusion, Tarnished. 106003001 106003002 106003003 106003004 106003005 106003006 106003007 106003008 106003009 106003010 I doubt we shall again meet. But all the same, learn well the Lands Between. 106003011 106003012 106003013 106003014 106003015 106003016 106003017 106003018 106003019 106003020 How long will it be, I wonder... 106003021 106003022 106003023 106003024 106003025 106003026 106003027 106003028 106003029 106003030 Before the Tarnished tire of obeisance to the Two Fingers? 106003031 106003032 106003033 106003034 106003035 106003036 106003037 106003038 106003039 106003040 ... 106004000 This way, Tarnished. 106004001 106004002 106004003 106004004 106004005 106004006 106004007 106004008 106004009 106004010 May I have a word? 106010000 Trifle not with me, Tarnished. 106010001 106010002 106010003 106010004 106010005 106010006 106010007 106010008 106010009 106010010 Or didst thou merely forget? 106010011 106010012 106010013 106010014 106010015 106010016 106010017 106010018 106010019 106010020 The name of the spectral steed thou callest? 106011000 I will ask thee again. 106011001 106011002 106011003 106011004 106011005 106011006 106011007 106011008 106011009 106011010 Thou'rt possessed of the power, no? 106011011 106011012 106011013 106011014 106011015 106011016 106011017 106011018 106011019 106011020 To call forth the spectral steed named Torrent. 106012000 Quite the stubborn one, aren't we? 106012001 106012002 106012003 106012004 106012005 106012006 106012007 106012008 106012009 106012010 Wise, in a way. The Lands Between are home to liars and cheats aplenty. 106012011 106012012 106012013 106012014 106012015 106012016 106012017 106012018 106012019 106012020 Perhaps thine ample mistrust will be to thy benefit. 106012021 106012022 106012023 106012024 106012025 106012026 106012027 106012028 106012029 106012030 I shall leave this for thee, at the behest of Torrent's former master. 106012031 106012032 106012033 106012034 106012035 106012036 106012037 106012038 106012039 106012040 Take it, shouldst thou overcome thy suspicion. 106012041 106012042 106012043 106012044 106012045 106012046 106012047 106012048 106012049 106012050 ... 106020000 What hopest thou to profit? 106020001 106020002 106020003 106020004 106020005 106020006 106020007 106020008 106020009 106020010 ... 106020011 106020012 106020013 106020014 106020015 106020016 106020017 106020018 106020019 106020020 No sense in arguing, I see. 106020021 106020022 106020023 106020024 106020025 106020026 106020027 106020028 106020029 106020030 Thou'rt a wild one, indeed. 106020031 106020032 106020033 106020034 106020035 106020036 106020037 106020038 106020039 106020040 Torrent hath quite the ruffian chosen... 106020041 106020042 106020043 106020044 106020045 106020046 106020047 106020048 106020049 106020050 ... 106030000 Let us speak of the past, a while. 106030001 106030002 106030003 106030004 106030005 106030006 106030007 106030008 106030009 106030010 I was once an Empyrean. 106030011 106030012 106030013 106030014 106030015 106030016 106030017 106030018 106030019 106030020 Of the demigods, only I, Miquella, and Malenia could claim that title. 106030021 106030022 106030023 106030024 106030025 106030026 106030027 106030028 106030029 106030030 Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. 106030031 106030032 106030033 106030034 106030035 106030036 106030037 106030038 106030039 106030040 But I would not acquiesce to the Two Fingers. 106030041 106030042 106030043 106030044 106030045 106030046 106030047 106030048 106030049 106030050 I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. 106030051 106030052 106030053 106030054 106030055 106030056 106030057 106030058 106030059 106030060 I would not be controlled by that thing. 106030061 106030062 106030063 106030064 106030065 106030066 106030067 106030068 106030069 106030070 The Two Fingers and I have been cursing each other ever since... 106030071 106030072 106030073 106030074 106030075 106030076 106030077 106030078 106030079 106030080 And the Baleful Shadows...are their assassins. 106101000 Oh, again we cross paths. 106101001 106101002 106101003 106101004 106101005 106101006 106101007 106101008 106101009 106101010 I believe I said my name was Renna, when last we met. 106101011 106101012 106101013 106101014 106101015 106101016 106101017 106101018 106101019 106101020 It pleaseth me to see Torrent hale and hearty... 106101021 106101022 106101023 106101024 106101025 106101026 106101027 106101028 106101029 106101030 But Tarnished, what business hast thou here? 106101031 106101032 106101033 106101034 106101035 106101036 106101037 106101038 106101039 106101040 I have no memory of inking thee an invitation. 106102000 Mm? a Tarnished, here? 106102001 106102002 106102003 106102004 106102005 106102006 106102007 106102008 106102009 106102010 Thou must have some business in mind, to come all this way. 106102011 106102012 106102013 106102014 106102015 106102016 106102017 106102018 106102019 106102020 Though I have no memory of inking thee an invitation. 106110000 I see. Quite the sleuth, aren't we. 106110001 106110002 106110003 106110004 106110005 106110006 106110007 106110008 106110009 106110010 Indeed, I am the witch Ranni. 106110011 106110012 106110013 106110014 106110015 106110016 106110017 106110018 106110019 106110020 I stole a fragment of the Rune of Death, and used it to forge the godslaying black knives through fearsome rite. 106110021 106110022 106110023 106110024 106110025 106110026 106110027 106110028 106110029 106110030 I did it all. 106110031 106110032 106110033 106110034 106110035 106110036 106110037 106110038 106110039 106110040 But sadly for thee, the cursemark thou seekest is not to be found here. 106110041 106110042 106110043 106110044 106110045 106110046 106110047 106110048 106110049 106110050 I have slain the body I was born into, and cast it away. 106110051 106110052 106110053 106110054 106110055 106110056 106110057 106110058 106110059 106110060 And it is upon that flesh the cursemark is carved. 106111000 Hah! 106111001 106111002 106111003 106111004 106111005 106111006 106111007 106111008 106111009 106111010 And why should I reveal that to thee? 106111011 106111012 106111013 106111014 106111015 106111016 106111017 106111018 106111019 106111020 I performed the act not to bury the past, nor in shame of the deed, 106111021 106111022 106111023 106111024 106111025 106111026 106111027 106111028 106111029 106111030 but all the same, thy begging compels me not a jot. 106111031 106111032 106111033 106111034 106111035 106111036 106111037 106111038 106111039 106111040 The cursemark thou seekest is not here. That is all I will say. 106111041 106111042 106111043 106111044 106111045 106111046 106111047 106111048 106111049 106111050 Now, begone. 106112000 The cursemark thou seekest is not here. That is all I will say. 106112001 106112002 106112003 106112004 106112005 106112006 106112007 106112008 106112009 106112010 Now, begone. 106113000 Oh, is that so? 106113001 106113002 106113003 106113004 106113005 106113006 106113007 106113008 106113009 106113010 Thou wouldst render me aid, is that thy proposal? 106113011 106113012 106113013 106113014 106113015 106113016 106113017 106113018 106113019 106113020 Affording thyself opportunity to grope about for the cursemark's location, no doubt? 106113021 106113022 106113023 106113024 106113025 106113026 106113027 106113028 106113029 106113030 ... 106113031 106113032 106113033 106113034 106113035 106113036 106113037 106113038 106113039 106113040 Very well... 106113041 106113042 106113043 106113044 106113045 106113046 106113047 106113048 106113049 106113050 There's nothing wrong with a well-laid scheme. 106113051 106113052 106113053 106113054 106113055 106113056 106113057 106113058 106113059 106113060 What's more, if my past and past wounds beckon to thee, 106113061 106113062 106113063 106113064 106113065 106113066 106113067 106113068 106113069 106113070 I am curious enough to see what thy destiny portends... 106113071 106113072 106113073 106113074 106113075 106113076 106113077 106113078 106113079 106113080 I'll allow it. Enter my service. 106113081 106113082 106113083 106113084 106113085 106113086 106113087 106113088 106113089 106113090 And good hunting to thee. 106120000 Hah! 106120001 106120002 106120003 106120004 106120005 106120006 106120007 106120008 106120009 106120010 No reason in particular, thou claimest? 106120011 106120012 106120013 106120014 106120015 106120016 106120017 106120018 106120019 106120020 Intriguing. Then mayhaps fate hath steered thee to this reunion. 106120021 106120022 106120023 106120024 106120025 106120026 106120027 106120028 106120029 106120030 Intriguing. Then mayhaps fate hath steered thee to this encounter. 106120031 106120032 106120033 106120034 106120035 106120036 106120037 106120038 106120039 106120040 ... 106120041 106120042 106120043 106120044 106120045 106120046 106120047 106120048 106120049 106120050 Wilt thou enter into my service? 106120051 106120052 106120053 106120054 106120055 106120056 106120057 106120058 106120059 106120060 I am the witch Ranni. I stole Death long ago, and search now for the dark path. 106120061 106120062 106120063 106120064 106120065 106120066 106120067 106120068 106120069 106120070 That I might one day upend the whole of it, and rid the world of all that came before. 106120071 106120072 106120073 106120074 106120075 106120076 106120077 106120078 106120079 106120080 Well? Has that roused thy interest? 106121000 I see. A choice well made. 106121001 106121002 106121003 106121004 106121005 106121006 106121007 106121008 106121009 106121010 Thou'rt a rare sort. Not many would have accepted the offer. 106121011 106121012 106121013 106121014 106121015 106121016 106121017 106121018 106121019 106121020 But I require as much of those under my command. 106121021 106121022 106121023 106121024 106121025 106121026 106121027 106121028 106121029 106121030 I anticipate good work from thee. 106122000 I see. More's the pity. 106122001 106122002 106122003 106122004 106122005 106122006 106122007 106122008 106122009 106122010 Come to me again, shouldst thou change thy heart. 106122011 106122012 106122013 106122014 106122015 106122016 106122017 106122018 106122019 106122020 Surrendering thyself into the service of a doll-witch... 106122021 106122022 106122023 106122024 106122025 106122026 106122027 106122028 106122029 106122030 Is not as frightful as thou fearest... 106123000 Ah, art thou persuaded to my cause? 106123001 106123002 106123003 106123004 106123005 106123006 106123007 106123008 106123009 106123010 Then, again I shall ask, wilt thou enter into my service? 106130000 Good, then I ask we proceed with haste. 106130001 106130002 106130003 106130004 106130005 106130006 106130007 106130008 106130009 106130010 There is, in my service, a half-wolven warrior by the name of Blaidd. 106130011 106130012 106130013 106130014 106130015 106130016 106130017 106130018 106130019 106130020 I would have thee join him in searching for the hidden treasure of Nokron, the Eternal City. 106130021 106130022 106130023 106130024 106130025 106130026 106130027 106130028 106130029 106130030 I have called for Blaidd to greet thee below. Take from him the particulars. 106130031 106130032 106130033 106130034 106130035 106130036 106130037 106130038 106130039 106130040 Ah, and there wilt thou find Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, also. 106130041 106130042 106130043 106130044 106130045 106130046 106130047 106130048 106130049 106130050 Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. 106130051 106130052 106130053 106130054 106130055 106130056 106130057 106130058 106130059 106130060 I am sure the others will be doing just the same. 106131000 Speak with the three who await thee below. 106131001 106131002 106131003 106131004 106131005 106131006 106131007 106131008 106131009 106131010 Thou needst not indulge them unduly, but they too wish to appraise thy worth. 106131011 106131012 106131013 106131014 106131015 106131016 106131017 106131018 106131019 106131020 It hath been a passing long time since a newcomer entered my service, after all. 106135000 Good, then I ask we proceed with haste. 106135001 106135002 106135003 106135004 106135005 106135006 106135007 106135008 106135009 106135010 Art thou aware of the star that struck Limgrave? 106135011 106135012 106135013 106135014 106135015 106135016 106135017 106135018 106135019 106135020 It left a vast crater, and through it lieth the Eternal City of Nokron. 106135021 106135022 106135023 106135024 106135025 106135026 106135027 106135028 106135029 106135030 Go there to find the city's hidden treasure. 106136000 Ah, yes. Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, can be found below. 106136001 106136002 106136003 106136004 106136005 106136006 106136007 106136008 106136009 106136010 Like thee, they are in my service. 106136011 106136012 106136013 106136014 106136015 106136016 106136017 106136018 106136019 106136020 Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. 106136021 106136022 106136023 106136024 106136025 106136026 106136027 106136028 106136029 106136030 I am sure the others will be doing just the same. 106137000 Speak with the three who await thee below. 106137001 106137002 106137003 106137004 106137005 106137006 106137007 106137008 106137009 106137010 Thou needst not indulge them unduly, but they too wish to appraise thy worth. 106137011 106137012 106137013 106137014 106137015 106137016 106137017 106137018 106137019 106137020 It hath been a passing long time since a newcomer entered my service, after all. 106140000 Ah, allow me to forewarn thee. 106140001 106140002 106140003 106140004 106140005 106140006 106140007 106140008 106140009 106140010 I shall soon enter my slumber. 106140011 106140012 106140013 106140014 106140015 106140016 106140017 106140018 106140019 106140020 And it will be some time before I wake. 106140021 106140022 106140023 106140024 106140025 106140026 106140027 106140028 106140029 106140030 This doll's body is not without its hindrances... 106140031 106140032 106140033 106140034 106140035 106140036 106140037 106140038 106140039 106140040 Still, I have high hopes for thee. 106140041 106140042 106140043 106140044 106140045 106140046 106140047 106140048 106140049 106140050 I look forward to the good news when I arise. 106141000 I shall soon enter my slumber. 106141001 106141002 106141003 106141004 106141005 106141006 106141007 106141008 106141009 106141010 And it will be some time before I wake. 106141011 106141012 106141013 106141014 106141015 106141016 106141017 106141018 106141019 106141020 I have high hopes for thee. 106141021 106141022 106141023 106141024 106141025 106141026 106141027 106141028 106141029 106141030 I look forward to the good news when I arise. 106145000 ... 106170000 Ahh...It was thee. 106170001 106170002 106170003 106170004 106170005 106170006 106170007 106170008 106170009 106170010 Not Blaidd, it seemeth. 106170011 106170012 106170013 106170014 106170015 106170016 106170017 106170018 106170019 106170020 Even in my slumber, I sensed it. 106170021 106170022 106170023 106170024 106170025 106170026 106170027 106170028 106170029 106170030 It is in thy possession, is it not? The hidden treasure of Nokron? 106170031 106170032 106170033 106170034 106170035 106170036 106170037 106170038 106170039 106170040 My thanks. Finally, all the pieces are in place. 106170041 106170042 106170043 106170044 106170045 106170046 106170047 106170048 106170049 106170050 Soon must I begin my journey. Upon the dark path only I may tread. 106171000 Ah, but before I leave, I must entrust thee with this. 106171001 106171002 106171003 106171004 106171005 106171006 106171007 106171008 106171009 106171010 Take it. 106171011 106171012 106171013 106171014 106171015 106171016 106171017 106171018 106171019 106171020 My discarded flesh lieth beyond the seal unlocked by it. 106171021 106171022 106171023 106171024 106171025 106171026 106171027 106171028 106171029 106171030 Upon which is carved the cursemark of thy desire. 106171031 106171032 106171033 106171034 106171035 106171036 106171037 106171038 106171039 106171040 I can fathom what thy purpose might be. 106171041 106171042 106171043 106171044 106171045 106171046 106171047 106171048 106171049 106171050 Neither of us is welcomed by the brighter path, I see. 106171051 106171052 106171053 106171054 106171055 106171056 106171057 106171058 106171059 106171060 You may leave now. 106171061 106171062 106171063 106171064 106171065 106171066 106171067 106171068 106171069 106171070 It was but brief, but thou gavest me fine service. 106172000 What is it? 106172001 106172002 106172003 106172004 106172005 106172006 106172007 106172008 106172009 106172010 Thy purpose in approaching me was to obtain the cursemark, was it not? 106172011 106172012 106172013 106172014 106172015 106172016 106172017 106172018 106172019 106172020 You may leave now. 106172021 106172022 106172023 106172024 106172025 106172026 106172027 106172028 106172029 106172030 I, too, am to depart on a journey. Upon the dark path only I may tread. 106175000 Ah, but before I leave, I shall entrust thee with this. 106175001 106175002 106175003 106175004 106175005 106175006 106175007 106175008 106175009 106175010 My thanks, for thy sterling efforts. 106175011 106175012 106175013 106175014 106175015 106175016 106175017 106175018 106175019 106175020 A strange gift, perhaps, but a rare sort such as thee would welcome it, I am sure. 106175021 106175022 106175023 106175024 106175025 106175026 106175027 106175028 106175029 106175030 I am certain now, fate steered us to our reunion. 106175031 106175032 106175033 106175034 106175035 106175036 106175037 106175038 106175039 106175040 I am certain now, fate steered us to our first encounter. 106175041 106175042 106175043 106175044 106175045 106175046 106175047 106175048 106175049 106175050 I must thank Torrent too, for his part. 106175051 106175052 106175053 106175054 106175055 106175056 106175057 106175058 106175059 106175060 You may leave now. 106175061 106175062 106175063 106175064 106175065 106175066 106175067 106175068 106175069 106175070 It was but brief, but thou gavest me fine service. 106176000 What is it? You may go. 106176001 106176002 106176003 106176004 106176005 106176006 106176007 106176008 106176009 106176010 I, too, am to depart on a journey. Upon the dark path only I may tread. 106190000 ... 106191000 ... 106192000 ... 106192001 106192002 106192003 106192004 106192005 106192006 106192007 106192008 106192009 106192010 Oh? A dogged fellow, aren't we? 106192011 106192012 106192013 106192014 106192015 106192016 106192017 106192018 106192019 106192020 Or is it merely thy habit, to talk to dolls? 106192021 106192022 106192023 106192024 106192025 106192026 106192027 106192028 106192029 106192030 Fine...fine. 106192031 106192032 106192033 106192034 106192035 106192036 106192037 106192038 106192039 106192040 I hadn't expected any soul to recognise me in this guise. 106192041 106192042 106192043 106192044 106192045 106192046 106192047 106192048 106192049 106192050 But now the cat is out the bag, I cannot allow thee thy freedoms. 106192051 106192052 106192053 106192054 106192055 106192056 106192057 106192058 106192059 106192060 Perform for me a service, as recompense. 106192061 106192062 106192063 106192064 106192065 106192066 106192067 106192068 106192069 106192070 Eliminate the Baleful Shadows which prowl these lands. 106192071 106192072 106192073 106192074 106192075 106192076 106192077 106192078 106192079 106192080 The name of Ranni the Witch is already sullied by thee. 106192081 106192082 106192083 106192084 106192085 106192086 106192087 106192088 106192089 106192090 I will not brook disobedience in this matter. 106193000 Perform for me a service, as recompense. 106193001 106193002 106193003 106193004 106193005 106193006 106193007 106193008 106193009 106193010 Eliminate the Baleful Shadows which prowl these lands. 106193011 106193012 106193013 106193014 106193015 106193016 106193017 106193018 106193019 106193020 The name of Ranni the Witch is already sullied by thee. 106193021 106193022 106193023 106193024 106193025 106193026 106193027 106193028 106193029 106193030 I will not brook disobedience in this matter. 106200000 Let us speak of the past, a while. 106200001 106200002 106200003 106200004 106200005 106200006 106200007 106200008 106200009 106200010 I was once an Empyrean. 106200011 106200012 106200013 106200014 106200015 106200016 106200017 106200018 106200019 106200020 Of the demigods, only I, Miquella, and Malenia could claim that title. 106200021 106200022 106200023 106200024 106200025 106200026 106200027 106200028 106200029 106200030 Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. 106200031 106200032 106200033 106200034 106200035 106200036 106200037 106200038 106200039 106200040 Which is when I received Blaidd. In the form of a vassal tailored for an Empyrean. 106200041 106200042 106200043 106200044 106200045 106200046 106200047 106200048 106200049 106200050 But I would not acquiesce to the Two Fingers. 106200051 106200052 106200053 106200054 106200055 106200056 106200057 106200058 106200059 106200060 I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. 106200061 106200062 106200063 106200064 106200065 106200066 106200067 106200068 106200069 106200070 I would not be controlled by that thing. 106200071 106200072 106200073 106200074 106200075 106200076 106200077 106200078 106200079 106200080 The Two Fingers and I have been cursing each other ever since... 106200081 106200082 106200083 106200084 106200085 106200086 106200087 106200088 106200089 106200090 And the Baleful Shadows...are their assassins. 106201000 I turned my back on the Two Fingers and we have each been cursing the other since. 106201001 106201002 106201003 106201004 106201005 106201006 106201007 106201008 106201009 106201010 The Baleful Shadows...are their assassins. 106210000 Even when I turned my back upon the Two Fingers. 106210001 106210002 106210003 106210004 106210005 106210006 106210007 106210008 106210009 106210010 Blaidd remained my loyal ally. 106210011 106210012 106210013 106210014 106210015 106210016 106210017 106210018 106210019 106210020 Heh. 106210021 106210022 106210023 106210024 106210025 106210026 106210027 106210028 106210029 106210030 Though he was created a vassal for an Empyrean, 106210031 106210032 106210033 106210034 106210035 106210036 106210037 106210038 106210039 106210040 He was a colossal failure, on the part of the Two Fingers. 106210041 106210042 106210043 106210044 106210045 106210046 106210047 106210048 106210049 106210050 Blaidd, and Iji both... Art willing to give too much to me. 106210051 106210052 106210053 106210054 106210055 106210056 106210057 106210058 106210059 106210060 Yet they both understand. What lieth beyond the dark path... 106210061 106210062 106210063 106210064 106210065 106210066 106210067 106210068 106210069 106210070 That I must betray everything, and rid the world of what came before. 106210071 106210072 106210073 106210074 106210075 106210076 106210077 106210078 106210079 106210080 Ah, should I add thee to the list? 106210081 106210082 106210083 106210084 106210085 106210086 106210087 106210088 106210089 106210090 Another one, kind of heart. As kind of heart as they. 106211000 Ach, this form hath loosened my tongue. 106211001 106211002 106211003 106211004 106211005 106211006 106211007 106211008 106211009 106211010 I've let slip too much. 106211011 106211012 106211013 106211014 106211015 106211016 106211017 106211018 106211019 106211020 Forget what thou'st heard. Forget. 106220000 O Shadow, thou'rt the last. 106220001 106220002 106220003 106220004 106220005 106220006 106220007 106220008 106220009 106220010 Tell the Two Fingers, 106220011 106220012 106220013 106220014 106220015 106220016 106220017 106220018 106220019 106220020 That Ranni the Witch cometh, to rend thy flesh. 106220021 106220022 106220023 106220024 106220025 106220026 106220027 106220028 106220029 106220030 With a fateful wound, ne'er to heal. 106230000 Beautifully fought. 106230001 106230002 106230003 106230004 106230005 106230006 106230007 106230008 106230009 106230010 My thanks. 'Twas more of a challenge than I envisioned. 106230011 106230012 106230013 106230014 106230015 106230016 106230017 106230018 106230019 106230020 Now I can finally stand before them. 106230021 106230022 106230023 106230024 106230025 106230026 106230027 106230028 106230029 106230030 This is farewell, my dear. 106230031 106230032 106230033 106230034 106230035 106230036 106230037 106230038 106230039 106230040 Tell Blaidd, and Iji... 106230041 106230042 106230043 106230044 106230045 106230046 106230047 106230048 106230049 106230050 I love them. 106240000 So, it was thee, who would become my Lord. 106240001 106240002 106240003 106240004 106240005 106240006 106240007 106240008 106240009 106240010 Perhaps I needn't have warned thee. 106240011 106240012 106240013 106240014 106240015 106240016 106240017 106240018 106240019 106240020 I am pleased, however. Thou'rt a fitting choice. 106240021 106240022 106240023 106240024 106240025 106240026 106240027 106240028 106240029 106240030 I go now, to the night sky. It is there I shall find mine order. 106240031 106240032 106240033 106240034 106240035 106240036 106240037 106240038 106240039 106240040 I bid thee travel the path of the Lord. 106240041 106240042 106240043 106240044 106240045 106240046 106240047 106240048 106240049 106240050 And once all is done, we shall see each other, once more. 106250000 ... 106250001 106250002 106250003 106250004 106250005 106250006 106250007 106250008 106250009 106250010 I take it thou'st noticed? I shouldn't be surprised. 106250011 106250012 106250013 106250014 106250015 106250016 106250017 106250018 106250019 106250020 I thought I might expound a little further... 106250021 106250022 106250023 106250024 106250025 106250026 106250027 106250028 106250029 106250030 Upon the order I envision. 106250031 106250032 106250033 106250034 106250035 106250036 106250037 106250038 106250039 106250040 Mine will be an order not of gold, but the stars and moon of the chill night. 106250041 106250042 106250043 106250044 106250045 106250046 106250047 106250048 106250049 106250050 I would keep them far from the earth beneath our feet. 106250051 106250052 106250053 106250054 106250055 106250056 106250057 106250058 106250059 106250060 As it is now, life, and souls, and order are bound tightly together, but I would have them at a great remove. 106250061 106250062 106250063 106250064 106250065 106250066 106250067 106250068 106250069 106250070 And have the certainties of sight, emotion, faith, and touch... 106250071 106250072 106250073 106250074 106250075 106250076 106250077 106250078 106250079 106250080 All become impossibilities. 106250081 106250082 106250083 106250084 106250085 106250086 106250087 106250088 106250089 106250090 Which is why I would abandon this soil, with mine order. 106250091 106250092 106250093 106250094 106250095 106250096 106250097 106250098 106250099 106250100 Wouldst thou come to me, even now, my one and only Lord? 106251000 Mine will be an order not of gold, but the stars and moon of the chill night. 106251001 106251002 106251003 106251004 106251005 106251006 106251007 106251008 106251009 106251010 And I would abandon this soil, with mine Order. 106251011 106251012 106251013 106251014 106251015 106251016 106251017 106251018 106251019 106251020 Wouldst thou come to me, even now, my one and only Lord? 106260000 Well, this is a most unpleasant awakening. 106260001 106260002 106260003 106260004 106260005 106260006 106260007 106260008 106260009 106260010 The depths of wickedness never fail to surprise me. 106260011 106260012 106260013 106260014 106260015 106260016 106260017 106260018 106260019 106260020 I am saddened. That thou wouldst succumb to such depravity. 106260021 106260022 106260023 106260024 106260025 106260026 106260027 106260028 106260029 106260030 Led astray by Seluvis, with devious tonic in hand, 106260031 106260032 106260033 106260034 106260035 106260036 106260037 106260038 106260039 106260040 Didst thou think to have thy way with me? 106260041 106260042 106260043 106260044 106260045 106260046 106260047 106260048 106260049 106260050 Be gone. Hapless scum. 106260051 106260052 106260053 106260054 106260055 106260056 106260057 106260058 106260059 106260060 I won't have another whiff of thy rotten breath. 106261000 I have spoken. Away from my sight. 106262000 This is the third time, fiend. 106262001 106262002 106262003 106262004 106262005 106262006 106262007 106262008 106262009 106262010 Enough of thy unbearable breath. 106300000 What hopest thou to profit? 106300001 106300002 106300003 106300004 106300005 106300006 106300007 106300008 106300009 106300010 ... 106300011 106300012 106300013 106300014 106300015 106300016 106300017 106300018 106300019 106300020 To think such was thy plot. 106300021 106300022 106300023 106300024 106300025 106300026 106300027 106300028 106300029 106300030 Well, I refuse to indulge thy fantasies. 106300031 106300032 106300033 106300034 106300035 106300036 106300037 106300038 106300039 106300040 I relinquished a natural death long, long ago. 106300041 106300042 106300043 106300044 106300045 106300046 106300047 106300048 106300049 106300050 ... 106301000 What hopest thou to profit? 106301001 106301002 106301003 106301004 106301005 106301006 106301007 106301008 106301009 106301010 ... 106301011 106301012 106301013 106301014 106301015 106301016 106301017 106301018 106301019 106301020 Hmph. 106301021 106301022 106301023 106301024 106301025 106301026 106301027 106301028 106301029 106301030 So, this is the measure of my Lord? 106301031 106301032 106301033 106301034 106301035 106301036 106301037 106301038 106301039 106301040 Perhaps it is precisely what I deserve. 106301041 106301042 106301043 106301044 106301045 106301046 106301047 106301048 106301049 106301050 …For surrendering myself to delusion. 106301051 106301052 106301053 106301054 106301055 106301056 106301057 106301058 106301059 106301060 ... 112001000 ... 112002000 ... 112003000 ... 112004000 ... 112005000 ... 112010000 ... 112011000 ...! 200001000 Come, sweetings, become what ye desire. 200001900 Come, sweetings, time to be born, anew. 200002000 Be not afeard, little culver. 200002900 Hush, little culver. 200002901 Hush, fair maid. 200002902 200002903 200002904 200002905 200002906 200002907 200002908 200002909 200002910 I'll soon birth thee anew, a sweeting fresh and pure... 200003000 200003100 200004000 Come, Oath-sworn giant! 200004001 200004002 200004003 200004004 200004005 200004006 200004007 200004008 200004009 200004010 Come, Oath-sworn dragon! 200004011 200004012 200004013 200004014 200004015 200004016 200004017 200004018 200004019 200004020 Come, Oath-sworn beasts! 200004021 200004022 200004023 200004024 200004025 200004026 200004027 200004028 200004029 200004030 Come, Blaidd, my child! 200005000 Fair child, Hermes! 200006000 Thy fate lieth under my moon. 200007000 Guide thy moon as thou wishest. 200007001 200007002 200007003 200007004 200007005 200007006 200007007 200007008 200007009 200007010 Ranni, my little baby... 200007011 200007012 200007013 200007014 200007015 200007016 200007017 200007018 200007019 200007020 I thank thee... 200007900 Oh little Ranni, my dear daughter. 200007901 200007902 200007903 200007904 200007905 200007906 200007907 200007908 200007909 200007910 Weave thy night into being... 200008000 200008100 200009000 Where did ye flee, my sweetings? 200009001 200009002 200009003 200009004 200009005 200009006 200009007 200009008 200009009 200009010 Come out, from whence ye hide. There are books and light aplenty. 200009011 200009012 200009013 200009014 200009015 200009016 200009017 200009018 200009019 200009020 Dither not; come out say I! 200009021 200009022 200009023 200009024 200009025 200009026 200009027 200009028 200009029 200009030 Or will ye be gravestones? To be better born anew? 200010000 Ah...thou... 200010001 200010002 200010003 200010004 200010005 200010006 200010007 200010008 200010009 200010010 Is it thy wish to be born anew? 200010011 200010012 200010013 200010014 200010015 200010016 200010017 200010018 200010019 200010020 To become a sweeting, reborn of my beloved egg? 200011000 Ah...thou... 200011001 200011002 200011003 200011004 200011005 200011006 200011007 200011008 200011009 200011010 Is it thy wish to yet again be born anew? 200012000 Now, bear this sweeting into life anew. 200013000 Be not alarmed, nor afeard. 200013001 200013002 200013003 200013004 200013005 200013006 200013007 200013008 200013009 200013010 I would birth thee as a sweeting, fair and fine. 200014000 Ah...thou... 200014001 200014002 200014003 200014004 200014005 200014006 200014007 200014008 200014009 200014010 Art thou now assured of thy want, to be born anew? 200015000 Ah, it seemeth thou'rt a sweeting rather fair. 200015001 200015002 200015003 200015004 200015005 200015006 200015007 200015008 200015009 200015010 And if thou wert born anew once more, thou wouldst be fairer still. 200015011 200015012 200015013 200015014 200015015 200015016 200015017 200015018 200015019 200015020 Ye will be countless born, forever. 200016000 Ah, thou'rt now a sweeting full fine and fair. 200016001 200016002 200016003 200016004 200016005 200016006 200016007 200016008 200016009 200016010 My thanks. For being born of my beloved egg, time and time again. 200020000 Oh...my thanks to thee. 200021000 200030000 Where did ye flee, my sweetings? 200030001 200030002 200030003 200030004 200030005 200030006 200030007 200030008 200030009 200030010 Come out, from whence ye hide. Of the dark, be not afeard. 200030011 200030012 200030013 200030014 200030015 200030016 200030017 200030018 200030019 200030020 My beloved egg is with us. Come out, I prithee. 201001000 201002000 Who's that? Who could it be? 201002050 A new child, Mother's newborn. 201002100 A new friend. A new playmate for us. 201002150 Just watch, he'll be born again. 201002151 Just watch, she'll be born again. 201002200 Then Mother will hold him tight. 201002201 Then Mother will hold her tight. 201002250 He'll be so warm, warm and cosy. 201002251 She'll be so warm, warm and cosy. 201002300 That'd be nice, so very nice. 201002350 If we're turned to stone, will we be born again? 201002400 Will Mother hold us again? 201002450 Will we? Will she? 201002500 201002550 201003000 That hurts. Please, stop that. 201003050 Did he just die? And him, too? 201003100 Is he not a friend? I can't tell… 201003101 Is she not a friend? I can't tell… 201003150 Maybe he's something else? 201003151 Maybe she's something else? 201003200 Can we still be friends, if we try? 201003250 Yes, we can be friends, I'm sure. 201003300 He'll understand, if we just explain. 201003301 She'll understand, if we just explain. 201003350 201003400 201004000 Catch! 201004100 There! 201004200 Off you go! 201004300 Squish him! 201004301 Squish her! 201004400 Smoosh him! 201004401 Smoosh her! 201005000 Sleep tight, bound tight 201005001 201005002 201005003 201005004 201005005 201005006 201005007 201005008 201005009 201005010 by Mother's amber. 201005011 201005012 201005013 201005014 201005015 201005016 201005017 201005018 201005019 201005020 Sleep tight, find life, 201005021 201005022 201005023 201005024 201005025 201005026 201005027 201005028 201005029 201005030 in Mother's umbra. 201005900 201006000 201006100 201006200 202001000 ... 202002000 ... 202002001 202002002 202002003 202002004 202002005 202002006 202002007 202002008 202002009 202002010 I smell it... Death... 202002011 202002012 202002013 202002014 202002015 202002016 202002017 202002018 202002019 202002020 Feed it me... 202002021 202002022 202002023 202002024 202002025 202002026 202002027 202002028 202002029 202002030 ... 202002031 202002032 202002033 202002034 202002035 202002036 202002037 202002038 202002039 202002040 Tarnished...bring more...Death... 202002041 202002042 202002043 202002044 202002045 202002046 202002047 202002048 202002049 202002050 I shall grant thee... eye...and claw. 202002051 202002052 202002053 202002054 202002055 202002056 202002057 202002058 202002059 202002060 Feed me...more. 202003000 ... 202003001 202003002 202003003 202003004 202003005 202003006 202003007 202003008 202003009 202003010 More... I am not...sated. 202003011 202003012 202003013 202003014 202003015 202003016 202003017 202003018 202003019 202003020 Feed me more...Death. 202004000 ... 202004001 202004002 202004003 202004004 202004005 202004006 202004007 202004008 202004009 202004010 My thanks...Tarnished... 202004011 202004012 202004013 202004014 202004015 202004016 202004017 202004018 202004019 202004020 Death... My sin... Should not be touched...by the hand of man... 202004021 202004022 202004023 202004024 202004025 202004026 202004027 202004028 202004029 202004030 I shall grant thee...my claws... 202004031 202004032 202004033 202004034 202004035 202004036 202004037 202004038 202004039 202004040 Feed me...more. 202005000 I shall grant thee... eye...and claw. 202005001 202005002 202005003 202005004 202005005 202005006 202005007 202005008 202005009 202005010 Feed me...more. 202006000 More... I am not...sated. 202006001 202006002 202006003 202006004 202006005 202006006 202006007 202006008 202006009 202006010 Feed me more...Death. 202007000 I shall grant thee...my claws... 202007001 202007002 202007003 202007004 202007005 202007006 202007007 202007008 202007009 202007010 Feed me...more. 202010000 202010001 202010002 202010003 202010004 202010005 202010006 202010007 202010008 202010009 202010010 It is... It is all...consumed. 202010011 202010012 202010013 202010014 202010015 202010016 202010017 202010018 202010019 202010020 Still, I am not sated... Not nearly sated... 202010021 202010022 202010023 202010024 202010025 202010026 202010027 202010028 202010029 202010030 Rrarrgh! 202010031 202010032 202010033 202010034 202010035 202010036 202010037 202010038 202010039 202010040 Marika... Is this...what it is...to sin? 202010041 202010042 202010043 202010044 202010045 202010046 202010047 202010048 202010049 202010050 Will things...never be the same...again? 202010051 202010052 202010053 202010054 202010055 202010056 202010057 202010058 202010059 202010060 ... 202010061 202010062 202010063 202010064 202010065 202010066 202010067 202010068 202010069 202010070 Tarnished...my thanks...for thy long...labour. 202010071 202010072 202010073 202010074 202010075 202010076 202010077 202010078 202010079 202010080 But I have done...all I can...in this land... 202010081 202010082 202010083 202010084 202010085 202010086 202010087 202010088 202010089 202010090 Henceforth, mine appetite shall be my sole companion. 202010091 202010092 202010093 202010094 202010095 202010096 202010097 202010098 202010099 202010100 Farewell. 202010101 202010102 202010103 202010104 202010105 202010106 202010107 202010108 202010109 202010110 202011000 Tarnished...my thanks...for thy long...labour. 202011001 202011002 202011003 202011004 202011005 202011006 202011007 202011008 202011009 202011010 But I have done...all I can...in this land... 202011011 202011012 202011013 202011014 202011015 202011016 202011017 202011018 202011019 202011020 Henceforth, mine appetite shall be my sole companion. 202011021 202011022 202011023 202011024 202011025 202011026 202011027 202011028 202011029 202011030 Farewell. 202011031 202011032 202011033 202011034 202011035 202011036 202011037 202011038 202011039 202011040 202020000 202030000 O Marika... 202030001 202030002 202030003 202030004 202030005 202030006 202030007 202030008 202030009 202030010 What...happened? 202030011 202030012 202030013 202030014 202030015 202030016 202030017 202030018 202030019 202030020 Was I...myself the fool? 202030021 202030022 202030023 202030024 202030025 202030026 202030027 202030028 202030029 202030030 Or was I tricked...by thee? 202030031 202030032 202030033 202030034 202030035 202030036 202030037 202030038 202030039 202030040 O Marika... 202030041 202030042 202030043 202030044 202030045 202030046 202030047 202030048 202030049 202030050 Why wouldst thou...relinquish... 202030051 202030052 202030053 202030054 202030055 202030056 202030057 202030058 202030059 202030060 Why... 202040000 ... 202040001 202040002 202040003 202040004 202040005 202040006 202040007 202040008 202040009 202040010 ... 202040011 202040012 202040013 202040014 202040015 202040016 202040017 202040018 202040019 202040020 ... 202050000 ... 202050001 202050002 202050003 202050004 202050005 202050006 202050007 202050008 202050009 202050010 Strange... There's something else... 202050011 202050012 202050013 202050014 202050015 202050016 202050017 202050018 202050019 202050020 But the Death...yet quenches... 202050021 202050022 202050023 202050024 202050025 202050026 202050027 202050028 202050029 202050030 Bring more... 202051000 202051001 202051002 202051003 202051004 202051005 202051006 202051007 202051008 202051009 202051010 ... 202051011 202051012 202051013 202051014 202051015 202051016 202051017 202051018 202051019 202051020 202051021 202051022 202051023 202051024 202051025 202051026 202051027 202051028 202051029 202051030 Put it away. 202051031 202051032 202051033 202051034 202051035 202051036 202051037 202051038 202051039 202051040 I won't forget...again... 202051041 202051042 202051043 202051044 202051045 202051046 202051047 202051048 202051049 202051050 mine appetite... My sin... 202051051 202051052 202051053 202051054 202051055 202051056 202051057 202051058 202051059 202051060 So please...enough... 202052000 202053000 202053001 202053002 202053003 202053004 202053005 202053006 202053007 202053008 202053009 202053010 I won't forget...again... 202053011 202053012 202053013 202053014 202053015 202053016 202053017 202053018 202053019 202053020 mine appetite... My sin... 202053021 202053022 202053023 202053024 202053025 202053026 202053027 202053028 202053029 202053030 I must have more... I must consume more... 202060000 Thou, who approacheth Destined Death. 202060001 202060002 202060003 202060004 202060005 202060006 202060007 202060008 202060009 202060010 I will not have it stolen from me again. 202061000 Tarnished. Why wouldst thou... 202061001 202061002 202061003 202061004 202061005 202061006 202061007 202061008 202061009 202061010 Why... 202061011 202061012 202061013 202061014 202061015 202061016 202061017 202061018 202061019 202061020 Tis no matter. I hereby vow, 202061021 202061022 202061023 202061024 202061025 202061026 202061027 202061028 202061029 202061030 that Destined Death shall not be stolen again. 202800000 I shall not part with it again. 202801000 Stay away from Destined Death. 202802000 Cower. Before Maliketh, the Black Blade. 202803000 Cower. Before Maliketh, Marika's Black Blade. 202804000 Witless Tarnished... Why covet Destined Death? 202804001 202804002 202804003 202804004 202804005 202804006 202804007 202804008 202804009 202804010 To kill what? 202804910 To destroy what? 202805000 Forgive me, Marika... 202805001 202805002 202805003 202805004 202805005 202805006 202805007 202805008 202805009 202805010 The Golden Order...cannot be restored. 202810010 I must consume more... 202810011 202810012 202810013 202810014 202810015 202810016 202810017 202810018 202810019 202810020 202811000 Marika...why... 202811001 202811002 202811003 202811004 202811005 202811006 202811007 202811008 202811009 202811010 wouldst thou...gull me? 202811011 202811012 202811013 202811014 202811015 202811016 202811017 202811018 202811019 202811020 Why...shatter... 202900000 202900100 202900200 202901000 202901100 202901200 202910000 202910100 203900010 I am Malenia. Blade of Miquella. 203901000 Let your flesh be consumed. 203901001 203901002 203901003 203901004 203901005 203901006 203901007 203901008 203901009 203901010 By the scarlet rot. 203903000 203903100 203903200 203904000 Is this...my first...defeat? 203904001 203904002 203904003 203904004 203904005 203904006 203904007 203904008 203904009 203904010 Bravely fought, sir. 203904011 Bravely fought, my lady. 203904012 203904013 203904014 203904015 203904016 203904017 203904018 203904019 203904020 But remember... 203904021 203904022 203904023 203904024 203904025 203904026 203904027 203904028 203904029 203904030 One day, the scarlet bloom will flower again... 203905000 Your strength, extraordinary... 203905001 203905002 203905003 203905004 203905005 203905006 203905007 203905008 203905009 203905010 The mark...of a true Lord... 203905011 203905012 203905013 203905014 203905015 203905016 203905017 203905018 203905019 203905020 O, dear Miquella... 203905021 203905022 203905023 203905024 203905025 203905026 203905027 203905028 203905029 203905030 O, dearest Miquella, my brother... 203905031 203905032 203905033 203905034 203905035 203905036 203905037 203905038 203905039 203905040 I'm sorry. I finally met my match... 204001000 Well, thou art of passing skill. 204001001 204001002 204001003 204001004 204001005 204001006 204001007 204001008 204001009 204001010 Warrior blood must truly run in thy veins, Tarnished. 204001011 204001012 204001013 204001014 204001015 204001016 204001017 204001018 204001019 204001020 204001021 204001022 204001023 204001024 204001025 204001026 204001027 204001028 204001029 204001030 204001031 204001032 204001033 204001034 204001035 204001036 204001037 204001038 204001039 204001040 204002000 As I thought, thou'rt of passing valour... 204002001 204002002 204002003 204002004 204002005 204002006 204002007 204002008 204002009 204002010 but the dark of night is yet to lift. 204002011 204002012 204002013 204002014 204002015 204002016 204002017 204002018 204002019 204002020 The hands of the Fell Omen shall brook thee no quarter. 204003000 Foul Tarnished. 204003001 204003002 204003003 204003004 204003005 204003006 204003007 204003008 204003009 204003010 Put these foolish ambitions to rest. 204003011 204003012 204003013 204003014 204003015 204003016 204003017 204003018 204003019 204003020 The Erdtree is firmly rooted, always. 204004000 I'll remember thee, Tarnished. 204004001 204004002 204004003 204004004 204004005 204004006 204004007 204004008 204004009 204004010 The flame of ambition leadeth thee astray. 204004011 204004012 204004013 204004014 204004015 204004016 204004017 204004018 204004019 204004020 Come, hands of the Fell Omen. Snuff out this wretch's flame. 204006000 I see thee, little Tarnished. 204006001 204006002 204006003 204006004 204006005 204006006 204006007 204006008 204006009 204006010 Smould'ring with that wretched flame of ambition. 204006011 204006012 204006013 204006014 204006015 204006016 204006017 204006018 204006019 204006020 Tremble now, with fear. 204006021 204006022 204006023 204006024 204006025 204006026 204006027 204006028 204006029 204006030 For the hands of the Fell Omen will soon be upon thee. 204006031 204006032 204006033 204006034 204006035 204006036 204006037 204006038 204006039 204006040 To put out thy little flame. 204007000 Hrghraah! 204007100 The thrones...stained by my curse... 204007101 204007102 204007103 204007104 204007105 204007106 204007107 204007108 204007109 204007110 Such shame I cannot bear. 204007111 204007112 204007113 204007114 204007115 204007116 204007117 204007118 204007119 204007120 Thy part in this shall not be forgiven. 204008000 Have it writ upon thy meagre grave: 204008001 204008002 204008003 204008004 204008005 204008006 204008007 204008008 204008009 204008010 Felled by King Morgott! Last of all kings. 204009000 May the curse seep to thy very soul. 204009001 204009002 204009003 204009004 204009005 204009006 204009007 204009008 204009009 204009010 An apt reward for thy brash ambition. 204010000 ... 204010100 Tarnished, thou art mistaken. 204010101 204010102 204010103 204010104 204010105 204010106 204010107 204010108 204010109 204010110 The Erdtree welcometh no man. 204010200 204010300 No one will be Elden Lord again. 204010301 204010302 204010303 204010304 204010305 204010306 204010307 204010308 204010309 204010310 Not even I. 204010400 204011000 204011100 204011200 204800000 Well, thou art of passing skill. 204800001 204800002 204800003 204800004 204800005 204800006 204800007 204800008 204800009 204800010 Warrior blood must truly run in thy veins, Tarnished. 204801000 Foul Tarnished. 204801001 204801002 204801003 204801004 204801005 204801006 204801007 204801008 204801009 204801010 Put these foolish ambitions to rest. 204801011 204801012 204801013 204801014 204801015 204801016 204801017 204801018 204801019 204801020 The Erdtree is firmly rooted, always. 204802000 I shall remember thee, Tarnished. 204802001 204802002 204802003 204802004 204802005 204802006 204802007 204802008 204802009 204802010 Smould'ring with thy meagre flame. 204802011 204802012 204802013 204802014 204802015 204802016 204802017 204802018 204802019 204802020 Cower in fear. Of the night. 204802021 204802022 204802023 204802024 204802025 204802026 204802027 204802028 204802029 204802030 The hands of the Fell Omen shall brook thee no quarter. 204820000 Hrghraah! 204820001 204820002 204820003 204820004 204820005 204820006 204820007 204820008 204820009 204820010 The thrones...stained by my curse... 204820011 204820012 204820013 204820014 204820015 204820016 204820017 204820018 204820019 204820020 Such shame I cannot bear. 204820021 204820022 204820023 204820024 204820025 204820026 204820027 204820028 204820029 204820030 Thy part in this shall not be forgiven. 204821000 Have it writ upon thy meagre grave: 204821001 204821002 204821003 204821004 204821005 204821006 204821007 204821008 204821009 204821010 Felled by King Morgott! Elden Lord! 204822000 May the curse seep to thy very soul. 204823000 ... 204824000 Tarnished, thou'rt but a fool. 204824001 204824002 204824003 204824004 204824005 204824006 204824007 204824008 204824009 204824010 The Erdtree wards off all who deign approach. 204824011 204824012 204824013 204824014 204824015 204824016 204824017 204824018 204824019 204824020 We are...we are all forsaken. 204825000 204826000 None may claim the title of Elden Lord. 204826001 204826002 204826003 204826004 204826005 204826006 204826007 204826008 204826009 204826010 Thy deeds shall be met with failure, just as I. 204827000 204900000 204900001 204900002 204900003 204900004 204900005 204900006 204900007 204900008 204900009 204900010 204900011 204900012 204900013 204900014 204900015 204900016 204900017 204900018 204900019 204900020 204901000 204901001 204901002 204901003 204901004 204901005 204901006 204901007 204901008 204901009 204901010 204901011 204901012 204901013 204901014 204901015 204901016 204901017 204901018 204901019 204901020 206800000 Tarnished Warrior. 'Twas nobly fought. 206801000 Dearest Marika... 206801001 206801002 206801003 206801004 206801005 206801006 206801007 206801008 206801009 206801010 I am returned. 206802000 A crown is warranted with strength! 206803000 O Marika! 206803001 206803002 206803003 206803004 206803005 206803006 206803007 206803008 206803009 206803010 I will take thee in mine arms once more! 206804000 Brave Tarnished... 206804001 206804002 206804003 206804004 206804005 206804006 206804007 206804008 206804009 206804010 Thy strength befits a crown. 206804011 206804012 206804013 206804014 206804015 206804016 206804017 206804018 206804019 206804020 206900000 206900100 206901000 206901100 206901200 207001000 One day, we'll return together. 207001001 207001002 207001003 207001004 207001005 207001006 207001007 207001008 207001009 207001010 To our home, bathed in rays of gold. 207001011 207001012 207001013 207001014 207001015 207001016 207001017 207001018 207001019 207001020 There is only one tree, and only its branches. 207001021 207001022 207001023 207001024 207001025 207001026 207001027 207001028 207001029 207001030 That bathe in true rays of gold. 207001031 207001032 207001033 207001034 207001035 207001036 207001037 207001038 207001039 207001040 Not the fool Omen King. 207001041 207001042 207001043 207001044 207001045 207001046 207001047 207001048 207001049 207001050 Nor the rank malformed twins. 207001051 207001052 207001053 207001054 207001055 207001056 207001057 207001058 207001059 207001060 O, we are the Golden Ones. The true and rightful heirs. 207001061 207001062 207001063 207001064 207001065 207001066 207001067 207001068 207001069 207001070 Our land's grown old, now ashen, and cold. 207001071 207001072 207001073 207001074 207001075 207001076 207001077 207001078 207001079 207001080 But look up, the Erdtree glows! 207001081 207001082 207001083 207001084 207001085 207001086 207001087 207001088 207001089 207001090 One day, we'll return together. 207001091 207001092 207001093 207001094 207001095 207001096 207001097 207001098 207001099 207001100 To our home, bathed in rays of gold. 207001101 207001102 207001103 207001104 207001105 207001106 207001107 207001108 207001109 207001110 And grace will surely guide us safe. 207001111 207001112 207001113 207001114 207001115 207001116 207001117 207001118 207001119 207001120 To our home, bathed in rays of gold. 207002000 Hear me, my knights! Proud warriors and true. 207002020 Let the hunt begin! Fetch me a mighty branch to make mine own! 207002021 207002022 207002023 207002024 207002025 207002026 207002027 207002028 207002029 207002030 A fresh offering to graft! 207002031 207002032 207002033 207002034 207002035 207002036 207002037 207002038 207002039 207002040 Raaargh! 207002041 207002042 207002043 207002044 207002045 207002046 207002047 207002048 207002049 207002050 Graaargh! 207002920 Hunt me down a new branch! Bring me a tarnished! 207800000 Lowly Tarnished... 207800001 207800002 207800003 207800004 207800005 207800006 207800007 207800008 207800009 207800010 Thou'rt unfit even to graft... 207801000 Great Godfrey, didst thou witness? 207802000 ...I am the Lord of all that is Golden... 207802020 ...And one day, we'll return together... 207802021 207802022 207802023 207802024 207802025 207802026 207802027 207802028 207802029 207802030 ...To our home, bathed in rays of gold... 207802031 207802032 207802033 207802034 207802035 207802036 207802037 207802038 207802039 207802040 207900000 207900001 207900002 207900003 207900004 207900005 207900006 207900007 207900008 207900009 207900010 207900011 207900012 207900013 207900014 207900015 207900016 207900017 207900018 207900019 207900020 207900021 207900022 207900023 207900024 207900025 207900026 207900027 207900028 207900029 207900030 209900000 sex 209900001 209900002 209900003 209900004 209900005 209900006 209900007 209900008 209900009 209900010 quīnque 209900011 209900012 209900013 209900014 209900015 209900016 209900017 209900018 209900019 209900020 quattuor 209900021 209900022 209900023 209900024 209900025 209900026 209900027 209900028 209900029 209900030 trēs 209900031 209900032 209900033 209900034 209900035 209900036 209900037 209900038 209900039 209900040 duo 209900041 209900042 209900043 209900044 209900045 209900046 209900047 209900048 209900049 209900050 ūnus 209900051 209900052 209900053 209900054 209900055 209900056 209900057 209900058 209900059 209900060 nihil 209900061 209900062 209900063 209900064 209900065 209900066 209900067 209900068 209900069 209900070 nihil 209900071 209900072 209900073 209900074 209900075 209900076 209900077 209900078 209900079 209900080 nihil 209901000 209901100 209901200 209903000 Miquella is mine and mine alone. 209904000 Now, surrender yourself. 209904001 209904002 209904003 209904004 209904005 209904006 209904007 209904008 209904009 209904010 To my blood, to our coming dynasty. 209905000 Ahh, I can see it, as clear as day! 209905001 209905002 209905003 209905004 209905005 209905006 209905007 209905008 209905009 209905010 The coming of our dynasty! 209905011 209905012 209905013 209905014 209905015 209905016 209905017 209905018 209905019 209905020 Mohgwyn! 209906000 Ahh, Miquella... 209906001 209906002 209906003 209906004 209906005 209906006 209906007 209906008 209906009 209906010 Why do you abandon me? 213001000 You're a new face. 213001001 213001002 213001003 213001004 213001005 213001006 213001007 213001008 213001009 213001010 No matter, it's all the same. 213001011 213001012 213001013 213001014 213001015 213001016 213001017 213001018 213001019 213001020 Lay out your arms. Let's get smithing. 213002000 Back already? 213002001 213002002 213002003 213002004 213002005 213002006 213002007 213002008 213002009 213002010 No matter. Lay out your arms. 213003000 Back already? Can't get enough, eh. 213003001 213003002 213003003 213003004 213003005 213003006 213003007 213003008 213003009 213003010 213010000 Well, where've you been hiding? 213010001 213010002 213010003 213010004 213010005 213010006 213010007 213010008 213010009 213010010 I took you for dead. 213010011 213010012 213010013 213010014 213010015 213010016 213010017 213010018 213010019 213010020 No matter. It's all the same. 213010021 213010022 213010023 213010024 213010025 213010026 213010027 213010028 213010029 213010030 Lay out your arms, then. 213020000 I see you've noticed the chains. 213020001 213020002 213020003 213020004 213020005 213020006 213020007 213020008 213020009 213020010 Nothing special. I'm a prisoner, and these are my chains. 213020011 213020012 213020013 213020014 213020015 213020016 213020017 213020018 213020019 213020020 I'm trapped by the Hold, undying, smithing for you fools. 213020021 213020022 213020023 213020024 213020025 213020026 213020027 213020028 213020029 213020030 That's all there is to it. 213021000 Nah, don't read too much into it. 213021001 213021002 213021003 213021004 213021005 213021006 213021007 213021008 213021009 213021010 I've no grudge against you. 213021011 213021012 213021013 213021014 213021015 213021016 213021017 213021018 213021019 213021020 My being a prisoner is no fault of yours. 213021021 213021022 213021023 213021024 213021025 213021026 213021027 213021028 213021029 213021030 Besides, I don't mind smithing. 213021031 213021032 213021033 213021034 213021035 213021036 213021037 213021038 213021039 213021040 Despite my differences, the weapons get stronger, all the same. Given time, technique never fails. 213021041 213021042 213021043 213021044 213021045 213021046 213021047 213021048 213021049 213021050 Besides, it helps me forget. The sheer terror of her... 213022000 Like the look of that whetstone knife, do you? 213022001 213022002 213022003 213022004 213022005 213022006 213022007 213022008 213022009 213022010 I've no need for it. 213022011 213022012 213022013 213022014 213022015 213022016 213022017 213022018 213022019 213022020 You're welcome to take it. Go ahead. 213030000 Now, look at you. 213030001 213030002 213030003 213030004 213030005 213030006 213030007 213030008 213030009 213030010 Those eyes tell a story. 213030011 213030012 213030013 213030014 213030015 213030016 213030017 213030018 213030019 213030020 Of a challenger, who's felled his mark. 213030021 Of a challenger, who's felled her mark. 213030022 213030023 213030024 213030025 213030026 213030027 213030028 213030029 213030030 Fine and well. Now, lay out your arms. 213040000 Your divinity, have mercy, and grant me forgiveness. 213040001 213040002 213040003 213040004 213040005 213040006 213040007 213040008 213040009 213040010 The road is yet long. A god is not easily felled. 213040011 213040012 213040013 213040014 213040015 213040016 213040017 213040018 213040019 213040020 But one day, without fail, you will have your wish. 213040021 213040022 213040023 213040024 213040025 213040026 213040027 213040028 213040029 213040030 So please, grant me forgiveness, Queen Marika... 213041000 Those words were not meant for you. 213041001 213041002 213041003 213041004 213041005 213041006 213041007 213041008 213041009 213041010 I may be prisoner to you Tarnished lot. 213041011 213041012 213041013 213041014 213041015 213041016 213041017 213041018 213041019 213041020 But my prayers are mine and mine alone. 213041021 213041022 213041023 213041024 213041025 213041026 213041027 213041028 213041029 213041030 Good. I'll be more careful too. 213041031 213041032 213041033 213041034 213041035 213041036 213041037 213041038 213041039 213041040 Well, I've had my say. I'll be more careful, too. 213042000 Ah. You, is it? 213042001 213042002 213042003 213042004 213042005 213042006 213042007 213042008 213042009 213042010 I...didn't notice you there. 213042011 213042012 213042013 213042014 213042015 213042016 213042017 213042018 213042019 213042020 I'll be doing my job, same as ever. 213042021 213042022 213042023 213042024 213042025 213042026 213042027 213042028 213042029 213042030 Just lay out your arms. 213050000 The girl you brought here... 213050001 213050002 213050003 213050004 213050005 213050006 213050007 213050008 213050009 213050010 She's crestfallen, and can scarcely swing a blade, 213050011 213050012 213050013 213050014 213050015 213050016 213050017 213050018 213050019 213050020 but she has a gift for spirit tuning. 213050021 213050022 213050023 213050024 213050025 213050026 213050027 213050028 213050029 213050030 I saw another one like her, long ago. 213050031 213050032 213050033 213050034 213050035 213050036 213050037 213050038 213050039 213050040 Their eyes share the same hue. 213051000 The girl? What about her? 213052000 Are you out of your mind? 213052001 213052002 213052003 213052004 213052005 213052006 213052007 213052008 213052009 213052010 Who'd stay with an ugly brute who only knows how to smith? 213052011 213052012 213052013 213052014 213052015 213052016 213052017 213052018 213052019 213052020 Absurd. And besides, she'd never agree to it. 213053000 I refuse to believe it. 213053001 213053002 213053003 213053004 213053005 213053006 213053007 213053008 213053009 213053010 I don't doubt you, but I know when something's too good to be true. 213060000 I spoke with the girl. 213060001 213060002 213060003 213060004 213060005 213060006 213060007 213060008 213060009 213060010 She has a gift for spirit tuning. 213060011 213060012 213060013 213060014 213060015 213060016 213060017 213060018 213060019 213060020 So I told her everything I know. 213060021 213060022 213060023 213060024 213060025 213060026 213060027 213060028 213060029 213060030 I'm indebted to a spirit tuner I met long ago. 213060031 213060032 213060033 213060034 213060035 213060036 213060037 213060038 213060039 213060040 It was all I could do to honour her. 213060041 213060042 213060043 213060044 213060045 213060046 213060047 213060048 213060049 213060050 I'm sorry I doubted you. 213070000 The girl has come a long way. 213070001 213070002 213070003 213070004 213070005 213070006 213070007 213070008 213070009 213070010 As ever, time and technique have made her stronger. 213070011 213070012 213070013 213070014 213070015 213070016 213070017 213070018 213070019 213070020 Tis good to see. 213070021 213070022 213070023 213070024 213070025 213070026 213070027 213070028 213070029 213070030 An imprisoned monster does not deserve an apprentice, or a daughter. 213070031 213070032 213070033 213070034 213070035 213070036 213070037 213070038 213070039 213070040 But at times, that's precisely what she feels like to me. 213070041 213070042 213070043 213070044 213070045 213070046 213070047 213070048 213070049 213070050 I've gone soft. And it isn't easy. 213080000 No, no, no, no... 213080001 213080002 213080003 213080004 213080005 213080006 213080007 213080008 213080009 213080010 I need to do better than this! This'll never kill a god. 213080011 213080012 213080013 213080014 213080015 213080016 213080017 213080018 213080019 213080020 I can do better than this! It needs to slay a bloody god! 213081000 Oh, it's you. 213081001 213081002 213081003 213081004 213081005 213081006 213081007 213081008 213081009 213081010 Don't pay me any mind. It's not important. 213081011 213081012 213081013 213081014 213081015 213081016 213081017 213081018 213081019 213081020 Just lay out your arms. 213090000 Are you having second thoughts? 213090001 213090002 213090003 213090004 213090005 213090006 213090007 213090008 213090009 213090010 Might I have a word, then? 213090011 213090012 213090013 213090014 213090015 213090016 213090017 213090018 213090019 213090020 Your kind are meant to challenge them. To slay them. 213090021 213090022 213090023 213090024 213090025 213090026 213090027 213090028 213090029 213090030 The demigods. And their god. 213090031 213090032 213090033 213090034 213090035 213090036 213090037 213090038 213090039 213090040 If you remain loyal to your calling, 213090041 213090042 213090043 213090044 213090045 213090046 213090047 213090048 213090049 213090050 then no matter what you do, no matter what happens to me, 213090051 213090052 213090053 213090054 213090055 213090056 213090057 213090058 213090059 213090060 I will never cease to smith your weapons. 213090061 213090062 213090063 213090064 213090065 213090066 213090067 213090068 213090069 213090070 Until you have one to slay a god. 213100000 I knew you'd be back. 213100001 213100002 213100003 213100004 213100005 213100006 213100007 213100008 213100009 213100010 Lay out your arms. Let's get smithing. 213101000 Lay out your arms. Let's get smithing. 213110000 Weren't you listening? 213110001 213110002 213110003 213110004 213110005 213110006 213110007 213110008 213110009 213110010 As I've always said. 213110011 213110012 213110013 213110014 213110015 213110016 213110017 213110018 213110019 213110020 You came to challenge the demigods, and their god. To slay them. 213110021 213110022 213110023 213110024 213110025 213110026 213110027 213110028 213110029 213110030 And as long as you do, I will always smith your weapons. 213110031 213110032 213110033 213110034 213110035 213110036 213110037 213110038 213110039 213110040 It is what I wish. To smith a weapon for you to slay a god. 213111000 I've upset the girl. 213111001 213111002 213111003 213111004 213111005 213111006 213111007 213111008 213111009 213111010 She says that now that my chains are broken, I'm free. 213111011 213111012 213111013 213111014 213111015 213111016 213111017 213111018 213111019 213111020 That if I stay here, I will be ruined with the Roundtable. 213111021 213111022 213111023 213111024 213111025 213111026 213111027 213111028 213111029 213111030 213111031 213111032 213111033 213111034 213111035 213111036 213111037 213111038 213111039 213111040 What use have I for freedom now? 213111041 213111042 213111043 213111044 213111045 213111046 213111047 213111048 213111049 213111050 I smith weapons to slay a god. 213111051 213111052 213111053 213111054 213111055 213111056 213111057 213111058 213111059 213111060 I have lived, and will die, doing so, upon this spot. 213111061 213111062 213111063 213111064 213111065 213111066 213111067 213111068 213111069 213111070 Is there any other way? 213120000 Oh, finally! It's complete! 213120001 213120002 213120003 213120004 213120005 213120006 213120007 213120008 213120009 213120010 I've done it! A weapon to slay a god! 213120011 213120012 213120013 213120014 213120015 213120016 213120017 213120018 213120019 213120020 Oh, you have my deepest gratitude. 213120021 213120022 213120023 213120024 213120025 213120026 213120027 213120028 213120029 213120030 Thanks to you, my wish is granted. 213120031 213120032 213120033 213120034 213120035 213120036 213120037 213120038 213120039 213120040 Now wield it, and kill them. 213120041 213120042 213120043 213120044 213120045 213120046 213120047 213120048 213120049 213120050 The demigods. And their god. 213120051 213120052 213120053 213120054 213120055 213120056 213120057 213120058 213120059 213120060 Queen Marika herself wishes it so. 213121000 You seek better weapons still? 213121001 213121002 213121003 213121004 213121005 213121006 213121007 213121008 213121009 213121010 Very well. I'll smith another, if needed. 213121011 213121012 213121013 213121014 213121015 213121016 213121017 213121018 213121019 213121020 A weapon to slay a god. 213122000 I'll smith as long as you like. 213122001 213122002 213122003 213122004 213122005 213122006 213122007 213122008 213122009 213122010 Now, lay out your arms. 213123000 I'll smith...as long as you like. 213123001 213123002 213123003 213123004 213123005 213123006 213123007 213123008 213123009 213123010 Now...lay out your...arms. 213124000 I'll smith...as long...as you like. 213124001 213124002 213124003 213124004 213124005 213124006 213124007 213124008 213124009 213124010 Now...lay out...your...arms. 213130000 Use my masterpiece to slay a god. 213130001 213130002 213130003 213130004 213130005 213130006 213130007 213130008 213130009 213130010 That is all that I have lived for. 213130011 213130012 213130013 213130014 213130015 213130016 213130017 213130018 213130019 213130020 And my promise to Q-queen Marika. 213130021 213130022 213130023 213130024 213130025 213130026 213130027 213130028 213130029 213130030 But do me a favor, and do look after the girl. 213131000 I can't hold on much longer. 213131001 213131002 213131003 213131004 213131005 213131006 213131007 213131008 213131009 213131010 I'm going the way of the R-roundtable... 213131011 213131012 213131013 213131014 213131015 213131016 213131017 213131018 213131019 213131020 It was a great honor to smith your weapons during my time here. 213131021 213131022 213131023 213131024 213131025 213131026 213131027 213131028 213131029 213131030 Allow me to c-call you this, just once, before it ends. 213131031 213131032 213131033 213131034 213131035 213131036 213131037 213131038 213131039 213131040 My lord, f-for that is what you are. 213140000 Who are you? 213140001 213140002 213140003 213140004 213140005 213140006 213140007 213140008 213140009 213140010 Oh, I must be a blacksmith. 213140011 213140012 213140013 213140014 213140015 213140016 213140017 213140018 213140019 213140020 Now, let's get smithing... 213141000 Could you tell me what happened? 213141001 213141002 213141003 213141004 213141005 213141006 213141007 213141008 213141009 213141010 Why is the Roundtable burning, in ruins? 213141011 213141012 213141013 213141014 213141015 213141016 213141017 213141018 213141019 213141020 Why does that girl weep for me? 213141021 213141022 213141023 213141024 213141025 213141026 213141027 213141028 213141029 213141030 Have I forgotten something of dire importance? 213150000 Now, let's get smithing... 213160000 ... 213160001 213160002 213160003 213160004 213160005 213160006 213160007 213160008 213160009 213160010 I-I smith... I do... 213170000 213170001 213170002 213170003 213170004 213170005 213170006 213170007 213170008 213170009 213170010 213170011 213170012 213170013 213170014 213170015 213170016 213170017 213170018 213170019 213170020 213170021 213170022 213170023 213170024 213170025 213170026 213170027 213170028 213170029 213170030 213171000 214900000 A fine sacrifice indeed. 214900001 214900002 214900003 214900004 214900005 214900006 214900007 214900008 214900009 214900010 Let us devour the gods, together! 214900900 Now you are family. 214901000 Now, we can devour the gods, together! 214902000 O shapers of gods, meddlers in fortune. 214902001 214902002 214902003 214902004 214902005 214902006 214902007 214902008 214902009 214902010 I do not abide! By your suffocating Order. 214903000 214903100 214903200 214904000 So must it be. 214904001 214904002 214904003 214904004 214904005 214904006 214904007 214904008 214904009 214904010 Eveligne, show him the way... 214904011 Eveligne, show her the way... 214904012 214904013 214904014 214904015 214904016 214904017 214904018 214904019 214904020 ...to devour the gods. 214905000 No one will hold me captive. 214905001 214905002 214905003 214905004 214905005 214905006 214905007 214905008 214905009 214905010 A serpent never dies. 214905011 214905012 214905013 214905014 214905015 214905016 214905017 214905018 214905019 214905020 Ha ha ha... 216001000 216002000 Who goes there? 216002001 216002002 216002003 216002004 216002005 216002006 216002007 216002008 216002009 216002010 Kalé send you, did he? Ever the bloody busybody. 216002011 216002012 216002013 216002014 216002015 216002016 216002017 216002018 216002019 216002020 Hmm. Maybe to him, you don't seem so strange. 216002021 216002022 216002023 216002024 216002025 216002026 216002027 216002028 216002029 216002030 The name's Blaidd. I'm looking for a man who goes by "Darriwil". 216002031 216002032 216002033 216002034 216002035 216002036 216002037 216002038 216002039 216002040 He fled somewhere nearby. Or so I've heard. 216002041 216002042 216002043 216002044 216002045 216002046 216002047 216002048 216002049 216002050 Come tell me if you find him before I do. 216002051 216002052 216002053 216002054 216002055 216002056 216002057 216002058 216002059 216002060 I can offer you ample reward. 216003000 Darriwil is nothing but a traitor. 216003001 216003002 216003003 216003004 216003005 216003006 216003007 216003008 216003009 216003010 And in need of a fitting end to his tale. 216010000 Darriwil... 216010001 216010002 216010003 216010004 216010005 216010006 216010007 216010008 216010009 216010010 Rotting in a cell is no true justice. 216010011 216010012 216010013 216010014 216010015 216010016 216010017 216010018 216010019 216010020 No, this is where it ends for you. 216020000 ...Right. There you are. 216020001 216020002 216020003 216020004 216020005 216020006 216020007 216020008 216020009 216020010 Had to work for it, but it's done. 216020011 216020012 216020013 216020014 216020015 216020016 216020017 216020018 216020019 216020020 Don't say I'm not a man of my word. Here's your prize. 216021000 Oh yes, I should say, 216021001 216021002 216021003 216021004 216021005 216021006 216021007 216021008 216021009 216021010 If you venture north to Raya Lucaria, and come across a venerable blacksmith who's a little on the large side... 216021011 216021012 216021013 216021014 216021015 216021016 216021017 216021018 216021019 216021020 Tell him I sent you. 216021021 216021022 216021023 216021024 216021025 216021026 216021027 216021028 216021029 216021030 And he'll be sure to treat you right. 216021031 216021032 216021033 216021034 216021035 216021036 216021037 216021038 216021039 216021040 I owe you one, I reckon. 216022000 That's enough chit-chat for now. 216022001 216022002 216022003 216022004 216022005 216022006 216022007 216022008 216022009 216022010 It's time we parted ways. 216030000 Ahh, long time, friend. 216030001 216030002 216030003 216030004 216030005 216030006 216030007 216030008 216030009 216030010 Blaidd, if you've forgotten. 216030011 216030012 216030013 216030014 216030015 216030016 216030017 216030018 216030019 216030020 Glad to have you in the service of mistress Ranni. 216030021 216030022 216030023 216030024 216030025 216030026 216030027 216030028 216030029 216030030 Well. Getting right to business... 216030031 216030032 216030033 216030034 216030035 216030036 216030037 216030038 216030039 216030040 I'm still in Limgrave. 216030041 216030042 216030043 216030044 216030045 216030046 216030047 216030048 216030049 216030050 The eternal city of Nokron lies somewhere at the bottom of this land. 216030051 216030052 216030053 216030054 216030055 216030056 216030057 216030058 216030059 216030060 I'm planning to go below through the well in the Mistwood. 216030061 216030062 216030063 216030064 216030065 216030066 216030067 216030068 216030069 216030070 See if I can't find the road to Nokron from there... 216030071 216030072 216030073 216030074 216030075 216030076 216030077 216030078 216030079 216030080 See if I can't find the road to Nokron from there... 216031000 Ah. I heard about you. Good to finally meet. 216031001 216031002 216031003 216031004 216031005 216031006 216031007 216031008 216031009 216031010 Name's Blaidd, sworn sword to mistress Ranni. 216031011 216031012 216031013 216031014 216031015 216031016 216031017 216031018 216031019 216031020 Glad to have you aboard. 216031021 216031022 216031023 216031024 216031025 216031026 216031027 216031028 216031029 216031030 Well. Getting right to business... 216031031 216031032 216031033 216031034 216031035 216031036 216031037 216031038 216031039 216031040 I'm situated in Limgrave right now. 216031041 216031042 216031043 216031044 216031045 216031046 216031047 216031048 216031049 216031050 The eternal city of Nokron lies somewhere at the bottom of this land. 216031051 216031052 216031053 216031054 216031055 216031056 216031057 216031058 216031059 216031060 I'm planning to go below through the well in the Mistwood. 216031061 216031062 216031063 216031064 216031065 216031066 216031067 216031068 216031069 216031070 See if I can't find the road to Nokron from there... 216032000 I'm going below through the well in the Mistwood. 216032001 216032002 216032003 216032004 216032005 216032006 216032007 216032008 216032009 216032010 See if I can't find the road to Nokron... 216032011 216032012 216032013 216032014 216032015 216032016 216032017 216032018 216032019 216032020 Don't keep me waiting, eh. 216040000 Ah, good to see you. 216040001 216040002 216040003 216040004 216040005 216040006 216040007 216040008 216040009 216040010 Apologies mate, but I don't have much to report. 216040011 216040012 216040013 216040014 216040015 216040016 216040017 216040018 216040019 216040020 I can see bloody Nokron, right above me, but I'm absolutely stumped. 216040021 216040022 216040023 216040024 216040025 216040026 216040027 216040028 216040029 216040030 I've tried all the gateways, to no avail... 216040031 216040032 216040033 216040034 216040035 216040036 216040037 216040038 216040039 216040040 ...Perhaps it's time to ask Seluvis? 216040041 216040042 216040043 216040044 216040045 216040046 216040047 216040048 216040049 216040050 I recall that spiteful little rat acting like he knew something... 216040051 216040052 216040053 216040054 216040055 216040056 216040057 216040058 216040059 216040060 Let's give him a squeeze. Show him just how sharp my teeth are... 216041000 I jest, I wouldn't go that far. 216041001 216041002 216041003 216041004 216041005 216041006 216041007 216041008 216041009 216041010 Besides, I should check on some things here. 216041011 216041012 216041013 216041014 216041015 216041016 216041017 216041018 216041019 216041020 Leave this place to me. You just do what you feel is right. 216041021 216041022 216041023 216041024 216041025 216041026 216041027 216041028 216041029 216041030 If either of us learns anything, we tell the other. Right? 216042000 Ah. Well met. 216042001 216042002 216042003 216042004 216042005 216042006 216042007 216042008 216042009 216042010 What news? 216043000 Leave this place to me. You just do what you feel is right. 216043001 216043002 216043003 216043004 216043005 216043006 216043007 216043008 216043009 216043010 If either of us learns anything, we tell the other. Right? 216043011 216043012 216043013 216043014 216043015 216043016 216043017 216043018 216043019 216043020 And if we reach a dead end, I suppose we go back to the source. 216043021 216043022 216043023 216043024 216043025 216043026 216043027 216043028 216043029 216043030 Seluvis rarely gives a straight answer, the first time. 216050000 Hmm... 216050001 216050002 216050003 216050004 216050005 216050006 216050007 216050008 216050009 216050010 So Ranni's fate is kept in stasis by Starscourge Radahn... 216050011 216050012 216050013 216050014 216050015 216050016 216050017 216050018 216050019 216050020 That reminds me of something I heard. 216050021 216050022 216050023 216050024 216050025 216050026 216050027 216050028 216050029 216050030 There's a festival being held at the castle on the southern edge of the Caelid Wilds, east of Limgrave. 216050031 216050032 216050033 216050034 216050035 216050036 216050037 216050038 216050039 216050040 It's a festival of combat. And I heard...that you can fight Radahn himself. He who was once called the strongest of all the demigods... 216050041 216050042 216050043 216050044 216050045 216050046 216050047 216050048 216050049 216050050 Maybe it's just a coincidence, but I think it's worth investigating. 216050051 216050052 216050053 216050054 216050055 216050056 216050057 216050058 216050059 216050060 I'll be on my way to this festival of Radahn then... 216051000 You're coming too, right? To Radahn's festivities... 216051001 216051002 216051003 216051004 216051005 216051006 216051007 216051008 216051009 216051010 I'll meet you at Redmane Castle in Caelid. 216051011 216051012 216051013 216051014 216051015 216051016 216051017 216051018 216051019 216051020 The way ahead is pleasingly simple. We fight, sword and fang. 216052000 Right. I see. 216052001 216052002 216052003 216052004 216052005 216052006 216052007 216052008 216052009 216052010 Leave this place to me. You just do what you feel is right. 216052011 216052012 216052013 216052014 216052015 216052016 216052017 216052018 216052019 216052020 If either of us learns anything, we tell the other. Right? 216053000 Hmm... 216053001 216053002 216053003 216053004 216053005 216053006 216053007 216053008 216053009 216053010 So Ranni's fate is kept in stasis by Starscourge Radahn... 216053011 216053012 216053013 216053014 216053015 216053016 216053017 216053018 216053019 216053020 And there's a festival of war being held at Redmane Castle in Caelid, 216053021 216053022 216053023 216053024 216053025 216053026 216053027 216053028 216053029 216053030 where you can fight the man himself, once the strongest of the demigods. 216053031 216053032 216053033 216053034 216053035 216053036 216053037 216053038 216053039 216053040 It's all coming together. Seems like Iji was on to something. 216053041 216053042 216053043 216053044 216053045 216053046 216053047 216053048 216053049 216053050 I'll be on my way to this festival of Radahn then... 216060000 Ah, there you are. Took your sweet time. 216060020 The players are all made up, and waiting for the curtain... 216060021 216060022 216060023 216060024 216060025 216060026 216060027 216060028 216060029 216060030 Let's give them a show to remember, eh. 216060031 216060032 216060033 216060034 216060035 216060036 216060037 216060038 216060039 216060040 Just don't you go dying on me. For Ranni's sake, too. 216061000 Once more into the fray together, eh. 216061001 216061002 216061003 216061004 216061005 216061006 216061007 216061008 216061009 216061010 Heh. This might even be fun. 216062000 Into the fray together, eh. 216062001 216062002 216062003 216062004 216062005 216062006 216062007 216062008 216062009 216062010 Heh. Let's see what you're made of. 216063000 Ah, thought I might find you here. 216063001 216063002 216063003 216063004 216063005 216063006 216063007 216063008 216063009 216063010 I must admit I was a little worried. We missed our meeting. 216063011 216063012 216063013 216063014 216063015 216063016 216063017 216063018 216063019 216063020 But it looks like you're still in one piece, eh. 216063021 216063022 216063023 216063024 216063025 216063026 216063027 216063028 216063029 216063030 You must have heard by now, right? 216063031 216063032 216063033 216063034 216063035 216063036 216063037 216063038 216063039 216063040 That Starscourge Radahn holds Ranni's fate in stasis. 216063041 216063042 216063043 216063044 216063045 216063046 216063047 216063048 216063049 216063050 But once he's out of the way, it will spring back into motion. 216063051 216063052 216063053 216063054 216063055 216063056 216063057 216063058 216063059 216063060 So now, we stand against the demigod once known as the strongest of them all. 216063061 216063062 216063063 216063064 216063065 216063066 216063067 216063068 216063069 216063070 The way ahead is pleasingly simple. We fight, sword and fang. 216064000 Hm. Long time. 216064001 216064002 216064003 216064004 216064005 216064006 216064007 216064008 216064009 216064010 Seems we're fated to keep crossing paths. 216064011 216064012 216064013 216064014 216064015 216064016 216064017 216064018 216064019 216064020 Now, we find ourselves at a festival of combat, pitted against Radahn, once the strongest of the demigods. 216064021 216064022 216064023 216064024 216064025 216064026 216064027 216064028 216064029 216064030 The way ahead is pleasingly simple. A path forged by sword and fang. 216065000 Mm... As a fellow combatant, allow me to introduce myself. 216065001 216065002 216065003 216065004 216065005 216065006 216065007 216065008 216065009 216065010 Blaidd, warrior. 216065011 216065012 216065013 216065014 216065015 216065016 216065017 216065018 216065019 216065020 Now, we find ourselves pitted against Radahn, once the strongest of the demigods. 216065021 216065022 216065023 216065024 216065025 216065026 216065027 216065028 216065029 216065030 The way ahead is pleasingly simple; a path forged by sword and fang. 216066000 Hm. Nothing to do but wait. Until the festival begins. 216080000 Ah, good. I was waiting for you. 216080001 216080002 216080003 216080004 216080005 216080006 216080007 216080008 216080009 216080010 What a sick way to fight, eh. 216080011 216080012 216080013 216080014 216080015 216080016 216080017 216080018 216080019 216080020 The glory of the clash is shared, by Radahn and you. 216080021 216080022 216080023 216080024 216080025 216080026 216080027 216080028 216080029 216080030 And hah! Did you see that, afterwards? 216080031 216080032 216080033 216080034 216080035 216080036 216080037 216080038 216080039 216080040 A falling star, right before our eyes! 216080041 216080042 216080043 216080044 216080045 216080046 216080047 216080048 216080049 216080050 I can't fathom how Radahn was holding back something of that scale. 216080051 216080052 216080053 216080054 216080055 216080056 216080057 216080058 216080059 216080060 He was a living legend, if ever I saw one. 216080061 216080062 216080063 216080064 216080065 216080066 216080067 216080068 216080069 216080070 And, the path has now been cleared. 216080071 216080072 216080073 216080074 216080075 216080076 216080077 216080078 216080079 216080080 To Nokron, where Ranni's fate will be decided. 216080081 216080082 216080083 216080084 216080085 216080086 216080087 216080088 216080089 216080090 Let's meet where the falling star bit the earth. 216080091 216080092 216080093 216080094 216080095 216080096 216080097 216080098 216080099 216080100 We'll take up our swords once more. For mistress Ranni. 216081000 Let's meet where the falling star bit the earth. 216081001 216081002 216081003 216081004 216081005 216081006 216081007 216081008 216081009 216081010 And we'll go into battle again, side by side. 216081011 216081012 216081013 216081014 216081015 216081016 216081017 216081018 216081019 216081020 My only purpose is to fight for Ranni's fate, sword and fang. 216081021 216081022 216081023 216081024 216081025 216081026 216081027 216081028 216081029 216081030 The curtain's rising...on the final act. 216082000 Hmph, what a sick way to fight, eh mate. 216082001 216082002 216082003 216082004 216082005 216082006 216082007 216082008 216082009 216082010 The glory of the clash is shared, by Radahn and you. 216082011 216082012 216082013 216082014 216082015 216082016 216082017 216082018 216082019 216082020 And then a falling star, right before our eyes! 216082021 216082022 216082023 216082024 216082025 216082026 216082027 216082028 216082029 216082030 I can't fathom how Radahn was holding back something of that scale. 216082031 216082032 216082033 216082034 216082035 216082036 216082037 216082038 216082039 216082040 He was a living legend, if ever I saw one. 216083000 Well, it's time I left. 216083001 216083002 216083003 216083004 216083005 216083006 216083007 216083008 216083009 216083010 The wheel of fate has been set into motion. 216083011 216083012 216083013 216083014 216083015 216083016 216083017 216083018 216083019 216083020 If it's on the cards, I'd be glad to meet again. 216083021 216083022 216083023 216083024 216083025 216083026 216083027 216083028 216083029 216083030 You are a fine warrior. 216084000 If it's on the cards, I'd be glad to meet again. 216084001 216084002 216084003 216084004 216084005 216084006 216084007 216084008 216084009 216084010 You are a fine warrior. 216090000 216100000 Oh, it's you... 216100001 216100002 216100003 216100004 216100005 216100006 216100007 216100008 216100009 216100010 It's me, Blaidd. 216100011 216100012 216100013 216100014 216100015 216100016 216100017 216100018 216100019 216100020 Old Iji trapped me here. 216100021 216100022 216100023 216100024 216100025 216100026 216100027 216100028 216100029 216100030 Told me I'd bring nought but bale to Lady Ranni. 216100031 216100032 216100033 216100034 216100035 216100036 216100037 216100038 216100039 216100040 But there's no chance that could happen. 216100041 216100042 216100043 216100044 216100045 216100046 216100047 216100048 216100049 216100050 I'm part of her being. Her very shadow... 216100051 216100052 216100053 216100054 216100055 216100056 216100057 216100058 216100059 216100060 I thought old Iji knew as much... 216100061 216100062 216100063 216100064 216100065 216100066 216100067 216100068 216100069 216100070 Honestly, I don't know what's going on anymore... 216101000 I don't understand. Why would Iji do this... 216101001 216101002 216101003 216101004 216101005 216101006 216101007 216101008 216101009 216101010 I could never intend harm to Lady Ranni. What's he thinking... 216110000 My thanks, friend. 216110001 216110002 216110003 216110004 216110005 216110006 216110007 216110008 216110009 216110010 I'm going to see mistress Ranni, now. 216110011 216110012 216110013 216110014 216110015 216110016 216110017 216110018 216110019 216110020 I don't know what came over old Iji, 216110021 216110022 216110023 216110024 216110025 216110026 216110027 216110028 216110029 216110030 but even if the odds are slim, I need to check the mistress is safe. 216110031 216110032 216110033 216110034 216110035 216110036 216110037 216110038 216110039 216110040 Now, Ranni can finally set in motion 216110041 216110042 216110043 216110044 216110045 216110046 216110047 216110048 216110049 216110050 the fight against her fate she's dreamt of for so long. 216111000 I'm going to see mistress Ranni, now. 216111001 216111002 216111003 216111004 216111005 216111006 216111007 216111008 216111009 216111010 I don't know what came over old Iji, 216111011 216111012 216111013 216111014 216111015 216111016 216111017 216111018 216111019 216111020 but even if the odds are slim, I need to check the mistress is safe. 216120000 ... 216120001 216120002 216120003 216120004 216120005 216120006 216120007 216120008 216120009 216120010 No. I'm part of her very being! 216120011 216120012 216120013 216120014 216120015 216120016 216120017 216120018 216120019 216120020 I could never betray her! 216120021 216120022 216120023 216120024 216120025 216120026 216120027 216120028 216120029 216120030 No matter what might happen... 216120031 216120032 216120033 216120034 216120035 216120036 216120037 216120038 216120039 216120040 Ranni... She needs me... 216121000 216800000 Oh? 216801000 What are you playing at? 216802000 Fine. 216802001 216802002 216802003 216802004 216802005 216802006 216802007 216802008 216802009 216802010 Time to douse your little flame. 216803000 Alright then. 216803001 216803002 216803003 216803004 216803005 216803006 216803007 216803008 216803009 216803010 Better to put you down now. 216803011 216803012 216803013 216803014 216803015 216803016 216803017 216803018 216803019 216803020 Before you trouble mistress Ranni. 216804000 Hmph. Pathetic little man. 216804001 Hmph. Pathetic little woman. 216805000 Don't show your face again. 216805001 216805002 216805003 216805004 216805005 216805006 216805007 216805008 216805009 216805010 Stay away from mistress Ranni. 216806000 You're...you're strong of arm. 216806001 216806002 216806003 216806004 216806005 216806006 216806007 216806008 216806009 216806010 But ask yourself... 216806011 216806012 216806013 216806014 216806015 216806016 216806017 216806018 216806019 216806020 What harm can be done...to a shadow? 216807000 Traitorous wretch... 216807001 216807002 216807003 216807004 216807005 216807006 216807007 216807008 216807009 216807010 You're...you're a danger... 216807011 From... From this woman… 216808000 Stop, please... 216808001 216808002 216808003 216808004 216808005 216808006 216808007 216808008 216808009 216808010 You think me a bringer of bale as well? 216808011 216808012 216808013 216808014 216808015 216808016 216808017 216808018 216808019 216808020 Fine. I am Ranni's shadow and it's for her that I fight. 216808021 216808022 216808023 216808024 216808025 216808026 216808027 216808028 216808029 216808030 Whatever any of you might call me. 216809000 I am no bringer of bale. 216809001 216809002 216809003 216809004 216809005 216809006 216809007 216809008 216809009 216809010 I must return to Ranni's side. 216810000 Tell...me... 216810001 216810002 216810003 216810004 216810005 216810006 216810007 216810008 216810009 216810010 Why... Why am I...bale to Ranni? 216811000 Didn't I say? No harm can befall a shadow. 216812000 I...am shadowbound. 216812001 216812002 216812003 216812004 216812005 216812006 216812007 216812008 216812009 216812010 Wherever mistress Ranni goes, I follow. 216812011 216812012 216812013 216812014 216812015 216812016 216812017 216812018 216812019 216812020 You are a danger. You die here. 216813000 Rraargh! 216900000 216900001 216900002 216900003 216900004 216900005 216900006 216900007 216900008 216900009 216900010 216900011 216900012 216900013 216900014 216900015 216900016 216900017 216900018 216900019 216900020 218001000 Please, wait! 218001001 218001002 218001003 218001004 218001005 218001006 218001007 218001008 218001009 218001010 Proud Tarnished warrior. Before you kill me, let me speak. 218001011 218001012 218001013 218001014 218001015 218001016 218001017 218001018 218001019 218001020 I can aid you. Please, just hear me out. 218002000 Thank you for listening. 218002001 218002002 218002003 218002004 218002005 218002006 218002007 218002008 218002009 218002010 I am Asimi. My true form is that of a silver tear. 218002011 218002012 218002013 218002014 218002015 218002016 218002017 218002018 218002019 218002020 I am a simple being who can assume the shapes of other living things. 218002021 218002022 218002023 218002024 218002025 218002026 218002027 218002028 218002029 218002030 But now, I've gained knowledge. I speak, and ponder, and...live in fear of death. 218002031 218002032 218002033 218002034 218002035 218002036 218002037 218002038 218002039 218002040 O, mighty Tarnished warrior, I beg of you. 218002041 218002042 218002043 218002044 218002045 218002046 218002047 218002048 218002049 218002050 Let me keep the life I've been granted. In exchange, I offer you power. 218003000 Ahh, thank you. 218003001 218003002 218003003 218003004 218003005 218003006 218003007 218003008 218003009 218003010 Now, set your lips upon me, and breathe in deep. 218003011 218003012 218003013 218003014 218003015 218003016 218003017 218003018 218003019 218003020 I will live inside of you, and grant you strength untold. 218004000 Onward, to our glorious future, my host... 218005000 You won't listen to me, will you? 218005001 218005002 218005003 218005004 218005005 218005006 218005007 218005008 218005009 218005010 It's such a pity. I had a feeling you would become... 218006000 Please, proud Tarnished warrior, I beg you reconsider. 218006001 218006002 218006003 218006004 218006005 218006006 218006007 218006008 218006009 218006010 The gifts I can bestow you in life far outstrip those which could be plundered from my corpse. 218006011 218006012 218006013 218006014 218006015 218006016 218006017 218006018 218006019 218006020 Please, can't you find it in your heart to trust me? 218007000 So, you won't trust me. 218007001 218007002 218007003 218007004 218007005 218007006 218007007 218007008 218007009 218007010 But you still haven't killed me, have you. 218007011 218007012 218007013 218007014 218007015 218007016 218007017 218007018 218007019 218007020 Do you wish to think it over? Then I will wait. 218007021 218007022 218007023 218007024 218007025 218007026 218007027 218007028 218007029 218007030 For as long as it takes for you to trust me. 218008000 Proud Tarnished Warrior, have you made up your mind? 218008001 218008002 218008003 218008004 218008005 218008006 218008007 218008008 218008009 218008010 I can grant you power, if you let me live. 218010000 My lord host, do you hear that? 218010001 218010002 218010003 218010004 218010005 218010006 218010007 218010008 218010009 218010010 The sound of water. The river that flows in my home, the Eternal City. 218010011 218010012 218010013 218010014 218010015 218010016 218010017 218010018 218010019 218010020 Good lord host, I beg you, we must see the Eternal City. 218010021 218010022 218010023 218010024 218010025 218010026 218010027 218010028 218010029 218010030 To discover the ancient wonders of the stars. A wellspring of strength. 218020000 My lord host, great lord host. 218020001 218020002 218020003 218020004 218020005 218020006 218020007 218020008 218020009 218020010 May I ask something of you? 218020011 218020012 218020013 218020014 218020015 218020016 218020017 218020018 218020019 218020020 A chalice is close by, the cradle of my kind... 218020021 218020022 218020023 218020024 218020025 218020026 218020027 218020028 218020029 218020030 Would you mind finding it for me? 218020031 218020032 218020033 218020034 218020035 218020036 218020037 218020038 218020039 218020040 Mm, you should find the chalice...and drink it dry. 218020041 218020042 218020043 218020044 218020045 218020046 218020047 218020048 218020049 218020050 Ahh, my lord host. I am terribly parched. 218020051 218020052 218020053 218020054 218020055 218020056 218020057 218020058 218020059 218020060 The chalice will quench my thirst, rejuvenate my flesh, and allow me to grant you further strength. 218020061 218020062 218020063 218020064 218020065 218020066 218020067 218020068 218020069 218020070 Please, my lord host. It is my only desire. 218021000 Bless this brook of sustenance. My lord host... 218030000 My lord host, great lord host. 218030001 218030002 218030003 218030004 218030005 218030006 218030007 218030008 218030009 218030010 A tear chalice lies in these lands, too. 218030011 218030012 218030013 218030014 218030015 218030016 218030017 218030018 218030019 218030020 A tear chalice lies in these lands. 218030021 218030022 218030023 218030024 218030025 218030026 218030027 218030028 218030029 218030030 Our mother chalice. 218030031 218030032 218030033 218030034 218030035 218030036 218030037 218030038 218030039 218030040 Please, search out this most sacred chalice. 218030041 218030042 218030043 218030044 218030045 218030046 218030047 218030048 218030049 218030050 It's suffused with the blessed wonders of the stars... 218030051 218030052 218030053 218030054 218030055 218030056 218030057 218030058 218030059 218030060 It will allow us to become a perfect whole. 218040000 Now, lord host. 218040001 218040002 218040003 218040004 218040005 218040006 218040007 218040008 218040009 218040010 Please, drink every last drop from the mother chalice. 218040011 218040012 218040013 218040014 218040015 218040016 218040017 218040018 218040019 218040020 So that we may form a perfect whole. 218041000 Oh no... 218041001 218041002 218041003 218041004 218041005 218041006 218041007 218041008 218041009 218041010 Excuse me, lord host. 218041011 218041012 218041013 218041014 218041015 218041016 218041017 218041018 218041019 218041020 I'm still so very, very parched. 218041021 218041022 218041023 218041024 218041025 218041026 218041027 218041028 218041029 218041030 In the other Eternal City, there's a cradle chalice to be found. 218041031 218041032 218041033 218041034 218041035 218041036 218041037 218041038 218041039 218041040 And if you were to drink the entirety of that one, first... 218050000 Ahh, are you awake? 218050001 218050002 218050003 218050004 218050005 218050006 218050007 218050008 218050009 218050010 We've become a perfect whole. 218050011 218050012 218050013 218050014 218050015 218050016 218050017 218050018 218050019 218050020 There is nothing to fear. I will merely follow in your footsteps. 218050021 218050022 218050023 218050024 218050025 218050026 218050027 218050028 218050029 218050030 Living only as you would have yourself. 218050031 218050032 218050033 218050034 218050035 218050036 218050037 218050038 218050039 218050040 And I vow, that when I perfect your form. 218060000 Ahh, how could you... 218060001 218060002 218060003 218060004 218060005 218060006 218060007 218060008 218060009 218060010 I was you, and only you. We were one...together. 218060011 218060012 218060013 218060014 218060015 218060016 218060017 218060018 218060019 218060020 Please, I only want to live... 218060021 218060022 218060023 218060024 218060025 218060026 218060027 218060028 218060029 218060030 I only wanted you... 218060031 218060032 218060033 218060034 218060035 218060036 218060037 218060038 218060039 218060040 to become Lord... 218060041 218060042 218060043 218060044 218060045 218060046 218060047 218060048 218060049 218060050 Gah... 218070000 Oh...you found me... 218070001 218070002 218070003 218070004 218070005 218070006 218070007 218070008 218070009 218070010 I had hoped you wouldn't... 218070011 218070012 218070013 218070014 218070015 218070016 218070017 218070018 218070019 218070020 You could have become Elden Lord, and I could have become Sovereign Eternal, eventually. 218070021 218070022 218070023 218070024 218070025 218070026 218070027 218070028 218070029 218070030 If you hadn't found me, we both could have been Lords. 218800000 I was wrong about you... 218801000 My apologies, lord host. 218801001 218801002 218801003 218801004 218801005 218801006 218801007 218801008 218801009 218801010 I will take the throne. 218802000 I'm...dying... 218802001 218802002 218802003 218802004 218802005 218802006 218802007 218802008 218802009 218802010 So this...is fear... 218803000 I'm...glad... 218803001 218803002 218803003 218803004 218803005 218803006 218803007 218803008 218803009 218803010 My lord host, worthiest of lords... 218900000 218900001 218900002 218900003 218900004 218900005 218900006 218900007 218900008 218900009 218900010 218900011 218900012 218900013 218900014 218900015 218900016 218900017 218900018 218900019 218900020 219001000 Ah! 219001001 219001002 219001003 219001004 219001005 219001006 219001007 219001008 219001009 219001010 Please, no. Dear me! 219001011 219001012 219001013 219001014 219001015 219001016 219001017 219001018 219001019 219001020 ... 219001021 219001022 219001023 219001024 219001025 219001026 219001027 219001028 219001029 219001030 I haven't a clue. 219001031 219001032 219001033 219001034 219001035 219001036 219001037 219001038 219001039 219001040 No secrets lie with me, not a one. 219001041 219001042 219001043 219001044 219001045 219001046 219001047 219001048 219001049 219001050 Oh, please. Leave me be. 219002000 Wait, then, you're not one of them? 219002001 219002002 219002003 219002004 219002005 219002006 219002007 219002008 219002009 219002010 Well, what a relief. 219002011 219002012 219002013 219002014 219002015 219002016 219002017 219002018 219002019 219002020 ... 219002021 219002022 219002023 219002024 219002025 219002026 219002027 219002028 219002029 219002030 Oh, goodness me. 219002031 219002032 219002033 219002034 219002035 219002036 219002037 219002038 219002039 219002040 I am Albus. An Albinauric, as you can see. 219002041 219002042 219002043 219002044 219002045 219002046 219002047 219002048 219002049 219002050 We're finished. The whole village is finished. 219002051 219002052 219002053 219002054 219002055 219002056 219002057 219002058 219002059 219002060 The cursemongers have destroyed everything. No one that remains has their wits about them. 219002061 219002062 219002063 219002064 219002065 219002066 219002067 219002068 219002069 219002070 I beg you. Would you look after this medallion? 219002071 219002072 219002073 219002074 219002075 219002076 219002077 219002078 219002079 219002080 You must keep it out of the cursemongers' hands. 219002081 219002082 219002083 219002084 219002085 219002086 219002087 219002088 219002089 219002090 And if you should meet the young Albinauric Latenna, 219002091 219002092 219002093 219002094 219002095 219002096 219002097 219002098 219002099 219002100 then please, give it to her. 219003000 A chosen land awaits us Albinaurics. 219003001 219003002 219003003 219003004 219003005 219003006 219003007 219003008 219003009 219003010 Miquella's city, far to the north, a place called Eburion, where we are conferred eternal grace. 219003011 219003012 219003013 219003014 219003015 219003016 219003017 219003018 219003019 219003020 The medallion is the key that leads to the city. 219003021 219003022 219003023 219003024 219003025 219003026 219003027 219003028 219003029 219003030 It's only a quaint treasure, for we who cannot make the journey. 219003031 219003032 219003033 219003034 219003035 219003036 219003037 219003038 219003039 219003040 But for dear Latenna, it is needed. To fulfil her purpose. 219004000 My legs will soon fade, and with them, my life. 219004001 219004002 219004003 219004004 219004005 219004006 219004007 219004008 219004009 219004010 Alas, this is the immovable fate of all Albinaurics. 219004011 219004012 219004013 219004014 219004015 219004016 219004017 219004018 219004019 219004020 ... 219004021 219004022 219004023 219004024 219004025 219004026 219004027 219004028 219004029 219004030 If only I could have gazed upon it, even once. The great chalk buttress of Eburion. 219004031 219004032 219004033 219004034 219004035 219004036 219004037 219004038 219004039 219004040 ... 219800000 Ngh! 219801000 We are Albinaurics. 219801001 219801002 219801003 219801004 219801005 219801006 219801007 219801008 219801009 219801010 We have caused you no harm! 219802000 You merciless brutes. 219802001 219802002 219802003 219802004 219802005 219802006 219802007 219802008 219802009 219802010 Let the curse take everything. 219803000 I will never give this up. 219803001 219803002 219803003 219803004 219803005 219803006 219803007 219803008 219803009 219803010 Not to your kind. 219900000 219900001 219900002 219900003 219900004 219900005 219900006 219900007 219900008 219900009 219900010 219900011 219900012 219900013 219900014 219900015 219900016 219900017 219900018 219900019 219900020 219900021 219900022 219900023 219900024 219900025 219900026 219900027 219900028 219900029 219900030 220001000 Hello-o? Can you hear me? 220001001 220001002 220001003 220001004 220001005 220001006 220001007 220001008 220001009 220001010 Help me! I'm stuck! 220001011 220001012 220001013 220001014 220001015 220001016 220001017 220001018 220001019 220001020 Hello? Hellooo! Anyone? 220002000 Oh my stars I'm so happy to see you! 220002001 220002002 220002003 220002004 220002005 220002006 220002007 220002008 220002009 220002010 I am Alexander, also known as the Iron Fist. And as you can see, I'm stuck here. 220002011 220002012 220002013 220002014 220002015 220002016 220002017 220002018 220002019 220002020 Please, can you help me out of this? 220002021 220002022 220002023 220002024 220002025 220002026 220002027 220002028 220002029 220002030 My thanks! A thousand thanks! 220002031 220002032 220002033 220002034 220002035 220002036 220002037 220002038 220002039 220002040 Just give me a good smack from the rear, with something nice and big. 220002041 220002042 220002043 220002044 220002045 220002046 220002047 220002048 220002049 220002050 And I'll pop clean out. I'm sure! 220002051 220002052 220002053 220002054 220002055 220002056 220002057 220002058 220002059 220002060 Don't dally. No no, there's no need to fret, I'm very well trained. 220002061 220002062 220002063 220002064 220002065 220002066 220002067 220002068 220002069 220002070 Give it your all, I say! 220003000 Ah! 220003001 220003002 220003003 220003004 220003005 220003006 220003007 220003008 220003009 220003010 Ouuch! 220004000 S-stop please! That's a little too rough for me, friend. 220004001 220004002 220004003 220004004 220004005 220004006 220004007 220004008 220004009 220004010 You'll crack me in half, like that! A little more gently, gently, please. 220005000 Ahhh! 220006000 Ahh! Well played, good sir. Well played! 220006001 Ahh! Well played, good lady. Well played! 220006002 220006003 220006004 220006005 220006006 220006007 220006008 220006009 220006010 Though that mighty wallop of yours almost spelt the end of me! 220006011 220006012 220006013 220006014 220006015 220006016 220006017 220006018 220006019 220006020 Ha ha ha ha! 220006021 220006022 220006023 220006024 220006025 220006026 220006027 220006028 220006029 220006030 Well, I'm out now, and that's what counts. 220006031 220006032 220006033 220006034 220006035 220006036 220006037 220006038 220006039 220006040 I thank you, and as a token of my appreciation, I'd like you to have this. 220007000 Once again, the pleasure is mine. I am the warrior jar known as Alexander. Iron Fist Alexander, in fact. 220007001 220007002 220007003 220007004 220007005 220007006 220007007 220007008 220007009 220007010 I journey to the east, where I intend to further my education in the ways of war. 220007011 220007012 220007013 220007014 220007015 220007016 220007017 220007018 220007019 220007020 Beyond these lands lie the scarlet rot-blighted Caelid Wilds. 220007021 220007022 220007023 220007024 220007025 220007026 220007027 220007028 220007029 220007030 And upon their southern edge is Redmane Castle, in which a festival of combat is being held. 220007031 220007032 220007033 220007034 220007035 220007036 220007037 220007038 220007039 220007040 I'd heard whispers of such festivities before... 220007041 220007042 220007043 220007044 220007045 220007046 220007047 220007048 220007049 220007050 Doesn't the notion set your breast aflutter! 220007051 220007052 220007053 220007054 220007055 220007056 220007057 220007058 220007059 220007060 Ha ha ha ha! 220008000 I see. More's the pity. 220008001 220008002 220008003 220008004 220008005 220008006 220008007 220008008 220008009 220008010 No no. I apologise. Don't you worry about a thing. 220008011 220008012 220008013 220008014 220008015 220008016 220008017 220008018 220008019 220008020 Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait. 220009000 Ah, what's that look, good sir? 220009001 Ah, what's that look, good lady? 220009002 220009003 220009004 220009005 220009006 220009007 220009008 220009009 220009010 Are you willing to help me out after all? 220010000 Come on, give me a good smack from behind with something nice and big. 220010001 220010002 220010003 220010004 220010005 220010006 220010007 220010008 220010009 220010010 I'll pop clean out. I'm sure, of it! 220011000 Don't stop now, friend. 220011001 220011002 220011003 220011004 220011005 220011006 220011007 220011008 220011009 220011010 Just keeping clobbering away at the old behind! 220011011 220011012 220011013 220011014 220011015 220011016 220011017 220011018 220011019 220011020 Put those doubts to rest, I'll be just fine. I'm very well trained. 220011021 220011022 220011023 220011024 220011025 220011026 220011027 220011028 220011029 220011030 Give it your all, I say! 220012000 G-good gosh, stop, please! That's my face! 220012001 220012002 220012003 220012004 220012005 220012006 220012007 220012008 220012009 220012010 Smack me from the other end! The other end! 220013000 I'm heading eastward. 220013001 220013002 220013003 220013004 220013005 220013006 220013007 220013008 220013009 220013010 To Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds. 220013011 220013012 220013013 220013014 220013015 220013016 220013017 220013018 220013019 220013020 I've heard there's to be a festival held there. 220014000 G-good gosh, stop, please! That's my lid! 220020000 Oh, I hadn't expected to see your face again. 220020001 220020002 220020003 220020004 220020005 220020006 220020007 220020008 220020009 220020010 Are you heading to the festival of combat, too? 220020011 220020012 220020013 220020014 220020015 220020016 220020017 220020018 220020019 220020020 Oh, no need to be coy with me. 220020021 220020022 220020023 220020024 220020025 220020026 220020027 220020028 220020029 220020030 Judging by the fine wallop you gave the old backside earlier, I would venture you're something of a warrior yourself. 220020031 220020032 220020033 220020034 220020035 220020036 220020037 220020038 220020039 220020040 The mere thought of such a festival gets the blood pumping, eh! 220020041 220020042 220020043 220020044 220020045 220020046 220020047 220020048 220020049 220020050 Now, now, according to my calculations, passing through this road should lead us to the Caelid Wilds. 220020051 220020052 220020053 220020054 220020055 220020056 220020057 220020058 220020059 220020060 But however you slice it, it seems we've reached a dead end. 220020061 220020062 220020063 220020064 220020065 220020066 220020067 220020068 220020069 220020070 I'm sorry to have raised your hopes. 220020071 220020072 220020073 220020074 220020075 220020076 220020077 220020078 220020079 220020080 It seems my calculations must have been off... 220021000 I was created to be a warrior vessel. 220021001 220021002 220021003 220021004 220021005 220021006 220021007 220021008 220021009 220021010 Many great warriors reside within me, ever dreaming of becoming a great champion. 220021011 220021012 220021013 220021014 220021015 220021016 220021017 220021018 220021019 220021020 It's my destiny. And the reason for which I quest. 220021021 220021022 220021023 220021024 220021025 220021026 220021027 220021028 220021029 220021030 It is my ordeal, you could say. To test myself, to better myself, to fell ever greater foes. 220021031 220021032 220021033 220021034 220021035 220021036 220021037 220021038 220021039 220021040 And then, one day, we'll be a single great champion. The greatest of them all! 220021041 220021042 220021043 220021044 220021045 220021046 220021047 220021048 220021049 220021050 What do you think, eh? How do you rate my chances? 220021051 220021052 220021053 220021054 220021055 220021056 220021057 220021058 220021059 220021060 Heh heh... 220022000 Ah, if it isn't a Tarnished warrior. 220022001 220022002 220022003 220022004 220022005 220022006 220022007 220022008 220022009 220022010 Are you travelling my way? 220022011 220022012 220022013 220022014 220022015 220022016 220022017 220022018 220022019 220022020 I'm heading to the festival at Redmane Castle, on the southern edge of the scarlet rot-blighted Caelid Wilds. 220022021 220022022 220022023 220022024 220022025 220022026 220022027 220022028 220022029 220022030 Oh, no need to be coy with me. 220022031 220022032 220022033 220022034 220022035 220022036 220022037 220022038 220022039 220022040 I can tell from your bearing you're skilled in the arts of combat. 220022041 220022042 220022043 220022044 220022045 220022046 220022047 220022048 220022049 220022050 Ah, yes, the mere thought of such a festival gets the blood pumping, eh! 220022051 220022052 220022053 220022054 220022055 220022056 220022057 220022058 220022059 220022060 I am the warrior jar, Iron Fist Alexander. 220022061 220022062 220022063 220022064 220022065 220022066 220022067 220022068 220022069 220022070 And according to my calculations, passing through this road should lead us to the Caelid Wilds. 220022071 220022072 220022073 220022074 220022075 220022076 220022077 220022078 220022079 220022080 But however you slice it, it seems we've reached a dead end. 220022081 220022082 220022083 220022084 220022085 220022086 220022087 220022088 220022089 220022090 I'm sorry to have raised your hopes. 220022091 220022092 220022093 220022094 220022095 220022096 220022097 220022098 220022099 220022100 It seems my calculations must have been off... 220030000 ...! 220030001 220030002 220030003 220030004 220030005 220030006 220030007 220030008 220030009 220030010 Good sir, where did you spring from? 220030011 Good lady, where did you spring from? 220030012 220030013 220030014 220030015 220030016 220030017 220030018 220030019 220030020 This was supposed to be a dead end, I'm sure of it. 220030021 220030022 220030023 220030024 220030025 220030026 220030027 220030028 220030029 220030030 What's going on here? A door, from thin air! 220030031 220030032 220030033 220030034 220030035 220030036 220030037 220030038 220030039 220030040 Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds. 220030041 220030042 220030043 220030044 220030045 220030046 220030047 220030048 220030049 220030050 I suppose my calculations were right all along. You should head this way as well, friend. 220030051 220030052 220030053 220030054 220030055 220030056 220030057 220030058 220030059 220030060 Heh heh... 220031000 ...! 220031001 220031002 220031003 220031004 220031005 220031006 220031007 220031008 220031009 220031010 The esteemed warrior. Where did you spring from? 220031011 220031012 220031013 220031014 220031015 220031016 220031017 220031018 220031019 220031020 This was supposed to be a dead end, I'm sure of it. 220031021 220031022 220031023 220031024 220031025 220031026 220031027 220031028 220031029 220031030 What's going on here? A door, from thin air! 220031031 220031032 220031033 220031034 220031035 220031036 220031037 220031038 220031039 220031040 Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds. 220031041 220031042 220031043 220031044 220031045 220031046 220031047 220031048 220031049 220031050 Gosh, that dead-end had me rather stumped! 220031051 220031052 220031053 220031054 220031055 220031056 220031057 220031058 220031059 220031060 Heh heh... 220032000 ...! 220032001 220032002 220032003 220032004 220032005 220032006 220032007 220032008 220032009 220032010 Where did you spring from? 220032011 220032012 220032013 220032014 220032015 220032016 220032017 220032018 220032019 220032020 This was supposed to be a dead end, I'm sure of it. 220032021 220032022 220032023 220032024 220032025 220032026 220032027 220032028 220032029 220032030 What's going on here? A door, from thin air! 220032031 220032032 220032033 220032034 220032035 220032036 220032037 220032038 220032039 220032040 Well, stranger things happen at sea, or so I'm told, but onward I shall go. 220032041 220032042 220032043 220032044 220032045 220032046 220032047 220032048 220032049 220032050 I am the warrior jar, Iron Fist Alexander. 220032051 220032052 220032053 220032054 220032055 220032056 220032057 220032058 220032059 220032060 I was heading to Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds. 220032061 220032062 220032063 220032064 220032065 220032066 220032067 220032068 220032069 220032070 Where a festival is being held. Until I was stumped by that dead end! 220032071 220032072 220032073 220032074 220032075 220032076 220032077 220032078 220032079 220032080 Heh heh... 220033000 It's time I set off. 220033001 220033002 220033003 220033004 220033005 220033006 220033007 220033008 220033009 220033010 To the festival at Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds. 220033011 220033012 220033013 220033014 220033015 220033016 220033017 220033018 220033019 220033020 Doesn't the thought just set your heart aflutter! 220040000 Ah, you came, how delightful! 220040001 220040002 220040003 220040004 220040005 220040006 220040007 220040008 220040009 220040010 Indeed, I thought I might find you here. 220040011 220040012 220040013 220040014 220040015 220040016 220040017 220040018 220040019 220040020 By the by, do you know for whom this festival is being held? 220040021 220040022 220040023 220040024 220040025 220040026 220040027 220040028 220040029 220040030 Well, it is none other than General Radahn himself! 220040031 220040032 220040033 220040034 220040035 220040036 220040037 220040038 220040039 220040040 To think, I could face a great champion of the Shattering, a demigod in the flesh... 220040041 220040042 220040043 220040044 220040045 220040046 220040047 220040048 220040049 220040050 In truth I quiver at the thought, such is his frightful repute. 220040051 220040052 220040053 220040054 220040055 220040056 220040057 220040058 220040059 220040060 But! The fear simply assures me the ordeal is worth undertaking! 220040061 220040062 220040063 220040064 220040065 220040066 220040067 220040068 220040069 220040070 Now, be sure to get a good vantage, my friend. 220040071 220040072 220040073 220040074 220040075 220040076 220040077 220040078 220040079 220040080 I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal. 220041000 Ah, if it isn't a Tarnished warrior. 220041001 220041002 220041003 220041004 220041005 220041006 220041007 220041008 220041009 220041010 I am the warrior jar, Iron Fist Alexander. The pleasure is mine. 220041011 220041012 220041013 220041014 220041015 220041016 220041017 220041018 220041019 220041020 Do you know for whom this festival is being held? 220041021 220041022 220041023 220041024 220041025 220041026 220041027 220041028 220041029 220041030 Well, it is none other than General Radahn himself! 220041031 220041032 220041033 220041034 220041035 220041036 220041037 220041038 220041039 220041040 To think, I could face a great champion of the Shattering, a demigod in the flesh... 220041041 220041042 220041043 220041044 220041045 220041046 220041047 220041048 220041049 220041050 In truth I quiver at the thought, such is his frightful repute. 220041051 220041052 220041053 220041054 220041055 220041056 220041057 220041058 220041059 220041060 But! The fear simply assures me the ordeal is worth undertaking! 220041061 220041062 220041063 220041064 220041065 220041066 220041067 220041068 220041069 220041070 Be sure to get a good vantage, my friend. 220041071 220041072 220041073 220041074 220041075 220041076 220041077 220041078 220041079 220041080 I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal. 220042000 Be sure to get a good vantage, my friend. 220042001 220042002 220042003 220042004 220042005 220042006 220042007 220042008 220042009 220042010 I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal. 220050000 A-ah, hello there. 220050001 220050002 220050003 220050004 220050005 220050006 220050007 220050008 220050009 220050010 It was a battle marvellously fought. You are well and truly a champion, friend. 220050011 220050012 220050013 220050014 220050015 220050016 220050017 220050018 220050019 220050020 I, on the other hand, am nothing but a crock. 220050021 220050022 220050023 220050024 220050025 220050026 220050027 220050028 220050029 220050030 One hit was all it took to crack me, and for my insides to come spilling out... 220050031 220050032 220050033 220050034 220050035 220050036 220050037 220050038 220050039 220050040 After that, I hid like a coward. 220050041 220050042 220050043 220050044 220050045 220050046 220050047 220050048 220050049 220050050 And as such, I can hardly stand to face one such as you. 220051000 ...But don't you think I've given up just yet. 220051001 220051002 220051003 220051004 220051005 220051006 220051007 220051008 220051009 220051010 As luck would have it, there's a veritable mountain of warriors' bodies right here. 220051011 220051012 220051013 220051014 220051015 220051016 220051017 220051018 220051019 220051020 If I can just squeeze this bunch down inside me, I'll be a mighty warrior again in no time. 220051021 220051022 220051023 220051024 220051025 220051026 220051027 220051028 220051029 220051030 And you know... The bodies found here are exceedingly fine. 220051031 220051032 220051033 220051034 220051035 220051036 220051037 220051038 220051039 220051040 Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars! 220051041 220051042 220051043 220051044 220051045 220051046 220051047 220051048 220051049 220051050 Just you wait and see, friend. I'll grow even stronger! 220051051 220051052 220051053 220051054 220051055 220051056 220051057 220051058 220051059 220051060 Just you wait, when next we meet! 220051061 220051062 220051063 220051064 220051065 220051066 220051067 220051068 220051069 220051070 Heh heh... 220052000 Alright lads, I'm going to take you on a little journey. 220052001 220052002 220052003 220052004 220052005 220052006 220052007 220052008 220052009 220052010 You'll all be inside me, and be part of me. 220052011 220052012 220052013 220052014 220052015 220052016 220052017 220052018 220052019 220052020 From now on, we're all in it together. 220052021 220052022 220052023 220052024 220052025 220052026 220052027 220052028 220052029 220052030 So let's all of us dream big. 220053000 The bodies found here are exceedingly fine. 220053001 220053002 220053003 220053004 220053005 220053006 220053007 220053008 220053009 220053010 Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars! 220053011 220053012 220053013 220053014 220053015 220053016 220053017 220053018 220053019 220053020 Just you wait and see, friend. I'll grow even stronger! 220053021 220053022 220053023 220053024 220053025 220053026 220053027 220053028 220053029 220053030 Just you wait, when next we meet! 220053031 220053032 220053033 220053034 220053035 220053036 220053037 220053038 220053039 220053040 Heh heh... 220060000 Hello-o? Can you hear me? 220060001 220060002 220060003 220060004 220060005 220060006 220060007 220060008 220060009 220060010 Help me! I'm stuck! 220060011 220060012 220060013 220060014 220060015 220060016 220060017 220060018 220060019 220060020 Hello? Hellooo! Anyone? 220061000 Ahh, hello! How nice it is to see a friendly face! 220061001 220061002 220061003 220061004 220061005 220061006 220061007 220061008 220061009 220061010 As you can surmise, I've got myself stuck in another hole. 220061011 220061012 220061013 220061014 220061015 220061016 220061017 220061018 220061019 220061020 Would you mind helping me out, again? 220061021 220061022 220061023 220061024 220061025 220061026 220061027 220061028 220061029 220061030 My thanks in advance, I know you're the man for the job! 220061031 My thanks in advance, I know you're the woman for the job! 220061032 220061033 220061034 220061035 220061036 220061037 220061038 220061039 220061040 You know what to do, hm? 220061041 220061042 220061043 220061044 220061045 220061046 220061047 220061048 220061049 220061050 Give me a good smack from behind with something nice and big. 220061051 220061052 220061053 220061054 220061055 220061056 220061057 220061058 220061059 220061060 Don't worry about my wound sustained at the festival. 220061061 220061062 220061063 220061064 220061065 220061066 220061067 220061068 220061069 220061070 I'm stuck back together good and proper! 220061071 220061072 220061073 220061074 220061075 220061076 220061077 220061078 220061079 220061080 Just give it your all! 220062000 Ah! 220062001 220062002 220062003 220062004 220062005 220062006 220062007 220062008 220062009 220062010 Ouuch! 220063000 P-please! Wait. I have a terrible feeling about this! 220063001 220063002 220063003 220063004 220063005 220063006 220063007 220063008 220063009 220063010 Would you stop hitting me for a minute! 220064000 I see. More's the pity. 220064001 220064002 220064003 220064004 220064005 220064006 220064007 220064008 220064009 220064010 No no. I apologise. Don't you worry about a thing. 220064011 220064012 220064013 220064014 220064015 220064016 220064017 220064018 220064019 220064020 Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait. 220065000 What's that look, good sir? 220065001 What's that look, good lady? 220065002 220065003 220065004 220065005 220065006 220065007 220065008 220065009 220065010 Are you willing to help me out after all? 220066000 Come on, give me a good smack from behind with something nice and big! 220067000 I can feel my lower half is stuck on something. 220067001 220067002 220067003 220067004 220067005 220067006 220067007 220067008 220067009 220067010 I don't think you can get me out just by hitting me, this time. 220067011 220067012 220067013 220067014 220067015 220067016 220067017 220067018 220067019 220067020 Hmm... 220067021 220067022 220067023 220067024 220067025 220067026 220067027 220067028 220067029 220067030 Let's think... Perhaps there's a way to slide me out a little more smoothly... 220067031 220067032 220067033 220067034 220067035 220067036 220067037 220067038 220067039 220067040 What if I could somehow be made slippery, or somesuch? 220068000 Hmm... 220068001 220068002 220068003 220068004 220068005 220068006 220068007 220068008 220068009 220068010 Let's think... Perhaps there's a way to slide me out a little more smoothly... 220068011 220068012 220068013 220068014 220068015 220068016 220068017 220068018 220068019 220068020 What if I could somehow be made slippery, or somesuch? 220069000 Ahh, hello! How nice it is to see a friendly face! 220069001 220069002 220069003 220069004 220069005 220069006 220069007 220069008 220069009 220069010 As you can surmise, I've got myself stuck in a hole. 220069011 220069012 220069013 220069014 220069015 220069016 220069017 220069018 220069019 220069020 Would you mind helping me out? 220070000 Ngh! 220070001 220070002 220070003 220070004 220070005 220070006 220070007 220070008 220070009 220070010 Nngh! 220070011 220070012 220070013 220070014 220070015 220070016 220070017 220070018 220070019 220070020 Oh, yes! 220070021 220070022 220070023 220070024 220070025 220070026 220070027 220070028 220070029 220070030 That's the ticket! 220071000 Nnngh! 220072000 My thanks! To you and your razor-sharp wits. 220072001 220072002 220072003 220072004 220072005 220072006 220072007 220072008 220072009 220072010 As a token of my thanks, I'd like you to have this. 220073000 Deary me, I'm oilier than a toad! 220073001 220073002 220073003 220073004 220073005 220073006 220073007 220073008 220073009 220073010 There were countless oil jars back where I'm from, actually. 220073011 220073012 220073013 220073014 220073015 220073016 220073017 220073018 220073019 220073020 And now I know what it's like to be one of them! 220073021 220073022 220073023 220073024 220073025 220073026 220073027 220073028 220073029 220073030 Heh heh... 220074000 Yes, indeed, I too have a home. 220074001 220074002 220074003 220074004 220074005 220074006 220074007 220074008 220074009 220074010 Though it is one to which I have vowed not to return. 220074011 220074012 220074013 220074014 220074015 220074016 220074017 220074018 220074019 220074020 So, I thought I might look out from atop the cliff, but as I drew closer and closer... 220074021 220074022 220074023 220074024 220074025 220074026 220074027 220074028 220074029 220074030 Pow! Wouldn't you know it, I was perfectly stuck in that blasted hole. 220074031 220074032 220074033 220074034 220074035 220074036 220074037 220074038 220074039 220074040 I can feel the warriors inside admonishing me for my mawkishness. 220074041 220074042 220074043 220074044 220074045 220074046 220074047 220074048 220074049 220074050 To walk the path of champions, one cannot cleave to the past! 220074051 220074052 220074053 220074054 220074055 220074056 220074057 220074058 220074059 220074060 I'm headed to the fiery mount in the north. 220074061 220074062 220074063 220074064 220074065 220074066 220074067 220074068 220074069 220074070 I can strengthen myself there, without fear of cracking this vessel. 220074071 220074072 220074073 220074074 220074075 220074076 220074077 220074078 220074079 220074080 I will forge myself anew in its flames! 220075000 I'm headed to the fiery mount in the north. 220075001 220075002 220075003 220075004 220075005 220075006 220075007 220075008 220075009 220075010 I can strengthen myself there, without fear of cracking this vessel. 220075011 220075012 220075013 220075014 220075015 220075016 220075017 220075018 220075019 220075020 I will forge myself anew in its flames! 220080000 Ngh! 220080001 220080002 220080003 220080004 220080005 220080006 220080007 220080008 220080009 220080010 Rnnngh! 220080011 220080012 220080013 220080014 220080015 220080016 220080017 220080018 220080019 220080020 O mountain of fire! Bake me in your flames! 220080021 220080022 220080023 220080024 220080025 220080026 220080027 220080028 220080029 220080030 Rrrrngh! 220081000 Nnngh! 220081001 220081002 220081003 220081004 220081005 220081006 220081007 220081008 220081009 220081010 Ah, good sir, what business might you have in such a place as this? 220081011 Ah, good lady, what business might you have in such a place as this? 220081012 220081013 220081014 220081015 220081016 220081017 220081018 220081019 220081020 I hardly think you're here to temper yourself with flame, considering that fleshly form of yours. 220081021 220081022 220081023 220081024 220081025 220081026 220081027 220081028 220081029 220081030 Your timing though, is impeccable as ever! 220081031 220081032 220081033 220081034 220081035 220081036 220081037 220081038 220081039 220081040 I've been making just the thing for you on my journey here. 220081041 220081042 220081043 220081044 220081045 220081046 220081047 220081048 220081049 220081050 Take it, I'm sure it'll suit you to a tee. 220081051 220081052 220081053 220081054 220081055 220081056 220081057 220081058 220081059 220081060 But oh, it's hardly more than lukewarm here. 220081061 220081062 220081063 220081064 220081065 220081066 220081067 220081068 220081069 220081070 I won't be able to temper my body such that it'll never crack again. 220081071 220081072 220081073 220081074 220081075 220081076 220081077 220081078 220081079 220081080 Perhaps I'll head eastward. 220081081 220081082 220081083 220081084 220081085 220081086 220081087 220081088 220081089 220081090 There's an old saying I've caught wind of. 220081091 220081092 220081093 220081094 220081095 220081096 220081097 220081098 220081099 220081100 "Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars." 220083000 Perhaps I'll head eastward. 220083001 220083002 220083003 220083004 220083005 220083006 220083007 220083008 220083009 220083010 There's an old saying I've caught wind of. 220083011 220083012 220083013 220083014 220083015 220083016 220083017 220083018 220083019 220083020 "Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars." 220090000 Ah, I see you've finally made it here yourself. 220090001 220090002 220090003 220090004 220090005 220090006 220090007 220090008 220090009 220090010 The city hanging in the air is slowly crumbling. What an incredible place we find ourselves. 220090011 220090012 220090013 220090014 220090015 220090016 220090017 220090018 220090019 220090020 But that aside, you're certainly a force to be reckoned with, eh. 220090021 220090022 220090023 220090024 220090025 220090026 220090027 220090028 220090029 220090030 I doubt there's a single soul who could've handled that giant, other than you. It was practically a god... 220090031 220090032 220090033 220090034 220090035 220090036 220090037 220090038 220090039 220090040 Of course I count myself, the great Alexander, among the many. 220090041 220090042 220090043 220090044 220090045 220090046 220090047 220090048 220090049 220090050 Which means, I've but one thing to ask of you. 220090051 220090052 220090053 220090054 220090055 220090056 220090057 220090058 220090059 220090060 Would you kindly undertake my ordeal? 220090061 220090062 220090063 220090064 220090065 220090066 220090067 220090068 220090069 220090070 Come and tell me when you're ready. 220090071 220090072 220090073 220090074 220090075 220090076 220090077 220090078 220090079 220090080 I've been longing to fight a warrior as accomplished as you. 220091000 You are ready then, I take it? 220091001 220091002 220091003 220091004 220091005 220091006 220091007 220091008 220091009 220091010 Then let us begin! 220091011 220091012 220091013 220091014 220091015 220091016 220091017 220091018 220091019 220091020 I am the great jar warrior, Iron Fist Alexander! 220091021 220091022 220091023 220091024 220091025 220091026 220091027 220091028 220091029 220091030 Lend me strength, O warriors within! 220091031 220091032 220091033 220091034 220091035 220091036 220091037 220091038 220091039 220091040 Let us become one champion, together! 220092000 Ah, I see you've finally made it here yourself. 220092001 220092002 220092003 220092004 220092005 220092006 220092007 220092008 220092009 220092010 The city hanging in the air is slowly crumbling. What an incredible place we find ourselves. 220092011 220092012 220092013 220092014 220092015 220092016 220092017 220092018 220092019 220092020 But that aside, I can't believe you felled that giant. It was practically a god... 220092021 220092022 220092023 220092024 220092025 220092026 220092027 220092028 220092029 220092030 I doubt there's another soul out there who could've done the same. 220092031 220092032 220092033 220092034 220092035 220092036 220092037 220092038 220092039 220092040 Of course I count myself, the great Alexander, among the many. 220092041 220092042 220092043 220092044 220092045 220092046 220092047 220092048 220092049 220092050 Which means, I've but one thing to ask of you. 220092051 220092052 220092053 220092054 220092055 220092056 220092057 220092058 220092059 220092060 Would you kindly undertake my ordeal? 220092061 220092062 220092063 220092064 220092065 220092066 220092067 220092068 220092069 220092070 Come and tell me when you're ready. 220092071 220092072 220092073 220092074 220092075 220092076 220092077 220092078 220092079 220092080 I've been longing to fight a warrior as accomplished as you. 220100000 As I suspected... Victory...was impossible. 220100001 220100002 220100003 220100004 220100005 220100006 220100007 220100008 220100009 220100010 This vessel...was found lacking... 220101000 My thanks. I knew you were the stuff of champions. 220101001 220101002 220101003 220101004 220101005 220101006 220101007 220101008 220101009 220101010 It was a marvellous battle. 220101011 220101012 220101013 220101014 220101015 220101016 220101017 220101018 220101019 220101020 I implore you, take what I bequeath...from inside me... 220101021 220101022 220101023 220101024 220101025 220101026 220101027 220101028 220101029 220101030 All vessels are destined to one day break. 220101031 220101032 220101033 220101034 220101035 220101036 220101037 220101038 220101039 220101040 But the great Alexander lived as a warrior to his last! 220101041 220101042 220101043 220101044 220101045 220101046 220101047 220101048 220101049 220101050 Ha ha ha ha! 220102000 Good sir, I can't believe your heart was in it at all. 220102001 Good lady, I can't believe your heart was in it at all. 220130000 By the gods you are a man of vision! 220130001 By the gods you are a woman of vision! 220130002 220130003 220130004 220130005 220130006 220130007 220130008 220130009 220130010 This will have me as slippery as a toad. 220130011 220130012 220130013 220130014 220130015 220130016 220130017 220130018 220130019 220130020 I have a good feeling about this, my friend. 220130021 220130022 220130023 220130024 220130025 220130026 220130027 220130028 220130029 220130030 Right! Give me a good smack from behind with something nice and big! 220131000 Argh! Cease! Please! 220131001 220131002 220131003 220131004 220131005 220131006 220131007 220131008 220131009 220131010 Just stop a moment, I beg! 220132000 My lower half is stuck on something down there! 220133000 I'll break! I'll break before I'm out! 220134000 Argh! No! 220134001 220134002 220134003 220134004 220134005 220134006 220134007 220134008 220134009 220134010 Stop, please! 220134011 220134012 220134013 220134014 220134015 220134016 220134017 220134018 220134019 220134020 I beg! I beg of you! 220135000 Argh! 220140000 Phew. 220140001 220140002 220140003 220140004 220140005 220140006 220140007 220140008 220140009 220140010 I thought I was apt to split in half... 220140011 220140012 220140013 220140014 220140015 220140016 220140017 220140018 220140019 220140020 Mm, I can feel my lower half is stuck on something. 220140021 220140022 220140023 220140024 220140025 220140026 220140027 220140028 220140029 220140030 I don't think you can get me out just by hitting me, this time. 220140031 220140032 220140033 220140034 220140035 220140036 220140037 220140038 220140039 220140040 Hmm... 220140041 220140042 220140043 220140044 220140045 220140046 220140047 220140048 220140049 220140050 Let's think... Perhaps there's a way to slide me out a little more smoothly... 220140051 220140052 220140053 220140054 220140055 220140056 220140057 220140058 220140059 220140060 W-what if I could somehow be made slippery, or somesuch? 220141000 My thanks! A thousand thanks! 220141001 220141002 220141003 220141004 220141005 220141006 220141007 220141008 220141009 220141010 Just give me a good smack from the rear, with something nice and big. 220141011 220141012 220141013 220141014 220141015 220141016 220141017 220141018 220141019 220141020 And I'll pop clean out. I'm sure! 220141021 220141022 220141023 220141024 220141025 220141026 220141027 220141028 220141029 220141030 Don't worry about my wound sustained at the festival. 220141031 220141032 220141033 220141034 220141035 220141036 220141037 220141038 220141039 220141040 I'm stuck back together good and proper! 220141041 220141042 220141043 220141044 220141045 220141046 220141047 220141048 220141049 220141050 Just give it your all! 220800000 Ngh! 220801000 What are you playing at? 220801001 220801002 220801003 220801004 220801005 220801006 220801007 220801008 220801009 220801010 This is no time for games! 220802000 Wait, I see. I see it now. 220802001 220802002 220802003 220802004 220802005 220802006 220802007 220802008 220802009 220802010 Humans all lose their wits, eventually. 220803000 Then there's nothing left to say, except... 220803001 220803002 220803003 220803004 220803005 220803006 220803007 220803008 220803009 220803010 I am Iron Fist Alexander! 220803011 220803012 220803013 220803014 220803015 220803016 220803017 220803018 220803019 220803020 The great jar warrior! 220810000 A finer battle was never witnessed. 220810001 220810002 220810003 220810004 220810005 220810006 220810007 220810008 220810009 220810010 How do you fancy joining the lads inside, eh? 220820000 How could this... 220820001 220820002 220820003 220820004 220820005 220820006 220820007 220820008 220820009 220820010 Was my whole existence... just a crock? 220900000 220900001 220900002 220900003 220900004 220900005 220900006 220900007 220900008 220900009 220900010 220900011 220900012 220900013 220900014 220900015 220900016 220900017 220900018 220900019 220900020 221001000 ... 223001000 Oi! You there! 223001001 223001002 223001003 223001004 223001005 223001006 223001007 223001008 223001009 223001010 Could you help us out, cully? 223001011 223001012 223001013 223001014 223001015 223001016 223001017 223001018 223001019 223001020 You, yeah, you there! 223001021 223001022 223001023 223001024 223001025 223001026 223001027 223001028 223001029 223001030 Stop pretending you can't see me! 223001031 223001032 223001033 223001034 223001035 223001036 223001037 223001038 223001039 223001040 Why won't anyone look me in the eye? 223001041 223001042 223001043 223001044 223001045 223001046 223001047 223001048 223001049 223001050 I-I'm not that ugly, am I? 223002000 Ow! 223002001 223002002 223002003 223002004 223002005 223002006 223002007 223002008 223002009 223002010 What'd you go and do that for! 223003000 Hm? Oh, yes, I remember. 223003001 223003002 223003003 223003004 223003005 223003006 223003007 223003008 223003009 223003010 Some clod turned me into a tree. 223003011 223003012 223003013 223003014 223003015 223003016 223003017 223003018 223003019 223003020 You were just breaking the spell, weren't you. 223003021 223003022 223003023 223003024 223003025 223003026 223003027 223003028 223003029 223003030 Thank you. The name's Boc. 223003031 223003032 223003033 223003034 223003035 223003036 223003037 223003038 223003039 223003040 I was pushed out of the cave. Told not to come back, not ever. 223003041 223003042 223003043 223003044 223003045 223003046 223003047 223003048 223003049 223003050 Then I ended up as a tree. 223003051 223003052 223003053 223003054 223003055 223003056 223003057 223003058 223003059 223003060 Lucky you came along, really. 223004000 Oh, what a shame. 223004001 223004002 223004003 223004004 223004005 223004006 223004007 223004008 223004009 223004010 When they threw me out of the cave, they took everything I owned, 223004011 223004012 223004013 223004014 223004015 223004016 223004017 223004018 223004019 223004020 and so this is all I have to express my thanks. 223004021 223004022 223004023 223004024 223004025 223004026 223004027 223004028 223004029 223004030 I hope you can forgive me. 223004031 223004032 223004033 223004034 223004035 223004036 223004037 223004038 223004039 223004040 Or, if you can afford to wait for a while, 223004041 223004042 223004043 223004044 223004045 223004046 223004047 223004048 223004049 223004050 I could sneak back into the cave, and bring back something of actual value. 223004051 223004052 223004053 223004054 223004055 223004056 223004057 223004058 223004059 223004060 Then I'd be of some real use to you, I reckon. 223005000 Right, but I'll need a moment. 223005001 223005002 223005003 223005004 223005005 223005006 223005007 223005008 223005009 223005010 I-I'm frightened of them... So I have to gather myself. 223005011 223005012 223005013 223005014 223005015 223005016 223005017 223005018 223005019 223005020 My knees start knockin'...just thinking about that god-awful cave on the shore... 223010000 Oh, what are you doing here? 223010001 223010002 223010003 223010004 223010005 223010006 223010007 223010008 223010009 223010010 You must leave this place at once. They'll rush in and beat you to a pulp. 223010011 223010012 223010013 223010014 223010015 223010016 223010017 223010018 223010019 223010020 You'll end up just like me. 223011000 Wait, is that what I think it is? 223011001 223011002 223011003 223011004 223011005 223011006 223011007 223011008 223011009 223011010 You got it back for me? My sewing needle! 223011011 223011012 223011013 223011014 223011015 223011016 223011017 223011018 223011019 223011020 223011021 223011022 223011023 223011024 223011025 223011026 223011027 223011028 223011029 223011030 What made you go and do a thing like that... 223011031 223011032 223011033 223011034 223011035 223011036 223011037 223011038 223011039 223011040 My mum was a seamstress... 223011041 223011042 223011043 223011044 223011045 223011046 223011047 223011048 223011049 223011050 ...and that sewing kit was all I had to remember her by. 223011051 223011052 223011053 223011054 223011055 223011056 223011057 223011058 223011059 223011060 I always wanted to be just like sweet old Mum. 223011061 223011062 223011063 223011064 223011065 223011066 223011067 223011068 223011069 223011070 Then, I suppose I-I can't just curl up and die, can I. 223012000 Thank you. 223012001 223012002 223012003 223012004 223012005 223012006 223012007 223012008 223012009 223012010 You're very kind. 223012011 223012012 223012013 223012014 223012015 223012016 223012017 223012018 223012019 223012020 I always wanted to be a seamster, l-like my mum. 223012021 223012022 223012023 223012024 223012025 223012026 223012027 223012028 223012029 223012030 Then, I suppose I can't just curl up and die, can I. 223013000 Oh... 223013001 223013002 223013003 223013004 223013005 223013006 223013007 223013008 223013009 223013010 It...hurts... 223013011 223013012 223013013 223013014 223013015 223013016 223013017 223013018 223013019 223013020 Ooh... 223020000 Good to see you! Master. 223020001 223020002 223020003 223020004 223020005 223020006 223020007 223020008 223020009 223020010 Do you remember me? Boc, the demi-human. 223020011 223020012 223020013 223020014 223020015 223020016 223020017 223020018 223020019 223020020 You helped me before, and retrieved my sewing needle. 223020021 223020022 223020023 223020024 223020025 223020026 223020027 223020028 223020029 223020030 Please, master. 223020031 223020032 223020033 223020034 223020035 223020036 223020037 223020038 223020039 223020040 Allow me to serve you, as your seamster. 223020041 223020042 223020043 223020044 223020045 223020046 223020047 223020048 223020049 223020050 I can't make nothing from scratch, but… 223020051 223020052 223020053 223020054 223020055 223020056 223020057 223020058 223020059 223020060 I'm happy to make adjustments to your garments. 223021000 Boc the seamster, at your service, Master. 223021001 223021002 223021003 223021004 223021005 223021006 223021007 223021008 223021009 223021010 Ready to make adjustments to your garments. 223022000 Oh, going so soon? 223022001 223022002 223022003 223022004 223022005 223022006 223022007 223022008 223022009 223022010 Please, do be safe on your journeys. 223023000 Master, I was wondering... 223023001 223023002 223023003 223023004 223023005 223023006 223023007 223023008 223023009 223023010 Do you ever...make adjustments to your garb yourself? 223023011 223023012 223023013 223023014 223023015 223023016 223023017 223023018 223023019 223023020 I would, well, rather you let me do the job when possible, please. 223023021 223023022 223023023 223023024 223023025 223023026 223023027 223023028 223023029 223023030 I don't ask anything in return, you know, and, well... 223023031 223023032 223023033 223023034 223023035 223023036 223023037 223023038 223023039 223023040 I am your personal seamster, after all! 223023041 223023042 223023043 223023044 223023045 223023046 223023047 223023048 223023049 223023050 I am your personal seamster, after all! 223030000 Master, my apologies. 223030001 223030002 223030003 223030004 223030005 223030006 223030007 223030008 223030009 223030010 Your wardrobe includes the garb of old demigods, 223030011 223030012 223030013 223030014 223030015 223030016 223030017 223030018 223030019 223030020 and I'm afraid I can't make adjustments to them. 223030021 223030022 223030023 223030024 223030025 223030026 223030027 223030028 223030029 223030030 My mum told me once. 223030031 223030032 223030033 223030034 223030035 223030036 223030037 223030038 223030039 223030040 That a royal seamster would do them up in a jiffy. 223030041 223030042 223030043 223030044 223030045 223030046 223030047 223030048 223030049 223030050 Just wait, master. Before long, I'll be that good, too! 223031000 Is that a gift for my undeserving self? 223031001 223031002 223031003 223031004 223031005 223031006 223031007 223031008 223031009 223031010 Thank you kindly. But what on earth could it... 223031011 223031012 223031013 223031014 223031015 223031016 223031017 223031018 223031019 223031020 Oh! 223031021 223031022 223031023 223031024 223031025 223031026 223031027 223031028 223031029 223031030 Amazing! I've never seen a golden needle, not in all my life! 223031031 223031032 223031033 223031034 223031035 223031036 223031037 223031038 223031039 223031040 With a spectacular royal crest, to boot... 223031041 223031042 223031043 223031044 223031045 223031046 223031047 223031048 223031049 223031050 Are you certain that this is for me? 223031051 223031052 223031053 223031054 223031055 223031056 223031057 223031058 223031059 223031060 Oh, I can hardly believe it. 223031061 223031062 223031063 223031064 223031065 223031066 223031067 223031068 223031069 223031070 Have faith in me, Master! 223031071 223031072 223031073 223031074 223031075 223031076 223031077 223031078 223031079 223031080 I'll polish my craft enough that I deserve this golden gift! 223031081 223031082 223031083 223031084 223031085 223031086 223031087 223031088 223031089 223031090 I'll be the golden seamster, Boc! 223031091 223031092 223031093 223031094 223031095 223031096 223031097 223031098 223031099 223031100 Now I'll be able to sew anything, even the threads of the demigods! 223032000 Do you think that Mum would be pleased if she knew? 223032001 223032002 223032003 223032004 223032005 223032006 223032007 223032008 223032009 223032010 That I'm as good as any royal seamster, now. 223032011 223032012 223032013 223032014 223032015 223032016 223032017 223032018 223032019 223032020 Oh, it's still not enough. 223032021 223032022 223032023 223032024 223032025 223032026 223032027 223032028 223032029 223032030 I need to learn how to sew from scratch, like her. 223040000 Master, may I ask you something? 223040001 223040002 223040003 223040004 223040005 223040006 223040007 223040008 223040009 223040010 Would you mind if I called you lord? 223040011 223040012 223040013 223040014 223040015 223040016 223040017 223040018 223040019 223040020 I heard that you and the other Tarnished seek the throne of the Elden Lord. 223040021 223040022 223040023 223040024 223040025 223040026 223040027 223040028 223040029 223040030 Well, I know that you will be the one, 223040031 223040032 223040033 223040034 223040035 223040036 223040037 223040038 223040039 223040040 and you'd make just the manner of kind-hearted lord that I'd wish for. 223040041 223040042 223040043 223040044 223040045 223040046 223040047 223040048 223040049 223040050 So, please, if you would. 223040051 223040052 223040053 223040054 223040055 223040056 223040057 223040058 223040059 223040060 Allow me to call you lord. 223041000 You don't say! Thank you, thank you! 223041001 223041002 223041003 223041004 223041005 223041006 223041007 223041008 223041009 223041010 M'lord, m'lord, m'lord! 223041011 223041012 223041013 223041014 223041015 223041016 223041017 223041018 223041019 223041020 Please, become Elden Lord. 223041021 223041022 223041023 223041024 223041025 223041026 223041027 223041028 223041029 223041030 And please, let I, Boc the seamster, remain at your side. 223042000 No, and why would you... 223042001 223042002 223042003 223042004 223042005 223042006 223042007 223042008 223042009 223042010 Forgive me, for overstepping my bounds. I didn't mean it. 223043000 Boc the seamster, at your service, m'lord. 223043001 223043002 223043003 223043004 223043005 223043006 223043007 223043008 223043009 223043010 Ready to make adjustments to your garments. 223044000 Going already, m'lord? 223044001 223044002 223044003 223044004 223044005 223044006 223044007 223044008 223044009 223044010 Please, do be safe on your journeys. 223045000 Master, did you see it? 223045001 223045002 223045003 223045004 223045005 223045006 223045007 223045008 223045009 223045010 Th-the Erdtree? 223045011 223045012 223045013 223045014 223045015 223045016 223045017 223045018 223045019 223045020 I, oh, I don't really have the words for this... 223045021 223045022 223045023 223045024 223045025 223045026 223045027 223045028 223045029 223045030 But I was so...so dazzled, I felt something stir, in my breast. 223045031 223045032 223045033 223045034 223045035 223045036 223045037 223045038 223045039 223045040 The Erdtree is waiting for you, master. 223045041 223045042 223045043 223045044 223045045 223045046 223045047 223045048 223045049 223045050 I know it, I do. I feel it in my bones. 223046000 M'lord, did you see it? 223046001 223046002 223046003 223046004 223046005 223046006 223046007 223046008 223046009 223046010 Th-the Erdtree? 223046011 223046012 223046013 223046014 223046015 223046016 223046017 223046018 223046019 223046020 I, oh, I don't really have the words for this... 223046021 223046022 223046023 223046024 223046025 223046026 223046027 223046028 223046029 223046030 But I was so...so dazzled, I felt something stir, in my breast. 223046031 223046032 223046033 223046034 223046035 223046036 223046037 223046038 223046039 223046040 The Erdtree is waiting for you, m'lord. 223046041 223046042 223046043 223046044 223046045 223046046 223046047 223046048 223046049 223046050 I know it, I do. I feel it in my bones. 223046051 223046052 223046053 223046054 223046055 223046056 223046057 223046058 223046059 223046060 O please, take the throne of Elden Lord. 223050000 M'lord... Have you ever wished you might be born again? 223050001 223050002 223050003 223050004 223050005 223050006 223050007 223050008 223050009 223050010 Well, they say that Rennala of Raya Lucaria 223050011 223050012 223050013 223050014 223050015 223050016 223050017 223050018 223050019 223050020 has the power to help people be reborn. 223050021 223050022 223050023 223050024 223050025 223050026 223050027 223050028 223050029 223050030 Oh? Me? Reborn? 223050031 223050032 223050033 223050034 223050035 223050036 223050037 223050038 223050039 223050040 Oh, look at me. When you're this ugly... 223050041 223050042 223050043 223050044 223050045 223050046 223050047 223050048 223050049 223050050 well, being reborn? It would hardly make a difference, I'm afraid. 223051000 M'lord, what's this? 223051001 223051002 223051003 223051004 223051005 223051006 223051007 223051008 223051009 223051010 Oh! Oh! 223051011 223051012 223051013 223051014 223051015 223051016 223051017 223051018 223051019 223051020 It can't be… For my rebirth? 223051021 223051022 223051023 223051024 223051025 223051026 223051027 223051028 223051029 223051030 But these are precious, are you certain that it's for me? 223051031 223051032 223051033 223051034 223051035 223051036 223051037 223051038 223051039 223051040 Oh... 223051041 223051042 223051043 223051044 223051045 223051046 223051047 223051048 223051049 223051050 M'lord, how did you know? 223051051 223051052 223051053 223051054 223051055 223051056 223051057 223051058 223051059 223051060 It was my only wish, that I might honour you with a decent appearance. 223052000 M'lord, it shouldn't take me long. 223052001 223052002 223052003 223052004 223052005 223052006 223052007 223052008 223052009 223052010 I'm off to see Rennala of Raya Lucaria. 223052011 223052012 223052013 223052014 223052015 223052016 223052017 223052018 223052019 223052020 I'll be reborn, fresh and new. 223053000 M'lord. 223053001 223053002 223053003 223053004 223053005 223053006 223053007 223053008 223053009 223053010 In all honesty, what do you think of me? 223053011 223053012 223053013 223053014 223053015 223053016 223053017 223053018 223053019 223053020 Am I fit to serve a lord such as you, in all my ugliness? 223053021 223053022 223053023 223053024 223053025 223053026 223053027 223053028 223053029 223053030 Must I be reborn, no matter what ill fate awaits me? 223053031 223053032 223053033 223053034 223053035 223053036 223053037 223053038 223053039 223053040 Oh, I'm such a fool. 223053041 223053042 223053043 223053044 223053045 223053046 223053047 223053048 223053049 223053050 I don't even have answers to the simplest of questions. 223054000 Master... Have you ever wished you might be born again? 223055000 Master, what's this? 223055050 Master, how did you know? 223056000 Master, it shouldn't take me long. 223057000 Master. 223057020 Am I fit to serve you, master, in all my ugliness? 223060000 Did I just hear my mum speaking? 223060001 223060002 223060003 223060004 223060005 223060006 223060007 223060008 223060009 223060010 Thank you very much. 223060011 223060012 223060013 223060014 223060015 223060016 223060017 223060018 223060019 223060020 Mum was always the only one who said I was beautiful. 223060021 223060022 223060023 223060024 223060025 223060026 223060027 223060028 223060029 223060030 And now, my dear lord let me hear her voice. 223060031 223060032 223060033 223060034 223060035 223060036 223060037 223060038 223060039 223060040 Please, if I may dream, just once... 223060041 223060042 223060043 223060044 223060045 223060046 223060047 223060048 223060049 223060050 Do you feel the same way my mum did, m'lord? 223060051 223060052 223060053 223060054 223060055 223060056 223060057 223060058 223060059 223060060 Do you think I'm beautiful, despite these looks? 223061000 223061001 223061002 223061003 223061004 223061005 223061006 223061007 223061008 223061009 223061010 M'lord, my dear lord... 223061011 223061012 223061013 223061014 223061015 223061016 223061017 223061018 223061019 223061020 I, Boc the seamster, am forever in your service. 223061021 223061022 223061023 223061024 223061025 223061026 223061027 223061028 223061029 223061030 May the throne of Elden Lord be yours. 223062000 No, why on earth would you... 223062001 223062002 223062003 223062004 223062005 223062006 223062007 223062008 223062009 223062010 It was silly of me to ask. Please, forget that I did. 223062011 223062012 223062013 223062014 223062015 223062016 223062017 223062018 223062019 223062020 But I beg, don't renounce me for my appearance. 223062021 223062022 223062023 223062024 223062025 223062026 223062027 223062028 223062029 223062030 One day, I'll look every bit the servant. 223065000 Did I just hear my mum speaking? 223065001 223065002 223065003 223065004 223065005 223065006 223065007 223065008 223065009 223065010 Thank you very much. 223065011 223065012 223065013 223065014 223065015 223065016 223065017 223065018 223065019 223065020 Mum was always the only one who said I was beautiful. 223065021 223065022 223065023 223065024 223065025 223065026 223065027 223065028 223065029 223065030 And now, my kind master let me hear her voice. 223065031 223065032 223065033 223065034 223065035 223065036 223065037 223065038 223065039 223065040 Please, if I may dream, just once... 223065041 223065042 223065043 223065044 223065045 223065046 223065047 223065048 223065049 223065050 Do you feel the same way my mum did, master? 223065051 223065052 223065053 223065054 223065055 223065056 223065057 223065058 223065059 223065060 Do you think I'm beautiful, despite these looks? 223066000 223066001 223066002 223066003 223066004 223066005 223066006 223066007 223066008 223066009 223066010 Master, kind master... 223066011 223066012 223066013 223066014 223066015 223066016 223066017 223066018 223066019 223066020 I, Boc the seamster, am forever in your service. 223067000 No, why on earth would you... 223067001 223067002 223067003 223067004 223067005 223067006 223067007 223067008 223067009 223067010 It was silly of me to ask. Please, forget that I did. 223067011 223067012 223067013 223067014 223067015 223067016 223067017 223067018 223067019 223067020 But I beg, don't renounce me for my appearance. 223067021 223067022 223067023 223067024 223067025 223067026 223067027 223067028 223067029 223067030 One day, I'll look every bit the servant. 223100000 S-surely, not? For me?! 223100001 223100002 223100003 223100004 223100005 223100006 223100007 223100008 223100009 223100010 Oh no, I can't. It would be wasted on the likes of me. 223100011 223100012 223100013 223100014 223100015 223100016 223100017 223100018 223100019 223100020 You should drink it yourself, master. 223100021 223100022 223100023 223100024 223100025 223100026 223100027 223100028 223100029 223100030 I would be far happier knowing you enjoyed it yourself. 223101000 S-surely, not? For me?! 223101001 223101002 223101003 223101004 223101005 223101006 223101007 223101008 223101009 223101010 Oh no, I can't. It would be wasted on the likes of me. 223101011 223101012 223101013 223101014 223101015 223101016 223101017 223101018 223101019 223101020 You should drink it yourself, m'lord. 223101021 223101022 223101023 223101024 223101025 223101026 223101027 223101028 223101029 223101030 I would be far happier knowing you enjoyed it yourself. 223102000 Master... 223102001 223102002 223102003 223102004 223102005 223102006 223102007 223102008 223102009 223102010 O-oh... 223102011 223102012 223102013 223102014 223102015 223102016 223102017 223102018 223102019 223102020 My most earnest thanks. 223102021 223102022 223102023 223102024 223102025 223102026 223102027 223102028 223102029 223102030 I don't deserve it, but I'll savour every last drop. 223103000 M'lord... 223103001 223103002 223103003 223103004 223103005 223103006 223103007 223103008 223103009 223103010 O-oh... 223103011 223103012 223103013 223103014 223103015 223103016 223103017 223103018 223103019 223103020 My most earnest thanks. 223103021 223103022 223103023 223103024 223103025 223103026 223103027 223103028 223103029 223103030 I don't deserve it, but I'll savour every last drop. 223104000 223110000 ... 223800000 Ow! 223800001 223800002 223800003 223800004 223800005 223800006 223800007 223800008 223800009 223800010 Why'd you go and do that? 223800011 223800012 223800013 223800014 223800015 223800016 223800017 223800018 223800019 223800020 It's because I'm ugly, isn't it? 223801000 Oh, now, you too, is it? 223801001 223801002 223801003 223801004 223801005 223801006 223801007 223801008 223801009 223801010 The story of my rotten life... 223801011 223801012 223801013 223801014 223801015 223801016 223801017 223801018 223801019 223801020 Ah...aaah! 223802000 No... 223802001 223802002 223802003 223802004 223802005 223802006 223802007 223802008 223802009 223802010 I never wanted this... 223803000 Mum... 223803001 223803002 223803003 223803004 223803005 223803006 223803007 223803008 223803009 223803010 I've... I've let you down... 223810000 Ow! 223810001 223810002 223810003 223810004 223810005 223810006 223810007 223810008 223810009 223810010 M-master? 223810011 223810012 223810013 223810014 223810015 223810016 223810017 223810018 223810019 223810020 Is something wrong? 223810021 223810022 223810023 223810024 223810025 223810026 223810027 223810028 223810029 223810030 It's me! Boc, the seamster! 223811000 Master, what's happened... 223811001 223811002 223811003 223811004 223811005 223811006 223811007 223811008 223811009 223811010 Did I do something wrong? 223811011 223811012 223811013 223811014 223811015 223811016 223811017 223811018 223811019 223811020 Or is it just...because I'm ugly? 223812000 Oh, my... 223812001 223812002 223812003 223812004 223812005 223812006 223812007 223812008 223812009 223812010 Master, is that the truth, your heart of hearts? My, oh my... 223812011 223812012 223812013 223812014 223812015 223812016 223812017 223812018 223812019 223812020 Ah...aaah! 223813000 Oh, master, what have I done... 223813001 223813002 223813003 223813004 223813005 223813006 223813007 223813008 223813009 223813010 Master! Master! 223814000 Master... 223814001 223814002 223814003 223814004 223814005 223814006 223814007 223814008 223814009 223814010 I've failed you...please, forgive me. 223820000 Ow! 223820001 223820002 223820003 223820004 223820005 223820006 223820007 223820008 223820009 223820010 M-m'lord? 223820011 223820012 223820013 223820014 223820015 223820016 223820017 223820018 223820019 223820020 Is something wrong? 223820021 223820022 223820023 223820024 223820025 223820026 223820027 223820028 223820029 223820030 It's me! Boc, the seamster! 223821000 M'lord, what's happened... 223821001 223821002 223821003 223821004 223821005 223821006 223821007 223821008 223821009 223821010 Did I do something wrong? 223821011 223821012 223821013 223821014 223821015 223821016 223821017 223821018 223821019 223821020 Or is it just...because I'm ugly? 223822000 Oh, my... 223822001 223822002 223822003 223822004 223822005 223822006 223822007 223822008 223822009 223822010 M'lord, is that the truth, your heart of hearts? My, oh my... 223822011 223822012 223822013 223822014 223822015 223822016 223822017 223822018 223822019 223822020 Ah...aaah! 223823000 M'lord, what have I done... 223823001 223823002 223823003 223823004 223823005 223823006 223823007 223823008 223823009 223823010 M'lord! M'lord! 223824000 M'lord... 223824001 223824002 223824003 223824004 223824005 223824006 223824007 223824008 223824009 223824010 I've failed you...please, forgive me. 223900000 223900001 223900002 223900003 223900004 223900005 223900006 223900007 223900008 223900009 223900010 223900011 223900012 223900013 223900014 223900015 223900016 223900017 223900018 223900019 223900020 223910000 223910001 223910002 223910003 223910004 223910005 223910006 223910007 223910008 223910009 223910010 223910011 223910012 223910013 223910014 223910015 223910016 223910017 223910018 223910019 223910020 223920000 223920001 223920002 223920003 223920004 223920005 223920006 223920007 223920008 223920009 223920010 223920011 223920012 223920013 223920014 223920015 223920016 223920017 223920018 223920019 223920020 224001000 Well, look at you. We don't receive many visitors. 224001001 224001002 224001003 224001004 224001005 224001006 224001007 224001008 224001009 224001010 I presume you are a Tarnished. What brings you here? 224010000 Oh, pardon me. It's hardly my place to ask, is it. 224010001 224010002 224010003 224010004 224010005 224010006 224010007 224010008 224010009 224010010 I am Iji. A blacksmith who once served the Carian royals… 224010011 224010012 224010013 224010014 224010015 224010016 224010017 224010018 224010019 224010020 An old codger who refuses to retire his rusty hammer. 224010021 224010022 224010023 224010024 224010025 224010026 224010027 224010028 224010029 224010030 So, here I am, still quietly plying my trade, on this spot. 224010031 224010032 224010033 224010034 224010035 224010036 224010037 224010038 224010039 224010040 Perhaps you'd like a display? These bones are old, but still able. 224011000 Well, it's kind of you to speak to me again. 224011001 224011002 224011003 224011004 224011005 224011006 224011007 224011008 224011009 224011010 Then I presume these old bones served their purpose, more or less? 224012000 Brave Tarnished. Here to put my old bones to work again? 224013000 Brave Tarnished. A word of warning, if you please. 224013001 224013002 224013003 224013004 224013005 224013006 224013007 224013008 224013009 224013010 This territory once belonged to the Carian royal family. Their manor lies not far beyond this point. 224013011 224013012 224013013 224013014 224013015 224013016 224013017 224013018 224013019 224013020 When the Raya Lucaria Academy turned on the Carians, the Knights of the Cuckoo descended on this tract. 224013021 224013022 224013023 224013024 224013025 224013026 224013027 224013028 224013029 224013030 After leveling it, they carried on to the manor. 224013031 224013032 224013033 224013034 224013035 224013036 224013037 224013038 224013039 224013040 The Carians were taken off guard, but their strength had not waned, and they repelled the knights' onslaught... 224013041 224013042 224013043 224013044 224013045 224013046 224013047 224013048 224013049 224013050 By conjuring an enchanted snare that remains potent to this day. 224013051 224013052 224013053 224013054 224013055 224013056 224013057 224013058 224013059 224013060 That is why I say, Tarnished. Don't go near the manor. 224013061 224013062 224013063 224013064 224013065 224013066 224013067 224013068 224013069 224013070 Unless you wish to lie with the corpses of the heedless Knights of the Cuckoo. 224014000 Oh, watch out, there. 224014001 224014002 224014003 224014004 224014005 224014006 224014007 224014008 224014009 224014010 When I'm absorbed in my smithing, I lose sight of all else. 224014011 224014012 224014013 224014014 224014015 224014016 224014017 224014018 224014019 224014020 If you come too close, I'm apt to cause you harm. 224014021 224014022 224014023 224014024 224014025 224014026 224014027 224014028 224014029 224014030 I am, after all, terribly large compared to you, Tarnished. 224014031 224014032 224014033 224014034 224014035 224014036 224014037 224014038 224014039 224014040 You don't know how hard it is not to break anything while I work. 224015000 Something else for you? 224016000 I've explained the peril. 224016001 224016002 224016003 224016004 224016005 224016006 224016007 224016008 224016009 224016010 Of the enchanted snare that remains at the royal Carian Manor. 224016011 224016012 224016013 224016014 224016015 224016016 224016017 224016018 224016019 224016020 Whatever you do, brave Tarnished, stay away from that deathtrap. 224017000 Blaidd actually did that, did he? 224017001 224017002 224017003 224017004 224017005 224017006 224017007 224017008 224017009 224017010 Quite a rare occurrence, for such a guarded soul as he. 224017011 224017012 224017013 224017014 224017015 224017016 224017017 224017018 224017019 224017020 Perhaps he sensed something unusual about you. 224017021 224017022 224017023 224017024 224017025 224017026 224017027 224017028 224017029 224017030 At any rate, if you're friendly with Blaidd, 224017031 224017032 224017033 224017034 224017035 224017036 224017037 224017038 224017039 224017040 I've a few more things that might suit you. 224017041 224017042 224017043 224017044 224017045 224017046 224017047 224017048 224017049 224017050 I've something else that might suit you. 224020000 Oh, so you were the one. Lady Ranni has explained everything. 224020040 Again, I am Iji. 224020041 224020042 224020043 224020044 224020045 224020046 224020047 224020048 224020049 224020050 The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. 224020051 224020052 224020053 224020054 224020055 224020056 224020057 224020058 224020059 224020060 I am told that you are searching for Nokron with Blaidd. 224020061 224020062 224020063 224020064 224020065 224020066 224020067 224020068 224020069 224020070 I will give you whatever guidance I can. And pray, for your success. 224023020 The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. 224023021 224023022 224023023 224023024 224023025 224023026 224023027 224023028 224023029 224023030 I am told that you are searching for Nokron with Blaidd. 224023031 224023032 224023033 224023034 224023035 224023036 224023037 224023038 224023039 224023040 I will give you whatever guidance I can. And pray, for your success. 224024000 Oh, then you must be the one. Lady Ranni has explained everything. 224024001 224024002 224024003 224024004 224024005 224024006 224024007 224024008 224024009 224024010 The pleasure is mine. I am Iji. 224030000 I take it you've heard of the Eternal City of Nokstella? 224030001 224030002 224030003 224030004 224030005 224030006 224030007 224030008 224030009 224030010 Well, it has a twin, known as Nokron. The other Eternal City. 224030011 224030012 224030013 224030014 224030015 224030016 224030017 224030018 224030019 224030020 After years of expeditions, we've determined the location of Nokron. 224030021 224030022 224030023 224030024 224030025 224030026 224030027 224030028 224030029 224030030 By going underground through the well in the Mistwood of Limgrave, you can see Nokron up above. 224030031 224030032 224030033 224030034 224030035 224030036 224030037 224030038 224030039 224030040 Only, we've failed to find a path leading to the city. 224030041 224030042 224030043 224030044 224030045 224030046 224030047 224030048 224030049 224030050 Blaidd's made a good go of it, but I'm afraid this has him quite stumped. 224030051 224030052 224030053 224030054 224030055 224030056 224030057 224030058 224030059 224030060 To be honest, I'm not sure where to go from here... 224031000 Blaidd is Lady Ranni's stepbrother. 224031001 224031002 224031003 224031004 224031005 224031006 224031007 224031008 224031009 224031010 Ranni's mother, Queen Rennala, approved of him, and they played like siblings from childhood. 224031011 224031012 224031013 224031014 224031015 224031016 224031017 224031018 224031019 224031020 They were always happy to have me tag along, as well. 224031021 224031022 224031023 224031024 224031025 224031026 224031027 224031028 224031029 224031030 When Lady Ranni renounced her flesh, and chose the dark path of the Empyrean, 224031031 224031032 224031033 224031034 224031035 224031036 224031037 224031038 224031039 224031040 Blaidd and I swore allegiance as vassals, 224031041 224031042 224031043 224031044 224031045 224031046 224031047 224031048 224031049 224031050 but none of us will ever forget our earliest days together. 224031051 224031052 224031053 224031054 224031055 224031056 224031057 224031058 224031059 224031060 Promise to look after Blaidd for me, will you? 224031061 224031062 224031063 224031064 224031065 224031066 224031067 224031068 224031069 224031070 The man is honest to a fault. But fortunately, now he has you. 224032000 Jerren. Now, that's a name I haven't heard for a while. 224032001 224032002 224032003 224032004 224032005 224032006 224032007 224032008 224032009 224032010 Before taking up the banner of General Radahn, he was a guest of the Carian royal family. 224032011 224032012 224032013 224032014 224032015 224032016 224032017 224032018 224032019 224032020 An expert swordsman, to be sure, but ever the eccentric. 224032021 224032022 224032023 224032024 224032025 224032026 224032027 224032028 224032029 224032030 No surprise he'd get wrapped up in some festival. 224032031 224032032 224032033 224032034 224032035 224032036 224032037 224032038 224032039 224032040 Oh, no, wait... 224032041 224032042 224032043 224032044 224032045 224032046 224032047 224032048 224032049 224032050 How did I not see it before! 224032051 224032052 224032053 224032054 224032055 224032056 224032057 224032058 224032059 224032060 I ought to retire as war counsellor for such a gross oversight! 224032061 224032062 224032063 224032064 224032065 224032066 224032067 224032068 224032069 224032070 Let me explain. The fate of the Carian royal family is guided by the stars. 224032071 224032072 224032073 224032074 224032075 224032076 224032077 224032078 224032079 224032080 As is the fate of Lady Ranni, first heir in the Carian royal line. 224032081 224032082 224032083 224032084 224032085 224032086 224032087 224032088 224032089 224032090 But General Radahn is the conqueror of the stars. 224032091 224032092 224032093 224032094 224032095 224032096 224032097 224032098 224032099 224032100 Who stood up to the swirling constellations, halting their movement in a smashing victory. 224032101 224032102 224032103 224032104 224032105 224032106 224032107 224032108 224032109 224032110 And so, if General Radahn were defeated, the stars would once again resume their movement. 224032111 224032112 224032113 224032114 224032115 224032116 224032117 224032118 224032119 224032120 As would Lady Ranni's destiny. 224032121 224032122 224032123 224032124 224032125 224032126 224032127 224032128 224032129 224032130 Perhaps, even, revealing the elusive path. That leads to Nokron. 224033000 My apologies for the misleading words of warning. 224033001 224033002 224033003 224033004 224033005 224033006 224033007 224033008 224033009 224033010 I never imagined that an audience, let alone service to Lady Ranni was in your fate. 224033011 224033012 224033013 224033014 224033015 224033016 224033017 224033018 224033019 224033020 I, for one, should have seen it, but I did not. 224033021 224033022 224033023 224033024 224033025 224033026 224033027 224033028 224033029 224033030 Do forgive me, my fellow. 224033031 224033032 224033033 224033034 224033035 224033036 224033037 224033038 224033039 224033040 Let us give all that we can of ourselves. 224033041 224033042 224033043 224033044 224033045 224033046 224033047 224033048 224033049 224033050 Together, for Lady Ranni. 224034000 Let us give all that we can of ourselves. 224034001 224034002 224034003 224034004 224034005 224034006 224034007 224034008 224034009 224034010 Together, for Lady Ranni. 224035000 Let us give all that we can of ourselves. 224035001 224035002 224035003 224035004 224035005 224035006 224035007 224035008 224035009 224035010 Together, for Lady Ranni. 224036000 Well, my fellow. How may I serve you? 224036001 224036002 224036003 224036004 224036005 224036006 224036007 224036008 224036009 224036010 As war counsellor, or as blacksmith? 224037000 Greetings, my fellow. How can I help? 224038000 Something else for you? 224039000 Go with Blaidd to the festival grounds. 224039001 224039002 224039003 224039004 224039005 224039006 224039007 224039008 224039009 224039010 Should General Radahn be defeated, the stars would once again resume their movement. 224039011 224039012 224039013 224039014 224039015 224039016 224039017 224039018 224039019 224039020 Perhaps revealing the elusive path to Nokron. 224040000 Ah, you've finally come. Blaidd told me everything. 224040001 224040002 224040003 224040004 224040005 224040006 224040007 224040008 224040009 224040010 You've defeated General Radahn, unlocking the stars. 224040011 224040012 224040013 224040014 224040015 224040016 224040017 224040018 224040019 224040020 The General was blighted by scarlet rot and driven to madness, but not long ago he was hailed as the mightiest demigod of them all. 224040021 224040022 224040023 224040024 224040025 224040026 224040027 224040028 224040029 224040030 There is no parallel to your achievement. Nor to Lady Ranni's acute judgement of character. 224040031 224040032 224040033 224040034 224040035 224040036 224040037 224040038 224040039 224040040 Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened. 224040041 224040042 224040043 224040044 224040045 224040046 224040047 224040048 224040049 224040050 Descend underground where the fallen star struck Limgrave. 224040051 224040052 224040053 224040054 224040055 224040056 224040057 224040058 224040059 224040060 And make it yours. The precious treasure of Nokron. 224041000 Oh, Blaidd wanted me to tell you. 224041001 224041002 224041003 224041004 224041005 224041006 224041007 224041008 224041009 224041010 Not to bother waiting for him, and head straight to Nokron. 224041011 224041012 224041013 224041014 224041015 224041016 224041017 224041018 224041019 224041020 Blaidd has been given an important task. 224041021 224041022 224041023 224041024 224041025 224041026 224041027 224041028 224041029 224041030 Apparently, a matter of great urgency. 224042000 You need not await Blaidd. 224042001 224042002 224042003 224042004 224042005 224042006 224042007 224042008 224042009 224042010 Descend underground alone where the fallen star struck Limgrave. 224042011 224042012 224042013 224042014 224042015 224042016 224042017 224042018 224042019 224042020 And make it yours. The precious treasure of Nokron. 224042021 224042022 224042023 224042024 224042025 224042026 224042027 224042028 224042029 224042030 So that Lady Ranni may tread the dark path of the Empyrean. 224050000 Now the festival is over, and General Radahn is defeated... 224050001 224050002 224050003 224050004 224050005 224050006 224050007 224050008 224050009 224050010 Jerren's duties are finally fulfilled. 224050011 224050012 224050013 224050014 224050015 224050016 224050017 224050018 224050019 224050020 Though we served different masters, I could see he was truly adept in his role. 224050021 224050022 224050023 224050024 224050025 224050026 224050027 224050028 224050029 224050030 Now the time has come to remind him of an old promise made. 224050031 224050032 224050033 224050034 224050035 224050036 224050037 224050038 224050039 224050040 With the stars of fate set into motion, a certain sorceress is dispossessed of her immortality... 224050041 224050042 224050043 224050044 224050045 224050046 224050047 224050048 224050049 224050050 Finally, we can be rid of a longstanding Carian weed... 224051000 Jerren. Now, that's a name I haven't heard for a while. 224051001 224051002 224051003 224051004 224051005 224051006 224051007 224051008 224051009 224051010 Before taking up the banner of General Radahn, he was a guest of the Carian royal family. 224051011 224051012 224051013 224051014 224051015 224051016 224051017 224051018 224051019 224051020 An expert swordsman, to be sure, but ever the eccentric. 224051021 224051022 224051023 224051024 224051025 224051026 224051027 224051028 224051029 224051030 It's funny how things happen. 224051031 224051032 224051033 224051034 224051035 224051036 224051037 224051038 224051039 224051040 Jerren and I parted ways long, long ago, yet here he is, playing his part in Lady Ranni's fate. 224051041 224051042 224051043 224051044 224051045 224051046 224051047 224051048 224051049 224051050 I'm afraid I never saw it coming. And I thought myself a capable war counsellor... 224060000 I presume you've spoken with Blaidd? 224060001 224060002 224060003 224060004 224060005 224060006 224060007 224060008 224060009 224060010 Very well. There is something you should know. 224060011 224060012 224060013 224060014 224060015 224060016 224060017 224060018 224060019 224060020 The Two Fingers gave Blaidd to Lady Ranni, as a faithful follower. Her very shadow, incapable of treachery. 224060021 224060022 224060023 224060024 224060025 224060026 224060027 224060028 224060029 224060030 But if Lady Ranni, as an Empyrean, resists being an instrument of the Two Fingers, 224060031 224060032 224060033 224060034 224060035 224060036 224060037 224060038 224060039 224060040 the shadow will go mad, transforming from a follower into a horrid curse. 224060041 224060042 224060043 224060044 224060045 224060046 224060047 224060048 224060049 224060050 But such is his destiny. In such matters, Blaidd's own thoughts hold no weight. 224060051 224060052 224060053 224060054 224060055 224060056 224060057 224060058 224060059 224060060 It pains me so, but he must be neutralised. For Lady Ranni's sake. 224070000 Unthinkable, how could Blaidd... 224070001 224070002 224070003 224070004 224070005 224070006 224070007 224070008 224070009 224070010 How did he break free from his cell? 224070011 224070012 224070013 224070014 224070015 224070016 224070017 224070018 224070019 224070020 No, more importantly... 224070021 224070022 224070023 224070024 224070025 224070026 224070027 224070028 224070029 224070030 Blaidd became a curse that plagued Lady Ranni, yet even in madness, gave himself to her. 224070031 224070032 224070033 224070034 224070035 224070036 224070037 224070038 224070039 224070040 I've made a grave misjudgment. And I thought myself a capable war counsellor... 224070041 224070042 224070043 224070044 224070045 224070046 224070047 224070048 224070049 224070050 I'll catch up with you soon enough, Blaidd. 224070051 224070052 224070053 224070054 224070055 224070056 224070057 224070058 224070059 224070060 When I do, I only hope you'll accept my apology. 224100000 Oh, so you were the one. Lady Ranni has explained everything. 224100001 224100002 224100003 224100004 224100005 224100006 224100007 224100008 224100009 224100010 You've defeated General Radahn, unlocking the stars. 224100011 224100012 224100013 224100014 224100015 224100016 224100017 224100018 224100019 224100020 A grand reward, justly procured by any measure. 224100021 224100022 224100023 224100024 224100025 224100026 224100027 224100028 224100029 224100030 Again, I am Iji. 224100031 224100032 224100033 224100034 224100035 224100036 224100037 224100038 224100039 224100040 The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. 224100041 224100042 224100043 224100044 224100045 224100046 224100047 224100048 224100049 224100050 I welcome one of your calibre. A fellow champion in service of Lady Ranni. 224101000 Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened. 224101001 224101002 224101003 224101004 224101005 224101006 224101007 224101008 224101009 224101010 Descend underground where the fallen star struck Limgrave. 224101011 224101012 224101013 224101014 224101015 224101016 224101017 224101018 224101019 224101020 And make it yours. The precious treasure of Nokron. 224101021 224101022 224101023 224101024 224101025 224101026 224101027 224101028 224101029 224101030 So that Lady Ranni may tread the dark path of the Empyrean. 224102000 Oh, so you must be the one. Lady Ranni has explained everything. 224102001 224102002 224102003 224102004 224102005 224102006 224102007 224102008 224102009 224102010 You've defeated General Radahn, unlocking the stars. 224102011 224102012 224102013 224102014 224102015 224102016 224102017 224102018 224102019 224102020 A grand reward, justly procured by any measure. 224102021 224102022 224102023 224102024 224102025 224102026 224102027 224102028 224102029 224102030 The pleasure is mine. I am Iji. 224102031 224102032 224102033 224102034 224102035 224102036 224102037 224102038 224102039 224102040 The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. 224102041 224102042 224102043 224102044 224102045 224102046 224102047 224102048 224102049 224102050 I welcome one of your calibre. A fellow champion in service of Lady Ranni. 224150000 Oh, there you are. Good of you to drop by. 224150001 224150002 224150003 224150004 224150005 224150006 224150007 224150008 224150009 224150010 Have you heard? Lady Ranni has departed on her journey. 224150011 224150012 224150013 224150014 224150015 224150016 224150017 224150018 224150019 224150020 Along the dark path of the Empyrean, from Renna's Rise, as she calls it. 224150021 224150022 224150023 224150024 224150025 224150026 224150027 224150028 224150029 224150030 It would not have been possible without you. 224150031 224150032 224150033 224150034 224150035 224150036 224150037 224150038 224150039 224150040 As Lady Ranni's war counsellor, and moreover, her childhood warden, I express my deepest gratitude. 224150041 224150042 224150043 224150044 224150045 224150046 224150047 224150048 224150049 224150050 You, and only you, were Lady Ranni's true champion. 224151000 My purpose is nearing its end. 224151001 224151002 224151003 224151004 224151005 224151006 224151007 224151008 224151009 224151010 I've served Lady Ranni for as long as I can remember... 224151011 224151012 224151013 224151014 224151015 224151016 224151017 224151018 224151019 224151020 It has been a long and wondrous journey. 224151021 224151022 224151023 224151024 224151025 224151026 224151027 224151028 224151029 224151030 Now Lady Ranni is in your hands. 224151031 224151032 224151033 224151034 224151035 224151036 224151037 224151038 224151039 224151040 I pray that you serve her well, unto the very end. 224152000 Well, what's this? 224152001 224152002 224152003 224152004 224152005 224152006 224152007 224152008 224152009 224152010 Are you certain? This is a fine reserve. 224152011 224152012 224152013 224152014 224152015 224152016 224152017 224152018 224152019 224152020 Perhaps you knew that Old Iji appreciates a good drink. 224152021 224152022 224152023 224152024 224152025 224152026 224152027 224152028 224152029 224152030 I'll save it for a quiet moment, that I might truly savour it. 224153000 Lady Ranni has departed on her journey. 224153001 224153002 224153003 224153004 224153005 224153006 224153007 224153008 224153009 224153010 Along the dark path of the Empyrean, from Renna's Rise, as she calls it. 224153011 224153012 224153013 224153014 224153015 224153016 224153017 224153018 224153019 224153020 Now Lady Ranni is in your hands. 224153021 224153022 224153023 224153024 224153025 224153026 224153027 224153028 224153029 224153030 I pray that you serve her well, unto the very end. 224154000 224800000 Ngh! 224801000 Enough of that, Tarnished. 224801001 224801002 224801003 224801004 224801005 224801006 224801007 224801008 224801009 224801010 There is no fight without a foe. 224802000 If that's the cloth you're cut from, 224802001 224802002 224802003 224802004 224802005 224802006 224802007 224802008 224802009 224802010 don't ever show your face again. 224802011 224802012 224802013 224802014 224802015 224802016 224802017 224802018 224802019 224802020 Not to me. And not to my liege. 224802021 224802022 224802023 224802024 224802025 224802026 224802027 224802028 224802029 224802030 ... 224803000 Not to me. And not to my liege. 224803001 224803002 224803003 224803004 224803005 224803006 224803007 224803008 224803009 224803010 ... 224804000 How could I have missed this... 224804001 224804002 224804003 224804004 224804005 224804006 224804007 224804008 224804009 224804010 I have failed you... 224804011 224804012 224804013 224804014 224804015 224804016 224804017 224804018 224804019 224804020 Lady... Ranni... 224810000 Agh. 224811000 Cease this treachery at once. 224811001 224811002 224811003 224811004 224811005 224811006 224811007 224811008 224811009 224811010 Lady Ranni will be devastated. 224812000 This is a true shame. 224812001 224812002 224812003 224812004 224812005 224812006 224812007 224812008 224812009 224812010 Don't ever show your face again. 224812011 224812012 224812013 224812014 224812015 224812016 224812017 224812018 224812019 224812020 Not to me. And not to my liege. 224812021 224812022 224812023 224812024 224812025 224812026 224812027 224812028 224812029 224812030 ... 224813000 ... 224813001 224813002 224813003 224813004 224813005 224813006 224813007 224813008 224813009 224813010 Lady Ranni has seen enough. 224814000 Go as you must, Lady Ranni... 224814001 224814002 224814003 224814004 224814005 224814006 224814007 224814008 224814009 224814010 Along the path of darkness... 224910000 224910001 224910002 224910003 224910004 224910005 224910006 224910007 224910008 224910009 224910010 224910011 224910012 224910013 224910014 224910015 224910016 224910017 224910018 224910019 224910020 224910021 224910022 224910023 224910024 224910025 224910026 224910027 224910028 224910029 224910030 226001000 Hallo coz, what are you doing here? 226001001 Hallo coz, what are you doing here? 226001002 226001003 226001004 226001005 226001006 226001007 226001008 226001009 226001010 I didn't think anyone knew about this place, 'cept us jars. 226001011 226001012 226001013 226001014 226001015 226001016 226001017 226001018 226001019 226001020 Oh! Are you going to be the new Potentate? 226002000 Gosh, truly? That's wonderful news! 226002001 226002002 226002003 226002004 226002005 226002006 226002007 226002008 226002009 226002010 It's not easy being Potentate, though. 226002011 226002012 226002013 226002014 226002015 226002016 226002017 226002018 226002019 226002020 I know, show me your hands. 226002021 226002022 226002023 226002024 226002025 226002026 226002027 226002028 226002029 226002030 It's just a little test, coz, to see if you've got the right stuff. 226002031 It's just a little test, coz, to see if you've got the right stuff. 226003000 Hmm. 226003001 226003002 226003003 226003004 226003005 226003006 226003007 226003008 226003009 226003010 Your skin isn't so smooth, is it... 226003011 226003012 226003013 226003014 226003015 226003016 226003017 226003018 226003019 226003020 You need slick, slidey hands to be Potentate, you know. 226003021 226003022 226003023 226003024 226003025 226003026 226003027 226003028 226003029 226003030 I'm sorry coz, but I don't think you've got what it takes... 226003031 I'm sorry coz, but I don't think you've got what it takes... 226003032 226003033 226003034 226003035 226003036 226003037 226003038 226003039 226003040 What a shame... 226004000 Oh, hallo again, coz. 226004001 Oh, hallo again, coz. 226004002 226004003 226004004 226004005 226004006 226004007 226004008 226004009 226004010 I'm happy you came back. 226004011 226004012 226004013 226004014 226004015 226004016 226004017 226004018 226004019 226004020 I have good tidings for you, coz. 226004021 I have good tidings for you, coz. 226004022 226004023 226004024 226004025 226004026 226004027 226004028 226004029 226004030 I have good tidings for you, coz. 226004031 226004032 226004033 226004034 226004035 226004036 226004037 226004038 226004039 226004040 Have you noticed the rare flowers growing in this village? 226004041 I asked the villagers if you could pick some of them. 226004042 226004043 226004044 226004045 226004046 226004047 226004048 226004049 226004050 I asked the villagers if you could pick some of them. 226004051 I asked the villagers if you could pick some of them. 226004052 226004053 226004054 226004055 226004056 226004057 226004058 226004059 226004060 And they said you'd be very welcome! 226004061 226004062 226004063 226004064 226004065 226004066 226004067 226004068 226004069 226004070 The flowers we have now are nice, but it's a bit boring having the same ones all the time. 226004071 226004072 226004073 226004074 226004075 226004076 226004077 226004078 226004079 226004080 I think everyone would be glad of a change, actually... 226005000 You know the huge vase, at the centre of our village? 226005001 226005002 226005003 226005004 226005005 226005006 226005007 226005008 226005009 226005010 If you plant lovely flower seeds inside the big vase, coz... 226005011 If you plant lovely flower seeds inside the big vase, coz... 226005012 226005013 226005014 226005015 226005016 226005017 226005018 226005019 226005020 Those flowers will bloom all through the whole village! 226006000 Oh, well, I'm sorry. 226007000 Coz. You'll be our Potentate after all, then? 226007001 Coz. You'll be our Potentate after all, then? 226007002 226007003 226007004 226007005 226007006 226007007 226007008 226007009 226007010 Coz. You'll be our Potentate after all, then? 226008000 Don't look so glum, coz. 226008001 Don't look so glum, coz. 226008002 226008003 226008004 226008005 226008006 226008007 226008008 226008009 226008010 Don't look so glum, coz. 226008011 226008012 226008013 226008014 226008015 226008016 226008017 226008018 226008019 226008020 We can still chat, Potentate or not. 226008021 226008022 226008023 226008024 226008025 226008026 226008027 226008028 226008029 226008030 Come back and visit me, when you can. 226009000 Go on, coz, you really should pick some of our flowers. 226009001 Go on, coz, you really should pick some of our flowers. 226009002 226009003 226009004 226009005 226009006 226009007 226009008 226009009 226009010 Go on, coz, you really should pick some of our flowers. 226009011 226009012 226009013 226009014 226009015 226009016 226009017 226009018 226009019 226009020 Who knows, they might be of some use. 226010000 Oh, did you come to visit me again, coz? 226010001 Oh, did you come to visit me again, coz? 226010002 226010003 226010004 226010005 226010006 226010007 226010008 226010009 226010010 I'm happy you came back. 226010011 226010012 226010013 226010014 226010015 226010016 226010017 226010018 226010019 226010020 Can you tell me about the outside? 226010021 226010022 226010023 226010024 226010025 226010026 226010027 226010028 226010029 226010030 Oh first though, if you have some nice flower seeds, 226010031 226010032 226010033 226010034 226010035 226010036 226010037 226010038 226010039 226010040 can you put them in the big vase in the middle of the village? 226010041 226010042 226010043 226010044 226010045 226010046 226010047 226010048 226010049 226010050 I'm sure, when lots of them are in bloom, 226010051 226010052 226010053 226010054 226010055 226010056 226010057 226010058 226010059 226010060 everyone will be so happy. 226011000 Oh, hallo again, coz. 226011001 Oh, hallo again, coz. 226011002 226011003 226011004 226011005 226011006 226011007 226011008 226011009 226011010 I'm happy you came back. 226011011 226011012 226011013 226011014 226011015 226011016 226011017 226011018 226011019 226011020 Can you tell me about the outside? 