None
DarkSouls3
False
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Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Your objective will be to defeat the area boss of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for competitive multiplayer.
Your objective will be to defeat the Host of Fingers of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
The nail of this finger is shot through with streaks of fresh, glistening blood. The finger's sickly pale skin feels nothing now, but the nail still aches with sweetest pain.
Item for online play.
(Can also be used from the Multiplayer menu.)
Use as a Host of Fingers to select a summoned player and send them back to their world.
Use when you have been summoned to another player's world to return to your own world.
This stone blade severs the link formed by a Furled Finger, but the maidens scorn those who revel in overuse.
Item for online play.
(Can also be used from the Multiplayer menu.)
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (You may be unable to summon rescuers under certain circumstances).
A lost mystic code, enchanted to take the form of a ring.
One of the fetishes said to have been bestowed by the Two Fingers.
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
When summoned to rescue another player, your objective will be to defeat the invader.
Item for online play.
(Can also be used from the Messages menu.)
Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.
A finger of corpse wax, so emaciated the bone is visible.
It is a relic of those who came before, left to help those who would come after.
Item for competitive multiplayer.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
Item for online play.
(Can also be used from the Multiplayer menu.)
Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader. (When two invaders are present, you will be limited to one cooperator.)
Online multiplayer item.
(Can also be used from the Multiplayer Menu.)
Sends a summon sign for cooperative multiplayer to a nearby summoning pool.
In cooperative multiplayer, you will be summoned to another world to help defeat the area boss.
Item for online play.
(Can also be used from the Multiplayer menu.)
Sends a competitive sign to a nearby summoning pool.
In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.
Attempts an invasion of another player's world.
If successful, your objective will be to defeat the Host of Fingers of the world you invaded.
A furled finger blackened with bloodstains.
It seems to have been chopped off with little care for the hand it was once attached to.
Item for online play.
(Can also be used from the Multiplayer menu.)
Can be used to invade other worlds.
Can be used indefinitely.
Item for online play.
(Can also be used from the Multiplayer menu.)
Festering Bloody Finger can be used to
attempt another invasion of the most
recently invaded world.
Item for online play.
(Can also be used from the Multiplayer menu.)
Praetor's Bloody Finger can be used to
attempt another invasion of the most
recently invaded world.
A phantom vision of the first grace, which once
guided the Tarnished to the Lands Between.
Lose all runes and return
to last site of grace at which you rested.
It all repeats.
Behold the Elden Ring. Become the Elden Lord.
A delicate goldwork ring. Can be used as a finger whistle.
Sound the whistle to summon and ride spectral steed.
(Dismounts steed when used while on horseback.)
Upon death, the spectral steed can be summoned again, but doing so consumes the Flask of Crimson Tears.
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Item for online play.
Allows followers of Mohg, Lord of Blood to invade other worlds.
Recipients of the sacrament will gain increased
attack power while hemorrhaging.
HP is also recovered upon defeating other players.
Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.
Reveals cooperative and competitive multiplayer signs.
Cooperative signs will be shown in gold, while competitive signs will be shown in red.
Multiplayer begins when you summon a player from another world through their sign.
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Your objective will be to defeat the area boss of the world to which you were summoned.
This finger of corpse wax, furled like a hook, is one of the fetishes bestowed by the maidens of the Finger Reader.
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for competitive multiplayer.
Your objective will be to defeat the Host of Fingers of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.
Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.
Attempts an invasion of another player's world.
If successful, your objective will be to defeat the Host of Fingers of the world you invaded.
A furled finger blackened with bloodstains.
It seems to have been chopped off with little care for the hand it was once attached to.
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Item for online play.
(Can also be used from the Multiplayer menu.)
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (You may be unable to summon rescuers under certain circumstances).
A lost mystic code, enchanted to take the form of a ring.
One of the fetishes said to have been bestowed by the Two Fingers.
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
When summoned to rescue another player, your objective will be to defeat the invader.
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Item for online play.
(Can also be used from the Multiplayer menu.)
Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader. (When two invaders are present, you will be limited to one cooperator.)
Item for online play.
(Can also be used from the Multiplayer menu.)
Sends a cooperative sign to the summoning pool.
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
Item for online play.
(Can also be used from the Multiplayer menu.)
Sends a competitive sign to the summoning pool.
In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
A delicate goldwork ring. Can be used as a finger whistle.
Sound the whistle to summon and ride spectral steed.
(Dismounts steed when used while on horseback.)
Upon death, the spectral steed can be summoned again, but doing so consumes the Flask of Crimson Tears.
Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.
Reveals cooperative and competitive multiplayer signs.
Cooperative signs will be shown in gold, while competitive signs will be shown in red.
Multiplayer begins when you summon a player from another world through their sign.
Item for online play.
(Can also be used from the Multiplayer menu.)
Festering Bloody Finger can be used to
attempt another invasion of the most
recently invaded world.
Item for online play.
(Can also be used from the Multiplayer menu.)
Praetor's Bloody Finger can be used to
attempt another invasion of the most
recently invaded world.
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A shard from one of the lower arches
of the shattered Elden Ring.
A large shard, found in hand of
Godrick the Grafted.
This shard is an imitation transcribed from
one of the four large rings that make up
the Elden Ring.
Equipping this shard raises all stats
slightly.
A large shard, found in hand of
Radahn the Starscourge.
This shard is from one of the four large
rings that make up the Elden Ring.
Equipping this shard raises
maximum HP, FP and Stamina.
A large shard, found in hand of
Morgott, Prince of the Omen.
This shard is from one of the four large
rings that make up the Elden Ring.
Equipping this shard greatly raises
maximum HP.
A large shard, found in hand of
Praetor Rykard.
This shard is from one of the four large
rings that make up the Elden Ring.
Equipping this shard restores HP
upon defeating enemies.
A large shard, found in hand of
Mohg, Lord of Blood.
This shard is from one of the four large
rings that make up the Elden Ring.
Equipping this shard
strengthens phantoms and grants
Mohg's sacrament to those
invading worlds.
A large shard, found in hand of
Malenia, Blade of Miquella.
This shard is from one of the four large
rings that make up the Elden Ring.
Equipping this shard allows
the wielder to recover lost HP
for a short time after taking damage.
In exchange for this ability,
sacred flask healing power
is reduced.
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A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
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A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.
Various specials effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears.
Rest at a site of grace to replenish.
It is said that in the Lands Between, pools of crystal tears amass at the bases of Minor Erdtrees.
A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.
Various specials effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish.
It is said that in the Lands Between, pools of crystal tears amass at the bases of Minor Erdtrees.
Craftable item prepared using a cracked pot.
A mixture of incendiary materials has been sealed inside.
Throw at an enemy to cause the pot to explode, inflicting fire damage.
Craftable item prepared using a cracked pot.
A mixture of incendiary materials has been sealed inside.
Throw at an enemy to cause the pot to explode, inflicting fire damage.
Craftable item prepared using a cracked pot.
A mixture of incendiary materials has been sealed inside. Uses FP upon use.
Damage scales with the user's faith skill.
Craftable with a cracked pot.
Lightning-forming ingredients are mixed
together and sealed inside the pot.
Throw at an enemy to inflict lightning damage.
Craftable with a cracked pot.
Lightning-forming ingredients are mixed
together and sealed inside the pot.
Throw at an enemy to inflict even
greater lightning damage.
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Craftable with a cracked pot. Various effluents
are mixed, and sealed in the pot. As the mixture
ferments, toxins are produced alongside a putrid
stench that seeps out once ripe.
Throw to inflict deadly poison upon an enemy.
Beware though; those who carry these pots will
slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on
your hands.
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Craftable with a cracked pot. Various effluents
are mixed, and sealed in the pot. Flies grow inside,
eventually housing an entire swarm.
Throw to set a swarm of flies on an enemy. These
flies have tiny little fangs, inflicting countless
painful lacerations on the victim while the
grating sound of their wings assails their sanity.
Unpleasant yet short-lived, these flies inherit
what might be the most worthless of legacies
in all of man's meddling with nature's work.
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Craftable item prepared using a cracked pot.
Incantations of the Golden Order have been sealed inside.
Consumes FP. Throw at enemy to inflict holy damage.
Holy water causes significant damage to those who have lived beyond death, and prevents them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
Craftable item prepared using a
magic cracked pot.
Golden Order sorceries have been sealed
inside.
Uses FP to throw at enemies and
purify those who have lived beyond death.
Damage is higher than a usual
Holy Water Pot.
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Craftable item prepared using a cracked pot.
Frost has been sealed inside.
Causes frostbite build-up in enemies
when thrown.
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Craftable item prepared using a cracked pot.
A mixture of poisons have been
sealed inside.
Causes poison build-up in enemies
when thrown.
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Craftable item prepared using a cracked pot.
Oil has been sealed inside.
Makes enemies more susceptible to
fire damage when thrown.
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Creates an illusion at the spot where
it is thrown, drawing the attention of
nearby humanoid enemies.
Creates illusion that draws attention of creatures
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Craftable item prepared using a cracked pot.
Incendiary materials have been mixed together and sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies using the rope, causing the pot to explode and deal fire damage.
Craftable with a cracked pot.
Lightning-forming ingredients are mixed
together and sealed inside the pot. A short
rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, dealing lightning damage.
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Craftable with a cracked pot. Various effluents
are mixed, and sealed in the pot. A short rope
that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, spreading deadly poison.
Beware though; those who carry these pots will
slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on
your hands.
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Craftable item prepared using a cracked pot.
A mixture of poisons have been sealed inside.
A short rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, spreading deadly poison.
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Craftable with a cracked pot.
Oil is sealed inside the pot. A short
rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, dealing fire damage.
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Craftable with a cracked pot.
Compressed magic is sealed inside
the pot. A short rope that aids
throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, dealing magic damage.
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Craftable with a cracked pot. Various effluents
are mixed, and sealed in the pot. A short rope
that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, spreading a swarm of
flies that attack enemies.
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Craftable with a cracked pot.
Frost has been sealed inside.
A short rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, causing frostbite build-up
in enemies.
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Craftable with a cracked pot.
Combustible volcanic gas has been
sealed inside.
A short rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, releasing flames that
deal continuous damage to those within.
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Craftable with a cracked pot. Golden Order sorceries
have been sealed inside.
