Accessory

[1000]Crimson Amber Medallion
Raises maximum HP
A medallion with crimson amber inlaid. Boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.


[1010]Cerulean Amber Medallion
Raises maximum FP
A medallion with cerulean amber inlaid. Boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.


[1020]Viridian Amber Medallion
Raises maximum stamina
A medallion with viridian amber inlaid. Boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.


[1040]Erdtree's Favor
Raises maximum HP and stamina
A talisman depicting a special blessing of the Erdtree. Slightly raises maximum HP and stamina. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.


[1100]Silver Scarab
Raises item discovery
A talisman facsimile of a scarab, the carrier of treasures and precious things. This silver scarab enhances item discovery.


[1110]Gold Scarab
Increases runes obtained from defeated enemies
A talisman facsimile of a scarab, the carrier of treasures and precious things. This golden scarab increases the amount of runes obtained from defeating enemies.


[1150]Green Turtle Talisman
Raises stamina recovery speed
A talisman in the shape of a green turtle. Raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous.


[1160]Stalwart Horn Charm
Raises robustness
An accoutrement worn by the ancestral followers. Raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.


[1170]Immunizing Horn Charm
Raises immunity
An accoutrement worn by the ancestral followers. Raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.


[1180]Clarifying Horn Charm
Raises focus
An accoutrement worn by the ancestral followers. Raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.


[1190]Prince of Death's Pustule
Raises vitality
A fetid pustule taken from facial flesh. Raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots.


[1200]Mottled Necklace
Raises robustness, immunity, and focus
A vividly-colored accoutrement precious to the ancestral followers. Raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.


[1210]Bull-Goat's Talisman
Raises poise
A talisman depicting the horns of a bull-goat. Raises poise. Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight.


[1230]Warrior Jar Shard
Boosts the attack power of skills
Shard of a shattered warrior jar. Boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps.


[1250]Millicent's Prosthesis
Boosts dexterity, raises attack power with successive attacks
Part of the golden prosthesis used by Millicent. The hand is locked into a fist that once raised a sword aloft. Boosts dexterity and raises attack power with successive attacks. The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie.


[2000]Magic Scorpion Charm
Raises magic attack, but lowers damage negation
A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic. Raises magic attack power, but lowers damage negation.


[2010]Lightning Scorpion Charm
Raises lightning attack, but lowers damage negation
A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning. Raises lightning attack power, but lowers damage negation.


[2020]Fire Scorpion Charm
Raises fire attack, but lowers damage negation
A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire. Raises fire attack power, but lowers damage negation.


[2030]Sacred Scorpion Charm
Raises holy attack, but lowers damage negation
A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow. Raises holy attack power, but lowers damage negation.


[2040]Red-Feathered Branchsword
Raises attack power when HP is low
A talisman adorned with red feathers, once used in ancient death rituals. Raises attack power when HP is low. The heart sings when one draws close to death, and a glorious end awaits those who cling tenaciously to life.


[2050]Ritual Sword Talisman
Raises attack power when HP is at maximum
A talisman patterned after swords used in ritual combat held to honor the Erdtree. Raises attack power when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.


[2060]Spear Talisman
Enhances counterattacks unique to thrusting weapons
A talisman depicting a spear and a soldier. Enhances the counterattacks that are unique to thrusting weapons. Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack.


[2070]Hammer Talisman
Enhances stamina-reducing attacks against blockers
A talisman depicting a hammer and a knight. Enhances stamina-reducing attacks against a blocking opponent. Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers."


[2080]Winged Sword Insignia
Raises attack power with successive attacks
A talisman depicting a raised prosthetic blade. An honor bestowed upon the knights who fought alongside Malenia the Severed. Raises attack power with successive attacks. The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless.


[2090]Dagger Talisman
Enhances critical hits
A talisman depicting a dagger and a surgeon. Enhances critical hits. The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust.


[2100]Arrow's Reach Talisman
Increases bow effective range
A talisman depicting three arrows. Carried by hunters of beasts. Increases the effective range of bows.


[2120]Twinblade Talisman
Enhances final hit of chain attacks
A talisman depicting a twinblade and a confessor. Enhances the final hit ending a chain of attacks. The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.


[2130]Axe Talisman
Enhances charge attacks
A talisman depicting an axe and a warrior. Enhances charge attacks. The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows.


[2150]Arrow's Sting Talisman
Raises attack power of arrows and bolts
A talisman depicting three iron arrows. Carried by soldiers long ago. Raises attack power of arrows and bolts.


[2160]Lord of Blood's Exultation
Blood loss in vicinity increases attack power
A talisman depicting the exultation of the Lord of Blood. Raises attack power when blood loss occurs in the vicinity. "Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty."


[2170]Kindred of Rot's Exultation
Poisoning or rot in vicinity increases attack power
A talisman depicting the exultation of pests. Raises attack power when poisoning or rot occurs in the vicinity. "Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."


[2180]Claw Talisman
Enhances jump attacks
A talisman depicting a claw and an assassin. Enhances jump attacks. The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey.


[2190]Roar Medallion
Enhances roars and breath attacks
A bronze medallion depicting a roaring giant. Enhances roars and breath attacks. In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.


[2200]Curved Sword Talisman
Enhances guard counters
A talisman depicting a curved sword and a swordsman. Enhances guard counters. It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply.


[2210]Companion Jar
Raises potency of throwing pots
A talisman given by the jars to their friends. Raises potency of thrown jars. Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.


[2220]Perfumer's Talisman
Raises potency of arts employing perfume
A talisman depicting a set of perfume bottles. Raises potency of arts employing perfume. There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent.


[3000]Graven-School Talisman
Raises potency of sorceries
A talisman depicting a school of graven mages, the nightmare of the academy. Raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.


[3040]Faithful's Canvas Talisman
Raises potency of incantations
A talisman bearing an icon that depicts a group of masked figures. Raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation?


[3060]Old Lord's Talisman
Extends spell effect duration
A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time. Extends the duration of sorceries and incantations. It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial.


[3070]Radagon Icon
Shortens spell casting time
A legendary talisman depicting the Elden Lord Radagon. Shortens the casting time of sorceries and incantations. As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete.


[3080]Primal Glintstone Blade
Spells consume less FP, but maximum HP is reduced
An old glintstone blade that has been stained with blood. Reduces FP consumption of sorceries and incantations at the cost of maximum HP. The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die.


[3090]Godfrey Icon
Enhances charged spells and skills
A legendary talisman depicting the Elden Lord Godfrey. Raises charge attack power of sorceries, incantations, and skills. Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within.


[4000]Dragoncrest Shield Talisman
Boosts physical damage negation
Wrought iron talisman depicting an ancient dragon. Boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.


[4010]Spelldrake Talisman
Boosts magical damage negation
Talisman depicting a blue ancient dragon. Boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.


[4020]Flamedrake Talisman
Boosts fire damage negation
Talisman depicting a red ancient dragon. Boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.


[4030]Boltdrake Talisman
Boosts lightning damage negation
Talisman depicting a yellow ancient dragon. Boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.


[4040]Haligdrake Talisman
Boosts holy damage negation
Talisman depicting a golden ancient dragon. Boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.


[4050]Pearldrake Talisman
Boosts non-physical damage negation
Talisman depicting a pearlescent ancient dragon. Boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.


[4070]Crucible Feather Talisman
Improves dodge rolling but increases damage taken
A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves the effectiveness of dodge rolls, but increases damage taken at all times. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.


[4080]Blue-Feathered Branchsword
Raises damage negation when HP is low
A talisman adorned with blue feathers, once used in ancient death rituals. Raises damage negation when HP is low. The heart sings when one draws close to death, and thus does one cling tenaciously to life—to render up a death worth offering.


[4090]Ritual Shield Talisman
Raises damage negation when HP is at maximum
A talisman patterned after shields used in ritual combat held to honor the Erdtree. Raises damage negation when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.


[4100]Greatshield Talisman
Boosts guarding ability
Talisman depicting a knight holding a greatshield. Boosts guarding ability. The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword.


[5000]Crimson Seed Talisman
Boosts HP restoration from Flask of Crimson Tears
A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.


[5020]Blessed Dew Talisman
Slowly restores HP
Talisman depicting a drop of the Erdtree's sap, a blessed boon. Gradually restores HP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.


[5030]Taker's Cameo
Restores HP upon defeating enemies
A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor. Restores HP upon defeating enemies. When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all.


[5040]Godskin Swaddling Cloth
Successive attacks restore HP
Sacred cloth of the Godskin Apostles, made from supple skin sewn together. Successive attacks restore HP. The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.


[5050]Assassin's Crimson Dagger
Critical hits restore HP
An assassin's dagger, misshapen and stained in crimson. Critical hits restore HP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.


[5060]Assassin's Cerulean Dagger
Critical hits restore FP
An assassin's dagger, misshapen and stained in cerulean. Critical hits restore FP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.


[6020]Carian Filigreed Crest
Lowers FP consumed by skills
A talisman adorned with the royal crest. Lowers FP consumed by skills. An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala.


[6070]Sacrificial Twig
Runes are not lost upon death
A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch. Prevents rune loss upon death, and avoids levelling down, but the talisman itself will be lost in exchange. Believed to be a twig pruned from the Erdtree long, long ago.


[6110]Ancestral Spirit's Horn
Restores FP upon defeating enemies
Item cut from the horns of the Regal Ancestor Spirit. Restore FP upon defeating enemies. A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.


[7000]Symbol of Avarice
Gain more runes, but lose HP
Head of the avaricious creature that mimics treasure chests. Increases runes obtained from defeated enemies as well as item discovery, but the curse of the branded also drains HP. This creature's very shape is thought to be the result of a form branding—a punishment for sin.


Antique

[1]Antique


[2]Antique


[3]Antique


[4]Antique


[5]Antique


[6]Antique


[10]Murk
Traces of lost grace used for bartering in the Roundtable Hold


[11]Sovereign Sigil
Rays of everdark used for bartering in the Roundtable Hold


[20]Scenic Flatstone
A Scenic Flatstone yet to be polished. Purchase to reveal its precious gift.


[30]Large Scenic Flatstone
A Scenic Flatstone yet to be polished. Purchase to reveal its precious gift. This piece was chosen for its remarkable size.


[100]Delicate Burning Scene


[101]Polished Burning Scene


[102]Grand Burning Scene


[103]Delicate Burning Scene


[104]Polished Burning Scene


[105]Grand Burning Scene


[106]Delicate Burning Scene


[107]Polished Burning Scene


[108]Grand Burning Scene


[109]Delicate Drizzly Scene


[110]Polished Drizzly Scene


[111]Grand Drizzly Scene


[112]Delicate Drizzly Scene


[113]Polished Drizzly Scene


[114]Grand Drizzly Scene


[115]Delicate Drizzly Scene


[116]Polished Drizzly Scene


[117]Grand Drizzly Scene


[118]Delicate Luminous Scene


[119]Polished Luminous Scene


[120]Grand Luminous Scene


[121]Delicate Luminous Scene


[122]Polished Luminous Scene


[123]Grand Luminous Scene


[124]Delicate Luminous Scene


[125]Polished Luminous Scene


[126]Grand Luminous Scene


[127]Delicate Tranquil Scene


[128]Polished Tranquil Scene


[129]Grand Tranquil Scene


[130]Delicate Tranquil Scene


[131]Polished Tranquil Scene


[132]Grand Tranquil Scene


[133]Delicate Tranquil Scene


[134]Polished Tranquil Scene


[135]Grand Tranquil Scene


[1000]Delicate Burning Scene


[1010]Delicate Drizzly Scene


[1020]Delicate Luminous Scene


[1030]Delicate Tranquil Scene


[1040]Polished Burning Scene


[1050]Delicate Luminous Scene


[1060]Polished Tranquil Scene


[1070]Polished Drizzly Scene


[1080]Polished Burning Scene


[1090]Polished Tranquil Scene


[1100]Polished Tranquil Scene


[1110]Polished Burning Scene


[1120]Polished Burning Scene


[1130]Polished Tranquil Scene


[1140]Polished Luminous Scene


[1150]Polished Luminous Scene


[1160]Polished Drizzly Scene


[1170]Polished Drizzly Scene


[1180]Grand Burning Scene


[1190]Grand Drizzly Scene


[1200]Grand Tranquil Scene


[1210]Grand Tranquil Scene


[1220]Grand Luminous Scene


[1230]Grand Drizzly Scene


[1240]Grand Drizzly Scene


[1250]Grand Burning Scene


[1260]Grand Burning Scene


[1270]Grand Tranquil Scene


[1400]Grand Drizzly Scene


[1410]Grand Burning Scene


[1420]Grand Tranquil Scene


[1430]Grand Tranquil Scene


[1440]Grand Burning Scene


[1450]Grand Luminous Scene


[1460]Grand Drizzly Scene


[1470]Grand Luminous Scene


[1480]Grand Burning Scene


[1490]Grand Tranquil Scene


[1500]Grand Burning Scene


[1510]Grand Luminous Scene


[1520]Grand Drizzly Scene


[2000]Night of the Beast
The night belonging to Gladius, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The wolf pup, born with its three heads, was feared by its peers and driven out of the pack, but its will to live was strong indeed. Upon a rainswept night, it seized a man's sword with its great jaws, but he showed no fear. He did not seek to harm the wolf, but instead took it in his arms. It has remained at his side ever since, always carrying that very sword.


[2001]Dark Night of the Beast
The dark night belonging to Gladius, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The wolf pup, born with its three heads, was feared by its peers and driven out of the pack, but its will to live was strong indeed. Upon a rainswept night, it seized a man's sword with its great jaws, but he showed no fear. He did not seek to harm the wolf, but instead took it in his arms. It has remained at his side ever since, always carrying that very sword.


[2010]Night of the Baron
The night belonging to Adel, left upon his defeat. The power of its namesake can be unlocked by performing a relic rite. The dragon was nothing less than a wonder of the natural world. Majestic in size and bearing, it was the apex predator of the old island upon which it roosted. But when the sky began to weep in hues of azure, all was lost. There was nothing left to feed upon, leaving only hunger, which grew into madness. A ravening unending.


[2011]Dark Night of the Baron
The dark night belonging to Adel, left upon his defeat. The power of its namesake can be unlocked by performing a relic rite. The dragon was nothing less than a wonder of the natural world. Majestic in size and bearing, it was the apex predator of the old island upon which it roosted. But when the sky began to weep in hues of azure, all was lost. There was nothing left to feed upon, leaving only hunger, which grew into madness. A ravening unending.


[2020]Night of the Wise
The night belonging to Gnoster, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The secluded forest was being eaten away by the surrounding desert, and when the blessing of water passed over its many leaves and boughs, thus began a great exodus of its creatures. To survive, the insects would have to adapt. So began their prolonged and perilous journey.


[2021]Dark Night of the Wise
The dark night belonging to Gnoster, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The secluded forest was being eaten away by the surrounding desert, and when the blessing of water passed over its many leaves and boughs, thus began a great exodus of its creatures. To survive, the insects would have to adapt. So began their prolonged and perilous journey.


[2030]Night of the Fathom
The night belonging to Maris, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. For the first time in its existence, the drifting ancient being realized its interest had been piqued. Indeed, it had been roused from its aimless life of floating, camouflaged within its surroundings. The strange taste of this night was all too lonely, and more vast than it could ever know.


[2031]Dark Night of the Fathom
The dark night belonging to Maris, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. For the first time in its existence, the drifting ancient being realized its interest had been piqued. Indeed, it had been roused from its aimless life of floating, camouflaged within its surroundings. The strange taste of this night was all too lonely, and more vast than it could ever know.


[2040]Night of the Demon
The night belonging to Libra, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The demon was obsessed with the concepts of impartiality, fairness, and equanimity. For anything to reach a higher plane each side must elevate the other. The goat-eyed being gazed into the darkness. If it is true, that the night swallows all, then the night is impartial. The night is a thing of fairness, of equanimity. The night is a champion of balance.


[2041]Dark Night of the Demon
The dark night belonging to Libra, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The demon was obsessed with the concepts of impartiality, fairness, and equanimity. For anything to reach a higher plane each side must elevate the other. The goat-eyed being gazed into the darkness. If it is true, that the night swallows all, then the night is impartial. The night is a thing of fairness, of equanimity. The night is a champion of balance.


[2050]Night of the Champion
The night belonging to Fulghor, left upon his defeat. The power of its namesake can be unlocked by performing a relic rite. The left arm of the loyal and brave servant of the gods had been severed from behind. As he turned back to look, he fell to despair. It seemed his companions, who had walked with him upon the same perilous path, had now forsworn the very gods they once served.


[2051]Dark Night of the Champion
The dark night belonging to Fulghor, left upon his defeat. The power of its namesake can be unlocked by performing a relic rite. The left arm of the loyal and brave servant of the gods had been severed from behind. As he turned back to look, he fell to despair. It seemed his companions, who had walked with him upon the same perilous path, had now forsworn the very gods they once served.


[2060]Night of the Miasma
The night belonging to Caligo, left upon her defeat. The power of its namesake can be unlocked by performing a relic rite. From the phantasmal peak upon which she hid herself, she peered down into the world, committing to memory what she perceived. Then, her eye drawn to a certain cataclysm, from out of hiding she leapt with wings unfurled. For she wished to know and to understand, first hand, just what fortunes and misfortunes the disaster would bring upon the world.


[2061]Dark Night of the Miasma
The dark night belonging to Caligo, left upon her defeat. The power of its namesake can be unlocked by performing a relic rite. From the phantasmal peak upon which she hid herself, she peered down into the world, committing to memory what she perceived. Then, her eye drawn to a certain cataclysm, from out of hiding she leapt with wings unfurled. For she wished to know and to understand, first hand, just what fortunes and misfortunes the disaster would bring upon the world.


[2100]Night of the Lord
The night belonging to Heolstor, left upon its defeat. The power of its namesake can be unlocked by performing a relic rite. The country lay in ruin. The man who once was knight had challenged the hero, but he too was no match. He fell, just another body in a great pile. But eventually he awoke, crawling out from underneath the others. Though he had failed to protect anything or anyone, he yet lived. And so he cursed the world. It was the dead of night, and from the sky poured down a great rain.


[10000]Old Pocketwatch
A well-kept antique pocketwatch engraved with an intricate design, likely a prized possession. The influence of the encroaching Night clung to the expecting woman, preventing her from ever giving birth. The only means to break it meant the sacrifice of her life. But the curse of Night lived on, in both the orphan and in this keepsake, whose hands tell only twisted time. This dark power is both a badge of lost innocence, and the very thing that allows its owner to fight back.


[10001]Besmirched Frame
A small frame that is missing its picture. Whatever precious memory it once enshrined, now is home only to dust and grime. A voice is heard that beckons one to seek the owner. "Peer into this window, and revisit the first glimpse of night..."


[10002]Fell Omen Fetish
A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. But the magic has long faded, leaving only a dark stain in its wake. The protector of gold yet stands guard over the realm, even after being swallowed by Night.


[11000]Slate Whetstone
A natural whetstone of high quality with a fine grain. A precious sharpening stone mined in Limveld. The clash with Night has spanned eons. And yet now, precious little time remains.


[11001]The Wylder's Earring
A single earring belonging to the Wylder. Rusted and encrusted with grime. Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light. A relic of the Lord who lumbered ever onward, clutching tight this single ornament.


[11002]Silver Tear
A kernel of life that straddles the living and inanimate. Also known as a Larval Tear. Once, in the Lands Between, it was said to have granted one a new form.


[11003]Delicate Burning Scene


[11004]Delicate Burning Scene


[12000]Third Volume
Annals detailing the histories of certain cursed weapons speak of a conflict far to the west. An account mentions one such accursed weapon called an Ictarus. "The blades shared an identical engraving. A symbol of the sorcery of a distant land. A script put down in blood."


[12001]Stone Stake
A stone stake that opens a sealed-away lock. Crafted by an ancient civilization and claimed from a Guardian Golem. Still imbued with an old yet fading magic. Can open locks sealed in a similar manner to the golem.


[12002]Witch's Brooch
A brooch imbued with potent magic, made from the blood magic crystal received from the Recluse. This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight. At first, this magic brooch, with its aura of unknowable power, was intended as a ceremonial tool to calm violent winds. But the war, for better or worse, demanded that it be employed otherwise, as a magic artifact to bring a swift end to the conflict.


[12003]Cracked Witch's Brooch
A cracked brooch, bereft of its former magic. A blood magic crystal received from the Recluse. This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight. The Guardian smashed the jewel at the core of this magic implement. To think it was once a mere ceremonial tool to calm violent winds.


[12004]Delicate Luminous Scene


[12005]Delicate Drizzly Scene


[12006]Delicate Drizzly Scene


[12007]Delicate Tranquil Scene


[13000]Fine Arrowhead
A finely-crafted streamlined arrowhead. Used by sellswords of the Fellowship. Said to be the choice weapon of the Monster, an inhuman assassin. A single word is written on each arrow, and when an arrow deals a death blow, the word becomes the epitaph of the fallen. To this day, the Monster lurks somewhere, unseen and unknown.


[13001]Cracked Sealing Wax
Sealing wax removed from an opened letter. Used by sellswords of the Fellowship. The stamp signifies an assassin's oath. Once a target is agreed upon, there is no going back. Such contracts are said to have their origin in the Lands Between.


[13002]Edge of Order
A fragment of the spear of Fulghor, Champion of Nightglow. Imbued with holy essence through battles in Limveld. Can briefly, and only with very limited potency, grant its power to other armaments. When Those Who Live in Death are felled by the Order, they will never rise again.


[14000]Golden Dew
Liquid plant extract that is highly effective at repairing armaments. Harvested in indeterminate locations across the Lands Between, but only by those who are aware of its useful properties. This viscous oil can be extracted by squeezing the flower, seeds and all. Some call the liquid golden dew, owing to its lustrous yellow hue.


[14001]Crown Medal
A medal adorning a doll resembling a young girl. An extra decoration for the Revenant's garb. The silver shines with a brilliance that is both ceremonial and dignified. It recalls the girl's words. "With strength comes the burden of duty."


[14002]Blessed Iron Coin
An iron coin imbued with a small blessing by the priestess. Emits a faint warmth. The girl made a wish to the mechanical doll... That a blessing would reach him—a blessing that could open the eyes of one who is already dead but refuses to accept it.


[15000]Torn Braided Cord
A torn magic-warding braided cord. Worn by warriors for good luck on the eve of battle. The distinctive stone clasp suggests that it belonged to glory-seeking pirates. The legends surrounding the competing seafaring factions, who divided the seas into east and west, have been spoken of for generations in places near and far.


[15002]Black Claw Necklace
A necklace made from a thick rugged claw, with a shining black luster that instils fear in any who gaze upon it. Long ago, the Raider fought the king of the archipelago forest. He grappled the hulking beast with his iron grip, and flung him away, proving his strength. He claimed the king's broken claw as a trophy and testament to his victory. For a time, the Raider devoted himself to exploits on the high seas, but he tired of the unending struggle that never seemed to determine a clear victor. And so, he delivered the claw to his arch nemesis as an invitation to duel to the death.


[16000]Blade of Night Fragment
A blade fragment imbued with the power of Night. Crystals have formed on the broken edge. The dark substance slowly spread, as if to restore the lost portion of the blade, or to sharpen the existing blade beyond its natural properties.


[16001]Small Makeup Brush
Tool for accentuating the beauty of people and things. One of the Iron Menial's favorite items. Though plain it is a reliable tool, with a soft-bristled brush that delicately applies ceruse to skin or other surfaces. "Your beauty deserves nothing less."


[16002]Old Portrait
An intricate painting of a girl of pure heart and an elderly companion that conveys both trust and affection. On that night, the doll understood—the young girl wished to live. And with that understanding, the doll found her purpose. On the back of the painting is a hurriedly scrawled, fading message. "Chloe, seek happiness, for you deserve it more than anyone."


[17000]Night Shard
A crystallized form of the power of Night. A strange, translucent thing with a corrosive shadow that appears to writhe. The reach of the Night is limitless; its potential, immeasurable. Its touch indiscriminate, affecting any and all things. Whether one fears the Night, or welcomes it, depends upon the manner of contact. But as for the Night, here and now, it is the unquestioned enemy of the Condemned.


[17001]Vestige of Night
A clear sign of the Nightlord's presence, in the form of a terribly tattered rag. Burned and worn down over a span of time untold, the hint of an impression once made by the engraving of an old sealing stone can be seen, but it is no longer legible. The menial asked about an engraving. But how did he know there was one, before setting eyes upon it?


[17002]Bone-Like Stone
A disturbing stone with a distinct lifelessness. The bone of an outer god with the power to expunge divine essence, but that can also be destroyed by the same essence. The choice was left to the witch. As per the wishes of the one who bestowed it.


[18000]Blessed Flowers
Altus flowers flush with nutrients and grace. Before, such flowers were commonplace on the Altus Plateau. The vibrant hues suggest that the flowers received plenty of sunlight, and appear to shine in an ode to the resplendent Erdtree.


[18001]Golden Shell
A golden seed that has exhausted its grace. Such seeds were once found at the base of illusory trees. The seed was sapped of its grace by the priestess, but not entirely. Although very little remains, its grace will one day return, like trees that grow back in a celebration of life.


[18002]Golden Sprout
A golden seed harboring a warm blessing. This one was found on a steep and snowy peak. This seed sprouted despite the harshness of its environment, like youthful potential blossoming in the crucible of adversity. Or, what may be called a miracle.


[20000]Delicate Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20001]Polished Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20002]Grand Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20003]Delicate Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20004]Polished Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20005]Grand Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20006]Delicate Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20007]Polished Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20008]Grand Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[20009]Delicate Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20010]Polished Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20011]Grand Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20012]Delicate Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20013]Polished Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20014]Grand Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20015]Delicate Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20016]Polished Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20017]Grand Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[20018]Delicate Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20019]Polished Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20020]Grand Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20021]Delicate Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20022]Polished Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20023]Grand Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20024]Delicate Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20025]Polished Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20026]Grand Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[20027]Delicate Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20028]Polished Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20029]Grand Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20030]Delicate Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20031]Polished Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20032]Grand Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20033]Delicate Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20034]Polished Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[20035]Grand Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000000]Delicate Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000001]Polished Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000002]Grand Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000010]Delicate Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000011]Polished Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000012]Grand Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000020]Delicate Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000021]Polished Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000022]Grand Burning Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A burning red scene recalls the pitched battles where the threads of life and death intertwined.


[1000100]Delicate Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000101]Polished Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000102]Grand Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000110]Delicate Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000111]Polished Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000112]Grand Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000120]Delicate Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000121]Polished Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000122]Grand Drizzly Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A water-draped blue scene recalls places enveloped by the larger flow of the world.


[1000200]Delicate Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000201]Polished Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000202]Grand Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000210]Delicate Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000211]Polished Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000212]Grand Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000220]Delicate Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000221]Polished Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000222]Grand Luminous Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.


[1000300]Delicate Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000301]Polished Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000302]Grand Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000310]Delicate Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000311]Polished Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000312]Grand Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000320]Delicate Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000321]Polished Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1000322]Grand Tranquil Scene
A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand. The scenes within are the memories of warriors, that allow one to draw upon their minds for strength. A tranquil scene recalls strolls through lush tracts of deep green.


[1001000]Delicate Burning Scene


[1001001]Polished Burning Scene


[1001002]Grand Burning Scene


[1001010]Delicate Burning Scene


[1001011]Polished Burning Scene


[1001012]Grand Burning Scene


[1001020]Delicate Burning Scene


[1001021]Polished Burning Scene


[1001022]Grand Burning Scene


[1001100]Delicate Drizzly Scene


[1001101]Polished Drizzly Scene


[1001102]Grand Drizzly Scene


[1001110]Delicate Drizzly Scene


[1001111]Polished Drizzly Scene


[1001112]Grand Drizzly Scene


[1001120]Delicate Drizzly Scene


[1001121]Polished Drizzly Scene


[1001122]Grand Drizzly Scene


[1001200]Delicate Luminous Scene


[1001201]Polished Luminous Scene


[1001202]Grand Luminous Scene


[1001210]Delicate Luminous Scene


[1001211]Polished Luminous Scene


[1001212]Grand Luminous Scene


[1001220]Delicate Luminous Scene


[1001221]Polished Luminous Scene


[1001222]Grand Luminous Scene


[1001300]Delicate Tranquil Scene


[1001301]Polished Tranquil Scene


[1001302]Grand Tranquil Scene


[1001310]Delicate Tranquil Scene


[1001311]Polished Tranquil Scene


[1001312]Grand Tranquil Scene


[1001320]Delicate Tranquil Scene


[1001321]Polished Tranquil Scene


[1001322]Grand Tranquil Scene


[1002000]Delicate Burning Scene


[1002001]Polished Burning Scene


[1002002]Grand Burning Scene


[1002010]Delicate Burning Scene


[1002011]Polished Burning Scene


[1002012]Grand Burning Scene


[1002020]Delicate Burning Scene


[1002021]Polished Burning Scene


[1002022]Grand Burning Scene


[1002100]Delicate Drizzly Scene


[1002101]Polished Drizzly Scene


[1002102]Grand Drizzly Scene


[1002110]Delicate Drizzly Scene


[1002111]Polished Drizzly Scene


[1002112]Grand Drizzly Scene


[1002120]Delicate Drizzly Scene


[1002121]Polished Drizzly Scene


[1002122]Grand Drizzly Scene


[1002200]Delicate Luminous Scene


[1002201]Polished Luminous Scene


[1002202]Grand Luminous Scene


[1002210]Delicate Luminous Scene


[1002211]Polished Luminous Scene


[1002212]Grand Luminous Scene


[1002220]Delicate Luminous Scene


[1002221]Polished Luminous Scene


[1002222]Grand Luminous Scene


[1002300]Delicate Tranquil Scene


[1002301]Polished Tranquil Scene


[1002302]Grand Tranquil Scene


[1002310]Delicate Tranquil Scene


[1002311]Polished Tranquil Scene


[1002312]Grand Tranquil Scene


[1002320]Delicate Tranquil Scene


[1002321]Polished Tranquil Scene


[1002322]Grand Tranquil Scene


[1003000]Delicate Burning Scene


[1003001]Polished Burning Scene


[1003002]Grand Burning Scene


[1003010]Delicate Burning Scene


[1003011]Polished Burning Scene


[1003012]Grand Burning Scene


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Arts

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[10]No Skill
This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead.
No skill. This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead.


[100]Lion's Claw
Somersault forwards, striking foes with armament.
Skill: Lion's Claw Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament.


[101]Impaling Thrust
Build power, then lunge forward for a strong thrust that pierces an enemy's guard.
Skill: Impaling Thrust Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard.


[102]Piercing Fang
Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.
Skill: Piercing Fang Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.


[103]Spinning Slash
Slash foes as your body spins. Additional input allows for a follow-up attack.
Skill: Spinning Slash Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack.


[105]Charge Forth
Quickly charge forward, carrying the momentum into a thrust. Hold to cover a greater distance.
Skill: Charge Forth Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance.


[106]Stamp (Upward Cut)
Brace armament and step into a low stance that briefly boosts poise. Follow up with a strong attack for an upward strike.
Skill: Stamp (Upward Cut) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike.


[107]Stamp (Sweep)
Brace armament and step into a low stance that briefly boosts poise. Follow up with a strong attack for a sweeping strike.
Skill: Stamp (Sweep) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike.


[108]Blood Tax
Unleash a flurry of thrusts that rob the target of both their blood and their HP.
Skill: Blood Tax Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.


[109]Repeating Thrust
Unleash a flurry of thrusts.
Skill: Repeating Thrust Twist to build power, then unleash a flurry of thrusts.


[110]Wild Strikes
Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.
Skill: Wild Strikes Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.


[111]Spinning Strikes
Perform continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack.
Skill: Spinning Strikes Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning.


[112]Double Slash
Perform a crossing slash attack. Repeated inputs allow for up to two follow-up attacks.
Skill: Double Slash Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks.


[113]Prelate's Charge
Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge.
Skill: Prelate's Charge Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge.


[114]Unsheathe
Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.
Skill: Unsheathe Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.


[115]Square Off
This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.
Skill: Square Off This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.


[116]Giant Hunt
Step forward from a low stance, carrying the momentum into a sudden upward thrust.
Skill: Giant Hunt Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust.


[117]Torch Attack
Thrust torch forward to set foes ablaze.
Skill: Torch Attack Thrust torch forward to set foes ablaze. This skill is especially effective against foes who are weak to fire.


[118]Loretta's Slash
Leap forward, imbuing the blade with magic, then descend, accelerating into a sweeping slash.
Skill: Loretta's Slash Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.


[119]Poison Moth Flight
Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, deal significant damage.
Skill: Poison Moth Flight Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage.


[120]Spinning Weapon
Lifts armament into mid-air, then makes it spin violently.
Skill: Spinning Weapon Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.


[122]Storm Assault
Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.
Skill: Storm Assault One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.


[123]Stormcaller
Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.
Skill: Stormcaller One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.


[124]Sword Dance
Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.
Skill: Sword Dance Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.


[125]Spinning Chain
Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.
Skill: Spinning Chain Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.


[200]Glintblade Phalanx
Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.
Skill: Glintblade Phalanx Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.


[201]Sacred Blade
Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while.
Skill: Sacred Blade Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while.


[202]Ice Spear
Spin armament to release cold magic, then channel it into a piercing spear of ice.
Skill: Ice Spear Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice.


[203]Glintstone Pebble
Employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust.
Skill: Glintstone Pebble Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.


[204]Bloody Slash
Coat the blade in your own blood to unleash a rending blood slash in a wide arc.
Skill: Bloody Slash Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.


[205]Lifesteal Fist
A punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.
Skill: Lifesteal Fist Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.


[207]Eruption
Slam armament into the ground, spawning roiling lava which spouts up upon release.
Skill: Eruption Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release.


[208]Prayerful Strike
Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to self and nearby allies if it successfully hits.
Skill: Prayerful Strike Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to self and nearby allies if it successfully hits.


[209]Gravitas
Thrust the armament into the ground to create a gravity well and pull enemies in.
Skill: Gravitas Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.


[210]Storm Blade
Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.
Skill: Storm Blade Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.


[212]Earthshaker
Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike.
Skill: Earthshaker Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike.


[213]Golden Land
Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.
Skill: Golden Land Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.


[214]Flaming Strike
Emits flame in a wide frontward arc. Follow up with a strong attack to coat the armament in fire and perform a lunging, sweeping strike.
Skill: Flaming Strike Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.


[216]Thunderbolt
Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.
Skill: Thunderbolt Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.


[217]Lightning Slash
Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.
Skill: Lightning Slash Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.


[218]Carian Grandeur
Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels.
Skill: Carian Grandeur Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels.


[219]Carian Greatsword
Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.
Skill: Carian Greatsword Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.


[220]Vacuum Slice
Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.
Skill: Vacuum Slice Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.


[221]Black Flame Tornado
Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.
Skill: Black Flame Tornado Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.


[222]Sacred Ring of Light
Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession.
Skill: Sacred Ring of Light Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession.


[223]Firebreather
Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.
Skill: Firebreather Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.


[224]Blood Blade
Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession.
Skill: Blood Blade Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession.


[225]Phantom Slash
Create an apparition who guides a joint lunging upward swing. Additional input allows for a follow-up attack.
Skill: Phantom Slash Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.


[226]Spectral Lance
Hurl a phantasmic spear at foes.
Skill: Spectral Lance Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes.


[227]Chilling Mist
Coat armament in frost and then slash, spreading frigid mist forwards. The armament retains its frost for a while.
Skill: Chilling Mist Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while.


[228]Poisonous Mist
Bathe armament in poison and then slash, spreading toxic mist forwards. The armament retains its poison for a while.
Skill: Poisonous Mist Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while.


[300]Shield Bash
Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.
Skill: Shield Bash Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered.


[301]Barricade Shield
Focus your energy into the shield, temporarily hardening it to deflect greater blows.
Skill: Barricade Shield Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows.


[302]Parry
Deflect an attack and break that foe's stance. This provides an opening to perform a critical hit.
Skill: Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit.


[303]Buckler Parry
Deflect an attack and break that foe's stance. Activates faster than a regular parry.
Skill: Buckler Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This is faster than a regular parry.


[305]Carian Retaliation
Dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.
Skill: Carian Retaliation Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.


[306]Storm Wall
Create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry.
Skill: Storm Wall Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry.


[307]Golden Parry
Deflect enemy attacks and break their stance. Effective even at a slight distance.
Skill: Golden Parry Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.


[308]Shield Crash
Two-hand the shield and charge forwards while maintaining guard. Hold to extend the duration of the charge forwards.
Skill: Shield Crash Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards.


[309]Thops's Barrier
Deflect sorceries and incantations. Can also be used in the same way as a regular parry.
Skill: Thops's Barrier Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry.


[400]Through and Through
Hold a greatbow in an oblique stance, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.
Skill: Through and Through Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.


[401]Barrage
Hold a bow horizontally, then fire off a rapid succession of shots.
Skill: Barrage Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see.


[402]Mighty Shot
Ready the bow in an oblique stance, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.
Skill: Mighty Shot Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.


[404]Enchanted Shot
Enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target.
Skill: Enchanted Shot Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target.


[405]Sky Shot
Ready the bow from a low stance, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.
Skill: Sky Shot Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.


[406]Rain of Arrows
Ready the bow from a low stance, then fire a burst of arrows into the sky to shower the enemy with projectiles.
Skill: Rain of Arrows Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.


[501]Hoarfrost Stomp
Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.
Skill: Hoarfrost Stomp Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.


[502]Storm Stomp
Stomp hard on the ground to kick up a momentary storm.
Skill: Storm Stomp One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm.


[503]Kick
Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance.
Skill: Kick Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.


[504]Lightning Ram
Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession.
Skill: Lightning Ram Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession.


[505]Flame of the Redmanes
Produce a powerful burst of flames in a wide frontward arc.
Skill: Flame of the Redmanes Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.


[506]Ground Slam
Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions.
Skill: Ground Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions.


[507]Golden Slam
Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.
Skill: Golden Slam Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.


[508]Waves of Darkness
Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike.
Skill: Waves of Darkness Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike.


[509]Hoarah Loux's Earthshaker
Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again.
Skill: Hoarah Loux's Earthshaker Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again.


[600]Determination
Pledge your resolve, powering up your next attack.
Skill: Determination A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack.


[601]Royal Knight's Resolve
Pledge your resolve, greatly powering up your next attack.
Skill: Royal Knight's Resolve Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.


[602]Assassin's Gambit
Masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps.
Skill: Assassin's Gambit Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps.


[603]Golden Vow
Grants self and nearby allies increased attack power and damage negation.
Skill: Golden Vow Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and damage negation.


[604]Sacred Order
Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.
Skill: Sacred Order Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.


[605]Shared Order
Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.
Skill: Shared Order Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.


[606]Seppuku
Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.
Skill: Seppuku A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.


[607]Cragblade
Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.
Skill: Cragblade Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.


[650]Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.
Skill: Barbaric Roar Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.


[651]War Cry
Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks.
Skill: War Cry Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks.


[652]Beast's Roar
Unleash a beastly roar, rending the air as a forward-travelling projectile.
Skill: Beast's Roar Unleash a beastly roar, rending the air as a forward-travelling projectile.


[653]Troll's Roar
Let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down.
Skill: Troll's Roar Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down.


[654]Braggart's Roar
A boastful roar that raises attack power, damage negation, and stamina recovery speed
Skill: Braggart's Roar Declare your presence with a boastful roar. Raises attack power, damage negation, and stamina recovery speed.


[700]Endure
Brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.
Skill: Endure Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.


[701]Vow of the Indomitable
Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.
Skill: Vow of the Indomitable Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.


[702]Holy Ground
Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts damage negation.
Skill: Holy Ground Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts damage negation for self and allies inside it.


[800]Quickstep
Perform a quickstep maneuver that allows for circling around lock-on targets.
Skill: Quickstep Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.


[801]Bloodhound's Step
Become temporarily invisible while dodging at high speed. This skill can be used to circle around lock-on targets.
Skill: Bloodhound's Step Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets.


[802]Raptor of the Mists
Duck into a low stance, momentarily vanishing. If an attack is received, nullify the attack and quickly take flight.
Skill: Raptor of the Mists Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air.


[850]White Shadow's Lure
Create a frontward-facing white shadow. The apparition lures in foes of human build, drawing their aggression.
Skill: White Shadow's Lure Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build, drawing their aggression. Effective regardless of combat state.


[1000]Surge of Faith
Set flames of faith ablaze, then raise them aloft to rain down fireballs in all directions. Repeated inputs will continue to thrust the armament aloft, continuing the attack.
Unique Skill: Surge of Faith Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack.


[1001]Flame Spit
Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.
Unique Skill: Flame Spit Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.


[1002]Tongues of Fire
Ready the shield, then spray violent jets of fire. Hold to continue spraying fire. This skill can be used while walking.
Unique Skill: Tongues of Fire Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking.


[1003]Oracular Bubble
Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.
Unique Skill: Oracular Bubble Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.


[1004]Bubble Shower
Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.
Unique Skill: Bubble Shower Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.


[1005]Great Oracular Bubble
Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target.
Unique Skill: Great Oracular Bubble Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target.


[1006]Sea of Magma
Swing a whip overhead to cover the surrounding area in a sea of magma. Hold to continue swinging the whip.
Unique Skill: Sea of Magma Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip.


[1007]Viper Bite
Bring the bronze viper to life, inciting it to lash out and bite foes.
Unique Skill: Viper Bite Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes.


[1008]Moonlight Greatsword
Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight.
Unique Skill: Moonlight Greatsword Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight.


[1009]Siluria's Woe
Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind. Charged attacks can fire the tornado forwards.
Unique Skill: Siluria's Woe Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards.


[1010]Rallying Standard
Hoist the war banner aloft and give a rallying command. Raises attack power and damage negation for self and nearby allies.
Unique Skill: Rallying Standard Hoist the war banner aloft and give a rallying command. Raises attack power and damage negation for self and nearby allies.


[1011]Bear Witness!
Spew the flames of a small dragon over a wide frontward area.
Unique Skill: Bear Witness! Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.


[1012]Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack. Charge the attack to increase reach and duration of the spin.
Unique Skill: Eochaid's Dancing Blade Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.


[1013]Soul Stifler
Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced damage negation.
Unique Skill: Soul Stifler Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced damage negation.


[1014]Taker's Flames
Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch.
Unique Skill: Taker's Flames Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch.


