Accessory
[100]Petition for Help
Summons Stalker to face invading Broken Finger
Online multiplayer item. Receipt of a plea for
help to the maidens of the Finger Reader.
Summons a Broken Finger Stalker from another
world to face an invading Broken Finger.
Maidens of the Finger Reader speak in hushed
tones about the loathsome, traitorous Broken
Fingers and the dangers of their base invasions.
[101]Broken Finger Stalker Contract
Be summoned to worlds invaded by Broken Fingers
Online multiplayer item. Record of contract with
the maidens of the Finger Reader.
Be summoned to the world of a player who
has been invaded by a Broken Finger.
The Broken Fingers have betrayed the Finger
Reader. They are a cancer that afflicts the
ties that bind the Tarnished to one another.
They must be excised, and eradicated.
[1000]Crimson Amber Medallion
Raises maximum HP
A medallion with crimson amber inlaid.
Boosts maximum HP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1001]Crimson Amber Medallion +1
Greatly raises maximum HP
A medallion with crimson amber inlaid.
Greatly boosts maximum HP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1002]Crimson Amber Medallion +2
Vastly raises maximum HP
A medallion with crimson amber inlaid.
Vastly boosts maximum HP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1010]Cerulean Amber Medallion
Raises maximum FP
A medallion with cerulean amber inlaid.
Boosts maximum FP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1011]Cerulean Amber Medallion +1
Greatly raises maximum FP
A medallion with cerulean amber inlaid.
Greatly boosts maximum FP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1012]Cerulean Amber Medallion +2
Vastly raises maximum FP
A medallion with cerulean amber inlaid.
Vastly boosts maximum FP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1020]Viridian Amber Medallion
Raises maximum stamina
A medallion with viridian amber inlaid.
Boosts maximum stamina.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1021]Viridian Amber Medallion +1
Greatly raises maximum stamina
A medallion with viridian amber inlaid.
Greatly boosts maximum stamina.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1022]Viridian Amber Medallion +2
Vastly raises maximum stamina
A medallion with viridian amber inlaid.
Vastly boosts maximum stamina.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
[1030]Arsenal Charm
Raises maximum equipment load
An iron charm that resembles a mass of weaponry.
Boosts maximum equipment load.
This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.
[1031]Arsenal Charm +1
Greatly raises maximum equip load
An iron charm that resembles a mass of weaponry.
Greatly boosts maximum equipment load.
This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.
[1032]Great-Jar's Arsenal
Vastly raises maximum equip load
A charm that resembles a great jar overflowing with weaponry.
Vastly boosts maximum equipment load.
The great jar grants this talisman to their warriors.
Carry as much as you can—grow big and strong.
[1040]Erdtree's Favor
Raises maximum HP, stamina and equip load
A talisman depicting a special blessing of the Erdtree.
Slightly raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
[1041]Erdtree's Favor +1
Raises maximum HP, stamina and equip load
A talisman depicting a special blessing of the Erdtree.
Raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
[1042]Erdtree's Favor +2
Raises maximum HP, stamina and equip load
A legendary talisman depicting a special blessing of the Erdtree.
Greatly raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
[1050]Radagon's Scarseal
Raises attributes, but also increases damage taken
An eye engraved with an Elden Rune.
Said to be the seal of King Consort Radagon.
Raises vigor, endurance, strength, and dexterity, but also increases damage taken.
These seals represent the lifelong duty of those chosen by the gods.
[1051]Radagon's Soreseal
Greatly raises attributes, but also increases damage taken
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.
Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure.
Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
[1060]Starscourge Heirloom
Raises strength
A talisman engraved with a scene from a heroic tale.
Raises strength.
The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars.
[1070]Prosthesis-Wearer Heirloom
Raises dexterity
A talisman engraved with a scene from a heroic tale.
Raises dexterity.
Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength.
[1080]Stargazer Heirloom
Raises intelligence
A talisman engraved with the legend of a queen.
Raises intelligence.
The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen.
[1090]Two Fingers Heirloom
Raises faith
A talisman engraved with the legend of the Two Fingers.
Raises faith.
Fingers cannot speak, yet these were eloquent.
Persistently did they wriggle, spelling out mysteries in the air.
Thus did we gain the words. The words of our faith.
[1100]Silver Scarab
Raises item discovery
A talisman facsimile of a scarab, the carrier of treasures and precious things.
This silver scarab enhances item discovery.
[1110]Gold Scarab
Increases runes obtained from defeated enemies
A talisman facsimile of a scarab, the carrier of treasures and precious things.
This golden scarab increases the amount of runes obtained from defeating enemies.
[1140]Moon of Nokstella
Increases memory slots
This legendary talisman is a treasure of Nokstella, the Eternal City.
Increases memory slots.
This talisman represents the lost black moon.
The moon of Nokstella was the guide of countless stars.
[1150]Green Turtle Talisman
Raises stamina recovery speed
A talisman in the shape of a green turtle.
Raises stamina recovery speed.
Turtles are known as a nutritious ingredient, symbolic of inexhaustible power.
However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous.
[1160]Stalwart Horn Charm
Raises robustness
An accoutrement worn by the ancestral followers.
Raises robustness.
(Robustness governs resistance to blood loss and frost.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1161]Stalwart Horn Charm +1
Greatly raises robustness
An accoutrement worn by the ancestral followers.
Greatly raises robustness.
(Robustness governs resistance to blood loss and frost.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1170]Immunizing Horn Charm
Raises immunity
An accoutrement worn by the ancestral followers.
Raises immunity.
(Immunity governs resistance to poison and rot.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1171]Immunizing Horn Charm +1
Greatly raises immunity
An accoutrement worn by the ancestral followers.
Greatly raises immunity.
(Immunity governs resistance to poison and rot.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1180]Clarifying Horn Charm
Raises focus
An accoutrement worn by the ancestral followers.
Raises focus.
(Focus governs resistance to sleep and madness.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1181]Clarifying Horn Charm +1
Greatly raises focus
An accoutrement worn by the ancestral followers.
Greatly raises focus.
(Focus governs resistance to sleep and madness.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1190]Prince of Death's Pustule
Raises vitality
A fetid pustule taken from facial flesh.
Raises vitality.
(Vitality governs resistance to the effects of Death.)
It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots.
[1191]Prince of Death's Cyst
Greatly raises vitality
A fetid, overgrown cyst taken from facial flesh.
Greatly raises vitality.
(Vitality governs resistance to the effects of Death.)
It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods.
[1200]Mottled Necklace
Raises robustness, immunity, and focus
A vividly-colored accoutrement precious to the ancestral followers.
Raises immunity, robustness, and focus.
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1201]Mottled Necklace +1
Greatly raises robustness, immunity, and focus
A vividly-colored accoutrement precious to the ancestral followers.
Greatly raises immunity, robustness, and focus.
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
[1210]Bull-Goat's Talisman
Raises poise
A talisman depicting the horns of a bull-goat.
Raises poise.
Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight.
[1220]Marika's Scarseal
Raises attributes, but also increases damage taken
An eye engraved with an Elden Rune.
Said to be the seal of Queen Marika.
Raises mind, intelligence, faith, and arcane, but also increases damage taken.
These seals represent the lifelong duty of those chosen by the gods.
[1221]Marika's Soreseal
Greatly raises attributes, but also increases damage taken
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika.
Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure.
Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
[1230]Warrior Jar Shard
Boosts the attack power of skills
Shard of a shattered warrior jar.
Boosts the attack power of skills.
Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps.
[1231]Shard of Alexander
Greatly boosts the attack power of skills
Shard of the late Alexander, a shattered warrior jar.
Greatly boosts the attack power of skills.
Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem.
[1250]Millicent's Prosthesis
Boosts dexterity, raises attack power with successive attacks
Part of the golden prosthesis used by Millicent.
The hand is locked into a fist that once raised a sword aloft.
Boosts dexterity and raises attack power with successive attacks.
The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie.
[2000]Magic Scorpion Charm
Raises magic attack, but lowers damage negation
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic.
Raises magic attack power, but lowers damage negation.
[2010]Lightning Scorpion Charm
Raises lightning attack, but lowers damage negation
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning.
Raises lightning attack power, but lowers damage negation.
[2020]Fire Scorpion Charm
Raises fire attack, but lowers damage negation
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire.
Raises fire attack power, but lowers damage negation.
[2030]Sacred Scorpion Charm
Raises holy attack, but lowers damage negation
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow.
Raises holy attack power, but lowers damage negation.
[2040]Red-Feathered Branchsword
Raises attack power when HP is low
A talisman adorned with red feathers, once used in ancient death rituals.
Raises attack power when HP is low.
The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life.
[2050]Ritual Sword Talisman
Raises attack power when HP is at maximum
A talisman patterned after swords used in ritual combat held to honor the Erdtree.
Raises attack power when HP is at maximum.
The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.
[2060]Spear Talisman
Enhances counterattacks unique to thrusting weapons
A talisman depicting a spear and a soldier.
Enhances the counterattacks that are unique to thrusting weapons.
Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack.
[2070]Hammer Talisman
Enhances stamina-reducing attacks against blockers
A talisman depicting a hammer and a knight.
Enhances stamina-reducing attacks against a blocking opponent.
Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers."
[2080]Winged Sword Insignia
Raises attack power with successive attacks
A talisman depicting a raised prosthetic blade.
An honor bestowed upon the knights who fought alongside Malenia the Severed.
Raises attack power with successive attacks.
The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless.
[2081]Rotten Winged Sword Insignia
Greatly raises attack power with successive attacks
A talisman depicting a raised prosthetic blade.
An honor bestowed upon the valkyries who serve the Goddess of Rot.
Greatly raises attack power with successive attacks.
The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom.
[2090]Dagger Talisman
Enhances critical hits
A talisman depicting a dagger and a surgeon.
Enhances critical hits.
The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust.
[2100]Arrow's Reach Talisman
Increases bow effective range
A talisman depicting three arrows.
Carried by hunters of beasts.
Increases the effective range of bows.
[2110]Blue Dancer Charm
Raises attack power with lower equipment load
A cloth doll depicting a dancer garbed in blue.
An ancient heirloom of some sort.
Raises attack power with lower equipment load.
The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself.
[2120]Twinblade Talisman
Enhances final hit of chain attacks
A talisman depicting a twinblade and a confessor.
Enhances the final hit ending a chain of attacks.
The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.
[2130]Axe Talisman
Enhances charge attacks
A talisman depicting an axe and a warrior.
Enhances charge attacks.
The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows.
[2140]Lance Talisman
Enhances attacks on horseback
A talisman depicting a lance and a knight.
Enhances attacks while on horseback.
Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead.
[2150]Arrow's Sting Talisman
Raises attack power of arrows and bolts
A talisman depicting three iron arrows.
Carried by soldiers long ago.
Raises attack power of arrows and bolts.
[2160]Lord of Blood's Exultation
Blood loss in vicinity increases attack power
A talisman depicting the exultation of the Lord of Blood.
Raises attack power when blood loss occurs in the vicinity.
"Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty."
[2170]Kindred of Rot's Exultation
Poisoning or rot in vicinity increases attack power
A talisman depicting the exultation of pests.
Raises attack power when poisoning or rot occurs in the vicinity.
"Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."
[2180]Claw Talisman
Enhances jump attacks
A talisman depicting a claw and an assassin.
Enhances jump attacks.
The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey.
[2190]Roar Medallion
Enhances roars and breath attacks
A bronze medallion depicting a roaring giant.
Enhances roars and breath attacks.
In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.
[2200]Curved Sword Talisman
Enhances guard counters
A talisman depicting a curved sword and a swordsman.
Enhances guard counters.
It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply.
[2210]Companion Jar
Raises potency of throwing pots
A talisman given by the jars to their friends.
Raises potency of thrown jars.
Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.
[2220]Perfumer's Talisman
Raises potency of arts employing perfume
A talisman depicting a set of perfume bottles.
Raises potency of arts employing perfume.
There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent.
[3000]Graven-School Talisman
Raises potency of sorceries
A talisman depicting a school of graven mages, the nightmare of the academy.
Raises potency of sorceries.
The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.
[3001]Graven-Mass Talisman
Greatly raises potency of sorceries
A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy.
Greatly raises potency of sorceries.
The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.
[3040]Faithful's Canvas Talisman
Raises potency of incantations
A talisman bearing an icon that depicts a group of masked figures.
Raises potency of incantations.
The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.
What is faith if not an affirmation?
[3050]Flock's Canvas Talisman
Greatly raises potency of incantations
A talisman bearing an icon that depicts a mass of masked figures.
Greatly raises potency of incantations.
The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.
What is faith if not an affirmation?
[3060]Old Lord's Talisman
Extends spell effect duration
A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time.
Extends the duration of sorceries and incantations.
It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial.
[3070]Radagon Icon
Shortens spell casting time
A legendary talisman depicting the Elden Lord Radagon.
Shortens the casting time of sorceries and incantations.
As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete.
[3080]Primal Glintstone Blade
Spells consume less FP, but maximum HP is reduced
An old glintstone blade that has been stained with blood.
Reduces FP consumption of sorceries and incantations at the cost of maximum HP.
The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die.
[3090]Godfrey Icon
Enhances charged spells and skills
A legendary talisman depicting the Elden Lord Godfrey.
Raises charge attack power of sorceries, incantations, and skills.
Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within.
[4000]Dragoncrest Shield Talisman
Boosts physical damage negation
Wrought iron talisman depicting an ancient dragon.
Boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4001]Dragoncrest Shield Talisman +1
Greatly boosts physical damage negation
Wrought iron talisman depicting a duo of ancient dragons.
Greatly boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4002]Dragoncrest Shield Talisman +2
Vastly boosts physical damage negation
Wrought iron talisman depicting a trio of ancient dragons.
Vastly boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4003]Dragoncrest Greatshield Talisman
Enormously boosts physical damage negation
Legendary talisman of wrought iron depicting a massive ancient dragon.
Enormously boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4010]Spelldrake Talisman
Boosts magical damage negation
Talisman depicting a blue ancient dragon.
Boosts magic damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4011]Spelldrake Talisman +1
Greatly boosts magical damage negation
Talisman depicting a duo of blue ancient dragons.
Greatly boosts magic damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4012]Spelldrake Talisman +2
Vastly boosts magical damage negation
Talisman depicting a trio of blue ancient dragons.
Vastly boosts magic damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4020]Flamedrake Talisman
Boosts fire damage negation
Talisman depicting a red ancient dragon.
Boosts fire damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4021]Flamedrake Talisman +1
Greatly boosts fire damage negation
Talisman depicting a duo of red ancient dragons.
Greatly boosts fire damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4022]Flamedrake Talisman +2
Vastly boosts fire damage negation
Talisman depicting a trio of red ancient dragons.
Vastly boosts fire damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4030]Boltdrake Talisman
Boosts lightning damage negation
Talisman depicting a yellow ancient dragon.
Boosts lightning damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4031]Boltdrake Talisman +1
Greatly boosts lightning damage negation
Talisman depicting a duo of yellow ancient dragons.
Greatly boosts lightning damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4032]Boltdrake Talisman +2
Vastly boosts lightning damage negation
Talisman depicting a trio of yellow ancient dragons.
Vastly boosts lightning damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4040]Haligdrake Talisman
Boosts holy damage negation
Talisman depicting a golden ancient dragon.
Boosts holy damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4041]Haligdrake Talisman +1
Greatly boosts holy damage negation
Talisman depicting a duo of golden ancient dragons.
Greatly boosts holy damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4042]Haligdrake Talisman +2
Vastly boosts holy damage negation
Talisman depicting a trio of golden ancient dragons.
Vastly boosts holy damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4050]Pearldrake Talisman
Boosts non-physical damage negation
Talisman depicting a pearlescent ancient dragon.
Boosts non-physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4051]Pearldrake Talisman +1
Greatly boosts non-physical damage negation
Talisman depicting a duo of pearlescent ancient dragons.
Greatly boosts non-physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4052]Pearldrake Talisman +2
Vastly boosts non-physical damage negation
Talisman depicting a trio of pearlescent ancient dragons.
Vastly boosts non-physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[4060]Crucible Scale Talisman
Reduces damage taken from critical hits
A talisman fashioned from a scale that embodies the aspects of various creatures.
Said to have grown on the human body long ago.
Reduces damage taken from critical hits.
A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
[4070]Crucible Feather Talisman
Improves dodge rolling but increases damage taken
A talisman fashioned from feathers that embody the aspects of various creatures.
Said to have grown on the human body long ago.
Improves the effectiveness of dodge rolls, but increases damage taken at all times.
A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
[4080]Blue-Feathered Branchsword
Raises defense when HP is low
A talisman adorned with blue feathers, once used in ancient death rituals.
Raises defense when HP is low.
The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering.
[4090]Ritual Shield Talisman
Raises defense when HP is at maximum
A talisman patterned after shields used in ritual combat held to honor the Erdtree.
Raises defense when HP is at maximum.
The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.
[4100]Greatshield Talisman
Boosts guarding ability
Talisman depicting a knight holding a greatshield.
Boosts guarding ability.
The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword.
[4110]Crucible Knot Talisman
Reduces damage and impact of headshots
A talisman fashioned from a bony knot that embodies the aspects of various creatures.
Said to have grown on the human body long ago.
Reduces damage and impact of headshots taken.
A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
[5000]Crimson Seed Talisman
Boosts HP restoration from Flask of Crimson Tears
A crimson-colored talisman patterned after an Erdtree seed.
Boosts HP restoration from the Flask of Crimson Tears.
The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
[5010]Cerulean Seed Talisman
Boosts FP restoration from Flask of Cerulean Tears
A cerulean-colored talisman patterned after an Erdtree seed.
Boosts FP restoration from the Flask of Cerulean Tears.
The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
[5020]Blessed Dew Talisman
Slowly restores HP
Talisman depicting a drop of the Erdtree's sap, a blessed boon.
Gradually restores HP.
It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.
[5030]Taker's Cameo
Restores HP upon defeating enemies
A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor.
Restores HP upon defeating enemies.
When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all.
[5040]Godskin Swaddling Cloth
Successive attacks restore HP
Sacred cloth of the Godskin Apostles, made from supple skin sewn together.
Successive attacks restore HP.
The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.
[5050]Assassin's Crimson Dagger
Critical hits restore HP
An assassin's dagger, misshapen and stained in crimson.
Critical hits restore HP.
This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.
[5060]Assassin's Cerulean Dagger
Critical hits restore FP
An assassin's dagger, misshapen and stained in cerulean.
Critical hits restore FP.
This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.
[6000]Crepus's Vial
Eliminates all sound made by the wearer during movement
Small mysterious bottle with a dark mist sealed within.
Eliminates all sound made by the wearer during movement.
A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence.
[6010]Concealing Veil
Conceals wearer while crouching away from foes
Talisman put together from dark cloth with a lustrous sheen.
Completely conceals the wearer's presence while crouching at a distance from foes.
Part of one of the concealing veils used by the assassins on the Night of Black Knives.
[6020]Carian Filigreed Crest
Lowers FP consumed by skills
A talisman adorned with the royal crest.
Lowers FP consumed by skills.
An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala.
[6040]Longtail Cat Talisman
Grants immunity to fall damage, but does not prevent death from a high fall
A brooch depicting Lacrima, the long-tailed cat.
Grants immunity to fall damage, but does not prevent death from a high fall.
Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower.
[6050]Shabriri's Woe
Constantly attracts enemies' aggression
Disturbing likeness of a man whose eyes have been gouged out.
The corners of his mouth are upturned in an almost flirtatious manner.
Constantly attracts enemies' aggression.
It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets.
[6060]Daedicar's Woe
Increases damage taken
Disturbing likeness of a woman whose skin was flayed.
She smiles with a serene tenderness.
Increases damage taken.
It is said that this woman, named Daedicar, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children.
[6070]Sacrificial Twig
Will be lost on death in place of runes
A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch.
Prevents rune loss upon death, but will be lost itself in exchange.
Believed to be a twig pruned from the Erdtree long, long ago.
[6080]Furled Finger's Trick-Mirror
Take on appearance of a Host of Fingers
A small, clouded mirror that reflects an image of a golden figure.
Makes the bearer take on the appearance of a Host of Fingers.
One of the ritual implements created by the Tarnished to deceive invaders.
[6090]Host's Trick-Mirror
Take on appearance of a cooperator
A small, clouded mirror that reflects a flesh-and-blood figure.
Makes the bearer take on the appearance of a summoned cooperator.
One of the ritual implements created by the Tarnished to deceive invaders.
[6100][ERROR]Entwining Umbilical Cord
Changes demeanour of wearer's actions
Mysterious circular object that's oddly warped.
Changes the demeanour of the wearer's actions.
[6110]Ancestral Spirit's Horn
Restores FP upon defeating enemies
Item cut from the horns of the Regal Ancestor Spirit.
Restore FP upon defeating enemies.
A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.
[7000]Crimson Amber Medallion +3
Boosts maximum HP by the utmost
A medallion with crimson amber inlaid.
Boosts maximum HP by the utmost.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
[7010]Cerulean Amber Medallion +3
Boosts maximum FP by the utmost
A medallion with cerulean amber inlaid.
Boosts maximum FP by the utmost.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
[7020]Viridian Amber Medallion +3
Boosts maximum stamina by the utmost
A medallion with viridian amber inlaid.
Boosts maximum stamina by the utmost.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
[7030]Two-Headed Turtle Talisman
Greatly raises stamina recovery speed
A talisman in the shape of a two-headed green turtle.
Greatly raises stamina recovery speed.
Turtles are known as a nutritious ingredient, symbolic of inexhaustible power.
Two-headed turtles are a favorite subject in the land of the tower, due to the spiral shape of their intertwined necks.
[7040]Stalwart Horn Charm +2
Vastly raises robustness
Ceremonial accoutrement worn by hornsent.
Vastly raises robustness.
(Robustness governs resistance to blood loss and frost.)
Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people.
Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
[7050]Immunizing Horn Charm +2
Vastly raises immunity
Ceremonial accoutrement worn by hornsent.
Vastly raises immunity.
(Immunity governs resistance to poison and rot.)
Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people.
Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
[7060]Clarifying Horn Charm +2
Vastly raises focus
Ceremonial accoutrement worn by hornsent.
Vastly raises focus.
(Focus governs resistance to sleep and madness.)
Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people.
Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
[7080]Mottled Necklace +2
Vastly raises robustness, immunity, and focus
Vividly-colored ceremonial accoutrement worn by hornsent.
Vastly raises immunity, robustness, and focus.
Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people.
Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
[7090]Spelldrake Talisman +3
Boosts magic damage negation by the utmost
Talisman with a large depiction of a blue ancient dragon.
Boosts magic damage negation by the utmost.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[7100]Flamedrake Talisman +3
Boosts fire damage negation by the utmost
Talisman with a large depiction of a red ancient dragon.
Boosts fire damage negation by the utmost.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[7110]Boltdrake Talisman +3
Boosts lightning damage negation by the utmost
Talisman with a large depiction of a yellow ancient dragon.
Boosts lightning damage negation by the utmost.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[7120]Golden Braid
Boosts holy damage negation by the utmost
A braid of golden hair, cut loose.
Queen Marika's offering to the Grandmother.
Boosts holy damage negation by the utmost.
What was her prayer? Her wish, her confession?
There is no one left to answer, and Marika never returned home again.
[7130]Pearldrake Talisman +3
Boosts non-physical damage negation by the utmost
Talisman with a large depiction of a pearlescent ancient dragon.
Boosts non-physical damage negation by the utmost.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
[7140]Crimson Seed Talisman +1
Greatly boosts HP restoration from Flask of Crimson Tears
A crimson-colored talisman patterned after an Erdtree seed.
Greatly boosts HP restoration from the Flask of Crimson Tears.
The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree.
[7150]Cerulean Seed Talisman +1
Greatly boosts FP restoration from Flask of Cerulean Tears
A cerulean-colored talisman patterned after an Erdtree seed.
Greatly boosts FP restoration from the Flask of Cerulean Tears.
The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree.
[8000]Blessed Blue Dew Talisman
Slowly restores FP
Talisman depicting the blessed boon that is a droplet of the blue, luminescent sap of the Erdtree.
Gradually restores FP.
It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.
[8010]Fine Crucible Feather Talisman
Improves backsteps but increases damage taken
A talisman fashioned from thin feathers that embody the aspects of various creatures.
Said to have grown on the human body long ago.
Improves backsteps but increases damage taken at all times.
Hornsent view the Crucible as sacred for the refinement wrought through its evolutionary gifts. Most prominently, their tangled horns.
[8020]Outer God Heirloom
Raises arcane
A talisman engraved with the lore of an outer god.
Raises arcane.
The clan, who lost everything in the great fires, peered upon the corpse of their ancestor, normally an act of sanctity, and saw in its shadow a twisted deity.
The clan had suffered such torment that the horrible thing was taken as an object of worship.
[8030]Shattered Stone Talisman
Raises potency of kicking and stomping skills
Shattered linchpin stone.
Raises potency of kicking and stomping skills.
Linchpin stones are spiritual anchors said to hold the ground in place and quell the fury of earthquakes—when this one shattered, the surrounding town fell into the broken earth. One account claimed that the moon itself had come tumbling down.
[8040]Two-Handed Sword Talisman
Enhances attacks with two-handed weapons
A talisman depicting a warrior two-handing a sword.
Enhances attacks with two-handed weapons.
The horned warriors were fitting figureheads for the military might of the tower they kept watch over, their deft attacks slashing through any and all foes.
[8050]Crusade Insignia
Raises attack power after defeating an enemy
A talisman depicting a raised spear on a backdrop of flames, in remembrance of the lives lost in the sacred crusade led by Messmer.
Raises attack power after defeating an enemy.
The warriors who fought in the crusade set aside both honor and mercy to wantonly impale and scorch those deemed impure.
Those who felt invigorated by each cry of death were the same men who were certain of the sanctity of the campaign.
[8060]Aged One's Exultation
Madness in the vicinity increases attack power
A talisman depicting the exultation of the aging untouchable, whose head resembles a sprig of ripe grapes.
Raises attack power when madness is triggered in the vicinity.
"Gift your madness to our Lord.
Bless our brethren with grapes.
Take care that they fully ripen."
[8070]Arrow's Soaring Sting Talisman
Increases the effective range of bows and raises attack power of arrows and bolts
A talisman composed of fletched and iron arrows.
Increases the effective range of bows and raises attack power of arrows and bolts.
[8090]Pearl Shield Talisman
Boosts all non-physical damage negation while guarding
Talisman depicting a knight bearing a pearlescent greatshield.
Boosts all non-physical damage negation while guarding.
The nature and the potential of impurity surpassed the understanding of the knights, and so they were forced to prepare for all threats known or unknown.
[8100]Dried Bouquet
Raises attack power when summoned spirit dies
A quaint bouquet of dried flowers, offered to a small grave.
Raises attack power when a spirit you have summoned dies.
The sorrow that flows from the untimely demise of a loved one is a tenderness shared by all, regardless of birthplace.
[8110]Smithing Talisman
Enhances weapon-throwing attacks
A talisman depicting an ancient smithing hammer.
Inscribed with a smithscript.
Enhances weapon-throwing attacks.
In ancient times, smithing was a divine act, and blacksmiths interpreted the script they perceived in the wrinkles of molten steel to imbue weapons with souls.
[8120]Ailment Talisman
Raises resistance to the last ailment suffered
A talisman depicting a soul taken by sickness.
When certain ailments are triggered, this talisman grants resistance to the same ailment.
When the weak were infected with the dreaded fly sickness, they perished well before the metamorphosis could take hold. Oddly, those who cared for the infected and made certain they were given a proper burial were never afflicted themselves.
[8130]Retaliatory Crossed-Tree
Enhances attacks executed after rolling or backstepping
Handicraft depicting a golden crossed-tree.
One of the items conferred to the Needle Knights.
Enhances attacks executed after rolling or backstepping.
Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one.
[8140]Lacerating Crossed-Tree
Enhances dash attacks
Handicraft depicting a golden crossed-tree.
One of the items conferred to the Needle Knights.
Enhances dash attacks.
Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one.
[8150]Sharpshot Talisman
Boosts attack power of precision-aimed shots
A talisman depicting an archer wielding a longbow.
Boosts attack power of precision-aimed shots.
The Albinauric archers were in a class of their own, and their deadly long-range specialists struck fear into the hearts of men.
[8160]St. Trina's Smile
Sleep in the vicinity increases attack power
A talisman depicting a smiling St. Trina,
a vision conjured deep within a certain man's heart.
Raises attack power when sleep is triggered in the vicinity.
"Only I am allowed to know. Of your velvety sleep. Its sweetly gentle embrace. So please, smile—for me, and only me."
[8170]Talisman of the Dread
Raises potency of magma
Talisman depicting the dread dragon of the jagged peak, whose roars cause the peak's molten fury to boil and churn.
Raises potency of magma.
Bayle was the foul dragon's name—a terrible harbinger of destruction whose challenge to the ancient Dragonlord ended in grievous mutual injury.
[8180]Enraged Divine Beast
Raises potency of storms
A charm depicting the crazed, cavorting dance of the divine beast conducted at the tower festival.
Raises potency of storms.
Divine beasts are messengers of the heavens, and their rage mirrors the tumult of the skies, of which storms are the pinnacle.
[8190]Beloved Stardust
Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken
A talisman depicting a wizened hand gently gripping a glintstone.
Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken.
Count Ymir was known for his recitations.
"One need only envision the romance of the stars above with adoration for stardust in one's heart to become a great sorcerer. Do so, and you will know love."
[8200]Talisman of Lord's Bestowal
Increases poise after using a flask of tears
A talisman depicting Godfrey, first Elden lord, receiving the precious sap.
Increases poise after using a flask of tears.
The Lord accepted the sap stoically, without any sign of wavering. No wonder Lord of the Erdtree casts a long shadow over the lands.
[8210]Verdigris Discus
Raises defense with higher equipment load
A discus made of verdigris, the corroded metal known for its heft.
Raises defense with higher equipment load.
Great weight makes for great strength. The strength to protect others.
[8220]Rellana's Cameo
Enhances attacks executed after maintaining the same stance for a while
Talisman featuring a gallant portrait of Rellana, the Twin Moon Knight.
Enhances attacks executed after maintaining the same stance for a certain length of time.
Engraved as a reminder of the unparalleled devotion of those who left their homelands to serve Rellana.
"By your leave, we will accompany you wherever your lunar vessel takes you."
[8230]Blade of Mercy
Raises attack power after each critical hit
A thin, blood-stained dagger. No longer fit for use.
Raises attack power after each critical hit.
Hornsent employed this to honorably end the suffering of a compatriot. After claiming numerous lives, the dagger is now broken, but has acquired a spectral aura.
[8240]Talisman of All Crucibles
Grants effects of all crucible talismans
A giant mass of intermingling Crucible attributes.
Reduces damage taken from critical hits and head shots and improves the effectiveness of rolling and backstepping, but also increases damage taken at all times.
Rumored to have sprouted upon giants and is known as the "mother of Crucibles" in ancient tower lore.
Arts
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[10]No Skill
No skill.
This armament has no skill.
If the armament in the other hand has a skill, that skill will be used instead.
[100]Lion's Claw
Skill: Lion's Claw
Skill of the Redmanes, who fought alongside General Radahn.
Somersault forwards, striking foes with armament.
[101]Impaling Thrust
Skill: Impaling Thrust
Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard.
[102]Piercing Fang
Skill: Piercing Fang
Skill used by Yura, the Bloody Finger Hunter.
Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.
[103]Spinning Slash
Skill: Spinning Slash
Skill favored by dexterous warriors.
Slash foes as your body spins. Additional input allows for a follow-up attack.
Skill: Spinning Reaper
Skill developed to face crowds of enemies.
Slice at foes while performing a great
rotation with the body. The momentum
generated can empower a final, heavy strike.
[105]Charge Forth
Skill: Charge Forth
Quickly charge forward with the armament at the hip, carrying the momentum into a thrust.
Hold to cover a greater distance.
[106]Stamp (Upward Cut)
Skill: Stamp (Upward Cut)
Brace armament and step into a low stance that prevents recoil from most enemy attacks.
Follow up with a strong attack for an upward strike.
[107]Stamp (Sweep)
Skill: Stamp (Sweep)
Brace armament and step into a low stance that prevents recoil from most enemy attacks.
Follow up with a strong attack for a sweeping strike.
[108]Blood Tax
Skill: Blood Tax
Blood Oath skill granted by the Lord of Blood.
Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.
[109]Repeating Thrust
Skill: Repeating Thrust
Twist to build power, then unleash a flurry of thrusts.
[110]Wild Strikes
Skill: Wild Strikes
Swing armament with wild abandon.
Hold to continue swinging. Can be followed up with a normal or strong attack.
[111]Spinning Strikes
Skill: Spinning Strikes
Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning.
[112]Double Slash
Skill: Double Slash
Skill of superior swordsmen.
Perform a crossing slash attack from a low stance.
Repeated inputs allow for up to two follow-up attacks.
[113]Prelate's Charge
Skill: Prelate's Charge
Slam armament into the ground to create a surge of flames, then charge in.
Hold to continue the charge.
[114]Unsheathe
Skill: Unsheathe
Skill of swordsmen from the Land of Reeds.
Sheathe blade, holding it at the hip in a composed stance.
Follow up with a normal or strong attack to perform a swift slash attack.
[115]Square Off
Skill: Square Off
This skill starts with the sword held level.
Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.
[116]Giant Hunt
Skill: Giant Hunt
Skill developed for confronting gigantic foes.
Step forward from a low stance, carrying the momentum into a sudden upward thrust.
[117]Torch Attack
Skill: Torch Attack
Thrust torch forward to set foes ablaze.
This skill is especially effective against foes who are weak to fire.
[118]Loretta's Slash
Skill: Loretta's Slash
Skill of Loretta the Royal Knight.
Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.
[119]Poison Moth Flight
Skill: Poison Moth Flight
Slash with a poison-infused blade.
If the follow-up strike lands on a poisoned foe, it will deal significant damage.
[120]Spinning Weapon
Skill: Spinning Weapon
Defensive skill employed by Carian princesses.
Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.
[122]Storm Assault
Skill: Storm Assault
One of the skills that channel the tempests of Stormveil.
Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.
[123]Stormcaller
Skill: Stormcaller
One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.
[124]Sword Dance
Skill: Sword Dance
Quickly close in to perform a series of spinning upward slashes.
Follow up with an additional input to finish with a downward slash.
[125]Spinning Chain
Skill: Spinning Chain
Spins the striking part of a flail at high speed to attack.
Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.
[200]Glintblade Phalanx
Skill: Glintblade Phalanx
Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.
[201]Sacred Blade
Skill: Sacred Blade
Grants armament's attacks holy essence and fires off a golden blade projectile.
The armament retains its holy essence for a while.
[202]Ice Spear
Skill: Ice Spear
Skill of the warriors who served Lunar Princess Ranni.
Spin armament to release cold magic, then channel it into a piercing spear of ice.
[203]Glintstone Pebble
Skill: Glintstone Pebble
Skill that employs the glintstone sorcery of the same name.
Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.
[204]Bloody Slash
Skill: Bloody Slash
Blood Oath skill granted by the Lord of Blood.
From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.
[205]Lifesteal Fist
Skill: Lifesteal Fist
Skill that demonstrates mastery of the art of controlling vital energies.
A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.
[207]Eruption
Skill: Eruption
Skill of the knights who serve at Volcano Manor.
Slam armament into the ground, spawning roiling lava which spouts up upon release.
[208]Prayerful Strike
Skill: Prayerful Strike
Raise armament aloft in prayer, then slam it into the ground.
This inspired blow restores HP to the self and nearby allies if it successfully hits.
[209]Gravitas
Skill: Gravitas
Skill originating from the Alabaster Lords, who had skin of stone.
Thrust the armament into the ground to create a gravity well.
In addition to dealing damage, this attack pulls enemies in.
[210]Storm Blade
Skill: Storm Blade
Lost skill of Stormveil.
Surround armament with shearing storm winds that can be fired forward.
Can be fired in rapid succession.
[212]Earthshaker
Skill: Earthshaker
Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave.
Follow up with a strong attack to swing the armament in a sweeping strike.
[213]Golden Land
Skill: Golden Land
Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.
[214]Flaming Strike
Skill: Flaming Strike
Skill that emits flame in a wide frontward arc.
Follow up with a strong attack to perform a lunging, sweeping strike.
This will also coat the armament in fire.
[216]Thunderbolt
Skill: Thunderbolt
Skill used by the capital's ancient dragon cult.
Raise armament aloft to call down a bolt of lightning.
Can be fired in rapid succession.
[217]Lightning Slash
Skill: Lightning Slash
Call down a bolt of lightning into armament, then swing it down to create an explosive shock.
The armament retains the lightning enchantment for a while.
[218]Carian Grandeur
Skill: Carian Grandeur
Carian royal prestige embodied in a skill.
Transform blade into a magical greatsword and swing it down.
Can be charged to increase its power by up to two levels.
[219]Carian Greatsword
Skill: Carian Greatsword
Carian royal prestige embodied in a skill.
Transform blade into a magical greatsword and swing it down.
Can be charged to increase its power.
[220]Vacuum Slice
Skill: Vacuum Slice
Lost skill of ancient heroes.
Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.
[221]Black Flame Tornado
Skill: Black Flame Tornado
Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames.
Hold to create an initial flame tornado while spinning the armament.
[222]Sacred Ring of Light
Skill: Sacred Ring of Light
Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards.
Can be fired in rapid succession.
[223]Firebreather
Skill: Firebreather
Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.
[224]Blood Blade
Skill: Blood Blade
Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging.
Can be fired in rapid succession.
[225]Phantom Slash
Skill: Phantom Slash
Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.
[226]Spectral Lance
Skill: Spectral Lance
Skill of the headless Mausoleum Knights.
Hurl a phantasmic spear at foes.
[227]Chilling Mist
Skill: Chilling Mist
Coat armament in frost, and then slash, spreading frigid mist forwards.
The armament retains its frost for a while.
[228]Poisonous Mist
Skill: Poisonous Mist
Bathe armament in poison, and then slash, spreading toxic mist forwards.
The armament retains its poison for a while.
[300]Shield Bash
Skill: Shield Bash
Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.
Weaker enemies will be shoved backwards, and can even be staggered.
[301]Barricade Shield
Skill: Barricade Shield
Skill made famous by Sir Neidhardt.
Focus your energy into the shield, temporarily hardening it to deflect greater blows.
[302]Parry
Skill: Parry
Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.
This provides an opening to perform a critical hit.
[303]Buckler Parry
Skill: Buckler Parry
Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.
This is faster than a regular parry.
[304]Parry
Skill: Parry
Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.
This provides an opening to perform a critical hit.
[305]Carian Retaliation
Skill: Carian Retaliation
Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades.
Can also be used in the same way as a regular parry.
[306]Storm Wall
Skill: Storm Wall
Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles.
Can also be used in the same way as a regular parry.
[307]Golden Parry
Skill: Golden Parry
Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance.
Effective even at a slight distance.
[308]Shield Crash
Skill: Shield Crash
Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered.
Hold to extend the duration of the charge forwards.
[309]Thops's Barrier
Skill: Thops's Barrier
Erect a magical forcefield while swinging the shield to deflect sorceries and incantations.
Can also be used in the same way as a regular parry.
[400]Through and Through
Skill: Through and Through
Powerful archery skill using a greatbow held in an oblique stance.
Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.
[401]Barrage
Skill: Barrage
Archery skill using a bow held horizontally.
Ready the bow, then fire off a rapid succession of shots faster than the eye can see.
[402]Mighty Shot
Skill: Mighty Shot
Archery skill performed from an oblique stance.
Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.
[404]Enchanted Shot
Skill: Enchanted Shot
Archery skill that enlivens the arrow with spiritual essence.
The resulting shot will fly faster than regular shots and change its trajectory to follow the target.
[405]Sky Shot
Skill: Sky Shot
Archery skill performed from a low stance.
Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.
[406]Rain of Arrows
Skill: Rain of Arrows
Archery skill performed from a low stance.
Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.
Skill: Invisible Arrow
Nearly invisible magic arrow that leaves
no trail and disappears on impact.
[501]Hoarfrost Stomp
Skill: Hoarfrost Stomp
Stomp hard to spread a trail of freezing mist on the ground.
The mist applies the frost status effect.
[502]Storm Stomp
Skill: Storm Stomp
One of the skills that channel the tempests of Stormveil.
Stomp hard on the ground to kick up a momentary storm.
[503]Kick
Skill: Kick
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
[504]Lightning Ram
Skill: Lightning Ram
Skill inspired by tumbling rams.
Let out a bleat, then tumble forwards, clad in lightning.
Tumbles can be repeated in rapid succession.
[505]Flame of the Redmanes
Skill: Flame of the Redmanes
Skill of the Redmanes, who fought alongside General Radahn.
Produce a powerful burst of flames in a wide frontward arc.
[506]Ground Slam
Skill: Ground Slam
Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends a powerful shockwave in all directions.
[507]Golden Slam
Skill: Golden Slam
Skill of the avatars who protect Minor Erdtrees.
Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends golden shockwaves in all directions.
[508]Waves of Darkness
Skill: Waves of Darkness
Plunge armament into the ground to release three waves of darkness.
Follow up with a strong attack to swing the armament in a sweeping strike.
[509]Hoarah Loux's Earthshaker
Skill: Hoarah Loux's Earthshaker
Slam both hands onto the ground to violently shake the earth and unleash a shockwave.
Follow up with an additional input to slam the ground again.
[600]Determination
Skill: Determination
A knightly skill.
Hold the flat of the armament to your face and pledge your resolve, powering up your next attack.
[601]Royal Knight's Resolve
Skill: Royal Knight's Resolve
Skill of the knights who once served the Elden Lord.
Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.
[602]Assassin's Gambit
Skill: Assassin's Gambit
Skill that masks the user's presence at the cost of a self-inflicted wound.
Grants near-invisibility and silences footsteps.
[603]Golden Vow
Skill: Golden Vow
Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.
[604]Sacred Order
Skill: Sacred Order
Skill of the Golden Order fundamentalist knights.
Perform a salute and grant the armament holy essence.
Highly effective against Those Who Live in Death.
[605]Shared Order
Skill: Shared Order
Skill of the Golden Order fundamentalist knights.
Grant the armament and those of nearby allies holy essence.
Highly effective against Those Who Live in Death.
[606]Seppuku
Skill: Seppuku
A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.
[607]Cragblade
Skill: Cragblade
Skill that manipulates gravity.
Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.
[650]Barbaric Roar
Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.
[651]War Cry
Skill: War Cry
Give a war cry to rally the spirit and increase attack power.
While active, strong attacks change to charging attacks.
[652]Beast's Roar
Skill: Beast's Roar
Unleash a beastly roar, rending the air as a forward-travelling projectile.
[653]Troll's Roar
Skill: Troll's Roar
Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes.
Follow up with a strong attack to slam the armament down.
[654]Braggart's Roar
Skill: Braggart's Roar
Declare your presence with a boastful roar.
Raises attack power, defense, and stamina recovery speed.
[700]Endure
Skill: Endure
Assume an anchored stance to brace for incoming attacks, briefly boosting poise.
Damage taken while using this skill is reduced.
[701]Vow of the Indomitable
Skill: Vow of the Indomitable
Skill of the ancient warriors of the Erdtree.
Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.
[702]Holy Ground
Skill: Holy Ground
Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.
[800]Quickstep
Skill: Quickstep
Skill prized by the crafty and fleet of foot.
Perform a quickstep maneuver that allows for circling around lock-on targets.
[801]Bloodhound's Step
Skill: Bloodhound's Step
Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep.
This skill can be used to circle around lock-on targets.
[802]Raptor of the Mists
Skill: Raptor of the Mists
Duck into a low stance, momentarily vanishing.
If an enemy attack connects, avian wings will allow for a quick escape into the air.
[850]White Shadow's Lure
Skill: White Shadow's Lure
Hold armament in a brief, silent prayer to create a white shadow.
The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state.
[1000]Surge of Faith
Unique Skill: Surge of Faith
Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions.
Repeated inputs will continue to raise the armament aloft, continuing the attack.
[1001]Flame Spit
Unique Skill: Flame Spit
Ready the shield, then launch a fireball from the barrel.
The fireball explodes on impact.
[1002]Tongues of Fire
Unique Skill: Tongues of Fire
Ready the shield, then spray violent jets of fire from the tongues protruding from its maw.
Hold to continue spraying fire. This skill can be used while walking.
[1003]Oracular Bubble
Unique Skill: Oracular Bubble
Blow on the horn to release a magic bubble.
The bubble floats gently through the air towards its target.
[1004]Bubble Shower
Unique Skill: Bubble Shower
Blow on the horn to release a spume of magic bubbles.
The bubbles float gently before raining down on the target.
[1005]Great Oracular Bubble
Unique Skill: Great Oracular Bubble
Blow on the horn to release a massive magic bubble.
The bubble floats gently through the air towards its target.
[1006]Sea of Magma
Unique Skill: Sea of Magma
Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma.
Hold to continue swinging the lava whip.
[1007]Viper Bite
Unique Skill: Viper Bite
Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes.
[1008]Moonlight Greatsword
Unique Skill: Moonlight Greatsword
Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.
Charged attacks release blasts of moonlight.
[1009]Siluria's Woe
Unique Skill: Siluria's Woe
Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind.
Charged attacks have the power to blow away enemies and can fire the tornado forwards.
[1010]Rallying Standard
Unique Skill: Rallying Standard
Hoist the war banner aloft and give a rallying command.
Raises attack power and defense for self and nearby allies.
[1011]Bear Witness!
Unique Skill: Bear Witness!
Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.
[1012]Eochaid's Dancing Blade
Unique Skill: Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning.
Charge the attack to increase reach and duration of the spin.
[1013]Soul Stifler
Unique Skill: Soul Stifler
Raise the greathorn's wings to summon a soul-sapping miasma.
Enemies in the affected area will temporarily suffer from reduced defense.
[1014]Taker's Flames
Unique Skill: Taker's Flames
Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.
The flames steal HP from those they touch.
[1015]Shriek of Milos
Unique Skill: Shriek of Milos
Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes.
While active, strong attacks will change to a combo attack.
[1016]Reduvia Blood Blade
Unique Skill: Reduvia Blood Blade
Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss.
Can be fired in rapid succession.
[1017]Glintstone Dart
Unique Skill: Glintstone Dart
Skill that builds from the Glintstone Pebble sorcery.
Charge the skill to upgrade it to Glintstone Dart.
Follow up with a strong attack to chain this skill into a lunging thrust.
[1018]Flowing Form
Unique Skill: Flowing Form
Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.
[1019]Night-and-Flame Stance
Unique Skill: Night-and-Flame Stance
Hold the sword level and prepare to cast a sorcery.
Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.
[1020]Wave of Gold
Unique Skill: Wave of Gold
Imbue the sword with bygone golden glory, then fire it at foes.
A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.
[1021]Ruinous Ghostflame
Unique Skill: Ruinous Ghostflame
Swing the sword to bathe its blade in ghostflame.
The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.
[1022]Establish Order
Unique Skill: Establish Order
Raise the armament in a salute, releasing a golden explosion.
Repeated inputs send out waves of golden light.
[1023]Mists of Slumber
Unique Skill: Mists of Slumber
Releases a faint purple mist that spreads across a wide frontwards area.
This mist inflicts the sleep ailment upon foes.
[1024]Spearcall Ritual
Unique Skill: Spearcall Ritual
Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.
[1025]Wolf's Assault
Unique Skill: Wolf's Assault
Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.
[1026]Thundercloud Form
Unique Skill: Thundercloud Form
Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade.
Hold to increase the reach of the thundercloud form.
[1027]Cursed-Blood Slice
Unique Skill: Cursed-Blood Slice
Brace, then charge forward to deliver a downward diagonal slice.
The bloody trail of the blade is followed by a burst of flame.
Additional input allows for a follow-up attack.
[1028]Waterfowl Dance
Unique Skill: Waterfowl Dance
Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo.
Repeated inputs allow for up to two follow-up attacks.
[1029]Gold Breaker
Unique Skill: Gold Breaker
Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.
The heroic Radagon's signature attack.
[1030]I Command Thee, Kneel!
Unique Skill: I Command Thee, Kneel!
Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves.
Follow up with an additional input to produce a third shockwave.
[1031]Regal Roar
Unique Skill: Regal Roar
Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
[1032]Starcaller Cry
Unique Skill: Starcaller Cry
Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave.
Follow up with an additional input to slam down with gravity-infused swords.
[1033]Wave of Destruction
Unique Skill: Wave of Destruction
Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.
[1034]Bloodboon Ritual
Unique Skill: Bloodboon Ritual
Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.
This skill will coat the armament with bloodflame for a while.
[1035]Flowing Form
Unique Skill: Flowing Form
Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.
[1036]Blade of Death
Unique Skill: Blade of Death
Unleash the power of the Rune of Death to fire off a blade-like projectile.
In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.
[1037]Blade of Gold
Unique Skill: Blade of Gold
Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile.
Inflicts holy damage.
[1038]Destined Death
Unique Skill: Destined Death
Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.
[1039]Spinning Wheel
Unique Skill: Spinning Wheel
Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.
[1040]Alabaster Lords' Pull
Unique Skill: Alabaster Lord's Pull
Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.
Has a greater area of effect than Gravitas.
[1041]Onyx Lords' Repulsion
Unique Skill: Onyx Lord's Repulsion
Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.
[1042]Oath of Vengeance
Unique Skill: Oath of Vengeance
Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.
[1043]Ice Lightning Sword
Unique Skill: Ice Lightning Sword
Call down a bolt of ice lightning into the blade and bring it down upon a foe.
The ice lightning effect will persist for a while.
[1044]Regal Beastclaw
Unique Skill: Regal Beastclaw
Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.
[1045]Flame Dance
Unique Skill: Flame Dance
Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.
[1046]Claw Flick
Unique Skill: Claw Flick
Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.
[1047]Nebula
Unique Skill: Nebula
Imbue the Naturalborn's stars with magic to perform a sweeping strike.
This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.
[1048]Ghostflame Ignition
Unique Skill: Ghostflame Ignition
Thrust out the barbed rod and set its tip alight with ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
[1049]Ancient Lightning Spear
Unique Skill: Ancient Lightning Spear
Imbue the armament with the ancient dragons' red lightning, then throw it as a spear.
Can be charged to increase its power.
[1050]Frenzyflame Thrust
Unique Skill: Frenzyflame Thrust
Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion.
The skill inflicts both the enemy and the user with madness.
[1051]Miquella's Ring of Light
Unique Skill: Miquella's Ring of Light
Summon Miquella's shining halo and fire it forwards.
Can be fired in rapid succession.
[1052]Golden Tempering
Unique Skill: Golden Tempering
Cross the two swords to grant their attacks holy essence.
While in effect, strong attack performs a dual-wielding combo attack.
[1053]Last Rites
Unique Skill: Last Rites
Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity.
Particularly effective at laying to rest Those Who Live in Death.
[1054]Unblockable Blade
Unique Skill: Unblockable Blade
Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack.
This attack cannot be blocked.
[1055]Eochaid's Dancing Blade
Unique Skill: Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning.
Charge the attack to increase reach and duration of the spin.
[1167]Corpse Wax Cutter
Unique Skill: Corpse Wax Cutter
Lost skill of ancient heroes.
Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.
[1168]Zamor Ice Storm
Unique Skill: Zamor Ice Storm
Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.
[1169]Radahn's Rain
Unique Skill: Radahn's Rain
Archery skill performed from a low stance.
Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
[1170]The Queen's Black Flame
Unique Skill: The Queen's Black Flame
Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.
[1171]Dynast's Finesse
Unique Skill: Dynast's Finesse
Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.
[1172]Magma Shower
Unique Skill: Magma Shower
Slash at foes in a twirling motion while scattering magma all around.
Additional input allows for a follow-up attack.
[1173]Nebula
Unique Skill: Nebula
Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.
[1174]Death Flare
Unique Skill: Death Flare
Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes.
Follow up with an additional input to bring down the armament, triggering an explosion.
[1175]Bloodhound's Finesse
Unique Skill: Bloodhound's Finesse
Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.
[1176]Magma Guillotine
Unique Skill: Magma Guillotine
Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.
[1177]Corpse Piler
Unique Skill: Corpse Piler
Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.
[1178]Transient Moonlight
Unique Skill: Transient Moonlight
Sheathe blade, holding it at the hip in a composed stance.
Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.
[1179]Bloodblade Dance
Unique Skill: Bloodblade Dance
Leap at foe to perform a flurry of tornado-like attacks.
Follow up with an additional input to perform an attack that ends in an evasive maneuver.
Skill: Death Monarch
Launch summoned death monarchs at enemies,
siphoning HP from those hit and returning
it to the caster.
Skill: Miquella's Hidden Blade
Conjures a blade blessed with Miquella's protection, and performs an attack that is highly damaging against those who live in death.
[1182]Knowledge Above All
Unique Skill: Knowledge Above All
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.
[1183]Devourer of Worlds
Unique Skill: Devourer of Worlds
Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.
[1184]Familial Rancor
Unique Skill: Familial Rancor
Gently rattle the copper heads to summon vengeful spirits that chase down foes.
The anguish of a spouse and children invites accursed wrath.
[1185]Rosus's Summons
Unique Skill: Rosus's Summons
Raise the axe aloft to summon those lost in death.
Three skeletons will appear at a distance and attack in tandem before vanishing.
[1186]Thunderstorm
Unique Skill: Thunderstorm
Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks.
The lightning will stay on the blade for a while.
[1187]Sacred Phalanx
Unique Skill: Sacred Phalanx
Release the power of a hidden incantation to erect a palisade of golden spears frontwards.
[1188]Great-Serpent Hunt
Unique Skill: Great-Serpent Hunt
Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power.
[1189]Angel's Wings
Unique Skill: Angel's Wings
Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy.
The white wings impede recovery actions using a flask of tears.
[1190]Storm Kick
Unique Skill: Storm Kick
Thrust the prosthetic leg blade into the ground, creating a storm.
Follow up with a strong attack to perform a lightning-infused jumping attack.
[1191]Unblockable Blade
Unique Skill: Unblockable Blade
Imbue the cipher blade with light, then lunge forward with a sudden piercing attack.
This attack cannot be blocked.
[1192]Sorcery of the Crozier
Unique Skill: Sorcery of the Crozier
Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.
[1193]Erdtree Slam
Unique Skill: Erdtree Slam
Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.
This is the most powerful of all the Ground Slam skills.
[1194]Gravity Bolt
Unique Skill: Gravity Bolt
Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away.
Can be fired in rapid succession.
[1195]Fires of Slumber
Unique Skill: Fires of Slumber
Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.
The intoxicating flames inflict the sleep ailment upon foes.
[1196]Golden Retaliation
Unique Skill: Golden Retaliation
Ready the shield to unleash its protective incantation.
This will dispel sorceries and incantations, retaliating with golden power.
[1197]Contagious Fury
Unique Skill: Contagious Fury
Incite the jellyfish's wrath and allow its fury to flow through you.
Raises attack power for a certain duration.
[1198]Ordovis's Vortex
Unique Skill: Ordovis's Vortex
Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground.
This skill can be charged to increase its power.
[1199]Spinning Weapon
Unique Skill: Spinning Weapon
Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently.
Those it touches will suffer successive magic attacks.
[2000]Dryleaf Whirlwind
Skill: Dryleaf Whirlwind
This skill represents the pinnacle of Dane's footwork-based martial artistry.
Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range.
[2001]Aspects of the Crucible: Wings
Skill: Aspects of the Crucible: Wings
This skill originates from the lifeforms of the Crucible.
Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade.
[4000]Spinning Gravity Thrust
Skill: Spinning Gravity Thrust
A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack.
[4010]Palm Blast
Skill: Palm Blast
Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack.
[4020]Piercing Throw
Skill: Piercing Throw
Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies.
[4030]Scattershot Throw
Skill: Scattershot Throw
Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again.
[4040]Wall of Sparks
Skill: Wall of Sparks
Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range.
The properties of the sparks are determined by the perfume bottle used.
[4050]Rolling Sparks
Skill: Rolling Sparks
Scatter perfumed powder before you, triggering rolling explosions of deadly sparks.
The properties of the sparks are determined by the perfume bottle used.
[4060]Raging Beast
Skill: Raging Beast
Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack.
[4070]Savage Claws
Skill: Savage Claws
Pounce like a beast to viciously slash into foe with left and right claws.
[4080]Red Bear Hunt
Unique Skill: Red Bear Hunt
Slaughters prey with sharp claws in a great swipe of the arm. The attack creates a vacuum which deals continuous damage. Repeated inputs allow for up to two follow-up attacks.
[4090]Blind Spot
Skill: Blind Spot
Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard.
[4100]Swift Slash
Skill: Swift Slash
A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step.
[4110]Overhead Stance
Skill: Overhead Stance
A skill that starts with the blade held high in a ready stance.
Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes.
[4120]Wing Stance
Skill: Wing Stance
Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust.
[4130]Blinkbolt
Skill: Blinkbolt
Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed.
[4140]Flame Skewer
Skill: Flame Skewer
Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack.
[4150]Savage Lion's Claw
Skill: Savage Lion's Claw
Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input.
[4160]Divine Beast Frost Stomp
Skill: Divine Beast Frost Stomp
A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range.
[4170]Flame Spear
Skill: Flame Spear
Skill of Kood, captain of the Fire Knights.
Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled.
[4180]Carian Sovereignty
Skill: Carian Sovereignty
Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency.
[4190]Shriek of Sorrow
Skill: Shriek of Sorrow
Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect.
[4200]Shield Strike
Skill: Shield Strike
A skill that uses the shield to attack.
Repeated inputs allow for up to three follow-up attacks.
[4210]Igon's Drake Hunt
Skill: Igon's Drake Hunt
Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power.
[4220]Ghostflame Call
Skill: Ghostflame Call
Thrust out armament to summon ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
[5000]Dragonwound Slash
Unique Skill: Dragonwound Slash
Designed to hunt colossal dragons, this skill cloaks the armament with a jagged gravel-stone aura before performing a high leaping slash. Charge the attack to also fire off the aura.
[5010]Needle Piercer
Unique Skill: Needle Piercer
Skill of Needle Knight Leda. Generates ten gold needles which pierce their target all at once. Those pierced are purged of all ailments and special effects alike.
[5020]Light
Unique Skill: Light
Unleashes the light carved in the armament's blade. Send the sword aloft to let loose a blinding light whose many rays sweep through the surrounding area. Also temporarily boosts one's own holy attacks.
[5030]Darkness
Unique Skill: Darkness
Raise the sword aloft and cleave surroundings with darkness. Deals holy damage and temporarily reduces holy damage negation.
[5040]Onze's Line of Stars
Unique Skill: Onze's Line of Stars
This skill, named after a demi-human swordmaster, imbues sorcerous energy into lined glintstones and executes a slash attack. Repeated inputs allow for up to two follow-up attacks, each dealing greater damage than the last.
[5050]The Poison Flower Blooms Twice
Skill: The Poison Flower Blooms Twice
Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop.
[5080]Spinning Guillotine
Unique Skill: Spinning Guillotine
Hold the putrid blade at both ends and arch body backwards to deliver a powerful overhead chop. Repeated inputs deliver follow-up attacks for as long as stamina allows. Strong attack performs a leap followed by a spinning attack.
[5090]Unending Dance
Unique Skill: Unending Dance
A furious dance formed by a succession of slashing attacks. Hold the button down to sustain the dance for as long as stamina allows.
[5100]Revenger's Blade
Unique Skill: Revenger's Blade
Dash up to an enemy and slash them open with the blades held in each hand. By holding down the button, the initial dash will be extended. Follow up with strong attack to hack the enemy to pieces.
[5110]Mists of Eternal Sleep
Unique Skill: Mists of Eternal Sleep
Releases a velvety purple mist that spreads across a wide frontal area. Afflicts foes with eternal sleep.
[5120]Dynastic Sickleplay
Unique Skill: Dynastic Sickleplay
A finessed evasive skill that creates space to maneuver. Inputs dictate direction of the backstep. Follow up with strong attack to perform an advancing upward slash. Press strong attack again to bring the weapon back down.
[5130]Blinkbolt: Twinaxe
Unique Skill: Blinkbolt: Twinaxe
From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged spinning slash.
[5140]Blinkbolt: Long-hafted Axe
Unique Skill: Blinkbolt: Long-hafted Axe
From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged leaping slash.
[5150]Promised Consort
Unique Skill: Promised Consort
Imbue the two greatswords with the light of Miquella, then deliver a slashing attack accompanied by columns of light. Additional input allows for up to two follow-up attacks.
[5160]Shadow Sunflower Headbutt
Unique Skill: Shadow Sunflower Headbutt
Slam down the blossom of a large shadow sunflower, sending out a shockwave that flattens foes. Repeated inputs allow for up to two follow-up attacks.
[5170]Moon-and-Fire Stance
Unique Skill: Moon-and-Fire Stance
Assume ready stance, swords imbued with magic. Follow up with normal attack to cast glintstone light waves, or strong attack to perform a spinning attack that bathes the area with flame. Light waves can have up to two follow-up casts with additional inputs.
[5180]Devonia's Vortex
Unique Skill: Devonia's Vortex
Using the power of the Crucible vortex, violently spin the hammer around and slam the ground, causing a shockwave. This skill can be charged to increase its power.
[5190]Messmer's Assault
Unique Skill: Messmer's Assault
A fierce succession of attacks using a flame-coated spear tip. Repeated inputs allow up to two follow-up attacks. The final move thrusts the spear into the ground, causing countless spears to form in the surrounding area.
[5210]Sleep Evermore
Unique Skill: Sleep Evermore
Pierces the enemy deeply with a poison-coated needle that delivers eternal sleep. If the follow-up strike lands upon a foe who is already in a state of slumber or eternal sleep, it will deal significant damage.
[5220]Golden Crux
Unique Skill: Golden Crux
Leap up and skewer foe from overhead. If successful, the weapon's barbs unfold to excruciate from within; else, additional input releases barbs in the area. There is something of the Golden Order in the sight of those fixed upon this crux.
[5230]Moore's Charge
Unique Skill: Moore's Charge
Ready the shield with both hands, then charge forth while maintaining guard, ending in a shove imbued with verdigris magic. Knocks back nearby enemies, but does not cause significant harm. Hold to extend the length of the charge.
[5240]White Light Charge
Unique Skill: White Light Charge
Summons white light from the crevice in the weapon's ancient meteoric ore, using its power for a charging attack which pierces foes. Additional input causes the light to explode.
[5250]Rancor Slash
Unique Skill: Rancor Slash
Spin around, slashing foes while summoning vengeful spirits which chase down foes. Additional input allows for a follow-up attack.
[5260]Witching Hour Slash
Unique Skill: Witching Hour Slash
Hold the sword level and infuse it with the dark of Night before unleashing a series of incorporeal attacks. This attack cannot be blocked. Can be charged to increase its power.
[5270]Euporia Vortex
Unique Skill: Euporia Vortex
Using the power of the vortex, violently twirl the armament, dealing multiple slashes directly ahead. The greater the restored luster of the blades, the greater the power of this skill. However, use of this skill will fully consume the blades' luster.
[5280]Smithing Art Spears
Unique Skill: Smithing Art Spears
Slam the red-hot anvil into the ground, sending up countless spears as it is pulled out. The spears disappear instantly.
[5290]Rancor Slash
Unique Skill: Rancor Slash
Spin around, slashing foes while summoning vengeful spirits which chase down foes. Additional input allows for a follow-up attack.
[5300]Romina's Purification
Unique Skill: Romina's Purification
Imbues bud-blade with scarlet rot butterflies before unleashing two large sweeping slashes. This was once considered a sacred act of purification.
[5310]Poison Spear-Hand Strike
Unique Skill: Poison Spear-Hand Strike
Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of deadly poison.
[5320]Madding Spear-Hand Strike
Unique Skill: Madding Spear-Hand Strike
Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of madness.
[5330]Feeble Lord's Frenzied Flame
Unique Skill: Feeble Lord's Frenzied Flame
Hold torch out in front and spit out frenzied flame. Afflicts those caught in its area of effect with madness, along with the user themselves. The skill will continue for as long as the button is held down. Can be used while moving.
[5340]Repeating Fire
Unique Skill: Repeating Fire
This skill readies the weapon's rapid-fire mechanism. Once in ready stance, crank the handle to fire bolts in rapid succession.
[5350]Deadly Dance
Unique Skill: Deadly Dance
An aggressive spinning skill that tears into foes using the circular blades held in each hand. Additional input allows for a sharp axe-kick follow-up.
[5360]Fan Shot
Unique Skill: Fan Shot
This skill uses the bow held horizontally. Readies eight arrows at once, firing them in a fan-shaped arc.
[5370]Discus Hurl
Unique Skill: Discus Hurl
Throws the roundshield like a discus using the smithing arts. Once thrown, the shield will remain airborne for a moment before beginning a vertical rotation that chases down its target.
[5380]Flower Dragonbolt
Unique Skill: Flower Dragonbolt
Calls down the red lightning of the ancient dragons to strike a target. Deals lightning damage and also temporarily reduces the target's lightning damage negation. Can be charged to increase its power.
[5390]Kowtower's Resentment
Unique Skill: Kowtower's Resentment
Skill performed as a violent bow using a finger's foremost protrusion. Resentment builds as it is forced to bow, making it explode with anger. Hold button down to further increase resentment.
[5420]Painful Strike
Unique Skill: Painful Strike
A chastening whip strike, honed to maximize pain. Temporarily reduces the rate at which stamina recovers. Thus does the pain encourage obedience.
[5430]Solitary Moon Slash
Unique Skill: Solitary Moon Slash
Sharply slash downward using the greatsword, shooting forward an arc of light. Strong attack allows for an advancing follow-up.
[5440]Revenge of the Night
Unique Skill: Revenge of the Night
Unleashes the dark of Night imbued with magic power. If used immediately after blocking an incoming attack, its power is absorbed, bolstering the strength of this skill.
[5450]Weed Cutter
Unique Skill: Weed Cutter
Performs scythe-like horizontal swings with the sword, cutting men down as if they were weeds. Additional inputs allow for the continuation of the attack for as long as stamina remains.
[5460]Blindfold of Happiness
Unique Skill: Blindfold of Happiness
Swing the head while covering the eyes, unleashing a wail of lamentation while temporarily making the user of this skill harder to see. To those who seek happiness, blindness is bliss.
[5470]Jori's Inquisition
Unique Skill: Jori's Inquisition
Thrust the greatstaff into the air, firing off a succession of golden barb-like arcs. Holding the button down extends the barrage for a short duration.
[5480]Roaring Bash
Unique Skill: Roaring Bash
Roar like a golden lion and deliver a shield bash from a guarding position. Knocks back and staggers foes over a wide radius.
[5490]Deadly Poison Spray
Unique Skill: Deadly Poison Spray
Swings the perfume bottle overhead, wafting perfumed powder of deadly poison over a wide area. Poison shall dance upon the air and pour down in quiet calm.
[5500]Flare, O Serpent
Unique Skill: Flare, O Serpent
Ignites a flame inside the snakes, temporarily empowering flame attacks. Once ignited, strong attacks and other moves that strike the ground will cause an explosion.
[5510]Scattershot (Claws)
Unique Skill: Scattershot (Claws)
Employ smithing arts to conjure multiple copies of the claws in both hands and throw them all at once. Follow up with an additional input to throw again.
[5520]Hone Blade
Unique Skill: Hone Blade
Perform a stroking action to sharpen blade, honing its cutting edge and increasing amount of HP recovered. The greater potentates treasure the tools of their practice.
[5530]Horn Calling
Unique Skill: Horn Calling
Invokes tangled horns to cover the weapon's blade. Drive the weapon into the ground, calling up a cluster of piercing horns.
[5540]Horn Calling: Storm
Unique Skill: Horn Calling: Storm
Invokes tangled horns to cover the weapon's blade. Call a storm into the horns, then mow through enemies. Additional inputs allow for up to two follow-up attacks.
[5550]Tremendous Phalanx
Unique Skill: Tremendous Phalanx
Skill of the enchanted troll knights. Creates a defensive arch of enormous magic glintblades overhead, which automatically attack nearby foes. Follow up with a strong attack to chain this skill into a lunging thrust.
[5560]Bloodfiends' Bloodboon
Unique Skill: Bloodfiends' Bloodboon
Raise the sacred spear and pierce the body of the mother of truth, creating an explosion of bloodflame in the area surrounding the target. Additional input allows for up to three follow-up attacks.
[5570]Dragonform Flame
Unique Skill: Dragonform Flame
Spew fire from a dragon-form maw, sweeping in a frontward arc. The flames on the ground will continue to burn for a short time.
[5580]Lightspeed Slash
Unique Skill: Lightspeed Slash
Assume a luminous form and leap forward to deliver a downward slash at the speed of light. This attack will be followed up by an additional light attack. Charge to increase power of the skill and number of follow-up attacks.
[5600]Rancor Shot
Unique Skill: Rancor Shot
Imbue arrows with vengeful spirits, before firing off a barrage. Imbued arrows chase down foes as they cut through the air.
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[10000]Ash of War: Lion's Claw
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Lion's Claw: Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament."
Usable on swords, axes, and hammers
(small armaments and thrusting swords excepted).
[10100]Ash of War: Impaling Thrust
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Impaling Thrust: Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard."
Usable on armaments capable of thrusting
(colossal weapons excepted).
[10200]Ash of War: Piercing Fang
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Piercing Fang: Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked."
Usable on medium and large armaments capable of thrusting.
[10300]Ash of War: Spinning Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack."
Usable on swords, axes, and polearms (colossal weapons excepted).
[10500]Ash of War: Charge Forth
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance."
Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.
[10600]Ash of War: Stamp (Upward Cut)
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Stamp (Upward Cut): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike."
Usable on swords, axes, and hammers (small and medium swords excepted).
[10700]Ash of War: Stamp (Sweep)
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Stamp (Sweep): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike."
Usable on swords, axes, and hammers (small and medium swords excepted).
[10800]Ash of War: Blood Tax
Grants affinities and skills to an armament
This Ash of War grants an armament the Blood affinity and the following skill:
"Blood Tax: Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP."
Usable on armaments capable of thrusting
(colossal weapons excepted).
[10900]Ash of War: Repeating Thrust
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Repeating Thrust: Twist to build power, then unleash a flurry of thrusts."
Usable on armaments capable of thrusting
(colossal weapons excepted).
[11000]Ash of War: Wild Strikes
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack."
Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).
[11100]Ash of War: Spinning Strikes
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning."
Usable on polearms (great spears excepted).
[11200]Ash of War: Double Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Double Slash: Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks."
Usable on swords and polearms capable of slashing (colossal weapons excepted).
[11300]Ash of War: Prelate's Charge
Grants affinities and skills to an armament
This Ash of War grants an armament the Flame Art affinity and the following skill:
"Prelate's Charge: Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge."
Usable on large and colossal axes and hammers.
[11400]Ash of War: Unsheathe
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Unsheathe: Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack."
Usable on katana.
[11500]Ash of War: Square Off
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Square Off: This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust."
Usable on straight swords.
[11600]Ash of War: Giant Hunt
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Giant Hunt: Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust."
Usable on large and colossal weapons capable of thrusting, spears, and twinblades.
[11700]Ash of War: Torch Attack
Grants affinities and Skills to an armament
This Ash of War grants an armament
the Skill: Torch Attack.
[11800]Ash of War: Loretta's Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash."
Usable on polearms and twinblades.
[11900]Ash of War: Poison Moth Flight
Grants affinities and skills to an armament
This Ash of War grants an armament the Poison affinity and the following skill:
"Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage."
Usable on small and medium swords (twinblades excepted).
[12000]Ash of War: Spinning Weapon
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Spinning Weapon: Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks."
Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)
[12100]Ashes of War: Wicked Stance
Assign attack type and skill to weapon
Affix to weapon to enable use
of the Skill: Wicked Stance
[12200]Ash of War: Storm Assault
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Storm Assault: One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact."
Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.
[12300]Ash of War: Stormcaller
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks."
Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)
[12400]Ash of War: Sword Dance
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Sword Dance: Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash."
Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted).
[12500]Ash of War: Spinning Chain
Grants affinities and Skills to an armament
This Ash of War grants an armament
the Skill: Pulverize.
[20000]Ash of War: Glintblade Phalanx
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Glintblade Phalanx: Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust."
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
[20100]Ash of War: Sacred Blade
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Sacred Blade: Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while."
Usable on melee armaments (whips, fists, and claws excepted).
[20200]Ash of War: Ice Spear
Grants affinities and skills to an armament
This Ash of War grants an armament the Cold affinity and the following skill:
"Ice Spear: Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice."
Usable on polearms capable of thrusting and twinblades.
[20300]Ash of War: Glintstone Pebble
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Glintstone Pebble: Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone."
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
[20400]Ash of War: Bloody Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Blood affinity and the following skill:
"Bloody Slash: Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc."
Usable on swords (colossal weapons excepted).
[20500]Ash of War: Lifesteal Fist
Grants affinities and skills to an armament
This Ash of War grants an armament the Occult affinity and the following skill:
"Lifesteal Fist: Skill that demonstrates mastery of the art of controlling vital energies.
A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build."
Usable on fists and claws.
[20700]Ash of War: Eruption
Grants affinities and skills to an armament
This Ash of War grants an armament the Fire affinity and the following skill:
"Eruption: Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release."
Usable on large and colossal swords, axes, and hammers.
[20800]Ash of War: Prayerful Strike
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits."
Usable on axes and hammers.
[20900]Ash of War: Gravitas
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Gravitas: Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in."
Usable on melee armaments (small armaments and whips excepted).
[21000]Ash of War: Storm Blade
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Storm Blade: Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession."
Usable on swords (colossal weapons and twinblades excepted).
[21200]Ash of War: Earthshaker
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike."
Usable on greataxes, great hammers, great spears, and colossal weapons.
[21300]Ash of War: Golden Land
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike."
Usable on greataxes, great hammers, great spears, and colossal weapons.
[21400]Ash of War: Flaming Strike
Grants affinities and skills to an armament
This Ash of War grants an armament the Fire affinity and the following skill:
"Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire."
Usable on melee armaments (colossal weapons and whips excepted).
[21600]Ash of War: Thunderbolt
Grants affinities and skills to an armament
This Ash of War grants an armament the Lightning affinity and the following skill:
"Thunderbolt: Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession."
Usable on all melee armaments.
[21700]Ash of War: Lightning Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Lightning affinity and the following skill:
"Lightning Slash: Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while."
Usable on swords, axes, and hammers.
[21800]Ash of War: Carian Grandeur
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels."
Usable on swords (colossal weapons excepted).
[21900]Ash of War: Carian Greatsword
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Greatsword: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power."
Usable on swords (colossal weapons excepted).
[22000]Ash of War: Vacuum Slice
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Vacuum Slice: Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile."
Usable on swords and axes (colossal axes excepted).
[22100]Ash of War: Black Flame Tornado
Grants affinities and skills to an armament
This Ash of War grants an armament the Flame Art affinity and the following skill:
"Black Flame Tornado: Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament."
Usable on polearms and twinblades.
[22200]Ash of War: Sacred Ring of Light
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Sacred Ring of Light: Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession."
Usable on polearms (great spears excepted).
[22300]Ash of War: Firebreather
Grants affinities and Skills to an armament
This Ash of War grants an armament
the Skill: Fire Breath.
[22400]Ash of War: Blood Blade
Grants affinities and skills to an armament
This Ash of War grants an armament the Blood affinity and the following skill:
"Blood Blade: Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession."
Usable on small and medium swords.
[22500]Ash of War: Phantom Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Phantom Slash: Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack."
Usable on polearms and twinblades (great spears excepted).
[22600]Ash of War: Spectral Lance
Grants affinities and skills to an armament
This Ash of War grants an armament the Occult affinity and the following skill:
"Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes."
Usable on polearms (reapers excepted).
[22700]Ash of War: Chilling Mist
Grants affinities and skills to an armament
This Ash of War grants an armament the Cold affinity and the following skill:
"Chilling Mist: Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while."
Usable on melee armaments (whips, fists, and claws excepted).
[22800]Ash of War: Poisonous Mist
Grants affinities and skills to an armament
This Ash of War grants an armament the Poison affinity and the following skill:
"Poisonous Mist: Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while."
Usable on melee armaments (whips, fists, and claws excepted).
[30000]Ash of War: Shield Bash
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered."
Usable on all shields.
[30100]Ash of War: Barricade Shield
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Barricade Shield: Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows."
Usable on all shields.
[30200]Ash of War: Parry
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit."
Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields.
[30300]Ash of War: Buckler Parry
Grants affinities and Skills to an armament
This Ash of War grants an armament
the Skill: Buckler Parry.
[30400]Ash of War: Parry
Grants affinities and Skills to an armament
This Ash of War grants an armament
the Skill: Parry.
[30500]Ash of War: Carian Retaliation
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry."
Usable on small and medium shields.
[30600]Ash of War: Storm Wall
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Storm Wall: Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry."
Usable on small and medium shields.
[30700]Ash of War: Golden Parry
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Parry: Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance."
Usable on small and medium shields.
[30800]Ash of War: Shield Crash
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Shield Crash: Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards."
Usable on all shields.
[30900]Ash of War: No Skill
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament and replaces any skill present with the following:
"No skill: This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead."
Usable on shields and torches.
[31000]Ash of War: Thops's Barrier
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Thops's Barrier: Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry."
Usable on small and medium shields.
[40000]Ash of War: Through and Through
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Through and Through: Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies."
Usable on greatbows.
[40100]Ash of War: Barrage
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Barrage: Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see."
Usable on light bows.
[40200]Ash of War: Mighty Shot
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Mighty Shot: Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard."
Usable on light bows and longbows.
[40400]Ash of War: Enchanted Shot
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Enchanted Shot: Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target."
Usable on light bows and longbows.
[40500]Ash of War: Sky Shot
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Sky Shot: Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down."
Usable on light bows and longbows.
[40600]Ash of War: Rain of Arrows
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Rain of Arrows: Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles."
Usable on all bows.
[40700]Ashes of War: Invisible Arrow
Assign attack type and skill to weapon
Affix to weapon to enable use
of the Skill: Invisible Arrow
[50100]Ash of War: Hoarfrost Stomp
Grants affinities and skills to an armament
This Ash of War grants an armament the Cold affinity and the following skill:
"Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect."
Usable on all melee armaments.
[50200]Ash of War: Storm Stomp
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm."
Usable on all melee armaments.
[50300]Ash of War: Kick
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Kick: Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective."
Usable on all melee armaments.
[50400]Ash of War: Lightning Ram
Grants affinities and skills to an armament
This Ash of War grants an armament the Lightning affinity and the following skill:
"Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession."
Usable on all melee armaments.
[50500]Ash of War: Flame of the Redmanes
Grants affinities and skills to an armament
This Ash of War grants an armament the Fire affinity and the following skill:
"Flame of the Redmanes: Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc."
Usable on all melee armaments.
[50600]Ash of War: Ground Slam
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions."
Usable on all melee armaments.
[50700]Ash of War: Golden Slam
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions."
Usable on all melee armaments.
[50800]Ash of War: Waves of Darkness
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Waves of Darkness: Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike."
Usable on greataxes, great hammers, great spears, and colossal weapons.
[50900]Ash of War: Hoarah Loux's Earthshaker
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again."
Usable on all melee armaments.
[60000]Ash of War: Determination
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack."
Usable on all melee armaments.
[60100]Ash of War: Royal Knight's Resolve
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Royal Knight's Resolve: Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack."
Usable on all melee armaments.
[60200]Ash of War: Assassin's Gambit
Grants affinities and skills to an armament
This Ash of War grants an armament the Occult affinity and the following skill:
"Assassin's Gambit: Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps."
Usable on small and medium straight swords and thrusting swords.
[60300]Ash of War: Golden Vow
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense."
Usable on all melee armaments.
[60400]Ash of War: Sacred Order
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Sacred Order: Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death."
Usable on all melee armaments.
[60500]Ash of War: Shared Order
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Shared Order: Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death."
Usable on all melee armaments.
[60600]Ash of War: Seppuku
Grants affinities and skills to an armament
This Ash of War grants an armament the Blood affinity and the following skill:
"Seppuku: A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss."
Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted).
[60700]Ash of War: Cragblade
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Cragblade: Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance."
Usable on melee armaments (whips excepted).
[65000]Ash of War: Barbaric Roar
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Barbaric Roar: Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks."
Usable on melee armaments (daggers, thrusting swords, and whips excepted).
[65100]Ash of War: War Cry
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"War Cry: Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks."
Usable on melee armaments (daggers, thrusting swords, and whips excepted).
[65200]Ash of War: Beast's Roar
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Beast's Roar: Unleash a beastly roar, rending the air as a forward-travelling projectile."
Usable on all melee armaments.
[65300]Ash of War: Troll's Roar
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down."
Usable on large and colossal swords, axes, and hammers.
[65400]Ash of War: Braggart's Roar
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Braggart's Roar: Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed."
Usable on melee armaments (daggers, thrusting swords, and whips excepted).
[70000]Ash of War: Endure
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced."
Usable on all melee armaments.
[70100]Ash of War: Vow of the Indomitable
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Vow of the Indomitable: Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility."
Usable on all shields.
[70200]Ash of War: Holy Ground
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Holy Ground: Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it."
Usable on all shields.
