None
DarkSouls3
False
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Please choose revival location
Stake of Marika
Last site of grace rested
Use
Leave
Discard
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Use selected
Leave selected
Discard selected
Use how many?
Leave how many?
Discard how many?
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Purchase how many?
Sell how many?
Store how many?
Take how many?
Make how many?
Explanation
View Controls
Toggle multiplayer status display
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Toggle multiplayer status display
Default Order
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Item Type
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Number Held
Weight
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FP Cost
Slots Used
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Attack Power
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Guarded Damage Negation
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Effect
Damage Negation
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Resistance
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Order of Acquisition
Level
Runes Held
Runes Needed
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Vigor
Endurance
Mind
Strength
Dexterity
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Intelligence
Faith
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Arcane
HP
FP
Stamina
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Equip Load
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Max Equip Load
Light Load
Med. Load
Heavy Load
Overloaded
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R Armament 1
R Armament 2
R Armament 3
L Armament 1
L Armament 2
L Armament 3
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Physical
VS Strike
VS Slash
VS Pierce
Magic
Fire
Lightning
Holy
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Immunity
Robustness
Focus
Death
Memory Slots
Discovery
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Armament Type
Spell Type
Attack Affinity
No. Held
Stored
Skill
Held
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Physical
Magic
Fire
Lightning
Holy
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Physical
Magic
Fire
Lightning
Holy
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Critical
Guard Boost
Range
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FP Cost
Sorcery Scaling
Incant Scaling
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Slots Used
FP Cost
FP Cost
HP Cost
Physical
VS Strike
VS Slash
VS Pierce
Magic
Fire
Lightning
Holy
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Immunity
Robustness
Focus
Death
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Str
Dex
Int
Fai
Arc
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Str
Dex
Int
Fai
Str
Dex
Int
Fai
Arc
Arc
-
S
A
B
C
D
E
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Consumable
Reusable
Weight
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Item Type
Containers Held
Runes Required
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Runes Offered
Attack Power
Guarded Damage Negation
Attributes Required
Attribute Scaling
Passive Effects
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Item Effect
Obtained
Attribute Points
Base Stats
Defense/Dmg Negation
Defense Power
Damage Negation
Protection
Body
Lineage
Equipment
Resistance
Damage Negation
Resistance
Mixing Status
Necessary Stats
A cumulative figure that represents overall
attribute strength.
You can level up using runes.
Total runes in possession.
Upon dying, you will drop any runes in your possession at the site of your death.
Number of runes required to raise an attribute. Raising an attribute will also raise your level.
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Character's age bracket
Attribute governing HP.
Also affects fire resistance
and poison immunity.
Attribute governing stamina.
Also affects physical defense power and robustness.
Attribute governing FP.
Also affects focus-related resistance.
Attribute required to wield heavy armaments.
Also boosts attack power of strength-scaling
armaments and raises maximum equipment load.
Attribute required to wield advanced armaments.
Also boosts attack power of dexterity-scaling
armaments, reduces casting time of spells,
softens fall damage and makes it harder to
be knocked off your horse.
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Attribute required to perform glintstone
sorceries. Also boosts magic power of
intelligence-scaling sorceries and improves magic
resistance.
Attribute required to perform sacred
incantations. Also boosts incantations
that scale with faith.
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Attribute governing discovery.
Also affects death resistance and
certain sorceries and incantations.
Your life. If reduced to nothing, you die.
Replenish it by drinking from the Flask of
Crimson Tears or resting at a site of grace.
Energy consumed to use spells and Skills.
Replenish it by drinking from the Flask of
Cerulean Tears or resting at a site of grace.
Required for various actions.
Depletes when certain actions are taken,
but recovers automatically.
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Total weight of equipped armaments and
armor. Movement slows as load
increases. Exceed the rightmost number
and movement slows dramatically.
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Max weight of equippable
armaments and armor.
Movement slows as load
increases. Exceed this number and
movement slows dramatically.
