None DarkSouls3 False x <?null?> <?null?> %null% %null% %null% %null% %null% %null% %null% %null% Choose revival location Stake of Marika Last site of grace visited Use Leave Discard %null% %null% %null% %null% %null% %null% %null% Use selected number Leave selected number Discard selected number Use how many? Leave how many? Discard how many? %null% Purchase how many? Sell how many? Store how many? Take how many? Make how many? Receive how many? Explanation View Controls Menu Explanation Toggle multiplayer status display %null% %null% %null% %null% %null% %null% %null% %null% %null% Toggle multiplayer status display Default Order %null% %null% %null% %null% Item Type %null% %null% %null% %null% Number Held Weight %null% %null% %null% %null% %null% %null% %null% %null% FP Cost Slots Used %null% %null% %null% %null% %null% %null% %null% %null% Attack Power %null% %null% %null% %null% %null% %null% %null% %null% %null% Guarded Damage Negation Damage Negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Resistance %null% %null% %null% %null% %null% %null% %null% %null% %null% Order of Acquisition Name Body Type Origin Keepsake Level Runes Held Runes Needed %null% Great Runes Faction Age Vigor Endurance Mind Strength Dexterity %null% Intelligence Faith %null% Arcane HP FP Stamina %null% %null% %null% %null% %null% %null% %null% Equip Load %null% Max Equip Load Light Load Med. Load Heavy Load Overloaded %null% %null% %null% R Armament 1 R Armament 2 R Armament 3 L Armament 1 L Armament 2 L Armament 3 %null% %null% %null% %null% Physical VS Strike VS Slash VS Pierce Magic Fire Lightning Holy %null% %null% Immunity Robustness Focus Vitality Memory Slots Discovery %null% %null% %null% %null% %null% %null% %null% Poise Armament Type Spell Type Attack Affinity No. Held Stored Skill Held %null% Containers Physical Magic Fire Lightning Holy %null% %null% %null% %null% %null% Physical Magic Fire Lightning Holy %null% %null% %null% %null% %null% Critical Guard Boost Range %null% FP Cost Sorcery Scaling Incant Scaling %null% %null% %null% Slots Used FP Cost FP Cost HP Cost Physical VS Strike VS Slash VS Pierce Magic Fire Lightning Holy %null% %null% Immunity Robustness Focus Vitality %null% %null% %null% %null% %null% %null% Poise Str Dex Int Fai Arc %null% %null% %null% %null% %null% Str Dex Int Fai Str Dex Int Fai Arc Arc - S A B C D E %null% %null% %null% Consumable Reusable Weight %null% %null% %null% %null% %null% %null% %null% %null% Item Type Containers Held Runes Required %null% %null% %null% %null% %null% %null% %null% %null% %null% Runes Offered Attack Power Guarded Damage Negation Attributes Required Attribute Scaling Passive Effects %null% Item Effect Obtained Attribute Points Base Stats Defense/Dmg Negation Defense Power Damage Negation Protection Body Lineage Equipment Resistance Damage Negation Resistance Mixing Status Necessary Stats This character's name This character's body type This character's background What winding paths brought them here The keepsake held by this character Each a reflection of its owner A cumulative figure that represents overall attribute strength. You can level up using runes. Total runes in possession. Upon dying, you will drop any runes in your possession at the site of your death. Number of runes required to raise a level. When you level up, you can choose an attribute to increase. %null% The number of Great Runes in your possession Character's apparent age Attribute governing HP. Also affects fire resistance and immunity. Attribute governing stamina. Also affects robustness. This attribute also determines how heavy your equipment can be. Attribute that determines FP. Also affects focus. Attribute required to wield heavy armaments. Also boosts attack power of strength-scaling armaments and affects your physical defense. Attribute required to wield advanced armaments. Also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage, and makes it harder to be knocked off your horse. %null% Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling sorceries and improves magic resistance. Attribute required to perform sacred incantations. Also boosts magic power of faith-scaling incantations. %null% Attribute governing discovery. Also affects holy defense, vitality, and certain sorceries and incantations. Your life. If reduced to nothing, you die. Replenish it by drinking from the Flask of Crimson Tears or resting at a site of grace. Energy consumed to use spells and skills. Replenish it by drinking from the Flask of Cerulean Tears or resting at a site of grace. Required for various actions. Depletes when certain actions are taken, but recovers