[1015]Shriek of Milos
Lets out a horrific scream that reduces all damage negation for nearby foes. While active, strong attacks will change to a combo attack.
Unique Skill: Shriek of Milos Lets out a horrific cursed scream that reduces all damage negation for nearby foes. While active, strong attacks will change to a combo attack.


[1016]Reduvia Blood Blade
Launch blades that cause blood loss. Can be fired in rapid succession.
Unique Skill: Reduvia Blood Blade Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss. Can be fired in rapid succession.


[1017]Glintstone Dart
Launch glintstone pebbles. Charge the skill to launch glintstone darts. Follow up with a strong attack to chain this skill into a lunging thrust.
Unique Skill: Glintstone Dart Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust.


[1018]Flowing Form
Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area.
Unique Skill: Flowing Form Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area.


[1019]Night-and-Flame Stance
Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.
Unique Skill: Night-and-Flame Stance Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.


[1020]Wave of Gold
Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards.
Unique Skill: Wave of Gold Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.


[1021]Ruinous Ghostflame
Swing the sword to bathe its blade in ghostflame.
Unique Skill: Ruinous Ghostflame Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.


[1022]Establish Order
Raise the armament, releasing a golden explosion. Repeated inputs send out waves of golden light.
Unique Skill: Establish Order Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light.


[1023]Mists of Slumber
Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes.
Unique Skill: Mists of Slumber Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes.


[1024]Spearcall Ritual
Thrust the spear high to summon a downpour of spectral spears.
Unique Skill: Spearcall Ritual Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.


[1025]Wolf's Assault
Infuse the greatsword with frost, then leap forward and plunge it into the ground. Then, pull it out to release a cold blast.
Unique Skill: Wolf's Assault Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.


[1026]Thundercloud Form
Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form.
Unique Skill: Thundercloud Form Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form.


[1027]Cursed-Blood Slice
Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack.
Unique Skill: Cursed-Blood Slice Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack.


[1028]Waterfowl Dance
Perform a series of one-footed leaps to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks.
Unique Skill: Waterfowl Dance Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks.


[1029]Gold Breaker
Leap up high and imbue the rune shard with light before smashing it down hard upon the ground.
Unique Skill: Gold Breaker Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack.


[1030]I Command Thee, Kneel!
Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave.
Unique Skill: I Command Thee, Kneel! Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave.


[1031]Regal Roar
Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
Unique Skill: Regal Roar Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.


[1032]Starcaller Cry
Roar into the skies and pull in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords.
Unique Skill: Starcaller Cry Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords.


[1033]Wave of Destruction
Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.
Unique Skill: Wave of Destruction Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.


[1034]Bloodboon Ritual
Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while.
Unique Skill: Bloodboon Ritual Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while.


[1035]Flowing Form
Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.
Unique Skill: Flowing Form Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.


[1036]Blade of Death
Unleash the power of the Rune of Death to fire off a blade-like projectile. The blade reduces the enemy's maximum HP and continues to wear down HP for a while.
Unique Skill: Blade of Death Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.


[1037]Blade of Gold
Leap into the air, shoot golden flames as a single, blade-like projectile.
Unique Skill: Blade of Gold Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage.


[1038]Destined Death
Plunge the greatsword into the ground to summon a myriad of blades. This attack reduces the enemy's maximum HP and continues to wear down HP for a short time.
Unique Skill: Destined Death Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a while.


[1039]Spinning Wheel
Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning.
Unique Skill: Spinning Wheel Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.


[1040]Alabaster Lords' Pull
Thrust the armament into the ground to create a gravity well that pulls enemies in.
Unique Skill: Alabaster Lord's Pull Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas.


[1041]Onyx Lords' Repulsion
Thrust the armament into the ground to create a gravity well that sends enemies flying away.
Unique Skill: Onyx Lord's Repulsion Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.


[1042]Oath of Vengeance
Temporarily raises all attributes for a certain duration. While the oath's effects are active, poise will also be increased.
Unique Skill: Oath of Vengeance Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.


[1043]Ice Lightning Sword
Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while.
Unique Skill: Ice Lightning Sword Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while.


[1044]Regal Beastclaw
Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.
Unique Skill: Regal Beastclaw Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.


[1045]Flame Dance
Imbue the weapon with the Giants' Flame and lash out in a wide range with a series of agile swings.
Unique Skill: Flame Dance Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.


[1046]Claw Flick
Cause the finger to swell, then flex to give enemies an almighty flick.
Unique Skill: Claw Flick Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.


[1047]Nebula
Imbue the Naturalborn's stars with magic. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.
Unique Skill: Nebula Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.


[1048]Ghostflame Ignition
Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
Unique Skill: Ghostflame Ignition Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.


[1049]Ancient Lightning Spear
Imbue the armament with red lightning, then throw it as a spear. Can be charged to increase its power.
Unique Skill: Ancient Lightning Spear Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power.


[1050]Frenzyflame Thrust
Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness.
Unique Skill: Frenzyflame Thrust Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness.


[1051]Miquella's Ring of Light
Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession.
Unique Skill: Miquella's Ring of Light Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession.


[1052]Golden Tempering
Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack.
Unique Skill: Golden Tempering Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack.


[1053]Last Rites
Raise the weapon to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death.
Unique Skill: Last Rites Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death.


[1054]Unblockable Blade
Imbue the blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked.
Unique Skill: Unblockable Blade Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked.


[1055]Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack. Charge the attack to increase reach and duration of the spin.
Unique Skill: Eochaid's Dancing Blade Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.


[1056]Magic Dagger
Slash with magic-enwreathed blade. The magic coating lasts for some time.
Unique Skill: Magic Dagger Slash with magic-enwreathed blade. The magic coating lasts for some time.


[1165]Loretta's Slash
Leap forward, imbuing the blade with magic, then descend, accelerating into a sweeping slash.
Skill: Loretta's Slash Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.


[1166]Spinning Slash
Slash at foes in a twirling motion while imbuing weapon with ice lightning. Additional input allows for a follow-up attack.
Skill: Spinning Slash Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack.


[1167]Corpse Wax Cutter
Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.
Unique Skill: Corpse Wax Cutter Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.


[1168]Zamor Ice Storm
Plunge the curved sword into the ground and unleash a freezing storm that batters the surroundings.
Unique Skill: Zamor Ice Storm Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.


[1169]Radahn's Rain
Ready the bow from a low stance and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
Unique Skill: Radahn's Rain Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.


[1170]The Queen's Black Flame
Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.
Unique Skill: The Queen's Black Flame Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.


[1171]Dynast's Finesse
Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.
Unique Skill: Dynast's Finesse Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.


[1172]Magma Shower
Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack.
Unique Skill: Magma Shower Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack.


[1173]Nebula
Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.
Unique Skill: Nebula Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.


[1174]Death Flare
Imbue the weapon with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion.
Unique Skill: Death Flare Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion.


[1175]Bloodhound's Finesse
Slash upwards to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.
Unique Skill: Bloodhound's Finesse Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.


[1176]Magma Guillotine
Leap forwards, smashing the weapon into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.
Unique Skill: Magma Guillotine Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.


[1177]Corpse Piler
Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.
Unique Skill: Corpse Piler Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.


[1178]Transient Moonlight
Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.
Unique Skill: Transient Moonlight Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.


[1179]Bloodblade Dance
Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver.
Unique Skill: Bloodblade Dance Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver.


[1182]Knowledge Above All
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.
Unique Skill: Knowledge Above All Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.


[1183]Devourer of Worlds
Strike the scepter against the ground to steal the HP of all nearby enemies.
Unique Skill: Devourer of Worlds Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.


[1184]Familial Rancor
Gently rattle the copper heads to summon vengeful spirits that chase down foes.
Unique Skill: Familial Rancor Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath.


[1185]Rosus's Summons
Raise the axe aloft to summon those lost in death.
Unique Skill: Rosus's Summons Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing.


[1186]Thunderstorm
Imbue the blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will cling to the blade for a while.
Unique Skill: Thunderstorm Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while.


[1187]Sacred Phalanx
Erect a palisade of golden spears frontwards.
Unique Skill: Sacred Phalanx Release the power of a hidden incantation to erect a palisade of golden spears frontwards.


[1188]Great-Serpent Hunt
Perform a powerful forward lunge and follow up with an upward thrust via additional input.
Unique Skill: Great-Serpent Hunt Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power.


[1189]Angel's Wings
Jump and imbue the blade with light, then deliver a slashing attack upon the enemy.
Unique Skill: Angel's Wings Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears.


[1190]Storm Kick
Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack.
Unique Skill: Storm Kick Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack.


[1191]Unblockable Blade
Imbue the blade with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked.
Unique Skill: Unblockable Blade Imbue the cipher blade with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked.


[1192]Sorcery of the Crozier
Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.
Unique Skill: Sorcery of the Crozier Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.


[1193]Erdtree Slam
Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.
Unique Skill: Erdtree Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.


[1194]Gravity Bolt
Sends a bolt crashing down a short distance away. Can be fired in rapid succession.
Unique Skill: Gravity Bolt Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession.


[1195]Fires of Slumber
Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes.
Unique Skill: Fires of Slumber Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes.


[1196]Golden Retaliation
Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power.
Unique Skill: Golden Retaliation Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power.


[1197]Contagious Fury
Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration.
Unique Skill: Contagious Fury Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration.


[1198]Ordovis's Vortex
Spin the entire sword in mid-air, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power.
Unique Skill: Ordovis's Vortex Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power.


[1199]Spinning Weapon
Suspends the scepter in mid-air and cause it to spin violently.
Unique Skill: Spinning Weapon Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks.


AttachEffect

[310000]Increased Maximum HP
Maximum HP raised


[310100]Increased Maximum FP
Maximum FP raised


[310200]Increased Maximum Stamina
Maximum stamina raised


[310400]Increased Maximum HP
Maximum HP raised


[310401]Increased Maximum Stamina
Maximum stamina raised


[311000]Improved Item Discovery
Raises likelihood of item discovery


[311100]More Runes From Defeated Enemies
Increases runes obtained from defeated enemies


[311500]Improved Stamina Recovery
Raises stamina recovery speed


[311600]Improved Blood Loss Resistance
Raises resistance to blood loss


[311601]Improved Frost Resistance
Raises resistance to frost


[311700]Improved Poison Resistance
Raises resistance to poison


[311701]Improved Rot Resistance
Raises resistance to scarlet rot


[311800]Improved Sleep Resistance
Raises resistance to sleep


[311801]Improved Madness Resistance
Raises resistance to madness


[311900]Improved Death Blight Resistance
Raises resistance to death blight


[312000]Improved Poison & Rot Resistance
Raises resistance to poison and scarlet rot


[312001]Improved Blood Loss & Frost Resistance
Raises resistance to blood loss and frost


[312002]Improved Sleep & Madness Resistance
Raises resistance to sleep and madness


[312100]Improved Poise
Raises poise


[312300]Improved Skill Attack Power
Raises attack power of skills


[312500]Improved Dexterity
Raises dexterity


[312501]Successive Attacks Boost Attack Power
Raises attack power when striking enemies with successive attacks


[320000]Improved Magic Attack Power
Raises magic attack


[320001]Impaired Physical Damage Negation
Reduced ability to block physical damage


[320100]Improved Lightning Attack Power
Raises lightning attack


[320101]Impaired Physical Damage Negation
Reduced ability to block physical damage


[320200]Improved Fire Attack Power
Raises fire attack


[320201]Impaired Physical Damage Negation
Reduced ability to block physical damage


[320300]Improved Holy Attack Power
Raises holy attack


[320301]Impaired Physical Damage Negation
Reduced ability to block physical damage


[320400]Improved Attack Power at Low HP
Raises attack power when HP is low


[320500]Improved Attack Power at Full HP
Raises attack power when HP is at maximum


[320600]Improved Thrusting Counterattack
Enhances counterattacks unique to thrusting weapons


[320700]Improved Guard Breaking
Enhances stamina-reducing attacks against blockers


[320800]Successive Attacks Boost Attack Power
Raises attack power with successive attacks


[320900]Improved Critical Hits
Enhances critical hits


[321000]Projectile Damage Drop-Off Reduced
Reduces damage drop-off for projectiles traveling long distances


[321200]Improved Chain Attack Finishers
Enhances final hit of chain attacks


[321300]Improved Charge Attacks
Enhances charge attacks


[321500]Improved Ranged Weapon Attacks
Raises attack power of arrows and bolts


[321600]Blood Loss in Vicinity Increases Attack Power
Blood loss in vicinity increases attack power


[321700]Poison & Rot Improves Attack Power
Poisoning or scarlet rot in vicinity increases attack power


[321800]Improved Jump Attacks
Enhances jump attacks


[321900]Improved Roar & Breath Attacks
Enhances roars and breath attacks


[322000]Improved Guard Counters
Enhances guard counters


[322100]Improved Throwing Pots
Raises potency of throwing pots


[322200]Improved Perfuming Arts
Raises potency of items employing perfume


[330000]Improved Sorceries
Raises potency of sorceries


[330400]Improved Incantations
Raises potency of incantations


[330600]Extended Spell Duration
Extends spell effect duration


[330700]Improved Spell Casting Speed
Shortens spell casting time


[330800]Reduced Spell FP Cost
Spells consume less FP


[330801]Maximum HP Down
Maximum HP reduced


[330900]Improved Charged Spells & Skills
Enhances charged spells and skills


[340000]Improved Physical Damage Negation
Boosts physical damage negation


[340100]Improved Magic Damage Negation
Boosts magical damage negation


[340200]Improved Fire Damage Negation
Boosts fire damage negation


[340300]Improved Lightning Damage Negation
Boosts lightning damage negation


[340400]Improved Holy Damage Negation
Boosts holy damage negation


[340500]Improved Non-Physical Damage Negation
Boosts magic, fire, lightning, and holy damage negation


[340700]Improved Dodging
Longer invincibility windows during evasive maneuvers


[340701]Impaired Damage Negation
Reduced ability to block damage


[340800]Improved Damage Negation at Low HP
Boosts damage negation when HP is low


[340900]Improved Damage Negation at Full HP
Boosts damage negation when HP is at maximum


[341000]Improved Guarding Ability
Boosts guarding ability


[350000]Improved Flask HP Restoration
Boosts HP restoration from flasks


[350200]Continuous HP Recovery
Slowly restores HP


[350300]Defeating Enemies Restores HP
Restores HP upon defeating enemies


[350400]Successive Attack HP Restoration
Successive attacks restore HP


[350500]Critical Hit HP Restoration
Critical hits restore HP


[350600]Critical Hit FP Restoration
Critical hits restore FP


[360200]Reduced Skill FP Cost
Lowers FP consumed by skills


[360700]No Rune Loss or Level Down Upon Death
Upon death no runes are lost and levelling down does not occur


[361100]Defeating Enemies Restores FP
Restores FP upon defeating enemies


[370000]Improved Item Discovery
Raises likelihood of item discovery


[370001]More Runes From Defeated Enemies
Increases runes obtained from defeated enemies


[370002]Continuous HP Loss
Slowly lowers HP


[7000000]Vigor +1


[7000001]Vigor +2


[7000002]Vigor +3


[7000090]Increased Maximum HP


[7000100]Mind +1


[7000101]Mind +2


[7000102]Mind +3


[7000190]Increased Maximum FP


[7000200]Endurance +1


[7000201]Endurance +2


[7000202]Endurance +3


[7000290]Increased Maximum Stamina


[7000300]Strength +1


[7000301]Strength +2


[7000302]Strength +3


[7000400]Dexterity +1


[7000401]Dexterity +2


[7000402]Dexterity +3


[7000500]Intelligence +1


[7000501]Intelligence +2


[7000502]Intelligence +3


[7000600]Faith +1


[7000601]Faith +2


[7000602]Faith +3


[7000700]Arcane +1


[7000701]Arcane +2


[7000702]Arcane +3


[7000800]Character Skill Cooldown Reduction +1


[7000801]Character Skill Cooldown Reduction +2


[7000802]Character Skill Cooldown Reduction +3


[7000900]Ultimate Art Gauge +1


[7000901]Ultimate Art Gauge +2


[7000902]Ultimate Art Gauge +3


[7001000]Poise +1


[7001001]Poise +2


[7001002]Poise +3


[7001400]Physical Attack Up


[7001401]Physical Attack Up +1


[7001402]Physical Attack Up +2


[7001403]Physical Attack Up +3


[7001500]Magic Attack Power Up


[7001501]Magic Attack Power Up +1


[7001502]Magic Attack Power Up +2


[7001600]Fire Attack Power Up


[7001601]Fire Attack Power Up +1


[7001602]Fire Attack Power Up +2


[7001700]Lightning Attack Power Up


[7001701]Lightning Attack Power Up +1


[7001702]Lightning Attack Power Up +2


[7001800]Holy Attack Power Up


[7001801]Holy Attack Power Up +1


[7001802]Holy Attack Power Up +2


[7001900]Attacks Inflict Poison


[7001901]Attacks Inflict Poison +1


[7001902]Attacks Inflict Poison +2


[7002000]Attacks Inflict Blood Loss


[7002001]Attacks Inflict Blood Loss +1


[7002002]Attacks Inflict Blood Loss +2


[7002100]Attacks Inflict Sleep


[7002101]Attacks Inflict Sleep +1


[7002102]Attacks Inflict Sleep +2


[7002103]Attacks Inflict Sleep +3


[7002200]Attacks Inflict Death Blight


[7002300]Attacks Inflict Scarlet Rot


[7002301]Attacks Inflict Scarlet Rot +1


[7002302]Attacks Inflict Scarlet Rot +2


[7002400]Attacks Inflict Frost


[7002401]Attacks Inflict Frost +1


[7002402]Attacks Inflict Frost +2


[7002403]Attacks Inflict Frost +3


[7002500]Attacks Inflict Madness


[7002600]Magic Damage Negation Up


[7002700]Fire Damage Negation Up


[7002800]Lightning Damage Negation Up


[7002900]Holy Damage Negation Up


[7003000]Improved Poison Resistance


[7003100]Improved Blood Loss Resistance


[7003200]Improved Sleep Resistance


[7003300]Improved Death Blight Resistance


[7003400]Improved Rot Resistance


[7003500]Improved Frost Resistance


[7003600]Improved Madness Resistance


[7005600]Partial HP Restoration upon Post-Damage Attacks


[7010000][Guardian] Improved Character Skill range


[7010200]Flask Also Heals Allies


[7010500][Wylder] Art activation spreads fire in area


[7010700][Duchess] Dagger chain attack reprises event upon nearby enemies


[7010800][Raider] Character Skill damage up, damage negation impaired during use


[7010900][Revenant] Expend own HP to fully heal nearby allies when activating Art


[7011000][Guardian] Increased duration for Character Skill


[7011100][Guardian] Damage negation for allies improved when using Ultimate Art


[7011200][Revenant] Trigger ghostflame explosion during Ultimate Art activation


[7011400][Guardian] Restores allies' HP when Character Skill is used


[7011500][Wylder] Character Skill inflicts Blood Loss


[7011600][Guardian] Creates whirlwind when charging halberd attacks


[7011700][Executor] Roaring restores HP while Art is active


[7011900][Guardian] Character Skill inflicts Holy damage


[7012000][Guardian] Slowly restores nearby allies' HP while Art is active


[7012200]Slowly restore HP for self and nearby allies when HP is low


[7012300]Improved Damage Negation at Low HP


[7012400]Strong Attack Creates Wide Wave of Heat


[7012500]Jumping Conjures Magic Projectiles


[7012600]Attack Boost from Nearby Allies


[7012700]Guard Counters Cast Light Pillar


[7020000][Wylder] Follow-up attacks possible when using Character Skill (greatsword only)


[7030000]Improved Poise Near Totem Stela


[7030200]HP restored when using cured meats, medicinal boluses, etc.


[7030500][Wylder] Impaired damage negation, improved attack power & stamina after Art activation


[7030600]Art gauge charged from successful guarding


[7030700]Draw enemy attention while guarding


[7030800]Art gauge fills moderately upon critical hit


[7030900]Attack power increases after using grease items


[7031200][Revenant] Strengthens family and allies when Ultimate Art is activated


[7031300][Raider] Damage taken while using Character Skill improves attack power and stamina


[7031400][Wylder] Reduced cooldown time for Character Skill


[7031600]Performing consecutive successful guards improves guard ability and deflects big attacks


[7031700]Shockwave Produced From Successful Guarding


[7031800][Duchess] Become difficult to spot and silence footsteps after landing critical from behind


[7031900]Critical Hits Earn Runes


[7032200]Taking attacks improves attack power


[7032300][Wylder] Improved attack power when Character Skill is activated


[7032400][Wylder] Art gauge greatly filled when ability is activated


[7032700][Duchess] Defeating enemies while Art is active ups attack power


[7032800][Recluse] Collecting affinity residue activates Terra Magica


[7032900][Recluse] Suffer blood loss and increase attack power upon Art activation


[7033000][Wylder] Improved attack power when ability is activated


[7033200][Wylder] +1 additional Character Skill use


[7033300][Guardian] Become the target of enemy aggression when ability is activated


[7033400][Guardian] Reflect a portion of damage received when ability is activated


[7033600][Duchess] Duration of Ultimate Art extended


[7033700]Colossal armaments are coated in rock when performing charged attacks


[7033800][Raider] Permanently increase attack power when performing Character Skill's final attack


[7033900][Recluse] Extends duration of blood sigils


[7034000][Recluse] Collecting 4 Affinity Residues Improves Affinity Attack Power


[7034100][Recluse] Activating Ultimate Art raises Max HP


[7034200][Executor] Attack power up while Ultimate Art is active


[7034300][Executor] Improves effect of ability but lowers resistance to status ailments


[7034400][Executor] Character Skill Boosts Attack but Attacking Drains HP


[7034500][Executor] While Character Skill is active, unlocking use of cursed sword restores HP


[7034600][Ironeye] Art Charge Activation Adds Poison Effect


[7034700][Ironeye] Boosts thrusting counterattacks after executing Art


[7034800]Fire Critical Hit Grants Max Stamina Boost


[7034900]Critical Hit HP Restoration


[7035000]Critical Hit Adds Lightning Effect


[7035100]Critical Hit Boosts Stamina Recovery Speed


[7035200]Consecutive Guards Harden Skin


[7035300]Critical Hit Creates Sleep Mist


[7035400]Gesture "Crossed Legs" Builds Up Madness


[7035500]Madness Continually Recovers FP


[7035600]Surge Sprint Landings Split Earth


[7035700]Switching Weapons Adds an Affinity Attack


[7035800]Boosts Attack Power of Added Affinity Attacks


[7035900]Switching Weapons Boosts Attack Power


[7040000]Improved Initial Standard Attack


[7040100]Improved Guard Counters


[7040200]Improved Critical Hits


[7040290]Improved Critical Hits +1


[7040300]Improved Throwing Pot Damage


[7040400]Improved Throwing Knife Damage


[7040500]Improved Throwing Stone Damage


[7043200]Improved Stonedigger Sorcery


[7043300]Improved Carian Sword Sorcery


[7043400]Improved Glintblade Sorcery


[7043500]Improved Invisibility Sorcery


[7043600]Improved Crystalian sorcery


[7043700]Improved Gravity Sorcery


[7043800]Improved Thorn Sorcery


[7043900]Improved Night Sorcery


[7044000]Improved Fundamentalist Incantations


[7044100]Improved Dragon Cult Incantations


[7044200]Improved Giants' Flame Incantations


[7044300]Improved Godslayer Incantations


[7044400]Improved Bestial Incantations


[7044500]Improved Frenzied Flame Incantations


[7044600]Improved Dragon Communion Incantations


[7050000]Raised stamina recovery for nearby allies, but not for self


[7050100]Items confer effect to all nearby allies


[7060000]Attack power permanently increased for each evergaol prisoner defeated


[7060100]Max FP permanently increased after releasing Sorcerer's Rise mechanism


[7060200]Attack power up after defeating a Night Invader


[7070000]Treasure marked upon map


[7080000]Improved Attack Power with 3+ Daggers Equipped


[7080100]Improved Attack Power with 3+ Straight Swords Equipped


[7080200]Improved Attack Power with 3+ Greatswords Equipped


[7080300]Improved Attack Power with 3+ Colossal Swords Equipped


[7080400]Improved Attack Power with 3+ Curved Swords Equipped


[7080500]Improved Attack Power with 3+ Curved Greatswords Equipped


[7080600]Improved Attack Power with 3+ Katana Equipped


[7080700]Improved Attack Power with 3+ Twinblades Equipped


[7080800]Improved Attack Power with 3+ Thrusting Swords Equipped


[7080900]Improved Attack Power with 3+ Heavy Thrusting Swords Equipped


[7081000]Improved Attack Power with 3+ Axes Equipped


[7081100]Improved Attack Power with 3+ Greataxes Equipped


[7081200]Improved Attack Power with 3+ Hammers Equipped


[7081300]Improved Attack Power with 3+ Great Hammers Equipped


[7081400]Improved Attack Power with 3+ Flails Equipped


[7081500]Improved Attack Power with 3+ Spears Equipped


[7081700]Improved Attack Power with 3+ Great Spears Equipped


[7081800]Improved Attack Power with 3+ Halberds Equipped


[7081900]Improved Attack Power with 3+ Reapers Equipped


[7082000]Improved Attack Power with 3+ Fists Equipped


[7082100]Improved Attack Power with 3+ Claws Equipped


[7082200]Improved Attack Power with 3+ Whips Equipped


[7082300]Improved Attack Power with 3+ Colossal Weapons Equipped


[7082400]Improved Attack Power with 3+ Bows Equipped


[7082500]Max FP Up with 3+ Staves Equipped


[7082600]Max FP Up with 3+ Sacred Seals Equipped


[7082700]Max HP Up with 3+ Small Shields Equipped


[7082800]Max HP Up with 3+ Medium Shields Equipped


[7082900]Max HP Up with 3+ Greatshields Equipped


[7090000]Defeating enemies fills more of the Art gauge


[7090100]Defeating enemies restores HP for allies but not for self


[7090300]Defeating enemies near Totem Stela restores HP


[7100000]Critical hits deal huge damage on poisoned enemies


[7100100]Stamina recovers with each successful attack


[7100190]Stamina recovers with each successful attack +1


[7110000]Increased rune acquisition for self and allies


[7120000]Starting armament deals magic damage


[7120100]Starting armament deals fire damage


[7120101]Armament deals fire damage +1 at start of expedition


[7120200]Starting armament deals lightning damage


[7120300]Starting armament deals holy damage


[7120400]Starting armament inflicts frost


[7120500]Starting armament inflicts poison


[7120600]Starting armament inflicts blood loss


[7120700]Starting armament inflicts scarlet rot


[7120900]Stonesword Key in possession at start of expedition


[7121000]Small Pouch in possession at start of expedition


[7121100]Fire Pots in possession at start of expedition


[7121200]Magic Pots in possession at start of expedition


[7121300]Lightning Pots in possession at start of expedition


[7121400]Holy Water Pots in possession at start of expedition


[7121500]Poisonbone Darts in possession at start of expedition


[7121600]Crystal Darts in possession at start of expedition


[7121700]Throwing Daggers in possession at start of expedition


[7121800]Glintstone Scraps in possession at start of expedition


[7121900]Gravity Stone Chunks in possession at start of expedition


[7122000]Bewitching Branches in possession at start of expedition


[7122100]Wraith Calling Bell in possession at start of expedition


[7122200]Fire Grease in possession at start of expedition


[7122300]Magic Grease in possession at start of expedition


[7122400]Lightning Grease in possession at start of expedition


[7122500]Holy Grease in possession at start of expedition


[7122600]Shield Grease in possession at start of expedition


[7122700]Changes compatible armament's skill to Glintblade Phalanx at start of expedition


[7122800]Changes compatible armament's skill to Gravitas at start of expedition


[7122900]Changes compatible armament's skill to Flaming Strike at start of expedition


[7123000]Changes compatible armament's skill to Eruption at start of expedition


[7123100]Changes compatible armament's skill to Thunderbolt at start of expedition


[7123200]Changes compatible armament's skill to Lightning Slash at start of expedition


[7123300]Changes compatible armament's skill to Sacred Blade at start of expedition


[7123400]Changes compatible armament's skill to Prayerful Strike at start of expedition


[7123500]Changes compatible armament's skill to Poisonous Mist at start of expedition


[7123600]Changes compatible armament's skill to Poison Moth Flight at start of expedition


[7123700]Changes compatible armament's skill to Blood Blade at start of expedition


[7123800]Changes compatible armament's skill to Seppuku at start of expedition


[7123900]Changes compatible armament's skill to Chilling Mist at start of expedition


[7124000]Changes compatible armament's skill to Hoarfrost Stomp at start of expedition


[7124100]Changes compatible armament's skill to White Shadow's Lure at start of expedition


[7124300]Changes compatible armament's skill to Endure at start of expedition


[7124400]Changes compatible armament's skill to Quickstep at start of expedition


[7124500]Changes compatible armament's skill to Storm Stomp at start of expedition


[7124600]Changes compatible armament's skill to Determination at start of expedition


[7124700]Changes compatible armament's skill to Rain of Arrows at start of expedition


[7126000]Starlight Shards in possession at start of expedition


[7150000]Guard counter is given a boost based on current HP


[7160000]HP Restoration upon Thrusting Counterattack


[7200000]HP Restoration with Head Shots


[7200100]Improved Stance-Breaking with Head Shots


[7220000][Revenant] Power up while fighting alongside family


[7230000]Rune discount for shop purchases while on expedition


[7230001]Huge rune discount for shop purchases while on expedition


[7240000]Improved Poise & Damage Negation When Knocked Back by Damage


[7260000]Attack power up when facing poison-afflicted enemy


[7260200]Attack power up when facing sleep-afflicted enemy


[7260300]Attack power up when facing scarlet rot-afflicted enemy


[7260400]Attack power up when facing frostbite-afflicted enemy


[7260600]Attacks Create Magic Bursts Versus Sleeping Enemies


[7260700]Nearby Frostbite Conceals Self


[7260710]Poison & Rot in Vicinity Increases Attack Power


[7270100][Ironeye] +1 additional Character Skill use


[7280000][Ironeye] Extends duration of weak point


[7290000][Duchess] Improved Character Skill Attack Power


[7300000][Duchess] Character Skill inflicts sleep upon enemies


[7310000][Raider] Duration of Ultimate Art extended


[7320000][Revenant] Ability activation chance increased


[7330000]Improved Dagger Attack Power


[7330100]Improved Straight Sword Attack Power


[7330200]Improved Greatsword Attack Power


[7330300]Improved Colossal Sword Attack Power


[7330400]Improved Curved Sword Attack Power


[7330500]Improved Curved Greatsword Attack Power


[7330600]Improved Katana Attack Power


[7330700]Improved Twinblade Attack Power


[7330800]Improved Thrusting Sword Attack Power


[7330900]Improved Heavy Thrusting Sword Attack Power


[7331000]Improved Axe Attack Power


[7331100]Improved Greataxe Attack Power


[7331200]Improved Hammer Attack Power


[7331300]Improved Great Hammer Attack Power


[7331400]Improved Flail Attack Power


[7331500]Improved Spear Attack Power


[7331600]Improved Pike Attack Power


[7331700]Improved Great Spear Attack Power


[7331800]Improved Halberd Attack Power


[7331900]Improved Reaper Attack Power


[7332000]Improved Fist Attack Power


[7332100]Improved Claw Attack Power


[7332200]Improved Whip Attack Power


[7332300]Improved Colossal Weapon Attack Power


[7332400]Improved Bow Attack Power


[7340000]HP Restoration upon Dagger Attacks


[7340100]HP Restoration upon Straight Sword Attacks


[7340200]HP Restoration upon Greatsword Attacks


[7340300]HP Restoration upon Colossal Sword Attacks


[7340400]HP Restoration upon Curved Sword Attacks


[7340500]HP Restoration upon Curved Greatsword Attacks


[7340600]HP Restoration upon Katana Attacks


[7340700]HP Restoration upon Twinblade Attacks


[7340800]HP Restoration upon Thrusting Sword Attacks


[7340900]HP Restoration upon Heavy Thrusting Sword Attacks


[7341000]HP Restoration upon Axe Attacks


[7341100]HP Restoration upon Greataxe Attacks


[7341200]HP Restoration upon Hammer Attacks


[7341300]HP Restoration upon Great Hammer Attacks


[7341400]HP Restoration upon Flail Attacks


[7341500]HP Restoration upon Spear Attacks


[7341600]HP Restoration upon Pike Attacks


[7341700]HP Restoration upon Great Spear Attacks


[7341800]HP Restoration upon Halberd Attacks


[7341900]HP Restoration upon Reaper Attacks


[7342000]HP Restoration upon Fist Attacks


[7342100]HP Restoration upon Claw Attacks


[7342200]HP Restoration upon Whip Attacks


[7342300]HP Restoration upon Colossal Weapon Attacks


[7342400]HP Restoration upon Bow Attacks


[7350000]FP Restoration upon Dagger Attacks


[7350100]FP Restoration upon Straight Sword Attacks


[7350200]FP Restoration upon Greatsword Attacks


[7350300]FP Restoration upon Colossal Sword Attacks


[7350400]FP Restoration upon Curved Sword Attacks


[7350500]FP Restoration upon Curved Greatsword Attacks


[7350600]FP Restoration upon Katana Attacks


[7350700]FP Restoration upon Twinblade Attacks


[7350800]FP Restoration upon Thrusting Sword Attacks


[7350900]FP Restoration upon Heavy Thrusting Sword Attacks


[7351000]FP Restoration upon Axe Attacks


[7351100]FP Restoration upon Greataxe Attacks


[7351200]FP Restoration upon Hammer Attacks


[7351300]FP Restoration upon Great Hammer Attacks


[7351400]FP Restoration upon Flail Attacks


[7351500]FP Restoration upon Spear Attacks


[7351600]FP Restoration upon Pike Attacks


[7351700]FP Restoration upon Great Spear Attacks


[7351800]FP Restoration upon Halberd Attacks


[7351900]FP Restoration upon Reaper Attacks


[7352000]FP Restoration upon Fist Attacks


[7352100]FP Restoration upon Claw Attacks


[7352200]FP Restoration upon Whip Attacks


[7352300]FP Restoration upon Colossal Weapon Attacks


[7352400]FP Restoration upon Bow Attacks


[8000000]Increased Maximum HP
Maximum HP raised


[8010000]Increased Maximum FP
Maximum FP raised


[8010100]Reduced FP Consumption
Lowers FP consumption


[8020000]Increased Maximum Stamina
Maximum stamina raised


[8020100]Reduced Stamina Consumption
Lowers stamina consumption


[8020200]Improved Stamina Recovery
Raises stamina recovery speed


[8100000]Improved Physical Attack Power
Raises physical attack


[8100100]Improved Magic Attack Power
Raises magic attack


[8100200]Improved Fire Attack Power
Raises fire attack


[8100300]Improved Lightning Attack Power
Raises lightning attack


[8100400]Improved Holy Attack Power
Raises holy attack


[8110000]Attacks Inflict Poison
Attacks cause poison buildup


[8110100]Attacks Inflict Blood Loss
Attacks cause blood loss buildup


[8110200]Attacks Inflict Sleep
Attacks cause sleep buildup


[8110300]Attacks Inflict Death Blight
Attacks cause death buildup


[8110400]Attacks Inflict Rot
Attacks cause scarlet rot buildup


[8110500]Attacks Inflict Frost
Attacks cause frost buildup


[8110600]Attacks Inflict Madness
Attacks cause madness buildup


[8110700]Add Fire to Weapon
Partially changes weapon's affinity to fire


[8110800]Add Magic to Weapon
Partially changes weapon's affinity to magic


[8110900]Add Lightning to Weapon
Partially changes weapon's affinity to lightning


[8111000]Add Holy to Weapon
Partially changes weapon's affinity to holy


[8120000]Improved Stance-Breaking
Attacks more likely to break stance of enemies


[8130000]Improved Critical Hits
Enhances critical hits


[8140000]Improved Guard Breaking
Enhances stamina-reducing attacks against blockers


[8150000]Attack Boost [Lifeforms Born of Falling Stars]
Enhances attacks against lifeforms born of falling stars


[8150100]Attack Boost [Those Who Live in Death]
Enhances attacks against Those Who Live in Death


[8150300]Attack Boost [Dragons]
Enhances attacks against dragons


[8200000]Improved Physical Damage Negation
Boosts physical damage negation


[8200100]Improved Magic Damage Negation
Boosts magical damage negation


[8200200]Improved Fire Damage Negation
Boosts fire damage negation


[8200300]Improved Lightning Damage Negation
Boosts lightning damage negation


[8200400]Improved Holy Damage Negation
Boosts holy damage negation


[8200500]Improved Non-Physical Damage Negation
Boosts magic, fire, lightning, and holy damage negation


[8210000]Improved Poison Resistance
Raises resistance to poison


[8210100]Improved Blood Loss Resistance
Raises resistance to blood loss


[8210200]Improved Sleep Resistance
Raises resistance to sleep


[8210300]Improved Death Blight Resistance
Raises resistance to death blight


[8210400]Improved Rot Resistance
Raises resistance to scarlet rot


[8210500]Improved Frost Resistance
Raises resistance to frost


[8210600]Improved Madness Resistance
Raises resistance to madness


[8220000]Improved Guarding Ability
Boosts guarding ability


[8220001]Improved Guarding Ability +1
Greatly boosts guarding ability


[8220002]Improved Guarding Ability +2
Vastly boosts guarding ability


[8230000]Improved Poise
Raises poise


[8300000]Improved Attack Power when Two-Handing
Enhances attacks with two-handed weapons


[8300100]Improved Stance-Breaking when Two-Handing
Attacks more capable of breaking enemy stance when two-handing armament


[8310000]Attack Up when Wielding Two Armaments
Enhances attacks when wielding two swords


[8310100]Improved Stance-Breaking when Wielding Two Armaments
Attacks more capable of breaking enemy stance when wielding two armaments


[8320000]Improved Chain Attack Finishers
Enhances final hit of chain attacks


[8320100]Improved Charge Attacks
Enhances charge attacks


[8320200]Strong Attacks Improve Poise
Enhances poise during strong attacks


[8320300]Improved Jump Attacks
Enhances jump attacks


[8320400]Dmg Negation Up while Charging Attacks
Boosts damage negation during charge attacks


[8330000]Improved Sorceries
Raises potency of sorceries


[8330100]Improved Incantations
Raises potency of incantations


[8330200]Improved Charged Sorceries
Enhances charged sorceries


[8330300]Improved Charged Incantation
Enhances charged incantations


[8330400]Improved Spell Casting Speed
Shortens spell casting time


[8330500]Extended Spell Duration
Extends spell effect duration


[8330600]Reduced Spell FP Cost
Lowers FP consumed by sorceries and incantations


[8330700]Communion Grants Anti-Dragon Effect
Dragon Communion incantations add anti-dragon effect to right hand armament


[8330900]Dmg Negation Up While Casting Spells
Boosts damage negation while casting sorceries and incantations


[8340000]Improved Ranged Weapon Attacks
Raises attack power of arrows and bolts


[8340100]Projectile Damage Drop-Off Reduced
Reduces damage drop-off for projectiles traveling long distances


[8350000]Improved Skill Attack Power
Raises attack power of skills


[8350100]Improved Charged Skill Attack Power
Enhances charged skills


[8350200]Reduced Skill FP Cost
Lowers FP consumed by skills


[8350300]Skill Activation Improves Poise
Enhances poise during skill activation


[8350400]Parries Activate Golden Retaliation
Parry to dispel incoming sorceries and incantations, retaliating with golden power


[8360000]Ultimate Art Gauge Charge Speed Up
Improves the charging speed of Ultimate Art gauge


[8370000]Character Skill Cooldown Reduction
Shortens Character Skill cooldown time


[8380000]Improved Roar & Breath Attacks
Enhances roars and breath attacks


[8390000]Improved Throwing Pots
Raises potency of throwing pots


[8400000]Improved Perfuming Arts
Raises potency of items employing perfume


[8410000]Improved Dodging
Longer invincibility windows during evasive maneuvers


[8410100]Lightning upon Dodging
Evasive maneuvers strike surroundings with lightning


[8420000]Improved Guard Counters
Enhances guard counters


[8420100]Guard Counters Activate Holy Attacks
Guard counters trigger holy bursts


[8420200]Guard Counters Launch Summoning Attack
Guard counters summon a group of Those Lost in Death that attack enemies


[8430000]Improved Thrusting Counterattack
Enhances counterattacks unique to thrusting weapons


[8440000]Improved Flask HP Restoration
Boosts HP restoration from flasks


[8440100]Flask Also Heals Allies
Flask restores HP to self and nearby allies


[8440200]Gradual Restoration by Flask
Flask slowly restores HP


[8450000]Magma Surge Sprint
Produces magma at the starting point of surge sprint


[8450100]Ice Storm Surge Sprint
Produces ice storm at the starting point of surge sprint


[8460000]Darkness Conceals Caster While Walking
Become difficult to spot and silence footsteps while walking


[8460100]Savage Flames Roar While Walking
Sets both the caster and the surrounding area ablaze with raging flames while walking


[8460200]Flame of Frenzy While Walking
Causes the yellow flame of frenzy to violently burst forth while walking


[8460300]Wraiths While Walking
Unleashes wraiths that chase down foes while walking


[8460400]Vicious Star Rain Pours While Walking
Summons a dark cloud of stars overhead while walking. The cloud will release a violent deluge of star rain.


