None
DarkSouls3
False
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Choose revival location
Stake of Marika
Last site of grace visited
Use
Leave
Discard
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Use selected number
Leave selected number
Discard selected number
Use how many?
Leave how many?
Discard how many?
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Purchase how many?
Sell how many?
Store how many?
Take how many?
Make how many?
Receive how many?
Explanation
View Controls
Menu Explanation
Toggle multiplayer status display
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Toggle multiplayer status display
Default Order
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Item Type
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Number Held
Weight
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FP Cost
Slots Used
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Attack Power
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Guarded Damage Negation
Damage Negation
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Resistance
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Order of Acquisition
Name
Body Type
Origin
Keepsake
Level
Runes Held
Runes Needed
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Great Runes
Faction
Age
Vigor
Endurance
Mind
Strength
Dexterity
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Intelligence
Faith
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Arcane
HP
FP
Stamina
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Equip Load
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Max Equip Load
Light Load
Med. Load
Heavy Load
Overloaded
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R Armament 1
R Armament 2
R Armament 3
L Armament 1
L Armament 2
L Armament 3
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Physical
VS Strike
VS Slash
VS Pierce
Magic
Fire
Lightning
Holy
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Immunity
Robustness
Focus
Vitality
Memory Slots
Discovery
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Poise
Armament Type
Spell Type
Attack Affinity
No. Held
Stored
Skill
Held
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Containers
Physical
Magic
Fire
Lightning
Holy
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Physical
Magic
Fire
Lightning
Holy
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Critical
Guard Boost
Range
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FP Cost
Sorcery Scaling
Incant Scaling
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Slots Used
FP Cost
FP Cost
HP Cost
Physical
VS Strike
VS Slash
VS Pierce
Magic
Fire
Lightning
Holy
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Immunity
Robustness
Focus
Vitality
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Poise
Str
Dex
Int
Fai
Arc
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Str
Dex
Int
Fai
Str
Dex
Int
Fai
Arc
Arc
-
S
A
B
C
D
E
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Consumable
Reusable
Weight
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Item Type
Containers Held
Runes Required
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Runes Offered
Attack Power
Guarded Damage Negation
Attributes Required
Attribute Scaling
Passive Effects
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Item Effect
Obtained
Attribute Points
Base Stats
Defense/Dmg Negation
Defense Power
Damage Negation
Protection
Body
Lineage
Equipment
Resistance
Damage Negation
Resistance
Mixing Status
Necessary Stats
This character's name
This character's body type
This character's background
What winding paths brought them here
The keepsake held by this character
Each a reflection of its owner
A cumulative figure that represents overall
attribute strength.
You can level up using runes.
Total runes in possession.
Upon dying, you will drop any runes in your possession at the site of your death.
Number of runes required to raise a level.
When you level up, you can choose an attribute to increase.
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The number of Great Runes in your possession
Character's apparent age
Attribute governing HP.
Also affects fire resistance
and immunity.
Attribute governing stamina.
Also affects robustness.
This attribute also determines how
heavy your equipment can be.
Attribute that determines FP.
Also affects focus.
Attribute required to wield heavy armaments.
Also boosts attack power of strength-scaling
armaments and affects your physical defense.
Attribute required to wield advanced armaments.
Also boosts attack power of dexterity-scaling
armaments, reduces casting time of spells,
softens fall damage, and makes it harder to
be knocked off your horse.
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Attribute required to perform glintstone
sorceries. Also boosts magic power of
intelligence-scaling sorceries and improves
magic resistance.
Attribute required to perform sacred
incantations. Also boosts magic power
of faith-scaling incantations.
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Attribute governing discovery.
Also affects holy defense, vitality,
and certain sorceries and incantations.
Your life. If reduced to nothing, you die.
Replenish it by drinking from the Flask of
Crimson Tears or resting at a site of grace.
Energy consumed to use spells and skills.
Replenish it by drinking from the Flask of
Cerulean Tears or resting at a site of grace.
Required for various actions.