automatically. %null% %null% %null% %null% %null% %null% %null% Total weight of equipped armaments and armor. Movement slows as load increases. The rightmost number is the maximum weight that can be equipped; exceed it and movement slows dramatically. %null% Max weight of equippable armaments and armor. Movement slows as load increases. Exceed this number and movement slows dramatically. %null% %null% %null% %null% %null% %null% %null% Attack power of the armament equipped in right hand slot 1 Attack power of the armament equipped in right hand slot 2 Attack power of the armament equipped in right hand slot 3 Attack power of the armament equipped in left hand slot 1 Attack power of the armament equipped in left hand slot 2 Attack power of the armament equipped in left hand slot 3 %null% %null% %null% %null% The body's capacity to endure standard physical damage The body's capacity to endure striking physical damage The body's capacity to endure slashing physical damage The body's capacity to endure piercing physical damage The body's capacity to endure magical damage The body's capacity to endure fire damage The body's capacity to endure lightning damage The body's capacity to endure holy damage %null% %null% The body's capacity to resist various poisons and rot. Higher values make it more difficult to succumb to these ailments. The body's capacity to resist blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. The body's capacity to resist sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. The body's capacity to resist death. Higher values make it more difficult to be afflicted with instant death. The number of slots available for memorizing sorceries and incantations Governs likelihood of finding items on the corpses of defeated foes %null% %null% %null% %null% %null% %null% %null% The degree to which you can resist collapsing under enemy attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Your defense power and damage negation against standard physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against striking physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against slashing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against piercing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against magical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against fire attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against lightning attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against holy attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. %null% %null% Your resistance to various poisons and rot. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. Your resistance to blood loss and frostbite. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. Your resistance to sleep and bouts of madness. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. Your resistance to death. The higher the number, the lower your susceptibility to instant death. Governed by your attributes, as well as defensive gear and any additional effects. Armament category. Armaments belonging to the same category exhibit similar properties. Sorceries and incantations The types of physical damage dealt by this armament. Other than standard physical damage, striking, slashing, and piercing damage can also be dealt. Number of this item currently held. The rightmost number indicates the maximum you may hold at one time. Number of this item currently stored in chest. The rightmost number indicates the maximum you may hold at one time. The names of skills you can use. Using most skills consumes FP. Number of containers currently held Container items, essential to crafting, come in various forms, such as cracked pots and perfume bottles. The left number indicates how many containers are currently in use. The right number indicates how many you possess. Number of containers remaining to use in crafting Physical attack power Magic attack power Fire attack power Lightning attack power Holy attack power %null% %null% %null% %null% %null% The degree to which physical damage is negated while guarding The degree to which magic damage is negated while guarding The degree to which fire damage is negated while guarding The degree to which lightning damage is negated while guarding The degree to which holy damage is negated while guarding %null% %null% %null% %null% %null% The strength of critical hits, which can be performed on enemies you have got behind or stance-broken. The stability of character's defense. The higher this value, the smaller the amount of stamina consumed when guarding attacks. Distance of ranged weapons %null% The amount of FP required to perform this skill The degree to which sorceries increase in power