226011021 226011022 226011023 226011024 226011025 226011026 226011027 226011028 226011029 226011030 Oh, and you put seeds in the big vase, didn't you? 226011031 226011032 226011033 226011034 226011035 226011036 226011037 226011038 226011039 226011040 Thanks, coz. 226011041 Thanks, coz. 226011042 226011043 226011044 226011045 226011046 226011047 226011048 226011049 226011050 I'm so excited to see what kind of flowers will blossom... 226020000 Oh, hallo again, coz. 226020001 Oh, hallo again, coz. 226020002 226020003 226020004 226020005 226020006 226020007 226020008 226020009 226020010 You put seeds in the big vase, didn't you? 226020011 226020012 226020013 226020014 226020015 226020016 226020017 226020018 226020019 226020020 Such pretty flowers are blooming! Everyone's so happy. 226020021 226020022 226020023 226020024 226020025 226020026 226020027 226020028 226020029 226020030 I've never seen anything like it! I'd love to see more flowers from the outside, someday. Loads more! 226021000 Oh, hallo again, coz. 226021001 Oh, hallo again, coz. 226021002 226021003 226021004 226021005 226021006 226021007 226021008 226021009 226021010 You put seeds in the big vase, didn't you? 226021011 226021012 226021013 226021014 226021015 226021016 226021017 226021018 226021019 226021020 But...I don't really like those flowers. 226021021 226021022 226021023 226021024 226021025 226021026 226021027 226021028 226021029 226021030 I'm sorry coz, I know you brought the seeds from all that way away... 226021031 I'm sorry coz, I know you brought the seeds from all that way away... 226021032 226021033 226021034 226021035 226021036 226021037 226021038 226021039 226021040 But I'm a jar, and you're not. I s'pose we just see things differently. 226021041 But I'm a jar, and you're not. I s'pose we just see things differently. 226030000 Ah, hallo again. 226030001 226030002 226030003 226030004 226030005 226030006 226030007 226030008 226030009 226030010 Say, coz. Have you met Uncle Alexander? 226030011 Say, coz. Have you met Uncle Alexander? 226030012 226030013 226030014 226030015 226030016 226030017 226030018 226030019 226030020 He used to live here with us, but then he left, to be a champion. 226030021 226030022 226030023 226030024 226030025 226030026 226030027 226030028 226030029 226030030 I asked to go with him, but he said "The path of champions must be trod alone". 226030031 226030032 226030033 226030034 226030035 226030036 226030037 226030038 226030039 226030040 So heroic, right? I miss him though. 226030041 226030042 226030043 226030044 226030045 226030046 226030047 226030048 226030049 226030050 If you see him, you should ask him to teach you how to fight, coz. 226030051 If you see him, you should ask him to teach you how to fight, coz. 226030052 226030053 226030054 226030055 226030056 226030057 226030058 226030059 226030060 He's big and tough and strong! 226031000 Uncle Alexander said he won't be back again. 226031001 226031002 226031003 226031004 226031005 226031006 226031007 226031008 226031009 226031010 "My home is of the past. And the past, as they say, is a different country." 226031011 226031012 226031013 226031014 226031015 226031016 226031017 226031018 226031019 226031020 I suppose that's part of being a warrior, isn't it. 226031021 226031022 226031023 226031024 226031025 226031026 226031027 226031028 226031029 226031030 So...please don't tell anyone, coz, but... 226031031 So...please don't tell anyone, coz, but... 226031032 226031033 226031034 226031035 226031036 226031037 226031038 226031039 226031040 I'm actually a warrior jar as well! One day, I'll be just like Uncle Alexander. 226031041 226031042 226031043 226031044 226031045 226031046 226031047 226031048 226031049 226031050 And I'll have to leave the village to become a champion. 226032000 Uncle Alexander won't come back here again. 226032001 226032002 226032003 226032004 226032005 226032006 226032007 226032008 226032009 226032010 "My home is of the past. And the past, as they say, is a different country." 226032011 226032012 226032013 226032014 226032015 226032016 226032017 226032018 226032019 226032020 I suppose that's part of being a warrior, isn't it. 226040000 Ah, hallo again. 226040001 226040002 226040003 226040004 226040005 226040006 226040007 226040008 226040009 226040010 Do you know what a poacher is, coz? 226040011 Do you know what a poacher is, coz? 226040012 226040013 226040014 226040015 226040016 226040017 226040018 226040019 226040020 They hunt us, smash us, and then take us away. 226040021 226040022 226040023 226040024 226040025 226040026 226040027 226040028 226040029 226040030 This village is kept secret, so I think we're safe here. 226040031 226040032 226040033 226040034 226040035 226040036 226040037 226040038 226040039 226040040 But you should be careful if you ever meet one of them, coz. 226040041 But you should be careful if you ever meet one of them, coz. 226040042 226040043 226040044 226040045 226040046 226040047 226040048 226040049 226040050 I hope uncle Alexander beats them all up, first... 226041000 Those awful poachers. I hope uncle Alexander beats them all up. 226050000 Oh, hallo again, coz. 226050001 Oh, hallo again, coz. 226050002 226050003 226050004 226050005 226050006 226050007 226050008 226050009 226050010 Have you heard? A new Potentate's come to the village! 226050011 226050012 226050013 226050014 226050015 226050016 226050017 226050018 226050019 226050020 I think he said his name was Diallos. 226050021 226050022 226050023 226050024 226050025 226050026 226050027 226050028 226050029 226050030 He seems a little down in the dumps, but his hands! As smooth as silk! 226051000 I don't know, I'm a little disappointed actually. 226051001 226051002 226051003 226051004 226051005 226051006 226051007 226051008 226051009 226051010 Even though good sir Diallos has a wonderful suit of armour... 226051011 226051012 226051013 226051014 226051015 226051016 226051017 226051018 226051019 226051020 He says he isn't a warrior. 226051021 226051022 226051023 226051024 226051025 226051026 226051027 226051028 226051029 226051030 And since he's a coward, he won't be fighting anymore. 226051031 226051032 226051033 226051034 226051035 226051036 226051037 226051038 226051039 226051040 His smooth and silky hands feel nice when he pats us. 226051041 226051042 226051043 226051044 226051045 226051046 226051047 226051048 226051049 226051050 But I wish we had a potentate big and strong like you. 226051051 But I wish we had a potentate big and strong like you. 226052000 Diallos' smooth and silky hands feel nice when he pats us... 226052001 226052002 226052003 226052004 226052005 226052006 226052007 226052008 226052009 226052010 But I wish we had a potentate big and strong like you. 226052011 But I wish we had a potentate big and strong like you. 226052012 226052013 226052014 226052015 226052016 226052017 226052018 226052019 226052020 But I wish we had a potentate big and strong like you. 226060000 O-oh! Coz! 226060001 O-oh! Coz! 226060002 226060003 226060004 226060005 226060006 226060007 226060008 226060009 226060010 I'm glad you came. 226060011 226060012 226060013 226060014 226060015 226060016 226060017 226060018 226060019 226060020 But we're fine now. Diallos fought the poacher. 226060021 226060022 226060023 226060024 226060025 226060026 226060027 226060028 226060029 226060030 Though quite a lot of us got broken... 226060031 226060032 226060033 226060034 226060035 226060036 226060037 226060038 226060039 226060040 ... 226060041 226060042 226060043 226060044 226060045 226060046 226060047 226060048 226060049 226060050 I won't cry though... I'm a warrior jar. A warrior. 226061000 "The tale of House Hoslow is told in blood." 226061001 226061002 226061003 226061004 226061005 226061006 226061007 226061008 226061009 226061010 That's the kind of warrior I want to be one day, coz. 226061011 That's the kind of warrior I want to be one day, coz. 226061012 226061013 226061014 226061015 226061016 226061017 226061018 226061019 226061020 Even if I'm scared, I'll still fight to protect everyone. 226062000 "The tale of House Hoslow is told in blood." 226062001 226062002 226062003 226062004 226062005 226062006 226062007 226062008 226062009 226062010 That's the kind of warrior I'm going to be. 226062011 226062012 226062013 226062014 226062015 226062016 226062017 226062018 226062019 226062020 One who protects everybody. 226070000 Thanks for coming back, coz. 226070001 Thanks for coming back, coz. 226070002 226070003 226070004 226070005 226070006 226070007 226070008 226070009 226070010 I've been thinking. It's time for me to set out on a journey. 226070011 226070012 226070013 226070014 226070015 226070016 226070017 226070018 226070019 226070020 As a warrior jar, upon the path of champions. 226071000 Wow, coz, are these... 226071001 Wow, coz, are these... 226071002 226071003 226071004 226071005 226071006 226071007 226071008 226071009 226071010 Insides? 226071011 226071012 226071013 226071014 226071015 226071016 226071017 226071018 226071019 226071020 From Uncle Alexander? 226071021 226071022 226071023 226071024 226071025 226071026 226071027 226071028 226071029 226071030 ... 226071031 226071032 226071033 226071034 226071035 226071036 226071037 226071038 226071039 226071040 Thank you, coz. 226071041 Thank you, coz. 226071042 226071043 226071044 226071045 226071046 226071047 226071048 226071049 226071050 I'm a warrior jar, so I need to be strong. 226071051 226071052 226071053 226071054 226071055 226071056 226071057 226071058 226071059 226071060 I can really have them, right? 226071061 226071062 226071063 226071064 226071065 226071066 226071067 226071068 226071069 226071070 I understand. I'll get strong. 226071071 226071072 226071073 226071074 226071075 226071076 226071077 226071078 226071079 226071080 Strong enough I deserve to have Uncle's insides. 226072000 I'm about to go on a journey. 226072001 226072002 226072003 226072004 226072005 226072006 226072007 226072008 226072009 226072010 As a warrior jar, in search of glory. 226073000 Oh, hallo again, coz. 226073001 Oh, hallo again, coz. 226073002 226073003 226073004 226073005 226073006 226073007 226073008 226073009 226073010 Oh, hallo again, coz. 226073011 226073012 226073013 226073014 226073015 226073016 226073017 226073018 226073019 226073020 No, I haven't changed my mind. 226073021 226073022 226073023 226073024 226073025 226073026 226073027 226073028 226073029 226073030 I'll begin my journey once I'm ready to go. 226073031 226073032 226073033 226073034 226073035 226073036 226073037 226073038 226073039 226073040 As a warrior jar, in search of glory. 226074000 I'll begin my journey once I'm ready to go. 226074001 226074002 226074003 226074004 226074005 226074006 226074007 226074008 226074009 226074010 As a warrior jar, in search of glory. 226080000 I don't think I'll see you again, when I set out. 226080001 226080002 226080003 226080004 226080005 226080006 226080007 226080008 226080009 226080010 Warriors are supposed to work alone. 226080011 226080012 226080013 226080014 226080015 226080016 226080017 226080018 226080019 226080020 Goodbye, coz. 226080021 Goodbye, coz. 226080022 226080023 226080024 226080025 226080026 226080027 226080028 226080029 226080030 And thanks for everything. 226080031 226080032 226080033 226080034 226080035 226080036 226080037 226080038 226080039 226080040 I'll never forget you, coz. 226080041 I'll never forget you, coz. 226081000 I'll never forget you, coz. 226081001 I'll never forget you, coz. 226081002 226081003 226081004 226081005 226081006 226081007 226081008 226081009 226081010 I'll never forget you, coz. 226082000 ... 226083000 Coz... 226083001 Coz... 226083002 226083003 226083004 226083005 226083006 226083007 226083008 226083009 226083010 Coz... 226083011 226083012 226083013 226083014 226083015 226083016 226083017 226083018 226083019 226083020 Tell me a story... About the big, wide world... 226083021 226083022 226083023 226083024 226083025 226083026 226083027 226083028 226083029 226083030 ... 226084000 Uncle Alexander, look! 226084001 226084002 226084003 226084004 226084005 226084006 226084007 226084008 226084009 226084010 It's me! I'm a warrior jar too! 226084011 226084012 226084013 226084014 226084015 226084016 226084017 226084018 226084019 226084020 ... 226085000 Stop, no... 226085001 226085002 226085003 226085004 226085005 226085006 226085007 226085008 226085009 226085010 Please, no, don't break us... 226085011 226085012 226085013 226085014 226085015 226085016 226085017 226085018 226085019 226085020 ... 226086000 They're wonderful, Diallos. 226086001 226086002 226086003 226086004 226086005 226086006 226086007 226086008 226086009 226086010 So smooth, and silky... 226086011 226086012 226086013 226086014 226086015 226086016 226086017 226086018 226086019 226086020 ... 226087000 The tale of House Hoslow... 226087001 226087002 226087003 226087004 226087005 226087006 226087007 226087008 226087009 226087010 ...is told in blood... 226087011 226087012 226087013 226087014 226087015 226087016 226087017 226087018 226087019 226087020 ... 226800000 Oh? 226801000 What's the matter, coz? 226801001 What's the matter, coz? 226801002 226801003 226801004 226801005 226801006 226801007 226801008 226801009 226801010 What's the matter, coz? 226801011 226801012 226801013 226801014 226801015 226801016 226801017 226801018 226801019 226801020 Don't be such a nasty brute. 226802000 Is this who you are, coz? 226802001 Is this who you are, coz? 226802002 226802003 226802004 226802005 226802006 226802007 226802008 226802009 226802010 Is this who you are, coz? 226802011 226802012 226802013 226802014 226802015 226802016 226802017 226802018 226802019 226802020 You've cracked my heart. 226802021 226802022 226802023 226802024 226802025 226802026 226802027 226802028 226802029 226802030 Please, don't crack the others... 226802031 226802032 226802033 226802034 226802035 226802036 226802037 226802038 226802039 226802040 ... 226803000 You were a poacher, all along. 226803001 You were a poacher, all along. 226803002 226803003 226803004 226803005 226803006 226803007 226803008 226803009 226803010 You were a poacher, all along. 226803011 226803012 226803013 226803014 226803015 226803016 226803017 226803018 226803019 226803020 You've cracked my heart. 226803021 226803022 226803023 226803024 226803025 226803026 226803027 226803028 226803029 226803030 Please, don't crack the others... 226803031 226803032 226803033 226803034 226803035 226803036 226803037 226803038 226803039 226803040 ... 226804000 So, you were a poacher, too. 226804001 So, you were a poacher, too. 226804002 226804003 226804004 226804005 226804006 226804007 226804008 226804009 226804010 So, you were a poacher, too. 226804011 226804012 226804013 226804014 226804015 226804016 226804017 226804018 226804019 226804020 But the tale of house Hoslow is told in blood. 226804021 226804022 226804023 226804024 226804025 226804026 226804027 226804028 226804029 226804030 I'll find you, one day, coz... 226804031 I'll find you, one day, coz... 226804032 226804033 226804034 226804035 226804036 226804037 226804038 226804039 226804040 I'll find you, one day, coz... 226804041 226804042 226804043 226804044 226804045 226804046 226804047 226804048 226804049 226804050 ... 226900000 226900100 226900200 227001000 Sister... Where did you go? 227001001 227001002 227001003 227001004 227001005 227001006 227001007 227001008 227001009 227001010 You promised me. When we turned 14, we'd go to see the stars... 227001011 227001012 227001013 227001014 227001015 227001016 227001017 227001018 227001019 227001020 I've been waiting ever so long. Forever and ever, it seems. 227002000 Ahh, dear sister, you're finally here. 227002001 227002002 227002003 227002004 227002005 227002006 227002007 227002008 227002009 227002010 No time to waste. Let's see the stars. 228001000 Foul Tarnished, what do you want? 228001001 228001002 228001003 228001004 228001005 228001006 228001007 228001008 228001009 228001010 I told the all-hearing brute. 228001011 228001012 228001013 228001014 228001015 228001016 228001017 228001018 228001019 228001020 That I possess no such medallion. 228001021 228001022 228001023 228001024 228001025 228001026 228001027 228001028 228001029 228001030 Or have you come to take more from me? 228001031 228001032 228001033 228001034 228001035 228001036 228001037 228001038 228001039 228001040 Was my other half not enough? 228001041 228001042 228001043 228001044 228001045 228001046 228001047 228001048 228001049 228001050 I told the bastard in the bone armour. 228002000 I told the all-hearing brute already. 228002001 228002002 228002003 228002004 228002005 228002006 228002007 228002008 228002009 228002010 That I possess no such medallion. 228002011 228002012 228002013 228002014 228002015 228002016 228002017 228002018 228002019 228002020 Or have you come to take more from me? 228002021 228002022 228002023 228002024 228002025 228002026 228002027 228002028 228002029 228002030 Was my other half not enough? 228002031 228002032 228002033 228002034 228002035 228002036 228002037 228002038 228002039 228002040 I told the bastard in bone armour already. 228010000 Oh...do you speak true? 228010001 228010002 228010003 228010004 228010005 228010006 228010007 228010008 228010009 228010010 So old Albus entrusted his medallion to you. 228010011 228010012 228010013 228010014 228010015 228010016 228010017 228010018 228010019 228010020 ... 228010021 228010022 228010023 228010024 228010025 228010026 228010027 228010028 228010029 228010030 Then I've no choice. But to trust that this was his dying will. 228010031 228010032 228010033 228010034 228010035 228010036 228010037 228010038 228010039 228010040 Let's try again. I'm Latenna. An Albinauric, the same as Old Albus. 228010041 228010042 228010043 228010044 228010045 228010046 228010047 228010048 228010049 228010050 My apologies for my coarse words earlier. 228010051 228010052 228010053 228010054 228010055 228010056 228010057 228010058 228010059 228010060 I presumed the worst, seeing that you were another Tarnished, like that all-hearing brute. 228010061 228010062 228010063 228010064 228010065 228010066 228010067 228010068 228010069 228010070 I hope that you will forgive me. 228010071 228010072 228010073 228010074 228010075 228010076 228010077 228010078 228010079 228010080 I presumed the worst, seeing that you were another Tarnished, like the bastard before. 228011000 Mm, the medallion is better off in your hands, anyway. 228011001 228011002 228011003 228011004 228011005 228011006 228011007 228011008 228011009 228011010 Would you consider doing me a great service? 228011011 228011012 228011013 228011014 228011015 228011016 228011017 228011018 228011019 228011020 I must go back. 228011021 228011022 228011023 228011024 228011025 228011026 228011027 228011028 228011029 228011030 There is something that I must do, even if I must say farewell to my wolf, Lobo. 228011031 228011032 228011033 228011034 228011035 228011036 228011037 228011038 228011039 228011040 Will you show me the way? To the land of Miquella's Haligtree. 228011041 228011042 228011043 228011044 228011045 228011046 228011047 228011048 228011049 228011050 If you accept, I would gladly apprise you. 228011051 228011052 228011053 228011054 228011055 228011056 228011057 228011058 228011059 228011060 Of the whereabouts of the medallion's other half. 228012000 Thank you kindly. 228012001 228012002 228012003 228012004 228012005 228012006 228012007 228012008 228012009 228012010 They say the other half of the medallion is beyond the forbidden lands north of the Erdtree. 228012011 228012012 228012013 228012014 228012015 228012016 228012017 228012018 228012019 228012020 In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold. 228012021 228012022 228012023 228012024 228012025 228012026 228012027 228012028 228012029 228012030 228012031 228012032 228012033 228012034 228012035 228012036 228012037 228012038 228012039 228012040 228012041 228012042 228012043 228012044 228012045 228012046 228012047 228012048 228012049 228012050 228013000 Then I suppose it's time. 228013001 228013002 228013003 228013004 228013005 228013006 228013007 228013008 228013009 228013010 Farewell, Lobo. My faithful wolf, my better half. 228013011 228013012 228013013 228013014 228013015 228013016 228013017 228013018 228013019 228013020 I will go with the Tarnished. So that our journey will not have been in vain. 228013021 228013022 228013023 228013024 228013025 228013026 228013027 228013028 228013029 228013030 Forgive me, Lobo. 228013031 228013032 228013033 228013034 228013035 228013036 228013037 228013038 228013039 228013040 ... 228014000 Call upon me when needed. 228014001 228014002 228014003 228014004 228014005 228014006 228014007 228014008 228014009 228014010 And I will fight at your side. 228015000 Well... 228015001 228015002 228015003 228015004 228015005 228015006 228015007 228015008 228015009 228015010 I understand. You must have your own duty to fulfil. 228015011 228015012 228015013 228015014 228015015 228015016 228015017 228015018 228015019 228015020 But please, allow me to say my piece. 228015021 228015022 228015023 228015024 228015025 228015026 228015027 228015028 228015029 228015030 Even if you cannot take me, old Albus wished I relay to you the following: 228015031 228015032 228015033 228015034 228015035 228015036 228015037 228015038 228015039 228015040 The other half of the medallion can be found beyond the forbidden lands north of the Erdtree. 228015041 228015042 228015043 228015044 228015045 228015046 228015047 228015048 228015049 228015050 In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold. 228016000 If you seek the other half of the medallion, they say it's beyond the forbidden lands north of the Erdtree. 228016001 228016002 228016003 228016004 228016005 228016006 228016007 228016008 228016009 228016010 In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold. 228017000 My thanks... 228017001 228017002 228017003 228017004 228017005 228017006 228017007 228017008 228017009 228017010 You'll lead me then, to the land of Miquella's Haligtree. 228017011 228017012 228017013 228017014 228017015 228017016 228017017 228017018 228017019 228017020 Farewell, Lobo. My faithful wolf, my better half. 228017021 228017022 228017023 228017024 228017025 228017026 228017027 228017028 228017029 228017030 I will go with the Tarnished. So that our journey will not have been in vain. 228017031 228017032 228017033 228017034 228017035 228017036 228017037 228017038 228017039 228017040 Forgive me, Lobo. 228017041 228017042 228017043 228017044 228017045 228017046 228017047 228017048 228017049 228017050 ... 228018000 Do you hear me? It is I, Latenna. 228018001 228018002 228018003 228018004 228018005 228018006 228018007 228018008 228018009 228018010 We're almost there. Castle Sol lies just off to the north, 228018011 228018012 228018013 228018014 228018015 228018016 228018017 228018018 228018019 228018020 where the other medallion is housed. It will grant passage to the land of the Haligtree. 228019000 Castle Sol lies just off to the north, 228019001 228019002 228019003 228019004 228019005 228019006 228019007 228019008 228019009 228019010 where the other medallion is housed. It will grant passage to the land of the Haligtree. 228020000 Oh young yet towering sister of ours. 228020001 228020002 228020003 228020004 228020005 228020006 228020007 228020008 228020009 228020010 Let the birthing droplet in. 228020011 228020012 228020013 228020014 228020015 228020016 228020017 228020018 228020019 228020020 And create life. For us. For all the Albinaurics. 228021000 Thank you. 228021001 228021002 228021003 228021004 228021005 228021006 228021007 228021008 228021009 228021010 I've finally fulfilled my purpose. 228021011 228021012 228021013 228021014 228021015 228021016 228021017 228021018 228021019 228021020 Our young yet towering sister will give us hope. 228021021 228021022 228021023 228021024 228021025 228021026 228021027 228021028 228021029 228021030 Now that nothing is left unfinished, 228021031 228021032 228021033 228021034 228021035 228021036 228021037 228021038 228021039 228021040 I will join you in battle to the bitter end. 228021041 228021042 228021043 228021044 228021045 228021046 228021047 228021048 228021049 228021050 And when the fighting is done, 228021051 228021052 228021053 228021054 228021055 228021056 228021057 228021058 228021059 228021060 then you may lay me to rest. Beside Lobo, my dear wolf. 228021061 228021062 228021063 228021064 228021065 228021066 228021067 228021068 228021069 228021070 ... 228030000 Do you hear me? It is I, Latenna. 228030001 228030002 228030003 228030004 228030005 228030006 228030007 228030008 228030009 228030010 We have reached the land of Miquella's Haligtree, where Lobo and I began our travels. 228030011 228030012 228030013 228030014 228030015 228030016 228030017 228030018 228030019 228030020 It's entirely thanks to you that I'm so close to home. 228030021 228030022 228030023 228030024 228030025 228030026 228030027 228030028 228030029 228030030 These great snow-laden lands stretch far to the north. 228030031 228030032 228030033 228030034 228030035 228030036 228030037 228030038 228030039 228030040 And beyond the ancient bowers, and the liturgical town of Ordina, 228030041 228030042 228030043 228030044 228030045 228030046 228030047 228030048 228030049 228030050 lies the place to which I must return. 228031000 We have reached the land of Miquella's Haligtree. 228031001 228031002 228031003 228031004 228031005 228031006 228031007 228031008 228031009 228031010 These great snow-laden lands stretch far to the north. 228031011 228031012 228031013 228031014 228031015 228031016 228031017 228031018 228031019 228031020 And beyond the ancient bowers, and the liturgical town of Ordina, 228031021 228031022 228031023 228031024 228031025 228031026 228031027 228031028 228031029 228031030 lies the place to which I must return. 228800000 Ngh! 228801000 Stop, now. 228801001 228801002 228801003 228801004 228801005 228801006 228801007 228801008 228801009 228801010 And I'll consider that a simple mishap. 228802000 Are all you Tarnished the same? 228802001 228802002 228802003 228802004 228802005 228802006 228802007 228802008 228802009 228802010 Was taking my other half not enough for you? 228803000 There is no meaning in a fight, lest it serve a greater duty. 228804000 Ohh...Phillia 228804001 228804002 228804003 228804004 228804005 228804006 228804007 228804008 228804009 228804010 Take...the birthing...droplet... 228900000 228900001 228900002 228900003 228900004 228900005 228900006 228900007 228900008 228900009 228900010 228900011 228900012 228900013 228900014 228900015 228900016 228900017 228900018 228900019 228900020 300001000 Brave Tarnished, welcome to the Volcano Manor. 300001001 300001002 300001003 300001004 300001005 300001006 300001007 300001008 300001009 300001010 I am Tanith, the proprietress of this house. 300001011 300001012 300001013 300001014 300001015 300001016 300001017 300001018 300001019 300001020 Rya spoke well of you. 300001021 300001022 300001023 300001024 300001025 300001026 300001027 300001028 300001029 300001030 "A warrior of promise," I believe she said. 300001031 300001032 300001033 300001034 300001035 300001036 300001037 300001038 300001039 300001040 Perhaps you are prepared to make a commitment. 300001041 300001042 300001043 300001044 300001045 300001046 300001047 300001048 300001049 300001050 Will you join us here at the Volcano Manor, and resist the tide? 300001051 300001052 300001053 300001054 300001055 300001056 300001057 300001058 300001059 300001060 Why accept the burden of their grace, or be fooled by the dogmatic ramblings of the Fingers? 300001061 300001062 300001063 300001064 300001065 300001066 300001067 300001068 300001069 300001070 Rise with us, against the Erdtree. 300002000 Interesting. Your decision is most welcome. 300002001 300002002 300002003 300002004 300002005 300002006 300002007 300002008 300002009 300002010 Now you belong to the Volcano Manor family. 300002011 300002012 300002013 300002014 300002015 300002016 300002017 300002018 300002019 300002020 The drawing room lies down the hall. Make yourself comfortable. 300002021 300002022 300002023 300002024 300002025 300002026 300002027 300002028 300002029 300002030 But be sure to earn your keep. 300003000 Well. That is unfortunate. 300003001 300003002 300003003 300003004 300003005 300003006 300003007 300003008 300003009 300003010 Rya will be disappointed, but I won't twist your arm. 300003011 300003012 300003013 300003014 300003015 300003016 300003017 300003018 300003019 300003020 Now, time for you to leave, I should think. 300003021 300003022 300003023 300003024 300003025 300003026 300003027 300003028 300003029 300003030 Let this intersection of our paths be the last. 300004000 Aren't you precocious. 300004001 300004002 300004003 300004004 300004005 300004006 300004007 300004008 300004009 300004010 We rarely receive visitors to the Volcano Manor without invitation. 300004011 300004012 300004013 300004014 300004015 300004016 300004017 300004018 300004019 300004020 Fascinating. And not unlike another guest we had long ago… 300004021 300004022 300004023 300004024 300004025 300004026 300004027 300004028 300004029 300004030 So, Tarnished, have you ever harboured doubts? 300004031 300004032 300004033 300004034 300004035 300004036 300004037 300004038 300004039 300004040 About the burden of grace, and the dogmatic ramblings of the Fingers? 300004041 300004042 300004043 300004044 300004045 300004046 300004047 300004048 300004049 300004050 If you have, why not join the Volcano Manor, and fight with us? 300004051 300004052 300004053 300004054 300004055 300004056 300004057 300004058 300004059 300004060 Rise with us, against the Erdtree. 300005000 Your decision is most welcome. 300005001 300005002 300005003 300005004 300005005 300005006 300005007 300005008 300005009 300005010 Now you belong to the Volcano Manor family. 300005011 300005012 300005013 300005014 300005015 300005016 300005017 300005018 300005019 300005020 The drawing room lies down the hall. Make yourself comfortable. 300005021 300005022 300005023 300005024 300005025 300005026 300005027 300005028 300005029 300005030 I am Tanith, the proprietress of this house. An honour to have you. 300006000 Well. That is unfortunate. 300006001 300006002 300006003 300006004 300006005 300006006 300006007 300006008 300006009 300006010 Now, time for you to leave, I should think. 300006011 300006012 300006013 300006014 300006015 300006016 300006017 300006018 300006019 300006020 Let this intersection of our paths be the last. 300007000 Did you read the letter left for you? 300007001 300007002 300007003 300007004 300007005 300007006 300007007 300007008 300007009 300007010 That is the task the Volcano Manor desires you enact. 300007011 300007012 300007013 300007014 300007015 300007016 300007017 300007018 300007019 300007020 You will be compensated once the deed is done. Good luck. 300007021 300007022 300007023 300007024 300007025 300007026 300007027 300007028 300007029 300007030 If you are loath to hunt your own kin, so be it. 300007031 300007032 300007033 300007034 300007035 300007036 300007037 300007038 300007039 300007040 But you must leave this house at once. 300007041 300007042 300007043 300007044 300007045 300007046 300007047 300007048 300007049 300007050 This is a war against the Erdtree. 300007051 300007052 300007053 300007054 300007055 300007056 300007057 300007058 300007059 300007060 We have no place for the meek, nor the luxury of keeping clean hands. 300008000 What's this? 300008001 300008002 300008003 300008004 300008005 300008006 300008007 300008008 300008009 300008010 Have you reconsidered the prospect? 300008011 300008012 300008013 300008014 300008015 300008016 300008017 300008018 300008019 300008020 Of rising with us, against the Erdtree? 300009000 Very well. 300009001 300009002 300009003 300009004 300009005 300009006 300009007 300009008 300009009 300009010 Your decision is most welcome. 300009011 300009012 300009013 300009014 300009015 300009016 300009017 300009018 300009019 300009020 Now you belong to the Volcano Manor family. 300009021 300009022 300009023 300009024 300009025 300009026 300009027 300009028 300009029 300009030 The drawing room lies down the hall. Make yourself comfortable. 300010000 You've completed your task. 300010001 300010002 300010003 300010004 300010005 300010006 300010007 300010008 300010009 300010010 I am pleased. Now you are a recusant true, and a full-fledged member of the Volcano Manor. 300010011 300010012 300010013 300010014 300010015 300010016 300010017 300010018 300010019 300010020 This is your reward, as promised. 300010021 300010022 300010023 300010024 300010025 300010026 300010027 300010028 300010029 300010030 Never forget. That the recusant fights to tread the path of the champion. 300010031 300010032 300010033 300010034 300010035 300010036 300010037 300010038 300010039 300010040 The way is tainted, but for this very reason, 300010041 300010042 300010043 300010044 300010045 300010046 300010047 300010048 300010049 300010050 it is the true path to valour. 300011000 300011001 300011002 300011003 300011004 300011005 300011006 300011007 300011008 300011009 300011010 300011011 300011012 300011013 300011014 300011015 300011016 300011017 300011018 300011019 300011020 300011021 300011022 300011023 300011024 300011025 300011026 300011027 300011028 300011029 300011030 300012000 I see you've performed another task for us. 300012001 300012002 300012003 300012004 300012005 300012006 300012007 300012008 300012009 300012010 Here is your usual reward. Please, take it. 300012011 300012012 300012013 300012014 300012015 300012016 300012017 300012018 300012019 300012020 Now, perhaps the time has come to tell you. 300012021 300012022 300012023 300012024 300012025 300012026 300012027 300012028 300012029 300012030 Of the true ruler of this manor, Lord Rykard. 300012031 300012032 300012033 300012034 300012035 300012036 300012037 300012038 300012039 300012040 The Erdtree blessed the Tarnished with grace. 300012041 300012042 300012043 300012044 300012045 300012046 300012047 300012048 300012049 300012050 But it was all too meagre, in the face of the enormity of their task. 300012051 300012052 300012053 300012054 300012055 300012056 300012057 300012058 300012059 300012060 The Tarnished were forced to scavenge, squabbling for crumbs. 300012061 300012062 300012063 300012064 300012065 300012066 300012067 300012068 300012069 300012070 Like the shardbearers, vying for power in the wake of the Shattering. 300012071 300012072 300012073 300012074 300012075 300012076 300012077 300012078 300012079 300012080 Our Lord, indignant, has refused. To scurry about, fighting over what miserly scraps they allow us. 300012081 300012082 300012083 300012084 300012085 300012086 300012087 300012088 300012089 300012090 If the Erdtree, and indeed the very gods, would debase us so, 300012091 300012092 300012093 300012094 300012095 300012096 300012097 300012098 300012099 300012100 then we are willing to raise the banner of resistance, even if it means heresy. 300012101 300012102 300012103 300012104 300012105 300012106 300012107 300012108 300012109 300012110 We at the Volcano Manor, under Lord Rykard, have sworn no rest until it is done. 300012111 300012112 300012113 300012114 300012115 300012116 300012117 300012118 300012119 300012120 If you follow this heroic path, one day the Lord will see you. 300012121 300012122 300012123 300012124 300012125 300012126 300012127 300012128 300012129 300012130 The Lord's visits with our champions are always a spectacle. 300012131 300012132 300012133 300012134 300012135 300012136 300012137 300012138 300012139 300012140 It cannot come a day too soon! 300013000 The letter describes the task the Volcano Manor desires you enact. 300013001 300013002 300013003 300013004 300013005 300013006 300013007 300013008 300013009 300013010 You will be compensated once the deed is done. Good luck. 300014000 If you follow this heroic path, one day the Lord will see you. 300014001 300014002 300014003 300014004 300014005 300014006 300014007 300014008 300014009 300014010 It cannot come a day too soon! 300021000 She said that, to you? 300021001 300021002 300021003 300021004 300021005 300021006 300021007 300021008 300021009 300021010 I should have known something was wrong. The signs were clear enough. 300021011 300021012 300021013 300021014 300021015 300021016 300021017 300021018 300021019 300021020 Well. Zorayas has placed her trust in you. All the more reason I must tell you. 300021021 300021022 300021023 300021024 300021025 300021026 300021027 300021028 300021029 300021030 That some things are better left unknown. Besides, no-one should be blamed for their heritage. 300021031 300021032 300021033 300021034 300021035 300021036 300021037 300021038 300021039 300021040 Think about it. We are resisting the ways of the Erdtree itself. 300021041 300021042 300021043 300021044 300021045 300021046 300021047 300021048 300021049 300021050 What matters one's lineage in such a crisis? 300022000 No, I haven't seen Zorayas anywhere. 300022001 300022002 300022003 300022004 300022005 300022006 300022007 300022008 300022009 300022010 And she has no scouting duties now. 300022011 300022012 300022013 300022014 300022015 300022016 300022017 300022018 300022019 300022020 Has she gone off in search of answers? 300022021 300022022 300022023 300022024 300022025 300022026 300022027 300022028 300022029 300022030 Why won't she just listen... 300023000 May I ask your aid? 300023001 300023002 300023003 300023004 300023005 300023006 300023007 300023008 300023009 300023010 Not as the Manor's proprietress, but as Zorayas' mother. 300023011 300023012 300023013 300023014 300023015 300023016 300023017 300023018 300023019 300023020 If she discovers the answer to her question, and it causes distress, 300023021 300023022 300023023 300023024 300023025 300023026 300023027 300023028 300023029 300023030 have her drink this potion. 300023031 300023032 300023033 300023034 300023035 300023036 300023037 300023038 300023039 300023040 To purge that which would cause her pain. 300024000 Yes, I know. 300024001 300024002 300024003 300024004 300024005 300024006 300024007 300024008 300024009 300024010 My wish is a grave disrespect to her. 300024011 300024012 300024013 300024014 300024015 300024016 300024017 300024018 300024019 300024020 No different than the Erdtree's imposition. 300024021 300024022 300024023 300024024 300024025 300024026 300024027 300024028 300024029 300024030 But I've no choice... It must be done. 300025000 Thank you, for allowing me this. 300025001 300025002 300025003 300025004 300025005 300025006 300025007 300025008 300025009 300025010 I will never be a good mother. My heart is too frail. 300025011 300025012 300025013 300025014 300025015 300025016 300025017 300025018 300025019 300025020 Our Lord must have known this all along. 300025021 300025022 300025023 300025024 300025025 300025026 300025027 300025028 300025029 300025030 My meekness is all too clear... 300026000 Really, she is dead, then... 300026001 300026002 300026003 300026004 300026005 300026006 300026007 300026008 300026009 300026010 My gratitude for your forthrightness. 300026011 300026012 300026013 300026014 300026015 300026016 300026017 300026018 300026019 300026020 If you would...allow me some time alone. 300029000 Please, allow me some time alone. 300030000 I see that you've stayed the path of champions. 300030001 300030002 300030003 300030004 300030005 300030006 300030007 300030008 300030009 300030010 This is your usual reward. Please, take it. 300030011 300030012 300030013 300030014 300030015 300030016 300030017 300030018 300030019 300030020 Perhaps you are ready. Might you see our Lord? 300030021 300030022 300030023 300030024 300030025 300030026 300030027 300030028 300030029 300030030 Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions. 300031000 Yes, as it should be. 300031001 300031002 300031003 300031004 300031005 300031006 300031007 300031008 300031009 300031010 Now, close your eyes for a moment. 300031011 300031012 300031013 300031014 300031015 300031016 300031017 300031018 300031019 300031020 I will transport you to the Lord's chamber. 300031021 300031022 300031023 300031024 300031025 300031026 300031027 300031028 300031029 300031030 Farewell, then. 300031031 300031032 300031033 300031034 300031035 300031036 300031037 300031038 300031039 300031040 May your visit be fruitful. 300032000 I see... Well, I cannot make you take the leap. 300032001 300032002 300032003 300032004 300032005 300032006 300032007 300032008 300032009 300032010 But do know this. 300032011 300032012 300032013 300032014 300032015 300032016 300032017 300032018 300032019 300032020 To follow the path of valour, an audience with our Lord is essential. 300032021 300032022 300032023 300032024 300032025 300032026 300032027 300032028 300032029 300032030 In order to defy this debasement, and rise up against the Erdtree. 300032031 300032032 300032033 300032034 300032035 300032036 300032037 300032038 300032039 300032040 Like a true recusant of the Volcano Manor. 300033000 Won't you consider having an audience with our Lord? 300033001 300033002 300033003 300033004 300033005 300033006 300033007 300033008 300033009 300033010 Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions. 300040000 You... 300040001 300040002 300040003 300040004 300040005 300040006 300040007 300040008 300040009 300040010 It's true then. You've defeated our Lord. 300040011 300040012 300040013 300040014 300040015 300040016 300040017 300040018 300040019 300040020 No, I must thank you. Our Lord was yet weak. You have taught us that. 300040021 300040022 300040023 300040024 300040025 300040026 300040027 300040028 300040029 300040030 Defeat is not the end. Our Lord is immortal, and will one day rise again, stronger. 300040031 300040032 300040033 300040034 300040035 300040036 300040037 300040038 300040039 300040040 Until then, I must stay the path, and do my part. 300041000 I will leave the Volcano Manor before long. 300041001 300041002 300041003 300041004 300041005 300041006 300041007 300041008 300041009 300041010 I suggest you do the same. 300041011 300041012 300041013 300041014 300041015 300041016 300041017 300041018 300041019 300041020 Here is my thanks. For allowing our Lord to be revived, even stronger than before. 300041021 300041022 300041023 300041024 300041025 300041026 300041027 300041028 300041029 300041030 I will miss these encounters. 300041031 300041032 300041033 300041034 300041035 300041036 300041037 300041038 300041039 300041040 The champion who walks the tainted path shines all the more. 300041041 300041042 300041043 300041044 300041045 300041046 300041047 300041048 300041049 300041050 I always was an admirer. 300050000 Oh, you... 300050001 300050002 300050003 300050004 300050005 300050006 300050007 300050008 300050009 300050010 Allow me some time. 300050011 300050012 300050013 300050014 300050015 300050016 300050017 300050018 300050019 300050020 Our Lord's carcass is vast, and not easily consumed. 300050021 300050022 300050023 300050024 300050025 300050026 300050027 300050028 300050029 300050030 Dear Rykard, please find purchase within me, 300050031 300050032 300050033 300050034 300050035 300050036 300050037 300050038 300050039 300050040 I wish to be your serpent; your family. 300050041 300050042 300050043 300050044 300050045 300050046 300050047 300050048 300050049 300050050 One day, let us devour the gods together. 300051000 Dear Rykard, please find purchase within me, 300051001 300051002 300051003 300051004 300051005 300051006 300051007 300051008 300051009 300051010 I wish to be your serpent; your family. 300051011 300051012 300051013 300051014 300051015 300051016 300051017 300051018 300051019 300051020 One day, let us devour the gods together. 300076000 Now, time for you to leave, I should think. 300076001 300076002 300076003 300076004 300076005 300076006 300076007 300076008 300076009 300076010 Let this intersection of our paths be the last. 300077000 The drawing room is through the hall. 300077001 300077002 300077003 300077004 300077005 300077006 300077007 300077008 300077009 300077010 Use the key I handed you, and make yourself comfortable. 300078000 What's this? 300078001 300078002 300078003 300078004 300078005 300078006 300078007 300078008 300078009 300078010 Have you reconsidered the prospect? 300078011 300078012 300078013 300078014 300078015 300078016 300078017 300078018 300078019 300078020 Of rising with us, against the Erdtree? 300079000 Very well. 300079001 300079002 300079003 300079004 300079005 300079006 300079007 300079008 300079009 300079010 Your decision is most welcome. 300079011 300079012 300079013 300079014 300079015 300079016 300079017 300079018 300079019 300079020 Now you belong to the Volcano Manor family. 300079021 300079022 300079023 300079024 300079025 300079026 300079027 300079028 300079029 300079030 The drawing room lies down the hall. Make yourself comfortable. 300080000 Now, time for you to leave, I should think. 300080001 300080002 300080003 300080004 300080005 300080006 300080007 300080008 300080009 300080010 Let this intersection of our paths be the last. 300081000 The drawing room is through the hall. 300081001 300081002 300081003 300081004 300081005 300081006 300081007 300081008 300081009 300081010 Use the key I handed you, and make yourself comfortable. 300082000 Now you are a recusant true, and a full-fledged member of the Volcano Manor. 300082001 300082002 300082003 300082004 300082005 300082006 300082007 300082008 300082009 300082010 I am pleased to have you on our side. 300110000 Did you see her? 300110001 300110002 300110003 300110004 300110005 300110006 300110007 300110008 300110009 300110010 The girl, Rya…with her true face. 300110011 300110012 300110013 300110014 300110015 300110016 300110017 300110018 300110019 300110020 ... 300110021 300110022 300110023 300110024 300110025 300110026 300110027 300110028 300110029 300110030 Well, if she confided in you the name Zorayas, 300110031 300110032 300110033 300110034 300110035 300110036 300110037 300110038 300110039 300110040 then perhaps it is not my place to speak. 300110041 300110042 300110043 300110044 300110045 300110046 300110047 300110048 300110049 300110050 But as her adoptive mother, I ask of you. 300110051 300110052 300110053 300110054 300110055 300110056 300110057 300110058 300110059 300110060 Please, be kind to her. Look after young Zorayas. 300110061 300110062 300110063 300110064 300110065 300110066 300110067 300110068 300110069 300110070 Her true visage belies the purity of her heart. 300110071 300110072 300110073 300110074 300110075 300110076 300110077 300110078 300110079 300110080 …Honestly, I hardly deserve the sweet child. 300111000 Please, be kind to her. Look after young Zorayas. 300111001 300111002 300111003 300111004 300111005 300111006 300111007 300111008 300111009 300111010 Her true visage belies the purity of her heart. 300112000 Zorayas has placed her trust in you. All the more reason I must tell you. 300112001 300112002 300112003 300112004 300112005 300112006 300112007 300112008 300112009 300112010 That some things are better left unknown. Besides, no-one should be blamed for their heritage. 300113000 My wish is a grave disrespect to her. 300113001 300113002 300113003 300113004 300113005 300113006 300113007 300113008 300113009 300113010 But I've no choice... It must be done. 300114000 Sweet Zorayas, have I earned your scorn? 300200000 This is farewell. 300200001 300200002 300200003 300200004 300200005 300200006 300200007 300200008 300200009 300200010 Perhaps we will meet again, along the path. 300201000 What is it? 300201001 300201002 300201003 300201004 300201005 300201006 300201007 300201008 300201009 300201010 I have no need of that. 300201011 300201012 300201013 300201014 300201015 300201016 300201017 300201018 300201019 300201020 I must continue devouring my beloved lord... 300202000 Oh, you... 300202001 300202002 300202003 300202004 300202005 300202006 300202007 300202008 300202009 300202010 Allow me some time. 300202011 300202012 300202013 300202014 300202015 300202016 300202017 300202018 300202019 300202020 Our lord's carcass is not easily consumed. 300800000 300800001 300800002 300800003 300800004 300800005 300800006 300800007 300800008 300800009 300800010 300801000 Ngh! 300801001 300801002 300801003 300801004 300801005 300801006 300801007 300801008 300801009 300801010 Ahh, my lord... 300801011 300801012 300801013 300801014 300801015 300801016 300801017 300801018 300801019 300801020 Rykard... 300900000 Oh, Rykard… 300900001 300900002 300900003 300900004 300900005 300900006 300900007 300900008 300900009 300900010 Let me be your serpent… 301001000 Oh, yes... Tarnished, are we? 301001001 301001002 301001003 301001004 301001005 301001006 301001007 301001008 301001009 301001010 Come to the Lands Between for the Elden Ring, hmm? 301001011 301001012 301001013 301001014 301001015 301001016 301001017 301001018 301001019 301001020 Of course you have. No shame in it. 301001021 301001022 301001023 301001024 301001025 301001026 301001027 301001028 301001029 301001030 But I'm afraid you're plumb out of luck. 301001031 301001032 301001033 301001034 301001035 301001036 301001037 301001038 301001039 301001040 You are maidenless. A bit player, fully divorced from the strength of runes. 301001041 301001042 301001043 301001044 301001045 301001046 301001047 301001048 301001049 301001050 Feel free to go off and die in a ditch somewhere. 301002000 Oh, can't seem to wrap your head around your predicament? 301002001 301002002 301002003 301002004 301002005 301002006 301002007 301002008 301002009 301002010 It's no surprise. You poor have-nots are a stubborn lot. 301002011 301002012 301002013 301002014 301002015 301002016 301002017 301002018 301002019 301002020 Fine, then. 301002021 301002022 301002023 301002024 301002025 301002026 301002027 301002028 301002029 301002030 If you must have a go at it, maidenless as you are, you'll require an education. 301002031 301002032 301002033 301002034 301002035 301002036 301002037 301002038 301002039 301002040 On the ways of the learned Tarnished. 301002041 301002042 301002043 301002044 301002045 301002046 301002047 301002048 301002049 301002050 Are you familiar with grace? The golden light that gives life to you Tarnished. 301002051 301002052 301002053 301002054 301002055 301002056 301002057 301002058 301002059 301002060 You may also behold its golden rays pointing in a particular direction at times. 301002061 301002062 301002063 301002064 301002065 301002066 301002067 301002068 301002069 301002070 That is the guidance of grace. The path that a Tarnished must travel. 301002071 301002072 301002073 301002074 301002075 301002076 301002077 301002078 301002079 301002080 It's nothing short of a miracle. That the guidance of grace can lead you, 301002081 301002082 301002083 301002084 301002085 301002086 301002087 301002088 301002089 301002090 maidenless as you are, to the perfect place to die in obscurity. 301003000 What's the matter? 301003001 301003002 301003003 301003004 301003005 301003006 301003007 301003008 301003009 301003010 Shouldn't you be off proving yourself, or some such? 301003011 301003012 301003013 301003014 301003015 301003016 301003017 301003018 301003019 301003020 Then go on, take the hint and follow the guidance of grace. 301003021 301003022 301003023 301003024 301003025 301003026 301003027 301003028 301003029 301003030 To Castle Stormveil, on the cliff. 301003031 301003032 301003033 301003034 301003035 301003036 301003037 301003038 301003039 301003040 And if, by chance, you do find your way to the castle, 301003041 301003042 301003043 301003044 301003045 301003046 301003047 301003048 301003049 301003050 you may receive a summons. To the famed Roundtable Hold… 301004000 Guidance will show the way, most certainly. 301004001 301004002 301004003 301004004 301004005 301004006 301004007 301004008 301004009 301004010 To Castle Stormveil, over on the cliff. 301004011 301004012 301004013 301004014 301004015 301004016 301004017 301004018 301004019 301004020 The home of the decrepit demigod, Godrick the Grafted. 301004021 301004022 301004023 301004024 301004025 301004026 301004027 301004028 301004029 301004030 Although I'm afraid you'll never make it that far, hmm. 301004031 301004032 301004033 301004034 301004035 301004036 301004037 301004038 301004039 301004040 Rest assured, I sympathise, deeply. There's no worse fate than to be maidenless. 301004041 301004042 301004043 301004044 301004045 301004046 301004047 301004048 301004049 301004050 Oh, but if, by chance, you do find your way to the castle, 301004051 301004052 301004053 301004054 301004055 301004056 301004057 301004058 301004059 301004060 you may receive a summons. To the famed Roundtable Hold… 301011000 Oh, yes... Tarnished, are we? 301011001 301011002 301011003 301011004 301011005 301011006 301011007 301011008 301011009 301011010 Come to the Lands Between for the Elden Ring, hmm? 301011011 301011012 301011013 301011014 301011015 301011016 301011017 301011018 301011019 301011020 Of course you have. No shame in it. 301011021 301011022 301011023 301011024 301011025 301011026 301011027 301011028 301011029 301011030 Unfortunately for you, however, you are maidenless. 301011031 301011032 301011033 301011034 301011035 301011036 301011037 301011038 301011039 301011040 Without guidance, without the strength of runes, and without an invitation to the Roundtable Hold... 301011041 301011042 301011043 301011044 301011045 301011046 301011047 301011048 301011049 301011050 You are fated, it seems, to die in obscurity. 301012000 Luckily for you, however, there is one shining ray of hope for even the maidenless. 301012001 301012002 301012003 301012004 301012005 301012006 301012007 301012008 301012009 301012010 Me. Varré. Take care to listen. 301012011 301012012 301012013 301012014 301012015 301012016 301012017 301012018 301012019 301012020 Are you familiar with grace? The golden light that gives life to you Tarnished. 301012021 301012022 301012023 301012024 301012025 301012026 301012027 301012028 301012029 301012030 You may also behold its golden rays pointing in a particular direction at times. 301012031 301012032 301012033 301012034 301012035 301012036 301012037 301012038 301012039 301012040 That is the guidance of grace. The path that a Tarnished must travel. 301012041 301012042 301012043 301012044 301012045 301012046 301012047 301012048 301012049 301012050 Mm, indeed. Grace's guidance holds the answers. 301012051 301012052 301012053 301012054 301012055 301012056 301012057 301012058 301012059 301012060 It will lead you Tarnished to the path you are meant to follow. 301012061 301012062 301012063 301012064 301012065 301012066 301012067 301012068 301012069 301012070 Even if it leads you to your grave. 301013000 Grace's guidance will reveal the path forward, most certainly. 301013001 301013002 301013003 301013004 301013005 301013006 301013007 301013008 301013009 301013010 To Castle Stormveil, over on the cliff. 301013011 301013012 301013013 301013014 301013015 301013016 301013017 301013018 301013019 301013020 The home of the decrepit demigod, Godrick the Grafted. 301014000 It's time you set off, I should think. 301014001 301014002 301014003 301014004 301014005 301014006 301014007 301014008 301014009 301014010 To Castle Stormveil, on the cliff, where grace would guide you. 301014011 301014012 301014013 301014014 301014015 301014016 301014017 301014018 301014019 301014020 If you seek the Elden Ring, maidenless as you are. 301020000 Ohh, well done, well done indeed. 301020001 301020002 301020003 301020004 301020005 301020006 301020007 301020008 301020009 301020010 You made it through that entire mess, all the way to Stormveil. 301020011 301020012 301020013 301020014 301020015 301020016 301020017 301020018 301020019 301020020 And off you trotted to the Roundtable Hold… My sincerest congratulations. 301020021 301020022 301020023 301020024 301020025 301020026 301020027 301020028 301020029 301020030 But, how did you find the Roundtable? 301020031 301020032 301020033 301020034 301020035 301020036 301020037 301020038 301020039 301020040 Oh, you don't have to say it. 301020041 301020042 301020043 301020044 301020045 301020046 301020047 301020048 301020049 301020050 Before, the Roundtable was chock full of venerated warriors, but now, it's home to puff-chests and has-beens. 301020051 301020052 301020053 301020054 301020055 301020056 301020057 301020058 301020059 301020060 I fear you've been terribly disappointed. 301020061 301020062 301020063 301020064 301020065 301020066 301020067 301020068 301020069 301020070 I don't blame you. But still, the Roundtable has its perks. 301020071 301020072 301020073 301020074 301020075 301020076 301020077 301020078 301020079 301020080 Why not earn a seat? Fly straight and true, so to speak. 301021000 Ahh, then you're interested? A wise choice indeed. 301021001 301021002 301021003 301021004 301021005 301021006 301021007 301021008 301021009 301021010 To join the Roundtable proper, you must acquire a Great Rune, and request audience... 301021011 301021012 301021013 301021014 301021015 301021016 301021017 301021018 301021019 301021020 ...with the Two Fingers, in the inner chamber. 301021021 301021022 301021023 301021024 301021025 301021026 301021027 301021028 301021029 301021030 They are the purported masters of the grace that guides your kind, the Tarnished. 301021031 301021032 301021033 301021034 301021035 301021036 301021037 301021038 301021039 301021040 Mm, yes, pay them a visit, so that you may see for yourself. 301022000 Challenge Godrick the Grafted, lord of Stormveil, to acquire a Great Rune. 301022001 301022002 301022003 301022004 301022005 301022006 301022007 301022008 301022009 301022010 Decrepit, he may be, but a demigod he remains. And of course, an inheritor of a Great Rune. 301022011 301022012 301022013 301022014 301022015 301022016 301022017 301022018 301022019 301022020 Worse yet, I hear old Godrick's acquired a ferocious new toy to graft... 301022021 301022022 301022023 301022024 301022025 301022026 301022027 301022028 301022029 301022030 So. Prepare for the worst. 301023000 ... 301023001 301023002 301023003 301023004 301023005 301023006 301023007 301023008 301023009 301023010 Yes, I see. Perhaps it's just as well. 301023011 301023012 301023013 301023014 301023015 301023016 301023017 301023018 301023019 301023020 Besides, you are maidenless. One can only do so much with the materials provided. 301023021 301023022 301023023 301023024 301023025 301023026 301023027 301023028 301023029 301023030 But then again, if you should realise the error of your ways, 301023031 301023032 301023033 301023034 301023035 301023036 301023037 301023038 301023039 301023040 I'm always willing to hear you out. 301024000 Oh, have you decided to have a go after all? At joining the Roundtable proper? 301025000 What's the matter? 301025001 301025002 301025003 301025004 301025005 301025006 301025007 301025008 301025009 301025010 Aren't you supposed to be earning your place at the Roundtable Hold? 301025011 301025012 301025013 301025014 301025015 301025016 301025017 301025018 301025019 301025020 Then you must face Godrick the Grafted, lord of Stormveil, 301025021 301025022 301025023 301025024 301025025 301025026 301025027 301025028 301025029 301025030 for without a Great Rune, you will not be granted audience. 301025031 301025032 301025033 301025034 301025035 301025036 301025037 301025038 301025039 301025040 With the Two Fingers, in the inner chamber. 301026000 Ohh, well done, well done indeed. 301026001 301026002 301026003 301026004 301026005 301026006 301026007 301026008 301026009 301026010 You bested Godrick the Grafted, and claimed a Great Rune. 301026011 301026012 301026013 301026014 301026015 301026016 301026017 301026018 301026019 301026020 You felled a demigod, and claimed a Great Rune. 301026021 301026022 301026023 301026024 301026025 301026026 301026027 301026028 301026029 301026030 My congratulations. 301026031 301026032 301026033 301026034 301026035 301026036 301026037 301026038 301026039 301026040 Now, visit the Roundtable Hold. 301026041 301026042 301026043 301026044 301026045 301026046 301026047 301026048 301026049 301026050 For an audience with the Two Fingers, in the inner chamber. 301027000 Go to the Roundtable Hold. 301027001 301027002 301027003 301027004 301027005 301027006 301027007 301027008 301027009 301027010 For an audience with the Two Fingers, in the inner chamber. 301030000 Ah, there you are. 301030001 301030002 301030003 301030004 301030005 301030006 301030007 301030008 301030009 301030010 You claimed a Great Rune, and had your audience. With the Two Fingers, at the Roundtable Hold. 301030011 301030012 301030013 301030014 301030015 301030016 301030017 301030018 301030019 301030020 You've had your audience. With the Two Fingers, at the Roundtable Hold. 301030021 301030022 301030023 301030024 301030025 301030026 301030027 301030028 301030029 301030030 What was your impression? 301031000 Ah-ha, your intuition serves you well. 301031001 301031002 301031003 301031004 301031005 301031006 301031007 301031008 301031009 301031010 My doubts had been piling up, you see. 301031011 301031012 301031013 301031014 301031015 301031016 301031017 301031018 301031019 301031020 ...The words of the Two Fingers cannot be trusted. 301031021 301031022 301031023 301031024 301031025 301031026 301031027 301031028 301031029 301031030 Truly, naught but rambling, senile delusions. 301031031 301031032 301031033 301031034 301031035 301031036 301031037 301031038 301031039 301031040 I believe, that when the Elden Ring was shattered, the Two Fingers were corrupted, their guidance; skewed. 301031041 301031042 301031043 301031044 301031045 301031046 301031047 301031048 301031049 301031050 Even worse, the Fingers harbor no love for our kind. 301031051 301031052 301031053 301031054 301031055 301031056 301031057 301031058 301031059 301031060 That's the part that irks the most. 301032000 Oh, I have a gift for you, something fit only for the wise. 301033000 A means for circumventing the draw of the Two Fingers. 301033001 301033002 301033003 301033004 301033005 301033006 301033007 301033008 301033009 301033010 Give it a try, won't you? 301033011 301033012 301033013 301033014 301033015 301033016 301033017 301033018 301033019 301033020 And if it please you, may we meet again. 301033021 301033022 301033023 301033024 301033025 301033026 301033027 301033028 301033029 301033030 I've high hopes for you. My lambkin. 301034000 You don't say. Well, what a relief that must be. 301034001 301034002 301034003 301034004 301034005 301034006 301034007 301034008 301034009 301034010 You may go, then. My work here is done. 301034011 301034012 301034013 301034014 301034015 301034016 301034017 301034018 301034019 301034020 May the wisdom of the Two Fingers guide you. 301035000 Oh? Is something wrong? 301036000 Be sure to try that finger I gave you. 301036001 301036002 301036003 301036004 301036005 301036006 301036007 301036008 301036009 301036010 There's no reason to dither. 301036011 301036012 301036013 301036014 301036015 301036016 301036017 301036018 301036019 301036020 The Tarnished were spurned by grace, forsaken by the Two Fingers. And now they ask you to mend their crumbling world? 301036021 301036022 301036023 301036024 301036025 301036026 301036027 301036028 301036029 301036030 Hah, your loyalties are misplaced with them. 301037000 Be sure to try that finger I gave you. 301037001 301037002 301037003 301037004 301037005 301037006 301037007 301037008 301037009 301037010 I'm quite certain that you'll take to it. 301050000 Oh, lambkin, so pleased you're here. 301050001 301050002 301050003 301050004 301050005 301050006 301050007 301050008 301050009 301050010 I'm glad that you're enjoying my gift. 301050011 301050012 301050013 301050014 301050015 301050016 301050017 301050018 301050019 301050020 Mmm, I knew it from the very start. 301050021 301050022 301050023 301050024 301050025 301050026 301050027 301050028 301050029 301050030 You have a taste for noble blood. 301050031 301050032 301050033 301050034 301050035 301050036 301050037 301050038 301050039 301050040 ... 301050041 301050042 301050043 301050044 301050045 301050046 301050047 301050048 301050049 301050050 I wish to anoint you a proper inductee. 301050051 301050052 301050053 301050054 301050055 301050056 301050057 301050058 301050059 301050060 A knight to serve Luminary Mohg, the Lord of Blood, and establish a new dynasty. 301050061 301050062 301050063 301050064 301050065 301050066 301050067 301050068 301050069 301050070 Luminary Mohg has strength, vision, and of course, love. 301050071 301050072 301050073 301050074 301050075 301050076 301050077 301050078 301050079 301050080 So, what do you say, my lambkin? 301051000 Mm, yes, who would have it any other way? 301051001 301051002 301051003 301051004 301051005 301051006 301051007 301051008 301051009 301051010 Now, take this. 301051011 301051012 301051013 301051014 301051015 301051016 301051017 301051018 301051019 301051020 For your final trial. Soak the cloth with a maiden's blood. 301051021 301051022 301051023 301051024 301051025 301051026 301051027 301051028 301051029 301051030 Normally, this ritual would involve killing one's own maiden, and recanting the wisdom of the Two Fingers. 301051031 301051032 301051033 301051034 301051035 301051036 301051037 301051038 301051039 301051040 But since you are maidenless, the blood of anyone's maiden will do. 301052000 Oh my, perhaps you misheard me. 301052001 301052002 301052003 301052004 301052005 301052006 301052007 301052008 301052009 301052010 Nothing wrong with giving you a day or two. 301052011 301052012 301052013 301052014 301052015 301052016 301052017 301052018 301052019 301052020 For your ears to clear out. 301053000 Oh, it's you. 301053001 301053002 301053003 301053004 301053005 301053006 301053007 301053008 301053009 301053010 Could you tell me once more? Your honest reply. 301054000 Ahh, my lambkin. 301054001 301054002 301054003 301054004 301054005 301054006 301054007 301054008 301054009 301054010 You've completed your final trial. 301054011 301054012 301054013 301054014 301054015 301054016 301054017 301054018 301054019 301054020 And with this, you are a formal inductee. 301054021 301054022 301054023 301054024 301054025 301054026 301054027 301054028 301054029 301054030 A knight who will assist Luminary Mohg, the Lord of Blood, in the establishment of a new dynasty. 301054031 301054032 301054033 301054034 301054035 301054036 301054037 301054038 301054039 301054040 Now, give me your finger. 301054041 301054042 301054043 301054044 301054045 301054046 301054047 301054048 301054049 301054050 This noble blood will be an immutable badge of honor, once it settles. Inside of you. 301054051 301054052 301054053 301054054 301054055 301054056 301054057 301054058 301054059 301054060 Oh, good heavens. Clench your teeth, or something. 301054061 301054062 301054063 301054064 301054065 301054066 301054067 301054068 301054069 301054070 Never forget that feeling of agony. 301054071 301054072 301054073 301054074 301054075 301054076 301054077 301054078 301054079 301054080 For it is what binds you, to Luminary Mohg. To all of us. 301054081 301054082 301054083 301054084 301054085 301054086 301054087 301054088 301054089 301054090 Ha ha ha... 301054091 301054092 301054093 301054094 301054095 301054096 301054097 301054098 301054099 301054100 You have the sweetest scream. My lambkin. 301055000 Oh, another thing. You should have this. 301056000 A medal granted by the new Mohgwyn dynasty. 301056001 301056002 301056003 301056004 301056005 301056006 301056007 301056008 301056009 301056010 With the power to grant audience with Luminary Mohg. 301056011 301056012 301056013 301056014 301056015 301056016 301056017 301056018 301056019 301056020 I've gone out of my way to provide one to you. 301056021 301056022 301056023 301056024 301056025 301056026 301056027 301056028 301056029 301056030 But you mustn't use it just yet. 301056031 301056032 301056033 301056034 301056035 301056036 301056037 301056038 301056039 301056040 The meeting must wait until the Mohgwyn dynasty commences. 301056041 301056042 301056043 301056044 301056045 301056046 301056047 301056048 301056049 301056050 Luminary Mohg yet slumbers beside the Divinity. 301056051 301056052 301056053 301056054 301056055 301056056 301056057 301056058 301056059 301056060 We must endure a little longer. 301057000 Ahh, it is trying, but we must be patient. 301057001 301057002 301057003 301057004 301057005 301057006 301057007 301057008 301057009 301057010 One day, you will be elevated, deservedly, basking in love. 301057011 301057012 301057013 301057014 301057015 301057016 301057017 301057018 301057019 301057020 Right, my lambkin? 301057021 301057022 301057023 301057024 301057025 301057026 301057027 301057028 301057029 301057030 Ha ha ha... 301058000 The cloth is your final trial. Soak it with the blood of a maiden. 301058001 301058002 301058003 301058004 301058005 301058006 301058007 301058008 301058009 301058010 The blood of anyone's maiden will do. You are maidenless, after all. 301080000 What business does a maidenless wretch like you have here? 301080001 301080002 301080003 301080004 301080005 301080006 301080007 301080008 301080009 301080010 Did you come seeking violence, upon learning my esteemed position under Luminary Mohg? 301080011 301080012 301080013 301080014 301080015 301080016 301080017 301080018 301080019 301080020 I'll take pleasure in ensuring you regret this. 301080021 301080022 301080023 301080024 301080025 301080026 301080027 301080028 301080029 301080030 Before you die in obscurity. 301081000 You seek violence, heedless of my warning, though you have been raised to a knight of the dynasty? 301081001 301081002 301081003 301081004 301081005 301081006 301081007 301081008 301081009 301081010 I am pained, to the very depths of my being. 301081011 301081012 301081013 301081014 301081015 301081016 301081017 301081018 301081019 301081020 I'll ensure you regret this, my lambkin. 301081021 301081022 301081023 301081024 301081025 301081026 301081027 301081028 301081029 301081030 Enjoy your miserable death. 301082000 How dare you trouble Luminary Mohg's passions. 301082001 301082002 301082003 301082004 301082005 301082006 301082007 301082008 301082009 301082010 You vulgar churl. 301083000 I made a grave error. 301084000 Why must I be... 301084001 301084002 301084003 301084004 301084005 301084006 301084007 301084008 301084009 301084010 Disgraced by this lowborn... 301085000 O...Luminary...Mohg... 301085001 301085002 301085003 301085004 301085005 301085006 301085007 301085008 301085009 301085010 Please grant...the strength...you promised... 301085011 301085012 301085013 301085014 301085015 301085016 301085017 301085018 301085019 301085020 I have given...everything... 301085021 301085022 301085023 301085024 301085025 301085026 301085027 301085028 301085029 301085030 Please...my lord... 301086000 Please, answer me...Luminary...Mohg. 301086001 301086002 301086003 301086004 301086005 301086006 301086007 301086008 301086009 301086010 ... 301086011 301086012 301086013 301086014 301086015 301086016 301086017 301086018 301086019 301086020 A-ahh... 301086021 301086022 301086023 301086024 301086025 301086026 301086027 301086028 301086029 301086030 Bless the Mohgwyn Dynasty, with love! 301086031 301086032 301086033 301086034 301086035 301086036 301086037 301086038 301086039 301086040 301086041 301086042 301086043 301086044 301086045 301086046 301086047 301086048 301086049 301086050 ... 301800000 Oh? 301801000 Do you even comprehend? 301801001 301801002 301801003 301801004 301801005 301801006 301801007 301801008 301801009 301801010 The gravity of this choice. 301802000 Very well. 301802001 301802002 301802003 301802004 301802005 301802006 301802007 301802008 301802009 301802010 If you mistake kindness for frailty of heart, 301802011 301802012 301802013 301802014 301802015 301802016 301802017 301802018 301802019 301802020 then perhaps a more physical lesson is in order! 301803000 You disappoint me. 301803001 301803002 301803003 301803004 301803005 301803006 301803007 301803008 301803009 301803010 Perhaps noble blood is too rich for the maidenless. 301803011 301803012 301803013 301803014 301803015 301803016 301803017 301803018 301803019 301803020 Well, no sense in sparing your life now. 301804000 You were a maidenless upstart to begin with. 301804001 301804002 301804003 301804004 301804005 301804006 301804007 301804008 301804009 301804010 You will die nameless, without ceremony. 301805000 Oh dear, a pity it's come to this, my lambkin. 301805001 301805002 301805003 301805004 301805005 301805006 301805007 301805008 301805009 301805010 How does it feel to die a failure? 301805011 301805012 301805013 301805014 301805015 301805016 301805017 301805018 301805019 301805020 Materials of quality are so hard to find, these days... 301806000 You maidenless runt... 301806001 301806002 301806003 301806004 301806005 301806006 301806007 301806008 301806009 301806010 Who do you think I am? 301806011 301806012 301806013 301806014 301806015 301806016 301806017 301806018 301806019 301806020 301807000 Luminary Mohg... 301807001 301807002 301807003 301807004 301807005 301807006 301807007 301807008 301807009 301807010 Bless the Mohgwyn Dynasty, with love! 301807011 301807012 301807013 301807014 301807015 301807016 301807017 301807018 301807019 301807020 301900000 301900001 301900002 301900003 301900004 301900005 301900006 301900007 301900008 301900009 301900010 301900011 301900012 301900013 301900014 301900015 301900016 301900017 301900018 301900019 301900020 302001000 You there. 302001001 302001002 302001003 302001004 302001005 302001006 302001007 302001008 302001009 302001010 Come over here, would you? 302002000 You're Tarnished, aren't you? 302002001 302002002 302002003 302002004 302002005 302002006 302002007 302002008 302002009 302002010 I would advise against taking the main gate into the castle. 302002011 302002012 302002013 302002014 302002015 302002016 302002017 302002018 302002019 302002020 It's tightly guarded by hardened old hands. 302002021 302002022 302002023 302002024 302002025 302002026 302002027 302002028 302002029 302002030 Try the opening right here. 302002031 302002032 302002033 302002034 302002035 302002036 302002037 302002038 302002039 302002040 The guards don't know about it. 302002041 302002042 302002043 302002044 302002045 302002046 302002047 302002048 302002049 302002050 You'll breach the castle undetected. 302003000 Yes, that's the spirit. 302003001 302003002 302003003 302003004 302003005 302003006 302003007 302003008 302003009 302003010 ...You're just the kind of Tarnished that I like. 302003011 302003012 302003013 302003014 302003015 302003016 302003017 302003018 302003019 302003020 I pray for your success. 302004000 Fair enough, you certainly don't have to trust me. 302004001 302004002 302004003 302004004 302004005 302004006 302004007 302004008 302004009 302004010 Well, If you must go through the gates, I'll signal them to open. 302004011 302004012 302004013 302004014 302004015 302004016 302004017 302004018 302004019 302004020 But of course, I'd advise against it. 302005000 Use that opening to breach the castle. 302005001 302005002 302005003 302005004 302005005 302005006 302005007 302005008 302005009 302005010 The guards haven't a clue about it. 302005011 302005012 302005013 302005014 302005015 302005016 302005017 302005018 302005019 302005020 You'll slip right inside undetected. 302006000 Of course. I understand. 302006001 302006002 302006003 302006004 302006005 302006006 302006007 302006008 302006009 302006010 When you approach the gates, I'll signal them to open. 302006011 302006012 302006013 302006014 302006015 302006016 302006017 302006018 302006019 302006020 It's only your neck on the line, after all. 302007000 The gates! Open the gates! 302008000 ...You're just the kind of Tarnished that I like. 302008001 302008002 302008003 302008004 302008005 302008006 302008007 302008008 302008009 302008010 I pray for your success. 302009000 The gates are open. Do as you like. 302009001 302009002 302009003 302009004 302009005 302009006 302009007 302009008 302009009 302009010 It's only your neck on the line, after all. 302020000 Oh, oh, you... 302020001 302020002 302020003 302020004 302020005 302020006 302020007 302020008 302020009 302020010 Oh, great, I'm glad you're here. 302020011 302020012 302020013 302020014 302020015 302020016 302020017 302020018 302020019 302020020 Just a small reward, I was saving it for you. 302020021 302020022 302020023 302020024 302020025 302020026 302020027 302020028 302020029 302020030 Please, it's all yours. 302021000 Good, now let's be on our way, shall we? 302021001 302021002 302021003 302021004 302021005 302021006 302021007 302021008 302021009 302021010 Wouldn't want the guards to spot you. 302022000 Hop along, will you? 302022001 302022002 302022003 302022004 302022005 302022006 302022007 302022008 302022009 302022010 What'll happen if the guards catch you strutting about? 302025000 Rubbish... 302025001 302025002 302025003 302025004 302025005 302025006 302025007 302025008 302025009 302025010 Another one...another one all skin and bones. 302025011 302025012 302025013 302025014 302025015 302025016 302025017 302025018 302025019 302025020 ...Worse than a petty squire... 302025021 302025022 302025023 302025024 302025025 302025026 302025027 302025028 302025029 302025030 ...Ahh, not a muscle on this one either... 302026000 Oh, you... 302026001 302026002 302026003 302026004 302026005 302026006 302026007 302026008 302026009 302026010 For god's sake, don't scare me like that! 302026011 302026012 302026013 302026014 302026015 302026016 302026017 302026018 302026019 302026020 ... 302026021 302026022 302026023 302026024 302026025 302026026 302026027 302026028 302026029 302026030 What, oh, just clearing out some corpses. 302026031 302026032 302026033 302026034 302026035 302026036 302026037 302026038 302026039 302026040 Can't just leave them about, you know, they'll start to pong, eh. 302027000 Oh, hello. No, don't you mind me for a minute. 302027001 302027002 302027003 302027004 302027005 302027006 302027007 302027008 302027009 302027010 It's my job to keep the grounds clean. 302028000 302040000 Oh, hello... Glad to see you safe. 302040001 302040002 302040003 302040004 302040005 302040006 302040007 302040008 302040009 302040010 I've come into some fine goods. 302040011 302040012 302040013 302040014 302040015 302040016 302040017 302040018 302040019 302040020 Only, it turns out I can't use a one of them. 302040021 302040022 302040023 302040024 302040025 302040026 302040027 302040028 302040029 302040030 Perhaps you'd like to take them off my hands? 302041000 Oh, hello, anything you'd care to purchase? 302045000 Fare thee well. 302045001 302045002 302045003 302045004 302045005 302045006 302045007 302045008 302045009 302045010 I pray for your success. 302050000 What a pathetic excuse for a Lord you were. Craven to the bone. 302050001 302050002 302050003 302050004 302050005 302050006 302050007 302050008 302050009 302050010 Pushing me about like that. And after all that grafting? Where did that get you? 302050011 302050012 302050013 302050014 302050015 302050016 302050017 302050018 302050019 302050020 Look down, on me, would you? 302050021 302050022 302050023 302050024 302050025 302050026 302050027 302050028 302050029 302050030 Godrick? You filthy slug. 302050031 302050032 302050033 302050034 302050035 302050036 302050037 302050038 302050039 302050040 Feel it! Feel it! Feel my bloody wrath! 302051000 Oh...hello there. 302051001 302051002 302051003 302051004 302051005 302051006 302051007 302051008 302051009 302051010 This weasel was... Godrick was always looking down on me. 302051011 302051012 302051013 302051014 302051015 302051016 302051017 302051018 302051019 302051020 He got what he bloody deserved, thanks to you. 302051021 302051022 302051023 302051024 302051025 302051026 302051027 302051028 302051029 302051030 I tell you though, what goes around comes around. 302051031 302051032 302051033 302051034 302051035 302051036 302051037 302051038 302051039 302051040 He had an ugly heart, an uglier countenance, and met the ugliest of ends, eh. 302051041 302051042 302051043 302051044 302051045 302051046 302051047 302051048 302051049 302051050 He he he he he... 302052000 Now, I suppose I'm free. 302052001 302052002 302052003 302052004 302052005 302052006 302052007 302052008 302052009 302052010 I can do whatever takes my fancy... 302052011 302052012 302052013 302052014 302052015 302052016 302052017 302052018 302052019 302052020 Can't I, mate? 302060000 You giving that to me? 302060001 302060002 302060003 302060004 302060005 302060006 302060007 302060008 302060009 302060010 ... 302060011 302060012 302060013 302060014 302060015 302060016 302060017 302060018 302060019 302060020 Well, I suppose I did save your life, in a way. 302060021 302060022 302060023 302060024 302060025 302060026 302060027 302060028 302060029 302060030 I'll gladly take it off your hands. Be rude not to, eh! 302060031 302060032 302060033 302060034 302060035 302060036 302060037 302060038 302060039 302060040 Mmm, you Tarnished are alright by me. 302060041 302060042 302060043 302060044 302060045 302060046 302060047 302060048 302060049 302060050 The sweet ones like you, anyway. 302061000 ... 302070000 Ah, you, is it? 302070001 302070002 302070003 302070004 302070005 302070006 302070007 302070008 302070009 302070010 Haven't seen your mug in quite some time. 302070011 302070012 302070013 302070014 302070015 302070016 302070017 302070018 302070019 302070020 As you can see, I'm the new Lady's attendant. 302070021 302070022 302070023 302070024 302070025 302070026 302070027 302070028 302070029 302070030 Freedom? Wasn't worth squat. 302070031 302070032 302070033 302070034 302070035 302070036 302070037 302070038 302070039 302070040 B-besides, I like it 'round 'ere... 302070041 302070042 302070043 302070044 302070045 302070046 302070047 302070048 302070049 302070050 Lady Nepheli's still fair of heart and countenance... 302071000 Still, I have the Lady's trust. 302071001 302071002 302071003 302071004 302071005 302071006 302071007 302071008 302071009 302071010 ...So I can loot all the corpses I like. 302071011 302071012 302071013 302071014 302071015 302071016 302071017 302071018 302071019 302071020 I'll let you take a look at the goods, if you fancy. 302072000 Ah, back again, are we? Curious one, you are. 302072001 302072002 302072003 302072004 302072005 302072006 302072007 302072008 302072009 302072010 Well then, what are you after? 302800000 Ouch! 302801000 Oi, what're you doing? 302801001 302801002 302801003 302801004 302801005 302801006 302801007 302801008 302801009 302801010 Stop that! 302802000 Blast, what's it to you! 302802001 302802002 302802003 302802004 302802005 302802006 302802007 302802008 302802009 302802010 Step back, you wretched Tarnished! 302803000 Finally given up the ghost, eh... 302803001 302803002 302803003 302803004 302803005 302803006 302803007 302803008 302803009 302803010 Oh, don't worry, I've got big plans for what's left of you... 302804000 Hah! Do you feel it? 302804001 302804002 302804003 302804004 302804005 302804006 302804007 302804008 302804009 302804010 Do you feel my bloody wrath? 302805000 Damn it all. Why is it always me... 302805001 302805002 302805003 302805004 302805005 302805006 302805007 302805008 302805009 302805010 What did I do to deserve... 302806000 But...I'm free... 302806001 302806002 302806003 302806004 302806005 302806006 302806007 302806008 302806009 302806010 I can do...what I like... 302900000 302900001 302900002 302900003 302900004 302900005 302900006 302900007 302900008 302900009 302900010 302900011 302900012 302900013 302900014 302900015 302900016 302900017 302900018 302900019 302900020 303001000 Good Lord! Good God of Vengeance! 303001001 303001002 303001003 303001004 303001005 303001006 303001007 303001008 303001009 303001010 Till grudges soak the lands! 303002000 Oh... 303002001 303002002 303002003 303002004 303002005 303002006 303002007 303002008 303002009 303002010 I see, you're Tarnished. 303002011 303002012 303002013 303002014 303002015 303002016 303002017 303002018 303002019 303002020 I am Guilbert. A Redeemer of vengeance. In all its forms. 303003000 By the way... 303003001 303003002 303003003 303003004 303003005 303003006 303003007 303003008 303003009 303003010 Have you heard of the crucible knights? 303003011 303003012 303003013 303003014 303003015 303003016 303003017 303003018 303003019 303003020 There's one by the name of Ordovis, and I must find him. 303003021 303003022 303003023 303003024 303003025 303003026 303003027 303003028 303003029 303003030 He's an old hero of the Shattering, but there's a grudge out against him. 303003031 303003032 303003033 303003034 303003035 303003036 303003037 303003038 303003039 303003040 The Lands Between are brimming with those who cannot die. It makes for a cesspool of vengeance. 303003041 303003042 303003043 303003044 303003045 303003046 303003047 303003048 303003049 303003050 ...Gives me a shiver just thinking about it... 303004000 These fellows? 303004001 303004002 303004003 303004004 303004005 303004006 303004007 303004008 303004009 303004010 Who knows, just some lads who did someone wrong. 303004011 303004012 303004013 303004014 303004015 303004016 303004017 303004018 303004019 303004020 They got what was coming, nothing more. 303004021 303004022 303004023 303004024 303004025 303004026 303004027 303004028 303004029 303004030 If you're intent on revenge, pray to the God of Vengeance. 303004031 303004032 303004033 303004034 303004035 303004036 303004037 303004038 303004039 303004040 You'll have yourself a corpse in no time. 303005000 You're Tarnished. Then you're here to fight, aren't you? 303005001 303005002 303005003 303005004 303005005 303005006 303005007 303005008 303005009 303005010 For the Elden Ring. 303005011 303005012 303005013 303005014 303005015 303005016 303005017 303005018 303005019 303005020 Well, there's something you ought to know. 303005021 303005022 303005023 303005024 303005025 303005026 303005027 303005028 303005029 303005030 There's an aberration of a blacksmith past the checkpoint that leads to Stormveil. 303005031 303005032 303005033 303005034 303005035 303005036 303005037 303005038 303005039 303005040 He doesn't seem to think much of anyone or anything, but oddly, he's willing to smith weapons for Tarnished. 303005041 303005042 303005043 303005044 303005045 303005046 303005047 303005048 303005049 303005050 He has a fine arm. Have him take a crack at your goods. 303005051 303005052 303005053 303005054 303005055 303005056 303005057 303005058 303005059 303005060 ...The question for me, of course, is whether he's in need of any vengeance... 303006000 In the Lands Between, everyone lives longer than they should. 303006001 303006002 303006003 303006004 303006005 303006006 303006007 303006008 303006009 303006010 They may go mad, but even so, they plead to the God of Vengeance. 303006011 303006012 303006013 303006014 303006015 303006016 303006017 303006018 303006019 303006020 That's why I'm here. To exact revenge for those who can't do it themselves. 303006021 303006022 303006023 303006024 303006025 303006026 303006027 303006028 303006029 303006030 Like someone did for me, when I...when I was but a tyke. 303010000 Oh, there you are... 303010001 303010002 303010003 303010004 303010005 303010006 303010007 303010008 303010009 303010010 It must have been a dream. Strange. 303010011 303010012 303010013 303010014 303010015 303010016 303010017 303010018 303010019 303010020 I was fighting at your side. Against Ordovis of the Crucible. 303010021 303010022 303010023 303010024 303010025 303010026 303010027 303010028 303010029 303010030 It was a revenge so sweet, fit to serve the very God of Vengeance. 303010031 303010032 303010033 303010034 303010035 303010036 303010037 303010038 303010039 303010040 Heh... 303010041 303010042 303010043 303010044 303010045 303010046 303010047 303010048 303010049 303010050 Maybe you're meant to be a Redeemer, as well... 303010520 I was fighting at your side. Against Ordovis, the Crucible Knight. 303011000 Ah, you... 303011001 303011002 303011003 303011004 303011005 303011006 303011007 303011008 303011009 303011010 Did you defeat Ordovis of the Crucible? 303011011 303011012 303011013 303011014 303011015 303011016 303011017 303011018 303011019 303011020 I could sense it. The God of Vengeance surely smiled upon that battle. 303011021 303011022 303011023 303011024 303011025 303011026 303011027 303011028 303011029 303011030 Heh... 303011031 303011032 303011033 303011034 303011035 303011036 303011037 303011038 303011039 303011040 Maybe you're meant to be a Redeemer too... 303011510 Did you defeat Ordovis, the Crucible Knight. 303013000 Alright, then. 303013001 303013002 303013003 303013004 303013005 303013006 303013007 303013008 303013009 303013010 I'm off to Stormveil Castle. 303013011 303013012 303013013 303013014 303013015 303013016 303013017 303013018 303013019 303013020 Lord Godrick has kept busy with his grafting... 303013021 303013022 303013023 303013024 303013025 303013026 303013027 303013028 303013029 303013030 Slicing off arms like harvesting ears of wheat. He's run up a mighty debt in blood. 303013031 303013032 303013033 303013034 303013035 303013036 303013037 303013038 303013039 303013040 A demigod, yes, he may be... 303013041 303013042 303013043 303013044 303013045 303013046 303013047 303013048 303013049 303013050 But no one escapes a Redeemer. 303014000 I was thinking... 303014001 303014002 303014003 303014004 303014005 303014006 303014007 303014008 303014009 303014010 Godrick must have an idea. 303014011 303014012 303014013 303014014 303014015 303014016 303014017 303014018 303014019 303014020 About the vengeance sought by General Radahn, to whom I swore my oath. 303014021 303014022 303014023 303014024 303014025 303014026 303014027 303014028 303014029 303014030 ...Yes, Godrick's corpse will know what to do... 303014510 Godrick must know. 303014920 That of all the grudges born of the Shattering, Malenia the Rotted is the object of the most profound. 303015000 Ahh, my head is throbbing, everything is bright red... 303015001 303015002 303015003 303015004 303015005 303015006 303015007 303015008 303015009 303015010 Master Radahn, is this how it feels to ferment with vengeance? 303015011 303015012 303015013 303015014 303015015 303015016 303015017 303015018 303015019 303015020 I can hardly keep from trembling... 303900000 Well, well, you've made yourself a target of vengeance. 303900001 303900002 303900003 303900004 303900005 303900006 303900007 303900008 303900009 303900010 Perhaps this, too, was meant to be. 303900011 303900012 303900013 303900014 303900015 303900016 303900017 303900018 303900019 303900020 Prepare to become an offering. 303900021 303900022 303900023 303900024 303900025 303900026 303900027 303900028 303900029 303900030 Trust me, you'll rest easier as a corpse. 303901000 Hello there, I don't believe we've met. 303901001 303901002 303901003 303901004 303901005 303901006 303901007 303901008 303901009 303901010 I'm afraid you've made yourself the object of somebody's ire. 303901011 303901012 303901013 303901014 303901015 303901016 303901017 303901018 303901019 303901020 As a Redeemer, I'm bound to exact revenge. 303901021 303901022 303901023 303901024 303901025 303901026 303901027 303901028 303901029 303901030 Prepare to become an offering. 303901031 303901032 303901033 303901034 303901035 303901036 303901037 303901038 303901039 303901040 Trust me, you'll rest easier as a corpse. 303902000 Whoah, what're you playing at? (OKテイク, v303902000_ALT_3) What're you playing at? 303903000 ... 303903001 303903002 303903003 303903004 303903005 303903006 303903007 303903008 303903009 303903010 This is a little awkward. 303903011 303903012 303903013 303903014 303903015 303903016 303903017 303903018 303903019 303903020 There's no revenge to be had in this killing. 303904000 Not too sharp, are you? 303904001 303904002 303904003 303904004 303904005 303904006 303904007 303904008 303904009 303904010 If you want to die, ask someone else. 303905000 303905100 303905200 303906000 Let it be known. 303906001 303906002 303906003 303906004 303906005 303906006 303906007 303906008 303906009 303906010 Wherever vengeance must be had, a Redeemer there will be... 303907000 Oh, my Lord. Good God of Vengeance! 303907001 303907002 303907003 303907004 303907005 303907006 303907007 303907008 303907009 303907010 Till grudges soak the lands... 303908000 Don't you see now? 303908001 303908002 303908003 303908004 303908005 303908006 303908007 303908008 303908009 303908010 There is no escape from a Redeemer. 303909000 Death ought to be earned. 303909001 303909002 303909003 303909004 303909005 303909006 303909007 303909008 303909009 303909010 What am I to make of this? 303910000 Didn't I tell you before? 303910001 303910002 303910003 303910004 303910005 303910006 303910007 303910008 303910009 303910010 No one escapes a Redeemer. 303910011 303910012 303910013 303910014 303910015 303910016 303910017 303910018 303910019 303910020 Prepare to become an offering, once and for all. 303910021 303910022 303910023 303910024 303910025 303910026 303910027 303910028 303910029 303910030 Trust me, you'll rest easier as a corpse. 307001000 I see... You must be Ranni's new hireling. 307001001 I see... You must be Ranni's new girl. 307001002 307001003 307001004 307001005 307001006 307001007 307001008 307001009 307001010 Yes, yes, I've heard all about you. 307001011 307001012 307001013 307001014 307001015 307001016 307001017 307001018 307001019 307001020 I am Seluvis, preceptor in the sorcerous arts. 307001021 307001022 307001023 307001024 307001025 307001026 307001027 307001028 307001029 307001030 I don't know what it is the mistress sees in a provincial Tarnished like you, 307001031 307001032 307001033 307001034 307001035 307001036 307001037 307001038 307001039 307001040 but since we have the misfortune of serving the same Lady, 307001041 307001042 307001043 307001044 307001045 307001046 307001047 307001048 307001049 307001050 I ask that you kindly try not to drag us all down with you. 307002000 I reside...in another tower, close by. 307002001 307002002 307002003 307002004 307002005 307002006 307002007 307002008 307002009 307002010 Come and pay me a visit... 307002011 307002012 307002013 307002014 307002015 307002016 307002017 307002018 307002019 307002020 Should you wish to be of actual service to Mistress Ranni. 307002021 307002022 307002023 307002024 307002025 307002026 307002027 307002028 307002029 307002030 If it were up to me, I wouldn't waste my time on the likes of you. 307002031 307002032 307002033 307002034 307002035 307002036 307002037 307002038 307002039 307002040 But who am I to stand against the wishes of my Lady? 307010000 Well, well. You took me at my word. 307010001 307010002 307010003 307010004 307010005 307010006 307010007 307010008 307010009 307010010 Did you not realise I was merely being polite? You provincials never cease to amaze... 307010011 307010012 307010013 307010014 307010015 307010016 307010017 307010018 307010019 307010020 Hmm, I suppose you're here now. 307010021 307010022 307010023 307010024 307010025 307010026 307010027 307010028 307010029 307010030 Perhaps I'll give you something to do. 307010031 307010032 307010033 307010034 307010035 307010036 307010037 307010038 307010039 307010040 I'd like you to find a woman called Nepheli, to administer a potion. 307010041 307010042 307010043 307010044 307010045 307010046 307010047 307010048 307010049 307010050 Even you can do that much, can't you? 307011000 Good, good. 307011001 307011002 307011003 307011004 307011005 307011006 307011007 307011008 307011009 307011010 Now I shall hand over the potion in question. 307011011 307011012 307011013 307011014 307011015 307011016 307011017 307011018 307011019 307011020 Find Nepheli, and ensure she drinks it. 307011021 307011022 307011023 307011024 307011025 307011026 307011027 307011028 307011029 307011030 I expect glad tidings. And soon. 307012000 I see... 307012001 307012002 307012003 307012004 307012005 307012006 307012007 307012008 307012009 307012010 What a wretched bunch you Tarnished are. 307012011 307012012 307012013 307012014 307012015 307012016 307012017 307012018 307012019 307012020 Do you understand? I've given you a very fine chance. 307012021 307012022 307012023 307012024 307012025 307012026 307012027 307012028 307012029 307012030 If you complete this simple task, I will graciously permit you to learn from me. 307012031 307012032 307012033 307012034 307012035 307012036 307012037 307012038 307012039 307012040 Even you wish to serve our Lady well, do you not? 307012041 307012042 307012043 307012044 307012045 307012046 307012047 307012048 307012049 307012050 Turn those little cogs upstairs, and return with the correct answer. 307013000 Have you fumbled out the correct answer now? 307013001 307013002 307013003 307013004 307013005 307013006 307013007 307013008 307013009 307013010 Then you will undertake my task? 307014000 ... 307014001 307014002 307014003 307014004 307014005 307014006 307014007 307014008 307014009 307014010 You are peerless in your dullardry. 307014011 307014012 307014013 307014014 307014015 307014016 307014017 307014018 307014019 307014020 Fine. I can feel my wits evaporating in your mere presence. 307014021 307014022 307014023 307014024 307014025 307014026 307014027 307014028 307014029 307014030 Don't bother wasting your breath on me again. 307015000 I could have sworn I told you to trouble me no more... 307015001 307015002 307015003 307015004 307015005 307015006 307015007 307015008 307015009 307015010 Are you here to tender your sincere apology, and undertake my task? 307016000 Good, good. 307016001 307016002 307016003 307016004 307016005 307016006 307016007 307016008 307016009 307016010 As a man of abundant charity, I accept your apology. 307016011 307016012 307016013 307016014 307016015 307016016 307016017 307016018 307016019 307016020 Now I shall hand over the potion in question. 307016021 307016022 307016023 307016024 307016025 307016026 307016027 307016028 307016029 307016030 Find Nepheli, and ensure she drinks it. 307016031 307016032 307016033 307016034 307016035 307016036 307016037 307016038 307016039 307016040 I expect glad tidings. And soon. 307017000 I've no time for idle chit chat. 307017001 307017002 307017003 307017004 307017005 307017006 307017007 307017008 307017009 307017010 The only thing I will hear from you is a report of your task's completion. 307017011 307017012 307017013 307017014 307017015 307017016 307017017 307017018 307017019 307017020 Are we understood? Then off you trot. 307017021 307017022 307017023 307017024 307017025 307017026 307017027 307017028 307017029 307017030 I have enough on my plate. 307030000 Ahh, so you made Nepheli drink the potion? 307030001 307030002 307030003 307030004 307030005 307030006 307030007 307030008 307030009 307030010 Well done. You are a touch more useful than I had thought. 307030011 Well done. You are a slight more useful than I had thought. 307030012 307030013 307030014 307030015 307030016 307030017 307030018 307030019 307030020 Very well. Then you shall have your gift. 307030021 307030022 307030023 307030024 307030025 307030026 307030027 307030028 307030029 307030030 Knowledge of the sorcerous arts, under the tutelage of the great Preceptor Seluvis. 307030031 307030032 307030033 307030034 307030035 307030036 307030037 307030038 307030039 307030040 I doubt much of it will lay within the grasp of a mere Tarnished, but... 307030041 307030042 307030043 307030044 307030045 307030046 307030047 307030048 307030049 307030050 If you put your mind to it, perhaps you won't embarrass our Lady. 307031000 You wish to begin right this moment? 307031001 307031002 307031003 307031004 307031005 307031006 307031007 307031008 307031009 307031010 Well, your impatience, though boorish, is understandable. Let's have at it. 307032000 Begging for another lesson so soon? 307032001 307032002 307032003 307032004 307032005 307032006 307032007 307032008 307032009 307032010 There remains much to be done. Make it quick. 307033000 Come now, the pretence of comprehension becomes you not. 307033001 307033002 307033003 307033004 307033005 307033006 307033007 307033008 307033009 307033010 Bend over backwards any further and you're apt to break. 307040000 Well, well. You're asking me about that, are you? 307040001 307040002 307040003 307040004 307040005 307040006 307040007 307040008 307040009 307040010 The task was left to you and the mongrel, was it not? 307040011 307040012 307040013 307040014 307040015 307040016 307040017 307040018 307040019 307040020 Not only are you incompetent, but shameless to boot. 307040021 307040022 307040023 307040024 307040025 307040026 307040027 307040028 307040029 307040030 Well...there's no helping it. 307040031 307040032 307040033 307040034 307040035 307040036 307040037 307040038 307040039 307040040 Now's as good a time as any. I'll let you in on it. 307040041 307040042 307040043 307040044 307040045 307040046 307040047 307040048 307040049 307040050 There's a glintstone sorcerer by the name of Sellen in Limgrave. 307040051 307040052 307040053 307040054 307040055 307040056 307040057 307040058 307040059 307040060 She owes me for the help I gave her when she was expelled from the academy. 307040061 307040062 307040063 307040064 307040065 307040066 307040067 307040068 307040069 307040070 I asked her to look into the matter some time ago. 307040071 307040072 307040073 307040074 307040075 307040076 307040077 307040078 307040079 307040080 I'll write you a letter of introduction. Go ask her. 307041000 So, you had Nepheli drink the potion? Truly? 307041001 307041002 307041003 307041004 307041005 307041006 307041007 307041008 307041009 307041010 Hmm. Then perhaps something was amiss with it. 307041011 307041012 307041013 307041014 307041015 307041016 307041017 307041018 307041019 307041020 It's concocted from the finest ingredients. But perhaps I should review the recipe. 307041021 307041022 307041023 307041024 307041025 307041026 307041027 307041028 307041029 307041030 I may have expected too much of her, to begin with. 307050000 You break into a man's private chambers, rooting about as you please? 307050001 307050002 307050003 307050004 307050005 307050006 307050007 307050008 307050009 307050010 Your oafishness knows no bounds. 307050011 307050012 307050013 307050014 307050015 307050016 307050017 307050018 307050019 307050020 Fine and well. 307050021 307050022 307050023 307050024 307050025 307050026 307050027 307050028 307050029 307050030 You tricked Nepheli, and had her drink the potion. 307050031 307050032 307050033 307050034 307050035 307050036 307050037 307050038 307050039 307050040 I believe that makes you my accomplice. 307050041 307050042 307050043 307050044 307050045 307050046 307050047 307050048 307050049 307050050 You yearn for a puppet of your own, hmm? 307050051 307050052 307050053 307050054 307050055 307050056 307050057 307050058 307050059 307050060 Well, normally one of your stature would never be allowed. 307050061 307050062 307050063 307050064 307050065 307050066 307050067 307050068 307050069 307050070 But perhaps I can make a very special exception. 307050071 307050072 307050073 307050074 307050075 307050076 307050077 307050078 307050079 307050080 Now, choose. 307051000 Ah, I knew you'd see things my way. 307051001 307051002 307051003 307051004 307051005 307051006 307051007 307051008 307051009 307051010 You knew you were already my accomplice, and as such... 307051011 307051012 307051013 307051014 307051015 307051016 307051017 307051018 307051019 307051020 You wanted one for yourself, hmm? A puppet, to cherish. 307051021 307051022 307051023 307051024 307051025 307051026 307051027 307051028 307051029 307051030 Oh I can see right through you. That's just the kind of man you are. 307051031 Oh I can see right through you. That's just the kind of woman you are. 307051032 307051033 307051034 307051035 307051036 307051037 307051038 307051039 307051040 Well, it's been some time since a pupil of mine last walked this road. 307051041 307051042 307051043 307051044 307051045 307051046 307051047 307051048 307051049 307051050 To mark the occasion, I shall grant you the puppet you so desire. 307051051 307051052 307051053 307051054 307051055 307051056 307051057 307051058 307051059 307051060 Now, choose. 307052000 Well, this is a surprise. 307052001 307052002 307052003 307052004 307052005 307052006 307052007 307052008 307052009 307052010 But aren't we forgetting something? 307052011 307052012 307052013 307052014 307052015 307052016 307052017 307052018 307052019 307052020 The tipple you fooled Nepheli into drinking, yes, my little draught. 307052021 307052022 307052023 307052024 307052025 307052026 307052027 307052028 307052029 307052030 You are already my accomplice. 307052031 307052032 307052033 307052034 307052035 307052036 307052037 307052038 307052039 307052040 Are you ready to change your mind, now? 307052041 307052042 307052043 307052044 307052045 307052046 307052047 307052048 307052049 307052050 It's no sin, pining for a puppet to cherish. 307053000 Now, hand it over, and don't make a fuss. 307053001 307053002 307053003 307053004 307053005 307053006 307053007 307053008 307053009 307053010 Nothing bad will happen. I'll even consider giving you a puppet of your own. 307054000 (huge sigh) 307054001 307054002 307054003 307054004 307054005 307054006 307054007 307054008 307054009 307054010 You truly are beyond salvation. 307054011 307054012 307054013 307054014 307054015 307054016 307054017 307054018 307054019 307054020 Fine. Leave this place, and never darken my doorstep again. 307054021 307054022 307054023 307054024 307054025 307054026 307054027 307054028 307054029 307054030 Ah, what a terrible pity. 307054031 307054032 307054033 307054034 307054035 307054036 307054037 307054038 307054039 307054040 This is the last time I'll see you, in your present state. 307055000 I thought I told you never to show your face again. 307055001 307055002 307055003 307055004 307055005 307055006 307055007 307055008 307055009 307055010 Have you decided to return what's mine, and proffer a sincere apology? 307056000 Good, good. 307056001 307056002 307056003 307056004 307056005 307056006 307056007 307056008 307056009 307056010 As a man of abundant charity, I accept your apology. 307056011 307056012 307056013 307056014 307056015 307056016 307056017 307056018 307056019 307056020 And well, you finally realised, did you? 307056021 307056022 307056023 307056024 307056025 307056026 307056027 307056028 307056029 307056030 All you really wanted was a puppet to cherish. To fill that hole deep in your heart. 307056031 307056032 307056033 307056034 307056035 307056036 307056037 307056038 307056039 307056040 Oh I can see right through you. That's just the kind of man you are. 307056041 Oh I can see right through you. That's just the kind of woman you are. 307056042 307056043 307056044 307056045 307056046 307056047 307056048 307056049 307056050 Well, it's been some time since a pupil of mine last walked this road. 307056051 307056052 307056053 307056054 307056055 307056056 307056057 307056058 307056059 307056060 To mark the occasion, I shall grant you the puppet you so desire. 307056061 307056062 307056063 307056064 307056065 307056066 307056067 307056068 307056069 307056070 Now, choose. 307060000 How's the puppet I gave you? 307060001 307060002 307060003 307060004 307060005 307060006 307060007 307060008 307060009 307060010 A thing of exquisite craft, is it not? 307070000 What's that? You want another puppet? 307070001 307070002 307070003 307070004 307070005 307070006 307070007 307070008 307070009 307070010 Quite the keen paramour, aren't we. 307070011 Well, aren't you a woman of many passions. 307070012 307070013 307070014 307070015 307070016 307070017 307070018 307070019 307070020 But, I'm afraid each and every one is like a child to me. 307070021 307070022 307070023 307070024 307070025 307070026 307070027 307070028 307070029 307070030 I can hardly just give them away. 307070031 307070032 307070033 307070034 307070035 307070036 307070037 307070038 307070039 307070040 Oh dear, what's to be done? 307070041 307070042 307070043 307070044 307070045 307070046 307070047 307070048 307070049 307070050 Why don't you...fetch me some starlight shards? 307070051 307070052 307070053 307070054 307070055 307070056 307070057 307070058 307070059 307070060 It's no mere booze, but a refined old drink of amber hue. 307070061 307070062 307070063 307070064 307070065 307070066 307070067 307070068 307070069 307070070 If you can manage it, I'll gladly prepare a new puppet for you. 307070071 307070072 307070073 307070074 307070075 307070076 307070077 307070078 307070079 307070080 The soul of every puppet has its own ambience. You'll soon come to know, once you possess a few. 307070081 307070082 307070083 307070084 307070085 307070086 307070087 307070088 307070089 307070090 And once each's predilections are known to you, the better you'll be able to love them. 307070091 307070092 307070093 307070094 307070095 307070096 307070097 307070098 307070099 307070100 Oh yes, you have much to look forward to, further down this road. 307080000 You're proving to be quite the puppeteer. 307080001 307080002 307080003 307080004 307080005 307080006 307080007 307080008 307080009 307080010 I've not had an apprentice for…a very long time indeed. 307081000 Perhaps, you'd be interested in a little scheme of mine? 307081001 307081002 307081003 307081004 307081005 307081006 307081007 307081008 307081009 307081010 It will produce the finest of puppets. 307081011 307081012 307081013 307081014 307081015 307081016 307081017 307081018 307081019 307081020 Which I aspire to cherish with these very hands. 307081021 307081022 307081023 307081024 307081025 307081026 307081027 307081028 307081029 307081030 A ploy to fool even Lady Ranni... How does that sound? 307082000 Ahh, I knew I had you pegged. 307082001 Heh. I knew I had you pegged. 307082002 307082003 307082004 307082005 307082006 307082007 307082008 307082009 307082010 You're just like me. 307082011 307082012 307082013 307082014 307082015 307082016 307082017 307082018 307082019 307082020 Then I'd like you to procure something. 307082021 307082022 307082023 307082024 307082025 307082026 307082027 307082028 307082029 307082030 A rather unique starlight shard that glistens with amber. 307082031 307082032 307082033 307082034 307082035 307082036 307082037 307082038 307082039 307082040 With that, my special draught will gleam with nectar-sweetness. 307082041 307082042 307082043 307082044 307082045 307082046 307082047 307082048 307082049 307082050 And even a demigod would be slave to its charms... 307082051 307082052 307082053 307082054 307082055 307082056 307082057 307082058 307082059 307082060 Procure it for me. 307082061 307082062 307082063 307082064 307082065 307082066 307082067 307082068 307082069 307082070 The rather unique starlight shard that glistens with amber. 307082071 307082072 307082073 307082074 307082075 307082076 307082077 307082078 307082079 307082080 With that, my special draught will gleam with nectar-sweetness. 307082081 307082082 307082083 307082084 307082085 307082086 307082087 307082088 307082089 307082090 And even a demigod would be slave to its charms... 307083000 Very good. 307083001 307083002 307083003 307083004 307083005 307083006 307083007 307083008 307083009 307083010 A wise choice, indeed. 307083011 307083012 307083013 307083014 307083015 307083016 307083017 307083018 307083019 307083020 You passed my little test with flying colours. 307083021 307083022 307083023 307083024 307083025 307083026 307083027 307083028 307083029 307083030 I was merely gauging your loyalty to Lady Ranni. 307083031 307083032 307083033 307083034 307083035 307083036 307083037 307083038 307083039 307083040 Well done, I'm very proud of you. 307083041 307083042 307083043 307083044 307083045 307083046 307083047 307083048 307083049 307083050 Let's both do our utmost in service of our Lady. 307084000 Ah ha. Might you be interested after all? 307084001 307084002 307084003 307084004 307084005 307084006 307084007 307084008 307084009 307084010 In a fine scheme to sport with Lady Ranni? 307085000 Alright, enough of these games. 307085001 307085002 307085003 307085004 307085005 307085006 307085007 307085008 307085009 307085010 Your test is well and truly over. 307085011 307085012 307085013 307085014 307085015 307085016 307085017 307085018 307085019 307085020 Wag your tail for master all you like, but your loyalty is merely blind. 307085021 307085022 307085023 307085024 307085025 307085026 307085027 307085028 307085029 307085030 I fear your wretched provinciality is apt to burst. You're oozing at the seams. 307090000 Well, well, you managed to lay your hands on it! 307090001 307090002 307090003 307090004 307090005 307090006 307090007 307090008 307090009 307090010 The blessed day is finally upon us... 307090011 307090012 307090013 307090014 307090015 307090016 307090017 307090018 307090019 307090020 Goodness gracious, the way it glistens...utterly enchanting. 307090021 307090022 307090023 307090024 307090025 307090026 307090027 307090028 307090029 307090030 To think, this was once a demigod's very fate... 307090031 307090032 307090033 307090034 307090035 307090036 307090037 307090038 307090039 307090040 My oh my oh my... 307091000 Ah, are you still here? 307091001 307091002 307091003 307091004 307091005 307091006 307091007 307091008 307091009 307091010 Oh yes, I should give you your reward. 307091011 307091012 307091013 307091014 307091015 307091016 307091017 307091018 307091019 307091020 Please, it's all yours. Splendid work. Just marvellous. 307091021 307091022 307091023 307091024 307091025 307091026 307091027 307091028 307091029 307091030 Now, just you wait. The merriment is soon to begin. 307091031 307091032 307091033 307091034 307091035 307091036 307091037 307091038 307091039 307091040 The scheme I promised is to be revealed very shortly... 307092000 Good, I've been waiting for you. 307092001 307092002 307092003 307092004 307092005 307092006 307092007 307092008 307092009 307092010 It's finally complete. The perfection of my draught, gleaming nectar-sweet. 307092011 307092012 307092013 307092014 307092015 307092016 307092017 307092018 307092019 307092020 Give it to Ranni and ensure she drinks it. 307092021 307092022 307092023 307092024 307092025 307092026 307092027 307092028 307092029 307092030 The dead-eyed doll lets down her guard in your presence, rather remarkably. 307092031 307092032 307092033 307092034 307092035 307092036 307092037 307092038 307092039 307092040 Though she might dip her hands in the dirt, and feign that icy persona…she's a frail, gentle girl at heart. 307092041 307092042 307092043 307092044 307092045 307092046 307092047 307092048 307092049 307092050 Though she might dip her hands in the dirt, and feign that icy persona...she's still just a feeble, pampered little girl when it comes down to it. 307092051 307092052 307092053 307092054 307092055 307092056 307092057 307092058 307092059 307092060 Which is why you're the only one for the job. 307092061 307092062 307092063 307092064 307092065 307092066 307092067 307092068 307092069 307092070 Now do it. Make Ranni drink my draught. 307093000 You...understand, don't you? 307093001 307093002 307093003 307093004 307093005 307093006 307093007 307093008 307093009 307093010 That once you have Ranni drink my draught, my scheme will come to fruition. 307093011 307093012 307093013 307093014 307093015 307093016 307093017 307093018 307093019 307093020 And we, well, we'll be in a position to claim the very finest puppet ever crafted. 307093021 307093022 307093023 307093024 307093025 307093026 307093027 307093028 307093029 307093030 Just imagine...the pure elation... 307094000 Come now, don't make me wait. 307094001 307094002 307094003 307094004 307094005 307094006 307094007 307094008 307094009 307094010 I can barely contain myself as it is... 307095000 You'll be flabbergasted, I can assure you. 307095001 307095002 307095003 307095004 307095005 307095006 307095007 307095008 307095009 307095010 The scheme I promised is to be revealed very shortly... 307100000 Hmm. Is that a scroll? 307100001 307100002 307100003 307100004 307100005 307100006 307100007 307100008 307100009 307100010 I won't bother to ask where you pilfered it, but... 307100011 307100012 307100013 307100014 307100015 307100016 307100017 307100018 307100019 307100020 You're correct to assume I'm one of the few who can decipher it. 307100021 307100022 307100023 307100024 307100025 307100026 307100027 307100028 307100029 307100030 So, I'm perfectly happy to take it off your hands. 307100031 307100032 307100033 307100034 307100035 307100036 307100037 307100038 307100039 307100040 That said, don't you dare get your hopes up. 307100041 307100042 307100043 307100044 307100045 307100046 307100047 307100048 307100049 307100050 More often than not, new knowledge is merely an opportunity to reflect… 307100051 307100052 307100053 307100054 307100055 307100056 307100057 307100058 307100059 307100060 …upon the mediocrity of one's intellect. 307110000 Oh, perhaps you've already noticed. 307110001 307110002 307110003 307110004 307110005 307110006 307110007 307110008 307110009 307110010 The nightly wolf howling that's been disturbing the peace here. 307110011 307110012 307110013 307110014 307110015 307110016 307110017 307110018 307110019 307110020 If that bothersome mutt, Blaidd, is back in town, 307110021 307110022 307110023 307110024 307110025 307110026 307110027 307110028 307110029 307110030 then tell him to pack up and ship out. 307110031 307110032 307110033 307110034 307110035 307110036 307110037 307110038 307110039 307110040 I never liked the din of a dog's howl. 307110041 307110042 307110043 307110044 307110045 307110046 307110047 307110048 307110049 307110050 From a mongrel like him, it's simply agony. 307120000 Well, what have we here? 307120001 307120002 307120003 307120004 307120005 307120006 307120007 307120008 307120009 307120010 Are you proposing that I partake? 307120011 307120012 307120013 307120014 307120015 307120016 307120017 307120018 307120019 307120020 Do I appear such a gormless tomfool to you? 307120021 307120022 307120023 307120024 307120025 307120026 307120027 307120028 307120029 307120030 A slow-wit who'd divulge his secrets for a moment of bliss? 307120031 307120032 307120033 307120034 307120035 307120036 307120037 307120038 307120039 307120040 Well, let me give you some advice. 307120041 307120042 307120043 307120044 307120045 307120046 307120047 307120048 307120049 307120050 Scheming has its place, but consider the one you're scheming against. 307120051 307120052 307120053 307120054 307120055 307120056 307120057 307120058 307120059 307120060 You might find yourself on the wrong end of a proper beating one day. 307200000 O-oh! 307200001 307200002 307200003 307200004 307200005 307200006 307200007 307200008 307200009 307200010 Y-you! I, er, sorry, your worship... 307200011 Y-you! I, er, sorry, madam... 307200012 307200013 307200014 307200015 307200016 307200017 307200018 307200019 307200020 I-I apologise for any offence given. 307200021 307200022 307200023 307200024 307200025 307200026 307200027 307200028 307200029 307200030 I am Pidia. Servant to the Carian royal family. 307200031 307200032 307200033 307200034 307200035 307200036 307200037 307200038 307200039 307200040 I am charged with maintaining these g-ghastly dolls. 307201000 Ahh, your worship, allow me to be of use. 307201001 Ahh, kind madam, allow me to be of use. 307201002 307201003 307201004 307201005 307201006 307201007 307201008 307201009 307201010 Other than the puppets, there are some very fine things up here in this storeroom. 307201011 307201012 307201013 307201014 307201015 307201016 307201017 307201018 307201019 307201020 Why not pick something out, before you go? 307201021 307201022 307201023 307201024 307201025 307201026 307201027 307201028 307201029 307201030 But please, can you offer poor ill-starred Pidia... 307201031 307201032 307201033 307201034 307201035 307201036 307201037 307201038 307201039 307201040 A little something by way of compensation? 307202000 Ah, a fine day to your worship. 307202001 Ah, kind madam, a fine day to y-you. 307202002 307202003 307202004 307202005 307202006 307202007 307202008 307202009 307202010 Please, choose whatever you like. 307203000 Ah, I'm sorry your worship, but poor Pidia has given all he has. 307203001 Ah, I'm sorry kind madam, but poor Pidia has given all he has. 307203002 307203003 307203004 307203005 307203006 307203007 307203008 307203009 307203010 I can't be of further use to you. Please, forgive me. 307204000 Please, find it in your heart... Forgive me... 307205000 Argh! 307205001 307205002 307205003 307205004 307205005 307205006 307205007 307205008 307205009 307205010 Arrgh! 307205011 307205012 307205013 307205014 307205015 307205016 307205017 307205018 307205019 307205020 S-stop, please, stop! 307205021 307205022 307205023 307205024 307205025 307205026 307205027 307205028 307205029 307205030 Y-you're my puppets! I loved you with all I have! 307205031 307205032 307205033 307205034 307205035 307205036 307205037 307205038 307205039 307205040 How could you forget...such bliss? 307205041 307205042 307205043 307205044 307205045 307205046 307205047 307205048 307205049 307205050 Ouch! 307205051 307205052 307205053 307205054 307205055 307205056 307205057 307205058 307205059 307205060 That hurts! 307205061 307205062 307205063 307205064 307205065 307205066 307205067 307205068 307205069 307205070 Please, I beg you, cease this cruelty! 307205071 307205072 307205073 307205074 307205075 307205076 307205077 307205078 307205079 307205080 Eeek 307205081 307205082 307205083 307205084 307205085 307205086 307205087 307205088 307205089 307205090 Eeeeeeek! 307210000 Oh, that's very kind. 307210001 307210002 307210003 307210004 307210005 307210006 307210007 307210008 307210009 307210010 Poor Pidia could never accept such a precious brew. 307210011 307210012 307210013 307210014 307210015 307210016 307210017 307210018 307210019 307210020 Very sorry, really, if I... I've disappointed you, 307210021 307210022 307210023 307210024 307210025 307210026 307210027 307210028 307210029 307210030 If you will, please forget this matter entirely. 307800000 Agh! 307801000 Enough of that, now. 307801001 307801002 307801003 307801004 307801005 307801006 307801007 307801008 307801009 307801010 Have you forgotten that we both serve the same Lady? 307802000 You incorrigible lout. 307802001 307802002 307802003 307802004 307802005 307802006 307802007 307802008 307802009 307802010 Don't you dare waltz back here ever again. 307802011 307802012 307802013 307802014 307802015 307802016 307802017 307802018 307802019 307802020 ... 307900000 307900100 309001000 Well, well, well? 309001001 309001002 309001003 309001004 309001005 309001006 309001007 309001008 309001009 309001010 Thought you'd just help yourself to a man's personal belongings? 309001011 309001012 309001013 309001014 309001015 309001016 309001017 309001018 309001019 309001020 You scheming little thief. The gods demand repentance! 309001021 309001022 309001023 309001024 309001025 309001026 309001027 309001028 309001029 309001030 Cough up your coin, all of it! 309002000 Wait, wait, please! 309002001 309002002 309002003 309002004 309002005 309002006 309002007 309002008 309002009 309002010 I surrender! White flag and all! 309003000 For Pete's sake! I concede! 309003001 309003002 309003003 309003004 309003005 309003006 309003007 309003008 309003009 309003010 No one likes a bull-headed brute, you know! 309003011 309003012 309003013 309003014 309003015 309003016 309003017 309003018 309003019 309003020 I yield, yield! You can't harm a yielding man! 309004000 Cripes, are you dense, boy? 309004001 Cripes, are you dense, sweetheart? 309004002 309004003 309004004 309004005 309004006 309004007 309004008 309004009 309004010 Fine, have it your way. You'll get what's coming. 309004011 309004012 309004013 309004014 309004015 309004016 309004017 309004018 309004019 309004020 We're about to make out like Bandits, boys! 309005000 Well, finally come around, have you? 309005001 309005002 309005003 309005004 309005005 309005006 309005007 309005008 309005009 309005010 I knew you would. You're a man of reason, through-and-through. 309005011 I knew you would. You're a lady of reason, through-and-through. 309005012 309005013 309005014 309005015 309005016 309005017 309005018 309005019 309005020 Ha ha ha... 309006000 Ahhh... 309006001 309006002 309006003 309006004 309006005 309006006 309006007 309006008 309006009 309006010 Well, what do you know? You're Tarnished, like me. 309006011 309006012 309006013 309006014 309006015 309006016 309006017 309006018 309006019 309006020 Now, how did I get that wrong? 309006021 309006022 309006023 309006024 309006025 309006026 309006027 309006028 309006029 309006030 I took you for a demi-human, or some such. 309006031 309006032 309006033 309006034 309006035 309006036 309006037 309006038 309006039 309006040 An innocent mistake, I assure you. 309006041 309006042 309006043 309006044 309006045 309006046 309006047 309006048 309006049 309006050 Well, water under the bridge. Now we're squared up, how about we play nice from now on? 309007000 A true man of reason. Just what I like about you. 309007001 A true lady of reason. Just what I like about you. 309007002 309007003 309007004 309007005 309007006 309007007 309007008 309007009 309007010 I'm Patches. Patches the Untethered. 309007011 309007012 309007013 309007014 309007015 309007016 309007017 309007018 309007019 309007020 Tarnished, like you, only, free-spirited. Nomadic, you might say. 309007021 309007022 309007023 309007024 309007025 309007026 309007027 309007028 309007029 309007030 Only for now, those retired-soldiers-turned-bandits they're paying for my gruel. 309007031 309007032 309007033 309007034 309007035 309007036 309007037 309007038 309007039 309007040 In exchange for my, well, showing them the ropes. 309007041 309007042 309007043 309007044 309007045 309007046 309007047 309007048 309007049 309007050 But honestly... this looting racket is bloody terrifying. 309007051 309007052 309007053 309007054 309007055 309007056 309007057 309007058 309007059 309007060 Frankly, I'm ready to wash my hands clean. Maybe set up a legitimate shop. 309007061 309007062 309007063 309007064 309007065 309007066 309007067 309007068 309007069 309007070 So, don't be a stranger, eh? 309007071 309007072 309007073 309007074 309007075 309007076 309007077 309007078 309007079 309007080 I'll be ready to wheel and deal, come next time. 309007081 309007082 309007083 309007084 309007085 309007086 309007087 309007088 309007089 309007090 Ha ha ha... 309008000 Slow down, son... 309008001 Slow down, madame... 309008002 309008003 309008004 309008005 309008006 309008007 309008008 309008009 309008010 What's the matter? This simply isn't like you. 309008011 309008012 309008013 309008014 309008015 309008016 309008017 309008018 309008019 309008020 You've always known an innocent mistake when you see one. 309008021 309008022 309008023 309008024 309008025 309008026 309008027 309008028 309008029 309008030 Well, suit yourself. 309008031 309008032 309008033 309008034 309008035 309008036 309008037 309008038 309008039 309008040 I'm Patches. Patches the Untethered. 309008041 309008042 309008043 309008044 309008045 309008046 309008047 309008048 309008049 309008050 Tarnished, like you, only, free-spirited. Nomadic, you might say. 309008051 309008052 309008053 309008054 309008055 309008056 309008057 309008058 309008059 309008060 Only for now, those retired-soldiers-turned-bandits are paying for my gruel. 309008061 309008062 309008063 309008064 309008065 309008066 309008067 309008068 309008069 309008070 In exchange for my, well, showing them the ropes. 309008071 309008072 309008073 309008074 309008075 309008076 309008077 309008078 309008079 309008080 But honestly... this looting racket is bloody terrifying. 309008081 309008082 309008083 309008084 309008085 309008086 309008087 309008088 309008089 309008090 I'm ready to wash my hands clean. Maybe set up a legitimate shop. 309008091 309008092 309008093 309008094 309008095 309008096 309008097 309008098 309008099 309008100 So, don't be a stranger, eh? 309008101 309008102 309008103 309008104 309008105 309008106 309008107 309008108 309008109 309008110 I'll be ready to wheel and deal, come next time. 309008111 309008112 309008113 309008114 309008115 309008116 309008117 309008118 309008119 309008120 Ha ha ha... 309009000 Don't forget to pop back for another visit, friend. 309009001 309009002 309009003 309009004 309009005 309009006 309009007 309009008 309009009 309009010 I'll be ready to wheel and deal, come next time. 309009011 309009012 309009013 309009014 309009015 309009016 309009017 309009018 309009019 309009020 Ha ha ha... 309020000 Well, nice of you to drop in, finally. 309020001 309020002 309020003 309020004 309020005 309020006 309020007 309020008 309020009 309020010 It's all a bit ad hoc, but I'm sure you'll find something. 309020011 309020012 309020013 309020014 309020015 309020016 309020017 309020018 309020019 309020020 And welcome to Patches' Emporium. 309020021 309020022 309020023 309020024 309020025 309020026 309020027 309020028 309020029 309020030 Where you won't need a refund, 'cause everything's top notch. 309021000 Hello, again. Welcome to Patches' Emporium. 309022000 Cheers for that. 309023000 Stingy little beggar... 309023001 309023002 309023003 309023004 309023005 309023006 309023007 309023008 309023009 309023010 Try to find it in your heart next time, eh? 309024000 Yeah, I had those bandits make a clean break. 309024001 309024002 309024003 309024004 309024005 309024006 309024007 309024008 309024009 309024010 Now they're all suppliers, and good ones at that. 309024011 309024012 309024013 309024014 309024015 309024016 309024017 309024018 309024019 309024020 I mean, they don't understand a word I'm saying, 309024021 309024022 309024023 309024024 309024025 309024026 309024027 309024028 309024029 309024030 but it hardly matters, we have a natural connection. 309024031 309024032 309024033 309024034 309024035 309024036 309024037 309024038 309024039 309024040 They're all foot soldiers. Survivors of a defeated army. 309024041 309024042 309024043 309024044 309024045 309024046 309024047 309024048 309024049 309024050 Worked to the bone by their high-and-mighty lord, only to be thrown out with the rubbish. 309024051 309024052 309024053 309024054 309024055 309024056 309024057 309024058 309024059 309024060 ...It's the same old story, everywhere I go. Ah, to hell with it all. 309025000 Hm? Wondering what's inside the treasure chest? 309025001 309025002 309025003 309025004 309025005 309025006 309025007 309025008 309025009 309025010 Well, it's uh, nothing too special. 309025011 309025012 309025013 309025014 309025015 309025016 309025017 309025018 309025019 309025020 Just something I'm saving as thanks, for a very valuable customer... 309025021 309025022 309025023 309025024 309025025 309025026 309025027 309025028 309025029 309025030 But then again, it would fetch some spectacular coin... 309025031 309025032 309025033 309025034 309025035 309025036 309025037 309025038 309025039 309025040 And besides, this valuable customer could be a long time coming... 309025041 309025042 309025043 309025044 309025045 309025046 309025047 309025048 309025049 309025050 Eh? Everything is give and take, give and take. 309026000 Forgot something on your shopping list? 309026001 309026002 309026003 309026004 309026005 309026006 309026007 309026008 309026009 309026010 No, no trouble to me. 309041000 By the way, friend... 309041001 309041002 309041003 309041004 309041005 309041006 309041007 309041008 309041009 309041010 You've really been there for me, through thick and thin. 309041011 309041012 309041013 309041014 309041015 309041016 309041017 309041018 309041019 309041020 And so, I've made up my mind. I bequeath that chest to you. 309041021 309041022 309041023 309041024 309041025 309041026 309041027 309041028 309041029 309041030 An extra-special thanks, for an extra-special customer. 309042000 What's wrong? I've made up my mind. 309042001 309042002 309042003 309042004 309042005 309042006 309042007 309042008 309042009 309042010 The treasure chest is yours, in word and deed. 309042011 309042012 309042013 309042014 309042015 309042016 309042017 309042018 309042019 309042020 Sure, it may be worth its weight in gold. 309042021 309042022 309042023 309042024 309042025 309042026 309042027 309042028 309042029 309042030 But a Patches Promise? Well, that's priceless! 309050000 Ah, oh... How in blazes... You're alive. 309050001 309050002 309050003 309050004 309050005 309050006 309050007 309050008 309050009 309050010 You had me proper scared. Poofing away in a flash like that. 309050011 309050012 309050013 309050014 309050015 309050016 309050017 309050018 309050019 309050020 Maybe it's a sign to keep your mitts off what's not rightly yours, hmm? 309050021 309050022 309050023 309050024 309050025 309050026 309050027 309050028 309050029 309050030 But I'll forgive you. View it as a learning experience. 309050031 309050032 309050033 309050034 309050035 309050036 309050037 309050038 309050039 309050040 At any rate, it's nice just to see you safe. 309050041 309050042 309050043 309050044 309050045 309050046 309050047 309050048 309050049 309050050 And don't miss all the bargains, here at Patches' Emporium! 309051000 Ah, oh... How in blazes... You're alive. 309051001 309051002 309051003 309051004 309051005 309051006 309051007 309051008 309051009 309051010 You had me proper scared. Poofing away in a flash like that. 309051011 309051012 309051013 309051014 309051015 309051016 309051017 309051018 309051019 309051020 Who on earth spends their time booby-trapping treasure chests? 309051021 309051022 309051023 309051024 309051025 309051026 309051027 309051028 309051029 309051030 No way I could've known, but still, I apologise. It's all very unfortunate. 309051031 309051032 309051033 309051034 309051035 309051036 309051037 309051038 309051039 309051040 At any rate, it's nice just to see you safe. 309051041 309051042 309051043 309051044 309051045 309051046 309051047 309051048 309051049 309051050 And don't miss all the bargains, here at Patches' Emporium! 309060000 Oh yes, by the way. I'm saying goodbye to the old cave. 309060001 309060002 309060003 309060004 309060005 309060006 309060007 309060008 309060009 309060010 I'm untethered, by nature, and It's about time that I moved on. 309060011 309060012 309060013 309060014 309060015 309060016 309060017 309060018 309060019 309060020 No worries, the old gang will inherit the shop. 309060021 309060022 309060023 309060024 309060025 309060026 309060027 309060028 309060029 309060030 They may not speak a word, but they never forget a face. 309060031 309060032 309060033 309060034 309060035 309060036 309060037 309060038 309060039 309060040 Spare them some coin after I'm gone, eh? 309070000 Oh, well! It's been a long while. 309070001 309070002 309070003 309070004 309070005 309070006 309070007 309070008 309070009 309070010 It's me. Patches the Untethered. 309070011 309070012 309070013 309070014 309070015 309070016 309070017 309070018 309070019 309070020 I'm still in business, if you can believe it. 309070021 309070022 309070023 309070024 309070025 309070026 309070027 309070028 309070029 309070030 Now I'm my only supplier, so I haven't got much, but everything here is top notch. 309070031 309070032 309070033 309070034 309070035 309070036 309070037 309070038 309070039 309070040 Patches' Emporium, now open in Raya Lucaria. 309071000 You have yourself a discerning eye, I can tell. 309071001 309071002 309071003 309071004 309071005 309071006 309071007 309071008 309071009 309071010 That statuette will net you a small fortune, no doubt. 309071011 309071012 309071013 309071014 309071015 309071016 309071017 309071018 309071019 309071020 In fact, I'll bet any of those scruffy merchants would leap at the chance to buy it... 309071021 309071022 309071023 309071024 309071025 309071026 309071027 309071028 309071029 309071030 (laughs) 309072000 Oh, really? No interest in the statuette? 309072001 309072002 309072003 309072004 309072005 309072006 309072007 309072008 309072009 309072010 I was sure it would catch your eye. 309072011 309072012 309072013 309072014 309072015 309072016 309072017 309072018 309072019 309072020 Well, I can't force it on you, but... 309072021 309072022 309072023 309072024 309072025 309072026 309072027 309072028 309072029 309072030 Incomparable craftsmanship, you know. I'd hate to see it go to someone else... 309073000 By the way, have you met that girl Rya? 309073001 309073002 309073003 309073004 309073005 309073006 309073007 309073008 309073009 309073010 I spotted her somewhere along the highroad not long ago. 309073011 309073012 309073013 309073014 309073015 309073016 309073017 309073018 309073019 309073020 She's a strange one, but I believe she was in need of help. 309073021 309073022 309073023 309073024 309073025 309073026 309073027 309073028 309073029 309073030 Not that it's any of my business, but... 309073031 309073032 309073033 309073034 309073035 309073036 309073037 309073038 309073039 309073040 If she rings your bell, why not lend her an ear? 309074000 Looking for Rya? Still hanging around on the high road, I suppose. 309080000 Oh, hello. I knew it'd all be fine... 309080001 309080002 309080003 309080004 309080005 309080006 309080007 309080008 309080009 309080010 Oh, it's nothing, don't mind me. Welcome to Patches' Emporium! 309081000 You're...making your way to the Erdtree, no? 309081001 309081002 309081003 309081004 309081005 309081006 309081007 309081008 309081009 309081010 Well I heard something that might help. A special means of reaching your destination. 309081011 309081012 309081013 309081014 309081015 309081016 309081017 309081018 309081019 309081020 Have you ever seen an iron virgin? 309081021 309081022 309081023 309081024 309081025 309081026 309081027 309081028 309081029 309081030 The clunky contraptions are whirlwinds of sickles and spiked wheels. 309081031 309081032 309081033 309081034 309081035 309081036 309081037 309081038 309081039 309081040 ...but long ago, they were endowed with a spell of transposition. 309081041 309081042 309081043 309081044 309081045 309081046 309081047 309081048 309081049 309081050 And get this. A surviving virgin sits at the bottom of the big waterwheel in the Academy of Raya Lucaria. 309081051 309081052 309081053 309081054 309081055 309081056 309081057 309081058 309081059 309081060 Its transpositional powers fully intact. 309081061 309081062 309081063 309081064 309081065 309081066 309081067 309081068 309081069 309081070 So, right, if you get caught in it on purpose... 309081071 309081072 309081073 309081074 309081075 309081076 309081077 309081078 309081079 309081080 It'll chuck you out straight at the base of the Erdtree... Or so I'm told... 309081081 309081082 309081083 309081084 309081085 309081086 309081087 309081088 309081089 309081090 Ha ha...ha ha... 309082000 Oh yeah, great story isn't it. I'll tell you as many times as you like. 309082001 309082002 309082003 309082004 309082005 309082006 309082007 309082008 309082009 309082010 There's a surviving Iron Virgin at the bottom of the big waterwheel in the Academy of Raya Lucaria. 309082011 309082012 309082013 309082014 309082015 309082016 309082017 309082018 309082019 309082020 And I heard...if you let yourself get caught in it, it'll chuck you out straight at the base of the Erdtree. 309082021 309082022 309082023 309082024 309082025 309082026 309082027 309082028 309082029 309082030 Heh heh...ha ha... 309090000 Well, fancy meeting you here. 309090001 309090002 309090003 309090004 309090005 309090006 309090007 309090008 309090009 309090010 Hold on, don't you say a word, my friend. 309090011 309090012 309090013 309090014 309090015 309090016 309090017 309090018 309090019 309090020 I spoke no lie, not a one. 309090021 309090022 309090023 309090024 309090025 309090026 309090027 309090028 309090029 309090030 You were trapped inside a volcano, no mistake, 309090031 309090032 309090033 309090034 309090035 309090036 309090037 309090038 309090039 309090040 but the Erdtree was right outside. You just had to spring yourself out. 309090041 309090042 309090043 309090044 309090045 309090046 309090047 309090048 309090049 309090050 I'm willing to admit. I could have been more clear. 309090051 309090052 309090053 309090054 309090055 309090056 309090057 309090058 309090059 309090060 But I did not lie, and you're perfectly unscathed. All's well that ends well, right? 309101000 Oh, erm, hello, yes. 309101001 309101002 309101003 309101004 309101005 309101006 309101007 309101008 309101009 309101010 Strange place for a chance encounter, eh? 309101011 309101012 309101013 309101014 309101015 309101016 309101017 309101018 309101019 309101020 Thought I could use a rest. Don't mind me, go about your business. 309101021 309101022 309101023 309101024 309101025 309101026 309101027 309101028 309101029 309101030 Right, over there, see that? Something's shimmering, I swear. 309101031 309101032 309101033 309101034 309101035 309101036 309101037 309101038 309101039 309101040 Heh heh heh... 309102000 What is it? Oh, don't mind me. Off you trot. 309102001 309102002 309102003 309102004 309102005 309102006 309102007 309102008 309102009 309102010 Right over there, see that? Something's shimmering, I swear. 309102011 309102012 309102013 309102014 309102015 309102016 309102017 309102018 309102019 309102020 Heh heh heh... 309110000 Oh, my, well, here you are again. 309110001 309110002 309110003 309110004 309110005 309110006 309110007 309110008 309110009 309110010 So sorry for that. I meant to warn you, but whoops! There you went. 309110011 309110012 309110013 309110014 309110015 309110016 309110017 309110018 309110019 309110020 Despite my best intentions, I've done you wrong, I have. 309110021 309110022 309110023 309110024 309110025 309110026 309110027 309110028 309110029 309110030 But here you are, standing tall and proud. All's well that ends well, eh. 309110031 309110032 309110033 309110034 309110035 309110036 309110037 309110038 309110039 309110040 And my warning was spot-on, you tell me different! 309110041 309110042 309110043 309110044 309110045 309110046 309110047 309110048 309110049 309110050 Stay clear of Volcano Manor, end of discussion. 309110051 309110052 309110053 309110054 309110055 309110056 309110057 309110058 309110059 309110060 I heard the brutes there hunt Tarnished like animals. 309110061 309110062 309110063 309110064 309110065 309110066 309110067 309110068 309110069 309110070 Mm...heh heh... 309111000 You didn't listen last time, but I'm warning you again. 309111001 309111002 309111003 309111004 309111005 309111006 309111007 309111008 309111009 309111010 Stay clear of Volcano Manor, end of discussion. 309111011 309111012 309111013 309111014 309111015 309111016 309111017 309111018 309111019 309111020 I heard the brutes there hunt Tarnished like animals. 309111021 309111022 309111023 309111024 309111025 309111026 309111027 309111028 309111029 309111030 Heh heh...heh heh... 309120000 Well, you've joined the Manor, eh? 309120001 309120002 309120003 309120004 309120005 309120006 309120007 309120008 309120009 309120010 I don't believe it. Didn't think you had it in you. 309120011 309120012 309120013 309120014 309120015 309120016 309120017 309120018 309120019 309120020 And here I thought Rya was barking up the wrong tree... 309120021 309120022 309120023 309120024 309120025 309120026 309120027 309120028 309120029 309120030 All good, though. We're on the same side, now. 309120031 309120032 309120033 309120034 309120035 309120036 309120037 309120038 309120039 309120040 We'll do good work together. 309121000 Oh, and of course, we can do business, if you like. 309121001 309121002 309121003 309121004 309121005 309121006 309121007 309121008 309121009 309121010 Patches' Emporium at the Volcano Manor. Specially for you. 309130000 Ahh, hello, what impeccable timing. 309130001 309130002 309130003 309130004 309130005 309130006 309130007 309130008 309130009 309130010 This is for you. 309131000 You're new here at the Manor. 309131001 309131002 309131003 309131004 309131005 309131006 309131007 309131008 309131009 309131010 But if you complete the request, you can improve your standing. 309131011 309131012 309131013 309131014 309131015 309131016 309131017 309131018 309131019 309131020 Relax, we're old friends. Time's come to pass the torch, right? 309131021 309131022 309131023 309131024 309131025 309131026 309131027 309131028 309131029 309131030 Go on, break a leg, then. 309131031 309131032 309131033 309131034 309131035 309131036 309131037 309131038 309131039 309131040 Heh heh... 309132000 What's the matter? Having trouble nabbing your prey? 309132001 309132002 309132003 309132004 309132005 309132006 309132007 309132008 309132009 309132010 Well, I wouldn't go asking for help so soon. 309132011 309132012 309132013 309132014 309132015 309132016 309132017 309132018 309132019 309132020 We're not here to make your life easier. 309132021 309132022 309132023 309132024 309132025 309132026 309132027 309132028 309132029 309132030 Do you remember your vow to Tanith? To rise against the Erdtree. 309132031 309132032 309132033 309132034 309132035 309132036 309132037 309132038 309132039 309132040 Dare I say your heart was never in it to begin with? 309133040 You and Diallos both. Perhaps your hearts were never in it to begin with? 309134000 You hunted down Tragoth? 309134001 309134002 309134003 309134004 309134005 309134006 309134007 309134008 309134009 309134010 Are you certain? 309134011 309134012 309134013 309134014 309134015 309134016 309134017 309134018 309134019 309134020 No, it's quite alright, fine work, indeed. 309134021 309134022 309134023 309134024 309134025 309134026 309134027 309134028 309134029 309134030 I'll give Tanith the news. 309134031 309134032 309134033 309134034 309134035 309134036 309134037 309134038 309134039 309134040 Have some rest, by all means. 309135000 Are you surprised? That I belong to the Volcano Manor. 309135001 309135002 309135003 309135004 309135005 309135006 309135007 309135008 309135009 309135010 I always hated the gibberish about lost grace and the laughable Two Fingers. 309135011 309135012 309135013 309135014 309135015 309135016 309135017 309135018 309135019 309135020 I thought I could lend a hand in unmasking the charade. 309135021 309135022 309135023 309135024 309135025 309135026 309135027 309135028 309135029 309135030 Not to mention Tanith has always made me curious. 309135031 309135032 309135033 309135034 309135035 309135036 309135037 309135038 309135039 309135040 I guess her master must really be something, cause she's pretty damn smug about it. 309135041 309135042 309135043 309135044 309135045 309135046 309135047 309135048 309135049 309135050 Even after announcing her blasphemous ambitions, she still stands proud. 309135051 309135052 309135053 309135054 309135055 309135056 309135057 309135058 309135059 309135060 I've never seen a woman quite like her... 309136000 Hmph. 309136001 309136002 309136003 309136004 309136005 309136006 309136007 309136008 309136009 309136010 Sharper than you seem, aren't you... 309136011 309136012 309136013 309136014 309136015 309136016 309136017 309136018 309136019 309136020 I was just holding onto it for you, you know. 309136021 309136022 309136023 309136024 309136025 309136026 309136027 309136028 309136029 309136030 Here you go. The reward for hunting Tragoth. All yours. 309150000 Now you've gone and killed Rykard? 309150001 309150002 309150003 309150004 309150005 309150006 309150007 309150008 309150009 309150010 You scheming little bastard. 309150011 You scheming little doxie. 309150012 309150013 309150014 309150015 309150016 309150017 309150018 309150019 309150020 Cripes, you make this nonsense seem, well, less nonsensical... 309150021 309150022 309150023 309150024 309150025 309150026 309150027 309150028 309150029 309150030 Perhaps a Tarnished will be Elden Lord after all... 309150031 309150032 309150033 309150034 309150035 309150036 309150037 309150038 309150039 309150040 But for now, this Manor is finished. 309150041 309150042 309150043 309150044 309150045 309150046 309150047 309150048 309150049 309150050 The demigod beast is slain, and Tanith has lost her head. 309150051 309150052 309150053 309150054 309150055 309150056 309150057 309150058 309150059 309150060 A fine mess, but how else could it end when daddy ambition is head over heels courting lady blasphemy. 309150061 309150062 309150063 309150064 309150065 309150066 309150067 309150068 309150069 309150070 Heh heh...ha ha... 309150071 309150072 309150073 309150074 309150075 309150076 309150077 309150078 309150079 309150080 Well, here I am. Untethered, once again. 309150081 309150082 309150083 309150084 309150085 309150086 309150087 309150088 309150089 309150090 Good-bye, my friend. 309151000 What is it? 309151001 309151002 309151003 309151004 309151005 309151006 309151007 309151008 309151009 309151010 Oh, come to make a parting donation to Patches' Emporium? 309160000 Ah, oh, you again... 309160001 309160002 309160003 309160004 309160005 309160006 309160007 309160008 309160009 309160010 A shame you had to see me like this... 309160011 309160012 309160013 309160014 309160015 309160016 309160017 309160018 309160019 309160020 Ohh, I had a bit of a slip-up, that's all. 309160021 309160022 309160023 309160024 309160025 309160026 309160027 309160028 309160029 309160030 I should have stuck to what I know best... 309160031 309160032 309160033 309160034 309160035 309160036 309160037 309160038 309160039 309160040 No matter. I know I-I can trust you. 309160041 309160042 309160043 309160044 309160045 309160046 309160047 309160048 309160049 309160050 Gullible, yes, but a good soul. 309160051 309160052 309160053 309160054 309160055 309160056 309160057 309160058 309160059 309160060 Make certain that Tanith gets this. 309160061 309160062 309160063 309160064 309160065 309160066 309160067 309160068 309160069 309160070 Oh, it's nothing, it's just... Makes me sick to see her all bent out of shape. 309160071 309160072 309160073 309160074 309160075 309160076 309160077 309160078 309160079 309160080 C'mon, Tanith, back on your high horse, where you belong. 309161000 You're able, then? 309161001 309161002 309161003 309161004 309161005 309161006 309161007 309161008 309161009 309161010 Then I can rest easy, my friend... 309170000 Well, well, well? 309170001 309170002 309170003 309170004 309170005 309170006 309170007 309170008 309170009 309170010 Thought you'd just help yourself to a man's personal belongings? 309170011 309170012 309170013 309170014 309170015 309170016 309170017 309170018 309170019 309170020 You scheming little thief. The gods demand repentance! 309170021 309170022 309170023 309170024 309170025 309170026 309170027 309170028 309170029 309170030 Cough up your coin, all of it! 309171000 Hm? Wait, don't tell me, is that you? 309171001 309171002 309171003 309171004 309171005 309171006 309171007 309171008 309171009 309171010 Oh, cripes, please, wait! 309171011 309171012 309171013 309171014 309171015 309171016 309171017 309171018 309171019 309171020 I surrender! I surrender, I swear! 309172000 Do you even hear me? I said "surrender", loud and clear! 309172001 309172002 309172003 309172004 309172005 309172006 309172007 309172008 309172009 309172010 No one likes a bull-headed brute! 309172011 309172012 309172013 309172014 309172015 309172016 309172017 309172018 309172019 309172020 You'd clobber your old mate, then, would you? 309173000 Cripes! Are you dense, mate? 309173001 309173002 309173003 309173004 309173005 309173006 309173007 309173008 309173009 309173010 What in the world has gotten into you! 309173011 309173012 309173013 309173014 309173015 309173016 309173017 309173018 309173019 309173020 Fine, have it your way. You'll get what's coming. 309173021 309173022 309173023 309173024 309173025 309173026 309173027 309173028 309173029 309173030 Don't go thinking I'm a soft touch! 309174000 Well, glad to see we're on the same page. 309174001 309174002 309174003 309174004 309174005 309174006 309174007 309174008 309174009 309174010 I'd never cross you, not even close. 309174011 309174012 309174013 309174014 309174015 309174016 309174017 309174018 309174019 309174020 He he he... 309175000 Ahhh... 309175001 309175002 309175003 309175004 309175005 309175006 309175007 309175008 309175009 309175010 It's been ages since I've seen you. 309175011 309175012 309175013 309175014 309175015 309175016 309175017 309175018 309175019 309175020 I didn't even realise it was you. 309175021 309175022 309175023 309175024 309175025 309175026 309175027 309175028 309175029 309175030 Took you for a demi-human, or some such. 309175031 309175032 309175033 309175034 309175035 309175036 309175037 309175038 309175039 309175040 You know how it is, just an innocent mistake. 309175041 309175042 309175043 309175044 309175045 309175046 309175047 309175048 309175049 309175050 Water under the bridge, eh, back to business as usual? 309176000 Hell's bells... 309176001 309176002 309176003 309176004 309176005 309176006 309176007 309176008 309176009 309176010 This bandit business is hardly what it's cracked up to be... 309176011 309176012 309176013 309176014 309176015 309176016 309176017 309176018 309176019 309176020 Especially if we keep running into the likes of you... 309176021 309176022 309176023 309176024 309176025 309176026 309176027 309176028 309176029 309176030 ...Maybe I'll set up another shop with the lads... 309177000 ...Maybe I'll set up another shop with the lads... 309190000 Well, finally made it, eh, and just in time. 309190001 309190002 309190003 309190004 309190005 309190006 309190007 309190008 309190009 309190010 For the grand reopening of Patches' Emporium. 309190011 309190012 309190013 309190014 309190015 309190016 309190017 309190018 309190019 309190020 Where you won't need a refund, 'cause everything is top notch! 309191000 Hello, again. Welcome to Patches' Emporium. 309192000 Cheers for that. 309193000 What, do I have to beg? 309193001 309193002 309193003 309193004 309193005 309193006 309193007 309193008 309193009 309193010 Give us a coin or two next time around, will you? 309194000 Forgot something on your shopping list? 309194001 309194002 309194003 309194004 309194005 309194006 309194007 309194008 309194009 309194010 No trouble to me. 309200000 Booze, eh? Good stuff, by the look of it. 309200001 309200002 309200003 309200004 309200005 309200006 309200007 309200008 309200009 309200010 But, er, I'm alright, thanks. 309200011 309200012 309200013 309200014 309200015 309200016 309200017 309200018 309200019 309200020 As my dear nan used to say, "there's no such thing as a free lunch"... 309201000 ... 309800000 Ngh! 309801000 What are you playing at? That bloody well hurts! 309802000 What's wrong with you? 309802001 309802002 309802003 309802004 309802005 309802006 309802007 309802008 309802009 309802010 It's me, Patches. Patches! 309802011 309802012 309802013 309802014 309802015 309802016 309802017 309802018 309802019 309802020 Enough now, stop! 309803000 Ugh. Hard of hearing, are we? 309804000 Fine, have it your way. You'll get what's coming! 309804001 309804002 309804003 309804004 309804005 309804006 309804007 309804008 309804009 309804010 Don't go thinking I'm a soft touch! 309806000 Last chance to surrender, mate. 309806001 309806002 309806003 309806004 309806005 309806006 309806007 309806008 309806009 309806010 Grovel...and I'll forgive you. 309810000 Well... It was bound to happen some day... 309810001 309810002 309810003 309810004 309810005 309810006 309810007 309810008 309810009 309810010 What a shit show... 309820010 Try not to be so slow on the uptake, eh. 309821010 There's a special circle, for rotten thieves like you. 309830000 Well, it looks like you've seen the error of your ways. 309830001 309830002 309830003 309830004 309830005 309830006 309830007 309830008 309830009 309830010 ... 309830011 309830012 309830013 309830014 309830015 309830016 309830017 309830018 309830019 309830020 Water under the bridge. Am I wrong? 309830021 309830022 309830023 309830024 309830025 309830026 309830027 309830028 309830029 309830030 We'll call it a momentary lapse of judgment. "All's well", as you know. 309830031 309830032 309830033 309830034 309830035 309830036 309830037 309830038 309830039 309830040 So, what can I do you for today? 309840000 Okay, I can see you mean it. 309840001 309840002 309840003 309840004 309840005 309840006 309840007 309840008 309840009 309840010 Consider it water under the bridge. 309840011 309840012 309840013 309840014 309840015 309840016 309840017 309840018 309840019 309840020 A momentary lapse of judgment. "All's well", as you know. 309841000 So. Do you need something from me? 309900000 309900001 309900002 309900003 309900004 309900005 309900006 309900007 309900008 309900009 309900010 309900011 309900012 309900013 309900014 309900015 309900016 309900017 309900018 309900019 309900020 310001000 Hello? Is somebody there? 310001001 310001002 310001003 310001004 310001005 310001006 310001007 310001008 310001009 310001010 Might I bend your ear for a moment, please. 310001011 310001012 310001013 310001014 310001015 310001016 310001017 310001018 310001019 310001020 My name is Irina. I've escaped from Castle Morne, to the south. 310001021 310001022 310001023 310001024 310001025 310001026 310001027 310001028 310001029 310001030 The servants there...have rebelled. 310001031 310001032 310001033 310001034 310001035 310001036 310001037 310001038 310001039 310001040 I-I can't be sure what it is; my eyesight's been weak since birth you see... 310001041 310001042 310001043 310001044 310001045 310001046 310001047 310001048 310001049 310001050 But I swear I heard frightful howling from all over. 310001051 310001052 310001053 310001054 310001055 310001056 310001057 310001058 310001059 310001060 My good father secreted me out the castle, 310001061 310001062 310001063 310001064 310001065 310001066 310001067 310001068 310001069 310001070 but decided himself to stay. He says it's his duty, as commander. 310002000 I understand. 310002001 310002002 310002003 310002004 310002005 310002006 310002007 310002008 310002009 310002010 I fear some of the castle's servants are still prowling nearby. 310002011 310002012 310002013 310002014 310002015 310002016 310002017 310002018 310002019 310002020 Do take care on the road. I pray your journey comes to fruition. 310002021 310002022 310002023 310002024 310002025 310002026 310002027 310002028 310002029 310002030 And if you happen to change your mind... 310002031 310002032 310002033 310002034 310002035 310002036 310002037 310002038 310002039 310002040 Please come to see me again. 310003000 Hello? Is somebody there? 310003001 310003002 310003003 310003004 310003005 310003006 310003007 310003008 310003009 310003010 Ah, you're the one from before, aren't you? 310003011 310003012 310003013 310003014 310003015 310003016 310003017 310003018 310003019 310003020 Please, I implore you. 310003021 310003022 310003023 310003024 310003025 310003026 310003027 310003028 310003029 310003030 Would you mind taking a letter to my father, at the castle? 310003031 310003032 310003033 310003034 310003035 310003036 310003037 310003038 310003039 310003040 My sole wish is that he escape, even if his honour should be the price. 310003041 310003042 310003043 310003044 310003045 310003046 310003047 310003048 310003049 310003050 Please...I just need him to be safe... 310004000 Thank you, dearly. 310004001 310004002 310004003 310004004 310004005 310004006 310004007 310004008 310004009 310004010 Then please, take this. 310004011 310004012 310004013 310004014 310004015 310004016 310004017 310004018 310004019 310004020 ... 310004021 310004022 310004023 310004024 310004025 310004026 310004027 310004028 310004029 310004030 Deliver it to my father, who remains in the castle, if you please. 310005000 Please, if you wouldn't mind. Deliver the letter to my father at the castle. 310005001 310005002 310005003 310005004 310005005 310005006 310005007 310005008 310005009 310005010 He can be stubborn, but I'm sure he'll come around. 310006000 I...I fear for father's life. 310006001 310006002 310006003 310006004 310006005 310006006 310006007 310006008 310006009 310006010 The servants are full wroth. Filled with hatred for every one of us. 310006011 310006012 310006013 310006014 310006015 310006016 310006017 310006018 310006019 310006020 They've since come for every one of the companions I escaped with. They haven't spared a soul. 310006021 310006022 310006023 310006024 310006025 310006026 310006027 310006028 310006029 310006030 I fear it's no different at Castle Morne... 310006031 310006032 310006033 310006034 310006035 310006036 310006037 310006038 310006039 310006040 Please, I implore you. 310006041 310006042 310006043 310006044 310006045 310006046 310006047 310006048 310006049 310006050 Would you mind taking a letter to my father, at the castle? 310006051 310006052 310006053 310006054 310006055 310006056 310006057 310006058 310006059 310006060 My sole wish is that he escape, even if his honour should be the price. 310006061 310006062 310006063 310006064 310006065 310006066 310006067 310006068 310006069 310006070 Please...I just want him to be safe... 310010000 Hello? Is someone there? 310010001 310010002 310010003 310010004 310010005 310010006 310010007 310010008 310010009 310010010 My name is Hyetta, and I'm journeying in search of the distant light. 310010011 310010012 310010013 310010014 310010015 310010016 310010017 310010018 310010019 310010020 If I might be so bold as to ask... 310010021 310010022 310010023 310010024 310010025 310010026 310010027 310010028 310010029 310010030 Would you donate any Shabriri grapes in your possession to me? 310010031 310010032 310010033 310010034 310010035 310010036 310010037 310010038 310010039 310010040 My eyesight has been weak since birth, you see. I can't tell which way I'm supposed to go next. 310010041 310010042 310010043 310010044 310010045 310010046 310010047 310010048 310010049 310010050 But when I eat one of those grapes, I can feel a distant light in the back of my eyes. 310010070 It will lead me, to my true duty, as a Finger Maiden. 310011000 Hello? Is someone there? 310011001 310011002 310011003 310011004 310011005 310011006 310011007 310011008 310011009 310011010 Would you donate any Shabriri grapes in your possession to me? 310011011 310011012 310011013 310011014 310011015 310011016 310011017 310011018 310011019 310011020 I'm on a pilgrimage in search of the distant light. 310011021 310011022 310011023 310011024 310011025 310011026 310011027 310011028 310011029 310011030 And when I eat one of those grapes, I can feel the light in the back of my eyes. 310012000 Oh, many thanks to you. 310012001 310012002 310012003 310012004 310012005 310012006 310012007 310012008 310012009 310012010 Now I can feel the distant light once more. 310012011 310012012 310012013 310012014 310012015 310012016 310012017 310012018 310012019 310012020 You are most kind, indeed. 310012021 310012022 310012023 310012024 310012025 310012026 310012027 310012028 310012029 310012030 May the blessing of the Fingers be upon you. 310013000 You're not like the others who give me grapes, are you... 310013001 310013002 310013003 310013004 310013005 310013006 310013007 310013008 310013009 310013010 They rest their trembling hands upon me. 310013011 310013012 310013013 310013014 310013015 310013016 310013017 310013018 310013019 310013020 Howling wordlessly, they gently stroke my eyes. 310013021 310013022 310013023 310013024 310013025 310013026 310013027 310013028 310013029 310013030 Their frail fingers, emaciated... Yet still, they give me the grapes. 310013031 310013032 310013033 310013034 310013035 310013036 310013037 310013038 310013039 310013040 But you...seem somehow...firmer. 310014000 Oh, many thanks to you. 310014001 310014002 310014003 310014004 310014005 310014006 310014007 310014008 310014009 310014010 Now I can feel the distant light once more. 310014011 310014012 310014013 310014014 310014015 310014016 310014017 310014018 310014019 310014020 That aside, I wonder what Shabriri grapes really are? 310014021 310014022 310014023 310014024 310014025 310014026 310014027 310014028 310014029 310014030 Delectably tender and sweet, yet searing... 310014031 310014032 310014033 310014034 310014035 310014036 310014037 310014038 310014039 310014040 What a sight they must be to behold. 310015000 N-No... That's not possible... 310015001 310015002 310015003 310015004 310015005 310015006 310015007 310015008 310015009 310015010 Not all of those people... Their own... 310015011 310015012 310015013 310015014 310015015 310015016 310015017 310015018 310015019 310015020 So those noises I heard were... 310015021 310015022 310015023 310015024 310015025 310015026 310015027 310015028 310015029 310015030 ... 310015031 310015032 310015033 310015034 310015035 310015036 310015037 310015038 310015039 310015040 310015041 310015042 310015043 310015044 310015045 310015046 310015047 310015048 310015049 310015050 Sorry... I'm alright now. 310015051 310015052 310015053 310015054 310015055 310015056 310015057 310015058 310015059 310015060 Don't mind me... 310016000 ... 310017000 Ah, is that you over there? 310017001 310017002 310017003 310017004 310017005 310017006 310017007 310017008 310017009 310017010 I've gleaned something very important indeed, thanks to you. 310017011 310017012 310017013 310017014 310017015 310017016 310017017 310017018 310017019 310017020 The reason why it was eyes I had to eat. 310017021 310017022 310017023 310017024 310017025 310017026 310017027 310017028 310017029 310017030 The distant light is far and frail. 310017031 310017032 310017033 310017034 310017035 310017036 310017037 310017038 310017039 310017040 So faint it can't be seen by the naked eye. 310017041 310017042 310017043 310017044 310017045 310017046 310017047 310017048 310017049 310017050 But with everyone's eyes together, it appears. 310017051 310017052 310017053 310017054 310017055 310017056 310017057 310017058 310017059 310017060 Finally, it all makes sense. 310017061 310017062 310017063 310017064 310017065 310017066 310017067 310017068 310017069 310017070 I'm certain now. I will be a Finger Maiden. 310019000 You are most kind, indeed. 310019001 310019002 310019003 310019004 310019005 310019006 310019007 310019008 310019009 310019010 May the blessing of the Fingers be upon you. 310020000 You are most kind, indeed. 310020001 310020002 310020003 310020004 310020005 310020006 310020007 310020008 310020009 310020010 May the blessing of the Fingers be upon you. 310021000 I wonder, what are Shabriri grapes? 310021001 310021002 310021003 310021004 310021005 310021006 310021007 310021008 310021009 310021010 Delectably tender and sweet, yet searing... 310021011 310021012 310021013 310021014 310021015 310021016 310021017 310021018 310021019 310021020 What a sight they must be to behold. 310022000 I apologise. You only did as I asked. 310022001 310022002 310022003 310022004 310022005 310022006 310022007 310022008 310022009 310022010 I'll be fine. Think no more of it. 310023000 I've gleaned something very important indeed, thanks to you. 310023001 310023002 310023003 310023004 310023005 310023006 310023007 310023008 310023009 310023010 I'm certain now. I will be a Finger Maiden. 310030000 Oh hello, is that you over there? 310030001 310030002 310030003 310030004 310030005 310030006 310030007 310030008 310030009 310030010 Have you ever heard of fingerprint grapes? 310030011 310030012 310030013 310030014 310030015 310030016 310030017 310030018 310030019 310030020 They're special grapes which only grow on those who've been clasped by the burnt Fingers... 310030021 310030022 310030023 310030024 310030025 310030026 310030027 310030028 310030029 310030030 I would truly love to try one... 310030031 310030032 310030033 310030034 310030035 310030036 310030037 310030038 310030039 310030040 The distant light seems far closer than before, 310030041 310030042 310030043 310030044 310030045 310030046 310030047 310030048 310030049 310030050 But I can't sense a thing from the usual grapes anymore... 310030051 310030052 310030053 310030054 310030055 310030056 310030057 310030058 310030059 310030060 Please, could you donate a fingerprint grape to me? 310030061 310030062 310030063 310030064 310030065 310030066 310030067 310030068 310030069 310030070 Without one I don't know, I feel like I might go mad. 310031000 Oh, Oh! 310031001 310031002 310031003 310031004 310031005 310031006 310031007 310031008 310031009 310031010 A fingerprint grape, tried and true, what a wondrous thing! A fingerprint grape! 310031011 310031012 310031013 310031014 310031015 310031016 310031017 310031018 310031019 310031020 Ohh, how sweet, yet, how it burns... 310031021 310031022 310031023 310031024 310031025 310031026 310031027 310031028 310031029 310031030 Thank you. I've composed myself again. 310031031 310031032 310031033 310031034 310031035 310031036 310031037 310031038 310031039 310031040 May the blessing of the Fingers be upon you. 310032000 Oh, that's right. 310032001 310032002 310032003 310032004 310032005 310032006 310032007 310032008 310032009 310032010 ...Might I ask a boon of you? 310032011 310032012 310032013 310032014 310032015 310032016 310032017 310032018 310032019 310032020 Look after this for me, if you please. 310032021 310032022 310032023 310032024 310032025 310032026 310032027 310032028 310032029 310032030 It's been so long, I don't know how I came upon it, but I've been looking for its owner. 310032031 310032032 310032033 310032034 310032035 310032036 310032037 310032038 310032039 310032040 Now I'm to be a Maiden though, it'll never find its way home. 310032041 310032042 310032043 310032044 310032045 310032046 310032047 310032048 310032049 310032050 Which is why I'd like you to have it. 310032051 310032052 310032053 310032054 310032055 310032056 310032057 310032058 310032059 310032060 It must be very, very precious indeed. 310033000 They're special grapes which only grow on those who've been clasped by the burnt Fingers... 310033001 310033002 310033003 310033004 310033005 310033006 310033007 310033008 310033009 310033010 Please, could you donate a fingerprint grape to me? 310033011 310033012 310033013 310033014 310033015 310033016 310033017 310033018 310033019 310033020 Without one I don't know, I feel like I might go mad. 310034000 Thank you from the bottom of my heart. 310034001 310034002 310034003 310034004 310034005 310034006 310034007 310034008 310034009 310034010 I'm sure I'll be a Finger Maiden. 310040000 Ah, so you're here as well, are you? 310040001 310040002 310040003 310040004 310040005 310040006 310040007 310040008 310040009 310040010 ...I realised as we've talked. 310040011 310040012 310040013 310040014 310040015 310040016 310040017 310040018 310040019 310040020 I'll be a Maiden, and you... Surely, a Lord. 310040021 310040022 310040023 310040024 310040025 310040026 310040027 310040028 310040029 310040030 Go to the door ahead, after divesting yourself of your possessions. 310040031 310040032 310040033 310040034 310040035 310040036 310040037 310040038 310040039 310040040 It will surely open, and the Three Fingers will welcome you. 310040041 310040042 310040043 310040044 310040045 310040046 310040047 310040048 310040049 310040050 May the flame of chaos find purchase within you. 310041000 Go to the door ahead, after divesting yourself of your possessions. 310041001 310041002 310041003 310041004 310041005 310041006 310041007 310041008 310041009 310041010 It will surely open, and the Three Fingers will welcome you. 310050000 Ahh, the flame of chaos has nestled within you. 310050001 310050002 310050003 310050004 310050005 310050006 310050007 310050008 310050009 310050010 Could you please rest your hand upon me? 310050011 310050012 310050013 310050014 310050015 310050016 310050017 310050018 310050019 310050020 Burn me with the flame, to make me your maiden... 310051000 Oh, it burns... 310051001 310051002 310051003 310051004 310051005 310051006 310051007 310051008 310051009 310051010 My eyes, my eyes, they're melting... 310051011 310051012 310051013 310051014 310051015 310051016 310051017 310051018 310051019 310051020 Aaargh! 310051021 310051022 310051023 310051024 310051025 310051026 310051027 310051028 310051029 310051030 ... 310052000 Could you please rest your hand upon me? 310052001 310052002 310052003 310052004 310052005 310052006 310052007 310052008 310052009 310052010 Burn me with the flame, to make me your maiden... 310053000 ... 310053001 310053002 310053003 310053004 310053005 310053006 310053007 310053008 310053009 310053010 Thank...thank you... 310053011 310053012 310053013 310053014 310053015 310053016 310053017 310053018 310053019 310053020 I have touched them. The words of the Three Fingers. 310053021 310053022 310053023 310053024 310053025 310053026 310053027 310053028 310053029 310053030 As your maiden, allow me to divine them. 310053031 310053032 310053033 310053034 310053035 310053036 310053037 310053038 310053039 310053040 All that there is came from the One Great. 310053041 310053042 310053043 310053044 310053045 310053046 310053047 310053048 310053049 310053050 Then came fractures, and births, and souls. 310053051 310053052 310053053 310053054 310053055 310053056 310053057 310053058 310053059 310053060 But the Greater Will made a mistake. 310053061 310053062 310053063 310053064 310053065 310053066 310053067 310053068 310053069 310053070 Torment, despair, affliction. Every sin, every curse. 310053071 310053072 310053073 310053074 310053075 310053076 310053077 310053078 310053079 310053080 Every one, born of the mistake. 310053081 310053082 310053083 310053084 310053085 310053086 310053087 310053088 310053089 310053090 And so, what was borrowed must be returned. 310053091 310053092 310053093 310053094 310053095 310053096 310053097 310053098 310053099 310053100 Melt it all away, with the yellow chaos flame. 310053101 310053102 310053103 310053104 310053105 310053106 310053107 310053108 310053109 310053110 Until all is One again. 310054000 Those who gave me grapes howled without words. 310054001 310054002 310054003 310054004 310054005 310054006 310054007 310054008 310054009 310054010 Saying they wished they were never born. 310054011 310054012 310054013 310054014 310054015 310054016 310054017 310054018 310054019 310054020 Become their lord. 310054021 310054022 310054023 310054024 310054025 310054026 310054027 310054028 310054029 310054030 Take their torment, despair. Their affliction. Every sin, every curse. 310054031 310054032 310054033 310054034 310054035 310054036 310054037 310054038 310054039 310054040 And melt it all away. As the Lord of Chaos. 310054041 310054042 310054043 310054044 310054045 310054046 310054047 310054048 310054049 310054050 No more fractures. No more birth... 310054051 310054052 310054053 310054054 310054055 310054056 310054057 310054058 310054059 310054060 ... 310800000 Agh! 310801000 What's happened to you? 310801001 310801002 310801003 310801004 310801005 310801006 310801007 310801008 310801009 310801010 Please, you must stop this. 310802000 Ah, why on earth? 310802001 310802002 310802003 310802004 310802005 310802006 310802007 310802008 310802009 310802010 I do not wish to cause anyone harm. 310803000 Oh, bless the stars. 310803001 310803002 310803003 310803004 310803005 310803006 310803007 310803008 310803009 310803010 You've chosen to reconsider. 310804000 Father... 310804001 310804002 310804003 310804004 310804005 310804006 310804007 310804008 310804009 310804010 Please, be safe... 310805000 Ahh, the distant light...fades... 310805001 310805002 310805003 310805004 310805005 310805006 310805007 310805008 310805009 310805010 I'm so sorry, my dears... 310900000 310900001 310900002 310900003 310900004 310900005 310900006 310900007 310900008 310900009 310900010 311001000 Ah, there's a face I've not seen before. 311001001 311001002 311001003 311001004 311001005 311001006 311001007 311001008 311001009 311001010 I'm Edgar, warden of this castle as ordained by Lord Godrick himself. 311001011 311001012 311001013 311001014 311001015 311001016 311001017 311001018 311001019 311001020 But you can see how things have turned out. 311001021 311001022 311001023 311001024 311001025 311001026 311001027 311001028 311001029 311001030 The menials have all rebelled. 311001031 311001032 311001033 311001034 311001035 311001036 311001037 311001038 311001039 311001040 They gave me good service, or so I thought, but it seems it was all an act. 311001041 311001042 311001043 311001044 311001045 311001046 311001047 311001048 311001049 311001050 Foul creatures, as it's said. And true enough they're foul inside and out. 311001051 311001052 311001053 311001054 311001055 311001056 311001057 311001058 311001059 311001060 I'm sorry to disappoint you, 311001061 311001062 311001063 311001064 311001065 311001066 311001067 311001068 311001069 311001070 But whatever you've come here to do, I'm afraid Castle Morne won't hold much longer. 311001071 311001072 311001073 311001074 311001075 311001076 311001077 311001078 311001079 311001080 Take this, by way of apology. 311002000 Now then, away with you. 311002001 311002002 311002003 311002004 311002005 311002006 311002007 311002008 311002009 311002010 You've no reason to risk your neck dawdling here, eh. 311003000 I see, from Irina... 311003001 311003002 311003003 311003004 311003005 311003006 311003007 311003008 311003009 311003010 Thank you. I'm in your debt. 311003011 311003012 311003013 311003014 311003015 311003016 311003017 311003018 311003019 311003020 But I can't leave yet. 311003021 311003022 311003023 311003024 311003025 311003026 311003027 311003028 311003029 311003030 Even if the castle should fall, as commander, I must remain. 311003031 311003032 311003033 311003034 311003035 311003036 311003037 311003038 311003039 311003040 To ensure the treasured sword of Morne does not fall into the wrong hands. 311004000 If you see Irina, do tell her. 311004001 311004002 311004003 311004004 311004005 311004006 311004007 311004008 311004009 311004010 That her father will come for her, once he's fulfilled his duty. 311010000 I'm in your debt. 311010001 311010002 311010003 311010004 311010005 311010006 311010007 311010008 311010009 311010010 For keeping the sword from those fallen creatures. 311010011 311010012 311010013 311010014 311010015 311010016 311010017 311010018 311010019 311010020 I'm no longer bound by duty. 311010021 311010022 311010023 311010024 311010025 311010026 311010027 311010028 311010029 311010030 Once I've rescued Irina, I will spend my remaining days with her. 311011000 Thanks to you, I will be reunited with Irina. 311011001 311011002 311011003 311011004 311011005 311011006 311011007 311011008 311011009 311011010 And devote my remaining days to her. 311011011 311011012 311011013 311011014 311011015 311011016 311011017 311011018 311011019 311011020 Irina has a gentle nature, though. 311011021 311011022 311011023 311011024 311011025 311011026 311011027 311011028 311011029 311011030 I only hope it remains intact. 311020000 Irina... 311020001 311020002 311020003 311020004 311020005 311020006 311020007 311020008 311020009 311020010 How could this be… 311020011 311020012 311020013 311020014 311020015 311020016 311020017 311020018 311020019 311020020 My daughter deserved better… 311020021 311020022 311020023 311020024 311020025 311020026 311020027 311020028 311020029 311020030 The fault lies...with me. 311020031 311020032 311020033 311020034 311020035 311020036 311020037 311020038 311020039 311020040 I chose duty over my daughter's safety. 311020041 311020042 311020043 311020044 311020045 311020046 311020047 311020048 311020049 311020050 And that is how fate has answered… 311021000 I'll find them. 311021001 311021002 311021003 311021004 311021005 311021006 311021007 311021008 311021009 311021010 The foul wretches responsible for this. 311021011 311021012 311021013 311021014 311021015 311021016 311021017 311021018 311021019 311021020 I'll hunt them down, and exterminate every last one of them. 311021021 311021022 311021023 311021024 311021025 311021026 311021027 311021028 311021029 311021030 Rest assured, Irina. It will be done. 311800000 Ugh! 311801000 What's this about? 311801001 311801002 311801003 311801004 311801005 311801006 311801007 311801008 311801009 311801010 We need not fight, I assure you. 311802000 I haven't a clue what's got into you, 311802001 311802002 311802003 311802004 311802005 311802006 311802007 311802008 311802009 311802010 but as Lord of this castle, I will stand for it no longer! 311803000 And now even your ilk have complicated matters. 311804000 Please, enlighten me. 311804001 311804002 311804003 311804004 311804005 311804006 311804007 311804008 311804009 311804010 What was the purpose of such folly? 311805010 Please forgive me, Lord Godrick. 311806000 No, not here, not yet… 311806001 311806002 311806003 311806004 311806005 311806006 311806007 311806008 311806009 311806010 Forgive me, Iri…na… 311810000 Ugh! 311811000 What's the matter? 311811001 311811002 311811003 311811004 311811005 311811006 311811007 311811008 311811009 311811010 Cease this at once. 311812000 Ah, now I see! 311812001 311812002 311812003 311812004 311812005 311812006 311812007 311812008 311812009 311812010 You had a hand in Irina's undoing! 311812011 311812012 311812013 311812014 311812015 311812016 311812017 311812018 311812019 311812020 What could she have done to deserve that? 311813010 I will not rest until they are eliminated. 311814000 Forgive me, Irina… 311814001 311814002 311814003 311814004 311814005 311814006 311814007 311814008 311814009 311814010 I will join you soon enough… 311900000 311900001 311900002 311900003 311900004 311900005 311900006 311900007 311900008 311900009 311900010 311900011 311900012 311900013 311900014 311900015 311900016 311900017 311900018 311900019 311900020 311910000 311910001 311910002 311910003 311910004 311910005 311910006 311910007 311910008 311910009 311910010 311910011 311910012 311910013 311910014 311910015 311910016 311910017 311910018 311910019 311910020 311920010 311920011 311920012 311920013 311920014 311920015 311920016 311920017 311920018 311920019 311920020 311920021 311920022 311920023 311920024 311920025 311920026 311920027 311920028 311920029 311920030 312001000 Oh, Tarnished, are you? 312001001 312001002 312001003 312001004 312001005 312001006 312001007 312001008 312001009 312001010 How did you slip inside, with the gate closed? 312001011 312001012 312001013 312001014 312001015 312001016 312001017 312001018 312001019 312001020 Hmph. No matter. 312001021 312001022 312001023 312001024 312001025 312001026 312001027 312001028 312001029 312001030 If you can fell one of them, you're a champion, in my book. 312001031 312001032 312001033 312001034 312001035 312001036 312001037 312001038 312001039 312001040 I am Jerren. Foolish old warrior, and witness. 312001041 312001042 312001043 312001044 312001045 312001046 312001047 312001048 312001049 312001050 Incidentally, do you like a good festival, from time to time? 312001051 312001052 312001053 312001054 312001055 312001056 312001057 312001058 312001059 312001060 Well, it's true, this fortress houses only the vanquished. 312001061 312001062 312001063 312001064 312001065 312001066 312001067 312001068 312001069 312001070 But when the stars align, we celebrate. 312001071 312001072 312001073 312001074 312001075 312001076 312001077 312001078 312001079 312001080 A war festival honoring the last battle and death of General Radahn, 312001081 312001082 312001083 312001084 312001085 312001086 312001087 312001088 312001089 312001090 the mightiest demigod of the Shattering, and bearer of a Great Rune. 312002000 Well, good. 312002001 312002002 312002003 312002004 312002005 312002006 312002007 312002008 312002009 312002010 As you should. The festival affords glory to warriors. 312002011 312002012 312002013 312002014 312002015 312002016 312002017 312002018 312002019 312002020 Then all you need is a little patience. 312002021 312002022 312002023 312002024 312002025 312002026 312002027 312002028 312002029 312002030 When the stars align, the festival will be declared. 312003000 Well, you're not much fun, are you, chum? 312003001 312003002 312003003 312003004 312003005 312003006 312003007 312003008 312003009 312003010 No matter. One day you will see. 312003011 312003012 312003013 312003014 312003015 312003016 312003017 312003018 312003019 312003020 That true warriors bask in glory at the festival. 312004000 Have patience, mm. 312004001 312004002 312004003 312004004 312004005 312004006 312004007 312004008 312004009 312004010 When the stars align, the festival will be declared. 312005000 Go on, now. 312005001 312005002 312005003 312005004 312005005 312005006 312005007 312005008 312005009 312005010 This old geezer hasn't any use for you just yet. 312006000 One day you will see, chum. 312006001 312006002 312006003 312006004 312006005 312006006 312006007 312006008 312006009 312006010 That true warriors bask in glory at the festival. 312007000 Go on, now. 312007001 312007002 312007003 312007004 312007005 312007006 312007007 312007008 312007009 312007010 This old geezer hasn't any use for you just yet. 312020000 Well, I haven't heard that name in an age. 312020001 312020002 312020003 312020004 312020005 312020006 312020007 312020008 312020009 312020010 Then you must serve Princess Ranni? 312020011 312020012 312020013 312020014 312020015 312020016 312020017 312020018 312020019 312020020 The next time you speak to Iji, tell him this: 312020021 312020022 312020023 312020024 312020025 312020026 312020027 312020028 312020029 312020030 The festival of Radahn will surely set Ranni's fate back into motion. 312020031 312020032 312020033 312020034 312020035 312020036 312020037 312020038 312020039 312020040 By the by… Is that old fool still hammering out weapons? 312020041 312020042 312020043 312020044 312020045 312020046 312020047 312020048 312020049 312020050 His enormous frame, cramped in that little place... 312020051 312020052 312020053 312020054 312020055 312020056 312020057 312020058 312020059 312020060 Bit of a haughty sort. Strange fella, when I knew him. 312020061 312020062 312020063 312020064 312020065 312020066 312020067 312020068 312020069 312020070 And funny thing, his swords were all blunt as stone. 312020071 312020072 312020073 312020074 312020075 312020076 312020077 312020078 312020079 312020080 But not one of them decayed when faced with the scarlet rot... 312030000 Champions, welcome! 312030001 312030002 312030003 312030004 312030005 312030006 312030007 312030008 312030009 312030010 The stars have aligned! The festival is nigh! 312030011 312030012 312030013 312030014 312030015 312030016 312030017 312030018 312030019 312030020 General Radahn, mightiest demigod of the Shattering, awaits you! 312030021 312030022 312030023 312030024 312030025 312030026 312030027 312030028 312030029 312030030 Champions, prepare for battle! Defeat the General, claim glory, and grab that Great Rune! 312030031 312030032 312030033 312030034 312030035 312030036 312030037 312030038 312030039 312030040 A celebration of war! The Radahn Festival! 312031000 Are you good and prepared, young chum? 312031001 312031002 312031003 312031004 312031005 312031006 312031007 312031008 312031009 312031010 The festival begins! 312034000 But now, we must make merry. 312034001 312034002 312034003 312034004 312034005 312034006 312034007 312034008 312034009 312034010 O gathering of champions, the revels begin! 312034011 312034012 312034013 312034014 312034015 312034016 312034017 312034018 312034019 312034020 The celebration of war! The Radahn Festival! 312035000 You will find the field of battle past the church ahead, upon the shore under the fort. 312035001 312035002 312035003 312035004 312035005 312035006 312035007 312035008 312035009 312035010 General Radahn is there, even now. 312035011 312035012 312035013 312035014 312035015 312035016 312035017 312035018 312035019 312035020 Divested of his wits, devouring corpses… 312035021 312035022 312035023 312035024 312035025 312035026 312035027 312035028 312035029 312035030 And howling at the sky... 312036000 I see... 312036001 312036002 312036003 312036004 312036005 312036006 312036007 312036008 312036009 312036010 When you are ready, come to me again. 312040000 At last, the war festival has ended. 312040001 312040002 312040003 312040004 312040005 312040006 312040007 312040008 312040009 312040010 Brave champion, you have our gratitude. 312040011 312040012 312040013 312040014 312040015 312040016 312040017 312040018 312040019 312040020 The celebration was spectacular. General Radahn is surely pleased. 312040021 312040022 312040023 312040024 312040025 312040026 312040027 312040028 312040029 312040030 Festering with rot, and crippled by madness, all he wanted was an honourable death. 312041000 Finally, my work is done. 312041001 312041002 312041003 312041004 312041005 312041006 312041007 312041008 312041009 312041010 I am no longer bound to this fortress. 312041011 312041012 312041013 312041014 312041015 312041016 312041017 312041018 312041019 312041020 I have a task in mind. 312041021 312041022 312041023 312041024 312041025 312041026 312041027 312041028 312041029 312041030 Old business you could say. You wouldn't understand. 312041031 312041032 312041033 312041034 312041035 312041036 312041037 312041038 312041039 312041040 May we meet again, if the fates deign it. Brave champion. 312042000 It's time I went on my way. 312042001 312042002 312042003 312042004 312042005 312042006 312042007 312042008 312042009 312042010 May we meet again, if the fates deign it. Brave champion. 312050000 Ah, well met. 312050001 312050002 312050003 312050004 312050005 312050006 312050007 312050008 312050009 312050010 I hardly expected to see the champion of the festival here of all places. 312050011 312050012 312050013 312050014 312050015 312050016 312050017 312050018 312050019 312050020 You didn't...know Sellen, did you? 312050021 312050022 312050023 312050024 312050025 312050026 312050027 312050028 312050029 312050030 Well, whatever the case, she's dead now. 312050031 312050032 312050033 312050034 312050035 312050036 312050037 312050038 312050039 312050040 Just put it behind you. 312050041 312050042 312050043 312050044 312050045 312050046 312050047 312050048 312050049 312050050 She was known as the Graven Witch. 312050051 312050052 312050053 312050054 312050055 312050056 312050057 312050058 312050059 312050060 Obsessed by the primeval current, countless sorcerers fell to her hand. 312050061 312050062 312050063 312050064 312050065 312050066 312050067 312050068 312050069 312050070 The most dangerous mage in the entire history of Raya Lucaria's Academy. 312051000 Oh, a Tarnished, are you? 312051001 312051002 312051003 312051004 312051005 312051006 312051007 312051008 312051009 312051010 You didn't...know Sellen, did you? 312052000 It is strange, though... 312052001 312052002 312052003 312052004 312052005 312052006 312052007 312052008 312052009 312052010 The woman, she was like a husk, her soul already fled. 312052011 312052012 312052013 312052014 312052015 312052016 312052017 312052018 312052019 312052020 I suspect Sellen lives on, elsewhere. 312052021 312052022 312052023 312052024 312052025 312052026 312052027 312052028 312052029 312052030 I'm sure she'll turn up eventually, in another body. 312052031 312052032 312052033 312052034 312052035 312052036 312052037 312052038 312052039 312052040 A sickening thought, but one that won't stop gnawing at me. 312053000 I suspect Sellen lives on, elsewhere. 312053001 312053002 312053003 312053004 312053005 312053006 312053007 312053008 312053009 312053010 I'm sure she'll turn up eventually, in another body. 312053011 312053012 312053013 312053014 312053015 312053016 312053017 312053018 312053019 312053020 A sickening thought, but one that won't stop gnawing at me. 312060000 My thanks, for the aid given. 312060001 312060002 312060003 312060004 312060005 312060006 312060007 312060008 312060009 312060010 I heard from Iji that Lady Ranni might have found herself a champion. 312060011 312060012 312060013 312060014 312060015 312060016 312060017 312060018 312060019 312060020 But I didn't know he was talking about you. 312060021 312060022 312060023 312060024 312060025 312060026 312060027 312060028 312060029 312060030 You've helped me fulfil an old promise. 312060031 312060032 312060033 312060034 312060035 312060036 312060037 312060038 312060039 312060040 This is the least I can do for you. Please, take it. 312061000 My thanks, for the aid given. 312061001 312061002 312061003 312061004 312061005 312061006 312061007 312061008 312061009 312061010 Always a pleasure to witness the festival champ put on a display. 312061011 312061012 312061013 312061014 312061015 312061016 312061017 312061018 312061019 312061020 You've helped me fulfil an old promise. 312061021 312061022 312061023 312061024 312061025 312061026 312061027 312061028 312061029 312061030 This is the least I can do for you. Please, take it. 312062000 My thanks, Tarnished, for the aid given. 312062001 312062002 312062003 312062004 312062005 312062006 312062007 312062008 312062009 312062010 You've helped me fulfil an old promise. 312062011 312062012 312062013 312062014 312062015 312062016 312062017 312062018 312062019 312062020 This is the least I can do for you. Please, take it. 312063000 Well, I must be leaving now. 312063001 312063002 312063003 312063004 312063005 312063006 312063007 312063008 312063009 312063010 Brave warrior, if the fates deign it... 312063011 312063012 312063013 312063014 312063015 312063016 312063017 312063018 312063019 312063020 No, we shall indeed meet again, at the next glorious tourney. 312064000 Well, I must be leaving now. 312064001 312064002 312064003 312064004 312064005 312064006 312064007 312064008 312064009 312064010 If the fates deign it, may we meet again, Tarnished. 312800000 Ugh! 312800001 312800002 312800003 312800004 312800005 312800006 312800007 312800008 312800009 312800010 What's the matter with you? 312800011 312800012 312800013 312800014 312800015 312800016 312800017 312800018 312800019 312800020 You trying to get revenge? 312801000 Very well. 312801001 312801002 312801003 312801004 312801005 312801006 312801007 312801008 312801009 312801010 If the Graven Witch put you under her spell, you must be eliminated... 312801011 312801012 312801013 312801014 312801015 312801016 312801017 312801018 312801019 312801020 Before you can pose a threat to Caria. 312802000 Rest now. Alongside the witch's corpse. 312803000 You...are a menace... 312803001 312803002 312803003 312803004 312803005 312803006 312803007 312803008 312803009 312803010 Iji...beware... 312804000 Sellen, Graven Witch, enemy of Caria. 312804001 312804002 312804003 312804004 312804005 312804006 312804007 312804008 312804009 312804010 I vow this time to crush both your frame and your primal glintstone. 312804011 312804012 312804013 312804014 312804015 312804016 312804017 312804018 312804019 312804020 I am Jerren, bringer of your death. Do not forget. 312805000 You must be eliminated... 312900000 312900001 312900002 312900003 312900004 312900005 312900006 312900007 312900008 312900009 312900010 312900011 312900012 312900013 312900014 312900015 312900016 312900017 312900018 312900019 312900020 313001000 Hello... Hello... 313001001 313001002 313001003 313001004 313001005 313001006 313001007 313001008 313001009 313001010 Please... Over here... 313002000 Hello... Hello... 313002001 313002002 313002003 313002004 313002005 313002006 313002007 313002008 313002009 313002010 Right over here... 313003000 Hello. 313003001 313003002 313003003 313003004 313003005 313003006 313003007 313003008 313003009 313003010 It's rather chilly here, isn't it? 313003011 313003012 313003013 313003014 313003015 313003016 313003017 313003018 313003019 313003020 My mistress sent me off on an errand... 313003021 313003022 313003023 313003024 313003025 313003026 313003027 313003028 313003029 313003030 But I was accosted by a ruffian, and now I'm in a bind. 313003031 313003032 313003033 313003034 313003035 313003036 313003037 313003038 313003039 313003040 Could I ask you lend a hand, perhaps? 313003041 313003042 313003043 313003044 313003045 313003046 313003047 313003048 313003049 313003050 That thug made off with a precious necklace. I need someone to retrieve it. 313003051 313003052 313003053 313003054 313003055 313003056 313003057 313003058 313003059 313003060 I would be sure to provide ample reward. 313003061 313003062 313003063 313003064 313003065 313003066 313003067 313003068 313003069 313003070 Only... He, too, is Tarnished. 313003071 313003072 313003073 313003074 313003075 313003076 313003077 313003078 313003079 313003080 If you've any qualms confronting your own, I shall find another... 313004000 Ohh, thank you dearly. 313004001 313004002 313004003 313004004 313004005 313004006 313004007 313004008 313004009 313004010 What a blessing that we've met like this. 313004011 313004012 313004013 313004014 313004015 313004016 313004017 313004018 313004019 313004020 The thug should be resting at an abandoned home down the way... 313004021 313004022 313004023 313004024 313004025 313004026 313004027 313004028 313004029 313004030 Please, I must have the necklace back. 313005000 Yes, I see. Most unfortunate, but I'll have to make do. 313005001 313005002 313005003 313005004 313005005 313005006 313005007 313005008 313005009 313005010 I know that some Tarnished balk at the thought of harming their own. 313005011 313005012 313005013 313005014 313005015 313005016 313005017 313005018 313005019 313005020 But if you should change your mind, do not hesitate to speak to me again. 