Depletes when certain actions are taken,
but recovers automatically.
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Total weight of equipped armaments and
armor. Movement slows as load increases.
The rightmost number is the maximum
weight that can be equipped; exceed it
and movement slows dramatically.
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Max weight of equippable
armaments and armor.
Movement slows as load
increases. Exceed this number and
movement slows dramatically.
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Attack power of the armament
equipped in right hand slot 1
Attack power of the armament
equipped in right hand slot 2
Attack power of the armament
equipped in right hand slot 3
Attack power of the armament
equipped in left hand slot 1
Attack power of the armament
equipped in left hand slot 2
Attack power of the armament
equipped in left hand slot 3
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The body's capacity to endure
standard physical damage
The body's capacity to endure
striking physical damage
The body's capacity to endure
slashing physical damage
The body's capacity to endure
piercing physical damage
The body's capacity to endure
magical damage
The body's capacity to endure
fire damage
The body's capacity to endure
lightning damage
The body's capacity to endure
holy damage
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The body's capacity to resist various
poisons and rot.
Higher values make it more difficult to succumb to these ailments.
The body's capacity to resist
blood loss and frostbite.
Higher values make it more difficult to succumb to these ailments.
The body's capacity to resist
sleep and bouts of madness.
Higher values make it more difficult to succumb to these ailments.
The body's capacity to resist death.
Higher values make it more difficult to be afflicted with instant death.
The number of slots available for
memorizing sorceries and incantations
Governs likelihood of finding items
on the corpses of defeated foes
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The degree to which you can resist
collapsing under enemy attacks
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Your defense power and damage negation
against standard physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against striking physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against slashing physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against piercing physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against magical attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against fire attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against lightning attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against holy attacks. The former is
calculated via attributes, while the
latter is calculated via defensive gear
and any additional effects.
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Your resistance to various poisons and
rot. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as defensive
gear and any additional effects.
Your resistance to blood loss and
frostbite. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as defensive
gear and any additional effects.
Your resistance to sleep and bouts of
madness. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as defensive
gear and any additional effects.
Your resistance to death. The higher the
number, the lower your susceptibility to
instant death. Governed by your attributes,
as well as defensive gear and any additional effects.
Armament category.
Armaments belonging to the same
category exhibit similar properties.
Sorceries and incantations
The types of physical damage dealt
by this armament. Other than standard
physical damage, striking, slashing,
and piercing damage can also be dealt.
Number of this item currently held.
The rightmost number indicates
the maximum you may hold at one time.
Number of this item currently
stored in chest. The rightmost number
indicates the maximum you may hold
at one time.
The names of skills you can use.
Using most skills consumes FP.
Number of containers currently held
Container items, essential to crafting, come in various forms, such as cracked pots and perfume bottles. The left number indicates how many containers are currently in use. The right number indicates how many you possess.
Number of containers remaining
to use in crafting
Physical attack power
Magic attack power
Fire attack power
Lightning attack power
Holy attack power
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The degree to which physical damage
is negated while guarding
The degree to which magic damage
is negated while guarding
The degree to which fire damage
is negated while guarding
The degree to which lightning damage
is negated while guarding
The degree to which holy damage
is negated while guarding
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The strength of critical hits,
which can be performed on enemies
you have got behind or stance-broken.
The stability of character's defense.
The higher this value, the smaller
the amount of stamina consumed
when guarding attacks.
Distance of ranged weapons
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The amount of FP required to
perform this skill
The degree to which sorceries
increase in power
The degree to which incantations
increase in power
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The number of slots needed to memorize
sorceries and incantations
The amount of FP required to
cast this spell
The amount of FP required to
use this item
The amount of HP required to use this item
The degree to which incoming
standard physical damage is negated
The degree to which incoming
striking physical damage is negated
The degree to which incoming
slashing physical damage is negated
The degree to which incoming
piercing physical damage is negated
The degree to which incoming
magic damage is negated
The degree to which incoming
fire damage is negated
The degree to which incoming
lightning damage is negated
The degree to which incoming
holy damage is negated
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The resistance your armor offers to various poisons and rot. Higher values make it more difficult to succumb to these ailments.