The degree to which incantations increase in power %null% %null% %null% The number of slots needed to memorize sorceries and incantations The amount of FP required to cast this spell The amount of FP required to use this item The amount of HP required to use this item The degree to which incoming standard physical damage is negated The degree to which incoming striking physical damage is negated The degree to which incoming slashing physical damage is negated The degree to which incoming piercing physical damage is negated The degree to which incoming magic damage is negated The degree to which incoming fire damage is negated The degree to which incoming lightning damage is negated The degree to which incoming holy damage is negated %null% %null% The resistance your armor offers to various poisons and rot. Higher values make it more difficult to succumb to these ailments. The resistance your armor offers to blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. The resistance your armor offers to sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. The resistance your armor offers to death. Higher values make it more difficult to be afflicted with instant death. %null% %null% %null% %null% %null% %null% The degree to which you can resist collapsing under enemy attacks Strength required to master this armament. Without sufficient strength, this armament's damage is greatly reduced. Dexterity required to master this armament. Without sufficient dexterity, this armament's damage is greatly reduced. Intelligence required to master this armament. Without sufficient intelligence, this armament's damage is greatly reduced. Faith required to master this armament. Without sufficient faith, this armament's damage is greatly reduced. Arcane required to master this armament. Without sufficient arcane, this armament's damage is greatly reduced. %null% %null% Intelligence required to cast this sorcery or incantation. Without sufficient intelligence, it cannot be used. Faith required to cast this sorcery or incantation. Without sufficient faith, it cannot be used. Arcane required to cast this sorcery or incantation. Without sufficient arcane, it cannot be used. The degree to which this armament's attacks scale with strength The degree to which this armament's attacks scale with dexterity The degree to which this armament's attacks scale with intelligence The degree to which this armament's attacks scale with faith The degree to which this armament's power or passive effects scale with strength The degree to which this armament's power or passive effects scale with dexterity The degree to which this armament's power or passive effects scale with intelligence The degree to which this armament's power or passive effects scale with faith The degree to which this armament's power or passive effects scale with arcane The degree to which this armament's attacks scale with arcane Weight of this equipment %null% %null% %null% %null% %null% %null% %null% %null% Type of item. Shows whether or not it will be consumed with use. This armament's innate effects Skill granted by these Ashes of War Armament types that these Ashes of War can alter Affinity that these Ashes of War can grant. This can be expanded with whetblades. Number of runes required to buy Number of runes required to upgrade Number of runes required to grant %null% Number of runes required to receive power from remembrances %null% %null% %null% %null% %null% Number of runes gained when sold Confirm %null% %null% %null% %null% %null% %null% %null% %null% %null% None entered On Off Mild Auto %null% %null% %null% %null% %null% %null% Normal Reversed %null% %null% %null% %null% %null% %null% %null% %null% Allowed Restricted %null% %null% %null% %null% %null% %null% %null% %null% Defaults Next %null% %null% %null% %null% %null% %null% %null% %null% Perform Matchmaking No Matchmaking %null% %null% %null% %null% %null% %null% %null% %null% No Password %null% %null% %null% %null% %null% %null% %null% %null% %null% Play Online Play Offline Asynchronous Online Play %null% %null% %null% %null% %null% %null% %null% Disable Enable %null% %null% %null% Agree Decline Prioritize Quality Prioritize Frame Rate %null% Game Pad Keyboard and Mouse Fullscreen Windowed Borderless Windowed %null% %null% %null% %null% %null% %null% %null% x %null% %null% %null% %null% %null% %null% %null% %null% %null% Custom Low Medium High Maximum On Off Tools Melee Armaments %null% %null% Shields Head Chest Arms Legs Talismans Sorceries/Incantations Arrows/Bolts Bolstering Materials Key Items %null% %null% Crafting Materials Info Crystal Tears Ranged Weapons / Catalysts Ashes Sorceries Incantations