[80000]Ash of War: Quickstep
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Quickstep: Skill prized by the crafty and fleet of foot.
Perform a quickstep maneuver that allows for circling around lock-on targets."
Usable on all melee armaments.
[80100]Ash of War: Bloodhound's Step
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets."
Usable on all melee armaments.
[80200]Ash of War: Raptor of the Mists
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Raptor of the Mists: Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air."
Usable on all melee armaments.
[85000]Ash of War: White Shadow's Lure
Grants affinities and skills to an armament
This Ash of War grants an armament the Occult affinity and the following skill:
"White Shadow's Lure: Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state."
Usable on all melee armaments.
[200000]Ash of War: Dryleaf Whirlwind
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Dryleaf Whirlwind: This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range."
Usable on hand-to-hand weapons.
[200100]Ash of War: Aspects of the Crucible: Wings
Grants affinities and skills to an armament
This Ash of War grants an armament the Sacred affinity and the following skill:
"Aspects of the Crucible (Wings): This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade."
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
[400000]Ash of War: Spinning Gravity Thrust
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Spinning Gravity Thrust: A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack."
Usable on large and colossal swords.
[401000]Ash of War: Palm Blast
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Palm Blast: Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack."
Usable on hand-to-hand weapons.
[402000]Ash of War: Piercing Throw
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Piercing Throw: Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies."
Usable on throwing blades.
[403000]Ash of War: Scattershot Throw
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Scattershot Throw: Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again."
Usable on throwing blades.
[404000]Ash of War: Wall of Sparks
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Wall of Sparks: Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used."
Usable on perfume bottles.
[405000]Ash of War: Rolling Sparks
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Rolling Sparks: Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used."
Usable on perfume bottles.
[406000]Ash of War: Raging Beast
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Raging Beast: Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack."
Usable on beast claws.
[407000]Ash of War: Savage Claws
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Savage Claws: Pounce like a beast to viciously slash into foe with left and right claws."
Usable on beast claws.
[409000]Ash of War: Blind Spot
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Blind Spot: Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard."
Usable on backhand blades.
[410000]Ash of War: Swift Slash
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Swift Slash: A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step."
Usable on backhand blades.
[411000]Ash of War: Overhead Stance
Grants affinities and skills to an armament
This Ash of War grants an armament the Keen affinity and the following skill:
"Overhead Stance: A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes."
Usable on great katana.
[412000]Ash of War: Wing Stance
Grants affinities and skills to an armament
This Ash of War grants an armament the Quality affinity and the following skill:
"Wing Stance: Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust."
Usable on light greatswords.
[413000]Ash of War: Blinkbolt
Grants affinities and skills to an armament
This Ash of War grants an armament the Lightning affinity and the following skill:
"Blinkbolt: Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed."
Usable on all melee armaments.
[414000]Ash of War: Flame Skewer
Grants affinities and skills to an armament
This Ash of War grants an armament the Flame Art affinity and the following skill:
"Flame Skewer: Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack."
Usable on medium and large armaments capable of thrusting.
[415000]Ash of War: Savage Lion's Claw
Grants affinities and skills to an armament
This Ash of War grants an armament the Heavy affinity and the following skill:
"Savage Lion's Claw: Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input."
Usable on swords, axes, and hammers
(small armaments and thrusting swords excepted).
[416000]Ash of War: Divine Beast Frost Stomp
Grants affinities and skills to an armament
This Ash of War grants an armament the Cold affinity and the following skill:
"Divine Beast Frost Stomp: A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range."
Usable on all melee armaments.
[417000]Ash of War: Flame Spear
Grants affinities and skills to an armament
This Ash of War grants an armament the Flame Art affinity and the following skill:
"Flame Spear: Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled."
Usable on armaments capable of thrusting (claws and backhand blades excepted).
[418000]Ash of War: Carian Sovereignty
Grants affinities and skills to an armament
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Sovereignty: Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency."
Usable on swords (colossal weapons excepted).
[419000]Ash of War: Shriek of Sorrow
Grants affinities and skills to an armament
This Ash of War grants an armament the Occult affinity and the following skill:
"Shriek of Sorrow: Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect."
Usable on all melee armaments.
[422000]Ash of War: Ghostflame Call
Grants affinities and skills to an armament
This Ash of War grants an armament the Cold affinity and the following skill:
"Ghostflame Call: Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion."
Usable on swords and spears
(small armaments, twinblades, and backhand blades excepted).
[505000]Ash of War: The Poison Flower Blooms Twice
Grants affinities and skills to an armament
This Ash of War grants an armament the Poison affinity and the following skill:
"The Poison Flower Blooms Twice: Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop."
Usable on all melee armaments.
[548000]Ash of War: Igon's Drake Hunt
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Igon's Drake Hunt: Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power."
Usable on greatbows.
[800000]Ash of War: Shield Strike
Grants affinities and skills to an armament
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Shield Strike: A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks."
Usable on all shields.
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[100]Tarnished's Furled Finger
Creates a summon sign for cooperative multiplayer
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.
[101]Duelist's Furled Finger
Creates a summon sign for competitive multiplayer
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for competitive multiplayer.
Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.
[102]Bloody Finger
Attempts invasion of other player's world
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.
[103]Finger Severer
Sends another, or oneself, home
Item for online play.
(Can also be used from the Multiplayer menu.)
Use as a Host of Fingers to select a summoned player and send them back to their world.
Use when you have been summoned to another player's world to return to your own world.
This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use.
[104]White Cipher Ring
When invaded, requests the aid of a hunter
Item for online play.
(Can also be used from the Multiplayer menu.)
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)
One of the lost mystic codes said to have been bestowed by the Two Fingers.
[105]Blue Cipher Ring
Answers requests for summoning from hunters
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
During hunter multiplayer, your objective will be to defeat the invader of the summoned world.
[106]Tarnished's Wizened Finger
Used to write messages to other worlds
Item for online play.
(Can also be used from the Messages menu.)
Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.
A finger of corpse wax, so emaciated the bone is visible.
It is a relic of those who came before, left to help those who would come after.
[107]Phantom Bloody Finger
Attempts repeat invasion of last targeted world
Item for online play.
Obtained after invading another world.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
[108]Taunter's Tongue
Lures in invaders
Item for online play.
(Can also be used from the Multiplayer menu.)
Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)
[109]Small Golden Effigy
Sends a co-op sign to summoning pools
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a cooperative summon sign to several summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
[110]Small Red Effigy
Sends a hostile sign to summoning pools
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a competitive summon sign to several summoning pools (activated pools only).
In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
[111]Festering Bloody Finger
Attempts invasion of other player's world
Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.
[112]Recusant Finger
Attempts invasion of other player's world
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.
This furled finger is covered in snake scales.
An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.
[113]Phantom Bloody Finger
Attempts repeat invasion of last targeted world
Item for online play.
Obtained after invading another world.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
[114]Phantom Recusant Finger
Attempts repeat invasion of last targeted world
Item for online play.
Obtained after invading another world.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
[115]Memory of Grace
Lose all runes, return to last site of lost grace visited
The memory of first grace, which once guided bygone Tarnished to the Lands Between.
Lose all runes and return to last site of grace visited.
It is merely a cycle.
Stand before the Elden Ring. Become the Elden Lord.
[130]Spectral Steed Whistle
Summon and ride Torrent, the spectral steed
A delicate goldwork ring. Can be used as a finger whistle.
Sound the whistle to summon and ride Torrent, the spectral steed.
(Dismounts steed when used while on horseback.)
Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.
[135]Phantom Great Rune
Give blessing of blood to enemies in invaded world
Item for online play.
Obtained after using the Mohg's Great Rune and invading another world.
Consumed upon use.
Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player.
[150]Furlcalling Finger Remedy
Reveals co-op and hostile summoning signs
Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.
Reveals cooperative and competitive multiplayer signs.
Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.
Multiplayer begins when you summon a player from another world through their sign.
[170]Tarnished's Furled Finger
Creates a summon sign for cooperative multiplayer
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.
[171]Duelist's Furled Finger
Creates a summon sign for competitive multiplayer
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for competitive multiplayer.
Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.
[172]Bloody Finger
Attempts invasion of other player's world
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.
[174]White Cipher Ring
When invaded, requests the aid of a hunter
Item for online play.
(Can also be used from the Multiplayer menu.)
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)
One of the lost mystic codes said to have been bestowed by the Two Fingers.
[175]Blue Cipher Ring
Answers requests for summoning from hunters
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
During hunter multiplayer, your objective will be to defeat the invader of the summoned world.
[178]Taunter's Tongue
Lures in invaders
Item for online play.
(Can also be used from the Multiplayer menu.)
Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)
[179]Small Golden Effigy
Sends a co-op summoning sign to summoning pools
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a cooperative summon sign to several summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
[180]Small Red Effigy
Sends a hostile summoning sign to summoning pools
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a competitive summon sign to several summoning pools (activated pools only).
In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
[181]Spectral Steed Whistle
Summon and ride Torrent, the spectral steed
A delicate goldwork ring. Can be used as a finger whistle.
Sound the whistle to summon and ride Torrent, the spectral steed.
(Dismounts steed when used while on horseback.)
Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.
[182]Furlcalling Finger Remedy
Reveals co-op and hostile summoning signs
Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.
Reveals cooperative and competitive multiplayer signs.
Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.
Multiplayer begins when you summon a player from another world through their sign.
[183]Festering Bloody Finger
Attempts invasion of other player's world
Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.
[184]Recusant Finger
Attempts invasion of other player's world
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.
This furled finger is covered in snake scales.
An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.
[190]Rune Arc
Grants the blessing of an equipped Great Rune upon use
A shard of the shattered Elden Ring.
Grants the blessing of an equipped Great Rune upon use.
Even if no Great Rune is equipped, it will slightly increase maximum HP upon use.
The lower arc of the Elden Ring is held to be the basin in which its blessings pool. Perhaps this shard originates from that very arc.
[191]Godrick's Great Rune
Raises all attributes
A Great Rune of the shardbearer Godrick.
Its blessing raises all attributes.
This Great Rune is known as the anchor ring, found in the center of the Elden Ring.
The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage.
[192]Radahn's Great Rune
Raises maximum HP, FP and stamina
A Great Rune of the shardbearer Radahn.
Its blessing raises maximum HP, FP and Stamina.
Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.
The Great Rune burns, to resist the encroachment of the scarlet rot.
[193]Morgott's Great Rune
Greatly raises maximum HP
A Great Rune of the shardbearer Morgott.
Its blessing greatly raises maximum HP.
This Great Rune is the anchor ring that houses the base, and proves two things:
That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell.
[194]Rykard's Great Rune
Restores HP upon defeating enemies
A Great Rune of the shardbearer Rykard.
Its blessing restores HP upon defeating enemies.
Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.
But Rykard fed himself to the blasphemous serpent, Great Rune and all.
[195]Mohg's Great Rune
Grants a blessing of blood to phantoms
A Great Rune of the shardbearer Mohg.
Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion.
Mohg and Morgott are twin brothers, and their Great Runes are naturally similar.
But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.
[196]Malenia's Great Rune
Attacks recover HP after damage is taken
A Great Rune of the shardbearer Malenia.
The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears.
And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP.
Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all.
[200]Flask of Crimson Tears
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[201]Flask of Crimson Tears
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[202]Flask of Crimson Tears +1
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[203]Flask of Crimson Tears +1
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[204]Flask of Crimson Tears +2
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[205]Flask of Crimson Tears +2
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[206]Flask of Crimson Tears +3
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[207]Flask of Crimson Tears +3
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[208]Flask of Crimson Tears +4
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[209]Flask of Crimson Tears +4
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[210]Flask of Crimson Tears +5
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[211]Flask of Crimson Tears +5
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[212]Flask of Crimson Tears +6
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[213]Flask of Crimson Tears +6
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[214]Flask of Crimson Tears +7
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[215]Flask of Crimson Tears +7
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[220]Flask of Cerulean Tears
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[221]Flask of Cerulean Tears
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[222]Flask of Cerulean Tears +1
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[223]Flask of Cerulean Tears +1
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[224]Flask of Cerulean Tears +2
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[225]Flask of Cerulean Tears +2
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[226]Flask of Cerulean Tears +3
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[227]Flask of Cerulean Tears +3
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[228]Flask of Cerulean Tears +4
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[229]Flask of Cerulean Tears +4
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[230]Flask of Cerulean Tears +5
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[231]Flask of Cerulean Tears +5
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[232]Flask of Cerulean Tears +6
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[233]Flask of Cerulean Tears +6
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[234]Flask of Cerulean Tears +7
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[235]Flask of Cerulean Tears +7
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
[250]Flask of Wondrous Physick
Bestows various special effects
A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.
Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears.
Rest at a site of grace to replenish.
Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.
[251]Flask of Wondrous Physick
Bestows various special effects, but is empty now
A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.
Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish.
Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.
[300]Fire Pot
Throw at enemies to inflict fire damage
Craftable item prepared using a cracked pot.
A cocktail of incendiary materials is sealed inside.
Throw at enemies to inflict fire damage.
[301]Redmane Fire Pot
Throw at enemies to inflict heavy fire damage
Craftable item prepared using a ritual pot.
Engraved with the crest of red-maned lion.
Throw at enemies to inflict heavy fire damage.
Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.
[302]Giantsflame Fire Pot
Uses FP. Throw at enemies to inflict heavy fire damage.
Craftable item prepared using a ritual pot.
Enchanted by incantations of the Giants' Flame.
Consumes FP. Throw at enemies to inflict heavy fire damage.
Damage scales with faith.
[320]Lightning Pot
Throw at enemies to inflict lightning damage
Craftable item prepared using a cracked pot.
A cocktail of fulminating materials is sealed inside.
Throw at enemies to inflict lightning damage.
[321]Ancient Dragonbolt Pot
Throw at enemies to inflict heavy lightning damage
Craftable item prepared using a ritual pot.
Engraved with the crest of the ancient dragon.
Throw at enemies to inflict heavy lightning damage.
Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.
[330]Fetid Pot
Throw at enemies to cause buildup of deadly poison
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe.
Throw at enemies to cause buildup of deadly poison.
Beware though; those who carry these pots will slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on your hands.
[340]Swarm Pot
Throw at enemies to release a swarm of bloodflies
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside.
Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers.
The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
[350]Holy Water Pot
Uses FP. Throw at enemies to inflict holy damage.
Craftable item prepared using a cracked pot.
Enchanted by incantations of the Golden Order.
Consumes FP. Throw at enemies to inflict holy damage.
Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
[351]Sacred Order Pot
Uses FP. Throw at enemies to inflict heavy holy damage.
Craftable item prepared using a ritual pot.
Enchanted by incantations of the Golden Order.
Consumes FP. Throw at enemies to inflict heavy holy damage.
Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
[360]Freezing Pot
Throw at enemies to cause buildup of frost
Craftable item prepared using a ritual pot.
Engraved with the crest of the Carian Royals.
Throw at enemies to cause buildup of frost.
Originates from the cold, dark moon of Ranni, the Carian princess.
[370]Poison Pot
Throw at enemies to cause buildup of poison
Craftable item prepared using a cracked pot.
A cocktail of poisonous materials is sealed inside.
Throw at enemies to cause buildup of poison.
[380]Oil Pot
Throw at enemies to soak them in oil
Craftable item prepared using a cracked pot.
A cocktail of oil-infused materials is sealed inside.
Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.
[390]Alluring Pot
Uses FP. Throw to lure foes of human build only.
Craftable item prepared using a ritual pot.
Enchanted with assassin incantations.
Consumes FP. Throw to create a pale shadow.
The illusion will lure in and distract foes of human build outside of combat, while demi-humans will be lured in even during combat.
[391]Beastlure Pot
Uses FP. Lures beasts only.
Craftable item prepared using a ritual pot.
Enchanted with assassin incantations.
Consumes FP. Throw to create a red shadow.
The illusion lures in beasts into attacking it.
This effect does not change even during combat.
[400]Roped Fire Pot
Throw behind to inflict fire damage
Craftable item prepared using a cracked pot.
A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to inflict fire damage.
[420]Roped Lightning Pot
Throw behind to inflict lightning damage
Craftable item prepared using a cracked pot.
A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to inflict lightning damage.
[430]Roped Fetid Pot
Throw behind to cause buildup of deadly poison
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to cause buildup of deadly poison.
Beware though; those who carry these pots will slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on your hands.
[440]Roped Poison Pot
Throw behind to cause buildup of poison
Craftable item prepared using a cracked pot.
A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to cause buildup of poison.
[450]Roped Oil Pot
Throw behind to douse enemies in oil
Craftable item prepared using a cracked pot.
A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage.
[460]Roped Magic Pot
Uses FP. Throw behind to inflict magic damage.
Craftable item prepared using a cracked pot.
A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Consumes FP. Throw at rearward enemies to inflict magic damage.
[470]Roped Fly Pot
Throw behind to release a swarm of bloodflies
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to release a swarm of bloodflies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity.
The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
[480][ERROR]Roped Freezing Pot
Throw behind to cause frostbite build-up
Craftable with a cracked pot.
Frost has been sealed inside.
A short rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, causing frostbite buildup
in enemies.
[490]Roped Volcano Pot
Creates heat cloud, causing continuous fire damage
Craftable item prepared using a cracked pot.
Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot.
Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.
[510]Roped Holy Water Pot
Uses FP. Throw behind to inflict holy damage.
Craftable item prepared using a cracked pot.
Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot.
Consumes FP. Throw at rearward enemies to inflict holy damage.
Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
[600]Volcano Pot
Creates heat cloud, causing continuous fire damage
Craftable item prepared using a cracked pot.
Powdered volcanic rock is sealed inside.
Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.
[610]Albinauric Pot
Uses FP. Throw to impede healing using a flask of tears.
Craftable item prepared using a ritual pot.
Enchanted by sorceries of the Cuckoos.
Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration.
The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm.
[630]Cursed-Blood Pot
Throw to douse enemy with accursed blood
Craftable item prepared using a ritual pot.
Decorated with the crest of the Lord of Blood.
Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor.
A childhood memory of the Lord of Blood.
[640]Sleep Pot
Uses FP. Throw to cause buildup of sleep.
Craftable item prepared using a cracked pot.
Enchanted by the incantations of St. Trina.
Consumes FP. Throw enemies to cause buildup of sleep.
Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams.
[650]Rancor Pot
Uses FP. Throw to spawn vengeful spirits.
Craftable item prepared using a cracked pot.
Enchanted by the ancient death hex.
Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes.
In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
[660]Magic Pot
Uses FP. Throw to inflict magic damage.
Craftable item prepared using a cracked pot.
A cocktail of magically resonant materials is sealed inside. Called a "faux sorcery" in Raya Lucaria.
Consumes FP. Throw at enemies to inflict magic damage.
[661]Academy Magic Pot
Uses FP. Throw to inflict heavy magic damage.
Craftable item prepared using a ritual pot.
Enchanted by Raya Lucaria sorceries.
Consumes FP. Throw at enemies to inflict heavy magic damage.
This pot, considered a "faux sorcery," was employed to protect the academy.
[670]Rot Pot
Throw at enemies to cause buildup of scarlet rot
Craftable item prepared using a ritual pot.
Decorated with the crest of scarlet wings.
Throw at enemies to cause buildup of scarlet rot.
The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.
[810]Rowa Raisin
On horseback, feed to Torrent to restore HP
Preparation of dried Rowa fruit.
Craftable item.
Feed to Torrent, the spectral steed, while riding to restore his HP.
Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it.
[811]Sweet Raisin
On horseback, feed to Torrent to greatly restore HP
Preparation of dried Golden Rowa fruit.
Craftable item.
Feed to Torrent, the spectral steed, while riding to greatly restore his HP.
Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it.
[812]Frozen Raisin
On horseback, feed to Torrent to vastly restore HP
Preparation of dried Rimed Rowa.
Craftable item.
Feed to Torrent, the spectral steed, while riding to vastly restore his HP.
Torrent seems to enjoy the sensation of chewing this frozen, dried seed.
[820]Boiled Crab
Greatly boosts physical damage negation for a time
Boiled crab meat.
A prime specimen of plump and moist meat.
True connoisseurs know how to keep from over-salting.
Greatly boosts physical damage negation for a certain duration.
Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same.
[830]Boiled Prawn
Boosts physical damage negation for a time
Boiled prawn meat.
A prime specimen of plump and moist meat.
True connoisseurs know how to keep from over-salting.
Boosts physical damage negation for a certain duration.
The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same.
[900]Neutralizing Boluses
Alleviates poison buildup and cures poison
Green boluses made from cave moss.
Craftable item.
Alleviates poison buildup and cures poison ailment.
Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.
[910]Stanching Boluses
Alleviates impending blood loss
Red boluses made from cave moss.
Craftable item.
Alleviates impending blood loss.
Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.
[920]Thawfrost Boluses
Alleviates buildup of frost
Ice-hued boluses made from cave moss.
Craftable item.
Alleviates buildup of frost and cures frostbite ailment.
Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached.
Vulnerability to damage increases for a certain duration.
[930]Stimulating Boluses
Alleviates buildup of sleep
Light-purple boluses made from cave moss.
Craftable item.
Alleviates buildup of sleep.
Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber.
Take one of these in timely fashion to avoid such an event.
[940]Preserving Boluses
Alleviates scarlet rot buildup and cures rot
Scarlet boluses made of cave moss.
Craftable item.
Alleviates scarlet rot buildup and cures rot aliment.
Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.
[950]Rejuvenating Boluses
Alleviates death blight buildup
Black boluses made of cave moss.
Craftable item.
Alleviates death blight buildup.
Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event.
[960]Clarifying Boluses
Alleviates madness buildup
Yellow boluses made of cave moss.
Craftable item.
Alleviates madness buildup.
Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such an event.
[1000]Flask of Crimson Tears
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1001]Flask of Crimson Tears
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1002]Flask of Crimson Tears +1
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1003]Flask of Crimson Tears +1
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1004]Flask of Crimson Tears +2
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1005]Flask of Crimson Tears +2
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1006]Flask of Crimson Tears +3
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1007]Flask of Crimson Tears +3
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1008]Flask of Crimson Tears +4
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1009]Flask of Crimson Tears +4
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1010]Flask of Crimson Tears +5
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1011]Flask of Crimson Tears +5
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1012]Flask of Crimson Tears +6
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1013]Flask of Crimson Tears +6
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1014]Flask of Crimson Tears +7
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1015]Flask of Crimson Tears +7
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1016]Flask of Crimson Tears +8
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1017]Flask of Crimson Tears +8
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1018]Flask of Crimson Tears +9
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1019]Flask of Crimson Tears +9
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1020]Flask of Crimson Tears +10
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1021]Flask of Crimson Tears +10
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1022]Flask of Crimson Tears +11
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1023]Flask of Crimson Tears +11
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1024]Flask of Crimson Tears +12
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1025]Flask of Crimson Tears +12
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1050]Flask of Cerulean Tears
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1051]Flask of Cerulean Tears
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1052]Flask of Cerulean Tears +1
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1053]Flask of Cerulean Tears +1
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1054]Flask of Cerulean Tears +2
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1055]Flask of Cerulean Tears +2
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1056]Flask of Cerulean Tears +3
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1057]Flask of Cerulean Tears +3
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1058]Flask of Cerulean Tears +4
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1059]Flask of Cerulean Tears +4
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1060]Flask of Cerulean Tears +5
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1061]Flask of Cerulean Tears +5
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1062]Flask of Cerulean Tears +6
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1063]Flask of Cerulean Tears +6
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1064]Flask of Cerulean Tears +7
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1065]Flask of Cerulean Tears +7
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1066]Flask of Cerulean Tears +8
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1067]Flask of Cerulean Tears +8
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1068]Flask of Cerulean Tears +9
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1069]Flask of Cerulean Tears +9
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1070]Flask of Cerulean Tears +10
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1071]Flask of Cerulean Tears +10
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1072]Flask of Cerulean Tears +11
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1073]Flask of Cerulean Tears +11
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1074]Flask of Cerulean Tears +12
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1075]Flask of Cerulean Tears +12
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
[1100]Pickled Turtle Neck
Temporarily boosts stamina recovery
Turtle neck meat, pickled in a bitter medicinal
solution. Craftable item.
Temporarily boosts stamina recovery.
The nutrients churn through the body, practically boiling out endless power.
[1110]Immunizing Cured Meat
Temporarily boosts immunity
Cured strip of meat, dried out after pickling in a green medicinal solution.
Craftable item.
Temporarily boosts immunity.
Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.
[1120]Invigorating Cured Meat
Temporarily boosts robustness
Cured strip of meat, dried out after pickling in a red medicinal solution.
Craftable item.
Temporarily boosts robustness.
Higher robustness helps to mitigate the buildup of frost and blood loss.
[1130]Clarifying Cured Meat
Temporarily boosts focus
Cured strip of meat, dried out after pickling in a purple medicinal solution.
Craftable item.
Temporarily boosts focus.
Higher focus helps to mitigate the buildup of sleep and madness.
[1140]Dappled Cured Meat
Temporarily boosts immunity, robustness and focus
Cured strip of meat, dried out after pickling in a dappled medicinal solution.
Craftable item.
Temporarily boosts immunity, robustness, and focus.
[1150]Spellproof Dried Liver
Temporarily boosts magic damage negation
Cured animal liver, dried out after pickling in a blue medicinal solution.
Craftable item.
Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.
[1160]Fireproof Dried Liver
Temporarily boosts fire damage negation
Cured animal liver, dried out after pickling in a red medicinal solution.
Craftable item.
Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire.
[1170]Lightningproof Dried Liver
Temporarily boosts lightning damage negation
Cured animal liver, dried out after pickling in an yellow medicinal solution.
Craftable item.
Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.
[1180]Holyproof Dried Liver
Temporarily boosts holy damage negation
Cured animal liver, dried out after pickling in a golden medicinal solution.
Craftable item.
Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness.
[1190]Silver-Pickled Fowl Foot
Temporarily boosts item discovery
Four-toed foot of a fowl, pickled in a silvery medicinal solution.
Craftable item.
Temporarily boosts item discovery.
Since old times, the needy would scrape the meat clean even from a fowl's claw.
[1200]Gold-Pickled Fowl Foot
Boosts rune acquisition for a time
Four-toed foot of a fowl, pickled in a golden medicinal solution.
Craftable item.
Boosts the amount of runes obtained from defeating enemies for a certain duration.
Since old times, the needy would scrape the meat clean even from a fowl's claw.
[1210]Exalted Flesh
Temporarily boosts physical attack
A lump of animal flesh pickled in a medicinal solution mixed with fiery spices.
Craftable item.
Temporarily boosts physical attack.
Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes.
[1220][ERROR]Deathsbane Jerky
Boost instant death resistance for a short time
A grey colored cured liver, dried out
after pickling in a medicinal solution.
Craftable item.
Boosts instant death resistance
for a short time.
[1235]Raw Meat Dumpling
Restores HP but also poisons the user
A pungent raw meatball, made succulent by virtue of being on the verge of turning.
Restores HP but also poisons the user.
Not recommended for those who prefer to know the origin of their meats.
[1240]Shabriri Grape
Yellowing, oozing eyeball of the infirm
A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape.
Give to the blind maiden to guide her to the distant light.
[1290]Starlight Shards
Use to gradually recover FP
An ephemeral sliver that gives off a pale blue glow.
What remains of a passing flash of starlight.
Use to gradually recover FP.
A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.
[1310]Immunizing White Cured Meat
Temporarily boosts immunity
A white sliced meat, dried out after pickling in a green medicinal solution.
Craftable item.
Temporarily boosts immunity.
Lasts longer than traditional cured meat, but with reduced effectiveness.
[1320]Invigorating White Cured Meat
Temporarily boosts robustness
A white sliced meat, dried out after pickling in a red medicinal solution.
Craftable item.
Temporarily boosts robustness.
Lasts longer than traditional cured meat, but with reduced effectiveness.
[1330]Clarifying White Cured Meat
Temporarily boosts focus
A white sliced meat, dried out after pickling in a purple medicinal solution.
Craftable item.
Temporarily boosts focus.
Lasts longer than traditional cured meat, but with reduced effectiveness.
[1340]Dappled White Cured Meat
Temporarily boosts immunity, robustness and focus
A white sliced meat, dried out after pickling in a dappled medicinal solution.
Craftable item.
Temporarily boosts immunity, robustness, and focus.
Lasts longer than traditional cured meat, but with reduced effectiveness.
[1350][ERROR]Deathsbane White Jerky
Boost instant death resistance for a short time
A black-gold colored cured liver,
dried out after pickling in a medicinal solution.
Craftable item.
Boosts resistance to instant death
for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.
[1400]Fire Grease
Coats armament, inflicting fire damage
Solidified grease made from a mixture of incendiary materials. Craftable item.
Coats armament, adding fire damage to attacks.
The effect lasts only for a short time.
[1410]Lightning Grease
Coats armament, inflicting lightning damage
Solidified grease made from a mixture of fulminating materials. Craftable item.
Coats armament, adding lightning damage to attacks.
The effect lasts only for a short time.
[1420]Magic Grease
Coats armament, inflicting magic damage
Solidified grease made from a mixture of magically resonant materials. Craftable item.
Coats armament, adding magic damage to attacks.
The effect lasts only for a short time.
[1430]Holy Grease
Coats armament, inflicting holy damage
Solidified grease made from a mixture of holy resonant materials. Craftable item.
Coats armament, adding holy damage to attacks.
The effect lasts only for a short time.
[1440]Blood Grease
Coats armament, inflicting blood loss
Solidified grease made from a mixture of blood-red materials. Craftable item.
Coats armament, inflicting blood loss.
The effect lasts only for a short time.
[1450]Soporific Grease
Coats armament, inflicting sleep
Solidified grease made from a mixture of light-purple materials. Craftable item.
Coats armament, inflicting sleep.
The effect lasts only for a short time.
[1460]Poison Grease
Coats armament, inflicting poison
Solidified grease made from a mixture of poison-green materials. Craftable item.
Coats armament, inflicting poison.
The effect lasts only for a short time.
[1470]Freezing Grease
Coats armament, inflicting frost
Solidified grease made from a mixture of frozen materials. Craftable item.
Coats armament, inflicting frost.
The effect lasts only for a short time.
[1480]Dragonwound Grease
Coats armament, granting anti-dragon effect
Solidified grease made from a gravel-stone mixture. Craftable item.
Coats armament, granting an anti-dragon effect.
The effect lasts only for a short time.
When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.
[1490]Rot Grease
Coats armament, inflicting scarlet rot
Solidified grease made from a mixture of rotten materials. Craftable item.
Coats armament, inflicting scarlet rot.
The effect lasts only for a short time.
[1500]Drawstring Fire Grease
Quickly coats armament, inflicting fire damage
Solidified grease made from a mixture of incendiary materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size.
[1510]Drawstring Lightning Grease
Quickly coats armament, inflicting lightning damage
Solidified grease made from a mixture of fulminating materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size.
[1520]Drawstring Magic Grease
Quickly coats armament, inflicting magic damage
Solidified grease made from a mixture of magically resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size.
[1530]Drawstring Holy Grease
Quickly coats armament, inflicting holy damage
Solidified grease made from a mixture of holy resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size.
[1540]Drawstring Blood Grease
Quickly coats armament, inflicting blood loss
Blistered solid grease made from a mixture of blood-red materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size.
[1550]Drawstring Soporific Grease
Quickly coats armament, inflicting sleep
Solidified grease made from a mixture of light-purple materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size.
[1560]Drawstring Poison Grease
Quickly coats armament, inflicting poison
Solidified grease made from a mixture of poison-green materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size.
[1570][ERROR]Drawstring Freezing Grease
Quickly coats weapon, inflicting frostbite
Solidified grease made using Rani's
furtive arts. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting frostbite.
The women of the Carian royal family
look to the moon to guide their fates.
Rani's is a moon dark and blanketed with rime.
[1590]Drawstring Rot Grease
Quickly coats armament, inflicting scarlet rot
Solidified grease made from a mixture of rotten materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size.
[1690]Shield Grease
Boosts guarding ability and all damage negation
Solidified grease made from a mixture of magically resonant materials. Craftable item.
Coats left-hand armament, boosting guarding ability and all forms of damage negation.
The effect lasts only for a short time.
Primarily used on shields.
[1700]Throwing Dagger
Throw at enemies to inflict damage
Short dagger for throwing. It has no handguard.
The blade is polished, and its weight is expertly balanced.
Throw at enemies to deal damage.
This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands.
[1710]Bone Dart
Throw at enemies to inflict damage
Animal bone sharpened into a knife for throwing.
Craftable item.
Throw at enemies to inflict damage.
[1720]Poisonbone Dart
Throw at enemies to inflict damage and build up poison
Animal bone sharpened into a knife for throwing, with a poison-laced tip.
Craftable item.
Throw at enemies to inflict damage and build up poison.
[1730]Kukri
Throw at enemies to inflict damage and build up onset of blood loss
A large knife used for throwing.
Its curved blade is sharp enough to slice flesh cleanly.
Throw at enemies to inflict damage and build up onset of blood loss.
This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage.
[1740]Crystal Dart
Uses FP. Throw to inflict magic damage.
Throwing knife chiseled from impure crystal.
Craftable item.
Consumes FP. Throw at enemies to deal magic damage.
Long ago, it is said that a golem crafter employed a similar crystal tool.
[1750]Fan Daggers
Throw fanned-out knives at enemies to inflict damage
A set of five throwing knives bundled together.
A concealed weapon cherished by the raptor assassins.
The thin knives fan out when thrown, dealing damage to the target.
Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies.
[1760]Ruin Fragment
Found near the remains of fallen ruins
Stone fragment found near places where ruins have fallen from the sky.
Can be used for crafting, or simply for throwing at enemies.
These shards of stone are believed to have once been part of a temple in the sky.
They glow with a faint light from within.
[1810]Fetid Flesh
Utterly entrances wild beasts
A lump of beast flesh pickled in egg wash.
Craftable item.
Beasts are highly attracted to its scent.
The rancid scent prevents ingestion by any
ordinary human.
[1830]Explosive Stone
Explodes when thrown, inflicting fire damage
A small stone with a smoldering core.
Explodes when thrown at enemies, inflicting fire damage.
Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.
[1831]Explosive Stone Clump
Explodes when thrown together, inflicting fire damage
A clump of small stones with smoldering cores.
Explodes when thrown together at enemies, inflicting fire damage.
Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.
[1840]Poisoned Stone
Throw at enemies to cause buildup of poison
A small stone with a poison core.
Throw at enemies to cause buildup of poison.
Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.
[1841]Poisoned Stone Clump
Throw together to cause buildup of poison
A clump of small stones with poison cores.
Throw together at enemies to cause buildup of poison.
Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.
[2020]Rainbow Stone
Shines with colored light when placed, serving as a guide
Ruin Fragment that has undergone some simple processing.
Craftable item.
Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground.
Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal.
Once used to entertain children on the fringes of the Lands Between.
[2030]Glowstone
Emits a faint light from the location it is placed
Polished Ruin Fragment that shines brighter than Rainbow Stone.
Craftable item.
Emits light from the location it is placed, illuminating surroundings.
However, the effect is short-lived, and it lacks the diverse colors of rainbow stones.
May serve some benefit in dark places, or at night.
[2040]Telescope
Allows viewer to see faraway things
Astrology tool used by members of the Carian royal family.
A stolen part of a larger instrument.
Allows the viewer to better see faraway things.
During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.
[2050]Grace Mimic
Light shows the path, but without order
A fetish indicating the guidance of grace.
Craftable item.
Similar to grace, this fetish draws rays guiding the way, only without any sense of order.
Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.
[2070]Lantern
Attach to waist to illuminate surroundings
A small waist-worn lantern that illuminates surroundings.
Use once to turn on, and again to turn off.
While its light is dimmer than that of a torch,
it has the advantage of freeing up the user's hands.
[2080]Blasphemous Claw
Deflects the power of the Black Blade
A slab of rock engraved with traces of the Rune of Death.
Can deflect the power of the Black Blade.
On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.
[2090]Deathroot
Beast Clergyman seeks and devours these
A source that gives rise to Those Who Live in Death.
The Beast Clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots.
On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.
[2100]Soft Cotton
Temporarily reduces fall damage/sound and sound of footsteps
A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner.
Craftable item.
Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. It also reduces the sound of one's footsteps.
If you must court danger, at the very least, tread lightly.
[2120]Soap
Removes filth and accumulations on the body
A plant-based soap made from mushroom juice.
Craftable item.
Cleans off filth and other accumulations on the body while also slightly reducing poison buildup.
Filth covering the exterior eventually seeps inside, soiling one's very spirit.
[2130]Celestial Dew
Carry out Absolution at the Church of Vows
A hidden Tear found in the Eternal City.
Also known as a Night Tear.
Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations.
Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.
[2140]Margit's Shackle
Briefly binds Margit, once imprisoned, to earth
A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.
Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.
[2150]Mohg's Shackle
Briefly binds Mohg, once imprisoned, to earth
A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.
Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time.
[2160]Pureblood Knight's Medal
Audience with Mohg will be granted, one day
Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate.
Use to be granted audience with Mohg. Only, it is not yet time.
For Mohg yet slumbers beside the Divinity.
Be patient. The new dynasty is nigh.
[2190]Miquella's Needle
Subdues a once-accepted frenzied flame
One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods.
Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame.
However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Farum Azula.
[2200]Prattling Pate "Hello"
Emits a voice that says "Hello"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Hello."
A wistful fetish that imparts voices and words on an eternal journey.
[2201]Prattling Pate "Thank you"
Emits a voice that says "Thank you"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Thank you."
A wistful fetish that imparts voices and words on an eternal journey.
[2202]Prattling Pate "Apologies"
Emits a voice that says "Apologies"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Apologies."
A wistful fetish that imparts voices and words on an eternal journey.
[2203]Prattling Pate "Wonderful"
Emits a voice that says "Wonderful"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Wonderful."
A wistful fetish that imparts voices and words on an eternal journey.
[2204]Prattling Pate "Please help"
Emits a voice that says "Please help"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Please help."
A wistful fetish that imparts voices and words on an eternal journey.
[2205]Prattling Pate "My beloved"
Emits a voice that says "My beloved"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "My beloved."
A wistful fetish that imparts voices and words on an eternal journey.
Expressions of love are among the most fickle.
[2206]Prattling Pate "Let's get to it"
Emits a voice that says "Let's get to it"
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Let's get to it."
A wistful fetish that imparts voices and words on an eternal journey.
[2207]Prattling Pate "You're beautiful"
Emits a voice that says "You're beautiful"
Twisted clay sculpt in the shape of a demi-human head.
Emits a voice that says "You're beautiful."
A wistful fetish that imparts voices and words on an eternal journey.
Unconditional love. Unrestrained assurance.
It must have been a mother speaking.
Use to gain many runes
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
[2900]Golden Rune [1]
Use to gain 200 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 200 runes.
Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...
[2901]Golden Rune [2]
Use to gain 400 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 400 runes.
Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...
[2902]Golden Rune [3]
Use to gain 800 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 800 runes.
Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
[2903]Golden Rune [4]
Use to gain 1200 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 1200 runes.
Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
[2904]Golden Rune [5]
Use to gain 1600 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 1600 runes.
Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
[2905]Golden Rune [6]
Use to gain 2000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 2000 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
[2906]Golden Rune [7]
Use to gain 2500 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 2500 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
[2907]Golden Rune [8]
Use to gain 3000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 3000 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
[2908]Golden Rune [9]
Use to gain 3800 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 3800 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
[2909]Golden Rune [10]
Use to gain 5000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 5000 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
[2910]Golden Rune [11]
Use to gain 6250 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 6250 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
[2911]Golden Rune [12]
Use to gain 7500 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 7500 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
[2912]Golden Rune [13]
Use to gain 10000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 10000 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
[2913]Numen's Rune
Use to gain 12500 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 12500 runes.
The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself.
[2914]Hero's Rune [1]
Use to gain 15000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 15000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
[2915]Hero's Rune [2]
Use to gain 20000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 20000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
[2916]Hero's Rune [3]
Use to gain 25000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 25000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
[2917]Hero's Rune [4]
Use to gain 30000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 30000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
[2918]Hero's Rune [5]
Use to gain 35000 runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 35000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
[2919]Lord's Rune
Use to gain 50000 runes
Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold.
Use to gain 50000 runes.
Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty.
[2950]Remembrance of the Grafted
Take the power of its namesake via Finger Reader
Remembrance of Godrick, the Grafted, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold."
[2951]Remembrance of the Starscourge
Take the power of its namesake via Finger Reader
Remembrance of Starscourge Radahn, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.
[2952]Remembrance of the Omen King
Take the power of its namesake via Finger Reader
Remembrance of Morgott, the Omen King, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did.
[2953]Remembrance of the Blasphemous
Take the power of its namesake via Finger Reader
Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin."
[2954]Remembrance of the Rot Goddess
Take the power of its namesake via Finger Reader
Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.
[2955]Remembrance of the Blood Lord
Take the power of its namesake via Finger Reader
Remembrance of Mohg, Lord of Blood, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean.
[2956]Remembrance of the Black Blade
Take the power of its namesake via Finger Reader
Remembrance of Maliketh, the Black Blade, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.
[2957]Remembrance of Hoarah Loux
Take the power of its namesake via Finger Reader
Remembrance of the warrior Hoarah Loux, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between.
After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.
[2958]Remembrance of the Dragonlord
Take the power of its namesake via Finger Reader
Remembrance of Dragonlord Placidusax, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.
[2959]Remembrance of the Full Moon Queen
Take the power of its namesake via Finger Reader
Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty.
[2960]Remembrance of the Lichdragon
Take the power of its namesake via Finger Reader
Remembrance of Lichdragon Fortissax, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption.
[2961]Remembrance of the Fire Giant
Take the power of its namesake via Finger Reader
Remembrance of Fire Giant, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity."
[2962]Remembrance of the Regal Ancestor
Take the power of its namesake via Finger Reader
Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.
[2963]Elden Remembrance
Take the power of its namesake via Finger Reader
Remembrance of the Elden Beast, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
It was the vassal beast of the Greater Will and living incarnation of the concept of Order.
[2964]Remembrance of the Naturalborn
Take the power of its namesake via Finger Reader
Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen.
[2990]Lands Between Rune
Use to gain 3000 runes
Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 3000 runes.
No grace resides in the eyes of the Tarnished; if it ever did, it is now lost.
[3000]Ancestral Infant's Head
Uses FP to spray spirit vapor
Skull of a very young ancestral spirit. Just think how many sproutings It might bear.
Uses FP to spray spirit vapor inflicting magic damage.
The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.
[3010]Omen Bairn
Uses FP to unleash wraiths that chase down foes
Doll of a curseborn bairn.
Uses FP to unleash wraiths that chase down foes.
Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them.
"Please, don't hate me, or curse me. Please."
[3011]Regal Omen Bairn
Uses FP to unleash many wraiths that chase down foes
Doll of a curseborn bairn from the Erdtree's royal line.
Uses FP to unleash many wraiths that chase down foes.
Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity.
These memorial fetishes are fashioned in secret.
[3020][ERROR]Miranda's Prayer
Uses FP to call down a deluge of light
This statuette depicts a flower that preys on humans, posed in prayer.
Uses FP to call down a deluge of light.
Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.
[3030]Cuckoo Glintstone
Uses FP to produce a magic bolt
Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Craftable item.
Launched straight ahead, using FP. A magic bolt springs forth from the point of impact.
[3040]Mimic's Veil
Uses FP to mimic nearby objects
Golden veil of intricate design.
Uses FP to mimic nearby objects.
When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief."
[3050]Glintstone Scrap
Break gem and use FP to produce a magic bolt
Piece of glintstone tinged with unstable magic. Found in crystal tunnels.
Break gem, using FP to produce a magic bolt.
Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.
[3051]Large Glintstone Scrap
Break gem and use FP to produce many magic bolts
Large piece of glintstone tinged with unstable magic. Found in crystal tunnels.
Break gem, using FP to produce a magic bolt.
Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.
[3060]Gravity Stone Fan
Uses FP to emit fan-shaped gravitational shockwave
Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.
Uses FP to emit gravitational shockwave.
The desperate ones who scavenge for these shards dub themselves "starcallers."
[3070]Gravity Stone Chunk
Uses FP to cause a gravitational explosion
Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.
Throw at enemies, using FP to cause a gravitational explosion.
The desperate ones who scavenge for these shards dub themselves "starcallers."
[3080]Wraith Calling Bell
Uses FP to ring bell and calls prowling wraiths
Bell used by worshippers of revenants.
Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row.
Wraiths are said to be the vengeful spirits of those who died when cursed.
[3300][ERROR]Holy Water Grease
Consumes FP, allowing weapon to purify undead foes
Grease which holds the blessing of the Erdtree.
Craftable item.
Consumes FP when coated on weapon, allowing
it to deal magical damage and purify those who
have lived beyond death.
There is no place in the Golden Order for those
who have exceeded life's bounds. These blemishes
must be hunted down by the Virtuous.
[3310]Warming Stone
Uses FP to continuously heal nearby allies
Ruin Fragment blessed with an incantation of the Two Fingers. Craftable item.
Uses FP to generate warmth, continuously restoring the HP of those nearby.
It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays.
[3311]Frenzyflame Stone
Uses FP to continuously heal chaos followers
Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item.
Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame.
Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin.
[3320]Scriptstone
Reveals more messages from other worlds
Ruin Fragment with a cipher inscription.
Craftable item.
Uses FP to reveal more messages from other worlds.
Words are gregarious things, drawn to one another much as people are.
[3350]Bewitching Branch
Uses FP to charm pierced enemy
Tree branch blessed with an incantation of unalloyed gold.
Craftable item.
Pierce a foe, using FP to turn them into a temporary ally.
The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.
[3360]Baldachin's Blessing
Uses FP to temporarily boost poise
Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber.
Uses FP to temporarily boost poise.
The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation.
[3361]Radiant Baldachin's Blessing
Uses FP to temporarily boost poise
Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity.
Uses FP to temporarily raise poise.
The effect lasts longer than a mere favor.
It is said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition.
[3500]Uplifting Aromatic
Boosts ally attack power and reduces incoming damage once
Art of the perfumers who fought in the Shattering.
Craftable with a perfume bottle.
Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half.
This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.
[3510]Spark Aromatic
Uses FP to scatter sparks in a wide area
Art of the perfumers who fought in the Shattering.
Craftable with a perfume bottle.
Uses FP to broadly scatter sparks in a wide arc straight ahead.
Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.
[3520]Ironjar Aromatic
Uses FP to temporarily turn wielder's body to steel
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and lightning resistance.
An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.
[3550]Bloodboil Aromatic
Uses FP to enter a temporary state of fervor
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to enter a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received.
"Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff."
[3580]Poison Spraymist
Uses FP to release poison mist from the mouth
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to release a poison mist from user's mouth, causing a buildup of poison.
Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
[3610]Acid Spraymist
Uses FP to release acid mist from the mouth
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power.
Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
[4000]Glintstone Pebble
Fires magic projectiles from glintstone
The most basic glintstone sorcery of the Academy of Raya Lucaria.
The glintstone serves as a conduit, launching magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.
This is a universal first step on the journey to true knowledge of sorcery.
[4001]Great Glintstone Shard
Fires larger magic projectiles from glintstone
One of the glintstone sorceries of the Academy of Raya Lucaria.
The glintstone serves as a conduit, launching large magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.
Those unworthy of the stone crown typically end their brief journey into sorcery here.
[4010]Swift Glintstone Shard
Swiftly fires magic projectiles from glintstone
One of the glintstone sorceries of the Academy of Raya Lucaria.
The glintstone serves as a conduit, launching swift magical projectiles at foes.
This sorcery can be used without delay after performing another action.
Those unworthy of the stone crown typically end their brief journey into sorcery here.
[4020]Glintstone Cometshard
Fires a magic comet with a trailing tail
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a magical comet with a trailing tail.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
A sorcery of the Karolos Conspectus, the most venerable of the academy.
[4021]Comet
Fires a great magic comet
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a great magical comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered.
[4030]Shard Spiral
Fires twin spiraling projectiles
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion.
Charging enhances potency.
A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.
[4040]Glintstone Stars
Fires three shooting stars that pursue foes
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires three magic shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging enhances potency.
A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.
[4050]Star Shower
Fires six shooting stars that pursue foes
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires six magic shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging enhances potency.
The most difficult to master of the Olivinus Conspectus sorceries.
[4060]Crystal Barrage
Fires a volley of glintstone crystal shards
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a volley of glintstone crystal shards.
Charging increases potency.
A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.
[4070]Glintstone Arc
Fires a horizontally-widening magic arc
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a horizontal arc of magic that spreads outward.
This sorcery can be cast repeatedly and while in motion.
Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.
[4080]Cannon of Haima
Lobs an explosive magic projectile in an arc
One of the glintstone sorceries of the Academy of Raya Lucaria.
Lobs an explosive magic projectile that flies in an arc.
Charging enhances potency.
Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
[4090]Crystal Burst
Fires a burst of glintstone crystal shards
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a burst of glintstone crystal shards.
This sorcery can be cast repeatedly and while in motion. Charging increases potency.
A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.
[4100]Shatter Earth
Thrust staff into ground to emit a shockwave
One of the glintstone sorceries of the Academy of Raya Lucaria.
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave.
Allows one follow-up attack.
A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.
[4110]Rock Blaster
Thrust staff into ground to emit a massive shockwave
One of the glintstone sorceries of the Academy of Raya Lucaria.
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave.
Hold to continue moving without striking the ground, and then push the end of the staff into enemies.
An enhanced version of the glintstone miners' Stonedigger sorcery.
[4120]Gavel of Haima
Attacks using a magic greathammer
One of the glintstone sorceries of the Academy of Raya Lucaria.
Creates a magical greathammer and slams it down.
Allows one follow-up attack.
Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
[4130]Terra Magica
Raises the magic strength of those within the sigil
One of the glintstone sorceries of the Academy of Raya Lucaria.
Draws an academy sigil upon the ground, raising the magic strength of those within.
Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.
[4140]Starlight
Creates star light to illuminate surroundings
One of the glintstone sorceries of the Academy of Raya Lucaria.
Creates a small, floating star light that illuminates surroundings.
This sorcery can be cast while in motion.
Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.
[4200]Comet Azur
Fires a tremendous comet within a starry torrent
Legendary sorcery devised by Azur, primeval sorcerer.
Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone.
Hold to continue releasing the sorcery's power.
When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.
[4210]Founding Rain of Stars
Releases a downpour of star rain for a while
The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status.
Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency.
Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.
[4220]Stars of Ruin
Fires twelve dark shooting stars that pursue foes
Legendary sorcery devised by Lusat, primeval sorcerer.
Fires twelve dark shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging increases potency.
When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.
[4300]Glintblade Phalanx
Forms a defensive arch of magic glintblades
One of the sorceries of the Carian royal family.
Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes.
This sorcery can be cast while in motion.
Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.
[4301]Carian Phalanx
Forms a defensive arch of numerous magic glintblades
One of the sorceries of the Carian royal family.
Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes.
This sorcery can be used cast while in motion.
An enhanced version of the glintblade sorcery used by enchanted knights.
[4302]Greatblade Phalanx
Forms a defensive arch of larger magic glintblades
One of the sorceries of the Carian royal family.
Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.
Used by the enchanted troll knights.
They were the comrades of the young Rennala, bound by oath.
[4360]Rennala's Full Moon
Incarnate a full moon and launch it at foes
Sorcery symbolic of the Carian queen.
Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.
[4361]Ranni's Dark Moon
Incarnate a cold, dark moon and launch it at foes
Legendary sorcery symbolic of the Carian queen.
Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery.
[4370]Magic Downpour
Summon a magic mass that sprays projectiles over area
One of the sorceries of the Carian royal family.
Summons a mass of magic that fires projectiles over a wide area.
This sorcery can be cast while in motion. Charging extends duration.
Said to have been taught by the Crystalians to mark the swearing of the old concord.
[4380]Loretta's Greatbow
Fires great arrow from a magic greatbow
Sorcery used by Royal Knight Loretta.
Creates a magic greatbow and fires a great arrow.
Charging enhances potency. Hold to keep the great arrow nocked.
It is said that the bow was Loretta's favored weapon.
[4381]Loretta's Mastery
Fires four great arrows from magic greatbow at once
Sorcery used by Loretta, Knight of the Haligtree.
Creates a magic greatbow and fires four great arrows simultaneously.
Charging enhances potency. Hold to keep the great arrows nocked.
Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.
[4390]Magic Glintblade
Creates sigil that forms a projectile glintblade after delay
An old sorcery of the Carian royal family.
Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay.
This sorcery can be used while in motion. Charging increases the delay.
Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights.
[4400]Glintstone Icecrag
Fires mass of cold magic from glintstone
Sorcery said to have been used by the old snow witch.
The glintstone serves as a conduit, launching a mass of cold magic.
This sorcery can be cast repeatedly and while in motion.
The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
[4410]Zamor Ice Storm
Thrust staff into ground to create freezing tornado
Ice sorcery of the Town of Zamor.
Strike the ground with the staff to create a freezing tornado.
Charging enhances potency.
Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.
[4420]Freezing Mist
Releases cold mist before caster
Sorcery said to have been used by the old snow witch.
Releases a cold mist before the caster.
This sorcery can be cast while in motion. Charging enhances range of the mist.
The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
[4430]Carian Greatsword
Performs sweeping slash using magical greatsword
One of the sorceries of the Carian royal family.
Conjures a magic greatsword and then delivers a sweeping blow.
This sorcery can be cast repeatedly.
Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.
[4431]Adula's Moonblade
Sweeping slash followed by cold blade projectile
Sorcery of Adula, the Glintstone Dragon.
Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost.
This sorcery can be cast repeatedly.
Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.
[4440]Carian Slicer
Performs swift sweeping slash using magical sword
One of the sorceries of the Carian royal family.
Conjures a magic sword and delivers a swift sweeping slash.
This sorcery can be used without delay after performing another action.
Even among the Carian sword sorceries, this is a notably effective technique.
[4450]Carian Piercer
Impales foes with magical greatsword
One of the sorceries of the Carian royal family.
Conjures a magic greatsword to impale foes.
Charging lengthens the initial step in.
This sorcery forms a counterpart to Carian Greatsword.
Highly lethal when used against single foes riding alone.
[4460]Scholar's Armament
Enchants right-hand armament with magic damage
One of the glintstone sorceries of the Academy of Raya Lucaria.
Enchants armament held in the right hand with magic-affinity attacks.
This sorcery can be cast while in motion.
Taught to the Knights of the Cuckoo by the academy as payment for their contract.
[4470]Scholar's Shield
Enhances left-hand shield damage negation
One of the glintstone sorceries of the Academy of Raya Lucaria.
Enchants shield held in the left hand with additional damage negation.
This sorcery can be cast while in motion.
Taught to the Knights of the Cuckoo by the academy as payment for their contract.
[4480]Lucidity
Alleviates buildup of sleep and madness
One of the sorceries of the Carian royal family.
Alleviates buildup of sleep and madness.
This sorcery can be cast while in motion.
The Carian knights never waver.
[4490]Frozen Armament
Enchants right-hand armament with frost
Sorcery said to have been used by the old snow witch.
Enchants armament held in the right hand with frost.
This sorcery can be cast while in motion.
The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
[4500]Shattering Crystal
Creates crystal mass that shatters in forward burst
Sorcery of the mysterious Crystalians.
Creates a mass of crystal, then shatters it in a forward burst.
Charging enhances potency.
The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers.
[4510]Crystal Release
Scours area with violent rain of crystal shards
Sorcery of the mysterious Crystalians.
Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards.
This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun."
[4520]Crystal Torrent
Creates crystal mass that fires stream of crystal shards
Sorcery of the mysterious Crystalians.
Creates a mass of crystal, then fires off shards in rapid succession.
Hold to continue firing shards.
The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound.
[4600]Ambush Shard
Strikes from behind with projectile fired from distance
One of the night sorceries of Sellia, Town of Sorcery.
Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind.
This sorcery can be cast repeatedly.
The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
[4610]Night Shard
Swiftly fires semi-invisible magic projectile
One of the night sorceries of Sellia, Town of Sorcery.
Swiftly fires a semi-invisible projectile.
This sorcery can be used without delay after performing another action.
The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
[4620]Night Comet
Fires semi-invisible magic comet
One of the night sorceries of Sellia, Town of Sorcery.
Fires a semi-invisible magic comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
[4630]Thops's Barrier
Erect a magic forcefield to deflect spells
The lifelong pursuit of Thops the Bluntstone.
Creates a magic forcefield that deflects sorceries and incantations.
Hold to continuously create barriers.
Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.
[4640]Carian Retaliation
Dispels enemy spells and retaliates with glintblades
One of the sorceries of the Carian royal family.
Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades.
This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.
[4650]Eternal Darkness
Creates dark space that draws in spells
Forbidden sorcery of Sellia, Town of Sorcery.
Creates a space of darkness that draws in sorceries and incantations.
This sorcery can be cast while in motion.
Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.
[4660]Unseen Blade
Makes right-hand armament completely invisible
One of the night sorceries of Sellia, Town of Sorcery.
Enchants armament held in right hand, making it completely invisible.
This sorcery can be cast while in motion.
Used by Sellian assassins to present themselves as unarmed sorcerers.
[4670]Unseen Form
Makes the caster semi-invisible
One of the night sorceries of Sellia, Town of Sorcery.
Makes the caster semi-invisible.
While on horseback, effect extends to cover the mount.
This sorcery can be cast while in motion.
The Sellian assassins considered every option that aided their dirty work.
[4700]Meteorite
Calls small meteorites down from the sky
One of the glintstone sorceries that manipulates gravitational forces.
Summons a void that emits a rain of small meteorites.
Hold to continue the effect.
This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power.
[4701]Meteorite of Astel
Calls a hail of small meteorites from the void
One of the glintstone sorceries that manipulates gravitational forces.
Summons a void that emits a hail of meteorites.
Hold to continue the effect.
A manifestation of the power with which Astel leveled the Eternal City.
[4710]Rock Sling
Summons rocks from the earth and sends it flying
One of the glintstone sorceries that manipulates gravitational forces.
Pulls a clump of rocks from the earth and sends them flying.
This sorcery can be cast while in motion.
A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
[4720]Gravity Well
Pulls foes toward caster with gravity projectile
One of the glintstone sorceries that manipulates gravitational forces.
Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster.
Charging enhances potency.
A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
[4721]Collapsing Stars
Pulls foes toward caster with gravity projectile volley
One of the glintstone sorceries that manipulates gravitational forces.
Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster.
Charging enhances potency.
A gravitational technique mastered by the young Radahn.
"I thank you for your tutelage, for now I can challenge the stars."
[4800]Magma Shot
Fires lump of magma that explodes on contact
One of the sorceries developed from the magma of Mt. Gelmir.
Fires a lump of magma that explodes on contact.
Charging enhances potency.
After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
[4810]Gelmir's Fury
Covers area with surge of magma from the earth
One of the sorceries developed from the magma of Mt. Gelmir.
Conjures a surge of magma from the earth, covering the area.
Charging extends the surge of magma.
This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.
[4820]Roiling Magma
Fires lump of magma that explodes after delay
One of the sorceries developed from the magma of Mt. Gelmir.
Fires a lump of condensed magma that explodes a short delay after hitting the target.
Charging enhances potency and further delays the explosion.
After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
[4830]Rykard's Rancor
Releases searing spirits that repeatedly explode after delay
The terrible power of Rykard, Lord of Blasphemy.
Summons searing spirits that leave a trail of delayed explosions in their wake.
These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin.
[4900]Briars of Sin
Summons thorns from a whorl of own blood
An aberrant sorcery discovered by exiled criminals.
Theirs are the sorceries most reviled by the academy.
Wounds the caster with thorns of sin, creating a spiral of bloodthorns.
This sorcery can be cast repeatedly, up to three times.
The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
[4910]Briars of Punishment
Wounds caster to unleash trail of bloodthorns
An aberrant sorcery discovered by exiled criminals.
Theirs are the sorceries most reviled by the academy.
Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below.
This sorcery can be cast repeatedly.
The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
[5000]Rancorcall
Summons vengeful spirits that chase down foes
Sorcery of the servants of Death.
Summons vengeful spirits that chase down foes.
Charging enhances potency.
Once thought lost, this ancient death hex was rediscovered by the necromancer Garris.
[5001]Ancient Death Rancor
Summons horde of vengeful spirits that chase down foes
Sorcery of the servants of Death.
Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.
They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.
[5010]Explosive Ghostflame
Causes ghostflame explosion that burns wide area
Sorcery of the servants of Death.
Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area.
In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.
[5020]Fia's Mist
Releases a mist of death before caster
Sorcery of Fia, the Deathbed Companion.
Creates a deathly mist before the caster, which inflicts Death blight upon those who enter.
This sorcery can be cast while in motion. Charging enhances range of the mist.
This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.
[5030]Tibia's Summons
Summons Those Lost in Death
Sorcery of the servants of Death.
Summons a group of Those Lost in Death.
Three skeletons will appear some distance from the caster and attack foes before disappearing.
The dead have long been left to wander; what they need is leadership.
[5040]Death Lightning
Strikes surroundings with storm of death lightning
Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death.
Strikes surroundings with a storm of Death lightning.
Inflicts Death blight upon foes.
Charging extends duration of the storm.
It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.
[5100]Oracle Bubbles
Launches several small magic bubbles
Sorcery of the claymen who served as priests in the ancient dynasty.
Produces several small magical bubbles that drift towards foes before they naturally pop.
Charging increases the delay before the bubbles pop.
The claymen search for lost oracles within their bubbles.
[5110]Great Oracular Bubble
Launches a large magic bubble
Sorcery of the claymen who served as priests in the ancient dynasty.
Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures.
Charging increases the delay before the bubble pops.
The claymen search for lost oracles within their bubbles.
[6000]Catch Flame
Momentarily sparks flame from hand
Incantation originating from a sinister prophecy.
Momentarily sparks flame from the caster's hand.
This incantation can be cast without delay after performing another action.
The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
[6001]O, Flame!
Momentarily sparks roaring flame from hand
Incantation of the Fire Monks.
Momentarily sparks roaring flame from the caster's hand.
Charging enhances potency.
The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians.
[6010]Flame Sling
Throws ball of raging fire
Incantation originating from a sinister prophecy.
Throws a ball of raging fire.
Charging enhances potency and causes the ball of fire to explode.
The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
[6020]Flame, Fall Upon Them
Hurls several balls of fire at once
One of the incantations that draws directly from the power of the Fire Giants.
Hurls several balls of fire at once.
Charging enhances potency and causes the balls of fire to explode.
There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
[6030]Whirl, O Flame!
Sweeps area before caster with stream of fire
Superior incantation of the Fire Monks.
Creates a spiraling stream of fire that burns the area before the caster.
Charging enhances potency and reach.
Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers.
[6040]Flame, Cleanse Me
Alleviates buildup & cures poison and scarlet rot
One of the incantations of the Fire Monks.
Creates a fire within that burns away toxins.
Alleviates poison and scarlet rot buildup and cures these ailments.
This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.
[6050]Flame, Grant Me Strength
Raises physical and fire-affinity attack power
Superior incantation of the Fire Monks.
Creates an invigorating fire within that enhances physical and fire-affinity attack power.
This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.
[6060]Flame, Protect Me
Greatly increases fire damage negation
The most ancient of the Fire Monks' incantations.
Creates a fire within that greatly increases fire damage negation.
It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.
[6100]Giantsflame Take Thee
Hurls massive ball of raging fire
One of the incantations that draws directly from the power of the Fire Giants.
Hurls a massive ball of raging fire.
Charging enhances potency and causes the ball of fire to explode.
There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
[6110]Flame of the Fell God
Summons raging fireball that explodes and sets the area ablaze
This legendary incantation is one of several that draws directly from the power of the Fire Giants.
Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze.
Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.
[6120]Burn, O Flame!
Raises a series of flame pillars around caster
One of the incantations that draws directly from the power of the Fire Giants.
Raises a series of flame pillars around the caster.
Charging further increases the number of flame pillars.
The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.
[6210]Black Flame
Throws a ball of raging black fire
A black flame incantation of the Godskin Apostles.
Throws a ball of raging black fire.
Charging enhances potency and causes the fireball to explode.
Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.
[6220]Surge, O Flame!
Incinerates area before caster with stream of fire
Superior incantation of the Fire Monks.
Creates a stream of fire to burn the area before the caster.
This incantation can be cast while in motion. Hold to maintain the effect.
The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it.
[6230]Scouring Black Flame
Sweeps area before caster with black flame
A black flame incantation of the Godskin Apostles.
Sweeps a wide area before the caster with black flame.
Charging enhances range.
The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.
[6240]Black Flame Ritual
Summons circle of black flame pillars around caster
Superior black flame incantation of the Godskin Apostles.
Summons a circle of black flame pillars around the caster.
Charging increases the size of the circle.
The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.
[6250]Black Flame Blade
Enchants right-hand armament with black flame
A black flame incantation of the Godskin Apostles.
Engulfs armament held in the right hand with black flame.
This incantation can be cast without delay after performing another action.
Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.
[6260]Black Flame's Protection
Increases physical damage negation
A black flame incantation of the Godskin Apostles.
Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.
The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.
[6270]Noble Presence
Thrust out belly with gusto to unleash repelling shockwave
Ancient power of the Godskin Nobles.
Thrust out belly with gusto to produce a shockwave that knocks back nearby foes.
Charging enhances potency, knocking enemies into the air.
Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt.
[6300]Bloodflame Talons
Creates bloodflame lacerations that then explode
A Blood Oath incantation, granted by the Lord of Blood.
Creates bloodflame lacerations before the caster, which explode in an instant.
This incantation can be cast repeatedly.
After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.
[6310]Bloodboon
Scatters bloodflame before caster to set area aflame
Sacred incantation of Mohg, Lord of Blood.
Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze.
This incantation can be cast while in motion.
The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into.
[6320]Bloodflame Blade
Enchants right-hand armament with bloodflame
A Blood Oath incantation, granted by the Lord of Blood.
Engulfs armament held in the right hand with bloodflame.
This incantation can be cast while in motion.
After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.
[6330]Barrier of Gold
Greatly increases magic damage negation for self and allies
One of the incantations of Erdtree Worship.
Greatly increases magic damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.
This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks.
[6340]Protection of the Erdtree
Increases affinity damage negation for self and allies
A superior incantation of Erdtree Worship.
Increase damage negation for all affinities except physical, for both the caster and nearby allies.
Hold to continue praying and delay activation.
In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.
[6400]Rejection
Produces a shockwave that pushes away foes
Incantation of the Two Fingers' faithful.
Produces a shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.
Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.
[6410]Wrath of Gold
Produces golden shockwave that knocks back foes
Superior Erdtree Worship incantation.
Produces a golden shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.
This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath.
[6420]Urgent Heal
Heals a small amount of HP
Incantation of the Two Fingers' faithful.
Heals a small amount of HP.
This incantation can be cast while in motion.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
[6421]Heal
Heals HP for self and nearby allies
Incantation of the Two Fingers' faithful.
Heals HP for the caster and nearby allies.
Hold to continue praying and delay activation.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
[6422]Great Heal
Greatly heals HP for self and nearby allies
Superior incantation of the Two Fingers' faithful.
Greatly heals HP for the caster and nearby allies.
Hold to continue praying and delay activation.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
[6423]Lord's Heal
Massively heals HP for self and nearby allies
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.
Heals a massive amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.
Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord!
[6424]Erdtree Heal
Vastly heals HP for self and nearby allies
One of the ancient Erdtree incantations.
Heals a vast amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.
The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
[6430]Blessing's Boon
Grants blessing to self and nearby allies
One of the ancient Erdtree incantations.
Grants a blessing to the caster and nearby allies, gradually restoring HP.
Hold to continue praying and delay activation.
Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power.
[6431]Blessing of the Erdtree
Grants greater blessing to self and nearby allies
One of the ancient Erdtree incantations.
Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP.
Hold to continue praying and delay activation.
The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
[6440]Cure Poison
Alleviates poison buildup and cures poison
Incantation of the Two Fingers' faithful.
Alleviates poison buildup and cures poison.
This incantation can be cast while in motion.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
[6441]Lord's Aid
Alleviates poison, blood loss, sleep buildup for self and allies
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.
Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison.
Hold to continue praying and delay activation.
[6450]Flame Fortification
Increases fire damage negation
Incantation of the Two Fingers' faithful.
Increases fire damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
[6460]Magic Fortification
Increases magic damage negation
Incantation of the Two Fingers' faithful.
Increases magic damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
[6470]Lightning Fortification
Increases lightning damage negation
Incantation of the Two Fingers' faithful.
Increases lightning damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
[6480]Divine Fortification
Increases holy damage negation
Incantation of the Two Fingers' faithful.
Increases holy damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
[6490]Lord's Divine Fortification
Greatly increases holy damage negation for self and allies
Incantation taught to Gideon the All-Knowing by the Two Fingers.
Greatly increases holy damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.
Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception.
[6500]Night Maiden's Mist
Releases life-sapping silver mist before caster
One of the night sorceries of Sellia, Town of Sorcery.
Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster.
This sorcery can be cast while in motion.
Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place.
[6510]Assassin's Approach
Silences footsteps, reduces fall damage/sound
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.
Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling.
This incantation can be cast while in motion or crouching.
The assassins were charged with eliminating Tarnished who had strayed from guidance.
[6520]Shadow Bait
Creates shadow that lures the aggression of foes of human build
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.
Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression.
This incantation can be cast while in motion or crouching, and will still affect foes that are already in a combat state.
It is said that those beguiled by the shadow see within it a hated foe.
[6530]Darkness
Creates area of darkness that conceals caster
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.
Creates a veil of darkness that conceals the caster.
This incantation can be cast while in motion or crouching.
The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.
[6600]Golden Vow
Increases attack and defense for self and allies
An incantation of Erdtree Worship.
Increases attack power and defense for the caster and nearby allies.
Hold to continue praying and delay activation.
This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage.
[6700]Discus of Light
Fires ring of light before the caster
One of the incantations of the Golden Order fundamentalists.
Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing.
This incantation can be cast repeatedly.
A gift from the young Miquella to his father, Radagon.
[6701]Triple Rings of Light
Fires three rings of light before the caster
One of the incantations of the Golden Order fundamentalists.
Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing.
This incantation can be cast repeatedly.
A gift from the young Miquella to his father, Radagon.
[6710]Radagon's Rings of Light
Creates golden ring of light to attack wide area
One of the incantations of the Golden Order fundamentalists.
A gift of gratitude to the young Miquella from his father, Radagon.
Produces a golden ring of light and fires it across a wide area.
Charging enhances range.
And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold.
[6720]Elden Stars
Creates a stream of golden shooting stars that assail the area
This legendary incantation is the most ancient of those that derive from the Erdtree.
Creates a stream of golden shooting stars that assail the area.
It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.
[6730]Law of Regression
Heals all ailments and dispels all special effects
Incantation of the Golden Order fundamentalists.
One of the key fundamentals.
Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms.
The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge.
[6740]Immutable Shield
Increases left-hand shield's affinity and ailment resistance
One of the incantations of the Golden Order fundamentalists.
Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance.
Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates.
[6750]Litany of Proper Death
Creates image of Order to deal holy damage
One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.
Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.
[6760]Law of Causality
Retaliates upon receiving a number of blows
One of the incantations of the Golden Order fundamentalists.
One of the key fundamentals.
Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows.
The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; that which links all things in a chain of relation.
[6770]Order's Blade
Enchants right-hand armament with holy damage
One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.
Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.
[6780]Order Healing
Alleviates death blight buildup
One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.
Alleviates death blight buildup.
The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with.
Does such a notion exist in the fundamentals of Order?
[6800]Bestial Sling
Swiftly flings numerous sharp rock shards
Incantation taught by Gurranq, the Beast Clergyman.
Swiftly flings a number of sharp rock shards.
This incantation can be cast without delay after performing another action.
It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.
[6810]Stone of Gurranq
Hurls a boulder before the caster
Superior incantation taught by Gurranq, the Beast Clergyman.
Hurls a boulder before the caster.
This incantation can be cast repeatedly.
Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
[6820]Beast Claw
Creates beast claws that tear through the land
Incantation taught by Gurranq, the Beast Clergyman.
Creates beast claws that rend the land with shockwaves.
Charging enhances potency.
This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation.
[6830]Gurranq's Beast Claw
Creates beast claws to rend surroundings with shockwaves
Superior incantation taught by Gurranq, the Beast Clergyman.
Creates beast claws that rend surroundings with shockwaves.
Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
[6840]Bestial Vitality
Heals HP over a period of time
Incantation taught by Gurranq, the Beast Clergyman.
Fills the body with bestial vigor, restoring HP over a period of time.
Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.
[6850]Bestial Constitution
Alleviates blood loss and frost buildup
Incantation taught by Gurranq, the Beast Clergyman.
Fills the body with bestial vigor, alleviating buildup of frost and blood loss.
Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.
[6900]Lightning Spear
Hurls lightning spear before caster
One of the incantations of the capital's ancient dragon cult.
Summons a lightning spear and hurls it before the caster.
Charging causes a lightning bolt to strike the point of impact.
Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
[6910]Ancient Dragons' Lightning Strike
Summons red lightning that spreads from impact
A secret incantation of the capital's ancient dragon cult.
Summons a red bolt of lightning that scatters and spreads around the surrounding area.
Charging enhances the range of the lightning bolt.
Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.
[6920]Lightning Strike
Summons lightning bolt that spreads from impact
One of the incantations of the capital's ancient dragon cult.
Summons a bolt of lightning that scatters and spreads around the surrounding area.
This incantation can be cast repeatedly.
Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital.
[6921]Frozen Lightning Spear
Stabs with ice lightning spear from above
Incantation that channels the power of the Dragonkin Soldiers.
Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards.
The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.
[6930]Honed Bolt
Strikes foe with lightning bolt from above
One of the incantations of the capital's ancient dragon cult.
Summons a bolt of lightning to strike foes from above.
This incantation can be cast repeatedly.
Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
[6940]Ancient Dragons' Lightning Spear
Stabs with red lightning spear from above
A secret incantation of the capital's ancient dragon cult.
Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area.
Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.
[6941]Fortissax's Lightning Spear
Stabs from above with two red lightning spears in tandem
Incantation that channels the power of the ancient dragon Fortissax.
Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area.
During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.
[6950]Lansseax's Glaive
Sweeps from above with red lightning glaive
Incantation that channels the power of the ancient dragon Lansseax.
Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.
Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.
[6960]Electrify Armament
Enchants right-hand armament with lightning damage
One of the incantations of the capital's ancient dragon cult.
Enchants armament held in the right hand with lightning-affinity attacks.
Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
[6970]Vyke's Dragonbolt
Bolsters right-hand armament & body with red lightning
Incantation of Vyke, knight of the Roundtable Hold.
Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced.
Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most.
[6971]Dragonbolt Blessing
Bolsters caster's body with lightning
Superior incantation of the capital's ancient dragon cult.
Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced.
Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.
[7000]Dragonfire
Channels dragon to spew flame breath
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew flaming breath.
Charging extends duration.
Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
[7001]Agheel's Flame
Spews flame breath of Agheel from above
Superior incantation of Dragon Communion.
Channels the power of the flying dragon Agheel.
Transforms caster into a dragon to spew flaming breath from above.
Charging extends duration. This incantation can be used while jumping.
The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.
[7010]Magma Breath
Channels wyrm to spew magma breath
One of the incantations of Dragon Communion.
Transforms caster into a wyrm to spew magma breath.
Allows one follow-up attack.
Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.
[7011]Theodorix's Magma
Spews magma breath of Theodorix from above
Superior incantation of Dragon Communion.
Channels the power of the great wyrm Theodorix.
Transforms caster into a great wyrm to spew a large volume of magma breath.
Allows one follow-up attack.
The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants.
[7020]Dragonice
Channels dragon to spew icy breath
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew icy breath.
Charging extends duration.
Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
[7021]Borealis's Mist
Spews icy breath of Borealis from above
Superior incantation of Dragon Communion.
Channels the power of Borealis, the Freezing Fog.
Transforms caster into a dragon to spew icy breath from above.
Charging extends duration. This incantation can be cast while jumping.
The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.
[7030]Rotten Breath
Channels dragon to spew scarlet rot breath
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew scarlet rot breath.
Charging extends duration.
Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
[7031]Ekzykes's Decay
Spews scarlet rot breath of Ekzykes from above
Superior incantation of Dragon Communion.
Channels the power of Ekzykes, the Decaying.
Transforms caster into a dragon to spew scarlet rot breath from above.
Charging extends duration. This incantation can be cast while jumping.
Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.
[7040]Glintstone Breath
Channels dragon to spew magic breath
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew magic breath.
Charging extends duration.
Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
[7041]Smarag's Glintstone Breath
Spews magic breath of Glintstone Dragon Smarag from above
Superior incantation of Dragon Communion.
Channels the power of Smarag, the Glintstone Dragon.
Transforms caster into a dragon to spew magic breath from above.
Charging extends duration. This incantation can be cast while jumping.
Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones.
[7050]Placidusax's Ruin
Spews golden breath of Dragonlord Placidusax
Power gleaned from the remembrance of Dragonlord Placidusax.
Transforms caster into the Dragonlord to spew golden breath from above.
This incantation can be cast while jumping.
These are the dying wails of the Dragonlord who once dwelled eternally beyond time.
[7060]Dragonclaw
Channels dragon to rend foes with dragon claws
One of the incantations of Dragon Communion.
Transforms caster into a dragon to tear through foes with dragon claws.
Allows one follow-up attack.
Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
[7080]Dragonmaw
Channels dragon to bite foes before caster
One of the incantations of Dragon Communion.
Transforms caster into a dragon to bite enemies before them.
Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
[7090]Greyoll's Roar
Emits the roar of Elder Dragon Greyoll
Superior incantation of Dragon Communion.
Channels the power of Greyoll, the Elder Dragon.
An incantation of legendary status.
Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.
Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain.
[7200]Pest Threads
Launches countless sticky threads before caster
Incantation of the servants of rot.
Secretes countless sticky threads, launching them forwards.
A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess.
"Do you have an interest in rot incantations?"
[7210]Swarm of Flies
Releases a swarm of bloodflies before caster
A Blood Oath incantation, shared from the Lord of Blood's power.
Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss.
This incantation can be cast while in motion.
The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land.
[7220]Poison Mist
Releases poison mist before caster
Incantation of the servants of rot.
Releases a poisonous mist before the caster.
This incantation can be cast while in motion.
Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.
[7230]Poison Armament
Enchants right-hand armament with poison
Incantation of the servants of rot.
Enchants armament held in the right hand with poison.
This incantation can be cast while in motion.
Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.
[7240]Scarlet Aeonia
Creates giant flower that explodes with scarlet rot
Technique of Malenia, the Goddess of Rot.
Creates a gigantic flower that blooms into an explosion of scarlet rot.
Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.
[7300]Inescapable Frenzy
Latches onto foes to spread madness
Incantation originating from the maddening Three Fingers.
Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness.
This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.
To gaze into one another's eyes is truly the most intimate form of human contact.
[7310]The Flame of Frenzy
Emits burst of yellow flame of frenzy from eyes
Incantation originating from the maddening Three Fingers.
Causes the yellow flame of frenzy to burst forth from the caster's eyes.
Charging increases the range of the burst.
The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.
[7311]Unendurable Frenzy
Emits violent burst of yellow flame of frenzy from eyes
Incantation originating from the maddening Three Fingers.
Causes the yellow flame of frenzy to violently burst forth from the caster's eyes.
Hold to continue channeling the flame. This incantation can be used while in motion.
It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being.
[7320]Frenzied Burst
Emits concentrated blast of yellow flame of frenzy from eyes
Incantation originating from the maddening Three Fingers.
Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes.
Charging enhances potency, enabling the blasts to penetrate the enemy's guard.
In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.
[7330]Howl of Shabriri
Shrieks, building up madness in nearby foes
Incantation originating from the maddening Three Fingers.
Releases a maddening shriek that causes madness buildup in foes nearby.
This incantation also causes madness buildup in the caster and makes enemies more likely to target them.
It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history.
[7500]Aspects of the Crucible: Tail
Creates supple tail to sweep area before caster
One of the ancient Erdtree incantations.
Creates a supple tail that sweeps through foes before the caster.
Charging enhances potency.
This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
[7510]Aspects of the Crucible: Horns
Creates shoulder horn to gore foes from low stance
One of the ancient Erdtree incantations.
Creates a mighty horn on the caster's shoulder to gore foes from a low stance.
Charging allows the caster to barrel into foes before delivering the final attack.
This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
[7520]Aspects of the Crucible: Breath
Creates throat pouch to spew fire while walking
One of the ancient Erdtree incantations.
Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking.
Charging increases duration of the breath.
This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
[7530]Black Blade
Black blade spinning slash that emits wave of light
Power gleaned from the remembrance of Maliketh.
Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light.
This can be followed up with one additional attack.
This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time.
[7900]Fire's Deadly Sin
Sets area and self ablaze with raging flames
Incantation originating from a deeply ominous prophecy.
Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.
The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin.
"The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."
[7903]Golden Lightning Fortification
Greatly increases lightning resistance for self and allies
An incantation of Erdtree Worship.
Greatly increases lightning damage negation for the caster and nearby allies.
Hold to continue praying, delaying the effect.
This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed.
[8000]Stonesword Key
Use to break one imp statue seal
A sword-shaped stone key.
Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item.
Think well before using one.
[8010]Rusty Key
Opens a locked door in Stormveil Castle
Rusted iron key.
Opens a locked door in Stormveil Castle.
[8102][ERROR]Lucent Baldachin's Blessing
Raise in prayer to gain protection
Sacred seal of a hidden shrine that looks much
like a bedchamber. A faint light leaks through
a crack in its fastened doors, as if the Firefly is
beckoning to come inside.
Raise in prayer to gain protection.
Gaining protection consumes this item,
but can grant unique effects.
Take care though, these effects cannot be undone.
[8105]Dectus Medallion (Left)
Join medallions to operate Grand Lift of Dectus
Left half of a split medallion depicting the Erdtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.
The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.
[8106]Dectus Medallion (Right)
Join medallions to operate Grand Lift of Dectus
Right half of a split medallion depicting the Erdtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.
The left half is said to reside in the coastal Fort Haight to the far west.
[8107]Rold Medallion
Operates Grand Lift of Rold
Conjoined split medallion depicting the Flame Peak.
Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants.
The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.
[8109]Academy Glintstone Key
Key to open the academy's two sealed gates
Key to the seals binding both gates to the Academy of Raya Lucaria.
Activates warp magic bound within the seals.
A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.
[8111]Carian Inverted Statue
Key revealing the hidden form of Carian Study Hall
Statuette of a scholar, with ground and sky inverted.
Reveals the hidden form of the Carian Study Hall, which connects to the divine tower.
To unveil the secret, affix it to the pedestal of the celestial globe.
[8121]Dark Moon Ring
Ring of Lunar Princess Ranni's cold oath
Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort.
Ranni is an Empyrean, meaning her consort would by rights earn the title of lord.
A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."
[8126]Fingerprint Grape
Eyeball of the knight Vyke, inflamed yellow
Eyeball of the knight Vyke, inflamed yellow.
Seared with a repulsive fingerprint burn akin to those that marred his entire body.
If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.
[8127]Letter from Volcano Manor
Request from Volcano Manor
Examine using <?keyicon@31?>
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.
"Old Knight Istvan"
He can be found in Limgrave. Find the red mark on your map for the exact location.
[8128]Tonic of Forgetfulness
Tonic that banishes distress and bitter memories
Tonic in a small brass vial.
Banishes distress and bitter memories.
A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."
[8129]Serpent's Amnion
Amnion from a womb that bore unintended offspring
Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual.
It will never dry out, remaining damp indefinitely.
[8130][ERROR]Rya's Necklace
Necklace worn everywhere by Irina
A necklace worn and treasured by Irina.
Given to her as a farewell gift.
[8131]Irina's Letter
Letter addressed to the commander of Castle Morne
Letter given by Irina, addressed to her father, the commander of Castle Morne.
Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within.
[8132]Letter from Volcano Manor
Request from Volcano Manor
Examine using <?keyicon@31?>
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.
"Rileigh the Idle"
He can be found in Altus Plateau. Find the red mark on your map for the exact location.
[8133]Red Letter
Request from Volcano Manor
Examine using <?keyicon@31?>
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red.
"Juno Hoslow, Knight of Blood"
He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location.
[8134]Drawing-Room Key
Key to the Volcano Manor drawing room
Key to Volcano Manor's drawing room.
The door can be found in the westward corridor, upon the left hand side.
[8136]Rya's Necklace
Rya's necklace, stolen by a blackguard
Necklace stolen from Rya by the blackguard.
Features a relief of a dignified looking woman from a foreign country.
It appears to hold great significance for Rya.
[8137]Volcano Manor Invitation
Letter of invitation to Volcano Manor
Letter given by Rya as thanks for retrieving her necklace.
Contains an invitation to Volcano Manor.
"Brave Tarnished,
Seek the Altus Plateau in the realm of the Erdtree.
Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions."
[8142]Amber Starlight
Ingredient used in special draught
An ephemeral sliver that gives off a pale amber glow.
What remains of a passing flash of starlight.
If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught.
Cannot be consumed by mere humans.
[8143]Seluvis's Introduction
Letter of introduction addressed to Sellen
Scroll bearing a royal coat of arms.
A letter of introduction written by Preceptor Seluvis.
Addressed to a glintstone sorceress by the name of Sellen.
The contents of the scroll cannot be discerned.
[8144]Sellen's Primal Glintstone
Glintstone from within Sellen's body
Glintstone from within the sorceress Sellen's body.
Seemingly half-alive, blood vessels are visible within.
In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body after their original body dies, the sorcerer will rise again.
"My apprentice, do you think it distasteful?"
[8146]Miniature Ranni
Doll resembling Ranni the Witch
A doll resembling Ranni the Witch.
From head to toe every detail is perfect.
This unresponsive doll seems pleasantly cool.
[8147][ERROR]Asimi, Silver Tear
Asimi that has infected a tarnished
An asimi that has infected a tarnished.
An intelligent silver sludge; asimi
infect the body of tarnished,
granting the host power.
[8148]Godrick's Great Rune
Godrick's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Godrick, devoid of any benediction.
Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle.
[8149]Radahn's Great Rune
Radahn's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Radahn, devoid of any benediction.
Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore.
[8150]Morgott's Great Rune
Morgott's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Morgott, devoid of any benediction.
Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
[8151]Rykard's Great Rune
Rykard's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Rykard, devoid of any benediction.
Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell.
[8152]Mohg's Great Rune
Mohg's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Mohg, devoid of any benediction.
Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
[8153]Malenia's Great Rune
Malenia's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Malenia, devoid of any benediction.
Seek the Isolated Divine Tower, which stands beyond the lost great bridge.
[8154]Lord of Blood's Favor
Pure white oath-cloth given by Varré
Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood.
"Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all."
[8155]Lord of Blood's Favor
Bloodied white oath-cloth, dyed in a maiden's blood
Fully reddened oath-cloth, dyed in a maiden's blood.
The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty.
[8156][ERROR]Burial Crow's Letter
Letter affixed to a graveyard crow's leg
A letter affixed to a graveyard crow's leg.
Sought after by Kalé.
[8158]Spirit Calling Bell
Bell that summons various spirits from ashen items
A bell capable of summoning various spirits
from ashen remains. It usually requires FP to use.
Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen.
Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.
[8159]Fingerslayer Blade
Hidden treasure of the Eternal City of Nokron
The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse.
This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall.
Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals.
[8161]Sewing Needle
Boc the demi-human's prized sewing needle
A large sewing needle, curved like a fang.
Boc the demi-human's prized possession.
[8162]Gold Sewing Needle
Special sewing needle for demigod attire
Sewing needle made of gold.
Unique item made to alter demigod attire.
One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line.
[8163]Tailoring Tools
Enables armor adjustment at sites of grace
A portable set of tailoring tools.
Enables armor alterations at sites of grace.
[8164]Seluvis's Potion
Small flask received from Preceptor Seluvis
Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black.
"Find Nepheli, and ensure she drinks it."
[8165][ERROR]
[8166]Amber Draught
Glistening amber draught made for a scheme
Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme.
"Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted."
[8167]Letter to Patches
Request from Volcano Manor to Patches
Examine using <?keyicon@31?>
A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted.
"Great Horned Tragoth"
He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location.
[8168]Dancer's Castanets
Castanets used by dancers from distant lands
Castanets used by dancers from foreign lands. Received from Patches.
The passionate dance comprises no seductiveness, but merely a dignified beauty.
[8169]Sellian Sealbreaker
Can release Master Lusat from his confinement
Glintstone key received from the sorceress Sellen.
Capable of breaking the seal that keeps Master Lusat confined.
Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer.
[8171]Chrysalids' Memento
Broach wrapped in red velvet
Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible.
Faintly visible spirits try to convey something, but their voices cannot be heard.
[8172]Black Knifeprint
Mark of the Night of the Black Knives ritual
On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers.
This mark is evidence of the ritual, and hides the truth of the conspiracy.
[8173]Letter to Bernahl
Request from Volcano Manor to Bernahl
Examine using <?keyicon@31?>
A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted.
"Vargram the Raging Wolf"
"Errant Sorcerer Wilhelm"
Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location.
[8174]Academy Glintstone Key
Key to open the academy's two sealed gates
Key to the seals binding both gates to the Academy of Raya Lucaria.
Activates warp magic bound within the seals.
This glintstone key is still brand new, unused by anyone.
[8175]Haligtree Secret Medallion (Left)
Join medallions to operate Grand Lift of Rold
Left half of a split medallion depicting the Haligtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.
In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.
[8176]Haligtree Secret Medallion (Right)
Join medallions to operate Grand Lift of Rold
Right half of a split medallion depicting the Haligtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.
In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.
[8181][ERROR]Burial Crow's Letter
Letter written about the caravans
A letter written about the caravans.
It seems to have been sent from the
capital underground.
[8182]Mending Rune of Perfect Order
Can be used to mend the shattered Elden Ring
Rune discovered by the noble Goldmask.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.
A rune of transcendental ideology which will attempt to perfect the Golden Order.
The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.
[8183]Mending Rune of the Death-Prince
Can be used to mend the shattered Elden Ring
Rune gestated by Fia, the Deathbed Companion.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.
Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order.
The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored.
[8184]Mending Rune of the Fell Curse
Can be used to mend the shattered Elden Ring
Loathsome rune gestated by the Dung Eater.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.
The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules.
If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing.
[8185]Larval Tear
Material needed by Rennala to grant rebirth
Core of a creature of mimicry known as a silver tear.
As much a substance as it is a living organism.
Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew.
Being born anew allows the reallocation of attributes boosted by leveling up.
[8186]Imbued Sword Key
Unseals sending gate, but disappears upon use
Stone key shaped like a sword.
A special item, imbued with rich blue magic.
Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item.
Think well before using one.
[8187]Miniature Ranni
Doll resembling Ranni the Witch
A doll resembling Ranni the Witch.
From head to toe every detail is perfect.
The chilliness is gone, feeling now like an empty husk.
There is no response.
[8188]Golden Tailoring Tools
Allows demigod garb alteration at sites of grace
Tailoring tools made from gold.
Tools brought with the red-haired Radagon when he married into the Carian line.
With these, even demigod attire can be altered at a site of grace.
[8189][ERROR]Iji's Confession
Letter of confession found on Iji's corpse
A letter of confession found on Iji's corpse.
He declares his own guilt for having
sealed away Blaidd.
[8190]Knifeprint Clue
Simple map showing location of black knifeprint
Examine using <?keyicon@31?>
A simple map given by Fia.
A clue to the whereabouts of a black knifeprint.
[8191]Cursemark of Death
Cursemark carved into Lunar Princess Ranni's discarded flesh
Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede.
This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle.
However, two demigods perished at the same time, breaking the cursemark into two half-wheels.
Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone.
[8192][ERROR]Asimi's Husk
The shedding of an Asimi that infected a tarnished
The shedding of an Asimi that infected a tarnished.
[8193]Seedbed Curse
Curse grown on a body defiled by the Dung Eater
Curse grown on a corpse killed and defiled by the Dung Eater.
A tender pox afflicted with omen horns.
The Dung Eater cultivates the seedbed curse on corpses.
By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between.
[8194]The Stormhawk King
Ashes of a hawk which heeds no summons
Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other.
This ancient monarch is proud however, refusing to answer anyone's summons.
[8195][ERROR]Asimi, Silver Chrysalid
An Asimi that infected a tarnished
An Asimi that infected a tarnished.
[8196]Unalloyed Gold Needle
Intricate needle of unalloyed gold
An intricately crafted needle of unalloyed gold.
Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew.
"There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot."
[8197]Sewer-Gaol Key
Unlocks sewer-gaol door beneath Leyndell
Filthy key received from the Dung Eater.
Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital.
[8198]Meeting Place Map
Simple map showing a meeting place
Examine using <?keyicon@31?>
Simple map found on a corpse.
Seems to point to a meeting place.
The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key.
[8199]Discarded Palace Key
Key to treasure chest for Carian Princesses
A key discarded by Lunar Princess Ranni alongside her very flesh.
Opens a treasure chest passed down to Carian Princesses.
It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala.
[8200]"Homing Instinct" Painting
Reminiscence of the painting "Homing Instinct"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Homing Instinct."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8201]"Resurrection" Painting
Reminiscence of the painting "Resurrection"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Resurrection."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8202]"Champion's Song" Painting
Reminiscence of the painting "Champion's Song"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Champion's Song."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8203]"Sorcerer" Painting
Reminiscence of the painting "Sorcerer"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Sorcerer."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8204]"Prophecy" Painting
Reminiscence of the painting "Prophecy"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Prophecy."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8205]"Flightless Bird" Painting
Reminiscence of the painting "Flightless Bird"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Flightless Bird."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8206]"Redmane" Painting
Reminiscence of the painting "Redmane"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Redmane."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[8221]Zorayas's Letter
Farewell letter written in an inexpert hand
Examine using <?keyicon@31?>
Farewell letter written in an inexpert hand.
"I wish to set out on a journey.
So that one day, I can carry on Mother's work.
Be the proud daughter of Tanith of Volcano Manor.
Farewell.
You've always been so kind. So uncompromising.
My champion."
[8222]Alexander's Innards
Keepsake of the warrior jar Alexander
A keepsake of the warrior jar Alexander.
Found at the core of the dead flesh that once filled the great jar.
The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness.
[8223]Rogier's Letter
Letter written in a trembling hand
Examine using <?keyicon@31?>
Letter written in a trembling hand.
"I forgot to tell you, but it seems D has a younger brother.
I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron.
And it's said he stood before the Prince of Death not far beyond that spot."
[8224]Note: The Preceptor's Secret
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Preceptor Seluvis is hiding a dirty secret in a cellar among the ruins not far from the sisters three.
The vile Graven Witch seems to be a frequent visitor to that place."
[8225]Weathered Map
A simple map, badly weathered
Examine using <?keyicon@31?>
A simple, badly weathered map.
Left discarded and forgotten for some time.
Depicts streaks of amber light.
[8226]Note: The Preceptor's Secret
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about the preceptor's secret.
Further details are available only to paying customers.
[8227]Weathered Map
A simple map, badly weathered
A simple, badly weathered map.
Left discarded and forgotten for some time.
Further details are available only to paying customers.
[8500]Crafting Kit
Enables the practice of item crafting
Leather bag containing a pestle and mortar, small blade, and various other tools.
Enables item crafting from the main menu.
Provides both means to fight and means to survive.
[8590]Whetstone Knife
Can add new battle arts and affinities to weapons
Whetstone with a cipher inscription, made to look like a small knifeblade.
Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills.
The battle arts and affinities will depend on the ashes of war used.
[8600]Map: Limgrave, West
Map of Limgrave's western region
Map of the western region of Limgrave.
The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.
[8601]Map: Weeping Peninsula
Map of Weeping peninsula
Map of the Weeping Peninsula.
The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament.
[8602]Map: Limgrave, East
Map of Limgrave's eastern region
Map of the eastern region of Limgrave.
Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past.
[8603]Map: Liurnia, East
Map of Liurnia's eastern region
Map of Liurnia's eastern region.
The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south.
[8604]Map: Liurnia, North
Map of Liurnia's northern region
Map of Liurnia's northern region.
The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here.
[8605]Map: Liurnia, West
Map of Liurnia's western region
Map of Liurnia's western region.
The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty.
[8606]Map: Altus Plateau
Map of Altus Plateau and environs
Map of Altus Plateau and environs.
The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day.
[8607]Map: Leyndell, Royal Capital
Map of Leyndell Capital and environs
Map of the Royal Capital of Leyndell and environs.
Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day.
[8608]Map: Mt. Gelmir
Map of Mt. Gelmir and environs
Map of Mt. Gelmir and environs.
Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering.
[8609]Map: Caelid
Map of Caelid and environs
Map of Caelid and environs.
Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot.
[8610]Map: Dragonbarrow
Map of Dragonbarrow and environs
Map of Dragonbarrow and environs.
The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.
[8611]Map: Mountaintops of the Giants, West
Map of Western Mountaintops of the Giants
Map of Western Mountaintops of the Giants.
Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond.
[8612]Map: Mountaintops of the Giants, East
Map of Eastern Mountaintops of the Giants
Map of Eastern Mountaintops of the Giants.
The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south.
[8613]Map: Ainsel River
Map of Ainsel River and environs
Map of Ainsel River and environs.
Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
[8614]Map: Lake of Rot
Map of Lake of Rot and environs
Map of Lake of Rot and environs.
A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.
[8615]Map: Siofra River
Map of Siofra River and environs
Map of Siofra River and environs.
Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
[8616]Map: Mohgwyn Palace
Map of Mohgwyn Palace and environs
Map of Mohgwyn Palace and environs.
In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.
[8617]Map: Deeproot Depths
Map of Deeproot Depths and environs
Map of Deeproot Depths and environs.
At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.
[8618]Map: Consecrated Snowfield
Map of Consecrated Snowfield and environs
Map of Consecrated Snowfield and environs.
The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same.
[8660]Mirage Riddle
Simple map taken from an imp statue
Examine using <?keyicon@31?>
Simple map taken from an imp statue.
A riddle concerning a rise that vanishes like a mirage.
[8700]Note: Hidden Cave
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"There is a hidden cave in the town of Sellia.
Look beyond the graveyard at the precipice."
[8701]Note: Imp Shades
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Nothing can touch the shades of imps in the heroes' graveyard.
Only Rosus's light can give them form."
[8702]Note: Flask of Wondrous Physick
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood.
Cross the highway bridge and follow the animal trail north."
[8703]Note: Stonedigger Trolls
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"The heads of the stonedigger trolls bear old wounds."
[8704]Note: Wandering Mausoleum
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"To stop the mausoleum's stride, you'll need to clean up around its feet first."
[8705]Note: Unseen Assassins
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Some assassins cannot be seen with the naked eye.
Seems the Erdtree sentries once carried torches that could cast light on these prowlers."
[8706][ERROR]Note: Great Coffins
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors.
Might be a good source of armaments..."
[8707]Note: Flame Chariots
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Beware the Fire Monks' chariots bearing the faces of giants.
A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed."
[8708]Note: Demi-human Mobs
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Slay the demi-human mob's leader first, and the rest will lose hope and panic."
[8709]Note: Land Squirts
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Land squirts are soft where they touch the ground, and poison will cause them to rupture."
[8710]Note: Gravity's Advantage
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Gravitational power that pulls can bring flying foes low."
[8711]Note: Revenants
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"The crawling royal revenants and their followers are all cursed.
Healing powers will harm rather than mend."
[8712]Note: Waypoint Ruins
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Someone lurks among the waypoint ruins on the roads through Limgrave."
[8713]Note: Gateway
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Fort Gael in Caelid houses a gateway that leads to Redmane Castle."
[8714]Note: Miquella's Needle
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note written by a nomadic merchant succinctly detailing knowledge acquired.
"The Empyrean Miquella crafted a needle to resist the influence of outer gods.
Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle."
[8715]Note: Frenzied Flame Village
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away."
[8716]Note: The Lord of Frenzied Flame
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall."
[8717]Note: Below the Capital
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief.
"Below the royal capital of Leyndell is a vast network of sewers.
The well in the city below reaches deep into its tunnels."
[8750]Note: Hidden Cave
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about a hidden cave.
Further details are available only to paying customers.
[8751]Note: Imp Shades
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about imp shades.
Further details are available only to paying customers.
[8752]Note: Flask of Wondrous Physick
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about a Flask of Wondrous Physick.
Further details are available only to paying customers.
[8753]Note: Stonedigger Trolls
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about stonedigger trolls.
Further details are available only to paying customers.
[8754]Note: Wandering Mausoleum
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about the Wandering Mausoleum.
Further details are available only to paying customers.
[8755]Note: Unseen Assassins
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about unseen assassins.
Further details are available only to paying customers.
[8756][ERROR]Note: Great Coffins
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about great coffins.
Further details are available only to paying customers.
[8757]Note: Flame Chariots
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about flame chariots.
Further details are available only to paying customers.
[8758]Note: Demi-human Mobs
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about demi-human mobs.
Further details are available only to paying customers.
[8759]Note: Land Squirts
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about land squirts.
Further details are available only to paying customers.
[8760]Note: Gravity's Advantage
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about advantageous use of gravity.
Further details are available only to paying customers.
[8761]Note: Revenants
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about revenants.
Further details are available only to paying customers.
[8762]Note: Waypoint Ruins
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about waypoint ruins.
Further details are available only to paying customers.
[8763]Note: Gateway
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about a gateway.
Further details are available only to paying customers.
[8765]Note: Frenzied Flame Village
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about the Frenzied Flame Village.
Further details are available only to paying customers.
[8767]Note: Below the Capital
Note imparting knowledge in brief
A note sold by a nomadic merchant.
Contains information about the sewers below the capital.
Further details are available only to paying customers.
[8850]Conspectus Scroll
Give to a learned sorcerer to acquire new sorceries
A sorcery scroll from the Academy of Raya Lucaria.
Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus.
Can be given to a learned sorcerer to gain access to the following sorceries:
- Glintstone Cometshard
- Star Shower
[8851]Royal House Scroll
Give to a learned sorcerer to acquire new sorceries
Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria.
Can be given to a learned sorcerer to gain access to the following sorceries:
- Glintblade Phalanx
- Carian Slicer
[8852][ERROR]
[8853][ERROR]
[8854][ERROR]
[8855]Fire Monks' Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north.
Can be given to a learned cleric to gain access to the following incantations:
- O, Flame!
- Surge, O Flame!
[8856]Giant's Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook that contains the secrets of the Fire Giants.
Kept hidden by the prelates who monitor the Giant's Flame.
Can be given to a learned cleric to gain access to the following incantations:
- Giantsflame Take Thee
- Flame, Fall Upon Them
[8857]Godskin Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook bound in supple skin.
Incantations of the god-slaying black flame are written within.
Can be given to a learned cleric to gain access to the following incantations:
- Black Flame
- Black Flame Blade
[8858]Two Fingers' Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook containing incantations of the Two Fingers.
An item once entrusted to Tarnished worthy of lordship.
Can be given to a learned cleric to gain access to the following incantations:
- Lord's Heal
- Lord's Aid
[8859]Assassin's Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the Roundtable Hold's assassins.
Can be given to a learned cleric to gain access to the following incantations:
- Assassin's Approach
- Darkness
[8860]Erdtree Prayerbook
Scroll containing incantations
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
[8861]Erdtree Codex
Scroll containing incantations
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
[8862]Golden Order Principia
Give to a learned cleric to acquire new incantations
Prayerbook of the Golden Order fundamentalists.
A dense and complex academic treatise that contains the Order's fundamental principles.
Can be given to a learned cleric to gain access to the following incantations:
- Radagon's Rings of Light
- Law of Regression
[8863][ERROR]Golden Order Principles
Scroll containing incantations
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
[8864]Dragon Cult Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the capital's ancient dragon cult.
A text of the knights' faith that arose after the War of the Ancient Dragons.
Can be given to a learned cleric to gain access to the following incantations:
- Lightning Spear
- Honed Bolt
- Electrify Armament
[8865]Ancient Dragon Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the capital's ancient dragon cult.
A lost tome that never reached the Lands Between.
Contains red lightning incantations.
Can be given to a learned cleric to gain access to the following incantations:
- Ancient Dragons' Lightning Spear
- Ancient Dragons' Lightning Strike
[8866]Academy Scroll
Give to a learned sorcerer to acquire new sorceries
Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study.
Can be given to a learned sorcerer to gain access to the following sorceries:
- Great Glintstone Shard
- Swift Glintstone Shard
[8910]Pidia's Bell Bearing
Offer to Twin Maiden Husks for new item access
Servant Pidia's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8911]Seluvis's Bell Bearing
Offer to Twin Maiden Husks for new item access
Preceptor Seluvis's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8912]Patches' Bell Bearing
Offer to Twin Maiden Husks for new item access
Patches' bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8913]Sellen's Bell Bearing
Offer to Twin Maiden Husks for new item access
Sorceress Sellen's bell bearing, found upon her perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8914][ERROR]
[8915]D's Bell Bearing
Offer to Twin Maiden Husks for new item access
D's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8916]Bernahl's Bell Bearing
Offer to Twin Maiden Husks for new item access
Knight Bernahl's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8917]Miriel's Bell Bearing
Offer to Twin Maiden Husks for new item access
Miriel, Pastor of Vows' bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8918]Gostoc's Bell Bearing
Offer to Twin Maiden Husks for new item access
Gatekeeper Gostoc's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8919]Thops's Bell Bearing
Offer to Twin Maiden Husks for new item access
Sorcerer Thops's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8920]Kalé's Bell Bearing
Offer to Twin Maiden Husks for new item access
Merchant Kalé's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8921]Nomadic Merchant's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8922]Nomadic Merchant's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8923]Nomadic Merchant's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8924]Nomadic Merchant's Bell Bearing [4]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8925]Nomadic Merchant's Bell Bearing [5]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8926]Isolated Merchant's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
An isolated merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8927]Isolated Merchant's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
An isolated merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8928]Nomadic Merchant's Bell Bearing [6]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8929]Hermit Merchant's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
Bell bearing of a hermetic merchant, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8930]Nomadic Merchant's Bell Bearing [7]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8931]Nomadic Merchant's Bell Bearing [8]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8932]Nomadic Merchant's Bell Bearing [9]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8933]Nomadic Merchant's Bell Bearing [10]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8934][ERROR]Nomadic Merchant's Bell Bearing [11]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8935]Isolated Merchant's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
An isolated merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8936]Hermit Merchant's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
Bell bearing of a hermetic merchant, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8937]Abandoned Merchant's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of a merchant left behind, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8938]Hermit Merchant's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
Bell bearing of a hermetic merchant, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8939]Imprisoned Merchant's Bell Bearing
Offer to Twin Maiden Husks for new item access
An imprisoned merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8940]Iji's Bell Bearing
Offer to Twin Maiden Husks for new item access
Iji the Smithing Master's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8941]Rogier's Bell Bearing
Offer to Twin Maiden Husks for new item access
Rogier the Sorcerer's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8942]Blackguard's Bell Bearing
Offer to Twin Maiden Husks for new item access
The Blackguard's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8943]Corhyn's Bell Bearing
Offer to Twin Maiden Husks for new item access
Brother Corhyn's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8944]Gowry's Bell Bearing
Offer to Twin Maiden Husks for new item access
Sage Gowry's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[8945]Bone Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Thin Animal Bones
- Hefty Beast Bone
[8946]Meat Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Sliver of Meat
- Lump of Flesh
- Turtle Neck Meat
[8947]Medicine Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Neutralizing Boluses
- Stanching Boluses
- Thawfrost Boluses
- Stimulating Boluses
[8948]Gravity Stone Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Gravity Stone Fan
- Gravity Stone Chunk
[8949][ERROR]
[8950][ERROR]
[8951]Smithing-Stone Miner's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [1]
- Smithing Stone [2]
- Glintstone Scrap
[8952]Smithing-Stone Miner's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [3]
- Smithing Stone [4]
- Explosive Stone
[8953]Smithing-Stone Miner's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [5]
- Smithing Stone [6]
[8954]Smithing-Stone Miner's Bell Bearing [4]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [7]
- Smithing Stone [8]
- Ruin Fragment
[8955]Somberstone Miner's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [1]
- Somber Smithing Stone [2]
- Glintstone Scrap
[8956]Somberstone Miner's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [3]
- Somber Smithing Stone [4]
- Cracked Crystal
[8957]Somberstone Miner's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [5]
- Somber Smithing Stone [6]
[8958]Somberstone Miner's Bell Bearing [4]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [7]
- Somber Smithing Stone [8]
- Sanctuary Stone
[8959]Somberstone Miner's Bell Bearing [5]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [9]
[8960]Glovewort Picker's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked grave glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Grave Glovewort [1]
- Grave Glovewort [2]
- Grave Glovewort [3]
[8961]Glovewort Picker's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked grave glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Grave Glovewort [4]
- Grave Glovewort [5]
- Grave Glovewort [6]
[8962]Glovewort Picker's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked grave glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Grave Glovewort [7]
- Grave Glovewort [8]
- Grave Glovewort [9]
[8963]Ghost-Glovewort Picker's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked ghost glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Ghost Glovewort [1]
- Ghost Glovewort [2]
- Ghost Glovewort [3]
[8964]Ghost-Glovewort Picker's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked ghost glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Ghost Glovewort [4]
- Ghost Glovewort [5]
- Ghost Glovewort [6]
[8965]Ghost-Glovewort Picker's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked ghost glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Ghost Glovewort [7]
- Ghost Glovewort [8]
- Ghost Glovewort [9]
[8970]Iron Whetblade
Grants choice of affinity upgrade to weapon
Iron whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.
[8971]Red-Hot Whetblade
Grants choice of affinity upgrade to weapon
Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen.
[8972]Sanctified Whetblade
Grants choice of affinity upgrade to weapon
Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.
[8973]Glintstone Whetblade
Grants choice of affinity upgrade to weapon
Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.
[8974]Black Whetblade
Grants choice of affinity upgrade to weapon
Black whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen.
[8975]Unalloyed Gold Needle
Snapped intricate needle of unalloyed gold
An intricately crafted needle of unalloyed gold, snapped in half.
A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.
Sage Gowry has designs for this needle.
[8976]Unalloyed Gold Needle
Repaired intricate needle of unalloyed gold
An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry.
A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.
"Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia."
[8977]Valkyrie's Prosthesis
Golden prosthesis used by the one-armed Valkyrie
Golden prosthesis once used by the one-armed valkyrie.
A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm.
When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess.
[8978]Sellia's Secret
A piece of paper given by Sage Gowry
Examine using <?keyicon@31?>
Note given by Sage Gowry detailing the secret he promised.
The Town of Sellia
hides the source.
Light three flames
atop the candle towers
to break the seal.
[8979]Beast Eye
Said to tremble when close to Deathroot
Claw-marked stone eye received from Gurranq, Beast Clergyman.
It is said to tremble when near Deathroot.
The murky violet iris writhes as if alive.
"I am not sated... Feed me more...Death..."
[8980]Weathered Dagger
Dagger received from Fia, Deathbed Companion
Dagger received from Fia, the Deathbed Companion.
She wishes for it to be returned to its rightful owner.
It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash.
[9000]Bow
A bow
A formal bow
[9001]Polite Bow
A formal bow
A stiff bow
[9002]My Thanks
A stiff bow
A reverential bow
[9003]Curtsy
[9004]Reverential Bow
A reverential bow
Wave hand
[9005]My Lord
[9006]Warm Welcome
[9007]Wave
Wave hand
A tough fist gesture
[9008]Casual Greeting
[9009]Strength!
A tough fist gesture
Raise morale
[9010]As You Wish
[9011]Point Forwards
[9012]Point Upwards
[9013]Point Downwards
[9014]Beckon
[9015]Wait!
[9016]Calm Down!
[9017]Nod In Thought
[9018]Extreme Repentance
[9019]Grovel For Mercy
[9020]Rallying Cry
Raise morale
Pledge on one's sword
[9021]Heartening Cry
[9022]By My Sword
Pledge on one's sword
A threatening gesture
[9023]Hoslow's Oath
A threatening gesture
An inspiriting gesture
[9024]Fire Spur Me
Inspire fellow warriors
[9025]The Carian Oath
The Carian oath
[9026]Bravo!
[9027]Jump for Joy
A gleeful leap
Slump to the floor
[9028]Triumphant Delight
[9029]Fancy Spin
[9030]Finger Snap
[9031]Dejection
Slump to the floor
Rest on the floor
[9032]Patches' Crouch
[9033]Crossed Legs
[9034]Rest
Rest on the floor
A dismissive gesture
[9035]Sitting Sideways
[9036]Dozing Cross-Legged
[9037]Spread Out
[9038]Fetal Position
[9039]Balled Up
[9040]What Do You Want?
A dismissive gesture
A prayer borne of despair
[9041]Prayer
[9042]Desperate Prayer
A prayer borne of despair
[9043]Rapture
[9045]Erudition
[9046]Outer Order
[9047]Inner Order
[9048]Golden Order Totality
[9049]The Ring
[9050]The Ring
[9100]About Sites of Grace
Information about sites of grace
Examine using <?keyicon@31?>
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments.
It will also refill your sacred flasks.
However, most of the enemies you've defeated will be revived.
You can find sites of grace by going where light converges.
[9101]About Sorceries and Incantations
Information about sorceries and incantations
Examine using <?keyicon@31?>
You can memorize sorceries and incantations at sites of grace.
You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations.
Casting sorceries and incantations consumes FP.
<?keyicon@0017?>: <?keyActName@17?>
[9102]About Bows
Information about bows
Examine using <?keyicon@31?>
Equip a bow to fire arrows.
You can equip up to two types of arrows to choose from at once.
When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming.
Use <?keyControlCamera?> to adjust your aim.
<?keyicon@22?>: Fire arrow type 1
<?keyicon@23?>: Fire arrow type 2
<?keyicon@24?>: Precision aiming
[9103]About Crouching
Information about crouching
Examine using <?keyicon@31?>
Crouch to make it harder for enemies to discover you.
Especially effective in tall grass.
Attacking an enemy that hasn't noticed you will cause more damage than usual.
<?keyicon@9?>: <?keyActName@9?>
[9104]About Stance-Breaking
Information about stance-breaking
Examine using <?keyicon@31?>
Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.
Charge attacks and jump attacks make it particularly easy to break an enemy's stance.
Hold <?keyicon@23?>: Charge attack
<?keyicon@23?> while jumping: Jump attack
[9105]About Stakes of Marika
Information about Stakes of Marika
Examine using <?keyicon@31?>
Upon dying, you will be revived at the last site of grace that you visited.
However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.
[9106]About Guard Counters
Information about guard counters
Examine using <?keyicon@31?>
You can perform a counterattack immediately after blocking an enemy attack.
Guard counters make it easy to break an enemy's stance.
<?keyicon@23?> immediately after blocking an attack: Guard Counter
[9107]About the Map
Information about the map
Examine using <?keyicon@31?>
Use your map to check your current position, as well as the terrain and surrounding structures.
You can update your map with new information by finding Map fragments at steles along the road.
You can also use the map to freely place beacons of light to serve as landmarks as you explore.
<?keyicon@29?>: <?keyActName@29?>
[9108]About Guidance of Grace
Information about Guidance of Grace
Examine using <?keyicon@31?>
Grace exists to guide the Tarnished and lead them along the proper path.
Even now, some sites of grace retain that power. Their golden rays will guide you along your way.
[9109]About Horseback Riding
Information about horseback riding
Examine using <?keyicon@31?>
Use the Spectral Steed Whistle to summon and ride your spectral steed.
If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so.
You can dismount by using the whistle again or by pressing <?keyicon@0009?>.
[9110]About Death
Information about death
Examine using <?keyicon@31?>
Upon dying, you will be revived at the last site of grace that you visited.
You will drop any runes in your possession at the site of your death.
If you die again before reclaiming those runes, they will be lost forever.
The compass at the top of the screen indicates the direction of the lost runes.
[9111]About Summoning Spirits
Information about summoning spirits
Examine using <?keyicon@31?>
With a Spirit Calling Bell, you can use ashes to summon various spirits.
Summoning typically consumes FP.
You can only summon one type of spirit at a time.
You cannot summon spirits during multiplayer.
[9112]About Guarding
Information about guarding
Examine using <?keyicon@31?>
Use an armament in your left hand or both hands to guard against incoming attacks.
Guarding is especially effective when done with a shield.
Guarding consumes stamina.
If your stamina runs out, your stance will be broken.
<?keyicon@24?>: Guard
[9113]About Item Crafting
Information about item crafting
Examine using <?keyicon@31?>
If you have a Crafting Kit, you can make various items from materials that you find.
Select "Item Crafting" from the main menu to make items.
You can learn to craft more items by finding cookbooks.
<?keyicon@28?>: <?keyActName@28?>
[9115]About Flask of Wondrous Physick
Information about Flask of Wondrous Physick
Examine using <?keyicon@31?>
You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between.
At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick.
This will allow you to create elixirs with various custom effects.
[9116]About Adding Skills
Information about adding skills
Examine using <?keyicon@31?>
With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace.
An armament can only have one skill.
Any skill it previously had will be removed.
An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones.
[9117]About Birdseye Telescopes
Information about birdseye telescopes
Examine using <?keyicon@31?>
Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination.
<?keyicon@17?>: Zoom in
<?keyicon@18?>: Zoom out
[9118]About Spiritspring Jumping
Information about spiritspring jumping
Examine using <?keyicon@31?>
Jump while on horseback near a spiritspring to ride its current high into the air.
You won't take damage from jumping into a spiritspring while on horseback, even from a great height.
<?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump
[9119]About Vanquishing Enemy Groups
Information about vanquishing enemy groups
Examine using <?keyicon@31?>
Vanquishing an enemy group will replenish your flasks.
The number and type of flasks to be replenished varies, depending on the enemy group.
You cannot replenish more flasks than your maximum amount allows.
[9120]About Teardrop Scarabs
Information about Teardrop Scarabs
Examine using <?keyicon@31?>
There are both Crimson and Cerulean Teardrop Scarabs.
Defeat them to replenish the flasks that match their type.
However, you cannot replenish more flasks than your maximum amount allows.
[9121]About Summoning Other Players
Information about summoning other players
Examine using <?keyicon@31?>
Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds.
Gold signs indicate an ally.
Red signs indicate an adversary.
The multiplayer session will begin once either type has been summoned.
(You will take the role of the Host of Fingers.)
[9122]About Cooperative Multiplayer
Information about cooperative multiplayer
Examine using <?keyicon@31?>
Use Tarnished's Furled Finger to write a gold summon sign.
Cooperative multiplayer will begin once you have been summoned by a player from another world.
You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss.
The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).
[9123]About Competitive Multiplayer
Information about competitive multiplayer
Examine using <?keyicon@31?>
Use Duelist's Furled Finger to write a red summon sign.
Competitive multiplayer will begin once you have been summoned by a player from another world.
You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you.
[9124]About Invasion Multiplayer
Information about invasion multiplayer
Examine using <?keyicon@31?>
Use Festering Bloody Finger to attempt to invade the world of another player.
The multiplayer session will begin once the invasion succeeds.
You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world.
If you stray far from the Host of Fingers, the compass at the top of the screen points to their location.
[9125]About Hunter Multiplayer
Information about hunter multiplayer
Examine using <?keyicon@31?>
If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds.
The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world.
The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).
[9126]About Summoning Pools
Information about the summoning pools
Examine using <?keyicon@31?>
In each area, you may find effigies of martyrs.
These effigies are summoning pools.
You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.
[9127]About Monument Icon
Information about Monument Icon
Examine using <?keyicon@31?>
You must be near a rebirth monument to summon spirits from ashes.
When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.
[9128]About Requesting Help from Hunters
Information about requesting help from hunters
Examine using <?keyicon@31?>
If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded.
(Can also be used after you are invaded.)
The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world.
[9129]About Skills
Information about skills
Examine using <?keyicon@31?>
Armaments have special abilities called skills.
Skills are highly varied, and range from powerful attacks to temporary effects.
Using skills consumes FP.
<?keyicon@25?>: <?keyActName@25?>
[9130]About Fast Travel to Sites of Grace
Information about fast travel to sites of grace
Examine using <?keyicon@31?>
Through your map, you can instantly travel to any sites of grace that you've discovered.
However, there are some dungeons and other areas where this cannot be done.
[9131]About Strengthening Armaments
Information about strengthening armaments
Examine using <?keyicon@31?>
At a smithing table, you can spend runes and smithing stones to strengthen your armaments.
Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.
[9132]About Roundtable Hold
Information about the Roundtable Hold
Examine using <?keyicon@31?>
The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression.
(This rule is in effect when the Roundtable icon is displayed.)
The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.)
<?keyicon@29?>: <?keyActName@29?>
[9133]Note: Redeemers
[9134]About Materials
Information about materials
Examine using <?keyicon@31?>
In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials.
These materials can be used for item crafting.
[9135]About Containers
Information about containers
Examine using <?keyicon@31?>
You will need cracked pots or other containers to craft certain items.
You will not be able to make more of those items than you have containers.
Containers will be consumed when crafting, but they can be reused when emptied.
[9136]About Adding Affinities
Information about adding affinities to armaments
Examine using <?keyicon@31?>
With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace.
This way, you can alter an armament's attack affinity, boost attribute scaling, and more.
An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities.
[9137]About Pouches
Information about pouches
Examine using <?keyicon@31?>
From "Pouch" in the main menu, you can equip six items to your pouches.
Four of those items can be used without opening the main menu.
<?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1
<?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2
<?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3
<?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4
[9138]About Dodging
Information about dodging
Examine using <?keyicon@31?>
You can avoid enemy attacks with a dodge roll or backstep.
Both of these actions consume stamina.
<?keyMove?>+<?keyicon@7?>: Dodge roll
<?keyicon@7?>: Backstep
[9140]About Wielding Armaments
Information about wielding armaments
Examine using <?keyicon@31?>
Each hand can be equipped with up to three armaments, allowing you to toggle between them.
Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%.
<?keyicon@19?>: <?keyActName@19?>
<?keyicon@20?>: <?keyActName@20?>
<?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands
[9141]About Great Runes
Information about Great Runes
Examine using <?keyicon@31?>
The Great Runes you receive by defeating shardbearers have lost their beneficial power.
However, their power can be restored at Divine Towers throughout the Lands Between.
See the description of each Great Rune to discover which Divine Tower you should visit.
[9142]About the Cave of Knowledge
Information about the Cave of Knowledge
Examine using <?keyicon@31?>
Jump down the hole ahead, and you will find the Cave of Knowledge.
There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between.
[9150]About Duels
Information about duels.
Examine using <?keyicon@31?>
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
Duels, in which combatants fight one on one, can be undertaken in this venue.
[9151]About United Combat and Combat Ordeals
Information about group combat.
Examine using <?keyicon@31?>
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
United Combat and Combat Ordeals can be undertaken in this venue.
In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves.
[9152]About Combat with Spirit Ashes
Information about player combat using spirit ashes.
Examine using <?keyicon@31?>
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
In this venue spirit ashes are permitted for use in battle.
[9153]About Marika's Effigy at the Roundtable
About the effigy of Marika at the Roundtable Hold.
Examine using <?keyicon@31?>
The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat.
Your preferred ruleset may be chosen from those of Colosseums already visited.
[9195][ERROR]About Multiplayer
Information about multiplayer
Examine using <?keyicon@31?>
You will need certain items to participate in each type of multiplayer:
cooperative, invasion, or competitive.
Select "Multiplayer" from the main menu to see your multiplayer items.
You can also use them directly from this menu.
<?keyicon@28?>: <?keyActName@28?>
[9200]Carrier Pigeon Letter [1]
Letter concerning traces of silvery slime found
Letter addressed to someone:
Confirmed traces of silvery slime in the
ruins in front of Stormgate.
Found on the soldiers' camp supplies.
[9201]Carrier Pigeon Letter [2]
Letter concerning traces of silvery slime found
Letter addressed to someone:
Traces of silvery slime found on
Godwyn's Highroad.
Just after until the procession with the
big coffin passed by.
[9300]Nomadic Warrior's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Bone Arrow
- Bone Arrow (Fletched)
- Bone Bolt
[9301]Nomadic Warrior's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Pickled Turtle Neck
- Poisonbone Arrow
- Poisonbone Arrow (Fletched)
- Poisonbone Bolt
[9302]Nomadic Warrior's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Blood Grease
- Drawstring Blood Grease
- Bloodbone Arrow
- Bloodbone Arrow (Fletched)
- Bloodbone Bolt
[9303]Nomadic Warrior's Cookbook [10]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Stormwing Bone Arrow
[9304][ERROR]Fugitive Warrior's Recipe [5]
Fugitive warrior recipe. Adds craft able items
Recipe book written by a roaming warrior, chased by someone through the Lands Between.
Adds more craftable items.
Includes techniques for survival in extreme situations and prolonged battle.
[9305]Nomadic Warrior's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Soft Cotton
- Stanching Boluses
- Rainbow Stone Arrow
[9306]Nomadic Warrior's Cookbook [12]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Cursed-Blood Pot
[9307]Nomadic Warrior's Cookbook [19]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Sweet Raisin
- Warming Stone
[9308]Nomadic Warrior's Cookbook [13]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Bone Great Arrow
- Bone Great Arrow (Fletched)
- Bone Ballista Bolt
[9309]Nomadic Warrior's Cookbook [23]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Frozen Raisin
- Clarifying Cured Meat
- Clarifying White Cured Meat
[9310]Nomadic Warrior's Cookbook [17]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Soap
- Oil Pot
- Roped Oil Pot
[9311]Nomadic Warrior's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Glowstone
- Invigorating Cured Meat
- Invigorating White Cured Meat
[9312]Nomadic Warrior's Cookbook [21]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Alluring Pot
[9313]Missionary's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Holyproof Dried Liver
[9314][ERROR]
[9315][ERROR]
[9316][ERROR]
[9317][ERROR]
[9318][ERROR]
[9319][ERROR]
[9320]Armorer's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Fire Grease
- Drawstring Fire Grease
- Fireproof Dried Liver
[9321]Armorer's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Firebone Arrow
- Firebone Arrow (Fletched)
- Firebone Bolt
- Neutralizing Boluses
[9322]Nomadic Warrior's Cookbook [11]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Crystal Dart
- Spellproof Dried Liver
- Shattershard Arrow
[9323]Nomadic Warrior's Cookbook [20]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Volcano Pot
- Roped Volcano Pot
[9324][ERROR]Armorer's Cookbook (5)
Expands crafting repertoire
Expands crafting repertoire
[9325]Armorer's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Giantsflame Fire Pot
[9326]Armorer's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Redmane Fire Pot
[9327]Nomadic Warrior's Cookbook [18]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Dappled Cured Meat
- Dappled White Cured Meat
[9328]Armorer's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Exalted Flesh
[9329]Nomadic Warrior's Cookbook [16]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Thawfrost Boluses
- Stimulating Boluses
[9330]Armorer's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Preserving Boluses
[9331]Armorer's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Immunizing Cured Meat
- Immunizing White Cured Meat
[9332][ERROR]
[9333][ERROR]
[9334][ERROR]
[9335][ERROR]
[9336][ERROR]
[9337][ERROR]
[9338][ERROR]
[9339][ERROR]
[9340]Glintstone Craftsman's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Magic Pot
- Roped Magic Pot
- Shield Grease
[9341]Glintstone Craftsman's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Cuckoo Glintstone
[9342]Glintstone Craftsman's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Magic Grease
- Drawstring Magic Grease
- Magicbone Arrow
- Magicbone Arrow (Fletched)
- Magicbone Bolt
[9343]Nomadic Warrior's Cookbook [9]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Rancor Pot
[9344]Glintstone Craftsman's Cookbook [8]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Academy Magic Pot
[9345]Glintstone Craftsman's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Freezing Grease
[9346]Glintstone Craftsman's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Freezing Pot
[9347]Glintstone Craftsman's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Coldbone Arrow
- Coldbone Arrow (Fletched)
- Coldbone Bolt
[9348]Glintstone Craftsman's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Albinauric Pot
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[9360]Missionary's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Scriptstone
- Grace Mimic
- Gold-Pickled Fowl Foot
[9361]Missionary's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Holy Water Pot
- Roped Holy Water Pot
[9362][ERROR]Missionary's Cookbook (3)
Expands crafting repertoire
Expands crafting repertoire
[9363]Missionary's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Sacred Order Pot
[9364]Missionary's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Holy Grease
- Drawstring Holy Grease
- Haligbone Arrow
- Haligbone Arrow (Fletched)
- Haligbone Bolt
[9365]Missionary's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Silver-Pickled Fowl Foot
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[9380]Nomadic Warrior's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Fetid Pot
- Roped Fetid Pot
[9381][ERROR]Perfumer's Cookbook (1)
Expands crafting repertoire
Expands crafting repertoire
[9382][ERROR]Perfumer's Cookbook (2)
Expands crafting repertoire
Expands crafting repertoire
[9383]Nomadic Warrior's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Beastlure Pot
[9384]Perfumer's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a military perfumer.
Contains martial techniques beyond the repertoire of an ordinary physician.
Acquire the knowledge to craft the following:
- Spark Aromatic
- Uplifting Aromatic
[9385]Perfumer's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.
Acquire the knowledge to craft the following:
- Poison Spraymist
- Bloodboil Aromatic
[9386]Perfumer's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.
Acquire the knowledge to craft the following:
- Ironjar Aromatic
[9387]Nomadic Warrior's Cookbook [14]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Poison Pot
- Roped Poison Pot
- Poisonbone Dart
[9388]Nomadic Warrior's Cookbook [8]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Poison Grease
- Drawstring Poison Grease
[9389]Nomadic Warrior's Cookbook [22]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Rot Pot
- Rot Grease
- Drawstring Rot Grease
[9390]Nomadic Warrior's Cookbook [15]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Rotbone Arrow
- Rotbone Arrow (Fletched)
- Rotbone Bolt
[9391]Nomadic Warrior's Cookbook [24]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Swarm Pot
- Roped Fly Pot
[9392]Perfumer's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.
Acquire the knowledge to craft the following:
- Acid Spraymist
[9393][ERROR]Perfumer's Cookbook (13)
Expands crafting repertoire
A record of crafting techniques left by a
travelling perfumer who served in the Shattering.
Expands crafting repertoire.
Acquire the knowledge to craft the following:
-Maddening Boluses
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[9395][ERROR]
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[9399][ERROR]
[9400]Ancient Dragon Apostle's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Lightning Grease
- Drawstring Lightning Grease
- Lightningbone Arrow
- Lightningbone Arrow (Fletched)
- Lightningbone Bolt
[9401]Ancient Dragon Apostle's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Lightning Pot
- Roped Lightning Pot
[9402]Ancient Dragon Apostle's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Ancient Dragonbolt Pot
- Lightningproof Dried Liver
[9403]Ancient Dragon Apostle's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Dragonwound Grease
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[9420]Fevor's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.
Acquire the knowledge to craft the following:
- Sleep Pot
[9421]Fevor's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.
Acquire the knowledge to craft the following:
- Bewitching Branch
[9422]Fevor's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.
Acquire the knowledge to craft the following:
- Soporific Grease
- Drawstring Soporific Grease
- Sleepbone Arrow
- Sleepbone Arrow (Fletched)
- Sleepbone Bolt
[9423]Missionary's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Rejuvenating Boluses
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[9440]Frenzied's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy.
Contains techniques discovered in desperation.
Acquire the knowledge to craft the following:
- Clarifying Boluses
[9441]Frenzied's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy.
Contains techniques discovered in desperation.
Acquire the knowledge to craft the following:
- Frenzyflame Stone
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[9500]Cracked Pot
Container required for crafting cracked pot items
This empty pot somehow mends itself when broken.
Essential vessel for crafting cracked pot items.
The materials and magics sealed within deploy their effects when the pot is thrown.
[9501]Ritual Pot
Container required for crafting ritual pot items
This empty pot somehow mends itself when broken.
Special item with greater durability than a cracked pot.
Essential vessel for crafting ritual pot items.
The materials and magics sealed within deploy their effects when the pot is thrown.
[9510]Perfume Bottle
Container required for crafting perfume items
Glass bottles used by perfumers. Used to seal various scent compounds.
Essential vessel for crafting perfume items.
The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between.
[10000]Glass Shard
Shard of filthy glass. Worthless rubbish.
Glass shard covered in dirt.
Because it sparkles in the light, it might be mistaken for an object of value when seen from afar.
It cannot produce light by itself. Essentially worthless.
[10010]Golden Seed
Increases Sacred Flask's number of uses
A golden seed, found at the base of an illusory tree.
Increases a Sacred Flask's number of uses.
(Can be used after resting at a site of grace.)
When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.
[10020]Sacred Tear
Improves Sacred Flask's potency
Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige.
Increases the potency of a Sacred Flask's restorative effects.
(Can be used after resting at a site of grace.)
During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.
[10030]Memory Stone
Increases memory slots
A black, lightly beguiling stone.
Prized by the sorcerers who produce them.
Increases memory slots.
Said to be a fragment of the black moon that once hung above the Eternal City.
[10040]Talisman Pouch
Increases talisman equip slots
Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader.
Increases talisman equip slots.
As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty.
[10060]Dragon Heart
Gain power of the dragon at the Dragon Communion altar
Dragon heart seized by a dragon tracker.
Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously.
An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours.
While a terrible and savage-looking thing, the heart has a peculiar beauty to it.
[10070]Lost Ashes of War
Used to duplicate Ashes of War
Empty ashes of war, devoid of any memories of battle.
Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes.
Thus does the copy pass into becoming the genuine article.
[10080]Great Rune of the Unborn
Used to perfect rebirth
Amber egg clutched by Rennala, Queen of the Full Moon.
Great Rune of unborn demigods.
Perfects those who have been born anew.
Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all.
[10100]Smithing Stone [1]
Reinforce armaments up to +3
Stone used to smith a variety of armaments. A shard found in plenty.
Strengthens armaments up to +3.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
[10101]Smithing Stone [2]
Reinforce armaments up to +6
Stone used to smith a variety of armaments. A large shard found in plenty.
Strengthens armaments up to +6.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
[10102]Smithing Stone [3]
Reinforce armaments up to +9
Stone used to smith a variety of armaments. A particularly hard specimen.
Strengthens armaments up to +9.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
[10103]Smithing Stone [4]
Reinforce armaments up to +12
Stone used to smith a variety of armaments. A large and particularly hard specimen.
Strengthens armaments up to +12.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
[10104]Smithing Stone [5]
Reinforce armaments up to +15
Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold.
Strengthens armaments up to +15.
Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
[10105]Smithing Stone [6]
Reinforce armaments up to +18
Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold.
Strengthens armaments up to +18.
Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
[10106]Smithing Stone [7]
Reinforce armaments up to +21
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.
Strengthens armaments up to +21.
Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
[10107]Smithing Stone [8]
Reinforce armaments up to +24
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.
Strengthens armaments up to +24.
Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
[10140]Ancient Dragon Smithing Stone
Reinforce armaments to +25
Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.
Strengthens armaments to +25.
The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
[10160]Somber Smithing Stone [1]
Reinforce special armaments to +1
Shard of smithing stone drained of color.
Strengthens special armaments to +1.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10161]Somber Smithing Stone [2]
Reinforce special armaments to +2
Large shard of smithing stone drained of color.
Strengthens special armaments to +2.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10162]Somber Smithing Stone [3]
Reinforce special armaments to +3
Hard smithing stone drained of color.
Strengthens special armaments to +3.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10163]Somber Smithing Stone [4]
Reinforce special armaments to +4
Large hard smithing stone drained of color.
Strengthens special armaments to +4.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10164]Somber Smithing Stone [5]
Reinforce special armaments to +5
Gold smithing stone drained of color.
Strengthens special armaments to +5.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10165]Somber Smithing Stone [6]
Reinforce special armaments to +6
Large gold smithing stone drained of color.
Strengthens special armaments to +6.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10166]Somber Smithing Stone [7]
Reinforce special armaments to +7
Polar smithing stone drained of color.
Strengthens special armaments to +7.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10167]Somber Smithing Stone [8]
Reinforce special armaments to +8
Large polar smithing stone drained of color.
Strengthens special armaments to +8.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10168]Somber Ancient Dragon Smithing Stone
Reinforce special armaments to +10
Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.
Strengthens special armaments to +10.
The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
[10200]Somber Smithing Stone [9]
Reinforce special armaments to +9
Ancient smithing stone drained of color.
Strengthens special armaments to +9.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
[10900]Grave Glovewort [1]
Strengthen ashes to +1
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +1.
The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed.
[10901]Grave Glovewort [2]
Strengthen ashes to +2
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +2.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10902]Grave Glovewort [3]
Strengthen ashes to +3
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +3.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10903]Grave Glovewort [4]
Strengthen ashes to +4
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +4.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10904]Grave Glovewort [5]
Strengthen ashes to +5
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +5.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10905]Grave Glovewort [6]
Strengthen ashes to +6
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +6.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10906]Grave Glovewort [7]
Strengthen ashes to +7
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +7.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10907]Grave Glovewort [8]
Strengthen ashes to +8
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +8.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10908]Grave Glovewort [9]
Strengthen ashes to +9
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +9.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
[10909]Great Grave Glovewort
Strengthen ashes to +10
White flower that blooms in catacombs.
An especially large specimen.
Strengthens ashes to +10.
Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
[10910]Ghost Glovewort [1]
Strengthen renowned ashes to +1
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +1.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10911]Ghost Glovewort [2]
Strengthen renowned ashes to +2
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +2.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10912]Ghost Glovewort [3]
Strengthen renowned ashes to +3
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +3.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10913]Ghost Glovewort [4]
Strengthen renowned ashes to +4
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +4.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10914]Ghost Glovewort [5]
Strengthen renowned ashes to +5
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +5.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10915]Ghost Glovewort [6]
Strengthen renowned ashes to +6
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +6.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10916]Ghost Glovewort [7]
Strengthen renowned ashes to +7
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +7.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10917]Ghost Glovewort [8]
Strengthen renowned ashes to +8
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +8.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10918]Ghost Glovewort [9]
Strengthen renowned ashes to +9
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +9.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
[10919]Great Ghost Glovewort
Strengthen renowned ashes to +10
White flower that blooms in catacombs.
A spirit nestles close to this grand specimen
Strengthens renowned ashes to +10.
Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
[11000]Crimsonspill Crystal Tear
Temporarily raises max HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises one's maximum HP.
[11001]Greenspill Crystal Tear
Temporarily raises max stamina
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises one's maximum stamina.
[11002]Crimson Crystal Tear
Restores half of max HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum HP.
[11003]Crimson Crystal Tear
Restores half of max HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum HP.
[11004]Cerulean Crystal Tear
Restores half of max FP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum FP.
[11005]Cerulean Crystal Tear
Restores half of max FP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum FP.
[11006]Speckled Hardtear
Heals status and raises resistance
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises all resistances and heals all status ailments.
[11007]Crimson Bubbletear
Restores HP when near death
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction automatically heals one's HP in the moment before death.
However, this effect only occurs once, and will expire after a certain duration.
[11008]Opaline Bubbletear
Significantly negates damage received
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Provides significant damage negation.
However, this effect only occurs once, and will expire after a certain duration.
[11009]Crimsonburst Crystal Tear
Steadily restores HP for a time
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction gradually restores one's HP over time.
[11010]Greenburst Crystal Tear
Temporarily boosts stamina recovery speed
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts stamina recovery speed.
[11011]Opaline Hardtear
Temporarily boosts all damage negation
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts all forms of damage negation.
[11012]Winged Crystal Tear
Temporarily reduces equip load
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Temporarily reduces equipment load.
[11013]Thorny Cracked Tear
Temporarily boosts successive attack power
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time.
[11014]Spiked Cracked Tear
Temporarily boosts charged attack power
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction increases the power of charged attacks for a certain duration.
[11015]Windy Crystal Tear
Temporarily increases rolling efficiency
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.
[11016]Ruptured Crystal Tear
Causes an explosion
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Causes the resulting concoction to explode.
A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.
[11017]Ruptured Crystal Tear
Causes an explosion
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Causes the resulting concoction to explode.
A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.
[11018]Leaden Hardtear
Temporarily boosts poise
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's poise.
[11019]Twiggy Cracked Tear
Temporarily stops rune loss on death
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction prevents one's runes from being lost upon death. However, the effect lasts only for a short time.
[11020]Crimsonwhorl Bubbletear
Converts damage received into HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted.
This effect is only brief and will quickly expire.
[11021]Strength-knot Crystal Tear
Temporarily boosts strength
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's strength.
[11022]Dexterity-knot Crystal Tear
Temporarily boosts dexterity
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's dexterity.
[11023]Intelligence-knot Crystal Tear
Temporarily boosts intelligence
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's intelligence.
[11024]Faith-knot Crystal Tear
Temporarily boosts faith
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's faith.
[11025]Cerulean Hidden Tear
Eliminates all FP consumption
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction eliminates all FP consumption.
However, this effect is only brief and will quickly expire.
[11026]Stonebarb Cracked Tear
Temporarily makes stance break easier
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.
[11027]Purifying Crystal Tear
Purifies the curse of the Lord of Blood
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.
[11028]Flame-Shrouding Cracked Tear
Temporarily boosts fire attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's fire attacks.
[11029]Magic-Shrouding Cracked Tear
Temporarily boosts magic attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's magic attacks.
[11030]Lightning-Shrouding Cracked Tear
Temporarily boosts lightning attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's lightning attacks.
[11031]Holy-Shrouding Cracked Tear
Temporarily boosts holy attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's holy attacks.
[15000]Sliver of Meat
Found by hunting herbivorous beasts
A slice of thinly carved beast flesh.
Material used for crafting items.
Found by hunting herbivorous beasts.
The dried meat toughens the constitution.
[15010]Beast Liver
Found by hunting herbivorous beasts
The fresh liver of a beast; a luscious fruit of life.
Material used for crafting items.
Found by hunting herbivorous beasts.
Dried liver boosts damage negation.
[15020]Lump of Flesh
Found by hunting carnivorous beasts
A lump of beast flesh filled with rich juices.
Material used for crafting items.
Found by hunting carnivorous beasts.
Meat suitable for a rustic feast.
[15030]Beast Blood
Found by hunting carnivorous beasts
Fresh beast blood, glinting with gold.
Material used for crafting items.
Found by hunting carnivorous beasts.
This glimmering blood never rots or decays.
[15040]Old Fang
Found by hunting carnivorous beasts
A rarely-seen specimen of beast fang.
Material used for crafting items.
Found by hunting carnivorous beasts.
These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible.
[15050]Budding Horn
Found by hunting herbivorous beasts
A rarely-seen specimen of a young, budding horn.
Material used for crafting items.
Found by hunting herbivorous beasts.
This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible.
[15060]Flight Pinion
Found by hunting birds
Flight feather of birds.
Material used for crafting items.
Commonly used for arrow fletchings.
[15070]Hidden Plumage
Sometimes found by hunting birds
Rarely-seen dark plumage found
inside the wing.
Material used for crafting items.
Death's bearers were once said to have
taken the form of birds, symbolized
by these black feathers.
[15080]Four-Toed Fowl Foot
Found by hunting birds
A four-toed fowl's foot.
Material used for crafting items.
In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed.
[15090]Turtle Neck Meat
Found by hunting turtles
A splendid, lengthy cut of turtle neck meat.
Material used for crafting items.
Considered an especially nutritious ingredient In the south of the Lands Between.
[15100]Human Bone Shard
Found by hunting Those Who Live in Death
Fragment of bone with dun mottling.
Material used for crafting items.
Found by hunting Those Who Live in Death.
Lamentably brittle, it crumbles at the lightest caress.
[15110]Great Dragonfly Head
Found by hunting large dragonflies
Head of a large dragonfly.
Material used for crafting items.
Long believed to have the ability to neutralize poisons.
[15120]Slumbering Egg
Found by hunting owls
Owl eggs that will never hatch.
Material used for crafting items.
Prized as a symbol of the most sublime slumber.
[15130]Crab Eggs
Found by hunting large crabs
Eggs of large crabs which dwell in the shallows.
Material used for crafting items.
A nutritious foodstuff that warms from within.
The flavor is exquisite.
Only those of comfort and means know the truth:
a crab's eggs are more delectable than its meat.
[15140]Land Octopus Ovary
Found by hunting land octopuses
Puffy, milky white ovary of a land octopus.
Material used for crafting items.
Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries.
[15150]Miranda Powder
Found by killing miranda flowers
Pollen from a man-eating miranda flower.
Material used for crafting items.
Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air.
[15160]Strip of White Flesh
Found by hunting bloodless creatures
Thin strips of flesh taken from a bloodless creature.
Material used for crafting items.
The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect.
[15310]Golden Dung
Often hidden in woods and thickets
Someone's excrement. It has a golden tinge.
Material used for crafting items.
Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.
[15340]Thin Beast Bones
Found by hunting beasts
Thin, hard beast bones.
Material used for crafting items.
Found by hunting beasts.
Commonly used to make disposable weapons.
[15341]Hefty Beast Bone
Found by hunting particularly large beasts
Thick, solid beast bones.
Material used for crafting items.
Found by hunting particularly large beasts.
Commonly used to make disposable weapons.
[15390]Glinstone Scrap
Found along roadways everywhere
Unremarkable glintstone, found along roadways everywhere.
Material used for crafting items.
Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.
[15400]String
Often carried by demi-humans
Boasting no special qualities, this is merely a goodly length of string.
Material used for crafting items.
Often carried by demi-humans.
Used to make certain items easier to use.
[15410]Living Jar Shard
Found by killing living jars
A fragment of a living jar, hardened after its death.
Material used for crafting items.
Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers.
[15420]Albinauric Bloodclot
Found by killing Albinaurics
The thick, coagulated blood of the Albinaurics.
Material used for crafting items.
Albinaurics are lifeforms made by human hands.
Thus, many believe them to live impure lives, untouched by the Erdtree's grace.
[15430]Stormhawk Feather
Found by killing stormhawks
A feather from a hawk that lived as one with the storms.
Material used for crafting items.
These feathers, enveloped in swirling winds, are often used for arrow fletching.
[20650]Poisonbloom
Blooms in toxic terrain
Flower that grows in toxic terrain.
Material used for crafting items.
Dripping with a deep-green poisonous liquid.
[20651]Trina's Lily
Exceedingly rare to find
A light-purple water lily that is on the verge of wilting.
Material used for crafting items.
Exceedingly rare to find.
A symbol of faith in St. Trina.
Dulls the senses, preventing agitation.
[20652]Fulgurbloom
Blooms in lightning-struck lands
Yellow flower that grows in lightning-struck lands.
Material used for crafting items.
Imbued with traces of lightning's essence.
[20653]Miquella's Lily
Exceedingly rare to find
A delicate water lily of unalloyed gold that has started to fade and wilt.
Material used for crafting items.
Exceedingly rare to find.
A flower signifying faith in the Haligtree.
Thought to be beloved by the Empyrean Miquella in his youth.
[20654]Grave Violet
Blooms in graveyards
A purple flower that blooms in graveyards.
Material used for crafting items.
The hue of ghostflame, it's believed to be useful in calling forth spirits.
[20660]Faded Erdleaf Flower
Blooms in rotten lands
An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands.
Material used in crafting items.
Said to be fed by leaves that fell from the Erdtree in days of antiquity.
[20680]Erdleaf Flower
Found throughout the Lands Between
A dusky yellow flower that has started to fade to brown, found throughout the Lands Between.
Material used for crafting items.
Said to be fed by leaves that fell from the Erdtree in days of antiquity.
[20681]Altus Bloom
Blooms on the Altus Plateau
A golden-tinged flower from a succulent plant that blooms on the Altus Plateau.
Material used for crafting items.
Said to be a funereal flower in an era long past, before the Erdtree grew.
[20682]Fire Blossom
Blooms on the Mountaintops of the Giants
A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants.
Material used for crafting items.
Fertilized by the sparks from the forge at the peak where burns the flame of ruin.
[20683]Golden Sunflower
Found near Minor Erdtrees
A golden sunflower that grows facing the Erdtree.
Material used for crafting items.
Found near Minor Erdtrees.
At the foot of the Erdtree, they retain their color, along with a powerful holy essence.
[20685]Tarnished Golden Sunflower
Found near Minor Erdtrees
A large flower that blooms facing the Erdtree.
Material used for crafting items.
Found near Minor Erdtrees.
Though wilted and faded, it still retains holy essence.
[20690]Herba
Found in thickets and elsewhere
Evergreen leaves that give off a faint light.
Material used for crafting items.
This very common medicinal plant can be found in thickets and elsewhere.
[20691]Arteria Leaf
Exceedingly rare to find
Dark red leaves with thick, swollen veins.
Material used for crafting items.
Exceedingly rare to find.
A faint pulse can be felt in the veins.
Stirs the blood, providing an enlivening effect.
[20710]Dewkissed Herba
Found in and around the Eternal City
A herb that grows in the false night in and around the Eternal City.
Material used for crafting items.
Soaked in arcane dew, it gives off the faint glow of starlight.
[20720]Rowa Fruit
Easily found everywhere in the Lands Between
Berry-like red fruits that grow in shrubs.
Material used for crafting items.
Easily found everywhere in the Lands Between, it has a wide variety of uses.
[20721]Golden Rowa
Easily found near the Erdtree
A Rowa fruit tinted with gold.
Material used for crafting items.
Easily found near the Erdtree.
[20722]Rimed Rowa
Found in frigid highlands
A berry-like fruit, thought to be the original strain of Rowa.
Material used for crafting items.
Found in frigid highlands.
This hardy species takes root even when frozen solid.
[20723]Bloodrose
Blooms in blood-soaked soil
Blood-slick roses that bloom in blood-soaked soil.
Material used for crafting items.
Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.
[20740]Eye of Yelough
Grown in lands afflicted by frenzy
A shrub fruit bursting with ripened pulp.
Material used for crafting items.
Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant.
[20750]Crystal Bud
Widely found in Liurnia Lake
A young plant, crystalized before it could mature.
Material used for crafting items.
Widely found in Liurnia Lake.
[20751]Rimed Crystal Bud
Widely found in cold regions
A young plant, frozen into a crystal before it could mature. Material used for crafting items.
Widely found in cold regions.
[20753]Sacramental Bud
Exceedingly rare to find
An immature bud containing fresh blood.
Material used for crafting items.
Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood.
[20760]Mushroom
Thrives in damp thickets and elsewhere
A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items.
Its thick, spongy flesh makes it a key component in throwing pots.
[20761]Melted Mushroom
Found in and around the Eternal City
A mushroom that grows in the false night in and around the Eternal City.
Material used for crafting items.
It drips with a viscous fluid that behaves much like oil.
[20770]Toxic Mushroom
Grows in rotten lands
A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items.
A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot.
[20775]Root Resin
Secreted from the roots of the Greattree.
Can also be found near trees on the surface.
Resin secreted from the roots of the Greattree.
Can also be found near trees on the surface.
Material used in crafting items.
The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.
[20780]Cracked Crystal
Widely found in crystal tunnels
A cracked, impure, degraded, and altogether unremarkable crystal.
Material used for crafting items.
Widely found in crystal tunnels.
[20795]Sanctuary Stone
Found near the remains of fallen ruins, but rarely
A rare piece of stone fragment found near places where ruins have fallen from the sky.
Material used for crafting items.
It feeds and strengthens the light as it shines.
[20800]Nascent Butterfly
Exceedingly rare to find
An arcane butterfly with translucent wings.
Material used for crafting items. Exceedingly rare to find.
This butterfly appears as if it's just emerged from its cocoon for its entire life.
[20801]Aeonian Butterfly
Found in the Swamp of Aeonia
A butterfly with withered, scarlet wings found in the Swamp of Aeonia.
Material used for crafting items.
According to myth, these butterflies were once the wings of the Goddess of Rot herself.
[20802]Smoldering Butterfly
Found near wildfires and elsewhere
An eternally burning butterfly found near wildfires and elsewhere.
Material used for crafting items.
Serves as the kindling for a number of items.
[20810]Silver Firefly
Found near cold waters untouched by sunlight
Firefly that gives off a silvery light.
Material used in crafting items.
Found near bodies of cold water untouched by sunlight.
The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches.
[20811]Gold Firefly
Found near waters close to Minor Erdtrees
Firefly that gives off a golden light.
Material used in crafting items.
Found near bodies of water close to Minor Erdtrees.
The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes.
[20812]Glintstone Firefly
Widely found in Liurnia Lake
A firefly whose glowing tail has hardened into
glintstone, widely found in Liurnia Lake.
Material used for crafting items.
Alas, now that its tail is glintstone,
it can no longer beguile potential mates.
[20820]Golden Centipede
Found near churches and similar
The golden, desiccated remains of a centipede.
Material used for crafting items.
Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death.
As such, they're found near churches and similar.
[20825]Silver Tear Husk
Found in and around the Eternal City
A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City.
Material used for crafting items.
The Silver Tear makes mockery of life, reborn again and again into imitation.
Perhaps, one day, it will be reborn a lord...
[20830]Gold-Tinged Excrement
Often hidden in woods and thickets
Someone's excrement. It has a golden tinge.
Material used for crafting items.
Often hidden in woods and thickets.
Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.
[20831]Blood-Tainted Excrement
Found in the land of the new dynasty
The bloody excrement of a carnivorous beast.
Material used for crafting items.
Found in the land of the new dynasty.
Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin.
[20840]Cave Moss
Gives off pale light in dark caves
Faintly luminescent moss that grows in dark caves.
Material used in crafting items.
A fundamental ingredient for medicinal boluses.
[20841]Budding Cave Moss
Gives off pale light in dark caves
Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers.
Material used for crafting items.
It is primarily used in perfumes.
[20842]Crystal Cave Moss
Gives off pale light in dark caves
Faintly luminescent moss that grows in dark caves, laced with fine crystals.
Material used for crafting items.
Among mosses, it possesses unique medicinal properties.
[20845]Yellow Ember
Found in lands afflicted by frenzy
An ember taken from the eye socket of a corpse.
Material used for crafting items.
A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst.
[20850]Volcanic Stone
Found on Mt. Gelmir
A smoldering rock containing hot gas.
Material used for crafting items.
Found on Mt. Gelmir.
[20852]Formic Rock
Found near Ainsel River and other places where giant ants live
Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items.
Found near Ainsel River and other places where giant ants live.
[20855]Gravel Stone
Found in lands once beset by ancient dragons
A small clump of sharp, pointed stones.
Material used for crafting items.
Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts.
[51760][ERROR]
[200000]Black Knife Tiche
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200001]Black Knife Tiche +1
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200002]Black Knife Tiche +2
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200003]Black Knife Tiche +3
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200004]Black Knife Tiche +4
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200005]Black Knife Tiche +5
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200006]Black Knife Tiche +6
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200007]Black Knife Tiche +7
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200008]Black Knife Tiche +8
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200009]Black Knife Tiche +9
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[200010]Black Knife Tiche +10
Black Knife Tiche
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
[201000]Banished Knight Oleg
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201001]Banished Knight Oleg +1
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201002]Banished Knight Oleg +2
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201003]Banished Knight Oleg +3
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201004]Banished Knight Oleg +4
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201005]Banished Knight Oleg +5
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201006]Banished Knight Oleg +6
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201007]Banished Knight Oleg +7
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201008]Banished Knight Oleg +8
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201009]Banished Knight Oleg +9
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[201010]Banished Knight Oleg +10
Banished Knight Oleg
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
[202000]Banished Knight Engvall
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202001]Banished Knight Engvall +1
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202002]Banished Knight Engvall +2
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202003]Banished Knight Engvall +3
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202004]Banished Knight Engvall +4
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202005]Banished Knight Engvall +5
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202006]Banished Knight Engvall +6
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202007]Banished Knight Engvall +7
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202008]Banished Knight Engvall +8
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202009]Banished Knight Engvall +9
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[202010]Banished Knight Engvall +10
Banished Knight Engvall
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
[203000]Fanged Imp Ashes
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203001]Fanged Imp Ashes +1
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203002]Fanged Imp Ashes +2
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203003]Fanged Imp Ashes +3
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203004]Fanged Imp Ashes +4
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203005]Fanged Imp Ashes +5
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203006]Fanged Imp Ashes +6
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203007]Fanged Imp Ashes +7
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203008]Fanged Imp Ashes +8
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203009]Fanged Imp Ashes +9
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[203010]Fanged Imp Ashes +10
Fanged Imps
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
[204000]Latenna the Albinauric
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204001]Latenna the Albinauric +1
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204002]Latenna the Albinauric +2
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204003]Latenna the Albinauric +3
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204004]Latenna the Albinauric +4
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204005]Latenna the Albinauric +5
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204006]Latenna the Albinauric +6
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204007]Latenna the Albinauric +7
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204008]Latenna the Albinauric +8
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204009]Latenna the Albinauric +9
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[204010]Latenna the Albinauric +10
Latenna the Albinauric
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
[205000]Nomad Ashes
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205001]Nomad Ashes +1
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205002]Nomad Ashes +2
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205003]Nomad Ashes +3
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205004]Nomad Ashes +4
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205005]Nomad Ashes +5
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205006]Nomad Ashes +6
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205007]Nomad Ashes +7
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205008]Nomad Ashes +8
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205009]Nomad Ashes +9
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[205010]Nomad Ashes +10
Nomad
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
[206000]Nightmaiden & Swordstress Puppets
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206001]Nightmaiden & Swordstress Puppets +1
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206002]Nightmaiden & Swordstress Puppets +2
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206003]Nightmaiden & Swordstress Puppets +3
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206004]Nightmaiden & Swordstress Puppets +4
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206005]Nightmaiden & Swordstress Puppets +5
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206006]Nightmaiden & Swordstress Puppets +6
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206007]Nightmaiden & Swordstress Puppets +7
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206008]Nightmaiden & Swordstress Puppets +8
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206009]Nightmaiden & Swordstress Puppets +9
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[206010]Nightmaiden & Swordstress Puppets +10
Nightmaiden & Swordstress
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
[207000]Mimic Tear Ashes
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207001]Mimic Tear Ashes +1
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207002]Mimic Tear Ashes +2
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207003]Mimic Tear Ashes +3
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207004]Mimic Tear Ashes +4
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207005]Mimic Tear Ashes +5
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207006]Mimic Tear Ashes +6
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207007]Mimic Tear Ashes +7
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207008]Mimic Tear Ashes +8
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207009]Mimic Tear Ashes +9
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[207010]Mimic Tear Ashes +10
Mimic Tear
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
[208000]Crystalian Ashes
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from bludgeoning weapons can shatter it easily.