313006000 Have you had a change of heart? 313007000 The thug should be resting at an abandoned home down the way... 313007001 313007002 313007003 313007004 313007005 313007006 313007007 313007008 313007009 313007010 Please, I must have the necklace back. 313010000 Oh, yes, that is my missing necklace. 313010001 313010002 313010003 313010004 313010005 313010006 313010007 313010008 313010009 313010010 Thank you kindly. I am in your debt. 313010011 313010012 313010013 313010014 313010015 313010016 313010017 313010018 313010019 313010020 Did I forget to announce myself? 313010021 313010022 313010023 313010024 313010025 313010026 313010027 313010028 313010029 313010030 I am Rya, in the service of Lady Tanith of the Volcano Manor. 313010031 313010032 313010033 313010034 313010035 313010036 313010037 313010038 313010039 313010040 I seek stalwart Tarnished who might join our house. 313010041 313010042 313010043 313010044 313010045 313010046 313010047 313010048 313010049 313010050 You are very brave yourself. Not only a steady hand, 313010051 313010052 313010053 313010054 313010055 313010056 313010057 313010058 313010059 313010060 but a steady heart, merciless, even to your own kind. 313010061 313010062 313010063 313010064 313010065 313010066 313010067 313010068 313010069 313010070 Such strength is precisely what my mistress seeks. 313010071 313010072 313010073 313010074 313010075 313010076 313010077 313010078 313010079 313010080 Please, take this. 313010081 313010082 313010083 313010084 313010085 313010086 313010087 313010088 313010089 313010090 Brave Tarnished, seek the Altus Plateau, the realm of the Erdtree. 313010091 313010092 313010093 313010094 313010095 313010096 313010097 313010098 313010099 313010100 Most Tarnished are doomed to wander the outskirts of the Lands Between, peering wistfully at the towering Erdtree... 313010101 313010102 313010103 313010104 313010105 313010106 313010107 313010108 313010109 313010110 But you are no ordinary Tarnished. And once that is proven, 313010111 313010112 313010113 313010114 313010115 313010116 313010117 313010118 313010119 313010120 the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions. 313011000 Ohh, and... One more thing, only for you... 313011001 313011002 313011003 313011004 313011005 313011006 313011007 313011008 313011009 313011010 This land of Liurnia is connected to the Altus Plateau by the Grand Lift of Dectus, beyond the High Road. 313011011 313011012 313011013 313011014 313011015 313011016 313011017 313011018 313011019 313011020 But the lift has been defunct for an age, meaning there's no simple means of passage. 313011021 313011022 313011023 313011024 313011025 313011026 313011027 313011028 313011029 313011030 Instead, you must seek the old ruins in the cliff. 313011031 313011032 313011033 313011034 313011035 313011036 313011037 313011038 313011039 313011040 At the base of the valley near the Grand Lift, there's an old tunnel. 313011041 313011042 313011043 313011044 313011045 313011046 313011047 313011048 313011049 313011050 It was excavated from both ends, linking Liurnia to the Altus Plateau. 313011051 313011052 313011053 313011054 313011055 313011056 313011057 313011058 313011059 313011060 I have faith in you. A champion, through and through. 313011061 313011062 313011063 313011064 313011065 313011066 313011067 313011068 313011069 313011070 I do hope that we can meet again. 313012000 I've been waiting for you. 313012001 313012002 313012003 313012004 313012005 313012006 313012007 313012008 313012009 313012010 I knew you had the stuff of champions. 313012011 313012012 313012013 313012014 313012015 313012016 313012017 313012018 313012019 313012020 I hereby invite you to the Volcano Manor. 313012021 313012022 313012023 313012024 313012025 313012026 313012027 313012028 313012029 313012030 Take my hand, and have audience with my mistress. 313012031 313012032 313012033 313012034 313012035 313012036 313012037 313012038 313012039 313012040 I will pray. That you follow the same path as Lady Tanith. 313013000 I will pray. That you will follow the same path as Lady Tanith. 313014000 Very well. 313014001 313014002 313014003 313014004 313014005 313014006 313014007 313014008 313014009 313014010 Speak to me again once you are ready. 313014011 313014012 313014013 313014014 313014015 313014016 313014017 313014018 313014019 313014020 You will find me here. 313015000 Are you ready, then? 313015001 313015002 313015003 313015004 313015005 313015006 313015007 313015008 313015009 313015010 I hereby invite you to the Volcano Manor. 313015011 313015012 313015013 313015014 313015015 313015016 313015017 313015018 313015019 313015020 Take my hand, and have audience with my mistress. 313015021 313015022 313015023 313015024 313015025 313015026 313015027 313015028 313015029 313015030 I will pray. That you will follow the same path as Lady Tanith. 313016000 Give me your hand. 313016001 313016002 313016003 313016004 313016005 313016006 313016007 313016008 313016009 313016010 I will pray. That you follow the same path as Lady Tanith. 313020000 Hello... Hello... 313020001 313020002 313020003 313020004 313020005 313020006 313020007 313020008 313020009 313020010 Right over here... 313020011 313020012 313020013 313020014 313020015 313020016 313020017 313020018 313020019 313020020 But I hardly hold him in high regard. 313020021 313020022 313020023 313020024 313020025 313020026 313020027 313020028 313020029 313020030 He seems to bear animosity toward the Volcano Manor. 313020031 313020032 313020033 313020034 313020035 313020036 313020037 313020038 313020039 313020040 Perhaps it is to be expected, only... 313020041 313020042 313020043 313020044 313020045 313020046 313020047 313020048 313020049 313020050 his intent, while vicious, is also tenuous, as if his heart is not in it. 313020051 313020052 313020053 313020054 313020055 313020056 313020057 313020058 313020059 313020060 Doesn't really seem like champion material, to me... 313021000 Brave Tarnished, what is your business here? 313021001 313021002 313021003 313021004 313021005 313021006 313021007 313021008 313021009 313021010 I'm afraid this is not a guest room. 313021011 313021012 313021013 313021014 313021015 313021016 313021017 313021018 313021019 313021020 What's that peculiar look upon your face? 313021021 313021022 313021023 313021024 313021025 313021026 313021027 313021028 313021029 313021030 313021031 313021032 313021033 313021034 313021035 313021036 313021037 313021038 313021039 313021040 Goodness, am I still a serpent? 313021041 313021042 313021043 313021044 313021045 313021046 313021047 313021048 313021049 313021050 Oh, how dreadful... 313021051 313021052 313021053 313021054 313021055 313021056 313021057 313021058 313021059 313021060 How dreadful indeed... 313021061 313021062 313021063 313021064 313021065 313021066 313021067 313021068 313021069 313021070 Forgive my distress. 313021071 313021072 313021073 313021074 313021075 313021076 313021077 313021078 313021079 313021080 I ought to be thanking you for treating me as usual, despite this appearance. 313021081 313021082 313021083 313021084 313021085 313021086 313021087 313021088 313021089 313021090 Brave Tarnished. 313021091 313021092 313021093 313021094 313021095 313021096 313021097 313021098 313021099 313021100 This is my true form. My real name is Zorayas. 313021101 313021102 313021103 313021104 313021105 313021106 313021107 313021108 313021109 313021110 Please forgive the deception. 313021111 313021112 313021113 313021114 313021115 313021116 313021117 313021118 313021119 313021120 Do understand. This duplicity is my own doing. 313021121 313021122 313021123 313021124 313021125 313021126 313021127 313021128 313021129 313021130 Lady Tanith speaks no falsehoods, and the Volcano Manor is just as it seems. 313022000 Lady Tanith is my mother. 313022001 313022002 313022003 313022004 313022005 313022006 313022007 313022008 313022009 313022010 I am told I was born by the grace of a glorious king. 313022011 313022012 313022013 313022014 313022015 313022016 313022017 313022018 313022019 313022020 That my mother cherishes this form I inhabit. 313022021 313022022 313022023 313022024 313022025 313022026 313022027 313022028 313022029 313022030 I am proud of what I am. 313022031 313022032 313022033 313022034 313022035 313022036 313022037 313022038 313022039 313022040 But people are cruel. If they saw my true form, they wouldn't speak to me. 313022041 313022042 313022043 313022044 313022045 313022046 313022047 313022048 313022049 313022050 And so I assume a guise when seeking new recruits. 313022051 313022052 313022053 313022054 313022055 313022056 313022057 313022058 313022059 313022060 But you are not like the rest. 313023000 My serpentine form, and the name Zorayas, 313023001 313023002 313023003 313023004 313023005 313023006 313023007 313023008 313023009 313023010 were secrets known only to Lady Tanith and I. 313023011 313023012 313023013 313023014 313023015 313023016 313023017 313023018 313023019 313023020 Now I share the secrets with you, as well. 313023021 313023022 313023023 313023024 313023025 313023026 313023027 313023028 313023029 313023030 Please keep them safe from anyone else. 313024000 Seek the old ruins in the cliff. 313024001 313024002 313024003 313024004 313024005 313024006 313024007 313024008 313024009 313024010 At the base of the valley near the Grand Lift, there's an old tunnel. 313024011 313024012 313024013 313024014 313024015 313024016 313024017 313024018 313024019 313024020 It was excavated from both ends, linking Liurnia to the Altus Plateau. 313024021 313024022 313024023 313024024 313024025 313024026 313024027 313024028 313024029 313024030 I have faith in you. A champion, through and through. 313024031 313024032 313024033 313024034 313024035 313024036 313024037 313024038 313024039 313024040 I do hope that we can meet again. 313030000 Hello again. Brave Tarnished. 313030001 313030002 313030003 313030004 313030005 313030006 313030007 313030008 313030009 313030010 As a scout, I am pleased to see you again here at the Volcano Manor. 313030011 313030012 313030013 313030014 313030015 313030016 313030017 313030018 313030019 313030020 Under Lady Tanith's guidance, may you tread the path of valour. 313031000 Have you ever... 313031001 313031002 313031003 313031004 313031005 313031006 313031007 313031008 313031009 313031010 heard any strange sounds here at the manor? 313031011 313031012 313031013 313031014 313031015 313031016 313031017 313031018 313031019 313031020 Something beyond the walls, like breathing, or slithering scales... 313031021 313031022 313031023 313031024 313031025 313031026 313031027 313031028 313031029 313031030 Oh fie, what am I saying? 313031031 313031032 313031033 313031034 313031035 313031036 313031037 313031038 313031039 313031040 It just isn't possible. I must be tired. 313032000 Um, oh, it's you. 313032001 313032002 313032003 313032004 313032005 313032006 313032007 313032008 313032009 313032010 Forgive me. My mind never ceases to churn of late. 313032011 313032012 313032013 313032014 313032015 313032016 313032017 313032018 313032019 313032020 Hmm, well... 313032021 313032022 313032023 313032024 313032025 313032026 313032027 313032028 313032029 313032030 I know I can trust you... 313032031 313032032 313032033 313032034 313032035 313032036 313032037 313032038 313032039 313032040 I saw something, slithering in the pitch black of night. 313032041 313032042 313032043 313032044 313032045 313032046 313032047 313032048 313032049 313032050 It entered the room across the hall, and never came out. 313032051 313032052 313032053 313032054 313032055 313032056 313032057 313032058 313032059 313032060 If I'm not mistaken, 313032061 313032062 313032063 313032064 313032065 313032066 313032067 313032068 313032069 313032070 it took the form of a serpent, just like me... 313032071 313032072 313032073 313032074 313032075 313032076 313032077 313032078 313032079 313032080 Does the Volcano Manor hide some secret, 313032081 313032082 313032083 313032084 313032085 313032086 313032087 313032088 313032089 313032090 that Lady Tanith has kept from me? 313032091 313032092 313032093 313032094 313032095 313032096 313032097 313032098 313032099 313032100 I realise that I shouldn't impose but, 313032101 313032102 313032103 313032104 313032105 313032106 313032107 313032108 313032109 313032110 if you discover anything, would you please share? 313032111 313032112 313032113 313032114 313032115 313032116 313032117 313032118 313032119 313032120 It entered the room next to this one, and never came out. 313033000 The serpent that lurked in the shadows that night... 313033001 313033002 313033003 313033004 313033005 313033006 313033007 313033008 313033009 313033010 It entered the room across the hall, and never came out. 313033011 313033012 313033013 313033014 313033015 313033016 313033017 313033018 313033019 313033020 Perhaps the manor yet holds some secrets. 313033021 313033022 313033023 313033024 313033025 313033026 313033027 313033028 313033029 313033030 If you discover anything, would you please share? 313033031 313033032 313033033 313033034 313033035 313033036 313033037 313033038 313033039 313033040 It entered the room next to this one, and never came out. 313034000 Really... 313034001 313034002 313034003 313034004 313034005 313034006 313034007 313034008 313034009 313034010 Oh, so there was a secret after all... 313034011 313034012 313034013 313034014 313034015 313034016 313034017 313034018 313034019 313034020 Oh my... 313034021 313034022 313034023 313034024 313034025 313034026 313034027 313034028 313034029 313034030 Lady Tanith, my own mother, has deceived me... 313034031 313034032 313034033 313034034 313034035 313034036 313034037 313034038 313034039 313034040 Was I not... 313034041 313034042 313034043 313034044 313034045 313034046 313034047 313034048 313034049 313034050 born by the grace of a king? 313035000 Hello again. Brave Tarnished. 313035001 313035002 313035003 313035004 313035005 313035006 313035007 313035008 313035009 313035010 It is a shame that I did not beckon you here with my own hand, 313035011 313035012 313035013 313035014 313035015 313035016 313035017 313035018 313035019 313035020 but I am pleased that we meet again, here at the Volcano Manor. 313035021 313035022 313035023 313035024 313035025 313035026 313035027 313035028 313035029 313035030 Under Lady Tanith's guidance, may you tread the path of valour. 313036000 Hello again. Brave Tarnished. 313036001 313036002 313036003 313036004 313036005 313036006 313036007 313036008 313036009 313036010 Do you remember me? I am Rya. We spoke once in Liurnia. 313036011 313036012 313036013 313036014 313036015 313036016 313036017 313036018 313036019 313036020 I am pleased that we meet again, here at the Volcano Manor. 313036021 313036022 313036023 313036024 313036025 313036026 313036027 313036028 313036029 313036030 Under Lady Tanith's guidance, may you tread the path of valour. 313037000 A pleasure to meet you. Brave Tarnished. 313037001 313037002 313037003 313037004 313037005 313037006 313037007 313037008 313037009 313037010 I am Rya, the scout. Very pleased to welcome you to the Volcano Manor. 313037011 313037012 313037013 313037014 313037015 313037016 313037017 313037018 313037019 313037020 Under Lady Tanith's guidance, may you tread the path of valour. 313038000 Brave Tarnished. 313038001 313038002 313038003 313038004 313038005 313038006 313038007 313038008 313038009 313038010 Under Lady Tanith's guidance, may you tread the path of valour. 313039000 Sometimes I hear strange sounds beyond the walls. 313039001 313039002 313039003 313039004 313039005 313039006 313039007 313039008 313039009 313039010 Like breathing, or slithering scales. 313039011 313039012 313039013 313039014 313039015 313039016 313039017 313039018 313039019 313039020 Oh, perhaps I'm just feeling tired. 313040000 Hmm, what is this? 313040001 313040002 313040003 313040004 313040005 313040006 313040007 313040008 313040009 313040010 I remember this scent, distinctly. 313040011 313040012 313040013 313040014 313040015 313040016 313040017 313040018 313040019 313040020 ... 313040021 313040022 313040023 313040024 313040025 313040026 313040027 313040028 313040029 313040030 Funny, isn't it. 313040031 313040032 313040033 313040034 313040035 313040036 313040037 313040038 313040039 313040040 I am certain of it. I was born inside this. 313040041 313040042 313040043 313040044 313040045 313040046 313040047 313040048 313040049 313040050 It's a part of my birth mother. 313040051 313040052 313040053 313040054 313040055 313040056 313040057 313040058 313040059 313040060 You have my gratitude. 313040061 313040062 313040063 313040064 313040065 313040066 313040067 313040068 313040069 313040070 Thanks to you, I am no longer afraid. 313040071 313040072 313040073 313040074 313040075 313040076 313040077 313040078 313040079 313040080 I want to know. How I was born, and met Lady Tanith. 313040081 313040082 313040083 313040084 313040085 313040086 313040087 313040088 313040089 313040090 One day, I hope to call her mother once again, this time from the bottom of my heart. 313041000 Lady Tanith, my own mother, has deceived me... 313041001 313041002 313041003 313041004 313041005 313041006 313041007 313041008 313041009 313041010 Was I not... 313041011 313041012 313041013 313041014 313041015 313041016 313041017 313041018 313041019 313041020 born by the grace of a king? 313042000 I want to know. How I was born, and met Lady Tanith. 313042001 313042002 313042003 313042004 313042005 313042006 313042007 313042008 313042009 313042010 One day, I hope to call her mother once again, this time from the bottom of my heart. 313050000 Oh, it's you... 313050001 313050002 313050003 313050004 313050005 313050006 313050007 313050008 313050009 313050010 I'm afraid... there is something I must tell you. 313050011 313050012 313050013 313050014 313050015 313050016 313050017 313050018 313050019 313050020 I was an unwanted child. Born not of grace, but of a hideous ritual. 313050021 313050022 313050023 313050024 313050025 313050026 313050027 313050028 313050029 313050030 Something that can never be accepted, not by men, nor serpents. 313050031 313050032 313050033 313050034 313050035 313050036 313050037 313050038 313050039 313050040 Even Lady Tanith shouldn't accept me. 313050041 313050042 313050043 313050044 313050045 313050046 313050047 313050048 313050049 313050050 You are very brave yourself. Not only a steady hand, 313050051 313050052 313050053 313050054 313050055 313050056 313050057 313050058 313050059 313050060 but a steady heart, merciless, even to your own kind. 313050061 313050062 313050063 313050064 313050065 313050066 313050067 313050068 313050069 313050070 I know that you have done so much for me. 313050071 313050072 313050073 313050074 313050075 313050076 313050077 313050078 313050079 313050080 But I wish to ask one last kindness. 313050081 313050082 313050083 313050084 313050085 313050086 313050087 313050088 313050089 313050090 Kill me, please. 313050091 313050092 313050093 313050094 313050095 313050096 313050097 313050098 313050099 313050100 I thought that I feared nothing. But this... 313050101 313050102 313050103 313050104 313050105 313050106 313050107 313050108 313050109 313050110 Free me from this accursed frame. 313051000 Agh... 313051001 313051002 313051003 313051004 313051005 313051006 313051007 313051008 313051009 313051010 Thank you... My champion... 313051011 313051012 313051013 313051014 313051015 313051016 313051017 313051018 313051019 313051020 Mother... 313052000 I'm to drink this, then? 313052001 313052002 313052003 313052004 313052005 313052006 313052007 313052008 313052009 313052010 Yes, of course. You always were very kind. 313052011 313052012 313052013 313052014 313052015 313052016 313052017 313052018 313052019 313052020 ... 313052021 313052022 313052023 313052024 313052025 313052026 313052027 313052028 313052029 313052030 Ahh... How delightfully sweet... 313052031 313052032 313052033 313052034 313052035 313052036 313052037 313052038 313052039 313052040 And yet... 313060000 I know that you have done so much for me. 313060001 313060002 313060003 313060004 313060005 313060006 313060007 313060008 313060009 313060010 But I wish to ask one last kindness. 313060011 313060012 313060013 313060014 313060015 313060016 313060017 313060018 313060019 313060020 Kill me, please. 313060021 313060022 313060023 313060024 313060025 313060026 313060027 313060028 313060029 313060030 I thought that I feared nothing. But this... 313060031 313060032 313060033 313060034 313060035 313060036 313060037 313060038 313060039 313060040 Free me from this accursed frame. 313061000 You're not willing to kill me, are you. 313061001 313061002 313061003 313061004 313061005 313061006 313061007 313061008 313061009 313061010 Hah... 313061011 313061012 313061013 313061014 313061015 313061016 313061017 313061018 313061019 313061020 You've always been so kind. And uncompromising. 313062000 I suppose I knew in my heart of hearts. 313062001 313062002 313062003 313062004 313062005 313062006 313062007 313062008 313062009 313062010 How kind, and uncompromising, you always were. 313070000 ... 313071000 Oh, it's you. 313071001 313071002 313071003 313071004 313071005 313071006 313071007 313071008 313071009 313071010 Heaven knows what happened here, 313071011 313071012 313071013 313071014 313071015 313071016 313071017 313071018 313071019 313071020 but Lady Tanith, and all the Tarnished champions, are gone. 313071021 313071022 313071023 313071024 313071025 313071026 313071027 313071028 313071029 313071030 It feels rather quiet without them. 313071031 313071032 313071033 313071034 313071035 313071036 313071037 313071038 313071039 313071040 But with you here, things will be just fine. 313072000 I await Lady Tanith. 313072001 313072002 313072003 313072004 313072005 313072006 313072007 313072008 313072009 313072010 I am her daughter, born by the grace of a great king. 313072011 313072012 313072013 313072014 313072015 313072016 313072017 313072018 313072019 313072020 I do not wish to burden her, or cause concern. 313072021 313072022 313072023 313072024 313072025 313072026 313072027 313072028 313072029 313072030 Brave Tarnished. Do tread the path of valour. 313072031 313072032 313072033 313072034 313072035 313072036 313072037 313072038 313072039 313072040 I'm certain that this is what Lady Tanith wishes. 313800000 Please, stop, Brave Tarnished. 313800001 313800002 313800003 313800004 313800005 313800006 313800007 313800008 313800009 313800010 You will only tire by striking this barrier. 313801000 Besides, I am no foe of yours. 313801001 313801002 313801003 313801004 313801005 313801006 313801007 313801008 313801009 313801010 Please, think this over. 313802000 I see that you have reconsidered. 313802001 313802002 313802003 313802004 313802005 313802006 313802007 313802008 313802009 313802010 Thank goodness. 313900000 313900100 314001000 Ah, hello. You must be new here. 314001001 314001002 314001003 314001004 314001005 314001006 314001007 314001008 314001009 314001010 I'm... 314001011 314001012 314001013 314001014 314001015 314001016 314001017 314001018 314001019 314001020 Well, just call me Diallos. 314001021 314001022 314001023 314001024 314001025 314001026 314001027 314001028 314001029 314001030 The honor of one's house holds little import in these lands. 314001031 314001032 314001033 314001034 314001035 314001036 314001037 314001038 314001039 314001040 By the way, have you met a young woman named Lanya on your travels? 314001041 314001042 314001043 314001044 314001045 314001046 314001047 314001048 314001049 314001050 She's my servant, but fickle as the wind. 314001051 314001052 314001053 314001054 314001055 314001056 314001057 314001058 314001059 314001060 Take your eyes off her for but a moment and she's good as gone. 314001061 314001062 314001063 314001064 314001065 314001066 314001067 314001068 314001069 314001070 If you find her, please be sure to tell me. 314002000 Be sure to tell me if you meet a young woman named Lanya. 314002001 314002002 314002003 314002004 314002005 314002006 314002007 314002008 314002009 314002010 She's a servant to my house. 314002011 314002012 314002013 314002014 314002015 314002016 314002017 314002018 314002019 314002020 She's been my companion since childhood. 314002021 314002022 314002023 314002024 314002025 314002026 314002027 314002028 314002029 314002030 I've lost count of the number of times I've had to find her like this. 314002031 314002032 314002033 314002034 314002035 314002036 314002037 314002038 314002039 314002040 Honestly, she's such a little tomboy. 314010000 Lanya... Lanya... 314010001 314010002 314010003 314010004 314010005 314010006 314010007 314010008 314010009 314010010 It's me, Diallos. Answer me, would you? 314011000 Hello, friend. Tell me if you know, would you. 314011001 314011002 314011003 314011004 314011005 314011006 314011007 314011008 314011009 314011010 The whereabouts of the hidden house of those despicable fiends. The recusants who hunt their fellow Tarnished. 314011011 314011012 314011013 314011014 314011015 314011016 314011017 314011018 314011019 314011020 They laid hands upon my servant Lanya, and I refuse to let the insult stand. 314011021 314011022 314011023 314011024 314011025 314011026 314011027 314011028 314011029 314011030 "The tale of House Hoslow is told in blood." 314011031 314011032 314011033 314011034 314011035 314011036 314011037 314011038 314011039 314011040 I, Diallos, swear to deliver the message. 314012000 Ah, you again, is it? 314012001 314012002 314012003 314012004 314012005 314012006 314012007 314012008 314012009 314012010 The recusants sent a lackey. 314012011 314012012 314012013 314012014 314012015 314012016 314012017 314012018 314012019 314012020 Can you believe they invited me to join them? Now! After what they did... 314012021 314012022 314012023 314012024 314012025 314012026 314012027 314012028 314012029 314012030 I can scarcely believe it myself. Do they think me a fool? 314012031 314012032 314012033 314012034 314012035 314012036 314012037 314012038 314012039 314012040 You might be surprised to learn I took them up on the offer. 314012041 314012042 314012043 314012044 314012045 314012046 314012047 314012048 314012049 314012050 Then I only had to ask. The location of the recusant hideout. 314012051 314012052 314012053 314012054 314012055 314012056 314012057 314012058 314012059 314012060 It's on Mt. Gelmir, found off the old road that leads west from the town of windmills. 314012061 314012062 314012063 314012064 314012065 314012066 314012067 314012068 314012069 314012070 That's where they hide. The manor on the peak. 314012071 314012072 314012073 314012074 314012075 314012076 314012077 314012078 314012079 314012080 Just you wait, wretched recusants. 314012081 314012082 314012083 314012084 314012085 314012086 314012087 314012088 314012089 314012090 You'll rue the day you insulted my name by laying hands on Lanya. 314012091 314012092 314012093 314012094 314012095 314012096 314012097 314012098 314012099 314012100 "The tale of House Hoslow is told in blood" after all. 314013000 Who on earth are you? 314013001 314013002 314013003 314013004 314013005 314013006 314013007 314013008 314013009 314013010 Hmph, never mind. But tell me if you know, would you. 314013011 314013012 314013013 314013014 314013015 314013016 314013017 314013018 314013019 314013020 The whereabouts of the hidden house of those despicable fiends. The recusants who hunt their fellow Tarnished. 314013021 314013022 314013023 314013024 314013025 314013026 314013027 314013028 314013029 314013030 They laid hands upon my servant Lanya, and I refuse to let the insult stand. 314013031 314013032 314013033 314013034 314013035 314013036 314013037 314013038 314013039 314013040 "The tale of House Hoslow is told in blood." 314013041 314013042 314013043 314013044 314013045 314013046 314013047 314013048 314013049 314013050 I, Diallos, swear to deliver the message. 314014000 They laid hands upon my servant Lanya, and I refuse to let the insult stand. 314014001 314014002 314014003 314014004 314014005 314014006 314014007 314014008 314014009 314014010 "The tale of House Hoslow is told in blood." 314014011 314014012 314014013 314014014 314014015 314014016 314014017 314014018 314014019 314014020 I, Diallos, swear to deliver the message. 314015000 It's on Mt. Gelmir, found off the old road that leads west from the town of windmills. 314015001 314015002 314015003 314015004 314015005 314015006 314015007 314015008 314015009 314015010 That's where they hide. The manor on the peak. 314015011 314015012 314015013 314015014 314015015 314015016 314015017 314015018 314015019 314015020 Just you wait, wretched recusants. 314015021 314015022 314015023 314015024 314015025 314015026 314015027 314015028 314015029 314015030 "The tale of House Hoslow is told in blood" after all. 314020000 Ah. Oh... I-it's you, is it? 314020001 314020002 314020003 314020004 314020005 314020006 314020007 314020008 314020009 314020010 Well. Nice to see you again. 314020011 314020012 314020013 314020014 314020015 314020016 314020017 314020018 314020019 314020020 So you've been invited as well, I see. 314020021 314020022 314020023 314020024 314020025 314020026 314020027 314020028 314020029 314020030 Then we're comrades in arms, henceforth. You watch my back, and I'll watch yours, yes? 314021000 I, um, I can tell... You're wondering about Lanya... 314021001 314021002 314021003 314021004 314021005 314021006 314021007 314021008 314021009 314021010 Well, you see, I... 314021011 314021012 314021013 314021014 314021015 314021016 314021017 314021018 314021019 314021020 After much internal debate, I've come to realise... 314021021 314021022 314021023 314021024 314021025 314021026 314021027 314021028 314021029 314021030 Revenge is not the answer. 314021031 314021032 314021033 314021034 314021035 314021036 314021037 314021038 314021039 314021040 According to Lady Tanith... 314021041 314021042 314021043 314021044 314021045 314021046 314021047 314021048 314021049 314021050 I've got the stuff of champions. 314021051 314021052 314021053 314021054 314021055 314021056 314021057 314021058 314021059 314021060 And champions, ironic as it is, are oft forced to walk a tainted path. 314021061 314021062 314021063 314021064 314021065 314021066 314021067 314021068 314021069 314021070 It hit me like a bolt from the blue... 314021071 314021072 314021073 314021074 314021075 314021076 314021077 314021078 314021079 314021080 That my former thoughts were simple naiveté. 314021081 314021082 314021083 314021084 314021085 314021086 314021087 314021088 314021089 314021090 Of course, my heart weeps for Lanya. 314021091 314021092 314021093 314021094 314021095 314021096 314021097 314021098 314021099 314021100 That unfortunate incident was a cruel twist of fate indeed. 314021101 314021102 314021103 314021104 314021105 314021106 314021107 314021108 314021109 314021110 But succumbing to the pain and sadness caused won't make me a champion, will it. 314021111 314021112 314021113 314021114 314021115 314021116 314021117 314021118 314021119 314021120 Lanya knows this, I'm certain. Fate has laid hard roads for us both. 314021121 314021122 314021123 314021124 314021125 314021126 314021127 314021128 314021129 314021130 But such is true of any road trod by champions. 314022000 I always resented these hands. 314022001 314022002 314022003 314022004 314022005 314022006 314022007 314022008 314022009 314022010 Their pale complexion, a far cry from any warrior's. The shame of House Hoslow. 314022011 314022012 314022013 314022014 314022015 314022016 314022017 314022018 314022019 314022020 But that won't be the case for long. 314022021 314022022 314022023 314022024 314022025 314022026 314022027 314022028 314022029 314022030 They'll be darkened by grit, once I've set out on the path of champions. 314022031 314022032 314022033 314022034 314022035 314022036 314022037 314022038 314022039 314022040 "The tale of House Hoslow is told in blood" after all. 314030000 Ah, it's you, is it. 314030001 314030002 314030003 314030004 314030005 314030006 314030007 314030008 314030009 314030010 I'm terribly sorry, but would you mind giving me some time to myself? 314030011 314030012 314030013 314030014 314030015 314030016 314030017 314030018 314030019 314030020 I haven't achieved anything at all thus far. 314030021 314030022 314030023 314030024 314030025 314030026 314030027 314030028 314030029 314030030 Even though I've dirtied my hands time and time again. 314030031 314030032 314030033 314030034 314030035 314030036 314030037 314030038 314030039 314030040 I'm still yet to achieve anything. 314030041 314030042 314030043 314030044 314030045 314030046 314030047 314030048 314030049 314030050 Perhaps I am a fool after all... 314030051 314030052 314030053 314030054 314030055 314030056 314030057 314030058 314030059 314030060 No. It's worse than that. As things stand I've given up on the path of revenge and sullied the name of my house. 314030061 314030062 314030063 314030064 314030065 314030066 314030067 314030068 314030069 314030070 What an easy mark I must have been... 314030071 314030072 314030073 314030074 314030075 314030076 314030077 314030078 314030079 314030080 How did it take me so long to realise, honestly... 314030081 314030082 314030083 314030084 314030085 314030086 314030087 314030088 314030089 314030090 There's just no end to my foolishness, is there... 314031000 It's just as my noble brother says. 314031001 314031002 314031003 314031004 314031005 314031006 314031007 314031008 314031009 314031010 I'm a complete fool. I can't believe I thought I could become a champion. 314032000 Perhaps I am a fool after all... 314032001 314032002 314032003 314032004 314032005 314032006 314032007 314032008 314032009 314032010 No. It's worse than that. As things stand I've given up on the path of revenge and sullied the name of my house. 314032011 314032012 314032013 314032014 314032015 314032016 314032017 314032018 314032019 314032020 What an easy mark I must have been... 314040000 Well. Aren't you full of beans. 314040001 314040002 314040003 314040004 314040005 314040006 314040007 314040008 314040009 314040010 No wonder you're covered in muck. 314041000 Oh? My friend, it's been far too long. 314041001 314041002 314041003 314041004 314041005 314041006 314041007 314041008 314041009 314041010 I have to say you caught me at a rather low point. 314041011 314041012 314041013 314041014 314041015 314041016 314041017 314041018 314041019 314041020 But...as you see, I've put all that behind me. 314041021 314041022 314041023 314041024 314041025 314041026 314041027 314041028 314041029 314041030 Left the Volcano Manor. Forging my own path now. Making my own choices. 314041031 314041032 314041033 314041034 314041035 314041036 314041037 314041038 314041039 314041040 Even a fool like me can look after some simple jars. 314041041 314041042 314041043 314041044 314041045 314041046 314041047 314041048 314041049 314041050 Do you pity me? Well don't. I feel like for the first time in my life I'm on the straight and narrow. 314042000 A fool I may be, but I can look after some simple jars. 314042001 314042002 314042003 314042004 314042005 314042006 314042007 314042008 314042009 314042010 Do you pity me? Well don't. I feel like for the first time in my life I'm on the straight and narrow. 314051000 ...Ah, you... 314051001 314051002 314051003 314051004 314051005 314051006 314051007 314051008 314051009 314051010 Are the jars...they alright? 314051011 314051012 314051013 314051014 314051015 314051016 314051017 314051018 314051019 314051020 Did I defend them? 314052000 Then all is well... 314052001 314052002 314052003 314052004 314052005 314052006 314052007 314052008 314052009 314052010 This fool proved his worth, in the end... 314053000 Ha...ha ha... 314053001 314053002 314053003 314053004 314053005 314053006 314053007 314053008 314053009 314053010 I see... I see... 314053011 314053012 314053013 314053014 314053015 314053016 314053017 314053018 314053019 314053020 I've been a fool...to the last... 314800000 Agh! 314800001 314800002 314800003 314800004 314800005 314800006 314800007 314800008 314800009 314800010 What on earth was that for! 314801000 Now I see. You're a wretched recusant! 314801001 314801002 314801003 314801004 314801005 314801006 314801007 314801008 314801009 314801010 May you rue the day that you thought to trample me! 314801011 314801012 314801013 314801014 314801015 314801016 314801017 314801018 314801019 314801020 The tale of House Hoslow is told in blood! 314801021 314801022 314801023 314801024 314801025 314801026 314801027 314801028 314801029 314801030 In blood! 314802000 Lanya, your honour has been restored. 314802001 314802002 314802003 314802004 314802005 314802006 314802007 314802008 314802009 314802010 You can rest easy. 314803000 Ha ha...ha... 314803001 314803002 314803003 314803004 314803005 314803006 314803007 314803008 314803009 314803010 I am the shame of House Hoslow after all... 314810000 Ugh! 314810001 314810002 314810003 314810004 314810005 314810006 314810007 314810008 314810009 314810010 What's the matter? Please, stop! 314810011 314810012 314810013 314810014 314810015 314810016 314810017 314810018 314810019 314810020 I've no quarrel with the Volcano Manor. 314810021 314810022 314810023 314810024 314810025 314810026 314810027 314810028 314810029 314810030 I will never brandish a sword again, I swear! 314811000 Why on earth...? 314811001 314811002 314811003 314811004 314811005 314811006 314811007 314811008 314811009 314811010 Wait, you're a poacher, aren't you? 314811011 314811012 314811013 314811014 314811015 314811016 314811017 314811018 314811019 314811020 I'll turn my back on duty no more. 314811021 314811022 314811023 314811024 314811025 314811026 314811027 314811028 314811029 314811030 The tale of House Hoslow is told in blood! 314811031 314811032 314811033 314811034 314811035 314811036 314811037 314811038 314811039 314811040 In blood! 314812000 Unharmed, thank the stars. 314813000 Ahh, just what I deserve... 314813001 314813002 314813003 314813004 314813005 314813006 314813007 314813008 314813009 314813010 For absconding from my duties... 314813011 314813012 314813013 314813014 314813015 314813016 314813017 314813018 314813019 314813020 I'm sorry, my dear jars... 314900000 314900001 314900002 314900003 314900004 314900005 314900006 314900007 314900008 314900009 314900010 314900011 314900012 314900013 314900014 314900015 314900016 314900017 314900018 314900019 314900020 314910000 314910001 314910002 314910003 314910004 314910005 314910006 314910007 314910008 314910009 314910010 314910011 314910012 314910013 314910014 314910015 314910016 314910017 314910018 314910019 314910020 316001000 Tarnished, are we? A wonder you should turn up here. 316001001 316001002 316001003 316001004 316001005 316001006 316001007 316001008 316001009 316001010 I am Sellen, a sorcerer, quite plainly. 316001011 316001012 316001013 316001014 316001015 316001016 316001017 316001018 316001019 316001020 Why are you here? 316002000 Ahh, a yen for glintstone sorceries? 316002001 316002002 316002003 316002004 316002005 316002006 316002007 316002008 316002009 316002010 Well, your aptitude does appear...passable. 316002011 316002012 316002013 316002014 316002015 316002016 316002017 316002018 316002019 316002020 But one must choose one's masters wisely. 316002021 316002022 316002023 316002024 316002025 316002026 316002027 316002028 316002029 316002030 I was exiled from the Academy of Raya Lucaria, 316002031 316002032 316002033 316002034 316002035 316002036 316002037 316002038 316002039 316002040 as a reviled, apostate witch. 316002041 316002042 316002043 316002044 316002045 316002046 316002047 316002048 316002049 316002050 Do you still wish to learn from me? 316003000 Well, you are a piece of work. 316003001 316003002 316003003 316003004 316003005 316003006 316003007 316003008 316003009 316003010 Very well. You are now my protégé in glintstone sorcery. 316003011 316003012 316003013 316003014 316003015 316003016 316003017 316003018 316003019 316003020 But I refuse to coddle. Or cast kind words. Never. 316003021 316003022 316003023 316003024 316003025 316003026 316003027 316003028 316003029 316003030 Anticipate grievances, young apprentice. 316004000 Really. 316004001 316004002 316004003 316004004 316004005 316004006 316004007 316004008 316004009 316004010 It's not every day I meet a Tarnished just milling about. 316005000 What is it now? Why are you here again? 316006000 ... 316006001 316006002 316006003 316006004 316006005 316006006 316006007 316006008 316006009 316006010 You are quite the enigma, aren't you... 316007000 I dare say your proclivities are far from ideal... 316007001 316007002 316007003 316007004 316007005 316007006 316007007 316007008 316007009 316007010 Oh well, perhaps nurture will defy nature, with a bit of luck. 316008000 Yes, I think that would be wise. 316008001 316008002 316008003 316008004 316008005 316008006 316008007 316008008 316008009 316008010 We must choose our masters wisely. 316009000 Well? Have you made up your mind? 316010000 Young apprentice. First things first. 316010001 316010002 316010003 316010004 316010005 316010006 316010007 316010008 316010009 316010010 You are a tadpole when it comes to magic. Infantile. Without the legs to walk. 316010011 316010012 316010013 316010014 316010015 316010016 316010017 316010018 316010019 316010020 So, to become a sorcerer, first, you must face your ignorance. 316010021 316010022 316010023 316010024 316010025 316010026 316010027 316010028 316010029 316010030 Now, shall we start learning? 316011000 There you are, my apprentice. 316011001 316011002 316011003 316011004 316011005 316011006 316011007 316011008 316011009 316011010 Shall we commence the lesson? 316012000 You wish to continue the lesson? 316012001 316012002 316012003 316012004 316012005 316012006 316012007 316012008 316012009 316012010 Very well, I have time aplenty. 316020000 Our art draws upon the powers embedded in glintstone. 316020001 316020002 316020003 316020004 316020005 316020006 316020007 316020008 316020009 316020010 But what is the nature of such power? 316020011 316020012 316020013 316020014 316020015 316020016 316020017 316020018 316020019 316020020 Glintstone is the amber of the cosmos. 316020021 316020022 316020023 316020024 316020025 316020026 316020027 316020028 316020029 316020030 Golden amber contains the remnants of ancient life, and houses its vitality, 316020031 316020032 316020033 316020034 316020035 316020036 316020037 316020038 316020039 316020040 while glintstone contains residual life, and thus the vitality of the stars. 316020041 316020042 316020043 316020044 316020045 316020046 316020047 316020048 316020049 316020050 It should not be forgotten, 316020051 316020052 316020053 316020054 316020055 316020056 316020057 316020058 316020059 316020060 that glintstone sorcery is the study of the stars, and the life therein. 316020061 316020062 316020063 316020064 316020065 316020066 316020067 316020068 316020069 316020070 A fact lost on most sorcerers, these days... 316021000 Your appetite for learning is impressive. 316021001 316021002 316021003 316021004 316021005 316021006 316021007 316021008 316021009 316021010 You make me proud. To have grown little legs so readily. 316021011 316021012 316021013 316021014 316021015 316021016 316021017 316021018 316021019 316021020 You must have a fabulous teacher. 316030000 Hmm? What's on your mind? 316031000 Well, well... 316031001 316031002 316031003 316031004 316031005 316031006 316031007 316031008 316031009 316031010 Seluvis is not a name I ever wanted to hear again... 316031011 316031012 316031013 316031014 316031015 316031016 316031017 316031018 316031019 316031020 But, fine. If it will help you, my apprentice, I offer my knowledge. 316031021 316031022 316031023 316031024 316031025 316031026 316031027 316031028 316031029 316031030 The stars alter the fate of the Carian royal family. And the fate of your mistress, Ranni. 316031031 316031032 316031033 316031034 316031035 316031036 316031037 316031038 316031039 316031040 But long ago, General Radahn challenged the swirling constellations, and in a crushing victory, arrested their cycles. 316031041 316031042 316031043 316031044 316031045 316031046 316031047 316031048 316031049 316031050 Now, he is the force that repulses the stars. 316031051 316031052 316031053 316031054 316031055 316031056 316031057 316031058 316031059 316031060 If General Radahn were to die, the stars would resume their movement. 316031061 316031062 316031063 316031064 316031065 316031066 316031067 316031068 316031069 316031070 And so, too, would Ranni's destiny. 316040000 My apprentice, what happened to your nail? 316040001 316040002 316040003 316040004 316040005 316040006 316040007 316040008 316040009 316040010 Perhaps you have a different view, but... 316040011 316040012 316040013 316040014 316040015 316040016 316040017 316040018 316040019 316040020 That foul thing is eyeing you from afar, plotting to enlist you as a pawn. 316040021 316040022 316040023 316040024 316040025 316040026 316040027 316040028 316040029 316040030 May I remove it for you? 316041000 A wise choice. Let me neutralize it. 316041001 316041002 316041003 316041004 316041005 316041006 316041007 316041008 316041009 316041010 But first... 316041011 316041012 316041013 316041014 316041015 316041016 316041017 316041018 316041019 316041020 Listen up, wretched curse-peddler. 316041021 316041022 316041023 316041024 316041025 316041026 316041027 316041028 316041029 316041030 This is a vile craft in which you engage. 316041031 316041032 316041033 316041034 316041035 316041036 316041037 316041038 316041039 316041040 Let it be known. 316041041 316041042 316041043 316041044 316041045 316041046 316041047 316041048 316041049 316041050 This is the beloved apprentice of Sellen, Graven Witch. 316041051 316041052 316041053 316041054 316041055 316041056 316041057 316041058 316041059 316041060 I set a curse upon you and your meddling hand. 316041061 316041062 316041063 316041064 316041065 316041066 316041067 316041068 316041069 316041070 Your death will not be a pleasant one. 316041071 316041072 316041073 316041074 316041075 316041076 316041077 316041078 316041079 316041080 May you shudder between breaths in your sleep... 316042000 If you prefer not, that is your prerogative. 316042001 316042002 316042003 316042004 316042005 316042006 316042007 316042008 316042009 316042010 But let it be known. 316042011 316042012 316042013 316042014 316042015 316042016 316042017 316042018 316042019 316042020 That foul thing is eyeing you from afar, plotting to enlist you as a pawn. 316042021 316042022 316042023 316042024 316042025 316042026 316042027 316042028 316042029 316042030 If what I have told you one day rings true, 316042031 316042032 316042033 316042034 316042035 316042036 316042037 316042038 316042039 316042040 by all means, come to me again. 316050000 What's this sorcery, my apprentice? 316050001 316050002 316050003 316050004 316050005 316050006 316050007 316050008 316050009 316050010 Ah, then you have seen Master Azur. 316050011 316050012 316050013 316050014 316050015 316050016 316050017 316050018 316050019 316050020 Master Azur was a founding glintstone sorcerer, and my first teacher. 316050021 316050022 316050023 316050024 316050025 316050026 316050027 316050028 316050029 316050030 A stern judge of men, but he must have seen something in you. 316050031 316050032 316050033 316050034 316050035 316050036 316050037 316050038 316050039 316050040 You make us both proud. 316050041 316050042 316050043 316050044 316050045 316050046 316050047 316050048 316050049 316050050 We can speak more later, my apprentice. 316060000 If you recall, I was exiled from the Academy of Raya Lucaria. 316060001 316060002 316060003 316060004 316060005 316060006 316060007 316060008 316060009 316060010 It was for attempting to restore the primeval current of glintstone sorcery. 316060011 316060012 316060013 316060014 316060015 316060016 316060017 316060018 316060019 316060020 The toothless pedantry peddled by the Carian royal family can rot for all I care. 316060021 316060022 316060023 316060024 316060025 316060026 316060027 316060028 316060029 316060030 I want glintstone sorceries that open our minds, unbound by terrestrial taboos. 316060031 316060032 316060033 316060034 316060035 316060036 316060037 316060038 316060039 316060040 No matter what we give in return. 316060041 316060042 316060043 316060044 316060045 316060046 316060047 316060048 316060049 316060050 My apprentice. I presume nothing. 316060051 316060052 316060053 316060054 316060055 316060056 316060057 316060058 316060059 316060060 Teacher and student are not bound to tread the same path. 316060061 316060062 316060063 316060064 316060065 316060066 316060067 316060068 316060069 316060070 But hear me out, my apprentice. 316060071 316060072 316060073 316060074 316060075 316060076 316060077 316060078 316060079 316060080 I need your help to restore the primeval current of glintstone sorcery. 316060081 316060082 316060083 316060084 316060085 316060086 316060087 316060088 316060089 316060090 Perhaps this is a journey we could take together? 316061000 Splendid. I thank you. 316061001 316061002 316061003 316061004 316061005 316061006 316061007 316061008 316061009 316061010 This pleases me. It's been far too long since I found a fellow kindred spirit. 316061011 316061012 316061013 316061014 316061015 316061016 316061017 316061018 316061019 316061020 You must have a fabulous teacher. 316062000 Forgive me, it was an outlandish idea to begin with. 316062001 316062002 316062003 316062004 316062005 316062006 316062007 316062008 316062009 316062010 And I fear quite presumptuous of me, as well. 316062011 316062012 316062013 316062014 316062015 316062016 316062017 316062018 316062019 316062020 Don't give it another thought, my apprentice. 316063000 Really? My apprentice. 316063001 316063002 316063003 316063004 316063005 316063006 316063007 316063008 316063009 316063010 You must have given this quite some thought. 316063011 316063012 316063013 316063014 316063015 316063016 316063017 316063018 316063019 316063020 Splendid. I thank you. This pleases me. 316063021 316063022 316063023 316063024 316063025 316063026 316063027 316063028 316063029 316063030 It's been far too long since I found a fellow kindred spirit. 316064000 There you are, my apprentice. 316064001 316064002 316064003 316064004 316064005 316064006 316064007 316064008 316064009 316064010 Shall we commence the lesson? 316065000 You wish to resume the lesson? 316065001 316065002 316065003 316065004 316065005 316065006 316065007 316065008 316065009 316065010 Indeed, that would be the wiser option. 316070000 I need your help, my apprentice. 316070001 316070002 316070003 316070004 316070005 316070006 316070007 316070008 316070009 316070010 Master Lusat is another founding glintstone sorcerer. 316070011 316070012 316070013 316070014 316070015 316070016 316070017 316070018 316070019 316070020 And like Master Azur, he was banished from the academy. Now he languishes, imprisoned somewhere. 316070021 316070022 316070023 316070024 316070025 316070026 316070027 316070028 316070029 316070030 My apprentice, can you find Master Lusat? 316070031 316070032 316070033 316070034 316070035 316070036 316070037 316070038 316070039 316070040 With this glintstone key, you should be able to cross the boundary that encloses him. 316071000 I need him to restore the primeval current of glintstone sorcery. 316071001 316071002 316071003 316071004 316071005 316071006 316071007 316071008 316071009 316071010 He's nigh a child of the stars, such is his body now... 316072000 After his expulsion from the academy, I heard that Master Lusat returned to his home. 316072001 316072002 316072003 316072004 316072005 316072006 316072007 316072008 316072009 316072010 A place called Sellia, in the eastern Caelid Wilds. 316072011 316072012 316072013 316072014 316072015 316072016 316072017 316072018 316072019 316072020 Thinking about it, I obtained the glintstone key I gave you from a Sellian sorcerer. 316072021 316072022 316072023 316072024 316072025 316072026 316072027 316072028 316072029 316072030 It wouldn't be too much of a leap to suppose he's still cooped up nearby... 316080000 Who could've guessed. What a place to find Master Lusat... 316080001 316080002 316080003 316080004 316080005 316080006 316080007 316080008 316080009 316080010 You have my gratitude. This is all your work. 316080011 316080012 316080013 316080014 316080015 316080016 316080017 316080018 316080019 316080020 I am truly pleased to have you as an apprentice, and a kindred spirit. 316080021 316080022 316080023 316080024 316080025 316080026 316080027 316080028 316080029 316080030 This is a mere token of my thanks. Please, take it. 316080031 316080032 316080033 316080034 316080035 316080036 316080037 316080038 316080039 316080040 This brings us a full step closer. 316080041 316080042 316080043 316080044 316080045 316080046 316080047 316080048 316080049 316080050 The bodies of Masters Azur and Lusat can be admitted to the Academy. 316080051 316080052 316080053 316080054 316080055 316080056 316080057 316080058 316080059 316080060 If only I could undo these wretched shackles... 316081000 This brings us a full step closer. 316081001 316081002 316081003 316081004 316081005 316081006 316081007 316081008 316081009 316081010 The bodies of Masters Azur and Lusat can be admitted to the academy. 316081011 316081012 316081013 316081014 316081015 316081016 316081017 316081018 316081019 316081020 If only I could undo these wretched shackles... 316090000 My apprentice. Give me a moment later. 316090001 316090002 316090003 316090004 316090005 316090006 316090007 316090008 316090009 316090010 I have a favour to ask. 316090011 316090012 316090013 316090014 316090015 316090016 316090017 316090018 316090019 316090020 The form you see before you is merely a projection. 316090021 316090022 316090023 316090024 316090025 316090026 316090027 316090028 316090029 316090030 My body lies elsewhere. But the academy's shackles prevent it being moved. 316090031 316090032 316090033 316090034 316090035 316090036 316090037 316090038 316090039 316090040 My body is on the Weeping Peninsula, at the southern tip of the Lands Between, 316090041 316090042 316090043 316090044 316090045 316090046 316090047 316090048 316090049 316090050 imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum. 316090051 316090052 316090053 316090054 316090055 316090056 316090057 316090058 316090059 316090060 Can you make the journey to my body? 316090061 316090062 316090063 316090064 316090065 316090066 316090067 316090068 316090069 316090070 I have something that I can only trust with you. 316092000 My body is on the Weeping Peninsula, at the southern tip of the Lands Between, 316092001 316092002 316092003 316092004 316092005 316092006 316092007 316092008 316092009 316092010 imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum. 316092011 316092012 316092013 316092014 316092015 316092016 316092017 316092018 316092019 316092020 Can you make the journey to my body? 316092021 316092022 316092023 316092024 316092025 316092026 316092027 316092028 316092029 316092030 I have something that I can only trust with you. 316100000 My apprentice, thank you for coming. 316100001 316100002 316100003 316100004 316100005 316100006 316100007 316100008 316100009 316100010 These shackles take a toll on us all. 316100011 316100012 316100013 316100014 316100015 316100016 316100017 316100018 316100019 316100020 There is something I need you to look after. 316100021 316100022 316100023 316100024 316100025 316100026 316100027 316100028 316100029 316100030 My primal glintstone. 316101000 A star has fallen, and my fortunes waver. 316101001 316101002 316101003 316101004 316101005 316101006 316101007 316101008 316101009 316101010 Someone may come for my life. And so, I entrust it with you. 316101011 316101012 316101013 316101014 316101015 316101016 316101017 316101018 316101019 316101020 My self. 316102000 316102001 316102002 316102003 316102004 316102005 316102006 316102007 316102008 316102009 316102010 316103000 316103001 316103002 316103003 316103004 316103005 316103006 316103007 316103008 316103009 316103010 316103011 316103012 316103013 316103014 316103015 316103016 316103017 316103018 316103019 316103020 Thank you...my apprentice... 316103021 316103022 316103023 316103024 316103025 316103026 316103027 316103028 316103029 316103030 This...is my essence. Please, treat it with care. 316104000 316104001 316104002 316104003 316104004 316104005 316104006 316104007 316104008 316104009 316104010 316104011 316104012 316104013 316104014 316104015 316104016 316104017 316104018 316104019 316104020 316104021 316104022 316104023 316104024 316104025 316104026 316104027 316104028 316104029 316104030 It will do no good, I swear it... 316104031 316104032 316104033 316104034 316104035 316104036 316104037 316104038 316104039 316104040 ...and yet you persist, you frothing degenerates... 316104041 316104042 316104043 316104044 316104045 316104046 316104047 316104048 316104049 316104050 A...argh! 316104051 316104052 316104053 316104054 316104055 316104056 316104057 316104058 316104059 316104060 316105000 Treat it with care, my apprentice... 316105001 316105002 316105003 316105004 316105005 316105006 316105007 316105008 316105009 316105010 What you hold is my very being... 316110000 My apprentice, just how long has it been? 316110001 316110002 316110003 316110004 316110005 316110006 316110007 316110008 316110009 316110010 Thank you. You've helped me fill a new body, once again. 316110011 316110012 316110013 316110014 316110015 316110016 316110017 316110018 316110019 316110020 And it's truly a gem. Young and full of vigor, a snug fit for my Primal Glintstone. 316110021 316110022 316110023 316110024 316110025 316110026 316110027 316110028 316110029 316110030 Better still, I've shed those awful shackles. 316110031 316110032 316110033 316110034 316110035 316110036 316110037 316110038 316110039 316110040 Finally, I can return to the academy. 316110041 316110042 316110043 316110044 316110045 316110046 316110047 316110048 316110049 316110050 To expel the Carian royal family, and restore the primeval current. 316110051 316110052 316110053 316110054 316110055 316110056 316110057 316110058 316110059 316110060 My dear apprentice, I owe this all to you. 316111000 Finally, I can return to the academy. 316111001 316111002 316111003 316111004 316111005 316111006 316111007 316111008 316111009 316111010 To expel the Carian royal family, and restore the primeval current. 316112000 My apprentice, shall we commence the lesson? 316112001 316112002 316112003 316112004 316112005 316112006 316112007 316112008 316112009 316112010 As thanks for procuring this new form, I'll be holding you to a higher standard. 316113000 You wish to resume the lesson? 316113001 316113002 316113003 316113004 316113005 316113006 316113007 316113008 316113009 316113010 Have I not been strict enough, I wonder? 316120000 Ahh, my apprentice. 316120001 316120002 316120003 316120004 316120005 316120006 316120007 316120008 316120009 316120010 You've saved my skin once again. 316120011 316120012 316120013 316120014 316120015 316120016 316120017 316120018 316120019 316120020 Do you see this? The Queen of Caria is no more. 316120021 316120022 316120023 316120024 316120025 316120026 316120027 316120028 316120029 316120030 With the bodies of Masters Azur and Lusat returned, the academy can hone the primeval current. 316120031 316120032 316120033 316120034 316120035 316120036 316120037 316120038 316120039 316120040 So that we, fallen children of the stars, shall beam with brilliance once again. 316120041 316120042 316120043 316120044 316120045 316120046 316120047 316120048 316120049 316120050 My apprentice. Will you stay with us, here at the academy? 316120051 316120052 316120053 316120054 316120055 316120056 316120057 316120058 316120059 316120060 Oh, I know it's not possible. 316120061 316120062 316120063 316120064 316120065 316120066 316120067 316120068 316120069 316120070 You have your own calling. To be the next Elden Lord. 316120071 316120072 316120073 316120074 316120075 316120076 316120077 316120078 316120079 316120080 But do think of me. 316120081 316120082 316120083 316120084 316120085 316120086 316120087 316120088 316120089 316120090 Of your teacher. On the eve of your crowning. 316120091 316120092 316120093 316120094 316120095 316120096 316120097 316120098 316120099 316120100 You will always be my darling pupil. 316120101 316120102 316120103 316120104 316120105 316120106 316120107 316120108 316120109 316120110 Rest assured that I... 316120111 316120112 316120113 316120114 316120115 316120116 316120117 316120118 316120119 316120120 No, the entire academy, will swear allegiance to the new monarch. 316120121 316120122 316120123 316120124 316120125 316120126 316120127 316120128 316120129 316120130 My apprentice. Become Elden Lord. 316121000 Hmm, perhaps I'm jumping ahead, 316121001 316121002 316121003 316121004 316121005 316121006 316121007 316121008 316121009 316121010 but here is a symbol of my allegiance, and the academy's. 316122000 Do you recall what once I told you? 316122001 316122002 316122003 316122004 316122005 316122006 316122007 316122008 316122009 316122010 That glintstone is the amber of the cosmos, and sorcery is the study of the stars, and the life therein. 316122011 316122012 316122013 316122014 316122015 316122016 316122017 316122018 316122019 316122020 When you become Elden Lord, please illuminate me. 316122021 316122022 316122023 316122024 316122025 316122026 316122027 316122028 316122029 316122030 Lay bare the secrets of life which course the Elden Ring. 316122031 316122032 316122033 316122034 316122035 316122036 316122037 316122038 316122039 316122040 Next time, I will be your student. 316123000 Oh, one last thing. 316123001 316123002 316123003 316123004 316123005 316123006 316123007 316123008 316123009 316123010 If you fail to claim your throne, 316123011 316123012 316123013 316123014 316123015 316123016 316123017 316123018 316123019 316123020 you can always pay me a visit. 316123021 316123022 316123023 316123024 316123025 316123026 316123027 316123028 316123029 316123030 Oh, don't fret. Even my dullest pupils will always have a place here. 316123031 316123032 316123033 316123034 316123035 316123036 316123037 316123038 316123039 316123040 316125000 What is it? My apprentice. 316126000 Ahh, I am glad to see you. My apprentice. 316126001 316126002 316126003 316126004 316126005 316126006 316126007 316126008 316126009 316126010 Would you like a lesson? I'm always glad to further your education. 316127000 It warms my heart. That you still think of me. 316127001 316127002 316127003 316127004 316127005 316127006 316127007 316127008 316127009 316127010 Yet I still yearn, for you to find Master Lusat. 316127011 316127012 316127013 316127014 316127015 316127016 316127017 316127018 316127019 316127020 His body is needed. At the academy, to hone the primeval current... 316128000 Who could've guessed. What a place to find Master Lusat... 316128001 316128002 316128003 316128004 316128005 316128006 316128007 316128008 316128009 316128010 Oh, this is wonderful news. Now, his body will be brought home. 316128011 316128012 316128013 316128014 316128015 316128016 316128017 316128018 316128019 316128020 And when the bodies of Masters Azur and Lusat are together, the academy can hone the primeval current. 316128021 316128022 316128023 316128024 316128025 316128026 316128027 316128028 316128029 316128030 So that we, fallen children of the stars, will beam once again. 316128031 316128032 316128033 316128034 316128035 316128036 316128037 316128038 316128039 316128040 I am most grateful. There are no others who would have done this. 316128041 316128042 316128043 316128044 316128045 316128046 316128047 316128048 316128049 316128050 What a joy to have you as an apprentice, and kindred spirit. 316128051 316128052 316128053 316128054 316128055 316128056 316128057 316128058 316128059 316128060 This is a mere token of my thanks. Please, take it. 316129000 You wish to resume the lesson? 316129001 316129002 316129003 316129004 316129005 316129006 316129007 316129008 316129009 316129010 Good. Indeed, it is better to finish what one starts, is it not? 316129030 With the body of Master Azur returned, the academy can restore the primeval current. 316129031 316129032 316129033 316129034 316129035 316129036 316129037 316129038 316129039 316129040 So that we, fallen children of the stars, might beam with brilliance once again. 316130000 Jerren, bringer of my death. 316130001 316130002 316130003 316130004 316130005 316130006 316130007 316130008 316130009 316130010 You have my gratitude. For freeing me from my shackles. 316130011 316130012 316130013 316130014 316130015 316130016 316130017 316130018 316130019 316130020 But I am afraid your work is done. 316130021 316130022 316130023 316130024 316130025 316130026 316130027 316130028 316130029 316130030 Join the school. To reflect on your mistake. 316140000 U...urgh 316140001 316140002 316140003 316140004 316140005 316140006 316140007 316140008 316140009 316140010 M-my...apprentice... 316140011 316140012 316140013 316140014 316140015 316140016 316140017 316140018 316140019 316140020 I-I'm... 316141000 My...apprentice... 316150000 Oh, is that a scroll? Takes me back to my academy days. 316150001 316150002 316150003 316150004 316150005 316150006 316150007 316150008 316150009 316150010 Very well. This is sorcery with which I'm not entirely unfamiliar. 316150011 316150012 316150013 316150014 316150015 316150016 316150017 316150018 316150019 316150020 I'll be sure to incorporate it into one of your lessons. 316150021 316150022 316150023 316150024 316150025 316150026 316150027 316150028 316150029 316150030 Never lose that inquisitive spirit, my apprentice. 316800000 What's the meaning of this? 316801000 How unfortunate. 316801001 316801002 316801003 316801004 316801005 316801006 316801007 316801008 316801009 316801010 That we should part ways in this manner... 316802000 Ngh! 316803000 Why, you. Are you mad? 316804000 My death would only be temporary. 316804001 316804002 316804003 316804004 316804005 316804006 316804007 316804008 316804009 316804010 Your savagery achieves nothing. 316805000 Agh! 316806000 Why, you. Are you mad? 316806001 316806002 316806003 316806004 316806005 316806006 316806007 316806008 316806009 316806010 Another moment of this, and no amount of grovelling will spare you. 316807000 You sadden me, my apprentice. 316808000 Ahh, how can this be... 316808001 316808002 316808003 316808004 316808005 316808006 316808007 316808008 316808009 316808010 ...every fallen child... must shine again... 316809000 For a time, I believed us kindred spirits. 316809001 316809002 316809003 316809004 316809005 316809006 316809007 316809008 316809009 316809010 My apprentice... 316900000 316900001 316900002 316900003 316900004 316900005 316900006 316900007 316900008 316900009 316900010 316900011 316900012 316900013 316900014 316900015 316900016 316900017 316900018 316900019 316900020 318001000 If it isn't Nerijus. The Bloody Finger. 318001001 318001002 318001003 318001004 318001005 318001006 318001007 318001008 318001009 318001010 The end is nigh. For you, and your cessblood. 318010000 Just joining the fray, Tarnished? 318010001 318010002 318010003 318010004 318010005 318010006 318010007 318010008 318010009 318010010 Well, you fought Nerijus and survived. That alone deserves commendation. 318010011 318010012 318010013 318010014 318010015 318010016 318010017 318010018 318010019 318010020 I am Yura. Hunter of Bloody Fingers. 318010021 318010022 318010023 318010024 318010025 318010026 318010027 318010028 318010029 318010030 Tarnished held in thrall by cessblood. Zealots who stalk their own. 318010031 318010032 318010033 318010034 318010035 318010036 318010037 318010038 318010039 318010040 If you stay the path, you are certain to face more of them. 318010041 318010042 318010043 318010044 318010045 318010046 318010047 318010048 318010049 318010050 Just remember. No kinship with their ilk remains. Their madness precludes it. 318010051 318010052 318010053 318010054 318010055 318010056 318010057 318010058 318010059 318010060 Don't let your emotions stay your blade. 318010900 Well, you fought Nerijus and made good your escape. Fortune favours you, it seems. 318011000 Oh, one other thing... 318011001 318011002 318011003 318011004 318011005 318011006 318011007 318011008 318011009 318011010 There are other Tarnished, like me, who hunt the Bloody Fingers. 318011011 318011012 318011013 318011014 318011015 318011016 318011017 318011018 318011019 318011020 If a Bloody Finger threatens you, use this ring. 318011021 318011022 318011023 318011024 318011025 318011026 318011027 318011028 318011029 318011030 If fortune takes your side, a hunter will come to your aid. 318013000 Just joining the fray, Tarnished? 318013001 318013002 318013003 318013004 318013005 318013006 318013007 318013008 318013009 318013010 I am Yura, hunter of Bloody Fingers. 318013011 318013012 318013013 318013014 318013015 318013016 318013017 318013018 318013019 318013020 Have you ever faced a Bloody Finger? 318013021 318013022 318013023 318013024 318013025 318013026 318013027 318013028 318013029 318013030 They are Tarnished held in thrall by cessblood. Zealots who stalk their own. 318013031 318013032 318013033 318013034 318013035 318013036 318013037 318013038 318013039 318013040 If you stay the path, you will face this blight, sooner or later. 318013041 318013042 318013043 318013044 318013045 318013046 318013047 318013048 318013049 318013050 Just remember. No kinship with their ilk remains. Their madness precludes it. 318013051 318013052 318013053 318013054 318013055 318013056 318013057 318013058 318013059 318013060 Don't let your emotions stay your blade. 318014000 If fortune remains on your side, a hunter will come to your aid. 318015000 One last word of warning. 318015001 318015002 318015003 318015004 318015005 318015006 318015007 318015008 318015009 318015010 Stay clear of Agheel Lake. A great dragon roosts there. 318016000 Be on your way. 318016001 318016002 318016003 318016004 318016005 318016006 318016007 318016008 318016009 318016010 Perhaps we will meet again, if fate permits. 318020000 Well, we meet again. 318020001 318020002 318020003 318020004 318020005 318020006 318020007 318020008 318020009 318020010 Beware. A great dragon roosts at Agheel Lake. 318020011 318020012 318020013 318020014 318020015 318020016 318020017 318020018 318020019 318020020 And it's as fearsome as it is majestic. 318020021 318020022 318020023 318020024 318020025 318020026 318020027 318020028 318020029 318020030 So, unless you're mad, or wish to be burned alive... 318020031 318020032 318020033 318020034 318020035 318020036 318020037 318020038 318020039 318020040 stay clear of the lake. 318021000 Hmm, I gave you fair warning. 318021001 318021002 318021003 318021004 318021005 318021006 318021007 318021008 318021009 318021010 To stay clear of Agheel Lake, a known dragon roost. 318021011 318021012 318021013 318021014 318021015 318021016 318021017 318021018 318021019 318021020 Don't be a fool. Turn back, before it's too late. 318022000 Don't be a fool. Turn back, before it's too late. 318023000 Ah, we meet again. 318023001 318023002 318023003 318023004 318023005 318023006 318023007 318023008 318023009 318023010 To have fought Nerijus and lived, you must have seen your share of battle. 318023011 318023012 318023013 318023014 318023015 318023016 318023017 318023018 318023019 318023020 To have fought Nerijus and escaped, fortune must smile upon you indeed. 318023021 318023022 318023023 318023024 318023025 318023026 318023027 318023028 318023029 318023030 I am Yura, as you might recall, hunter of Bloody Fingers. 318023031 318023032 318023033 318023034 318023035 318023036 318023037 318023038 318023039 318023040 Tarnished held in thrall by cessblood. Zealots who stalk their own. 318023041 318023042 318023043 318023044 318023045 318023046 318023047 318023048 318023049 318023050 If you stay the path, you are certain to face more of them. 318023051 318023052 318023053 318023054 318023055 318023056 318023057 318023058 318023059 318023060 Just remember. No kinship with their ilk remains. Their madness precludes it. 318023061 318023062 318023063 318023064 318023065 318023066 318023067 318023068 318023069 318023070 Don't let your emotions stay your blade. 318024000 Ah, you must be the new Tarnished. 318024001 318024002 318024003 318024004 318024005 318024006 318024007 318024008 318024009 318024010 You'd do well to steer clear of Agheel Lake, fledgling. A dragon roosts there... 318025000 You bloody halfwit. 318025001 318025002 318025003 318025004 318025005 318025006 318025007 318025008 318025009 318025010 Picking a fight with a dragon? 318025011 318025012 318025013 318025014 318025015 318025016 318025017 318025018 318025019 318025020 Well, I can tell you want to see it through. 318025021 318025022 318025023 318025024 318025025 318025026 318025027 318025028 318025029 318025030 Seems I'm forever crossing paths with hotheads like you. 318026000 Ah, we meet again. 318026001 318026002 318026003 318026004 318026005 318026006 318026007 318026008 318026009 318026010 I am Yura, as you might recall, hunter of Bloody Fingers. 318026011 318026012 318026013 318026014 318026015 318026016 318026017 318026018 318026019 318026020 Tarnished held in thrall by cessblood. Zealots who stalk their own. 318026021 318026022 318026023 318026024 318026025 318026026 318026027 318026028 318026029 318026030 If you stay the path, you are certain to face more of them. 318026031 318026032 318026033 318026034 318026035 318026036 318026037 318026038 318026039 318026040 Just remember. No kinship with their ilk remains. Their madness precludes it. 318026041 318026042 318026043 318026044 318026045 318026046 318026047 318026048 318026049 318026050 Don't let your emotions stay your blade. 318027000 Ah, you must be the new Tarnished. 318027001 318027002 318027003 318027004 318027005 318027006 318027007 318027008 318027009 318027010 And quite the fool, by the look of it. 318027011 318027012 318027013 318027014 318027015 318027016 318027017 318027018 318027019 318027020 Picking a fight with a dragon? Hah. 318027021 318027022 318027023 318027024 318027025 318027026 318027027 318027028 318027029 318027030 Well, I can tell you want to see it through. 318027031 318027032 318027033 318027034 318027035 318027036 318027037 318027038 318027039 318027040 Seems I'm forever crossing paths with hotheads like you. 318028000 I can tell you want to see it through. 318028001 318028002 318028003 318028004 318028005 318028006 318028007 318028008 318028009 318028010 Fools will be fools. Fight all the dragons you like. 318030000 There you are. That was my first dragon hunt in quite some time. 318030001 318030002 318030003 318030004 318030005 318030006 318030007 318030008 318030009 318030010 Paired up with a hothead like you, it was just like old times. 318030040 Now that you've so impressively felled that dragon, there's something you should know. 318030041 318030042 318030043 318030044 318030045 318030046 318030047 318030048 318030049 318030050 That heart you brought back. It's used in Dragon Communion. 318030051 318030052 318030053 318030054 318030055 318030056 318030057 318030058 318030059 318030060 If you should find yourself overcome by hunger for the heart, yearning for its strength, 318030061 318030062 318030063 318030064 318030065 318030066 318030067 318030068 318030069 318030070 then seek the decrepit church on the little island off the western coast. 318031000 You must not forget, though. 318031001 318031002 318031003 318031004 318031005 318031006 318031007 318031008 318031009 318031010 Those who partake in Dragon Communion will one day shed their humanity. 318031011 318031012 318031013 318031014 318031015 318031016 318031017 318031018 318031019 318031020 Their hunger for dragon, their yearning, only worsens. 318031021 318031022 318031023 318031024 318031025 318031026 318031027 318031028 318031029 318031030 Until the floodgates burst, unleashing eternal torment. 318031031 318031032 318031033 318031034 318031035 318031036 318031037 318031038 318031039 318031040 The strength of a mighty dragon. Magnificent, but deadly. 318031041 318031042 318031043 318031044 318031045 318031046 318031047 318031048 318031049 318031050 It's no surprise that Dragon Communion is ruinous. 318032000 Beautiful work, felling that dragon. 318032001 318032002 318032003 318032004 318032005 318032006 318032007 318032008 318032009 318032010 And as such, there's something you might like to know. 318033000 ... 318033001 318033002 318033003 318033004 318033005 318033006 318033007 318033008 318033009 318033010 Wretched worms, leave me be... 318033011 318033012 318033013 318033014 318033015 318033016 318033017 318033018 318033019 318033020 318034000 Ah, you must be the new Tarnished. 318034001 318034002 318034003 318034004 318034005 318034006 318034007 318034008 318034009 318034010 That was my first dragon hunt in quite a while. 318034011 318034012 318034013 318034014 318034015 318034016 318034017 318034018 318034019 318034020 Paired up with a hothead like you, it was just like old times. 318034021 318034022 318034023 318034024 318034025 318034026 318034027 318034028 318034029 318034030 Now that you've so impressively felled that dragon, there's something you should know. 318034031 318034032 318034033 318034034 318034035 318034036 318034037 318034038 318034039 318034040 The heart you brought back. It's used in Dragon Communion. 318034041 318034042 318034043 318034044 318034045 318034046 318034047 318034048 318034049 318034050 If you should find yourself overcome by hunger for the heart, yearning for its strength, 318034051 318034052 318034053 318034054 318034055 318034056 318034057 318034058 318034059 318034060 then seek the decrepit church on the little island off the western coast. 318035000 Ah, you must be the new Tarnished. 318035001 318035002 318035003 318035004 318035005 318035006 318035007 318035008 318035009 318035010 Beautiful work, felling that dragon. 318035011 318035012 318035013 318035014 318035015 318035016 318035017 318035018 318035019 318035020 And as such, there's something you might like to know. 318035021 318035022 318035023 318035024 318035025 318035026 318035027 318035028 318035029 318035030 That heart you brought back. It's used in Dragon Communion. 318035031 318035032 318035033 318035034 318035035 318035036 318035037 318035038 318035039 318035040 If you should find yourself overcome by hunger for the heart, yearning for its strength, 318035041 318035042 318035043 318035044 318035045 318035046 318035047 318035048 318035049 318035050 then seek the decrepit church on the little island off the western coast. 318040000 Ah, oh, it's you. Thanks for your help there. 318040001 318040002 318040003 318040004 318040005 318040006 318040007 318040008 318040009 318040010 That Bloody Finger was a thorn in my side. And now I'm finally rid of him. 318040011 318040012 318040013 318040014 318040015 318040016 318040017 318040018 318040019 318040020 Here's a token of thanks. Please, take it. 318041000 I may not have much time. 318041001 318041002 318041003 318041004 318041005 318041006 318041007 318041008 318041009 318041010 I'm dying to see you, Eleonora... Violet Bloody Finger... 318042000 Yes, I've been tracking Eleonora for quite some time. 318042001 318042002 318042003 318042004 318042005 318042006 318042007 318042008 318042009 318042010 She is the deadliest of all Bloody Fingers. She's felled many an old hand already. 318042011 318042012 318042013 318042014 318042015 318042016 318042017 318042018 318042019 318042020 But in spite of her cessblood zealotry, Eleonora is a proud knight. 318042021 318042022 318042023 318042024 318042025 318042026 318042027 318042028 318042029 318042030 If she comes for you, do not think twice. You must flee. 318042031 318042032 318042033 318042034 318042035 318042036 318042037 318042038 318042039 318042040 There is no shame in self-preservation. 318043000 Be on your way. 318043001 318043002 318043003 318043004 318043005 318043006 318043007 318043008 318043009 318043010 Perhaps we will meet again, if fate permits. 318070000 Eleonora, it seems I am no match for you. 318070001 318070002 318070003 318070004 318070005 318070006 318070007 318070008 318070009 318070010 But I've learned a thing or two myself, you see. 318070011 318070012 318070013 318070014 318070015 318070016 318070017 318070018 318070019 318070020 I've sliced the finger off. 318070021 318070022 318070023 318070024 318070025 318070026 318070027 318070028 318070029 318070030 Please, please, Eleonora, yield to the cessblood no longer. 318070031 318070032 318070033 318070034 318070035 318070036 318070037 318070038 318070039 318070040 Do not stain the immaculacy of your sword, your flesh, your fire... 318080000 Finally, we meet. 318080001 318080002 318080003 318080004 318080005 318080006 318080007 318080008 318080009 318080010 The Tarnished, who would be Lord. 318080011 318080012 318080013 318080014 318080015 318080016 318080017 318080018 318080019 318080020 Oh my, why the long face? 318080021 318080022 318080023 318080024 318080025 318080026 318080027 318080028 318080029 318080030 I fear that you were previously acquainted with this vessel. 318080031 318080032 318080033 318080034 318080035 318080036 318080037 318080038 318080039 318080040 Well, that is most unfortunate. For he is dead. 318080041 318080042 318080043 318080044 318080045 318080046 318080047 318080048 318080049 318080050 As for his flesh, he gave it to me, Shabriri. 318080051 318080052 318080053 318080054 318080055 318080056 318080057 318080058 318080059 318080060 I hope you can make your peace with that. 318081000 You are about to sacrifice something precious. 318081001 318081002 318081003 318081004 318081005 318081006 318081007 318081008 318081009 318081010 The life of a fair maiden, that you would toss into the fiery forge. 318081011 318081012 318081013 318081014 318081015 318081016 318081017 318081018 318081019 318081020 Only so that you may be Lord. 318081021 318081022 318081023 318081024 318081025 318081026 318081027 318081028 318081029 318081030 What a horrible thing to ponder. 318081031 318081032 318081033 318081034 318081035 318081036 318081037 318081038 318081039 318081040 Your ascendency requires her sacrifice, whether she wishes it or not. 318081041 318081042 318081043 318081044 318081045 318081046 318081047 318081048 318081049 318081050 But how would the Lord, crowned so, be looked upon? 318082000 Chosen Tarnished and would-be Lord, dare to tread the path of true rigor. 318082001 318082002 318082003 318082004 318082005 318082006 318082007 318082008 318082009 318082010 Spare the poor girl, and singe your own flesh in her stead. 318082011 318082012 318082013 318082014 318082015 318082016 318082017 318082018 318082019 318082020 If you are prepared to show resolve, 318082021 318082022 318082023 318082024 318082025 318082026 318082027 318082028 318082029 318082030 and attain Lordship through righteous hardship, 318082031 318082032 318082033 318082034 318082035 318082036 318082037 318082038 318082039 318082040 then heed the words of I, Shabriri. 318083000 Chosen Tarnished, and would-be Lord. 318083001 318083002 318083003 318083004 318083005 318083006 318083007 318083008 318083009 318083010 Descend into the depths, far below the Erdtree Capital. 318083011 318083012 318083013 318083014 318083015 318083016 318083017 318083018 318083019 318083020 Seek audience with the Three Fingers, and the flame of frenzy. 318083021 318083022 318083023 318083024 318083025 318083026 318083027 318083028 318083029 318083030 If you inherit the flame of frenzy, your flesh will serve as kindling, 318083031 318083032 318083033 318083034 318083035 318083036 318083037 318083038 318083039 318083040 and the girl can be spared. 318083041 318083042 318083043 318083044 318083045 318083046 318083047 318083048 318083049 318083050 ...setting you on the righteous path of lordship. 318083051 318083052 318083053 318083054 318083055 318083056 318083057 318083058 318083059 318083060 The path of the Lord of Chaos. 318083061 318083062 318083063 318083064 318083065 318083066 318083067 318083068 318083069 318083070 Burn the Erdtree to the ground, 318083071 318083072 318083073 318083074 318083075 318083076 318083077 318083078 318083079 318083080 and incinerate all that divides and distinguishes. 318083081 318083082 318083083 318083084 318083085 318083086 318083087 318083088 318083089 318083090 Ahh, may chaos take the world! 318083091 318083092 318083093 318083094 318083095 318083096 318083097 318083098 318083099 318083100 May chaos take the world! 318084000 Chosen Tarnished, and would-be Lord. 318084001 318084002 318084003 318084004 318084005 318084006 318084007 318084008 318084009 318084010 Descend into the depths, far below the Erdtree Capital. 318084011 318084012 318084013 318084014 318084015 318084016 318084017 318084018 318084019 318084020 Seek audience with the Three Fingers, and the flame of frenzy. 318085000 Burn the Erdtree to the ground, 318085001 318085002 318085003 318085004 318085005 318085006 318085007 318085008 318085009 318085010 and incinerate all that divides and distinguishes. 318085011 318085012 318085013 318085014 318085015 318085016 318085017 318085018 318085019 318085020 Ahh, may chaos take the world! 318085021 318085022 318085023 318085024 318085025 318085026 318085027 318085028 318085029 318085030 May chaos take the world! 318800000 Ugh. 318801000 That will be quite enough. 318801001 318801002 318801003 318801004 318801005 318801006 318801007 318801008 318801009 318801010 What do you stand to gain by challenging me? 318802000 Too late for you, eh? 318802001 318802002 318802003 318802004 318802005 318802006 318802007 318802008 318802009 318802010 Well, if you've succumbed to cessblood... 318802011 318802012 318802013 318802014 318802015 318802016 318802017 318802018 318802019 318802020 it's better that I finish you here. 318803000 I had no choice. 318803001 318803002 318803003 318803004 318803005 318803006 318803007 318803008 318803009 318803010 Your death could have been much worse. 318804000 What a wretched fate. 318804001 318804002 318804003 318804004 318804005 318804006 318804007 318804008 318804009 318804010 Why did you turn foul... 318805000 I must not die... 318805001 318805002 318805003 318805004 318805005 318805006 318805007 318805008 318805009 318805010 until she is eradicated... 318805011 318805012 318805013 318805014 318805015 318805016 318805017 318805018 318805019 318805020 318820000 What's this? 318821000 Well, this is peculiar. 318821001 318821002 318821003 318821004 318821005 318821006 318821007 318821008 318821009 318821010 Is this how you express contempt? 318822000 This, I did not expect. 318822001 318822002 318822003 318822004 318822005 318822006 318822007 318822008 318822009 318822010 But if you do not care for Lordship, 318822011 318822012 318822013 318822014 318822015 318822016 318822017 318822018 318822019 318822020 I'm afraid you are of no use. 318823000 How very unfortunate. 318823001 318823002 318823003 318823004 318823005 318823006 318823007 318823008 318823009 318823010 I did not take you for a fraud. 318824000 Shabriri is chaos incarnate. I cannot die. 318824001 318824002 318824003 318824004 318824005 318824006 318824007 318824008 318824009 318824010 Until we meet again, in another place or time. 318824011 318824012 318824013 318824014 318824015 318824016 318824017 318824018 318824019 318824020 Ahh, may chaos take the world! 318900000 318900001 318900002 318900003 318900004 318900005 318900006 318900007 318900008 318900009 318900010 318900011 318900012 318900013 318900014 318900015 318900016 318900017 318900018 318900019 318900020 318910000 318910001 318910002 318910003 318910004 318910005 318910006 318910007 318910008 318910009 318910010 318910011 318910012 318910013 318910014 318910015 318910016 318910017 318910018 318910019 318910020 319001000 There's no mistake, is there? 319001001 319001002 319001003 319001004 319001005 319001006 319001007 319001008 319001009 319001010 Death has left its mark once again. 319001011 319001012 319001013 319001014 319001015 319001016 319001017 319001018 319001019 319001020 I'm sorry, I cannot give you your proper rites... 319001021 319001022 319001023 319001024 319001025 319001026 319001027 319001028 319001029 319001030 But at least you did not join Those Who Live in Death. 319001031 319001032 319001033 319001034 319001035 319001036 319001037 319001038 319001039 319001040 Your soul will return to the Erdtree, in time. 319001041 319001042 319001043 319001044 319001045 319001046 319001047 319001048 319001049 319001050 Honeyed rays of gold, deliver this spirit. 319002000 Ah, a Tarnished, are you? 319002001 319002002 319002003 319002004 319002005 319002006 319002007 319002008 319002009 319002010 I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot. 319002011 319002012 319002013 319002014 319002015 319002016 319002017 319002018 319002019 319002020 Heed my warning. 319002021 319002022 319002023 319002024 319002025 319002026 319002027 319002028 319002029 319002030 The village here has been touched by Death. 319002031 319002032 319002033 319002034 319002035 319002036 319002037 319002038 319002039 319002040 And worse yet, it is home to a mariner. 319002041 319002042 319002043 319002044 319002045 319002046 319002047 319002048 319002049 319002050 If you value your life, then go no further. 319003000 The village here has been touched by Death. 319003001 319003002 319003003 319003004 319003005 319003006 319003007 319003008 319003009 319003010 Turn back, while you still can. 319010000 Another fool who won't listen to reason, eh? 319010001 319010002 319010003 319010004 319010005 319010006 319010007 319010008 319010009 319010010 But with a prowess for weeding Deathroot. 319010011 319010012 319010013 319010014 319010015 319010016 319010017 319010018 319010019 319010020 ... 319010021 319010022 319010023 319010024 319010025 319010026 319010027 319010028 319010029 319010030 How would you like to earn the strength of beasts? 319010031 319010032 319010033 319010034 319010035 319010036 319010037 319010038 319010039 319010040 If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot, 319010041 319010042 319010043 319010044 319010045 319010046 319010047 319010048 319010049 319010050 then I'll introduce you to Gurranq, the beast clergyman. 319010051 319010052 319010053 319010054 319010055 319010056 319010057 319010058 319010059 319010060 I have a matter of my own to attend to. 319010061 319010062 319010063 319010064 319010065 319010066 319010067 319010068 319010069 319010070 And the beast himself wishes for someone to take my place. 319010071 319010072 319010073 319010074 319010075 319010076 319010077 319010078 319010079 319010080 What say you? 319011000 Very well. Show me your map. 319011001 319011002 319011003 319011004 319011005 319011006 319011007 319011008 319011009 319011010 ... 319011011 319011012 319011013 319011014 319011015 319011016 319011017 319011018 319011019 319011020 I've marked the location for you. Of a hidden gateway. 319011021 319011022 319011023 319011024 319011025 319011026 319011027 319011028 319011029 319011030 It will lead you to Gurranq, the beast clergyman. 319012000 I have a matter of my own to attend to. 319012001 319012002 319012003 319012004 319012005 319012006 319012007 319012008 319012009 319012010 I spotted the mark of the centipede here in the village. 319012011 319012012 319012013 319012014 319012015 319012016 319012017 319012018 319012019 319012020 An ill-omened symbol that should not be. 319012021 319012022 319012023 319012024 319012025 319012026 319012027 319012028 319012029 319012030 Someone, or something, threatens the sanctity of the Golden Order. 319012031 319012032 319012033 319012034 319012035 319012036 319012037 319012038 319012039 319012040 And must be eradicated. 319013000 What is it? Still milling about? 319013001 319013002 319013003 319013004 319013005 319013006 319013007 319013008 319013009 319013010 The map indicates where the gateway is hidden. 319013011 319013012 319013013 319013014 319013015 319013016 319013017 319013018 319013019 319013020 It will lead you to Gurranq, the beast clergyman. 319014000 Well, all right, then. 319014001 319014002 319014003 319014004 319014005 319014006 319014007 319014008 319014009 319014010 No sense in forcing you. 319015000 What now? Had a change of heart? 319016000 Ah, a Tarnished, are you? 319016001 319016002 319016003 319016004 319016005 319016006 319016007 319016008 319016009 319016010 With a prowess for weeding Deathroot. 319016011 319016012 319016013 319016014 319016015 319016016 319016017 319016018 319016019 319016020 ... 319016021 319016022 319016023 319016024 319016025 319016026 319016027 319016028 319016029 319016030 I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot. 319016031 319016032 319016033 319016034 319016035 319016036 319016037 319016038 319016039 319016040 How would you like to earn the strength of beasts? 319016041 319016042 319016043 319016044 319016045 319016046 319016047 319016048 319016049 319016050 If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot, 319016051 319016052 319016053 319016054 319016055 319016056 319016057 319016058 319016059 319016060 then I'll introduce you to Gurranq, the beast clergyman. 319016061 319016062 319016063 319016064 319016065 319016066 319016067 319016068 319016069 319016070 I have a matter of my own to attend to. 319016071 319016072 319016073 319016074 319016075 319016076 319016077 319016078 319016079 319016080 And the beast himself wishes for someone to take my place. 319020000 Ha! Prince of Death, take a good long look! 319020001 319020002 319020003 319020004 319020005 319020006 319020007 319020008 319020009 319020010 See the wrath of the Golden Order! The Order's justice, writ in blood! 319020011 319020012 319020013 319020014 319020015 319020016 319020017 319020018 319020019 319020020 This is what's become of your precious witch! Naught but expired meat and bone! 319020021 319020022 319020023 319020024 319020025 319020026 319020027 319020028 319020029 319020030 This is a proper death, O Prince! 319020031 319020032 319020033 319020034 319020035 319020036 319020037 319020038 319020039 319020040 Look at this rotten whore. No more children can be got from this useless flesh! 319020041 319020042 319020043 319020044 319020045 319020046 319020047 319020048 319020049 319020050 Behold, your mother is dead! 319020051 319020052 319020053 319020054 319020055 319020056 319020057 319020058 319020059 319020060 Heh heh heh heh... 319020061 319020062 319020063 319020064 319020065 319020066 319020067 319020068 319020069 319020070 This is revenge, you witch! And you, you ghoul! This is the wrath of D! 319021000 Ah. Hello. 319021001 319021002 319021003 319021004 319021005 319021006 319021007 319021008 319021009 319021010 The rotten witch is dead. The Golden Order, unsullied. 319021011 319021012 319021013 319021014 319021015 319021016 319021017 319021018 319021019 319021020 Now I can look my brother Darian in the eye. 319021021 319021022 319021023 319021024 319021025 319021026 319021027 319021028 319021029 319021030 Honeyed rays of gold, deliver my spirit. 319022000 Darian, now I have no regrets. 319022001 319022002 319022003 319022004 319022005 319022006 319022007 319022008 319022009 319022010 Honeyed rays of gold, deliver my spirit. 319030000 319031000 Ah, aah... 319031001 319031002 319031003 319031004 319031005 319031006 319031007 319031008 319031009 319031010 D-da...ri... 319031011 319031012 319031013 319031014 319031015 319031016 319031017 319031018 319031019 319031020 Ngh...nnngh... 319031021 319031022 319031023 319031024 319031025 319031026 319031027 319031028 319031029 319031030 319032000 Ah, mm... 319032001 319032002 319032003 319032004 319032005 319032006 319032007 319032008 319032009 319032010 Y-You... 319032011 319032012 319032013 319032014 319032015 319032016 319032017 319032018 319032019 319032020 I require the sword...and raiment...of D... 319032021 319032022 319032023 319032024 319032025 319032026 319032027 319032028 319032029 319032030 I require the sword...of D... 319032031 319032032 319032033 319032034 319032035 319032036 319032037 319032038 319032039 319032040 For revenge... 319032041 319032042 319032043 319032044 319032045 319032046 319032047 319032048 319032049 319032050 For the wrath...of D... 319033000 Yeeesss... 319033001 319033002 319033003 319033004 319033005 319033006 319033007 319033008 319033009 319033010 YESSS! 319033011 319033012 319033013 319033014 319033015 319033016 319033017 319033018 319033019 319033020 Soon you will know, filthy witch... 319033021 319033022 319033023 319033024 319033025 319033026 319033027 319033028 319033029 319033030 Soon you will know... Vengeance for Darian. 319033031 319033032 319033033 319033034 319033035 319033036 319033037 319033038 319033039 319033040 The wrath of D... 319120000 I don't believe we've met. 319120001 319120002 319120003 319120004 319120005 319120006 319120007 319120008 319120009 319120010 I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot. 319120011 319120012 319120013 319120014 319120015 319120016 319120017 319120018 319120019 319120020 Heed my warning. 319120021 319120022 319120023 319120024 319120025 319120026 319120027 319120028 319120029 319120030 Those Who Live in Death should be left well alone. 319120031 319120032 319120033 319120034 319120035 319120036 319120037 319120038 319120039 319120040 All the more, should you spy a mariner among their number. 319120041 319120042 319120043 319120044 319120045 319120046 319120047 319120048 319120049 319120050 Unless you wish to lay down your life in vain. 319121000 Those Who Live in Death should be left well alone. 319121001 319121002 319121003 319121004 319121005 319121006 319121007 319121008 319121009 319121010 All the more, should you spy a mariner among their number. 319122000 Ah...we meet again. 319122001 319122002 319122003 319122004 319122005 319122006 319122007 319122008 319122009 319122010 I'm glad you took my warning to heart. 319122011 319122012 319122013 319122014 319122015 319122016 319122017 319122018 319122019 319122020 Those Who Live in Death should be left well alone. 319122021 319122022 319122023 319122024 319122025 319122026 319122027 319122028 319122029 319122030 All the more, should you spy a mariner among their number. 319130000 Well, well... 319130001 319130002 319130003 319130004 319130005 319130006 319130007 319130008 319130009 319130010 Another fool who won't listen to reason, eh? 319130011 319130012 319130013 319130014 319130015 319130016 319130017 319130018 319130019 319130020 But with a prowess for weeding Deathroot. 319130021 319130022 319130023 319130024 319130025 319130026 319130027 319130028 319130029 319130030 With a prowess for weeding Deathroot. 319130031 319130032 319130033 319130034 319130035 319130036 319130037 319130038 319130039 319130040 ... 319130041 319130042 319130043 319130044 319130045 319130046 319130047 319130048 319130049 319130050 How would you like to earn the strength of beasts? 319130051 319130052 319130053 319130054 319130055 319130056 319130057 319130058 319130059 319130060 If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot, 319130061 319130062 319130063 319130064 319130065 319130066 319130067 319130068 319130069 319130070 then I'll introduce you to Gurranq, the beast clergyman. 319130071 319130072 319130073 319130074 319130075 319130076 319130077 319130078 319130079 319130080 I have a matter of my own to attend to. 319130081 319130082 319130083 319130084 319130085 319130086 319130087 319130088 319130089 319130090 And the beast himself wishes for someone to take my place. 319130091 319130092 319130093 319130094 319130095 319130096 319130097 319130098 319130099 319130100 What say you? 319131000 Very well. Show me your map. 319131001 319131002 319131003 319131004 319131005 319131006 319131007 319131008 319131009 319131010 ... 319131011 319131012 319131013 319131014 319131015 319131016 319131017 319131018 319131019 319131020 I've marked the location for you. Of a hidden gateway. 319131021 319131022 319131023 319131024 319131025 319131026 319131027 319131028 319131029 319131030 It will lead you to Gurranq, the beast clergyman. 319132000 I have a matter of my own to attend to. 319132001 319132002 319132003 319132004 319132005 319132006 319132007 319132008 319132009 319132010 I've spotted the mark of the centipede. 319132011 319132012 319132013 319132014 319132015 319132016 319132017 319132018 319132019 319132020 An ill-omened symbol that should not be. 319132021 319132022 319132023 319132024 319132025 319132026 319132027 319132028 319132029 319132030 Someone, or something, threatens the sanctity of the Golden Order. 319132031 319132032 319132033 319132034 319132035 319132036 319132037 319132038 319132039 319132040 And must be eradicated. 319133000 What is it? Still milling about? 319133001 319133002 319133003 319133004 319133005 319133006 319133007 319133008 319133009 319133010 The map indicates where the gateway is hidden. 319133011 319133012 319133013 319133014 319133015 319133016 319133017 319133018 319133019 319133020 It will lead you to Gurranq, the beast clergyman. 319134000 Well, all right, then. 319134001 319134002 319134003 319134004 319134005 319134006 319134007 319134008 319134009 319134010 No sense in forcing you. 319135000 What's wrong? Got cold feet, have you? 319140000 You've met Gurranq, I take it? 319140001 319140002 319140003 319140004 319140005 319140006 319140007 319140008 319140009 319140010 Then owing to our duties shared, we are now comrades-in-arms. 319140011 319140012 319140013 319140014 319140015 319140016 319140017 319140018 319140019 319140020 I think you've earned this. 319140021 319140022 319140023 319140024 319140025 319140026 319140027 319140028 319140029 319140030 The power of the Golden Order, to aid the hunt of Those Who Live in Death. 319141000 Did you need something else? 319142000 Ah, hello there. What can I do for you? 319143000 Ah, hello. You've been busy weeding Deathroot, I take it. 319143001 319143002 319143003 319143004 319143005 319143006 319143007 319143008 319143009 319143010 I thank you, as your brother-in-arms. 319143011 319143012 319143013 319143014 319143015 319143016 319143017 319143018 319143019 319143020 So what can I do for you? 319144000 Ah, hello again. 319144001 319144002 319144003 319144004 319144005 319144006 319144007 319144008 319144009 319144010 You haven't gone to see Gurranq yet, have you? 319144011 319144012 319144013 319144014 319144015 319144016 319144017 319144018 319144019 319144020 Well, no rush. You do as you please. 319144021 319144022 319144023 319144024 319144025 319144026 319144027 319144028 319144029 319144030 Just as long as he doesn't starve to death, eh. 319145000 Go to Gurranq only if you feel the time is right. 319145001 319145002 319145003 319145004 319145005 319145006 319145007 319145008 319145009 319145010 Killing Those Who Live in Death and weeding their Deathroot... 319145011 319145012 319145013 319145014 319145015 319145016 319145017 319145018 319145019 319145020 Is a path not to be trod without ample resolve. 319150000 I serve the Golden Order. 319150001 319150002 319150003 319150004 319150005 319150006 319150007 319150008 319150009 319150010 That I might put this crooked land to rights. 319150011 319150012 319150013 319150014 319150015 319150016 319150017 319150018 319150019 319150020 Following only the guidance of the great Elden Ring. 319150021 319150022 319150023 319150024 319150025 319150026 319150027 319150028 319150029 319150030 Those Who Live in Death fall outside the principles of the Golden Order. 319150031 319150032 319150033 319150034 319150035 319150036 319150037 319150038 319150039 319150040 Their mere existence sullies the guidance of gold. Tainting its truth. 319150041 319150042 319150043 319150044 319150045 319150046 319150047 319150048 319150049 319150050 And so it is the vermin must be exterminated... Down to the very last. 319151000 Are you acquainted with a man named Rogier? 319151001 319151002 319151003 319151004 319151005 319151006 319151007 319151008 319151009 319151010 You know, the piteous fellow hiding away on the balcony? 319151011 319151012 319151013 319151014 319151015 319151016 319151017 319151018 319151019 319151020 He was a formidable spellblade, in times past. 319151021 319151022 319151023 319151024 319151025 319151026 319151027 319151028 319151029 319151030 Don't let his easy air deceive you. He was wise beyond his years, stout of heart and clear of mind. 319151031 319151032 319151033 319151034 319151035 319151036 319151037 319151038 319151039 319151040 No more though. 319151041 319151042 319151043 319151044 319151045 319151046 319151047 319151048 319151049 319151050 You see him now, ravaged by thorns, muttering and rambling... 319151051 319151052 319151053 319151054 319151055 319151056 319151057 319151058 319151059 319151060 Like he's half dead already. I can't stomach to watch. 319151061 319151062 319151063 319151064 319151065 319151066 319151067 319151068 319151069 319151070 Take well the lesson, friend. 319151071 319151072 319151073 319151074 319151075 319151076 319151077 319151078 319151079 319151080 That's how you end up, when seduced by Those Who Live in Death. 319151081 319151082 319151083 319151084 319151085 319151086 319151087 319151088 319151089 319151090 When grace is sullied, it rots people from the inside. Breaks them. 319152000 Well, what have we here? 319152001 319152002 319152003 319152004 319152005 319152006 319152007 319152008 319152009 319152010 How did you get your hands on that dagger? 319152011 319152012 319152013 319152014 319152015 319152016 319152017 319152018 319152019 319152020 ... 319152021 319152022 319152023 319152024 319152025 319152026 319152027 319152028 319152029 319152030 Well. That hardly matters. 319152031 319152032 319152033 319152034 319152035 319152036 319152037 319152038 319152039 319152040 I know very well whose dagger it is. 319152041 319152042 319152043 319152044 319152045 319152046 319152047 319152048 319152049 319152050 Why don't I return it to them for you? 319152051 319152052 319152053 319152054 319152055 319152056 319152057 319152058 319152059 319152060 Good work, bringing this to me. 319800000 319800001 319800002 319800003 319800004 319800005 319800006 319800007 319800008 319800009 319800010 Don't you dare. 319800011 319800012 319800013 319800014 319800015 319800016 319800017 319800018 319800019 319800020 Unless you want to die like a dog? 319801000 Very well. 319801001 319801002 319801003 319801004 319801005 319801006 319801007 319801008 319801009 319801010 Honeyed rays of gold, deliver this spirit. 319802000 I swear, there's a blight spreading amongst the Tarnished. 319803000 How could this...happen...? 319803001 319803002 319803003 319803004 319803005 319803006 319803007 319803008 319803009 319803010 Forgive me, Devin... D-Devin... 319810000 Oof! 319810001 319810002 319810003 319810004 319810005 319810006 319810007 319810008 319810009 319810010 What's the meaning of this? 319810011 319810012 319810013 319810014 319810015 319810016 319810017 319810018 319810019 319810020 Has she bewitched you? 319811000 Very well. 319811001 319811002 319811003 319811004 319811005 319811006 319811007 319811008 319811009 319811010 Then you are a blight. 319811011 319811012 319811013 319811014 319811015 319811016 319811017 319811018 319811019 319811020 A defiler of the Golden Order, and murderer of my brother! 319811021 319811022 319811023 319811024 319811025 319811026 319811027 319811028 319811029 319811030 Die! Die! Die! 319811031 319811032 319811033 319811034 319811035 319811036 319811037 319811038 319811039 319811040 I'll grind your corpse into that vile wench's rotting remains. 319811041 319811042 319811043 319811044 319811045 319811046 319811047 319811048 319811049 319811050 A witch's eternal embrace, just as you wished! 319812000 You defiled cretin. My brother is now avenged! 319813000 How could this... 319813001 319813002 319813003 319813004 319813005 319813006 319813007 319813008 319813009 319813010 Forgive me, Darian... D-Darian... 319900000 319900001 319900002 319900003 319900004 319900005 319900006 319900007 319900008 319900009 319900010 319900011 319900012 319900013 319900014 319900015 319900016 319900017 319900018 319900019 319900020 319910000 319910001 319910002 319910003 319910004 319910005 319910006 319910007 319910008 319910009 319910010 319910011 319910012 319910013 319910014 319910015 319910016 319910017 319910018 319910019 319910020 320001000 Everyone's...been grafted. 320001001 320001002 320001003 320001004 320001005 320001006 320001007 320001008 320001009 320001010 Everyone who came with me. They crossed the sea for me. They fought, for me. 320001011 320001012 320001013 320001014 320001015 320001016 320001017 320001018 320001019 320001020 Heh... 320001021 320001022 320001023 320001024 320001025 320001026 320001027 320001028 320001029 320001030 Only to have their arms taken. Their legs taken. Even their heads...taken. Taken and stuck to the spider. 320001031 320001032 320001033 320001034 320001035 320001036 320001037 320001038 320001039 320001040 Did you know? If you're grafted by the spider, you become a chrysalid. 320001041 320001042 320001043 320001044 320001045 320001046 320001047 320001048 320001049 320001050 It's quite the lark, when you think about it. 320002000 You're all on your own, are you? 320002001 320002002 320002003 320002004 320002005 320002006 320002007 320002008 320002009 320002010 And heading to Stormveil Castle? 320002011 320002012 320002013 320002014 320002015 320002016 320002017 320002018 320002019 320002020 Enticed by the one in the white mask, I suppose. Oh, you've come to be one with the spider? 320002021 320002022 320002023 320002024 320002025 320002026 320002027 320002028 320002029 320002030 Well, that makes us two peas in a pod. 320002031 320002032 320002033 320002034 320002035 320002036 320002037 320002038 320002039 320002040 But I don't have your courage. 320002041 320002042 320002043 320002044 320002045 320002046 320002047 320002048 320002049 320002050 It's scary, you know. Having your arms cut off. Or legs. Or your head. 320002051 320002052 320002053 320002054 320002055 320002056 320002057 320002058 320002059 320002060 I want to be like everyone else, but I'm just too scared. 320002061 320002062 320002063 320002064 320002065 320002066 320002067 320002068 320002069 320002070 I'm nothing but a craven. 320003000 Oh, I know. 320003001 320003002 320003003 320003004 320003005 320003006 320003007 320003008 320003009 320003010 Can you take this little one along with you? 320003011 320003012 320003013 320003014 320003015 320003016 320003017 320003018 320003019 320003020 Can you take these little ones along with you? 320003021 320003022 320003023 320003024 320003025 320003026 320003027 320003028 320003029 320003030 The poor thing deserves someone braver than myself… 320003031 320003032 320003033 320003034 320003035 320003036 320003037 320003038 320003039 320003040 And the spirits look rather fondly upon you. 320003041 320003042 320003043 320003044 320003045 320003046 320003047 320003048 320003049 320003050 It'll be glad of your company, I think, the little'un. 320003051 320003052 320003053 320003054 320003055 320003056 320003057 320003058 320003059 320003060 They'd be glad of your company, I think, the little'uns. 320003900 The poor things deserve someone braver than myself… 320005000 It was a pleasure to see you. 320005001 320005002 320005003 320005004 320005005 320005006 320005007 320005008 320005009 320005010 Oh, can you pass on a message for me, if you see the little chrysalids in Stormveil Castle? 320005011 320005012 320005013 320005014 320005015 320005016 320005017 320005018 320005019 320005020 Tell them I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough. 320005021 320005022 320005023 320005024 320005025 320005026 320005027 320005028 320005029 320005030 I'm finally getting the hang of this whole "pain" thing, you know. 320005031 320005032 320005033 320005034 320005035 320005036 320005037 320005038 320005039 320005040 Heh heh... 320013000 What's this? 320013001 320013002 320013003 320013004 320013005 320013006 320013007 320013008 320013009 320013010 A keepsake? From my men? 320013011 320013012 320013013 320013014 320013015 320013016 320013017 320013018 320013019 320013020 Oh, goodness me… 320013021 320013022 320013023 320013024 320013025 320013026 320013027 320013028 320013029 320013030 I can't… 320013031 320013032 320013033 320013034 320013035 320013036 320013037 320013038 320013039 320013040 ... 320014000 A pleasure to see you. 320014001 320014002 320014003 320014004 320014005 320014006 320014007 320014008 320014009 320014010 Did you give the little chrysalids the message? 320014011 320014012 320014013 320014014 320014015 320014016 320014017 320014018 320014019 320014020 That I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough. 320020000 They all...believed in me. 320020001 320020002 320020003 320020004 320020005 320020006 320020007 320020008 320020009 320020010 They all thought I'd make something of myself. Me! Who can't do anything... 320020011 320020012 320020013 320020014 320020015 320020016 320020017 320020018 320020019 320020020 I think I'll head to the Roundtable Hold. 320020021 320020022 320020023 320020024 320020025 320020026 320020027 320020028 320020029 320020030 Perhaps I'll find my purpose there. 320021000 I think I'll head to the Roundtable Hold. 320021001 320021002 320021003 320021004 320021005 320021006 320021007 320021008 320021009 320021010 Perhaps I'll find my purpose there. 320030000 Greetings. Nice to see you again. 320030001 320030002 320030003 320030004 320030005 320030006 320030007 320030008 320030009 320030010 My name is Roderika. I should have told you sooner. 320030011 320030012 320030013 320030014 320030015 320030016 320030017 320030018 320030019 320030020 Isn't this place impressive, though? 320030021 320030022 320030023 320030024 320030025 320030026 320030027 320030028 320030029 320030030 The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord. 320030031 320030032 320030033 320030034 320030035 320030036 320030037 320030038 320030039 320030040 I never knew the guidance bestowed upon us Tarnished had such fantastic roots. 320030041 320030042 320030043 320030044 320030045 320030046 320030047 320030048 320030049 320030050 Although, it's all a bit much for me, in truth. 320030051 320030052 320030053 320030054 320030055 320030056 320030057 320030058 320030059 320030060 I'm still looking for my own purpose. 320032000 You're telling me I possess some kind of gift? 320032001 320032002 320032003 320032004 320032005 320032006 320032007 320032008 320032009 320032010 I don't believe you. But... 320032011 320032012 320032013 320032014 320032015 320032016 320032017 320032018 320032019 320032020 If I do have this talent, and goodness knows it would be my first... 320032021 320032022 320032023 320032024 320032025 320032026 320032027 320032028 320032029 320032030 I suppose I should try to hone it. Shouldn't I? 320032031 320032032 320032033 320032034 320032035 320032036 320032037 320032038 320032039 320032040 I'll ask Master Hewg to teach me. 320032041 320032042 320032043 320032044 320032045 320032046 320032047 320032048 320032049 320032050 Certainly, he does appear intimidating, and holds no love for us Tarnished... 320032051 320032052 320032053 320032054 320032055 320032056 320032057 320032058 320032059 320032060 But I know he's trapped here, at the Roundtable Hold... So... 320032061 320032062 320032063 320032064 320032065 320032066 320032067 320032068 320032069 320032070 I can tell. He's a gentle soul, underneath it all. 320033000 Oh, and… 320033001 320033002 320033003 320033004 320033005 320033006 320033007 320033008 320033009 320033010 Please, allow to me to express my thanks. 320033011 320033012 320033013 320033014 320033015 320033016 320033017 320033018 320033019 320033020 For giving me that keepsake from my men. 320033021 320033022 320033023 320033024 320033025 320033026 320033027 320033028 320033029 320033030 It was as if I was frozen with self-pity. I failed them at every turn. 320033031 320033032 320033033 320033034 320033035 320033036 320033037 320033038 320033039 320033040 You have my gratitude. Please, take this. 320034000 A pleasure to meet you. 320034001 320034002 320034003 320034004 320034005 320034006 320034007 320034008 320034009 320034010 My name is Roderika. I'm a recent arrival. 320034011 320034012 320034013 320034014 320034015 320034016 320034017 320034018 320034019 320034020 Isn't this place impressive? 320034021 320034022 320034023 320034024 320034025 320034026 320034027 320034028 320034029 320034030 The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord. 320034031 320034032 320034033 320034034 320034035 320034036 320034037 320034038 320034039 320034040 I never knew the guidance bestowed upon us Tarnished had such fantastic roots. 320034041 320034042 320034043 320034044 320034045 320034046 320034047 320034048 320034049 320034050 Although, it's all a bit much for me, in truth. 320034051 320034052 320034053 320034054 320034055 320034056 320034057 320034058 320034059 320034060 I'm still looking for my own purpose. 320035000 It's all a bit much for me, in truth. 320035001 320035002 320035003 320035004 320035005 320035006 320035007 320035008 320035009 320035010 I'm still looking for my own purpose. 320036000 A pleasure to see you. 320036001 320036002 320036003 320036004 320036005 320036006 320036007 320036008 320036009 320036010 Thank goodness you're safe. 320036011 320036012 320036013 320036014 320036015 320036016 320036017 320036018 320036019 320036020 I'm still looking for my own purpose. 320036021 320036022 320036023 320036024 320036025 320036026 320036027 320036028 320036029 320036030 It's not easy, by any means, but it's what I must do. 320037000 If I do have a talent for spirit tuning, and goodness knows that would be a surprise… 320037001 320037002 320037003 320037004 320037005 320037006 320037007 320037008 320037009 320037010 I suppose I should try to hone it. Shouldn't I? 320037011 320037012 320037013 320037014 320037015 320037016 320037017 320037018 320037019 320037020 I'll ask Master Hewg to teach me. 320040000 Good to see you again. Thank you very much! 320040001 320040002 320040003 320040004 320040005 320040006 320040007 320040008 320040009 320040010 I have you to thank, don't I? For persuading Master Hewg? 320040011 320040012 320040013 320040014 320040015 320040016 320040017 320040018 320040019 320040020 I can happily announce that he has taught me the noble toil of spirit tuning. 320040021 320040022 320040023 320040024 320040025 320040026 320040027 320040028 320040029 320040030 I'm as yet unsure of what I might be able to accomplish, 320040031 320040032 320040033 320040034 320040035 320040036 320040037 320040038 320040039 320040040 but if I might be any help to you all, I'd certainly like to try. 320040041 320040042 320040043 320040044 320040045 320040046 320040047 320040048 320040049 320040050 And if there's any chance to ease the suffering of my dear men who were grafted... 320040051 320040052 320040053 320040054 320040055 320040056 320040057 320040058 320040059 320040060 Well, I certainly must try. 320040061 320040062 320040063 320040064 320040065 320040066 320040067 320040068 320040069 320040070 Roderika the spirit tuner prentice. Pleased to make your acquaintance. 320050000 Greetings. 320050001 320050002 320050003 320050004 320050005 320050006 320050007 320050008 320050009 320050010 Are you here for spirit tuning? 320051000 I feel like I'm really coming to grips with spirit tuning of late. 320051001 320051002 320051003 320051004 320051005 320051006 320051007 320051008 320051009 320051010 I can see how and why immortal essence exists as spirit under the Golden Order. 320051011 320051012 320051013 320051014 320051015 320051016 320051017 320051018 320051019 320051020 I can understand their yearnings, what they become drawn to... 320051021 320051022 320051023 320051024 320051025 320051026 320051027 320051028 320051029 320051030 Master Hewg said it himself, actually, that I'm no mere prentice any longer. 320051031 320051032 320051033 320051034 320051035 320051036 320051037 320051038 320051039 320051040 320051041 320051042 320051043 320051044 320051045 320051046 320051047 320051048 320051049 320051050 Once again, I'm pleased to make your acquaintance. Roderika the certified spirit tuner. 320052000 I'd like to ask you a small favour. 320052001 320052002 320052003 320052004 320052005 320052006 320052007 320052008 320052009 320052010 Can you take this little one along with you? 320052011 320052012 320052013 320052014 320052015 320052016 320052017 320052018 320052019 320052020 Can you take these little ones along with you? 320052021 320052022 320052023 320052024 320052025 320052026 320052027 320052028 320052029 320052030 They can't be summoned here. 320052031 320052032 320052033 320052034 320052035 320052036 320052037 320052038 320052039 320052040 But the spirits look rather fondly upon you. 320052041 320052042 320052043 320052044 320052045 320052046 320052047 320052048 320052049 320052050 It'll be glad of your company, I think, the little'un. 320052051 320052052 320052053 320052054 320052055 320052056 320052057 320052058 320052059 320052060 They'd be glad of your company, I think, the little'uns. 320053000 I need to warn you about something. 320053001 320053002 320053003 320053004 320053005 320053006 320053007 320053008 320053009 320053010 A little while ago someone started lurking in the wing on the opposite side of the roundtable. 320053011 320053012 320053013 320053014 320053015 320053016 320053017 320053018 320053019 320053020 And I can hear, from all the way over there... 320053021 320053022 320053023 320053024 320053025 320053026 320053027 320053028 320053029 320053030 The howling and wailing of spirits in fear of a curse. I can even hear the repulsive, twisted malison itself... 320053031 320053032 320053033 320053034 320053035 320053036 320053037 320053038 320053039 320053040 A plethora of spirits in an unceasing cacophony... 320053041 320053042 320053043 320053044 320053045 320053046 320053047 320053048 320053049 320053050 I can't even imagine. How much suffering, inflicted to who knows how many souls... 320053051 320053052 320053053 320053054 320053055 320053056 320053057 320053058 320053059 320053060 Not even the grafting caused anything like this to happen... 320053061 320053062 320053063 320053064 320053065 320053066 320053067 320053068 320053069 320053070 You should keep your distance. 320053071 320053072 320053073 320053074 320053075 320053076 320053077 320053078 320053079 320053080 I know you're strong, but please... 320054000 I can hear it from across the wing, past the roundtable... 320054001 320054002 320054003 320054004 320054005 320054006 320054007 320054008 320054009 320054010 The howling and wailing of spirits in fear of the curse. I can even hear the repulsive, twisted malison itself... 320054011 320054012 320054013 320054014 320054015 320054016 320054017 320054018 320054019 320054020 You should keep your distance. 320054021 320054022 320054023 320054024 320054025 320054026 320054027 320054028 320054029 320054030 I know you're strong, but please... 320055000 I can't hear them any more; the voices of the spirits cowering from the curse... 320055001 320055002 320055003 320055004 320055005 320055006 320055007 320055008 320055009 320055010 I suppose the Dung Eater must have left the Roundtable. 320055011 320055012 320055013 320055014 320055015 320055016 320055017 320055018 320055019 320055020 I just pray nothing ill comes of this. 320056000 Be on your guard, I beg you. 320056001 320056002 320056003 320056004 320056005 320056006 320056007 320056008 320056009 320056010 He's back. The Dung Eater. Again. 320056011 320056012 320056013 320056014 320056015 320056016 320056017 320056018 320056019 320056020 I can hear them; the spirits as they howl and lament in fear of the curse. 320056021 320056022 320056023 320056024 320056025 320056026 320056027 320056028 320056029 320056030 And worse than ever, the reverberations of the twisted malison itself. 320056031 320056032 320056033 320056034 320056035 320056036 320056037 320056038 320056039 320056040 But after all this time, I've started to grasp it now. 320056041 320056042 320056043 320056044 320056045 320056046 320056047 320056048 320056049 320056050 I can hear, in the malison, another fearsome Order. 320057000 The voices of the tormented spirits are silent again... 320057001 320057002 320057003 320057004 320057005 320057006 320057007 320057008 320057009 320057010 But it isn't like last time. 320057011 320057012 320057013 320057014 320057015 320057016 320057017 320057018 320057019 320057020 I'm almost certain...the spirits have escaped their confinement. 320057021 320057022 320057023 320057024 320057025 320057026 320057027 320057028 320057029 320057030 Did you...have anything to do with it, I wonder? 320060000 Take a look around. The Roundtable Hold is burned. Razed to the ground. 320060001 320060002 320060003 320060004 320060005 320060006 320060007 320060008 320060009 320060010 The Two Fingers went mad, and the Tarnished have all left. 320060011 320060012 320060013 320060014 320060015 320060016 320060017 320060018 320060019 320060020 Myself and Master Hewg are the only ones who remain. 320060021 320060022 320060023 320060024 320060025 320060026 320060027 320060028 320060029 320060030 Don't worry, I don't blame you. 320060031 320060032 320060033 320060034 320060035 320060036 320060037 320060038 320060039 320060040 I'll continue spirit tuning just the same as before. 320060041 320060042 320060043 320060044 320060045 320060046 320060047 320060048 320060049 320060050 Which is why I need your help persuading Master Hewg to leave. 320060051 320060052 320060053 320060054 320060055 320060056 320060057 320060058 320060059 320060060 His roots are so knotted in this place. 320060061 320060062 320060063 320060064 320060065 320060066 320060067 320060068 320060069 320060070 He won't last much longer if he stays here... 320060071 320060072 320060073 320060074 320060075 320060076 320060077 320060078 320060079 320060080 His shackles are broken. He's a free man, now. 320060081 320060082 320060083 320060084 320060085 320060086 320060087 320060088 320060089 320060090 It's high time he put the Roundtable behind him. 320061000 I see. You're here for some spirit tuning? 320070000 Oh, is that right... 320070001 320070002 320070003 320070004 320070005 320070006 320070007 320070008 320070009 320070010 So Master Hewg won't listen to you, either. 320070011 320070012 320070013 320070014 320070015 320070016 320070017 320070018 320070019 320070020 You have my thanks, regardless. 320070021 320070022 320070023 320070024 320070025 320070026 320070027 320070028 320070029 320070030 I'll try and talk him round next time. 320070031 320070032 320070033 320070034 320070035 320070036 320070037 320070038 320070039 320070040 I know he was given this great entreaty; 320070041 320070042 320070043 320070044 320070045 320070046 320070047 320070048 320070049 320070050 To craft a weapon which could slay a god. Though I can't help but think of it as a curse. 320070051 320070052 320070053 320070054 320070055 320070056 320070057 320070058 320070059 320070060 A fearsome curse, put on him by Queen Marika. 320070061 320070062 320070063 320070064 320070065 320070066 320070067 320070068 320070069 320070070 And if that's the case, I'm not sure there's anything we can do... 320080000 Ah. So it wasn't just me this happened to... 320080001 320080002 320080003 320080004 320080005 320080006 320080007 320080008 320080009 320080010 To think he'd forget who you were, as well. 320080011 320080012 320080013 320080014 320080015 320080016 320080017 320080018 320080019 320080020 I knew he'd burn himself out, old Hewg. 320080021 320080022 320080023 320080024 320080025 320080026 320080027 320080028 320080029 320080030 I think we could talk him into leaving the Roundtable Hold, now. 320080031 320080032 320080033 320080034 320080035 320080036 320080037 320080038 320080039 320080040 But maybe it's better that we don't. 320080041 320080042 320080043 320080044 320080045 320080046 320080047 320080048 320080049 320080050 It's only proper that we respect his choice to stay. 320081000 I'll remain with Hewg. 320081001 320081002 320081003 320081004 320081005 320081006 320081007 320081008 320081009 320081010 He made me who I am today. 320081011 320081012 320081013 320081014 320081015 320081016 320081017 320081018 320081019 320081020 I'd like to return the kindness, in whatever small way I can. 320082000 Please, become Elden Lord. 320082001 320082002 320082003 320082004 320082005 320082006 320082007 320082008 320082009 320082010 Hewg was always saying that you were a Lord, to him. 320082011 320082012 320082013 320082014 320082015 320082016 320082017 320082018 320082019 320082020 So slay her, with the weapons he smithed. 320082021 320082022 320082023 320082024 320082025 320082026 320082027 320082028 320082029 320082030 Slay the god, Marika, who cursed us all. 320090000 You're...giving it to me? 320090001 320090002 320090003 320090004 320090005 320090006 320090007 320090008 320090009 320090010 I've never had alcohol before... 320090011 320090012 320090013 320090014 320090015 320090016 320090017 320090018 320090019 320090020 I'm no longer a child. It's about time I took this step. 320091000 320800000 You're willing to make me a chrysalid? 320801000 Ah, but I'm still a milksop craven... 320801001 320801002 320801003 320801004 320801005 320801006 320801007 320801008 320801009 320801010 I can't even govern myself to step beyond the bounds of this ward... 320802000 Please. You're only wasting your strength. 320803000 I know how you must feel. 320803001 320803002 320803003 320803004 320803005 320803006 320803007 320803008 320803009 320803010 But please, I'm not ready. 320804000 Or are you like me? You're so far out of your mind with fear... 320804001 320804002 320804003 320804004 320804005 320804006 320804007 320804008 320804009 320804010 You've divested yourself of all reason? 320805000 Please, stop. 320805001 320805002 320805003 320805004 320805005 320805006 320805007 320805008 320805009 320805010 Even if you persist, your fear will not abate. 321001000 Hello? Is anybody there? 321001001 321001002 321001003 321001004 321001005 321001006 321001007 321001008 321001009 321001010 Someone who might be interested in rescuing the great Kenneth Haight? 321001011 321001012 321001013 321001014 321001015 321001016 321001017 321001018 321001019 321001020 Servant to the true Order, and celebrated repudiator of the false! 321001021 321001022 321001023 321001024 321001025 321001026 321001027 321001028 321001029 321001030 O Erdtree! Grant me succour! 321003000 What are you waiting for? A kiss goodbye? 321003001 321003002 321003003 321003004 321003005 321003006 321003007 321003008 321003009 321003010 My fort lies to the south, beyond the Mistwood. Take it back for me. 321003011 321003012 321003013 321003014 321003015 321003016 321003017 321003018 321003019 321003020 Oh I see. You wish to know the reward? 321003021 321003022 321003023 321003024 321003025 321003026 321003027 321003028 321003029 321003030 Fret not, the great Kenneth Haight is known for his considerable largesse. 321003031 321003032 321003033 321003034 321003035 321003036 321003037 321003038 321003039 321003040 The celebrations will be lavish indeed, upon the dawn of my fort's retrieval. 321004000 Hmph, yes, now allow me to furnish you with a little advice. 321004001 321004002 321004003 321004004 321004005 321004006 321004007 321004008 321004009 321004010 I would take great care to avoid Godrick's Tarnished hunts, were I in your shoes. 321004011 321004012 321004013 321004014 321004015 321004016 321004017 321004018 321004019 321004020 That depraved lot are obsessed with sacrificing Tarnished like you for the sake of "grafting". 321004021 321004022 321004023 321004024 321004025 321004026 321004027 321004028 321004029 321004030 Honestly, Godrick's nothing more than a jumped up country bumpkin. Lord? Don't make me laugh. 321004031 321004032 321004033 321004034 321004035 321004036 321004037 321004038 321004039 321004040 First he hid himself amongst the womenfolk to flee the capital, then hid from Radahn in that castle... 321004041 321004042 321004043 321004044 321004045 321004046 321004047 321004048 321004049 321004050 Then he insulted Malenia, lost to her in battle, only to lick her boots rather than die like a man. 321004051 321004052 321004053 321004054 321004055 321004056 321004057 321004058 321004059 321004060 Has he no shame, the big girl's blouse? 321004061 321004062 321004063 321004064 321004065 321004066 321004067 321004068 321004069 321004070 And to think, he's the blood of Godfrey! Last of the golden lineage, though you almost wouldn't know it to look at him. 321004071 321004072 321004073 321004074 321004075 321004076 321004077 321004078 321004079 321004080 I almost feel sorry for the chap the more I think of it. 321005000 What are you waiting for? A kiss goodbye? 321005001 321005002 321005003 321005004 321005005 321005006 321005007 321005008 321005009 321005010 My fort lies to the south, beyond the Mistwood. Take it back for me. 321010000 Ah, you've come to lend me your aid, have you? 321010001 321010002 321010003 321010004 321010005 321010006 321010007 321010008 321010009 321010010 Well, that's very kind, but, um... 321010011 321010012 321010013 321010014 321010015 321010016 321010017 321010018 321010019 321010020 No, no. Th-the help is very much appreciated. Even from a Tarnished. 321010021 321010022 321010023 321010024 321010025 321010026 321010027 321010028 321010029 321010030 Despite appearances, nobility is no prerequisite to serving the true Order. 321010031 321010032 321010033 321010034 321010035 321010036 321010037 321010038 321010039 321010040 You might have heard of me. Kenneth Haight. Next in line as the rightful ruler of Limgrave. 321010041 321010042 321010043 321010044 321010045 321010046 321010047 321010048 321010049 321010050 Young Tarnished, I would have a boon of you. 321010051 321010052 321010053 321010054 321010055 321010056 321010057 321010058 321010059 321010060 I want you to take back my fort. It lies to the south, beyond the Mistwood. 321010061 321010062 321010063 321010064 321010065 321010066 321010067 321010068 321010069 321010070 A Knight commander from Stormveil took it. A fool, and plumb mad to boot. Simply obsessed with blood! 321011000 321011001 321011002 321011003 321011004 321011005 321011006 321011007 321011008 321011009 321011010 321011011 321011012 321011013 321011014 321011015 321011016 321011017 321011018 321011019 321011020 321011021 321011022 321011023 321011024 321011025 321011026 321011027 321011028 321011029 321011030 321011031 321011032 321011033 321011034 321011035 321011036 321011037 321011038 321011039 321011040 321012000 321012001 321012002 321012003 321012004 321012005 321012006 321012007 321012008 321012009 321012010 321012011 321012012 321012013 321012014 321012015 321012016 321012017 321012018 321012019 321012020 321012021 321012022 321012023 321012024 321012025 321012026 321012027 321012028 321012029 321012030 321012031 321012032 321012033 321012034 321012035 321012036 321012037 321012038 321012039 321012040 321012041 321012042 321012043 321012044 321012045 321012046 321012047 321012048 321012049 321012050 321012051 321012052 321012053 321012054 321012055 321012056 321012057 321012058 321012059 321012060 321012061 321012062 321012063 321012064 321012065 321012066 321012067 321012068 321012069 321012070 321012071 321012072 321012073 321012074 321012075 321012076 321012077 321012078 321012079 321012080 321013000 321013001 321013002 321013003 321013004 321013005 321013006 321013007 321013008 321013009 321013010 321014000 Hm? What's this, kind sir? 321014001 Hm? What's this, fair lady? 321014002 321014003 321014004 321014005 321014006 321014007 321014008 321014009 321014010 Remarkable! The Knight Commander, dead. Already! 321014011 321014012 321014013 321014014 321014015 321014016 321014017 321014018 321014019 321014020 A blessing, if ever I chanced upon one. 321014021 321014022 321014023 321014024 321014025 321014026 321014027 321014028 321014029 321014030 Fine work, I say, fine work, indeed. 321014031 321014032 321014033 321014034 321014035 321014036 321014037 321014038 321014039 321014040 I doubt that it was your intention, but the deed is done, and I commend you. 321014041 321014042 321014043 321014044 321014045 321014046 321014047 321014048 321014049 321014050 Now, this is your reward. 321014051 321014052 321014053 321014054 321014055 321014056 321014057 321014058 321014059 321014060 Go on, it is yours, for the keeping. 321020000 Ah-ha! I've been waiting for you with baited breath! 321020001 321020002 321020003 321020004 321020005 321020006 321020007 321020008 321020009 321020010 Did you manage to recapture my fort? 321020011 321020012 321020013 321020014 321020015 321020016 321020017 321020018 321020019 321020020 Oh excellent news, just wonderful. And the knight's dead to boot! 321020021 321020022 321020023 321020024 321020025 321020026 321020027 321020028 321020029 321020030 Well done my friend, well done indeed! 321020031 321020032 321020033 321020034 321020035 321020036 321020037 321020038 321020039 321020040 I knew I was right to trust you! 321020041 321020042 321020043 321020044 321020045 321020046 321020047 321020048 321020049 321020050 Now, here's your reward, as promised. 321020051 321020052 321020053 321020054 321020055 321020056 321020057 321020058 321020059 321020060 Go ahead, it's all yours. 321021000 Right then. Time for me to head to the fort. 321021001 321021002 321021003 321021004 321021005 321021006 321021007 321021008 321021009 321021010 I've much to do. First I'll have to reestablish communication with the demi-humans. 321021011 321021012 321021013 321021014 321021015 321021016 321021017 321021018 321021019 321021020 What's that look? You don't believe me? 321021021 321021022 321021023 321021024 321021025 321021026 321021027 321021028 321021029 321021030 Well, under the Erdtree, commingling with the demi-humans is made possible. 321021031 321021032 321021033 321021034 321021035 321021036 321021037 321021038 321021039 321021040 Even the vulgar shall not be left behind, under the rule of true Order. 321021041 321021042 321021043 321021044 321021045 321021046 321021047 321021048 321021049 321021050 Which is why I, Kenneth Haight, next in line as the rightful ruler of Limgrave, have sworn to uphold it. 321021051 321021052 321021053 321021054 321021055 321021056 321021057 321021058 321021059 321021060 Just you watch, my friend. Just you watch. 321022000 Ah, yes. I've been meaning to ask. 321022001 321022002 321022003 321022004 321022005 321022006 321022007 321022008 321022009 321022010 Would you like to enter my service? 321022011 321022012 321022013 321022014 321022015 321022016 321022017 321022018 321022019 321022020 I see bright things in your future, stout warrior. 321022021 321022022 321022023 321022024 321022025 321022026 321022027 321022028 321022029 321022030 Enter into my service and learn the workings of the Erdtree's true Order. 321022031 321022032 321022033 321022034 321022035 321022036 321022037 321022038 321022039 321022040 And who knows, perhaps some time down the line, the grace of gold will return to those Tarnished eyes of yours. 321022041 321022042 321022043 321022044 321022045 321022046 321022047 321022048 321022049 321022050 What say you? A fine accord, is it not? 321023000 Very well. Very well, indeed. 321023001 321023002 321023003 321023004 321023005 321023006 321023007 321023008 321023009 321023010 I knew I saw something in you. 321023011 321023012 321023013 321023014 321023015 321023016 321023017 321023018 321023019 321023020 I shall await you at my fort. 321023021 321023022 321023023 321023024 321023025 321023026 321023027 321023028 321023029 321023030 We shall hold the ceremony for your knighting there, I think. 321023031 321023032 321023033 321023034 321023035 321023036 321023037 321023038 321023039 321023040 I see great things ahead of us. We are truly by the Erdtree blessed. 321024000 Excuse me? 321024001 321024002 321024003 321024004 321024005 321024006 321024007 321024008 321024009 321024010 Such foolishness have I never seen! 321024011 321024012 321024013 321024014 321024015 321024016 321024017 321024018 321024019 321024020 Well...not that I can't sympathise with your choice. 321024021 321024022 321024023 321024024 321024025 321024026 321024027 321024028 321024029 321024030 Such a miraculous manifestation of felicity is like to startle one such as yourself. 321024031 321024032 321024033 321024034 321024035 321024036 321024037 321024038 321024039 321024040 Should you change your mind, do visit me at my fort. 321025000 What is it? Have you put your misgivings to rest? 321026000 Well...not that I can't sympathise with your choice. 321026001 321026002 321026003 321026004 321026005 321026006 321026007 321026008 321026009 321026010 Such a miraculous manifestation of felicity is like to startle one such as yourself. 321026011 321026012 321026013 321026014 321026015 321026016 321026017 321026018 321026019 321026020 Oh don't fret, there's no hurry. 321026021 321026022 321026023 321026024 321026025 321026026 321026027 321026028 321026029 321026030 Should you change your mind, do visit me at my fort. 321040000 Why... 321040001 321040002 321040003 321040004 321040005 321040006 321040007 321040008 321040009 321040010 Why the queen... Now all hope is... 321040011 321040012 321040013 321040014 321040015 321040016 321040017 321040018 321040019 321040020 (dies) 321050000 Ah, you, is it? 321050001 321050002 321050003 321050004 321050005 321050006 321050007 321050008 321050009 321050010 I suppose you must have seen it by now, yes, the sorry state of my fort? 321050011 321050012 321050013 321050014 321050015 321050016 321050017 321050018 321050019 321050020 Oh, indeed, it is a foul fate for a land, to be without a ruler. 321050021 321050022 321050023 321050024 321050025 321050026 321050027 321050028 321050029 321050030 One must be found, with haste. And not that awful Godrick. 321050031 321050032 321050033 321050034 321050035 321050036 321050037 321050038 321050039 321050040 But a true and stalwart Lord of the proper lineage to take the reigns of Limgrave. 321051000 I am sorry to have lifted your hopes... 321051001 321051002 321051003 321051004 321051005 321051006 321051007 321051008 321051009 321051010 But I haven't the authority to raise you to knighthood as things stand. 321051011 321051012 321051013 321051014 321051015 321051016 321051017 321051018 321051019 321051020 The great Kenneth Haight issues his sincerest apology. 321051021 321051022 321051023 321051024 321051025 321051026 321051027 321051028 321051029 321051030 But now, I must begin my search post-haste. 321051031 321051032 321051033 321051034 321051035 321051036 321051037 321051038 321051039 321051040 For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave. 321052000 I must begin my search post-haste. 321052001 321052002 321052003 321052004 321052005 321052006 321052007 321052008 321052009 321052010 For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave. 321060000 Ah, nice to see you after so long. 321060001 321060002 321060003 321060004 321060005 321060006 321060007 321060008 321060009 321060010 Safe and sound, I take it, yes? Good. 321060011 321060012 321060013 321060014 321060015 321060016 321060017 321060018 321060019 321060020 Ah, quite. I have indeed selected a new ruler. 321060021 321060022 321060023 321060024 321060025 321060026 321060027 321060028 321060029 321060030 Lady Nepheli is strong and just. Worthy of the burden of Limgrave's lineage. 321060031 321060032 321060033 321060034 321060035 321060036 321060037 321060038 321060039 321060040 Such is the sincere opinion of I, Kenneth Haight, no less. 321060041 321060042 321060043 321060044 321060045 321060046 321060047 321060048 321060049 321060050 For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards. 321060051 321060052 321060053 321060054 321060055 321060056 321060057 321060058 321060059 321060060 At which time I can fulfil my old promise. 321060061 321060062 321060063 321060064 321060065 321060066 321060067 321060068 321060069 321060070 By raising you to the glory of knighthood. 321060071 321060072 321060073 321060074 321060075 321060076 321060077 321060078 321060079 321060080 I hope it is just as wonderful as you imagine. 321061000 For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards. 321061001 321061002 321061003 321061004 321061005 321061006 321061007 321061008 321061009 321061010 At which time I can fulfil my old promise. 321061011 321061012 321061013 321061014 321061015 321061016 321061017 321061018 321061019 321061020 By raising you to the glory of knighthood. 321061021 321061022 321061023 321061024 321061025 321061026 321061027 321061028 321061029 321061030 I hope it is just as wonderful as you imagine. 321800000 Oof! 321801000 Goodness gracious! 321801001 321801002 321801003 321801004 321801005 321801006 321801007 321801008 321801009 321801010 Calm yourself, this instant! 321801011 321801012 321801013 321801014 321801015 321801016 321801017 321801018 321801019 321801020 Enough! This is madness! 321802000 Blast! You wretched Tarnished! 321802001 321802002 321802003 321802004 321802005 321802006 321802007 321802008 321802009 321802010 I am Kenneth Haight, and I have seen quite enough! 321803000 The madness leaves nothing untouched. 321803001 321803002 321803003 321803004 321803005 321803006 321803007 321803008 321803009 321803010 I fear for the integrity of the Order... 321804000 Where are my...men...? 321804001 321804002 321804003 321804004 321804005 321804006 321804007 321804008 321804009 321804010 O Erdtree, why have you forsaken me...? 321900000 321900001 321900002 321900003 321900004 321900005 321900006 321900007 321900008 321900009 321900010 321900011 321900012 321900013 321900014 321900015 321900016 321900017 321900018 321900019 321900020 322001000 Greetings, great champion called by grace. 322001001 322001002 322001003 322001004 322001005 322001006 322001007 322001008 322001009 322001010 I am Fia. 322001011 322001012 322001013 322001014 322001015 322001016 322001017 322001018 322001019 322001020 Circumstances have compelled my stay at the Roundtable Hold. 322001021 322001022 322001023 322001024 322001025 322001026 322001027 322001028 322001029 322001030 Great champion, would you allow me to hold you, but briefly? 322001031 322001032 322001033 322001034 322001035 322001036 322001037 322001038 322001039 322001040 Perhaps you might share with me some of your lifely vigour, and your stout-heartedness. 322001041 322001042 322001043 322001044 322001045 322001046 322001047 322001048 322001049 322001050 Doing so will grant me the warmth of a champion. 322001051 322001052 322001053 322001054 322001055 322001056 322001057 322001058 322001059 322001060 And you, I am sure, will bear a baldachin's blessing. 322001061 322001062 322001063 322001064 322001065 322001066 322001067 322001068 322001069 322001070 Do you think it vulgar, perhaps? 322001071 322001072 322001073 322001074 322001075 322001076 322001077 322001078 322001079 322001080 Where I come from, it is a sacred act. 322002000 Ah, my thanks, great champion. 322002001 322002002 322002003 322002004 322002005 322002006 322002007 322002008 322002009 322002010 You are...very warm... 322002011 322002012 322002013 322002014 322002015 322002016 322002017 322002018 322002019 322002020 What you felt light up inside you was a baldachin's blessing. 322002021 322002022 322002023 322002024 322002025 322002026 322002027 322002028 322002029 322002030 Though it is but a fleeting thing, I am afraid. 322002031 322002032 322002033 322002034 322002035 322002036 322002037 322002038 322002039 322002040 Come back to me, should you require another. 322002041 322002042 322002043 322002044 322002045 322002046 322002047 322002048 322002049 322002050 I will take you in my arms as often as you need. 322003000 I understand. 322003001 322003002 322003003 322003004 322003005 322003006 322003007 322003008 322003009 322003010 Your disdain is only natural. 322003011 322003012 322003013 322003014 322003015 322003016 322003017 322003018 322003019 322003020 But should you change your mind... 322003021 322003022 322003023 322003024 322003025 322003026 322003027 322003028 322003029 322003030 Come pay me another visit. 322004000 Oh, my dear... 322004001 322004002 322004003 322004004 322004005 322004006 322004007 322004008 322004009 322004010 Had a change of heart already? 322005000 I am pleased to see you again. 322005001 322005002 322005003 322005004 322005005 322005006 322005007 322005008 322005009 322005010 Would you like me to hold you, once more? 322005011 322005012 322005013 322005014 322005015 322005016 322005017 322005018 322005019 322005020 The blessing is still aflame in your breast, dear. 322005021 322005022 322005023 322005024 322005025 322005026 322005027 322005028 322005029 322005030 Would you like to be held, regardless? 322006000 Now, come closer... 322006001 322006002 322006003 322006004 322006005 322006006 322006007 322006008 322006009 322006010 You are so...very warm... 322007000 Then good day to you, my dear. 322020000 I was known as a Deathbed Companion, where I come from. 322020001 322020002 322020003 322020004 322020005 322020006 322020007 322020008 322020009 322020010 After I received the warmth and lifely vigour from a number of champions, 322020011 322020012 322020013 322020014 322020015 322020016 322020017 322020018 322020019 322020020 I lay with the remains of an exalted noble, to grant him another chance at life. 322020021 322020022 322020023 322020024 322020025 322020026 322020027 322020028 322020029 322020030 To do so is the purpose of my being. 322020031 322020032 322020033 322020034 322020035 322020036 322020037 322020038 322020039 322020040 But before I could bear the noble into new life, 322020041 322020042 322020043 322020044 322020045 322020046 322020047 322020048 322020049 322020050 I was awakened by the guidance of grace, and chased from my birthplace. 322020051 322020052 322020053 322020054 322020055 322020056 322020057 322020058 322020059 322020060 Pray, be kind. 322020061 322020062 322020063 322020064 322020065 322020066 322020067 322020068 322020069 322020070 Despite all that, I still wish to be a Deathbed Companion. 322020071 322020072 322020073 322020074 322020075 322020076 322020077 322020078 322020079 322020080 So please, let me hold you like this, as often as it takes. 322021000 My dear... 322021001 322021002 322021003 322021004 322021005 322021006 322021007 322021008 322021009 322021010 Might I ask something of you? 322021011 322021012 322021013 322021014 322021015 322021016 322021017 322021018 322021019 322021020 Could you please find the owner of this dagger, and return it to them? 322021021 322021022 322021023 322021024 322021025 322021026 322021027 322021028 322021029 322021030 A certain person gave it to me, as a gift. 322021031 322021032 322021033 322021034 322021035 322021036 322021037 322021038 322021039 322021040 It's a very precious thing. It must have a special place in the owner's heart. 322021041 322021042 322021043 322021044 322021045 322021046 322021047 322021048 322021049 322021050 So I would like for the original owner to have it back, if you wouldn't mind. 322022000 I'd like you to find the owner of the dagger I gave you, and return it to them. 322022001 322022002 322022003 322022004 322022005 322022006 322022007 322022008 322022009 322022010 It's a very precious thing. It must have a special place in the owner's heart. 322023000 My dear... 322023001 322023002 322023003 322023004 322023005 322023006 322023007 322023008 322023009 322023010 Have you ever heard of black knifeprints? 322023011 322023012 322023013 322023014 322023015 322023016 322023017 322023018 322023019 322023020 Dear Rogier likes to talk of them when abed. 322023021 322023022 322023023 322023024 322023025 322023026 322023027 322023028 322023029 322023030 And the ancient plot, in which the first of the Demigods was slain. 322023031 322023032 322023033 322023034 322023035 322023036 322023037 322023038 322023039 322023040 The black knives wielded by the assassins who committed the act, 322023041 322023042 322023043 322023044 322023045 322023046 322023047 322023048 322023049 322023050 along with the impressions they made, somehow hide the truth of the conspiracy. 322023051 322023052 322023053 322023054 322023055 322023056 322023057 322023058 322023059 322023060 These grand affairs are hardly my forté... 322023061 322023062 322023063 322023064 322023065 322023066 322023067 322023068 322023069 322023070 But dear Rogier began to weep as he spoke... 322024000 Dear Rogier likes to talk of it when abed. 322024001 322024002 322024003 322024004 322024005 322024006 322024007 322024008 322024009 322024010 The ancient plot, in which the first of the Demigods was slain. 322024011 322024012 322024013 322024014 322024015 322024016 322024017 322024018 322024019 322024020 The black knives wielded by the assassins who committed the act, 322024021 322024022 322024023 322024024 322024025 322024026 322024027 322024028 322024029 322024030 along with the impressions they made, somehow hide the truth of the conspiracy. 322025000 I heard that you lent a hand to dear Rogier. 322025001 322025002 322025003 322025004 322025005 322025006 322025007 322025008 322025009 322025010 He seemed positively elated. 322025011 322025012 322025013 322025014 322025015 322025016 322025017 322025018 322025019 322025020 He must be possessed of great mental fortitude. 322025021 322025022 322025023 322025024 322025025 322025026 322025027 322025028 322025029 322025030 It anchors his will, and sustains him, despite his grievous wounds. 322025031 322025032 322025033 322025034 322025035 322025036 322025037 322025038 322025039 322025040 You truly are a champion. 322025041 322025042 322025043 322025044 322025045 322025046 322025047 322025048 322025049 322025050 To dear Rogier, and myself, too. 322026000 322026001 322026002 322026003 322026004 322026005 322026006 322026007 322026008 322026009 322026010 322026011 322026012 322026013 322026014 322026015 322026016 322026017 322026018 322026019 322026020 322026021 322026022 322026023 322026024 322026025 322026026 322026027 322026028 322026029 322026030 322027000 In truth I've heard tell from someone else, 322027001 322027002 322027003 322027004 322027005 322027006 322027007 322027008 322027009 322027010 about the black knifeprints that fascinate dear Rogier so. 322027011 322027012 322027013 322027014 322027015 322027016 322027017 322027018 322027019 322027020 But It wouldn't be right to give this to him, stuck as he is in the Roundtable Hold. 322027021 322027022 322027023 322027024 322027025 322027026 322027027 322027028 322027029 322027030 Perhaps you could make use of it? 322030000 Finally, it is returned to its rightful place. 322030001 322030002 322030003 322030004 322030005 322030006 322030007 322030008 322030009 322030010 The stolen hallowbrand, of the exalted noble. 322030011 322030012 322030013 322030014 322030015 322030016 322030017 322030018 322030019 322030020 And now, I must bid you goodbye as well. 322030021 322030022 322030023 322030024 322030025 322030026 322030027 322030028 322030029 322030030 Though I ask you deliver this message to the Roundtable Hold. 322030031 322030032 322030033 322030034 322030035 322030036 322030037 322030038 322030039 322030040 I am Fia, Deathbed Companion. 322030041 322030042 322030043 322030044 322030045 322030046 322030047 322030048 322030049 322030050 Hark, Roundtable. Disturb not the Death of Godwyn, the exalted. 322030051 322030052 322030053 322030054 322030055 322030056 322030057 322030058 322030059 322030060 We, who humbly live in Death... 322030061 322030062 322030063 322030064 322030065 322030066 322030067 322030068 322030069 322030070 Live in waiting, to one day welcome our Lord. 322030071 322030072 322030073 322030074 322030075 322030076 322030077 322030078 322030079 322030080 What right does anyone have to object? 322030081 322030082 322030083 322030084 322030085 322030086 322030087 322030088 322030089 322030090 Our Lord will rise. The Lord of the many, and the meek. 322040000 Ah...there you are. 322040001 322040002 322040003 322040004 322040005 322040006 322040007 322040008 322040009 322040010 I knew you would come. 322040011 322040012 322040013 322040014 322040015 322040016 322040017 322040018 322040019 322040020 What is it you intend? 322040021 322040022 322040023 322040024 322040025 322040026 322040027 322040028 322040029 322040030 To deny us, and our ways? 322040031 322040032 322040033 322040034 322040035 322040036 322040037 322040038 322040039 322040040 Like the dogmatic brutes of the Golden Order? 322041000 I see. Then you must kill me. 322041001 322041002 322041003 322041004 322041005 322041006 322041007 322041008 322041009 322041010 For I am the companion of Godwyn, Prince of Death. 322041011 322041012 322041013 322041014 322041015 322041016 322041017 322041018 322041019 322041020 I wished to be a mother to Those Who Live in Death. 322041021 322041022 322041023 322041024 322041025 322041026 322041027 322041028 322041029 322041030 So it is, that any loathing, any hatred that overshadows them... 322041031 322041032 322041033 322041034 322041035 322041036 322041037 322041038 322041039 322041040 I must bear, as a matter of duty, with my own flesh. 322042000 Go on, kill me. 322042001 322042002 322042003 322042004 322042005 322042006 322042007 322042008 322042009 322042010 You deny us, do you not? 322042011 322042012 322042013 322042014 322042015 322042016 322042017 322042018 322042019 322042020 Because we deign to live in Death, and wish our Lord to rise to glory. 322043000 You are an odd one. 322043001 322043002 322043003 322043004 322043005 322043006 322043007 322043008 322043009 322043010 I am the guardian of Those Who Live in Death. 322043011 322043012 322043013 322043014 322043015 322043016 322043017 322043018 322043019 322043020 They call me a foul and rotten witch. 322043021 322043022 322043023 322043024 322043025 322043026 322043027 322043028 322043029 322043030 Yet you still wish to be held by me? 322044000 I will soon lay with Godwyn. 322044001 322044002 322044003 322044004 322044005 322044006 322044007 322044008 322044009 322044010 And it will surely stir within me. 322044011 322044012 322044013 322044014 322044015 322044016 322044017 322044018 322044019 322044020 the new life of the golden prince, and first Dead of the demigods, 322044021 322044022 322044023 322044024 322044025 322044026 322044027 322044028 322044029 322044030 as the rune of Those Who Live in Death. 322044031 322044032 322044033 322044034 322044035 322044036 322044037 322044038 322044039 322044040 Please, do one thing for me. 322044041 322044042 322044043 322044044 322044045 322044046 322044047 322044048 322044049 322044050 Brandish this child, my rune, and take for yourself the throne. 322044051 322044052 322044053 322044054 322044055 322044056 322044057 322044058 322044059 322044060 Stay the persecution of Those Who Live in Death. 322044061 322044062 322044063 322044064 322044065 322044066 322044067 322044068 322044069 322044070 By becoming our Elden Lord. 322045000 I will soon lay with Godwyn. 322045001 322045002 322045003 322045004 322045005 322045006 322045007 322045008 322045009 322045010 To conceive my child, the rune. 322045011 322045012 322045013 322045014 322045015 322045016 322045017 322045018 322045019 322045020 Brandish my rune, and take for yourself the throne. 322045021 322045022 322045023 322045024 322045025 322045026 322045027 322045028 322045029 322045030 Stay the persecution of Those Who Live in Death. 322045031 322045032 322045033 322045034 322045035 322045036 322045037 322045038 322045039 322045040 By becoming our Elden Lord. 322046000 This is goodbye, my dear. 322046001 322046002 322046003 322046004 322046005 322046006 322046007 322046008 322046009 322046010 But I am satisfied. 322046011 322046012 322046013 322046014 322046015 322046016 322046017 322046018 322046019 322046020 I choose to lie with Godwyn of my own will. Not the remains of one chosen for me. 322046021 322046022 322046023 322046024 322046025 322046026 322046027 322046028 322046029 322046030 And I will bear a child. 322046031 322046032 322046033 322046034 322046035 322046036 322046037 322046038 322046039 322046040 Who will inherit your warmth, too. 322046041 322046042 322046043 322046044 322046045 322046046 322046047 322046048 322046049 322046050 What greater blessing could there be, but to be born a Deathbed Companion? 322050000 322050001 322050002 322050003 322050004 322050005 322050006 322050007 322050008 322050009 322050010 322050011 322050012 322050013 322050014 322050015 322050016 322050017 322050018 322050019 322050020 322050021 322050022 322050023 322050024 322050025 322050026 322050027 322050028 322050029 322050030 322051000 Have you ever seen a hallowbrand? 322051001 322051002 322051003 322051004 322051005 322051006 322051007 322051008 322051009 322051010 When the first of the demigods died, his flesh was marked with the half-wheel wound of the centipede. 322051011 322051012 322051013 322051014 322051015 322051016 322051017 322051018 322051019 322051020 Godwyn's hallowbrand has since been recovered at the Roundtable Hold. 322051021 322051022 322051023 322051024 322051025 322051026 322051027 322051028 322051029 322051030 But there is another hallowbrand out there somewhere. 322051031 322051032 322051033 322051034 322051035 322051036 322051037 322051038 322051039 322051040 And I must find it. 322051041 322051042 322051043 322051044 322051045 322051046 322051047 322051048 322051049 322051050 Before the time comes we receive our Lord. 322052000 When Godwyn died, a hallowbrand scored his flesh. 322052001 322052002 322052003 322052004 322052005 322052006 322052007 322052008 322052009 322052010 But another exists. Another mark in the shape of the half-wheel wound of the centipede. 322052011 322052012 322052013 322052014 322052015 322052016 322052017 322052018 322052019 322052020 And I must find it. 322052021 322052022 322052023 322052024 322052025 322052026 322052027 322052028 322052029 322052030 Before the time comes we receive our Lord. 322052031 322052032 322052033 322052034 322052035 322052036 322052037 322052038 322052039 322052040 My hands will be dirtied once more by the deed. 322052041 322052042 322052043 322052044 322052045 322052046 322052047 322052048 322052049 322052050 Will you still let me hold you, even then? 322053000 When Godwyn died, a hallowbrand scored his flesh. 322053001 322053002 322053003 322053004 322053005 322053006 322053007 322053008 322053009 322053010 But another exists. Another mark in the shape of the half-wheel wound of the centipede. 322053011 322053012 322053013 322053014 322053015 322053016 322053017 322053018 322053019 322053020 And I must find it. 322053021 322053022 322053023 322053024 322053025 322053026 322053027 322053028 322053029 322053030 Before the time comes we receive our Lord. 322054000 ...! 322054001 322054002 322054003 322054004 322054005 322054006 322054007 322054008 322054009 322054010 This...is the other hallowbrand. 322054011 322054012 322054013 322054014 322054015 322054016 322054017 322054018 322054019 322054020 How did you... 322054021 322054022 322054023 322054024 322054025 322054026 322054027 322054028 322054029 322054030 Oh, my utmost thanks. 322054031 322054032 322054033 322054034 322054035 322054036 322054037 322054038 322054039 322054040 With this, Godwyn can take his rightful place as First of the Dead. 322054041 322054042 322054043 322054044 322054045 322054046 322054047 322054048 322054049 322054050 And claim a second, illustrious life. 322054051 322054052 322054053 322054054 322054055 322054056 322054057 322054058 322054059 322054060 You are my-- our true champion. 322054061 322054062 322054063 322054064 322054065 322054066 322054067 322054068 322054069 322054070 And though I can't be of any use to you... 322054071 322054072 322054073 322054074 322054075 322054076 322054077 322054078 322054079 322054080 Can I hold you tight, if only for a moment? 322800000 Godwyn... 322800001 322800002 322800003 322800004 322800005 322800006 322800007 322800008 322800009 322800010 Is that you, dear? 322801000 Will your kind never stop? 322801001 322801002 322801003 322801004 322801005 322801006 322801007 322801008 322801009 322801010 Ravaging...the weak? 322900000 322900001 322900002 322900003 322900004 322900005 322900006 322900007 322900008 322900009 322900010 323001000 Have you ever felt the curse, with your whole being? 323001001 323001002 323001003 323001004 323001005 323001006 323001007 323001008 323001009 323001010 The pox upon life itself, feared and despised by all. The reviled blessing. 323001011 323001012 323001013 323001014 323001015 323001016 323001017 323001018 323001019 323001020 ... 323001021 323001022 323001023 323001024 323001025 323001026 323001027 323001028 323001029 323001030 Apparently not. 323001031 323001032 323001033 323001034 323001035 323001036 323001037 323001038 323001039 323001040 You are but a lamb. A stranger to defilement. Ignorant of your own ignorance. 323001041 323001042 323001043 323001044 323001045 323001046 323001047 323001048 323001049 323001050 You no longer interest me. 323001051 323001052 323001053 323001054 323001055 323001056 323001057 323001058 323001059 323001060 I've been long without peace. Don't spoil my quietude. 323002000 I asked you not to disturb me. 323002001 323002002 323002003 323002004 323002005 323002006 323002007 323002008 323002009 323002010 Be thankful of the Hold's serenity. 323002011 323002012 323002013 323002014 323002015 323002016 323002017 323002018 323002019 323002020 It is all that keeps your death and defilement at bay. 323010000 No, wait. 323010001 323010002 323010003 323010004 323010005 323010006 323010007 323010008 323010009 323010010 ... 323010011 323010012 323010013 323010014 323010015 323010016 323010017 323010018 323010019 323010020 You have felt the curse. 323010021 323010022 323010023 323010024 323010025 323010026 323010027 323010028 323010029 323010030 I can smell it on you. The pox, yet tender. 323010031 323010032 323010033 323010034 323010035 323010036 323010037 323010038 323010039 323010040 Apparently my seedbed is ripe and waiting. 323010041 323010042 323010043 323010044 323010045 323010046 323010047 323010048 323010049 323010050 Twas a brief respite, I must say. 323010051 323010052 323010053 323010054 323010055 323010056 323010057 323010058 323010059 323010060 Go, and unshackle my corporeal flesh. 323010061 323010062 323010063 323010064 323010065 323010066 323010067 323010068 323010069 323010070 Trapped in the sewer gaol, below the capital. 323010071 323010072 323010073 323010074 323010075 323010076 323010077 323010078 323010079 323010080 I can kill you, and defile your corpse. 323010081 323010082 323010083 323010084 323010085 323010086 323010087 323010088 323010089 323010090 Then the pox will truly be your own. 323011000 Go, and unshackle my corporeal flesh. 323011001 323011002 323011003 323011004 323011005 323011006 323011007 323011008 323011009 323011010 Trapped in the sewer gaol, below the capital. 323011011 323011012 323011013 323011014 323011015 323011016 323011017 323011018 323011019 323011020 I can kill you, and defile your corpse. 323011021 323011022 323011023 323011024 323011025 323011026 323011027 323011028 323011029 323011030 Then the pox will truly be your own. 323020000 ... 323020001 323020002 323020003 323020004 323020005 323020006 323020007 323020008 323020009 323020010 Let me out! Let me out of here! 323020011 323020012 323020013 323020014 323020015 323020016 323020017 323020018 323020019 323020020 Must eat more! Defile more! 323020021 323020022 323020023 323020024 323020025 323020026 323020027 323020028 323020029 323020030 Everything that matters to you! 323020031 323020032 323020033 323020034 323020035 323020036 323020037 323020038 323020039 323020040 For generations to come! 323020041 323020042 323020043 323020044 323020045 323020046 323020047 323020048 323020049 323020050 I am the Dung Eater! 323020051 323020052 323020053 323020054 323020055 323020056 323020057 323020058 323020059 323020060 A scourge upon the living! 323021000 Who are you? 323022000 I've been here long enough. 323022001 323022002 323022003 323022004 323022005 323022006 323022007 323022008 323022009 323022010 I will kill again. And defile each corpse with care. 323022011 323022012 323022013 323022014 323022015 323022016 323022017 323022018 323022019 323022020 Just to be sure. That when they're reborn… 323022021 323022022 323022023 323022024 323022025 323022026 323022027 323022028 323022029 323022030 They'll be cursed. Along with their children, and their children's children, for all time to come… 323023000 I will kill again. And defile each corpse with care. 323023001 323023002 323023003 323023004 323023005 323023006 323023007 323023008 323023009 323023010 Just to be sure. That when they're reborn… 323023011 323023012 323023013 323023014 323023015 323023016 323023017 323023018 323023019 323023020 They'll be cursed. Along with their children, and their children's children, for all time to come… 323024000 I am the Dung Eater. 323024001 323024002 323024003 323024004 323024005 323024006 323024007 323024008 323024009 323024010 A scourge upon the living. 323024011 323024012 323024013 323024014 323024015 323024016 323024017 323024018 323024019 323024020 I must eat more. Defile more... 323025000 Let me out. Let me out of here. 323030000 I will kill you, and defile your corpse. 323030001 323030002 323030003 323030004 323030005 323030006 323030007 323030008 323030009 323030010 Then the pox will truly be your own. 323031000 I'll give you a good blessing. 323031001 323031002 323031003 323031004 323031005 323031006 323031007 323031008 323031009 323031010 You'll be nourishment for the pox. 323040000 There you are. 323040001 323040002 323040003 323040004 323040005 323040006 323040007 323040008 323040009 323040010 You warded off my blessing. 323040011 323040012 323040013 323040014 323040015 323040016 323040017 323040018 323040019 323040020 Despite the curse stirring within you. 323040021 323040022 323040023 323040024 323040025 323040026 323040027 323040028 323040029 323040030 No one has succeeded in that before. 323040031 323040032 323040033 323040034 323040035 323040036 323040037 323040038 323040039 323040040 How? I thought. Then it hit me. 323040041 323040042 323040043 323040044 323040045 323040046 323040047 323040048 323040049 323040050 That you are, in fact, me. And I...am the Dung Eater. 323040051 323040052 323040053 323040054 323040055 323040056 323040057 323040058 323040059 323040060 It is my flesh that must receive the blessing. 323041000 Give me your blessing. 323041001 323041002 323041003 323041004 323041005 323041006 323041007 323041008 323041009 323041010 Defile my flesh with the seedbed curse. 323041011 323041012 323041013 323041014 323041015 323041016 323041017 323041018 323041019 323041020 Again and again. Until it is done. 323041021 323041022 323041023 323041024 323041025 323041026 323041027 323041028 323041029 323041030 Until a cursed ring coalesces, that may one day defile Order itself. 323041031 323041032 323041033 323041034 323041035 323041036 323041037 323041038 323041039 323041040 Countless, I have killed. And countless, I have defiled. 323041041 323041042 323041043 323041044 323041045 323041046 323041047 323041048 323041049 323041050 And soon the fruits will be borne. 323041051 323041052 323041053 323041054 323041055 323041056 323041057 323041058 323041059 323041060 Hundreds will be reborn cursed, and they'll bear thousands of cursed children, who'll bear tens of thousands more. 323041061 323041062 323041063 323041064 323041065 323041066 323041067 323041068 323041069 323041070 A few of those will be born just like me, and they'll kill, and defile, and bless in my stead! 323041071 323041072 323041073 323041074 323041075 323041076 323041077 323041078 323041079 323041080 The rotten fools. My fate was the grandest, most brilliant of them all! 323042000 My corporeal flesh lies in the sewer gaol beneath the Capital. 323042001 323042002 323042003 323042004 323042005 323042006 323042007 323042008 323042009 323042010 Give it your blessing. Defile my flesh with the seedbed curse. 323042011 323042012 323042013 323042014 323042015 323042016 323042017 323042018 323042019 323042020 Until a cursed ring coalesces, that may one day defile Order itself. 323050000 Uur...urgh... 323050001 323050002 323050003 323050004 323050005 323050006 323050007 323050008 323050009 323050010 A curse... A curse upon them all. 323050011 323050012 323050013 323050014 323050015 323050016 323050017 323050018 323050019 323050020 They'll be born cursed, all of them. 323050021 323050022 323050023 323050024 323050025 323050026 323050027 323050028 323050029 323050030 Along with their children, and their children's children, heh, for all time to come… 323051000 Uur...urgh... 323051001 323051002 323051003 323051004 323051005 323051006 323051007 323051008 323051009 323051010 Curse you, Golden Order. 323051011 323051012 323051013 323051014 323051015 323051016 323051017 323051018 323051019 323051020 One day, you'll get what's coming. 323055000 Ah...argh... 323055001 323055002 323055003 323055004 323055005 323055006 323055007 323055008 323055009 323055010 No... I am... the Dung Eater... 323055011 323055012 323055013 323055014 323055015 323055016 323055017 323055018 323055019 323055020 I am... 323055021 323055022 323055023 323055024 323055025 323055026 323055027 323055028 323055029 323055030 ... 323056000 ... 323060000 ... 323800000 323800100 323800200 323900000 323900100 323900200 Bless you! 323900300 323900400 324001000 Oh, this is a rare occasion. 324001001 324001002 324001003 324001004 324001005 324001006 324001007 324001008 324001009 324001010 I can't remember the last time a new Tarnished made their way to the Roundtable. 324001011 324001012 324001013 324001014 324001015 324001016 324001017 324001018 324001019 324001020 Very well. As your senior, I bid you welcome. 324001021 324001022 324001023 324001024 324001025 324001026 324001027 324001028 324001029 324001030 It is safe here. You may let down your guard. 324002000 Allow me a word of advice, as your senior. 324002001 324002002 324002003 324002004 324002005 324002006 324002007 324002008 324002009 324002010 You are a mere visitor to the Roundtable, nothing more. 324002011 324002012 324002013 324002014 324002015 324002016 324002017 324002018 324002019 324002020 A house guest, yet to earn their keep. 324002021 324002022 324002023 324002024 324002025 324002026 324002027 324002028 324002029 324002030 Remember your place, newcomer. 324003000 There's nothing left to say. Be at your leisure. 324010000 What do you need? I have little time to spare. 324011000 Oh, are you aggrieved? At the notion you are but a visitant here? 324011001 324011002 324011003 324011004 324011005 324011006 324011007 324011008 324011009 324011010 Then you would do well to remember the first words of grace given to you. 324011011 324011012 324011013 324011014 324011015 324011016 324011017 324011018 324011019 324011020 Stand before the Elden Ring, and become the Elden Lord. 324011021 324011022 324011023 324011024 324011025 324011026 324011027 324011028 324011029 324011030 If those words held any meaning to you... 324011031 324011032 324011033 324011034 324011035 324011036 324011037 324011038 324011039 324011040 Follow the guidance of grace, lay low the shardbearers, and claim for yourself a Great Rune. 324011041 324011042 324011043 324011044 324011045 324011046 324011047 324011048 324011049 324011050 Do so, and the doors to the Roundtable's inner chamber will open. 324011051 324011052 324011053 324011054 324011055 324011056 324011057 324011058 324011059 324011060 And you will receive the wisdom of the Two Fingers. 324012000 Once the wisdom of the Two Fingers becomes your own, I'll impart to you a proper welcome. 324012001 324012002 324012003 324012004 324012005 324012006 324012007 324012008 324012009 324012010 As a true member of the Roundtable. 324012011 324012012 324012013 324012014 324012015 324012016 324012017 324012018 324012019 324012020 I have high hopes for you. 324012021 324012022 324012023 324012024 324012025 324012026 324012027 324012028 324012029 324012030 I'm sick and tired of them. 324012031 324012032 324012033 324012034 324012035 324012036 324012037 324012038 324012039 324012040 These namby-pamby Tarnished think us no more than a shelter from the rain... 324013000 We've spoken long enough. I have matters to attend to. 324015000 If you haven't anything to say, I would prefer you didn't pester me for attention. 324015001 324015002 324015003 324015004 324015005 324015006 324015007 324015008 324015009 324015010 Try not to make a spectacle of yourself either. Or are you as irredeemably foolish as you appear? 324020000 You've received the wisdom of the Two Fingers, have you not? 324020001 324020002 324020003 324020004 324020005 324020006 324020007 324020008 324020009 324020010 Then just as promised, I bid you welcome, as a true member of the Roundtable. 324020011 324020012 324020013 324020014 324020015 324020016 324020017 324020018 324020019 324020020 I am known as Gideon Ofnir. 324020021 324020022 324020023 324020024 324020025 324020026 324020027 324020028 324020029 324020030 As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord, 324020031 324020032 324020033 324020034 324020035 324020036 324020037 324020038 324020039 324020040 I am accumulating knowledge. To be all-knowing. 324020041 324020042 324020043 324020044 324020045 324020046 324020047 324020048 324020049 324020050 You now belong to a select group of fellows. As such, I ask that you remain constant. 324021000 You'll be after more Great Runes, now eh? 324021001 324021002 324021003 324021004 324021005 324021006 324021007 324021008 324021009 324021010 Then as your fellow, allow me to divulge a little knowledge. 324021011 324021012 324021013 324021014 324021015 324021016 324021017 324021018 324021019 324021020 The inheritors of the Great Runes; the shardbearers. 324021021 324021022 324021023 324021024 324021025 324021026 324021027 324021028 324021029 324021030 We of the Roundtable know the location of five of them, including the one you defeated. 324021031 324021032 324021033 324021034 324021035 324021036 324021037 324021038 324021039 324021040 Godrick the Grafted, Lord of Stormveil. 324021041 324021042 324021043 324021044 324021045 324021046 324021047 324021048 324021049 324021050 General Radahn, who fought Malenia and her rot to a standstill in the Caelid Wilds. 324021051 324021052 324021053 324021054 324021055 324021056 324021057 324021058 324021059 324021060 Praetor Rykard, Lord of the Volcano Manor of Mt. Gelmir. 324021061 324021062 324021063 324021064 324021065 324021066 324021067 324021068 324021069 324021070 Morgott the Grace-Given, Veiled Monarch and Lord of Leyndell. 324021071 324021072 324021073 324021074 324021075 324021076 324021077 324021078 324021079 324021080 And Rennala, Queen of the Full Moon, ruler of Raya Lucaria's Academy. 324021081 324021082 324021083 324021084 324021085 324021086 324021087 324021088 324021089 324021090 ...You'll still be after more Great Runes, won't you? 324022000 So. Godrick the Grafted, Lord of Stormveil. 324022001 324022002 324022003 324022004 324022005 324022006 324022007 324022008 324022009 324022010 Despite being the blood of Godfrey, first Elden Lord, he's a grotesque old fool, grasping for power. 324022011 324022012 324022013 324022014 324022015 324022016 324022017 324022018 324022019 324022020 His castle lies upon the cliff to Limgrave's northwest. 324022021 324022022 324022023 324022024 324022025 324022026 324022027 324022028 324022029 324022030 ...but I suspect you know that well enough already. 324023000 General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior. 324023001 324023002 324023003 324023004 324023005 324023006 324023007 324023008 324023009 324023010 He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east. 324023011 324023012 324023013 324023014 324023015 324023016 324023017 324023018 324023019 324023020 And now Caelid has been engulfed by the scarlet rot, even approaching the region is no mean feat. 324023021 324023022 324023023 324023024 324023025 324023026 324023027 324023028 324023029 324023030 I've heard survivors of Radahn's army are still in the wilds, staving off the rot with fire. 324023031 324023032 324023033 324023034 324023035 324023036 324023037 324023038 324023039 324023040 And if it's true, I suspect Radahn is still there as well, in Caelid. 324023041 324023042 324023043 324023044 324023045 324023046 324023047 324023048 324023049 324023050 Though I doubt he much resembles his former self anymore... 324024000 Praetor Rykard is the Lord of the Volcano Manor on Mt. Gelmir. 324024001 324024002 324024003 324024004 324024005 324024006 324024007 324024008 324024009 324024010 He is a ruthless justiciar who commands a company of inquisitors, reviled for his serpentine demeanour. 324024011 324024012 324024013 324024014 324024015 324024016 324024017 324024018 324024019 324024020 The volcano, Mt. Gelmir, lies in the west of the Altus Plateau; the realm of the Erdtree. 324024021 324024022 324024023 324024024 324024025 324024026 324024027 324024028 324024029 324024030 It was the stage of the most appalling battle in the entirety of the Shattering. 324024031 324024032 324024033 324024034 324024035 324024036 324024037 324024038 324024039 324024040 Rykard has committed the grave sin of blasphemy. Marking himself as an enemy, never to be forgiven. 324025000 Morgott the Grace-Given is Lord of Leyndell, the capital city. 324025001 324025002 324025003 324025004 324025005 324025006 324025007 324025008 324025009 324025010 It lies at the foot of the Erdtree, in the east of the Altus Plateau. 324025011 324025012 324025013 324025014 324025015 324025016 324025017 324025018 324025019 324025020 But the Two Fingers forbid us from venturing there. 324025021 324025022 324025023 324025024 324025025 324025026 324025027 324025028 324025029 324025030 Until we've acquired enough Great Runes to repair the Elden Ring. 324025031 324025032 324025033 324025034 324025035 324025036 324025037 324025038 324025039 324025040 Set your sights elsewhere for the time being. The Veiled Monarch can wait. 324026000 The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia. 324026001 324026002 324026003 324026004 324026005 324026006 324026007 324026008 324026009 324026010 Rennala is the queen of the Carian royals, who govern the academy. 324026011 324026012 324026013 324026014 324026015 324026016 324026017 324026018 324026019 324026020 But Rennala herself is no demigod. 324026021 324026022 324026023 324026024 324026025 324026026 324026027 324026028 324026029 324026030 She is merely the recipient of an amber egg, given to her by Radagon, 324026031 324026032 324026033 324026034 324026035 324026036 324026037 324026038 324026039 324026040 Her beloved, Radagon, left her to become Queen Marika's second husband, taking the title of King Consort. 324026041 324026042 324026043 324026044 324026045 324026046 324026047 324026048 324026049 324026050 The Great Rune dwells within the amber egg that was Radagon's gift to her. 324027000 There are four more demigods yet to be located. 324027001 324027002 324027003 324027004 324027005 324027006 324027007 324027008 324027009 324027010 Miquella of the Haligtree, the Unalloyed. 324027011 324027012 324027013 324027014 324027015 324027016 324027017 324027018 324027019 324027020 His twin, Malenia, the undefeated swordswoman. 324027021 324027022 324027023 324027024 324027025 324027026 324027027 324027028 324027029 324027030 Lunar Princess Ranni, daughter to Rennala. 324027031 324027032 324027033 324027034 324027035 324027036 324027037 324027038 324027039 324027040 And the one only known as the Lord of Blood. 324027041 324027042 324027043 324027044 324027045 324027046 324027047 324027048 324027049 324027050 Ranni is said to have cast aside her Great Rune, 324027051 324027052 324027053 324027054 324027055 324027056 324027057 324027058 324027059 324027060 so here at the Hold, we seek the whereabouts of the remaining three shardbearers. 324027061 324027062 324027063 324027064 324027065 324027066 324027067 324027068 324027069 324027070 If you should learn anything of these matters, 324027071 324027072 324027073 324027074 324027075 324027076 324027077 324027078 324027079 324027080 I'll trade your findings for a hidden treasure, or a long-lost rite, known only to me. 324027081 324027082 324027083 324027084 324027085 324027086 324027087 324027088 324027089 324027090 We both desire to stand before the Elden Ring, and become Elden Lord. 324027091 324027092 324027093 324027094 324027095 324027096 324027097 324027098 324027099 324027100 As such, I hope we are compelled to work together. 324027580 I'll trade your findings for something rather special. 324030000 Ah, you. What is it? 324031000 Well...what is it now? 324032000 Well. I see you've found another Great Rune. 324032001 324032002 324032003 324032004 324032005 324032006 324032007 324032008 324032009 324032010 Wonderful. You are a worthy fellow Tarnished, indeed. 324032011 324032012 324032013 324032014 324032015 324032016 324032017 324032018 324032019 324032020 Make the journey. 324032021 324032022 324032023 324032024 324032025 324032026 324032027 324032028 324032029 324032030 To the capital Leyndell, that lies to the east of the Altus Plateau, at the foot of the Erdtree. 324032031 324032032 324032033 324032034 324032035 324032036 324032037 324032038 324032039 324032040 The Two Fingers will deny your passage no longer. 324032041 324032042 324032043 324032044 324032045 324032046 324032047 324032048 324032049 324032050 You may be our best hope. Find your way to the Elden Ring. 324032051 324032052 324032053 324032054 324032055 324032056 324032057 324032058 324032059 324032060 For we are Tarnished. And we must answer the call of grace. 324033000 Journey to the capital Leyndell, to the east of the Altus Plateau, at the foot of the Erdtree. 324033001 324033002 324033003 324033004 324033005 324033006 324033007 324033008 324033009 324033010 The Two Fingers will deny your passage no longer. 324033011 324033012 324033013 324033014 324033015 324033016 324033017 324033018 324033019 324033020 You may be our best hope. Find your way to the Elden Ring. 324035000 General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior. 324035001 324035002 324035003 324035004 324035005 324035006 324035007 324035008 324035009 324035010 He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east. 324035011 324035012 324035013 324035014 324035015 324035016 324035017 324035018 324035019 324035020 And by my reckoning Radahn remains there, even now. 324035021 324035022 324035023 324035024 324035025 324035026 324035027 324035028 324035029 324035030 Though I doubt he much resembles his former self anymore... 324036000 Morgott the Grace-Given is Lord of Leyndell, the capital city. 324036001 324036002 324036003 324036004 324036005 324036006 324036007 324036008 324036009 324036010 It lies at the foot of the Erdtree, in the east of the Altus Plateau. 324036011 324036012 324036013 324036014 324036015 324036016 324036017 324036018 324036019 324036020 But the Two Fingers forbid us from venturing there. 324036021 324036022 324036023 324036024 324036025 324036026 324036027 324036028 324036029 324036030 Until we've acquired enough Great Runes to repair the Elden Ring. 324037000 The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia. 324037001 324037002 324037003 324037004 324037005 324037006 324037007 324037008 324037009 324037010 Rennala is the queen of the Carian royals, who govern the academy. 324037011 324037012 324037013 324037014 324037015 324037016 324037017 324037018 324037019 324037020 And her Great Rune dwells within the egg she so dearly clutches. 324038000 You've received the wisdom of the Two Fingers, have you not? 324038001 324038002 324038003 324038004 324038005 324038006 324038007 324038008 324038009 324038010 Then I bid you welcome, as a true member of the Roundtable. 324038011 324038012 324038013 324038014 324038015 324038016 324038017 324038018 324038019 324038020 I am known as Gideon Ofnir. 324038021 324038022 324038023 324038024 324038025 324038026 324038027 324038028 324038029 324038030 As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord, 324038031 324038032 324038033 324038034 324038035 324038036 324038037 324038038 324038039 324038040 I am accumulating knowledge. To be all-knowing. 324038041 324038042 324038043 324038044 324038045 324038046 324038047 324038048 324038049 324038050 You now belong to a select group of fellows. As such, I ask that you remain constant. 324040000 I understand you've been speaking to Nepheli. 324040001 324040002 324040003 324040004 324040005 324040006 324040007 324040008 324040009 324040010 She is my daughter. 324040011 324040012 324040013 324040014 324040015 324040016 324040017 324040018 324040019 324040020 I took her in when she lost the guidance of grace. 324040021 324040022 324040023 324040024 324040025 324040026 324040027 324040028 324040029 324040030 Though a mere axe-wielding barbarian, her youthful credulity suited my purposes. 324040031 324040032 324040033 324040034 324040035 324040036 324040037 324040038 324040039 324040040 So I put her to work. 324040041 324040042 324040043 324040044 324040045 324040046 324040047 324040048 324040049 324040050 Do not hesitate to employ her, should her services benefit you. 324040051 324040052 324040053 324040054 324040055 324040056 324040057 324040058 324040059 324040060 Despite her looks, she is more than capable in the press of battle. 324041000 Ahh, you've already heard? 324041001 324041002 324041003 324041004 324041005 324041006 324041007 324041008 324041009 324041010 Indeed, it seemed the whelp harboured suspicions. 324041011 324041012 324041013 324041014 324041015 324041016 324041017 324041018 324041019 324041020 So I had no further use for her. 324041021 324041022 324041023 324041024 324041025 324041026 324041027 324041028 324041029 324041030 Honestly, what's a man to do. 324041031 324041032 324041033 324041034 324041035 324041036 324041037 324041038 324041039 324041040 A determined plebian is more wicked than an Omen horn, quite frankly. 324041041 324041042 324041043 324041044 324041045 324041046 324041047 324041048 324041049 324041050 I suspect...that's just what the Queen wants. 324041051 324041052 324041053 324041054 324041055 324041056 324041057 324041058 324041059 324041060 A dose of ambition, to incite the Tarnished. 324042000 Is that potion what I think it is? 324042001 324042002 324042003 324042004 324042005 324042006 324042007 324042008 324042009 324042010 Bloody Seluvis. I suppose he's up to something again. 324042011 324042012 324042013 324042014 324042015 324042016 324042017 324042018 324042019 324042020 Oh, I won't interfere. You go ahead and do what you must. 324042021 324042022 324042023 324042024 324042025 324042026 324042027 324042028 324042029 324042030 The Roundtable has no code to speak of. 324042031 324042032 324042033 324042034 324042035 324042036 324042037 324042038 324042039 324042040 But, I ask you this. Are you really going to do the bidding of that twisted dolly botherer? 324042041 324042042 324042043 324042044 324042045 324042046 324042047 324042048 324042049 324042050 Or would you rather hand that potion to me, and see if we can't get one over on the bastard? 324043000 Good. I'll dispose of the potion myself. 324043001 324043002 324043003 324043004 324043005 324043006 324043007 324043008 324043009 324043010 You go and see Seluvis, but don't give anything away. 324043011 324043012 324043013 324043014 324043015 324043016 324043017 324043018 324043019 324043020 Just tell him that you tricked your mark into drinking the potion as planned. 324043021 324043022 324043023 324043024 324043025 324043026 324043027 324043028 324043029 324043030 Despite knowing next to bloody nothing, he's so far up his own arse he won't suspect a thing. 324043031 324043032 324043033 324043034 324043035 324043036 324043037 324043038 324043039 324043040 His inevitable display of arrogance will certainly be a sight to behold. 324044000 Well, I won't force you. 324044001 324044002 324044003 324044004 324044005 324044006 324044007 324044008 324044009 324044010 But I think your plan would be a dreadful waste. 324044011 324044012 324044013 324044014 324044015 324044016 324044017 324044018 324044019 324044020 She's not herself right now, and though I have no need of her, she still has potential. 324044021 324044022 324044023 324044024 324044025 324044026 324044027 324044028 324044029 324044030 Certainly more value than she'd have as a bloody puppet. 324045000 I hear you helped get the girl back on her feet. 324045001 324045002 324045003 324045004 324045005 324045006 324045007 324045008 324045009 324045010 Though I'm not her foster father anymore, I'd still like to thank you. 324045011 324045012 324045013 324045014 324045015 324045016 324045017 324045018 324045019 324045020 Sorry. For the time you had to waste. 324046000 Well, I won't force you. 324046001 324046002 324046003 324046004 324046005 324046006 324046007 324046008 324046009 324046010 If you want to do that dolly botherer's bidding, that's up to you. 324046011 324046012 324046013 324046014 324046015 324046016 324046017 324046018 324046019 324046020 Not that I could fathom why you'd want to... 324050000 Oh, my apologies for that nasty business. 324050001 324050002 324050003 324050004 324050005 324050006 324050007 324050008 324050009 324050010 Ensha got rather ahead of himself, it seems. 324050011 324050012 324050013 324050014 324050015 324050016 324050017 324050018 324050019 324050020 As his master, I'd like to express my regret. 324050021 324050022 324050023 324050024 324050025 324050026 324050027 324050028 324050029 324050030 But now, Ensha is slain and gone. 324050031 324050032 324050033 324050034 324050035 324050036 324050037 324050038 324050039 324050040 Finished, forever more. 324051000 Ah, yes, by way of apology, 324051001 324051002 324051003 324051004 324051005 324051006 324051007 324051008 324051009 324051010 allow me to tender some advice, in regard to the half of the secret medallion you possess. 324051011 324051012 324051013 324051014 324051015 324051016 324051017 324051018 324051019 324051020 Find the Albinauric woman. 324051021 324051022 324051023 324051024 324051025 324051026 324051027 324051028 324051029 324051030 She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia, 324051031 324051032 324051033 324051034 324051035 324051036 324051037 324051038 324051039 324051040 She knows the location of the medallion's counterpart, I am sure. 324051041 324051042 324051043 324051044 324051045 324051046 324051047 324051048 324051049 324051050 together with her great wolf. 324052000 Find the Albinauric woman. 324052001 324052002 324052003 324052004 324052005 324052006 324052007 324052008 324052009 324052010 She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia, 324052011 324052012 324052013 324052014 324052015 324052016 324052017 324052018 324052019 324052020 She knows the location of the medallion's counterpart, I am sure. 324052021 324052022 324052023 324052024 324052025 324052026 324052027 324052028 324052029 324052030 together with her great wolf. 324053000 Ah, yes, by way of apology, 324053001 324053002 324053003 324053004 324053005 324053006 324053007 324053008 324053009 324053010 allow me to tender some advice, in regard to the half of the secret medallion you possess. 324053011 324053012 324053013 324053014 324053015 324053016 324053017 324053018 324053019 324053020 Find the village of the Albinaurics. 324053021 324053022 324053023 324053024 324053025 324053026 324053027 324053028 324053029 324053030 It lies to the southwest of Liurnia, below the Altar clifflands. 324053031 324053032 324053033 324053034 324053035 324053036 324053037 324053038 324053039 324053040 And some of the old village folk have hidden the secret medallion's other half somewhere. 324054000 Find the village of the Albinaurics. 324054001 324054002 324054003 324054004 324054005 324054006 324054007 324054008 324054009 324054010 It lies to the southwest of Liurnia, below the Altar clifflands. 324054011 324054012 324054013 324054014 324054015 324054016 324054017 324054018 324054019 324054020 Some of the old village folk have hidden the secret medallion's other half somewhere. 324060000 Ahh, I know already. You're after it too, aren't you. 324060001 324060002 324060003 324060004 324060005 324060006 324060007 324060008 324060009 324060010 To pass the impenetrable thorns, you seek the forge of the flame of ruin, in the snowy mountaintops of the giants. 324060011 324060012 324060013 324060014 324060015 324060016 324060017 324060018 324060019 324060020 Then you need to reach the Grand Lift of Rold, beyond the forbidden region. 324060021 324060022 324060023 324060024 324060025 324060026 324060027 324060028 324060029 324060030 Hah, no need to pay me for that gift. 324060031 324060032 324060033 324060034 324060035 324060036 324060037 324060038 324060039 324060040 All my knowledge is for the sake of guidance. 