Ashes of War %null% %null% %null% %null% %null% %null% Equipped Armaments Equipped Ashes Equipped Armaments Armaments Armor %null% %null% %null% %null% %null% %null% %null% %null% All Items %null% Consumables %null% %null% %null% %null% %null% %null% %null% %null% Throwing Pots Perfume Arts %null% %null% %null% %null% %null% %null% %null% Ashes Special Ashes %null% %null% %null% %null% %null% %null% %null% %null% Sorceries/Incantations Offensive Sorceries Support Sorceries Offensive Incantations Support Incantations %null% %null% %null% %null% %null% %null% %null% Character Status None %null% %null% %null% %null% Standard Strike %null% %null% %null% %null% Standard/Strike Slash %null% %null% %null% %null% Standard/Slash Strike/Slash %null% %null% %null% %null% Standard/Strike/Slash Pierce %null% %null% %null% %null% Standard/Pierce Strike/Pierce %null% %null% %null% %null% Standard/Strike/Pierce Slash/Pierce %null% %null% %null% %null% Standard/Slash/Pierce Strike/Slash/Pierce %null% %null% %null% %null% Standard/Strike/Slash/Pierce All Armaments , %null% %null% %null% %null% %null% %null% %null% %null% Dagger %null% %null% %null% %null% Straight Sword %null% %null% %null% %null% Greatsword %null% %null% %null% %null% Colossal Sword %null% %null% %null% %null% Curved Sword %null% %null% %null% %null% Curved Greatsword %null% %null% %null% %null% Katana %null% %null% Twinblade %null% Thrusting Sword Heavy Thrusting Sword %null% %null% %null% Axe %null% %null% %null% %null% Greataxe %null% %null% %null% %null% Hammer %null% %null% %null% %null% Great Hammer %null% Flail %null% %null% Spear %null% %null% %null% %null% %null% %null% Great Spear %null% %null% Halberd %null% %null% %null% %null% Reaper %null% %null% %null% %null% Fist %null% %null% %null% %null% %null% %null% %null% %null% %null% Claw %null% Colossal Weapon %null% Light Bow Bow %null% %null% %null% %null% Greatbow %null% %null% %null% %null% Crossbow %null% Ballista %null% %null% Glintstone Staff %null% %null% %null% %null% Tattoo %null% %null% %null% %null% Sacred Seal %null% %null% %null% %null% %null% %null% %null% %null% %null% Small Shield %null% %null% %null% %null% Medium Shield %null% %null% %null% %null% Greatshield %null% %null% %null% %null% Whip %null% %null% %null% %null% Arrow %null% %null% %null% %null% Greatarrow %null% %null% %null% %null% Bolt Greatbolt %null% %null% %null% Torch Sorcery %null% Incantation Standard Heavy Keen Quality Fire Flame Art Lightning Sacred Magic Occult Cold Poison Blood Usable on swords, axes, and hammers (small armaments and thrusting swords excepted) Usable on medium and large armaments capable of thrusting Usable on swords, axes, and polearms (colossal weapons excepted) Usable on swords, axes, and hammers (small and medium swords excepted) Usable on armaments capable of thrusting (colossal weapons excepted) Usable on axes and hammers, as well as curved swords, greatswords, and reapers (colossal weapons excepted) Usable on swords and polearms capable of slashing (colossal weapons excepted) Usable on large and colossal axes and hammers Usable on katana Usable on straight swords Usable on large and colossal weapons capable of thrusting, spears, and twinblades Usable on small and medium swords (twinblades excepted) Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted) Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted) Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted) Usable on polearms capable of thrusting and twinblades Usable on fists and claws Usable on axes and hammers Usable on melee armaments (small armaments and whips excepted) Usable on swords (colossal weapons and twinblades excepted) Usable on swords, axes, and hammers Usable on swords (colossal weapons excepted) Usable on swords and axes (small and colossal axes excepted) Usable on polearms and twinblades Usable on polearms (great spears excepted) Usable on small and medium swords Usable on polearms and twinblades (great spears excepted) Usable on polearms (reapers excepted) Usable on small melee armaments and curved swords Usable on small and medium shields Usable on shields and torches Usable on greatbows Usable on light bows and longbows Usable on all bows Usable on greataxes, great hammers, and colossal weapons Usable on small and medium straight swords and thrusting swords Usable on swords as well as polearms capable of thrusting (colossal weapons excepted) Usable on melee armaments (whips excepted) Usable on large and colossal swords, axes, and hammers Usable on melee armaments (daggers, thrusting swords, and whips excepted) Usable on all shields Usable on all melee armaments Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted) Usable