The resistance your armor offers to blood loss and frostbite. Higher values make it more difficult to succumb to these ailments.
The resistance your armor offers to sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments.
The resistance your armor offers to death. Higher values make it more difficult to be afflicted with instant death.
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The degree to which you can resist
collapsing under enemy attacks
Strength required to master this armament.
Without sufficient strength, this armament's
damage is greatly reduced.
Dexterity required to master this armament.
Without sufficient dexterity, this
armament's damage is greatly reduced.
Intelligence required to master this
armament. Without sufficient intelligence,
this armament's damage is greatly reduced.
Faith required to master this armament.
Without sufficient faith, this armament's
damage is greatly reduced.
Arcane required to master this armament.
Without sufficient arcane, this armament's
damage is greatly reduced.
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Intelligence required to cast this sorcery
or incantation.
Without sufficient intelligence, it cannot
be used.
Faith required to cast this sorcery
or incantation.
Without sufficient faith, it cannot
be used.
Arcane required to cast this sorcery
or incantation.
Without sufficient arcane, it cannot
be used.
The degree to which this armament's
attacks scale with strength
The degree to which this armament's
attacks scale with dexterity
The degree to which this armament's
attacks scale with intelligence
The degree to which this armament's
attacks scale with faith
The degree to which this armament's power
or passive effects scale with strength
The degree to which this armament's power
or passive effects scale with dexterity
The degree to which this armament's power
or passive effects scale with intelligence
The degree to which this armament's power
or passive effects scale with faith
The degree to which this armament's power
or passive effects scale with arcane
The degree to which this armament's
attacks scale with arcane
Weight of this equipment
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Type of item.
Shows whether or not
it will be consumed with use.
This armament's innate effects
Skill granted by these Ashes of War
Armament types that these Ashes of War can alter
Affinity that these Ashes of War can grant.
This can be expanded with whetblades.
Number of runes required to buy
Number of runes required to upgrade
Number of runes required to grant
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Number of runes required to receive power
from remembrances
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Number of runes gained when sold
Confirm
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None entered
On
Off
Mild
Auto
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Normal
Reversed
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Allowed
Restricted
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Defaults
Next
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Perform Matchmaking
No Matchmaking
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No Password
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Play Online
Play Offline
Asynchronous Online Play
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Disable
Enable
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Agree
Decline
Prioritize Quality
Prioritize Frame Rate
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Game Pad
Keyboard and Mouse
Fullscreen
Windowed
Borderless Windowed
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x
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Custom
Low
Medium
High
Maximum
On
Off
Tools
Melee Armaments
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Shields
Head
Chest
Arms
Legs
Talismans
Sorceries/Incantations
Arrows/Bolts
Bolstering Materials
Key Items
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Crafting Materials
Info
Crystal Tears
Ranged Weapons / Catalysts
Ashes
Sorceries
Incantations
Ashes of War
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Equipped Armaments
Equipped Ashes
Equipped Armaments
Armaments
Armor
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All Items
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Consumables
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Throwing Pots
Perfume Arts
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Ashes
Special Ashes
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Sorceries/Incantations
Offensive Sorceries
Support Sorceries
Offensive Incantations
Support Incantations
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Character Status
None
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Standard
Strike
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Standard/Strike
Slash
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Standard/Slash
Strike/Slash
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Standard/Strike/Slash
Pierce
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Standard/Pierce
Strike/Pierce
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Standard/Strike/Pierce
Slash/Pierce
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Standard/Slash/Pierce
Strike/Slash/Pierce
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Standard/Strike/Slash/Pierce
All Armaments
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Dagger
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Straight Sword
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Greatsword
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Colossal Sword
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Curved Sword
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Curved Greatsword