[208001]Crystalian Ashes +1
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208002]Crystalian Ashes +2
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208003]Crystalian Ashes +3
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208004]Crystalian Ashes +4
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208005]Crystalian Ashes +5
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208006]Crystalian Ashes +6
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208007]Crystalian Ashes +7
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208008]Crystalian Ashes +8
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208009]Crystalian Ashes +9
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[208010]Crystalian Ashes +10
Crystalian
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
[209000]Ancestral Follower Ashes
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209001]Ancestral Follower Ashes +1
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209002]Ancestral Follower Ashes +2
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209003]Ancestral Follower Ashes +3
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209004]Ancestral Follower Ashes +4
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209005]Ancestral Follower Ashes +5
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209006]Ancestral Follower Ashes +6
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209007]Ancestral Follower Ashes +7
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209008]Ancestral Follower Ashes +8
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209009]Ancestral Follower Ashes +9
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[209010]Ancestral Follower Ashes +10
Ancestral Follower
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
[210000]Winged Misbegotten Ashes
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210001]Winged Misbegotten Ashes + 1
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210002]Winged Misbegotten Ashes + 2
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210003]Winged Misbegotten Ashes + 3
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210004]Winged Misbegotten Ashes + 4
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210005]Winged Misbegotten Ashes + 5
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210006]Winged Misbegotten Ashes + 6
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210007]Winged Misbegotten Ashes + 7
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210008]Winged Misbegotten Ashes + 8
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210009]Winged Misbegotten Ashes + 9
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[210010]Winged Misbegotten Ashes + 10
Winged Misbegotten
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
[211000]Albinauric Ashes
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211001]Albinauric Ashes +1
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211002]Albinauric Ashes +2
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211003]Albinauric Ashes +3
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211004]Albinauric Ashes +4
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211005]Albinauric Ashes +5
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211006]Albinauric Ashes +6
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211007]Albinauric Ashes +7
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211008]Albinauric Ashes +8
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211009]Albinauric Ashes +9
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[211010]Albinauric Ashes +10
Albinaurics
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
[212000]Skeletal Militiaman Ashes
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212001]Skeletal Militiaman Ashes +1
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212002]Skeletal Militiaman Ashes +2
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212003]Skeletal Militiaman Ashes +3
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212004]Skeletal Militiaman Ashes +4
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212005]Skeletal Militiaman Ashes +5
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212006]Skeletal Militiaman Ashes +6
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212007]Skeletal Militiaman Ashes +7
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212008]Skeletal Militiaman Ashes +8
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212009]Skeletal Militiaman Ashes +9
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[212010]Skeletal Militiaman Ashes +10
Skeletal Militiamen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
[213000]Skeletal Bandit Ashes
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213001]Skeletal Bandit Ashes +1
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213002]Skeletal Bandit Ashes +2
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213003]Skeletal Bandit Ashes +3
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213004]Skeletal Bandit Ashes +4
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213005]Skeletal Bandit Ashes +5
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213006]Skeletal Bandit Ashes +6
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213007]Skeletal Bandit Ashes +7
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213008]Skeletal Bandit Ashes +8
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213009]Skeletal Bandit Ashes +9
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[213010]Skeletal Bandit Ashes +10
Skeletal Bandit
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
[214000]Oracle Envoy Ashes
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214001]Oracle Envoy Ashes +1
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214002]Oracle Envoy Ashes +2
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214003]Oracle Envoy Ashes +3
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214004]Oracle Envoy Ashes +4
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214005]Oracle Envoy Ashes +5
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214006]Oracle Envoy Ashes +6
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214007]Oracle Envoy Ashes +7
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214008]Oracle Envoy Ashes +8
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214009]Oracle Envoy Ashes +9
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[214010]Oracle Envoy Ashes +10
Oracle Envoy
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
[215000]Putrid Corpse Ashes
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215001]Putrid Corpse Ashes +1
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215002]Putrid Corpse Ashes +2
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215003]Putrid Corpse Ashes +3
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215004]Putrid Corpse Ashes +4
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215005]Putrid Corpse Ashes +5
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215006]Putrid Corpse Ashes +6
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215007]Putrid Corpse Ashes +7
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215008]Putrid Corpse Ashes +8
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215009]Putrid Corpse Ashes +9
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[215010]Putrid Corpse Ashes +10
Putrid Corpses
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
[216000]Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216001]Depraved Perfumer Carmaan +1
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216002]Depraved Perfumer Carmaan +2
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216003]Depraved Perfumer Carmaan +3
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216004]Depraved Perfumer Carmaan +4
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216005]Depraved Perfumer Carmaan +5
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216006]Depraved Perfumer Carmaan +6
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216007]Depraved Perfumer Carmaan +7
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216008]Depraved Perfumer Carmaan +8
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216009]Depraved Perfumer Carmaan +9
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[216010]Depraved Perfumer Carmaan +10
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
[217000]Perfumer Tricia
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217001]Perfumer Tricia +1
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217002]Perfumer Tricia +2
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217003]Perfumer Tricia +3
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217004]Perfumer Tricia +4
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217005]Perfumer Tricia +5
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217006]Perfumer Tricia +6
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217007]Perfumer Tricia +7
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217008]Perfumer Tricia +8
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217009]Perfumer Tricia +9
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[217010]Perfumer Tricia +10
Perfumer Tricia
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
[218000]Glintstone Sorcerer Ashes
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218001]Glintstone Sorcerer Ashes +1
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218002]Glintstone Sorcerer Ashes +2
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218003]Glintstone Sorcerer Ashes +3
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218004]Glintstone Sorcerer Ashes +4
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218005]Glintstone Sorcerer Ashes +5
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218006]Glintstone Sorcerer Ashes +6
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218007]Glintstone Sorcerer Ashes +7
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218008]Glintstone Sorcerer Ashes +8
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218009]Glintstone Sorcerer Ashes +9
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[218010]Glintstone Sorcerer Ashes +10
Glintstone Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
[219000]Twinsage Sorcerer Ashes
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219001]Twinsage Sorcerer Ashes +1
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219002]Twinsage Sorcerer Ashes +2
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219003]Twinsage Sorcerer Ashes +3
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219004]Twinsage Sorcerer Ashes +4
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219005]Twinsage Sorcerer Ashes +5
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219006]Twinsage Sorcerer Ashes +6
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219007]Twinsage Sorcerer Ashes +7
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219008]Twinsage Sorcerer Ashes +8
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219009]Twinsage Sorcerer Ashes +9
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[219010]Twinsage Sorcerer Ashes +10
Twinsage Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
[220000]Page Ashes
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220001]Page Ashes +1
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220002]Page Ashes +2
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220003]Page Ashes +3
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220004]Page Ashes +4
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220005]Page Ashes +5
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220006]Page Ashes +6
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220007]Page Ashes +7
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220008]Page Ashes +8
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220009]Page Ashes +9
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[220010]Page Ashes +10
Page
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
[221000]Battlemage Hugues
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221001]Battlemage Hugues +1
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221002]Battlemage Hugues +2
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221003]Battlemage Hugues +3
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221004]Battlemage Hugues +4
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221005]Battlemage Hugues +5
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221006]Battlemage Hugues +6
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221007]Battlemage Hugues +7
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221008]Battlemage Hugues +8
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221009]Battlemage Hugues +9
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[221010]Battlemage Hugues +10
Battlemage Hugues
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
[222000]Clayman Ashes
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222001]Clayman Ashes +1
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222002]Clayman Ashes +2
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222003]Clayman Ashes +3
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222004]Clayman Ashes +4
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222005]Clayman Ashes +5
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222006]Clayman Ashes +6
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222007]Clayman Ashes +7
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222008]Clayman Ashes +8
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222009]Clayman Ashes +9
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[222010]Clayman Ashes +10
Claymen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
[223000]Cleanrot Knight Finlay
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223001]Cleanrot Knight Finlay +1
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223002]Cleanrot Knight Finlay +2
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223003]Cleanrot Knight Finlay +3
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223004]Cleanrot Knight Finlay +4
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223005]Cleanrot Knight Finlay +5
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223006]Cleanrot Knight Finlay +6
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223007]Cleanrot Knight Finlay +7
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223008]Cleanrot Knight Finlay +8
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223009]Cleanrot Knight Finlay +9
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[223010]Cleanrot Knight Finlay +10
Cleanrot Knight Finlay
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
[224000]Kindred of Rot Ashes
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224001]Kindred of Rot Ashes +1
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224002]Kindred of Rot Ashes +2
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224003]Kindred of Rot Ashes +3
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224004]Kindred of Rot Ashes +4
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224005]Kindred of Rot Ashes +5
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224006]Kindred of Rot Ashes +6
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224007]Kindred of Rot Ashes +7
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224008]Kindred of Rot Ashes +8
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224009]Kindred of Rot Ashes +9
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[224010]Kindred of Rot Ashes +10
Kindred of Rot
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
[225000]Marionette Soldier Ashes
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225001]Marionette Soldier Ashes +1
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225002]Marionette Soldier Ashes +2
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225003]Marionette Soldier Ashes +3
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225004]Marionette Soldier Ashes +4
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225005]Marionette Soldier Ashes +5
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225006]Marionette Soldier Ashes +6
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225007]Marionette Soldier Ashes +7
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225008]Marionette Soldier Ashes +8
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225009]Marionette Soldier Ashes +9
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[225010]Marionette Soldier Ashes +10
Marionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
[226000]Avionette Soldier Ashes
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226001]Avionette Soldier Ashes +1
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226002]Avionette Soldier Ashes +2
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226003]Avionette Soldier Ashes +3
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226004]Avionette Soldier Ashes +4
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226005]Avionette Soldier Ashes +5
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226006]Avionette Soldier Ashes +6
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226007]Avionette Soldier Ashes +7
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226008]Avionette Soldier Ashes +8
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226009]Avionette Soldier Ashes +9
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[226010]Avionette Soldier Ashes +10
Avionette Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
[227000]Fire Monk Ashes
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227001]Fire Monk Ashes +1
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227002]Fire Monk Ashes +2
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227003]Fire Monk Ashes +3
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227004]Fire Monk Ashes +4
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227005]Fire Monk Ashes +5
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227006]Fire Monk Ashes +6
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227007]Fire Monk Ashes +7
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227008]Fire Monk Ashes +8
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227009]Fire Monk Ashes +9
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[227010]Fire Monk Ashes +10
Fire Monk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
[228000]Blackflame Monk Amon
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228001]Blackflame Monk Amon +1
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228002]Blackflame Monk Amon +2
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228003]Blackflame Monk Amon +3
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228004]Blackflame Monk Amon +4
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228005]Blackflame Monk Amon +5
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228006]Blackflame Monk Amon +6
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228007]Blackflame Monk Amon +7
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228008]Blackflame Monk Amon +8
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228009]Blackflame Monk Amon +9
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[228010]Blackflame Monk Amon +10
Blackflame Monk Amon
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
[229000]Man-Serpent Ashes
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229001]Man-Serpent Ashes +1
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229002]Man-Serpent Ashes +2
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229003]Man-Serpent Ashes +3
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229004]Man-Serpent Ashes +4
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229005]Man-Serpent Ashes +5
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229006]Man-Serpent Ashes +6
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229007]Man-Serpent Ashes +7
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229008]Man-Serpent Ashes +8
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229009]Man-Serpent Ashes +9
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[229010]Man-Serpent Ashes +10
Man-Serpent
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
[230000]Azula Beastman Ashes
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230001]Azula Beastman Ashes +1
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230002]Azula Beastman Ashes +2
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230003]Azula Beastman Ashes +3
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230004]Azula Beastman Ashes +4
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230005]Azula Beastman Ashes +5
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230006]Azula Beastman Ashes +6
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230007]Azula Beastman Ashes +7
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230008]Azula Beastman Ashes +8
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230009]Azula Beastman Ashes +9
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[230010]Azula Beastman Ashes +10
Azula Beastmen
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
[231000]Kaiden Sellsword Ashes
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231001]Kaiden Sellsword Ashes +1
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231002]Kaiden Sellsword Ashes +2
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231003]Kaiden Sellsword Ashes +3
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231004]Kaiden Sellsword Ashes +4
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231005]Kaiden Sellsword Ashes +5
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231006]Kaiden Sellsword Ashes +6
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231007]Kaiden Sellsword Ashes +7
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231008]Kaiden Sellsword Ashes +8
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231009]Kaiden Sellsword Ashes +9
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[231010]Kaiden Sellsword Ashes +10
Kaiden Mercenary
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
[232000]Lone Wolf Ashes
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232001]Lone Wolf Ashes +1
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232002]Lone Wolf Ashes +2
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232003]Lone Wolf Ashes +3
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232004]Lone Wolf Ashes +4
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232005]Lone Wolf Ashes +5
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232006]Lone Wolf Ashes +6
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232007]Lone Wolf Ashes +7
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232008]Lone Wolf Ashes +8
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232009]Lone Wolf Ashes +9
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[232010]Lone Wolf Ashes +10
Lone Wolves
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
[233000]Giant Rat Ashes
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233001]Giant Rat Ashes +1
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233002]Giant Rat Ashes +2
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233003]Giant Rat Ashes +3
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233004]Giant Rat Ashes +4
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233005]Giant Rat Ashes +5
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233006]Giant Rat Ashes +6
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233007]Giant Rat Ashes +7
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233008]Giant Rat Ashes +8
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233009]Giant Rat Ashes +9
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
[233010]Giant Rat Ashes +10
Giant Rats
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
These vermin once seemed to multiply incessantly, but their fecundity in death has abated for now.
[234000]Demi-Human Ashes
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they seem somewhat intelligent, when night falls, their blood boils and they become feral.
[234001]Demi-Human Ashes +1
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234002]Demi-Human Ashes +2
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234003]Demi-Human Ashes +3
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234004]Demi-Human Ashes +4
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234005]Demi-Human Ashes +5
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234006]Demi-Human Ashes +6
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234007]Demi-Human Ashes +7
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234008]Demi-Human Ashes +8
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234009]Demi-Human Ashes +9
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[234010]Demi-Human Ashes +10
Demi-Humans
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
[235000]Rotten Stray Ashes
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235001]Rotten Stray Ashes +1
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235002]Rotten Stray Ashes +2
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235003]Rotten Stray Ashes +3
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235004]Rotten Stray Ashes +4
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235005]Rotten Stray Ashes +5
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235006]Rotten Stray Ashes +6
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235007]Rotten Stray Ashes +7
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235008]Rotten Stray Ashes +8
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235009]Rotten Stray Ashes +9
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[235010]Rotten Stray Ashes +10
Rotten Stray
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
[236000]Spirit Jellyfish Ashes
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236001]Spirit Jellyfish Ashes +1
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236002]Spirit Jellyfish Ashes +2
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236003]Spirit Jellyfish Ashes +3
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236004]Spirit Jellyfish Ashes +4
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236005]Spirit Jellyfish Ashes +5
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236006]Spirit Jellyfish Ashes +6
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236007]Spirit Jellyfish Ashes +7
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236008]Spirit Jellyfish Ashes +8
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236009]Spirit Jellyfish Ashes +9
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[236010]Spirit Jellyfish Ashes +10
Spirit Jellyfish
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
[237000]Warhawk Ashes
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm is a warhawk's cradle.
[237001]Warhawk Ashes +1
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237002]Warhawk Ashes +2
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237003]Warhawk Ashes +3
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237004]Warhawk Ashes +4
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237005]Warhawk Ashes +5
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237006]Warhawk Ashes +6
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237007]Warhawk Ashes +7
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237008]Warhawk Ashes +8
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237009]Warhawk Ashes +9
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[237010]Warhawk Ashes +10
Warhawk
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
[238000]Stormhawk Deenh
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238001]Stormhawk Deenh +1
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238002]Stormhawk Deenh +2
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238003]Stormhawk Deenh +3
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238004]Stormhawk Deenh +4
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238005]Stormhawk Deenh +5
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238006]Stormhawk Deenh +6
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238007]Stormhawk Deenh +7
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238008]Stormhawk Deenh +8
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238009]Stormhawk Deenh +9
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[238010]Stormhawk Deenh +10
Stormhawk Deenh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
[239000]Bloodhound Knight Floh
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239001]Bloodhound Knight Floh +1
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239002]Bloodhound Knight Floh +2
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239003]Bloodhound Knight Floh +3
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239004]Bloodhound Knight Floh +4
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239005]Bloodhound Knight Floh +5
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239006]Bloodhound Knight Floh +6
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239007]Bloodhound Knight Floh +7
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239008]Bloodhound Knight Floh +8
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239009]Bloodhound Knight Floh +9
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[239010]Bloodhound Knight Floh +10
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
[240000]Wandering Noble Ashes
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240001]Wandering Noble Ashes +1
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240002]Wandering Noble Ashes +2
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240003]Wandering Noble Ashes +3
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240004]Wandering Noble Ashes +4
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240005]Wandering Noble Ashes +5
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240006]Wandering Noble Ashes +6
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240007]Wandering Noble Ashes +7
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240008]Wandering Noble Ashes +8
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240009]Wandering Noble Ashes +9
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[240010]Wandering Noble Ashes +10
Wandering Nobles
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
[241000]Noble Sorcerer Ashes
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241001]Noble Sorcerer Ashes +1
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241002]Noble Sorcerer Ashes +2
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241003]Noble Sorcerer Ashes +3
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241004]Noble Sorcerer Ashes +4
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241005]Noble Sorcerer Ashes +5
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241006]Noble Sorcerer Ashes +6
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241007]Noble Sorcerer Ashes +7
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241008]Noble Sorcerer Ashes +8
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241009]Noble Sorcerer Ashes +9
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[241010]Noble Sorcerer Ashes +10
Noble Sorcerer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
[242000]Vulgar Militia Ashes
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242001]Vulgar Militia Ashes +1
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242002]Vulgar Militia Ashes +2
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242003]Vulgar Militia Ashes +3
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242004]Vulgar Militia Ashes +4
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242005]Vulgar Militia Ashes +5
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242006]Vulgar Militia Ashes +6
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242007]Vulgar Militia Ashes +7
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242008]Vulgar Militia Ashes +8
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242009]Vulgar Militia Ashes +9
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[242010]Vulgar Militia Ashes +10
Vulgar Militia
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
[243000]Mad Pumpkin Head Ashes
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243001]Mad Pumpkin Head Ashes +1
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243002]Mad Pumpkin Head Ashes +2
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243003]Mad Pumpkin Head Ashes +3
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243004]Mad Pumpkin Head Ashes +4
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243005]Mad Pumpkin Head Ashes +5
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243006]Mad Pumpkin Head Ashes +6
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243007]Mad Pumpkin Head Ashes +7
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243008]Mad Pumpkin Head Ashes +8
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243009]Mad Pumpkin Head Ashes +9
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[243010]Mad Pumpkin Head Ashes +10
Mad Pumpkin Head
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
[244000]Land Squirt Ashes
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244001]Land Squirt Ashes +1
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244002]Land Squirt Ashes +2
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244003]Land Squirt Ashes +3
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244004]Land Squirt Ashes +4
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244005]Land Squirt Ashes +5
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244006]Land Squirt Ashes +6
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244007]Land Squirt Ashes +7
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244008]Land Squirt Ashes +8
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244009]Land Squirt Ashes +9
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[244010]Land Squirt Ashes +10
Land Squirts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
[245000]Miranda Sprout Ashes
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245001]Miranda Sprout Ashes +1
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245002]Miranda Sprout Ashes +2
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245003]Miranda Sprout Ashes +3
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245004]Miranda Sprout Ashes +4
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245005]Miranda Sprout Ashes +5
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245006]Miranda Sprout Ashes +6
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245007]Miranda Sprout Ashes +7
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245008]Miranda Sprout Ashes +8
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245009]Miranda Sprout Ashes +9
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[245010]Miranda Sprout Ashes +10
Miranda Sprouts
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
[246000]Soldjars of Fortune Ashes
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246001]Soldjars of Fortune Ashes +1
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246002]Soldjars of Fortune Ashes +2
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246003]Soldjars of Fortune Ashes +3
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246004]Soldjars of Fortune Ashes +4
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246005]Soldjars of Fortune Ashes +5
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246006]Soldjars of Fortune Ashes +6
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246007]Soldjars of Fortune Ashes +7
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246008]Soldjars of Fortune Ashes +8
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246009]Soldjars of Fortune Ashes +9
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[246010]Soldjars of Fortune Ashes +10
Soldjars of Fortune
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
[247000]Omenkiller Rollo
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247001]Omenkiller Rollo +1
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247002]Omenkiller Rollo +2
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247003]Omenkiller Rollo +3
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247004]Omenkiller Rollo +4
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247005]Omenkiller Rollo +5
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247006]Omenkiller Rollo +6
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247007]Omenkiller Rollo +7
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247008]Omenkiller Rollo +8
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247009]Omenkiller Rollo +9
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[247010]Omenkiller Rollo +10
Omenkiller Rollo
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
[248000]Greatshield Soldier Ashes
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248001]Greatshield Soldier Ashes +1
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248002]Greatshield Soldier Ashes +2
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248003]Greatshield Soldier Ashes +3
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248004]Greatshield Soldier Ashes +4
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248005]Greatshield Soldier Ashes +5
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248006]Greatshield Soldier Ashes +6
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248007]Greatshield Soldier Ashes +7
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248008]Greatshield Soldier Ashes +8
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248009]Greatshield Soldier Ashes +9
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[248010]Greatshield Soldier Ashes +10
Greatshield Soldiers
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
[249000]Archer Ashes
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249001]Archer Ashes +1
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249002]Archer Ashes +2
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249003]Archer Ashes +3
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249004]Archer Ashes +4
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249005]Archer Ashes +5
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249006]Archer Ashes +6
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249007]Archer Ashes +7
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249008]Archer Ashes +8
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249009]Archer Ashes +9
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[249010]Archer Ashes +10
Archers
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
[250000]Godrick Soldier Ashes
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal capital of the Erdtree.
[250001]Godrick Soldier Ashes +1
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250002]Godrick Soldier Ashes +2
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250003]Godrick Soldier Ashes +3
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250004]Godrick Soldier Ashes +4
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250005]Godrick Soldier Ashes +5
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250006]Godrick Soldier Ashes +6
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250007]Godrick Soldier Ashes +7
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250008]Godrick Soldier Ashes +8
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250009]Godrick Soldier Ashes +9
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[250010]Godrick Soldier Ashes +10
Godrick Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
[251000]Raya Lucaria Soldier Ashes
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251001]Raya Lucaria Soldier Ashes +1
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251002]Raya Lucaria Soldier Ashes +2
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251003]Raya Lucaria Soldier Ashes +3
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251004]Raya Lucaria Soldier Ashes +4
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251005]Raya Lucaria Soldier Ashes +5
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251006]Raya Lucaria Soldier Ashes +6
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251007]Raya Lucaria Soldier Ashes +7
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251008]Raya Lucaria Soldier Ashes +8
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251009]Raya Lucaria Soldier Ashes +9
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[251010]Raya Lucaria Soldier Ashes +10
Raya Lucaria Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
[252000]Leyndell Soldier Ashes
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252001]Leyndell Soldier Ashes +1
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252002]Leyndell Soldier Ashes +2
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252003]Leyndell Soldier Ashes +3
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252004]Leyndell Soldier Ashes +4
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252005]Leyndell Soldier Ashes +5
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252006]Leyndell Soldier Ashes +6
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252007]Leyndell Soldier Ashes +7
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252008]Leyndell Soldier Ashes +8
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252009]Leyndell Soldier Ashes +9
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[252010]Leyndell Soldier Ashes +10
Leyndell Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
[253000]Radahn Soldier Ashes
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253001]Radahn Soldier Ashes +1
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253002]Radahn Soldier Ashes +2
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253003]Radahn Soldier Ashes +3
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253004]Radahn Soldier Ashes +4
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253005]Radahn Soldier Ashes +5
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253006]Radahn Soldier Ashes +6
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253007]Radahn Soldier Ashes +7
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253008]Radahn Soldier Ashes +8
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253009]Radahn Soldier Ashes +9
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[253010]Radahn Soldier Ashes +10
Radahn Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
[254000]Mausoleum Soldier Ashes
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254001]Mausoleum Soldier Ashes +1
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254002]Mausoleum Soldier Ashes +2
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254003]Mausoleum Soldier Ashes +3
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254004]Mausoleum Soldier Ashes +4
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254005]Mausoleum Soldier Ashes +5
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254006]Mausoleum Soldier Ashes +6
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254007]Mausoleum Soldier Ashes +7
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254008]Mausoleum Soldier Ashes +8
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254009]Mausoleum Soldier Ashes +9
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[254010]Mausoleum Soldier Ashes +10
Mausoleum Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
[255000]Haligtree Soldier Ashes
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255001]Haligtree Soldier Ashes +1
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255002]Haligtree Soldier Ashes +2
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255003]Haligtree Soldier Ashes +3
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255004]Haligtree Soldier Ashes +4
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255005]Haligtree Soldier Ashes +5
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255006]Haligtree Soldier Ashes +6
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255007]Haligtree Soldier Ashes +7
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255008]Haligtree Soldier Ashes +8
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255009]Haligtree Soldier Ashes +9
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[255010]Haligtree Soldier Ashes +10
Haligtree Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
[256000]Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256001]Ancient Dragon Knight Kristoff +1
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256002]Ancient Dragon Knight Kristoff +2
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256003]Ancient Dragon Knight Kristoff +3
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256004]Ancient Dragon Knight Kristoff +4
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256005]Ancient Dragon Knight Kristoff +5
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256006]Ancient Dragon Knight Kristoff +6
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256007]Ancient Dragon Knight Kristoff +7
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256008]Ancient Dragon Knight Kristoff +8
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256009]Ancient Dragon Knight Kristoff +9
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[256010]Ancient Dragon Knight Kristoff +10
Ancient Dragon Knight Kristoff
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
[257000]Redmane Knight Ogha
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257001]Redmane Knight Ogha +1
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257002]Redmane Knight Ogha +2
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257003]Redmane Knight Ogha +3
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257004]Redmane Knight Ogha +4
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257005]Redmane Knight Ogha +5
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257006]Redmane Knight Ogha +6
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257007]Redmane Knight Ogha +7
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257008]Redmane Knight Ogha +8
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257009]Redmane Knight Ogha +9
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[257010]Redmane Knight Ogha +10
Redmane Knight Ogha
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
[258000]Lhutel the Headless
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258001]Lhutel the Headless +1
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258002]Lhutel the Headless +2
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258003]Lhutel the Headless +3
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258004]Lhutel the Headless +4
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258005]Lhutel the Headless +5
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258006]Lhutel the Headless +6
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258007]Lhutel the Headless +7
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258008]Lhutel the Headless +8
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258009]Lhutel the Headless +9
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[258010]Lhutel the Headless +10
Lhutel the Headless
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
[259000]Nepheli Loux Puppet
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259001]Nepheli Loux Puppet +1
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259002]Nepheli Loux Puppet +2
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259003]Nepheli Loux Puppet +3
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259004]Nepheli Loux Puppet +4
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259005]Nepheli Loux Puppet +5
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259006]Nepheli Loux Puppet +6
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259007]Nepheli Loux Puppet +7
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259008]Nepheli Loux Puppet +8
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259009]Nepheli Loux Puppet +9
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[259010]Nepheli Loux Puppet +10
Nepheli Loux
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
[260000]Dung Eater Puppet
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260001]Dung Eater Puppet +1
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260002]Dung Eater Puppet +2
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260003]Dung Eater Puppet +3
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260004]Dung Eater Puppet +4
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260005]Dung Eater Puppet +5
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260006]Dung Eater Puppet +6
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260007]Dung Eater Puppet +7
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260008]Dung Eater Puppet +8
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260009]Dung Eater Puppet +9
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[260010]Dung Eater Puppet +10
Dung Eater
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
[261000]Finger Maiden Therolina Puppet
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261001]Finger Maiden Therolina Puppet +1
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261002]Finger Maiden Therolina Puppet +2
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261003]Finger Maiden Therolina Puppet +3
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261004]Finger Maiden Therolina Puppet +4
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261005]Finger Maiden Therolina Puppet +5
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261006]Finger Maiden Therolina Puppet +6
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261007]Finger Maiden Therolina Puppet +7
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261008]Finger Maiden Therolina Puppet +8
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261009]Finger Maiden Therolina Puppet +9
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[261010]Finger Maiden Therolina Puppet +10
Finger Maiden Therolina
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
[262000]Dolores the Sleeping Arrow Puppet
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262001]Dolores the Sleeping Arrow Puppet +1
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262002]Dolores the Sleeping Arrow Puppet +2
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262003]Dolores the Sleeping Arrow Puppet +3
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262004]Dolores the Sleeping Arrow Puppet +4
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262005]Dolores the Sleeping Arrow Puppet +5
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262006]Dolores the Sleeping Arrow Puppet +6
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262007]Dolores the Sleeping Arrow Puppet +7
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262008]Dolores the Sleeping Arrow Puppet +8
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262009]Dolores the Sleeping Arrow Puppet +9
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[262010]Dolores the Sleeping Arrow Puppet +10
Dolores the Sleeping Arrow
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
[263000]Jarwight Puppet
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263001]Jarwight Puppet +1
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263002]Jarwight Puppet +2
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263003]Jarwight Puppet +3
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263004]Jarwight Puppet +4
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263005]Jarwight Puppet +5
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263006]Jarwight Puppet +6
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263007]Jarwight Puppet +7
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263008]Jarwight Puppet +8
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263009]Jarwight Puppet +9
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[263010]Jarwight Puppet +10
Jarwight
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
[2000300]Hefty Fire Pot
Throw at enemies to inflict severe fire damage
Craftable item prepared using a hefty cracked pot.
A cocktail of incendiary materials is sealed inside.
Throw at enemies to inflict severe fire damage.
[2000310]Hefty Rock Pot
Throw at enemies to inflict heavy damage
Craftable item prepared using a hefty cracked pot.
Filled to the brim with crushed rocks—nothing clever about it.
Throw at enemies to inflict heavy damage.
[2000320]Hefty Lightning Pot
Throw at enemies to inflict severe lightning damage
Craftable item prepared using a hefty cracked pot.
A cocktail of fulminating materials is sealed inside.
Throw at enemies to inflict severe lightning damage.
[2000330]Hefty Fetid Pot
Throw at enemies to cause a large buildup of deadly poison
Craftable item prepared using a hefty cracked pot.
A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe.
Throw at enemies to cause a large buildup of deadly poison.
Beware though; those who carry these pots will slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on your hands.
[2000340]Hefty Fly Pot
Throw at enemies to release a large swarm of bloodflies
Craftable item prepared using a hefty cracked pot.
A cocktail of effluents is sealed inside.
Throw at enemies to set a large swarm of bloodflies upon them. The vile swarm deals damage and greatly builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers.
The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
[2000360]Hefty Freezing Pot
Throw at enemies to cause a large buildup of frost
Craftable item prepared using a hefty cracked pot.
A cocktail of frozen materials is sealed inside.
Throw at enemies to cause a large buildup of frost.
[2000370]Hefty Poison Pot
Throw at enemies to cause a large buildup of poison
Craftable item prepared using a hefty cracked pot.
A cocktail of poisonous materials is sealed inside.
Throw at enemies to cause a large buildup of poison.
[2000380]Hefty Oil Pot
Throw at enemies to soak them in a heavy coat of oil
Craftable item prepared using a hefty cracked pot.
A cocktail of oil-infused materials is sealed inside.
Throw at enemies to soak them in a heavy coat of oil, making them acutely susceptible to fire damage.
[2000600]Hefty Volcano Pot
Creates heat cloud, causing continuous heavy fire damage
Craftable item prepared using a hefty cracked pot.
Scorching gas rock is sealed inside in a powdered form.
Throw at enemies to disperse a searing cloud of heat, dealing continuous heavy damage to those caught inside for a short duration.
[2000620]Hefty Frenzied Flame Pot
Throw at enemies to cause a large buildup of madness
Craftable item prepared using a hefty cracked pot.
A cocktail of Frenzied Flame materials is sealed inside.
Throw at enemies to cause a large buildup of madness.
The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
[2000650]Hefty Rancor Pot
Uses FP. Throw to spawn a throng of vengeful spirits.
Craftable item prepared using a hefty cracked pot.
Enchanted by the ancient death hex.
Consumes FP. Throw at enemies to spawn a throng of vengeful spirits that chase down foes.
In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
[2000660]Hefty Magic Pot
Throw to inflict severe magic damage
Craftable item prepared using a hefty cracked pot.
A cocktail of magically resonant materials is sealed inside.
Throw at enemies to inflict severe magic damage.
[2000670]Hefty Rot Pot
Throw at enemies to cause a large buildup of scarlet rot
Craftable item prepared using a hefty cracked pot.
A cocktail of rotten materials is sealed inside.
Throw at enemies to cause a large buildup of scarlet rot.
Rot is one of the divine elements of the outer gods, and eats away at life like a vicious plague.
[2000680]Hefty Furnace Pot
Throw at enemies to create a whirlwind of flame
Craftable item prepared using a hefty cracked pot.
Imbued with a hex of the furnace.
Throw at an enemy to create a whirlwind of flame.
The furnace's flame burns away both body and soul.
When impurity is thus expunged, one calls it cleansing.
[2000690]Hefty Red Lightning Pot
Inflict heavy lightning damage that links to nearby enemies
Craftable item prepared using a hefty cracked pot.
A cocktail of red fulminating materials is sealed inside.
Throw at an enemy to inflict heavy lightning damage that links to surrounding enemies.
The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning.
[2000700]Red Lightning Pot
Inflict lightning damage that links to nearby enemies
Craftable item prepared using a ritual pot.
A cocktail of red fulminating materials is sealed inside.
Throw at an enemy to inflict lightning damage that links to surrounding enemies.
The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning.
[2000710]Frenzied Flame Pot
Throw at enemies to cause buildup of madness
Craftable item prepared using a cracked pot.
A cocktail of Frenzied Flame materials is sealed inside.
Throw at enemies to cause buildup of madness.
The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
[2000740]Eternal Sleep Pot
Uses FP. Throw to cause buildup of eternal sleep.
Craftable item prepared using a ritual pot.
Enchanted by the incantations of St. Trina.
Consumes FP. Throw at enemies to cause buildup of eternal sleep.
The weak are powerless to resist this velvety sleep, and will never be roused again.
[2000760]Roped Frenzied Flame Pot
Throw behind to cause buildup of madness
Craftable item prepared using a cracked pot.
A cocktail of Frenzied Flame materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to cause buildup of madness.
The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
[2000800]Spirit Raisin
Spectral steed pushes back enemies when breaking into gallop
Preparation of dried Rada fruit.
Craftable item.
Feed to Torrent while riding to enable the spectral steed to push back enemies when breaking into a gallop. The effect ends after a short time.
A bitter medicine traditionally claimed to enhance one's spirituality, but Torrent seems to have a taste for it.
[2000900]Blessing of Marika
Completely restores HP and heals all ailments
A special physick blessed by Marika, the queen of the Erdtree.
Completely restores HP and heals all ailments.
Marika once created several of these physicks for Messmer's sake.
But never again.
[2000910]Lulling Branch
Slowly builds up sleep while gradually restoring FP
Tree branch blessed with a velvety purple incantation.
Craftable item.
Pierce oneself, causing a gentle buildup of sleep.
FP gradually recovers during this time.
When this sleep reaches the threshold of causing temporary fogginess, no FP loss is incurred.
In the midst of drowsiness, there is the will to awaken.
Feelings that rise from the depths of one's heart.
[2001100]Dragon Communion Flesh
Boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss
A lump of animal flesh with a heat that never cools.
Craftable item.
Boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss.
An imitation of dragonscale flesh created by human hands, used to sate the hunger of drake warriors—if only briefly.
[2001105]Dragonscale Flesh
Boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss
A lump of hot flesh carved from beneath the inverted scales said to grow on aged dragons.
When ingested as-is, boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss.
To the drake warriors, there is no more intoxicating liquor than the heat of dragons.
[2001110]Fingerprint Nostrum
Boosts mind, intelligence, faith, and arcane at cost of gradual HP loss
Bolus engraved with whorl-like lines.
Craftable item.
Boosts mind, intelligence, faith, and arcane at the cost of gradual HP loss.
A secret medicine of those who attempt to turn their human bodies into fingers. Ingesting causes something to wriggle within.
[2001120]Spellproof Pickled Liver
Temporarily grants large boost to magic damage negation
Animal liver pickled in a blue medicinal solution.
Craftable item.
Temporarily grants large boost to magic damage negation, greatly improving damage mitigation against attacks imbued with magic.
The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
[2001130]Fireproof Pickled Liver
Temporarily grants large boost to fire damage negation
Animal liver pickled in a red medicinal solution.
Craftable item.
Temporarily grants large boost to fire damage negation, greatly improving damage mitigation against attacks imbued with fire.
The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
[2001140]Lightningproof Pickled Liver
Temporarily grants large boost to lightning damage negation
Animal liver pickled in a yellow medicinal solution.
Craftable item.
Temporarily grants large boost to lightning damage negation, greatly improving damage mitigation against attacks imbued with lightning.
The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
[2001150]Holyproof Pickled Liver
Temporarily grants large boost to holy damage negation
Animal liver pickled in a gold medicinal solution.
Craftable item.
Temporarily grants large boost to holy damage negation, greatly improving damage mitigation against attacks imbued with holiness.
The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
[2001160]Opaline Pickled Liver
Temporarily grants large boost to non-physical damage negation
Animal liver pickled in an opaline medicinal solution.
Craftable item.
Temporarily grants large boost to non-physical damage negation, greatly improving mitigation of damage imbued with non-physical attributes.
The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
[2001170]Well-Pickled Turtle Neck
Temporarily grants large boost to stamina recovery speed
Turtle neck meat that has been thoroughly pickled in a bitter solution.
Temporarily grants large boost to stamina recovery speed.
The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
[2001200]Scorpion Stew
Boosts physical damage negation temporarily and gradually restores HP
Scorpion simmered in a black soup.
Traditional meal of the hornsent.
Boosts physical damage negation temporarily and gradually restores HP.
Once made with love by a certain elderly woman for the family table.
Having long gone cold, this soup gives off a rank, sour smell.
[2001201]Gourmet Scorpion Stew
Boosts physical damage negation temporarily and gradually restores a great amount of HP
Scorpion simmered in a black soup.
An exquisite dish chock-full of mouth-watering scorpion claws.
Boosts physical damage negation temporarily and gradually restores a great amount of HP.
The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between.
"Partake, partake, until thou art sated."
[2001202]Scorpion Stew
Boosts physical damage negation temporarily and gradually restores HP
Scorpion simmered in a black soup.
Traditional meal of the hornsent.
Boosts physical damage negation temporarily and gradually restores HP.
Having long gone cold, this soup gives off a rank, sour smell.
[2001203]Gourmet Scorpion Stew
Boosts physical damage negation temporarily and gradually restores a great amount of HP
Scorpion simmered in a black soup.
An exquisite dish chock-full of mouth-watering scorpion claws.
Boosts physical damage negation temporarily and gradually restores a great amount of HP.
The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between.
[2001210]Sacred Bloody Flesh
Boosts physical attack power and arcane once. Attack power boosted further when blood loss occurs.
Raw meat soaked with blood.
A delicacy of the bloodfiends.
Temporarily boosts physical attack power and arcane.
When blood loss occurs nearby, further boosts attack power.
The blood is said to have fallen from the Formless Mother's wound. Never will it dry, never will it rot.
[2001220]Silver Horn Tender
Temporarily boosts item discovery
Old currency used by hornsent made by coating spiral horns with silver.
Temporarily boosts item discovery.
Can also be sold for a high price.
These trinkets were once symbolic of society's upper echelons.
[2001230]Golden Horn Tender
Boosts rune acquisition for a time
Old currency used by hornsent made by coating spiral horns with gold.
Boosts the amount of runes obtained from defeating enemies for a certain duration. Can also be sold for a high price.
Once bestowed upon inquisitors as an honor.
[2001400]Messmerfire Grease
Coats armament, inflicting heavy fire damage
Solidified knotgrease made from a mixture of incendiary materials. Craftable item.
Coats armament, adding heavy fire damage to attacks.
The effect lasts only for a short time.
Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
[2001410]Dragonbolt Grease
Coats armament, inflicting heavy lightning damage
Solidified knotgrease made from a mixture of fulminating materials. Craftable item.
Coats armament, adding heavy lightning damage to attacks.
The effect lasts only for a short time.
Said to have been a favored tool of the dragon-cult knights who once served the prince of gold.
[2001420]Royal Magic Grease
Coats armament, inflicting heavy magic damage
Solidified knotgrease made from a mixture of magically resonant materials. Craftable item.
Coats armament, adding heavy magic damage to attacks.
The effect lasts only for a short time.
Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords.
[2001430]Golden Grease
Coats armament, inflicting heavy holy damage
Solidified knotgrease made from a mixture of holy resonant materials. Craftable item.
Coats armament, adding heavy holy damage to attacks.
The effect lasts only for a short time.
Enchanted with an ancient Erdtree incantation.
Such ministrations are all but a lost art in the realm of shadow.
[2001450]Eternal Sleep Grease
Coats armament, inflicting eternal sleep
Solidified knotgrease made from a mixture of deep-purple materials. Craftable item.
Coats armament, inflicting eternal sleep.
The effect lasts only for a short time.
The weak are powerless to resist this velvety sleep, and will never be roused again.
[2001480]Dragon Communion Grease
Coats armament, granting potent anti-dragon effect
Solidified knotgrease made from a sharp gravel-stone mixture.
Craftable item.
Coats armament, granting a potent anti-dragon effect.
The effect lasts only for a short time.
A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants.
[2001500]Drawstring Messmerfire Grease
Quickly coats armament, inflicting heavy fire damage
Solidified knotgrease made from a mixture of incendiary materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, adding heavy fire damage to attacks, but with a brief effect, owing to its small size.
Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
[2001510]Drawstring Dragonbolt Grease
Quickly coats armament, inflicting heavy lightning damage
Solidified knotgrease made from a mixture of fulminating materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, adding heavy lightning damage to attacks, but with a brief effect, owing to its small size.
Said to have been a favored tool of the dragon-cult knights who once served the prince of gold.
[2001520]Drawstring Royal Magic Grease
Quickly coats armament, inflicting heavy magic damage
Solidified knotgrease made from a mixture of magically resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, adding heavy magic damage to attacks, but with a brief effect, owing to its small size.
Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords.
[2001530]Drawstring Golden Grease
Quickly coats armament, inflicting heavy holy damage
Solidified knotgrease made from a mixture of holy resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, adding heavy holy damage to attacks, but with a brief effect, owing to its small size.
Enchanted with an ancient Erdtree incantation.
Such ministrations are all but a lost art in the realm of shadow.
[2001550]Drawstring Eternal Sleep Grease
Quickly coats armament, inflicting eternal sleep
Solidified knotgrease made from a mixture of deep-purple materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting eternal sleep, but with a brief effect, owing to its small size.
The weak are powerless to resist this velvety sleep, and will never be roused again.
[2001600]Festive Grease
Coats armament, granting wielder trace amount of runes on landing attacks
Solidified knotgrease made from a mixture of bone shards. Craftable item.
Coats armament, imparting a festive incantation that grants the wielder a scant few runes on landing attacks. The effect lasts only for a short time.
The delightful festival is an old tradition; one old enough for the Erdtree to tacitly tolerate its endurance.
[2001700]Innard Meat
Throw at enemies to inflict damage
Scraps of flesh for filling great jars.
Rancorous spirits cling to the pinkish-red, twitching meat.
Throw at enemies to inflict damage.
This is what becomes of the condemned, who get sliced up and stuffed into jars to become saints instead.
[2001710]Dragon Communion Harpoon
Throw to inflict damage with anti-dragon effect
Harpoon bristling with sharp gravel stones.
Craftable item.
Throw at enemies to inflict heavy damage.
Has an anti-dragon effect.
A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants.
[2002000]Polter Stone
Makes a noise imitative of human presence
Contrivance of the grave keepers made from spiritgrave stone.
Craftable item.
Creates noises imitative of human presence where it lands when thrown.
Said to have been used by the solitary grave keepers to distract themselves from their longing for company.
[2002010]Rock Heart
Turns human frame into ancient dragon and boosts Dragon Communion incantations
Heart consumed in the ancient, original form of Dragon Communion.
Use while disrobed to turn one's human flesh into an ancient dragon.
The change cannot be undone except by death.
Using this heart while already transformed temporarily boosts Dragon Communion incantations.
The last thing the partaker saw with human eyes was a sunset, its colors faded and tarnished—a remote thing from eternity.
[2002020]Priestess Heart
Turns human frame into ancient dragon and boosts Dragon Cult incantations
The stone heart of a Dragon Communion priestess.
Use while disrobed to turn one's human flesh into an ancient dragon.
The change cannot be undone except by death.
Using this heart while already transformed temporarily boosts incantations of the capital's ancient dragon cult.
The priestess was once an ancient dragon herself, but sacrificed that form for feeble flesh to aid in the destruction of Bayle the Dread.
[2002030]Lamenter's Mask
Transforms wearer into a lamenter and causes head to swell in size
A stone mask twisted into an expression of rapturous grief.
Use while disrobed to transform into a lamenter.
The change cannot be undone except by death.
Using this mask while already transformed causes the head to swell in size.
This transformation tallies with the state of a denizen of paradise, but the people of the tower denied and hid it from the world. In their foolishness, they viewed true bliss with deep fear.
[2002100]Ancient Dragon's Blessing
Uses FP to increase all damage negation
Favor bestowed by the Dragon Communion priestess in the name of the dragon lord Placidusax.
Consume FP to increase all forms of damage negation (including physical). This also increases damage negation while guarding as an additional effect.
Each night, the priestess offers her own sleep to her lord, and in turn receives the power of His favor.
[2002120]Iris of Grace
Place on the eye of another to grant them the light of grace as a fleeting blessing
An iris blessed with an incantation of the Erdtree.
Place on the eye of another to grant them the light of grace as a fleeing blessing.
Can also be used to receive the blessing of an equipped Great Rune.
In the realm of shadow, this artifice was employed by the priests of the Erdtree to quell the fears of their flock to magnificent effect.
[2002130]Iris of Occultation
Place on the eye of another to deny them light in all its forms
An iris that is as dark as night.
Place on the eye of another to deny them light in all its forms.
Can also be used to receive the blessing of an equipped Great Rune, at the cost of all runes currently held.
In the realm of shadow, this artifice was employed by the priests of the Erdtree to intensify the fears of their flock to magnificent effect.
[2002140]Thiollier's Concoction
Causes immediate death if imbibed by an ordinary human
An ebony-black concoction mixed by Thiollier.
A condensed, somniferous elixir, purported to be capable of putting even an ancient dragon to sleep. For an ordinary mortal, a single sip would assuredly result in swift and certain death.
Thiollier thought of St. Trina's sleep when he created this, but the ebony sleep he concocted had not the sweetness of nectar nor the gentleness of rest's embrace.
[2002150]Prattling Pate "Lamentation"
Emits a blissful lamentation
Twisted clay sculpt in the shape of a human head.
Emits a blissful lamentation.
The voice resounds, seeping into the brain.
Weeping, weeping, weeping. Ever weeping.
[2002900]Remembrance of the Wild Boar Rider
Take the power of its namesake via Finger Reader
Remembrance of Commander Gaius, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Both were as elder brothers to the lion, and both were cursed from birth. In spite of, or perhaps because of this very reason, Gaius was both Messmer's friend and the leader of his men.
[2002901]Remembrance of the Impaler
Take the power of its namesake via Finger Reader
Remembrance of Messmer the Impaler, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
A malevolent snake writhed within Messmer, and so his very mother plucked out his eye and put in its place a seal of grace. Yet, having done so, her fear compelled her to secret away her child within the realm of shadow.
Hidden away—keeping company with the original sin, and a hatred that would not be confined.
[2002902]Remembrance of the Shadow Sunflower
Take the power of its namesake via Finger Reader
Remembrance of the Scadutree Avatar, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Scadutree is the shadow of the Erdtree.
Born of dark notions that bear no sense of Order, that twist and bend its stock, rendering it brittle.
[2002903]Remembrance of the Twin Moon Knight
Take the power of its namesake via Finger Reader
Remembrance of Rellana, the Twin Moon Knight, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Once a Carian princess, Rellana disavowed her birthright and chose to stand at Messmer's side instead, knowing full well that not even the brilliance of the moon could grant him succor.
Before long, she became known as the Sword of Messmer.
[2002904]Remembrance of the Saint of the Bud
Take the power of its namesake via Finger Reader
Remembrance of Romina, Saint of the Bud, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
After the church was burned to the ground, Romina discovered a twisted divine element, which she weaved into the baleful scarlet rot.
Perhaps then, the buds might find somewhere to gain purchase once more, within the scorched remains.
[2002905]Remembrance of the Dancing Lion
Take the power of its namesake via Finger Reader
Remembrance of the Dancing Lion, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
When the Impaler's army assailed the tower, the ritual of the lion dance was turned toward martial ends—its divinity, its fury, its light-footed beauty.
[2002907]Remembrance of a God and a Lord
Take the power of its namesake via Finger Reader
Remembrance of Radahn, consort of Miquella, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
In their childhood, Miquella saw in Radahn a lord. His strength, and his kindness, that stood in stark contrast with their afflicted selves.
And so Miquella made his heartfelt wish. That Radahn would one day be his king consort.
[2002908]Remembrance of the Lord of Frenzied Flame
Take the power of its namesake via Finger Reader
Remembrance of Midra, Lord of Frenzied Flame, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
As the golden barbs inflicted eternal agony upon him, Midra held fast to Nanaya's entreaty:
"Endure."
The word was a curse.
[2002909]Remembrance of the Mother of Fingers
Take the power of its namesake via Finger Reader
Remembrance of Metyr, the Mother of Fingers, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The mother of all Two Fingers and Fingercreepers was in turn a magnificently gleaming daughter of the Greater Will, and the first shooting star to fall upon the Lands Between.
[2002910]Remembrance of Putrescence
Take the power of its namesake via Finger Reader
Remembrance of the Putrescent Knight, hewn into the Scadutree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
All tainted flesh eventually becomes putrescence, and this clump of it imbibed St. Trina's nectar, which granted it eternal rest. And so it was that putrescence became her knight.
[2002950]Leda's Rune
Use to gain 40000 runes
Blessing of Needle Knight Leda.
An unalloyed light that has never dwelled in an eye.
Use to gain 40000 runes.
Miquella gifted Leda with gentle gold to bring a soft hue to her faded eyes.
[2002951]Broken Rune
Use to gain 500 runes
Golden traces of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 500 runes.
Broken and faded, threatening to dissipate entirely.
[2002952]Shadow Realm Rune [1]
Use to gain 7500 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 7500 runes.
The Scadutree is the shadow of the Erdtree.
No wonder grace shines ever so brilliantly.
[2002953]Shadow Realm Rune [2]
Use to gain 10000 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 10000 runes.
The Scadutree is the shadow of the Erdtree.
No wonder grace shines ever so brilliantly.
[2002954]Shadow Realm Rune [3]
Use to gain 12500 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 12500 runes.
The soldiers who joined the crusade were rewarded with grace aplenty.
[2002955]Shadow Realm Rune [4]
Use to gain 15000 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 15000 runes.
The soldiers who joined the crusade were rewarded with grace aplenty.
[2002956]Shadow Realm Rune [5]
Use to gain 17500 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 17500 runes.
In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
[2002957]Shadow Realm Rune [6]
Use to gain 22500 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 22500 runes.
In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
[2002958]Shadow Realm Rune [7]
Use to gain 30000 runes
Golden remnants of the grace bestowed upon those who fell in the realm of shadow.
Use to gain 30000 runes.
In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
[2002959]Rune of an Unsung Hero
Use to gain 50000 runes
Golden remnants of the grace bestowed upon heroes who fell in the realm of shadow.
Use to gain 50000 runes.
The great heroes of the war were richly blessed by the grace of the Erdtree, but were not honored in death.
[2002960]Marika's Rune
Use to gain 80000 runes
Golden remnants of the grace personally bestowed by Queen Marika to the heroes who joined the crusade for her.
Use to gain 80000 runes.
The brilliance of Queen Marika's grace blinds even the very best.
[2003000]Bondstone
Causes a spiritual explosion, consuming sprite dwelling within spritestone
A large burrowstone studded with a perfectly white gem, said to be the polished form of a special kind of crystal.
A ritual implement made to control explosions of spiritual power.
Use to cause a spiritual explosion, consuming the sprite dwelling within spritestone.
Bonds with the sprites were made to be broken.
[2003001]Spritestone
Uses FP to release a sprite that slowly homes in on enemies
A Rauh Burrow inhabited by a sprite.
Craftable item.
Uses FP to release a sprite that slowly homes in on enemies. After a short time, the sprite fades away into glittering lights, causing a spiritual explosion on its passing.
According to the records left by hornsent scholars, there were also contrivances known as "bondstones" that could manipulate the moment that the sprite vanishes.
[2003130]Horned Bairn
Uses FP to summon vengeful spirits surrounding caster
Doll of a tanglehorn bairn.
Uses FP to summon vengeful spirits around the caster that autonomously chase down foes.
Tangled horns are a symbol of spirituality, but most young born bearing the oversized horns meet a frightfully early demise. These fetishes are made to memorialize them.
[2003140]Perfumed Oil of Ranah
Uses FP to spout flames forward
A small bottle wrapped in a bright-red cloth.
Filled with flammable perfume oil.
Uses FP to spout flames forward.
The dancers of Ranah keep these concealed as they dance, marking their height of their passion with an explosion of searing flame and sweet, enticing scents.
[2003150]Call of Tibia
Uses FP to summon one lost in death
An ancient ceremonial tool that uses a grave keeper's skull as a catalyst.
Craftable item.
Uses FP to summon one lost in death at the spot that it is thrown. The creature spins and mows down foes in the vicinity three times before dissipating.
The dead have long been left to wander; what they need is leadership.
[2003160]Surging Frenzied Flame
Uses FP to spew frenzied flame
Spiritgrave stone burned by frenzied flame.
Craftable item.
Uses FP to place a stone on the ground, where it spews frenzied flames.
Spirits are eternal, and yet frenzied flame melts them away regardless. No wonder the hornsent forbid the flame's use.
[2003170]Golden Vow
Uses FP to increase attack and defense
Remains that turned into light after being blessed with an incantation of the Erdtree.
Craftable item.
Uses FP to rise into the air, increasing attack and defense of caster and nearby allies.
The incantation serves as a rite that honors the comrades who placed their faith in the distant Erdtree and gave their lives in the crusade.
[2003180]Fire Coil
Uses FP to conjure tiny fire snakes.
A device of fire used by Messmer's soldiers.
Lingering embers, bundled into a coil.
Craftable item.
Uses FP to conjure tiny fire snakes from the spot that it is thrown. The writhing snakes pursue foes.
Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
[2003190]Fire Spritestone
Uses FP to release a fire sprite that bounces along the ground
A Rauh Burrow inhabited by a fire sprite.
Craftable item.
Uses FP to release a fire sprite that bounces along the ground. The sprite pierces through enemies, dealing fire damage.
Of all the sprites, the fire sprites are said to be the most boisterous in nature.
[2003200]Glinting Nail
Uses FP to fire a shattering magic nail
Nailstone with shining fingerprints floating above.
Craftable item.
Uses FP to fling a magic nail that crumbles during flight.
The lampreys that guard the finger ruins resemble fingers far more than they do humans, and so the finger-weavers imitated their sorcery.
[2003310]Sunwarmth Stone
Uses FP to continuously heal nearby allies
Spiritgrave stone blessed with an Erdtree incantation.
Craftable item.
Uses FP to generate sunwarmth, continuously restoring the HP of those nearby.
Has a more potent effect than a Warming Stone.
Sunlight feels all the warmer in darkened lands.
[2003350]Charming Branch
Uses FP to charm stabbed enemy and surrounding enemies
Branch blessed with an incantation of unalloyed gold.
Craftable item.
Uses FP to stab an enemy, charming it and the surrounding enemies.
Charmed enemies act as your allies for a short while.
Those who would otherwise be at each other's throats are united in service to Miquella—as long as the charm that binds them remains intact.
[2004300]Miriam's Vanishing
Conceals self in a glintstone haze
Sorcery of a preceptor who served the Carian royal family.
Used to conceal oneself in a glintstone haze, reappearing after a few seconds have passed. Directional inputs determine where one will reappear.
The curator of the study hall was such a master of this sorcery that it now bears her name.
[2004310]Glintblade Trio
Creates sigil that forms three projectile glintblades after delay
An old sorcery of the Carian royal family.
Creates a sigil overhead, from which three enemy-seeking glintblades appear after a brief delay.
This sorcery can be used while in motion. Charging increases the delay.
The prototypical form of sword-phalanx sorceries saw a different subsequent refinement in the realm of shadow.
[2004320]Rellana's Twin Moons
Incarnate twin moons and repeatedly strike the ground
Sorcery of Rellana, the Twin Moon Knight.
Associated with a Carian princess.
Incarnate overlapping twin moons which strike the ground one after the other, violently shaking the earth with moonlight.
In her childhood, she and her elder sister Rennala met these moons. Overlapping, as though nestled against one another.
[2004500]Glintstone Nail
Fires a shattering magic nail
Glintstone sorcery of Count Ymir, High Priest.
One of the finger sorceries said to have been discovered in a hallowed ruin.
Flings a magic nail that crumbles during flight.
Charging increases potency.
Count Ymir boasts that this is mere child's play, an echo of a greater truth.
[2004510]Glintstone Nails
Fires multiple shattering magic nails
Glintstone sorcery of Count Ymir, High Priest.
One of the finger sorceries said to have been discovered in a hallowed ruin.
Flings multiple magic nails that crumble during flight.
Charging increases potency.
Count Ymir boasts that this is mere child's play, an echo of a greater truth.
[2004700]Blades of Stone
Pulls blade-like clumps of rock from the earth
Gravity-manipulating sorcery of Commander Gaius.
Pulls blade-like clumps of rock from the earth.
Charge to form three successive clumps.
Gaius and Radahn were good rivals in their youth, and this sorcery is a product of their friendly competition.
[2004710]Gravitational Missile
Fires a bolt of gravity that pulls in enemies before exploding
One of the glintstone sorceries that manipulates gravitational forces.
Fires a gravitational projectile that pulls in enemies before finally exploding.
Charging extends reach of projectile and number of inward pulls.
Said to have originated in the lightless dark far beyond—the home of the fallingstar beasts.
[2004900]Mantle of Thorns
Covers self with the Scadutree's impenetrable thorns
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair.
The caster wounds their own flesh using impenetrable thorns grown from the Scadutree, which then cover the body entirely.
Once covered, dodge rolls will damage enemies.
The image of the misshapen Scadutree is an edict:
Spurn all that exists. Wound all that exists.
For we have been abandoned.
[2004910]Impenetrable Thorns
Summons the Scadutree's impenetrable thorns from the earth
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair.
The caster wounds their own flesh using impenetrable thorns grown from the Scadutree, which then sprout from the earth.
This sorcery can be used repeatedly.
The image of the twisted Scadutree is an edict:
Denounce their ways. Do them harm.
For they have abandoned us.
[2005000]Rings of Spectral Light
Creates rings of spectral light that fire in unison
Sorcery practiced by the keepers of the spiritgraves, where all death ultimately drifts.
Creates rings of spectral light that fire in unison.
Charging enhances potency.
The rings of light have the same qualities as ghostflame, and deal magic damage while also causing frost buildup.
[2006200]Vortex of Putrescence
Launches a whirl of putrescent jets
Sorcery used by the Putrescent Knight.
Launches a whirl of putrescent jets that bathe the surroundings of all they touch in ghostflame.
In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death.
[2006210]Mass of Putrescence
Flings a great mass of putrescence
Sorcery originating from the putrid liquor of the stone coffins.
Flings a great mass of putrescence that bathes its landing area in ghostflame. Charging increases potency.
In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death.
[2006300]Furious Blade of Ansbach
Cleaves through enemies with bloodflame blade summoned from side of the hand
Incantation of Ansbach, Pureblood Knight.
Produces a bloodflame blade from the side of the hand, then lunges at enemies to cleave through them.
Charge to increase the number of slashes.
Markedly different from the finessed swordplay of the dynast, this is an aggressive last resort of an incantation that gave rise to Ansbach's fearsome reputation.
[2006400]Heal from Afar
Greatly heals HP for distant allies the spell reaches
An Erdtree incantation discovered in the realm of shadow.
Fires a projectile toward distant allies that greatly restores HP on contact.
Even when far beyond, far out of sight, the Erdtree will surely give us its blessing.
[2006650]Aspects of the Crucible: Thorns
Creates a mass of bristling thorns on back to scour the area
Aspect of the Crucible that manifested in golden hippopotami.
Creates a bristling mass of thorn-like fur on the caster's back before scouring the area by rolling around on the ground.
Charging increases number of rolls and range of attack.
In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. Remains of this can be seen in the ancient ruins.
[2006660]Aspects of the Crucible: Bloom
Creates a miranda flower on chest to summon rain of light
Aspect of the Crucible discovered in the ancient ruins.
Creates a miranda flower on one's chest before calling down a rain of light.
Charging increases potency.
In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished.
[2006670]Minor Erdtree
Continuously heals allies in the area
Secret incantation of Queen Marika.
Only the kindness of gold, without Order.
Creates a small, illusory Erdtree that continuously restores the HP of nearby allies.
Marika bathed the village of her home in gold, knowing full well that there was no one to heal.
[2006680]Land of Shadow
Fires a hail of golden projectiles toward foes
Incantation originating from Scadutree avatars.
Creates a hail of golden projectiles which are fired toward foes after a brief delay.
This incantation channels the force of the Scadutree's power, and its gold is accompanied by shadow.
[2006690]Wrath from Afar
Fires a golden shockwave that knocks back foes
An Erdtree incantation discovered in the realm of shadow.
Fires a golden shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.
When the Elden Ring was shattered, the people of the realm of shadow felt it too—and feared it as a sign of the Erdtree's wrath.
[2006700]Light of Miquella
Annihilates foes with a pillar of light
The strength of Miquella upon his deific return, wielded as an incantation.
Annihilates foes with a pillar of light.
Miquella sought to accept all that was and would be, but found one that refused to be embraced.
No wonder, as one god, and one king consort, is all the world needs.
[2006710]Multilayered Ring of Light
Fires a multilayered golden ring of light that continuously inflicts damage
Incantation of those who served Miquella.
Produces a multilayered ring of golden light and fires it forwards, inflicting continuous damage on those struck by it.
Charging extends duration and increases potency.
This light-ring incantation was cultivated by a tradition separate from Golden Order fundamentalism.
[2006800]Roar of Rugalea
Channels great red bear to emit a furious roar
An incantation of what is jokingly called "the bear communion."
Channels the power of Rugalea, the great red bear.
Transform oneself into a great red bear and emit a mighty roar.
Charging increases potency.
An incantation that is more akin to the divine invocation of the hornsent than it is to the Dragon Communion. Only through desperate battle with the feral wild can one discover a god unique to oneself.
[2006900]Knight's Lightning Spear
Hurls lightning spear while firing additional spears from ancient dragon crests
One of the incantations of the capital's ancient dragon cult.
Summons a lightning spear while also manifesting ancient dragon crests. On throwing the spear, the crests will launch additional spears.
Charge to increase the number of crests and add a bolt of lightning to impact.
An incantation that was taught only to the most accomplished knights, and now a lost art in the Lands Between.
[2006910]Dragonbolt of Florissax
Calls down red lightning to bolster self and nearby allies
Special incantation of the ancient dragon Florissax.
Calls down red lightning to bolster the caster and nearby allies. While enrobed with red lightning, all forms of damage negation (including physical) are increased. This also increases damage negation while guarding as an additional effect.
There was a time when the priestess never knew love, and thus never used this incantation herself.
[2006920]Electrocharge
Calls down lightning to charge body with electricity
One of the incantations of the capital's ancient dragon cult.
Calls down lightning to charge the caster's body.
While charged, electric shocks will strike the area several times.
Charging increases potency.
The origin of incantations that bolster the body with lightning, and now a lost art in the Lands Between.
[2007000]Bayle's Tyranny
Channels dread dragon to roar with a heatwave blast
One of the greatest Dragon Communion incantations.
Harnesses the fearsome power of Bayle the Dread.
Channels the form of the dread dragon to emit a mighty roar accompanied by a heatwave burst, causing violent eruptions of fire in the area.
Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day.
[2007010]Bayle's Flame Lightning
Channels dread dragon to strike with flame-lightning-infused talon bone
One of the greatest Dragon Communion incantations.
Harnesses the fearsome power of Bayle the Dread.
Channels the form of the dread dragon in right arm to smash foes with an exposed talon bone coursing with flame lightning.
Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day.
[2007020]Ghostflame Breath
Spews ghostflame breath from above
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew ghostflame breath from above.
Charging extends duration. This incantation can be used while jumping.
The land of spiritgraves is home to all manner of dead, and even the corpses of fallen dragons found their way there. Several of them were endowed with such vivacity that even in death, they could not fully die.
[2007200]Rotten Butterflies
Summons countless butterflies to scatter rot
Incantation used by Romina, Saint of the Bud.
Summons a myriad of butterflies while performing a gentle twirl. The butterflies break apart on contact, scattering rot and setting off a chain reaction.
The scarlet butterflies are as the Goddess of Rot's wings. Bereft of a master, they were soothed by Romina, who reached out to them.
[2007210]Pest-Thread Spears
Secrete sticky threads and twist them into two frontward flying spears
Skill of the pests known as the Kindred of Rot, now wielded as an incantation.
Secrete numerous sticky threads, then twist them into two spears launched frontwards. Charge to enhance potency.
The pests are abandoned servants, and it is for this reason that they found a mother in the Saint of the Bud.
[2007300]Midra's Flame of Frenzy
Summons Lord of Frenzied Flame's head to spew frenzied flame
Incantation in praise of Midra, Lord of Frenzied Flame.
Summons an apparition of the Lord's head to spew frenzied flame.
This incantation can be used while in motion. The apparition will remain for as long as the input is held.
The Lord of Frenzied Flame shall take their torment, despair. Their affliction. Every sin, every curse. All melted away.
Yet Midra, like others before him, was too weak to become a Lord.
[2007410]Fleeting Microcosm
Conjures a microcosm that pulses with a single wave, disappearing in a burst
A finger sorcery of Count Ymir, High Priest.
One of the secret hallowed rites.
Conjures an image of a microcosm at a foe's feet that pulses with a single wave before disappearing in a burst.
Charging enhances potency.
The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy.
[2007420]Cherishing Fingers
Surrounds the caster with a mesh of hefty fingers
A finger sorcery of Count Ymir, aspiring mother of fingers.
Surrounds the caster with a mesh of hefty fingers that wards all manner of projectiles, whether magical or physical in nature, away from the caster. Charging enhances potency.
The dear fingers look after their mother, or perhaps that is merely what the mother wishes to believe.
[2007600]Watchful Spirit
Summons a guardian spirit above the caster's head
An entreaty received from the hornsent grandam.
Summon a guardian spirit above the caster's head. The spirit never strays far from the caster, conjuring several apparitions before dissipating.
"Take vengeance upon Messmer and his lot.
They who betrayed us, aye, they who burned us...
Let them face in thy wrath their just deserts."
[2007700]Golden Arcs
Releases a procession of golden arcs with a swing of the arm
Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral.
A swing of the arm releases a procession of golden arcs.
Charging enhances potency.
The arcs resemble barbs, a known symbol of coercive questioning.
[2007710]Giant Golden Arc
Releases a giant golden arc with a swing of the arm
Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral.
A swing of the arm releases a giant golden arc.
Charging enhances potency.
The arc resembles the barb, a known symbol of coercive questioning.
[2007720]Spira
Summons a spiral of light that erupts at the enemy's feet
Superior sorcery of the tower priests, wielded as an incantation of the spiral.
Wrap one's arms together and hold them up to the heavens to summon a spiral of light that erupts at the enemy's feet.
Column of light persists for as long as the button is pressed.
The spiral is a normalized Crucible current that, one day, will form a column that stretches to the gods.
[2007730]Divine Beast Tornado
Summons a storm that launches a tornado forward
The tempest of the Dancing Lion, wielded as an incantation.
A whirlwind-like twist of the body summons a storm, launching a tornado forward.
Charging enhances potency.
The majority of divine beasts were gored and hung upon Messmer's spears, then burned in his flame. Those who witnessed the deed likened it to a funeral pyre for the tower itself.
[2007740]Divine Bird Feathers
Spreads arms like wings and releases a flurry of feathers
A technique of the divine bird warriors, the very first of all horned warriors, wielded as an incantation.
Spread the arms wide like wings to release a flurry of feathers.
This incantation can be cast while in motion.
Hold to continue releasing feathers.
The divine bird warriors, and indeed this technique, are said to bear resemblance to the golden Crucible.
[2007800]Fire Serpent
Launches a flame with a serpentine coil
Incantation of the Fire Knights under Messmer the Impaler's personal command.
Launches a flame with a serpentine coil.
Charging enhances potency.
When the flame they received from Messmer would not find purchase within them, the Fire Knights relied on fire incantations to honor their bond.
[2007810]Rain of Fire
Pelts foe with rain of fire from above
Incantation of Salza, sage of the Fire Knights.
Summons a cloud of flame overhead that pelts foe with rain of fire from above. Charging increases potency.
Salza's disdain for barbarism never waned, even as he burned more villages and scorched more land than any other.
[2007820]Messmer's Orb
Shapes Messmer's flame into a giant orb that soars at foe
An incantation of Messmer the Impaler.
Summons Messmer's flame to form a giant floating orb. The orb soars toward a foe, crashes into the earth, and explodes after a brief delay.
Charging enhances potency.
Messmer despised his own fire. Time and time again he hoped to rid himself of it, but ever did it burn.
[2008000]Miquella's Great Rune
Retains naught but the power to resist charms
A Great Rune relinquished by Miquella.
Broken and bereft of its bounty, it retains naught but the power to resist charms.
Miquella set off for the tower enshrouded by shadow, abandoning everything—his golden flesh, his blinding strength, even his fate.
All in an effort to bury the original sin. To embrace the whole of it, and be reborn as a new god.
[2008003]Igon's Furled Finger
Summons Drake Warrior Igon from his sign
Furled finger of Igon, the broken drake warrior.
Gnarled and knotty, and deeply discolored on the inside.
When facing Bayle the Dread, this summons Drake Warrior Igon from his sign.
"My soul yet lies on the mountain."
[2008004]Well Depths Key
Opens the iron grating at the bottom of the well in Belurat
A crude, corroded key.
Opens the iron grating at the bottom of the well in Belurat, the tower settlement.
[2008005]Gaol Upper Level Key
Opens the iron grating on the upper level of the Lamenter's Gaol
A frozen iron key.
Opens the iron grating on the upper level of the Lamenter's Gaol.
[2008006]Gaol Lower Level Key
Opens the iron grating on the lower level of the Lamenter's Gaol
A frozen iron key.
Opens the iron grating on the lower level of the Lamenter's Gaol.
[2008007]Cross Map
Map marked with the locations of golden crosses
Examine using <?keyicon@31?>
A simple map drafted by a hornsent.
Marked with the locations of golden crosses.
These crosses indicate Miquella's footprints.
[2008008]Hole-Laden Necklace
Use at a hallowed ruin to sound a hanging bell
A pale-blue necklace made from a thin, elongated stone hollowed out from the inside.
Use at a hallowed ruin to sound a hanging bell.
It was a teaching of Count Ymir. The fate of the one who sounds the hanging bell will be guided by the stars.
[2008011]Heart of Bayle
Gain power of Bayle at the Grand Altar of Dragon Communion
The biatrial heart of Bayle the Dread.
Dotted with horn-like gravel stones and glistening with deep-red liquor.
Gorge upon this at the Grand Altar of Dragon Communion to absorb Bayle's power.
The purest form of Communion, in the words of its priestess.
[2008012]New Cross Map
Map showing new locations of golden crosses
Examine using <?keyicon@31?>
A simple map drafted by a hornsent.
Recently revised.
Reveals the locations of newly-discovered golden crosses.
The crosses are akin to Miquella's footprints.
Or gravestones, which mark what he has left behind.
[2008013]Storeroom Key
Use to open the storeroom on the second floor of Belurat
A key with a spiral engraving.
Opens the door to the storeroom on the second floor of Belurat, the tower settlement.
[2008014]Secret Rite Scroll
Learn about the secret rite of the divine gateway
A scroll made of white tree bark.
Few can decipher the scroll, which describes the secret rite of the divine gateway said to be found at the tower enshrouded by shadow.
"A lord will usher in a god's return,
and the lord's soul will require a vessel."
[2008015]Letter for Freyja
A piece of paper, folded over so that the contents cannot be read
A letter written by Sir Ansbach to Freyja the Redmane.
Presumably written in answer to her query, but the page is neatly folded to keep prying eyes from reading it.
[2008016]Ruins Map
Map indicating the location of a hallowed ruin
Examine using <?keyicon@31?>
A simple old map, faded and dirty.
Acquired from Count Ymir, High Priest.
Indicates the location of a hallowed ruin.
"I only wish to be of service."
[2008017]Ruins Map (2nd)
Map indicating the location of a hallowed ruin
Examine using <?keyicon@31?>
A simple old map, faded and dirty.
Acquired from Count Ymir, High Priest.
Indicates another hallowed ruin, apart from the one shown on the first map.
"May the gleaming stars guide you evermore."
[2008018]Ruins Map (3rd)
Map indicating the location of a hallowed ruin
Examine using <?keyicon@31?>
A simple old map, faded and dirty.
Acquired from Count Ymir, High Priest.
Indicates a third and final hallowed ruin, distinct from those shown on the first two maps.
"May you join the glimmering stars above."
[2008019]Black Syrup
Something Moore asked to be delivered to Thiollier
An ebony-black syrup held in an unglazed jar.
Moore asked that this be delivered to Thiollier.
An unknown liquid apparently gathered and aged by the forager brood.
[2008021]Messmer's Kindling
Burns the sealing tree
The kindling that burned inside Messmer the Impaler.
A dark thing, eaten away at by a wicked serpent.
Burns the sealing tree said to be found at the old Rauh ruins.
Messmer, much like his younger sister, bore a vision of fire.
[2008023]Keep Wall Key
Opens the wooden door on the west wall of the keep
Iron key with an engraved crest.
Opens the wooden door beside the great gate on the shadow keep's west wall.
[2008025]Furnace Keeper's Note
Note left by a furnace keeper
Examine using <?keyicon@31?>
A note left presumably by a furnace keeper, containing admonitions regarding the furnace's proper use.
"Keep fire pots well clear when the golem's furnace is ablaze—and never let me catch you with pots that produce flaming whirlwinds, for goodness' sake."
[2008027]Castle Cross Message
Message left for the author's compatriots
Examine using <?keyicon@31?>
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail.
"Kind Miquella seeks the tower sealed by shadow,
and the Gate of Divinity found there.
If we are to reach him,
we must burn the tree that seals the path.
And for that we require a flame."
[2008028]Ancient Ruins Cross Message
Message left for the author's compatriots
Examine using <?keyicon@31?>
Message left by Dryleaf Dane, addressed to kindred spirits who also pursue Miquella's trail.
"We've found the sealing tree just ahead.
But if we are to burn it, we need the proper kindling. That of Sir Messmer."
[2008029]Monk's Missive
Letter with terse message and an illustration of a monk
Examine using <?keyicon@31?>
A letter bearing a terse message and an illustration of a monk, his hands held together.
"Seek me to the east if you wish to pursue the way of the warrior.
When you find me, you will challenge me to a bout.
There is no need for words."
[2008030]Storehouse Cross Message
Message left for the author's compatriots
Examine using <?keyicon@31?>
Message left by Sir Ansbach, addressed to kindred spirits who also pursue Miquella's trail.
"It would seem that the people of the keep have flooded the holy quarter that leads onward to the Scadutree, barring access.
However, there is no route that leads there from this storehouse.
Perhaps there is another way to reach the holy quarter, from somewhere else in this keep..."
[2008031]Note: Sealed Spiritsprings
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note found by the forager brood, imparting knowledge in brief.
"Should you chance upon a sealed spiritspring, look for stacked stones nearby. By toppling them, you may break the seal."
[2008032]Torn Diary Page
Discarded page ripped from a diary
Examine using <?keyicon@31?>
A discarded page ripped from a diary, bearing a passage written in a tremulous hand.
"I touched him, but only once.
When he thrust his staff in my face,
I brushed it aside.
It was then that I touched him.
The aging untouchable."
[2008033]Larval Tear
Material needed by Rennala to grant rebirth
An exceptionally rare creature that burgeons from spiritgraves and lives only a fleeting existence.
Neither flesh nor spirit, but something in between.
Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew.
Being born anew allows the reallocation of attributes boosted by leveling up.
[2008034]Message from Leda
Message left for the author's compatriots
Examine using <?keyicon@31?>
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail.
"Dane passed on a message...
The sealing tree is in the ancient ruins of Rauh.
It lies beyond the high bridge leading from the first floor of the storehouse.
I will join you there,
once I have finished the task at hand."
[2008036]Prayer Room Key
Opens prayer room door in the house of worship found in the church district
Iron key with an engraved crest.
Opens the door to the prayer room in the house of worship found in the church district of the shadow keep.
[2008037]Tower of Shadow Message
Message left for the author's compatriots
Examine using <?keyicon@31?>
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail.
"The Gate of Divinity lies in the tower sealed by shadow.
That is surely where Kind Miquella is headed.
We are no Empyreans, but we must locate the path that will lead us there.
I will follow the crosses east."
[2008131]Note: Sealed Spiritsprings
Note imparting knowledge in brief
A note found by the forager brood.
Contains information about sealed spiritsprings.
Further details are available only to paying customers.
[2008200]"Incursion" Painting
Reminiscence of the painting "Incursion"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Incursion."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[2008201]"The Sacred Tower" Painting
Reminiscence of the painting "The Sacred Tower"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "The Sacred Tower."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[2008202]"Domain of Dragons" Painting
Reminiscence of the painting "Domain of Dragons"
Examine using <?keyicon@31?>
Work of a wandering artist.
Reminiscence of a painting titled "Domain of Dragons."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
[2008600]Map: Gravesite Plain
Map of Gravesite Plain
Map of the Gravesite Plain.
A somber plain covered in spiritgraves. The spiral tower of the hornsent lies to the northwest, and the entire expanse is marred by the harrowing ravages of war.
[2008601]Map: Scadu Altus
Map of Scadu Altus
Map of Scadu Altus.
The plateau occupied by Messmer's army that peers towards the Scadutree to the northeast, named after its counterpart in the realm of the Erdtree. At its center lies the shadow keep.
[2008602]Map: Southern Shore
Map of the southern shore of Gravesite Plain
Map of the southern shore of the Gravesite Plain.
A captivating vista of brilliant blue flowers, intermingled with colossal stone coffins of unknown origin that seemingly drifted to this place. To the east, the jagged peak thrusts upward into the clouds.
[2008603]Map: Rauh Ruins
Map of the Rauh Ruins
Map of the ancient Rauh Ruins.
These giant ruins are flooded, overgrown, and split into two by a chasm. To the southwest is the Church of the Bud, overlooking the tower of shadow.
[2008604]Map: Abyss
Map of the Abyss to the east of Gravesite Plain
Map of the abyss at the east of the Gravesite Plain.
A thick forest sprawls at the depths of the ravine that is untouched even by sunlight. Known as the sanctum of Sage Midra, and is a region forbidden by the hornsent.
[2008900]Moore's Bell Bearing
Offer to Twin Maiden Husks for new item access
Moore's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[2008901]Ymir's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of Count Ymir, Mother of Fingers, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
[2008902]Herbalist's Bell Bearing
Offer to Twin Maiden Husks for new item access
The bell bearing of a hornsent herbalist who did not survive the war.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Rada Fruit
[2008903]Mushroom-Seller's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a hornsent mushroom-seller who did not survive the war.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Mushroom
- Redflesh Mushroom
[2008904]Mushroom-Seller's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a hornsent mushroom-seller who did not survive the war.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Toxic Mushroom
- Whiteflesh Mushroom
[2008905]Greasemonger's Bell Bearing
Offer to Twin Maiden Husks for new item access
The bell bearing of a hornsent greasemonger who did not survive the war.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Root Resin
- Knot Resin
[2008906]Moldmonger's Bell Bearing
Offer to Twin Maiden Husks for new item access
The bell bearing of a hornsent moldmonger who did not survive the war.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Fly Mold
[2008907]Igon's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of Igon, drake warrior.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Igon's Harpoon
[2008908]Spellmachinist's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of Spellmachinist Rabbath.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Rabbath's Greatbolt
[2008909]String-Seller's Bell Bearing
Offer to Twin Maiden Husks for new item access
The bell bearing of a hornsent string-seller who did not survive the war.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- String
[2009000]Ring of Miquella
[2009001]May the Best Win
[2009002]The Two Fingers
[2009003]Let Us Go Together
[2009004]O Mother
[2009160]About the Scadutree Blessing
Information about the Scadutree Blessing
Examine using <?keyicon@31?>
Scadutree Fragments can be found across the realm of shadow.
Consume these at sites of grace to bolster your Scadutree Blessing.
The Scadutree Blessing bolsters the recipient's abilities to deal and negate damage, but has no influence outside the realm of shadow.
[2009161]About the Revered Spirit Ash Blessing
Information about the Revered Spirit Ash Blessing
Examine using <?keyicon@31?>
Revered Spirit Ash can be found across the realm of shadow.
Consume this Ash at sites of grace to bolster your Revered Spirit Ash Blessing.
The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow.
[2009162]About New Inventory Features
Information about new inventory features
Examine using <?keyicon@31?>
New features can be enabled in the display tab within the system menu.
- Items obtained for the first time can be marked with <?newItemIcon?>.
- A dedicated tab has been created to view the items obtained most recently.
[2009301]Forager Brood Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward Moore and his kin.
Acquire the knowledge to craft the following:
- Well-Pickled Turtle Neck
[2009302]Forager Brood Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward Moore and his kin.
Acquire the knowledge to craft the following:
- Spellproof Pickled Liver
[2009303]Forager Brood Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward Moore and his kin.
Acquire the knowledge to craft the following:
- Fireproof Pickled Liver
[2009304]Forager Brood Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward Moore and his kin.
Acquire the knowledge to craft the following:
- Lightningproof Pickled Liver
[2009305]Forager Brood Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward Moore and his kin.
Acquire the knowledge to craft the following:
- Holyproof Pickled Liver
[2009306]Forager Brood Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward Moore and his kin.
Acquire the knowledge to craft the following:
- Opaline Pickled Liver
[2009307]Igon's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear.
Contains details on how a mere mortal can fell a mighty dragon.
Acquire the knowledge to craft the following:
- Dragon Communion Flesh
[2009308]Finger-Weaver's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words.
Acquire the knowledge to craft the following:
- Fingerprint Nostrum
[2009309]Greater Potentate's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Fire Pot
[2009310]Greater Potentate's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Magic Pot
[2009311]Greater Potentate's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Lightning Pot
[2009312]Greater Potentate's Cookbook [12]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Rock Pot
[2009313]Greater Potentate's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Poison Pot
[2009314]Greater Potentate's Cookbook [9]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Rot Pot
[2009315]Greater Potentate's Cookbook [10]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Fly Pot
[2009316]Greater Potentate's Cookbook [11]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Freezing Pot
[2009317]Mad Craftsman's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy.
Acquire the knowledge to craft the following:
- Hefty Frenzied Flame Pot
[2009318]Greater Potentate's Cookbook [8]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Fetid Pot
[2009319]Greater Potentate's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Oil Pot
[2009320]Greater Potentate's Cookbook [13]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Volcano Pot
[2009321]Greater Potentate's Cookbook [14]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Rancor Pot
[2009322]Greater Potentate's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Red Lightning Pot
[2009323]Greater Potentate's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques of the greater potentate who roamed lands near and far.
Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things.
Acquire the knowledge to craft the following:
- Hefty Furnace Pot
[2009324]Ancient Dragon Knight's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow.
Acquire the knowledge to craft the following:
- Red Lightning Pot
[2009325]Mad Craftsman's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy.
Acquire the knowledge to craft the following:
- Frenzied Flame Pot
- Roped Frenzied Flame Pot
[2009326]St. Trina Disciple's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet.
Acquire the knowledge to craft the following:
- Eternal Sleep Pot
[2009327]Fire Knight's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler.
Details the art of wielding fire for the benefit of soldiers setting out to join the crusade.
Acquire the knowledge to craft the following:
- Messmerfire Grease
- Drawstring Messmerfire Grease
[2009328]Ancient Dragon Knight's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow.