on melee armaments (whips, fists, and claws excepted) Usable on melee armaments (colossal weapons and whips excepted) Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted) Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields Usable on light bows Usable on swords and axes (colossal axes excepted) Usable on greataxes, great hammers, great spears, and colossal weapons Usable on large thrusting weapons Usable on all thrusting weapons Usable on standard slashing weapons Usable on all melee weapons Usable on large melee weapons Usable on all swords Usable on all shields Cracked Pot Perfume Bottle %null% %null% %null% %null% %null% %null% %null% %null% Ritual Pot Morning Early Day Late Day Evening Night Late Night Equipment Inventory Status System Messages Pouch %null% Gestures Multiplayer Item Crafting Right Hand Armament 1 Right Hand Armament 2 Right Hand Armament 3 %null% %null% %null% %null% %null% %null% %null% %null% Left Hand Armament 1 Left Hand Armament 2 Left Hand Armament 3 %null% %null% %null% %null% %null% %null% Arrows 1 Arrows 2 %null% %null% %null% %null% %null% %null% %null% %null% Bolts 1 Bolts 2 %null% %null% %null% %null% %null% %null% %null% %null% Quick Item 1 Quick Item 2 Quick Item 3 Quick Item 4 Quick Item 5 Quick Item 6 Quick Item 7 Quick Item 8 Quick Item 9 Quick Item 10 Talisman 1 Talisman 2 Talisman 3 Talisman 4 %null% %null% %null% %null% %null% %null% Pouch 1 Pouch 2 Pouch 3 Pouch 4 Pouch 5 Pouch 6 %null% %null% %null% %null% Gesture 1 Gesture 2 Gesture 3 Gesture 4 Gesture 5 Gesture 6 Game Options Camera Options %null% %null% %null% %null% %null% %null% %null% %null% Camera Y-Axis Camera X-Axis Reset Camera Y-Axis Camera Speed Toggle Auto Lock-On Auto-Target Camera Auto Wall Recovery %null% Jump Controls Manual Attack Aiming Performance Settings Ray Tracing Sound and Display %null% %null% %null% %null% %null% %null% %null% %null% %null% Display Blood Subtitles HUD Cinematic Effects Music Sound Effects Voice Master Volume Camera Auto Rotation Brightness Adjust brightness until the image on the right is barely visible Adjust brightness to your liking Adjust TV brightness to the highest setting Adjust saturation to your liking %null% %null% %null% %null% HDR Adjust Brightness Adjust Image Quality Maximum Brightness Adjust Saturation Adjust Brightness Network %null% %null% %null% %null% %null% %null% %null% %null% %null% Voice Chat Cross-Region Play %null% Display Player Names Launch Setting Send Summon Sign Data Usage Agreement Quit Game %null% Level %null% %null% %null% %null% %null% %null% %null% Quit Game Return to Desktop Controls %null% %null% %null% Keyboard/Mouse Settings Controls %null% %null% %null% Device for On-Screen Prompts Show Tutorials %null% %null% %null% %null% %null% %null% %null% %null% Mouse Sensitivity %null% Mouse X-Axis Mouse Y-Axis %null% %null% %null% %null% %null% %null% %null% Key Bindings Graphics %null% %null% %null% %null% Changes applied from title screen %null% %null% %null% %null% Screen Mode Resolution Auto-Detect Best Rendering Settings Quality Settings Advanced Settings Texture Quality Antialiasing Quality SSAO Depth of Field Motion Blur Shadow Quality Lighting Quality Effects Quality Volumetric Quality Reflection Quality Water Surface Quality Shader Quality Ray Tracing Quality Global Illumination Quality Grass Quality Multiplayer Password Setting Group Password Setting %null% %null% %null% %null% %null% %null% %null% %null% If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion or support multiplayer. If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password. Elements given this special priority will appear differently from others. With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.) There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.) With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.) There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.) You can leave a gold summon sign to play cooperative multiplayer. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.) If you leave a second summon sign, the older sign will vanish. You can leave a gold summon sign to play cooperative multiplayer. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.) If you leave a second summon sign, the older sign will vanish. You can leave a red summon sign to play competitive multiplayer. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.) If you leave a second summon sign, the older sign will vanish. You can leave a red summon sign to play competitive multiplayer. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.) If you leave a second summon sign, the older sign will vanish. Attempt to invade another player's world as a Bloody Finger. If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) Cancel invasion of other world Choose a summoned player to send back to their own world. This player will be removed from the multiplayer session. Removed from multiplayer session. Returning to own world. Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) Stop beckoning invaders to your world Puts you into a ready state to answer, should someone in another world call for rescue. You will be summoned to their world as a hunter. Multiplayer will begin once you are summoned. (Your objective will be to defeat invaders.) Stop accepting summons requests Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. You can also use this after being invaded to summon a hunter for help. (Summoning rescuers may not always be possible.) Cancel summons request Send a cooperative summon sign to several summoning pools (activated pools only). If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to help the host player defeat the area boss.) Remove co-op summon sign from summoning pool Send a competitive summon sign to several summoning pools (activated pools only). If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) Remove hostile summon sign from summoning pool Attempt to invade another player's world as a Bloody Finger. If you successfully invade, your Festering Bloody Finger will be spent and invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) Stop invading another world Attempt to invade another player's world as a recusant. If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) Stop invading another world Furled Finger Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Duelist Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Bloody Finger Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Recusant Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Hunter Rank 1.0 2.0 3.0 Contribution Multiplayer Password Group Password %null% %null% %null% %null% %null% %null% %null% %null% None set None set %null% %null% %null% %null% %null% %null% %null% %null% Please set multiplayer password Please set group password %null% %null% %null% %null% %null% %null% %null% %null% Password Level Up Rebirth Blacksmith Required Items %null% %null% %null% %null% %null% %null% %null% %null% Smithing Table Ashes of War To be Enhanced %null% %null% %null% %null% %null% %null% %null% %null% %null% Affinity Granted Undo Enhancement Great Runes Spirit Tuning Required Items Dragon Communion %null% %null% %null% %null% %null% %null% %null% %null% %null% Offerings %null% %null% %null% %null% %null% %null% %null% %null% %null% No. Required (No. Held) Puppet %null% %null% %null% %null% %null% %null% %null% %null% %null% Exchange Ash of War Duplication %null% %null% %null% %null% %null% %null% %null% %null% %null% Consumable Material Puppet Remembrance Duplication Purchase Item Runes Required %null% Limit %null% %null% %null% %null% %null% %null% Sorcery Instruction %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation Instruction %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill Instruction Equipment of Champions Sell Item Runes Offered Memorize Spells Memory Slots Empty Slots FP ---- Please allocate your flask uses Item Crafting Required Items No. Required (No. Held) Created Items Power of Remembrance %null% %null% %null% %null% %null% %null% %null% %null% %null% Usable Remembrances Received Power Alter Garments %null% %null% %null% %null% %null% %null% %null% %null% %null% Before Alterations After Alterations Wondrous Physick Mix Map Markers %null% %null% %null% %null% %null% %null% %null% %null% %null% Remove All Markers Sites of Grace %null% %null% %null% %null% %null% %null% %null% %null% %null% Marked Sites of Grace Stormveil Castle Chapel of Anticipation Leyndell, Royal Capital Leyndell, Ashen Capital Roundtable Hold Ainsel River Main Lake of Rot Ainsel River Nokron, Eternal City Siofra River Deeproot Depths Mohgwyn Palace Crumbling Farum Azula Academy of Raya Lucaria Miquella's Haligtree Elphael, Brace of the Haligtree Volcano Manor Stranded Graveyard Stone Platform Subterranean Shunning-Grounds Ruin-Strewn Precipice Limgrave Stormhill Weeping Peninsula Liurnia of the Lakes Bellum Highway Moonlight Altar Altus Plateau Mt. Gelmir Capital Outskirts Forbidden Lands Caelid Greyoll's Dragonbarrow Mountaintops of the Giants Flame Peak Consecrated Snowfield Swamp of Aeonia Roundtable Hold Stormveil Castle Leyndell, Royal Capital Crumbling Farum Azula Academy of Raya Lucaria Miquella's Haligtree Volcano Manor Ainsel River Siofra River Deeproot Depths Limgrave Liurnia of the Lakes Altus Plateau Caelid Mountaintops of the