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Attack power of the armament
equipped in right hand slot 1
Attack power of the armament
equipped in right hand slot 2
Attack power of the armament
equipped in right hand slot 3
Attack power of the armament
equipped in left hand slot 1
Attack power of the armament
equipped in left hand slot 2
Attack power of the armament
equipped in left hand slot 3
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The capacity to endure
standard physical damage
The capacity to endure
striking physical damage
The capacity to endure
slashing physical damage
The capacity to endure
piercing physical damage
The capacity to endure
magical damage
The capacity to endure
fire damage
The capacity to endure
lightning damage
The capacity to endure
holy damage
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The body's capacity to resist various
poisons and blights.
The higher the number, the less susceptible
to poison and rot.
The capacity to resist
hemorrhage and frostbite.
The higher the number, the
lower the chance of succumbing
to such ailments.
The capacity to resist
sleep and bouts of madness.
The higher the number, the
lower the chance of succumbing
to such ailments.
The capacity to resist death.
The higher the number, the lower the chance
of instant death from a full death gauge.
The number of slots available for
memorizing sorceries and incantations
Governs likelihood of finding items
on the corpses of defeated foes
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Your defense power and damage negation
against standard physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against striking physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against slashing physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against piercing physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against magical attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against fire attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against lightning attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and active passive effects.
Your defense power and damage negation
against holy attacks. Your body's defense
power is determined by your attributes.
Damage negation is determined by armor
and additional effects.
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Your resistance to various poisons and blights.
The higher the number, the less susceptible
you are to poison and rot.
Governed by your attributes, as well as
armor and additional effects.
Your resistance to hemorrhage and
frostbite. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as protective
gear, and active passive effects.
Your resistance to sleep and bouts of
madness. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as protective
gear, and active passive effects.
Your resistance to death. The higher the
number, the lower your susceptibility to
instant death. Governed by your attributes,
as well as armor and additional effects.
Armament category.
Armaments belonging to the same
category exhibit similar properties.
Glintstone sorceries and incantations
The types of physical damage dealt
by this armament. Other than standard
physical damage, striking, slashing,
and piercing damage can also be dealt.
Number of this item currently held.
The rightmost number indicates
the maximum you may hold at one time.
Number of this item currently
stored in chest. The rightmost number
indicates the maximum you may hold
at one time.
The assortment of Skills you can use.
Using most Skills consumes FP.
Number of containers currently held
Container items, essential to crafting,
come in various forms, such as cracked
pots and perfume bottles.
The number on the left indicates how
many containers are currently in use.
The number on the right indicates how
many containers you possess.
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Physical attack power
Magic attack power
Fire attack power
Lightning attack power
Holy attack power
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The degree to which physical damage
is negated while guarding
The degree to which magic damage
is negated while guarding
The degree to which fire damage
is negated while guarding
The degree to which lightning damage
is negated while guarding
The degree to which holy damage
is negated while guarding
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The strength of critical hits,
which can be performed on enemies
you have got behind or stance-broken.
The stability of character's defense.
The higher this value, the smaller
the amount of stamina consumed
when guarding attacks.
Distance of ranged weapons
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The amount of FP required to
perform this Skill
The degree to which glintstone sorceries
increase in power
The degree to which incantations
increase in power
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The number of slots needed to memorize
sorceries and incantations
The amount of FP required to
cast this spell
The amount of FP required to
use this item
The amount of HP required to use this item
The degree to which incoming
standard physical damage is negated
The degree to which incoming
striking physical damage is negated
The degree to which incoming
slashing physical damage is negated
The degree to which incoming
piercing physical damage is negated
The degree to which incoming
magic damage is negated
The degree to which incoming
fire damage is negated
The degree to which incoming
lightning damage is negated
The degree to which incoming
holy damage is negated
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Armor's capacity to prevent various
poisons and blights.
The higher the number, the less susceptible
to poison and rot.
Resistance to hemorrhage and
frostbite. The higher the number,
the lower the chance of succumbing
to such ailments.
Resistance to sleep and bouts of
madness. The higher the number,
the lower the chance of succumbing
to such ailments.
The resistance your armor offers to death.
The higher the number, the less likely
you are to succumb to instant death from
a full death gauge.