[8460500]Storm of Red Lightning While Walking
Walking calls red lightning which strikes the vicinity


[8500000]More Runes From Defeated Enemies
Increases runes obtained from defeated enemies


[8510000]Improved Item Discovery
Raises likelihood of item discovery


[8520000]Less Likely to Be Targeted
Enemies become likely to attack nearby allies


[8530000]Multiple Periodical Glintblades
Creates glintblades which automatically attack nearby foes at regular intervals


[8530100]Many Periodical Glintblades
Creates glintblades which automatically attack nearby foes at regular intervals


[8530200]Periodical Giant Glintblades
Creates glintblades which automatically attack nearby foes at regular intervals


[8540000]Continuous HP Recovery
Slowly restores HP


[8600100]HP Restoration upon Attacks
Restores HP upon attacking enemies


[8600200]FP Restoration upon Attacks
Restores FP upon attacking enemies


[8600300]Sudden Enemy Death upon Attacks
Attacked enemies die regardless of remaining HP on rare occasions


[8610000]HP Restoration upon Successive Attacks
Successive attacks restore HP


[8610100]FP Restoration upon Successive Attacks
Successive attacks restore FP


[8610200]Successive Attacks Boost Attack Power
Raises attack power with successive attacks


[8610300]Magic Attack Follows Charge Attacks
Charge attacks trigger a magic attack


[8610400]Fire Attack Follows Charge Attacks
Charge attacks trigger a fire attack


[8610500]Lightning Follows Charge Attacks
Charge attacks trigger a lightning attack


[8610600]Holy Attack Follows Charge Attacks
Charge attacks trigger a holy attack


[8610700]Successive Attacks Negate Damage
Successive attacks boost damage negation once


[8620000]Taking Damage Restores FP
Restores FP upon receiving damage


[8620100]Taking Damage Boosts Damage Negation
Boosts damage negation upon receiving damage


[8630000]Defeating Enemies Restores HP
Restores HP upon defeating enemies


[8630100]Defeating Enemies Restores FP
Restores FP upon defeating enemies


[8630200]Defeating Group Summons Wraiths
Defeating multiple enemies unleashes wraiths that chase down foes


[8630300]Defeating Group Releases Mist of Charm
Defeating multiple enemies produces a mist that charms enemies


[8630400]Defeating Group Calls Vengeful Spirits
Defeating multiple enemies summons vengeful spirits that chase down foes


[8630500]Magma upon Defeating Multiple Enemies
Defeating multiple enemies produces roiling lava


[8630600]Defeating Group Releases Mist of Frost
Defeating multiple enemies produces a mist of frost


[8630700]Defeating Group Unleashes Lightning
Defeating multiple enemies strike a bolt of lightning


[8630800]Defeating Group Fires Golden Shockwave
Defeating multiple enemies produces a golden shockwave


[8640000]Critical Hit HP Restoration
Critical hits restore HP


[8640100]Critical Hit FP Restoration
Critical hits restore FP


[8640200]Damage Boosted after Critical Hit
Critical hits increase damage inflicted upon enemies


[8640300]Sacred Order upon Holy Critical Hit
Critical hits with holy affinity create an image of Order


[8640400]Magma upon Fire Critical Hit
Critical hits with fire affinity spawn roiling lava


[8640500]Lightning Critical Hit Imbues Armament
Critical hits with lightning affinity call down a bolt of lightning into armament


[8640600]Crystal Shards upon Magic Critical Hit
Critical hits with magic affinity create crystal shards


[8640700]Poison Mist upon Poison Critical Hit
Critical hits with poison release poison mist


[8640800]Blood Loss Crit: Thorns of Punishment
Critical hits with blood loss summon thorns of blood


[8640900]Rot Critical Hit Fires Pest Threads
Critical hits with scarlet rot release pest threads


[8641000]Ice Storm upon Critical Hit with Frost
Critical hits with frost cause an ice storm


[8641100]Madness Crit. Hit Fires Frenzied Flame
Critical hits with madness launch a flame of frenzy


[8641200]Death Crit. Hit Calls Death Lightning
Critical hits with death blight strike surroundings with death lightning


[8650000]HP Recovery From Successful Guarding
Successful guards restore HP


[8650100]FP Recovery From Successful Guarding
Successful guards restore FP


[8652000]Successful Guarding Ups Poise
Successful guarding enhances poise


[8652100]Successful Guarding Ups Dmg Negation
Successful guarding enhances damage negation


[8660000]Improved Attack Power at Low HP
Raises attack power when HP is low


[8660101]Improved Damage Negation at Low HP
Boosts damage negation when HP is low


[8660200]Critical Hits Inflict Blood Loss
Armament inflicts blood loss when performing critical hits


[8660300]Creates Holy Ground at Low HP
At low HP, create holy ground, slowly restore HP, and improve damage negation


[8660400]Low HP Crit. Hit Fully Restores HP
Critical hits restore all HP when HP is low


[8670000]Improved Attack Power at Full HP
Raises attack power when HP is at maximum


[8670101]Improved Damage Negation at Full HP
Boosts damage negation when HP is at maximum


[8690000]Poison Produces a Mist of Poison
Creates a mist of poison when struck with poison


[8690100]Madness Produces a Flame of Frenzy
Launches flame of frenzy when struck with madness


[8690200]Rot Produces a Mist of Scarlet Rot
Creates rot-inducing mist when struck with scarlet rot


[8690300]Frostbite Produces a Mist of Frost
Launches a mist of frost when struck with frost


[8690400]Sleep Produces a Mist of Sleep
Creates sleep-inducing mist when struck with sleep


[8700000]Poison Increases Attack Power
Increases attack power when struck with poison


[8710000]Blood Loss Increases Attack Power
Increases attack power when struck with blood loss


[8720000]Sleep Increases Attack Power
Increases attack power when struck with sleep


[8740000]Frostbite Increases Attack Power
Increases attack power when struck with frost


[8750000]Madness Increases Attack Power
Increases attack power when struck with madness


[8880000]Ice Storm upon Charged Slash
Charged slash produces ice storm


[8880100]Ring of Light upon Charged Slash
Charged slash produces a ring of light


[8880200]Black Flames upon Charged Slash
Charged slash produces black flames


[8880300]Phantom Attack upon Charged Slash
Charged slash triggers phantom attack


[8880400]Roaring Flames upon Charged Slash
Charged slash produces roaring flames


[8881000]Holy Shockwave upon Charged Strike
Charged strike produces a golden shockwave


[8881100]Projectiles upon Charged Strike
Charged strike produces magic projectiles


[8881200]Luring Enemies upon Charged Strike
Charged strike pulls in enemies


[8881300]Shockwave upon Charged Strike
Charged strike produces a shockwave


[8881400]Phantom Attack upon Charged Strike
Charged strike triggers phantom attack


[8881500]Magma upon Charged Strike
Charged strike produces magma


[8881600]Magic Bubbles upon Charged Strike
Charged strike produces magic bubbles


[8882000]Phantom Attack upon Charged Thrust
Charged thrust triggers phantom attack


[8882100]Lightning upon Charged Thrust
Charged thrust produces a bolt of lightning


[8882200]Acid Mist upon Charged Thrust
Charged thrust releases acid mist


[8882300]Pest Threads upon Charged Thrust
Charged thrust releases pest threads


[8882400]Poison Mist upon Charged Thrust
Charged thrust releases poison mist


[8882500]Charged Thrust Invokes Sleep Mist
Charged thrust releases sleep-inducing mist


[8883000]Projectiles Launched upon Attacks
Attacks create projectiles that inflict follow-up attacks


[8883100]Lightning upon Precision Aiming
Precision-aimed shot produces a bolt of lightning from the point of impact


[8883200]Poison Mist upon Precision Aiming
Precision-aimed shot produces poison mist from the point of impact


[8883300]Rot Mist upon Precision Aiming
Precision-aimed shot produces rot-inducing mist from the point of impact


[8883400]Bloodflies upon Precision Aiming
Precision-aimed shot releases a swarm of bloodflies from the point of impact


[8884000]Shielding Improves Damage Negation
Increases damage negation for magic, fire, lightning, holy, and ailments by keeping shield held up


[8884100]Shielding Invokes Indomitable Vow
Become invincible for a moment by keeping shield held up


[8884200]Shielding Creates Holy Ground
Slowly restores HP by keeping shield held up and creates a holy ground that enhances damage negation


[8884300]Broken Stance Activates Endure
Activates Endure to boost poise and damage negation when parried and stance is broken


[8885000]Flask Healing Also Restores FP
Using flask also restores FP


[8885100]Failing to Cast Sorcery Restores FP
Failing in casting sorcery restores FP when FP is insufficient


[8885200]Guarding Ups Attack & Casting Speeds
Continued guards enhance attack power and casting speed


[8920100]Improved Non-Physical Attack Power
Enhances attack power of magic, fire, lightning, and holy affinities


[8921400]Critical Hits Boost Attack Power
Critical hits raise attack power


[8960100]Changed Strong Attacks
Strong attacks change to a different attack


[8960200]Strong Jump Attacks Create Shockwave
Strong jump attacks produce a shockwave at the landing point


[9021400]Power of Night and Flame
Skill activation adds attack power of magic or fire affinities


[9030900]Power of Dark Moon
Attacks lower enemies' magic damage negation


[9031000]Power of the Greater Will
Charge attacks produce waves of light


[9031400]Power of the Blasphemous
Restores HP upon defeating enemies


[9031500]Power of House Marais
Raises attack power upon defeating enemies


[9031700]Power of the Golden Order
Charge attacks heal all ailments and dispel all temporary effects


[9040200]Power of Destined Death
Attacking also wears down enemy HP for a moment afterwards


[9040500]Power of the Starscourge
The first blow of consecutive attacks creates a gravitational wave that pulls in enemies when wielding two swords


[9040800]Power of Destruction
Charge attacks cause a wave of gravitational force


[9041000]Power of Vengeance
Enhances all attributes upon defeating enemies. This effect accumulates.


[9060400]Power of the Dragonlord
Strong jump attacks transform the wielder into a thundercloud that plunges down with a lightning-infused blade


[9071000]Power of Despair
Attacked enemies become likely to die regardless of remaining HP


[9081000]Power of the Omen King
Critical hits produce a burst of flame


[9090200]Power of the Undefeated
Attacks after receiving damage partially recover HP


[9111500]Power of the Queen
Charge attacks cause a holy shockwave


[9122000]Power of the Blasphemous
Restores HP upon defeating enemies


[9130300]Power of the Lightless Void
Attacks send forth a dark cloud of stars on rare occasions that lingers briefly before exploding


[9150400]Power of the Golden Lineage
Charge attacks cause an earth-shaking shockwave


[9151100]Power of the Ancestral Spirit
Attacks temporarily lower nearby enemies' damage negation on rare occasions


[9160900]Power of the Great Ancient Dragon
Charged Skill activation adds attack power of lightning


[9170100]Power of the Blood Lord
Blood loss in vicinity increases attack power


[9200600]Power of the Giant
Skill activation calls forth a barrage of flame pillars


[9210600]Power of the Flying Dragon
Critical hits make the dragon spew flames


[9230500]Power of the First Lord
Charge attacks enhance attack power


[9330900]Power of Full Moon
Casting spells dispel incoming sorceries and incantations, using their power to retaliate with glintblades


[9420000]Power of the General
Strong attack fires off a bundle of arrows


[9990100]The Wylder's Grief
The Wylder's grief enhances strength and dexterity


[9990200]The Guardian's Grief
The Guardian's grief enhances maximum HP and stamina


[9990300]The Ironeye's Grief
The Ironeye's grief enhances maximum stamina and dexterity


[9990400]The Duchess' Grief
The Duchess' grief enhances dexterity and intelligence


[9990500]The Raider's Grief
The Raider's grief enhances maximum HP and strength


[9990600]The Revenant's Grief
The Revenant's grief enhances faith and arcane


[9990700]The Recluse's Grief
The Recluse's grief enhances maximum FP and intelligence


[9990800]The Executor's Grief
The Executor's grief enhances dexterity and arcane


Goods

[100]Tarnished's Furled Finger
Creates a summon sign for cooperative multiplayer
Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned. A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after.


[101]Duelist's Furled Finger
Creates a summon sign for competitive multiplayer
Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned. A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist.


[102]Bloody Finger
Attempts invasion of other player's world
Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.


[103]Finger Severer
Sends another, or oneself, home
Item for online play. (Can also be used from the Multiplayer menu.) Use as a Host of Fingers to select a summoned player and send them back to their world. Use when you have been summoned to another player's world to return to your own world. This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use.


[104]White Cipher Ring
When invaded, requests the aid of a hunter
Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers.


[105]Blue Cipher Ring
Answers requests for summoning from hunters
Item for online play. (Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter. During hunter multiplayer, your objective will be to defeat the invader of the summoned world.


[106]Tarnished's Wizened Finger
Used to write messages to other worlds
Item for online play. (Can also be used from the Messages menu.) Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them. A finger of corpse wax, so emaciated the bone is visible. It is a relic of those who came before, left to help those who would come after.


[107]Phantom Bloody Finger
Attempts repeat invasion of last targeted world
Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat.


[108]Taunter's Tongue
Lures in invaders
Item for online play. (Can also be used from the Multiplayer menu.) Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)


[109]Small Golden Effigy
Sends a co-op sign to summoning pools
Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several nearby summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.


[110]Small Red Effigy
Sends a hostile sign to summoning pools
Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several nearby summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.


[111]Festering Bloody Finger
Attempts invasion of other player's world
Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.


[112]Recusant Finger
Attempts invasion of other player's world
Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.


[113]Phantom Bloody Finger
Attempts repeat invasion of last targeted world
Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat.


[114]Phantom Recusant Finger
Attempts repeat invasion of last targeted world
Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat.


[115]Memory of Grace
Lose all runes, return to last site of lost grace visited
The memory of first grace, which once guided bygone Tarnished to the Lands Between. Lose all runes and return to last site of grace visited. It is merely a cycle. Stand before the Elden Ring. Become the Elden Lord.


[130]Spectral Steed Whistle
Summon and ride Torrent, the spectral steed
A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.


[135]Phantom Great Rune
Give blessing of blood to enemies in invaded world
Item for online play. Obtained after using the Mohg's Great Rune and invading another world. Consumed upon use. Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player.


[150]Furlcalling Finger Remedy
Reveals co-op and hostile summoning signs
Item for online play. (Can also be used from the Multiplayer menu.) Craftable item. Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red. Multiplayer begins when you summon a player from another world through their sign.


[170]Tarnished's Furled Finger
Creates a summon sign for cooperative multiplayer
Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned. A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after.


[171]Duelist's Furled Finger
Creates a summon sign for competitive multiplayer
Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned. A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist.


[172]Bloody Finger
Attempts invasion of other player's world
Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.


[174]White Cipher Ring
When invaded, requests the aid of a hunter
Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers.


[175]Blue Cipher Ring
Answers requests for summoning from hunters
Item for online play. (Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter. During hunter multiplayer, your objective will be to defeat the invader of the summoned world.


[178]Taunter's Tongue
Lures in invaders
Item for online play. (Can also be used from the Multiplayer menu.) Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)


[179]Small Golden Effigy
Sends a co-op summoning sign to summoning pools
Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several nearby summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.


[180]Small Red Effigy
Sends a hostile summoning sign to summoning pools
Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several nearby summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.


[181]Spectral Steed Whistle
Summon and ride Torrent, the spectral steed
A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.


[182]Furlcalling Finger Remedy
Reveals co-op and hostile summoning signs
Item for online play. (Can also be used from the Multiplayer menu.) Craftable item. Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red. Multiplayer begins when you summon a player from another world through their sign.


[183]Festering Bloody Finger
Attempts invasion of other player's world
Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.


[184]Recusant Finger
Attempts invasion of other player's world
Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.


[190]Rune Arc
Grants the blessing of an equipped Great Rune upon use
A shard of the shattered Elden Ring. Grants the blessing of an equipped Great Rune upon use. Even if no Great Rune is equipped, it will slightly increase maximum HP upon use. The lower arc of the Elden Ring is held to be the basin in which its blessings pool. Perhaps this shard originates from that very arc.


[191]Godrick's Great Rune
Raises all attributes
A Great Rune of the shardbearer Godrick. Its blessing raises all attributes. This Great Rune is known as the anchor ring, found in the center of the Elden Ring. The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage.


[192]Radahn's Great Rune
Raises maximum HP, FP and stamina
A Great Rune of the shardbearer Radahn. Its blessing raises maximum HP, FP and Stamina. Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. The Great Rune burns, to resist the encroachment of the scarlet rot.


[193]Morgott's Great Rune
Greatly raises maximum HP
A Great Rune of the shardbearer Morgott. Its blessing greatly raises maximum HP. This Great Rune is the anchor ring that houses the base, and proves two things: That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell.


[194]Rykard's Great Rune
Restores HP upon defeating enemies
A Great Rune of the shardbearer Rykard. Its blessing restores HP upon defeating enemies. Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. But Rykard fed himself to the blasphemous serpent, Great Rune and all.


[195]Mohg's Great Rune
Grants a blessing of blood to phantoms
A Great Rune of the shardbearer Mohg. Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion. Mohg and Morgott are twin brothers, and their Great Runes are naturally similar. But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.


[196]Malenia's Great Rune
Attacks recover HP after damage is taken
A Great Rune of the shardbearer Malenia. The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears. And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP. Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all.


[200]Flask of Crimson Tears
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[201]Flask of Crimson Tears
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[202]Flask of Crimson Tears +1
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[203]Flask of Crimson Tears +1
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[204]Flask of Crimson Tears +2
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[205]Flask of Crimson Tears +2
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[206]Flask of Crimson Tears +3
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[207]Flask of Crimson Tears +3
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[208]Flask of Crimson Tears +4
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[209]Flask of Crimson Tears +4
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[210]Flask of Crimson Tears +5
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[211]Flask of Crimson Tears +5
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[212]Flask of Crimson Tears +6
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[213]Flask of Crimson Tears +6
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[214]Flask of Crimson Tears +7
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[215]Flask of Crimson Tears +7
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[220]Flask of Cerulean Tears
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[221]Flask of Cerulean Tears
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[222]Flask of Cerulean Tears +1
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[223]Flask of Cerulean Tears +1
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[224]Flask of Cerulean Tears +2
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[225]Flask of Cerulean Tears +2
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[226]Flask of Cerulean Tears +3
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[227]Flask of Cerulean Tears +3
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[228]Flask of Cerulean Tears +4
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[229]Flask of Cerulean Tears +4
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[230]Flask of Cerulean Tears +5
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[231]Flask of Cerulean Tears +5
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[232]Flask of Cerulean Tears +6
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[233]Flask of Cerulean Tears +6
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[234]Flask of Cerulean Tears +7
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[235]Flask of Cerulean Tears +7
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.


[250]Flask of Wondrous Physick
Bestows various special effects
A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.


[251]Flask of Wondrous Physick
Bestows various special effects, but is empty now
A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.


[300]Fire Pot
Throw at enemies to inflict fire damage
A cocktail of incendiary materials sealed inside a pot. Throw at enemies to inflict fire damage.


[301]Redmane Fire Pot
Throw at enemies to inflict heavy fire damage
Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion. Throw at enemies to inflict heavy fire damage. Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.


[302]Giantsflame Fire Pot
Uses FP. Throw at enemies to inflict heavy fire damage.
Craftable item prepared using a ritual pot. Enchanted by incantations of the Giants' Flame. Consumes FP. Throw at enemies to inflict heavy fire damage. Damage scales with faith.


[320]Lightning Pot
Throw at enemies to inflict lightning damage
A cocktail of fulminating materials sealed inside a pot. Throw at enemies to inflict lightning damage.


[321]Ancient Dragonbolt Pot
Throw at enemies to inflict heavy lightning damage
Craftable item prepared using a ritual pot. Engraved with the crest of the ancient dragon. Throw at enemies to inflict heavy lightning damage. Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.


[330]Fetid Pot
Throw at enemies to cause buildup of deadly poison
A cocktail of effluents sealed inside a pot. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands.


[340]Swarm Pot
Throw to release a swarm of bloodflies
A cocktail of effluents sealed inside a pot. Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.


[350]Holy Water Pot
Throw at enemies to inflict holy damage
Enchanted by incantations of the Golden Order. Throw at enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.


[351]Sacred Order Pot
Uses FP. Throw at enemies to inflict heavy holy damage.
Craftable item prepared using a ritual pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict heavy holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.


[360]Freezing Pot
Throw at enemies to cause buildup of frost
A pot engraved with the crest of the Carian Royals. Throw at enemies to cause buildup of frost. Originates from the cold, dark moon of Ranni, the Carian princess.


[370]Poison Pot
Throw at enemies to cause buildup of poison
A cocktail of poisonous materials sealed inside a pot. Throw at enemies to cause buildup of poison.


[380]Oil Pot
Throw at enemies to soak them in oil
Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside. Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.


[390]Alluring Pot
Throw at enemies to lure human-build foes
Pot enchanted with assassin incantations. Throw at enemies to create a pale shadow. The illusion will lure in and distract foes of human frame.


[391]Beastlure Pot
Throw at enemies to lure beastly prey
Pot enchanted with assassin incantations. Throw at enemies to create a red shadow. The illusion lures in beasts into attacking it.


[400]Roped Fire Pot
Throw behind to inflict fire damage
Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict fire damage.


[420]Roped Lightning Pot
Throw behind to inflict lightning damage
Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict lightning damage.


[430]Roped Fetid Pot
Throw behind to cause buildup of deadly poison
Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands.


[440]Roped Poison Pot
Throw behind to cause buildup of poison
Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of poison.


[450]Roped Oil Pot
Throw behind to douse enemies in oil
Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage.


[460]Roped Magic Pot
Uses FP. Throw behind to inflict magic damage.
Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict magic damage.


[470]Roped Fly Pot
Throw behind to release a swarm of flies
Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to release a swarm of flies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.


[480]Roped Freezing Pot
Throw behind to cause frostbite build-up
Craftable with a cracked pot. Frost has been sealed inside. A short rope that aids throwing is attached. Thrown at rearward enemies using the rope, the pot explodes, causing frostbite buildup in enemies.


[490]Roped Volcano Pot
Creates heat cloud, causing continuous fire damage
Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot. Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.


[510]Roped Holy Water Pot
Uses FP. Throw behind to inflict holy damage.
Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.


[600]Volcano Pot
Creates heat cloud, causing continuous fire damage
Powdered volcanic rock sealed inside a pot. Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.


[610]Albinauric Pot
Uses FP. Throw to impede healing using a flask of tears.
Craftable item prepared using a ritual pot. Enchanted by sorceries of the Cuckoos. Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration. The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm.


[630]Cursed-Blood Pot
Throw to douse enemy with accursed blood
Craftable item prepared using a ritual pot. Decorated with the crest of the Lord of Blood. Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor. A childhood memory of the Lord of Blood.


[640]Sleep Pot
Throw at enemies to cause buildup of sleep
Pot enchanted by the incantations of St. Trina. Throw at enemies to cause buildup of sleep. Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams.


[650]Rancor Pot
Throw at enemies to spawn vengeful spirits
Pot enchanted by the ancient death hex. Throw at enemies to spawn vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.


[660]Magic Pot
Throw at enemies to inflict magic damage
A cocktail of magically resonant materials sealed inside a pot. Called a "faux sorcery" in Raya Lucaria. Throw at enemies to inflict magic damage.


[661]Academy Magic Pot
Uses FP. Throw to inflict heavy magic damage.
Craftable item prepared using a ritual pot. Enchanted by Raya Lucaria sorceries. Consumes FP. Throw at enemies to inflict heavy magic damage. This pot, considered a "faux sorcery," was employed to protect the academy.


[670]Rot Pot
Throw at enemies to cause buildup of scarlet rot
A pot decorated with the crest of scarlet wings. Throw at enemies to cause buildup of scarlet rot. The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.


[700]Wending Grace
Rise from defeat a single time
An afterglow of lost grace unleashed by the tide of Night. Allows one to rise from defeat a single time. Will take effect when kept in possessions. Lost upon use. The world crumbles. And yet light, forgetful of its own path, still seeks a follower to bestow guidance upon, summoning again grace once lost.


[810]Rowa Raisin
On horseback, feed to Torrent to restore HP
Preparation of dried Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to restore his HP. Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it.


[811]Sweet Raisin
On horseback, feed to Torrent to greatly restore HP
Preparation of dried Golden Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to greatly restore his HP. Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it.


[812]Frozen Raisin
On horseback, feed to Torrent to vastly restore HP
Preparation of dried Rimed Rowa. Craftable item. Feed to Torrent, the spectral steed, while riding to vastly restore his HP. Torrent seems to enjoy the sensation of chewing this frozen, dried seed.


[820]Boiled Crab
Greatly boosts physical damage negation for a time
Boiled crab meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting. Greatly boosts physical damage negation for a certain duration. Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same.


[830]Boiled Prawn
Boosts physical damage negation for a time
Boiled prawn meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting. Boosts physical damage negation for a certain duration. The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same.


[900]Neutralizing Boluses
Alleviates poison buildup and cures poison
Green boluses made from cave moss. Alleviates poison buildup and cures poison ailment. Also boosts resistance and gradually restores HP. Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.


[910]Stanching Boluses
Alleviates impending blood loss
Red boluses made from cave moss. Alleviates impending blood loss. Also boosts resistance and gradually restores HP. Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.


[920]Thawfrost Boluses
Alleviates buildup of frost
Ice-hued boluses made from cave moss. Alleviates buildup of frost and cures frostbite ailment. Also boosts resistance and gradually restores HP. Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration.


[930]Stimulating Boluses
Alleviates buildup of sleep
Light-purple boluses made from cave moss. Alleviates buildup of sleep. Also boosts resistance and gradually restores HP. Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber. Take one of these in timely fashion to avoid such an event.


[940]Preserving Boluses
Alleviates scarlet rot buildup and cures rot
Scarlet boluses made of cave moss. Alleviates scarlet rot buildup and cures rot aliment. Also boosts resistance and gradually restores HP. Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.


[950]Rejuvenating Boluses
Alleviates death blight buildup
Black boluses made of cave moss. Alleviates death blight buildup. Also boosts resistance and gradually restores HP. Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event.


[960]Clarifying Boluses
Alleviates madness buildup
Yellow boluses made of cave moss. Alleviates madness buildup. Also boosts resistance and gradually restores HP. Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such an event.


[1000]Flask of Crimson Tears
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1001]Flask of Crimson Tears
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. It will replenish itself after a period of time, but touching a Site of Grace will restore it immediately.


[1002]Flask of Crimson Tears +1
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1003]Flask of Crimson Tears +1
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1004]Flask of Crimson Tears +2
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1005]Flask of Crimson Tears +2
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1006]Flask of Crimson Tears +3
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1007]Flask of Crimson Tears +3
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1008]Flask of Crimson Tears +4
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1009]Flask of Crimson Tears +4
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1010]Flask of Crimson Tears +5
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1011]Flask of Crimson Tears +5
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1012]Flask of Crimson Tears +6
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1013]Flask of Crimson Tears +6
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1014]Flask of Crimson Tears +7
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1015]Flask of Crimson Tears +7
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1016]Flask of Crimson Tears +8
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1017]Flask of Crimson Tears +8
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1018]Flask of Crimson Tears +9
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1019]Flask of Crimson Tears +9
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1020]Flask of Crimson Tears +10
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1021]Flask of Crimson Tears +10
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1022]Flask of Crimson Tears +11
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1023]Flask of Crimson Tears +11
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1024]Flask of Crimson Tears +12
Restores HP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1025]Flask of Crimson Tears +12
Restores HP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1050]Flask of Cerulean Tears
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1051]Flask of Cerulean Tears
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1052]Flask of Cerulean Tears +1
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1053]Flask of Cerulean Tears +1
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1054]Flask of Cerulean Tears +2
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1055]Flask of Cerulean Tears +2
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1056]Flask of Cerulean Tears +3
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1057]Flask of Cerulean Tears +3
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1058]Flask of Cerulean Tears +4
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1059]Flask of Cerulean Tears +4
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1060]Flask of Cerulean Tears +5
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1061]Flask of Cerulean Tears +5
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1062]Flask of Cerulean Tears +6
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1063]Flask of Cerulean Tears +6
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1064]Flask of Cerulean Tears +7
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1065]Flask of Cerulean Tears +7
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1066]Flask of Cerulean Tears +8
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1067]Flask of Cerulean Tears +8
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1068]Flask of Cerulean Tears +9
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1069]Flask of Cerulean Tears +9
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1070]Flask of Cerulean Tears +10
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1071]Flask of Cerulean Tears +10
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1072]Flask of Cerulean Tears +11
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1073]Flask of Cerulean Tears +11
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1074]Flask of Cerulean Tears +12
Restores FP, but is currently empty
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1075]Flask of Cerulean Tears +12
Restores FP
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.


[1100]Pickled Turtle Neck
Temporarily boosts stamina recovery
Turtle neck meat, pickled in a bitter medicinal solution. Temporarily boosts stamina recovery. The nutrients churn through the body, practically boiling out endless power.


[1110]Immunizing Cured Meat
Temporarily boosts immunity
Cured strip of meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.


[1120]Invigorating Cured Meat
Temporarily boosts robustness
Cured strip of meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Higher robustness helps to mitigate the buildup of frost and blood loss.


[1130]Clarifying Cured Meat
Temporarily boosts focus
Cured strip of meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Higher focus helps to mitigate the buildup of sleep and madness.


[1140]Dappled Cured Meat
Temporarily boosts immunity, robustness and focus
Cured strip of meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus.


[1150]Spellproof Dried Liver
Temporarily boosts magic damage negation
Cured animal liver, dried out after pickling in a blue medicinal solution. Craftable item. Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.


[1160]Fireproof Dried Liver
Temporarily boosts fire damage negation
Cured animal liver, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire.


[1170]Lightningproof Dried Liver
Temporarily boosts lightning damage negation
Cured animal liver, dried out after pickling in an yellow medicinal solution. Craftable item. Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.


[1180]Holyproof Dried Liver
Temporarily boosts holy damage negation
Cured animal liver, dried out after pickling in a golden medicinal solution. Craftable item. Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness.


[1190]Silver-Pickled Fowl Foot
Temporarily boosts item discovery
Four-toed foot of a fowl, pickled in a silvery medicinal solution. Temporarily boosts item discovery. Since old times, the needy would scrape the meat clean even from a fowl's claw.


[1200]Gold-Pickled Fowl Foot
Boosts rune acquisition for a time
Four-toed foot of a fowl, pickled in a golden medicinal solution. Boosts the amount of runes obtained from defeating enemies for a certain duration. Since old times, the needy would scrape the meat clean even from a fowl's claw.


[1210]Exalted Flesh
Temporarily boosts physical attack
A lump of animal flesh pickled in a medicinal solution mixed with fiery spices. Temporarily boosts physical attack. Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes.


[1220]Deathsbane Jerky
Boost instant death resistance for a short time
A grey colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts instant death resistance for a short time.


[1235]Raw Meat Dumpling
Restores HP but also poisons the user
A pungent raw meatball, made succulent by virtue of being on the verge of turning. Restores HP but also poisons the user. Not recommended for those who prefer to know the origin of their meats.


[1240]Shabriri Grape
Yellowing, oozing eyeball of the infirm
A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape. Give to the blind maiden to guide her to the distant light.


[1290]Starlight Shards
Restores FP
An ephemeral sliver that gives off a pale blue glow. What remains of a passing flash of starlight. Restores FP. A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.


[1310]Immunizing White Cured Meat
Temporarily boosts immunity
A white sliced meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Lasts longer than traditional cured meat, but with reduced effectiveness.


[1320]Invigorating White Cured Meat
Temporarily boosts robustness
A white sliced meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Lasts longer than traditional cured meat, but with reduced effectiveness.


[1330]Clarifying White Cured Meat
Temporarily boosts focus
A white sliced meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Lasts longer than traditional cured meat, but with reduced effectiveness.


[1340]Dappled White Cured Meat
Temporarily boosts immunity, robustness and focus
A white sliced meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus. Lasts longer than traditional cured meat, but with reduced effectiveness.


[1350]Deathsbane White Jerky
Boost instant death resistance for a short time
A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat.


[1400]Fire Grease
Coats armament, inflicting fire damage
Solidified grease made from a mixture of incendiary materials. Coats armament, adding fire damage to attacks. The effect lasts only for a short time.


[1410]Lightning Grease
Coats armament, inflicting lightning damage
Solidified grease made from a mixture of fulminating materials. Coats armament, adding lightning damage to attacks. The effect lasts only for a short time.


[1420]Magic Grease
Coats armament, inflicting magic damage
Solidified grease made from a mixture of magically resonant materials. Coats armament, adding magic damage to attacks. The effect lasts only for a short time.


[1430]Holy Grease
Coats armament, inflicting holy damage
Solidified grease made from a mixture of holy resonant materials. Coats armament, adding holy damage to attacks. The effect lasts only for a short time.


[1440]Blood Grease
Coats armament, inflicting blood loss
Solidified grease made from a mixture of blood-red materials. Coats armament, inflicting blood loss. The effect lasts only for a short time.


[1450]Soporific Grease
Coats armament, inflicting sleep
Solidified grease made from a mixture of light-purple materials. Coats armament, inflicting sleep. The effect lasts only for a short time.


[1460]Poison Grease
Coats armament, inflicting poison
Solidified grease made from a mixture of poison-green materials. Coats armament, inflicting poison. The effect lasts only for a short time.


[1470]Freezing Grease
Coats armament, inflicting frost
Solidified grease made from a mixture of frozen materials. Coats armament, inflicting frost. The effect lasts only for a short time.


[1480]Dragonwound Grease
Boosts anti-dragon and physical attack
Solidified grease made from a gravel-stone mixture. Coats armament, granting an anti-dragon effect and boosting physical attack. The effect lasts only for a short time. When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.


[1490]Rot Grease
Coats armament, inflicting scarlet rot
Solidified grease made from a mixture of rotten materials. Coats armament, inflicting scarlet rot. The effect lasts only for a short time.


[1500]Drawstring Fire Grease
Quickly coats armament, inflicting fire damage
Solidified grease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size.


[1510]Drawstring Lightning Grease
Quickly coats armament, inflicting lightning damage
Solidified grease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size.


[1520]Drawstring Magic Grease
Quickly coats armament, inflicting magic damage
Solidified grease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size.


[1530]Drawstring Holy Grease
Quickly coats armament, inflicting holy damage
Solidified grease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size.


[1540]Drawstring Blood Grease
Quickly coats armament, inflicting blood loss
Blistered solid grease made from a mixture of blood-red materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size.


[1550]Drawstring Soporific Grease
Quickly coats armament, inflicting sleep
Solidified grease made from a mixture of light-purple materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size.


[1560]Drawstring Poison Grease
Quickly coats armament, inflicting poison
Solidified grease made from a mixture of poison-green materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size.


[1570]Drawstring Freezing Grease
Quickly coats weapon, inflicting frostbite
Solidified grease made using Rani's furtive arts. Craftable item. A short string is attached to this lump. Quickly coats weapon, inflicting frostbite. The women of the Carian royal family look to the moon to guide their fates. Rani's is a moon dark and blanketed with rime.


[1590]Drawstring Rot Grease
Quickly coats armament, inflicting scarlet rot
Solidified grease made from a mixture of rotten materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size.


[1690]Shield Grease
Boosts guarding ability and all damage negation
Solidified grease made from a mixture of magically resonant materials. Coats left-hand armament, boosting guarding ability and all forms of damage negation. The effect lasts only for a short time. Primarily used on shields.


[1700]Throwing Dagger
Throw at enemies to inflict damage
Short dagger for throwing. It has no handguard. The blade is polished, and its weight is expertly balanced. Throw at enemies to deal damage. This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands.


[1710]Bone Dart
Throw at enemies to inflict damage
Animal bone sharpened into a knife for throwing. Craftable item. Throw at enemies to inflict damage.


[1720]Poisonbone Dart
Throw at enemies to inflict damage and build up poison
Animal bone sharpened into a knife for throwing, with a poison-laced tip. Throw at enemies to inflict damage and build up poison.


[1730]Kukri
Throw at enemies to inflict damage and build up onset of blood loss
A large knife used for throwing. Its curved blade is sharp enough to slice flesh cleanly. Throw at enemies to inflict damage and build up onset of blood loss. This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage.


[1740]Crystal Dart
Throw at enemies to inflict magic damage
Throwing knife chiseled from impure crystal. Throw at enemies to deal magic damage. Long ago, it is said that a golem crafter employed a similar crystal tool.


[1750]Fan Daggers
Throw fanned-out knives at enemies to inflict damage
A set of five throwing knives bundled together. A concealed weapon cherished by the raptor assassins. The thin knives fan out when thrown, dealing damage to the target. Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies.


[1760]Ruin Fragment
Found near the remains of fallen ruins
Stone fragment found near places where ruins have fallen from the sky. Can be used for crafting, or simply for throwing at enemies. These shards of stone are believed to have once been part of a temple in the sky. They glow with a faint light from within.


[1810]Fetid Flesh
Utterly entrances wild beasts
A lump of beast flesh pickled in egg wash. Craftable item. Beasts are highly attracted to its scent. The rancid scent prevents ingestion by any ordinary human.


[1830]Explosive Stone
Explodes when thrown, inflicting fire damage
A small stone with a smoldering core. Explodes when thrown at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.


[1831]Explosive Stone Clump
Explodes when thrown together, inflicting fire damage
A clump of small stones with smoldering cores. Explodes when thrown together at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.


[1840]Poisoned Stone
Throw at enemies to cause buildup of poison
A small stone with a poison core. Throw at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.


[1841]Poisoned Stone Clump
Throw together to cause buildup of poison
A clump of small stones with poison cores. Throw together at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.


[2020]Rainbow Stone
Shines with colored light when placed, serving as a guide
Ruin Fragment that has undergone some simple processing. Craftable item. Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground. Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal. Once used to entertain children on the fringes of the Lands Between.


[2030]Glowstone
Emits a faint light from the location it is placed
Polished Ruin Fragment that shines brighter than Rainbow Stone. Craftable item. Emits light from the location it is placed, illuminating surroundings. However, the effect is short-lived, and it lacks the diverse colors of rainbow stones. May serve some benefit in dark places, or at night.


[2040]Telescope
Allows viewer to see faraway things
Astrology tool used by members of the Carian royal family. A stolen part of a larger instrument. Allows the viewer to better see faraway things. During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.


[2050]Grace Mimic
Light shows the path, but without order
A fetish indicating the guidance of grace. Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.


[2070]Lantern
Attach to waist to illuminate surroundings
A small waist-worn lantern that illuminates surroundings. Use once to turn on, and again to turn off. While its light is dimmer than that of a torch, it has the advantage of freeing up the user's hands.


[2080]Blasphemous Claw
Deflects the power of the Black Blade
A slab of rock engraved with traces of the Rune of Death. Can deflect the power of the Black Blade. On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.


[2090]Deathroot
Beast Clergyman seeks and devours these
A source that gives rise to Those Who Live in Death. The Beast Clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots. On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.


[2100]Soft Cotton
Temporarily reduces fall damage/sound and sound of footsteps
A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner. Craftable item. Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. It also reduces the sound of one's footsteps. If you must court danger, at the very least, tread lightly.


[2120]Soap
Removes filth and accumulations on the body
A plant-based soap made from mushroom juice. Craftable item. Cleans off filth and other accumulations on the body while also slightly reducing poison buildup. Filth covering the exterior eventually seeps inside, soiling one's very spirit.


[2130]Celestial Dew
Carry out Absolution at the Church of Vows
A hidden Tear found in the Eternal City. Also known as a Night Tear. Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations. Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.


[2140]Margit's Shackle
Briefly binds Margit, once imprisoned, to earth
A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.


[2150]Mohg's Shackle
Briefly binds Mohg, once imprisoned, to earth
A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time.


[2160]Pureblood Knight's Medal
Audience with Mohg will be granted, one day
Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate. Use to be granted audience with Mohg. Only, it is not yet time. For Mohg yet slumbers beside the Divinity. Be patient. The new dynasty is nigh.


[2190]Miquella's Needle
Subdues a once-accepted frenzied flame
One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods. Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame. However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Faram Azula.


[2200]Prattling Pate "Hello"
Emits a voice that says "Hello"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Hello." A wistful fetish that imparts voices and words on an eternal journey.


[2201]Prattling Pate "Thank you"
Emits a voice that says "Thank you"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Thank you." A wistful fetish that imparts voices and words on an eternal journey.


[2202]Prattling Pate "Apologies"
Emits a voice that says "Apologies"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Apologies." A wistful fetish that imparts voices and words on an eternal journey.


[2203]Prattling Pate "Wonderful"
Emits a voice that says "Wonderful"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Wonderful." A wistful fetish that imparts voices and words on an eternal journey.


[2204]Prattling Pate "Please help"
Emits a voice that says "Please help"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Please help." A wistful fetish that imparts voices and words on an eternal journey.


[2205]Prattling Pate "My beloved"
Emits a voice that says "My beloved"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "My beloved." A wistful fetish that imparts voices and words on an eternal journey. Expressions of love are among the most fickle.


[2206]Prattling Pate "Let's get to it"
Emits a voice that says "Let's get to it"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Let's get to it." A wistful fetish that imparts voices and words on an eternal journey.


[2207]Prattling Pate "You're beautiful"
Emits a voice that says "You're beautiful"
Twisted clay sculpt in the shape of a demi-human head. Emits a voice that says "You're beautiful." A wistful fetish that imparts voices and words on an eternal journey. Unconditional love. Unrestrained assurance. It must have been a mother speaking.


Use to gain many runes
Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold. Use to gain many runes. Grace was brought to the very fringes and lowlands of the Lands Between. And with the Golden Order came the weight of its history. A history of conquest and subjugation.


[2900]Golden Rune [1]
Use to gain a small number of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 200 runes. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...


[2901]Golden Rune [2]
Use to gain a small number of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 400 runes. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...


[2902]Golden Rune [3]
Use to gain runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 800 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?


[2903]Golden Rune [4]
Use to gain runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 1200 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?


[2904]Golden Rune [5]
Use to gain runes
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 1600 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?


[2905]Golden Rune [6]
Use to gain many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 2000 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.


[2906]Golden Rune [7]
Use to gain many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 2500 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.


[2907]Golden Rune [8]
Use to gain many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3000 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.


[2908]Golden Rune [9]
Use to gain many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3800 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.


[2909]Golden Rune [10]
Use to gain a great many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 5000 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration.


[2910]Golden Rune [11]
Use to gain a great many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 6250 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration.


[2911]Golden Rune [12]
Use to gain a great many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 7500 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration.


[2912]Golden Rune [13]
Use to gain a great many runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 10000 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration.


[2913]Numen's Rune
Use to gain a multitude of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 12500 runes. The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself.


[2914]Hero's Rune [1]
Use to gain an abundance of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 15000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.


[2915]Hero's Rune [2]
Use to gain an abundance of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 20000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.


[2916]Hero's Rune [3]
Use to gain an abundance of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 25000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.


[2917]Hero's Rune [4]
Use to gain an abundance of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 30000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.


[2918]Hero's Rune [5]
Use to gain an abundance of runes
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 35000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.


[2919]Lord's Rune
Use to gain an enormous abundance of runes
Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold. Use to gain 50000 runes. Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty.