A short rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
it uses FP to throw at enemies and
purifies those who have lived beyond death.
Craftable with a cracked pot.
Combustible volcanic gas has been
sealed inside.
When thrown at the ground,
the pot explodes, releasing flames that
deal continuous damage to those within.
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Craftable with a magic cracked pot.
The magic sealed within separates the
target from the grace of the Golden Order.
Temporarily disable healing using the
sacred flask within the affected area.
Craftable with a magic cracked pot.
The magic sealed within causes the target
to be attacked more often by phantoms.
Those hit with the pot will be more
actively attacked by phantoms.
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Craftable item prepared using a cracked pot.
Filled with the incantations of St. Trina.
Consumes FP. Throw at enemy to release a purple, soporific haze.
Like a lullaby, or a quagmire, it irresistibly draws its victims down into sleep. Sweet dreams.
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Craftable with a cracked pot.
A mixture of filthy remains have been
sealed inside.
Uses FP and causes apparitions to chase down enemies when thrown.
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Craftable with a magic cracked pot.
Glintstone magic is sealed inside.
Uses FP upon use.
Throw at an enemy to cause the pot to explode, inflicting magic damage.
Craftable with a magic cracked pot.
Strong glintstone magic is sealed inside.
Uses FP upon use.
Throw at an enemy to cause the pot to explode, inflicting magic damage.
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Craftable with a cracked pot.
Various diseases are sealed inside.
Causes sickness build-up in enemies
when thrown.
Preparation of dried rowa fruit.
Craftable item.
Feed to spectral steed while riding to restore its HP.
Rowa fruit is mildly poisonous and toxic to humans, but Torrent seems to have a taste for it.
Spectral steed food. Preparation of dried
ripened tree fruit. Feed to spectral steed
while riding to restore its HP.
Spectral steed food. Preparation of frozen
ripened tree fruit. It has a great texture.
Feed to spectral steed while riding to
greatly restore its HP.
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Preparation of cooked crab meat from
the giant crabs that inhabit the lake region.
It's sweet and delicious.
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Preparation of cooked shrimp meat from
the giant shrimp that inhabit the lake region.
It's sweet and delicious.
Boluses made from green cave moss.
Craftable item.
Cures poison ailment and relieves poison build-up.
Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.
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Red boluses made from cave moss.
Craftable item.
Relieves impending hemorrhage.
A hemorrhage builds up slowly, causing
great damage once the threshold is reached.
Take one of these in timely fashion to avoid
such an event.
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Boluses made of a compound of various
ice-hued materials. Craftable item.
Relieves impending frostbite.
Frostbite builds up slowly, causing great
damage once the threshold is reached.
Vulnerability to staggering increases while
afflicted.
Take one of these in timely fashion to avoid
such events.
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Boluses made of a compound of various
pale purple materials. Craftable item.
Relieves impending somnolence.
Somnolence builds up slowly, causing sudden
fogginess and loss of FP once the threshold
is reached.
Take one of these in timely fashion to avoid
such events.
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Boluses made of a compound of various
vermilion materials. Craftable item.
Reduces plague build-up.
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Boluses made of a compound of various
black materials. Craftable item.
Reduces curse build-up.
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Boluses made of a compound of various
yellow materials. Craftable item.
Reduces madness build-up.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
Turtle neck meat, pickled in a bitter medicinal
solution. Craftable item.
Boosts stamina recovery for a short time.
The nutrients churn through the body,
practically boiling out heat from the core.
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Cured strip of meat, dried out after pickling in a green medicinal solution.
Craftable item.
Boosts immunity for a short time.
Immunity governs resistance to various poisons and blights. The higher it is, the lower the chance of succumbing to such ailments.
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Cured vermillion meat, pickled in a medicinal
solution. Craftable item.
Boosts robustness for a short time.
Robustness governs resistance to frostbite and
hemorrhages. The higher it is, the lower the
chance of succumbing to such ailments.
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Cured yellow-purple meat, pickled in a
medicinal solution. Craftable item.
Boosts focus for a short time.
Focus governs resistance to sleep and bouts of
madness. The higher it is, the lower the chance
of succumbing to such ailments.
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Cured dappled meat, pickled in a medicinal
solution. Craftable item.
Boosts immunity, robustness, and focus
for a short time.
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Cured liver, dried out after pickling
in an iron blue medicinal solution.
Craftable item.
Boosts magic damage negation for a short time.
The higher the magic damage negation attribute,
the greater the damage mitigation against attacks imbued with magic will be.
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Cured animal liver, dried out after pickling in a flame-hued medicinal solution.
Craftable item.
Boosts fire damage negation for a short time, improving damage mitigation against attacks imbued with fire.
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Cured liver, dried out after pickling
in an yellowish-white medicinal solution.
Craftable item.
Boosts lightning damage negation for a short time.
The higher the lightning damage negation
attribute, the greater the damage mitigation
against attacks imbued with lightning will be.
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Cured liver, dried out after pickling
in an golden medicinal solution.
Craftable item.
Boosts holy damage negation for a short time.
The higher the holy damage negation
attribute, the greater the damage mitigation
against holy imbued attacks will be.
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The four-toed foot of a fowl, pickled after
treatment in a silvery medicinal solution.
Craftable item.
Boosts item discovery for a short time.
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Four-toed bird foot, pickled in a golden medicinal solution.
Craftable item.
Boosts the amount of runes obtained from defeating enemies for a short time.
A macabre item, evidence of the desperate ends that those who crave riches will go to.
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A lump of beast flesh pickled in a medicinal solution mixed with fiery spices.
Craftable item.
Boosts physical attack for a short time.
Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they called heroes.
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A grey colored cured liver, dried out
after pickling in a medicinal solution.
Craftable item.
Boosts instant death resistance
for a short time.
The meat of an accursed,
pounded into a viscous pulp while
still alive.
It is seasoned with only salt,
and partly rotten. Consuming
this will restore HP while also
poisoning the user.
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The eyeball of one wrought with chaos sickness.
This eye was uncapable of completely housing
the chaos flame.
It resembles a large, ripened red grape
and if eaten with one's eyes closed,
even tastes like a rare grape variety.
Light from pale blue stars that rained from above.
Its afterglow remained in the earth as shards.
Some merchants may part ways with their
wares in exchange for this.
A green-grey colored cured liver, dried out
after pickling in a medicinal solution.
Craftable item.
Boosts immunity for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.
Immunity refers to one's resistance to
various sicknesses and poisons.
The higher this skill, the lower chance
of being inflicted with either.
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A vermillion colored cured liver, dried out
after pickling in a medicinal solution.
Craftable item.
Boosts robustness for a short time.
Robustness refers to one's resistance to
hemorrhaging and frostbite.
The higher this skill, the lower chance
of being inflicted with either.
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A purple-yellow colored cured liver,
dried out after pickling in a medicinal solution.
Craftable item.
Boosts focus for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.
Focus refers to one's resistance to
sleep and madness.
The higher this skill, the lower chance
of being inflicted with either.
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A mixed colored cured liver,
dried out after pickling in a medicinal solution.
Craftable item.
Boosts immunity, robustness and focus
for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.
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A black-gold colored cured liver,
dried out after pickling in a medicinal solution.
Craftable item.
Boosts resistance to instant death
for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.
Solidified grease made from a mixture of incendiary materials.
Craftable item.
Coats armament, adding fire damage to attacks.
The effect lasts only for a short time.
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Solidified grease made from a mixture
of fulminary materials. Craftable item.
Coats weapon, inflicting lightning damage.
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Solidified grease made from a mixture of
magically resonant materials. Craftable item.
Coats weapon, inflicting magic damage.
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Solidified grease made from a mixture of
holy resonant materials. Craftable item.
Coats weapon, inflicting holy damage.
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Blistered solid grease made from a mixture
of blood and other materials. Craftable item.
Coats weapon, inflicting hemorrhages.
The blistered blood breaks the skin,
causing severe lacerations. Known to be
the weapon of choice of schemers and
malcontents since ages past.
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Solidified grease made using St Trina's
jealously guarded arts. Craftable item.
Coats weapon, inflicting sleep.
The Saint of the Cradlesong has become the very
symbol of lost repose, and the feeble of heart
were powerless to resist her kindness even
upon the battlefield.
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Solidified grease made from a mixture
of rotten materials. Craftable item.
Coats weapon, inflicting poison.
Though the act of poisoning one's weapon is
hardly uncommon in the Lands Between,
the fanatical disciples of decay wield such
weapons with particular fervor, delighting
in every successful act of poisoning.
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Solidified grease made using Rani's
furtive arts. Craftable item.
Coats weapon, inflicting frostbite.
The women of the Carian royal family
look to the moon to guide their fates.
Rani's is a moon dark and blanketed with rime.
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A special solidified grease covering
the sharp edges of fine pebbles.
Craftable item.
Coats weapon, granting special
dragon attacks.
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Solidified grease made using
a diseased, rot covered butterfly.
Craftable item.
Coats weapon, inflicting plague.
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Solidified grease made from a mixture of incendiary materials.
Craftable item.
A smallish lump with a short string attached.
Quickly coats armament, inflicting fire damage.
However, the effects are only brief.
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Solidified grease made from a mixture
of fulminary materials. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting lightning damage.
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Solidified grease made from a mixture of
magically resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting magic damage.
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Solidified grease made from a mixture of
holy resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting holy damage.
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Blistered solid grease made from a mixture
of blood and other materials. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting hemorrhages.
The blistered blood breaks the skin,
causing severe lacerations. Known to be
the weapon of choice of schemers and
malcontents since ages past.
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Solidified grease made using St Trina's
jealously guarded arts. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting sleep.
The Saint of the Cradlesong has become the very
symbol of lost repose, and the feeble of heart
were powerless to resist her kindness even
upon the battlefield.
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Solidified grease made from a mixture
of rotten materials. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting poison.
Though the act of poisoning one's weapon is
hardly uncommon in the Lands Between,
the fanatical disciples of decay wield such
weapons with particular fervor, delighting
in every successful act of poisoning.
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Solidified grease made using Rani's
furtive arts. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting frostbite.
The women of the Carian royal family
look to the moon to guide their fates.
Rani's is a moon dark and blanketed with rime.
Solidified grease made using
a diseased, rot covered butterfly.
Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting plague.
Solidified grease made from a mixture of
magically resonant materials. Craftable item.