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Strength required to equip this item
Dexterity required to equip this item
Intelligence required to equip this item
Faith required to equip this item
Arcane required to equip this item
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The degree to which this armament's
attacks scale with strength
The degree to which this armament's
attacks scale with dexterity
The degree to which this armament's
attacks scale with intelligence
The degree to which this armament's
attacks scale with faith
The degree to which this armament's power
or passive effects scale with strength
The degree to which this armament's power
or passive effects scale with dexterity
The degree to which this armament's power
or passive effects scale with intelligence
The degree to which this armament's power
or passive effects scale with faith
The degree to which this armament's power
or passive effects scale with arcane
The degree to which this armament's
attacks scale with arcane
Weight of this equipment
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Type of item.
Shows whether or not
it will be consumed with use.
This armament's innate effects
Skills granted by Ashes of War
Armament types that these Ashes of War can alter
Affinity that these Ashes of War can grant.
This can be expanded with honing blades.
Number of runes required to buy
Number of runes required to upgrade
Number of runes required to grant
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Number of runes gained when sold
Confirm
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No Entry
On
Off
Mild
Auto
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Normal
Reversed
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Allowed
Restricted
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Defaults
Next
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Perform Matchmaking
No Matchmaking
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No Password
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Play Online
Play Offline
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Disable
Enable
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Agree
Decline
Prioritize quality
Prioritize framerate
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Game Pad
Keyboard and Mouse
Fullscreen
Windowed
Borderless Windowed
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x
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Custom
Low
Medium
High
Max
On
Off
Tools
Melee Armaments
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Shields
Head
Chest
Hands
Legs
Talismans
Spells
Arrows/Bolts
Bolstering Materials
Key Items
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Crafting Materials
Info
Crystal Tears
Ranged Weapons / Catalysts
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Armaments
Armor
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All Items
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Consumables
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Throwing Pots
Perfume Arts
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Ashes
Character Status
None
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Standard
Strike
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Standard/Strike
Slash
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Standard/Slash
Strike/Slash
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Standard/Strike/Slash
Pierce
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Standard/Pierce
Strike/Pierce
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Standard/Strike/Pierce
Slash/Pierce
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Standard/Slash/Pierce
Strike/Slash/Pierce
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Standard/Strike/Slash/Pierce
All Armaments
,
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Dagger
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Straight Sword
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Greatsword
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Colossal Sword
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Curved Sword
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Curved Greatsword
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Katana
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Double-Edged Sword
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Thrusting Sword
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Axe
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Greataxe
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Hammer
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Warhammer
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Spear
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Great Spear
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Halberd
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Reaper
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Fist
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Light Bow
Bow
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Crossbow
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Glintstone Staff
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Sacred Seal
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Small Shield
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Shield
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Greatshield
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Arrow
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Bolt
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Torch
Glintstone Sorcery
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Incantation
Standard
Heavy
Keen
Quality
Fire
Flame Art
Lightning
Sacred
Magic
Occult
Cold
Poison
Blood
Usable on large thrusting weapons
Usable on all thrusting weapons
Usable on standard slashing weapons
Usable on all melee weapons
Usable on large melee weapons
Usable on all swords
Usable on all shields
Cracked Pot
Perfume Bottle
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Morning
Early Day
Late Day
Evening
Night
Late Night
Equipment
Inventory
Status
System
Messages
Pouch
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Gestures
Multiplayer
Item Crafting
Right Hand Armament 1
Right Hand Armament 2
Right Hand Armament 3
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Left Hand Armament 1
Left Hand Armament 2
Left Hand Armament 3
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Arrows 1
Arrows 2
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Bolts 1
Bolts 2
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Quick Item 1
Quick Item 2
Quick Item 3
Quick Item 4
Quick Item 5
Quick Item 6
Quick Item 7
Quick Item 8
Quick Item 9
Quick Item 10
Talisman 1
Talisman 2
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Pouch 1
Pouch 2
Pouch 3
Pouch 4
Pouch 5
Pouch 6
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Gesture 1
Gesture 2
Gesture 3
Gesture 4
Gesture 5
Gesture 6
Game Options
Camera Options
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Camera Y-axis
Camera X-axis
Reset Camera Y-axis
Camera Speed
Toggle Auto Lock-on
Auto-target
Camera Auto Wall Recovery
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Jump Controls
Manual Attack Aiming
Performance Settings
Sound and Display
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Display Blood
Subtitles
HUD
Cinematic Effects
Music
Sound Effects
Voice
Master Volume
Brightness
Adjust brightness until the image on the right is barely visible
Adjust brightness to your liking
Adjust TV brightness to the highest setting
Adjust saturation to your liking
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HDR
Adjust Brightness
Adjust Image Quality
Maximum Brightness
Adjust Saturation
Adjust Brightness
Network
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Voice Chat
Cross-region Play
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Display Player Names
Launch Setting
Send Summon Sign
Data Usage Agreement
Quit Game
Location
Level
Play Time
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Quit Game
Controls
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Keyboard/Mouse Settings
Controls
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Device for On-Screen Prompts
Show Tutorials
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Mouse Sensitivity
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Mouse X-axis
Mouse Y-axis
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Key Bindings
Graphics
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Screen Mode
Resolution
Auto-Detect Best Rendering Settings
Quality Settings
Advanced Settings
Texture Quality
Antialiasing
SSAO
Depth of Field
Motion Blur
Shadow Quality
Lighting Quality
Effects Quality
Volumetric Quality
Reflection Quality
Water Surface Quality
Shader Quality
Ray Tracing Quality
Global Illumination Quality
Multiplayer Password Setting
Group Password Setting
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If you set a multiplayer password, you'll
only be matched with other players using the
same password for most multiplayer features.