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Katana
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Twinblade
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Thrusting Sword
Heavy Thrusting Sword
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Axe
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Greataxe
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Hammer
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Great Hammer
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Flail
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Spear
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Great Spear
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Halberd
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Reaper
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Fist
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Claw
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Colossal Weapon
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Light Bow
Bow
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Greatbow
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Crossbow
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Ballista
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Glintstone Staff
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Tattoo
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Sacred Seal
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Small Shield
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Medium Shield
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Greatshield
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Whip
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Arrow
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Greatarrow
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Bolt
Greatbolt
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Torch
Sorcery
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Incantation
Standard
Heavy
Keen
Quality
Fire
Flame Art
Lightning
Sacred
Magic
Occult
Cold
Poison
Blood
Usable on swords, axes, and
hammers (small armaments and
thrusting swords excepted)
Usable on medium and large armaments capable of thrusting
Usable on swords, axes, and polearms (colossal weapons excepted)
Usable on swords, axes, and
hammers (small and medium
swords excepted)
Usable on armaments capable of thrusting (colossal weapons excepted)
Usable on axes and hammers,
as well as curved swords,
greatswords, and reapers
(colossal weapons excepted)
Usable on swords and polearms capable of slashing (colossal weapons excepted)
Usable on large and colossal
axes and hammers
Usable on katana
Usable on straight swords
Usable on large and colossal weapons capable of thrusting, spears, and twinblades
Usable on small and medium swords (twinblades excepted)
Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)
Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades
Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)
Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted)
Usable on polearms capable of thrusting and twinblades
Usable on fists and claws
Usable on axes and hammers
Usable on melee armaments
(small armaments and whips excepted)
Usable on swords (colossal weapons and twinblades excepted)
Usable on swords, axes, and hammers
Usable on swords
(colossal weapons excepted)
Usable on swords and axes
(small and colossal axes excepted)
Usable on polearms and twinblades
Usable on polearms
(great spears excepted)
Usable on small and medium swords
Usable on polearms and twinblades
(great spears excepted)
Usable on polearms
(reapers excepted)
Usable on small melee armaments
and curved swords
Usable on small and medium shields
Usable on shields and torches
Usable on greatbows
Usable on light bows and longbows
Usable on all bows
Usable on greataxes, great hammers,
and colossal weapons
Usable on small and medium
straight swords and thrusting
swords
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted)
Usable on melee armaments
(whips excepted)
Usable on large and colossal
swords, axes, and hammers
Usable on melee armaments
(daggers, thrusting swords,
and whips excepted)
Usable on all shields
Usable on all melee armaments
Usable on axes and hammers as well as curved swords and greatswords
(colossal weapons excepted)
Usable on melee armaments
(whips, fists, and claws excepted)
Usable on melee armaments (colossal weapons and whips excepted)
Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted)
Usable on daggers, curved swords,
thrusting swords, fists, claws,
and small and medium shields
Usable on light bows
Usable on swords and axes (colossal axes excepted)
Usable on greataxes, great hammers, great spears, and colossal weapons
Usable on large thrusting weapons
Usable on all thrusting weapons
Usable on standard slashing weapons
Usable on all melee weapons
Usable on large melee weapons
Usable on all swords
Usable on all shields
Cracked Pot
Perfume Bottle
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Ritual Pot
Morning
Early Day
Late Day
Evening
Night
Late Night
Equipment
Inventory
Status
System
Messages
Pouch
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Gestures
Multiplayer
Item Crafting
Right Hand Armament 1
Right Hand Armament 2
Right Hand Armament 3
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Left Hand Armament 1
Left Hand Armament 2
Left Hand Armament 3
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Arrows 1
Arrows 2
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Bolts 1
Bolts 2
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Quick Item 1
Quick Item 2
Quick Item 3
Quick Item 4
Quick Item 5
Quick Item 6
Quick Item 7
Quick Item 8
Quick Item 9
Quick Item 10
Talisman 1
Talisman 2
Talisman 3
Talisman 4
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Pouch 1