[2950]Remembrance of the Grafted
Take the power of its namesake via Finger Reader
Remembrance of Godrick, the Grafted, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold."


[2951]Remembrance of the Starscourge
Take the power of its namesake via Finger Reader
Remembrance of Starscourge Radahn, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.


[2952]Remembrance of the Omen King
Take the power of its namesake via Finger Reader
Remembrance of Morgott, the Omen King, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did.


[2953]Remembrance of the Blasphemous
Take the power of its namesake via Finger Reader
Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin."


[2954]Remembrance of the Rot Goddess
Take the power of its namesake via Finger Reader
Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.


[2955]Remembrance of the Blood Lord
Take the power of its namesake via Finger Reader
Remembrance of Mohg, Lord of Blood, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean.


[2956]Remembrance of the Black Blade
Take the power of its namesake via Finger Reader
Remembrance of Maliketh, the Black Blade, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.


[2957]Remembrance of Hoarah Loux
Take the power of its namesake via Finger Reader
Remembrance of the warrior Hoarah Loux, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between. After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.


[2958]Remembrance of the Dragonlord
Take the power of its namesake via Finger Reader
Remembrance of Dragonlord Placidusax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.


[2959]Remembrance of the Full Moon Queen
Take the power of its namesake via Finger Reader
Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty.


[2960]Remembrance of the Lichdragon
Take the power of its namesake via Finger Reader
Remembrance of Lichdragon Fortissax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption.


[2961]Remembrance of the Fire Giant
Take the power of its namesake via Finger Reader
Remembrance of Fire Giant, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity."


[2962]Remembrance of the Regal Ancestor
Take the power of its namesake via Finger Reader
Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.


[2963]Elden Remembrance
Take the power of its namesake via Finger Reader
Remembrance of the Elden Beast, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. It was the vassal beast of the Greater Will and living incarnation of the concept of Order.


[2964]Remembrance of the Naturalborn
Take the power of its namesake via Finger Reader
Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen.


[2990]Lands Between Rune
Use to gain many runes
Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3000 runes. No grace resides in the eyes of the Tarnished; if it ever did, it is now lost.


[3000]Ancestral Infant's Head
Uses FP to spray spirit vapor
Skull of a very young ancestral spirit. Just think how many sproutings It might bear. Uses FP to spray spirit vapor, inflicting magic damage. The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.


[3010]Omen Bairn
Uses FP to unleash wraiths that chase down foes
Doll of a curseborn bairn. Uses FP to unleash wraiths that chase down foes. Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them. "Please, don't hate me, or curse me. Please."


[3011]Regal Omen Bairn
Uses FP to unleash many wraiths that chase down foes
Doll of a curseborn bairn from the Erdtree's royal line. Uses FP to unleash many wraiths that chase down foes. Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity. These memorial fetishes are fashioned in secret.


[3020]Miranda's Prayer
Uses FP to call down a deluge of light
This statuette depicts a flower that preys on humans, posed in prayer. Uses FP to call down a deluge of light. Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.


[3030]Cuckoo Glintstone
Throw to produce magic bolts on impact
Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Launched straight ahead. Magic bolts spring forth from the point of impact.


[3040]Mimic's Veil
Uses FP to mimic nearby objects
Golden veil of intricate design. Uses FP to mimic nearby objects. When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief."


[3050]Glintstone Scrap
Crush gem to produce magic bolts
Piece of glintstone tinged with unstable magic. Found in crystal tunnels. Crush gem to produce magic bolts. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.


[3051]Large Glintstone Scrap
Crush gem to produce many magic bolts
Large piece of glintstone tinged with unstable magic. Found in crystal tunnels. Crush gem to produce magic bolts. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.


[3060]Gravity Stone Fan
Throw near foes to make fan-shaped gravitational shockwave
Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic. Throw near foes to make fan-shaped gravitational shockwave. The desperate ones who scavenge for these shards dub themselves "starcallers."


[3070]Gravity Stone Chunk
Throw at foe to cause a gravitational explosion
Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic. Throw at enemies to cause a gravitational explosion. The desperate ones who scavenge for these shards dub themselves "starcallers."


[3080]Wraith Calling Bell
Uses FP to ring bell and calls prowling wraiths
Bell used by worshippers of revenants. Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row. Wraiths are said to be the vengeful spirits of those who died when cursed.


[3300]Holy Water Grease
Consumes FP, allowing weapon to purify undead foes
Grease which holds the blessing of the Erdtree. Craftable item. Consumes FP when coated on weapon, allowing it to deal magical damage and purify those who have lived beyond death. There is no place in the Golden Order for those who have exceeded life's bounds. These blemishes must be hunted down by the Virtuous.


[3310]Warming Stone
Continuously heal nearby allies
Ruin Fragment blessed with an incantation of the Two Fingers. Generates warmth where activated, continuously restoring the HP of nearby allies. It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays.


[3311]Frenzyflame Stone
Uses FP to continuously heal chaos followers
Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame. Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin.


[3320]Scriptstone
Reveals more messages from other worlds
Ruin Fragment with a cipher inscription. Craftable item. Uses FP to reveal more messages from other worlds. Words are gregarious things, drawn to one another much as people are.


[3350]Bewitching Branch
Mist briefly makes allies of foes
Tree branch blessed with an incantation of unalloyed gold. Thrust branch forward to release a beguiling mist, entrancing foes such that they temporarily join your cause. The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.


[3360]Baldachin's Blessing
Uses FP to temporarily boost poise
Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber. Uses FP to temporarily boost poise. The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation.


[3361]Radiant Baldachin's Blessing
Uses FP to temporarily boost poise
Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity. Uses FP to temporarily raise poise. The effect lasts longer than a mere favor. It is said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition.


[3500]Uplifting Aromatic
Boosts attack power and reduces incoming damage once
Art of the perfumers who fought in the Shattering. Raises the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half. This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.


[3510]Spark Aromatic
Broadly scatter sparks in a wide area
Art of the perfumers who fought in the Shattering. Broadly scatters sparks in a wide arc straight ahead. Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.


[3520]Ironjar Aromatic
Raises defenses but lowers mobility
Forbidden art of depraved perfumers. Temporarily turns body to steel, boosting poise, resistances and damage negation at the expense of mobility and lightning resistance. An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.


[3550]Bloodboil Aromatic
Raises attack but also damage received
Forbidden art of depraved perfumers. Induces a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received. "Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff."


[3580]Poison Spraymist
Releases a poison mist that travels forwards
Forbidden art of depraved perfumers. Releases a poison mist from user's mouth that travels forwards, causing a buildup of poison. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.


[3610]Acid Spraymist
Releases acidic mist and lowers attack
Forbidden art of depraved perfumers. Releases an acidic mist from user's mouth that travels forwards, damaging armaments and temporarily lowering attack power. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.


[8000]Stonesword Key
Use to break one imp statue seal but lost upon use
A sword-shaped stone key. Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one.


[8005]Cord End
Gain entry somewhere
A carefully woven cord. This cord belonged to the young girls who were housed in a place that was meant as an eternal secret. The cutting-gifted tribe vowed to sacrifice their flesh while concealing the truth. But the girls were too young to oblige.


[8102]Lucent Baldachin's Blessing
Raise in prayer to gain protection
Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside. Raise in prayer to gain protection. Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone.


[8105]Dectus Medallion (Left)
Join medallions to operate Grand Lift of Dectus
Left half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.


[8106]Dectus Medallion (Right)
Join medallions to operate Grand Lift of Dectus
Right half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The left half is said to reside in the coastal Fort Haight to the far west.


[8107]Rold Medallion
Operates Grand Lift of Rold
Conjoined split medallion depicting the Flame Peak. Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants. The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.


[8109]Academy Glintstone Key
Key to open the academy's two sealed gates
Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.


[8111]Carian Inverted Statue
Key revealing the hidden form of Carian Study Hall
Statuette of a scholar, with ground and sky inverted. Reveals the hidden form of the Carian Study Hall, which connects to the divine tower. To unveil the secret, affix it to the pedestal of the celestial globe.


[8121]Dark Moon Ring
Ring of Lunar Princess Ranni's cold oath
Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort. Ranni is an Empyrean, meaning her consort would by rights earn the title of lord. A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."


[8126]Fingerprint Grape
Eyeball of the knight Vyke, inflamed yellow
Eyeball of the knight Vyke, inflamed yellow. Seared with a repulsive fingerprint burn akin to those that marred his entire body. If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.


[8127]Letter from Volcano Manor
Request from Volcano Manor Examine using <?keyicon@31?>
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Old Knight Istvan" He can be found in Limgrave. Find the red mark on your map for the exact location.


[8128]Tonic of Forgetfulness
Tonic that banishes distress and bitter memories
Tonic in a small brass vial. Banishes distress and bitter memories. A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."


[8129]Serpent's Amnion
Amnion from a womb that bore unintended offspring
Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual. It will never dry out, remaining damp indefinitely.


[8130]Rya's Necklace
Necklace worn everywhere by Irina
A necklace worn and treasured by Irina. Given to her as a farewell gift.


[8131]Irina's Letter
Letter addressed to the commander of Castle Morne
Letter given by Irina, addressed to her father, the commander of Castle Morne. Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within.


[8132]Letter from Volcano Manor
Request from Volcano Manor Examine using <?keyicon@31?>
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Rileigh the Idle" He can be found in Altus Plateau. Find the red mark on your map for the exact location.


[8133]Red Letter
Request from Volcano Manor Examine using <?keyicon@31?>
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red. "Juno Hoslow, Knight of Blood" He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location.


[8134]Drawing-Room Key
Key to the Volcano Manor drawing room
Key to Volcano Manor's drawing room. The door can be found in the westward corridor, upon the left hand side.


[8136]Rya's Necklace
Rya's necklace, stolen by a blackguard
Necklace stolen from Rya by the blackguard. Features a relief of a dignified looking woman from a foreign country. It appears to hold great significance for Rya.


[8137]Volcano Manor Invitation
Letter of invitation to Volcano Manor
Letter given by Rya as thanks for retrieving her necklace. Contains an invitation to Volcano Manor. "Brave Tarnished, Seek the Altus Plateau in the realm of the Erdtree. Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions."


[8142]Amber Starlight
Ingredient used in special draught
An ephemeral sliver that gives off a pale amber glow. What remains of a passing flash of starlight. If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught. Cannot be consumed by mere humans.


[8143]Seluvis's Introduction
Letter of introduction addressed to Sellen
Scroll bearing a royal coat of arms. A letter of introduction written by Preceptor Seluvis. Addressed to a glintstone sorceress by the name of Sellen. The contents of the scroll cannot be discerned.


[8144]Sellen's Primal Glintstone
Glintstone from within Sellen's body
Glintstone from within the sorceress Sellen's body. Seemingly half-alive, blood vessels are visible within. In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body after their original body dies, the sorcerer will rise again. "My apprentice, do you think it distasteful?"


[8146]Miniature Ranni
Doll resembling Ranni the Witch
A doll resembling Ranni the Witch. From head to toe every detail is perfect. This unresponsive doll seems pleasantly cool.


[8147]Asimi, Silver Tear
Asimi that has infected a tarnished
An asimi that has infected a tarnished. An intelligent silver sludge; asimi infect the body of tarnished, granting the host power.


[8148]Godrick's Great Rune
Godrick's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Godrick, devoid of any benediction. Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle.


[8149]Radahn's Great Rune
Radahn's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Radahn, devoid of any benediction. Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore.


[8150]Morgott's Great Rune
Morgott's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Morgott, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.


[8151]Rykard's Great Rune
Rykard's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Rykard, devoid of any benediction. Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell.


[8152]Mohg's Great Rune
Mohg's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Mohg, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.


[8153]Malenia's Great Rune
Malenia's Great Rune, devoid of any benediction
The Great Rune of the shardbearer Malenia, devoid of any benediction. Seek the Isolated Divine Tower, which stands beyond the lost great bridge.


[8154]Lord of Blood's Favor
Pure white oath-cloth given by Varré
Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood. "Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all."


[8155]Lord of Blood's Favor
Bloodied white oath-cloth, dyed in a maiden's blood
Fully reddened oath-cloth, dyed in a maiden's blood. The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty.


[8156]Burial Crow's Letter
Letter affixed to a graveyard crow's leg
A letter affixed to a graveyard crow's leg. Sought after by Kalé.


[8158]Spirit Calling Bell
Bell that summons various spirits from ashen items
A bell capable of summoning various spirits from ashen remains. It usually requires FP to use. Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen. Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.


[8159]Fingerslayer Blade
Hidden treasure of the Eternal City of Nokron
The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse. This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall. Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals.


[8161]Sewing Needle
Boc the demi-human's prized sewing needle
A large sewing needle, curved like a fang. Boc the demi-human's prized possession.


[8162]Gold Sewing Needle
Special sewing needle for demigod attire
Sewing needle made of gold. Unique item made to alter demigod attire. One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line.


[8163]Tailoring Tools
Enables armor adjustment at sites of grace
A portable set of tailoring tools. Enables armor alterations at sites of grace.


[8164]Seluvis's Potion
Small flask received from Preceptor Seluvis
Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black. "Find Nepheli, and ensure she drinks it."


[8166]Amber Draught
Glistening amber draught made for a scheme
Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme. "Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted."


[8167]Letter to Patches
Request from Volcano Manor to Patches Examine using <?keyicon@31?>
A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted. "Great Horned Tragoth" He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location.


[8168]Dancer's Castanets
Castanets used by dancers from distant lands
Castanets used by dancers from foreign lands. Received from Patches. The passionate dance comprises no seductiveness, but merely a dignified beauty.


[8169]Sellian Sealbreaker
Can release Master Lusat from his confinement
Glintstone key received from the sorceress Sellen. Capable of breaking the seal that keeps Master Lusat confined. Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer.


[8171]Chrysalids' Memento
Broach wrapped in red velvet
Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible. Faintly visible spirits try to convey something, but their voices cannot be heard.


[8172]Black Knifeprint
Mark of the Night of the Black Knives ritual
On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers. This mark is evidence of the ritual, and hides the truth of the conspiracy.


[8173]Letter to Bernahl
Request from Volcano Manor to Bernahl Examine using <?keyicon@31?>
A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted. "Vargram the Raging Wolf" "Errant Sorcerer Wilhelm" Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location.


[8174]Academy Glintstone Key
Key to open the academy's two sealed gates
Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. This glintstone key is still brand new, unused by anyone.


[8175]Haligtree Secret Medallion (Left)
Join medallions to operate Grand Lift of Rold
Left half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.


[8176]Haligtree Secret Medallion (Right)
Join medallions to operate Grand Lift of Rold
Right half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.


[8181]Burial Crow's Letter
Letter written about the caravans
A letter written about the caravans. It seems to have been sent from the capital underground.


[8182]Mending Rune of Perfect Order
Can be used to mend the shattered Elden Ring
Rune discovered by the noble Goldmask. Used to restore the fractured Elden Ring when brandished by the Elden Lord. A rune of transcendental ideology which will attempt to perfect the Golden Order. The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.


[8183]Mending Rune of the Death-Prince
Can be used to mend the shattered Elden Ring
Rune gestated by Fia, the Deathbed Companion. Used to restore the fractured Elden Ring when brandished by the Elden Lord. Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order. The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored.


[8184]Mending Rune of the Fell Curse
Can be used to mend the shattered Elden Ring
Loathsome rune gestated by the Dung Eater. Used to restore the fractured Elden Ring when brandished by the Elden Lord. The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules. If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing.


[8185]Larval Tear
Material needed by Rennala to grant rebirth
Core of a creature of mimicry known as a silver tear. As much a substance as it is a living organism. Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew. Being born anew allows the reallocation of attributes boosted by leveling up.


[8186]Imbued Sword Key
Unseals sending gate, but disappears upon use
Stone key shaped like a sword. A special item, imbued with rich blue magic. Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one.


[8187]Miniature Ranni
Doll resembling Ranni the Witch
A doll resembling Ranni the Witch. From head to toe every detail is perfect. The chilliness is gone, feeling now like an empty husk. There is no response.


[8188]Golden Tailoring Tools
Allows demigod garb alteration at sites of grace
Tailoring tools made from gold. Tools brought with the red-haired Radagon when he married into the Carian line. With these, even demigod attire can be altered at a site of grace.


[8189]Iji's Confession
Letter of confession found on Iji's corpse
A letter of confession found on Iji's corpse. He declares his own guilt for having sealed away Blaidd.


[8190]Knifeprint Clue
Simple map showing location of black knifeprint Examine using <?keyicon@31?>
A simple map given by Fia. A clue to the whereabouts of a black knifeprint.


[8191]Cursemark of Death
Cursemark carved into Lunar Princess Ranni's discarded flesh
Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede. This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle. However, two demigods perished at the same time, breaking the cursemark into two half-wheels. Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone.


[8192]Asimi's Husk
The shedding of an Asimi that infected a tarnished
The shedding of an Asimi that infected a tarnished.


[8193]Seedbed Curse
Curse grown on a body defiled by the Dung Eater
Curse grown on a corpse killed and defiled by the Dung Eater. A tender pox afflicted with omen horns. The Dung Eater cultivates the seedbed curse on corpses. By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between.


[8194]The Stormhawk King
Ashes of a hawk which heeds no summons
Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other. This ancient monarch is proud however, refusing to answer anyone's summons.


[8195]Asimi, Silver Chrysalid
An Asimi that infected a tarnished
An Asimi that infected a tarnished.


[8196]Unalloyed Gold Needle
Intricate needle of unalloyed gold
An intricately crafted needle of unalloyed gold. Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew. "There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot."


[8197]Sewer-Gaol Key
Unlocks sewer-gaol door beneath Leyndell
Filthy key received from the Dung Eater. Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital.


[8198]Meeting Place Map
Simple map showing a meeting place Examine using <?keyicon@31?>
Simple map found on a corpse. Seems to point to a meeting place. The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key.


[8199]Discarded Palace Key
Key to treasure chest for Carian Princesses
A key discarded by Lunar Princess Ranni alongside her very flesh. Opens a treasure chest passed down to Carian Princesses. It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala.


[8200]"Homing Instinct" Painting
Reminiscence of the painting "Homing Instinct" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Homing Instinct." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8201]"Resurrection" Painting
Reminiscence of the painting "Resurrection" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Resurrection." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8202]"Champion's Song" Painting
Reminiscence of the painting "Champion's Song" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Champion's Song." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8203]"Sorcerer" Painting
Reminiscence of the painting "Sorcerer" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Sorcerer." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8204]"Prophecy" Painting
Reminiscence of the painting "Prophecy" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Prophecy." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8205]"Flightless Bird" Painting
Reminiscence of the painting "Flightless Bird" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Flightless Bird." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8206]"Redmane" Painting
Reminiscence of the painting "Redmane" Examine using <?keyicon@31?>
Work of a wandering artist. Reminiscence of a painting titled "Redmane." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.


[8221]Zorayas's Letter
Farewell letter written in an inexpert hand Examine using <?keyicon@31?>
Farewell letter written in an inexpert hand. "I wish to set out on a journey. So that one day, I can carry on Mother's work. Be the proud daughter of Tanith of Volcano Manor. Farewell. You've always been so kind. So uncompromising. My champion."


[8222]Alexander's Innards
Keepsake of the warrior jar Alexander
A keepsake of the warrior jar Alexander. Found at the core of the dead flesh that once filled the great jar. The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness.


[8223]Rogier's Letter
Letter written in a trembling hand Examine using <?keyicon@31?>
Letter written in a trembling hand. "I forgot to tell you, but it seems D has a younger brother. I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron. And it's said he stood before the Prince of Death not far beyond that spot."


[8224]Note: The Preceptor's Secret
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Preceptor Seluvis is hiding a dirty secret in a cellar among the ruins not far from the sisters three. The vile Graven Witch seems to be a frequent visitor to that place."


[8225]Weathered Map
A simple map, badly weathered Examine using <?keyicon@31?>
A simple, badly weathered map. Left discarded and forgotten for some time. Depicts streaks of amber light.


[8226]Note: The Preceptor's Secret
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about the preceptor's secret. Further details are available only to paying customers.


[8227]Weathered Map
A simple map, badly weathered
A simple, badly weathered map. Left discarded and forgotten for some time. Further details are available only to paying customers.


[8500]Crafting Kit
Enables the practice of item crafting
Leather bag containing a pestle and mortar, small blade, and various other tools. Enables item crafting from the main menu. Provides both means to fight and means to survive.


[8590]Whetstone Knife
Can add new battle arts and affinities to weapons
Whetstone with a cipher inscription, made to look like a small knifeblade. Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills. The battle arts and affinities will depend on the ashes of war used.


[8600]Map: Limgrave, West
Map of Limgrave's western region
Map of the western region of Limgrave. The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.


[8601]Map: Weeping Peninsula
Map of Weeping peninsula
Map of the Weeping Peninsula. The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament.


[8602]Map: Limgrave, East
Map of Limgrave's eastern region
Map of the eastern region of Limgrave. Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past.


[8603]Map: Liurnia, East
Map of Liurnia's eastern region
Map of Liurnia's eastern region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south.


[8604]Map: Liurnia, North
Map of Liurnia's northern region
Map of Liurnia's northern region. The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here.


[8605]Map: Liurnia, West
Map of Liurnia's western region
Map of Liurnia's western region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty.


[8606]Map: Altus Plateau
Map of Altus Plateau and environs
Map of Altus Plateau and environs. The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day.


[8607]Map: Leyndell, Royal Capital
Map of Leyndell Capital and environs
Map of the Royal Capital of Leyndell and environs. Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day.


[8608]Map: Mt. Gelmir
Map of Mt. Gelmir and environs
Map of Mt. Gelmir and environs. Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering.


[8609]Map: Caelid
Map of Caelid and environs
Map of Caelid and environs. Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot.


[8610]Map: Dragonbarrow
Map of Dragonbarrow and environs
Map of Dragonbarrow and environs. The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.


[8611]Map: Mountaintops of the Giants, West
Map of Western Mountaintops of the Giants
Map of Western Mountaintops of the Giants. Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond.


[8612]Map: Mountaintops of the Giants, East
Map of Eastern Mountaintops of the Giants
Map of Eastern Mountaintops of the Giants. The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south.


[8613]Map: Ainsel River
Map of Ainsel River and environs
Map of Ainsel River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.


[8614]Map: Lake of Rot
Map of Lake of Rot and environs
Map of Lake of Rot and environs. A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.


[8615]Map: Siofra River
Map of Siofra River and environs
Map of Siofra River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.


[8616]Map: Mohgwyn Palace
Map of Mohgwyn Palace and environs
Map of Mohgwyn Palace and environs. In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.


[8617]Map: Deeproot Depths
Map of Deeproot Depths and environs
Map of Deeproot Depths and environs. At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.


[8618]Map: Consecrated Snowfield
Map of Consecrated Snowfield and environs
Map of Consecrated Snowfield and environs. The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same.


[8660]Mirage Riddle
Simple map taken from an imp statue Examine using <?keyicon@31?>
Simple map taken from an imp statue. A riddle concerning a rise that vanishes like a mirage.


[8700]Note: Hidden Cave
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "There is a hidden cave in the town of Sellia. Look beyond the graveyard at the precipice."


[8701]Note: Imp Shades
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Nothing can touch the shades of imps in the heroes' graveyard. Only Rosus's light can give them form."


[8702]Note: Flask of Wondrous Physick
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood. Cross the highway bridge and follow the animal trail north."


[8703]Note: Stonedigger Trolls
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "The heads of the stonedigger trolls bear old wounds."


[8704]Note: Wandering Mausoleum
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "To stop the mausoleum's stride, you'll need to clean up around its feet first."


[8705]Note: Unseen Assassins
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Some assassins cannot be seen with the naked eye. Seems the Erdtree sentries once carried torches that could cast light on these prowlers."


[8706]Note: Great Coffins
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors. Might be a good source of armaments..."


[8707]Note: Flame Chariots
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Beware the Fire Monks' chariots bearing the faces of giants. A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed."


[8708]Note: Demi-human Mobs
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Slay the demi-human mob's leader first, and the rest will lose hope and panic."


[8709]Note: Land Squirts
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Land squirts are soft where they touch the ground, and poison will cause them to rupture."


[8710]Note: Gravity's Advantage
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Gravitational power that pulls can bring flying foes low."


[8711]Note: Revenants
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "The crawling royal revenants and their followers are all cursed. Healing powers will harm rather than mend."


[8712]Note: Waypoint Ruins
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Someone lurks among the waypoint ruins on the roads through Limgrave."


[8713]Note: Gateway
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Fort Gael in Caelid houses a gateway that leads to Redmane Castle."


[8714]Note: Miquella's Needle
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note written by a nomadic merchant succinctly detailing knowledge acquired. "The Empyrean Miquella crafted a needle to resist the influence of outer gods. Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle."


[8715]Note: Frenzied Flame Village
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away."


[8716]Note: The Lord of Frenzied Flame
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall."


[8717]Note: Below the Capital
Note imparting knowledge in brief Examine using <?keyicon@31?>
Note sold by a nomadic merchant imparting knowledge in brief. "Below the royal capital of Leyndell is a vast network of sewers. The well in the city below reaches deep into its tunnels."


[8750]Note: Hidden Cave
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about a hidden cave. Further details are available only to paying customers.


[8751]Note: Imp Shades
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about imp shades. Further details are available only to paying customers.


[8752]Note: Flask of Wondrous Physick
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about a Flask of Wondrous Physick. Further details are available only to paying customers.


[8753]Note: Stonedigger Trolls
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about stonedigger trolls. Further details are available only to paying customers.


[8754]Note: Wandering Mausoleum
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about the Wandering Mausoleum. Further details are available only to paying customers.


[8755]Note: Unseen Assassins
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about unseen assassins. Further details are available only to paying customers.


[8756]Note: Great Coffins
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about great coffins. Further details are available only to paying customers.


[8757]Note: Flame Chariots
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about flame chariots. Further details are available only to paying customers.


[8758]Note: Demi-human Mobs
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about demi-human mobs. Further details are available only to paying customers.


[8759]Note: Land Squirts
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about land squirts. Further details are available only to paying customers.


[8760]Note: Gravity's Advantage
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about advantageous use of gravity. Further details are available only to paying customers.


[8761]Note: Revenants
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about revenants. Further details are available only to paying customers.


[8762]Note: Waypoint Ruins
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about waypoint ruins. Further details are available only to paying customers.


[8763]Note: Gateway
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about a gateway. Further details are available only to paying customers.


[8765]Note: Frenzied Flame Village
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about the Frenzied Flame Village. Further details are available only to paying customers.


[8767]Note: Below the Capital
Note imparting knowledge in brief
A note sold by a nomadic merchant. Contains information about the sewers below the capital. Further details are available only to paying customers.


[8850]Conspectus Scroll
Give to a learned sorcerer to acquire new sorceries
A sorcery scroll from the Academy of Raya Lucaria. Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintstone Cometshard - Star Shower


[8851]Royal House Scroll
Give to a learned sorcerer to acquire new sorceries
Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintblade Phalanx - Carian Slicer


[8855]Fire Monks' Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north. Can be given to a learned cleric to gain access to the following incantations: - O, Flame! - Surge, O Flame!


[8856]Giant's Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook that contains the secrets of the Fire Giants. Kept hidden by the prelates who monitor the Giant's Flame. Can be given to a learned cleric to gain access to the following incantations: - Giantsflame Take Thee - Flame, Fall Upon Them


[8857]Godskin Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook bound in supple skin. Incantations of the god-slaying black flame are written within. Can be given to a learned cleric to gain access to the following incantations: - Black Flame - Black Flame Blade


[8858]Two Fingers' Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook containing incantations of the Two Fingers. An item once entrusted to Tarnished worthy of lordship. Can be given to a learned cleric to gain access to the following incantations: - Lord's Heal - Lord's Aid


[8859]Assassin's Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the Roundtable Hold's assassins. Can be given to a learned cleric to gain access to the following incantations: - Assassin's Approach - Darkness


[8860]Erdtree Prayerbook
Scroll containing incantations
Scroll containing incantations. Can be given to a learned cleric in order to learn incantations.


[8861]Erdtree Codex
Scroll containing incantations
Scroll containing incantations. Can be given to a learned cleric in order to learn incantations.


[8862]Golden Order Principia
Give to a learned cleric to acquire new incantations
Prayerbook of the Golden Order fundamentalists. A dense and complex academic treatise that contains the Order's fundamental principles. Can be given to a learned cleric to gain access to the following incantations: - Radagon's Rings of Light - Law of Regression


[8863]Golden Order Principles
Scroll containing incantations
Scroll containing incantations. Can be given to a learned cleric in order to learn incantations.


[8864]Dragon Cult Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the capital's ancient dragon cult. A text of the knights' faith that arose after the War of the Ancient Dragons. Can be given to a learned cleric to gain access to the following incantations: - Lightning Spear - Honed Bolt - Electrify Armament


[8865]Ancient Dragon Prayerbook
Give to a learned cleric to acquire new incantations
Prayerbook of the capital's ancient dragon cult. A lost tome that never reached the Lands Between. Contains red lightning incantations. Can be given to a learned cleric to gain access to the following incantations: - Ancient Dragons' Lightning Spear - Ancient Dragons' Lightning Strike


[8866]Academy Scroll
Give to a learned sorcerer to acquire new sorceries
Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study. Can be given to a learned sorcerer to gain access to the following sorceries: - Great Glintstone Shard - Swift Glintstone Shard


[8910]Pidia's Bell Bearing
Offer to Twin Maiden Husks for new item access
Servant Pidia's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8911]Seluvis's Bell Bearing
Offer to Twin Maiden Husks for new item access
Preceptor Seluvis's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8912]Patches' Bell Bearing
Offer to Twin Maiden Husks for new item access
Patches' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8913]Sellen's Bell Bearing
Offer to Twin Maiden Husks for new item access
Sorceress Sellen's bell bearing, found upon her perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8915]D's Bell Bearing
Offer to Twin Maiden Husks for new item access
D's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8916]Bernahl's Bell Bearing
Offer to Twin Maiden Husks for new item access
Knight Bernahl's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8917]Miriel's Bell Bearing
Offer to Twin Maiden Husks for new item access
Miriel, Pastor of Vows' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8918]Gostoc's Bell Bearing
Offer to Twin Maiden Husks for new item access
Gatekeeper Gostoc's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8919]Thops's Bell Bearing
Offer to Twin Maiden Husks for new item access
Sorcerer Thops's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8920]Kalé's Bell Bearing
Offer to Twin Maiden Husks for new item access
Merchant Kalé's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8921]Nomadic Merchant's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8922]Nomadic Merchant's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8923]Nomadic Merchant's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8924]Nomadic Merchant's Bell Bearing [4]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8925]Nomadic Merchant's Bell Bearing [5]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8926]Isolated Merchant's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8927]Isolated Merchant's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8928]Nomadic Merchant's Bell Bearing [6]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8929]Hermit Merchant's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8930]Nomadic Merchant's Bell Bearing [7]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8931]Nomadic Merchant's Bell Bearing [8]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8932]Nomadic Merchant's Bell Bearing [9]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8933]Nomadic Merchant's Bell Bearing [10]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8934]Nomadic Merchant's Bell Bearing [11]
Offer to Twin Maiden Husks for new item access
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8935]Isolated Merchant's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8936]Hermit Merchant's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8937]Abandoned Merchant's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of a merchant left behind, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8938]Hermit Merchant's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8939]Imprisoned Merchant's Bell Bearing
Offer to Twin Maiden Husks for new item access
An imprisoned merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8940]Iji's Bell Bearing
Offer to Twin Maiden Husks for new item access
Iji the Smithing Master's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8941]Rogier's Bell Bearing
Offer to Twin Maiden Husks for new item access
Rogier the Sorcerer's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8942]Blackguard's Bell Bearing
Offer to Twin Maiden Husks for new item access
The Blackguard's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8943]Corhyn's Bell Bearing
Offer to Twin Maiden Husks for new item access
Brother Corhyn's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8944]Gowry's Bell Bearing
Offer to Twin Maiden Husks for new item access
Sage Gowry's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.


[8945]Bone Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Thin Animal Bones - Hefty Beast Bone


[8946]Meat Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Sliver of Meat - Lump of Flesh - Turtle Neck Meat


[8947]Medicine Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Neutralizing Boluses - Stanching Boluses - Thawfrost Boluses - Stimulating Boluses


[8948]Gravity Stone Peddler's Bell Bearing
Offer to Twin Maiden Husks for new item access
Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Gravity Stone Fan - Gravity Stone Chunk


[8951]Smithing-Stone Miner's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [1] - Smithing Stone [2] - Glintstone Scrap


[8952]Smithing-Stone Miner's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [3] - Smithing Stone [4] - Explosive Stone


[8953]Smithing-Stone Miner's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [5] - Smithing Stone [6]


[8954]Smithing-Stone Miner's Bell Bearing [4]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [7] - Smithing Stone [8] - Ruin Fragment


[8955]Somberstone Miner's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [1] - Somber Smithing Stone [2] - Glintstone Scrap


[8956]Somberstone Miner's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [3] - Somber Smithing Stone [4] - Cracked Crystal


[8957]Somberstone Miner's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [5] - Somber Smithing Stone [6]


[8958]Somberstone Miner's Bell Bearing [4]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [7] - Somber Smithing Stone [8] - Sanctuary Stone


[8959]Somberstone Miner's Bell Bearing [5]
Offer to Twin Maiden Husks for new item access
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [9]


[8960]Glovewort Picker's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [1] - Grave Glovewort [2] - Grave Glovewort [3]


[8961]Glovewort Picker's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [4] - Grave Glovewort [5] - Grave Glovewort [6]


[8962]Glovewort Picker's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [7] - Grave Glovewort [8] - Grave Glovewort [9]


[8963]Ghost-Glovewort Picker's Bell Bearing [1]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [1] - Ghost Glovewort [2] - Ghost Glovewort [3]


[8964]Ghost-Glovewort Picker's Bell Bearing [2]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [4] - Ghost Glovewort [5] - Ghost Glovewort [6]


[8965]Ghost-Glovewort Picker's Bell Bearing [3]
Offer to Twin Maiden Husks for new item access
The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [7] - Ghost Glovewort [8] - Ghost Glovewort [9]


[8970]Iron Whetblade
Grants choice of affinity upgrade to weapon
Iron whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.


[8971]Red-Hot Whetblade
Grants choice of affinity upgrade to weapon
Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen.


[8972]Sanctified Whetblade
Grants choice of affinity upgrade to weapon
Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.


[8973]Glintstone Whetblade
Grants choice of affinity upgrade to weapon
Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.


[8974]Black Whetblade
Grants choice of affinity upgrade to weapon
Black whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen.


[8975]Unalloyed Gold Needle
Snapped intricate needle of unalloyed gold
An intricately crafted needle of unalloyed gold, snapped in half. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. Sage Gowry has designs for this needle.


[8976]Unalloyed Gold Needle
Repaired intricate needle of unalloyed gold
An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. "Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia."


[8977]Valkyrie's Prosthesis
Golden prosthesis used by the one-armed Valkyrie
Golden prosthesis once used by the one-armed valkyrie. A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm. When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess.


[8978]Sellia's Secret
A piece of paper given by Sage Gowry Examine using <?keyicon@31?>
Note given by Sage Gowry detailing the secret he promised. The Town of Sellia hides the source. Light three flames atop the candle towers to break the seal.


[8979]Beast Eye
Said to tremble when close to Deathroot
Claw-marked stone eye received from Gurranq, Beast Clergyman. It is said to tremble when near Deathroot. The murky violet iris writhes as if alive. "I am not sated... Feed me more...Death..."


[8980]Weathered Dagger
Dagger received from Fia, Deathbed Companion
Dagger received from Fia, the Deathbed Companion. She wishes for it to be returned to its rightful owner. It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash.


[9000]Bow
Learn gesture "Bow"
A formal bow


[9001]Polite Bow
Learn gesture "Polite Bow"
A stiff bow


[9002]My Thanks
Learn gesture "My Thanks"
A reverential bow


[9003]Curtsy
Learn gesture "Curtsy"


[9004]Reverential Bow
Learn gesture "Reverential Bow"
Wave hand


[9005]My Lord
Learn gesture "My Lord"


[9006]Warm Welcome
Learn gesture "Warm Welcome"


[9007]Wave
Learn gesture "Wave"
A tough fist gesture


[9008]Casual Greeting
Learn gesture "Casual Greeting"


[9009]Strength!
Learn gesture "Strength!"
Raise morale


[9010]As You Wish
Learn gesture "As You Wish"


[9011]Point Forwards
Learn gesture "Point Forwards"


[9012]Point Upwards
Learn gesture "Point Upwards"


[9013]Point Downwards
Learn gesture "Point Downwards"


[9014]Beckon
Learn gesture "Beckon"


[9015]Wait!
Learn gesture "Wait!"


[9016]Calm Down!
Learn gesture "Calm Down!"


[9017]Nod In Thought
Learn gesture "Nod In Thought"


[9018]Extreme Repentance
Learn gesture "Extreme Repentance"


[9019]Grovel For Mercy
Learn gesture "Grovel For Mercy"


[9020]Rallying Cry
Learn gesture "Rallying Cry"
Pledge on one's sword


[9021]Heartening Cry
Learn gesture "Heartening Cry"


[9022]By My Sword
Learn gesture "By My Sword"
A threatening gesture


[9023]Hoslow's Oath
Learn gesture "Hoslow's Oath"
An inspiriting gesture


[9024]Fire Spur Me
Learn gesture "Fire Spur Me"


[9025]The Carian Oath
The Carian oath


[9026]Bravo!
Learn gesture "Bravo!"


[9027]Jump for Joy
Learn gesture "Jump for Joy"
Slump to the floor


[9028]Triumphant Delight
Learn gesture "Triumphant Delight"


[9029]Fancy Spin
Learn gesture "Fancy Spin"


[9030]Finger Snap
Learn gesture "Finger Snap"


[9031]Dejection
Learn gesture "Dejection"
Rest on the floor


[9032]Patches' Crouch
Learn gesture "Patches' Crouch"


[9033]Crossed Legs
Learn gesture "Crossed Legs"


[9034]Rest
Learn gesture "Rest"
A dismissive gesture


[9035]Sitting Sideways
Learn gesture "Sitting Sideways"


[9036]Dozing Cross-Legged
Learn gesture "Dozing Cross-Legged"


[9037]Spread Out
Learn gesture "Spread Out"


[9038]Fetal Position


[9039]Balled Up
Learn gesture "Balled Up"


[9040]What Do You Want?
Learn gesture "What Do You Want?"
A prayer borne of despair


[9041]Prayer
Learn gesture "Prayer"


[9042]Desperate Prayer
Learn gesture "Desperate Prayer"


[9043]Rapture
Learn gesture "Rapture"


[9045]Erudition
Learn gesture "Erudition"


[9046]Outer Order
Learn gesture "Outer Order"


[9047]Inner Order
Learn gesture "Inner Order"


[9048]Golden Order Totality
Learn gesture "Golden Order Totality"


[9050]The Ring


[9060]Prattling Pate "Hello"
Enables Prattling Pate "Hello"


[9061]Prattling Pate "Thank you"
Enables Prattling Pate "Thank you"


[9062]Prattling Pate "Apologies"
Enables Prattling Pate "Apologies"


[9063]Prattling Pate "Wonderful"
Enables Prattling Pate "Wonderful"


[9064]Prattling Pate "Please help"
Enables Prattling Pate "Please help"


[9065]Prattling Pate "My beloved"
Enables Prattling Pate "My beloved"


[9066]Prattling Pate "Let's get to it"
Enables Prattling Pate "Let's get to it"


[9067]Prattling Pate "You're beautiful"
Enables Prattling Pate "You're beautiful"


[9070]It's Raining!


[9071]It's Raining!


[9100]About Sites of Grace
Information about sites of grace Examine using <?keyicon@31?>
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges.


[9101]About Sorceries and Incantations
Information about sorceries and incantations Examine using <?keyicon@31?>
You can memorize sorceries and incantations at sites of grace. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. <?keyicon@0017?>: <?keyActName@17?>


[9102]About Bows
Information about bows Examine using <?keyicon@31?>
Equip a bow to fire arrows. You can equip up to two types of arrows to choose from at once. When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming. Use <?keyControlCamera?> to adjust your aim. <?keyicon@22?>: Fire arrow type 1 <?keyicon@23?>: Fire arrow type 2 <?keyicon@24?>: Precision aiming


[9103]About Crouching
Information about crouching Examine using <?keyicon@31?>
Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. <?keyicon@9?>: <?keyActName@9?>


[9104]About Stance-Breaking
Information about stance-breaking Examine using <?keyicon@31?>
Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. Hold <?keyicon@23?>: Charge attack <?keyicon@23?> while jumping: Jump attack


[9105]About Stakes of Marika
Information about Stakes of Marika Examine using <?keyicon@31?>
Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.


[9106]About Guard Counters
Information about guard counters Examine using <?keyicon@31?>
You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. <?keyicon@23?> immediately after blocking an attack: Guard Counter


[9107]About the Map
Information about the map Examine using <?keyicon@31?>
Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding Map fragments at steles along the road. You can also use the map to freely place beacons of light to serve as landmarks as you explore. <?keyicon@29?>: <?keyActName@29?>


[9108]About Guidance of Grace
Information about Guidance of Grace Examine using <?keyicon@31?>
Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way.


[9109]About Horseback Riding
Information about horseback riding Examine using <?keyicon@31?>
Use the Spectral Steed Whistle to summon and ride your spectral steed. If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so. You can dismount by using the whistle again or by pressing <?keyicon@0009?>.


[9110]About Death
Information about death Examine using <?keyicon@31?>
Upon dying, you will be revived at the last site of grace that you visited. You will drop any runes in your possession at the site of your death. If you die again before reclaiming those runes, they will be lost forever. The compass at the top of the screen indicates the direction of the lost runes.


[9111]About Summoning Spirits
Information about summoning spirits Examine using <?keyicon@31?>
With a Spirit Calling Bell, you can use ashes to summon various spirits. Summoning typically consumes FP. You can only summon one type of spirit at a time. You cannot summon spirits during multiplayer.