Coats shield, boosting physical damage
negation for a short time.
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Short dagger for throwing. It has no handguard.
The blade is polished, and its weight is expertly balanced.
Throw at enemy to deal damage.
An auxiliary weapon used primarily to constrain an enemy's movements, it can still be deadly in the right hands.
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Animal bone sharpened into a knife for throwing.
Craftable item.
Throw at enemy to deal damage.
First came into use among the hunters who lay low in the wilds.
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Poisoned covered knife for throwing.
Craftable item.
Throw at enemy to deal physical damage
and inflict poison.
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A small saber used for throwing.
Throw at enemy to deal physical damage
and inflict hemorrhaging.
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Crystal shard sharpened into a knife for throwing.
Craftable item.
Consumes FP when used, but deals magic damage
when hurled at foe.
An example of the most primitive form of
glintstone sorcery.
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A group of very thin throwing knives,
bundled at the base like a fan.
The thin knives split when thrown as
they fly towards the target.
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Stone fragment found near places where ruins have fallen from the sky.
Can be used for crafting, or simply for throwing at enemies.
These shards of stone are believed to have once been part of a temple in the sky.
They glow with a faint light from within.
A lump of beast flesh pickled in egg wash.
Craftable item.
Beasts are highly attracted to its scent.
The rancid scent prevents ingestion by any
ordinary human.
A small stone that explodes on impact.
Explodes when thrown at enemies,
dealing damage.
A small pebble that explodes on impact.
Explodes when thrown at enemies,
dealing damage.
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A small stone smeared with poison.
Throw at enemies to cause poison
build-up.
A small pebble smeared with poison.
Throw at enemies to cause poison
build-up.
Stone ruin fragment that has undergone some simple processing.
Craftable item.
Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground.
Can also be dropped to gauge the distance of a fall. The more high-pitched the sound it makes, the more likely it is that the fall will be fatal.
Once used to entertain children in the Lands Between.
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Polished stone ruin fragment that shines brighter than a rainbow stone.
Craftable item.
Emits light from the location it is placed, illuminating surroundings.
However, the effect is short-lived, and it lacks the diverse colors of rainbow stones.
May serve some benefit in dark places, or at night.
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Astrology tool used by members of the Carian royal family.
Part of a larger instrument, removed and stolen away.
Allows the viewer to better see faraway things.
During the age of the Erdtree, Carian astrology withered on the vine.
The fate once writ in the night skies had been fettered by the Golden Order.
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Placing on the ground causes
lines of light to appear.
These lines are said to guide Tarnished
down the right path. Whether you follow
this path or not, is your choice.
A small waist-worn lantern used by those who
delve into crypts in search of treasure.
While its light is dimmer than that of a torch,
it can be turned on and off, all while freeing
up the user's hands.
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A white shield that diverts the power
of the Black Blade.
Diverting it’s waves allows the wielder to
create openings from which to strike.
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A trimming from a young sapling of the death tree that often form on shards of the Rune of death.
Sought after by Gurranq, the beast clergyman.
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A sturdy processed cotton formed from splitting
open a shrub fruit in a particular manner.
Attaching this cotton to the bottom of one's feet
allows for a brief reduction in fall damage
and footfall sound.
A plant based soap made from various
mushrooms and plant leaves. Craftable item.
Cleans off filth such as mud while also
slightly healing poison build-up.
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A nostrum used by members of the Carian
royal family, made from gathered moon tears
remaining above ground.
An old magic hides within, known to
interfere with fate itself
Pardons wrongdoings against NPCs
who have become hostile.
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A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen child under strictest confinement.
Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.
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A charm infused with golden magic once used to restrain accursed known as children of omen.
This tool in particular is used to restrain
only one of these accursed.
It still has a tinge of magic remaining within,
and may be used to briefly restrain the once imprisoned Mohg.
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A sign that one has sworn loyalty to
Mohg, Lord of Blood.
Grants the user an audience with Mohg.
A charm that suppresses frenzied flame.
While it is capable of suppressing
frenzied flame it can only be used after
receiving the flame.
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Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Hello".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Thank you".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Apologies".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Wonderful".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Please help".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Love you".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Words of love, and indeed their very meanings
were the first to be lost.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Let's get to it".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "You're beautiful".
Said to be the wistful fetish of a now extinct
ancient race who turned into clods of earth,
losing not only their voices, but also their words.
Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold.
Use to gain a few runes.
For all that they may be feeble things, these runes will act as nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...
Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold.
Use to gain runes.
Even now, runes are still imbued with the power of gold.
Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold.
Use to gain runes.
Even now, runes are still imbued with the power of gold.
Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold.
Use to gain runes.
Even now, runes are still imbued with the power of gold.
Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold.
Use to gain runes.
Even now, runes are still imbued with the power of gold.
Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a great many runes.
Those born at the base of the Erdtree
are blessed. At least, such is the blind belief
of those dwelling in the capital.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a great many runes.
Those born at the base of the Erdtree
are blessed. At least, such is the blind belief
of those dwelling in the capital.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a great many runes.
Those born at the base of the Erdtree
are blessed. At least, such is the blind belief
of those dwelling in the capital.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a great many runes.
Those born at the base of the Erdtree
are blessed. At least, such is the blind belief
of those dwelling in the capital.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a multitude of runes.
The grace of gold blessed those who were
first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a multitude of runes.
The grace of gold blessed those who were
first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a multitude of runes.
The grace of gold blessed those who were
first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain a multitude of runes.
The grace of gold blessed those who were
first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of
The Lands Between; true vestiges of gold.
Use to gain an abundance of runes.
The Numen are said to have come from outside
the Lands Between, and are in fact of the same
stock as Queen Marika herself.
Grace that dwells within the inhabitants of
The Lands Between; true vestiges of gold.
Use to gain an abundance of runes.
A chosen few warriors graced by gold, fought
and died in the Shattering. And in dying,
they became heroes.
Grace that dwells within the inhabitants of
The Lands Between; true vestiges of gold.
Use to gain an enormous abundance of runes.
Runes of one who was destined to become a
Lord, but when the Elden Ring was shattered,
all that remained was a distant duty.
Rune belonging to Godrick, the Grafted.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Radahn, Starscourge.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Morgott, Lord of Omen.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Rykard, the Profane Lord.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Malenia, Goddess of Rot.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Mohg, the Fell Omen.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Maliketh the Black Blade.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Godfrey, the First Lord.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Dragonlord Placidusax.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Rennala, the Full Moon Queen.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Ancient Dragon Descendant, Ransax.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to the Fire Giant.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune of an Ancestral spirit.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Marika.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Rune belonging to Astel, Misbegotten of the Void.
One of the runes of power.
Aside from receiving a large amount of runes
upon use, it may also be transposed in order
to unleash its true power.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
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Skull of an old beast.
It has become a magic infused vessel through
many years of being revered as an object of worship.
Use FP to release a breath at surrounding enemies.
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A doll, tinged with many years worth of curses.
Use FP to cause an explosion around the wielder,
sending floating curses after nearby enemies.
A doll, tinged with many years worth of curses.
Use FP to cause an explosion around the wielder,
sending floating curses after nearby enemies.
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A doll fashioned in the appearance of an
anthropomorphized miranda flower.
While many revere it as a holy object of
worship, it does not belong to
the golden order, and thus has pagan origins.
Use FP to summon pillars of light around the
wielder, damaging nearby enemies.
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Craftable with a cracked pot. Sullied remains
and such are mixed together and sealed in
the pot.
Consumes FP. Throw at enemy to set
vicious pursuing wraiths upon them.
A curse works in tandem with the act of
defilement to summon the wraiths,
calling them into deadly action.
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A magic tool that obstructs the target's
perception, showing them something else entirely.
Transforms the user into something that fits
the current surroundings
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A small shard of glintstone containing
magical power. Shattering the gem sends out
magic bolts that seek out enemies.
A larger shard of glintstone containing
magical power. Shattering the gem sends out
even stronger magic bolts that seek out enemies.
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Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.
Consumes FP. Throw at the ground to create a gravitational shockwave.
The desperate ones who scavenge for these shards dub themselves "starcallers".
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A large, sharp spear-shaped shard of glintstone
containing magical power. Shattering the gem
summons stone spears from below,
impaling enemies.
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A bell that has the ability to call upon
on a grudge.
Ringing the bell will cause a grudge to appear,
attacking enemies. Can be used
continuously if FP is available.
Grease which holds the blessing of the Erdtree.
Craftable item.
Consumes FP when coated on weapon, allowing
it to deal magical damage and purify those who
have lived beyond death.
There is no place in the Golden Order for those
who have exceeded life's bounds. These blemishes
must be hunted down by the Virtuous.
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A stone fragment blessed by the Finger Reader.
Craftable item.
Consumes FP to continuously heal nearby allies.
The entirety of the Lands Between were all one
great holy land, before the fracturing of the
Elden Ring, according to the maidens of the
Finger Reader.
A stone shard etched with chaos spells.
Consumes FP to continuously heal
the HP of chaos followers.
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Ruin fragment inscribed with letters.
Craftable item.
Reveals additional messages from other worlds.
Words are gregarious things, drawn to one another much as people are.
A sapling etched with Miquella's ivory gold spell.
Craftable item.
Charms stabbed enemies, turning them into a
temporary ally.
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Protection of a hidden shrine, that looks
much like a bedchamber.
Consumes FP to temporarily reduce knockback
when taking damage.
The seductive light of the Firefly allows
the viewer to forget bodily aches and pains,
if only for a while.
Death is only peace, pain is but a promise.
Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity.
Uses FP to temporarily raise poise.
The effect lasts longer than a mere favor.
It's said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues with her own volition.
Craftable with a perfume bottle.
A concoction of scents sealed inside a container.
Uses FP to raise the attack power of
nearby allies as well as protecting the
user from an enemy attack only once.
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Craftable with an perfume bottle.
A concoction of scents sealed inside a container.
Consumes FP to broadly scatter sparks
in a wide arc straight ahead.
A standard technique for perfumers sent to war.
The perfumers once served the Erdtree, and their
sparks vanished instantly, without spreading fire.
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Craftable with a perfume bottle.
A concoction of scents sealed inside a container.
Uses FP to raise damage cut and resistance
while also increasing weight.
Craftable with a perfume bottle.
A concoction of scents sealed inside a container.