Pouch 2
Pouch 3
Pouch 4
Pouch 5
Pouch 6
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Gesture 1
Gesture 2
Gesture 3
Gesture 4
Gesture 5
Gesture 6
Game Options
Camera Options
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Camera Y-Axis
Camera X-Axis
Reset Camera Y-Axis
Camera Speed
Toggle Auto Lock-On
Auto-Target
Camera Auto Wall Recovery
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Jump Controls
Manual Attack Aiming
Performance Settings
Sound and Display
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Display Blood
Subtitles
HUD
Cinematic Effects
Music
Sound Effects
Voice
Master Volume
Camera Auto Rotation
Brightness
Adjust brightness until the image on the right is barely visible
Adjust brightness to your liking
Adjust TV brightness to the highest setting
Adjust saturation to your liking
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HDR
Adjust Brightness
Adjust Image Quality
Maximum Brightness
Adjust Saturation
Adjust Brightness
Network
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Voice Chat
Cross-Region Play
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Display Player Names
Launch Setting
Send Summon Sign
Data Usage Agreement
Quit Game
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Level
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Quit Game
Controls
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Keyboard/Mouse Settings
Controls
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Device for On-Screen Prompts
Show Tutorials
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Mouse Sensitivity
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Mouse X-Axis
Mouse Y-Axis
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Key Bindings
Graphics
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Changes applied from title screen
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Screen Mode
Resolution
Auto-Detect Best Rendering Settings
Quality Settings
Advanced Settings
Texture Quality
Antialiasing Quality
SSAO
Depth of Field
Motion Blur
Shadow Quality
Lighting Quality
Effects Quality
Volumetric Quality
Reflection Quality
Water Surface Quality
Shader Quality
Ray Tracing Quality
Global Illumination Quality
Grass Quality
Multiplayer Password Setting
Group Password Setting
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If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features.
However, multiplayer passwords do not apply to invasion or support multiplayer.
If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password.
Elements given this special priority will appear differently from others.
With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds.
(Finger Remedies are consumed with use.)
There are various types of summon signs.
Gold signs summon Furled Finger cooperators.
Red signs summon duelist adversaries.
(For either type of multiplayer, the summoning player becomes Host of Fingers.)
With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds.
(Finger Remedies are consumed with use.)
There are various types of summon signs.
Gold signs summon Furled Finger cooperators.
Red signs summon duelist adversaries.
(For either type of multiplayer, the summoning player becomes Host of Fingers.)
You can leave a gold summon sign to play cooperative multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the area boss.)
If you leave a second summon sign, the older sign will vanish.
You can leave a gold summon sign to play cooperative multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the area boss.)
If you leave a second summon sign, the older sign will vanish.
You can leave a red summon sign to play competitive multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the Host of Fingers.)
If you leave a second summon sign, the older sign will vanish.
You can leave a red summon sign to play competitive multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the Host of Fingers.)
If you leave a second summon sign, the older sign will vanish.
Attempt to invade another player's world as a Bloody Finger.
If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)
You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)
Cancel invasion of other world
Choose a summoned player to
send back to their own world.
This player will be removed
from the multiplayer session.
Removed from multiplayer session.
Returning to own world.
Lures in invaders.
This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)
Stop beckoning invaders to your world
Puts you into a ready state to answer, should
someone in another world call for rescue.
You will be summoned to their world as a hunter.
Multiplayer will begin once you are summoned.
(Your objective will be to defeat invaders.)
Stop accepting summons requests
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded.
You can also use this after being invaded to summon a hunter for help.
(Summoning rescuers may not always be possible.)
Cancel summons request
Send a cooperative summon sign to several nearby summoning pools (activated pools only).
If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin.
(Your objective will be to help the host player defeat the area boss.)
Remove co-op summon sign from summoning pool
Send a competitive summon sign to several nearby summoning pools (activated pools only).
If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin.
(Your objective will be to defeat the Host of Fingers.)
Remove hostile summon sign from summoning pool
Attempt to invade another player's world as a Bloody Finger.
If you successfully invade, your Festering Bloody Finger will be spent and invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)
You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)
Stop invading another world
Attempt to invade another player's world as a recusant.