[9112]About Guarding
Information about guarding Examine using <?keyicon@31?>
Use an armament in your left hand or both hands to guard against incoming attacks. Guarding is especially effective when done with a shield. Guarding consumes stamina. If your stamina runs out, your stance will be broken. <?keyicon@24?>: Guard


[9113]About Item Crafting
Information about item crafting Examine using <?keyicon@31?>
If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. You can learn to craft more items by finding cookbooks. <?keyicon@28?>: <?keyActName@28?>


[9115]About Flask of Wondrous Physick
Information about Flask of Wondrous Physick Examine using <?keyicon@31?>
You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between. At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create elixirs with various custom effects.


[9116]About Adding Skills
Information about adding skills Examine using <?keyicon@31?>
With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace. An armament can only have one skill. Any skill it previously had will be removed. An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones.


[9117]About Birdseye Telescopes
Information about birdseye telescopes Examine using <?keyicon@31?>
Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination. <?keyicon@17?>: Zoom in <?keyicon@18?>: Zoom out


[9118]About Spiritspring Jumping
Information about spiritspring jumping Examine using <?keyicon@31?>
Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. <?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump


[9119]About Vanquishing Enemy Groups
Information about vanquishing enemy groups Examine using <?keyicon@31?>
Vanquishing an enemy group will replenish your flasks. The number and type of flasks to be replenished varies, depending on the enemy group. You cannot replenish more flasks than your maximum amount allows.


[9120]About Teardrop Scarabs
Information about Teardrop Scarabs Examine using <?keyicon@31?>
There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows.


[9121]About Summoning Other Players
Information about summoning other players Examine using <?keyicon@31?>
Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds. Gold signs indicate an ally. Red signs indicate an adversary. The multiplayer session will begin once either type has been summoned. (You will take the role of the Host of Fingers.)


[9122]About Cooperative Multiplayer
Information about cooperative multiplayer Examine using <?keyicon@31?>
Use Tarnished's Furled Finger to write a gold summon sign. Cooperative multiplayer will begin once you have been summoned by a player from another world. You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).


[9123]About Competitive Multiplayer
Information about competitive multiplayer Examine using <?keyicon@31?>
Use Duelist's Furled Finger to write a red summon sign. Competitive multiplayer will begin once you have been summoned by a player from another world. You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you.


[9124]About Invasion Multiplayer
Information about invasion multiplayer Examine using <?keyicon@31?>
Use Festering Bloody Finger to attempt to invade the world of another player. The multiplayer session will begin once the invasion succeeds. You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world. If you stray far from the Host of Fingers, the compass at the top of the screen points to their location.


[9125]About Hunter Multiplayer
Information about hunter multiplayer Examine using <?keyicon@31?>
If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).


[9126]About Summoning Pools
Information about the summoning pools Examine using <?keyicon@31?>
In each area, you may find effigies of martyrs. These effigies are summoning pools. You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.


[9127]About Monument Icon
Information about Monument Icon Examine using <?keyicon@31?>
You must be near a rebirth monument to summon spirits from ashes. When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.


[9128]About Requesting Help from Hunters
Information about requesting help from hunters Examine using <?keyicon@31?>
If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Can also be used after you are invaded.) The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world.


[9129]About Skills
Information about skills Examine using <?keyicon@31?>
Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. <?keyicon@25?>: <?keyActName@25?>


[9130]About Fast Travel to Sites of Grace
Information about fast travel to sites of grace Examine using <?keyicon@31?>
Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done.


[9131]About Strengthening Armaments
Information about strengthening armaments Examine using <?keyicon@31?>
At a smithing table, you can spend runes and smithing stones to strengthen your armaments. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.


[9132]About Roundtable Hold
Information about the Roundtable Hold Examine using <?keyicon@31?>
The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.) <?keyicon@29?>: <?keyActName@29?>


[9133]Note: Redeemers


[9134]About Materials
Information about materials Examine using <?keyicon@31?>
In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials. These materials can be used for item crafting.


[9135]About Containers
Information about containers Examine using <?keyicon@31?>
You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers. Containers will be consumed when crafting, but they can be reused when emptied.


[9136]About Adding Affinities
Information about adding affinities to armaments Examine using <?keyicon@31?>
With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace. This way, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities.


[9137]About Pouches
Information about pouches Examine using <?keyicon@31?>
From "Pouch" in the main menu, you can equip six items to your pouches. Four of those items can be used without opening the main menu. <?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1 <?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2 <?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3 <?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4


[9138]About Dodging
Information about dodging Examine using <?keyicon@31?>
You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina. <?keyMove?>+<?keyicon@7?>: Dodge roll <?keyicon@7?>: Backstep


[9140]About Wielding Armaments
Information about wielding armaments Examine using <?keyicon@31?>
Each hand can be equipped with up to three armaments, allowing you to toggle between them. Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%. <?keyicon@19?>: <?keyActName@19?> <?keyicon@20?>: <?keyActName@20?> <?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands


[9141]About Great Runes
Information about Great Runes Examine using <?keyicon@31?>
The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit.


[9142]About the Cave of Knowledge
Information about the Cave of Knowledge Examine using <?keyicon@31?>
Jump down the hole ahead, and you will find the Cave of Knowledge. There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between.


[9195]About Multiplayer
Information about multiplayer Examine using <?keyicon@31?>
You will need certain items to participate in each type of multiplayer: cooperative, invasion, or competitive. Select "Multiplayer" from the main menu to see your multiplayer items. You can also use them directly from this menu. <?keyicon@28?>: <?keyActName@28?>


[9200]Carrier Pigeon Letter [1]
Letter concerning traces of silvery slime found
Letter addressed to someone: Confirmed traces of silvery slime in the ruins in front of Stormgate. Found on the soldiers' camp supplies.


[9201]Carrier Pigeon Letter [2]
Letter concerning traces of silvery slime found
Letter addressed to someone: Traces of silvery slime found on Godwyn's Highroad. Just after until the procession with the big coffin passed by.


[9300]Nomadic Warrior's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Bone Arrow - Bone Arrow (Fletched) - Bone Bolt


[9301]Nomadic Warrior's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Pickled Turtle Neck - Poisonbone Arrow - Poisonbone Arrow (Fletched) - Poisonbone Bolt


[9302]Nomadic Warrior's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Blood Grease - Drawstring Blood Grease - Bloodbone Arrow - Bloodbone Arrow (Fletched) - Bloodbone Bolt


[9303]Nomadic Warrior's Cookbook [10]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Stormwing Bone Arrow


[9304]Fugitive Warrior's Recipe [5]
Fugitive warrior recipe. Adds craft able items
Recipe book written by a roaming warrior, chased by someone through the Lands Between. Adds more craftable items. Includes techniques for survival in extreme situations and prolonged battle.


[9305]Nomadic Warrior's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Soft Cotton - Stanching Boluses - Rainbow Stone Arrow


[9306]Nomadic Warrior's Cookbook [12]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Cursed-Blood Pot


[9307]Nomadic Warrior's Cookbook [19]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Sweet Raisin - Warming Stone


[9308]Nomadic Warrior's Cookbook [13]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Bone Great Arrow - Bone Great Arrow (Fletched) - Bone Ballista Bolt


[9309]Nomadic Warrior's Cookbook [23]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Frozen Raisin - Clarifying Cured Meat - Clarifying White Cured Meat


[9310]Nomadic Warrior's Cookbook [17]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Soap - Oil Pot - Roped Oil Pot


[9311]Nomadic Warrior's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Glowstone - Invigorating Cured Meat - Invigorating White Cured Meat


[9312]Nomadic Warrior's Cookbook [21]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Alluring Pot


[9313]Missionary's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holyproof Dried Liver


[9320]Armorer's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Fire Grease - Drawstring Fire Grease - Fireproof Dried Liver


[9321]Armorer's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Firebone Arrow - Firebone Arrow (Fletched) - Firebone Bolt - Neutralizing Boluses


[9322]Nomadic Warrior's Cookbook [11]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Crystal Dart - Spellproof Dried Liver - Shattershard Arrow


[9323]Nomadic Warrior's Cookbook [20]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Volcano Pot - Roped Volcano Pot


[9324]Armorer's Cookbook (5)
Expands crafting repertoire
Expands crafting repertoire


[9325]Armorer's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Giantsflame Fire Pot


[9326]Armorer's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Redmane Fire Pot


[9327]Nomadic Warrior's Cookbook [18]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Dappled Cured Meat - Dappled White Cured Meat


[9328]Armorer's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Exalted Flesh


[9329]Nomadic Warrior's Cookbook [16]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Thawfrost Boluses - Stimulating Boluses


[9330]Armorer's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Preserving Boluses


[9331]Armorer's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Immunizing Cured Meat - Immunizing White Cured Meat


[9340]Glintstone Craftsman's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Pot - Roped Magic Pot - Shield Grease


[9341]Glintstone Craftsman's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Cuckoo Glintstone


[9342]Glintstone Craftsman's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Grease - Drawstring Magic Grease - Magicbone Arrow - Magicbone Arrow (Fletched) - Magicbone Bolt


[9343]Nomadic Warrior's Cookbook [9]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rancor Pot


[9344]Glintstone Craftsman's Cookbook [8]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Academy Magic Pot


[9345]Glintstone Craftsman's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Grease


[9346]Glintstone Craftsman's Cookbook [6]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Pot


[9347]Glintstone Craftsman's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Coldbone Arrow - Coldbone Arrow (Fletched) - Coldbone Bolt


[9348]Glintstone Craftsman's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Albinauric Pot


[9360]Missionary's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Scriptstone - Grace Mimic - Gold-Pickled Fowl Foot


[9361]Missionary's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Water Pot - Roped Holy Water Pot


[9362]Missionary's Cookbook (3)
Expands crafting repertoire
Expands crafting repertoire


[9363]Missionary's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Sacred Order Pot


[9364]Missionary's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Grease - Drawstring Holy Grease - Haligbone Arrow - Haligbone Arrow (Fletched) - Haligbone Bolt


[9365]Missionary's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Silver-Pickled Fowl Foot


[9380]Nomadic Warrior's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Fetid Pot - Roped Fetid Pot


[9381]Perfumer's Cookbook (1)
Expands crafting repertoire
Expands crafting repertoire


[9382]Perfumer's Cookbook (2)
Expands crafting repertoire
Expands crafting repertoire


[9383]Nomadic Warrior's Cookbook [5]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Beastlure Pot


[9384]Perfumer's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a military perfumer. Contains martial techniques beyond the repertoire of an ordinary physician. Acquire the knowledge to craft the following: - Spark Aromatic - Uplifting Aromatic


[9385]Perfumer's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Poison Spraymist - Bloodboil Aromatic


[9386]Perfumer's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Ironjar Aromatic


[9387]Nomadic Warrior's Cookbook [14]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Poison Pot - Roped Poison Pot - Poisonbone Dart


[9388]Nomadic Warrior's Cookbook [8]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Poison Grease - Drawstring Poison Grease


[9389]Nomadic Warrior's Cookbook [22]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rot Pot - Rot Grease - Drawstring Rot Grease


[9390]Nomadic Warrior's Cookbook [15]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rotbone Arrow - Rotbone Arrow (Fletched) - Rotbone Bolt


[9391]Nomadic Warrior's Cookbook [24]
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Swarm Pot - Roped Fly Pot


[9392]Perfumer's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Acid Spraymist


[9393]Perfumer's Cookbook (13)
Expands crafting repertoire
A record of crafting techniques left by a travelling perfumer who served in the Shattering. Expands crafting repertoire. Acquire the knowledge to craft the following: -Maddening Boluses


[9400]Ancient Dragon Apostle's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Grease - Drawstring Lightning Grease - Lightningbone Arrow - Lightningbone Arrow (Fletched) - Lightningbone Bolt


[9401]Ancient Dragon Apostle's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Pot - Roped Lightning Pot


[9402]Ancient Dragon Apostle's Cookbook [4]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Ancient Dragonbolt Pot - Lightningproof Dried Liver


[9403]Ancient Dragon Apostle's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Dragonwound Grease


[9420]Fevor's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Sleep Pot


[9421]Fevor's Cookbook [3]
Expands crafting repertoire
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Bewitching Branch


[9422]Fevor's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Soporific Grease - Drawstring Soporific Grease - Sleepbone Arrow - Sleepbone Arrow (Fletched) - Sleepbone Bolt


[9423]Missionary's Cookbook [7]
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Rejuvenating Boluses


[9440]Frenzied's Cookbook [1]
Expands crafting repertoire
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Clarifying Boluses


[9441]Frenzied's Cookbook [2]
Expands crafting repertoire
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Frenzyflame Stone


[9500]Cracked Pot
Container required for crafting cracked pot items
This empty pot somehow mends itself when broken. Essential vessel for crafting cracked pot items. The materials and magics sealed within deploy their effects when the pot is thrown.


[9501]Ritual Pot
Container required for crafting ritual pot items
This empty pot somehow mends itself when broken. Special item with greater durability than a cracked pot. Essential vessel for crafting ritual pot items. The materials and magics sealed within deploy their effects when the pot is thrown.


[9510]Perfume Bottle
Container required for crafting perfume items
Glass bottles used by perfumers. Used to seal various scent compounds. Essential vessel for crafting perfume items. The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between.


[9600]Wylder's Urn
Enables new relic rite


[9601]Wylder's Goblet
Enables new relic rite


[9602]Wylder's Chalice
Enables new relic rite


[9603]Guardian's Urn
Enables new relic rite


[9604]Guardian's Goblet
Enables new relic rite


[9605]Guardian's Chalice
Enables new relic rite


[9606]Ironeye's Urn
Enables new relic rite


[9607]Ironeye's Goblet
Enables new relic rite


[9608]Ironeye's Chalice
Enables new relic rite


[9609]Duchess' Urn
Enables new relic rite


[9610]Duchess' Goblet
Enables new relic rite


[9611]Duchess' Chalice
Enables new relic rite


[9612]Raider's Urn
Enables new relic rite


[9613]Raider's Goblet
Enables new relic rite


[9614]Raider's Chalice
Enables new relic rite


[9615]Revenant's Urn
Enables new relic rite


[9616]Revenant's Goblet
Enables new relic rite


[9617]Revenant's Chalice
Enables new relic rite


[9618]Recluse's Urn
Enables new relic rite


[9619]Recluse's Goblet
Enables new relic rite


[9620]Recluse's Chalice
Enables new relic rite


[9621]Executor's Urn
Enables new relic rite


[9622]Executor's Goblet
Enables new relic rite


[9623]Executor's Chalice
Enables new relic rite


[9650]Sacred Erdtree Grail
Enables new relic rite


[9651]Spirit Shelter Grail
Enables new relic rite


[9652]Giant's Cradle Grail
Enables new relic rite


[9700]Soot-Covered Wylder's Urn
Enables new relic rite


[9701]Soot-Covered Wylder's Goblet
Enables new relic rite


[9702]Soot-Covered Wylder's Chalice
Enables new relic rite


[9703]Soot-Covered Guardian's Urn
Enables new relic rite


[9704]Soot-Covered Guardian's Goblet
Enables new relic rite


[9705]Soot-Covered Guardian's Chalice
Enables new relic rite


[9706]Soot-Covered Ironeye's Urn
Enables new relic rite


[9707]Soot-Covered Ironeye's Goblet
Enables new relic rite


[9708]Soot-Covered Ironeye's Chalice
Enables new relic rite


[9709]Soot-Covered Duchess' Urn
Enables new relic rite


[9710]Soot-Covered Duchess' Goblet
Enables new relic rite


[9711]Soot-Covered Duchess' Chalice
Enables new relic rite


[9712]Soot-Covered Raider's Urn
Enables new relic rite


[9713]Soot-Covered Raider's Goblet
Enables new relic rite


[9714]Soot-Covered Raider's Chalice
Enables new relic rite


[9715]Soot-Covered Revenant's Urn
Enables new relic rite


[9716]Soot-Covered Revenant's Goblet
Enables new relic rite


[9717]Soot-Covered Revenant's Chalice
Enables new relic rite


[9718]Soot-Covered Recluse's Urn
Enables new relic rite


[9719]Soot-Covered Recluse's Goblet
Enables new relic rite


[9720]Soot-Covered Recluse's Chalice
Enables new relic rite


[9721]Soot-Covered Executor's Urn
Enables new relic rite


[9722]Soot-Covered Executor's Goblet
Enables new relic rite


[9723]Soot-Covered Executor's Chalice
Enables new relic rite


[9800]Sealed Wylder's Urn
Enables new relic rite


[9801]Sealed Wylder's Goblet
Enables new relic rite


[9802]Sealed Wylder's Chalice
Enables new relic rite


[9803]Sealed Guardian's Urn
Enables new relic rite


[9804]Sealed Guardian's Goblet
Enables new relic rite


[9805]Sealed Guardian's Chalice
Enables new relic rite


[9806]Sealed Ironeye's Urn
Enables new relic rite


[9807]Sealed Ironeye's Goblet
Enables new relic rite


[9808]Sealed Ironeye's Chalice
Enables new relic rite


[9809]Sealed Duchess' Urn
Enables new relic rite


[9810]Sealed Duchess' Goblet
Enables new relic rite


[9811]Sealed Duchess' Chalice
Enables new relic rite


[9812]Sealed Raider's Urn
Enables new relic rite


[9813]Sealed Raider's Goblet
Enables new relic rite


[9814]Sealed Raider's Chalice
Enables new relic rite


[9815]Sealed Revenant's Urn
Enables new relic rite


[9816]Sealed Revenant's Goblet
Enables new relic rite


[9817]Sealed Revenant's Chalice
Enables new relic rite


[9818]Sealed Recluse's Urn
Enables new relic rite


[9819]Sealed Recluse's Goblet
Enables new relic rite


[9820]Sealed Recluse's Chalice
Enables new relic rite


[9821]Sealed Executor's Urn
Enables new relic rite


[9822]Sealed Executor's Goblet
Enables new relic rite


[9823]Sealed Executor's Chalice
Enables new relic rite


[10000]Glass Shard
Shard of filthy glass. Worthless rubbish.
Glass shard covered in dirt. Because it sparkles in the light, it might be mistaken for an object of value when seen from afar. It cannot produce light by itself. Essentially worthless.


[10010]Golden Seed
Increases Sacred Flask's number of uses
A golden seed, found at the base of an illusory tree. Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.) When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.


[10020]Sacred Tear
Improves Sacred Flask's potency
Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige. Increases the potency of a Sacred Flask's restorative effects. (Can be used after resting at a site of grace.) During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.


[10030]Memory Stone
Increases memory slots
A black, lightly beguiling stone. Prized by the sorcerers who produce them. Increases memory slots. Said to be a fragment of the black moon that once hung above the Eternal City.


[10040]Talisman Pouch
Increases talisman equip slots
Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader. Increases talisman equip slots. As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty.


[10050]Small Pouch
Increases item equip slots
A handmade leather pouch gifted to departing travelers. Increases item equip slots. Any self-respecting adventurer will make ample use these helpful pouches that can keep an assortment of trusted tools within easy reach.


[10060]Dragon Heart
Gain power of the dragon at the Dragon Communion altar
Dragon heart seized by a dragon tracker. Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously. An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours. While a terrible and savage-looking thing, the heart has a peculiar beauty to it.


[10070]Lost Ashes of War
Used to duplicate Ashes of War
Empty ashes of war, devoid of any memories of battle. Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes. Thus does the copy pass into becoming the genuine article.


[10080]Great Rune of the Unborn
Used to perfect rebirth
Amber egg clutched by Rennala, Queen of the Full Moon. Great Rune of unborn demigods. Perfects those who have been born anew. Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all.


[10100]Smithing Stone [1]
Strengthens common armaments
Stone used to smith a variety of armaments. A shard found in plenty throughout the Lands Between. Use at a smithing table to strengthen common armaments. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.


[10101]Smithing Stone [2]
Strengthens uncommon armaments
Stone used to smith a variety of armaments. A large shard which is semi-vitrified. Use at a smithing table to strengthen uncommon armaments. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.


[10102]Smithing Stone [3]
Strengthens rare armaments
Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Use at a smithing table to strengthen rare armaments. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.


[10103]Smithing Stone [4]
Reinforce armaments up to +12
Stone used to smith a variety of armaments. A large and particularly hard specimen. Strengthens armaments up to +12. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.


[10104]Smithing Stone [5]
Reinforce armaments up to +15
Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold. Strengthens armaments up to +15. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.


[10105]Smithing Stone [6]
Reinforce armaments up to +18
Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold. Strengthens armaments up to +18. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.


[10106]Smithing Stone [7]
Reinforce armaments up to +21
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +21. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.


[10107]Smithing Stone [8]
Reinforce armaments up to +24
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +24. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.


[10140]Ancient Dragon Smithing Stone
Reinforce armaments to +25
Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens armaments to +25. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.


[10160]Somber Smithing Stone [1]
Reinforce special armaments to +1
Shard of smithing stone drained of color. Strengthens special armaments to +1. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10161]Somber Smithing Stone [2]
Reinforce special armaments to +2
Large shard of smithing stone drained of color. Strengthens special armaments to +2. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10162]Somber Smithing Stone [3]
Reinforce special armaments to +3
Hard smithing stone drained of color. Strengthens special armaments to +3. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10163]Somber Smithing Stone [4]
Reinforce special armaments to +4
Large hard smithing stone drained of color. Strengthens special armaments to +4. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10164]Somber Smithing Stone [5]
Reinforce special armaments to +5
Gold smithing stone drained of color. Strengthens special armaments to +5. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10165]Somber Smithing Stone [6]
Reinforce special armaments to +6
Large gold smithing stone drained of color. Strengthens special armaments to +6. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10166]Somber Smithing Stone [7]
Reinforce special armaments to +7
Polar smithing stone drained of color. Strengthens special armaments to +7. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10167]Somber Smithing Stone [8]
Reinforce special armaments to +8
Large polar smithing stone drained of color. Strengthens special armaments to +8. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10168]Somber Ancient Dragon Smithing Stone
Reinforce special armaments to +10
Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens special armaments to +10. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.


[10200]Somber Smithing Stone [9]
Reinforce special armaments to +9
Ancient smithing stone drained of color. Strengthens special armaments to +9. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.


[10900]Grave Glovewort [1]
Strengthen ashes to +1
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +1. The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed.


[10901]Grave Glovewort [2]
Strengthen ashes to +2
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +2. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10902]Grave Glovewort [3]
Strengthen ashes to +3
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +3. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10903]Grave Glovewort [4]
Strengthen ashes to +4
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +4. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10904]Grave Glovewort [5]
Strengthen ashes to +5
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +5. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10905]Grave Glovewort [6]
Strengthen ashes to +6
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +6. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10906]Grave Glovewort [7]
Strengthen ashes to +7
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +7. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10907]Grave Glovewort [8]
Strengthen ashes to +8
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +8. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10908]Grave Glovewort [9]
Strengthen ashes to +9
White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +9. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.


[10909]Great Grave Glovewort
Strengthen ashes to +10
White flower that blooms in catacombs. An especially large specimen. Strengthens ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.


[10910]Ghost Glovewort [1]
Strengthen renowned ashes to +1
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +1. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10911]Ghost Glovewort [2]
Strengthen renowned ashes to +2
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +2. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10912]Ghost Glovewort [3]
Strengthen renowned ashes to +3
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +3. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10913]Ghost Glovewort [4]
Strengthen renowned ashes to +4
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +4. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10914]Ghost Glovewort [5]
Strengthen renowned ashes to +5
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +5. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10915]Ghost Glovewort [6]
Strengthen renowned ashes to +6
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +6. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10916]Ghost Glovewort [7]
Strengthen renowned ashes to +7
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +7. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10917]Ghost Glovewort [8]
Strengthen renowned ashes to +8
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +8. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10918]Ghost Glovewort [9]
Strengthen renowned ashes to +9
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +9. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.


[10919]Great Ghost Glovewort
Strengthen renowned ashes to +10
White flower that blooms in catacombs. A spirit nestles close to this grand specimen Strengthens renowned ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.


[11000]Crimsonspill Crystal Tear
Temporarily raises max HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily raises one's maximum HP.


[11001]Greenspill Crystal Tear
Temporarily raises max stamina
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily raises one's maximum stamina.


[11002]Crimson Crystal Tear
Restores half of max HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Greatly restores HP.


[11003]Crimson Crystal Tear
Restores half of max HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP.


[11004]Cerulean Crystal Tear
Restores half of max FP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Greatly restores FP.


[11005]Cerulean Crystal Tear
Restores half of max FP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP.


[11006]Speckled Hardtear
Heals status and raises resistance
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily raises all resistances and heals all status ailments.


[11007]Crimson Bubbletear
Restores HP when near death
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Automatically heals one's HP when HP is low. However, this effect only occurs once, and will expire after a certain duration.


[11008]Opaline Bubbletear
Significantly negates damage received
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Provides significant damage negation. However, this effect only occurs once, and will expire after a certain duration.


[11009]Crimsonburst Crystal Tear
Steadily restores HP for a time
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Gradually restores one's HP for a limited time.


[11010]Greenburst Crystal Tear
Temporarily boosts stamina recovery speed
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts stamina recovery speed.


[11011]Opaline Hardtear
Temporarily boosts all damage negation
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts all forms of damage negation.


[11012]Winged Crystal Tear
Temporarily reduces equip load
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Temporarily reduces equipment load.


[11013]Thorny Cracked Tear
Temporarily boosts successive attack power
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time.


[11014]Spiked Cracked Tear
Temporarily boosts charged attack power
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Increases the power of charged attacks for a certain duration.


[11015]Windy Crystal Tear
Temporarily increases rolling efficiency
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.


[11016]Ruptured Crystal Tear
Causes an explosion
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. This concoction explodes when consumed. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.


[11017]Ruptured Crystal Tear
Causes an explosion
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.


[11018]Leaden Hardtear
Temporarily boosts poise
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts one's poise.


[11019]Twiggy Cracked Tear
Temporarily stops rune loss on death
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Prevents one's runes from being lost upon death, as well as levelling down. However, the effect lasts only for a short time.


[11020]Crimsonwhorl Bubbletear
Converts damage received into HP
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Converts incoming damage into recovered HP instead. However, physical damage cannot be converted. This effect is only brief and will quickly expire.


[11021]Strength-knot Crystal Tear
Temporarily boosts strength
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's strength.


[11022]Dexterity-knot Crystal Tear
Temporarily boosts dexterity
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's dexterity.


[11023]Intelligence-knot Crystal Tear
Temporarily boosts intelligence
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's intelligence.


[11024]Faith-knot Crystal Tear
Temporarily boosts faith
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's faith.


[11025]Cerulean Hidden Tear
Eliminates all FP consumption
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Eliminates all FP consumption. However, this effect is only brief and will quickly expire.


[11026]Stonebarb Cracked Tear
Temporarily makes stance break easier
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.


[11027]Purifying Crystal Tear
Purifies the curse of the Lord of Blood
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.


[11028]Flame-Shrouding Cracked Tear
Temporarily boosts fire attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts the power of one's fire attacks.


[11029]Magic-Shrouding Cracked Tear
Temporarily boosts magic attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts the power of one's magic attacks.


[11030]Lightning-Shrouding Cracked Tear
Temporarily boosts lightning attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts the power of one's lightning attacks.


[11031]Holy-Shrouding Cracked Tear
Temporarily boosts holy attacks
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Temporarily boosts the power of one's holy attacks.


[15000]Sliver of Meat
Found by hunting herbivorous beasts
A slice of thinly carved beast flesh. Material used for crafting items. Found by hunting herbivorous beasts. The dried meat toughens the constitution.


[15010]Beast Liver
Found by hunting herbivorous beasts
The fresh liver of a beast; a luscious fruit of life. Material used for crafting items. Found by hunting herbivorous beasts. Dried liver boosts damage negation.


[15020]Lump of Flesh
Found by hunting carnivorous beasts
A lump of beast flesh filled with rich juices. Material used for crafting items. Found by hunting carnivorous beasts. Meat suitable for a rustic feast.


[15030]Beast Blood
Found by hunting carnivorous beasts
Fresh beast blood, glinting with gold. Material used for crafting items. Found by hunting carnivorous beasts. This glimmering blood never rots or decays.


[15040]Old Fang
Found by hunting carnivorous beasts
A rarely-seen specimen of beast fang. Material used for crafting items. Found by hunting carnivorous beasts. These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible.


[15050]Budding Horn
Found by hunting herbivorous beasts
A rarely-seen specimen of a young, budding horn. Material used for crafting items. Found by hunting herbivorous beasts. This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible.


[15060]Flight Pinion
Found by hunting birds
Flight feather of birds. Material used for crafting items. Commonly used for arrow fletchings.


[15070]Hidden Plumage
Sometimes found by hunting birds
Rarely-seen dark plumage found inside the wing. Material used for crafting items. Death's bearers were once said to have taken the form of birds, symbolized by these black feathers.


[15080]Four-Toed Fowl Foot
Found by hunting birds
A four-toed fowl's foot. Material used for crafting items. In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed.


[15090]Turtle Neck Meat
Found by hunting turtles
A splendid, lengthy cut of turtle neck meat. Material used for crafting items. Considered an especially nutritious ingredient In the south of the Lands Between.


[15100]Human Bone Shard
Found by hunting Those Who Live in Death
Fragment of bone with dun mottling. Material used for crafting items. Found by hunting Those Who Live in Death. Lamentably brittle, it crumbles at the lightest caress.


[15110]Great Dragonfly Head
Found by hunting large dragonflies
Head of a large dragonfly. Material used for crafting items. Long believed to have the ability to neutralize poisons.


[15120]Slumbering Egg
Found by hunting owls
Owl eggs that will never hatch. Material used for crafting items. Prized as a symbol of the most sublime slumber.


[15130]Crab Eggs
Found by hunting large crabs
Eggs of large crabs which dwell in the shallows. Material used for crafting items. A nutritious foodstuff that warms from within. The flavor is exquisite. Only those of comfort and means know the truth: a crab's eggs are more delectable than its meat.


[15140]Land Octopus Ovary
Found by hunting land octopuses
Puffy, milky white ovary of a land octopus. Material used for crafting items. Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries.


[15150]Miranda Powder
Found by killing miranda flowers
Pollen from a man-eating miranda flower. Material used for crafting items. Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air.


[15160]Strip of White Flesh
Found by hunting bloodless creatures
Thin strips of flesh taken from a bloodless creature. Material used for crafting items. The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect.


[15310]Golden Dung
Often hidden in woods and thickets
Someone's excrement. It has a golden tinge. Material used for crafting items. Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.


[15340]Thin Beast Bones
Found by hunting beasts
Thin, hard beast bones. Material used for crafting items. Found by hunting beasts. Commonly used to make disposable weapons.


[15341]Hefty Beast Bone
Found by hunting particularly large beasts
Thick, solid beast bones. Material used for crafting items. Found by hunting particularly large beasts. Commonly used to make disposable weapons.


[15390]Glinstone Scrap
Found along roadways everywhere
Unremarkable glintstone, found along roadways everywhere. Material used for crafting items. Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.


[15400]String
Often carried by demi-humans
Boasting no special qualities, this is merely a goodly length of string. Material used for crafting items. Often carried by demi-humans. Used to make certain items easier to use.


[15410]Living Jar Shard
Found by killing living jars
A fragment of a living jar, hardened after its death. Material used for crafting items. Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers.


[15420]Albinauric Bloodclot
Found by killing Albinaurics
The thick, coagulated blood of the Albinaurics. Material used for crafting items. Albinaurics are lifeforms made by human hands. Thus, many believe them to live impure lives, untouched by the Erdtree's grace.


[15430]Stormhawk Feather
Found by killing stormhawks
A feather from a hawk that lived as one with the storms. Material used for crafting items. These feathers, enveloped in swirling winds, are often used for arrow fletching.


[20650]Poisonbloom
Blooms in toxic terrain
Flower that grows in toxic terrain. Material used for crafting items. Dripping with a deep-green poisonous liquid.


[20651]Trina's Lily
Exceedingly rare to find
A light-purple water lily that is on the verge of wilting. Material used for crafting items. Exceedingly rare to find. A symbol of faith in St. Trina. Dulls the senses, preventing agitation.


[20652]Fulgurbloom
Blooms in lightning-struck lands
Yellow flower that grows in lightning-struck lands. Material used for crafting items. Imbued with traces of lightning's essence.


[20653]Miquella's Lily
Exceedingly rare to find
A delicate water lily of unalloyed gold that has started to fade and wilt. Material used for crafting items. Exceedingly rare to find. A flower signifying faith in the Haligtree. Thought to be beloved by the Empyrean Miquella in his youth.


[20654]Grave Violet
Blooms in graveyards
A purple flower that blooms in graveyards. Material used for crafting items. The hue of ghostflame, it's believed to be useful in calling forth spirits.


[20660]Faded Erdleaf Flower
Blooms in rotten lands
An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands. Material used in crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity.


[20680]Erdleaf Flower
Found throughout the Lands Between
A dusky yellow flower that has started to fade to brown, found throughout the Lands Between. Material used for crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity.


[20681]Altus Bloom
Blooms on the Altus Plateau
A golden-tinged flower from a succulent plant that blooms on the Altus Plateau. Material used for crafting items. Said to be a funereal flower in an era long past, before the Erdtree grew.


[20682]Fire Blossom
Blooms on the Mountaintops of the Giants
A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants. Material used for crafting items. Fertilized by the sparks from the forge at the peak where burns the flame of ruin.


[20683]Golden Sunflower
Found near Minor Erdtrees
A golden sunflower that grows facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. At the foot of the Erdtree, they retain their color, along with a powerful holy essence.


[20685]Tarnished Golden Sunflower
Found near Minor Erdtrees
A large flower that blooms facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. Though wilted and faded, it still retains holy essence.


[20690]Herba
Found in thickets and elsewhere
Evergreen leaves that give off a faint light. Material used for crafting items. This very common medicinal plant can be found in thickets and elsewhere.


[20691]Arteria Leaf
Exceedingly rare to find
Dark red leaves with thick, swollen veins. Material used for crafting items. Exceedingly rare to find. A faint pulse can be felt in the veins. Stirs the blood, providing an enlivening effect.


[20710]Dewkissed Herba
Found in and around the Eternal City
A herb that grows in the false night in and around the Eternal City. Material used for crafting items. Soaked in arcane dew, it gives off the faint glow of starlight.


[20720]Rowa Fruit
Easily found everywhere in the Lands Between
Berry-like red fruits that grow in shrubs. Material used for crafting items. Easily found everywhere in the Lands Between, it has a wide variety of uses.


[20721]Golden Rowa
Easily found near the Erdtree
A Rowa fruit tinted with gold. Material used for crafting items. Easily found near the Erdtree.


[20722]Rimed Rowa
Found in frigid highlands
A berry-like fruit, thought to be the original strain of Rowa. Material used for crafting items. Found in frigid highlands. This hardy species takes root even when frozen solid.


[20723]Bloodrose
Blooms in blood-soaked soil
Blood-slick roses that bloom in blood-soaked soil. Material used for crafting items. Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.


[20740]Eye of Yelough
Grown in lands afflicted by frenzy
A shrub fruit bursting with ripened pulp. Material used for crafting items. Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant.


[20750]Crystal Bud
Widely found in Liurnia Lake
A young plant, crystalized before it could mature. Material used for crafting items. Widely found in Liurnia Lake.


[20751]Rimed Crystal Bud
Widely found in cold regions
A young plant, frozen into a crystal before it could mature. Material used for crafting items. Widely found in cold regions.


[20753]Sacramental Bud
Exceedingly rare to find
An immature bud containing fresh blood. Material used for crafting items. Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood.


[20760]Mushroom
Thrives in damp thickets and elsewhere
A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items. Its thick, spongy flesh makes it a key component in throwing pots.


[20761]Melted Mushroom
Found in and around the Eternal City
A mushroom that grows in the false night in and around the Eternal City. Material used for crafting items. It drips with a viscous fluid that behaves much like oil.


[20770]Toxic Mushroom
Grows in rotten lands
A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items. A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot.


[20775]Root Resin
Secreted from the roots of the Greattree. Can also be found near trees on the surface.
Resin secreted from the roots of the Greattree. Can also be found near trees on the surface. Material used in crafting items. The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.


[20780]Cracked Crystal
Widely found in crystal tunnels
A cracked, impure, degraded, and altogether unremarkable crystal. Material used for crafting items. Widely found in crystal tunnels.


[20795]Sanctuary Stone
Found near the remains of fallen ruins, but rarely
A rare piece of stone fragment found near places where ruins have fallen from the sky. Material used for crafting items. It feeds and strengthens the light as it shines.


[20800]Nascent Butterfly
Exceedingly rare to find
An arcane butterfly with translucent wings. Material used for crafting items. Exceedingly rare to find. This butterfly appears as if it's just emerged from its cocoon for its entire life.


[20801]Aeonian Butterfly
Found in the Swamp of Aeonia
A butterfly with withered, scarlet wings found in the Swamp of Aeonia. Material used for crafting items. According to myth, these butterflies were once the wings of the Goddess of Rot herself.


[20802]Smoldering Butterfly
Found near wildfires and elsewhere
An eternally burning butterfly found near wildfires and elsewhere. Material used for crafting items. Serves as the kindling for a number of items.


[20810]Silver Firefly
Found near cold waters untouched by sunlight
Firefly that gives off a silvery light. Material used in crafting items. Found near bodies of cold water untouched by sunlight. The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches.


[20811]Gold Firefly
Found near waters close to Minor Erdtrees
Firefly that gives off a golden light. Material used in crafting items. Found near bodies of water close to Minor Erdtrees. The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes.


[20812]Glintstone Firefly
Widely found in Liurnia Lake
A firefly whose glowing tail has hardened into glintstone, widely found in Liurnia Lake. Material used for crafting items. Alas, now that its tail is glintstone, it can no longer beguile potential mates.


[20820]Golden Centipede
Found near churches and similar
The golden, desiccated remains of a centipede. Material used for crafting items. Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death. As such, they're found near churches and similar.


[20825]Silver Tear Husk
Found in and around the Eternal City
A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City. Material used for crafting items. The Silver Tear makes mockery of life, reborn again and again into imitation. Perhaps, one day, it will be reborn a lord...


[20830]Gold-Tinged Excrement
Often hidden in woods and thickets
Someone's excrement. It has a golden tinge. Material used for crafting items. Often hidden in woods and thickets. Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.


[20831]Blood-Tainted Excrement
Found in the land of the new dynasty
The bloody excrement of a carnivorous beast. Material used for crafting items. Found in the land of the new dynasty. Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin.


[20840]Cave Moss
Gives off pale light in dark caves
Faintly luminescent moss that grows in dark caves. Material used in crafting items. A fundamental ingredient for medicinal boluses.


[20841]Budding Cave Moss
Gives off pale light in dark caves
Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers. Material used for crafting items. It is primarily used in perfumes.


[20842]Crystal Cave Moss
Gives off pale light in dark caves
Faintly luminescent moss that grows in dark caves, laced with fine crystals. Material used for crafting items. Among mosses, it possesses unique medicinal properties.


[20845]Yellow Ember
Found in lands afflicted by frenzy
An ember taken from the eye socket of a corpse. Material used for crafting items. A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst.


[20850]Volcanic Stone
Found on Mt. Gelmir
A smoldering rock containing hot gas. Material used for crafting items. Found on Mt. Gelmir.


[20852]Formic Rock
Found near Ainsel River and other places where giant ants live
Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items. Found near Ainsel River and other places where giant ants live.


[20855]Gravel Stone
Found in lands once beset by ancient dragons
A small clump of sharp, pointed stones. Material used for crafting items. Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts.


[40000]Wylder


[40010]Dawn
Acquire Dawn garb


[40020]Darkness
Acquire Darkness garb


[40030]Remembrance


[40050]Abysswalker
Acquire Abysswalker garb


[40060]Lion Knight
Acquire Lion Knight garb


[40100]Guardian


[40110]Dawn
Acquire Dawn garb


[40120]Darkness
Acquire Darkness garb


[40130]Remembrance


[40150]Sunlight Knight
Acquire Sunlight Knight garb


[40160]Wayfarer
Acquire Wayfarer garb


[40200]Ironeye


[40210]Dawn
Acquire Dawn garb


[40220]Darkness
Acquire Darkness garb


[40230]Remembrance


[40250]Ringfinger
Acquire Ringfinger garb


[40260]Sellsword
Acquire Sellsword garb


[40300]Duchess


[40310]Dawn
Acquire Dawn garb


[40320]Darkness
Acquire Darkness garb


[40330]Remembrance


[40350]Black Leather
Acquire Black Leather garb


[40360]Wraith
Acquire Wraith garb


[40400]Raider


[40410]Dawn
Acquire Dawn garb


[40420]Darkness
Acquire Darkness garb


[40430]Remembrance


[40450]Rock-like
Acquire Rock-like garb


[40460]Catarina
Acquire Catarina garb


[40500]Revenant


[40510]Dawn
Acquire Dawn garb


[40520]Darkness
Acquire Darkness garb


[40530]Remembrance


[40550]The Sister in the Painting
Acquire The Sister in the Painting garb


[40560]Dragon School
Acquire Dragon School garb


[40600]Recluse


[40610]Dawn
Acquire Dawn garb


[40620]Darkness
Acquire Darkness garb


[40630]Remembrance


[40650]Heretic Sorcerer
Acquire Heretic Sorcerer garb


[40660]Emerald Fate
Acquire Emerald Fate garb


[40700]Executor


[40710]Dawn
Acquire Dawn garb


[40720]Darkness
Acquire Darkness garb


[40730]Remembrance


[40750]Thorns
Acquire Thorns garb


[40760]Sable Church
Acquire Sable Church garb


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Black Knife Tiche


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Oleg


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Banished Knight Engvall


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Fanged Imps


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Latenna the Albinauric


Nomad


Nomad


Nomad


Nomad


Nomad


Nomad


Nomad


Nomad


Nomad


Nomad


Nomad


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Nightmaiden & Swordstress


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Mimic Tear


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Crystalian


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Ancestral Follower


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Winged Misbegotten


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Albinaurics


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Militiamen


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Skeletal Bandit


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Oracle Envoy


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Putrid Corpses


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Depraved Perfumer Carmaan


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Perfumer Tricia


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Glintstone Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Twinsage Sorcerer


Page


Page


Page


Page


Page


Page


Page


Page


Page


Page


Page


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Battlemage Hugues


Claymen


Claymen


Claymen


Claymen


Claymen


Claymen


Claymen


Claymen


Claymen


Claymen


Claymen


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Cleanrot Knight Finlay


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Kindred of Rot


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Marionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Avionette Soldiers


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Fire Monk


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Blackflame Monk Amon


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Man-Serpent


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Azula Beastmen


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Kaiden Mercenary


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Lone Wolves


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Giant Rats


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Demi-Humans


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Rotten Stray


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Spirit Jellyfish


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Warhawk


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Stormhawk Deenh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Bloodhound Knight Floh


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Wandering Nobles


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Noble Sorcerer


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Vulgar Militia


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Mad Pumpkin Head


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Land Squirts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Miranda Sprouts


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Soldjars of Fortune


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Omenkiller Rollo


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Greatshield Soldiers


Archers


Archers


Archers


Archers


Archers


Archers


Archers


Archers


Archers


Archers


Archers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Godrick Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Raya Lucaria Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Leyndell Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Radahn Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Mausoleum Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Haligtree Soldiers


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Ancient Dragon Knight Kristoff


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Redmane Knight Ogha


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Lhutel the Headless


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Nepheli Loux


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Dung Eater


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Finger Maiden Therolina


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Dolores the Sleeping Arrow


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


Jarwight


English


[1000000]Slate Whetstone
A natural whetstone with a fine grain
A natural whetstone of high quality with a fine grain. A precious sharpening stone mined in Limveld. The clash with Night has spanned eons. And yet now, precious little time remains.