However, multiplayer passwords do not apply
to invasion or support multiplayer.
If you set a group password, you'll be more
likely to see messages, summon signs,
bloodstains, phantoms, and so on from others
using the same password.
Elements given this special priority will
appear differently from others.
With a Furlcalling Finger Remedy, you can
see summon signs, which can be used to
summon players from other worlds.
(Finger Remedies are consumed with use.)
There are various types of summon signs.
Gold signs summon Furled Finger cooperators.
Red signs summon duelist adversaries.
(For either type of multiplayer, the
summoning player becomes Host of Fingers.)
With a Furlcalling Finger Remedy, you can
see summon signs, which can be used to
summon players from other worlds.
(Finger Remedies are consumed with use.)
There are various types of summon signs.
Gold signs summon Furled Finger cooperators.
Red signs summon duelist adversaries.
(For either type of multiplayer, the
summoning player becomes Host of Fingers.)
You can leave a gold summon sign to play
cooperative multiplayer.
This sign will appear in other players' worlds
and allow them to summon you as a Furled Finger
for cooperative multiplayer.
Multiplayer begins once you are summoned.
(Your goal will be to defeat the area boss.)
If you leave a second summon sign, the older sign
will vanish.
You can leave a gold summon sign to play
cooperative multiplayer.
This sign will appear in other players' worlds
and allow them to summon you as a Furled Finger
for cooperative multiplayer.
Multiplayer begins once you are summoned.
(Your goal will be to defeat the area boss.)
If you leave a second summon sign, the older sign
will vanish.
You can leave a red summon sign to play
competitive multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a duelist adversary
for competitive multiplayer.
Multiplayer begins once you are summoned.
(Your goal will be to defeat the Host of Fingers.)
If you leave a second summon sign, the older sign
will vanish.
You can leave a red summon sign to play
competitive multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a duelist adversary
for competitive multiplayer.
Multiplayer begins once you are summoned.
(Your goal will be to defeat the Host of Fingers.)
If you leave a second summon sign, the older sign
will vanish.
You can attempt to invade another player's world.
If you successfully invade, invasion multiplayer
will begin, with you as a Bloody Finger.
(Your goal will be to defeat the Host of Fingers.)
During invasion multiplayer, Finger Phantoms can
be used as items.
You can attempt to re-invade the world you
previously invaded.
(Finger Phantoms are consumed with use.)
Cancel invasion of other world
Choose a summoned player to
send back to their own world.
This player will be removed
from the multiplayer session.
Removed from multiplayer session.
Returning to own world.
Beckons Bloody Fingers to come invade your world.
This allows you to be invaded even without a
Furled Finger cooperator present, and reduces the
amount of time before re-invasion is possible.
It also allows for a second invader to join
multiplayer. (With two invaders, the maximum
number of cooperators becomes one.)
Stop beckoning invaders to your world.
Puts you into a ready state to answer, should
someone in another world call for rescue.
You will be summoned to their world as a hunter.
Multiplayer will begin once you are summoned.
(Your goal will be to defeat invaders.)
Stop accepting summons requests
Allows you to automatically send out requests for
a hunter from another world to rescue you when
you've been invaded by a Bloody Finger.