324060041 324060042 324060043 324060044 324060045 324060046 324060047 324060048 324060049 324060050 That a Tarnished might stand before the Elden Ring, and become Elden Lord. 324060051 324060052 324060053 324060054 324060055 324060056 324060057 324060058 324060059 324060060 It doesn't have to be me, my fellow. 324061000 If you're heading to the forge of the flame of ruin, in the snowy mountaintops of the giants. 324061001 324061002 324061003 324061004 324061005 324061006 324061007 324061008 324061009 324061010 You'll need to find the Grand Lift of Rold, beyond the forbidden region. 324061011 324061012 324061013 324061014 324061015 324061016 324061017 324061018 324061019 324061020 I marked your map with its location. 324061021 324061022 324061023 324061024 324061025 324061026 324061027 324061028 324061029 324061030 Go, if you would. Take no heed of "cardinal sin". 324061031 324061032 324061033 324061034 324061035 324061036 324061037 324061038 324061039 324061040 The Two Fingers lost their purpose a long, long time ago. 324070000 Ahh, I see you've laid your hands on the other secret medallion. 324070001 324070002 324070003 324070004 324070005 324070006 324070007 324070008 324070009 324070010 I'm glad to see my counsel has borne fruit, but the honour of the deed is yours alone. 324070011 324070012 324070013 324070014 324070015 324070016 324070017 324070018 324070019 324070020 You've made more of yourself than Ensha has... 324070021 324070022 324070023 324070024 324070025 324070026 324070027 324070028 324070029 324070030 Now, more importantly, both secret medallions are in your hands. 324070031 324070032 324070033 324070034 324070035 324070036 324070037 324070038 324070039 324070040 I suppose you'd like to know then? What awaits you on the path ahead? 324070041 324070042 324070043 324070044 324070045 324070046 324070047 324070048 324070049 324070050 Me too, my friend, me too. I wait with baited breath. 324071000 Ahh, so the secret medallions led you to the land of the Haligtree? 324071001 324071002 324071003 324071004 324071005 324071006 324071007 324071008 324071009 324071010 I'd expect to find Malenia there. She who fought Radahn to a standstill. 324071011 324071012 324071013 324071014 324071015 324071016 324071017 324071018 324071019 324071020 Well, if the scarlet rot hasn't eaten her away completely. 324071021 324071022 324071023 324071024 324071025 324071026 324071027 324071028 324071029 324071030 But...with the Haligtree as it is... 324071031 324071032 324071033 324071034 324071035 324071036 324071037 324071038 324071039 324071040 I suppose Miquella must already be... 324072000 Ah, my apologies. Lost myself, for a moment there. 324072001 324072002 324072003 324072004 324072005 324072006 324072007 324072008 324072009 324072010 The information you've shared is of great value. As promised, your reward: 324072011 324072012 324072013 324072014 324072015 324072016 324072017 324072018 324072019 324072020 A hidden treasure, known only to me. 324072021 324072022 324072023 324072024 324072025 324072026 324072027 324072028 324072029 324072030 A secret rite known only to me. 324072031 324072032 324072033 324072034 324072035 324072036 324072037 324072038 324072039 324072040 You are a true fellow. All I ask is that you remain constant. 324072530 And it is a wondrous thing indeed. 324073000 So. The Haligtree, now but a husk... 324073001 324073002 324073003 324073004 324073005 324073006 324073007 324073008 324073009 324073010 I heard speculation Miquella embedded himself in the Haligtree, 324073011 324073012 324073013 324073014 324073015 324073016 324073017 324073018 324073019 324073020 but before he could finish, someone cut the tree open and absconded with his infant form. 324073021 324073022 324073023 324073024 324073025 324073026 324073027 324073028 324073029 324073030 Indeed, it seems those words held weight. 324073031 324073032 324073033 324073034 324073035 324073036 324073037 324073038 324073039 324073040 How vexing. That the All-knowing didn't have the full story... 324073041 324073042 324073043 324073044 324073045 324073046 324073047 324073048 324073049 324073050 Perhaps the Queen's sorrow was justified... 324074000 Oh, so that's where the so-called Lord of Blood was hiding himself eh. 324074001 324074002 324074003 324074004 324074005 324074006 324074007 324074008 324074009 324074010 A fitting little squat for that deluded maniac to bleat about the revival of his precious dynasty, while he turns our fellow Tarnished into Bloody Fingers. 324074011 324074012 324074013 324074014 324074015 324074016 324074017 324074018 324074019 324074020 Let him stay there. That way, his delusions will remain as they are - distant and unattainable. 324074021 324074022 324074023 324074024 324074025 324074026 324074027 324074028 324074029 324074030 But perhaps it's worth looking into... 324074031 324074032 324074033 324074034 324074035 324074036 324074037 324074038 324074039 324074040 If what I've heard is right, then maybe... 324075000 Ahh, I see! So Miquella was with the Lord of Blood after all! 324075001 324075002 324075003 324075004 324075005 324075006 324075007 324075008 324075009 324075010 That is some fine intelligence indeed! 324075011 324075012 324075013 324075014 324075015 324075016 324075017 324075018 324075019 324075020 With it, the final clue has been brought into the light. 324075021 324075022 324075023 324075024 324075025 324075026 324075027 324075028 324075029 324075030 One of the last few pieces the Roundtable-- I need, to put everything together. 324075031 324075032 324075033 324075034 324075035 324075036 324075037 324075038 324075039 324075040 As promised, allow me to impart to you 324075041 324075042 324075043 324075044 324075045 324075046 324075047 324075048 324075049 324075050 the last of the hidden treasures known only to me. 324075051 324075052 324075053 324075054 324075055 324075056 324075057 324075058 324075059 324075060 the last of the secret rites known only to me. 324075061 324075062 324075063 324075064 324075065 324075066 324075067 324075068 324075069 324075070 a thing most wondrous, known only to me. 324076000 Well, I wonder what comes next... 324076001 324076002 324076003 324076004 324076005 324076006 324076007 324076008 324076009 324076010 If he continues his slumber within the cocoon, all would be well. 324076011 324076012 324076013 324076014 324076015 324076016 324076017 324076018 324076019 324076020 But perhaps it would be safer to destroy it. 324076021 324076022 324076023 324076024 324076025 324076026 324076027 324076028 324076029 324076030 Miquella is the one thing that remains a mystery to me... 324077000 You...burned the Erdtree, didn't you? 324077001 324077002 324077003 324077004 324077005 324077006 324077007 324077008 324077009 324077010 Then the Roundtable is soon to follow. 324077011 324077012 324077013 324077014 324077015 324077016 324077017 324077018 324077019 324077020 Ah, no need to fret about that. 324077021 324077022 324077023 324077024 324077025 324077026 324077027 324077028 324077029 324077030 The Roundtable Hold served to put a Tarnished upon the throne of Elden Lord. 324077031 324077032 324077033 324077034 324077035 324077036 324077037 324077038 324077039 324077040 And if the Erdtree needed to burn for that to happen, 324077041 324077042 324077043 324077044 324077045 324077046 324077047 324077048 324077049 324077050 then the Roundtable must go, as well. 324078000 I'll stay at the Roundtable, for a time. 324078001 324078002 324078003 324078004 324078005 324078006 324078007 324078008 324078009 324078010 I must learn all that can be taken from this place, 324078011 324078012 324078013 324078014 324078015 324078016 324078017 324078018 324078019 324078020 and sear it into my memory. 324078021 324078022 324078023 324078024 324078025 324078026 324078027 324078028 324078029 324078030 How could I call myself the All-Knowing, if I did any less? 324079000 The pursuit of knowledge is without end, for knowledge is never a thing complete. 324079001 324079002 324079003 324079004 324079005 324079006 324079007 324079008 324079009 324079010 Thus, I maintain the mantle of All-Knowing. 324079011 324079012 324079013 324079014 324079015 324079016 324079017 324079018 324079019 324079020 Perhaps the same could be said of guidance. 324079021 324079022 324079023 324079024 324079025 324079026 324079027 324079028 324079029 324079030 Who's to say whether we'll remain who we are, once the fight is finished? 324079031 324079032 324079033 324079034 324079035 324079036 324079037 324079038 324079039 324079040 What do you think, as one who aspires to become Elden Lord? 324080000 Ahh, I knew you'd come. 324080001 324080002 324080003 324080004 324080005 324080006 324080007 324080008 324080009 324080010 To stand before the Elden Ring. To become Elden Lord. 324080011 324080012 324080013 324080014 324080015 324080016 324080017 324080018 324080019 324080020 What a sad state of affairs. 324080021 324080022 324080023 324080024 324080025 324080026 324080027 324080028 324080029 324080030 I commend your spirit, but alas, none shall take the throne. 324080031 324080032 324080033 324080034 324080035 324080036 324080037 324080038 324080039 324080040 Queen Marika has high hopes for us. 324080041 324080042 324080043 324080044 324080045 324080046 324080047 324080048 324080049 324080050 That we continue to struggle. Unto eternity. 324100000 You think I don't know what that is? 324100001 324100002 324100003 324100004 324100005 324100006 324100007 324100008 324100009 324100010 I have no secrets for you to salaciously gawp at. 324100011 324100012 324100013 324100014 324100015 324100016 324100017 324100018 324100019 324100020 You think too little of Gideon Ofnir, the All-knowing. 324800000 My fellow, you've fought well, until now. 324801000 I know...in my bones... 324801001 324801002 324801003 324801004 324801005 324801006 324801007 324801008 324801009 324801010 A Tarnished cannot become a Lord. Not even you. 324801011 324801012 324801013 324801014 324801015 324801016 324801017 324801018 324801019 324801020 A man cannot kill a god... 324900000 324900100 Knowledge above all! 324900200 324900300 325001000 Ah, nice to meet you. 325001001 325001002 325001003 325001004 325001005 325001006 325001007 325001008 325001009 325001010 The pleasure's mine. Rogier's the name. A sorcerer, as you might have guessed. 325001011 325001012 325001013 325001014 325001015 325001016 325001017 325001018 325001019 325001020 I'm looking for a little something, here in the castle. 325001021 325001022 325001023 325001024 325001025 325001026 325001027 325001028 325001029 325001030 When I'm not hotfooting it from the troops, that is. 325001031 325001032 325001033 325001034 325001035 325001036 325001037 325001038 325001039 325001040 But enough about me, what are you doing here in Stormveil Castle? 325001041 325001042 325001043 325001044 325001045 325001046 325001047 325001048 325001049 325001050 This place is bristling with Tarnished hunters, you know. They sacrifice our kind, for grafting. 325001051 325001052 325001053 325001054 325001055 325001056 325001057 325001058 325001059 325001060 Not exactly a place I'd stroll into without a purpose in mind... 325002000 I see. Here to challenge Godrick, and lay your hands upon a Great Rune, are you? 325002001 325002002 325002003 325002004 325002005 325002006 325002007 325002008 325002009 325002010 You can see it then, I take it? The guidance of grace. 325002011 325002012 325002013 325002014 325002015 325002016 325002017 325002018 325002019 325002020 Well, enjoy it while you can. 325002021 325002022 325002023 325002024 325002025 325002026 325002027 325002028 325002029 325002030 I'm Tarnished, like you. 325002031 325002032 325002033 325002034 325002035 325002036 325002037 325002038 325002039 325002040 But unlike you, I've seen neither hide nor hair of this guidance for the longest time. 325002041 325002042 325002043 325002044 325002045 325002046 325002047 325002048 325002049 325002050 Still, I won't forget how it felt when I first came here, to the Lands Between. 325002051 325002052 325002053 325002054 325002055 325002056 325002057 325002058 325002059 325002060 I'm privy to a few magical battle arts. 325002061 325002062 325002063 325002064 325002065 325002066 325002067 325002068 325002069 325002070 Would you care to learn one? 325002071 325002072 325002073 325002074 325002075 325002076 325002077 325002078 325002079 325002080 As a fellow Tarnished, once guided by grace. I'd love to help you out, if it please. 325003000 Oh? Keen to learn another battle art, are we? 325004000 Oh hello there, good to see you safe. 325004001 325004002 325004003 325004004 325004005 325004006 325004007 325004008 325004009 325004010 Stopping by to learn a battle art or two? 325005000 The battle art you've learned is of the glintstone family. 325005001 325005002 325005003 325005004 325005005 325005006 325005007 325005008 325005009 325005010 They were conceived at the great Academy of Raya Lucaria, to the north of this castle. 325005011 325005012 325005013 325005014 325005015 325005016 325005017 325005018 325005019 325005020 In the past, they obeyed laws which contravened the Golden Order, or so I'm told. 325005021 325005022 325005023 325005024 325005025 325005026 325005027 325005028 325005029 325005030 Fascinating, isn't it? 325005031 325005032 325005033 325005034 325005035 325005036 325005037 325005038 325005039 325005040 That the Golden Order was pliable enough to absorb practices that contradicted itself in the past. 325005041 325005042 325005043 325005044 325005045 325005046 325005047 325005048 325005049 325005050 With the Order broken, twisted, and in need of repair, 325005051 325005052 325005053 325005054 325005055 325005056 325005057 325005058 325005059 325005060 such adaptability is more important now than ever. 325006000 Of course. I understand. 325006001 325006002 325006003 325006004 325006005 325006006 325006007 325006008 325006009 325006010 Why place trust in a perfect stranger? 325006011 325006012 325006013 325006014 325006015 325006016 325006017 325006018 325006019 325006020 Be safe, then, stranger. 325006021 325006022 325006023 325006024 325006025 325006026 325006027 325006028 325006029 325006030 Watch you don't get sacrificed, eh. I'll do the same. 325007000 Oh? Something bothering you? 325007001 325007002 325007003 325007004 325007005 325007006 325007007 325007008 325007009 325007010 Or are you just trying to pass the time? 325007011 325007012 325007013 325007014 325007015 325007016 325007017 325007018 325007019 325007020 I'm curious how you ended up inside this castle. 325020000 Ah, we meet again after all. 325020001 325020002 325020003 325020004 325020005 325020006 325020007 325020008 325020009 325020010 I apologise for any offence given by my bearing, but I'm quite unable to move, you see. 325020011 325020012 325020013 325020014 325020015 325020016 325020017 325020018 325020019 325020020 So. What do you need? 325021000 Ah, you defeated Godrick and claimed yourself a Great Rune. 325021001 325021002 325021003 325021004 325021005 325021006 325021007 325021008 325021009 325021010 Mm, looks like we both got we wanted out of Stormveil, didn't we. 325021011 325021012 325021013 325021014 325021015 325021016 325021017 325021018 325021019 325021020 Well done, friend. 325021021 325021022 325021023 325021024 325021025 325021026 325021027 325021028 325021029 325021030 Something to mark the occasion. Go on, take it. 325021031 325021032 325021033 325021034 325021035 325021036 325021037 325021038 325021039 325021040 As you might've guessed, I still can't move. My fighting days are behind me. 325021041 325021042 325021043 325021044 325021045 325021046 325021047 325021048 325021049 325021050 No need to be polite, I've no use for it anymore. 325022000 The misshapen corpse under Stormveil? 325022001 325022002 325022003 325022004 325022005 325022006 325022007 325022008 325022009 325022010 That is a sacred relic. Of the black knives plot. As that famed night of assassination is known. 325022011 325022012 325022013 325022014 325022015 325022016 325022017 325022018 325022019 325022020 It happened during the Golden Age of the Erdtree, long before the shattering of the Elden Ring. 325022021 325022022 325022023 325022024 325022025 325022026 325022027 325022028 325022029 325022030 Someone stole a fragment of the Rune of Death from Maliketh, the Black Blade. 325022031 325022032 325022033 325022034 325022035 325022036 325022037 325022038 325022039 325022040 And on a bitter night, murdered Godwyn the Golden. 325022041 325022042 325022043 325022044 325022045 325022046 325022047 325022048 325022049 325022050 That was the first recorded Death of a demigod in all history. 325022051 325022052 325022053 325022054 325022055 325022056 325022057 325022058 325022059 325022060 And it became the catalyst. Soon, the Elden Ring was smashed, and thus sprang forth the war known as the Shattering. 325022061 325022062 325022063 325022064 325022065 325022066 325022067 325022068 325022069 325022070 I once wished to become a scholar, you see. I've spent many an hour scouring the archives for knowledge of that fateful plot. 325022071 325022072 325022073 325022074 325022075 325022076 325022077 325022078 325022079 325022080 The world has grown crooked, and if you intend to put it to rights, 325022081 325022082 325022083 325022084 325022085 325022086 325022087 325022088 325022089 325022090 You'd better understand what happened to make it this way, mm? 325023000 This...is a black knifeprint! 325023001 325023002 325023003 325023004 325023005 325023006 325023007 325023008 325023009 325023010 I can scarcely believe you managed to get your hands on this! 325023011 325023012 325023013 325023014 325023015 325023016 325023017 325023018 325023019 325023020 You recall our conversation about the Night of the Black Knives, yes? 325023021 325023022 325023023 325023024 325023025 325023026 325023027 325023028 325023029 325023030 They say the assassins who carried out the deed were scions of the Eternal City. 325023031 325023032 325023033 325023034 325023035 325023036 325023037 325023038 325023039 325023040 A group entirely of women, arrayed in armour of silver under cloaks which fooled the eye. 325023041 325023042 325023043 325023044 325023045 325023046 325023047 325023048 325023049 325023050 The knives they wielded though, were imparted with the power of the Rune of Death through sinister rite. 325023051 325023052 325023053 325023054 325023055 325023056 325023057 325023058 325023059 325023060 Please, I beg of you, lend me the knifeprint for a time. 325023061 325023062 325023063 325023064 325023065 325023066 325023067 325023068 325023069 325023070 I'd love nothing more than to tease out its secrets. 325023071 325023072 325023073 325023074 325023075 325023076 325023077 325023078 325023079 325023080 Though only a fragment, a very specific ritual had to be performed to impart the power of the Rune of Death. 325023081 325023082 325023083 325023084 325023085 325023086 325023087 325023088 325023089 325023090 Traces of the one who performed the rite are sure to remain in the imprint... 325023091 325023092 325023093 325023094 325023095 325023096 325023097 325023098 325023099 325023100 Half my body has been suffused with Death. I'm certain it will help me see. 325024000 Oh, still need something? 325026000 Always good to see you safe. 325026001 325026002 325026003 325026004 325026005 325026006 325026007 325026008 325026009 325026010 So. What do you need? 325027000 Ah, so you've met D. 325027001 325027002 325027003 325027004 325027005 325027006 325027007 325027008 325027009 325027010 D is an old friend. 325027011 325027012 325027013 325027014 325027015 325027016 325027017 325027018 325027019 325027020 We found ourselves journeying together for a time, bound by our exploration of Death. 325027021 325027022 325027023 325027024 325027025 325027026 325027027 325027028 325027029 325027030 But our paths have since diverged. Never again to cross. 325027031 325027032 325027033 325027034 325027035 325027036 325027037 325027038 325027039 325027040 Though that's hardly an uncommon fate for two friends. 325028000 Pleased to meet you. 325028001 325028002 325028003 325028004 325028005 325028006 325028007 325028008 325028009 325028010 The name's Rogier. A sorcerer, by trade. 325028011 325028012 325028013 325028014 325028015 325028016 325028017 325028018 325028019 325028020 But now I'm in this sorry state. 325028021 325028022 325028023 325028024 325028025 325028026 325028027 325028028 325028029 325028030 I had a little mishap, and now I can't move. 325028031 325028032 325028033 325028034 325028035 325028036 325028037 325028038 325028039 325028040 As you might guess, it's far from ideal... 325029000 Ah, I know. 325029001 325029002 325029003 325029004 325029005 325029006 325029007 325029008 325029009 325029010 I'm privy to a few magical battle arts. 325029011 325029012 325029013 325029014 325029015 325029016 325029017 325029018 325029019 325029020 Would you care to learn one? 325029021 325029022 325029023 325029024 325029025 325029026 325029027 325029028 325029029 325029030 Time can move rather slowly, stuck here, you know. 325029031 325029032 325029033 325029034 325029035 325029036 325029037 325029038 325029039 325029040 A little conversation goes a long way. 325030000 Ahh, hello. I was hoping to see you. 325030001 325030002 325030003 325030004 325030005 325030006 325030007 325030008 325030009 325030010 My examination is complete. Here's the knifeprint back, with my thanks. 325030011 325030012 325030013 325030014 325030015 325030016 325030017 325030018 325030019 325030020 Now, I have a fairly good idea who performed the rite upon the blade. The person who orchestrated the Night of the Black Knives. 325030021 325030022 325030023 325030024 325030025 325030026 325030027 325030028 325030029 325030030 Lunar Princess Ranni. One of the children born to King Consort Radagon and his first wife, Rennala. 325030031 325030032 325030033 325030034 325030035 325030036 325030037 325030038 325030039 325030040 Demigod and sister to General Radahn and Praetor Rykard. 325030041 325030042 325030043 325030044 325030045 325030046 325030047 325030048 325030049 325030050 Her's was the name I discovered in the imprint. 325030051 325030052 325030053 325030054 325030055 325030056 325030057 325030058 325030059 325030060 Truly, you have my thanks. 325030061 325030062 325030063 325030064 325030065 325030066 325030067 325030068 325030069 325030070 But, if I might be so bold, I would also like to ask something more of you. 325030071 325030072 325030073 325030074 325030075 325030076 325030077 325030078 325030079 325030080 If Ranni truly is the one who plotted that fateful night, 325030081 325030082 325030083 325030084 325030085 325030086 325030087 325030088 325030089 325030090 then she should bear the cursemark of Destined Death somewhere upon her flesh. 325030091 325030092 325030093 325030094 325030095 325030096 325030097 325030098 325030099 325030100 I would like you to procure it for me. 325030101 325030102 325030103 325030104 325030105 325030106 325030107 325030108 325030109 325030110 And then all will be laid bare. I will have the answers I have sought for so long. 325030111 325030112 325030113 325030114 325030115 325030116 325030117 325030118 325030119 325030120 Don't fret, it is entirely in accordance with the guidance of grace. 325030121 325030122 325030123 325030124 325030125 325030126 325030127 325030128 325030129 325030130 If you seek to stand before the Elden Ring and become Elden Lord, 325030131 325030132 325030133 325030134 325030135 325030136 325030137 325030138 325030139 325030140 The answers you find will surely bolster your chances. 325031000 I have some idea of Ranni's potential whereabouts. 325031001 325031002 325031003 325031004 325031005 325031006 325031007 325031008 325031009 325031010 There's a manor to the north of the Academy of Raya Lucaria. 325031011 325031012 325031013 325031014 325031015 325031016 325031017 325031018 325031019 325031020 It is the familial home of the Carian royals from whom Ranni descends. 325031021 325031022 325031023 325031024 325031025 325031026 325031027 325031028 325031029 325031030 There's been talk of the old royals' vassals gathering there in recent years 325031031 325031032 325031033 325031034 325031035 325031036 325031037 325031038 325031039 325031040 Ranni's whereabouts since the Shattering are a well-kept secret. She hasn't been seen even once. 325031041 325031042 325031043 325031044 325031045 325031046 325031047 325031048 325031049 325031050 But I suspect she might have returned to the manor in which she was born... 325032000 If Lunar Princess Ranni truly is the one who plotted that fateful night, 325032001 325032002 325032003 325032004 325032005 325032006 325032007 325032008 325032009 325032010 then she should bear the cursemark of Destined Death somewhere upon her flesh. 325032011 325032012 325032013 325032014 325032015 325032016 325032017 325032018 325032019 325032020 Would you be willing to procure it for me? 325032021 325032022 325032023 325032024 325032025 325032026 325032027 325032028 325032029 325032030 She may have returned to the manor that is her home. 325032031 325032032 325032033 325032034 325032035 325032036 325032037 325032038 325032039 325032040 The Royal Carian residence to the north of the Academy of Raya Lucaria. 325033000 I'm afraid there's something I must tell you. 325033001 325033002 325033003 325033004 325033005 325033006 325033007 325033008 325033009 325033010 Do you know of Those Who Live in Death? 325033011 325033012 325033013 325033014 325033015 325033016 325033017 325033018 325033019 325033020 The very notion of life in death defies the Golden Order. 325033021 325033022 325033023 325033024 325033025 325033026 325033027 325033028 325033029 325033030 By D's account, these defiled fiends must be expunged. 325033031 325033032 325033033 325033034 325033035 325033036 325033037 325033038 325033039 325033040 But truth be told, I seek the cursemark to save them. 325033041 325033042 325033043 325033044 325033045 325033046 325033047 325033048 325033049 325033050 You may find this peculiar, 325033051 325033052 325033053 325033054 325033055 325033056 325033057 325033058 325033059 325033060 but I discovered something in my examination of the Night of the Black Knives. 325033061 325033062 325033063 325033064 325033065 325033066 325033067 325033068 325033069 325033070 These souls have committed no offence. They have every right to life, only, they happened to touch upon a flaw in the Order. 325034000 Yes, indeed. 325034001 325034002 325034003 325034004 325034005 325034006 325034007 325034008 325034009 325034010 If D knew what drives me now, 325034011 325034012 325034013 325034014 325034015 325034016 325034017 325034018 325034019 325034020 he would surely boil over with rage. 325034021 325034022 325034023 325034024 325034025 325034026 325034027 325034028 325034029 325034030 Or perhaps, he would even feel some pity. 325034031 325034032 325034033 325034034 325034035 325034036 325034037 325034038 325034039 325034040 But no need to fret, none of that will come to pass. 325034041 325034042 325034043 325034044 325034045 325034046 325034047 325034048 325034049 325034050 I can tell a good lie when I need to. 325035000 And...that thing is to blame for the shape I'm in now... 325035001 325035002 325035003 325035004 325035005 325035006 325035007 325035008 325035009 325035010 I urge the utmost caution. Don't disturb the corpse more than necessary... 325036000 Oh? Forgot something, did you? 325037000 Alright there. Good to see you safe. 325040000 I see... 325040001 325040002 325040003 325040004 325040005 325040006 325040007 325040008 325040009 325040010 When Ranni shed her flesh, she shed the cursemark, too. 325040011 325040012 325040013 325040014 325040015 325040016 325040017 325040018 325040019 325040020 You know, not everyone would trust such a tale... 325040021 325040022 325040023 325040024 325040025 325040026 325040027 325040028 325040029 325040030 But, if she in her current form is nothing more than the living doll you profess... 325040031 325040032 325040033 325040034 325040035 325040036 325040037 325040038 325040039 325040040 Then perhaps it's true after all. 325040041 325040042 325040043 325040044 325040045 325040046 325040047 325040048 325040049 325040050 Hmm. 325040051 325040052 325040053 325040054 325040055 325040056 325040057 325040058 325040059 325040060 Forgive the bluntness of the notion, but... 325040061 325040062 325040063 325040064 325040065 325040066 325040067 325040068 325040069 325040070 How would you like to become one of Ranni's vassals? 325040071 325040072 325040073 325040074 325040075 325040076 325040077 325040078 325040079 325040080 Ah, only in order to get what we want, of course. 325040081 325040082 325040083 325040084 325040085 325040086 325040087 325040088 325040089 325040090 The location of the body which bore the cursemark, which right now I haven't the faintest. 325040091 325040092 325040093 325040094 325040095 325040096 325040097 325040098 325040099 325040100 And the best way to find out is for you to enter her service and take a poke around on the sly. 325040101 325040102 325040103 325040104 325040105 325040106 325040107 325040108 325040109 325040110 I know you've got what it takes. 325040111 325040112 325040113 325040114 325040115 325040116 325040117 325040118 325040119 325040120 Not only are you a superb fighter, but people want to trust you. I've seen it. 325041000 Can you become Ranni's vassal to advance our agenda? 325041001 325041002 325041003 325041004 325041005 325041006 325041007 325041008 325041009 325041010 While in her service, you'll be able to take a poke around on the sly. 325041011 325041012 325041013 325041014 325041015 325041016 325041017 325041018 325041019 325041020 And determine the location of her original body that bears the cursemark. 325041021 325041022 325041023 325041024 325041025 325041026 325041027 325041028 325041029 325041030 I realise that I'm asking you to put yourself in grave danger. 325041031 325041032 325041033 325041034 325041035 325041036 325041037 325041038 325041039 325041040 But I know you've got what it takes. Quite possibly the only one, in fact. 325041041 325041042 325041043 325041044 325041045 325041046 325041047 325041048 325041049 325041050 Not only are you a superb fighter, but people want to trust you. I've seen it. 325045000 D was telling me. 325045001 325045002 325045003 325045004 325045005 325045006 325045007 325045008 325045009 325045010 That he discovered the mark of the centipede. 325045011 325045012 325045013 325045014 325045015 325045016 325045017 325045018 325045019 325045020 The centipede is an ancient symbol of the cursemark. 325045021 325045022 325045023 325045024 325045025 325045026 325045027 325045028 325045029 325045030 As long as whoever finds and uses it is not nefarious by nature, 325045031 325045032 325045033 325045034 325045035 325045036 325045037 325045038 325045039 325045040 then we may be able to form an alliance. 325045041 325045042 325045043 325045044 325045045 325045046 325045047 325045048 325045049 325045050 If only I could speak to them in person. 325045051 325045052 325045053 325045054 325045055 325045056 325045057 325045058 325045059 325045060 And if they were like you, all the better. 325046000 Hmm. Maybe I should tell you. 325046001 325046002 325046003 325046004 325046005 325046006 325046007 325046008 325046009 325046010 Lately, I feel I'm on the precipice... 325046011 325046012 325046013 325046014 325046015 325046016 325046017 325046018 325046019 325046020 Of falling into a deep...fathomless slumber. 325046021 325046022 325046023 325046024 325046025 325046026 325046027 325046028 325046029 325046030 And I have an inkling it could spell trouble for you, somehow. 325046031 325046032 325046033 325046034 325046035 325046036 325046037 325046038 325046039 325046040 So I just wanted to get the apology out of the way, beforehand. 325046041 325046042 325046043 325046044 325046045 325046046 325046047 325046048 325046049 325046050 Since you're so scary and all. 325047000 325050000 325050001 325050002 325050003 325050004 325050005 325050006 325050007 325050008 325050009 325050010 325051000 Off..er her c-curse...m-mark 325051001 325051002 325051003 325051004 325051005 325051006 325051007 325051008 325051009 325051010 Fi…a's… fi…a's… 325051011 325051012 325051013 325051014 325051015 325051016 325051017 325051018 325051019 325051020 T-to... G-god... wyn 325051021 325051022 325051023 325051024 325051025 325051026 325051027 325051028 325051029 325051030 A…fu-full...circle 325051031 325051032 325051033 325051034 325051035 325051036 325051037 325051038 325051039 325051040 F-forms…a…r...rune... 325051041 325051042 325051043 325051044 325051045 325051046 325051047 325051048 325051049 325051050 (Dies) 325100000 For me, really? 325100001 325100002 325100003 325100004 325100005 325100006 325100007 325100008 325100009 325100010 Why thank you very much. 325100011 325100012 325100013 325100014 325100015 325100016 325100017 325100018 325100019 325100020 I'll try anything once. 325101000 325102000 ...No thank you. 325102001 325102002 325102003 325102004 325102005 325102006 325102007 325102008 325102009 325102010 I don't need your pity. 325102011 325102012 325102013 325102014 325102015 325102016 325102017 325102018 325102019 325102020 Ah... 325102021 325102022 325102023 325102024 325102025 325102026 325102027 325102028 325102029 325102030 Sorry. You were only trying to be nice. 325102031 325102032 325102033 325102034 325102035 325102036 325102037 325102038 325102039 325102040 It would be my pleasure to take it. My thanks. 325103000 325800000 Oof! 325800001 325800002 325800003 325800004 325800005 325800006 325800007 325800008 325800009 325800010 I fear you are mistaken. 325800011 325800012 325800013 325800014 325800015 325800016 325800017 325800018 325800019 325800020 I am no foe of yours, far from it. 325801000 This is rather unfortunate. 325801001 325801002 325801003 325801004 325801005 325801006 325801007 325801008 325801009 325801010 I don't normally find myself cornered like a rat. 325801011 325801012 325801013 325801014 325801015 325801016 325801017 325801018 325801019 325801020 But I have my ways... 325802000 No need to grandstand; you're not even on stage. 325803000 Well, this is unfortunate. 325803001 325803002 325803003 325803004 325803005 325803006 325803007 325803008 325803009 325803010 Couldn't change a thing... 325810000 Agh! 325810001 325810002 325810003 325810004 325810005 325810006 325810007 325810008 325810009 325810010 I fear you are mistaken. 325810011 325810012 325810013 325810014 325810015 325810016 325810017 325810018 325810019 325810020 I am no foe of yours, far from it. 325811000 If you think I am helpless, 325811001 325811002 325811003 325811004 325811005 325811006 325811007 325811008 325811009 325811010 you are quite mistaken, I'm afraid. 325812000 If this doesn't cause you shame, nothing will. 325813000 Well, this is unfortunate. 325813001 325813002 325813003 325813004 325813005 325813006 325813007 325813008 325813009 325813010 Couldn't change a thing... 325820000 325820001 325820002 325820003 325820004 325820005 325820006 325820007 325820008 325820009 325820010 325820011 325820012 325820013 325820014 325820015 325820016 325820017 325820018 325820019 325820020 325900000 325900001 325900002 325900003 325900004 325900005 325900006 325900007 325900008 325900009 325900010 325900011 325900012 325900013 325900014 325900015 325900016 325900017 325900018 325900019 325900020 325910000 325910001 325910002 325910003 325910004 325910005 325910006 325910007 325910008 325910009 325910010 325910011 325910012 325910013 325910014 325910015 325910016 325910017 325910018 325910019 325910020 325920000 C-curse...m-mark 325920001 325920002 325920003 325920004 325920005 325920006 325920007 325920008 325920009 325920010 Fi…a's… fi…a's… 325920011 325920012 325920013 325920014 325920015 325920016 325920017 325920018 325920019 325920020 T-to... G-god... wyn 326001000 Not seen you before. 326001001 326001002 326001003 326001004 326001005 326001006 326001007 326001008 326001009 326001010 Name's Bernahl. Tarnished, just like you. 326001011 326001012 326001013 326001014 326001015 326001016 326001017 326001018 326001019 326001020 Let me ask you something. 326001021 326001022 326001023 326001024 326001025 326001026 326001027 326001028 326001029 326001030 Are you here in the Lands Between to take up the fight? 326001031 326001032 326001033 326001034 326001035 326001036 326001037 326001038 326001039 326001040 Does your faith in the guidance of grace hold firm, 326001041 326001042 326001043 326001044 326001045 326001046 326001047 326001048 326001049 326001050 despite the collapse of the Golden Order? 326002000 Yes, you're a Tarnished through and through. 326002001 326002002 326002003 326002004 326002005 326002006 326002007 326002008 326002009 326002010 Takes me back, but that's a quality needed now more than ever. 326002011 326002012 326002013 326002014 326002015 326002016 326002017 326002018 326002019 326002020 Any interest in bearing the torch, of my battle arts? 326002021 326002022 326002023 326002024 326002025 326002026 326002027 326002028 326002029 326002030 All I know is the sword. Picked up a fair few tricks in my time, too. 326002031 326002032 326002033 326002034 326002035 326002036 326002037 326002038 326002039 326002040 Now's the time to pass 'em on. To a good and proper Tarnished, like you. 326003000 Oh, not had your fill, eh? Worry not, I've enough to keep you busy. 326004000 Ah, hello. Glad to see you safe. 326004001 326004002 326004003 326004004 326004005 326004006 326004007 326004008 326004009 326004010 Here to learn a battle art or two? 326005000 There's a myriad of battle arts in these lands that I've yet to discover. 326005001 326005002 326005003 326005004 326005005 326005006 326005007 326005008 326005009 326005010 Mementos of all the warriors who raised their arms in battle, lost, and died. 326005011 326005012 326005013 326005014 326005015 326005016 326005017 326005018 326005019 326005020 A fine tale, all told, of true chivalric romance. 326005021 326005022 326005023 326005024 326005025 326005026 326005027 326005028 326005029 326005030 That's how I fell in love with the sword, and the arts of combat. 326005031 326005032 326005033 326005034 326005035 326005036 326005037 326005038 326005039 326005040 It grants meaning even to falling in battle, to death itself. 326006000 Honest to a fault, I see. 326006001 326006002 326006003 326006004 326006005 326006006 326006007 326006008 326006009 326006010 Such thoughts won't behove you, as a Tarnished. 326006011 326006012 326006013 326006014 326006015 326006016 326006017 326006018 326006019 326006020 But there's nothing wrong with that. 326006021 326006022 326006023 326006024 326006025 326006026 326006027 326006028 326006029 326006030 Any interest in bearing the torch, of my battle arts? 326006031 326006032 326006033 326006034 326006035 326006036 326006037 326006038 326006039 326006040 All I know is the sword. Picked up a fair few tricks in my time, too. 326006041 326006042 326006043 326006044 326006045 326006046 326006047 326006048 326006049 326006050 Now's the time to pass 'em on. To a good Tarnished, like you. 326007000 Not floating your boat, eh? 326007001 326007002 326007003 326007004 326007005 326007006 326007007 326007008 326007009 326007010 Well, there's no rush. Knowledge of the arts can wait another day. 326008000 There you are. Decided to bear the torch of my battle arts? 326009000 Well, until we meet again. 326010000 You... 326010001 326010002 326010003 326010004 326010005 326010006 326010007 326010008 326010009 326010010 What in heaven's name are you doing here? 326010011 326010012 326010013 326010014 326010015 326010016 326010017 326010018 326010019 326010020 The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind. 326010021 326010022 326010023 326010024 326010025 326010026 326010027 326010028 326010029 326010030 I hope you understand the weight of my words. 326011000 Well. As long as you understand what you're saying. 326011001 326011002 326011003 326011004 326011005 326011006 326011007 326011008 326011009 326011010 I thought you a Tarnished bred by virtue. 326011011 326011012 326011013 326011014 326011015 326011016 326011017 326011018 326011019 326011020 Perhaps playing that part led you to your doubts, I wonder. 326011021 326011022 326011023 326011024 326011025 326011026 326011027 326011028 326011029 326011030 But know that the path you walk is blasphemy, and leads only to a miserable death. 326011031 326011032 326011033 326011034 326011035 326011036 326011037 326011038 326011039 326011040 Before you consider hunting any of your own kind, think on that. 326012000 This blasphemous path leads only to a pitiful death. 326012001 326012002 326012003 326012004 326012005 326012006 326012007 326012008 326012009 326012010 Before you consider hunting any of your own kind, think on that. 326013000 So. You've bloodied your sword in the hunt. 326013001 326013002 326013003 326013004 326013005 326013006 326013007 326013008 326013009 326013010 Then I shall introduce myself once more. 326013011 326013012 326013013 326013014 326013015 326013016 326013017 326013018 326013019 326013020 Bernahl, a recusant, just like you. 326013021 326013022 326013023 326013024 326013025 326013026 326013027 326013028 326013029 326013030 Recusants have particular battle arts, styled to our methods of slaughter. 326013031 326013032 326013033 326013034 326013035 326013036 326013037 326013038 326013039 326013040 Why not add some to your repertoire? 326014000 Oh, not had your fill, eh? 326015000 You're still alive, I see. 326015001 326015002 326015003 326015004 326015005 326015006 326015007 326015008 326015009 326015010 Why not learn another battle art, see if we can't keep it that way. 326016000 You've come to understand, now, eh? 326016001 326016002 326016003 326016004 326016005 326016006 326016007 326016008 326016009 326016010 To take power and make it his own, 326016011 326016012 326016013 326016014 326016015 326016016 326016017 326016018 326016019 326016020 The recusant must hunt his own kind. 326016021 326016022 326016023 326016024 326016025 326016026 326016027 326016028 326016029 326016030 To raise the flag of revolt against this sanctified pillaging, 326016031 326016032 326016033 326016034 326016035 326016036 326016037 326016038 326016039 326016040 We recusants must become the most wretched of predators. 326016041 326016042 326016043 326016044 326016045 326016046 326016047 326016048 326016049 326016050 All you can do is laugh. 326017000 Look at you. A recusant through and through. 326017001 326017002 326017003 326017004 326017005 326017006 326017007 326017008 326017009 326017010 I knew you had it in you. 326017011 326017012 326017013 326017014 326017015 326017016 326017017 326017018 326017019 326017020 Take this. 326017021 326017022 326017023 326017024 326017025 326017026 326017027 326017028 326017029 326017030 A special invitation, to hunt some of the first Tarnished who sat at the Roundtable Hold. 326017031 326017032 326017033 326017034 326017035 326017036 326017037 326017038 326017039 326017040 If you should accept, I'll next see you on the field of battle. 326018000 Ah, I had hoped you'd soon return. 326018001 326018002 326018003 326018004 326018005 326018006 326018007 326018008 326018009 326018010 I have the reward from Lady Tanith. 326018011 326018012 326018013 326018014 326018015 326018016 326018017 326018018 326018019 326018020 Take it. It's yours, by right. 326018021 326018022 326018023 326018024 326018025 326018026 326018027 326018028 326018029 326018030 Let us tread the path of the recusant together. 326018031 326018032 326018033 326018034 326018035 326018036 326018037 326018038 326018039 326018040 Till we reach the miserable death that awaits us. 326020000 So. You killed Rykard? 326020001 326020002 326020003 326020004 326020005 326020006 326020007 326020008 326020009 326020010 I harbour you no ill will. The strong take. Such is our code. 326020011 326020012 326020013 326020014 326020015 326020016 326020017 326020018 326020019 326020020 Even he was prepared to meet a wretched end when he first took blasphemy unto his very flesh. 326020021 326020022 326020023 326020024 326020025 326020026 326020027 326020028 326020029 326020030 But anyroad, the Volcano Manor is no more. 326020031 326020032 326020033 326020034 326020035 326020036 326020037 326020038 326020039 326020040 Though we may yet fulfil an old promise. 326020041 326020042 326020043 326020044 326020045 326020046 326020047 326020048 326020049 326020050 We hunted our own kind, and took what was theirs. 326020051 326020052 326020053 326020054 326020055 326020056 326020057 326020058 326020059 326020060 And with everything in hand, the time has come to rise, against the Erdtree. 326021000 O Greater Will, hear my voice. 326021001 326021002 326021003 326021004 326021005 326021006 326021007 326021008 326021009 326021010 I am the recusant Bernahl, inheritor of my brother's will, and you will fall to my blade. 326021011 326021012 326021013 326021014 326021015 326021016 326021017 326021018 326021019 326021020 We refuse to become your pawns. Consider this fair warning. 326030000 Who are you? 326030001 326030002 326030003 326030004 326030005 326030006 326030007 326030008 326030009 326030010 And what in heaven's name are you doing here? 326030011 326030012 326030013 326030014 326030015 326030016 326030017 326030018 326030019 326030020 The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind. 326030021 326030022 326030023 326030024 326030025 326030026 326030027 326030028 326030029 326030030 I hope you understand the weight of my words. 326040000 Well. As long as you understand what you're saying. 326040001 326040002 326040003 326040004 326040005 326040006 326040007 326040008 326040009 326040010 You have harboured doubts from the very beginning. 326040011 326040012 326040013 326040014 326040015 326040016 326040017 326040018 326040019 326040020 Perhaps this day was always lurking on the horizon. 326040021 326040022 326040023 326040024 326040025 326040026 326040027 326040028 326040029 326040030 But know that the path you walk is blasphemy, and leads only to a miserable death. 326040031 326040032 326040033 326040034 326040035 326040036 326040037 326040038 326040039 326040040 Before you consider hunting any of your own kind, think on that. 326041000 Then you must leave immediately. 326041001 326041002 326041003 326041004 326041005 326041006 326041007 326041008 326041009 326041010 Those with weak stomachs have no place here. 326042000 I thought I told you to leave. 326042001 326042002 326042003 326042004 326042005 326042006 326042007 326042008 326042009 326042010 Or do you claim to understand? 326042011 326042012 326042013 326042014 326042015 326042016 326042017 326042018 326042019 326042020 What it means to be a recusant, renouncing grace and hunting down one's own. 326043000 Well. As long as you understand what you're saying. 326043001 326043002 326043003 326043004 326043005 326043006 326043007 326043008 326043009 326043010 But know that the path you walk is blasphemy, and leads only to a miserable death. 326043011 326043012 326043013 326043014 326043015 326043016 326043017 326043018 326043019 326043020 Before you consider hunting any of your own kind, think on that. 326100000 Oh, a brew, is it? 326100001 326100002 326100003 326100004 326100005 326100006 326100007 326100008 326100009 326100010 Thanking me for the battle arts? 326100011 326100012 326100013 326100014 326100015 326100016 326100017 326100018 326100019 326100020 You're one of the good ones. Thank you. 326101000 Oh, a brew, is it? 326101001 326101002 326101003 326101004 326101005 326101006 326101007 326101008 326101009 326101010 Fitting, I suppose. 326101011 326101012 326101013 326101014 326101015 326101016 326101017 326101018 326101019 326101020 For a recusant already drunk on blasphemy. 326102000 326800000 Agh! 326800001 326800002 326800003 326800004 326800005 326800006 326800007 326800008 326800009 326800010 What's wrong with you? 326800011 326800012 326800013 326800014 326800015 326800016 326800017 326800018 326800019 326800020 I won't say it twice. Stop this. 326801000 I suppose I have no choice, then. 326801001 326801002 326801003 326801004 326801005 326801006 326801007 326801008 326801009 326801010 Is this what grace would have of us? 326802000 Dog eat dog, once again. A sad lot, we Tarnished. 326803000 You are an enigma, to be certain. 326803001 326803002 326803003 326803004 326803005 326803006 326803007 326803008 326803009 326803010 The Volcano Manor awaits you. 326900000 326900001 326900002 326900003 326900004 326900005 326900006 326900007 326900008 326900009 326900010 326900011 326900012 326900013 326900014 326900015 326900016 326900017 326900018 326900019 326900020 330001000 You're Tarnished, aren't you? 330001001 330001002 330001003 330001004 330001005 330001006 330001007 330001008 330001009 330001010 I welcome you, to the Church of Vows. 330001011 330001012 330001013 330001014 330001015 330001016 330001017 330001018 330001019 330001020 I am Miriel, steward of this sacred chamber. 330001021 330001022 330001023 330001024 330001025 330001026 330001027 330001028 330001029 330001030 My apologies, for the unseemly state of affairs. 330001031 330001032 330001033 330001034 330001035 330001036 330001037 330001038 330001039 330001040 Do you know the origin of this place? 330001041 330001042 330001043 330001044 330001045 330001046 330001047 330001048 330001049 330001050 How it came to be known as the Church of Vows? 330002000 Well, that is a shame. But who can blame you? 330002001 330002002 330002003 330002004 330002005 330002006 330002007 330002008 330002009 330002010 The Shattering has caused us - all of us - to lose sight of something very dear. 330002011 330002012 330002013 330002014 330002015 330002016 330002017 330002018 330002019 330002020 It is here, at the Church of Vows, that the great houses of the Erdtree and the Moon were joined. 330002021 330002022 330002023 330002024 330002025 330002026 330002027 330002028 330002029 330002030 By the matrimonial bond between red-haired Radagon and Rennala of the Full Moon. 330002031 330002032 330002033 330002034 330002035 330002036 330002037 330002038 330002039 330002040 And so, our church holds in view the monuments of both houses. 330002041 330002042 330002043 330002044 330002045 330002046 330002047 330002048 330002049 330002050 The Erdtree of the Capital, and the Academy of Raya Lucaria. 330003000 Oh, was there something you needed? 330003001 330003002 330003003 330003004 330003005 330003006 330003007 330003008 330003009 330003010 You are free to show yourself around. 330003011 330003012 330003013 330003014 330003015 330003016 330003017 330003018 330003019 330003020 I would serve as your guide, only my legs aren't what they used to be... 330003021 330003022 330003023 330003024 330003025 330003026 330003027 330003028 330003029 330003030 If you find anything of use, you are free to take it with you. 330003031 330003032 330003033 330003034 330003035 330003036 330003037 330003038 330003039 330003040 Unless perhaps you are in search of instruction? 330003041 330003042 330003043 330003044 330003045 330003046 330003047 330003048 330003049 330003050 In which case, I will share all that I know. 330003051 330003052 330003053 330003054 330003055 330003056 330003057 330003058 330003059 330003060 Whether it be sorcery or incantations, learning should not fetter you to one side or the other. 330003061 330003062 330003063 330003064 330003065 330003066 330003067 330003068 330003069 330003070 This is, after all, a church celebrating the union of two such opposed practitioners. 330004000 Is there something else? 330010000 Greetings. Do you need anything? 330011000 Do you possess any celestial dew? 330011001 330011002 330011003 330011004 330011005 330011006 330011007 330011008 330011009 330011010 Then I would like to share my knowledge with you. 330011011 330011012 330011013 330011014 330011015 330011016 330011017 330011018 330011019 330011020 Concerning the miracle of this Church of Vows. 330011021 330011022 330011023 330011024 330011025 330011026 330011027 330011028 330011029 330011030 Radagon once cleansed himself with celestial dew, 330011031 330011032 330011033 330011034 330011035 330011036 330011037 330011038 330011039 330011040 repented his territorial aggressions, and swore his love to Rennala. 330011041 330011042 330011043 330011044 330011045 330011046 330011047 330011048 330011049 330011050 The Order of the Erdtree and the fate of the moon were conjoined, and all the wounds of war forgiven. 330011051 330011052 330011053 330011054 330011055 330011056 330011057 330011058 330011059 330011060 This miracle blesses the church to this day. 330011061 330011062 330011063 330011064 330011065 330011066 330011067 330011068 330011069 330011070 And so, you need only follow Radagon's example, 330011071 330011072 330011073 330011074 330011075 330011076 330011077 330011078 330011079 330011080 to restore any bond, however strained or severed, to its rightful state of harmony. 330012000 My faith does not waver. 330012001 330012002 330012003 330012004 330012005 330012006 330012007 330012008 330012009 330012010 The miracle rooted in these grounds will, once again, mend the world. 330012011 330012012 330012013 330012014 330012015 330012016 330012017 330012018 330012019 330012020 And this time, its bounty will not be squandered. 330012021 330012022 330012023 330012024 330012025 330012026 330012027 330012028 330012029 330012030 If you would be Elden Lord, Tarnished, 330012031 330012032 330012033 330012034 330012035 330012036 330012037 330012038 330012039 330012040 I hope that you, too, will share my faith. 330014000 Are you taking the sword with you? 330014001 330014002 330014003 330014004 330014005 330014006 330014007 330014008 330014009 330014010 Oh, fear not, I don't wish to chide you. 330014011 330014012 330014013 330014014 330014015 330014016 330014017 330014018 330014019 330014020 Clearly, you are no conniving thief. 330014021 330014022 330014023 330014024 330014025 330014026 330014027 330014028 330014029 330014030 The sword is telling us something, no doubt. 330014031 330014032 330014033 330014034 330014035 330014036 330014037 330014038 330014039 330014040 Rather than collect dust in the shadows underground, 330014041 330014042 330014043 330014044 330014045 330014046 330014047 330014048 330014049 330014050 it yearns to be wielded by your rightful hand. 330014051 330014052 330014053 330014054 330014055 330014056 330014057 330014058 330014059 330014060 Ah, now I recall. 330014061 330014062 330014063 330014064 330014065 330014066 330014067 330014068 330014069 330014070 As the priest of the Church of Vows, I undo the sword's seal, and bequeath it unto you. 330014071 330014072 330014073 330014074 330014075 330014076 330014077 330014078 330014079 330014080 May you hold it high and proud. 330020000 Are you quite finished? 330020001 330020002 330020003 330020004 330020005 330020006 330020007 330020008 330020009 330020010 Take this opportunity to learn to master your emotions. 330020011 330020012 330020013 330020014 330020015 330020016 330020017 330020018 330020019 330020020 Worry not, I take no offence. But others are not always so forgiving. 330020021 330020022 330020023 330020024 330020025 330020026 330020027 330020028 330020029 330020030 Some take to anger, others sorrow... Bonds are fragile things, wont to break under strain. 330020031 330020032 330020033 330020034 330020035 330020036 330020037 330020038 330020039 330020040 And once they're broken, everything is lost, with naught to gain. 330021000 Are you quite finished? 330021001 330021002 330021003 330021004 330021005 330021006 330021007 330021008 330021009 330021010 I suppose my ample frame must have given you quite the fright. 330021011 330021012 330021013 330021014 330021015 330021016 330021017 330021018 330021019 330021020 Allow me to introduce myself. Miriel, steward of this sacred chamber. 330021021 330021022 330021023 330021024 330021025 330021026 330021027 330021028 330021029 330021030 My apologies, for the unseemly state of affairs. 330021031 330021032 330021033 330021034 330021035 330021036 330021037 330021038 330021039 330021040 Do you know the origin of this place? 330021041 330021042 330021043 330021044 330021045 330021046 330021047 330021048 330021049 330021050 How it came to be known as the Church of Vows? 330022000 Are you quite finished, now? 330031000 To experience the miracle, kneel in the basin at the back, and cleanse yourself with celestial dew. 330031001 330031002 330031003 330031004 330031005 330031006 330031007 330031008 330031009 330031010 Absolution will be yours. Any bond, no matter how strained, or even severed, will be put to rights. 330033000 Ah, I see you have undergone absolution, the miracle that blossoms from these grounds. 330033001 330033002 330033003 330033004 330033005 330033006 330033007 330033008 330033009 330033010 Good. As such, the bond you may have strained or severed... 330033011 330033012 330033013 330033014 330033015 330033016 330033017 330033018 330033019 330033020 Has been restored, to its rightful state of harmony. 330033021 330033022 330033023 330033024 330033025 330033026 330033027 330033028 330033029 330033030 Be mindful, not to take for granted... 330033031 330033032 330033033 330033034 330033035 330033036 330033037 330033038 330033039 330033040 the serenity restored by this miracle. 330033041 330033042 330033043 330033044 330033045 330033046 330033047 330033048 330033049 330033050 And take care. Never to break a bond again. 330050000 You wish to know more of Lord Radagon? 330050001 330050002 330050003 330050004 330050005 330050006 330050007 330050008 330050009 330050010 Lord Radagon was a great champion, possessed of flowing red locks. 330050011 330050012 330050013 330050014 330050015 330050016 330050017 330050018 330050019 330050020 He came to these lands at the head of a great golden host, when he met Lady Rennala in battle. 330050021 330050022 330050023 330050024 330050025 330050026 330050027 330050028 330050029 330050030 He soon repented his territorial aggressions though, and became husband to the Carian Queen. 330050031 330050032 330050033 330050034 330050035 330050036 330050037 330050038 330050039 330050040 However. When Godfrey, first Elden Lord, was hounded from the Lands Between, 330050041 330050042 330050043 330050044 330050045 330050046 330050047 330050048 330050049 330050050 Radagon left Rennala to return to the Erdtree Capital, becoming Queen Marika's second husband and King Consort. 330050051 330050052 330050053 330050054 330050055 330050056 330050057 330050058 330050059 330050060 Taking the title...of second Elden Lord. 330050061 330050062 330050063 330050064 330050065 330050066 330050067 330050068 330050069 330050070 The mystery endures, to this day... 330050071 330050072 330050073 330050074 330050075 330050076 330050077 330050078 330050079 330050080 As to why Lord Radagon would cast Lady Rennala aside... 330050081 330050082 330050083 330050084 330050085 330050086 330050087 330050088 330050089 330050090 And moreover...why a mere champion would be chosen for the seat of Elden Lord... 330051000 You know, it's said that Lord Radagon harboured a secret... 330051001 330051002 330051003 330051004 330051005 330051006 330051007 330051008 330051009 330051010 A famed sculptor of the Erdtree Capital was once summoned to render Lord Radagon's likeness in giant stature. 330051011 330051012 330051013 330051014 330051015 330051016 330051017 330051018 330051019 330051020 When he glimpsed the skeleton in Radagon's closet. 330051021 330051022 330051023 330051024 330051025 330051026 330051027 330051028 330051029 330051030 And as such, it's said the great statue harbours his secret too. 330052000 You wish to know more of Lady Rennala? 330052001 330052002 330052003 330052004 330052005 330052006 330052007 330052008 330052009 330052010 She is Queen, head of the Carian royal family, and governor of the Academy of Raya Lucaria. 330052011 330052012 330052013 330052014 330052015 330052016 330052017 330052018 330052019 330052020 The great and beautiful Full Moon Witch. 330052021 330052022 330052023 330052024 330052025 330052026 330052027 330052028 330052029 330052030 Sadly, her heart was broken when Lord Radagon left her. 330052031 330052032 330052033 330052034 330052035 330052036 330052037 330052038 330052039 330052040 And then, when the academy rebelled against the royals, she was locked away in the grand library. 330053000 In the end, Lady Rennala was left alone, cradling the amber egg Lord Radagon bequeathed her. 330053001 330053002 330053003 330053004 330053005 330053006 330053007 330053008 330053009 330053010 Now she devotes herself to it through forbidden rite; 330053011 330053012 330053013 330053014 330053015 330053016 330053017 330053018 330053019 330053020 the grim art of reincarnation. 330053021 330053022 330053023 330053024 330053025 330053026 330053027 330053028 330053029 330053030 You would do well to remember... 330053031 330053032 330053033 330053034 330053035 330053036 330053037 330053038 330053039 330053040 Severing a vow, strongest of bonds, has consequences ever more dire. 330060000 Why, this is nectar, is it not? 330060001 330060002 330060003 330060004 330060005 330060006 330060007 330060008 330060009 330060010 And you're giving it to me? 330060011 330060012 330060013 330060014 330060015 330060016 330060017 330060018 330060019 330060020 Oh, wonderful, just wonderful. 330060021 330060022 330060023 330060024 330060025 330060026 330060027 330060028 330060029 330060030 Truth be told, I'm rather fond of the stuff. 330060031 330060032 330060033 330060034 330060035 330060036 330060037 330060038 330060039 330060040 I'll happily take it off your hands! 330061000 330100000 Oh, what have we here? 330100001 330100002 330100003 330100004 330100005 330100006 330100007 330100008 330100009 330100010 Very well, let us both learn together. 330100011 330100012 330100013 330100014 330100015 330100016 330100017 330100018 330100019 330100020 Heresy is not native to the world; it is but a contrivance. 330100021 330100022 330100023 330100024 330100025 330100026 330100027 330100028 330100029 330100030 All things can be conjoined. 330800000 Mngh! 330801000 Stop it, please. 330801001 330801002 330801003 330801004 330801005 330801006 330801007 330801008 330801009 330801010 My flesh is akin to stone. 330802000 I cannot be wounded. I cannot die. 330802001 330802002 330802003 330802004 330802005 330802006 330802007 330802008 330802009 330802010 But nor will I cause any harm unto you. 330802011 330802012 330802013 330802014 330802015 330802016 330802017 330802018 330802019 330802020 Cease your futile efforts. 330803000 Well, aren't we determined. 330803001 330803002 330803003 330803004 330803005 330803006 330803007 330803008 330803009 330803010 ... 330804000 ... 330805000 Aaa...aaargh! 331001000 What are you lookin' at? 331001001 331001002 331001003 331001004 331001005 331001006 331001007 331001008 331001009 331001010 You trying to start something, mate? 331002000 Oh, that necklace what you're after, is it? 331002001 331002002 331002003 331002004 331002005 331002006 331002007 331002008 331002009 331002010 Hmm, well… 331002011 331002012 331002013 331002014 331002015 331002016 331002017 331002018 331002019 331002020 Show me what it's worth to you, 331002021 331002022 331002023 331002024 331002025 331002026 331002027 331002028 331002029 331002030 and I'll consider parting ways with it. 331002031 331002032 331002033 331002034 331002035 331002036 331002037 331002038 331002039 331002040 I'm not in love with it or nothing. 331003000 You're a shrewd one, chief. 331003001 331003002 331003003 331003004 331003005 331003006 331003007 331003008 331003009 331003010 First, you hand me the runes. And don't try nothin', neither. 331003011 331003012 331003013 331003014 331003015 331003016 331003017 331003018 331003019 331003020 Hmm... 331003021 331003022 331003023 331003024 331003025 331003026 331003027 331003028 331003029 331003030 Alright. Take it. 331003031 331003032 331003033 331003034 331003035 331003036 331003037 331003038 331003039 331003040 Thing's no damn use to anyone, anyway. 331003041 331003042 331003043 331003044 331003045 331003046 331003047 331003048 331003049 331003050 Your bloody idea, mate. Don't come crying to me later. 331004000 Oh piss off, what is it now? 331004001 331004002 331004003 331004004 331004005 331004006 331004007 331004008 331004009 331004010 Oh, I see. You want some of me prawn? 331004011 331004012 331004013 331004014 331004015 331004016 331004017 331004018 331004019 331004020 Freshly cooked, it is. 331004021 331004022 331004023 331004024 331004025 331004026 331004027 331004028 331004029 331004030 Alright then. It's yours, if you can meet me price. 331004031 331004032 331004033 331004034 331004035 331004036 331004037 331004038 331004039 331004040 I could be persuaded to sell you some other bits too, if you've got the runes. 331005000 What the hell is wrong with you. 331005001 331005002 331005003 331005004 331005005 331005006 331005007 331005008 331005009 331005010 You trying to start something? 331005011 331005012 331005013 331005014 331005015 331005016 331005017 331005018 331005019 331005020 Piss off. Before I crack you in 'alf. 331006000 This bloody swine... 331006001 331006002 331006003 331006004 331006005 331006006 331006007 331006008 331006009 331006010 Decided to play ball now, 'ave you? 331006110 You'll be wantin' the necklace, then? 331007000 Think you're bloody clever, do ya? 331007001 331007002 331007003 331007004 331007005 331007006 331007007 331007008 331007009 331007010 Then how about you piss off? 331007110 fore I crack you in 'alf. 331010000 Marika's tits, you must be 'ungry. 331011000 Alright mate. Want some more prawn, do ya? 331011001 331011002 331011003 331011004 331011005 331011006 331011007 331011008 331011009 331011010 Alright mate. Still 'ungry, are ya? 331012000 Never met someone with a taste for prawn I couldn't trust. 331012001 331012002 331012003 331012004 331012005 331012006 331012007 331012008 331012009 331012010 We'd make good mates, I reckon. 331012011 331012012 331012013 331012014 331012015 331012016 331012017 331012018 331012019 331012020 I'll be seeing ya. 331015000 Oh, so you met the girl, did ya? 331015001 331015002 331015003 331015004 331015005 331015006 331015007 331015008 331015009 331015010 Alright, well, sod the particulars of the matter, 331015011 331015012 331015013 331015014 331015015 331015016 331015017 331015018 331015019 331015020 But it ain't my fault she's stupid enough to get duped, is it. 331015021 331015022 331015023 331015024 331015025 331015026 331015027 331015028 331015029 331015030 Anyway, she ain't all right, that one. 331015031 331015032 331015033 331015034 331015035 331015036 331015037 331015038 331015039 331015040 Lucky she ain't died on the bloody roadside, I reckon. 331016000 You're Tarnished too, ain'tcha? 331016001 331016002 331016003 331016004 331016005 331016006 331016007 331016008 331016009 331016010 Can you see it then? The guidance of grace, I mean. 331016011 331016012 331016013 331016014 331016015 331016016 331016017 331016018 331016019 331016020 I can't see it at all no more. 331016021 331016022 331016023 331016024 331016025 331016026 331016027 331016028 331016029 331016030 Makes no bloody sense anyway, why some no-name shithead like me should get called to the Lands Between. 331016031 331016032 331016033 331016034 331016035 331016036 331016037 331016038 331016039 331016040 Cruel bloody joke, you ask me. 331016041 331016042 331016043 331016044 331016045 331016046 331016047 331016048 331016049 331016050 Maybe something went tits up with it. Maybe... it's been broke for a good long time. 331016051 331016052 331016053 331016054 331016055 331016056 331016057 331016058 331016059 331016060 The Erdtree, I'm sayin'. 331017000 You what? Sod the particulars, mate. 331017001 331017002 331017003 331017004 331017005 331017006 331017007 331017008 331017009 331017010 Ain't my fault people are so bloody stupid, is it? 331017011 331017012 331017013 331017014 331017015 331017016 331017017 331017018 331017019 331017020 Don't like that it's stolen? Don't sodding buy it... 331020000 What are you lookin' at? 331020001 331020002 331020003 331020004 331020005 331020006 331020007 331020008 331020009 331020010 Oh...you again, is it. 331020011 331020012 331020013 331020014 331020015 331020016 331020017 331020018 331020019 331020020 Perfect bloody timing, actually. 331020021 331020022 331020023 331020024 331020025 331020026 331020027 331020028 331020029 331020030 I got crab, cooked up fresh. 331021000 Marika's tits, you must be 'ungry. 331022000 Alright mate. Want some more crab, do ya? 331022001 331022002 331022003 331022004 331022005 331022006 331022007 331022008 331022009 331022010 Alright mate. Still 'ungry, are ya? 331023000 Never met someone with a taste for crab I couldn't trust. 331023001 331023002 331023003 331023004 331023005 331023006 331023007 331023008 331023009 331023010 We've got a real thing here, eh, and it's only gettin' better. 331025000 Mate, there's somethin' I should probably tell ya. 331025001 331025002 331025003 331025004 331025005 331025006 331025007 331025008 331025009 331025010 You 'eard of the Dung Eater? 331025011 331025012 331025013 331025014 331025015 331025016 331025017 331025018 331025019 331025020 E's a madman, 'as it out for everyone. Curses 'em. Goes 'round in this rank armour, an' all. 331025021 331025022 331025023 331025024 331025025 331025026 331025027 331025028 331025029 331025030 You see 'im though, stay well away. 331025031 331025032 331025033 331025034 331025035 331025036 331025037 331025038 331025039 331025040 I was in the same gaol as him, once, so I know first 'and. 331025041 331025042 331025043 331025044 331025045 331025046 331025047 331025048 331025049 331025050 E's a god-forsaken monster. Not just some petty thug like me. 331026000 E's a killer. Kills people and curses their souls... 331026001 331026002 331026003 331026004 331026005 331026006 331026007 331026008 331026009 331026010 Does all sorts of shit to their corpses, to keep 'em cursed, forever. 331026011 331026012 331026013 331026014 331026015 331026016 331026017 331026018 331026019 331026020 I ain't seen nothin' more disgustin' in all my years. 331026021 331026022 331026023 331026024 331026025 331026026 331026027 331026028 331026029 331026030 I ain't ever been more scared, neither. Rooted to the bloody spot... 331026031 331026032 331026033 331026034 331026035 331026036 331026037 331026038 331026039 331026040 While 'e did all that, to my friend... 331027000 Yeah...and now I seen it 'ere, again. 331027001 331027002 331027003 331027004 331027005 331027006 331027007 331027008 331027009 331027010 Never thought I would. What 'e does to those bodies. 331027011 331027012 331027013 331027014 331027015 331027016 331027017 331027018 331027019 331027020 It was... It was 'im, no question. 331027021 331027022 331027023 331027024 331027025 331027026 331027027 331027028 331027029 331027030 That monster. He's lurkin' round 'ere. 331030000 Heh...serves me right. 331030001 331030002 331030003 331030004 331030005 331030006 331030007 331030008 331030009 331030010 Fitting bloody end, for a jumped up little shit with big ideas... 331031000 Help me out, would ya, mate... 331031001 331031002 331031003 331031004 331031005 331031006 331031007 331031008 331031009 331031010 I don't wanna get cursed. Just let me die... 331031011 331031012 331031013 331031014 331031015 331031016 331031017 331031018 331031019 331031020 I don't wanna live like this...not anymore... 331031021 331031022 331031023 331031024 331031025 331031026 331031027 331031028 331031029 331031030 So, please... 331031031 331031032 331031033 331031034 331031035 331031036 331031037 331031038 331031039 331031040 ... 331040000 331040001 331040002 331040003 331040004 331040005 331040006 331040007 331040008 331040009 331040010 331040011 331040012 331040013 331040014 331040015 331040016 331040017 331040018 331040019 331040020 331040021 331040022 331040023 331040024 331040025 331040026 331040027 331040028 331040029 331040030 331040031 331040032 331040033 331040034 331040035 331040036 331040037 331040038 331040039 331040040 331040041 331040042 331040043 331040044 331040045 331040046 331040047 331040048 331040049 331040050 331040051 331040052 331040053 331040054 331040055 331040056 331040057 331040058 331040059 331040060 331040061 331040062 331040063 331040064 331040065 331040066 331040067 331040068 331040069 331040070 331040071 331040072 331040073 331040074 331040075 331040076 331040077 331040078 331040079 331040080 331041000 331800000 Oof! 331801000 What's your blinkin' problem! 331801001 331801002 331801003 331801004 331801005 331801006 331801007 331801008 331801009 331801010 You don't mess with Big Boggart, mate. 331802000 That bitch put you up to this, eh. 331802001 331802002 331802003 331802004 331802005 331802006 331802007 331802008 331802009 331802010 Damn it! I'll rip you to shreds! 331803000 Not scared, are ya. 331803001 331803002 331803003 331803004 331803005 331803006 331803007 331803008 331803009 331803010 Damn it! I'll rip you to shreds! 331804000 You feel that, eh? 331804001 331804002 331804003 331804004 331804005 331804006 331804007 331804008 331804009 331804010 That's the fists of Big Boggart. 331805000 Goddamn it. 331805001 331805002 331805003 331805004 331805005 331805006 331805007 331805008 331805009 331805010 Why ain't it me, why ain't it ever... 331900000 331900001 331900002 331900003 331900004 331900005 331900006 331900007 331900008 331900009 331900010 331900011 331900012 331900013 331900014 331900015 331900016 331900017 331900018 331900019 331900020 332001000 332001001 332001002 332001003 332001004 332001005 332001006 332001007 332001008 332001009 332001010 Someone, please, kill him... 332001011 332001012 332001013 332001014 332001015 332001016 332001017 332001018 332001019 332001020 That horrendous serpent... Praetor Rykard... 332002000 Mm, you're Tarnished. 332002001 332002002 332002003 332002004 332002005 332002006 332002007 332002008 332002009 332002010 Here to put the demigods to the sword. 332002011 332002012 332002013 332002014 332002015 332002016 332002017 332002018 332002019 332002020 Then please. Kill the great serpent. 332002021 332002022 332002023 332002024 332002025 332002026 332002027 332002028 332002029 332002030 The one that devoured Praetor Rykard. 332002031 332002032 332002033 332002034 332002035 332002036 332002037 332002038 332002039 332002040 I left the serpent-slaying spear in the Lord's Chamber. 332002041 332002042 332002043 332002044 332002045 332002046 332002047 332002048 332002049 332002050 Worthy Tarnished, brandish the spear, and run him through. 332002051 332002052 332002053 332002054 332002055 332002056 332002057 332002058 332002059 332002060 The great serpent...that unspeakable monstrosity. 332003000 Praetor Rykard's ambitions, though blasphemous, marked him a worthy sovereign. 332003001 332003002 332003003 332003004 332003005 332003006 332003007 332003008 332003009 332003010 But they were reduced to gluttonous depravity, once he gave himself to the serpent. 332003011 332003012 332003013 332003014 332003015 332003016 332003017 332003018 332003019 332003020 Whatever that thing is, it is no longer Praetor Rykard. 332003021 332003022 332003023 332003024 332003025 332003026 332003027 332003028 332003029 332003030 Someone must kill him. 332003031 332003032 332003033 332003034 332003035 332003036 332003037 332003038 332003039 332003040 To spare him, and his ambitions, from further dishonour. 332004000 Worthy Tarnished. I left the serpent-slaying spear in the Lord's Chamber. 332004001 332004002 332004003 332004004 332004005 332004006 332004007 332004008 332004009 332004010 It is the only thing that can kill that horror. 332004011 332004012 332004013 332004014 332004015 332004016 332004017 332004018 332004019 332004020 Run it through. The great serpent...that unspeakable monstrosity... 333001000 You're Tarnished, aren't you? 333001001 333001002 333001003 333001004 333001005 333001006 333001007 333001008 333001009 333001010 Then, perhaps you could spare some runes? 333001011 333001012 333001013 333001014 333001015 333001016 333001017 333001018 333001019 333001020 Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria. 333001021 333001022 333001023 333001024 333001025 333001026 333001027 333001028 333001029 333001030 For a small donation, I'd be happy to share my knowledge. 333002000 Well, bless you, bless you. 333002001 333002002 333002003 333002004 333002005 333002006 333002007 333002008 333002009 333002010 You are a true saint. 333002011 333002012 333002013 333002014 333002015 333002016 333002017 333002018 333002019 333002020 My name is Thops. 333002021 333002022 333002023 333002024 333002025 333002026 333002027 333002028 333002029 333002030 Presuming you're interested, I can teach you sorceries, as promised. 333002031 333002032 333002033 333002034 333002035 333002036 333002037 333002038 333002039 333002040 Only, none of them are particularly great... 333003000 Back to learn another? 333003001 333003002 333003003 333003004 333003005 333003006 333003007 333003008 333003009 333003010 Wonderful. You're most welcome, to any of my anaemic little spells. 333004000 Back to learn another? 333004001 333004002 333004003 333004004 333004005 333004006 333004007 333004008 333004009 333004010 Why, of course. 333005000 Well, I can't blame you, I suppose. 333005001 333005002 333005003 333005004 333005005 333005006 333005007 333005008 333005009 333005010 But, in the case that you do change your mind, 333005011 333005012 333005013 333005014 333005015 333005016 333005017 333005018 333005019 333005020 just speak up, loud and clear. 333006000 Oh, there you are. 333006001 333006002 333006003 333006004 333006005 333006006 333006007 333006008 333006009 333006010 Care to donate a few runes? 333006011 333006012 333006013 333006014 333006015 333006016 333006017 333006018 333006019 333006020 Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria. 333006021 333006022 333006023 333006024 333006025 333006026 333006027 333006028 333006029 333006030 For a small donation, I'd be happy to share my knowledge. 333020000 Apologies, friend. 333020001 333020002 333020003 333020004 333020005 333020006 333020007 333020008 333020009 333020010 I'm afraid my meagre sorceries are no match for your generosity. 333020011 333020012 333020013 333020014 333020015 333020016 333020017 333020018 333020019 333020020 Oh, right. 333020021 333020022 333020023 333020024 333020025 333020026 333020027 333020028 333020029 333020030 I can tell you what I know about this place. That should help a bit. 333020031 333020032 333020033 333020034 333020035 333020036 333020037 333020038 333020039 333020040 You've seen that structure to the north, towering over the water? 333020041 333020042 333020043 333020044 333020045 333020046 333020047 333020048 333020049 333020050 That's the Academy of Raya Lucaria. Where we study glintstone sorceries. 333020051 333020052 333020053 333020054 333020055 333020056 333020057 333020058 333020059 333020060 Only, its doors have been closed for quite some time now. 333020061 333020062 333020063 333020064 333020065 333020066 333020067 333020068 333020069 333020070 After they declared they wouldn't interfere with the Shattering, 333020071 333020072 333020073 333020074 333020075 333020076 333020077 333020078 333020079 333020080 the academy cast repelling seals on the east gate leading to the Capital and the south gate leading here. 333020100 As you might have guessed, the seals are still active, 333020101 333020102 333020103 333020104 333020105 333020106 333020107 333020108 333020109 333020110 making entry to the academy impossible without a glintstone key. 333020111 333020112 333020113 333020114 333020115 333020116 333020117 333020118 333020119 333020120 And so I'm stuck here. A fledgling sorcerer, with little chance of acquiring a key. 333020121 333020122 333020123 333020124 333020125 333020126 333020127 333020128 333020129 333020130 When they cast the seals, I'd just popped out, and now I'm uprooted from my place of learning. 333021000 Why not find yourself a glintstone key? 333021001 333021002 333021003 333021004 333021005 333021006 333021007 333021008 333021009 333021010 Without one, you can't pass through the academy, 333021011 333021012 333021013 333021014 333021015 333021016 333021017 333021018 333021019 333021020 and you'll never reach the Erdtree Capital. 333021021 333021022 333021023 333021024 333021025 333021026 333021027 333021028 333021029 333021030 And if you find an extra glintstone key, perhaps... 333021031 333021032 333021033 333021034 333021035 333021036 333021037 333021038 333021039 333021040 Once you've tied up all your loose ends - and I can be very patient - 333021041 333021042 333021043 333021044 333021045 333021046 333021047 333021048 333021049 333021050 would you consider donating it to me? 333021051 333021052 333021053 333021054 333021055 333021056 333021057 333021058 333021059 333021060 I know it. I'm a bluntstone. Nary a hint of talent for sorcery. 333021061 333021062 333021063 333021064 333021065 333021066 333021067 333021068 333021069 333021070 But still, my place is at the academy... 333022000 Oh, one more thing... Beware the Albinaurics... 333022001 333022002 333022003 333022004 333022005 333022006 333022007 333022008 333022009 333022010 ...accursed souls born of a forbidden rite of the Eternal City. 333022011 333022012 333022013 333022014 333022015 333022016 333022017 333022018 333022019 333022020 The curse withered the legs of the old, and silenced the tongues of the Frogs. 333022021 333022022 333022023 333022024 333022025 333022026 333022027 333022028 333022029 333022030 And now they hold deep grudges for anyone left untouched. 333023000 Thank you, kind soul. 333023001 333023002 333023003 333023004 333023005 333023006 333023007 333023008 333023009 333023010 For learning my paltry sorceries. 333023011 333023012 333023013 333023014 333023015 333023016 333023017 333023018 333023019 333023020 I never imagined that a bluntstone like myself would have the chance to play teacher. 333024000 Are you certain? 333024001 333024002 333024003 333024004 333024005 333024006 333024007 333024008 333024009 333024010 You're willing to give your glintstone key to me? 333024011 333024012 333024013 333024014 333024015 333024016 333024017 333024018 333024019 333024020 …My oh my! 333024021 333024022 333024023 333024024 333024025 333024026 333024027 333024028 333024029 333024030 Thank you, thank you dearly. 333024031 333024032 333024033 333024034 333024035 333024036 333024037 333024038 333024039 333024040 Now I can go back to the academy. 333024041 333024042 333024043 333024044 333024045 333024046 333024047 333024048 333024049 333024050 To resume my study...of glintstone sorceries, and the very stars. 333024051 333024052 333024053 333024054 333024055 333024056 333024057 333024058 333024059 333024060 ... 333025000 You've taken an apprenticeship with Sellen? 333025001 333025002 333025003 333025004 333025005 333025006 333025007 333025008 333025009 333025010 Well, that is something. 333025011 333025012 333025013 333025014 333025015 333025016 333025017 333025018 333025019 333025020 Sellen was well known. The most promising sorceress in the history of the academy. 333025021 333025022 333025023 333025024 333025025 333025026 333025027 333025028 333025029 333025030 I followed her at school, but there may as well have been an ocean between us. 333025031 333025032 333025033 333025034 333025035 333025036 333025037 333025038 333025039 333025040 But Sellen was expelled from the academy. 333025041 333025042 333025043 333025044 333025045 333025046 333025047 333025048 333025049 333025050 Accused of unthinkable treatment of certain sorcerers, under the name of the Graven Witch. 333025051 333025052 333025053 333025054 333025055 333025056 333025057 333025058 333025059 333025060 I still don't believe the accusations. 333025061 333025062 333025063 333025064 333025065 333025066 333025067 333025068 333025069 333025070 The illustrious Sellen would never do such things... 333026000 Find yourself a glintstone key. 333026001 333026002 333026003 333026004 333026005 333026006 333026007 333026008 333026009 333026010 Without one, you can't pass through the academy, 333026011 333026012 333026013 333026014 333026015 333026016 333026017 333026018 333026019 333026020 and you'll never reach the Erdtree Capital. 333030000 Well, what's this? 333030001 333030002 333030003 333030004 333030005 333030006 333030007 333030008 333030009 333030010 For me, is it? But surely, that's a passing fine brew? 333030011 333030012 333030013 333030014 333030015 333030016 333030017 333030018 333030019 333030020 My meagre sorceries hardly warrant such a reward. 333030021 333030022 333030023 333030024 333030025 333030026 333030027 333030028 333030029 333030030 Oh, bless you. 333030031 333030032 333030033 333030034 333030035 333030036 333030037 333030038 333030039 333030040 I'll save it for a special occasion. 333030041 333030042 333030043 333030044 333030045 333030046 333030047 333030048 333030049 333030050 I may never have another drink like it for as long as I live. 333031000 ... 333040000 So, you've found yourself a glintstone key. 333040001 333040002 333040003 333040004 333040005 333040006 333040007 333040008 333040009 333040010 But I certainly can't take it from you. 333040011 333040012 333040013 333040014 333040015 333040016 333040017 333040018 333040019 333040020 That key belongs to you. 333040021 333040022 333040023 333040024 333040025 333040026 333040027 333040028 333040029 333040030 By rights, you should use it for yourself. 333040031 333040032 333040033 333040034 333040035 333040036 333040037 333040038 333040039 333040040 It's true, I wish to return to my place of study. 333040041 333040042 333040043 333040044 333040045 333040046 333040047 333040048 333040049 333040050 But that's no excuse to impose upon others. 333040051 333040052 333040053 333040054 333040055 333040056 333040057 333040058 333040059 333040060 Ah...is this why bluntstones always finish last? 333041000 Head to the Academy of Raya Lucaria. 333041001 333041002 333041003 333041004 333041005 333041006 333041007 333041008 333041009 333041010 Carry on with your journey. Press forward with your fight. 333041011 333041012 333041013 333041014 333041015 333041016 333041017 333041018 333041019 333041020 Don't bother holding yourself up for my sake. 333051000 Thank you dearly. 333051001 333051002 333051003 333051004 333051005 333051006 333051007 333051008 333051009 333051010 With your blessing, I will depart for the Academy of Raya Lucaria. 333051011 333051012 333051013 333051014 333051015 333051016 333051017 333051018 333051019 333051020 Perhaps, one day, you'll pay me a visit? 333051021 333051022 333051023 333051024 333051025 333051026 333051027 333051028 333051029 333051030 Who knows, I may be a decorated sorcerer by then! 333051031 333051032 333051033 333051034 333051035 333051036 333051037 333051038 333051039 333051040 Ha ha! 333100000 Oh, did I not mention? 333100001 333100002 333100003 333100004 333100005 333100006 333100007 333100008 333100009 333100010 I'm a bluntstone. I don't even have a pebble's worth of power. 333100011 333100012 333100013 333100014 333100015 333100016 333100017 333100018 333100019 333100020 So I'm afraid I can't help you decipher the scroll. 333100021 333100022 333100023 333100024 333100025 333100026 333100027 333100028 333100029 333100030 I'm sorry I'm so useless. I truly am. 333800000 Ow! 333801000 What's wrong with you? 333801001 333801002 333801003 333801004 333801005 333801006 333801007 333801008 333801009 333801010 Stop that, now. Please. 333802000 There's no getting through to you, is there. 333803000 ... 333803001 333803002 333803003 333803004 333803005 333803006 333803007 333803008 333803009 333803010 Why on earth... 333804000 Oh, Raya... Lucaria... 333804001 333804002 333804003 333804004 333804005 333804006 333804007 333804008 333804009 333804010 The home of my studies... 333900000 333900001 333900002 333900003 333900004 333900005 333900006 333900007 333900008 333900009 333900010 333900011 333900012 333900013 333900014 333900015 333900016 333900017 333900018 333900019 333900020 334001000 Be proud. You were a fine warrior. 334001001 334001002 334001003 334001004 334001005 334001006 334001007 334001008 334001009 334001010 Your only mistake was your choice of master. 334001011 334001012 334001013 334001014 334001015 334001016 334001017 334001018 334001019 334001020 Let the winds lift you, to a higher place. 334002000 Well, who do we have here? 334002001 334002002 334002003 334002004 334002005 334002006 334002007 334002008 334002009 334002010 334002011 334002012 334002013 334002014 334002015 334002016 334002017 334002018 334002019 334002020 Tarnished, are you? Clearly not one of Godrick's lot. 334002021 334002022 334002023 334002024 334002025 334002026 334002027 334002028 334002029 334002030 I am Nepheli Loux. Tarnished and warrior, like you. 334002031 334002032 334002033 334002034 334002035 334002036 334002037 334002038 334002039 334002040 I'm here by decree of my father. 334002041 334002042 334002043 334002044 334002045 334002046 334002047 334002048 334002049 334002050 How utterly repellant this is. 334002051 334002052 334002053 334002054 334002055 334002056 334002057 334002058 334002059 334002060 This "grafting" of Godrick's ill befits a Lord. 334002061 334002062 334002063 334002064 334002065 334002066 334002067 334002068 334002069 334002070 He's tainted the very winds. 334003000 If you intend to challenge Godrick, 334003001 334003002 334003003 334003004 334003005 334003006 334003007 334003008 334003009 334003010 I ask you call upon me. 334003011 334003012 334003013 334003014 334003015 334003016 334003017 334003018 334003019 334003020 The winds run foul with his deeds. 334003021 334003022 334003023 334003024 334003025 334003026 334003027 334003028 334003029 334003030 I'm certain father would permit me aid the fight. 334004000 Apologies, but I've idled long enough. 334004001 334004002 334004003 334004004 334004005 334004006 334004007 334004008 334004009 334004010 As fellow Tarnished we must each follow our own guidance. 334004011 334004012 334004013 334004014 334004015 334004016 334004017 334004018 334004019 334004020 Down whatever road takes us to the throne of Elden Lord. 334010000 You again... 334010001 334010002 334010003 334010004 334010005 334010006 334010007 334010008 334010009 334010010 I thought you'd receive a summons to the Roundtable. 334010011 334010012 334010013 334010014 334010015 334010016 334010017 334010018 334010019 334010020 Nepheli Loux. We met at Stormveil. 334010021 334010022 334010023 334010024 334010025 334010026 334010027 334010028 334010029 334010030 I'm glad to see you here. I have something for you. 334010031 334010032 334010033 334010034 334010035 334010036 334010037 334010038 334010039 334010040 I found it in Godrick's grafting grounds. 334010041 334010042 334010043 334010044 334010045 334010046 334010047 334010048 334010049 334010050 You defeated him. You should have it. 334010051 334010052 334010053 334010054 334010055 334010056 334010057 334010058 334010059 334010060 Make good use of it. 334010061 334010062 334010063 334010064 334010065 334010066 334010067 334010068 334010069 334010070 I don't intend to make a habit of scavenging corpses. 334010071 334010072 334010073 334010074 334010075 334010076 334010077 334010078 334010079 334010080 You again... 334010081 334010082 334010083 334010084 334010085 334010086 334010087 334010088 334010089 334010090 I thought you'd receive a summons to the Roundtable. 334010091 334010092 334010093 334010094 334010095 334010096 334010097 334010098 334010099 334010100 Nepheli Loux. We met at Stormveil. 334010101 334010102 334010103 334010104 334010105 334010106 334010107 334010108 334010109 334010110 I'm glad to see you here. I have something for you. 334010111 334010112 334010113 334010114 334010115 334010116 334010117 334010118 334010119 334010120 I found it in Godrick's grafting grounds. 334010121 334010122 334010123 334010124 334010125 334010126 334010127 334010128 334010129 334010130 You were the one to defeat him, I would hazard? 334010131 334010132 334010133 334010134 334010135 334010136 334010137 334010138 334010139 334010140 Make good use of it. 334010141 334010142 334010143 334010144 334010145 334010146 334010147 334010148 334010149 334010150 I don't intend to make a habit of scavenging corpses. 334011000 Ah, yes. 334011001 334011002 334011003 334011004 334011005 334011006 334011007 334011008 334011009 334011010 I wonder if you've met my foster father? 334011011 334011012 334011013 334011014 334011015 334011016 334011017 334011018 334011019 334011020 He's in his study. The room Ensha's guarding just over there. 334011021 334011022 334011023 334011024 334011025 334011026 334011027 334011028 334011029 334011030 If you haven't already, I advise you introduce yourself. 334011031 334011032 334011033 334011034 334011035 334011036 334011037 334011038 334011039 334011040 Father is leader of the Roundtable. 334011041 334011042 334011043 334011044 334011045 334011046 334011047 334011048 334011049 334011050 I'm sure talking to him will be worth your while. 334012000 It's about time I headed off. 334012001 334012002 334012003 334012004 334012005 334012006 334012007 334012008 334012009 334012010 I'll see you again, warrior, should the fates deign it. 334018000 You again... 334018001 334018002 334018003 334018004 334018005 334018006 334018007 334018008 334018009 334018010 You received a summons to the Roundtable? 334018011 334018012 334018013 334018014 334018015 334018016 334018017 334018018 334018019 334018020 Nepheli Loux. We met at Stormveil. 334018021 334018022 334018023 334018024 334018025 334018026 334018027 334018028 334018029 334018030 The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold. 334019000 Oh, hello. 334019001 334019002 334019003 334019004 334019005 334019006 334019007 334019008 334019009 334019010 I've not seen you here before. 334019011 334019012 334019013 334019014 334019015 334019016 334019017 334019018 334019019 334019020 I am Nepheli Loux. Warrior. 334019021 334019022 334019023 334019024 334019025 334019026 334019027 334019028 334019029 334019030 Here by decree of my father. 334019031 334019032 334019033 334019034 334019035 334019036 334019037 334019038 334019039 334019040 The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold. 334020000 Is that some kind of medicine? 334020001 334020002 334020003 334020004 334020005 334020006 334020007 334020008 334020009 334020010 One that affects the heart, I'd wager. 334020011 334020012 334020013 334020014 334020015 334020016 334020017 334020018 334020019 334020020 If it's what I think, I have no need of it. 334020021 334020022 334020023 334020024 334020025 334020026 334020027 334020028 334020029 334020030 I am a warrior. 334020031 334020032 334020033 334020034 334020035 334020036 334020037 334020038 334020039 334020040 I need no external aid. 334020041 334020042 334020043 334020044 334020045 334020046 334020047 334020048 334020049 334020050 Not to brave the horrors of battle. Nor to bolster my resolve. 334030000 Oh, it's you... 334030001 334030002 334030003 334030004 334030005 334030006 334030007 334030008 334030009 334030010 334030011 334030012 334030013 334030014 334030015 334030016 334030017 334030018 334030019 334030020 Well, what do you make of it? What's happened to this village? 334030021 334030022 334030023 334030024 334030025 334030026 334030027 334030028 334030029 334030030 I witnessed a sight much the same, in my infancy. 334030031 334030032 334030033 334030034 334030035 334030036 334030037 334030038 334030039 334030040 The oppression of the weak. Murder and pillage unchecked. 334030041 334030042 334030043 334030044 334030045 334030046 334030047 334030048 334030049 334030050 A waking nightmare, made by men. 334031000 But this time, I'm a woman grown. 334031001 334031002 334031003 334031004 334031005 334031006 334031007 334031008 334031009 334031010 And though the suffering cannot be undone, I can still mete out justice. 334031011 334031012 334031013 334031014 334031015 334031016 334031017 334031018 334031019 334031020 Justice to the oppressors. 334031021 334031022 334031023 334031024 334031025 334031026 334031027 334031028 334031029 334031030 Let the scars I carve remind them. I am Nepheli Loux. Warrior. 334040000 Ah, you... 334040001 334040002 334040003 334040004 334040005 334040006 334040007 334040008 334040009 334040010 Please, leave me be. 334040011 334040012 334040013 334040014 334040015 334040016 334040017 334040018 334040019 334040020 It's pathetic, I know, but I...need to think. 334041000 ...So you know already, do you? 334041001 334041002 334041003 334041004 334041005 334041006 334041007 334041008 334041009 334041010 Right. It's true. My father cast me out. 334041011 334041012 334041013 334041014 334041015 334041016 334041017 334041018 334041019 334041020 For indulging my emotions. Forgetting the mission. Punishment for offing his pawns. 334041021 334041022 334041023 334041024 334041025 334041026 334041027 334041028 334041029 334041030 Father...rather, Lord Gideon has offered me guidance all my life. 334041031 334041032 334041033 334041034 334041035 334041036 334041037 334041038 334041039 334041040 I would have done anything for him, to place him on the throne of Elden Lord. 334041041 334041042 334041043 334041044 334041045 334041046 334041047 334041048 334041049 334041050 And yet I... Though it was not my intent... 334041051 334041052 334041053 334041054 334041055 334041056 334041057 334041058 334041059 334041060 I betrayed him... 334042000 I...can no longer trust in father... 334042001 334042002 334042003 334042004 334042005 334042006 334042007 334042008 334042009 334042010 To think he'd order his men to enact such tragedy... 334042011 334042012 334042013 334042014 334042015 334042016 334042017 334042018 334042019 334042020 Where is the justice he purports, in that? 334042021 334042022 334042023 334042024 334042025 334042026 334042027 334042028 334042029 334042030 He once told me that if he became Elden Lord, 334042031 334042032 334042033 334042034 334042035 334042036 334042037 334042038 334042039 334042040 he would never allow the downtrodden to be cheated ever again. 334042041 334042042 334042043 334042044 334042045 334042046 334042047 334042048 334042049 334042050 Was he simply lying to me? 334043000 No, no, no... 334043001 334043002 334043003 334043004 334043005 334043006 334043007 334043008 334043009 334043010 How could I say that? 334043011 334043012 334043013 334043014 334043015 334043016 334043017 334043018 334043019 334043020 Father has always given me his guidance... 334043021 334043022 334043023 334043024 334043025 334043026 334043027 334043028 334043029 334043030 And now...I've lost it... 334043031 334043032 334043033 334043034 334043035 334043036 334043037 334043038 334043039 334043040 ... 334050000 Medicine, is it? 334050001 334050002 334050003 334050004 334050005 334050006 334050007 334050008 334050009 334050010 Fine. I'll take a dose. Perhaps it'll do me some good. 334050011 334050012 334050013 334050014 334050015 334050016 334050017 334050018 334050019 334050020 ... 334050021 334050022 334050023 334050024 334050025 334050026 334050027 334050028 334050029 334050030 It's very sweet...isn't it... 334050031 334050032 334050033 334050034 334050035 334050036 334050037 334050038 334050039 334050040 And very...very... 334050041 334050042 334050043 334050044 334050045 334050046 334050047 334050048 334050049 334050050 ... 334060000 Is that ash? 334060001 334060002 334060003 334060004 334060005 334060006 334060007 334060008 334060009 334060010 I can smell the ancient storm in it... 334060030 My thanks. I'll gladly take it. 334061000 I'm...not like Roderika. 334061001 334061002 334061003 334061004 334061005 334061006 334061007 334061008 334061009 334061010 I don't feel the presence of spirits, let alone see them. 334061011 334061012 334061013 334061014 334061015 334061016 334061017 334061018 334061019 334061020 Still, this ash... 334061021 334061022 334061023 334061024 334061025 334061026 334061027 334061028 334061029 334061030 It reminds me of my first hawk. 334061031 334061032 334061033 334061034 334061035 334061036 334061037 334061038 334061039 334061040 Thank you. 334062000 In this ash, I can smell the ancient storm. 334062001 334062002 334062003 334062004 334062005 334062006 334062007 334062008 334062009 334062010 It reminds me of my first hawk. 334070000 It's been some time. 334070001 334070002 334070003 334070004 334070005 334070006 334070007 334070008 334070009 334070010 I must thank you, for your aid. 334070011 334070012 334070013 334070014 334070015 334070016 334070017 334070018 334070019 334070020 I told father I would be with him no longer. 334070021 334070022 334070023 334070024 334070025 334070026 334070027 334070028 334070029 334070030 I remembered the vow I took when I first became a warrior, so many moons ago. 334070031 334070032 334070033 334070034 334070035 334070036 334070037 334070038 334070039 334070040 This land is much like the one from which I hail. 334070041 334070042 334070043 334070044 334070045 334070046 334070047 334070048 334070049 334070050 I will call upon the storm, to drive away the foulness that has settled on the winds. 334071000 Again, I am Nepheli Loux. Warrior. 334071001 334071002 334071003 334071004 334071005 334071006 334071007 334071008 334071009 334071010 Some call me by the title of Lady, but I remain the same woman underneath. 334071011 334071012 334071013 334071014 334071015 334071016 334071017 334071018 334071019 334071020 Though I have now abandoned my former guidance. 334071021 334071022 334071023 334071024 334071025 334071026 334071027 334071028 334071029 334071030 I cannot express how much you've helped me. 334071031 334071032 334071033 334071034 334071035 334071036 334071037 334071038 334071039 334071040 Should you become Elden Lord. 334071041 334071042 334071043 334071044 334071045 334071046 334071047 334071048 334071049 334071050 I would gladly lighten your burden. 334072000 Farewell, fellow warrior. 334072001 334072002 334072003 334072004 334072005 334072006 334072007 334072008 334072009 334072010 I will remain, to summon the storm. 334072011 334072012 334072013 334072014 334072015 334072016 334072017 334072018 334072019 334072020 But your guidance, and your fight... 334072021 334072022 334072023 334072024 334072025 334072026 334072027 334072028 334072029 334072030 Surely lie elsewhere. 334073000 I will remain, to summon the storm. 334073001 334073002 334073003 334073004 334073005 334073006 334073007 334073008 334073009 334073010 But your guidance, and your fight... 334073011 334073012 334073013 334073014 334073015 334073016 334073017 334073018 334073019 334073020 Surely lie elsewhere. 334800000 334801000 What do you intend? 334801001 334801002 334801003 334801004 334801005 334801006 334801007 334801008 334801009 334801010 Such conduct ill befits a warrior. 334802000 I see. You are but a simple villain. 334802001 334802002 334802003 334802004 334802005 334802006 334802007 334802008 334802009 334802010 Let the scars remind you; this lesson comes from Nepheli Loux! 334803000 You wouldn't even register as a threat to father. 334803001 334803002 334803003 334803004 334803005 334803006 334803007 334803008 334803009 334803010 Hurry up and die. 334804000 Father... I am slain. 334804001 334804002 334804003 334804004 334804005 334804006 334804007 334804008 334804009 334804010 Please...become Elden Lord... 334900000 334900001 334900002 334900003 334900004 334900005 334900006 334900007 334900008 334900009 334900010 334900011 334900012 334900013 334900014 334900015 334900016 334900017 334900018 334900019 334900020 335001000 Hm. 335001001 335001002 335001003 335001004 335001005 335001006 335001007 335001008 335001009 335001010 A new face, are you? 335001011 335001012 335001013 335001014 335001015 335001016 335001017 335001018 335001019 335001020 Well, while you're here. Have you, too, been seduced by the good lady alcohol? 335001021 335001022 335001023 335001024 335001025 335001026 335001027 335001028 335001029 335001030 Perhaps you've heard of dreambrew, the nectar of the demigods, once forbidden to we mortals? 335001031 335001032 335001033 335001034 335001035 335001036 335001037 335001038 335001039 335001040 Well, believe it or not, I know just how to make it. 335001041 335001042 335001043 335001044 335001045 335001046 335001047 335001048 335001049 335001050 And if you were to help me gather its ingredients, 335001051 335001052 335001053 335001054 335001055 335001056 335001057 335001058 335001059 335001060 I'd gladly share some with you. 335001061 335001062 335001063 335001064 335001065 335001066 335001067 335001068 335001069 335001070 The Lands Between are no kind place for we Tarnished. 335001071 335001072 335001073 335001074 335001075 335001076 335001077 335001078 335001079 335001080 And I'm getting too old to keep scavenging corpses on the battlefield... 335002000 You'll help me then? 335002001 335002002 335002003 335002004 335002005 335002006 335002007 335002008 335002009 335002010 Wonderful! Music to my ears. 335002011 335002012 335002013 335002014 335002015 335002016 335002017 335002018 335002019 335002020 Then take this with you. 335002021 335002022 335002023 335002024 335002025 335002026 335002027 335002028 335002029 335002030 That, is St. Trina's Crystal Ball. 335002031 335002032 335002033 335002034 335002035 335002036 335002037 335002038 335002039 335002040 It can be used to take slumber fog from those submerged in deepest sleep, 335002041 335002042 335002043 335002044 335002045 335002046 335002047 335002048 335002049 335002050 those merry fools sunk so low they will not awaken. 335002051 335002052 335002053 335002054 335002055 335002056 335002057 335002058 335002059 335002060 Dreambrew, I should say, is a special filtration of slumber fog. 335003000 Go ahead and bring me some slumber fog, my compeer. 335003001 335003002 335003003 335003004 335003005 335003006 335003007 335003008 335003009 335003010 About two should do it, by my reckoning... 335003011 335003012 335003013 335003014 335003015 335003016 335003017 335003018 335003019 335003020 About three should do it, by my reckoning... 335003021 335003022 335003023 335003024 335003025 335003026 335003027 335003028 335003029 335003030 About four should do it, by my reckoning... 335003031 335003032 335003033 335003034 335003035 335003036 335003037 335003038 335003039 335003040 About five should do it, by my reckoning... 335003041 335003042 335003043 335003044 335003045 335003046 335003047 335003048 335003049 335003050 About six should do it, by my reckoning... 335003051 335003052 335003053 335003054 335003055 335003056 335003057 335003058 335003059 335003060 And then I'll have enough dreambrew to share. 335003061 335003062 335003063 335003064 335003065 335003066 335003067 335003068 335003069 335003070 Drink is a wonderful teacher. Imbibe and you will understand; this world's delights, and its futility. 335004000 You what? You hardly know what you're missing out on. 335004001 335004002 335004003 335004004 335004005 335004006 335004007 335004008 335004009 335004010 Well, suit yourself. But I'm sure you'll be after a drink before long. 335004011 335004012 335004013 335004014 335004015 335004016 335004017 335004018 335004019 335004020 Perhaps you'll tire of this crumbling world... 335004021 335004022 335004023 335004024 335004025 335004026 335004027 335004028 335004029 335004030 Or maybe you'll wish to uncover someone's deepest, darkest secrets... 335005000 What? Taken an interest in the finer things, after all? 335005001 335005002 335005003 335005004 335005005 335005006 335005007 335005008 335005009 335005010 Like dreambrew, the nectar of the demigods, once forbidden to we mortals? 335005011 335005012 335005013 335005014 335005015 335005016 335005017 335005018 335005019 335005020 Well, believe it or not, I know just how to make it. 335005021 335005022 335005023 335005024 335005025 335005026 335005027 335005028 335005029 335005030 And if you were to help me gather its ingredients, 335005031 335005032 335005033 335005034 335005035 335005036 335005037 335005038 335005039 335005040 I'd gladly share some with you. 335005041 335005042 335005043 335005044 335005045 335005046 335005047 335005048 335005049 335005050 What do you say? 335010000 Ah, I've been eagerly awaiting your return. 335010001 335010002 335010003 335010004 335010005 335010006 335010007 335010008 335010009 335010010 How did you fare? Find any slumber fog? 335011000 Hmm, not quite enough. 335011001 335011002 335011003 335011004 335011005 335011006 335011007 335011008 335011009 335011010 As I said, if you'd like me to share some dreambrew with you, we'll need two doses of slumber fog, or thereabouts. 335011011 335011012 335011013 335011014 335011015 335011016 335011017 335011018 335011019 335011020 As I said, if you'd like me to share some dreambrew with you, we'll need three doses of slumber fog, or thereabouts. 335011021 335011022 335011023 335011024 335011025 335011026 335011027 335011028 335011029 335011030 As I said, if you'd like me to share some dreambrew with you, we'll need four doses of slumber fog, or thereabouts. 335011031 335011032 335011033 335011034 335011035 335011036 335011037 335011038 335011039 335011040 As I said, if you'd like me to share some dreambrew with you, we'll need five doses of slumber fog, or thereabouts. 335011041 335011042 335011043 335011044 335011045 335011046 335011047 335011048 335011049 335011050 As I said, if you'd like me to share some dreambrew with you, we'll need six doses of slumber fog, or thereabouts. 335012000 I see, I see. You have what I asked. 335012001 335012002 335012003 335012004 335012005 335012006 335012007 335012008 335012009 335012010 All splendid fogs of superior quality. Sediment firmly settled, mm. 335012011 335012012 335012013 335012014 335012015 335012016 335012017 335012018 335012019 335012020 Good work, my compeer. 335012021 335012022 335012023 335012024 335012025 335012026 335012027 335012028 335012029 335012030 Here's the dreambrew I promised. All yours. 335013000 Bring me more slumber fog, my compeer. 335013001 335013002 335013003 335013004 335013005 335013006 335013007 335013008 335013009 335013010 Do so, and I'll have a bottle of dreambrew with your name on it. 335014000 Allow me a little advice, my compeer. 335014001 335014002 335014003 335014004 335014005 335014006 335014007 335014008 335014009 335014010 Dreambrew is known to drag people's secrets into the daylight. 335014011 335014012 335014013 335014014 335014015 335014016 335014017 335014018 335014019 335014020 If that's what you seek, rather than the usual fleeting pleasures, 335014021 335014022 335014023 335014024 335014025 335014026 335014027 335014028 335014029 335014030 Then treat them to some dreambrew. 335014031 335014032 335014033 335014034 335014035 335014036 335014037 335014038 335014039 335014040 Secrets are like fine wine. The longer they mature in the dark, the richer the flavour... 335014041 335014042 335014043 335014044 335014045 335014046 335014047 335014048 335014049 335014050 Know that, and all will be as you desire. Friendship, rule, intrigue... 335015000 Did you forget something? 335016000 Oh, hello there. 335016001 335016002 335016003 335016004 335016005 335016006 335016007 335016008 335016009 335016010 Have you brought me some more slumber fog? 335017000 You certainly have a taste for spirits. 335017001 335017002 335017003 335017004 335017005 335017006 335017007 335017008 335017009 335017010 I'm sure I'll be seeing a lot more of you. 335018000 ... 335019000 ... 335019001 335019002 335019003 335019004 335019005 335019006 335019007 335019008 335019009 335019010 ... 335020000 As you surely know, my compeer, I am but a humble man of the cloth. 335020001 335020002 335020003 335020004 335020005 335020006 335020007 335020008 335020009 335020010 And I must profess, the study of alcohol is but another form of worship. 335020011 335020012 335020013 335020014 335020015 335020016 335020017 335020018 335020019 335020020 Oh, St. Trina. My faith is in alcohol, and the hearts of men. 335030000 Ah, good to see you. 335030001 335030002 335030003 335030004 335030005 335030006 335030007 335030008 335030009 335030010 I heard the path to the Haligtree had been reopened. 335030011 335030012 335030013 335030014 335030015 335030016 335030017 335030018 335030019 335030020 So I forced these old bones to weather the journey. 335030021 335030022 335030023 335030024 335030025 335030026 335030027 335030028 335030029 335030030 Don't tell me it was you who opened the passage? 335030031 335030032 335030033 335030034 335030035 335030036 335030037 335030038 335030039 335030040 Nevertheless, it's rather nippy in these lands, eh. 335030041 335030042 335030043 335030044 335030045 335030046 335030047 335030048 335030049 335030050 But there's nothing like a good drink to warm the cockles... 335031000 Did you need something else? 335032000 Oh it's, good, good to see you. 335032001 335032002 335032003 335032004 335032005 335032006 335032007 335032008 335032009 335032010 I think I was about to freeze solid. 335033000 ... 335034000 ... 335034001 335034002 335034003 335034004 335034005 335034006 335034007 335034008 335034009 335034010 ... 335040000 You know, a holy personage was once abducted from these lands. 335040001 335040002 335040003 335040004 335040005 335040006 335040007 335040008 335040009 335040010 Thus I am here in search of clues that might unravel the mystery. 335040011 335040012 335040013 335040014 335040015 335040016 335040017 335040018 335040019 335040020 The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers. 335040021 335040022 335040023 335040024 335040025 335040026 335040027 335040028 335040029 335040030 Hm? That's quite a face you're pulling... 335040031 335040032 335040033 335040034 335040035 335040036 335040037 335040038 335040039 335040040 Need I remind you? Though I am but a humble man of the cloth, 335040041 335040042 335040043 335040044 335040045 335040046 335040047 335040048 335040049 335040050 each of us has our secrets, my compeer. 335041000 You know, a holy personage was once abducted from these lands. 335041001 335041002 335041003 335041004 335041005 335041006 335041007 335041008 335041009 335041010 Thus I am here in search of clues that might unravel the mystery. 335041011 335041012 335041013 335041014 335041015 335041016 335041017 335041018 335041019 335041020 The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers. 335050000 Finally, I have found it! 335050001 335050002 335050003 335050004 335050005 335050006 335050007 335050008 335050009 335050010 St. Trina's, no, Lord Miquella's cadaver. 335050011 335050012 335050013 335050014 335050015 335050016 335050017 335050018 335050019 335050020 I have partaken of untold secrets. 335050021 335050022 335050023 335050024 335050025 335050026 335050027 335050028 335050029 335050030 Such that I might aid you, O Lord. 335050031 335050032 335050033 335050034 335050035 335050036 335050037 335050038 335050039 335050040 So please, I hope you can welcome your humble servant Rhico, 335050041 335050042 335050043 335050044 335050045 335050046 335050047 335050048 335050049 335050050 Into your dream, the world of your heart. 335050051 335050052 335050053 335050054 335050055 335050056 335050057 335050058 335050059 335050060 Indeed, I beg you grant my wish, 335050061 335050062 335050063 335050064 335050065 335050066 335050067 335050068 335050069 335050070 That when you transcend from empyrean to god, allow me a place by your side. 335051000 I have partaken of untold secrets. 335051001 335051002 335051003 335051004 335051005 335051006 335051007 335051008 335051009 335051010 Such that I might aid you, O Lord. 335051011 335051012 335051013 335051014 335051015 335051016 335051017 335051018 335051019 335051020 So please, I hope you can welcome your humble servant Rhico, 335051021 335051022 335051023 335051024 335051025 335051026 335051027 335051028 335051029 335051030 Into your dream, the world of your heart. 335060000 ... 335100000 Oh ho, are you asking me to partake? 335100001 335100002 335100003 335100004 335100005 335100006 335100007 335100008 335100009 335100010 Well, I haven't got a clue what to think. 335100011 335100012 335100013 335100014 335100015 335100016 335100017 335100018 335100019 335100020 Is this outright impudence? Simple callousness? Or genuine kindness, I wonder? 335100021 335100022 335100023 335100024 335100025 335100026 335100027 335100028 335100029 335100030 ... 335100031 335100032 335100033 335100034 335100035 335100036 335100037 335100038 335100039 335100040 Well, what matters it? I'll take some, regardless. 335100041 335100042 335100043 335100044 335100045 335100046 335100047 335100048 335100049 335100050 You couldn't possibly fathom the secrets I possess, my compeer. 335101000 ... 335800000 ... 335800001 335800002 335800003 335800004 335800005 335800006 335800007 335800008 335800009 335800010 Have you lost your marbles? 335800011 335800012 335800013 335800014 335800015 335800016 335800017 335800018 335800019 335800020 You do know I'm merely a beggar. 335800021 335800022 335800023 335800024 335800025 335800026 335800027 335800028 335800029 335800030 I've nothing left to give. 335801000 Haven't you Tarnished any respect? 335801001 335801002 335801003 335801004 335801005 335801006 335801007 335801008 335801009 335801010 For those who came before you. 335802000 Well, that knocked the wind out of me. 335802001 335802002 335802003 335802004 335802005 335802006 335802007 335802008 335802009 335802010 The perfect time to try that special reserve… 335803000 You base, facile, uncharitable bastard… 335803001 335803002 335803003 335803004 335803005 335803006 335803007 335803008 335803009 335803010 You're beyond help, my compeer… 335900000 335900001 335900002 335900003 335900004 335900005 335900006 335900007 335900008 335900009 335900010 335900011 335900012 335900013 335900014 335900015 335900016 335900017 335900018 335900019 335900020 335900021 335900022 335900023 335900024 335900025 335900026 335900027 335900028 335900029 335900030 337001000 Welcome, dear guest. 337001001 337001002 337001003 337001004 337001005 337001006 337001007 337001008 337001009 337001010 After being out there, it must be quite surprising, 337001011 337001012 337001013 337001014 337001015 337001016 337001017 337001018 337001019 337001020 to see our capital, cradled by the Erdtree, showered by an eternal wellspring of grace. 337001021 337001022 337001023 337001024 337001025 337001026 337001027 337001028 337001029 337001030 The sights, the sounds, the luscious scents. Each precisely as they should be. Each eternal. 337002000 Oh? 337002001 337002002 337002003 337002004 337002005 337002006 337002007 337002008 337002009 337002010 I didn't notice that you were Tarnished. 337002011 337002012 337002013 337002014 337002015 337002016 337002017 337002018 337002019 337002020 ... 337002021 337002022 337002023 337002024 337002025 337002026 337002027 337002028 337002029 337002030 Now, you mustn't take this the wrong way. 337002031 337002032 337002033 337002034 337002035 337002036 337002037 337002038 337002039 337002040 But you must leave the capital at once. 337003000 It is for your own good, I assure you. 337003001 337003002 337003003 337003004 337003005 337003006 337003007 337003008 337003009 337003010 All things have their proper place. 337003011 337003012 337003013 337003014 337003015 337003016 337003017 337003018 337003019 337003020 We, having been chosen by grace, were given this Golden Capital. 337003021 337003022 337003023 337003024 337003025 337003026 337003027 337003028 337003029 337003030 You, on the other hand, have your own home, which is a far cry from here. 337003031 337003032 337003033 337003034 337003035 337003036 337003037 337003038 337003039 337003040 So far, in fact, that it cannot be further marred by your touch. 337003041 337003042 337003043 337003044 337003045 337003046 337003047 337003048 337003049 337003050 The Shattering caused a great many fools to overstep their bounds. 337003051 337003052 337003053 337003054 337003055 337003056 337003057 337003058 337003059 337003060 Their impudence led to insurgency against Morgott, Lord of Grace. They raised an army, and sought to lay siege to this sacred ground. 337003061 337003062 337003063 337003064 337003065 337003066 337003067 337003068 337003069 337003070 But do you see where it got them? King Morgott's rule would not be shaken! 337003071 337003072 337003073 337003074 337003075 337003076 337003077 337003078 337003079 337003080 Their attempt to defile the capital failed, and while we revelled in eternal grace, 337003081 337003082 337003083 337003084 337003085 337003086 337003087 337003088 337003089 337003090 the traitors were eyed by the grotesque Fell Omen, and their corpses piled high outside the wall! 337003091 337003092 337003093 337003094 337003095 337003096 337003097 337003098 337003099 337003100 The lesson here is self-evident. 337003101 337003102 337003103 337003104 337003105 337003106 337003107 337003108 337003109 337003110 The capital is simply not where you belong. 337004000 You mustn't take it the wrong way. 337004001 337004002 337004003 337004004 337004005 337004006 337004007 337004008 337004009 337004010 But you must leave the capital at once. 337010000 Well, what have we here... 337010001 337010002 337010003 337010004 337010005 337010006 337010007 337010008 337010009 337010010 You hunt Omen, do you? 337010011 337010012 337010013 337010014 337010015 337010016 337010017 337010018 337010019 337010020 Mm-hmm, yes it appears so... 337010021 337010022 337010023 337010024 337010025 337010026 337010027 337010028 337010029 337010030 Well, then perhaps we can talk. 337010031 337010032 337010033 337010034 337010035 337010036 337010037 337010038 337010039 337010040 For a barbarous Tarnished, you see the difference between right and wrong rather clearly. 337010041 337010042 337010043 337010044 337010045 337010046 337010047 337010048 337010049 337010050 Very well. I permit your stay in the capital for the time being. 337010051 337010052 337010053 337010054 337010055 337010056 337010057 337010058 337010059 337010060 And in the name of the house of Shanehaight, I beseech you hunt down the foul Omen. 337010061 337010062 337010063 337010064 337010065 337010066 337010067 337010068 337010069 337010070 The Undercapital is a repository of waste. 337010071 337010072 337010073 337010074 337010075 337010076 337010077 337010078 337010079 337010080 For ages it's teemed with repulsive Omen. Fiendlings, even, who've never lost a horn. 337010081 337010082 337010083 337010084 337010085 337010086 337010087 337010088 337010089 337010090 And what's worse, they've taken to bellowing in a most blood-curdling manner. You can hear it all the way up here. 337010091 337010092 337010093 337010094 337010095 337010096 337010097 337010098 337010099 337010100 A vile, ceaseless affront to the Erdtree's sanctity. 337011000 Get on with it, then. 337011001 337011002 337011003 337011004 337011005 337011006 337011007 337011008 337011009 337011010 Hunt down the vile Omen scurrying about in the Undercapital, and give us peace from those wretched howls. 337011011 337011012 337011013 337011014 337011015 337011016 337011017 337011018 337011019 337011020 I know you can do it. Do not dishonour House Shanehaight. 337020000 Haven't set off to hunt the Omen yet? 337020001 337020002 337020003 337020004 337020005 337020006 337020007 337020008 337020009 337020010 Well, you're certainly dragging your heels more than I foresaw. 337020011 337020012 337020013 337020014 337020015 337020016 337020017 337020018 337020019 337020020 I forgive you. 337020021 337020022 337020023 337020024 337020025 337020026 337020027 337020028 337020029 337020030 We Shanehaights are known for patience, a virtue amongst the noble. 337021000 Haven't set off to hunt the Omen yet? 337021001 337021002 337021003 337021004 337021005 337021006 337021007 337021008 337021009 337021010 That wretched screeching... I feel as if I could go mad. 337030000 Ohh, there you are, pleased to see you. 337030001 337030002 337030003 337030004 337030005 337030006 337030007 337030008 337030009 337030010 You must've expunged the Omen from the repository. 337030011 337030012 337030013 337030014 337030015 337030016 337030017 337030018 337030019 337030020 Otherwise their revolting screeches would still be affronting my ears. 337030021 337030022 337030023 337030024 337030025 337030026 337030027 337030028 337030029 337030030 Well, you've done us a fine service, I must say. 337030031 337030032 337030033 337030034 337030035 337030036 337030037 337030038 337030039 337030040 The Erdbishops will be very pleased to hear it. 337030041 337030042 337030043 337030044 337030045 337030046 337030047 337030048 337030049 337030050 No, this is above their station... 337030051 337030052 337030053 337030054 337030055 337030056 337030057 337030058 337030059 337030060 If I explained that this was all my idea, 337030061 337030062 337030063 337030064 337030065 337030066 337030067 337030068 337030069 337030070 I could be granted audience with Morgott, Lord of Grace. 337030071 337030072 337030073 337030074 337030075 337030076 337030077 337030078 337030079 337030080 What a wondrous opportunity. 337030081 337030082 337030083 337030084 337030085 337030086 337030087 337030088 337030089 337030090 That a viscount as myself might be seen by the Lord of Grace. 337030091 337030092 337030093 337030094 337030095 337030096 337030097 337030098 337030099 337030100 Such an honour will place me amongst the most venerated Shanehaights. 337031000 Oh, very sorry, I almost forgot about you completely. 337031001 337031002 337031003 337031004 337031005 337031006 337031007 337031008 337031009 337031010 This Shanehaight heirloom has been held for generations. 337031011 337031012 337031013 337031014 337031015 337031016 337031017 337031018 337031019 337031020 It is yours now, a reward for your fearless execution of my request. 337032000 I'm afraid its worth might be lost on a Tarnished, but... 337032001 337032002 337032003 337032004 337032005 337032006 337032007 337032008 337032009 337032010 For everything, there is a first. For you, and for House Shanehaight, and its newfound glory. 337033000 Now, I need to get myself ready. 337033001 337033002 337033003 337033004 337033005 337033006 337033007 337033008 337033009 337033010 If fortune favours me, and I am seen by the Lord of Grace, 337033011 337033012 337033013 337033014 337033015 337033016 337033017 337033018 337033019 337033020 I'd be put to shame if I didn't look my very best. 337040000 Kill our lord... 337040001 337040002 337040003 337040004 337040005 337040006 337040007 337040008 337040009 337040010 He is a stain upon all things golden... 337040011 337040012 337040013 337040014 337040015 337040016 337040017 337040018 337040019 337040020 Kill Morgott, kingly impostor! 337040021 337040022 337040023 337040024 337040025 337040026 337040027 337040028 337040029 337040030 341001000 341001001 341001002 341001003 341001004 341001005 341001006 341001007 341001008 341001009 341001010 341001011 341001012 341001013 341001014 341001015 341001016 341001017 341001018 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341032018 341032019 341032020 341032021 341032022 341032023 341032024 341032025 341032026 341032027 341032028 341032029 341032030 341032031 341032032 341032033 341032034 341032035 341032036 341032037 341032038 341032039 341032040 341032041 341032042 341032043 341032044 341032045 341032046 341032047 341032048 341032049 341032050 348001000 Ah...ahh... 348002000 Ngh... W-who's there? 348002001 348002002 348002003 348002004 348002005 348002006 348002007 348002008 348002009 348002010 Well, it matters not. If you are wise, you will leave, immediately. 348002011 348002012 348002013 348002014 348002015 348002016 348002017 348002018 348002019 348002020 My flesh writhes with scarlet rot. 348002021 348002022 348002023 348002024 348002025 348002026 348002027 348002028 348002029 348002030 It is a curse. Not to be meddled with by man. 348002031 348002032 348002033 348002034 348002035 348002036 348002037 348002038 348002039 348002040 348003000 If you are wise, you will leave, immediately. 348003001 348003002 348003003 348003004 348003005 348003006 348003007 348003008 348003009 348003010 My flesh writhes with scarlet rot. 348010000 You ask that I stab myself with the needle... 348010001 348010002 348010003 348010004 348010005 348010006 348010007 348010008 348010009 348010010 To quell the scarlet rot? 348010011 348010012 348010013 348010014 348010015 348010016 348010017 348010018 348010019 348010020 But...how? 348010021 348010022 348010023 348010024 348010025 348010026 348010027 348010028 348010029 348010030 ... 348010031 348010032 348010033 348010034 348010035 348010036 348010037 348010038 348010039 348010040 Never mind. I've decided. 348010041 348010042 348010043 348010044 348010045 348010046 348010047 348010048 348010049 348010050 I would rather trust you, 348010051 348010052 348010053 348010054 348010055 348010056 348010057 348010058 348010059 348010060 than simply continue to spoil from within. 348011000 Would you mind...averting your eyes for a moment? 348011001 348011002 348011003 348011004 348011005 348011006 348011007 348011008 348011009 348011010 348011050 Well. That was easier than expected. 348011051 348011052 348011053 348011054 348011055 348011056 348011057 348011058 348011059 348011060 But...why do I feel so... 348011061 348011062 348011063 348011064 348011065 348011066 348011067 348011068 348011069 348011070 ... 348012000 ... 348020000 I...hoped to see you again. 348020001 348020002 348020003 348020004 348020005 348020006 348020007 348020008 348020009 348020010 My apologies, for when last we met. I fainted before I could even thank you. 348020011 348020012 348020013 348020014 348020015 348020016 348020017 348020018 348020019 348020020 Everything is as you said. Since inserting the needle, the scarlet rot has ceased to writhe. 348020021 348020022 348020023 348020024 348020025 348020026 348020027 348020028 348020029 348020030 Even the nightmares have abated... And now, though I can scarcely believe it myself, I can move as I please. 348020031 348020032 348020033 348020034 348020035 348020036 348020037 348020038 348020039 348020040 Not that I could ever truly repay you, 348020041 348020042 348020043 348020044 348020045 348020046 348020047 348020048 348020049 348020050 but I would like you to have this, by way of thanks. A token, though it is. 348021000 I'm considering leaving. On a journey. 348021001 348021002 348021003 348021004 348021005 348021006 348021007 348021008 348021009 348021010 With the needle buried in my flesh, I've started to recall, but dimly... 348021011 348021012 348021013 348021014 348021015 348021016 348021017 348021018 348021019 348021020 My destiny... 348021021 348021022 348021023 348021024 348021025 348021026 348021027 348021028 348021029 348021030 It's all thanks to you. 348021031 348021032 348021033 348021034 348021035 348021036 348021037 348021038 348021039 348021040 My name is Millicent. I pray fate permits us meet again. 348022000 I'm considering leaving. On a journey. 348022001 348022002 348022003 348022004 348022005 348022006 348022007 348022008 348022009 348022010 With the needle buried in my flesh, I've started to recall, but dimly... 348022011 348022012 348022013 348022014 348022015 348022016 348022017 348022018 348022019 348022020 My destiny... 348025000 Oh, hello again. 348025001 348025002 348025003 348025004 348025005 348025006 348025007 348025008 348025009 348025010 Something about this place felt familiar to me. 348025011 348025012 348025013 348025014 348025015 348025016 348025017 348025018 348025019 348025020 So I decided to pay a visit, hoping to find someone here. 348025021 348025022 348025023 348025024 348025025 348025026 348025027 348025028 348025029 348025030 But I've only found emptiness. 348025031 348025032 348025033 348025034 348025035 348025036 348025037 348025038 348025039 348025040 Perhaps before my departure, I needed someone to say farewell to. 348026000 Well, never mind that. 348026001 348026002 348026003 348026004 348026005 348026006 348026007 348026008 348026009 348026010 I must focus on my journey, for which I have you to thank. 348026011 348026012 348026013 348026014 348026015 348026016 348026017 348026018 348026019 348026020 I must stay strong. 348030000 Ah. We meet again. 348030001 348030002 348030003 348030004 348030005 348030006 348030007 348030008 348030009 348030010 In truth, it's been smooth sailing, for me. 348030011 348030012 348030013 348030014 348030015 348030016 348030017 348030018 348030019 348030020 The scarlet rot has stilled, since last we met. 348030021 348030022 348030023 348030024 348030025 348030026 348030027 348030028 348030029 348030030 As such, I've been able to continue my journey. 348030031 348030032 348030033 348030034 348030035 348030036 348030037 348030038 348030039 348030040 Though rather vexingly, 348030041 348030042 348030043 348030044 348030045 348030046 348030047 348030048 348030049 348030050 I realise that if I still had my sword arm, 348030051 348030052 348030053 348030054 348030055 348030056 348030057 348030058 348030059 348030060 I could have aided you in battle. 348031000 Now, I'm tracing the path Malenia took, 348031001 348031002 348031003 348031004 348031005 348031006 348031007 348031008 348031009 348031010 after unleashing the power of the scarlet rot, during her battle with General Radahn, in the Caelid Wilds. 348031011 348031012 348031013 348031014 348031015 348031016 348031017 348031018 348031019 348031020 I should like to meet her, this vanished woman. 348031021 348031022 348031023 348031024 348031025 348031026 348031027 348031028 348031029 348031030 I think she's in the north. 348031031 348031032 348031033 348031034 348031035 348031036 348031037 348031038 348031039 348031040 In the lands that lie beyond the Erdtree. 348032000 Are you... 348032001 348032002 348032003 348032004 348032005 348032006 348032007 348032008 348032009 348032010 Giving me this arm? 348032011 348032012 348032013 348032014 348032015 348032016 348032017 348032018 348032019 348032020 I thank you. 348032021 348032022 348032023 348032024 348032025 348032026 348032027 348032028 348032029 348032030 I am in your debt, yet again. 348032031 348032032 348032033 348032034 348032035 348032036 348032037 348032038 348032039 348032040 I think, If the arm serves well enough, 348032041 348032042 348032043 348032044 348032045 348032046 348032047 348032048 348032049 348032050 It might be possible for me to wield a sword again. 348033000 If the arm serves well enough, 348033001 348033002 348033003 348033004 348033005 348033006 348033007 348033008 348033009 348033010 It might be possible for me to wield a sword again. 348033011 348033012 348033013 348033014 348033015 348033016 348033017 348033018 348033019 348033020 Perhaps, then, I can aid you in battle. 348035000 Now, I'm tracing the path Malenia took. 348035001 348035002 348035003 348035004 348035005 348035006 348035007 348035008 348035009 348035010 She's passed into to the lands that lie beyond the Erdtree. 348040000 Ah, we meet yet again. 348040001 348040002 348040003 348040004 348040005 348040006 348040007 348040008 348040009 348040010 The arm you gave me truly is a thing of wonder. 348040011 348040012 348040013 348040014 348040015 348040016 348040017 348040018 348040019 348040020 It feels just like my own, even handling a sword. 348040021 348040022 348040023 348040024 348040025 348040026 348040027 348040028 348040029 348040030 Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword. 348040031 348040032 348040033 348040034 348040035 348040036 348040037 348040038 348040039 348040040 Thus, I would have you call upon me in battle again, should you ever have the need. 348041000 Ah, we meet yet again. 348041001 348041002 348041003 348041004 348041005 348041006 348041007 348041008 348041009 348041010 The arm you gave me truly is a thing of wonder. 348041011 348041012 348041013 348041014 348041015 348041016 348041017 348041018 348041019 348041020 It feels just like my own, even handling a sword. 348041021 348041022 348041023 348041024 348041025 348041026 348041027 348041028 348041029 348041030 Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword. 348041031 348041032 348041033 348041034 348041035 348041036 348041037 348041038 348041039 348041040 Thus, I would have you call upon me in battle, should you ever have the need. 348042000 I would have you call upon me in battle, should you ever have the need. 348042001 348042002 348042003 348042004 348042005 348042006 348042007 348042008 348042009 348042010 It is the only way that I can express my thanks. 348050000 To think we'd meet in such a place... 348050001 348050002 348050003 348050004 348050005 348050006 348050007 348050008 348050009 348050010 What could your purpose possibly... 348050011 348050012 348050013 348050014 348050015 348050016 348050017 348050018 348050019 348050020 No, I know well enough who you are, and what I know is good enough for me. 348050021 348050022 348050023 348050024 348050025 348050026 348050027 348050028 348050029 348050030 Call upon me again in battle, should you have the need. 348051000 I'm searching for a fort to the west of the ruins. 348051001 348051002 348051003 348051004 348051005 348051006 348051007 348051008 348051009 348051010 I'm searching for a fort to the north of the ruins. 348051011 348051012 348051013 348051014 348051015 348051016 348051017 348051018 348051019 348051020 I heard the master of the fort was given a medallion that allowed him to visit the Haligtree. 348051021 348051022 348051023 348051024 348051025 348051026 348051027 348051028 348051029 348051030 Indeed, I believe that is where Malenia will be found. 348051031 348051032 348051033 348051034 348051035 348051036 348051037 348051038 348051039 348051040 The Haligtree is hidden somewhere in these Northern lands. 348052000 I'm searching for a fort to the west of the ruins. 348052001 348052002 348052003 348052004 348052005 348052006 348052007 348052008 348052009 348052010 I'm searching for a fort to the north of the ruins. 348052011 348052012 348052013 348052014 348052015 348052016 348052017 348052018 348052019 348052020 I heard the master of the fort was given a medallion that allowed him to visit the Haligtree. 348060000 Again we meet. 348060001 348060002 348060003 348060004 348060005 348060006 348060007 348060008 348060009 348060010 I can only surmise our purposes are aligned. 348060011 348060012 348060013 348060014 348060015 348060016 348060017 348060018 348060019 348060020 In which case, allow me to explain myself. 348060021 348060022 348060023 348060024 348060025 348060026 348060027 348060028 348060029 348060030 I am of Malenia's blood. 348060031 348060032 348060033 348060034 348060035 348060036 348060037 348060038 348060039 348060040 But in what capacity I know not. I could be sister, daughter, or an offshoot… 348060041 348060042 348060043 348060044 348060045 348060046 348060047 348060048 348060049 348060050 Whatever the case though, I am certain of a kinship between us. 348061000 There is something I must return to Malenia. 348061001 348061002 348061003 348061004 348061005 348061006 348061007 348061008 348061009 348061010 The will that was once her own. 348061011 348061012 348061013 348061014 348061015 348061016 348061017 348061018 348061019 348061020 The dignity, the sense of self, that allowed her to resist the call of the scarlet rot. 348061021 348061022 348061023 348061024 348061025 348061026 348061027 348061028 348061029 348061030 The pride she abandoned, to meet Radahn's measure. 348062000 There is something I must return to Malenia. 348062001 348062002 348062003 348062004 348062005 348062006 348062007 348062008 348062009 348062010 The will that was once her own. 348062011 348062012 348062013 348062014 348062015 348062016 348062017 348062018 348062019 348062020 The dignity, the sense of self, that allowed her to resist the call of the scarlet rot. 348070000 Oh, hello. 348070001 348070002 348070003 348070004 348070005 348070006 348070007 348070008 348070009 348070010 Thank you for lending your hand. 348070011 348070012 348070013 348070014 348070015 348070016 348070017 348070018 348070019 348070020 Without your help, I could not have defeated that quartet. 348070021 348070022 348070023 348070024 348070025 348070026 348070027 348070028 348070029 348070030 I feel as if I've been in your debt from beginning to end. 348070031 348070032 348070033 348070034 348070035 348070036 348070037 348070038 348070039 348070040 Thank you. With your help, I was able to live as my own person, if only in passing. 348070041 348070042 348070043 348070044 348070045 348070046 348070047 348070048 348070049 348070050 348070051 348070052 348070053 348070054 348070055 348070056 348070057 348070058 348070059 348070060 348070061 348070062 348070063 348070064 348070065 348070066 348070067 348070068 348070069 348070070 348071000 But this is where things end. 348071001 348071002 348071003 348071004 348071005 348071006 348071007 348071008 348071009 348071010 I pause to even tell you, but... 348071011 348071012 348071013 348071014 348071015 348071016 348071017 348071018 348071019 348071020 I took out the needle myself. 348071021 348071022 348071023 348071024 348071025 348071026 348071027 348071028 348071029 348071030 Tell whoever put you up to this. 348071031 348071032 348071033 348071034 348071035 348071036 348071037 348071038 348071039 348071040 That if I am to flower into something other than myself, 348071041 348071042 348071043 348071044 348071045 348071046 348071047 348071048 348071049 348071050 I would rather rot into nothingness as I am. 348072000 Please, let me pass alone. 348072001 348072002 348072003 348072004 348072005 348072006 348072007 348072008 348072009 348072010 The scarlet rot writhes now, worse than ever. 348072011 348072012 348072013 348072014 348072015 348072016 348072017 348072018 348072019 348072020 Soon, I won't be more than a mound of flesh. 348072021 348072022 348072023 348072024 348072025 348072026 348072027 348072028 348072029 348072030 Curse-laden. Untouchable. 348072031 348072032 348072033 348072034 348072035 348072036 348072037 348072038 348072039 348072040 I wouldn't want such a thing to bring you harm. 348800000 Ugh. 348801000 Is there something wrong? 348801001 348801002 348801003 348801004 348801005 348801006 348801007 348801008 348801009 348801010 Please, cease this at once. 348802000 Why are you doing this? 348802001 348802002 348802003 348802004 348802005 348802006 348802007 348802008 348802009 348802010 Now you've forced my hand. 348803000 I will not forget what you did for me. 348803001 348803002 348803003 348803004 348803005 348803006 348803007 348803008 348803009 348803010 But this day marks our farewell. 348804000 I did not imagine it ending like this. 348804001 348804002 348804003 348804004 348804005 348804006 348804007 348804008 348804009 348804010 But I will not forget what you have done. 348804011 348804012 348804013 348804014 348804015 348804016 348804017 348804018 348804019 348804020 Thank...you... 348805000 Ahh, how could you... 348805001 348805002 348805003 348805004 348805005 348805006 348805007 348805008 348805009 348805010 Is this your true heart? 348805011 348805012 348805013 348805014 348805015 348805016 348805017 348805018 348805019 348805020 Was I... was it all...for this? 348900000 348900100 348900200 349001000 Oh, a pleasure to see you, a pleasure indeed. 349001001 349001002 349001003 349001004 349001005 349001006 349001007 349001008 349001009 349001010 I am Gowry. A great sage, in my day, anyway. 349001011 349001012 349001013 349001014 349001015 349001016 349001017 349001018 349001019 349001020 I'd hoped to ask a favour, when one of your ilk came along. 349001021 349001022 349001023 349001024 349001025 349001026 349001027 349001028 349001029 349001030 A strapping young Tarnished, able to cross the scarlet swamp of Aeonia. 349001031 349001032 349001033 349001034 349001035 349001036 349001037 349001038 349001039 349001040 Don't fret, I'll provide fine recompense. 349001041 349001042 349001043 349001044 349001045 349001046 349001047 349001048 349001049 349001050 Should you accept… 349001051 349001052 349001053 349001054 349001055 349001056 349001057 349001058 349001059 349001060 I will teach you the secret of Sellia, the town you see there. 349010000 Ah, then you're willing to lend a hand, are you? 349010001 349010002 349010003 349010004 349010005 349010006 349010007 349010008 349010009 349010010 I need your help to heal a certain young girl. 349010011 349010012 349010013 349010014 349010015 349010016 349010017 349010018 349010019 349010020 Her name is Millicent. You will find her beyond Sellia, 349010021 349010022 349010023 349010024 349010025 349010026 349010027 349010028 349010029 349010030 resting at the church atop the cliff, stricken by the rotting sickness. 349011000 The rotting sickness that afflicts Millicent has no cure. 349011001 349011002 349011003 349011004 349011005 349011006 349011007 349011008 349011009 349011010 When the Erdtree flourished, even the demigods could not stave off its effects, despite their nigh godhood. 349011011 349011012 349011013 349011014 349011015 349011016 349011017 349011018 349011019 349011020 But Millicent's suffering can be ameliorated. 349011021 349011022 349011023 349011024 349011025 349011026 349011027 349011028 349011029 349011030 For this, you are to find a certain needle. 349011031 349011032 349011033 349011034 349011035 349011036 349011037 349011038 349011039 349011040 Seek the deep scarlet swamp of Aeonia, outside Sellia's bounds. 349011041 349011042 349011043 349011044 349011045 349011046 349011047 349011048 349011049 349011050 The needle, made from unalloyed gold, is lost somewhere there. 349012000 First, you must find the unalloyed gold needle. 349012001 349012002 349012003 349012004 349012005 349012006 349012007 349012008 349012009 349012010 It's hidden somewhere in the deep scarlet swamp of Aeonia. 349012011 349012012 349012013 349012014 349012015 349012016 349012017 349012018 349012019 349012020 Then I will tell you, as promised. 349012021 349012022 349012023 349012024 349012025 349012026 349012027 349012028 349012029 349012030 The secret of the town of Sellia. 349013000 Ah, my apologies. I rather got ahead of myself, didn't I. 349013001 349013002 349013003 349013004 349013005 349013006 349013007 349013008 349013009 349013010 Well, no matter. I'm accustomed to waiting. 349013011 349013012 349013013 349013014 349013015 349013016 349013017 349013018 349013019 349013020 But if you should decide to hear my offer, whenever that may be, 349013021 349013022 349013023 349013024 349013025 349013026 349013027 349013028 349013029 349013030 do come and speak with me again. 349013031 349013032 349013033 349013034 349013035 349013036 349013037 349013038 349013039 349013040 I'll wait as long as it takes. 349014000 Ah, changed your mind, have you? 349014001 349014002 349014003 349014004 349014005 349014006 349014007 349014008 349014009 349014010 If you are willing to undertake my request, 349014011 349014012 349014013 349014014 349014015 349014016 349014017 349014018 349014019 349014020 I'll gladly share with you the secret of Sellia, the town yonder. 349020000 Ohh, you've found the unalloyed gold needle. 349020001 349020002 349020003 349020004 349020005 349020006 349020007 349020008 349020009 349020010 As promised, I've detailed the secret of Sellia right here. 349020011 349020012 349020013 349020014 349020015 349020016 349020017 349020018 349020019 349020020 Go on, it's yours. 349020021 349020022 349020023 349020024 349020025 349020026 349020027 349020028 349020029 349020030 Now, let me have a look at the needle. 349020031 349020032 349020033 349020034 349020035 349020036 349020037 349020038 349020039 349020040 Hmm. 349020041 349020042 349020043 349020044 349020045 349020046 349020047 349020048 349020049 349020050 Hmmmm. 349020051 349020052 349020053 349020054 349020055 349020056 349020057 349020058 349020059 349020060 Well, well, this is a marvel indeed. 349020061 349020062 349020063 349020064 349020065 349020066 349020067 349020068 349020069 349020070 The work of a true artisan…a meticulous, bold craftsman who grasps the essence of life. 349020071 349020072 349020073 349020074 349020075 349020076 349020077 349020078 349020079 349020080 Can you give me some time with this? 349020081 349020082 349020083 349020084 349020085 349020086 349020087 349020088 349020089 349020090 As well made as it is, it won't be much use snapped in half, will it. 349021000 I have awaited your return. 349021001 349021002 349021003 349021004 349021005 349021006 349021007 349021008 349021009 349021010 The needle is repaired. Now it will forestall the rotting sickness, I'm sure. 349021011 349021012 349021013 349021014 349021015 349021016 349021017 349021018 349021019 349021020 Will you give it to the girl, Millicent? 349021021 349021022 349021023 349021024 349021025 349021026 349021027 349021028 349021029 349021030 I will reward you in kind. 349021031 349021032 349021033 349021034 349021035 349021036 349021037 349021038 349021039 349021040 Millicent rests at the church atop the cliff, beyond Sellia, the town yonder. 349021041 349021042 349021043 349021044 349021045 349021046 349021047 349021048 349021049 349021050 Tended to by the witless pests who worship her, or rather, her rotting sickness, as a god. 349021051 349021052 349021053 349021054 349021055 349021056 349021057 349021058 349021059 349021060 A wretched fate, indeed. The poor girl, she never wished for any of this. 349022000 Do you find it peculiar? 349022001 349022002 349022003 349022004 349022005 349022006 349022007 349022008 349022009 349022010 That I would show such concern for the girl. 349022011 349022012 349022013 349022014 349022015 349022016 349022017 349022018 349022019 349022020 Well, I'm the one that found her. 349022021 349022022 349022023 349022024 349022025 349022026 349022027 349022028 349022029 349022030 A mere babe, in the swamp of Aeonia. 349022031 349022032 349022033 349022034 349022035 349022036 349022037 349022038 349022039 349022040 She is one of my dear daughters. 349022041 349022042 349022043 349022044 349022045 349022046 349022047 349022048 349022049 349022050 But the rotting sickness erodes one's memory. 349022051 349022052 349022053 349022054 349022055 349022056 349022057 349022058 349022059 349022060 I doubt that she remembers the first thing about me. 349022061 349022062 349022063 349022064 349022065 349022066 349022067 349022068 349022069 349022070 Oh, I must be getting old. I didn't always worry so much. 349022071 349022072 349022073 349022074 349022075 349022076 349022077 349022078 349022079 349022080 Ha ha ha... 349023000 Can you give me some time with this? 349023001 349023002 349023003 349023004 349023005 349023006 349023007 349023008 349023009 349023010 As well made as it is, it won't be much use snapped in half, will it. 349027000 Now, all you need do is deliver the needle to Millicent. 349027001 349027002 349027003 349027004 349027005 349027006 349027007 349027008 349027009 349027010 She's convalescing in the church atop the cliff just beyond Sellia. 349027011 349027012 349027013 349027014 349027015 349027016 349027017 349027018 349027019 349027020 Do so, and you shall receive handsome recompense, of course. 349030000 Thank you kindly. 349030001 349030002 349030003 349030004 349030005 349030006 349030007 349030008 349030009 349030010 For giving the needle to Millicent. 349030011 349030012 349030013 349030014 349030015 349030016 349030017 349030018 349030019 349030020 Now she, too, can begin her journey. 349030021 349030022 349030023 349030024 349030025 349030026 349030027 349030028 349030029 349030030 And stare her fate straight in the eye. 349030031 349030032 349030033 349030034 349030035 349030036 349030037 349030038 349030039 349030040 You've been a saint, through and through. 349030041 349030042 349030043 349030044 349030045 349030046 349030047 349030048 349030049 349030050 As thanks, I vow to impart to you my knowledge 349030051 349030052 349030053 349030054 349030055 349030056 349030057 349030058 349030059 349030060 of the lost sorceries of the Sellians, descendants of the Eternal. 349031000 Please make certain that little Millicent goes unharmed. 349031001 349031002 349031003 349031004 349031005 349031006 349031007 349031008 349031009 349031010 Like her mother, she has the stuff to be a great warrior, 349031011 349031012 349031013 349031014 349031015 349031016 349031017 349031018 349031019 349031020 but commands only one arm, and is yet preciously young. 349032000 Oh, you noticed, did you? 349032001 349032002 349032003 349032004 349032005 349032006 349032007 349032008 349032009 349032010 Indeed, Millicent did visit this hovel of a home. 349032011 349032012 349032013 349032014 349032015 349032016 349032017 349032018 349032019 349032020 It seems the memories eaten away by the rotting sickness yet remain, but faintly. 349032021 349032022 349032023 349032024 349032025 349032026 349032027 349032028 349032029 349032030 However, she has no need of me, any more. 349032031 349032032 349032033 349032034 349032035 349032036 349032037 349032038 349032039 349032040 No, she must embark on her journey, and stare her fate in the eye. I mustn't impede. 349032041 349032042 349032043 349032044 349032045 349032046 349032047 349032048 349032049 349032050 As I've aged, I've found the best way to aid the young... 349032051 349032052 349032053 349032054 349032055 349032056 349032057 349032058 349032059 349032060 Is to be forgotten. 349035000 Ah, welcome, welcome. How may I help? 349036000 Do you...need me for something else? 349040000 So, you gave Millicent a golden arm replacement… 349040001 349040002 349040003 349040004 349040005 349040006 349040007 349040008 349040009 349040010 This is a wonderful development. 349040011 349040012 349040013 349040014 349040015 349040016 349040017 349040018 349040019 349040020 Thank you for your kindness. 349040021 349040022 349040023 349040024 349040025 349040026 349040027 349040028 349040029 349040030 Now Millicent may fully realise her true warrior's potential. 349040031 349040032 349040033 349040034 349040035 349040036 349040037 349040038 349040039 349040040 Like her beautiful mother. 349041000 The girl, Millicent. She is a bud. 349041001 349041002 349041003 349041004 349041005 349041006 349041007 349041008 349041009 349041010 Green and undeveloped, waiting to flower into magnificence. 349041011 349041012 349041013 349041014 349041015 349041016 349041017 349041018 349041019 349041020 What a wondrous day that will be. 349041021 349041022 349041023 349041024 349041025 349041026 349041027 349041028 349041029 349041030 In truth, before her, I'd never seen a bud of such superior quality. 349041031 349041032 349041033 349041034 349041035 349041036 349041037 349041038 349041039 349041040 She might very well outshine her sisters. 349050000 Do you have an interest in rot incantations? 349050001 349050002 349050003 349050004 349050005 349050006 349050007 349050008 349050009 349050010 Then you might like to learn something of the history... 349050011 349050012 349050013 349050014 349050015 349050016 349050017 349050018 349050019 349050020 of Malenia, goddess of scarlet rot. 349051000 Queen Marika and her King Consort Radagon were blessed with twin demigods, and Malenia was one of them. 349051001 349051002 349051003 349051004 349051005 349051006 349051007 349051008 349051009 349051010 She was born an Empyrean, carrying the scarlet rot. 349051011 349051012 349051013 349051014 349051015 349051016 349051017 349051018 349051019 349051020 An Empyrean...is no mere demigod. 349051021 349051022 349051023 349051024 349051025 349051026 349051027 349051028 349051029 349051030 In the age of the Elden Ring, and Queen Marika, 349051031 349051032 349051033 349051034 349051035 349051036 349051037 349051038 349051039 349051040 the precious Empyrean was born. A new god to forge a new Order. 349051041 349051042 349051043 349051044 349051045 349051046 349051047 349051048 349051049 349051050 Since Malenia fought Radahn, and the great scarlet flower blossomed in Aeonia, I have dedicated myself to her. 349051051 349051052 349051053 349051054 349051055 349051056 349051057 349051058 349051059 349051060 And to the resplendence of the Order of Rot. The cycle of decay and rebirth. 349060000 Oh, Millicent. Finding herself, is she? 349060001 349060002 349060003 349060004 349060005 349060006 349060007 349060008 349060009 349060010 The words of a true innocent, the dear girl. 349060011 349060012 349060013 349060014 349060015 349060016 349060017 349060018 349060019 349060020 Well, perhaps this is just as it should be. 349060021 349060022 349060023 349060024 349060025 349060026 349060027 349060028 349060029 349060030 Little Millicent, following in the steps of her mother, no matter what. 349060031 349060032 349060033 349060034 349060035 349060036 349060037 349060038 349060039 349060040 This is their fate, after all. 349070000 349071000 Oh, mm, I didn't notice you there. 349071001 349071002 349071003 349071004 349071005 349071006 349071007 349071008 349071009 349071010 Welcome. How may I help you? 349071011 349071012 349071013 349071014 349071015 349071016 349071017 349071018 349071019 349071020 My apologies though, you hardly needed to see me like that. 349072000 Oh, it's just… 349072001 349072002 349072003 349072004 349072005 349072006 349072007 349072008 349072009 349072010 I realised that I'd soon be saying my goodbyes to Millicent, and… 349072011 349072012 349072013 349072014 349072015 349072016 349072017 349072018 349072019 349072020 My eyes began to well... 349072021 349072022 349072023 349072024 349072025 349072026 349072027 349072028 349072029 349072030 She is to meet them very soon. Her sisters. 349072031 349072032 349072033 349072034 349072035 349072036 349072037 349072038 349072039 349072040 And when she does, she'll be defeated, surely, and begin to flower. 349072041 349072042 349072043 349072044 349072045 349072046 349072047 349072048 349072049 349072050 Which is why... 349072051 349072052 349072053 349072054 349072055 349072056 349072057 349072058 349072059 349072060 If you happen to be present for the girl's fight with her sisters, 349072061 349072062 349072063 349072064 349072065 349072066 349072067 349072068 349072069 349072070 I ask that you side with the sisters and kill Millicent. 349072071 349072072 349072073 349072074 349072075 349072076 349072077 349072078 349072079 349072080 It must be done by your hand; no other. 349072081 349072082 349072083 349072084 349072085 349072086 349072087 349072088 349072089 349072090 Millicent trusts you, rather deeply in fact. 349072091 349072092 349072093 349072094 349072095 349072096 349072097 349072098 349072099 349072100 Sever that trust. Nurtured by betrayal, her bud will flower most vividly. 349072101 349072102 349072103 349072104 349072105 349072106 349072107 349072108 349072109 349072110 When Malenia ascends to godhood, Millicent too shall be reborn. 349072111 349072112 349072113 349072114 349072115 349072116 349072117 349072118 349072119 349072120 As a scarlet valkyrie. 349073000 Thus, I have a request of the utmost import. 349073001 349073002 349073003 349073004 349073005 349073006 349073007 349073008 349073009 349073010 I beg you, kill Millicent. 349073011 349073012 349073013 349073014 349073015 349073016 349073017 349073018 349073019 349073020 Before the girl can meet her sisters. 349073021 349073022 349073023 349073024 349073025 349073026 349073027 349073028 349073029 349073030 There is no other way. It must be done by your hand alone. 349073031 349073032 349073033 349073034 349073035 349073036 349073037 349073038 349073039 349073040 You seem to have sown a seed in Millicent's heart. 349073041 349073042 349073043 349073044 349073045 349073046 349073047 349073048 349073049 349073050 Which will flower most vividly, should she be plucked by you. 349073051 349073052 349073053 349073054 349073055 349073056 349073057 349073058 349073059 349073060 Malenia will be a goddess. And once she is, Millicent will flower anew, as a scarlet valkyrie. 349074000 You can't tell me you don't wish to see it. 349074001 349074002 349074003 349074004 349074005 349074006 349074007 349074008 349074009 349074010 The superior bud that is Millicent, becoming the finest of flowers? 349074011 349074012 349074013 349074014 349074015 349074016 349074017 349074018 349074019 349074020 I beg of you, kill her. With your own two hands. 349075000 Welcome, welcome. How may I help you? 349075001 349075002 349075003 349075004 349075005 349075006 349075007 349075008 349075009 349075010 Oh how I have counted the days. Millicent shall soon meet her sisters. 349076000 When the time is ripe... 349076001 349076002 349076003 349076004 349076005 349076006 349076007 349076008 349076009 349076010 Do what you must to ensure Millicent dies. 349076011 349076012 349076013 349076014 349076015 349076016 349076017 349076018 349076019 349076020 349076021 349076022 349076023 349076024 349076025 349076026 349076027 349076028 349076029 349076030 Millicent, my daughter. 349076031 349076032 349076033 349076034 349076035 349076036 349076037 349076038 349076039 349076040 Why would you take out the needle? 349076041 349076042 349076043 349076044 349076045 349076046 349076047 349076048 349076049 349076050 You were so close. So very close. To becoming the fairest of all flowers. 349076051 349076052 349076053 349076054 349076055 349076056 349076057 349076058 349076059 349076060 Would you disown us too? As your Mother did? 349076061 349076062 349076063 349076064 349076065 349076066 349076067 349076068 349076069 349076070 We children of the scarlet rot? 349078000 Millicent... 349078001 349078002 349078003 349078004 349078005 349078006 349078007 349078008 349078009 349078010 Malenia... 349078011 349078012 349078013 349078014 349078015 349078016 349078017 349078018 349078019 349078020 Do you detest us, so utterly? 349080000 Have you taken the lesson, now? 349080001 349080002 349080003 349080004 349080005 349080006 349080007 349080008 349080009 349080010 Killing me is but an exercise in futility. 349080011 349080012 349080013 349080014 349080015 349080016 349080017 349080018 349080019 349080020 All is well, provided you understand. 349080021 349080022 349080023 349080024 349080025 349080026 349080027 349080028 349080029 349080030 Let's just pretend it never happened, shall we? 349080031 349080032 349080033 349080034 349080035 349080036 349080037 349080038 349080039 349080040 349080041 349080042 349080043 349080044 349080045 349080046 349080047 349080048 349080049 349080050 O Millicent, my daughter... 349080051 349080052 349080053 349080054 349080055 349080056 349080057 349080058 349080059 349080060 Who would prune your sapling flesh? 349080061 349080062 349080063 349080064 349080065 349080066 349080067 349080068 349080069 349080070 Such...such cruel and vulgar violence... 349080071 349080072 349080073 349080074 349080075 349080076 349080077 349080078 349080079 349080080 349101000 Oh, Millicent... 349101001 349101002 349101003 349101004 349101005 349101006 349101007 349101008 349101009 349101010 My most promising little bud... 349101011 349101012 349101013 349101014 349101015 349101016 349101017 349101018 349101019 349101020 349110000 Well, well. What have we here? 349110001 349110002 349110003 349110004 349110005 349110006 349110007 349110008 349110009 349110010 I-is this to toast the girl's departure? 349110011 349110012 349110013 349110014 349110015 349110016 349110017 349110018 349110019 349110020 How very kind of you. 349111000 Well, well. What have we here? 349111001 349111002 349111003 349111004 349111005 349111006 349111007 349111008 349111009 349111010 Is this to toast the girl's flowering? 349111011 349111012 349111013 349111014 349111015 349111016 349111017 349111018 349111019 349111020 You've got a good head on your shoulders. 349111021 349111022 349111023 349111024 349111025 349111026 349111027 349111028 349111029 349111030 How very kind of you. 349112000 349800000 Owgh! 349801000 Please, enough. 349801001 349801002 349801003 349801004 349801005 349801006 349801007 349801008 349801009 349801010 There is nothing to be gained by persevering. 349802000 So, the lesson remains unlearned. 349802001 349802002 349802003 349802004 349802005 349802006 349802007 349802008 349802009 349802010 Perhaps you've taken one knock to the head too many. 349803000 We shall meet again, you and I. 349803001 349803002 349803003 349803004 349803005 349803006 349803007 349803008 349803009 349803010 There are countless pests to choose from. 349804000 We shall meet again. 349804001 349804002 349804003 349804004 349804005 349804006 349804007 349804008 349804009 349804010 As many times as it takes. For you to understand. 349900000 349900001 349900002 349900003 349900004 349900005 349900006 349900007 349900008 349900009 349900010 351001000 Oh, I see you've just arrived. 351001001 351001002 351001003 351001004 351001005 351001006 351001007 351001008 351001009 351001010 Welcome to the Roundtable Hold. I'm Corhyn, a man of the cloth. 351001011 351001012 351001013 351001014 351001015 351001016 351001017 351001018 351001019 351001020 I teach incantations, the strength granted us by the Two Fingers, 351001021 351001022 351001023 351001024 351001025 351001026 351001027 351001028 351001029 351001030 and explore the secrets of the Golden Order. 351001031 351001032 351001033 351001034 351001035 351001036 351001037 351001038 351001039 351001040 So that one day, if a Tarnished of the Roundtable Hold should become Elden Lord, I might counsel them, 351001041 351001042 351001043 351001044 351001045 351001046 351001047 351001048 351001049 351001050 ensuring order regains its proper form, righting rule over men. 351001051 351001052 351001053 351001054 351001055 351001056 351001057 351001058 351001059 351001060 By the way, do you still see it? The guidance of grace. 351002000 You do! Wonderful news. 351002001 351002002 351002003 351002004 351002005 351002006 351002007 351002008 351002009 351002010 Most Tarnished are blind to it these days. 351002011 351002012 351002013 351002014 351002015 351002016 351002017 351002018 351002019 351002020 You are something of a rare breed. 351002021 351002022 351002023 351002024 351002025 351002026 351002027 351002028 351002029 351002030 Well, what do you say? Care to learn an incantation of the Two Fingers? 351003000 Ah, well, that is unfortunate. 351003001 351003002 351003003 351003004 351003005 351003006 351003007 351003008 351003009 351003010 But no cause for despair. 351003011 351003012 351003013 351003014 351003015 351003016 351003017 351003018 351003019 351003020 It's likely a temporary condition, I'm told. For whatever reason, it happens from time to time. 351003021 351003022 351003023 351003024 351003025 351003026 351003027 351003028 351003029 351003030 Just keep your chin up, and stay the path. 351003031 351003032 351003033 351003034 351003035 351003036 351003037 351003038 351003039 351003040 I pray the great guidance of grace returns to you. 351004000 What is it? 351004001 351004002 351004003 351004004 351004005 351004006 351004007 351004008 351004009 351004010 Has the guidance of grace returned to your vision? 351005000 Ah, I see. 351005001 351005002 351005003 351005004 351005005 351005006 351005007 351005008 351005009 351005010 Just keep your chin up, and stay the path. 351005011 351005012 351005013 351005014 351005015 351005016 351005017 351005018 351005019 351005020 I pray the great guidance of grace returns to you. 351010000 Further study of incantations, is it? 351010001 351010002 351010003 351010004 351010005 351010006 351010007 351010008 351010009 351010010 I can happily spare the time, and applaud your enthusiasm. 351011000 Ah, you appear to be doing well. Very good. 351011001 351011002 351011003 351011004 351011005 351011006 351011007 351011008 351011009 351011010 Well then. Would you like to learn an incantation? 351012000 May the Golden Order shine through you. 351015000 There's something I should mention to you, as well. 351015001 351015002 351015003 351015004 351015005 351015006 351015007 351015008 351015009 351015010 I'm thinking of leaving the Roundtable Hold. 351015011 351015012 351015013 351015014 351015015 351015016 351015017 351015018 351015019 351015020 Do you know of the noble Goldmask? 351015021 351015022 351015023 351015024 351015025 351015026 351015027 351015028 351015029 351015030 Though he was but a Tarnished, living outside the Lands Between, 351015031 351015032 351015033 351015034 351015035 351015036 351015037 351015038 351015039 351015040 he was a great scholar, who foresaw the coming guidance of grace. 351015041 351015042 351015043 351015044 351015045 351015046 351015047 351015048 351015049 351015050 And now, I hear he has come to the Lands Between alone, to contemplate the Golden Order... 351015051 351015052 351015053 351015054 351015055 351015056 351015057 351015058 351015059 351015060 I wish nothing more than to seek his instruction, and perhaps even help him in his research. 351020000 Ah, I had been waiting for your return. 351020001 351020002 351020003 351020004 351020005 351020006 351020007 351020008 351020009 351020010 I've decided to leave the Roundtable Hold after all. 351020011 351020012 351020013 351020014 351020015 351020016 351020017 351020018 351020019 351020020 As I mentioned, I'm off in search of the noble Goldmask. 351020021 351020022 351020023 351020024 351020025 351020026 351020027 351020028 351020029 351020030 We may not meet again for some time. 351020031 351020032 351020033 351020034 351020035 351020036 351020037 351020038 351020039 351020040 If there's any incantations you wish to learn, now's the moment. 351021000 Ah, I had been waiting for your return. 351021001 351021002 351021003 351021004 351021005 351021006 351021007 351021008 351021009 351021010 I've decided to leave the Roundtable Hold. 351021011 351021012 351021013 351021014 351021015 351021016 351021017 351021018 351021019 351021020 I'm off in search of a noble scholar known as the Goldmask, to beg his instruction. 351021021 351021022 351021023 351021024 351021025 351021026 351021027 351021028 351021029 351021030 We may not meet again for some time. 351021031 351021032 351021033 351021034 351021035 351021036 351021037 351021038 351021039 351021040 If there's any incantations you wish to learn, now's the moment. 351030000 Ah, look who we have here. 351030001 351030002 351030003 351030004 351030005 351030006 351030007 351030008 351030009 351030010 How delightful, to meet a familiar face, even after departing the Roundtable Hold. 351030011 351030012 351030013 351030014 351030015 351030016 351030017 351030018 351030019 351030020 I've been doing some learning of my own since then, actually. 351030021 351030022 351030023 351030024 351030025 351030026 351030027 351030028 351030029 351030030 And will happily pass it along to you. 351035000 I'm yet to find the noble Goldmask. 351035001 351035002 351035003 351035004 351035005 351035006 351035007 351035008 351035009 351035010 I suppose he'll be closer to the Erdtree. 351035011 351035012 351035013 351035014 351035015 351035016 351035017 351035018 351035019 351035020 The path ahead might be perilous, but tread it I shall. 351035021 351035022 351035023 351035024 351035025 351035026 351035027 351035028 351035029 351035030 Since departing the Roundtable Hold, I've come to understand, in my solitude, 351035031 351035032 351035033 351035034 351035035 351035036 351035037 351035038 351035039 351035040 How little it is I truly know... 351036000 Do...do you sport with me!? 351036001 351036002 351036003 351036004 351036005 351036006 351036007 351036008 351036009 351036010 From your description, it can be no other than the Goldmask himself! 351036011 351036012 351036013 351036014 351036015 351036016 351036017 351036018 351036019 351036020 Of course, of course, I knew he would be close by. 351036021 351036022 351036023 351036024 351036025 351036026 351036027 351036028 351036029 351036030 Bless the Golden Order, and its benevolent rays. 351036031 351036032 351036033 351036034 351036035 351036036 351036037 351036038 351036039 351036040 And to you too. My sincerest thanks. 351037000 I will soon leave to join the noble Goldmask. 351037001 351037002 351037003 351037004 351037005 351037006 351037007 351037008 351037009 351037010 It is entirely thanks to you. You have my sincerest gratitude. 351040000 Ah, we meet yet again. 351040001 351040002 351040003 351040004 351040005 351040006 351040007 351040008 351040009 351040010 Thanks to you, I have become acquainted with the noble Goldmask himself, 351040011 351040012 351040013 351040014 351040015 351040016 351040017 351040018 351040019 351040020 and taken my place by his side, as you can see. 351040021 351040022 351040023 351040024 351040025 351040026 351040027 351040028 351040029 351040030 Have no fear, I will still teach you incantations, as before. 351040031 351040032 351040033 351040034 351040035 351040036 351040037 351040038 351040039 351040040 Though we must do so quietly, such that we not disturb the great master's cogitation. 351041000 Further study of incantations, is it? 351041001 351041002 351041003 351041004 351041005 351041006 351041007 351041008 351041009 351041010 Indeed, I applaud your enthusiasm. 351042000 Ah, you appear to be doing well. Very good. 351042001 351042002 351042003 351042004 351042005 351042006 351042007 351042008 351042009 351042010 Well then. Would you like to learn an incantation? 351043000 May the Golden Order shine through you. 351045000 The master is always deep in contemplation. 351045001 351045002 351045003 351045004 351045005 351045006 351045007 351045008 351045009 351045010 While I frantically attempt to record his wisdom; the movement of his finger. 351045011 351045012 351045013 351045014 351045015 351045016 351045017 351045018 351045019 351045020 And though I am yet to comprehend even the daintiest morsel of his wisdom... 351045021 351045022 351045023 351045024 351045025 351045026 351045027 351045028 351045029 351045030 I know that this, this is my life's calling. 351045031 351045032 351045033 351045034 351045035 351045036 351045037 351045038 351045039 351045040 The Golden Order has bestowed me, talentless as I am, the great duty of documentarian. 351046000 Master! What ever is the matter? 351046001 351046002 351046003 351046004 351046005 351046006 351046007 351046008 351046009 351046010 Please, I implore you continue! Continue your reflections, your rhythms! 351046011 351046012 351046013 351046014 351046015 351046016 351046017 351046018 351046019 351046020 I must be the one to record them! 351046021 351046022 351046023 351046024 351046025 351046026 351046027 351046028 351046029 351046030 What matters this issue of Radagon, really? 351046031 351046032 351046033 351046034 351046035 351046036 351046037 351046038 351046039 351046040 The Erdtree, heart of the Golden Order, lies before our very eyes! 351046041 351046042 351046043 351046044 351046045 351046046 351046047 351046048 351046049 351046050 Why must these qualms come to you now? 351046051 351046052 351046053 351046054 351046055 351046056 351046057 351046058 351046059 351046060 We were on the very cusp! 351047000 Oh, was that you? Sorry, I hardly noticed. 351047001 351047002 351047003 351047004 351047005 351047006 351047007 351047008 351047009 351047010 I'm a little shaken since the master ceased his movements. 351048000 Did you need something else? 351049000 Oh, was that you? 351049001 351049002 351049003 351049004 351049005 351049006 351049007 351049008 351049009 351049010 Yes, the master is still ceased. 351049011 351049012 351049013 351049014 351049015 351049016 351049017 351049018 351049019 351049020 And after coming all this way... Why now, of all times? 351050000 The master's reflections had heightened as we neared the Erdtree. 351050001 351050002 351050003 351050004 351050005 351050006 351050007 351050008 351050009 351050010 While still a precise calculus, the rhythms grew increasingly wild. 351050011 351050012 351050013 351050014 351050015 351050016 351050017 351050018 351050019 351050020 Until he simply ceased. 351050021 351050022 351050023 351050024 351050025 351050026 351050027 351050028 351050029 351050030 Now the master is facing quite the puzzle. 351050031 351050032 351050033 351050034 351050035 351050036 351050037 351050038 351050039 351050040 The Golden Order is founded on the principle that Marika is the one true god. However... 351050041 351050042 351050043 351050044 351050045 351050046 351050047 351050048 351050049 351050050 The name of Marika's second husband, King Consort Radagon, also appeared... 351050051 351050052 351050053 351050054 351050055 351050056 351050057 351050058 351050059 351050060 Who exactly was Radagon? 351050061 351050062 351050063 351050064 351050065 351050066 351050067 351050068 351050069 351050070 The master is stumped. 351050071 351050072 351050073 351050074 351050075 351050076 351050077 351050078 351050079 351050080 His finger has remained still, ever since Radagon's name was discovered. 351050081 351050082 351050083 351050084 351050085 351050086 351050087 351050088 351050089 351050090 Curse my mediocre mind. 351050091 351050092 351050093 351050094 351050095 351050096 351050097 351050098 351050099 351050100 The master only has me, and here I fail him... 351051000 What on earth did you do to the master? 351051001 351051002 351051003 351051004 351051005 351051006 351051007 351051008 351051009 351051010 Well, not that I'm complaining. 351051011 351051012 351051013 351051014 351051015 351051016 351051017 351051018 351051019 351051020 Master's finger moves again, resuming his cogitation; more than good enough for me. 351051021 351051022 351051023 351051024 351051025 351051026 351051027 351051028 351051029 351051030 I haven't the words to thank you. 351051031 351051032 351051033 351051034 351051035 351051036 351051037 351051038 351051039 351051040 So I'd like to pass this on to you instead. 351051041 351051042 351051043 351051044 351051045 351051046 351051047 351051048 351051049 351051050 A glimpse into the heart of the Golden Order, documented by yours truly. 351052000 To think, that Radagon was Marika herself. 351052001 351052002 351052003 351052004 351052005 351052006 351052007 351052008 351052009 351052010 Or at least, such is all I can interpret from the rhythm and calculus of his finger. 351052011 351052012 351052013 351052014 351052015 351052016 351052017 351052018 351052019 351052020 How would such a thing even have been possible, I wonder. 351052021 351052022 351052023 351052024 351052025 351052026 351052027 351052028 351052029 351052030 Sadly, I cannot comprehend it, myself. 351052031 351052032 351052033 351052034 351052035 351052036 351052037 351052038 351052039 351052040 Do you have a fuller understanding of the matter? 351052041 351052042 351052043 351052044 351052045 351052046 351052047 351052048 351052049 351052050 ... 351052051 351052052 351052053 351052054 351052055 351052056 351052057 351052058 351052059 351052060 Well, either way, I can continue my documentation. 351052061 351052062 351052063 351052064 351052065 351052066 351052067 351052068 351052069 351052070 In truth it matters very little whether I understand the master's thoughts or not, 351052071 351052072 351052073 351052074 351052075 351052076 351052077 351052078 351052079 351052080 I am merely his scribe. It is my sole and unwavering purpose. 351053000 Who exactly was Radagon? 351053001 351053002 351053003 351053004 351053005 351053006 351053007 351053008 351053009 351053010 The master is stumped. 351053011 351053012 351053013 351053014 351053015 351053016 351053017 351053018 351053019 351053020 His finger has remained still, ever since Radagon's name was discovered. 351053021 351053022 351053023 351053024 351053025 351053026 351053027 351053028 351053029 351053030 But oh, how important could it really be? 351053031 351053032 351053033 351053034 351053035 351053036 351053037 351053038 351053039 351053040 The Erdtree, heart of the Golden Order, lies before our very eyes! 351053041 351053042 351053043 351053044 351053045 351053046 351053047 351053048 351053049 351053050 Why must these qualms come to you now? 351053051 351053052 351053053 351053054 351053055 351053056 351053057 351053058 351053059 351053060 We were on the very cusp! 351060000 Ah, nice to see you. 351060001 351060002 351060003 351060004 351060005 351060006 351060007 351060008 351060009 351060010 I can't believe you've come all this way. 351060011 351060012 351060013 351060014 351060015 351060016 351060017 351060018 351060019 351060020 351061000 Do you need...something else? 351062000 Ah, nice to see you. 351062001 351062002 351062003 351062004 351062005 351062006 351062007 351062008 351062009 351062010 Do you need...something else? 351065000 I've…been gripped by a terrifying thought. 351065001 351065002 351065003 351065004 351065005 351065006 351065007 351065008 351065009 351065010 The rhythms and calculus of the master's finger... 351065011 351065012 351065013 351065014 351065015 351065016 351065017 351065018 351065019 351065020 betray a suspicion of the holism of the Golden Order. 351065021 351065022 351065023 351065024 351065025 351065026 351065027 351065028 351065029 351065030 A conceit, I am afraid, that cannot be overlooked. 351065031 351065032 351065033 351065034 351065035 351065036 351065037 351065038 351065039 351065040 Oh, but how could this be? 351065041 351065042 351065043 351065044 351065045 351065046 351065047 351065048 351065049 351065050 I dread to even entertain the possibility... 351065051 351065052 351065053 351065054 351065055 351065056 351065057 351065058 351065059 351065060 but somehow, I cannot cast aside my doubts about the master. 351065061 351065062 351065063 351065064 351065065 351065066 351065067 351065068 351065069 351065070 Tell me, have I simply lost my head? 351065071 351065072 351065073 351065074 351065075 351065076 351065077 351065078 351065079 351065080 Only, if the master were true to the Golden Order, 351065081 351065082 351065083 351065084 351065085 351065086 351065087 351065088 351065089 351065090 why would he think to breach this forbidden mount of fire? 351066000 Oh master, put my mind at ease. 351066001 351066002 351066003 351066004 351066005 351066006 351066007 351066008 351066009 351066010 Dispel these fearsome thoughts. 351066011 351066012 351066013 351066014 351066015 351066016 351066017 351066018 351066019 351066020 I want to place my trust in you, to be your scribe. 351066021 351066022 351066023 351066024 351066025 351066026 351066027 351066028 351066029 351066030 351067000 What...is this? 351067001 351067002 351067003 351067004 351067005 351067006 351067007 351067008 351067009 351067010 It will make me forget, you say? 351067011 351067012 351067013 351067014 351067015 351067016 351067017 351067018 351067019 351067020 So that I can push aside these frightful thoughts... 351067021 351067022 351067023 351067024 351067025 351067026 351067027 351067028 351067029 351067030 Ha...ha ha... 351067031 351067032 351067033 351067034 351067035 351067036 351067037 351067038 351067039 351067040 Would that I could... Would that I could... 351067041 351067042 351067043 351067044 351067045 351067046 351067047 351067048 351067049 351067050 351070000 Oh, it's you. 351070001 351070002 351070003 351070004 351070005 351070006 351070007 351070008 351070009 351070010 I've finally come to understand. 351070011 351070012 351070013 351070014 351070015 351070016 351070017 351070018 351070019 351070020 The master was nothing more than a madman. 351070021 351070022 351070023 351070024 351070025 351070026 351070027 351070028 351070029 351070030 Enchanted by a vain and ruinous delusion, he rejected the perfection of the Golden Order, 351070031 351070032 351070033 351070034 351070035 351070036 351070037 351070038 351070039 351070040 seeking to supplant our glorious faith with his own! 351070041 351070042 351070043 351070044 351070045 351070046 351070047 351070048 351070049 351070050 Could there be a more pitiable comedy? 351070051 351070052 351070053 351070054 351070055 351070056 351070057 351070058 351070059 351070060 Look at it. The culmination of perfection, burning, before our very eyes! 351070061 351070062 351070063 351070064 351070065 351070066 351070067 351070068 351070069 351070070 Ha...ha ha ha... 351080000 Master...where did you go? 351080001 351080002 351080003 351080004 351080005 351080006 351080007 351080008 351080009 351080010 I'm right here. Please, show me. 351080011 351080012 351080013 351080014 351080015 351080016 351080017 351080018 351080019 351080020 Your finger. Your rhythms, and calculus. 351080021 351080022 351080023 351080024 351080025 351080026 351080027 351080028 351080029 351080030 Let me document the motions... 351080031 351080032 351080033 351080034 351080035 351080036 351080037 351080038 351080039 351080040 Master...master... 351080041 351080042 351080043 351080044 351080045 351080046 351080047 351080048 351080049 351080050 Where did you go? 351090000 This...is a volume of incantation. 351090001 351090002 351090003 351090004 351090005 351090006 351090007 351090008 351090009 351090010 It's good to see your enthusiasm. 351090011 351090012 351090013 351090014 351090015 351090016 351090017 351090018 351090019 351090020 Indeed, I will happily take it off your hands. 351091000 That...is a work of heresy. 351091001 351091002 351091003 351091004 351091005 351091006 351091007 351091008 351091009 351091010 Its incantations bear no lineage from the Erdtree. 351091011 351091012 351091013 351091014 351091015 351091016 351091017 351091018 351091019 351091020 My interests lie solely in the Golden Order. 351091021 351091022 351091023 351091024 351091025 351091026 351091027 351091028 351091029 351091030 I cannot accept this. 351092000 That...is a work of heresy. 351092001 351092002 351092003 351092004 351092005 351092006 351092007 351092008 351092009 351092010 Its incantations bear no lineage from the Erdtree. 351092011 351092012 351092013 351092014 351092015 351092016 351092017 351092018 351092019 351092020 ... 351092021 351092022 351092023 351092024 351092025 351092026 351092027 351092028 351092029 351092030 Very well...I'll take it off your hands. 351092031 351092032 351092033 351092034 351092035 351092036 351092037 351092038 351092039 351092040 I cannot afford to maintain my innocence any longer. I must dirty my hands to test my faith. 351092041 351092042 351092043 351092044 351092045 351092046 351092047 351092048 351092049 351092050 Even if it offers only the most meagre of hints, I will do whatever I can to help my master. 351100000 351100001 351100002 351100003 351100004 351100005 351100006 351100007 351100008 351100009 351100010 351100011 351100012 351100013 351100014 351100015 351100016 351100017 351100018 351100019 351100020 351100021 351100022 351100023 351100024 351100025 351100026 351100027 351100028 351100029 351100030 351100031 351100032 351100033 351100034 351100035 351100036 351100037 351100038 351100039 351100040 351800000 Ngh! 351801000 What are you trying to achieve? 351801001 351801002 351801003 351801004 351801005 351801006 351801007 351801008 351801009 351801010 Cease that! 351802000 You've done it now. 351802001 351802002 351802003 351802004 351802005 351802006 351802007 351802008 351802009 351802010 Faith grants me strength, that I might endure. 351802011 351802012 351802013 351802014 351802015 351802016 351802017 351802018 351802019 351802020 O Golden Order, shine through me. 351803000 I pray... 351803001 351803002 351803003 351803004 351803005 351803006 351803007 351803008 351803009 351803010 That the guidance of grace abandons you. 351804000 Please don't trouble us again. 351805000 O guidance...of grace... 351805001 351805002 351805003 351805004 351805005 351805006 351805007 351805008 351805009 351805010 Why...can't I... 351806000 O, master... 351806001 351806002 351806003 351806004 351806005 351806006 351806007 351806008 351806009 351806010 To be ever...at your side... 351900000 351900001 351900002 351900003 351900004 351900005 351900006 351900007 351900008 351900009 351900010 351900011 351900012 351900013 351900014 351900015 351900016 351900017 351900018 351900019 351900020 700001000 A proper death means returning to the Erdtree. 700001001 700001002 700001003 700001004 700001005 700001006 700001007 700001008 700001009 700001010 Have patience. Until the time comes...and the roots call to you. 700001011 700001012 700001013 700001014 700001015 700001016 700001017 700001018 700001019 700001020 ... 700010000 The mausoleum prowls. Cradling the soulless demigod. 700010001 700010002 700010003 700010004 700010005 700010006 700010007 700010008 700010009 700010010 O Marika, Queen Eternal. He is your unwanted child. 700010011 700010012 700010013 700010014 700010015 700010016 700010017 700010018 700010019 700010020 ... 700020000 O Sapling! Sweet sapling of glorious gold. 700020001 700020002 700020003 700020004 700020005 700020006 700020007 700020008 700020009 700020010 Has your crystal teardrop ripened? 700020011 700020012 700020013 700020014 700020015 700020016 700020017 700020018 700020019 700020020 ... 700030000 Unthinkable. Our hallowed resting place is violated. 700030001 700030002 700030003 700030004 700030005 700030006 700030007 700030008 700030009 700030010 To refuse the Erdtree's call to return, to live within Death... Sickening. 700030011 700030012 700030013 700030014 700030015 700030016 700030017 700030018 700030019 700030020 ... 700040000 The demi-humans wax wroth, now their mother's been taken... 700040001 700040002 700040003 700040004 700040005 700040006 700040007 700040008 700040009 700040010 Where are you, Lord Kenneth? 700040011 700040012 700040013 700040014 700040015 700040016 700040017 700040018 700040019 700040020 The knight...bedeviled by blood. 700040021 700040022 700040023 700040024 700040025 700040026 700040027 700040028 700040029 700040030 ... 700050000 Please, help me. I'm of noble blood. 700050001 700050002 700050003 700050004 700050005 700050006 700050007 700050008 700050009 700050010 If those hideous mongrels eat me, I'll be forever marred... 700050011 700050012 700050013 700050014 700050015 700050016 700050017 700050018 700050019 700050020 Anything but that, please! Think of the disgrace! 700050021 700050022 700050023 700050024 700050025 700050026 700050027 700050028 700050029 700050030 ... 700060000 All I wanted was to fight. To fight, as a warrior, to the last... 700060001 700060002 700060003 700060004 700060005 700060006 700060007 700060008 700060009 700060010 So, why? Why, O guidance of grace, will this door not open? 700060011 700060012 700060013 700060014 700060015 700060016 700060017 700060018 700060019 700060020 ... 700070000 ... 700070001 700070002 700070003 700070004 700070005 700070006 700070007 700070008 700070009 700070010 Maiden, dear maiden, where are you? 700070011 700070012 700070013 700070014 700070015 700070016 700070017 700070018 700070019 700070020 Please, take my grapes. 700080000 ... 700080001 700080002 700080003 700080004 700080005 700080006 700080007 700080008 700080009 700080010 Ohh, there it is, the tower! 700080011 700080012 700080013 700080014 700080015 700080016 700080017 700080018 700080019 700080020 Finally, I can return. To our home, bathed in rays of gold! 701000020 ... 701001000 This village is done for. 701001001 701001002 701001003 701001004 701001005 701001006 701001007 701001008 701001009 701001010 Please, even if it's just you, old Albus, hide well and still your breath. 701010000 ... 701010001 701010002 701010003 701010004 701010005 701010006 701010007 701010008 701010009 701010010 Ahh, Lord Vyke, it seems that you were no lord, after all. 701010011 701010012 701010013 701010014 701010015 701010016 701010017 701010018 701010019 701010020 Then where is he? Our true Lord, our Lord of Frenzied Flame. 701010021 701010022 701010023 701010024 701010025 701010026 701010027 701010028 701010029 701010030 We beg of you, incinerate all that divides and distinguishes. 701010031 701010032 701010033 701010034 701010035 701010036 701010037 701010038 701010039 701010040 Ahh, may chaos take the world! 701020000 ... 701020001 701020002 701020003 701020004 701020005 701020006 701020007 701020008 701020009 701020010 Ahh, the puppets... 701020011 701020012 701020013 701020014 701020015 701020016 701020017 701020018 701020019 701020020 The puppets besiege us... 701030000 ... 701030001 701030002 701030003 701030004 701030005 701030006 701030007 701030008 701030009 701030010 Raya Lucaria, hallowed hall dedicated to the study of magic. 701030011 701030012 701030013 701030014 701030015 701030016 701030017 701030018 701030019 701030020 Why shut your doors to me? Am I barred from donning the crown of stone? 701040000 ... 701040001 701040002 701040003 701040004 701040005 701040006 701040007 701040008 701040009 701040010 Ahh, Iji, forgive me. 701040011 701040012 701040013 701040014 701040015 701040016 701040017 701040018 701040019 701040020 These royal grounds were placed in our trust, 701040021 701040022 701040023 701040024 701040025 701040026 701040027 701040028 701040029 701040030 but we stood no chance. 701050000 ... 701050001 701050002 701050003 701050004 701050005 701050006 701050007 701050008 701050009 701050010 O Celestial Globe, transmit to posterity. The wisdom of the moon and stars. 701050011 701050012 701050013 701050014 701050015 701050016 701050017 701050018 701050019 701050020 And obscure, forever, the transgressions of the princess. 701060000 ... 701060001 701060002 701060003 701060004 701060005 701060006 701060007 701060008 701060009 701060010 Lady Ranni, we have long awaited you. 701060011 701060012 701060013 701060014 701060015 701060016 701060017 701060018 701060019 701060020 I pray for your house's swift revival. 701060021 701060022 701060023 701060024 701060025 701060026 701060027 701060028 701060029 701060030 May the full moon shine upon Caria. 701070000 Come out, one and all, from the darkness underground. 701070001 701070002 701070003 701070004 701070005 701070006 701070007 701070008 701070009 701070010 And let us offer unto the maiden our eyes. 701070011 701070012 701070013 701070014 701070015 701070016 701070017 701070018 701070019 701070020 ... 701080000 Ahh, the poor fellow...gone perfectly mad. 701080001 701080002 701080003 701080004 701080005 701080006 701080007 701080008 701080009 701080010 Love...revenge...the frenzied flame melts it all away... 701080011 701080012 701080013 701080014 701080015 701080016 701080017 701080018 701080019 701080020 ... 701090000 ... 701090001 701090002 701090003 701090004 701090005 701090006 701090007 701090008 701090009 701090010 It's there, somewhere. 701090011 701090012 701090013 701090014 701090015 701090016 701090017 701090018 701090019 701090020 Another path, leading back to the foot of the Erdtree. 701090021 701090022 701090023 701090024 701090025 701090026 701090027 701090028 701090029 701090030 An ancient tunnel. 702001000 ... 702001001 702001002 702001003 702001004 702001005 702001006 702001007 702001008 702001009 702001010 Eek... I hear a festive melody... 702001011 702001012 702001013 702001014 702001015 702001016 702001017 702001018 702001019 702001020 No, no, don't skin me... 702001021 702001022 702001023 702001024 702001025 702001026 702001027 702001028 702001029 702001030 My hide is filthy, I swear... 702010000 ... 702010001 702010002 702010003 702010004 702010005 702010006 702010007 702010008 702010009 702010010 Ohh, Erdtree, great Erdtree. 702010011 702010012 702010013 702010014 702010015 702010016 702010017 702010018 702010019 702010020 The Golden Order itself, unwavering, stretched to the sky. 702010021 702010022 702010023 702010024 702010025 702010026 702010027 702010028 702010029 702010030 Confer your guidance. To our Elden Lord. 702010031 702010032 702010033 702010034 702010035 702010036 702010037 702010038 702010039 702010040 To put this weary world to rights... 702020000 ... 702020001 702020002 702020003 702020004 702020005 702020006 702020007 702020008 702020009 702020010 Lord Rykard... 702020011 702020012 702020013 702020014 702020015 702020016 702020017 702020018 702020019 702020020 If this putrid field of death is what your blasphemy would bring, 702020021 702020022 702020023 702020024 702020025 702020026 702020027 702020028 702020029 702020030 then I can no longer abide. 702020031 702020032 702020033 702020034 702020035 702020036 702020037 702020038 702020039 702020040 No one can. 702030000 ... 702030001 702030002 702030003 702030004 702030005 702030006 702030007 702030008 702030009 702030010 House Marais is ruined... 702030011 702030012 702030013 702030014 702030015 702030016 702030017 702030018 702030019 702030020 Just deserts, for falling for that severed harpy. 702030021 702030022 702030023 702030024 702030025 702030026 702030027 702030028 702030029 702030030 No surprise that guilty cretin took the castle and our storied sword... 702040000 Eek...! The wretched fools... 702040001 702040002 702040003 702040004 702040005 702040006 702040007 702040008 702040009 702040010 They'll never find me. 702040011 702040012 702040013 702040014 702040015 702040016 702040017 702040018 702040019 702040020 Heh heh... I'll survive, I swear it. 702040021 702040022 702040023 702040024 702040025 702040026 702040027 702040028 702040029 702040030 I'll soon be back at the Volcano Manor. 703001000 ... 