[1000001]Silver Tear
A kernel of life both alive and still
A kernel of life that straddles the living and inanimate. Also known as a Larval Tear. Once, in the Lands Between, it was said to have granted one a new form.


[1000002]Golden Dew
Plant extract for repairing armaments
Liquid plant extract that is highly effective at repairing armaments. Harvested in indeterminate locations across the Lands Between, but only by those who are aware of its useful properties. This viscous oil can be extracted by squeezing the flower, seeds and all. Some call the liquid golden dew, owing to its lustrous yellow hue.


[1000003]Weathervane's Words
Last words of a scallywag apprentice
The dying words of the apprentice Weathervane, addressed to a former mate. "Cap'n, I've found a wind that carries me farther, faster." Weathervane's fascinations changed like the days of the week, to the chagrin of the single-minded crew. But not being one for regrets, the first mate was unperturbed by what others said. Going by the self-appointed title of "apprentice of a great pirate," Weathervane found that dreams could come true, even if they might take a lifetime. No wonder she so cherished the wind.


[1000004]Blessed Flowers
Altus flower flush with grace
Altus flowers flush with nutrients and grace. Before, such flowers were commonplace on the Altus Plateau. The vibrant hues suggest that the flowers received plenty of sunlight, and appear to shine in an ode to the resplendent Erdtree.


[1000005]Golden Seed
A golden seed, of an illusory tree
A golden seed, found at the base of an illusory tree. When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.


[1000006]Golden Sprout
A golden seed harboring a warm blessing
A golden seed harboring a warm blessing. This one was found on a steep and snowy peak. This seed sprouted despite the harshness of its environment, like youthful potential blossoming in the crucible of adversity. Or, what may be called a miracle.


[1000007]Night Shard
A crystallized form of the power of Night
A crystallized form of the power of Night. Though translucent, there is shadow-like patterning. Seemingly the traces of something eating away at it. The reach of the Night is limitless; its potential, immeasurable. Its touch indiscriminate, affecting any and all things. Whether one fears the Night, or welcomes it, depends upon the manner of contact. The breath of the Night rises and falls within this shard, ready to answer that which seeks to touch it.


[1000008]Vestige of Night
A clear sign of the Nightlord's presence
A clear sign of the Nightlord's presence, in the form of a terribly tattered rag. Burned and worn down over a span of time untold, the hint of an impression once made by the engraving of an old sealing stone can be seen, but it is no longer legible. And yet a lingering magic recalls something familiar. As if the impressed seal is being held intact by someone in mortal fear of the light's annulment.


[1000009]Fine Arrowhead
A finely-crafted streamlined arrowhead
A finely-crafted streamlined arrowhead. Used by sellswords of the Fellowship. Said to be the choice weapon of the Monster, an inhuman assassin. A single word is written on each arrow, and when an arrow deals a death blow, the word becomes the epitaph of the fallen. To this day, the Monster lurks somewhere, unseen and unknown.


[1000010]Traitor's Letter
An invitation from the traitor
An invitation from the traitor, sealed with the stamp of an assassin's contract. Inside the envelope, a single folded page contains a short message. "When the Nightlord nears, meet at the Roundtable." The Monster was aware of a looming threat, and welcomed the assassin Ironeye.


[1000011]Edge of Order
A fragment of the spear of Fulghor
A fragment of the spear of Fulghor, Champion of Nightglow. Imbued with holy essence through battles in Limveld. Can briefly, and only with very limited potency, grant its power to other armaments. When Those Who Live in Death are felled by the Order, they will never rise again.


[1000012]Ragged Doll
A doll adored by a young child
A doll that appears to have been adored by a young child. The doll's rough cloth is stained with rotting flesh and blood. Worn thin, as if it were held tightly all too often.


[1000013]Stone Stake
A stone stake that opens a sealed-away lock
A stone stake that opens a sealed-away lock. Crafted by an ancient civilization and claimed from a Guardian Golem. Still imbued with an old yet fading magic. Can open locks sealed in a similar manner to the golem.


[1000014]Third Volume
Annals detailing cursed weapons
Annals detailing the histories of certain cursed weapons speak of a conflict far to the west. An account mentions one such accursed weapon called an Ictarus. "The blades shared an identical engraving. A symbol of the sorcery of a distant land. A script put down in blood."


[1000015]Witch's Brooch
A brooch imbued with potent magic
A brooch imbued with potent magic, made from the blood magic crystal received from the Recluse. This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight. At first, this magic brooch, with its aura of unknowable power, was intended as a ceremonial tool to calm violent winds. But the war, for better or worse, demanded that it be employed otherwise, as a magic artifact to bring a swift end to the conflict.


[1000016]Blade of Night Fragment
Blade fragment imbued with Night
A blade fragment imbued with the power of Night. Crystals have formed on the broken edge. The dark substance slowly spreads, as if to restore the lost portion of the blade, or to sharpen the existing blade beyond its natural properties.


[1000017]Dried Droplet
Power of Night without a host
Power of Night that failed to acquire a host. Droplets that sought to intermingle, and gathered in anticipation of a fitting host's welcome, only to be abandoned. Desire finds its way through a back door, and longing reveals one's true nature. Little doll, how long can you continue to resist?


[1000018]Mended Earring
An earring with a restored pin
With its pin repaired, this earring has been fully restored. Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light. Closely resembles one owned by the Wylder.


[1000019]Faded Iron Coins
Exotic coins received from the Wylder
Iron coins of a faraway land received from the Wylder. A nomadic tribe used these coins in trades with settled tribes to purchase supplies to support their isolated lifestyle. These coins, produced from the Wylder's pocket, are icily cold.


[1000020]Eerie Charm
A hand-crafted, unsettling charm
A hand-crafted charm that is somehow unsettling. A gift from the apparitional merchant. Crafted in an unrehearsed, imitative manner, judging by the frayed fabric and numerous loose strings. Yet a charm is a charm, no matter the appearance.


[1000021]Merchant's Ledger
A dubious ledger used by a merchant
A dubious ledger used by a merchant, filled to the margins with detailed records of transactions. A recent bold entry stands out. "Ancient annals - Conveyed to a demon"


[1000022]Torn Braided Cord
A torn magic-warding braided cord
A torn magic-warding braided cord. Worn by warriors for good luck on the eve of battle. The distinctive stone clasp suggests that it belonged to glory-seeking pirates. The legends surrounding the competing seafaring factions, who divided the seas into east and west, have been spoken of for generations in places near and far.


[1000024]Black Claw Necklace
Necklace made from a thick rugged claw
A necklace made from a thick rugged claw, with a shining black luster that instils fear in any who gaze upon it. Long ago, the Raider fought the king of the archipelago forest. He grappled the hulking beast with his iron grip, and flung him away, proving his strength. He claimed the king's broken claw as a trophy and testament to his victory. For a time, the Raider devoted himself to exploits on the high seas, but he tired of the unending struggle that never seemed to determine a clear victor. And so, he delivered the claw to his arch nemesis as an invitation to duel to the death.


[1000025]Double Sided Coin
A coin given by an all-or-nothing pirate
A coin from a former age received from a burly man. Treasure chests, brimming with such coins, are the stuff of pirates' dreams. Originally minted with imprints on both sides, the ornamentation has long since vanished owing to the covetous rubbing of thick-knuckled fingers. The coin recalls the man's worldly wisdom. "It's your journey. Take all the paths you like."


[1000026]Crown Medal
A medal adorning a girl doll
A medal adorning a doll resembling a young girl. An extra decoration for the Revenant's garb. The silver shines with a brilliance that is both ceremonial and dignified. It recalls the girl's words. "With strength comes the burden of duty."


[1000027]Pita Bread
Flatbread with a freshly baked aroma
Flatbread with a rich aroma offered by the Wylder. The traditional food of a nomadic tribe from a distant, vast grassland, passed down from mother to son. "I know this. The gently sweet and salty flavor of this pita."


[1000028]Second Volume
Annals detailing cursed weapons
Annals detailing the histories of certain cursed weapons speak of a conflict far to the west. An account mentions one such accursed weapon called an Ictarus. "The blade leaves a wound that can never heal, owing to an ancient curse with the power to twist life. A frightful weapon concocted by a master of curses, under contract to an army determined to achieve victory."


[1000030]Iron Menial's Scrawl
A note on the White Horn
A scrap of paper with a note on the White Horn, part of a legend of the coastal waters, written by a certain first mate. "Two seafarers, one from the west and the other from the east, were once locked in a fierce competition for influence. The White Horn ruled the west waters, while the Black Claw presided over the eastern seas. Upon the shore did they contend for seven days and seven nights to see which was the stronger. While each fought bravely, a clear victor felt undeterminable."


[1000031]Blessed Iron Coin
An iron coin imbued with a small blessing
An iron coin imbued with a small blessing by the priestess. Emits a faint warmth. The blessing would surely become a beacon to guide its bearer to its former owner. That it might save the dear brother who would be facing death in the world outside. With that wish, so was it endowed. To one who could not be said to be truly alive, but all the same was surely called a friend.


[1000032]Cracked Witch's Brooch
A cracked brooch bereft of its magic
A cracked brooch, bereft of its former magic. A blood magic crystal received from the Recluse. This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight. The Guardian smashed the jewel at the core of this magic implement. To think it was once a mere ceremonial tool to calm violent winds.


[1000033]Virtuous Thief's Key
Small key featuring fine ornamentation
A small key featuring fine ornamentation. A fine work of craft made by Gillian, the Duchess' steward and de facto patron. The Duchess once lived under the Viscount's roof, where she applied herself as a virtuous thief. She locked the tools of her trade inside a box of prized possessions, which she hid in a dim cellar. This practice has not changed since coming to the Roundtable Hold. She yet keeps her secrets safe from prying eyes, concealing them in darkened corners.


[1000034]Torn-Out Paper Scrap
A scrap of paper detailing the "New Night"
A scrap of paper detailing the "New Night" written in the tongue of an ancient people. The passage, torn from its former binding, reads: "The Priestess is the very cornerstone of the Roundtable—indispensable. Should the Nightlord fall, the Roundtable too will crumble, as their fates are together bound. Yet should the Roundtable be remade, perhaps the Priestess may be emancipated from her bindings. This might be done upon the falling of the "New Night," should the Lord's power be lost. And if so..."


[1000035]The Wylder's Earring
A single earring belonging to the Wylder
A single earring belonging to the Wylder. Rusted and encrusted with grime. Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light. This appears to be one of a pair.


[1000100]Primordial Nightlord's Rune
An object found within the Primordial Nightlord
A thing with the properties of a Great Rune harbored by the Primordial Nightlord. The cutting-gifted tribe anticipated the coming night, and spent many a moon planning its prevention, concluding that their only chance at success was to cheat a god. They had glimpsed what they should not; the very sin of the Erdtree. For their trespass, so were they punished.


[1000101]Trace of Night
The qualities of the Nightlord
The qualities of the Nightlord, bearing the manifest potential to alter fate itself. The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.


[1000102]Trace of Night
The qualities of the Nightlord
The qualities of the Nightlord, bearing the manifest potential to alter fate itself. The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.


[1000103]Trace of Night
The qualities of the Nightlord
The qualities of the Nightlord, bearing the manifest potential to alter fate itself. The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.


[9999099]Localization test_99
Localization test_99
Localization test_99


Magic

[4000]Glintstone Pebble
Launches magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.
The most basic glintstone sorcery of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. This is a universal first step on the journey to true knowledge of sorcery.


[4001]Great Glintstone Shard
Launches large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. Those unworthy of the stone crown typically end their brief journey into sorcery here.


[4010]Swift Glintstone Shard
Launches swift magical projectiles at foes. This sorcery can be used without delay after performing another action.
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action. Those unworthy of the stone crown typically end their brief journey into sorcery here.


[4020]Glintstone Cometshard
Fires a magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy.


[4021]Comet
Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered.


[4030]Shard Spiral
Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.


[4040]Glintstone Stars
Fires three magic shooting stars. This sorcery can be cast while in motion. Charging enhances potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.


[4050]Star Shower
Fires six magic shooting stars. This sorcery can be cast while in motion. Charging enhances potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. The most difficult to master of the Olivinus Conspectus sorceries.


[4060]Crystal Barrage
Fires a volley of glintstone crystal shards. Charging increases potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a volley of glintstone crystal shards. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.


[4070]Glintstone Arc
Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.


[4080]Cannon of Haima
Lobs an explosive magic projectile that flies in an arc. Charging enhances potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.


[4090]Crystal Burst
Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency.
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.


[4100]Shatter Earth
Pierce the ground and create a magical shockwave. Allows one follow-up attack.
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.


[4110]Rock Blaster
Pierce the ground and create a massive magical shockwave. Hold to keep a magic ferrule oriented forwards that can be smashed into enemies.
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave. Hold to continue moving without striking the ground, and then push the end of the staff into enemies. An enhanced version of the glintstone miners' Stonedigger sorcery.


[4120]Gavel of Haima
Creates a magical greathammer and slams it down. Allows one follow-up attack.
One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a magical greathammer and slams it down. Allows one follow-up attack. Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.


[4130]Terra Magica
Draws an academy sigil upon the ground, raising the magic strength of those within.
One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.


[4140]Starlight
Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion.
One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.


[4200]Comet Azur
Fires a tremendous comet. Hold to continue releasing the sorcery's power.
Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.


[4210]Founding Rain of Stars
Releases a violent deluge of star rain for a time. This sorcery can be cast while in motion. Charging increases potency.
The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status. Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency. Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.


[4220]Stars of Ruin
Fires twelve dark shooting stars. This sorcery can be cast while in motion. Charging increases potency.
Legendary sorcery devised by Lusat, primeval sorcerer. Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency. When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.


[4300]Glintblade Phalanx
Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion.
One of the sorceries of the Carian royal family. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.


[4301]Carian Phalanx
Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion.
One of the sorceries of the Carian royal family. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion. An enhanced version of the glintblade sorcery used by enchanted knights.


[4302]Greatblade Phalanx
Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.
One of the sorceries of the Carian royal family. Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath.


[4360]Rennala's Full Moon
Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Sorcery symbolic of the Carian queen. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.


[4361]Ranni's Dark Moon
Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Legendary sorcery symbolic of the Carian queen. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery.


[4370]Magic Downpour
Summons a mass of magic that fires projectiles. This sorcery can be cast while in motion. Charging extends duration.
One of the sorceries of the Carian royal family. Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration. Said to have been taught by the Crystalians to mark the swearing of the old concord.


[4380]Loretta's Greatbow
Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked.
Sorcery used by Royal Knight Loretta. Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked. It is said that the bow was Loretta's favored weapon.


[4381]Loretta's Mastery
Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked.
Sorcery used by Loretta, Knight of the Haligtree. Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.


[4390]Magic Glintblade
Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay.
An old sorcery of the Carian royal family. Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights.


[4400]Glintstone Icecrag
Launches a mass of cold magic. This sorcery can be cast repeatedly and while in motion.
Sorcery said to have been used by the old snow witch. The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.


[4410]Zamor Ice Storm
Creates a freezing tornado surrounding the caster. Charging enhances potency.
Ice sorcery of the Town of Zamor. Strike the ground with the staff to create a freezing tornado. Charging enhances potency. Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.


[4420]Freezing Mist
Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist.
Sorcery said to have been used by the old snow witch. Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.


[4430]Carian Greatsword
Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly.
One of the sorceries of the Carian royal family. Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.


[4431]Adula's Moonblade
Conjures a cold magic greatsword and delivers a sweeping blow. At the same time, it launches a blade-like projectile of frost. This sorcery can be cast repeatedly.
Sorcery of Adula, the Glintstone Dragon. Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.


[4440]Carian Slicer
Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action.
One of the sorceries of the Carian royal family. Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. Even among the Carian sword sorceries, this is a notably effective technique.


[4450]Carian Piercer
Conjures a magic greatsword to impale foes. Charging lengthens the initial step in.
One of the sorceries of the Carian royal family. Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone.


[4460]Scholar's Armament
Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Can only be cast with the left hand.
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract.


[4470]Scholar's Shield
Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Can only be cast with the right hand.
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract.


[4480]Lucidity
Alleviates buildup of sleep and madness. This sorcery can be cast while in motion.
One of the sorceries of the Carian royal family. Alleviates buildup of sleep and madness. This sorcery can be cast while in motion. The Carian knights never waver.


[4490]Frozen Armament
Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. Can only be cast with the left hand.
Sorcery said to have been used by the old snow witch. Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.


[4500]Shattering Crystal
Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency.
Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers.


[4510]Crystal Release
Creates a mass of crystal, then shatters it to scour a violent rain of crystal shards.
Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards. This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun."


[4520]Crystal Torrent
Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards.
Sorcery of the mysterious Crystalians. Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound.


[4600]Ambush Shard
Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly.
One of the night sorceries of Sellia, Town of Sorcery. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.


[4610]Night Shard
Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action.
One of the night sorceries of Sellia, Town of Sorcery. Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.


[4620]Night Comet
Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
One of the night sorceries of Sellia, Town of Sorcery. Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.


[4630]Thops's Barrier
Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers.
The lifelong pursuit of Thops the Bluntstone. Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.


[4640]Carian Retaliation
Dispels incoming sorceries and incantations, using their power to retaliate with glintblades.
One of the sorceries of the Carian royal family. Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades. This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.


[4650]Eternal Darkness
Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion.
Forbidden sorcery of Sellia, Town of Sorcery. Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.


[4660]Unseen Blade
Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Can only be cast with the left hand.
One of the night sorceries of Sellia, Town of Sorcery. Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Used by Sellian assassins to present themselves as unarmed sorcerers.


[4670]Unseen Form
Makes the caster semi-invisible. This sorcery can be cast while in motion.
One of the night sorceries of Sellia, Town of Sorcery. Makes the caster semi-invisible. While on horseback, effect extends to cover the mount. This sorcery can be cast while in motion. The Sellian assassins considered every option that aided their dirty work.


[4700]Meteorite
Summons a void that emits a rain of small meteorites. Hold to continue the effect.
One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a rain of small meteorites. Hold to continue the effect. This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power.


[4701]Meteorite of Astel
Summons a void that emits a hail of meteorites. Hold to continue the effect.
One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a hail of meteorites. Hold to continue the effect. A manifestation of the power with which Astel leveled the Eternal City.


[4710]Rock Sling
Pulls a clump of rocks from the earth and sends them flying.
One of the glintstone sorceries that manipulates gravitational forces. Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.


[4720]Gravity Well
Fires a gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency.
One of the glintstone sorceries that manipulates gravitational forces. Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.


[4721]Collapsing Stars
Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency.
One of the glintstone sorceries that manipulates gravitational forces. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars."


[4800]Magma Shot
Fires a lump of magma that explodes on contact. Charging enhances potency.
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of magma that explodes on contact. Charging enhances potency. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.


[4810]Gelmir's Fury
Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma.
One of the sorceries developed from the magma of Mt. Gelmir. Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.


[4820]Roiling Magma
Fires a lump of magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion.
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.


[4830]Rykard's Rancor
Summons searing spirits that create a series of explosions after a delay.
The terrible power of Rykard, Lord of Blasphemy. Summons searing spirits that leave a trail of delayed explosions in their wake. These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin.


[4900]Briars of Sin
Wounds the caster with thorns of sin, creating bloodthorns. This sorcery can be cast repeatedly, up to three times.
An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.


[4910]Briars of Punishment
Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground. This sorcery can be cast repeatedly.
An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.


[5000]Rancorcall
Summons vengeful spirits that chase down foes. Charging enhances potency.
Sorcery of the servants of Death. Summons vengeful spirits that chase down foes. Charging enhances potency. Once thought lost, this ancient death hex was rediscovered by the necromancer Garris.


[5001]Ancient Death Rancor
Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.
Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.


[5010]Explosive Ghostflame
Triggers an explosion of ghostflame that burns the surrounding area.
Sorcery of the servants of Death. Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.


[5020]Fia's Mist
Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist.
Sorcery of Fia, the Deathbed Companion. Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.


[5030]Tibia's Summons
Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing.
Sorcery of the servants of Death. Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. The dead have long been left to wander; what they need is leadership.


[5040]Death Lightning
Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm.
Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death. Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.


[5100]Oracle Bubbles
Launches several small magical bubbles. Charging increases the delay before the bubbles pop.
Sorcery of the claymen who served as priests in the ancient dynasty. Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop. The claymen search for lost oracles within their bubbles.


[5110]Great Oracular Bubble
Launches a gigantic magical bubble. Charging increases the delay before the bubble pops.
Sorcery of the claymen who served as priests in the ancient dynasty. Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops. The claymen search for lost oracles within their bubbles.


Glintstone Pebble


Glintstone Arc


[6000]Catch Flame
Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action.
Incantation originating from a sinister prophecy. Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.


[6001]O, Flame!
Momentarily sparks roaring flame from the caster's hand. Charging enhances potency.
Incantation of the Fire Monks. Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians.


[6010]Flame Sling
Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode.
Incantation originating from a sinister prophecy. Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.


[6020]Flame, Fall Upon Them
Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode.
One of the incantations that draws directly from the power of the Fire Giants. Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.


[6030]Whirl, O Flame!
Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach.
Superior incantation of the Fire Monks. Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers.


[6040]Flame, Cleanse Me
Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments.
One of the incantations of the Fire Monks. Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments. This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.


[6050]Flame, Grant Me Strength
Creates a fire within that enhances physical and fire-affinity attack power.
Superior incantation of the Fire Monks. Creates an invigorating fire within that enhances physical and fire-affinity attack power. This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.


[6060]Flame, Protect Me
Creates a fire within that greatly increases fire damage negation.
The most ancient of the Fire Monks' incantations. Creates a fire within that greatly increases fire damage negation. It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.


[6100]Giantsflame Take Thee
Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode.
One of the incantations that draws directly from the power of the Fire Giants. Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.


[6110]Flame of the Fell God
Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting them ablaze.
This legendary incantation is one of several that draws directly from the power of the Fire Giants. Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.


[6120]Burn, O Flame!
Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars.
One of the incantations that draws directly from the power of the Fire Giants. Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.


[6210]Black Flame
Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode.
A black flame incantation of the Godskin Apostles. Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.


[6220]Surge, O Flame!
Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect.
Superior incantation of the Fire Monks. Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it.


[6230]Scouring Black Flame
Sweeps a wide area before the caster with black flame. Charging enhances range.
A black flame incantation of the Godskin Apostles. Sweeps a wide area before the caster with black flame. Charging enhances range. The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.


[6240]Black Flame Ritual
Summons a circle of black flame pillars around the caster. Charging increases the size of the circle.
Superior black flame incantation of the Godskin Apostles. Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.


[6250]Black Flame Blade
Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Can only be cast with the left hand.
A black flame incantation of the Godskin Apostles. Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.


[6260]Black Flame's Protection
Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.
A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.


[6270]Noble Presence
Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air.
Ancient power of the Godskin Nobles. Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt.


[6300]Bloodflame Talons
Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly.
A Blood Oath incantation, granted by the Lord of Blood. Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.


[6310]Bloodboon
Scatter the bloodflame of the Formless Mother frontwards to set the area ablaze. This incantation can be cast while in motion.
Sacred incantation of Mohg, Lord of Blood. Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into.


[6320]Bloodflame Blade
Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. Can only be cast with the left hand.
A Blood Oath incantation, granted by the Lord of Blood. Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.


[6330]Barrier of Gold
Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation.
One of the incantations of Erdtree Worship. Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks.


[6340]Protection of the Erdtree
Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation.
A superior incantation of Erdtree Worship. Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.


[6400]Rejection
Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave.
Incantation of the Two Fingers' faithful. Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.


[6410]Wrath of Gold
Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave.
Superior Erdtree Worship incantation. Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath.


[6420]Urgent Heal
Heals a small amount of HP. This incantation can be cast while in motion.
Incantation of the Two Fingers' faithful. Heals a small amount of HP. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.


[6421]Heal
Heals HP for the caster and nearby allies. Hold to continue praying and delay activation.
Incantation of the Two Fingers' faithful. Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.


[6422]Great Heal
Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation.
Superior incantation of the Two Fingers' faithful. Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.


[6423]Lord's Heal
Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation.
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord!


[6424]Erdtree Heal
Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation.
One of the ancient Erdtree incantations. Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.


[6430]Blessing's Boon
Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation.
One of the ancient Erdtree incantations. Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power.


[6431]Blessing of the Erdtree
Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation.
One of the ancient Erdtree incantations. Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.


[6440]Cure Poison
Alleviates poison buildup and cures poison. This incantation can be cast while in motion.
Incantation of the Two Fingers' faithful. Alleviates poison buildup and cures poison. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.


[6441]Lord's Aid
Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison.
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison. Hold to continue praying and delay activation.


[6450]Flame Fortification
Increases fire damage negation. This incantation can be cast while in motion.
Incantation of the Two Fingers' faithful. Increases fire damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.


[6460]Magic Fortification
Increases magic damage negation. This incantation can be cast while in motion.
Incantation of the Two Fingers' faithful. Increases magic damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.


[6470]Lightning Fortification
Increases lightning damage negation. This incantation can be cast while in motion.
Incantation of the Two Fingers' faithful. Increases lightning damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.


[6480]Divine Fortification
Increases holy damage negation. This incantation can be cast while in motion.
Incantation of the Two Fingers' faithful. Increases holy damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.


[6490]Lord's Divine Fortification
Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation.
Incantation taught to Gideon the All-Knowing by the Two Fingers. Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation. Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception.


[6500]Night Maiden's Mist
Releases a mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion.
One of the night sorceries of Sellia, Town of Sorcery. Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place.


[6510]Assassin's Approach
Completely silences the footsteps of the caster. Additionally, reduces the sound produced by falling. This incantation can be cast while in motion.
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling. This incantation can be cast while in motion. The assassins were charged with eliminating Tarnished who had strayed from guidance.


[6520]Shadow Bait
Creates a pale gold shadow before the caster, luring foes of human build. This incantation can be cast while in motion.
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion, and will still affect foes that are already in a combat state. It is said that those beguiled by the shadow see within it a hated foe.


[6530]Darkness
Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion.
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion. The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.


[6600]Golden Vow
Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation.
An incantation of Erdtree Worship. Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage.


[6700]Discus of Light
Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly.
One of the incantations of the Golden Order fundamentalists. Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon.


[6701]Triple Rings of Light
Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly.
One of the incantations of the Golden Order fundamentalists. Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon.


[6710]Radagon's Rings of Light
Produces a golden ring of light and fires it across a wide area. Charging enhances range.
One of the incantations of the Golden Order fundamentalists. A gift of gratitude to the young Miquella from his father, Radagon. Produces a golden ring of light and fires it across a wide area. Charging enhances range. And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold.


[6720]Elden Stars
Creates a stream of golden shooting stars that assail the area.
This legendary incantation is the most ancient of those that derive from the Erdtree. Creates a stream of golden shooting stars that assail the area. It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.


[6730]Law of Regression
Heals all negative statuses and dispels special effects.
Incantation of the Golden Order fundamentalists. One of the key fundamentals. Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms. The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge.


[6740]Immutable Shield
Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. This incantation can only be cast with the right hand.
One of the incantations of the Golden Order fundamentalists. Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates.


[6750]Litany of Proper Death
Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.


[6760]Law of Causality
Automatically retaliate upon receiving a certain number of blows.
One of the incantations of the Golden Order fundamentalists. One of the key fundamentals. Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows. The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; that which links all things in a chain of relation.


[6770]Order's Blade
Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. Can only be cast with the left hand.
One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.


[6780]Order Healing
Alleviates death blight buildup.
One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Alleviates death blight buildup. The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with. Does such a notion exist in the fundamentals of Order?


[6800]Bestial Sling
Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action.
Incantation taught by Gurranq, the Beast Clergyman. Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.


[6810]Stone of Gurranq
Hurls a boulder before the caster. This incantation can be cast repeatedly.
Superior incantation taught by Gurranq, the Beast Clergyman. Hurls a boulder before the caster. This incantation can be cast repeatedly. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."


[6820]Beast Claw
Creates beast claws that rend the land with shockwaves. Charging enhances potency.
Incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend the land with shockwaves. Charging enhances potency. This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation.


[6830]Gurranq's Beast Claw
Creates beast claws that rend surroundings with shockwaves.
Superior incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend surroundings with shockwaves. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."


[6840]Bestial Vitality
Fills the body with bestial vigor, restoring HP over a period of time.
Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, restoring HP over a period of time. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.


[6850]Bestial Constitution
Fills the body with bestial vigor, alleviating buildup of frost and blood loss.
Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, alleviating buildup of frost and blood loss. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.


[6900]Lightning Spear
Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact.
One of the incantations of the capital's ancient dragon cult. Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.


[6910]Ancient Dragons' Lightning Strike
Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt.
A secret incantation of the capital's ancient dragon cult. Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.


[6920]Lightning Strike
Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly.
One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital.


[6921]Frozen Lightning Spear
Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards.
Incantation that channels the power of the Dragonkin Soldiers. Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.


[6930]Honed Bolt
Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly.
One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.


[6940]Ancient Dragons' Lightning Spear
Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area.
A secret incantation of the capital's ancient dragon cult. Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.


[6941]Fortissax's Lightning Spear
Summons two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area.
Incantation that channels the power of the ancient dragon Fortissax. Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.


[6950]Lansseax's Glaive
Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.
Incantation that channels the power of the ancient dragon Lansseax. Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.


[6960]Electrify Armament
Enchants armament held in the right hand with lightning-affinity attacks. This incantation can only be cast with the left hand.
One of the incantations of the capital's ancient dragon cult. Enchants armament held in the right hand with lightning-affinity attacks. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.


[6970]Vyke's Dragonbolt
Enchants armament held in the right hand with lightning-affinity attacks. However, lightning damage negation will be reduced. This incantation can only be cast with the left hand.
Incantation of Vyke, knight of the Roundtable Hold. Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced. Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most.


[6971]Dragonbolt Blessing
Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced.
Superior incantation of the capital's ancient dragon cult. Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.


[7000]Dragonfire
Transforms caster into a dragon to spew flaming breath. Charging extends duration.
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew flaming breath. Charging extends duration. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.


[7001]Agheel's Flame
Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping.
Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel. Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.


[7010]Magma Breath
Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack.
One of the incantations of Dragon Communion. Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack. Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.


[7011]Theodorix's Magma
Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack.
Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix. Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants.


[7020]Dragonice
Transforms caster into a dragon to spew icy breath. Charging extends duration.
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew icy breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.


[7021]Borealis's Mist
Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping.
Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog. Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.


[7030]Rotten Breath
Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration.
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.


[7031]Ekzykes's Decay
Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping.
Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying. Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.


[7040]Glintstone Breath
Transforms caster into a dragon to spew magic breath. Charging extends duration.
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew magic breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.


[7041]Smarag's Glintstone Breath
Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping.
Superior incantation of Dragon Communion. Channels the power of Smarag, the Glintstone Dragon. Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping. Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones.


[7050]Placidusax's Ruin
Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping.
Power gleaned from the remembrance of Dragonlord Placidusax. Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. These are the dying wails of the Dragonlord who once dwelled eternally beyond time.


[7060]Dragonclaw
Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack.
One of the incantations of Dragon Communion. Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.


[7080]Dragonmaw
Transforms caster into a dragon to bite enemies before them.
One of the incantations of Dragon Communion. Transforms caster into a dragon to bite enemies before them. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.


[7090]Greyoll's Roar
Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.
Superior incantation of Dragon Communion. Channels the power of Greyoll, the Elder Dragon. An incantation of legendary status. Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies. Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain.


[7200]Pest Threads
Secretes countless sticky threads, launching them forwards.
Incantation of the servants of rot. Secretes countless sticky threads, launching them forwards. A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess. "Do you have an interest in rot incantations?"


[7210]Swarm of Flies
Releases a swarm of bloodflies. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion.
A Blood Oath incantation, shared from the Lord of Blood's power. Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land.


[7220]Poison Mist
Releases a poisonous mist before the caster. This incantation can be cast while in motion.
Incantation of the servants of rot. Releases a poisonous mist before the caster. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.


[7230]Poison Armament
Enchants armament held in the right hand with poison. This incantation can be cast while in motion. Can only be cast with the left hand.
Incantation of the servants of rot. Enchants armament held in the right hand with poison. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.


[7240]Scarlet Aeonia
Creates a gigantic flower that blooms into an explosion of scarlet rot.
Technique of Malenia, the Goddess of Rot. Creates a gigantic flower that blooms into an explosion of scarlet rot. Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.


[7300]Inescapable Frenzy
Latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective for those challenging the Nightlord.
Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished. To gaze into one another's eyes is truly the most intimate form of human contact.


[7310]The Flame of Frenzy
Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst.
Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.


[7311]Unendurable Frenzy
Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion.
Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being.


[7320]Frenzied Burst
Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard.
Incantation originating from the maddening Three Fingers. Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard. In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.


[7330]Howl of Shabriri
Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them.
Incantation originating from the maddening Three Fingers. Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history.


[7500]Aspects of the Crucible: Tail
Creates a supple tail that sweeps through foes before the caster. Charging enhances potency.
One of the ancient Erdtree incantations. Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.


[7510]Aspects of the Crucible: Horns
Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack.
One of the ancient Erdtree incantations. Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.


[7520]Aspects of the Crucible: Breath
Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath.
One of the ancient Erdtree incantations. Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.


[7530]Black Blade
Creates an illusory black blade and emits a wave of light. This can be followed up with one additional attack.
Power gleaned from the remembrance of Maliketh. Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time.


[7900]Fire's Deadly Sin
Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.
Incantation originating from a deeply ominous prophecy. Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin. "The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."


[7903]Golden Lightning Fortification
Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect.
An incantation of Erdtree Worship. Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed.


[9999]Test
Test
Test


Npc

[100000]Wylder


[100010]Duchess


[100020]Priestess


[100030]Guardian


[100040]Raider


[100050]Ironeye


[100060]Executor


[100070]Recluse


[100080]Witch of the Wheel


[100090]Revenant


[100100]Iron Menial


[100110]Traitor


[100120]Wandering Merchant


[100130]Collector Signboard


[140000]Night Assassin


[140010]Night Fallen


[140020]Night Hunter


[140030]Night Thief


[140040]Night Raider


[140050]Night Idol


[140060]Night Witch


[140070]Night Executor


[175700]Scale-Bearing Merchant


[902100600]Black Knife Assassin


[902130000]Fell Omen


[902130002]Fell Omen


[902130004]Fell Omen


[902500300]Crucible Knight


[902500301]Crucible Knight


[902500310]Crucible Knight and more


[902500500]Crucible Knight


[902500520]Crucible Knight


[902500600]Crucible Knight


[903010000]Banished Knights


[903010001]Banished Knights


[903010002]Banished Knights


[903050500]Outland Commander


[903050510]Outland Commander and more


[903050600]Battlefield Commander


[903050610]Battlefield Commander and more


[903100600]Bell Bearing Hunter


[903150600]Night's Cavalry


[903150608]Night's Cavalry (Glaive)


[903150609]Night's Cavalry (Flail)


[903150610]Night's Cavalries


[903180000]Albinauric Archers


[903181300]Red Wolf of the King Consort


[903250600]Draconic Tree Sentinel


[903250610]Draconic Tree Sentinel and more


[903251600]Tree Sentinel


[903251610]Tree Sentinel and more


[903253500]Royal Carian Knight


[903300562]Nox Warriors


[903350323]Crystalians


[903350330]Crystalian


[903350331]Glintstone Sorcerer


[903400300]Grave Warden Duelist


[903460500]Leonine Misbegotten


[903471000]Albinaurics


[903550541]Sanguine Noble


[903560000]Godskin Apostle


[903570000]Godskin Noble


[903575000]Godskin Duo


[903600530]Stoneskin Lords


[903620000]Oracle Envoys


[903700301]Depraved Perfumer


[903701000]Perfumer


[903704522]Battlemages


[903900000]Fire Monk


[903910000]Fire Prelate


[903910600]Fire Prelates


[903970313]Beastmen of Farum Azula


[904020540]Royal Revenant


[904130700]Demi-Human Queen


[904130701]Demi-Human Queen


[904130710]Demi-Human Queen and more


[904260306]Erdtree Burial Watchdogs


[904270600]Elder Lion


[904270601]Elder Lions


[904290310]Bloodhound Knight


[904311000]Lordsworn Captain


[904351000]Royal Cavalryman


[904353000]Royal Army Knights


[904354000]Redmane Knights


[904355000]Mausoleum Knight


[904460000]Flame Chariots


[904470000]Abductor Virgin (Swinging Sickle)


[904470001]Abductor Virgin (Wheel)


[904470002]Abductor Virgin


[904480311]Miranda Blossom


[904480312]Miranda Blossom


[904500600]Flying Dragon of the Hills


[904501600]Decaying Rancor Dragon


[904502600]Lake Glintstone Dragon


[904503600]Mountaintop Ice Dragon


[904503601]Borealis the Freezing Fog


[904505000]Flying Dragon


[904510601]Ancient Dragon


[904510602]Ancient Dragon


[904560000]Giant Crows


[904580600]Wormface


[904580601]Wormface


[904580610]Wormface and more


[904600200]Headless Troll


[904600600]Frenzied Flame Troll


[904601000]Troll Knight


[904601001]Snowfield Troll


[904602000]Snowfield Trolls


[904620320]Naturalborn of the Void


[904630310]Runebear


[904640000]Ulcerated Tree Spirit


[904650600]Nox Dragonkin Soldier


[904650601]Dragonkin Soldier


[904660310]Guardian Golem


[904660320]Guardian Golem


[904670000]Ancestor Spirit


[904680320]Fallingstar Beast


[904680603]Full-Grown Fallingstar Beast


[904690000]Grafted Scion


[904750000]Grafted Monarch


[904770000]Valiant Gargoyle


[904770001]Black Blade Kindred


[904800003]Omen


[904810600]Erdtree Avatar


[904910320]Magma Wyrm


[904911320]Great Wyrm


[904950600]Tibia Mariner


[904950604]Those Who Live in Death


[904950610]Tibia Mariner and more


[904980600]Death Rite Bird


[904980601]Death Rite Bird


[904980602]Deathbird


[905011000]Golden Hippopotamus


[905810000]Demi-Human Swordmaster


[907100300]Ancient Hero of Zamor


[907100530]Ancient Heroes of Zamor


[907500000]Gladius, Beast of Night


[907510000]Adel, Baron of Night


[907520000]Gnoster, Wisdom of Night


[907520001]Sentient Pest


[907520002]Animus, Ascendant Light


[907530000]Faurtis Stoneshield


[907540000]Maris, Fathom of Night


[907540001]Augur


[907550000]Libra, Creature of Night


[907550001]Equilibrious Beast


[907550002]Equilibrious Beast


[907550003]Scale-Bearing Merchant


[907580000]The Shape of Night


[907580001]Heolstor the Nightlord


[907610000]Fulghor, Champion of Nightglow


[907620000]Caligo, Miasma of Night


[907700000]Gaping Dragon


[907710000]Centipede Demon


[907710010]Centipede Demon and more


[907800000]The Duke's Dear Freja


[907800010]The Duke's Dear Freja and more


[907820000]Smelter Demon


[907900000]Nameless King


[907920000]Dancer of the Boreal Valley


[909800000]Frenzied Flame Soldiers


[909810000]Beastmen of Farum Azula


[909820000]Beastly Brigade


[909830000]Giant Ant Army


[909840000]Putrid Corpses


[909850000]Ancestral Follower Warriors


[909900000]Rune Denizen


[911000000]Executor's Cry


[911000010]Revenant


[911000020]Night Revenant


[911000030]Corrosion


[911000040]Contaminant


[911000050]Onestrike Gladiator


[911000060]Blinding Elder Lion


[911000070]White Horn


[912000000]Tunnel Crystalian


[912000010]Mimic Troll


[912000020]Cracked Golem


[912000030]Night Huntsman


[912000040]Guardians of the Dew


[912000050]Fallen Mercenaries


[912000060]Stray Bloodhound Knight


[912000070]Erdtree Avatar


[912000080]Night-Swallowed Golden Hippopotamus


PermanentBuff

[120300]Sixth Sense
Cheat death a single time
Cheat death a single time


[120301]Sixth Sense
Depleted until next contact with grace
Depleted until next contact with grace


[1000000]Slate Whetstone
A natural whetstone of high quality with a fine grain
A natural whetstone of high quality with a fine grain. A precious sharpening stone mined in Limveld. The clash with Night has spanned eons. And yet now, precious little time remains.


[1000001]Silver Tear
A kernel of life that straddles the living and inanimate
A kernel of life that straddles the living and inanimate. Also known as a Larval Tear. Once, in the Lands Between, it was said to have granted one a new form.


[1000002]Golden Dew
Plant extract highly fit for repairing armaments
Liquid plant extract that is highly effective at repairing armaments. Harvested in indeterminate locations across the Lands Between, but only by those who are aware of its useful properties. This viscous oil can be extracted by squeezing the flower, seeds and all. Some call the liquid golden dew, owing to its lustrous yellow hue.