Acquire the knowledge to craft the following:
- Dragonbolt Grease
- Drawstring Dragonbolt Grease
[2009329]Loyal Knight's Cookbook
Expands crafting repertoire
A record of crafting techniques of the Royal Carian Knights.
Details the arts of the old enchanted knights.
Acquire the knowledge to craft the following:
- Royal Magic Grease
- Drawstring Royal Magic Grease
[2009330]Battlefield Priest's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon.
Acquire the knowledge to craft the following:
- Golden Grease
- Drawstring Golden Grease
[2009331]Igon's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear.
Contains details on how a mere mortal can fell a mighty dragon.
Acquire the knowledge to craft the following:
- Dragon Communion Grease
- Dragon Communion Harpoon
[2009332]Battlefield Priest's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon.
Acquire the knowledge to craft the following:
- Festive Grease
[2009333]Forager Brood Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by the non-human forager brood.
Shared out of kindness toward their savior, whose name was unknown.
Acquire the knowledge to craft the following:
- Spirit Raisin
- Charming Branch
[2009334]St. Trina Disciple's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet.
Acquire the knowledge to craft the following:
- Lulling Branch
[2009335]Grave Keeper's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow.
Acquire the knowledge to craft the following:
- Polter Stone
[2009336]Antiquity Scholar's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh.
Details techniques for working with sprites thought lost to antiquity.
Acquire the knowledge to craft the following:
- Spritestone
[2009337]Tibia's Cookbook
Expands crafting repertoire
A record of crafting techniques of the mariners, the oldest of grave keepers.
Details an ancient means of summoning the dead.
Acquire the knowledge to craft the following:
- Call of Tibia
[2009338]Mad Craftsman's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy.
Acquire the knowledge to craft the following:
- Surging Frenzied Flame
[2009339]Battlefield Priest's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon.
Acquire the knowledge to craft the following:
- Golden Vow
[2009340]Fire Knight's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler.
Details the art of wielding fire for the benefit of soldiers setting out to join the crusade.
Acquire the knowledge to craft the following:
- Fire Coil
[2009341]Antiquity Scholar's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh.
Details techniques for working with sprites thought lost to antiquity.
Acquire the knowledge to craft the following:
- Fire Spritestone
[2009342]Finger-Weaver's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words.
Acquire the knowledge to craft the following:
- Glinting Nail
[2009343]Battlefield Priest's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon.
Acquire the knowledge to craft the following:
- Sunwarmth Stone
[2009344]Grave Keeper's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow.
Acquire the knowledge to craft the following:
- Piquebone Arrow
- Piquebone Arrow (Fletched)
- Piquebone Bolt
[2009345]St. Trina Disciple's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet.
Acquire the knowledge to craft the following:
- Eternal Sleep Grease
- Drawstring Eternal Sleep Grease
[2009500]Hefty Cracked Pot
Container required for crafting hefty cracked pot items
This hefty empty pot somehow mends itself when broken.
Essential vessel for crafting hefty cracked pot items.
The materials and magics sealed within deploy their effects when the pot is thrown.
The greater potentates of Bonny Village craft these and store them in a frozen gaol.
[2010000]Scadutree Fragment
Bolsters Scadutree Blessing
A splinter of the Scadutree that contains golden brilliance.
Acquired at the Church of Marika and other places in the realm of shadow.
Consume these at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the bearer's ability to deal and negate damage but has no influence outside the realm of shadow.
It is said that when the Scadutree crumbles from its core that it will scatter across the entire realm of shadow. The people of the Erdtree collect the splinters and use them in prayer.
[2010100]Revered Spirit Ash
Bolsters Revered Spirit Ash Blessing
Spirit ash of those who came before, infused with potent spirituality. Acquired from the corpses of hornsent and other objects that ritually decorate townships and villages across the realm of shadow.
Consume these at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow.
The withered corpses were called tutelary deities, and Revered Spirit Ash was said to quietly accumulate in the palms of their hands.
[2011000]Viridian Hidden Tear
Temporarily eliminates all stamina consumption
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction eliminates all stamina consumption.
However, this effect is only brief and will quickly expire.
[2011010]Crimsonburst Dried Tear
Steadily restores HP of nearby allies for a time
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction gradually restores the HP of one's allies over time.
Has no effect on the imbiber.
[2011020]Crimson-Sapping Cracked Tear
Attacks temporarily restore HP
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily restores HP upon landing attacks.
[2011030]Cerulean-Sapping Cracked Tear
Attacks temporarily restore FP
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily restores FP upon landing attacks.
[2011040]Oil-Soaked Tear
Temporarily coats nearby enemies in oil
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily causes the imbiber to break out in an oily sweat, soaking nearby enemies in oil.
Oil-soaked enemies are highly susceptible to fire damage.
[2011050]Bloodsucking Cracked Tear
Temporarily increases attack power but drains HP
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily increases attack power but drains HP over time.
[2011060]Glovewort Crystal Tear
Temporarily increases attack power of spirits
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily increases the attack power of spirits.
[2011070]Deflecting Hardtear
Temporary enhances spontaneous guard
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily enhances spontaneous guard.
Damage negation and guard poise will be heightened in the moment immediately after assuming a guarding stance. Successfully executing a spontaneous guard will also strengthen guard counters.
[2015000]Beast Horn
Found by hunting horned beasts of the realm of shadow
Horn suffused with spirituality.
Material used for crafting items.
Found by hunting horned beasts of the realm of shadow.
The Crucible has a particularly strong influence on the beasts of the realm of shadow, causing many to grow horns despite the characteristics of their species.
[2015010]Spirit Calculus
Found by hunting horned beasts in ancient ruins of Rauh
An exceedingly rare to find calculus, suffused with spirituality.
Material used for crafting items.
Found by hunting horned beasts in the ancient ruins of Rauh.
Has a distinctive acrid odor, which some claim to be a sign of particular spiritual potency.
[2015020]Pearlescent Scale
Found by hunting lamprey
A glassy and glistening fragment of pearlescent hue.
Material used for crafting items.
Found by hunting lamprey.
These retrograde scales are found embedded deep within the skin of lamprey.
[2015030]Scorpion Liver
Found by hunting spider-scorpions
Fresh organ of a spider-scorpion. It is referred to as 'liver,' but no one is quite sure of its purpose.
Material used for crafting items.
Found by hunting spider-scorpions.
A delicacy known for its numbing toxins.
[2015040]Fly Mold
Found by hunting man-flies
A species of fungus known for its deathly sweet stench.
Material used for crafting items.
Found by hunting man-flies.
Cultivated using the flesh and blood of man-flies, it can serve as pot innards.
[2020001]Rada Fruit
Easily found everywhere in the realm of shadow
Berry-like fruit that grows into spiritgrave grass.
Material used for crafting items.
Easily found everywhere in the realm of shadow, though its bitter taste makes it unsuitable for consumption by humans.
[2020002]Redflesh Mushroom
Easily found everywhere in the realm of shadow
Red mushroom that grows in sullen lands.
Material used for crafting items.
Easily found everywhere in the realm of shadow.
The flesh of the mushroom is similar to raw meat, and can serve as pot innards.
[2020003]Whiteflesh Mushroom
Easily found everywhere in the realm of shadow
Milky-white mushroom that grows in sullen lands.
Material used for crafting items.
Easily found everywhere in the realm of shadow.
The flesh of the mushroom is similar to raw meat, and can serve as pot innards.
[2020004]Knot Resin
Found near tree roots everywhere in the realm of shadow
Knot-shaped lump of resin that exuded from the roots of trees.
Material used for crafting items.
Found near tree roots everywhere in the realm of shadow.
Serves as a primitive catalyst, making it suitable for processing using sorceries, incantations, and the like.
[2020005]Dewgem
Glows at night and blossoms mainly at the waterside
Succulent plant that has supped on night-tinged dew.
Material used for crafting items.
Glows at night and blossoms mainly at the waterside.
Said to have been used in the practice of sprite medicine long ago.
[2020006]Black Pyrefly
Flies in burnt and war-torn lands
Fiery butterfly with black cinder wings.
Material used for crafting items.
Flies in war-torn lands that have been scoured by Messmer's flame.
They burn in dark and slender ribbons of fire.
[2020007]Glintslab Firefly
Mainly found near Manus Metyr
Glintstone firefly improved by selective breeding.
Material used for crafting items.
Mainly found near Manus Metyr.
The glintstone that produces its light has become freakishly enlarged, while the span of its life is as brief as a whisper.
[2020008]Yellow Fulgurbloom
Blossoms in the realm of shadow's underground gravesites and places struck by lightning
Yellow flower that crackles with lightning.
Material used for crafting items.
Blossoms in the realm of shadow's underground gravesites and places struck by lightning.
Imbued with yellow lightning's essence.
[2020009]Shadow Sunflower
Found near the Scadutree
A large flower that blooms facing the Scadutree.
Material used for crafting items.
Found near the Scadutree.
These flowers, veiled in shadow and covered in impenetrable thorns, are suffused with profound holiness—much akin to the Scadutree itself.
[2020010]Toxic Mossling
Found in poison swamps
A large moss animal glutted with poison.
Material used for crafting items.
Found in poison swamps.
Round and plump, like a darling infant.
[2020011]Scarlet Bud
Grows in lands blighted by the scarlet rot
A large, rotten bud that will never come into bloom.
Material used for crafting items.
Grows in lands blighted by the scarlet rot.
There was a time when these buds were not touched by the scarlet rot's blight—when they were the symbol of the small church deep in the ancient ruins of Rauh.
[2020012]Sanguine Amaryllis
Grown by bloodfiends in pools of blood
A bloodflower with meaty petals.
Material used for crafting items.
Grown by bloodfiends in pools of blood.
Perhaps even the fiends admire blood's beauty.
[2020013]Frozen Maggot
Mainly found in gaols
Frozen maggots that somehow continue to wriggle.
Material used for crafting items.
Mainly found in gaols.
The maggots develop in great-jar innards, and are an invaluable source of sustenance to the prisoners.
[2020014]Deep-Purple Lily
Grows in the blue flower field at the coast
A deep-purple water lily that is on the verge of wilting.
Material used for crafting items.
Grows in the blue flower field at the coast.
Like a syrupy poison, its nectar lulls the imbiber into sweet, velvety sleep.
[2020015]Nectarblood Burgeon
Exceedingly rare to find
A young shoot, heavy with velvety purple nectar.
Material used for crafting items.
Exceedingly rare to find.
Said to burgeon forth where the nectar-like blood of abandoned Trina pooled.
[2020016]Winter-Lantern Fly
Flies lazily around the abyssal forest
Winged insect carrying a dangling frenzied flame grape.
Material used for crafting items.
Flies lazily around the abyssal forest.
Said to be heralds of the aging untouchable. On seeing these, the wise know to stay well clear of that place.
[2020017]Swollen Grape
Exceedingly rare to find
An eyeball of the frenzied flame that has swollen from within.
Material used for crafting items.
Exceedingly rare to find.
Marked with fingerprint burns, proof of having being touched directly by the Three Fingers' embrace.
[2020018]Grave Keeper's Brainpan
Mainly found in hidden grave of Charo
Skull bone of an old grave keeper.
Material used for crafting items.
Mainly found in hidden grave of Charo.
The old grave keepers are boatsmen, and continue to summon the dead even after withering away.
[2020019]Horn-Strewn Excrement
Found underfoot in places like forests where beasts dwell
Excrement of a large carnivorous beast containing fragments of horns.
Material used for crafting items.
Found underfoot in places like forests where beasts dwell.
It is said that the deadliest of the horned predators enjoy the sport of hunting and devouring other horned creatures.
[2020020]Gas Stone
Found in the ruined forges
Block of stone infused with hot gas.
Material used for crafting items.
Found in the ruined forges.
Perhaps these were once used as fuel for the smithing process.
[2020021]Ghostflame Bloom
Blossoms in the hidden grave of Charo
Ghostflame flower that grows in gravesites.
Material used for crafting items.
Blossoms in the hidden grave of Charo.
Of a pair with another gravesite flower, the grave violet.
All but incorporeal, it burns without so much as a sound.
[2020022]Grave Cricket
Mainly found near stone coffins
Cricket that produces a raspy cry.
Material used for crafting items.
Mainly found near stone coffins.
The sound of these crickets are often taken to be the rustling of the restless dead, or sometimes the sound of their calling voices.
[2020023]Dragon's Calorbloom
Exceedingly rare to find
Flower with an uncanny shape, coursing with hot blood.
Material used for crafting items.
Exceedingly rare to find.
A single flower is said to blossom—only once—from the hearts of dead warriors who oft partook of the Dragon Communion.
[2020024]Finger Mimic
Exceedingly rare to find
Light-pink mushroom resembling a wizened finger.
Material used for crafting items.
Exceedingly rare to find.
Used to by those who wish to become fingers to induce hallucinations. They call these mushrooms the stillborn of the Two Fingers.
[2020025]Empyrean-Blood Burgeon
Exceedingly rare to find
A young shoot, heavy with Empyrean blood.
Material used for crafting items.
Exceedingly rare to find.
Said to burgeon forth from where the golden blood of Miquella, the wounded Empyrean, pooled.
[2020026]Congealed Putrescence
Found underground in the land to where stone coffins drift
Bruise-colored putrescence that oozes from stone coffins, congealed into a large viscous lump.
Material used for crafting items.
Found underground in the land to where stone coffins drift.
The putrescence is what remains of the impure lives kept within the stone coffins.
[2020027]Roundrock
Found on the ground at places like river banks
Round piece of rock shaped by the water's current.
Can be used for crafting, or simply for throwing at enemies.
Found on the ground at places like river banks.
It breaks easily, owing to extensive cracking.
[2020028]Spiritgrave Stone
Mainly found on the Gravesite Plain
A piece of a gravestone that has started to turn into a spirit.
Material used for crafting items.
Mainly found on the Gravesite Plain.
In places to where the dead have been brought since antiquity, the oldest gravestones turn into spirits and then fade away.
[2020029]Rauh Burrow
Relic found at the ancient ruins of Rauh
Oval-shaped stone bearing an engraving.
Material used for crafting items.
Relic found at the ancient ruins of Rauh.
In the center of the stone is a small nest-like hole. Once this is inhabited by a sprite, the stone can be used as a ritual implement.
[2020030]Ember of Messmer
Mainly found in Scadu Altus
Serpentine, cord-like ember.
Material used for crafting items.
Mainly found in Scadu Altus.
A remnant of Messmer's flame, the symbol of the crusade, it continues to smolder as if crawling across the ground.
[2020031]Blessed Bone Shard
Exceedingly rare to find
Shard of bone with a golden shine.
Material used for crafting items.
Exceedingly rare to find.
A bone fragment touched by the gold of the Scadutree, broken from the remains of the warriors who perished in the realm of shadow. A blessing such as this is said to be the greatest honor that can be granted to the dead.
[2020032]Red Fulgurbloom
Found at the jagged peak on the south coast
Flower that crackles with red lightning.
Material used for crafting items.
Found at the jagged peak on the south coast.
Said to bloom where the red lightning of the ancient dragons strikes the earth.
[2020033]Nailstone
Found at finger ruins
Flake-like stone shard with a faint fingerprint engraving.
Material used for crafting items.
Found at finger ruins.
A piece that came loose from the tip of one of the column-like stone fingers that grow at finger ruins.
[2020034]Sharp Gravel Stone
Found at the jagged peak on the south coast
A particularly sharp piece of gravel stone.
Material used for crafting items.
Found at the jagged peak on the south coast.
The scale of an ancient dragon that has supped on the blood of lesser dragons.
[2020035]Furnace Visage
Exceedingly rare to find
A smaller imitation of the furnace golem's visage.
Material used for crafting items.
Exceedingly rare to find.
A stone mask surrounded by curled horns, depicting the fell god of fire that haunts the sagas of the hornsent.
[2200000]Curseblade Meera
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200001]Curseblade Meera +1
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200002]Curseblade Meera +2
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200003]Curseblade Meera +3
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200004]Curseblade Meera +4
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200005]Curseblade Meera +5
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200006]Curseblade Meera +6
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200007]Curseblade Meera +7
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200008]Curseblade Meera +8
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200009]Curseblade Meera +9
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2200010]Curseblade Meera +10
Curseblade Meera
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Curseblade Meera.
Attacks immediately after being summoned.
Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland.
Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
[2201000]Bloodfiend Hexer's Ashes
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201001]Bloodfiend Hexer's Ashes +1
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201002]Bloodfiend Hexer's Ashes +2
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201003]Bloodfiend Hexer's Ashes +3
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201004]Bloodfiend Hexer's Ashes +4
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201005]Bloodfiend Hexer's Ashes +5
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201006]Bloodfiend Hexer's Ashes +6
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201007]Bloodfiend Hexer's Ashes +7
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201008]Bloodfiend Hexer's Ashes +8
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201009]Bloodfiend Hexer's Ashes +9
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2201010]Bloodfiend Hexer's Ashes +10
Bloodfiend Hexer
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a bloodfiend hexer.
Summoning consumes HP rather than FP.
This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes.
Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
[2202000]Gravebird Ashes
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202001]Gravebird Ashes +1
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202002]Gravebird Ashes +2
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202003]Gravebird Ashes +3
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202004]Gravebird Ashes +4
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202005]Gravebird Ashes +5
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202006]Gravebird Ashes +6
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202007]Gravebird Ashes +7
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202008]Gravebird Ashes +8
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202009]Gravebird Ashes +9
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2202010]Gravebird Ashes +10
Gravebird
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Gravebird.
The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame.
According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
[2203000]Fire Knight Hilde
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203001]Fire Knight Hilde +1
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203002]Fire Knight Hilde +2
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203003]Fire Knight Hilde +3
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203004]Fire Knight Hilde +4
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203005]Fire Knight Hilde +5
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203006]Fire Knight Hilde +6
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203007]Fire Knight Hilde +7
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203008]Fire Knight Hilde +8
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203009]Fire Knight Hilde +9
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2203010]Fire Knight Hilde +10
Fire Knight Hilde
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Hilde.
A spirit who belonged to the Fire Knights; an order which answers directly to Messmer.
Hilde swings a slender greatsword and casts fire incantations.
Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
[2204000]Spider Scorpion Ashes
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204001]Spider Scorpion Ashes +1
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204002]Spider Scorpion Ashes +2
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204003]Spider Scorpion Ashes +3
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204004]Spider Scorpion Ashes +4
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204005]Spider Scorpion Ashes +5
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204006]Spider Scorpion Ashes +6
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204007]Spider Scorpion Ashes +7
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204008]Spider Scorpion Ashes +8
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204009]Spider Scorpion Ashes +9
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2204010]Spider Scorpion Ashes +10
Spider Scorpion
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a spider scorpion.
This scorpion is larger than a human, and attacks with pincers and a poisonous tail.
Appears some distance from the summoner.
This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
[2205000]Inquisitor Ashes
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205001]Inquisitor Ashes +1
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205002]Inquisitor Ashes +2
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205003]Inquisitor Ashes +3
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205004]Inquisitor Ashes +4
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205005]Inquisitor Ashes +5
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205006]Inquisitor Ashes +6
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205007]Inquisitor Ashes +7
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205008]Inquisitor Ashes +8
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205009]Inquisitor Ashes +9
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2205010]Inquisitor Ashes +10
Inquisitors
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two hornsent inquisitors.
The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power.
Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
[2206000]Demi-Human Swordsman Yosh
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206001]Demi-Human Swordsman Yosh +1
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206002]Demi-Human Swordsman Yosh +2
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206003]Demi-Human Swordsman Yosh +3
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206004]Demi-Human Swordsman Yosh +4
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206005]Demi-Human Swordsman Yosh +5
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206006]Demi-Human Swordsman Yosh +6
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206007]Demi-Human Swordsman Yosh +7
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206008]Demi-Human Swordsman Yosh +8
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206009]Demi-Human Swordsman Yosh +9
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2206010]Demi-Human Swordsman Yosh +10
Demi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Yosh, the demi-human swordsman.
Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it.
However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion.
[2207000]Messmer Soldier Ashes
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207001]Messmer Soldier Ashes +1
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207002]Messmer Soldier Ashes +2
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207003]Messmer Soldier Ashes +3
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207004]Messmer Soldier Ashes +4
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207005]Messmer Soldier Ashes +5
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207006]Messmer Soldier Ashes +6
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207007]Messmer Soldier Ashes +7
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207008]Messmer Soldier Ashes +8
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207009]Messmer Soldier Ashes +9
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2207010]Messmer Soldier Ashes +10
Messmer Soldiers
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Messmer's soldiers.
One soldier wields an axe, while the other wields a spear.
Both of them are adept at charge attacks.
These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
[2208000]Black Knight Commander Andreas
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208001]Black Knight Commander Andreas +1
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208002]Black Knight Commander Andreas +2
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208003]Black Knight Commander Andreas +3
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208004]Black Knight Commander Andreas +4
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208005]Black Knight Commander Andreas +5
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208006]Black Knight Commander Andreas +6
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208007]Black Knight Commander Andreas +7
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208008]Black Knight Commander Andreas +8
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208009]Black Knight Commander Andreas +9
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2208010]Black Knight Commander Andreas +10
Black Knight Commander Andreas
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Andreas, Knight-Commander of the Black Knights.
The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells.
Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
[2209000]Black Knight Captain Huw
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209001]Black Knight Captain Huw +1
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209002]Black Knight Captain Huw +2
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209003]Black Knight Captain Huw +3
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209004]Black Knight Captain Huw +4
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209005]Black Knight Captain Huw +5
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209006]Black Knight Captain Huw +6
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209007]Black Knight Captain Huw +7
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209008]Black Knight Captain Huw +8
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209009]Black Knight Captain Huw +9
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2209010]Black Knight Captain Huw +10
Black Knight Captain Huw
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Huw, Knight-Captain of the Black Knights.
The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells.
Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb.
Messmer mourned the loss of a brother-in-arms.
[2210000]Bigmouth Imp Ashes
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210001]Bigmouth Imp Ashes +1
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210002]Bigmouth Imp Ashes +2
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210003]Bigmouth Imp Ashes +3
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210004]Bigmouth Imp Ashes +4
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210005]Bigmouth Imp Ashes +5
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210006]Bigmouth Imp Ashes +6
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210007]Bigmouth Imp Ashes +7
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210008]Bigmouth Imp Ashes +8
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210009]Bigmouth Imp Ashes +9
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2210010]Bigmouth Imp Ashes +10
Bigmouth Imp
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a large-mouthed imp.
The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
[2211000]Man-Fly Ashes
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211001]Man-Fly Ashes +1
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211002]Man-Fly Ashes +2
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211003]Man-Fly Ashes +3
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211004]Man-Fly Ashes +4
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211005]Man-Fly Ashes +5
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211006]Man-Fly Ashes +6
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211007]Man-Fly Ashes +7
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211008]Man-Fly Ashes +8
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211009]Man-Fly Ashes +9
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2211010]Man-Fly Ashes +10
Man-Flies
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three man-flies.
Two of the man-flies attack foes from the air, while the third spits poison from the rear.
Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
[2212000]Taylew the Golem Smith
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212001]Taylew the Golem Smith +1
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212002]Taylew the Golem Smith +2
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212003]Taylew the Golem Smith +3
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212004]Taylew the Golem Smith +4
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212005]Taylew the Golem Smith +5
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212006]Taylew the Golem Smith +6
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212007]Taylew the Golem Smith +7
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212008]Taylew the Golem Smith +8
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212009]Taylew the Golem Smith +9
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2212010]Taylew the Golem Smith +10
Taylew the Golem Smith
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Taylew the golem smith.
The spirit of the stalwart stone golem who launches his own fists as projectiles.
Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
[2213000]Divine Bird Warrior Ornis
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213001]Divine Bird Warrior Ornis +1
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213002]Divine Bird Warrior Ornis +2
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213003]Divine Bird Warrior Ornis +3
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213004]Divine Bird Warrior Ornis +4
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213005]Divine Bird Warrior Ornis +5
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213006]Divine Bird Warrior Ornis +6
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213007]Divine Bird Warrior Ornis +7
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213008]Divine Bird Warrior Ornis +8
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213009]Divine Bird Warrior Ornis +9
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2213010]Divine Bird Warrior Ornis +10
Divine Bird Warrior Ornis
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ornis the divine bird warrior.
Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation.
Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
[2214000]Horned Warrior Ashes
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214001]Horned Warrior Ashes +1
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214002]Horned Warrior Ashes +2
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214003]Horned Warrior Ashes +3
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214004]Horned Warrior Ashes +4
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214005]Horned Warrior Ashes +5
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214006]Horned Warrior Ashes +6
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214007]Horned Warrior Ashes +7
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214008]Horned Warrior Ashes +8
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214009]Horned Warrior Ashes +9
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2214010]Horned Warrior Ashes +10
Horned Warrior
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a horned warrior.
This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes.
In the tower, these warriors and their weapons both are spiritual vessels.
[2215000]Ancient Dragon Florissax
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215001]Ancient Dragon Florissax +1
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215002]Ancient Dragon Florissax +2
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215003]Ancient Dragon Florissax +3
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215004]Ancient Dragon Florissax +4
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215005]Ancient Dragon Florissax +5
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215006]Ancient Dragon Florissax +6
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215007]Ancient Dragon Florissax +7
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215008]Ancient Dragon Florissax +8
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215009]Ancient Dragon Florissax +9
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2215010]Ancient Dragon Florissax +10
Ancient Dragon Florissax
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Ancient Dragon Florissax.
Florissax assumed this spirit form to offer her service to a new lord.
Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation.
Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
[2217000]Fingercreeper Ashes
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217001]Fingercreeper Ashes +1
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217002]Fingercreeper Ashes +2
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217003]Fingercreeper Ashes +3
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217004]Fingercreeper Ashes +4
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217005]Fingercreeper Ashes +5
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217006]Fingercreeper Ashes +6
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217007]Fingercreeper Ashes +7
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217008]Fingercreeper Ashes +8
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217009]Fingercreeper Ashes +9
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2217010]Fingercreeper Ashes +10
Fingercreeper
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fingercreeper.
Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
[2218000]Fire Knight Queelign
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218001]Fire Knight Queelign +1
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218002]Fire Knight Queelign +2
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218003]Fire Knight Queelign +3
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218004]Fire Knight Queelign +4
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218005]Fire Knight Queelign +5
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218006]Fire Knight Queelign +6
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218007]Fire Knight Queelign +7
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218008]Fire Knight Queelign +8
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218009]Fire Knight Queelign +9
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2218010]Fire Knight Queelign +10
Fire Knight Queelign
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Fire Knight Queelign.
Attacks immediately after being summoned.
Spirit of a knight granted relief by the Iris of Grace.
Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika.
That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
[2219000]Swordhand of Night Jolán
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219001]Swordhand of Night Jolán +1
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219002]Swordhand of Night Jolán +2
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219003]Swordhand of Night Jolán +3
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219004]Swordhand of Night Jolán +4
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219005]Swordhand of Night Jolán +5
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219006]Swordhand of Night Jolán +6
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219007]Swordhand of Night Jolán +7
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219008]Swordhand of Night Jolán +8
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219009]Swordhand of Night Jolán +9
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2219010]Swordhand of Night Jolán +10
Swordhand of Night Jolán
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Swordhand of Night Jolán.
Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard.
Though it was not by the shining star that she had longed for, thus was her Night illuminated.
But this was an at times blinding light, and threatened to expunge the Night entirely.
[2220000]Jolán and Anna
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220001]Jolán and Anna +1
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220002]Jolán and Anna +2
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220003]Jolán and Anna +3
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220004]Jolán and Anna +4
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220005]Jolán and Anna +5
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220006]Jolán and Anna +6
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220007]Jolán and Anna +7
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220008]Jolán and Anna +8
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220009]Jolán and Anna +9
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
[2220010]Jolán and Anna +10
Jolán and Anna
Ashen remains in which spirits yet dwell.
Use to summon the spirits of Jolán and Anna.
Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.
Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
Magic
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Npc
[110000]Melina
[110200]Finger Reader Enia
[110400]The Two Fingers
[110600]Ranni the Witch
[110610]Renna the Witch
[111000]Primeval Sorcerer Lusat
[111100]Primeval Sorcerer Azur
[111200]The Noble Goldmask
[120000]Rennala, Queen of the Full Moon
[120200]Gurranq, Beast Clergyman
[121300]Smithing Master Hewg
[121600]Blaidd the Half-Wolf
[121610]Baleful Shadow
[121700]Pidia, Carian Servant
[121800]Asimi, Silver Tear
[121810]Asimi, Eternal King
[121900]Old Albus
[122000]Alexander, Warrior Jar
[122300]Demi-Human Boc
[122310]Boc the Seamster
[122400]Smithing Master Iji
[122401]War Counselor Iji
[122600]Jar-Bairn
[122800]Latenna the Albinauric
[123000]Tanith's Knight
[123300]Phillia, Towering Little Sister
[130000]Tanith, Volcano Manor Proprietress
[130100]White Mask Varré
[130200]Gatekeeper Gostoc
[130400]Festering Fingerprint Vyke
[130401]Roundtable Knight Vyke
[130700]Preceptor Seluvis
[130900]Patches
[130901]Patches
[131000]Irina of Morne
[131010]Lightseeker Hyetta
[131011]Finger Maiden Hyetta
[131100]Castellan Edgar
[131101]Edgar the Revenger
[131200]Castellan Jerren
[131201]Witch-Hunter Jerren
[131300]Rya the Scout
[131310]Zorayas the Scout
[131400]Knight Diallos
[131401]Potentate Diallos
[131600]Sorceress Sellen
[131601]Sorceress Sellen
[131800]Yura, Hunter of Bloody Fingers
[131801]Shabriri
[131802]Shabriri
[131900]D, Hunter of the Dead
[131901]D, Hunter of the Dead
[131910]D, Beholder of Death
[131911]D, Beholder of Death
[132000]Heartbroken Maiden
[132001]Roderika
[132002]Roderika, Spirit Tuner
[132100]Kenneth Haight, Limgrave Heir
[132200]Fia, Deathbed Companion
[132300]Dung Eater
[132301]Dung Eater
[132302]Dung Eater
[132400]Sir Gideon Ofnir, the All-Knowing
[132500]Sorcerer Rogier
[132501]Sorcerer Rogier
[132600]Knight Bernahl
[132601]Recusant Bernahl
[132602]Recusant Bernahl
[132700]Eleonora, Violet Bloody Finger
[132900]Lionel the Lionhearted
[133000]Miriel, Pastor of Vows
[133100]Blackguard
[133101]Blackguard
[133300]Sorcerer Thops
[133400]Nepheli Loux, Warrior
[133401]Nepheli Loux, Warrior
[133402]Nepheli Loux, Warrior
[133500]Reeling Rico
[133600]Vyke's Finger Maiden
[133800]Finger Maiden
[133900]Ensha of the Royal Remains
[134000]Bloody Finger Ravenmount Assassin
[134300]Bloody Finger Nerijus
[134310]Sanguine Noble
[134400]Great Horned Tragoth
[134401]Great Horned Tragoth
[134500]Old Knight Istvan
[134501]Old Knight Istvan
[134600]Rileigh the Idle
[134700]Juno Hoslow, Knight of Blood
[134800]Millicent
[134900]Sage Gowry
[135100]Brother Corhyn
[135101]Scribe Corhyn
[135200]Preceptor Miriam
[135300]Anastasia, Tarnished-Eater
[135500]Okina
[135501]Bloody Finger Okina
[135600]Adan, Thief of Fire
[135900]Moongrum, Carian Knight
[136000]Vargram the Raging Wolf
[136100]Fia's Champion
[136300]Finger Maiden Therolina
[136400]Dolores the Sleeping Arrow
[136500]Jarwight
[136700]Inaba, Disciple of Okina
[136800]Silver Tear
[136900]Recusant Henricus
[137000]Fia's Champion
[137100]Fia's Champion
[137200]Maleigh Marais, Shaded Castle Castellan
[137300]Knight of the Great Jar
[137400]Knight of the Great Jar
[137500]Knight of the Great Jar
[137600]Necromancer Garris
[137700]Nameless White Mask
[138000]Errant Sorcerer Wilhelm
[138200]Chief Guardian Arghanthy
[138300]Flame Guardian
[138400]Inquisitor Ghiza
[138500]Mad Tongue Alberich
[138600]Esgar, Priest of Blood
[138700]Mary, Eldest Sister
[138800]Maureen, Second Sister
[138900]Amy, Third Sister
[139000]Polyanna, Youngest Sister
[139001]Polyanna, Adopted Daughter
[139100]Magnus the Beast Claw
[140200]Hornsent Grandam
[140300]Igon
[140301]Drake Warrior Igon
[140500]St. Trina
[140600]Dragon Communion Priestess
[140601]Ancient Dragon Florissax
[140700]Ancient Dragon-Man
[140900]Swordhand of Night Jolán
[140901]Swordhand of Night Jolán
[140902]Swordhand of Night Jolán
[140903]Swordhand of Night Jolán
[140904]Swordhand of Night Anna
[140905]Swordhand of Night Jolán
[140906]Jolán and Anna
[141300]Fire Knight Queelign
[141301]Fire Knight Queelign
[141302]Fire Knight Queelign
[141400]Hornsent
[141401]Hornsent
[141402]Hornsent
[141403]Hornsent
[141500]Moore
[141501]Moore
[141502]Moore
[141503]Forager Brood
[141504]Forager Brood
[141600]Sir Ansbach
[141601]Sir Ansbach
[141602]Sir Ansbach
[141603]Pureblood Knight Ansbach
[141700]Redmane Freyja
[141701]Redmane Freyja
[141702]Redmane Freyja
[141800]Needle Knight Leda
[141801]Needle Knight Leda
[141802]Needle Knight Leda
[141803]Needle Knight Leda
[141900]Thiollier
[141901]Thiollier
[141902]Thiollier
[141903]Thiollier
[142000]Count Ymir, High Priest
[142001]Count Ymir, Mother of Fingers
[142100]Red Bear
[142200]Dancer of Ranah
[142300]Rakshasa
[142400]Knight of the Solitary Gaol
[142500]Dryleaf Dane
[142501]Dryleaf Dane
[142502]Dryleaf Dane
[142600]Sanguine Noble Nataan
[142700]Lamenter
[142800]Greater Potentate
[142900]Madding Hand
[143100]Logur, the Beast Claw
[143200]Moonrithyll, Carian Knight
[160000]Twin Maiden Husks
[160100]Church of Dragon Communion
[160200]Smithing Table
[160300]Wandering Mausoleum Corpse
[160400]Basin of Atonement
[160500]Cathedral of Dragon Communion
[160700]Fractured Marika
[160800]Clouded Mirror Stand
[160900]Sword of Bernahl
[163000]Grand Altar of Dragon Communion
[175000]Finger Reader Crone
[175001]Finger Reader Crone
[175002]Finger Reader Crone
[175003]Finger Reader Crone
[175004]Finger Reader Crone
[175005]Finger Reader Crone
[175006]Finger Reader Crone
[175007]Keeper of Forbidden Lands
[175008]Godwyn's Wet Nurse
[180000]Merchant Kalé
[180101]Nomadic Merchant
[180102]Nomadic Merchant
[180103]Nomadic Merchant
[180104]Nomadic Merchant
[180105]Nomadic Merchant
[180106]Isolated Merchant
[180107]Isolated Merchant
[180108]Nomadic Merchant
[180109]Hermit Merchant
[180110]Nomadic Merchant
[180111]Nomadic Merchant
[180112]Nomadic Merchant
[180113]Nomadic Merchant
[180114]Nomadic Merchant
[180115]Isolated Merchant
[180116]Hermit Merchant
[180117]Abandoned Merchant
[180118]Hermit Merchant
[180119]Imprisoned Merchant
[10104137]Someone Yet Unseen
[10204435]Someone Yet Unseen
[10304533]Someone Yet Unseen
[10403943]Someone Yet Unseen
[10503542]Someone Yet Unseen
[10711400]Someone Yet Unseen
[10803550]Someone Yet Unseen
[10903752]Someone Yet Unseen
[11003654]Someone Yet Unseen
[11103954]Someone Yet Unseen
[11204737]Someone Yet Unseen
[11305039]Someone Yet Unseen
[11405136]Someone Yet Unseen
[11505243]Someone Yet Unseen
[11605254]Someone Yet Unseen
[11705057]Someone Yet Unseen
[900000410]Lamenter
[900000430]Ancient Dragon-Man
[900000520]Adan, Thief of Fire
[900000521]Vyke the Dragonspear
[900000560]Red Bear
[900000561]Dancer of Ranah
[900000562]Rakshasa
[900000563]Knight of the Solitary Gaol
[900000601]Okina
[900000605]Swordhand of Night Jolán
[900000606]Count Ymir, Mother of Fingers
[902030000]Rennala, Queen of the Full Moon
[902030001]Rennala, Queen of the Full Moon
[902100300]Black Knife Assassin
[902100301]Black Knife Assassin
[902100302]Black Knife Assassin
[902100310]Black Knife Assassin
[902100521]Alecto, Black Knife Ringleader
[902100600]Black Knife Assassin
[902110000]Beast Clergyman
[902110001]Maliketh, the Black Blade
[902120000]Malenia, Blade of Miquella
[902120001]Malenia, Goddess of Rot
[902130000]Margit, the Fell Omen
[902130002]Morgott, the Omen King
[902130003]Morgott, the Omen King
[902140000]Fell Twin
[902140001]Fell Twin
[902190000]Radagon of the Golden Order
[902200000]Elden Beast
[902500300]Crucible Knight Ordovis
[902500301]Crucible Knight
[902500500]Crucible Knight
[902500520]Crucible Knight
[902500600]Crucible Knight Siluria
[903050500]Commander Niall
[903050600]Commander O'Neil
[903100500]Elemer of the Briar
[903100600]Bell Bearing Hunter
[903100601]Bell Bearing Hunter
[903100602]Bell Bearing Hunter
[903100603]Bell Bearing Hunter
[903150600]Night's Cavalry
[903150601]Night's Cavalry
[903150602]Night's Cavalry
[903150603]Night's Cavalry
[903150604]Night's Cavalry
[903150605]Night's Cavalry
[903150606]Night's Cavalry
[903150607]Night's Cavalry
[903150608]Night's Cavalry (Glaive)
[903150609]Night's Cavalry (Flail)
[903181000]Red Wolf of Radagon
[903181300]Red Wolf of the Champion
[903250600]Draconic Tree Sentinel
[903251600]Tree Sentinel
[903251601]Tree Sentinel
[903251602]Tree Sentinel
[903252000]Loretta, Knight of the Haligtree
[903253500]Royal Knight Loretta
[903300560]Nox Monk
[903300561]Nox Swordstress
[903320000]Mimic Tear
[903320300]Stray Mimic Tear
[903350310]Crystalian (Staff)
[903350311]Crystalian (Spear)
[903350312]Putrid Crystalian (Ringblade)
[903350313]Putrid Crystalian (Spear)
[903350314]Putrid Crystalian (Staff)
[903350320]Crystalian
[903350321]Crystalian (Ringblade)
[903350322]Crystalian (Spear)
[903400300]Grave Warden Duelist
[903400301]Grave Warden Duelist
[903400302]Putrid Grave Warden Duelist
[903400310]Frenzied Duelist
[903451320]Scaly Misbegotten
[903460300]Misbegotten Warrior
[903460310]Misbegotten Crusader
[903460500]Leonine Misbegotten
[903460501]Misbegotten Warrior
[903550540]Sanguine Noble
[903560000]Godskin Apostle
[903560310]Godskin Apostle
[903560600]Godskin Apostle
[903570000]Godskin Noble
[903570310]Godskin Noble
[903575000]Godskin Duo
[903600320]Onyx Lord
[903600520]Onyx Lord
[903664300]Cemetery Shade
[903664301]Cemetery Shade
[903664302]Cemetery Shade
[903700300]Perfumer Tricia
[903704520]Battlemage Hugues
[903800310]Cleanrot Knight
[903800311]Cleanrot Knight (Spear)
[903800312]Cleanrot Knight (Sickle)
[903810310]Kindred of Rot
[903810311]Kindred of Rot
[903970310]Beastman of Farum Azula
[903970311]Beastman of Farum Azula (Cleaver)
[903970312]Beastman of Farum Azula (Throwing Knife)
[904020540]Royal Revenant
[904120310]Demi-Human Chief
[904120311]Demi-Human Chief
[904130310]Demi-Human Queen Margot
[904130540]Demi-Human Queen Gilika
[904130600]Demi-Human Queen Maggie
[904140300]Spiritcaller Snail
[904140310]Spiritcaller Snail
[904260300]Erdtree Burial Watchdog
[904260301]Erdtree Burial Watchdog
[904260302]Erdtree Burial Watchdog
[904260303]Erdtree Burial Watchdog
[904260304]Erdtree Burial Watchdog (Sword)
[904260305]Erdtree Burial Watchdog (Scepter)
[904290310]Bloodhound Knight
[904290520]Bloodhound Knight Darriwil
[904311000]Soldier of Godrick
[904340540]Mad Pumpkin Head
[904340541]Mad Pumpkin Head (Hammer)
[904340542]Mad Pumpkin Head (Flail)
[904470000]Abductor Virgin (Swinging Sickle)
[904470001]Abductor Virgin (Wheel)
[904480310]Miranda the Blighted Bloom
[904480311]Miranda Blossom
[904500600]Flying Dragon Agheel
[904500601]Flying Dragon Greyll
[904501600]Decaying Ekzykes
[904502600]Glintstone Dragon Smarag
[904502601]Glintstone Dragon Adula
[904502602]Glintstone Dragon Adula
[904503600]Borealis the Freezing Fog
[904510000]Lichdragon Fortissax
[904510600]Ancient Dragon Lansseax
[904520000]Dragonlord Placidusax
[904580600]Wormface
[904580601]Wormface
[904600320]Stonedigger Troll
[904600321]Stonedigger Troll
[904600520]Bols, Carian Knight
[904620001]Astel, Naturalborn of the Void
[904620320]Astel, Stars of Darkness
[904630310]Runebear
[904640000]Ulcerated Tree Spirit
[904640300]Putrid Tree Spirit
[904640301]Ulcerated Tree Spirit
[904640600]Ulcerated Tree Spirit
[904650000]Dragonkin Soldier of Nokstella
[904650600]Dragonkin Soldier
[904650601]Dragonkin Soldier
[904660310]Guardian Golem
[904670000]Ancestor Spirit
[904670001]Regal Ancestor Spirit
[904680320]Fallingstar Beast
[904680601]Fallingstar Beast
[904680602]Fallingstar Beast
[904680603]Full-Grown Fallingstar Beast
[904690000]Grafted Scion
[904710000]God-Devouring Serpent
[904710001]Rykard, Lord of Blasphemy
[904720000]Godfrey, First Elden Lord
[904720001]Hoarah Loux, Warrior
[904720002]Godfrey, First Elden Lord
[904730000]Starscourge Radahn
[904750000]Godrick the Grafted
[904750520]Godefroy the Grafted
[904760000]Fire Giant
[904770000]Valiant Gargoyle
[904770001]Valiant Gargoyle (Twinblade)
[904770600]Black Blade Kindred
[904770601]Black Blade Kindred
[904800000]Mohg, Lord of Blood
[904800002]Mohg, the Omen
[904810600]Erdtree Avatar
[904810601]Erdtree Avatar
[904810602]Erdtree Avatar
[904811600]Putrid Avatar
[904811601]Putrid Avatar
[904811602]Putrid Avatar
[904820310]Omenkiller
[904820600]Omenkiller
[904910000]Magma Wyrm Makar
[904910320]Magma Wyrm
[904910600]Magma Wyrm
[904911600]Great Wyrm Theodorix
[904950600]Tibia Mariner
[904950601]Tibia Mariner
[904950602]Tibia Mariner
[904950603]Tibia Mariner
[904980600]Death Rite Bird
[904980601]Deathbird
[904980602]Deathbird
[904980603]Deathbird
[904980604]Death Rite Bird
[904980605]Deathbird
[904980606]Death Rite Bird
[904980607]Death Rite Bird
[905000000]Commander Gaius
[905010000]Golden Hippopotamus
[905020000]Putrescent Knight
[905030000]Romina, Saint of the Bud
[905040400]Curseblade Labirith
[905051000]Midra, Lord of Frenzied Flame
[905070400]Death Knight
[905070401]Death Knight
[905081430]Chief Bloodfiend
[905120000]Bayle the Dread
[905130000]Messmer the Impaler
[905130001]Base Serpent Messmer
[905200000]Metyr, Mother of Fingers
[905210000]Divine Beast Dancing Lion
[905210600]Divine Beast Dancing Lion
[905220000]Promised Consort Radahn
[905220001]Radahn, Consort of Miquella
[905230000]Scadutree Avatar
[905230001]Scadutree Avatar
[905230002]Scadutree Avatar
[905300000]Rellana, Twin Moon Knight
[905320000]Jori, Elder Inquisitor
[905370600]Ancient Dragon Senessax
[905580600]Jagged Peak Drake
[905580601]Jagged Peak Drake
[905730600]Demi-Human Queen Marigga
[905810410]Demi-Human Swordmaster Onze
[905820600]Rugalea the Great Red Bear
[905820601]Ralva the Great Red Bear
[905840500]Black Knight Edredd
[905840501]Black Knight Garrew
[905860600]Ghostflame Dragon
[905860601]Ghostflame Dragon
[905860603]Ghostflame Dragon
[906251600]Tree Sentinel
[906251601]Tree Sentinel
[906260600]Death Rite Bird
[906310600]Fallingstar Beast
[907100300]Ancient Hero of Zamor
[907100301]Ancient Hero of Zamor
[907100520]Ancient Hero of Zamor
Place
[10000]Stormveil Castle
[10010]Chapel of Anticipation
[11000]Leyndell, Royal Capital
[11050]Leyndell, Ashen Capital
[11100]Roundtable Hold
[12010]Ainsel River Main
[12011]Lake of Rot
[12012]Ainsel River
[12020]Nokron, Eternal City
[12030]Deeproot Depths
[12050]Mohgwyn Palace
[12070]Siofra River
[13000]Crumbling Farum Azula
[14000]Academy of Raya Lucaria
[15000]Elphael, Brace of the Haligtree
[15001]Miquella's Haligtree
[16000]Volcano Manor
[18000]Stranded Graveyard
[18001]Fringefolk Hero's Grave
[19000]Stone Platform
[20000]Belurat, Tower Settlement
[20010]Enir-Ilim
[21000]Shadow Keep
[21001]Shadow Keep, Church District
[21010]Specimen Storehouse
[22000]Stone Coffin Fissure
[28000]Midra's Manse
[30000]Tombsward Catacombs
[30010]Impaler's Catacombs
[30020]Stormfoot Catacombs
[30030]Road's End Catacombs
[30040]Murkwater Catacombs
[30050]Black Knife Catacombs
[30060]Cliffbottom Catacombs
[30070]Wyndham Catacombs
[30080]Sainted Hero's Grave
[30090]Gelmir Hero's Grave
[30100]Auriza Hero's Grave
[30110]Deathtouched Catacombs
[30120]Unsightly Catacombs
[30130]Auriza Side Tomb
[30140]Minor Erdtree Catacombs
[30150]Caelid Catacombs
[30160]War-Dead Catacombs
[30170]Giant-Conquering Hero's Grave
[30180]Giants' Mountaintop Catacombs
[30190]Consecrated Snowfield Catacombs
[30200]Hidden Path to the Haligtree
[31000]Murkwater Cave
[31010]Earthbore Cave
[31020]Tombsward Cave
[31030]Groveside Cave
[31040]Stillwater Cave
[31050]Lakeside Crystal Cave
[31060]Academy Crystal Cave
[31070]Seethewater Cave
[31090]Volcano Cave
[31100]Dragonbarrow Cave
[31110]Sellia Hideaway
[31120]Cave of the Forlorn
[31150]Coastal Cave
[31170]Highroad Cave
[31180]Perfumer's Grotto
[31190]Sage's Cave
[31200]Abandoned Cave
[31210]Gaol Cave
[31220]Spiritcaller Cave
[32000]Morne Tunnel
[32010]Limgrave Tunnels
[32020]Raya Lucaria Crystal Tunnel
[32040]Old Altus Tunnel
[32050]Altus Tunnel
[32070]Gael Tunnel
[32080]Sellia Crystal Tunnel
[32110]Yelough Anix Tunnel
[34100]Divine Tower of Limgrave
[34110]Carian Study Hall
[34111]Divine Tower of Liurnia
[34120]Sealed Tunnel
[34121]Divine Tower of West Altus
[34130]Divine Tower of Caelid
[34140]Divine Tower of East Altus
[34150]Isolated Divine Tower
[35000]Subterranean Shunning-Grounds
[35002]Leyndell Catacombs
[39200]Ruin-Strewn Precipice
[40000]Fog Rift Catacombs
[40010]Scorpion River Catacombs
[40020]Darklight Catacombs
[41000]Belurat Gaol
[41010]Bonny Gaol
[41020]Lamenter's Gaol
[42000]Ruined Forge Lava Intake
[42020]Ruined Forge of Starfall Past
[42030]Taylew's Ruined Forge
[43000]Rivermouth Cave
[43010]Dragon's Pit
[61000]Limgrave
[61001]Stormhill
[61002]Weeping Peninsula
[62000]Liurnia of the Lakes
[62001]Bellum Highway
[62002]Moonlight Altar
[63000]Altus Plateau
[63001]Mt. Gelmir
[63002]Capital Outskirts
[63003]Forbidden Lands
[64000]Caelid
[64001]Greyoll's Dragonbarrow
[64002]Swamp of Aeonia
[65000]Mountaintops of the Giants
[65001]Flame Peak
[65002]Consecrated Snowfield
[68000]Gravesite Plain
[68200]Castle Ensis
[68300]Cerulean Coast
[68400]Charo's Hidden Grave
[68500]Jagged Peak
[68501]Foot of the Jagged Peak
[68600]Abyssal Woods
[69000]Scadu Altus
[69001]Rauh Base
[69200]Scaduview
[69400]Ancient Ruins of Rauh
[100000]Godrick the Grafted
[100001]Margit, the Fell Omen
[100002]Castleward Tunnel
[100003]Gateside Chamber
[100004]Stormveil Cliffside
[100005]Rampart Tower
[100006]Liftside Chamber
[100007]Secluded Cell
[100008]Stormveil Main Gate
[110000]Elden Throne
[110001]Erdtree Sanctuary
[110002]East Capital Rampart
[110003]Lower Capital Church
[110004]Avenue Balcony
[110005]West Capital Rampart
[110007]Queen's Bedchamber
[110008]Fortified Manor, First Floor
[110009]Divine Bridge
[110070]Volcano Manor Request: Vargram
[110500]Elden Throne
[110501]Erdtree Sanctuary
[110502]East Capital Rampart
[110503]Leyndell, Capital of Ash
[110504]Queen's Bedchamber
[110505]Divine Bridge
[111000]Table of Lost Grace
[120100]Dragonkin Soldier of Nokstella
[120101]Ainsel River Well Depths
[120102]Ainsel River Sluice Gate
[120103]Ainsel River Downstream
[120104]Ainsel River Main
[120105]Nokstella, Eternal City
[120106]Lake of Rot Shoreside
[120107]Lake of Rot
[120108]Grand Cloister
[120109]Nokstella Waterfall Basin
[120200]Great Waterfall Basin
[120201]Mimic Tear
[120203]Siofra River Bank
[120204]Worshippers' Woods
[120206]Ancestral Woods
[120207]Aqueduct-Facing Cliffs
[120208]Night's Sacred Ground
[120209]Below the Well
[120300]Prince of Death's Throne
[120301]Root-Facing Cliffs
[120302]Great Waterfall Crest
[120303]Deeproot Depths
[120304]The Nameless Eternal City
[120305]Across the Roots
[120400]Astel, Naturalborn of the Void
[120500]Cocoon of the Empyrean
[120501]Palace Approach Ledge-Road
[120502]Dynasty Mausoleum Entrance
[120503]Dynasty Mausoleum Midpoint
[120700]Siofra River Well Depths
[120701]Nokron, Eternal City
[130000]Maliketh, the Black Blade
[130001]Dragonlord Placidusax
[130002]Dragon Temple Altar
[130003]Crumbling Beast Grave
[130004]Crumbling Beast Grave Depths
[130005]Tempest-Facing Balcony
[130006]Dragon Temple
[130007]Dragon Temple Transept
[130008]Dragon Temple Lift
[130009]Dragon Temple Rooftop
[130010]Beside the Great Bridge
[140000]Raya Lucaria Grand Library
[140001]Debate Parlor
[140002]Church of the Cuckoo
[140003]Schoolhouse Classroom
[150000]Malenia, Goddess of Rot
[150001]Prayer Room
[150002]Elphael Inner Wall
[150003]Drainage Channel
[150004]Haligtree Roots
[150005]Haligtree Promenade
[150006]Haligtree Canopy
[150007]Haligtree Town
[150008]Haligtree Town Plaza
[160000]Rykard, Lord of Blasphemy
[160001]Temple of Eiglay
[160002]Volcano Manor
[160003]Prison Town Church
[160004]Guest Hall
[160005]Audience Pathway
[160006]Abductor Virgin
[160007]Subterranean Inquisition Chamber
[180000]Cave of Knowledge
[180001]Stranded Graveyard
[190000]Fractured Marika
[200000]Theatre of the Divine Beast
[200001]Belurat, Tower Settlement
[200002]Small Private Altar
[200003]Stagefront
[200100]Gate of Divinity
[200102]Enir-Ilim: Outer Wall
[200103]First Rise
[200104]Spiral Rise
[200105]Cleansing Chamber Anteroom
[200106]Divine Gate Front Staircase
[210001]Main Gate Plaza
[210002]Shadow Keep Main Gate
[210006]Church District Entrance
[210007]Sunken Chapel
[210008]Tree-Worship Passage
[210009]Tree-Worship Sanctum
[210100]Messmer's Dark Chamber
[210101]Storehouse, First Floor
[210102]Storehouse, Fourth Floor
[210103]Storehouse, Seventh Floor
[210104]Dark Chamber Entrance
[210106]Storehouse, Back Section
[210107]Storehouse, Loft
[210201]West Rampart
[220000]Garden of Deep Purple
[220001]Stone Coffin Fissure
[220002]Fissure Cross
[220003]Fissure Waypoint
[220004]Fissure Depths
[250000]Finger Birthing Grounds
[280000]Discussion Chamber
[280001]Manse Hall
[280002]Midra's Library
[280003]Second Floor Chamber
[300000]Tombsward Catacombs
[300100]Impaler's Catacombs
[300200]Stormfoot Catacombs
[300300]Road's End Catacombs
[300400]Murkwater Catacombs
[300500]Black Knife Catacombs
[300600]Cliffbottom Catacombs
[300700]Wyndham Catacombs
[300800]Sainted Hero's Grave
[300900]Gelmir Hero's Grave
[301000]Auriza Hero's Grave
[301100]Deathtouched Catacombs
[301200]Unsightly Catacombs
[301300]Auriza Side Tomb
[301400]Minor Erdtree Catacombs
[301500]Caelid Catacombs
[301600]War-Dead Catacombs
[301700]Giant-Conquering Hero's Grave
[301800]Giants' Mountaintop Catacombs
[301900]Consecrated Snowfield Catacombs
[302000]Hidden Path to the Haligtree
[310000]Murkwater Cave
[310100]Earthbore Cave
[310200]Tombsward Cave
[310300]Groveside Cave
[310400]Stillwater Cave
[310500]Lakeside Crystal Cave
[310600]Academy Crystal Cave
[310700]Seethewater Cave
[310900]Volcano Cave
[311000]Dragonbarrow Cave
[311100]Sellia Hideaway
[311200]Cave of the Forlorn
[311500]Coastal Cave
[311700]Highroad Cave
[311800]Perfumer's Grotto
[311900]Sage's Cave
[312000]Abandoned Cave
[312100]Gaol Cave
[312200]Spiritcaller Cave
[320000]Morne Tunnel
[320100]Limgrave Tunnels
[320200]Raya Lucaria Crystal Tunnel
[320400]Old Altus Tunnel
[320500]Altus Tunnel
[320700]Gael Tunnel
[320701]Rear Gael Tunnel Entrance
[320800]Sellia Crystal Tunnel
[321100]Yelough Anix Tunnel
[341000]Limgrave Tower Bridge
[341002]Divine Tower of Limgrave
[341100]Study Hall Entrance
[341101]Liurnia Tower Bridge
[341102]Divine Tower of Liurnia
[341200]Divine Tower of West Altus
[341201]Sealed Tunnel
[341202]Divine Tower of West Altus: Gate
[341300]Divine Tower of Caelid
[341301]Divine Tower of Caelid: Basement
[341302]Divine Tower of Caelid: Center
[341400]Divine Tower of East Altus: Gate
[341401]Divine Tower of East Altus
[341470]The Rold Route
[341500]Isolated Divine Tower
[350000]Cathedral of the Forsaken
[350001]Underground Roadside
[350002]Forsaken Depths
[350003]Leyndell Catacombs
[350004]Frenzied Flame Proscription
[390000]Magma Wyrm Makar
[390001]Ruin-Strewn Precipice
[390002]Ruin-Strewn Precipice Overlook
[392070]Volcano Manor Request: Tragoth
[400000]Fog Rift Catacombs
[400100]Scorpion River Catacombs
[400200]Darklight Catacombs
[410000]Belurat Gaol
[410100]Bonny Gaol
[410200]Lamenter's Gaol
[420000]Ruined Forge Lava Intake
[420200]Ruined Forge of Starfall Past
[420300]Taylew's Ruined Forge
[430000]Rivermouth Cave
[430100]Dragon's Pit
[430101]Dragon's Pit Terminus
[450000]Royal Colosseum
[450100]Limgrave Colosseum
[450200]Caelid Colosseum
[610000]Church of Elleh
[610001]Stormhill Shack
[610002]Artist's Shack
[610003]Third Church of Marika
[610004]Fort Haight West
[610005]Agheel Lake South
[610007]Agheel Lake North
[610008]Church of Dragon Communion
[610009]Gatefront
[610010]Garden Beyond the Bridge
[610011]Seaside Ruins
[610012]Mistwood Outskirts
[610013]Mistwood
[610014]Murkwater Coast
[610015]Saintsbridge
[610016]Summonwater Village Outskirts
[610017]Warmaster's Shack
[610018]Waypoint Ruins Cellar
[610019]The First Step
[611000]Fourth Church of Marika
[611001]Castle Morne Rampart
[611002]Tombsward
[611003]South of the Lookout Tower
[611004]Ailing Village Outskirts
[611005]Beside the Crater-Pocked Glade
[611006]Isolated Merchant's Shack
[611007]Bridge of Sacrifice
[611008]Castle Morne Lift
[611009]Behind the Castle
[611010]Beside the Rampart Gaol
[611011]Morne Moangrave
[611012]Church of Pilgrimage
[620000]Lake-Facing Cliffs
[620001]Liurnia Lake Shore
[620002]Laskyar Ruins
[620003]Scenic Isle
[620004]Academy Gate Town
[620005]Main Academy Gate
[620010]East Raya Lucaria Gate
[620011]Bellum Church
[620012]Grand Lift of Dectus
[620020]Foot of the Four Belfries
[620021]Sorcerer's Isle
[620022]Northern Liurnia Lake Shore
[620023]Road to the Manor
[620024]Main Caria Manor Gate
[620030]Slumbering Wolf's Shack
[620031]Boilprawn Shack
[620032]Artist's Shack
[620033]Revenger's Shack
[620034]Folly on the Lake
[620035]Village of the Albinaurics
[620036]Liurnia Highway North
[620037]Gate Town Bridge
[620038]Eastern Liurnia Lake Shore
[620039]Church of Vows
[620040]Ruined Labyrinth
[620041]Mausoleum Compound
[620042]The Four Belfries
[620043]Ranni's Rise
[620044]Ravine-Veiled Village
[620045]Manor Upper Level
[620046]Manor Lower Level
[620047]Royal Moongazing Grounds
[620048]Gate Town North
[620049]Eastern Tableland
[620050]The Ravine
[620051]Fallen Ruins of the Lake
[620052]Converted Tower
[620053]Behind Caria Manor
[620054]Frenzied Flame Village Outskirts
[620055]Church of Inhibition
[620056]Temple Quarter
[620057]East Gate Bridge Trestle
[620058]Crystalline Woods
[620059]Liurnia Highway South
[620060]Jarburg
[620061]South Raya Lucaria Gate
[620062]Ranni's Chamber
[621000]Moonlight Altar
[621001]Cathedral of Manus Celes
[621002]Altar South
[630000]Erdtree-Gazing Hill
[630001]Windmill Village
[630002]Minor Erdtree Church
[630003]Altus Highway Junction
[630004]Rampartside Path
[630005]Hermit Merchant's Shack
[630006]Road of Iniquity Side Path
[630007]Forest-Spanning Greatbridge
[630008]Abandoned Coffin
[630009]Altus Plateau
[630010]Bower of Bounty
[630011]Outer Wall Phantom Tree
[630012]Outer Wall Battleground
[630013]Windmill Heights
[630014]Capital Rampart
[630050]Castellan's Hall
[630051]Shaded Castle Ramparts
[630052]Shaded Castle Inner Gate
[631000]Bridge of Iniquity
[631001]Ninth Mt. Gelmir Campsite
[631002]First Mt. Gelmir Campsite
[631003]Road of Iniquity
[631004]Seethewater River
[631005]Seethewater Terminus
[631006]Craftsman's Shack
[631007]Primeval Sorcerer Azur
[640000]Smoldering Church
[640001]Rotview Balcony
[640002]Cathedral of Dragon Communion
[640003]Smoldering Wall
[640004]Deep Siofra Well
[640005]Caelem Ruins
[640006]Isolated Merchant's Shack
[640007]Heart of Aeonia
[640008]Chair-Crypt of Sellia
[640009]Impassable Greatbridge
[640010]Redmane Castle Plaza
[640011]Chamber Outside the Plaza
[640013]Fort Gael North
[640014]Starscourge Radahn
[640015]Aeonia Swamp Shore
[640016]Southern Aeonia Swamp Bank
[640017]Sellia Under-Stair
[640018]Church of the Plague
[640019]Caelid Highway South
[640020]Dragonbarrow West
[640021]Fort Faroth
[640022]Dragonbarrow Fork
[640023]Lenne's Rise
[640024]Farum Greatbridge
[640025]Bestial Sanctum
[640026]Astray from Caelid Highway North
[640027]Swamp of Aeonia
[640028]Inner Aeonia
[640029]Sellia Backstreets
[650000]Forbidden Lands
[650001]Zamor Ruins
[650002]Ancient Snow Valley Ruins
[650003]Freezing Lake
[650004]First Church of Marika
[650005]Giants' Gravepost
[650006]Church of Repose
[650007]Foot of the Forge
[650008]Fire Giant
[650009]Forge of the Giants
[650010]Grand Lift of Rold
[650050]Whiteridge Road
[650051]Snow Valley Ruins Overlook
[650052]Castle Sol Main Gate
[650053]Church of the Eclipse
[650054]Castle Sol Rooftop
[651000]Consecrated Snowfield
[651001]Inner Consecrated Snowfield
[651002]Ordina, Liturgical Town
[651003]Apostate Derelict
[680000]Gravesite Plain
[680001]Scorched Ruins
[680002]Three-Path Cross
[680003]Main Gate Cross
[680004]Cliffroad Terminus
[680005]Greatbridge, North
[681000]Ellac River Cave
[681001]Pillar Path Cross
[681002]Pillar Path Waypoint
[681003]Castle Front
[682000]Castle Ensis Checkpoint
[682001]Castle-Lord's Chamber
[682002]Ensis Moongazing Grounds
[683000]Ellac River Downstream
[683001]Cerulean Coast
[683002]Cerulean Coast West
[683003]The Fissure
[683004]Finger Ruins of Rhia
[683005]Cerulean Coast Cross
[684000]Grand Altar of Dragon Communion
[684001]Charo's Hidden Grave
[685000]Foot of the Jagged Peak
[685001]Jagged Peak Mountainside
[685002]Jagged Peak Summit
[685003]Rest of the Dread Dragon
[686000]Abyssal Woods
[686001]Divided Falls
[686002]Forsaken Graveyard
[686003]Woodland Trail
[686004]Church Ruins
[690000]Highroad Cross
[690002]Moorth Ruins
[690003]Bonny Village
[690004]Bridge Leading to the Village
[690005]Church District Highroad
[690006]Cathedral of Manus Metyr
[690007]Scadu Altus, West
[690008]Moorth Highway, South
[690009]Fort of Reprimand
[690010]Behind the Fort of Reprimand
[690011]Scaduview Cross
[690012]Ancient Ruins Base
[690013]Temple Town Ruins
[690014]Ravine North
[690016]Castle Watering Hole
[690017]Recluses' River Upstream
[690018]Recluses' River Downstream
[692000]Scaduview
[692001]Shadow Keep, Back Gate
[693000]Hinterland
[693001]Fingerstone Hill
[693002]Hinterland Bridge
[694000]Viaduct Minor Tower
[694001]Rauh Ancient Ruins, East
[694002]Rauh Ancient Ruins, West
[694003]Church of the Bud, Main Entrance
[694004]Ancient Ruins, Grand Stairway
[694005]Church of the Bud
[696000]Scadutree Base
[6100300]Church of Elleh
[6100301]Church of Dragon Communion
[6100302]Third Church of Marika
[6100500]Mistwood Ruins
[6100501]Waypoint Ruins
[6100502]Dragon-Burnt Ruins
[6100503]Gatefront Ruins
[6100504]Summonwater Village
[6100600]Artist's Shack
[6100601]Warmaster's Shack
[6100602]Stormhill Shack
[6100900]Forlorn Hound Evergaol
[6100901]Stormhill Evergaol
[6101000]Stormgate
[6101100]Bridge of Sacrifice
[6101500]Siofra River Well
[6101800]Fort Haight
[6103000]Minor Erdtree
[6108100]Agheel Lake
[6108700]Sending Gate
[6108701]Volcano Manor Request: Istvan
[6108702]Starfall Crater
[6110300]Fourth Church of Marika
[6110301]Church of Pilgrimage
[6110302]Callu Baptismal Church
[6110500]Witchbane Ruins
[6110501]Tombsward Ruins
[6110502]Demi-Human Forest Ruins
[6110600]Isolated Merchant's Shack
[6110700]Ailing Village
[6110800]Forest Lookout Tower
[6110801]Tower of Return
[6110900]Weeping Evergaol
[6111700]Oridys's Rise
[6112500]Castle Morne
[6113000]Minor Erdtree
[6120000]Stormveil Castle
[6200000]Uld Palace Ruins
[6200001]Three Sisters
[6200300]Church of Irith
[6200301]Church of Vows
[6200302]Rose Church
[6200303]Bellum Church
[6200304]Church of Inhibition
[6200500]Purified Ruins
[6200501]Kingsrealm Ruins
[6200502]Laskyar Ruins
[6200600]Slumbering Wolf's Shack
[6200601]Boilprawn Shack
[6200602]Artist's Shack
[6200603]Revenger's Shack
[6200700]Village of the Albinaurics
[6200701]Frenzied Flame Village
[6200702]Jarburg
[6200800]Highway Lookout Tower
[6200801]Frenzy-Flaming Tower
[6200900]Malefactor's Evergaol
[6200901]Cuckoo's Evergaol
[6200902]Royal Grave Evergaol
[6201500]Ainsel River Well
[6201700]Converted Tower
[6201701]Testu's Rise
[6201702]Seluvis's Rise
[6201703]Ranni's Rise
[6201704]Renna's Rise
[6201705]Converted Fringe Tower
[6202600]Caria Manor
[6203000]Minor Erdtree
[6203001]Minor Erdtree
[6203200]Academy Gate Town
[6203201]Temple Quarter
[6205200]The Four Belfries
[6210300]Cathedral of Manus Celes
[6210500]Moonfolk Ruins
[6210501]Lunar Estate Ruins
[6210900]Ringleader's Evergaol
[6211500]Deep Ainsel Well
[6211700]Chelona's Rise
[6220000]Academy of Raya Lucaria
[6300300]Stormcaller Church
[6300301]Second Church of Marika
[6300302]Minor Erdtree Church
[6300500]Woodfolk Ruins
[6300501]Lux Ruins
[6300502]Perfumer's Ruins
[6300503]Writheblood Ruins
[6300600]St. Trina's Hideaway
[6300601]Hermit Merchant's Shack
[6300700]Dominula, Windmill Village
[6300800]Highway Lookout Tower
[6300900]Golden Lineage Evergaol
[6301000]Capital Outskirts
[6301300]Woodfolk Ruins
[6301700]Mirage Rise
[6301900]West Windmill Pasture
[6301901]East Windmill Pasture
[6301902]Village Windmill Pasture
[6301903]Dominula Checkpoint
[6302100]Grand Lift of Dectus
[6302700]The Shaded Castle
[6303000]Minor Erdtree
[6303001]Minor Erdtree
[6308700]Volcano Manor Request: Rileigh
[6310501]Wyndham Ruins
[6310600]Corpse-Stench Shack
[6310601]Hermit's Shack
[6310604]Craftsman's Shack
[6310700]Hermit Village
[6311000]Leyndell, Royal Capital
[6311800]Fort Laiedd
[6313000]Minor Erdtree
[6316000]Volcano Manor
[6400000]Wailing Dunes
[6400300]Smoldering Church
[6400301]Cathedral of Dragon Communion
[6400302]Church of the Plague
[6400500]Forsaken Ruins
[6400501]Caelid Waypoint Ruins
[6400502]Street of Sages Ruins
[6400503]Caelem Ruins
[6400600]Shack of the Rotting
[6400601]Gowry's Shack
[6400800]Swamp Lookout Tower
[6401000]Sellia Gateway
[6401500]Deep Siofra Well
[6401800]Fort Gael
[6402800]Redmane Castle
[6403000]Minor Erdtree
[6403001]Minor Erdtree
[6403300]Sellia, Town of Sorcery
[6410600]Isolated Merchant's Shack
[6410900]Sellia Evergaol
[6411700]Lenne's Rise
[6411800]Fort Faroth
[6413000]Minor Erdtree
[6415400]Bestial Sanctum
[6500300]First Church of Marika
[6500301]Church of Repose
[6500500]Zamor Ruins
[6500501]Stargazers' Ruins
[6500600]Shack of the Lofty
[6500900]Lord Contender's Evergaol
[6501700]Heretical Rise
[6501800]Guardians' Garrison
[6502100]Grand Lift of Rold
[6502900]Castle Sol
[6503000]Minor Erdtree
[6505700]Forge of the Giants
[6508700]Grand Lift of Rold
[6508701]Volcano Manor Request: Juno Hoslow
[6510300]Apostate Derelict
[6510500]Yelough Anix Ruins
[6511700]Albinauric Rise
[6513000]Minor Erdtree
[6513400]Ordina, Liturgical Town
[6515000]Elphael, Brace of the Haligtree
[6515500]Miquella's Haligtree
[6515600]Elphael, Brace of the Haligtree
[6604700]Uhl Palace Ruins
[6614600]Nokstella, Eternal City
[6614700]Grand Cloister
[6614701]Uhl Palace Ruins
[6654600]Nokron, Eternal City
[6654601]Night's Sacred Ground
[6654602]Siofra Aqueduct
[6654604]Hallowhorn Grounds
[6664500]Mohgwyn Dynasty Mausoleum
[6800800]Miquella's Cross
[6800801]Miquella's Cross
[6801000]Belurat, Tower Settlement
[6804400]Abandoned Ailing Village
[6804700]Church of Consolation
[6804701]Church of Benediction
[6805000]Scorched Ruins
[6805100]Prospect Town
[6805600]Western Nameless Mausoleum
[6805900]Run-Down Traveler's Rest
[6805901]Artist's Shack
[6806000]Ellac Greatbridge
[6810800]Miquella's Cross
[6815700]Suppressing Pillar
[6815901]Elder's Hovel
[6820800]Miquella's Cross
[6824100]Castle Ensis
[6830000]Finger Ruins of Rhia
[6830800]Miquella's Cross
[6831700]Stone Coffin Fissure
[6835500]Finger Ruins of Rhia
[6835600]Southern Nameless Mausoleum
[6835900]Finger-Weaver's Hovel
[6844900]Grand Altar of Dragon Communion
[6861800]Midra's Manse
[6864700]Abandoned Church
[6870800]Miquella's Cross
[6880800]Miquella's Cross
[6890800]Miquella's Cross
[6900000]Finger Ruins of Miyr
[6900800]Miquella's Cross
[6900801]Miquella's Cross
[6900802]Miquella's Cross
[6901300]Shadow Keep
[6904200]Fog Rift Fort
[6904300]Fort of Reprimand
[6904700]Church of the Crusade
[6904800]Cathedral of Manus Metyr
[6905200]Temple Town Ruins
[6905300]Ruins of Unte
[6905400]Moorth Ruins
[6905500]Finger Ruins of Miyr
[6905600]Northern Nameless Mausoleum
[6905601]Eastern Nameless Mausoleum
[6905800]Rabbath's Rise
[6905900]Whipping Hut
[6906100]Village of Flies
[6906800]Bonny Village
[6920000]Scaduview
[6920001]Scadutree Base
[6924000]Scadutree Chalice
[6925900]Albinauric's Shack
[6930000]Finger Ruins of Dheo
[6934600]Shaman Village
[6935500]Finger Ruins of Dheo
[6940800]Miquella's Cross
[6941100]Enir-Ilim
[6990800]Miquella's Cross
[8000000]Limgrave
[8000400]Liurnia of the Lakes
[8000800]Altus Plateau
[8000900]Caelid
[8001200]Mountaintops of the Giants
[8010000]Ainsel River
[8010200]Siofra River
[8010400]Deeproot Depths
[8020000]Realm of Shadow
[8100001]Tenebrae Demesne
[10670100]Witchbane Ruins
[10670101]The First Step
[10670102]Agheel Lake
[10670103]Dragon-Burnt Ruins
[10670104]Peninsula Minor Erdtree
[10670105]Castle Morne
[10670106]Waypoint Ruins
[10670130]Castleward Tunnel
[10670131]Secluded Cell
[10670132]Liftside Chamber
[10670133]Rampart Tower
[10670134]Stormveil Cliffside
[10670135]Stormveil Main Gate
[10670160]Tombsward Catacombs
[10670161]Impaler's Catacombs
[10670162]Stormfoot Catacombs
[10670163]Deathtouched Catacombs
[10670164]Murkwater Catacombs
[10670170]Tombsward Cave
[10670171]Earthbore Cave
[10670172]Murkwater Cave
[10670173]Groveside Cave
[10670174]Coastal Cave
[10670175]Highroad Cave
[10670180]Morne Tunnel
[10670181]Limgrave Tunnels
[10670200]Lake Minor Erdtree
[10670201]Temple Quarter
[10670202]Village of the Albinaurics
[10670203]Kingsrealm Ruins
[10670204]Caria Manor
[10670205]Uld Minor Erdtree
[10670230]Main Academy Gate
[10670231]Schoolhouse Classroom
[10670232]Church of the Cuckoo
[10670233]Debate Parlor
[10670240]Ruin-Strewn Precipice
[10670241]Ruin-Strewn Precipice Overlook
[10670260]Black Knife Catacombs
[10670261]Road's End Catacombs
[10670262]Cliffbottom Catacombs
[10670270]Stillwater Cave
[10670271]Lakeside Crystal Cave
[10670272]Academy Crystal Cave
[10670280]Raya Lucaria Crystal Tunnel
[10670300]Fort Laiedd South
[10670301]Hermit Village Cliff Road
[10670303]Road of Iniquity
[10670304]Craftsman's Shack
[10670305]Wyndham Ruins
[10670306]The Shaded Castle
[10670307]Writheblood Ruins
[10670308]Dominula, Windmill Village
[10670309]Outer Wall Minor Erdtree
[10670310]Outer Wall East
[10670330]East Capital Rampart
[10670331]Avenue Balcony
[10670332]Lower Capital Church
[10670333]West Capital Rampart
[10670334]Queen's Bedchamber
[10670340]Underground Roadside
[10670341]Forsaken Depths
[10670342]Leyndell Catacombs
[10670351]Prison Town Church
[10670352]Guest Hall
[10670353]Temple of Eiglay
[10670354]Audience Pathway
[10670360]Sainted Hero's Grave
[10670361]Gelmir Hero's Grave
[10670362]Auriza Hero's Grave
[10670363]Unsightly Catacombs
[10670364]Wyndham Catacombs
[10670370]Seethewater Cave
[10670371]Volcano Cave
[10670372]Perfumer's Grotto
[10670373]Sage's Cave
[10670380]Old Altus Tunnel
[10670381]Altus Tunnel
[10670390]Sealed Tunnel
[10670400]Caelid Minor Erdtree
[10670401]Caelem Ruins
[10670402]Caelid Highway South
[10670403]Swamp of Aeonia
[10670404]Sellia, Town of Sorcery
[10670405]Greyoll's Dragonbarrow
[10670406]Redmane Castle
[10670407]Wailing Dunes South
[10670408]Dragonbarrow Minor Erdtree
[10670409]Farum Greatbridge
[10670460]Minor Erdtree Catacombs
[10670461]Caelid Catacombs
[10670462]War-Dead Catacombs
[10670470]Gaol Cave
[10670471]Dragonbarrow Cave
[10670472]Abandoned Cave
[10670473]Sellia Hideaway
[10670480]Gael Tunnel
[10670481]Sellia Crystal Tunnel
[10670490]Divine Tower of Caelid
[10670500]Forbidden Lands
[10670501]Freezing Lake
[10670502]Foot of the Forge
[10670503]Mountaintop Minor Erdtree
[10670504]Ancient Valley Ruins
[10670505]Castle Sol
[10670506]Freezing River
[10670507]Snowfield Minor Erdtree
[10670530]Haligtree Canopy
[10670531]Haligtree Town
[10670532]Haligtree Town Plaza
[10670534]Haligtree Promenade
[10670535]Prayer Room
[10670536]Elphael Inner Wall
[10670537]Drainage Channel
[10670539]Haligtree Roots
[10670560]Giant-Conquering Hero's Grave
[10670561]Giants' Mountaintop Catacombs
[10670562]Consecrated Snowfield Catacombs
[10670563]Hidden Path to the Haligtree
[10670570]Cave of the Forlorn
[10670571]Spiritcaller Cave
[10670580]Yelough Anix Tunnel
[10670610]Ainsel River Well Depths
[10670611]Ainsel River Sluice Gate
[10670612]Ainsel River Downstream
[10670613]Ainsel River Main
[10670614]Nokstella, Eternal City
[10670615]Lake of Rot Shoreside
[10670616]Grand Cloister
[10670620]Siofra River Bank
[10670621]Worshippers' Woods
[10670622]Mimic Tear
[10670623]Ancestral Woods
[10670624]Aqueduct-Facing Cliffs
[10670625]Night's Sacred Ground
[10670626]Below the Well
[10670630]Root-Facing Cliffs
[10670631]Great Waterfall Crest
[10670632]Deeproot Depths
[10670633]Across the Roots
[10670634]The Nameless Eternal City
[10670650]Palace Approach Ledge-Road
[10670651]Dynasty Mausoleum Entrance
[10670652]Dynasty Mausoleum Midpoint
[10670670]Siofra River Well Depths
[10670671]Nokron, Eternal City
[10670730]Queen's Bedchamber
[10670731]Erdtree Sanctuary
[10670740]Crumbling Beast Grave
[10670741]Crumbling Beast Grave Depths
[10670742]Tempest-Facing Balcony
[10670743]Dragon Temple
[10670744]Dragon Temple Altar
[10670745]Dragon Temple Lift
[10670746]Beside the Great Bridge
[10670747]Dragon Temple Rooftop
[10670750]Elden Throne
[10670800]Western Nameless Mausoleum
[10670801]Lake North of the Greatbridge
[10670802]Castle Front
[10670803]Castle-Lord's Chamber
[10670804]Cerulean Coast
[10670805]Demi-Human Valley
[10670806]Southern Nameless Mausoleum
[10670807]Drake Graveyard
[10670808]Hidden Grave South
[10670809]Hidden Grave North
[10670810]Foot of the Jagged Peak
[10670811]Jagged Peak Cavern
[10670812]Jagged Peak Summit
[10670813]Darklight Catacombs, Lower Level
[10670814]Manse Hall
[10670815]Second Floor Chamber
[10670830]Stone Coffin Fissure
[10670831]Fissure Depths
[10670840]Darkroad Sanctuary
[10670841]Belurat, Tower Settlement
[10670842]Small Private Altar
[10670843]Stagefront
[10670850]Enir-Ilim: Outer Wall
[10670851]First Rise
[10670852]Spiral Rise
[10670853]Cleansing Chamber Anteroom
[10670854]Divine Gate Front Staircase
[10670860]Fog Rift Catacombs
[10670870]Belurat Gaol
[10670871]Lamenter's Gaol
[10670880]Dragon's Pit
[10670900]Moorth Highway
[10670901]Rauh Base, Bear Woods
[10670902]Northern Nameless Mausoleum
[10670903]Eastern Nameless Mausoleum
[10670904]Shadow Keep, Back Gate
[10670906]Ancient Ruins of Rauh
[10670907]Ancient Ruins, Under-Stair
[10670908]Church of the Bud
[10670909]Tree-Worship Sanctum
[10670910]Hinterland
[10670911]Altus, Bear Woods
[10670912]Fog Rift Fort
[10670913]Moorth Highway, South
[10670930]Miyr Hanging Bell
[10670940]Shadow Keep Main Gate
[10670941]Church District Entrance
[10670942]Sunken Chapel
[10670943]Tree-Worship Passage
[10670945]West Rampart
[10670950]Storehouse, First Floor
[10670951]Storehouse, Fourth Floor
[10670952]Storehouse, Seventh Floor
[10670953]Dark Chamber Entrance
[10670955]Storehouse, Back Section
[10670956]Storehouse, Loft
[10670960]Scorpion River Catacombs
[10670961]Darklight Catacombs
[10670970]Bonny Gaol
[10670980]Rivermouth Cave
Protector
DLC dummy
[1000][ERROR]Type 1
[1100][ERROR]Type 2
[1200][ERROR]Type 3
[1300][ERROR]Type 4
[1400][ERROR]Type 5
[1500][ERROR]Type 6
[1600][ERROR]Type 7
[1700][ERROR]Type 8
[1800][ERROR]Type 9
[1900][ERROR]Type 10
[2000][ERROR]Type 11
[2100][ERROR]Type 12
[2200][ERROR]Type 13
[2300][ERROR]Type 14
[2400][ERROR]Type 15
[2500][ERROR]Type 16
[2600][ERROR]Type 17
[2700][ERROR]Type 18
[2800][ERROR]Type 19
[2900][ERROR]Type 20
[3000][ERROR]Type 1
[3100][ERROR]Type 2
[3200][ERROR]Type 3
[3300][ERROR]Type 4
[3400][ERROR]Type 5
[3500][ERROR]Type 6
[3600][ERROR]Type 7
[3700][ERROR]Type 8
[3800][ERROR]Type 9
[3900][ERROR]Type 10
[4000][ERROR]Type 11
[4100][ERROR]Type 12
[4200][ERROR]Type 13
[4300][ERROR]Type 14
[4400][ERROR]Type 15
[4500][ERROR]Type 16
[4600][ERROR]Type 17
[4700][ERROR]Type 18
[4800][ERROR]Type 19
[4900][ERROR]Type 20
[5000][ERROR]Travel Hairstyle
[10000]Head
Bare head with no armor equipped.
