1 2 100 Online multiplayer item. Receipt of a plea for help to the maidens of the Finger Reader. Summons a Broken Finger Stalker from another world to face an invading Broken Finger. Maidens of the Finger Reader speak in hushed tones about the loathsome, traitorous Broken Fingers and the dangers of their base invasions. 101 Online multiplayer item. Record of contract with the maidens of the Finger Reader. Be summoned to the world of a player who has been invaded by a Broken Finger. The Broken Fingers have betrayed the Finger Reader. They are a cancer that afflicts the ties that bind the Tarnished to one another. They must be excised, and eradicated. 1000 A medallion with crimson amber inlaid. Boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1001 A medallion with crimson amber inlaid. Greatly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1002 A medallion with crimson amber inlaid. Vastly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1003 1004 1005 1006 1007 1008 1009 1010 A medallion with cerulean amber inlaid. Boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1011 A medallion with cerulean amber inlaid. Greatly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1012 A medallion with cerulean amber inlaid. Vastly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1013 1014 1015 1016 1017 1018 1019 1020 A medallion with viridian amber inlaid. Boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1021 A medallion with viridian amber inlaid. Greatly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1022 A medallion with viridian amber inlaid. Vastly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. 1023 1024 1025 1026 1027 1028 1029 1030 An iron charm that resembles a mass of weaponry. Boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance. 1031 An iron charm that resembles a mass of weaponry. Greatly boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance. 1032 A charm that resembles a great jar overflowing with weaponry. Vastly boosts maximum equipment load. The great jar grants this talisman to their warriors. Carry as much as you can—grow big and strong. 1033 1034 1035 1036 1037 1038 1039 1040 A talisman depicting a special blessing of the Erdtree. Slightly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. 1041 A talisman depicting a special blessing of the Erdtree. Raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. 1042 A legendary talisman depicting a special blessing of the Erdtree. Greatly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. 1043 1044 1045 1046 1047 1048 1049 1050 An eye engraved with an Elden Rune. Said to be the seal of King Consort Radagon. Raises vigor, endurance, strength, and dexterity, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods. 1051 This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon. Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance. 1052 1053 1054 1055 1056 1057 1058 1059 1060 A talisman engraved with a scene from a heroic tale. Raises strength. The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars. 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 A talisman engraved with a scene from a heroic tale. Raises dexterity. Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength. 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 A talisman engraved with the legend of a queen. Raises intelligence. The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen. 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 A talisman engraved with the legend of the Two Fingers. Raises faith. Fingers cannot speak, yet these were eloquent. Persistently did they wriggle, spelling out mysteries in the air. Thus did we gain the words. The words of our faith. 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 A talisman facsimile of a scarab, the carrier of treasures and precious things. This silver scarab enhances item discovery. 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 A talisman facsimile of a scarab, the carrier of treasures and precious things. This golden scarab increases the amount of runes obtained from defeating enemies. 1140 This legendary talisman is a treasure of Nokstella, the Eternal City. Increases memory slots. This talisman represents the lost black moon. The moon of Nokstella was the guide of countless stars. 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 A talisman in the shape of a green turtle. Raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous. 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 An accoutrement worn by the ancestral followers. Raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1161 An accoutrement worn by the ancestral followers. Greatly raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1162 1163 1164 1165 1166 1167 1168 1169 1170 An accoutrement worn by the ancestral followers. Raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1171 An accoutrement worn by the ancestral followers. Greatly raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1172 1173 1174 1175 1176 1177 1178 1179 1180 An accoutrement worn by the ancestral followers. Raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1181 An accoutrement worn by the ancestral followers. Greatly raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1182 1183 1184 1185 1186 1187 1188 1189 1190 A fetid pustule taken from facial flesh. Raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots. 1191 A fetid, overgrown cyst taken from facial flesh. Greatly raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods. 1192 1193 1194 1195 1196 1197 1198 1199 1200 A vividly-colored accoutrement precious to the ancestral followers. Raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1201 A vividly-colored accoutrement precious to the ancestral followers. Greatly raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. 1202 1203 1204 1205 1206 1207 1208 1209 1210 A talisman depicting the horns of a bull-goat. Raises poise. Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight. 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 An eye engraved with an Elden Rune. Said to be the seal of Queen Marika. Raises mind, intelligence, faith, and arcane, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods. 1221 This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika. Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance. 1222 1223 1224 1225 1226 1227 1228 1229 1230 Shard of a shattered warrior jar. Boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps. 1231 Shard of the late Alexander, a shattered warrior jar. Greatly boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem. 