Uses FP to raise maximum attack power
and stamina while also increasing
damage received.
Craftable with a perfume bottle.
A concoction of scents sealed inside a container.
Uses FP to release a poison mist from
user's mouth
Craftable with an perfume bottle.
A concoction of scents sealed inside a container.
Consumes FP to spray mist from the mouth that
lowers defense.
A technique employed by depraved perfumers.
The powder mixed inside the mouth is treated
with vinegary, fetid organic odors, and
briefly saps armor, scales, and hides.
A glintstone sorcery discovered at the Raya Lucaria Academy.
The glintstone serves as a conduit, launching magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.
This is a universal first step on the journey to true knowledge of sorcery.
Fires larger magic fragments of glintstone
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Fires small magic shards of glintstone
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Fires a spear shaped fragment of glintstone
Fires a sharpened glintstone javelin
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Fires spiraling magic shards of glintstone
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A glintstone sorcery discovered at the Raya Lucaria Academy.
Fires highly directable magic shooting stars.
This sorcery can be cast repeatedly and while in motion, and it increases in power when charged up.
An ancient sorcery, thought to be close to the primeval current itself.
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Fires numerous homing shards of glintstone
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Fires a continuous volley of shards of
glintstone
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A glintstone sorcery discovered at the Raya Lucaria Academy.
A horizontal arc of magic spreads outward.
This sorcery can be cast repeatedly and while in motion.
This sorcery is granted to sorcerers who set off from the Academy to travel, in order to protect them against large groups of would-be adversaries.
Fools often roam in packs.
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Fires exploding magic shards of glintstone
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Fires bursts of glintstone at enemies
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Thrust staff into ground to cause small explosion
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Raise magic engulfed staff upwards and attack
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Attacks using a magical glintstone greathammer
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Releases glintstone magic in the vicinity,
raising the strength of nearby casters.
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Creates a light that illuminates surroundings
Release magic from within into a powerful stream
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Release magic from within to form a downpour
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A technique of the of the enchanted knights who served the Caria family, lords of Raya Lucaria.
A glintstone sorcery.
Forms a faintly shining sword, and thrusts its magic blade.
The Caria family looks to the moon for protection, and this sword is a blade of moonlight.
Forms defensive magic sword around user
Forms multiple defensive magic swords around user
Forms a large defensive magic sword around user
Transform into a moon and attack enemies
Transform into a coldmoon and attack enemies
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Fires shards from floating chunk of glintstone
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Fires piercing shot from a glintstone bow
Fires many piercing shots from a glintstone bow
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Forms glintstone chunk that fires shards on delay
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Fire larger frost shards formed from glintstone
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Creates frost tornado, attacking those nearby
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Releases mist that deals frostbite status effect
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Attacks using a magical glintstone greatsword
Attacks using a frozen magical glintstone sword
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Slashes with faintly shining sword
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A glintstone sorcery used by the enchanted knights who served the Carian royal family.
Forms a magic sword to impale one's foes.
This sorcery increases in power when charged up.
Blades of pure moonlight epitomize the protection the moon grants to Caria.
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Imbues equipped weapon with magic damage
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Boosts equipped shield's defense
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Heals the sleep and madness status effects
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Imbue equipped weapon with frostbite status effect
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Fires bursts of crystal at enemies
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Bursts of crystal shards fly towards surroundings
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Fires a storm of countless crystal shards
Slice unaware enemies from behind with glintstone
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Fires a silent glintstone arrow
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Fires a silent glintstone spear
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Creates a wall of light that deflects enemy spells
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Forms space where enemy spells become magic swords
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Creates a space that confuses enemy spells
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Makes right hand weapon invisible
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Makes caster's body mostly invisible
A glintstone sorcery that draws on gravitational force, used by a great white king with stone skin.
Calls small meteorites down from the sky.
The meteor shower continues for as long as the sorcery is in effect.
It is said that, in the Eternal City, now lost in ruin underground, meteorites held the same import as stars.
Attacks with asteroids summoned from high above
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Summon boulders from the void to fire at enemies
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Summon gravitas orb that pulls in enemies
Summon many gravitas orbs that pull in enemies
Fires bursting chunk of lava
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Erupts magma from below damaging nearby enemies
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Throws exploding chunk of seething lava at enemies
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Attacks with flame apparition extending outwards
An aberrant sorcery, discovered along with red glintstone by those exiled to the north for their crimes.
Summons large thorns from a whorl of blood shed by one's own hand in penance for sins.
This sorcery can be cast repeatedly.
The Academy reviles this sorcery, which draws its power from faith.
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Summons blood thorns from below to impale enemies
Summons multiple apparitions to attack enemies
Summons even more apparitions to attack enemies
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Flame lines extend before becoming flame pillars
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Create mist that deals instant death status effect
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Summons skeletons around the target to attack them
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Causes black lightning to strike around the caster
A lost, ancient glintstone sorcery used by wretches who dwell in underground ruins.
Produces several bubbles of magic that drift until they naturally pop.
Charging up this sorcery makes the bubbles linger for a longer time.
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Fires large bubbles that explode when touched
An incantation from the Fire Monks, guardians of the giants' flame of ruin.
Momentarily sparks a roaring flame from the caster's hands.
This incantation can be cast rapidly after dashes, dodge rolls, and other maneuvers.
Generates a larger flame within the caster's hand
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An incantation from the Fire Monks, guardians of the giants' flame of ruin.
Produces and throws a ball of raging fire.
Charging up this incantation makes it more powerful and cases the ball to explode.
Fire beguiles those who look upon it.
Those who would guard the flame would also come to worship it.
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Throws violently exploding fireball
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Attack with a flame whip
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Heals poison and plague status
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Raises fire and normal attack power
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Temporarily increase flame damage resistance
Throws large fireball
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Summons living fireballs that chase enemies
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Raises flame pillars around caster
Throws black fireball
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Creates flow of continuous flame
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Attack with a black flame whip
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Creates black flame wall around caster
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Engulf weapon in black flame, raising fire
and normal attack power
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Raises defense but lowers heal amount
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Creates rising force wave
Explode dripping blood from other world offering
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Cast dripping blood from other world offering
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Makes held weapon inflict hemorrhaging status
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Temporarily increases magical damage resistance
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Raise resistance to all attributes except physical
An incantation taught by maidens of the Finger Reader.
Produces a shockwave that pushes away foes near the caster.
This incantation increases in power when charged up.
Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else!
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Produces a strong shockwave that pushes away foes
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An incantation taught by maidens of the Finger Reader.
Heals a small amount of HP.
This incantation can be cast while in motion.
The maidens serve the Two Fingers by guiding the Tarnished to grace, in accordance with its mighty will.
An incantation taught by maidens of the Finger Reader.
Heals HP for the caster and nearby allies.
The maidens serve the Two Fingers by guiding the Tarnished to grace, in accordance with its mighty will.
Heals a medium amount of HP
Heals a large amount of HP
Heals a very large amount of HP
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Slowly heals a large amount of HP
Slowly heals a very large amount of HP
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An incantation taught by maidens of the Finger Reader.
Cures the poison status ailment and reduces poison gauge build-up.
This incantation can be cast while in motion.
The poison gauge fills steadily.
When it is full, you will become poisoned.
Your HP will continuously decrease while you are poisoned.
Heals poison, hemorrhaging and sleep status
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Temporarily slightly increase fire resistance
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Temporarily slightly increase magic resistance
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Temporarily slightly increase lightning resistance
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Temporarily slightly increase holy resistance
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Temporarily increase holy damage resistance
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Creates mist that eats away at HP
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Silences caster's sounds and negates fall damage
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Distract enemies with far off smoke
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Creates semi-concealing dark mist
Raises attack power and damage negation
within radius
Light ring slices enemy before returning to caster
Light rings slice enemy before returning to caster
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Light ring forms at feet damaging nearby enemies
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Shoots light that splits while homing on enemies
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Heals all negative status effects
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Negate all status effects and damage
types excluding physical
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An incantation used by Golden Order fundamentalists.
Produces an arc of gold that deals holy damage.
This incantation is especially damaging to those who have lived beyond death.
Any felled by this incantation cannot be revived.
These fundamentals hold that, through study guided by the laws of the Golden Order, knowledge itself is the root of holiness.
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Deals damage upon receiving a number of blows
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Makes held weapon deal holy damage
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Heals instant death status effect
Summons and quickly fires rocks
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Summons and fires a boulder
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An incantation bestowed upon those who cull the Deathroot by Gurranq, the Beast Clergyman.
Creates beast claws that tear apart the land.
This incantation increases in power when charged up.
Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
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Creates beast claws that tear apart the earth
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Slowly heals HP
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Heals hemorrhaging and frostbite status
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Throw lightning spear
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Lighting falls on caster and spreads
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Summons multiple chained lightning bolts
Summons multiple chained frost lightning bolts
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Falling lightning strikes enemy
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Drive lightning stake into ground,
dealing area damage
Drive multiple lightning stakes into ground
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Sweep widely with lightning spear
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Makes held weapon deal lightning damage
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Gives weapon lightning buff but lowers resistance
Electrification raises defense and status resistance
An incantation of the Dragon Communion, used by those who've eaten of a dragon's heart.
Spews flaming breath with draconic power.
Those extraordinary individuals who perpetuate the Dragon Communion are called the dragon-hearted.
Channels drake to breathe fire that spreads
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Channels drake to breathe lava
Channels drake to a breath large amount of lava
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Channels drake to breathe frost
Channels drake to breathe frost that spreads
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Channels drake to breathe poison
Channels drake to breathe that spreads
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Channels drake to breathe magic
Channels drake to breathe magic from above
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Channels drake to breathe powerful fire from above
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Channels drake to smash ground with dragon arms
Channels drake to bite with dragon jaws
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An incantation of the Dragon Communion, used by those who've eaten of a dragon's heart.
Manifests the power of the Great Ancient Dragon Grayoll to sound a fearsome roar.
The roar of the great Grayoll, foreboding as a mountain, overcomes all who hear it with its might. Their attack power is temporarily decreased.
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Attack with countless rotten threads
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Summons a swarm of insects that gnaws at enemies
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Creates mist that inflicts poison status
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Makes held weapon inflict poison build-up
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Blooms a large flower of rot
Engulf enemies in chaos flame, causing madness
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An incantation from the maddening Three Fingers.