703001001 703001002 703001003 703001004 703001005 703001006 703001007 703001008 703001009 703001010 Sublime, I tell you. 703001011 703001012 703001013 703001014 703001015 703001016 703001017 703001018 703001019 703001020 The very first flower of Aeonia bloomed on this very spot. 703001021 703001022 703001023 703001024 703001025 703001026 703001027 703001028 703001029 703001030 Malenia, may you blossom into a goddess. 703010000 ... 703010001 703010002 703010003 703010004 703010005 703010006 703010007 703010008 703010009 703010010 Convene the festival of war. 703010011 703010012 703010013 703010014 703010015 703010016 703010017 703010018 703010019 703010020 Honor General Radahn, with a warrior's glory. 703010021 703010022 703010023 703010024 703010025 703010026 703010027 703010028 703010029 703010030 It's in your hands, Sir Jerren... 703020000 ... 703020001 703020002 703020003 703020004 703020005 703020006 703020007 703020008 703020009 703020010 Let me see it, if only one last time. 703020011 703020012 703020013 703020014 703020015 703020016 703020017 703020018 703020019 703020020 Your splendid blade, dancing amongst the scarlet rot. 703030000 ... 703030001 703030002 703030003 703030004 703030005 703030006 703030007 703030008 703030009 703030010 I'm dry, dry as a bone... 703030011 703030012 703030013 703030014 703030015 703030016 703030017 703030018 703030019 703030020 Fool dragon, surrender your strength. 703030021 703030022 703030023 703030024 703030025 703030026 703030027 703030028 703030029 703030030 Let me feast on your heart. 703040000 ... 703040001 703040002 703040003 703040004 703040005 703040006 703040007 703040008 703040009 703040010 It's rotting. 703040011 703040012 703040013 703040014 703040015 703040016 703040017 703040018 703040019 703040020 Everything, rotting scarlet. 703040021 703040022 703040023 703040024 703040025 703040026 703040027 703040028 703040029 703040030 The very earth that Caelid rests upon, and Sellia, town of sorcery. 703040031 703040032 703040033 703040034 703040035 703040036 703040037 703040038 703040039 703040040 The end is nigh, for us all. 704001000 ... 704001001 704001002 704001003 704001004 704001005 704001006 704001007 704001008 704001009 704001010 Ohh great sun! Frigid sun of Sol! 704001011 704001012 704001013 704001014 704001015 704001016 704001017 704001018 704001019 704001020 Surrender yourself to the eclipse! 704001021 704001022 704001023 704001024 704001025 704001026 704001027 704001028 704001029 704001030 Grant life to the soulless bones! 704010000 ... 704010001 704010002 704010003 704010004 704010005 704010006 704010007 704010008 704010009 704010010 Lord Miquella, forgive me. 704010011 704010012 704010013 704010014 704010015 704010016 704010017 704010018 704010019 704010020 The sun has not been swallowed. Our prayers were lacking. 704010021 704010022 704010023 704010024 704010025 704010026 704010027 704010028 704010029 704010030 Your comrade remains soulless... 704010031 704010032 704010033 704010034 704010035 704010036 704010037 704010038 704010039 704010040 I will never set my eyes upon it now... 704010041 704010042 704010043 704010044 704010045 704010046 704010047 704010048 704010049 704010050 Your divine Haligtree... 704020000 ... 704020001 704020002 704020003 704020004 704020005 704020006 704020007 704020008 704020009 704020010 Show me the path, O gentle lights. 704020011 704020012 704020013 704020014 704020015 704020016 704020017 704020018 704020019 704020020 The promised path to the Haligtree! 704030000 ... 704030001 704030002 704030003 704030004 704030005 704030006 704030007 704030008 704030009 704030010 Only...a little further now... 704030011 704030012 704030013 704030014 704030015 704030016 704030017 704030018 704030019 704030020 Show me the path, O gentle lights...the path to Elphael. 704040000 ... 704040001 704040002 704040003 704040004 704040005 704040006 704040007 704040008 704040009 704040010 Mohg, you rotten Omen. Your blood is cursed. 704040011 704040012 704040013 704040014 704040015 704040016 704040017 704040018 704040019 704040020 Give him back. 704040021 704040022 704040023 704040024 704040025 704040026 704040027 704040028 704040029 704040030 Give Lord Miquella back! 704040031 704040032 704040033 704040034 704040035 704040036 704040037 704040038 704040039 704040040 How dare you lay hands on such precious flesh! 705001000 ... 705001001 705001002 705001003 705001004 705001005 705001006 705001007 705001008 705001009 705001010 Lord of Blood, your eminence. 705001011 705001012 705001013 705001014 705001015 705001016 705001017 705001018 705001019 705001020 I beg you, grant me a seat at the table of the dynasty. 705001021 705001022 705001023 705001024 705001025 705001026 705001027 705001028 705001029 705001030 Long live the Mohgwyn Dynasty. 705001031 705001032 705001033 705001034 705001035 705001036 705001037 705001038 705001039 705001040 Long live! The Mohgwyn Dynasty! 706001000 ... 706001001 706001002 706001003 706001004 706001005 706001006 706001007 706001008 706001009 706001010 Behold. The Erdtree yet stands. 706001011 706001012 706001013 706001014 706001015 706001016 706001017 706001018 706001019 706001020 Tall and unwavering, mindless of the scorch of the flame of ruin. 706001021 706001022 706001023 706001024 706001025 706001026 706001027 706001028 706001029 706001030 Hahah, Hahah... 706001031 706001032 706001033 706001034 706001035 706001036 706001037 706001038 706001039 706001040 Then, we are yet Golden Ones. 706010000 He is returned! The Lord has returned at long last. 706010001 706010002 706010003 706010004 706010005 706010006 706010007 706010008 706010009 706010010 Our very first lord, to brandish the Elden Ring once more... 706010011 706010012 706010013 706010014 706010015 706010016 706010017 706010018 706010019 706010020 ... 706020000 ... 706020001 706020002 706020003 706020004 706020005 706020006 706020007 706020008 706020009 706020010 Brave Tarnished. Take the plunge. 706020011 706020012 706020013 706020014 706020015 706020016 706020017 706020018 706020019 706020020 Of learning, and remembrance. 706020021 706020022 706020023 706020024 706020025 706020026 706020027 706020028 706020029 706020030 Recall the arts of war. And your warrior's blood. 730000100 One day, we'll return together. 730000101 730000102 730000103 730000104 730000105 To our home, bathed in rays of gold. 730000106 730000107 730000108 730000109 730000110 There is only one tree, and only its branches. 730000111 730000112 730000113 730000114 730000115 That bathe in true rays of gold. 730000116 730000117 730000118 730000119 730000120 Not the fool Omen King. 730000121 730000122 730000123 730000124 730000125 Nor the rank malformed twins. 730000126 730000127 730000128 730000129 730000130 O, we are the Golden Ones. The true and rightful heirs. 730000131 730000132 730000133 730000134 730000135 Our land's grown old, now ashen, and cold. 730000136 730000137 730000138 730000139 730000140 But look up, the Erdtree glows! 730000141 730000142 730000143 730000144 730000145 Is there still a place for us? 730000146 730000147 730000148 730000149 730000150 In our home, bathed in rays of gold. 730000151 730000152 730000153 730000154 730000155 They will always welcome us. 730000156 730000157 730000158 730000159 730000160 To our home, bathed in rays of gold. 736000100 Erdtree, O Golden Circle. 736000101 736000102 736000103 736000104 736000105 736000106 736000107 736000108 736000109 736000110 Grant us the droplets of life, 736000111 736000112 736000113 736000114 736000115 736000116 736000117 736000118 736000119 736000120 Structure us. Reveal our path. 736000121 736000122 736000123 736000124 736000125 736000126 736000127 736000128 736000129 736000130 We are your guardians. 736000131 736000132 736000133 736000134 736000135 736000136 736000137 736000138 736000139 736000140 We swat at flies, snuff out flame, 736000141 736000142 736000143 736000144 736000145 736000146 736000147 736000148 736000149 736000150 Repel the Omen, and undo Tarnish. 736000151 736000152 736000153 736000154 736000155 736000156 736000157 736000158 736000159 736000160 Blessed we, at your side, eternal. 736000161 736000162 736000163 736000164 736000165 736000166 736000167 736000168 736000169 736000170 Blessed we, at your side, on this journey. 736000171 736000172 736000173 736000174 736000175 736000176 736000177 736000178 736000179 736000180 Serve you we shall, in life, eternal. 740500100 743000100 Agheel, oh, Agheel... 743000101 743000102 743000103 743000104 743000105 743000106 743000107 743000108 743000109 743000110 Feral flame of Agheel, burn true... 743000200 Whoah, whoah, whoah, whoah. 743000201 743000202 743000203 743000204 743000205 743000206 743000207 743000208 743000209 743000210 We journey on a road so far, 743000211 743000212 743000213 743000214 743000215 743000216 743000217 743000218 743000219 743000220 Death's fortune's what we seek. 743000221 743000222 743000223 743000224 743000225 743000226 743000227 743000228 743000229 743000230 Coffin in tow, we'll find a hero 743000231 743000232 743000233 743000234 743000235 743000236 743000237 743000238 743000239 743000240 And scraps of his great deeds! 743000241 743000242 743000243 743000244 743000245 743000246 743000247 743000248 743000249 743000250 Whoah, whoah, whoah, whoah. 743000251 743000252 743000253 743000254 743000255 743000256 743000257 743000258 743000259 743000260 Who rode along this road before? 743000261 743000262 743000263 743000264 743000265 743000266 743000267 743000268 743000269 743000270 He did, but won't anymore. 743000271 743000272 743000273 743000274 743000275 743000276 743000277 743000278 743000279 743000280 Whoah, whoah, whoah, woah. 743000281 743000282 743000283 743000284 743000285 743000286 743000287 743000288 743000289 743000290 He did, but won't anymore. 743000291 743000292 743000293 743000294 743000295 743000296 743000297 743000298 743000299 743000300 743000301 743000302 743000303 743000304 743000305 743000306 743000307 743000308 743000309 743000310 743000311 743000312 743000313 743000314 743000315 743000316 743000317 743000318 743000319 743000320 743000400 Erdtree, O Golden Circle. 743000401 743000402 743000403 743000404 743000405 743000406 743000407 743000408 743000409 743000410 Grant us the droplets of life, 743000411 743000412 743000413 743000414 743000415 743000416 743000417 743000418 743000419 743000420 Structure us. Reveal our path. 743000421 743000422 743000423 743000424 743000425 743000426 743000427 743000428 743000429 743000430 We are your guardians. 743000431 743000432 743000433 743000434 743000435 743000436 743000437 743000438 743000439 743000440 We swat at flies, snuff out flame, 743000441 743000442 743000443 743000444 743000445 743000446 743000447 743000448 743000449 743000450 Repel the Omen, and undo Tarnish. 743000451 743000452 743000453 743000454 743000455 743000456 743000457 743000458 743000459 743000460 Blessed we, at your side, eternal. 743000461 743000462 743000463 743000464 743000465 743000466 743000467 743000468 743000469 743000470 Blessed we, at your side, on this journey. 743000471 743000472 743000473 743000474 743000475 743000476 743000477 743000478 743000479 743000480 Serve you we shall, in life, eternal. 743400100 743400101 743400102 743400103 743400104 743400105 743400106 743400107 743400108 743400109 743400110 743820100 743820101 743820102 743820103 743820104 743820105 743820106 743820107 743820108 743820109 743820110 743820111 743820112 743820113 743820114 743820115 743820116 743820117 743820118 743820119 743820120 746000100 746000101 746000102 746000103 746000104 746000105 746000106 746000107 746000108 746000109 746000110 746000111 746000112 746000113 746000114 746000115 746000116 746000117 746000118 746000119 746000120 746000121 746000122 746000123 746000124 746000125 746000126 746000127 746000128 746000129 746000130 746000131 746000132 746000133 746000134 746000135 746000136 746000137 746000138 746000139 746000140 746900100 Blessed Erdtree... 746900101 746900102 746900103 746900104 746900105 746900106 746900107 746900108 746900109 746900110 O hallowed Runes... 746900200 800001000 You're a Tarnished, I can see it. 800001001 800001002 800001003 800001004 800001005 800001006 800001007 800001008 800001009 800001010 And I can also see... 800001011 800001012 800001013 800001014 800001015 800001016 800001017 800001018 800001019 800001020 That you're not after my throat. 800001021 800001022 800001023 800001024 800001025 800001026 800001027 800001028 800001029 800001030 Then why not purchase a little something? 800001031 800001032 800001033 800001034 800001035 800001036 800001037 800001038 800001039 800001040 I am Kalé. Purveyor of fine goods. 800002000 What is it? Still going to purchase something? 800003000 Wait, weren't you...? 800003001 800003002 800003003 800003004 800003005 800003006 800003007 800003008 800003009 800003010 Well, you're back. Care to buy something? 800004000 Ah, it's you again. 800004001 800004002 800004003 800004004 800004005 800004006 800004007 800004008 800004009 800004010 Always a pleasure. Care to purchase anything? 800005000 Good-bye for now. 800006000 Good-bye. Nice to do business. 800007000 I am of a nomadic people. 800007001 800007002 800007003 800007004 800007005 800007006 800007007 800007008 800007009 800007010 Selling wares as I travel. 800007011 800007012 800007013 800007014 800007015 800007016 800007017 800007018 800007019 800007020 The land has been tainted by madness since the shattering of the Elden Ring. 800007021 800007022 800007023 800007024 800007025 800007026 800007027 800007028 800007029 800007030 It's only Tarnished like yourself who keep things from drying up entirely. 800007031 800007032 800007033 800007034 800007035 800007036 800007037 800007038 800007039 800007040 Let's say you're a very welcome customer. 800008000 You know, if you can spare the runes, 800008001 800008002 800008003 800008004 800008005 800008006 800008007 800008008 800008009 800008010 you should buy yourself a crafting kit. 800008011 800008012 800008013 800008014 800008015 800008016 800008017 800008018 800008019 800008020 A crafting kit allows you to make basic items on your own. 800008021 800008022 800008023 800008024 800008025 800008026 800008027 800008028 800008029 800008030 Essential really, if you intend to survive out here for any duration. 800008031 800008032 800008033 800008034 800008035 800008036 800008037 800008038 800008039 800008040 The kit costs a bundle, and I admit, I do take my cut. 800008041 800008042 800008043 800008044 800008045 800008046 800008047 800008048 800008049 800008050 But the important thing is that you survive. Every customer counts, after all. 800009000 I'm glad you took my warning to heart. 800009001 800009002 800009003 800009004 800009005 800009006 800009007 800009008 800009009 800009010 You've made an excellent choice. 800010000 There are others of my people who yet survive in these lands. 800010001 800010002 800010003 800010004 800010005 800010006 800010007 800010008 800010009 800010010 If the mood takes you when you meet one, then offer them some trade, won't you? 800010011 800010012 800010013 800010014 800010015 800010016 800010017 800010018 800010019 800010020 My people, wanderers all, have long been spurned by the grace of gold. 800010021 800010022 800010023 800010024 800010025 800010026 800010027 800010028 800010029 800010030 Which is why we cannot settle, but instead are forced into this pitiful, unceasing journey. 800010031 800010032 800010033 800010034 800010035 800010036 800010037 800010038 800010039 800010040 But thanks to that, things are not so different for us now, though the Elden Ring is shattered. 800010041 800010042 800010043 800010044 800010045 800010046 800010047 800010048 800010049 800010050 I think this makes us kindred spirits of sorts. 800010051 800010052 800010053 800010054 800010055 800010056 800010057 800010058 800010059 800010060 Your people, the Tarnished, and mine. 800011000 I suppose I shouldn't keep this from you. 800011001 800011002 800011003 800011004 800011005 800011006 800011007 800011008 800011009 800011010 I'm thinking of moving elsewhere for a time. 800011011 800011012 800011013 800011014 800011015 800011016 800011017 800011018 800011019 800011020 My people are wanderers all, which I won't deny is one reason... 800011021 800011022 800011023 800011024 800011025 800011026 800011027 800011028 800011029 800011030 But I've done all I can here, in search of the Great Caravan. 800012000 Perhaps you don't need to hear this, but... 800012001 800012002 800012003 800012004 800012005 800012006 800012007 800012008 800012009 800012010 See that no harm comes to my kin. 800012011 800012012 800012013 800012014 800012015 800012016 800012017 800012018 800012019 800012020 We have a saying, we wanderers. 800012021 800012022 800012023 800012024 800012025 800012026 800012027 800012028 800012029 800012030 Lament not your solitude. Expect no sympathy. No regard. Nothing. 800012031 800012032 800012033 800012034 800012035 800012036 800012037 800012038 800012039 800012040 But if anyone dares harm us, show them no mercy. 800012041 800012042 800012043 800012044 800012045 800012046 800012047 800012048 800012049 800012050 That is our code, so to speak. 800012051 800012052 800012053 800012054 800012055 800012056 800012057 800012058 800012059 800012060 Just the way we are. Deeply... unforgiving. 800013000 Ah, by the way... 800013001 800013002 800013003 800013004 800013005 800013006 800013007 800013008 800013009 800013010 Have you heard of the Great Caravan? 800014000 ...I see, more's the pity. 800014001 800014002 800014003 800014004 800014005 800014006 800014007 800014008 800014009 800014010 Well, even we had a place to call home, once. 800014011 800014012 800014013 800014014 800014015 800014016 800014017 800014018 800014019 800014020 The Great Caravan, they called it… but it's been lost to us for ages. 800014021 800014022 800014023 800014024 800014025 800014026 800014027 800014028 800014029 800014030 I've been searching for it as long as I can remember. 800014031 800014032 800014033 800014034 800014035 800014036 800014037 800014038 800014039 800014040 And with a name like that, 800014041 800014042 800014043 800014044 800014045 800014046 800014047 800014048 800014049 800014050 You'd hope they kept some fine goods there, eh. 800015000 The howl of a wolf, in the Mistwood... 800015001 800015002 800015003 800015004 800015005 800015006 800015007 800015008 800015009 800015010 I suppose he must still be skulking about... 800015011 800015012 800015013 800015014 800015015 800015016 800015017 800015018 800015019 800015020 Mmm, I know. Why not meet him for yourself? 800015021 800015022 800015023 800015024 800015025 800015026 800015027 800015028 800015029 800015030 Next time you hear the wolf's howl, make this signal right under the source. 800015031 800015032 800015033 800015034 800015035 800015036 800015037 800015038 800015039 800015040 Oh, don't fret, there is nothing to fear. 800015041 800015042 800015043 800015044 800015045 800015046 800015047 800015048 800015049 800015050 I just have an inkling the two of you might hit it off. 800016000 Oh, by the way. There's someone you should meet. 800016001 800016002 800016003 800016004 800016005 800016006 800016007 800016008 800016009 800016010 If you happen to hear a wolf's howl, make this signal under the source. 800017000 Oh, then you met Blaidd, did you? 800017001 800017002 800017003 800017004 800017005 800017006 800017007 800017008 800017009 800017010 Wonderful. I'm glad I pointed you in his direction. 800017011 800017012 800017013 800017014 800017015 800017016 800017017 800017018 800017019 800017020 He's boorish, blunt, and couldn't find his nose with both hands, but he's a good egg. 800017021 800017022 800017023 800017024 800017025 800017026 800017027 800017028 800017029 800017030 I think the two of you are sure to find the best in one another. 800030000 Ah, good to see you. 800030001 800030002 800030003 800030004 800030005 800030006 800030007 800030008 800030009 800030010 I knew leaving the sign would be worth the trouble. 800030011 800030012 800030013 800030014 800030015 800030016 800030017 800030018 800030019 800030020 Thought I'd set up shop here for a time. 800030021 800030022 800030023 800030024 800030025 800030026 800030027 800030028 800030029 800030030 A pleasure, as ever. Care to purchase anything? 800031000 We meet again, I see. 800031001 800031002 800031003 800031004 800031005 800031006 800031007 800031008 800031009 800031010 It's me, Kalé. 800031011 800031012 800031013 800031014 800031015 800031016 800031017 800031018 800031019 800031020 Thought I'd set up shop here for a time. 800031021 800031022 800031023 800031024 800031025 800031026 800031027 800031028 800031029 800031030 Right then. Care to purchase anything? 800032000 Have you seen a crow around here by any chance? 800032001 800032002 800032003 800032004 800032005 800032006 800032007 800032008 800032009 800032010 You know, a burial crow, with a letter fastened to its claw? 800032011 800032012 800032013 800032014 800032015 800032016 800032017 800032018 800032019 800032020 Well, if you do set eyes upon it, I'll buy that letter from you, no question. 800032021 800032022 800032023 800032024 800032025 800032026 800032027 800032028 800032029 800032030 I'd give you a generous sum for it, of course. 800033000 My thanks. I've been wanting to get my hands on this. 800033001 800033002 800033003 800033004 800033005 800033006 800033007 800033008 800033009 800033010 And I was willing to pay whatever was needed. Your reward, as promised. 800034000 So, about the letter you brought me... 800034001 800034002 800034003 800034004 800034005 800034006 800034007 800034008 800034009 800034010 It's just as I suspected, it features a cryptogram of my people. 800034011 800034012 800034013 800034014 800034015 800034016 800034017 800034018 800034019 800034020 And I'm sure it's come from wherever the Great Caravan disappeared to. 800034021 800034022 800034023 800034024 800034025 800034026 800034027 800034028 800034029 800034030 This could be my chance to get close to it. 800034031 800034032 800034033 800034034 800034035 800034036 800034037 800034038 800034039 800034040 Thanks to you. 800035000 Once I decipher that cryptogram, I'll be packing up shop again. 800035001 800035002 800035003 800035004 800035005 800035006 800035007 800035008 800035009 800035010 Don't worry, I'll leave a sign that shows where I've gone. 800035011 800035012 800035013 800035014 800035015 800035016 800035017 800035018 800035019 800035020 With any luck, I'll see you there, eh. 800036000 I've always preferred my own company, to that of other people's... 800036001 800036002 800036003 800036004 800036005 800036006 800036007 800036008 800036009 800036010 And I don't have any burning questions I wish to ask my ancestors... 800036011 800036012 800036013 800036014 800036015 800036016 800036017 800036018 800036019 800036020 But there's something I need to know. 800036021 800036022 800036023 800036024 800036025 800036026 800036027 800036028 800036029 800036030 My roots. 800036031 800036032 800036033 800036034 800036035 800036036 800036037 800036038 800036039 800036040 I want to know who I am. Where I came from. Where I'm headed. 800050000 Ah, good to see you. 800050001 800050002 800050003 800050004 800050005 800050006 800050007 800050008 800050009 800050010 I knew leaving the sign would be worth the trouble. 800050011 800050012 800050013 800050014 800050015 800050016 800050017 800050018 800050019 800050020 The shop is all set up. 800050021 800050022 800050023 800050024 800050025 800050026 800050027 800050028 800050029 800050030 A pleasure as ever. Care to purchase anything? 800051000 Oh yes, about the cryptogram from the letter... 800051001 800051002 800051003 800051004 800051005 800051006 800051007 800051008 800051009 800051010 I think it's pointing underneath the capital. 800051011 800051012 800051013 800051014 800051015 800051016 800051017 800051018 800051019 800051020 I think it's pointing here, underneath the capital. 800051021 800051022 800051023 800051024 800051025 800051026 800051027 800051028 800051029 800051030 But I'm perplexed as to the path to take down there. 800051031 800051032 800051033 800051034 800051035 800051036 800051037 800051038 800051039 800051040 Well, the journey can wait, I suppose. 800051041 800051042 800051043 800051044 800051045 800051046 800051047 800051048 800051049 800051050 I'll settle here for the time being, and start looking into it. 800052000 Where...did you find this letter? 800053000 I can't imagine how it ended up there... 800053001 800053002 800053003 800053004 800053005 800053006 800053007 800053008 800053009 800053010 But the well might just lead under the capital. 800053011 800053012 800053013 800053014 800053015 800053016 800053017 800053018 800053019 800053020 To the spot indicated by the cryptogram from the letter. 800053021 800053022 800053023 800053024 800053025 800053026 800053027 800053028 800053029 800053030 Seems like an odd place for the Great Caravan... 800053031 800053032 800053033 800053034 800053035 800053036 800053037 800053038 800053039 800053040 But no amount of thinking will change anything. I'll be heading straight there, after some preparation. 800053041 800053042 800053043 800053044 800053045 800053046 800053047 800053048 800053049 800053050 Once again, I find myself in your debt. 800053051 800053052 800053053 800053054 800053055 800053056 800053057 800053058 800053059 800053060 Take this, as a token of my appreciation. 800053061 800053062 800053063 800053064 800053065 800053066 800053067 800053068 800053069 800053070 It's not from my usual stock, but something rather more special. 800053071 800053072 800053073 800053074 800053075 800053076 800053077 800053078 800053079 800053080 I hope you can join me at the Great Caravan, in fact. 800053081 800053082 800053083 800053084 800053085 800053086 800053087 800053088 800053089 800053090 Who knows what wonders there might be to trade? 800054000 Ah, you, is it... 800054001 800054002 800054003 800054004 800054005 800054006 800054007 800054008 800054009 800054010 Did you see? What they did to my ancestors? 800054011 800054012 800054013 800054014 800054015 800054016 800054017 800054018 800054019 800054020 The whole clan, buried alive. Sick. Maddened. Husks of themselves. 800054021 800054022 800054023 800054024 800054025 800054026 800054027 800054028 800054029 800054030 Have you heard their moans? They're hardly human anymore. 800054031 800054032 800054033 800054034 800054035 800054036 800054037 800054038 800054039 800054040 They think we worship the Three Fingers? That we called the maddening sickness down upon them? 800054041 800054042 800054043 800054044 800054045 800054046 800054047 800054048 800054049 800054050 Well. If that's what they expect from us, then that's what they shall get from us! 800054051 800054052 800054053 800054054 800054055 800054056 800054057 800054058 800054059 800054060 The world of grace and its people should have been content to see us sink between the cracks. 800054061 800054062 800054063 800054064 800054065 800054066 800054067 800054068 800054069 800054070 But to have intruded upon our solace... Having broken us upon their whims... 800054071 800054072 800054073 800054074 800054075 800054076 800054077 800054078 800054079 800054080 I'll never forgive any of you. 800055000 I'm sorry, but we won't be trading any longer. 800055001 800055002 800055003 800055004 800055005 800055006 800055007 800055008 800055009 800055010 And...I think it's time we parted ways. 800055011 800055012 800055013 800055014 800055015 800055016 800055017 800055018 800055019 800055020 Guided by grace, you seek to become Elden Lord. 800055021 800055022 800055023 800055024 800055025 800055026 800055027 800055028 800055029 800055030 I don't want anything to do with you Tarnished lot any more. 800056000 I should apologise to you. 800056001 800056002 800056003 800056004 800056005 800056006 800056007 800056008 800056009 800056010 It's my fault that we stumbled into this mess. 800056011 800056012 800056013 800056014 800056015 800056016 800056017 800056018 800056019 800056020 I'm sorry. 800057000 I'm sorry, but we won't be trading any longer. 800057001 800057002 800057003 800057004 800057005 800057006 800057007 800057008 800057009 800057010 I think it's time we parted ways. 800058000 Wait, what's that? 800058001 800058002 800058003 800058004 800058005 800058006 800058007 800058008 800058009 800058010 That burn... 800058011 800058012 800058013 800058014 800058015 800058016 800058017 800058018 800058019 800058020 Your eyes... 800058021 800058022 800058023 800058024 800058025 800058026 800058027 800058028 800058029 800058030 You've inherited the flame of frenzy! 800058031 800058032 800058033 800058034 800058035 800058036 800058037 800058038 800058039 800058040 Oh, that's it... That's what I need... 800058041 800058042 800058043 800058044 800058045 800058046 800058047 800058048 800058049 800058050 To melt away the curses, suffering, and despair. And the Order, entire. 800058051 800058052 800058053 800058054 800058055 800058056 800058057 800058058 800058059 800058060 The yellow flame of chaos... 800059000 Oh, that's it... That's what I need... 800059001 800059002 800059003 800059004 800059005 800059006 800059007 800059008 800059009 800059010 To melt away the curses, suffering, and despair. And the Order, entire. 800059011 800059012 800059013 800059014 800059015 800059016 800059017 800059018 800059019 800059020 The yellow flame of chaos... 800070000 O Three Fingers, throw wide the door. 800070001 800070002 800070003 800070004 800070005 800070006 800070007 800070008 800070009 800070010 Please, bestow unto me the yellow flame of chaos. 800070011 800070012 800070013 800070014 800070015 800070016 800070017 800070018 800070019 800070020 A frenzied flame to melt away the curses, suffering, and despair. And the Order, entire. 800070021 800070022 800070023 800070024 800070025 800070026 800070027 800070028 800070029 800070030 May chaos take the world. 800070031 800070032 800070033 800070034 800070035 800070036 800070037 800070038 800070039 800070040 May chaos take the world. 800071000 The frenzied flame...burned me... 800071001 800071002 800071003 800071004 800071005 800071006 800071007 800071008 800071009 800071010 I was not... a suitable home. 800071011 800071012 800071013 800071014 800071015 800071016 800071017 800071018 800071019 800071020 Unknown warrior... 800071021 800071022 800071023 800071024 800071025 800071026 800071027 800071028 800071029 800071030 You, who reached the Three Fingers' abyss... 800071031 800071032 800071033 800071034 800071035 800071036 800071037 800071038 800071039 800071040 Tell the one... Who will become Lord... 800071041 800071042 800071043 800071044 800071045 800071046 800071047 800071048 800071049 800071050 Divest yourself of everything, and head to the door. 800071051 800071052 800071053 800071054 800071055 800071056 800071057 800071058 800071059 800071060 Divest yourself of everything... 800071061 800071062 800071063 800071064 800071065 800071066 800071067 800071068 800071069 800071070 And pray to the Lord... 800071071 800071072 800071073 800071074 800071075 800071076 800071077 800071078 800071079 800071080 To melt away the curses, suffering, and despair. And the Order, entire. 800071081 800071082 800071083 800071084 800071085 800071086 800071087 800071088 800071089 800071090 May chaos...take the world. 800071091 800071092 800071093 800071094 800071095 800071096 800071097 800071098 800071099 800071100 ... 800072000 The frenzied flame...burned me... 800072001 800072002 800072003 800072004 800072005 800072006 800072007 800072008 800072009 800072010 I was not... a suitable home. 800072011 800072012 800072013 800072014 800072015 800072016 800072017 800072018 800072019 800072020 Dear Lord, Lord of Chaos... 800072021 800072022 800072023 800072024 800072025 800072026 800072027 800072028 800072029 800072030 Melt away the curses, suffering, and despair. And the Order, entire. 800072031 800072032 800072033 800072034 800072035 800072036 800072037 800072038 800072039 800072040 May chaos...take the world. 800072041 800072042 800072043 800072044 800072045 800072046 800072047 800072048 800072049 800072050 ... 800100000 Are you offering that drink to me? 800100001 800100002 800100003 800100004 800100005 800100006 800100007 800100008 800100009 800100010 Oh, no, what do you take me for? I am an honest merchant of good standing! 800100011 800100012 800100013 800100014 800100015 800100016 800100017 800100018 800100019 800100020 [pause] 800100021 800100022 800100023 800100024 800100025 800100026 800100027 800100028 800100029 800100030 Oh, for heaven's sake, I jest. 800100031 800100032 800100033 800100034 800100035 800100036 800100037 800100038 800100039 800100040 That's a very kind gesture, and I accept. 800100041 800100042 800100043 800100044 800100045 800100046 800100047 800100048 800100049 800100050 A pleasure as ever, old friend. 800101000 800800000 Urgh! 800801000 What's the matter with you? 800801001 800801002 800801003 800801004 800801005 800801006 800801007 800801008 800801009 800801010 Have you gone mad? 800802000 I knew you for a highwayman all along. 800802001 800802002 800802003 800802004 800802005 800802006 800802007 800802008 800802009 800802010 Then it's time you learnt a lesson. 800802011 800802012 800802013 800802014 800802015 800802016 800802017 800802018 800802019 800802020 Our people will not stand for your barbarism! 800803000 Is that all you were, mate? 800804000 Is this...how it ends? 800804001 800804002 800804003 800804004 800804005 800804006 800804007 800804008 800804009 800804010 I'll never find... 800810000 800811000 So you're just like the others? 800811001 800811002 800811003 800811004 800811005 800811006 800811007 800811008 800811009 800811010 Another would-be oppressor to my people. 800812000 I see. I see how it is! You were one of them all along! 800812001 800812002 800812003 800812004 800812005 800812006 800812007 800812008 800812009 800812010 Trying to trample us underfoot, you grace-given bastard? 800813000 I'll never forgive your kind... 800814000 Your kind...will all be razed clean. 800814001 800814002 800814003 800814004 800814005 800814006 800814007 800814008 800814009 800814010 By the frenzied flame...of chaos... 800900000 800900001 800900002 800900003 800900004 800900005 800900006 800900007 800900008 800900009 800900010 800900011 800900012 800900013 800900014 800900015 800900016 800900017 800900018 800900019 800900020 800910000 800910001 800910002 800910003 800910004 800910005 800910006 800910007 800910008 800910009 800910010 800910011 800910012 800910013 800910014 800910015 800910016 800910017 800910018 800910019 800910020 801001000 Ahh, welcome...dear customer. 801001001 801001002 801001003 801001004 801001005 801001006 801001007 801001008 801001009 801001010 Yes, right this way... Right this way... 801002000 Welcome... 801002001 801002002 801002003 801002004 801002005 801002006 801002007 801002008 801002009 801002010 Valued customer... Come trade, in our wandering emporium. 801002011 801002012 801002013 801002014 801002015 801002016 801002017 801002018 801002019 801002020 Please, buy something... 801002021 801002022 801002023 801002024 801002025 801002026 801002027 801002028 801002029 801002030 I'm hungry. I've been hungry so long. Please. 801003000 Ahh, hello. 801003001 801003002 801003003 801003004 801003005 801003006 801003007 801003008 801003009 801003010 How nice of you to stop by, again. 801003011 801003012 801003013 801003014 801003015 801003016 801003017 801003018 801003019 801003020 Please, buy something, won't you? 801050000 You're new around here. 801050001 801050002 801050003 801050004 801050005 801050006 801050007 801050008 801050009 801050010 Surprised you found me in my little nook. 801050011 801050012 801050013 801050014 801050015 801050016 801050017 801050018 801050019 801050020 No matter, no matter. Your money's as good as anyone else's. 801050021 801050022 801050023 801050024 801050025 801050026 801050027 801050028 801050029 801050030 Why don't you take a look at my wares? 801050031 801050032 801050033 801050034 801050035 801050036 801050037 801050038 801050039 801050040 Oh, but... 801050041 801050042 801050043 801050044 801050045 801050046 801050047 801050048 801050049 801050050 Don't ask me how I got my hands on them, eh. 801051000 Ah, back again are we? 801051001 801051002 801051003 801051004 801051005 801051006 801051007 801051008 801051009 801051010 Not everyone can tell how good my wares are. You've a discerning eye, you have. 801100000 Mm? Ohh... 801100001 801100002 801100003 801100004 801100005 801100006 801100007 801100008 801100009 801100010 A...custom...er? 801101000 Hello...again... 801101001 801101002 801101003 801101004 801101005 801101006 801101007 801101008 801101009 801101010 G-good...customer... 801102000 Hello...again... 801102001 801102002 801102003 801102004 801102005 801102006 801102007 801102008 801102009 801102010 You...g-good customer... 801103000 G-good...bye... 801103001 801103002 801103003 801103004 801103005 801103006 801103007 801103008 801103009 801103010 Till nex...t-time... 801150000 Buying or selling? 801151000 Not finished yet? 801152000 Trade again? 801153000 Be well. 801200000 Ooh, dear. 801200001 801200002 801200003 801200004 801200005 801200006 801200007 801200008 801200009 801200010 Oh, dear, terribly sorry. 801200011 801200012 801200013 801200014 801200015 801200016 801200017 801200018 801200019 801200020 Are you here as a customer? 801201000 Oh... 801201001 801201002 801201003 801201004 801201005 801201006 801201007 801201008 801201009 801201010 Is there anything wrong? 801202000 Ooh! 801202001 801202002 801202003 801202004 801202005 801202006 801202007 801202008 801202009 801202010 Ah, oh, terribly sorry... 801202011 801202012 801202013 801202014 801202015 801202016 801202017 801202018 801202019 801202020 I-I didn't realise you came back. 801203000 I-I must apologise. 801203001 801203002 801203003 801203004 801203005 801203006 801203007 801203008 801203009 801203010 I'm afraid I've very little to offer. 801204000 Oh, nothing that suits your tastes, then? 801204001 801204002 801204003 801204004 801204005 801204006 801204007 801204008 801204009 801204010 Heh heh... 801250000 What do you need? 801250001 801250002 801250003 801250004 801250005 801250006 801250007 801250008 801250009 801250010 I don't want any trouble. 801251000 You again? 801251001 801251002 801251003 801251004 801251005 801251006 801251007 801251008 801251009 801251010 I don't want any trouble. 801252000 All done? 801252001 801252002 801252003 801252004 801252005 801252006 801252007 801252008 801252009 801252010 Well, be on your way, then. 801300000 Well… 801300001 801300002 801300003 801300004 801300005 801300006 801300007 801300008 801300009 801300010 It's been an age since I've seen a customer. 801300011 801300012 801300013 801300014 801300015 801300016 801300017 801300018 801300019 801300020 How can I help, here at the end of the earth? 801301000 Anything else for you? 801302000 Back already? 801302001 801302002 801302003 801302004 801302005 801302006 801302007 801302008 801302009 801302010 Unusual fellow, aren't we. 801302011 801302012 801302013 801302014 801302015 801302016 801302017 801302018 801302019 801302020 Did this aged merchant have something that caught your eye? 801303000 Have a safe journey. 801350000 Is someone there? 801350001 801350002 801350003 801350004 801350005 801350006 801350007 801350008 801350009 801350010 A customer? 801350011 801350012 801350013 801350014 801350015 801350016 801350017 801350018 801350019 801350020 Well, how long has it been. 801351000 Something else? 801352000 Well, there you are again. 801352001 801352002 801352003 801352004 801352005 801352006 801352007 801352008 801352009 801352010 Divorce from one's trade does not come easily. 801800000 Agh! 801800001 801800002 801800003 801800004 801800005 801800006 801800007 801800008 801800009 801800010 Please! Stop this, good customer! 801801000 Bollocks! What the devil's wrong with you! 801802000 Dirty little thief... 801803000 You dirty little thief... 801803001 801803002 801803003 801803004 801803005 801803006 801803007 801803008 801803009 801803010 Melt away with the rest of it... 801810000 Owgh! 801810001 801810002 801810003 801810004 801810005 801810006 801810007 801810008 801810009 801810010 What are you playing at! Stop this! 801811000 That's the last straw, you bloody thief! 801812000 Stay away, Us wanderers have had enough. 801813000 How dare you trample us. 801813001 801813002 801813003 801813004 801813005 801813006 801813007 801813008 801813009 801813010 You filthy thief. 801820000 A-agh! 801820001 801820002 801820003 801820004 801820005 801820006 801820007 801820008 801820009 801820010 S...stop 801820011 801820012 801820013 801820014 801820015 801820016 801820017 801820018 801820019 801820020 P...please, s...stop 801821000 E...enough 801821001 801821002 801821003 801821004 801821005 801821006 801821007 801821008 801821009 801821010 M...melt away... 801822000 G-good...bye... 801822001 801822002 801822003 801822004 801822005 801822006 801822007 801822008 801822009 801822010 Dear...customer... 801823000 But, why...? 801823001 801823002 801823003 801823004 801823005 801823006 801823007 801823008 801823009 801823010 Kind...sir... 801823011 Madame... 801824000 You've always... 801824001 801824002 801824003 801824004 801824005 801824006 801824007 801824008 801824009 801824010 been...too kind... 801830000 Ngh! 801830001 801830002 801830003 801830004 801830005 801830006 801830007 801830008 801830009 801830010 Enough. 801831000 Another thief? Fine. 801832000 What folly. 801833000 How in the... 801833001 801833002 801833003 801833004 801833005 801833006 801833007 801833008 801833009 801833010 Blast... 801840000 Eh! 801840001 801840002 801840003 801840004 801840005 801840006 801840007 801840008 801840009 801840010 Please! 801840011 801840012 801840013 801840014 801840015 801840016 801840017 801840018 801840019 801840020 Please, stop this! 801840021 801840022 801840023 801840024 801840025 801840026 801840027 801840028 801840029 801840030 It was me! It's all my fault! 801840031 801840032 801840033 801840034 801840035 801840036 801840037 801840038 801840039 801840040 Please, don't hurt me! 801841000 I said don't hurt me! 801841001 801841002 801841003 801841004 801841005 801841006 801841007 801841008 801841009 801841010 Aaargh! 801842000 I warned you. I told you to stop... 801843000 How could you... 801843001 801843002 801843003 801843004 801843005 801843006 801843007 801843008 801843009 801843010 What have I ever done? 801843011 801843012 801843013 801843014 801843015 801843016 801843017 801843018 801843019 801843020 Heh heh... 801850000 Ow! 801851000 I knew it, you dirty scoundrel! 801851001 801851002 801851003 801851004 801851005 801851006 801851007 801851008 801851009 801851010 There was something off about you from the start! 801852000 Hurry up and die! You wretched thief! 801853000 Rotten scoundrels... 801853001 801853002 801853003 801853004 801853005 801853006 801853007 801853008 801853009 801853010 Every last one of 'em... 801860000 Agh! 801861000 Enough of that. 801861001 801861002 801861003 801861004 801861005 801861006 801861007 801861008 801861009 801861010 Surely you are no highwayman. 801862000 A pity, this. 801862001 801862002 801862003 801862004 801862005 801862006 801862007 801862008 801862009 801862010 Our descent into savagery. 801863000 You've never heard? 801863001 801863002 801863003 801863004 801863005 801863006 801863007 801863008 801863009 801863010 Of the swiftness of a wanderer's fury. 801864000 Offed by a highwayman? 801864001 801864002 801864003 801864004 801864005 801864006 801864007 801864008 801864009 801864010 I must've lost my touch… 801870000 Agh! 801871000 Stop this at once. 801871001 801871002 801871003 801871004 801871005 801871006 801871007 801871008 801871009 801871010 And I will forgive you. 801872000 You'd come this far for your pillaging? 801872001 801872002 801872003 801872004 801872005 801872006 801872007 801872008 801872009 801872010 No different than a plague, your kind. 801873000 I've heard enough from you. Be gone. 801874000 All that I wanted was solitude… 801900000 801900001 801900002 801900003 801900004 801900005 801900006 801900007 801900008 801900009 801900010 801900011 801900012 801900013 801900014 801900015 801900016 801900017 801900018 801900019 801900020 801900021 801900022 801900023 801900024 801900025 801900026 801900027 801900028 801900029 801900030 801910000 801910001 801910002 801910003 801910004 801910005 801910006 801910007 801910008 801910009 801910010 801910011 801910012 801910013 801910014 801910015 801910016 801910017 801910018 801910019 801910020 801910021 801910022 801910023 801910024 801910025 801910026 801910027 801910028 801910029 801910030 801920000 801920001 801920002 801920003 801920004 801920005 801920006 801920007 801920008 801920009 801920010 801920011 801920012 801920013 801920014 801920015 801920016 801920017 801920018 801920019 801920020 801920021 801920022 801920023 801920024 801920025 801920026 801920027 801920028 801920029 801920030 801930000 801930001 801930002 801930003 801930004 801930005 801930006 801930007 801930008 801930009 801930010 801930011 801930012 801930013 801930014 801930015 801930016 801930017 801930018 801930019 801930020 801930021 801930022 801930023 801930024 801930025 801930026 801930027 801930028 801930029 801930030 801940000 801940001 801940002 801940003 801940004 801940005 801940006 801940007 801940008 801940009 801940010 801940011 801940012 801940013 801940014 801940015 801940016 801940017 801940018 801940019 801940020 801940021 801940022 801940023 801940024 801940025 801940026 801940027 801940028 801940029 801940030 801950000 801950001 801950002 801950003 801950004 801950005 801950006 801950007 801950008 801950009 801950010 801950011 801950012 801950013 801950014 801950015 801950016 801950017 801950018 801950019 801950020 801950021 801950022 801950023 801950024 801950025 801950026 801950027 801950028 801950029 801950030 801960000 801960001 801960002 801960003 801960004 801960005 801960006 801960007 801960008 801960009 801960010 801960011 801960012 801960013 801960014 801960015 801960016 801960017 801960018 801960019 801960020 801960021 801960022 801960023 801960024 801960025 801960026 801960027 801960028 801960029 801960030 801970000 801970001 801970002 801970003 801970004 801970005 801970006 801970007 801970008 801970009 801970010 801970011 801970012 801970013 801970014 801970015 801970016 801970017 801970018 801970019 801970020 801970021 801970022 801970023 801970024 801970025 801970026 801970027 801970028 801970029 801970030 900001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 900001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 900001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 900002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 900002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 900002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 900002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 900002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 900003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 900003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 900004000 Short death grunts. The last breath. Long and short versions. 900004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 900004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 900004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 900004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 900005000 Short laugh. Trying to act cool, but not mocking the opponent. 900005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 900005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 900005300 Whistling. Multiple variations. 900006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 901001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 901001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 901001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 901002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 901002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 901002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 901002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 901002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 901003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 901003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 901004000 Short death grunts. The last breath. Long and short versions. 901004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 901004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 901004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 901004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 901005000 Short laugh. Trying to act cool, but not mocking the opponent. 901005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 901005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 901005300 Whistling. Multiple variations. 901006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 902001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 902001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 902001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 902002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 902002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 902002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 902002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 902002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 902003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 902003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 902004000 Short death grunts. The last breath. Long and short versions. 902004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 902004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 902004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 902004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 902005000 Short laugh. Trying to act cool, but not mocking the opponent. 902005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 902005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 902005300 Whistling. Multiple variations. 902006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 903001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 903001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 903001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 903002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 903002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 903002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 903002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 903002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 903003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 903003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 903004000 Short death grunts. The last breath. Long and short versions. 903004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 903004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 903004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 903004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 903005000 Short laugh. Trying to act cool, but not mocking the opponent. 903005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 903005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 903005300 Whistling. Multiple variations. 903006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 904001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 904001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 904001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 904002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 904002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 904002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 904002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 904002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 904003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 904003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 904004000 Short death grunts. The last breath. Long and short versions. 904004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 904004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 904004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 904004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 904005000 Short laugh. Trying to act cool, but not mocking the opponent. 904005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 904005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 904005300 Whistling. Multiple variations. 904006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 905001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 905001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 905001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 905002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 905002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 905002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 905002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 905002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 905003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 905003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 905004000 Short death grunts. The last breath. Long and short versions. 905004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 905004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 905004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 905004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 905005000 Short laugh. Trying to act cool, but not mocking the opponent. 905005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 905005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 905005300 Whistling. Multiple variations. 905006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 910001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 910001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 910001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 910002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 910002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 910002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 910002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 910002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 910003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 910003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 910004000 Short death grunts. The last breath. Long and short versions. 910004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 910004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 910004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 910004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 910005000 Short laugh. Trying to act cool, but not mocking the opponent. 910005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 910005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 910005300 Whistling. Multiple variations. 910006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 911001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 911001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 911001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 911002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 911002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 911002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 911002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 911002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 911003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 911003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 911004000 Short death grunts. The last breath. Long and short versions. 911004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 911004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 911004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 911004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 911005000 Short laugh. Trying to act cool, but not mocking the opponent. 911005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 911005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 911005300 Whistling. Multiple variations. 911006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 912001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 912001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 912001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 912002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 912002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 912002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 912002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 912002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 912003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 912003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 912004000 Short death grunts. The last breath. Long and short versions. 912004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 912004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 912004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 912004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 912005000 Short laugh. Trying to act cool, but not mocking the opponent. 912005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 912005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 912005300 Whistling. Multiple variations. 912006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 913001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 913001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 913001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 913002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 913002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 913002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 913002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 913002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 913003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 913003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 913004000 Short death grunts. The last breath. Long and short versions. 913004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 913004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 913004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 913004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 913005000 Short laugh. Trying to act cool, but not mocking the opponent. 913005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 913005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 913005300 Whistling. Multiple variations. 913006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 914001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 914001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 914001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 914002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 914002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 914002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 914002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 914002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 914003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 914003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 914004000 Short death grunts. The last breath. Long and short versions. 914004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 914004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 914004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 914004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 914005000 Short laugh. Trying to act cool, but not mocking the opponent. 914005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 914005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 914005300 Whistling. Multiple variations. 914006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 915001000 A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. 915001100 Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . 915001200 “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. 915002000 Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. 915002100 Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. 915002200 Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. 915002300 Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. 915002400 Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. 915003000 Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. 915003100 Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. 915004000 Short death grunts. The last breath. Long and short versions. 915004100 Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. 915004200 Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. 915004300 “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. 915004400 Sound as if trying to cough something up. Death by poisoning. Multiple variations. 915005000 Short laugh. Trying to act cool, but not mocking the opponent. 915005100 Slight sniggering laugh. Trying to act cool, but not mocking the opponent. 915005200 Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. 915005300 Whistling. Multiple variations. 915006300 Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. 957000000 999999999 ---------------------------------------------------------------------------------------------------- // TextEmbedImageName_win64.fmg \\ 2001 KG_R_R 2002 KG_R_D 2003 KG_L_U 2004 KG_L_D 2005 KG_L_L 2006 KG_L_R 2007 KG_L_UD 2008 KG_L_LR 2009 KG_L_UDLR 2010 KG_R_U 2011 KG_R_L 2012 KG_L1 2013 KG_R1 2014 KG_L2 2015 KG_R2 2016 KG_L3 2017 KG_R3 2018 KG_LS 2019 KG_RS 2020 KG_Back 2021 KG_Start 2201 KG_TEX_Copyright 2202 KG_TEX_R_mark 2203 KG_TEX_TradeMark 2204 2205 KG_TEX_R_mark_LineHelp 3000 KG_TEX_Highlight_mark 712010 KG_Mouse_Left 712011 KG_Mouse_Right 712012 712013 712014 KG_Mouse_Wheel_U 712015 KG_Mouse_Wheel_D 712016 KG_Mouse_Middle 712017 712018 712019 712020 KG_Mouse_Button_4 712021 KG_Mouse_Button_5 712022 KG_Mouse_Button_6 712023 KG_Mouse_Button_7 712024 KG_Mouse_Button_8 712025 KG_Mouse_UDLR 712100 KG_Key_BackSpace 712101 KG_Key_Tab 712102 KG_Key_Enter 712103 KG_Key_Shift 712104 KG_Key_Shift_L 712105 KG_Key_Shift_R 712106 KG_Key_Ctrl 712107 KG_Key_Ctrl_L 712108 KG_Key_Ctrl_R 712109 KG_Key_Alt 712110 KG_Key_Alt_L 712111 KG_Key_Alt_R 712112 KG_Key_Alt_LR 712113 KG_Key_AltGr 712114 KG_Key_CapsLock 712115 KG_Key_Esc 712116 KG_Key_Space 712117 KG_Key_PageUp 712118 KG_Key_PageDown 712119 KG_Key_Home 712120 KG_Key_End 712121 KG_Key_Insert 712122 KG_Key_Delete 712150 KG_Key_Arrow_L 712151 KG_Key_Arrow_U 712152 KG_Key_Arrow_R 712153 KG_Key_Arrow_D 712154 KG_Key_Arrow_UD 712155 KG_Key_Arrow_LR 712156 KG_Key_Arrow_UDLR 712200 KG_Key_0 712201 KG_Key_1 712202 KG_Key_2 712203 KG_Key_3 712204 KG_Key_4 712205 KG_Key_5 712206 KG_Key_6 712207 KG_Key_7 712208 KG_Key_8 712209 KG_Key_9 712210 KG_Key_A 712211 KG_Key_B 712212 KG_Key_C 712213 KG_Key_D 712214 KG_Key_E 712215 KG_Key_F 712216 KG_Key_G 712217 KG_Key_H 712218 KG_Key_I 712219 KG_Key_J 712220 KG_Key_K 712221 KG_Key_L 712222 KG_Key_M 712223 KG_Key_N 712224 KG_Key_O 712225 KG_Key_P 712226 KG_Key_Q 712227 KG_Key_R 712228 KG_Key_S 712229 KG_Key_T 712230 KG_Key_U 712231 KG_Key_V 712232 KG_Key_W 712233 KG_Key_X 712234 KG_Key_Y 712235 KG_Key_Z 712250 KG_Key_Comma 712251 KG_Key_Period 712252 KG_Key_Semicolon 712253 KG_Key_Apostrophe 712254 712255 712256 712257 712258 712259 712260 KG_Key_WASD 712261 KG_Key_WS 712262 KG_Key_AD 712263 712264 712265 712266 712267 712268 712269 712270 KG_Key_ZQSD 712271 KG_Key_ZS 712272 KG_Key_QD 712273 712274 712275 712276 712277 712278 712279 712280 KG_Key_CommaAQE 712281 KG_Key_CommaQ 712282 KG_Key_AE 712310 KG_Key_Num_0 712311 KG_Key_Num_1 712312 KG_Key_Num_2 712313 KG_Key_Num_3 712314 KG_Key_Num_4 712315 KG_Key_Num_5 712316 KG_Key_Num_6 712317 KG_Key_Num_7 712318 KG_Key_Num_8 712319 KG_Key_Num_9 712320 KG_Key_Num_Enter 712321 712322 712323 KG_Key_Num_Slash 712324 KG_Key_Num_Asterisk 712325 KG_Key_Num_Minus 712326 KG_Key_Num_Plus 712327 KG_Key_Num_Period 712401 KG_Key_F1 712402 KG_Key_F2 712403 KG_Key_F3 712404 KG_Key_F4 712405 KG_Key_F5 712406 KG_Key_F6 712407 KG_Key_F7 712408 KG_Key_F8 712409 KG_Key_F9 712410 KG_Key_F10 712411 KG_Key_F11 712412 KG_Key_F12 ---------------------------------------------------------------------------------------------------- // ToS_win64.fmg \\ 606000 :ページ送り :選択 :実行 606001 同意する 606002 同意しない 606200 株式会社バンダイナムコエンターテインメント 個人情報保護方針(プライバシーポリシー) 606201 最終更新日:2018年12月1日 株式会社バンダイナムコエンターテインメント(「弊社」)は、弊社のサイト、ゲーム、アプリ、その他オンライン製品やサービス(「本サービス」)を通じて弊社が収集したお客様の個人情報を、別途定める「個人情報保護方針(プライバシーポリシー)」に基づき厳重に管理します。なお、弊社は、お客様から提供された情報を、データ分析、カスタマーサポート、本サービス運営、および弊社製品のプロモーションを目的として使用いたします。 詳細につきましては、以下の「個人情報保護方針(プライバシーポリシー)」をご覧ください。 http://bandainamcoent.co.jp/info/privacy.php 606300 データ使用に関する同意 606301  サービスの提供およびゲーム品質の向上に必要な分析を行うため、本件ゲーム中のプログラムによりお客様の下記収集対象データ(以下「本件収集データ」といいます。)の収集を行います。さらに、ご同意いただけました場合は、お客様の本件収集データを、弊社が分析業務を委託する株式会社バンダイナムコエンターテインメントおよびそのグループ会社へ共有し、分析を行わせていただきます。                        記 収集対象データ:ゲームアカウントID、IPアドレス、ゲームプレイログ  本件収集データは収集後、仮名化され、弊社、株式会社バンダイナムコエンターテインメントおよびそのグループ会社による、ゲームプレイ傾向分析、プレイヤー層のプロファイル作成、新たな製品開発およびその他分析の用途のために(以下「本件目的」といいます。)、集積情報として活用されます。なお、これらのデータの送信先およびデータの保管を行う場所は日本となります。  なお、お客様は上記につき非同意を選択することも可能です。非同意を選択することによって、ゲームの機能やプレイ体験が制限されることは一切ありません。また一度同意を選択しても、ゲーム内設定からいつでも選択を変更することが出来ます。  以下の「同意」を選択することで、お客様は本件目的での本件収集データの利用及び株式会社バンダイナムコエンターテインメントおよびそのグループ会社への共有に同意したものとみなされます。 607000 : Scroll : Select : Confirm : Switch Language 607001 Accept 607002 Decline 607003 : Select : Confirm : Close 607004 Switch Language 607005 607006 English 607007 Français 607008 Español 607009 Italiano 607010 Deutsch 607011 한국어 607012 繁體中文 607013 简体中文 607014 Polski 607015 Русский 607016 Português (Brasil) 607017 Español (América Latina) 607018 ภาษา​ไทย 607100 BANDAI NAMCO ENTERTAINMENT END USER LICENSE AGREEMENT 607101 Last Updated: April 1, 2018 607102 PLEASE READ THIS AGREEMENT CAREFULLY. BY ACCESSING OR USING OUR GAMES OR SERVICES, YOU AGREE TO BE BOUND BY ALL TERMS DESCRIBED HEREIN AND ALL TERMS INCORPORATED BY REFERENCE. IF YOU DO NOT AGREE TO ALL OF THESE TERMS, DO NOT ACCESS OR USE OUR GAMES OR SERVICES. 607103 THIS AGREEMENT CONTAINS, AMONG OTHER THINGS, AN ARBITRATION PROVISION (SECTION 19(a)) AND A CLASS ACTION WAIVER (SECTION 19(b)), WHICH DO NOT APPLY TO YOU IF YOU RESIDE OUTSIDE THE UNITED STATES. 607104 If you are a resident of Germany, some specific clauses apply to you. See Sections 7 and 15 for details. If you are a resident of the European Union, a specific clause applies to you. See Section 10 for details. If you are a resident of Australia, a specific clause applies to you. See Section 15 for details. If you are a resident of North, Central, or South America, excluding the United States, a specific clause applies to you. See Section 18 for details. If you are a resident of the United States a specific clause applies to you. See Section 19 for details. 607105 This End User License Agreement (this “Agreement”) is a contract between you and either BANDAI NAMCO Entertainment Inc. (“BNEI”), BANDAI NAMCO Entertainment America Inc. (“BNEA”) or BANDAI NAMCO Entertainment Europe S.A.S. (“BNEE”) as applicable (in either case, “BANDAI NAMCO”, “us”, “we” or “our”) and applies to your access to, and use of, the game in which this Agreement appears (or if posted online, the game referenced above), including, without limitation, any multi-player, online, or downloadable portions thereof and any related written or electronic documentation or content (the “Game”). The Game is licensed, and not sold, and this Agreement confers no title or ownership to the Game or any copy thereof. This Agreement does not alter in any way the terms or conditions of any other agreement you may have with BANDAI NAMCO for other products or services. Any changes, additions, or deletions by you are not acceptable, and are hereby expressly rejected by BANDAI NAMCO. 607106 Additional terms provided by us (including, but not limited to, posted fees, billing procedures, and promotion rules) may apply to particular functionalities and features that are part of the Game. Unless otherwise indicated, any additional applicable terms are incorporated by reference into this Agreement. In the event of a conflict between this Agreement and any additional terms, the additional terms shall govern with respect to such particular functionalities and features. 607107 1. \tCONTRACTING PARTY. The BANDAI NAMCO entity with which you are entering into a contractual relationship with depends on your place of residence. If you are a resident of Asia (excluding Japan), this Agreement is between you and BNEI. If you are a resident of North, Central, or South America, this Agreement is between you and BNEA. If you are a resident of anywhere else, this Agreement is between you and BNEE. 607108 2. \tPRIVACY. Data collected through this Game is held by BNEI in Japan. For more information, please refer to BNEI’s Privacy Policy (which will be shown after this Agreement) for information about how we collect, use, and disclose such data. 607109 3. \tPRECONDITIONS OF THE LICENSES. The licenses granted in this Agreement are specifically conditioned upon the following and your full compliance with all other terms and conditions set forth in this Agreement: a)\tYou have reached the age of majority in your jurisdiction. If you are under the age of majority in your jurisdiction, your parent or legal guardian must agree to be bound by this Agreement and any applicable additional terms; b)\tYou agree to and comply with all of the terms in this Agreement, and any additional terms as may be applicable to the Game; c)\tYour access and use of the Game is subject to certain security measures, including, without limitation, registering the Game with a serial code, having continuous access to the Internet, and accepting certain security/digital rights management features. Failure to accept and fully-comply with such security measures may partially or completely impair your use of the Game; d)\tYour access and use of the Game is in accordance with all applicable local, state, national, and foreign laws and regulations; e)\tYou access and use the Game only on local machines, running validly licensed copies of operating systems on which the Game was designed to operate (the “Hardware”); f)\tYou have accepted and are in compliance with all terms and conditions applicable to the Hardware, including any terms of such platform regarding the checkout process. 607110 4. \tLIMITED USE LICENSE. a)\tSubject to the terms of this Agreement and your compliance with these terms, we grant you a nonexclusive, nontransferable, limited license to use the Game for the term of the Agreement in your country of residence, on Hardware that you own or exclusively control and solely as permitted by the applicable platform usage rules or terms of use (if any). 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Without limiting the foregoing, you will not do, or authorize or permit any third party to do, any of the following: (i) distribute, copy, license, rent, or sell the Game (except as expressly permitted by this license or the applicable platform usage rules); (ii) use the Game for any purpose other than your own personal, noncommercial use; (iii) reverse engineer, decompile, disassemble, or attempt to discover the source code for the Game; (iv) modify, alter, or create any derivative works of the Game; (v) remove, alter, or obscure any copyright, trademark, or other proprietary rights notice on or in the Game; (vi) use the Game for purposes for which it is not designed; (vii) use the Game on any Hardware that you do not own or exclusively control; (viii) circumvent, or attempt to circumvent, any security measures in the Game; or (ix) attempt to obscure or mask your region when accessing any online features of the Game. 607111 5. \tOWNERSHIP. The Game and all content (other than User Content, as defined below) and other materials in the Game or available through the Game, including, without limitation, the BANDAI NAMCO logo, and all designs, text, graphics, pictures, information, data, software, sound files, Game Currency, Virtual Items, other files and the selection and arrangement thereof are the property of BANDAI NAMCO or its licensors and are protected by copyright and other intellectual property laws and treaties. Notwithstanding any provision to the contrary herein, you agree that you have no right or title in or to any content that appears in the Game, including without limitation any Game Currency and Virtual Items. 607112 6. \tTERM. a)\tSubject to your satisfaction of the preconditions set forth in Section 3, this Agreement will remain in full force and effect while you use the Game. Either party may terminate this Agreement with or without cause at any time with reasonable prior notice. You may terminate this Agreement by deleting or destroying all copies of the Game in your possession, custody, or control. BANDAI NAMCO shall not be liable to you or any third party for termination of your use of the Game. b)\tWithout limiting any other rights of BANDAI NAMCO, if you fail to comply with the terms and conditions of this Agreement, BANDAI NAMCO retains the right to immediately limit, suspend, or terminate your license to the Game. c)\tUpon termination of this Agreement: (i) your license to the Game shall cease immediately; and (ii) you will not be entitled to a refund of any fees, including any unused fees, if any, except for Purchased Game Currency refunded as required by applicable law. d)\tSections 4(b), 5, 6(d), 8, 11, 14-23 shall survive termination of this Agreement. 607113 7. \tAMENDMENTS. BANDAI NAMCO reserves the right to change or modify this Agreement at any time and for any reason at BANDAI NAMCO’s sole discretion. If BANDAI NAMCO makes changes to this Agreement, we will provide one month prior notice of such changes, such as by providing notice through the Game. Your continued use of the Game after the effective date of such changes will confirm your acceptance of the revised Agreement. If you are a resident of Germany, in addition to the above terms in this section, the following additional wording will apply to you: BANDAI NAMCO reserves the right to change or modify this Agreement at any time, with the exception of the provisions determining the parties' primary contractual obligations hereunder. The parties' primary contractual obligations will not be changed in the manner described in this section. BANDAI NAMCO will inform you of any proposed modification of this Agreement, provide you with the proposed new version of this Agreement and notify you of the date when the new Agreement will be implemented. Any change is subject to a prior written (e-mail sufficient) notice of six weeks. If you do not expressly refuse the respective modification within six weeks from the date on which the new Agreement is implemented, you are deemed to have approved the modification of the Agreement. In the aforementioned notice of the proposed modification, BANDAI NAMCO will inform you expressly and specifically about the right to object within the six week period and the consequences of not expressly refusing the proposed modification. 607114 8. \tMODIFICATION OF THE GAME. BANDAI NAMCO reserves the right to modify or discontinue, temporarily or permanently, the Game or any features or portions thereof with prior reasonable notice and, in case of emergency or if absolutely necessary, without prior notice. You agree that BANDAI NAMCO will not be liable for any modification, suspension, or discontinuance of the Game or any part thereof. 607115 9. \tIN-GAME CURRENCY AND VIRTUAL ITEMS. a) \tBANDAI NAMCO may offer you the ability to: (i) purchase a limited license to use in-game currency (“Purchased Game Currency”); (ii) earn a limited license to use in-game currency by performing specified tasks in the Game (together with the Purchased Game Currency, (“Game Currency”); and/or (iii) earn a limited license, and/or purchase a limited license with Game Currency, to virtual goods and services made available by BANDAI NAMCO in the Game (“Virtual Items”). If BANDAI NAMCO offers the ability to purchase or earn such licenses, BANDAI NAMCO shall grant you a non-exclusive, non-transferable, revocable, limited right and license to use such Game Currency or Virtual Items, as applicable, for your personal, non-commercial use exclusively in the Game, subject to the terms of this Agreement and your compliance therewith. b) \tGame Currency may only be redeemed for Virtual Items for use in the Game and neither Game Currency nor Virtual Items are redeemable for money, any thing of monetary value, or for any monetary equivalent from BANDAI NAMCO or any other person or entity, except as otherwise required by applicable law. Game Currency and Virtual Items do not have an equivalent value in real currency and do not act as a substitute for real currency. Neither BANDAI NAMCO nor any other person or entity has any obligation to exchange Game Currency or Virtual Items for anything of value, including, but not limited to, real currency. You acknowledge and agree that BANDAI NAMCO may engage in actions that may impact the in-game attributes or perceived value of Game Currency and/or Virtual Items at any time, except as prohibited by applicable law. BANDAI NAMCO, in its sole discretion, may impose limits on the amount of Game Currency that may be purchased, earned, or redeemed. c) \tAll purchases of Purchased Game Currency are final and are not refundable, transferable, or exchangeable under any circumstances, except as otherwise required by applicable law. Except for the purchase price of Purchased Game Currency and certain Virtual Items, BANDAI NAMCO does not charge any fees for the access, use, or non-use of Game Currency or Virtual Items. d) \tYou may not transfer, sell, gift, exchange, trade, lease, sublicense, or rent Game Currency or Virtual Items except in the Game and as expressly permitted by BANDAI NAMCO. Except as otherwise agreed herein, BANDAI NAMCO reserves and retains all rights, title, and interest in and to the Game Currency and Virtual Items. e) \tThe licenses granted hereunder to Game Currency and Virtual Items will terminate upon termination of this Agreement in accordance with Section 6, except as otherwise provided herein. 607116 10. \tRIGHT OF WITHDRAWAL. If you are a resident of a member state of the European Union, you have certain withdrawal rights for purchases of Game Currency or Virtual Items made with real currency. However, you expressly waive your withdrawal right once the performance of the service begins when your account is provided access to the Game Currency or Virtual Items. You agree that: (i) download of Game Currency or Virtual Items begins immediately after purchase; and (ii) you lose your right of withdrawal once the purchase is complete. 607117 11. \tUSER CONTENT. By posting any communication, information, intellectual property, material, messages, photos, graphics, videos, URLs, and other items or content to the Game (“User Content”), to the extent permitted by applicable local law, you hereby grant BANDAI NAMCO a non-exclusive, royalty-free, fully transferable and sub-licensable worldwide license for the whole duration of the applicable legal protection of intellectual rights to use the User Content in connection with the Game and related goods and services including the rights to reproduce, copy, adapt, modify, perform, create derivative works from, display, publish, broadcast, transmit, or otherwise use, distribute, exploit and communicate to the public by any and all means and media whether now known or hereafter devised without any further notice or compensation of any kind to you. To the extent permitted by applicable law, you hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to BANDAI NAMCO’s and other players’ use and enjoyment of such assets in connection with the Game and related goods and services under applicable law. The license grant to BANDAI NAMCO survives any termination or revocation of this Agreement. 607118 12. \tONLINE CONDUCT. Unless through the intentional fault or gross negligence of BANDAI NAMCO, BANDAI NAMCO is not responsible or liable for the conduct of any users, whether or not such conduct relates to the access or use of the Game. BANDAI NAMCO may suspend or terminate your access to the Game at any time if you violate the terms of this Section 12 or any other terms and conditions of this Agreement. BANDAI NAMCO may (for example in response to a claim from a copyright owner) review any User Content that is uploaded, published, stored, or displayed on the Game (hereinafter, “posted”) provided that in the case of User Content shared as a part of any private message within the Game, BANDAI NAMCO will not screen or review such content unless at least one party to the communication grants its consent (e.g. by reporting the message to BANDAI NAMCO as objectionable). BANDAI NAMCO reserves the right to delete or refuse to take online any User Content. Although BANDAI NAMCO does not regularly screen, edit, or monitor any of the User Content posted on the Game, BANDAI NAMCO reserves the right, and has absolute discretion, to remove, screen, or edit any User Content posted through the Game if BANDAI NAMCO determines in its reasonable discretion that such User Content violates this Agreement and/or any third party right, applicable law, rule, or regulation. You may not use the Game if you have previously been suspended or removed from the Game. You are solely responsible for any User Content that you post or transmit to any users or third parties. Specifically, you agree not to do, attempt to do, or cause another to do any of the following in connection with the Game: a) \tpost any User Content that is unlawful, libelous, defamatory, offensive, obscene, pornographic, indecent, vulgar, lewd, sexually explicit, harassing, threatening, invasive of privacy or publicity rights, abusive, inflammatory, or fraudulent; promotes or encourages any illegal or other antisocial activity, including hacking; promotes racism, bigotry, hatred, or physical or other harm of any kind against any group or individual or is otherwise objectionable; b) \tpost any User Content that may infringe any patent, trademark, trade secret, copyright, or other intellectual or proprietary right of any person or entity; c) \tengage in commercial activities or commercial sales, including transmission of any commercial advertisements or solicitations; d) \tenter, disclose or disseminate any personal information about anyone (including you); e) \timpersonate any person or entity, including any BANDAI NAMCO officials, forum leaders, guides, hosts, employees, or agents, or falsely state or otherwise misrepresent your affiliation with a person or entity; f) \timpede or disrupt the Game or the normal flow of Game play or dialogue or use vulgar language, abusiveness, excessive shouting (e.g., ALL CAPS), “spamming,” or any other disruptive or detrimental methods that disturb other users of the Game; g) \tuse or exploit any bugs, errors, or design flaws to obtain unauthorized access to the Game, to gain an unfair advantage over other players, or to cheat or utilize unauthorized exploits in connection with the Game, including but not limited to accessing portions of the Game that you are not authorized to access and using any bots, emulators, or other unauthorized third party tools; h) \tdo anything that interferes with the ability of other users to enjoy playing the Game in accordance with its rules or that materially increases the expense or difficulty of BANDAI NAMCO or the platform provider in maintaining the Game for the enjoyment of all its users; i) \tintentionally disconnect from the network during online play or allow yourself to be defeated by a given player repeatedly to help boost their rankings or win counts in the Game; j) \ttrade, sell, auction, or otherwise transfer or attempt to transfer any Virtual Items or Game Currency outside the Game; k) \totherwise violates the terms of this Agreement, other policies communicated by BANDAI NAMCO, or creates liability for BANDAI NAMCO. 607119 13. \tCOPYRIGHT POLICY. Copyright owners or agents of copyright owners who believe that anything in the Game infringes upon any copyright owned or controlled by them, may submit a notification of such infringement with our designated Copyright Agent as set forth below. The processing of your notification can be expedited by providing the information and declarations set out in 17 U.S.C. §512(c)(3). Compliance with this statute is not a prerequisite for infringement notification except for copyright owners located in the United States. Any person who knowingly misrepresents in a notification that the material or activity is infringing, may be liable for any damages, including costs and attorneys’ fees, incurred by us or the alleged infringer as the result of our relying upon such misrepresentation in removing or disabling access to the accused material or activity. BANDAI NAMCO has adopted a policy of terminating, in appropriate circumstances and at BANDAI NAMCO’s sole discretion, users who are repeat infringers of the intellectual property rights of third parties. Provided however that, BANDAI NAMCO also may limit or terminate access to the Game of any users who infringe any intellectual property rights of others, whether or not there is any repeat infringement. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 607120 14. \tTHIRD PARTY CONTENT. Content from any users, advertisers, and other third parties may be made available to you through the Game. Because we do not control third party content, you agree that unless due to intentional fault or gross negligence of BANDAI NAMCO, we are not responsible for any third party content, make no guarantees about the accuracy or quality of the information in third party content; and assume no responsibility for unintended, objectionable, inaccurate, misleading, or unlawful third party content. Reference to any products, services, processes or other information, by trade name, trademark, manufacturer, supplier or otherwise does not constitute or imply endorsement, sponsorship or recommendation thereof, or any affiliation therewith, by BANDAI NAMCO, except where expressly stated by BANDAI NAMCO. 607121 15. \tDISCLAIMER. YOU ACKNOWLEDGE AND AGREE THAT BANDAI NAMCO AND ITS LICENSORS AND SUPPLIERS ARE NOT RESPONSIBLE OR LIABLE FOR ANY VIRUSES OR OTHER DISABLING FEATURES THAT AFFECT YOUR ACCESS TO OR USE OF THE GAME OR ANY INCOMPATIBILITY AMONG THE GAME, OTHER SERVICES, AND HARDWARE. THE GAME AND ALL OTHER SERVICES ARE PROVIDED “AS IS.” EXCEPT AS MIGHT BE DESCRIBED HEREIN, BANDAI NAMCO AND ITS LICENSORS AND SUPPLIERS EXPRESSLY DISCLAIM ALL WARRANTIES OR CONDITIONS OF ANY KIND (EXPRESS OR IMPLIED AND ARISING BY LAW OR OTHERWISE) INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. Some jurisdictions do not allow the disclaimer of implied terms nor the exclusion or limitation of warranties or guarantees in contracts with consumers, so some or all of the disclaimers in this section may not apply to you. If you are a resident of Australia, in addition to the above terms in this section, the following additional wording will apply to you: This Section 15 does not intend to limit or reduce any mandatory or statutory consumers’ rights or remedies that apply under the laws of your local jurisdiction. To the extent permitted by law, the conditions and warranties implied by the Schedule 2 of the Competition and Consumer Act 2010 (Cth) (the Australian Consumer Law) are entirely excluded from this Agreement, and to the extent that they may not be excluded, you acknowledge that the liability of BANDAI NAMCO is limited to, and acknowledge that, it is fair and reasonable so to limit BANDAI NAMCO’S liability to: (i)\tthe supplying of the Game again; or (ii)\tthe payment of the cost of having the Game supplied again. If you are a resident of Germany, in addition to the above terms in this section, the following additional wording will apply to you: To the extent any services are provided against a fee, the following applies: BANDAI NAMCO warrants that the Game will operate materially as specified in the applicable documentation or product description. In the event of any defect, BANDAI NAMCO will provide subsequent performance by either removing the defect (e.g. by providing a patch) or providing a new version of the service that does not have the defect, within a reasonable time period allowing for at least three attempts at subsequent performance. If subsequent performance definitely fails, you may exercise your other statutory rights, provided however that BANDAI NAMCO’s no-fault liability for initial defects under sec. 536a para 1. of the German Civil Code is excluded in any event. 607122 16. \tINTERNET. YOU ACKNOWLEDGE AND AGREE THAT BANDAI NAMCO IS NOT RESPONSIBLE OR LIABLE FOR ANY DELAYS OR FAILURES YOU MAY EXPERIENCE IN INITIATING, CONDUCTING, OR COMPLETING ANY TRANSMISSIONS OR TRANSACTIONS IN CONNECTION WITH THE GAME IN AN ACCURATE OR TIMELY MANNER. Further, BANDAI NAMCO cannot and does not promise or ensure that you will be able to access the online, multi-player, or downloadable portions of the Game whenever you want, and there may be extended periods of time when you cannot access such portions of the Game. BANDAI NAMCO does not ensure continuous, error-free, secure, or virus-free operation of any online, multi-player, or downloadable portions of the Game or continued operation or availability of any given server. 607123 17. \tLIMITATION ON LIABILITY. EXCEPT FOR (1) DEATH OR PERSONAL INJURY CAUSED BY BANDAI NAMCO’S NEGLIGENCE, (2) FRAUD OR FRAUDULENT MISREPRESENTATION BY BANDAI NAMCO, (3) INTENTIONAL ACTS OR GROSS NEGLIGENCE OF BANDAI NAMCO, (4) LOSS OR DESTRUCTION OF TANGIBLE PERSONAL PROPERTY CAUSED BY THE USE OF THE GAME, AND (5) ANY OTHER LIABILITY WHICH CANNOT BE LIMITED OR EXCLUDED BY APPLICABLE LAW, IN NO EVENT SHALL BANDAI NAMCO OR ITS SUBSIDIARIES, AFFILIATES, OFFICERS, EMPLOYEES, AGENTS, AND OTHER PARTNERS AND SUPPLIERS BE LIABLE FOR ANY INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY OTHER DAMAGES INCLUDING BUT NOT LIMITED TO LOSS OF USE, LOSS OF PROFITS, WHETHER IN AN ACTION IN CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, ARISING OUT OF OR IN ANY WAY CONNECTED WITH THE USE OF OR INABILITY TO USE THE GAME OR THE CONTENT CONTAINED IN OR ACCESSED THROUGH THE GAME OR THE FAILURE TO PROVIDE SUPPORT SERVICES. IN THE EVENT OF SLIGHT OR ORDINARY NEGLIGENCE, OR BREACH OF BANDAI NAMCO’S ESSENTIAL OBLIGATIONS UNDER THIS AGREEMENT, BANDAI NAMCO’S LIABILITY SHALL BE LIMITED TO DIRECT AND FORESEEABLE DAMAGES SUFFERED BY YOU. IN NO EVENT SHALL THE AGGREGATE LIABILITY OF BANDAI NAMCO, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY, INTELLECTUAL PROPERTY INFRINGEMENT OR OTHER THEORY, ARISING OUT OF OR RELATING TO THE USE OF OR INABILITY TO USE THE GAME OR TO THESE TERMS EXCEED ONE HUNDRED DOLLARS ($100) OR, IF HIGHER, THE AMOUNT PAID BY YOU TO BANDAI NAMCO FOR YOUR USE OF THE GAME. THIS SECTION 17 DOES NOT LIMIT ANY MANDATORY OR STATUTORY GUARANTEES THAT CANNOT BE LIMITED BY CONTRACT UNDER THE LAWS OF YOUR LOCAL JURISDICTION. 607124 18. \tDISPUTE RESOLUTION. THIS SECTION 18 APPLIES TO YOU ONLY IF YOU RESIDE IN NORTH, CENTRAL, AND SOUTH AMERICA, OTHER THAN THE UNITED STATES. If you are a resident of any nation of the Americas, other than the United States of America, either you or BNEA may refer any dispute relating to or arising from this Agreement or the Game to alternative dispute resolution (such as conciliation or arbitration) with the prior written consent of the other party. Notwithstanding the foregoing, the terms of this Agreement will not prevent you from bringing any dispute or claim that may be subject to this Section 18: (i) to the attention of any federal, state, or local government agencies that can, if the law allows, seek relief from BNEA on your behalf; (ii) bringing against BNEA, in any court of competent jurisdiction, any claim that is not arbitrable or for which arbitration is prohibited or restricted by applicable law; or (iii) from bringing any claim before a small claims court, subject to the jurisdictional limitations and requirements of such small claims court. 607125 19. \tDISPUTE RESOLUTION. THIS SECTION 19 APPLIES TO YOU ONLY IF YOU RESIDE IN THE UNITED STATES. If you are a resident of the United States of America, by accepting the terms of this Agreement, you and BNEA: (i) agree to resolve certain disputes through mandatory binding arbitration, as set forth in Section 19(a), and each subpart thereof (collectively, the “Arbitration Agreement”); and (ii) expressly waive the right to a trial by jury or to participate in any class action brought against the other party, pursuant to Section 19(b) (the “Class Action Waiver”); unless (iii) you exercise your right to opt out of the Arbitration Agreement and/or the Class Action Waiver, as set forth in Section 19(c). a)\tMANDATORY, BINDING ARBITRATION. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, YOU AND BNEA: (i) ACKNOWLEDGE AND AGREE TO RESOLVE ALL DISPUTES AND CLAIMS BETWEEN YOU AND BNEA THROUGH BINDING ARBITRATION, PURSUANT TO THE FEDERAL ARBITRATION ACT, INCLUDING WITHOUT LIMITATION (EXCEPT AS EXPRESSLY SET FORTH IN SECTION 19.a.iii) ANY DISPUTES OR CLAIMS BASED ON LEGAL THEORIES OF BREACH OF CONTRACT, TORTIOUS INJURY, STATUTORY VIOLATIONS, FRAUD, UNFAIR COMPETITION, RIGHTS OF PRIVACY, MISREPRESENTATION, OR ANY OTHER LEGAL THEORY, THAT MAY ARISE OUT OF OR RELATE TO ANY ASPECT OF THE RELATIONSHIP BETWEEN YOU AND BNEA, ANY TERM OR PROVISION OF THIS AGREEMENT, OR YOUR ACCESS TO OR USE OF THE GAME (EACH, A “CLAIM”); (ii) EXPRESSLY AND IRREVOCABLY WAIVE ANY RIGHT TO PURSUE ANY CLAIMS IN COURT OR TO HAVE ANY CLAIMS HEARD OR TRIED BEFORE A JUDGE OR JURY; (iii) SHALL NOT BRING OR PARTICIPATE IN A CLASS OR REPRESENTATIVE ARBITRATION AGAINST THE OTHER PARTY, EVEN IF OTHERWISE PERMITTED BY THE FEDERAL ARBITRATION ACT; AND (iv) SHALL NOT SEEK TO CONSOLIDATE OR COMBINE ANY ARBITRATION OF ANY CLAIM BY YOU OR BNEA WITH ANY ACTION OR ARBITRATION BROUGHT BY OR AGAINST ANY THIRD PARTY, WITHOUT THE EXPRESS WRITTEN CONSENT OF EACH SUCH THIRD PARTY AND BOTH PARTIES TO THIS AGREEMENT. UNLESS YOU SUBMIT A PROPER OPT OUT NOTICE (IN STRICT COMPLIANCE WITH SECTION 19(c)), YOU AND BNEA AGREE THAT ANY CLAIMS AGAINST THE OTHER PARTY WILL ONLY BE CONDUCTED THROUGH MANDATORY, BINDING ARBITRATION. i)\tPre-Arbitration Informal Dispute Resolution. Prior to initiating arbitration of any Claim subject to this Arbitration Agreement, you and BNEA agree to make reasonable, good faith efforts to informally resolve any dispute or Claim between you and BNEA. The party seeking to raise such dispute or Claim shall send to the other party a written notice describing the nature and basis of such dispute or Claim and identifying the relief sought. All such written notices to BNEA must be sent via first class mail to: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. If you and BNEA do not agree to resolve such dispute or Claim within 30 days after such written notice is received, the party seeking to raise such dispute or Claim may initiate an arbitration action against the other, as permitted by the Arbitration Agreement, above. ii)\tArbitration Procedure. Arbitration is a legally-binding process, through which a party may seek legal remedies from or against another party, similar to a legal action brought before a court, but that generally imposes fewer strict procedural formalities, is held before a third party, neutral arbitrator (instead of before a judge or jury), provides for more limited discovery and potentially reduced legal fees for each party, and is subject to limited review by courts. The procedure for arbitration of any Claim under this Arbitration Agreement will be governed by the Commercial Arbitration Rules of the American Arbitration Association (“AAA”) and, where applicable, the AAA’s Supplementary Procedures for Consumer Related Disputes, both of which are available at: http://www.adr.org. Notwithstanding the foregoing, you and BNEA agree that any such arbitration will be conducted in English, and permit the electronic submission of documents and allow participation by phone or by teleconference, or in person, at a mutually agreed location. iii)\tExcluded Claims. Notwithstanding the foregoing, the terms of this Arbitration Agreement will not prevent you or BNEA from bringing any Claim: (i) to the attention of any federal, state, or local government agencies with the governmental authority and competent jurisdiction to seek relief on your or BNEA’s behalf, from the other party; or (ii) before a small claims court, subject to the jurisdictional limitations and requirements of such small claims court. iv)\tSeverability of Arbitration Agreement. You and BNEA agree that, no provision of this Arbitration Agreement shall be enforceable against you or BNEA and all Claims shall be governed by Sections 20(a) and 21(a), below, in the event either: (i) a court of competent jurisdiction conclusively determines that any term or provision of this Arbitration Agreement is unenforceable, prohibited by applicable law, or inapplicable to any Claim; or (ii) you submit a proper Opt Out Notice (in compliance with Section 19(c)), wherein you have expressed your election to opt out of this Arbitration Agreement. 607126 b) \tOPT OUT PROCEDURE. You have the right to opt out and not be bound by the foregoing Arbitration Agreement and Class Action Waiver, by sending a written notice of your election to opt out from such Arbitration Agreement and/or Class Action Waiver (the “Opt Out Notice”), in strict compliance with the following requirements of Sections 19.c.i – 19.c.iii: i) \tForm & Address. Your Opt Out Notice must be sent to the following address: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, and either by: (i) first class mail, postage prepaid, certified and return receipt requested; or (ii) overnight courier service (such as Federal Express). ii) \tTime Limitations. Unless a longer period is required by applicable law, your Opt Out Notice must be postmarked (if sent by first class mail) or deposited (if sent by overnight courier service) within: (i) 30 days of your purchase of your copy of the Game; or (ii) if no purchase was made, then within 30 days of the date on which you first accessed or used your copy of the Game. iii) \tRequired Information. Your Opt Out Notice must include: (i) the title of the specific Game to which your Opt Out Notice is intended to apply; (ii) your first and last name; (iii) your address; (iv) your phone number; (v) your email address; (vi) if you are a registered user of the Game or any other BNEA product or service, each of your usernames for the Game and such other BNEA products and services; and (vii) a statement that you do not agree to the Arbitration Agreement and/or to the Class Action Waiver. BNEA may use the foregoing information included in the Opt Out Notice to record, process, maintain, and administer your opting out of the Arbitration Agreement and/or Class Action Waiver, as applicable, but not for marketing purposes. iv) \tEffects of Proper Opt Out Notice. If your Opt Out Notice meets all of the above requirements, you and BNEA will be deemed to have opted out of the Arbitration Agreement and/or Class Action Waiver, subject to your statement in such Opt Out Notice, with respect to this Agreement. Submission of a valid Opt Out Notice applies only to Claims arising from or relating to the Game and Agreement identified therein, as between BNEA and the individual identified in such Opt Out Notice. v) \tEffects of Improper Opt Out Notice. If you submit an Opt Out Notice that fails to meet any of the requirements set forth in Sections 19.c.i – 19.c.iii, you and BNEA will be bound by the Arbitration Agreement and Class Action Waiver set forth in this Agreement. 607127 20. \tGOVERNING LAW. To the extent required by applicable law, all terms and provisions of this Agreement shall be governed and construed in accordance with all applicable mandatory laws, even if inconsistent with the governing law set forth in this Section 20 and in no event shall the application, interpretation, or enforcement of the terms of this Agreement, under any jurisdictional law contemplated by this Section 20 exclude, limit, or otherwise restrict any rights vested with you, as a consumer, under any applicable consumer protection laws. Please note that your conduct may also be subject to other local, state, national, and international laws. The parties agree that the UN Convention on Contracts for the International Sale of Goods shall not apply to any dispute or transaction arising out of this Agreement. a)\tIf you reside in North, Central, or South America: The laws of the State of California, excluding its conflicts-of-law rules, govern the application, interpretation, or enforcement of the terms of this Agreement and your use of the Game. b)\tIf you reside in Asia: Any dispute between the parties arising from or relating to this Agreement will be governed by this Agreement and the laws of Japan, without giving effect to any conflict of laws principles that may provide for the application of the law of another jurisdiction. c)\tIf you reside in any other location: Any dispute between the parties arising from or relating to this Agreement, will be governed by this Agreement and the laws of France, without giving effect to any conflict of laws principles that may provide for the application of the law of another jurisdiction. 607128 21. \tVENUE. a)\tIf you reside in North, Central, or South America: You and BNEA expressly agree that, for all claims and disputes arising out of or relating to this Agreement and/or your use of the Game that are not subject to the Arbitration Agreement in Section 19, above, exclusive jurisdiction for any such claim or action shall be the federal or state courts that govern Santa Clara County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. b)\tIf you reside in Asia: Any dispute between the parties arising from or relating to this Agreement shall be decided by the Tokyo District Court, and you and BNEI agree to submit to the exclusive jurisdiction of that court. c)\tIf you reside in any other location: Any dispute between the parties arising from or relating to this Agreement shall be decided by the Commercial Court of Lyon, and you and BNEE agree to submit to the personal jurisdiction of that court. 607129 22. \tTHIRD-PARTY BENEFICIARIES. Any person or entity who is not a party to this Agreement shall have no rights under any law to enforce any terms of this Agreement, regardless of whether such person or entity has been identified by name. Nothing in this section shall affect the rights of any permitted assignee or transferee of this Agreement. 607130 23. \tMISCELLANEOUS. This Agreement contains the entire agreement between you and BANDAI NAMCO regarding the use of the Game. If any provision of this Agreement is held invalid or unenforceable, the remainder of this Agreement shall continue in full force and effect for the remainder of the term, or as otherwise set forth in Section 6(d), except if such provision deprives the Agreement from its essential obligations. You may not assign this Agreement or any of its rights under this Agreement without the prior written consent of BANDAI NAMCO, and any attempted assignment without such consent shall be void. Subject to the foregoing restriction, this Agreement will be fully binding upon, inure to the benefit of, and be enforceable by us and our respective successors and assigns. The failure of BANDAI NAMCO to exercise or enforce any right or provision of this Agreement shall not operate as a waiver of such right or provision. The section titles in this Agreement are for convenience only and have no legal or contractual effect. 607131 24. \tTHIRD PARTY SOFTWARE. a) \tEasyAntiCheat. BANDAI NAMCO is using EasyAntiCheat anti-cheat service (“EAC”), which is operated by a third-party service provider. EAC has a client software that is integrated into the Game. When you start the Game, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Game binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Game (“Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Game (“Cheat Data”). By agreeing to this Agreement, or otherwise using this Game, you give your consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose, including but not limited to identifying and banning players who are cheating in the Game, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC. You can find more information about the privacy practices of EAC by viewing their privacy statement at www.easyanticheat.net/privacy. If you deny EAC the ability to process your personal data in accordance with their privacy statement or request EAC to remove or delete your personal data, we have the right to block your access to the Game and prevent your use of the Game. 607132 To contact BNEI, please follow the process described on our support page located at http://bandainamcoent.co.jp/cs_support/. To contact BNEA, please contact BNEA’s customer support line at https://www.bandainamcoent.com/support or by writing to BNEA at: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. To contact BNEE, please contact BNEE through BNEE customer service at http://www.bandainamcoent.eu/support or BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 607200 BANDAI NAMCO ENTERTAINMENT INC. PRIVACY POLICY 607201 Last Updated: February 27, 2020 607202 This Privacy Policy explains how information about you is collected, used and disclosed by BANDAI NAMCO Entertainment Inc., (“BNEI”, “us”, “we” or “our”) when you use our games and related online services that contain this policy (collectively, the “Game”). BNEI is the data controller of your personal information for purposes of the EU General Data Protection Regulation. We may change this Privacy Policy from time to time. If we make changes, we will notify you by revising the date at the top of the Privacy Policy and, in some cases, we may provide you with additional notice (such as by adding a statement to the homepage of our Game or sending you a notification). If you do not agree to the changes, please do not use our Game or otherwise provide us with your personal information. We encourage you to review the Privacy Policy whenever you access the Game to stay informed about our information practices and the ways you can help protect your privacy. 607203 I.\tCollection of Information Information We Collect Automatically When You Use the Game When you access or use any online features associated with our Game, we automatically collect information about you, including: •\tUsage Information: We collect information about your use of the Game, including gaming account ID, levels completed, game scores, time spent playing the Game, and other gameplay information. •\tLog Information: We log information about your use of our Games, including your access times, time spent playing, and your IP address. •\tHardware Information: We collect information about the computer or device you use to access our Game, including the hardware model, operating system and version, browser network information, MAC address, IP address and other unique device identifiers made available by the operating system of your hardware. Information You Provide to Us We collect information you provide directly to us. For example, we collect information when you create an account, interact with other users, request customer support, sign up to receive newsletters, participate in surveys or otherwise communicate with us. The types of information we may collect include your username, password, email address and any other information you choose to provide. Information We Collect From Other Sources We may also obtain information from other sources as far as it is necessary to perform our Game, and combine that with information we collect through our Game. For instance, we may obtain information regarding your account from your gaming platform, or may collect game ranking and achievement status from your console game center application. In all other cases we will ask you to authorize us to collect, store, and use personal information from third parties. 607204 II.\tUse of Information We only collect, store and use your information if you have consented to it, or to the extent that it is necessary (i) for the performance of your agreement with us; (ii) to comply with our legal obligations; or (iii) for the purpose of our legitimate interests, including operating, evaluating and improving our global business. We have carefully balanced our legitimate business interests against your data protection rights. Please contact us using the contact details provided below if you have questions on this balancing of interests. We (or a third party data processor on our behalf) may collect, store and use information about you for the following purposes for the periods necessary to achieve such purposes: •\tProvide, maintain and improve our Game; •\tProvide and deliver the products and services you request, process transactions and send you related information; •\tRegister you for an account on our Game and assist in the management of your account; •\tRespond to your comments, questions and requests and provide customer service; •\tSend you technical notices, updates, security alerts and support and administrative messages; •\tCommunicate with you about products, services, offers, promotions, rewards, and events offered by BNEI and others, and provide news, information and other marketing materials that we think will be of interest to you; •\tMonitor and analyze trends, usage and activities in connection with our Game; •\tLink or combine with information we get from others to help understand your needs and provide you with better service; •\tDetect, investigate and/or prevent fraudulent, unauthorized or illegal activity; •\tFor any other purpose required or authorized for us to comply with our legal and regulatory obligations; and •\tFor any other purpose for which you provided the information. 607205 III.\tSharing of Information We do not share, transfer or otherwise exchange your personal information with third parties, unless required for the provision of our products or services, otherwise in accordance with this Privacy Policy, as permitted by law, or if you have given us express consent. We do not sell your personal information to third parties. In compliance with the aforementioned, we may share information about you as follows or as otherwise described in this Privacy Policy: •\tWith other users if you choose to participate in the interactive areas of our Game, such as chat or multiplayer features (the use of personally identifiable data (such as your full name) as a username in our services is strictly prohibited); •\tWith our employees, affiliates, related companies, vendors, consultants and other third party service providers who need access to such information to carry out work on our behalf (including, for example, developers, website hosting services, or information storage and processing service providers); •\tIn response to legal process or a request for information if disclosure is in accordance with, or as otherwise required by, any applicable law, rule, or regulation (including, for example government or regulatory bodies, law enforcement, or courts of law); •\tIf we have reasonable grounds to believe your actions are inconsistent with our user agreements or policies, or to protect the rights, property and safety of BNEI, our users or others; •\tIn connection with any merger, sale of company assets, financing or acquisition of all or a portion of our business to another company; and •\tWith your consent or at your direction. 607206 IV.\tGame Analytics Some of our Games will, with your prior consent, combine game play and analytic information with information collected from other BANDAI NAMCO Entertainment games, games from our group companies, and other third party sources. We will use that information to analyze game and monetization trends, create profiles of categories of players, create new games and services, and perform other analytics. You can opt-out of this use through the options menu in the Game. 607207 V.\tSecurity We take reasonable technical and organizational measures to help protect information about you from loss, theft, misuse and unauthorized access, disclosure, alteration and destruction. However, no transmission over the internet can ever be guaranteed secure so we cannot guarantee the security of any personal information that you transfer over the internet to us. 607208 VI.\tStoring and deleting data Personal information collected through the Game is being stored and deleted in compliance with privacy requirements. All data will be de-identified or deleted if no longer required for the purposes mentioned above, unless further retention is required by law. 607209 VII.\tInternational Transfers Personal information that we collect from you is usually transferred, stored and processed in Japan. Please be aware that we may transfer your personal information to locations outside of your country which may not offer the same level of data protection as your country’s laws. However, our collection, storage and use of your personal information will continue to be governed by this Privacy Policy, and where we do disclose your personal information to third parties located overseas, we take such steps as are reasonable in the circumstances to ensure it is used in accordance with this Privacy Policy. 607210 VIII.\tThird Party Sites Our Games may contain links to other websites or services operated by third parties. Please note that this Privacy Policy applies only to our Game and we cannot be responsible for personal information that third parties may collect, store and use through their website. You should always read the privacy policy of each website you visit carefully. 607211 IX.\tData Protection Rights You, and your legal guardian if you are a minor, have certain data protection rights under applicable law. Your rights under applicable law may include: •\tAccess to the personal information we process about you as well as the right to data portability. •\tThe right to have personal information corrected or erased. •\tThe right to restrict the processing of your personal information. •\tThe right to withdraw your consent at any time for consent we have obtained from you, although this will not affect the lawfulness of the processing prior to the withdrawal. •\tYou also have the right to object, at any time, to the processing of your personal information which is based on BNEI’s legitimate interests. •\tWhere we process your personal information for direct marketing purposes, you have the right to object at any time to such processing, including for profiling purposes to the extent that it is related to direct marketing. If you object to processing for direct marketing purposes, we will no longer process your personal information for such purposes. In that case we may still send you transactional or relationship messages, but only about our ongoing business relations. If you have such a request, you may address your requests to ppolicy@bandainamcoent.co.jp. We do not provide different levels of service if you exercise these rights. However, if you request we delete or cease collecting information which is necessary to ensure adequate functioning of the Services, you may not be able to use all or some parts of our Services. 607212 X.\tContact If you have any questions about this Privacy Policy or our practices, please contact us at: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) ppolicy@bandainamcoent.co.jp If you are located in the European Union, you can also contact us at: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 607300 DATA ANALYSIS POLICY 607301 This game collects game play information for analytics necessary for us to provide the game and to improve certain functions and features. In addition, we would like your permission to share and combine that information with information collected from other BANDAI NAMCO Entertainment games, services and products of our group companies, and other third party sources. Type of Data Collected: gaming account ID, IP address, game play log This data will be pseudonymized, and we and our group companies will use the aggregated information to analyze game trends, create profiles of categories of players, create new games and services, and perform other analytics. This data will be sent to and stored in Japan. Consent is optional, and you may play the game without loss of features even if you do not consent to this use. If you provide your consent, you can opt-out at any time through the in-game settings. By selecting "Accept" below, you consent to your data being used for this purpose. 608000 : Parcourir : Sélectionner : Confirmer : Changer la langue 608001 Accepter 608002 Refuser 608003 :Sélectionner :Confirmer :Fermer 608004 Changer la langue 608005 608006 English 608007 Français 608008 Español 608009 Italiano 608010 Deutsch 608011 한국어 608012 繁體中文 608013 简体中文 608014 Polski 608015 Русский 608016 Português (Brasil) 608017 Español (América Latina) 608018 ภาษา​ไทย 608100 BANDAI NAMCO ENTERTAINMENT CONTRAT DE LICENCE UTILISATEUR FINAL 608101 Dernière mise à jour : 1 avril 2018 608102 VEUILLEZ LIRE CE CONTRAT ATTENTIVEMENT. LORSQUE VOUS ACCÉDEZ À NOS JEUX OU SERVICES ET QUE VOUS LES UTILISEZ, VOUS ACCEPTEZ D’ÊTRE LÉGALEMENT LIÉ PAR TOUTES LES DISPOSITIONS DU PRÉSENT CONTRAT, AINSI QUE PAR TOUTES LES CLAUSES INTÉGRÉES PAR RENVOI. SI VOUS N’ACCEPTEZ PAS L’INTÉGRALITÉ DE CES DISPOSITIONS, VOUS NE DEVEZ NI ACCÉDER À NOS JEUX ET SERVICES, NI LES UTILISER. LE PRÉSENT CONTRAT COMPREND, ENTRE AUTRES, UNE DISPOSITION D’ARBITRAGE (ARTICLE 19(a)) ET UNE RENONCIATION À ENTREPRENDRE OU PARTICIPER À UN RECOURS COLLECTIF (ARTICLE 19(b)) QUI NE S’APPLIQUE PAS À VOTRE SITUATION SI VOUS RÉSIDEZ HORS DES ÉTATS-UNIS. Si vous résidez en Allemagne, certaines dispositions spécifiques s’appliquent. Reportez-vous aux articles 7 et 15 pour en savoir plus. Si vous résidez dans l’Union européenne, une clause spécifique s’applique. Reportez-vous à l’article 10 pour en savoir plus. Si vous résidez en Australie, une clause spécifique s’applique. Reportez-vous à l’article 15 pour en savoir plus. Si vous vivez en Amérique du Nord, Centrale ou du Sud, en dehors des États-Unis, une clause spécifique s’applique. Reportez-vous à l’article 18 pour en savoir plus. Si vous résidez aux États-Unis, une clause spécifique s’applique. Reportez-vous à l’article 19 pour en savoir plus. 608103 Ce Contrat de Licence Utilisateur Final (ce « Contrat ») est un accord passé entre vous et BANDAI NAMCO Entertainment Inc. (« BNEI »), BANDAI NAMCO Entertainment America Inc. (« BNEA ») ou BANDAI NAMCO Entertainment Europe S.A.S. (« BNEE ») (dans tous les cas, « BANDAI NAMCO », « nous » ou « notre ») et s'applique à votre accès et utilisation du jeu dans lequel ce Contrat apparaît (ou, si publié en ligne, le jeu auquel il est fait référence ci-dessus), y compris et de manière non limitative à toute portion multijoueur, en ligne ou téléchargeable et à tout document ou contenu écrit ou numérique (le « Jeu »). Le Jeu est concédé sous licence et non vendu. Le présent Contrat ne confère aucun titre ou droit de propriété sur le Jeu ou toute copie de celui-ci. Le présent Contrat ne modifie en aucun cas les dispositions de tout autre contrat conclu avec BANDAI NAMCO pour d’autres produits ou services. Les modifications, ajouts ou suppressions de votre fait ne sont pas acceptables et sont par les présentes expressément rejetés par BANDAI NAMCO. Les dispositions supplémentaires introduites par BANDAI NAMCO (y compris, sans toutefois s’y limiter, les prix affichés, les procédures de facturation et les règles de promotion) peuvent s’appliquer à des fonctions et fonctionnalités spécifiques inhérentes au Jeu. Sauf mention contraire, les dispositions supplémentaires applicables sont intégrées par renvoi dans le présent Contrat. En cas de conflit entre le présent Contrat et toute autre disposition supplémentaire, les dispositions supplémentaires régiront ces fonctions et fonctionnalités spécifiques. 608104 1. \tPARTIE CONTRACTANTE. L’entité BANDAI NAMCO avec laquelle vous concluez une relation contractuelle dépend de votre lieu de résidence. Si vous résidez en Asie (à l’exclusion du Japon), le présent Contrat est conclu entre vous et BNEI. Si vous résidez en Amérique du Nord, Centrale ou du Sud, le présent Contrat est conclu entre vous et BNEA. Si vous résidez ailleurs, le présent Contrat est conclu entre vous et BNEE. 608105 2. \tPROTECTION DE LA VIE PRIVÉE. Les données prélevées dans le cadre de ce Jeu sont détenues par BNEI au Japon. Reportez-vous à la politique de confidentialité de BNEI (exposée à la suite du présent Contrat) pour en savoir plus sur les modalités de collecte, d’exploitation et de divulgation de ces données. 608106 3. \tCONDITIONS PRÉALABLES DES LICENCES. Les licences accordées conformément au présent Contrat sont spécifiquement subordonnées à ce qui suit ainsi qu’au respect de toutes les autres conditions générales exposées dans le présent Contrat : a)\tVous avez atteint l’âge de la majorité dans votre juridiction. Si vous n’avez pas atteint l’âge de la majorité dans votre juridiction, votre parent ou tuteur légal doit accepter d’être légalement lié par le présent Contrat et par toute autre disposition supplémentaire applicable ; b)\tVous acceptez, et vous vous conformez à, toutes les conditions du présent Contrat ainsi qu’à toute autre disposition supplémentaire pouvant s’appliquer au Jeu ; c)\tVotre accès au Jeu et son utilisation sont soumis à certaines mesures de sécurité y compris, sans toutefois s’y limiter, l’obligation d’enregistrer le Jeu avec un numéro de série, l’accès continu à Internet et l’acceptation de certaines fonctionnalités de gestion des droits en matière de sécurité ou de gestion des droits numériques. Refuser d’accepter et de vous conformer pleinement aux mesures de sécurité peut partiellement ou totalement affecter votre utilisation du Jeu ; d)\tVous accédez au Jeu et l’utilisez conformément aux lois et règlements applicables à l’échelle locale, fédérale, nationale et internationale ; e)\tVous accédez au Jeu et ne l’utilisez que sur des machines locales exploitant des copies de systèmes d’exploitation valablement accordées sous licence sur lequel le fonctionnement du Jeu est conçu (le « Matériel ») ; f)\tVous avez accepté et vous conformez aux conditions générales applicables au Matériel, y compris toutes les dispositions des plateformes en question quant à la procédure de règlement. 608107 4. \tLICENCE À UTILISATION LIMITÉE. a)\tSous réserve des dispositions du présent Contrat et de votre respect de celles-ci, nous vous octroyons une licence non exclusive, non transférable et limitée pour utiliser le Jeu pendant toute la durée du Contrat dans votre pays de résidence, sur un Matériel dont vous êtes propriétaire ou que vous contrôlez exclusivement et uniquement dans le cadre des règles et conditions d’utilisation applicables de la plateforme (le cas échéant). Toute mise à jour, extension ou remplacement du Jeu d’origine est régi par le présent Contrat sauf si ces mises à jour sont accompagnées de conditions de licence spécifiques. b)\tCe qui précède forme l’intégralité de vos droits quant au Jeu et nous nous réservons tous les droits dans et sur le Jeu qui ne vous sont pas expressément concédés aux termes du présent Contrat. Sans limiter la portée de ce qui précède, vous vous interdirez, ainsi qu’à tout tiers, de : (i) distribuer, copier, céder sous licence, louer ou vendre le Jeu (sauf tel que cela est expressément autorisé par cette licence ou par les règles d’utilisation en vigueur sur la plateforme) ; (ii) utiliser le Jeu à tout autre effet que votre utilisation personnelle et non commerciale ; (iii) rétroconcevoir, décompiler, désassembler ou tenter de découvrir le code source du Jeu ; (iv) modifier, altérer ou créer des produits dérivés du Jeu ; (v) supprimer, modifier ou masquer une mention quelconque de droit d’auteur, de marque ou d’autre propriété intellectuelle figurant sur ou dans le Jeu ; (vi) utiliser le Jeu à des fins autres que celles pour lesquelles il a été conçu ; (vii) utiliser le Jeu sur un Matériel dont vous n’êtes pas propriétaire ou que vous ne contrôlez pas exclusivement ; (viii) contourner ou tenter de contourner toute mesure de sécurité mise en œuvre dans le Jeu ; ou (ix) tenter de dissimuler ou masquer votre lieu de résidence lorsque vous accédez à l’un ou l’autre des services en ligne du Jeu. 608108 5. \tPROPRIÉTÉ. Le Jeu et tout son contenu (autre que le Contenu utilisateur, tel que défini ci-dessous) ainsi que toutes les autres ressources accessibles dans et depuis le Jeu y compris, sans toutefois s’y limiter, le logo BANDAI NAMCO et tous les modèles, textes, illustrations, images, informations, données, logiciels, fichiers audio, Monnaie virtuelle, Éléments virtuels et autres fichiers, ainsi que le choix de ceux-ci et leur mise en forme sont la propriété de BANDAI NAMCO ou de ses concédants de licence et sont protégés par les lois et traités relatifs aux droits d’auteur et à la propriété intellectuelle. Nonobstant toute disposition contraire prévue aux présentes, vous acceptez n’avoir aucun droit ou titre sur l’un ou l’autre des contenus du Jeu y compris, sans toutefois s’y limiter, la Monnaie du Jeu et les Éléments virtuels. 608109 6. \tDURÉE. a)\tSous réserve que vous remplissiez les conditions préalables exposées à l’article 3, le présent Contrat restera pleinement en vigueur tant que vous utiliserez le Jeu. L’une ou l’autre des parties peut à tout moment résilier le présent Contrat, avec ou sans motif et à tout moment moyennant un préavis raisonnable. Vous pouvez résilier le présent Contrat en supprimant et détruisant toutes les copies du Jeu en votre possession, sous votre garde ou contrôle. BANDAI NAMCO ne saurait être tenu responsable envers vous ni aucun tiers de l’interruption de votre utilisation du Jeu. b)\tSans limiter aucun des autres droits de BANDAI NAMCO, si vous manquez de respecter les conditions générales du présent Contrat, BANDAI NAMCO se réserve le droit de limiter, suspendre ou résilier immédiatement votre licence d’utilisation du Jeu. c)\tDès résiliation du présent Contrat : (i) votre licence d’utilisation du Jeu prendra immédiatement fin ; et (ii) vous ne pourrez prétendre à aucun remboursement d’aucune sorte, y compris le remboursement d’éventuelles dépenses inutilisées, à l’exception de la Monnaie virtuelle achetée dont la loi applicable impose le remboursement. d)\tLes articles 4(b), 5, 6(d), 8, 11, 14-23 resteront en vigueur après résiliation du présent Contrat. 608110 7. \tAVENANTS. BANDAI NAMCO se réserve le droit, à sa seule discrétion, de changer ou de modifier le présent Contrat à tout moment et pour quelque raison que ce soit. Si BANDAI NAMCO apporte des modifications au présent Contrat, vous en serez informé par une notification dans le jeu moyennant un préavis d’un mois. Votre utilisation du Jeu consécutive après la date d’entrée en vigueur de ces modifications vaut acceptation pleine et entière du présent Contrat modifié. Si vous résidez en Allemagne, en plus des dispositions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique : BANDAI NAMCO se réserve le droit, à sa seule discrétion, de changer ou de modifier le présent Contrat à tout moment, à l’exception des dispositions qui déterminent les principales obligations contractuelles des parties conformément au Contrat. Les principales obligations contractuelles des parties ne SERONT pas modifiées selon les modalités décrites dans le présent article. BANDAI NAMCO vous tiendra informé des propositions de modification du présent Contrat, vous communiquera la nouvelle version proposée du présent Contrat ainsi que la date à laquelle cette nouvelle version entrera en vigueur. Toute modification est soumise à un préavis de six semaines communiqué par écrit (un e-mail suffit). Si vous ne refusez pas expressément la modification en question dans un délai de six semaines à compter de la date d’entrée en vigueur du nouveau Contrat, vous êtes réputé ACCEPTER LA modification du Contrat. Dans l’avis susmentionné de la modification proposée, BANDAI NAMCO vous informera expressément de vos droits de refuser la modification proposée au cours du préavis de six semaines et des conséquences que vous encourez si vous ne manifestez pas expressément votre refus de ladite proposition. 608111 8. \tMODIFICATION DU JEU. BANDAI NAMCO se réserve le droit de modifier ou de suspendre, temporairement ou définitivement, le Jeu ou un quelconque service ou élément du Jeu moyennant un préavis raisonnable et, en cas d’urgence ou de nécessité absolue, sans préavis. Vous acceptez que BANDAI NAMCO ne soit pas tenu responsable pour toute modification, suspension ou interruption du Jeu, en tout ou partie. 608112 9. \tMONNAIE ET ÉLÉMENTS VIRTUELS DU JEU. a) \tBANDAI NAMCO pourra vous permettre : (i) d’acheter une licence limitée pour utiliser la monnaie virtuelle du Jeu (« Monnaie virtuelle achetée ») ; (ii) d’obtenir une licence d’utilisation limitée de la monnaie virtuelle du Jeu en accomplissant diverses activités dans le Jeu (conjointement avec la Monnaie virtuelle achetée, la « Monnaie virtuelle ») ; et/ou (iii) d’obtenir une licence limitée et/ou d’acheter avec de la Monnaie virtuelle une licence limitée, pour l’utilisation des services et éléments virtuels mis à disposition par BANDAI NAMCO dans le Jeu (« Éléments virtuels »). Si BANDAI NAMCO permet d’acheter ou d’obtenir ces licences, BANDAI NAMCO vous concèdera un droit et une licence non exclusifs, non transférables, révocables et limités d’utiliser cette Monnaie virtuelle ou ces Éléments virtuels pour votre utilisation personnelle et non commerciale dans le seul cadre du Jeu, sous réserve des conditions du présent Contrat et de votre respect de celles-ci. b) \tVous ne pouvez utiliser la Monnaie virtuelle que pour obtenir des Éléments virtuels dans le Jeu, et lesdits Éléments virtuels et Monnaie virtuelle ne peuvent pas être convertis en argent, en valeur monétaire ou en équivalent monétaire auprès de BANDAI NAMCO ou de toute autre personne ou entité, sauf si la législation applicable l’exige. Les Éléments virtuels et la Monnaie virtuelle n’ont pas d’équivalent en monnaie réelle et ne sauraient se substituer à de la monnaie réelle. Ni BANDAI NAMCO ni aucune autre personne ou entité n’est tenue d’échanger les Éléments virtuels ou la Monnaie virtuelle contre toute chose de valeur, y compris, sans toutefois s’y limiter, de la monnaie réelle. Vous reconnaissez et acceptez que BANDAI NAMCO puisse entreprendre des actions pouvant impacter les caractéristiques ou la valeur perçue des Éléments virtuels et/ou de la Monnaie virtuelle à tout moment, sauf dans la mesure où la législation applicable l’interdit. BANDAI NAMCO peut, à sa seule discrétion, imposer des limites à la quantité de Monnaie virtuelle susceptible d’être achetée, obtenue ou convertie. c) \tTous les achats de Monnaie virtuelle achetée sont définitifs et ne pourront faire l’objet d’un quelconque remboursement, ni être transférés ou échangés en aucun cas, sauf si la législation applicable l’exige. Hormis le prix d’achat de la Monnaie virtuelle achetée et de certains Éléments virtuels, BANDAI NAMCO n’impute aucun frais d’accès, d’utilisation ou d’inutilisation de la Monnaie virtuelle et des Éléments virtuels. d) \tVous ne pouvez pas transférer, vendre, offrir, échanger, négocier, donner à bail, concéder en sous-licence ou louer les Éléments virtuels ou la Monnaie virtuelle, hormis dans le Jeu et uniquement tel qu’expressément autorisé par BANDAI NAMCO. Sauf mention contraire convenue aux présentes, BANDAI NAMCO se réserve et conserve tous les droits, titres et intérêts dans et sur les Éléments virtuels et la Monnaie virtuelle. e) \tLes licences d’utilisation de la Monnaie virtuelle et des Éléments virtuels concédées ci-après cesseront de s’appliquer dès la résiliation du présent Contrat, conformément à l’article 6 et sauf disposition contraire aux présentes. 608113 10. \tDROIT DE RÉTRACTATION. Si vous résidez dans un État membre de l’Union européenne, vous disposez de certains droits de rétractation pour tout achat de Monnaie virtuelle ou d’Éléments virtuels effectué avec de la monnaie réelle. Néanmoins, vous renoncez expressément à vos droits de rétractation dès le début de la prestation de service lorsque votre compte bénéficie d’un accès à la Monnaie virtuelle ou aux Éléments virtuels. Vous convenez que : (i) le téléchargement de la Monnaie virtuelle et des Éléments virtuels commence sitôt après l’achat ; et (ii) vous perdez votre droit de rétractation une fois la transaction terminée. 608114 11. \tCONTENU UTILISATEUR. En affichant dans le Jeu toute communication, information, propriété intellectuelle, ressource, message, photo, illustration, vidéo, URL et autre élément ou contenu (« Contenu utilisateur »), dans toute la mesure permise par la loi locale applicable, vous conférez expressément à BANDAI NAMCO une licence non exclusive, gratuite, entièrement transférable, pouvant être concédée en sous-licence et mondiale, d’utiliser le Contenu utilisateur, en relation avec le Jeu et les biens et services liés, y compris les droits de reproduire, copier, adapter, modifier, exécuter, créer des œuvres dérivées, afficher, publier, diffuser, transmettre ou utiliser, distribuer, exploiter et communiquer autrement au public par tous les moyens et médias, actuels ou à venir, sans aucun avis préalable ou compensation de quelque nature que ce soit pendant toute la durée de protection accordée par les droits de propriété intellectuelle applicables. Dans la mesure où la loi applicable le permet, vous renoncez aussi expressément aux droits moraux de paternité, publication, réputation ou attribution concernant l’utilisation et la jouissance par BANDAI NAMCO et d’autres joueurs desdits actifs en relation avec le Jeu et les biens et services liés aux termes du droit applicable. La cession de licence à BANDAI NAMCO reste en vigueur après résiliation ou révocation du présent Contrat. 608115 12. \tCOMPORTEMENT EN LIGNE. Sauf en cas de faute intentionnelle ou de négligence grave de BANDAI NAMCO, celle-ci ne saurait être tenue responsable du comportement des utilisateurs, que le comportement en question soit ou non en rapport avec l’accès au Jeu ou son utilisation. Si vous contrevenez aux dispositions du présent article 12 ou à toute autre condition générale du présent Contrat, BANDAI NAMCO sera susceptible, à tout moment, de suspendre ou résilier votre accès au Jeu. BANDAI NAMCO pourra (par exemple, suite à la réclamation d’un titulaire de droits d’auteur) contrôler tout Contenu utilisateur téléchargé, publié, stocké ou affiché dans le Jeu (ci-après « publié »), à condition que, dans le cas d’un Contenu utilisateur partagé dans le cadre d’un message privé en Jeu, BANDAI NAMCO n’accède pas au contenu en question sauf si au moins une des parties impliquées dans la communication n’y ait consenti (par exemple, en signalant à BANDAI NAMCO le caractère répréhensible du message). BANDAI NAMCO se réserve le droit de supprimer ou d’interdire la diffusion en ligne de tout Contenu utilisateur. Bien que BANDAI NAMCO s’abstienne de filtrer, censurer ou surveiller régulièrement le Contenu utilisateur publié dans le Jeu, BANDAI NAMCO se réserve le droit, à son absolue discrétion, de supprimer, filtrer ou modifier tout Contenu utilisateur publié via le Jeu si BANDAI NAMCO détermine, à sa raisonnable discrétion, que le Contenu utilisateur en question contrevient au présent Contrat et/ou aux droits d’un tiers ou encore aux lois, règles et règlements applicables. Vous ne pouvez pas utiliser le Jeu si vous avez déjà fait l’objet d’une suspension ou d’une exclusion. Vous êtes seul responsable du Contenu utilisateur que vous publiez ou transmettez à d’autres utilisateurs ou tiers. En particulier, vous vous interdirez d’agir, tenter d’agir, ou inciter autrui à agir comme suit dans le cadre du Jeu : a) \tpublier tout Contenu utilisateur qui serait illégal, calomnieux, diffamatoire, injurieux, obscène, pornographique, indécent, vulgaire, impudique, sexuellement explicite, abusif, menaçant, portant atteinte à la vie privée ou aux droits publicitaires, nuisible, insultant ou frauduleux ; qui inciterait ou encouragerait une quelconque activité illégale ou antisociale, piratage compris ; inciterait au racisme, à l’intolérance, à la haine, à la violence physique ou autre dommage d’un individu ou groupe, ou qui serait par ailleurs répréhensible ; b) \tpublier tout Contenu utilisateur susceptible de porter atteinte aux brevets, marques commerciales, secrets commerciaux, droits d’auteur ou autre droit intellectuel ou de propriété de toute personne ou entité ; c) \tvous adonner à des activités commerciales ou opérations de vente, y compris la transmission de publicités ou démarchages commerciaux ; d) \tcommuniquer, divulguer ou diffuser des informations personnelles sur quiconque (y compris vous-même) ; e) \tvous faire passer pour une personne ou une entité, y compris tout préposé, dirigeant de forum, guide, hôte, employé ou agent de BANDAI NAMCO, ou produire de fausses déclarations sur ou représenter faussement, votre affiliation auprès d’une personne ou entité ; f) \tentraver ou perturber le Jeu ou le déroulement normal du Jeu ou des dialogues du Jeu, utiliser un langage vulgaire, injurieux, crier de manière excessive (par ex. TOUT EN MAJUSCULES), utiliser du « spamming » ou toute autre méthode perturbatrice ou préjudiciable susceptible de gêner d’autres utilisateurs du Jeu ; g) \tutiliser ou exploiter tout bogue, erreur ou défaut de conception pour obtenir un accès non autorisé au Jeu, obtenir un avantage injuste sur les autres joueurs ou pour tricher ou exploiter tout abus non autorisé lié au Jeu dont, sans limitation, l’accès non autorisé à certaines parties du Jeu et l’utilisation de bots, émulateurs ou autres outils tiers ; h) \tfaire toute chose pouvant nuire au plaisir d’autres utilisateurs à jouer au Jeu conformément à ses règles ou qui augmente considérablement les dépenses ou la difficulté pour BANDAI NAMCO ou le prestataire de la plateforme à maintenir le Jeu pour le plaisir de tous ses utilisateurs ; i) \tse déconnecter intentionnellement du réseau pendant le jeu en ligne ou se laisser battre par un joueur donné de manière répétée afin de l’aider à améliorer son classement ou à gagner des comptes dans le Jeu ; j) \téchanger, vendre, mettre aux enchères ou transférer ou tenter de transférer des Éléments virtuels ou de la Monnaie virtuelle à l’extérieur du Jeu ; k) \tcontrevenir aux dispositions du présent Contrat, à d’autres politiques communiquées par BANDAI NAMCO ou engager la responsabilité de BANDAI NAMCO de quelque manière que ce soit. 608116 13. \tPOLITIQUE RELATIVE AUX DROITS D’AUTEUR. Les détenteurs de droits d’auteur ou leurs représentants qui estiment qu’un contenu quelconque du Jeu porte atteinte aux droits d’auteur qu’ils possèdent ou contrôlent pourront rendre compte de l’infraction constatée auprès de l’agent en charge des droits d’auteur selon les modalités indiquées plus bas. Pour accélérer le traitement de votre signalement, veuillez renseigner les informations et produire les déclarations requises conformément à l’article 17 U.S.C. §512(c)(3). Cette démarche n’est pas obligatoire pour les signalements d’infraction, sauf pour les détenteurs de droits d’auteur situés aux États-Unis. Quiconque communiquerait un signalement d’infraction délibérément mensonger s’expose au paiement de tous dommages-intérêts, frais de représentation compris que nous ou le contrevenant présumé avons engagés suite au faux signalement qui a motivé la suppression ou la désactivation du contenu ou de l’activité suspecté. BANDAI NAMCO s’est engagé, si les circonstances l’imposent et à sa seule discrétion, à résilier l’accès au Jeu des utilisateurs coupables d’infractions répétées aux droits de propriété intellectuelle de tiers. Pour autant, BANDAI NAMCO est également susceptible de restreindre ou résilier l’accès au Jeu des utilisateurs qui contreviennent aux droits de propriété intellectuelle de tiers, qu’il s’agisse ou non de récidive. BANDAI NAMCO Entertainment Inc. Attn : Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (téléphone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 608117 14. \tCONTENUS TIERS. Les contenus d’autres utilisateurs, annonceurs et autres tiers sont susceptibles d’être mis à votre disposition dans le cadre du Jeu. Sachant que nous n’exerçons aucun contrôle sur les contenus tiers, vous acceptez qu’à moins d’une faute intentionnelle ou d’une négligence grave de la part de BANDAI NAMCO, notre responsabilité quant à ces contenus tiers ne saurait être engagée, de même que nous ne saurions garantir la fiabilité ou la qualité des informations des contenus tiers. En outre, nous rejetons toute responsabilité quant aux contenus tiers à caractère involontaire, répréhensible, inexact, trompeur ou illégal. La référence à des produits, services, procédés ou autres informations par leur appellation commerciale ou leur marque de commerce, leur fabricant, leur fournisseur ou autre ne constitue pas et n’implique pas une approbation, un patronage ou une recommandation de celle-ci par BANDAI NAMCO, sauf mention explicite de BANDAI NAMCO. 608118 15. \tEXCLUSION DE RESPONSABILITÉ. VOUS RECONNAISSEZ ET ACCEPTEZ QUE BANDAI NAMCO, SES CONCÉDANTS DE LICENCES ET FOURNISSEURS NE SONT PAS RESPONSABLES DES VIRUS OU AUTRES FONCTIONNALITÉS BLOQUANTES QUI AFFECTENT VOTRE ACCÈS AU JEU OU SON UTILISATION OU DE TOUTE INCOMPATIBILITÉ ENTRE LE JEU, D’AUTRES SERVICES ET LE MATÉRIEL. LE JEU ET TOUS LES AUTRES SERVICES SONT FOURNIS « EN L’ÉTAT ». SAUF DESCRIPTION CONTRAIRE AUX PRÉSENTES, BANDAI NAMCO, SES CONCÉDANTS DE LICENCES ET FOURNISSEURS DÉCLINENT EXPRESSÉMENT TOUTE GARANTIE OU CONDITION DE TOUTE NATURE (EXPRESSE, TACITE OU DÉCOULANT DE LA LOI), Y COMPRIS, SANS TOUTEFOIS S’Y LIMITER, LES GARANTIES TACITES DE NON-CONTREFAÇON, DE QUALITÉ MARCHANDE OU D’ADÉQUATION À UNE FIN PARTICULIÈRE. Certaines juridictions n’autorisent pas l’exclusion des dispositions tacites, ni l’exclusion ou la limitation des garanties dans les contrats à la consommation. Il est donc possible que certaines des exclusions décrites dans le présent article ne s’appliquent pas à vous. Si vous résidez en Australie, en plus des conditions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique : Le présent article 15 n’entend pas limiter ou restreindre les droits ou recours réglementaires et obligatoires à la disposition des consommateurs conformément à la juridiction locale applicable. Dans la mesure prévue par la loi, les conditions et garanties implicites au sens de l’Annexe 2 de la loi de 2010 sur la concurrence et la consommation (Cth) (droit australien de la consommation) sont totalement exclues du présent Contrat, et dans la mesure où elles ne sauraient être exclues, vous convenez que la responsabilité de BANDAI NAMCO est limitée à ce qui suit, et que cette limitation de la responsabilité de BANDAI NAMCO est juste et raisonnable : (i)\tle remplacement du Jeu ; ou (ii)\tle paiement du coût de remplacement du Jeu. Si vous résidez en Allemagne, en plus des dispositions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique : Dans la mesure où un service est dispensé moyennant un paiement, ce qui suit s’applique : BANDAI NAMCO garantit que les modalités matérielles de fonctionnement du Jeu seront telles que spécifiées dans la documentation applicable ou dans la description du produit. Dans l’éventualité d’un défaut quelconque, BANDAI NAMCO s’engage ultérieurement à supprimer le défaut en question (par exemple, moyennant le déploiement d’une mise à jour) ou à fournir une nouvelle version du service qui serait exempte du défaut en question, et ce, dans un délai raisonnable qui permettrait au moins trois tentatives d’exécution ultérieure. Dans le cas où une exécution ultérieure n’aurait pas permis la résolution du défaut, vous êtes libre d’exercer vos autres droits statutaires, pourvu que la responsabilité sans faute de BANDAI NAMCO quant aux défauts initiaux au sens de l’article 536a alinéa 1 du Code civil allemand soit exclue dans tous les cas. 608119 16. \tINTERNET. VOUS RECONNAISSEZ ET ACCEPTEZ QUE BANDAI NAMCO N’EST PAS RESPONSABLE DE TOUT RETARD OU ÉCHEC QUE VOUS POUVEZ SUBIR EN INITIANT, EFFECTUANT OU TERMINANT TOUTE TRANSMISSION OU TRANSACTION LIÉE AU JEU CORRECTEMENT OU EN TEMPS UTILE. En outre, BANDAI NAMCO ne peut pas promettre ou garantir que vous serez en mesure d’accéder à toute partie en ligne, multijoueur ou téléchargeable du Jeu à chaque fois que vous le souhaitez. Il est possible que vous ne puissiez pas accéder pendant de longues périodes auxdites parties du jeu. BANDAI NAMCO ne garantit pas un fonctionnement continu, sans erreur, sûr ou sans virus de toute partie en ligne, multijoueur ou téléchargeable du jeu ou le fonctionnement ou la disponibilité continus de tout serveur donné. 608120 17. \tLIMITATION DE RESPONSABILITÉ. SAUF EN CAS DE (1) DÉCÈS OU PRÉJUDICE PERSONNEL CAUSÉ PAR LA NÉGLIGENCE DE BANDAI NAMCO, (2) DE FRAUDE OU D’ALLÉGATION FRAUDULEUSE DE LA PART DE BANDAI NAMCO, (3) D’ACTES DÉLIBÉRÉS OU DE NÉGLIGENCE GRAVE DE BANDAI NAMCO, (4) DE PERTE OU DE DESTRUCTION DE BIENS MEUBLES CORPORELS CAUSÉE PAR L’UTILISATION DU JEU ET (5) DE TOUTE AUTRE RESPONSABILITÉ QUI NE SAURAIT ÊTRE LIMITÉE OU EXCLUE PAR LA LOI APPLICABLE, BANDAI NAMCO OU SES FILIALES, AFFILIÉS, REPRÉSENTANTS, EMPLOYÉS, AGENTS, AINSI QUE SES AUTRES PARTENAIRES OU FOURNISSEURS NE SAURAIENT ÊTRE TENUS RESPONSABLES DE TOUT PRÉJUDICE INDIRECT, SPÉCIAL, CONSÉCUTIF OU PUNITIF, OU DE TOUT AUTRE PRÉJUDICE Y COMPRIS, SANS QUE LA LISTE SOIT LIMITATIVE, LA PERTE D’UTILISATION, LA PERTE DE PROFITS, QU’ELLE SOIT CONTRACTUELLE OU DÉLICTUELLE, TOUT DÉLIT CIVIL (Y COMPRIS LA NÉGLIGENCE) OU TOUT AUTRE ACTE DÉLICTUEUX, QUI RÉSULTERAIT OU SE RAPPORTERAIT À L’UTILISATION OU AU DÉFAUT D’UTILISATION DU JEU ET DE SON CONTENU OU ACCESSIBLE PAR LE BIAIS DU JEU OU ENCORE À L’IMPOSSIBILITÉ DE DISPENSER DES SERVICES D’ASSISTANCE. DANS LE CAS OÙ BANDAI NAMCO SE RENDRAIT COUPABLE D’UNE NÉGLIGENCE SIMPLE OU MANQUERAIT À SES OBLIGATIONS CONTRACTUELLES AU TITRE DU PRÉSENT CONTRAT, LA RESPONSABILITÉ DE BANDAI NAMCO SERA LIMITÉE AUX PRÉJUDICES DIRECTS ET PRÉVISIBLES QUE VOUS AUREZ SUBIS. EN AUCUN CAS LA RESPONSABILITÉ TOTALE DE BANDAI NAMCO, EN VERTU D’UN CONTRAT, DE GARANTIES, D’UN ACTE DÉLICTUEL, D’UNE RESPONSABILITÉ DE PRODUIT, D’UNE RESPONSABILITÉ STRICTE, D’INFRACTION AUX DROITS DE PROPRIÉTÉ INTELLECTUELLE OU D’AUTRE MOTIF, DÉCOULANT DE L’UTILISATION OU DE L’INCAPACITÉ À UTILISER LE JEU OU SE RAPPORTANT AU JEU OU AUX PRÉSENTES CONDITIONS, NE SAURAIT DÉPASSER CENT DOLLARS (100 $) OU, DANS LE CAS D’UN MONTANT PLUS ÉLEVÉ, LA SOMME QUE VOUS AVEZ VERSÉE À BANDAI NAMCO POUR UTILISER LE JEU. LE PRÉSENT ARTICLE 17 N’ENTEND PAS LIMITER LES GARANTIES RÉGLEMENTAIRES OU OBLIGATOIRES QUI NE SONT PAS SUSCEPTIBLES D’ÊTRE LIMITÉES CONTRACTUELLEMENT EN VERTU DES LOIS DE LA JURIDICTION LOCALE APPLICABLES. 608121 18. \tRÉSOLUTION DES LITIGES. LE PRÉSENT ARTICLE 18 NE S’APPLIQUE À VOUS QUE SI VOUS RÉSIDEZ EN AMÉRIQUE DU NORD, CENTRALE OU DU SUD, À L’EXCEPTION DES ÉTATS-UNIS. Si vous résidez dans un pays américain, à l’exception des États-Unis d’Amérique, BNEA et vous pouvez recourir pour tout litige lié à ou découlant du présent Contrat ou du Jeu à des modes de résolution des litiges alternatifs (conciliation ou arbitrage, par exemple) avec l’accord préalable écrit de l’autre partie. Nonobstant ce qui précède, les dispositions du présent Contrat ne vous interdiront pas de porter les éventuels litiges ou réclamations soumis au présent article 18 : (i) devant les organismes gouvernementaux fédéraux, nationaux ou locaux susceptibles, si la loi le permet, de demander réparation à BNEA en votre nom ; (ii) de présenter contre BNEA, devant toute juridiction compétente, toute réclamation qui ne peut pas faire l’objet d’un arbitrage ou pour laquelle l’arbitrage est interdit ou restreint par la loi applicable ; ou (iii) d’introduire tout recours devant une cour des petites créances, sous réserve des limites juridictionnelles et des exigences de cette cour des petites créances. 608122 19. \tRÉSOLUTION DES LITIGES. LE PRÉSENT ARTICLE 19 NE S’APPLIQUE À VOUS QUE SI VOUS RÉSIDEZ AUX ÉTATS-UNIS. Si vous résidez aux États-Unis d’Amérique, en acceptant les dispositions du présent Contrat, BNEA et vous : (i) convenez de résoudre certains litiges moyennant un arbitrage exécutoire, comme prévu aux termes de l’article 19(a) et dans toutes ses sous-parties (collectivement, la « Convention d’arbitrage ») ; et (ii) vous renoncez expressément au droit d’intenter une action devant un jury ou de participer à un recours collectif, en application de l’article 19(b) (la « Renonciation à participer à un recours collectif ») ; à moins (iii) que vous n’exerciez votre droit à renoncer aux clauses de la Convention d’arbitrage et/ou de la Renonciation à participer à un recours collectif, comme prévu aux termes de l’article 19(c). a)\tARBITRAGE EXÉCUTOIRE OBLIGATOIRE. DANS TOUTE LA MESURE PERMISE PAR LA LOI APPLICABLE, BNEA ET VOUS : (i) CONVENEZ ET ACCEPTEZ DE RÉSOUDRE TOUT LITIGE ENTRE VOUS ET BNEA PAR VOIE D’ARBITRAGE EXÉCUTOIRE, CONFORMÉMENT AU DÉCRET FÉDÉRAL D’ARBITRAGE (« FEDERAL ARBITRATION ACT ») Y COMPRIS, SANS TOUTEFOIS S’Y LIMITER (SAUF DISPOSITIONS EXPRESSES DE L’ARTICLE 19.a.iii) TOUT LITIGE OU TOUTE RÉCLAMATION FONDÉ(E) SUR UNE HYPOTHÈSE LÉGALE RELATIVE À UNE INFRACTION CONTRACTUELLE, UN PRÉJUDICE DÉLICTUEL, UNE INFRACTION STATUTAIRE, UNE ESCROQUERIE, UNE CONCURRENCE DÉLOYALE, UNE ATTEINTE À LA VIE PRIVÉE, UNE FAUSSE DÉCLARATION OU TOUTE AUTRE HYPOTHÈSE LÉGALE RÉSULTANT OU SE RAPPORTANT À TOUT ASPECT DE LA RELATION ENTRE BNEA ET VOUS, AINSI QU’À TOUTE DISPOSITION DU PRÉSENT CONTRAT, OU À VOTRE ACCÈS AU JEU ET À SON UTILISATION (INDIVIDUELLEMENT, UNE « RÉCLAMATION ») ; (ii) RENONCEZ EXPRESSÉMENT ET IRRÉVOCABLEMENT AU DROIT D’INTENTER UNE ACTION EN JUSTICE OU DE PORTER UNE RÉCLAMATION DEVANT UN JUGE OU UN JURY ; (iii) CONVENEZ DE NE PAS INTENTER DE RECOURS COLLECTIF OU DE PROCÉDURE D’ARBITRAGE CONTRE L’AUTRE PARTIE OU D’Y PARTICIPER, MÊME SI LE DÉCRET FÉDÉRAL D’ARBITRAGE LE PERMET PAR AILLEURS ; ET (iv) NE TENTEREZ PAS DE JOINDRE OU COMBINER LA PROCÉDURE D’ARBITRAGE DE TOUTE RÉCLAMATION PRODUITE PAR VOUS OU BNEA AVEC TOUTE ACTION OU ARBITRAGE INTENTÉ PAR OU CONTRE UN TIERS, SANS L’ACCORD ÉCRIT EXPLICITE DU TIERS EN QUESTION ET DES DEUX PARTIES CONTRACTANTES. À MOINS DE SOUMETTRE UNE DÉCLARATION DE DÉSENGAGEMENT VALABLE (EN STRICTE CONFORMITÉ AVEC L’ARTICLE 19(c)), BNEA ET VOUS CONVENEZ QUE TOUTE RÉCLAMATION CONTRE L’AUTRE PARTIE SERA RÉGLÉE PAR VOIE D’ARBITRAGE EXÉCUTOIRE OBLIGATOIRE. i) \tRésolution des litiges à l’amiable préalable à l’arbitrage. Avant de procéder à l’arbitrage de toute réclamation soumise à la présente Convention d’arbitrage, BNEA et vous convenez de faire des efforts raisonnables et agir de bonne foi afin de régler à l’amiable tout litige entre BNEA et vous. La partie qui souhaite présenter un litige ou une réclamation doit faire parvenir à l’autre partie une notification écrite indiquant la nature et la raison du litige ou de la réclamation ainsi que la réparation demandée. Ces notifications écrites doivent être envoyées à BNEA par courrier recommandé à l’adresse : BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, United States/USA. Si BNEA et vous ne parvenez pas à un arrangement pour résoudre ce litige ou cette réclamation dans les 30 jours suivant la réception de la notification écrite, la partie qui souhaite présenter ce litige ou cette réclamation peut lancer une procédure d’arbitrage contre l’autre partie, conformément à la Convention d’arbitrage ci-dessus. ii) \tProcédure d’arbitrage. L’arbitrage est un processus juridiquement contraignant au cours duquel une partie contractuelle peut intenter des recours judiciaires de ou contre une autre partie. La procédure est comparable à une action en justice intentée devant un tribunal, à ceci près qu’elle impose moins de formalités, qu’elle se tient devant un médiateur neutre (plutôt que devant un juge ou un jury), que les facteurs de divulgation sont moins nombreux et les frais de justice potentiellement moins élevés et qu’elle n’est soumise qu’à une révision très limitée par les tribunaux. La procédure d’arbitrage de toute Réclamation concernée par la présente Convention d’arbitrage sera régie par le règlement d’arbitrage commercial de l’American Arbitration Association (« AAA ») et, le cas échéant, les procédures additionnelles du AAA pour les litiges liés aux consommateurs, pouvant tous les deux être consultés à l’adresse : http://www.adr.org. Nonobstant ce qui précède, vous et BNEA convenez qu’un tel arbitrage se déroulera en anglais, vous consentez à ce que les documents soient soumis par voie électronique et vous acceptez que les parties participent par téléphone, par téléconférence ou en personne dans un lieu convenu mutuellement. iii) \tRéclamations exclues. Nonobstant ce qui précède, les dispositions de la présente Convention d’arbitrage ne vous empêchent pas, BNEA et vous, de présenter une Réclamation : (i) devant les agences gouvernementales fédérales, nationales ou locales qui ont la compétence juridique de demander réparation à la partie adverse en votre nom ou celui de BNEA, auprès de l’autre partie ; ou (ii) devant une cour des petites créances, sous réserve des limites juridictionnelles et des exigences de cette cour des petites créances. iv) \tDivisibilité de la Convention d’arbitrage. BNEA et vous convenez qu’aucune disposition de la présente Convention d’arbitrage ne sera opposable à BNEA ou vous et que toutes les Réclamations seront régies par les articles 20(a) et 21(a) ci-dessous, dans les cas suivants : (i) un tribunal compétent établit qu’une quelconque disposition de la présente Convention d’arbitrage est inapplicable, interdite par la loi en vigueur ou inapplicable à toute Réclamation ; ou (ii) vous soumettez une Déclaration de désengagement valable (conformément à l’article 19(c)) dans laquelle vous rendez compte de votre décision de quitter la présente Convention d’arbitrage. 608123 b)\tRENONCIATION À PARTICIPER À UN RECOURS COLLECTIF. SI VOUS RÉSIDEZ AUX ÉTATS-UNIS ET ACCEPTEZ LES DISPOSITIONS DU PRÉSENT CONTRAT, BNEA ET VOUS CONVENEZ PAR LES PRÉSENTES QUE : (i) TOUTE RÉCLAMATION SERA ÉTABLIE À TITRE PERSONNEL ET SOLDÉE PAR UN ARBITRAGE INDIVIDUEL (OU PAR UN RECOURS INDIVIDUEL POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii) ET NON PAR UN RECOURS COLLECTIF OU TOUTE AUTRE FORME D’ACTION REPRÉSENTATIVE ; (ii) VOUS RENONCEZ EXPRESSÉMENT AU DROIT D’INTENTER OU DE PARTICIPER À UN RECOURS COLLECTIF, OU DE DEMANDER RÉPARATION À TITRE COLLECTIF OU REPRÉSENTATIF ; ET (iii) L’ARBITRE (OU LE TRIBUNAL, POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii) NE POURRA PROCÉDER QU’À UN ARBITRAGE INDIVIDUEL (OU ACTION DEVANT UN TRIBUNAL, POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii), NE POURRA PAS REGROUPER LES RÉCLAMATIONS DE PLUS D’UNE PERSONNE DANS UNE AFFAIRE UNIQUE ET NE POURRA PAS PRÉSIDER DE PROCÉDURE COLLECTIVE OU REPRÉSENTATIVE RELATIVE À LADITE RÉCLAMATION. À MOINS DE FOURNIR UNE DÉCLARATION DE DÉSENGAGEMENT VALABLE (TELLE QUE DÉCRITE DANS L’ARTICLE 19(c)), BNEA ET VOUS CONVENEZ QUE L’UNE OU L’AUTRE PARTIE NE POURRA PRÉSENTER UNE RÉCLAMATION CONTRE L’AUTRE PARTIE QU’À TITRE INDIVIDUEL ET NON EN QUALITÉ DE REQUÉRANT OU MEMBRE D’UN GROUPE DANS UN RECOURS COLLECTIF, UNE ACTION CONJOINTE OU REPRÉSENTATIVE. i) \tDivisibilité de la Renonciation à participer à un recours collectif. BNEA et vous convenez qu’aucune disposition de la présente Renonciation à participer à un recours collectif ne sera opposable à BNEA ou vous et que toutes les Réclamations seront régies par les articles 20(a) et 21(a) ci-dessous dans les cas suivants : (i) un tribunal compétent établit qu’une des dispositions de la présente Renonciation à participer à un recours collectif est inapplicable, interdite par la loi en vigueur, ou inapplicable à toute Réclamation ; ou (ii) vous soumettez une Déclaration de désengagement valable (conformément à l’article 19(c)) où vous déclarez ne pas souscrire à la présente Renonciation à participer à un recours collectif. En aucun cas la disjonction de la Renonciation à participer à un recours collectif ne sera réputée former le consentement par BNEA ou vous de participer à un recours ou un arbitrage collectif. c)\tPROCÉDURE DE DÉSENGAGEMENT. Vous avez le droit de vous désengager de la présente Convention d’arbitrage ainsi qu’à la Renonciation à participer à un recours collectif. Pour ce faire, vous devez fournir une déclaration écrite rendant compte de votre désengagement de la présente Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif (la « Déclaration de désengagement »), en stricte conformité avec les conditions suivantes des articles 19.c.i – 19.c.iii : i) \tForme et adresse. Votre Déclaration de désengagement doit être envoyée à l’adresse suivante : BANDAI NAMCO Entertainment America Inc., À l’attention de : Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, United States, soit par : (i) courrier recommandé, port payé avec accusé de réception ; ou (ii) par service de courrier express (comme Federal Express). ii) \tLimitations de temps. À moins qu’une période plus longue ne soit prévue par la loi applicable, votre Déclaration de désengagement doit être postée (dans le cas d’un envoi recommandé, le cachet postal faisant foi) ou remis à un service de courrier express dans une période de : (i) 30 jours à compter de la date d’achat de votre exemplaire du Jeu ; ou (ii), si aucun achat n’a été effectué, 30 jours après votre premier accès au Jeu ou votre première utilisation de la copie du Jeu. iii) \tInformations requises. Votre Déclaration de désengagement doit renseigner : (i) le titre du Jeu auquel votre Déclaration de désengagement doit s’appliquer ; (ii) vos prénom et nom de famille ; (iii) votre adresse postale ; (iv) votre numéro de téléphone ; (v) votre adresse e-mail ; (vi) si vous êtes un utilisateur enregistré du Jeu ou d’autres produits ou services de BNEA, vos noms d’utilisateur dans le Jeu et chacun des autres produits et services de BNEA ; et (vii) une déclaration stipulant que vous refusez de souscrire à la Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif. BNEA pourra utiliser les informations incluses dans la Déclaration de désengagement pour, le cas échéant, enregistrer, traiter, conserver et administrer votre refus de souscrire à la Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif et non à des fins de marketing. iv) \tConséquences d’une Déclaration de désengagement valable. Si votre Déclaration de désengagement remplit toutes les conditions exposées plus haut, BNEA et vous serez désengagés de la Convention d’arbitrage et/ou de la Renonciation à participer à un recours collectif, conformément aux termes de votre Déclaration de désengagement, dans le cadre du présent Contrat. La production d’une Déclaration de désengagement valable ne s’applique qu’aux Réclamations qui résultent ou se rapportent au Jeu et au Contrat identifié aux présentes, et qui opposent BNEA à l’individu identifié dans cette Déclaration de désengagement. v) \tConséquences d’une Déclaration de désengagement non valable. Si vous produisez une Déclaration de désengagement qui ne remplit pas une quelconque condition prévue aux articles 19.c.i – 19.c.iii, BNEA et vous serez liés par la Convention d’arbitrage et la Renonciation à participer à un recours collectif exposées dans le présent Contrat. 608124 20. \tDROIT APPLICABLE. Dans la mesure requise par la loi applicable, les dispositions du présent Contrat seront régies et interprétées conformément à toutes les lois obligatoires applicables, même en cas d’incompatibilité avec le droit applicable tel qu’exposé dans le présent article 20. En aucun cas l’application, l’interprétation ou l’exécution des conditions du présent Contrat, en vertu des lois exposées dans le présent article 20, ne sauraient exclure, limiter ou restreindre autrement les droits qui vous sont conférés en votre qualité de consommateur, en vertu de toutes les lois applicables en matière de protection des consommateurs. Veuillez noter que votre comportement est susceptible d’être assujetti à d’autres lois locales, fédérales, nationales et internationales. Les parties conviennent que la Convention des Nations Unies sur les contrats de vente internationale de marchandises ne s’applique à aucun litige ou transaction découlant du présent Contrat. a)\tSi vous résidez en Amérique du Nord, Centrale ou du Sud : Les lois de l’État de Californie, indépendamment de ses dispositions en matière de conflit des lois, régissent l’application, l’interprétation ou l’exécution des conditions du présent Contrat et votre utilisation du Jeu. b)\tSi vous résidez en Asie : Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera régi par le présent Contrat et par les lois du Japon, indépendamment des principes légaux en vigueur en matière de conflit des lois éventuellement applicables à la mise en œuvre de la loi d’une autre juridiction. c)\tSi vous résidez ailleurs : Tout litige entre les parties qui découlant du Contrat ou s’y rapportant sera régi par le présent Contrat et par les lois françaises, indépendamment des principes en vigueur en matière de conflit des lois éventuellement applicables à la mise en œuvre de la loi d’une autre juridiction. 608125 21. \tTRIBUNAL COMPÉTENT. a)\tSi vous résidez en Amérique du Nord, Centrale ou du Sud : BNEA et vous convenez expressément que pour toute réclamation ou litige découlant ou se rapportant au présent Contrat et/ou à votre utilisation du Jeu et qui ne serait pas assujetti à la Convention d’arbitrage de l’article 19 ci-dessus, la juridiction exclusive des instances fédérales ou d’État du comté de Santa Clara, Californie, sera compétente et vous consentez expressément à l’exercice de la compétence personnelle de ces tribunaux. b)\tSi vous résidez en Asie: Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera tranché par le tribunal d’instance de Tokyo et BNEI et vous acceptez de vous soumettre à la juridiction exclusive de ce tribunal. c)\tSi vous résidez ailleurs : Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera tranché par le Tribunal de commerce de Lyon et BNEE et vous acceptez de vous soumettre à la juridiction exclusive de ce tribunal. 608126 22. \tTIERS BÉNÉFICIAIRES. Toute personne ou entité qui ne serait une partie du présent Contrat n’aura aucun droit en vertu de toute loi que ce soit d’exécuter une des dispositions du présent Contrat, que la personne ou entité ait ou non été identifiée nominativement. Rien dans le présent article ne saurait affecter les droits de tout cessionnaire ou bénéficiaire autorisé du présent Contrat. 608127 23. \tDIVERS. Le présent Contrat contient l’intégralité de l’accord entre vous et BANDAI NAMCO quant à l’utilisation du Jeu. Dans le cas où l’une des dispositions du présent Contrat est déclarée non valide ou inapplicable, les dispositions restantes du présent Contrat resteront pleinement applicables jusqu’à son terme, ou selon les conditions exposées par ailleurs à l’article 6(d), sauf si la disposition en question vide le Contrat de ses obligations fondamentales. Vous ne pouvez pas transférer le présent Contrat ou les droits énoncés aux présentes sans l’accord préalable écrit de BANDAI NAMCO et toute tentative de transfert serait nulle et sans effet. Sous réserve de ce qui précède, le présent Contrat liera les parties et sera applicable au bénéfice de celles-ci et de leurs successeurs et ayants droit respectifs. L’inexécution par BANDAI NAMCO d’un droit ou d’une disposition prévu(e) dans le présent Contrat ne saurait constituer une renonciation de ce droit ou de cette disposition. Les libellés des articles du présent Contrat n’ont qu’une vocation pratique et n’ont aucun effet légal ou contractuel. 608128 24. \tLOGICIELS TIERS. a)\tEasyAntiCheat. BANDAI NAMCO utilise le service anti-triche EasyAntiCheat (« EAC ») qui est géré par un fournisseur de service tiers. EAC possède un client logiciel intégré au Jeu. Lorsque vous lancerez le Jeu, le client logiciel EAC se chargera automatiquement et installera sa dernière version disponible sur votre Matériel. EAC surveillera votre Matériel, analysera les exécutables du Jeu et scannera la mémoire de votre Matériel dans le but de détecter et d'empêcher d'éventuelles méthodes de triche dans le Jeu (le « But »). Pour accomplir ce But, EAC stocke des informations concernant les méthodes de triche utilisées dans le Jeu (les « Données de triche »). En acceptant ce Contrat et en utilisant ce Jeu, vous acceptez que EAC puisse rassembler, stocker, partager et publier des Données de triche pour le But. Les Données de triche ne seront utilisées que pour le But, notamment (mais sans se limiter à) identifier et bannir les joueurs qui trichent dans le Jeu, analyser le comportement des tricheurs et les codes utilisés ainsi que partager des données concernant les méthodes de triche avec les partenaires de EAC. Vous trouverez plus d'informations sur la confidentialité et EAC en consultant leur politique de confidentialité à l'adresse www.easyanticheat.net/privacy. Si vous refusez que EAC analyse vos données personnelles en accord avec leur politique de confidentialité ou demandez à ce que EAC supprime vos données personnelles, nous nous réservons le droit de bloquer votre accès au Jeu et de vous empêcher d'utiliser le Jeu. 608129 Pour contacter BNEI, veuillez observer la procédure décrite sur notre page d’aide à l’adresse suivante : http://bandainamcoent.co.jp/cs_support/. Pour contacter BNEA, adressez-vous à notre service d’aide à la clientèle à l’adresse suivante https://www.bandainamcoent.com/support ou bien écrivez à BNEA à : BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, United States/USA. Pour contacter BNEE, veuillez contacter le service clients de BNEE à l’adresse suivante : http://www.bandainamcoent.eu/support ou écrivez à BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 608200 BANDAI NAMCO ENTERTAINMENT INC. POLITIQUE DE CONFIDENTIALITÉ 608201 Dernière mise à jour : 27 février 2020 608202 Cette Politique de confidentialité détaille la façon dont BANDAI NAMCO Entertainment Inc., (« BNEI », « nous » ou « notre ») collecte, utilise et divulgue des informations vous concernant lorsque vous utilisez nos jeux et services en ligne régis par la présente Politique (collectivement, le « Jeu »). La responsabilité du traitement de vos données personnelles, conformément au Règlement général sur la protection des données de l'Union européenne, est dévolue à BNEI. BANDAI NAMCO Entertainment Inc. se réserve le droit d'amender la présente Politique de confidentialité de temps à autre. Nous vous aviserons de tout changement en procédant à la modification de la date de mise à jour ci-dessus et, dans certains cas, en vous adressant des notifications supplémentaires (notamment par l'ajout d'une publication sur la page d'accueil de notre Jeu ou l'envoi d'un message). Veuillez vous abstenir d'utiliser notre jeu ou de nous fournir tout renseignement personnel si vous refusez ces changements. Nous vous encourageons à relire la Politique de confidentialité chaque fois que vous accédez au Jeu de façon à vous tenir informé de nos pratiques en matière de traitement de vos informations et des dispositions visant à protéger votre vie privée. 608203 I.\tCollecte d’informations Informations que nous collectons automatiquement lorsque vous utilisez le Jeu L'accès au Jeu et aux fonctionnalités en ligne qui lui sont associées entraîne la collecte automatique des informations suivants vous concernant : •\tInformations d'utilisation : nous recueillons des informations sur votre utilisation du Jeu, comme votre identifiant de compte de jeu, les niveaux terminés, vos scores, le temps passé à jouer et diverses autres informations relatives au gameplay. •\tInformations de connexion : nous enregistrons des informations sur l'utilisation de nos Jeux, comme la date et l'heure de vos connexions, le temps passé à jouer ainsi que votre adresse IP. •\tInformations matérielles : nous collectons des informations sur l'ordinateur ou le dispositif que vous utilisez pour accéder à notre Jeu, comme son modèle exact, son système d'exploitation et sa version, son navigateur ainsi que certaines informations réseau, dont l'adresse MAC, l'adresse IP et d'autres identifiants de périphérique uniques fournis par le système d'exploitation de votre matériel. Informations que vous nous fournissez Nous recueillons toute information que vous nous fournissez directement, par exemple lors de la création de votre compte, de vos interactions avec d'autres utilisateurs, de vos échanges avec l'assistance clientèle, de votre inscription aux lettres d'information, de votre participation aux enquêtes et de toute autre forme de communication avec nous. Les informations ainsi obtenues sont susceptibles d'inclure votre nom d'utilisateur, votre mot de passe, votre adresse e-mail ainsi que l'ensemble des données que vous choisissez de nous communiquer. Informations que nous collectons auprès d'autres sources Nous sommes également susceptibles d'obtenir auprès d'autres sources des informations nécessaires au bon fonctionnement de notre Jeu et de les associer aux informations recueillies via celui-ci. Nous pouvons par exemple être amenés à collecter des informations sur votre compte, vos classements ou vos succès par le biais de votre plateforme de jeu ou l’interface de votre console. Dans tous les autres cas, nous vous demanderons votre autorisation avant de collecter, stocker et utiliser toute donnée personnelle vous concernant provenant de tiers. 608204 II.\tUtilisation des informations Nous ne collectons, stockons et utilisons vos informations qu'avec votre consentement ou dans la mesure où celles-ci sont nécessaires (i) à l'exécution de l'accord qui nous lie ; (ii) pour nous conformer à nos obligations légales ; ou (iii) pour servir nos intérêts légitimes, comme l'exploitation, l'évaluation et l'amélioration de l'ensemble de nos activités. La définition de ces intérêts commerciaux légitimes a fait l'objet d'une réflexion approfondie afin de garantir vos droits en matière de protection des informations. Merci de nous contacter en utilisant les coordonnées fournies ci-dessous pour toute question à ce sujet. BNEI (ou tout tiers chargé du traitement des données en notre nom) se réserve le droit de collecter, stocker et utiliser des informations vous concernant aux fins suivantes et pendant toute la durée nécessaire à leur réalisation : •\tPermettre l'utilisation de notre Jeu et assurer sa maintenance ou son amélioration ; •\tProposer et fournir les produits et services que vous demandez, traiter les transactions et vous transmettre les informations afférentes ; •\tCréer votre compte de Jeu et vous permettre d'en assurer la gestion ; •\tRépondre à vos commentaires, questions et demandes, et vous fournir une assistance clientèle ; •\tVous faire parvenir des notifications techniques, des mises à jour, des alertes de sécurité, ainsi que des messages d'assistance ou communications d'ordre administratif ; •\tVous contacter au sujet des produits, services, offres, promotions, récompenses et événements proposés par BNEI ou des tiers, et vous communiquer des nouvelles, informations et messages marketing susceptibles de vous intéresser ; •\tSuivre et analyser les tendances, l'utilisation et les activités en lien avec notre Jeu ; •\tLier ou associer les informations obtenues auprès d'autres sources afin de nous aider à cerner vos besoins et de vous fournir un meilleur service ; •\tDétecter, analyser et/ou empêcher toute activité frauduleuse, non autorisée ou illégale ; •\tToute autre fin autorisée ou requise pour respecter nos obligations légales et réglementaires ; et •\tToute autre fin pour laquelle vous nous avez fourni les informations visées par les présentes dispositions. 608205 III.\tPartage des informations Nous nous engageons à ne pas partager, transférer ou échanger vos données personnelles avec des tiers à moins que vous ne nous en ayez donné l'autorisation expresse, ou en cas de nécessité pour fournir nos produits ou services, conformément à la présente Politique de confidentialité et aux lois en vigueur. Nous ne vendons pas vos données personnelles à des tiers. Nous pouvons être amenés à partager les informations vous concernant de la façon suivante en accord avec les dispositions qui précèdent : •\tAvec d'autres utilisateurs si vous choisissez d'utiliser les fonctionnalités interactives de notre Jeu, comme les canaux de discussion ou les modes multijoueurs (le choix d'un nom d'utilisateur comportant des données identifiables, comme votre nom complet, est strictement interdit) ; •\tAvec nos employés, affiliés, sociétés apparentées, sous-traitants, consultants et autres fournisseurs de services tiers ayant besoin d'accéder à ces informations pour mener à bien leurs activités en notre nom (exemple : développeurs, services d'hébergement de sites Internet ou fournisseurs de solutions de stockage et de traitement de informations) ; •\tEn réponse à une procédure judiciaire ou une demande d'informations, pourvu qu’elle soit conforme à la loi, aux réglementations en vigueur ou aux règlements applicables (provenant par exemple d'un gouvernement, d'une instance de régulation, des forces de l'ordre ou d'une cour de justice) ; •\tSi nous avons de bonnes raisons de croire que vos agissements contreviennent à nos contrats d'utilisation ou nos politiques, ou pour protéger les droits, la propriété et la sécurité de BNEI, de nos utilisateurs ou de tiers ; •\tDans le cas d'une fusion, d'une vente d'actifs de la société, du financement ou de la cession de tout ou partie de nos activités à une autre société ; et •\tAvec votre accord ou sur votre demande. 608206 IV.\tDonnées analytiques Certains de nos Jeux sont susceptibles, avec votre consentement préalable, de lier des données analytiques ou ludiques vous concernant à des informations obtenues auprès d'autres jeux de BANDAI NAMCO Entertainment, de sociétés appartenant à notre groupe ou de sources tierces. Ces informations seront utilisées à des fins d'analyse de tendances ludiques ou de monétisation, pour élaborer des profils de catégories de joueurs, pour créer de nouveaux jeux et services, et pour mener d'autres études. Cette utilisation de vos données peut être désactivée depuis le menu des options du Jeu. 608207 V.\tSécurité Nous prenons des mesures techniques et organisationnelles raisonnables pour protéger les informations vous concernant contre tout vol, perte ou utilisation frauduleuse et empêcher tout accès, divulgation, modification ou destruction non autorisés. Toutefois, aucune transmission par Internet ne pouvant être totalement sûre, nous sommes dans l'impossibilité de garantir la sécurité de vos données personnelles lors de leur transit. 608208 VI.\tStockage et suppression des données Les données personnelles collectées par le Jeu sont stockées et supprimées conformément aux exigences en matière de vie privée. Toutes les données recueillies seront rendues anonymes ou effacées lorsqu'elles ne seront plus nécessaires aux fins mentionnées dans les présentes, à moins que leur stockage ne fasse l'objet d'une obligation légale. 608209 VII.\tTransferts internationaux Les données personnelles que nous collectons à votre sujet sont généralement transférées, stockées et traitées au Japon. Veuillez noter que nous sommes susceptibles de transférer ces informations vers des sites n'offrant pas le même niveau de protection des données que les lois de votre pays de résidence. Cependant, notre collecte, stockage et utilisation de vos données personnelles continueront à être régis par la présente Politique de confidentialité. Dans le cas où nous serions amenés à divulguer vos données personnelles à des tiers situés à l'étranger, nous prendrons toutes les mesures raisonnables pour nous assurer qu'elles seront utilisées conformément à la présente Politique. 608210 VIII.\tSites tiers Nos Jeux sont susceptibles de contenir des liens vers des sites Internet ou des services gérés par des tiers. Veuillez noter que cette Politique de confidentialité ne s'applique qu'à notre seul Jeu et que nous ne saurions être tenus responsables de la collecte, du stockage ou de l'utilisation de données personnelles par un site Internet externe. Veillez à lire attentivement la Politique de confidentialité de tous les sites Internet que vous visitez. 608211 IX.\tDroits en matière de protection des données Vous et votre tuteur légal, si vous êtes mineur, disposez de certains droits en matière de protection des données conformément aux lois applicables. Ces droits peuvent inclure : •\tLe droit d'accès aux données personnelles vous concernant que nous traitons, ainsi que le droit à la portabilité des données ; •\tLe droit de faire corriger ou supprimer vos données personnelles ; •\tLe droit de limiter le traitement de vos données personnelles ; •\tLe droit de retirer à tout moment le consentement que vous nous avez accordé, sans que cela n’affecte la légalité du traitement de vos données personnelles effectué avant ce retrait ; •\tLe droit de vous opposer à tout moment au traitement de vos données personnelles dans le cadre des intérêts légitimes de BNEI ; •\tLe droit de vous opposer à tout moment au traitement de vos données personnelles à des fins de marketing direct et notamment à votre profilage. En cas d'opposition de votre part, nous cesserons tout traitement de vos données personnelles aux fins susmentionnées. Nous pourrons cependant continuer à vous adresser des messages d'information ou relatifs à vos transactions dans le cadre exclusif de nos relations commerciales en cours. Si vous souhaitez nous adresser une telle requête, merci de nous envoyer un e-mail à ppolicy@bandainamcoent.co.jp. Notre prestation de services ne sera pas amoindrie si vous décidez d’exercer ces droits. Néanmoins, si vous demandez que nous supprimions ou que nous cessions de recueillir les données nécessaires à la bonne exécution des Services, vous risquez de ne plus pouvoir utiliser tout ou partie des Services. 608212 X.\tContact Pour toute question concernant cette Politique de confidentialité, merci de nous contacter à l'adresse suivante : BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japon +81-3-6744-6112 (téléphone) ppolicy@bandainamcoent.co.jp Les résidents de l'Union européenne peuvent également nous contacter à l'adresse suivante : BANDAI NAMCO Entertainment Europe S.A.S. 49, 51, rue des Docks CS 90618 9258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 608300 ANALYSE DES DONNÉES 608301 Ce jeu recueille des informations relatives à votre utilisation du jeu afin de nous permettre d'analyser des données nécessaires à son bon fonctionnement et d'en améliorer certaines fonctionnalités. Nous souhaiterions en outre que vous nous autorisiez à partager ces informations et à les combiner avec d'autres données concernant d'autres jeux, services et produits des sociétés du groupe BANDAI NAMCO Entertainment et de différentes tierces parties. Types de données recueillies : identifiant de compte de jeu, adresse IP, données de jeu Ces données seront pseudonymisées, et les sociétés de notre groupe utiliseront les informations ainsi synthétisées pour analyser différentes tendances, créer des profils de catégories de joueurs, concevoir de nouveaux jeux et services et effectuer d'autres analyses. Ces données seront envoyées au Japon et conservées dans ce pays. Votre accord est facultatif, et aucune fonctionnalité du jeu ne sera altérée si vous refusez que nous utilisions vos données de la sorte. Si vous nous donnez votre accord, il vous est possible de changer d'avis à tout moment dans les paramètres du jeu. En sélectionnant « Accepter », vous acceptez l'utilisation de vos données aux fins décrites ci-dessus. 608302 609000 : Desplazar : Seleccionar : Confirmar : Cambiar idioma 609001 Aceptar 609002 Rechazar 609003 : Seleccionar : Confirmar : Cerrar 609004 Cambiar idioma 609005 609006 English 609007 Français 609008 Español 609009 Italiano 609010 Deutsch 609011 한국어 609012 繁體中文 609013 简体中文 609014 Polski 609015 Русский 609016 Português (Brasil) 609017 Español (América Latina) 609018 ภาษา​ไทย 609100 BANDAI NAMCO ENTERTAINMENT CONTRATO DE LICENCIA DE USUARIO FINAL 609101 Fecha de última actualización: 1 de abril de 2018 609102 LEA CON ATENCIÓN EL CONTENIDO DE ESTA SECCIÓN. AL UTILIZAR NUESTROS JUEGOS O SERVICIOS O ACCEDER A ELLOS, USTED ACEPTA SOMETERSE A TODAS LAS CONDICIONES QUE SE DESCRIBEN AQUÍ, ASÍ COMO A TODAS AQUELLAS QUE SE INCORPOREN POR REFERENCIA. SI NO ESTÁ CONFORME CON EL CONJUNTO DE ESTAS CONDICIONES, NO DEBERÁ UTILIZAR NUESTROS JUEGOS O SERVICIOS NI ACCEDER A ELLOS. EL PRESENTE CONTRATO INCLUYE, ENTRE OTROS ASPECTOS, UN ACUERDO DE ARBITRAJE (CLÁUSULA 19 a) Y UNA RENUNCIA A ACCIONES COLECTIVAS (CLÁUSULA 19 b) QUE NO SE LE APLICARÁN SI TIENE SU RESIDENCIA FUERA DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en Alemania, se le aplicarán cláusulas específicas. Consulte las cláusulas 7 y 15 para obtener más información. Si tiene su residencia en la Unión Europea, se le aplicará una cláusula específica. Consulte la cláusula 10 para obtener más información. Si tiene su residencia en Australia, se le aplicará una cláusula específica. Consulte la cláusula 15 para obtener más información. Si tiene su residencia en América del Norte (excluidos los Estados Unidos de América), América Central o Sudamérica, se le aplicará una cláusula específica. Consulte la cláusula 18 para obtener más información. Si tiene su residencia en los Estados Unidos de América, se le aplicará una cláusula específica. Consulte la cláusula 19 para obtener más información. 609103 Este Contrato de licencia de usuario final (este «Contrato») es un contrato entre usted y BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA») o BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») según corresponda (en cualquier caso, «BANDAI NAMCO», «nos», «nosotros» o «nuestro») y se aplica a su acceso y uso del juego en que aparezca este Contrato (o, si se publica en línea, al juego al que se hace referencia en la sección superior), incluidas, de manera no exhaustiva, las partes multijugador, en línea o descargables, así como cualquier contenido o documentación escrita o electrónica (el «Juego»). El Juego no se vende, sino que se otorga bajo licencia. En virtud del presente Contrato, no se confiere titularidad o propiedad alguna sobre el Juego ni sobre ninguna copia que exista de este. El Contrato no modifica en forma alguna las condiciones de cualesquiera otros acuerdos que usted haya celebrado con BANDAI NAMCO en relación con otros productos o servicios. No se aceptarán cambios, adiciones o eliminaciones por su parte sobre este Contrato y BANDAI NAMCO las rechaza expresamente en virtud de este acto. Es posible que incorporemos condiciones adicionales (por ejemplo, precios publicados, procedimientos de facturación y normas de promoción) que podrían aplicarse a funcionalidades y características concretas que formen parte del Juego. Salvo que se indique lo contrario, cualquier condición adicional que sea aplicable quedará incorporada por referencia al presente Contrato. En caso de conflicto entre las estipulaciones de este Contrato y otras condiciones adicionales, las condiciones adicionales prevalecerán con respecto a las funcionalidades y características en cuestión. 609104 1. \tPARTE CONTRATANTE. La entidad BANDAI NAMCO con la que usted establece una relación contractual, que dependerá de su lugar de residencia. Si usted tiene su residencia en Asia (excepto Japón), celebrará este Contrato con BNEI. Si usted tiene su residencia en América del Norte, América Central o Sudamérica, celebrará este Contrato con BNEA. Si usted tiene su residencia en cualquier otro lugar, celebrará este Contrato con BNEE. 609105 2. \tPRIVACIDAD. Los datos que se recopilen a través del Juego serán almacenados por BNEI en Japón. Para obtener más detalles sobre nuestro proceso de recopilación, uso y divulgación de tales datos, consulte la Política de privacidad de BNEI (que se facilita a continuación de este Contrato). 609106 3. \tCONDICIONES PREVIAS DE LAS LICENCIAS. Las licencias que se conceden en virtud de este Contrato están sujetas de forma específica a las condiciones que se exponen a continuación y al cumplimiento íntegro por su parte de todas las demás estipulaciones de este Contrato: a)\tUsted debe haber cumplido la mayoría de edad en su jurisdicción. Si usted aún no ha alcanzado la mayoría de edad en su jurisdicción, su progenitor o tutor legal deben dar su consentimiento para obligarse por el presente Contrato y cumplir cualquier condición adicional que sea aplicable. b)\tUsted acepta cumplir todas las condiciones de este Contrato, así como cualquier condición adicional que sea aplicable al Juego. c)\tEl uso que usted haga del Juego y su acceso a él se someten a determinadas medidas de seguridad, como por ejemplo registrar el Juego con un código de serie, tener acceso permanente a Internet y aceptar determinadas características de gestión de los derechos de seguridad/digitales. Si usted no aceptara estas medidas de seguridad o no cumpliera con alguna de ellas, su uso del Juego podría verse interrumpido total o parcialmente. d)\tSu uso del Juego y el acceso a él deberán cumplir la legislación y normativa local, nacional e internacional. e)\tUsted accederá y utilizará el Juego únicamente en máquinas locales que tengan copias con licencia válida de sistemas operativos compatibles con el funcionamiento del Juego (el «Hardware»). f)\tUsted declara aceptar y estar conforme con todas las condiciones aplicables al Hardware, incluidas cualesquiera condiciones de dicha plataforma relativas al proceso de verificación. 609107 4. \tLICENCIA DE USO LIMITADO. a)\tCon arreglo a las condiciones de este Contrato y al cumplimiento de estas por su parte, le concedemos una licencia limitada, no exclusiva e intransferible para que pueda utilizar el Juego durante el periodo de vigencia del presente Contrato en su país de residencia con el Hardware que usted posea o controle en exclusividad, y solo en la medida en que así lo permitan las normas o condiciones de uso aplicables de la plataforma (en caso de haberlas). Cualquier actualización, complemento o reemplazo del Juego original se regirá por el presente Contrato, salvo que dichas actualizaciones vengan acompañadas de condiciones de licencia independientes. b)\tEn las líneas precedentes se establece la totalidad de sus derechos con respecto al Juego; BANDAI NAMCO se reserva todos los derechos sobre el Juego que no se hayan concedido de forma expresa en el presente Contrato. Sin perjuicio de lo anterior, usted deberá abstenerse de realizar, autorizar o permitir a terceros las siguientes acciones: i) distribuir, copiar, alquilar o vender el Juego o conceder licencias para su uso (salvo que lo permitan expresamente la presente licencia o las normas de uso de la plataforma); ii) utilizar el Juego con otro fin que no sea su propio uso personal y no comercial; iii) utilizar técnicas de ingeniería inversa, descompilar, desensamblar o intentar descubrir el código fuente del Juego; iv) modificar, alterar o crear obras derivadas del Juego; v) extraer, alterar u ocultar cualquier aviso de derechos de autor, marca comercial u otros derechos de propiedad en el Juego; vi) utilizar el Juego para fines para los que no haya sido diseñado; vii) utilizar el Juego en Hardware que no sea de su propiedad o que no esté bajo su control exclusivo; viii) sortear o intentar sortear cualquier medida de seguridad en el Juego, o ix) intentar ocultar o encubrir su región cuando acceda a cualquier característica en línea del Juego. 609108 5. \tPROPIEDAD. El Juego y todos sus contenidos (aparte del Contenido de usuario, según se define más adelante), así como otros materiales del Juego o que se pongan a su disposición a través del Juego (incluidos, entre otros, el logotipo de BANDAI NAMCO y todos los diseños, materiales textuales y gráficos, imágenes, información, datos, software, archivos de sonido, Divisa del Juego, Elementos virtuales, otros archivos y la selección y disposición de estos) serán propiedad de BANDAI NAMCO o de sus licenciantes, y estarán protegidos por las leyes y tratados sobre derechos de autor y propiedad intelectual. Sin perjuicio de cualquier disposición en sentido contrario incluida en el presente Contrato, usted declara entender que no ostenta ningún derecho ni titularidad sobre ningún contenido que aparezca en el Juego, incluidos, entre otros, la Divisa del Juego y los Elementos virtuales. 609109 6. \tVIGENCIA. a)\tPrevia aceptación por su parte de las condiciones establecidas en la cláusula 3, el presente Contrato se mantendrá vigente durante todo el periodo en que usted utilice el Juego. Cualquiera de las partes podrá rescindir el Contrato con o sin motivo en cualquier momento siempre que ello se notifique con una antelación razonable. Usted podrá rescindir el Contrato eliminando o destruyendo todas las copias del Juego que tenga en su posesión, custodia o control. BANDAI NAMCO no será responsable ante usted ni ante terceros de la cancelación de su derecho a utilizar el Juego. b)\tEn caso de incumplimiento por su parte de las condiciones de este Contrato, BANDAI NAMCO se reserva (sin perjuicio de cualquier otro derecho que pueda asistirle) el derecho de limitar, suspender o poner fin a su licencia de uso del Juego con carácter inmediato. c)\tEn caso de rescindirse el presente Contrato, i) su licencia del Juego terminará con carácter inmediato y ii) usted no tendrá derecho al reembolso de ningún importe, incluidos aquellos importes que no haya empleado (de haberlos), con excepción de la Divisa del Juego que haya adquirido, que le será reembolsada con arreglo a la ley aplicable. d)\tTras la rescisión del Contrato, las cláusulas 4 b), 5, 6 d), 8, 11 y 14 a 23 seguirán en vigor. 609110 7. \tMODIFICACIONES. BANDAI NAMCO se reserva el derecho a realizar cambios o modificaciones a este Contrato en cualquier momento y por cualquier razón a su absoluta discreción. En caso de que BANDAI NAMCO hiciera algún cambio en este Contrato, le avisaremos de ello con un mes de antelación, por ejemplo notificándoselo a través del Juego. Su uso continuado del Juego tras la fecha de entrada en vigor de tales cambios supondrá la aceptación por su parte del Contrato revisado. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: BANDAI NAMCO se reserva el derecho a realizar cambios o modificar el Contrato en cualquier momento, con excepción de las disposiciones en las que se establecen las obligaciones contractuales principales de las partes para el presente Contrato. Las obligaciones contractuales principales de las partes NO sufrirán cambios según se describe en la presente cláusula. BANDAI NAMCO le informará de cualquier modificación que proponga al presente Contrato, le facilitará la nueva versión propuesta y le anunciará la fecha en la que este nuevo Contrato vaya a entrar en vigor. Cualquier cambio deberá notificarse por escrito (bastará a tal efecto un correo electrónico) con una antelación de seis semanas. En caso de no rechazar expresamente la correspondiente modificación en el plazo de seis semanas desde la fecha de entrada en vigor del nuevo Contrato, se considerará QUE USTED acepta dicha modificación. En la mencionada notificación de la modificación propuesta, BANDAI NAMCO le informará de forma expresa y específica del derecho de objeción del que usted dispondrá durante un plazo de seis semanas, así como de las consecuencias de no rechazar expresamente la modificación propuesta. 609111 8. \tMODIFICACIÓN DEL JUEGO. BANDAI NAMCO se reserva el derecho a modificar o interrumpir de forma temporal o permanente el Juego o cualquiera de sus características o partes y debe avisar sobre ello con una antelación razonable, pero, en caso de emergencia o de absoluta necesidad, podrá hacerlo sin previo aviso. Usted acepta que BANDAI NAMCO no incurrirá en responsabilidad alguna por la modificación, suspensión o interrupción del Juego o de cualquiera de sus partes. 609112 9. \tDIVISA DEL JUEGO Y ELEMENTOS VIRTUALES. a) \tBANDAI NAMCO podrá ofrecerle la posibilidad de: i) adquirir una licencia limitada para utilizar divisas en el Juego («Divisa adquirida para el Juego»); ii) obtener una licencia limitada para utilizar divisas en el Juego a cambio de llevar a cabo determinadas tareas en el Juego (de forma colectiva junto con la Divisa adquirida para el Juego, «Divisa del Juego»); y iii) obtener una licencia limitada o adquirir una licencia limitada con la Divisa del Juego para productos y servicios virtuales que BANDAI NAMCO ponga a su disposición en el Juego («Elementos virtuales»). En caso de que BANDAI NAMCO le ofrezca la posibilidad de adquirir u obtener tales licencias, le concederá un derecho y licencia limitados, no exclusivos, intransferibles y revocables para utilizar dicha Divisa del Juego o dichos Elementos virtuales, según corresponda, para su uso exclusivo personal y no comercial, en el Juego, estando supeditado este uso a las condiciones del presente Contrato y al cumplimiento de estas por parte de usted. b) \tLa Divisa del Juego solo podrá canjearse por Elementos virtuales para utilizarlos en el Juego. En ningún caso se podrá exigir a BANDAI NAMCO o a cualquier otra persona o entidad el canje de la Divisa del Juego o de los Elementos virtuales por dinero, por cualquier otro bien de valor monetario o cualquier otro equivalente monetario, salvo que la ley aplicable disponga lo contrario. La Divisa del Juego y los Elementos virtuales no tendrán un valor equivalente en moneda real, y no actuarán como sustitutivo de moneda real. Ni BANDAI NAMCO ni ninguna otra persona o entidad tienen obligación de cambiar Divisa del Juego o Elementos virtuales por elementos de valor, incluida moneda real. Usted reconoce y acepta que BANDAI NAMCO podrá realizar acciones que pueden repercutir en los atributos del Juego o en el valor percibido de la Divisa del Juego o de los Elementos virtuales en cualquier momento, salvo que la ley aplicable lo prohíba. BANDAI NAMCO, a su exclusiva discreción, podrá imponer limitaciones sobre la cantidad de Divisa del Juego que usted puede adquirir, ganar o canjear. c) \tLas compras que usted haga de Divisa adquirida para el Juego se considerarán cerradas, y en ningún caso se le reembolsarán, transferirán o cambiarán, salvo que la ley aplicable disponga lo contrario. Con excepción del precio de compra de la Divisa adquirida para el Juego y de determinados Elementos virtuales, BANDAI NAMCO no le cobrará ningún gasto por el acceso, uso o no uso de la Divisa del Juego o de los Elementos virtuales. d) \tUsted no podrá transferir, vender, regalar, cambiar, negociar, arrendar, sublicenciar o alquilar la Divisa del Juego o los Elementos virtuales, salvo que lo haga dentro del Juego y que BANDAI NAMCO permita de forma expresa esa práctica. A menos que se establezca lo contrario en el presente Contrato, BANDAI NAMCO se reserva y mantendrá todos los derechos, la titularidad y la participación en la Divisa del Juego y los Elementos virtuales. e) \tLas licencias que se conceden en virtud del presente Contrato sobre la Divisa del Juego y los Elementos virtuales terminarán con la rescisión del Contrato con arreglo a la cláusula 6, salvo que se disponga otra cosa en este acto. 609113 10. \tDERECHO DE DESISTIMIENTO. Si usted reside en un estado miembro de la Unión Europea, dispone de ciertos derechos de anulación sobre las adquisiciones de Divisa del Juego o Elementos virtuales que usted haya realizado con moneda real. No obstante, a través de este acto usted renuncia de forma expresa a su derecho de desistimiento una vez que comience a prestarse el servicio por el que su cuenta obtiene acceso a la Divisa del Juego o Elementos virtuales. Usted acepta que: i) la descarga de la Divisa del Juego o de los Elementos virtuales comienza de forma inmediata tras la compra; y ii) una vez que se completa la compra, usted pierde su derecho de desistimiento. 609114 11. \tCONTENIDO DE USUARIO. Si usted publica alguna comunicación, información, contenido sujeto a propiedad intelectual, artículo, mensaje, fotografía, material gráfico, vídeo, URL o cualesquiera otros elementos o contenidos en el Juego (en lo sucesivo, «Contenido de usuario») en la medida en que así lo permita la legislación local aplicable, estará consintiendo, en virtud del presente acto, en conceder a BANDAI NAMCO una licencia no exclusiva, exenta de derechos de autor, totalmente transferible y sublicenciable y de ámbito mundial durante todo el periodo de vigencia de la protección legal aplicable de los derechos intelectuales para poder utilizar el Contenido de usuario en relación con el Juego y con los productos y servicios relacionados, incluidos los derechos para reproducir, copiar, adaptar, modificar, presentar, crear obras derivadas, exhibir, publicar, emitir, transmitir o utilizar de cualquier otra forma, distribuir, explotar y comunicar al público general por todos y cualesquiera medios y vías que se conozcan actualmente o se conciban en el futuro, sin necesidad de comunicárselo a usted previamente o de compensarle de ninguna forma. En la medida en que así lo permita la legislación aplicable, por el presente acto usted renuncia a cualquier derecho moral de autoría, publicación, reputación o atribución con respecto al uso y disfrute que BANDAI NAMCO y otros jugadores hagan de tales contenidos en relación con el Juego y con los productos y servicios relacionados. La licencia concedida a BANDAI NAMCO en virtud de este documento perdurará tras la rescisión o revocación del presente Contrato. 