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 Part of the golden prosthesis used by Millicent. The hand is locked into a fist that once raised a sword aloft. Boosts dexterity and raises attack power with successive attacks. The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie. 2000 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic. Raises magic attack power, but lowers damage negation. 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning. Raises lightning attack power, but lowers damage negation. 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire. Raises fire attack power, but lowers damage negation. 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow. Raises holy attack power, but lowers damage negation. 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 A talisman adorned with red feathers, once used in ancient death rituals. Raises attack power when HP is low. The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life. 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 A talisman patterned after swords used in ritual combat held to honor the Erdtree. Raises attack power when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land. 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 A talisman depicting a spear and a soldier. Enhances the counterattacks that are unique to thrusting weapons. Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack. 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 A talisman depicting a hammer and a knight. Enhances stamina-reducing attacks against a blocking opponent. Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers." 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 A talisman depicting a raised prosthetic blade. An honor bestowed upon the knights who fought alongside Malenia the Severed. Raises attack power with successive attacks. The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless. 2081 A talisman depicting a raised prosthetic blade. An honor bestowed upon the valkyries who serve the Goddess of Rot. Greatly raises attack power with successive attacks. The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom. 2082 2083 2084 2085 2086 2087 2088 2089 2090 A talisman depicting a dagger and a surgeon. Enhances critical hits. The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust. 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 A talisman depicting three arrows. Carried by hunters of beasts. Increases the effective range of bows. 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 A cloth doll depicting a dancer garbed in blue. An ancient heirloom of some sort. Raises attack power with lower equipment load. The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself. 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 A talisman depicting a twinblade and a confessor. Enhances the final hit ending a chain of attacks. The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly. 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 A talisman depicting an axe and a warrior. Enhances charge attacks. The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows. 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 A talisman depicting a lance and a knight. Enhances attacks while on horseback. Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead. 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 A talisman depicting three iron arrows. Carried by soldiers long ago. Raises attack power of arrows and bolts. 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 A talisman depicting the exultation of the Lord of Blood. Raises attack power when blood loss occurs in the vicinity. "Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty." 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 A talisman depicting the exultation of pests. Raises attack power when poisoning or rot occurs in the vicinity. "Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children." 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 A talisman depicting a claw and an assassin. Enhances jump attacks. The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey. 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 A bronze medallion depicting a roaring giant. Enhances roars and breath attacks. In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame. 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 A talisman depicting a curved sword and a swordsman. Enhances guard counters. It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply. 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 A talisman given by the jars to their friends. Raises potency of thrown jars. Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards. 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 A talisman depicting a set of perfume bottles. Raises potency of perfume items. There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent. 3000 A talisman depicting a school of graven mages, the nightmare of the academy. Raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry. 3001 A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy. Greatly raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry. 3040 A talisman bearing an icon that depicts a group of masked figures. Raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation? 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 A talisman bearing an icon that depicts a mass of masked figures. Greatly raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation? 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time. Extends the duration of sorceries and incantations. It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial. 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 A legendary talisman depicting the Elden Lord Radagon. Shortens the casting time of sorceries and incantations. As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete. 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 An old glintstone blade that has been stained with blood. Reduces FP consumption of sorceries and incantations at the cost of maximum HP. The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die. 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 A legendary talisman depicting the Elden Lord Godfrey. Raises charge attack power of sorceries, incantations, and skills. Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within. 