Causes the yellow flame of frenzy to burst forth from the caster's eyes.
This incantation can drive human foes mad, and charging up makes it more powerful.
Those whose eyes are afflicted with the flame of frenzy are racked with maddening pain and unstoppable tears.
Cast chaos flame from above, causing madness
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Release chaos heat waves, causing madness
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Scream causes madness in nearby enemies
Sweeping attack with crucible knight's tail
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Stabs with crucible knight's shoulder horn
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Breath fire with crucible knight's throat pouch
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Summons black blade and slices enemies
Engulfs caster in flames, spreading fire in the vicinity
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Briefly raises lightning resistance
A sword-shaped stone key.
Can be used to open doors by breaking the seal
seen on gargoyle statues within the
underground labyrinth. It will break
upon use, allowing it to be used only once.
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A key to a lock inside Stormveil Castle.
Opens a locked door.
Sacred seal of a hidden shrine that looks much
like a bedchamber. A faint light leaks through
a crack in its fastened doors, as if the Firefly is
beckoning to come inside.
Raise in prayer to gain protection.
Gaining protection consumes this item,
but can grant unique effects.
Take care though, these effects cannot be undone.
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A shard from a bronze medal depicting the Erdtree.
According to legend, those who bring together
both halves of the medal shall be granted
access to the capital.
A shard from a bronze medal depicting the Erdtree.
According to legend, those who bring together
both halves of the medal shall be granted
access to the capital.
A silver medal depicting the Erdtree.
According to legend, those who possess
this medal shall be granted access to
the capital.
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A beautiful dagger, with a blade made from
red glintstone. It is engraved with the
Raya Lucaria school port spell.
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A statue depicting a scholar, with the ground
and sky inverted. Depressions on either end
indicate that it may be inserted somewhere.
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A Ring embedded with a beautiful crystal.
It seems to be overflowing with magical energy.
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The eye of one stricken with chaos,
and seized by charred fingers.
It resembles a large, ripened red grape
and if eaten with one's eyes closed,
even tastes like a rare grape variety.
A written request for tarnished hunting from
Volcano Manor.
You have been asked to fulfill your duty
as a defector, rebelling against the Erdtree.
See the marking on the map for your task.
A silver colored elixir sealed in a small vial.
Allows user to wipe memory from recent years.
Amniotic sac that held man-serpent roe
in its mother's womb.
Among man-serpents there are some with particularly
intelligent roe. The amnion is known to never
dry out, retaining moisture indefinitely.
It is revered among man-serpents as a holy
object of worship.
A necklace worn and treasured by Irina.
Given to her as a farewell gift.
A letter from Irina.
Irina has requested it be delivered to her father,
who remains in Mohrn's castle.
A written request for tarnished hunting from
Volcano Manor.
You have been asked to fulfill your duty
as a defector, rebelling against the Erdtree.
See the marking on the map for your task.
A written request for tarnished hunting from
Volcano Manor.
You have been asked to fulfill your duty
as a defector, rebelling against the Erdtree.
See the marking on the map for your task.
A key to your room at the Volcano Manor,
a room given to defectors.
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A Volcano Manor compatriot sign,
given to you by Tanith.
The azure symbol signifies one being tested.
A Volcano Manor compatriot sign,
given by Tanith.
The red symbol signifies one
truly recognized as a defector.
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Light from pale blue stars that rained from above.
Its afterglow remained in the earth as shards.
This condensed light glitters with an amber hue.
Some merchants may part ways with their
wares in exchange for this.
A letter addressed to Sellen from Seluvis.
The letter contains a request to share
knowledge about Nokron with the tarnished.
Glintstone sealed within Sellen's body.
The surface is covered with vein like red lines,
with it slowing coming to resemble amber
after many years.
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A doll resembling Ranni the Witch.
Holding this doll while resting at a
site of grace allows the user to hear
Ranni's voice from time to time.
An asimi that has infected a tarnished.
An intelligent silver sludge; asimi
infect the body of tarnished,
granting the host power.
Godrick's empty rune shell void of light
and color.
It may regain its light and color upon
having an audience with the Two Fingers
at the tower of gods.
Radahn's empty rune shell void of light
and color.
It may regain its light and color upon
having an audience with the Two Fingers
at the tower of gods.
Morgott's empty rune shell void of light
and color.
It may regain its light and color upon
having an audience with the Two Fingers
at the tower of gods.
Rykard's empty rune shell void of light
and color.
It may regain its light and color upon
having an audience with the Two Fingers
at the tower of gods.
Mohg's empty rune shell void of light
and color.
It may regain its light and color upon
having an audience with the Two Fingers
at the tower of gods.
Malenia's empty rune shell void of light
and color.
It may regain its light and color upon
having an audience with the Two Fingers
at the tower of gods.
A white cloth flag showing loyalty to Mohg.
For this flag to be recognized, it must be
dyed red with the blood of a maiden.
A white cloth flag dyed with maiden's blood
showing loyalty to Mohg.
A letter affixed to a graveyard crow's leg.
Sought after by Kalé.
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A bell capable of summoning a variety of spirits
from ashen items. It usually requires FP to use.
Only one type of spirit may be summoned
at once, and none may be summoned
during multiplayer.
A black warped blade; famed treasure of
Nokron, the eternal city.
It no longer appears usable as a weapon.
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A generic sewing needle.
If given to a seamster, it can be used to
lighten one's gear.
A golden sewing needle.
If given to a seamster, it can be used to
lighten one's gear.
A simple, portable sewing kit.
Can be used to lighten one's gear
at sites of lost grace.
Medicinal liquor received from Seluvis.
He requested that it be given to Nepheli to drink.
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Spirit remedy received from Seluvis.
The item's sweet glow is enough to
befuddle even a demigod.
A written request for tarnished hunting
given by Patches
You have been asked to fulfill your duty
as a defector, rebelling against the Erdtree.
See the marking on the map for your task.
A Parcel given by Patches.
He requested it be delivered to Tanith.
A Glintstone key used to destroy magic barriers.
It was given by Seren in order to free Lusatt from confinement.
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An item left behind by the grafted ones.
Pupafication means death.
The truth must be known.
A dagger received from Phia.
Phia is searching for its owner in
hopes of retrieving a stolen stigmata.
A written request for tarnished hunting
shown by Pelnar.
You have been asked to fulfill your duty
as a defector, rebelling against the Erdtree.
See the marking on the map for your task.
A dagger engraved with the
Raya Lucaria academy port spell.
Th dagger also serves as a pass.
Tally fragment received from the All-knowing.
This tally is said to open the path to the Erdtree.
Tally fragment found in the silver ones' village.
This tally is said to open the path to the Erdtree.
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A letter written about the caravans.
It seems to have been sent from the
capital underground.
The final rune discovered by Sir Gold Mask.
A shard required in order to repair the Elden ring
and make it whole once more.
The final rune discovered by Phia,
the deathbed companion.
This shard is required in order to give the
Elden ring the 'principles of living in death'
once it has been repaired.
The final rune discovered by the Dung Eater.
This shard is required in order to contaminate
the Elden ring with a curse. A seed that,
once planted, will spread disease to
all living things.
An orb that allows one to be reborn upon being infused with magic.
Requires Rennala's co-operation to use.
A key to the door on top of the great belfry.
A doll resembling Ranni the Witch.
It has lost the magic it once housed,
rendering it nothing more than an empty husk.
A golden sewing needle.
Can be used to lighten unique gear by one's own hand.
A letter of confession found on Iji's corpse.
She is declaring her own guilt for having
sealed away Blaidd.
A note about the black blade written by Phia.
Rogier seeks the truth of the conspiracy,
and this may serve as the key.
The centipede scar stigmata,
carved on the Prince of Death.
Sought by Phia.
The shedding of an Asimi that infected a tarnished.
Viscera impaled on a warped horn, ravaged by a curse.
Spectral spirit of the storm hawk lord.
An Asimi that infected a tarnished.
An untampered pure gold needle.
A key received from the Dung Eater's illusion.
It unlocks the door to the cell where he is being held.
Map held by the dead glintstone sorcerer.
There may be something hidden where the map is marked.
An old key cast in the shadow of calamity.
It unlocks the chest in Rennala's room.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A landscape scene painted by an unknown artist.
The artist's love for this particular landscape
can be felt.
Perhaps something will happen upon reaching
the location depicted here.
A note left behind by Zorayas.
She writes of her departure on a journey
in search of a champion who will restore
the Volcano Manor after Tanith's death.
An object formed from the flesh and blood
of a warrior, representing their soul.
All that remains of Alexander.
Leather bag containing a pestle and mortar, small blade, and various other tools.
Enables item crafting from the main menu.
Provides both means to fight and means to survive.
A special thin whetstone, resembling the blade of
a small sword. This war ash can be used at a
site of grace to give new weapon arts to
weapons (old weapon art will be lost).
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Map of the western region of Limgrave.
The demense of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.
Map of the Weeping Peninsula.
Map of the eastern region of Tenebrae.
The demesne of Tenebrae, far south of the
capital, stands vigil before the vast Sea of Fog.
Radagon's warning is yet told and retold.
That one day, the Tarnished led into war
will cross the Sea of Fog and return.
For the Elden Ring.
Map of Rienier's eastern region
Map of Raya Lucaria
Map of Rienier's western region
Map of Altaar Plateau and environs
Map of Rodale Capital and environs
Map of Mt. Germia and environs
Map of Caelid Wilds and environs
Map of Dragonhill and environs
Map of Western Mountaintops and environs
Map of Eastern Mountaintops and environs
Map of Einsel River and environs
Map of Rotted Lake and environs
Map of Sifra River and environs
Map of Mohgwyn Dynasty and environs
Map of Deeproot and environs
Map of Consecrated Snow Fields and environs
Scrap detailing a tower that vanishes like a mirage.
Old note left by a glintstone sorcerer of no renown.
"To keep the primeval current flowing, I entrust this
to future generations, and I pray, to our
compatriot witch...
Our great mentor is being held prisoner inside the
Dragon Communion cave in the east district of Sellia.
It cannot be seen, but is assuredly there.
Search diligently behind the tomb at the foot of the
Dragon Communion."
Sceiron the grave robbing lord left behind
knowledge of the tombshades.
"Diving beneath the graves makes for fine sport.