[10100]Body
Bare torso with no armor equipped.
[10200]Arms
Bare arms with no armor equipped.
[10300]Legs
Bare legs with no armor equipped.
[40000]Iron Helmet
An ordinary iron helmet
An iron helmet showing rust on its edges.
Cloth covering the mouth and neck provides some resistance to poison and other irritants.
[40100]Scale Armor
Armor composed of small metal plates
Armor reinforced with small metal scales.
The cape covering the shoulders is made with treated rock lizard skin, and provides ample protection against fire.
[40200]Iron Gauntlets
Ordinary iron gauntlets
Ordinary iron gauntlets.
[40300]Leather Trousers
Well-made leather trousers
Well-made leather trousers.
The lower legs are each bound in cord for ease of movement.
[50000]Kaiden Helm
Helm worn by Kaiden sellswords
Helm worn by Kaiden sellswords.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
[50100]Kaiden Armor
Armor worn by Kaiden sellswords
Armor worn by Kaiden sellswords.
Made with the pelt of a snow-wolf, which protects against the cold.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
[50200]Kaiden Gauntlets
Gauntlets worn by Kaiden sellswords
Gauntlets worn by Kaiden sellswords.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
[50300]Kaiden Trousers
Trousers worn by Kaiden sellswords
Trousers worn by Kaiden sellswords.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
[60000]Drake Knight Helm
Malformed helm fused with dragon flesh
Black iron helm worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
[60100]Drake Knight Armor
Malformed armor fused with dragon flesh
Black iron armor worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
The cape is crafted with dragon wing membrane.
[60200]Drake Knight Gauntlets
Malformed gauntlets fused with dragon flesh
Black iron gauntlets worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
[60300]Drake Knight Greaves
Malformed greaves fused with dragon flesh
Black iron greaves by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
[61000]Drake Knight Helm (Altered)
Malformed light helm fused with dragon flesh
Black iron helm worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
[61100]Drake Knight Armor (Altered)
Malformed armor fused with dragon flesh
Black iron armor worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
[80000]Scaled Helm
Helm made from layered ancient dragon scales
Helm worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
[80100]Scaled Armor
Armor made from layered ancient dragon scales
Armor worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
[80200]Scaled Gauntlets
Gauntlets made from layered ancient dragon scales
Gauntlets worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
[80300]Scaled Greaves
Greaves made from layered ancient dragon scales
Greaves worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
[81100]Scaled Armor (Altered)
Armor made of layered ancient dragon scales
Armor worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
[90000]Perfumer Hood
Hood of an Erdtree Capital perfumer
Hood of an Erdtree Capital perfumer.
In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
[90100]Perfumer Robe
Robe of an Erdtree Capital perfumer
Robe of an Erdtree Capital perfumer.
The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility.
[90200]Perfumer Gloves
Gloves of an Erdtree Capital perfumer
Gloves of an Erdtree Capital perfumer.
In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
[90300]Perfumer Sarong
Sarong of an Erdtree Capital perfumer
Sarong of an Erdtree Capital perfumer.
In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
[91100]Perfumer Robe (Altered)
Tunic of an Erdtree Capital perfumer
Robe of an Erdtree Capital perfumer.
The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility.
[100000]Traveler's Hat
Leather tricorne of an unaffiliated perfumer
Hat of a traveling perfumer of no renown.
An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
[100100]Perfumer's Traveling Garb
Robe of an unaffiliated perfumer
Garb of a traveling perfumer of no renown.
The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather.
[100200]Traveler's Gloves
Gloves of an unaffiliated perfumer
Gloves of a traveling perfumer of no renown.
An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
[100300]Traveler's Slops
Trousers of an unaffiliated perfumer
Slops of a traveling perfumer of no renown.
An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
[101100]Perfumer's Traveling Garb (Altered)
Tunic of an unaffiliated perfumer
Garb of a traveling perfumer of no renown.
The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather.
[120000]Alberich's Pointed Hat
Hat of a defected glintstone sorcerer
Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
[120100]Alberich's Robe
Robe of a defected glintstone sorcerer
Mad Tongue Alberich's robe.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
[120200]Alberich's Bracers
Gloves of a defected glintstone sorcerer
Mad Tongue Alberich's bracers.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
[120300]Alberich's Trousers
Boots of a defected glintstone sorcerer
Mad Tongue Alberich's trousers.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
[121000]Alberich's Pointed Hat (Altered)
Cowl of a defected glintstone sorcerer
Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
[121100]Alberich's Robe (Altered)
Tunic of a defected glintstone sorcerer
Mad Tongue Alberich's robe.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
[130000]Spellblade's Pointed Hat
Glintstone sorcerer Rogier's hat
Glintstone sorcerer Rogier's pointed hat, a sign of a heretical practitioner. Strengthens glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
[130100]Spellblade's Traveling Attire
Glintstone sorcerer Rogier's cape
Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
[130200]Spellblade's Gloves
Glintstone sorcerer Rogier's gloves
Glintstone sorcerer Rogier's gloves, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
[130300]Spellblade's Trousers
Glintstone sorcerer Rogier's Trousers
Glintstone sorcerer Rogier's trousers, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
[131100]Spellblade's Traveling Attire (Altered)
Glintstone sorcerer Rogier's vest
Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
[140000]Bull-Goat Helm
Great Horned Tragoth's helm
Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
[140100]Bull-Goat Armor
Great Horned Tragoth's armor
Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
[140200]Bull-Goat Gauntlets
Great Horned Tragoth's gauntlets
Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
[140300]Bull-Goat Greaves
Great Horned Tragoth's greaves
Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
[150000]Iron Kasa
Bloody Finger Hunter Yura's umbrella
Iron kasa of the man who calls himself Shabriri.
Crafted to imitate the woven straw hats worn in the Land of Reeds.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
[150100]Ronin's Armor
Bloody Finger Hunter Yura's armor
Armor of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
[150200]Ronin's Gauntlets
Bloody Finger Hunter Yura's gauntlets
Gauntlets of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
[150300]Ronin's Greaves
Bloody Finger Hunter Yura's greaves
Greaves of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
[151100]Ronin's Armor (Altered)
Bloody Finger Hunter's armor
Armor of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
[160000]Guilty Hood
Coarse hooded cloak of olive brown
Coarse hooded cloak of olive brown.
The garb of those accused of lesser crimes, indicated by the collar of sharpened branches.
[160100]Cloth Garb
Garb made of rough material
Clothing made of coarse material, commonly worn in the Lands Between.
[160200]Tarnished Wrap
Arm wraps made of rough material
Arm wraps made of coarse material.
Garb of spurned Tarnished who were
forced into slavery in the Lands Between.
[160300]Cloth Trousers
Trousers made of rough material
Trousers made of coarse material, commonly worn in the Lands Between.
[170000]Black Wolf Mask
Helm made with the head of an old wolf
A mask fashioned after the head of a black wolf.
Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking.
[170100]Blaidd's Armor
Armor of Blaidd, Knight of Ranni
Well-worn black armor of the man-wolf Blaidd.
The pelt serves as a cape, protecting from cold.
Blaidd was the blade of Ranni, but the cold bothered him anyway.
[170200]Blaidd's Gauntlets
Gauntlets of Blaidd, Knight of Ranni
Well-worn black gauntlets of the man-wolf Blaidd.
Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
[170300]Blaidd's Greaves
Greaves of Blaidd, Knight of Ranni
Well-worn black greaves of the man-wolf Blaidd.
Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
[171100]Blaidd's Armor (Altered)
Armor of Blaidd, Knight of Ranni
Well-worn black armor of the man-wolf Blaidd.
Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
[180000]Black Knife Hood
Hood used by the Black Blade Assassins
Hood used by the Black Knife Assassins.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
[180100]Black Knife Armor
Armor used by the Black Blade Assassins
Scale armor used by the Black Knife Assassins, forged to make no sound.
Traces of power yet remain in its concealing veil, which muffles the sound of footsteps.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
[180200]Black Knife Gauntlets
Gauntlets used by the Black Blade Assassins
Gauntlets used by the Black Knife Assassins.
Crafted with scale armor that makes no sound.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
[180300]Black Knife Greaves
Greaves used by the Black Blade Assassins
Greaves used by the Black Knife Assassins.
Crafted with scale armor that makes no sound.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
[181100]Black Knife Armor (Altered)
Armor used by the Black Blade Assassins
Armor used by the Black Knife Assassins.
Crafted with scale armor that makes no sound.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
[190000]Exile Hood
Deep red hood that covers the whole head
Deep red hood that covers the whole head.
Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden.
[190100]Exile Armor
Worn body armor, wrapped in a great cloth
Damaged armor draped with a large deep-red cloth.
Worn by soldiers sent to the penal colonies.
[190200]Exile Gauntlets
Iron gauntlets worn by salt winds and battle
Damaged iron gauntlets.
Worn by soldiers sent to the penal colonies.
[190300]Exile Greaves
Iron greaves worn by salt winds and battle
Damaged iron greaves.
Worn by soldiers sent to the penal colonies.
[200000]Banished Knight Helm
Knight's helm covered in a long cloth of deep red
Thick, full set of armor covering the entire body.
This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness.
[200100]Banished Knight Armor
Knight's armor, worn by salt winds and battle
Thick, full set of armor covering the entire body.
This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
[200200]Banished Knight Gauntlets
Knight's gauntlets, worn by salt winds and battle
Thick, full set of armor covering the entire body.
These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
[200300]Banished Knight Greaves
Knight's greaves, worn by salt winds and battle
Thick, full set of armor covering the entire body.
These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
[201000]Banished Knight Helm (Altered)
Helm of a Stormveil Knight
Thick, full set of armor covering the entire body.
This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
[201100]Banished Knight Armor (Altered)
Armor of a Stormveil Knight
Thick, full set of armor covering the entire body.
This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
[202100][ERROR]
[210000]Briar Helm
Helm worn by Condor Knights
Battered iron helm from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
[210100]Briar Armor
Armor worn by Condor Knights
Battered iron armor from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
[210200]Briar Gauntlets
Gauntlets worn by Condor Knights
Battered gauntlets from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
[210300]Briar Greaves
Greaves worn by Condor Knights
Battered greaves from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
[211100]Briar Armor (Altered)
Armor worn by Condor Knights
Battered iron armor from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
[220000]Page Hood
Hood worn by pages
Hood worn by pages who serve the nobility and are mindful to keep them out of harm's way.
The unassuming sack-like appearance befits their unseen and unknown stature.
[220100]Page Garb
Garb worn by pages
Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
[220300]Page Trousers
Trousers worn by pages
Trousers worn by pages who serve the nobility and are mindful to keep them out of harm's way.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
[221100]Page Garb (Altered)
Tunic worn by pages
Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
[230000]Night's Cavalry Helm
Helm covered in blackened bloodstains
Pitch-black helm with flowing black hair.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
[230100]Night's Cavalry Armor
Armor covered in blackened bloodstains
Pitch-black armor thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
[230200]Night's Cavalry Gauntlets
Gauntlets covered in blackened bloodstains
Pitch-black gauntlets thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
[230300]Night's Cavalry Greaves
Greaves covered in blackened bloodstains
Pitch-black greaves thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
[231000]Night's Cavalry Helm (Altered)
Light helm covered in blackened bloodstains
Pitch-black helm thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
[231100]Night's Cavalry Armor (Altered)
Armor covered in blackened bloodstains
Pitch-black armor thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
[240000]Blue Silver Mail Hood
Chainmail hood made of motherly silver
Chainmail hood crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
[240100]Blue Silver Mail Armor
Chainmail armor made of motherly silver
Chainmail armor crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
[240200]Blue Silver Bracelets
Bracelets made of motherly silver
Bracelets crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
[240300]Blue Silver Mail Skirt
Chainmail skirt made of motherly silver
Chainmail skirt crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
[241100]Blue Silver Mail Armor (Altered)
Armor made of motherly silver
Chainmail armor crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
[250000]Nomadic Merchant's Chapeau
Peddler Kalé's hat
Chapeau of the nomadic merchants.
Decorated with tiny gems in a wide spectrum of colors.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
[250100]Nomadic Merchant's Finery
Peddler Kalé's cloak
Finery of the nomadic merchants.
Decorated with tiny gems in a wide spectrum of colors.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
[250300]Nomadic Merchant's Trousers
Peddler Kalé's trousers
Trousers of the nomadic merchants.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
[251100]Nomadic Merchant's Finery (Altered)
Peddler Kalé's vest
Finery of the nomadic merchants.
Decorated with tiny gems in a wide spectrum of colors.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
[260000]Malformed Dragon Helm
Malformed, golden helm used by Gnarrl
A malformed golden helm.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
[260100]Malformed Dragon Armor
Malformed, golden armor used by Gnarrl
Malformed golden armor.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
[260200]Malformed Dragon Gauntlets
Malformed, golden gauntlets used by Gnarrl
Malformed golden gauntlets.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
[260300]Malformed Dragon Greaves
Malformed, golden greaves used by Gnarrl
Malformed golden greaves.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
[270000]Tree Sentinel Helm
Helm of a Tree Sentinel
Golden helm of the heavy cavalry Tree Sentinels who serve the Erdtree.
Very few are permitted to wear a golden wood crest of such size as seen on this helm.
[270100]Tree Sentinel Armor
Armor of a Tree Sentinel
Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree.
Adorned with a cape featuring the mark of the sacred tree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
[270200]Tree Sentinel Gauntlets
Gauntlets of a Tree Sentinel
Golden gauntlets of the heavy cavalry Tree Sentinels who serve the Erdtree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
[270300]Tree Sentinel Greaves
Greaves of a Tree Sentinel
Golden greaves of the heavy cavalry Tree Sentinels who serve the Erdtree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
[271100]Tree Sentinel Armor (Altered)
Armor of a Tree Sentinel
Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
[280000]Royal Knight Helm
Helm of an Arbor Sentinel
Silver helm of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
[280100]Royal Knight Armor
Armor of an Arbor Sentinel
Silver armor of Loretta, a knight who served Miquella's Haligtree.
Loretta was once a royal Carian knight, and her lapis-lazuli blue cape is the emblem of the knightly pride that continues to guide her.
[280200]Royal Knight Gauntlets
Gauntlets of an Arbor Sentinel
Silver gauntlets of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
[280300]Royal Knight Greaves
Greaves of an Arbor Sentinel
Silver greaves of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
[281100]Royal Knight Armor (Altered)
Armor of an Arbor Sentinel
Silver armor of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
[290000]Nox Monk Hood
Hood worn by members of the Empyrean family
Silk hood worn by the monks of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[290100]Nox Monk Armor
Armor worn by members of the Empyrean family
Armor worn by the monks of the Eternal City, with a silk cape attached.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[290200]Nox Bracelets
Bracelets worn by members of the Empyrean family
Monastic bracelets of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[290300]Nox Greaves
Waistcloth worn by members of the Empyrean family
Monastic greaves of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[291000]Nox Monk Hood (Altered)
Headband worn by members of the Empyrean family
Hood worn by the monks of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[291100]Nox Monk Armor (Altered)
Vest worn by members of the Empyrean family
Armor worn by the monks of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[292000]Nox Swordstress Crown
Crown worn by members of the Empyrean family
Crown worn by swordstresses of the Eternal City.
These women are the personal guards of the nightmaidens, and the silk hides their eyes.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[292100]Nox Swordstress Armor
Robe worn by members of the Empyrean family
Armor worn by swordstresses of the Eternal City.
These women are the personal guards of the nightmaidens, and wear silk capes.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[293000]Night Maiden Twin Crown
Crown worn by members of the Empyrean family
Twin crowns worn by the nightmaidens of the Eternal City.
Indicates the highest clerical rank, and hides the eyes with silk.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[293100]Night Maiden Armor
Tunic worn by members of the Empyrean family
Armor worn by the nightmaidens of the Eternal City.
Indicates the highest clerical rank, and includes a silk cape.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[294000]Nox Swordstress Crown (Altered)
Crown worn by members of the Empyrean family
Crown worn by swordstresses of the Eternal City.
The silk eye covering is removed, flaunting convention.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[294100]Nox Swordstress Armor (Altered)
Tunic worn by members of the Empyrean family
Armor worn by swordstresses of the Eternal City.
These women are the personal guards of the nightmaidens.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
[300000]Great Horned Headband
Headband worn by worshippers of stag specters
Headband decorated by a pair of great horns.
Worn by ancestral follower warriors.
The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
[300100]Fur Raiment
Garb worn by worshippers of stag specters
Raiment fashioned from a bristly pelt.
Worn by ancestral follower warriors.
The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
[300300]Fur Leggings
Leggings worn by worshippers of stag specters
Leggings fashioned from bristly pelts.
Worn by ancestral follower warriors.
The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
[301000]Shining Horned Headband
Headband decorated by a pair of shining horns.
Worn by ancestral follower shamans.
Horns with buds that also shine are ideal ceremonial items for ancestral worship. Strengthens Ancestral Infant's Head.
[301100]Shaman Furs
Raiment fashioned from a bristly pelt.
Worn by ancestral follower shamans.
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
[301300]Shaman Leggings
Leggings fashioned from bristly pelts.
Worn by ancestral follower shamans.
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
[310000]Duelist Helm
Bronze helm adorned with many snakes
Bronze helm decorated with innumerable snakes.
Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
[310100]Gravekeeper Cloak
Robe made from a beast pelt
Thick, bristly cloak that is the symbol of an underground gravekeeper.
Those who once fought for a living were driven from the colosseum, and becoming guardians of Erdtree Burial.
[310300]Duelist Greaves
Bronze anklets adorned with snakes
Greaves encircled by bronze snakes.
Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
[311100]Gravekeeper Cloak (Altered)
Bronze bracelets adorned with snakes
Defensive wear encircled by bronze snakes.
Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
[320000]Sanguine Noble Hood
Hood of dyed black cloth featuring gold embroidery
Hood of dyed black cloth featuring gold embroidery.
Worn by the nobles who serve the Lord of Blood.
Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.
[320100]Sanguine Noble Robe
Robe of dyed black cloth featuring gold embroidery
Robe of dyed black cloth featuring gold embroidery.
Worn by the nobles who serve the Lord of Blood.
The grand metallic pattern on the shoulder is a signifier of the noble rank they intend to claim upon the advent of the new dynasty they are working to install.
[320300]Sanguine Noble Waistcloth
Waistcloth of dyed black material
Waistcloth sewn from black cloth.
Worn by the nobles who serve the Lord of Blood.
Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.
[330000]Guardian Mask
Mask worn by the people of rotted abundance
Engraved golden mask.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
[330100]Guardian Garb (Full Bloom)
Armor worn by the people of rotted abundance
Engraved golden garb.
Worn by the guardians of the Minor Erdtrees.
Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation.
It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already.
[330200]Guardian Bracers
Gauntlets worn by the people of rotted abundance
Engraved golden bracers.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
[330300]Guardian Greaves
Greaves worn by the people of rotted abundance
Engraved golden greaves.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
[331100]Guardian Garb
Vest worn by the people of rotted abundance
Engraved golden garb.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
[340000]Cleanrot Helm
Helm of a Wing Knight. Somewhat decayed...
Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
[340100]Cleanrot Armor
Armor of a Wing Knight. Somewhat decayed...
Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
[340200]Cleanrot Gauntlets
Gauntlets of a Wing Knight. Somewhat decayed...
Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
[340300]Cleanrot Greaves
Greaves of a Wing Knight. Somewhat decayed...
Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
[341000]Cleanrot Helm (Altered)
Light helm of a Wing Knight. Somewhat decayed…
Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
[341100]Cleanrot Armor (Altered)
Armor of a Wing Knight. Somewhat decayed…
Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
[350000]Fire Monk Hood
Mail helm covering a headband engraved with flames
Mail hood of iron links covering a headband
engraved with flames. Attire of the Fire Monks.
The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
[350100]Fire Monk Armor
Fire Monk armor adorned with a red cloth
Black iron armor adorned with a red cloth.
Attire of the Fire Monks.
The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame.
Taboos transform into lasting obsessions by virtue of the fear that they inspire.
[350200]Fire Monk Gauntlets
Fire Monk gauntlets which resemble flames
Black iron gauntlets featuring a flame motif.
Attire of the Fire Monks.
The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
[350300]Fire Monk Greaves
Fire Monk greaves which resemble flames
Black iron greaves featuring a flame motif.
Attire of the Fire Monks.
The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
[351000]Blackflame Monk Hood
Chain helm worn above a fire shaped crown
Mail hood of iron links covering a headband
engraved with flames. Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
[351100]Blackflame Monk Armor
Godskin Monk armor adorned with a white cloth
Black iron armor adorned with ashen cloth.
Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
[351200]Blackflame Monk Gauntlets
Godskin Monk gauntlets which resemble flames
Black iron gauntlets featuring a flame motif.
Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
[351300]Blackflame Monk Greaves
Godskin Monk greaves which resemble flames
Black iron greaves featuring a flame motif.
Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
[360000]Fire Prelate Helm
Fire Prelate helm sculpted in the image of a sage
Helm engraved with a sacred countenance and housing a cauldron.
Attire of the Fire Prelates, commanders of the Fire Monks.
It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however.
[360100]Fire Prelate Armor
Fire Prelate armor adorned with a red cloth
Black iron armor adorned with a red cloth.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
[360200]Fire Prelate Gauntlets
Fire Prelate gauntlets which resemble flames
Black iron gauntlets with the appearance of flames.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
[360300]Fire Prelate Greaves
Fire Prelate greaves which resemble flames
Black iron greaves with the appearance of flames.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
[361100]Fire Prelate Armor (Altered)
Fire Prelate armor adorned with a red cloth
Black iron armor.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
[370000]Aristocrat Headband
Aristocrat headband, decorated with fine goldwork
Valuable headband featuring fine goldwork.
Travel attire worn by nobles in the capital.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[370100]Aristocrat Garb
Aristocrat garb featuring fine gold embroidery
High quality garb adorned with fine golden embroidery.
Travel attire worn by nobles in the capital. Terribly faded and tattered.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[370300]Aristocrat Boots
Aristocrat boots, made of thick leather
Boots made from tanned leather.
Travel attire worn by nobles in the capital.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[371100]Aristocrat Garb (Altered)
Aristocrat garb, adorned with golden embroidery
High quality garb adorned with fine golden embroidery.
Travel attire worn by nobles in the capital. Terribly faded and tattered.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[380000]Aristocrat Hat
Aristocrat hat, decorated with a marcescent feather
Leather hat decorated with a withered feather.
Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[380100]Aristocrat Coat
Aristocrat coat featuring fine gold embroidery
Tanned leather coat adorned with fine gold embroidery.
Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[390000]Old Aristocrat Cowl
Aristocrat hood, made from superior cloth
Cowl made of soft cloth.
Travel attire worn by nobles in the capital. Garb favored by the aged.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[390100]Old Aristocrat Gown
Aristocrat gown featuring fine gold embroidery
Gown of soft cloth adorned with fine gold embroidery.
Travel attire worn by nobles in the capital. Garb favored by the aged.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[390300]Old Aristocrat Shoes
Aristocrat shoes made from sturdy leather
Hard-wearing shoes made of leather.
Travel attire worn by nobles in the capital. Garb favored by the aged.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
[420000]Vulgar Militia Helm
Helm worn by wandering soldiers
Helm worn by lean, mean, and filthy militiamen.
The upward extension serves to create an appearance of larger size, however slightly.
[420100]Vulgar Militia Armor
Armor worn by wandering soldiers
Armor worn by lean, mean, and filthy militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
[420200]Vulgar Militia Gauntlets
Gloves worn by wandering soldiers
Gauntlets worn by lean, mean, and filthy militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
[420300]Vulgar Militia Greaves
Boots worn by wandering soldiers
Greaves worn by lean, mean, and filthy militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
[430000]Sage Hood
Hood of a travelling musician gripped by death
A burgundy pointed hood.
Attire of the wise sages who were deemed heretical.
Evidence that the wearer was driven from town.
[430100]Sage Robe
Robe of a travelling musician gripped by death
Thick burgundy robe.
Attire of the wise sages who were deemed heretical.
Evidence that the wearer was driven from town.
[430300]Sage Trousers
Waistcloth of travelling musician gripped by death
Thick burgundy trousers.
Attire of the wise sages who were deemed heretical.
Evidence that the wearer was driven from town.
[440000]Pumpkin Helm
Oval helmet large enough to cover any head
An oval helm large enough to cover any head.
Very heavy and very hard.
Reduces damage from headshots and impacts.
The inside of the helm is pitch black, keeping the crazed warrior within from panicking.
Perhaps its rather roomy interior also helps alleviate feelings of pressure and claustrophobia.
[460000]Elden Lord Crown
Crown of Godfrey, the first Elden Lord
Crown of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
[460100]Elden Lord Armor
Armor of Godfrey, the first Elden Lord
Armor of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
[460200]Elden Lord Bracers
Gauntlets of Godfrey, the first Elden Lord
Bracers of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
[460300]Elden Lord Greaves
Greaves of Godfrey, the first Elden Lord
Greaves of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
[461100]Elden Lord Armor (Altered)
Armor of Godfrey, the first Elden Lord
Armor of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
[470000]Radahn's Redmane Helm
Helm of Radahn, God of War
Helm of the golden lion, with flowing red hair.
Worn by General Radahn.
Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications.
"I was born a champion's cub. Now I am the Lord of the Battlefield's lion."
[470100]Radahn's Lion Armor
Armor of Radahn, God of War
Armor depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
[470200]Radahn's Gauntlets
Gauntlets of Radahn, God of War
Gauntlets depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
[470300]Radahn's Greaves
Greaves of Radahn, God of War
Greaves depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
[471100]Radahn's Lion Armor (Altered)
Armor of Radahn, God of War
Armor depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
[480100]Lord of Blood's Robe
Robe of Mohg, Lord of Blood
Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth.
The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic.
[481100]Lord of Blood's Robe (Altered)
Gown of Mohg, Lord of Blood
Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth.
The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic.
[510000]Queen's Crescent Crown
Crown of Rennala, the Full Moon Witch
A tall crown depicting the moon.
Worn by Rennala, Queen of the Full Moon. Increases intelligence.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
[510100]Queen's Robe
Robe of Rennala, the Full Moon Witch
Robe indicating the highest order of sorcerer.
Worn by Rennala, Queen of the Full Moon.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
[510200]Queen's Bracelets
Bracelet of Rennala, the Full Moon Witch
Bracelets indicating the highest order of sorcerer.
Worn by Rennala, Queen of the Full Moon.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
[510300]Queen's Leggings
Trousers of Rennala, the Full Moon Witch
Leggings indicating the highest order of sorcerer.
Worn by Rennala, Queen of the Full Moon.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
[520000]Godskin Apostle Hood
Hood made from tanned Demigod skin
Hood made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
[520100]Godskin Apostle Robe
Robe made from tanned Demigod skin
Robe made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
[520200]Godskin Apostle Bracelets
Bracelets made from tanned Demigod skin
Black bracelets of the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
[520300]Godskin Apostle Trousers
Boots made from tanned Demigod skin
Trousers made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
[530000]Godskin Noble Hood
Hood made from tanned corpulent Demigod skin
Hood made by sewing together patches of smooth skin.
Subcutaneous fat makes it plump and soft.
Worn by Godskin Nobles.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
[530100]Godskin Noble Robe
Robe made from tanned corpulent Demigod skin
Robe made by sewing together patches of smooth skin.
Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons.
Strengthens the Noble Presence incantation.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
[530200]Godskin Noble Bracelets
Bracelets made from tanned corpulent Demigod skin
Black bracelets of the Godskin Nobles.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
[530300]Godskin Noble Trousers
Boots made from tanned corpulent Demigod skin
Trousers made by sewing together patches of smooth skin.
Subcutaneous fat makes them plump and soft.
Worn by Godskin Nobles.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
[540000]Depraved Perfumer Headscarf
Hood of a depraved perfumer gripped by madness
Headscarf worn by depraved perfumers.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
[540100]Depraved Perfumer Robe
Robe of a depraved perfumer gripped by madness
Robe worn by depraved perfumers.
The embroidery on the apron is itself a curse upon the Erdtree.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
[540200]Depraved Perfumer Gloves
Gloves of a depraved perfumer gripped by madness
Gloves worn by depraved perfumers.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
[540300]Depraved Perfumer Trousers
Boots of a depraved perfumer gripped by madness
Trousers worn by depraved perfumers.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
[541100]Depraved Perfumer Robe (Altered)
Tunic of a depraved perfumer gripped by madness
Robe worn by depraved perfumers.
The embroidery on the apron is itself a curse upon the Erdtree.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
[570000]Crucible Axe Helm
Helm used by Ordovis of the Crucible and his men
Helm of the Crucible Knights who served Godfrey, the first Elden Lord.
The axe ornamentation is the knight Ordovis's mark, displayed also by his men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
[570100]Crucible Axe Armor
Armor used by Ordovis of the Crucible and his men
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Ordovis and his men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
[570200]Crucible Gauntlets
Gauntlets used by the Crucible Knights
Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord.
Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations.
In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
[570300]Crucible Greaves
Greaves used by the Crucible Knights
Greaves of the Crucible Knights who served Godfrey, the first Elden Lord.
Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations.
In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
[571000]Crucible Tree Helm
Helm used by Siluria of the Crucible and her men
Helm of the Crucible Knights who served Godfrey, the first Elden Lord.
The great tree ornamentation is the knight Siluria's mark, displayed also by her men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
[571100]Crucible Tree Armor
Armor used by Siluria of the Crucible and her men
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Siluria and her men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
[572100]Crucible Axe Armor (Altered)
Armor used by Ordovis of the Crucible and his men
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Ordovis and his men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
[573100]Crucible Tree Armor (Altered)
Armor used by Siluria of the Crucible and her men
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Siluria and her men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
[580000]Lusat's Glintstone Crown
Skull-merged Crown of a Crystal Sorcerer
The giant blue glintstone crown worn by Lusat, primeval current sorcerer.
This crown replaced Lusat's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Lusat's primeval current sorceries at the cost of additional FP consumption.
[580100]Lusat's Robe
Dull red robe of a Crystal Sorcerer
A robe reserved for grand masters at the Academy of Raya Lucaria.
Corroded by blue glintstones.
Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
[580200]Lusat's Manchettes
Dull red arm wraps of a Crystal Sorcerer
Manchettes corroded by blue glintstones.
Worn by Lusat, primeval current sorcerer.
Lusat had reached a near-inorganic state.
[580300]Old Sorcerer's Legwraps
Dull red waistcloth of a Crystal Sorcerer
Ragged waistcloth that extends to the thighs.
Common amongst old-fashioned sorcerers.
[581000]Azur's Glintstone Crown
Blue transparent crown of a Crystal Sorcerer
Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone.
This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption.
[581100]Azur's Glintstone Robe
Blue transparent robe of a Crystal Sorcerer
A robe reserved for grand masters at the Academy of Raya Lucaria.
Corroded by blue-green glintstones.
Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
[581200]Azur's Manchettes
Blue transparent arm wraps of a Crystal Sorcerer
Manchettes corroded by blue-green glintstones.
Worn by Azur, primeval current sorcerer.
Azur had reached a near-inorganic state.
[590000]All-Knowing Helm
Helm of Gideon Ofnir, the All-Knowing
Helm set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
[590100]All-Knowing Armor
Armor of Gideon Ofnir, the All-Knowing
Armor set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
[590200]All-Knowing Gauntlets
Gauntlets of Gideon Ofnir, the All-Knowing
Gauntlets set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
[590300]All-Knowing Greaves
Greaves of Gideon Ofnir, the All-Knowing
Greaves set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
[591100]All-Knowing Armor (Altered)
Armor of Gideon Ofnir, the All-Knowing
Armor set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
[600000]Twinned Helm
Helm worn by D, Knight of the Golden Order
Helm depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
[600100]Twinned Armor
Armor worn by D, Knight of the Golden Order
Armor depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
[600200]Twinned Gauntlets
Gauntlets worn by D, Knight of the Golden Order
Gauntlets depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
[600300]Twinned Greaves
Greaves worn by D, Knight of the Golden Order
Greaves depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
[601100]Twinned Armor (Altered)
Armor worn by D, Knight of the Golden Order
Armor depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
[601300]Twinned Greaves (Altered)
Greaves worn by D, Knight of the Golden Order
Greaves depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
[610000]Ragged Hat
Helm pieced together from scavenged metal
Helm pieced together from scavenged metal.
[610100]Ragged Armor
Armor pieced together from scavenged metal
Armor pieced together from scavenged metal.
[610200]Ragged Gloves
Gauntlets pieced together from scavenged metal
Gauntlets pieced together from scavenged metal.
[610300]Ragged Loincloth
Greaves pieced together from scavenged metal
Greaves pieced together from scavenged metal.
[611000]Ragged Hat (Altered)
Helm pieced together from scavenged metal
Helm pieced together from scavenged metal.
[611100]Ragged Armor (Altered)
Armor pieced together from scavenged metal
Armor pieced together from scavenged metal.
[620000]Prophet Blindfold
Blindfold of the exiled prophets
Blindfold of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
Why hesitate, if the path leading to the future is clear? Just close your eyes, and walk.
[620100]Corhyn's Robe
Robe of the exiled prophets
Robe of Corhyn the cleric.
Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace.
Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith.
[620300]Prophet Trousers
Trousers of the exiled prophets
Trousers of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
Made from rough fabric that scrapes against the skin like a sharpening file.
[621100]Prophet Robe (Altered)
Robe of the exiled prophets
Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
Made from rough fabric that scrapes against the skin like a sharpening file.
[622100]Prophet Robe
Tunic of the exiled prophets
Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
The shackles around the neck warn passersby not to lend an ear to their sermons.
[630000]Astrologer Hood
Hood of the glintstone polishers
Hood fashioned from supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
[630100]Astrologer Robe
Robe of the glintstone polishers
Robe fashioned from supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
[630200]Astrologer Gloves
Gloves of the glintstone polishers
Gloves fashioned from fine, supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
[630300]Astrologer Trousers
Trousers of the glintstone polishers
Trousers worn inside a robe.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
[631100]Astrologer Robe (Altered)
Robe of the glintstone polishers
Robe fashioned from supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
[640000]Lionel's Helm
Oddly shaped helm used by foreign knights
Round iron helm with a distinctive large brim.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
[640100]Lionel's Armor
Oddly shaped armor used by foreign knights
Round iron armor with a banner extending from its back.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
[640200]Lionel's Gauntlets
Oddly shaped gauntlets used by foreign knights
Rounded iron gauntlets.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
[640300]Lionel's Greaves
Oddly shaped greaves used by foreign knights
Rounded iron greaves.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself her father.
[641100]Lionel's Armor (Altered)
Oddly shaped armor used by foreign knights
Round iron armor.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
[650000]Hoslow's Helm
Heavy helm passed down through the Hoslow family
A twin-tailed silver helm decorated with flowery adornments. Symbol of the head of the revered House of Hoslow.
Juno Hoslow had a younger brother who was all talk and no trousers.
His inability to commit to action was such that Juno inherited the Hoslow legacy without resistance, granting him the freedom to shower his little brother with adoration.
[650100]Hoslow's Armor
Armor passed down through the Hoslow family
Garish silver armor decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
[650200]Hoslow's Gauntlets
Gauntlets passed down through the Hoslow family
Garish silver gauntlets decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
[650300]Hoslow's Greaves
Greaves passed down through the Hoslow family
Garish silver greaves decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
[651000]Diallos's Mask
Helm passed down through the Hoslow family
Replica of a twin-tailed silver helm with flowery adornments. Only, without the twin tails.
Diallos Hoslow had an older brother who was a stern, self-possessed man of few words. His achievements made him seem out of reach.
And so the younger aspired to be like the older. Yearning for the day that he would tell the tale of House Hoslow, in blood. Knowing full well that it would break his brother's heart.
[652100]Hoslow's Armor (Altered)
Armor passed down through the Hoslow family
Garish silver armor decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
[660000]Vagabond Knight Helm
Helm of a banished knight
Helm of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
The visor is broken and can no longer be lowered.
Metal armor is heavy, but also sturdy, offering significant damage negation.
[660100]Vagabond Knight Armor
Armor of a banished knight
Chest piece of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment.
Metal armor is heavy, but also sturdy, offering significant damage negation.
[660200]Vagabond Knight Gauntlets
Gauntlets of a banished knight
Gauntlets of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
Metal armor is heavy, but also sturdy, offering significant damage negation.
[660300]Vagabond Knight Greaves
Greaves of a banished knight
Greaves of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
Metal armor is heavy, but also sturdy, offering significant damage negation.
[661100]Vagabond Knight Armor (Altered)
Chest Piece of a banished knight
Chest piece of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment.
Metal armor is heavy, but also sturdy, offering significant damage negation.
[670000]Blue Cloth Cowl
Cowl of a nomadic warrior, made of blue cloth
Cowl of a nomadic warrior.
The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer.
Just as still waters turn foul, stagnation leads to decay.
Warriors must remain ever drifting.
[670100]Blue Cloth Vest
Vest of a nomadic warrior, made of blue cloth
Vest of a nomadic warrior.
The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer.
Just as still waters turn foul, stagnation leads to decay.
Warriors must remain ever drifting.
[670200]Warrior Gauntlets
Gauntlets of a nomadic warrior
Gauntlets of a nomadic warrior.
Crafted from sturdy leather.
[670300]Warrior Greaves
Greaves of a nomadic warrior
Greaves of a nomadic warrior.
Crafted from sturdy leather.
[680000]White Mask
Strange birch mask that hides one's expression
Bloodstained, faintly grinning white mask.
Worn by war surgeons who were effectively mercy killers.
The Lord of Blood's curse enlivens the wearer when bloodletting occurs. Slightly raises attack power when there is blood loss nearby.
[680100]War Surgeon Gown
Old white tunic, stained with blood
Bloodstained white gown of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
[680200]War Surgeon Gloves
Physician's gloves made from thick leather
Bloodstained white gloves of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
[680300]War Surgeon Trousers
Physician's trousers made from thick leather
Bloodstained trousers of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
[681100]War Surgeon Gown (Altered)
Physician's vest made from thick leather
Bloodstained white gown of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
[690000]Royal Remains Helm
Mask that mediates via body of famed ancestor
Helm graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
[690100]Royal Remains Armor
Armor that mediates via body of famed ancestor
Armor graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
[690200]Royal Remains Gauntlets
Gauntlets that mediate via body of famed ancestor
Gauntlets graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
[690300]Royal Remains Greaves
Greaves that mediate via body of famed ancestor
Greaves graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
[700000][ERROR]Brave's Cord Circlet
Headband of a warrior of the frigid uplands
Warrior's headband of woven leather.
Garb worn by warriors of the frigid uplands.
The small flags, white cloths and sheaves of wheat
often found hung from these headbands are
prayers of farewell from the people of their home.
In bidding farewell to warriors departing on
a journey from which they aren't like to return,
this small act offers only meager relief.
[700100][ERROR]Brave's Battlewear
Battlewear of a warrior of the frigid uplands
Battlewear fashioned from leather armor
adorned with a large sheet of cloth.
Garb worn by warriors of the frigid uplands.
The red cloth signifies participation in the
Long March long, long ago and this ceremonial
garb beseeches the favor of the Warrior King
who led them.
[700200][ERROR]Brave's Bracer
Gauntlets of a warrior of the frigid uplands
Gauntlets wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
Has a fur lining which excels at keeping
the cold at bay.
[700300][ERROR]Brave's Legwraps
Greaves of a warrior of the frigid uplands
Greaves wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
Has a fur lining which excels at keeping
the cold at bay.
[701000][ERROR]Brave's Leather Helm
Helm of a warrior of the frigid uplands
Battlewear wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
[702000][ERROR]Brave's Battlewear (Altered)
Battlewear of a warrior of the frigid uplands
Helm wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
[720000]Beast Champion Helm
Helm of Belnahr the Traitor
Silver helm engraved with tiny beasts.
Worn by Bernahl the Recusant.
The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone."
[720100]Beast Champion Armor
Armor of Belnahr the Traitor
Silver armor engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
[720200]Beast Champion Gauntlets
Gauntlets of Belnahr the Traitor
Silver gauntlets engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
[720300]Beast Champion Greaves
Greaves of Belnahr the Traitor
Silver greaves engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
[721100]Beast Champion Armor (Altered)
Armor of Belnahr the Traitor
Silver armor engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
[730000]Champion Headband
Headband reserved for the badlands' bravest
Headband reserved for the badlands' bravest.
Proof that the wearer has slaughtered countless foes.
Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.
[730100]Champion Pauldron
Pauldron reserved for the badlands' bravest
Pauldron reserved for the badlands' bravest.
Proof that the wearer has slaughtered countless foes.
Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.
[730200]Champion Bracers
Gauntlets reserved for the badlands' bravest
Bracers reserved for the badlands' bravest.
Proof that the wearer has slaughtered countless foes.
Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.
[730300]Champion Gaiters
Gaiters formed only of leather straps
Gaiters formed only with leather straps.
Common wear in the badlands.
[740000]Crimson Hood
Hooded cloak of expatriated royalty
A hooded cloak of vivid crimson.
Worn by expatriated royalty.
Increases vigor.
Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way.
Roderika never once saw the guidance of grace.
[740100]Noble's Traveling Garb
Armor of expatriated royalty
Traveling attire fashioned from metallic white silk thread. Worn by expatriated royalty.
A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
[740200]Noble's Gloves
Gloves of expatriated royalty
Gloves of plush leather.
Worn by expatriated royalty.
A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
[740300]Noble's Trousers
Trousers of expatriated royalty
White trousers of superior craftsmanship.
Worn by expatriated royalty.
A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
[741000]Navy Hood
Hooded cloak of expatriated royalty
A hooded cloak of deep navy.
Worn by expatriated royalty.
Increases mind.
Such cloaks were gifted to those who departed on missions to faraway lands, from which they would never return. But what choice did they have, having seen the guidance of grace?
[742000][ERROR]
[760000]Maliketh's Helm
Helm of Maliketh the Black Blade
Beast's helm made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
[760100]Maliketh's Armor
Armor of Maliketh the Black Blade
Beast's armor made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
[760200]Maliketh's Gauntlets
Gauntlets of Maliketh the Black Blade
Beast's gauntlets made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
[760300]Maliketh's Greaves
Greaves of Maliketh the Black Blade
Beast's greaves made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
[761100]Maliketh's Armor (Altered)
Armor of Maliketh the Black Blade
Beast's armor made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
[770000]Malenia's Winged Helm
Helm of Arbitress Malenia
Winged helm made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
[770100]Malenia's Armor
Armor of Arbitress Malenia
Armor made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
[770200]Malenia's Gauntlet
Gauntlets of Arbitress Malenia
Gauntlet made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
[770300]Malenia's Greaves
Greaves of Arbitress Malenia
Greaves made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
[771100]Malenia's Armor (Altered)
Armor of Arbitress Malenia
Armor made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
[780000]Veteran's Helm
Veteran General's old helm
An old helm that has seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
[780100]Veteran's Armor
Veteran General's old armor
Old armor that has seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
[780200]Veteran's Gauntlets
Veteran General's old gauntlets
Old gauntlets that have seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
[780300]Veteran's Greaves
Veteran General's old greaves
Old greaves that have seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
[781100]Veteran's Armor (Altered)
Veteran General's old armor
Old armor that has seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
[790000]Bloodhound Knight Helm
Beast-like helm of the Bloodhound Knights
Metal helm with a pointed beak.
Worn by the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
[790100]Bloodhound Knight Armor
Beast-like armor of the Bloodhound Knights
Metal armor with a jutting breastplate.
Worn by the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
[790200]Bloodhound Knight Gauntlets
Beast-like gauntlets of the Bloodhound Knights
Metal gauntlets of the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
[790300]Bloodhound Knight Greaves
Beast-like greaves of the Bloodhound Knights
Metal greaves of the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
[791100]Bloodhound Knight Armor (Altered)
Beast-like armor of the Bloodhound Knights
Metal armor with a jutting breastplate.
Worn by the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
[800000]Festive Hood
Hood worn for a humble festival
Hood worn by dancers at the festivities in Dominula, the village of windmills.
Decorated with many-colored flowers.
[800100]Festive Garb
Cloak worn for a humble festival
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.
Faintly bloodstained.
[801000]Festive Hood (Altered)
Wreath of flowers worn for a humble festival
Hood worn by dancers at the festivities in Dominula, the village of windmills.
Decorated with a stunning array of flowers.
[801100]Festive Garb (Altered)
Ceremonial garb worn for a humble festival
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.
Faintly bloodstained.
[802000]Blue Festive Hood
Hood worn for a humble festival
Hood worn by dancers at the festivities in Dominula, the village of windmills.
Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
[802100]Blue Festive Garb
Cloak worn for a humble festival
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.
Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
[810000]Commoner's Headband
Hood of a rune cursed citizen
A headband that holds cloth in place.
Standard wear for commoners of the Lands Between.
Only, there are no commoners remaining with their wits about them.
[810100]Commoner's Garb
Garb of a rune cursed citizen
Garb with a thick embroidered cape attached.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
[810300]Commoner's Shoes
Waistcloth of a rune cursed citizen
Modest shoes made of cloth.
Standard wear for commoners of the Lands Between.
Only, there are no commoners remaining with their wits about them.
[811000]Commoner's Headband (Altered)
Garb of a rune cursed citizen
A headband with the cloth removed.
Standard wear for commoners of the Lands Between.
Only, there are no commoners remaining with their wits about them.
[811100]Commoner's Garb (Altered)
Garb of a rune cursed citizen
Garb decorated with intricate embroidery.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
[812000]Commoner's Simple Garb
Crown of a rune cursed citizen
Garb with a modest cloth cape attached.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
[812100]Commoner's Simple Garb (Altered)
Garb of a rune cursed citizen
Modest garb made of cloth.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
[820000]Envoy Crown
Head concealing silver robe
The soft bundle worn on the head by Oracle Envoys.
Densely wrapped in several layers of cloth.
Raises the potency of bubble-based skills.
No one knows what the cloth hides, but some claim to have heard a faint whimpering from inside. It must have been their imagination.
[830000]Twinsage Glintstone Crown
Stone mask of the Twin Crystal Sage
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Greatly increases intelligence to the detriment of HP and stamina.
Scholars of the Twinsage Conspectus were the elites of the academy, permitted to study and excel in sorceries of all kinds.
[830100]Raya Lucarian Robe
Robe worn by Raya Lucaria's magic scholars
Robe worn by Raya Lucaria's scholars of sorcery.
Those who dedicate themselves to the study of glintstones formed from starry amber receive this modest yet elegant deep navy garb after making their vows of virtue and austerity.
But with extended life, one is apt to forget old vows.
[830200]Sorcerer Manchettes
Manchettes worn by Raya Lucaria's magic scholars
Manchettes worn by Raya Lucaria's scholars of sorcery.
Made by wrapping a simple cloth around the forearms.
[830300]Sorcerer Leggings
Leggings worn by Raya Lucaria's magic scholars
Leggings worn by Raya Lucaria's scholars of sorcery.
Made by wrapping a simple cloth around the legs.
[831000]Olivinus Glintstone Crown
Stone mask of a Gold Amber Sage
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence to the detriment of HP.
The lineage of the Olivinus Conspectus began with the sorcerer Lusat, and its adherents continue his study of meteors.
[832000]Lazuli Glintstone Crown
Stone mask of a Red Glintstone Sage
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and dexterity to the detriment of HP.
Scholars of the Lazuli Conspectus study Carian sorceries—a heterodox pursuit that views the moon as equal to the stars.
[833000]Karolos Glintstone Crown
Stone mask depicting the wise Karolos
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence to the detriment of stamina.
The Karolos Conspectus is the oldest of the academy's lineages of study, begat by the sorcerer Azur. Scholars who follow in his footsteps pursue the mysteries of comets.
[834000]Witch's Glintstone Crown
Stone mask of a Green Glintstone Sage
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and arcane to the detriment of stamina.
This gentle-looking crown was granted to a scholar who excelled in her studies, which also merited the title of "witch."
[834100][ERROR]
Broken stone mask with fractured Glintstone
Stone mask of a Green Glintstone Sage.
This mask is broken, its glintstone fractured.
[835000][ERROR]
[835100][ERROR]
[835200][ERROR]
[835300][ERROR]
[840000]Marionette Soldier Helm
Cylindrical helm worn by marionette soldiers
Cylindrical helm of plate metal reinforced with a lattice.
Worn by marionette soldiers, crafted to serve the sorcerers.
The construction of this helm is remarkably crude.
For a doll, the only thing that matters is that it does not break.
[840100]Marionette Soldier Armor
Armor of lattice plate worn by marionette soldiers
Armor of metal bands arranged in a lattice.
Worn by marionette soldiers, crafted to serve the sorcerers.
The construction of this armor is remarkably crude, now rusted over and severely dented.
For a doll, the only thing that matters is that it does not break.
[850000]Marionette Soldier Birdhelm
Iron mask worn by marionette soldiers
Metal helm formed in the likeness of the face of a bird.
Worn by avionette soldiers, crafted to serve the sorcerers.
The construction of this helm is remarkably crude.
For a doll, the only thing that matters is that it does not break.
[860000]Raging Wolf Helm
Helm of Vargram the Bloody Wolf
Helm worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
Vargram's nickname comes from the white wolf's mane that decorates this helm.
[860100]Raging Wolf Armor
Armor of Vargram the Bloody Wolf
Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
[860200]Raging Wolf Gauntlets
Gauntlets of Vargram the Bloody Wolf
Gauntlets worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
[860300]Raging Wolf Greaves
Greaves of Vargram the Bloody Wolf
Greaves worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
[861100]Raging Wolf Armor (Altered)
Breastplate of Vargram the Bloody Wolf
Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
[870000]Land of Reeds Helm
Helm of a warrior from the land of reeds
Helm made from strips of iron fastened together.
Worn by warriors of the Land of Reeds.
The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.
[870100]Land of Reeds Armor
Chest piece of a warrior from the land of reeds
Armor made from strips of iron fastened together.
Worn by warriors of the Land of Reeds.
The grimy outer mantle is made from withered reeds from the warrior's birthplace.
Perhaps its comforts extend to nostalgic thoughts of home.
[870200]Land of Reeds Gauntlets
Gauntlets of a warrior from the land of reeds
Gauntlets wrapped in tough leather.
Worn by warriors of the Land of Reeds.
[870300]Land of Reeds Greaves
Greaves of a warrior from the land of reeds
Greaves wrapped in tough leather.
Worn by warriors of the Land of Reeds.
[871100]Land of Reeds Armor (Altered)
Armor of a warrior from the land of reeds
Armor made from strips of iron fastened together.
Worn by warriors of the Land of Reeds.
The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.
[872000]Okina Mask
Mask adorned with a land of reeds veteran warrior
A wooden mask that depicts an old man baring his teeth. The source of the sobriquet of the great swordsman of the Land of Reeds.
Raises dexterity as it lowers focus.
The more he sharpened his mind, the more the absurdities of the world came into stark relief. And so Okina renounced it all, and rose to a higher plane. There was only himself. His katana. And its mastery.
Before long, Okina became a demon of a swordsman.
[872100]White Reed Armor
Stomach band of a land of reeds veteran warrior
Armor of the White Reeds, fashioned from banded iron plates.
Worn by the Inaba, head disciples of the great swordsman Okina.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
[872200]White Reed Gauntlets
Gauntlets of a land of reeds veteran warrior
Gauntlets of the White Reeds, fashioned from banded iron plates.
Worn by the Inaba, head disciples of the great swordsman Okina.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
[872300]White Reed Greaves
Greaves of a land of reeds veteran warrior
Greaves of the White Reeds, fashioned from banded iron plates.
Worn by the Inaba, head disciples of the great swordsman Okina.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
[873000][ERROR]
[880000]Confessor Hood
Black hood of those who kill for a living
Black hood for blending in with the darkness.
Worn by church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
[880100]Confessor Armor
Black robe of those who kill for a living
Black leather armor for blending in with the darkness.
Worn by church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
[880200]Confessor Gloves
Gloves of those who kill for a living
Black leather gloves of the church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
[880300]Confessor Boots
Boots of those who kill for a living
Leather boots of the church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
[881000]Confessor Hood (Altered)
Mask of those who kill for a living
Cloth headwrap worn under a church confessor's black hood.
Such hoods are made for blending in with the darkness.
[881100]Confessor Armor (Altered)
Vest of those who kill for a living
Black leather armor for blending in with the darkness.
Worn by church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
[890000]Prisoner Iron Mask
Iron mask worn by grave offenders
Iron mask forced on a prisoner convicted of an appalling crime.
Thick, heavy, and utterly stifling.
A foul creation designed to torment the wearer, either slowly fermenting hatred within their heart, or a spiritual fervor that is near indistinguishable from it.
[890100]Prisoner Clothing
Tattered clothing
Tattered clothing.
Worn by a prisoner convicted of an appalling crime.
Never once washed, every fiber is filthy.
[890300]Prisoner Trousers
Tattered trousers
Tattered trousers.
Worn by a prisoner convicted of an appalling crime.
Never once washed, every fiber is filthy.
The smell is beyond belief.
[891000]Blackguard's Iron Mask
Iron mask worn by only the most violent offenders
Iron mask forced on convicted prisoners.
Worn by the blackguard Big Boggart.
To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness.
[892100][ERROR]
[900000]Traveling Maiden Hood
Hood worn by traveling clerics
Hood worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
[900100]Traveling Maiden Robe
Robe worn by traveling clerics
Robe worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
[900200]Traveling Maiden Gloves
Gloves worn by traveling clerics
Gloves worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
[900300]Traveling Maiden Boots
Skirt worn by traveling clerics
Boots worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
[901100]Traveling Maiden Robe (Altered)
Tunic worn by traveling clerics
Modest garb of traveling maidens, typically worn under their robes.
[901200][ERROR]
[901600][ERROR]
[902000]Finger Maiden Fillet
Crown worn by Saints
Fillet worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
[902100]Finger Maiden Robe
Dress worn by Saints
Robe worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
[902300]Finger Maiden Shoes
Skirt worn by Saints
Shoes worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
[903100]Finger Maiden Robe (Altered)
Tunic worn by Saints
Robe worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
[904100][ERROR]
[910000]Preceptor's Big Hat
Hat worn by ruthless Chaplains
Large hat with the movements of the stars drawn on the inside of the brim.
Worn by the magic preceptors who served the Carian royals.
Increases mind to the detriment of stamina.
Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
[910100]Preceptor's Long Gown
Gown worn by ruthless Chaplains
A long, bright blue gown with the movements of the stars drawn upon it.
Worn by the magic preceptors who served the Carian royals.
Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
[910200]Preceptor's Gloves
Gloves worn by ruthless Chaplains
Gloves of the magic preceptors who serve the Carian royals.
Black and perfectly discreet.
[910300]Preceptor's Trousers
Boots worn by ruthless Chaplains
Trousers of the magic preceptors who serve the Carian royals.
Black and perfectly discreet.
[911000]Mask of Confidence
Hood worn by ruthless Chaplains
Mask with the mouth sewn shut with gold thread.
Increases arcane.
When Radagon married Rennala, he ordered the Carian magic preceptors to don these masks. To make it clear that all of their matters were to be kept strictly private.
[911100]Preceptor's Long Gown (Altered)
Vest worn by ruthless Chaplains
Modest garb, previously worn under a long, bright blue gown with the movements of the stars drawn upon it.
[912000][ERROR]
[912100][ERROR]
[912200][ERROR]
[912300][ERROR]
[913000][ERROR]
[920000][ERROR]Grass Hair Ornament
Headdress made from wildflowers
A headdress made from wildflowers.
Wearing this might make you less easy to spot.
[930000]Skeletal Mask
Hood worn by followers of the deadly birds
Skeletal mask that tightly grips the face.
Worn by the assassins of Ravenmount.
This ritual implement relentlessly digs into the wearer's face, preserving one's human instincts while dressed in imitation of the Deathbirds.
[930100]Raptor's Black Feathers
Cloak worn by followers of the deadly birds
Robe crafted with the black feathers of a bird of prey.
Worn by the assassins of Ravenmount.
A ritual implement for transforming into a Deathbird, if only by imitation.
Strengthens jump attacks.
"We are birds of prey, bringers of death."
[930200]Bandit Manchettes
Wraps worn by followers of the deadly birds
Manchettes made by simply wrapping dirty cloth around the arms.
Worn by bandits.
[930300]Bandit Boots
Trousers worn by followers of the deadly birds
Leather boots worn by bandits.
Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
[931100]Bandit Garb
Vest worn by followers of the deadly birds
Leather garb worn by bandits.
Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
[940000]Eccentric's Hood
Deathwatch, Jerren's hood
A pointy, ragged hood.
Worn by the knight Jerren.
The hood hides an aged, bearded mask.
Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.
[940100]Eccentric's Armor
Deathwatch, Jerren's armor
Unusually colorful armor.
Worn by the knight Jerren.
Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn.
And for the first time, the restless tumbleweed would be bound by honorable oath.
[940200]Eccentric's Manchettes
Deathwatch, Jerren's gauntlets
The knight Jerren's manchettes.
Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn.
And for the first time, the restless tumbleweed would be bound by honorable oath.
[940300]Eccentric's Breeches
Deathwatch, Jerren's tights
The knight Jerren's breeches.
Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn.
And for the first time, the restless tumbleweed would be bound by honorable oath.
[941000]Eccentric's Hood (Altered)
Deathwatch, Jerren's helm
A pointy, ragged hood.
Worn by the knight Jerren.
The hood hides an aged, bearded mask.
Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.
[950000]Fingerprint Helm
Deformed helm of a mad knight in despair
Iron helm singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
[950100]Fingerprint Armor
Deformed armor of a mad knight in despair
Iron armor singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
[950200]Fingerprint Gauntlets
Deformed gauntlets of a mad knight in despair
Iron gauntlets singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
[950300]Fingerprint Greaves
Deformed greaves of a mad knight in despair
Iron greaves singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
[951100]Fingerprint Armor (Altered)
Deformed armor of a mad knight in despair
Iron armor singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
[960000]Consort's Mask
White mask of Tanith, Lady of the Volcano Manor
Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen.
Increases dexterity.
Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort.
She was the only human to remain by his side when he became the serpent of blasphemy.
In that moment, Tanith was truly charmed by him.
[960100]Consort's Robe
Dress of Tanith, Lady of the Volcano Manor
Fine robe of white silk worn by Tanith, Lady of the Volcano Manor.
Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort.
She was the only human to remain by his side when he became the serpent of blasphemy.
In that moment, Tanith was truly charmed by him.
[960300]Consort's Trousers
Skirt of Tanith, Lady of the Volcano Manor
Fine white trousers, perfectly suited for wearing beneath a silk robe.
[961000]Ruler's Mask
Stone mask of Rya, servant to the Volcano Manor
Mask in the image of a wizened sage.
Customary dress among lords in a smaller nation.
Increases faith.
Such a mask illustrates the qualities of an ideal lord: chiefly, wise and possessing a certain defanged geniality.
One at the center of society often finds these qualities most expedient.
[961100]Ruler's Robe
Extravagantly embroidered noble's robe
Luxurious robe worn by lords in a smaller nation.
Its fine blue mantle serves to prove its wearer's status.
[962100]Upper-Class Robe
Extravagantly embroidered noble's gown
Embroidered, bright green robe worn by noble children.
Donning such a robe is traditionally the child's first show of burgeoning independence.
[963000]Marais Mask
An eerie white haired silver mask
Mask in the image of a white-haired young noble.
Customarily worn by the head of House Marais.
Increases arcane.
The Marais family has a dual history spanning generations, serving as both executioners and castellans of the Shaded Castle. This mask bears the likeness of the first of their line.
[963100]Marais Robe
Noble's cape woven with sturdy fabric
Robe with a black mantle across the shoulders.
Customarily worn by the head of House Marais.
The sons of House Marais are all sickly born.
Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot.
[963200]Bloodsoaked Manchettes
Noble's waistcloth woven with sturdy fabric
Manchettes formed from tightly-wound bandages soaked through with blood.
Any protection is welcome for the festering arms beneath.
[964000]Bloodsoaked Mask
Bandages dirtied with blood
Mask formed from tightly-wound bandages soaked through with blood.
Even the most ghastly cover is more inviting than the festering face beneath.
[964100]Official's Attire
Noble's gown woven with sturdy fabric
Grubby blue robe worn by magisterial officials to carry out their grim tasks.
Surveillance, executions, gruesome rituals… The darkest duties drive the wheels of mankind.
[965000][ERROR]
[965100][ERROR]
[965300][ERROR]
[966000][ERROR]
[967000][ERROR]
[970000]Omen Helm
Mask of a curse gnawed Omen
Malformed helm resembling an Omen with its horns cut off.
Worn by the Dung Eater, its form is a vision of the landscape of his mind, and of his appearance as he wished to see it.
The heart of an Omen without the body to match; could there be any crueler existence?
What does it matter, then, if the curse claims it all?
[970100]Omen Armor
Armor of a curse gnawed Omen
Malformed armor resembling an Omen with its horns cut off.
Worn by the Dung Eater.
The heavy, sun-shaped medallion represents both the guidance he once saw, and the ring to which it will one day lead.
[970200]Omen Gauntlets
Gauntlets of a curse gnawed Omen
Malformed gauntlets resembling an Omen with its horns cut off.
Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it.
The heart of an Omen without the body to match; could there be any crueler existence?
What does it matter, then, if the curse claims it all?
[970300]Omen Greaves
Greaves of a curse gnawed Omen
Malformed greaves resembling an Omen with its horns cut off.
Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it.
The heart of an Omen without the body to match; could there be any crueler existence?
What does it matter, then, if the curse claims it all?
[980000]Carian Knight Helm
Helm of enchanted Carian knights
Helm of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
[980100]Carian Knight Armor
Armor of enchanted Carian knights
Armor of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
[980200]Carian Knight Gauntlets
Gauntlets of enchanted Carian knights
Gauntlets of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
[980300]Carian Knight Greaves
Greaves of enchanted Carian knights
Greaves of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
[981100]Carian Knight Armor (Altered)
Armor of enchanted Carian knights
Armor of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
[990000]Hierodas Glintstone Crown
Eyepatch worn by a great sorcerer turned hermit
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and endurance to the detriment of FP.
The crown of Hierodas was granted to scholars who engaged in nomadic study away from the academy.
[990100]Errant Sorcerer Robe
Cape worn by a great sorcerer turned hermit
Commonplace robe made of thick cloth.
Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold.
A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
[990200]Errant Sorcerer Manchettes
Arm wraps worn by a great sorcerer turned hermit
Commonplace leather manchettes.
Their hands are inlaid with dulled glintstone.
[990300]Errant Sorcerer Boots
Shoes worn by a great sorcerer turned hermit
Commonplace leather boots, sturdy enough to withstand a long journey.
[991100]Errant Sorcerer Robe (Altered)
Tunic worn by a great sorcerer turned hermit
Commonplace robe made of thick cloth.
Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold.
A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
[992000][ERROR]
[1000000]Haima Glintstone Crown
Mask of an unaffiliated glintstone sorcerer
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and strength to the detriment of FP.
Scholars of the Haima Conspectus sought the power to quell conflict, and to this end studied the sorceries of cannon fire and the gavel.
[1000100]Battlemage Robe
Robe of an unaffiliated glintstone sorcerer
Robe worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside.
Seclusion is no way to foster discovery; it is only a convenient form of escape.
[1000200]Battlemage Manchettes
Arm wraps of an unaffiliated glintstone sorcerer
Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
[1000300]Battlemage Legwraps
Waistcloth of an unaffiliated glintstone sorcerer
Legwraps worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
[1010000]Snow Witch Hat
Hat worn by Enchantress Ranni
Witch's pointed hat, frigid and frozen through.
Of a style associated with practitioners of heretical sorcery.
Strengthens cold sorcery.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
[1010100]Snow Witch Robe
Robe worn by Enchantress Ranni
Witch's robe in the color of snow.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
[1010300]Snow Witch Skirt
Skirt worn by Enchantress Ranni
Witch's skirt in the color of snow.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
[1011100]Snow Witch Robe (Altered)
Dress worn by Enchantress Ranni
Witch's robe in the color of snow.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
[1020100]Traveler's Clothes
Robe worn by Malenia
Light yet sturdy clothes.
Worn by young women who set off into the world to confront their fate.
[1020200]Traveler's Manchettes
Arm wraps worn by Malenia
Light yet sturdy leather manchettes.
Worn by young women who set off into the world to confront their fate.
[1020300]Traveler's Boots
Skirt worn by Malenia
Light yet sturdy leather boots.
Worn by young women who set off into the world to confront their fate.
[1030000]Juvenile Scholar Cap
Cap worn by students of the Raya Lucaria Academy
Cap worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy.
Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it.
Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.
[1030100]Juvenile Scholar Robe
Robe worn by students of the Raya Lucaria Academy
Robe worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy.
Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it.
Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.
[1040000]Radiant Gold Mask
Mask worn by researchers of the Golden Order
A mask designed to resemble a blazing golden halo.
Created and left behind by Lord Goldmask, a staunch pursuer of Golden Order fundamentalism.
Strengthens Golden Order incantations.
Its striking design represents both the brilliant inspiration that once shone upon him, and the vision of a ring that he will surely find at the end of his pursuit.
"To you who seek to shine as I do, wear it well!"
[1040100]Goldmask's Rags
Robe worn by researchers of the Golden Order
Worn rags that just barely cover the body.
Lord Goldmask felt no draw to the vain excesses of clothing; what use is finery to one who seeks greater brilliance?
[1040200]Gold Bracelets
Arm wraps worn by researchers of the Golden Order
Bracelets made in the image of Erdtree branches.
Minimal adornments made by Lord Goldmask's disciples.
Those disciples have long since left him.
[1040300]Gold Waistwrap
Waistcloth worn by researchers of the Golden Order
Waistwrap made in the image of Erdtree branches.
A minimal adornment made by Lord Goldmask's disciples.
Those disciples have long since left him.
[1050100]Fell Omen Cloak
Robe worn by Morgott, the Elden Lord
A cloak of ragged fur worn about the exposed body of Margit, the Fell Omen.
Having slaughtered countless champions during the Shattering, the Fell Omen has become a horror to those who harbor ambitions for the Erdtree, or for Lordship.
[1060000]Albinauric Mask
Helm modeled after the silent Frog People
Mask made from the largely unaltered hide of a young Albinauric.
Raises arcane, but reduces the HP recovery effects of the Flask of Crimson Tears.
A far cry from godskin, this Albinauric hide mask is the product of malicious mockery.
[1060100]Dirty Chainmail
Chainmail worn by the silent Frog People
Chainmail worn by young Albinaurics.
The appearance of a protruding belly provides no benefits worthy of note.
[1070000]Zamor Mask
Mask worn by an ancient hero
Mask worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
[1070100]Zamor Armor
Armor worn by an ancient hero
Armor worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
[1070200]Zamor Bracelets
Arm wraps worn by an ancient hero
Bracelets worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
[1070300]Zamor Legwraps
Waistcloth worn by an ancient hero
Legwraps worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
[1080000]Imp Head (Cat)
Ancient mask with an animal motif
Head covering made from the largely unaltered head of an impish golem.
Resembling a cat, it holds trace amounts of feline intelligence.
[1081000]Imp Head (Fanged)
Ancient mask with an animal motif
Head covering made from the largely unaltered head of an impish golem.
Resembling a fanged demon, it holds trace amounts of bestial strength.
[1082000]Imp Head (Long-Tongued)
Ancient mask with an animal motif
Head covering made from the largely unaltered head of an impish golem.
Resembling a long-tongued demon, it holds trace amounts of vexatious dexterity.
[1083000]Imp Head (Corpse)
Ancient mask with an animal motif
Head covering made from the largely unaltered head of an impish golem.
Resembling the visage of a corpse, it holds trace amounts of lingering faith.
[1084000]Imp Head (Wolf)
Ancient mask with an animal motif
Head covering made from the largely unaltered head of an impish golem.
Resembling a wolf, it holds trace amounts of lupine endurance.
[1085000]Imp Head (Elder)
Ancient mask with an animal motif
Head covering made from the largely unaltered head of an impish golem.
Resembling an elder, it holds trace amounts of arcane knowledge.
[1090000]Silver Tear Mask
Head covering formed from silver tears
Mask fashioned from the corpse of a formless Silver Tear, supported by its hardened, shed husk.
Greatly increases arcane to the detriment of physical attack power.
To imitate the imitator is a cunning play indeed.
[1100000]Chain Coif
Helm made of woven chain
Coif made of woven chain.
Standard issue for ordinary soldiers.
Though plain in appearance, it offers dependable protection.
[1100100]Chain Armor
Chest piece made of woven chain
Armor made of woven chain.
Standard issue for ordinary soldiers.
Though plain in appearance, it offers dependable protection.
[1100200]Gauntlets
Gauntlets made of woven chain
Gauntlets worn by ordinary soldiers.
Though plain in appearance, they offer dependable protection.
[1100300]Chain Leggings
Greaves made of woven chain
Leggings made of woven chain.
Standard issue for ordinary soldiers.
Though plain in appearance, they offer dependable protection.
[1101000]Greathelm
Sturdy helm made from iron
Sturdy greathelm made from iron.
Though it is uncomfortably heavy and obstructs the vision of the wearer, it provides considerable damage negation.
[1101100]Eye Surcoat
Iron armor with a surcoat attached
Brown surcoat draped over chainmail.
The insignia emblazoned on the front marks out the wearer as the eyes and ears of Sir Gideon the All-Knowing.
[1102100]Tree Surcoat
Iron armor with a blue surcoat attached
Blue surcoat draped over chainmail.
The tree insignia emblazoned on the front depicts the Erdtree, and is a design beloved throughout the Lands Between.
[1110000]Octopus Head
Helm modeled after a Land Octopus
A land octopus whelp worn directly on the head.
Has a lingering warmth reminiscent of human skin.
Those who can withstand the smell will find its organic elasticity excellent for negating strikes.
[1120000]Jar
This sturdy jar might serve well as a helm
Jar that fits cleanly over the head when upturned.
Made with pride by Iron Fist Alexander.
In a uniquely jarlike gesture of friendship, it boosts the power of throwing pot items.
[1130000]Mushroom Head
Helm with slime mold growing on it
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the head.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
[1130100]Mushroom Body
Armor with slime mold growing on it
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the torso.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
[1130200]Mushroom Arms
Arm wraps with slime mold growing on them
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the arms.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
[1130300]Mushroom Legs
Leg wraps with slime mold growing on it
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the legs.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
[1300000]Nox Mirrorhelm
Shining helm decorated with a mirror
Helm fashioned from a crystal looking-glass.
One among the Eternal City's ritual implements.
Easily broken and weak against striking attacks.
Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.
[1301000]Iji's Mirrorhelm
Shining helm decorated on all sides with mirrors
Helm fashioned from a crystal looking-glass, said to have never left War Counselor Iji's head.
Easily broken and weak against striking attacks.
Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.
Iji was afraid. Terrified of his own treachery.
[1400000]Black Hood
Dirty hood worn by bandits
Hood of lusterless black fabric that conceals its wearer's identity.
In this world, there is very little that must necessarily be known.
[1400100]Leather Armor
Dirty leather armor worn by bandits
Lightweight and battle-proven leather armor worn by a savvy soldier.
Many admire the wearer of this armor for his chivalrous and forthright spirit.
[1400200]Leather Gloves
Dirty gloves worn by bandits
Lightweight and battle-proven leather gloves worn by a savvy soldier.
Many admire the wearer of this armor for his chivalrous and forthright spirit.
[1400300]Leather Boots
Dirty boots worn by bandits
Lightweight and battle-proven leather boots worn by a savvy soldier.
Many admire the wearer of this armor for his chivalrous and forthright spirit.
[1401000]Bandit Mask
Dirty garb worn by bandits
Mask of black cloth that covers the mouth.
Favored by bandits for hiding their faces, it also provides some protection against poison.
[1500000]Knight Helm
Iron helm worn by foreign knights
Iron helm of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
[1500100]Knight Armor
Iron armor worn by foreign knights
Iron armor of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
[1500200]Knight Gauntlets
Iron gauntlets worn by foreign knights
Iron gauntlets of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
[1500300]Knight Greaves
Iron greaves worn by foreign knights
Iron greaves of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
[1600000]Greathood
Hood with a mysterious silhouette
Hood far larger than the head it is meant to cover.
A burial shroud of sorts for those who discover, at long last, the truth they sought.
Increases intelligence and faith to the detriment of HP.
"Yes, surely this is the moon that young Rennala gazed upon."
[1610000][ERROR]
[1700000]Godrick Soldier Helm
Helm used by Stormveil Knights
Helm worn by soldiers loyal to Godrick the Grafted.
Made from durable iron, layered with a chainmail coif beneath.
[1700100]Tree-and-Beast Surcoat
Armor used by Stormveil Knights
Armor worn by soldiers loyal to Godrick the Grafted.
The surcoat depicts the distant Erdtree and the beast regent, an emblem of the golden lineage.
Both are symbols of glory now past.
[1700200]Godrick Soldier Gauntlets
Gauntlets used by Stormveil Knights
Gauntlets worn by soldiers loyal to Godrick the Grafted.
Rust-worn and stained through unending conflict.
[1700300]Godrick Soldier Greaves
Greaves used by Stormveil Knights
Greaves worn by soldiers loyal to Godrick the Grafted.
Rust-worn and stained through unending conflict.
[1710000]Raya Lucarian Helm
Helm used by Raya Lucaria Academy Knights
Helm worn by Raya Lucaria Academy soldiers.
Its brow is adorned with a single cuckoo's feather.
[1710100]Cuckoo Surcoat
Armor used by Raya Lucaria Academy Knights
Armor worn by Raya Lucaria Academy soldiers.
The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone.
To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same.
[1710200]Raya Lucarian Gauntlets
Gauntlets used by Raya Lucaria Academy Knights
Gauntlets worn by Raya Lucaria Academy soldiers.
Rust-worn and stained through unending conflict.
[1710300]Raya Lucarian Greaves
Greaves used by Raya Lucaria Academy Knights
Greaves worn by Raya Lucaria Academy soldiers.
Rust-worn and stained through unending conflict.
[1720000]Leyndell Soldier Helm
Helm used by Capital Knights
Helm worn by soldiers sworn to defend the royal capital of Leyndell.
Made from durable iron, layered with a chainmail coif beneath.
[1720100]Erdtree Surcoat
Armor used by Capital Knights
Armor worn by soldiers sworn to defend the royal capital of Leyndell.
The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers.
[1720200]Leyndell Soldier Gauntlets
Gauntlets used by Capital Knights
Gauntlets worn by soldiers sworn to defend the royal capital of Leyndell.
Rust-worn and stained through unending conflict.
[1720300]Leyndell Soldier Greaves
Greaves used by Capital Knights
Greaves worn by soldiers sworn to defend the royal capital of Leyndell.
Rust-worn and stained through unending conflict.
[1730000]Radahn Soldier Helm
Helm used by Caelid Wilds Knights
Helm worn by soldiers who fought by General Radahn's side.
Its visor is fashioned after a lion's fangs.
[1730100]Redmane Surcoat
Armor used by Caelid Wilds Knights
Armor worn by soldiers who fought by General Radahn's side.
The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name.
[1730200]Radahn Soldier Gauntlets
Gauntlets used by Caelid Wilds Knights
Gauntlets worn by soldiers who fought by General Radahn's side.
Rust-worn and stained through unending conflict.
[1730300]Radahn Soldier Greaves
Greaves used by Caelid Wilds Knights
Greaves worn by soldiers who fought by General Radahn's side.
Rust-worn and stained through unending conflict.
[1740100]Mausoleum Surcoat
Armor used by Mausoleum Knights
Armor worn by headless soldiers who endlessly guard the Wandering Mausoleum.
The surcoat depicts the mausoleum bell, which rings in constant mourning for the soulless demigods.
[1740200]Mausoleum Gauntlets
Gauntlets used by Mausoleum Knights
Gauntlets worn by headless soldiers who endlessly guard the Wandering Mausoleum.
Rust-worn and stained through unending conflict.
[1740300]Mausoleum Greaves
Greaves used by Mausoleum Knights
Greaves worn by headless soldiers who endlessly guard the Wandering Mausoleum.
Rust-worn and stained through unending conflict.
[1750000]Haligtree Helm
Helm used by Knights of Miquella
Helm worn by soldiers sworn to the Haligtree.
An iron helm graced by a crown of unalloyed gold.
Increases faith.
[1750100]Haligtree Crest Surcoat
Armor used by Knights of Miquella
Armor worn by soldiers sworn to the Haligtree.
The surcoat bears the crest of the Haligtree.
Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
[1750200]Haligtree Gauntlets
Gauntlets used by Knights of Miquella
Gauntlets worn by soldiers sworn to the Haligtree.
Rust-worn and stained through unending conflict.
[1750300]Haligtree Greaves
Greaves used by Knights of Miquella
Greaves worn by soldiers sworn to the Haligtree.
Rust-worn and stained through unending conflict.
[1760000]Gelmir Knight Helm
Helm used by Capital Knights
Helm worn by knights once loyal to Praetor Rykard.
Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son.
[1760100]Gelmir Knight Armor
Armor used by Capital Knights
Armor worn by knights once loyal to Praetor Rykard.
It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity.
As the lord lost his dignity, so too did these knights lose their master.
[1760200]Gelmir Knight Gauntlets
Gauntlets used by Capital Knights
Gauntlets worn by knights once loyal to Praetor Rykard.
Time has yet to dull their luster.
[1760300]Gelmir Knight Greaves
Greaves used by Capital Knights
Greaves worn by knights once loyal to Praetor Rykard.
Time has yet to dull their luster.
[1761100]Gelmir Knight Armor (Altered)
Armor used by Capital Knights
Armor worn by knights once loyal to Praetor Rykard.
It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity.
As the lord lost his dignity, so too did these knights lose their master.
[1770000]Godrick Knight Helm
Helm used by Stormveil Elite Knights
Helm worn by knights loyal to Godrick the Grafted.
Adorned with a plume of withered, ashen hair.
[1770100]Godrick Knight Armor
Armor used by Stormveil Elite Knights
Armor worn by knights loyal to Godrick the Grafted.
Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage.
The knights surely boasted of their strength in days long gone.
[1770200]Godrick Knight Gauntlets
Gauntlets used by Stormveil Elite Knights
Gauntlets worn by knights loyal to Godrick the Grafted.
Time has yet to dull their luster.
[1770300]Godrick Knight Greaves
Greaves used by Stormveil Elite Knights
Greaves worn by knights loyal to Godrick the Grafted.
Time has yet to dull their luster.
[1771100]Godrick Knight Armor (Altered)
Armor used by Stormveil Elite Knights
Armor worn by knights loyal to Godrick the Grafted.
Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage.
The knights surely boasted of their strength in days long gone.
[1780000]Cuckoo Knight Helm
Helm of Raya Lucaria Academy Elite Knights
Helm worn by Raya Lucaria Academy knights.
Its brow is adorned with a single cuckoo's feather.