609115 12. \tCOMPORTAMIENTO EN LÍNEA. Salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se hará responsable del comportamiento de ningún usuario, tanto si dicho comportamiento está relacionado o no con el acceso o el uso que este haga del Juego. BANDAI NAMCO puede suspender o poner fin de forma definitiva a su acceso al Juego en cualquier momento si usted infringe las condiciones de la cláusula 12 o cualquier otra condición de este Contrato. BANDAI NAMCO puede (por ejemplo, en respuesta a una reclamación por parte de un titular de un derecho de autor) revisar cualquier Contenido de usuario que se haya cargado, publicado, almacenado o exhibido en el Juego (en adelante, «publicado»). En el caso de un Contenido de usuario que haya sido compartido como parte de un mensaje privado dentro del Juego, BANDAI NAMCO no examinará o revisará dicho contenido a menos que una de las partes en el proceso comunicativo dé su consentimiento para ello (por ejemplo, informando a BANDAI NAMCO de que dicho mensaje es cuestionable). BANDAI NAMCO se reserva el derecho a eliminar o rechazar la publicación en Internet de cualquier Contenido de usuario. A pesar de que BANDAI NAMCO no examina, edita ni supervisa con regularidad ningún Contenido de usuario que se publique en el Juego, se reserva el derecho y tiene discreción absoluta para eliminar, examinar o editar cualquier Contenido de usuario que sea publicado a través del Juego si, a su criterio razonable, considerara que dicho Contenido de usuario infringe este Contrato, algún derecho de terceros o una ley, regla o norma aplicable. Usted no podrá utilizar el Juego si previamente ha sido suspendido o excluido del Juego. Usted es el único responsable del Contenido de usuario que usted publique o transmita a otros usuarios o terceros. De manera particular, usted acuerda no realizar o pretender realizar, ni incitar a otros a que realicen, ninguna de las acciones siguientes relacionadas con el Juego: a) \tpublicar Contenido de usuario que sea ilícito, difamatorio, calumnioso, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, explícito en términos sexuales, intimidatorio, amenazante, que invada los derechos de privacidad o publicidad, abusivo, provocativo o fraudulento; que promueva o aliente cualquier actividad ilegal o antisocial, incluida la piratería informática; que fomente el racismo, el fanatismo, el odio o el daño físico u otro de cualquier clase contra cualquier grupo o persona, o que por alguna otra razón sea considerado inaceptable; b) \tpublicar Contenido de usuario que pueda infringir alguna patente, marca o secreto comercial, derecho de autor u otros derechos de titularidad o propiedad intelectual de cualquier persona o entidad; c) \tparticipar en actividades o ventas comerciales, incluida la transmisión de cualquier anuncio publicitario o promoción comercial; d) \tpublicar, revelar o difundir datos personales sobre cualquier persona (incluido usted); e) \thacerse pasar por cualquier otra persona o entidad, incluidos altos cargos, líderes de foros, guías, moderadores, empleados o agentes de BANDAI NAMCO, o declarar falsamente o falsificar de otra forma su vinculación con una persona o entidad; f) \tobstaculizar o interrumpir el Juego o el flujo normal de la reproducción o el diálogo del Juego, utilizar lenguaje vulgar o abusivo, gritar en exceso (por ejemplo, mediante el uso continuado de MAYÚSCULAS), enviar correo no deseado («spam») o hacer uso de cualquier otro método perturbador o perjudicial que pueda molestar a otros usuarios del Juego; g) \thacer uso o aprovecharse de errores, fallos o defectos de diseño para obtener acceso no autorizado al Juego, adquirir ventaja desleal sobre otros usuarios o engañar o utilizar medios no autorizados en relación con el Juego, incluidos, entre otros, el acceso a partes del Juego a las que usted no esté autorizado y el uso de componentes, emuladores u otras herramientas de terceros no autorizadas; h) \trealizar cualquier acción que interfiera en la capacidad de otros usuarios para disfrutar del Juego con arreglo a sus propias normas o que aumente sustancialmente el coste o la dificultad de mantenimiento de este por parte de BANDAI NAMCO o del proveedor de la plataforma y que impida que los usuarios disfruten del Juego; i) \tdesconectarse de forma intencionada de la red durante el juego en línea o dejarse ganar por un determinado jugador repetidamente con el objetivo de ayudarle a subir en su clasificación o ganar puntos en el Juego; j) \tnegociar, vender, subastar o transferir o intentar transferir de otra forma Elementos virtuales o Divisa del Juego fuera del Juego; k) \tinfringir de otra forma las condiciones del presente Contrato, otras políticas que haya comunicado BANDAI NAMCO o hacer incurrir en responsabilidades a BANDAI NAMCO. 609116 13. \tPOLÍTICA DE DERECHOS DE AUTOR. Los titulares de derechos de autor, así como sus agentes, que consideren que algún elemento del Juego vulnera derechos de autor que estos poseen o controlan podrán remitir una notificación de dicha infracción a nuestro agente de derechos de autor designado (Copyright Agent), cuyos datos se indican más abajo. La tramitación de su notificación se agilizará si facilita la información y las declaraciones que se establecen en el Código de EE. UU. (U.S.C.), conforme al artículo 17, párrafo 512, apartado c), inciso 3. El cumplimiento de esta ley no es un requisito esencial para las notificaciones de infracción, salvo para los titulares de derechos de autor residentes en los Estados Unidos de América. Toda persona que, a sabiendas, declare falsamente en una notificación que el material o la actividad están infringiendo un derecho, podrá incurrir en responsabilidades relacionadas con los daños y perjuicios, incluidas las costas y honorarios de letrados, que hayamos soportado nosotros o el presunto infractor a consecuencia de haber creído dicha manifestación falsa y procedido a cancelar o deshabilitar el acceso al material o a la actividad objeto de la denuncia. BANDAI NAMCO ha adoptado una política para concluir la relación, en determinadas circunstancias y a discreción exclusiva de BANDAI NAMCO, con los usuarios que vulneren de forma repetida los derechos de propiedad intelectual de terceros, siempre y cuando, no obstante, BANDAI NAMCO también limite o ponga fin al acceso al Juego por parte de cualquier usuario que vulnere los derechos de propiedad intelectual de otros, ya se trate de una infracción repetida o no. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan Tel.: +81-3-6744-6112 Fax: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 609117 14. \tCONTENIDO DE TERCEROS. A través del Juego, usted podrá tener acceso a contenido de otros usuarios, anunciantes u otros terceros. Debido a que no controlamos el contenido de terceros, usted acepta que, salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se responsabiliza del contenido de terceros, no ofrece garantías sobre la exactitud o la calidad de la información incluida en el contenido de terceros y no asume responsabilidad alguna sobre el contenido de terceros que se ofrezca de forma no intencionada y que sea considerado inapropiado, impreciso, engañoso o ilegal. Toda referencia que se haga a cualquier producto, servicio, proceso u otra información por su nombre o marca comercial, fabricante, proveedor o por otra vía no constituirá ni implicará el apoyo, el patrocinio o la recomendación por parte de BANDAI NAMCO de ninguno de ellos, así como tampoco que exista ningún tipo de vinculación con ellos, a menos que BANDAI NAMCO lo indique expresamente. 609118 15. \tEXENCIÓN DE RESPONSABILIDAD. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES NO SE HARÁN RESPONSABLES DE NINGÚN VIRUS O DE OTRAS CARACTERÍSTICAS DESACTIVADORAS QUE PUEDAN AFECTAR A SU ACCESO O A SU USO DEL JUEGO, ASÍ COMO TAMPOCO DE NINGUNA INCOMPATIBILIDAD ENTRE EL JUEGO, OTROS SERVICIOS Y EL HARDWARE. EL JUEGO Y TODOS LOS DEMÁS SERVICIOS SE PROPORCIONAN «TAL CUAL». CON EXCEPCIÓN DE LAS SALVEDADES QUE PUEDAN CONTEMPLARSE EN ESTE CONTRATO, BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES DECLINAN EXPRESAMENTE OFRECER CUALQUIER TIPO DE GARANTÍAS O CONDICIONES DE CUALQUIER CLASE (EXPLÍCITAS O IMPLÍCITAS, ESTABLECIDAS POR LA LEY U OTRAS), INCLUIDAS, ENTRE OTRAS, CUALESQUIERA GARANTÍAS IMPLÍCITAS DE NO INFRACCIÓN, COMERCIABILIDAD O IDONEIDAD PARA UN DETERMINADO FIN. Algunas jurisdicciones no permiten la exención de responsabilidad de condiciones implícitas ni la exclusión o limitación de garantías en los contratos con consumidores, por lo que es posible que algunas de estas exenciones de responsabilidad en la presente cláusula no sean aplicables en su caso. Si usted tiene su residencia en Australia, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: Esta cláusula 15 no pretende limitar ni reducir ningún derecho o recurso de carácter obligatorio o legal que asista a los consumidores y que sea reconocido por la legislación de su jurisdicción local. Dentro del marco permitido por la ley, se excluyen íntegramente del presente Contrato las condiciones y garantías implícitas por el Anexo 2 de la Ley de competencia y defensa del consumidor de 2010 (Cth) (la Ley australiana del consumidor), y en el caso de que no puedan excluirse, usted reconoce que la responsabilidad de BANDAI NAMCO se limita (y es justo y razonable limitarla) a lo siguiente: i)\tfacilitar de nuevo el Juego, o ii)\tel pago del coste derivado de facilitar de nuevo el Juego. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: En la medida en que un servicio se proporcione a cambio de un precio, se aplicará lo siguiente: BANDAI NAMCO garantiza que el Juego funcionará en lo sustancial conforme a las especificaciones que SE INCLUYEN en la documentación o en la descripción aplicable del producto. En caso de apreciarse algún DEFECTO, BANDAI NAMCO ofrecerá subsanaciones posteriores, bien eliminando el defecto (por ejemplo, a través de una actualización) o proporcionando una nueva versión del servicio que excluya dicho defecto, en un plazo razonable de tiempo para permitir al menos tres intentos de subsanación posterior. Si la subsanación posterior falla definitivamente, usted podrá ejercer sus otros derechos legales, siempre y cuando, no obstante, se excluya en todo caso la responsabilidad objetiva (sin culpa) por defectos iniciales de BANDAI NAMCO que se contempla en el artículo 536a, apartado 1 del Código Civil alemán. 609119 16. \tINTERNET. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO NO SE HARÁ RESPONSABLE DE POSIBLES RETRASOS O FALLOS QUE USTED PUEDA SUFRIR AL INICIAR, EJECUTAR O COMPLETAR UNA TRANSMISIÓN O TRANSACCIÓN RELACIONADA CON EL JUEGO DE MANERA PERTINENTE Y OPORTUNA. Del mismo modo, BANDAI NAMCO no puede prometer ni garantizar que usted pueda acceder a partidas multijugador, partidas en línea o partes descargables del Juego siempre que lo desee, y es posible que durante largos periodos de tiempo usted no pueda acceder a tales partes del Juego. BANDAI NAMCO no garantiza un funcionamiento continuo y libre de errores o de virus de partidas multijugador, partidas en línea o partes descargables del Juego, así como tampoco el funcionamiento o la disponibilidad de forma continuada de un determinado servidor. 609120 17. \tLIMITACIÓN DE RESPONSABILIDAD. SALVO POR CIRCUNSTANCIAS DE 1) MUERTE O LESIÓN PERSONAL CAUSADA POR NEGLIGENCIA DE BANDAI NAMCO; 2) FRAUDE O DECLARACIÓN FALSA POR PARTE DE BANDAI NAMCO; 3) ACTOS INTENCIONADOS O NEGLIGENCIA GRAVE DE BANDAI NAMCO; 4) PÉRDIDA O DESTRUCCIÓN DE BIENES PERSONALES TANGIBLES CAUSADOS POR EL USO DEL JUEGO; Y 5) CUALQUIER OTRA RESPONSABILIDAD QUE NO PUEDA LIMITARSE O EXCLUIRSE POR LA LEY APLICABLE, BANDAI NAMCO, SUS FILIALES, EMPRESAS ASOCIADAS, CARGOS DIRECTIVOS, EMPLEADOS, AGENTES Y OTROS PROVEEDORES O ENTIDADES ASOCIADAS NO INCURRIRÁN EN NINGÚN CASO EN RESPONSABILIDAD ALGUNA POR CUALESQUIERA DAÑOS INDIRECTOS, ESPECIALES, EMERGENTES O PUNITIVOS, NI TAMPOCO POR OTROS DAÑOS, INCLUIDOS, ENTRE OTROS, LA PÉRDIDA DE USO O EL LUCRO CESANTE, YA SEA COMO PARTE DE UNA ACCIÓN CONTRACTUAL, EXTRACONTRACTUAL (INCLUIDA NEGLIGENCIA) O DE CUALQUIER OTRO MODO, QUE DERIVEN O QUE DE ALGUNA FORMA ESTÉN RELACIONADOS CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO, CON EL CONTENIDO INCLUIDO EN EL JUEGO O AL QUE SE TENGA ACCESO A TRAVÉS DEL JUEGO O CON LA FALTA DE PROVISIÓN DE SERVICIO DE SOPORTE. EN CASO DE NEGLIGENCIA LEVE U ORDINARIA O DE INCUMPLIMIENTO DE LAS OBLIGACIONES ESENCIALES DE BANDAI NAMCO EN VIRTUD DEL PRESENTE CONTRATO, LA RESPONSABILIDAD DE BANDAI NAMCO SE LIMITARÁ A LOS DAÑOS DIRECTOS Y PREVISIBLES QUE USTED SUFRA. LA RESPONSABILIDAD TOTAL DE BANDAI NAMCO, YA PROCEDA DE RESPONSABILIDAD CONTRACTUAL, EXTRACONTRACTUAL U OBJETIVA, DE PRODUCTO, GARANTÍA, VULNERACIÓN DE LA PROPIEDAD INTELECTUAL O DE OTRO PRINCIPIO LEGAL, QUE SE DERIVE O QUE ESTÉ RELACIONADA CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO O CON ESTAS CONDICIONES, NO EXCEDERÁ EN NINGÚN CASO LOS CIEN DÓLARES ESTADOUNIDENSES (100 USD) O, DE SER MAYOR, EL IMPORTE QUE USTED HAYA PAGADO A BANDAI NAMCO PARA PODER USAR EL JUEGO. LA PRESENTE CLÁUSULA 17 NO LIMITARÁ NINGUNA GARANTÍA OBLIGATORIA O LEGAL QUE NO PUEDA LIMITARSE POR CONTRATO CON ARREGLO A LA LEGISLACIÓN DE SU JURISDICCIÓN LOCAL. 609121 18. \tSOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 18 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN AMÉRICA DEL NORTE, AMÉRICA CENTRAL O SUDAMÉRICA, CON EXCEPCIÓN DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en algún país del continente americano, con excepción de los Estados Unidos de América, usted o BNEA podrán remitir cualquier conflicto que surja a raíz del presente Contrato o del Juego, o en relación con estos, a distintos procedimientos de solución de conflictos (como conciliación o arbitraje). Para ello, será necesario obtener el consentimiento previo por escrito de la otra parte. Sin perjuicio de lo anterior, las condiciones de este Contrato no impedirán que, en relación con cualquier conflicto o reclamación que pueda contemplarse en la presente cláusula 18, usted pueda: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que pueda, si la ley así lo permite, solicitar a BNEA medidas en beneficio de usted; ii) presentar ante cualquier tribunal competente cualquier reclamación contra BNEA que no pueda resolverse por arbitraje o para la que el arbitraje esté prohibido o restringido por imposición de la ley aplicable; o iii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. 609122 19. \tSOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 19 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en los Estados Unidos de América, al aceptar las condiciones del presente Contrato, usted y BNEA i) acuerdan resolver determinados conflictos por medio de un arbitraje obligatorio y vinculante, como se establece en los respectivos subapartados del apartado (a) de la cláusula 19 (de forma colectiva, el «Acuerdo de arbitraje») y ii) renuncian expresamente a su derecho a someterse a un juicio con jurado, así como a participar en una demanda colectiva contra la otra parte, en virtud del apartado (b) de la cláusula 19 («Renuncia a acciones colectivas»), salvo que iii) usted ejerza libremente su derecho de exclusión voluntaria respecto al Acuerdo de arbitraje o a la Renuncia a acciones colectivas, como se estipula en el apartado (c) de la cláusula 19. a) \tARBITRAJE OBLIGATORIO Y VINCULANTE. DENTRO DEL MARCO PERMITIDO POR LA LEY APLICABLE, USTED Y BNEA: i) RECONOCEN Y ACEPTAN RESOLVER TODOS LOS CONFLICTOS Y RECLAMACIONES ENTRE USTED Y BNEA POR MEDIO DE UN ARBITRAJE VINCULANTE EN VIRTUD DE LA LEY FEDERAL DE ARBITRAJE, INCLUIDOS, ENTRE OTROS, (SALVO POR LAS EXCEPCIONES CONTEMPLADAS EXPRESAMENTE EN EL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) CUALQUIER RECLAMACIÓN O CONFLICTO BASADO EN TEORÍAS JURÍDICAS SOBRE INCUMPLIMIENTO CONTRACTUAL O EXTRACONTRACTUAL, LESIÓN, INFRACCIÓN DE LA LEY, FRAUDE, COMPETENCIA DESLEAL, DERECHOS DE PRIVACIDAD, DECLARACIÓN FALSA O CUALQUIER OTRA TEORÍA JURÍDICA Y QUE PUEDAN SURGIR O QUE TENGAN ALGUNA RELACIÓN CON CUALQUIER ASPECTO DE LA RELACIÓN ENTRE USTED Y BNEA, CUALQUIER CONDICIÓN O DISPOSICIÓN DE ESTE CONTRATO O CON SU ACCESO O EL USO QUE USTED HAGA DEL JUEGO (INDIVIDUALMENTE, «RECLAMACIÓN»); ii) RENUNCIAN DE FORMA EXPRESA E IRREVOCABLE A CUALQUIER DERECHO A PRESENTAR CUALQUIER RECLAMACIÓN EN TRIBUNALES O A QUE DICHA RECLAMACIÓN SEA RESUELTA POR UN JUEZ O JURADO; iii) NO INICIARÁN NI PARTICIPARÁN EN PROCEDIMIENTOS DE ARBITRAJE COLECTIVO O REPRESENTATIVO CONTRA LA OTRA PARTE, AUN CUANDO ESTÉ PERMITIDO DE ALGUNA OTRA FORMA POR LA LEY FEDERAL DE ARBITRAJE; Y iv) NO PRETENDERÁN UNIR O COMBINAR NINGÚN PROCEDIMIENTO ARBITRAL RESPECTO A CUALESQUIERA RECLAMACIONES POR PARTE DE USTED O DE BNEA CON UN LITIGIO O PROCEDIMIENTO ARBITRAL QUE HAYA SIDO INICIADO POR UN TERCERO O CONTRA DICHO TERCERO SIN EL CONSENTIMIENTO EXPRESO ESCRITO DE CADA UNO DE TALES TERCEROS Y DE AMBAS PARTES EN EL PRESENTE CONTRATO. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (EN ESTRICTO CUMPLIMIENTO CON EL APARTADO (c) DE ESTA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE TODAS LAS RECLAMACIONES QUE SE FORMULEN CONTRA LA OTRA PARTE SOLO SE TRAMITARÁN MEDIANTE ARBITRAJE OBLIGATORIO Y VINCULANTE. i)\tSolución amistosa de conflictos previa al arbitraje. Antes de iniciar un procedimiento arbitral respecto a cualquier Reclamación en virtud de este Acuerdo de arbitraje, usted y BNEA aceptan poner todo su empeño razonable y de buena fe para solucionar cualquier conflicto o Reclamación de forma amistosa entre usted y BNEA. La parte que plantee el conflicto o la Reclamación deberá enviar a la otra una notificación escrita en la que le describa la naturaleza y el fundamento de dicho conflicto o Reclamación y le dará detalles sobre el recurso legal pretendido. Estas notificaciones escritas que se dirijan a BNEA deben enviarse por correo urgente a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. En caso de que usted y BNEA no se pongan de acuerdo sobre cómo resolver dicho conflicto o Reclamación en un plazo de treinta (30) días a partir de la fecha en que se reciba la notificación escrita, la parte reclamante podrá iniciar un procedimiento arbitral contra la otra en las condiciones permitidas por el Acuerdo de arbitraje según se ha establecido anteriormente. ii)\tProcedimiento arbitral. El arbitraje es un proceso legalmente vinculante por medio del cual una parte puede buscar soluciones a un problema legal con otra parte o emprender acciones contra esta de un modo similar a la interposición de una demanda en un tribunal pero que, en términos generales, exige formalismos procedimentales menos estrictos, se celebra ante un tercero o árbitro neutral (en lugar de un juez o jurado), prevé una presentación de pruebas más limitada y, teóricamente, unos honorarios legales reducidos para cada una de las partes, y se somete a una revisión limitada por parte de los tribunales. El procedimiento arbitral para cualquier Reclamación en virtud de este Acuerdo de arbitraje se regirá por el Reglamento de Arbitraje Comercial de la Asociación Estadounidense de Arbitraje («AAA», por sus siglas inglesas) y, cuando sea aplicable, por los Procedimientos Complementarios de la AAA para Conflictos Relacionados con los Consumidores, que en ambos casos pueden encontrarse en http://www.adr.org. Sin perjuicio de lo anterior, usted y BNEA acuerdan que el idioma en que se tramitará cualquier procedimiento arbitral será el inglés, que se aceptará el envío electrónico de la documentación exigida y que se permitirá la participación telefónica o por teleconferencia, o en persona, en un lugar elegido de mutuo acuerdo por las partes. iii)\tReclamaciones excluidas. Sin perjuicio de lo anterior, las condiciones de este Acuerdo de arbitraje no impedirán que usted o BNEA puedan: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que tenga autoridad gubernamental y competencia jurisdiccional para solicitar de la otra parte medidas en beneficio de usted o de BNEA; o ii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. iv)\tDesvinculación del Acuerdo de arbitraje. Usted y BNEA acuerdan que ninguna disposición de este Acuerdo de arbitraje podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de este Acuerdo de arbitraje es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en este Acuerdo de arbitraje. 609123 b) \tRENUNCIA A ACCIONES COLECTIVAS. SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA, AL ACEPTAR LAS CONDICIONES DEL PRESENTE CONTRATO, USTED Y BNEA CONVIENEN QUE: i) CUALQUIER RECLAMACIÓN SE FORMULARÁ A TÍTULO INDIVIDUAL DE USTED Y DE BNEA Y SOLO SE TRAMITARÁ COMO UN ARBITRAJE INDIVIDUAL (O COMO UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), Y NO COMO UNA DEMANDA COLECTIVA O REPRESENTATIVA DE OTRA FORMA; ii) RENUNCIAN DE FORMA EXPRESA A CUALQUIER DERECHO A FORMULAR UNA DEMANDA COLECTIVA O A TÍTULO COLECTIVO O REPRESENTATIVO O A PARTICIPAR EN UNA DEMANDA DE ESE TIPO; Y iii) EL ÁRBITRO (O TRIBUNAL, EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) SOLO PODRÁ TRAMITAR UN ARBITRAJE INDIVIDUAL (O UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), NO PODRÁ REUNIR MÁS DE UNA RECLAMACIÓN INDIVIDUAL Y NO PODRÁ PRESIDIR NINGÚN TIPO DE PROCEDIMIENTO COLECTIVO O REPRESENTATIVO DE OTRA FORMA RESPECTO A TALES RECLAMACIONES. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (COMO SE DESCRIBE EN EL APARTADO (c) DE LA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE CADA UNA DE LAS PARTES SOLO PODRÁ FORMULAR SUS DEMANDAS CONTRA LA OTRA EN SU PROPIO NOMBRE O A TÍTULO INDIVIDUAL, Y NO COMO PARTE DEMANDANTE O COLECTIVA EN UN SUPUESTO PROCEDIMIENTO COLECTIVO O REPRESENTATIVO. i)\tDesvinculación de la Renuncia a acciones colectivas. Usted y BNEA acuerdan que ninguna disposición de esta Renuncia a acciones colectivas podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de esta Renuncia a acciones colectivas es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en esta Renuncia a acciones colectivas. No deberá interpretarse ni considerarse en ningún caso que la desvinculación de la Renuncia a acciones colectivas constituye una aceptación por su parte o por la de BNEA para participar en una demanda o arbitraje de acción colectiva. c) \tPROCEDIMIENTO DE EXCLUSIÓN VOLUNTARIA. Usted puede ejercer su derecho de exclusión voluntaria y no vincularse por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas. Para tal fin, debe dar aviso por escrito de su decisión de no participar en dicho Acuerdo de arbitraje o Renuncia a acciones colectivas (el «Aviso de exclusión voluntaria») cumpliendo estrictamente los requisitos que se estipulan en los subapartados (i) a (iii) del apartado (c) de la cláusula 19. i)\tDirección y forma de envío. Deberá remitir su Aviso de exclusión voluntaria a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, de alguna de las siguientes formas: i) correo urgente, certificado y con acuse de recibo; o ii) servicio de mensajería con entrega en 24 horas (como Federal Express). ii)\tPlazos. Salvo que la ley aplicable exija un plazo más largo, su Aviso de exclusión voluntaria debe fecharse con el sello de correos (en caso de enviarse por correo urgente) o depositarse en una oficina (en caso de enviarse por un servicio de mensajería con entrega en 24 horas): i) en un plazo de treinta (30) días a partir de la fecha de compra de su copia del Juego; o ii) en caso de no haber realizado ninguna compra, en un plazo de treinta (30) días a partir de la fecha en la que usted haya accedido o utilizado por primera vez su copia del Juego. iii)\tInformación exigida. Su Aviso de exclusión voluntaria debe incluir: i) el título del Juego específico al que se refiere su Aviso de exclusión voluntaria; ii) su nombre y apellidos; iii) su dirección; iv) su número de teléfono; v) su dirección de correo electrónico; vi) si usted es un usuario registrado del Juego o de otro producto o servicio de BNEA, cada uno de sus nombres de usuario para dichos juegos, productos o servicios de BNEA; y vii) una declaración en la que exprese no estar de acuerdo con el Acuerdo de arbitraje o con la Renuncia a acciones colectivas. BNEA puede utilizar los datos incluidos en su Aviso de exclusión voluntaria para registrar, procesar, mantener y administrar su exclusión del Acuerdo de arbitraje o de la Renuncia a acciones colectivas, según proceda, pero no con fines comerciales. iv)\tEfectos del Aviso de exclusión voluntaria correcto. Si su Aviso de exclusión voluntaria cumple todos los requisitos anteriores, se considerará que usted y BNEA han optado por excluirse del Acuerdo de arbitraje y de la Renuncia a acciones colectivas, en virtud de dicho Aviso de exclusión voluntaria y en relación con el presente Contrato. La presentación de un Aviso de exclusión voluntaria válido solo será aplicable a las reclamaciones derivadas o relacionadas con el Juego o con este Contrato que se identifiquen en el propio aviso, y a las que surjan entre BNEA y la persona que se identifique en dicho aviso. v)\tEfectos de un Aviso de exclusión voluntaria incorrecto. Si usted presenta un Aviso de exclusión voluntaria que no cumpla con alguno de los requisitos establecidos en los subapartados (i) a (iii) del apartado (c) de la cláusula 19, usted y BNEA se vincularán por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas que se contemplan en el presente Contrato. 609124 20. \tLEGISLACIÓN APLICABLE. Dentro del marco exigido por la ley aplicable, todas las condiciones y disposiciones del presente Contrato se regirán e interpretarán con arreglo a todas las leyes imperativas aplicables, aun cuando presenten incoherencias con la legislación aplicable que se establece en esta cláusula 20, y en ningún caso la aplicación, interpretación o ejecución de las condiciones del presente Contrato, de conformidad con cualquier ley jurisdiccional contemplada en esta cláusula, podrán excluir, limitar o restringir de otra forma los derechos que le son inferidos a usted, como consumidor, en virtud de cualquier ley aplicable de protección del consumidor. Su comportamiento, además, también se regirá por otras leyes de ámbito local, regional, nacional e internacional. Las partes acuerdan que la Convención de las Naciones Unidas sobre los contratos de compraventa internacional de mercaderías no será de aplicación a ningún conflicto o reclamación que surja de este Contrato. a)\tSi usted tiene su residencia en América del Norte, América Central o Sudamérica: La aplicación, interpretación o ejecución de las condiciones de este Contrato, así como su uso del Juego, se regirán por las leyes del estado de California, con excepción de sus normas de conflictos de leyes. b)\tSi usted tiene su residencia en Asia: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Japón, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. c)\tSi usted tiene su residencia en otro lugar: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Francia, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. 609125 21. \tCOMPETENCIA JURISDICCIONAL. a)\tSi usted tiene su residencia en América del Norte, América Central o Sudamérica: Usted y BNEA acuerdan de forma expresa que, para todas las reclamaciones y conflictos que surjan de este Contrato o que estén relacionados con él o con el uso que usted haga del Juego y que no se sometan al Acuerdo de arbitraje descrito en la cláusula 19 anterior, la competencia exclusiva sobre tales reclamaciones o demandas recaerá en los tribunales federales o estatales competentes del condado de Santa Clara, California (Estados Unidos de América) y, por el presente acto, usted reconoce expresamente la competencia de dichos tribunales sobre su persona. b)\tSi usted tiene su residencia en Asia: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal del distrito de Tokio, y por el presente acto usted y BNEI acuerdan someterse a la competencia exclusiva de dicho tribunal. c)\tSi usted tiene su residencia en otro lugar: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal de lo Mercantil de Lion, y por el presente acto usted y BNEE acuerdan someterse a la competencia exclusiva de dicho tribunal. 609126 22. \tTERCEROS BENEFICIARIOS. Toda persona o entidad que no sea parte en el presente Contrato no tendrá derecho alguno en virtud de ninguna ley para exigir el cumplimiento de las condiciones que aquí se estipulan, con independencia de si dicha persona o entidad es identificada por su nombre. Las disposiciones de la presente cláusula no afectarán a los derechos de aquellos cesionarios o beneficiarios contemplados en este Contrato. 609127 23. \tDISPOSICIONES VARIAS. Este Contrato contiene el acuerdo íntegro entre usted y BANDAI NAMCO en relación con el uso del Juego. En caso de que alguna disposición de este Contrato resultara inválida o no pudiera ejecutarse, el resto de disposiciones seguirá manteniendo todo su efecto durante la vigencia restante del Contrato, o según se establezca el apartado (d) de la cláusula 6, salvo si dicha disposición priva al Contrato de sus obligaciones esenciales. Usted no podrá ceder este Contrato ni ninguno de sus derechos adquiridos en virtud del mismo sin el consentimiento previo escrito de BANDAI NAMCO. Resultará nulo cualquier intento de cesión sin dicho consentimiento. Sin perjuicio de la restricción precedente, este Contrato será totalmente vinculante, redundará en beneficio y será ejecutado por nosotros y por nuestros respectivos sucesores y cesionarios. En caso de que BANDAI NAMCO no ejercite o ejecute alguno de sus derechos o alguna disposición del presente Contrato, no deberá considerarse una renuncia por su parte sobre dicho derecho o disposición. Los títulos de las cláusulas en que se divide este Contrato se ofrecen únicamente con fines ilustrativos, y no tendrán ningún efecto legal o contractual. 609128 24. \tSOFTWARE DE TERCEROS. a) \tEasyAntiCheat. BANDAI NAMCO usa el servicio antitrampas EasyAntiCheat («EAC»), gestionado por un proveedor de servicios externo. EAC tiene un cliente que se integra en el software del Juego. Cuando inicie el Juego, el cliente de EAC se cargará automáticamente e instalará la versión más reciente en el Hardware. EAC realizará un seguimiento del Hardware, analizará los códigos binarios del Juego y escaneará la memoria del Hardware con el propósito de detectar y evitar las trampas en el Juego («Propósito»). Para ello, EAC almacenará información relativa a los métodos tramposos empleados en el Juego («Datos de trampas»). Al aceptar este Contrato o usar este Juego, está dando su consentimiento para que EAC pueda recopilar, almacenar, compartir y publicar Datos de trampas con el objetivo de cumplir el Propósito. Los Datos de trampas se usarán únicamente para dicho Propósito, incluido, de manera no exhaustiva, identificar y bloquear a jugadores que hagan trampas en el Juego, analizar el comportamiento de los tramposos y los códigos de trampas que puedan emplear, así como compartir con los socios de EAC información sobre dichas trampas. Encontrará más información sobre las prácticas de privacidad de EAC en www.easyanticheat.net/privacy. Si no permite que EAC procese sus datos personales de acuerdo con su política de privacidad o si le solicita a EAC que elimine o borre sus datos personales, tendremos derecho a bloquear su acceso al Juego y evitar que use dicho producto. 609129 Para contactar con BNEI, deberá seguir el proceso que se describe en nuestra página de soporte en http://bandainamcoent.co.jp/cs_support/. Para contactar con BNEA, deberá dirigirse a la línea de soporte al cliente de BNEA en https://www.bandainamcoent.com/support, o por escrito en la siguiente dirección: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Para contactar con BNEE, deberá dirigirse al servicio al cliente de BNEE en http://www.bandainamcoent.eu/support, o en la siguiente dirección: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 609200 BANDAI NAMCO ENTERTAINMENT INC. POLÍTICA DE PRIVACIDAD 609201 Última actualización: 27 de febrero de 2020 609202 Esta política de privacidad explica cómo BANDAI NAMCO Entertainment Inc. ("BNEI", "nosotros" o "nuestro") recopila, utiliza y divulga información sobre usted cuando utiliza nuestros juegos y servicios en línea relacionados que contienen esta política (en conjunto, el "Juego"). BNEI es el controlador de datos de su información personal para los fines del Reglamento General de Protección de Datos de la UE. Puede que modifiquemos esta Política de privacidad ocasionalmente. Si realizamos cambios, se lo notificaremos revisando la fecha de la parte superior de la Política de privacidad y, en algunos casos, podríamos proporcionarle un aviso adicional (por ejemplo, incorporando una declaración en la página principal de nuestro Juego o enviándole un mensaje). Si no está de acuerdo con los cambios, por favor, no utilice el Juego ni nos facilite su información personal de ninguna otra forma. Le invitamos a revisar la Política de privacidad cuando acceda al Juego para mantenerse informado sobre nuestras prácticas de información y las maneras en que puede proteger su privacidad. 609203 I.\tRecopilación de información Información que recopilamos automáticamente cuando usa el juego Cuando accede o usa cualquier función en línea asociada a nuestro juego, recopilamos información de forma automática sobre usted, que incluye: •\tInformación de uso: Recopilamos información sobre su uso del Juego, lo que incluye la identificación de la cuenta de juego, los niveles completados, las puntuaciones de juego, el tiempo que ha pasado jugando y también otra información de estilo de juego. •\tInformación de registro: Registramos información sobre su uso de nuestros juegos, incluida la hora de acceso, el tiempo que pasa jugando y su dirección IP. •\tInformación de hardware: Recopilamos información sobre el ordenador o el dispositivo que utiliza para acceder a nuestro Juego, incluido el modelo de hardware, el sistema operativo y la versión, la información de red del navegador, la dirección MAC, la dirección IP y otros identificadores de dispositivo únicos que el sistema operativo de su hardware pone a disposición. Información que nos proporciona Recopilamos información que usted nos facilita directamente. Por ejemplo, recopilamos información cuando crea una cuenta, interacciona con otros usuarios, solicita atención al cliente, se registra para recibir boletines, participa en encuestas o se pone en contacto con nosotros de alguna otra manera. El tipo de información que recopilamos incluye nombre de usuario, contraseña, dirección de correo electrónico y cualquier otra información que decida facilitar. Información que recopilamos de otras fuentes También podemos obtener información de otras fuentes en la medida en que esta sea necesaria para hacer funcionar nuestro Juego y la combinamos con la información que recopilamos a través de nuestro Juego. Por ejemplo, podemos obtener información relacionada con su cuenta desde nuestra plataforma de juego o recopilar la clasificación del juego y el estado de logros en la aplicación del centro de juegos de la consola. En todos los demás casos le pediremos que nos autorice para recopilar, almacenar y utilizar información personal de terceros. 609204 II.\tUso de la información Solo recopilamos, almacenamos y utilizamos su información si ha dado su consentimiento, o en la medida en que sea necesario a) para el cumplimiento de su acuerdo con nosotros; b) para cumplir con nuestras obligaciones legales; o c) con el propósito de nuestros intereses legítimos, que incluyen operar, evaluar y mejorar nuestro negocio global. Hemos equilibrado cuidadosamente nuestros intereses comerciales legítimos con sus derechos de protección de datos. Por favor, póngase en contacto con nosotros a través de los datos de contacto facilitados más abajo si tiene dudas sobre este equilibrio de intereses. Nosotros (o un procesador de datos de terceros en nuestro nombre) podemos recopilar, almacenar y utilizar su información para los siguientes fines y durante los períodos necesarios para alcanzar dichos fines: •\tProporcionar, mantener y mejorar nuestro Juego. •\tProporcionar y prestar los productos y servicios que solicite, procesar transacciones y enviarle información relacionada. •\tRegistrarle para que obtenga una cuenta en nuestro Juego y ayudarle a gestionar su cuenta. •\tResponder a sus comentarios, preguntas y solicitudes y ofrecerle servicio al cliente. •\tEnviarle notificaciones técnicas, actualizaciones, alertas de seguridad y mensajes de asistencia y administrativos. •\tPonernos en contacto con usted en relación con productos, servicios, ofertas, promociones, premios y eventos ofrecidos por BNEI y otros, y también facilitarle noticias, información y otros materiales promocionales que consideremos que puedan serle de interés. •\tObservar y analizar tendencias, uso y actividades relacionadas con nuestro Juego. •\tRelacionarla o combinarla con información que obtengamos de otros para ayudarnos a comprender sus necesidades y proporcionarle un servicio mejor. •\tDetectar, investigar y prevenir actividades fraudulentas, no autorizadas o ilegales. •\tPara cualquier otro propósito requerido o autorizado para que cumplamos con nuestras obligaciones legales o reglamentarias. •\tY para cualquier otro propósito para el que haya facilitado la información. 609205 III.\tIntercambio de información No compartimos, transferimos ni intercambiamos su información personal con terceros a no ser que sea necesario para facilitar nuestros productos o servicios o de cualquier otra forma de acuerdo con esta Política de privacidad, tal y como lo permita la ley, o si nos ha dado su consentimiento expreso. No vendemos información personal a terceros. De conformidad con lo mencionado anteriormente, podemos compartir información sobre usted de la siguiente manera o de cualquier otra manera descrita en esta Política de privacidad: •\tCon otros usuarios si elige participar en las áreas interactivas de nuestro Juego, como podrían ser las funciones de chat o de multijugador (está terminantemente prohibido el uso de datos de identificación personal, como su nombre completo, como nombre de usuario en nuestros servicios). •\tCon nuestros empleados, afiliados, empresas relacionadas, proveedores, consultores y otros proveedores de servicios externos que necesiten acceso a dicha información para realizar trabajos en nuestro nombre (incluidos, por ejemplo, desarrolladores, servicios de alojamiento de sitios web o proveedores de servicios de procesamiento y almacenamiento de información). •\tEn respuesta a un proceso legal o a una solicitud de información si la divulgación está de conformidad con, o lo requiere de alguna otra manera, cualquier ley, norma o reglamento aplicable (incluidos, por ejemplo, organismos gubernamentales o reguladores, el cumplimiento de la ley o los tribunales de justicia). •\tSi tenemos motivos razonables para creer que sus acciones infringen nuestros acuerdos o políticas de usuario, o para proteger los derechos, la propiedad y la seguridad de BNEI, nuestros usuarios u otros. •\tEn relación con cualquier fusión, venta de activos de la empresa, financiación o adquisición de todo o una parte de nuestro negocio a otra empresa. •\tY con su consentimiento o bajo sus indicaciones. 609206 IV.\tAnalítica de juego Con su permiso, algunos de nuestros juegos combinarán información de juego e información analítica con información recopilada de otros juegos de BANDAI NAMCO Entertainment, juegos de las empresas de nuestro grupo y de otras fuentes externas. Usaremos dicha información para analizar las tendencias de juego y monetización, crear perfiles de categorías de jugadores, crear nuevos juegos y servicios y generar otros datos analíticos. Puede cancelar este uso a través del menú de opciones del Juego. 609207 V.\tSeguridad Tomamos las medidas técnicas y organizativas oportunas para ayudar a proteger su información ante pérdidas, robos, usos indebidos y acceso no autorizado, divulgación, alteración y destrucción. Sin embargo, no se puede garantizar la seguridad de ninguna transmisión a través de internet, por lo que no podemos garantizar la seguridad de ninguna información personal que nos transfiera a través de internet. 609208 VI.\tAlmacenamiento y eliminación de datos La información personal recopilada a través del Juego se almacena y se elimina en conformidad con los requisitos de privacidad. Todos los datos se volverán anónimos o se eliminarán cuando ya no se requieran para los fines mencionados anteriormente, a menos que la ley exija una mayor conservación. 609209 VII.\tTransferencias internacionales La información personal que recopilamos suele transferirse, almacenarse y procesarse en Japón. Tenga en cuenta que podemos transferir su información personal a lugares fuera de su país que podrían no ofrecer el mismo nivel de protección de datos que las leyes de su país. Sin embargo, nuestra recopilación, almacenamiento y uso de su información personal continuarán rigiéndose según esta Política de privacidad, y cuando divulgamos su información personal a terceros ubicados en el extranjero, tomamos las medidas oportunas según las circunstancias para garantizar que se utiliza de acuerdo con esta Política de Privacidad. 609210 VIII.\tPáginas de terceros Nuestros juegos podrían contener enlaces a otras páginas web o servicios operados por terceros. Por favor, tenga en cuenta que esta Política de privacidad se aplica solo a nuestro juego y que no nos hacemos responsables de la información personal recopilada, almacenada y utilizada por terceros a través de su página web. Siempre debería leer con atención la política de privacidad de toda página web que visite. 609211 IX.\tDerechos de protección de datos Usted y su tutor legal, en caso de que sea menor de edad, tienen ciertos derechos de protección de datos conforme a la ley aplicable. Sus derechos según la ley aplicable podrían incluir: •\tAcceso a la información personal que procesamos sobre usted, además del derecho a la portabilidad de datos. •\tEl derecho a que se corrija o se elimine su información personal. •\tEl derecho a restringir el procesamiento de su información personal. •\tEl derecho a retirar el consentimiento en cualquier momento que hemos obtenido de usted, aunque esto no afectará a la legalidad del procesamiento previo a retirarlo. •\tTambién tiene derecho a oponerse, en cualquier momento, al procesamiento de su información personal que se basa en los intereses legítimos de BNEI. •\tCuando procesamos su información personal con fines comerciales directos tiene derecho a oponerse en cualquier momento a dicho procesamiento, incluso si el propósito es crear perfiles en la medida en que esté relacionado con el marketing directo. Si se opone al procesamiento con fines comerciales directos, dejaremos de procesar su información personal con tales propósitos. En ese caso, puede que continuemos enviándole mensajes transaccionales o de relaciones, pero solo sobre nuestras relaciones comerciales en curso. Si quiere realizar tal solicitud, puede remitirla a ppolicy@bandainamcoent.co.jp. Si ejerce estos derechos, no proporcionamos un determinado nivel de Servicios. Sin embargo, si solicita que eliminemos o dejemos de recopilar información necesaria para garantizar un funcionamiento adecuado de los Servicios, puede que deje de poder utilizar la totalidad o parte de nuestros Servicios. 609212 X.\tContacto Si tiene alguna consulta relacionada con esta Política de privacidad o con nuestras prácticas, póngase en contacto con nosotros en: Bandai NAMCO ENTERTAINMENT Inc. A la atención de: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (teléfono) ppolicy@bandainamcoent.co.jp Si reside en la Unión Europea, también puede ponerse en contacto a través de: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 609300 ANÁLISIS DE DATOS 609301 Este juego recopila información sobre la dinámica de juego, gracias a la cual podemos realizar los análisis necesarios para ofrecer el juego y mejorar determinadas funciones y características. Además, nos gustaría obtener su autorización para compartir y combinar esta información con la recabada de otros juegos de BANDAI NAMCO Entertainment, de servicios y productos de las empresas de nuestro grupo y de otras fuentes externas. Tipos de datos recabados: identificación de la cuenta de juego, dirección IP, registro del juego Estos datos serán seudonimizados, y tanto nosotros como las empresas de nuestro grupo utilizaremos la información de forma agregada para analizar tendencias de juego, crear perfiles de categorías de jugadores, diseñar nuevos juegos y servicios y realizar otros análisis. Los datos se enviarán a Japón donde serán almacenados. El consentimiento tiene carácter facultativo, por lo que podrá jugar sin perder ninguna característica aun cuando no acepte este uso. Si otorga su consentimiento, podrá retirarlo en cualquier momento en los ajustes del juego. Al seleccionar “Aceptar”, usted autoriza a que sus datos se utilicen con este fin. 609302 610000 : scorri : seleziona : conferma : cambia lingua 610001 Accetta 610002 Rifiuta 610003 : seleziona : conferma : chiudi 610004 Cambia lingua 610005 610006 English 610007 Français 610008 Español 610009 Italiano 610010 Deutsch 610011 한국어 610012 繁體中文 610013 简体中文 610014 Polski 610015 Русский 610016 Português (Brasil) 610017 Español (América Latina) 610018 ภาษา​ไทย 610100 BANDAI NAMCO ENTERTAINMENT ACCORDO DI LICENZA PER L'UTENTE FINALE 610101 Ultimo aggiornamento: 1 aprile 2018 610102 LEGGERE ATTENTAMENTE IL PRESENTE ACCORDO. ACCEDENDO AI NOSTRI GIOCHI O SERVIZI O UTILIZZANDOLI, L'UTENTE ACCETTA DI ESSERE VINCOLATO DA TUTTI I TERMINI IVI DESCRITTI, COME PURE DA TUTTI I TERMINI INTEGRATI A TITOLO DI RIFERIMENTO. SE L'UTENTE NON ACCETTA TUTTI QUESTI TERMINI, È PREGATO DI NON ACCEDERE AI NOSTRI GIOCHI O SERVIZI NÉ DI UTILIZZARLI. IL PRESENTE ACCORDO CONTIENE TRA L'ALTRO UN ACCORDO DI ARBITRATO (SEZIONE 19(a)) E UNA DICHIARAZIONE DI RINUNCIA AD AZIONI COLLETTIVE (SEZIONE 19(b)), CHE NON SI APPLICANO ALL'UTENTE SE QUESTI RISIEDE AL DI FUORI DEGLI STATI UNITI. Se l'utente risiede in Germania, è soggetto ad alcune clausole specifiche. Per ulteriori informazioni, si consultino le sezioni 7 e 15. Se l'utente risiede nell'Unione Europea, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 10. Se l'utente risiede in Australia, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 15. Se l'utente risiede in America settentrionale, centrale o meridionale (esclusi gli Stati Uniti), è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 18. Se l'utente risiede negli Stati Uniti, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 19. 610103 Questo Accordo di licenza con l'utente finale (d'ora in poi, l'"Accordo") è un contratto tra te e, a seconda della normativa applicabile, BANDAI NAMCO Entertainment Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") o BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE") (d'ora in poi, "BANDAI NAMCO", "noi" o "nostro", in ogni caso). Questo contratto si applica all'accesso e all'utilizzo da parte tua del gioco in cui appare il presente Accordo (o, se il presente Accordo è pubblicato online, del gioco al quale si fa riferimento sopra), ivi incluse, a mero titolo esemplificativo e senza alcuna limitazione, le componenti multigiocatore, online o scaricabili dello stesso, e i suoi contenuti e la sua documentazione in formato elettronico (d'ora in poi, il "Gioco"). Il Gioco viene concesso in licenza e non venduto. Il presente Accordo non conferisce dunque alcun titolo di proprietà nei confronti del Gioco o di alcuna sua copia. Il presente Accordo non altera in alcun modo i termini o le condizioni di altri accordi che l'utente abbia stipulato con BANDAI NAMCO relativamente ad altri prodotti o servizi. Qualunque modifica, aggiunta o cancellazione apportata dall'utente è ritenuta non valida e viene qui espressamente rifiutata da BANDAI NAMCO. Alcune funzioni o funzionalità particolari facenti parte del Gioco potrebbero richiedere l'aggiunta di ulteriori termini da parte nostra (inclusi, a titolo esemplificativo e non esaustivo, tariffe pubblicate, procedure di fatturazione e regole promozionali). Se non altrimenti specificato, ogni termine aggiuntivo applicabile viene integrato nel presente Accordo a titolo di riferimento. In caso di conflitto tra il presente Accordo ed eventuali termini aggiuntivi, questi ultimi prevalgono in relazione a tali funzioni e funzionalità particolari. 610104 1. \tPARTE CONTRAENTE. L'entità BANDAI NAMCO con la quale l'utente stipula un rapporto contrattuale dipende dal luogo di residenza di quest'ultimo. Se l'utente risiede in Asia (escluso il Giappone), il presente Accordo verrà stipulato tra l'utente e BNEI. Se l'utente risiede in America settentrionale, centrale o meridionale, il presente Accordo verrà stipulato tra l'utente e BNEA. Se l'utente risiede in qualunque altro luogo, il presente Accordo verrà stipulato tra l'utente e BNEE. 610105 2. \tRISERVATEZZA. I dati raccolti tramite il presente Gioco sono gestiti da BNEI in Giappone. Per informazioni sulle modalità di raccolta, utilizzo e diffusione di tali dati, si prega di fare riferimento all'Informativa sulla Privacy di BNEI, che è riportata a seguito del presente Accordo. 610106 3. \tCONDIZIONI PRELIMINARI PER LA CONCESSIONE DELLE LICENZE. Le licenze previste dal presente Accordo vengono concesse agli utenti solo se essi soddisfano le condizioni riportate di seguito, oltre a tutti gli altri termini e le altre condizioni esposti nel presente Accordo: a)\tL'utente ha raggiunto la maggiore età in base alla sua giurisdizione. Se l'utente non ha raggiunto la maggiore età in base alla sua giurisdizione, un genitore o tutore legale deve accettare di essere vincolato dal presente Accordo e da ogni altro termine aggiuntivo applicabile; b)\tL'utente accetta tutti i termini del presente Accordo, inclusi eventuali termini aggiuntivi applicabili al Gioco, e si impegna a osservarli; c)\tL'accesso al Gioco e il suo utilizzo da parte dell'utente sono soggetti a determinate misure di sicurezza, incluse, a titolo esemplificativo e non esaustivo, la registrazione del Gioco con un codice seriale, la disponibilità di un accesso continuativo a Internet e l'accettazione di determinate funzioni di sicurezza o di gestione dei diritti digitali. La mancata accettazione o l'incompleta osservanza di tali misure di sicurezza può compromettere in misura parziale o totale l'utilizzo del Gioco da parte dell'utente; d)\tL'accesso al Gioco e il suo utilizzo da parte dell'utente avvengono in accordo con tutte le norme e i regolamenti applicabili a livello locale, regionale, nazionale e internazionale; e)\tL'accesso al Gioco e il suo utilizzo da parte dell'utente avvengono esclusivamente su computer locali, che operano con copie dotate di licenza valida di sistemi operativi che sono stati previsti dagli sviluppatori del Gioco (di seguito "Hardware"); f)\tL'utente ha accettato e osserva tutti i termini e le condizioni applicabili relativi all'Hardware, inclusi i termini della piattaforma su cui effettua il pagamento. 610107 4. \tLICENZA LIMITATA DI UTILIZZO. a)\tIn conformità ai termini del presente Accordo e a condizione del rispetto degli stessi da parte dell'utente, concediamo a quest'ultimo una licenza limitata non esclusiva e non trasferibile per l'utilizzo del Gioco per la durata prevista dall'Accordo nel suo Paese di residenza, sull'Hardware da lui posseduto o gestito in modo esclusivo e solamente in accordo con i regolamenti o i termini d'uso applicabili della piattaforma (se esistenti). Qualunque aggiornamento, supplemento o sostituzione apportato al Gioco originale è regolato dal presente Accordo, a meno che tale aggiornamento non sia accompagnato da termini di licenza propri. b)\tIl presente Accordo definisce tutti i diritti dell'utente nei confronti del Gioco. Ci riserviamo tutti i diritti inerenti e relativi al Gioco che non vengono espressamente concessi all'utente dal presente Accordo. Senza limitare quanto detto sopra, l'utente si impegna ad astenersi dal fare (e a non autorizzare o permettere a terze parti di fare) nulla di quanto segue: (i) distribuire, copiare, concedere in licenza, affittare o vendere il Gioco (salvo quando espressamente concesso dalla presente licenza o dalle disposizioni d'uso della piattaforma applicabile); (ii) utilizzare il Gioco a scopi diversi da un uso personale non commerciale; (iii) decodificare, decompilare, disassemblare il Gioco o tentare di ottenerne il codice sorgente; (iv) modificare, alterare il Gioco o creare prodotti derivati; (v) rimuovere, alterare od oscurare avvisi di copyright, marchi depositati o altri diritti proprietari inerenti o relativi al Gioco; (vi) utilizzare il Gioco per scopi non previsti dalla casa di produzione; (vii) utilizzare il Gioco su Hardware non posseduto o gestito dall'utente in modo esclusivo; (viii) eludere o tentare di eludere le misure di sicurezza interne al Gioco; o (ix) tentare di oscurare o mascherare la regione di provenienza quando accede a funzioni online del Gioco. 610108 5. \tPROPRIETÀ. Il Gioco e tutti i suoi contenuti (diversi dai Contenuti generati dall'utente, che vengono definiti di seguito), compresi altri materiali presenti nel Gioco o resi disponibili tramite esso, inclusi, a titolo esemplificativo e non esaustivo, il logo BANDAI NAMCO e tutti i disegni, i testi, le illustrazioni grafiche, le immagini, le informazioni, i dati, il software, i file audio, la Valuta di Gioco, gli Oggetti virtuali, file di altro tipo e la relativa selezione e gestione, sono di proprietà di BANDAI NAMCO o dei suoi licenziatari e sono protetti dalle leggi e dai trattati che regolano i diritti d'autore e le altre proprietà intellettuali. In deroga a qualunque disposizione contraria esposta nel presente documento, l'utente riconosce di non godere di alcun diritto o titolo nei confronti dei contenuti che appaiono nel Gioco, inclusi, a titolo esemplificativo e non esaustivo, la Valuta di Gioco e gli Oggetti virtuali. 610109 6. \tDURATA. a)\tA seguito dell'accettazione da parte dell'utente delle condizioni preliminari espresse nella sezione 3, il presente Accordo resterà pienamente valido ed efficace per tutta la durata dell'utilizzo del Gioco. Entrambe le parti possono recedere dal presente Accordo in qualunque momento, senza bisogno di fornire una spiegazione e dandone ragionevole preavviso. L'utente può recedere dall'Accordo a condizione che elimini o distrugga tutte le copie del Gioco in suo possesso, in sua custodia o in sua gestione. BANDAI NAMCO declina ogni responsabilità nei confronti dell'utente o di terze parti in caso di interruzione dell'utilizzo del Gioco da parte dell'utente. b)\tSenza pregiudicare ogni altro diritto di BANDAI NAMCO, qualora l'utente non osservasse i termini e le condizioni del presente Accordo, BANDAI NAMCO si riserva il diritto di limitare, sospendere o interrompere immediatamente la licenza di gioco dell'utente. c)\tDopo la conclusione del presente Accordo: (i) la licenza di Gioco dell'utente cesserà immediatamente di esistere; (ii) l'utente non avrà diritto a richiedere alcun rimborso per tariffe pagate, incluse eventuali tariffe non utilizzate, ad eccezione della Valuta di Gioco acquistata, che viene rimborsata come previsto dalle norme applicabili. d)\tLe sezioni 4(b), 5, 6(d), 8, 11 e 14-23 continueranno a essere valide anche dopo la conclusione del presente Accordo. 610110 7. \tCORREZIONI. BANDAI NAMCO si riserva il diritto di cambiare o modificare il presente Accordo in qualunque momento e per qualsiasi motivo a sua esclusiva discrezione. Se BANDAI NAMCO apporta delle modifiche al presente Accordo, è tenuta a notificare tali cambiamenti con un mese di preavviso, ad esempio pubblicando un avviso attraverso il Gioco. Se l'utente continua a utilizzare il Gioco dopo la data dell'effettiva entrata in vigore di tali modifiche, egli conferma la sua accettazione dell'Accordo revisionato. Se l'utente risiede in Germania, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione: BANDAI NAMCO si riserva il diritto di cambiare o modificare il presente Accordo in qualunque momento, fatte salve le disposizioni esposte di seguito che determinano i principali obblighi contrattuali delle parti. Tali obblighi non subiscono modifiche, come descritto nella presente sezione. BANDAI NAMCO È tenuta ad avvertire l'utente in merito a qualunque modifica proposta al presente Accordo, fornire all'utente la nuova versione dell'Accordo e notificare la data in cui il nuovo Accordo verrà implementato. Ogni cambiamento è soggetto a un preavviso scritto (è sufficiente un messaggio via e-mail) di sei settimane. Se l'utente non rifiuta esplicitamente la modifica entro sei settimane dalla data di implementazione del nuovo Accordo, si ritiene che abbia approvato la modifica. Nel preavviso succitato, BANDAI NAMCO è tenuta a informare l'utente, espressamente e nel dettaglio, riguardo al suo DIRITTO di obiezione entro sei settimane e riguardo alle conseguenze di un suo mancato rifiuto esplicito della modifica proposta. 610111 8. \tMODIFICA DEL GIOCO. BANDAI NAMCO si riserva il diritto di modificare o interrompere, per un tempo determinato o indeterminato, il Gioco o qualunque funzione o sezione dello stesso, dandone ragionevole preavviso o, in casi di emergenza o se assolutamente necessario, senza alcun preavviso. L'utente riconosce che BANDAI NAMCO non è responsabile di eventuali modifiche, sospensioni o interruzioni del Gioco o di sezioni di esso. 610112 9. \tVALUTA DI GIOCO E OGGETTI VIRTUALI. a) \tBANDAI NAMCO può offrire all'utente la possibilità di: (i) acquistare una licenza limitata per l'utilizzo della valuta interna al Gioco ("Valuta di Gioco acquistata"); (ii) ottenere una licenza limitata per l'utilizzo della valuta interna al Gioco svolgendo determinati compiti previsti dal Gioco (assieme alla Valuta di Gioco acquistata, "Valuta di Gioco"); e/o (iii) ottenere e/o acquistare con Valuta di Gioco una licenza limitata per accedere a beni e servizi virtuali resi disponibili da BANDAI NAMCO nell'ambito del Gioco ("Oggetti virtuali"). Se BANDAI NAMCO offre all'utente la possibilità di acquistare o guadagnare tali licenze, è tenuta a concedergli, laddove applicabile, una licenza limitata non esclusiva, non trasferibile e revocabile per l'utilizzo della Valuta di Gioco o degli Oggetti virtuali, che prevede un uso personale e non commerciale degli stessi, esclusivamente all'interno del Gioco, e che è soggetta ai termini del presente Accordo e al rispetto degli stessi da parte dell'utente. b) \tLa Valuta di Gioco può essere usata esclusivamente per acquistare Oggetti virtuali da utilizzare all'interno del Gioco. La Valuta di Gioco e gli Oggetti virtuali non possono essere riscattati da BANDAI NAMCO o altra persona o entità in cambio di denaro, oggetti con valore monetario o equivalenti monetari, salvo indicazione contraria delle norme applicabili. La Valuta di Gioco e gli Oggetti virtuali non possiedono un valore equivalente in termini di valuta reale e non possono essere utilizzati come sostituti della valuta reale. Né BANDAI NAMCO né altra persona o entità hanno l'obbligo di scambiare Valuta di Gioco od Oggetti virtuali con oggetti di valore, inclusa, senza alcuna limitazione, valuta reale. L'utente riconosce e accetta che BANDAI NAMCO possa intraprendere in qualunque momento delle azioni atte a influenzare gli attributi del Gioco o il valore percepito della Valuta di Gioco e/o degli Oggetti virtuali, a meno che ciò non sia proibito delle norme applicabili. BANDAI NAMCO può limitare, a sua esclusiva discrezione, la quantità di Valuta di Gioco che può essere acquistata, guadagnata o riscattata. c) \tTutti gli acquisti di Valuta di Gioco sono considerati definitivi e non possono dunque essere rimborsati, trasferiti o scambiati in nessuna circostanza, salvo indicazione contraria delle norme applicabili. Ad eccezione del prezzo di acquisto della Valuta di Gioco e di determinati Oggetti virtuali, BANDAI NAMCO non rimborsa alcuna tariffa di accesso, utilizzo o mancato utilizzo della Valuta di Gioco o degli Oggetti virtuali. d) \tL'utente non può trasferire, vendere, donare, scambiare, commercializzare, offrire in leasing, concedere in licenza o affittare Valuta di Gioco od Oggetti virtuali, se non nell'ambito del Gioco e se espressamente consentito da BANDAI NAMCO. Salvo disposizioni contrarie contenute nel presente Accordo, BANDAI NAMCO si riserva e detiene tutti i diritti, i titoli e gli interessi riguardanti la Valuta di Gioco e gli Oggetti virtuali. e) \tLe licenze concesse in base al presente atto relative alla Valuta di Gioco e agli Oggetti virtuali cesseranno di esistere alla conclusione del presente Accordo, come previsto dalla sezione 6, salvo disposizioni contrarie contenute nel presente Accordo. 610113 10. \tDIRITTO DI RECESSO. Se l'utente risiede in uno stato membro dell'Unione Europea, può vantare certi diritti di recesso in merito agli acquisti di Valuta di Gioco o di Oggetti virtuali effettuati con valuta reale. L'utente rinuncia tuttavia espressamente al proprio diritto di recesso quando il servizio comincia a essere effettivo, ossia quando all'account utente viene concesso l'accesso alla Valuta di Gioco o agli Oggetti virtuali. L'utente riconosce che: (i) il download della Valuta di Gioco o degli Oggetti virtuali inizia immediatamente dopo l'acquisto; e che (ii) egli perde il proprio diritto di recesso una volta completato l'acquisto. 610114 11. \tCONTENUTI GENERATI DALL'UTENTE. Pubblicando comunicazioni, informazioni, proprietà intellettuali, materiali, messaggi, foto, illustrazioni grafiche, video, URL e altri oggetti o contenuti nel Gioco ("Contenuti generati dall'utente"), nella misura consentita dalle norme locali applicabili, l'utente concede a BANDAI NAMCO una licenza gratuita non esclusiva, pienamente trasferibile, concedibile in licenza e valida in tutto il mondo per l'intera durata della protezione legale applicabile ai diritti intellettuali, che consente di utilizzare i Contenuti generati dall'utente in connessione al Gioco e i relativi beni e servizi, incluso il diritto di riprodurre, copiare, adattare, modificare, eseguire, creare prodotti derivati da, visualizzare, pubblicare, trasmettere, diffondere o altrimenti utilizzare, distribuire, sfruttare e comunicare al pubblico tali contenuti con qualunque mezzo o strumento disponibile ora o in futuro, senza alcun obbligo di preavviso o di offrire un compenso di alcun tipo all'utente. Nella misura consentita dalle norme applicabili, l'utente rinuncia a ogni diritto morale di paternità, pubblicazione, reputazione o attribuzione nei confronti dell'utilizzo e del godimento di tali contenuti connessi al Gioco e dei relativi beni e servizi da parte di BANDAI NAMCO e di altri giocatori nel rispetto delle norme applicabili. La licenza concessa a BANDAI NAMCO continua a essere valida anche dopo la conclusione o la revoca del presente Accordo. 610115 12. \tCOMPORTAMENTO ONLINE. Salvo nei casi di dolo o colpa grave da parte di BANDAI NAMCO, quest'ultima non è responsabile o tenuta a rispondere della condotta degli utenti, sia che tale condotta sia in relazione o meno con l'accesso al Gioco o l'utilizzo di esso. BANDAI NAMCO può sospendere o interrompere l'accesso dell'utente al Gioco in qualunque momento, se questi vìola i termini della presente sezione 12 o qualunque altro termine o condizione contenuto nel presente Accordo. BANDAI NAMCO può (ad esempio in risposta a un reclamo sollevato dal titolare di un diritto d'autore) verificare i Contenuti generati dall'utente che siano stati caricati, pubblicati, memorizzati o visualizzati nel Gioco (di seguito "pubblicati"), fatto salvo nel caso di Contenuti generati dall'utente che siano stati condivisi all'interno di un messaggio privato interno al Gioco. In tal caso, BANDAI NAMCO non controllerà né verificherà tali contenuti, a meno che una delle parti in comunicazione non conceda il suo consenso (ad esempio segnalando il messaggio a BANDAI NAMCO come sconveniente). BANDAI NAMCO si riserva il diritto di eliminare o di rifiutare di accogliere online qualunque Contenuto generato dall'utente. Sebbene BANDAI NAMCO non controlli, modifichi o monitori periodicamente i Contenuti generati dall'utente pubblicati nel Gioco, essa si riserva il diritto, a sua esclusiva discrezione, di rimuovere, verificare o modificare qualunque Contenuto generato dall'utente pubblicato attraverso il Gioco, se stabilisce, a sua sola discrezione, che tale contenuto violi il presente Accordo e/o i diritti di terze parti o qualunque legge, norma o regolamento applicabile. L'utente non è autorizzato a utilizzare il Gioco se è stato precedentemente sospeso o rimosso dallo stesso. L'utente è il solo responsabile dei contenuti da lui generati e pubblicati o trasmessi ad altri utenti o a terze parti. In particolare l'utente si impegna ad astenersi dai seguenti comportamenti in relazione al Gioco e a evitare di indurre altri a comportarsi come descritto di seguito: a) \tPubblicare Contenuti generati dall'utente che siano illeciti, calunniosi, diffamatori, offensivi, osceni, pornografici, indecenti, volgari, scurrili, sessualmente espliciti, molesti, intimidatori, lesivi del diritto alla riservatezza o alla pubblicità, oltraggiosi, istigatori o fraudolenti; promuovere o incoraggiare attività illecite o in genere antisociali, inclusa la pirateria informatica; promuovere atteggiamenti di razzismo, intolleranza, odio e comportamenti che causino lesioni fisiche o danni di altro tipo a gruppi oppure a individui, o che siano altrimenti considerati sconvenienti; b) \tPubblicare Contenuti generati dall'utente che possano violare brevetti, marchi depositati, segreti commerciali, diritti d'autore o altri diritti intellettuali o proprietari di qualunque persona o entità; c) \tEsercitare attività commerciali o di vendita, inclusa la trasmissione di contenuti pubblicitari o promozionali; d) \tComunicare, rivelare o diffondere informazioni private su una persona, incluso l'utente stesso; e) \tSpacciarsi per persone o entità, inclusi responsabili, direttori di forum, guide, host, dipendenti o agenti di BANDAI NAMCO oppure dichiarare falsamente o altrimenti paventare una connessione con una persona o entità; f) \tIntralciare o interrompere il Gioco o il normale andamento dei suoi contenuti e dialoghi o usare un linguaggio scurrile, oltraggioso o gridato (ad esempio SCRITTE IN MAIUSCOLO), messaggi non richiesti od ogni altra tecnica perturbatrice in grado di disturbare altri utenti del Gioco; g) \tUtilizzare o sfruttare bug, difetti o errori di progettazione per ottenere un accesso non autorizzato al Gioco, acquisire un vantaggio sleale su altri giocatori o usare cheat o exploit non autorizzati in relazione al Gioco, incluso, a titolo esemplificativo e non esaustivo, l'uso di bot, emulatori o altri strumenti non autorizzati di terze parti, nonché l'accesso a sezioni del Gioco a cui non si è autorizzati ad accedere; h) \tCompiere atti che impediscono ad altri utenti di godere appieno del Gioco nel rispetto delle relative regole o che aumentano sostanzialmente le spese o le difficoltà in cui incorre BANDAI NAMCO o il fornitore della piattaforma nel mantenere il Gioco per il divertimento di tutti i suoi utenti; i) \tDisconnettersi intenzionalmente dalla rete durante il gioco online o acconsentire a essere ripetutamente sconfitto da un determinato giocatore per permettergli di avanzare nella classifica o acquisire punti nel Gioco; j) \tCommercializzare, vendere, mettere all'asta o altrimenti trasferire o tentare di trasferire Oggetti virtuali o Valuta di Gioco al di fuori del Gioco; k) \tViolare in qualsiasi altro modo i termini del presente Accordo o altre informative comunicate da BANDAI NAMCO o causare una richiesta di risarcimento danni nei confronti di BANDAI NAMCO. 610116 13. \tINFORMATIVA SUI DIRITTI D'AUTORE. Se il titolare di un diritto d'autore o il rispettivo agente è convinto che un elemento del Gioco violi un diritto d'autore da lui detenuto o controllato può notificare tale violazione al nostro agente designato per i diritti d'autore, come illustrato di seguito. La procedura di notifica può essere accelerata fornendo le informazioni e le dichiarazioni indicate in 17 U.S.C. §512(c)(3). Il rispetto di tale statuto non rappresenta un prerequisito per la notifica di violazione, se non per i titolari di diritti d'autore residenti negli Stati Uniti. Chiunque dichiari falsamente, in una notifica, che un materiale o un'attività costituisce una violazione è tenuto a farsi carico di ogni danno subìto da noi o dal presunto trasgressore, inclusi i costi e le parcelle dell'avvocato, che derivi dall'esserci fidati di tale falsa dichiarazione e avere rimosso o disabilitato l'accesso ai materiali o alle attività oggetto della notifica. BANDAI NAMCO ha come condotta quella di chiudere, nei dovuti casi e a propria esclusiva discrezione, gli account di utenti che vìolino ripetutamente i diritti di proprietà intellettuale di terze parti. Fatto salvo quanto sopra, BANDAI NAMCO può anche decidere di limitare o interrompere l'accesso al Gioco da parte di utenti che vìolino i diritti di proprietà intellettuale altrui, indipendentemente dal fatto che questi siano o meno recidivi. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (telefono) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 610117 14. \tCONTENUTI DI TERZE PARTI. È possibile che all'utente siano resi disponibili contenuti di altri utenti, di agenti pubblicitari o di terze parti attraverso il Gioco. Poiché non esercitiamo alcun controllo sui contenuti di terze parti, l'utente riconosce che, salvo nei casi di dolo o colpa grave da parte di BANDAI NAMCO, non siamo ritenuti responsabili di tali contenuti, non offriamo alcuna garanzia riguardo all'accuratezza o alla qualità delle informazioni fornite e decliniamo ogni responsabilità nei confronti di contenuti di terze parti non intenzionali, sconvenienti, inesatti, fuorvianti o illeciti. Ogni riferimento a prodotti, servizi, processi o altro, ad esempio tramite l'indicazione di nomi commerciali, marchi depositati, produttori o fornitori, non costituisce né implica alcuna approvazione, sponsorizzazione o raccomandazione degli stessi né alcuna affiliazione con essi da parte di BANDAI NAMCO, salvo laddove menzionato espressamente da BANDAI NAMCO. 610118 15. \tESCLUSIONE DI RESPONSABILITÀ. L'UTENTE RICONOSCE E ACCETTA CHE BANDAI NAMCO E I SUOI LICENZIATARI E FORNITORI NON SONO RESPONSABILI NÉ TENUTI A RISPONDERE DI EVENTUALI VIRUS O DI ALTRI PROBLEMI INVALIDANTI CHE COMPROMETTANO L'ACCESSO AL GIOCO O IL SUO UTILIZZO DA PARTE DELL'UTENTE, NÉ DI ALCUNA INCOMPATIBILITÀ EVENTUALMENTE ESISTENTE TRA IL GIOCO, ALTRI SERVIZI E L'HARDWARE. IL GIOCO E OGNI ALTRO SERVIZIO SONO FORNITI NELLO STATO IN CUI SI TROVANO. FATTO SALVO QUANTO ESPOSTO QUI, BANDAI NAMCO E I SUOI LICENZIATARI E FORNITORI RIFIUTANO ESPRESSAMENTE DI FORNIRE ALCUNA GARANZIA O CONDIZIONE (ESPLICITA O IMPLICITA, DERIVANTE DA NORME DI LEGGE O ALTRO) INCLUSA, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO, OGNI GARANZIA IMPLICITA DI NON VIOLAZIONE, COMMERCIABILITÀ O IDONEITÀ PER FINI PARTICOLARI. Alcune giurisdizioni non ammettono l'esclusione di responsabilità per termini impliciti né l'esclusione o la limitazione di garanzia nei contratti con i consumatori. Per questo motivo, alcune o tutte le dichiarazioni di non responsabilità della presente sezione potrebbero non applicarsi all'utente. Se l'utente risiede in Australia, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione: La presente sezione 15 non intende pregiudicare i diritti legali o gli obblighi di riparazione a favore dei consumatori previsti dalle leggi della giurisdizione locale dell'utente. Nella misura consentita dalla legge, le condizioni e le garanzie previste dal prospetto 2 della Competition and Consumer Act 2010 (Cth) (Legge australiana sulla concorrenza e la tutela dei consumatori) sono completamente escluse dal presente Accordo. Nella misura in cui esse non possono essere escluse, l'utente accetta dunque che la RESPONSABILITÀ DI BANDAI NAMCO sia limitata a quanto segue. Egli riconosce pertanto che è corretto e ragionevole LIMITARE la responsabilità di BANDAI NAMCO a quanto segue: (i)\tla rinnovata fornitura del Gioco; o (ii)\tIl pagamento dei costi relativi alla rinnovata fornitura del Gioco. Se l'utente risiede in Germania, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione: Nella misura in cui i servizi in oggetto vengono forniti a pagamento, valgono le seguenti condizioni: BANDAI NAMCO garantisce che il Gioco funzioni sostanzialmente come specificato nella documentazione applicabile o nella descrizione del prodotto. Nel caso si riscontri un difetto, BANDAI NAMCO si impegna a risolvere il problema rimuovendo il difetto (ad esempio fornendo una patch) od offrendo una nuova versione del servizio priva di tale difetto, entro un periodo di tempo ragionevole e avendo a disposizione almeno tre tentativi per risolvere il problema. Se la prestazione fornita non ha esito positivo, l'utente può esercitare i suoi ulteriori diritti legali, fermo restando che il regime di responsabilità indipendente dalla colpa per difetti iniziali previsto per BANDAI NAMCO dalla sezione 536a paragrafo 1 del codice civile tedesco è escluso in ogni caso. 610119 16. \tINTERNET. L'UTENTE RICONOSCE E ACCETTA CHE BANDAI NAMCO NON È RESPONSABILE NÉ TENUTA A RISPONDERE DI EVENTUALI DISAGI O RITARDI CHE L'UTENTE POSSA SPERIMENTARE NELL'AVVIARE, CONDURRE O COMPLETARE QUALUNQUE TRASMISSIONE O TRANSAZIONE RELATIVA AL GIOCO IN MODO ACCURATO O TEMPESTIVO. BANDAI NAMCO non può e non intende inoltre promettere o garantire che l'utente sarà in grado di accedere alle sezioni online, multigiocatore o scaricabili del Gioco ogni qualvolta lo desideri. Potrebbero infatti esserci dei lunghi periodi di tempo in cui l'utente non potrà accedere a tali sezioni del Gioco. BANDAI NAMCO non garantisce una fruizione continua, sicura, priva di errori o protetta da virus di alcuna sezione online, multigiocatore o scaricabile del Gioco, né un funzionamento continuo o una disponibilità costante dei server. 610120 17. \tLIMITAZIONE DI RESPONSABILITÀ. FATTA ECCEZIONE PER I CASI DI (1) DECESSO O LESIONI PERSONALI PER NEGLIGENZE ATTRIBUIBILI A BANDAI NAMCO, (2) FRODE O DICHIARAZIONI FRAUDOLENTE DA PARTE DI BANDAI NAMCO, (3) DOLO O COLPA GRAVE DI BANDAI NAMCO, (4) PERDITA O DISTRUZIONE DI PROPRIETÀ PERSONALI TANGIBILI CAUSATA DALL'UTILIZZO DEL GIOCO E (5) OGNI ALTRA RESPONSABILITÀ CHE NON POSSA ESSERE LIMITATA O ESCLUSA DALLE NORME APPLICABILI, IN NESSUN CASO BANDAI NAMCO (INCLUSI I SUOI CONSOCIATI, AFFILIATI, RESPONSABILI, DIPENDENTI, AGENTI O ALTRI PARTNER E FORNITORI) È TENUTA A RISARCIRE DANNI INDIRETTI, SPECIALI, CONSEGUENTI O ESEMPLARI O QUALUNQUE ALTRO TIPO DI DANNO, INCLUSI, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO, LA PERDITA D'USO O DI PROFITTO, SULLA BASE DI UNA CLAUSOLA CONTRATTUALE, DI ATTI ILLECITI (INCLUSA LA COLPA) O ALTRO, DERIVANTI DA O CONNESSI IN QUALCHE MODO ALL'UTILIZZO O AL MANCATO UTILIZZO DEL GIOCO O DEI CONTENUTI INTERNI AL GIOCO O ACCESSIBILI TRAMITE ESSO O DALL'IMPOSSIBILITÀ DI FORNIRE SERVIZI DI ASSISTENZA. IN CASO DI COLPA DI LIEVE O MODESTA ENTITÀ O DI VIOLAZIONE DEGLI OBBLIGHI FONDAMENTALI DI BANDAI NAMCO PREVISTI DAL PRESENTE ACCORDO, LA RESPONSABILITÀ DI BANDAI NAMCO SI LIMITA AL RISARCIMENTO DEI DANNI DIRETTI E PREVEDIBILI SUBITI DALL'UTENTE. IN NESSUN CASO LA RESPONSABILITÀ AGGREGATA DI BANDAI NAMCO, PREVISTA DA CLAUSOLE CONTRATTUALI, GARANZIE, ILLECITI CIVILI, RESPONSABILITÀ DI PRODOTTO, RESPONSABILITÀ OGGETTIVA, VIOLAZIONE DELLA PROPRIETÀ INTELLETTUALE O ALTRE DOTTRINE GIURIDICHE E DERIVANTE DA O CONNESSA ALL'UTILIZZO O AL MANCATO UTILIZZO DEL GIOCO E AI PRESENTI TERMINI, PUÒ SUPERARE I CENTO DOLLARI (100 $) O, SE SUPERIORE, LA SOMMA PAGATA DALL'UTENTE A BANDAI NAMCO PER UTILIZZARE IL GIOCO. LA PRESENTE SEZIONE 17 NON PREGIUDICA LE GARANZIE LEGALI OD OBBLIGATORIE CHE NON POSSONO ESSERE LIMITATE PER CONTRATTO IN BASE ALLE LEGGI DELLA GIURISDIZIONE LOCALE DELL'UTENTE. 610121 18. \tRISOLUZIONE DELLE DISPUTE. LA PRESENTE SEZIONE 18 SI APPLICA ALL'UTENTE SOLO SE QUESTI RISIEDE IN AMERICA SETTENTRIONALE, CENTRALE O MERIDIONALE (AD ECCEZIONE DEGLI STATI UNITI). Se l'utente risiede in qualunque nazione americana ad eccezione degli Stati Uniti d'America, l'utente o BNEA possono risolvere qualunque disputa derivante da o connessa al presente Accordo o al Gioco mediante un procedimento di risoluzione delle dispute alternativo (come quello di conciliazione o di arbitrato), dopo avere ricevuto il consenso scritto dell'altra parte. Fatto salvo quanto precede, i termini del presente Accordo non impediscono all'utente di: (i) portare qualunque disputa o reclamo soggetti alla presente sezione 18 all'attenzione di qualunque agenzia governativa federale, statale o locale che possa, se la legge lo consente, avanzare richiesta di riparazione nei confronti di BNEA per conto dell'utente; (ii) avanzare nei confronti di BNEA, in qualsiasi tribunale della giurisdizione competente, un reclamo che non sia arbitrabile o per il quale l'arbitrato sia proibito o limitato dalle norme applicabili; o (iii) avanzare un reclamo davanti a un giudice di pace, soggetto alle limitazioni e ai requisiti giurisdizionali previsti per i giudici di pace. 610122 19. \tRISOLUZIONE DELLE DISPUTE. LA PRESENTE SEZIONE 19 SI APPLICA ALL'UTENTE SOLO SE QUESTI RISIEDE NEGLI STATI UNITI. Se l'utente risiede negli Stati Uniti d'America, accettando i termini del presente Accordo, l'utente e BNEA: (i) acconsentono a risolvere determinate controversie mediante un procedimento arbitrale vincolante obbligatorio, come espresso nella sezione 19(a), che è regolato da un accordo di arbitrato e dalle relative sottosezioni (di seguito collettivamente "Accordo di arbitrato"); e (ii) rinunciano espressamente al diritto di essere giudicati da una giuria o di partecipare ad azioni collettive contro l'altra parte, in base alla sezione 19(b) ("Dichiarazione di rinuncia ad azioni collettive"); a meno che (iii) l'utente non eserciti il suo diritto a non aderire all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive, come espresso nella sezione 19(c). a) \tPROCEDIMENTO ARBITRALE VINCOLANTE OBBLIGATORIO. NELLA MISURA MASSIMA CONSENTITA DALLE NORME APPLICABILI, L'UTENTE E BNEA: (i) RICONOSCONO E ACCETTANO DI RISOLVERE TUTTE LE DISPUTE E I RECLAMI SORTI TRA LORO MEDIANTE UN PROCEDIMENTO ARBITRALE VINCOLANTE, IN BASE AL "FEDERAL ARBITRATION ACT", INCLUSI, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO (SALVO I CASI ESPRESSAMENTE INDICATI NELLA SEZIONE 19.a.iii) RECLAMI O DISPUTE BASATI SULLE DOTTRINE GIURIDICHE DELL'INADEMPIENZA CONTRATTUALE, DELL'ILLECITO LESIVO, DELLA VIOLAZIONE DELLA LEGGE, DELLA FRODE, DELLA CONCORRENZA SLEALE, DEL DIRITTO ALLA RISERVATEZZA, DELLA DICHIARAZIONE FALSA O ALTRE DOTTRINE GIURIDICHE, CHE POSSONO DERIVARE DA O ESSERE CONNESSI A OGNI ASPETTO DELLA RELAZIONE TRA L'UTENTE E BNEA, OGNI TERMINE O DISPOSIZIONE DEL PRESENTE ACCORDO O ALL'ACCESSO AL GIOCO O ALL'UTILIZZO DELLO STESSO DA PARTE DELL'UTENTE ("RECLAMO"); (ii) RINUNCIANO ESPRESSAMENTE E IRREVOCABILMENTE AL DIRITTO DI AVVIARE AZIONI LEGALI O AVANZARE RECLAMI DI FRONTE A UN GIUDICE O UNA GIURIA; (iii) RINUNCIANO AD AVVIARE PROCEDIMENTI ARBITRALI COLLETTIVI O RAPPRESENTATIVI NEI CONFRONTI DELL'ALTRA PARTE O DI PARTECIPARE A ESSI, ANCHE SE CONSENTITO DAL FEDERAL ARBITRATION ACT; E (iv) RINUNCIANO A CERCARE DI CONSOLIDARE O COMBINARE PROCEDIMENTI ARBITRALI PER RECLAMI AVANZATI DALL'UTENTE O DA BNEA CON AZIONI O PROCEDIMENTI ARBITRALI AVANZATI DA O NEI CONFRONTI DI TERZE PARTI, SENZA IL CONSENSO SCRITTO DELLA TERZA PARTE E DI ENTRAMBE LE PARTI DEL PRESENTE ACCORDO. SE L'UTENTE NON INVIA UNA NOTIFICA DI NON ADESIONE CORRETTA (NEL RIGOROSO RISPETTO DI QUANTO DISPOSTO NELLA SEZIONE 19(c)), L'UTENTE E BNEA ACCETTANO CHE OGNI RECLAMO AVANZATO NEI CONFRONTI DELL'ALTRA PARTE SIA CONDOTTO ESCLUSIVAMENTE MEDIANTE UN PROCEDIMENTO ARBITRALE VINCOLANTE OBBLIGATORIO. i)\tRisoluzione informale delle dispute senza arbitrato. Prima di avviare un procedimento arbitrale per un Reclamo soggetto al presente Accordo di arbitrato, l'utente e BNEA acconsentono a fare ogni ragionevole sforzo in buona fede per cercare di risolvere in modo informale ogni disputa o Reclamo sorto tra di loro. La parte che desidera avanzare tale disputa o Reclamo deve inviare all'altra parte una notifica scritta in cui descrive la ragione e la natura di tale disputa o Reclamo e individua la riparazione necessaria. Tutte queste notifiche scritte devono essere inviate a BNEA tramite posta prioritaria all'indirizzo: BANDAI NAMCO Entertainment America Inc., C.A.: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Se l'utente e BNEA non accettano di risolvere la disputa o il Reclamo entro 30 giorni dal ricevimento della notifica scritta, la parte che desidera avanzare la disputa o il Reclamo può avviare un procedimento arbitrale contro l'altra parte, come previsto dall'Accordo di arbitrato menzionato sopra. ii)\tProcedimento arbitrale. L'arbitrato è un procedimento legalmente vincolante, tramite il quale una parte può presentare ricorso nei confronti dell'altra per ottenere una riparazione. È simile a un'azione legale promossa davanti a un tribunale, ma impone in generale delle procedure formali meno rigide, si tiene davanti a una terza parte (un arbitro neutrale) anziché davanti a un giudice o una giuria, richiede la presentazione di un numero inferiore di documenti, riducendo in tal modo le spese legali per entrambe le parti, ed è soggetto a verifiche limitate da parte dei tribunali. Il procedimento arbitrale per ogni Reclamo previsto dal presente Accordo di arbitrato è regolato dalle norme per l'arbitrato commerciale stabilite dall'American Arbitration Association ("AAA") e, laddove applicabile, dalle procedure supplementari dell'AAA per le controversie che riguardano i consumatori. Tali norme e procedure sono entrambe disponibili sul sito http://www.adr.org. Fatto salvo quanto precede, l'utente e BNEA accettano che tali procedimenti arbitrali siano condotti in inglese, acconsentono all'invio di documenti per via elettronica e alla loro partecipazione via telefono, teleconferenza o di persona in un luogo concordato da entrambe le parti. iii)\tReclami esclusi. Fatto salvo quanto precede, i termini del presente Accordo di arbitrato non impediscono all'utente o a BNEA di portare qualunque Reclamo: (i) all'attenzione di qualunque agenzia governativa federale, statale o locale avente autorità governativa e giurisdizione competente per avanzare richiesta di riparazione nei confronti dell'altra parte per conto dell'utente o di BNEA; o (ii) davanti a un giudice di pace, soggetto alle limitazioni e ai requisiti giurisdizionali previsti per i giudici di pace. iv)\tSeparabilità dell'Accordo di arbitrato. L'utente e BNEA concordano che nessuna disposizione del presente Accordo di arbitrato deve essere considerata esecutiva nei confronti dell'utente o di BNEA e che tutti i Reclami devono essere regolati dalle sezioni 20(a) e 21(a) riportate di seguito, qualora: (i) un tribunale della giurisdizione competente stabilisca in modo definitivo che un qualunque termine o una disposizione del presente Accordo di arbitrato sia non esecutivo, proibito dalle norme applicabili o non applicabile a un Reclamo; o (ii) l'utente invii una Notifica di non adesione corretta (nel rispetto di quanto disposto nella sezione 19(c)), nella quale esprime la sua decisione di non aderire al presente Accordo di arbitrato. 610123 b) \tDICHIARAZIONE DI RINUNCIA AD AZIONI COLLETTIVE. SE L'UTENTE RISIEDE NEGLI STATI UNITI D'AMERICA, ACCETTANDO I TERMINI DEL PRESENTE ACCORDO, L'UTENTE E BNEA RICONOSCONO: (i) CHE OGNI RECLAMO VIENE PORTATO AVANTI PERSONALMENTE DALL'UTENTE E DA BNEA E DEVE ESSERE CONDOTTO ESCLUSIVAMENTE COME UN PROCEDIMENTO ARBITRALE INDIVIDUALE (O UN PROCEDIMENTO GIUDIZIARIO INDIVIDUALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO) E NON COME UN'AZIONE COLLETTIVA O ALTRA FORMA DI AZIONE RAPPRESENTATIVA; (ii) DI RINUNCIARE ESPRESSAMENTE AL DIRITTO DI AVVIARE UN'AZIONE COLLETTIVA O PARTECIPARE AD ESSA O DI FARE RICORSO SU BASE COLLETTIVA O RAPPRESENTATIVA; E (iii) CHE L'ARBITRO (O IL TRIBUNALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO) PUÒ SOLO CONDURRE UN PROCEDIMENTO ARBITRALE INDIVIDUALE (O UN'AZIONE LEGALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO), NON PUÒ CONSOLIDARE PIÙ DI UN RECLAMO INDIVIDUALE E NON PUÒ PRESIEDERE AD ALCUNA FORMA DI PROCEDIMENTO COLLETTIVO O RAPPRESENTATIVO RELATIVO A TALI RECLAMI. SE L'UTENTE NON INVIA UNA NOTIFICA DI NON ADESIONE CORRETTA (COME DESCRITTO NELLA SEZIONE 19(c)), L'UTENTE E BNEA ACCETTANO CHE CIASCUNA PARTE POSSA AVANZARE DEI RECLAMI NEI CONFRONTI DELL'ALTRA PARTE ESCLUSIVAMENTE SU BASE INDIVIDUALE E NON IN QUALITÀ DI ATTORE O MEMBRO DI UNA CATEGORIA NELL'AMBITO DI UN PRESUNTO PROCEDIMENTO COLLETTIVO O RAPPRESENTATIVO. i)\tSeparabilità della Dichiarazione di rinuncia ad azioni collettive. L'utente e BNEA concordano che nessuna disposizione della presente Dichiarazione di rinuncia ad azioni collettive deve essere considerata esecutiva nei confronti dell'utente o di BNEA e che tutti i Reclami devono essere regolati dalle sezioni 20(a) e 21(a) riportate di seguito qualora: (i) un tribunale della giurisdizione competente stabilisca in modo definitivo che un qualunque termine o disposizione della presente Dichiarazione di rinuncia ad azioni collettive sia non esecutivo, proibito dalle norme applicabili o non applicabile a un Reclamo; o (ii) l'utente invii una Notifica di non adesione corretta (nel rispetto di quanto disposto nella sezione 19(c)), nella quale esprime la sua decisione di non aderire alla presente Dichiarazione di rinuncia ad azioni collettive. In nessun caso la separazione della Dichiarazione di rinuncia ad azioni collettive può essere interpretata come un consenso da parte dell'utente o di BNEA a partecipare a un'azione collettiva o a un procedimento arbitrale collettivo. c) \tPROCEDURA DI NON ADESIONE. L'utente può scegliere di non aderire ai succitati Accordo di arbitrato e Dichiarazione di rinuncia ad azioni collettive, e di non essere vincolato da essi, inviando una notifica scritta della sua decisione di non aderire all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive ("Notifica di non adesione"), nel pieno rispetto dei requisiti esposti di seguito nelle sezioni 19.c.i-19.c.iii: i)\tModulo e indirizzo. La Notifica di non adesione deve essere inviata al seguente indirizzo: BANDAI NAMCO Entertainment America Inc., C.A.: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, tramite: (i) posta prioritaria, posta prepagata, posta certificata e raccomandata con ricevuta di ritorno; o (ii) servizio di corriere espresso (ad esempio Federal Express). ii)\tLimitazioni temporali. A meno che le norme applicabili non prevedano tempi più lunghi, la Notifica di non adesione dell'utente deve recare il timbro postale (se inviata tramite posta prioritaria) o essere depositata (se inviata tramite servizio di corriere espresso) entro: (i) 30 giorni dalla data di acquisto della copia del Gioco; o, (ii) se non è stato fatto alcun acquisto, entro 30 giorni dalla data del primo accesso o del primo utilizzo della copia del Gioco. iii)\tInformazioni richieste. La Notifica di non adesione dell'utente deve includere: (i) il titolo specifico del Gioco a cui si applica la Notifica di non adesione; (ii) il nome e il cognome dell'utente; (iii) l'indirizzo dell'utente; (iv) il numero di telefono dell'utente; (v) l'indirizzo e-mail dell'utente; (vi) se l'utente è un utente registrato del Gioco o di ogni altro prodotto o servizio di BNEA, ogni nome utente utilizzato nel Gioco e per accedere a tali prodotti e servizi di BNEA; e (vii) una dichiarazione in cui l'utente afferma di non accettare l'Accordo di arbitrato e/o la Dichiarazione di rinuncia ad azioni collettive. BNEA può usare le informazioni incluse nella Notifica di non adesione sopra menzionate per registrare, elaborare, conservare e gestire la Notifica di non adesione all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive, laddove applicabile, ma non a scopi di marketing. iv)\tEffetti di una Notifica di non adesione corretta. L'invio di una Notifica di non adesione che soddisfi tutti i requisiti indicati sopra causa l'astensione dell'utente e di BNEA dall'Accordo di arbitrato e/o dalla Dichiarazione di rinuncia ad azioni collettive, in base alla dichiarazione dell'utente contenuta in tale Notifica, come previsto dal presente Accordo. Una Notifica di non adesione valida si applica esclusivamente ai Reclami che sorgono in relazione al Gioco e al relativo Accordo o che si riferiscono a essi e riguarda solamente BNEA e la persona individuata in tale Notifica. v)\tEffetti di una Notifica di non adesione non corretta. Se l'utente invia una Notifica di non adesione che non soddisfa uno qualsiasi dei requisiti indicati nelle sezioni 19.c.i-19.c.iii, l'utente e BNEA risultano vincolati dall'Accordo di arbitrato e dalla Dichiarazione di rinuncia ad azioni collettive illustrati nel presente Accordo. 610124 20. \tNORME APPLICABILI. Nella misura prevista dalle norme applicabili, tutti i termini e le disposizioni del presente Accordo devono essere regolati e interpretati nel rispetto di tutte le leggi applicabili in vigore, anche se in contrasto con le norme applicabili esposte nella presente sezione 20. In nessun caso, in base ad alcuna norma giurisdizionale contemplata dalla presente sezione 20, l'applicazione, l'interpretazione o l'imposizione dei termini del presente Accordo possono escludere, limitare o altrimenti ledere i diritti acquisiti dall'utente in quanto consumatore, come previsto dalle norme applicabili a tutela del consumatore. Si prega di notare che anche il comportamento dell'utente può essere soggetto a norme locali, regionali, nazionali e internazionali. Le parti concordano che la Convenzione sui contratti di vendita internazionale di merci (Convention on Contracts for the International Sale of Goods) delle Nazioni Unite non si applica ad alcuna disputa o transazione derivante dal presente Accordo. a)\tSe l'utente risiede in America settentrionale, centrale o meridionale: Le leggi dello Stato della California, escluse le sue disposizioni sul conflitto di leggi, regolano l'applicazione, l'interpretazione o l'imposizione dei termini del presente Accordo e l'utilizzo del Gioco da parte dell'utente. b)\tSe l'utente risiede in Asia: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso sarà regolata dal presente Accordo e dalle leggi del Giappone, senza dare effetto ad alcun principio sul conflitto di leggi che potrebbe causare l'applicazione delle leggi di un'altra giurisdizione. c)\tSe l'utente risiede in qualunque altro luogo: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso sarà regolata dal presente Accordo e dalle leggi della Francia, senza dare effetto ad alcun principio sul conflitto di leggi che potrebbe causare l'applicazione delle leggi di un'altra giurisdizione. 610125 21. \tSEDE. a)\tSe l'utente risiede in America settentrionale, centrale o meridionale: L'utente e BNEA riconoscono espressamente l'esclusiva giurisdizione dei tribunali federali o statali della Contea di Santa Clara in California per tutti i reclami e le dispute sorti a partire da o in relazione al presente Accordo e/o all'utilizzo del Gioco da parte dell'utente che non siano soggetti all'Accordo di arbitrato esposto nella sezione 19. L'utente acconsente pertanto espressamente all'esercizio della giurisdizione personale di tali tribunali. b)\tSe l'utente risiede in Asia: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso deve essere risolta dal Tribunale Distrettuale di Tokyo. L'utente e BNEI riconoscono dunque l'esclusiva giurisdizione di tale tribunale. c)\tSe l'utente risiede in qualunque altro luogo: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso deve essere risolta dal Tribunale del Commercio di Lione. L'utente e BNEE riconoscono dunque la giurisdizione personale di tale tribunale. 610126 22. \tBENEFICIARI DI TERZE PARTI. Nessuna persona o entità che non sia una parte contraente del presente Accordo è autorizzata, in forza di alcuna legge, a imporre qualsiasi termine del presente Accordo, indipendentemente dal fatto che tale persona o entità sia stata identificata per nome. Nessuna disposizione della presente sezione deve pregiudicare i diritti di eventuali assegnatari o cessionari autorizzati del presente Accordo. 610127 23. \tVARIE ED EVENTUALI. Il presente documento contiene l'accordo completo stipulato tra l'utente e BANDAI NAMCO in merito all'utilizzo del Gioco. Se una qualunque disposizione del presente Accordo è ritenuta non valida o non applicabile, le rimanenti disposizioni continueranno a essere valide e applicabili per tutta la durata prevista dell'Accordo o come altrimenti disposto nella sezione 6(d), a meno che tale disposizione non privi l'Accordo dei suoi obblighi fondamentali. L'utente non può cedere il presente Accordo o alcuno dei diritti in esso previsti senza il preventivo consenso scritto di BANDAI NAMCO. Ogni tentativo in questo senso senza tale consenso sarà considerato nullo. Fatta salva tale restrizione, il presente Accordo estenderà i suoi effetti (in termini di vincoli e benefici) su di noi e sui nostri assegnatari e successori e potrà essere fatto valere da noi e dai nostri assegnatari e successori. L'incapacità di BANDAI NAMCO a esercitare o applicare uno qualunque dei diritti o delle disposizioni previsti dal presente Accordo non comporta una sua rinuncia a usufruire di tale diritto o disposizione. I titoli delle sezioni del presente Accordo sono stati scelti per comodità e non hanno alcun effetto legale o contrattuale. 610128 24. \tSOFTWARE DI PARTI TERZE. a) \tEasyAntiCheat. BANDAI NAMCO utilizza il servizio EasyAntiCheat ("EAC"), operato da un fornitore di servizi terzo. EAC si serve di un software client integrato nel Gioco. All'avvio del Gioco, il client di EAC viene caricato e aggiornato automaticamente, installando sull'Hardware la sua versione più recente. EAC monitora l'Hardware, analizza i file binari del Gioco e scansiona la memoria dell'Hardware al fine di rilevare e prevenire l'utilizzo di trucchi non consentiti nel Gioco ("Scopo"). Ai fini dello Scopo, EAC archivia i dati concernenti i trucchi utilizzati nel Gioco ("Dati sui trucchi"). Accettando il presente Accordo o comunque giocando al Gioco, fornisci il tuo consenso a che EAC raccolga, conservi, condivida e pubblichi i Dati sui trucchi per raggiungere lo Scopo. I Dati sui trucchi saranno utilizzati esclusivamente ai fini dello Scopo, ivi inclusi, a mero titolo esemplificativo, fini quali l'identificazione e il ban di giocatori che usano trucchi nel Gioco, l'analisi del comportamento di chi usa trucchi e del codice dei trucchi e la condivisione di questi dati tra gli affiliati di EAC. 610129 Per contattare BNEI, seguire la procedura descritta nella sezione dedicata all'assistenza all'indirizzo http://bandainamcoent.co.jp/cs_support/. Per contattare BNEA, rivolgersi al servizio di assistenza clienti di BNEA all'indirizzo https://www.bandainamcoent.com/support o scrivere a BNEA all'indirizzo: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Per contattare BNEE, rivolgersi al servizio clienti di BNEE all'indirizzo http://www.bandainamcoent.eu/support o scrivere a BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LIONE CEDEX 09 – France. 610200 BANDAI NAMCO ENTERTAINMENT INC. INFORMATIVA SULLA PRIVACY 610201 Ultimo aggiornamento: 27 febbraio 2020 610202 La presente Informativa sulla privacy illustra le modalità con cui le informazioni sull'Utente sono raccolte, utilizzate e divulgate da BANDAI NAMCO Entertainment Inc., ("BNEI", "ci", "noi" o "nostro/a/e/i") nel momento in cui l'Utente utilizza i nostri giochi e i relativi servizi online che prevedono la presente informativa (collettivamente, il "Gioco"). BNEI è responsabile del trattamento dei dati personali dell'Utente conformemente al Regolamento generale sulla protezione dei dati dell'UE. Abbiamo facoltà di apportare modifiche alla presente Informativa sulla privacy occasionalmente. Qualora dovessimo apportare modifiche, provvederemo ad avvisare l'Utente aggiornando la data in alto all'Informativa sulla privacy e, in alcuni casi, potremmo fornire ulteriori avvisi (ad esempio aggiungendo una comunicazione sulla Home page del nostro Gioco o inviando una notifica all'Utente stesso). In caso di mancata accettazione delle modifiche, l'Utente è pregato di astenersi dall'utilizzo del nostro Gioco e dal fornirci i propri dati personali. L'Utente è invitato a prendere visione dell'Informativa sulla privacy ogni volta che accede al Gioco per rimanere aggiornato sulle nostre prassi e informative, e sulle modalità con cui l'Utente stesso può contribuire a proteggere la sua privacy. 610203 I.\tRaccolta delle informazioni Informazioni raccolte automaticamente durante l'utilizzo del Gioco Nel momento in cui l'Utente accede o utilizza le funzioni online associate al nostro Gioco, raccogliamo automaticamente informazioni sul suo conto, tra cui: •\tInformazioni sull'utilizzo: Raccogliamo informazioni sull'utilizzo del Gioco da parte dell'Utente, ivi compreso l'ID dell'account di gioco, i livelli completati, il punteggio dei giochi, il tempo di gioco e altre informazioni relative al gioco. •\tInformazioni di accesso: Registriamo informazioni sull'utilizzo dei nostri Giochi da parte dell'Utente, ivi compresi gli orari di accesso, il tempo di gioco e l'indirizzo IP. •\tInformazioni sull'hardware: Raccogliamo informazioni sul computer o sul dispositivo utilizzato dall'Utente per accedere al nostro Gioco, inclusi il modello hardware, il sistema operativo e la versione, le informazioni sulla rete del browser, l'indirizzo MAC, l'indirizzo IP e altri identificatori di dispositivo univoci resi disponibili dal sistema operativo dell'hardware dell'Utente. Dati forniti a noi dall'Utente Raccogliamo i dati che l'Utente ci fornisce direttamente. Ad esempio, raccogliamo informazioni nel momento in cui l'Utente crea un account, interagisce con altri utenti, richiede l'assistenza clienti, si iscrive per ricevere newsletter, partecipa a sondaggi o comunica con noi in altro modo. Le informazioni che potremmo raccogliere comprendono il nome utente, la password, l'indirizzo e-mail e qualsiasi altra informazione che l'Utente sceglie di fornire. Informazioni raccolte da altre fonti Potremmo anche ottenere informazioni da altre fonti nella misura in cui ciò si dovesse rendere necessario per eseguire il nostro Gioco e combinarle con le informazioni che raccogliamo attraverso il nostro Gioco. Ad esempio, potremmo ottenere informazioni sull'account dell'Utente dalla sua piattaforma di gioco, oppure potremmo raccogliere informazioni sulla sua posizione in classifica o sugli obiettivi dall'applicazione del game centre della sua console. In tutti gli altri casi, chiederemo all'Utente di autorizzarci a raccogliere, archiviare e utilizzare i dati personali ottenuti da terze parti. 610204 II.\tUso delle informazioni Raccogliamo, archiviamo e utilizziamo le informazioni dell'Utente solo se quest'ultimo ha fornito il proprio consenso o nella misura in cui ciò si renda necessario (i) per l'adempimento dell'accordo tra l'Utente e noi; (ii) per ottemperare ai nostri obblighi legali; o (iii) per nostri legittimi interessi, tra cui la gestione, la valutazione e il miglioramento del nostro business globale. Abbiamo soppesato attentamente i nostri legittimi interessi commerciali al cospetto del diritto alla privacy dell'Utente. L'Utente è invitato a contattarci tramite i dati di contatto forniti di seguito qualora abbia domande su questo equilibrio di interessi. Noi (o un elaboratore di dati di terzi per nostro conto) potremmo raccogliere, archiviare e utilizzare le informazioni sul conto dell'Utente per i seguenti scopi per il tempo necessario al raggiungimento degli stessi. •\tFornire, mantenere e migliorare il nostro Gioco; •\tFornire e consegnare i prodotti e i servizi richiesti dall'Utente, elaborare le transazioni e inviare le relative informazioni all'Utente; •\tRegistrare un account dell'Utente sul nostro Gioco e assisterlo nella gestione del suo account; •\tRispondere a commenti, domande e richieste dell'Utente e fornire assistenza; •\tInviare notifiche tecniche, aggiornamenti, avvisi di sicurezza e messaggi di assistenza e amministrativi all'Utente; •\tComunicare con l'Utente in merito a prodotti, servizi, offerte, promozioni, premi ed eventi offerti da BNEI e altri, e fornire notizie, informazioni e altri materiali di marketing che riteniamo possano essere di suo interesse; •\tMonitorare e analizzare le tendenze, l'utilizzo e le attività in relazione al nostro Gioco; •\tUnire i dati alle informazioni ottenute da altri per meglio comprendere le esigenze dell'Utente e fornirgli un servizio migliore; •\tRilevare, investigare e/o prevenire attività fraudolente, non autorizzate o illegali; •\tPer qualsiasi altro scopo richiesto o autorizzato onde consentirci di rispettare i nostri obblighi legali e normativi; e •\tPer qualsiasi altro scopo per il quale l'Utente abbia fornito le informazioni. 610205 III.\tCondivisione di informazioni Non condividiamo, trasferiamo né scambiamo in altro modo i dati personali dell'Utente con soggetti terzi, salvo laddove richiesto per la fornitura dei nostri prodotti o servizi, sempre in conformità con la presente Informativa sulla privacy, secondo quanto consentito dalla legge, o qualora l'Utente ci abbia fornito il proprio consenso esplicito. Non vendiamo le informazioni personali dell'Utente a soggetti terzi. In ottemperanza a quanto sopra, potremmo condividere informazioni sul conto dell'Utente come di seguito o come altrimenti descritto nella presente Informativa sulla privacy: •\tCon altri utenti se l'Utente sceglie di partecipare alle aree interattive del nostro Gioco, come le funzionalità di chat o multigiocatore (l'utilizzo di dati personali identificabili, ad es. il nome completo, come nome utente nei nostri servizi è severamente proibito); •\tCon i nostri dipendenti, associati, società collegate, fornitori, consulenti e altri fornitori di servizi di terze parti che necessitano di accedere a tali informazioni per svolgere attività per nostro conto (ivi compresi, a titolo esemplificativo, sviluppatori, servizi di hosting di siti Web o fornitori di servizi di archiviazione ed elaborazione delle informazioni); •\tIn risposta a procedimenti legali o richieste di informazione se la divulgazione è conforme o altrimenti richiesta da qualsiasi legge, norma o regolamento applicabile (ivi compresi, a titolo esemplificativo, enti governativi o regolatori, forze dell'ordine o tribunali); •\tSe abbiamo motivi fondati di ritenere che le azioni dell'Utente siano in contrasto con i nostri accordi e le politiche relativi agli utenti, o al fine di proteggere i diritti, la proprietà e la sicurezza di BNEI, dei nostri utenti o di altri; •\tIn relazione a qualsiasi fusione, vendita di beni aziendali, finanziamento o acquisizione di tutto o di parte della nostra attività da un'altra società; e •\tCon il consenso dell'Utente o dietro sua richiesta. 610206 IV.\tAnalitica di gioco Alcuni dei nostri giochi consentiranno, previo il consenso dell'Utente, di combinare informazioni di gioco e analitiche con le informazioni raccolte da altri giochi BANDAI NAMCO Entertainment, giochi delle nostre società di gruppo e altre fonti di terze parti. Utilizzeremo tali informazioni per analizzare le tendenze di gioco e di monetizzazione, creare profili di categorie di giocatori, creare nuovi giochi e servizi ed eseguire altre analisi. L'Utente può rinunciare a questo utilizzo attraverso il menu delle opzioni nel Gioco. 610207 V.\tSicurezza Adottiamo ragionevoli misure tecniche e organizzative per proteggere le informazioni sul conto dell'Utente da smarrimento, furto, uso improprio o accesso non autorizzato, divulgazione, alterazione e distruzione. Tuttavia, nessuna trasmissione via Internet può considerarsi completamente sicura, pertanto non possiamo garantire la sicurezza dei dati personali che l'Utente ci trasmette via Internet. 610208 VI.\tArchiviazione e cancellazione dei dati I dati personali raccolti attraverso il Gioco sono archiviati e cancellati in conformità con le regole sulla privacy. Tutti i dati saranno resi anonimi o cancellati se non più necessari per gli scopi di cui sopra, a meno che non sia richiesta un'ulteriore conservazione per legge. 610209 VII.\tTrasferimenti internazionali I dati personali che raccogliamo dall'Utente sono generalmente trasferiti, archiviati e trattati in Giappone. L'Utente deve tener presente che potremmo trasferire i suoi dati personali in località al di fuori del suo Paese che potrebbero non offrire lo stesso livello di protezione dei dati. Tuttavia la nostra raccolta, l'archiviazione e l'utilizzo dei dati personali dell'Utente continueranno a essere disciplinati dalla presente Informativa sulla privacy e, laddove i dati personali dell'Utente siano trasmessi a terze parti situate all'estero, adotteremo misure adatte alle circostanze, onde assicurarci che siano utilizzati in conformità con la presente Informativa sulla privacy. 610210 VIII.\tSiti di terze parti I nostri Giochi possono contenere link ad altri siti Web o a servizi gestiti da terze parti. L'Utente è invitato a tener presente che questa Informativa sulla privacy si applica esclusivamente al nostro Gioco e che non possiamo essere ritenuti responsabili per i dati personali che soggetti terzi potrebbero raccogliere, archiviare e utilizzare attraverso il loro sito web. L'Utente è invitato a leggere sempre attentamente l'Informativa sulla privacy di ciascun sito web che visita. 610211 IX.\tDiritti di protezione dei dati L'Utente e il suo tutore legale, se si tratta di un minorenne, possiedono determinati diritti di protezione dei dati secondo la legge in vigore. I diritti dell'Utente secondo la legge applicabile possono includere: •\tAccesso ai dati personali che trattiamo sul conto dell'Utente nonché il diritto alla portabilità dei dati, •\tIl diritto alla correzione o alla cancellazione dei dati personali, •\tIl diritto di limitare il trattamento dei dati personali dell'Utente, •\tIl diritto di revocare in qualsiasi momento il consenso che abbiamo ottenuto dall'Utente, anche se ciò non pregiudica la liceità del trattamento prima della revoca, •\tL'Utente ha inoltre il diritto di opporsi, in qualsiasi momento, al trattamento dei propri dati personali che si basa sugli interessi legittimi di BNEI, •\tLaddove trattiamo i dati personali dell'Utente per scopi di marketing diretto, lo stesso Utente ha il diritto di opporsi in qualsiasi momento a tale trattamento, anche per scopi di profilazione nella misura in cui tale trattamento è collegato al marketing diretto. Se l'Utente si oppone al trattamento per scopi di marketing diretto, non elaboreremo più i suoi dati personali per tali scopi. In tal caso, potremmo comunque inviare all'Utente messaggi transazionali o relativi alla nostra relazione con lo stesso, ma esclusivamente per quanto concerne i nostri rapporti commerciali in essere. Qualora l'Utente desideri effettuare una richiesta in tal senso, può scrivere all'indirizzo ppolicy@bandainamcoent.co.jp. Se l'Utente esercita tali diritti non gli forniamo livelli di servizio diversi. Tuttavia, se egli ci richiede la cancellazione o la sospensione della raccolta di informazioni necessarie per garantire un adeguato funzionamento dei Servizi, potrebbe non essere in grado di utilizzare tutti o parte dei nostri Servizi. 610212 X.\tContatti In caso di domande sulla presente Informativa sulla privacy o sulle nostre prassi, invitiamo l'Utente a contattarci al seguente indirizzo: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Giappone +81-3-6744-6112 (telefono) ppolicy@bandainamcoent.co.jp Se l'Utente si trova nello spazio dell'Unione europea, può anche contattarci all'indirizzo: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCIA privacy@bandainamcoent.eu 610300 ANALISI DATI 610301 Il gioco raccoglie informazioni sul suo utilizzo a scopi analitici, per consentirci di fornire il gioco stesso e di migliorarne le caratteristiche e le funzionalità. Inoltre, vorremmo ricevere il tuo consenso per condividere e combinare tali dati con le informazioni raccolte da altri videogiochi, servizi e prodotti BANDAI NAMCO Entertainment delle società del nostro gruppo e da altre fonti di terzi. Tipo di dati raccolti: ID dell'account di gioco, indirizzo IP, registro di gioco A questi dati sarà associato uno pseudonimo, e noi e le società del nostro gruppo utilizzeremo le informazioni aggregate per analizzare le tendenze di gioco, creare profili di categorie di giocatori, creare nuovi giochi e servizi, ed eseguire altre analisi. I dati saranno inviati e conservati in Giappone. Il consenso è facoltativo ed è possibile giocare senza perdere alcuna funzionalità, anche se non acconsenti a tale utilizzo dei dati. Se accetterai di fornire il tuo consenso, potrai comunque ritirarlo in qualsiasi momento modificando le impostazioni di gioco. Selezionando "Accetta" sotto, acconsentirai a che i tuoi dati siano usati per questo scopo. 610302 611000 : Scrollen : Auswählen : Bestätigen : Sprache ändern 611001 Zustimmen 611002 Ablehnen 611003 : Auswählen : Bestätigen : Schließen 611004 Sprache ändern 611005 611006 English 611007 Français 611008 Español 611009 Italiano 611010 Deutsch 611011 한국어 611012 繁體中文 611013 简体中文 611014 Polski 611015 Русский 611016 Português (Brasil) 611017 Español (América Latina) 611018 ภาษา​ไทย 611100 BANDAI NAMCO ENTERTAINMENT ENDBENUTZERLIZENZVEREINBARUNG 611101 Letzte Aktualisierung: 1. April 2018 611102 BITTE LESEN SIE DIESE VEREINBARUNG SORGFÄLTIG DURCH. INDEM SIE UNSERE SPIELE ODER DIENSTE NUTZEN ODER DARAUF ZUGREIFEN, ERKENNEN SIE ALLE IN DIESER VEREINBARUNG BESCHRIEBENEN SOWIE DURCH BEZUGNAHME ENTHALTENEN BESTIMMUNGEN ALS VERBINDLICH AN. FALLS SIE NICHT ALL DIESEN BESTIMMUNGEN ZUSTIMMEN, NUTZEN SIE UNSERE SPIELE ODER DIENSTE NICHT UND GREIFEN SIE NICHT DARAUF ZU. DIESE VEREINBARUNG ENTHÄLT U. A. EINE SCHIEDSVERFAHRENSKLAUSEL (ABSCHNITT 19(a)) UND EINE SAMMELKLAGENVERZICHTSKLAUSEL (ABSCHNITT 19(b)), DIE NICHT FÜR SIE GELTEN, WENN SICH IHR WOHNSITZ AUSSERHALB DER VEREINIGTEN STAATEN BEFINDET. Wenn sich Ihr Wohnsitz in Deutschland befindet, gelten spezifische Klauseln für Sie. (Siehe Abschnitte 7 und 15 für Einzelheiten.) Wenn sich Ihr Wohnsitz in der Europäischen Union befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 10 für Einzelheiten.) Wenn sich Ihr Wohnsitz in Australien befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 15 für Einzelheiten.) Wenn sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika (mit Ausnahme der USA) befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 18 für Einzelheiten.) Wenn sich Ihr Wohnsitz in den Vereinigten Staaten befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 19 für Einzelheiten.) 611103 Diese Endbenutzerlizenzvereinbarung (diese „Vereinbarung“) ist ein Vertrag zwischen Ihnen und entweder BANDAI NAMCO Entertainment Inc. („BNEI“), BANDAI NAMCO Entertainment America Inc. („BNEA“) oder BANDAI NAMCO Entertainment Europe S.A.S. („BNEE“) (in allen Fällen „BANDAI NAMCO“, „uns“, „wir“ oder „unser“) und gilt für Ihren Zugriff auf und Ihre Nutzung des Spiels, in dem diese Vereinbarung enthalten ist (oder das oben genannte Spiel, falls Sie diese Vereinbarung online lesen), einschließlich und ohne Beschränkung auf jegliche Mehrspieler-, Online- oder herunterladbaren Teile des Spiels und jegliche das Spiel betreffenden schriftlichen oder elektronischen Dokumentationen oder Inhalte (das „Spiel“). Das Spiel wird lizenziert, nicht verkauft, und diese Vereinbarung überträgt keinerlei Rechtsansprüche oder Eigentumsrechte am Spiel oder an Kopien des Spiels. Diese Vereinbarung ändert in keiner Weise die Bestimmungen oder Bedingungen anderer Vereinbarungen, die Sie möglicherweise mit BANDAI NAMCO für andere Produkte oder Dienste eingegangen sind. Etwaige Änderungen, Erweiterungen oder Streichungen der Vereinbarung Ihrerseits sind nicht zulässig und werden von BANDAI NAMCO hiermit ausdrücklich zurückgewiesen. Zusätzliche von uns vorgegebene Bestimmungen (insbesondere bezüglich veröffentlichter Gebühren, Abrechnungsverfahren und Regeln von Werbeaktionen) können für besondere Funktionalitäten und Funktionen gelten, die Teil des Spiels sind. Sofern nicht anders angegeben, sind alle zusätzlich anwendbaren Bestimmungen durch Bezugnahme Bestandteil dieser Vereinbarung. Im Fall eines Konflikts zwischen dieser Vereinbarung und etwaigen zusätzlichen Bestimmungen gelten die zusätzlichen Bestimmungen für solche besonderen Funktionalitäten und Funktionen. 611104 1. \tVERTRAGSPARTNER: Die Körperschaft von BANDAI NAMCO, mit der Sie eine Vertragsbeziehung eingehen, richtet sich nach Ihrem Wohnort. Wenn sich Ihr Wohnsitz in Asien (mit Ausnahme von Japan) befindet, gilt diese Vereinbarung zwischen Ihnen und BNEI. Wenn sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet, gilt diese Vereinbarung zwischen Ihnen und BNEA. Wenn sich Ihr Wohnsitz an einem anderen Ort befindet, gilt diese Vereinbarung zwischen Ihnen und BNEE. 611105 2. \tDATENSCHUTZ: Daten, die über dieses Spiel gesammelt werden, werden von BNEI in Japan gespeichert. Weitere Informationen darüber, wie wir solche Daten sammeln, nutzen und weitergeben, finden Sie in der Datenschutzrichtlinie von BNEI, die nach dieser Vereinbarung angezeigt wird. 611106 3. \tVORAUSSETZUNGEN FÜR DIE LIZENZGEWÄHRUNG: Die in dieser Vereinbarung enthaltenen Lizenzen sind ausdrücklich an nachfolgende Klauseln sowie Ihre vollständige Einhaltung aller anderen in dieser Vereinbarung festgelegten Bestimmungen und Bedingungen gebunden: a) \tSie gelten gemäß der Rechtslage an Ihrem Wohnort als volljährig. Wenn Sie gemäß der Rechtslage an Ihrem Wohnort nicht als volljährig gelten, muss ein Elternteil oder Erziehungsberechtigter diese Vereinbarung sowie alle anwendbaren zusätzlichen Bestimmungen als verbindlich anerkennen. b) \tSie stimmen zu, alle Bestimmungen in dieser Vereinbarung sowie etwaige zusätzliche für das Spiel anwendbare Bestimmungen einzuhalten. c) \tIhr Zugriff auf das Spiel und Ihre Nutzung des Spiels unterliegen bestimmten Sicherheitsmaßnahmen, insbesondere der Registrierung des Spiels mit einer Seriennummer, einem fortwährenden Internetzugang und der Anerkennung bestimmter Funktionen für die Sicherheit und die digitale Rechteverwaltung. Falls Sie solche Sicherheitsmaßnahmen nicht akzeptieren oder vollständig umsetzen, kann Ihre Nutzung des Spiels ganz oder teilweise beeinträchtigt werden. d) \tIhr Zugriff auf das Spiel und Ihre Nutzung des Spiels erfolgen unter Einhaltung aller anwendbaren lokalen, bundesstaatlichen, nationalen und internationalen Gesetze und Vorschriften. e) \tIhr Zugriff auf das Spiel und Ihre Nutzung des Spiels erfolgen nur auf lokalen Geräten, auf denen gültig lizenzierte Kopien der Betriebssysteme laufen, für die das Spiel konzipiert wurde (die „Hardware“). f) \tSie haben alle für die Hardware anwendbaren Bestimmungen und Bedingungen akzeptiert und halten diese ein, einschließlich aller Bestimmungen solcher Plattformen in Bezug auf Bezahlvorgänge. 611107 4. \tEINGESCHRÄNKTE BENUTZERLIZENZ: a) \tVorbehaltlich der Bestimmungen dieser Vereinbarung und Ihrer Einhaltung derselben gewähren wir Ihnen eine nicht exklusive, nicht übertragbare, beschränkte Lizenz zur Nutzung des Spiels für den Zeitraum der Vereinbarung in Ihrem Wohnsitzland, auf Hardware, die Sie besitzen oder exklusiv kontrollieren, und ausschließlich gemäß den anwendbaren Nutzungsvorschriften oder Nutzungsbedingungen (sofern vorhanden) der jeweiligen Plattform. Alle Aktualisierungen, Ergänzungen oder Erweiterungen des Originalspiels unterliegen dieser Vereinbarung, sofern solchen Aktualisierungen keine separaten Lizenzbestimmungen beigefügt sind. b) \tDas Vorstehende beschreibt die Gesamtheit Ihrer Rechte in Bezug auf das Spiel, und wir behalten alle Rechte in und an dem Spiel, die Ihnen nicht ausdrücklich in dieser Vereinbarung gewährt werden. Ohne Einschränkung des Vorstehenden werden Sie keine der folgenden Handlungen ausführen, oder Dritte ermächtigen oder ihnen erlauben, diese Handlungen auszuführen: (i) das Spiel vertreiben, kopieren, lizenzieren, verleihen oder verkaufen (sofern dies nicht ausdrücklich durch diese Lizenz oder durch anwendbare Nutzungsvorschriften der jeweiligen Plattform erlaubt ist); (ii) das Spiel für andere Zwecke als Ihren persönlichen, nichtkommerziellen Gebrauch verwenden; (iii) den Quelltext des Spiels rekonstruieren, dekompilieren, zerlegen oder versuchen, diesen zu entdecken; (iv) das Spiel modifizieren, verändern oder daraus abgeleitete Werke entwickeln; (v) Hinweise auf Urheberrechts-, Marken- oder andere Eigentumsrechte auf oder in dem Spiel entfernen, ändern oder unkenntlich machen; (vi) das Spiel für Zwecke verwenden, für die es nicht konzipiert wurde; (vii) das Spiel auf Hardware nutzen, die Sie nicht besitzen oder exklusiv kontrollieren; (viii) Sicherheitsmaßnahmen im Spiel umgehen oder versuchen, diese zu umgehen; oder (ix) versuchen, Ihre Region unkenntlich zu machen oder zu verbergen, wenn Sie auf Onlinefunktionen des Spiels zugreifen. 611108 5. \tEIGENTUMSVERHÄLTNISSE: Das Spiel sowie alle Inhalte (mit Ausnahme von Nutzerinhalten, wie nachfolgend definiert) und andere Materialien, die im Spiel oder durch das Spiel verfügbar sind (insbesondere das BANDAI NAMCO-Logo und alle Designs, Texte, Grafiken, Bilder, Informationen, Daten, Software, Audiodateien, Spielwährung, virtuellen Gegenstände und anderen Dateien sowie deren Auswahl und Anordnung), sind Eigentum von BANDAI NAMCO oder seinen Lizenzgebern und werden durch Urheberrechte und andere Gesetze und Verträge zum geistigen Eigentum geschützt. Ungeachtet etwaiger anderslautender in dieser Vereinbarung enthaltener Bestimmungen stimmen Sie zu, dass Sie keinerlei Eigentumsrechte oder Rechtsansprüche an jedweden Inhalten haben, die im Spiel vorhanden sind, insbesondere nicht an Spielwährung und virtuellen Gegenständen. 611109 6. \tDAUER: a)\tVorbehaltlich Ihrer Erfüllung der in Abschnitt 3 festgelegten Voraussetzungen bleibt diese Vereinbarung in vollem Umfang in Kraft, während Sie das Spiel nutzen. Diese Vereinbarung kann von jeder Partei jederzeit, mit oder ohne Angabe von Gründen, nach angemessener Vorankündigung aufgehoben werden. Sie können diese Vereinbarung aufheben, indem Sie sämtliche in Ihrem Besitz, Ihrer Verwahrung oder Ihrer Verfügungsgewalt befindlichen Kopien des Spiels löschen oder vernichten. BANDAI NAMCO ist weder Ihnen noch irgendwelchen Dritten gegenüber haftbar für die Beendigung Ihrer Nutzung des Spiels. b)\tUnbeschadet sonstiger Rechte von BANDAI NAMCO gilt: Sollten Sie die Bestimmungen und Bedingungen dieser Vereinbarung nicht einhalten, behält BANDAI NAMCO sich das Recht vor, Ihre Lizenz an dem Spiel unverzüglich zu beschränken, auszusetzen oder zu beenden. c)\tNach Kündigung dieser Vereinbarung (i) erlischt Ihre Lizenz am Spiel unverzüglich; und (ii) haben Sie kein Recht auf Erstattung irgendwelcher Gebühren, einschließlich nicht in Anspruch genommener Gebühren (sofern vorhanden), mit Ausnahme erworbener Spielwährung, die gemäß dem anwendbaren Recht erstattet wird. d)\tDie Abschnitte 4(b), 5, 6(d), 8, 11 und 14–23 behalten auch nach Beendigung dieser Vereinbarung ihre Gültigkeit. 611110 7. \tÄNDERUNGEN: BANDAI NAMCO behält sich das Recht vor, diese Vereinbarung jederzeit, aus jedwedem Grund und nach BANDAI NAMCOs alleinigem Ermessen zu ändern oder zu modifizieren. Falls BANDAI NAMCO Änderungen an dieser Vereinbarung vornimmt, werden wir solche Änderungen einen Monat im Voraus ankündigen, z. B. in Form einer Benachrichtigung über das Spiel. Durch Ihre fortwährende Nutzung des Spiels nach dem Datum des Inkrafttretens solcher Änderungen bestätigen Sie Ihre Zustimmung zu der überarbeiteten Vereinbarung. Wenn sich Ihr Wohnsitz in Deutschland befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende Formulierung für Sie: BANDAI NAMCO behält sich das Recht vor, diese Vereinbarung jederzeit und aus jedwedem Grund zu ändern oder zu modifizieren, mit Ausnahme der Bestimmungen, die die wesentlichen Vertragspflichten der Parteien hierunter festlegen. Die wesentlichen Vertragspflichten der Parteien werden nicht geändert wie in diesem Abschnitt BESCHRIEBEN. BANDAI NAMCO wird Sie über jede angedachte Modifizierung dieser Vereinbarung in Kenntnis setzen, Ihnen die angedachte neue Version dieser Vereinbarung zukommen lassen und Sie über das Datum benachrichtigen, an dem die neue Vereinbarung in Kraft treten wird. Alle Änderungen erfordern eine schriftliche Vorankündigung (E-Mail genügt), die sechs Wochen im Voraus erfolgen muss. Falls Sie die jeweiligen Modifizierungen nicht ausdrücklich innerhalb eines Zeitraums von sechs Wochen nach Inkrafttreten der neuen Vereinbarung ablehnen, wird dies als Ihre Zustimmung zu den Modifizierungen der Vereinbarung ausgelegt. In der besagten Ankündigung angedachter Modifizierungen WIRD BANDAI NAMCO Sie ausdrücklich und spezifisch auf das Recht hinweisen, innerhalb eines Zeitraums von sechs Wochen Einspruch einzulegen, sowie auf die Konsequenzen für den Fall, dass Sie die angedachten Modifizierungen nicht ausdrücklich zurückweisen. 611111 8. \tMODIFIZIERUNG DES SPIELS: BANDAI NAMCO behält sich das Recht vor, das Spiel oder jedwede seiner Funktionen oder Elemente nach angemessener Vorankündigung oder (in Notfällen oder falls absolut erforderlich) ohne Vorankündigung zu modifizieren oder vorübergehend oder dauerhaft einzustellen. Sie stimmen zu, dass BANDAI NAMCO für keinerlei Modifizierung, Aussetzung oder Einstellung des Spiels oder jedweder seiner Elemente haftbar ist. 611112 9. \tSPIELINTERNE WÄHRUNG UND VIRTUELLE GEGENSTÄNDE: a) \tBANDAI NAMCO kann Ihnen die Möglichkeit bieten, (i) eine beschränkte Lizenz zur Nutzung spielinterner Währung zu erwerben („erworbene Spielwährung“); (ii) eine beschränkte Lizenz zur Nutzung spielinterner Währung zu verdienen, indem Sie im Spiel bestimmte Aufgaben absolvieren (zusammen mit der erworbenen Spielwährung „Spielwährung“ genannt); und/oder (iii) eine beschränkte Lizenz für virtuelle Güter und Dienstleistungen, die von BANDAI NAMCO im Spiel verfügbar gemacht werden („virtuelle Gegenstände“), zu verdienen und/oder mit Spielwährung zu erwerben. Falls BANDAI NAMCO die Möglichkeit bietet, solche Lizenzen zu erwerben oder zu verdienen, gewährt BANDAI NAMCO Ihnen eine nicht exklusive, nicht übertragbare, widerrufliche und beschränkte Berechtigung und Lizenz, solche Spielwährung oder virtuellen Gegenstände (wie zutreffend) für Ihren persönlichen, nichtkommerziellen Gebrauch ausschließlich im Spiel zu nutzen, vorbehaltlich der Bestimmungen dieser Vereinbarung und Ihrer Einhaltung derselben. b) \tSpielwährung kann nur gegen virtuelle Gegenstände zur Nutzung im Spiel eingelöst werden, und weder Spielwährung noch virtuelle Gegenstände können bei BANDAI NAMCO oder irgendeiner anderen Person oder Körperschaft gegen Geld, gegen Dinge mit Geldwert oder gegen irgendwelche monetären Gegenwerte eingetauscht werden, sofern durch anwendbare Gesetze nichts anderes vorgeschrieben ist. Spielwährung und virtuelle Gegenstände haben keinen Gegenwert in realer Währung und stellen keinen Ersatz für reale Währung dar. Weder BANDAI NAMCO noch irgendeine andere Person oder Körperschaft ist verpflichtet, Spielwährung oder virtuelle Gegenstände gegen irgendetwas von Wert einzutauschen, insbesondere gegen reale Währung. Sie erkennen an und stimmen zu, dass BANDAI NAMCO jederzeit Handlungen durchführen kann, die spielinterne Attribute oder den wahrgenommenen Wert von Spielwährung bzw. virtuellen Gegenständen beeinflussen können, sofern dies nicht durch anwendbares Recht untersagt ist. BANDAI NAMCO kann nach alleinigem Ermessen die Menge an Spielwährung beschränken, die erworben, verdient oder eingelöst werden kann. c) \tAlle Käufe erworbener Spielwährung sind endgültig und unter keinen Umständen erstattungsfähig, übertragbar oder umtauschbar, sofern durch anwendbare Gesetze nichts anderes vorgeschrieben ist. Mit Ausnahme des Kaufpreises für erworbene Spielwährung und bestimmte virtuelle Gegenstände erhebt BANDAI NAMCO keine Gebühren für den Zugriff auf oder die Nutzung bzw. Nichtnutzung von Spielwährung und virtuellen Gegenständen. d) \tSie dürfen Spielwährung oder virtuelle Gegenstände nicht übertragen, verkaufen, verschenken, tauschen, handeln, leasen, unterlizenzieren oder verleihen, sofern dies nicht im Spiel und mit ausdrücklicher Genehmigung von BANDAI NAMCO geschieht. Sofern in dieser Vereinbarung nicht anders geregelt wird, hält und behält BANDAI NAMCO alle Eigentumsrechte, Rechtsansprüche und Interessen an Spielwährung und virtuellen Gegenständen. e) \tDie hierunter gewährten Rechte an Spielwährung und virtuellen Gegenständen enden mit der Beendigung dieser Vereinbarung gemäß Abschnitt 6, sofern durch diese Vereinbarung nichts anderes vorgegeben ist. 611113 10. \tRÜCKTRITTSRECHT: Wenn sich Ihr Wohnsitz in einem Mitgliedstaat der Europäischen Union befindet, haben Sie bestimmte Rücktrittsrechte beim Kauf von Spielwährung oder virtuellen Gegenständen mit realer Währung. Sie verzichten jedoch ausdrücklich auf Ihr Rücktrittsrecht, sobald die Leistung des Dienstes einsetzt, wenn Ihrem Konto Zugriff auf die Spielwährung oder virtuellen Gegenstände gewährt wird. Sie stimmen zu, dass (i) der Download von Spielwährung oder virtuellen Gegenständen unmittelbar nach dem Kauf beginnt; und (ii) Sie Ihr Rücktrittsrecht einbüßen, sobald der Kaufvorgang abgeschlossen ist. 611114 11. \tBENUTZERINHALTE: Indem Sie jegliche Art von Kommunikation, Information, geistigem Eigentum, Material, Nachrichten, Fotos, Grafiken, Videos, URLs und anderen Elementen oder Inhalten im Spiel posten („Benutzerinhalte“), gewähren Sie BANDAI NAMCO im Rahmen anwendbarer lokaler Gesetze hiermit für die Gesamtdauer des anwendbaren rechtlichen Schutzes geistiger Eigentumsrechte eine nicht exklusive, gebührenfreie, komplett übertragbare und unterlizenzierbare weltweite Lizenz, die Benutzerinhalte im Zusammenhang mit dem Spiel und zugehörigen Produkten und Diensten zu nutzen. Dies umfasst die Rechte, Benutzerinhalte zu reproduzieren, zu kopieren, zu adaptieren, zu modifizieren, darzubieten, als Grundlage abgeleiteter Werke zu verwenden, darzustellen, zu veröffentlichen, zu senden, zu übertragen oder anderweitig zu nutzen, zu vertreiben, zu vermarkten und der Öffentlichkeit mitzuteilen, durch alle derzeit bekannten oder zukünftig entwickelten Mittel und Medien, ohne weitere Benachrichtigung oder Vergütung jeglicher Art an Sie. Insofern anwendbare Gesetze es erlauben, verzichten Sie hiermit auf jegliche moralischen Rechte der Urheberschaft, Veröffentlichung, Reputation oder Nennung bezüglich der Nutzung und Auswertung solcher Elemente durch BANDAI NAMCO und andere Spieler im Zusammenhang mit dem Spiel sowie mit zugehörigen Produkten und Diensten im Rahmen anwendbarer Gesetze. Die Gewährung dieser Lizenz an BANDAI NAMCO überdauert jegliche Kündigung oder Auflösung dieser Vereinbarung. 611115 12. \tONLINE-VERHALTEN: Außer im Fall vorsätzlichen Verschuldens oder grober Fahrlässigkeit durch BANDAI NAMCO ist BANDAI NAMCO nicht verantwortlich oder haftbar für das Verhalten von Benutzern, ungeachtet dessen, ob ein solches Verhalten mit dem Zugriff auf das Spiel oder mit der Nutzung des Spiels in Zusammenhang steht. BANDAI NAMCO kann jederzeit Ihren Zugriff auf das Spiel aussetzen oder beenden, wenn Sie gegen die Bestimmungen dieses Abschnitts 12 oder gegen andere Bestimmungen oder Bedingungen dieser Vereinbarung verstoßen. BANDAI NAMCO kann (z. B. in Reaktion auf eine Forderung eines Urheberrechtsinhabers) alle Benutzerinhalte prüfen, die ins oder im Spiel hochgeladen, veröffentlicht, gespeichert oder dargestellt wurden (nachfolgend als „gepostet“ bezeichnet); im Fall von Benutzerinhalten, die als Teil einer Privatnachricht geteilt wurden, wird BANDAI NAMCO solche Inhalte nicht durchsehen oder prüfen, wenn nicht mindestens eine Partei der Kommunikation ihr Einverständnis gewährt hat (z. B. indem die Partei BANDAI NAMCO die Nachricht als anstößig meldet). BANDAI NAMCO behält sich das Recht vor, jedwede Benutzerinhalte zu löschen oder sich zu weigern, sie online zu stellen. Obwohl BANDAI NAMCO im Spiel gepostete Benutzerinhalte nicht regelmäßig durchsieht, bearbeitet oder überwacht, behält sich BANDAI NAMCO das Recht vor, nach absolut freiem Ermessen jedwede Benutzerinhalte zu entfernen, durchzusehen oder zu bearbeiten, die über das Spiel gepostet werden, wenn BANDAI NAMCO nach vernünftigem Ermessen feststellt, dass solche Benutzerinhalte gegen diese Vereinbarung und/oder die Rechte Dritter, anwendbare Gesetze, Verordnungen oder Vorschriften verstoßen. Sie dürfen das Spiel nicht nutzen, wenn Sie zuvor suspendiert oder aus dem Spiel entfernt wurden. Sie sind allein verantwortlich für jedwede Benutzerinhalte, die Sie posten oder an andere Benutzer oder Dritte übertragen. Insbesondere stimmen Sie zu, dass Sie im Zusammenhang mit dem Spiel keine der folgenden Handlungen durchführen, versuchen oder beauftragen werden: a) \tBenutzerinhalte posten, die gesetzeswidrig, verleumderisch, diffamierend, beleidigend, obszön, pornografisch, unanständig, vulgär, anzüglich, eindeutig sexuell, belästigend, bedrohend, missbräuchlich, hetzerisch oder betrügerisch sind; oder die Persönlichkeits- oder Öffentlichkeitsrechte verletzen; oder die illegale oder asoziale Aktivitäten fördern oder ermutigen (einschließlich Hacking); oder die Rassismus, Fanatismus, Hass, Körperverletzung oder andere Schädigungen gegen jedwede Gruppe oder Individuen fördern; oder die anderweitig zu beanstanden sind; b) \tBenutzerinhalte posten, die gegen jedwede Patente, Marken, Geschäftsgeheimnisse, Urheberrechte oder anderen geistigen Rechte oder Eigentumsrechte jedweder Person oder Körperschaft verstoßen; c) \tsich an kommerziellen Aktivitäten oder Verkaufstätigkeiten beteiligen, einschließlich der Übertragung kommerzieller Werbung oder Aufrufe; d) \tpersönliche Daten über jedwede Person (einschließlich Sie selbst) eingeben, veröffentlichen oder verbreiten; e) \tsich als eine andere Person oder Körperschaft ausgeben, einschließlich Vertreter, Forenleiter, Leiter, Hosts, Mitarbeiter oder Beauftragte von BANDAI NAMCO; oder Ihre Verbindung mit einer Person oder Körperschaft falsch angeben oder anderweitig irreführend darstellen; f) \tdas Spiel oder den normalen Fluss des Gameplays oder der Dialoge beeinträchtigen oder unterbrechen; oder vulgäre oder beleidigende Ausdrucksweisen verwenden; oder übermäßig „schreien“ (z. B. durch ausschließliches Verwenden von Großbuchstaben); oder spammen; oder jedwede anderen disruptiven oder lästigen Methoden anwenden, die andere Nutzer des Spiels stören können; g) \tjedwede Bugs, Fehler oder Designschwächen nutzen oder ausnutzen, um unberechtigten Zugriff auf das Spiel zu erhalten, um sich unfaire Vorteile gegenüber anderen Spielern zu verschaffen, oder um zu schummeln oder unerlaubte Exploits im Zusammenhang mit dem Spiel zu nutzen (insbesondere durch Zugriff auf Teile des Spiels, für die Sie keine Zugriffsberechtigung besitzen, und durch die Nutzung von Bots, Emulatoren oder anderen unerlaubten Fremdwerkzeugen); h) \tirgendetwas tun, das die Fähigkeit anderer Nutzer einschränkt, das Spiel im Einklang mit seinen Regeln zu genießen, oder das BANDAI NAMCO oder den Plattformanbieter beim Versuch, das Spiel für das Vergnügen aller Nutzer aufrechtzuerhalten, erheblich finanziell belastet oder behindert; i) \tsich während des Onlinespielens vorsätzlich vom Netzwerk trennen oder sich mehrfach vorsätzlich von einem bestimmten Spieler besiegen lassen, um dessen Rang oder Siegesquote im Spiel zu verbessern; j) \tvirtuelle Gegenstände oder Spielwährung außerhalb des Spiels handeln, verkaufen oder anderweitig übertragen oder versuchen, sie zu übertragen; k) \tanderweitig gegen die Bestimmungen dieser Vereinbarung oder gegen von BANDAI NAMCO kommunizierte Richtlinien verstoßen; oder Haftungsfälle für BANDAI NAMCO verursachen. 611116 13. \tRICHTLINIEN ZUM URHEBERRECHT: Urheberrechtsinhaber oder Beauftragte von Urheberrechtsinhabern, die der Ansicht sind, dass etwas im Spiel gegen die in ihrem Besitz oder unter ihrer Kontrolle befindlichen Urheberrechte verstößt, können einen solchen Verstoß unserem designierten Urheberrechtsbeauftragten melden wie nachfolgend beschrieben. Die Bearbeitung Ihrer Meldung kann beschleunigt werden, indem Sie die Informationen und Angaben bereitstellen, die im US-amerikanischen Gesetz 17 U.S.C. §512(c)(3) aufgeführt sind. Die Erfüllung dieser Satzung ist keine Vorbedingung für die Verstoßmeldung, mit Ausnahme von Urheberrechtsinhabern in den Vereinigten Staaten. Jede Person, die in einer Meldung wissentlich fälschlicherweise behauptet, dass bestimmtes Material oder eine bestimmte Aktivität einen Verstoß darstelle, kann für Schäden haftbar gemacht werden (einschließlich Kosten und Anwaltsgebühren), die bei uns oder dem vorgeblichen Rechtsverletzer entstehen, wenn wir auf Grundlage einer solchen Falschdarstellung das beanstandete Material oder die Aktivität entfernen oder den Zugriff darauf deaktivieren. BANDAI NAMCO hat eine Richtlinie eingeführt, laut der bei entsprechenden Umständen und im alleinigen Ermessen von BANDAI NAMCO Nutzer gesperrt werden, die wiederholt gegen geistige Eigentumsrechte Dritter verstoßen haben. BANDAI NAMCO kann jedoch auch den Zugriff von Nutzern auf das Spiel begrenzen oder sperren, die nur ein Mal (und nicht wiederholt) gegen geistige Eigentumsrechte Dritter verstoßen. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan Tel.: +81-3-6744-6112 Fax: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 611117 14. \tINHALTE DRITTER: Durch das Spiel können Ihnen Inhalte von allen Nutzern, Werbetreibenden und anderen Dritten zugänglich gemacht werden. Da wir Inhalte Dritter nicht kontrollieren, stimmen Sie zu, dass wir (außer im Fall vorsätzlichen Verschuldens oder grober Fahrlässigkeit durch BANDAI NAMCO) für keinerlei Inhalte Dritter verantwortlich sind; dass wir keine Garantien bezüglich der Richtigkeit oder Qualität von Informationen in Inhalten Dritter gewähren; und dass wir keine Verantwortung für unbeabsichtigte, anstößige, unzutreffende, irreführende oder gesetzeswidrige Inhalte Dritter übernehmen. Verweise auf Produkte, Dienste, Prozesse oder andere Informationen anhand von Markennamen, Warenzeichen, Herstellern, Anbietern oder auf andere Weise stellen keine direkte oder implizite Billigung, Unterstützung, Empfehlung oder Zugehörigkeit durch BANDAI NAMCO dar, sofern dies nicht ausdrücklich von BANDAI NAMCO angegeben wird. 611118 15. \tGEWÄHRLEISTUNGSAUSSCHLUSS: SIE BESTÄTIGEN UND STIMMEN ZU, DASS BANDAI NAMCO UND SEINE LIZENZGEBER UND LIEFERANTEN WEDER FÜR ETWAIGE VIREN ODER ANDERE DEAKTIVIERENDE FUNKTIONEN VERANTWORTLICH ODER HAFTBAR SIND, DIE IHREN ZUGRIFF AUF DAS SPIEL ODER IHRE NUTZUNG DES SPIELS BEEINTRÄCHTIGEN KÖNNEN, NOCH FÜR JEDWEDE INKOMPATIBILITÄT ZWISCHEN DEM SPIEL, ANDEREN DIENSTEN UND HARDWARE. DAS SPIEL UND ALLE ANDEREN DIENSTE WERDEN IM VORLIEGENDEN ZUSTAND BEREITGESTELLT. AUSSER WIE HIERIN GEGEBENENFALLS BESCHRIEBEN, LEHNEN BANDAI NAMCO UND SEINE LIZENZGEBER UND LIEFERANTEN AUSDRÜCKLICH ALLE GEWÄHRLEISTUNGEN ODER BEDINGUNGEN JEGLICHER ART AB (OB AUSDRÜCKLICH ODER STILLSCHWEIGEND UND AUFGRUND VON GESETZ ODER SONSTIGEM), DARUNTER SÄMTLICHE STILLSCHWEIGENDEN GEWÄHRLEISTUNGEN DER NICHTVERLETZUNG, DER MARKTFÄHIGKEIT ODER DER EIGNUNG FÜR EINEN BESTIMMTEN ZWECK. In einigen Rechtsgebieten ist weder die Ablehnung stillschweigender Bestimmungen noch der Ausschluss oder die Beschränkung von Gewährleistungen in Verträgen mit Verbrauchern erlaubt, sodass einige oder alle der Haftungsausschlüsse in diesem Abschnitt gegebenenfalls nicht für Sie gelten. Wenn sich Ihr Wohnsitz in Australien befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende Formulierung für Sie: Dieser Abschnitt 15 beabsichtigt nicht, irgendwelche verpflichtenden oder gesetzlichen Verbraucherrechte oder -rechtsbehelfe zu beschränken oder zu beschneiden, die gemäß den Gesetzen Ihres Rechtsgebietes gelten. Soweit gesetzlich zulässig, werden die Bedingungen und Gewährleistungen gemäß Anlage 2 des Competition and Consumer Act 2010 (Cth) (das australische Verbrauchergesetz) in vollem Umfang von der vorliegenden Vereinbarung ausgeschlossen, und soweit sie nicht ausgeschlossen werden können, stimmen Sie zu, dass die Haftung von BANDAI NAMCO auf Folgendes beschränkt und diese Beschränkung DER Haftung von BANDAI NAMCO fair und angemessen ist: (i)\tdie erneute Bereitstellung des Spiels ODER (ii)\tdie Zahlung der Kosten für die erneute Bereitstellung des Spiels. Wenn sich Ihr Wohnsitz in Deutschland befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende zusätzliche Formulierung für Sie: Soweit irgendwelche Dienstleistungen gegen eine Gebühr bereitgestellt werden, trifft Folgendes zu: BANDAI NAMCO gewährleistet, dass das Spiel im Wesentlichen wie in den geltenden Dokumenten oder der Produktbeschreibung beschrieben funktioniert. Im Falle eines Mangels stellt BANDAI NAMCO eine Nacherfüllung bereit, indem es innerhalb eines angemessenen Zeitraums entweder den Mangel beseitigt (z. B. durch die Bereitstellung eines Patches) oder eine neue Version der Dienstleistung bereitstellt, die den Mangel nicht aufweist, unter Gewährung von mindestens drei Nacherfüllungsversuchen. Schlägt die Nacherfüllung endgültig fehl, können Sie Ihre sonstigen gesetzlichen Rechte ausüben, vorausgesetzt jedoch, dass die verschuldensunabhängige Haftung von BANDAI NAMCO für anfängliche Mängel gemäß § 536a Abs. 1 BGB in jedem Fall ausgeschlossen ist. 611119 16. \tINTERNET: SIE ERKENNEN AN UND STIMMEN ZU, DASS BANDAI NAMCO NICHT VERANTWORTLICH ODER HAFTBAR IST FÜR ETWAIGE VERZÖGERUNGEN ODER AUSFÄLLE, DIE SIE UNTER UMSTÄNDEN BEI DEM RICHTIGEN ODER ZEITGERECHTEN EINLEITEN, ABWICKELN ODER ABSCHLIESSEN VON ÜBERTRAGUNGEN ODER TRANSAKTIONEN IN VERBINDUNG MIT DEM SPIEL ERLEBEN. Darüber hinaus kann BANDAI NAMCO nicht versprechen und gibt nicht das Versprechen ab, dass Sie in der Lage sein werden, immer auf die Online-, Mehrspieler- oder herunterladbaren Elemente des Spiels zuzugreifen, wann Sie möchten, und es kann längere Zeiträume geben, in denen Sie nicht auf diese Elemente des Spiels zugreifen können. BANDAI NAMCO stellt keinen durchgehenden, mängelfreien, sicheren oder virenfreien Betrieb etwaiger Online-, Mehrspieler- oder herunterladbarer Elemente des Spiels und keinen unterbrechungsfreien Betrieb sowie keine unterbrechungsfreie Verfügbarkeit irgendwelcher bestimmter Server sicher. 611120 17. \tHAFTUNGSBESCHRÄNKUNG: AUSSER FÜR (1) TOD ODER KÖRPERVERLETZUNG INFOLGE VON FAHRLÄSSIGKEIT SEITENS BANDAI NAMCO, (2) BETRUG ODER ARGLISTIGE TÄUSCHUNG SEITENS BANDAI NAMCO, (3) VORSÄTZLICHE HANDLUNGEN ODER GROBE FAHRLÄSSIGKEIT SEITENS BANDAI NAMCO, (4) VERLUST ODER ZERSTÖRUNG VON PRIVATEM SACHVERMÖGEN INFOLGE DER NUTZUNG DES SPIELS UND (5) SÄMTLICHE SONSTIGE HAFTUNG, DIE NICHT DURCH ANWENDBARE GESETZE BESCHRÄNKT ODER AUSGESCHLOSSEN WERDEN KANN, HAFTEN BANDAI NAMCO ODER DESSEN TOCHTERUNTERNEHMEN, VERBUNDENE UNTERNEHMEN, LEITENDE ANGESTELLTE, MITARBEITER, BEAUFTRAGTE UND ANDERE PARTNER UND LIEFERANTEN IN KEINEM FALL FÜR IRGENDWELCHE MITTELBAREN SCHÄDEN, BESONDEREN SCHÄDEN, FOLGE- ODER STRAFSCHÄDEN ODER BELIEBIGEN ANDEREN SCHÄDEN, DARUNTER ENTGANGENE NUTZUNG UND ENTGANGENER GEWINN, OB AUFGRUND VON VERTRAG, UNERLAUBTER HANDLUNG (FAHRLÄSSIGKEIT EINGESCHLOSSEN) ODER SONSTIGEM, DIE SICH AUS DER NUTZUNG BZW. DER UNMÖGLICHKEIT DER NUTZUNG DES SPIELS ODER DER INHALTE, DIE IN DEM SPIEL ENTHALTEN SIND ODER AUF DIE ÜBER DAS SPIEL ZUGEGRIFFEN WIRD, ODER DEM VERSÄUMNIS, SUPPORT-DIENSTE BEREITZUSTELLEN, ERGEBEN ODER DAMIT IN VERBINDUNG STEHEN. IM FALL VON LEICHTER FAHRLÄSSIGKEIT ODER EINEM LEICHTEN VERSTOSS GEGEN DIE GRUNDLEGENDEN VERPFLICHTUNGEN VON BANDAI NAMCO GEMÄSS DER VORLIEGENDEN VEREINBARUNG IST DIE HAFTUNG VON BANDAI NAMCO AUF UNMITTELBARE UND VORHERSEHBARE VON IHNEN ERLITTENE SCHÄDEN BESCHRÄNKT. DIE GESAMTHAFTUNG VON BANDAI NAMCO, OB AUFGRUND VON VERTRAG, GEWÄHRLEISTUNG, UNERLAUBTER HANDLUNG, PRODUKTHAFTUNG, GEFÄHRDUNGSHAFTUNG, VERSTOSS GEGEN GEISTIGES EIGENTUM ODER EINEM SONSTIGEN RECHTSGRUND, INFOLGE ODER IN VERBINDUNG MIT DER NUTZUNG BZW. DER UNMÖGLICHKEIT DER NUTZUNG DES SPIELS ODER IN VERBINDUNG MIT DIESEN BESTIMMUNGEN ÜBERSTEIGT IN KEINEM FALL EINHUNDERT DOLLAR (100 $) ODER, FALLS HÖHER, DEN BETRAG, DEN SIE AN BANDAI NAMCO FÜR IHRE NUTZUNG DES SPIELS GEZAHLT HABEN. DIESER ABSCHNITT 17 STELLT KEINE BESCHRÄNKUNG VORGESCHRIEBENER ODER GESETZLICHER GARANTIEN DAR, DIE GEMÄSS DEN GESETZEN IHRES RECHTSGEBIETES NICHT VERTRAGLICH BESCHRÄNKT WERDEN KÖNNEN. 611121 18. \tSTREITBEILEGUNG: DIESER ABSCHNITT 18 GILT NUR FÜR SIE, WENN SICH IHR WOHNSITZ IN NORD-, MITTEL- ODER SÜDAMERIKA AUSSERHALB DER VEREINIGTEN STAATEN BEFINDET. Wenn sich Ihr Wohnsitz in einem Land Amerikas außerhalb der Vereinigten Staaten von Amerika befindet, können entweder Sie oder BNEA mit der vorherigen schriftlichen Einwilligung der anderen Partei etwaige Streitigkeiten, die mit der vorliegenden Vereinbarung oder dem Spiel in Verbindung stehen oder sich daraus ergeben, an ein alternatives Streitbeilegungsverfahren (wie z. B. Vergleich oder Schlichtung) verweisen. Unbeschadet des Vorstehenden halten die Bestimmungen der vorliegenden Vereinbarung Sie nicht davon ab: (i) etwaige Streitigkeiten oder Ansprüche, die gegebenenfalls diesem Abschnitt 18 unterliegen, beliebigen Bundes-, bundesstaatlichen oder lokalen Regierungsbehörden vorzulegen, die, falls gesetzlich zulässig, in Ihrem Namen um Abhilfemaßnahmen von BNEA nachsuchen; (ii) etwaige Ansprüche gegen BNEA, die nicht schiedsfähig sind oder für die ein Schiedsverfahren durch anwendbares Gesetz untersagt oder beschränkt ist, vor ein beliebiges zuständiges Gericht zu bringen; oder (iii) etwaige Ansprüche vor ein Gericht für geringfügige Forderungen zu bringen, gemäß den Beschränkungen und Anforderungen dieses Gerichts für geringfügige Forderungen in dem jeweiligen Rechtsgebiet. 611122 19. \tSTREITBEILEGUNG: DIESER ABSCHNITT 19 GILT FÜR SIE NUR, WENN SICH IHR WOHNSITZ IN DEN VEREINIGTEN STAATEN BEFINDET. Wenn sich Ihr Wohnsitz in den Vereinigten Staaten von Amerika befindet, stimmen Sie und BNEA, indem Sie die Bestimmungen der vorliegenden Vereinbarung akzeptieren, zu: (i) bestimmte Streitigkeiten durch ein obligatorisches, verbindliches Schiedsverfahren, wie in Abschnitt 19(a) und jedem Unterabschnitt davon festgelegt, beizulegen (in ihrer Gesamtheit als „Schiedsvereinbarung“ bezeichnet); und (ii) gemäß Abschnitt 19(b) (der „Sammelklagenverzicht“) ausdrücklich auf das Recht auf ein Schwurgerichtsverfahren oder die Beteiligung an einer gegen die andere Partei erhobene Sammelklage zu verzichten; es sei denn, (iii) Sie üben Ihr Recht auf Rücktritt von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht aus, wie in Abschnitt 19(c) dargelegt. a) \tOBLIGATORISCHES, VERBINDLICHES SCHIEDSVERFAHREN: SOWEIT DURCH ANWENDBARES GESETZ ERLAUBT, (i) STIMMEN SIE UND BNEA ZU, ALLE STREITIGKEITEN UND ANSPRÜCHE ZWISCHEN IHNEN UND BNEA ANHAND VERBINDLICHER SCHIEDSVERFAHREN GEMÄSS DEM FEDERAL ARBITRATION ACT BEIZULEGEN, DARUNTER (AUSSER WIE AUSDRÜCKLICH IN ABSCHNITT 19.a.iii FESTGELEGT) SÄMTLICHE STREITIGKEITEN ODER ANSPRÜCHE BASIEREND AUF RECHTSGRUNDLAGEN ZU VERTRAGSVERLETZUNG, SCHULDHAFTER VERLETZUNG, RECHTSVERSTÖSSEN, BETRUG, UNLAUTEREM WETTBEWERB, DATENSCHUTZRECHTEN, TÄUSCHUNG ODER IRGENDEINER SONSTIGEN RECHTSGRUNDLAGE, DIE SICH GEGEBENENFALLS AUS EINEM BELIEBIGEN ASPEKT DER BEZIEHUNG ZWISCHEN IHNEN UND BNEA, EINER BELIEBIGEN BESTIMMUNG ODER VORSCHRIFT DER VORLIEGENDEN VEREINBARUNG ODER IHREM ZUGRIFF AUF DAS SPIEL BZW. IHRER NUTZUNG DES SPIELS ERGIBT ODER DAMIT IN VERBINDUNG STEHT (JEWEILS ALS „ANSPRUCH“ BEZEICHNET); (ii) VERZICHTEN SIE UND BNEA AUSDRÜCKLICH UND UNWIDERRUFLICH AUF JEGLICHES RECHT, ETWAIGE ANSPRÜCHE VOR GERICHT GELTEND ZU MACHEN ODER ETWAIGE ANSPRÜCHE VOR EINEN RICHTER ODER VOR GESCHWORENE ZU BRINGEN; (iii) STRENGEN SIE UND BNEA KEIN GRUPPEN- ODER REPRÄSENTATIVSCHIEDSVERFAHREN GEGEN DIE ANDERE PARTEI AN ODER BETEILIGEN SICH DARAN, AUCH WENN DIES GEMÄSS DEM FEDERAL ARBITRATION ACT ZULÄSSIG IST; UND (iv) VERSUCHEN SIE UND BNEA NICHT, IRGENDWELCHE SCHIEDSVERFAHREN HINSICHTLICH ETWAIGER ANSPRÜCHE IHRERSEITS ODER SEITENS BNEA MIT EINER BELIEBIGEN KLAGE ODER EINEM BELIEBIGEN SCHIEDSVERFAHREN, DIE VON EINEM ODER GEGEN EINEN BELIEBIGEN DRITTEN ANGESTRENGT WERDEN, ZUSAMMENZULEGEN ODER ZU KOMBINIEREN, OHNE DIE AUSDRÜCKLICHE SCHRIFTLICHE EINWILLIGUNG DERARTIGER DRITTER UND BEIDER PARTEIEN DER VORLIEGENDEN VEREINBARUNG EINZUHOLEN. SOFERN SIE KEINE ORDNUNGSGEMÄSSE RÜCKTRITTSMITTEILUNG ÜBERMITTELN (UNTER STRIKTER EINHALTUNG VON ABSCHNITT 19(C)), STIMMEN SIE UND BNEA ZU, DASS SÄMTLICHE GEGEN DIE ANDERE PARTEI VORGEBRACHTEN ANSPRÜCHE AUSSCHLIESSLICH MITTELS OBLIGATORISCHER, VERBINDLICHER SCHIEDSVERFAHREN ABGEWICKELT WERDEN. i)\tInformelle Streitbeilegung im Vorfeld eines Schiedsverfahrens: Sie und BNEA stimmen zu, vor dem Beginn eines Schiedsverfahrens wegen etwaiger Ansprüche gemäß der vorliegenden Schiedsvereinbarung nach Treu und Glauben angemessene Bemühungen zu unternehmen, sämtliche Streitigkeiten oder Ansprüche zwischen Ihnen und BNEA informell beizulegen. Die Partei, die eine solche Streitigkeit oder einen solchen Anspruch geltend machen möchte, lässt der anderen Partei eine schriftliche Mitteilung zukommen, in der die Art und die Grundlage dieser Streitigkeit oder dieses Anspruchs beschrieben und die nachgesuchte Abhilfe bestimmt wird. Alle derartigen schriftlichen Mitteilungen an BNEA müssen per Post an folgende Anschrift gesendet werden: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Falls Sie und BNEA sich nicht innerhalb von 30 Tagen nach Erhalt der schriftlichen Mitteilung auf eine Beilegung der Streitigkeit oder des Anspruchs einigen, kann die Partei, die die Streitigkeit oder den Anspruch gelten machen möchte, im Rahmen der vorliegenden Schiedsvereinbarung eine Schiedsklage gegen die andere vorbringen. ii)\tSchiedsverfahren: Das Schiedsverfahren ist ein rechtsverbindlicher Prozess, mit dem eine Partei um Abhilfemaßnahmen von einer anderen Partei nachsuchen oder Rechtsbehelfe gegen eine andere Partei einlegen kann und der einer vor einem Gericht erhobenen Klage ähnlich ist, jedoch im Allgemeinen die Auferlegung von weniger strikten Verfahrensformalitäten mit sich bringt, vor einem externen, neutralen Schiedsrichter (statt vor einem Richter oder einem Geschworenengericht) stattfindet, eine stärkere Begrenzung der Beweisermittlung und eine potenzielle Verringerung der Rechtskosten für jede Partei mit sich bringt sowie beschränkter Prüfung durch Gerichte unterliegt. Das Verfahren zur Schlichtung etwaiger Ansprüche gemäß der vorliegenden Schiedsvereinbarung unterliegt den Commercial Arbitration Rules der American Arbitration Association („AAA“) und, sofern zutreffend, den Supplementary Procedures for Consumer Related Disputes der AAA, die beide unter http://www.adr.org abrufbar sind. Unbeschadet des Vorstehenden stimmen Sie und BNEA der Durchführung sämtlicher Schiedsverfahren in englischer Sprache zu, genehmigen die elektronische Übermittlung von Dokumenten und erlauben die Teilnahme per Telefon, Telefonkonferenz oder persönlich an einem in beiderseitigem Einvernehmen festgelegten Ort. iii)\tAusgeschlossene Ansprüche: Unbeschadet des Vorstehenden halten die Bestimmungen der vorliegenden Vereinbarung Sie oder BNEA nicht davon ab: (i) etwaige Ansprüche beliebigen Bundes-, bundesstaatlichen oder lokalen Regierungsbehörden vorzulegen, die über die staatliche Befugnis und Rechtszuständigkeit verfügen, in Ihrem Namen oder im Namen von BNEA um Abhilfemaßnahmen von der anderen Partei nachzusuchen; (ii) etwaige Ansprüche vor ein Gericht für geringfügige Forderungen zu bringen, gemäß den Beschränkungen und Anforderungen dieses Gerichts für geringfügige Forderungen in dem jeweiligen Rechtsgebiet. iv)\tTeilnichtigkeit der Schiedsvereinbarung: Sie und BNEA stimmen zu, dass keine Vorschrift der vorliegenden Schiedsvereinbarung gegen Sie oder BNEA durchsetzbar ist und alle Ansprüche den nachfolgenden Abschnitten 20(a) und 21(a) unterliegen, falls entweder: (i) ein zuständiges Gericht abschließend entscheidet, dass eine Bestimmung oder eine Vorschrift der vorliegenden Schiedsvereinbarung nicht durchsetzbar, durch geltendes Gesetz untersagt oder auf etwaige Ansprüche nicht anwendbar ist; oder (ii) Sie eine ordnungsgemäße Rücktrittsmitteilung (unter Einhaltung von Abschnitt 19(c)) übermitteln, worin Sie Ihre Entscheidung für den Rücktritt von der vorliegenden Schiedsvereinbarung zum Ausdruck bringen. 611123 b) \tSAMMELKLAGENVERZICHT: FALLS SICH IHR WOHNSITZ IN DEN VEREINIGTEN STAATEN VON AMERIKA BEFINDET, STIMMEN SIE UND BNEA, INDEM SIE DIE BESTIMMUNGEN DER VORLIEGENDEN VEREINBARUNG AKZEPTIEREN, ZU: (I) DASS SICH JEDER ANSPRUCH NUR AUF SIE UND BNEA BEZIEHT UND NUR IM RAHMEN EINES INDIVIDUELLEN SCHIEDSVERFAHRENS (ODER EINES INDIVIDUELLEN GERICHTSVERFAHRENS MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) UND NICHT ALS SAMMELKLAGE ODER ANDERE FORM EINER REPRÄSENTATIVKLAGE GELTEND GEMACHT WIRD; (ii) DASS SIE UND BNEA AUF SÄMTLICHE RECHTE AUF EINREICHUNG ODER BETEILIGUNG AN EINER SAMMELKLAGE ODER AUF DAS NACHSUCHEN UM ABHILFEMASSNAHMEN AUF DER BASIS EINER SAMMEL- ODER REPRÄSENTATIVKLAGE VERZICHTEN, UND (iii) DASS DER SCHIEDSRICHTER (ODER DAS GERICHT MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) NUR EINE INDIVIDUELLE SCHLICHTUNG (ODER EIN INDIVIDUELLES GERICHTSVERFAHREN MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) DURCHFÜHREN KANN, NICHT MEHR ALS DIE ANSPRÜCHE EINER EINZELPERSON ZUSAMMENLEGEN UND NICHT DEN VORSITZ ÜBER IRGENDEINE FORM VON REPRÄSENTATIV- ODER SAMMELVERFAHREN IN VERBINDUNG MIT DERARTIGEN ANSPRÜCHEN FÜHREN KANN. SOFERN SIE KEINE ORDNUNGSGEMÄSSE RÜCKTRITTSMITTEILUNG (WIE IN ABSCHNITT 19(C) BESCHRIEBEN) ÜBERMITTELN, STIMMEN SIE UND BNEA ZU, DASS JEDER NUR IN SEINER INDIVIDUELLEN EIGENSCHAFT UND NICHT ALS KLÄGER ODER SAMMELKLÄGER IN EINEM ALS SAMMEL- ODER REPRÄSENTATIVVERFAHREN BEZEICHNETEN VERFAHREN ANSPRÜCHE GEGEN DEN JEWEILS ANDEREN GELTEND MACHEN KANN. i)\tTeilnichtigkeit des Sammelklagenverzichts: Sie und BNEA stimmen zu, dass keine Vorschrift des vorliegenden Sammelklagenverzichts gegen Sie oder BNEA durchsetzbar ist und alle Ansprüche den nachfolgenden Abschnitten 20(a) und 21(a) unterliegen, falls entweder: (i) ein zuständiges Gericht abschließend entscheidet, dass eine Bestimmung oder eine Vorschrift des vorliegenden Sammelklagenverzichts nicht durchsetzbar, durch geltendes Gesetz untersagt oder auf etwaige Ansprüche nicht anwendbar ist, oder (ii) Sie eine angemessene Rücktrittsmitteilung (unter Einhaltung von Abschnitt 19(c)) abgeben, worin Sie sich für den Rücktritt von dem vorliegenden Sammelklagenverzicht entschieden haben. In keinem Fall ist die Teilnichtigkeit des Sammelklagenverzichts als Einwilligung Ihrerseits oder seitens BNA zur Beteiligung an einer Sammelklage oder einem Sammelschiedsverfahren auszulegen oder anzusehen. c) \tRÜCKTRITTSVERFAHREN: Sie haben das Recht, von der vorstehenden Schiedsvereinbarung und dem vorstehenden Sammelklagenverzicht zurückzutreten und nicht daran gebunden zu sein, indem Sie eine schriftliche Mitteilung über Ihre Entscheidung, von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht (die „Rücktrittserklärung“) zurückzutreten, unter strikter Einhaltung der folgenden Anforderungen von Abschnitt 19.c.i bis 19.c.iii absenden: i)\tForm und Anschrift: Ihre Rücktrittsmitteilung muss an folgende Anschrift gesendet werden: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, und die Sendung muss entweder per (i) frankiertem Einschreiben mit Rückschein oder (ii) Übernachtkurierdienst (wie Federal Express) erfolgen. ii)\tFrist: Sofern das geltende Recht keinen längeren Zeitraum vorsieht, muss Ihre Rücktrittsmitteilung unter Einhaltung folgender Fristen abgestempelt (bei Versand per Post) oder aufgegeben (bei Versand per Übernachtkurierdienst) werden: (i) innerhalb von 30 Tagen ab dem Kauf Ihres Exemplars des Spiels; oder (ii) falls kein Kauf getätigt wurde, innerhalb von 30 Tagen ab dem Datum, an dem Sie zum ersten Mal auf das Spiel zugegriffen oder Ihr Exemplar des Spiels genutzt haben. iii)\tErforderliche Informationen: Ihre Rücktrittsmitteilung muss Folgendes enthalten: (i) den Titel des spezifischen Spiels, auf das Ihre Rücktrittserklärung Anwendung finden soll; (ii) Ihren Vor- und Nachnamen; (iii) Ihre Anschrift; (iv) Ihre Telefonnummer; (v) Ihre E-Mail-Adresse; (vi) die Angabe, ob Sie ein registrierter Benutzer des Spiels oder beliebiger anderer BNEA-Produkte oder -Dienstleistungen sind, sowie alle Ihre Benutzernamen für das Spiel und die anderen BNEA-Produkte und -Dienstleistungen; und (vii) eine Erklärung, dass Sie der Schiedsvereinbarung und/oder dem Sammelklagenverzicht nicht zustimmen. BNEA ist berechtigt, die in der Rücktrittsmitteilung enthaltenen vorstehend genannten Informationen dazu zu nutzen, um Ihren Rücktritt von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht (wie zutreffend) zu erfassen, zu bearbeiten, aufrechtzuerhalten und zu verwalten; die Nutzung zu Zwecken der Vermarktung ist jedoch ausgeschlossen. iv)\tWirkung einer ordnungsgemäßen Rücktrittsmitteilung: Erfüllt Ihre Rücktrittsmitteilung alle der vorstehend genannten Anforderungen, gilt für Sie und BNEA, dass Sie beide mit Blick auf die vorliegende Vereinbarung gemäß Ihrer Erklärung in der Rücktrittsmitteilung von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht zurückgetreten sind. Die Übermittlung einer gültigen Rücktrittsmitteilung gilt nur für Ansprüche, die sich aus dem darin benannten Spiel und der darin benannten Vereinbarung ergeben, die zwischen BNEA und der in der Rücktrittserklärung benannten Person besteht. v)\tWirkung einer nicht ordnungsgemäßen Rücktrittsmitteilung: Wenn Sie eine Rücktrittserklärung übermitteln, die jedwede der in den Abschnitten 19.c.i bis 19.c.iii dargelegten Anforderungen nicht erfüllt, sind Sie und BNEA an die Schiedsvereinbarung und den Sammelklagenverzicht gebunden, die in der vorliegenden Vereinbarung enthalten sind. 611124 20. \tGELTENDES RECHT: Soweit durch geltendes Recht vorgeschrieben, unterliegen alle Bestimmungen und Vorschriften dieser Vereinbarung allen geltenden, verpflichtenden Gesetzen und sind gemäß diesen auszulegen, auch wenn sie nicht mit dem in diesem Abschnitt 20 dargelegten geltenden Recht übereinstimmen, und in keinem Fall schließt die Anwendung, die Auslegung oder die Durchsetzung der Bestimmungen der vorliegenden Vereinbarung gemäß jeglicher Gerichtsstandsgesetze, die in diesem Abschnitt 20 vorgesehen sind, irgendwelche Ihrer Rechte als Verbraucher gemäß geltenden Verbraucherschutzgesetzen aus oder beschränkt diese auf andere Weise. Bitte beachten Sie, dass Ihr Handeln zudem anderen lokalen, bundesstaatlichen, nationalen und internationalen Gesetzen unterliegen kann. Die Parteien stimmen zu, dass das UN-Kaufrechtsabkommen auf jegliche Streitigkeiten oder Transaktionen, die sich aus der vorliegenden Vereinbarung ergeben, keine Anwendung findet. a) \tFalls sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet: Die Anwendung, Auslegung oder Durchsetzung der Bestimmungen der vorliegenden Vereinbarung unterliegen den Gesetzen des Bundesstaates Kalifornien, ausgenommen dessen Kollisionsnormen. b) \tFalls sich Ihr Wohnsitz in Asien befindet: Sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, unterliegen der vorliegenden Vereinbarung und japanischem Recht, unter Ausschluss sämtlicher kollisionsrechtlicher Vorschriften, die gegebenenfalls die Anwendung des Rechts eines anderen Rechtsgebiets vorsehen. c) \tFalls sich Ihr Wohnsitz an einem anderen Ort befindet: Sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, unterliegen der vorliegenden Vereinbarung und französischem Recht, unter Ausschluss sämtlicher kollisionsrechtlicher Vorschriften, die gegebenenfalls die Anwendung des Rechts eines anderen Rechtsgebiets vorsehen. 611125 21. \tGERICHTSSTAND: a)\tFalls sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet: Sie und BNEA stimmen ausdrücklich zu, dass für sämtliche sich aus der vorliegenden Vereinbarung und/oder Ihrer Nutzung des Spiels ergebenden oder damit in Verbindung stehenden Ansprüche und Streitigkeiten, die nicht der Schiedsvereinbarung in vorstehendem Abschnitt 19 unterliegen, der ausschließliche Gerichtsstand für derartige Ansprüche oder Klagen die einzelstaatlichen oder Bundesgerichte von Santa Clara County, Kalifornien, sind, und Sie ausdrücklich der Ausübung persönlicher Zuständigkeit dieser Gerichte zustimmen. b)\tFalls sich Ihr Wohnsitz in Asien befindet: Über sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, entscheidet das Bezirksgericht Tokio, und Sie und BNEI erkennen die ausschließliche Zuständigkeit dieses Gerichts an. c)\tFalls sich Ihr Wohnsitz an einem anderen Ort befindet: Über sämtliche Streitigkeiten zwischen den Parteien, die sich aus der vorliegenden Vereinbarung ergeben oder damit in Verbindung stehen, entscheidet das Handelsgericht von Lyon, und Sie und BNEE erkennen die persönliche Zuständigkeit dieses Gerichts an. 611126 22. \tBEGÜNSTIGTE DRITTE: Sämtliche Personen oder Körperschaften, die keine Partei der vorliegenden Vereinbarung sind, sind nicht kraft Gesetz zur Durchsetzung irgendwelcher Bestimmungen der vorliegenden Vereinbarung berechtigt, egal, ob diese Person oder Körperschaft namentlich genannt wird. Nichts in diesem Abschnitt wirkt sich auf die Rechte irgendwelcher zulässigen Abtretungsempfänger der vorliegenden Vereinbarung aus. 611127 23. \tVERSCHIEDENES: Die vorliegende Vereinbarung stellt die gesamte Vereinbarung zwischen Ihnen und BANDAI NAMCO mit Blick auf die Nutzung des Spiels dar. Wird eine beliebige Bestimmung der vorliegenden Vereinbarung für ungültig oder nicht durchsetzbar befunden, bleibt der Rest der Vereinbarung für die verbleibende Laufzeit, oder wie ansonsten in Abschnitt 6(d) dargelegt, in vollem Umfang in Kraft, es sei denn, diese Bestimmung entzieht der Vereinbarung ihre wesentlichen Verpflichtungen. Sie dürfen die vorliegende Vereinbarung oder jedwede darin enthaltenen Rechte gemäß der Vereinbarung nicht ohne die vorherige schriftliche Einwilligung von BANDAI NAMCO abtreten, und sämtliche Abtretungsversuche ohne Einwilligung sind nichtig. Vorbehaltlich der vorstehenden Beschränkung ist die vorliegende Vereinbarung voll verbindlich für uns und unsere jeweiligen Nachfolger und Abtretungsempfänger, wirkt zu Gunsten von uns und unseren jeweiligen Nachfolgern und Abtretungsempfängern sowie ist von uns und unseren jeweiligen Nachfolgern und Abtretungsempfängern durchsetzbar. Das Versäumnis von BANDAI NAMCO, irgendwelche Rechte oder Bestimmungen der vorliegenden Vereinbarung auszuüben oder durchzusetzen, stellt keinen Verzicht auf diese Rechte oder Bestimmungen dar. Die Abschnittsüberschriften in der vorliegenden Vereinbarung dienen nur zur besseren Orientierung und haben keine rechtliche oder vertragliche Wirkung. 611128 24. \tSOFTWARE VON DRITTANBIETERN: a) \tEasyAntiCheat. BANDAI NAMCO verwendet den EasyAntiCheat-Service („EAC“), der von einem Drittanbieter zur Verfügung gestellt wird. EAC besitzt eine Client-Software, die in das Spiel integriert ist. Wenn Sie eine neue Spiel-Sitzung beginnen, lädt und installiert der Client automatisch die neuste Version auf Ihr System. EAC überwacht das System, analysiert die Binärdateien des Spiels und scannt den Speicher des Systems, um Cheaten im Spiel zu erkennen und zu verhindern („Zweck“). Zu diesem Zweck speichert EAC Informationen bezüglich Cheatmethoden, die im Spiel verwendet werden („Cheatdaten“). Indem Sie dieser Vereinbarung zustimmen oder das Spiel verwenden, geben Sie Ihre Zustimmung, dass EAC zu diesem Zweck Cheatdaten sammeln, speichern, teilen und veröffentlichen darf. Die Cheatdaten werden einzig und allein zweckgebunden verwendet, u. a. zur Identifizierung und Sperrung von Spielern, die im Spiel betrügen, zur Analyse von Cheatverhalten und Cheatcodes und zum Teilen von Daten über Cheats mit Partnern von EAC. Weitere Informationen über die Datenschutzmethoden von EAC finden Sie in der Datenschutzerklärung von EasyAntiCheat unter www.easyanticheat.net/privacy. Wenn Sie EAC die Verarbeitung Ihrer personenbezogenen Daten gemäß der Datenschutzerklärung untersagen oder EAC bitten, Ihre personenbezogenen Daten zu entfernen oder zu löschen, haben wir das Recht, Ihren Zugang zum Spiel zu sperren und Sie von der Nutzung des Spiels auszuschließen. 611129 Um sich mit BNEI in Verbindung zu setzen, gehen Sie bitte wie auf unserer Support-Seite unter http://bandainamcoent.co.jp/cs_support/ beschrieben vor. Um sich mit BNEA in Verbindung zu setzen, wenden Sie sich bitte unter https://www.bandainamcoent.com/support an den Kundendienst von BNEA oder wenden Sie sich schriftlich an BNEA unter: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Um sich mit BNEE in Verbindung zu setzen, wenden Sie sich bitte an BNEE über den BNEE-Kundendienst unter http://www.bandainamcoent.eu/support oder BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 611200 BANDAI NAMCO ENTERTAINMENT INC. DATENSCHUTZERKLÄRUNG 611201 Zuletzt geändert: 27. Februar 2020 611202 Diese Datenschutzerklärung beschreibt, wie BANDAI NAMCO ENTERTAINMENT Inc. („BNEI“, „wir“, „uns“, „unser“) Ihre Daten sammelt, verwendet und weitergibt, wenn Sie unsere Spiele und verwandten Online-Dienste nutzen, die diese Erklärung enthalten (insgesamt „das Spiel“). BNEI ist Datenverantwortlicher für Ihre personenbezogenen Daten im Sinne der EU-Datenschutz-Grundverordnung. Wir können diese Datenschutzerklärung von Zeit zu Zeit ändern. Im Falle von Änderungen teilen wir Ihnen dies mit, indem wir das Datum oben auf der Datenschutzerklärung ändern; in manchen Fällen geben wir Ihnen auch zusätzliche Hinweise (zum Beispiel, indem wir Informationen darüber auf die Homepage des Spiels setzen oder Ihnen eine Benachrichtigung senden). Wenn Sie mit den Änderungen nicht einverstanden sind, verzichten Sie bitte darauf, unser Spiel zu nutzen oder uns auf anderem Weg Ihre personenbezogenen Daten mitzuteilen. Wir empfehlen Ihnen, die Datenschutzerklärung jedes Mal zu lesen, wenn Sie auf das Spiel zugreifen, um sich über unsere Datenschutzpraktiken sowie die Ihnen zum Schutz Ihrer Privatsphäre zur Verfügung stehenden Möglichkeiten auf dem Laufenden zu halten. 611203 I.\tErfassung von Daten Diese Daten erfassen wir automatisch, wenn Sie das Spiel nutzen Wenn Sie auf eins der Online-Elemente im Zusammenhang mit unserem Spiel zugreifen oder diese nutzen, erfassen wir automatisch Daten von Ihnen, darunter: •\tNutzungsdaten: Wir erfassen Daten über Ihre Nutzung des Spiels, darunter die Spielkonto-ID, abgeschlossene Level, Spielstände, mit Spielen des Spiels verbrachte Zeit und andere Daten zum Spielverlauf. •\tProtokolldaten: Wir protokollieren Daten über Ihre Nutzung unseres Spiels, darunter Zugriffszeiten, mit Spielen verbrachte Zeit und Ihre IP-Adresse. •\tGerätedaten: Wir erfassen Daten über den Rechner oder das Gerät, mit dem Sie auf unser Spiel zugreifen, darunter Gerätemodell, Betriebssystem und Version, Browser-Netzwerkdaten, MAC-Adresse, IP-Adresse und andere eindeutige Gerätekennungen, die durch das Betriebssystem Ihrer Geräte zur Verfügung gestellt werden. Von Ihnen zur Verfügung gestellte Daten Wir erfassen Daten, die Sie uns direkt mitteilen. Wir erfassen zum Beispiel Daten, wenn Sie ein Konto anlegen, mit anderen Nutzern interagieren, sich an den Kundendienst wenden, sich zu einem Newsletter anmelden, an Umfragen teilnehmen oder auf andere Weise mit uns kommunizieren. Zu den Datentypen, die wir dann erfassen, gehören Ihr Benutzername, Ihr Passwort, Ihre E-Mail-Adresse und alle weiteren Informationen, die Sie weitergeben. Daten, die wir aus anderen Quellen erheben Wir können auch Informationen aus anderen Quellen sammeln, sofern das zur Bereitstellung unseres Spiels erforderlich ist, und diese mit den Daten verknüpfen, die wir durch unser Spiel erfassen. So können wir zum Beispiel Informationen über Ihr Konto von Ihrer Spieleplattform erhalten oder Daten über Ranglistenplätze und erzielte Erfolge von Ihrer Konsolenspiele-Anwendung erfassen. In allen anderen Fällen bitten wir Sie um Ihre Zustimmung, dass wir personenbezogene Daten über Sie von Dritten erfassen, speichern und nutzen dürfen. 611204 II.\tNutzung von Daten Wir erfassen, speichern und nutzen Ihre Daten nur, wenn Sie dem zugestimmt haben, oder in dem Maß, wie es notwendig ist, (i) um Ihren Vertrag mit uns zu erfüllen, (ii) um unsere gesetzlichen Verpflichtungen zu erfüllen oder (iii) um unsere berechtigten Interessen zu verfolgen, darunter den Betrieb, die Beurteilung und Verbesserung unseres weltweiten Geschäfts. Wir haben unsere berechtigten wirtschaftlichen Interessen sorgfältig gegen Ihre Datenschutzrechte abgewogen. Bitte wenden Sie sich über die unten angegebenen Kontaktmöglichkeiten an uns, wenn Sie Fragen zu diesem Abwiegen der Interessen haben. Wir (oder ein Datenverarbeiter in unserem Auftrag) können Daten über Sie zu den folgenden Zwecken für die Dauer, die zum Erreichen dieser Zwecke notwendig ist, erfassen, speichern und nutzen: •\tBereitstellung, Wartung und Verbesserung unseres Spiels; •\tBereitstellung und Lieferung der von Ihnen angeforderten Produkte und Dienstleistungen, Abwicklung von Transaktionen und Übersenden diesbezüglicher Informationen; •\tAnlegen eines Kontos bei unserem Spiel und Hilfe bei der Verwaltung Ihres Kontos; •\tBeantwortung Ihrer Kommentare, Fragen und Bitten, Bereitstellung von Kundendienst; •\tÜbersenden von technischen Hinweisen, Updates, Sicherheitswarnungen und organisatorischen Nachrichten; •\tKommunikation mit Ihnen über Produkte, Dienstleistungen, Angebote, Werbeaktionen, Belohnungen oder Ereignisse, die von BNEI und anderen angeboten werden, und Bereitstellung von Neuigkeiten, Informationen und anderem Marketingmaterial, von dem wir annehmen, dass es Sie interessieren könnte; •\tBeobachtung und Analyse von Trends, Nutzung und Aktivitäten im Zusammenhang mit unserem Spiel; •\tVerknüpfung oder Kombination mit Daten, die wir von anderen erhalten, um Ihre Bedürfnisse besser zu verstehen und Ihnen bessere Dienstleistungen anzubieten; •\tFeststellung, Ermittlung und/oder Verhinderung von betrügerischen, unbefugten oder illegalen Aktivitäten; •\talle weiteren Zwecke, die notwendig oder zulässig sind, um unsere gesetzlichen Verpflichtungen zu erfüllen; und •\talle weiteren Zwecke, für die Sie uns Daten mitteilen. 611205 III.\tWeitergabe von Daten Wir werden Ihre personenbezogenen Daten nicht an Dritte weitergeben, übertragen oder auf andere Weise austauschen, sofern dies nicht für die Bereitstellung unserer Produkte und Dienstleistungen notwendig ist, anderweitig dieser Datenschutzerklärung entspricht, gesetzlich zulässig ist oder sofern Sie dem nicht ausdrücklich zugestimmt haben. Wir verkaufen Ihre personenbezogenen Daten nicht an Dritte. In Übereinstimmung mit dem Vorstehenden können wir Ihre Daten wie folgt oder wie an anderer Stelle in dieser Datenschutzerklärung beschrieben weitergeben: •\tan andere Nutzer, wenn Sie sich entscheiden, sich an den interaktiven Bereichen unseres Spiels zu beteiligen, zum Beispiel im Chat oder in Mehrspieler-Elementen (die Nutzung personenbezogener Daten (zum Beispiel Ihres vollständigen Namens) als Nutzername bei unseren Diensten ist streng verboten); •\tan unsere Mitarbeiter, Partner, verbundene Unternehmen, Anbieter, Berater und andere dritte Dienstleister, die Zugang zu diesen Daten benötigen, um Arbeiten in unserem Auftrag auszuführen (darunter zum Beispiel Entwickler, Webhosting-Dienste oder Anbieter von Diensten für die Speicherung und Verarbeitung von Informationen); •\tim Rahmen eines gerichtlichen Verfahrens oder auf eine Informationsanfrage hin, wenn eine Weitergabe den einschlägigen Gesetzen, Verordnungen und Vorschriften entspricht oder demnach erforderlich ist (darunter zum Beispiel an staatliche, Aufsichts- oder Strafverfolgungsbehörden oder Gerichte); •\twenn wir hinreichende Gründe haben anzunehmen, dass Ihre Aktivitäten gegen unsere Vereinbarungen oder Richtlinien verstoßen, oder um die Rechte, das Eigentum und die Sicherheit von BNEI, unseren Nutzern oder Dritten zu schützen; •\tim Zusammenhang mit einer etwaigen Fusion, dem Verkauf von Gesellschaftsvermögen, einer Finanzierung oder dem Erwerb unseres Unternehmens oder von Teilen davon durch ein anderes Unternehmen; und •\tmit Ihrer Zustimmung oder auf Ihre Anweisung hin. 611206 IV.\tSpielanalysen Einige unserer Spiele kombinieren, nachdem Sie dem zugestimmt haben, Gameplay- und Analysedaten mit Informationen, die wir in anderen Spielen von BANDAI NAMCO Entertainment, Spielen unserer Konzernunternehmen und anderen dritten Quellen erfasst haben. Wir werden diese Informationen verwenden, um Trends bei Spielen und Monetarisierung zu analysieren, um Profile der unterschiedlichen Kategorien von Spielern zu erstellen, neue Spiele und Dienste zu entwickeln und andere Arten der Analyse durchzuführen. Sie können dem im Optionsmenü des Spiels ausdrücklich widersprechen. 611207 V.\tSicherheit Wir ergreifen angemessene technische und organisatorische Maßnahmen, um Ihre Daten vor Verlust, Diebstahl, Missbrauch sowie vor unbefugtem Zugriff, Weitergabe, Änderung und Vernichtung zu schützen. Allerdings kann die vollkommene Sicherheit von Übertragungen über das Internet nicht garantiert werden, daher können wir auch die Sicherheit der personenbezogenen Daten, die Sie uns über das Internet übermitteln, nicht garantieren. 611208 VI.\tSpeichern und Löschen von Daten Durch das Spiel erfasste personenbezogene Daten werden in Übereinstimmung mit den Datenschutzanforderungen gespeichert und gelöscht. Alle Daten werden anonymisiert oder gelöscht, wenn sie für die oben aufgeführten Zwecke nicht länger benötigt werden, sofern das Gesetz nicht eine längere Aufbewahrung vorschreibt. 611209 VII.\tInternationale Übermittlung von Daten Die personenbezogenen Daten, die wir von Ihnen erfassen, werden in der Regel nach Japan übermittelt und dort gespeichert und verarbeitet. Nehmen Sie bitte zur Kenntnis, dass wir Ihre personenbezogenen Daten an Standorte außerhalb Ihres Landes übermitteln können, wo eventuell andere Datenschutzbestimmungen gelten als nach den Gesetzen Ihres Landes. Wenn wir jedoch Ihre personenbezogenen Daten erheben, speichern und nutzen, unterliegt dies nach wie vor dieser Datenschutzerklärung; wenn wir Ihre personenbezogenen Daten an Dritte mit Sitz im Ausland weitergeben, unternehmen wir den Umständen nach angemessene Schritte, um eine Nutzung in Übereinstimmung mit dieser Datenschutzerklärung sicherzustellen. 611210 VIII.\tWebsites von Dritten Unsere Spiele können Links zu Websites oder Dienstleistungen enthalten, die von Dritten bereitgestellt werden. Bitte nehmen Sie zur Kenntnis, dass diese Datenschutzerklärung sich nur auf unser Spiel bezieht und wir keine Verantwortung für personenbezogene Daten übernehmen können, die von Dritten über deren Website erfasst, gespeichert und genutzt werden. Sie sollten die Datenschutzerklärung jeder Website, die Sie besuchen, gründlich lesen. 611211 IX.\tDatenschutzrechte Sie oder Ihr gesetzlicher Vertreter, falls Sie minderjährig sind, haben nach geltendem Recht bestimmte Datenschutzrechte. Diese Rechte können umfassen: •\tZugang zu den personenbezogenen Daten, die wir über Sie verarbeiten, sowie das Recht auf Datenübertragbarkeit. •\tDas Recht, die Berichtigung oder Löschung Ihrer personenbezogenen Daten zu verlangen. •\tDas Recht, die Verarbeitung Ihrer personenbezogenen Daten zu beschränken. •\tDas Recht, eine Einwilligung, die Sie uns erteilt haben, jederzeit zu widerrufen, was allerdings die Rechtmäßigkeit der Datenverarbeitung vor dem Widerruf nicht berührt. •\tSie haben außerdem das Recht, der Verarbeitung Ihrer personenbezogenen Daten aufgrund der berechtigten Interessen von BNEI jederzeit zu widersprechen. •\tWenn wir Ihre personenbezogenen Daten zu Direktmarketingzwecken verarbeiten, haben Sie das Recht, dieser Verarbeitung jederzeit zu widersprechen, auch der Profilerstellung, sofern sie im Zusammenhang mit Direktmarketing erfolgt. Wenn Sie der Verarbeitung von Daten zu Direktmarketingzwecken widersprechen, werden wir Ihre personenbezogenen Daten nicht länger zu diesem Zweck verarbeiten. In diesem Fall senden wir Ihnen möglicherweise weiterhin Nachrichten zu Transaktionen oder zur Pflege der Geschäftsbeziehung, allerdings nur im Zusammenhang mit bereits bestehenden Geschäftsbeziehungen. Wenn Sie eine solche Anfrage haben, können Sie diese an ppolicy@bandainamcoent.co.jp richten. Wenn Sie die oben genannten Rechte in Anspruch nehmen, bieten wir Ihnen nach wie vor dieselben Dienste in gleichem Umfang an. Wenn Sie uns jedoch darum bitten, Daten zu löschen oder deren Erhebung einzustellen, die für die ordnungsgemäße Funktion unserer Dienste benötigt werden, können Sie unsere Dienste oder Teile davon eventuell nicht mehr nutzen. 611212 X.\tKontakt Wenn Sie Fragen zu dieser Datenschutzerklärung oder zu unseren Verfahren haben, wenden Sie sich bitte an uns: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (Telefon) ppolicy@bandainamcoent.co.jp Wenn Sie in der EU leben, können Sie uns auch unter folgender Anschrift erreichen: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 611300 DATENANALYSE 611301 Dieses Spiel sammelt Gameplay-Daten für Analysen, die wir benötigen, um das Spiel bereitzustellen und bestimmte Funktionen und Features zu verbessern. Außerdem bitten wir um Ihre Einwilligung, diese Daten weiterzugeben und mit Daten zu verknüpfen, die wir in anderen Spielen, Diensten und Produkten von BANDAI NAMCO Entertainment und anderen Unternehmen des Konzerns sowie aus dritten Quellen erhoben haben. Art der Daten, die wir erfassen: Spielkonto-ID, IP-Adresse, Gameplay-Protokoll Diese Daten werden pseudonymisiert und wir sowie die Unternehmen unseres Konzerns nutzen die aggregierten Daten, um Spieletrends zu analysieren, Profile von Spielerkategorien anzulegen, neue Spiele und Dienste zu schaffen und weitere Analysen durchzuführen. Diese Daten werden nach Japan übertragen und dort gespeichert. Ihre Zustimmung ist vollkommen freiwillig, Sie können das Spiel unabhängig von Ihrer Zustimmung ohne jegliche Funktionseinschränkung spielen. Wenn Sie Ihre Zustimmung erteilen, können Sie diese jederzeit über die Einstellungen im Spiel widerrufen. Indem Sie unten „Zustimmen“ auswählen, willigen Sie ein, dass Ihre Daten für die beschriebenen Zwecke verwendet werden. 611302 612000 : 페이지 넘기기 : 선택 : 실행 : 언어 변경 612001 동의하다 612002 거절하다 612003 : 선택 : 실행 : 닫기 612004 언어 변경 612005 612006 English 612007 Français 612008 Español 612009 Italiano 612010 Deutsch 612011 한국어 612012 繁體中文 612013 简体中文 612014 Polski 612015 Русский 612016 Português (Brasil) 612017 Español (América Latina) 612018 ภาษา​ไทย 612100 BANDAI NAMCO ENTERTAINMENT 최종 사용자 라이선스 계약 612101 최종 업데이트: 2018년 4월 1일 612102 본 계약을 신중하게 읽으십시오. 귀하가 당사의 게임 또는 서비스에 접근하거나 이를 이용하는 것은, 귀하가 본 계약에 기술된 모든 조건 그리고 참조나 언급을 통해 본 계약의 일부를 이루는 모든 조건에 구속되기로 동의함을 의미합니다. 귀하가 이러한 조건 모두에 동의하지 않는 경우, 당사의 게임 또는 서비스에 접근하거나 이를 이용하지 마십시오. 본 계약에는 중재 조항(제19(a)절)과 집단소송 포기(제19(b)절)가 포함되어 있으며, 귀하가 미국 외의 지역에 거주하는 경우 이 조항들은 귀하에게 적용되지 않습니다. 귀하가 독일에 거주하는 경우에는 귀하에게 특정 조항들이 적용됩니다. 자세한 내용은 제7절 및 제15절을 확인하십시오. 귀하가 유럽연합에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제10절을 확인하십시오. 귀하가 호주에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제15절을 확인하십시오. 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제18절을 확인하십시오. 귀하가 미국에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제19절을 확인하십시오. 612103 최종 사용자 라이선스 계약(통칭 "계약")은 귀하와 BANDAI NAMCO Entertainment Inc. (통칭 "BNEI"), BANDAI NAMCO Entertainment America Inc. (통칭 "BNEA"), BANDAI NAMCO Entertainment Europe S.A.S. (통칭 "BNEE") 해당하는 경우("BANDAI NAMCO", "당사", "우리", 모두 해당) 사이의 계약이며 멀티 플레이, 온라인, 서면 또는 전자 문서나 콘텐츠(통칭"게임")의 다운로드 가능한 일부와 그에 관련된 모든 것을 포함하며 이에 국한되지 않은 이 계약에 나오는 게임(또는 온라인에 게시된 경우 위에서 언급한 게임)의 액세스와 사용에 적용되는 계약입니다. 본 게임은 판매되는 것이 아니라 라이선스가 부여되는 것이며, 본 계약은 본 게임이나 그 사본에 대한 명의나 소유권을 부여하지 않습니다. 본 계약은, 귀하와 BANDAI NAMCO 사이에 다른 제품이나 서비스를 위한 다른 계약이 존재하는 경우 해당 계약의 조건을 어떤 방식으로도 변경시키지 않습니다. 귀하에 의한 변경, 추가 혹은 삭제는 인정되지 않으며 BANDAI NAMCO는 이를 명시적으로 거부합니다. 당사가 제공하는 추가 조건(여기에는 게시된 요금, 청구 절차, 프로모션 규칙이 포함되며 이에 한정되지 않음)은 본 게임의 일부인 특정 기능 및 특징에 적용될 수 있습니다. 달리 명시되지 않은 한, 해당 추가 조건은 참조나 언급을 통해 본 계약의 일부를 이룹니다. 본 계약과 추가 조건이 상충하는 경우, 관련 특정 기능 및 특징에 있어서는 해당 추가 조건이 우선합니다. 612104 1. \t계약 당사자. 귀하와 계약적 관계를 체결하는 BANDAI NAMCO 독립체는 귀하의 거주 지역에 따라 결정됩니다. 귀하가 아시아에 거주하는 경우 본 계약은 귀하와 BNEI사이에 체결됩니다. 귀하가 북미, 중미 또는 남미에 거주하는 경우 본 계약은 귀하와 BNEA 사이에 체결됩니다. 귀하가 그 외의 지역에 거주하는 경우 본 계약은 귀하와 BNEE 사이에 체결됩니다. 612105 2. \t개인정보. 본 게임을 통해 수집되는 데이터는 일본에 위치한 BNEI가 보유합니다. 당사가 이 같은 데이터를 수집, 사용, 공개하는 방식에 대한 자세한 내용은 BNEI의 개인정보 취급 방침(본 계약 뒤에 안내)에서 확인하십시오. 612106 3. \t라이선스의 전제 조건. 본 계약을 통해 부여되는 라이선스는 구체적으로 다음의 사항들, 그리고 귀하가 본 계약상의 모든 조건을 완전히 준수함을 전제 조건으로 합니다. a) \t귀하가 속한 관할권의 법상 귀하는 성년에 해당하는 연령입니다. 만약 귀하가 속한 관할권의 법상 귀하가 미성년인 경우에는, 귀하의 부모 또는 법적 후견인이 본 계약 및 모든 해당 추가 조건에 구속되기로 동의해야 합니다. b) \t귀하는 본 계약의 모든 조건 그리고 본 게임에 적용 가능한 모든 추가 조건에 동의하고 이를 준수합니다. c) \t귀하에 의한 본 게임 접근 및 이용에는 특정 보안 조치(여기에는 일련코드를 통한 본 게임의 등록, 지속적인 인터넷 연결 확보, 특정 보안/디지털 권한 관리 기능에 대한 동의가 포함되며 이에 한정되지 않음)가 적용됩니다. 이 같은 보안 조치에 동의하지 않거나 일부라도 준수하지 않는 경우, 귀하는 본 게임의 일부 또는 전부를 이용하지 못하게 될 수 있습니다. d) \t귀하에 의한 본 게임 접근 및 이용은 지방, 주, 국가, 외국의 모든 관련 법 및 규정에 부합하도록 이루어집니다. e) \t귀하에 의한 본 게임 접근 및 이용은, 본 게임용 작동 기반으로 정식 인정되는 운영체계의 정식 라이선스판이 실행되는 로컬 컴퓨터("하드웨어")에서만 이루어집니다. f) \t귀하는 하드웨어에 적용되는 모든 조건(여기에는 해당 플랫폼의 모든 체크아웃 과정 관련 조건도 포함됨)에 동의했고 이를 준수하고 있습니다. 612107 4. \t제한적 이용 라이선스. a)\t본 계약의 조건 그리고 귀하의 해당 조건 준수를 전제로 하여, 당사는 귀하가 귀하의 거주 국가에서, 본 계약 기간 동안, 귀하가 소유하거나 독점적으로 제어하는 하드웨어 상에서, 오직 해당 플랫폼 이용 규칙 혹은 이용 약관(있는 경우)에 부합하도록 본 게임을 이용할 비 배타적이고 양도 불가한 제한적 라이선스를 귀하에게 부여합니다. 본 게임의 오리지널 버전에 대한 업데이트, 보충 혹은 대체는 본 계약에 따라 이루어지며, 단 해당 업데이트에 별도의 라이선스 조건이 수반되는 경우는 예외입니다. b)\t전술한 내용은 본 게임에 관한 귀하의 권리 전부이며, 본 계약을 통해 귀하에게 명시적으로 부여되지 않은 모든 본 게임 관련 권리는 당사가 보유합니다. 이상의 내용을 제한하지 않는 범위에서, 귀하는 다음 중 어느 행위도 해서는 안 되고 제3자가 이를 하도록 허락 혹은 허용해서도 안 됩니다. (i) 본 게임을 배포하거나 복제하거나 라이선스를 부여하거나 임대하거나 판매하는 행위(단 본 라이선스나 해당 플랫폼 이용 규칙에 의해 명시적으로 허용되는 경우는 제외), (ii) 본 게임을 귀하 자신의 개인적이고 비상업적인 용도 외의 목적으로 사용하는 행위, (iii) 본 게임의 소스코드를 역분석/역설계하거나 역컴파일하거나 역어셈블하거나 발견을 시도하는 행위, (iv) 본 게임을 변경하거나 개조하거나 파생물을 만드는 행위, (v) 본 게임상의 저작권이나 특허권 혹은 기타 소유권 관련 고지를 제거하거나 변경하거나 알아보기 어렵게 만드는 행위, (vi) 본 게임을 본 게임 제작 의도에서 벗어나는 목적으로 사용하는 행위, (vii) 귀하가 소유하거나 배타적으로 지배하지 않는 하드웨어에서 본 게임을 사용하는 행위, (viii) 본 게임의 보안 조치를 우회하거나 우회를 시도하는 행위, 또는 (ix) 본 게임의 온라인 기능에 접근함에 있어 귀하의 지역을 인식하기 어렵게 만들거나 은폐를 시도하는 행위. 612108 5. \t소유권. 본 게임 그리고 본 게임상의 혹은 본 게임을 통해 이용 가능한 모든 콘텐츠(단 아래 정의된 사용자 콘텐츠는 제외) 및 기타 소재(여기에는 BANDAI NAMCO 로고, 디자인, 텍스트, 그래픽, 사진, 정보, 데이터, 소프트웨어, 사운드 파일, 게임 통화, 가상 아이템, 기타 파일, 그리고 이들의 선택/조합 및 배열 일체가 포함되며 이에 한정되지 않음)는 BANDAI NAMCO 또는 그 라이선스 인가자의 재산이며 저작권 및 기타 지적재산권 관련 법과 조약에 의해 보호됩니다. 설사 본 계약 내에 달리 정하는 조항이 있더라도, 귀하는 본 게임에 등장하는 일체의 콘텐츠(여기에는 게임 통화 및 가상 아이템이 포함되며 이에 한정되지 않음)에 대해 어떤 권리나 명의도 없다는 점에 동의합니다. 612109 6. \t기간. a)\t귀하가 제3절에 규정된 전제 조건을 충족함을 전제로 하여, 본 계약은 귀하가 본 게임을 이용하는 동안 유효합니다. 각 당사자는 이유 여부를 불문하고 언제라도 합리적인 사전 고지를 통해 본 계약을 해지할 수 있습니다. 귀하는 귀하의 점유, 보관 혹은 통제 하에 있는 본 게임의 모든 사본을 삭제하거나 파기함으로써 본 계약을 해지할 수 있습니다. BANDAI NAMCO는 귀하의 본 게임 이용 해지와 관련하여 귀하나 제3자를 상대로 아무런 책임도 지지 않습니다. b)\t귀하가 본 계약의 조건을 준수하지 않는 경우, BANDAI NAMCO는 BANDAI NAMCO의 다른 어떤 권리도 제한하지 않는 범위에서 귀하의 본 게임 라이선스를 즉시 제한, 정지, 또는 종료할 권리를 보유합니다. c)\t본 계약 해지 시, (i) 귀하의 본 게임 라이선스는 즉시 종료되고 (ii) 귀하는 어떤 요금도 환불 받을 권리가 없습니다(여기에는 미사용 요금도 포함되며 단 관련 법에 따라 환불되는 구매된 게임 통화는 제외됩니다). d)\t본 계약이 해지되더라도 제4(b)절, 제5절, 제6(d)절, 제8절, 제11절, 제14절~제23절은 계속 유효합니다. 612110 7. \t개정. BANDAI NAMCO는 BANDAI NAMCO의 전적인 자체 재량에 따라 언제든 어떤 이유로든 본 계약을 변경하거나 수정할 권리를 보유합니다. BANDAI NAMCO가 본 계약을 변경하는 경우, 당사는 본 게임을 통해 고지하는 등의 방법으로 해당 변경 사항을 1개월 전에 사전 고지할 것입니다. 귀하가 해당 변경 사항의 발효일 후에도 본 게임을 계속 이용하는 것은 귀하가 개정된 계약에 동의함을 의미합니다. 귀하가 독일에 거주하는 경우에는 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다. BANDAI NAMCO는, 본 계약에 따른 당사자들의 주된 계약상 의무를 규정한 조항들을 제외하고는, 언제든 본 계약을 변경하거나 수정할 권리를 보유합니다. 당사자들의 주된 계약상 의무는 본 절에 기술된 방식으로는 변경되지 않습니다. BANDAI NAMCO는 귀하에게 본 계약의 변경안을 통지하고 본 계약의 새로운 버전안을 제공하며 새로운 계약의 발효일을 통보할 것입니다. 모든 변경 사항에는 6주 전 사전 서면(이메일로 충분함) 고지 요건이 적용됩니다. 귀하가 새로운 계약의 발효일 전 6주 이내에 해당 변경 사항을 명시적으로 거부하지 않으면, 귀하는 본 계약의 해당 변경을 승인한 것으로 간주합니다. BANDAI NAMCO는 상기의 변경안 통지를 통해, 귀하가 6주의 기간 내에 거부할 권리가 있다는 점 그리고 변경안을 명시적으로 거부하지 않을 경우의 결과에 대해 귀하에게 명시적이고 구체적으로 안내할 것입니다. 612111 8. \t게임의 변경. BANDAI NAMCO는 합리적인 사전 고지 후(단 비상 시나 절대적으로 필요한 경우에는 사전 고지 없이) 본 게임 또는 그 기능이나 일부를 임시 혹은 영구적으로 변경하거나 중단할 권리를 보유합니다. 귀하는 BANDAI NAMCO가 본 게임 또는 그 일부의 변경, 정지 혹은 중단에 대하여 아무런 책임도 없다는 데 동의합니다. 612112 9. \t인게임 통화 및 가상 아이템. a) \tBANDAI NAMCO는 귀하에게 다음과 같은 권한을 제공할 수 있습니다. (i) 인게임 통화를 이용할 제한적 라이선스를 구입할 권한("구매된 게임 통화"), (ii) 본 게임에서 특정 과제의 수행을 통해 인게임 통화를 이용할 제한적 라이선스를 획득할 권한(구매된 게임 통화와 더불어 "게임 통화"로 통칭), 그리고/또는 (iii) BANDAI NAMCO가 본 게임을 통해 제공하는 가상 재화 및 서비스에 대한 제한적 라이선스를 획득하고/획득하거나 게임 통화를 사용해 구입할 권한("가상 아이템"). BANDAI NAMCO가 이처럼 라이선스를 구입하거나 획득할 권한을 제공하는 경우, BANDAI NAMCO는 오직 본 게임 내에서 귀하의 개인적이고 비상업적인 용도로 본 계약의 조건에 따라 그리고 귀하의 해당 조건 준수를 전제로 하여 해당 게임 통화나 가상 아이템을 이용할 수 있는 비독점적이고 양도불가하고 철회가능한 제한적 권리 및 라이선스를 귀하에게 부여합니다. b) \t게임 통화는 본 게임에서 사용할 가상 아이템으로만 교환 가능하며, 게임 통화나 가상 아이템은 BANDAI NAMCO를 통해서든 기타 개인이나 단체를 통해서든 금전으로 또는 금전적 가치를 지니거나 금전과 동등하게 취급되는 것으로 교환할 수 없습니다(단 관련 법에 따라 요구되는 경우는 제외됩니다). 게임 통화 및 가상 아이템은 실제 통화로는 동등한 가치가 없으며 실제 통화를 대체할 용도로 사용할 수 없습니다. BANDAI NAMCO 그리고 어떤 개인이나 단체도, 게임 통화나 가상 아이템을 가치가 있는 다른 것(여기에는 실제 통화가 포함되며 이에 한정되지 않음)으로 교환해 줄 의무가 전혀 없습니다. 귀하는 BANDAI NAMCO가 언제라도 인게임 속성이나 게임 통화 및/또는 가상 아이템 통용 가치에 영향을 미칠 수 있는 행위를 할 수 있음(단 관련 법이 불허하는 경우는 제외)을 인정하고 이에 동의합니다. BANDAI NAMCO는 전적으로 자체 재량에 따라, 구입이나 획득 혹은 교환 가능한 게임 통화 액수를 제한할 수 있습니다. c) \t구매된 게임 통화의 구매는 최종적이며, 관련 법에서 달리 정하는 경우를 제외하고는 어떤 경우에도 환불이나 양도 혹은 교환이 불가능합니다. 구매된 게임 통화 및 일부 가상 아이템의 구매 가격을 제외하고는, BANDAI NAMCO는 게임 통화나 가상 아이템의 접근, 사용 혹은 미사용에 대해 어떤 요금도 부과하지 않습니다. d) \t귀하는, 게임 내에서 그리고 BANDAI NAMCO가 명시적으로 허락하는 경우를 제외하고는, 게임 통화나 가상 아이템을 양도하거나 판매하거나 기증하거나 교환하거나 거래하거나 대여하거나 2차 라이선스를 부여하거나 임대할 수 없습니다. 본 계약에서 달리 합의된 경우를 제외하고는, BANDAI NAMCO는 게임 통화 및 가상 아이템에 대한 모든 권리, 명의 및 이익을 보유합니다. e) \t본 계약에서 달리 정하는 경우를 제외하고는, 본 계약을 통해 부여되는 게임 통화 및 가상 아이템 라이선스는 본 계약 해지 시 제6절에 따라 종료됩니다. 612113 10. \t철회권. 귀하가 유럽연합 회원국에 거주하는 경우, 귀하는 실제 통화를 지불하고 게임 통화나 가상 아이템을 구매하는 데 있어 일정한 철회권이 있습니다. 그러나, 귀하의 계정을 통해 해당 게임 통화나 가상 아이템에 접근할 수 있게 됨으로써 서비스 이행이 일단 시작되면 귀하는 귀하의 철회권을 명시적으로 포기합니다. 귀하는, (i) 게임 통화나 가상 아이템의 다운로드가 구매 직후 시작된다는 점 그리고 (ii) 구매가 완료되면 귀하는 귀하의 철회권을 상실한다는 점에 동의합니다. 612114 11. \t사용자 콘텐츠. 귀하는 현지의 관련 법이 허용하는 범위에서 통신, 정보, 지적재산권, 소재, 메시지, 사진, 그래픽, 동영상, URL 및 기타 아이템 혹은 콘텐츠를 본 게임에 게시("사용자 콘텐츠")함으로써, 사용자 콘텐츠를 본 게임 그리고 관련 재화 및 서비스와 관련하여 사용할 비독점적이고 로열티 없고 전적으로 양도 및 2차 라이선스 부여 가능한 전 세계적 라이선스(여기에는 귀하에게 향후 일체의 고지나 보상을 제공함 없이, 현재 알려져 있거나 미래에 개발될 수단 및 미디어를 통해 복사, 복제, 각색, 변경, 공연, 파생물 제작, 전시, 출판, 방송, 전송, 또는 기타의 방법으로 이용, 배포, 활용, 대중에게 전달할 권리가 포함됨)를 지적재산권 관련 법에 따라 보호되는 전 기간에 걸쳐 BANDAI NAMCO에게 부여합니다. 관련 법이 허용하는 범위에서, 귀하는 BANDAI NAMCO 및 다른 플레이어가 본 게임 그리고 관련 재화 및 서비스와 관련하여 이용하고 누리는 저작, 출판, 평판 혹은 속성에 대해 관련 법상 인정되는 일체의 저작인격권을 포기합니다. BANDAI NAMCO에게 부여되는 라이선스는 본 계약이 해지 혹은 철회되더라도 계속 유효합니다. 612115 12. \t온라인상의 행위. BANDAI NAMCO는 BANDAI NAMCO의 고의나 중과실로 인한 경우를 제외하고는 어떤 사용자의 행위에 대해서도 아무런 책임이 없으며, 이는 해당 행위가 본 게임의 접근 혹은 이용에 관련되는지 여부에 관계없이 마찬가지입니다. 귀하가 본 제12절의 조건이나 본 계약의 기타 조건을 위반하는 경우, BANDAI NAMCO는 귀하의 본 게임 접근을 언제라도 정지 혹은 종료시킬 수 있습니다. BANDAI NAMCO는 본 게임에 업로드, 발표, 저장 혹은 표시된(이하 "게시된") 사용자 콘텐츠를 (예를 들어 저작권자의 주장에 따른 조치의 일환으로) 검토할 수 있습니다. 단, 본 게임 내에서 비공개 메시지의 일부로 공유된 사용자 콘텐츠의 경우, BANDAI NAMCO는 적어도 해당 통신의 당사자 1인이 동의(예를 들어 해당 메시지가 부적절하다며 BANDAI NAMCO에 신고)하지 않는 한 해당 콘텐츠를 검열하거나 검토하지 않습니다. BANDAI NAMCO는 사용자 콘텐츠를 삭제하거나 온라인을 통한 수령을 거부할 권리를 보유합니다. 비록 BANDAI NAMCO가 본 게임에 게시된 사용자 콘텐츠를 정기적으로 검열하거나 수정하거나 감시하지는 않으나, BANDAI NAMCO가 합리적인 재량에 따라 판단할 때 본 게임을 통해 게시된 사용자 콘텐츠가 본 계약 및/또는 제3자의 권리, 관련 법, 규칙 혹은 규정을 위반했다고 결론 내리는 경우 BANDAI NAMCO는 해당 사용자 콘텐츠를 삭제, 검열 혹은 수정할 권리와 절대적 재량을 보유합니다. 귀하가 과거에 본 게임으로부터 정지 혹은 퇴출당한 적이 있는 경우에는 본 게임을 이용할 수 없습니다. 귀하가 게시하거나 다른 사용자 혹은 제3자에게 전송하는 사용자 콘텐츠에 관한 일체의 책임은 오직 귀하에게 있습니다. 구체적으로, 귀하는 본 게임과 관련하여 다음 중 어떤 행위도 하거나 시도하지 않고 타인의 이 같은 행위를 유발하지도 않기로 동의합니다. a) \t불법이거나 비방하거나 명예를 훼손하거나 모욕하거나 불쾌하거나 음란하거나 외설적이거나 저속하거나 선정적이거나 성적으로 노골적이거나 괴롭히거나 협박하거나 프라이버시 혹은 퍼블리시티를 침해하거나 학대하거나 선동하거나 사기성 사용자 콘텐츠를 게시하는 행위. 불법적 혹은 기타 반사회적인 활동(해킹 포함)을 조장하거나 부추기는 행위. 개인이나 집단을 상대로 한 인종차별, 편견, 증오, 또는 신체적인 혹은 기타 일체의 가해나 기타 부적절한 행동을 조장하거나 부추기는 행위. b) \t개인이나 단체의 특허권, 상표권, 영업비밀, 저작권, 또는 기타 지적재산권이나 소유권을 침해할 수 있는 사용자 콘텐츠를 게시하는 행위. c) \t상업적 활동이나 상업적 판매에 관여하는 행위(상업적 광고나 구매 권유를 전송하는 행위도 포함). d) \t귀하 혹은 타인의 개인정보를 입력하거나 공개하거나 퍼뜨리는 행위. e) \t타인 혹은 단체(BANDAI NAMCO 관계자, 포럼 리더, 가이드, 주최자, 직원 혹은 대리인도 포함)를 사칭하거나, 귀하와 타인 혹은 단체와의 관계를 허위로 진술 혹은 표시하는 행위. f) \t본 게임에 또는 게임 플레이나 대화의 정상적인 진행에 지장을 주거나 이를 방해하는 행위, 외설적 언어나 욕설 또는 과도한 외침(예를 들어 전부 대문자)이나 "스팸" 메시지를 사용하는 행위, 기타 본 게임의 다른 사용자들에게 지장을 주는 방해성의 혹은 해로운 행위. g) \t본 게임에 무단 접근하기 위해, 다른 플레이어보다 부당하게 유리한 플레이를 하기 위해, 또는 본 게임과 관련하여 부정하게 플레이하거나 취약점을 무단 활용하기 위해, 버그나 오류 혹은 설계상 하자를 이용 또는 활용하는 행위(여기에는 귀하가 본 게임 중 접근 권한이 없는 부분에 접근하는 행위, 봇이나 에뮬레이터 혹은 기타 불법 제3자 도구를 사용하는 행위가 포함되며 이에 한정되지 않음). h) \t다른 사용자들이 본 게임을 해당 규칙에 따라 플레이할 능력을 어떤 방식으로든 방해하는 행위, 또는 BANDAI NAMCO 혹은 플랫폼 제공자가 모든 사용자들의 플레이를 위해 본 게임을 유지 관리하는 비용이나 어려움을 어떤 방식으로든 크게 가중시키는 행위. i) \t특정 플레이어의 본 게임 내 순위나 승수를 올리기 위해 온라인 플레이 도중 고의로 네트워크 연결을 끊거나 해당 플레이어에게 반복해서 져 주는 행위. j) \t가상 아이템이나 게임 통화를 본 게임 밖에서 거래하거나 판매하거나 경매하거나 기타 방법으로 양도하는 행위 또는 그러한 양도를 시도하는 행위. k) \t그 밖에 본 계약이나 BANDAI NAMCO가 발표하는 기타 정책의 조건을 위반하는 행위, 또는 BANDAI NAMCO의 책임을 발생시키는 행위. 612116 13. \t저작권 정책. 자신이 소유 혹은 통제하는 저작권이 본 게임 내의 요소에 의해 침해되었다고 판단하는 저작권 소유자나 그 대리인은, 아래 안내된 바에 따라 당사 지정 저작권 담당자에게 침해 통지를 제출할 수 있습니다. 미연방법전 제17권 제512(c)(3)절에 규정된 정보 및 신고 사항을 제공할 경우 귀하의 통지가 보다 신속히 처리될 수 있습니다. 미국에 위치한 저작권 소유자를 제외하고는, 해당 법의 준수가 침해 통지의 전제 조건은 아닙니다. 특정 소재 혹은 활동이 저작권을 침해한다는 통지가 허위임을 알면서도 이를 제출하는 자는, 당사가 해당 허위 통지에 근거하여 해당 소재 혹은 활동을 삭제하거나 그에 대한 접근을 차단함으로 인해 당사에게 또는 침해자로 주장된 자에게 발생하는 일체의 손해(각종 비용 및 변호사 비용도 포함)를 배상할 책임이 있을 수 있습니다. BANDAI NAMCO는 제3자의 지적재산권을 상습적으로 침해하는 사용자를, 적절한 상황에서 그리고 BANDAI NAMCO의 전적인 자체 재량에 따라 퇴출시키는 정책을 시행하고 있습니다. 단 BANDAI NAMCO는 타인의 지적재산권을 침해하는 사용자에 대해서는, 상습적인 침해 여부에 관계 없이도 본 게임 접근을 제한하거나 종료시킬 수 있습니다. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan 전화: +81-3-6744-6112 팩스: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 612117 14. \t제3자 콘텐츠. 다른 사용자, 광고주, 기타 제3자가 제공하는 콘텐츠의 경우, 귀하가 이를 이용할 수 있도록 본 게임을 통해 제공될 수 있습니다. 당사가 제3자 콘텐츠를 통제하지 않음에 따라, 귀하는 BANDAI NAMCO의 고의나 중과실로 인한 경우를 제외하고는 당사가 제3자 콘텐츠에 대해 아무런 책임이 없고 제3자 콘텐츠에 포함된 정보의 정확성이나 질에 대해 아무런 보장도 제공하지 않으며 의도치 않거나 부적절하거나 부정확하거나 오해의 소지가 있거나 불법적인 제3자 콘텐츠에 대해서도 아무런 책임이 없다는 점에 동의합니다. 제품, 서비스, 절차 혹은 기타 정보가 상호, 상표, 제조사, 공급자 혹은 기타 형태로 언급되거나 소개되더라도, 이는 BANDAI NAMCO가 이를 지지하거나 후원하거나 추천하거나 이와 연계되어 있다는 의미가 아닙니다. 단 BANDAI NAMCO가 달리 명시하는 경우는 예외입니다. 612118 15. \t책임 부인. 귀하의 본 게임 접근이나 이용에 영향을 미치는 바이러스 혹은 기타 장애 유발 요소에 대해, 또는 본 게임과 다른 서비스 및 하드웨어 간의 비호환성에 대해, 귀하는 BANDAI NAMCO와 그 라이선스 인가자 및 공급자에게 아무런 책임이 없음을 인정하고 이에 동의합니다. 본 게임 및 기타 모든 서비스는 "있는 그대로의 상태"로 제공됩니다. 본 계약 내에 달리 기술된 경우를 제외하고는, BANDAI NAMCO와 그 라이선스 인가자 및 공급자는 명시적, 묵시적, 법적 및 기타 유형을 비롯한 모든 종류의 보증 및 조건(여기에는 권리 비침해성, 상품성 혹은 특정 목적에의 적합성에 대한 묵시적 보증도 포함되며 이에 한정되지 않음)을 명시적으로 부인합니다. 일부 관할권에서는 소비자와의 계약에 있어 묵시적 조건의 부인이나 보증/보장의 배제 혹은 제한을 허용하지 않으므로, 본 절의 책임 부인 중 일부 혹은 전부는 귀하에게 적용되지 않을 수도 있습니다. 귀하가 호주에 거주하는 경우 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다. 본 제15절은 귀하가 속한 현지 관할권의 법상 적용되는 법정 소비자 권리/구제 또는 이를 위한 강행규정을 제한하거나 축소시키지 않습니다. 2010 경쟁 및 소비자법(Cth)(호주 소비자법) 제2편에 따른 묵시적 조건 및 보증은 법이 허용하는 범위에서 본 계약상 전부 배제되며, 배제가 불가능한 범위의 경우 귀하는 BANDAI NAMCO의 책임이 다음에 한정됨을 인정하고 또한 BANDAI NAMCO의 책임을 다음과 같이 한정하는 것이 공정하고 합리적임을 인정합니다. (i)\t본 게임의 재공급, 또는 (ii)\t본 게임의 재공급에 소요되는 비용의 지급. 귀하가 독일에 거주하는 경우 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다. 서비스가 요금에 대한 반대급부로 제공되는 범위에서, 다음이 적용됩니다. BANDAI NAMCO는 본 게임이 해당 문서나 제품 설명에 명시된 바에 실질적으로 부합하도록 작동함을 보증합니다. 하자가 발생하는 경우, BANDAI NAMCO는 하자를 제거하거나(예를 들어 패치 제공) 하자 없는 새로운 버전의 서비스를 제공하는 방식으로 재이행할 것이며, 이는 재이행을 최소한 3회 시도할 수 있을 만큼의 합리적인 기간 내에 이루어질 것입니다. 재이행까지 명백히 실패하는 경우 귀하는 기타 법정 권리를 행사할 수 있으나, 독일 민법 제536a절 제1항에 따른 BANDAI NAMCO의 최초 하자에 대한 무과실 책임은 어떤 경우라도 모두 배제됩니다. 612119 16. \t인터넷. 귀하는, 귀하가 본 게임과 관련하여 전송 혹은 거래를 시작하거나 실행하거나 완료하는 과정에서 지연, 부정확 혹은 지체로 인한 장애를 경험하더라도 BANDAI NAMCO는 이에 대해 아무런 책임이 없음을 인정하고 동의합니다. 더 나아가, BANDAI NAMCO는 귀하가 원할 때 언제든지 본 게임의 온라인, 멀티플레이어 혹은 다운로드 부분에 접근할 수 있다고 약속하거나 보장하지 않습니다. 귀하가 본 게임의 해당 부분에 오랫동안 접근하지 못하는 경우도 발생할 수 있습니다. BANDAI NAMCO는 본 게임의 온라인, 멀티플레이어 혹은 다운로드 부분이 지속적으로, 오류 없이, 안전하게, 또는 바이러스 없이 작동한다고 보장하지 않으며, 서버의 운영이나 이용 가능 상태가 지속된다고 보장하지도 않습니다. 612120 17. \t책임 제한. (1) BANDAI NAMCO의 과실로 인한 사망이나 신체 상해, (2) BANDAI NAMCO에 의한 사기나 사기적 허위 표시, (3) BANDAI NAMCO의 고의적 행위나 중과실, (4) 본 게임 이용으로 인한 유형 동산의 상실이나 멸실, 그리고 (5) 관련 법상 제한이나 배제가 불가능한 기타 책임의 경우를 제외하고는, BANDAI NAMCO나 그 자회사, 계열사, 임원, 직원, 대리인 및 기타 제휴자 및 공급자는, 본 게임 또는 본 게임에 포함되거나 본 게임을 통해 접근 가능한 콘텐츠의 이용 혹은 이용불가로 인해 또는 지원 서비스 제공 미비로 인해(또는 어떤 형태로든 이상과 관련하여) 발생하는 일체의 간접손해, 특별손해, 징벌적 손해 또는 기타 손해(여기에는 계약법에 근거한 법 절차인지 불법행위법(과실 포함)에 근거한 법 절차인지를 불문하고 사용이익의 상실과 수익의 상실이 포함되며 이에 한정되지 않음)에 대해 어떤 경우에도 아무런 책임이 없습니다. 경과실이나 일반 과실의 경우 또는 BANDAI NAMCO가 본 계약상 필수적 의무를 위반한 경우, BANDAI NAMCO의 책임 범위는 귀하에게 발생한 예견 가능 직접손해에 한합니다. 본 게임의 이용이나 이용 불가로 인해(혹은 이와 관련하여) 또는 본 계약의 조건과 관련하여 발생하는 BANDAI NAMCO의 책임 총액은, 계약, 보증, 불법행위, 제조물 책임, 무과실 책임, 지적재산권 침해, 또는 기타 어떤 법리에 근거한 것인지를 불문하고, 어떤 경우에도 일백 달러($100) 또는 귀하가 본 게임 이용을 위해 BANDAI NAMCO에 지불한 금액 중 높은 액수를 초과할 수 없습니다. 본 제17절은 귀하가 속한 현지 관할권의 법상 계약을 통해 제한할 수 없는 의무적 혹은 법정 보증을 제한하지 않습니다. 612121 18. \t분쟁 해결. 본 제18절은 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하는 경우에만 적용됩니다. 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하고 본 계약이나 본 게임으로 인해(또는 그와 관련하여) 분쟁이 발생한 경우, 귀하 또는 BNEA는 상대방의 사전 서면 동의가 있다면 해당 분쟁을 대체적 분쟁 해결 제도(이를테면 조정이나 중재)에 회부할 수 있습니다. 전술한 바에도 불구하고, 본 계약의 조건은 귀하가 본 제18절 적용 대상이 될 수 있는 분쟁 혹은 청구와 관련하여 (i) 법에 따라 귀하를 대신해 BNEA로부터 구제책을 강구할 수 있는 연방, 주 혹은 지방 정부 기관에 신고하거나 (ii) 해당 청구에 대한 중재가 불가능하거나 관련 법상 중재가 금지 혹은 제한된 경우 관할권 있는 법원을 통해 BNEA를 상대로 법적 절차를 제기하거나 (iii) 해당 관할권의 소액 사건 법원 관련 제한 및 요건에 따라 소액 사건 법원을 통해 법적 절차를 제기하는 것을 금지하지 않습니다. 612122 19. \t분쟁 해결. 본 제19절은 귀하가 미국에 거주하는 경우에만 적용됩니다. 귀하가 미합중국에 거주하는 경우, 귀하와 BNEA는 본 계약의 조건에 동의함으로써, (i) 특정 분쟁은 제19(a)절 및 그 각 부분에 따라 의무적이고 강제력 있는 중재를 통해 해결하기로 동의하고("중재 계약"으로 통칭), (ii) 배심원에 의해 재판받거나 상대방을 상대로 한 집단소송에 참여할 권리를 제19(b)절에 따라 명시적으로 포기하며("집단소송 포기"), (iii) 단 귀하가 제19(c)절에 따라 중재 계약 및/또는 집단소송 포기에 대한 탈퇴권을 행사하는 경우는 예외입니다. a) \t의무적이고 강제력 있는 중재. 관련 법이 허용하는 최대의 범위에서 귀하와 BNEA는, (i) 귀하와 BNEA 간의 모든 분쟁 및 청구(귀하와 BNEA 간의 관계, 본 계약의 조건이나 조항, 또는 귀하의 본 게임 접근이나 이용으로 인해(또는 그와 관련하여) 발생할 수 있고 계약 위반, 불법행위 상해, 법규 위반, 사기, 불공정 경쟁, 프라이버시권, 사칭이나 허위 표시, 또는 기타 법리에 근거하는 모든 분쟁 혹은 청구를 포함하되 이에 한정되지 않으며 각각 "청구"라 함)(단 제19.a.iii절에서 명시적으로 정하는 경우는 예외임)를 연방 중재법에 따라 강제력 있는 중재를 통해 해결하기로 인정 및 동의하고, (ii) 법원을 통해 청구를 제기하거나 판사 또는 배심원 재판을 통해 청구 사건을 진행할 모든 권리를 명시적으로 그리고 철회 불가하게 포기하고, (iii) 설사 연방 중재법에 의해 허용되더라도 상대방을 상대로 한 집단중재나 대표 중재를 제기해서도 안 되고 이에 참여해서도 안 되며, (iv) 본 계약의 양 당사자 및 관련 제3자 모두가 각각 명시적으로 서면 동의하지 않는 이상 귀하나 BNEA의 청구를 위한 중재 사건을 제3자가 제기하거나 제3자를 상대로 제기된 소송 혹은 중재 사건과 병합하고자 해서는 안 됩니다. 귀하가 제19(c)절의 요건에 엄격히 부합하는 완전한 탈퇴 통지를 제출하지 않는 한, 귀하와 BNEA는 상대방에 대한 모든 청구가 오직 의무적이고 강제력 있는 중재를 통해서만 처리된다는 데 동의합니다. i) \t중재 전 비형식적 분쟁 해결. 본 중재 계약이 적용되는 청구에 대해 중재를 시작하기에 앞서, 귀하와 BNEA는 귀하와 BNEA 간의 모든 분쟁이나 청구를 비형식적으로 해결하기 위해 선의의 합리적인 노력을 기울이기로 동의합니다. 이 같은 분쟁이나 청구를 제기하고자 하는 당사자는, 해당 분쟁이나 청구의 본질과 근거 그리고 원하는 구제책이 무엇인지 기술한 서면 통지를 상대방에게 보내야 합니다. 이 같은 서면 통지는 일급 우편(first class mail)을 통해 아래의 BNEA 주소로 보내야 합니다. BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 이 같은 서면 통지의 수신일로부터 30일 이내에 귀하와 BNEA가 해당 분쟁이나 청구의 해결에 동의하지 않는 경우에는, 해당 분쟁이나 청구를 제기하고자 하는 당사자는 위의 중재 계약이 허용하는 바에 따라 상대방을 상대로 중재 조치를 시작할 수 있습니다. ii) \t중재 절차. 중재는 한 당사자가 상대방을 상대로 법적 해결책을 구할 수 있는 법적 구속력 있는 절차로, 법원에 제기하는 소송과 유사하나, 엄격한 형식적 절차가 상대적으로 적고 판사나 배심원이 아닌 제3자 즉 중립적 중재인 앞에서 진행되고 보다 제한된 증거개시 기회가 부여되고 각 당사자의 법적 비용 부담이 줄어들 수 있으며 제한된 범위에서 법원의 심사 대상이 될 수 있습니다. 본 중재 계약에 따른 모든 청구의 중재 절차에는 미국중재협회("AAA")의 상사 중재 규칙 그리고 해당 사항이 있는 경우 AAA의 소비자 관련 분쟁에 대한 보충 절차가 적용되며, 해당 규칙 및 절차는 http://www.adr.org 에서 확인 가능합니다. 전술한 바에도 불구하고, 귀하와 BNEA는 이 같은 모든 중재는 영어로 진행하고 문서의 전자적 제출을 허용하며 상호 합의된 장소에 전화나 원격회의로 또는 직접 참석하는 것을 허용하기로 동의합니다. iii) \t제외되는 청구. 전술한 바에도 불구하고, 본 중재 계약의 조건은 귀하나 BNEA가 청구를 (i) 정부의 권한과 적법한 관할권을 바탕으로 귀하나 BNEA를 대신해 상대방으로부터 구제책을 강구할 수 있는 연방, 주 혹은 지방 정부 기관에 신고하거나 (ii) 해당 관할권의 소액 사건 법원 관련 제한 및 요건에 따라 소액 사건 법원에 제기하는 것을 금지하지 않습니다. iv) \t중재 계약 분리 가능. 귀하와 BNEA는, (i) 적법한 관할권이 있는 법원이 본 중재 계약의 조건이나 조항의 일부 혹은 전부를 집행불가하거나 관련 법에 의해 금지되거나 청구에 적용 불가하다고 최종적으로 판단하는 경우 또는 (ii) 귀하가 본 중재 계약에서 탈퇴하겠다는 의사를 기술한 완전한 탈퇴 통지(제19(c)절에 부합해야 함)를 제출하는 경우에는, 본 중재 계약의 어떤 조항도 귀하나 BNEA를 상대로 집행할 수 없으며 모든 청구에는 아래의 제20(a)절 및 제21(a)절이 적용된다는 데 동의합니다. b) \t집단소송 포기. 귀하가 미합중국에 거주하는 경우, 귀하와 BNEA는 본 계약의 조건에 동의함으로써, (i) 각 청구는 귀하와 BNEA에 고유한 것으로서 집단소송이나 기타 형태의 대표 절차가 아니라 오직 개별적인 중재(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 개별적인 법원 절차)를 통해서만 처리해야 한다는 데 동의하고, (ii) 집단소송을 제기하거나 이에 참여할 권리 또는 집단 혹은 대표 절차를 통해 구제책을 강구할 권리를 명시적으로 포기하고, (iii) 중재자(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 법원)는 오직 개별적인 중재(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 법원 절차)를 진행할 수 있을 뿐이며 복수의 개인에 의한 청구를 병합할 수 없고 해당 청구에 관련된 어떤 형태의 대표 혹은 집단 절차를 주재할 수도 없다는 데 동의합니다. 귀하가 제19(c)절에 기술된 바에 따라 완전한 탈퇴 통지를 제출하지 않는 한, 귀하와 BNEA는 각 당사자가 상대방을 상대로 청구를 제기함에 있어 오직 귀하나 BNEA 자신의 개별 자격으로만 제기할 수 있으며 집단 혹은 대표 절차로 알려진 절차의 원고나 구성원 자격으로는 제기할 수 없다는 데 동의합니다. i) \t집단소송 포기 분리 가능. 귀하와 BNEA는, (i) 적법한 관할권이 있는 법원이 본 집단소송 포기의 조건이나 조항의 일부 혹은 전부를 집행 불가하거나 관련 법에 의해 금지되거나 청구에 적용 불가하다고 최종적으로 판단하는 경우 또는 (ii) 귀하가 본 집단소송 포기에서 탈퇴하겠다는 의사를 기술한 완전한 탈퇴 통지(제19(c)절에 부합해야 함)를 제출하는 경우에는, 본 집단소송 포기의 어떤 조항도 귀하나 BNEA를 상대로 집행할 수 없으며 모든 청구에는 아래의 제20(a)절 및 제21(a)절이 적용된다는 데 동의합니다. 집단소송 포기의 분리는 어떤 경우에도 귀하나 BNEA에 의한 집단소송 혹은 집단중재 참여 동의로 해석되거나 간주되어서는 안 됩니다. c) \t탈퇴 절차. 귀하는, 위의 중재 계약 및/또는 집단소송 포기에서 탈퇴하겠다는 의사를 기술한 서면 통지("탈퇴 통지")를 아래의 제19.c.i절~제19.c.iii절의 요건에 엄격히 부합하도록 보냄으로써, 위의 중재 계약 및 집단소송 포기에서 탈퇴하고 이에 구속되지 않을 권리가 있습니다. i) \t형식 및 주소. 귀하의 탈퇴 통지는 다음 주소로 보내야 합니다. BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 탈퇴 통지는 (i) 우편 요금을 선납하고 배달 증명(certified) 확인증 반송(return receipt)을 신청한 일급 우편(first class mail) 또는 (ii) FedEx 등의 익일 특송 서비스로 보내야 합니다. ii) \t시간 제한. 관련 법이 더 긴 기간을 요구하지 않는 한, 귀하의 탈퇴 통지는 (i) 귀하가 귀하의 본 게임 사본을 구입한 날로부터 30일 이내에 또는 (ii) 구입한 적이 없는 경우에는 귀하가 귀하의 본 게임 사본에 처음 접근하거나 이를 처음 사용한 날로부터 30일 이내에, 소인이 찍히거나(일급 우편으로 보내는 경우) 특송 서비스에 인도해야(익일 특송 서비스로 보내는 경우) 합니다. iii) \t필수 정보. 귀하의 탈퇴 통지에는 다음 정보가 반드시 포함되어야 합니다. (i) 귀하의 탈퇴 통지가 적용될 구체적인 게임명, (ii) 귀하의 성과 이름, (iii) 귀하의 주소, (iv) 귀하의 전화번호, (v) 귀하의 이메일 주소, (vi) 귀하가 본 게임 혹은 기타 BNEA 제품이나 서비스의 등록 사용자인 경우에는 본 게임과 해당 BNEA 제품 및 서비스 각각에 등록된 귀하의 사용자명, 그리고 (vii) 귀하가 중재 계약 및/또는 집단소송 포기에 동의하지 않는다는 진술. BNEA는 탈퇴 통지에 포함된 이상과 같은 정보를, 귀하의 중재 계약 탈퇴 및/또는 집단소송 포기 탈퇴를 기록하고 처리하고 유지하고 관리할 목적으로 사용할 수 있으며, 마케팅 목적으로는 사용하지 않습니다. iv) \t완전한 탈퇴 통지의 효력. 귀하의 탈퇴 통지가 위의 모든 요건에 부합하는 경우, 귀하와 BNEA는 귀하가 해당 탈퇴 통지에 진술한 내용대로 본 계약과 관련하여 중재 계약 및/또는 집단소송 포기에서 탈퇴한 것으로 간주합니다. 유효한 탈퇴 통지의 제출은, BNEA와 해당 탈퇴 통지에 명시된 개인 간의 청구로서 본 게임 그리고 이에 명시된 계약으로 인해 발생한(또는 이에 관련된) 청구에만 적용됩니다. v) \t불완전한 탈퇴 통지의 효력. 귀하가 제출하는 탈퇴 통지가 제19.c.i절~제19.c.iii절의 요건 중 일부라도 충족시키지 못하는 경우에는, 귀하와 BNEA는 본 계약에서 정하는 중재 계약 및 집단소송 포기에 구속됩니다. 612123 20. \t준거법. 관련 법이 요구하는 범위에서, 본 계약의 모든 조건 및 조항은 모든 관련 강행법의 적용을 받고 그에 따라 해석되며 이는 본 제20절에서 정하는 준거법과 상반되더라도 마찬가지입니다. 본 계약의 조건을 본 제20절의 범위에 포함되는 어떤 관할법에 따라 적용하거나 해석하거나 집행하더라도, 관련 소비자 보호법상 귀하에게 인정되는 소비자로서의 권리는 어떤 경우에도 배제되거나 제한되거나 한정되지 않습니다. 귀하의 행위에는 기타 지방법, 주법, 국가법, 국제법이 적용될 수도 있음을 유념하십시오. 당사자들은, 본 계약으로 인해 발생하는 분쟁이나 거래에는 국제 물품 매매 계약에 관한 유엔 협약이 적용되지 않는다는 데 동의합니다. a) \t귀하가 북미, 중미 또는 남미에 거주하는 경우: 본 계약 조건의 적용, 해석 혹은 집행, 그리고 귀하의 본 게임 이용에는 캘리포니아 주법(단 섭외사법 관련 규정은 제외)이 적용됩니다. b) \t귀하가 아시아에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁에는 본 계약과 일본법이 적용되며, 단 다른 관할권 법의 적용을 허용하거나 규정하는 섭외사법 원칙은 효력이 없습니다. c) \t귀하가 그 밖의 지역에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁에는 본 계약과 프랑스법이 적용되며, 단 다른 관할권 법의 적용을 허용하거나 규정하는 섭외사법 원칙은 효력이 없습니다. 612124 21. \t재판지. a)\t귀하가 북미, 중미 또는 남미에 거주하는 경우: 귀하와 BNEA는, 본 계약 및/또는 귀하의 본 게임 이용으로 인해(또는 그와 관련하여) 발생하는 청구 및 분쟁 가운데 위 제19절의 중재 계약이 적용되지 않는 모든 청구 및 분쟁/소송에 대해서는 캘리포니아의 산타클라라 카운티를 관할하는 연방법원 혹은 주 법원이 배타적 관할권을 갖는다는데 명시적으로 동의하며, 귀하는 해당 법원이 대인관할권을 행사하는 데 명시적으로 동의합니다. b)\t귀하가 아시아에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁은 도쿄 지방법원의 관할이며, 귀하와 BNEI는 해당 법원이 배타적 관할권을 행사하는 데 동의합니다. c)\t귀하가 그 밖의 지역에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁은 리옹(Lyon) 상사법원의 관할이며, 귀하와 BNEE는 해당 법원이 대인관할권을 행사하는 데 동의합니다. 612125 22. \t제3자 수익자. 본 계약의 당사자가 아닌 개인이나 단체는 어떤 법하에서도 본 계약의 어떤 조건도 집행할 권리가 없으며, 이는 해당 개인이나 단체의 이름 명시 여부와 관계없이 마찬가지입니다. 본 절은 본 계약을 유효하게 양수한 수탁자나 양수인의 권리에는 영향을 미치지 않습니다. 612126 23. \t기타. 본 계약은 본 게임 이용과 관련하여 귀하와 BANDAI NAMCO 간의 합의 전체를 담고 있습니다. 본 계약의 일부 조항이 무효 혹은 집행 불가로 결정되더라도, 본 계약의 나머지 부분은 잔여기간 또는 제6(d)절에서 정하는 기간 동안 유효합니다. 단, 해당 조항이 본 계약의 본질적 약정 내용을 박탈하는 경우는 예외입니다. 귀하는 BANDAI NAMCO의 사전 서면 동의 없이는 본 계약이나 본 계약에 따른 권리를 양도할 수 없으며, 이 같은 동의가 없는 양도 시도는 무효입니다. 전술한 제한의 범위에서, 당사 그리고 당사의 각 승계인 및 양수인은 본 계약에 온전히 구속되고 본 계약의 효력 대상이 되며 본 계약을 집행할 수 있습니다. BANDAI NAMCO가 본 계약상의 권리 혹은 조항을 행사하지 않거나 집행하지 않더라도, 이는 해당 권리 혹은 조항의 포기가 아닙니다. 본 계약 내 각 절의 제목은 오직 편의를 위한 것으로, 법적 효력이나 계약적 효력이 없습니다. 612127 24. \t제3자 소프트웨어. a) \tEasyAntiCheat. BANDAI NAMCO는 제3자 서비스 제공자에 의해 운영되는 EasyAntiCheat 치트 방지 서비스(통칭 "EAC")를 사용합니다. EAC에는 게임에 통합된 클라이언트 소프트웨어가 있습니다. 게임을 실행하면 자동으로 EAC 클라이언트 소프트웨어를 불러와 하드웨어에 최신 버전을 설치합니다. EAC는 게임에서 사용되는 치트를 감지하고 방지하기 위해 하드웨어를 모니터하고, 게임 바이너리를 분석하며, 하드웨어 메모리를 스캔합니다 ("목적"). 이 목적을 위해 EAC는 게임에서 사용된 치트 방법에 관련된 정보를 저장합니다 ("치트 데이터"). 이 계약에 동의하거나 본 게임을 이용하면 해당 목적을 위해 EAC가 치트 데이터를 수집, 저장, 공유, 게시할 수 있다는 것에 동의하는 것입니다. 치트 데이터는 위에 언급된 목적으로만 사용되며 이는 게임에서 치트를 사용한 플레이어의 식별 및 추방, 치트 행위와 치트 코드의 분석, EAC 계열사와 치트에 관련된 데이터의 공유를 포함하며 이에 국한되지 않습니다. www.easyanticheat.net/privacy 의 개인정보 보호정책에서 EAC의 개인정보 취급방침에 관한 추가 정보를 확인할 수 있습니다. EAC가 개인정보 보호 정책에 따라 귀하의 개인 데이터를 처리하는 데 동의하지 않거나 EAC에 귀하의 개인 데이터를 제거 또는 삭제해 달라고 요청하면 본사는 귀하의 게임 접근을 차단하고 귀하의 게임 이용을 금지할 권리를 가집니다. 612128 BNEI에 연락하기 위해서는 당사의 지원 페이지( http://bandainamcoent.co.jp/cs_support/ )에 안내된 절차를 따르십시오. BNEA에 연락하기 위해서는 BNEA의 고객 지원 라인( https://www.bandainamcoent.com/support )에 연락하거나 다음 주소로 BNEA에 서신을 보내십시오. BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. BNEE에 연락하기 위해서는 BNEE 고객 서비스( http://www.bandainamcoent.eu/support ) 또는BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France로 연락하십시오. 