But be wary of the tombshades.
Don't let them touch you.
If you can lure them, and shower them with light
you may just make it, free to go about your
work in any way you please.
I bid you all fond tidings in the tombs."
Letter exchanged via burial crows between
nomadic folk, concerning a flask of wondrous physick.
"Brother Kalé,
I hear rumours of a flask of wondrous physick
left in the church to the north of Limgrave's
misty woods.
I write to you from the base of Saint's Bridge
up on Stormhill.
Yours, Brother Colletus"
Letter exchanged via burial crows between
nomadic folk, concerning mineshaft giant.
"Dear Brethren,
I have information regarding the mining giant
nesting in the Limgrave tunnels at the
northernmost extreme of Agheel Lake.
It may be impossible to make a scratch on
its rock-hard hide, but its mind bears
old wounds from unpleasant deeds."
Sceiron the grave robbing lord left behind
knowledge of a mausoleum.
"Diving beneath the graves makes for fine sport.
But the mausoleum is found high above ground,
lumbering atop gargantuan legs. Climbing it will
prove quite the task without using one's head.
Perhaps sweeping those great legs clean
will make for an easier climb.
I bid you all fond tidings in the tombs."
Letter exchanged via burial crows between
nomadic folk, concerning an unseen assassin.
"Dear Brethren,
There is word of an assassin lurking in
the Sage's Caverns of Altus Plateau,
who appears to be without form.
It would appear that the sentries of Lowdale
Capital possess the means to oppose such
a prickly customer."
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Sealed; its contents cannot be seen
Sealed; its contents cannot be seen
Sealed; its contents cannot be seen
Sealed; its contents cannot be seen
Sealed; its contents cannot be seen
Sealed; its contents cannot be seen
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Scroll containing glintstone sorceries.
Can be given to a learned sorcerer
in order to learn glintstone sorceries.
Scroll containing glintstone sorceries.
Can be given to a learned sorcerer
in order to learn glintstone sorceries.
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Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing glintstone sorceries.
Can be given to a learned sorcerer
in order to learn glintstone sorceries.
Piddy's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Seluvis' ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Patches' ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Sellen's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
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D's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Bernal's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Miriel's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Gate Guard's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Topus' ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Kalé's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
Merchant's ashen remains.
Offering to the finger reader corpse may
grant access to new items.
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Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
Offer to finger reader corpse for new item access
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A naked blade, who's carved text glows a
reddish-black. Its short blade can be
used as a whetstone.
Grants heavy/sharp/refined upgrade to
weapons.
A naked blade, who's carved text flickers with
flame. Its short blade can be used as a
whetstone.
Grants flame warrior/flame sorcerer upgrade to
weapons.
A naked blade, who's carved text glows a
faded gold. Its short blade can be
used as a whetstone.
Grants holy/lightning upgrade to weapons.
A naked blade, who's carved text forms fine
blue-green crystals. Its short blade can be
used as a whetstone.
Grants magic/frostbite upgrade to weapons.
A naked blade, who's carved text flickers with
grey smoke. Its short blade can be used as a
whetstone.
Grants poison/hemorrhage/luck upgrade to
weapons.
An ivory colored needle found in Eonia swamp.
It possess the power to suppress Malenia's rot.
However, it cannot be used in its current state.
Perhaps Gowry can help...
An ivory colored needle found in Eonia swamp.
It now possess the power to suppress Malenia's rot,
thanks to Gowry's modifications.
A golden prosthetic smithed using ancient methods.
If properly trained, it can be used to articulate
a blade as if it were an extension of the body.
The town of Salia is blocked off with magical seals.
The key to breaking these seals lies in the many
towers scattered across the town.
Lighting the candlesticks atop the towers
will cause the seals to break one by one.
Eye received from Gurranq the Beast Clergyman.
Leads those who seek the Deathroots with a trail of light.
Dagger received from Phia.
She is searching for its owner.
A formal bow
A stiff bow
A reverential bow
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Wave hand
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A tough fist gesture
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Raise morale
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Pledge on one's sword
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A threatening gesture
An inspiriting gesture
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Slump to the floor
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Rest on the floor
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A dismissive gesture
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A prayer borne of despair
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Resting at a site of grace will restore your HP, FP, and heal any status ailments.
It will also refill all of your sacred flasks.
However, most of the enemies you've defeated will be revived.
Sites of grace can be found at places where the light gathers.
You can memorize sorceries and incantations at sites of grace.
You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations.
Casting sorceries and incantations consumes FP.
<?keyicon@0017?>: <?keyActName@17?>
Equip a bow to fire arrows.
You can equip up to two types of arrows to choose from at once.
When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming.
Use <?keyicon@11?> to adjust your aim.
<?keyicon@22?>: Fire arrow type 1
<?keyicon@23?>: Fire arrow type 2
<?keyicon@24?>: Precision aiming
Crouch to make it harder for enemies to discover you.
Especially effective in tall grass.
Attacking an enemy that hasn't noticed you will cause more damage than usual.
<?keyicon@9?>: <?keyActName@9?>
Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.
Charge attacks and jump attacks make it particularly easy to break an enemy's stance.
Hold <?keyicon@23?>: Charge attack
<?keyicon@23?> while jumping: Jump attack
Upon dying, you will be revived at the last site of grace at which you rested.
However, if you died near a Stake of Marika, you can choose to be revived there instead.
You can perform a counterattack immediately after blocking an enemy attack.
Guard counters make it easy to break an enemy's stance.
<?keyicon@23?> immediately after blocking an attack: Guard Counter
Use your map to check your current position and the terrain and buildings in the surrounding area.
You can update your map with new information by finding Map Fragments at steles along the road.
You can also use the map to freely place beacons of light to serve as landmarks as you explore.
<?keyicon@29?>: <?keyActName@29?>
Grace exists to guide the Tarnished and lead them along the proper path.
Even now, some sites of grace retain that power. Their golden rays will guide you along your way.
Use the Spectral Steed Whistle to summon and ride your spectral steed.
If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so.
You can dismount by using the whistle again or by pressing <?keyicon@0009?>.
Upon dying, you will be revived at the last site of grace at which you rested.
You will drop any runes in your possession at the site of your death.
If you die again before reclaiming those runes, they will be lost forever.
With a Spirit-Caller's Bell, you can use ashes to summon various spirits.
Summoning typically consumes FP.
You can only summon one type of spirit at a time.
You cannot summon spirits during multiplayer.
You can use an armament in your left hand or in both hands to guard against incoming enemy attacks.
Guarding is especially effective when done with a shield.
Guarding consumes stamina.
If your stamina runs out, your stance will be broken.
<?keyicon@24?>: Guard
If you have a Crafting KIt, you can make various items from materials that you find.
Select "Item Crafting" from the main menu to make items.
You can learn to craft more items by finding cookbooks.
<?keyicon@28?>: <?keyActName@28?>
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You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between.
At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick.
This will allow you to create elixirs with various custom effects.
With a Sharpening Knife, you can use Ashes of War to grant your armaments new Skills at sites of grace.
An armament can only have one Skill.
Any Skill it previously had will be removed.
An armament's type determines what Skills it can have. Some special armaments have fixed Skills and cannot be granted new ones.
Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination.
<?keyicon@17?>: Zoom in
<?keyicon@18?>: Zoom out
Jump while on horseback near a spiritspring to ride its current high into the air.
You won't take damage from jumping into a spiritspring while on horseback, even from a great height.
<?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump
Vanquishing an enemy group will replenish your flasks.
The number and type of flasks to be replenished varies, depending on the enemy group.
You cannot replenish more flasks than your maximum amount allows.
There are both Crimson and Cerulean Teardrop Scarabs.
Defeat them to replenish the flasks that match their type.
You cannot replenish more flasks than your maximum amount allows.
Use Furled Finger Remedy to reveal
summon signs of players from other worlds.
Gold signs indicate an ally.
Red signs indicate an adversary.
The multiplayer session will begin once
either type has been summoned.
(You will take the role of a Furled Finger Host.)
Use Tarnished's Furled Finger
to write a gold summon sign.
Co-operative multiplayer will begin once
you have been summoned by a player
from another world.
You will take the role of an ally
(Furled Finger) and your objective is
to defeat the area boss.
Use Duelist's Furled Finger
to write a red summon sign.
Competetive multiplayer will begin once
you have been summoned by a player
from another world.
You will take the role of an adversary
(Duelist) and your objective is
to defeat the Furled Finger Host
who summoned you.
Use Festering Bloody Finger
to attempt to invade the world of another player.
The multiplayer session will begin once
the invasion succeeds.
You will take the role of an invader
(Bloody Finger) and your objective is
to defeat the Furled Finger Host of that world.
Use Blue Cipher Ring
to answer the call of a hunter's summon request
from another world.
The multiplayer session will begin once
you have been summoned as a hunter,
and your objective is to defeat the
invader of that world.
In each area, you may find effigies of martyrs.
These effigies are summoning pools.
You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.
You must be near a rebirth monument to summon spirits from ashes.
When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.
Use White Cipher Ring
to send out a hunter's summon request to
other worlds should yours be invaded.
(Can also be used after you are invaded.)
The hunter will be summoned once
the request succeeds, and their objective
is to defeat the invader of your world.
Skills are special abilities that armaments have.
There is a wide variety of Skills that armaments can have, from powerful attacks to unique temporary effects.
Using Skills consumes FP.
<?keyicon@25?>: <?keyActName@25?>
Through your map, you can instantly travel to any sites of grace that you've discovered.
However, there are some dungeons and other areas where this cannot be done.
At a smithing table, you can spend runes and smithing stones to strengthen your armaments.
Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.
The Roundtable Hold is a place where Tarnished
gather, guided by grace. Combat is prohibited on
the premeses due to a non-aggressive pact.
(This rule is in effect when the Roundtable
icon displays.)
The Roundtable Hold is located somewhere not
of this world, and can only be accessed through
a special passage of grace.
(Can also be accessed by using the map to travel.)
<?keyicon@29?>: <?keyActName@29?>
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In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials.
These materials can be used for item crafting.
You will need cracked pots or other containers to craft certain items.
You will not be able to make more of those items than you have containers.
Containers will be consumed when crafting, but they can be reused when emptied.
With a Sharpening Knife, you can use Ashes of War to grant affinities to your armaments at sites of grace.