If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)
You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)
Stop invading another world
Furled Finger Rank
1.0
2.0
3.0
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Duelist Rank
1.0
2.0
3.0
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Bloody Finger Rank
1.0
2.0
3.0
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Recusant Rank
1.0
2.0
3.0
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Hunter Rank
1.0
2.0
3.0
Contribution
Multiplayer Password
Group Password
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None set
None set
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Please set multiplayer password
Please set group password
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Password
Level Up
Rebirth
Blacksmith
Required Items
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Smithing Table
Ashes of War
To be Enhanced
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Affinity Granted
Undo Enhancement
Great Runes
Spirit Tuning
Required Items
Dragon Communion
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Offerings
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No. Required (No. Held)
Puppet
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Exchange
Ash of War Duplication
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Consumable Material
Puppet
Remembrance Duplication
Purchase Item
Runes Required
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Limit
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Sorcery Instruction
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Incantation Instruction
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Skill Instruction
Equipment of Champions
Sell Item
Runes Offered
Memorize Spells
Memory Slots
Empty Slots
FP
----
Please allocate your flask uses
Item Crafting
Required Items
No. Required (No. Held)
Created Items
Power of Remembrance
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Usable Remembrances
Received Power
Alter Garments
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Before Alterations
After Alterations
Wondrous Physick Mix
Map
Markers
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Remove All Markers
Sites of Grace
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Marked Sites of Grace
Stormveil Castle
Chapel of Anticipation
Leyndell, Royal Capital
Leyndell, Ashen Capital
Roundtable Hold
Ainsel River Main
Lake of Rot
Ainsel River
Nokron, Eternal City
Siofra River
Deeproot Depths
Mohgwyn Palace
Crumbling Farum Azula
Academy of Raya Lucaria
Miquella's Haligtree
Elphael, Brace of the Haligtree
Volcano Manor
Stranded Graveyard
Stone Platform
Subterranean Shunning-Grounds
Ruin-Strewn Precipice
Limgrave
Stormhill
Weeping Peninsula
Liurnia of the Lakes
Bellum Highway
Moonlight Altar
Altus Plateau
Mt. Gelmir
Capital Outskirts
Forbidden Lands
Caelid
Greyoll's Dragonbarrow
Mountaintops of the Giants
Flame Peak
Consecrated Snowfield
Swamp of Aeonia
Roundtable Hold
Stormveil Castle
Leyndell, Royal Capital
Crumbling Farum Azula
Academy of Raya Lucaria
Miquella's Haligtree
Volcano Manor
Ainsel River
Siofra River
Deeproot Depths
Limgrave
Liurnia of the Lakes
Altus Plateau
Caelid
Mountaintops of the Giants
Giants' Peak
Consecrated Snowfield
Sort Chest
Inventory
Chest
Key Bindings
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Keyboard
Mouse
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Move
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Camera Controls
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Switch Armament
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Attack
No Key Binding
Movement Control
Move Forwards
Move Backwards
Move Left
Move Right
Backstep, Dodge Roll, Dash
Jump
Crouch / Stand Up
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Movement
Move Camera / Change Target
Move Camera / Change Target (Up)
Move Camera / Change Target (Down)
Move Camera / Change Target (Left)
Move Camera / Change Target (Right)
Reset Camera, Lock-On/Remove Target
Switch Item
Switch Right-Hand Armament
Switch Left-Hand Armament
Switch Sorcery/Incantation
Attack (RH & Two-Handed Armament)
Strong Attack (RH & 2H Armament)
Guard (LH Armament)
Skill
Event Action (Examine, Open, etc.)