4000 Wrought iron talisman depicting an ancient dragon. Boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4001 Wrought iron talisman depicting a duo of ancient dragons. Greatly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4002 Wrought iron talisman depicting a trio of ancient dragons. Vastly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4003 Legendary talisman of wrought iron depicting a massive ancient dragon. Enormously boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4004 4005 4006 4007 4008 4009 4010 Talisman depicting a blue ancient dragon. Boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4011 Talisman depicting a duo of blue ancient dragons. Greatly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4012 Talisman depicting a trio of blue ancient dragons. Vastly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4013 4014 4015 4016 4017 4018 4019 4020 Talisman depicting a red ancient dragon. Boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4021 Talisman depicting a duo of red ancient dragons. Greatly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4022 Talisman depicting a trio of red ancient dragons. Vastly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4023 4024 4025 4026 4027 4028 4029 4030 Talisman depicting a yellow ancient dragon. Boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4031 Talisman depicting a duo of yellow ancient dragons. Greatly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4032 Talisman depicting a trio of yellow ancient dragons. Vastly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4033 4034 4035 4036 4037 4038 4039 4040 Talisman depicting a golden ancient dragon. Boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4041 Talisman depicting a duo of golden ancient dragons. Greatly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4042 Talisman depicting a trio of golden ancient dragons. Vastly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4043 4044 4045 4046 4047 4048 4049 4050 Talisman depicting a pearlescent ancient dragon. Boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4051 Talisman depicting a duo of pearlescent ancient dragons. Greatly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4052 Talisman depicting a trio of pearlescent ancient dragons. Vastly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. 4053 4054 4055 4056 4057 4058 4059 4060 A talisman fashioned from a scale that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage taken from critical hits. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves the effectiveness of dodge rolls, but increases damage taken at all times. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 A talisman adorned with blue feathers, once used in ancient death rituals. Raises defense when HP is low. The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering. 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 A talisman patterned after shields used in ritual combat held to honor the Erdtree. Raises defense when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land. 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 Talisman depicting a knight holding a greatshield. Boosts guarding ability. The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword. 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 A talisman fashioned from a bony knot that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage and impact of headshots taken. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. 5000 A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist. 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 A cerulean-colored talisman patterned after an Erdtree seed. Boosts FP restoration from the Flask of Cerulean Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist. 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 Talisman depicting a drop of the Erdtree's sap, a blessed boon. Gradually restores HP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith. 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor. Restores HP upon defeating enemies. When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all. 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 Sacred cloth of the Godskin Apostles, made from supple skin sewn together. Successive attacks restore HP. The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods. 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 An assassin's dagger, misshapen and stained in crimson. Critical hits restore HP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death. 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 An assassin's dagger, misshapen and stained in cerulean. Critical hits restore FP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death. 6000 Small mysterious bottle with a dark mist sealed within. Eliminates all sound made by the wearer during movement. A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence. 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 Talisman put together from dark cloth with a lustrous sheen. Completely conceals the wearer's presence while crouching at a distance from foes. Part of one of the concealing veils used by the assassins on the Night of Black Knives. 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 A talisman adorned with the royal crest. Lowers FP consumed by skills. An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala. 6040 A brooch depicting Lacrima, the long-tailed cat. Grants immunity to fall damage, but does not prevent death from a high fall. Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower. 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 Disturbing likeness of a man whose eyes have been gouged out. The corners of his mouth are upturned in an almost flirtatious manner. Constantly attracts enemies' aggression. It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets. 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 Disturbing likeness of a woman whose skin was flayed. She smiles with a serene tenderness. Increases damage taken. It is said that this woman, named Daedicar, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children. 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch. Prevents rune loss upon death, but will be lost itself in exchange. Believed to be a twig pruned from the Erdtree long, long ago. 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 A small, clouded mirror that reflects an image of a golden figure. Makes the bearer take on the appearance of a Host of Fingers. One of the ritual implements created by the Tarnished to deceive invaders. 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 A small, clouded mirror that reflects a flesh-and-blood figure. Makes the bearer take on the appearance of a summoned cooperator. One of the ritual implements created by the Tarnished to deceive invaders. 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 Mysterious circular object that's oddly warped. Changes the demeanour of the wearer's actions. 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 Item cut from the horns of the Regal Ancestor Spirit. Restore FP upon defeating enemies. A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.