This way, you can alter an armament's attack affinity, boost attribute scaling, and more.
An armament's type determines what affinities it can have. Some special armaments, like those with fixed Skills, cannot be granted new affinities.
From "Pouches" in the main menu, you can equip six items to your pouches.
Four of those items can be used without opening the main menu.
<?keyicon@27?>+<?keyicon@17?>: Use item in pouch 1
<?keyicon@27?>+<?keyicon@19?>: Use item in pouch 2
<?keyicon@27?>+<?keyicon@20?>: Use item in pouch 3
<?keyicon@27?>+<?keyicon@18?>: Use item in pouch 4
You can avoid enemy attacks with a dodge roll or backstep.
Both of these actions consume stamina.
<?keyicon@3?>+<?keyicon@7?>: Dodge roll
<?keyicon@7?>: Backstep
You will need certain items to participate in each type of multiplayer:
Cooperative, invasion, or competitive.
Select "Multiplayer" from the main menu to see your multiplayer items.
You can also use them directly from this menu.
<?keyicon@28?>: <?keyActName@28?>
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Letter addressed to someone:
Confirmed traces of silvery slime in the
ruins in front of Stormgate.
Found on the soldiers' camp supplies.
Letter addressed to someone:
Traces of silvery slime found on
Godwyn's Highroad.
Just after until the procession with the
big coffin passed by.
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Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
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Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
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Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
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Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
A remnant of bygone research into eternal life.
This empty pot somehow mends itself when broken.
Container required for crafting throwing items sealed in pots.
Sealed within, both materials and mysticism will demonstrate their effects when the pot is thrown.
Empty pot engulfed in magical energy.
Can be used as a material in even stronger
throwing pots.
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Bottle for mixed powders used in perfume sorcery.
Material used in perfume magic items.
Worthless rubbish.
Dirty shards of glass.
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A golden seed, found at the base of an illusory tree.
Increases a Sacred Flask's number of uses.
(Can be used after resting at a site of grace.)
When the Elden Ring was smashed, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.
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Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige.
Increases the potency of a Sacred Flask's restorative effects.
(Can be used after resting at a site of grace.)
During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.
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A pendant with a black rectangular stone inlay.
It seems to emit a strange power.
Increases magic attunement slots.
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A beautiful bag with an exquisite golden
embroidery. Increases talisman equip slots.
Dragon heart seized by a dragon tracker.
It has a bizarre shape, mottled by gravel, and it continues to beat vivaciously.
An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours.
While a terrible and savage-looking thing, the heart has a peculiar beauty to it.
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Empty ahes of war, void of all magic power.
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A large rune holding the power of rebirth.
Allows one to be reborn with a different
appearance if handed to Rennala.
Stone shard used in a wide range of smithing processes.
Exceptionally common, it is found throughout the Lands Between.
Used in smithing to strengthen armaments.
Smithing stone is distributed widely throughout the terrain of the Lands Between, and mining galleries built to excavate it can be found all over.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +6.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +9.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +12.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +15.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +18.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +21.
A sharp wedge-shaped stone.
It has transformed as a result of a meteorite
that fell during ancient times.
Strengthens armament to +24.
A wedgestone derived from ancient dragons.
Refined by sentient beasts that
regarded it as a holy relic.
Strengthens armament to +25.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +1.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +2.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +3.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +4.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +5.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +6.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +7.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +8.
A large draconic smithing stone drained of color.
Once the scale of an ancient dragon lord,
now a hidden treasure of Farum Azula.
Strengthens special armament to +10.
The ancient dragon lord is said to sit in the
space between time. As such, this stone
faintly distorts time, thereby allowing it
to temper a god-slaying weapon.
A blackstone shard that has transformed,
storing light.
Strengthens special armament to +9.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +1.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +2.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +3.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +4.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +5.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +6.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +7.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +8.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +9.
A lily that blooms only in underground crypts.
This white flower gives off a slight glow.
Strengthens spirits to +10.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +1.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +2.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +3.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +4.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +5.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +6.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +7.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +8.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +9.
A lily that blooms only in underground crypts.
It slightly shines with a faded gold glow.
Strengthens greater spirits to +10.
A special crystallization formed within
a tear of life over the course of many moons.
Temporarily raises max HP when taken
in mixed physick.
The color of the crystal pours out when
the tear ruptures after ripening.
A special crystallization formed over the course of many moons within a tear of life, a blessing of the Erdtree.
Can be mixed in a flask of wondrous physick.
The resulting concoction temporarily raises max stamina.
A special crystallization formed over the course of many moons within a tear of life, a blessing of the Erdtree.
Can be mixed in a flask of wondrous physick.
The resulting concoction restores half of one's max HP.
A special crystallization formed within
a tear of life over the course of many moons.
Restores half of one's max HP when taken
in mixed physick.
Crimson colored half-crystals have lost
a great portion of their bulk.
A special crystallization formed over the course of many moons within a tear of life, a blessing of the Erdtree.
Can be mixed in a flask of wondrous physick.
The resulting concoction restores 20% of one's max FP.
A special crystallization formed within
a tear of life over the course of many moons.
Restores 20% of one's max FP when taken
in mixed physick.
Cerulean colored half-crystals are much
smaller than any other variety.
A special crystallization formed within
a tear of life over the course of many moons.
Heals status and raises resistance when taken
in mixed physick.
A small crimson crystal tear, enveloped in
a capsule of extremely thin film.
Automatically restores HP when near death
when taken in mixed physick. This effect will
only occur once, however.
A small opaline hardtear, enveloped in
a capsule of extremely thin film.
Halves damage received when taken in
mixed physick. This effect will only occur
once, however.
A special crystallization formed within
a tear of life over the course of many moons.
Gradually restores one's HP for a time
when taken in mixed physick.
The color of the crystal pours out when
the tear ruptures before ripening.
A special crystallization formed within
a tear of life over the course of many moons.
Gradually restores one's stamina for a time
when taken in mixed physick.
The color of the crystal pours out when
the tear ruptures before ripening.
A type of crystal tear possessing a hardened
surface.
Temporarily Boosts all forms of damage
negation when taken in mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily lightens gear when taken in
mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily increases multi-attack power
when taken in mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily increases charged attack power
when taken in mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily increases rolling efficiency
when taken in mixed physick.
A special crystallization formed within
a tear of life over the course of many moons.
Causes concoction to explode
when taken in mixed physick.
A dangerous form of crystal tear which
possesses absolutely no medicinal qualities.
A lesson said to be learned the hard way
for some; faith can be a volatile matter,
after all.
A special crystallization formed within
a tear of life over the course of many moons.
Causes concoction to explode
when taken in mixed physick.
A dangerous form of crystal tear which
possesses absolutely no medicinal qualities.
A lesson said to be learned the hard way
for some; faith can be a volatile matter,
after all.
A type of crystal tear possessing a hardened
surface.
Temporarily reduces staggering on being hit
when taken in mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily stops rune loss on death
when taken in mixed physick.
An especially rare form of crystal tear, in which
a dark crimson whorl has been enveloped
in a capsule of extremely thin film.
Converts damage received into HP when taken
in mixed physick.
This effect will only occur once, however, and
physical damage can not be converted.
A special crystallization formed within
a tear of life over the course of many moons.
Temporarily boosts strength when taken
in mixed physick.
Knots that have the appearance of offshoots
are evidence of sudden and violent growth.
A special crystallization formed within
a tear of life over the course of many moons.
Temporarily boosts dexterity when taken
in mixed physick.
Knots that have the appearance of offshoots
are evidence of sudden and violent growth.
A special crystallization formed within
a tear of life over the course of many moons.
Temporarily boosts intelligence when taken
in mixed physick.
Knots that have the appearance of offshoots
are evidence of sudden and violent growth.
A special crystallization formed within
a tear of life over the course of many moons.
Temporarily boosts faith when taken
in mixed physick.
Knots that have the appearance of offshoots
are evidence of sudden and violent growth.
A type of crystal tear possessing a hardened
surface.
Use spell without FP cost once when taken
in mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily makes breaking enemy stance
easier when taken in mixed physick.
A type of crystal tear possessing a hardened
surface.
Temporarily grants special attack against Mohg,
Lord of Blood when taken in mixed physick.
A crystal tear which has cracked from
excessive crystallization.
Temporarily boosts fire attacks when taken
in mixed physick.
A crystal tear which has cracked from
excessive crystallization.
Temporarily boosts magic attacks when taken
in mixed physick.
A crystal tear which has cracked from
excessive crystallization.
Temporarily boosts lightning attacks when taken
in mixed physick.
A crystal tear which has cracked from
excessive crystallization.
Temporarily boosts Death attacks when taken
in mixed physick.
A slice of thinly carved beast flesh.
Material used for crafting items.
Found by hunting herbivorous beasts.
The dried meat toughens the constitution.
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The fresh liver of a beast; a luscious fruit of life.
Material used for crafting items.
Found by hunting herbivorous beasts.
Dried liver boosts damage negation.
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A lump of beast flesh filled with rich juices.
Material used for crafting items.
Found by hunting carnivorous beasts.
Meat suitable for a rustic feast.
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Fresh beast blood.
Material used for crafting items.
This blood, which glistens with gold, never rots
or decays. Used in a wide variety of medicines.
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A rarely-seen specimen of beast fang. These
multiple, overlapping fangs grow from a single root.
Material used for crafting items.
In times long past, life was a crucible of
competition. This fang harkens back to those days.
Ground into powder for use as medicine.
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Rarely found stump of horn found
on normally hornless beasts.
Material used for crafting items.
Considered a sacred sprout of spiritual power within the primitive practice of worshipping stag specters.
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Flight feather of a bird of prey.
Material used for crafting items.
Commonly used for arrow fletchings.
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Rarely-seen dark plumage found
inside the wing.
Material used for crafting items.
Death's bearers were once said to have
taken the form of birds, symbolized
by these black feathers.
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Foot of a four-toed fowl.
Material used for crafting items.
In the Lands Between, having three digits is seen
as a bad omen. As such, the rarer four-toed
fowl's foot is a gift of great luck indeed.
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A splendid, lengthy cut of turtle neck meat.
Material used for crafting items.
Turtle meat is said to boost virility, but none
in the Lands Between seem to have much
appetite for it these days. In Lands Between,
the urge to reproduce has waned long ago.