612200 BANDAI NAMCO ENTERTAINMENT INC. 개인정보처리방침 612201 최종 갱신일: 2020년 2월 27일 612202 이 개인정보처리방침은 이 방침의 적용을 받는 당사의 게임 및 관련 온라인 서비스('게임'이라 통칭함)를 귀하가 이용할 때 BANDAI NAMCO Entertainment Inc.('BNEI' 또는 '당사')가 귀하의 정보를 수집, 사용 및 공개하는 방법을 설명합니다. BNEI는 EU 개인정보보호규정(General Data Protection Regulation)의 목적상 귀하의 개인정보에 대한 개인정보 컨트롤러입니다. 당사는 때때로 이 개인정보처리방침을 변경할 수 있습니다. 이 개인정보처리방침을 변경하는 경우, 당사는 개인정보처리방침 상단에 기재된 날짜를 갱신함으로써 귀하에게 알릴 것이며, 일부 경우에는 당사의 게임 홈페이지에 고지문을 추가하거나 귀하에게 고지문을 발송하는 방식 등을 통해서 귀하에게 추가적인 고지문을 제공할 수도 있습니다. 변경 사항에 동의하지 않는 경우, 당사의 게임을 이용하거나 다른 방식으로 당사에 귀하의 개인정보를 제공하지 마십시오. 당사의 개인정보 처리 실무 및 귀하가 귀하의 개인정보를 보호하도록 도울 수 있는 방법에 관해서 최신 정보를 인지할 수 있도록, 귀하가 게임에 접속할 때는 언제나 이 개인정보처리방침을 살펴보실 것을 권고합니다. 612203 I.\t정보 수집 귀하가 게임을 이용할 때 당사가 자동으로 수집하는 정보 귀하가 당사의 게임과 연관된 온라인 기능에 접속하거나 이를 이용하는 경우, 당사는 귀하에 관한 정보를 자동으로 수집하며, 여기에는 다음 정보가 포함됩니다. •\t이용 정보: 당사는 게임 계정 ID, 완료된 레벨, 게임 스코어, 게임 플레이 시간 및 기타 게임 플레이 정보 등 귀하의 게임 이용에 관한 정보를 수집합니다. •\t로그 정보: 당사는 귀하의 접속 시간, 플레이 시간 및 IP 주소 등 귀하의 당사 게임 이용에 관한 정보를 기록합니다. •\t하드웨어 정보: 당사는 귀하가 당사의 게임에 접속하기 위해 사용하는 컴퓨터 또는 장치에 관한 정보를 수집하며, 여기에는 하드웨어 모델, 운영체제 및 버전, 브라우저 네트워크 정보, MAC 주소, IP 주소 및 그 밖에 귀하의 하드웨어 운영체제로 이용 가능한 고유의 장치 식별자가 포함됩니다. 귀하가 당사에 제공하는 정보 당사는 귀하가 당사에 직접 제공하는 정보를 수집합니다. 예컨대, 당사는 귀하가 계정을 만들거나, 다른 사용자들과 상호작용하거나, 고객 지원을 요청하거나, 뉴스레터를 구독하거나, 설문조사에 참가하거나, 그 밖에 당사와 통신할 때 정보를 수집합니다. 당사가 수집하는 정보의 종류에는 귀하의 사용자이름, 비밀번호, 이메일 주소 및 귀하가 제공하기로 선택하는 그 밖의 정보가 포함됩니다. 당사가 다른 출처로부터 수집하는 정보 당사는 당사의 게임을 실행하기 위해 필요한 범위까지 다른 출처로부터 정보를 수집하고, 해당 정보를 당사가 당사의 게임을 통해서 수집하는 정보와 결합할 수도 있습니다. 예컨대, 당사는 귀하의 게이밍 플랫폼으로부터 귀하의 계정에 관한 정보를 수집하거나, 귀하의 본체 게임 센터 애플리케이션으로부터 게임 랭킹 및 성취 상태를 수집할 수도 있습니다. 그 밖의 모든 경우, 당사는 귀하에게 당사가 제3자로부터 제공받는 개인정보를 수집, 보관 및 사용하는 것에 대한 승인을 요청할 것입니다. 612204 II.\t정보 사용 당사는 오로지 귀하가 동의한 경우, 또는 (i) 귀하와 당사 사이의 계약을 이행하기 위해, (ii) 당사의 법적 의무를 준수하기 위해, 또는 (iii) 당사의 글로벌 사업에 대한 운영, 평가 및 개선을 포함한 당사의 적법한 이익을 위해 필요한 범위 내에서, 귀하의 정보를 수집, 보관 및 사용합니다. 당사는 귀하의 개인정보 보호 권리와 당사의 적법한 사업상 이익을 신중하게 고려해 균형을 맞춥니다. 이러한 이익의 균형에 대해 문의 사항이 있는 경우, 아래 기재된 연락처를 통해서 당사에 연락하시기 바랍니다. 당사(또는 당사를 대행하는 제3자 정보 처리자)는 해당 목적을 달성하기 위해 필요한 기간 동안 다음 목적을 위해 귀하에 관한 정보를 수집, 보관 및 사용할 수 있습니다. •\t당사의 게임을 제공, 관리 및 개선하기 위해 •\t귀하가 요청하는 제품 및 서비스를 제공 및 인도하고, 거래를 처리하며, 귀하에게 관련 정보를 발송하기 위해 •\t귀하를 당사의 게임 계정에 등록하고, 귀하의 계정 관리를 돕기 위해 •\t귀하의 의견, 질문 및 요청에 응답하고, 고객 서비스를 제공하기 위해 •\t귀하에게 기술적 고지 사항, 업데이트, 보안 경고, 지원 및 관리 메시지를 보내기 위해 •\tBNEI 등이 제공하는 제품, 서비스, 제공사항, 프로모션, 리워드 및 이벤트에 관해 귀하에게 알리고, 귀하가 관심을 가질 것으로 당사가 판단하는 뉴스, 정보 및 기타 마케팅 자료를 제공하기 위해 •\t당사의 게임과 관련된 동향, 이용 및 활동을 모니터링하고 분석하기 위해 •\t귀하가 필요로 하는 사항을 이해하고 귀하에게 더 좋은 서비스를 제공하도록 돕기 위한 목적으로, 당사가 타인으로부터 수집하는 정보를 연계시키거나 결합하기 위해 •\t사기 활동, 권한 없는 활동 또는 불법 활동을 탐지, 조사 또는 방지하기 위해 •\t당사의 법적 의무 및 규정상 의무를 준수하기 위해 당사에 요구되거나 허용되는 그 밖의 목적을 위해 •\t귀하가 정보를 제공한 그 밖의 목적을 위해 612205 III.\t정보 공유 당사의 제품 또는 서비스를 제공하기 위해 필요하거나, 그 밖의 사유로 이 개인정보처리방침에 따르거나, 법률상 허용되거나, 귀하로부터 명시적 동의를 받은 경우가 아닌 한, 당사는 귀하의 개인정보를 제3자와 공유하거나, 제3자에게 양도하거나, 그 밖의 방식으로 제3자와 교환하지 않습니다. 당사는 귀하의 개인정보를 제3자에게 판매하지 않습니다. 위에 언급된 사항을 준수할 것을 전제로, 당사는 귀하에 관한 정보를 다음과 같이 공유하거나, 그 밖에 이 개인정보처리방침에 규정된 바에 따라 공유할 수 있습니다. •\t귀하가 채팅 또는 멀티플레이어 기능 등과 같은 당사 게임의 상호작용 영역에 참가하기로 선택하는 경우(당사의 서비스에서 개인식별정보(예컨대, 귀하의 실명)를 사용자 이름으로 사용하는 것은 엄격히 금지됨), 다른 사용자들과 정보를 공유할 수 있습니다. •\t당사를 대신해 업무를 수행하기 위해 해당 정보에 접근할 필요가 있는 당사의 직원, 계열사, 관계사, 벤더, 컨설턴트 및 기타 제3자 서비스 제공자들(예컨대, 개발자, 웹사이트 호스팅 서비스 제공자 또는 정보 저장 및 처리 서비스 제공자 포함)과 정보를 공유할 수 있습니다. •\t정보 공개가 관련 법률, 규칙 또는 규정에 따른 것이거나, 달리 그에 의해 요구되는 경우(예컨대, 정부 또는 감독 기간, 법 집행기관 또는 법원의 요청이 있는 경우 포함), 정보에 대한 법적 처리 절차 또는 정보 요청에 응해서 정보를 공유할 수 있습니다. •\t귀하의 행위가 당사의 사용자 계약 또는 방침에 부합되지 않는다고 당사가 믿을 만한 합리적 근거가 존재하거나, BNEI, 당사의 사용자 또는 타인의 권리, 재산 및 안전을 보호하기 위한 합리적 근거가 존재하는 경우에도 정보를 공유할 수 있습니다. •\t당사의 사업의 전부 또는 일부에 대해서 다른 회사와 진행되는 합병, 회사 자산 매각, 자금 조달 또는 인수와 관련해 정보를 공유할 수 있습니다. •\t귀하가 동의하거나 귀하가 지시하는 경우에도 정보를 공유할 수 있습니다. 612206 IV.\t게임 분석 당사의 게임 중 일부는, 귀하의 사전 동의에 따라, 게임 플레이 및 분석 정보를 다른 BANDAI NAMCO Entertainment 게임, 당사의 그룹 소속사 게임 및 그 밖의 제3자 출처로부터 수집된 정보와 결합할 것입니다. 당사는 게임 및 유료화 동향을 분석하고, 플레이어 그룹들에 관한 프로필을 만들며, 새로운 게임과 서비스를 만들고, 그 밖의 분석을 실행하기 위해 해당 정보를 사용할 것입니다. 귀하는 게임 내 옵션 메뉴를 통해 이러한 정보의 사용을 거부할 수 있습니다. 612207 V.\t보안 당사는 귀하에 관한 정보가 분실, 도난, 오용 및 무단 열람, 공개, 변조 및 파괴되는 것으로부터 보호하도록 돕기 위해 합리적인 기술적 조치 및 조직적 조치를 취합니다. 하지만, 인터넷을 통한 어떠한 정보 전송도 그 보안이 보장될 수는 없으므로, 당사는 귀하가 인터넷을 통해서 당사에 전송하는 개인정보의 보안을 보장할 수 없습니다. 612208 VI.\t정보 보관 및 삭제 게임을 통해 수집된 개인정보는 개인정보 보호 요건을 준수해서 보관 및 삭제됩니다. 추가적인 정보 보유가 법률상 요구되지 않는 한, 위에 언급된 목적을 위해 더 이상 필요하지 않은 모든 정보는 익명 처리되거나 삭제될 것입니다. 612209 VII.\t국제적 이전 당사가 귀하로부터 수집하는 개인정보는 통상적으로 일본에서 전송, 보관 및 처리됩니다. 당사는 귀하의 개인정보를 귀하의 국가 이외의 장소로 이전할 수 있으며, 이러한 곳에서는 귀하의 국가의 법률과 같은 수준의 정보 보호를 제공하지 못할 수 있다는 점을 유념하시기 바랍니다. 하지만, 귀하의 개인정보에 대한 당사의 수집, 보관 및 사용은 지속적으로 이 개인정보처리방침을 따를 것이며, 당사가 귀하의 개인정보를 해외에 소재하는 제3자에게 공개하는 경우, 당사는 해당 정보가 이 개인정보처리방침에 따라 사용되도록 보장하기 위해 해당 상황에서 합리적인 조치를 취합니다. 612210 VIII.\t제3자 사이트 당사의 게임에는 제3자가 운영하는 다른 웹사이트 또는 서비스에 대한 링크가 포함될 수 있습니다. 이 개인정보처리방침은 당사의 게임에만 적용되며, 당사는 제3자가 그들의 웹사이트를 통해서 수집, 보관 및 사용하는 개인정보에 대해서는 책임을 질 수 없다는 점을 유의하시기 바랍니다. 귀하는 항상 귀하가 방문하는 각각의 웹사이트의 개인정보처리방침을 유의해서 읽어야 합니다. 612211 IX.\t개인정보 보호 권리 귀하, 그리고 귀하가 미성년자인 경우에 귀하의 법률상 후견인은 관련 법률에 따라 소정의 개인정보 보호 권리를 갖습니다. 관련 법률에 따른 귀하의 권리에는 다음이 포함될 수 있습니다. •\t당사가 귀하에 관해 처리하는 개인정보에 대한 열람권 및 정보 이동성에 대한 권리 •\t개인정보에 대한 정정권 또는 삭제권 •\t귀하의 개인정보에 대한 처리를 제한할 수 있는 권리 •\t당사가 귀하로부터 취득한 동의에 대해서 언제든지 귀하의 동의를 철회할 수 있는 권리. 단, 이러한 철회는 철회 이전에 이루어진 정보 처리의 적법성에 영향을 미치지 않습니다 •\t귀하는 BNEI의 적법한 이익에 기초해서 이루어지는 귀하의 개인정보처리에 대해서 언제든지 반대할 수 있는 권리도 갖습니다 •\t당사가 직접 마케팅을 위해 귀하의 개인정보를 처리하는 경우, 귀하는 프로파일링 목적을 위한 경우를 포함해 직접 마케팅과 관련되는 범위 내에서, 해당 정보 처리에 대해 언제든지 반대할 수 있는 권리를 갖습니다. 귀하가 직접 마케팅 목적을 위한 정보 처리에 반대하는 경우, 당사는 더 이상 해당 목적을 위해 귀하의 개인정보를 처리하지 않을 것입니다. 이러한 경우에도 당사는 여전히 거래 또는 상호관계에 관한 메시지를 귀하에게 보낼 수 있으나, 그것은 오로지 진행 중인 거래 관계에 관한 것으로 한정됩니다. 이러한 요청을 하고자 하는 경우, 귀하의 요청 사항을 ppolicy@bandainamcoent.co.jp로 보내주십시오. 귀하가 이러한 권한을 행사한다 하더라도 당사가 귀하에게 제공하는 서비스는 달라지지 않을 것입니다. 당사가 적절한 서비스 제공을 지속하기 위해 필요한 정보를 삭제하거나 그러한 정보를 수집하지 않도록 귀하가 요청하는 경우 귀하는 당사의 서비스 전부 또는 일부를 사용하지 못할 수 있습니다. 612212 X.\t연락처 이 개인정보처리방침 또는 당사의 개인정보 처리 실무에 관해 문의 사항이 있는 경우, 다음 연락처로 당사에 연락하시기 바랍니다. BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (전화) ppolicy@bandainamcoent.co.jp 유럽연합에 거주하는 경우, 다음 연락처를 통한 연락도 가능합니다. BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 612300 게임 분석 612301 이 게임은 당사가 게임을 제공하고 소정의 기능 및 특징을 개선하는 데 필요한 분석을 위해서 게임 플레이 정보를 수집합니다. 추가로, 당사는 해당 정보를 당사 그룹 소속사들의 다른 BANDAI NAMCO Entertainment 게임, 서비스 및 제품과 그 밖의 제3자 출처로부터 수집된 정보와 공유 및 결합하기 위해서 귀하의 허락을 받고자 합니다. 수집되는 정보의 종류 : 게임 계정의 ID, IP 주소, 게임 플레이 로그 이 정보는 익명화될 것이며, 당사와 당사의 그룹 소속사들은 게임 동향을 분석하고, 여러 범주의 플레이어들의 프로필을 만들고, 새로운 게임 및 서비스를 만들며, 그 밖의 분석을 수행하기 위해서 통계화된 정보를 사용할 것입니다. 이 정보는 일본으로 보내져 저장될 것입니다. 동의 여부는 선택 사항이며, 귀하가 이러한 사용에 대해 동의하지 않는 경우에도 기능 상실 없이 게임을 플레이할 수 있습니다. 동의를 제공하는 경우에도 귀하는 게임 내의 설정에서 언제든지 동의를 철회할 수 있습니다. 아래의 "동의하다"를 선택하는 경우, 귀하는 이러한 목적으로 귀하의 정보가 사용되는 것에 동의하는 것이 됩니다. 612302 613000 :翻頁 :選擇 :執行 :變更語言 613001 同意 613002 不同意 613003 :選擇 :執行 :關閉 613004 變更語言 613005 613006 English 613007 Français 613008 Español 613009 Italiano 613010 Deutsch 613011 한국어 613012 繁體中文 613013 简体中文 613014 Polski 613015 Русский 613016 Português (Brasil) 613017 Español (América Latina) 613018 ภาษา​ไทย 613100 BANDAI NAMCO ENTERTAINMENT 使用者授權合約 613101 最新更新:2018年4月1日 613102 請仔細閱讀本使用者授權合約。只要存取或使用我們的遊戲或服務,即表示您同意受此處所述之所有條款及所有相關條款的約束。如果您不同意以下條款,請勿存取或使用我們的遊戲或服務。 本使用者授權合約中包括仲裁條款(第 19 條(a)項)和行為豁免(第 19 條(b)項),如果您居住於美國之外,則不適用本合約。 如果您是德國居民,有一些具體條款適用於您。詳見第 7 條和第 15 條。 如果您是歐盟居民,有一項具體條款適用於您。詳見第 10 條。 如果您是澳大利亞居民,有一項具體條款適用於您。詳見第 15 條。 如果您是北美、中美洲或南美洲的居民(不包括美國),有一項具體條款適用於您。詳見第 18 條。 如果您是美國居民,有一項具體條款適用於您。詳見第 19 條。 613103 本使用者授權協議(簡稱「合約」) 係您與 BANDAI NAMCO Entertainment Inc. (簡稱「BNEI」)、BANDAI NAMCO Entertainment America Inc. (簡稱「BNEA」),或是BANDAI NAMCO Entertainment Europe S.A.S. (簡稱「BNEE」)等雙方均適用 (或稱「BANDAI NAMCO」、「我們」、「我們的」等)之合約說明,適用於您存取或使用本協議所列(或公布在網路上或上述所提及)之遊戲,包括但不僅限於任何多人遊戲、網路遊戲或追加下載內容,以及任何所屬或相關之書面或電子文件或內容 (簡稱「遊戲」)。該遊戲向您授權,但不向您出售,本合約不包含遊戲或其任何副本的所有權。本合約不會以任何方式變更與 BANDAI NAMCO 有關之其他產品或服務的任何其他合約的條款或條件。您的任何變更、新增或刪除不會被接受,BANDAI NAMCO 特此明確拒絕。 我們提供的附加條款(包括但不限於張貼費用、結算程序和促銷規則)可能適用於遊戲一部分的特定功能和特徵。除非另有說明,任何附加條款也透過引用併入本合約。如果本合約與任何附加條款之間發生衝突,則由附加條款規範此類特定功能和特徵。 613104 1. \t締約方。與您訂立合約關係的 BANDAI NAMCO 實體依您的居住地點而定。如果您是亞洲的居民(不包括日本),此為您與 BNEI 之間的合約。如果您是北美、中美洲或南美洲的居民,此為您與 BNEA 之間的合約。如果您是其他地方的居民,此為您與 BNEE 之間的合約。 613105 2. \t隱私權。透過此遊戲收集的資料由 BNEI 保留在日本。有關更多資訊,請參閱 BNEI 的私隱政策(將在本合約後顯示)以獲取有關如何收集、使用和披露此類資料的資訊。 613106 3. \t授權的先決條件。只有當您完全符合本合約中規定的所有條款和條件時,本合約的授權才生效: a) \t您在所屬管轄區域已達到成年年齡。如果您在所屬管轄區域尚未成年,您的父母或法定監護人必須同意受本合約和任何適用附加條款的約束; b) \t您同意並遵守本合約中的所有條款以及遊戲適用的任何附加條款; c) \t您對遊戲的存取和使用受到某些安全措施的約束,包括但不限於使用序號註冊遊戲、持續連接到網際網路,並接受某些安全/數位版權管理功能。不接受和不完全遵守此類安全措施可能會部分或完全損害您對遊戲的使用; d) \t您對遊戲的存取和使用需符合所有適用的地方、州、國家和國外法律法規; e) \t您只能在使用有效作業系統授權副本的旨在運行該遊戲的本機電腦(「硬體」)上存取和使用遊戲; f) \t您已經接受並會遵循所有適用於硬體的條款和條件,包括此類平台關於結帳過程的任何條款。 613107 4. \t授權使用限制。 a) \t根據本合約的條款以及您對其的遵守,我們授予您在您所居住國家/地區您所擁有或排他控制的硬體上,透過所適用的平台,在相關規則或合約下(如果有的話)非獨家、不可轉讓、有限使用該遊戲的權利。原始遊戲的任何更新、補充或替換均受本合約約束,除非更新時另有規範的附帶授權條款。 b) \t上述為您對遊戲的全部權利,我們保留在本合約中未明確授予您及遊戲的權利。在不限制前述內容的情況下,您不得執行、授權或允許任何第三方執行以下任何操作:(i) 散發、複製、授權、出租或出售遊戲(除非本授權明確允許或該平台使用相關規則);(ii) 將遊戲用於您自己個人非商業性以外的任何用途;(iii) 反向工程、反編譯、反彙編或試圖尋找遊戲的原始程式碼;(iv) 修改、變更或創作遊戲的任何衍生作品;(v) 刪除、變更或隱藏遊戲中的任何版權、商標或其他所有權權利通知;(vi) 將遊戲用於設計目的;(vii) 在您不擁有或排他控制的任何硬體上進行遊戲;(viii) 規避或企圖規避遊戲中的任何安全措施;(ix) 嘗試在存取遊戲的任何線上功能時掩蓋或遮蔽您所在的地區。 613108 5. \t所有權。遊戲和遊戲中的所有內容(除以下定義的使用者內容)和遊戲中的其他材料,包括但不限於 BANDAI NAMCO 標誌,以及所有設計、文字、圖形、圖片、資訊、資料、軟體、音效檔、遊戲幣、虛擬物品、其他檔案及其選擇和安排均為 BANDAI NAMCO 或其授權人的財產,受版權及其他智慧財產權法律和條約的保護。即使有相反的條款,但您同意您對遊戲中出現的任何內容沒有權利或所有權,包括但不限於任何遊戲幣和虛擬物品。 613109 6. \t期限。 a) \t如果您滿意第 3 條規定的先決條件,本合約在使用遊戲時將保持完全有效。任何一方均可隨時以合理的事先通知終止本合約。您可以刪除或銷毀所擁有、保管或控制之所有遊戲副本的方式終止本合約。對您終止使用遊戲,BANDAI NAMCO 對您或任何第三方概不負責。 b) \t在不限制 BANDAI NAMCO 的任何其他權利的前提下,如果您不遵守本合約的條款和條件,BANDAI NAMCO 保留立即限制、暫停或終止您遊戲授權的權利。 c) \t本合約終止後:(i) 您的遊戲授權將立即停止;(ii) 除適用法律規定退還購買遊戲幣外,您將無權要求退還任何費用,包括任何未使用的費用。 d) \t第 4 條 (b) 項、第 5 條、第 6 條 (d) 項、第 8 條、第 11 條、第 14-23 條在本合約終止後仍然有效。 613110 7. \t修訂。BANDAI NAMCO 保留隨時基於任何原因自行修改本合約的權利。如果 BANDAI NAMCO 變更本合約,我們將於一個月前通知您相關事項,例如透過遊戲提供通知。在此類變更生效之日後,如果繼續使用本遊戲,將視為您接受修訂後的合約。 如果您是德國居民,除了本條中的上述條款外,以下附加條款也將一體適用: BANDAI NAMCO 保留在任何時候變更或修改本合約的權利,但確定雙方根據本合約之主要合約義務的條款除外。雙方的主要合約義務不得以本條所述方式進行變更。BANDAI NAMCO 將通知您本合約的任何擬議修改,向您提供本合約的擬議新版本,並通知您新合約的實施日期。任何變更均須經過六週的事先書面(電子郵件足具效力)通知。如果您在新合約實施之日起六週內未明確拒絕相應修改,您將被視為已批准修改合約。在上述提議的修改通知中,BANDAI NAMCO 將明確具體說明在六週內反對的權利以及不明確拒絕提出修改的後果。 613111 8. \t遊戲修改。BANDAI NAMCO 保留在事先合理通知的情況下,暫時或永久性修改或終止遊戲或任何功能或部分內容的權利,如果發生緊急情況或絕對必要的話,恕不另行通知。您同意 BANDAI NAMCO 不對遊戲或其任何部分的任何修改、暫停或中止負責。 613112 9. \t遊戲內的貨幣和虛擬物品。 a) \tBANDAI NAMCO 可能會為您提供以下權利:(i) 購買有限授權以使用遊戲內貨幣(「購買遊戲幣」);(ii) 透過執行遊戲中的指定任務(連同購買遊戲幣「遊戲幣」),獲得使用遊戲中貨幣的有限的授權;和/或 (iii) 獲得有限的授權和/或使用遊戲幣購買有限授權,來使用BANDAI NAMCO在遊戲中提供的虛擬商品和服務(「虛擬物品」)。如果 BANDAI NAMCO 提供您購買或獲得此類授權的權利,BANDAI NAMCO 將授予您非獨家、不可轉讓、可撤銷的有限權利和授權,適用於您個人在遊戲中專門使用的非商業用途,但須遵守本合約的條款。 b) \t遊戲幣只能兌換用於遊戲中的虛擬物品,遊戲幣或虛擬物品均不可以兌換為貨幣,也不附加來自 BANDAI NAMCO 或任何其他人或實體任何貨幣等值價值,除非另有適用的法律規定。遊戲幣和虛擬物品不具有實際貨幣的等值,不能代替實際貨幣。BANDAI NAMCO 或任何其他個人或實體均無義務以任何有價物品與交易貨幣或虛擬物品進行交換,這些物品包括但不限於實際貨幣。您承認並同意,除非適用法律禁止,否則 BANDAI NAMCO 可能會隨時參與可能影響遊戲幣和/或虛擬物品的遊戲內屬性或認知價值的操作。BANDAI NAMCO 可以自行決定對可能購買、賺取或贖回的遊戲幣數額進行限制。 c) \t遊戲幣的所有購買都是最終結果,除非適用法律另有規定,否則不得在任何情況下退貨、轉讓或交換。除購買遊戲幣和某些虛擬物品的購買價格外,BANDAI NAMCO 不會對存取、使用或不使用遊戲幣或虛擬物品收取任何費用。 d) \t除非遊戲中及 BANDAI NAMCO 有明確授權,您不得轉讓、出售、贈送、交換、交易、租賃、再授權或租借遊戲幣或虛擬物品。除非另有約定,BANDAI NAMCO 保留遊戲幣和虛擬物品的所有權利、所有權和利益。 e) \t除非另有規定,否則根據本合約中第 6 條,遊戲幣和虛擬物品的授權將隨遊戲的終止而終止。 613113 10. \t撤回權利。如果您是歐盟成員國的居民,您將具有使用實際貨幣購買遊戲幣或虛擬物品的撤回權。唯當您的賬戶存取遊戲幣或虛擬物品時,即表示服務開始執行,您明確放棄您的撤回權。您同意:(i) 購買後立即下載遊戲幣或虛擬物品;和 (ii) 購買完成後,您將失去撤回權。 613114 11. \t使用者內容。在適用的當地法律允許的範圍內,發布任何與遊戲(「使用者內容」)相關的通訊、資訊、智慧財產權、材料、訊息、照片、圖形、影片、URL 和其他項目或內容,您特此授予 BANDAI NAMCO 在適用法律保護的整個期限內,非獨佔、免版稅、完全可轉讓和分授權的全球授權,來使用與遊戲相關的使用者內容以及相關商品和服務,包括複製、修改、執行、製作衍生作品、展示、出版、廣播、傳播,或以其他方式使用、散發、利用和傳播,透過任何和所有媒體和手段,無需向您做任何進一步通知或任何形式的賠償。在適用法律允許的範圍內,您特此放棄與 BANDAI NAMCO 及其他玩家在遊戲中使用和享受此類資產相關的創始、出版、聲譽或歸屬的任何道德權利,以及相關商品和服務的適用法律。授予 BANDAI NAMCO 的授權在本合約終止或撤銷之後仍然存在。 613115 12. \t線上行為。除非為 BANDAI NAMCO 的故意錯誤或重大疏忽,否則 BANDAI NAMCO 對任何使用者的行為概不負責,也不承擔責任,無論此類行為是否與遊戲的存取或使用相關。如果您違反第 12 條的條款或本合約的任何其他條款和條件,BANDAI NAMCO 可隨時暫停或終止您對遊戲的存取權限。BANDAI NAMCO 可能(例如對版權所有者提出的聲明作出回應)審查在遊戲中上傳、發佈、儲存或顯示的任何使用者內容(以下稱為「發佈」),前提是該使用者內容為遊戲內任何共用私人訊息之一部分。除非取得至少通訊一方之同意(例如透過向 BANDAI NAMCO 報告訊息令人不快),否則 BANDAI NAMCO 不會審查此內容。BANDAI NAMCO 保留刪除或拒絕任何使用者內容的權利。雖然 BANDAI NAMCO 不會定期審查、編輯或監控遊戲中發佈的任何使用者內容,但是如果 BANDAI NAMCO 在合理情況下,確定此類使用者內容違反本合約和/或法律、規則或法規下的任何第三方權利,BANDAI NAMCO 保留決定刪除、審查或編輯透過遊戲發佈的任何使用者內容之權利。如果您以前被暫停或從遊戲中被刪除,則不得使用遊戲。您對您發佈或傳送給任何使用者或第三方的任何使用者內容負全部責任。具體來說,您同意不會參與、試圖或者讓其他人在遊戲中從事以下任何事情: a) \t發佈任何非法、誹謗、中傷、冒犯、淫穢、色情、不雅、粗俗、猥褻、露骨的性表現、騷擾、威脅、侵犯隱私或宣傳權利、濫用、煽動性或欺詐性的使用者內容;宣傳或鼓勵任何非法或其他反社會活動,包括惡意入侵行為;宣傳對任何群體、個人或任何令人不快的種族主義、偏執、仇恨或任何形式的身體或其他傷害; b) \t發佈任何可能侵犯任何個人或實體的專利、商標、商業秘密、版權或其他智慧財產權或所有權的使用者內容; c) \t從事商業活動或商業銷售,包括傳播任何商業廣告或招攬; d) \t輸入、披露或傳播有關任何人(包括您)的任何個人資訊; e) \t假冒任何個人或實體,包括任何 BANDAI NAMCO 官方人員、論壇領導、指導、主持人、僱員或代理人,或虛假陳述或以其他方式虛假陳述您與個人或實體的聯絡; f) \t阻止或擾亂遊戲或遊戲玩法或對話的正常流程,或使用粗俗的語言、濫用、過度喊叫(例如全部大寫)、「垃圾郵件」或其他擾亂其他使用者遊戲的破壞性或有害的方法; g) \t使用或利用任何錯誤或設計缺陷未經授權而存取遊戲,獲得與其他玩家不公平的優勢,或欺騙或利用與遊戲相關的未經授權的方式,包括但不限於存取您無權存取的遊戲部分,以及使用任何機器人、模擬器或其他未經授權的第三方工具來參與遊戲; h) \t做任何妨礙其他按規則玩遊戲的使用者權利的事情,或者大幅增加 BANDAI NAMCO 或平台提供商為所有使用者維護遊戲的費用或難度; i) \t在線上遊戲期間有意與網路斷開連接,或者允許自己被一個特定的玩家反覆擊敗,以幫助他們提高排名或提高贏得比賽的計數; j) \t交易、出售、拍賣或以其他方式轉移或嘗試在遊戲之外轉移任何虛擬物品或遊戲幣; k) \t其他違反本合約條款、BANDAI NAMCO 傳達的其他政策,或使得 BANDAI NAMCO 承擔責任的其他任何行為。 613116 13. \t版權政策。版權所有者或其代理人如認為在遊戲中任何侵犯其所擁有或控制之版權的內容,可向我們指定的版權代理人提交如下所示的侵權通知。依 17 U.S.C. §512(C)(3) 格式提供資訊和聲明,可以加快通知的處理速度。違反本規約的行為不屬於侵權通知的前提條件,除了位於美國的版權所有者外。任何人故意在通知中歪曲資料或活動均屬侵權行為,可能需對我們或被侵權人的任何損失(包括費用和律師費)承擔責任,因為我們由於此類失實陳述,需要消除或禁用該材料或活動。BANDAI NAMCO 通過了一項政策,即在適當情況下,由 BANDAI NAMCO 自行決定終止重複侵犯第三方智慧財產權的使用者。但不論是否存在任何重複的侵權,BANDAI NAMCO 仍可能會限制或終止任何侵犯他人智慧財產權的使用者的存取權限。 BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan + 81-3-6744-6112(電話) + 81-3-6866-0577(傳真) copyrightagent@bandainamcoent.co.jp 613117 14. \t第三方內容。任何來自使用者、廣告客戶和其他第三方的內容可能會透過遊戲提供給您。因為我們不控制第三方內容,您同意除非由於 BANDAI NAMCO 的故意錯誤或重大疏忽,否則我們不對任何第三方內容負責,不保證第三方內容資訊的準確性或品質;對於意外、令人反感、不準確、誤導或非法的第三方內容概不承擔任何責任。除 BANDAI NAMCO 明確聲明外,任何商品名稱、商標、製造商、供應商的任何產品、服務、製程或其他資訊,均不為 BANDAI NAMCO 所有、認可、贊助或推薦。 613118 15. \t免責聲明。您認可並同意 BANDAI NAMCO 及其授權人和供應商對任何影響您存取或使用遊戲或其他服務和硬體的任何病毒或其他禁用功能概不負責。遊戲和所有其他服務「按原樣」提供。除本文所述外,BANDAI NAMCO 及其授權人和供應商明確否認任何形式的擔保或條件(由法律或其他方式明示或暗示),包括但不限於任何暗示的非侵權、適售性或適用於特定用途的保證。 某些司法管轄區不允許在與消費者的合同中出現隱含條款的免責聲明,以及保證或擔保的排除或限制,因此本條中的部分或全部免責聲明可能不適用於您。 如果您是澳大利亞居民,除了本條中的上述條款外,以下附加條款將適用於您: 本第 15 條無意限制或減少根據當地管轄區法律適用的強制性或法定消費者權利或補償措施。在法律授權的範圍內,「2010年競爭與消費者法案」(Cth)(澳大利亞消費者保護法)附表 2 所暗示的條件和保證完全被排除在本合約之外,在不被排除的範圍內,您承認 BANDAI NAMCO 的責任僅限於此,並承認其公平合理,以便限定 BANDAI NAMCO 的責任為: (i)\t再次提供遊戲;或 (ii)\t支付再次提供遊戲的費用。 如果您是德國居民,除了本條中的上述條款外,以下附加條款將適用於您: 在收取服務費用的情況下,以下適用:BANDAI NAMCO 保證遊戲將按照適用的文件或產品說明來運行。在發生任何故障時,在合理的時間段內,BANDAI NAMCO 將解決故障(例如透過提供修補程式)或提供沒有故障的新版本來提供後續服務,並進行至少三次後續效能的測試。如果後續效能依然有故障,您可以行使您的其他法定權利,但根據德國民法典第 536A 條第 1 款,在任何情況下,BANDAI NAMCO 對初始缺陷都無過錯責任。 613119 16. \t網際網路。您認可並同意,在發起、執行或完成任何與遊戲有關的傳輸或交易時,遇到的任何延誤或失敗,BANDAI NAMCO 均不負有任何責任。此外,BANDAI NAMCO 不能也不會承諾或確保您可以隨時存取遊戲的線上功能、多玩家功能或可下載部分,並且當您無法存取遊戲時,時間可能會延長。BANDAI NAMCO 不能確保任何線上、多玩家或可下載遊戲部分的連續、無錯誤、安全或無病毒操作,或任何指定伺服器的持續操作或可用性。 613120 17. \t責任限制。除非 (1) BANDAI NAMCO 的疏忽造成死亡或個人傷害,(2) BANDAI NAMCO 有欺騙或欺詐行為,(3) BANDAI NAMCO 有故意行為或嚴重疏忽,(4) 由於使用遊戲造成個人有形資產的損失或破壞,以及 (5) 任何其他不受適用法律限制或被排除在外的責任,任何情況下,BANDAI NAMCO 或其子公司、關係企業、管理人員、員工、代理商及其他合作夥伴和供應商均不對任何間接、特殊、衍生性或懲罰性損害,或任何其他損害,包括但不限於所受損害、所失利益,無論是在合約、侵權行為(包括疏忽)或其他任何方式引起的或以任何方式連接使用或無法使用遊戲或透過遊戲或未能獲得支持服務或存取內容負責。根據本合約,如有輕微或普遍的疏忽,或違反 BANDAI NAMCO 的基本義務時,BANDAI NAMCO 的責任僅限於您所遭受的直接和可以承受的損失。在任何情況下,因使用或無法使用遊戲,BANDAI NAMCO 的合約責任,無論是合約、擔保、侵權、產品責任、無過失責任、智慧財產權侵權或其他理論,BANDAI NAMCO 支付給您的遊戲費用皆不超過一百美元($100)。第 17 條不限制根據您當地管轄範圍的法律限制的任何強制或法定擔保。 613121 18. \t爭議解決。 第 18 條僅適用於美國以外的北美洲、中美洲及南美洲。 若您是美國以外之任何美洲國家的居民,您或 BNEA 可以在事先取得對方的書面同意之後,將與本合約或遊戲有關的任何爭議提交至訴訟外紛爭解決機制(如調解或仲裁)。儘管有上述規定,本合約的條款不會阻止您提出可能受此第 18 條影響的任何爭議或索賠:(i) 提請任何聯邦、州或地方政府機構注意,若法律允許,可代表您向 BNEA 尋求救濟;(ii) 在任何具有司法管轄權的法院中,向 BNEA 提出任何不得仲裁、為適行法律所禁止,或限制仲裁的索賠;或 (iii) 在小額索賠法院提出索賠,但須接受這類小額索賠法院的管轄限制及要求。 613122 19. \t爭議解決。 此部分僅適用於美國居民。 若您是美國居民,則透過接受此合約條款,您及 BNEA:(i) 同意按照第 19(a) 條與每個子部分(統稱為「仲裁合約」)規定的強制性約束性仲裁來解決某些爭議;及 (ii) 根據第 19(b) 條(「集體訴訟豁免」)明令放棄陪審團的審判權,或參與對另一方提起之任何集體訴訟;除非 (iii) 您行使您根據第 19(c) 條的規定,退出仲裁合約及(或)集體訴訟豁免的權利。 a) \t強制性且具約束力的仲裁。在適用法律允許的最大範圍內,您及 BNEA:(i) 承認並同意透過具有約束力的仲裁來解決您與 BNEA 之間的所有糾紛及索賠。根據聯邦仲裁法,包括但不限於(除非第19.a.iii 條中明確規定)您與 BNEA 之間所產生有關於此合約的任何條約或條款,或您存取或使用遊戲過程中(每項均為一項「索賠」)出現違反合約規定、侵權行為、法定違法行為、欺詐、不正當的競爭、隱私權、不實陳述或任何其他法律理論的爭議或衝突;(ii) 明示且不可撤銷地放棄任何在法庭上追究任何索賠的權利,或向法官或陪審團提出任何申訴或審訊;(iii) 即使在聯邦仲裁法允許的情況下,也不得對另一方提出或參與集體或代表性仲裁;以及 (iv) 不得在未經下述每一第三方及此合約雙方明確的書面同意下,合併或組合您或任何第三方提起的任何第三方訴訟或仲裁的任何訴訟。除非您提交適當的選擇退出通知(嚴格遵守第 19(c)條),否則您及 BNEA 同意對另一方的任何索賠僅能透過強制性且具約束力的仲裁進行。 i) \t仲裁前非正式的爭議解決。在根據此仲裁合約提出任何索賠之前,您及 BNEA 同意非正式地解決您與 BNEA 之間的任何爭議或索賠。尋求提起爭議或索賠的一方應發送書面通知給對方,說明該爭議或索賠的性質與依據,並確定所要求的補償。所有發送給 BNEA 的這類書面通知,皆必須以一類郵件寄送至:BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA。若您與 BNEA 不同意在收到書面通知後 30 天內解決此類爭議或索賠,則尋求提起此類爭議或索賠的一方,可以在上述仲裁合約允許的情況下,對另一方提起仲裁。 ii) \t仲裁程序。仲裁是具有法律約束力的過程,透過此過程,其中一方可以向另一方尋求法律補償,類似於法院提起的法律訴訟,但程序的嚴格程度通常較低,由第三方(即中立仲裁員,而非法官或陪審團)為每一方規定更有限的解決方式及潛在的法律費用,並受到法院審查的限制。根據此仲裁合約進行之任何索賠的仲裁程序,受美國仲裁協會商業仲裁規則(「AAA」)及適用的 AAA 消費者相關爭議補充程序所管轄。如需這兩項規則程序,請轉到下列網址:http://www.adr.org。儘管如此,您及 BNEA 同意任何這類仲裁均以英文進行,而且得許使用電子方式提交文件,並得透過電話、電話會議或親自在雙方同意的地點參與。 iii) \t排除的索賠。儘管有上述規定,此仲裁合約的條款不會影響您或 BNEA 提出任何索賠:(i) 延請具有政府機構及管轄權的聯邦、州或地方政府機構,代表您或 BNEA 向另一方尋求補償;(ii) 若為小額索賠法院時,則須接受小額索賠法院的管轄限制及要求。 iv) \t仲裁合約的可分割性。您及 BNEA 同意不得對您或 BNEA 強制執行此仲裁合約的任何條款,而且所有權利要求均受下列第 20(a) 及 21(a) 的約束:(i) 具有管轄權的法院最終確定此仲裁合約的任何條款或規定不得執行、為適行法律所禁止,或不適用於任何索賠;或 (ii) 您提交適當的退出通知(符合第 19(c) 條的規定)表示選擇退出此仲裁合約。 b) \t行為豁免。若您為美國居民,接受此合約條款表示您及 BNEA 同意:(i) 每項索賠都是針對您及 BNEA 個人,只得作為個人仲裁(或根據第19.a.iii) 條,屬於仲裁合約的個人索賠法庭訴訟程序,而不是集體訴訟或其他形式的代表訴訟);(ii) 明示放棄任何提出或參與集體訴訟的權利,或以階級或代表身份尋求補償;以及 (iii) 仲裁員(或法院根據第19.a.iii)條,從仲裁合約排除的索賠)只得針對仲裁合約中排除的索賠進行個人仲裁(或法院訴訟),而不得合併多於一人的索賠,也不得主張與此類索賠有關之任何形式的代表或集體訴訟。除非您提交適當的選擇退出通知(如第 19(c)條所述),您及 BNEA 同意每個人均能以您或 BNEA 個人的身分向另一方提出索賠,但不能作為據稱當事人或代表的原告或集體成員。 i) \t行動豁免的可分割性。您及 BNEA 同意在發生下列其中任一情況時,均不得對您或 BNEA 強制執行此集體訴訟豁免的任何條款,且所有權利要求均須接受下列第 20(a) 及 21(a) 條的約束:(i) 法院有管轄權最終確定此集體訴訟豁免的任何條款或規定不得執行、為適行法律所禁止,或不適用於任何索賠;或 (ii) 您提交適當的退出通知(符合第 19(c)條)表示您選擇退出此類行動豁免。在任何情況下,均不得將集體訴訟豁免的解釋視為您或 BNEA 同意參與集體訴訟或集體仲裁。 c) \t退出程序。您有權選擇退出,並不受上述仲裁合約與集體訴訟豁免的約束,方法是發送書面通知,選擇退出此類仲裁合約及(或)集體訴訟豁免(「退出通知」),嚴格遵守第 19 條所述的下列要求。 i) \t表單及地址。您的退出通知必須寄送下列地址:BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA,寄送方式為 (i) 一類郵件、預付郵資、隨附簽名回執;或 (ii) 隔夜快遞服務(如聯邦快遞)。 ii) \t時間限制。除非適用法律要求的期限更長,否則必須郵寄(若以一類郵件寄送)或寄存(若以隔夜快遞服務寄送)您的退出通知,時限為: (i) 購買遊戲的 30 天內;或者 (ii) 若未購買,則在首次存取或使用您遊戲的日期後 30 天內。 iii) \t必要資訊。您的退出通知必須包括:(i) 退出通知適用的遊戲標題; (ii) 您的姓名;(iii) 您的地址;(iv) 您的電話號碼;(v) 您的電子郵件地址;(vi) 若您為遊戲的註冊使用者或使用任何其他 BNEA 產品或服務,則為您的遊戲使用者名稱;以及 (vii) 聲明您不同意仲裁合約及(或)集體訴訟豁免。BNEA 可以使用退出通知中所含的前述資訊,記錄、處理、維護以及管理您退出仲裁合約及(或)集體訴訟豁免的行為(若適用),但不適用於行銷目的。 iv) \t適當退出通知的影響。若您的退出通知符合上述所有要求,您與 BNEA 將被視為選擇退出仲裁合約及(或)集體訴訟豁免,但須遵守退出通知的聲明,同時遵守本合約規定。提交有效的退出通知僅適用於 BNEA 與「退出通知」中確定的個人之間所發生之遊戲與合約所引發或相關之索賠。 v) \t不當退出通知的影響。若提交的退出通知不符合第 19.c.i - 19.c.iii 條規定的任何要求,您與 BNEA 將受本合約中規定的仲裁合約以及集體訴訟豁免的約束。 613123 20. \t適用法律。 在適用法律所規定的範圍內,本合約的所有條款與規定,應依照所有適用的強制性法律進行管理和解釋,即使與本第 20 條規定的適用法律不一致,任何情況下均不得在任何管轄法律下適用、解釋,或根據本合約第 20 條強制執行本合約的條款,除非限制或以其他方式限制您根據任何適用的消費者保護法所賦予的任何消費者權利。請注意,您的行為也可能受其他地方、州、國家以及國際法的約束。雙方同意「聯合國國際貨物銷售合約公約」不適用於本合約引發的任何爭議或交易。 a) \t若您居住在北美洲、中美洲、南美洲: 加州的法律,排除其衝突法規則,適用於本合約條款的適用、解釋或執行,以及您對遊戲的使用。 b) \t若您居住在亞洲: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,將受本合約與日本法律管轄,而不影響可能規定適用另一管轄區法律的任何法律衝突原則。 c) \t若您居住在任何其他地區: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,將受本合約與法國法律的約束,而不影響可能規定適用另一管轄區法律的任何法律衝突原則。 613124 21. \t管轄地點。 a) \t若您居住在北美洲、中美洲、南美洲: 您與 BNEA 明確同意,對於由本合約所引發的或與本合約相關的所有索賠及爭議,及(或)您對本遊戲的使用不屬於上述第 19 條的仲裁合約,任何此類索賠或訴訟的專屬管轄權,均屬於加州聖克拉拉市的聯邦或州法院,您明確同意對此類法院行使屬人管轄權。 b) \t若您居住在亞洲: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,由東京地方法院決定,您與 BNEI 同意接受該法院的屬人管轄權。 c) \t若您居住在任何其他地區: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,由里昂商業法院決定,您與 BNEE 同意接受該法院的屬人管轄權。 613125 22. \t第三方受益人。任何非本合約締約方的個人或實體,不受任何法律規定執行本合約的任何條款,均不享有任何權利,不論該人或實體是否已經過姓名加以確認。本條不影響本合約任何許可的受託人或承讓人之權利。 613126 23. \t其他。本合約包含您與 BANDAI NAMCO 之間關於使用遊戲的完整合約。若本合約的任何條款被視為無效或不可執行,則本合約的其餘部分將在該條款的剩餘時間內持續有效,或根據第 6(d) 條另行規定,除非該項條款免除了合約的基本義務。未經 BANDAI NAMCO 事先書面同意,您不得轉讓本合約或本合約下的任何權利,任何未經同意的轉讓企圖均無效。在符合上述限制的情況下,本合約將對我們及我們各自的繼承人與受讓人具有充分的約束力,可由其施行。若 BANDAI NAMCO 未能行使或執行本合約的任何權利或規定,不得視為放棄此類權利或規定。本合約中的各條之標題僅為方便起見,無法律或合約效力。 613127 24. \t第三方軟體。 a) \tEasyAntiCheat。 BANDAI NAMCO 目前正採用第三方服務供應商所提供之 EasyAntiCheat 反外掛服務 (「EAC」)。EAC可將用戶端軟體整合至遊戲中。遊戲一啟動,就會自動下載並將EAC用戶端軟體的最新版本安裝至硬體。EAC會監控硬體、分析遊戲二進制文件並掃描硬體的記憶體,以偵測並防範遊戲作弊(簡稱「目的」)。就此之「目的」,EAC會儲存遊戲使用外掛之相關資訊(簡稱「作弊資料」)。若您同意本協議或使用本遊戲,就代表您同意EAC可為此「目的」收集、儲存、分享和發佈作弊資料。這些作弊資料僅限用於之「目的」,包括但不僅限於找出和禁止遊戲舞弊的玩家、分析外掛行為和外掛代碼,以及和EAC的關係企業共享作弊資料。 你可以造訪 www.easyanticheat.net/privacy ,查看其隱私聲明,進一步了解EAC隱私規定的相關資訊。如果您拒絕EAC按照隱私聲明處置您個人資料之權力,或是要求EAC移除或刪除您的個人資料,我方有權禁止您存取和使用遊戲。 613128 如需聯絡 BNEI,請依 http://bandainamcoent.co.jp/cs_support/ 之頁面所述流程進行。 如需聯絡 BNEA,請聯絡 BNEA 的客服支援窗口: https://www.bandainamcoent.com/support ,或以郵件送至 BNEA:BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA。 如需聯絡 BNEE,請聯絡 BNEE 客服 http://www.bandainamcoent.eu/support 或BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France。 613200 BANDAI NAMCO ENTERTAINMENT INC. 隱私權政策 613201 最後更新:2020 年 2 月 27 日 613202 本隱私權政策說明當您使用含有本政策的 BANDAI NAMCO Entertainment Inc.(下稱「BNEI」、「我們」或「我們的」)遊戲和相關線上服務(統稱為「遊戲」)時,我們將如何收集、使用和披露您的資料。根據歐盟《一般資料保護法》規定,BNEI 是您個人資訊的資料控制者。 我們可能不定時更改本隱私權政策。若我們進行更動,我們將修改隱私權政策頂端的日期以讓您得知,在某些情況下,我們也可能提供給您額外的通知(例如在我們的遊戲的主頁添加聲明,或傳送通知給您)。若您不同意這些更動,請勿使用我們的遊戲或向我們提供您的個人資訊。 我們建議,您在每次存取遊戲時先檢閱隱私權政策,以確保了解我們的資訊措施以及您可以如何保護自己隱私權的方式。 613203 I.\t收集資訊 當您使用遊戲時我們會自動收集的資訊 當您存取或使用我們遊戲的任何相關網路功能,我們即會自動收集您的相關資訊,包括: •\t使用資訊:我們會收集您使用遊戲的資訊,包括遊戲帳號 ID、完成的等級、遊戲得分、玩遊戲所消耗的時間以及其他遊戲方面的資訊。 •\t紀錄資訊:我們會紀錄您使用我們遊戲的相關資訊,包括您的存取時間、玩遊戲消耗的時間,以及您的 IP 位址。 •\t硬體資訊:我們會收集您用來存取我們遊戲的電腦或裝置相關資訊,包括硬體型號、作業系統和其版本、瀏覽器網路資訊、MAC 位址、IP 位址和您的硬體作業系統所提供的其他獨有裝置識別項。 您提供給我們的資訊 我們會收集您直接提供給我們的資訊。例如,當您建立一個帳號、與其他使用者互動、請求客戶服務、註冊接收電子報、參與調查或以其他方式與我們通訊時,我們會收集您的資訊。我們可能收集的資訊類型包括您的使用者名稱、密碼、電子郵件位址和任何其他您選擇提供的資訊。 我們會從其他來源收集的資訊 我們也可能因執行我們遊戲之需要從其他來源獲取資訊,並將之與我們透過遊戲收集的資訊結合。舉例而言,我們可能從您的遊戲平台獲取您的帳號相關資訊,或可能從您的主機的遊戲中心應用程式收集遊戲排名和成就狀態等資訊。在所有其他情況下,我們將請您授權我們向第三方收集、儲存和使用個人資訊。 613204 II.\t使用個人資訊 我們僅會在您同意的情況下或僅限必要時收集、儲存並使用您的資訊,如 (i) 為執行您與我們達成的協議,(ii) 為履行我們的法律責任,或 (iii) 為了我們的正當利益,包括營運、評估和改進我們在全球的業務。我們已小心在我們的正當業務利益與您的資料保護權益之間取得平衡。若您對此利益平衡有疑問,請使用下方提供的詳細聯絡資訊與我們聯絡。 我們(或代表我們的第三方資訊處理者)可能為下列目的並於達成這些目的所需的期間收集、儲存和使用您的相關資訊: •\t提供、維護和改進我們的遊戲; •\t提供和運送您要求的產品與服務、處理交易和傳送給您相關資訊; •\t為您註冊一組遊戲帳號,並協助管理您的帳號; •\t回應您的意見、問題和請求,以及提供客戶服務; •\t傳送給您技術性通知、更新、安全性提醒,以及支援與管理性訊息; •\t向您傳達關於 BNEI 和其他組織提供的產品、服務、優惠、促銷、獎勵以及活動資訊,提供我們認為您可能感興趣的新聞、消息以及其他行銷內容; •\t監控和分析與我們遊戲有關的趨勢、使用和活動; •\t連結或整合我們從其他地方取得的資訊,以協助了解您的需求和提供給您更好的服務; •\t偵測、調查和/或避免詐騙、未授權或違法的活動; •\t為符合我們法律和法規責任所需或授權的任何其他目的;以及 •\t您因任何其他目的而提供該資訊。 613205 III.\t分享資訊 我們不會與第三方分享、轉移或者交換您的個人資訊,除非是為供應我們的產品或服務,並符合本隱私權政策且法律允許,或者您已明確表示同意。我們不會將您的個人資料出售給第三方。在符合上述條件的情況下,我們可能如下所述(或如本隱私權政策中所述)分享您的相關資訊: •\t若您選擇參與我們遊戲的互動性部分,如聊天或多人功能(嚴禁使用可辨認個人資訊的資料(如您的全名)作為我們服務中的使用者名稱); •\t與我們的員工、隸屬公司、關係企業、供應商、顧問和其他需要存取此類資訊以代表我們進行工作的第三方服務提供者(包括,例如開發者、網站維護服務,或資訊儲存與處理服務業者); •\t若資訊的披露符合適用的法律、規定或條例(包括,如政府或監管機構、執法機構或法院),或為其規定所要求,則為因應法律處理程序或要求分享您的資訊; •\t若我們有合理基礎相信您的行動違反我們的使用者協議或政策,或為保護 BNEI 的權利、財產和安全、我們的使用者或其他人; •\t與本公司任何資產的併購與出售、其他公司資助或收購本公司的全部或部分相關情況下;以及 •\t獲得您的同意或依您的指示。 613206 IV.\t遊戲分析 在您事先同意之下,我們的某些遊戲將會把遊戲內容和分析資訊與從其他 BANDAI NAMCO Entertainment 遊戲、我們集團公司的遊戲、和其他第三方來源收集到的資訊進行整合。我們將使用該資訊來分析遊戲和營利趨勢、建立玩家類別資料、製作新遊戲和服務,以及執行其他分析。您可以透過遊戲中的選項選單來選擇不參與此用途。 613207 V.\t安全性 我們會採取合理的技術和組織措施來協助保護您的資訊免遭遺失、失竊、誤用或未經授權的存取、披露、變造和破壞。然而,網際網路上的傳輸不可能保證絕對安全,因此我們無法保證您透過網際網路傳輸給我們的個人資訊絕對安全。 613208 VI.\t儲存與刪除資料 透過遊戲收集到的個人資訊皆會根據隱私權要求進行儲存和刪除。所有資料若不再因前述目的所需,將會去識別化或刪除,除非法律規定必須持續保留。 613209 VII.\t跨國轉移 我們向您收集的個人資訊通常會轉移、儲存到日本並於此地處理。請注意我們可能將您的個人資訊轉移出您的國家/地區,並且其提供的資料保護層級可能和您的國家/地區法律規定不同。然而我們對您的個人資訊的收集、儲存和使用將繼續依本隱私權政策管理,且當我們對海外的第三方披露您的個人資訊時,我們仍會再各種情況下採取此步驟以確保您的資訊使用符合本隱私權政策。 613210 VIII.\t第三方網站 我們的遊戲可能含有通往由第三方營運的網站或服務的連結。 請注意本隱私權政策僅適用於我們的遊戲,而我們無法為第三方可能透過其網站收集、儲存和使用個人資訊負責。 您應永遠仔細閱讀您造訪的每處網站的隱私權政策。 613211 IX.\t資料保護權利 在適用的法律下,您和您的法定監護人(若您為未成年人士)擁有特定資料保護權利。您在適用法律下的權利可能包括: •\t存取我們處理的關於您的個人資訊,以及資料的可移植性, •\t修正或清除個人資訊的權利, •\t限制處理您的個人資訊的權利, •\t隨時撤銷您的同意(我們向您取得的同意)的權利,雖然如此並不會影響撤銷前的處理的合法性。 •\t您也有權利隨時反對 BNEI 根據正當利益處理您的個人資訊。 •\t當我們為直接行銷目的而需要處理您的個人資訊時,您有權利隨時反對此類處理,包括與直接行銷相關的分析目的。若您反對為直接行銷目的的處理,我們將不再為此類目的處理您的個人資訊。在此情況下,我們可能仍會傳送交易性或關係性的訊息,但僅會與我們現有的業務關係相關。 若您有此要求,您可以向 ppolicy@bandainamcoent.co.jp 表明您的要求。 若您執行這些權利,我們不會提供不同層級的服務。然而,若您要求我們刪除或停止收集確保服務足以運作所必備的資訊,您可能無法使用我們全部或部分的服務。 613212 X.\t聯絡窗口 若您對本隱私權政策或我們的實施方式有任何疑問,請與我們聯絡: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) ppolicy@bandainamcoent.co.jp 若您位於歐盟,您也可以下列方式與我們聯絡: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 613300 遊戲分析 613301 為了進行數據分析,本遊戲將收集您遊玩過程的相關資訊,以維持遊戲營運及加強特定功能或內容。此外,我們希望您可以分享這些資訊,讓我們取用並整合其他 BANDAI NAMCO Entertainment (下稱「BNE」)出品的遊戲數據、BNE 集團提供的其他服務與產品與其他第三方來源,而這些都需要經過您的同意。 進行收集的資訊:遊戲帳號 ID、IP 地址、遊戲方面的資訊 我們將以匿名的方式收集您提供的資訊,而我們及集團公司只會使用整體的資訊來分析遊戲趨勢、建立玩家類別資料、製作新遊戲和服務,以及執行其他分析。這些資訊將會被傳送以及保存在日本。 您可以自由選擇是否同意分享這些資訊,即便不同意參與此用途,您遊玩遊戲的內容也不會有所差異。即便您同意參與此用途,您也可以隨時在遊戲內的選項中改為不參與。 點選下方「同意」即表示您同意提供相關資訊作為上述用途。 613302 614000 :翻页 :选择 :执行 :变更语言 614001 同意 614002 不同意 614003 :选择 :执行 :关闭 614004 变更语言 614005 614006 English 614007 Français 614008 Español 614009 Italiano 614010 Deutsch 614011 한국어 614012 繁體中文 614013 简体中文 614014 Polski 614015 Русский 614016 Português (Brasil) 614017 Español (América Latina) 614018 ภาษา​ไทย 614100 BANDAI NAMCO ENTERTAINMENT 终端用户许可协议 614101 最新更新:2018年4月1日 614102 请仔细阅读本协议。只要访问或使用我们的游戏或服务,即表示您同意受此处所述的所有条款和所有条款的约束。如果您不同意这些条款,请勿访问或使用我们的游戏或服务。 本协议中包括仲裁条款(第19(a)节)和行为豁免(第19(b)节),如果您所处美国之外,则不适用本协议。 如果您是德国居民,则某些特定条款适用于您。详见第7和15节。 如果您是欧盟居民,则某特定条款适用于您。详见第10节。 如果您是澳大利亚居民,则某特定条款适用于您。详见第15节。 如果您是北美、中美洲或南美洲的居民(不包括美国),则某特定条款适用于您。详见第18节。 如果您是美国居民,则某特定条款适用于您。详见第19节。 614103 本最终用户许可协议(以下简称“协议”)由您与 BANDAI NAMCO Entertainment Inc.(简称“BNEI”)、 BANDAI NAMCO Entertainment America Inc.(简称“BNEA”) 或BANDAI NAMCO Entertainment Europe S.A.S.(简称“BNEE”)(或“BANDAI NAMCO”、“我们”或“我们的”) 订立的合约,适用于您进入并使用本协议提及的游戏(或网络上发布或上面提到的游戏),包括但不限于多人游戏、线上游戏或可下载部分以及任何相关的书面或电子文件及内容(“游戏”)。该游戏向您授权,但不向您出售,本协议不包含游戏或其任何副本的所有权。本协议不会以任何方式更改与BANDAI NAMCO有关其他产品或服务的任何其他协议的条款或条件。您的任何更改、添加或删除不会被接受,BANDAI NAMCO特此明确拒绝。 我们提供的附加条款(包括但不限于张贴费用、结算程序和促销规则)可能适用于游戏一部分的特定功能和特征。除非另有说明,任何附加适用条款也列入本协议当中。如果本协议与任何附加条款之间发生冲突,附加条款将适用于此类特定功能和特征。 614104 1. \t缔约方。与您签订合同关系的BANDAI NAMCO实体取决于您的居住地点。如果您是亚洲(不包括日本)的居民,则本协议属于您与BNEI之间。如果您是北美,中美洲或南美洲的居民,则本协议属于您与BNEA之间。如果您是其他地方的居民,则本协议属于您与BNEE之间。 614105 2. \t隐私。通过此游戏进行的数据收集由BNEI在日本进行操作。有关更多信息,请参阅BNEI的隐私政策(将在本协议后显示)以获取有关如何收集、使用和披露此类数据的信息。 614106 3. \t许可的前提条件。只有当您完全符合本协议中规定的所有条款和条件时,本协议的许可才生效: a) \t您已经达到您所在管辖区的成年年龄。如果您在您的管辖区内未成年,您的父母或法定监护人必须同意受本协议和任何适用附加条款的约束; b) \t您同意并遵守本协议中的所有条款以及游戏适用的任何附加条款; c) \t您对游戏的访问和使用受到某些安全措施的约束,包括但不限于使用序列号注册游戏、持续连接到互联网以及接受某些安全/数字版权管理功能。不接受和不完全遵守此类安全措施可能会部分或完全损害您对游戏的使用; d) \t您对游戏的访问和使用需符合所有适用的地方、州、国家和国外法律法规; e) \t您只能在本地机器上访问和使用游戏,在可运行游戏的设备上使用操作系统的有效许可副本(“硬件”); f) \t您已经接受并会遵循所有适用于硬件的条款和条件,包括此类平台关于结帐过程的任何条款。 614107 4. \t有限使用许可。 a) \t根据本协议的条款以及您对其的遵守,我们授予您有权在您所在国家/地区您拥有或排他控制的硬件上,通过所适用的平台在相关规则或条款下(如果有的话)非独家、不可转让、有限使用该游戏。原始游戏的任何更新、补充或替换均受本协议约束,除非更新时有附带许可条款。 b) \t上述为您对游戏的全部权利,我们保留在本协议中未明确授予您的游戏权利和游戏。在不限制前述内容的情况下,您不得执行或授权或允许任何第三方执行以下任何操作:a)(i)分发、复制、许可、出租或出售游戏(除非本许可明确允许或该平台使用相关规则);(ii)将游戏用于您自己的个人非商业用途以外的任何目的;(iii)反向工程、反编译、反汇编或试图寻找游戏的源代码;(iv)修改、更改或创作游戏的任何衍生作品;(v)删除、更改或隐藏游戏中的任何版权、商标或其他所有权权利通知;(vi)以不在游戏原设计的范围内使用它;(vii)在并非您拥有或排他控制的任何硬件上进行游戏;(viii)规避或企图规避游戏中的任何安全措施;或(ix)尝试在访问游戏的任何在线功能时掩饰您所在的地区。 614108 5. \t所有权。游戏和游戏中的所有内容(除以下定义的用户内容)和游戏中的其他材料,包括但不限于BANDAI NAMCO标志,以及所有设计、文字、图形、图片、信息、数据、软件、声音文件、游戏币、虚拟物品、其他档案及其选择和安排,均为BANDAI NAMCO或其许可人的财产,受版权和其他知识产权法律和条约的保护。尽管有相反的条款,您同意您对游戏中出现的任何内容没有权利或所有权,包括但不限于任何游戏币和虚拟物品。 614109 6. \t条款。 a) \t如果您满意第3节规定的先决条件,本协议在使用游戏时将保持完全有效。任何一方均可随时以合理的事先通知终止本协议。您可以通过删除或销毁您拥有、保管或控制的所有游戏副本来终止本协议。对于终止您使用游戏,BANDAI NAMCO对您或任何第三方概不负责。 b) \t在不限制BANDAI NAMCO的任何其他权利的前提下,如果您不遵守本协议的条款和条件,BANDAI NAMCO保留立即限制、暂停或终止您游戏许可的权利。 c) \t本协议终止后:(i)您的游戏许可将立即停止;(ii)除适用法律规定退还购买游戏币外,您将无权要求退还任何费用,包括任何未使用的费用。 d) \t第4(b)、5、6(d)、8、11、14-23条在本协议终止后仍然有效。 614110 7. \t修订。BANDAI NAMCO保留随时基于任何原因自行修改本协议的权利。如果BANDAI NAMCO更改本协议,我们将提前一个月发出更改通知,例如通过游戏提供通知。在此类更改生效之日后,如果继续使用本游戏,将视为您接受修订后的协议。 如果您是德国居民,除了本节中的上述条款外,以下附加条款也将适用于您: BANDAI NAMCO保留在任何时候更改或修改本协议的权利,但确定双方根据本协议的主要合同义务的条款除外。双方的主要合同义务不得以本节所述方式进行变更。BANDAI NAMCO 将通知您本协议的任何拟议修改,向您提供本协议的拟议新版本,并通知您新协议的实施日期。任何更改均须经过六周的事先书面(电子邮件充分)通知。如果您在新协议实施之日起六周内未明确拒绝相应修改,将视为您已批准修改协议。在上述提议的修改通知中,BANDAI NAMCO 将明确具体说明在六周内反对的权利以及不明确拒绝提出修改的后果。 614111 8. \t游戏修改。BANDAI NAMCO保留在事先合理通知的情况下暂时或永久地修改或终止游戏或任何功能或部分内容的权利,如果发生紧急情况或绝对必要的话,恕不另行通知。您同意,BANDAI NAMCO将不对游戏或其任何部分的任何修改、暂停或中止负责。 614112 9. \t游戏内的货币和虚拟物品。 a) \tBANDAI NAMCO可能会为您提供以下权利:(i)购买有限许可以使用游戏内货币(“购买游戏币”);(ii)通过执行游戏中的指定任务(连同购买游戏货币“游戏币”),获得使用游戏中货币的有限许可;和/或(iii)获得有限的许可和/或使用游戏币购买有限许可,来使用BANDAI NAMCO在游戏中提供的虚拟商品和服务(“虚拟物品”)。如果BANDAI NAMCO提供您购买或获得此类许可的权利,BANDAI NAMCO将授予您非独家、不可转让、可撤销的有限权利和许可,适用于您的个人在游戏中专门使用的非商业用途,但须遵守本协议的条款。 b) \t游戏货币只能兑换用于游戏中的虚拟物品,游戏币或虚拟物品均不可以兑换为货币,也不附加来自BANDAI NAMCO或任何其他人或实体任何货币等值价值,除非另有适用的法律规定。游戏货币和虚拟物品不具有实际货币的等值,不能代替实际货币。BANDAI NAMCO或任何其他个人或实体均没有义务用任何有价值的物品来与交易货币或虚拟物品进行交换,这些物品包括但不限于实际货币。您承认并同意,除非适用法律禁止,否则BANDAI NAMCO可能会随时参与可能影响游戏币和/或虚拟物品的游戏内属性或认知价值的操作。BANDAI NAMCO可以自行决定对可能购买、赚取或赎回的游戏币数额进行限制。 c) \t游戏货币的所有购买都是最终结果,除非适用法律另有规定,否则不得在任何情况下退货、转让或交换。除购买游戏货币和某些虚拟物品的购买价格外,BANDAI NAMCO不会对访问、使用或不使用游戏币或虚拟物品收取任何费用。 d) \t除非游戏中及BANDAI NAMCO有明确许可,您不得转让、出售、赠送、交换、交易、租赁、再许可或租借游戏币或虚拟物品。除非另有约定,BANDAI NAMCO保留游戏货币和虚拟物品的所有权利、所有权和利益。 e) \t除非另有规定,否则根据第6节,游戏货币和虚拟物品的许可将随游戏的终止而终止。 614113 10. \t撤回权利。如果您是欧盟成员国的居民,您将具有使用实际货币购买游戏货币或虚拟物品的撤回权利。不过,当您的账户得以访问游戏货币或虚拟物品时,即表示服务已开始,而您将明确放弃您的撤回权利。您同意:(i)购买后立即下载游戏币或虚拟物品;以及(ii)购买完成后,您将失去撤回权利。 614114 11. \t用户内容。在适用的当地法律允许的范围内,发布任何与游戏(“用户内容”)相关的通信、信息、知识产权、材料、消息、照片、图形、视频、URL和其他项目或内容,您特此授予BANDAI NAMCO在适用法律保护的整个期限内获得非独占、免版税、完全可转让、可再许可的全球许可,以便使用与游戏相关的用户内容以及相关商品和服务,包括通过任何及所有媒体和手段复制、修改、执行、制作衍生作品、展示、出版、广播、传播或以其他方式使用、分发、利用和传播,无需向您做任何进一步通知或任何形式的赔偿。在适用法律允许的范围内,您特此放弃与BANDAI NAMCO及其他玩家使用和享受与游戏及适用法律下相关产品和服务等资产有关的原创、出版、声誉或归属的任何道德权利。授予BANDAI NAMCO的许可在本协议终止或撤销之后仍然存在。 614115 12. \t在线行为。除非是BANDAI NAMCO的故意错误或重大疏忽,否则BANDAI NAMCO对任何用户的行为概不负责,无论此类行为是否与游戏的访问或使用相关。如果您违反本第12节的条款或本协议的任何其他条款和条件,BANDAI NAMCO可随时暂停或终止您对游戏的访问权限。BANDAI NAMCO可能(例如对版权所有者提出的声明作出回应),审查在游戏中上传、发布、存储或显示的任何用户内容(以下称为“发布”),前提是该用户内容被共享为游戏内任何私人消息的一部分。除非至少有通信中一方同意(例如通过向BANDAI NAMCO报告信息令人不快),否则BANDAI NAMCO不会审查此内容。BANDAI NAMCO保留删除或拒绝任何用户内容的权利。虽然BANDAI NAMCO不会定期审查、编辑或监控游戏中发布的任何用户内容,但是如果BANDAI NAMCO在合理情况下,确定此类用户内容违反本协议和/或法律、规则或法规下的任何第三方权利, BANDAI NAMCO保留此类权利,并且有删除、审查或编辑通过游戏发布的任何用户内容的绝对酌情决定权。如果您以前被暂停游戏或从游戏中被删除,则不得使用游戏。您对您发布或传送给任何用户或第三方的任何用户内容负全部责任。具体来说,您同意不会从事、试图从事或者让另一个人在游戏中从事以下任何行为: a) \t发布任何非法、诽谤、中伤、冒犯、淫秽、色情、不雅、粗俗、猥亵、露骨的性表现、骚扰、威胁、侵犯隐私或宣传权利、滥用、煽动性或欺诈性的用户内容;宣传或鼓励任何非法或其他反社会活动,包括黑客行为;宣传对任何群体、个人或任何令人不快的种族主义、偏执、仇恨或任何形式的身体或其他伤害; b) \t发布任何可能侵犯任何个人或实体的专利、商标、商业秘密、版权或其他知识产权或所有权的用户内容; c) \t从事商业活动或商业销售,包括传播任何商业广告或招揽; d) \t输入、披露或传播有关任何人(包括您)的任何个人信息; e) \t假冒任何个人或实体,包括任何BANDAI NAMCO官方人员、论坛领导、指导、主持人、雇员或代理人,或虚假陈述或以其他方式虚假陈述您与个人或实体的联系; f) \t阻止或扰乱游戏或游戏玩法或对话的正常流程,或使用粗俗的语言、滥用、过度喊叫(例如全大写)、“垃圾邮件”或其他扰乱其他用户的游戏的破坏性或有害的方法; g) \t使用或利用任何错误或设计缺陷未经授权而访问游戏,获得与其他玩家不公平的优势,或欺骗或利用与游戏相关的未经授权的方式,包括但不限于访问您无权访问的游戏部分,以及使用任何漫游器、仿真器或其他未经授权的第三方工具来参与游戏; h) \t做任何妨碍其他用户按照其规则玩游戏的权利的事情,或者大幅增加BANDAI NAMCO或平台提供商为所有用户维护游戏的费用或难度; i) \t在网络播放期间有意与网络断开连接,或者故意被一个特定的玩家反复击败,以帮助他们提高排名或提高赢得比赛的次数; j) \t交易、出售、拍卖或以其他方式转移或尝试在游戏之外转移任何虚拟物品或游戏币; k) \t其他违反本协议条款,BANDAI NAMCO传达的其他政策,或使得BANDAI NAMCO承担责任的其他任何行为。 614116 13. \t版权政策。所有版权所有者或版权拥有人的代理人认为的在游戏中的任何侵犯他们拥有或控制的版权的内容,都可以向我们指定的版权代理人提交如下所示的侵权通知。通过提供17 U.S.C. §512(C)(3)中的信息和声明,可以加快通知的处理。违反本规约的行为不属于侵权通知的前提条件,位于美国的版权所有者除外。任何人故意在通知中歪曲资料或活动,都可能要对我们或被侵权人的任何损失(包括费用和律师费)负责,这是由于我们因为此类失实陈述,需要消除或禁用该材料或活动。BANDAI NAMCO通过了一项政策,即在适当情况下,由BANDAI NAMCO自行决定终止重复侵犯第三方知识产权的用户。但是,不管是否存在任何重复的侵权,BANDAI NAMCO还可能会限制或终止任何侵犯他人知识产权的用户的访问权限。 BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 日本东京都港区芝五丁目37番8号 + 81-3-6744-6112(电话) + 81-3-6866-0577(传真) copyrightagent@bandainamcoent.co.jp 614117 14. \t第三方内容。可能通过游戏向您提供任何用户、广告客户和其他第三方的内容。因为我们不控制第三方内容,所以除非是BANDAI NAMCO的故意错误或重大疏忽,否则您同意我们不对任何第三方内容负责,不保证第三方内容信息的准确性或质量;对于意外、令人反感、不准确、误导或非法的第三方内容不承担任何责任。除BANDAI NAMCO明确声明外,任何商品名称、商标、制造商、供应商的任何产品、服务、流程或其他信息,均不为BANDAI NAMCO所有、认可、赞助或推荐。 614118 15. \t免责声明。您确认并同意,BANDAI NAMCO及其许可证颁发者和供应商对任何影响您访问或使用游戏或其他服务和硬件的任何病毒或其他禁用功能概不负责。游戏和所有其他服务“按原样”提供。除本文所述外,BANDAI NAMCO及其许可证颁发者和供应商明确否认任何形式的担保或条件(由法律或其他方式明示或暗示),包括但不限于任何暗示的非侵权、适销性或特定用途适用性保证。 某些司法管辖区不允许在与消费者的合同中出现隐含条款的免责声明以及保证或担保的排除或限制,因此本节中的部分或全部免责声明可能不适用于您。 如果您是澳大利亚居民,除了本节中的上述条款外,以下附加条款也适用于您: 本第15节无意限制或减少根据当地管辖区法律适用的强制性或法定消费者权利或补偿措施。在法律许可的范围内,“2010年竞争与消费者法”(Cth)(澳大利亚消费者法)附表2所暗示的条件和保证完全被排除在本协议之外,在不被排除的范围内, 您承认,BANDAI NAMCO的责任仅限于,并承认其公平合理以便将BANDAI NAMCO的责任限于: (i)\t再次提供游戏;或 (ii)\t支付再次提供游戏的费用。 如果您是德国居民,除了本节中的上述条款外,以下附加条款也适用于您: 在提供任何服务的费用的情况下,以下适用:BANDAI NAMCO保证游戏将按照适用的文件或产品说明来运行。发生任何故障时,在合理的时间段内,BANDAI NAMCO将解决故障(例如通过提供补丁)或提供没有故障的新版本来提供后续服务,并进行至少三次后续性能的测试。如果后续性能依然有故障,您可以行使您的其他法定权利,但根据德国民法典第536A条第1款,在任何情况下,BANDAI NAMCO对第二次初始缺陷都无过错责任。 614119 16. \t网络。您确认并同意,在发起、执行或完成任何与游戏有关的传输或交易时,遇到的任何延误或失败,BANDAI NAMCO均不负有任何责任。此外,BANDAI NAMCO不能也不会承诺或确保您可以随时访问游戏的在线功能,多玩家功能或可下载部分,并且当您无法访问游戏时,时间可能会延长。BANDAI NAMCO不能确保任何在线、多玩家或可下载游戏部分的连续、无错误、安全或无病毒操作,或任何给定服务器的持续操作或可用性。 614120 17. \t责任限制。除非(1)BANDAI NAMCO的疏忽造成的死亡或个人伤害,(2)BANDAI NAMCO有欺骗或欺诈行为,(3)BANDAI NAMCO有故意行为或严重疏忽,(4)由于使用游戏造成的有形个人财产的损失或破坏,以及(5)任何其他不受适用法律限制或被排除在外的责任,任何情况下,BANDAI NAMCO或其子公司、关联公司、官员、员工、代理商及其他合作伙伴和供应商不负责任何间接、特殊、后果性或惩罚性损害或任何其他的损害,包括但不限于使用损失、利润损失,无论是在合同、侵权行为(包括疏忽)或其他任何方式引起、以任何方式连接使用或无法使用游戏、通过游戏或未能获得支持服务或访问内容。根据本协议,发生轻微或普遍的疏忽或违反BANDAI NAMCO的基本义务时,BANDAI NAMCO的责任仅限于您所遭受的直接和可以承受的损失。在任何情况下,由于使用或无法使用游戏,BANDAI NAMCO的合同责任,无论基于合同、担保、侵权、产品责任、严格责任、知识产权侵权或其他理论条款,BANDAI NAMCO向您支付的游戏费用都不会超过一百美元($100)。本部分第17节不限制根据您当地管辖范围的法律限制的任何强制或法定担保。 614121 18. \t争议解决。 本部分第18条仅适用于除美国外的北美、中美洲和南美洲地区。 如果您是任何美洲国家的居民,除美利坚合众国之外,您或BNEA可以将与本协议或游戏有关的任何争议提交至替代性争议解决(如调解或仲裁),前提是事先得到对方的书面同意。尽管有上述规定,本协议的条款不会阻止您提出可能受本第18节规定的任何争议或索赔:(i)请任何联邦,州或地方政府机构注意,如果法律允许,您可以向BNEA寻求代表救济;(ii)在任何具有司法管辖权的法院中,向BNEA提出任何不可仲裁或适用法律禁止或限制仲裁的申索;或(iii)在小额索赔法院提出索赔,但须受到这种小额索赔法院的管辖限制和要求。 614122 19. \t争议解决。 如果您是美国居民,本部分适用于您。 如果您是美国居民,通过接受本协议的条款,您和BNEA:(i)同意按照第19(a)条和每个子部分(统称为“仲裁协议”)规定的强制性约束性仲裁解决某些争议;及(ii)根据第19(b)条(“集体诉讼豁免”)明令放弃陪审团的审判权或参与对另一方提起的任何集体诉讼;除非(iii)您行使您根据第19(c)条规定退出仲裁协议和/或集体诉讼豁免权的权利。 a) \t强制性、有约束力的仲裁。在适用法律允许的最大范围内,您和BNEA:(i)承认并同意通过具有约束力的仲裁解决您与BNEA之间的所有纠纷和索赔,根据联邦仲裁法,包括但不限于(除非第19.a.iiii条中明确规定)您与BNEA之间产生的,关于本协议的任何条约或条款,或您访问或使用游戏过程中(每个都是“索赔”,)违反合同规定、侵权行为、法定违法行为、欺诈、不正当竞争、隐私权、虚假陈述或任何其他法律理论的争议或冲突;(ii)明示且不可撤销地放弃任何在法庭上追究任何申索的权利,或向法官或陪审团提出任何申诉或审讯;(iii)即使在联邦仲裁法允许的情况下,也不得对另一方提出或参与类别或代表性仲裁;以及(iv)不得在未经本协议第三方和双方明确书面同意的情况下,将您或任何第三方提起的任何第三方诉讼或仲裁的任何诉讼合并或组合在一起。除非您提交适当的选择退出通知(严格遵守第19(c)条),否则您和BNEA同意对另一方的任何索赔只能通过强制性、有约束力的仲裁进行。 i)\t仲裁前非正式争议解决。在根据本仲裁协议进行任何索赔之前,您和BNEA同意对您与BNEA之间的任何争议或索赔进行非正式的解决。 寻求提起争议或索赔的一方应向对方发送书面通知,说明该争议或索赔的性质和依据,并确定所要求的补偿。所有此类书面通知BNEA必须通过一类邮件发送至:BANDAI NAMCO Entertainment America Inc.,收件人:Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA.如果您和BNEA不同意在收到书面通知后30天内解决此类争议或索赔,则寻求提起此类争议或索赔的一方可以在上述仲裁协议允许的情况下对另一方提起仲裁。 ii)\t仲裁程序。仲裁是一个具有法律约束力的过程,通过此过程,一方可以向另一方寻求法律补偿,类似于法院提起的法律诉讼,但通常没有严格的程序手续,由第三方(即中立仲裁员,而不是法官或陪审团)为每一方规定较有限的解决方式和潜在的法律费用,并受到法院审查的限制。根据本仲裁协议进行的任何索赔的仲裁程序,将受美国仲裁协会商业仲裁规则(“AAA”)和适用的AAA消费者相关争议补充程序的管辖,两者均可在以下网址获取: http://www.adr.org。尽管如此,您和BNEA同意,任何此类仲裁将以英文进行,并允许电子提交文件,允许通过电话或电话会议或亲自在双方同意的地点进行。 iii)\t排除的索赔。尽管有上述规定,本仲裁协议的条款不会阻止您或BNEA提出任何索赔:(i)请具有政府机构和管辖权的联邦、州或地方政府机构代表您或BNEA向另一方寻求补偿(ii)在面对小额索赔法院时,需遵守小额索赔法院的管辖限制和要求。 iv)\t仲裁协议的可分割性。您和BNEA同意,本仲裁协议的任何条款不得对您或BNEA强制执行,并且所有权利要求均受以下第20(a)和21(a)条的约束:(i)有管辖权的法院最终确定本仲裁协议的任何条款或规定不可执行、适用法律禁止或不适用于任何索赔;或(ii)您提交适当的退出通知(符合第19(c)条的规定),表示选择退出本仲裁协议。 b) \t行为豁免。如果您是美国居民,通过接受本协议的条款,您和BNEA特此同意:(i)每项索赔都是对您和BNEA个人的,只能作为个人仲裁(或根据第19.a.iiii条,属于仲裁协议的个人索赔法庭诉讼程序,而不是集体诉讼或其他形式的代表诉讼);(ii)明确放弃任何提出或参与集体诉讼的权利,或以阶级或代表身份寻求补偿;以及(iii)仲裁员(或法院根据第19.a.iii条从仲裁协议排除的索赔)只能针对仲裁协议中排除的索赔进行个人仲裁(或法院诉讼),不得合并多于一人的索赔,也不得主持与此类索赔有关的任何形式的代表或集体诉讼。除非您提交适当的选择退出通知(如第19(c)条所述),否则您和BNEA同意,每个人可以以您或您的个人身份向另一方提出索赔,而不是作为原告或集体成员进行阶级或代表性程序。 i)\t行动豁免的可分割性。您和BNEA同意,在以下情况下,本集体诉讼豁免的任何条款均不得对您或BNEA强制执行,并且所有权利要求均受以下第20(a)和21(a)条的约束:(i)法院有管辖权最终确定本集体诉讼豁免的任何条款或规定不可执行、适用法律禁止或不适用于任何索赔;或(ii)您提交适当的退出通知(符合第19(c)条),您已选择退出此类行动豁免。在任何情况下,集体诉讼豁免的中断或解释均不得视为您或BNEA同意参与集体诉讼或阶级仲裁。 c) \t退出程序。您有权选择退出而不受上述仲裁协议和集体诉讼豁免的约束,通过发送书面通知选择退出此类仲裁协议和/或集体诉讼豁免(“退出通知”) ,但要严格遵守第19节所述的以下要求。 i)\t表格和地址。您的退出通知必须发送到以下地址:BANDAI NAMCO Entertainment America Inc.,收件人:Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA,发送方式(i)一类邮件 ,邮资已预付,要求有认证和回执;或(ii)隔夜快递服务(如联邦快递)。 ii)\t时间限制。除非适用法律要求更长的期限,否则您的退出通知必须邮寄(如果通过一类邮件发送)或寄存(如果通过隔夜快递服务发送),并且要求:(i)在购买您的游戏副本的30天内;或者(ii)如果没有购买,则在您首次访问或使用游戏副本的日期后30天内。 iii)\t要求的信息。退出通知必须包括:(i)退出通知适用的特定游戏的标题;(ii)您的姓氏;(iii)您的地址;(iv)您的电话号码;(v)您的电子邮件地址;(vi)如果您是游戏的注册用户或使用任何其他BNEA产品或服务,还要包括您的游戏用户名;以及(vii)您不同意仲裁协议和/或集体诉讼豁免的声明。BNEA可以使用退出通知中包含的前述信息来记录、处理、维护和管理您退出仲裁协议和/或行动豁免的行为(适用时),但不适用于营销目的。 iv)\t适当退出通知的影响。如果您的退出通知符合上述所有要求,您和BNEA将被视为选择退出仲裁协议和/或集体诉讼豁免,但须遵守退出通知的声明,同时遵守本协议规定。提交有效的退出通知仅适用于BNEA与“退出通知”中确定的个人之间所发生的游戏和协议所引起或相关的索赔。 v)\t不当退出通知的影响。如果您提交的退出通知不符合第19.c.i - 19.c.iii节规定的要求,您和BNEA将受本协议中规定的仲裁协议和集体诉讼豁免的约束。 614123 20. \t适用法律。 在适用法律所规定的范围内,本协议的所有条款和规定应依照所有适用的强制性法律进行管理和解释,即使与本第20节规定的适用法律不一致,在任何情况下均不得在任何管辖法律下适用、解释或根据本协议第20条强制执行本协议的条款,除非限制或以其他方式限制您根据任何适用的消费者保护法赋予的任何消费者权利。请注意,您的行为也可能受其他地方、州、国家和国际法律的约束。双方同意,“联合国国际货物销售合同公约”不适用于本协议引起的任何争议或交易。 a) \t如果您居住在北美洲、中美洲或南美洲: 加利福尼亚州的法律(不包括其冲突法规则)适用于本协议条款的适用、解释或执行,以及您对游戏的使用。 b) \t如果您居住在亚洲: 由本协议引起的或与本协议有关的双方之间的任何争议将受本协议和日本法律管辖,而不影响可能规定适用另一管辖区法律的任何法律冲突原则。 c) \t如果您居住在任何其他地区: 由本协议引起或与本协议有关的双方之间的任何争议将受本协议和法国法律的约束,而不影响可能规定适用另一管辖区法律的任何法律冲突原则。 614124 21. \t管辖地点。 a) \t如果您居住在北美洲、中美洲或南美洲: 您和BNEA明确同意,对于由本协议引起的或与本协议有关的所有索赔和争议,和/或您对本游戏的使用不属于上述第19节的仲裁协议,任何此类索赔或诉讼的专属管辖权属于加利福尼亚州圣克拉拉县的联邦或州法院,您明确同意对此类法院行使属人管辖权。 b) \t如果您居住在亚洲: 由本协议引起或与本协议有关的双方之间的任何争议由东京地方法院决定,您和BNEI同意接受该法院的属人管辖权。 c) \t如果您居住在任何其他地区: 由本协议引起或与本协议有关的双方之间的任何争议由里昂商业法院决定,您和BNEE同意接受该法院的属人管辖权。 614125 22. \t第三方受益人。任何非本协议缔约方的个人或实体,不受任何法律规定执行本协议的任何条款,均不享有任何权利,不论该个人或实体是否以姓名/名称标识。本节不得影响本协议任何被许可的受托人或承让人的权利。 614126 23. \t杂项。本协议包含您与BANDAI NAMCO之间关于使用游戏的完整协议。如果本协议的任何条款被视为无效或不可执行,则本协议的其余部分将在该条款的剩余时间内继续有效,或遵守第6(d)条的另外规定,除非该条款剥夺了协议的基本义务。未经BANDAI NAMCO事先书面同意,您不得转让本协议或本协议下的任何权利,任何未经同意的尝试转让均无效。在符合上述限制的情况下,本协议将对我们及我们各自的继承人和受托人具有充分约束力,可由其强制执行。如果BANDAI NAMCO未能行使或执行本协议的任何权利或规定不得视为放弃此类权利或规定。本协议中的章节标题仅为方便起见,无法律或合同效力。 614127 24. \t第三方软件。 a) \tEasyAntiCheat。 BANDAI NAMCO 现正采用第三方服务商提供之 EasyAntiCheat(“EAC”)反作弊服务。EAC 可将客户端软件整合到游戏中。当您开启游戏,EAC 客户端软件将会在您的设备上自动加载并安装最新版本。EAC 可以监控您的设备,分析游戏二进制代码,扫描设备记忆,以侦测及防范本游戏内的作弊行为(即“目的”)。为了达成“目的”,EAC 将存储游戏内使用的作弊方法等信息(“作弊数据”)。您同意本协议或使用本游戏,代表您同意 EAC 收集、存储、分享以及公开作弊数据以达成“目的”。作弊数据仅用于达成“目的”,包括但不限于识别并防范本游戏内玩家的作弊行为,分析作弊行为、作弊方法以及和 EAC 附属企业分享作弊数据。 您可前往 www.easyanticheat.net/privacy 浏览 EAC 隐私声明,了解有关 EAC 隐私措施的更多信息。如果您不接受 EAC 按照隐私声明处理您的私人数据或请求 EAC 移除或删除您的私人数据,我们有权禁止您访问并使用本游戏。 614128 如需联系BNEI,请按照我们在 http://bandainamcoent.co.jp/cs_support/ 页面上所述的流程进行操作。 如需联系BNEA,请联系BNEA的客户支持窗口: https://www.bandainamcoent.com/support 或写信给BNEA,地址为:BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 如需联系BNEE,请联系BNEE客户服务 http://www.bandainamcoent.eu/support 或BANDAI NAMCO Entertainment Europe S.A.S.,49/51 rue des Docks,CS 90618 - 69258 LYON CEDEX 09 - France。 614200 BANDAI NAMCO ENTERTAINMENT INC. 隐私政策 614201 上次更新日期:2020 年 2 月 27 日 614202 本隐私政策旨在阐述当您使用本政策所包含的我方游戏和相关在线服务(统称为“游戏”)时,BANDAI NAMCO Entertainment Inc.(“BNEI”,“我方”,“我们”或“我们的”)会如何收集、使用和披露您的相关信息。按照欧盟通用数据保护条例的相关规定,BNEI 是您的个人信息的数据控制者。 我们可能会不时更改本隐私政策。如果我们对本政策进行修改,我们会修改隐私政策顶部的日期以便让您获悉相应更改,我们有时还可能会向您提供其他通知(例如在我方游戏的主页添加声明或向您发送通知)。如果您不同意这些更改,请勿使用我方游戏或以其他方式向我们提供您的个人信息。我们建议您在访问游戏时查看本隐私政策,以了解我们的信息实践和帮助您保护隐私的方式。 614203 I.\t信息的收集 我们在您使用游戏时自动收集的信息 当您访问或使用与我方游戏相关的任何在线功能时,我们会自动收集您的相关信息,包括: •\t有关使用情况的信息:我们会收集您对游戏的使用相关信息,包括游戏账户 ID、完成的级别、游戏分数、游戏时间以及其他游戏信息。 •\t日志信息:我们会记录您对我方游戏的使用相关信息,包括您的访问时间、游戏时间和您的 IP 地址。 •\t硬件信息:我们会收集您用于访问我方游戏的计算机或设备相关信息,包括硬件型号、操作系统和版本、浏览器网络信息、MAC 地址、IP 地址以及您硬件的操作系统提供的其他唯一设备标识符。 您提供给我们的信息 我们会收集您直接提供给我们的信息。例如,我们会在您创建账户、与其他用户互动、请求客户支持、注册以接收简报、参与调查或以其他方式与我们沟通时收集信息。我们可能收集的信息类型包括您的用户名、密码、电子邮件地址和您选择提供的任何其他信息。 我们从其他来源收集的信息 我们还会从其他来源获取进行游戏所需的信息,并将该等信息与我们通过游戏收集的信息结合。例如,我们可能会从您的游戏平台获取您的账户相关信息,也可能从您的主机游戏中心应用程序收集游戏排名和成就状态。在所有其他情况下,我们会要求您授权我们收集、存储和使用来自第三方的个人信息。 614204 II.\t信息的使用 我们在收集、存储和使用您的信息之前会先征得您的同意,亦或出于下述必要目的进行处理:(i) 履行您与我们达成的协议;(ii) 遵守我方法律义务;或 (iii) 保障我方合法权益(包括运营、评估和改善我方全球业务)。我们已根据您的数据保护权利仔细权衡我们的合法商业权益。如果您对这种权益平衡存有疑问,请使用下述联系信息与我们联系。 我们(或代表我们的第三方数据处理者)可以在实现下述目的所需的时间内收集、存储和使用您的相关信息: •\t提供、维护和改进我方游戏; •\t提供并交付您请求的产品和服务、处理交易并向您发送相关信息; •\t为您注册我方游戏账户并协助管理您的账户 •\t回应您的意见、问题和请求,并提供客户服务; •\t向您发送技术通知、更新、安全警报以及支持和管理信息; •\t就 BNEI 和其他人提供的产品、服务、优惠、促销、奖励和活动与您联系,并提供我们认为您会感兴趣的新闻、信息和其他营销材料; •\t对与我方游戏相关的趋势、使用情况和活动进行监控和分析; •\t关联或结合我们从他人获得的信息,以便了解您的需求并为您提供更好的服务; •\t检测、调查和/或防止欺诈、未经授权的活动或非法活动; •\t我们为履行法定和监管义务所需或授权的任何其他目的;和 •\t您提供该等信息的任何其他目的。 614205 III.\t信息的分享 我们不会与第三方分享、转让或以其他方式交换您的个人信息,除非此乃提供我方产品或服务所必需,本隐私政策对此另有规定或法律允许,亦或您已明确表示同意。我们不会向第三方出售您的个人信息。根据上述规定,我们可能会出于下述目的或本隐私政策所述的其他目的分享您的相关信息: •\t在您选择参与我方游戏的互动区域(如聊天或多人游戏功能)时与其他用户分享(严禁使用个人身份数据(例如您的全名)作为我方服务的用户名); •\t与需要访问此等信息以代表我方行事的我方员工、附属公司、关联公司、供应商、顾问和其他第三方服务提供商分享(如开发人员、网站托管服务或信息存储和处理服务提供商); •\t响应法律程序或信息请求,但前提是此等披露符合任何适用法律、规则或法规或此等法律、规则或法规另有规定(包括但不限于政府或监管机构、执法机构或法院); •\t我们有合理理由相信您的行为违反了我方用户协议或政策,亦或为了保护 BNEI、我方用户或其他人的权利、财产和安全; •\t我方业务的全部或部分与另一家公司进行任何合并、出售公司资产、融资或收购;和 •\t基于您的同意或指示进行分享。 614206 IV.\t游戏分析 在征得您事先同意的情况下,我们的部分游戏会将游戏和分析信息与收集自其他 BANDAI NAMCO Entertainment 游戏、我方集团公司游戏和其他第三方来源的信息相结合。我们会利用此等信息分析游戏和货币化趋势、创建玩家类别的介绍、创建新的游戏和服务,以及执行其他分析。您可以利用游戏中的选项菜单拒绝将信息用于此等用途。 614207 V.\t安全 我们会采取合理的技术和组织措施,以帮助确保您的信息免遭丢失、被盗、滥用和未经授权的访问、披露、修改和损坏。但网络传输无法保证绝对安全,因此我们无法保证您通过网络向我方传输的任何个人信息的安全性。 614208 VI.\t存储和删除数据 通过游戏收集的个人信息会按照隐私要求进行存储和删除。对于上述目的不再需要的所有数据,我们会对其进行去身份化处理或将其删除,但法律要求我们进一步保留的情形除外。 614209 VII.\t国际传输 我们向您收集的个人信息通常都在日本进行传输、存储和处理。请注意,我们可能会将您的个人信息传输到您所在国家/地区以外的地方,这些地方可能无法提供与您所在国家/地区法律相同级别的数据保护。但我们对您的个人信息的收集、存储和使用会继续遵守本隐私政策,如果我们向位于境外的第三方披露您的个人信息,我们会采取合理措施确保此等信息的使用符合本隐私政策的规定。 614210 VIII.\t第三方网站 我方游戏可能包含由第三方运营的其他网站或服务的链接。请注意,本隐私政策仅适用于我方游戏,我们不对第三方可能通过其网站收集、存储和使用的个人信息负责。请您务必仔细阅读您所访问的各个网站的隐私政策。 614211 IX.\t数据保护权利 您和您的法定监护人(若您尚未成年)享有适用法律所规定的某些数据保护权利。根据适用法律,您的权利可能包括: •\t对我方处理之您的相关个人信息的访问权和数据可携权; •\t个人信息的更正权或删除权; •\t个人信息的限制处理权 •\t撤销同意权,即您有权随时撤销此前向我方提供的同意,但这不会影响撤销之前所进行处理的合法性。 •\t反对权,即您还有权随时反对基于 BNEI 的合法权益处理您的个人信息。 •\t如果我们出于直营目的(包括与直营有关的分析目的)处理您的个人信息,您有权随时反对此等处理。如果您反对出于直营目的的处理,我们将不再因此等目的处理您的个人信息。在这种情况下,我们仍会向您发送交易或关系消息,但仅限于我们的现有业务关系。 如果您想提出此等请求,请将您的请求发送至 ppolicy@bandainamcoent.co.jp。 如果您要实施这些权利,我们不会向您提供不同级别的服务。但是,如果您要求我们删除或停止收集为保障服务功能齐全所必需的相关信息,您可能无法使用我方全部或部分的服务。 614212 X.\t联系信息 如果您对本隐私政策或我方做法存有任何疑问,请通过以下方式联系我们: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112(手机) ppolicy@bandainamcoent.co.jp 如果您位于欧盟境内,也可通过以下方式联系我们: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 614300 游戏分析 614301 为了进行数据分析,本游戏将收集您游玩过程的相关资讯,以维持游戏营运及加强特定功能或内容。此外,我们希望您可以分享这些资讯,让我们取用并整合其他 BANDAI NAMCO Entertainment (下称「BNE」)出品的游戏数据、BNE 集团提供的其他服务与产品与其他第三方来源,而这些都需要经过您的同意。 进行收集的资讯:游戏帐号 ID、IP 地址、游戏方面的资讯 我们将以匿名的方式收集您提供的信息,而我们及集团公司只会使用整体的信息来分析游戏趋势、建立玩家类别数据、制作新游戏和服务,以及执行其他分析。这些信息将会被传送以及保存在日本。 您可以自由选择是否同意分享这些资讯,即便不同意参与此用途,您游玩游戏的内容也不会有所差异。即便您同意参与此用途,您也可以随时在游戏内的选项中改为不参与。 点选下方「同意」即表示您同意提供相关资讯作为上述用途。 614302 615000 : Przewiń : Wybierz : Zatwierdź : Zmień język 615001 Akceptuj 615002 Odrzuć 615003 : Wybierz : Zatwierdź : Zamknij 615004 Zmień język 615005 615006 English 615007 Français 615008 Español 615009 Italiano 615010 Deutsch 615011 한국어 615012 繁體中文 615013 简体中文 615014 Polski 615015 Русский 615016 Português (Brasil) 615017 Español (América Latina) 615018 ภาษา​ไทย 615100 BANDAI NAMCO ENTERTAINMENT UMOWA LICENCYJNA Z UŻYTKOWNIKIEM KOŃCOWYM 615101 Data ostatniej aktualizacji: 1 kwietnia 2018 r. 615102 PROSZĘ SIĘ UWAŻNIE ZAPOZNAĆ Z NINIEJSZĄ UMOWĄ. UZYSKUJĄC DOSTĘP DO NASZYCH GIER LUB USŁUG, LUB TEŻ KORZYSTAJĄC Z NICH, ZOBOWIĄZUJĄ SIĘ PAŃSTWO PRZESTRZEGAĆ WSZYSTKICH WARUNKÓW W NIEJ OPISANYCH ORAZ WŁĄCZONYCH DO NIEJ POPRZEZ ODNIESIENIE. JEŻELI NIE WYRAŻAJĄ PAŃSTWO ZGODY NA WSZYSTKIE WARUNKI, PROSZĘ NIE UZYSKIWAĆ DOSTĘPU DO NASZYCH GIER LUB USŁUG, ANI Z NICH NIE KORZYSTAĆ. NINIEJSZA UMOWA ZAWIERA, MIĘDZY INNYMI, KLAUZULĘ ARBITRAŻOWĄ (PAR. 19 LIT. (a)) ORAZ ZRZECZENIE SIĘ PRAW DO POWÓDZTWA ZBIOROWEGO (PAR. 19 LIT. (b)), KTÓRE NIE MAJĄ ZASTOSOWANIA DO PAŃSTWA, JEŻELI MIESZKAJĄ PAŃSTWO POZA TERYTORIUM STANÓW ZJEDNOCZONYCH. Jeżeli są Państwo mieszkańcami Niemiec, mają do Państwa zastosowanie szczególne klauzule. Szczegółowe informacje na ten temat podano w paragrafach 7 i 15. Jeżeli są Państwo mieszkańcami Unii Europejskiej, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 10. Jeżeli są Państwo mieszkańcami Australii, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 15. Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej, z wyjątkiem Stanów Zjednoczonych, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 18. Jeżeli są Państwo mieszkańcami Stanów Zjednoczonych, mają do Państwa zastosowanie szczególne klauzule. Szczegółowe informacje na ten temat podano w paragrafie 19. 615103 Umowa Licencyjna Użytkownika Końcowego (niniejsza „Umowa”) jest umową pomiędzy Użytkownikiem a odpowiednio: BANDAI NAMCO Entertainment Inc. („BNEI”), BANDAI NAMCO Entertainment America Inc. („BNEA”) lub BANDAI NAMCO Entertainment Europe S.A.S. („BNEE”) (w każdym przypadku, „BANDAI NAMCO”, „my”, „nas” lub „nasz”) i dotyczy dostępu i użytkowania gry określonej w umowie (jeśli umowa publikowana jest online, dotyczy gry o której wspomniano powyżej), w tym, bez ograniczeń każdej części gry, komponentu dla wielu graczy, komponentu online lub komponentu do pobrania oraz związanej z grą dokumentacji lub zawartości pisemnej lub elektronicznej („Gra”). Gra jest licencjonowana, a nie sprzedawana, zaś niniejsza Umowa nie nadaje jakiegokolwiek tytułu ani prawa własności do Gry ani jakiejkolwiek jej kopii. Niniejsza Umowa nie zmienia w jakikolwiek sposób warunków jakiejkolwiek innej umowy, którą mogli Państwo zawrzeć z BANDAI NAMCO w sprawie innych produktów lub usług. Jakiekolwiek dokonane przez Państwa zmiany, dodatki lub usunięcia są niedopuszczalne, a BANDAI NAMCO niniejszym jednoznacznie je odrzuca. Do określonych funkcji stanowiących część Gry mogą mieć zastosowanie dodatkowe, określone przez nas warunki (w tym, bez ograniczeń, stałe opłaty, procedury rozliczeniowe i zasady promocyjne). O ile nie wskazano inaczej, wszelkie dodatkowe obowiązujące warunki ujęte są w niniejszej Umowie poprzez odniesienie. W przypadku sprzeczności pomiędzy niniejszą Umową a wszelkimi dodatkowymi warunkami, dodatkowe warunki mają zastosowanie w odniesieniu do szczególnych funkcji lub opcji, do których się odnoszą. 615104 1. \tSTRONA UMOWY. Podmiot BANDAI NAMCO, z którym nawiązują Państwo relację umowną, zależy od Państwa miejsca zamieszkania. Jeżeli są Państwo mieszkańcami Azji (z wyjątkiem Japonii), niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEI. Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej, niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEA. Jeżeli są Państwo mieszkańcami innych regionów, niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEE. 615105 2. \tOCHRONA PRYWATNOŚCI. Dane gromadzone za pośrednictwem tej Gry przechowuje BNEI w Japonii. Aby uzyskać więcej informacji, proszę przeczytać Politykę Prywatności BNEI (która zostanie wyświetlona po niniejszej Umowie) w celu uzyskania informacji na temat sposobu gromadzenia, wykorzystania oraz ujawniania tych danych. 615106 3. \tWARUNKI WSTĘPNE LICENCJI. Licencje udzielane w niniejszej Umowie są bezpośrednio uzależnione od poniższych warunków oraz od pełnego przestrzegania przez Państwa wszystkich innych warunków i zasad określonych w niniejszej Umowie: a)\tOsiągnęli Państwo pełnoletniość w Państwa jurysdykcji. Jeżeli są Państwo niepełnoletni w Państwa jurysdykcji, Państwa rodzic lub opiekun prawny musi zobowiązać się do przestrzegania niniejszej Umowy oraz wszelkich dodatkowych warunków, jakie mają zastosowanie; b)\tZobowiązują się Państwo przestrzegać wszystkich warunków niniejszej Umowy oraz wszelkich dodatkowych warunków, jakie mogą mieć zastosowanie do Gry; c)\tPaństwa dostęp do Gry i korzystanie z niej podlega określonym środkom bezpieczeństwa, w tym, bez ograniczeń, rejestracji Gry przy pomocy kodu seryjnego, posiadania stałego dostępu do internetu oraz zaakceptowania określonych funkcji zabezpieczeń/zarządzania prawami cyfrowymi. Brak akceptacji i pełnego przestrzegania tych środków bezpieczeństwa może częściowo lub całkowicie przeszkodzić Państwu w korzystaniu z Gry; d)\tPaństwa dostęp do Gry i korzystanie z niej są zgodne z wszelkimi obowiązującymi przepisami lokalnymi, stanowymi, krajowymi i międzynarodowymi; e)\tUzyskują Państwo dostęp do Gry oraz korzystają z niej wyłącznie na lokalnych urządzeniach, na których zainstalowane są licencjonowane kopie systemów operacyjnych, z myślą o których Gra została opracowana („Sprzęt”); f)\tZaakceptowali i spełnili Państwo wszystkie warunki dotyczące Sprzętu, w tym wszelkie warunki danej platformy dotyczące procesu kontroli. 615107 4. \tOGRANICZONA LICENCJA NA KORZYSTANIE. a)\tZ zastrzeżeniem warunków niniejszej Umowy oraz przestrzegania przez Państwa tych warunków, niniejszym udzielamy Państwu niewyłącznej, niepodlegającej przeniesieniu, ograniczonej licencji na korzystanie z Gry przez okres obowiązywania Umowy w Państwa kraju zamieszkania na Sprzęcie, który do Państwa należy lub znajduje się pod Państwa wyłączną kontrolą, oraz wyłącznie zgodnie z zasadami lub warunkami korzystania z danej platformy (jeżeli takie obowiązują). Wszelkie aktualizacje, uzupełnienia lub zamiany oryginalnej Gry podlegają niniejszej Umowie, chyba że takiej aktualizacji towarzyszą odrębne warunki licencyjne. b)\tPowyższe postanowienie określa całość Państwa uprawnień w odniesieniu do Gry. Zastrzegamy sobie także wszelkie prawa do Gry, które nie zostały Państwu wyraźnie przyznane na mocy niniejszej Umowy. Bez ograniczeń dla powyższego, nie będą Państwo wykonywać następujących działań, ani też upoważniać lub zezwalać osobom trzecim na ich wykonywanie: (i) rozpowszechniać, kopiować, licencjonować, wypożyczać lub sprzedawać Grę (chyba że wyraźnie zezwala na to niniejsza licencja lub obowiązujące zasady korzystania z platformy); (ii) korzystać z Gry w celach innych niż użytek własny, niekomercyjny; (iii) dokonywać inżynierii wstecznej, dekompilować, demontować lub próbować odkryć kod źródłowy Gry; (iv) modyfikować, zmieniać lub tworzyć dzieła pochodne od Gry; (v) usuwać, zmieniać lub zasłaniać wszelkich informacji dotyczących praw autorskich, znaków towarowych lub innych praw rzeczowych znajdujących się na Grze lub w Grze; (vi) wykorzystywać Gry w celach, do których nie została zaprojektowana; (vii) korzystać z Gry na jakimkolwiek Sprzęcie, który nie jest Państwa własnością lub nie znajduje się pod Państwa wyłączną kontrolą; (viii) obchodzić lub próbować obejść wszelkich zabezpieczeń w Grze lub (ix) próbować zataić lub zamaskować Państwa region podczas uzyskiwania dostępu do jakichkolwiek funkcji online Gry. 615108 5. \tPRAWO WŁASNOŚCI. Gra i wszelkie jej treści (oprócz Treści Użytkownika, zdefiniowanych poniżej) oraz pozostałe materiały w Grze lub dostępne za pośrednictwem Gry, w tym, bez ograniczeń, logo BANDAI NAMCO oraz wszelkie wzory, teksty, grafiki, obrazy, informacje, dane, oprogramowanie, pliki dźwiękowe, Waluta Gry, Wirtualne Przedmioty, inne pliki oraz ich wybór i układ stanowią własność BANDAI NAMCO lub licencjodawców spółki i są chronione prawem autorskim oraz innymi prawami własności intelektualnej i traktatami dotyczącymi własności intelektualnej. Niezależnie od jakichkolwiek przeciwstawnych postanowień zawartych w niniejszej Umowie, przyjmują Państwo do wiadomości, że nie przysługują Państwu jakiekolwiek prawa lub tytuły do jakichkolwiek treści występujących w Grze, w tym, bez ograniczeń, jakiejkolwiek Waluty Gry i Wirtualnych Przedmiotów. 615109 6. \tOKRES OBOWIĄZYWANIA. a)\tZ zastrzeżeniem spełnienia przez Państwa warunków wstępnych określonych w paragrafie 3, niniejsza Umowa pozostanie w pełni obowiązująca i skuteczna podczas korzystania przez Państwa z Gry. Każda ze stron może rozwiązać niniejszą Umowę z określonej przyczyny lub bez przyczyny w dowolnym momencie, za uprzednim powiadomieniem. Mogą Państwo rozwiązać niniejszą Umowę, usuwając lub niszcząc wszelkie kopie Gry znajdujące się w Państwa posiadaniu, pod Państwa pieczą lub kontrolą. BANDAI NAMCO nie ponosi odpowiedzialności wobec Państwa ani jakichkolwiek osób trzecich za zaprzestanie przez Państwa korzystania z Gry. b)\tBez ograniczeń dla jakichkolwiek innych praw BANDAI NAMCO, jeżeli nie spełnią Państwo warunków niniejszej Umowy, BANDAI NAMCO zachowuje prawo do niezwłocznego ograniczenia, zwieszenia lub wycofania Państwa licencji na Grę. c)\tPo rozwiązaniu niniejszej Umowy: (i) Państwa licencja na Grę niezwłocznie przestanie obowiązywać; oraz (ii) nie będzie Państwu przysługiwać zwrot jakichkolwiek opłat, w tym wszelkich niewykorzystanych opłat, z wyjątkiem Zakupionej Waluty Gry, która zostanie zwrócona zgodnie z wymogami obowiązujących przepisów. d)\tPar. 4 lit. (b), par. 5, par. 6 lit. (d), par. 8, par. 11 oraz par. 14–23 zachowają ważność po rozwiązaniu niniejszej Umowy. 615110 7. \tZMIANY UMOWY. BANDAI NAMCO zastrzega sobie prawo do zmiany lub modyfikacji niniejszej Umowy w dowolnym momencie oraz z dowolnych przyczyn wedle wyłącznego uznania BANDAI NAMCO. W przypadku dokonania przez BANDAI NAMCO zmian niniejszej Umowy poinformujemy o takich zmianach z miesięcznym wyprzedzeniem, np. wystosowując powiadomienie za pośrednictwem Gry. Dalsze korzystanie przez Państwa z Gry po dacie wejścia w życie tych zmian stanowi potwierdzenie Państwa akceptacji zmienionej Umowy. Jeżeli są Państwo mieszkańcami Niemiec, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia: BANDAI NAMCO zastrzega sobie prawo do zmiany lub modyfikacji niniejszej Umowy w dowolnym momencie, z wyjątkiem postanowień określających podstawowe zobowiązania umowne stron wynikające z niniejszej Umowy. Podstawowe zobowiązania umowne stron nie ulegną zmianom w sposób opisany w niniejszym paragrafie. BANDAI NAMCO poinformuje Państwa o wszelkich proponowanych modyfikacjach niniejszej Umowy, przedstawi Państwu proponowaną nową wersję niniejszej Umowy oraz powiadomi Państwa o dacie wdrożenia nowej Umowy. Wszelkie zmiany wymagają pisemnego powiadomienia (wystarczy przy tym powiadomienie e-mail) wystosowanego z sześciotygodniowym wyprzedzeniem. Jeżeli nie wyrażą Państwo jednoznacznego sprzeciwu na dane modyfikacje w ciągu sześciu tygodni od daty wdrożenia nowej Umowy, uznaje się, że zaakceptowali Państwo modyfikacje Umowy. W ww. powiadomieniu dotyczącym proponowanych modyfikacji BANDAI NAMCO poinformuje Państwa w sposób wyraźny i konkretny o prawie do zgłoszenia sprzeciwu w ciągu sześciu tygodni oraz o konsekwencjach braku wyraźnej odmowy wprowadzenia proponowanych modyfikacji. 615111 8. \tMODYFIKACJA GRY. BANDAI NAMCO zastrzega sobie prawo do modyfikacji lub zaprzestania udostępniania, tymczasowo lub na stałe, Gry lub jakichkolwiek jej funkcji lub części za uprzednim powiadomieniem oraz, w przypadku sytuacji awaryjnej lub jeżeli jest to absolutnie konieczne, bez uprzedniego powiadomienia o tym fakcie. Przyjmują Państwo do wiadomości, że BANDAI NAMCO nie ponosi odpowiedzialności za jakiekolwiek modyfikacje, zawieszenie lub zaprzestanie udostępniania Gry lub jakiejkolwiek jej części. 615112 9. \tWALUTA GRY I WIRTUALNE PRZEDMIOTY. a) \tBANDAI NAMCO może zaoferować Państwu możliwość: (i) zakupu ograniczonej licencji na korzystanie z waluty wykorzystywanej w grze („Zakupiona Waluta Gry”); (ii) zdobycia ograniczonej licencji na korzystanie z waluty wykorzystywanej w Grze poprzez wykonanie określonych zadań w Grze (łącznie z Zakupioną Walutą Gry: „Waluta Gry”); i/lub (iii) zdobycia ograniczonej licencji i/lub zakupu za pomocą Waluty Gry ograniczonej licencji na wirtualne towary i usługi udostępniane przez BANDAI NAMCO w Grze („Wirtualne Przedmioty”). Jeżeli BANDAI NAMCO zaoferuje możliwość zakupu lub zdobycia takich licencji, BANDAI NAMCO udzieli Państwu niewyłącznego, niepodlegającego przeniesieniu, odwołalnego, ograniczonego prawa na korzystanie odpowiednio z takiej Waluty Gry lub Wirtualnych Przedmiotów wyłącznie w celach osobistych i niekomercyjnych w Grze, z zastrzeżeniem warunków niniejszej Umowy oraz spełnienia przez Państwa tych warunków. b) \tWalutę Gry można wymienić jedynie na Wirtualne Przedmioty, z których można korzystać w Grze; ani Waluty Gry, ani Wirtualnych Przedmiotów nie można wymienić na pieniądze, jakąkolwiek rzecz posiadającą wartość pieniężną lub jakiekolwiek ekwiwalenty pieniężne za pośrednictwem BANDAI NAMCO lub jakiejkolwiek innej osoby lub podmiotu, chyba że obowiązujące przepisy stanowią inaczej. Waluta Gry i Wirtualne Przedmioty nie mają równoważnej wartości w prawdziwej walucie i nie stanowią jej zamiennika. Ani na BANDAI NAMCO, ani na jakiejkolwiek innej osobie lub podmiocie nie spoczywa obowiązek wymiany Waluty Gry lub Wirtualnych Przedmiotów na jakiekolwiek wartościowe przedmioty, w tym, bez ograniczeń, na prawdziwą walutę. Przyjmują Państwo do wiadomości i wyrażają zgodę na to, że BANDAI NAMCO może podejmować działania, które będą wpływać na atrybuty w grze lub postrzeganą wartość Waluty Gry i/lub Wirtualnych Przedmiotów w dowolnym momencie, z wyjątkiem przypadków, w których wyraźnie zabraniają tego obowiązujące przepisy. BANDAI NAMCO może, wedle uznania, nakładać ograniczenia na kwotę Waluty Gry, którą można zakupić, zdobyć lub odebrać. c) \tZakup Zakupionej Waluty Gry ma charakter ostateczny i nie podlega zwrotowi, przeniesieniu ani wymianie w jakichkolwiek okolicznościach z wyjątkiem przypadków, w których wymagają tego obowiązujące przepisy. BANDAI NAMCO nie pobiera jakichkolwiek opłat za dostęp do, korzystanie lub niekorzystanie z Waluty Gry lub Wirtualnych Przedmiotów oprócz ceny zakupu Zakupionej Waluty Gry i określonych Wirtualnych Przedmiotów. d) \tWaluty Gry ani Wirtualnych Przedmiotów nie wolno przekazywać, sprzedawać, dawać w ramach upominku, wymieniać, dokonywać transakcji z ich użyciem, wynajmować, udzielać na nie dalszych licencji ani użyczać z wyjątkiem przypadków, gdy ma to miejsce w Grze oraz zostało wyraźnie dozwolone przez BANDAI NAMCO. Jeżeli nie uzgodniono inaczej w niniejszej Umowie, BANDAI NAMCO zastrzega sobie i zachowuje wszelkie prawa i tytuły do Waluty Gry i Wirtualnych Przedmiotów oraz udziały w Walucie Gry i Wirtualnych Przedmiotach. e) \tLicencje udzielone w ramach niniejszej Umowy na Walutę Gry i Wirtualne Przedmioty zostaną rozwiązane z chwilą rozwiązania niniejszej Umowy zgodnie z paragrafem 6, chyba że niniejsza Umowa stanowi inaczej. 615113 10. \tPRAWO DO ODSTĄPIENIA OD UMOWY. Jeżeli są Państwo mieszkańcami państwa członkowskiego Unii Europejskiej, przysługują Państwu określone prawa do odstąpienia od umowy w przypadku zakupu Waluty Gry lub Wirtualnych Przedmiotów przy użyciu prawdziwej waluty. Wyraźnie zrzekają się jednak Państwo prawa do odstąpienia od umowy po rozpoczęciu świadczenia usługi, gdy Państwa konto uzyska dostęp do Waluty Gry lub Wirtualnych Przedmiotów. Wyrażają Państwo zgodę na to, że: (i) pobieranie Waluty Gry lub Wirtualnych Przedmiotów rozpocznie się niezwłocznie po ich nabyciu; oraz (ii) utracą Państwo prawo do odstąpienia od umowy po dokonaniu zakupu. 615114 11. \tTREŚCI UŻYTKOWNIKA. Publikując jakiekolwiek komunikaty, informacje, własność intelektualną, materiały, wiadomości, fotografie, grafiki, filmy, adresy URL oraz inne elementy lub treści w Grze („Treści Użytkownika”), w zakresie, w jakim zezwalają na to obowiązujące lokalne przepisy, niniejszym udzielają Państwo BANDAI NAMCO niewyłącznej, nieodpłatnej, w pełni podlegającej przeniesieniu i dalszemu licencjonowaniu globalnej licencji na cały okres obowiązywania ochrony prawnej praw własności intelektualnej w celu korzystania z Treści Użytkownika w związku z Grą oraz powiązanymi z nią towarami i usługami, w tym prawa do powielania, kopiowania, dostosowywania, modyfikacji, wykonywania, tworzenia dzieł pochodnych, wyświetlania, publikowania, nadawania, transmisji lub innego użytkowania, dystrybucji, wykorzystania i publikowania, w jakikolwiek sposób i na jakichkolwiek nośnikach, znanych obecnie lub opracowanych w późniejszym terminie, bez dalszego informowania Państwa o tym fakcie oraz bez uiszczania na Państwa rzecz jakiegokolwiek wynagrodzenia z tego tytułu. Jeżeli zezwalają na to obowiązujące przepisy, niniejszym zrzekają się Państwo wszelkich autorskich praw osobistych dotyczących autorstwa, publikacji, reputacji lub przypisywania w odniesieniu do korzystania przez BANDAI NAMCO i innych graczy z tych zasobów w związku z Grą oraz powiązanymi towarami i usługami zgodnie z obowiązującymi przepisami. Licencja udzielona BANDAI NAMCO zachowuje ważność po rozwiązaniu lub odwołaniu niniejszej Umowy. 615115 12. \tPOSTĘPOWANIE W ŚRODOWISKU ONLINE. BANDAI NAMCO nie ponosi odpowiedzialności za postępowanie użytkowników, niezależnie od tego, czy takie postępowanie dotyczy dostępu do Gry lub korzystania z niej, chyba że wynika ono z celowego działania lub rażącego zaniedbania BANDAI NAMCO. BANDAI NAMCO może zawiesić lub wypowiedzieć Państwa dostęp do Gry w dowolnym momencie, jeżeli naruszą Państwo warunki niniejszego paragrafu 12 lub jakiekolwiek inne warunki niniejszej Umowy. BANDAI NAMCO może (np. w odpowiedzi na roszczenia właściciela praw autorskich) dokonać weryfikacji wszelkich Treści Użytkownika przesłanych, opublikowanych, przechowywanych lub wyświetlanych w Grze (dalej: „zamieszczonych”) z zastrzeżeniem, że w przypadku Treści Użytkownika udostępnianych w ramach prywatnych wiadomości przekazywanych w Grze, BANDAI NAMCO nie będzie weryfikować takich treści, jeśli co najmniej jedna ze stron komunikacji nie wyrazi na to zgody (np. zgłaszając wiadomość BANDAI NAMCO jako budzącą zastrzeżenia). BANDAI NAMCO zastrzega sobie prawo do usunięcia lub odmowy udostępnienia wszelkich Treści Użytkownika online. Mimo iż BANDAI NAMCO nie dokonuje regularnej weryfikacji, nie edytuje ani nie monitoruje jakichkolwiek Treści Użytkownika zamieszczanych w Grze, BANDAI NAMCO zastrzega sobie prawo do usuwania, weryfikacji lub edycji według własnego uznania wszelkich Treści Użytkownika zamieszczanych za pośrednictwem Gry, jeżeli BANDAI NAMCO ustali, że w opinii BANDAI NAMCO takie Treści Użytkownika stanowią naruszenie niniejszej Umowy i/lub jakichkolwiek praw osób trzecich, obowiązujących przepisów, zasad lub regulaminów. Nie mogą Państwo korzystać z Gry, jeżeli zostali w niej Państwo uprzednio zawieszeni lub usunięci z niej. Ponoszą Państwo wyłączną odpowiedzialność za wszelkie Treści Użytkownika zamieszczane przez Państwa lub przesyłane innym użytkownikom lub osobom trzecim. W szczególności, zobowiązują się Państwo nie podejmować następujących działań, nie próbować ich podjąć ani nie powodować podjęcia tych działań przez inną osobę w związku z Grą: a)\tzamieszczanie jakichkolwiek Treści Użytkownika, które są niezgodne z prawem, zniesławiające, oszczercze, obraźliwe, obsceniczne, pornograficzne, nieprzyzwoite, wulgarne, sprośne, nękające; mają charakter erotyczny, mają charakter groźby, naruszają prawa do prywatności lub prawa do wizerunku; są obelżywe, podżegające lub mają charakter nadużycia; promują lub zachęcają do jakichkolwiek nielegalnych lub innych antyspołecznych działań, w tym hakerstwa; promują rasizm, bigoterię, nienawiść lub krzywdę fizyczną lub innego rodzaju szkodliwe działania przeciwko jakiejkolwiek grupie lub osobie lub budzą zastrzeżenia z jakichkolwiek innych względów; b)\tzamieszczanie jakichkolwiek Treści Użytkownika, które mogą naruszać jakiekolwiek patenty, znaki towarowe, tajemnice handlowe, prawa autorskie lub inne prawa własności intelektualnej lub prawa rzeczowe jakichkolwiek osób, lub podmiotów; c)\tpodejmowanie działalności komercyjnej lub zajmowanie się sprzedażą komercyjną, w tym nadawaniem jakichkolwiek reklam lub pozyskiwaniem klientów; d)\tpodawanie, ujawnianie lub rozpowszechnianie jakichkolwiek danych osobowych dotyczących jakiejkolwiek osoby (w tym Państwa); e)\tpodawanie się za jakąkolwiek osobę lub podmiot, w tym przedstawicieli, gospodarzy forum, przewodników, gospodarzy, pracowników lub agentów BANDAI NAMCO, lub też w inny sposób przeinaczać Państwa powiązanie z osobą lub podmiotem; f)\tutrudnianie lub zakłócanie Gry, lub zwykłego przebiegu Gry, lub dialogu, lub stosowanie wulgarnego języka, obelg, nadmiernego krzyku (np. pisanie przy użyciu samych wielkich liter), „spamowanie”, lub jakiekolwiek inne zakłócające, lub szkodliwe metody, które przeszkadzają innym użytkownikom Gry; g)\tużycie lub wykorzystanie jakichkolwiek usterek, błędów lub wad projektowych w celu uzyskania nieupoważnionego dostępu do Gry, w celu uzyskania nieuczciwej przewagi nad innymi graczami lub w celu oszukiwania albo wykorzystania nieupoważnionego działania w związku z Grą, w tym, bez ograniczeń, w celu uzyskania dostępu do części Gry, do których nie posiadają Państwo dostępu oraz wykorzystania jakichkolwiek botów, emulatorów lub innych niedozwolonych narzędzi osób trzecich; h)\twykonywanie jakichkolwiek czynności, które zakłócają możliwość korzystania przez innych użytkowników z Gry zgodnie z jej zasadami lub w istotny sposób zwiększają koszty, lub trudności BANDAI NAMCO, lub dostawcy platformy w zakresie utrzymania Gry w stanie umożliwiającym korzystanie z niej przez wszystkich użytkowników; i)\tcelowe odłączanie się od sieci podczas gry w trybie online lub wielokrotne pozwalanie innemu graczowi na pokonanie Państwa w celu poprawy jego pozycji w rankingu, lub zwiększenia ilości zwycięstw w Grze; j)\thandlowanie, sprzedawanie, wystawianie na aukcji lub innego rodzaju przekazywanie, lub próby przekazywania jakichkolwiek Wirtualnych Przedmiotów, lub Waluty Gry poza Grą; k)\tinne sposoby naruszania warunków niniejszej Umowy i innych zasad ogłaszanych przez BANDAI NAMCO lub powodowanie utrudnień dla BANDAI NAMCO. 615116 13. \tPOLITYKA DOTYCZĄCA PRAW AUTORSKICH. Właściciele praw autorskich lub ich agenci, którzy uważają, że jakikolwiek element Gry narusza jakiekolwiek posiadane lub kontrolowane przez nich prawa autorskie mogą powiadomić o takim naruszeniu wyznaczonego przez nas Agenta ds. Praw Autorskich (Copyright Agent), korzystając z informacji podanych poniżej. Przetwarzanie Państwa powiadomienia można przyspieszyć, podając informacje i składając deklaracje, o których mowa w Tytule 17 Kodeksu Stanów Zjednoczonych, §512(c)(3). Zgodność z tym statutem nie stanowi przesłanki dla powiadomienia o naruszeniu postanowień z wyjątkiem właścicieli praw autorskich zlokalizowanych na terenie Stanów Zjednoczonych. Wszelkie osoby, które świadomie dopuszczają się w powiadomieniu przeinaczenia, że materiał lub działalność powoduje naruszenie, mogą ponosić odpowiedzialność z tytułu wszelkich odszkodowań, w tym kosztów i honorariów prawników, poniesionych przez nas lub rzekomego sprawcę w wyniku usunięcia przez nas, lub uniemożliwienia przez nas dostępu do materiału, lub działalności będącej przedmiotem oskarżenia na podstawie takiego przeinaczenia. Spółka BANDAI NAMCO przyjęła politykę rozwiązywania umowy, w odpowiednich okolicznościach oraz wedle własnego uznania BANDAI NAMCO, z użytkownikami, którzy wielokrotnie naruszają prawa własności intelektualnej osób trzecich. Spółka BANDAI NAMCO może jednak także ograniczyć lub odciąć dostęp do Gry wszelkim użytkownikom, którzy naruszają jakiekolwiek prawa własności intelektualnej innych osób, niezależnie od tego, czy naruszenie ma charakter wielokrotny, czy nie. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (telefon) +81-3-6866-0577 (faks) copyrightagent@bandainamcoent.co.jp 615117 14. \tTREŚCI OSÓB TRZECICH. Za pośrednictwem Gry mogą być Państwu udostępniane treści od innych użytkowników, reklamodawców i innych osób trzecich. Ponieważ nie mamy kontroli nad treściami osób trzecich, przyjmują Państwo do wiadomości, że nie ponosimy odpowiedzialności za jakiekolwiek treści osób trzecich, nie udzielamy gwarancji dotyczących dokładności lub jakości informacji zawartych w treściach osób trzecich oraz nie przyjmujemy odpowiedzialności za niezamierzone, budzące zastrzeżenia, niedokładne, wprowadzające w błąd lub niezgodne z prawem treści osób trzecich, chyba że wynikają one z celowego działania lub rażącego zaniedbania BANDAI NAMCO. Odniesienia do wszelkich produktów, usług, procesów lub innych informacji przy użyciu nazwy handlowej, znaku towarowego, producenta, dostawcy lub innych odniesień nie stanowi ani nie sugeruje ich poparcia, sponsoringu ani rekomendowania, ani też jakiegokolwiek powiązania pomiędzy nimi a BANDAI NAMCO, chyba że zostało to wyraźnie stwierdzone przez BANDAI NAMCO. 615118 15. \tZRZECZENIE SIĘ ODPOWIEDZIALNOŚCI. PRZYJMUJĄ PAŃSTWO DO WIADOMOŚCI I WYRAŻAJĄ PAŃSTWO ZGODĘ NA TO, ŻE SPÓŁKA BANDAI NAMCO ORAZ JEJ LICENCJODAWCY I DOSTAWCY NIE PONOSZĄ ODPOWIEDZIALNOŚCI ZA JAKIEKOLWIEK WIRUSY LUB INNE SZKODLIWE FUNKCJE, KTÓRE WPŁYWAJĄ NA PAŃSTWA DOSTĘP DO GRY LUB KORZYSTANIE Z NIEJ ANI ZA JAKĄKOLWIEK NIEKOMPATYBILNOŚĆ POMIĘDZY GRĄ, INNYMI USŁUGAMI A SPRZĘTEM. GRA ORAZ WSZELKIE INNE USŁUGI UDOSTĘPNIANE SĄ W STANIE, W JAKIM SIĘ ZNAJDUJĄ („AS IS”). Z WYŁĄCZENIEM PRZYPADKÓW OPISANYCH W NINIEJSZEJ UMOWIE, SPÓŁKA BANDAI NAMCO ORAZ JEJ LICENCJODAWCY I DOSTAWCY WYRAŹNIE ZRZEKAJĄ SIĘ ODPOWIEDZIALNOŚCI Z TYTUŁU WSZELKICH GWARANCJI LUB WARUNKÓW JAKIEGOKOLWIEK RODZAJU (WYRAŹNYCH LUB DOROZUMIANYCH ORAZ POWSTAŁYCH NA MOCY PRZEPISÓW LUB W INNY SPOSÓB) W TYM, BEZ OGRANICZEŃ, WSZELKICH DOROZUMIANYCH GWARANCJI BRAKU NARUSZEŃ, PRZYDATNOŚCI HANDLOWEJ LUB PRZYDATNOŚCI DO OKREŚLONEGO CELU. W niektórych jurysdykcjach zrzeczenie się odpowiedzialności z tytułu dorozumianych warunków, wyłączenie lub ograniczenie poręczeń lub gwarancji w umowach z konsumentami jest niedozwolone; w związku z tym, niektóre lub wszystkie zrzeczenia się odpowiedzialności zawarte w niniejszym paragrafie mogą nie mieć do Państwa zastosowania. Jeżeli są Państwo mieszkańcami Australii, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia: Niniejszy paragraf 15 nie ma na celu ograniczenia jakichkolwiek obowiązkowych lub ustawowych praw, lub środków zaradczych konsumentów, które mają zastosowanie zgodnie z przepisami Państwa lokalnej jurysdykcji. Jeżeli zezwalają na to obowiązujące przepisy, warunki i gwarancje sugerowane w Załączniku 2 ustawy Competition and Consumer Act 2010 (Cth) (Australijskie Prawo Konsumenckie) zostają w całości wyłączone z niniejszej Umowy, a w zakresie, w jakim nie mogą one zostać wyłączone, przyjmują Państwo do wiadomości, że odpowiedzialność BANDAI NAMCO jest ograniczona oraz, że uczciwe i uzasadnione jest takie ograniczenie odpowiedzialności BANDAI NAMCO do: (i)\tponownej dostawy Gry; lub (ii)\tpłatności kosztu ponownej dostawy Gry. Jeżeli są Państwo mieszkańcami Niemiec, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia: W przypadku wszelkich usług świadczonych odpłatnie zastosowanie mają następujące postanowienia: BANDAI NAMCO gwarantuje, że Gra będzie działać zasadniczo zgodnie ze specyfikacjami podanymi w odpowiedniej dokumentacji lub opisie produktu. W przypadku jakiejkolwiek wady BANDAI NAMCO wykona kolejne świadczenie, usuwając tę wadę (np. publikując poprawkę) lub zapewniając NOWĄ wersję usługi, która nie posiada tej wady, w zasadnym terminie pozwalającym na podjęcie co najmniej TRZECH kolejnych prób wykonania świadczeń. Jeżeli kolejne świadczenie zakończy się zdecydowanym niepowodzeniem, mogą Państwo wykonać inne ustawowe uprawnienia, z zastrzeżeniem, że niezawiniona odpowiedzialność BANDAI NAMCO z tytułu początkowych wad, zgodnie z par. 536a ust. 1. niemieckiego kodeksu cywilnego jest we wszystkich przypadkach wyłączona. 615119 16. \tINTERNET. PRZYJMUJĄ PAŃSTWO DO WIADOMOŚCI I WYRAŻAJĄ ZGODĘ NA TO, ŻE BANDAI NAMCO NIE PONOSI ODPOWIEDZIALNOŚCI ZA JAKIEKOLWIEK OPÓŹNIENIA LUB AWARIE, JAKICH MOGĄ PAŃSTWO DOŚWIADCZAĆ PODCZAS INICJOWANIA, PRZEPROWADZANIA LUB KOŃCZENIA WSZELKICH TRANSMISJI LUB TRANSAKCJI W ZWIĄZKU Z GRĄ W SPOSÓB DOKŁADNY, LUB TERMINOWY. Ponadto BANDAI NAMCO nie może obiecać ani zapewnić, oraz nie obiecuje ani nie zapewnia, że będą Państwo w stanie uzyskać dostęp do części online Gry, jej trybu wieloosobowego lub części dostępnych do pobrania zawsze, gdy będą Państwo tego chcieli; mogą bowiem wystąpić dłuższe okresy czasu, kiedy nie będą Państwo mogli uzyskać dostępu do tych części Gry. BANDAI NAMCO nie zapewnia ciągłego, wolnego od błędów, bezpiecznego lub wolnego od wirusów działania wszelkich części online Gry, jej trybu wieloosobowego lub części dostępnych do pobrania, ani też ciągłego działania lub dostępności poszczególnych serwerów. 615120 17. \tOGRANICZENIE ODPOWIEDZIALNOŚCI. Z WYJĄTKIEM (1) ZGONU LUB USZKODZEŃ CIAŁA WYWOŁANYCH ZANIEDBANIEM BANDAI NAMCO, (2) DOKONANIA NADUŻYCIA LUB OSZUKAŃCZEGO PRZEINACZENIA PRZEZ BANDAI NAMCO, (3) CELOWYCH DZIAŁAŃ LUB RAŻĄCEGO ZANIEDBANIA BANDAI NAMCO, (4) UTRATY LUB ZNISZCZENIA OSOBISTEGO MAJĄTKU RZECZOWEGO SPOWODOWANEGO KORZYSTANIEM Z GRY ORAZ (5) WSZELKIEJ INNEJ ODPOWIEDZIALNOŚCI, KTÓREJ NIE MOŻNA OGRANICZYĆ LUB WYŁĄCZYĆ ZGODNIE Z OBOWIĄZUJĄCYMI PRZEPISAMI, SPÓŁKA BANDAI NAMCO ANI JEJ PODMIOTY ZALEŻNE, PODMIOTY POWIĄZANE, PRZEDSTAWICIELE, PRACOWNICY, AGENCI ORAZ INNI PARTNERZY I DOSTAWCY W ŻADNYM WYPADKU NIE PONOSZĄ ODPOWIEDZIALNOŚCI Z TYTUŁU JAKICHKOLWIEK SZKÓD POŚREDNICH, SPECJALNYCH, WTÓRNYCH LUB STRAT MORALNYCH, LUB JAKICHKOLWIEK INNYCH SZKÓD, W TYM, BEZ OGRANICZEŃ, UTRATY MOŻLIWOŚCI KORZYSTANIA, UTRATY ZYSKÓW, WYNIKAJĄCYCH Z DZIAŁAŃ W RAMACH UMOWY LUB ODPOWIEDZIALNOŚCI DELIKTOWEJ (W TYM W WYNIKU ZANIEDBANIA), LUB Z INNYCH WZGLĘDÓW, WYNIKŁYCH Z KORZYSTANIA, LUB W JAKIKOLWIEK SPOSÓB POWIĄZANYCH Z KORZYSTANIEM, LUB NIEMOŻNOŚCIĄ KORZYSTANIA Z GRY, LUB TREŚCI ZAWARTYCH W GRZE, LUB UDOSTĘPNIANYCH ZA JEJ POŚREDNICTWEM ALBO NIEWYKONANIA USŁUG POMOCY. W PRZYPADKU LEKKIEGO, LUB ZWYKŁEGO ZANIEDBANIA, LUB NARUSZENIA ZASADNICZYCH ZOBOWIĄZAŃ BANDAI NAMCO WYNIKAJĄCYCH Z NINIEJSZEJ UMOWY ODPOWIEDZIALNOŚĆ BANDAI NAMCO BĘDZIE OGRANICZONA DO BEZPOŚREDNICH, MOŻLIWYCH DO PRZEWIDZENIA SZKÓD PONIESIONYCH PRZEZ PAŃSTWA. ŁĄCZNA ODPOWIEDZIALNOŚĆ BANDAI NAMCO Z TYTUŁU UMOWY, GWARANCJI, ODPOWIEDZIALNOŚCI DELIKTOWEJ, ODPOWIEDZIALNOŚCI Z TYTUŁU PRODUKTU, BEZWZGLĘDNEJ ODPOWIEDZIALNOŚCI, NARUSZENIA PRAW WŁASNOŚCI INTELEKTUALNEJ LUB JAKIEJKOLWIEK INNEJ TEORII PRAWNEJ, WYNIKAJĄCA Z KORZYSTANIA LUB ZWIĄZANA Z KORZYSTANIEM, LUB NIEMOŻNOŚCIĄ KORZYSTANIA Z GRY, LUB TEŻ Z NINIEJSZYMI WARUNKAMI W ŻADNYM WYPADKU NIE PRZEKROCZY STU DOLARÓW (100 USD), LUB KWOTY ZAPŁACONEJ PRZEZ PAŃSTWA NA RZECZ BANDAI NAMCO ZA KORZYSTANIE PRZEZ PAŃSTWA Z GRY, W ZALEŻNOŚCI OD TEGO, KTÓRA Z TYCH KWOT BĘDZIE WYŻSZA. NINIEJSZY PARAGRAF 17 NIE OGRANICZA JAKICHKOLWIEK OBOWIĄZKOWYCH LUB USTAWOWYCH GWARANCJI, KTÓRE NIE MOGĄ ZOSTAĆ OGRANICZONE ZGODNIE Z PRZEPISAMI PAŃSTWA LOKALNEJ JURYSDYKCJI. 615121 18. \tROZSTRZYGANIE SPORÓW. NINIEJSZY PARAGRAF 18 MA DO PAŃSTWA ZASTOSOWANIE WYŁĄCZNIE, JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI AMERYKI PÓŁNOCNEJ, ŚRODKOWEJ LUB POŁUDNIOWEJ, Z WYJĄTKIEM STANÓW ZJEDNOCZONYCH. Jeżeli są Państwo mieszkańcami jakiegokolwiek państwa amerykańskiego, oprócz Stanów Zjednoczonych Ameryki, Państwo lub BNEA mogą kierować wszelkie spory związane lub wynikające z niniejszej Umowy lub Gry do alternatywnego rozstrzygnięcia (np. w drodze postępowania pojednawczego lub arbitrażowego) za uprzednią pisemną zgodą drugiej strony. Niezależnie od powyższego warunki niniejszej Umowy nie zabraniają Państwu kierować wszelkich sporów lub roszczeń, które mogą podlegać niniejszemu paragrafowi 18: (i) do rozpatrzenia przez jakiekolwiek agencje federalne, stanowe lub samorządowe, które mogą, jeżeli zezwalają na to przepisy, ubiegać się o zadośćuczynienie od BNEA w Państwa imieniu; (ii) wnosić przeciwko BNEA, w jakimkolwiek sądzie odpowiedniej właściwości, wszelkie roszczenia, które nie podlegają arbitrażowi lub w przypadku których postępowanie arbitrażowe jest zabronione lub ograniczone obowiązującymi przepisami; lub (iii) wnosić wszelkie roszczenia do sądów ds. rozpoznawania drobnych roszczeń, z zastrzeżeniem ograniczeń jurysdykcji i wymogów takich sądów ds. rozpoznawania drobnych roszczeń. 615122 19. \tROZSTRZYGANIE SPORÓW. NINIEJSZY PARAGRAF 19 MA DO PAŃSTWA ZASTOSOWANIE WYŁĄCZNIE, JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI STANÓW ZJEDNOCZONYCH. Jeżeli są Państwo mieszkańcami Stanów Zjednoczonych Ameryki, akceptując warunki niniejszej Umowy, Państwo i BNEA: (i) zobowiązują się rozstrzygać określone spory drogą obowiązkowego, wiążącego arbitrażu, zgodnie z par. 19 lit. (a) oraz wszystkimi jego podpunktami (łącznie: „Umowa Arbitrażowa”); oraz (ii) wyraźnie zrzekają się prawa do rozprawy z udziałem ławy przysięgłych lub do uczestnictwa w jakichkolwiek powództwach zbiorowych wniesionych przeciwko drugiej stronie, zgodnie z par. 19 lit. (b) („Zrzeczenie się praw do powództwa zbiorowego”); chyba, że (iii) wykonają Państwo prawo do rezygnacji z Umowy Arbitrażowej i/lub Zrzeczenia się praw do powództwa zbiorowego, zgodnie z par. 19 lit. (c). a)\tOBOWIĄZKOWE, WIĄŻĄCE POSTĘPOWANIE ARBITRAŻOWE. W NAJSZERSZYM ZAKRESIE DOZWOLONYM ZGODNIE Z PRAWEM PAŃSTWO I BNEA: (i) PRZYJMUJĄ DO WIADOMOŚCI I ZOBOWIĄZUJĄ SIĘ ROZSTRZYGAĆ WSZELKIE SPORY I ROSZCZENIA POMIĘDZY PAŃSTWEM A BNEA DROGĄ WIĄŻĄCEGO POSTĘPOWANIA ARBITRAŻOWEGO, ZGODNIE Z FEDERALNĄ USTAWĄ ARBITRAŻOWĄ, W TYM, BEZ OGRANICZEŃ (POZA PRZYPADKAMI WYRAŹNIE OKREŚLONYMI W PAR. 19.a.iii) WSZELKIE SPORY I ROSZCZENIA OPARTE NA TEORIACH PRAWNYCH NARUSZENIA UMOWY, ODPOWIEDZIALNOŚCI DELIKTOWEJ, NARUSZEŃ PRAWA, NADUŻYCIA, NIEUCZCIWEJ KONKURENCJI, PRAWA DO PRYWATNOŚCI, PRZEINACZENIA LUB JAKIEJKOLWIEK INNEJ TEORII PRAWNEJ, JAKIE MOGĄ WYNIKNĄĆ LUB BYĆ ZWIĄZANE Z JAKIMIKOLWIEK ASPEKTAMI RELACJI POMIĘDZY PAŃSTWEM A BNEA, WSZELKIMI WARUNKAMI LUB POSTANOWIENIAMI NINIEJSZEJ UMOWY LUB PAŃSTWA DOSTĘPEM DO GRY LUB KORZYSTANIEM Z NIEJ („ROSZCZENIE”); (ii) WYRAŹNIE I NIEODWOŁALNIE ZRZEKAJĄ SIĘ WSZELKICH PRAW DO DOCHODZENIA JAKICHKOLWIEK ROSZCZEŃ W SĄDZIE LUB WYSŁUCHANIA LUB OSĄDZENIA WSZELKICH ROSZCZEŃ PRZED SĘDZIĄ LUB ŁAWĄ PRZYSIĘGŁYCH; (iii) NIE WNIOSĄ ANI NIE WEZMĄ UDZIAŁU W ARBITRAŻU ZBIOROWYM LUB REPREZENTACYJNYM PRZECIWKO DRUGIEJ STRONIE, NAWET JEŻELI JEST TO Z INNYCH WZGLĘDÓW DOZWOLONE W FEDERALNEJ USTAWIE O POSTĘPOWANIU ARBITRAŻOWYM; ORAZ (iv) NIE BĘDĄ DĄŻYĆ DO KONSOLIDACJI ANI POŁĄCZENIA JAKIEGOKOLWIEK POSTĘPOWANIA ARBITRAŻOWEGO DOTYCZĄCEGO PAŃSTWA ROSZCZENIA LUB ROSZCZENIA BNEA Z JAKIMKOLWIEK POSTĘPOWANIEM LUB ARBITRAŻEM WNIESIONYM PRZEZ LUB PRZECIWKO JAKIEJKOLWIEK OSOBIE TRZECIEJ BEZ WYRAŹNEJ PISEMNEJ ZGODY TAKIEJ OSOBY TRZECIEJ ORAZ OBU STRON NINIEJSZEJ UMOWY. JEŻELI NIE PRZEDŁOŻĄ PAŃSTWO ODPOWIEDNIEGO OŚWIADCZENIA O REZYGNACJI (ŚCIŚLE ZGODNEGO Z PAR. 19(c)), PAŃSTWO ORAZ BNEA WYRAŻAJĄ ZGODĘ NA TO, ABY WSZELKIE ROSZCZENIA PRZECIWKO DRUGIEJ STRONIE BYŁY ROZPATRYWANE WYŁĄCZNIE DROGĄ OBOWIĄZKOWEGO, WIĄŻĄCEGO POSTĘPOWANIA ARBITRAŻOWEGO. i)\tNieformalne rozstrzyganie sporów przed postępowaniem arbitrażowym. Przed wszczęciem postępowania arbitrażowego dotyczącego wszelkich Roszczeń objętych niniejszą Umową Arbitrażową Państwo oraz BNEA zobowiązują się podjąć w dobrej wierze uzasadnione starania w celu nieformalnego rozstrzygnięcia wszelkich sporów lub Roszczeń pomiędzy Państwem a BNEA. Strona, która chce zgłosić taki spór lub Roszczenie, prześle drugiej stronie pisemne powiadomienie opisujące charakter i podstawę takiego sporu lub Roszczenia oraz określające zadośćuczynienie, o które się ubiega. Wszelkie takie pisemne powiadomienia skierowane do BNEA należy przesyłać listem priorytetowym na adres: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Jeżeli Państwo i BNEA nie uzgodnią rozstrzygnięcia takiego sporu lub Roszczenia w ciągu 30 dni od otrzymania tego pisemnego powiadomienia, strona zgłaszająca taki spór lub Roszczenie może wszcząć postępowanie arbitrażowe przeciwko drugiej stronie, zgodnie z powyższymi postanowieniami Umowy Arbitrażowej. ii)\tProcedura arbitrażu. Postępowanie arbitrażowe jest prawnie wiążącym procesem, w ramach którego strony mogą ubiegać się o środki prawne od drugiej strony lub przeciwko niej, podobnie jak w przypadku postępowania wniesionego do sądu; postępowanie to na ogół wiąże się jednak z mniejszą liczbą ścisłych formalności proceduralnych, jest prowadzone przed osobą trzecią, neutralnym arbitrem (zamiast sędziego lub ławy przysięgłych), przewiduje bardziej ograniczone odkrycia oraz potencjalnie mniejsze honoraria prawnicze dla każdej ze stron, oraz podlega ograniczonej weryfikacji przez sądy. Procedura postępowania arbitrażowego dotyczącego wszelkich Roszczeń zgodnie z niniejszą Umową Arbitrażową podlega Zasadom Arbitrażu Handlowego Amerykańskiego Stowarzyszenia Arbitrażowego („AAA”) oraz, w odpowiednich przypadkach, Procedurom Uzupełniającym w sprawach dotyczących Sporów Konsumenckich AAA; oba dokumenty dostępne są pod adresem: http://www.adr.org. Niezależnie od powyższego Państwo oraz BNEA uzgadniają, że wszelkie takie postępowania arbitrażowe będą prowadzone w języku angielskim oraz dopuszczają przedkładanie dokumentów drogą elektroniczną i uczestnictwo przez telefon, w ramach telekonferencji lub osobiste, we wspólnie uzgodnionej lokalizacji. iii)\tWyłączone Roszczenia. Niezależnie od powyższego warunki Umowy Arbitrażowej nie zabraniają Państwu ani BNEA kierować wszelkich Roszczeń: (i) do rozpatrzenia przez jakiekolwiek agencje federalne, stanowe lub samorządowe posiadające uprawnienia rządowe i odpowiednią właściwość w celu ubiegania się o zadośćuczynienie od drugiej strony w imieniu Państwa lub BNEA; lub (ii) do sądów ds. rozpoznawania drobnych roszczeń, z zastrzeżeniem ograniczeń jurysdykcji i wymogów takich sądów ds. rozpoznawania drobnych roszczeń. iv)\tRozłączność postanowień Umowy Arbitrażowej. Państwo oraz BNEA uzgadniają, że żadne z postanowień niniejszej Umowy Arbitrażowej nie będzie możliwe do wyegzekwowania w stosunku do Państwa lub BNEA, a wszelkie Roszczenia będą podlegać par. 20 lit. (a) i par. 21 lit. (a) poniżej, jeżeli: (i) sąd właściwej jurysdykcji rozstrzygnie, że jakikolwiek warunek lub postanowienie niniejszej Umowy Arbitrażowej jest niewykonalne, zabronione obowiązującymi przepisami lub nie ma zastosowania do jakiegokolwiek Roszczenia; lub (ii) przedłożą Państwo odpowiednie Oświadczenie o Rezygnacji (zgodnie z par. 19 lit. (c)), w którym wyrażą Państwo swoją decyzję dotyczącą rezygnacji z zawarcia niniejszej Umowy Arbitrażowej. 615123 b)\tZRZECZENIE SIĘ PRAW DO POWÓDZTWA ZBIOROWEGO. JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI STANÓW ZJEDNOCZONYCH AMERYKI, AKCEPTUJĄC WARUNKI NINIEJSZEJ UMOWY, PAŃSTWO ORAZ BNEA NINIEJSZYM WYRAŻAJĄ ZGODĘ NA TO, ŻE: (i) KAŻDE ROSZCZENIE MA CHARAKTER OSOBISTY DLA PAŃSTWA I BNEA ORAZ BĘDZIE ROZPATRYWANE W RAMACH INDYWIDUALNEGO POSTĘPOWANIA ARBITRAŻOWEGO (LUB INDYWIDUALNEGO POSTĘPOWANIA SĄDOWEGO W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii), A NIE W RAMACH POWÓDZTWA ZBIOROWEGO LUB INNEJ FORMY POWÓDZTWA REPREZENTACYJNEGO; (ii) WYRAŹNIE ZRZEKAJĄ SIĘ PAŃSTWO WSZELKICH PRAW DO WNOSZENIA LUB UCZESTNICTWA W POWÓDZTWIE ZBIOROWYM LUB DOCHODZENIA ZADOŚĆUCZYNIENIA NA ZASADZIE ZBIOROWEJ LUB REPREZENTACYJNEJ; ORAZ (iii) ARBITER (LUB SĄD W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii) MOŻE PROWADZIĆ WYŁĄCZNIE INDYWIDUALNE POSTĘPOWANIE ARBITRAŻOWE (LUB POSTĘPOWANIE SĄDOWE W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii), NIE MOŻE KONSOLIDOWAĆ ROSZCZEŃ WNOSZONYCH PRZEZ WIĘCEJ NIŻ JEDNĄ OSOBĘ ANI NIE MOŻE PROWADZIĆ JAKIEGOKOLWIEK POSTĘPOWANIA REPREZENTACYJNEGO LUB ZBIOROWEGO DOTYCZĄCEGO TYCH ROSZCZEŃ. O ILE NIE PRZEDŁOŻĄ PAŃSTWO ODPOWIEDNIEGO OŚWIADCZENIA O REZYGNACJI (ZGODNIE Z OPISEM W PAR. 19 LIT. (c)), PAŃSTWO ORAZ BNEA WYRAŻAJĄ ZGODĘ NA TO, ŻE KAŻDA ZE STRON MOŻE WNOSIĆ ROSZCZENIA PRZECIWKO DRUGIEJ STRONIE WYŁĄCZNIE INDYWIDUALNIE, A NIE W CHARAKTERZE POWODA LUB UCZESTNIKA GRUPY W JAKIMKOLWIEK RZEKOMYM POWÓDZTWIE ZBIOROWYM LUB REPREZENTACYJNYM. i)\tRozłączność postanowień Zrzeczenia się Praw do Powództwa Zbiorowego. Państwo oraz BNEA uzgadniają, że żadne z postanowień niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego nie będą możliwe do wyegzekwowania w stosunku do Państwa lub BNEA, a wszelkie Roszczenia będą podlegać par. 20 lit. (a) i par. 21 lit. (a) poniżej, jeżeli: (i) sąd właściwej jurysdykcji rozstrzygnie, że jakikolwiek warunek lub postanowienie niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego jest niewykonalne, zabronione obowiązującymi przepisami lub nie ma zastosowania do jakiegokolwiek Roszczenia; lub (ii) przedłożą Państwo odpowiednie Oświadczenie o Rezygnacji (zgodnie z par. 19 lit. (c)), w którym zdecydują się Państwo zrezygnować z niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego. Rozłączność postanowień Zrzeczenia się Praw do Powództwa Zbiorowego w żadnym wypadku nie będzie interpretowana ani uznawana za Państwa zgodę lub zgodę BNEA na uczestnictwo w powództwie lub arbitrażu zbiorowym. c)\tPROCEDURA REZYGNACJI. Przysługuje Państwu prawo do rezygnacji z powyższej Umowy Arbitrażowej i Zrzeczenia się Praw do Powództwa Zbiorowego, wskutek czego nie będą Państwo podlegać ich postanowieniom. Mogą to Państwo zrobić, przesyłając pisemne oświadczenie dotyczące Państwa decyzji o rezygnacji z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego („Oświadczenie o Rezygnacji”), zgodnie z następującymi wymaganiami par. 19.c.i–19.c.iii: i)\tForma i adres. Państwa Oświadczenie o Rezygnacji należy wysłać na następujący adres: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Oświadczenie należy przesłać albo: (i) listem priorytetowym opłaconym z góry, pocztą poleconą za poświadczeniem odbioru; albo (ii) nocną przesyłką kurierską (np. Federal Express). ii)\tOgraniczenia czasowe. O ile obowiązujące przepisy nie wymagają dłuższego terminu, Państwa Oświadczenie o Rezygnacji musi zostać podstemplowane (w przypadku przesyłki listem priorytetowym) lub wysłane (w przypadku nocnej przesyłki kurierskiej) w ciągu: (i) 30 dni od nabycia przez Państwa kopii Gry; lub (ii) w przypadku braku zakupu, w ciągu 30 dni od daty uzyskania przez Państwa po raz pierwszy dostępu do kopii Gry. iii)\tWymagane informacje. Państwa Oświadczenie o Rezygnacji musi zawierać: (i) tytuł konkretnej Gry, do której Oświadczenie o Rezygnacji ma mieć zastosowanie; (ii) Państwa imię i nazwisko; (iii) Państwa adres; (iv) Państwa numer telefonu; (v) Państwa adres e-mail; (vi) jeżeli są Państwo zarejestrowanym użytkownikiem Gry lub jakiegokolwiek innego produktu lub usługi BNEA, wszystkie Państwa nazwy użytkownika w Grze oraz innych produktach i usługach BNEA; oraz (vii) oświadczenie, że nie wyrażają Państwo zgody na Umowę Arbitrażową i/lub Zrzeczenie się Praw do Powództwa Zbiorowego. BNEA może korzystać z powyższych informacji zawartych w Oświadczeniu o Rezygnacji w celu archiwizacji, przetwarzania, przechowywania i obsługi Państwa rezygnacji odpowiednio z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego, ale nie w celach marketingowych. iv)\tSkutki prawidłowego Oświadczenia o Rezygnacji. Jeżeli Państwa Oświadczenie o Rezygnacji spełni wszystkie powyższe wymogi, uznaje się, że Państwo i BNEA zrezygnowali z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego, zgodnie z Państwa oświadczeniem zawartym w takim Oświadczeniu o Rezygnacji, w odniesieniu do niniejszej Umowy. Przedłożenie ważnego Oświadczenia o Rezygnacji ma zastosowanie wyłącznie do Roszczeń wynikających lub związanych z określoną w nim Grą i Umową, zawartą pomiędzy BNEA a osobą wskazaną w takim Oświadczeniu o Rezygnacji. v)\tSkutki nieprawidłowego Oświadczenia o Rezygnacji. Jeżeli przedłożą Państwo Oświadczenie o Rezygnacji, które nie spełnia któregokolwiek z wymogów określonych w par. 19.c.i–19.c.iii, Państwo oraz BNEA będą podlegać Umowie Arbitrażowej i Zrzeczeniu się Praw do Powództwa Zbiorowego określonych w niniejszej Umowie. 615124 20. \tPRAWO WŁAŚCIWE. W zakresie, w jakim jest to wymagane obowiązującymi przepisami, wszelkie warunki i postanowienia niniejszej Umowy podlegają obowiązującym przepisom prawa, i będą zgodnie z nimi interpretowane, nawet jeżeli jest to niespójne z prawem właściwym określonym w niniejszym paragrafie 20, a zastosowanie, interpretacja lub egzekwowanie warunków niniejszej Umowy, zgodnie z jakimikolwiek przepisami dotyczącymi właściwości sądów, omawianymi w niniejszym paragrafie 20, w żadnym wypadku nie wyłączają ani nie ograniczają jakichkolwiek uprawnień przyznanych Państwu jako konsumentom zgodnie z obowiązującymi przepisami dotyczącymi ochrony konsumentów. Należy zauważyć, że Państwa postępowanie może także podlegać innym przepisom lokalnym, stanowym, krajowym i międzynarodowym. Strony uzgadniają, że Konwencja Organizacji Narodów Zjednoczonych o umowach międzynarodowej sprzedaży towarów nie ma zastosowania do jakichkolwiek sporów lub transakcji wynikających z niniejszej Umowy. a)\tJeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej: Stosowanie, interpretacja i egzekwowanie warunków niniejszej Umowy oraz korzystanie przez Państwa z Gry podlegają prawu stanu Kalifornia, z wyłączeniem norm kolizyjnych. b)\tJeżeli są państwo mieszkańcami Azji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane podlegają prawu japońskiemu, bez zachowania jakichkolwiek norm kolizyjnych, które mogą stanowić o zastosowaniu prawa innej jurysdykcji. c)\tJeżeli są państwo mieszkańcami jakiejkolwiek innej lokalizacji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane podlegają prawu francuskiemu, bez zachowania jakichkolwiek norm kolizyjnych, które mogą stanowić o zastosowaniu prawa innej jurysdykcji. 615125 21. \tMIEJSCE. a)\tJeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej: Państwo oraz BNEA jednoznacznie uzgadniają, że w przypadku wszelkich sporów wynikających z niniejszej Umowy lub z nią związanych i/lub korzystaniem przez Państwa z Gry, niepodlegających Umowie Arbitrażowej w paragrafie 19 powyżej, wyłączną jurysdykcję w odniesieniu do wszelkich takich roszczeń lub pozwów posiadają sądy federalne lub stanowe Hrabstwa Santa Clara w Kalifornii, a Państwo wyrażają zgodę na właściwość osobistą takich sądów. b)\tJeżeli są państwo mieszkańcami Azji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane będą rozstrzygane przez Sąd Rejonowy w Tokio, zaś Państwo i BNEI wyrażają zgodę na poddanie się wyłącznej jurysdykcji tego sądu. c)\tJeżeli są państwo mieszkańcami jakiejkolwiek innej lokalizacji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane będą rozstrzygane przez Sąd Gospodarczy w Lyonie, zaś Państwo i BNEE wyrażają zgodę na poddanie się wyłącznej jurysdykcji tego sądu. 615126 22. \tBENEFICJENCI ZEWNĘTRZNI. Osobom lub podmiotom niebędącym stronami niniejszej Umowy nie przysługują jakiekolwiek prawa, na mocy jakichkolwiek przepisów, do egzekwowania jakichkolwiek warunków niniejszej Umowy, niezależnie od tego, czy taka osoba lub podmiot został zidentyfikowany na podstawie nazwiska lub nazwy. Żadne z postanowień niniejszego paragrafu nie wpłynie na uprawnienia jakiegokolwiek dozwolonego cesjonariusza lub przejmującego niniejszej Umowy. 615127 23. \tPOSTANOWIENIA RÓŻNE. Niniejsza Umowa stanowi całość porozumienia pomiędzy Państwem a BANDAI NAMCO w odniesieniu do korzystania z Gry. Jeżeli jakiekolwiek postanowienia niniejszej Umowy zostaną uznane za nieważne lub niewykonalne, pozostała część niniejszej Umowy zachowa pełną ważność i moc przez pozostały okres jej obowiązywania lub inny okres, podany w par. 6 lit. (d), chyba że postanowienie to pozbawi Umowę jej zasadniczych zobowiązań. Nie wolno Państwu dokonywać cesji niniejszej Umowy ani jakichkolwiek uprawnień wynikających z niniejszej Umowy bez uprzedniej Pisemnej zgody BANDAI NAMCO, a wszelkie próby dokonania cesji bez takiej zgody będą nieważne. Z zastrzeżeniem powyższego ograniczenia niniejsze Warunki będą w pełni wiążące, będą służyć korzyści oraz będą egzekwowalne przez nas oraz naszych następców prawnych i cesjonariuszy. Niewykonanie przez BANDAI NAMCO jakichkolwiek uprawnień lub postanowień niniejszej Umowy nie stanowi zrzeczenia się takiego uprawnienia lub postanowienia. Tytuły paragrafów niniejszej Umowy mają na celu wyłącznie ułatwienie posługiwania się nią i nie mają mocy prawnej ani umownej. 615128 24. \tOPROGRAMOWANIE ZEWNĘTRZNE. a)\tEasyAntiCheat. BANDAI NAMCO korzysta z usługi EasyAntiCheat („EAC”), która zapobiega oszustwom, i którą zarządza zewnętrzny dostawca usług. EAC korzysta z klienta oprogramowania, który wchodzi w skład Gry. Po rozpoczęciu nowej sesji Gry klient automatycznie wczyta i zainstaluje najnowszą wersję usługi na Urządzeniu. Gdy Użytkownik korzysta z Gry na swoim Urządzeniu, usługa EAC monitoruje Urządzenie, analizując kody binarne Gry i skanując pamięć Urządzenia w celu wykrycia oszustw w Grze i zapobiegania oszustwom („Cel”). Aby osiągnąć Cel, usługa EAC gromadzi dane dotyczące metod oszustw stosowanych w Grze („Dane”). Instalując, kopiując oraz w inny sposób użytkując tę Grę, Użytkownik wyraża zgodę, aby usługa EAC gromadziła, przechowywała, udostępniała i publikowała Dane tylko i wyłącznie na potrzeby realizacji Celu. Dane będą wykorzystywane jedynie do realizacji Celu, w tym, lecz nie wyłącznie do identyfikowania i nakładania blokad na graczy, którzy popełniają oszustwa w grach komputerowych, do analizowania mechanizmów oszustw i kodów umożliwiających oszustwa, a także do udostępniania danych dotyczących oszustw podmiotom zależnym firmy EAC. Więcej informacji na temat polityki prywatności EAC w związku z oświadczeniem o ochronie prywatności można znaleźć pod adresem www.easyanticheat.net/privacy. Jeżeli Użytkownik nie wyrazi zgody na to, aby usługa EAC przetwarzała jego prywatne dane w zgodzie ze wspomnianym oświadczeniem o ochronie prywatności, lub zażąda, aby usługa EAC usunęła lub trwale usunęła jego dane osobiste, firma ma prawo zablokować dostęp Użytkownika do Gry i uniemożliwić mu korzystanie z Gry. 615129 Aby skontaktować się z BNEI, proszę postępować zgodnie z procesem opisanym na naszej stronie pomocy, dostępnej pod adresem http://bandainamcoent.co.jp/cs_support/. Aby skontaktować się z BNEA, proszę skontaktować się z obsługą klienta BNEA pod adresem https://www.bandainamcoent.com/support lub wysyłając pismo do BNEA na adres: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Aby skontaktować się z BNEE, proszę skontaktować się z BNEE za pośrednictwem obsługi klienta BNEE pod adresem http://www.bandainamcoent.eu/support lub BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 — 69258 LYON CEDEX 09 — France. 615200 BANDAI NAMCO ENTERTAINMENT INC. POLITYKA PRYWATNOŚCI 615201 Ostatnia aktualizacja: 27 lutego 2020 r. 615202 Niniejsza polityka prywatności wyjaśnia, w jaki sposób informacje o Tobie są gromadzone, wykorzystywane i ujawniane przez BANDAI NAMCO Entertainment Inc., („BNEI”, „nas”, „my” lub „nasze” itp.) podczas korzystania z naszych gier i powiązanych z nimi usług internetowych podlegających niniejszym zasadom (łącznie nazywane „Grą”). W rozumieniu Ogólnego rozporządzenia o ochronie danych BNEI jest administratorem Twoich danych osobowych. Zastrzegamy sobie prawo do okresowego wprowadzania zmian w niniejszej polityce prywatności. Jeśli wprowadzimy zmiany, powiadomimy Cię o tym, aktualizując datę umieszczoną na początku polityki prywatności, a w niektórych przypadkach przekazując Ci dodatkowe powiadomienie (np. poprzez dodanie oświadczenia na stronie głównej naszej Gry lub przesłanie Ci wiadomości). Jeśli nie wyrażasz zgody na te zmiany, prosimy Cię o niekorzystanie z naszej Gry ani nieprzekazywanie nam w inny sposób swoich danych osobowych. Zachęcamy Cię do przejrzenia zasad polityki prywatności za każdym razem, gdy korzystasz z Gry, aby być na bieżąco z informacjami o naszych praktykach informacyjnych i sposobach ochrony prywatności. 615203 I.\tGromadzenie informacji Informacje gromadzone automatycznie podczas korzystania z Gry Kiedy uzyskujesz dostęp do funkcji online związanych z naszą Grą lub korzystasz z nich, automatycznie gromadzimy informacje o Tobie, w tym: •\tInformacje o użytkowaniu: gromadzimy informacje związane z korzystaniem przez Ciebie z Gry, takie jak identyfikator konta do gry, ukończone poziomy, wyniki rozgrywek, czas spędzony na graniu w Grę oraz inne informacje związane z graniem. •\tInformacje dziennika: rejestrujemy informacje na temat korzystania z naszych Gier, takie jak czas dostępu, czas spędzony na graniu i Twój adres IP. •\tInformacje o sprzęcie: gromadzimy informacje o komputerze lub o urządzeniu, z którego korzystasz, aby uzyskać dostęp do naszej Gry, takie jak model sprzętu, system operacyjny i jego wersja, informacje sieciowe przeglądarki, adres MAC, adres IP i inne unikalne identyfikatory urządzeń udostępnione przez system operacyjny Twojego sprzętu. Informacje, które nam przekazujesz Gromadzimy informacje, które nam bezpośrednio przekazujesz. Na przykład informacje podawane podczas tworzenia konta, interakcji z innymi użytkownikami, wysyłania zgłoszeń do obsługi klienta, rejestracji w celu otrzymywania newsletterów, udziału w ankietach lub komunikowania się z nami w inny sposób. Rodzaje informacji, które możemy zgromadzić, obejmują Twoją nazwę użytkownika, hasło, adres e-mail i wszelkie inne informacje, które zdecydujesz się podać. Informacje, które gromadzimy z innych źródeł Możemy również pobierać informacje z innych źródeł, o ile jest to konieczne do funkcjonowania naszej Gry, i łączyć je z informacjami, które gromadzimy za pośrednictwem naszej Gry. Na przykład możemy uzyskać informacje dotyczące Twojego konta z platformy do gier, z której korzystasz, lub możemy pobrać informacje o Twoim rankingu w grze lub stanie osiągnięć z aplikacji centrum gier konsoli. We wszystkich innych przypadkach poprosimy Cię o upoważnienie nas do gromadzenia, przechowywania i wykorzystywania danych osobowych od osób trzecich. 615204 II.\tWykorzystanie informacji Gromadzimy, przechowujemy i wykorzystujemy Twoje dane, wyłącznie jeśli wyrazisz na to zgodę lub w stopniu, w jakim jest to konieczne (i) do realizacji zawartej z Tobą umowy; (ii) w celu spełnienia naszych zobowiązań prawnych; lub (iii) do realizacji naszych uzasadnionych interesów, w tym prowadzenia, oceniania i usprawniania naszej działalności w ujęciu globalnym. Starannie wyważamy nasze uzasadnione interesy biznesowe w zestawieniu z Twoimi prawami do ochrony danych. Skontaktuj się z nami, korzystając z danych kontaktowych podanych poniżej, jeśli masz pytania dotyczące tego równoważenia interesów. My (lub inny zewnętrzny podmiot przetwarzający dane w naszym imieniu) możemy gromadzić, przechowywać i wykorzystywać informacje o Tobie w następujących celach przez okres niezbędny do osiągnięcia takich celów: •\tdostarczanie, utrzymywanie i doskonalenie naszej Gry; •\tudostępnianie i dostarczanie produktów i usług, których oczekujesz, oraz przetwarzanie transakcji i wysyłanie związanych z nimi informacji; •\trejestracja Twojego konta w Grze i pomoc w zarządzaniu Twoim kontem; •\tudzielanie odpowiedzi na Twoje komentarze, pytania i zgłoszenia oraz świadczenie obsługi klienta; •\twysyłanie do Ciebie powiadomień technicznych, aktualizacji, alertów bezpieczeństwa oraz wiadomości od pomocy technicznej i wiadomości administracyjnych; •\tkomunikowanie się z Tobą w sprawie produktów, usług, ofert, promocji, nagród i wydarzeń oferowanych przez BNEI i inne podmioty, a także prezentowanie wiadomości, informacji i innych materiałów marketingowych, które naszym zdaniem mogą Cię interesować; •\tmonitorowanie i analizowanie trendów, sposobów użytkowania i działań związanych z naszą Grą; •\tkojarzenie i łączenie z informacjami, które uzyskujemy z innych źródeł, aby lepiej zrozumieć Twoje potrzeby i zapewnić Ci lepszą obsługę; •\twykrywanie i badanie oszukańczych, nieuprawnionych lub bezprawnych działań oraz zapobieganie takim działaniom; •\tjakikolwiek inny cel, do realizacji którego jesteśmy zobligowani lub uprawnieni, aby spełniać nasze zobowiązania ustawowe i regulacyjne; oraz •\tjakikolwiek inny cel, w związku z którym przekazujesz nam informacje. 615205 III.\tUdostępnianie informacji Nie udostępniamy, nie wymieniamy ani w żaden inny sposób nie przekazujemy Twoich danych osobowych osobom trzecim, chyba że jest to konieczne do dostarczania naszych produktów lub świadczenia usług, pozostaje zgodne z niniejszą polityką prywatności, jest dozwolone przez prawo lub mamy Twoją wyraźną zgodę na takie działania. Nie sprzedajemy Twoich danych osobowych osobom trzecim. Zgodnie z powyższym możemy udostępniać informacje o Tobie w następujących sytuacjach lub w inny sposób opisany w niniejszej polityce prywatności: •\tinnym użytkownikom, jeżeli zdecydujesz się na udział w interaktywnych obszarach naszej Gry, takich jak funkcje czatu lub gry wieloosobowej (wykorzystanie danych osobowych umożliwiających identyfikację, takich jak imię i nazwisko, do tworzenia nazwy użytkownika w naszych usługach jest surowo zabronione); •\tnaszym pracownikom, podmiotom stowarzyszonym, spółkom powiązanym, dostawcom, konsultantom i innym zewnętrznym dostawcom usług, którzy potrzebują dostępu do takich informacji, aby wykonywać prace w naszym imieniu (są to np. dostawcy usług z dziedziny programowania, hostingu stron internetowych lub przechowywania i przetwarzania informacji); •\tw odpowiedzi na postępowanie prawne lub na prośbę o udzielenie informacji, jeżeli takie ujawnienie jest zgodne z obowiązującym prawem, przepisami lub regulacjami (w tym na przykład organom rządowym lub regulacyjnym, organom ścigania lub sądom) lub zgodnie z innymi wymaganiami obowiązującymi w tym zakresie; •\tjeśli mamy uzasadnione podstawy, by sądzić, że Twoje działania są niezgodne z naszymi umowami lub zasadami lub w celu ochrony praw, własności i bezpieczeństwa BNEI, naszych użytkowników lub innych osób; •\tw związku z fuzją, sprzedażą aktywów spółki, finansowaniem lub przejęciem całości lub części naszej firmy przez inną firmę; i •\tza Twoją zgodą lub za Twoim wskazaniem. 615206 IV.\tDane analityczne dotyczące Gry Niektóre z naszych gier, za Twoją uprzednią zgodą, łączą informacje z rozgrywki i dane analityczne z informacjami zebranymi z innych gier BANDAI NAMCO Entertainment, gier spółek z naszej grupy i innych źródeł zewnętrznych. Będziemy wykorzystywać te informacje do analizowania trendów w grach i procesie monetyzacji, do tworzenia profili kategorii graczy, tworzenia nowych gier i usług oraz do wykonywania innych analiz. Możesz uniemożliwić wykorzystywanie swoich danych w taki sposób za pomocą menu opcji w Grze. 615207 V.\tBezpieczeństwo Podejmujemy uzasadnione środki techniczne i organizacyjne w celu ochrony informacji o Tobie przed utratą, kradzieżą, niewłaściwym użyciem i nieuprawnionym dostępem, ujawnieniem, zmianą i zniszczeniem. Nie można jednak zagwarantować bezpieczeństwa danych przesyłanych przez internet, dlatego nie możemy zagwarantować bezpieczeństwa jakichkolwiek danych osobowych przekazywanych nam przez internet. 615208 VI.\tPrzechowywanie i usuwanie danych Dane osobowe gromadzone za pośrednictwem Gry są przechowywane i usuwane zgodnie z wymogami dotyczącymi ochrony danych. Wszystkie dane zostaną pozbawione atrybutów identyfikujących lub usunięte, jeżeli nie będą już potrzebne do realizacji wyżej wymienionych celów, chyba że prawo wymaga dalszego ich przechowywania. 615209 VII.\tTransfery międzynarodowe Dane osobowe, które od Ciebie otrzymujemy, są zwykle przekazywane do Japonii i tam przechowywane oraz przetwarzane. Należy pamiętać, że możemy przekazywać Twoje dane osobowe do lokalizacji poza Twoim krajem, w których może nie obowiązywać taki sam poziom ochrony danych, jaki gwarantuje prawo obowiązujące w Twoim kraju. Jednak gromadzenie, przechowywanie i wykorzystywanie przez nas Twoich danych osobowych będzie nadal podlegać niniejszej polityce prywatności, a jeśli ujawnimy Twoje dane osobowe osobom trzecim znajdującym się za granicą, podejmiemy takie kroki, które są uzasadnione w danych okolicznościach, aby zapewnić, że dane te są wykorzystywane zgodnie z niniejszą polityką prywatności. 615210 VIII.\tWitryny osób trzecich Nasze gry mogą zawierać łącza do witryn lub usług obsługiwanych przez osoby trzecie. Należy pamiętać, że niniejsza polityka prywatności dotyczy wyłącznie naszej Gry i nie możemy ponosić odpowiedzialności za dane osobowe, które osoby trzecie mogą gromadzić, przechowywać i wykorzystywać za pośrednictwem swojej witryny internetowej. Zawsze należy dokładnie zapoznać się z polityką prywatności każdej odwiedzanej witryny. 615211 IX.\tPrzepisy dotyczące ochrony danych Ty i Twój opiekun prawny, jeśli jesteś osobą niepełnoletnią, macie określone prawa do ochrony danych zgodnie z obowiązującym systemem prawnym. Twoje prawa w ramach obowiązujących przepisów mogą obejmować: •\tprawo dostępu do przetwarzanych przez nas Twoich danych osobowych oraz prawo do przenoszenia danych, •\tprawo do poprawiania lub usunięcia danych osobowych, •\tprawo do ograniczenia przetwarzania Twoich danych osobowych, •\tprawo do wycofania w dowolnym czasie zgody, która została nam udzielona, chociaż nie ma to wpływu na zgodność z prawem przetwarzania danych przed wycofaniem zgody, •\tprawo do wyrażenia w dowolnym momencie sprzeciwu wobec przetwarzania Twoich danych osobowych w celu realizacji uzasadnionych interesów BNEI, •\tprawo do wyrażenia sprzeciwu w dowolnym momencie wobec przetwarzania Twoich danych osobowych w celach marketingu bezpośredniego, w tym do celów profilowania, w zakresie, w jakim jest to związane z marketingiem bezpośrednim. Jeśli wyrazisz sprzeciw wobec przetwarzania danych w celach marketingu bezpośredniego, nie będziemy już przetwarzać Twoich danych osobowych w takich celach. W takim przypadku nadal możemy wysyłać do Ciebie wiadomości dotyczące transakcji lub relacji, ale wyłącznie na temat naszych bieżących relacji biznesowych. Jeśli chcesz wysłać takie zgłoszenie, możesz je skierować na adres ppolicy@bandainamcoent.co.jp. Jeśli zdecydujesz się skorzystać z tych praw, nie zmienimy poziomu świadczenia naszych usług. Jednak gdy zażądasz usunięcia swoich danych lub zaprzestania gromadzenia informacji koniecznych do zapewnienia prawidłowego działania Usług, nie będziesz w stanie korzystać z części lub z wszystkich naszych Usług. 615212 X.\tKontakt Jeśli masz pytania dotyczące niniejszej polityki prywatności lub naszych zasad postępowania, skontaktuj się z nami: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokio 108-0014 Japonia +81-3-6744-6112 (telefon) ppolicy@bandainamcoent.co.jp Jeśli przebywasz na terytorium Unii Europejskiej, możesz również skontaktować się z nami pod adresem: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCJA privacy@bandainamcoent.eu 615300 ANALIZA DANYCH 615301 Gdy grasz w tę grę, gromadzone są informacje w celu przeprowadzania analiz niezbędnych do działania gry i ulepszenia niektórych jej funkcji i właściwości. Dodatkowo chcielibyśmy uzyskać od Ciebie zgodę na udostępnianie tych informacji i na łączenie ich z informacjami pochodzącymi z innych gier BANDAI NAMCO Entertainment, usług i produktów oferowanych przez inne firmy z naszej grupy oraz uzyskanymi ze źródeł niezależnych. Rodzaj zbieranych danych: identyfikator konta do gry, adres IP, dziennik gry. Dane te zostaną poddane psuedonimizacji, a my i inne firmy z grupy wykorzystamy przetworzone informacje do analizy trendów w grze, tworzenia profili kategorii graczy, tworzenia nowych gier i usług oraz przeprowadzania innych analiz. Dane te będą przesyłane do oraz przechowywane w Japonii. Zgoda jest opcjonalna i możesz grać w grę bez ograniczenia jej funkcjonalności, nawet jeśli nie wyrazisz zgody. Jeśli wyrazisz zgodę, możesz w dowolnym momencie ją wycofać, zmieniając ustawienia gry. Wybierając poniżej „Akceptuję”, wyrażasz zgodę na wykorzystanie Twoich danych w opisanym powyżej celu. 615302 616000 : прокрутить : выбрать : подтвердить : изменить язык 616001 Принять 616002 Отказаться 616003 : выбрать : подтвердить : закрыть 616004 Изменить язык 616005 616006 English 616007 Français 616008 Español 616009 Italiano 616010 Deutsch 616011 한국어 616012 繁體中文 616013 简体中文 616014 Polski 616015 Русский 616016 Português (Brasil) 616017 Español (América Latina) 616018 ภาษา​ไทย 616100 BANDAI NAMCO ENTERTAINMENT ЛИЦЕНЗИОННОЕ СОГЛАШЕНИЕ С КОНЕЧНЫМ ПОЛЬЗОВАТЕЛЕМ 616101 Последнее обновление: 1 апреля 2018 года. 616102 ВНИМАТЕЛЬНО ПРОЧИТАЙТЕ ЭТО СОГЛАШЕНИЕ. ПОЛУЧАЯ ДОСТУП К НАШИМ ИГРАМ ИЛИ СЕРВИСАМ, А ТАКЖЕ ИГРАЯ В НАШИ ИГРЫ ИЛИ ИСПОЛЬЗУЯ СЕРВИСЫ, ВЫ СОГЛАШАЕТЕСЬ ВЗЯТЬ НА СЕБЯ ЮРИДИЧЕСКИЕ ОБЯЗАТЕЛЬСТВА И СОБЛЮДАТЬ УСЛОВИЯ НАСТОЯЩЕГО СОГЛАШЕНИЯ, А ТАКЖЕ ВСЕ УСЛОВИЯ, ВКЛЮЧЕННЫЕ В НЕГО ПОСРЕДСТВОМ ОТСЫЛКИ. ЕСЛИ ВЫ НЕ СОГЛАСНЫ СО ВСЕМИ УКАЗАННЫМИ УСЛОВИЯМИ, ТО ВАМ СЛЕДУЕТ ПРЕКРАТИТЬ ПОЛУЧЕНИЕ ДОСТУПА К НАШИМ ИГРАМ ИЛИ СЕРВИСАМ И ИХ ИСПОЛЬЗОВАНИЕ. В НАСТОЯЩЕМ СОГЛАШЕНИИ, ПОМИМО ПРОЧЕГО, СОДЕРЖИТСЯ ПОЛОЖЕНИЕ ОБ АРБИТРАЖНОМ РАЗБИРАТЕЛЬСТВЕ (РАЗДЕЛ 19(a)) И ОТКАЗ ОТ ПРАВА НА КОЛЛЕКТИВНЫЕ ИСКИ (РАЗДЕЛ 19(b)), КОТОРЫЕ НЕ КАСАЮТСЯ ВАС, ЕСЛИ ВЫ ПРОЖИВАЕТЕ ЗА ПРЕДЕЛАМИ США. Некоторые положения данного соглашения касаются резидентов Германии. Более подробная информация приводится в разделах 7 и 15. Некоторые положения данного соглашения касаются резидентов стран Европейского союза. Более подробная информация приводится в разделе 10. Некоторые положения данного соглашения касаются резидентов Австралии. Более подробная информация приводится в разделе 15. Некоторые положения данного соглашения касаются резидентов стран Северной или Южной Америки, за исключением США. Более подробная информация приводится в разделе 18. Некоторые положения данного соглашения касаются резидентов США. Более подробная информация приводится в разделе 19. 616103 Настоящее Лицензионное соглашение с конечным пользователем («Соглашение») является контрактом между вами и одной из следующих компаний (в зависимости от конкретного случая): BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA»), BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») (совокупно именуемых «BANDAI NAMCO», «нас», «мы», «наша» и т. д.). Оно предоставляет вам доступ к игре, в которой настоящее Соглашение появляется, и возможность пользоваться ею (или, в случае размещения в сети Интернет, — вышеупомянутой игрой), включая (без ограничений) любые соответствующие многопользовательские, сетевые или загружаемые фрагменты, а также любую соответствующую документацию или контент как в письменном, так и в электронном виде («Игра»). Мы предоставляем лицензию на Игру, а не продаем ее, следовательно, настоящее Соглашение не предоставляет пользователю право собственности на Игру или любую из ее копий. Настоящее Соглашение никоим образом не влияет на условия и положения других соглашений, заключенных между вами и компанией BANDAI NAMCO на использование других продуктов или услуг. Любые вносимые вами изменения, дополнения или удаления являются неприемлемыми и в прямой форме отклоняются компанией BANDAI NAMCO. Предоставляемые нами дополнительные условия (включая, среди прочего, публикуемые платежи, порядок выставления счетов и правила рекламных кампаний) могут касаться определенных функций и элементов, являющихся компонентами Игры. Если не указано иное, все применимые дополнительные условия включаются в настоящее Соглашение посредством ссылок. В случае возникновения противоречия между настоящим Соглашением и любыми дополнительными условиями дополнительные условия имеют приоритет в отношении определенных функций и элементов. 616104 1. \tСТОРОНА ДОГОВОРА. Организация с названием BANDAI NAMCO, с которой вы вступаете в договорные отношения с учетом места вашего жительства. Если вы являетесь резидентом страны Азии (но не Японии), то настоящее Соглашение заключается между вами и BNEI. Если вы являетесь резидентом Северной, Центральной или Южной Америки, то настоящее Соглашение заключается между вами и BNEA. Если вы являетесь резидентом другой страны, не указанной выше, то настоящее Соглашение заключается между вами и BNEE. 616105 2. \tКОНФИДЕНЦИАЛЬНОСТЬ. Получаемые в Игре данные хранятся в BNEI, Япония. Дополнительная информация приводится в Политике конфиденциальности BNEI (которая будет показана после данного Соглашения), где содержится описание наших способов сбора, использования и разглашения таких данных. 616106 3. \tПРЕДВАРИТЕЛЬНЫЕ УСЛОВИЯ ЛИЦЕНЗИЙ. Предоставляемые настоящим Соглашением лицензии осуществляются на следующих условиях и подразумевают ваше полное согласие со всеми другими условиями, изложенными в настоящем Соглашении: a)\tВы достигли совершеннолетия в своей юрисдикции. Если вы еще не достигли совершеннолетия в своей юрисдикции, то с условиями настоящего Соглашения и любыми другими дополнительными условиями должен согласиться ваш родитель или законный опекун; b)\tВы соглашаетесь со всеми условиями данного Соглашения и любыми дополнительными положениями, которые могут быть применимы к Игре, и обязуетесь их соблюдать; c)\tВаш доступ к Игре и использование Игры регулируется посредством определенных мер безопасности, включая, среди прочего, регистрацию Игры с помощью серийного кода, обязательное наличие постоянного подключения к сети Интернет, подтверждение определенных мер обеспечения безопасности и защиту цифровых прав. Несогласие с использованием этих мер безопасности или неполное соблюдение этих условий может частично или полностью отрицательно повлиять на процесс использования вами Игры; d)\tВаш доступ к Игре и ее использование осуществляются в полном соответствии со всеми положениями действующего местного, государственного, национального и зарубежного законодательства; e)\tВы обязуетесь осуществлять доступ к Игре и использовать ее только на локальных компьютерах, на законно лицензированных копиях операционных систем, соответствующих системным требованиям Игры (далее — «Аппаратное обеспечение»); f)\tВы подтверждаете и обязуетесь соблюдать все условия и положения, применимые к Аппаратному обеспечению, включая условия и положения, предъявляемые данной платформой к процессу оформления заказов и оплаты. 616107 4. \tОГРАНИЧЕННАЯ ЛИЦЕНЗИЯ НА ИСПОЛЬЗОВАНИЕ. a)\tСогласно условиям настоящего Соглашения и исходя из соблюдения вами этих условий, мы предоставляем вам неэксклюзивную, не подлежащую передаче, ограниченную лицензию на использование Игры в течение срока действия настоящего Соглашения, в стране проживания, на Аппаратном обеспечении, находящемся в вашем владении или под исключительным контролем и только в соответствии с правилами и условиями пользования, применимыми к соответствующей платформе (при наличии таковых). Любые обновления, дополнения или замены в оригинальной Игре выполняются в соответствии с настоящим Соглашением, если такое обновление не сопровождается отдельными условиями лицензии. b)\tВсе вышеизложенное определяет границы ваших прав в отношении Игры. Мы сохраняем за собой все касающиеся этой Игры права, которые не были в явной форме предоставлены вам согласно условиям данного Соглашения. Не ограничивая вышесказанное, вы обязуетесь не выполнять самостоятельно, а также не давать третьим сторонам разрешение на выполнение следующих действий: (i) распространять, копировать, предоставлять по лицензии, сдавать напрокат или продавать Игру (за исключением случаев, в явной форме разрешенных этой лицензией или действующими правилами использования соответствующей платформы); (ii) использовать Игру в любых целях помимо личного, некоммерческого использования; (iii) декомпилировать, дизассемблировать Игру или пытаться получить доступ к исходному коду Игры; (iv) вносить изменения, модификации или создавать производные продукты Игры; (v) удалять, модифицировать или скрывать уведомления о принадлежности авторского права, фирменные знаки или другие указания на права собственности на/в Игре; (vi) использовать Игру не по назначению; (vii) использовать Игру на Аппаратном обеспечении, не находящемся в вашем исключительном владении; (viii) обходить или пытаться обходить меры обеспечения безопасности Игры; а также (ix) пытаться скрыть или замаскировать регион вашего местоположения при получении доступа к любым онлайн-функциям Игры. 616108 5. \tПРАВО СОБСТВЕННОСТИ. Игра, весь контент (кроме Пользовательского контента, определение которого дается ниже) и другие материалы Игры или доступные через Игру, включая, среди прочего, логотип BANDAI NAMCO, все элементы дизайна, текст, графические элементы, изображения, информацию, данные, программное обеспечение, звуковые файлы, Игровую валюту, Виртуальные предметы, другие файлы, а также их подборки и сочетания являются собственностью компании BANDAI NAMCO или ее лицензиаров и защищены законами об авторском праве и другими положениями и договорами о защите интеллектуальной собственности. Независимо от любых других содержащихся здесь положений вы соглашаетесь с тем, что не имеете никаких прав собственности на любой появляющийся в Игре контент, включая, среди прочего, любую Игровую валюту и Виртуальные предметы. 616109 6. \tСРОК ДЕЙСТВИЯ. a)\tВ случае принятия вами обозначенных в разделе 3 предварительных условий условия данного Соглашения будут оставаться в полной силе на протяжении всего срока использования Игры. Любая из сторон может в любой момент расторгнуть настоящее Соглашение по любой причине или без причины и без предварительного уведомления. Для расторжения настоящего Соглашения вы можете удалить и уничтожить все находящиеся в вашем владении, под вашим контролем или присмотром копии Игры. Компания BANDAI NAMCO не будет нести ответственность перед вами или любой третьей стороной за прекращение использования вами Игры. b)\tБез ограничения каких-либо других прав компании BANDAI NAMCO, если вы не можете обеспечить соблюдение условий и положений настоящего Соглашения, компания BANDAI NAMCO оставляет за собой право немедленного ограничения, приостановки или прекращения действия вашей лицензии на Игру. c)\tВ момент окончания срока действия данного Соглашения: (i) немедленно прекращается действие вашей лицензии на Игру; и (ii) вы не получаете права на возмещение любых расходов, включая неизрасходованную абонентскую плату (при наличии), кроме возмещения затрат на Приобретенную игровую валюту в соответствии с положениями действующего законодательства. d)\tПоложения разделов 4(b), 5, 6(d), 8, 11, 14-23 продолжают действовать после расторжения настоящего Соглашения. 616110 7. \tВНЕСЕНИЕ ПОПРАВОК. Компания BANDAI NAMCO оставляет за собой право в любой момент вносить изменения в данное Соглашение по любой причине, на полное усмотрение компании BANDAI NAMCO. При внесении изменений в настоящее соглашение компания BANDAI NAMCO обязуется уведомить о таких изменениях за один месяц до их внесения, отправив уведомление через Игру. Продолжение использования вами Игры после даты вступления в силу этих изменений подтверждает ваше согласие с измененными условиями Соглашения. Если вы являетесь резидентом Германии, то, помимо указанных в этом разделе условий, вас также касаются следующие дополнительные формулировки: Компания BANDAI NAMCO оставляет за собой право в любой момент вносить изменения в положения настоящего Соглашения, если они не являются положениями, оговаривающими первичные договорные обязательства сторон по настоящему Соглашению. Первичные договорные обязательства сторон не могут быть изменены указанным в этом разделе способом. Компания BANDAI NAMCO обязуется информировать вас о любых планируемых изменениях настоящего Соглашения, предоставить вам новую планируемую версию Соглашения и уведомить о дате вступления в силу нового Соглашения. Внесению любого изменения будет предшествовать письменное уведомление (в виде электронного письма), отправляемое за шесть недель до принятия изменений. Если вы явным образом не выразите свое несогласие с принимаемыми изменениями в течение шести недель с даты вступления в силу новой версии Соглашения, то считается, что вы согласны с внесенными в Соглашение изменениями. В вышеуказанном уведомлении о предлагаемом изменении компания BANDAI NAMCO обязуется в явной форме информировать вас о праве выражения своего несогласия в течение шести недель, а также уведомить о последствиях отказа явно выразить несогласие с планируемым изменением. 616111 8. \tВНЕСЕНИЕ МОДИФИКАЦИЙ В ИГРУ. Компания BANDAI NAMCO оставляет за собой право вносить в Игру модификации или приостанавливать, на временной или постоянной основе доступ к Игре или любым ее функциям или частям без заблаговременного уведомления, в чрезвычайном случае или в случае крайней необходимости, без предварительного уведомления. Вы соглашаетесь с тем, что компания BANDAI NAMCO не будет нести ответственность за внесение в Игру модификаций, приостановку или прекращение предоставления доступа к Игре или любой ее части. 616112 9. \tИГРОВАЯ ВАЛЮТА И ВИРТУАЛЬНЫЕ ПРЕДМЕТЫ. a) \tКомпания BANDAI NAMCO может предоставить вам следующие возможности: (i) приобретение ограниченной лицензии на использование игровой валюты («Приобретенная игровая валюта»); (ii) получение ограниченной лицензии на использование игровой валюты за выполнение определенных заданий в Игре (совместно с Приобретенной игровой валютой далее именуется «Игровая валюта»); и (или) (iii) получение ограниченной лицензии в награду и (или) приобретение за Игровую валюту ограниченной лицензии на виртуальные товары и услуги, доступ к которым в Игре предоставляется компанией BANDAI NAMCO («Виртуальные предметы»). В случае предоставления компанией BANDAI NAMCO возможности приобретения или получения в награду таких лицензий, компания BANDAI NAMCO обязуется предоставить вам эксклюзивное, не подлежащее передаче, отзывное, ограниченное право на использование этой Игровой валюты или Виртуальных предметов, если применимо, для личного, некоммерческого использования только в Игре, в соответствии с положениями настоящего Соглашения и при условии их соблюдения вами. b) \tИгровая валюта подлежит возмещению только Виртуальными предметами с целью использования в Игре, но ни Игровая валюта, ни Виртуальные предметы не подлежат возмещению деньгами, предметами, имеющими денежное выражение, или любым денежным эквивалентом, получаемыми от компании BANDAI NAMCO, а также других лиц или организаций, кроме случаев, оговоренных действующим законодательством. Игровая валюта и Виртуальные предметы не имеют эквивалентного выражения в реальной валюте и не могут заменять собой реальную валюту. Ни компания BANDAI NAMCO, ни другие лица или организации не имеют обязательств по выполнению обмена Игровой валюты или Виртуальных предметов на имеющие ценность предметы, включая, помимо прочего, реальную валюту. Вы подтверждаете свое согласие с тем, что компания BANDAI NAMCO может в любой момент принять меры, влияющие на игровые атрибуты воспринимаемой ценности Игровой валюты и (или) Виртуальных предметов, кроме случаев, когда это запрещено действующим законодательством. Компания BANDAI NAMCO может по своему усмотрению наложить ограничения на количество приобретаемой, получаемой в награду или возмещаемой Игровой валюты. c) \tВсе процедуры покупки Приобретаемой игровой валюты являются окончательными и не подлежат возмещению, передаче или обмену в любых обстоятельствах, кроме случаев, оговоренных действующим законодательством. Помимо цены покупки Приобретаемой игровой валюты и определенных Виртуальных предметов, компания BANDAI NAMCO не взимает плату за доступ, использование или отказ от использования Игровой валюты или Виртуальных предметов. d) \tВы имеете право передавать, продавать, дарить, обменивать, использовать в процессе торговли, сдавать или брать в аренду, а также сублицензировать Игровую валюту или Виртуальные предметы исключительно в Игре и только при наличии прямого разрешения компании BANDAI NAMCO. Если в настоящем документе не предусмотрено иное, то компания BANDAI NAMCO сохраняет и оставляет за собой все права, включая имущественные, на Игровую валюту и Виртуальные предметы. e) \tДействие предоставляемой по настоящему Соглашению лицензии на использование Игровой валюты и Виртуальных предметов прекращается в момент расторжения настоящего Соглашения в соответствии с разделом 6, за исключением случаев, когда в Соглашении оговорено иное. 616113 10. \tПРАВО НА ОТЗЫВ. Если вы являетесь резидентом одной из стран Европейского Союза, то вы имеете определенные права на отзыв покупок Игровой валюты или Виртуальных предметов, сделанных с использованием реальной валюты. Несмотря на это, вы прямо отказываетесь от права на отзыв с момента начала оказания услуги, когда вашей учетной записи предоставляется доступ к Игровой валюте или Виртуальным предметам. Вы соглашаетесь с тем, что: (i) загрузка Игровой валюты или Виртуальных предметов начинается немедленно после покупки; и (ii) вы лишаетесь своего права на отзыв после завершения покупки. 616114 11. \tПОЛЬЗОВАТЕЛЬСКИЙ КОНТЕНТ. Размещая в Игре переписку, информацию, интеллектуальную собственность, материалы, сообщения, фотографии, графические объекты, видео, ссылки URL или другие объекты или контент («Пользовательский контент») в случаях, разрешенных действующим законодательством, вы предоставляете компании BANDAI NAMCO неэксклюзивную, безвозмездную, полностью уступаемую и передаваемую по сублицензии, неограниченную территориально лицензию, действующую на протяжении всего срока действия законов по защите авторских и интеллектуальных прав, на использование Пользовательского контента в связи с Игрой и сопутствующими товарами и услугами, включая права на воспроизведение, копирование, адаптацию, изменение, выполнение, создание производных работ, отображение, публикацию, трансляцию, передачу или иной вид использования, распространения, эксплуатации и обнародования при помощи любых средств и носителей, как известных в настоящее время, так и разработанных в будущем, без уведомления или любого рода вознаграждения в вашу пользу. В степени, допустимой действующим законодательством, настоящим вы отказываетесь от каких-либо моральных прав на авторство, публикацию, репутацию или упоминание имени автора в отношении использования таких активов компанией BANDAI NAMCO и другими пользователями в связи с Игрой и сопутствующими товарами и услугами, согласно действующему законодательству. Лицензия, предоставляемая компании BANDAI NAMCO, остается в силе после прекращения действия или аннулирования настоящего Соглашения. 616115 12. \tПОВЕДЕНИЕ В СЕТИ. Если ситуация не возникла по умышленной вине или грубой халатности компании BANDAI NAMCO, то компания BANDAI NAMCO не несет никакой ответственности за поведение любых пользователей независимо от того, касается ли такое поведение доступа к Игре или использования Игры. Компания BANDAI NAMCO может в любое время приостановить или прекратить ваш доступ к Игре в случае нарушения вами условий настоящего раздела 12 или любых других условий и положений настоящего Соглашения. Компания BANDAI NAMCO может (например, в ответ на претензию от владельца авторских прав) пересмотреть Пользовательский контент, который был загружен, опубликован, сохранен или продемонстрирован в Игре (далее по тексту — «опубликован») при условии, что доступ к Пользовательскому контенту был открыт в ходе частной переписки в Игре. Компания BANDAI NAMCO обязуется не проверять и не просматривать подобный контент, пока по крайней мере одна из сторон переписки не выразит своего согласия (например, сообщив компании BANDAI NAMCO об оскорбительном характере сообщения). Компания BANDAI NAMCO сохраняет за собой право удалять любой Пользовательский контент или отказывать в его онлайн-публикации. Несмотря на то что компания BANDAI NAMCO не занимается регулярными проверками, редактированием и контролем публикуемого в Игре Пользовательского контента, компания BANDAI NAMCO сохраняет за собой право по своему абсолютному усмотрению удалять, проверять или редактировать любой размещенный через Игру Пользовательский контент, если компания BANDAI NAMCO по своему разумному усмотрению определит, что такой Пользовательский контент нарушает условия Соглашения и (или) любое право третьей стороны, действующее законодательство, правило или нормативное положение. Вы не имеете права использовать Игру, если ваш доступ был ранее приостановлен или вы были удалены из Игры. Вы несете исключительную ответственность за любой публикуемый или передаваемый другим пользователям или третьим лицам Пользовательский контент. В частности, вы соглашаетесь не совершать, не предпринимать попыток к совершению или принуждению других к совершению следующих действий, связанных с использованием Игры: a)\tПубликация Пользовательского контента противозаконного, клеветнического, порочащего, оскорбительного, непристойного, порнографического, вульгарного, развратного, откровенного, беспокоящего, угрожающего характера, нарушающего право на неприкосновенность частной жизни или право на публичность, а также провокационных, оскорбительных или вредоносных материалов, способствующих или призывающих к незаконной или другой антисоциальной деятельности, включая хакинг, материалы, способствующие распространению расизма, нетерпимости, ненависти, а также причинения физического или другого вреда другой группе или отдельным лицам или материалов, являющихся предосудительными по другой причине; b)\tПубликация Пользовательского контента, который может нарушить любое патентное право, права на товарные знаки, производственную тайну, авторские права или другие интеллектуальные или имущественные права любого лица или организации; c)\tУчастие в коммерческой деятельности или коммерческих операциях, включающих передачу коммерческих объявлений или навязывание услуг; d)\tВвод, раскрытие или распространение любой личной информации о ком-либо (включая вас); e)\tВыдача себя за любое лицо или организацию, включая представителей компании BANDAI NAMCO, модераторов форумов, руководителей, ведущих, сотрудников, агентов, а также ложное утверждение или другое введение в заблуждение о вашей связи с другим лицом или организацией; f)\tПрепятствование процессу Игры или нарушение стандартного процесса Игры или ведения диалогов, использование нецензурной и оскорбительной лексики, чрезмерно эмоциональных высказываний (например, использование ВСЕХ ПРОПИСНЫХ БУКВ), отправка «спама» или применение других дезорганизующих или вредоносных методов, нарушающих спокойствие пользователей Игры; g)\tИспользование или эксплуатация уязвимостей программного обеспечения, связанные с ошибками программного кода, прочими ошибками и неполадками или недостатками дизайна для получения незаконного доступа к Игре, несправедливого преимущества над другими игроками, а также мошенничество или незаконная эксплуатация в игре вредоносных средств, в том числе (среди прочего) в целях получения доступа к частям Игры, доступ к которым для вас запрещен, с помощью любых ботов, эмуляторов или других незаконных средств третьих сторон; h)\tЛюбые действия, мешающие другим пользователям получать удовольствие от игрового процесса в Игре согласно ее правилам, а также увеличивающие материальные затраты или сложность поддержания игрового процесса Игры компанией BANDAI NAMCO или поставщиком платформы в стремлении обеспечить приятный игровой процесс для всех ее пользователей; i)\tНамеренный разрыв соединения во время онлайн-игры или намеренное многократное поражение в пользу другого игрока, дающее этому игроку возможность повысить свой рейтинг или количество побед в Игре; j)\tТорговля, продажа, организация аукциона или другие способы передачи, а также попытки передачи любых Виртуальных предметов или Игровой валюты за пределами Игры; k)\tДругое нарушение условий настоящего Соглашения, других правил компании BANDAI NAMCO или создание условий для наложения ответственности на компанию BANDAI NAMCO. 616116 13. \tПОЛИТИКА В ОТНОШЕНИИ АВТОРСКОГО ПРАВА. Владельцы авторских прав или их агенты, полагающие, что какой-либо элемент Игры нарушает находящееся в их владении или контролируемое ими авторское право, могут направить уведомление о таком нарушении нашему уполномоченному Агенту по защите авторских прав, используя указанную далее процедуру. Для ускорения процедуры рассмотрения вашего уведомления следует предоставить информацию и заявления, указанные в Своде законов США, часть 17, параграф 512(c)(3). Соблюдение этого законодательного акта может являться предпосылкой для направления уведомления о нарушении только для владельцев авторских прав, находящихся на территории США. Любое лицо, умышленно указавшее в уведомлении ложную информацию о нарушении материалом или действием авторских прав, может понести ответственность за ущерб, включая расходы на услуги адвоката, понесенные нами или предполагаемым нарушителем в результате того, что мы, полагаясь на достоверность предоставленных ложных сведений, удалили или ограничили доступ к материалу или действию, к которым были предъявлены претензии. В компании BANDAI NAMCO принята политика прекращения обслуживания, согласно которой в определенных обстоятельствах и по собственному усмотрению компания BANDAI NAMCO может расторгнуть Соглашение с пользователями, уличенными в многократных нарушениях прав третьих сторон на интеллектуальную собственность. Следует также учитывать, что компания BANDAI NAMCO также может ограничить или заблокировать доступ к Игре пользователей, уличенных в нарушении права третьих сторон на интеллектуальную собственность, даже если факт такого нарушения не является многократным. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (телефон) +81-3-6866-0577 (факс) copyrightagent@bandainamcoent.co.jp 616117 14. \tКОНТЕНТ ТРЕТЬИХ СТОРОН. Через Игру вам может предоставляться доступ к контенту от других пользователей, рекламодателей и других третьих сторон. Мы не контролируем контент третьих сторон, поэтому вы соглашаетесь с тем, что если ситуация не возникла по умышленной вине или грубой халатности компании BANDAI NAMCO, то мы не несем никакой ответственности за контент третьих сторон, не гарантируем достоверности или качества предоставляемой в контенте третьих сторон информации, а также снимаем с себя ответственность за публикацию нежелательного, предосудительного, недостоверного, заведомо ложного или противозаконного контента третьих сторон. Ссылки на любые продукты, услуги, процедуры или другую информацию с использованием коммерческих наименований, товарные знаки, производителей, поставщиков или другие отсылки не подразумевают, что компания BANDAI NAMCO одобряет, спонсирует или рекомендует указанное или поддерживает с ними коммерческие отношения за исключением случаев, когда компания BANDAI NAMCO прямо об этом заявляет. 616118 15. \tЗАЯВЛЕНИЕ ОБ ОГРАНИЧЕНИИ ОТВЕТСТВЕННОСТИ. ВЫ ПРИЗНАЕТЕ И СОГЛАШАЕТЕСЬ С ТЕМ, ЧТО КОМПАНИЯ BANDAI NAMCO, ЕЕ ЛИЦЕНЗИАРЫ И ПОСТАВЩИКИ НЕ НЕСУТ ОТВЕТСТВЕННОСТИ ЗА ЛЮБЫЕ ВИРУСЫ И ДРУГИЕ ВЫВОДЯЩИЕ ИЗ СТРОЯ ОБЪЕКТЫ, ПРЕПЯТСТВУЮЩИЕ ДОСТУПУ К ИГРЕ И ЕЕ ИСПОЛЬЗОВАНИЮ ВАМИ, ЛЮБУЮ НЕСОВМЕСТИМОСТЬ ИГРЫ И ДРУГИХ УСЛУГ С АППАРАТНЫМ ОБОРУДОВАНИЕМ. ИГРА И ДРУГИЕ СЕРВИСЫ ПРЕДОСТАВЛЯЮТСЯ ПО ПРИНЦИПУ «КАК ЕСТЬ». ЗА ИСКЛЮЧЕНИЕМ ОПИСАННЫХ В НАСТОЯЩЕМ СОГЛАШЕНИИ ОБСТОЯТЕЛЬСТВ, КОМПАНИЯ BANDAI NAMCO, ЕЕ ЛИЦЕНЗИАРЫ И ПОСТАВЩИКИ В ЯВНОЙ ФОРМЕ ОТКАЗЫВАЮТСЯ ОТ ЛЮБЫХ ГАРАНТИЙ И УСЛОВИЙ (ЯВНЫХ ИЛИ ПОДРАЗУМЕВАЕМЫХ, ВОЗНИКАЮЩИХ В СВЯЗИ С ЗАКОНОДАТЕЛЬСТВОМ ИЛИ ПО ДРУГИМ ПРИЧИНАМ), ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, ЛЮБЫЕ ПОДРАЗУМЕВАЕМЫЕ ГАРАНТИИ НЕНАРУШЕНИЯ ПРАВ, ГАРАНТИИ ТОВАРНОГО СОСТОЯНИЯ ИЛИ ПРИГОДНОСТИ ДЛЯ ОПРЕДЕЛЕННЫХ ЦЕЛЕЙ. В некоторых юрисдикциях в договорах с потребителями не разрешается заявлять об отказе от подразумеваемых условий, а также исключать или ограничивать гарантии, поэтому некоторые или все заявления об ограничении ответственности могут быть неприменимы к вам. Если вы являетесь резидентом Австралии, то помимо указанных в этом разделе условий вас также касаются следующие дополнительные формулировки: Положения раздела 15 не предусматривают ограничений обязательных или законных прав потребителя или средств правовой защиты, применимых в соответствии с законодательством внутренней юрисдикции. В допустимой законодательством степени, условия и гарантии, подразумеваемые разделом 2 Закона о конкуренции и защите прав потребителей 2010 года (Cth) (Закон о защите прав потребителей Австралии), полностью исключаются из настоящего Соглашения, и вы признаете, с учетом степени, до которой они могут быть исключены, что ответственность компании BANDAI NAMCO является ограниченной, а также признаете, что ответственность компании BANDAI NAMCO может быть справедливо ограничена до следующих обязательств: (i)\tповторная поставка Игры; или (ii)\tоплата расходов на повторную поставку Игры. Если вы являетесь резидентом Германии, то помимо указанных в этом разделе условий вас также касаются следующие дополнительные формулировки: С учетом объема услуг, предоставляемых за отдельную плату, применяются следующие положения: Компания BANDAI NAMCO гарантирует, что в материальном плане Игра будет полностью соответствовать характеристикам, указанным в сопровождающей документации или описании продукта. В случае обнаружения дефекта компания BANDAI NAMCO обязуется обеспечить возможность дальнейшего использования ПРОДУКТА ЛИБО посредством устранения дефекта (например, посредством пакета обновлений), либо предоставив новую версию услуги, в КОТОРОЙ нет этого дефекта, в течение разумного периода времени и с учетом наличия не менее трех попыток обеспечения возможности дальнейшего использования. При очевидной неспособности обеспечить возможность дальнейшего использования вы можете осуществить другие свои законные права, но только при условии, что ни в одном из случаев на компанию BANDAI NAMCO не будет налагаться безвиновная ответственность за изначальные дефекты согласно разделу 536a, параграфа 1 Гражданского кодекса Германии. 616119 16. \tИНТЕРНЕТ. ВЫ ПРИЗНАЕТЕ И СОГЛАШАЕТЕСЬ С ТЕМ, ЧТО КОМПАНИЯ BANDAI NAMCO НЕ НЕСЕТ НИКАКОЙ ОТВЕТСТВЕННОСТИ ЗА ЛЮБЫЕ ЗАДЕРЖКИ ИЛИ СБОИ, КОТОРЫЕ МОГУТ ПРЕПЯТСТВОВАТЬ ТОЧНОЙ И СВОЕВРЕМЕННОЙ ИНИЦИАЛИЗАЦИИ, ВЫПОЛНЕНИЮ ИЛИ ЗАВЕРШЕНИЮ КАКИХ-ЛИБО ПЕРЕДАЧ ИЛИ ТРАНЗАКЦИЙ, СВЯЗАННЫХ С ИГРОЙ. Помимо этого, компания BANDAI NAMCO не гарантирует постоянный доступ к любым компонентам Игры для многопользовательской игры, сетевым и загружаемым компонентам Игры, поэтому могут возникать продолжительные периоды, в течение которых эти компоненты Игры не будут доступны. Компания BANDAI NAMCO не гарантирует бесперебойную, безошибочную, безопасную и не содержащую вирусов эксплуатацию любых компонентов для многопользовательской игры, сетевых и загружаемых компонентов Игры, а также бесперебойную работу и доступность любого отдельного сервера. 616120 17. \tОГРАНИЧЕНИЕ ОТВЕТСТВЕННОСТИ. ЗА ИСКЛЮЧЕНИЕМ СЛУЧАЕВ (1) ПРИЧИНЕНИЯ СМЕРТИ ИЛИ ВРЕДА ЗДОРОВЬЮ ПО ПРИЧИНЕ ХАЛАТНОСТИ КОМПАНИИ BANDAI NAMCO, (2) МОШЕННИЧЕСТВА ИЛИ ВВЕДЕНИЯ В ЗАБЛУЖДЕНИЕ СО СТОРОНЫ КОМПАНИИ BANDAI NAMCO, (3) УМЫШЛЕННОЙ ВИНЫ ИЛИ ГРУБОЙ ХАЛАТНОСТИ КОМПАНИИ BANDAI NAMCO, (4) УТРАТЫ ИЛИ УНИЧТОЖЕНИЯ ЛИЧНОЙ СОБСТВЕННОСТИ ПО ПРИЧИНЕ ИСПОЛЬЗОВАНИЯ ИГРЫ, А ТАКЖЕ (5) ВОЗНИКНОВЕНИЯ ЛЮБОЙ ДРУГОЙ ОТВЕТСТВЕННОСТИ, КОТОРАЯ НЕ МОЖЕТ БЫТЬ ИСКЛЮЧЕНА В СООТВЕТСТВИИ С ДЕЙСТВУЮЩИМ ЗАКОНОДАТЕЛЬСТВОМ, НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ КОМПАНИЯ BANDAI NAMCO ИЛИ ЕЕ ДОЧЕРНИЕ КОМПАНИИ, АФФИЛИРОВАННЫЕ ОРГАНИЗАЦИИ, СЛУЖАЩИЕ, СОТРУДНИКИ, АГЕНТЫ И ДРУГИЕ ПАРТНЕРЫ И ПОСТАВЩИКИ НЕ БУДУТ НЕСТИ ОТВЕТСТВЕННОСТЬ ЗА ЛЮБОЙ ПОБОЧНЫЙ, НЕПРЯМОЙ, КОСВЕННЫЙ ИЛИ ПОКАЗАТЕЛЬНЫЙ УЩЕРБ ИЛИ ДРУГИЕ ВИДЫ УЩЕРБА, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, НЕВОЗМОЖНОСТЬ ИСПОЛЬЗОВАНИЯ, УПУЩЕННУЮ ВЫГОДУ, ВОЗНИКШИЕ ПО ДОГОВОРНОМУ ИСКУ, ВВИДУ ПРОТИВОПРАВНОГО ДЕЯНИЯ (ВКЛЮЧАЯ ХАЛАТНОСТЬ) ИЛИ ПО ДРУГОЙ ПРИЧИНЕ, ВОЗНИКАЮЩИЕ ВВИДУ ИЛИ В ЛЮБОЙ СТЕПЕНИ В СВЯЗИ С ИСПОЛЬЗОВАНИЕМ ИЛИ НЕВОЗМОЖНОСТЬЮ ИСПОЛЬЗОВАНИЯ ИГРЫ ИЛИ СОДЕРЖАЩЕГОСЯ В НЕЙ ИЛИ ДОСТУПНОГО ЧЕРЕЗ НЕЕ КОНТЕНТА, ЛИБО ВВИДУ НЕПРЕДОСТАВЛЕНИЯ УСЛУГ ПО ПОДДЕРЖКЕ. В СЛУЧАЕ НЕЗНАЧИТЕЛЬНОЙ ХАЛАТНОСТИ ИЛИ ПРОСТОЙ НЕОСТОРОЖНОСТИ ЛИБО НАРУШЕНИЯ ОСНОВНЫХ ОБЯЗАТЕЛЬСТВ КОМПАНИИ BANDAI NAMCO В СООТВЕТСТВИИ С НАСТОЯЩИМ СОГЛАШЕНИЕМ, ОТВЕТСТВЕННОСТЬ КОМПАНИИ BANDAI NAMCO БУДЕТ ОГРАНИЧЕНА ПРИЧИНЕННЫМ ВАМ ПРЯМЫМ И ПРОГНОЗИРУЕМЫМ УЩЕРБОМ. НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ СОВОКУПНАЯ ОТВЕТСТВЕННОСТЬ КОМПАНИИ BANDAI NAMCO, ОБУСЛОВЛЕННАЯ ДОГОВОРНЫМИ, ГАРАНТИЙНЫМИ ОБЯЗАТЕЛЬСТВАМИ, ПРОТИВОПРАВНЫМИ ДЕЯНИЯМИ, ТОВАРНОЙ ИЛИ ОБЪЕКТИВНОЙ ОТВЕТСТВЕННОСТЬЮ, НАРУШЕНИЕМ ПРАВ НА ИНТЕЛЛЕКТУАЛЬНУЮ СОБСТВЕННОСТЬ ИЛИ ИНОЙ ТЕОРЕТИЧЕСКОЙ ВОЗМОЖНОСТЬЮ, ВОЗНИКАЮЩАЯ ВВИДУ ИЛИ СВЯЗАННАЯ С ИСПОЛЬЗОВАНИЕМ ИЛИ НЕВОЗМОЖНОСТЬЮ ИСПОЛЬЗОВАНИЯ ИГРЫ ИЛИ В СООТВЕТСТВИИ С НАСТОЯЩИМИ ПОЛОЖЕНИЯМИ НЕ БУДЕТ ПРЕВЫШАТЬ СУММУ В СТО ДОЛЛАРОВ США ($100) ИЛИ, ПРИ БОЛЕЕ ВЫСОКОМ ЗНАЧЕНИИ, СУММУ, ВЫПЛАЧЕННУЮ ВАМИ КОМПАНИИ BANDAI NAMCO ЗА ИСПОЛЬЗОВАНИЕ ИГРЫ. ПОЛОЖЕНИЯ РАЗДЕЛА 17 НЕ ПРЕДУСМАТРИВАЮТ ОГРАНИЧЕНИЙ ОБЯЗАТЕЛЬНЫХ ИЛИ ЗАКОННЫХ ГАРАНТИЙ, КОТОРЫЕ НЕЛЬЗЯ ОГРАНИЧИТЬ ПО УСЛОВИЯМ ДОГОВОРА В СООТВЕТСТВИИ С ЗАКОНОДАТЕЛЬСТВОМ ВНУТРЕННЕЙ ЮРИСДИКЦИИ. 616121 18. \tУРЕГУЛИРОВАНИЕ СПОРОВ. РАЗДЕЛ 18 КАСАЕТСЯ ВАС ТОЛЬКО В СЛУЧАЕ ВАШЕГО ПРОЖИВАНИЯ В СЕВЕРНОЙ, ЦЕНТРАЛЬНОЙ И ЮЖНОЙ АМЕРИКЕ, НО НЕ В СОЕДИНЕННЫХ ШТАТАХ. Если вы являетесь резидентом одной из стран американского континента, но не Соединенных Штатов Америки, то вы или BNEA можете прибегнуть к разрешению спорных ситуаций, возникающих в соответствии с положениями настоящего Соглашения или ввиду использования Игры, в альтернативной инстанции (в ходе согласительного или арбитражного разбирательства), при условии получения предварительного письменного согласия другой стороны. Несмотря на вышесказанное, условия настоящего Соглашения не препятствуют вам в передаче любого спора или претензии, возникших согласно условиям раздела 18: (i) в любое федеральное, государственное или местное правительственное учреждение, которое может, согласно действующему законодательству, обратиться в суд от вашего лица для разрешения спора с BNEA; (ii) в любой компетентный суд для предъявления BNEA обвинений, не подлежащих арбитражу или претензий, арбитражное разбирательство по которым запрещено или ограничено согласно действующему законодательству; или (iii) в суд мелких тяжб, являющийся объектом юридических ограничений и требований, характерных для подобного суда мелких тяжб. 616122 19. \tУРЕГУЛИРОВАНИЕ СПОРОВ. РАЗДЕЛ 19 КАСАЕТСЯ ВАС ТОЛЬКО В СЛУЧАЕ ВАШЕГО ПРОЖИВАНИЯ В СОЕДИНЕННЫХ ШТАТАХ. Если вы являетесь резидентом США, то, принимая условия настоящего Соглашения, вы и BNEA: (i) соглашаетесь разрешать определенные споры посредством обязательного арбитражного разбирательства в порядке, указанном в разделе 19(a) и каждом из его подразделов (совокупно именуемых «Арбитражное соглашение»); а также (ii) в прямой форме отказываетесь от права на рассмотрение дела в суде присяжных или на участие в коллективном иске, подаваемом против другой стороны, согласно разделу 19(b) («Отказ от права на коллективные иски»); за исключением случаев, когда (iii) вы осуществляете свое право на отказ от Арбитражного соглашения и (или) Отказа от права на коллективные иски в соответствии с положениями раздела 19(c). a)\tОБЯЗАТЕЛЬНЫЙ АРБИТРАЖ. ВО ВСЕХ УСТАНОВЛЕННЫХ ПРИМЕНИМЫМ ЗАКОНОДАТЕЛЬСТВОМ СЛУЧАЯХ ВЫ И BNEA: (i) ПОДТВЕРЖДАЕТЕ СВОЕ СОГЛАСИЕ НА РАЗРЕШЕНИЕ ВСЕХ СПОРОВ И ПРЕТЕНЗИЙ МЕЖДУ ВАМИ И BNEA ПУТЕМ ОБЯЗАТЕЛЬНОГО АРБИТРАЖА С СОБЛЮДЕНИЕМ ТРЕБОВАНИЙ ФЕДЕРАЛЬНОГО ЗАКОНА ОБ АРБИТРАЖЕ, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО (КРОМЕ СЛУЧАЕВ, В ПРЯМОЙ ФОРМЕ УКАЗАННЫХ В РАЗДЕЛЕ 19.a.iii), ЛЮБЫЕ СПОРЫ И ПРЕТЕНЗИИ, ВОЗНИКАЮЩИЕ НА ОСНОВЕ ЮРИДИЧЕСКИХ ТЕОРИЙ НАРУШЕНИЯ ДОГОВОРА, УЩЕРБА ВВИДУ ВРЕДОНОСНОГО ДЕЯНИЯ, ПРЕДУСМОТРЕННЫХ ЗАКОНОМ НАРУШЕНИЙ, МОШЕННИЧЕСТВА, НЕДОБРОСОВЕСТНОЙ КОНКУРЕНЦИИ, ПРАВА НЕПРИКОСНОВЕННОСТИ ЧАСТНОЙ ЖИЗНИ, ВВЕДЕНИЯ В ЗАБЛУЖДЕНИЕ ИЛИ ЛЮБОЙ ДРУГОЙ ЮРИДИЧЕСКОЙ ТЕОРИИ, ВОЗНИКАЮЩЕЙ ВВИДУ ИЛИ В СВЯЗИ С ЛЮБЫМ АСПЕКТОМ ОТНОШЕНИЙ МЕЖДУ ВАМИ И BNEA, ЛЮБЫМ УСЛОВИЕМ ИЛИ ПОЛОЖЕНИЕМ НАСТОЯЩЕГО СОГЛАШЕНИЯ, ЛИБО ДОСТУПОМ К ИГРЕ ИЛИ ИСПОЛЬЗОВАНИЕМ ИГРЫ (КАЖДЫЙ ИЗ ПУНКТОВ ПО ОТДЕЛЬНОСТИ ИМЕНУЕТСЯ «ПРЕТЕНЗИЯ»); (ii) В ПРЯМОЙ ФОРМЕ И БЕЗВОЗВРАТНО ОТКАЗЫВАЕТЕСЬ ОТ ВСЕХ ПРАВ НА ПРЕДЪЯВЛЕНИЕ ЛЮБЫХ ПРЕТЕНЗИЙ В СУДЕ ИЛИ ПРЕДЪЯВЛЯТЬ ПРЕТЕНЗИИ НА РАССМОТРЕНИЕ ИЛИ РАЗБИРАТЕЛЬСТВО СУДЬИ ИЛИ ПРИСЯЖНЫХ; (iii) ОБЯЗУЕТЕСЬ НЕ ПОДАВАТЬ И НЕ ПРИНИМАТЬ УЧАСТИЕ В ПОДАЧЕ КОЛЛЕКТИВНЫХ ИСКОВ ИЛИ В ПРЕДСТАВИТЕЛЬСКОМ АРБИТРАЖЕ ПРОТИВ ДРУГОЙ СТОРОНЫ, ДАЖЕ ЕСЛИ ЭТО РАЗРЕШЕНО ФЕДЕРАЛЬНЫМ ЗАКОНОМ ОБ АРБИТРАЖЕ; А ТАКЖЕ (iv) ОБЯЗУЕТЕСЬ НЕ ОБЪЕДИНЯТЬ И НЕ ПЫТАТЬСЯ ОБЪЕДИНЯТЬ АРБИТРАЖНЫЕ ИСКОВЫЕ ТРЕБОВАНИЯ ПО ЗАЯВЛЕННЫМ ВАМИ ИЛИ BNEA ПРЕТЕНЗИЯМ С ДРУГИМИ ВЫДВИНУТЫМИ ВАМИ ИЛИ ТРЕТЬИМИ СТОРОНАМИ ИСКОВЫМИ ТРЕБОВАНИЯМИ ИЛИ АРБИТРАЖНЫМИ РАЗБИРАТЕЛЬСТВАМИ БЕЗ ПОЛУЧЕНИЯ В ПРЯМОЙ ФОРМЕ ПИСЬМЕННОГО СОГЛАСИЯ КАЖДОЙ ИЗ ЭТИХ ТРЕТЬИХ СТОРОН И ОБЕИХ СТОРОН НАСТОЯЩЕГО СОГЛАШЕНИЯ. ЕСЛИ ВЫ НЕ НАПРАВИТЕ НАДЛЕЖАЩЕЕ УВЕДОМЛЕНИЕ ОБ ОТКАЗЕ (ПОЛНОСТЬЮ СООТВЕТСТВУЮЩЕЕ ТРЕБОВАНИЯМ РАЗДЕЛА 19(c)), ТО ВЫ И BNEA СОГЛАШАЕТЕСЬ, ЧТО ЛЮБЫЕ ПРЕТЕНЗИИ К ДРУГОЙ СТОРОНЕ МОГУТ БЫТЬ УРЕГУЛИРОВАНЫ ТОЛЬКО ПОСРЕДСТВОМ ОБЯЗАТЕЛЬНОГО АРБИТРАЖА. i)\tНеофициальное урегулирование споров, предшествующее арбитражному процессу. Перед началом арбитражного разбирательства по удовлетворению Претензии в соответствии с настоящим Арбитражным соглашением вы и BNEA соглашаетесь принять все разумные меры для неофициального урегулирования спора или Претензии, возникшей между вами и BNEA. Сторона, планирующая открыть спор или предъявить Претензию, обязуется отправить другой стороне письменное уведомление с описанием характера и предмета спора или Претензии, а также указать исковые требования. Все подобные письменные уведомления должны отправляться в BNEA заказными почтовыми отправлениями с уведомлением по адресу: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Если вы и BNEA не пришли к соглашению касательно урегулирования данного спора или Претензии в течение 30 дней после получения этого письменного уведомления, то сторона, планирующая открыть спор или предъявить Претензию, может начать арбитражное разбирательство в отношении другой стороны в соответствии с указанным выше Арбитражным соглашением. ii)\tАрбитражное разбирательство. Арбитраж — это юридически обязательный процесс, посредством которого одна из сторон может найти средства правовой защиты от или против другой стороны. Этот процесс похож на судебное разбирательство, но обычно требует соблюдения меньшего количества строгих административных формальностей, проводится в присутствии третьей стороны, нейтрального третейского судьи (вместо обычного судьи или присяжных), позволяет обеспечить более ограниченную процедуру рассмотрения представленных доказательств и потенциально более низкие юридические расходы сторон, а также подлежит более ограниченному контролю со стороны судов. Процедура арбитражного разбирательства по любым Претензиям, возникшим согласно настоящему Арбитражному соглашению, регулируется Правилами коммерческого арбитража Американской арбитражной ассоциации («AAA») и, при необходимости, Дополнительными процедурами AAA в отношении рассмотрения потребительских споров. Оба этих документа приводятся по ссылке: http://www.adr.org. Несмотря на вышесказанное, вы и BNEA соглашаетесь, что любое подобное арбитражное разбирательство будет проводиться на английском языке, в его ходе будет допускаться подача документов в электронном виде, а также разрешается участие по телефону или в формате телеконференции или лично, в согласованном сторонами месте. iii)\tИсключаемые Претензии. Несмотря на вышесказанное, условия настоящего Арбитражного соглашения не препятствуют вам или BNEA в передаче любых Претензий: (i) в любое федеральное, государственное или местное правительственное учреждение с полномочиями и компетентной юрисдикцией для удовлетворения от вашего лица или от лица BNEA требований, предъявляемых к другой стороне; или (ii) в суд мелких тяжб, являющийся объектом юридических ограничений и требований, характерных для подобного суда мелких тяжб. iv)\tДелимость положений Арбитражного соглашения. Вы и BNEA соглашаетесь, что ни одно из положений настоящего Арбитражного соглашения не будет иметь юридическую силу в отношении вас или BNEA и что урегулирование Претензий осуществляется согласно приведенным далее разделам 20(a) и 21(a) в одной из следующих ситуаций: (i) суд надлежащей юрисдикции принял окончательное решение, что все положения настоящего Арбитражного соглашения не имеют юридической силы, запрещены действующим законодательством или неприменимы ни к одной Претензии; или (ii) вы направили надлежащее уведомление об отказе (в соответствии с разделом 19(c)), в котором выразили желание отказаться от заключения данного Арбитражного соглашения. 616123 b)\tОТКАЗ ОТ ПРАВА НА КОЛЛЕКТИВНЫЕ ИСКИ. ЕСЛИ ВЫ ЯВЛЯЕТЕСЬ РЕЗИДЕНТОМ США, ТО ПРИНИМАЯ УСЛОВИЯ НАСТОЯЩЕГО СОГЛАШЕНИЯ, ВЫ И BNEA: (i) СОГЛАШАЕТЕСЬ, ЧТО КАЖДАЯ ПРЕТЕНЗИЯ ЯВЛЯЕТСЯ ОТДЕЛЬНОЙ ПРЕТЕНЗИЕЙ К ВАМ И BNEA, ПОЭТОМУ ОН РАССМАТРИВАЕТСЯ В ХОДЕ ОТДЕЛЬНОГО АРБИТРАЖНОГО РАЗБИРАТЕЛЬСТВА (ИЛИ ОТДЕЛЬНОГО СУДЕБНОГО ПРОЦЕССА, ЧТО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii) И НЕ ЯВЛЯЕТСЯ КОЛЛЕКТИВНЫМ ИСКОМ ИЛИ ДРУГИМ ВИДОМ ПРЕДСТАВИТЕЛЬСКОГО ИСКА; (ii) В ПРЯМОЙ ФОРМЕ ОТКАЗЫВАЕТЕСЬ ОТ ПРАВА ПОДАВАТЬ ИЛИ ПРИНИМАТЬ УЧАСТИЕ В ПОДАЧЕ КОЛЛЕКТИВНОГО ИСКА ИЛИ ИСКАТЬ СУДЕБНУЮ ЗАЩИТУ НА ГРУППОВОЙ ИЛИ ПРЕДСТАВИТЕЛЬСКОЙ ОСНОВЕ; И (iii) СОГЛАШАЕТЕСЬ, ЧТО ТРЕТЕЙСКИЙ СУДЬЯ (ИЛИ СУД, КОГДА РАЗБИРАТЕЛЬСТВО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii) МОЖЕТ ПРОВОДИТЬ ТОЛЬКО ОТДЕЛЬНОЕ АРБИТРАЖНОЕ РАЗБИРАТЕЛЬСТВО (ИЛИ ОТДЕЛЬНЫЙ СУДЕБНЫЙ ПРОЦЕСС, ЧТО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii), НЕ МОЖЕТ ОБЪЕДИНЯТЬ БОЛЕЕ ОДНОЙ ОТДЕЛЬНОЙ ПРЕТЕНЗИИ И РУКОВОДИТЬ РАЗБИРАТЕЛЬСТВОМ ПО ДАННЫМ ПРЕТЕНЗИЯМ НА ГРУППОВОЙ ИЛИ ПРЕДСТАВИТЕЛЬСКОЙ ОСНОВЕ. ЕСЛИ ВЫ НЕ НАПРАВИТЕ НАДЛЕЖАЩЕЕ УВЕДОМЛЕНИЕ ОБ ОТКАЗЕ (ПОЛНОСТЬЮ СООТВЕТСТВУЮЩЕЕ ТРЕБОВАНИЯМ РАЗДЕЛА 19(c)), ТО ВЫ И BNEA СОГЛАШАЕТЕСЬ, ЧТО КАЖДАЯ ИЗ СТОРОН МОЖЕТ ПРЕДЪЯВЛЯТЬ ПРЕТЕНЗИИ ДРУГОЙ СТОРОНЕ ТОЛЬКО ОТ СВОЕГО ИМЕНИ, А НЕ В КАЧЕСТВЕ ИСТЦА ИЛИ ЧЛЕНА ГРУППЫ В ЛЮБОМ ПРЕДПОЛАГАЕМОМ КОЛЛЕКТИВНОМ ИЛИ ПРЕДСТАВИТЕЛЬСКОМ РАЗБИРАТЕЛЬСТВЕ. i)\tДелимость положений Отказа от права на коллективные иски. Вы и BNEA соглашаетесь, что ни одно из положений настоящего Отказа от права на коллективные иски будет иметь юридическую силу в отношении вас или BNEA и что урегулирование Претензий осуществляется согласно приведенным ниже разделам 20(a) и 21(a) в одной из следующих ситуаций: (i) суд надлежащей юрисдикции принял окончательное решение, что все положения настоящего Отказа от права на коллективные иски не имеют юридической силы, запрещены действующим законодательством или неприменимы ни к одной Претензии; или (ii) вы направили надлежащее уведомление об отказе (в соответствии с разделом 19(c)), в котором выразили желание отказаться от данного Отказа от права на коллективные иски. Ни при каких обстоятельствах отделение Отказа от права на коллективные иски не может быть интерпретировано или истолковано как согласие вас или BNEA на участие в коллективном иске или коллективном арбитраже. c)\tПРОЦЕДУРА ОТКАЗА. Вы имеете право отказаться от обязательств, налагаемых обозначенным выше Арбитражным соглашением и Отказом от права на коллективные иски, направив письменное уведомление о своем желании отказаться от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски («Уведомление об отказе»), составленное в точном соответствии со следующими требованиями разделов 19.c.i – 19.c.iii: i)\tФорма и адрес. Уведомление об отказе необходимо отправить по следующему адресу: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Отправка должна выполняться: (i) заказным почтовым отправлением с уведомлением, почтовым отправлением с предоплатой и подтверждением получения соответствующего уведомления или сообщения; или (ii) курьерской службой доставки на следующий день (например, Federal Express). ii)\tОграничения по времени. Если по действующему законодательству не требуется более долгий период, то ваше Уведомление об отказе должно быть проштемпелевано (при отправке заказным почтовым отправлением с уведомлением) или предоставлено (при отправке курьерской службой доставки на следующий день) в течение: (i) 30 дней после покупки вами Игры; или, (ii) если акта покупки не было, то в течение 30 дней с момента первого доступа к Игре или ее использования. iii)\tОбязательная информация. Уведомление об отказе должно содержать следующую информацию: (i) название определенной игры, к которой относится Уведомление об отказе; (ii) ваше имя и фамилию; (iii) ваш адрес; (iv) ваш номер телефона; (v) ваш адрес электронной почты; (vi) сведения о том, являетесь ли вы зарегистрированным пользователем Игры или другого продукта или сервиса BNEA, все ваши имена пользователей в Игре и других продуктах и сервисах BNEA; а также (vii) заявление о несогласии с Арбитражным соглашением и (или) Отказом от права на коллективные иски. BNEA может использовать предоставленную в Уведомлении об отказе информацию для регистрации, обработки, хранения и управления данными о вашем отказе от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски, соответственно, но обязуется не использовать ее в целях маркетинга. iv)\tРезультаты предоставления правильно оформленного Уведомления об отказе. Если ваше Уведомление об отказе соответствует всем требованиям, то будет считаться, что вы и BNEA отказались от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски, в соответствии с вашим заявлением в данном Уведомлении об отказе, предоставленном согласно условиям настоящего Соглашения. Подача действительного Уведомления об отказе касается только Претензий, возникающих в связи с использованием Игры и согласно положениям указанного в ней Соглашения, заключенного между BNEA и лицом, указанным в этом Уведомлении об отказе. v)\tРезультаты предоставления неправильно оформленного Уведомления об отказе. В случае предоставления вами уведомления, не соответствующего одному из требований, указанных в разделах 19.c.i – 19.c.iii, между вами и BNEA будет заключено Арбитражное соглашение и соглашение об Отказе от права на коллективные иски, условия которых приводятся в настоящем Соглашении. 616124 20. \tРЕГУЛИРУЮЩЕЕ ЗАКОНОДАТЕЛЬСТВО. В случаях, установленных действующим законодательством, все условия и положения настоящего Соглашения регулируются и интерпретируются в соответствии со всеми действующими обязательными законодательствами, даже если это приводит к противоречию с регулирующим законодательством, указанным в разделе 20, и ни при каких обстоятельствах исполнение, интерпретация или введение в действие условий настоящего Соглашения согласно требованиям любого юрисдикционного права, предусмотренного настоящим разделом 20, не будет исключать или другим образом ограничивать любые имеющиеся у вас потребительские права, которыми вы наделены согласно любому действующему закону о защите прав потребителя. Помните, что ваше поведение может регулироваться другими местными, региональными, государственными и международными законами. Стороны соглашаются, что положения Конвенции ООН о договорах международной купли-продажи товаров не касаются любого спора или транзакции, возникающих в ходе исполнения условий настоящего Соглашения. a)\tЕсли вы проживаете в Северной, Центральной и Южной Америке: Исполнение, интерпретация или введение в действие условий настоящего Соглашения регулируется законами штата Калифорния, не включая нормы коллизионного права. b)\tЕсли вы проживаете в Азии: Урегулирование споров между сторонами в связи с исполнением условий настоящего Соглашения выполняется с соблюдением условий Соглашения и законодательства Японии, при этом не допускается возникновения противоречий правовых принципов, которые могут привести к применению законодательства другой юрисдикции. c)\tЕсли вы проживаете в другой стране: Урегулирование споров между сторонами в связи с исполнением условий настоящего Соглашения выполняется с соблюдением условий Соглашения и законодательства Франции, при этом не допускается возникновения противоречий правовых принципов, которые могут привести к применению законодательства другой юрисдикции. 616125 21. \tМЕСТО РАССМОТРЕНИЯ СПОРОВ. a)\tЕсли вы проживаете в Северной, Центральной и Южной Америке: Вы и BNEA в прямой форме соглашаетесь, что любые претензии и споры, возникающие в связи с исполнением настоящего соглашения и (или) использования вами Игры, не подлежащие рассмотрению по условиям приведенного ранее в разделе 19 Арбитражного соглашения, будут рассматриваться в эксклюзивной юрисдикции федеральных или окружных судов штата, действующих в округе Санта-Клара, Калифорния, а вы в прямой форме подчиняетесь персональной юрисдикции этих судов. b)\tЕсли вы проживаете в Азии: Любые споры между сторонами или претензии, возникающие в связи с исполнением настоящего соглашения, будут рассматриваться в Окружном суде Токио, а вы и BNEI в прямой форме соглашаетесь подчиняться эксклюзивной юрисдикции этого суда. c)\tЕсли вы проживаете в другой стране: Любые споры между сторонами или претензии, возникающие в связи с исполнением настоящего соглашения, будут рассматриваться в Торговом суде Лиона, а вы и BNEE в прямой форме соглашаетесь подчиняться эксклюзивной юрисдикции этого суда. 616126 22. \tСТОРОННИЕ БЕНЕФИЦИАРЫ. Ни одно физическое лицо или организация, не являющиеся сторонами данного Соглашения, не имеют право ни по какому закону применять любые положения настоящего Соглашения, независимо от факта упоминания имени такового лица или названия организации. Ни одно из утверждений в этом разделе не влияет на права разрешенных правопреемников или правоприобретателей настоящего Соглашения. 616127 23. \tПРОЧИЕ ПОЛОЖЕНИЯ. В настоящем Соглашении приводится полное соглашение между вами и компанией BANDAI NAMCO в отношении использования Игры. Если какое-либо положение настоящего Соглашения признается недействительным или не имеющим юридической силы, то остальные положения сохраняют свое действие и юридическую силу на протяжении срока действия Соглашения или согласно условиям, обозначенным в разделе 6(d), помимо случаев, когда такое положение исключает из Соглашения неотъемлемые обязанности. Вы не имеете права переуступать настоящее Соглашение или предоставляемые по нему права без предварительного получения письменного разрешения компании BANDAI NAMCO, а любая попытка переуступки без получения такого соглашения будет считаться недействительной. С учетом наложенного выше ограничения условия настоящего Соглашения являются обязательными и вступают в силу в пользу нас и наших соответствующих правопреемников. Неспособность компании BANDAI NAMCO соблюдать права или положения, предоставляемые по настоящему Соглашению, не является отказом от обеспечения соблюдения этих прав или положений. Названия разделов используются в настоящем Соглашении исключительно для удобства чтения и не имеют юридической или договорной силы. 616128 24. \tСТОРОННЕЕ ПРОГРАММНОЕ ОБЕСПЕЧЕНИЕ. a)\tEasyAntiCheat. BANDAI NAMCO использует античит-сервис EasyAntiCheat («EAC»), который управляется сторонним поставщиком услуг. В состав EAC входит клиентское программное обеспечение, которое интегрируется в Игру. При запуске Игры начинается автоматическая загрузка и установка последней версии клиентского программного обеспечения на ваше устройство. EAC осуществляет мониторинг вашего устройства, анализирует двоичный код Игры, а также сканирует физическую память с целью обнаружения и предотвращения читерских действий в Игре («Цель»). С этой целью EAC сохраняет информацию о читерских приемах, которые используются в Игре («Данные о читах»). Принимая настоящее Соглашение или используя Игру, вы даете согласие на то, что для достижения Цели EAC может собирать, сохранять, распространять и публиковать Данные о читах. Данные о читах используются исключительно для описанной выше Цели, включая, помимо прочего, обнаружение и блокирование игроков, которые занимаются читерством в Игре, анализ читерской деятельности и чит-кодов, а также распространение Данных о читах среди аффилированных структур EAC. Дополнительная информация о практике соблюдения конфиденциальности EAC содержится в соответствующем Положении о конфиденциальности на сайте www.easyanticheat.net/privacy. В случае если вы запрещаете EAC обрабатывать ваши персональные данные в соответствии с указанным Положением о конфиденциальности или требуете удаления или уничтожения ваших персональных данных в базе EAC, мы оставляем за собой право блокировать доступ к Игре для вас и предотвращать ваши попытки использовать Игру. 616129 Для обращения в BNEI воспользуйтесь процедурой, описанной на нашей странице поддержки на сайте http://bandainamcoent.co.jp/cs_support/. Для обращения в BNEA свяжитесь со службой поддержки клиентов BNEA по ссылке https://www.bandainamcoent.com/support или напишите в BNEA письмо по адресу: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Для обращения в BNEE свяжитесь со службой поддержки BNEE по ссылке http://www.bandainamcoent.eu/support или по адресу BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 616200 BANDAI NAMCO ENTERTAINMENT INC. ПОЛИТИКА КОНФИДЕНЦИАЛЬНОСТИ 616201 Последнее обновление: 27 февраля 2020 г. 616202 В настоящей Политике конфиденциальности объяснен порядок сбора, использования и раскрытия компанией BANDAI NAMCO Entertainment Inc. («BNEI», «нас», «мы» или «наш») сведений о вас при использовании вами наших игр и сопутствующих онлайн-сервисов (совместно — «Игра»), регулируемый настоящей политикой. BNEI является оператором ваших персональных данных согласно Общему регламенту ЕС о защите данных. По мере необходимости мы можем вносить изменения в настоящую Политику конфиденциальности. Если мы внесем изменения, мы уведомим вас, изменив дату в верхней части Политики конфиденциальности, а в некоторых случаях вам может предоставляться дополнительное уведомление (например, путем добавления соответствующего заявления на домашнюю страницу нашей Игры или направления вам уведомления). При несогласии с внесенными изменениями не используйте нашу Игру или представьте нам свою личную информацию иным способом. Мы рекомендуем вам пересматривать Политику конфиденциальности всякий раз, когда вы входите в Игру, чтобы быть в курсе наших информационных практик и способов защиты вашей конфиденциальности. 616203 I.\tСбор информации Информация, которую мы собираем автоматически, когда вы используете игру Когда вы получаете доступ к любым онлайн-функциям, связанным с нашей игрой, или используете их, мы автоматически собираем информацию о вас. К такой информации относятся: •\tИнформация об использовании. Мы собираем информацию об использовании вами Игры, включая идентификатор игрового аккаунта, пройденные уровни, игровые результаты, время, проведенное за Игрой, а также иную информацию об игровом процессе. •\tРегистрация информации. Мы регистрируем информацию об использовании вами наших Игр, включая время доступа, время, проведенное за игрой, и ваш IP-адрес. •\tИнформация об оборудовании. Мы собираем информацию о компьютере или устройстве, которые вы используете для доступа к нашей Игре, включая модель оборудования, операционную систему и версию, информацию о сети браузера, MAC-адрес, IP-адрес и другие уникальные идентификаторы устройств, предоставляемые операционной системой вашего аппаратного оборудования. Информация, которую вы предоставляете нам Мы собираем информацию, которую вы предоставляете нам напрямую. Например, мы собираем информацию о том, когда вы создаете учетную запись, взаимодействуете с другими пользователями, обращаетесь в службу клиентской поддержки, подписываетесь на получение информационных бюллетеней, участвуете в опросах или иным образом общаетесь с нами. Типы информации, которую мы собираем, могут включать ваше имя пользователя, пароль, адрес электронной почты, а также любую другую информацию, которую вы решите предоставить. Информация, которую мы собираем из других источников Мы также можем получать информацию из других источников (если такая информация необходима для реализации нашей Игры) и объединять ее со сведениями, собираемыми нами через нашу Игру. Например, мы можем получать информацию о вашей учетной записи из вашей игровой платформы, а также об игровом рейтинге и статусе достижений из приложения игрового центра вашей платформы. Во всех остальных случаях мы попросим вас уполномочить нас на сбор, хранение и использование личных данных от третьих лиц. 616204 II.\tИспользование информации Мы собираем, храним и используем вашу информацию только в том случае, если вы дали на это согласие, а также в той мере, в какой это необходимо (i) для исполнения вашего соглашения с нами; (ii) для исполнения наших юридических обязательств; или (iii) в целях наших законных интересов, включающих управление, оценку и улучшение нашего глобального бизнеса. Мы тщательно сбалансировали наши законные деловые интересы с вашими правами на защиту данных. Просим связаться с нами, используя контактную информацию, указанную ниже, если у вас есть вопросы, касающиеся соблюдения баланса интересов. Мы (или сторонний обработчик данных от нашего имени) можем собирать, хранить и использовать информацию о вас в следующих целях в течение всего периода, необходимого для их достижения: •\tпредоставление, поддержка и улучшение нашей Игры; •\tпредоставление и доставка запрашиваемых вами продуктов и услуг, обработка транзакций и отправка вам соответствующей информации; •\tрегистрация вашей учетной записи в нашей Игре и помощь в управлении вашей учетной записью; •\tответы на ваши комментарии, вопросы и пожелания, а также обеспечение обслуживания клиентов; •\tотправка вам технических уведомлений, обновлений, предупреждений о нарушении защиты, сообщений службы поддержки и администрации; •\tсообщение сведений о продуктах, услугах, предложениях, рекламных акциях, наградах и мероприятиях, предлагаемых BNEI и другими организациями, и предоставление новостей, информации и иных маркетинговых материалов, которые, по нашему мнению, будут представлять для вас интерес; •\tмониторинг и анализ тенденций, использования и деятельности, связанных с нашей Игрой; •\tобъединение или связь сведений, получаемых из иных источников, в целях достижения понимания ваших потребностей и улучшения оказываемых вам услуг; •\tобнаружение, расследование и (или) предотвращение мошеннических, несанкционированных или противозаконных действий; •\tиспользование в других целях, необходимых или санкционированных нами для наших юридических или нормативных обязательств; а также •\tдля любых других целей, в связи с которыми вы предоставили информацию. 616205 III.\tПередача информации Мы не публикуем, не передаем и иным образом не обмениваемся вашей личной информацией с третьими лицами, кроме случаев, когда это необходимо для предоставления наших продуктов или услуг, а также в соответствии с настоящей Политикой конфиденциальности, законодательством и если мы получили от вас прямое согласие. Мы также не продаем вашу информацию третьим лицам. В соответствии с вышеизложенным мы можем передавать информацию о вас нижеследующим образом или иным образом, описанным в настоящей Политике конфиденциальности: •\tиным пользователям, если вы решите участвовать в интерактивных областях нашей игры, например, чаты или многопользовательские игры (использование личных идентифицирующих данных (например, вашего полного имени) в качестве имени пользователя в наших сервисах строго запрещено); •\tнашим сотрудникам, аффилированным лицам, дочерним компаниям, поставщикам, консультантам и другим сторонним поставщикам услуг, которым необходим доступ к такой информации для выполнения работы от нашего имени (включая, например, разработчиков, работников службы хостинга веб-сайтов, а также поставщиков услуг хранения и обработки информации); •\tв связи с судебным процессом или в ответ на требование о предоставлении информации, если раскрытие информации осуществляется в соответствии с применимым законом, правилом или нормативным актом (в том числе требований правительственных, контрольно-надзорных, правоохранительных и судебных органов); •\tесли мы имеем разумные основания полагать, что ваши действия противоречат нашим пользовательским соглашениям и политикам, а также в целях защиты прав, собственности и безопасности BNEI, наших пользователей и иных лиц; •\tв связи с любым слиянием, продажей активов компании, финансированием или приобретением всего или части нашего бизнеса другой компанией; а также •\tс вашего согласия или по вашему указанию. 616206 IV.\tИгровая аналитика Некоторые из наших Игр будут, с вашего предварительного согласия, объединять игровые и аналитические данные с информацией, собранной из других игр BANDAI NAMCO Entertainment, игр от компаний нашей группы и иных сторонних источников. Мы будем использовать данную информацию для анализа тенденций в играх и в монетизации, создания профилей категорий игроков, создания новых игр и сервисов, а также выполнения иной аналитики. Вы можете отказаться от этого использования через меню настроек в игре. 616207 V.\tБезопасность Мы принимаем обоснованные технические и организационные меры для защиты информации от потери, кражи, ненадлежащего использования и несанкционированного доступа, раскрытия, изменения и уничтожения. Однако любая передача информации через Интернет не может гарантировать безопасность такой передачи. В связи с этим мы не можем гарантировать безопасность вашей личной информации, передаваемой нам через Интернет. 616208 VI.\tХранение и удаление данных Личная информация, собранная с помощью Игры, хранится и удаляется в соответствии с требованиями конфиденциальности. Если информация больше не требуется для достижения вышеназванных целей, она полностью обезличивается или удаляется, если законодательство не требует ее дальнейшего хранения. 616209 VII.\tПередача данных в международном масштабе Личная информация, которую мы собираем у вас, обычно передается, хранится и обрабатывается в Японии. Обратите внимание, что ваша личная информация может передаваться за пределы вашей страны, где может отсутствовать законодательное обеспечение защиты данных на таком же уровне, как в вашей стране. Вместе с тем сбор, хранение и использование вашей личной информации будет регулироваться настоящей Политикой конфиденциальности, а в тех случаях, когда ваша личная информация предоставляется третьим лицам, расположенным за рубежом, мы предпримем обоснованные в такой ситуации меры, обеспечивающие ее использование в соответствии с настоящей Политикой конфиденциальности. 616210 VIII.\tСторонние сайты В наших Играх могут содержаться ссылки на другие веб-сайты и услуги третьих сторон. Обратите внимание, что настоящая Политика конфиденциальности относится только к нашей Игре, и мы не несем ответственность за личную информацию, которую третьи стороны могут собирать, хранить и использовать через свой веб-сайт. Вы всегда должны внимательно читать политику конфиденциальности каждого посещаемого веб-сайта. 616211 IX.\tПрава на защиту данных В соответствии с действующим законодательством вы и ваш законный опекун (если вы являетесь несовершеннолетним лицом) имеете определенные права на защиту данных. Ваши права в соответствии с действующим законодательством могут включать: •\tдоступ к обрабатываемой нами вашей личной информации, а также право на переносимость данных; •\tправо на исправление или удаление личной информации; •\tправо ограничить обработку вашей личной информации; •\tправо в любое время отозвать ваше согласие, имея в виду что такой отзыв не повлияет на законность обработки данных, осуществленной до отзыва вашего согласия; •\tвы также имеете право в любое время возражать против обработки вашей личной информации, основанной на законных интересах BNEI; •\tесли мы обрабатываем вашу личную информацию в целях прямого маркетинга, вы имеете право в любое время возражать против такой обработки, в том числе против обработки данных, осуществляемых с целью профилирования (в той мере, в какой она связана с прямым маркетингом). Если вы возражаете против обработки в целях прямого маркетинга, мы больше не будем обрабатывать вашу личную информацию для таких целей. При этом мы по-прежнему можем отправлять вам сообщения об операциях и отношениях, однако речь в них будет идти исключительно о текущих деловых отношениях. Свои запросы и требования можно направлять по адресу ppolicy@bandainamcoent.co.jp. Качество нашего обслуживания не зависит от вашего решения по этому вопросу. Однако если вы решите удалить данные о себе и прекратить их дальнейший сбор, то не сможете воспользоваться некоторыми нашими сервисами, так как без искомых данных они не смогут работать должным образом. 616212 X.\tКонтактные данные Если у вас возникли вопросы о настоящей Политике конфиденциальности и наших правилах, свяжитесь с нами по адресу: BANDAI NAMCO Entertainment Inc. Кому: Contact for Personal Information Matter (Связь по вопросам, касающимся личной информации) 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Япония +81-3-6744-6112 (телефон) ppolicy@bandainamcoent.co.jp Если вы находитесь в Европейском Союзе, вы также можете связаться с нами по адресу: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 ФРАНЦИЯ privacy@bandainamcoent.eu 616300 АНАЛИЗ ДАННЫХ 616301 Данная игра осуществляет сбор информации об игровом процессе для аналитических целей, что необходимо нам для предоставления игры и улучшения определенных функций и возможностей. Кроме того, мы хотели бы получить ваше согласие на публикацию и объединение такой информации со сведениями, полученными из других игр BANDAI NAMCO Entertainment, сервисов и продуктов нашей группы компаний и из источников третьих сторон.       Тип собираемых данных: идентификатор игрового аккаунта, IP-адрес, журнал хода игры       Эти данные будут анонимизированы, при этом агрегированная информация будет использоваться нами и компаниями нашей группы для анализа игровых тенденций, профилирования категорий игроков, создания новых игр, сервисов и выполнения другой аналитики. Эти данные будут переданы в Японию и будут в дальнейшем там храниться.     Согласие не является обязательным, при этом вы можете играть в игру без потери функций, даже если вы не дали свое согласие на такое использование. Если вы дали свое согласие на сбор информации, от сбора информации можно отказаться в игровых настройках.     Выбрав «Принять», вы соглашаетесь с тем, что ваши данные будут использоваться для этой цели. 616302 617000 : Rolar : Selecionar : Confirmar : Mudar Linguagem 617001 Aceitar 617002 Recusar 617003 : Selecionar : Confirmar : Fechar 617004 Mudar idioma 617005 617006 English 617007 Français 617008 Español 617009 Italiano 617010 Deutsch 617011 한국어 617012 繁體中文 617013 简体中文 617014 Polski 617015 Русский 617016 Português (Brasil) 617017 Español (América Latina) 617018 ภาษา​ไทย 617100 BANDAI NAMCO ENTERTAINMENT CONTRATO DE LICENÇA DE USUÁRIO FINAL 617101 Última atualização: 1 de abril de 2018. 617102 LEIA ESTE CONTRATO COM ATENÇÃO. AO ACESSAR OU USAR NOSSOS JOGOS OU SERVIÇOS, VOCÊ CONCORDA EM OBEDECER A TODOS OS TERMOS AQUI DESCRITOS E A TODOS OS TERMOS QUE AQUI SÃO INCORPORADOS POR REFERÊNCIA. CASO NÃO CONCORDE COM TODOS ESSES TERMOS, NÃO ACESSE NEM USE NOSSOS JOGOS OU SERVIÇOS. ESTE CONTRATO CONTÉM, ENTRE OUTRAS COISAS, UMA DISPOSIÇÃO SOBRE ARBITRAGEM (SEÇÃO 19(a)) E UMA RENÚNCIA A AÇÕES COLETIVAS (SEÇÃO 19(b)), AS QUAIS NÃO SE APLICAM A QUEM RESIDE FORA DOS ESTADOS UNIDOS. Cláusulas específicas se aplicam a residentes da Alemanha. Consulte detalhes nas Seções 7 e 15. Uma cláusula específica se aplica a residentes da União Europeia. Consulte detalhes na Seção 10. Uma cláusula específica se aplica a residentes da Austrália. Consulte detalhes na Seção 15. Uma cláusula específica se aplica a residentes da América do Norte, América Central ou América do Sul, com exceção dos Estados Unidos. Consulte detalhes na Seção 18. Uma cláusula específica se aplica a residentes dos Estados Unidos. Consulte detalhes na Seção 19. 617103 Este Contrato de Licença do Usuário Final ("Contrato") é um contrato entre você e a BANDAI NAMCO Entertainment Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") ou a BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE"), conforme o caso, ("BANDAI NAMCO", "nós" ou "nosso") e se aplica ao seu acesso e uso do jogo no qual este Contrato aparece (ou, se for publicado online, o jogo referenciado acima), incluindo, mas não limitado a, qualquer seção de multijogador, online ou disponível para download e toda e qualquer documentação ou conteúdo escrito ou eletrônico ("Jogo"). O Jogo é licenciado e não vendido. Portanto, este Contrato não confere nenhum direito ou título de propriedade ao Jogo ou a alguma cópia dele. Este Contrato não altera de nenhuma forma os termos e as condições de algum outro contrato que você tenha com a BANDAI NAMCO referente a outros produtos ou serviços. Eventuais alterações, acréscimos ou remoções feitas por você são inaceitáveis, sendo ora expressamente rejeitadas pela BANDAI NAMCO. Termos adicionais apresentados por nós (incluindo, sem restrição, taxas publicadas, procedimentos de cobrança e regras de promoções) poderão se aplicar a algumas funcionalidades e recursos específicos que fazem parte do Jogo. Salvo se indicado de outra forma, eventuais termos adicionais aplicáveis são incorporados a este Contrato por referência. Na hipótese de conflito entre este Contrato e eventuais termos adicionais, os termos adicionais regerão tais funcionalidades e recursos específicos. 617104 1. \tCONTRATANTE. A pessoa jurídica da BANDAI NAMCO com a qual você está celebrando uma relação contratual depende do seu local de residência. Se você residir na Ásia (com exceção do Japão), este Contrato é firmado entre você e a BNEI. Se você residir na América do Norte, América Central ou América do Sul, este Contrato é firmado entre você e a BNEA. Se você residir em qualquer outro lugar, este Contrato é firmado entre você e a BNEE. 617105 2. \tPRIVACIDADE. Os dados coletados por meio deste Jogo são detidos pela BNEI, no Japão. Para obter mais informações, consulte a Política de Privacidade da BNEI (exibida após este Contrato) para saber como coletamos, usamos e divulgamos tais dados. 617106 3. \tPRÉ-REQUISITOS DAS LICENÇAS. As licenças concedidas neste Contrato estão especificamente condicionadas ao cumprimento dos pré-requisitos a seguir e à sua total obediência a todos os outros termos e condições estipulados neste Contrato: a)\tVocê deve ser maior de idade em sua jurisdição. Caso seja menor de idade, seus pais ou responsáveis legais devem concordar em cumprir este Contrato e eventuais termos adicionais aplicáveis; b)\tVocê aceita e cumpre todos os termos deste Contrato e eventuais termos adicionais que venham a ser aplicáveis ao Jogo; c)\tSeu acesso e uso do Jogo estão sujeitos a determinadas medidas de segurança, incluindo, sem restrição, o registro do Jogo com um código de série, o acesso contínuo à Internet e o aceite de alguns recursos de segurança/gerenciamento de direitos digitais. A recusa e o descumprimento de tais medidas de segurança poderão prejudicar total ou parcialmente seu uso do Jogo; d)\tSeu acesso e uso do Jogo devem obedecer a todas as leis e regulamentos locais, estaduais, nacionais e estrangeiros aplicáveis; e)\tVocê deve acessar e usar o Jogo somente em máquinas locais, executando cópias validamente licenciadas de sistemas operacionais para os quais o Jogo foi projetado ("Hardware"); f)\tVocê deve aceitar e cumprir todos os termos e condições aplicáveis ao Hardware, incluindo eventuais termos da plataforma referentes ao processo de finalização de compras. 617107 4. \tLICENÇA DE USO LIMITADO. a)\tSujeita a este Contrato e ao cumprimento destes termos por você, concedemos a você uma licença limitada, não exclusiva e intransferível para usar o Jogo pelo prazo do Contrato em seu país de residência, no Hardware que você possui ou controla de forma exclusiva e somente conforme permitido pelos termos ou regras de uso da plataforma pertinente (se houver). Este Contrato regerá eventuais atualizações, suplementos ou substituições no Jogo, salvo se termos de licenças independentes acompanharem tal atualização; b)\tO supramencionado define a totalidade dos seus direitos com relação ao Jogo, e nós nos reservamos todos os direitos em relação a ele que não tiverem sido expressamente concedidos a você neste Contrato. Sem limitar o supramencionado, você se absterá de praticar e não autorizará nem permitirá que terceiros pratiquem qualquer dos atos a seguir: (i) distribuir, copiar, licenciar, alugar ou vender o Jogo (salvo conforme expressamente permitido por esta licença ou pelas regras aplicáveis de uso da plataforma); (ii) usar o Jogo para qualquer outro fim que não seja o seu uso pessoal e não comercial; (iii) fazer engenharia reversa, descompilar, desmontar ou tentar descobrir o código-fonte do Jogo; (iv) modificar, adulterar ou criar obras derivadas do Jogo; (v) remover, adulterar ou ocultar avisos de direitos autorais, marcas registradas ou outros direitos de propriedade que estejam no Jogo; (vi) usar o Jogo para fins diversos além do que foi projetado; (vii) usar o Jogo em Hardware que você não possua ou não controle de forma exclusiva; (viii) burlar, ou tentar burlar, qualquer medida de segurança do Jogo; ou (ix) tentar ocultar ou mascarar sua região ao acessar recursos on-line do Jogo. 617108 5. \tPROPRIEDADE. O Jogo, todo o conteúdo (diferente do Conteúdo de Usuário, conforme definido abaixo) e outros materiais no Jogo ou disponibilizados por ele, incluindo, sem restrição, o logotipo da BANDAI NAMCO e todos os desenhos, textos, gráficos, imagens, informações, dados, software, arquivos de áudio, Moedas de Jogo, Itens Virtuais, outros arquivos e a seleção e disposição deles são propriedade da BANDAI NAMCO ou de seus licenciantes, sendo protegidos por direitos autorais e outras leis e tratados de propriedade intelectual. Não obstante eventuais disposições aqui em contrário, você concorda que não tem nenhum direito ou propriedade sobre qualquer conteúdo que apareça no Jogo, incluindo, sem restrição, qualquer Moeda de Jogo ou Itens Virtuais. 617109 6. \tPRAZO. a)\tObservado o seu cumprimento dos pré-requisitos estipulados na Seção 3, este Contrato permanecerá em pleno vigor enquanto você usar o Jogo. Qualquer das partes poderá rescindir este Contrato com ou sem justa causa, a qualquer tempo e mediante aviso prévio razoável. Você pode rescindir este Contrato excluindo ou destruindo todas as cópias do Jogo que estiverem sob sua posse, custódia ou controle. A BANDAI NAMCO não será responsável perante você ou terceiros pelo fim do seu uso do Jogo; b)\tSem limitar outros direitos da BANDAI NAMCO, caso você descumpra os termos e condições deste Contrato, a BANDAI NAMCO mantém o direito de imediatamente limitar, suspender ou extinguir sua licença do Jogo; c)\tNa extinção deste Contrato: (i) sua licença do Jogo será imediatamente extinta; e (ii) você não terá direito a reembolso de nenhuma taxa, inclusive daquelas que não tiverem sido usadas, se for o caso, com exceção da Moeda Comprada no Jogo, que será reembolsada conforme exigido pela lei aplicável; d)\tAs Seções 4(b), 5, 6(d), 8, 11, 14-23 subsistirão à extinção deste Contrato. 617110 7. \tALTERAÇÕES. A BANDAI NAMCO se reserva o direito de, a qualquer momento e a seu exclusivo critério, alterar ou modificar este Contrato. Caso a BANDAI NAMCO venha a alterar este Contrato, avisaremos sobre tais mudanças com um mês de antecedência, por exemplo, apresentando um aviso no Jogo. Você confirmará que aceitou a nova versão do Contrato se continuar usando o Jogo após a data de entrada em vigor de tais alterações. Além dos termos acima, o texto a seguir se aplica aos residentes da Alemanha: A BANDAI NAMCO se reserva o direito de, a qualquer momento, alterar ou modificar este Contrato, com exceção das disposições que determinam as principais obrigações contratuais das partes. As principais obrigações contratuais das partes não serão alteradas da forma descrita nesta seção. A BANDAI NAMCO enviará a você eventuais propostas de modificação deste Contrato, fornecerá a nova versão proposta dele e informará quando o novo Contrato entrará em vigor. Qualquer alteração está sujeita a um aviso prévio por escrito de seis semanas, sendo um e-mail suficiente. Caso você não rejeite expressamente tal modificação no prazo de seis semanas a contar da data de entrada em vigor do novo Contrato, consideraremos que você aprovou a modificação. No envio das propostas de modificação supramencionadas, a BANDAI NAMCO será explícita e específica quanto ao seu direito de objeção no prazo de seis semanas e quanto às consequências de não rejeitar expressamente as propostas de modificação. 617111 8. \tMODIFICAÇÃO DO JOGO. A BANDAI NAMCO se reserva o direito de modificar ou descontinuar, temporária ou permanentemente, o Jogo, seus recursos ou parte deles mediante um aviso prévio razoável. Em caso de emergência ou necessidade absoluta, sem tal aviso prévio. Você concorda que a BANDAI NAMCO não será responsável por nenhuma modificação, suspensão ou descontinuação do Jogo ou qualquer parte dele. 617112 9. \tMOEDA DO JOGO E ITENS VIRTUAIS. a) \tA BANDAI NAMCO poderá oferecer a você a possibilidade de: (i) comprar uma licença limitada para usar moeda no jogo ("Moeda Comprada no Jogo"); (ii) ganhar uma licença limitada para usar moeda no jogo por cumprir tarefas específicas no Jogo (junto com a Moeda Comprada no Jogo, "Moeda do Jogo"); e/ou (iii) ganhar uma licença limitada e/ou comprar uma licença limitada com Moeda do Jogo para adquirir produtos e serviços disponibilizados pela BANDAI NAMCO no Jogo ("Itens Virtuais"). Caso ofereça a possibilidade de comprar ou ganhar tais licenças, a BANDAI NAMCO concederá a você uma licença limitada, revogável, intransferível e não exclusiva para usar tal Moeda do Jogo ou tais Itens Virtuais, conforme o caso, para seu uso pessoal e não comercial exclusivamente no Jogo, sujeitando-se aos termos e ao cumprimento deste Contrato. b) \tA Moeda do Jogo só poderá ser resgatada como Itens Virtuais para uso no Jogo, e Moedas do Jogo ou Itens Virtuais não são resgatáveis como dinheiro, algo com valor monetário ou qualquer equivalente monetário da BANDAI NAMCO ou de qualquer outra pessoa física ou jurídica, salvo conforme exigido de outra forma pela lei aplicável. A Moeda do Jogo e os Itens Virtuais não têm um valor equivalente em moeda real e não substituem moeda real. Nem a BANDAI NAMCO nem qualquer outra pessoa física ou jurídica tem a obrigação de converter a Moeda do Jogo ou os Itens Virtuais por algo de valor, incluindo, sem restrição, moeda real. Você reconhece e concorda que a BANDAI NAMCO poderá atuar de modo a afetar os atributos do jogo ou o valor percebido da Moeda do Jogo e/ou dos Itens Virtuais a qualquer momento, salvo se a lei aplicável proibir. A BANDAI NAMCO, a seu exclusivo critério, poderá impor limites a compras, ganhos ou resgates de Moeda do Jogo. c) \tTodas as compras de Moeda Comprada no Jogo são definitivas e não são passíveis de reembolso, transferência ou conversão em nenhuma circunstância, salvo conforme exigido de outra forma pela lei aplicável. Com exceção do preço de compra da Moeda Comprada no Jogo e de determinados Itens Virtuais, a BANDAI NAMCO não cobra nenhuma taxa de acesso, uso ou não uso da Moeda do Jogo ou dos Itens Virtuais. d) \tVocê não pode transferir, vender, presentear, converter, comercializar, arrendar, sublicenciar ou alugar Moeda do Jogo ou Itens Virtuais, salvo no Jogo e conforme expressamente permitido pela BANDAI NAMCO. Salvo se aqui acordado de outra forma, a BANDAI NAMCO se reserva e mantém todos os direitos, títulos de propriedade e interesse sobre a Moeda do Jogo e os Itens Virtuais. e) \tEm conformidade com a Seção 6, as licenças aqui concedidas para a Moeda do Jogo e os Itens Virtuais serão extintas na rescisão deste Contrato, salvo se aqui previsto de outra forma. 617113 10. \tDIREITO DE SAQUE. Residentes dos estados membros da União Europeia têm alguns direitos de saque em compras de Moeda do Jogo ou de Itens Virtuais feitas com moeda real. No entanto, você renuncia expressamente a seu direito de saque assim que a prestação do serviço começa, quando sua conta recebe acesso à Moeda do Jogo ou aos Itens Virtuais. Você concorda que: (i) o download de Moeda do Jogo ou de Itens Virtuais comece imediatamente após a compra; e (ii) você perde seu direito de saque quando a compra é concluída. 617114 11. \tCONTEÚDO DE USUÁRIO. Ao publicar qualquer comunicado, informação, propriedade intelectual, material, mensagem, foto, gráfico, vídeo, URL e outros itens ou conteúdos no Jogo ("Conteúdo de Usuário"), observados os limites da lei aplicável local, você ora concede à BANDAI NAMCO uma licença mundial não exclusiva, livre de royalties, totalmente transferível e sublicenciável durante todo o período de proteção de direitos de propriedade intelectual previsto na lei aplicável para usar o Conteúdo de Usuário em relação ao Jogo e produtos e serviços relacionados, incluindo os direitos de reproduzir, copiar, adaptar, modificar, executar, criar obras derivadas, exibir, publicar, transmitir ou, de outra forma, usar, distribuir, explorar e comunicar ao público por todo e qualquer meio e mídia ora conhecida ou ainda a ser inventada, sem nenhuma notificação ou remuneração devida a você. Observados os limites da lei aplicável, você ora renuncia a eventuais direitos morais de autoria, publicação, reputação ou atribuição com relação ao uso pela BANDAI NAMCO e por outros jogadores, bem como à fruição de tais recursos em relação ao Jogo e a produtos e serviços relacionados nos termos da lei aplicável. A licença concedida à BANDAI NAMCO subsiste à eventual extinção ou revogação deste Contrato. 617115 12. \tCONDUTA ON-LINE. Salvo por dolo ou culpa de nossa parte, a BANDAI NAMCO não é responsável pela conduta de nenhum usuário, independentemente de tal conduta se relacionar ao acesso ou uso do Jogo. A BANDAI NAMCO poderá suspender ou extinguir seu acesso ao Jogo a qualquer momento caso você viole os termos desta Seção 12 ou qualquer outro termo e condição deste Contrato. A BANDAI NAMCO poderá (por exemplo, em resposta a uma ação apresentada por um titular de direitos autorais) analisar qualquer Conteúdo de Usuário carregado, publicado, armazenado ou exibido no Jogo (doravante, "publicado"). No entanto, fica estabelecido que, no caso de Conteúdo de Usuário compartilhado como parte de qualquer mensagem privada no Jogo, a BANDAI NAMCO não triará nem analisará tal conteúdo, exceto com o consentimento de uma das partes da comunicação (por exemplo, por denúncia da mensagem à BANDAI NAMCO como conteúdo questionável). A BANDAI NAMCO se reserva o direito de excluir ou recusar a veiculação on-line de qualquer Conteúdo de Usuário. Embora não trie, edite ou monitore regularmente Conteúdos de Usuários publicados no Jogo, a BANDAI NAMCO se reserva o direito e a liberdade absoluta de remover, triar ou editar qualquer Conteúdo de Usuário publicado por meio do Jogo se determinar, por critérios razoáveis, que tal Conteúdo de Usuário viola este Contrato e/ou o direito de terceiros ou as leis, normas ou regulamentos aplicáveis. Você não pode usar o Jogo se já tiver sido suspenso ou removido dele. Você é exclusivamente responsável pelo Conteúdo de Usuário que vier a publicar ou transmitir a quaisquer usuários ou terceiros. De maneira específica, você concorda em não praticar, tentar praticar nem provocar que outros pratiquem alguma das ações a seguir em relação ao Jogo: a) \tPublicar qualquer Conteúdo de Usuário que seja ilegal, calunioso, difamatório, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, sexualmente explícito, vexatório, ameaçador, invasivo de privacidade ou de direitos de imagem, abusivo, provocativo ou fraudulento; promover ou estimular qualquer atividade ilegal ou contrária à vida em sociedade, incluindo comportamento hacker; promover racismo, fanatismo, ódio ou violência física ou de qualquer outro tipo contra qualquer grupo ou indivíduo ou que seja questionável de qualquer outra forma; b) \tPublicar qualquer Conteúdo de Usuário que possa violar qualquer patente, marca registrada, segredo comercial, direito autoral ou outro direito de propriedade ou propriedade intelectual de qualquer pessoa física ou jurídica; c) \tEnvolver-se em atividades ou vendas comerciais, incluindo a transmissão de anúncios ou captação de clientes; d) \tInserir, revelar ou disseminar informações pessoais sobre qualquer pessoa (inclusive você mesmo); e) \tPassar-se por qualquer pessoa física ou jurídica, inclusive qualquer representante, líder de fórum, guia, apresentador, funcionário ou agente da BANDAI NAMCO, ou fazer declarações falsas ou de outra forma enganosas sobre sua ligação com uma pessoa física ou jurídica; f) \tImpedir ou interromper o Jogo ou seu fluxo normal, dialogar usando linguagem vulgar, abusiva, com gritos em excesso (por exemplo, usando letras de CAIXA-ALTA), fazer "spam" ou lançar mão de qualquer outro método danoso ou prejudicial que perturbe outros usuários do Jogo; g) \tUsar ou explorar bugs, erros ou falhas de design para obter acesso não autorizado ao Jogo, obter vantagem indevida sobre outros jogadores, trapacear ou fazer macetes não autorizados em relação ao Jogo, incluindo, sem restrição, o acesso a partes do Jogo que você não tem autorização para acessar e usar bots, emuladores ou outras ferramentas não autorizadas de terceiros; h) \tFazer qualquer coisa que interfira na capacidade de outros usuários jogarem de acordo com as regras do Jogo ou que aumente substancialmente os custos ou a dificuldade para a BANDAI NAMCO ou para o provedor de plataforma de manter o Jogo para a fruição por todos os seus usuários; i) \tDesconectar-se intencionalmente da rede durante um jogo on-line ou deixar-se ser derrotado repetidamente por um determinado jogador para ajudá-lo a incrementar seus rankings ou suas vitórias no Jogo; j) \tComercializar, vender, leiloar ou, de outra forma, transferir ou tentar transferir qualquer Item Virtual ou Moeda do Jogo fora do Jogo; k) \tDe outra forma, violar os termos deste Contrato, outras políticas comunicadas pela BANDAI NAMCO ou criar uma responsabilidade para a BANDAI NAMCO. 617116 13. \tPOLÍTICA DE DIREITOS AUTORAIS. Titulares de direitos autorais ou seus agentes que acreditarem que algo no Jogo viole direitos autorais próprios ou controlados por eles poderão enviar uma notificação de tal violação para nosso Agente de Direitos Autorais discriminado abaixo. É possível agilizar o processamento da sua notificação com o fornecimento das informações e declarações estipuladas na disposição 17 U.S.C. §512(c)(3). O cumprimento desta norma não é um pré-requisito para a notificação de violação de direitos autorais, salvo para os titulares de direitos autorais localizados nos Estados Unidos. Qualquer pessoa que propositalmente fizer uma declaração falsa em uma notificação de violação de direitos autorais por algum material ou atividade poderá ser responsável por danos, incluindo custas judiciais e honorários advocatícios, incorridos por nós ou pelo suposto violador em decorrência da nossa confiança em tal declaração falsa para remover ou desabilitar o acesso ao material ou à atividade acusada de violar direitos autorais. A BANDAI NAMCO, em circunstâncias adequadas e a seu exclusivo critério, adota uma política de excluir usuários que sejam reincidentes na violação de direitos de propriedade intelectual de terceiros. No entanto, fica estabelecido que a BANDAI NAMCO também poderá limitar ou extinguir o acesso ao Jogo de qualquer usuário que viole qualquer direito de propriedade intelectual de terceiros, independentemente de haver reincidência. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japão +81-3-6744-6112 (telefone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 617117 14. \tCONTEÚDO DE TERCEIROS. Conteúdo de outros usuários, anunciantes e outros terceiros poderá ser disponibilizado a você por meio do Jogo. Como não temos controle sobre o conteúdo de terceiros, você concorda que, salvo nos casos em que houver dolo ou culpa da BANDAI NAMCO, não somos responsáveis por nenhum conteúdo de terceiros, não apresentamos nenhuma garantia sobre a precisão ou qualidade das informações presentes em conteúdo de terceiros, tampouco assumimos responsabilidade por conteúdo de terceiros que seja impensado, questionável, impreciso, enganoso ou ilícito. Menções a produtos, serviços, processos ou outras informações feitas por nome fantasia, marca registrada, fabricante, fornecedor ou outros não constituem nem sugerem endosso, patrocínio ou recomendação deles — nem nenhuma associação a eles — por parte da BANDAI NAMCO, salvo se houver declaração expressa feita pela BANDAI NAMCO. 617118 15. \tRESSALVAS. VOCÊ RECONHECE E CONCORDA QUE A BANDAI NAMCO E SEUS LICENCIANTES E FORNECEDORES NÃO SÃO RESPONSÁVEIS POR EVENTUAIS VÍRUS, OUTROS RECURSOS INCAPACITANTES CAPAZES DE AFETAR SEU ACESSO OU USO DO JOGO OU EVENTUAIS INCOMPATIBILIDADES ENTRE O JOGO, OUTROS SERVIÇOS E O HARDWARE. O JOGO E TODOS OS OUTROS SERVIÇOS SÃO FORNECIDOS NO ESTADO EM QUE SE ENCONTRAM. EXCETO COMO DESCRITO AQUI, A BANDAI NAMCO, SEUS LICENCIANTES E FORNECEDORES RENUNCIAM EXPRESSAMENTE TODAS AS GARANTIAS OU CONDIÇÕES DE QUALQUER NATUREZA (EXPRESSAS OU IMPLÍCITAS E ADVINDAS OU NÃO DA LEI), INCLUINDO, SEM RESTRIÇÃO, QUALQUER GARANTIA IMPLÍCITA DE NÃO VIOLAÇÃO, COMERCIALIDADE OU ADEQUAÇÃO A UMA FINALIDADE ESPECÍFICA. Algumas jurisdições não permitem a renúncia de termos implícitos nem a exclusão ou limitação de garantias em contratos com consumidores. Assim, parte das ou todas as renúncias legais nesta seção podem não se aplicar a você. Além dos termos acima, o texto a seguir se aplica aos residentes da Austrália: Esta Seção 15 não pretende limitar nem reduzir quaisquer direitos ou reparações de consumidor, obrigatórias ou regulamentares, que se apliquem sob as leis de sua jurisdição local. Até onde permitir a lei, as condições e garantias implícitas pelo Apêndice 2 da Competition and Consumer Act 2010 (Cth) (a Lei do Consumidor da Austrália) estão completamente excluídas deste Contrato. Quanto àquilo que não puder ser excluído, você reconhece que a responsabilidade da BANDAI NAMCO limita-se (e reconhece que é justo e razoável limitar a responsabilidade da BANDAI NAMCO) ao seguinte: (i)\tao fornecimento do Jogo novamente; ou (ii)\tao pagamento dos custos de precisar fornecer o Jogo novamente. Além dos termos acima, o texto a seguir se aplica aos residentes da Alemanha: Tendo em vista que qualquer serviço é fornecido com uma taxa, o seguinte se aplica: a BANDAI NAMCO garante que o Jogo operará materialmente como especificado na documentação ou descrição aplicável do produto. Em caso de defeitos, a BANDAI NAMCO fornecerá prestação posterior, removendo o defeito (por exemplo, aplicando um patch) ou fornecendo uma nova versão do serviço que não tenha o defeito, isso dentro de um período de tempo razoável que permita pelo menos três tentativas de prestação posterior. Se a prestação posterior falhar em caráter definitivo, você poderá exercer seus outros direitos regulamentares. No entanto, a responsabilidade sem culpa da BANDAI NAMCO no que tange a defeitos iniciais, de acordo com a seção 536a, parágrafo 1, do Código Civil Alemão, será excluída em qualquer circunstância. 617119 16. \tINTERNET. VOCÊ RECONHECE E CONCORDA QUE A BANDAI NAMCO NÃO É RESPONSÁVEL POR QUALQUER ATRASO OU FALHA QUE VOCÊ POSSA TER EM INICIAR, CONDUZIR OU CONCLUIR QUALQUER TRANSMISSÃO OU TRANSAÇÃO RELACIONADA AO JOGO DE FORMA PRECISA OU OPORTUNA. Além disso, a BANDAI NAMCO não promete nem garante (nem pode fazê-lo) que você poderá acessar as partes on-line, multijogador ou de download do Jogo sempre que quiser, podendo haver períodos extensos de tempo em que você não poderá acessar essas partes do Jogo. A BANDAI NAMCO não garante a operação contínua, sem erros, segura ou sem vírus de qualquer parte on-line, multijogador ou de download do Jogo nem a operação ou disponibilidade continuada de qualquer servidor. 