[1000003]Weathervane's Words
Last words of a scallywag apprentice
The dying words of the apprentice Weathervane, addressed to a former mate. "Cap'n, I've found a wind that carries me farther, faster." Weathervane's fascinations changed like the days of the week, to the chagrin of the single-minded crew. But not being one for regrets, the first mate was unperturbed by what others said. Going by the self-appointed title of "apprentice of a great pirate," Weathervane found that dreams could come true, even if they might take a lifetime. No wonder she so cherished the wind.


[1000004]Blessed Flowers
Altus flowers flush with nutrients and grace
Altus flowers flush with nutrients and grace. Before, such flowers were commonplace on the Altus Plateau. The vibrant hues suggest that the flowers received plenty of sunlight, and appear to shine in an ode to the resplendent Erdtree.


[1000005]Golden Seed
A golden seed, found at the base of an illusory tree
A golden seed, found at the base of an illusory tree. When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.


[1000006]Golden Sprout
A golden seed harboring a warm blessing
A golden seed harboring a warm blessing. This one was found on a steep and snowy peak. This seed sprouted despite the harshness of its environment, like youthful potential blossoming in the crucible of adversity. Or, what may be called a miracle.


[1000007]Night Shard
A crystallized form of the power of Night
A crystallized form of the power of Night. Though translucent, there is shadow-like patterning. Seemingly the traces of something eating away at it. The reach of the Night is limitless; its potential, immeasurable. Its touch indiscriminate, affecting any and all things. Whether one fears the Night, or welcomes it, depends upon the manner of contact. The breath of the Night rises and falls within this shard, ready to answer that which seeks to touch it.


[1000008]Vestige of Night
A clear sign of the Nightlord's presence
A clear sign of the Nightlord's presence, in the form of a terribly tattered rag. Burned and worn down over a span of time untold, the hint of an impression once made by the engraving of an old sealing stone can be seen, but it is no longer legible. And yet a lingering magic recalls something familiar. As if the impressed seal is being held intact by someone in mortal fear of the light's annulment.


[1000009]Fine Arrowhead
A finely-crafted streamlined arrowhead
A finely-crafted streamlined arrowhead. Used by sellswords of the Fellowship. Said to be the choice weapon of the Monster, an inhuman assassin. A single word is written on each arrow, and when an arrow deals a death blow, the word becomes the epitaph of the fallen. To this day, the Monster lurks somewhere, unseen and unknown.


[1000010]Traitor's Letter
An invitation from the traitor
An invitation from the traitor, sealed with the stamp of an assassin's contract. Inside the envelope, a single folded page contains a short message. "When the Nightlord nears, meet at the Roundtable." The Monster was aware of a looming threat, and welcomed the assassin Ironeye.


[1000011]Edge of Order
A fragment of the spear of Fulghor
A fragment of the spear of Fulghor, Champion of Nightglow. Imbued with holy essence through battles in Limveld. Can briefly, and only with very limited potency, grant its power to other armaments. When Those Who Live in Death are felled by the Order, they will never rise again.


[1000012]Ragged Doll
A doll adored by a young child
A doll that appears to have been adored by a young child. The doll's rough cloth is stained with rotting flesh and blood. Worn thin, as if it were held tightly all too often.


[1000013]Stone Stake
A stone stake that opens a sealed-away lock
A stone stake that opens a sealed-away lock. Crafted by an ancient civilization and claimed from a Guardian Golem. Still imbued with an old yet fading magic. Can open locks sealed in a similar manner to the golem.


[1000014]Third Volume
Annals detailing cursed weapons
Annals detailing the histories of certain cursed weapons speak of a conflict far to the west. An account mentions one such accursed weapon called an Ictarus. "The blades shared an identical engraving. A symbol of the sorcery of a distant land. A script put down in blood."


[1000015]Witch's Brooch
A brooch imbued with potent magic
A brooch imbued with potent magic, made from the blood magic crystal received from the Recluse. This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight. At first, this magic brooch, with its aura of unknowable power, was intended as a ceremonial tool to calm violent winds. But the war, for better or worse, demanded that it be employed otherwise, as a magic artifact to bring a swift end to the conflict.


[1000016]Blade of Night Fragment
Blade fragment imbued with the power of Night
A blade fragment imbued with the power of Night. Crystals have formed on the broken edge. The dark substance slowly spreads, as if to restore the lost portion of the blade, or to sharpen the existing blade beyond its natural properties.


[1000017]Dried Droplet
Power of Night that failed to acquire a host
Power of Night that failed to acquire a host. Droplets that sought to intermingle, and gathered in anticipation of a fitting host's welcome, only to be abandoned. Desire finds its way through a back door, and longing reveals one's true nature. Little doll, how long can you continue to resist?


[1000018]Mended Earring
An earring with a restored pin
With its pin repaired, this earring has been fully restored. Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light. Closely resembles one owned by the Wylder.


[1000019]Faded Iron Coins
Iron coins of a faraway land received from the Wylder
Iron coins of a faraway land received from the Wylder. A nomadic tribe used these coins in trades with settled tribes to purchase supplies to support their isolated lifestyle. These coins, produced from the Wylder's pocket, are icily cold.


[1000020]Eerie Charm
A hand-crafted charm that is somehow unsettling
A hand-crafted charm that is somehow unsettling. A gift from the apparitional merchant. Crafted in an unrehearsed, imitative manner, judging by the frayed fabric and numerous loose strings. Yet a charm is a charm, no matter the appearance.


[1000021]Merchant's Ledger
A dubious ledger used by a merchant
A dubious ledger used by a merchant, filled to the margins with detailed records of transactions. A recent bold entry stands out. "Ancient annals - Conveyed to a demon"


[1000022]Torn Braided Cord
A torn magic-warding braided cord
A torn magic-warding braided cord. Worn by warriors for good luck on the eve of battle. The distinctive stone clasp suggests that it belonged to glory-seeking pirates. The legends surrounding the competing seafaring factions, who divided the seas into east and west, have been spoken of for generations in places near and far.


[1000024]Black Claw Necklace
Necklace made from a thick rugged claw
A necklace made from a thick rugged claw, with a shining black luster that instils fear in any who gaze upon it. Long ago, the Raider fought the king of the archipelago forest. He grappled the hulking beast with his iron grip, and flung him away, proving his strength. He claimed the king's broken claw as a trophy and testament to his victory. For a time, the Raider devoted himself to exploits on the high seas, but he tired of the unending struggle that never seemed to determine a clear victor. And so, he delivered the claw to his arch nemesis as an invitation to duel to the death.


[1000025]Double Sided Coin
A coin given by an all-or-nothing pirate
A coin from a former age received from a burly man. Treasure chests, brimming with such coins, are the stuff of pirates' dreams. Originally minted with imprints on both sides, the ornamentation has long since vanished owing to the covetous rubbing of thick-knuckled fingers. The coin recalls the man's worldly wisdom. "It's your journey. Take all the paths you like."


[1000026]Crown Medal
A medal adorning a doll resembling a young girl
A medal adorning a doll resembling a young girl. An extra decoration for the Revenant's garb. The silver shines with a brilliance that is both ceremonial and dignified. It recalls the girl's words. "With strength comes the burden of duty."


[1000027]Pita Bread
Flatbread with a freshly baked aroma
Flatbread with a rich aroma offered by the Wylder. The traditional food of a nomadic tribe from a distant, vast grassland, passed down from mother to son. "I know this. The gently sweet and salty flavor of this pita."


[1000028]Second Volume
Annals detailing cursed weapons
Annals detailing the histories of certain cursed weapons speak of a conflict far to the west. An account mentions one such accursed weapon called an Ictarus. "The blade leaves a wound that can never heal, owing to an ancient curse with the power to twist life. A frightful weapon concocted by a master of curses, under contract to an army determined to achieve victory."


[1000030]Iron Menial's Scrawl
A scrap of paper with a note on the White Horn
A scrap of paper with a note on the White Horn, part of a legend of the coastal waters, written by a certain first mate. "Two seafarers, one from the west and the other from the east, were once locked in a fierce competition for influence. The White Horn ruled the west waters, while the Black Claw presided over the eastern seas. Upon the shore did they contend for seven days and seven nights to see which was the stronger. While each fought bravely, a clear victor felt undeterminable."


[1000031]Blessed Iron Coin
An iron coin imbued with a small blessing
An iron coin imbued with a small blessing by the priestess. Emits a faint warmth. The blessing would surely become a beacon to guide its bearer to its former owner. That it might save the dear brother who would be facing death in the world outside. With that wish, so was it endowed. To one who could not be said to be truly alive, but all the same was surely called a friend.


[1000032]Cracked Witch's Brooch
A cracked brooch bereft of its former magic
A cracked brooch, bereft of its former magic. A blood magic crystal received from the Recluse. This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight. The Guardian smashed the jewel at the core of this magic implement. To think it was once a mere ceremonial tool to calm violent winds.


[1000033]Virtuous Thief's Key
Small key featuring fine ornamentation
A small key featuring fine ornamentation. A fine work of craft made by Gillian, the Duchess' steward and de facto patron. The Duchess once lived under the Viscount's roof, where she applied herself as a virtuous thief. She locked the tools of her trade inside a box of prized possessions, which she hid in a dim cellar. This practice has not changed since coming to the Roundtable Hold. She yet keeps her secrets safe from prying eyes, concealing them in darkened corners.


[1000034]Torn-Out Paper Scrap
A scrap of paper detailing the "New Night"
A scrap of paper detailing the "New Night" written in the tongue of an ancient people. The passage, torn from its former binding, reads: "The Priestess is the very cornerstone of the Roundtable—indispensable. Should the Nightlord fall, the Roundtable too will crumble, as their fates are together bound. Yet should the Roundtable be remade, perhaps the Priestess may be emancipated from her bindings. This might be done upon the falling of the "New Night," should the Lord's power be lost. And if so..."


[1000035]The Wylder's Earring
A single earring belonging to the Wylder
A single earring belonging to the Wylder. Rusted and encrusted with grime. Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light. This appears to be one of a pair.


[1000036]Bone-Like Stone
A disturbing stone with a distinct lifelessness
A disturbing stone with a distinct lifelessness. The bone of an outer god with the power to expunge divine essence, but that can also be destroyed by the same essence. The choice was left to the witch. As per the wishes of the one who bestowed it.


[1000100]Primordial Nightlord's Rune
An object found within the Primordial Nightlord
A thing with the properties of a Great Rune harbored by the Primordial Nightlord. The cutting-gifted tribe anticipated the coming night, and spent many a moon planning its prevention, concluding that their only chance at success was to cheat a god. They had glimpsed what they should not; the very sin of the Erdtree. For their trespass, so were they punished.


[1000101]Trace of Night
The qualities of the Nightlord
The qualities of the Nightlord, bearing the manifest potential to alter fate itself. The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.


[1000102]Trace of Night
The qualities of the Nightlord
The qualities of the Nightlord, bearing the manifest potential to alter fate itself. The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.


[1000103]Trace of Night
The qualities of the Nightlord
The qualities of the Nightlord, bearing the manifest potential to alter fate itself. The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.


[8000000]Increased Maximum HP
Maximum HP raised


[8010000]Increased Maximum FP
Maximum FP raised


[8010100]Reduced FP Consumption
Lowers FP consumption


[8020000]Increased Maximum Stamina
Maximum stamina raised


[8020100]Reduced Stamina Consumption
Lowers stamina consumption


[8020200]Improved Stamina Recovery
Raises stamina recovery speed


[8100000]Improved Physical Attack Power
Raises physical attack


[8100500]Improved Affinity Attack Power
Raises attacks of magic, fire, lightning, holy affinities


[8100600]Improved Slash Attack Power
Raises attack power of slashing physical attacks


[8100700]Improved Strike Attack Power
Raises attack power of striking physical attacks


[8100800]Improved Thrust Attack Power
Raises attack power of thrusting physical attacks


[8100900]Improved Standard Attack Power
Raises attack power of standard physical attacks


[8120000]Improved Stance-Breaking
Attacks more likely to break stance of enemies


[8150000]Attack Boost [Lifeforms Born of Falling Stars]
Enhances attacks against blockers lifeforms born of falling stars


[8150100]Attack Boost [Those Who Live in Death]
Enhances attacks against Those Who Live in Death


[8150300]Attack Boost [Dragons]
Enhances attacks against dragons


[8160000]Improved Dagger Attack Power
Raises attack power of daggers


[8160100]Improved Straight Sword Attack Power
Raises attack power of straight swords


[8160200]Improved Greatsword Attack Power
Raises attack power of greatswords


[8160300]Improved Colossal Sword Attack Power
Raises attack power of colossal swords


[8160400]Improved Curved Sword Attack Power
Raises attack power of curved swords


[8160500]Improved Curved Greatsword Attack Power
Raises attack power of curved greatswords


[8160600]Improved Katana Attack Power
Raises attack power of katana


[8160700]Improved Twinblade Attack Power
Raises attack power of twinblades


[8160800]Improved Thrusting Sword Attack Power
Raises attack power of thrusting swords


[8160900]Improved Heavy Thrusting Sword Attack Power
Raises attack power of heavy thrusting swords


[8161000]Improved Axe Attack Power
Raises attack power of axes


[8161100]Improved Greataxe Attack Power
Raises attack power of greataxes


[8161200]Improved Hammer Attack Power
Raises attack power of hammers


[8161300]Improved Great Hammer Attack Power
Raises attack power of great hammers


[8161400]Improved Flail Attack Power
Raises attack power of flails


[8161500]Improved Spear Attack Power
Raises attack power of spears


[8161600]Improved Pike Attack Power
Raises attack power of pikes


[8161700]Improved Great Spear Attack Power
Raises attack power of great spears


[8161800]Improved Halberd Attack Power
Raises attack power of halberds


[8161900]Improved Reaper Attack Power
Raises attack power of reapers


[8162000]Improved Fist Attack Power
Raises attack power of fists


[8162100]Improved Claw Attack Power
Raises attack power of claws


[8162200]Improved Whip Attack Power
Raises attack power of whips


[8162300]Improved Colossal Weapon Attack Power
Raises attack power of colossal weapons


[8162400]Improved Bow Attack Power
Raises attack power of bows


[8200000]Improved Physical Damage Negation
Boosts physical damage negation


[8200500]Improved Affinity Damage Negation
Boosts magic, fire, lightning, and holy damage negation


[8210700]All Resistances Up
Raises resistance to all ailments


[8230000]Improved Poise
Raises poise


[8330103]Improved Sorceries & Incantations
Raises potency of sorceries and incantations


[8330500]Increased Sorcery & Incantation Duration
Extends spell effect duration


[8330700]Dragonwound upon Dragon Communion
Dragon Communion incantations add anti-dragon effect to armament


[8330800]Improved Stonedigger Sorcery
Boosts Stonedigger sorcery


[8330900]Improved Carian Sword Sorcery
Boosts Carian sword sorcery


[8331000]Improved Glintblade Sorcery
Boosts Glintblade sorcery


[8331100]Improved Invisibility Sorcery
Boosts invisibility sorcery


[8331200]Improved Crystalian sorcery
Boosts Crystalian sorcery


[8331300]Improved Gravity Sorcery
Boosts gravity sorcery


[8331400]Improved Thorn Sorcery
Boosts thorn sorcery


[8331500]Improved Night Sorcery
Boosts night sorcery


[8331600]Improved Fundamentalist Incantations
Boosts Fundamentalist incantations


[8331700]Improved Dragon Cult Incantations
Boosts Dragon Cult incantations


[8331800]Improved Giants' Flame Incantations
Boosts Giants' Flame incantations


[8331900]Improved Godslayer Incantations
Boosts godslayer incantations


[8332000]Improved Bestial Incantations
Boosts bestial incantations


[8332100]Improved Frenzied Flame Incantations
Boosts Frenzied Flame incantations


[8332200]Improved Dragon Communion Incantations
Boosts Dragon Communion incantations


[8350100]Improved Charged Skill
Enhances charged skills


[8350400]Successful Parries Activate Golden Retaliation
Parry to dispel incoming sorceries and incantations, retaliating with golden power


[8360000]Improved Ultimate Art Gauge Charge Speed
Improves the charging speed of Ultimate Art gauge


[8370000]Character Skill Cooldown Reduction
Shortens Character Skill cooldown time


[8380000]Improved Roar & Breath Attacks
Enhances roars and breath attacks


[8390000]Improved Throwing Pots
Raises potency of throwing pots


[8400000]Improved Perfuming Arts
Raises potency of items employing perfume


[8410000]Improved Dodging
Longer invincibility windows during evasive maneuvers


[8410100]Lightning upon Dodging
Evasive maneuvers strike surroundings with lightning


[8420100]Guard Counters Activate Holy Attacks
Guard counters trigger holy bursts


[8420200]Guard Counters Activate Summoning Attack
Activation summons a group of Those Lost in Death that attack enemies


[8430000]Improved Thrusting Counterattack
Enhances counterattacks unique to thrusting weapons


[8440000]Improved Flask HP Restoration
Boosts HP restoration from flasks


[8440100]Flask Also Heals Allies
Flasks restore HP to self and nearby allies


[8440200]Gradual Restoration by Flask
Flask slowly restores HP


[8450100]Ice Storm Surge Sprint
Produces ice storm at the starting point of surge sprint


[8460000]Area of Darkness Conceals Caster While Walking
Become difficult to spot and silence footsteps while walking


[8460200]Flame of Frenzy While Walking
Causes the yellow flame of frenzy to violently burst forth while walking


[8460400]Violent Deluge of Star Rain While Walking
Summons a dark cloud of stars overhead while walking. The cloud will release a violent deluge of star rain.


[8500000]More Runes From Defeated Enemies
Increases number of runes obtained


[8500100]Rune of the Strong
Gain 10000 runes


[8500101]Rune of the Strong
Gain 20000 runes


[8500102]Rune of the Strong
Gain 30000 runes


[8530200]Periodical Giant Glintblade
Creates a glintblade which automatically attack nearby foes at regular intervals


[8600101]HP Restoration upon Dagger Attacks
Restores HP upon attacking enemies with a dagger


[8600102]HP Restoration upon Straight Sword Attacks
Restores HP upon attacking enemies with a straight sword


[8600103]HP Restoration upon Greatsword Attacks
Restores HP upon attacking enemies with a greatsword


[8600104]HP Restoration upon Colossal Sword Attacks
Restores HP upon attacking enemies with a colossal sword


[8600105]HP Restoration upon Curved Sword Attacks
Restores HP upon attacking enemies with a curved sword


[8600106]HP Restoration upon Curved Greatsword Attacks
Restores HP upon attacking enemies with a curved greatsword


[8600107]HP Restoration upon Katana Attacks
Restores HP upon attacking enemies with a katana


[8600108]HP Restoration upon Twinblade Attacks
Restores HP upon attacking enemies with a twinblade


[8600109]HP Restoration upon Thrusting Sword Attacks
Restores HP upon attacking enemies with a thrusting sword


[8600110]HP Restoration upon Heavy Thrusting Sword Attacks
Restores HP upon attacking enemies with a heavy thrusting sword


[8600111]HP Restoration upon Axe Attacks
Restores HP upon attacking enemies with an axe


[8600112]HP Restoration upon Greataxe Attacks
Restores HP upon attacking enemies with a greataxe


[8600113]HP Restoration upon Hammer Attacks
Restores HP upon attacking enemies with a hammer


[8600114]HP Restoration upon Great Hammer Attacks
Restores HP upon attacking enemies with a great Hammer


[8600115]HP Restoration upon Flail Attacks
Restores HP upon attacking enemies with a flail


[8600116]HP Restoration upon Spear Attacks
Restores HP upon attacking enemies with a spear


[8600117]HP Restoration upon Pike Attacks
Restores HP upon attacking enemies with a pike


[8600118]HP Restoration upon Great Spear Attacks
Restores HP upon attacking enemies with a great spear


[8600119]HP Restoration upon Halberd Attacks
Restores HP upon attacking enemies with a halberd


[8600120]HP Restoration upon Reaper Attacks
Restores HP upon attacking enemies with a reaper


[8600121]HP Restoration upon Fist Attacks
Restores HP upon attacking enemies with a fist


[8600122]HP Restoration upon Claw Attacks
Restores HP upon attacking enemies with a claw


[8600123]HP Restoration upon Whip Attacks
Restores HP upon attacking enemies with a whip


[8600124]HP Restoration upon Colossal Weapon Attacks
Restores HP upon attacking enemies with a colossal weapon


[8600125]HP Restoration upon Bow Attacks
Restores HP upon attacking enemies with a bow


[8600201]FP Restoration upon Dagger Attacks
Restores FP upon attacking enemies with a dagger


[8600202]FP Restoration upon Straight Sword Attacks
Restores FP upon attacking enemies with a straight sword


[8600203]FP Restoration upon Greatsword Attacks
Restores FP upon attacking enemies with a greatsword


[8600204]FP Restoration upon Colossal Sword Attacks
Restores FP upon attacking enemies with a colossal sword


[8600205]FP Restoration upon Curved Sword Attacks
Restores FP upon attacking enemies with a curved sword


[8600206]FP Restoration upon Curved Greatsword Attacks
Restores FP upon attacking enemies with a curved greatsword


[8600207]FP Restoration upon Katana Attacks
Restores FP upon attacking enemies with a katana


[8600208]FP Restoration upon Twinblade Attacks
Restores FP upon attacking enemies with a twinblade


[8600209]FP Restoration upon Thrusting Sword Attacks
Restores FP upon attacking enemies with a thrusting sword


[8600210]FP Restoration upon Heavy Thrusting Sword Attacks
Restores FP upon attacking enemies with a heavy thrusting sword


[8600211]FP Restoration upon Axe Attacks
Restores FP upon attacking enemies with an axe


[8600212]FP Restoration upon Greataxe Attacks
Restores FP upon attacking enemies with a greataxe


[8600213]FP Restoration upon Hammer Attacks
Restores FP upon attacking enemies with a hammer


[8600214]FP Restoration upon Great Hammer Attacks
Restores FP upon attacking enemies with a great hammer


[8600215]FP Restoration upon Flail Attacks
Restores FP upon attacking enemies with a flail


[8600216]FP Restoration upon Spear Attacks
Restores FP upon attacking enemies with a spear


[8600217]FP Restoration upon Pike Attacks
Restores FP upon attacking enemies with a pike


[8600218]FP Restoration upon Great Spear Attacks
Restores FP upon attacking enemies with a great spear


[8600219]FP Restoration upon Halberd Attacks
Restores FP upon attacking enemies with a halberd


[8600220]FP Restoration upon Reaper Attacks
Restores FP upon attacking enemies with a reaper


[8600221]FP Restoration upon Fist Attacks
Restores FP upon attacking enemies with a fist


[8600222]FP Restoration upon Claw Attacks
Restores FP upon attacking enemies with a claw


[8600223]FP Restoration upon Whip Attacks
Restores FP upon attacking enemies with a whip


[8600224]FP Restoration upon Colossal Weapon Attacks
Restores FP upon attacking enemies with a colossal weapon


[8600225]FP Restoration upon Bow Attacks
Restores FP upon attacking enemies with a bow


[8600300]Sudden Enemy Death upon Attacks
Attacked enemies die regardless of remaining HP on rare occasions


[8610000]HP Restoration upon Successive Attacks
Successive attacks restore HP


[8610100]FP Restoration upon Successive Attacks
Successive attacks restore FP


[8610200]Successive Attacks Boost Attack Power
Raises attack power with successive attacks


[8640000]Critical Hit HP Restoration
Critical hits restore HP


[8640100]Critical Hit FP Restoration
Critical hits restore FP


[8640200]Increased Enemy Damage after Critical Hit
Critical hits increase damage inflicted upon enemies


[8650000]HP Recovery upon Successful Guards
Restores HP upon guarding


[8650100]FP Recovery upon Successful Guards
Restores FP upon guarding


[8660200]Inflict Blood Loss at Low HP
Armaments inflict blood loss when HP is low


[8660300]Create Holy Ground at Low HP
At low HP, create holy ground, slowly restore HP, and improve defense


[8660400]Full HP Restoration upon Critical Hit at Low HP
Critical hits restore all HP when HP is low


[8680000]Holy-Affinity Guards Activate Golden Vow
Increases attack power and defense for the caster and nearby allies


[8680100]Fire-Affinity Guards Activate Flame, Grant Me Strength
Enhances physical and fire-affinity attack power


[8680200]Lightning-Affinity Guards Activate Dragonbolt Blessing
Raises attack deflection and resistance to all ailments but reduces lightning damage negation


[8680300]Magic-Affinity Guards Activate Terra Magica
Boosts sorceries of those within a sigil


[8700000]Poison & Rot Trigger Continuous HP Recovery
Poisoning or scarlet rot in vicinity continuously restores HP


[8710000]Blood Loss in Vicinity Increases Attack Power
Nearby blood loss increases attack power


[8970000]Traces of Grace-Given Lord
Newly found Sites of Grace raise attack power


[8970010]Integration of Intelligence
Attacks obtain a great amount of runes from enemies on rare occasions


[8970020]Unifying Fate
Using flask also restores FP


[8970030]Demon's Plating
Enhances attack power depending on runes in possession


[9990000]Favor of the Night
Improves the charging speed of Ultimate Art gauge


[9990010]Favor of Noklateo, the Shrouded City
Rise from near-death, unaided, a single time and become more powerful for a short time


[9990020]Favor of the Rotted Woods
Nullifies scarlet rot and increases max HP. Attacks after receiving damage partially recover HP.


[9990030]Favor of the Mountaintop
Halves frostbite damage and frost buildup. Nearby frostbite boosts attack.


[9990031]Improved Frost Resistance
Reduces damage caused by frostbite, as well as frost accumulation


[9990032]Attack Boost [Dragons]
Adds anti-dragon effect


[9990033]Favor of the Mountaintop
Slows frost accumulation and adds anti-dragon effect


[9990034]Improves resistance to frost ailment
Slightly slows frost accumulation


[9990040]Unhealed Wound Carved by the Night
Increases damage taken


Place

[11100]Roundtable Hold


[6654601]Night's Sacred Ground


Weapon

[110000]Unarmed
No armament equipped. Bare fists will be used to attack.


[1000000]Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1000500]Fire Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1000600]Lightning Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1000700]Sacred Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1000800]Magic Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1000900]Cold Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1001000]Poison Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1001100]Blood Dagger
A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.


[1010000]Black Knife
Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives. A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.


[1020000]Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1020500]Fire Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1020600]Lightning Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1020700]Sacred Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1020800]Magic Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1020900]Cold Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1021000]Poison Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1021100]Blood Parrying Dagger
A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.


[1030000]Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1030500]Fire Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1030600]Lightning Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1030700]Sacred Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1030800]Magic Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1030900]Cold Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1031000]Poison Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1031100]Blood Miséricorde
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.


[1040000]Reduvia
Jagged dagger with a distinctive curved blade. Used by the noble servants of the Lord of Blood. This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood.


[1050000]Crystal Knife
A knife made by sharpening hard crystal. Signature weapon of glintstone miners. Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.


[1060000]Celebrant's Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1060500]Celebrant's Fire Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1060600]Celebrant's Lightning Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1060700]Celebrant's Sacred Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1060800]Celebrant's Magic Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1060900]Celebrant's Cold Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1061000]Celebrant's Poison Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1061100]Celebrant's Blood Sickle
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone.


[1070000]Glintstone Kris
Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.


[1080000]Scorpion's Stinger
Dagger fashioned from a great scorpion's tail, glistening with scarlet rot. A ceremonial tool used by heretics, crafted from the relic of a sealed outer god.


[1090000]Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1090500]Fire Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1090600]Lightning Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1090700]Sacred Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1090800]Magic Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1090900]Cold Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1091000]Poison Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1091100]Blood Great Knife
Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient.


[1100000]Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1100500]Fire Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1100600]Lightning Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1100700]Sacred Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1100800]Magic Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1100900]Cold Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1101000]Poison Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1101100]Blood Wakizashi
Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.


[1110000]Cinquedea
Short sword given to high ranking clergymen of Farum Azula. The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind.


[1130000]Ivory Sickle
Sickle fashioned from ivory. Weapon carried by aged Albinaurics. These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.


[1140000]Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1140500]Fire Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1140600]Lightning Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1140700]Sacred Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1140800]Magic Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1140900]Cold Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1141000]Poison Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1141100]Blood Bloodstained Dagger
Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.


[1150000]Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1150500]Fire Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1150600]Lightning Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1150700]Sacred Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1150800]Magic Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1150900]Cold Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1151000]Poison Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1151100]Blood Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.


[1160000]Blade of Calling
Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent. The one who walks alongside flame, Shall one day meet the road of Destined Death.


[1750000]Duchess' Dagger
A dagger carried by the Duchess known to symbolize the virtue of her family. Though she was not born into her adopted house, she was welcomed into it with open arms. And though unrelated by blood, the nobility and righteousness of her clan took root within her heart.


[2000000]Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2000500]Fire Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2000600]Lightning Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2000700]Sacred Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2000800]Magic Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2000900]Cold Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2001000]Poison Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2001100]Bloody Longsword
A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.


[2010000]Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2010500]Fire Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2010600]Lightning Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2010700]Sacred Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2010800]Magic Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2010900]Cold Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2011000]Poison Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2011100]Blood Short Sword
A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.


[2020000]Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2020500]Fire Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2020600]Lightning Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2020700]Sacred Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2020800]Magic Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2020900]Cold Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2021000]Poison Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2021100]Blood Broadsword
A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes.


[2040000]Lordsworn's Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2040500]Lordsworn's Fire Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2040600]Lordsworn's Lightning Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2040700]Lordsworn's Sacred Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2040800]Lordsworn's Magic Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2040900]Lordsworn's Cold Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2041000]Lordsworn's Poison Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2041100]Lordsworn's Blood Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[2050000]Weathered Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2050500]Weathered Fire Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2050600]Weathered Lightning Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2050700]Weathered Sacred Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2050800]Weathered Magic Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2050900]Weathered Cold Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2051000]Weathered Poison Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2051100]Weathered Blood Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.


[2060000]Ornamental Straight Sword
Slender straight sword patterned after an antique ornament. Superior swordsmen prefer to wield one in each hand. After falling from grace, the dregs of the golden lineage sought power and purpose in the past.


[2070000]Golden Epitaph
A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die. Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death."


[2080000]Nox Flowing Sword
A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle. Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.


[2090000]Inseparable Sword
Sword forged by compounding silver and gold. A sacred weapon to hunt Those Who Live in Death. Deals holy damage. The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.


[2090700]Sacred Inseparable Sword
Sword forged by compounding silver and gold. A sacred weapon to hunt Those Who Live in Death. Deals holy damage. The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.


[2110000]Coded Sword
Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor.


[2140000]Sword of Night and Flame
Storied sword and treasure of Caria Manor. One of the legendary armaments. Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.


[2150000]Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.


[2150800]Magic Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.


[2180000]Carian Knight's Sword
Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty. These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.


[2180800]Carian Knight's Magic Sword
Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty. These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.


[2190000]Sword of St. Trina
Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes. St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance.


[2200000]Miquellan Knight's Sword
Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade. A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master.


[2210000]Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2210500]Fire Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2210600]Lightning Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2210700]Sacred Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2210800]Magic Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2210900]Cold Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2211000]Poison Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2211100]Blood Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.


[2220000]Regalia of Eochaid
Treasured sword of Eochaid, a lesser, long-vanished domain. The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone. Swords of Eochaid dance through the skies.


[2230000]Noble's Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2230500]Noble's Fire Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2230600]Noble's Lightning Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2230700]Noble's Sacred Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2230800]Noble's Magic Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2230900]Noble's Cold Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2231000]Noble's Poison Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2231100]Noble's Blood Slender Sword
Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[2240000]Warhawk's Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2240500]Warhawk's Fire Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2240600]Warhawk's Lightning Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2240700]Warhawk's Sacred Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2240800]Warhawk's Magic Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2240900]Warhawk's Cold Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2241000]Warhawk's Poison Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2241100]Warhawk's Blood Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.


[2250000]Lazuli Glintstone Sword
A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery. Deals magic damage. Apparently once used as a staff of sorcery, this sword is made of wood.


[2250800]Magic Lazuli Glintstone Sword
A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery. Deals magic damage. Apparently once used as a staff of sorcery, this sword is made of wood.


[2260000]Rotten Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enwreathed with powerful magic, its attack scales with intelligence.


[2260800]Rotten Magic Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.


[3000000]Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3000500]Fire Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3000600]Lightning Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3000700]Sacred Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3000800]Magic Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3000900]Cold Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3001000]Poison Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3001100]Bloody Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.


[3010000]Forked Greatsword
Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[3011100]Blood Forked Greatsword
Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[3020000]Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3020500]Fire Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3020600]Lightning Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3020700]Sacred Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3020800]Magic Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3020900]Cold Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3021000]Poison Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3021100]Blood Iron Greatsword
Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt.


[3030000]Lordsworn's Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3030500]Lordsworn's Fire Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3030600]Lordsworn's Lightning Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3030700]Lordsworn's Sacred Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3030800]Lordsworn's Magic Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3030900]Lordsworn's Cold Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3031000]Lordsworn's Poison Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3031100]Lordsworn's Blood Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.


[3040000]Knight's Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3040500]Knight's Fire Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3040600]Knight's Lightning Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3040700]Knight's Sacred Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3040800]Knight's Magic Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3040900]Knight's Cold Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3041000]Knight's Poison Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3041100]Knight's Blood Greatsword
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.


[3050000]Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3050500]Fire Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3050600]Lightning Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3050700]Sacred Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3050800]Magic Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3050900]Cold Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3051000]Poison Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3051100]Blood Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.


[3060000]Ordovis's Greatsword
Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights. This sword is imbued with an ancient holy essence. Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself.


[3070000]Alabaster Lord's Sword
Greatsword forged from a blue-white meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.


[3080000]Banished Knight's Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3080500]Banished Knight's Fire Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3080600]Banished Knight's Lightning Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3080700]Banished Knight's Sacred Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3080800]Banished Knight's Magic Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3080900]Banished Knight's Cold Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3081000]Banished Knight's Poison Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3081100]Banished Knight's Blood Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[3090000]Dark Moon Greatsword
A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition. One of the legendary armaments. Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.


[3100000]Sacred Relic Sword
Sword wrought from the remains of a god who should have lived a life eternal. Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning.


[3130000]Helphen's Steeple
Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world. The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.


[3140000]Blasphemous Blade
Sacred sword of Rykard, Lord of Blasphemy. Remains of the countless heroes he has devoured writhe upon the surface of this blade. Now they share the same blood, bound together as family.


[3150000]Marais Executioner's Sword
Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments. Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.


[3160000]Sword of Milos
Sinister greatsword fashioned from a giant's backbone. Metes out wounds like a lopsided saw-blade. Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.


[3170000]Golden Order Greatsword
Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly symbolize the tenets of the Golden Order. One of the legendary armaments. Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala.


[3180000]Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3180500]Fire Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3180600]Lightning Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3180700]Sacred Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3180800]Magic Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3180900]Cold Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3181000]Poison Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3181100]Blood Claymore
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.


[3190000]Gargoyle's Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3190500]Gargoyle's Fire Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3190600]Gargoyle's Lightning Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3190700]Gargoyle's Sacred Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3190800]Gargoyle's Magic Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3190900]Gargoyle's Cold Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3191000]Gargoyle's Poison Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3191100]Gargoyle's Blood Greatsword
Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[3200000]Death's Poker
Barbed rod carried by Deathbirds. The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns.


[3210000]Gargoyle's Blackblade
Bronze greatsword wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[3750000]Wylder's Greatsword
A single-edged greatsword that is tattered and dull. Worn beyond repair but ingrained with unrelenting vengeance, this weapon recalls the numerous foes felled by the Wylder. Strike, smash, gouge. Any foe is game, as long as a weapon is handy.


[4000000]Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4000500]Fire Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4000600]Lightning Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4000700]Sacred Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4000800]Magic Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4000900]Cold Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4001000]Poison Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4001100]Blood Greatsword
A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.


[4010000]Watchdog's Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4010500]Watchdog's Fire Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4010600]Watchdog's Lightning Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4010700]Watchdog's Sacred Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4010800]Watchdog's Magic Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4010900]Watchdog's Cold Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4011000]Watchdog's Poison Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4011100]Watchdog's Blood Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.


[4020000]Maliketh's Black Blade
Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory. After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again.


[4030000]Troll's Golden Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4030500]Troll's Golden Fire Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4030600]Troll's Golden Lightning Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4030700]Troll's Golden Sacred Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4030800]Troll's Golden Magic Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4030900]Troll's Golden Cold Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4031000]Troll's Golden Poison Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4031100]Troll's Golden Blood Sword
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.


[4040000]Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4040500]Fire Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4040600]Lightning Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4040700]Sacred Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4040800]Magic Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4040900]Cold Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4041000]Poison Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4041100]Blood Zweihander
Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.


[4050000]Starscourge Greatsword
Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif. Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.


[4060000]Royal Greatsword
Greatsword decorated in royal Carian style. Favored weapon of Blaidd the Half-Wolf. In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn.


[4070000]Godslayer's Greatsword
Sacred sword of the Gloam-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh. The black flames wielded by the apostles are channeled from this sword.


[4080000]Ruins Greatsword
Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon. One of the legendary armaments. The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power.


[4100000]Grafted Blade Greatsword
The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret. One of the legendary armaments. A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors.


[4110000]Troll Knight's Sword
Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.


[4110800]Troll Knight's Magic Sword
Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.


[5000000]Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5000500]Fire Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5000600]Lightning Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5000700]Sacred Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5000800]Magic Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5000900]Cold Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5001000]Poison Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5001100]Blood Estoc
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.


[5010000]Cleanrot Knight's Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5010500]Cleanrot Knight's Fire Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5010600]Cleanrot Knight's Lightning Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5010700]Cleanrot Knight's Sacred Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5010800]Cleanrot Knight's Magic Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5010900]Cleanrot Knight's Cold Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5011000]Cleanrot Knight's Poison Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5011100]Cleanrot Knight's Blood Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.


[5020000]Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5020500]Fire Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5020600]Lightning Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5020700]Sacred Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5020800]Magic Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5020900]Cold Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5021000]Poison Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5021100]Blood Rapier
A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.


[5030000]Rogier's Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5030500]Rogier's Fire Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5030600]Rogier's Lightning Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5030700]Rogier's Sacred Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5030800]Rogier's Magic Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5030900]Rogier's Cold Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5031000]Rogier's Poison Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5031100]Rogier's Blood Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.


[5040000]Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5040500]Fire Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5040600]Lightning Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5040700]Sacred Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5040800]Magic Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5040900]Cold Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5041000]Poison Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5041100]Blood Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.


[5050000]Frozen Needle
A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith. Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.


[5050900]Frozen Cold Needle
A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith. Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.


[5060000]Noble's Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5060500]Noble's Fire Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5060600]Noble's Lightning Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5060700]Noble's Sacred Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5060800]Noble's Magic Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5060900]Noble's Cold Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5061000]Noble's Poison Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[5061100]Noble's Blood Estoc
Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum.


[6000000]Bloody Helice
Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood. Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.


[6010000]Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6010500]Fire Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6010600]Lightning Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6010700]Sacred Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6010800]Magic Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6010900]Cold Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6011000]Poison Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6011100]Blood Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.


[6020000]Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6020500]Fire Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6020600]Lightning Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6020700]Sacred Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6020800]Magic Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6020900]Cold Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6021000]Poison Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6021100]Blood Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.


[6040000]Dragon King's Cragblade
Piercing Gravel Stone sword containing primeval lightning. A portion of the Dragonlord's power, gained from a remembrance. This weapon commands great power over the paltry, mortal dragons of today.


[7000000]Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7000500]Fire Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7000600]Lightning Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7000700]Sacred Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7000800]Magic Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7000900]Cold Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7001000]Poison Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7001100]Blood Falchion
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions.


[7010000]Beastman's Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7010500]Beastman's Fire Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7010600]Beastman's Lightning Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7010700]Beastman's Sacred Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7010800]Beastman's Magic Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7010900]Beastman's Cold Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7011000]Beastman's Poison Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7011100]Beastman's Blood Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.


[7020000]Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7020500]Fire Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7020600]Lightning Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7020700]Sacred Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7020800]Magic Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7020900]Cold Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7021000]Poison Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7021100]Blood Shotel
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively.


[7030000]Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7030500]Fire Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7030600]Lightning Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7030700]Sacred Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7030800]Magic Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7030900]Cold Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7031000]Poison Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7031100]Blood Shamshir
Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman.


[7040000]Bandit's Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7040500]Bandit's Fire Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7040600]Bandit's Lightning Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7040700]Bandit's Sacred Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7040800]Bandit's Magic Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7040900]Bandit's Cold Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7041000]Bandit's Poison Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7041100]Bandit's Blood Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.


[7050000]Magma Blade
Curved sword with a blade fashioned from the lava of Mt. Gelmir. An armament of the man-serpents, impossible for a human to have made. Deals fire damage.


[7060000]Flowing Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7060500]Flowing Fire Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7060600]Flowing Lightning Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7060700]Flowing Sacred Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7060800]Flowing Magic Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7060900]Flowing Cold Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7061000]Flowing Poison Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7061100]Flowing Blood Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.


[7070000]Wing of Astel
Sword fashioned from a delicate wing, suffused with the magic of the stars. Strong attack unleashes a wave of enchanted light. Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City.


[7080000]Scavenger's Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7080500]Scavenger's Fire Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7080600]Scavenger's Lightning Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7080700]Scavenger's Sacred Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7080800]Scavenger's Magic Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7080900]Scavenger's Cold Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7081000]Scavenger's Poison Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7081100]Scavenger's Blood Curved Sword
Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.


[7100000]Eclipse Shotel
Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color. One of the legendary armaments. In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze.


[7110000]Serpent-God's Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7110500]Serpent-God's Fire Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7110600]Serpent-God's Lightning Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7110700]Serpent-God's Sacred Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7110800]Serpent-God's Magic Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7110900]Serpent-God's Cold Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7111000]Serpent-God's Poison Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7111100]Serpent-God's Blood Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices.


[7120000]Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7120500]Fire Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7120600]Lightning Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7120700]Sacred Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7120800]Magic Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7120900]Cold Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7121000]Poison Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7121100]Blood Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.


[7140000]Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7140500]Fire Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7140600]Lightning Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7140700]Sacred Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7140800]Magic Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7140900]Cold Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7141000]Poison Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7141100]Bloody Scimitar
A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.


[7150000]Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7150500]Fire Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7150600]Lightning Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7150700]Sacred Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7150800]Magic Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7150900]Cold Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7151000]Poison Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[7151100]Blood Grossmesser
Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars.


[8010000]Onyx Lord's Greatsword
Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.


[8020000]Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8020500]Fire Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8020600]Lightning Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8020700]Sacred Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8020800]Magic Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8020900]Cold Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8021000]Poison Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8021100]Blood Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.


[8030000]Bloodhound's Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks.


[8040000]Magma Wyrm's Scalesword
Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales. It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.


[8050000]Zamor Curved Sword
Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants. In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.


[8060000]Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8060500]Fire Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8060600]Lightning Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8060700]Sacred Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8060800]Magic Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8060900]Cold Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8061000]Poison Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8061100]Blood Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.