Use Item
Two-Hand Current Armament
Main Menu
Map
Character Selection
Select Character Base
Knight
Enchanted Knight
Prophet
Champion
Bloody Wolf
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Knight
Enchanted Knight
Prophet
Champion
Bloody Wolf
Vagabond
Warrior
Hero
Bandit
Astrologer
Prophet
Confessor
Samurai
Prisoner
Wretch
Please choose a body type
Type A
Type B
Create Character
Cosmetics
Cosmetics
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>
_
Enter name
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Name
Body Type
Age
Voice
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Origin
Keepsake
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Choose Base Template
Alter Face & Hair
Alter Body
Alter Skin Color
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Detailed Appearance
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Save to Favorites
Load Favorite
Finish
Finish Cosmetics
Finish Cosmetics
Adjust Face Template
Face Structure
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Hair
Eyebrows
Facial Hair
Eyelashes
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Eyes
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Skin Features
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Cosmetics
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Tattoo/Mark/Eyepatch
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Similar Face
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Head
Chest
Abdomen
Arms
Legs
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Body Hair
Body Hair Color
Musculature
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Burn Marks
Bone Structure
Form Emphasis
Apparent Age
Facial Aesthetic
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Facial Balance
Forehead/Glabella
Brow Ridge
Eyes
Nose Ridge
Nostrils
Cheeks
Lips
Mouth
Chin
Jaw
Hair
Hair Color
Luster
Root Darkness
White Hairs
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Brow
Brow Color
Luster
Root Darkness
White Hairs
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Beard
Beard Color
Luster
Root Darkness
White Hairs
Stubble
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Eyelashes
Eyelash Color
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Right Iris Size
Right Iris Color
R Eye Clouding
R Clouding Color
R Eye White Color
R Eye Position
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Left Iris Size
Left Iris Color
L Eye Clouding
L Clouding Color
L Eye White Color
L Eye Position
Eye Alteration
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Pores
Skin Luster
Dark Circles
Dark Circle Color
Cheeks
Cheek Color
Eyeliner
Eyeliner Color
Eyeshadow (Upper)
Eyeshadow Color (Upper)
Eyeshadow (Lower)
Eyeshadow Color (Lower)
Lipstick
Lipstick Color
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Tattoo/Mark
Tattoo/Mark Color
Tweak Tattoo/Mark
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Eyepatch
Eyepatch Color
Nose Size
Nose/Forehead Ratio
Face Protrusion
Vert. Face Ratio
Facial Feature Slant
Horiz. Face Ratio
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Forehead Depth
Forehead Protrusion
Nose Bridge Height
Bridge Protrusion 1
Bridge Protrusion 2
Nose Bridge Width
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Brow Ridge Height
Inner Brow Ridge
Outer Brow Ridge
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Eye Position
Eye Size
Eye Slant
Eye Spacing
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Nose Ridge Depth
Nose Ridge Length
Nose Position
Nose Tip Height
Nose Protrusion
Nose Height
Nose Slant
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Nostril Slant
Nostril Size
Nostril Width
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Cheekbone Height
Cheekbone Depth
Cheekbone Width
Cheekbone Protrusion
Cheeks
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Lip Shape
Mouth Expression
Lip Fullness
Lip Size
Lip Protrusion
Lip Thickness
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Mouth Protrusion
Mouth Slant
Occlusion
Mouth Position
Mouth Width
Mouth-Chin Distance
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Chin Tip Position
Chin Length
Chin Protrusion
Chin Depth
Chin Size
Chin Height
Chin Width
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Jaw Protrusion
Jaw Width
Lower Jaw
Jaw Contour
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Position (Vert.)
Position (Horiz.)