Giants Giants' Peak Consecrated Snowfield Sort Chest Inventory Chest Key Bindings %null% %null% %null% Keyboard Mouse %null% %null% %null% Move %null% %null% %null% %null% %null% %null% %null% %null% %null% Camera Controls %null% %null% %null% %null% %null% %null% %null% %null% %null% Switch Armament %null% %null% %null% %null% %null% %null% %null% %null% %null% Attack No Key Binding Movement Control Move Forwards Move Backwards Move Left Move Right Backstep, Dodge Roll, Dash Jump Crouch / Stand Up %null% %null% Movement Move Camera / Change Target Move Camera / Change Target (Up) Move Camera / Change Target (Down) Move Camera / Change Target (Left) Move Camera / Change Target (Right) Reset Camera, Lock-On/Remove Target Switch Item Switch Right-Hand Armament Switch Left-Hand Armament Switch Sorcery/Incantation Attack (RH & Two-Handed Armament) Strong Attack (RH & 2H Armament) Guard (LH Armament) Skill Event Action (Examine, Open, etc.) Use Item Two-Hand Current Armament Main Menu Map Character Selection Select Character Base Knight Enchanted Knight Prophet Champion Bloody Wolf %null% %null% %null% %null% %null% Knight Enchanted Knight Prophet Champion Bloody Wolf Vagabond Warrior Hero Bandit Astrologer Prophet Confessor Samurai Prisoner Wretch Please choose a body type Type A Type B Create Character Cosmetics Cosmetics %null% %null% %null% %null% %null% %null% %null% > _ Enter name %null% %null% %null% %null% %null% %null% %null% %null% %null% Name Body Type Age Voice %null% %null% %null% %null% %null% %null% Origin Keepsake %null% %null% %null% %null% %null% %null% %null% %null% Choose Base Template Alter Face & Hair Alter Body Alter Skin Color %null% Detailed Appearance %null% %null% %null% %null% Save to Favorites Load Favorite Finish Finish Cosmetics Finish Cosmetics Adjust Face Template Face Structure %null% %null% %null% %null% %null% %null% %null% %null% Hair Eyebrows Facial Hair Eyelashes %null% %null% %null% %null% %null% %null% Eyes %null% %null% %null% %null% Skin Features %null% %null% %null% %null% Cosmetics %null% %null% %null% %null% %null% %null% %null% %null% %null% Tattoo/Mark/Eyepatch %null% %null% %null% %null% %null% %null% %null% %null% %null% Similar Face %null% %null% %null% %null% %null% %null% %null% %null% %null% Head Chest Abdomen Arms Legs %null% %null% %null% %null% %null% Body Hair Body Hair Color Musculature %null% %null% %null% %null% %null% %null% %null% Burn Marks Bone Structure Form Emphasis Apparent Age Facial Aesthetic %null% %null% %null% %null% %null% %null% Facial Balance Forehead/Glabella Brow Ridge Eyes Nose Ridge Nostrils Cheeks Lips Mouth Chin Jaw Hair Hair Color Luster Root Darkness White Hairs %null% %null% %null% %null% %null% Brow Brow Color Luster Root Darkness White Hairs %null% %null% %null% %null% %null% Beard Beard Color Luster Root Darkness White Hairs Stubble %null% %null% %null% %null% Eyelashes Eyelash Color %null% %null% %null% %null% %null% %null% %null% %null% Right Iris Size Right Iris Color R Eye Clouding R Clouding Color R Eye White Color R Eye Position %null% %null% %null% %null% Left Iris Size Left Iris Color L Eye Clouding L Clouding Color L Eye White Color L Eye Position Eye Alteration %null% %null% %null% Pores Skin Luster Dark Circles Dark Circle Color Cheeks Cheek Color Eyeliner Eyeliner Color Eyeshadow (Upper) Eyeshadow Color (Upper) Eyeshadow (Lower) Eyeshadow Color (Lower) Lipstick Lipstick Color %null% %null% %null% %null% %null% %null% Tattoo/Mark Tattoo/Mark Color Tweak Tattoo/Mark %null% %null% %null% %null% %null% %null% %null% Eyepatch Eyepatch Color Nose Size Nose/Forehead Ratio Face Protrusion Vert. Face Ratio Facial Feature Slant Horiz. Face Ratio %null% %null% %null% %null% Forehead Depth Forehead Protrusion Nose Bridge Height Bridge Protrusion 1 Bridge Protrusion 2 Nose Bridge Width %null% %null% %null% %null% Brow Ridge Height Inner Brow Ridge Outer Brow Ridge %null% %null% %null% %null% %null% %null% %null% Eye Position Eye Size Eye Slant Eye Spacing %null% %null% %null% %null% %null% %null% Nose Ridge Depth Nose Ridge Length Nose Position Nose Tip Height Nose Protrusion Nose Height Nose Slant %null% %null% %null% Nostril Slant Nostril Size Nostril Width %null% %null% %null% %null% %null% %null% %null% Cheekbone Height Cheekbone Depth Cheekbone Width Cheekbone Protrusion Cheeks %null% %null% %null% %null% %null% Lip Shape Mouth Expression Lip Fullness Lip Size Lip Protrusion Lip Thickness %null% %null% %null% %null% Mouth Protrusion Mouth Slant Occlusion Mouth Position Mouth Width Mouth-Chin Distance %null% %null% %null% %null% Chin Tip Position Chin Length Chin Protrusion Chin Depth Chin Size Chin Height Chin Width %null% %null% %null% Jaw Protrusion Jaw Width Lower Jaw Jaw Contour %null% %null% %null% %null% %null% %null% Position (Vert.) Position (Horiz.) Angle Expansion Flip Change Value Match Right Eye Match Left Eye Small Large Small Large Small Large Small Large Small Large Sparse Abundant Weak Strong Young Aged Masculine Feminine Gentle Strong Light Dark Sparse Abundant Gentle Strong Light Dark Sparse Abundant Gentle Strong Light Dark Sparse Abundant Thin Thick Small Large Clear Opaque Close Far Small Large Clear Opaque Close Far Closed Open Plain Lustrous Light Dark Light Dark Light Dark Light Dark Light Dark Subtle Vibrant Narrow Wide Nose Forehead Concave Convex Narrow Wide Down Up Narrow Wide Slight Deep Concave Convex Low High Concave Convex Concave Convex Narrow Wide Low High Low High Low High Down Up Small Large In Out Narrow Wide Slight Deep Short Long Down Up Low High Concave Convex Low High Down Up Down Up Small Large Narrow Wide Small Large Low High Slight Deep Narrow Wide Concave Convex Thin Thick Purse Open Sad Happy Small Large Small Large Concave Convex Thin Thick Concave Convex Down Up Down Up Down Up Narrow Wide Short Long Front Back Short Long Small Large Slight Deep Small Large Low High Narrow Wide Small Large Narrow Wide Low High Thin Thick Down Up Left Right Rotate Left Rotate Right Small Large Type A Type B %null% %null% %null% %null% %null% %null% %null% %null% Young Mature Aged %null% %null% %null% %null% %null% %null% %null% Young Voice 1 Mature Voice 1 Aged Voice 1 %null% %null% Young Voice 2 Mature Voice 2 Aged Voice 2 %null% %null% Vagabond Warrior Hero Bandit Astrologer Prophet Samurai Prisoner Confessor Wretch %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% None Crimson Amber Medallion Lands Between Rune Golden Seed Fanged Imp Ashes %null% Cracked Pot Stonesword Key Bewitching Branch Boiled Prawn Shabriri's Woe %null% %null% %null% %null% %null% %null% %null% %null% %null% Standard Muscular %null% %null% %null% %null% %null% %null% %null% %null% ON OFF %null% %null% %null% ON OFF ON OFF Warrior Truth-Seeker Aristocrat Loner Northerner Seafarer Reedlander Draconian Nightfolk Numen Warrior Truth-Seeker Aristocrat Loner Northerner Seafarer Reedlander Draconian Nightfolk Numen Temporary Colors Preset Colors %null% %null% Change Color Match Right Eye Match Left Eye %null% %null% %null% %null% %null% %null% %null% %null% Match Hair Color Adjustment %null% %null% %null% %null% %null% %null% %null% %null% %null% R G B Gestures NEW %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Write Message Messages Written Messages Discovered Appraisals Good Poor %null% %null% %null% %null% %null% %null% %null% %null% Rated Good Rated Poor Templates Words Conjunctions Templates (2nd Line) Words (2nd Line) Gestures Finish Good Poor Appraisals Host of Fingers Furled Finger Bloody Finger Duelist Recusant %null% %null% %null% %null% %null% %null% Hunter Furled Finger Furled Finger %null% %null% %null% %null% %null% %null% %null% %null% Duelist Duelist %null% %null% %null% %null% %null% %null% %null% %null% Bloody Finger Bloody Finger %null% %null% %null% %null% %null% %null% %null% %null% Recusant Recusant %null% %null% %null% %null% %null% %null% %null% %null% Hunter Hunter FROSTBITE BLOOD LOSS POISON SCARLET ROT SLEEP MADNESS %null% DEATH BLIGHTED ! WEAPON BROKEN ! ! ARMOR AT RISK ! ! ARMOR BROKEN ! DEMIGOD FELLED LEGEND FELLED GREAT ENEMY FELLED ENEMY FELLED YOU DIED Enemy Defeated HOST VANQUISHED BLOODY FINGER VANQUISHED DUTY FULFILLED %null% LOST GRACE DISCOVERED %null% Enemy Defeated Enemy Defeated Enemy Defeated Enemy Defeated MAP FOUND REDEEMER DIED %null% %null% GREAT RUNE RESTORED GOD SLAIN DUELIST VANQUISHED RECUSANT VANQUISHED INVADER VANQUISHED %null% %null% %null% %null% FURLED FINGER RANK ADVANCED FURLED FINGER RANK ADVANCED DUELIST RANK ADVANCED DUELIST RANK ADVANCED BLOODY FINGER RANK ADVANCED BLOODY FINGER RANK ADVANCED RECUSANT RANK ADVANCED RECUSANT RANK ADVANCED HUNTER RANK ADVANCED HUNTER RANK ADVANCED ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc. ELDEN RING™ & ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc. CONTINUE LOAD GAME NEW GAME SYSTEM INFORMATION LOG IN SWITCH PROFILE %null% QUIT GAME ONLINE OFFLINE PRE-ORDER CONVERT SAVE DATA %null% %null% %null% %null% %null% %null% App Ver. Server Ver. Calibrations Ver. INFORMATION There is no new information TERMS OF SERVICE FOR ONLINE SERVICES FOR ELDEN RING %null% %null% %null% %null% %null% %null% %null% %null% %null% Accept Decline Network Test This game is still under development %null% %null% An internet connection is required to play the Network Test LOAD GAME NEW GAME Send selected player back home