[8070000]Monk's Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8070500]Monk's Fire Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8070600]Monk's Lightning Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8070700]Monk's Sacred Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8070800]Monk's Magic Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8070900]Monk's Cold Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8071000]Monk's Poison Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8071100]Monk's Blood Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


[8080000]Beastman's Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8080500]Beastman's Fire Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8080600]Beastman's Lightning Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8080700]Beastman's Sacred Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8080800]Beastman's Magic Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8080900]Beastman's Cold Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8081000]Beastman's Poison Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8081100]Beastman's Blood Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.


[8100000]Morgott's Cursed Sword
Warped blade of shifting hue used by Morgott, the Omen King. The accursed blood that Morgott recanted and sealed away reformed into this blade.


[9000000]Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9000500]Fire Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9000600]Lightning Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9000700]Sacred Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9000800]Magic Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9000900]Cold Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9001000]Poison Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9001100]Blood Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.


[9010000]Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9010500]Fire Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9010600]Lightning Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9010700]Sacred Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9010800]Magic Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9010900]Cold Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9011000]Poison Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9011100]Blood Nagakiba
Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.


[9020000]Hand of Malenia
Blade built into Malenia's prosthetic arm. Through consecration it is resistant to rot. Malenia's war prosthesis symbolized her victories. Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat.


[9030000]Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.


[9030800]Magic Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.


[9031100]Blood Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.


[9040000]Rivers of Blood
Weapon of Okina, swordsman from the Land of Reeds. A cursed weapon that has felled countless men. When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated.


[9060000]Moonveil
Katana forged of glintstone. Masterpiece of a Sellian swordsmith. Light enwreathes the blade when sheathed, explaining its Moonveil moniker.


[9070000]Dragonscale Blade
A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.


[9080000]Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9080500]Fire Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9080600]Lightning Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9080700]Sacred Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9080800]Magic Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9080900]Cold Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9081000]Poison Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9081100]Blood Serpentbone Blade
Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.


[9750000]Executor's Blade
A single-edged katana with a long, sharp curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The Executor found the sword abandoned in the aftermath of a battle, and has wielded it ever since. Stained with gold and rusted blood.


[10000000]Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10000500]Fire Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10000600]Lightning Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10000700]Sacred Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10000800]Magic Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10000900]Cold Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10001000]Poison Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10001100]Bloody Twinblade
A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10010000]Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10010500]Fire Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10010600]Lightning Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10010700]Sacred Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10010800]Magic Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10010900]Cold Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10011000]Poison Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10011100]Blood Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.


[10030000]Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10030500]Fire Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10030600]Lightning Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10030700]Sacred Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10030800]Magic Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10030900]Cold Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10031000]Poison Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10031100]Blood Twinned Knight Swords
An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.


[10050000]Eleonora's Poleblade
Twinned naginata forged in the Land of Reeds. Chosen weapon of Eleonora, Violet Bloody Finger. Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.


[10080000]Gargoyle's Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10080500]Gargoyle's Fire Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10080600]Gargoyle's Lightning Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10080700]Gargoyle's Sacred Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10080800]Gargoyle's Magic Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10080900]Gargoyle's Cold Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10081000]Gargoyle's Poison Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10081100]Gargoyle's Blood Twinblade
Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[10090000]Gargoyle's Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[10090700]Gargoyle's Sacred Black Blades
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[11000000]Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11000500]Fire Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11000600]Lightning Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11000700]Sacred Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11000800]Magic Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11000900]Cold Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11001000]Poison Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11001100]Blood Mace
An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.


[11010000]Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11010500]Fire Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11010600]Lightning Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11010700]Sacred Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11010800]Magic Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11010900]Cold Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11011000]Poison Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11011100]Bloody Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.


[11030000]Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11030500]Fire Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11030600]Lightning Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11030700]Sacred Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11030800]Magic Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11030900]Cold Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11031000]Poison Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11031100]Blood Curved Club
Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.


[11040000]Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11040500]Fire Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11040600]Lightning Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11040700]Sacred Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11040800]Magic Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11040900]Cold Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11041000]Poison Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11041100]Blood Warpick
Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.


[11050000]Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11050500]Fire Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11050600]Lightning Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11050700]Sacred Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11050800]Magic Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11050900]Cold Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11051000]Poison Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11051100]Blood Morning Star
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.


[11060000]Varré's Bouquet
A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood. This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.


[11070000]Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11070500]Fire Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11070600]Lightning Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11070700]Sacred Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11070800]Magic Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11070900]Cold Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11071000]Poison Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11071100]Blood Spiked Club
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.


[11080000]Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11080500]Fire Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11080600]Lightning Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11080700]Sacred Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11080800]Magic Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11080900]Cold Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11081000]Poison Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11081100]Blood Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.


[11090000]Monk's Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11090500]Monk's Fire Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11090600]Monk's Lightning Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11090700]Monk's Sacred Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11090800]Monk's Magic Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11090900]Monk's Cold Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11091000]Monk's Poison Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11091100]Monk's Blood Flamemace
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.


[11100000]Envoy's Horn
Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.


[11110000]Scepter of the All-Knowing
Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it.


[11120000]Nox Flowing Hammer
Mace shaped like a suspended metal droplet wielded by monks of the Eternal City. Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.


[11130000]Ringed Finger
Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper. Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.


[11140000]Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11140500]Fire Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11140600]Lightning Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11140700]Sacred Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11140800]Magic Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11140900]Cold Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11141000]Poison Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11141100]Blood Stone Club
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.


[11150000]Marika's Hammer
Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it. The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.


[12000000]Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12000500]Fire Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12000600]Lightning Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12000700]Sacred Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12000800]Magic Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12000900]Cold Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12001000]Poison Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12001100]Blood Large Club
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.


[12010000]Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12010500]Fire Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12010600]Lightning Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12010700]Sacred Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12010800]Magic Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12010900]Cold Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12011000]Poison Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12011100]Blood Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.


[12020000]Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12020500]Fire Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12020600]Lightning Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12020700]Sacred Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12020800]Magic Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12020900]Cold Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12021000]Poison Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12021100]Blood Battle Hammer
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.


[12060000]Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12060500]Fire Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12060600]Lightning Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12060700]Sacred Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12060800]Magic Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12060900]Cold Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12061000]Poison Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12061100]Blood Great Mace
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.


[12080000]Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12080500]Fire Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12080600]Lightning Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12080700]Sacred Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12080800]Magic Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12080900]Cold Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12081000]Poison Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12081100]Blood Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.


[12130000]Celebrant's Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12130500]Celebrant's Fire Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12130600]Celebrant's Lightning Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12130700]Celebrant's Sacred Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12130800]Celebrant's Magic Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12130900]Celebrant's Cold Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12131000]Celebrant's Poison Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12131100]Celebrant's Blood Skull
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.


[12140000]Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12140500]Fire Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12140600]Lightning Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12140700]Sacred Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12140800]Magic Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12140900]Cold Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12141000]Poison Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12141100]Blood Pickaxe
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"


[12150000]Beastclaw Greathammer
Great hammer with a striking end modelled to resemble five beastly claws. The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent.


[12160000]Envoy's Long Horn
Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.


[12170000]Cranial Vessel Candlestand
Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.


[12180000]Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12180500]Fire Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12180600]Lightning Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12180700]Sacred Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12180800]Magic Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12180900]Cold Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12181000]Poison Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12181100]Blood Great Stars
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.


[12190000]Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later became a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12190500]Fire Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12190600]Lightning Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12190700]Sacred Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12190800]Magic Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12190900]Cold Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12191000]Poison Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12191100]Blood Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.


[12200000]Devourer's Scepter
Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments. A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.


[12210000]Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12210500]Fire Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12210600]Lightning Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12210700]Sacred Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12210800]Magic Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12210900]Cold Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12211000]Poison Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[12211100]Blood Rotten Battle Hammer
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.


[13000000]Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13000500]Fire Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13000600]Lightning Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13000700]Sacred Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13000800]Magic Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13000900]Cold Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13001000]Poison Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13001100]Blood Nightrider Flail
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.


[13010000]Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13010500]Fire Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13010600]Lightning Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13010700]Sacred Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13010800]Magic Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13010900]Cold Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13011000]Poison Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13011100]Blood Flail
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.


[13020000]Family Heads
Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children.


[13030000]Bastard's Stars
Flail which deals magic damage, having been imbued with power by the remembrance of Astel. Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.


[13040000]Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13040500]Fire Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13040600]Lightning Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13040700]Sacred Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13040800]Magic Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13040900]Cold Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13041000]Poison Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[13041100]Blood Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.


[14000000]Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon. Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14000500]Fire Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14000600]Lightning Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14000700]Sacred Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14000800]Magic Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14000900]Cold Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14001000]Poison Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14001100]Blood Battle Axe
A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.


[14010000]Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14010500]Fire Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14010600]Lightning Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14010700]Sacred Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14010800]Magic Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14010900]Cold Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14011000]Poison Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14011100]Blood Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.


[14020000]Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14020500]Fire Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14020600]Lightning Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14020700]Sacred Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14020800]Magic Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14020900]Cold Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14021000]Poison Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14021100]Blood Hand Axe
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks.


[14030000]Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14030500]Fire Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14030600]Lightning Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14030700]Sacred Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14030800]Magic Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14030900]Cold Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14031000]Poison Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14031100]Blood Jawbone Axe
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.


[14040000]Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14040500]Fire Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14040600]Lightning Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14040700]Sacred Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14040800]Magic Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14040900]Cold Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14041000]Poison Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14041100]Blood Iron Cleaver
Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.


[14050000]Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute.


[14060000]Celebrant's Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14060500]Celebrant's Fire Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14060600]Celebrant's Lightning Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14060700]Celebrant's Sacred Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14060800]Celebrant's Magic Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14060900]Celebrant's Cold Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14061000]Celebrant's Poison Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14061100]Celebrant's Blood Cleaver
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[14080000]Icerind Hatchet
A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north. Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.


[14080900]Cold Icerind Hatchet
A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north. Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.


[14100000]Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14100500]Fire Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14100600]Lightning Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14100700]Sacred Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14100800]Magic Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14100900]Cold Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14101000]Poison Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14101100]Bloody Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names.


[14110000]Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14110500]Fire Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14110600]Lightning Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14110700]Sacred Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14110800]Magic Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14110900]Cold Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14111000]Poison Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14111100]Blood Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers.


[14111200]Occult Sacrificial Axe


[14120000]Rosus' Axe
Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe. The dead easily lose their way, and have always been in sore need of a guiding hand.


[14140000]Stormhawk Axe
Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth. Their hearts are proud, and thereby easily undone.


[15000000]Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15000500]Fire Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15000600]Lightning Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15000700]Sacred Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15000800]Magic Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15000900]Cold Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15001000]Poison Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15001100]Blood Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.


[15010000]Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15010500]Fire Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15010600]Lightning Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15010700]Sacred Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15010800]Magic Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15010900]Cold Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15011000]Poison Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15011100]Blood Warped Axe
Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.


[15020000]Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15020500]Fire Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15020600]Lightning Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15020700]Sacred Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15020800]Magic Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15020900]Cold Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15021000]Poison Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15021100]Blood Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.


[15030000]Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15030500]Fire Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15030600]Lightning Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15030700]Sacred Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15030800]Magic Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15030900]Cold Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15031000]Poison Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15031100]Blood Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.


[15040000]Axe of Godrick
Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage. "I command thee kneel! For I am the lord of all that is golden!"


[15050000]Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15050500]Fire Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15050600]Lightning Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15050700]Sacred Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15050800]Magic Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15050900]Cold Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15051000]Poison Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15051100]Blood Longhaft Axe
Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.


[15060000]Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15060500]Fire Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15060600]Lightning Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15060700]Sacred Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15060800]Magic Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15060900]Cold Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15061000]Poison Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15061100]Blood Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.


[15080000]Executioner's Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15080500]Executioner's Fire Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15080600]Executioner's Lightning Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15080700]Executioner's Sacred Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15080800]Executioner's Magic Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15080900]Executioner's Cold Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15081000]Executioner's Poison Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15081100]Executioner's Blood Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.


[15110000]Winged Greathorn
Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship. In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting.


[15120000]Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15120500]Fire Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15120600]Lightning Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15120700]Sacred Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15120800]Magic Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15120900]Cold Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15121000]Poison Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15121100]Blood Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.


[15130000]Gargoyle's Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15130500]Gargoyle's Fire Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15130600]Gargoyle's Lightning Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15130700]Gargoyle's Sacred Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15130800]Gargoyle's Magic Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15130900]Gargoyle's Cold Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15131000]Gargoyle's Poison Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15131100]Gargoyle's Blood Great Axe
Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[15140000]Gargoyle's Black Axe
Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[15140700]Gargoyle's Sacred Black Axe
Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[16000000]Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16000500]Fire Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16000600]Lightning Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16000700]Sacred Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16000800]Magic Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16000900]Cold Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16001000]Poison Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16001100]Blood Short Spear
An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.


[16010000]Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16010500]Fire Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16010600]Lightning Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16010700]Sacred Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16010800]Magic Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16010900]Cold Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16011000]Poison Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16011100]Bloody Spear
Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.


[16020000]Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.


[16020800]Magic Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.


[16030000]Clayman's Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16030500]Clayman's Fire Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16030600]Clayman's Lightning Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16030700]Clayman's Sacred Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16030800]Clayman's Magic Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16030900]Clayman's Cold Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16031000]Clayman's Poison Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16031100]Clayman's Blood Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.


[16040000]Cleanrot Spear
Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. The winged golden blade deals holy damage.


[16050000]Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16050500]Fire Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16050600]Lightning Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16050700]Sacred Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16050800]Magic Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16050900]Cold Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16051000]Poison Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16051100]Blood Partisan
Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.


[16060000]Celebrant's Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16060500]Celebrant's Fire Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16060600]Celebrant's Lightning Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16060700]Celebrant's Sacred Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16060800]Celebrant's Magic Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16060900]Celebrant's Cold Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16061000]Celebrant's Poison Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16061100]Celebrant's Blood Rib-Rake
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone.


[16070000]Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16070500]Fire Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16070600]Lightning Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16070700]Sacred Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16070800]Magic Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16070900]Cold Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16071000]Poison Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16071100]Blood Pike
A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.


[16080000]Torchpole
Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead. Used by soldiers on watch, its attacks set foes aflame.


[16080500]Fire Torchpole
Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead. Used by soldiers on watch, its attacks set foes aflame.


[16090000]Bolt of Gransax
Spear whittled from the weapon wielded by Gransax. One of the legendary armaments. A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons.


[16110000]Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16110500]Fire Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16110600]Lightning Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16110700]Sacred Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16110800]Magic Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16110900]Cold Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16111000]Poison Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16111100]Blood Cross-Naginata
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.


[16120000]Death Ritual Spear
Ritual spear used by priests of old who were permitted to come among the Deathbirds. The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection.


[16130000]Inquisitor's Girandole
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir. Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.


[16130500]Inquisitor's Fire Girandole
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir. Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.


[16140000]Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16140500]Fire Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16140600]Lightning Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16140700]Sacred Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16140800]Magic Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16140900]Cold Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16141000]Poison Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16141100]Blood Spiked Spear
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers.


[16150000]Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16150500]Fire Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16150600]Lightning Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16150700]Sacred Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16150800]Magic Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16150900]Cold Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16151000]Poison Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16151100]Blood Iron Spear
Commonly used iron spear with no notable traits. The blade is severely rusted.


[16160000]Rotten Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enwreathed with powerful magic, its attack scales with intelligence.


[17010000]Mohgwyn's Sacred Spear
Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty. As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound.


[17020000]Siluria's Tree
Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights. The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.


[17030000]Serpent-Hunter
Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.


[17050000]Vyke's War Spear
War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold. Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.


[17060000]Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17060500]Fire Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17060600]Lightning Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17060700]Sacred Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17060800]Magic Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17060900]Cold Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17061000]Poison Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17061100]Bloody Lance
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.


[17070000]Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17070500]Fire Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17070600]Lightning Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17070700]Sacred Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17070800]Magic Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17070900]Cold Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17071000]Poison Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[17071100]Blood Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.


[18000000]Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18000500]Fire Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18000600]Lightning Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18000700]Sacred Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18000800]Magic Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18000900]Cold Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18001000]Poison Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18001100]Blood Halberd
A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.


[18010000]Pest's Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18010500]Pest's Fire Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18010600]Pest's Lightning Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18010700]Pest's Sacred Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18010800]Pest's Magic Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18010900]Pest's Cold Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18011000]Pest's Poison Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18011100]Pest's Blood Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.


[18020000]Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18020500]Fire Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18020600]Lightning Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18020700]Sacred Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18020800]Magic Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18020900]Cold Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18021000]Poison Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18021100]Blood Lucerne
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.


[18030000]Banished Knight's Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18030500]Banished Knight's Fire Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18030600]Banished Knight's Lightning Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18030700]Banished Knight's Sacred Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18030800]Banished Knight's Magic Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18030900]Banished Knight's Cold Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18031000]Banished Knight's Poison Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18031100]Banished Knight's Blood Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[18040000]Commander's Standard
A beaten red battle standard is furled around this time-worn halberd. Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride.


[18050000]Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18050500]Fire Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18050600]Lightning Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18050700]Sacred Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18050800]Magic Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18050900]Cold Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18051000]Poison Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18051100]Blood Nightrider Glaive
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.


[18060000]Ripple Crescent Halberd
Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.


[18070000]Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18070500]Fire Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18070600]Lightning Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18070700]Sacred Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18070800]Magic Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18070900]Cold Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18071000]Poison Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18071100]Blood Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.


[18080000]Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.


[18090000]Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18090500]Fire Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18090600]Lightning Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18090700]Sacred Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18090800]Magic Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18090900]Cold Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18091000]Poison Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18091100]Blood Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.


[18100000]Loretta's War Sickle
Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree. Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.


[18100800]Loretta's Magic War Sickle
Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree. Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.


[18110000]Guardian's Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18110500]Guardian's Fire Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18110600]Guardian's Lightning Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18110700]Guardian's Sacred Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18110800]Guardian's Magic Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18110900]Guardian's Cold Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18111000]Guardian's Poison Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18111100]Guardian's Blood Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.


[18130000]Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18130500]Fire Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18130600]Lightning Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18130700]Sacred Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18130800]Magic Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18130900]Cold Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18131000]Poison Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18131100]Blood Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.


[18140000]Dragon Halberd
Halberd shaped like a dragon, enwreathed with both ice and lightning. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.


[18150000]Gargoyle's Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18150500]Gargoyle's Fire Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18150600]Gargoyle's Lightning Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18150700]Gargoyle's Sacred Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18150800]Gargoyle's Magic Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18150900]Gargoyle's Cold Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18151000]Gargoyle's Poison Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18151100]Gargoyle's Blood Halberd
Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.


[18160000]Gargoyle's Black Halberd
Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[18160700]Gargoyle's Sacred Black Halberd
Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.


[18750000]Guardian's Halberd
A halberd wielded by warriors of the winged realm. Engraved with the crest of a wing, which also serves to reduce its weight. The winged realm is populated entirely by Pinionfolk, for whom the wing is a proud symbol of their bloodline.


[19000000]Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19000500]Fire Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19000600]Lightning Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19000700]Sacred Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19000800]Magic Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19000900]Cold Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19001000]Poison Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19001100]Blood Scythe
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.


[19010000]Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19010500]Fire Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19010600]Lightning Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19010700]Sacred Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19010800]Magic Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19010900]Cold Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19011000]Poison Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19011100]Blood Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.


[19020000]Halo Scythe
War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage.


[19060000]Winged Scythe
Sacred scythe resembling a pair of white wings. Deals holy damage. According to pagan belief, white-winged maidens are said to be Death's gentle envoys.


[20000000]Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20000500]Fire Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20000600]Lightning Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20000700]Sacred Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20000800]Magic Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20000900]Cold Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20001000]Poison Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20001100]Blood Whip
A leather whip. Not originally used for combat, but as an instrument of pain. Its supple attacks cannot be thwarted by parrying or even guardings.


[20020000]Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20020500]Fire Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20020600]Lightning Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20020700]Sacred Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20020800]Magic Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20020900]Cold Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20021000]Poison Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20021100]Blood Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.


[20030000]Magma Whip Candlestick
This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir. When wielded as a weapon, the flames become supple whips of lava.


[20050000]Hoslow's Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20050500]Hoslow's Fire Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20050600]Hoslow's Lightning Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20050700]Hoslow's Sacred Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20050800]Hoslow's Magic Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20050900]Hoslow's Cold Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20051000]Hoslow's Poison Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20051100]Hoslow's Blood Petal Whip
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."


[20060000]Giant's Red Braid
Hefty whip woven from the flame-red hair of a Fire Giant. Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.


[20070000]Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20070500]Fire Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20070600]Lightning Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20070700]Sacred Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20070800]Magic Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20070900]Cold Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20071000]Poison Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[20071100]Blood Urumi
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.


[21000000]Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21000500]Fire Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21000600]Lightning Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21000700]Sacred Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21000800]Magic Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21000900]Cold Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21001000]Poison Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21001100]Blood Caestus
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21010000]Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21010500]Fire Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21010600]Lightning Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21010700]Sacred Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21010800]Magic Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21010900]Cold Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21011000]Poison Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21011100]Blood Spiked Caestus
A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.


[21060000]Grafted Dragon
The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm. The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist. This weapon cannot be two-handed.


[21070000]Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21070500]Fire Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21070600]Lightning Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21070700]Sacred Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21070800]Magic Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21070900]Cold Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21071000]Poison Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21071100]Blood Iron Ball
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.


[21080000]Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21080500]Fire Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21080600]Lightning Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21080700]Sacred Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21080800]Magic Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21080900]Cold Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21081000]Poison Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21081100]Blood Star Fist
Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism.


[21100000]Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21100500]Fire Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21100600]Lightning Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21100700]Sacred Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21100800]Magic Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21100900]Cold Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21101000]Poison Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21101100]Blood Katar
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.


[21110000]Clinging Bone
Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains. Fitted by placing one's hands into the fists' grips until they dig in. "O clinging creature. A king relinquishes not the hand."


[21120000]Veteran's Prosthesis
Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.


[21130000]Cipher Pata
One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage. The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers.


[21750000]Revenant's Cursed Claws
A silver accessory that attaches claws to the ring and little fingers. A lady bore the claw before meeting a horrific death, which transformed the claw into a fetish. Swing to slash enemies apart. Only the Revenant can make proper use of this weapon, owing to her resonance with the spiritual. For other warriors, the claw is reduced to a blunt instrument.


[22000000]Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22000500]Fire Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22000600]Lightning Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22000700]Sacred Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22000800]Magic Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22000900]Cold Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22001000]Poison Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22001100]Blood Hookclaws
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.


[22010000]Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22010500]Fire Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22010600]Lightning Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22010700]Sacred Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22010800]Magic Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22010900]Cold Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22011000]Poison Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22011100]Blood Venomous Fang
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison.


[22020000]Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22020500]Fire Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22020600]Lightning Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22020700]Sacred Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22020800]Magic Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22020900]Cold Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22021000]Poison Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22021100]Blood Bloodhound Claws
Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard.


[22030000]Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22030500]Fire Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22030600]Lightning Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22030700]Sacred Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22030800]Magic Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22030900]Cold Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22031000]Poison Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[22031100]Blood Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.


[23000000]Prelate's Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23000500]Prelate's Fire Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23000600]Prelate's Lightning Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23000700]Prelate's Sacred Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23000800]Prelate's Magic Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23000900]Prelate's Cold Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23001000]Prelate's Poison Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23001100]Prelate's Blood Inferno Crozier
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air.


[23010000]Watchdog's Staff
Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs. The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.


[23020000]Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.


[23030000]Envoy's Greathorn
Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.


[23040000]Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23040500]Fire Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23040600]Lightning Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23040700]Sacred Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23040800]Magic Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23040900]Cold Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23041000]Poison Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23041100]Blood Duelist Greataxe
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious.


[23050000]Axe of Godfrey
Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.


[23060000]Dragon Greatclaw
Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.


[23060600]Lightning Dragon Greatclaw
Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.


[23070000]Staff of the Avatar
Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees. The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring.


[23080000]Fallingstar Beast Jaw
Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon. With its sharp point, this colossal weapon can skewer foes.


[23100000]Ghiza's Wheel
Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss. The design was adopted for use as the iconic weapon wielded by Iron Virgins.


[23110000]Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23110500]Fire Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23110600]Lightning Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23110700]Sacred Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23110800]Magic Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23110900]Cold Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23111000]Poison Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23111100]Blood Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.


[23120000]Golem's Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23120500]Golem's Fire Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23120600]Golem's Lightning Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23120700]Golem's Sacred Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23120800]Golem's Magic Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23120900]Golem's Cold Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23121000]Golem's Poison Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23121100]Golem's Blood Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.


[23130000]Troll's Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23130500]Troll's Fire Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23130600]Troll's Lightning Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23130700]Troll's Sacred Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23130800]Troll's Magic Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23130900]Troll's Cold Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23131000]Troll's Poison Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23131100]Troll's Blood Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


[23140000]Rotten Staff
Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot. Wielded by the avatars who protect the Minor Erdtrees.


[23150000]Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23150500]Fire Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23150600]Lightning Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23150700]Sacred Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23150800]Magic Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23150900]Cold Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23151000]Poison Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23151100]Blood Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.


[23750000]Raider's Greataxe
The Raider's preferred weapon, a greataxe fashioned from a ship's figurehead. On his first voyage, the Raider vanquished countless pirates on the high seas. When a figurehead was dislodged from its ship during a tumultuous back-and-forth, the Raider claimed it for himself, that it might later serve as a reminder of his glorious exploits.


[24000000]Torch
This torch's tip is wrapped in oil-soaked rags and set on fire. The flame can illuminate dark locales, or be used to attack enemies. Can be raised up when equipped in the left hand, illuminating more of the surrounding area.


[24020000]Steel-Wire Torch
Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies. Heavier than a normal torch, but the heated filament boosts fire damage dealt.


[24040000]St. Trina's Torch
Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly. The light-purple flame induces sleep.


[24050000]Ghostflame Torch
Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.


[24060000]Beast-Repellent Torch
A torch which burns oil infused with a special incense. The aroma pacifies wild beasts. Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves.


[24070000]Sentry's Torch
Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.


[30000000]Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30000500]Fire Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30000600]Lightning Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30000700]Sacred Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30000800]Magic Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30000900]Cold Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30001000]Poison Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30001100]Bloody Buckler
A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.


[30010000]Perfumer's Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30010500]Perfumer's Fire Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30010600]Perfumer's Lightning Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30010700]Perfumer's Sacred Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30010800]Perfumer's Magic Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30010900]Perfumer's Cold Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30011000]Perfumer's Poison Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30011100]Perfumer's Blood Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this shield.


[30020000]Man-Serpent's Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30020500]Man-Serpent's Fire Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30020600]Man-Serpent's Lightning Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30020700]Man-Serpent's Sacred Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30020800]Man-Serpent's Magic Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30020900]Man-Serpent's Cold Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30021000]Man-Serpent's Poison Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30021100]Man-Serpent's Blood Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.


[30030000]Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30030500]Fire Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30030600]Lightning Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30030700]Sacred Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30030800]Magic Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30030900]Cold Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30031000]Poison Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30031100]Bloody Rickety Shield
A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.


[30040000]Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30040500]Fire Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30040600]Lightning Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30040700]Sacred Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30040800]Magic Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30040900]Cold Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30041000]Poison Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30041100]Blood Pillory Shield
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.


[30060000]Beastman's Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30060500]Beastman's Fire Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30060600]Beastman's Lightning Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30060700]Beastman's Sacred Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30060800]Beastman's Magic Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30060900]Beastman's Cold Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30061000]Beastman's Poison Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30061100]Beastman's Blood Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.


[30070000]Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30070500]Fire Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30070600]Lightning Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30070700]Sacred Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30070800]Magic Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30070900]Cold Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30071000]Poison Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30071100]Bloody Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.


[30080000]Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30080500]Fire Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30080600]Lightning Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30080700]Sacred Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30080800]Magic Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30080900]Cold Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30081000]Poison Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30081100]Blood Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.


[30090000]Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30090500]Fire Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30090600]Lightning Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30090700]Sacred Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30090800]Magic Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30090900]Cold Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30091000]Poison Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30091100]Blood Riveted Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree.


[30100000]Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30100500]Fire Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30100600]Lightning Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30100700]Sacred Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30100800]Magic Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30100900]Cold Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30101000]Poison Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30101100]Blood Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.


[30110000]Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30110500]Fire Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30110600]Lightning Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30110700]Sacred Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30110800]Magic Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30110900]Cold Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30111000]Poison Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30111100]Blood Rift Shield
Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy.


[30120000]Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30120500]Fire Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30120600]Lightning Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30120700]Sacred Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30120800]Magic Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30120900]Cold Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30121000]Poison Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30121100]Bloody Iron Roundshield
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use.


[30130000]Gilded Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30130500]Gilded Fire Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30130600]Gilded Lightning Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30130700]Gilded Sacred Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30130800]Gilded Magic Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30130900]Gilded Cold Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30131000]Gilded Poison Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30131100]Gilded Blood Iron Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.


[30140000]Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30140500]Fire Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30140600]Lightning Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30140700]Sacred Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30140800]Magic Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30140900]Cold Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30141000]Poison Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30141100]Blood Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.


[30150000]Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava. When wielded as a weapon, its heat deals fire damage.


[30190000]Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30190500]Fire Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30190600]Lightning Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30190700]Sacred Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30190800]Magic Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30190900]Cold Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30191000]Poison Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30191100]Blood Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.


[30200000]Coil Shield
Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen. The sculpted bronze snake is a poisonous breed.


[30750000]Wylder's Small Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. The crest on the shield, of a particular style of a faraway land, is interpreted as a depiction of grasslands and blowing winds.


[31000000]Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31000500]Fire Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31000600]Lightning Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31000700]Sacred Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31000800]Magic Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31000900]Cold Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31001000]Poison Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31001100]Blood Kite Shield
A standard medium-sized metal shield. Metal shields are well trusted upon many a field of battle.


[31010000]Marred Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31010500]Marred Fire Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31010600]Marred Lightning Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31010700]Marred Sacred Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31010800]Marred Magic Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31010900]Marred Cold Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31011000]Marred Poison Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31011100]Marred Blood Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31020000]Marred Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31020500]Marred Fire Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31020600]Marred Lightning Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31020700]Marred Sacred Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31020800]Marred Magic Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31020900]Marred Cold Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31021000]Marred Poison Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31021100]Marred Blood Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.


[31030000]Banished Knight's Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31030500]Banished Knight's Fire Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31030600]Banished Knight's Lightning Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31030700]Banished Knight's Sacred Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31030800]Banished Knight's Magic Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31030900]Banished Knight's Cold Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31031000]Banished Knight's Poison Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31031100]Banished Knight's Blood Shield
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.


[31040000]Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31040500]Fire Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31040600]Lightning Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31040700]Sacred Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31040800]Magic Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31040900]Cold Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31041000]Poison Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31041100]Blood Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.


[31050000]Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31050500]Fire Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31050600]Lightning Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31050700]Sacred Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31050800]Magic Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31050900]Cold Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31051000]Poison Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31051100]Blood Sun Realm Shield
Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away.


[31060000]Silver Mirrorshield
Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree. The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric.


[31070000]Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31070500]Fire Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31070600]Lightning Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31070700]Sacred Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31070800]Magic Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31070900]Cold Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31071000]Poison Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31071100]Blood Round Shield
A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.


[31080000]Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31080500]Fire Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31080600]Lightning Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31080700]Sacred Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31080800]Magic Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31080900]Cold Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31081000]Poison Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31081100]Blood Scorpion Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.


[31090000]Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31090500]Fire Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31090600]Lightning Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31090700]Sacred Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31090800]Magic Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31090900]Cold Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31091000]Poison Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31091100]Blood Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.


[31100000]Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31100500]Fire Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31100600]Lightning Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31100700]Sacred Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31100800]Magic Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31100900]Cold Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31101000]Poison Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31101100]Blood Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.


[31130000]Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31130500]Fire Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31130600]Lightning Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31130700]Sacred Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31130800]Magic Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31130900]Cold Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31131000]Poison Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31131100]Blood Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.


[31140000]Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31140500]Fire Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31140600]Lightning Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31140700]Sacred Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31140800]Magic Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31140900]Cold Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31141000]Poison Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31141100]Blood Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness.


[31170000]Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31170500]Fire Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31170600]Lightning Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31170700]Sacred Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31170800]Magic Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31170900]Cold Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31171000]Poison Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31171100]Blood Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. The briars can be used to attack foes.


[31190000]Carian Knight's Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31190500]Carian Knight's Fire Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31190600]Carian Knight's Lightning Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31190700]Carian Knight's Sacred Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31190800]Carian Knight's Magic Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31190900]Carian Knight's Cold Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31191000]Carian Knight's Poison Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31191100]Carian Knight's Bloody Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?


[31230000]Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31230500]Fire Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31230600]Lightning Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31230700]Sacred Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31230800]Magic Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31230900]Cold Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31231000]Poison Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31231100]Bloody Large Leather Shield
A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.


[31240000]Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31240500]Fire Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31240600]Lightning Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31240700]Sacred Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31240800]Magic Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31240900]Cold Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31241000]Poison Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31241100]Blood Horse Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop.


[31250000]Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31250500]Fire Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31250600]Lightning Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31250700]Sacred Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31250800]Magic Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31250900]Cold Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31251000]Poison Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31251100]Blood Candletree Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.


[31260000]Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31260500]Fire Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31260600]Lightning Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31260700]Sacred Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31260800]Magic Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31260900]Cold Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31261000]Poison Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31261100]Blood Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.


[31270000]Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31270500]Fire Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31270600]Lightning Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31270700]Sacred Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31270800]Magic Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31270900]Cold Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31271000]Poison Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31271100]Blood Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.


[31280000]Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31280500]Fire Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31280600]Lightning Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31280700]Sacred Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31280800]Magic Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31280900]Cold Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31281000]Poison Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31281100]Blood Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.


[31290000]Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31290500]Fire Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31290600]Lightning Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31290700]Sacred Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31290800]Magic Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31290900]Cold Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31291000]Poison Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31291100]Blood Red Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings.


[31300000]Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31300500]Fire Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31300600]Lightning Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31300700]Sacred Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31300800]Magic Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31300900]Cold Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31301000]Poison Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31301100]Blood Blue Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river.


[31310000]Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31310500]Fire Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31310600]Lightning Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31310700]Sacred Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31310800]Magic Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31310900]Cold Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31311000]Poison Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31311100]Blood Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.


[31320000]Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31320500]Fire Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31320600]Lightning Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31320700]Sacred Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31320800]Magic Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31320900]Cold Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31321000]Poison Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31321100]Blood Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.


[31330000]Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31330500]Fire Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31330600]Lightning Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31330700]Sacred Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31330800]Magic Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31330900]Cold Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31331000]Poison Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31331100]Blood Heater Shield
A medium-sized metal shield, comparatively easy to handle. Metal shields are well trusted upon many a field of battle.


[31340000]Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31340500]Fire Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31340600]Lightning Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31340700]Sacred Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31340800]Magic Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31340900]Cold Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31341000]Poison Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[31341100]Blood Black Leather Shield
Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.


[32000000]Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32000500]Fire Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32000600]Lightning Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32000700]Sacred Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32000800]Magic Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32000900]Cold Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32001000]Poison Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32001100]Blood Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.


[32020000]Distinguished Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32020500]Distinguished Fire Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32020600]Distinguished Lightning Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32020700]Distinguished Sacred Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32020800]Distinguished Magic Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32020900]Distinguished Cold Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32021000]Distinguished Poison Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32021100]Distinguished Blood Greatshield
Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.


[32030000]Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.


[32040000]Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning.


[32050000]Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32050500]Fire Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32050600]Lightning Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32050700]Sacred Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32050800]Magic Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32050900]Cold Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32051000]Poison Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32051100]Blood Briar Greatshield
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics.


[32080000]Erdtree Greatshield
Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection. The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.


[32090000]Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32090500]Fire Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32090600]Lightning Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32090700]Sacred Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32090800]Magic Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32090900]Cold Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32091000]Poison Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32091100]Blood Golden Beast Crest Shield
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage.


[32120000]Jellyfish Shield
The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield. The see-through head is both supple and exceedingly light.


[32130000]Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32130500]Fire Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32130600]Lightning Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32130700]Sacred Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32130800]Magic Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32130900]Cold Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32131000]Poison Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32131100]Blood Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.


[32140000]Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation.


[32150000]One-Eyed Shield
Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth. Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.


[32160000]Visage Shield
Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth. The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function.


[32170000]Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32170500]Fire Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32170600]Lightning Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32170700]Sacred Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32170800]Magic Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32170900]Cold Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32171000]Poison Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32171100]Blood Spiked Palisade Shield
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."


[32190000]Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32190500]Fire Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32190600]Lightning Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32190700]Sacred Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32190800]Magic Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32190900]Cold Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32191000]Poison Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32191100]Blood Manor Towershield
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32200000]Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32200500]Fire Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32200600]Lightning Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32200700]Sacred Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32200800]Magic Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32200900]Cold Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32201000]Poison Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32201100]Blood Crossed-Tree Towershield
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32210000]Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32210500]Fire Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32210600]Lightning Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32210700]Sacred Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32210800]Magic Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32210900]Cold Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32211000]Poison Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32211100]Blood Inverted Hawk Towershield
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32220000]Ant's Skull Plate
Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks. Giant ants are venomous creatures.


[32230000]Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32230500]Fire Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32230600]Lightning Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32230700]Sacred Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32230800]Magic Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32230900]Cold Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32231000]Poison Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32231100]Blood Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.


[32240000]Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32240500]Fire Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32240600]Lightning Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32240700]Sacred Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32240800]Magic Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32240900]Cold Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32241000]Poison Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32241100]Blood Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.


[32250000]Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32250500]Fire Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32250600]Lightning Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32250700]Sacred Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32250800]Magic Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32250900]Cold Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32251000]Poison Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32251100]Blood Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."


[32260000]Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32260500]Fire Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32260600]Lightning Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32260700]Sacred Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32260800]Magic Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32260900]Cold Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32261000]Poison Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32261100]Blood Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.


[32270000]Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32270500]Fire Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32270600]Lightning Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32270700]Sacred Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32270800]Magic Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32270900]Cold Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32271000]Poison Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32271100]Blood Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.


[32280000]Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32280500]Fire Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32280600]Lightning Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32280700]Sacred Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32280800]Magic Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32280900]Cold Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32281000]Poison Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32281100]Blood Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.


[32290000]Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32290500]Fire Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32290600]Lightning Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32290700]Sacred Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32290800]Magic Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32290900]Cold Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32291000]Poison Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32291100]Blood Wooden Greatshield
Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32300000]Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32300500]Fire Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32300600]Lightning Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32300700]Sacred Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32300800]Magic Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32300900]Cold Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32301000]Poison Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32301100]Blood Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.


[32750000]Guardian's Greatshield
A greatshield wielded by soldiers of the winged realm. Engraved with the crest of a wing, which also serves to reduce its weight. The winged realm is populated entirely by Pinionfolk, for whom the wing is a proud symbol of their bloodline.


[33000000]Glintstone Staff
Staff with a glintstone embedded at the tip. A catalyst for casting sorceries. Each staff holds the memories of two sorceries. Use normal and strong attacks to cast them.


[33040000]Crystal Staff
Staff fashioned from pure crystal; a deed impossible for a human. The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom.


[33050000]Gelmir Glintstone Staff
Staff wielded by the Man-Serpents of Mt. Gelmir. It has a forked tip, and is embedded with red glintstones.


[33060000]Demi-Human Queen's Staff
Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence. Sneered at by fools in the academy.


[33090000]Carian Regal Scepter
Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue. Only those of the highest intelligence may wield this, the finest of all glintstone staves.


[33120000]Digger's Staff
Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone.


[33130000]Astrologer's Staff
Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used as a catalyst for sorceries. Each staff holds the memories of two sorceries. Use normal and strong attacks to cast them.


[33170000]Carian Glintblade Staff
Staff embedded with a blue glintstone. One of two types of Carian staff. Gifted to enchanted knights.


[33180000]Prince of Death's Staff
Staff embedded with sullied amber, said to be a very part of the Prince of Death. One of the staves deemed heretical by the academy.


[33190000]Albinauric Staff
Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old. The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness.


[33200000]Academy Glintstone Staff
Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone. Only a recognized sorcerer is permitted to wield this staff.


[33210000]Carian Glintstone Staff
Staff embedded with a blue glintstone. One of two types of Carian staff. Given to sorcerers that they might enact the role of knight.


[33230000]Azur's Glintstone Staff
Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.


[33240000]Lusat's Glintstone Staff
Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.


[33250000]Meteorite Staff
Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite.


[33260000]Staff of the Guilty
A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic.


[33270000]Rotten Crystal Staff
Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot.


[33280000]Staff of Loss
Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism.


[33750000]Recluse's Staff
A staff bound in red-drenched laurels that curses foes. Serves as a catalyst for sorceries. The laurels, imbued with a blood rite, unlock the peculiar fields of magic that flow through a given region. In the Lands Between, the staff invokes the strength of glintstones.


[34000000]Finger Seal
A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting incantations. Each sacred seal holds the memories of two incantations. Use normal and strong attacks to cast them.


[34010000]Godslayer's Seal
Sacred seal of the Godskin Apostles, inlaid with obsidian. Said to represent the manipulation of black flame.


[34020000]Giant's Seal
Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair. Sacred seal wielded by Fire Monks and Prelates.


[34030000]Gravel Stone Seal
Sacred seal made from Gravel Stone thought to be an ancient dragon scale. The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lightning itself, are both imbued with gold.


[34040000]Clawmark Seal
Sacred seal granted by Gurranq, the Beast Clergyman. The claw mark represents Gurranq's wrath.


[34060000]Golden Order Seal
A formless sacred seal depicting the ceremonial observation of Order. Fundamentalism is scholarship in all but name.


[34070000]Erdtree Seal
A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between. Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers.


[34080000]Dragon Communion Seal
Formless drakeblood seal with a dragon communion crest. The sacrificial devouring of the heart gives power. Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate.


[34090000]Frenzied Flame Seal
Formless sacred seal bestowed by the maiden of the Three Fingers. This seal is the mark of the Lord of Frenzied Flame.


[34750000]Finger Seal
A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting incantations. Each sacred seal holds the memories of two incantations. Use normal and strong attacks to cast them.


[40000000]Shortbow
Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback.


[40010000]Misbegotten Shortbow
Shortbow wielded by Winged Misbegotten. Fine fur clings to it. Designed to inflict additional damage by sacrificing range.


[40020000]Red Branch Shortbow
Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages. A bow which requires dexterity rather than strength to master.


[40030000]Harp Bow
Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows. Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy.


[40050000]Composite Bow
Bow composited from a mix of materials. Tricky to wield, yet a fearsome tool in the hands of a master.


[41000000]Longbow
Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage.


[41010000]Albinauric Bow
Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers. This bow requires dexterity over strength to master.


[41020000]Horn Bow
Longbow made from animal horn. Wielded by the master hunters of the ancestral followers. Imbues arrows fired with magic damage.


[41030000]Erdtree Bow
Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow. Scales all arrow damage with faith.


[41040000]Serpent Bow
Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic. Used by assassins known as the Formless Serpents.


[41060000]Pulley Bow
Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. Enhances precision while shooting, enabling arrows to fly much further distances.


[41070000]Black Bow
Longbow carved from black wood to resemble a blade. One of the most difficult bows to master. The blade-like body of the bow is light in the hand and cuts through the air. Can be wielded as nimbly as a light bow, despite its fuller size.


[41750000]Ironeye's Bow
A black, lustrous bow wielded by the Ironeye. One of the finest instruments crafted by the Fellowship. The assassins of the Fellowship each wield unique weapons, such that targets marked for death anticipate all manner of approaches. Some of them, driven to the brink by fear, find relief by taking their own lives, before it is too late.


[42000000]Lion Greatbow
Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif. Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion.


[42010000]Golem Greatbow
Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem. Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use.


[42030000]Erdtree Greatbow
Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow. Scales all arrow damage with faith.


[42040000]Greatbow
Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary. A greatbow can only fire great arrows.


[43000000]Soldier's Crossbow
A crossbow of simple make, usable by anyone, but lacking in both power and accuracy.


[43020000]Light Crossbow
Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing.


[43030000]Heavy Crossbow
Heavy crossbow with iron limbs, increasing damage dealt. Commonly employed in the Shattering.


[43050000]Pulley Crossbow
Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. One touch fires a volley of bolts.


[43060000]Full Moon Crossbow
One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon.


[43080000]Arbalest
Large crossbow made from composite materials. One of the largest of all bolt-firing devices. Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel.


[43110000]Crepus's Black-Key Crossbow
Black crossbow featuring a long stock. Used for sniping, it has a very long range. Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor.


[44000000]Hand Ballista
An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts. Perfect for reckless acts such as storming a castle or facing an entire army alone.


[44010000]Jar Cannon
Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload. Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.


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