You can also use this after being invaded to
summon a hunter for help.
(Summoning rescuers may not always be possible.)
Cancel summons request
Send a cooperative summon sign to a nearby
summoning pool.
If you are summoned, you will be transported to
that summoning pool's location in the host
player's world and multiplayer will begin.
(Your goal will be to help the host player
defeat the area boss.)
Remove cooperative sign from summoning pool
Send a competitive summon sign to a nearby
summoning pool.
If you are summoned, you will be transported to
that summoning pool's location in the host
player's world and multiplayer will begin.
(Your goal will be to defeat the Host of Fingers.)
Remove competitive sign from summoning pool
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Multiplayer Password
Group Password
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None set
None set
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Please set multiplayer password
Please set group password
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Level Up
Blacksmith
Required Items
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Smithing Table
Ashes of War
To be Enhanced
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Affinity Granted
Undo Enhancement
Required Items
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Purchase Item
Runes Required
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Limit
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Sorcery Instruction
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Incantation Instruction
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Sell Item
Runes Offered
Memorize Spells
Memory Slots
Empty Slots
FP Cost
----
Please distribute your flask uses
Item Crafting
Required Items
No. Required (No. Held)
Created Items
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Wondrous Physick Mix
Consume Finger Remedy to see summon signs?
Write a summon sign for cooperative multiplayer?
Send a summon sign to the summoning pool?
Map
Markers
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Remove All Markers
Sites of Grace
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Stormveil Castle
Stranded Graveyard
Limgrave
Stormhill
Stormveil Castle
Limgrave
Sort Chest
Inventory
Chest
Key Bindings
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Keyboard
Mouse
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Move
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Camera Controls
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Switch Armament
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Attack
No Key Binding
Movement Control
Move forwards
Move backwards
Move left
Move right
Backstep, Dodge Roll, Dash
Jump
Crouch / Stand Up
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Movement
Move Camera / Change Target
Move Camera / Change Target (Up)
Move Camera / Change Target (Down)
Move Camera / Change Target (Left)
Move Camera / Change Target (Right)
Reset Camera, Lock-On/Remove Target
Switch Item
Switch Right-Hand Armament
Switch Left-Hand Armament
Switch Sorcery/Incantation
Attack (RH & Two-Handed Armament)
Strong Attack (RH & 2H Armament)
Guard (LH Armament)
Skill
Event action (Examine, Open, etc.)
Use Item
Two-Hand Current Armament
Main Menu
Map
Character Selection
Select Character Base
Warrior
Enchanted Knight
Prophet
Champion
Bloody Wolf
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Warrior
Enchanted Knight
Prophet
Champion
Bloody Wolf
Please choose a body type
Type A
Type B
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Gestures
Write Message
Messages Written
Messages Discovered
Appraisals
Good
Poor
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Rated Good
Rated Poor
Templates
Words
Conjunctions
Templates (2nd Line)
Words (2nd Line)
Gestures
Finish
Good
Poor
Appraisals
Host of Fingers
Furled Finger
Bloody Finger
Duelist
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Hunter
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FROSTBITE
HEMORRHAGE
POISONED
SCARLET ROT
SLEEP
MADNESS
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CURSED
! WEAPON BROKEN !
! ARMOR AT RISK !
! ARMOR BROKEN !
GREAT FOE VANQUISHED
FOE VANQUISHED
YOU DIED
HOST DIED
BLOODY FINGER DIED
GOAL ACHIEVED
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LOST GRACE DISCOVERED
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MAP FRAGMENT FOUND
REDEEMER DIED
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ELDEN RING™ & ©BANDAI NAMCO Entertainment Inc. / ©2021 FromSoftware, Inc.
™
CONTINUE
LOAD GAME
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SYSTEM
INFORMATION
LOG IN
SWITCH PROFILE
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QUIT GAME
ONLINE
OFFLINE
PRE-ORDER
CONVERT PS4 DATA
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App Ver.
Server Ver.
Calibrations Ver.
INFORMATION
There is no new information
ELDEN RING Online Service Terms
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Accept
Decline
Network Test
This game is still under development
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An internet connection is required to play the Network Test
LOAD GAME
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Send selected Furled Finger/duelist back home