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Fragment of bone with dun mottling.
Material used for crafting items.
The remains of one who has been touched by
Death. Lamentably brittle, it crumbles
at the lightest caress.
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Head of a large dragonfly.
Material used for crafting items.
Long believed to have the ability to neutralize poisons.
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Owl eggs that will never hatch.
Material used for crafting items.
Prized as a symbol of the most sublime slumber.
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Eggs of greatcrabs which dwell in the shallows.
Material used for crafting items.
A nutritious foodstuff that warms from within.
The flavor is exquisite.
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Puffy, milky white ovary of a land octopus.
Material used for crafting items.
Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries.
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Pollen of a man-eating miranda flower, in
the rarer form taken before release into the air.
Material used for crafting items.
Used as medicine, poison, and gunpowder.
Highly valued by perfumers especially.
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Thin strips of flesh taken from a bloodless creature.
Material used for crafting items.
The dried meat toughens the constitution.
Someone's excrement. It has a golden tinge.
Material used for crafting items.
Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.
Thin, hard animal bones.
Material used for crafting items.
Found by hunting beasts.
Commonly used to make disposable weapons.
Thick solid beast bones.
Material used for crafting items.
Unremarkable glintstone, found along roadways everywhere.
Material used for crafting items.
Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.
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Boasting no special qualities, this is merely a goodly length of string.
Material used for crafting items.
Often carried by demi-humans.
Used to make certain items easier to use.
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A discolored fragment rarely found upon defeating
living jars. A gooey mixture of broken down meat
and blood are stuck to its surface.
Material used for crafting items.
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The hardened silver blood of one made by man.
This silver blood is ephemeral in nature and its
clots are a highly valued material.
Material used for crafting items.
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Large War Hawk feather.
Material used for crafting items.
Flower that grows in toxic terrain.
Material used for crafting items.
Poisonous, but may also provide the cure.
A pale purple water lily that is on the verge of wilting.
Material used for crafting items.
Exceedingly rare to find.
A symbol of faith in St. Trina.
Dulls the senses, preventing agitation.
Yellow flower that grows in lightning-struck lands.
Material used for crafting items.
Imbued with traces of lightning's essence.
An electrum water lily modified
through magic by Miquella herself.
Material used for crafting items.
An embodiment of hatred;
a lasting stain upon the land.
Material used for crafting items.
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A flower that forms from the souls of fallen
soldiers and grows where countless many lay rest.
Material used for crafting items.
A dusky-yellow flower that has started to fade and wilt.
Material used for crafting items.
Found throughout the Lands Between.
Said to grow from the old fallen leaves of the Erdtree, these flowers serve as the base material for a number of sorcery techniques.
A succulent plant that mainly grows in
high altitudes.
Material used for crafting items.
A flower that resembles the sparks from
the giant's flame.
Material used for crafting items.
A golden sunflower that grows facing the Erdtree.
Material used for crafting items.
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A large flower that blooms facing the Erdtree.
Material used for crafting items.
Exceedingly rare to find.
Though wilted and faded, it still retains holy essence.
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Evergreen leaves that give off a faint light.
Material used for crafting items.
This very common medicinal plant can be found in thickets and elsewhere.
Dark red leaves with thick, swollen veins.
Material used for crafting items.
Exceedingly rare to find.
A faint pulse can be felt in the veins.
Stirs the blood, providing an enlivening effect.
A white leaf that only grows in the dark
underground, void of sunlight.
It is perpetually covered in droplets resembling
morning dew. It glows faintly,
like stars at night.
Material used for crafting items.
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Berry-like red fruits that grow in shrubs.
Material used for crafting items.
Easily found everywhere in the Lands Between, it is primarily used in preserved foods.
A fruit that can be found on shrubs
growing deep within forests.
Material used for crafting items.
A fruit that can be found on shrubs
growing in snowy mountain regions.
Material used for crafting items.
Blood-slick roses that bloom in festering blood.
Material used for crafting items.
Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.
A fruit that can be found on shrubs
growing in cold regions or at high altitudes.
Material used for crafting items.
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A parasitic plant that uses wounded trees
as seedbeds. Commonly found throughout
the Lands Between
Material used for crafting items.
A parasitic plant that uses wounded trees
as seedbeds. Commonly found throughout
the Lands Between
Material used for crafting items.
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A leaf bud that is known to heal scarlet poison.
Material used for crafting items.
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A fungal growth that thrives in damp thickets and elsewhere.
Material used for crafting items.
Its thick, spongy flesh makes it a key component in throwing pots.
A mushroom covered in greenish mold.
Material used for crafting items.
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A fatty mushroom dripping with oil.
Material used for crafting items.
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Resin secreted from the roots of the Greattree.
Material used in crafting items.
The roots of the Greattree drive far and wide through the earth of the Lands Between. They were once entwined with the roots of the Erdtree, or so they say.
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Unremarkable glintstone, found along roadways everywhere.
Material used for crafting items.
Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.
A stone that originates from sloped ruins.
Material used for crafting items.
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A translucent butterfly, so clear that it can be
seen right through. Moist to the touch,
as though it has just molted.
Material used for crafting items.
A scarlet colored butterfly.
As poisonous as it is beautiful.
Material used for crafting items.
An eternally burning butterfly found near wildfires and elsewhere.
Material used for crafting items.
Serves as the kindling for a number of items.
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Firefly that gives off a silvery light.
Material used in crafting items.
Found near bodies of cold water untouched by sunlight.
The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches.
Firefly that gives off a golden light.
Material used in crafting items.
Found near bodies of water close to Minor Erdtrees.
The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes.
A firefly that lives close to large crystal
formations. Has a peculiar glowing
tail made of glintstone.
Material used for crafting items.
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The remains of a golden centipede.
Symbol of the rune of death.
Material used for crafting items.
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Remnants of a shield formed from silver sludge.
Material used for crafting items.
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Someone's excrement. It has a golden tinge.
Material used for crafting items.
Often hidden in woods and thickets.
Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.
Thick blood and excrement covering maggot eggs.
The bones of some wretched victim can be glimpsed within.
Material used for crafting items.
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Faintly luminescent moss that grows in dark caves.
Material used in crafting items.
A moss that grows mainly in sunlit areas
within caves. It is used as a simple ingredient
in perfume magics.
Material used for crafting items.
A fine blueish-green moss produced by crystals.
Material used for crafting items.
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An ember taken from the eye socket of a
corpse ridden with chaos blight.
Material used for crafting items.
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A smoldering rock containing hot gas,
commonly found in volcanic regions.
Material used for crafting items.
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A volcanic rock that contains highly acidic gas.
Material used for crafting items.
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A small clump of sharp pointed pebbles.
They are said to have spilled from the
bodies of ancient dragons.
Material used for crafting items.
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
assassin awaiting death from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (dual wield) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
lost knight (halberd) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
burial tree insectoids from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wolf rider from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
red-eyed watcher from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
descendent of Marika from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
silvery slime from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
crystal tribesfolk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
ancestral spirit disciple from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Radagon chimera from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
frog man from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirits of two
skeletal men-at-arms from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Following the Night of Black Knives, fragments
of death were strewn throughout the realm,
giving birth to those who lived beyond death.
This valiant pair of soldiers were touched by
a fragment of death while defending their village.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirit of a skeletal bandit.
(Summoning consumes FP.)
These ashes contain the spirits of bandits who lived beyond death in their quest to claim the riches of others as their own. The spirits have low HP, but revive after being vanquished.
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Golden Order dissenters from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons four putrid corse spirits.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The shambling dead are relatively ineffectual attackers, but they do not go down easily. Their low moans make them a good decoy.
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
depraved perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
court perfumer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (orange) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
glintstone sorcerer (azure) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
page from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
exiled glintstone sorcerer from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
runestarved from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
cleanrot knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of an
oracle of rot from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
zeppelin marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
flying marionette soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
giant's fire monk (scimitar) from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
scaled aberration from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
sentient beast descendants from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirit of a northern mercenary.
(Summoning consumes FP.)
The northern mercenaries are said to carry the blood of giants in their veins, and wield curved cleavers with ease. Their bellowing shouts further enhance their strength.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three lone wolves.
(Summoning consumes FP.)
These wolves were chased from their pack, and later found company with a human outcast—a fellow hunter. Wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
dograts from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirits of five demi-humans.
(Summoning consumes FP.)
These demi-humans may be relatively small, but they are violent and have a short temper. They may seem to be intelligent, but when night falls, their blood boils and they become feral.
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
rot hound from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons a spirit jellyfish.
(Summoning consumes FP.)
Floating phantom that illuminates its surroundings.
Seemingly the lingering spirit of a young girl on an eternal search for her sister, with whom she'd promised to see the stars.
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
warhawk from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Ashen remains in which spirits yet dwell.
Use this to summon a storm hawk from
a rebirth monument, found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirit of a
bloodhound knight of Bohrys from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A Bloodhound Knight serves a single master
for life, such is their oath of service.
One such Bloodhound never found a lord to vow
his service, and so seeks one restlessly, forlorn.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirits of five wandering nobles.
(Summoning consumes FP.)
These ashes contain the spirits of nobles who now wander the Lands Between after death. They seem to have forgotten what they were in search of, and now roam aimlessly.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirit of a noble sorcerer.
(Summoning consumes FP.)
These ashes contain the spirit of a noble who studied sorcery at Raya Lucaria. Wields rudimentary glintstone sorceries; it seems that was accomplishment enough for a noble.
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
wandering lowly soldiers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
pumpkin helm from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three land squirts.
(Summoning consumes FP.)
Summons spirits some distance from the summoner. The firm, fleshy tubes of the creature remain rooted to the spot, spraying poisonous liquid over their surroundings.
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little miranda flowers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
little living jars from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
wandering executioner from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
greatshield warriors from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
bowyers from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Stormveil knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of three
Raya Lucaria Academy knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
capital knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of two
Caelid knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of five
mausoleum knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirits of four
Miquella guardian knights from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
capital elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
Caelid elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
Spirit ashes. Summons the spirit of a
mausoleum elite knight from nearby a rebirth
monument found throughout the land.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a Nepheli puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a dung eater puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless saint puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless soporific bowyer puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
A marionette doll made by Seluvis the puppeteer.
Summons a nameless jar envoy puppet.
(Summoning consumes FP.)
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