Angle
Expansion
Flip
Change Value
Match Right Eye
Match Left Eye
Small
Large
Small
Large
Small
Large
Small
Large
Small
Large
Sparse
Abundant
Weak
Strong
Young
Aged
Masculine
Feminine
Gentle
Strong
Light
Dark
Sparse
Abundant
Gentle
Strong
Light
Dark
Sparse
Abundant
Gentle
Strong
Light
Dark
Sparse
Abundant
Thin
Thick
Small
Large
Clear
Opaque
Close
Far
Small
Large
Clear
Opaque
Close
Far
Closed
Open
Plain
Lustrous
Light
Dark
Light
Dark
Light
Dark
Light
Dark
Light
Dark
Subtle
Vibrant
Narrow
Wide
Nose
Forehead
Concave
Convex
Narrow
Wide
Down
Up
Narrow
Wide
Slight
Deep
Concave
Convex
Low
High
Concave
Convex
Concave
Convex
Narrow
Wide
Low
High
Low
High
Low
High
Down
Up
Small
Large
In
Out
Narrow
Wide
Slight
Deep
Short
Long
Down
Up
Low
High
Concave
Convex
Low
High
Down
Up
Down
Up
Small
Large
Narrow
Wide
Small
Large
Low
High
Slight
Deep
Narrow
Wide
Concave
Convex
Thin
Thick
Purse
Open
Sad
Happy
Small
Large
Small
Large
Concave
Convex
Thin
Thick
Concave
Convex
Down
Up
Down
Up
Down
Up
Narrow
Wide
Short
Long
Front
Back
Short
Long
Small
Large
Slight
Deep
Small
Large
Low
High
Narrow
Wide
Small
Large
Narrow
Wide
Low
High
Thin
Thick
Down
Up
Left
Right
Rotate Left
Rotate Right
Small
Large
Type A
Type B
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Young
Mature
Aged
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Young Voice 1
Mature Voice 1
Aged Voice 1
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Young Voice 2
Mature Voice 2
Aged Voice 2
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Vagabond
Warrior
Hero
Bandit
Astrologer
Prophet
Samurai
Prisoner
Confessor
Wretch
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None
Crimson Amber Medallion
Lands Between Rune
Golden Seed
Fanged Imp Ashes
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Cracked Pot
Stonesword Key
Bewitching Branch
Boiled Prawn
Shabriri's Woe
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Standard
Muscular
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ON
OFF
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ON
OFF
ON
OFF
Warrior
Truth-Seeker
Aristocrat
Loner
Northerner
Seafarer
Reedlander
Draconian
Nightfolk
Numen
Warrior
Truth-Seeker
Aristocrat
Loner
Northerner
Seafarer
Reedlander
Draconian
Nightfolk
Numen
Temporary Colors
Preset Colors
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Change Color
Match Right Eye
Match Left Eye
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Match Hair
Color Adjustment
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R
G
B
Gestures
NEW
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Write Message
Messages Written
Messages Discovered
Appraisals
Good
Poor
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Rated Good
Rated Poor
Templates
Words
Conjunctions
Templates (2nd Line)
Words (2nd Line)
Gestures
Finish
Good
Poor
Appraisals
Host of Fingers
Furled Finger
Bloody Finger
Duelist
Recusant
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Hunter
Furled Finger
Furled Finger
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Duelist
Duelist
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Bloody Finger
Bloody Finger
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Recusant
Recusant
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Hunter
Hunter
FROSTBITE
BLOOD LOSS
POISON
SCARLET ROT
SLEEP
MADNESS
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DEATH BLIGHTED
! WEAPON BROKEN !
! ARMOR AT RISK !
! ARMOR BROKEN !
DEMIGOD FELLED
LEGEND FELLED
GREAT ENEMY FELLED
ENEMY FELLED
YOU DIED
Enemy Defeated
HOST VANQUISHED
BLOODY FINGER VANQUISHED
DUTY FULFILLED
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LOST GRACE DISCOVERED
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Enemy Defeated
Enemy Defeated
Enemy Defeated
Enemy Defeated
MAP FOUND
REDEEMER DIED
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GREAT RUNE RESTORED
GOD SLAIN
DUELIST VANQUISHED
RECUSANT VANQUISHED
INVADER VANQUISHED
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FURLED FINGER RANK ADVANCED
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DUELIST RANK ADVANCED
DUELIST RANK ADVANCED
BLOODY FINGER RANK ADVANCED
BLOODY FINGER RANK ADVANCED
RECUSANT RANK ADVANCED
RECUSANT RANK ADVANCED
HUNTER RANK ADVANCED
HUNTER RANK ADVANCED
©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.
ELDEN RING™ & ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.
™
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