[1780100]Cuckoo Knight Armor
Armor of Raya Lucaria Academy Elite Knights
Armor worn by Raya Lucaria Academy knights.
Its left breast is emblazoned with a peering cuckoo, whence came their name.
Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.
[1780200]Cuckoo Knight Gauntlets
Gauntlets of Raya Lucaria Academy Elite Knights
Gauntlets worn by Raya Lucaria Academy knights.
Time has yet to dull their luster.
[1780300]Cuckoo Knight Greaves
Greaves of Raya Lucaria Academy Elite Knights
Greaves worn by Raya Lucaria Academy knights.
Time has yet to dull their luster.
[1781100]Cuckoo Knight Armor (Altered)
Armor of Raya Lucaria Academy Elite Knights
Armor worn by Raya Lucaria Academy knights.
Its left breast is emblazoned with a peering cuckoo, whence came their name.
Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.
[1790000]Leyndell Knight Helm
Helm used by Elite Capital Knights
Helm worn by knights sworn to defend the royal capital of Leyndell.
The golden canopy represents the honor of standing among the tree's defenders.
[1790100]Leyndell Knight Armor
Armor used by Elite Capital Knights
Armor worn by knights sworn to defend the royal capital of Leyndell.
Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection.
[1790200]Leyndell Knight Gauntlets
Gauntlets used by Elite Capital Knights
Gauntlets worn by knights sworn to defend the royal capital of Leyndell.
Time has yet to dull their luster.
[1790300]Leyndell Knight Greaves
Greaves used by Elite Capital Knights
Greaves worn by knights sworn to defend the royal capital of Leyndell.
Time has yet to dull their luster.
[1791100]Leyndell Knight Armor (Altered)
Armor used by Elite Capital Knights
Armor worn by knights sworn to defend the royal capital of Leyndell.
Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection.
[1800000]Redmane Knight Helm
Helm used by Elite Caelid Wilds Knights
Helm worn by knights who fought by General Radahn's side.
The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion.
[1800100]Redmane Knight Armor
Armor used by Elite Caelid Wilds Knights
Armor worn by knights who fought by General Radahn's side.
When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.
"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight."
[1800200]Redmane Knight Gauntlets
Gauntlets used by Elite Caelid Wilds Knights
Black iron gauntlets worn by knights who fought by General Radahn's side. Time has yet to dull their luster.
[1800300]Redmane Knight Greaves
Greaves used by Elite Caelid Wilds Knights
Black iron greaves worn by knights who fought by General Radahn's side. Time has yet to dull their luster.
[1801100]Redmane Knight Armor (Altered)
Armor used by Elite Caelid Wilds Knights
Armor worn by knights who fought by General Radahn's side.
When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.
"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight."
[1810100]Mausoleum Knight Armor
Armor used by Elite Mausoleum Knights
Armor worn by headless knights who endlessly guard the Wandering Mausoleum.
The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.
[1810200]Mausoleum Knight Gauntlets
Gauntlets used by Elite Mausoleum Knights
Gauntlets worn by headless knights who endlessly guard the Wandering Mausoleum.
Time has yet to dull their luster.
[1810300]Mausoleum Knight Greaves
Greaves used by Elite Mausoleum Knights
Greaves worn by headless knights who endlessly guard the Wandering Mausoleum.
Time has yet to dull their luster.
[1811100]Mausoleum Knight Armor (Altered)
Armor used by Elite Mausoleum Knights
Armor worn by headless knights who endlessly guard the Wandering Mausoleum.
The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.
[1820000]Haligtree Knight Helm
Helm used by Elite Knights of Miquella
Helm worn by knights sworn to the Haligtree.
Graced by a crown of unalloyed gold.
Increases faith.
[1820100]Haligtree Knight Armor
Armor used by Elite Knights of Miquella
Armor worn by knights sworn to the Haligtree.
Its left breast is emblazoned with the crest of the Haligtree.
Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
[1820200]Haligtree Knight Gauntlets
Gauntlets used by Elite Knights of Miquella
Gauntlets worn by knights sworn to the Haligtree.
Time has yet to dull their luster.
[1820300]Haligtree Knight Greaves
Greaves used by Elite Knights of Miquella
Greaves worn by knights sworn to the Haligtree.
Time has yet to dull their luster.
[1821100]Haligtree Knight Armor (Altered)
Armor used by Elite Knights of Miquella
Armor worn by knights sworn to the Haligtree.
Its left breast is emblazoned with the crest of the Haligtree.
Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
[1830000]Foot Soldier Cap
Helm used by Stormveil Soldiers
Flanged iron cap widely issued to foot soldiers in a lord's army.
[1830100]Chain-Draped Tabard
Armor used by Stormveil Soldiers
Padded cloth armor with a chainmail shawl draped over the shoulders.
Widely issued to foot soldiers in a lord's army.
[1830200]Foot Soldier Gauntlets
Gauntlets used by Stormveil Soldiers
Metal gauntlets covered in nicks and dents.
Widely issued to foot soldiers in a lord's army.
[1830300]Foot Soldier Greaves
Greaves used by Stormveil Soldiers
Metal greaves that have already been mended countless times.
Widely issued to foot soldiers in a lord's army.
[1840000]Foot Soldier Helmet
Helm used by Raya Lucaria Academy Soldiers
Helmet with a protective metal plate.
Widely issued to foot soldiers in a lord's army.
[1840100]Foot Soldier Tabard
Armor used by Raya Lucaria Academy Soldiers
Padded cloth armor with more than a few stains.
Widely issued to foot soldiers in a lord's army.
[1850000]Gilded Foot Soldier Cap
Helm used by Capital Soldiers
Flanged cap made from gilded iron.
Issued to foot soldiers protecting the royal capital of Leyndell.
[1850100]Leather-Draped Tabard
Armor used by Capital Soldiers
Padded cloth armor with a leather shawl draped over the shoulders.
Widely issued to foot soldiers in a lord's army.
[1860000]Foot Soldier Helm
Helm used by Caelid Wilds Patrol Soldiers
Wholly unembellished iron helm.
Widely issued to foot soldiers in a lord's army.
[1860100]Scarlet Tabard
Armor used by Caelid Wilds Patrol Soldiers
Padded cloth armor with the telltale stains of the scarlet rot.
Worn by foot soldiers in General Radahn's army.
[1870100]Bloodsoaked Tabard
Armor used by Mausoleum Soldiers
Padded cloth armor with indelible bloodstains around the neck.
Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum.
[1880000]Sacred Crown Helm
Helm used by Miquella's Soldiers
Flanged iron cap adorned with a crown of unalloyed gold.
Increases faith.
Worn by foot soldiers sworn to the Haligtree.
Who is it that Miquella shall bless, if not the low and the meek?
[1880100]Ivory-Draped Tabard
Armor used by Miquella's Soldiers
Padded cloth armor with a shawl in the color of ivory draped over the shoulders.
Worn by foot soldiers sworn to the Haligtree.
[1890000]Omensmirk Mask
Mask worn by Executioners
Mask with long, hideously twisted horns worn by the Omenkillers.
Increases strength.
Bears the smirking face of an elder, twisted in wicked delight.
This visage is carved in the image of the evil spirits that haunt the Omen in their nightmares.
[1890100]Omenkiller Robe
Robe worn by Executioners
Robe worn by the Omenkillers, butchers of twisted conscience.
Its thick apron is worn in remembrance of Rollo, the progenitor of the Omenkillers and a perfumer of antiquity.
[1890200]Omenkiller Long Gloves
Gloves worn by Executioners
Long, stiff leather gloves worn by the Omenkillers.
[1890300]Omenkiller Boots
Boots worn by Executioners
Stiff leather boots worn by the Omenkillers.
[1900000]Ash-of-War Scarab
Mask made from a large, old white scarab's body
Gray scarab worn directly on the head.
These scarabs roll clumps of Ashes of War during their labors.
Slightly reduces the FP cost of skills, but increases damage taken.
Mask made from a large, old red scarab's body
Mask made from a large, old blue scarab's body
[1901000]Incantation Scarab
Golden scarab worn directly on the head.
These scarabs roll clumps of incantations during their labors.
Slightly reduces the FP costs of incantations, but increases damage taken.
As a scarab approaches death, it abandons its rolled treasure and stretches its wings wide for the long journey to its home nest.
[1902000]Glintstone Scarab
Blue-green scarab worn directly on the head.
These scarabs roll clumps of sorcery during their labors.
Slightly reduces the FP costs of sorceries, but increases damage taken.
[1910000]Crimson Tear Scarab
Mask made from a large, old yellow scarab's body
Red scarab worn directly on the head.
The red scarabs roll clumps of crimson tears during their labors.
Slightly increases the recovery effects of the Flask of Crimson Tears, but increases damage taken.
[1920000]Cerulean Tear Scarab
Mask made from a large, old green scarab's body
Blue scarab worn directly on the head.
These scarabs roll clumps of cerulean tears during their labors.
Slightly increases the recovery effects of the Flask of Cerulean Tears, but increases damage taken.
[1930100]Deathbed Dress
Dress worn by Phia, the Deathbed Companion
Extremely thin and sheer white dress worn by the Deathbed Companion as she embraces the dead.
Slowly replenishes the HP of nearby allies, but not that of the wearer.
The touch of the fabric is exceedingly soft, so as not to harm even the most withered corpse, while still sharing her warmth.
[1930300][ERROR]Deathbed Smalls
Skirt worn by Phia, the Deathbed Companion
Skirt worn by Phia, the Deathbed Companion.
[1932100][ERROR]
[1940000]Fia's Hood
Hood worn by Phia, the Deathbed Companion
Hood of black cloth that covers the whole head.
Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.
The fabric itself is soft as silk.
[1940100]Fia's Robe
Robe worn by Phia, the Deathbed Companion
Robe of black cloth that covers the entire body.
Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.
The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.
[1941100]Fia's Robe (Altered)
Gown worn by Phia, the Deathbed Companion
Robe of black cloth that covers the entire body.
Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.
The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.
[1950100][ERROR]Millicent's Robe
Robe worn by Millicent the Rotting
Robe worn by Millicent the Rotting
[1950200][ERROR]Millicent's Gloves
Gloves worn by Millicent the Rotting
Gloves worn by Millicent the Rotting
[1950300][ERROR]Millicent's Boots
Boots worn by Millicent the Rotting
Boots worn by Millicent the Rotting
[1960100][ERROR]
[1960200][ERROR]
[1970100][ERROR]Millicent's Tunic
Tunic worn by Millicent the Rotting
Tunic worn by Millicent the Rotting
[1970200][ERROR]Golden Prosthetic
Golden prosthetic forged using ancient techniques
Golden prosthetic forged using ancient techniques
[1971100][ERROR]
[1971200][ERROR]
[1980000]Highwayman Hood
Hood worn by cave-dwelling foot soldiers
Hideously stained and ragged hood.
Worn by former foot soldiers who have turned to banditry.
[1980100]Highwayman Cloth Armor
Robe worn by cave-dwelling foot soldiers
Hideously stained and ragged cloth armor.
Worn by former foot soldiers who have turned to banditry.
[1980200]Highwayman Gauntlets
Gloves worn by cave-dwelling foot soldiers
Hideously stained and dented gauntlets.
Worn by former foot soldiers who have turned to banditry.
[1990000]High Page Hood
Hood of a Page loyal to a certain noble family
Hood of a page selected for special privileges by the noble they serve.
The unassuming sack-like appearance befits their unseen and unknown stature.
[1990100]High Page Clothes
Garb of a Page loyal to a certain noble family
Clothes of a page selected for special privileges by the noble they serve.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
[1991100]High Page Clothes (Altered)
Vest of a Page loyal to a certain noble family
Clothes of a page selected for special privileges by the noble they serve.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
[2000000]Rotten Duelist Helm
Scarlet-bronze helm adorned with many snakes
Bronze helm decorated with innumerable snakes, eaten through by scarlet rot.
Worn by gladiators who were driven from the colosseum.
The wearer becomes a slightly easier target for foes.
[2000100]Rotten Gravekeeper Cloak
Robe fashioned from the pelt of a deadly beast
Thick, bristly cloak eaten through by scarlet rot.
The symbol of an underground gravekeeper's station.
[2000300]Rotten Duelist Greaves
Scarlet-bronze bracelet depicting coiled snakes
Greaves wrapped with bronze snakes, eaten through by scarlet rot.
Worn by gladiators who were driven from the colosseum.
The wearer becomes a slightly easier target for foes.
[2001100]Rotten Gravekeeper Cloak (Altered)
Scarlet-bronze anklet depicting coiled snakes
Cloak wrapped with bronze snakes, eaten through by scarlet rot.
Worn by gladiators who were driven from the colosseum.
The wearer becomes a slightly easier target for foes.
[2010000]Mushroom Crown
Garland crown of large flowers rotted by poison
Mushrooms found growing all over the body.
These overgrown mushrooms form a towering headpiece.
Raises attack power when something nearby suffers from poison or rot.
Long ago, great lords served the scarlet rot. Perhaps such fungal bodies served as their crowns.
[2020000]Black Dumpling
Red cloth blindfold used to cover prisoners' eyes
Mask forced on a victim's head to lend torture an extra degree of cruelty.
It magnifies one's fears and makes them acutely aware of all forms of pain.
Raises attack power when the wearer suffers from madness.
When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief.
[2030000]Lazuli Robe
Sorcerer's robe, dyed in a beautiful cerulean hue
Robe worn by scholars of the Lazuli Conspectus, singular among the greater Raya Lucaria Academy.
These scholars, who sought to master Carian sorcery, instead learned to see the moon as equal to the stars.
This robe, in the hue of the full moon, signifies their heresy.
[3000000]Dane's Hat
The sun-faded and lightly soiled hat of Dryleaf Dane. Worn low over the eyes, it obscures the wearer's vision.
Meeting the gaze of another can overcome the senses, often leading to the downfall of those who would walk the noble and solitary seekers' path.
[3000100]Dryleaf Robe
Sun-faded and lightly soiled travel attire worn by clergymen.
The gold necklace found under the breast belongs to a group of spiritual seekers known as the Dryleaf Sect.
This sect rejects dependence on others in all matters of faith, seeking self-discipline and self-sufficiency above all else.
[3000200]Dryleaf Arm Wraps
Sun-faded and lightly soiled arm wraps.
Wound tightly around the arms as if it might prevent them from being broken.
[3000300]Dryleaf Cuissardes
Sun-faded and lightly soiled travel attire worn by clergymen.
Boots made of sturdy leather.
[3001100]Dryleaf Robe (Altered)
Sun-faded and lightly soiled travel attire worn by clergymen.
The leather satchel hanging from the shoulder is decorated with one of Miquella's emblems, a golden grass motif.
[3010000]Gaius's Helm
The black iron helm of Commander Gaius.
Part of an armor set patterned after fallen seeds.
Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
[3010100]Gaius's Armor
The black iron chest armor of Commander Gaius.
Part of an armor set patterned after fallen seeds.
Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
[3010200]Gaius's Gauntlets
The black iron gauntlets of Commander Gaius.
Part of an armor set patterned after fallen seeds.
Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
[3010300]Gaius's Greaves
Black iron greaves made for Commander Gaius.
A cruel joke, for he could not wear them.
Riding atop the boar he called his other half, Gaius was in fact a warrior of albinauric extraction.
[5000000]Oathseeker Knight Helm
An Oathseeker Knight helm.
Black with gold ornamentation.
These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
[5000100]Leda's Armor
Chest armor of Needle Knight Leda.
Slightly strengthens attacks following a dodge roll or backstep, as well as dash attacks.
Embroidered with a golden crossed-tree motif, the chalk white cloak and surcoat symbolize the honor of the Needle Knights.
"Kindly Miquella fashioned us as his needles to quell all, to ward away all."
[5000200]Oathseeker Knight Gauntlets
Oathseeker Knight gauntlets.
Black with gold ornamentation.
These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
[5000300]Oathseeker Knight Greaves
Oathseeker Knight greaves.
Black with gold ornamentation.
These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
[5002100]Oathseeker Knight Armor
Oathseeker Knight chest armor.
Black with gold ornamentation.
These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
[5010000]Verdigris Helm
Helm made from an unusual metal known as verdigris.
Verdigris is said to be the gift of an outer god.
Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
[5010100]Verdigris Armor
Chest armor made from an unusual metal known as verdigris.
Verdigris is said to be the gift of an outer god.
Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
[5010200]Verdigris Gauntlets
Gauntlets made from an unusual metal known as verdigris.
Verdigris is said to be the gift of an outer god.
Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
[5010300]Verdigris Greaves
Greaves made from an unusual metal known as verdigris.
Verdigris is said to be the gift of an outer god.
Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
[5020000]Pelt of Ralva
The pelt of Ralva the Great Red Bear, worn upon the head without modification.
Enhances incantations of what is jokingly called "Bear Communion."
This untreated hide, won at the end of a bloody bout, is just the thing to make a wild bear out of a warrior.
[5020100]Iron Rivet Armor
Chest armor of Red Bear, whose name is lost to madness.
A vest reinforced with iron rivets.
After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength.
"I wish to be a bear, no more, and no less."
[5020200]Iron Rivet Gauntlets
Gauntlets of Red Bear, whose name is lost to madness.
Reinforced with iron rivets.
After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength.
"I wish to be a bear, no more, and no less."
[5020300]Iron Rivet Greaves
Greaves of Red Bear, whose name is lost to madness.
Reinforced with iron rivets.
After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength.
"I wish to be a bear, no more, and no less."
[5021000]Fang Helm
Helm of Red Bear, whose name is lost to madness.
The cheek guards are shaped after lion fangs.
Perhaps his fascination with the untamed strength of the wild stemmed from his past as a Redmane.
[5030000]Thiollier's Mask
A mask upon which is carved a tranquil sleeping face.
The silver hair is arranged in the same style as St. Trina's, increasing arcane.
Just once, Thiollier was granted the sweet repose of velvety sleep. The remainder of his days would be spent attempting to recapture it.
[5030100]Thiollier's Garb
The dark attire of those who wield poison in secret.
The silver hair is arranged in the same style as St. Trina's, increasing arcane.
Additionally, countless needles are sewn onto the exterior, apparently for talismanic effect.
[5030200]Thiollier's Gloves
The dark gloves of those who wield poison in secret, ever scorned and loathed.
[5030300]Thiollier's Trousers
The dark trousers of those who wield poison in secret, ever scorned and loathed.
[5031100]Thiollier's Garb (Altered)
The dark attire of those who wield poison in secret.
Countless needles are sewn onto the exterior for talismanic effect.
[5060000]High Priest Hat
The hat of Count Ymir, High Priest.
The circular design at the top represents the Greater Will and its lightless abyss, imparting increased intelligence and arcane to the wearer.
Though Count Ymir instructed Rellana in the sorcerous arts, he abandoned his allegiance to the moon.
"It was merely the closest of the celestial bodies. Nothing more."
[5060100]High Priest Robe
Robe of Count Ymir, High Priest.
Conceals the abundance of squirming beneath.
Gold embroidery decorates the purple cloth, with a jewelled ruff that sparkles like a flower wet with dew.
[5060200]High Priest Gloves
Gloves of Count Ymir, High Priest.
Soft and well-tailored.
[5060300]High Priest Undergarments
Undergarments of Count Ymir, High Priest.
Soft and well-tailored.
[5062100]Finger Robe
Robe of Count Ymir, High Priest.
The front is open, exposing the squirming fingers beneath.
This robe is the image of his fervent desire having broken free, laying bare his greatest wish, and wearing it enhances finger sorceries.
"I will be the true mother.
My fingers will grant us redemption!"
[5070000]Caterpillar Mask
Grotesque mask constructed from countless solidified caterpillars. A ritual implement of the greater potentates of Bonny Village.
Used to ward off thoughts of impurity, doubt, temptation, and other wickednesses one is vulnerable to while absorbed in divine ritual.
[5070100]Braided Cord Robe
Ragged black cloth overlaid with braided cord. Attire of a vengeance-seeking hornsent.
The braided cord ties together the vow of the revenger with the victims' grudges. It must never come undone.
Enhances both watchful spirits and the vengeful spirits summoned by horned bairns.
[5070200]Braided Arm Wraps
Ragged black cloth tied with braided cord. Attire of a vengeance-seeking hornsent.
[5070300]Soiled Loincloth
This lightly soiled loincloth of ragged cloth does little more than conceal one's nether regions.
[5080000]Dancer's Hood
Bright-red hood of the Ranah dancers.
Enhances the power of dancing attacks.
The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on.
To see the passion fade is to see the dancer's flame extinguished.
[5080100]Dancer's Dress
Bright-red dress of the Ranah dancers.
Enhances the power of dancing attacks.
The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on.
To see the passion fade is to see the dancer's flame extinguished.
[5080200]Dancer's Bracer
Metal bracer of the Ranah dancers.
Enhances the power of dancing attacks.
Designed to protect the sword-wielding hand.
[5080300]Dancer's Trousers
Long, black trousers worn underneath the bright-red dress of the Ranah dancers.
Enhances the power of dancing attacks.
[5081100]Dancer's Dress (Altered)
Altered form of the bright-red dress of the Ranah dancers.
These are the black undergarments worn beneath.
Enhances the power of dancing attacks.
[5090000]Helm of Night
Bottomless black helm, cool to the touch.
Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark.
Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
[5090100]Armor of Night
Bottomless black chest armor, cool to the touch.
Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark.
Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
[5090200]Gauntlets of Night
Bottomless black gauntlets, cool to the touch.
Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark.
Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
[5090300]Greaves of Night
Bottomless black greaves, cool to the touch.
Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark.
Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
[5100000]Igon's Helm
Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. This tattered protective-wear is shaped like a bugle.
The poor scavenger of battlefields found honor through Dragon Communion.
[5100100]Igon's Armor
Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Filthy belongings are attached to this tattered piece of protective-wear.
The poor scavenger of battlefields found honor through Dragon Communion.
[5100200]Igon's Gauntlets
Gauntlets of the broken drake warrior Igon.
No more than a mish-mash of tatters and remnants stripped from a corpse found in the aftermath of a battle.
[5100300]Igon's Loincloth
Loincloth of the broken drake warrior Igon. Stripped from a corpse found in the aftermath of a battle, this scrap of cloth smells utterly foul.
[5101000]Igon's Helm (Altered)
Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. Patched with scraps of cloth.
The poor scavenger of battlefields found honor through Dragon Communion.
[5101100]Igon's Armor (Altered)
Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Patched with scraps of cloth.
The poor scavenger of battlefields found honor through Dragon Communion.
[5110000]Wise Man's Mask
The iron mask of Sir Ansbach, giving the appearance of a quiet, wise, old bearded man.
But an old fear lurks beneath, together with the cold, unflinching discipline that once honed his blade, now employed to enhance Blood Oath and dynastic skills.
[5110100]Ansbach's Attire
Attire of Sir Ansbach. The embroidered crest of the Pureblood Knights has now all but faded away.
Slightly enhances Blood Oath and dynastic skills.
Ansbach understood that keeping his oath to his old master was not an act of logic, nor would it bear any justice, but it was for these very reasons he was unable to let go.
[5110200]Ansbach's Manchettes
Manchettes of Sir Ansbach. Black leather adorned with gold embroidery.
Slightly enhances Blood Oath and dynastic skills.
[5110300]Ansbach's Boots
Boots of Sir Ansbach. Black leather adorned with gold embroidery.
Slightly enhances Blood Oath and dynastic skills.
[5111100]Ansbach's Attire (Altered)
Attire of Sir Ansbach. Black cloth adorned with gold embroidery.
Slightly enhances Blood Oath and dynastic skills.
[5120000]Freyja's Helm
Golden helm of Redmane Freyja, member of General Radahn's most distinguished knights.
A hideous scarlet wound was once hewn into the center of her face.
Later, Miquella gently put his lips to it and the unfading scar became the compass that Freyja would thereafter follow.
[5120100]Freyja's Armor
Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. Affixed with a black woolen mantle.
After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
[5120200]Freyja's Gauntlets
Golden gauntlets of Redmane Freyja, member of General Radahn's most distinguished knights.
After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
[5120300]Freyja's Greaves
Greaves of Redmane Freyja, member of General Radahn's most distinguished knights.
After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
[5121100]Freyja's Armor (Altered)
Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights.
After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
[5130000]Helm of Solitude
Steel helm of the Knights of the Solitary Gaol.
Part of a heavy armor set that covers the whole body in overlapping plates of steel.
The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
[5130100]Armor of Solitude
Steel chest armor of the Knights of the Solitary Gaol.
Part of a heavy armor set that covers the whole body in overlapping plates of steel, and bedecked with a black cloak.
The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
[5130200]Gauntlets of Solitude
Steel gauntlets of the Knights of the Solitary Gaol.
Part of a heavy armor set that covers the whole body in overlapping plates of steel.
The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
[5130300]Greaves of Solitude
Steel greaves of the Knights of the Solitary Gaol.
Part of a heavy armor set that covers the whole body in overlapping plates of steel.
The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
[5131100]Armor of Solitude (Altered)
Steel chest armor of the Knights of the Solitary Gaol.
Part of a heavy armor set that covers the whole body in overlapping plates of steel.
The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
[5140000]Messmer Soldier Helm
Helm worn by soldiers who serve Messmer the Impaler. The iron helm features a visor.
Though the engraving upon the forehead is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor.
[5140100]Messmer Soldier Armor
Armor worn by soldiers who serve Messmer the Impaler. A ragged cloak is draped over rusted mail.
Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor.
[5140200]Messmer Soldier Gauntlets
Gauntlets worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war.
[5140300]Messmer Soldier Greaves
Greaves worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war.
[5141100]Messmer Soldier Armor (Altered)
Armor worn by soldiers who serve Messmer the Impaler. The mail has rusted while fighting in unending war.
Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor.
[5150000]Black Knight Helm
Helm worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it.
Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
[5150100]Black Knight Armor
Armor worn by the Black Knights, servants of Messmer the Impaler.
Though the engraving above the heart is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor.
[5150200]Black Knight Gauntlets
Gauntlets worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it.
Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
[5150300]Black Knight Greaves
Greaves worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it.
Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
[5160000]Rakshasa Helm
Helm of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free.
Increases damage dealt to foes, but greatly increases damage taken by the wearer.
Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
[5160100]Rakshasa Armor
Armor of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free.
Increases damage dealt to foes, but greatly increases damage taken by the wearer.
Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
[5160200]Rakshasa Gauntlets
Gauntlets of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free.
Increases damage dealt to foes, but greatly increases damage taken by the wearer.
Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
[5160300]Rakshasa Greaves
Greaves of Rakshasa, soaked the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free.
Increases damage dealt to foes, but greatly increases damage taken by the wearer.
Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
[5180000]Fire Knight Helm
Pointed helm of the Fire Knights under Messmer the Impaler's personal command.
Slightly increases maximum HP, stamina, and maximum equip load.
Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
[5180100]Fire Knight Armor
Armor of the Fire Knights under Messmer the Impaler's personal command.
Distinguished by its red cape and twin golden snakes which adorn the neck, enhancing incantations of Messmer's flame.
These were the only ones who truly knew Messmer. His flames, like serpents. The painful fate that accompanied his accursed form.
[5180200]Fire Knight Gauntlets
Gauntlets of the Fire Knights under Messmer the Impaler's personal command.
Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
[5180300]Fire Knight Greaves
Greaves of the Fire Knights under Messmer the Impaler's personal command.
Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
[5181100]Fire Knight Armor (Altered)
Armor of the Fire Knights under Messmer the Impaler's personal command.
Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
[5182000]Death Mask Helm
Helm of Wego, elder among the Fire Knights. Two warped death masks stacked one atop the other.
Reduces FP used to summon spirits.
Gnawed at by loneliness, the old man turned his attention to the spirituality of Messmer's flame, using it in a rite of resurrection.
Yet the soulless bodies he brought to life were no comfort to poor Wego.
[5183000]Winged Serpent Helm
Helm of Kood, captain of the Fire Knights. A winged serpent perches atop it.
Enhances Fire Knight skills.
The winged serpent is the token creature of Messmer's military forces. It is a wise friend which keeps the base serpent at bay and holds its power in check.
[5184000]Salza's Hood
Hood of Salza, sage of the Fire Knights.
A prodigious amount of cloth wound around it, giving the impression of a greatly swollen head, and wearing it increases intelligence.
A disciple of the elder Wego, he refused to burn down an old ruin, at the risk of his own life.
[5190000]Leather Headband
Headband worn by highland warriors, made of woven leather. The white favor represents their home settlement.
Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
[5190100]Gloried Attire
Traditional garb of highland warriors, made from woven fabric and finished with fur. This garment is made from fabrics with both blue and red patterns.
Red-patterned fabrics were allowed only to those who hunted bears—the greatest and most glorious of the highlanders.
[5190200]Leather Arm Wraps
Arm wraps worn by highland warriors, made of sturdy leather and fastened with winding straps.
Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
[5190300]Leather Leg Wraps
Leg wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. The addition of animal pelt keeps the wearer warm.
Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
[5191000]Leather Crown
Helm worn by highland warriors, pieced together using leather. The white favor represents their home settlement.
Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
[5191100]Highland Attire
Traditional garb of highland warriors, made from woven fabric and finished with a blue patterned cloth.
Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
[5200000]Death Knight Helm
Golden helm of the Death Knights, whose own death masks served as the visards of their armor.
Enhances skills and incantations of the capital's ancient dragon cult.
The decayed golden wheel that adorns it represents their unbroken loyalty to Godwyn, he who became Prince of Death.
[5200100]Death Knight Armor
Golden armor of the Death Knights, adorned with an antiquated depiction of the Erdtree.
Enhances skills and incantations of the capital's ancient dragon cult.
These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
[5200200]Death Knight Gauntlets
Golden gauntlets of the Death Knights, adorned with an antiquated depiction of the Erdtree.
Enhances skills and incantations of the capital's ancient dragon cult.
These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
[5200300]Death Knight Greaves
Golden greaves of the Death Knights, adorned with an antiquated depiction of the Erdtree.
Enhances skills and incantations of the capital's ancient dragon cult.
These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
[5210000]Curseblade Mask
A mask affixed with a crown of tangled horns, worn by those who would invoke divinity.
Divine invocation heightens the dexterity of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears.
Focus is also troubled by wearing this mask.
[5210100]Ascetic's Loincloth
Attire of the tower's ascetics, embodying their commitment to an austere existence of strict self-control.
In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
[5210200]Ascetic's Wrist Guards
Wrist guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control.
In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
[5210300]Ascetic's Ankle Guards
Ankle guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control.
In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
[5220000]Messmer's Helm
Black helm of Messmer the Impaler, crowned with two intertwined winged serpents.
Slightly enhances incantations of Messmer's flame as well as Fire Knight skills.
The winged snakes were Messmer's constant companions.
They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form, born when he destroyed the grace granted by his mother. They have accepted his fate as much as he.
[5220100]Messmer's Armor
Black armor of Messmer the Impaler.
Draped with a red cloak bearing his crest embroidered.
On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired.
"Direct thy maledictions, thine ire, and thy grief towards me alone."
[5220200]Messmer's Gauntlets
Black gauntlets of Messmer the Impaler.
On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired.
"Direct thy maledictions, thine ire, and thy grief towards me alone."
[5220300]Messmer's Greaves
Black greaves of Messmer the Impaler.
On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired.
"Direct thy maledictions, thine ire, and thy grief towards me alone."
[5221000]Messmer's Helm (Altered)
Black helm of Messmer the Impaler, crowned with two intertwined winged serpents.
Slightly enhances incantations of Messmer's flame as well as Fire Knight skills.
The winged snakes were Messmer's constant companions.
They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form, born when he destroyed the grace granted by his mother. They have accepted his fate as much as he.
[5230000]Gravebird Helm
Stone helm with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird.
Empowers spells which summon rings of spectral light.
Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
[5230100]Gravebird's Blackquill Armor
Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird.
Featuring a cape of black Deathbird feathers, it enhances jumping attacks.
Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
[5230200]Gravebird Bracelets
Stone bracelets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird.
Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
[5230300]Gravebird Anklets
Stone anklets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird.
Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
[5231100]Gravebird Armor
Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird.
Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
[5240000]Common Soldier Helm
Helm of the rank-and-file soldiers of Messmer's army.
A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
[5240100]Common Soldier Cloth Armor
Cloth armor of the rank-and-file soldiers of Messmer's army.
A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
[5240200]Common Soldier Gauntlets
Gauntlets of the rank-and-file soldiers of Messmer's army.
A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
[5240300]Common Soldier Greaves
Greaves of the rank-and-file soldiers of Messmer's army.
A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
[5250000]Horned Warrior Helm
Helm featuring a crown of sturdy tangled horns, allowing the wearer to invoke divinity. Attire of the horned warriors, keepers of the tower.
Divine invocation bolsters the strength of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears.
Focus is also troubled by wearing this helm.
[5250100]Horned Warrior Armor
Armor of the horned warriors, keepers of the tower.
The ochre fabric is draped over a chest-piece made to resemble the unclothed form of a hero from older times.
[5250200]Horned Warrior Gauntlets
Gauntlets of the horned warriors, keepers of the tower, made from a thick metal.
[5250300]Horned Warrior Greaves
Greaves of the horned warriors, keepers of the tower. Shaped to resemble the unclothed form of a hero from older times.
[5252000]Divine Beast Helm
A helm of tangled horn attached to a divine beast mask, allowing the wearer to invoke divinity. Worn by divine beast warriors; the chosen of the horned warriors.
Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears.
Focus is also troubled by wearing this helm.
[5252100]Divine Beast Warrior Armor
Armor of feted horned warriors chosen to become divine beast warriors, adorned with a lion's pelt.
Among the divine beast warriors, only those who truly excel at divine invocation become sculpted keepers, and are granted the honor of the lion dance.
[5253000]Divine Bird Helm
A helm of tangled horn attached to a divine bird mask, allowing the wearer to invoke divinity. Worn by divine bird warriors; the very first of all horned warriors.
Divine invocation heightens the power of divine bird feathers alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears.
Focus is also troubled by wearing this helm.
[5253100]Divine Bird Warrior Armor
Armor of divine bird warriors, the very first of all horned warriors, made from a golden metal.
The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between.
[5253200]Divine Bird Warrior Gauntlets
Gauntlets of divine bird warriors, the very first of all horned warriors, made from a golden metal.
The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between.
[5253300]Divine Bird Warrior Greaves
Greaves of divine bird warriors, the very first of all horned warriors, made from a golden metal.
The great, sharp talons increase the force generated by kicks.
[5260000]Rellana's Helm
Ornate helm of Rellana, the Twin Moon Knight, fashioned from silver steel.
Rennala, head of the royal family of Caria, was said to have given her younger sister, who renounced her lineage to chase after Messmer, a gift of lustrous black hair.
[5260100]Rellana's Armor
Ornate armor of Rellana, the Twin Moon Knight, fashioned from silver steel.
Adorned with the lapis-lazuli blue that is symbolic of Caria, its radiance is yet to fully fade.
[5260200]Rellana's Gloves
Gloves of Rellana, the Twin Moon Knight, fashioned from quality leather.
[5260300]Rellana's Greaves
Ornate greaves of Rellana, the Twin Moon Knight, fashioned from silver steel.
[5270000]Young Lion's Helm
The golden helm worn by Radahn in his younger years. Proudly displaying his heroic red hair, it is fitting attire for a lion.
When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear—
"Miquella awaits thee, O promised consort."
[5270100]Young Lion's Armor
The golden armor worn by Radahn in his younger years. Proudly adorned with heroic red accents, it is fitting attire for a lion.
When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear—
"Miquella awaits thee, O promised consort."
[5270200]Young Lion's Gauntlets
The golden gauntlets worn by Radahn in his younger years.
When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear—
"Miquella awaits thee, O promised consort."
[5270300]Young Lion's Greaves
The golden greaves worn by Radahn in his younger years. Worn by a fierce lion.
When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear—
"Miquella awaits thee, O promised consort."
[5271100]Young Lion's Armor (Altered)
The golden armor worn by Radahn in his younger years. Worn by a fierce lion.
When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear—
"Miquella awaits thee, O promised consort."
[5272000]Circlet of Light
The circlet of light which adorned Miquella's head as he returned in divine aspect. It has begun to fade into nothingness.
Slightly boosts intelligence, faith, and arcane, while also boosting the power of Miquella's light.
This circle was to be the very foundation upon which Miquella's age of compassion would be built, should it have ever come to pass.
[5280000]Shadow Militiaman Helm
Helm as dark as shadow, worn by vulgar militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
[5280100]Shadow Militiaman Armor
Armor as dark as shadow, worn by vulgar militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
[5280200]Shadow Militiaman Gauntlets
Gauntlets as dark as shadow, worn by vulgar militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
[5280300]Shadow Militiaman Greaves
Greaves as dark as shadow, worn by vulgar militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
[5290000]Divine Beast Head
Ritual headwear in the form of a divine beast's head, used to perform the lion dance. Worn by the very finest of the sculpted keepers. Alas, it no longer responds to the old woman's earnest prayer.
Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears.
Focus is also troubled by wearing this headwear.
[5300000]St. Trina's Blossom
St. Trina's life withered and fell, as fleeting as the seasons. At her last, she left a single water lily.
Slightly boosts max FP.
Despite the velvety-purple hue, the flower is in no way poisonous—it merely blooms in quietude.
[5310000]Crucible Hammer-Helm
Helm worn by Devonia, longest-serving of the Crucible Knights.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
It is said Devonia quested in search of the Crucible's origin, and departed from the lands of the Erdtree alone.
[5320000]Greatjar
A greatjar which fits comfortably over the head when upturned. Attire of the shamans who perform their worship at gaols.
Increases the power of thrown pots of all sizes.
They offer their prayers to the innards of the greatjars, such that they might be reborn one day into sainthood. This is the cycle of death and rebirth, taken into the hands of mortal men.
[5330000]Imp Head (Lion)
Head covering made from the largely unaltered head of an impish golem.
Resembling a lion in appearance, life force faintly clings to it.
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[712312]KG_Key_Num_2
[712313]KG_Key_Num_3
[712314]KG_Key_Num_4
[712315]KG_Key_Num_5
[712316]KG_Key_Num_6
[712317]KG_Key_Num_7
[712318]KG_Key_Num_8
[712319]KG_Key_Num_9
[712320]KG_Key_Num_Enter
[712323]KG_Key_Num_Slash
[712324]KG_Key_Num_Asterisk
[712325]KG_Key_Num_Minus
[712326]KG_Key_Num_Plus
[712327]KG_Key_Num_Period
[712401]KG_Key_F1
[712402]KG_Key_F2
[712403]KG_Key_F3
[712404]KG_Key_F4
[712405]KG_Key_F5
[712406]KG_Key_F6
[712407]KG_Key_F7
[712408]KG_Key_F8
[712409]KG_Key_F9
[712410]KG_Key_F10
[712411]KG_Key_F11
[712412]KG_Key_F12
Weapon
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[110000]Unarmed
No armament equipped.
Bare fists will be used to attack.
[1000000]Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000100]Heavy Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000200]Keen Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000300]Quality Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000400]Fire Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000500]Flame Art Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000600]Lightning Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000700]Sacred Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000800]Magic Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1000900]Cold Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1001000]Poison Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1001100]Blood Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1001200]Occult Dagger
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
[1010000]Black Knife
Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives.
A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.
[1020000]Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020100]Heavy Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020200]Keen Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020300]Quality Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020400]Fire Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020500]Flame Art Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020600]Lightning Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020700]Sacred Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020800]Magic Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1020900]Cold Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1021000]Poison Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1021100]Blood Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1021200]Occult Parrying Dagger
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
[1030000]Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030100]Heavy Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030200]Keen Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030300]Quality Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030400]Fire Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030500]Flame Art Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030600]Lightning Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030700]Sacred Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030800]Magic Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1030900]Cold Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1031000]Poison Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1031100]Blood Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1031200]Occult Miséricorde
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
[1040000]Reduvia
Jagged dagger with a distinctive curved blade.
Used by the noble servants of the Lord of Blood.
This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood.
[1050000]Crystal Knife
A knife made by sharpening hard crystal.
Signature weapon of glintstone miners.
Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.
[1060000]Celebrant's Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060100]Celebrant's Heavy Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060200]Celebrant's Keen Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060300]Celebrant's Quality Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060400]Celebrant's Fire Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060500]Celebrant's Flame Art Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060600]Celebrant's Lightning Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060700]Celebrant's Sacred Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060800]Celebrant's Magic Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1060900]Celebrant's Cold Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1061000]Celebrant's Poison Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1061100]Celebrant's Blood Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1061200]Celebrant's Occult Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
[1070000]Glintstone Kris
Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.
[1080000]Scorpion's Stinger
Dagger fashioned from a great scorpion's tail, glistening with scarlet rot.
A ceremonial tool used by heretics, crafted from the relic of a sealed outer god.
[1090000]Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090100]Heavy Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090200]Keen Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090300]Quality Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090400]Fire Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090500]Flame Art Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090600]Lightning Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090700]Sacred Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090800]Magic Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1090900]Cold Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1091000]Poison Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1091100]Blood Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1091200]Occult Great Knife
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
[1100000]Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100100]Heavy Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100200]Keen Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100300]Quality Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100400]Fire Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100500]Flame Art Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100600]Lightning Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100700]Sacred Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100800]Magic Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1100900]Cold Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1101000]Poison Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1101100]Blood Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1101200]Occult Wakizashi
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
[1110000]Cinquedea
Short sword given to high ranking clergymen of Farum Azula.
Raises potency of bestial incantations.
The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind.
[1130000]Ivory Sickle
Sickle fashioned from ivory.
Weapon carried by aged Albinaurics.
These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.
[1140000]Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140100]Heavy Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140200]Keen Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140300]Quality Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140400]Fire Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140500]Flame Art Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140600]Lightning Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140700]Sacred Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140800]Magic Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1140900]Cold Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1141000]Poison Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1141100]Blood Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1141200]Occult Bloodstained Dagger
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
[1150000]Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150100]Heavy Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150200]Keen Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150300]Quality Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150400]Fire Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150500]Flame Art Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150600]Lightning Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150700]Sacred Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150800]Magic Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1150900]Cold Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1151000]Poison Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1151100]Blood Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1151200]Occult Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
[1160000]Blade of Calling
Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent.
The one who walks alongside flame,
Shall one day meet the road of Destined Death.
[1190000][ERROR]
[1500000]Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500100]Heavy Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500200]Keen Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500300]Quality Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500400]Fire Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500500]Flame Art Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500600]Lightning Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500700]Sacred Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500800]Magic Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1500900]Cold Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1501000]Poison Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1501100]Blood Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1501200]Occult Main-gauche
Dagger with a large hand guard.
Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
[1510000]Fire Knight's Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510100]Fire Knight's Heavy Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510200]Fire Knight's Keen Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510300]Fire Knight's Quality Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510400]Fire Knight's Fire Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510500]Fire Knight's Flame Art Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510600]Fire Knight's Lightning Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510700]Fire Knight's Sacred Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510800]Fire Knight's Magic Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1510900]Fire Knight's Cold Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1511000]Fire Knight's Poison Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1511100]Fire Knight's Blood Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1511200]Fire Knight's Occult Shortsword
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[1910000][ERROR]
[2000000]Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000100]Heavy Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000200]Keen Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000300]Quality Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000400]Fire Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000500]Flame Art Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000600]Lightning Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000700]Sacred Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000800]Magic Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2000900]Cold Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2001000]Poison Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2001100]Bloody Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2001200]Occult Longsword
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
[2010000]Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010100]Heavy Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010200]Keen Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010300]Quality Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010400]Fire Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010500]Flame Art Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010600]Lightning Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010700]Sacred Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010800]Magic Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2010900]Cold Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2011000]Poison Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2011100]Blood Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2011200]Occult Short Sword
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
[2020000]Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020100]Heavy Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020200]Keen Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020300]Quality Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020400]Fire Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020500]Flame Art Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020600]Lightning Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020700]Sacred Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020800]Magic Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2020900]Cold Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2021000]Poison Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2021100]Blood Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2021200]Occult Broadsword
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
[2030000]Royal Soldier Straight Sword
A straight sword with a wide blade.
Effective for slashing attacks.
Broad horizontal swings widen the attack range, making it easier to connect with foes.
[2040000]Lordsworn's Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040100]Lordsworn's Heavy Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040200]Lordsworn's Keen Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040300]Lordsworn's Quality Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040400]Lordsworn's Fire Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040500]Lordsworn's Flame Art Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040600]Lordsworn's Lightning Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040700]Lordsworn's Sacred Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040800]Lordsworn's Magic Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2040900]Lordsworn's Cold Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2041000]Lordsworn's Poison Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2041100]Lordsworn's Blood Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2041200]Lordsworn's Occult Straight Sword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
[2050000]Weathered Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050100]Weathered Heavy Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050200]Weathered Keen Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050300]Weathered Quality Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050400]Weathered Fire Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050500]Weathered Flame Art Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050600]Weathered Lightning Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050700]Weathered Sacred Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050800]Weathered Magic Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2050900]Weathered Cold Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2051000]Weathered Poison Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2051100]Weathered Blood Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2051200]Weathered Occult Straight Sword
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
[2060000]Ornamental Straight Sword
Slender straight sword patterned after an antique ornament.
Superior swordsmen prefer to wield one in each hand.
After falling from grace, the dregs of the golden lineage sought power and purpose in the past.
[2070000]Golden Epitaph
A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die.
Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death."
[2080000]Nox Flowing Sword
A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle.
Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.
[2090000]Inseparable Sword
Sword forged by compounding silver and gold.
A sacred weapon to hunt Those Who Live in Death.
Deals holy damage.
The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.
[2090100]Heavy Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090200]Keen Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090300]Quality Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090400]Fire Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090500]Flame Art Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090600]Lightning Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090700]Sacred Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090800]Magic Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2090900]Cold Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2091000]Poison Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2091100]Blood Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2091200]Occult Inseparable Sword
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
[2110000]Coded Sword
Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor.
[2140000]Sword of Night and Flame
Storied sword and treasure of Caria Manor.
One of the legendary armaments.
Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.
[2150000]Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.
[2180000]Carian Knight's Sword
Straight sword embedded with a blue glintstone.
Weapon of knights sworn to Carian royalty.
These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.
[2190000]Sword of St. Trina
Silver sword carried by clerics of St. Trina.
Inflicts sleep ailment upon foes.
St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance.
[2200000]Miquellan Knight's Sword
Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade.
A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master.
[2210000]Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210100]Heavy Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210200]Keen Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210300]Quality Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210400]Fire Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210500]Flame Art Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210600]Lightning Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210700]Sacred Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210800]Magic Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2210900]Cold Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2211000]Poison Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2211100]Blood Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2211200]Occult Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
[2220000]Regalia of Eochaid
Treasured sword of Eochaid, a lesser, long-vanished domain.
The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone.
Swords of Eochaid dance through the skies.
[2230000]Noble's Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230100]Noble's Heavy Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230200]Noble's Keen Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230300]Noble's Quality Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230400]Noble's Fire Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230500]Noble's Flame Art Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230600]Noble's Lightning Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230700]Noble's Sacred Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230800]Noble's Magic Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2230900]Noble's Cold Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2231000]Noble's Poison Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2231100]Noble's Blood Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2231200]Noble's Occult Slender Sword
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[2240000]Warhawk's Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240100]Warhawk's Heavy Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240200]Warhawk's Keen Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240300]Warhawk's Quality Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240400]Warhawk's Fire Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240500]Warhawk's Flame Art Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240600]Warhawk's Lightning Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240700]Warhawk's Sacred Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240800]Warhawk's Magic Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2240900]Warhawk's Cold Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2241000]Warhawk's Poison Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2241100]Warhawk's Blood Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2241200]Warhawk's Occult Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
[2250000]Lazuli Glintstone Sword
A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery.
Deals magic damage.
Apparently once used as a staff of sorcery, this sword is made of wood.
[2260000]Rotten Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human.
It festers with scarlet rot.
Enwreathed with powerful magic, its attack scales with intelligence.
[2510000]Velvet Sword of St. Trina
Silver sword of St. Trina, now stained the color of velvet.
Inflicts eternal sleep.
When St. Trina was abandoned, the faint, light-purple mists coalesced into an intoxicating deep-purple cloud.
[2520000]Star-Lined Sword
Sword encrusted with a line of stars fashioned from small pieces of crude glintstone.
Weapon of the demi-human swordsmen.
When bestowed with this weapon by their queen, the swordsmen swear to find the truth that lies at the end of the procession of stars.
[2530000]Carian Sorcery Sword
One of the Carian royal family's glintstone swords.
A smaller piercing sword with a slender blade.
Formerly used by the Carian knights of old before the full refinement of their sorcerous combat techniques, this armament functions as a catalyst for glintstone sorcery when executing strong attacks.
[2540000]Stone-Sheathed Sword
A sword that none can pull from its scabbard of cracked stone.
Relic of a lost civilization from a time long past, said to have served a ritual purpose at altars of light and darkness.
[2550000]Sword of Light
Sword of light, pulled from its stone scabbard at an altar.
From the quick of the root, unswerving rays of light intersect and reflect to give the silver blade form.
[2560000]Sword of Darkness
Sword of darkness, pulled from its stone scabbard at an altar.
From the quick of the root, wandering coils of darkness coalesce and release, their eddies and vortices giving form to the dark blade.
[3000000]Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000100]Heavy Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000200]Keen Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000300]Quality Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000400]Fire Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000500]Flame Art Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000600]Lightning Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000700]Sacred Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000800]Magic Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3000900]Cold Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3001000]Poison Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3001100]Bloody Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3001200]Occult Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
[3010000]Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010100]Heavy Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010200]Keen Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010300]Quality Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010400]Fire Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010500]Flame Art Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010600]Lightning Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010700]Sacred Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010800]Magic Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3010900]Cold Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3011000]Poison Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3011100]Blood Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3011200]Occult Forked Greatsword
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[3020000]Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020100]Heavy Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020200]Keen Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020300]Quality Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020400]Fire Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020500]Flame Art Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020600]Lightning Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020700]Sacred Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020800]Magic Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3020900]Cold Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3021000]Poison Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3021100]Blood Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3021200]Occult Iron Greatsword
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
[3030000]Lordsworn's Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030100]Lordsworn's Heavy Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030200]Lordsworn's Keen Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030300]Lordsworn's Quality Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030400]Lordsworn's Fire Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030500]Lordsworn's Flame Art Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030600]Lordsworn's Lightning Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030700]Lordsworn's Sacred Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030800]Lordsworn's Magic Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3030900]Lordsworn's Cold Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3031000]Lordsworn's Poison Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3031100]Lordsworn's Blood Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3031200]Lordsworn's Occult Greatsword
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
[3040000]Knight's Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040100]Knight's Heavy Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040200]Knight's Keen Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040300]Knight's Quality Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040400]Knight's Fire Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040500]Knight's Flame Art Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040600]Knight's Lightning Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040700]Knight's Sacred Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040800]Knight's Magic Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3040900]Knight's Cold Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3041000]Knight's Poison Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3041100]Knight's Blood Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3041200]Knight's Occult Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
[3050000]Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050100]Heavy Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050200]Keen Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050300]Quality Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050400]Fire Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050500]Flame Art Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050600]Lightning Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050700]Sacred Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050800]Magic Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3050900]Cold Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3051000]Poison Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3051100]Blood Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3051200]Occult Flamberge
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
[3060000]Ordovis's Greatsword
Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights.
This sword is imbued with an ancient holy essence.
Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself.
[3070000]Alabaster Lord's Sword
Greatsword forged from a blue-white meteoric ore.
The blade conceals gravity-manipulating magic.
A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
[3080000]Banished Knight's Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080100]Banished Knight's Heavy Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080200]Banished Knight's Keen Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080300]Banished Knight's Quality Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080400]Banished Knight's Fire Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080500]Banished Knight's Flame Art Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080600]Banished Knight's Lightning Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080700]Banished Knight's Sacred Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080800]Banished Knight's Magic Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3080900]Banished Knight's Cold Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3081000]Banished Knight's Poison Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3081100]Banished Knight's Blood Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3081200]Banished Knight's Occult Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[3090000]Dark Moon Greatsword
A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition.
One of the legendary armaments.
Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.
[3100000]Sacred Relic Sword
Sword wrought from the remains of a god who should have lived a life eternal.
Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning.
[3130000]Helphen's Steeple
Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world.
The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.
[3140000]Blasphemous Blade
Sacred sword of Rykard, Lord of Blasphemy.
Remains of the countless heroes he has devoured writhe upon the surface of this blade.
Now they share the same blood, bound together as family.
Some HP is restored upon defeating an enemy.
[3150000]Marais Executioner's Sword
Storied sword of House Marais, the family of executioners who presided over the Shaded Castle.
One of the legendary armaments.
Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.
[3160000]Sword of Milos
Sinister greatsword fashioned from a giant's backbone.
Metes out wounds like a lopsided saw-blade, and restores some FP upon defeating an enemy.
Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.
[3160100]Heavy Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160200]Keen Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160300]Quality Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160400]Fire Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160500]Flame Art Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160600]Lightning Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160700]Sacred Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160800]Magic Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3160900]Cold Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3161000]Poison Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3161100]Blood Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3161200]Occult Sword of Milos
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
[3170000]Golden Order Greatsword
Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly
symbolize the tenets of the Golden Order.
One of the legendary armaments.
Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala.
[3180000]Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180100]Heavy Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180200]Keen Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180300]Quality Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180400]Fire Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180500]Flame Art Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180600]Lightning Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180700]Sacred Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180800]Magic Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3180900]Cold Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3181000]Poison Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3181100]Blood Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3181200]Occult Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
[3190000]Gargoyle's Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190100]Gargoyle's Heavy Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190200]Gargoyle's Keen Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190300]Gargoyle's Quality Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190400]Gargoyle's Fire Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190500]Gargoyle's Flame Art Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190600]Gargoyle's Lightning Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190700]Gargoyle's Sacred Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190800]Gargoyle's Magic Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3190900]Gargoyle's Cold Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3191000]Gargoyle's Poison Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3191100]Gargoyle's Blood Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3191200]Gargoyle's Occult Greatsword
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[3200000]Death's Poker
Barbed rod carried by Deathbirds.
The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns.
[3210000]Gargoyle's Blackblade
Bronze greatsword wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[3210100]Heavy Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210200]Keen Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210300]Quality Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210400]Fire Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210500]Flame Art Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210600]Lightning Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210700]Sacred Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210800]Magic Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3210900]Cold Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3211000]Poison Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3211100]Blood Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3211200]Occult Gargoyle's Blackblade
Greatsword wielded by the gargoyles
serving under Maliketh.
[3220000][ERROR]
[3500000]Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500100]Heavy Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500200]Keen Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500300]Quality Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500400]Fire Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500500]Flame Art Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500600]Lightning Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500700]Sacred Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500800]Magic Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3500900]Cold Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3501000]Poison Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3501100]Blood Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3501200]Occult Sword Lance
Weapon once wielded by Commander Gaius.
A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount.
Gaius himself was never without his boar.
[3510000]Greatsword of Damnation
Golden greatsword that once pierced the body of Midra, master of the manse. Used by the hornsent in the execution of a damnation like no other.
The barbs that pierce the victim from within wind gently around the blade.
[3520000]Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520100]Heavy Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520200]Keen Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520300]Quality Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520400]Fire Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520500]Flame Art Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520600]Lightning Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520700]Sacred Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520800]Magic Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3520900]Cold Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3521000]Poison Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3521100]Blood Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3521200]Occult Lizard Greatsword
A peculiar weapon carried by imps.
Greatsword smithed in the shape of a fork-tongued lizard.
Strong attacks allow the wielder to fire the forked tongue from the blade.
[3550000]Greatsword of Solitude
Steel greatsword wielded by the Knights of the Solitary Gaol.
Through a secret rite, they relinquished their hearts for heightened battle prowess. Next, they engraved their blades with two crests: one depicting the light of birth, and the other, solitude.
[3900000][ERROR]
[4000000]Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000100]Heavy Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000200]Keen Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000300]Quality Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000400]Fire Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000500]Flame Art Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000600]Lightning Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000700]Sacred Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000800]Magic Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4000900]Cold Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4001000]Poison Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4001100]Blood Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4001200]Occult Greatsword
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
[4010000]Watchdog's Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010100]Watchdog's Heavy Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010200]Watchdog's Keen Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010300]Watchdog's Quality Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010400]Watchdog's Fire Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010500]Watchdog's Flame Art Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010600]Watchdog's Lightning Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010700]Watchdog's Sacred Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010800]Watchdog's Magic Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4010900]Watchdog's Cold Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4011000]Watchdog's Poison Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4011100]Watchdog's Blood Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4011200]Watchdog's Occult Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
[4020000]Maliketh's Black Blade
Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory.
After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again.
[4030000]Troll's Golden Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030100]Troll's Golden Heavy Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030200]Troll's Golden Keen Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030300]Troll's Golden Quality Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030400]Troll's Golden Fire Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030500]Troll's Golden Flame Art Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030600]Troll's Golden Lightning Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030700]Troll's Golden Sacred Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030800]Troll's Golden Magic Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4030900]Troll's Golden Cold Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4031000]Troll's Golden Poison Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4031100]Troll's Golden Blood Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4031200]Troll's Golden Occult Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
[4040000]Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040100]Heavy Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040200]Keen Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040300]Quality Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040400]Fire Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040500]Flame Art Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040600]Lightning Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040700]Sacred Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040800]Magic Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4040900]Cold Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4041000]Poison Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4041100]Blood Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4041200]Occult Zweihander
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
[4050000]Starscourge Greatsword
Curved greatswords of black steel wielded by General Radahn.
A pair of weapons decorated with a lion mane motif.
Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.
[4060000]Royal Greatsword
Greatsword decorated in royal Carian style.
Favored weapon of Blaidd the Half-Wolf.
In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn.
[4070000]Godslayer's Greatsword
Sacred sword of the Gloam-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh.
The black flames wielded by the apostles are channeled from this sword.
[4080000]Ruins Greatsword
Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon.
One of the legendary armaments.
The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power.
[4100000]Grafted Blade Greatsword
The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret.
One of the legendary armaments.
A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors.
[4110000]Troll Knight's Sword
Greatsword embedded with a blue glintstone.
Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.
[4500000]Ancient Meteoric Ore Greatsword
One of the treasures of the ruined forges.
Greatsword of ancient meteoric ore, ending in a sharp point.
Fashioned from an excavated shard of an arrowhead that once was a part of the old gods' arsenal. A capable piercing weapon that excels at thrusting attacks.
[4520000]Fire Knight's Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520100]Fire Knight's Heavy Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520200]Fire Knight's Keen Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520300]Fire Knight's Quality Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520400]Fire Knight's Fire Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520500]Fire Knight's Flame Art Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520600]Fire Knight's Lightning Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520700]Fire Knight's Sacred Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520800]Fire Knight's Magic Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4520900]Fire Knight's Cold Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4521000]Fire Knight's Poison Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4521100]Fire Knight's Blood Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4521200]Fire Knight's Occult Greatsword
Greatsword of the Fire Knights.
A long, slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
[4530000]Greatsword of Radahn (Lord)
Greatswords of black steel wielded by Radahn in his youth.
A pair of weapons decorated with a lion mane motif.
These were in his possession immediately before his triumph over the stars—the swords of a lord who does not rely on physical strength and gravity alone.
[4540000]Moonrithyll's Knight Sword
Greatsword embedded with a blue glintstone.
The favored weapon of the steadfast Carian knight, Moonrithyll.
Moonrithyll was the Twin Moon Knight's chamberlain. She was also a friend to the trolls, who served the royal family, and proudly wielded their weapons as she fought arm in arm with her gargantuan comrades.
[4550000]Greatsword of Radahn (Light)
Greatswords of black steel wielded by Radahn in his youth.
A pair of weapons decorated with a lion mane motif.
These were in his possession immediately before his triumph over the stars—the swords of a lord who does not rely on physical strength and gravity alone.
[4900000][ERROR]
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[5000000]Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000100]Heavy Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000200]Keen Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000300]Quality Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000400]Fire Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000500]Flame Art Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000600]Lightning Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000700]Sacred Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000800]Magic Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5000900]Cold Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5001000]Poison Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5001100]Blood Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5001200]Occult Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
[5010000]Cleanrot Knight's Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010100]Cleanrot Knight's Heavy Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010200]Cleanrot Knight's Keen Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010300]Cleanrot Knight's Quality Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010400]Cleanrot Knight's Fire Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010500]Cleanrot Knight's Flame Art Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010600]Cleanrot Knight's Lightning Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010700]Cleanrot Knight's Sacred Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010800]Cleanrot Knight's Magic Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5010900]Cleanrot Knight's Cold Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5011000]Cleanrot Knight's Poison Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5011100]Cleanrot Knight's Blood Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5011200]Cleanrot Knight's Occult Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
[5020000]Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020100]Heavy Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020200]Keen Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020300]Quality Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020400]Fire Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020500]Flame Art Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020600]Lightning Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020700]Sacred Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020800]Magic Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5020900]Cold Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5021000]Poison Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5021100]Blood Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5021200]Occult Rapier
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
[5030000]Rogier's Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030100]Rogier's Heavy Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030200]Rogier's Keen Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030300]Rogier's Quality Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030400]Rogier's Fire Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030500]Rogier's Flame Art Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030600]Rogier's Lightning Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030700]Rogier's Sacred Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030800]Rogier's Magic Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5030900]Rogier's Cold Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5031000]Rogier's Poison Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5031100]Rogier's Blood Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5031200]Rogier's Occult Rapier
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
[5040000]Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040100]Heavy Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040200]Keen Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040300]Quality Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040400]Fire Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040500]Flame Art Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040600]Lightning Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040700]Sacred Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040800]Magic Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5040900]Cold Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5041000]Poison Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5041100]Blood Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5041200]Occult Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
[5050000]Frozen Needle
A razor-thin piercing blade of ice.
Forged by Iji, the Carian Royal Blacksmith.
Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.
[5060000]Noble's Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060100]Noble's Heavy Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060200]Noble's Keen Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060300]Noble's Quality Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060400]Noble's Fire Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060500]Noble's Flame Art Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060600]Noble's Lightning Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060700]Noble's Sacred Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060800]Noble's Magic Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5060900]Noble's Cold Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5061000]Noble's Poison Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5061100]Noble's Blood Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[5061200]Noble's Occult Estoc
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
[6000000]Bloody Helice
Ominous piercing sword with a winding blade.
Carried by the noble servants of the Lord of Blood.
Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.
[6010000]Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010100]Heavy Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010200]Keen Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010300]Quality Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010400]Fire Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010500]Flame Art Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010600]Lightning Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010700]Sacred Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010800]Magic Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6010900]Cold Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6011000]Poison Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6011100]Blood Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6011200]Occult Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
[6020000]Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020100]Heavy Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020200]Keen Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020300]Quality Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020400]Fire Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020500]Flame Art Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020600]Lightning Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020700]Sacred Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020800]Magic Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6020900]Cold Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6021000]Poison Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6021100]Blood Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6021200]Occult Great Épée
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
[6040000]Dragon King's Cragblade
Piercing Gravel Stone sword containing primeval lightning.
A portion of the Dragonlord's power, gained from a remembrance.
This weapon commands great power over the paltry, mortal dragons of today.
[6500000]Queelign's Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500100]Queelign's Heavy Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500200]Queelign's Keen Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500300]Queelign's Quality Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500400]Queelign's Fire Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500500]Queelign's Flame Art Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500600]Queelign's Lightning Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500700]Queelign's Sacred Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500800]Queelign's Magic Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6500900]Queelign's Cold Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6501000]Queelign's Poison Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6501100]Queelign's Blood Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6501200]Queelign's Occult Greatsword
Greatsword of the Fire Knight Queelign.
A weighty piercing sword with a blade that undulates like fire.
Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
[6900000][ERROR]
[7000000]Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000100]Heavy Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000200]Keen Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000300]Quality Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000400]Fire Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000500]Flame Art Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000600]Lightning Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000700]Sacred Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000800]Magic Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7000900]Cold Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7001000]Poison Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7001100]Blood Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7001200]Occult Falchion
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
[7010000]Beastman's Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010100]Beastman's Heavy Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010200]Beastman's Keen Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010300]Beastman's Quality Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010400]Beastman's Fire Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010500]Beastman's Flame Art Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010600]Beastman's Lightning Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010700]Beastman's Sacred Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010800]Beastman's Magic Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7010900]Beastman's Cold Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7011000]Beastman's Poison Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7011100]Beastman's Blood Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7011200]Beastman's Occult Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
[7020000]Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020100]Heavy Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020200]Keen Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020300]Quality Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020400]Fire Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020500]Flame Art Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020600]Lightning Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020700]Sacred Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020800]Magic Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7020900]Cold Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7021000]Poison Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7021100]Blood Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7021200]Occult Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
[7030000]Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030100]Heavy Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030200]Keen Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030300]Quality Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030400]Fire Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030500]Flame Art Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030600]Lightning Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030700]Sacred Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030800]Magic Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7030900]Cold Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7031000]Poison Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7031100]Blood Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7031200]Occult Shamshir
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
[7040000]Bandit's Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040100]Bandit's Heavy Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040200]Bandit's Keen Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040300]Bandit's Quality Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040400]Bandit's Fire Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040500]Bandit's Flame Art Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040600]Bandit's Lightning Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040700]Bandit's Sacred Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040800]Bandit's Magic Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7040900]Bandit's Cold Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7041000]Bandit's Poison Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7041100]Bandit's Blood Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7041200]Bandit's Occult Curved Sword
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
[7050000]Magma Blade
Curved sword with a blade fashioned from the lava of Mt. Gelmir.
An armament of the man-serpents, impossible for a human to have made.
Deals fire damage.
[7060000]Flowing Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060100]Flowing Heavy Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060200]Flowing Keen Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060300]Flowing Quality Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060400]Flowing Fire Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060500]Flowing Flame Art Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060600]Flowing Lightning Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060700]Flowing Sacred Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060800]Flowing Magic Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7060900]Flowing Cold Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7061000]Flowing Poison Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7061100]Flowing Blood Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7061200]Flowing Occult Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
[7070000]Wing of Astel
Sword fashioned from a delicate wing, suffused with the magic of the stars.
Strong attack unleashes a wave of enchanted light.
Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City.
[7080000]Scavenger's Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080100]Scavenger's Heavy Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080200]Scavenger's Keen Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080300]Scavenger's Quality Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080400]Scavenger's Fire Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080500]Scavenger's Flame Art Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080600]Scavenger's Lightning Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080700]Scavenger's Sacred Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080800]Scavenger's Magic Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7080900]Scavenger's Cold Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7081000]Scavenger's Poison Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7081100]Scavenger's Blood Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7081200]Scavenger's Occult Curved Sword
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
[7090000]Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090100]Heavy Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090200]Sharp Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090300]Quality Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090400]Flame Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090500]Pyromancy Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090600]Lightning Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090700]Blessed Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090800]Magic Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7090900]Frost Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7091000]Poison Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7091100]Blood Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7091200]Arcane Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
[7100000]Eclipse Shotel
Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color.
One of the legendary armaments.
In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze.
[7110000]Serpent-God's Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110100]Serpent-God's Heavy Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110200]Serpent-God's Keen Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110300]Serpent-God's Quality Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110400]Serpent-God's Fire Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110500]Serpent-God's Flame Art Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110600]Serpent-God's Lightning Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110700]Serpent-God's Sacred Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110800]Serpent-God's Magic Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7110900]Serpent-God's Cold Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7111000]Serpent-God's Poison Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7111100]Serpent-God's Blood Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7111200]Serpent-God's Occult Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
[7120000]Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120100]Heavy Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120200]Keen Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120300]Quality Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120400]Fire Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120500]Flame Art Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120600]Lightning Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120700]Sacred Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120800]Magic Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7120900]Cold Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7121000]Poison Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7121100]Blood Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7121200]Occult Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
[7140000]Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140100]Heavy Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140200]Keen Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140300]Quality Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140400]Fire Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140500]Flame Art Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140600]Lightning Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140700]Sacred Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140800]Magic Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7140900]Cold Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7141000]Poison Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7141100]Bloody Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7141200]Occult Scimitar
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
[7150000]Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150100]Heavy Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150200]Keen Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150300]Quality Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150400]Fire Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150500]Flame Art Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150600]Lightning Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150700]Sacred Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150800]Magic Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7150900]Cold Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7151000]Poison Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7151100]Blood Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7151200]Occult Grossmesser
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
[7500000]Spirit Sword
Sharp blade sculpted into a twisted shape.
A sword that has seen many years of use in the gravesite.
Said to serve as a medium for communion with spirits.
[7510000]Falx
Curved swords with long, sickle-like blades.
A pair of weapons made to be wielded in both hands.
Forged by a hornsent in the name of revenge.
"In vengeance for the flames, my blade I wield..."
[7520000]Dancing Blade of Ranah
Decorative swords ablaze with impassioned red.
A pair of weapons made to be wielded in both hands.
Used by the dancers of Ranah.
Strikes enemies with a dancing assault when executing a strong attack.
[7530000]Horned Warrior's Sword
Curved sword of the horned warriors, keepers of the tower.
The ornamental tangled horns allow the blade to serve as a medium for horn-calling.
[8010000]Onyx Lord's Greatsword
Greatsword forged from golden-hued meteoric ore.
The blade conceals gravity-manipulating magic.
A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
[8020000]Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020100]Heavy Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020200]Keen Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020300]Quality Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020400]Fire Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020500]Flame Art Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020600]Lightning Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020700]Sacred Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020800]Magic Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8020900]Cold Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8021000]Poison Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8021100]Blood Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8021200]Occult Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
[8030000]Bloodhound's Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030100]Bloodhound's Heavy Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030200]Bloodhound's Keen Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030300]Bloodhound's Quality Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030400]Bloodhound's Fire Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030500]Bloodhound's Flame Art Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030600]Bloodhound's Lightning Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030700]Bloodhound's Sacred Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030800]Bloodhound's Magic Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8030900]Bloodhound's Cold Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8031000]Bloodhound's Poison Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8031100]Bloodhound's Blood Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8031200]Bloodhound's Occult Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
[8040000]Magma Wyrm's Scalesword
Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales.
It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.
[8050000]Zamor Curved Sword
Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants.
In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.
[8060000]Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060100]Heavy Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060200]Keen Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060300]Quality Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060400]Fire Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060500]Flame Art Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060600]Lightning Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060700]Sacred Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060800]Magic Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8060900]Cold Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8061000]Poison Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8061100]Blood Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8061200]Occult Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
[8070000]Monk's Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070100]Monk's Heavy Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070200]Monk's Keen Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070300]Monk's Quality Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070400]Monk's Fire Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070500]Monk's Flame Art Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070600]Monk's Lightning Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070700]Monk's Sacred Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070800]Monk's Magic Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8070900]Monk's Cold Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8071000]Monk's Poison Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8071100]Monk's Blood Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8071200]Monk's Occult Flameblade
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
[8080000]Beastman's Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080100]Beastman's Heavy Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080200]Beastman's Keen Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080300]Beastman's Quality Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080400]Beastman's Fire Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080500]Beastman's Flame Art Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080600]Beastman's Lightning Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080700]Beastman's Sacred Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080800]Beastman's Magic Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8080900]Beastman's Cold Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8081000]Beastman's Poison Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8081100]Beastman's Blood Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8081200]Beastman's Occult Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
[8100000]Morgott's Cursed Sword
Warped blade of shifting hue used by Morgott, the Omen King.
The accursed blood that Morgott recanted and sealed away reformed into this blade.
[8110000]Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110100]Heavy Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110200]Keen Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110300]Quality Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110400]Fire Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110500]Flame Art Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110600]Lightning Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110700]Sacred Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110800]Magic Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8110900]Cold Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8111000]Poison Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8111100]Blood Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8111200]Occult Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
[8500000]Putrescence Cleaver
Weapon wielded by the Putrescent Knight.
A great cleaver of hardened putrescence affixed to an arch fashioned from human bones.
Gains power from the wielder's arcane attribute.
[8510000]Freyja's Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510100]Freyja's Heavy Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510200]Freyja's Keen Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510300]Freyja's Quality Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510400]Freyja's Fire Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510500]Freyja's Flame Art Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510600]Freyja's Lightning Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510700]Freyja's Sacred Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510800]Freyja's Magic Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8510900]Freyja's Cold Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8511000]Freyja's Poison Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8511100]Freyja's Blood Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8511200]Freyja's Occult Greatsword
Weapon of Freyja, a Redmane.
Greatsword decorated with a mane, much like the weapons used by her liege.
The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
[8520000]Horned Warrior's Greatsword
Curved greatsword of the horned warriors, keepers of the tower.
A heavy weapon made to bring the deft strength of the warriors to bear.
The ornamental tangled horns allow the blade to serve as a medium for horn-calling.
[8900000][ERROR]
[9000000]Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000100]Heavy Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000200]Keen Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000300]Quality Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000400]Fire Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000500]Flame Art Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000600]Lightning Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000700]Sacred Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000800]Magic Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9000900]Cold Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9001000]Poison Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9001100]Blood Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9001200]Occult Uchigatana
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
[9010000]Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010100]Heavy Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010200]Keen Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010300]Quality Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010400]Fire Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010500]Flame Art Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010600]Lightning Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010700]Sacred Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010800]Magic Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9010900]Cold Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9011000]Poison Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9011100]Blood Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9011200]Occult Nagakiba
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
[9020000]Hand of Malenia
Blade built into Malenia's prosthetic arm.
Through consecration it is resistant to rot.
Malenia's war prosthesis symbolized her victories.
Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat.
[9030000]Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030100]Heavy Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030200]Keen Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030300]Quality Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030400]Fire Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030500]Flame Art Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030600]Lightning Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030700]Sacred Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030800]Magic Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9030900]Cold Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9031000]Poison Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9031100]Blood Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9031200]Occult Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
[9040000]Rivers of Blood
Weapon of Okina, swordsman from the Land of Reeds.
A cursed weapon that has felled countless men.
When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated.
[9060000]Moonveil
Katana forged of glintstone.
Masterpiece of a Sellian swordsmith.
Light enwreathes the blade when sheathed, explaining its Moonveil moniker.
[9070000]Dragonscale Blade
A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade.
Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.
[9080000]Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080100][ERROR]Heavy Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080200][ERROR]Keen Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080300][ERROR]Quality Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080400][ERROR]Fire Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080500][ERROR]Flame Art Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080600][ERROR]Lightning Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080700][ERROR]Sacred Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080800][ERROR]Magic Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9080900][ERROR]Cold Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9081000][ERROR]Poison Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9081100][ERROR]Blood Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9081200][ERROR]Occult Serpentbone Blade
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
[9500000]Sword of Night
Sword of an all-consuming, bottomless black that devours even the light that shines upon it.
Wielded by Jolán, Swordhand of Night.
The blade of the sword is only semicorporeal, and thus cannot be guarded against completely.
[9900000][ERROR]
[9910000][ERROR]
[9911000][ERROR]
[9920000][ERROR]
[9930000][ERROR]
[10000000]Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000100]Heavy Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000200]Keen Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000300]Quality Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000400]Fire Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000500]Flame Art Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000600]Lightning Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000700]Sacred Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000800]Magic Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10000900]Cold Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10001000]Poison Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10001100]Bloody Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10001200]Occult Twinblade
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10010000]Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010100]Heavy Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010200]Keen Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010300]Quality Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010400]Fire Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010500]Flame Art Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010600]Lightning Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010700]Sacred Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010800]Magic Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10010900]Cold Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10011000]Poison Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10011100]Blood Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10011200]Occult Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
[10030000]Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030100]Heavy Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030200]Keen Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030300]Quality Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030400]Fire Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030500]Flame Art Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030600]Lightning Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030700]Sacred Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030800]Magic Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10030900]Cold Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10031000]Poison Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10031100]Blood Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10031200]Occult Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
[10050000]Eleonora's Poleblade
Twinned naginata forged in the Land of Reeds.
Chosen weapon of Eleonora, Violet Bloody Finger.
Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.
[10060000]Abundance and Decay Twinblade
Twinblade symbolizing twins Miquella and Malenia.
Miquella and his sister were born from an
inseparable fate.
The blades contain the Runes of both
Abundance and Decay.
[10070000]Abundance Twinblade
Twinblade that contain the power of the
Rune of Abundance.
The holy power within the blade can
call upon part of Miquella's own strength.
[10080000]Gargoyle's Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080100]Gargoyle's Heavy Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080200]Gargoyle's Keen Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080300]Gargoyle's Quality Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080400]Gargoyle's Fire Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080500]Gargoyle's Flame Art Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080600]Gargoyle's Lightning Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080700]Gargoyle's Sacred Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080800]Gargoyle's Magic Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10080900]Gargoyle's Cold Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10081000]Gargoyle's Poison Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10081100]Gargoyle's Blood Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10081200]Gargoyle's Occult Twinblade
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[10090000]Gargoyle's Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090100]Gargoyle's Heavy Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090200]Gargoyle's Keen Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090300]Gargoyle's Quality Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090400]Gargoyle's Fire Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090500]Gargoyle's Flame Art Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090600]Gargoyle's Lightning Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090700]Gargoyle's Sacred Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090800]Gargoyle's Magic Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10090900]Gargoyle's Cold Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10091000]Gargoyle's Poison Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10091100]Gargoyle's Blood Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10091200]Gargoyle's Occult Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[10500000]Euporia
Twinblade symbolizing abundance.
The secret treasure of the tower.
Though the blades, fashioned from golden shoots, are largely wilted and darkened, their luster can be restored by dealing damage to foes. However, damage dealt to Those Who Live in Death will have no such effect.
[10510000]Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510100]Heavy Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510200]Keen Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510300]Quality Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510400]Fire Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510500]Flame Art Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510600]Lightning Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510700]Sacred Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510800]Magic Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10510900]Cold Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10511000]Poison Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10511100]Blood Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[10511200]Occult Black Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
[11000000]Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000100]Heavy Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000200]Keen Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000300]Quality Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000400]Fire Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000500]Flame Art Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000600]Lightning Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000700]Sacred Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000800]Magic Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11000900]Cold Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11001000]Poison Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11001100]Blood Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11001200]Occult Mace
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
[11010000]Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010100]Heavy Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010200]Keen Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010300]Quality Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010400]Fire Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010500]Flame Art Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010600]Lightning Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010700]Sacred Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010800]Magic Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11010900]Cold Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11011000]Poison Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11011100]Bloody Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11011200]Occult Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
[11030000]Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030100]Heavy Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030200]Keen Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030300]Quality Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030400]Fire Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030500]Flame Art Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030600]Lightning Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030700]Sacred Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030800]Magic Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11030900]Cold Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11031000]Poison Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11031100]Blood Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11031200]Occult Curved Club
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
[11040000]Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040100]Heavy Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040200]Keen Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040300]Quality Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040400]Fire Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040500]Flame Art Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040600]Lightning Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040700]Sacred Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040800]Magic Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11040900]Cold Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11041000]Poison Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11041100]Blood Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11041200]Occult Warpick
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
[11050000]Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050100]Heavy Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050200]Keen Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050300]Quality Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050400]Fire Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050500]Flame Art Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050600]Lightning Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050700]Sacred Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050800]Magic Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11050900]Cold Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11051000]Poison Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11051100]Blood Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11051200]Occult Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
[11060000]Varré's Bouquet
A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood.
This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.
[11060100]Heavy Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060200]Keen Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060300]Quality Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060400]Fire Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060500]Flame Art Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060600]Lightning Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060700]Sacred Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060800]Magic Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11060900]Cold Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11061000]Poison Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11061100]Blood Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11061200]Occult Varré's Bouquet
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
[11070000]Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070100]Heavy Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070200]Keen Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070300]Quality Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070400]Fire Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070500]Flame Art Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070600]Lightning Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070700]Sacred Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070800]Magic Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11070900]Cold Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11071000]Poison Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11071100]Blood Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11071200]Occult Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
[11080000]Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080100]Heavy Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080200]Keen Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080300]Quality Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080400]Fire Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080500]Flame Art Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080600]Lightning Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080700]Sacred Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080800]Magic Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11080900]Cold Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11081000]Poison Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11081100]Blood Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11081200]Occult Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
[11090000]Monk's Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090100]Monk's Heavy Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090200]Monk's Keen Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090300]Monk's Quality Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090400]Monk's Fire Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090500]Monk's Flame Art Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090600]Monk's Lightning Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090700]Monk's Sacred Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090800]Monk's Magic Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11090900]Monk's Cold Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11091000]Monk's Poison Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11091100]Monk's Blood Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11091200]Monk's Occult Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
[11100000]Envoy's Horn
Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.
Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
[11110000]Scepter of the All-Knowing
Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it.
[11120000]Nox Flowing Hammer
Mace shaped like a suspended metal droplet wielded by monks of the Eternal City.
Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.
[11130000]Ringed Finger
Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper.
Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.
[11140000]Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140100]Heavy Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140200]Keen Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140300]Quality Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140400]Fire Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140500]Flame Art Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140600]Lightning Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140700]Sacred Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140800]Magic Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11140900]Cold Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11141000]Poison Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11141100]Blood Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11141200]Occult Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
[11150000]Marika's Hammer
Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it.
The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.
[11160000]Father Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160100]Heavy Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160200]Keen Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160300]Quality Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160400]Fire Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160500]Flame Art Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160600]Lightning Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160700]Sacred Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160800]Magic Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11160900]Cold Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11161000]Poison Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11161100]Blood Marika's Hammer
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
[11161200]Occult Marika's Hammer
Warhammer wielded by Radagon.
Forged in the age of gods, it harbors
colossal magic power.
[11170000][ERROR]
[11500000]Flowerstone Gavel
Weapon of the Dragon Communion priestess.
A dragonstone hammer resembling an ancient flower.
The four petals and the flower's core are all sharp, ending in points, and are capable of dealing heavy damage to dragons.
[12000000]Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000100]Heavy Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000200]Keen Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000300]Quality Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000400]Fire Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000500]Flame Art Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000600]Lightning Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000700]Sacred Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000800]Magic Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12000900]Cold Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12001000]Poison Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12001100]Blood Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12001200]Occult Large Club
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
[12010000]Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010100]Heavy Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010200]Keen Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010300]Quality Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010400]Fire Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010500]Flame Art Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010600]Lightning Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010700]Sacred Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010800]Magic Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12010900]Cold Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12011000]Poison Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12011100]Blood Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12011200]Occult Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
[12020000]Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020100]Heavy Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020200]Keen Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020300]Quality Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020400]Fire Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020500]Flame Art Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020600]Lightning Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020700]Sacred Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020800]Magic Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12020900]Cold Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12021000]Poison Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12021100]Blood Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12021200]Occult Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
[12060000]Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060100]Heavy Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060200]Keen Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060300]Quality Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060400]Fire Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060500]Flame Art Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060600]Lightning Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060700]Sacred Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060800]Magic Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12060900]Cold Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12061000]Poison Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12061100]Blood Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12061200]Occult Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
[12080000]Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080100]Heavy Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080200]Keen Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080300]Quality Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080400]Fire Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080500]Flame Art Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080600]Lightning Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080700]Sacred Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080800]Magic Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12080900]Cold Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12081000]Poison Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12081100]Blood Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12081200]Occult Curved Great Club
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
[12130000]Celebrant's Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130100]Celebrant's Heavy Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130200]Celebrant's Keen Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130300]Celebrant's Quality Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130400]Celebrant's Fire Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130500]Celebrant's Flame Art Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130600]Celebrant's Lightning Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130700]Celebrant's Sacred Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130800]Celebrant's Magic Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12130900]Celebrant's Cold Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12131000]Celebrant's Poison Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12131100]Celebrant's Blood Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12131200]Celebrant's Occult Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
[12140000]Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140100]Heavy Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140200]Keen Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140300]Quality Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140400]Fire Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140500]Flame Art Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140600]Lightning Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140700]Sacred Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140800]Magic Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12140900]Cold Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12141000]Poison Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12141100]Blood Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12141200]Occult Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
[12150000]Beastclaw Greathammer
Great hammer with a striking end modelled to resemble five beastly claws.
The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent.
[12160000]Envoy's Long Horn
Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.
Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
[12170000]Cranial Vessel Candlestand
Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.
[12180000]Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180100]Heavy Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180200]Keen Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180300]Quality Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180400]Fire Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180500]Flame Art Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180600]Lightning Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180700]Sacred Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180800]Magic Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12180900]Cold Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12181000]Poison Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12181100]Blood Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12181200]Occult Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
[12190000]Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190100]Heavy Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190200]Keen Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190300]Quality Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190400]Fire Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190500]Flame Art Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190600]Lightning Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190700]Sacred Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190800]Magic Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12190900]Cold Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12191000]Poison Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12191100]Blood Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12191200]Occult Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
[12200000]Devourer's Scepter
Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy.
One of the legendary armaments.
A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.
[12210000]Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210100]Heavy Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210200]Keen Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210300]Quality Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210400]Fire Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210500]Flame Art Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210600]Lightning Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210700]Sacred Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210800]Magic Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12210900]Cold Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12211000]Poison Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12211100]Blood Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12211200]Occult Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
[12500000]Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500100]Heavy Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500200]Keen Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500300]Quality Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500400]Fire Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500500]Flame Art Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500600]Lightning Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500700]Sacred Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500800]Magic Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12500900]Cold Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12501000]Poison Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12501100]Blood Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12501200]Occult Smithscript Greathammer
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
[12510000]Anvil Hammer
One of the treasures of the ruined forges.
A tremendous hammer that incorporates as its head the red-hot anvil of the forge.
It is said that the anvil's shape is inspired by that of an altar, and that long ago, it was indeed used as such in rite and ritual.
[12520000]Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520100]Heavy Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520200]Keen Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520300]Quality Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520400]Fire Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520500]Flame Art Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520600]Lightning Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520700]Sacred Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520800]Magic Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12520900]Cold Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12521000]Poison Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12521100]Blood Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12521200]Occult Black Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold.
Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
[12530000]Bloodfiend's Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530100]Bloodfiend's Heavy Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530200]Bloodfiend's Keen Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530300]Bloodfiend's Quality Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530400]Bloodfiend's Fire Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530500]Bloodfiend's Flame Art Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530600]Bloodfiend's Lightning Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530700]Bloodfiend's Sacred Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530800]Bloodfiend's Magic Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12530900]Bloodfiend's Cold Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12531000]Bloodfiend's Poison Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12531100]Bloodfiend's Blood Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12531200]Bloodfiend's Occult Arm
Weapon used by the bloodfiends.
An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon.
Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
[12900000][ERROR]
[12910000][ERROR]
[13000000]Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000100]Heavy Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000200]Keen Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000300]Quality Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000400]Fire Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000500]Flame Art Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000600]Lightning Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000700]Sacred Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000800]Magic Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13000900]Cold Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13001000]Poison Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13001100]Blood Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13001200]Occult Nightrider Flail
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
[13010000]Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010100]Heavy Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010200]Keen Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010300]Quality Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010400]Fire Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010500]Flame Art Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010600]Lightning Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010700]Sacred Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010800]Magic Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13010900]Cold Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13011000]Poison Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13011100]Blood Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13011200]Occult Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
[13020000]Family Heads
Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage.
The heads were made to resemble those of his wife and two children.
[13030000]Bastard's Stars
Flail which deals magic damage, having been imbued with power by the remembrance of Astel.
Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.
[13040000]Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040100]Heavy Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040200]Keen Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040300]Quality Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040400]Fire Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040500]Flame Art Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040600]Lightning Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040700]Sacred Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040800]Magic Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13040900]Cold Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13041000]Poison Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13041100]Blood Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13041200]Occult Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
[13500000]Serpent Flail
A flail with coiled snakes for bludgeoning heads.
Fire roars within the snakes' bodies, inflicting horrible burns.
Some of Messmer's army used these flails to burn hornsent—to brand them with agony and fear.
[14000000]Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000100]Heavy Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000200]Keen Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000300]Quality Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000400]Fire Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000500]Flame Art Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000600]Lightning Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000700]Sacred Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000800]Magic Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14000900]Cold Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14001000]Poison Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14001100]Blood Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14001200]Occult Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
[14010000]Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010100]Heavy Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010200]Keen Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010300]Quality Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010400]Fire Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010500]Flame Art Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010600]Lightning Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010700]Sacred Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010800]Magic Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14010900]Cold Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14011000]Poison Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14011100]Blood Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14011200]Occult Forked Hatchet
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[14020000]Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020100]Heavy Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020200]Keen Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020300]Quality Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020400]Fire Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020500]Flame Art Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020600]Lightning Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020700]Sacred Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020800]Magic Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14020900]Cold Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14021000]Poison Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14021100]Blood Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14021200]Occult Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
[14030000]Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030100]Heavy Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030200]Keen Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030300]Quality Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030400]Fire Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030500]Flame Art Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030600]Lightning Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030700]Sacred Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030800]Magic Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14030900]Cold Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14031000]Poison Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14031100]Blood Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14031200]Occult Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
[14040000]Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040100]Heavy Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040200]Keen Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040300]Quality Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040400]Fire Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040500]Flame Art Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040600]Lightning Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040700]Sacred Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040800]Magic Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14040900]Cold Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14041000]Poison Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14041100]Blood Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14041200]Occult Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
[14050000]Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050100]Heavy Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050200]Keen Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050300]Quality Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050400]Fire Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050500]Flame Art Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050600]Lightning Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050700]Sacred Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050800]Magic Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14050900]Cold Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14051000]Poison Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14051100]Blood Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14051200]Occult Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
[14060000]Celebrant's Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060100]Celebrant's Heavy Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060200]Celebrant's Keen Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060300]Celebrant's Quality Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060400]Celebrant's Fire Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060500]Celebrant's Flame Art Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060600]Celebrant's Lightning Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060700]Celebrant's Sacred Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060800]Celebrant's Magic Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14060900]Celebrant's Cold Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14061000]Celebrant's Poison Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14061100]Celebrant's Blood Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14061200]Celebrant's Occult Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[14080000]Icerind Hatchet
A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north.
Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.
[14100000]Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100100]Heavy Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100200]Keen Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100300]Quality Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100400]Fire Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100500]Flame Art Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100600]Lightning Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100700]Sacred Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100800]Magic Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14100900]Cold Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14101000]Poison Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14101100]Bloody Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14101200]Occult Highland Axe
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
[14110000]Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110100]Heavy Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110200]Keen Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110300]Quality Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110400]Fire Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110500]Flame Art Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110600]Lightning Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110700]Sacred Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110800]Magic Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14110900]Cold Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14111000]Poison Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14111100]Blood Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14111200]Occult Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
[14120000]Rosus' Axe
Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe.
The dead easily lose their way, and have always been in sore need of a guiding hand.
[14130000]Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130100]Heavy Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130200]Sharp Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130300]Quality Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130400]Flame Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130500]Pyromancy Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130600]Lightning Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130700]Blessed Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130800]Magic Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14130900]Frost Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14131000]Poison Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14131100]Blood Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14131200]Arcane Burial Axe
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
[14140000]Stormhawk Axe
Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth.
Their hearts are proud, and thereby easily undone.
[14500000]Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500100]Heavy Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500200]Keen Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500300]Quality Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500400]Fire Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500500]Flame Art Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500600]Lightning Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500700]Sacred Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500800]Magic Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14500900]Cold Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14501000]Poison Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14501100]Blood Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14501200]Occult Smithscript Axe
Axe engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or jumping strong attack to throw the axe.
Incompatible with ashes of war that grant skills with an affinity.
[14510000]Death Knight's Twin Axes
Golden war axes of the Death Knight.
A pair of weapons made to be wielded in both hands.
Crackles with lightning, the power of the capital's ancient dragon cult.
The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
[14520000]Messmer Soldier's Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520100]Messmer Soldier's Heavy Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520200]Messmer Soldier's Keen Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520300]Messmer Soldier's Quality Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520400]Messmer Soldier's Fire Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520500]Messmer Soldier's Flame Art Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520600]Messmer Soldier's Lightning Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520700]Messmer Soldier's Sacred Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520800]Messmer Soldier's Magic Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14520900]Messmer Soldier's Cold Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14521000]Messmer Soldier's Poison Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14521100]Messmer Soldier's Blood Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14521200]Messmer Soldier's Occult Axe
Weapon used by the soldiers who serve Messmer the Impaler.
A steel axe, worn from use.
A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
[14540000]Forked-Tongue Hatchet
A peculiar weapon wielded by imps.
Hatchet smithed in the shape of a fork-tongued dragon.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
[15000000]Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000100]Heavy Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000200]Keen Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000300]Quality Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000400]Fire Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000500]Flame Art Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000600]Lightning Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000700]Sacred Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000800]Magic Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15000900]Cold Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15001000]Poison Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15001100]Blood Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15001200]Occult Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
[15010000]Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010100]Heavy Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010200]Keen Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010300]Quality Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010400]Fire Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010500]Flame Art Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010600]Lightning Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010700]Sacred Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010800]Magic Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15010900]Cold Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15011000]Poison Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15011100]Blood Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15011200]Occult Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
[15020000]Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020100]Heavy Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020200]Keen Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020300]Quality Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020400]Fire Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020500]Flame Art Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020600]Lightning Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020700]Sacred Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020800]Magic Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15020900]Cold Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15021000]Poison Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15021100]Blood Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15021200]Occult Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
[15030000]Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030100]Heavy Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030200]Keen Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030300]Quality Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030400]Fire Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030500]Flame Art Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030600]Lightning Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030700]Sacred Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030800]Magic Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15030900]Cold Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15031000]Poison Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15031100]Blood Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15031200]Occult Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
[15040000]Axe of Godrick
Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage.
"I command thee kneel! For I am the lord of all that is golden!"
[15050000]Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050100]Heavy Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050200]Keen Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050300]Quality Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050400]Fire Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050500]Flame Art Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050600]Lightning Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050700]Sacred Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050800]Magic Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15050900]Cold Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15051000]Poison Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15051100]Blood Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15051200]Occult Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
[15060000]Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060100]Heavy Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060200]Keen Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060300]Quality Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060400]Fire Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060500]Flame Art Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060600]Lightning Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060700]Sacred Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060800]Magic Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15060900]Cold Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15061000]Poison Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15061100]Blood Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15061200]Occult Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
[15080000]Executioner's Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080100]Executioner's Heavy Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080200]Executioner's Keen Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080300]Executioner's Quality Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080400]Executioner's Fire Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080500]Executioner's Flame Art Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080600]Executioner's Lightning Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080700]Executioner's Sacred Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080800]Executioner's Magic Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15080900]Executioner's Cold Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15081000]Executioner's Poison Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15081100]Executioner's Blood Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15081200]Executioner's Occult Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
[15110000]Winged Greathorn
Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship.
In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting.
[15120000]Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120100]Heavy Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120200]Keen Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120300]Quality Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120400]Fire Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120500]Flame Art Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120600]Lightning Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120700]Sacred Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120800]Magic Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15120900]Cold Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15121000]Poison Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15121100]Blood Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15121200]Occult Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
[15130000]Gargoyle's Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130100]Gargoyle's Heavy Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130200]Gargoyle's Keen Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130300]Gargoyle's Quality Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130400]Gargoyle's Fire Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130500]Gargoyle's Flame Art Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130600]Gargoyle's Lightning Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130700]Gargoyle's Sacred Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130800]Gargoyle's Magic Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15130900]Gargoyle's Cold Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15131000]Gargoyle's Poison Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15131100]Gargoyle's Blood Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15131200]Gargoyle's Occult Great Axe
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[15140000]Gargoyle's Black Axe
Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[15140100]Heavy Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140200]Keen Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140300]Quality Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140400]Fire Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140500]Flame Art Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140600]Lightning Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140700]Sacred Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140800]Magic Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15140900]Cold Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15141000]Poison Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15141100]Blood Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15141200]Occult Gargoyle's Black Axe
Greataxe wielded by the gargoyles
serving under Maliketh.
[15500000]Death Knight's Longhaft Axe
A long-hafted golden axe wielded by the Death Knight.
Bears a representation of a decayed golden ring.
Crackles with lightning, the power of the capital's ancient dragon cult.
The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
[15510000]Bonny Butchering Knife
Weapon of the greater potentates of Bonny Village.
An outsize butcher's cleaver used to dismember human bodies in the making of the great jars stored in the gaols.
Restores a very small amount of HP when it squarely strikes an enemy.
[15900000][ERROR]
[16000000]Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000100]Heavy Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000200]Keen Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000300]Quality Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000400]Fire Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000500]Flame Art Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000600]Lightning Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000700]Sacred Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000800]Magic Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16000900]Cold Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16001000]Poison Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16001100]Blood Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16001200]Occult Short Spear
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
[16010000]Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010100]Heavy Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010200]Keen Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010300]Quality Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010400]Fire Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010500]Flame Art Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010600]Lightning Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010700]Sacred Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010800]Magic Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16010900]Cold Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16011000]Poison Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16011100]Bloody Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16011200]Occult Spear
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
[16020000]Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.
[16030000]Clayman's Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030100]Clayman's Heavy Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030200]Clayman's Keen Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030300]Clayman's Quality Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030400]Clayman's Fire Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030500]Clayman's Flame Art Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030600]Clayman's Lightning Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030700]Clayman's Sacred Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030800]Clayman's Magic Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16030900]Clayman's Cold Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16031000]Clayman's Poison Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16031100]Clayman's Blood Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16031200]Clayman's Occult Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
[16040000]Cleanrot Spear
Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
The winged golden blade deals holy damage. The diminutive shield is blessed with an incantation that wards off rot.
[16040100]Heavy Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040200]Keen Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040300]Quality Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040400]Fire Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040500]Flame Art Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040600]Lightning Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040700]Sacred Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040800]Magic Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16040900]Cold Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16041000]Poison Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16041100]Blood Cleanrot Knight's Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16041200]Occult Cleanrot Spear
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
[16050000]Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050100]Heavy Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050200]Keen Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050300]Quality Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050400]Fire Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050500]Flame Art Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050600]Lightning Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050700]Sacred Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050800]Magic Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16050900]Cold Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16051000]Poison Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16051100]Blood Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16051200]Occult Partisan
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
[16060000]Celebrant's Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060100]Celebrant's Heavy Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060200]Celebrant's Keen Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060300]Celebrant's Quality Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060400]Celebrant's Fire Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060500]Celebrant's Flame Art Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060600]Celebrant's Lightning Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060700]Celebrant's Sacred Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060800]Celebrant's Magic Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16060900]Celebrant's Cold Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16061000]Celebrant's Poison Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16061100]Celebrant's Blood Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16061200]Celebrant's Occult Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
[16070000]Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070100]Heavy Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070200]Keen Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070300]Quality Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070400]Fire Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070500]Flame Art Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070600]Lightning Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070700]Sacred Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070800]Magic Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16070900]Cold Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16071000]Poison Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16071100]Blood Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16071200]Occult Pike
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
[16080000]Torchpole
Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead.
Used by soldiers on watch, its attacks set foes aflame.
[16090000]Bolt of Gransax
Spear whittled from the weapon wielded by Gransax.
One of the legendary armaments.
A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons.
[16110000]Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110100]Heavy Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110200]Keen Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110300]Quality Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110400]Fire Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110500]Flame Art Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110600]Lightning Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110700]Sacred Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110800]Magic Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16110900]Cold Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16111000]Poison Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16111100]Blood Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16111200]Occult Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
[16120000]Death Ritual Spear
Ritual spear used by priests of old who were permitted to come among the Deathbirds.
The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection.
[16130000]Inquisitor's Girandole
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.
Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.
[16140000]Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140100]Heavy Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140200]Keen Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140300]Quality Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140400]Fire Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140500]Flame Art Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140600]Lightning Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140700]Sacred Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140800]Magic Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16140900]Cold Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16141000]Poison Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16141100]Blood Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16141200]Occult Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
[16150000]Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150100]Heavy Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150200]Keen Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150300]Quality Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150400]Fire Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150500]Flame Art Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150600]Lightning Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150700]Sacred Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150800]Magic Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16150900]Cold Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16151000]Poison Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16151100]Blood Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16151200]Occult Iron Spear
Commonly used iron spear with no notable traits.
The blade is severely rusted.
[16160000]Rotten Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human.
It festers with scarlet rot.
Enwreathed with powerful magic, its attack scales with intelligence.
[16500000]Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500100]Heavy Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500200]Keen Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500300]Quality Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500400]Fire Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500500]Flame Art Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500600]Lightning Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500700]Sacred Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500800]Magic Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16500900]Cold Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16501000]Poison Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16501100]Blood Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16501200]Occult Smithscript Spear
Spear engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Incompatible with ashes of war that grant skills with an affinity.
[16520000]Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520100]Heavy Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520200]Keen Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520300]Quality Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520400]Fire Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520500]Flame Art Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520600]Lightning Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520700]Sacred Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520800]Magic Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16520900]Cold Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16521000]Poison Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16521100]Blood Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16521200]Occult Swift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique.
Capable of swift consecutive attacks.
[16540000]Bloodfiend's Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540100]Bloodfiend's Heavy Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540200]Bloodfiend's Keen Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540300]Bloodfiend's Quality Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540400]Bloodfiend's Fire Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540500]Bloodfiend's Flame Art Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540600]Bloodfiend's Lightning Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540700]Bloodfiend's Sacred Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540800]Bloodfiend's Magic Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16540900]Bloodfiend's Cold Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16541000]Bloodfiend's Poison Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16541100]Bloodfiend's Blood Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16541200]Bloodfiend's Occult Fork
Weapon used by the bloodfiends.
Three tines of carved bone spear the victim to provoke blood loss.
A ritual implement for blood offerings to the Formless Mother.
At times, the bloodfiends will spill even their own blood using these forks.
[16550000]Bloodfiend's Sacred Spear
Greatspear of the bloodfiend hexers.
One of the most significant implements used in their blood rituals.
Sacred spears of blood are the instruments of communion with an outer god. The mother of truth desires a wound.
[17010000]Mohgwyn's Sacred Spear
Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty.
As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound.
[17020000]Siluria's Tree
Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights.
The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.
[17030000]Serpent-Hunter
Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.
[17050000]Vyke's War Spear
War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold.
Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.
[17060000]Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060100]Heavy Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060200]Keen Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060300]Quality Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060400]Fire Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060500]Flame Art Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060600]Lightning Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060700]Sacred Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060800]Magic Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17060900]Cold Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17061000]Poison Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17061100]Bloody Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17061200]Occult Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
[17070000]Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
[17070100][ERROR]Heavy Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070200][ERROR]Keen Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070300][ERROR]Quality Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070400][ERROR]Fire Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070500][ERROR]Flame Art Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070600][ERROR]Lightning Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070700][ERROR]Sacred Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070800][ERROR]Magic Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17070900][ERROR]Cold Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17071000][ERROR]Poison Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17071100][ERROR]Blood Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17071200][ERROR]Occult Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
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[17500000]Spear of the Impaler
Weapon of Messmer the Impaler.
A greatspear with a warped blade in the shape of undulating flame.
Remade by the forging arts of the realm of shadow, this weapon can be thrown by executing a strong attack, dashing strong attack, or mounted strong attack. Charge the attack to produce flame on impact.
[17510000]Messmer Soldier's Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510100]Messmer Soldier's Heavy Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510200]Messmer Soldier's Keen Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510300]Messmer Soldier's Quality Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510400]Messmer Soldier's Fire Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510500]Messmer Soldier's Flame Art Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510600]Messmer Soldier's Lightning Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510700]Messmer Soldier's Sacred Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510800]Messmer Soldier's Magic Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17510900]Messmer Soldier's Cold Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17511000]Messmer Soldier's Poison Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17511100]Messmer Soldier's Blood Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17511200]Messmer Soldier's Occult Spear
Weapon used by the soldiers who serve Messmer the Impaler.
A greatspear with a steel blade worn from use.
Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
[17520000]Barbed Staff-Spear
Greatstaff of Jori, elder inquisitor.
The tip bristles with golden barbs symbolic of the inquisition's torture, allowing one to wield the staff as a greatspear.
Attacks deal holy damage, and potency increases with faith.
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[18000000]Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000100]Heavy Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000200]Keen Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000300]Quality Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000400]Fire Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000500]Flame Art Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000600]Lightning Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000700]Sacred Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000800]Magic Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18000900]Cold Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18001000]Poison Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18001100]Blood Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18001200]Occult Halberd
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
[18010000]Pest's Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010100]Pest's Heavy Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010200]Pest's Keen Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010300]Pest's Quality Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010400]Pest's Fire Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010500]Pest's Flame Art Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010600]Pest's Lightning Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010700]Pest's Sacred Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010800]Pest's Magic Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18010900]Pest's Cold Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18011000]Pest's Poison Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18011100]Pest's Blood Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18011200]Pest's Occult Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
[18020000]Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020100]Heavy Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020200]Keen Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020300]Quality Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020400]Fire Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020500]Flame Art Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020600]Lightning Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020700]Sacred Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020800]Magic Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18020900]Cold Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18021000]Poison Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18021100]Blood Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18021200]Occult Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
[18030000]Banished Knight's Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030100]Banished Knight's Heavy Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030200]Banished Knight's Keen Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030300]Banished Knight's Quality Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030400]Banished Knight's Fire Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030500]Banished Knight's Flame Art Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030600]Banished Knight's Lightning Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030700]Banished Knight's Sacred Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030800]Banished Knight's Magic Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18030900]Banished Knight's Cold Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18031000]Banished Knight's Poison Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18031100]Banished Knight's Blood Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18031200]Banished Knight's Occult Halberd
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[18040000]Commander's Standard
A beaten red battle standard is furled around this time-worn halberd.
Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride.
[18050000]Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050100]Heavy Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050200]Keen Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050300]Quality Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050400]Fire Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050500]Flame Art Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050600]Lightning Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050700]Sacred Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050800]Magic Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18050900]Cold Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18051000]Poison Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18051100]Blood Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18051200]Occult Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
[18060000]Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060100]Heavy Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060200]Keen Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060300]Quality Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060400]Fire Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060500]Flame Art Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060600]Lightning Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060700]Sacred Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060800]Magic Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18060900]Cold Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18061000]Poison Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18061100]Blood Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18061200]Occult Ripple Crescent Halberd
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
[18070000]Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070100]Heavy Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070200]Keen Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070300]Quality Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070400]Fire Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070500]Flame Art Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070600]Lightning Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070700]Sacred Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070800]Magic Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18070900]Cold Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18071000]Poison Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18071100]Blood Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18071200]Occult Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
[18080000]Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080100]Heavy Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080200]Keen Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080300]Quality Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080400]Fire Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080500]Flame Art Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080600]Lightning Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080700]Sacred Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080800]Magic Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18080900]Cold Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18081000]Poison Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18081100]Blood Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18081200]Occult Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
[18090000]Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090100]Heavy Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090200]Keen Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090300]Quality Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090400]Fire Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090500]Flame Art Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090600]Lightning Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090700]Sacred Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090800]Magic Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18090900]Cold Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18091000]Poison Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18091100]Blood Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18091200]Occult Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
[18100000]Loretta's War Sickle
Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree.
Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.
[18110000]Guardian's Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110100]Guardian's Heavy Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110200]Guardian's Keen Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110300]Guardian's Quality Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110400]Guardian's Fire Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110500]Guardian's Flame Art Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110600]Guardian's Lightning Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110700]Guardian's Sacred Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110800]Guardian's Magic Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18110900]Guardian's Cold Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18111000]Guardian's Poison Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18111100]Guardian's Blood Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18111200]Guardian's Occult Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
[18130000]Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130100]Heavy Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130200]Keen Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130300]Quality Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130400]Fire Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130500]Flame Art Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130600]Lightning Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130700]Sacred Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130800]Magic Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18130900]Cold Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18131000]Poison Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18131100]Blood Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18131200]Occult Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
[18140000]Dragon Halberd
Halberd shaped like a dragon, enwreathed with both ice and lightning.
Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.
[18140100]Heavy Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140200]Keen Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140300]Quality Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140400]Fire Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140500]Flame Art Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140600]Lightning Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140700]Sacred Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140800]Magic Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18140900]Cold Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18141000]Poison Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18141100]Blood Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18141200]Occult Dragon Halberd
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
[18150000]Gargoyle's Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150100]Gargoyle's Heavy Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150200]Gargoyle's Keen Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150300]Gargoyle's Quality Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150400]Gargoyle's Fire Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150500]Gargoyle's Flame Art Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150600]Gargoyle's Lightning Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150700]Gargoyle's Sacred Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150800]Gargoyle's Magic Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18150900]Gargoyle's Cold Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18151000]Gargoyle's Poison Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18151100]Gargoyle's Blood Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18151200]Gargoyle's Occult Halberd
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
[18160000]Gargoyle's Black Halberd
Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
[18160100]Heavy Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160200]Keen Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160300]Quality Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160400]Fire Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160500]Flame Art Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160600]Lightning Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160700]Sacred Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160800]Magic Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18160900]Cold Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18161000]Poison Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18161100]Blood Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18161200]Occult Gargoyle's Black Halberd
Halberd wielded by the gargoyles
serving under Maliketh.
[18500000]Spirit Glaive
Sharp blade sculpted into a twisted shape.
A glaive that has seen many years of use in the gravesite.
Said to serve as a medium for communion with spirits.
[18510000]Poleblade of the Bud
Weapon of Romina, Saint of the Bud.
A scarlet glaive with a dangling bud-like blade.
Attacks cause buildup of rot.
Once, in the crumbling, burning church, Romina held the bud in speechless silence.
That bud would become her blade.
[19000000]Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000100]Heavy Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000200]Keen Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000300]Quality Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000400]Fire Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000500]Flame Art Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000600]Lightning Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000700]Sacred Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000800]Magic Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19000900]Cold Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19001000]Poison Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19001100]Blood Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19001200]Occult Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
[19010000]Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010100]Heavy Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010200]Keen Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010300]Quality Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010400]Fire Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010500]Flame Art Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010600]Lightning Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010700]Sacred Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010800]Magic Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19010900]Cold Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19011000]Poison Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19011100]Blood Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19011200]Occult Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
[19020000]Halo Scythe
War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage.
[19050000]Heretic's Hook
Scythe used both for collecting
and offering up the dead.
The blade itself seems to be
a tortured, maddened thing.
[19060000]Winged Scythe
Sacred scythe resembling a pair of white wings. Deals holy damage.
According to pagan belief, white-winged maidens are said to be Death's gentle envoys.
[19500000]Obsidian Lamina
Signature weapon of the Pureblood Knight Ansbach. A viciously keen and slender scythe made for combat.
The obsidian edge relies not upon trickery to fulfil its violent purpose—only well-honed skill is required to rip and rend through foes, sowing blossoms of red upon the battlefield.
[20000000]Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000100]Heavy Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000200]Keen Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000300]Quality Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000400]Fire Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000500]Flame Art Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000600]Lightning Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000700]Sacred Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000800]Magic Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20000900]Cold Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20001000]Poison Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20001100]Blood Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20001200]Occult Whip
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
[20020000]Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020100]Heavy Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020200]Keen Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020300]Quality Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020400]Fire Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020500]Flame Art Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020600]Lightning Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020700]Sacred Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020800]Magic Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20020900]Cold Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20021000]Poison Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20021100]Blood Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20021200]Occult Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
[20030000]Magma Whip Candlestick
This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir.
When wielded as a weapon, the flames become supple whips of lava.
[20030100]Heavy Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030200]Keen Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030300]Quality Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030400]Fire Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030500]Flame Art Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030600]Lightning Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030700]Sacred Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030800]Magic Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20030900]Cold Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20031000]Poison Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20031100]Blood Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20031200]Occult Lava Whip
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
[20050000]Hoslow's Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050100]Hoslow's Heavy Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050200]Hoslow's Keen Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050300]Hoslow's Quality Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050400]Hoslow's Fire Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050500]Hoslow's Flame Art Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050600]Hoslow's Lightning Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050700]Hoslow's Sacred Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050800]Hoslow's Magic Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20050900]Hoslow's Cold Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20051000]Hoslow's Poison Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20051100]Hoslow's Blood Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20051200]Hoslow's Occult Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
[20060000]Giant's Red Braid
Hefty whip woven from the flame-red hair of a Fire Giant.
Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.
[20070000]Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070100]Heavy Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070200]Keen Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070300]Quality Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070400]Fire Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070500]Flame Art Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070600]Lightning Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070700]Sacred Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070800]Magic Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20070900]Cold Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20071000]Poison Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20071100]Blood Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20071200]Occult Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
[20500000]Tooth Whip
Whip bestrewn with rotting, misshapen teeth. Filthy and seething with disease, the teeth are embedded in the whip and dose the victim with deadly poison upon each strike.
As the wounds ripen they grow inflamed and ooze pus. The flesh of shamans was said to meld harmoniously with others.
[21000000]Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000100]Heavy Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000200]Keen Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000300]Quality Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000400]Fire Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000500]Flame Art Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000600]Lightning Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000700]Sacred Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000800]Magic Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21000900]Cold Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21001000]Poison Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21001100]Blood Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21001200]Occult Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010000]Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010100]Heavy Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010200]Keen Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010300]Quality Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010400]Fire Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010500]Flame Art Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010600]Lightning Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010700]Sacred Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010800]Magic Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21010900]Cold Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21011000]Poison Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21011100]Blood Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21011200]Occult Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
[21060000]Grafted Dragon
The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm.
The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist.
This weapon cannot be two-handed.
[21070000]Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070100]Heavy Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070200]Keen Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070300]Quality Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070400]Fire Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070500]Flame Art Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070600]Lightning Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070700]Sacred Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070800]Magic Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21070900]Cold Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21071000]Poison Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21071100]Blood Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21071200]Occult Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
[21080000]Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080100]Heavy Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080200]Keen Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080300]Quality Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080400]Fire Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080500]Flame Art Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080600]Lightning Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080700]Sacred Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080800]Magic Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21080900]Cold Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21081000]Poison Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21081100]Blood Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21081200]Occult Star Fist
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
[21100000]Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100100]Heavy Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100200]Keen Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100300]Quality Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100400]Fire Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100500]Flame Art Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100600]Lightning Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100700]Sacred Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100800]Magic Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21100900]Cold Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21101000]Poison Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21101100]Blood Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21101200]Occult Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
[21110000]Clinging Bone
Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains.
Fitted by placing one's hands into the fists' grips until they dig in.
"O clinging creature. A king relinquishes not the hand."
[21120000]Veteran's Prosthesis
Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.
[21130000]Cipher Pata
One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage.
The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers.
[21500000]Thiollier's Hidden Needle
Concealed weapon used by Thiollier, of a design generally favored by poison-wielders for dark and subtle purposes.
Like St. Trina, who blossomed in the deep-purple garden, a rich poison is secreted from within which sends its victims into an eternal sleep.
[21510000]Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510100]Heavy Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510200]Keen Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510300]Quality Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510400]Fire Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510500]Flame Art Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510600]Lightning Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510700]Sacred Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510800]Magic Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21510900]Cold Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21511000]Poison Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21511100]Blood Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21511200]Occult Pata
A weapon comprised of a linear, double-sided blade attached to a substantial guard.
Wielded by the Oathseeker Knights.
This versatile armament can be swung about like a fist or used in the manner of a straight sword.
[21520000]Poisoned Hand
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with deadly poison. Raises attack power when poisoning occurs in the vicinity.
Forged of an unyielding, black impulse toward revenge fostered in those who have had everything burned or stolen from them, these are the weapons of the utterly downtrodden.
[21530000]Madding Hand
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity.
Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.
[21540000]Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540100]Heavy Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540200]Keen Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540300]Quality Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540400]Fire Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540500]Flame Art Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540600]Lightning Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540700]Sacred Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540800]Magic Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21540900]Cold Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21541000]Poison Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21541100]Blood Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21541200]Occult Golem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges.
Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
[21550000]Shield of Night
A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape.
The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature.
[22000000]Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000100]Heavy Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000200]Keen Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000300]Quality Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000400]Fire Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000500]Flame Art Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000600]Lightning Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000700]Sacred Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000800]Magic Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22000900]Cold Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22001000]Poison Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22001100]Blood Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22001200]Occult Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
[22010000]Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010100]Heavy Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010200]Keen Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010300]Quality Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010400]Fire Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010500]Flame Art Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010600]Lightning Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010700]Sacred Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010800]Magic Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22010900]Cold Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22011000]Poison Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22011100]Blood Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22011200]Occult Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
[22020000]Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020100]Heavy Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020200]Keen Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020300]Quality Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020400]Fire Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020500]Flame Art Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020600]Lightning Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020700]Sacred Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020800]Magic Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22020900]Cold Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22021000]Poison Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22021100]Blood Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22021200]Occult Bloodhound Claws
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
[22030000]Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030100]Heavy Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030200]Keen Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030300]Quality Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030400]Fire Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030500]Flame Art Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030600]Lightning Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030700]Sacred Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030800]Magic Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22030900]Cold Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22031000]Poison Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22031100]Blood Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22031200]Occult Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
[22500000]Claws of Night
Claws of a bottomless black from which no light can escape. Wielded by Anna, Swordhand of Night.
Engraved with a smithscript enabling strong attack to launch all three claws at a target. The blades are only semicorporeal, and cannot be fully guarded against.
[23000000]Prelate's Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000100]Prelate's Heavy Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000200]Prelate's Keen Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000300]Prelate's Quality Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000400]Prelate's Fire Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000500]Prelate's Flame Art Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000600]Prelate's Lightning Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000700]Prelate's Sacred Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000800]Prelate's Magic Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23000900]Prelate's Cold Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23001000]Prelate's Poison Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23001100]Prelate's Blood Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23001200]Prelate's Occult Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
[23010000]Watchdog's Staff
Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs.
The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.
[23010100]Heavy Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010200]Keen Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010300]Quality Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010400]Fire Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010500]Flame Art Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010600]Lightning Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010700]Sacred Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010800]Magic Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23010900]Cold Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23011000]Poison Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23011100]Blood Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23011200]Occult Watchdog's Crosier
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
[23020000]Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
[23020100][ERROR]Heavy Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23020200][ERROR]Keen Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23020300][ERROR]Quality Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23020400][ERROR]Fire Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
[23020401][ERROR]
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[23020500][ERROR]Flame Art Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
[23020501][ERROR]
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[23020600][ERROR]Lightning Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23020700][ERROR]Sacred Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23020800][ERROR]Magic Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23020900][ERROR]Cold Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23021000][ERROR]Poison Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23021100][ERROR]Blood Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23021200][ERROR]Occult Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
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[23030000]Envoy's Greathorn
Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.
Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
[23040000]Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040100]Heavy Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040200]Keen Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040300]Quality Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040400]Fire Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040500]Flame Art Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040600]Lightning Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040700]Sacred Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040800]Magic Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23040900]Cold Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23041000]Poison Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23041100]Blood Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23041200]Occult Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
[23050000]Axe of Godfrey
Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.
[23060000]Dragon Greatclaw
Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.
[23070000]Staff of the Avatar
Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees.
The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring.
[23080000]Fallingstar Beast Jaw
Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon.
With its sharp point, this colossal weapon can skewer foes.
[23100000]Ghiza's Wheel
Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss.
The design was adopted for use as the iconic weapon wielded by Iron Virgins.
[23110000]Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110100]Heavy Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110200]Keen Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110300]Quality Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110400]Fire Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110500]Flame Art Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110600]Lightning Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110700]Sacred Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110800]Magic Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23110900]Cold Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23111000]Poison Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23111100]Blood Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23111200]Occult Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
[23120000]Golem's Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120100]Golem's Heavy Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120200]Golem's Keen Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120300]Golem's Quality Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120400]Golem's Fire Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120500]Golem's Flame Art Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120600]Golem's Lightning Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120700]Golem's Sacred Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120800]Golem's Magic Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23120900]Golem's Cold Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23121000]Golem's Poison Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23121100]Golem's Blood Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23121200]Golem's Occult Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
[23130000]Troll's Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
[23130100][ERROR]Troll's Heavy Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130200][ERROR]Troll's Keen Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130300][ERROR]Troll's Quality Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130400][ERROR]Troll's Fire Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130500][ERROR]Troll's Flame Art Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130600][ERROR]Troll's Lightning Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130700][ERROR]Troll's Sacred Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130800][ERROR]Troll's Magic Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23130900][ERROR]Troll's Cold Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23131000][ERROR]Troll's Poison Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23131100][ERROR]Troll's Blood Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23131200][ERROR]Troll's Occult Hammer
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
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[23140000]Rotten Staff
Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot.
Wielded by the avatars who protect the Minor Erdtrees.
[23150000]Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150100]Heavy Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150200]Keen Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150300]Quality Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150400]Fire Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150500]Flame Art Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150600]Lightning Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150700]Sacred Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150800]Magic Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23150900]Cold Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23151000]Poison Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23151100]Blood Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23151200]Occult Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
[23500000]Devonia's Hammer
Great hammer wielded by Devonia, longest-serving of the Crucible Knights.
Weapon forged of primordial gold, marked by its reddish hue and inhabited by ancient holiness. A torrent of life is engraved upon the striking face.
[23510000]Shadow Sunflower Blossom
The head of a monstrous shadow sunflower manifestation of the Scadutree. Then again, it might be just a flower, wielded as a weapon.
Much like the Scadutree itself in appearance, a second stalk winds tightly around the first, almost as if in a tender embrace.
[23520000]Gazing Finger
The head of Metyr, the finger-mother, wielded as a weapon without modification.
From within the center of the fingerprint that wrinkles the creature's foremost protrusion, a tiny wart-like eye gazes vacantly into the beyond.
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[24000000]Torch
This torch's tip is wrapped in oil-soaked rags and set on fire.
The flame can illuminate dark locales, or be used to attack enemies.
Can be raised up when equipped in the left hand,
illuminating more of the surrounding area.
[24020000]Steel-Wire Torch
Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies.
Heavier than a normal torch, but the heated filament boosts fire damage dealt.
[24040000]St. Trina's Torch
Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly.
The light-purple flame induces sleep.
[24050000]Ghostflame Torch
Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.
[24060000]Beast-Repellent Torch
A torch which burns oil infused with a special incense. The aroma pacifies wild beasts.
Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves.
[24070000]Sentry's Torch
Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.
[24500000]Nanaya's Torch
A torch made by attaching a dying flame of frenzy to a small spinal column.
In a distant land, in an age long past, was born a man who failed to become the Lord of Frenzied Flame. All that remains of him is cradled gently by Nanaya.
[24510000]Lamenting Visage
A stone lantern carved to resemble a lamenting human head, the eyes vacantly beaming out light. Can be raised up when equipped in the left hand, illuminating more of the surrounding area.
The unusual expression somehow imparts a sense of contentment. The languid ease of one who needs not sight.
[30000000]Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000100]Heavy Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000200]Keen Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000300]Quality Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000400]Fire Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000500]Flame Art Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000600]Lightning Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000700]Sacred Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000800]Magic Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30000900]Cold Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30001000]Poison Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30001100]Bloody Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30001200]Occult Buckler
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
[30010000]Perfumer's Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010100]Perfumer's Heavy Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010200]Perfumer's Keen Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010300]Perfumer's Quality Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010400]Perfumer's Fire Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010500]Perfumer's Flame Art Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010600]Perfumer's Lightning Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010700]Perfumer's Sacred Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010800]Perfumer's Magic Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30010900]Perfumer's Cold Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30011000]Perfumer's Poison Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30011100]Perfumer's Blood Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30011200]Perfumer's Occult Shield
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
[30020000]Man-Serpent's Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020100]Man-Serpent's Heavy Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020200]Man-Serpent's Keen Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020300]Man-Serpent's Quality Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020400]Man-Serpent's Fire Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020500]Man-Serpent's Flame Art Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020600]Man-Serpent's Lightning Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020700]Man-Serpent's Sacred Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020800]Man-Serpent's Magic Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30020900]Man-Serpent's Cold Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30021000]Man-Serpent's Poison Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30021100]Man-Serpent's Blood Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30021200]Man-Serpent's Occult Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
[30030000]Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030100]Heavy Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030200]Keen Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030300]Quality Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030400]Fire Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030500]Flame Art Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030600]Lightning Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030700]Sacred Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030800]Magic Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30030900]Cold Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30031000]Poison Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30031100]Bloody Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30031200]Occult Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
[30040000]Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040100]Heavy Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040200]Keen Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040300]Quality Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040400]Fire Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040500]Flame Art Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040600]Lightning Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040700]Sacred Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040800]Magic Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30040900]Cold Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30041000]Poison Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30041100]Blood Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30041200]Occult Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
[30060000]Beastman's Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060100]Beastman's Heavy Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060200]Beastman's Keen Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060300]Beastman's Quality Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060400]Beastman's Fire Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060500]Beastman's Flame Art Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060600]Beastman's Lightning Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060700]Beastman's Sacred Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060800]Beastman's Magic Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30060900]Beastman's Cold Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30061000]Beastman's Poison Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30061100]Beastman's Blood Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30061200]Beastman's Occult Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
[30070000]Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070100]Heavy Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070200]Keen Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070300]Quality Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070400]Fire Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070500]Flame Art Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070600]Lightning Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070700]Sacred Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070800]Magic Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30070900]Cold Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30071000]Poison Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30071100]Bloody Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30071200]Occult Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
[30080000]Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080100]Heavy Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080200]Keen Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080300]Quality Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080400]Fire Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080500]Flame Art Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080600]Lightning Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080700]Sacred Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080800]Magic Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30080900]Cold Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30081000]Poison Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30081100]Blood Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30081200]Occult Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
[30090000]Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090100]Heavy Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090200]Keen Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090300]Quality Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090400]Fire Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090500]Flame Art Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090600]Lightning Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090700]Sacred Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090800]Magic Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30090900]Cold Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30091000]Poison Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30091100]Blood Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30091200]Occult Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
[30100000]Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100100]Heavy Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100200]Keen Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100300]Quality Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100400]Fire Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100500]Flame Art Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100600]Lightning Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100700]Sacred Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100800]Magic Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30100900]Cold Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30101000]Poison Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30101100]Blood Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30101200]Occult Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
[30110000]Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110100]Heavy Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110200]Keen Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110300]Quality Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110400]Fire Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110500]Flame Art Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110600]Lightning Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110700]Sacred Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110800]Magic Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30110900]Cold Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30111000]Poison Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30111100]Blood Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30111200]Occult Rift Shield
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
[30120000]Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120100]Heavy Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120200]Keen Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120300]Quality Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120400]Fire Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120500]Flame Art Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120600]Lightning Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120700]Sacred Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120800]Magic Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30120900]Cold Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30121000]Poison Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30121100]Bloody Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30121200]Occult Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
[30130000]Gilded Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130100]Gilded Heavy Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130200]Gilded Keen Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130300]Gilded Quality Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130400]Gilded Fire Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130500]Gilded Flame Art Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130600]Gilded Lightning Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130700]Gilded Sacred Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130800]Gilded Magic Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30130900]Gilded Cold Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30131000]Gilded Poison Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30131100]Gilded Blood Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30131200]Gilded Occult Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
[30140000]Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140100]Heavy Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140200]Keen Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140300]Quality Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140400]Fire Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140500]Flame Art Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140600]Lightning Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140700]Sacred Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140800]Magic Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30140900]Cold Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30141000]Poison Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30141100]Blood Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30141200]Occult Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
[30150000]Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150100]Heavy Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150200]Keen Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150300]Quality Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150400]Fire Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150500]Flame Art Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150600]Lightning Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150700]Sacred Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150800]Magic Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30150900]Cold Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30151000]Poison Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30151100]Blood Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30151200]Occult Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
[30190000]Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190100]Heavy Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190200]Keen Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190300]Quality Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190400]Fire Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190500]Flame Art Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190600]Lightning Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190700]Sacred Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190800]Magic Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30190900]Cold Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30191000]Poison Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30191100]Blood Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30191200]Occult Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
[30200000]Coil Shield
Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen.
The sculpted bronze snake is a poisonous breed, boosting the wielder's resistance to poison.
[30510000]Smithscript Shield
Roundshield engraved with a smithscript.
A throwing weapon created through the smithing arts.
Can be thrown by performing the armament's Skill.
[31000000]Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000100]Heavy Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000200]Keen Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000300]Quality Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000400]Fire Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000500]Flame Art Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000600]Lightning Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000700]Sacred Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000800]Magic Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31000900]Cold Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31001000]Poison Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31001100]Blood Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31001200]Occult Kite Shield
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31010000]Marred Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010100]Marred Heavy Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010200]Marred Keen Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010300]Marred Quality Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010400]Marred Fire Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010500]Marred Flame Art Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010600]Marred Lightning Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010700]Marred Sacred Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010800]Marred Magic Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31010900]Marred Cold Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31011000]Marred Poison Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31011100]Marred Blood Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31011200]Marred Occult Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020000]Marred Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020100]Marred Heavy Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020200]Marred Keen Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020300]Marred Quality Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020400]Marred Fire Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020500]Marred Flame Art Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020600]Marred Lightning Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020700]Marred Sacred Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020800]Marred Magic Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31020900]Marred Cold Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31021000]Marred Poison Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31021100]Marred Blood Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31021200]Marred Occult Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
[31030000]Banished Knight's Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030100]Banished Knight's Heavy Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030200]Banished Knight's Keen Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030300]Banished Knight's Quality Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030400]Banished Knight's Fire Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030500]Banished Knight's Flame Art Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030600]Banished Knight's Lightning Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030700]Banished Knight's Sacred Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030800]Banished Knight's Magic Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31030900]Banished Knight's Cold Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31031000]Banished Knight's Poison Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31031100]Banished Knight's Blood Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31031200]Banished Knight's Occult Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
[31040000]Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040100]Heavy Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040200]Keen Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040300]Quality Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040400]Fire Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040500]Flame Art Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040600]Lightning Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040700]Sacred Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040800]Magic Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31040900]Cold Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31041000]Poison Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31041100]Blood Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31041200]Occult Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
[31050000]Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050100]Heavy Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050200]Keen Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050300]Quality Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050400]Fire Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050500]Flame Art Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050600]Lightning Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050700]Sacred Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050800]Magic Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31050900]Cold Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31051000]Poison Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31051100]Blood Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31051200]Occult Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
[31060000]Silver Mirrorshield
Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree.
The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric.
[31070000]Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070100]Heavy Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070200]Keen Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070300]Quality Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070400]Fire Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070500]Flame Art Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070600]Lightning Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070700]Sacred Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070800]Magic Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31070900]Cold Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31071000]Poison Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31071100]Blood Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31071200]Occult Round Shield
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
[31080000]Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080100]Heavy Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080200]Keen Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080300]Quality Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080400]Fire Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080500]Flame Art Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080600]Lightning Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080700]Sacred Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080800]Magic Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31080900]Cold Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31081000]Poison Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31081100]Blood Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31081200]Occult Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
[31090000]Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090100]Heavy Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090200]Keen Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090300]Quality Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090400]Fire Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090500]Flame Art Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090600]Lightning Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090700]Sacred Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090800]Magic Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31090900]Cold Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31091000]Poison Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31091100]Blood Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31091200]Occult Twinbird Kite Shield
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
[31100000]Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100100]Heavy Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100200]Keen Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100300]Quality Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100400]Fire Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100500]Flame Art Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100600]Lightning Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100700]Sacred Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100800]Magic Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31100900]Cold Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31101000]Poison Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31101100]Blood Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31101200]Occult Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
[31130000]Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130100]Heavy Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130200]Keen Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130300]Quality Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130400]Fire Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130500]Flame Art Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130600]Lightning Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130700]Sacred Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130800]Magic Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31130900]Cold Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31131000]Poison Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31131100]Blood Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31131200]Occult Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
[31140000]Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140100]Heavy Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140200]Keen Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140300]Quality Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140400]Fire Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140500]Flame Art Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140600]Lightning Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140700]Sacred Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140800]Magic Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31140900]Cold Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31141000]Poison Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31141100]Blood Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31141200]Occult Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
[31170000]Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170100]Heavy Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170200]Keen Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170300]Quality Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170400]Fire Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170500]Flame Art Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170600]Lightning Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170700]Sacred Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170800]Magic Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31170900]Cold Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31171000]Poison Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31171100]Blood Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31171200]Occult Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
[31190000]Carian Knight's Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190100]Carian Knight's Heavy Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190200]Carian Knight's Keen Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190300]Carian Knight's Quality Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190400]Carian Knight's Fire Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190500]Carian Knight's Flame Art Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190600]Carian Knight's Lightning Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190700]Carian Knight's Sacred Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190800]Carian Knight's Magic Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31190900]Carian Knight's Cold Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31191000]Carian Knight's Poison Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31191100]Carian Knight's Bloody Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31191200]Carian Knight's Occult Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
[31230000]Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230100]Heavy Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230200]Keen Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230300]Quality Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230400]Fire Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230500]Flame Art Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230600]Lightning Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230700]Sacred Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230800]Magic Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31230900]Cold Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31231000]Poison Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31231100]Bloody Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31231200]Occult Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
[31240000]Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240100]Heavy Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240200]Keen Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240300]Quality Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240400]Fire Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240500]Flame Art Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240600]Lightning Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240700]Sacred Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240800]Magic Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31240900]Cold Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31241000]Poison Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31241100]Blood Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31241200]Occult Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
[31250000]Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250100]Heavy Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250200]Keen Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250300]Quality Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250400]Fire Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250500]Flame Art Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250600]Lightning Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250700]Sacred Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250800]Magic Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31250900]Cold Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31251000]Poison Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31251100]Blood Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31251200]Occult Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
[31260000]Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260100]Heavy Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260200]Keen Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260300]Quality Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260400]Fire Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260500]Flame Art Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260600]Lightning Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260700]Sacred Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260800]Magic Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31260900]Cold Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31261000]Poison Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31261100]Blood Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31261200]Occult Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
[31270000]Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270100]Heavy Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270200]Keen Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270300]Quality Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270400]Fire Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270500]Flame Art Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270600]Lightning Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270700]Sacred Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270800]Magic Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31270900]Cold Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31271000]Poison Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31271100]Blood Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31271200]Occult Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
[31280000]Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280100]Heavy Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280200]Keen Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280300]Quality Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280400]Fire Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280500]Flame Art Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280600]Lightning Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280700]Sacred Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280800]Magic Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31280900]Cold Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31281000]Poison Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31281100]Blood Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31281200]Occult Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
[31290000]Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290100]Heavy Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290200]Keen Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290300]Quality Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290400]Fire Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290500]Flame Art Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290600]Lightning Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290700]Sacred Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290800]Magic Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31290900]Cold Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31291000]Poison Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31291100]Blood Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31291200]Occult Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
[31300000]Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300100]Heavy Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300200]Keen Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300300]Quality Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300400]Fire Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300500]Flame Art Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300600]Lightning Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300700]Sacred Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300800]Magic Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31300900]Cold Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31301000]Poison Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31301100]Blood Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31301200]Occult Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
[31310000]Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310100]Heavy Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310200]Keen Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310300]Quality Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310400]Fire Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310500]Flame Art Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310600]Lightning Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310700]Sacred Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310800]Magic Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31310900]Cold Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31311000]Poison Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31311100]Blood Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31311200]Occult Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
[31320000]Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320100]Heavy Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320200]Keen Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320300]Quality Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320400]Fire Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320500]Flame Art Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320600]Lightning Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320700]Sacred Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320800]Magic Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31320900]Cold Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31321000]Poison Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31321100]Blood Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31321200]Occult Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
[31330000]Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330100]Heavy Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330200]Keen Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330300]Quality Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330400]Fire Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330500]Flame Art Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330600]Lightning Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330700]Sacred Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330800]Magic Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31330900]Cold Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31331000]Poison Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31331100]Blood Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31331200]Occult Heater Shield
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
[31340000]Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340100]Heavy Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340200]Keen Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340300]Quality Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340400]Fire Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340500]Flame Art Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340600]Lightning Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340700]Sacred Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340800]Magic Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31340900]Cold Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31341000]Poison Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31341100]Blood Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31341200]Occult Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
[31500000]Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500100]Heavy Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500200]Keen Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500300]Quality Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500400]Fire Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500500]Flame Art Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500600]Lightning Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500700]Sacred Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500800]Magic Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31500900]Cold Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31501000]Poison Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31501100]Blood Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31501200]Occult Messmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler.
The largest of all metal shields in their class.
[31510000]Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510100]Heavy Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510200]Keen Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510300]Quality Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510400]Fire Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510500]Flame Art Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510600]Lightning Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510700]Sacred Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510800]Magic Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31510900]Cold Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31511000]Poison Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31511100]Blood Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31511200]Occult Wolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries.
The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
[31520000]Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520100]Heavy Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520200]Keen Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520300]Quality Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520400]Fire Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520500]Flame Art Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520600]Lightning Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520700]Sacred Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520800]Magic Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31520900]Cold Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31521000]Poison Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31521100]Blood Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31521200]Occult Serpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire.
Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
[31530000]Golden Lion Shield
Shield made to resemble a fierce golden lion with a luxuriant mane.
Awarded to especially valorous members of Radahn's personal guard on the occasion of its formation.
[32000000]Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000100]Heavy Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000200]Keen Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000300]Quality Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000400]Fire Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000500]Flame Art Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000600]Lightning Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000700]Sacred Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000800]Magic Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32000900]Cold Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32001000]Poison Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32001100]Blood Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32001200]Occult Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
[32020000]Distinguished Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020100]Distinguished Heavy Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020200]Distinguished Keen Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020300]Distinguished Quality Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020400]Distinguished Fire Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020500]Distinguished Flame Art Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020600]Distinguished Lightning Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020700]Distinguished Sacred Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020800]Distinguished Magic Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32020900]Distinguished Cold Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32021000]Distinguished Poison Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32021100]Distinguished Blood Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32021200]Distinguished Occult Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
[32030000]Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030100]Heavy Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030200]Keen Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030300]Quality Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030400]Fire Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030500]Flame Art Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030600]Lightning Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030700]Sacred Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030800]Magic Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32030900]Cold Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32031000]Poison Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32031100]Blood Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32031200]Occult Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
[32040000]Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040100]Heavy Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040200]Keen Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040300]Quality Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040400]Fire Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040500]Flame Art Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040600]Lightning Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040700]Sacred Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040800]Magic Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32040900]Cold Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32041000]Poison Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32041100]Blood Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32041200]Occult Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
[32050000]Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050100]Heavy Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050200]Keen Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050300]Quality Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050400]Fire Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050500]Flame Art Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050600]Lightning Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050700]Sacred Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050800]Magic Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32050900]Cold Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32051000]Poison Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32051100]Blood Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32051200]Occult Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
[32080000]Erdtree Greatshield
Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection.
The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.
[32080100]Heavy Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080200]Keen Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080300]Quality Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080400]Fire Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080500]Flame Art Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080600]Lightning Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080700]Sacred Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080800]Magic Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32080900]Cold Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32081000]Poison Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32081100]Blood Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32081200]Occult Erdtree Greatshield
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
[32090000]Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090100]Heavy Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090200]Keen Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090300]Quality Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090400]Fire Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090500]Flame Art Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090600]Lightning Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090700]Sacred Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090800]Magic Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32090900]Cold Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32091000]Poison Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32091100]Blood Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32091200]Occult Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
[32120000]Jellyfish Shield
The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield.
The see-through head is extremely light, but its flesh is supple, providing absolutely no protection from piercing attacks.
[32130000]Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130100]Heavy Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130200]Keen Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130300]Quality Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130400]Fire Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130500]Flame Art Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130600]Lightning Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130700]Sacred Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130800]Magic Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32130900]Cold Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32131000]Poison Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32131100]Blood Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32131200]Occult Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
[32140000]Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140100]Heavy Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140200]Keen Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140300]Quality Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140400]Fire Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140500]Flame Art Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140600]Lightning Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140700]Sacred Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140800]Magic Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32140900]Cold Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32141000]Poison Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32141100]Blood Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32141200]Occult Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
[32150000]One-Eyed Shield
Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth.
Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.
[32160000]Visage Shield
Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth.
The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function.
[32170000]Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170100]Heavy Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170200]Keen Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170300]Quality Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170400]Fire Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170500]Flame Art Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170600]Lightning Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170700]Sacred Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170800]Magic Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32170900]Cold Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32171000]Poison Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32171100]Blood Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32171200]Occult Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
[32190000]Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190100]Heavy Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190200]Keen Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190300]Quality Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190400]Fire Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190500]Flame Art Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190600]Lightning Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190700]Sacred Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190800]Magic Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32190900]Cold Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32191000]Poison Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32191100]Blood Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32191200]Occult Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200000]Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200100]Heavy Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200200]Keen Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200300]Quality Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200400]Fire Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200500]Flame Art Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200600]Lightning Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200700]Sacred Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200800]Magic Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32200900]Cold Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32201000]Poison Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32201100]Blood Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32201200]Occult Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210000]Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210100]Heavy Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210200]Keen Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210300]Quality Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210400]Fire Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210500]Flame Art Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210600]Lightning Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210700]Sacred Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210800]Magic Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32210900]Cold Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32211000]Poison Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32211100]Blood Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32211200]Occult Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32220000]Ant's Skull Plate
Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks.
Giant ants are venomous creatures, granting a boost to immunity when wielding this shield.
[32230000]Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230100]Heavy Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230200]Keen Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230300]Quality Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230400]Fire Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230500]Flame Art Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230600]Lightning Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230700]Sacred Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230800]Magic Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32230900]Cold Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32231000]Poison Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32231100]Blood Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32231200]Occult Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
[32240000]Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240100]Heavy Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240200]Keen Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240300]Quality Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240400]Fire Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240500]Flame Art Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240600]Lightning Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240700]Sacred Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240800]Magic Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32240900]Cold Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32241000]Poison Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32241100]Blood Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32241200]Occult Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
[32250000]Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250100]Heavy Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250200]Keen Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250300]Quality Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250400]Fire Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250500]Flame Art Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250600]Lightning Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250700]Sacred Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250800]Magic Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32250900]Cold Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32251000]Poison Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32251100]Blood Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32251200]Occult Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
[32260000]Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260100]Heavy Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260200]Keen Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260300]Quality Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260400]Fire Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260500]Flame Art Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260600]Lightning Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260700]Sacred Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260800]Magic Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32260900]Cold Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32261000]Poison Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32261100]Blood Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32261200]Occult Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
[32270000]Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270100]Heavy Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270200]Keen Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270300]Quality Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270400]Fire Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270500]Flame Art Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270600]Lightning Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270700]Sacred Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270800]Magic Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32270900]Cold Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32271000]Poison Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32271100]Blood Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32271200]Occult Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
[32280000]Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280100]Heavy Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280200]Keen Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280300]Quality Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280400]Fire Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280500]Flame Art Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280600]Lightning Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280700]Sacred Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280800]Magic Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32280900]Cold Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32281000]Poison Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32281100]Blood Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32281200]Occult Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
[32290000]Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290100]Heavy Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290200]Keen Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290300]Quality Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290400]Fire Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290500]Flame Art Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290600]Lightning Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290700]Sacred Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290800]Magic Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32290900]Cold Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32291000]Poison Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32291100]Blood Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32291200]Occult Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300000]Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300100]Heavy Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300200]Keen Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300300]Quality Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300400]Fire Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300500]Flame Art Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300600]Lightning Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300700]Sacred Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300800]Magic Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32300900]Cold Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32301000]Poison Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32301100]Blood Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32301200]Occult Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
[32500000]Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500100]Heavy Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500200]Keen Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500300]Quality Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500400]Fire Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500500]Flame Art Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500600]Lightning Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500700]Sacred Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500800]Magic Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32500900]Cold Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32501000]Poison Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32501100]Blood Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32501200]Occult Black Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold.
Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
[32520000]Verdigris Greatshield
Greatshield made of the unusual metal known as verdigris.
Boasts greater guard capacity than damage negation. To the extent that the shield will continue to protect its target even if its bearer should die.
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[33000000]Glintstone Staff
Staff with a glintstone embedded at the tip. A catalyst for casting sorceries.
Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.
[33040000]Crystal Staff
Staff fashioned from pure crystal; a deed impossible for a human. Enhances Crystalian sorceries.
The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom.
[33050000]Gelmir Glintstone Staff
Staff with a forked tip, embedded with red glintstones. Enhances lava sorceries.
The Man-Serpents of Mt. Gelmir draw from faith in addition to intelligence to enhance the potency of their sorcery.
[33060000]Demi-Human Queen's Staff
Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence.
Sneered at by fools in the academy.
[33090000]Carian Regal Scepter
Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries.
Only those of the highest intelligence may wield this, the finest of all glintstone staves.
[33120000]Digger's Staff
Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone.
Boosts the power of Stonedigger sorceries.
[33130000]Astrologer's Staff
Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used as a catalyst for sorceries.
Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.
[33170000]Carian Glintblade Staff
Staff embedded with a blue glintstone. One of two types of Carian staff.
Gifted to enchanted knights, it enhances Glintblade sorceries.
[33180000]Prince of Death's Staff
Staff embedded with sullied amber, said to be a very part of the Prince of Death. Enhances death sorceries.
One of the staves deemed heretical by the academy for its ability to allow sorceries to be augmented through faith in addition to intelligence.
[33190000]Albinauric Staff
Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old.
The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness.
[33200000]Academy Glintstone Staff
Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone.
Only a recognized sorcerer is permitted to wield this staff.
[33210000]Carian Glintstone Staff
Staff embedded with a blue glintstone. One of two types of Carian staff.
Given to sorcerers that they might enact the role of knight. Enhances Carian sword sorceries.
[33230000]Azur's Glintstone Staff
Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.
Reduces casting time of all sorceries, but consumes additional FP.
[33240000]Lusat's Glintstone Staff
Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.
Enhances power of all sorceries, but consumes additional FP.
[33250000]Meteorite Staff
Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite. Boasts high sorcery scaling and boosts gravity sorceries as well.
However, this staff cannot be strengthened in any way.
[33260000]Staff of the Guilty
A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic.
Sorceries are scaled with faith rather than intelligence when wielding this staff which enhances thorn sorceries in particular.
[33270000]Rotten Crystal Staff
Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot.
Enhances Crystalian sorceries.
[33280000]Staff of Loss
Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism.
This staff only distinguishes itself when casting invisibility sorceries, but that is reason enough for some to wield it.
[33510000]Staff of the Great Beyond
Staff fashioned from the tail-fingers of Metyr, the Mother of Fingers, and the microcosm raised aloft over the crux they form.
Catalyst for casting both sorceries and incantations.
The Mother received signs from the Greater Will from the beyond of the microcosm. Despite being broken and abandoned, she kept waiting for another message to come.
[33520000]Maternal Staff
Staff of Count Ymir, who made himself a Mother of Fingers.
Carried for want of tail-fingers of his own.
Enhances finger sorceries.
The crystal ball, though representative of a microcosm, would not receive any sign.
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[34000000]Finger Seal
A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting sacred incantations.
Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them.
[34010000]Godslayer's Seal
Sacred seal of the Godskin Apostles, inlaid with obsidian.
Said to represent the manipulation of black flame, this catalyst enhances godslayer incantations.
[34020000]Giant's Seal
Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair.
Sacred seal wielded by Fire Monks and Prelates, this catalyst enhances Giants' Flame incantations.
[34030000]Gravel Stone Seal
Sacred seal made from Gravel Stone thought to be an ancient dragon scale. Enhances Dragon Cult incantations of the Royal Capital.
The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lightning itself, are both imbued with gold.
[34040000]Clawmark Seal
Sacred seal granted by Gurranq, the Beast Clergyman. A rare trinket which allows incantations to be scaled with strength.
The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq.
[34060000]Golden Order Seal
A formless sacred seal depicting the ceremonial observation of Order. Enhances Golden Order Fundamentalist incantations.
Fundamentalism is scholarship in all but name. Scales incantations using both intelligence and faith.
[34070000]Erdtree Seal
A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between.
Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers.
[34080000]Dragon Communion Seal
Formless drakeblood seal with a dragon communion crest. Enhances Dragon Communion incantations.
The sacrificial devouring of the heart gives power.
Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate.
This seal scales incantations with one's arcane attribute.
[34090000]Frenzied Flame Seal
Formless sacred seal bestowed by the maiden of the Three Fingers. Enhances incantations of the frenzied flame.
This seal is the mark of the Lord of Frenzied Flame. Scales incantations using strength, dexterity, intelligence, and faith all together.
[34500000]Dryleaf Seal
Sacred seal of the spiritual seekers known as the Dryleaf Sect.
Enhances incantations which conjure golden rings of light.
Those who saw the decline of the Erdtree in the fallen leaves long ago braced themselves for the weakening of Order, and embraced a strict faith. And then, they made to serve a new god.
[34510000]Fire Knight's Seal
Sacred seal of the Fire Knights, who answer directly to Messmer the Impaler.
Enhances fire incantations of Messmer.
The emblem of Messmer's army depicts a golden ring and the fire of his sacred seal.
[34520000]Spiraltree Seal
Sacred seal of soiled amber engraved with a spiral tree design.
Enhances spiral incantations.
The majesty of the white tower, stretching to reach the gods, even inspired a secret faith in the invaders, the people of the Erdtree.
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[40000000]Shortbow
Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback.
To use a bow, arrows must also be equipped.
[40010000]Misbegotten Shortbow
Shortbow wielded by Winged Misbegotten. Fine fur clings to it.
Designed to inflict additional damage by sacrificing range.
[40020000]Red Branch Shortbow
Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages.
A bow which requires dexterity rather than strength to master.
[40030000]Harp Bow
Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows.
Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy.
[40050000]Composite Bow
Bow composited from a mix of materials.
Demands high attributes, and is tricky to wield, but is a fearsome tool when mastered.
[40500000]Bone Bow
A crude shortbow fashioned from sickly bone.
A medium for spirit-calling, and a product of the ancient hexing arts of the tower.
[41000000]Longbow
Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage.
To use a bow, arrows must also be equipped.
[41010000]Albinauric Bow
Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers.
This bow requires dexterity over strength to master.
[41020000]Horn Bow
Longbow made from animal horn. Wielded by the master hunters of the ancestral followers.
Imbues arrows fired with magic damage.
Reveals its true worth when used with magic-infused arrows.
[41030000]Erdtree Bow
Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow.
Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.
[41040000]Serpent Bow
Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic, revealing its true worth when used with poison-infused arrows.
Used by assassins known as the Formless Serpents.
[41060000]Pulley Bow
Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.
Enhances precision while shooting, enabling arrows to fly much further distances.
[41070000]Black Bow
Longbow carved from black wood to resemble a blade. One of the most difficult bows to master.
The blade-like body of the bow is light in the hand and cuts through the air. Can be wielded as nimbly as a light bow, despite its fuller size.
[41510000]Ansbach's Longbow
Weapon of Sir Ansbach.
A longbow consisting of two bow bodies and two strings.
Unusually for a longbow, it can be wielded similarly to a light bow—provided that the wielder has the extraordinary dexterity demanded.
[42000000]Lion Greatbow
Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif.
Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion.
[42010000]Golem Greatbow
Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem.
Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use.
[42030000]Erdtree Greatbow
Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow.
Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.
[42040000]Greatbow
Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary.
A greatbow can only fire great arrows.
[42500000]Igon's Greatbow
Weapon of Igon, the broken drake warrior.
A greatbow fashioned from two dragon bones bound with coarse rope.
Covered in gashes left by claws.
Imbued with Igon's obsession, enhancing the power of Igon's Harpoon.
[43000000]Soldier's Crossbow
A crossbow of simple make, usable by anyone, but lacking in both power and accuracy.
Bolts must be equipped to use a crossbow.
[43020000]Light Crossbow
Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing.
Bolts must be equipped to use a crossbow.
[43030000]Heavy Crossbow
Heavy crossbow with iron limbs, increasing damage dealt.
Commonly employed in the Shattering.
[43050000]Pulley Crossbow
Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.
One touch fires a volley of bolts. Be warned; large stores of bolts can be quickly spent.
[43060000]Full Moon Crossbow
One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon. Reveals true worth when used with holy-infused bolts.
[43080000]Arbalest
Large crossbow made from composite materials. One of the largest of all bolt-firing devices.
Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel.
[43100000]Buckshot Crossbow
A weapon that combines two crossbows to scatter bolts in a wide arc.
A crude and inaccurate weapon, yet carries considerable might for those who might wield it.
[43110000]Crepus's Black-Key Crossbow
Black crossbow featuring a long stock. Used for sniping, it has a very long range.
Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor.
[43500000]Repeating Crossbow
A mechanized crossbow that has been fitted with a fan-shaped contraption.
This metallic piece adds a reloading system used in the execution of a unique battle art.
[43510000]Spread Crossbow
A modified crossbow made by combining two crossbows into one.
Capable of loading multiple bolts and firing them simultaneously, enabling a spread of fire.
[43900000][ERROR]
[44000000]Hand Ballista
An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts.
Perfect for reckless acts such as storming a castle or facing an entire army alone.
[44010000]Jar Cannon
Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload.
Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.
[44500000]Rabbath's Cannon
A type of jar cannon used to fire greatbolts.
A masterwork of Spellmachinist Rabbath.
The power of the glintstones that encircle the barrel imbues bolts with magic damage and guides shots toward their targets.
[50000000]Arrow
Arrows used with small and long bows.
Unremarkable in any way, shape or form.
[50010000]Fire Arrow
Arrow with the tip set alight.
Deals fire damage.
[50020000]Serpent Arrow
Arrow carved to resemble a flying snake. Used in tandem with the Serpent Bow.
Loyal minions of the Formless Serpents, their fangs are daubed with deadly poison.
[50030000]Bone Arrow (Fletched)
Thin, whittled animal bone with feather fletchings
Arrow whittled from thin animal bones. Craftable item.
The feather fletching adds distance to the arrow's flight.
[50040000]St. Trina's Arrow
Arrow carved to resemble a withered water lily. Afflicts targets with a powerful sleep effect.
Priests of St. Trina use these arrows to spread their teachings. The sweet oblivion of sleep can become quite the habit.
[50060000]Shattershard Arrow (Fletched)
Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact.
Craftable item. The fletching adds distance to the arrow's flight.
[50080000]Rainbow Stone Arrow (Fletched)
Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact.
Craftable item. The fletching adds distance to the arrow's flight.
[50090000]Golden Arrow
Carved arrows made in tandem with the Erdtree Bow. Deals holy damage.
Highly effective against Those Who Live in Death, and able to prevent them from rising again.
[50100000]Dwelling Arrow
Arrow in which the spirits of small animals are thought to dwell.
Deals magic damage.
Used by the master hunters of the ancestral followers.
[50110000]Bone Arrow
Arrow whittled from thin animal bone
Arrow whittled from thin animal bones. Craftable item.
Though the tip is certainly sharp, it does not fly particularly true.
[50130000]Firebone Arrow (Fletched)
Fletched animal bone arrow set alight when shot
Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage.
Craftable item. The fletching adds distance to the arrow's flight.
[50140000]Firebone Arrow
Animal bone arrow set alight when shot
Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage.
Craftable item.
[50150000]Poisonbone Arrow (Fletched)
Fletched animal bone arrow with poison-daubed tip
Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison.
Craftable item. The fletching adds distance to the arrow's flight.
[50160000]Poisonbone Arrow
Animal bone arrow with poison-daubed tip
Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison.
Craftable item.
[50170000]Sleepbone Arrow (Fletched)
Fletched animal bone arrow with waterlily tincture tip
Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep.
Craftable item. The fletching adds distance to the arrow's flight.
[50180000]Sleepbone Arrow
Animal bone arrow with waterlily tincture tip
Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep.
Craftable item.
[50190000]Stormwing Bone Arrow
Bone arrow fletched with stormhawk feathers
Arrow whittled from animal bones fletched with stormhawk feathers. Craftable item.
Flies enshrouded in storm winds, breaking enemy stances and guards with ease.
[50200000]Lightningbone Arrow (Fletched)
Fletched animal bone arrow charged with lightning
Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage.
Craftable item. The fletching adds distance to the arrow's flight.
[50210000]Lightningbone Arrow
Animal bone arrow charged with lightning
Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage.
Craftable item.
[50220000]Rainbow Stone Arrow
Animal bone arrow tipped with Rainbow Stone shard
Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact.
Craftable item.
[50230000]Shattershard Arrow
Animal bone arrow tipped with crystal shard
Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact.
Craftable item.
[50240000]Spiritflame Arrow
Arrow set alight with ghostflame before firing. Deals magic damage while also afflicting foes with frost.
Used by the Company of the Fallen Hawk, once ordered to explore the Eternal City.
[50250000]Storm Arrow
Animal bone arrow, gust knocks enemies away
Animal bone arrow that knocks enemies away with a gust of wind.
Craftable item.
[50260000]Magicbone Arrow (Fletched)
Fletched bone arrow with glintstone tincture tip
Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage.
Craftable item. The fletching adds distance to the arrow's flight.
[50270000]Magicbone Arrow
Animal bone arrow with glintstone tincture tip
Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage.
Craftable item.
[50280000]Haligbone Arrow (Fletched)
Fletched bone arrow with gold tincture tip
Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage.
Craftable item. The fletching adds distance to the arrow's flight.
[50290000]Haligbone Arrow
Animal bone arrow with gold tincture tip
Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage.
Craftable item.
[50300000]Bloodbone Arrow (Fletched)
Fletched bone arrow with blood tincture tip
Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss.
Craftable item. The fletching adds distance to the arrow's flight.
[50310000]Bloodbone Arrow
Animal bone arrow with blood tincture tip
Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss.
Craftable item.
[50320000]Coldbone Arrow (Fletched)
Fletched bone arrow with frozen tip
Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost.
Craftable item. The fletching adds distance to the arrow's flight.
[50330000]Coldbone Arrow
Animal bone arrow with frozen tip
Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost.
Craftable item.
[50340000]Rotbone Arrow (Fletched)
Fletched bone arrow with rot-coated tip
Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot.
Craftable item. The fletching adds distance to the arrow's flight.
[50350000]Rotbone Arrow
Animal bone arrow with rot-coated tip
Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot.
Craftable item.
[50540000]Piquebone Arrow (Fletched)
Fletched bone arrow with putrescence-soaked tip
Arrow whittled from animal bones. The tip is soaked in putrescence.
Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
The fletching adds distance to the arrow's flight.
[50550000]Piquebone Arrow
Animal bone arrow with putrescence-soaked tip
Arrow whittled from animal bones. The tip is soaked in putrescence.
Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
[51000000]Great Arrow
A greatarrow as large as a spear for use with greatbows. Used by archers of monstrous strength employed by a lord's army.
[51010000]Golem's Great Arrow
Greatarrow of black stone crafted by a civilization now gone to ruin. Used by the Guardian Golem.
This hefty arrow is enrobed in tempestuous winds, allowing it to break enemy stances and guards with ease.
[51020000]Golden Great Arrow
Carved greatarrows made together with the Erdtree Greatbow. Deals holy damage.
Imbued with an oath-sworn incantation, which boosts the attack and defense of the archer and their nearby allies.
[51030000]Golem's Magic Arrow
Greatarrow of black stone crafted by a civilization now gone to ruin. Imbued with its ancient magic.
Deals magic damage.
[51040000]Radahn's Spear
Greatarrows used by General Radahn during the festival of combat. These are in fact the many spears with which he was stabbed by the Cleanrot Knights.
Imbued with Radahn's gravitational power.
[51050000]Bone Great Arrow (Fletched)
Thick, whittled bone arrow with feather fletchings
Greatarrow as large as a spear whittled from stout animal bones.
Craftable item. The fletching adds distance to the arrow's flight.
[51060000]Bone Great Arrow
Thick, whittled animal bone arrow, large as a spear
Greatarrow as large as a spear whittled from stout animal bones.
Though the tip is certainly sharp, it does not fly particularly true.
[51500000]Igon's Harpoon
Great arrow that bristles with sharp gravel stone pieces.
Has an anti-dragon effect.
The broken drake warrior Igon made these one by one in the midst of his agony—so that Bayle the Dread himself would know fear.
[52000000]Bolt
Ammunition used for crossbows.
A widespread, common type of bolt.
[52010000]Lightning Bolt
Bolt tipped with a shard of Gravel Stone. Deals powerful lightning damage.
Used by worshippers of the ancient dragons.
[52020000]Perfumer's Bolt
Bolt created with perfumer techniques. Used by nobles' guards and the like.
The point of impact explodes with sparks, dealing fire damage.
[52030000]Black-Key Bolt
Bolts used in Crepus' Black-Key Crossbow, an assassin's tool of exquisite craftsmanship.
The intricate spiral tip bores deep, injecting scarlet rot far into the flesh of its target.
[52040000]Burred Bolt
Bolt covered in thorns. One of the most horrific weapons used in the Shattering. Afflicts target with blood loss.
Difficult to remove once buried in flesh, causing appalling damage to the body.
[52050000]Meteor Bolt
Enchanted work of craft made in tandem with the Full Moon Crossbow. The tip is embedded with glintstone.
Like a shooting star, these bolts leave a beautiful trail when fired. Deals magic damage.
[52060000]Explosive Bolt
Bolt tipped with a shard of Explosive Stone. Explodes on impact, dealing fire damage.
[52070000]Golden Bolt
Bolt blessed with an incantation of the Erdtree. Deals powerful holy damage.
Once used by guards of the Capital.
[52080000]Lordsworn's Bolt
Well-crafted bolt with an illustrious design, wielded by regulars of a lord's army.
Deals more damage than its commonplace cousin.
[52090000]Bone Bolt
Thin, whittled animal bone bolt
Bolt carved from a thin animal bone. Craftable item.
Though the tip is certainly sharp, it does not fly particularly true.
[52100000]Firebone Bolt
Animal bone bolt set alight when shot
Bolt carved from animal bone. The tip is set alight before firing. Deals fire damage.
Craftable item.
[52110000]Lightningbone Bolt
Animal bone bolt with lightning-imbued tip
Bolt crafted from animal bone with a lightning-infused tip. Deals lightning damage.
Craftable item.
[52120000]Magicbone Bolt
Animal bone bolt with glintstone tincture tip
Bolt carved from animal bone. The tip is daubed with a glintstone tincture. Deals magic damage.
Craftable item.
[52130000]Haligbone Bolt
Animal bone bolt with gold tincture tip
Bolt carved from animal bone. The tip is daubed with a golden tincture. Deals holy damage.
Craftable item.
[52140000]Poisonbone Bolt
Animal bone bolt with poison-coated tip
Bolt carved from animal bone. The tip is daubed with venom. Afflicts targets with poison.
Craftable item.
[52150000]Bloodbone Bolt
Animal bone bolt with blood tincture tip
Bolt carved from animal bone. The tip is daubed with a blood tincture. Afflicts targets with blood loss.
Craftable item.
[52160000]Coldbone Bolt
Animal bone bolt with frozen tip
Bolt carved from animal bone with a frozen tip. Afflicts targets with frost.
Craftable item.
[52170000]Rotbone Bolt
Animal bone bolt with rot-coated tip
Bolt carved from animal bone. The tip is daubed with rot. Afflicts targets with scarlet rot.
Craftable item.
[52180000]Sleepbone Bolt
Animal bone bolt with waterlily tincture tip
Bolt carved from animal bone. The tip is daubed with a waterlily tincture. Afflicts targets with sleep.
Craftable item.
[52190000]Flaming Bolt
Bolt with a fiercely burned tip. Deals powerful fire damage.
Used by survivors of Radahn's army to stave off the scarlet rot.
[52520000]Piquebone Bolt
Animal bone bolt with putrescence-soaked tip
Bolt whittled from animal bones. The tip is soaked in putrescence.
Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
[52900000][ERROR]
[52910000][ERROR]
[53000000]Ballista Bolt
Greatbolt as large as a spear for use with Hand Ballista.
[53010000]Lightning Greatbolt
Greatbolt tipped with a clump of Gravel Stone shards.
Deals powerful lightning damage.
[53020000]Explosive Greatbolt
Greatbolt tipped with a clump of Explosive Stone shards.
Detonates a large explosion on impact, dealing fire damage.
[53030000]Bone Ballista Bolt
Thick, whittled bone bolt, large as a spear
Greatbolt as large as a spear carved from stout animal bones. Craftable item.
Though the tip is certainly sharp, it does not fly particularly true.
[53500000]Rabbath's Greatbolt
Greatbolt tipped with a clump of glintstone shards. One of Spellmachinist Rabbath's innovative designs.
Detonates a large explosion on impact, dealing magic damage.
[60500000]Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500100]Heavy Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500200]Keen Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500300]Quality Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500400]Fire Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500500]Flame Art Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500600]Lightning Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500700]Sacred Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500800]Magic Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60500900]Cold Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60501000]Poison Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60501100]Blood Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60501200]Occult Dryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon.
This martial art combines fist strikes and kicks.
The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
[60510000]Dane's Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510100]Dane's Heavy Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510200]Dane's Keen Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510300]Dane's Quality Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510400]Dane's Fire Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510500]Dane's Flame Art Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510600]Dane's Lightning Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510700]Dane's Sacred Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510800]Dane's Magic Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60510900]Dane's Cold Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60511000]Dane's Poison Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60511100]Dane's Blood Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[60511200]Dane's Occult Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques.
This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
[61500000]Firespark Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow.
Attacks release perfumed powder, producing sparks of fire.
The crusade was a violent purge, and the perfumers were not called there to heal.
[61510000]Chilling Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow.
Attacks release perfumed powder, producing an icy chill.
From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
[61520000]Frenzyflame Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow.
Attacks release perfumed powder, producing frenzied flame.
From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
[61530000]Lightning Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow.
Attacks release perfumed powder, producing lightning.
From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
[61540000]Deadly Poison Perfume Bottle
Perfume bottle customized by Thiollier.
Attacks release perfumed powder, producing deadly poison.
There are some techniques of the perfuming arts that employ poison. Upon learning of this, Thiollier threw himself into mastering those techniques, and he made them his own.
[62500000]Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500100]Heavy Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500200]Keen Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500300]Quality Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500400]Fire Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500500]Flame Art Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500600]Lightning Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500700]Sacred Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500800]Magic Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62500900]Cold Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62501000]Poison Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62501100]Blood Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62501200]Occult Dueling Shield
A "thrusting shield," or combined weapon and shield.
Enables the wielder to attack and guard simultaneously.
An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
[62510000]Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510100]Heavy Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510200]Keen Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510300]Quality Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510400]Fire Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510500]Flame Art Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510600]Lightning Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510700]Sacred Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510800]Magic Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62510900]Cold Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62511000]Poison Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62511100]Blood Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[62511200]Occult Carian Thrusting Shield
Silver thrusting shield embedded with glintstones.
Enables the wielder to attack and guard simultaneously.
Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
[63500000]Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500100]Heavy Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500200]Keen Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500300]Quality Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500400]Fire Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500500]Flame Art Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500600]Lightning Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500700]Sacred Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500800]Magic Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63500900]Cold Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63501000]Poison Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63501100]Blood Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[63501200]Occult Smithscript Dagger
Dagger engraved with a smithscript.
Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity.
[64500000]Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500100]Heavy Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500200]Keen Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500300]Quality Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500400]Fire Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500500]Flame Art Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500600]Lightning Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500700]Sacred Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500800]Magic Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64500900]Cold Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64501000]Poison Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64501100]Blood Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64501200]Occult Backhand Blade
Curved blade wielded with a backhand grip.
A type of weapon wielded by hornsent for generations.
The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
[64510000]Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510100]Heavy Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510200]Keen Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510300]Quality Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510400]Fire Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510500]Flame Art Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510600]Lightning Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510700]Sacred Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510800]Magic Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64510900]Cold Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64511000]Poison Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64511100]Blood Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64511200]Occult Smithscript Cirque
Circular backhand blade engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Incompatible with ashes of war that grant skills with an affinity.
[64520000]Curseblade's Cirque
Weapon of the masked Curseblades.
Circular backhand blade with wave-like cutting edges, sharpened into points that incite blood loss.
Long ago, this was employed by the ascetics who strove to become tutelary deities as a ritualistic object in their self-flagellating dances.
[66500000]Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500100]Heavy Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500200]Keen Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500300]Quality Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500400]Fire Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500500]Flame Art Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500600]Lightning Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500700]Sacred Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500800]Magic Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66500900]Cold Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66501000]Poison Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66501100]Blood Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66501200]Occult Great Katana
Large katana with a long, heavy blade.
A weapon unique to warriors of the Land of Reeds.
Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
[66510000]Dragon-Hunter's Great Katana
Great katana with spines of gravel stone along its blade, wielded by the Ancient Dragon-Man of the Dragon's Pit.
Has an anti-dragon effect.
Formerly a Dragon Communion warrior, the Ancient Dragon-Man was once arbiter of those worthy to devour the Dreaded One.
[66520000]Rakshasa's Great Katana
A great katana with the tempering pattern of its blade forever stained red with blood. Weapon of Rakshasa, who cuts down and devours.
A berserker's weapon used to endure enemy attacks and reply with one's full fury. When attacking, the wielder is less likely to stagger from counterattacks, but will also take increased damage.
[67500000]Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500100]Heavy Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500200]Keen Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500300]Quality Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500400]Fire Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500500]Flame Art Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500600]Lightning Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500700]Sacred Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500800]Magic Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67500900]Cold Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67501000]Poison Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67501100]Blood Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67501200]Occult Milady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight.
Nicknamed after ladies of noble status for its refined appearance.
With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
[67510000]Leda's Sword
Light greatsword with gold inlaid.
Weapon of Leda, the Needle Knight.
Deals holy damage.
Though polished to a mirror sheen, this blade still reeks with the stench of crusted blood that lingers from the cull of her knightly comrades.
[67520000]Rellana's Twin Blades
Carian light greatsword embedded with blue glintstone.
Weapon of Rellana, the Twin Moon Knight.
Two swords as a single armament. When two-handing, a straight sword engraved with golden flame will be carried in the left hand.
Here, and here alone, were moon and fire ever together.
[68500000]Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500100]Heavy Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500200]Keen Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500300]Quality Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500400]Fire Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500500]Flame Art Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500600]Lightning Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500700]Sacred Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500800]Magic Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68500900]Cold Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68501000]Poison Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68501100]Blood Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68501200]Occult Beast Claw
Weapon in the form of a carnivorous beast's vicious claws.
Used to perform bestial slashing attacks uncanny to humankind.
An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
[68510000]Red Bear's Claw
Claw of a great red bear wielded without modification by Red Bear, whose name is lost to madness.
After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength.
"I wish to be a bear, no more, and no less."