617120 17. \tLIMITAÇÃO DE RESPONSABILIDADE. EXCETO EM CASO DE (1) MORTE OU LESÃO PESSOAL CAUSADA PELA NEGLIGÊNCIA DA BANDAI NAMCO, (2) FRAUDE OU DECLARAÇÃO FALSA DA BANDAI NAMCO, (3) DOLO OU CULPA DA BANDAI NAMCO, (4) PERDA OU DESTRUIÇÃO DE PROPRIEDADE PESSOAL TANGÍVEL CAUSADA PELO USO DO JOGO E (5) QUALQUER OUTRA RESPONSABILIDADE QUE NÃO POSSA SER LIMITADA NEM EXCLUÍDA PELA LEI APLICÁVEL, SOB NENHUMA CIRCUNSTÂNCIA A BANDAI NAMCO OU SUBSIDIÁRIAS, AFILIADAS, OFICIAIS, FUNCIONÁRIOS, AGENTES OU OUTROS PARCEIROS E FORNECEDORES DA BANDAI NAMCO SERÃO RESPONSÁVEIS POR QUAISQUER DANOS INDIRETOS, ESPECIAIS, CONSEQUENTES OU PUNITIVOS, OU QUALQUER OUTRO TIPO DE DANO, INCLUINDO, ENTRE OUTROS, A PERDA DE USO E A PERDA DE LUCROS, SEJA EM UMA AÇÃO EM CONTRATO, DELITO (INCLUINDO NEGLIGÊNCIA) OU OUTRO, ADVINDO DE OU CONECTADO DE ALGUMA FORMA COM O USO OU A INCAPACIDADE DE USAR O JOGO OU CONTEÚDOS DELE OU QUE POSSAM SER ACESSADOS POR MEIO DELE OU A FALHA EM FORNECER SERVIÇOS DE SUPORTE. NO CASO DE NEGLIGÊNCIA LEVE OU COMUM, OU DE VIOLAÇÃO DAS OBRIGAÇÕES ESSENCIAIS DA BANDAI NAMCO SOB ESTE CONTRATO, A RESPONSABILIDADE DA BANDAI NAMCO DEVERÁ SER LIMITADA AOS DANOS DIRETOS E PREVISÍVEIS SOFRIDOS POR VOCÊ. SOB NENHUMA CIRCUNSTÂNCIA, A RESPONSABILIDADE AGREGADA DA BANDAI NAMCO, SEJA EM CONTRATO, GARANTIA, DELITO, RESPONSABILIDADE DE PRODUTO, RESPONSABILIDADE ESTRITA, VIOLAÇÃO DE PROPRIEDADE INTELECTUAL OU OUTRA TEORIA, ADVINDA DE, RELACIONADA AO USO DE OU À INCAPACIDADE DE USAR O JOGO OU RELACIONADA A ESSES TERMOS EXCEDERÁ CEM DÓLARES (US$ 100,00) OU, SE SUPERIOR, EXCEDERÁ A QUANTIA PAGA POR VOCÊ À BANDAI NAMCO PELO SEU USO DO JOGO. ESTA SEÇÃO 17 NÃO PRETENDE LIMITAR QUAISQUER DIREITOS OU RECURSOS DE CONSUMIDORES, OBRIGATÓRIOS OU REGULAMENTARES, QUE NÃO POSSAM SER LIMITADOS POR CONTRATO SOB AS LEIS DE SUA JURISDIÇÃO LOCAL. 617121 18. \tRESOLUÇÃO DE PLEITOS. ESTA SEÇÃO 18 APLICA-SE A VOCÊ SOMENTE SE VOCÊ RESIDIR NA AMÉRICA DO NORTE, CENTRAL OU DO SUL, EXCLUINDO OS ESTADOS UNIDOS. Se você for residente de qualquer nação das Américas, exceto os Estados Unidos da América, você ou a BNEA podem indicar qualquer disputa relacionada a este Contrato ou ao Jogo, ou surgida dele, para resolução alternativa de pleito (como conciliação ou arbitragem) com o consentimento prévio por escrito da outra parte. Não obstante o supramencionado, os termos deste Contrato não impedirão que você leve qualquer pleito ou ação que possa estar sujeita a esta Seção 18: (i) à atenção de qualquer agência governamental federal, estadual ou local que possa, se a lei permitir, buscar reparação da BNEA em seu nome; (ii) em caso de qualquer ação que não seja arbitrável ou pela qual arbitragem seja proibida ou restrita pela lei aplicável, levá-la contra a BNEA em qualquer tribunal de jurisdição competente; ou (iii) no caso de qualquer ação, levá-la a um tribunal de pequenas causas, sujeito às limitações e requisitos jurisdicionais de tal tribunal. 617122 19. \tRESOLUÇÃO DE PLEITOS. ESTA SEÇÃO 19 APLICA-SE A VOCÊ SOMENTE SE VOCÊ RESIDIR NOS ESTADOS UNIDOS. Se você for residente dos Estados Unidos da América, ao aceitar os termos deste Contrato, você e a BNEA: (i) concordam em resolver determinados pleitos por meio de arbitragem vinculante obrigatória, como definido na Seção 19(a), e em cada subparte desta (coletivamente, "Contrato de Arbitragem"); e (ii) renunciam expressamente o direito de um julgamento por júri ou de participar de qualquer ação coletiva iniciada contra a outra parte, de acordo com a Seção 19(b) ("Renúncia a Ações Coletivas"); a menos que (iii) você exerça seu direito de não participar do Contrato de Arbitragem e/ou da Renúncia a Ações Coletivas, como definido na Seção 19(c). a) \tARBITRAGEM VINCULANTE OBRIGATÓRIA. ATÉ A EXTENSÃO MÁXIMA PERMITIDA PELA LEI APLICÁVEL, VOCÊ E A BNEA: (i) RECONHECEM E CONCORDAM EM RESOLVER TODOS OS PLEITOS E AÇÕES ENTRE VOCÊ E A BNEA POR MEIO DA ARBITRAGEM VINCULANTE, DE ACORDO COM A LEI DE ARBITRAGEM FEDERAL, INCLUINDO, SEM RESTRIÇÃO (EXCETO COMO DEFINIDO EXPRESSAMENTE NA SEÇÃO 19.a.iii), QUAISQUER PLEITOS OU AÇÕES BASEADOS EM TEORIAS LEGAIS DE VIOLAÇÃO DE CONTRATO, DANO DELITUOSO, VIOLAÇÕES REGULAMENTARES, FRAUDE, CONCORRÊNCIA DESLEAL, DIREITOS DE PRIVACIDADE, DECLARAÇÃO FALSA OU QUALQUER OUTRA TEORIA LEGAL QUE POSSA SURGIR DE OU ESTAR RELACIONADA A QUALQUER ASPECTO DA RELAÇÃO ENTRE VOCÊ E A BNEA, QUALQUER TERMO OU DISPOSIÇÃO DESTE CONTRATO, OU SEU ACESSO OU USO DO JOGO (CADA UM, UMA "AÇÃO"); (ii) EXPRESSA E IRREVOGAVELMENTE RENUNCIAM QUALQUER DIREITO DE BUSCAR QUALQUER AÇÃO NO TRIBUNAL OU DE TER QUALQUER AÇÃO OUVIDA OU JULGADA DIANTE DE UM JUIZ OU JÚRI; (iii) NÃO DEVERÃO ABRIR NEM PARTICIPAR DE ARBITRAGENS REPRESENTATIVAS OU COLETIVAS CONTRA A OUTRA PARTE, MESMO QUE PERMITIDO PELA LEI DE ARBITRAGEM FEDERAL; E (iv) NÃO DEVERÃO PROCURAR CONSOLIDAR NEM COMBINAR QUALQUER ARBITRAGEM DE QUALQUER AÇÃO SUA OU DA BNEA COM QUALQUER AÇÃO OU ARBITRAGEM LEVADA POR OU CONTRA QUALQUER TERCEIRO SEM O CONSENTIMENTO EXPRESSO POR ESCRITO DE CADA UM DESSES TERCEIROS E DAS DUAS PARTES DESTE CONTRATO. A MENOS QUE VOCÊ ENVIE UM AVISO DE NÃO CONSENTIMENTO ADEQUADO (SEGUINDO ESTRITAMENTE A SEÇÃO 19(c)), VOCÊ E A BNEA CONCORDAM QUE QUALQUER AÇÃO CONTRA A OUTRA PARTE SOMENTE SERÁ CONDUZIDA POR MEIO DA ARBITRAGEM VINCULANTE OBRIGATÓRIA. i) \tResolução informal de pleitos pré-arbitragem. Antes de iniciar a arbitragem de qualquer Ação sujeita a este Contrato de Arbitragem, você e a BNEA concordam em se empenhar de forma razoável e de boa-fé para resolver informalmente qualquer pleito ou Ação entre você e a BNEA. A parte que buscar iniciar um pleito ou uma Ação deverá enviar à outra parte um aviso por escrito descrevendo a natureza e a base do pleito ou da Ação e identificando a medida pretendida. Todos os avisos por escrito à BNEA devem ser enviados por correio de primeira classe a: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Se você e a BNEA não concordarem em resolver o pleito ou a Ação dentro de 30 dias depois do recebimento do aviso por escrito, a parte que busca iniciar o pleito ou a Ação pode iniciar uma ação de arbitragem contra a outra, conforme permitido pelo Contrato de Arbitragem acima. ii) \tProcedimento de arbitragem. A arbitragem é um processo juridicamente vinculante por meio do qual uma parte pode buscar reparações de ou contra uma outra parte, semelhantemente a uma ação legal levada a um tribunal, mas que geralmente impõe menos formalidades procedimentais estritas. Ela é realizada diante de um terceiro, árbitro neutro (em vez de diante de um juiz ou júri), proporciona uma descoberta mais limitada e taxas legais potencialmente reduzidas para cada parte e está sujeita à análise limitada de tribunais. O procedimento para a arbitragem de qualquer Ação sob este Contrato de Arbitragem será regido pelas Regras de Arbitragem Comercial (Commercial Arbitration Rules) da Associação de Arbitragem Americana (American Arbitration Association, "AAA") e, quando aplicável, pelos Procedimentos Complementares para Pleitos Relacionados ao Consumidor (Supplementary Procedures for Consumer Related Disputes) da AAA, ambos disponíveis em: http://www.adr.org. Não obstante o supramencionado, você e a BNEA concordam que qualquer arbitragem será conduzida em inglês e permitirá o envio eletrônico de documentos e a participação por telefone ou teleconferência — ou em pessoa — em um local acordado mutuamente. iii) \tAções excluídas. Não obstante o supramencionado, os termos deste Contrato de Arbitragem não impedirão que você ou a BNEA levem qualquer Ação: (i) à atenção de qualquer agência governamental federal, estadual ou local com autoridade governamental e jurisdição competente para buscar reparação, em seu nome ou em nome da BNEA, da outra parte; ou (ii) a um tribunal de pequenas causas, sujeito às limitações e aos requisitos jurisdicionais de tal tribunal. iv) \tAutonomia das cláusulas do Contrato de Arbitragem. Você e a BNEA concordam que nenhuma disposição deste Contrato de Arbitragem deverá ser aplicável contra você ou a BNEA e que todas as Ações deverão ser regidas pelas Seções 20(a) e 21(a) abaixo caso: (i) um tribunal de jurisdição competente determine conclusivamente que qualquer item ou disposição deste Contrato de Arbitragem seja inaplicável, proibida pela lei aplicável ou inaplicável a qualquer Ação; ou (ii) você envie um Aviso de Não Consentimento adequado (em conformidade com a Seção 19(c)), em que você expressa sua escolha de não consentir com este Contrato de Arbitragem. 617123 b) \tRENÚNCIA A AÇÕES COLETIVAS. SE VOCÊ FOR RESIDENTE DOS ESTADOS UNIDOS DA AMÉRICA, AO ACEITAR OS TERMOS DESTE CONTRATO, VOCÊ E A BNEA CONCORDAM POR MEIO DESTE QUE: (i) CADA AÇÃO É PESSOAL SUA E DA BNEA E DEVERÁ SER CONDUZIDA APENAS COMO UMA ARBITRAGEM INDIVIDUAL (OU UM PROCESSO JURÍDICO INDIVIDUAL, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii) E NÃO COMO UMA AÇÃO COLETIVA OU OUTRA FORMA DE AÇÃO REPRESENTATIVA; (ii) RENUNCIAM EXPRESSAMENTE QUALQUER DIREITO DE REGISTRAR OU PARTICIPAR DE UMA AÇÃO COLETIVA OU BUSCAR REPARAÇÃO EM UMA BASE REPRESENTATIVA OU COLETIVA; E (iii) O ÁRBITRO (OU TRIBUNAL, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii) SÓ PODE CONDUZIR UMA ARBITRAGEM INDIVIDUAL (OU AÇÃO JURÍDICA, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii), NÃO PODE CONSOLIDAR AS AÇÕES DE MAIS DE UM INDIVÍDUO E NÃO PODE PRESIDIR SOBRE QUALQUER FORMA DE PROCESSO REPRESENTATIVO OU COLETIVO RELACIONADO A ESSAS AÇÕES. A MENOS QUE VOCÊ ENVIE UM AVISO DE NÃO CONSENTIMENTO ADEQUADO (COMO DESCRITO NA SEÇÃO 19(c)), VOCÊ E A BNEA CONCORDAM QUE CADA PARTE PODE INICIAR AÇÕES CONTRA A OUTRA PARTE SOMENTE NA SUA CAPACIDADE INDIVIDUAL E NÃO COMO QUERELANTE OU MEMBRO DE CLASSE EM UM SUPOSTO PROCESSO COLETIVO OU REPRESENTATIVO. i) \tAutonomia das cláusulas da Renúncia a Ações Coletivas. Você e a BNEA concordam que nenhuma disposição desta Renúncia a Ações Coletivas deverá ser aplicável contra você ou a BNEA e que todas as Ações deverão ser regidas pelas Seções 20(a) e 21(a) abaixo caso: (i) um tribunal de jurisdição competente determine conclusivamente que qualquer item ou disposição desta Renúncia a Ações Coletivas seja inaplicável, proibida pela lei aplicável ou inaplicável a qualquer Ação; ou (ii) você envie um Aviso de Não Consentimento adequado (em conformidade com a Seção 19(c)), em que você opta por não consentir com esta Renúncia a Ações Coletivas. Sob nenhuma circunstância, a rescisão da Renúncia a Ações Coletivas deve ser interpretada ou considerada como constituindo consentimento seu ou da BNEA quanto à participação em ações coletivas ou em arbitragens de classe. c) \tPROCEDIMENTO DE NÃO CONSENTIMENTO. Você tem o direito de não consentir com e não estar vinculado ao Contrato de Arbitragem e à Renúncia a Ações Coletivas supramencionados. Isso pode ser feito com o envio de um aviso por escrito de sua escolha de não consentir com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas (o "Aviso de Não Consentimento"), seguindo estritamente os requisitos a seguir das Seções 19.c.i a 19.c.iii: i) \tModelo e endereço. Seu Aviso de Não Consentimento deve ser enviado ao seguinte endereço: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, e por: (i) correio de primeira classe, postagem pré-paga, carta registrada e com solicitação de aviso de recebimento; ou (ii) serviço de entrega expressa (como o Federal Express). ii) \tLimitações de tempo. A menos que um período mais longo seja exigido pela lei aplicável, seu Aviso de Não Consentimento deve ser carimbado (se enviado por correio de primeira classe) ou depositado (se enviado por serviço de entrega expressa) em: (i) 30 dias a partir da compra de sua cópia do Jogo; ou (ii) se nenhuma compra tiver sido feita, dentro de 30 dias a partir da data na qual você acessou ou usou sua cópia do Jogo pela primeira vez. iii) \tInformações exigidas. Seu Aviso de Não Consentimento deve incluir: (i) o título do Jogo específico ao qual seu Aviso de Não Consentimento se aplica; (ii) seu nome e sobrenome; (iii) seu endereço; (iv) seu número de telefone; (v) seu endereço de e-mail; (vi) se você for um usuário registrado do Jogo ou de qualquer outro produto ou serviço da BNEA, todos os seus nomes de usuário para o Jogo e quaisquer outros produtos e serviços da BNEA; e (vii) uma declaração de que você não concorda com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas. A BNEA pode usar as informações supramencionadas inclusas no Aviso de Não Consentimento para registrar, processar, manter e administrar seu não consentimento do Contrato de Arbitragem e/ou da Renúncia a Ações Coletivas, como aplicável, mas não para fins de marketing. iv) \tEfeitos de um Aviso de Não Consentimento adequado. Se o seu Aviso de Não Consentimento atender a todos os requisitos acima, considerar-se-á que você e a BNEA não consentem com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas, haja vista sua declaração no Aviso de Não Consentimento no que tange a este Contrato. O envio de um Aviso de Não Consentimento válido aplica-se somente a Ações surgidas do ou relacionadas ao Jogo e ao Contrato identificados aqui, entre a BNEA e o indivíduo identificado em tal Aviso de Não Consentimento. v) \tEfeitos de um Aviso de Não Consentimento inadequado. Se você enviar um Aviso de Não Consentimento que não atenda aos requisitos definidos nas Seções 19.c.i a 19.c.iii, você e a BNEA continuarão vinculados pelo Contrato de Arbitragem e pela Renúncia a Ações Coletivas definidos neste Contrato. 617124 20. \tLEI REGENTE. Observados os limites exigidos pela lei aplicável, todos os termos e as disposições deste Contrato deverão ser regidos e interpretados de acordo com todas as leis obrigatórias aplicáveis, mesmo que inconsistentes com a lei regente definida nesta Seção 20 e, sob nenhuma circunstância, deverá a aplicação, interpretação ou execução dos termos deste Contrato, sob qualquer lei jurisdicional contemplada por esta Seção 20, excluir, limitar ou, de outra maneira, restringir qualquer direito de que você disponha, como consumidor, sob quaisquer leis aplicáveis de proteção do consumidor. Observe que sua conduta também pode estar sujeita a outras leis locais, estaduais, nacionais e internacionais. As partes concordam que a Convenção da ONU sobre Contratos para Venda Internacional de Bens não deverá se aplicar a qualquer pleito ou transação advinda deste Contrato. a)\tSe você reside na América do Norte, América Central ou América do Sul: As leis do estado da Califórnia, excluindo suas regras de conflitos de lei, regem a aplicação, interpretação ou execução dos termos deste Contrato e seu uso do Jogo. b)\tSe você reside na Ásia: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato será regido por este Contrato e pelas leis do Japão, sem conceder efeito a qualquer conflito de princípios de lei que possam tratar da aplicação da lei de outra jurisdição. c)\tSe você reside em qualquer outro local: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato será regido por este Contrato e pelas leis da França, sem conceder efeito a qualquer conflito de princípios de lei que possam tratar da aplicação da lei de outra jurisdição. 617125 21. \tFORO. a)\tSe você reside na América do Norte, América Central ou América do Sul: Você e a BNEA concordam expressamente que, para todas as ações e todos os pleitos advindos de ou relacionados a este Contrato e/ou ao seu uso do Jogo que não estejam sujeitos ao Contrato de Arbitragem na Seção 19 acima, a jurisdição exclusiva para qualquer ação deverá ser a dos tribunais federais ou estaduais que controlam o condado de Santa Clara, na Califórnia, e você consente expressamente com o exercício de jurisdição pessoal desses tribunais. b)\tSe você reside na Ásia: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato deverá ser decidido no tribunal do distrito de Tóquio, e você e a BNEI concordam em se submeter à jurisdição exclusiva desse tribunal. c)\tSe você reside em qualquer outro local: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato deverá ser decidido pelo tribunal comercial de Lyon, e você e a BNEE concordam em se submeter à jurisdição pessoal desse tribunal. 617126 22. \tTERCEIROS BENEFICIÁRIOS. Qualquer pessoa física ou jurídica que não seja uma parte deste Contrato não terá direitos sob qualquer lei para aplicar qualquer termo deste Contrato, independentemente de a pessoa física ou jurídica ter sido identificada por nome. Nada nesta seção afetará os direitos de qualquer cessionário ou aceitante deste Contrato. 617127 23. \tDIVERSOS. Este Contrato contém o acordo completo entre você e a BANDAI NAMCO com relação ao uso do Jogo. Se qualquer disposição deste Contrato for considerada inválida ou inaplicável, o restante do Contrato continuará em pleno vigor e efeito pelo restante do termo, ou conforme tiver sido definido na Seção 6(d), exceto se tal disposição privar o Contrato de suas obrigações essenciais. Você não pode transferir este Contrato ou qualquer parte dos direitos sob este Contrato sem o consentimento prévio por escrito da BANDAI NAMCO e qualquer tentativa de transferência sem tal consentimento será considerada nula. Sujeito à restrição supramencionada, este Contrato trará obrigações e benefícios para e será aplicável por nós e nossos respectivos sucessores e cessionários. Caso a BANDAI NAMCO não exerça ou aplique algum direito ou disposição deste Contrato, isso não deverá valer como renúncia de tal direito ou disposição. Os títulos das seções neste Contrato destinam-se somente à conveniência e não têm qualquer efeito legal ou contratual. 617128 24. \tSOFTWARE DE TERCEIROS. a) \tEasyAntiCheat. A BANDAI NAMCO usa o serviço antitrapaça EasyAntiCheat ("EAC"), que é operado por um prestador de serviços terceiro. O EasyAntiCheat possui um programa cliente que é integrado ao Jogo. Quando você inicia o jogo, a versão mais recente do programa cliente do EAC será carregado e instalado automaticamente no Hardware. O EAC vai monitorar o Hardware, analisar os binários do Jogo e examinar a memória do Hardware a fim de detectar e impedir trapaças no Jogo ("Propósito"). Para o Propósito, o EAC armazena informações referentes a métodos de trapaça usados no Jogo ("Dados de Trapaça"). Ao concordar com este Contrato, ou ao utilizar o Jogo, você autoriza que o EAC recolha, armazene, compartilhe e publique Dados de Trapaça com o objetivo de cumprir o Propósito. Os Dados de Trapaça serão usados unicamente para cumprir o Propósito, incluindo, mas não se limitando a, identificar e banir jogadores que trapacearem no Jogo, analisar o comportamento das trapaças e seus códigos, além de compartilhar dados sobre trapaças com afiliados do EAC. Você encontrará mais informações sobre as práticas de privacidade do EAC na declaração de privacidade deles em www.easyanticheat.net/privacy. Se você negar que o EAC processe seus dados pessoais de acordo com a declaração de privacidade deles ou solicitar que o EAC remova ou exclua seus dados pessoais, nós temos o direito de bloquear o seu acesso ao Jogo e impedir que você utilize o Jogo. 617129 Para entrar em contato com a BNEI, siga o processo descrito em nossa página de suporte: http://bandainamcoent.co.jp/cs_support/. Para entrar em contato com a BNEA, mande mensagem para a linha de atendimento ao cliente em: https://www.bandainamcoent.com/support. Você também pode escrever para a BNEA: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Para entrar em contato com a BNEE, escreva para o serviço de atendimento ao cliente: http://www.bandainamcoent.eu/support, ou para BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 617200 BANDAI NAMCO ENTERTAINMENT INC. POLÍTICA DE PRIVACIDADE 617201 Última atualização: 27 de fevereiro de 2020 617202 Esta Política de Privacidade explica como suas informações são coletadas, usadas e divulgas pela BANDAI NAMCO Entertainment Inc. (“BNEI”, “nós”, “nosso” ou “conosco”) quando você usa nossos jogos e serviços online relacionados que contenham esta política (coletivamente, o “Jogo”). A BNEI é a controladora de dados das suas informações pessoais para os fins do Regulamento Geral sobre a Proteção de Dados da União Europeia. Podemos alterar esta Política de Privacidade ocasionalmente. Caso façamos alterações, notificaremos você revisando a data no início da Política de Privacidade; em alguns casos, podemos fornecer um aviso adicional (por exemplo, uma declaração na página do nosso Jogo ou alguma notificação). Se não concordar com as alterações, não use nosso Jogo nem nos forneça suas informações pessoais. Recomendamos reler a Política de Privacidade sempre que você acessar o Jogo, a fim de manter-se informado(a) sobre nossas práticas relativas às informações e sobre as maneiras como você pode ajudar a proteger sua privacidade. 617203 I.\tColeta de informações Informações que coletamos automaticamente quando você usa o Jogo Quando você acessa ou usa qualquer recurso online associado ao nosso Jogo, coletamos automaticamente informações a seu respeito, incluindo: •\tInformações de uso: coletamos informações sobre o uso que você faz do Jogo, incluindo a ID da conta de jogo, as fases concluídas, as pontuações no jogo, o tempo gasto jogando e outras informações de interação. •\tInformações de registro: registramos informações sobre o uso que você faz dos nossos Jogos, incluindo os tempos de acesso, o tempo gasto jogando e seu endereço IP. •\tInformações de hardware: coletamos informações sobre o computador ou dispositivo que você usa para acessar nosso Jogo, incluindo o modelo do hardware, o sistema operacional (e a versão dele), o navegador, as informações de rede, o endereço MAC, o endereço IP e outros identificadores de dispositivo únicos que forem disponibilizados pelo sistema operacional do seu hardware. Informações que você nos fornece Coletamos as informações que você nos fornece diretamente. Por exemplo, coletamos informações quando você cria uma conta, interage com outros usuários, solicita suporte técnico, inscreve-se para receber boletins informativos, participa de enquetes ou se comunica conosco de qualquer outro modo. Os tipos de informação que podemos coletar incluem seu nome de usuário, sua senha, seu endereço de e-mail e quaisquer outras informações que você optar por fornecer. Informações que coletamos de outras fontes Podemos também obter informações de outras fontes, desde que sejam necessárias para executar nosso Jogo, e combiná-las às informações que coletamos por meio do nosso Jogo. Por exemplo, podemos obter informações a respeito da sua conta a partir da sua plataforma de jogo, ou então informações sobre seu ranque e suas conquistas no jogo a partir do aplicativo da central de jogos do seu console. Em todos os outros casos, pediremos que você nos autorize a coletar, armazenar e usar informações pessoais provenientes de terceiros. 617204 II.\tUso das informações Somente coletamos, armazenamos e usamos suas informações se você tiver dado o consentimento, ou na medida em que tal seja necessário para: (i) realizar o seu contrato conosco; (ii) cumprir nossas obrigações legais; ou (iii) atender nossos interesses legítimos, os quais incluem operar, avaliar e aperfeiçoar nossos negócios globais. Equilibramos cuidadosamente nossos interesses de negócios legítimos com seus direitos de proteção de dados. Fale conosco usando as informações de contato fornecidas a seguir caso tenha dúvidas a respeito desse equilíbrio de interesses. Nós (ou um processador de dados terceirizado em nosso nome) podemos coletar, armazenar e usar informações a seu respeito para os fins a seguir, e pelos períodos necessários para alcançar tais fins: •\tFornecer, manter e aperfeiçoar nosso Jogo; •\tFornecer e distribuir os produtos e serviços que você solicitar, processar transações e enviar a você informações relacionadas; •\tCadastrar você para uma conta em nosso Jogo e prestar auxílio no gerenciamento da sua conta; •\tResponder seus comentários, dúvidas e solicitações e ainda fornecer serviço de atendimento ao cliente; •\tEnviar a você avisos técnicos, atualizações, alertas de segurança e mensagens administrativas e de suporte; •\tEntrar em contato com você para tratar de produtos, serviços, ofertas, promoções, prêmios e eventos oferecidos pela BNEI e outros, além de fornecer notícias, informações e outros materiais de marketing que acreditemos ser do seu interesse; •\tMonitorar e analisar tendências, usos e atividades em conexão com nosso Jogo; •\tVincular a — ou combinar com — informações provenientes de terceiros para ajudar a compreender suas necessidades e fornecer a você um serviço melhor; •\tDetectar, investigar e/ou evitar atividades fraudulentas, não autorizadas ou ilegais; •\tPara qualquer outra finalidade solicitada ou autorizada, para que cumpramos nossas obrigações legais e normativas; e •\tPara qualquer outra finalidade por que você forneceu suas informações. 617205 III.\tCompartilhamento de informações Não compartilhamos, transferimos nem trocamos suas informações pessoais com terceiros, a menos que isso seja necessário para fornecer nossos produtos ou serviços, esteja de acordo com esta Política de Privacidade, esteja em conformidade com a lei ou você tenha nos dado consentimento expresso. Não vendemos suas informações pessoais a terceiros. Em conformidade com o supracitado, podemos compartilhar informações sobre você como segue, ou como descrito nesta Política de Privacidade: •\tCom outros usuários, se você escolher participar das áreas interativas do nosso Jogo, tais como o bate-papo ou os recursos multijogador (o uso de dados pessoalmente identificáveis, por exemplo seu nome completo, como um nome de usuário em nossos serviços é estritamente proibido); •\tCom nossos funcionários, afiliadas, empresas relacionadas, fornecedores, consultores e outros provedores de serviço terceirizados que precisem ter acesso a tais informações para agir em nosso nome (incluindo, por exemplo, desenvolvedores, serviços de hospedagem de sites ou provedores de serviços de processamento e armazenamento de informação); •\tEm resposta a um processo jurídico ou a uma solicitação de informações, se a divulgação estiver de acordo com, ou de outro modo for solicitada por, qualquer lei, regra ou norma aplicável (incluindo, por exemplo, solicitações por parte de cortes jurídicas e órgãos governamentais, reguladores e de aplicação da lei); •\tSe tivermos motivos razoáveis para crer que suas ações não coadunam com nossos contratos ou políticas de usuário, ou para proteger os direitos, a propriedade ou a segurança da BNEI, dos nossos usuários ou de outros; •\tEm conexão com qualquer fusão, venda de ativos da empresa, financiamento ou aquisição dos nossos negócios, seja total ou parcial, envolvendo outra empresa; e •\tCom seu consentimento ou de acordo com sua orientação. 617206 IV.\tAnálises de jogo Com seu consentimento prévio, alguns de nossos Jogos combinarão informações relativas ao seu modo de jogar e dados analíticos com informações coletadas em outros jogos da BANDAI NAMCO Entertainment, em jogos das empresas do nosso grupo e em outras fontes externas. Usaremos tais informações para analisar tendências de jogo e monetização, criar perfis de categorias de jogadores, criar jogos e serviços e fazer outras análises diversas. Você pode recusar tal uso utilizando o menu de opções no Jogo. 617207 V.\tSegurança Tomamos as medidas técnicas e organizacionais pertinentes para ajudar a proteger suas informações contra perda, roubo ou mau uso, e ainda contra acesso, divulgação, alteração e destruição não autorizados. No entanto, não há garantia absoluta de segurança em nenhuma transmissão pela Internet; por isso, não podemos garantir a segurança de quaisquer informações pessoais que você nos transfira por meio da Internet. 617208 VI.\tArmazenamento e exclusão de dados As informações pessoais coletadas por meio do Jogo vêm sendo armazenadas e excluídas de acordo com os requisitos de privacidade. Todos os dados serão anonimizados ou excluídos se não forem mais necessários para as finalidades mencionadas acima, a menos que a retenção prolongada seja exigida por lei. 617209 VII.\tTransferências internacionais As informações pessoais que coletarmos de você em geral serão transferidas, armazenadas e processadas no Japão. Esteja ciente de que podemos transferir suas informações pessoais para locais fora do seu país, os quais podem não oferecer o mesmo nível de proteção de dados da legislação do seu país. No entanto, a coleta, o armazenamento e o uso que fizermos das suas informações pessoais continuarão a ser regidos por esta Política de Privacidade, e tomaremos as medidas cabíveis nas circunstâncias para garantir que suas informações pessoais sejam usadas de acordo com esta Política de Privacidade onde quer que divulguemos dados seus a terceiros localizados no exterior. 617210 VIII.\tSites de terceiros Nossos Jogos podem conter links para outros sites ou serviços operados por terceiros. Observe que esta Política de Privacidade aplica-se somente ao nosso Jogo e que não poderemos ser responsabilizados por informações pessoais que terceiros possam coletar, armazenar e usar por meio do site deles. Você deve sempre ler cuidadosamente a política de privacidade de cada site que visitar. 617211 IX.\tDireitos sobre a proteção de dados Você, e seu guardião legal caso seja menor de idade, têm direitos específicos em relação à proteção de dados de acordo com a legislação em vigor. Segundo a legislação, seus direitos podem incluir: •\tO acesso às informações pessoais que processamos a seu respeito, bem como o direito à portabilidade dos dados; •\tO direito de ter informações pessoais corrigidas ou apagadas; •\tO direito de restringir o processamento das suas informações pessoais; •\tO direito de, a qualquer tempo, revogar o consentimento que obtivemos de você, embora isso não vá afetar a legalidade do processamento anterior à retirada; •\tVocê também tem o direito de discordar, a qualquer tempo, do processamento das suas informações pessoais, o qual tem como base os interesses legítimos da BNEI; •\tOnde processamos suas informações pessoais para fins de marketing direto, você tem o direito de discordar, a qualquer tempo, de tal processamento, incluindo para fins de definição de perfil na medida em que isso esteja relacionado a esse marketing direto. Se você discordar do processamento para fins de marketing direto, não mais processaremos suas informações pessoais para tal. Nesse caso, ainda podemos enviar a você mensagens transacionais ou de relacionamento, mas apenas sobre nossas relações comerciais em andamento. Se tiver alguma solicitação, envie-a para: ppolicy@bandainamcoent.co.jp. O nível de serviço é o mesmo, quer você exerça esses direitos, quer não. No entanto, se você solicitar a exclusão das suas informações ou a interrupção da coleta de informações que viabilizam o funcionamento correto dos Serviços, talvez não consiga usar todos os nossos Serviços ou parte deles. 617212 X.\tContato Se você tiver quaisquer dúvidas sobre esta Política de Privacidade ou nossas práticas, fale conosco: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japão +81-3-6744-6112 (telefone) ppolicy@bandainamcoent.co.jp Se estiver na União Europeia, também é possível entrar em contato pelo seguinte endereço: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANÇA privacy@bandainamcoent.eu 617300 POLÍTICA DE ANÁLISE DE DADOS 617301 Este jogo coleta informações de sua interação para análises necessárias ao jogo e para aperfeiçoar certas funções e recursos. Além disso, gostaríamos de sua permissão para compartilhar e combinar essas informações com as informações coletadas de outros jogos, serviços e produtos da BANDAI NAMCO Entertainment das empresas de nosso grupo e outras fontes externas. Tipos de dados coletados: ID da conta de jogo, endereço IP, registro de interação com o jogo Esses dados serão pseudonimizados e nós e as empresas de nosso grupo usarão as informações agregadas para analisar tendências, criar perfis de categorias de jogadores, criar novos jogos e serviços e realizar outras análises. Esses dados serão enviados e armazenados no Japão. O consentimento é opcional e você pode jogar o jogo sem perder qualquer recurso mesmo que não consinta com esse uso. Se você der seu consentimento, pode recusar a qualquer momento nas configurações do jogo. Ao selecionar "Aceitar" a seguir, você consente com o uso de seus dados para este fim. 617302 618000 : Desplazar : Seleccionar : Confirmar : Cambiar idioma 618001 Aceptar 618002 Rechazar 618003 : Seleccionar : Confirmar : Cerrar 618004 Cambiar idioma 618005 618006 English 618007 Français 618008 Español 618009 Italiano 618010 Deutsch 618011 한국어 618012 繁體中文 618013 简体中文 618014 Polski 618015 Русский 618016 Português (Brasil) 618017 Español (América Latina) 618018 ภาษา​ไทย 618100 BANDAI NAMCO ENTERTAINMENT CONTRATO DE LICENCIA DE USUARIO FINAL 618101 Fecha de última actualización: 1 de abril de 2018 618102 LEA CON ATENCIÓN EL CONTENIDO DE ESTA SECCIÓN. AL UTILIZAR NUESTROS JUEGOS O SERVICIOS O ACCEDER A ELLOS, USTED ACEPTA SOMETERSE A TODAS LAS CONDICIONES QUE SE DESCRIBEN AQUÍ, ASÍ COMO A TODAS AQUELLAS QUE SE INCORPOREN POR REFERENCIA. SI NO ESTÁ CONFORME CON EL CONJUNTO DE ESTAS CONDICIONES, NO DEBERÁ UTILIZAR NUESTROS JUEGOS O SERVICIOS NI ACCEDER A ELLOS. EL PRESENTE CONTRATO INCLUYE, ENTRE OTROS ASPECTOS, UN ACUERDO DE ARBITRAJE (CLÁUSULA 19 a) Y UNA RENUNCIA A ACCIONES COLECTIVAS (CLÁUSULA 19 b) QUE NO SE LE APLICARÁN SI TIENE SU RESIDENCIA FUERA DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en Alemania, se le aplicarán cláusulas específicas. Consulte las cláusulas 7 y 15 para obtener más información. Si tiene su residencia en la Unión Europea, se le aplicará una cláusula específica. Consulte la cláusula 10 para obtener más información. Si tiene su residencia en Australia, se le aplicará una cláusula específica. Consulte la cláusula 15 para obtener más información. Si tiene su residencia en América del Norte (excluidos los Estados Unidos de América), América Central o Sudamérica, se le aplicará una cláusula específica. Consulte la cláusula 18 para obtener más información. Si tiene su residencia en los Estados Unidos de América, se le aplicará una cláusula específica. Consulte la cláusula 19 para obtener más información. 618103 Este Contrato de licencia de usuario final (este «Contrato») es un contrato entre usted y BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA») o BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») según corresponda (en cualquier caso, «BANDAI NAMCO», «nos», «nosotros» o «nuestro») y se aplica a su acceso y uso del juego en que aparezca este Contrato (o, si se publica en línea, al juego al que se hace referencia en la sección superior), incluidas, de manera no exhaustiva, las partes multijugador, en línea o descargables, así como cualquier contenido o documentación escrita o electrónica (el «Juego»). El Juego no se vende, sino que se otorga bajo licencia. En virtud del presente Contrato, no se confiere titularidad o propiedad alguna sobre el Juego ni sobre ninguna copia que exista de este. El Contrato no modifica en forma alguna las condiciones de cualesquiera otros acuerdos que usted haya celebrado con BANDAI NAMCO en relación con otros productos o servicios. No se aceptarán cambios, adiciones o eliminaciones por su parte sobre este Contrato y BANDAI NAMCO las rechaza expresamente en virtud de este acto. Es posible que incorporemos condiciones adicionales (por ejemplo, precios publicados, procedimientos de facturación y normas de promoción) que podrían aplicarse a funcionalidades y características concretas que formen parte del Juego. Salvo que se indique lo contrario, cualquier condición adicional que sea aplicable quedará incorporada por referencia al presente Contrato. En caso de conflicto entre las estipulaciones de este Contrato y otras condiciones adicionales, las condiciones adicionales prevalecerán con respecto a las funcionalidades y características en cuestión. 618104 1. \tPARTE CONTRATANTE. La entidad BANDAI NAMCO con la que usted establece una relación contractual, que dependerá de su lugar de residencia. Si usted tiene su residencia en Asia (excepto Japón), celebrará este Contrato con BNEI. Si usted tiene su residencia en América del Norte, América Central o Sudamérica, celebrará este Contrato con BNEA. Si usted tiene su residencia en cualquier otro lugar, celebrará este Contrato con BNEE. 618105 2. \tPRIVACIDAD. Los datos que se recopilen a través del Juego serán almacenados por BNEI en Japón. Para obtener más detalles sobre nuestro proceso de recopilación, uso y divulgación de tales datos, consulte la Política de privacidad de BNEI (que se facilita a continuación de este Contrato). 618106 3. \tCONDICIONES PREVIAS DE LAS LICENCIAS. Las licencias que se conceden en virtud de este Contrato están sujetas de forma específica a las condiciones que se exponen a continuación y al cumplimiento íntegro por su parte de todas las demás estipulaciones de este Contrato: a)\tUsted debe haber cumplido la mayoría de edad en su jurisdicción. Si usted aún no ha alcanzado la mayoría de edad en su jurisdicción, su progenitor o tutor legal deben dar su consentimiento para obligarse por el presente Contrato y cumplir cualquier condición adicional que sea aplicable. b)\tUsted acepta cumplir todas las condiciones de este Contrato, así como cualquier condición adicional que sea aplicable al Juego. c)\tEl uso que usted haga del Juego y su acceso a él se someten a determinadas medidas de seguridad, como por ejemplo registrar el Juego con un código de serie, tener acceso permanente a Internet y aceptar determinadas características de gestión de los derechos de seguridad/digitales. Si usted no aceptara estas medidas de seguridad o no cumpliera con alguna de ellas, su uso del Juego podría verse interrumpido total o parcialmente. d)\tSu uso del Juego y el acceso a él deberán cumplir la legislación y normativa local, nacional e internacional. e)\tUsted accederá y utilizará el Juego únicamente en máquinas locales que tengan copias con licencia válida de sistemas operativos compatibles con el funcionamiento del Juego (el «Hardware»). f)\tUsted declara aceptar y estar conforme con todas las condiciones aplicables al Hardware, incluidas cualesquiera condiciones de dicha plataforma relativas al proceso de verificación. 618107 4. \tLICENCIA DE USO LIMITADO. a)\tCon arreglo a las condiciones de este Contrato y al cumplimiento de estas por su parte, le concedemos una licencia limitada, no exclusiva e intransferible para que pueda utilizar el Juego durante el periodo de vigencia del presente Contrato en su país de residencia con el Hardware que usted posea o controle en exclusividad, y solo en la medida en que así lo permitan las normas o condiciones de uso aplicables de la plataforma (en caso de haberlas). Cualquier actualización, complemento o reemplazo del Juego original se regirá por el presente Contrato, salvo que dichas actualizaciones vengan acompañadas de condiciones de licencia independientes. b)\tEn las líneas precedentes se establece la totalidad de sus derechos con respecto al Juego; BANDAI NAMCO se reserva todos los derechos sobre el Juego que no se hayan concedido de forma expresa en el presente Contrato. Sin perjuicio de lo anterior, usted deberá abstenerse de realizar, autorizar o permitir a terceros las siguientes acciones: i) distribuir, copiar, alquilar o vender el Juego o conceder licencias para su uso (salvo que lo permitan expresamente la presente licencia o las normas de uso de la plataforma); ii) utilizar el Juego con otro fin que no sea su propio uso personal y no comercial; iii) utilizar técnicas de ingeniería inversa, descompilar, desensamblar o intentar descubrir el código fuente del Juego; iv) modificar, alterar o crear obras derivadas del Juego; v) extraer, alterar u ocultar cualquier aviso de derechos de autor, marca comercial u otros derechos de propiedad en el Juego; vi) utilizar el Juego para fines para los que no haya sido diseñado; vii) utilizar el Juego en Hardware que no sea de su propiedad o que no esté bajo su control exclusivo; viii) sortear o intentar sortear cualquier medida de seguridad en el Juego, o ix) intentar ocultar o encubrir su región cuando acceda a cualquier característica en línea del Juego. 618108 5. \tPROPIEDAD. El Juego y todos sus contenidos (aparte del Contenido de usuario, según se define más adelante), así como otros materiales del Juego o que se pongan a su disposición a través del Juego (incluidos, entre otros, el logotipo de BANDAI NAMCO y todos los diseños, materiales textuales y gráficos, imágenes, información, datos, software, archivos de sonido, Divisa del Juego, Elementos virtuales, otros archivos y la selección y disposición de estos) serán propiedad de BANDAI NAMCO o de sus licenciantes, y estarán protegidos por las leyes y tratados sobre derechos de autor y propiedad intelectual. Sin perjuicio de cualquier disposición en sentido contrario incluida en el presente Contrato, usted declara entender que no ostenta ningún derecho ni titularidad sobre ningún contenido que aparezca en el Juego, incluidos, entre otros, la Divisa del Juego y los Elementos virtuales. 618109 6. \tVIGENCIA. a)\tPrevia aceptación por su parte de las condiciones establecidas en la cláusula 3, el presente Contrato se mantendrá vigente durante todo el periodo en que usted utilice el Juego. Cualquiera de las partes podrá rescindir el Contrato con o sin motivo en cualquier momento siempre que ello se notifique con una antelación razonable. Usted podrá rescindir el Contrato eliminando o destruyendo todas las copias del Juego que tenga en su posesión, custodia o control. BANDAI NAMCO no será responsable ante usted ni ante terceros de la cancelación de su derecho a utilizar el Juego. b)\tEn caso de incumplimiento por su parte de las condiciones de este Contrato, BANDAI NAMCO se reserva (sin perjuicio de cualquier otro derecho que pueda asistirle) el derecho de limitar, suspender o poner fin a su licencia de uso del Juego con carácter inmediato. c)\tEn caso de rescindirse el presente Contrato, i) su licencia del Juego terminará con carácter inmediato y ii) usted no tendrá derecho al reembolso de ningún importe, incluidos aquellos importes que no haya empleado (de haberlos), con excepción de la Divisa del Juego que haya adquirido, que le será reembolsada con arreglo a la ley aplicable. d)\tTras la rescisión del Contrato, las cláusulas 4 b), 5, 6 d), 8, 11 y 14 a 23 seguirán en vigor. 618110 7. \tMODIFICACIONES. BANDAI NAMCO se reserva el derecho a realizar cambios o modificaciones a este Contrato en cualquier momento y por cualquier razón a su absoluta discreción. En caso de que BANDAI NAMCO hiciera algún cambio en este Contrato, le avisaremos de ello con un mes de antelación, por ejemplo notificándoselo a través del Juego. Su uso continuado del Juego tras la fecha de entrada en vigor de tales cambios supondrá la aceptación por su parte del Contrato revisado. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: BANDAI NAMCO se reserva el derecho a realizar cambios o modificar el Contrato en cualquier momento, con excepción de las disposiciones en las que se establecen las obligaciones contractuales principales de las partes para el presente Contrato. Las obligaciones contractuales principales de las partes NO sufrirán cambios según se describe en la presente cláusula. BANDAI NAMCO le informará de cualquier modificación que proponga al presente Contrato, le facilitará la nueva versión propuesta y le anunciará la fecha en la que este nuevo Contrato vaya a entrar en vigor. Cualquier cambio deberá notificarse por escrito (bastará a tal efecto un correo electrónico) con una antelación de seis semanas. En caso de no rechazar expresamente la correspondiente modificación en el plazo de seis semanas desde la fecha de entrada en vigor del nuevo Contrato, se considerará QUE USTED acepta dicha modificación. En la mencionada notificación de la modificación propuesta, BANDAI NAMCO le informará de forma expresa y específica del derecho de objeción del que usted dispondrá durante un plazo de seis semanas, así como de las consecuencias de no rechazar expresamente la modificación propuesta. 618111 8. \tMODIFICACIÓN DEL JUEGO. BANDAI NAMCO se reserva el derecho a modificar o interrumpir de forma temporal o permanente el Juego o cualquiera de sus características o partes y debe avisar sobre ello con una antelación razonable, pero, en caso de emergencia o de absoluta necesidad, podrá hacerlo sin previo aviso. Usted acepta que BANDAI NAMCO no incurrirá en responsabilidad alguna por la modificación, suspensión o interrupción del Juego o de cualquiera de sus partes. 618112 9. \tDIVISA DEL JUEGO Y ELEMENTOS VIRTUALES. a) \tBANDAI NAMCO podrá ofrecerle la posibilidad de: i) adquirir una licencia limitada para utilizar divisas en el Juego («Divisa adquirida para el Juego»); ii) obtener una licencia limitada para utilizar divisas en el Juego a cambio de llevar a cabo determinadas tareas en el Juego (de forma colectiva junto con la Divisa adquirida para el Juego, «Divisa del Juego»); y iii) obtener una licencia limitada o adquirir una licencia limitada con la Divisa del Juego para productos y servicios virtuales que BANDAI NAMCO ponga a su disposición en el Juego («Elementos virtuales»). En caso de que BANDAI NAMCO le ofrezca la posibilidad de adquirir u obtener tales licencias, le concederá un derecho y licencia limitados, no exclusivos, intransferibles y revocables para utilizar dicha Divisa del Juego o dichos Elementos virtuales, según corresponda, para su uso exclusivo personal y no comercial, en el Juego, estando supeditado este uso a las condiciones del presente Contrato y al cumplimiento de estas por parte de usted. b) \tLa Divisa del Juego solo podrá canjearse por Elementos virtuales para utilizarlos en el Juego. En ningún caso se podrá exigir a BANDAI NAMCO o a cualquier otra persona o entidad el canje de la Divisa del Juego o de los Elementos virtuales por dinero, por cualquier otro bien de valor monetario o cualquier otro equivalente monetario, salvo que la ley aplicable disponga lo contrario. La Divisa del Juego y los Elementos virtuales no tendrán un valor equivalente en moneda real, y no actuarán como sustitutivo de moneda real. Ni BANDAI NAMCO ni ninguna otra persona o entidad tienen obligación de cambiar Divisa del Juego o Elementos virtuales por elementos de valor, incluida moneda real. Usted reconoce y acepta que BANDAI NAMCO podrá realizar acciones que pueden repercutir en los atributos del Juego o en el valor percibido de la Divisa del Juego o de los Elementos virtuales en cualquier momento, salvo que la ley aplicable lo prohíba. BANDAI NAMCO, a su exclusiva discreción, podrá imponer limitaciones sobre la cantidad de Divisa del Juego que usted puede adquirir, ganar o canjear. c) \tLas compras que usted haga de Divisa adquirida para el Juego se considerarán cerradas, y en ningún caso se le reembolsarán, transferirán o cambiarán, salvo que la ley aplicable disponga lo contrario. Con excepción del precio de compra de la Divisa adquirida para el Juego y de determinados Elementos virtuales, BANDAI NAMCO no le cobrará ningún gasto por el acceso, uso o no uso de la Divisa del Juego o de los Elementos virtuales. d) \tUsted no podrá transferir, vender, regalar, cambiar, negociar, arrendar, sublicenciar o alquilar la Divisa del Juego o los Elementos virtuales, salvo que lo haga dentro del Juego y que BANDAI NAMCO permita de forma expresa esa práctica. A menos que se establezca lo contrario en el presente Contrato, BANDAI NAMCO se reserva y mantendrá todos los derechos, la titularidad y la participación en la Divisa del Juego y los Elementos virtuales. e) \tLas licencias que se conceden en virtud del presente Contrato sobre la Divisa del Juego y los Elementos virtuales terminarán con la rescisión del Contrato con arreglo a la cláusula 6, salvo que se disponga otra cosa en este acto. 618113 10. \tDERECHO DE DESISTIMIENTO. Si usted reside en un estado miembro de la Unión Europea, dispone de ciertos derechos de anulación sobre las adquisiciones de Divisa del Juego o Elementos virtuales que usted haya realizado con moneda real. No obstante, a través de este acto usted renuncia de forma expresa a su derecho de desistimiento una vez que comience a prestarse el servicio por el que su cuenta obtiene acceso a la Divisa del Juego o Elementos virtuales. Usted acepta que: i) la descarga de la Divisa del Juego o de los Elementos virtuales comienza de forma inmediata tras la compra; y ii) una vez que se completa la compra, usted pierde su derecho de desistimiento. 618114 11. \tCONTENIDO DE USUARIO. Si usted publica alguna comunicación, información, contenido sujeto a propiedad intelectual, artículo, mensaje, fotografía, material gráfico, vídeo, URL o cualesquiera otros elementos o contenidos en el Juego (en lo sucesivo, «Contenido de usuario») en la medida en que así lo permita la legislación local aplicable, estará consintiendo, en virtud del presente acto, en conceder a BANDAI NAMCO una licencia no exclusiva, exenta de derechos de autor, totalmente transferible y sublicenciable y de ámbito mundial durante todo el periodo de vigencia de la protección legal aplicable de los derechos intelectuales para poder utilizar el Contenido de usuario en relación con el Juego y con los productos y servicios relacionados, incluidos los derechos para reproducir, copiar, adaptar, modificar, presentar, crear obras derivadas, exhibir, publicar, emitir, transmitir o utilizar de cualquier otra forma, distribuir, explotar y comunicar al público general por todos y cualesquiera medios y vías que se conozcan actualmente o se conciban en el futuro, sin necesidad de comunicárselo a usted previamente o de compensarle de ninguna forma. En la medida en que así lo permita la legislación aplicable, por el presente acto usted renuncia a cualquier derecho moral de autoría, publicación, reputación o atribución con respecto al uso y disfrute que BANDAI NAMCO y otros jugadores hagan de tales contenidos en relación con el Juego y con los productos y servicios relacionados. La licencia concedida a BANDAI NAMCO en virtud de este documento perdurará tras la rescisión o revocación del presente Contrato. 618115 12. \tCOMPORTAMIENTO EN LÍNEA. Salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se hará responsable del comportamiento de ningún usuario, tanto si dicho comportamiento está relacionado o no con el acceso o el uso que este haga del Juego. BANDAI NAMCO puede suspender o poner fin de forma definitiva a su acceso al Juego en cualquier momento si usted infringe las condiciones de la cláusula 12 o cualquier otra condición de este Contrato. BANDAI NAMCO puede (por ejemplo, en respuesta a una reclamación por parte de un titular de un derecho de autor) revisar cualquier Contenido de usuario que se haya cargado, publicado, almacenado o exhibido en el Juego (en adelante, «publicado»). En el caso de un Contenido de usuario que haya sido compartido como parte de un mensaje privado dentro del Juego, BANDAI NAMCO no examinará o revisará dicho contenido a menos que una de las partes en el proceso comunicativo dé su consentimiento para ello (por ejemplo, informando a BANDAI NAMCO de que dicho mensaje es cuestionable). BANDAI NAMCO se reserva el derecho a eliminar o rechazar la publicación en Internet de cualquier Contenido de usuario. A pesar de que BANDAI NAMCO no examina, edita ni supervisa con regularidad ningún Contenido de usuario que se publique en el Juego, se reserva el derecho y tiene discreción absoluta para eliminar, examinar o editar cualquier Contenido de usuario que sea publicado a través del Juego si, a su criterio razonable, considerara que dicho Contenido de usuario infringe este Contrato, algún derecho de terceros o una ley, regla o norma aplicable. Usted no podrá utilizar el Juego si previamente ha sido suspendido o excluido del Juego. Usted es el único responsable del Contenido de usuario que usted publique o transmita a otros usuarios o terceros. De manera particular, usted acuerda no realizar o pretender realizar, ni incitar a otros a que realicen, ninguna de las acciones siguientes relacionadas con el Juego: a) \tpublicar Contenido de usuario que sea ilícito, difamatorio, calumnioso, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, explícito en términos sexuales, intimidatorio, amenazante, que invada los derechos de privacidad o publicidad, abusivo, provocativo o fraudulento; que promueva o aliente cualquier actividad ilegal o antisocial, incluida la piratería informática; que fomente el racismo, el fanatismo, el odio o el daño físico u otro de cualquier clase contra cualquier grupo o persona, o que por alguna otra razón sea considerado inaceptable; b) \tpublicar Contenido de usuario que pueda infringir alguna patente, marca o secreto comercial, derecho de autor u otros derechos de titularidad o propiedad intelectual de cualquier persona o entidad; c) \tparticipar en actividades o ventas comerciales, incluida la transmisión de cualquier anuncio publicitario o promoción comercial; d) \tpublicar, revelar o difundir datos personales sobre cualquier persona (incluido usted); e) \thacerse pasar por cualquier otra persona o entidad, incluidos altos cargos, líderes de foros, guías, moderadores, empleados o agentes de BANDAI NAMCO, o declarar falsamente o falsificar de otra forma su vinculación con una persona o entidad; f) \tobstaculizar o interrumpir el Juego o el flujo normal de la reproducción o el diálogo del Juego, utilizar lenguaje vulgar o abusivo, gritar en exceso (por ejemplo, mediante el uso continuado de MAYÚSCULAS), enviar correo no deseado («spam») o hacer uso de cualquier otro método perturbador o perjudicial que pueda molestar a otros usuarios del Juego; g) \thacer uso o aprovecharse de errores, fallos o defectos de diseño para obtener acceso no autorizado al Juego, adquirir ventaja desleal sobre otros usuarios o engañar o utilizar medios no autorizados en relación con el Juego, incluidos, entre otros, el acceso a partes del Juego a las que usted no esté autorizado y el uso de componentes, emuladores u otras herramientas de terceros no autorizadas; h) \trealizar cualquier acción que interfiera en la capacidad de otros usuarios para disfrutar del Juego con arreglo a sus propias normas o que aumente sustancialmente el coste o la dificultad de mantenimiento de este por parte de BANDAI NAMCO o del proveedor de la plataforma y que impida que los usuarios disfruten del Juego; i) \tdesconectarse de forma intencionada de la red durante el juego en línea o dejarse ganar por un determinado jugador repetidamente con el objetivo de ayudarle a subir en su clasificación o ganar puntos en el Juego; j) \tnegociar, vender, subastar o transferir o intentar transferir de otra forma Elementos virtuales o Divisa del Juego fuera del Juego; k) \tinfringir de otra forma las condiciones del presente Contrato, otras políticas que haya comunicado BANDAI NAMCO o hacer incurrir en responsabilidades a BANDAI NAMCO. 618116 13. \tPOLÍTICA DE DERECHOS DE AUTOR. Los titulares de derechos de autor, así como sus agentes, que consideren que algún elemento del Juego vulnera derechos de autor que estos poseen o controlan podrán remitir una notificación de dicha infracción a nuestro agente de derechos de autor designado (Copyright Agent), cuyos datos se indican más abajo. La tramitación de su notificación se agilizará si facilita la información y las declaraciones que se establecen en el Código de EE. UU. (U.S.C.), conforme al artículo 17, párrafo 512, apartado c), inciso 3. El cumplimiento de esta ley no es un requisito esencial para las notificaciones de infracción, salvo para los titulares de derechos de autor residentes en los Estados Unidos de América. Toda persona que, a sabiendas, declare falsamente en una notificación que el material o la actividad están infringiendo un derecho, podrá incurrir en responsabilidades relacionadas con los daños y perjuicios, incluidas las costas y honorarios de letrados, que hayamos soportado nosotros o el presunto infractor a consecuencia de haber creído dicha manifestación falsa y procedido a cancelar o deshabilitar el acceso al material o a la actividad objeto de la denuncia. BANDAI NAMCO ha adoptado una política para concluir la relación, en determinadas circunstancias y a discreción exclusiva de BANDAI NAMCO, con los usuarios que vulneren de forma repetida los derechos de propiedad intelectual de terceros, siempre y cuando, no obstante, BANDAI NAMCO también limite o ponga fin al acceso al Juego por parte de cualquier usuario que vulnere los derechos de propiedad intelectual de otros, ya se trate de una infracción repetida o no. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan Tel.: +81-3-6744-6112 Fax: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 618117 14. \tCONTENIDO DE TERCEROS. A través del Juego, usted podrá tener acceso a contenido de otros usuarios, anunciantes u otros terceros. Debido a que no controlamos el contenido de terceros, usted acepta que, salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se responsabiliza del contenido de terceros, no ofrece garantías sobre la exactitud o la calidad de la información incluida en el contenido de terceros y no asume responsabilidad alguna sobre el contenido de terceros que se ofrezca de forma no intencionada y que sea considerado inapropiado, impreciso, engañoso o ilegal. Toda referencia que se haga a cualquier producto, servicio, proceso u otra información por su nombre o marca comercial, fabricante, proveedor o por otra vía no constituirá ni implicará el apoyo, el patrocinio o la recomendación por parte de BANDAI NAMCO de ninguno de ellos, así como tampoco que exista ningún tipo de vinculación con ellos, a menos que BANDAI NAMCO lo indique expresamente. 618118 15. \tEXENCIÓN DE RESPONSABILIDAD. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES NO SE HARÁN RESPONSABLES DE NINGÚN VIRUS O DE OTRAS CARACTERÍSTICAS DESACTIVADORAS QUE PUEDAN AFECTAR A SU ACCESO O A SU USO DEL JUEGO, ASÍ COMO TAMPOCO DE NINGUNA INCOMPATIBILIDAD ENTRE EL JUEGO, OTROS SERVICIOS Y EL HARDWARE. EL JUEGO Y TODOS LOS DEMÁS SERVICIOS SE PROPORCIONAN «TAL CUAL». CON EXCEPCIÓN DE LAS SALVEDADES QUE PUEDAN CONTEMPLARSE EN ESTE CONTRATO, BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES DECLINAN EXPRESAMENTE OFRECER CUALQUIER TIPO DE GARANTÍAS O CONDICIONES DE CUALQUIER CLASE (EXPLÍCITAS O IMPLÍCITAS, ESTABLECIDAS POR LA LEY U OTRAS), INCLUIDAS, ENTRE OTRAS, CUALESQUIERA GARANTÍAS IMPLÍCITAS DE NO INFRACCIÓN, COMERCIABILIDAD O IDONEIDAD PARA UN DETERMINADO FIN. Algunas jurisdicciones no permiten la exención de responsabilidad de condiciones implícitas ni la exclusión o limitación de garantías en los contratos con consumidores, por lo que es posible que algunas de estas exenciones de responsabilidad en la presente cláusula no sean aplicables en su caso. Si usted tiene su residencia en Australia, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: Esta cláusula 15 no pretende limitar ni reducir ningún derecho o recurso de carácter obligatorio o legal que asista a los consumidores y que sea reconocido por la legislación de su jurisdicción local. Dentro del marco permitido por la ley, se excluyen íntegramente del presente Contrato las condiciones y garantías implícitas por el Anexo 2 de la Ley de competencia y defensa del consumidor de 2010 (Cth) (la Ley australiana del consumidor), y en el caso de que no puedan excluirse, usted reconoce que la responsabilidad de BANDAI NAMCO se limita (y es justo y razonable limitarla) a lo siguiente: i)\tfacilitar de nuevo el Juego, o ii)\tel pago del coste derivado de facilitar de nuevo el Juego. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: En la medida en que un servicio se proporcione a cambio de un precio, se aplicará lo siguiente: BANDAI NAMCO garantiza que el Juego funcionará en lo sustancial conforme a las especificaciones que SE INCLUYEN en la documentación o en la descripción aplicable del producto. En caso de apreciarse algún DEFECTO, BANDAI NAMCO ofrecerá subsanaciones posteriores, bien eliminando el defecto (por ejemplo, a través de una actualización) o proporcionando una nueva versión del servicio que excluya dicho defecto, en un plazo razonable de tiempo para permitir al menos tres intentos de subsanación posterior. Si la subsanación posterior falla definitivamente, usted podrá ejercer sus otros derechos legales, siempre y cuando, no obstante, se excluya en todo caso la responsabilidad objetiva (sin culpa) por defectos iniciales de BANDAI NAMCO que se contempla en el artículo 536a, apartado 1 del Código Civil alemán. 618119 16. \tINTERNET. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO NO SE HARÁ RESPONSABLE DE POSIBLES RETRASOS O FALLOS QUE USTED PUEDA SUFRIR AL INICIAR, EJECUTAR O COMPLETAR UNA TRANSMISIÓN O TRANSACCIÓN RELACIONADA CON EL JUEGO DE MANERA PERTINENTE Y OPORTUNA. Del mismo modo, BANDAI NAMCO no puede prometer ni garantizar que usted pueda acceder a partidas multijugador, partidas en línea o partes descargables del Juego siempre que lo desee, y es posible que durante largos periodos de tiempo usted no pueda acceder a tales partes del Juego. BANDAI NAMCO no garantiza un funcionamiento continuo y libre de errores o de virus de partidas multijugador, partidas en línea o partes descargables del Juego, así como tampoco el funcionamiento o la disponibilidad de forma continuada de un determinado servidor. 618120 17. \tLIMITACIÓN DE RESPONSABILIDAD. SALVO POR CIRCUNSTANCIAS DE 1) MUERTE O LESIÓN PERSONAL CAUSADA POR NEGLIGENCIA DE BANDAI NAMCO; 2) FRAUDE O DECLARACIÓN FALSA POR PARTE DE BANDAI NAMCO; 3) ACTOS INTENCIONADOS O NEGLIGENCIA GRAVE DE BANDAI NAMCO; 4) PÉRDIDA O DESTRUCCIÓN DE BIENES PERSONALES TANGIBLES CAUSADOS POR EL USO DEL JUEGO; Y 5) CUALQUIER OTRA RESPONSABILIDAD QUE NO PUEDA LIMITARSE O EXCLUIRSE POR LA LEY APLICABLE, BANDAI NAMCO, SUS FILIALES, EMPRESAS ASOCIADAS, CARGOS DIRECTIVOS, EMPLEADOS, AGENTES Y OTROS PROVEEDORES O ENTIDADES ASOCIADAS NO INCURRIRÁN EN NINGÚN CASO EN RESPONSABILIDAD ALGUNA POR CUALESQUIERA DAÑOS INDIRECTOS, ESPECIALES, EMERGENTES O PUNITIVOS, NI TAMPOCO POR OTROS DAÑOS, INCLUIDOS, ENTRE OTROS, LA PÉRDIDA DE USO O EL LUCRO CESANTE, YA SEA COMO PARTE DE UNA ACCIÓN CONTRACTUAL, EXTRACONTRACTUAL (INCLUIDA NEGLIGENCIA) O DE CUALQUIER OTRO MODO, QUE DERIVEN O QUE DE ALGUNA FORMA ESTÉN RELACIONADOS CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO, CON EL CONTENIDO INCLUIDO EN EL JUEGO O AL QUE SE TENGA ACCESO A TRAVÉS DEL JUEGO O CON LA FALTA DE PROVISIÓN DE SERVICIO DE SOPORTE. EN CASO DE NEGLIGENCIA LEVE U ORDINARIA O DE INCUMPLIMIENTO DE LAS OBLIGACIONES ESENCIALES DE BANDAI NAMCO EN VIRTUD DEL PRESENTE CONTRATO, LA RESPONSABILIDAD DE BANDAI NAMCO SE LIMITARÁ A LOS DAÑOS DIRECTOS Y PREVISIBLES QUE USTED SUFRA. LA RESPONSABILIDAD TOTAL DE BANDAI NAMCO, YA PROCEDA DE RESPONSABILIDAD CONTRACTUAL, EXTRACONTRACTUAL U OBJETIVA, DE PRODUCTO, GARANTÍA, VULNERACIÓN DE LA PROPIEDAD INTELECTUAL O DE OTRO PRINCIPIO LEGAL, QUE SE DERIVE O QUE ESTÉ RELACIONADA CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO O CON ESTAS CONDICIONES, NO EXCEDERÁ EN NINGÚN CASO LOS CIEN DÓLARES ESTADOUNIDENSES (100 USD) O, DE SER MAYOR, EL IMPORTE QUE USTED HAYA PAGADO A BANDAI NAMCO PARA PODER USAR EL JUEGO. LA PRESENTE CLÁUSULA 17 NO LIMITARÁ NINGUNA GARANTÍA OBLIGATORIA O LEGAL QUE NO PUEDA LIMITARSE POR CONTRATO CON ARREGLO A LA LEGISLACIÓN DE SU JURISDICCIÓN LOCAL. 618121 18. \tSOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 18 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN AMÉRICA DEL NORTE, AMÉRICA CENTRAL O SUDAMÉRICA, CON EXCEPCIÓN DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en algún país del continente americano, con excepción de los Estados Unidos de América, usted o BNEA podrán remitir cualquier conflicto que surja a raíz del presente Contrato o del Juego, o en relación con estos, a distintos procedimientos de solución de conflictos (como conciliación o arbitraje). Para ello, será necesario obtener el consentimiento previo por escrito de la otra parte. Sin perjuicio de lo anterior, las condiciones de este Contrato no impedirán que, en relación con cualquier conflicto o reclamación que pueda contemplarse en la presente cláusula 18, usted pueda: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que pueda, si la ley así lo permite, solicitar a BNEA medidas en beneficio de usted; ii) presentar ante cualquier tribunal competente cualquier reclamación contra BNEA que no pueda resolverse por arbitraje o para la que el arbitraje esté prohibido o restringido por imposición de la ley aplicable; o iii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. 618122 19. \tSOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 19 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en los Estados Unidos de América, al aceptar las condiciones del presente Contrato, usted y BNEA i) acuerdan resolver determinados conflictos por medio de un arbitraje obligatorio y vinculante, como se establece en los respectivos subapartados del apartado (a) de la cláusula 19 (de forma colectiva, el «Acuerdo de arbitraje») y ii) renuncian expresamente a su derecho a someterse a un juicio con jurado, así como a participar en una demanda colectiva contra la otra parte, en virtud del apartado (b) de la cláusula 19 («Renuncia a acciones colectivas»), salvo que iii) usted ejerza libremente su derecho de exclusión voluntaria respecto al Acuerdo de arbitraje o a la Renuncia a acciones colectivas, como se estipula en el apartado (c) de la cláusula 19. a) \tARBITRAJE OBLIGATORIO Y VINCULANTE. DENTRO DEL MARCO PERMITIDO POR LA LEY APLICABLE, USTED Y BNEA: i) RECONOCEN Y ACEPTAN RESOLVER TODOS LOS CONFLICTOS Y RECLAMACIONES ENTRE USTED Y BNEA POR MEDIO DE UN ARBITRAJE VINCULANTE EN VIRTUD DE LA LEY FEDERAL DE ARBITRAJE, INCLUIDOS, ENTRE OTROS, (SALVO POR LAS EXCEPCIONES CONTEMPLADAS EXPRESAMENTE EN EL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) CUALQUIER RECLAMACIÓN O CONFLICTO BASADO EN TEORÍAS JURÍDICAS SOBRE INCUMPLIMIENTO CONTRACTUAL O EXTRACONTRACTUAL, LESIÓN, INFRACCIÓN DE LA LEY, FRAUDE, COMPETENCIA DESLEAL, DERECHOS DE PRIVACIDAD, DECLARACIÓN FALSA O CUALQUIER OTRA TEORÍA JURÍDICA Y QUE PUEDAN SURGIR O QUE TENGAN ALGUNA RELACIÓN CON CUALQUIER ASPECTO DE LA RELACIÓN ENTRE USTED Y BNEA, CUALQUIER CONDICIÓN O DISPOSICIÓN DE ESTE CONTRATO O CON SU ACCESO O EL USO QUE USTED HAGA DEL JUEGO (INDIVIDUALMENTE, «RECLAMACIÓN»); ii) RENUNCIAN DE FORMA EXPRESA E IRREVOCABLE A CUALQUIER DERECHO A PRESENTAR CUALQUIER RECLAMACIÓN EN TRIBUNALES O A QUE DICHA RECLAMACIÓN SEA RESUELTA POR UN JUEZ O JURADO; iii) NO INICIARÁN NI PARTICIPARÁN EN PROCEDIMIENTOS DE ARBITRAJE COLECTIVO O REPRESENTATIVO CONTRA LA OTRA PARTE, AUN CUANDO ESTÉ PERMITIDO DE ALGUNA OTRA FORMA POR LA LEY FEDERAL DE ARBITRAJE; Y iv) NO PRETENDERÁN UNIR O COMBINAR NINGÚN PROCEDIMIENTO ARBITRAL RESPECTO A CUALESQUIERA RECLAMACIONES POR PARTE DE USTED O DE BNEA CON UN LITIGIO O PROCEDIMIENTO ARBITRAL QUE HAYA SIDO INICIADO POR UN TERCERO O CONTRA DICHO TERCERO SIN EL CONSENTIMIENTO EXPRESO ESCRITO DE CADA UNO DE TALES TERCEROS Y DE AMBAS PARTES EN EL PRESENTE CONTRATO. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (EN ESTRICTO CUMPLIMIENTO CON EL APARTADO (c) DE ESTA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE TODAS LAS RECLAMACIONES QUE SE FORMULEN CONTRA LA OTRA PARTE SOLO SE TRAMITARÁN MEDIANTE ARBITRAJE OBLIGATORIO Y VINCULANTE. i)\tSolución amistosa de conflictos previa al arbitraje. Antes de iniciar un procedimiento arbitral respecto a cualquier Reclamación en virtud de este Acuerdo de arbitraje, usted y BNEA aceptan poner todo su empeño razonable y de buena fe para solucionar cualquier conflicto o Reclamación de forma amistosa entre usted y BNEA. La parte que plantee el conflicto o la Reclamación deberá enviar a la otra una notificación escrita en la que le describa la naturaleza y el fundamento de dicho conflicto o Reclamación y le dará detalles sobre el recurso legal pretendido. Estas notificaciones escritas que se dirijan a BNEA deben enviarse por correo urgente a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. En caso de que usted y BNEA no se pongan de acuerdo sobre cómo resolver dicho conflicto o Reclamación en un plazo de treinta (30) días a partir de la fecha en que se reciba la notificación escrita, la parte reclamante podrá iniciar un procedimiento arbitral contra la otra en las condiciones permitidas por el Acuerdo de arbitraje según se ha establecido anteriormente. ii)\tProcedimiento arbitral. El arbitraje es un proceso legalmente vinculante por medio del cual una parte puede buscar soluciones a un problema legal con otra parte o emprender acciones contra esta de un modo similar a la interposición de una demanda en un tribunal pero que, en términos generales, exige formalismos procedimentales menos estrictos, se celebra ante un tercero o árbitro neutral (en lugar de un juez o jurado), prevé una presentación de pruebas más limitada y, teóricamente, unos honorarios legales reducidos para cada una de las partes, y se somete a una revisión limitada por parte de los tribunales. El procedimiento arbitral para cualquier Reclamación en virtud de este Acuerdo de arbitraje se regirá por el Reglamento de Arbitraje Comercial de la Asociación Estadounidense de Arbitraje («AAA», por sus siglas inglesas) y, cuando sea aplicable, por los Procedimientos Complementarios de la AAA para Conflictos Relacionados con los Consumidores, que en ambos casos pueden encontrarse en http://www.adr.org. Sin perjuicio de lo anterior, usted y BNEA acuerdan que el idioma en que se tramitará cualquier procedimiento arbitral será el inglés, que se aceptará el envío electrónico de la documentación exigida y que se permitirá la participación telefónica o por teleconferencia, o en persona, en un lugar elegido de mutuo acuerdo por las partes. iii)\tReclamaciones excluidas. Sin perjuicio de lo anterior, las condiciones de este Acuerdo de arbitraje no impedirán que usted o BNEA puedan: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que tenga autoridad gubernamental y competencia jurisdiccional para solicitar de la otra parte medidas en beneficio de usted o de BNEA; o ii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. iv)\tDesvinculación del Acuerdo de arbitraje. Usted y BNEA acuerdan que ninguna disposición de este Acuerdo de arbitraje podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de este Acuerdo de arbitraje es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en este Acuerdo de arbitraje. 618123 b) \tRENUNCIA A ACCIONES COLECTIVAS. SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA, AL ACEPTAR LAS CONDICIONES DEL PRESENTE CONTRATO, USTED Y BNEA CONVIENEN QUE: i) CUALQUIER RECLAMACIÓN SE FORMULARÁ A TÍTULO INDIVIDUAL DE USTED Y DE BNEA Y SOLO SE TRAMITARÁ COMO UN ARBITRAJE INDIVIDUAL (O COMO UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), Y NO COMO UNA DEMANDA COLECTIVA O REPRESENTATIVA DE OTRA FORMA; ii) RENUNCIAN DE FORMA EXPRESA A CUALQUIER DERECHO A FORMULAR UNA DEMANDA COLECTIVA O A TÍTULO COLECTIVO O REPRESENTATIVO O A PARTICIPAR EN UNA DEMANDA DE ESE TIPO; Y iii) EL ÁRBITRO (O TRIBUNAL, EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) SOLO PODRÁ TRAMITAR UN ARBITRAJE INDIVIDUAL (O UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), NO PODRÁ REUNIR MÁS DE UNA RECLAMACIÓN INDIVIDUAL Y NO PODRÁ PRESIDIR NINGÚN TIPO DE PROCEDIMIENTO COLECTIVO O REPRESENTATIVO DE OTRA FORMA RESPECTO A TALES RECLAMACIONES. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (COMO SE DESCRIBE EN EL APARTADO (c) DE LA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE CADA UNA DE LAS PARTES SOLO PODRÁ FORMULAR SUS DEMANDAS CONTRA LA OTRA EN SU PROPIO NOMBRE O A TÍTULO INDIVIDUAL, Y NO COMO PARTE DEMANDANTE O COLECTIVA EN UN SUPUESTO PROCEDIMIENTO COLECTIVO O REPRESENTATIVO. i)\tDesvinculación de la Renuncia a acciones colectivas. Usted y BNEA acuerdan que ninguna disposición de esta Renuncia a acciones colectivas podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de esta Renuncia a acciones colectivas es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en esta Renuncia a acciones colectivas. No deberá interpretarse ni considerarse en ningún caso que la desvinculación de la Renuncia a acciones colectivas constituye una aceptación por su parte o por la de BNEA para participar en una demanda o arbitraje de acción colectiva. c) \tPROCEDIMIENTO DE EXCLUSIÓN VOLUNTARIA. Usted puede ejercer su derecho de exclusión voluntaria y no vincularse por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas. Para tal fin, debe dar aviso por escrito de su decisión de no participar en dicho Acuerdo de arbitraje o Renuncia a acciones colectivas (el «Aviso de exclusión voluntaria») cumpliendo estrictamente los requisitos que se estipulan en los subapartados (i) a (iii) del apartado (c) de la cláusula 19. i)\tDirección y forma de envío. Deberá remitir su Aviso de exclusión voluntaria a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, de alguna de las siguientes formas: i) correo urgente, certificado y con acuse de recibo; o ii) servicio de mensajería con entrega en 24 horas (como Federal Express). ii)\tPlazos. Salvo que la ley aplicable exija un plazo más largo, su Aviso de exclusión voluntaria debe fecharse con el sello de correos (en caso de enviarse por correo urgente) o depositarse en una oficina (en caso de enviarse por un servicio de mensajería con entrega en 24 horas): i) en un plazo de treinta (30) días a partir de la fecha de compra de su copia del Juego; o ii) en caso de no haber realizado ninguna compra, en un plazo de treinta (30) días a partir de la fecha en la que usted haya accedido o utilizado por primera vez su copia del Juego. iii)\tInformación exigida. Su Aviso de exclusión voluntaria debe incluir: i) el título del Juego específico al que se refiere su Aviso de exclusión voluntaria; ii) su nombre y apellidos; iii) su dirección; iv) su número de teléfono; v) su dirección de correo electrónico; vi) si usted es un usuario registrado del Juego o de otro producto o servicio de BNEA, cada uno de sus nombres de usuario para dichos juegos, productos o servicios de BNEA; y vii) una declaración en la que exprese no estar de acuerdo con el Acuerdo de arbitraje o con la Renuncia a acciones colectivas. BNEA puede utilizar los datos incluidos en su Aviso de exclusión voluntaria para registrar, procesar, mantener y administrar su exclusión del Acuerdo de arbitraje o de la Renuncia a acciones colectivas, según proceda, pero no con fines comerciales. iv)\tEfectos del Aviso de exclusión voluntaria correcto. Si su Aviso de exclusión voluntaria cumple todos los requisitos anteriores, se considerará que usted y BNEA han optado por excluirse del Acuerdo de arbitraje y de la Renuncia a acciones colectivas, en virtud de dicho Aviso de exclusión voluntaria y en relación con el presente Contrato. La presentación de un Aviso de exclusión voluntaria válido solo será aplicable a las reclamaciones derivadas o relacionadas con el Juego o con este Contrato que se identifiquen en el propio aviso, y a las que surjan entre BNEA y la persona que se identifique en dicho aviso. v)\tEfectos de un Aviso de exclusión voluntaria incorrecto. Si usted presenta un Aviso de exclusión voluntaria que no cumpla con alguno de los requisitos establecidos en los subapartados (i) a (iii) del apartado (c) de la cláusula 19, usted y BNEA se vincularán por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas que se contemplan en el presente Contrato. 618124 20. \tLEGISLACIÓN APLICABLE. Dentro del marco exigido por la ley aplicable, todas las condiciones y disposiciones del presente Contrato se regirán e interpretarán con arreglo a todas las leyes imperativas aplicables, aun cuando presenten incoherencias con la legislación aplicable que se establece en esta cláusula 20, y en ningún caso la aplicación, interpretación o ejecución de las condiciones del presente Contrato, de conformidad con cualquier ley jurisdiccional contemplada en esta cláusula, podrán excluir, limitar o restringir de otra forma los derechos que le son inferidos a usted, como consumidor, en virtud de cualquier ley aplicable de protección del consumidor. Su comportamiento, además, también se regirá por otras leyes de ámbito local, regional, nacional e internacional. Las partes acuerdan que la Convención de las Naciones Unidas sobre los contratos de compraventa internacional de mercaderías no será de aplicación a ningún conflicto o reclamación que surja de este Contrato. a)\tSi usted tiene su residencia en América del Norte, América Central o Sudamérica: La aplicación, interpretación o ejecución de las condiciones de este Contrato, así como su uso del Juego, se regirán por las leyes del estado de California, con excepción de sus normas de conflictos de leyes. b)\tSi usted tiene su residencia en Asia: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Japón, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. c)\tSi usted tiene su residencia en otro lugar: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Francia, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. 618125 21. \tCOMPETENCIA JURISDICCIONAL. a)\tSi usted tiene su residencia en América del Norte, América Central o Sudamérica: Usted y BNEA acuerdan de forma expresa que, para todas las reclamaciones y conflictos que surjan de este Contrato o que estén relacionados con él o con el uso que usted haga del Juego y que no se sometan al Acuerdo de arbitraje descrito en la cláusula 19 anterior, la competencia exclusiva sobre tales reclamaciones o demandas recaerá en los tribunales federales o estatales competentes del condado de Santa Clara, California (Estados Unidos de América) y, por el presente acto, usted reconoce expresamente la competencia de dichos tribunales sobre su persona. b)\tSi usted tiene su residencia en Asia: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal del distrito de Tokio, y por el presente acto usted y BNEI acuerdan someterse a la competencia exclusiva de dicho tribunal. c)\tSi usted tiene su residencia en otro lugar: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal de lo Mercantil de Lion, y por el presente acto usted y BNEE acuerdan someterse a la competencia exclusiva de dicho tribunal. 618126 22. \tTERCEROS BENEFICIARIOS. Toda persona o entidad que no sea parte en el presente Contrato no tendrá derecho alguno en virtud de ninguna ley para exigir el cumplimiento de las condiciones que aquí se estipulan, con independencia de si dicha persona o entidad es identificada por su nombre. Las disposiciones de la presente cláusula no afectarán a los derechos de aquellos cesionarios o beneficiarios contemplados en este Contrato. 618127 23. \tDISPOSICIONES VARIAS. Este Contrato contiene el acuerdo íntegro entre usted y BANDAI NAMCO en relación con el uso del Juego. En caso de que alguna disposición de este Contrato resultara inválida o no pudiera ejecutarse, el resto de disposiciones seguirá manteniendo todo su efecto durante la vigencia restante del Contrato, o según se establezca el apartado (d) de la cláusula 6, salvo si dicha disposición priva al Contrato de sus obligaciones esenciales. Usted no podrá ceder este Contrato ni ninguno de sus derechos adquiridos en virtud del mismo sin el consentimiento previo escrito de BANDAI NAMCO. Resultará nulo cualquier intento de cesión sin dicho consentimiento. Sin perjuicio de la restricción precedente, este Contrato será totalmente vinculante, redundará en beneficio y será ejecutado por nosotros y por nuestros respectivos sucesores y cesionarios. En caso de que BANDAI NAMCO no ejercite o ejecute alguno de sus derechos o alguna disposición del presente Contrato, no deberá considerarse una renuncia por su parte sobre dicho derecho o disposición. Los títulos de las cláusulas en que se divide este Contrato se ofrecen únicamente con fines ilustrativos, y no tendrán ningún efecto legal o contractual. 618128 24. \tSOFTWARE DE TERCEROS. a) \tEasyAntiCheat. BANDAI NAMCO usa el servicio antitrampas EasyAntiCheat («EAC»), gestionado por un proveedor de servicios externo. EAC tiene un cliente que se integra en el software del Juego. Cuando inicie el Juego, el cliente de EAC se cargará automáticamente e instalará la versión más reciente en el Hardware. EAC realizará un seguimiento del Hardware, analizará los códigos binarios del Juego y escaneará la memoria del Hardware con el propósito de detectar y evitar las trampas en el Juego («Propósito»). Para ello, EAC almacenará información relativa a los métodos tramposos empleados en el Juego («Datos de trampas»). Al aceptar este Contrato o usar este Juego, está dando su consentimiento para que EAC pueda recopilar, almacenar, compartir y publicar Datos de trampas con el objetivo de cumplir el Propósito. Los Datos de trampas se usarán únicamente para dicho Propósito, incluido, de manera no exhaustiva, identificar y bloquear a jugadores que hagan trampas en el Juego, analizar el comportamiento de los tramposos y los códigos de trampas que puedan emplear, así como compartir con los socios de EAC información sobre dichas trampas. Encontrará más información sobre las prácticas de privacidad de EAC en www.easyanticheat.net/privacy. Si no permite que EAC procese sus datos personales de acuerdo con su política de privacidad o si le solicita a EAC que elimine o borre sus datos personales, tendremos derecho a bloquear su acceso al Juego y evitar que use dicho producto. 618129 Para contactar con BNEI, deberá seguir el proceso que se describe en nuestra página de soporte en http://bandainamcoent.co.jp/cs_support/. Para contactar con BNEA, deberá dirigirse a la línea de soporte al cliente de BNEA en https://www.bandainamcoent.com/support, o por escrito en la siguiente dirección: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Para contactar con BNEE, deberá dirigirse al servicio al cliente de BNEE en http://www.bandainamcoent.eu/support, o en la siguiente dirección: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. 618200 BANDAI NAMCO ENTERTAINMENT INC. POLÍTICA DE PRIVACIDAD 618201 Última actualización: 27 de febrero de 2020 618202 Esta política de privacidad explica cómo BANDAI NAMCO Entertainment Inc. ("BNEI", "nosotros" o "nuestro") recopila, utiliza y divulga información sobre usted cuando utiliza nuestros juegos y servicios en línea relacionados que contienen esta política (en conjunto, el "Juego"). BNEI es el controlador de datos de su información personal para los fines del Reglamento General de Protección de Datos de la UE. Puede que modifiquemos esta Política de privacidad ocasionalmente. Si realizamos cambios, se lo notificaremos revisando la fecha de la parte superior de la Política de privacidad y, en algunos casos, podríamos proporcionarle un aviso adicional (por ejemplo, incorporando una declaración en la página principal de nuestro Juego o enviándole un mensaje). Si no está de acuerdo con los cambios, por favor, no utilice el Juego ni nos facilite su información personal de ninguna otra forma. Le invitamos a revisar la Política de privacidad cuando acceda al Juego para mantenerse informado sobre nuestras prácticas de información y las maneras en que puede proteger su privacidad. 618203 I.\tRecopilación de información Información que recopilamos automáticamente cuando usa el juego Cuando accede o usa cualquier función en línea asociada a nuestro juego, recopilamos información de forma automática sobre usted, que incluye: •\tInformación de uso: Recopilamos información sobre su uso del Juego, lo que incluye la identificación de la cuenta de juego, los niveles completados, las puntuaciones de juego, el tiempo que ha pasado jugando y también otra información de estilo de juego. •\tInformación de registro: Registramos información sobre su uso de nuestros juegos, incluida la hora de acceso, el tiempo que pasa jugando y su dirección IP. •\tInformación de hardware: Recopilamos información sobre el ordenador o el dispositivo que utiliza para acceder a nuestro Juego, incluido el modelo de hardware, el sistema operativo y la versión, la información de red del navegador, la dirección MAC, la dirección IP y otros identificadores de dispositivo únicos que el sistema operativo de su hardware pone a disposición. Información que nos proporciona Recopilamos información que usted nos facilita directamente. Por ejemplo, recopilamos información cuando crea una cuenta, interacciona con otros usuarios, solicita atención al cliente, se registra para recibir boletines, participa en encuestas o se pone en contacto con nosotros de alguna otra manera. El tipo de información que recopilamos incluye nombre de usuario, contraseña, dirección de correo electrónico y cualquier otra información que decida facilitar. Información que recopilamos de otras fuentes También podemos obtener información de otras fuentes en la medida en que esta sea necesaria para hacer funcionar nuestro Juego y la combinamos con la información que recopilamos a través de nuestro Juego. Por ejemplo, podemos obtener información relacionada con su cuenta desde nuestra plataforma de juego o recopilar la clasificación del juego y el estado de logros en la aplicación del centro de juegos de la consola. En todos los demás casos le pediremos que nos autorice para recopilar, almacenar y utilizar información personal de terceros. 618204 II.\tUso de la información Solo recopilamos, almacenamos y utilizamos su información si ha dado su consentimiento, o en la medida en que sea necesario a) para el cumplimiento de su acuerdo con nosotros; b) para cumplir con nuestras obligaciones legales; o c) con el propósito de nuestros intereses legítimos, que incluyen operar, evaluar y mejorar nuestro negocio global. Hemos equilibrado cuidadosamente nuestros intereses comerciales legítimos con sus derechos de protección de datos. Por favor, póngase en contacto con nosotros a través de los datos de contacto facilitados más abajo si tiene dudas sobre este equilibrio de intereses. Nosotros (o un procesador de datos de terceros en nuestro nombre) podemos recopilar, almacenar y utilizar su información para los siguientes fines y durante los períodos necesarios para alcanzar dichos fines: •\tProporcionar, mantener y mejorar nuestro Juego. •\tProporcionar y prestar los productos y servicios que solicite, procesar transacciones y enviarle información relacionada. •\tRegistrarle para que obtenga una cuenta en nuestro Juego y ayudarle a gestionar su cuenta. •\tResponder a sus comentarios, preguntas y solicitudes y ofrecerle servicio al cliente. •\tEnviarle notificaciones técnicas, actualizaciones, alertas de seguridad y mensajes de asistencia y administrativos. •\tPonernos en contacto con usted en relación con productos, servicios, ofertas, promociones, premios y eventos ofrecidos por BNEI y otros, y también facilitarle noticias, información y otros materiales promocionales que consideremos que puedan serle de interés. •\tObservar y analizar tendencias, uso y actividades relacionadas con nuestro Juego. •\tRelacionarla o combinarla con información que obtengamos de otros para ayudarnos a comprender sus necesidades y proporcionarle un servicio mejor. •\tDetectar, investigar y prevenir actividades fraudulentas, no autorizadas o ilegales. •\tPara cualquier otro propósito requerido o autorizado para que cumplamos con nuestras obligaciones legales o reglamentarias. •\tY para cualquier otro propósito para el que haya facilitado la información. 618205 III.\tIntercambio de información No compartimos, transferimos ni intercambiamos su información personal con terceros a no ser que sea necesario para facilitar nuestros productos o servicios o de cualquier otra forma de acuerdo con esta Política de privacidad, tal y como lo permita la ley, o si nos ha dado su consentimiento expreso. No vendemos información personal a terceros. De conformidad con lo mencionado anteriormente, podemos compartir información sobre usted de la siguiente manera o de cualquier otra manera descrita en esta Política de privacidad: •\tCon otros usuarios si elige participar en las áreas interactivas de nuestro Juego, como podrían ser las funciones de chat o de multijugador (está terminantemente prohibido el uso de datos de identificación personal, como su nombre completo, como nombre de usuario en nuestros servicios). •\tCon nuestros empleados, afiliados, empresas relacionadas, proveedores, consultores y otros proveedores de servicios externos que necesiten acceso a dicha información para realizar trabajos en nuestro nombre (incluidos, por ejemplo, desarrolladores, servicios de alojamiento de sitios web o proveedores de servicios de procesamiento y almacenamiento de información). •\tEn respuesta a un proceso legal o a una solicitud de información si la divulgación está de conformidad con, o lo requiere de alguna otra manera, cualquier ley, norma o reglamento aplicable (incluidos, por ejemplo, organismos gubernamentales o reguladores, el cumplimiento de la ley o los tribunales de justicia). •\tSi tenemos motivos razonables para creer que sus acciones infringen nuestros acuerdos o políticas de usuario, o para proteger los derechos, la propiedad y la seguridad de BNEI, nuestros usuarios u otros. •\tEn relación con cualquier fusión, venta de activos de la empresa, financiación o adquisición de todo o una parte de nuestro negocio a otra empresa. •\tY con su consentimiento o bajo sus indicaciones. 618206 IV.\tAnalítica de juego Con su permiso, algunos de nuestros juegos combinarán información de juego e información analítica con información recopilada de otros juegos de BANDAI NAMCO Entertainment, juegos de las empresas de nuestro grupo y de otras fuentes externas. Usaremos dicha información para analizar las tendencias de juego y monetización, crear perfiles de categorías de jugadores, crear nuevos juegos y servicios y generar otros datos analíticos. Puede cancelar este uso a través del menú de opciones del Juego. 618207 V.\tSeguridad Tomamos las medidas técnicas y organizativas oportunas para ayudar a proteger su información ante pérdidas, robos, usos indebidos y acceso no autorizado, divulgación, alteración y destrucción. Sin embargo, no se puede garantizar la seguridad de ninguna transmisión a través de internet, por lo que no podemos garantizar la seguridad de ninguna información personal que nos transfiera a través de internet. 618208 VI.\tAlmacenamiento y eliminación de datos La información personal recopilada a través del Juego se almacena y se elimina en conformidad con los requisitos de privacidad. Todos los datos se volverán anónimos o se eliminarán cuando ya no se requieran para los fines mencionados anteriormente, a menos que la ley exija una mayor conservación. 618209 VII.\tTransferencias internacionales La información personal que recopilamos suele transferirse, almacenarse y procesarse en Japón. Tenga en cuenta que podemos transferir su información personal a lugares fuera de su país que podrían no ofrecer el mismo nivel de protección de datos que las leyes de su país. Sin embargo, nuestra recopilación, almacenamiento y uso de su información personal continuarán rigiéndose según esta Política de privacidad, y cuando divulgamos su información personal a terceros ubicados en el extranjero, tomamos las medidas oportunas según las circunstancias para garantizar que se utiliza de acuerdo con esta Política de Privacidad. 618210 VIII.\tPáginas de terceros Nuestros juegos podrían contener enlaces a otras páginas web o servicios operados por terceros. Por favor, tenga en cuenta que esta Política de privacidad se aplica solo a nuestro juego y que no nos hacemos responsables de la información personal recopilada, almacenada y utilizada por terceros a través de su página web. Siempre debería leer con atención la política de privacidad de toda página web que visite. 618211 IX.\tDerechos de protección de datos Usted y su tutor legal, en caso de que sea menor de edad, tienen ciertos derechos de protección de datos conforme a la ley aplicable. Sus derechos según la ley aplicable podrían incluir: •\tAcceso a la información personal que procesamos sobre usted, además del derecho a la portabilidad de datos. •\tEl derecho a que se corrija o se elimine su información personal. •\tEl derecho a restringir el procesamiento de su información personal. •\tEl derecho a retirar el consentimiento en cualquier momento que hemos obtenido de usted, aunque esto no afectará a la legalidad del procesamiento previo a retirarlo. •\tTambién tiene derecho a oponerse, en cualquier momento, al procesamiento de su información personal que se basa en los intereses legítimos de BNEI. •\tCuando procesamos su información personal con fines comerciales directos tiene derecho a oponerse en cualquier momento a dicho procesamiento, incluso si el propósito es crear perfiles en la medida en que esté relacionado con el marketing directo. Si se opone al procesamiento con fines comerciales directos, dejaremos de procesar su información personal con tales propósitos. En ese caso, puede que continuemos enviándole mensajes transaccionales o de relaciones, pero solo sobre nuestras relaciones comerciales en curso. Si quiere realizar tal solicitud, puede remitirla a ppolicy@bandainamcoent.co.jp. Si ejerce estos derechos, no proporcionamos un determinado nivel de Servicios. Sin embargo, si solicita que eliminemos o dejemos de recopilar información necesaria para garantizar un funcionamiento adecuado de los Servicios, puede que deje de poder utilizar la totalidad o parte de nuestros Servicios. 618212 X.\tContacto Si tiene alguna consulta relacionada con esta Política de privacidad o con nuestras prácticas, póngase en contacto con nosotros en: Bandai NAMCO ENTERTAINMENT Inc. A la atención de: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (teléfono) ppolicy@bandainamcoent.co.jp Si reside en la Unión Europea, también puede ponerse en contacto a través de: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 618300 ANÁLISIS DE DATOS 618301 Este juego recopila información sobre la dinámica de juego, gracias a la cual podemos realizar los análisis necesarios para ofrecer el juego y mejorar determinadas funciones y características. Además, nos gustaría obtener su autorización para compartir y combinar esta información con la recabada de otros juegos de BANDAI NAMCO Entertainment, de servicios y productos de las empresas de nuestro grupo y de otras fuentes externas. Tipos de datos recabados: identificación de la cuenta de juego, dirección IP, registro del juego Estos datos serán seudonimizados, y tanto nosotros como las empresas de nuestro grupo utilizaremos la información de forma agregada para analizar tendencias de juego, crear perfiles de categorías de jugadores, diseñar nuevos juegos y servicios y realizar otros análisis. Los datos se enviarán a Japón donde serán almacenados. El consentimiento tiene carácter facultativo, por lo que podrá jugar sin perder ninguna característica aun cuando no acepte este uso. Si otorga su consentimiento, podrá retirarlo en cualquier momento en los ajustes del juego. Al seleccionar “Aceptar”, usted autoriza a que sus datos se utilicen con este fin. 618302 619000 : ​เลือน : ​เลือก : ​ดําเนิน​การ : ​เปลียน​ภาษา 619001 ยอมรับ 619002 ไม่​ยอมรับ 619003 : ​เลือก : ​ดําเนิน​การ : ​ปด 619004 เปลียน​ภาษา 619005 619006 English 619007 Français 619008 Español 619009 Italiano 619010 Deutsch 619011 한국어 619012 繁體中文 619013 简体中文 619014 Polski 619015 Русский 619016 Português (Brasil) 619017 Español (América Latina) 619018 ภาษา​ไทย 619019 619100 BANDAI NAMCO ENTERTAINMENT ​ข้อ​ตกลง​ให้​สิทธิ​แก่​ผู้​ใช้​จริง 619101 ปรับปรุง​ครัง​ล่าสุด: 1 ​เมษายน 2018 619102 กรุณา​อ่าน​ข้อ​ตกลง​นี​อย่าง​รอบคอบ ​ใน​การ​เข้า​ถึง​หรือ​ใช้​เกม​หรือ​บริการ​ของ​เรา ​คุณ​ตกลง​ที​จะ​ผูกพัน​ตาม​เงือนไข​ทังหมด​ที​ระบุ​ไว้​ใน​ที​นี​และ​เงือนไข​ทังหมด​ที​กล่าว​ถึง​ให้​รวม​เข้า​ไว้​ด้วย​กัน ​หาก​คุณ​ไม่​ตกลง​ตาม​เงือนไข​ทังหมด ​กรุณา​อย่า​เข้า​ถึง​หรือ​ใช้​เกม​หรือ​บริการ​ของ​เรา ​ข้อ​ตกลง​นี​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​ข้อ​กําหนด​เกียว​กับ​อนุญาโตตุลาการ (ข้อ 19(ก)) ​และ​การ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม (ข้อ 19(ข)) ​ซึง​ไม่​นํา​มา​ใช้​กับ​คุณ​หาก​คุณ​อาศัย​อยู่​นอก​สหรัฐอเมริกา ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​เยอรมนี ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 7 ​และ 15 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​สหภาพ​ยุโรป ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 10 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​ออสเตรเลีย ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 15 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​ประเทศ​แถบ​อเมริกาเหนือ ​กลาง ​และ​ใต้ ​โดย​ไม่​รวม​ถึง​สหรัฐอเมริกา ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 18 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​สหรัฐอเมริกา ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 19 ​สําหรับ​ราย​ละเอียด 619103 ข้อ​ตกลง​ให้​สิทธิ​แก่​ผู้​ใช้​จริง​นี ("ข้อ​ตกลง" ​นี) ​เปน​ข้อ​ตกลง​ระหว่าง​คุณ​กับ BANDAI NAMCO ENTERTAINMENT Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") ​หรือ BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE") ​ตาม​ที​เกียวข้อง ("BANDAI NAMCO", "เรา" ​หรือ "ของ​เรา") ​และ​นํา​มา​ใช้​กับ​การ​เข้า​ถึง​และ​การ​ใช้​เกม​ของ​คุณ​ซึง​ข้อ​ตกลง​นี​ปรากฏ​อยู่ (หรือ​หาก​ได้​มี​การ​โพสต์​ออนไลน์ ​เปนการ​อ้าง​ถึง​เกม​ข้าง​ต้น) ​ซึง​รวม​ถึง​ส่วน​ใดๆ ​ที​เกียวข้อง​ซึง​เปน​มัลติ​เพล​เยอ​ร์ ​เปน​ออนไลน์ ​หรือ​ที​สามารถ​ดาวน์โหลด​ได้​ใดๆ ​และ​เอกสาร​หรือ​เนือหา​ที​เปน​ลาย​ลักษณ์​อักษร​หรือ​เปน​อิเล็กทรอนิกส์​ใดๆ ("เกม") ​โดย​ไม่มี​ข้อ​จํากัด ​เกม​ได้​รับ​การ​ให้​สิทธิ ​และ​ไม่​ได้​ถูก​จําหน่าย ​และ​ข้อ​ตกลง​นี​ไม่​นํา​ไป​สู่​สถานะ​หรือ​ความ​เปน​เจ้าของ​ใน​เกม​หรือ​ฉบับ​คัด​ลอก​ใดๆ ​ของ​เกม ​ข้อ​ตกลง​นี​ไม่​เปลียนแปลง​เงือนไข​หรือ​ข้อ​กําหนด​ของ​ข้อ​ตก​ลง​อืนๆ ​ใน​ทาง​ใด​ก็ตาม ​ที​คุณ​อาจ​มี​อยู่​กับ​ผลิตภัณฑ์​และ​บริการ​อืนๆ ​จาก BANDAI NAMCO ​ความ​เปลียนแปลง ​การ​เพิม​เติม ​หรือ​การ​ลบ​ล้าง​ใดๆ ​ที​คุณ​ทํา​ขึน​จะ​ไม่​เปน​ที​ยอมรับ ​หรือ​จะ​ได้​รับ​การ​ปฏิเสธ​โดย​ชัด​แจ้ง​จาก BANDAI NAMCO ​ไว้ ​ณ ​ที​นี ​เงือนไข​เพิม​เติม​ที​เรา​กําหนด​ไว้ (รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง ​ค่า​ธรรมเนียม​ที​ได้​มี​การ​โพสต์​ไว้ ​กระบวนการ​การ​เรียก​เก็บ​เงิน ​และ​กฎ​เกียว​กับ​การ​ส่ง​เสริม​การ​ขาย) ​อาจ​นํา​มา​ใช้​กับ​การ​ทํางาน​และ​ฟเจอร์​ร่วม​ซึง​เปน​ส่วน​หนึง​ของ​เกม ​เว้น​เสีย​แต่​จะ​ระบุ​ไว้​เปน​อย่าง​อืน ​เงือนไข​ที​นํา​มา​ใช้​เพิม​เติม​ใดๆ ​ถูก​นํา​มา​รวม​ไว้​กับ​ข้อ​ตกลง​นี​โดย​การ​อ้าง​ถึง ​ใน​กรณี​ที​มี​ความ​ขัด​กัน​ระหว่าง​ข้อ​ตกลง​นี​กับ​เงือนไข​เพิม​เติม​ใด ​เงือนไข​เพิม​เติม​จะ​นํา​มา​ใช้​กับ​การ​ทํางาน​และ​ฟเจอร์​ร่วม​เฉพาะ​อย่าง​เหล่า​นัน 619104 1. ​คู่​สัญญา BANDAI NAMCO ​เปน​นิติบุคคล​ซึง​คุณ​ได้​เข้า​ทํา​สัญญา​นี​โดย​ขึน​อยู่​กับ​สถาน​ที​อาศัย​ของ​คุณ ​หาก​คุณ​อาศัย​ใน​ทวีป​เอเชีย (ยกเว้น​ญีปุน) ​ข้อ​ตกลง​นี​เกิด​ขึน​ระหว่าง​คุณ​กับ BNEI ​หาก​คุณ​อาศัย​อยู่​ใน​ประเทศ​แถบ​อเมริกาเหนือ ​กลาง ​หรือ​ใต้ ​ข้อ​ตกลง​นี​เกิด​ขึน​ระหว่าง​คุณ​กับ BNEA ​และ​หาก​คุณ​อาศัย​อยู่​ที​อืน ​ข้อ​ตกลง​นี​เกิด​ขึน​ระหว่าง​คุณ​กับ BNEE 619105 2. ​ความ​เปน​ส่วน​ตัว ​ข้อมูล​ที​รวบรวม​ได้​จาก​เกม​นี​เปนการ​ดําเนิน​การ​โดย BNEI ​ใน​ประเทศ​ญีปุน ​สําหรับ​ข้อมูล​เพิม​เติม ​กรุณา​ดู​จาก​นโยบาย​ความ​เปน​ส่วน​ตัว​ของ BNEI (ซึง​จะ​แสดง​ไว้​ภาย​หลัง​ข้อ​ตกลง​นี) ​ใน​ส่วน​ของ​ข้อมูล​เกียว​กับ​วิธี​การ​รวบรวม ​ใช้ ​และ​เปด​เผย​ข้อมูล​เหล่า​นัน​ของ​เรา 619106 3. ​เงือนไข​ก่อน​การ​ให้​สิทธิ ​การ​ให้​สิทธิ​ตาม​ข้อ​ตกลง​นี​ถูก​กําหนด​ไว้​เปนการ​เฉพาะ​ดัง​ต่อ​ไป​นี ​และ​คุณ​จะ​ปฏิบัติ​ตาม​เงือนไข​และ​ข้อ​กํา​หน​ด​อืนๆ ​ที​กําหนด​ไว้​ใน​ข้อ​ตกลง​นี​อย่าง​ครบ​ถ้วน ​ก) ​คุณ​บรรลุ​นิติภาวะ​ตาม​เขต​อํานาจ​ศาล​ของ​คุณ ​หาก​คุณ​ยัง​ไม่​บรรลุ​นิติภาวะ​ใน​เขต​อํานาจ​ศาล​ของ​คุณ ​ผู้​ปกครอง​หรือ​ผู้​ใช้​อํานาจ​ปกครอง​ของ​คุณ​ตาม​กฎหมาย​จะ​ต้อง​ตกลง​เข้า​ผูกพัน​โดย​ข้อ​ตกลง​นี​และ​เงือนไข​เพิม​เติม​ใดๆ ​ที​จะ​นํา​มา​ปรับ​ใช้ ​ข) ​คุณ​ตกลง​และ​ยอม​ปฏิบัติ​ตาม​เงือนไข​ทังหมด​ใน​ข้อ​ตกลง​นี ​และ​เงือนไข​เพิม​เติม​ใดๆ ​ที​อาจ​นํา​มา​ปรับ​ใช้ได้​กับ​เกม ​ค) ​การ​เข้า​ถึง​และ​การ​ใช้​เกม​ของ​คุณ​เปน​ไป​ตาม​มาตรการ​ความ​ปลอดภัย​จํานวน​หนึง ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​การ​ลง​ทะเบียน​ใน​เกม​ด้วย​รหัส​ลับ ​การ​เข้า​ถึง​อย่าง​ต่อ​เนือง​ยัง​อินเทอร์เน็ต ​และ​การ​ยอมรับ​ฟเจอร์​จัดการ​ร่วม​ใน​สิทธิ​ความ​ปลอดภัย/​ดิจิทัล​บาง​ประการ ​การ​ไม่​สามารถ​ยอมรับ​และ​ปฏิบัติ​ตาม​มาตรการ​ความ​ปลอดภัย​ทุก​ประการ​นี​อาจ​ทําให้​การ​ใช้​เกม​ของ​คุณ​บกพร่อง​ไป​บาง​ส่วน​หรือ​ทังหมด ​ง) ​การ​เข้า​ถึง​และ​การ​ใช้​เกม​ของ​คุณ​เปน​ไป​ตาม​กฎ​และ​ระเบียบ​ที​ปรับ​ใช้ได้​ใน​ท้อง​ถิน ​รัฐ ​ชาติ ​หรือ​ต่าง​ประเทศ ​จ) ​คุณ​เข้า​ถึง​และ​ใช้​เกม​แค่​โดย​อุปกรณ์​ท้อง​ถิน​ซึง​ใช้​ระบบ​ปฏิบัติ​การ​ที​ได้​รับ​อนุญาต​ให้​ใช้​อย่าง​ถูก​ต้อง​และ​เกม​ถูก​ออกแบบ​มา​เพือ​ให้​ทํางาน​ด้วย ("ฮาร์ดแวร์") ​ฉ) ​คุณ​ได้​ยอมรับ​และ​จะ​ปฏิบัติ​ตาม​เงือนไข​และ​ข้อ​กําหนด​ทังหมด​ที​นํา​มา​ใช้​กับ​ฮาร์ดแวร์​ซึง​รวม​ถึง​เงือน​ไข​ใดๆ ​ของ​ช่อง​ทาง​ดัง​กล่าว​เกียว​กับ​กระบวนการ​ชําระ​เงิน 619107 4. ​ข้อ​จํากัด​การ​ให้​อนุญาต​ให้​ใช้​งาน ​ก) ​ตาม​เงือนไข​ของ​ข้อ​ตกลง​นี​และ​การ​ยอม​ปฏิบัติ​ตาม​เงือนไข​เหล่า​นี​ของ​คุณ ​เรา​อนุญาต​ให้​คุณ​ได้​สิทธิ​ที​มิใช่​สิทธิ​ขาด ​ไม่​สามารถ​โอน​กัน​ได้ ​และ​เปน​สิทธิ​ที​จํากัด​ใน​การ​ใช้​เกม​สําหรับ​เงือนไข​ตาม​ข้อ​ตกลง​นี​ภายใน​ประเทศ​ที​คุณ​อาศัย​อยู่ ​ใน​ฮาร์ดแวร์​ซึง​คุณ​เปน​เจ้าของ​หรือ​มี​การ​ควบคุม​อย่าง​เด็ด​ขาด​และ​แต่​เพียง​ผู้​เดียว​ตาม​ที​ได้​รับ​อนุญาต​โดย​กฎ​เกียว​กับ​ใช้​งาน​ตาม​ช่อง​ทาง​ที​สามารถ​ใช้ได้​หรือ​เงือนไข​การ​ใช้​งาน (หาก​มี) ​การ​ปรับปรุง ​การ​เพิม​เติม ​หรือ​การนํา​มา​ใช้​แทน​ที​ใดๆ ​ที​มี​ต่อ​เกม​ต้นฉบับ​ได้​ถูก​กําหนด​ไว้​ใน​เงือนไข​นี ​เว้น​แต่​จะ​มี​เงือนไข​ใน​การ​ให้​อนุญาต​แยก​ต่าง​หาก​ซึง​มา​พร้อม​กับ​การ​ปรับปรุง​แก้ไข​ดัง​กล่าว ​ข) ​ตาม​ที​กล่าว​มา​ก่อน​หน้า​นี​เกียว​กับ​สิทธิ​ทังหมด​ของ​คุณ​อัน​เกียว​กับ​เกม ​และ​เรา​ขอ​สงวน​สิทธิ​ทุก​ประการ​ใน​และ​ต่อ​เกม​อัน​มิได้​ให้​เอา​ไว้​แก่​คุณ​อย่าง​ชัด​แจ้ง​ใน​ข้อ​ตกลง​นี ​โดย​ไม่​จํากัด​ตาม​ข้อความ​ก่อน​หน้า​นี ​คุณ​จะ​ไม่​ปฏิบัติ​หรือ​อนุญาต​หรือ​อนุญาต​ให้​บุคคล​ภายนอก​ราย​ใด​ปฏิบัติ​ดัง​ต่อ​ไป​นี (1) ​เผย​แพร่ ​คัด​ลอก ​ให้​สิทธิ ​ให้​เช่า ​หรือ​จําหน่าย​เกม (ยกเว้น​ตาม​ที​ได้​รับ​อนุญาต​อย่าง​ชัด​แจ้ง​โดย​การ​ให้​สิทธิ​หรือ​โดย​กฎ​เกียว​กับ​ช่อง​ทางการ​ที​สามารถ​ใช้​งาน​ได้) (2) ​ใช้​เกม​ด้วย​วัตถุประสงค์​ใด​นอก​เหนือ​จาก​การ​ใช้​ส่วน​บุคคล​ที​มิใช่​ทางการ​ค้า​ของ​คุณ​เอง (3) ​ทํา​วิศวกรรม​ย้อน​กลับ ​แยก​ส่วน ​รือ​การ​ประกอบ ​หรือ​พยายาม​ที​จะ​ค้นหา​โค้ด​ต้นฉบับ​เกม (4) ​ปรับ​แก้ ​เปลียนแปลง ​หรือ​ทํางาน​สร้างสรรค์​ต่อ​เนือง​เกียว​กับ​เกม (5) ​รือ​ถอน ​เปลียนแปลง ​หรือ​ปดบัง​ลิขสิทธิ ​เครืองหมายการค้า ​หรือ​การ​บอก​กล่าว​สิทธิ​ใน​ความ​เปน​เจ้าของ​อืน​ที​มี​ต่อ​เกม (6) ​ใช้​เกม​เพือ​วัตถุประสงค์​ที​ไม่​ได้​ออกแบบ​ไว้ (7) ​ใช้​เกม​ใน​ฮาร์ดแวร์​ใด​ที​ท่าน​ไม่​ได้​เปน​เจ้าของ​หรือ​มี​การ​ควบคุม​ได้​อย่าง​เด็ด​ขาด (8) ​หลีก​เลียง​หรือ​พยายาม​หลีก​เลียง​มาตรการ​ความ​ปลอด​ภัย​ใดๆ ​ใน​เกม ​หรือ (9) ​พยายาม​ปดบัง​หรือ​หรือ​ปกปด​ตําแหน่ง​ที​อยู่​ของ​คุณ​เมือ​เข้า​ถึง​ฟเจอร์​ออนไลน์​ใดๆ ​ของ​เกม 619108 5. ​ความ​เปน​เจ้าของ ​เกม​และ​เนือหา​ทังหมด (นอก​เหนือ​จาก​เนือหา​ของ​ผู้​ใช้​งาน​ตาม​ที​กําหนด​ไว้​ข้าง​ล่าง​นี) ​และ​ของ​อืน​ใด​ใน​เกม​หรือ​ที​มี​อยู่​ใน​เกม ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​แค่​สัญลักษณ์​ของ BANDAI NAMCO ​และ​งาน​ออกแบบ ​ข้อความ ​กราฟก ​รูปภาพ ​ข้อมูล ​ข้อมูล​ดิบ ​ซอฟต์แวร์ ​ไฟล์​เสียง ​หน่วย​เงิน​ใน​เกม ​ไอ​เท็ม​เสมือน​จริง ​ไฟล์​อืนๆ ​และ​การ​เลือก​กับ​การ​จัด​เรียง​ที​เกียวข้อง​ทังหมด​เปน​ทรัพย์สิน​ของ BANDAI NAMCO ​หรือ​ผู้​ได้​รับ​สิทธิ ​และ​ได้​รับ​การ​คุ้มครอง​โดย​กฎหมาย​และ​สนธิ​สัญญา​เกียว​กับ​ลิขสิทธิ​และ​ทรัพย์สิน​ทาง​ญญา​อืนๆ ​ไม่​ว่า​ข้อ​กําหนด​ใด​ซึง​ตรง​ข้าม​กับ​ที​ระบุ​ไว้​ใน​ข้อ​ตกลง​นี ​คุณ​ตกลง​ว่า​คุณ​ไม่มี​สิทธิ​หรือ​ตําแหน่ง​ใด​ใน​หรือ​ต่อ​เนือหา​ใด​ซึง​ปรากฏ​อยู่​ใน​เกม ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​แค่​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ใดๆ 619109 6. ​เงือนไข ​ก) ​อัน​เปน​ไป​ตาม​ความ​พึง​พอใจ​และ​เงือนไข​ที​มี​อยู่​ก่อน​ที​กําหนด​ไว้​ใน​ข้อ 3 ​ข้อ​กําหนด​นี​จะ​ยัง​คง​มี​ผล​บังคับ​เต็ม​ทุก​ประการ​ใน​ขณะ​ที​คุณ​ใช้​งาน​เกม ​คู่​สัญญา​ฝาย​ใด​ฝาย​หนึง​อาจ​บอก​เลิก​ข้อ​ตกลง​นี​โดย​มี​หรือ​ไม่มี​เหตุ​ใน​เวลา​ใดๆ ​โดย​การ​บอก​กล่าว​ล่วง​หน้า​ตาม​สมควร ​คุณ​อาจ​บอก​เลิก​ข้อ​ตกลง​นี​โดย​การ​ลบ​หรือ​ทําลาย​เกม​ทุกๆ ​ฉบับ​ที​คุณ​มี​อยู่​ใน​ความ​ครอบ​ครอง ​การ​ดูแล ​และ​การ​ควบคุม BANDAI NAMCO ​จะ​ไม่​รับ​ผิด​ต่อ​คุณ​หรือ​บุคคล​ภายนอก​สําหรับ​การ​บอก​เลิก​การ​ใช้​เกม​ของ​คุณ ​ข) ​โดย​ไม่​จํากัด​ต่อ​สิ​ทธิ​อืนๆ ​ของ BANDAI NAMCO ​หาก​คุณ​ไม่​สามารถ​ปฏิบัติ​ตาม​เงือนไข​และ​ข้อ​กําหนด​ใน​ข้อ​ตกลง​นี BANDAI NAMCO ​จะ​ยึด​หน่วง​ไว้​ซึง​สิทธิ​ใน​การ​จํากัด ​ชะลอ ​หรือ​ยกเลิก​การ​ให้​สิทธิ​ใน​การ​ใช้​เกม​ของ​คุณ​ใน​ทันที ​ค) ​โดย​การ​บอก​เลิก​ข้อ​ตกลง​นี (1) ​การ​ได้​รับ​สิทธิ​ใน​เกม​ของ​คุณ​จะ​หยุด​ลง​ทันที ​และ (2) ​คุณ​จะ​ไม่มี​สิทธิ​ได้​รับ​เงิน​คืน​ค่า​ธรรม​เนียม​ใดๆ ​ซึง​รวม​ถึง​ค่า​ธรรมเนียม​ที​มิได้​ใช้ ​หาก​มี ​เว้น​แต่​หน่วย​เงิน​ใน​เกม​ที​ซือ​มา​นัน​จะ​ต้อง​ถูก​จ่าย​คืน​ตาม​ที​กําหนด​ไว้​ใน​กฎหมาย​ที​ใช้​บังคับ ​ง) ​หัวข้อ 4(ข), 5, 6(ง), 8, 11, 14-23 ​จะ​ยัง​คง​อยู่​แม้​มี​การ​บอก​เลิก​ข้อ​ตกลง​นี 619110 7. ​การ​แก้ไข BANDAI NAMCO ​สงวน​สิทธิ​ใน​การ​เปลียนแปลง​หรือ​แก้ไข​ข้อ​ตกลง​นี ​ณ ​เวลา​ใดๆ ​และ​ด้วย​เหตุ​ผล​ใดๆ ​อัน​เปน​ดุลยพินิจ​ของ BANDAI NAMCO ​แต่​เพียง​ผู้​เดียว ​หาก BANDAI NAMCO ​ทําการ​เปลียนแปลง​ใน​ข้อ​ตกลง​นี ​เรา​จะ​บอก​กล่าว​ล่วง​หน้า​แก่​คุณ​ล่วง​หน้า​เปน​เวลา​หนึง​เดือน​ใน​ความ​เปลียนแปลง​ดัง​กล่าว ​อาทิ​เช่น​โดย​การ​บอก​กล่าว​ไว้​ใน​เกม ​การ​ใช้​ใน​เกม​ของ​คุณ​ต่อ​ไป​หลัง​จาก​การ​เปลียนแปลง​มี​ผล​แล้ว​จะ​เปนการ​ยืนยัน​การ​ยอมรับ​ของ​คุณ​ต่อ​ข้อ​ตกลง​ที​ได้​รับ​การ​ปรับ​แก้ไข ​หาก​คุณ​อาศัย​อยู่​ใน​เยอรมนี ​นอก​เหนือ​จาก​เงือนไข​ใน​ส่วน​นี​ที​กําหนด​ไว้​ข้าง​ต้น ​ข้อความ​เพิม​เติม​ต่อ​ไป​นี​จะ​นํา​มา​ใช้​กับ​คุณ BANDAI NAMCO ​สงวน​สิทธิ​ที​จะ​เปลียนแปลง​หรือ​ปรับ​แก้​ข้อ​ตกลง​นี ​ณ ​เวลา​ใดๆ ​ด้วย​ข้อ​ยกเว้น​ของ​ข้อ​กําหนด​หน้าที​ขัน​ต้น​ตาม​สัญญา​ของ​คู่​สัญญา​ภาย​ใต้​ข้อ​ตกลง​นี ​หน้าที​เบือง​ต้น​ตาม​สัญญา​ของ​คู่​สัญญา​จะ​ไม่​เปลียนแปลง​ใน​ลักษณะ​ที​กําหนด​ไว้​ใน​ข้อ​นี BANDAI NAMCO ​จะแจ้ง​ให้​คุณ​ทราบ​ถึง​การ​เปลียนแปลง​ที​เสนอ​ให้​มี​ขึน​ใน​ข้อ​ตกลง​นี ​ให้​คุณ​ทราบ​ข้อ​ตกลง​ประการ​ใหม่​ที​เสนอ​และ​แจ้ง​ให้​คุณ​ทราบ​ถึง​วัน​ที​ข้อ​ตกลง​ใหม่​จะ​นํา​มา​ปรับ​ใช้ ​การ​เปลียน​แป​ลง​ใดๆ ​จะ​เปน​ไป​ตาม​การ​บอก​กล่าว​ล่วง​หน้า​เปน​ลาย​ลักษณ์​อักษร (สามารถ​ใช้​การ​ติดต่อ​ทาง​อีเมล​ได้) ​ก่อน​หก​สัปดาห์ ​หาก​คุณ​มิได้​ปฏิเสธ​อย่าง​ชัด​แจ้ง​ใน​การ​เปลียนแปลง​นัน​ภายใน​หก​สัปดาห์​นับ​แต่​วัน​ที​ข้อ​ตกลง​ใหม่​นํา​มา​ปรับ​ใช้ ​ถือว่า​คุณ​ได้​ให้การ​ยินยอม​ใน​การ​ปรับ​แก้ไข​ข้อ​ตกลง​นัน ​ใน​การ​บอก​กล่าว​ข้าง​ต้น​เรือง​การ​เปลียนแปลง​ที​เสนอ BANDAI NAMCO ​จะแจ้ง​ให้​คุณ​ทราบ​อย่าง​ชัด​แจ้ง​และ​เปนการ​เฉพาะ​เกียว​กับ​สิทธิ​ที​จะ​คัดค้าน​ภายใน​หก​สัปดาห์ ​และ​ผล​หาก​มิได้​มี​การ​ปฏิเสธ​การ​ปรับ​แก้ไข​ตาม​ที​เสนอ​อย่าง​ชัด​แจ้ง 619111 8. ​การ​ปรับ​แก้ไข​เกม BANDAI NAMCO ​สงวน​สิทธิ​ที​จะ​ปรับ​แก้ไข ​ระงับ ​ไม่​ว่า​โดย​ชัวคราว​หรือ​โดย​ถาวร ​ใน​เกม​หรือ​ฟเจอร์​เส​ริม​ใดๆ ​หรือ​ส่วน​ใดๆ ​ของ​เกม​โดย​มี​การ​บอก​กล่าว​ล่วง​หน้า​ตาม​สมควร ​และ ​ใน​กรณี​ฉุกเฉิน ​หรือ​หาก​มี​ความ​จําเปน​อย่าง​ยิง​โดย​ไม่มี​การ​บอก​กล่าว​ล่วง​หน้า ​คุณ​ตกลง​ว่า BANDAI NAMCO ​จะ​ไม่มี​ความ​รับ​ผิด​ต่อ​การ​ปรับ​แก้ไข ​การ​ชะลอ ​หรือ​การ​ระงับ​ใน​เกม​หรือ​ส่วน​ใด​ของ​เกม 619112 9. ​หน่วย​เงิน​ใน​เกม​และ​ไอ​เท็ม​เสมือน​จริง ​ก) BANDAI NAMCO ​อาจ​เสนอ​ให้​คุณ​มี​ความ​สามารถ​ต่อ​ไป​นี (1) ​ซือ​การ​ให้​สิทธิ​ที​จํากัด​ใน​การ​ใช้​หน่วย​เงิน​ใน​เกม ("หน่วย​งาน​ใน​เกม​ที​ซือ") (2) ​ได้​รับ​การ​ให้​สิทธิ​ที​จํากัด​ใน​การ​ใช้​หน่วย​เงิน​ใน​เกม​โดย​การ​ปฏิบัติ​ภารกิจ​จําเพาะ​ใน​เกม (เรียก​รวม​กับ​หน่วย​เงิน​ใน​เกม​ที​ซือ​ว่า "หน่วย​เงิน​ใน​เกม") ​และ/​หรือ (3) ​ได้​รับ​การ​ให้​สิทธิ​ที​จํากัด ​และ/​หรือ ​ซือ​การ​ให้​สิทธิ​ที​จํากัด​ด้วย​หน่วย​เงิน​ใน​เกม ​ต่อ​สินค้า​เสมือน​จริง​และ​บริการ​ที​มี​ให้​โดย BANDAI NAMCO ​ใน​เกม ("ไอ​เท็ม​เสมือน​จริง") ​หาก BANDAI NAMCO ​เสนอ​ความ​สามารถ​ใน​การ​ซือ​หรือ​ได้​รับ​การ​ให้​สิทธิ​ดัง​กล่าว BANDAI NAMCO ​จะ​ให้​สิทธิ​ที​มิใช่​สิทธิ​เด็ด​ขาด ​ไม่​สามารถ​โอน​เปลียน​มือ​ได้ ​เพิก​ถอน​ได้ ​เปน​สิทธิ​ที​จํากัด​แก่​คุณ ​และ​ให้​สิทธิ​ใน​การ​ใช้​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ดัง​กล่าว​ตาม​ที​นํา​มา​ใช้ได้ ​สําหรับ​การ​ใช้​ส่วน​บุคคล​ของ​คุณ​ที​มิใช่​ใน​ทาง​พาณิชย์​โดย​เฉพาะ​ใน​เกม ​อัน​เปน​ไป​ตาม​เงือนไข​ใน​ข้อ​ตกลง​นี​และ​การ​ปฏิบัติ​ตาม​เงือนไข​ดัง​กล่าว​ของ​คุณ ​ข) ​หน่วย​เงิน​ใน​เกม​อาจ​ใช้ได้​เฉพาะ​แลก​รับ​ไอ​เท็ม​เสมือน​จริง​เพือ​การ​ใช้​ใน​เกม​เท่านัน ​และ​ทัง​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ต่าง​ไม่​สามารถ​แลก​เปน​เงิน ​สิง​อืน​ใด​ที​มี​มูลค่า​เปน​เงิน ​หรือ​สิง​ที​เทียบ​เท่า​เงิน​ใดๆ ​จาก BANDAI NAMCO ​หรือ​บุคคล​หรือ​นิติบุคคล​อืน ​ยกเว้น​แต่​กําหนด​ไว้​เปน​ประการ​อืน​โดย​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ไม่มี​มูลค่า​เทียบ​เท่ากับ​หน่วย​เงิน​จริง​และ​ไม่​เปน​สิง​ทดแทน​ของ​หน่วย​เงิน​จริง ​ทัง BANDAI NAMCO ​หรือ​บุคคล​หรือ​นิติบุคคล​อืน​ใด​ไม่มี​หน้าที​ใน​การ​แลก​เปลียน​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​เปน​มูลค่า​อย่าง​อืน ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​แต่​เพียง​หน่วย​เงิน​จริง ​คุณ​ยอมรับ​และ​ตกลง​ว่า BANDAI NAMCO ​อาจ​เข้า​ดําเนิน​การ​ต่างๆ ​ซึง​อาจ​ส่ง​ผลก​ระ​ทบ​ต่อ​คุณลักษณะ​ใน​เกม​หรือ​มูลค่า​ของ​หน่วย​เงิน​ใน​เกม ​และ/​หรือ ​ไอ​เท็ม​เสมือน​จริง​ซึง​เปน​ที​รับ​ทราบ​ใน​เวลา​ใดๆ ​เว้น​แต่​จะ​กําหนด​ห้าม​เอา​ไว้​ใน​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​ด้วย​ดุลยพินิจ​ของ BANDAI NAMCO ​แต่​เพียง​ผู้​เดียว ​อาจ​กําหนด​ข้อ​จํากัด​เรือง​จํานวน​หน่วย​เงิน​ใน​เกม​ที​สามารถ​ซือ ​ได้​รับ ​หรือ​แลก​มา​ได้ ​ค) ​การ​ซือ​ทังหมด​ของ​หน่วย​เงิน​ใน​เกม​ที​ซือ​นัน​เปน​ที​ยุติ​และ​ไม่​สามารถ​คืน ​โอน ​หรือ​แลก​เปลียน​ได้​ภาย​ใต้​สถาน​กา​รณ์​ใดๆ ​ก็ตาม ​เว้น​แต่​จะ​กําหนด​ไว้​เปน​อย่าง​อืน​ตาม​กฎหมาย​ที​บังคับ​ใช้ ​เว้น​แต่​ราคา​ซือ​ของ​หน่วย​เงิน​ใน​เกม​ที​ซือ​และ​ไอ​เท็ม​เสมือน​จริง​จํานวน​หนึง BANDAI NAMCO ​ไม่​คิด​ค่า​ธรรม​เนียม​ใดๆ ​ใน​การ​เข้า​ถึง ​ใช้ ​หรือ​ไม่​ใช้​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง ​ง) ​คุณ​ไม่​อาจ​โอน ​ขาย ​ให้​เปน​ของ​ขวัญ ​แลก​เปลียน ​แลก ​ให้​เช่า​ซือ ​ให้​สิทธิ​ช่วง ​หรือ​ให้​เช่า​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง ​ยกเว้น​ใน​เกม​และ​ตาม​ที BANDAI NAMCO ​ได้​อนุญาต​ไว้​โดย​ชัด​แจ้ง ​เว้น​แต่​จะ​ได้​ตกลง​กัน​ไว้​เปน​อย่าง​อืน​ใน​ข้อ​ตกลง​นี BANDAI NAMCO ​สงวน​และ​ยึด​หน่วง​ไว้​ซึง​สิทธิ ​สถานะ ​ผล​ประโยชน์​ทุก​ประการ​ใน​และ​ต่อ​หน่วย​เงิน​ใน​เกม​และ​ไอ​เท็ม​เสมือน​จริง ​จ) ​การ​ให้​สิทธิ​ที​ได้​ให้​ไว้​ภาย​ใต้​ข้อ​ตกลง​นี​ต่อ​หน่วย​เงิน​ใน​เกม​และ​ไอ​เท็ม​เสมือน​จริง​จะ​ยกเลิก​ไป​ตาม​การ​ยกเลิก​ข้อ​ตกลง​นี​ตาม​ข้อ 6 ​เว้น​แต่​จะ​กําหนด​ไว้​เปน​อย่าง​อืน 619113 10. ​สิทธิ​ใน​การ​ถอน ​หาก​คุณ​อาศัย​ใน​ประเทศ​สมาชิก​ของ​สหภาพ​ยุโรป ​คุณ​มี​สิทธิ​ใน​การ​ถอน​บาง​ประการ​สําหรับ​การ​ซือ​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ซึง​ได้​มา​โดย​หน่วย​เงิน​จริง ​อย่างไร​ก็​ดี ​คุณ​สละ​สิทธิ​ไว้​อย่าง​ชัด​แจ้ง​ใน​สิทธิ​ใน​การ​ถอน​ของ​คุณ​ตังแต่​การ​ให้​บริการ​เริม​ขึน​เมือ​บัญชี​ของ​คุณ​ได้​รับ​อนุญาต​ให้​เข้า​ถึง​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง ​คุณ​ตกลง​ว่า (1) ​การ​ดาวน์โหลด​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​เริม​ขึน​ทันที​หลัง​จาก​การ​ซือ ​และ (2) ​คุณ​เสีย​สิทธิ​ใน​การ​ถอน​ของ​คุณ​นับ​แต่​การ​ซือ​สมบูรณ์ 619114 11. ​เนือหา​ผู้​ใช้ ​โดย​การ​โพสต์​การ​สือสาร ​ข้อมูล ​ทรัพย์สิน​ทาง​ญญา ​ของ ​ข้อความ ​รูป​ถ่าย ​กราฟก ​วี​ดิ​โอ URL ​และ​ไอ​เท็ม​หรือ​เนือหา​อืน​ใด​ไป​ยัง​เกม ("เนือหา​ผู้​ใช้") ​ตาม​ขอบเขต​ที​อนุญาต​ไว้​โดย​กฎหมาย​แห่ง​ท้อง​ที​ที​นํา​มา​ใช้ ​โดย​ข้อ​ตกลง​นี ​คุณ​จะ​ได้​รับ​การ​ให้​สิทธิ​จาก BANDAI NAMCO ​ที​ไม่ใช่​สิทธิ​ขาด ​โดย​ไม่มี​ค่า​ใช้​สิทธิ ​สามารถ​โอน​เปลียน​มือ​ได้​อย่าง​สมบูรณ์ ​และ​สามารถ​ให้​อนุญาต​ช่วง​ได้​ทัว​โลก​สําหรับ​ตลอด​ระยะ​เวลา​แห่ง​การ​คุ้มครอง​ตาม​กฎหมาย​เกียว​กับ​ทรัพย์สิน​ทาง​ญญา​ที​นํา​มา​ปรับ​ใช้​กับ​การ​ใช้​เนือหา​ผู้​ใช้​ใน​ส่วน​ที​เกียวข้อง​กับ​เกม​และ​สินค้า​และ​บริการ​ต่างๆ ​ที​เกียวข้อง ​ซึง​รวม​ถึง​สิทธิ​ใน​การ​ทํา​ซํา ​คัด​ลอก ​ปรับ​เปลียน ​แก้ไข ​แสดง ​ทํางาน​สร้างสรรค์​ต่อ​เนือง ​ทําให้​ปรากฏ ​เผย​แพร่​ต่อ​สาธารณะ ​ถ่ายทอด ​นํา​ส่ง ​หรือ​ใช้​โดย​ประการ​อืน​ใด ​เผย​แพร่ ​หา​ประโยชน์ ​หรือ​สือสาร​ไป​ยัง​สาธารณะ​โดย​วิธี​การ​ใดๆ ​หรือ​ทัง​ปวง ​และ​เปน​ตัวกลาง​ไม่​ว่า​จะ​เปน​ที​ทราบ​ใน​ตอน​นี​หรือ​หลัง​จาก​นี ​ตาม​ที​ได้​ประดิษฐ์​ขึน​โดย​มิได้​แจ้ง​หรือ​มี​การ​จ่าย​ค่า​ชดเชย​ไม่​ว่า​โดย​ประการ​ใด​แก่​คุณ ​ตาม​ขอบเขต​ที​กฎหมาย​ที​ปรับ​ใช้​กําหนด​ไว้ ​คุณ​สละ​สิทธิ​ใน​ทาง​ศีล​ธรรม​เกียว​กับ​ความ​เปน​เจ้าของ ​การ​เผย​แพร่​สู่​สาธารณะ ​การ​เปน​ที​รู้จัก ​หรือ​การ​ได้​มา​ใดๆ ​อัน​เกียวข้อง​กับ​การ​ใช้​และ​ความ​บันเทิง​ที​ได้​รับ​จาก​ทรัพย์สิน​ที​เกียวข้อง​กับ BANDAI NAMCO ​และ​ผู้​เล่น​อืนๆ ​ใน​ส่วน​ที​เกียวข้อง​กับ​เกม​และ​สินค้า​และ​บริการ​ที​เกียวข้อง​ภาย​ใต้​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​โดย BANDAI NAMCO ​ยัง​คง​ได้​รับ​การ​ให้​อนุญาต​แม้​จะ​มี​การ​บอก​เลิก​หรือ​เพิก​ถอน​ข้อ​ตกลง​นี 619115 12. ​การก​ระ​ทํา​ออนไลน์ ​เว้น​เสีย​แต่​การก​ระ​ทําความ​ผิด​โดย​เจตนา​หรือ​โดย​ประมาท​เลินเล่อ​อย่าง​ร้าย​แรง​ของ BANDAI NAMCO ​ทาง BANDAI NAMCO ​ไม่​รับ​ผิด​ชอบ​หรือ​มี​ความ​รับ​ผิด​ต่อ​การก​ระ​ทํา​ของ​ผู้​ใช้​ราย​ใด ​ไม่​ว่าการ​กระทํา​นัน​จะ​เกียวข้อง​กับ​การ​เข้า​ถึง​หรือ​การ​ใช้​เกม​หรือ​ไม่​อก​ระ​ทําการ​อืน​ใด​อัน​เปน​เหตุ​ให้​สามารถ​โต้​แย้ง​คัดค้าน​ได้ BANDAI NAMCO ​อาจ​ชะลอ​หรือ​ยกเลิก​การ​เข้า​ถึง​เกม​ของ​คุณ ​ณ ​เวลา​ใด ​หาก​คุณ​ฝาฝน​เงือนไข​ของ​ข้อ 12 ​นี ​หรือ​เงือนไข​และ​ข้อ​กําหนด​อืน​ใด​ของ​ข้อ​ตกลง​นี BANDAI NAMCO ​อาจ (ยก​ตัวอย่าง​เช่น​เพือ​การ​ดําเนิน​การ​ต่อ​การ​ฟอง​ร้อง​โดย​เจ้าของ​ลิขสิทธิ) ​ทบทวน​เนือหา​ผู้​ใช้​ใดๆ ​ซึง​ได้​อัป​โหลด ​เผย​แพร่ ​จัด​เก็บ ​หรือ​แสดง​ไว้​ใน​เกม (ต่อ​ไป​ใน​ที​นี​เรียก​ว่า "โพสต์") ​หากว่า​ใน​กรณี​ที​เนือหา​ของ​ผู้​ใช้​ที​ได้​แชร์​เปน​ส่วน​หนึง​ของ​ข้อความ​ส่วน​ตัว​ภายใน​เกม BANDAI NAMCO ​จะ​ไม่​คัด​กรอง​หรือ​ทบทวน​เนือหา​เหล่า​นัน​เว้น​เสีย​แต่​จะ​มี​คู่​กรณี​อย่าง​น้อยห​นึง​ฝายใน​การ​สือสาร​ได้​ให้​อนุญาต​เอา​ไว้ (เช่น ​โดย​การ​รายงาน​ข้อความ​ไป​ยัง BANDAI NAMCO ​ตาม​ที​เปน​เหตุ​ให้​เกิด​การ​คัดค้าน​นัน) BANDAI NAMCO ​สงวน​สิทธิ​ใน​การ​ลบ ​หรือ​ปฏิเสธ​ที​จะ​นํา​เนือ​หา​ใดๆ ​ของ​ผู้​ใช้​เข้า​ระบบ​ออนไลน์ ​แม้ว่า BANDAI NAMCO ​จะ​มิได้​ทําการ​คัด​กรอง ​แก้ไข ​หรือ​ควบคุม​ดูแล​เนือหา​ส่วน​ใดๆ ​ของ​ผู้​ใช้​ที​โพสต์​สู่​ระบบ​ออนไลน์​อย่าง​สมําเสมอ ​แต่ BANDAI NAMCO ​สงวน​สิทธิ​และ​มี​ดุลพินิจ​เต็ม​ใน​การนํา​ออก​ไป ​คัด​กรอง ​หรือ​แก้ไข​เนือหา​ผู้​ใช้​ที​โพสต์​เข้า​สู่​เกม​หาก BANDAI NAMCO ​ได้​ใช้​ดุลยพินิจ​ที​เหมาะ​สม​แล้ว​ว่า​เนือหา​ผู้​ใช้​ดัง​กล่าว​นัน​ฝาฝน​ต่อ​ข้อ​ตกลง​นี ​และ/​หรือ ​สิทธิ​บุคคล​ภาย​นอก​ใดๆ ​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​กฎ ​หรือ​ระเบียบ ​คุณ​ไม่​อาจ​ใช้​เกม​ได้​หาก​คุณ​ถูก​ระงับ​หรือ​ถอน​ออก​จาก​เกม​ไว้​ก่อน​หน้า​นี ​คุณ​มี​ความ​รับ​ผิด​ชอบ​แต่​เพียง​ผู้​เดียว​ต่อ​เนือหา​ผู้​ใช้​ใดๆ ​ที​คุณ​โพสต์​หรือ​นํา​ส่ง​ไป​ยัง​ผู้​ใช้​อืน ​หรือ​บุคคล​ภายนอก ​โดย​เฉพาะ​อย่าง​ยิง ​คุณ​ตกลง​ที​จะ​ไม่​ทํา ​ไม่​พยายาม​ที​จะ​ทํา ​หรือ​ก่อ​เหตุ​อืน​เพือ​จะ​ทําการ​อัน​เกียว​กับ​เกม​ดัง​ต่อ​ไป​นี ​ก) ​โพสต์​เนือหา​ผู้​ใช้​ใดๆ ​ซึง​ไม่​ชอบ​ด้วย​กฎหมาย ​เปนการ​หมิน​ประมาท ​ทําลาย​ชือ​เสียง ​ก้าวร้าว ​อนาจาร ​ลามก ​ไม่​เหมาะ​สม ​หยาบ​คาย ​สอง​แง่​สอง​ง่าม ​แสดงออก​ใน​ทาง​เพศ ​เปนการ​คุกคาม ​เปนการ​ข่มขู่ ​เปนการ​ล่วง​ลํา​ความ​เปน​ส่วน​ตัว​หรือ​สิทธิ​ใน​การ​ทําให้​ปรากฏ​ต่อ​สาธารณชน ​เปนการ​ทํา​ทารุณ ​เปนการ​กระตุ้น​ให้​เกิด​โทสะ ​หรือ​เปนการ​หลอก​ลวง ​สนับสนุน​หรือ​ส่ง​เสริม​ให้​เกิด​กิจกรรม​ที​ผิด​กฎหมาย​หรือ​ต่อ​ต้าน​สังคม ​ซึง​รวม​ถึง​การ​เจาะ​เข้า​ระบบ ​สนับสนุน​การ​เหยียด​เชือ​ชาติ ​การ​คลัง​ศาสนา ​ความ​เกลียด​ชัง ​หรือ​การ​ทํา​อันตราย​ทาง​กาย​หรือ​ทาง​อืน​ใด​ต่อ​กลุ่ม​หรือ​บุคคล ​หรือ​กระทํา​การ​อืน​ใด​อัน​เปน​เหตุ​ให้​สามารถ​โต้​แย้ง​คัดค้าน​ได้ ​ข) ​โพสต์​เนือหา​ผู้​ใช้​ใดๆ ​ที​อาจ​ละเมิด​สิทธิ​บัตร ​เครืองหมายการค้า ​ความ​ลับ​ทางการ​ค้า ​ลิขสิทธิ ​หรือ​ทรัพย์สิน​ทาง​ญญา​หรือ​สิทธิ​ใน​การ​เปน​เจ้าของ​ทรัพย์สิน​อืน​ใด​ของ​บุคคล​หรือ​นิติบุคคล ​ค) ​เข้า​มี​ส่วน​ร่วม​ใน​กิจกรรม​เชิง​พาณิชย์​หรือ​การ​ค้า​พาณิชย์ ​ซึง​รวม​ถึง​การ​ส่ง​โฆษณา​ทาง​พาณิชย์​หรือ​การ​ชักชวน​จูง​ใจ​ใดๆ ​ง) ​เข้า ​เปด​เผย ​หรือ​เผย​แพร่​ข้อมูล​ส่วน​บุคคล​ใดๆ ​เกียว​กับ​ผู้​ใด​ก็ตาม (รวม​ถึง​คุณ​ด้วย) ​จ) ​สวมรอย​เปน​บุคคล​หรือ​นิติบุคคล​ใด​ซึง​รวม​ถึง​เจ้า​หน้าที​ของ BANDAI NAMCO ​ผู้นํา​ใน​กระดาน​สนทนา ​ผู้​แนะนํา ​ผู้​ดําเนิน​รายการ ​พนักงาน ​หรือ​ตัวแทน ​หรือ​ระบุ​ข้อความ​หรือ​แถลง​ข้อความ​อัน​เปน​เท็จ​ประการ​อืน​ใด​ใน​การ​เข้า​มี​ส่วน​ร่วม​ของ​คุณ​กับ​บุคคล​หรือ​นิติ​บุคคล​ใดๆ ​ฉ) ​ขัด​ขวาง​หรือ​รบกวน​เกม​หรือ​ขัน​ตอน​โดย​ปกติ​ของ​การ​เล่น​เกม ​หรือ​โต้ตอบ​หรือ​ใช้​ภาษา​ที​ไม่​สุภาพ ​เปนการ​หมิน​ประมาท ​หรือ​เปนการ​ตะโกน​เกิน​กว่า​เหตุ (เช่น ​ใช้​ตัว​อักษร​พิมพ์​ใหญ่​ทังหมด) "ส่ง​ข้อมูล​ขยะ" ​หรือ​ด้วย​วิธี​การ​ที​ก่อ​ความ​แตกแยก​หรือ​ก่อ​ความ​เสีย​หาย​อัน​เปนการ​รบกวน​ผู้​ใช้​เกม​คน​อืน ​ช) ​ใช้​หรือ​หา​ประโยชน์​โดย​มิ​ชอบ​จาก​จุด​บกพร่อง ​ข้อ​ผิด​พลาด ​หรือ​จุด​อ่อน​ใน​การ​ออกแบบ​เพือ​เข้า​ถึง​เกม​โดย​มิได้​รับ​อนุญาต ​เพือ​ให้​ได้​รับ​ผล​ประโยชน์​ที​ไม่​เปน​ธรรม​เหนือ​ผู้​เล่น​คน​อืน ​หรือ​เพือ​โกง​หรือ​ใช้​ประโยชน์​จาก​ช่อง​โหว่​ที​ไม่​ได้​รับ​อนุญาต​ใน​ส่วน​ที​เกียวข้อง​กับ​เกม ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​แค่​เพียง​การ​เข้า​ถึง​ส่วน​ต่างๆ ​ของ​เกม​ที​คุณ​ไม่​ได้​รับ​อนุญาต​ใน​การ​เข้า​ถึง ​และ​การ​ใช้​โปรแกรม​เล่น​อัตโนมัติ ​โปรแกรม​เลียน​แบบ ​และ​เครือง​มือ​อืน​ใด​ของ​บุคคล​ภายนอก​ที​ไม่​ได้​รับ​อนุญาต ​ซ) ​กระทํา​สิง​ใด​อัน​เปนการ​แทรกแซง​ความ​สามารถ​ของ​ผู้​ใช้​คน​อืน​ใน​การ​รับ​ความ​บันเทิง​จาก​การ​เล่น​เกม​ตาม​ที​กําหนด​ไว้​ใน​กฎ​หรือ​เปนการ​เพิม​ค่า​ใช้​จ่าย​หรือ​เพิม​ความ​ยุ่ง​ยาก​ขึน​อย่าง​มา​ให้​แก่ BANDAI NAMCO ​หรือ​ผู้​ให้​บริการ​ช่อง​ทางใน​การ​รักษา​เกม​ไว้​เพือ​ความ​บันเทิง​ของ​ผู้​ใช้​ทังหมด ​ฌ) ​เจตนา​ตัด​การ​ติดต่อ​จาก​เครือ​ข่าย​ระหว่าง​การ​เล่น​ออนไลน์​หรือ​อนุญาต​ให้​ตัว​คุณ​เอง​ถูกคู่​แข่ง​ที​จัด​ให้​เอา​ชนะ​ซําๆ ​เพือ​ช่วย​ผลัก​ดัน​อันดับ​ของ​พวก​เขา​ขึน​ไป​หรือ​จํานวน​ชัยชนะ​ใน​เกม ​ญ) ​แลก​เปลียน ​ขาย ​ประมูล ​หรือ​โอน​ด้วย​ประการ​อืน​ใด​หรือ​พยายาม​ที​จะ​โอน​ไอ​เท็ม​เสมือน​จริง​หรือ​หน่วย​เงิน​ใน​เกม​ภายนอก​เกม ​ฎ) ​ฝาฝน​ด้วย​ประการ​อืน​ใด​ต่อ​เงือนไข​ใน​ข้อ​ตกลง​นี ​นโยบาย​อืนๆ ​ที​สือสาร​โดย BANDAI NAMCO ​หรือ​ก่อ​ความ​รับ​ผิด​ให้​แก่ BANDAI NAMCO 619116 13. ​นโยบาย​เกียว​กับ​ลิขสิทธิ ​เจ้าของ​ลิขสิทธิ​หรือ​ตัวแทน​ของ​เจ้าของ​ลิขสิทธิ ​ซึง​เชือ​ว่า​สิง​ใดๆ ​ใน​เกม​ละเมิด​ต่อ​ลิขสิทธิ​ใดๆ ​ที​ตน​เปน​เจ้าของ​หรือ​ควบคุม​อยู่ ​อาจ​ส่ง​การ​บอก​กล่าว​การ​ละเมิด​นัน​มายัง​ตัวแทน​ลิขสิทธิ​ที​เรา​ได้​แต่ง​ตัง​ตาม​ที​กําหนด​ไว้​ข้าง​ท้าย​นี ​กระบวนการ​ใน​การ​บอก​กล่าว​ของ​คุณ​สามารถ​ทําให้​รวดเร็ว​ขึน​ได้​ด้วย​การเต​รี​ยม​ข้อมูล​และ​หลัก​ฐาน​ตาม​ที​กําหนด​ไว้​ใน 17 U.S.C. §512(ค)(3) ​การ​ปฏิบัติ​ตาม​บทบัญญัติ​นี​ไม่ใช่​เงือนไข​ที​ต้อง​กระทํา​ก่อน​สําหรับ​การ​บอก​กล่าว​การ​ละเมิด ​เว้น​แต่​จะ​เปน​เจ้าของ​ลิขสิทธิ​ที​อยู่​ใน​สหรัฐอเมริกา ​บุคคล​ใด​ที​จงใจ​ให้​ข้อมูล​อัน​เปน​เท็จ​ใน​การ​บอก​กล่าว​ว่า​ของ​หรือ​กิจกรรม​ใด​มี​การ​ละเมิด​นัน​อาจ​ต้อง​รับ​ผิด​ใน​ค่า​เสีย​หาย ​ซึง​รวม​ถึง​ค่า​ใช้​จ่าย​และ​ค่า​ทนายความ ​ซึง​เกิด​ขึน​แก่​เรา​หรือ​ผู้​ถูก​กล่าว​หา​ว่า​ทําการ​ละเมิด​อัน​เปน​ผล​มา​จาก​การ​แจ้ง​ข้อมูล​อัน​เปน​เท็จ​นัน​ใน​การ​ที​จะ​ต้อง​นํา​ออก ​หรือ​ระงับ​การ​เข้า​ถึง​ยัง​ของ​หรือ​กิจกรรม​ที​ถูก​กล่าว​หา BANDAI NAMCO ​ได้​รับ​เอา​นโยบาย​การ​บอก​เลิก​สัญญา​ใน​สถานการณ์​ที​เหมาะ​สม​และ​เปน​ไป​ตาม​ดุลยพินิจ​ของ BANDAI NAMCO ​แต่​เพียง​ผู้​เดียว​ต่อ​ผู้​ใช้​ซึง​ทําการ​ละเมิด​ซํา​ใน​ทรัพย์สิน​ทาง​ญญา​ของ​บุคคล​ภายนอก ​อย่างไร​ก็ตาม BANDAI NAMCO ​อาจ​จํากัด​หรือ​ยุติ​การ​เข้า​ถึง​เกม​ของ​ผู้​ใช้​ราย​ใด​ซึง​ละเมิด​ทรัพย์สิน​ทาง​ญญา​ของ​ผู้​อืน ​ไม่​ว่า​จะ​มี​การ​ละเมิด​ซํา​หรือ​ไม่ BANDAI NAMCO Entertainment Inc. ​ส่ง​ถึง: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (โทรศัพท์) +81-3-6866-0577 (โทรสาร) copyrightagent@bandainamcoent.co.jp 619117 14. ​เนือหา​ของ​บุคคล​ภายนอก ​อาจ​มี​การนํา​เนือหา​ของ​ผู้​ใช้​ราย​ใดๆ ​ผู้​ประกาศ​โฆษณา ​และ​บุคคล​ภายนอก​อืน​ใด​มา​ให้​คุณ​ใช้ได้​ใน​เกม ​เนืองจาก​เรา​มิได้​ควบคุม​เนือหา​ของ​บุคคล​ภายนอก ​คุณ​ตกลง​ว่า ​เว้น​เสีย​แต่​จะ​เปน​เหตุ​เนืองจาก​การก​ระ​ทํา​ผิด​โดย​เจตนา​หรือ​ความ​ประมาท​เลินเล่อ​อย่าง​ร้าย​แรง​ของ BANDAI NAMCO ​เรา​ไม่​รับ​ผิด​ชอบ​ต่อ​เนือ​หา​ใดๆ ​ของ​บุคคล​ภายนอก ​ไม่​รับ​ประ​กัน​ใดๆ ​เกียว​กับ​ความ​ถูก​ต้อง​หรือ​คุณภาพ​ของ​ข้อมูล​ใน​เนือหา​ของ​บุคคล​ภายนอก ​และ​สันนิษฐาน​ว่า​ไม่มี​ความ​รับ​ผิด​ชอบ​ใดๆ ​ต่อ​เนือหา​ของ​บุคคล​ภายนอก​ที​เกิด​ขึน​โดย​มิได้​เจตนา ​สามารถ​โต้​แย้ง​คัดค้าน​ได้ ​ไม่​ถูก​ต้อง ​ทําให้​เกิด​ความ​เข้าใจ​ที​ผิด ​หรือ​ไม่​ชอบ​ด้วย​กฎหมาย ​การ​อ้าง​ถึง​ผลิตภัณฑ์ ​การ​บริการ ​กระบวนการ ​หรือ​ข้อมูล​อืน​ใดๆ ​ที​อยู่​ใน​ชือ​ทางการ​ค้า ​เครืองหมายการค้า ​ผู้​ผลิต ​ผู้​จําหน่าย ​หรือ​ประ​กา​รอืนๆ ​จะ​ไม่​ก่อ​ให้​เกิด​หรือ​มี​นัย​ยะ​เปนการ​ให้​อนุญาต ​ให้การ​สนับสนุน ​หรือ​การ​แนะนํา​ที​เกียวข้อง ​หรือ​การ​เข้า​ผูก​พัน​ใดๆ ​ดัง​กล่าว​ของ BANDAI NAMCO ​เว้น​แต่ BANDAI NAMCO ​จะ​ได้​ระบุ​ไว้​อย่าง​ชัด​แจ้ง 619118 15. ​ข้อ​ปฏิเสธ​ความ​รับ​ผิด ​คุณ​รับ​ทราบ​และ​ตกลง​ว่า BANDAI NAMCO ​และ​ผู้​ได้​รับ​สิทธิ​และ​ผู้​จําหน่าย ​ไม่มี​ความ​รับ​ผิด​ชอบ​หรือ​ความ​รับ​ผิด​ต่อ​ไวรัส​หรือ​ฟเจอร์​ที​ถูก​ระ​งับ​ใดๆ ​ซึง​กระทบ​ต่อ​การ​เข้า​ถึง​หรือ​การ​ใช้​เกม​ของ​คุณ ​หรือ​การ​ไม่​สามารถ​เข้า​กัน​ได้​ของ​เกม​กับ​บริการ​อืนๆ ​และ​ฮาร์ดแวร์ ​เกม​และ​การ​ให้​บริการ​อืนๆ ​ทังหมด​ถูก​จัดหา​ไว้​ให้ "ตาม​สภาพ​จริง" ​ยกเว้น​ที​อาจ​เปน​ไป​ตาม​ที​กําหนด​ใน​ข้อ​ตกลง​นี BANDAI NAMCO ​และ​ผู้​ได้​รับ​สิทธิ​และ​ผู้​จําหน่าย​ไม่​ยอมรับ​อย่าง​ชัด​แจ้ง​ใน​การ​รับ​ประกัน​หรือ​ใน​ข้อ​กํา​หนด​ใดๆ ​ใน​จําพวก​นี (ทัง​โดย​แจ้ง​ชัด​และ​โดย​นัย​และ​ที​เกิด​ขึน​ตาม​กฎหมาย​หรือ​ด้วย​ประการ​อืน​ใด) ​ที​รวม​ถึง​แต่​ไม่​จํากัด​แค่​เพียง​การ​รับ​ประกัน​โดย​นัย​ใดๆ ​ต่อ​การ​ไม่​ละเมิด​การ​ทํา​มา​ค้าขาย​ได้​หรือ​ความ​เหมาะ​สม​ด้วย​วัตถุประสงค์​เฉพาะ​อย่าง ​ใน​บาง​เขต​อํานาจ​ศาล​ไม่​อนุญาต​ให้​มี​การ​ยกเว้น​ความ​รับ​ผิด​ของ​เงือนไข​ที​แสดง​ไว้​เปน​นัย​หรือ​การ​ยกเว้น​หรือ​จํากัด​ความ​รับ​ผิด​ใน​การ​รับ​ประกัน​หรือ​ให้​ประกัน​ใน​สัญญา​กับ​ลูกค้า ​ดัง​นัน​ข้อ​ยกเว้น​ความ​รับ​ผิด​บาง​ประการ​หรือ​ทังหมด​ใน​ข้อ​นี​อาจ​ไม่​นํา​ไป​ปรับ​ใช้​กับ​คุณ ​หาก​คุณ​อาศัย​อยู่​ใน​ออสเตรเลีย ​นอก​เหนือ​จาก​เงือนไข​ใน​ส่วน​นี​ที​กําหนด​ไว้​ข้าง​ต้น ​ข้อความ​เพิม​เติม​ต่อ​ไป​นี​จะ​นํา​มา​ใช้​กับ​คุณ ​ข้อ 15 ​นี ​มิได้​ประสงค์​จะ​จํากัด​หรือ​ลด​ทอน​สิทธิ​ตาม​กฎหมาย​ของ​ผู้​บริโภค​หรือ​วิธี​การ​เยียวยา​ความ​เสีย​หาย​ที​นํา​มา​ใช้​ภาย​ใต้​กฎหมาย​ใน​ท้อง​ที​ที​มี​เขต​อํานาจ ​ตาม​ขอบเขต​ที​กฎหมาย​อนุญาต ​ข้อ​กําหนด​และ​การ​รับ​ประกัน​ที​กําหนด​ไว้​เปน​นัย ​โดย​ตาราง 2 ​ของ Competition and Consumer Act 2010 (กฎหมาย​ผู้​บริโภค​ออสเตรเลีย ​พ.ศ. 2553) ​ได้​ยกเว้น​ไป​จาก​ข้อ​ตกลง​นี​ทังหมด ​และ​ตาม​ขอบเขต​ที​อาจ​มิได้​ยกเว้น​นัน ​คุณ​รับ​ทราบ​ว่า​ความ​รับ​ผิด​ของ BANDAI NAMCO ​นัน​มี​อย่าง​จํากัด ​และ​รับ​ทราบ​ว่า​มี​ความ​เปน​ธรรม​และ​เหมาะ​สม ​ดัง​นัน​ความ​รับ​ผิด​ของ BANDAI NAMCOจํากัด​อยู่​เพียง​แค่ (1) ​การ​จัดหา​เกม​อีก​ครัง ​หรือ (2) ​การ​ชําระ​ค่า​ใช้​จ่าย​การ​จัดหา​เกม​อีก​ครัง ​หาก​คุณ​อาศัย​อยู่​ใน​เยอรมนี ​นอก​เหนือ​จาก​เงือนไข​ใน​ส่วน​นี​ที​กําหนด​ไว้​ข้าง​ต้น ​ข้อความ​เพิม​เติม​ต่อ​ไป​นี​จะ​นํา​มา​ใช้​กับ​คุณ ​ตาม​ขอบเขต​ที​การ​ให้​บริการ​กําหนด​ไว้​ใน​เรือง​ค่า​ธรรมเนียม ​กรณี​ต่อ​ไป​นี​นํา​มา​บังคับ​ใช้ BANDAI NAMCO ​รับ​ประกัน​ว่า​เกม​จะ​ดําเนิน​การ​โดย​หลัก​ตาม​ที​ได้​ระบุ​ไว้​ใน​เอกสาร​ที​นํา​มา​บังคับ​ใช้​หรือ​การ​บรรยาย​ผลิตภัณฑ์ ​ใน​กรณี​ที​มี​ความ​ชํารุด​บกพร่อง BANDAI NAMCO ​จะ​จัดหา​การ​ดําเนิน​การ​ตาม​ลําดับ​ไม่​ว่า​ด้วย​การนํา​ออก​ไป​เสีย​ซึง​ความ​ชํารุด​บกพร่อง (เช่น ​ด้วย​การ​จัด​เตรียม​โปรแกรม​แก้ไข) ​หรือ​การ​จัดหา​การ​ให้​บริการ​ใน​แบบ​ใหม่​ซึง​ไม่มี​ความ​ชํารุด​บกพร่อง ​ภายใน​ระยะ​เวลา​ที​เหมาะ​สม​ซึง​อนุญาต​ให้​มี​การ​ดําเนิน​การ​ได้​อย่าง​น้อย​สาม​ครัง​ใน​การ​ปฏิบัติ​การ​ดัง​กล่าว ​หาก​การ​ปฏิบัติ​การ​ตาม​ลําดับ​นัน​ไม่​สามารถ​ทําได้​อย่าง​แน่นอน ​คุณ​อาจ​ใช้​สิ​ทธิ​อืนๆ ​ตาม​ที​กฎหมาย​กําหนด​ไว้ ​อย่างไร​ก็​ดี ​การ​รับ​ผิด​โดย​ไม่​ต้อง​มี​ความ​ผิด​ของ BANDAI NAMCO ​สําหรับ​ความ​ชํารุด​บกพร่อง​ใน​ชัน​ต้น​ภาย​ใต้​มาตรา 536 ​วรรค 1 ​แห่ง​ประมวล​กฎหมาย​แพ่ง​เยอรมัน​นัน​ไม่​รวม​อยู่​ด้วย​ไม่​ว่า​ใน​กรณี​ใดๆ 619119 16. ​อินเทอร์เน็ต ​คุณ​รับ​ทราบ​และ​ตกลง​ว่า BANDAI NAMCO ​ไม่มี​ความ​รับ​ผิด​ชอบ​ต่อ​หรือ​มี​ความ​รับ​ผิด​สําหรับ​ความ​ล่าช้า​หรือ​ความ​ล้ม​เหลว​ที​คุณ​อาจ​ประสบ​ใน​การ​เริม​ต้น ​การ​ดําเนิน​การ ​หรือ​การ​ทําการ​ส่ง​ใดๆ ​ให้​สมบูรณ์​หรือ​การ​ดําเนิน​กิจ​กร​รม​ใดๆ ​ที​เกียวข้อง​กับ​เกม​โดย​ประการ​ที​ถูก​ต้อง​เหมาะ​สม​และ​เปน​ไป​ตาม​กรอบ​เวลา ​ยิง​ไป​กว่า​นัน BANDAI NAMCO ​ไม่​สามารถ​และ​มิได้​ให้การ​สัญญา​หรือ​ให้การ​รับ​ประกัน​ว่า​คุณ​จะ​สามารถ​เข้า​ถึง​ส่วน​ต่างๆ ​ของ​เกม​ที​ออนไลน์ ​เปน​มัลติ​เพล​เยอ​ร์ ​หรือ​สามารถ​ดาวน์โหลด​ได้​เมือ​คุณ​ต้องการ ​และ​ช่วง​เวลา​ที​คุณ​ไม่​สามารถ​เข้า​ถึง​ส่วน​ของ​เกม​ดัง​กล่าว​อาจ​ยาวนาน​ต่อ​เนือง​ก็ได้ BANDAI NAMCO ​ไม่​รับ​ประกัน​ว่าการ​ดําเนิน​การ​ส่วน​ออนไลน์ ​เปน​มัลติ​เพล​เยอ​ร์ ​หรือ​ที​สามารถ​ดาวน์โหลด​ได้​ใดๆ ​ของ​เกม​จะ​มี​ความ​ต่อ​เนือง ​ปราศจาก​ข้อ​ผิด​พลาด ​มี​ความ​ปลอดภัย ​หรือ​ปราศจาก​ไวรัส ​หรือ​เซิร์ฟเวอร์​ที​กําหนด​ให้​ใดๆ ​จะ​มี​การ​ดําเนิน​การ​ต่อ​เนือง​หรือ​มี​อยู่​และ​ใช้ได้ 619120 17. ​การ​จํากัด​ความ​รับ​ผิด ​ยกเว้น​สําหรับ (1) ​การ​เสีย​ชีวิต​หรือ​การ​บาด​เจ็บ​ของ​บุคคล​อัน​เกิด​จาก​ความ​ประมาท​เลินเล่อ​ของ BANDAI NAMCO (2) ​การ​ฉ้อฉล​หรือ​การ​หลอก​ลวง​แจ้ง​ข้อความ​อัน​เปน​เท็จ​ที​ทํา​โดย BANDAI NAMCO (3) ​การก​ระ​ทํา​โดย​เจตนา​หรือ​ประมาท​เลินเล่อ​อย่าง​ร้าย​แรง​ของ BANDAI NAMCO (4) ​ความ​สูญหาย​หรือ​การ​ทําลาย​ใน​ทรัพย์​อัน​จับ​ต้อง​ได้​ส่วน​บุคคล​ซึง​เกิด​จาก​การ​ใช้​เกม ​และ (5) ​ความ​รับ​ผิด​อืน​ใด​ซึง​ไม่​จํากัด​อยู่​เพียง​หรือ​ยกเว้น​โดย​กฎหมาย​ที​บังคับ​ใช้ ​ไม่มี​กรณี​ใด​ที BANDAI NAMCO ​หรือ​บริษัท​สาขา ​บริษัท​ใน​เครือ ​เจ้า​หน้าที ​พนักงาน ​ตัวแทน ​หรือ​หุ้น​ส่วน​อืน​ใด​และ​ผู้​จําหน่าย​จะ​ต้อง​รับ​ผิด​ต่อ​ค่า​เสีย​หาย​โดย​อ้อม ​พิเศษ ​สืบ​เนือง ​หรือ​ค่า​เสีย​หาย​เชิง​ลงโทษ​หรือ​ค่า​เสีย​หาย​อืน​ใด ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​แค่​เพียง​ความ​สูญหาย​ใน​การ​ใช้ ​ความ​สูญหาย​ใน​ผล​กําไร ​ไม่​ว่า​ด้วย​การก​ระ​ทํา​ตาม​สัญญา​หรือ​โดย​การ​ละเมิด (ซึง​รวม​ถึง​ความ​ประมาท​เลินเล่อ) ​หรือ​เกิด​ขึน​โดย​ประการ​อืน​ใด​หรือ​ด้วย​วิธี​การ​ใด​ซึง​เกิด​ขึน​จาก​การ​ใช้​หรือ​เกียวข้อง​ใน​ทาง​ใดๆ ​กับ​การ​ใช้​หรือ​การ​ที​ไม่​สามารถ​ใช้​เกม​หรือ​เนือหา​ที​บรรจุ​อยู่​ใน​หรือ​ที​สามารถ​เข้า​ถึง​ได้​ใน​เกม​หรือ​การ​ไม่​สามารถ​ให้การ​สนับสนุน​ใน​การ​บริการ ​ใน​กรณี​ของ​ความ​ประมาท​เลินเล่อ​เพียง​เล็ก​น้อยห​รือ​โดย​ปกติ​ทัวไป ​หรือ​การ​ผิด​หน้าที​ที​สําคัญ​ของ BANDAI NAMCO ​ตาม​ข้อ​ตกลง​นี ​ความ​รับ​ผิด​ของ BANDAI NAMCO ​จะ​จํากัด​อยู่​เพียง​แค่​ค่า​เสีย​หาย​โดยตรง​และ​ที​อาจ​คาด​เห็น​ได้​ซึง​คุณ​ได้​รับ ​ไม่มี​กรณี​ใด​ที​จะ​เปนการ​รวม​ความ​รับ​ผิด​ของ BANDAI NAMCO ​ไม่​ว่า​ใน​สัญญา ​การ​รับ​ประกัน ​การ​ละเมิด ​การ​รับ​ผิด​ใน​ผลิตภัณฑ์ ​ความ​รับ​ผิด​โดย​เคร่งครัด ​การ​ละเมิด​ทรัพย์สิน​ทาง​ญญา​หรือ​ทฤษฎี​อืน​ใด​ที​เกิด​ขึน​หรือ​เกียว​เนือง​กับ​การ​ใช้​หรือ​การ​ไม่​สามารถ​ใช้​เกม​หรือ​เกียว​กับ​เงือนไข​เหล่า​นี​ที​เกิน​ไป​กว่า​หนึง​ร้อย​เหรียญ​สหรัฐฯ ($100) ​หรือ​หาก​สูง​กว่า​นัน​เปน​จํานวน​ที​จ่าย​โดย​คุณ​ให้​แก่ BANDAI NAMCO ​เพือ​การ​ใช้​เกม​ของ​คุณ ​ข้อ 17 ​นี​มิได้​จํากัด​หรือ​ลด​ทอน​การ​รับ​ประ​กัน​ใดๆ ​ที​ไม่​สามารถ​จํากัด​ด้วย​สัญญา​ภาย​ใต้​กฎหมาย​ใน​เขต​อํานาจ​ศาล​ที​คุณ​อยู่ 619121 18. ​การ​ระงับ​ข้อ​พิพาท ​ข้อ 18 ​นี​นํา​มา​ใช้​กับ​คุณ​เฉพาะ​ที​อาศัย​อยู่​ใน​ประเทศ​แถบ​อเมริกาเหนือ ​กลาง ​และ​ใต้ ​ที​ไม่ใช่​สหรัฐอเมริกา ​หาก​คุณ​อาศัย​อยู่​ใน​ประ​เทศ​ใดๆ ​ใน​ทวีป​อเมริกา​ที​ไม่ใช่​สหรัฐอเมริกา ​ไม่​ว่า​คุณ​หรือ BNEA ​อาจ​ได้​ระบุ​ถึง​การ​พิพาท​ใดๆ ​ที​เกียวข้อง​หรือ​เกิด​จาก​ข้อ​ตกลง​นี​หรือ​เกม​ใน​การ​ระงับ​ข้อ​พิพาท​ทาง​เลือก (เช่น​การ​ไกล่​เกลีย​หรือ​อนุญาโตตุลาการ) ​ด้วย​ความ​ยินยอม​ล่วง​หน้า​เปน​ลาย​ลักษณ์​อักษร​ของ​คู่​สัญญา​อืน ​ไม่​ว่า​จะ​กําหนด​ไว้​ข้าง​ต้น​อย่างไร ​เงือนไข​ของ​ข้อ​ตกลง​นี​จะ​ไม่​ยับยัง​คุณ​จาก​การ (1) ​นํา​ข้อ​พิพาท​หรือ​การ​ฟอง​ร้อง​ซึง​อาจ​เปน​ไป​ตาม​ข้อ 18 ​นี​ขึน​สู่​หน่วย​งาน​ของ​รัฐบาล​กลาง ​รัฐ ​หรือ​รัฐบาล​ท้อง​ถิน ​ซึง​สามารถ​ดําเนิน​การ​หา​วิธี​การ​เยียวยา​ความ​เสีย​หาย​จาก BNEA ​ใน​นาม​ของ​คุณ​ได้​หาก​กฎหมาย​อนุญาต (2) ​นํา​คดี​ฟอง​ร้อง​ต่อ BNEA ​ขึน​สู่​ศาล​ใด​ที​มี​เขต​อํานาจ ​การ​เรียก​ร้อง​ใดๆ ​ที​ไม่​ได้​เข้า​สู่​อนุญาโตตุลาการ​หรือ​ที​ไม่​สามารถ​เข้า​สู่ ​ถูก​ห้าม​หรือ​ถูก​จํากัด​ใน​การ​เข้า​สู่​อนุญาโตตุลาการ​ได้​ตาม​กฎหมาย​ที​ใช้​บังคับ ​หรือ (3) ​นํา​ข้อ​เรียก​ร้อง​ขึน​สู่​ศาล​คดี​มโนสาเร่​ซึง​เปน​ไป​ตาม​ข้อ​จํากัด​ของ​เขต​อํานาจ​ศาล​และ​ข้อ​กําหนด​ของ​ศาล​คดี​มโนสาเร่ 619122 19. ​การ​ระงับ​ข้อ​พิพาท ​ข้อ 19 ​นี​ใช้​บังคับ​กับ​คุณ​หาก​คุณ​อาศัย​อยู่​ใน​สหรัฐอเมริกา ​หาก​คุณ​อาศัย​อยู่​ใน​สหรัฐอเมริกา ​โดย​การ​ยอมรับ​เงือนไข​ของ​ข้อ​ตกลง​นี ​คุณ​และ BNEA (1) ​ตกลง​ที​จะ​ระงับ​ข้อ​พิพาท​บาง​ประการ​ด้วย​วิธี​อนุ​ญา​โต​ตุ​ลการ​ที​กําหนด​ไว้​ตาม​กฎหมาย ​ตาม​ที​บัญญัติ​ไว้​ใน​ข้อ 19(ก) ​และ​ส่วน​ย่อย​ของ​ข้อ​ดัง​กล่าว (เรียก​รวม​กัน​ว่า "ข้อ​ตกลง​อนุญาโตตุลาการ") ​และ (2) ​การ​สละ​สิทธิ​อย่าง​ชัด​แจ้ง​ใน​สิทธิ​ที​จะ​เข้า​รับ​การ​พิจารณา​โดย​คณะ​ลูกขุน​หรือ​เข้า​ร่วม​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​ซึง​นํา​ขึน​ฟอง​ร้อง​ต่อ​คู่​สัญญา​อืนๆ​ตาม​ข้อ 19(ข) ("การ​สละ​สิทธิ​ดําเนิน​คดี​แบบ​กลุ่ม") ​เว้น​เสีย​แต่ (3) ​คุณ​ใช้​สิทธิ​ของ​คุณ​ใน​การ​เลือก​ไม่​รับ​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​ตาม​ที​กําหนด​ไว้​ใน​ข้อ 19(ค) ​ก) ​ข้อ​กําหนด​อนุญาโตตุลาการ​ที​บังคับ​ตาม​กฎหมาย ​ตาม​ขอบเขต​ที​กว้าง​ขวาง​ทีสุด​ที​กฎหมาย​อนุญาต ​คุณ​และ BNEA (1) ​รับ​ทราบ​และ​ตกลง​ที​จะ​ระงับ​ข้อ​พิพาท​ทังหมด​และ​ข้อ​เรียก​ร้อง​ระหว่าง​คุณ​และ BNEA ​ตาม​กระบวนการ​อนุญาโตตุลาการ ​อัน​ไป​ตาม FEDERAL ARBITRATION ACT ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​แค่ (ยกเว้น​ที​กําหนด​ไว้​อย่าง​ชัดเจน​ใน​ข้อ 19.ก.3) ​ข้อ​พิพาท​หรือ​ข้อ​เรียก​ร้อง​ใดๆ ​ตาม​ทฤษฎี​ทาง​กฎหมาย​หรือ​การ​ผิด​สัญญา ​ความ​เสีย​หาย​จาก​การ​ละเมิด ​การ​ฝาฝน​บทบัญญัติ​ตาม​กฎหมาย ​การ​ฉ้อฉล ​การ​แข่งขัน​ที​ไม่​เปน​ธรรม ​สิทธิ​แห่ง​ความ​เปน​ส่วน​บุคคล ​การ​แจ้ง​ข้อความ​อัน​เปน​เท็จ ​หรือ​ทฤษฎี​ทาง​กฎหมาย​อืน​ใด ​ที​อาจ​เกิด​ขึน​หรือ​เกียวข้อง​กับ​แง่​มุม​ใดๆ ​แห่ง​ความ​เกียวข้อง​สัมพันธ์​ระหว่าง​คุณ​กับ BNEA ​เงือนไข​หรือ​ข้อ​กําหนด​ใด​ของ​ข้อ​ตกลง​นี ​หรือ​การ​เข้า​ถึง ​หรือ​การ​ใช้​เกม​ของ​คุณ (แต่ละ​รายการ​เรียก​ว่า"การ​เรียก​ร้อง") (2) ​สละ​สิทธิ​อย่าง​แจ้ง​ชัด​และ​ไม่​อาจ​เพิก​ถอน​ได้​ใน​สิ​ทธิ​ใดๆ ​ที​จะ​นํา​ข้อ​เรียก​ร้อง​ขึน​สู่​ศาล ​หรือ​ที​จะ​นํา​ข้อ​เรียก​ร้อง​นัน​ไป​สู่​การ​พิจารณา​ของ​ผู้​พิพากษา​หรือ​คณะ​ลูกขุน (3) ​จะ​ไม่​นํา​คดี​หรือ​เข้า​ร่วม​หรือ​เปน​ตัวแทน​ใน​การ​อนุญาโตตุลาการ​แบบ​กลุ่ม​ต่อ​คู่​สัญญา​อืน ​แม้​เพียง​เท่า​ที​ให้​อนุญาต​ไว้​เปน​ประการ​อืน​ใด​โดย FEDERAL ARBITRATION ACT ​และ (4) ​จะ​ไม่​รวบรวม​การ​ดําเนิน​การ​อนุญาโตตุลาการ​ใดๆ ​ของ​ข้อ​เรียก​ร้อง​ใด​ระหว่าง​คุณ​กับ BNEA ​เข้า​กับ​การ​ฟอง​คดี​หรือ​การ​อนุญาโตตุลาการ​ซึง​นํา​ขึน​โดย​หรือ​กระทํา​ต่อ​บุคคล​ภายนอก​อืน​ใด​โดย​ไม่​ได้​รับ​ความ​ยินยอม​อย่าง​ชัด​แจ้ง​เปน​ลาย​ลักษณ์​อักษร​จาก​บุคคล​ภายนอก​นัน​และ​คู่​สัญญา​ทัง​สอง​ฝายใน​ข้อ​ตกลง​นี ​เว้น​เสีย​แต่​ว่า​คุณ​จะ​ส่ง​คํา​บอก​กล่าว​ที​เหมาะ​สมใน​การ​เลือก​ไม่​รับ (โดย​การ​ปฏิบัติ​ตาม​ข้อ 19(ค) ​อย่าง​เคร่งครัด) ​คุณ​และ BNEA ​ตกลง​ว่าการ​เรียก​ร้อง​ใดๆ ​ต่อ​คู่​สัญญา​อีก​ฝาย​จะ​ดําเนิน​การ​เพียง​แค่​ด้วย​การ​อนุญาโตตุลาการ​ตาม​ที​กฎหมาย​กําหนด​ให้​ผูกพัน​เท่านัน 1) ​การ​ระงับ​ข้อ​พิพาท​อย่าง​ไม่​เปน​ทางการ​โดย​กระบวนการ​ก่อน​อนุญาโตตุลาการ ​ก่อน​จะ​เริม​กระบวนการ​อนุญาโตตุลาการ​ใน​การ​เรียก​ร้อง​ใดๆ ​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ​นี ​คุณ​และ BNEA ​ตกลง​ที​จะ​ใช้​ความ​พยายาม​อย่าง​เหมาะ​สม​และ​สุจริต​ใน​การ​ระงับ​ข้อ​พิพาท​อย่าง​ไม่​เปน​ทางการ​ใน​ข้อ​เรียก​ร้อง​ระหว่าง​คุณ​กับ BNEA ​คู่​สัญญา​หา​ทาง​ที​จะ​นํา​เอา​ข้อ​พิพาท​หรือ​ข้อ​เรียก​ร้อง​นัน​ส่ง​ไป​ยัง​คู่​สัญญา​อีก​ฝาย​เปนการ​บอก​กล่าว​เปน​ลาย​ลักษณ์​อักษร​ซึง​บรรยาย​ถึง​ลักษณะ​และ​เหตุ​แห่ง​ข้อ​พิพาท​หรือ​ข้อ​เรียก​ร้อง​ดัง​กล่าว​และ​ระบุ​ถึง​วิธี​การ​เยียวยา​ความ​เสีย​หาย ​การ​บอก​กล่าว​เปน​ลาย​ลักษณ์​อักษร​ทังหมด​ไป​ยัง BNEA ​นัน​จะ​ต้อง​ส่ง​โดย​บริการ​ไปรษณีย์​ที​ใช้​ส่ง​สิง​ตี​พิมพ์ ​ไป​ยัง BANDAI NAMCO Entertainment America Inc., ​ระบุ​ส่ง​ถึง: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA ​หาก​คุณ​และ BNEA ​ไม่​ตกลง​ที​จะ​ระงับ​ข้อ​พิพาท​ดัง​กล่าว​หรือ​การ​เรียก​ร้อง​ดัง​กล่าว​ภายใน 30 ​วัน ​หลัง​จาก​ได้​รับ​หนังสือ​การ​บอก​กล่าว​เปน​ลาย​ลักษณ์​อักษร​ดัง​กล่าว​นัน ​คู่​สัญญา​ฝาย​ที​ยก​ข้อ​พิพาท​หรือ​การ​เรียก​ร้อง​ดัง​กล่าว​ขึน​อาจ​เริม​การ​ดําเนิน​การ​อนุญาโตตุลาการ​ต่อ​คู่​สัญญา​อีก​ฝาย​ตาม​ที​ได้​รับ​การ​อนุญาต​ไว้​แล้ว​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​ข้าง​ต้น 2) ​กระบวนการ​อนุญาโตตุลาการ ​อนุ​ญา​โต​ตุ​ลการ ​คือ​กระบวนการ​ที​มี​ผล​ผูกพัน​ทาง​กฎหมาย ​ซึง​คู่​กรณี​สามารถ​หา​วิธี​การ​เยียวยา​ทาง​กฎหมาย​จาก​คู่​กรณี​อีก​ฝาย​หนึง ​โดย​คล้ายคลึง​กับ​การ​ดําเนิน​คดี​ตาม​กฎหมาย​ที​นํา​ขึน​สู่​ศาล ​แต่​โดย​ทัวไป​แล้ว​กําหนด​กระบวนการ​ที​เปน​รูป​แบบ​ทางการ​ที​เคร่งครัด​น้อย​กว่า ​ดําเนิน​การ​โดย​บุคคล​ภายนอก ​ซึง​เปน​อนุญาโตตุลาการ​ที​มี​ความ​เปนก​ลาง (แทนที​จะ​เปน​ผู้​พิพากษา​หรือ​คณะ​ลูกขุน) ​กําหนด​ไว้​สําหรับ​การ​หา​ทางออก​ที​จํากัด​มาก​ขึน​และ​มี​แนว​โน้ม​ที​จะ​สามารถ​ลด​ค่า​ธรรมเนียม​ตาม​กฎหมาย​สําหรับ​คู่​กรณี​แต่ละ​ฝาย​ได้​มาก​ขึน ​และ​เปน​ไป​ตาม​การ​ทบทวน​ที​จํากัด​ไว้​โดย​ศาล ​กระบวนการ​สําหรับ​อนุญาโตตุลาการ​ใน​การ​เรียก​ร้อง​ภาย​ใต้​ข้อ​ตกลง​อนุญาโตตุลาการ​นัน​จะ​เปน​ไป​ตาม Commercial Arbitration Rules ​ของ​สมาคม​อนุญาโตตุลาการ​อเมริกา ("AAA") ​และ​กระบวนการ​เสริม​ที​เกียวข้อง​กับ​ข้อ​พิพาท​ของ​ผู้​บริโภค​ของ AAA ​เท่า​ที​สามารถ​ใช้​บังคับ​ได้ ​ซึง​ทัง​สอง​ประการ​นัน​สามารถ​เข้า​ชม​ได้ที http://www.adr.org ​ไม่​ว่า​จะ​ได้​กําหนด​ไว้​ข้าง​ต้น​นี​อย่างไร ​คุณ​และ BNEA ​ตกลง​ว่าการ​ดําเนิน​การ​อนุญาโตตุลาการ​ใดๆ ​ดัง​กล่าว​จะ​ทํา​เปน​ภาษา​อังกฤษ ​และ​อนุญาต​ให้​มี​การ​ส่ง​เอกสาร​ทาง​อิเล็กทรอนิกส์​และ​อนุญาต​ให้​เข้า​ร่วม​ได้​ทาง​โทรศัพท์​หรือ​การ​ประชุม​ทาง​ไกล ​ทัง​ด้วย​ตนเอง​และ​ใน​สถาน​ที​ที​ได้​ตกลง​ร่วม​กัน 3) ​ข้อ​เรียก​ร้อง​ที​ได้​รับ​การ​ยกเว้น ​ไม่​ว่า​จะ​ได้​กําหนด​ไว้​ข้าง​ต้น​อย่างไร ​เงือนไข​ของ​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​จะ​ไม่​ยับยัง​คุณ​หรือ BNEA ​จาก​การนํา​ข้อ​เรียก​ร้อง (1) ​ขึน​สู่​หน่วย​งาน​ของ​รัฐบาล​กลาง ​รัฐ ​หรือ​รัฐบาล​ท้อง​ถิน​ที​มี​อํานาจ​รัฐ​และ​มี​เขต​อํานาจ​ใน​การ​หา​วิธี​การ​เยียวยา​ใน​นาม​ของ​คุณ​หรือ BNEA ​จาก​คู่​สัญญา​อีก​ฝาย​หนึง ​หรือ (2) ​ขึน​สู่​ศาล​คดี​มโนสาเร่​ซึง​เปน​ไป​ตาม​ข้อ​จํากัด​เขต​อํานาจ​และ​ข้อ​กําหนด​ของ​ศาล​คดี​มโนสาเร่​ดัง​กล่าว 4) ​การ​เปน​โมฆะ​แยก​ส่วน​ของ​ข้อ​ตกลง​อนุญาโตตุลาการ ​คุณ​และ BNEA ​ตกลง​ว่า ​ไม่มี​ข้อ​กําหนด​ใด​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​จะ​มี​ผล​บังคับ​ต่อ​คุณ​หรือ BNEA ​และ​ข้อ​เรียก​ร้อง​ทังหมด​จะ​เปน​ไป​ตาม​ข้อ 20(ก) ​และ 21(ก) ​ข้าง​ล่าง​นี ​ใน​กรณี​ที (1) ​ศาล​ที​มี​เขต​อํานาจ​กําหนด​ไว้​เปน​ที​ยุติ​ว่า​เงือนไข​หรือ​ข้อ​กํา​หนด​ใดๆ ​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​ไม่มี​ผล​บังคับ ​ต้อง​ห้าม​ตาม​กฎหมาย​ที​ใช้​บังคับ ​หรือ​ไม่​สามารถ​ใช้​กับ​ข้อ​เรียก​ร้อง​ใดๆ ​ได้ ​หรือ (2) ​คุณ​ส่ง​การ​บอก​กล่าว​ไม่​รับ (ตาม​ข้อ 19(ค)) ​ที​คุณ​ได้​ระบุ​อย่าง​ชัด​แจ้ง​ที​จะ​เลือก​ไม่​รับ​ข้อ​ตกลง​อนุญาโตตุลาการ​นี 619123 ข) ​การ​สละ​สิทธิ​ดําเนิน​คดี​แบบ​กลุ่ม ​หาก​คุณ​อาศัย​ใน​สหรัฐอเมริกา ​โดย​การ​ยอมรับ​เงือนไข​ต่างๆ ​ของ​ข้อ​กําหนด​นี ​คุณ​และ BNEA ​ตกลง ​ณ ​ที​นี (1) ​ว่า​ข้อ​เรียก​ร้อง​แต่ละ​รายการ​เปน​เรือง​ส่วน​บุคคล​ระหว่าง​คุณ​และ BNEA ​และ​จะ​ดําเนิน​การ​ใน​การ​อนุญาโตตุลาการ​ราย​บุคคล (หรือ​กระบวนการ​ทาง​ศาล​ส่วน​บุคคล ​อัน​เปน​ไป​ตาม​การ​เรียก​ร้อง​ที​ได้​รับ​การ​ยกเว้น​จาก​ข้อ​ตกลง​อนุญาโตตุลาการ​ตาม​ข้อ 19.ก.3 ​และ​มิใช่​การ​ดําเนิน​คดี​แบบ​กลุ่ม​หรือ​เปน​ผู้​แทน​ใน​การ​ดําเนิน​การ​ใน​รูป​แบบ​อืน​ใด (2) ​สละ​สิทธิ​ไว้​อย่าง​ชัด​แจ้ง​ใน​สิทธิ​ที​จะ​ฟอง​หรือ​มี​ส่วน​ร่วม​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​หรือ​หา​วิธี​การ​เยียวยา​ความ​เสีย​หาย​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​หรือ​เปน​ตัวแทน​นัน ​และ (3) ​อนุญาโตตุลาการ (หรือ​ศาล ​ตาม​การ​เรียก​ร้อง​ที​ไม่​รวม​อยู่​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​ตาม​ข้อ 19.ก.3) ​จะ​ดําเนิน​การ​เพียง​แค่​การ​อนุญาโตตุลาการ​ราย​บุคคล (หรือ​การ​ดําเนิน​การ​ทาง​ศาล ​ตาม​การ​เรียก​ร้อง​ที​ไม่​รวม​อยู่​ใน​ข้อ​ตกลง​ตาม​ข้อ 19.ก.3) ​อาจ​ไม่​รวม​เอาการ​ดําเนิน​คดี​ราย​บุคคล​มากกว่า​หนึง​รายการ ​และ​ไม่​อาจ​ให้​ความ​สําคัญ​กับ​รูป​แบบ​ใด​ใน​การ​เปน​ตัวแทน​หรือ​การ​ดําเนิน​การ​แบบ​กลุ่ม​ที​เกียวข้อง​กับ​ข้อ​เรียก​ร้อง​นัน ​เว้น​เสีย​แต่​คุณ​ได้​ส่ง​คํา​บอก​กล่าว​ไม่​เลือก (ตาม​ที​กําหนด​ไว้​ใน​ข้อ 19(ค)) ​คุณ​และ BNEA ​ตกลง​ว่า​แต่ละ​ฝาย​อาจ​นํา​คดี​ขึน​ฟอง​ร้อง​ต่อ​อีก​ฝาย​โดย​ความ​สามารถ​ของ​คุณ​หรือ​บุคคล​ใดๆ ​และ​ไม่​เปน​โจทก์​หรือ​เปน​สมาชิก​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​ใดๆ ​หรือ​เปน​ตัวแทน​ใน​การ​ดําเนิน​กา​รนันๆ 1) ​การ​เปน​โมฆะ​แยก​ส่วน​ของ​การ​ตกลง​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​คุณ​และ BNEA ​ตกลง​ว่า ​ไม่มี​ข้อ​กําหนด​ใด​ใน​ข้อ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​นี​จะ​มี​ผล​บังคับ​ต่อ​คุณ​หรือ BNEA ​และ​ข้อ​เรียก​ร้อง​ทังหมด​จะ​เปน​ไป​ตาม​ข้อ 20(ก) ​และ 21(ก) ​ข้าง​ล่าง​นี ​ใน​กรณี​ที (1) ​ศาล​ที​มี​เขต​อํานาจ​กําหนด​ไว้​เปน​ที​ยุติ​ว่า​เงือนไข​หรือ​ข้อ​กํา​หนด​ใดๆ ​ใน​ข้อ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​นี​ไม่มี​ผล​บังคับ ​ต้อง​ห้าม​ตาม​กฎหมาย​ที​ใช้​บังคับ ​หรือ​ไม่​สามารถ​ใช้​กับ​ข้อ​เรียก​ร้อง​ใดๆ ​ได้ ​หรือ (2) ​คุณ​ส่ง​การ​บอก​กล่าว​ที​เหมาะ​สมใน​การ​ไม่​ใช้​ข้อ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม (ตาม​ข้อ19 (ค)) ​ไม่มี​สถานการณ์​ใด​ที​ความ​เปน​โมฆะ​ของ​ข้อ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม​จะ​ถูก​ตีความ​หรือ​ถือว่า​ก่อ​ให้​เกิด​ความ​ยินยอม​จาก​คุณ​หรือ BNEA ​ใน​การ​เข้า​ร่วม​การ​ดําเนิน​คดี​แบบ​กลุ่ม​หรือ​อนุญาโตตุลาการ​แบบ​กลุ่ม ​ค) ​กระบวนการ​ใน​การ​เลือก​ไม่​รับ ​คุณ​มี​สิทธิ​ที​จะ​เลือก​ไม่​รับ​และ​ไม่​ผูกพัน​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ​ที​กล่าว​ข้าง​ต้น ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ("การ​บอก​กล่าว​ไม่​เลือก") ​โดย​การ​ปฏิบัติ​ตาม​ข้อ​กําหนด​แห่ง​ข้อ 19.ค.1 – 19.ค.3 1) ​รูป​แบบ​และ​ที​อยู่ ​การ​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​ต้อง​ส่ง​ไป​ยัง​ที​อยู่​ต่อ​ไป​นี: BANDAI NAMCO Entertainment America Inc., ​ระบุ​ส่ง​ถึง: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA ​และ​โดย​ทาง (1) ​ไปรษณีย์​ส่ง​เอกสาร​ตี​พิมพ์​ชําระ​ค่า​ส่ง​ล่วง​หน้า ​รับรอง​และ​ขอ​ใบ​ตอบ​รับ ​หรือ (2) ​บริการ​ส่ง​ของ​ข้าม​คืน (อาทิ​เช่น Federal Express) 2) ​กําหนด​เวลา ​เว้น​แต่​ระยะ​เวลา​ที​นาน​กว่า​นัน​ได้​กําหนด​ไว้​โดย​กฎหมาย​ที​ใช้​บังคับ ​การ​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​จะ​ต้อง​ประทับ​ตรา​ไปรษณีย์ (หาก​ส่ง​โดย​ไปรษณีย์​ส่ง​เอกสาร​ตี​พิมพ์) ​หรือ​นํา​ฝาก (หาก​ส่ง​โดย​บริการ​ส่ง​ของ​ข้าม​คืน) ​ภายใน (1) 30 ​วัน​นับ​แต่​คุณ​ได้​ซือ​เกม ​หรือ (2) ​หาก​คุณ​ไม่​ได้​ซือ​ให้​นับ​เวลา 30 ​วัน​นับ​แต่​วัน​ที​คุณ​ได้​เข้า​ถึง​หรือ​ใช้​เกม​เปน​ครัง​แรก 3) ​ข้อมูล​ที​ต้องการ ​การ​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​ต้อง​ประกอบ​ด้วย (1) ​ชือ​เฉพาะ​ของ​เกม​ซึง​คุณ​ต้องการ​ให้การ​บอก​กล่าว​ไม่​เลือก​นัน​มี​ผล (2) ​ชือ​และ​สกุล​ของ​คุณ (3) ​ที​อยู่​ของ​คุณ (4) ​หมายเลข​โทรศัพท์​ของ​คุณ (5) ​ที​อยู่​อีเมล​ของ​คุณ (6) ​ชือ​ผู้​ใช้​แต่ละ​ชือ​ของ​คุณ​ใน​เกม​และ​ผลิตภัณฑ์​หรือ​บริการ​อืนๆ ​ของ BNEA ​หาก​คุณ​เปน​ผู้​ใช้​เกม​หรือ​ผลิตภัณฑ์​หรือ​บริการ​อืนๆ ​ของ BNEA ​ที​ลง​ทะเบียน ​และ (7) ​ข้อความ​ว่า​คุณ​ไม่​ตกลง​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม BNEA ​อาจ​ใช้​ข้อมูล​ข้าง​ต้น​ซึง​รวม​ถึง​คํา​บอก​กล่าว​ไม่​เลือก​เพือ​บันทึก ​ดําเนิน​การ ​เก็บ​รักษา ​และ​จัดการ​การ​ไม่​เลือก​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​ของ​คุณ ​ตาม​ที​สามารถ​ทําได้ ​แต่​มิใช่​เพือ​วัตถุประสงค์​ทางการ​ตลาด 4) ​ผล​ของ​คํา​บอก​กล่าว​ไม่​เลือก​ที​ทํา​โดย​ถูก​ต้อง ​หาก​คํา​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​เปน​ไป​ตาม​ข้อ​กําหนด​ข้าง​ต้น​ทังหมด ​จะ​ถือว่า​คุณ​และ BNEA ​ได้​แสดง​เจตนา​ไม่​เลือก​รับ​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​ซึง​เปน​ไป​ตาม​ข้อความ​ของ​คุณ​ใน​การ​บอก​กล่าว​ไม่​เลือก​ดัง​กล่าว​ตาม​ข้อ​ตกลง​นี ​การ​ส่ง​คํา​บอก​กล่าว​ไม่​เลือก​ที​มี​ผล​นัน​จะ​นํา​มา​ใช้​บังคับ​กับ​การ​เรียก​ร้อง​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​เกม​และ​ข้อ​ตกลง​ที​ระบุ​ไว้​ใน​เกม ​ระหว่าง BNEA ​และ​บุคคล​ที​ระบุ​ไว้​ใน​คํา​บอก​กล่าว​ไม่​เลือก​ดัง​กล่าว 5) ​ผล​ของ​การ​บอก​กล่าว​ไม่​เลือก​ที​ไม่​ถูก​ต้อง ​หาก​คุณ​ส่ง​คํา​บอก​กล่าว​ไม่​เลือก​ที​ไม่​เปน​ไป​ตาม​ข้อ​กําหนด​ที​ระบุ​ไว้​ใน​ข้อ 19.ค.1 – 19.ค.3 ​คุณ​และ BNEA ​จะ​ต้อง​ผูกพัน​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ​และ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม​ที​กําหนด​ไว้​ใน​ข้อ​ตกลง​นี 619124 20. ​กฎหมาย​ที​ใช้​บังคับ ​ตาม​ขอบเขต​ที​กฎหมาย​ที​นํา​มา​ใช้​กําหนด ​เงือนไข​และ​ข้อ​กําหนด​ทังหมด​ของ​ข้อ​ตกลง​นี​จะ​นํา​มา​ใช้​ตีความ​ตาม​กฎหมาย​ที​มี​บท​บังคับ​ทังหมด ​แม้ว่า​ไม่​สอดคล้อง​กับ​กฎหมาย​ที​ใช้​บังคับ​ที​กําหนด​ไว้​ใน​ข้อ 20 ​และ​ไม่มี​กรณี​ใด​ที​การนํา​ไป​ใช้ ​การ​ตีความ ​หรือ​การ​บังคับ​ใช้​เงือนไข​ของ​ข้อ​ตกลง​นี ​ภาย​ใต้​เขต​อํานาจ​ศาล ​ตาม​ความ​มุ่ง​หมาย​ของ​ข้อ 20 ​จะ​ยกเว้น ​จํากัด ​หรือ​จํากัด​โดย​ประการ​อืน​ใด​ใน​สิทธิ​ที​คุณ​มี​อยู่​ใน​ฐานะ​ผู้​บริโภค​ภาย​ใต้​กฎหมาย​คุ้มครอง​ผู้​บริโภค​ที​นํา​มา​ปรับ​ใช้ ​โปรด​ทราบ​ว่าการ​กระทํา​ของ​คุณ​อาจ​ต้อง​เปน​ไป​ตาม​กฎหมาย​แห่ง​ท้อง​ถิน ​รัฐ ​ประเทศ ​และ​ระหว่าง​ประ​เท​ศอืนๆ ​คู่​สัญญา​ตกลง​ว่า​อนุสัญญา​สหประชาชาติ​ว่า​ด้วย​สัญญา​การ​ค้า​ระหว่าง​ประเทศ ​จะ​ไม่​นํา​มา​ใช้​กับ​ข้อ​พิพาท​หรือ​การ​ทํา​ธุรกรรม​ใดๆ ​ที​เกิด​ขึน​จาก​ข้อ​ตกลง​นี ​ก) ​หาก​คุณ​อาศัย​ใน​ประเทศ​ใน​ทวีป​อเมริกาเหนือ ​กลาง ​และ​ใต้: ​กฎหมาย​แห่ง​รัฐ​แคลิฟอร์เนีย ​ซึง​ไม่​รวม​ถึง​กฎ​การ​ขัด​กัน​แห่ง​กฎหมาย ​นํา​มา​ใช้​บังคับการ​นํา​มา​ใช้ ​การ​ตีความ ​หรือ​การ​บังคับ​ใช้​เงือนไข​ของ​ข้อ​ตกลง​นี​และ​การ​ใช้​เกม​ของ​คุณ ​ข) ​หาก​คุณ​อาศัย​ใน​ทวีป​เอเชีย: ​ข้อ​พิพาท​ใดๆ ​ระหว่าง​คู่​สัญญา​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี​จะ​ถูก​บังคับ​ตาม​ข้อ​ตกลง​นี​และ​กฎหมาย​แห่ง​ประเทศ​ญีปุน ​โดย​ไม่​ส่ง​ผล​ให้​เกิด​การ​ขัด​กัน​ของ​หลัก​กฎหมาย​ซึง​อาจ​นํา​มา​ซึง​การ​ใช้​กฎหมาย​ของ​เขต​อํานาจ​อืน ​ค) ​หาก​คุณ​อาศัย​ใน​พืนที​อืน​ใด: ​ข้อ​พิพาท​ใด​ระหว่าง​คู่​สัญญา​อัน​เกิด​ขึน​จาก​หรือ​เกียว​เนืองจาก​ข้อ​ตกลง​นี​จะ​บังคับ​ตาม​ข้อ​ตกลง​นี​และ​กฎหมาย​แห่ง​ประเทศ​ฝรังเศส ​โดย​จะ​ไม่​ให้​ผล​เปนการ​ขัด​กัน​ของ​หลัก​แห่ง​กฎ​หมาย​ใดๆ ​ซึง​อาจ​นํา​ไป​สู่​การ​ใช้​กฎหมาย​ของ​เขต​อํานาจ​อืน 619125 21. ​สถาน​ที ​ก) ​หาก​คุณ​อาศัย​ใน​ประเทศ​ใน​ทวีป​อเมริกาเหนือ ​กลาง ​และ​ใต้: ​คุณ​และ BNEA ​ตกลง​อย่าง​ชัด​แจ้ง​ว่า ​สําหรับ​การ​เรียก​ร้อง​และ​ข้อ​พิพาท​ทังหมด​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี ​และ/​หรือ ​การ​ใช้​เกม​ของ​คุณ​ซึง​ไม่​อยู่​ภาย​ใต้​ข้อ​ตกลง​อนุญาโตตุลาการ​ใน​ข้อ 19 ​ข้าง​ต้น ​เขต​อํานาจ​เด็ด​ขาด​ของ​ศาล​สําหรับ​การ​เรียก​ร้อง​ดัง​กล่าว​ใดๆ ​นัน​จะ​เปน​ของ​ศาล​รัฐบาล​กลาง​หรือ​ศาล​แห่ง​รัฐ​ที​มี​อํานาจ​เหนือ​เขต​ซาน​ตา​คลา​รา ​รัฐ​แคลิฟอร์เนีย ​และ​คุณ​ให้​ความ​ยินยอม​อย่าง​ชัด​แจ้ง​ที​จะ​ใช้​เขต​อํานาจ​ศาล​ดัง​กล่าว ​ข) ​หาก​คุณ​อาศัย​ใน​ทวีป​เอเชีย: ​ข้อ​พิพาท​ใด​ระหว่าง​คู่​สัญญา​อัน​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี​จะ​ได้​รับ​การ​ตัดสิน​โดย​ศาล​ประจํา​กรุง​โตเกียว ​และ​คุณ​และ BNEI ​ตกลง​ที​จะ​นํา​ส่ง​การ​ดําเนิน​การ​ไป​ยัง​เขต​อํานาจ​เด็ด​ขาด​ของ​ศาล​นัน ​ค) ​หาก​คุณ​อาศัย​ใน​พืนที​อืน​ใด: ​ข้อ​พิพาท​ใดๆ ​ระหว่าง​คู่​สัญญา​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี​จะ​ได้​รับ​การ​ตัดสิน​โดย​ศาล​พาณิชย์​แห่ง​เมือง​ลิ​ยง ​และ​คุณ​และ BNEI ​ตกลง​ที​จะ​นํา​ส่ง​การ​ดําเนิน​การ​ดัง​กล่าว​เข้า​สู่​อํานาจ​เด็ด​ขาด​ของ​ศาล​นัน 619126 22. ​ผู้รับ​ประโยชน์​ที​เปน​บุคคล​ภายนอก ​บุคคล​หรือ​นิติบุคคล​ซึง​มิได้​เปน​คู่​สัญญา​ใน​ข้อ​ตกลง​นี​จะ​ไม่มี​สิทธิ​ภาย​ใต้​กฎหมาย​ใด​ใน​การ​บังคับ​ให้​เปน​ไป​ตาม​เงือนไข​ของ​ข้อ​ตกลง​นี ​ไม่​ว่า​บุคคล​หรือ​นิติบุคคล​ดัง​กล่าว​นัน​จะ​ได้​รับ​การ​ระบุ​ชือ ​ไม่มี​สิง​ใด​ใน​ข้อ​นี​จะ​กระทบ​ต่อ​สิทธิ​ของ​ผู้รับ​โอน​สิทธิ​หรือ​ผู้รับ​โอน​ตาม​ข้อ​ตกลง​นี 619127 23. ​ข้อความ​เบ็ดเตล็ด ​ข้อ​ตกลง​นี​ประกอบ​ด้วย​ความ​ตกลง​ทังหมด​ระหว่าง​คุณ​กับ BANDAI NAMCO ​เกียว​กับ​การ​ใช้​เกม ​หาก​ข้อ​กําหนด​ใด​ใน​ข้อ​ตกลง​นี​ต้อง​ไม่มี​ผล​หรือ​ใช้​บังคับ​ไม่​ได้ ​ส่วน​ที​เหลือ​ใน​ข้อ​ตกลง​นี​ยัง​มี​ผล​บังคับ​เต็ม​ต่อ​ไป​และ​มี​ผล​ต่อ​ส่วน​ที​เหลือ​ของ​เงือนไข ​หรือ​ตาม​ที​กําหนด​ไว้​เปน​อย่าง​อืน​ใน​ข้อ 6(ง) ​เว้น​แต่​ข้อ​กําหนด​ดัง​กล่าว​จะ​ทําให้​ข้อ​ตกลง​นี​ขาด​ไป​ใน​ส่วน​หน้าที​หลัก ​คุณ​ไม่​อาจ​โอน​ข้อ​ตกลง​นี​หรือ​สิ​ทธิ​ใดๆ ​ภาย​ใต้​ข้อ​ตกลง​นี​โดย​ไม่​ได้​รับ​ความ​ยินยอม​ล่วง​หน้า​เปน​ลาย​ลักษณ์​อักษร​จาก BANDAI NAMCO ​และ​ความ​พยายาม​ใดๆ ​ใน​การ​โอน​โดย​ปราศจาก​ความ​ยินยอม​ดัง​กล่าว​จะ​เปน​โมฆะ ​อัน​เนือง​มา​จาก​ข้อ​จํากัด​ข้าง​ต้น ​ข้อ​ตกลง​นี​จะ​มี​ผล​ผูกพัน​เต็ม ​มี​ผล​ต่อ​ผล​ประโยชน์​ของ ​และ​บังคับ​ได้แก่​เรา​และ​ผู้​สืบ​สิทธิ​และ​ผู้รับ​โอน​ของ​เรา ​การ​ที BANDAI NAMCO ​ไม่​สามารถ​ใช้​หรือ​บังคับ​ตาม​สิทธิ​หรือ​ข้อ​กําหนด​ใน​ข้อ​ตกลง​นี​จะ​ไม่​เปนการ​สละ​สิทธิ​ดัง​กล่าว​หรือ​ข้อ​กําหนด ​ข้อ​ต่างๆ ​ที​มี​อยู่​ใน​ข้อ​ตกลง​นี​มี​ไว้​เพือ​ความ​สะดวก​เท่านัน​และ​ไม่มี​ผล​ทาง​กฎหมาย​หรือ​ตาม​สัญญา 619128 24. ​ซอฟต์แวร์​บุคคล​ภายนอก ​ก) EasyAntiCheat: BANDAI NAMCO ​ใช้​งาน​บริการ​ปองกัน​การ​โกง EasyAntiCheat ("EAC") ​ซึง​ดําเนิน​การ​โดย​ผู้​ให้​บริการ​ซึง​เปน​บุคคล​ภายนอก EAC ​มี​ซอฟต์แวร์​ไคล​เอน​ต์​ซึง​ผนวก​รวม​อยู่​ใน​เกม ​เมือ​คุณ​เริม​เกม ​ซอฟต์แวร์​ไคล​เอน​ต์​ของ EAC ​จะ​โหลด​อัตโนมัติ​และ​ติด​ตัง​เวอร์ชัน​ล่าสุด​ใน​ฮาร์ดแวร์ EAC ​จะ​ควบคุม​ดูแล​ฮาร์ดแวร์ ​วิเคราะห์​ระบบ​ฐาน​สอง​ของ​เกม​และ​สแกน​ความ​จํา​ฮาร์ดแวร์​เพือ​วัตถุประสงค์​ใน​การ​ตรวจ​จับ​และ​ปองกัน​การ​โกง​ใน​เกม ("วัตถุประสงค์") ​สําหรับ​วัตถุประสงค์​นัน EAC ​จัด​เก็บ​ข้อมูล​เกียว​กับ​วิธี​การ​โกง​ที​ใช้​ใน​เกม ("ข้อมูล​การ​โกง") ​โดย​การ​ตกลง​ตาม​ข้อ​ตกลง​นี ​หรือ​โดย​การ​ใช้​เกม​นี ​คุณ​ให้​ความ​ยินยอม​ของ​คุณ​ว่า EAC ​อาจ​รวบรวม ​จัด​เก็บ ​แบ่ง​น ​และ​เผย​แพร่​ข้อมูล​การ​โกง​เพือ​วัตถุประสงค์ ​ข้อมูล​การ​โกง​จะ​ถูก​นํา​มา​ใช้​เพือ​เพียง​วัตถุประสงค์​เท่านัน ​โดย​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​การ​ระบุ​ตัว​หรือ​การ​ห้าม​ผู้​เล่น​ซึง​โกง​ใน​เกม ​วิเคราะห์​พฤติกรรม​การ​โกง​และ​รหัส​การ​โกง ​รวม​ถึง​แบ่ง​น​ข้อมูล​เกียว​กับ​การ​โกง​ให้​แก่​ผู้​เกียวข้อง​กับ EAC ​คุณ​สามารถ​หา​ข้อมูล​เพิม​เติม​เกียว​กับ​แนว​ปฏิบัติ​เรือง​ความ​เปน​ส่วน​ตัว​ของ EAC ​โดย​การ​ดู​ข้อความ​เกียว​กับ​ความ​เปน​ส่วน​ตัว​ของ​พวก​เขา​ได้ที www.easyanticheat.net/privacy ​หาก​คุณ​ปฏิเสธ​การ​ที EAC ​สามารถ​ประมวล​ผล​ข้อมูล​ส่วน​ตัว​ของ​คุณ​ตาม​ข้อความ​เกียว​กับ​ความ​เปน​ส่วน​ตัว​ของ​พวก​เขา​หรือ​ร้องขอ​ให้ EAC ​ลบ​หรือ​นํา​ข้อมูล​ส่วน​ตัว​ของ​คุณ​ออก ​เรา​มี​สิทธิ​ที​จะ​ปด​กัน​การ​เข้า​ถึง​เกม​ของ​คุณ​และ​ยับยัง​คุณ​จาก​การ​ใช้​เกม 619129 ใน​การ​ติดต่อ BNEI ​กรุณา​ดําเนิน​การ​ตาม​ที​ระบุ​ไว้​ใน​หน้า​เพจ​สนับสนุน​ของ​เรา ​ที http://bandainamcoent.co.jp/cs_support/ ​ใน​การ​ติดต่อ BNEA ​กรุณา​ติดต่อ​ส่วน​ให้การ​สนับสนุน​ลูกค้า​ของ BNEA ​ที https://www.bandainamcoent.com/support ​หรือ​โดย​มี​หนังสือ​ถึง BNEA ​ที: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA ​ใน​การ​ติดต่อ BNEE ​กรุณา​ติดต่อ BNEE ​ผ่าน​ทาง​ส่วน​บริการ​ลูกค้า​ของ BNEE ​ที http://www.bandainamcoent.eu/support ​หรือ​ที BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France 619200 BANDAI NAMCO ENTERTAINMENT INC. ​นโยบาย​ความ​เปน​ส่วน​ตัว 619201 ปรับปรุง​ครัง​ล่าสุด: 27 ​กุมภาพันธ์ 2020 619202 นโยบาย​ความ​เปน​ส่วน​ตัว​นี​อธิบาย​ว่า BANDAI NAMCO Entertainment Inc. ("BNEI", "เรา" ​หรือ "ของ​เรา") ​เก็บ​รวบรวม ​ใช้ ​และ​เปด​เผย​ข้อมูล​เกียว​กับ​คุณ​อย่างไร​เมือ​คุณ​ใช้​เกม​และ​บริการ​ออนไลน์​ที​เกียวข้อง​ต่างๆ ​ของ​เรา​ซึง​มีน​โย​บาย​นี​อยู่ (เรียก​รวม​กัน​ว่า "เกม") BNEI ​เปน​ผู้​ควบคุม​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​เพือ​วัตถุประสงค์​ตาม​กฎหมาย​คุ้มครอง​ข้อมูล​ส่วน​บุคคล​ของ​สหภาพ​ยุโรป ​เรา​อาจ​เปลียนแปลง​นโยบาย​ความ​เปน​ส่วน​ตัว​นี​เปน​ครัง​คราว ​หาก​เรา​ทําการ​เปลียนแปลง ​เรา​จะแจ้ง​ให้​คุณ​ทราบ​โดย​แก้ไข​วัน​ที​ด้าน​บน​ของ​นโยบาย​ความ​เปน​ส่วน​ตัว ​และ​ใน​บาง​กรณี ​เรา​อาจ​แจ้ง​เตือน​เพิม (เช่น ​โดย​การ​เพิม​ข้อความ​ใน​โฮมเพจ​เกม​ของ​เรา ​หรือ​โดย​ส่ง​การ​แจ้ง​เตือน​ถึง​คุณ) ​หาก​คุณ​ไม่​ยอมรับ​การ​เปลียนแปลง ​โปรด​อย่า​ใช้​เกม​ของ​เรา ​หรือ​ให้​ข้อมูล​ส่วน​ตัว​ของ​คุณ​แก่​เรา​ด้วย​วิธี​การ​อืน​ใด ​โปรด​อ่าน​นโยบาย​ความ​เปน​ส่วน​ตัว​ทุก​ครัง​ที​เข้า​ถึง​บริการ ​เพือ​ให้​ทราบ​แนว​ปฏิบัติ​ของ​เรา​เกียว​กับ​ข้อมูล​และ​วิธี​คุ้มครอง​ความ​เปน​ส่วน​ตัว​ของ​ตัว​เอง 619203 1. ​การ​เก็บ​รวบรวม​ข้อมูล ​ข้อมูล​ที​เรา​เก็บ​รวบรวม​โดย​อัตโนมัติ​เมือ​คุณ​ใช้​เกม ​เมือ​คุณ​เข้า​ถึง​หรือ​ใช้​คุณสมบัติ​ออนไลน์​ใดๆ ​ที​เชือม​โยง​กับ​เกม​ของ​เรา ​เรา​เก็บ​รวบรวม​ข้อมูล​เกียว​กับ​คุณ​โดย​อัตโนมัติ ​ประกอบ​ด้วย: - ​ข้อมูล​การ​ใช้: ​เรา​เก็บ​รวบรวม​ข้อมูล​เกียว​กับ​การ​ใช้​ของ​เกม​คุณ ​ซึง​รวม​ถึง ID ​บัญชี​เล่น​เกม ​เลเวล​ที​ผ่าน​สําเร็จ ​คะแนน​จาก​เกม ​เวลา​ที​ใช้​เล่น​เกม ​และ​ข้อมูล​การ​เล่น​เก​มอืนๆ - ​ข้อมูล​รายการ​บันทึก ​เรา​บันทึก​ข้อมูล​เกียว​กับ​การ​ใช้​ของ​คุณ​ใน​เกม​ต่างๆ ​ของ​เรา ​ซึง​รวม​ถึง​จํานวน​ครัง​การ​เข้า​ถึง​ของ​คุณ ​เวลา​ที​ใช้​เล่น​เกม ​และ​ที​อยู่ IP ​ของ​คุณ - ​ข้อมูล​ฮาร์ดแวร์: ​เรา​อาจ​รวบรวม​ข้อมูล​เกียว​กับ​คอมพิวเตอร์​หรือ​อุปกรณ์​ที​คุณ​ใช้​เพือ​เข้า​ถึง​เกม​ของ​เรา ​ซึง​รวม​ถึง​รุ่น​ฮาร์ดแวร์ ​ระบบ​ปฏิบัติ​การ​และ​เวอร์ชัน ​เบราว์เซอร์ ​ข้อมูล​เครือ​ข่าย ​ที​อยู่ MAC ​ที​อยู่ IP ​และ​รหัส​อุ​ปก​รณ์​อืนๆ ​ที​ไม่​ซํา​กัน​ซึง​ได้​จาก​ระบบ​ปฏิบัติ​การ​ของ​ฮาร์ดแวร์ ​ข้อมูล​ที​คุณ​ให้​เรา ​เรา​เก็บ​รวบรวม​ข้อมูล​ที​คุณ​ให้​เรา​โดยตรง ​ยก​ตัวอย่าง​เช่น ​เรา​เก็บ​รวบรวม​ข้อมูล​เมือ​คุณ​สร้าง​บัญชี ​ปฏิสัมพันธ์​กับ​ผู้​ใช้​รา​ยอืนๆ ​การ​ขอ​การ​สนับสนุน​ลูกค้า ​สมัคร​รับ​จดหมาย​ข่าว ​เข้า​ร่วม​การ​สํารวจ​ต่างๆ ​หรือ​สือสาร​กับ​เรา​ด้วย​เหตุผล​อืน​ใด ​ประเภท​ของ​ข้อมูล​ที​เรา​อาจ​รวบรวม​ประกอบ​ด้วย​ชือ​ผู้​ใช้ ​รหัส​ผ่าน ​และ​ที​อยู่​อีเมล​ของ​คุณ ​รวม​ถึง​ข้อ​มูล​อืนๆ ​ที​คุณ​เลือก​ให้​ไว้ ​ข้อมูล​ที​เรา​เก็บ​รวบรวม​จาก​แห​ล่ง​อืนๆ ​เรา​อาจ​ได้​รับ​ข้อมูล​จาก​แห​ล่ง​อืนๆ ​เท่า​ที​จําเปน​เพือ​ดําเนิน​การ​เกม​ของ​เรา ​และ​รวม​สิง​นัน​เข้า​กับ​ข้อมูล​ที​เรา​จัด​เก็บ​รวบรวม​ผ่าน​ทาง​เกม​ของ​เรา ​ยก​ตัวอย่าง​เช่น ​เรา​อาจ​เก็บ​รวบรวม​ข้อมูล​เกียว​กับ​บัญชี​ของ​คุณ​จาก​แพลตฟอร์ม​เล่น​เกม​ของ​คุณ ​หรือ​อาจ​รวบรวม​อันดับ​ใน​เกม​และ​สถานะ​ความ​สําเร็จ​จาก​แอปพลิเคชัน​ศูนย์​ควบคุม​เกม​ของ​คุณ ​ใน​กรณี​อืนๆ ​ทังหมด ​เรา​จะ​ขอ​ให้​คุณ​อนุญาต​ให้​เรา​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ข้อมูล​ส่วน​ตัว​ของ​คุณ​จาก​บุคคล​ภายนอก 619204 2. ​การ​ใช้​ข้อมูล ​เรา​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ข้อมูล​ของ​คุณ ​หาก​คุณ​ให้​ความ​ยินยอม ​หรือ​ภายใน​ขอบเขต​ที​จําเปน​เท่านัน (1) ​สําหรับ​การ​ดําเนิน​การ​ตาม​ข้อ​ตกลง​ของ​คุณ​กับ​เรา; (2) ​เพือ​ปฏิบัติ​ตาม​หน้าที​ตาม​กฎหมาย; ​หรือ (3) ​สําหรับ​วัตถุประสงค์​เกียว​กับ​ผล​ประโยชน์​ที​ชอบ​ด้วย​กฎหมาย​ของ​เรา ​ซึง​รวม​ถึง​การ​ดําเนิน​การ ​การ​ประเมิน​ผล ​และ​การ​พัฒนา​ธุรกิจ​ใน​ระดับ​สากล​ของ​เรา ​เรา​ได้​สร้าง​ความ​สมดุล​ระหว่าง​ผล​ประโยชน์​ทาง​ธุรกิจ​ที​ชอบ​ด้วย​กฎหมาย​ของ​เรา​กับ​สิทธิ​ใน​การ​คุ้มครอง​ข้อมูล​ของ​คุณ ​โปรด​ติดต่อ​เรา​ตาม​ราย​ละเอียด​ที​ให้​ไว้​ข้าง​ล่าง​นี​หาก​มี​คําถาม​เกียว​กับ​การ​สร้าง​ความ​สมดุล​ใน​ผล​ประโยชน์​นี ​เรา (หรือ​ผู้​ประมวล​ผล​ข้อมูล​ใน​นาม​ของ​เรา​ซึง​เปน​บุคคล​ภายนอก) ​อาจ​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ข้อมูล​เกียว​กับ​คุณ​ตาม​ระยะ​เวลา​ที​จําเปน​เพือ​ให้​เปน​ไป​ตาม​วัตถุประสงค์​ต่อ​ไป​นี: - ​จัดหา ​บํารุง​รักษา ​และ​พัฒนา​เกม​ของ​เรา; - ​จัดหา​และ​ส่ง​ผลิตภัณฑ์​กับ​การ​บริการ​ให้​คุณ​ตาม​ที​ขอ​มา ​ประมวล​ผล​ธุรกรรม ​และ​ส่ง​ข้อมูล​ที​เกียวข้อง​ให้​คุณ; - ​สมัคร​บัญชี​ใน​เกม​ของ​เรา ​และ​ช่วย​จัดการ​บัญชี​ของ​คุณ; - ​ตอบ​ความ​คิด​เห็น ​คําถาม ​และ​คําขอ​ของ​คุณ ​และ​ให้​บริการ​ลูกค้า; - ​ส่ง​การ​แจ้ง​เตือน​ทาง​เทคนิค ​อัปเดต ​การ​แจ้ง​เตือน​เพือ​ความ​ปลอดภัย ​และ​ข้อความ​จาก​ผู้​ดูแล​ระบบ; - ​สือสาร​ถึง​คุณ​เกียว​กับ​ผลิตภัณฑ์ ​บริการ ​ข้อ​เสนอ ​โปรโมชัน ​รางวัล ​และ​กิจกรรม​ที​เสนอ​โดย BNEI ​และ​อืนๆ ​ส่ง​ข่าวสาร ​ข้อมูล ​และ​สือ​ทางการ​ตลาด​อืนๆ ​ซึง​เรา​คิด​ว่า​คุณ​อาจ​สนใจ; - ​เฝา​ดู​และ​วิเคราะห์​แนว​โน้ม ​การ​ใช้​งาน ​และ​กิจกรรม​ที​เกียวข้อง​กับ​เกม​ของ​เรา; - ​เชือม​ต่อ​หรือ​รวม​ข้อมูล​ที​เรา​ได้​จาก​ผู้​อืน ​เพือ​ช่วย​ทําความ​เข้าใจ​ความ​ต้องการ​ของ​คุณ ​และ​ให้​บริการ​คุณ​ได้​ดี​ขึน; - ​ตรวจ​จับ ​สืบหา ​และ/​หรือ​ปองกัน​การ​ฉ้อฉล ​กิจกรรม​ที​ไม่​ได้​รับ​อนุญาต​หรือ​ผิด​กฎหมาย; - ​เพือ​วัตถุประสงค์​อืน​ใด​ที​เรา​มี​ความ​จําเปน​และ​ได้​รับ​อนุญาต​เพือ​ให้​เปน​ไป​ตาม​หน้าที​ซึง​ควบคุม​บังคับ​ตาม​กฎหมาย; ​และ - ​เพือ​วัตถุประสงค์​อืน​ใด​ที​คุณ​ให้​ข้อมูล​มา 619205 3. ​การ​แชร์​ข้อมูล ​เรา​ไม่​แชร์ ​โอน ​หรือ​แลก​เปลียน​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ด้วย​วิธี​อืน​ใด​ให้​บุคคล​ภายนอก ​เว้น​แต่​มี​ความ​จําเปน​เพือ​การ​จัดหา​ผลิตภัณฑ์​หรือ​บริการ​ของ​เรา ​หรือ​เปน​ไป​ตาม​นโยบาย​ความ​เปน​ส่วน​ตัว​นี​ด้วย​ประการ​อืน​ใด ​ตาม​ที​ได้​รับ​อนุญาต​โดย​กฎหมาย ​หรือ ​ถ้า​คุณ​ได้​ให้​อนุญาต​เรา​ไว้​อย่าง​ชัดเจน ​เรา​จะ​ไม่​ขาย​ข้อมูล​ส่วน​ตัว​ของ​คุณ​ให้​กับ​บุคคล​ภายนอก ​เพือ​ให้​เปน​ไป​ตาม​ที​กล่าว​ไว้​ข้าง​ต้น ​เรา​อาจ​แชร์​ข้อมูล​เกียว​กับ​คุณ​ดังนี ​หรือ​ตาม​ที​ระบุ​ไว้​เปน​ประการ​อืน​ใด​ใน​นโยบาย​ความ​เปน​ส่วน​ตัว​นี: - ​กับ​ผู้​ใช้​รา​ยอืนๆ ​หาก​คุณ​เลือก​เข้า​ร่วม​ใน​ส่วน​ที​มี​การ​สือสาร​กัน​ใน​เกม​ของ​เรา ​เช่น ​คุณสมบัติ​สนทนา​หรือ​การ​เล่น​หลาย​คน (การ​ใช้​ข้อมูล​ที​สามารถ​ระบุ​ถึง​ตัว​บุคคล​ได้ (เช่น ​ชือ​นามสกุล) ​เปน​ชือ​ผู้​ใช้​ใน​บริการ​ของ​เรา​นัน​ต้อง​ห้าม​อย่าง​เคร่งครัด); - ​กับ​พนักงาน​ของ​เรา ​บริษัท​ใน​เครือ ​บริษัท​ต่างๆ ​ที​เกียวข้อง ​ผู้​ค้า ​ที​ปรึกษา ​และ​ผู้​ให้​บริการ​รา​ยอืนๆ ​ที​เปน​บุคคล​ภายนอก​ที​ต้องการ​การ​เข้า​ถึง​ข้อมูล​ดัง​กล่าว​เพือ​ให้​ดําเนิน​งาน​ได้​ลุล่วง​ใน​นาม​ของ​เรา (ซึง​รวม​ถึง ​ยก​ตัวอย่าง​เช่น ​ผู้​พัฒนา​บริการ​จัดการ​เว็บไซต์ ​การ​จัด​เก็บ​ข้อมูล ​และ​ผู้​ให้​บริการ​จัด​เก็บ​และ​ประมวล​ข้อมูล); - ​เพือ​ให้​สอดคล้อง​กับ​กระบวนการ​ทาง​กฎหมาย​หรือ​การ​ขอ​ข้อมูล ​หาก​การ​เปด​เผย​นัน​เปน​ไป​ตาม​หรือ​จะ​ต้อง​ปฏิบัติ​โดย​ประการ​อืน​ใด​ตาม​กฎหมาย ​กฎ ​หรือ​ระเบียบ​ใดๆ ​ที​ใช้​บังคับ (ซึง​รวม​ถึง ​ยก​ตัวอย่าง​เช่น ​การ​บังคับ​โดย​รัฐบาล​หรือ​หน่วย​งาน​กํากับ​ดูแล ​โดย​กฎหมาย ​หรือ​ศาล​ตาม​กฎหมาย​ที​ใช้​บังคับ); - ​หาก​เรา​มี​เหตุ​อัน​สมควร​ที​จะ​เชือ​ว่าการ​กระทํา​ของ​คุณ​ไม่​สอดคล้อง​กับ​ข้อ​ตกลง​หรือ​นโยบาย​ผู้​ใช้ ​หรือ​เพือ​ที​จะ​ปกปอง​สิทธิ ​ทรัพย์สิน ​และ​ความ​ปลอดภัย​ของ BNEI ​ผู้​ใช้​ของ​เรา ​หรือ​อืนๆ; - ​ใน​ส่วน​ที​เกียว​กับ​การ​ควบ​รวม​ใดๆ ​การ​ซือ​ขาย​ทรัพย์สิน​ของ​บริษัท ​การ​จัดหา​เงิน​ทุน​หรือ​การ​เข้า​ซือ​ธุรกิจ​หมด​หรือ​ส่วน​ใด​ส่วน​หนึง​กับ​บริษัท​อืน; ​และ - ​โดย​การ​อนุญาต​หรือ​ตาม​คํา​สัง​ของ​คุณ 619206 4. ​การ​วิเคราะห์​เกม ​โดย​ความ​ยินยอม​ล่วง​หน้า​จาก​คุณ ​บาง​เกม​ของ​เรา​จะ​นํา​เอาการ​เล่น​เกม​และ​ข้อมูล​เชิง​วิเคราะห์​มา​รวม​เข้า​กับ​ข้อมูล​ที​เก็บ​รวบรวม​จาก​เก​มอืนๆ ​ของ BANDAI NAMCO Entertainment ​เกม​จาก​บริษัท​ใน​กลุ่ม​ของ​เรา ​และ​แห​ล่ง​อืนๆ ​ที​เปน​บุคคล​ภายนอก ​เรา​จะ​ใช้​ข้อมูล​นัน​เพือ​วิเคราะห์​เกม​และ​แนว​โน้ม​ของ​ระบบ​การ​ใช้​เงิน ​สร้าง​ข้อมูล​โดย​รวม​ของ​ประเภท​ผู้​เล่น ​สร้าง​เกม​และ​บริการ​ใหม่ ​และ​ดําเนิน​การ​เชิง​วิ​เคราะห์​อืนๆ ​คุณ​สามารถ​เลือก​ไม่​รับ​การ​ใช้​งาน​นี​ทาง​เมนู​ตัว​เลือก​ใน​เกม 619207 5. ​การ​รักษา​ความ​ปลอดภัย ​เรา​ใช้​มาตรการ​ทาง​เทคนิค​และ​มาตรการ​ทาง​องค์กร​ที​เหมาะ​สม​เพือ​ช่วย​คุ้มครอง​ข้อมูล​เกียว​กับ​คุณ​จาก​การ​สูญหาย ​การ​ลัก​ขโมย ​การ​ใช้​ใน​ทาง​ที​ผิด ​และ​การ​เข้า​ถึง ​การ​เปด​เผย ​การ​เปลียนแปลง ​หรือ​การ​รือ​ถอน​ทําลาย​ที​ไม่​ได้​รับ​อนุญาต ​อย่างไร​ก็ตาม ​ไม่มี​การนํา​ส่ง​ข้อมูล​ทาง​อินเทอร์เน็ต​แบบ​ใด​ที​จะ​รับ​ประกัน​ได้​ว่า​ปลอดภัย ​เรา​จึง​ไม่​สามารถ​รับรอง​ความ​ปลอดภัย​ของ​ข้อมูล​ส่วน​บุคคล​ที​คุณ​ส่ง​ทาง​อินเทอร์เน็ต​ให้​เรา 619208 6. ​การ​จัด​เก็บ​และ​ลบ​ข้อมูล ​ข้อมูล​ส่วน​บุคคล​ที​รวบรวม​ไว้​ใน​เกม​จะ​จัด​เก็บ​และ​ลบ​ตาม​ข้อ​กําหนด​ส่วน​บุคคล ​ข้อมูล​ทังหมด​จะ​ถูก​ลบ​การ​เชือม​โยง​หรือ​ถูก​ลบ​ออก​ไป​หาก​ไม่มี​ความ​จําเปน​อีก​ต่อ​ไป​สําหรับ​วัตถุประสงค์​ที​กล่าว​ไว้​ข้าง​ต้น ​เว้น​เสีย​แต่​กฎหมาย​กําหนด​ให้​ต้อง​เก็บ​รักษา​ต่อ​ไป 619209 7. ​การ​ถ่าย​โอน​ระหว่าง​ประเทศ ​โดย​ปกติ ​ข้อมูล​ส่วน​บุคคล​ที​เรา​รวบรวม​จาก​คุณ​มักได้​รับ​การ​ถ่าย​โอน ​จัด​เก็บ ​และ​ประมวล​ผล​ใน​ประเทศ​ญีปุน ​โปรด​ทราบ​ว่า​เรา​อาจ​ถ่าย​โอน​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ไป​ยัง​ที​ตัง​ภายนอก​ประเทศ​ของ​คุณ​ซึง​อาจ​ไม่​ได้​มี​การ​คุ้มครอง​ข้อมูล​ใน​ระดับ​เดียว​กับ​ที​มี​อยู่​ตาม​กฎหมาย​ใน​ประเทศ​ของ​คุณ ​อย่างไร​ก็ตาม ​การ​เก็บ​รวบรวม ​จัด​เก็บ ​และ​การ​ใช้​ข้อมูล​ส่วน​บุคคล​จะ​ดําเนิน​ต่อ​ไป​ตาม​นโยบาย​ความ​เปน​ส่วน​ตัว​นี ​และ​ใน​กรณี​ที​เรา​เปด​เผย​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ให้​บุคคล​ภายนอก​ซึง​อยู่​ใน​ต่าง​ประเทศ​นัน ​เรา​ใช้​ขัน​ตอน​ที​เหมาะ​สม​ตาม​สถานการณ์​เพือ​ให้​มันใจ​ว่า ​ข้อมูล​ดัง​กล่าว​จะ​นํา​ไป​ใช้​ตาม​นโยบาย​ความ​เปน​ส่วน​ตัว​นี 619210 8. ​เว็บไซต์​ของ​บุคคล​ภายนอก ​เกม​ของ​เรา​อาจ​มี​ลิงก์​ไป​ยัง​เว็บไซต์​หรือ​บริการ​อืนๆ ​ที​ดําเนิน​การ​โดย​บุคคล​ภายนอก ​โปรด​ทราบ​ว่าน​โย​บาย​ความ​เปน​ส่วน​ตัว​นี​มี​ผล​กับ​เกม​ของ​เรา​เท่านัน ​และ​เรา​ไม่มี​ความ​รับ​ผิด​ชอบ​ต่อ​ข้อมูล​ส่วน​บุคคล​ที​บุคคล​ภายนอก​อาจ​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ผ่าน​เว็บไซต์​ของ​บุคคล​ภายนอก​เหล่า​นัน ​ควร​อ่าน​นโยบาย​ความ​เปน​ส่วน​ตัว​ของ​แต่ละ​เว็บไซต์​ที​เข้า​ชม​อย่าง​ละเอียด​อยู่​เสมอ 619211 9. ​สิทธิ​ใน​การ​คุ้มครอง​ข้อมูล ​คุณ​และ​ผู้​ปกครอง​ตาม​กฎหมาย​ของ​คุณ​หาก​คุณ​เปน​ผู้​เยาว์ ​มี​สิทธิ​ใน​การ​คุ้มครอง​ข้อมูล​บาง​ประการ​ภาย​ใต้​กฎหมาย​ที​ใช้​บังคับ ​สิทธิ​ของ​คุณ​ภาย​ใต้​กฎหมาย​ที​บังคับ​ใช้​อาจ​รวม​ถึง: - ​การ​เข้า​ถึง​ข้อมูล​ส่วน​บุคคล​ที​เรา​ประมวล​ผล​เกียว​กับ​คุณ ​รวม​ทัง​สิทธิ​ต่อ​การ​เคลือน​ย้าย​ข้อมูล - ​สิทธิ​ใน​การ​จัดการ​ให้​ข้อมูล​ส่วน​บุคคล​ได้​รับ​การ​แก้ไข​ให้​ถูก​ต้อง​และ​ลบ - ​สิทธิ​ใน​การ​จํากัด​การ​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ - ​สิทธิ​ใน​การ​เพิก​ถอน​ความ​ยินยอม​ของ​คุณ ​ณ ​เวลา​ใดๆ ​สําหรับ​ความ​ยินยอม​ที​เรา​ได้​รับ​จาก​คุณ ​แม้ว่า​สิง​นี​จะ​ไม่​ส่ง​ผลก​ระ​ทบ​ต่อ​ความ​ชอบ​ด้วย​กฎหมาย​ใน​การ​ประมวล​ผล​มี​มี​อยู่​ก่อน​การ​เพิก​ถอน - ​สิทธิ​ใน​การ​คัดค้าน​การ​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ ​ซึง​อยู่​บน​พืน​ฐาน​ของ​ผล​ประโยชน์​ที​ชอบ​ด้วย​กฎหมาย​ของ BNEI ​โดย​จะ​คัดค้าน​ได้​ทุก​เมือ - ​ใน​กรณี​ที​เรา​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​เพือ​วัตถุประสงค์​โดยตรง​ทางการ​ตลาด ​คุณ​มี​สิทธิ​ที​จะ​คัดค้าน​การ​ประมวล​ผล​ข้อมูล ​ณ ​เวลา​ใดๆ ​ซึง​รวม​ถึง​วัตถุประสงค์​ใน​การ​ทํา​ข้อมูล​โดย​รวม ​ใน​ขอบเขต​ที​เกียวข้อง​กับ​การ​ตลาด​โดยตรง ​หาก​คุณ​คัดค้าน​การ​ประมวล​ผล​สําหรับ​วัตถุประสงค์​ทางการ​ตลาด​โดยตรง ​เรา​จะ​ไม่​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ด้วย​วัตถุประสงค์​นัน​อีก​ต่อ​ไป ​ใน​กรณี​ดัง​กล่าว ​เรา​อาจ​ยัง​คง​ส่ง​ข้อความ​เกียว​กับ​การ​ดําเนิน​การ​หรือ​ความ​สัมพันธ์​ให้​คุณ ​แต่​จะ​เกียว​กับ​ความ​สัมพันธ์​ทาง​ธุรกิจ​ของ​เรา​ที​กําลัง​ดําเนิน​อยู่​เท่านัน ​หาก​คุณ​มี​คําขอ​ดัง​กล่าว ​โปรด​ส่ง​ไป​ที ppolicy@bandainamcoent.co.jp ​เรา​จะ​ไม่​ให้​บริการ​ใน​ระดับ​ที​แตก​ต่าง​กัน​ออก​ไป​หาก​คุณ​เลือก​ใช้​สิทธิ​เหล่า​นี ​อย่างไร​ก็ตาม ​หาก​คุณ​ขอ​ให้​เรา​ลบ​หรือ​หยุด​การ​รวบรวม​ข้อมูล​ที​จําเปน​สําหรับ​การ​ยืนยัน​ว่าการ​ให้​บริการ​มี​การ​ทํางาน​อย่าง​เหมาะ​สม ​คุณ​อาจ​ไม่​สามารถ​ใช้​บริการ​ของ​เรา​ได้​ทังหมด ​หรือ​ใช้​ไม่​ได้​บาง​ส่วน 619212 10. ​การ​ติดต่อ ​หาก​มี​ข้อ​สงสัย​เกียว​กับ​นโยบาย​ความ​เปน​ส่วน​ตัว​หรือ​แนว​ปฏิบัติ​ของ​เรา ​โปรด​ติดต่อ​เรา​ที BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (โทรศัพท์) ppolicy@bandainamcoent.co.jp ​หาก​คุณ​อยู่​ใน​สหภาพ​ยุโรป ​ติดต่อ​เรา​ได้ที: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 619300 การ​ยินยอม​ให้​ใช้​ข้อมูล 619301 เกม​นี​จะ​มี​การ​เก็บ​รวบรวม​ข้อมูล​การ​เล่น​เกม​ของ​ผู้​เล่น ​โดย​มี​จุด​ประสงค์​เพือ​การ​วิเคราะห์ ​ซึง​จําเปน​ต่อ​การนํา​ไป​พัฒนา​ตัว​เกม ​ง​ก์ชัน​ใน​เกม ​รวม​ถึง​การ​ให้​บริการ​ต่างๆ ​ใน​อนาคต ​นอกจาก​นี ​เรา​ยัง​ต้องการ​การ​อนุญาต​ใน​การ​เก็บ​รวบรวม​ข้อมูล​จาก​คุณ ​เพือ​แบ่ง​น​และ​รวม​ข้อมูล​เหล่า​นัน​เข้า​กับ​ข้อมูล​ที​เก็บ​รวบรวม​มา​จาก​เก​มอืนๆ ​ของ BANDAI NAMCO Entertainment ​บริการ​และ​ผลิตภัณฑ์​จาก​กลุ่ม​บริษัท​ของ​เรา ​และ​แหล่ง​ข้อมูล​ภาย​นอ​กอืนๆ ​ประเภท​ของ​ข้อมูล​ที​เก็บ​รวบรวม: ID ​บัญชี​เล่น​เกม, ​ที​อยู่ IP, ​บันทึก​การ​เล่น​เกม ​ข้อมูล​ข้าง​ต้น​จะ​เก็บ​โดย​ไม่​เปด​เผย​ตัว​ตน​ของ​ผู้​ใช้ ​เรา​และ​กลุ่ม​บริษัท​ใน​เครือ​ของ​เรา​จะ​นํา​ข้อมูล​ที​รวบรวม​ไว้​มา​วิเคราะห์​แนว​โน้ม​ของ​เกม ​รวม​ถึง​สร้าง​โพร​ไฟล์​ของ​ผู้​เล่น​แต่ละ​กลุ่ม ​เพือ​ใช้​ผล​การ​วิเคราะห์​มา​เปน​แนวทาง​พัฒนา​เกม​และ​บริการ​ใหม่ ​หรือ​นํา​ไป​ใช้​ใน​การ​วิ​เคราะห์​อืนๆ ​ต่อ​ไป ​ข้อมูล​นี​จะ​ถูก​ส่ง​และ​เก็บ​รวบรวม​ใน​ประเทศ​ญีปุน ​การ​ยินยอม​เปน​ทาง​เลือก​ที​ไม่​ได้​บังคับ ​และ​คุณ​จะ​ยัง​เล่น​เกม​ได้​โดย​ไม่​สูญ​เสีย​การ​ใช้​งาน​ง​ก์ชัน​ใดๆ ​แม้ว่า​คุณ​จะ​ไม่​ยินยอม​ให้​ใช้​ข้อมูล​นี​ก็ตาม ​หาก​คุณ​ยินยอม​ให้​ใช้​ข้อมูล ​คุณ​สามารถ​ปฏิเสธ​การ​เข้า​ร่วม​ใน​ภาย​หลัง​ได้​ทุก​เมือ​ผ่าน​การ​ตัง​ค่า​ใน​เกม ​การ​เลือก "ยอมรับ" ​ด้าน​ล่าง ​จะ​เปนการ​แสดง​ว่า​คุณ​ยินยอม​ให้​ใช้​ข้อมูล​ของ​คุณ​เพือ​วัตถุประสงค์​นี 619302 ---------------------------------------------------------------------------------------------------- // TutorialBody.fmg \\ 1 101000 : 101030 : 101031 101032 101033 101034 101035 101036 101037 101038 101039 101040 : 101041 101042 101043 101044 101045 101046 101047 101048 101049 101050 : 101080 : 101081 101082 101083 101084 101085 101086 101087 101088 101089 101090 Hold +: Dash 101110 while locked-on to a target: Change target 101111 101112 101113 101114 101115 101116 101117 101118 101119 101120 : Guard 101121 101122 101123 101124 101125 101126 101127 101128 101129 101130 Materials can be used to craft items. 101150 near a backturned enemy: Critical hit 101170 : HUD display 101171 101172 101173 101174 101175 101176 101177 101178 101179 101180 during mounted jump: Double jump 201010 : : 201070 201100 Each hand can be equipped with up to three armaments, allowing you to toggle between them. Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%. : : +/: Wield with two hands 301020 Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges. *These explanations are acquired in the form of info items and can be accessed from the inventory at any time. 301060 You can memorize sorceries and incantations at sites of grace. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. : 301130 Equip a bow to fire arrows. You can equip up to two types of arrows to choose from at once. When wielding a bow with two hands, hold for precision aiming. Use to adjust your aim. : Fire arrow type 1 : Fire arrow type 2 : Precision aiming 301131 301132 301133 301134 301135 301136 301137 301138 301139 301140 Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. : 301160 Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. Hold : Charge attack while jumping: Jump attack 301500 Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding map fragments at steles along the road. You can also use the map to freely place beacons of light to serve as landmarks as you explore. : 301501 301502 301503 301504 301505 301506 301507 301508 301509 301510 Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. 301511 301512 301513 301514 301515 301516 301517 301518 301519 301520 Use the Spectral Steed Whistle to summon and ride your spectral steed. If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so. You can dismount by using the whistle again or by pressing . 301521 301522 301523 301524 301525 301526 301527 301528 301529 301530 Upon dying, you will be revived at the last site of grace that you visited. You will drop any runes in your possession at the site of your death. If you die again before reclaiming those runes, they will be lost forever. The compass at the top of the screen indicates the direction of the lost runes. 301531 301532 301533 301534 301535 301536 301537 301538 301539 301540 Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. 301541 301542 301543 301544 301545 301546 301547 301548 301549 301550 With a Spirit Calling Bell, you can use ashes to summon various spirits. Summoning typically consumes FP. You can only summon one type of spirit at a time. You cannot summon spirits during multiplayer. 301551 301552 301553 301554 301555 301556 301557 301558 301559 301560 In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials. These materials can be used for item crafting. 301561 301562 301563 301564 301565 301566 301567 301568 301569 301570 If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. You can learn to craft more items by finding cookbooks. : 301571 301572 301573 301574 301575 301576 301577 301578 301579 301580 You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers. Container items will run out with use, but the containers themselves will remain. 301581 301582 301583 301584 301585 301586 301587 301588 301589 301590 You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between. At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create elixirs with various custom effects. 301591 301592 301593 301594 301595 301596 301597 301598 301599 301600 With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace. An armament can only have one skill. Any skill it previously had will be removed. An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones. 301601 301602 301603 301604 301605 301606 301607 301608 301609 301610 You can use the Birdseye Telescopes found in various areas to get a bird's-eye view of the terrain in the direction that the telescope is facing. : Zoom in : Zoom out 301611 301612 301613 301614 301615 301616 301617 301618 301619 301620 Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. at a spiritspring while on horseback: Spiritspring jump 301621 301622 301623 301624 301625 301626 301627 301628 301629 301630 Vanquishing an enemy group will replenish your flasks. The number and type of flasks to be replenished varies, depending on the enemy group. You cannot replenish more flasks than your maximum amount allows. 301631 301632 301633 301634 301635 301636 301637 301638 301639 301640 There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows. 301641 301642 301643 301644 301645 301646 301647 301648 301649 301650 Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds. Gold signs indicate an ally. Red signs indicate an adversary. The multiplayer session will begin once either type has been summoned. (You will take the role of the Host of Fingers.) 301651 301652 301653 301654 301655 301656 301657 301658 301659 301660 Use Tarnished's Furled Finger to write a gold summon sign. Cooperative multiplayer will begin once you have been summoned by a player from another world. You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). 301661 301662 301663 301664 301665 301666 301667 301668 301669 301670 Use Duelist's Furled Finger to write a red summon sign. Competitive multiplayer will begin once you have been summoned by a player from another world. You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you. 301671 301672 301673 301674 301675 301676 301677 301678 301679 301680 Use Festering Bloody Finger to attempt to invade the world of another player. The multiplayer session will begin once the invasion succeeds. You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world. If you stray far from the Host of Fingers, the compass at the top of the screen points to their location. 301681 301682 301683 301684 301685 301686 301687 301688 301689 301690 In each area, you may find effigies of martyrs. These effigies are summoning pools. You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools. 302000 With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace. This way, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities. 302380 If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). 302381 302382 302383 302384 302385 302386 302387 302388 302389 302390 You must be near a rebirth monument to summon spirits from ashes. When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen. 302391 302392 302393 302394 302395 302396 302397 302398 302399 302400 You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. immediately after blocking an attack: Guard Counter 302401 302402 302403 302404 302405 302406 302407 302408 302409 302410 Use an armament in your left hand or both hands to guard against incoming attacks. Guarding is especially effective when done with a shield. Guarding consumes stamina. If your stamina runs out, your stance will be broken. : Guard 302411 302412 302413 302414 302415 302416 302417 302418 302419 302420 If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Can also be used after you are invaded.) The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world. 302421 302422 302423 302424 302425 302426 302427 302428 302429 302430 Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. : 302431 302432 302433 302434 302435 302436 302437 302438 302439 302440 Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done. 302441 302442 302443 302444 302445 302446 302447 302448 302449 302450 At a smithing table, you can spend runes and smithing stones to strengthen your armaments. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. 302451 302452 302453 302454 302455 302456 302457 302458 302459 302460 The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.) : 302461 302462 302463 302464 302465 302466 302467 302468 302469 302470 Monk Jiko seeks the deep fog of sleep. Find someone in a deep sleep, and capture their Dream Mist by using St. Trina's Crystal Ball. Those in a deep sleep can be identified by the mist surrounding them. when near someone in a deep sleep: Capture Dream Mist 302471 302472 302473 302474 302475 302476 302477 302478 302479 302480 From "Pouch" in the main menu, you can equip six items to your pouches. Four of those items can be used without opening the main menu. +: Use item in Pouch 1 +: Use item in Pouch 2 +: Use item in Pouch 3 +: Use item in Pouch 4 302481 302482 302483 302484 302485 302486 302487 302488 302489 302490 You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina. +: Dodge roll : Backstep 302491 302492 302493 302494 302495 302496 302497 302498 302499 302500 The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit. 302501 302502 302503 302504 302505 302506 302507 302508 302509 302510 Jump down the hole ahead, and you will find the Cave of Knowledge. There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between. 302550 To engage in combat with other players, touch the effigy of Marika in a Colosseum. Duels, in which combatants fight one on one, can be undertaken in this venue. 302551 302552 302553 302554 302555 302556 302557 302558 302559 302560 To engage in combat with other players, touch the effigy of Marika in a Colosseum. United Combat and Combat Ordeals can be undertaken in this venue. In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves. 302561 302562 302563 302564 302565 302566 302567 302568 302569 302570 To engage in combat with other players, touch the effigy of Marika in a Colosseum. In this venue, spirit ashes are permitted for use in battle. 302571 302572 302573 302574 302575 302576 302577 302578 302579 302580 The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat. Your preferred format may be chosen from those of Colosseums already visited. 309000 You will need certain items to participate in each type of multiplayer: cooperative, invasion, or competitive. Select "Multiplayer" from the main menu to see your multiplayer items. You can also use them directly from this menu. : 402000 With the Equipment menu, you can equip armaments, arrows, bolts, armor, talismans, and items. You can equip up to three armaments each to your left and right hands. The actions each armament performs will vary based on which hand is wielding it. 402001 402002 402003 402004 402005 402006 402007 402008 402009 402010 With the Item Crafting menu, you can make various items from materials that you find. You can learn to craft more items by finding cookbooks. 402011 402012 402013 402014 402015 402016 402017 402018 402019 402020 With the Inventory menu, you can browse the items you're carrying, drop them on the ground, or throw them away. You can also use tools from the Inventory menu. : Show large image and explanation. : Toggle character data 402021 402022 402023 402024 402025 402026 402027 402028 402029 402030 With the Status menu, you can check your level, attributes, base stats, and more. The information shown here also reflects changes to your attack, defense, and resistances bestowed by armaments and armor that you have equipped. 402031 402032 402033 402034 402035 402036 402037 402038 402039 402040 With the Messages menu, you can write messages that players in other worlds can read at the spot where you left them. You can change the message format to leave more complex messages and also attach gestures to your messages. You can rate other players' messages. Whenever another player rates a message that you've written, your HP will be replenished. 402041 402042 402043 402044 402045 402046 402047 402048 402049 402050 With the Multiplayer menu, you can use various multiplayer items. If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password. If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion multiplayer. 402100 With the Map menu, you can check your current position and terrain and buildings in the surrounding area. You can also freely place beacons of light to serve as landmarks as you explore. Lastly, through your map, you can select any site of grace that you've discovered and travel there instantaneously. However, there are some dungeons and other areas where this cannot be done. 402200 With the Level Up menu, you can spend runes to increase your attributes. With each attribute increase, your level rises by one. As your level rises, so does the amount of runes required for your next attribute increase. 402201 402202 402203 402204 402205 402206 402207 402208 402209 402210 You can increase the number of flasks available. Locate Flask Shards in order to increase the number of flasks. 402211 402212 402213 402214 402215 402216 402217 402218 402219 402220 You can increase the healing amount of each flask. Locate "Immortal Ashes" in order to increase the healing amount. 402221 402222 402223 402224 402225 402226 402227 402228 402229 402230 With this menu, you can allocate the number of uses in each of your flasks. You have a set total of maximum flask uses. You can decide how many of those uses are for the HP-replenishing Flask of Crimson Tears, and how many are for the FP-replenishing Flask of Cerulean Tears. 402231 402232 402233 402234 402235 402236 402237 402238 402239 402240 With the Memorize Spells menu, you can memorize sorceries and incantations. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. Your memory slots determine the number of sorceries and incantations you can memorize. You can increase your memory slots by obtaining a Memory Stone. 402241 402242 402243 402244 402245 402246 402247 402248 402249 402250 With this menu, you can place items that you're carrying into the chest for storage, or take stored items out of the chest. If you are already carrying the maximum number of items when you pick up a new item, it will be stored in the chest automatically. 402300 With the shop menu, you can spend runes to purchase various items. You can also sell items for runes. Each merchant stocks a different variety of items for purchase. 402301 402302 402303 402304 402305 402306 402307 402308 402309 402310 Weapons and shields can be upgraded by using upgrade materials. Higher ranked upgrade materials are required for highler level weapons. 402311 402312 402313 402314 402315 402316 402317 402318 402319 402320 With the Ashes of War menu, you can use Ashes of War to grant skills and affinities to your armaments at sites of grace. An armament can only have one skill. Any skill it previously had will be lost. By adding an affinity, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what skills and affinities it can have. Some special armaments cannot be granted new skills or affinities using Ashes of War. 402321 402322 402323 402324 402325 402326 402327 402328 402329 402330 With the Spirit Tuning menu, you can spend runes and Grave Gloveworts to strengthen the spirits you summon from ashes. To strengthen named spirits, you'll need Ghost Gloveworts. 402331 402332 402333 402334 402335 402336 402337 402338 402339 402340 You can learn magic from the Dragon Communion. Memorize these spells by offering Dragon Communion Seeds. 402341 402342 402343 402344 402345 402346 402347 402348 402349 402350 With the Great Rune menu, you can equip Great Runes that have had their power restored. You can use a Rune Arc to give even greater benefits to your equipped Great Runes. 402351 402352 402353 402354 402355 402356 402357 402358 402359 402360 With this menu, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create physicks with various custom effects. 402361 402362 402363 402364 402365 402366 402367 402368 402369 402370 With the Rebirth menu, you can spend Larval Tears to clear your levels and reassign them from square one. You must reassign all levels until you reach your present level and you cannot make any attributes lower than their initial level determined by your origin. 402371 402372 402373 402374 402375 402376 402377 402378 402379 402380 With the Power of Remembrance menu, you can draw out the power of a remembrance's namesake. Each remembrance can provide one power. Once that power is claimed, the remembrance will be lost. 402381 402382 402383 402384 402385 402386 402387 402388 402389 402390 With the smithing menu, you can spend runes and smithing stones to strengthen your armaments. You can strengthen your armaments up to +3 at a smithing table. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. 402391 402392 402393 402394 402395 402396 402397 402398 402399 402400 With the Remembrance Duplication menu, you can duplicate remembrances you've previously acquired. (This includes remembrances from which you've already drawn out power.) Duplication can only be performed once per mausoleum. 402500 With the Colosseum menu, you can adjust the rules for Colosseum combat, such as the format, player count, and use of spirit ashes, etc. You may also set your Colosseum password here. You can jump straight into combat from this menu. ---------------------------------------------------------------------------------------------------- // TutorialTitle.fmg \\ 1 101000 101030 101031 101032 101033 101034 101035 101036 101037 101038 101039 101040 101041 101042 101043 101044 101045 101046 101047 101048 101049 101050 101080 101081 101082 101083 101084 101085 101086 101087 101088 101089 101090 101110 101111 101112 101113 101114 101115 101116 101117 101118 101119 101120 101121 101122 101123 101124 101125 101126 101127 101128 101129 101130 101150 101170 101171 101172 101173 101174 101175 101176 101177 101178 101179 101180 201010 Using Items 201100 Wielding Armaments 301020 Sites of Grace 301060 Sorceries and Incantations 301130 Bows 301131 301132 301133 301134 301135 301136 301137 301138 301139 301140 Crouching 301160 Stance-Breaking 301500 The Map 301501 301502 301503 301504 301505 301506 301507 301508 301509 301510 Guidance of Grace 301511 301512 301513 301514 301515 301516 301517 301518 301519 301520 Horseback Riding 301521 301522 301523 301524 301525 301526 301527 301528 301529 301530 Death 301531 301532 301533 301534 301535 301536 301537 301538 301539 301540 Stakes of Marika 301541 301542 301543 301544 301545 301546 301547 301548 301549 301550 Summoning Spirits 301551 301552 301553 301554 301555 301556 301557 301558 301559 301560 Materials 301561 301562 301563 301564 301565 301566 301567 301568 301569 301570 Item Crafting 301571 301572 301573 301574 301575 301576 301577 301578 301579 301580 Containers 301581 301582 301583 301584 301585 301586 301587 301588 301589 301590 Flask of Wondrous Physick 301591 301592 301593 301594 301595 301596 301597 301598 301599 301600 Adding Skills 301601 301602 301603 301604 301605 301606 301607 301608 301609 301610 Birdseye Telescopes 301611 301612 301613 301614 301615 301616 301617 301618 301619 301620 Spiritspring Jumping 301621 301622 301623 301624 301625 301626 301627 301628 301629 301630 Vanquishing Enemy Groups 301631 301632 301633 301634 301635 301636 301637 301638 301639 301640 Teardrop Scarabs 301641 301642 301643 301644 301645 301646 301647 301648 301649 301650 Summoning Other Players 301651 301652 301653 301654 301655 301656 301657 301658 301659 301660 Cooperative Multiplayer 301661 301662 301663 301664 301665 301666 301667 301668 301669 301670 Competitive Multiplayer 301671 301672 301673 301674 301675 301676 301677 301678 301679 301680 Invasion Multiplayer 301681 301682 301683 301684 301685 301686 301687 301688 301689 301690 Summoning Pools 302000 Adding Affinities 302380 Hunter Multiplayer 302381 302382 302383 302384 302385 302386 302387 302388 302389 302390 Monument Icon 302391 302392 302393 302394 302395 302396 302397 302398 302399 302400 Guard Counters 302401 302402 302403 302404 302405 302406 302407 302408 302409 302410 Guarding 302411 302412 302413 302414 302415 302416 302417 302418 302419 302420 Requesting Aid from a Hunter 302421 302422 302423 302424 302425 302426 302427 302428 302429 302430 Skills 302431 302432 302433 302434 302435 302436 302437 302438 302439 302440 Fast Travel to Sites of Grace 302441 302442 302443 302444 302445 302446 302447 302448 302449 302450 Strengthening Armaments 302451 302452 302453 302454 302455 302456 302457 302458 302459 302460 Roundtable Hold 302461 302462 302463 302464 302465 302466 302467 302468 302469 302470 Dense Fog of Sleep 302471 302472 302473 302474 302475 302476 302477 302478 302479 302480 Pouches 302481 302482 302483 302484 302485 302486 302487 302488 302489 302490 Dodging 302491 302492 302493 302494 302495 302496 302497 302498 302499 302500 Great Runes 302501 302502 302503 302504 302505 302506 302507 302508 302509 302510 The Cave of Knowledge 302550 Duels 302551 302552 302553 302554 302555 302556 302557 302558 302559 302560 United Combat and Combat Ordeals 302561 302562 302563 302564 302565 302566 302567 302568 302569 302570 Combat with Spirit Ashes 302571 302572 302573 302574 302575 302576 302577 302578 302579 302580 Marika's Effigy at the Roundtable 309000 Multiplayer 402000 Equipment Menu 402001 402002 402003 402004 402005 402006 402007 402008 402009 402010 Item Crafting Menu 402011 402012 402013 402014 402015 402016 402017 402018 402019 402020 Inventory Menu 402021 402022 402023 402024 402025 402026 402027 402028 402029 402030 Status Menu 402031 402032 402033 402034 402035 402036 402037 402038 402039 402040 Message Menu 402041 402042 402043 402044 402045 402046 402047 402048 402049 402050 Multiplayer Menu 402100 Map Menu 402200 Level Up Menu 402201 402202 402203 402204 402205 402206 402207 402208 402209 402210 Menu: Additional Healing Flasks 402211 402212 402213 402214 402215 402216 402217 402218 402219 402220 Menu: Increasing Healing Amount 402221 402222 402223 402224 402225 402226 402227 402228 402229 402230 Allocating Flask Uses 402231 402232 402233 402234 402235 402236 402237 402238 402239 402240 Memorize Spells Menu 402241 402242 402243 402244 402245 402246 402247 402248 402249 402250 Sorting the Chest 402300 Shop Menu 402301 402302 402303 402304 402305 402306 402307 402308 402309 402310 Menu: Weapon Upgrades 402311 402312 402313 402314 402315 402316 402317 402318 402319 402320 Ashes of War Menu 402321 402322 402323 402324 402325 402326 402327 402328 402329 402330 Spirit Tuning Menu 402331 402332 402333 402334 402335 402336 402337 402338 402339 402340 Menu: Dragon Communion Shop 402341 402342 402343 402344 402345 402346 402347 402348 402349 402350 Great Rune Menu 402351 402352 402353 402354 402355 402356 402357 402358 402359 402360 Mixing Physicks 402361 402362 402363 402364 402365 402366 402367 402368 402369 402370 Rebirth Menu 402371 402372 402373 402374 402375 402376 402377 402378 402379 402380 Power of Remembrance Menu 402381 402382 402383 402384 402385 402386 402387 402388 402389 402390 Smithing Menu 402391 402392 402393 402394 402395 402396 402397 402398 402399 402400 Remembrance Duplication Menu 402500 Colosseum Menu ---------------------------------------------------------------------------------------------------- // GR_NGWord.fmg \\ 1 69 2 666 3 1cup 4 2girls 5 2girls1cup 6 5h1t 7 a$$ 8 abortion 9 ahole 10 aids 11 alabama hot pocket  12 anal 13 anal sex 14 analsex 15 angrydragon 16 angrydragons 17 angrypenguin 18 angrypenguins 19 angrypirate 20 angrypirates 21 anus 22 apeshit 23 arsehole 24 artard 25 askhole 26 ass 27 ass 2 ass 28 ass hole 29 ass kisser 30 ass licker 31 ass lover 32 ass man 33 ass master 34 ass pirate 35 ass rapage 36 ass rape 37 ass raper 38 ass to ass 39 ass wipe 40 assbag 41 assbandit 42 assbanger 43 assberger 44 assburger 45 assclown 46 asscock 47 asses 48 assface 49 assfuck 50 assfucker 51 assfukker 52 asshat 53 asshead 54 asshole 55 asshopper 56 assjacker 57 asslicker 58 assmunch 59 asswhole 60 asswipe 61 aunt flo 62 b000bs 63 b00bs 64 b17ch 65 b1tch 66 baby yoghurt  67 baby yogurt  68 ball sack  69 ballbag 70 ballsack 71 ballsack  72 bampot 73 bang 74 bastard 75 basterd 76 bastich 77 beaner 78 beastiality 79 beat off 80 beaver 81 beavers 82 beeyotch 83 betch 84 beyotch 85 bfe 86 bi sexual 87 bi sexuals 88 biatch 89 bigmuffpi 90 biotch 91 bisexual 92 bi-sexual 93 bisexuality 94 bisexuals 95 bi-sexuals 96 bitch 97 bitched 98 bitches 99 bitchin 100 bitching 101 bizatch 102 blackie 103 blackies 104 bloody hell 105 blow job 106 blow wad 107 blowjob 108 blumpkin  109 boff 110 boffing 111 boffs 112 bollick 113 bollock 114 bondage 115 boner 116 boners 117 bong 118 boob 119 boobies 120 boobs 121 booger sugar  122 booty 123 boy2boy 124 boy4boy 125 boyforboy 126 boyonboy 127 boys2boys 128 boys4boys 129 boysforboys 130 boysonboys 131 boytoboy 132 brothel 133 brothels 134 brotherfucker 135 buceta 136 bugger 137 bugger 138 buggered 139 buggery 140 bukake 141 bullshit 142 bumblefuck 143 bumfuck 144 bung 145 bunghole 146 bush 147 bushpig 148 but plug 149 butplug 150 butsecks 151 butsekks 152 butseks 153 butsex 154 butt 155 buttfuck 156 buttfucka 157 buttfucker 158 butthole 159 buttmuch 160 buttmunch 161 butt-pirate 162 buttplug 163 buttsecks 164 buttsekks 165 buttseks 166 buttsex 167 buttweed 168 c0ck 169 c0cksucker 170 cabron 171 camel toe 172 camel toes 173 cameltoe 174 canabis 175 cannabis 176 carpet muncher 177 castrate 178 castrates 179 castration 180 cawk 181 chank 182 cheesedick 183 chick2chick 184 chick4chick 185 chickforchick 186 chickonchick 187 chicks2chicks 188 chicks4chicks 189 chicksforchicks 190 chicksonchicks 191 chickstochicks 192 chicktochick 193 chinc 194 chink 195 chinks 196 choad 197 choads 198 chode 199 circlejerk 200 circlejerks 201 cl1t 202 cleavelandsteemer 203 cleveland steamer  204 clevelandsteamer 205 clevelandsteemer 206 clit 207 clitoris 208 clitoris 209 clits 210 clusterfuck 211 coca  212 cocaine  213 cock 214 cock block 215 cock suck 216 cock  217 cockblock 218 cockface 219 cockfucker 220 cockfucklutated 221 cockhead 222 cockmaster 223 cockmunch 224 cockmuncher 225 cockpenis 226 cockring 227 cocks 228 cocksuck 229 cocksucker 230 cocksuka 231 cocksukka 232 cok 233 coke  234 cokmuncher 235 coksucka 236 comestain 237 condom 238 condoms 239 coochie 240 coon 241 coons 242 cooter 243 copulated 244 copulates 245 copulating 246 copulation 247 corn 248 corn_hole 249 cornhole 250 cornholes 251 cr4p 252 crack  253 crap 254 crapping 255 craps 256 cream 257 creampie 258 crotch 259 crotches 260 cum 261 cumming 262 cums 263 cumshot 264 cumstain 265 cumtart 266 cunnilingus 267 cunt 268 cuntbag 269 cunthole 270 cuntilingis 271 cuntilingus 272 cunts 273 cuntulingis 274 cuntulingus 275 d1ck 276 dabitch 277 dago 278 dago  279 dammit 280 damn 281 damned 282 darkie 283 darkies 284 darky 285 deepthroat 286 defecate 287 defecates 288 defecating 289 defecation 290 deggo 291 dego  292 diaf 293 diarea 294 diarhea 295 diarrhea 296 dick 297 dick  298 dickhead 299 dickhole 300 dickring 301 dicks 302 dicksucker 303 dicksuckers 304 dicksucking 305 dicksucks 306 dickwad 307 dickweed 308 dickwod 309 dik 310 dike 311 dikes 312 dildo 313 dildoe 314 dildoes 315 dildos 316 dilligaf 317 dingleberry 318 dipshit 319 dirty sanchez  320 dlck 321 doggin 322 doggystyle 323 dogshit 324 dominatrix 325 donkey 326 donkey punch  327 donkeyribber 328 dook 329 doosh 330 douche 331 douchebag 332 douchebags 333 douchejob 334 douchejobs 335 douches 336 douchewaffle 337 drugs  338 duche 339 dumass 340 dumb fuck 341 dumbass 342 dumbfuc 343 dumbfuck 344 dumbshit 345 dumdfuk 346 dumfuck 347 dumshit 348 dyke 349 dykes 350 ead 351 eat me 352 ejaculat 353 ejaculate 354 ejaculated 355 ejaculates 356 ejaculation 357 ejakulat 358 ejakulate 359 enema 360 enemas 361 enima 362 enimas 363 epeen 364 e-peen 365 epenis 366 e-penis 367 erect 368 erection 369 erekshun 370 erotic 371 eroticism 372 f**k 373 f0x0r 374 f0xx0r 375 fack 376 facker 377 facking 378 fag 379 fagbag 380 faggit 381 faggitt 382 faggot 383 faggots 384 faghag 385 fags 386 fagtard 387 fannyflaps 388 fannyfucker 389 fart 390 farting 391 farts 392 fatass 393 fck 394 fcker 395 fckers 396 fcking 397 fcks 398 fcuk 399 fcuker 400 fcuking 401 feck 402 fecker 403 felch 404 felched 405 felcher 406 felches 407 felching 408 fellate 409 fellatio 410 feltch 411 feltched 412 feltcher 413 feltches 414 feltching 415 fetish 416 fetishes 417 finger 418 fingering 419 fisting 420 flog 421 flogging 422 flogs 423 fook 424 fooker 425 fool 426 foreskin 427 forked 428 fornicate 429 fornicates 430 fornicating 431 fornication 432 frigging 433 frottage 434 fubar 435 fuck 436 fucka 437 fuckas 438 fuckass 439 fucked 440 fuckedup 441 fucker 442 fuckers 443 fuckface 444 fuckfaces 445 fuckhead 446 fuckhole 447 fuckhouse 448 fuckin 449 fucking 450 fuckingshitmotherfucker 451 fucknugget 452 fucks 453 fucktard 454 fuckwad 455 fuckwhit 456 fuckwit 457 fuckyou 458 fucndork 459 fudgepacker 460 fudgepacking 461 fugly 462 fuk 463 fuken 464 fuker 465 fukker 466 fukkin 467 fukwhit 468 fukwit 469 fuq 470 fuqed 471 fuqing 472 fuqs 473 fux 474 fux0r 475 fuxx0r 476 gang bang 477 gangbang 478 gangbanger 479 gangbangers 480 gangbanging 481 gangbangs 482 ganja 483 gay 484 gaydar 485 gays 486 gaytard 487 gaywad 488 genital 489 genitalia 490 genitals 491 gerbiling 492 ghey 493 gino  494 ginzo  495 girl2girl 496 girl4girl 497 girlforgirl 498 girlongirl 499 girls2girls 500 girls4girls 501 girlsforgirls 502 girlsongirls 503 girlstogirls 504 girltogirl 505 gloryhole 506 goatse 507 goatse.cx 508 gobshit 509 gobshite 510 gobtheknob 511 goddam 512 goddammit 513 goddamn 514 goddamned 515 goddamnit 516 gooch 517 gooch  518 gook 519 gooks 520 goomba  521 greaseball  522 greaser  523 groe 524 gspot 525 g-spot 526 gtfo 527 guanoball 528 gubb 529 guido  530 guinea 531 gummer 532 guppy 533 guy2guy 534 guy4guy 535 guyforguy 536 guyonguy 537 guys2guys 538 guys4guys 539 guysforguys 540 guysonguys 541 guystoguys 542 guytoguy 543 gyfs 544 hair pie 545 hairpie 546 hairpies 547 hairy bush 548 handjob 549 harbl 550 hard on 551 hardon 552 hardons 553 head  554 hell 555 hentai 556 heroin 557 herpes 558 herps 559 hick 560 hitler 561 hiv 562 ho 563 hoare 564 hoe 565 hoebag 566 hoer 567 hoes 568 hole 569 homo 570 homos 571 homosexual 572 homosexuality 573 homosexuals 574 honkee 575 honkey 576 honkie 577 honkies 578 honky 579 hoochie 580 hooker 581 hookers 582 hore 583 horney 584 hornie 585 horny 586 horseshit 587 hosebeast 588 hot carl  589 hot karl  590 hotcarl 591 hotkarl 592 hummer 593 hump 594 humping 595 humps 596 hymen 597 i like ass 598 i love ass 599 i love tit 600 i love tits 601 iluvsnatch 602 incest 603 ip freely 604 itard 605 jack off 606 jackass 607 jackingoff 608 jackoff 609 jap 610 japs 611 jerk off 612 jerkoff 613 jesusfreak 614 jew 615 jewbag 616 jewboy 617 jiga 618 jigaboo 619 jigga 620 jiggaboo 621 jis 622 jism 623 jiz 624 jizm 625 jizz 626 junglebunny 627 jysm 628 kawk 629 khunt 630 kike 631 kikes 632 kinky 633 kkk 634 klit 635 knob 636 knobjocky 637 knobjokey 638 knockers 639 kooch 640 koolie 641 koolielicker 642 koolies 643 kootch 644 kukluxklan 645 kunt 646 kyke 647 l3itch 648 labia 649 lapdance 650 lelo 651 lemonparty 652 lesbian 653 lesbians 654 lesbifriends 655 lesbi-friends 656 lesbo 657 lesbos 658 leyed 659 lez 660 lezzie 661 lichercunt 662 lick ass 663 lick myass 664 lick tit 665 lickbeaver 666 lickcarpet 667 lickdick 668 lickherass 669 lickherpie 670 lickmy ass 671 lickpussy 672 like ass 673 like tit 674 limpdick 675 lingerie 676 llello 677 llello  678 llelo 679 lleyed 680 loltard 681 love ass 682 love juice 683 love tit 684 lovehole 685 lsd 686 lucifer 687 lumpkin 688 m0f0 689 m0fo 690 m45terbate 691 ma5terb8 692 ma5terbate 693 mack 694 mammaries 695 man2man 696 man4man 697 mandingo 698 manforman 699 mangina 700 manonman 701 mantoman 702 marijuana 703 masochism 704 masochist 705 masterb8 706 masterbat3 707 masterbate 708 masterbates 709 masterbating 710 masterbation 711 masterbations 712 masturbate 713 masturbates 714 masturbating 715 masturbation 716 meatcurtain 717 men2men 718 men4men 719 menformen 720 menonmen 721 mentomen 722 milf 723 minge 724 mistress 725 mof0 726 mofo 727 morons 728 motha 729 motherfuck 730 motherfucka 731 motherfuckas 732 motherfucked 733 motherfucker 734 motherfuckers 735 motherfucking 736 motherfuckka 737 muff 738 muff diver 739 muffdiver 740 muffdiving 741 munch 742 mung 743 mutha 744 muther 745 muzza 746 my ass 747 n.a.m.b.l.a. 748 n1gga 749 n1gger 750 naked 751 nambla 752 nards 753 nazi 754 nazies 755 nazis 756 necrophile 757 necrophiles 758 necrophilia 759 necrophiliac 760 negro 761 neonazi 762 neo-nazi 763 nice ass 764 nig 765 nigg3r 766 nigg4h 767 nigga 768 nigga  769 niggah 770 niggas 771 niggaz 772 nigger 773 nigger  774 niggers 775 nigglet 776 niglet 777 nippies 778 nipple 779 nips 780 nobhead 781 nobjockey 782 nobjocky 783 nobjokey 784 nookey 785 nookie 786 nose candy  787 noshit 788 nude 789 nudes 790 nudity 791 numbnuts 792 nut bag 793 nut lick 794 nut lover 795 nut sack 796 nut suck 797 nutnyamouth 798 nutnyomouth 799 nuts 800 nuts  801 nutsack 802 nutsack  803 nutstains 804 nympho 805 nymphomania 806 nymphomaniac 807 nymphomaniacs 808 nymphos 809 oral 810 orgasm 811 orgasmic 812 orgasms 813 orgi 814 orgiastic 815 orgies 816 orgy 817 paedophile 818 panooch 819 panties 820 panty 821 patootie 822 pecker 823 peckerhead 824 peckers 825 pedophile 826 pedophiles 827 pedophilia 828 peepshow 829 peepshows 830 pen15 831 penii 832 penis 833 penises 834 penisfucker 835 perve 836 perversion 837 pervert 838 perverted 839 perverts 840 phat 841 phile 842 philes 843 philia 844 phuck 845 phucker 846 phuckers 847 phucking 848 phucks 849 phuk 850 phuker 851 phukers 852 phuking 853 phuks 854 phuq 855 phuqer 856 phuqers 857 phuqing 858 phuqs 859 pie 860 pigfucker 861 pimpis 862 pink sock 863 piss 864 pissant 865 pissed 866 pisser 867 pisses 868 pissfart 869 pissflaps 870 pissing 871 pocket 872 poon 873 poon eater 874 poon tang 875 poonani 876 poonanny 877 poonany 878 poonj 879 poonjab 880 poonjabie 881 poonjaby 882 poontang 883 poop 884 poopchute 885 poot 886 porchmonkey 887 porking 888 porks 889 porn 890 porno 891 prick 892 pricks 893 prostitot 894 pube 895 pubes 896 pubes  897 pubic 898 pud 899 pudd 900 puds 901 punani 902 punanni 903 punanny 904 punta 905 puntang 906 pusse 907 pussi 908 pussies 909 pussy 910 puta 911 puto 912 qeef 913 qfmft 914 qq more 915 quafe 916 quap 917 quatch 918 queef 919 queefe 920 queefed 921 queefing 922 queer 923 queerbait 924 queermo 925 queers 926 queev 927 quefe 928 queif 929 quief 930 quif 931 quiff 932 quim 933 quim nuts 934 qweef 935 racial 936 racism 937 racist 938 racists 939 rape 940 raped 941 raper 942 raping 943 rapist 944 redtide 945 reefer 946 renob 947 retard 948 ricockulous 949 rim job 950 rimjaw 951 rimjob 952 rimjobs 953 rimming 954 roofie 955 rtard 956 rtfm 957 rubbers 958 rump 959 rumpranger 960 rumprider 961 rumps 962 rusty trombone  963 rustytrombone 964 sac 965 sack  966 sadism 967 sadist 968 sadomasochism 969 sand nigger 970 sandnigga 971 sandniggas 972 sandnigger 973 sandniggers 974 sapphic 975 sappho 976 sapphos 977 satan 978 scatological 979 scheiss 980 scheisse 981 schlong 982 schlonging 983 schlongs 984 schtup 985 schtupp 986 schtupping 987 schtups 988 screw 989 screw me 990 screw this 991 screw you 992 screwed 993 screwer 994 screwing 995 screws 996 screwyou 997 scroat 998 scrog 999 scrote 1000 scrotum 1001 secks 1002 sekks 1003 seks 1004 semen 1005 sex 1006 sex  1007 sexed 1008 sexking 1009 sexkitten 1010 sexmachine 1011 sexqueen 1012 sexual 1013 sexuality 1014 sexy 1015 sexybitch 1016 sexybitches 1017 sh*t 1018 sh1t 1019 shag 1020 shagger 1021 shaggin 1022 shagging 1023 shart 1024 shemale 1025 shit 1026 shitdick 1027 shite 1028 shited 1029 shitey 1030 shitface 1031 shitfaced 1032 shitfuck 1033 shithead 1034 shitlist 1035 shits 1036 shitt 1037 shitted 1038 shitter 1039 shittiest 1040 shitting 1041 shitts 1042 shitty 1043 shiznits 1044 shotacon 1045 shotakon 1046 shyte 1047 sickass 1048 sixtynine 1049 sixty-nine 1050 sixtynining 1051 skank 1052 skeet 1053 sketell 1054 skrew 1055 skrewing 1056 skrews 1057 slant eye 1058 slanteyes 1059 slattern 1060 slave 1061 slaves 1062 slopehead 1063 slopeheads 1064 slut 1065 slutbag 1066 slutpuppy 1067 sluts 1068 slutty 1069 slutwhore 1070 smegma 1071 smut 1072 snatch 1073 snatches 1074 snort 1075 snowball  1076 snowballing  1077 soddom 1078 sodom 1079 sodomist 1080 sodomists 1081 sodomize 1082 sodomized 1083 sodomizing 1084 sodomy 1085 sonnofabitch 1086 sonnovabitch 1087 sonnuvabitch 1088 sonofabitch 1089 spank 1090 spanked 1091 spanking 1092 spanks 1093 spearchucker 1094 spearchuckers 1095 sperm 1096 spermicidal 1097 spermjuice 1098 sphincter 1099 spic 1100 spic  1101 spick 1102 spicks 1103 spics 1104 spik 1105 spiks 1106 spooge 1107 stank ho 1108 stankpuss 1109 steamer 1110 stfu 1111 stiffie 1112 stiffy 1113 stud 1114 studs 1115 submissives 1116 suck 1117 suck ass 1118 sucks ass 1119 swinger 1120 swingers 1121 t1tt1e5 1122 t1tties 1123 taint  1124 take a dump 1125 takeadump 1126 tar baby 1127 tarbaby 1128 tard 1129 tea bag  1130 teabag  1131 teabaggin 1132 teabagging 1133 tease 1134 teen2teen 1135 teen4teen 1136 teenforteen 1137 teenonteen 1138 teens2teens 1139 teens4teens 1140 teensforteens 1141 teensonteens 1142 teenstoteens 1143 teentoteen 1144 teets 1145 teez 1146 testes 1147 testes  1148 testical 1149 testicals 1150 testicle 1151 testicle  1152 testicles 1153 testicles  1154 threesome 1155 thundercunt 1156 tiddie 1157 tiddy 1158 tit 1159 titandass 1160 titbabe 1161 titball 1162 titfuck 1163 tits 1164 titsandass 1165 titt 1166 tittie 1167 tittie5 1168 tittiefucker 1169 titties 1170 titts 1171 titty 1172 tittyfuck 1173 tittywank 1174 titwank 1175 toke 1176 toss salad 1177 tramp 1178 tramps 1179 tranny 1180 transexual 1181 transexuals 1182 transvestite 1183 transvestites 1184 tubgirl 1185 tubgirl.com 1186 turd 1187 tw4t 1188 twat 1189 twathead 1190 twatlips 1191 twats 1192 twatty 1193 twunt 1194 twunter 1195 ufia 1196 umfriend 1197 underwear 1198 up yours 1199 upyours 1200 upyourz 1201 urinate 1202 urinated 1203 urinates 1204 urinating 1205 urination 1206 urine 1207 vag 1208 vagina 1209 vagina  1210 vaginal 1211 vaginas 1212 vaginer 1213 vagitarian 1214 vagoo 1215 vagy 1216 vajayjay 1217 va-j-j 1218 viagra 1219 vibrator 1220 virgin 1221 virginity 1222 virgins 1223 voyeur 1224 voyeurism 1225 voyeurs 1226 vulva 1227 w00se 1228 wackedoff 1229 wackoff 1230 wad blower 1231 wad lover 1232 wad sucker 1233 wadblower 1234 wadlover 1235 wadsucker 1236 wang 1237 wank 1238 wanker 1239 wanky 1240 weed  1241 wetback 1242 wetbacks 1243 wetdream 1244 wetdreams 1245 whackedoff 1246 whackoff 1247 whigger 1248 whip 1249 whipped 1250 whipping 1251 whips 1252 white girl 1253 whiz 1254 whoe 1255 whore 1256 whored 1257 whorehouse 1258 whores 1259 whoring 1260 wigger 1261 willies 1262 wog 1263 wogged 1264 woggy 1265 wogs 1266 woman2woman 1267 woman4woman 1268 womanforwoman 1269 womanonwoman 1270 womantowoman 1271 women2women 1272 women4women 1273 womenforwomen 1274 womenonwomen 1275 womentowomen 1276 wop 1277 wops  1278 xx 1279 xxx 1280 yank 1281 yayo 1282 yeat 1283 yeet 1284 yeyo 1285 yeyo  1286 yiff 1287 yiffy 1288 yola 1289 yols 1290 yoni 1291 youaregay 1292 you're gay 1293 yourgay 1294 zipperhead 1295 zipperheads 1296 zorch 1297 zukiner 1298 women2women 1299 women4women 1300 womenforwomen 1301 womenonwomen 1302 womentowomen 1303 wop 1304 xx 1305 xxx 1306 yank 1307 yayo 1308 yeat 1309 yeet 1310 yeyo 1311 yiff 1312 yiffy 1313 yola 1314 yols 1315 yoni 1316 youaregay 1317 you're gay 1318 yourgay 1319 zipperhead 1320 zipperheads 1321 zorch 1322 alabama hot pocket  1323 baby yoghurt  1324 baby yogurt  1325 ball sack  1326 ballsack  1327 blumpkin  1328 booger sugar  1329 cleveland steamer  1330 coca  1331 cocaine  1332 cock  1333 coke  1334 crack  1335 dago  1336 dego  1337 dick  1338 dirty sanchez  1339 donkey punch  1340 drugs  1341 gino  1342 ginzo  1343 gooch  1344 goomba  1345 greaseball  1346 greaser  1347 guanoball 1348 guido  1349 guinea 1350 head  1351 hot carl  1352 hot karl  1353 jew 1354 llello  1355 llelo 1356 nigga  1357 nigger  1358 nose candy  1359 nuts  1360 nutsack  1361 pink sock 1362 pubes  1363 rusty trombone  1364 sac 1365 sack  1366 sex  1367 snort 1368 snowball  1369 snowballing  1370 spic  1371 taint  1372 tea bag  1373 teabag  1374 testes  1375 testicle  1376 testicles  1377 vagina  1378 weed  1379 white girl 1380 wops  1381 yeyo  1382 zukiner 1383 fool 1384 morons 1385 tease 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 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