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Default Order
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Item Type
FP Cost
Order Found
Order Found
Order by Rarity
Order by Size
Order by Color
Last Day
Play Date
Level
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Runes Needed
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Lv.
Character Skill
Ultimate Art
Passive Ability
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Spell Type
Attack Affinity
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Holy
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<?keyicon@120?>Activate
<?keyicon@117?>Follow Up
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Activate
Follow Up
Strength
Dexterity
Intelligence
Faith
Strength
Dexterity
Intelligence
Faith
Arcane
Arcane
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S
A
B
C
D
E
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Reusable
Item Type
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Attack
Status Ailment
Min. Level
Someone
Status Ailment
Critical
Guard Boost
Attack Power
Guarded Damage Negation
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Attribute Scaling
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Equip Effect
Base Properties
Usable Armament Types
Armament category.
Armaments belonging to the same
category exhibit similar properties.
Sorceries and incantations
The types of physical damage dealt
by this armament. Other than standard
physical damage, striking, slashing,
and piercing damage can also be dealt.
Maximum number of this item held per slot
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Physical attack power
Magic attack power
Fire attack power
Lightning attack power
Holy attack power
Status ailments affecting weapon
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The degree to which physical damage
is negated while guarding
The degree to which magic damage
is negated while guarding
The degree to which fire damage
is negated while guarding
The degree to which lightning damage
is negated while guarding
The degree to which holy damage
is negated while guarding
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The strength of critical hits,
which can be performed on enemies
you have got behind or stance-broken.
The stability of character's defense.
Reduces drain on stamina while blocking.
The distance this weapon's projectiles
will travel effectively
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The degree to which sorceries
increase in power
The degree to which incantations
increase in power
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FP required to use this item
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FP required to activate skill
FP required for follow-up after skill
activation
FP required for follow-up charge attack performed by holding down skill activation button or using additional input
FP required to cast this
sorcery/incantation
FP required for follow-up after
casting sorcery/incantation
The degree to which this armament's
attacks scale with strength
The degree to which this armament's
attacks scale with dexterity
The degree to which this armament's
attacks scale with intelligence
The degree to which this armament's
attacks scale with faith
The degree to which this item's power
or passive effects scale with strength
The degree to which this item's power
or passive effects scale with dexterity
The degree to which this item's power
or passive effects scale with intelligence
The degree to which this item's power
or passive effects scale with faith
The degree to which this item's power
or passive effects scale with arcane
The degree to which this armament's
attacks scale with arcane
Type of item.
Shows whether or not it will be consumed with use.
On
Off
Mild
Auto
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Reversed
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Next
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Perform Matchmaking
No Matchmaking
Play Online
Play Offline
Check
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Prioritize Quality
Prioritize Frame Rate
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Game Pad
Keyboard and Mouse
Switch automatically
Fullscreen
Windowed
Borderless Windowed
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x
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Custom
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Medium
High
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On
Off
None
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Standard
Strike
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Slash
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Dagger
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Straight Sword
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Greatsword
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Colossal Sword
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Curved Sword
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Curved Greatsword
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Katana
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Twinblade
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Thrusting Sword
Heavy Thrusting Sword
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Axe
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Greataxe
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Hammer
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Great Hammer
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Flail
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Spear
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Great Spear
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Halberd
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Reaper
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Fist
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Claw
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Colossal Weapon
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Light Bow
Bow
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Greatbow
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Crossbow
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Ballista
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Glintstone Staff
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Tattoo
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Sacred Seal
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Small Shield
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Greatshield
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Whip
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Arrow
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Bolt
Greatbolt
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Torch
Sorceries
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Incantations
Usable with swords, axes, and hammers
(excluding small armaments and thrusting swords)
Usable with medium and large armaments capable of thrusting
Usable with swords, axes, and polearms
(excluding colossal weapons)
Usable with swords, axes, and hammers
(excluding small and medium swords)
Usable with armaments capable of thrusting
(excluding colossal weapons)
Usable with axes and hammers, as well as
curved swords, greatswords, and reapers
(excluding colossal weapons)
Usable with swords and polearms capable of slashing (excluding colossal weapons)
Usable with large and colossal axes and hammers
Usable with katana
Usable with straight swords
Usable with large and colossal weapons capable of thrusting, spears, and twinblades
Usable with small and medium swords
(excluding twinblades)
Usable with small and medium swords, axes, and hammers, as well as polearms and staves
(excluding great spears)
Usable with polearms capable of thrusting, heavy thrusting swords, and twinblades
Usable with swords capable of slashing, axes, hammers, and polearms (excluding small and colossal weapons)
Usable with swords, axes, and polearms capable of slashing (excluding colossal weapons and great spears)
Usable with polearms capable of thrusting and twinblades
Usable with fists and claws
Usable with axes and hammers
Usable with melee armaments
(excluding small armaments and whips)
Usable with swords
(excluding colossal weapons and twinblades)
Usable with swords, axes, and hammers
Usable with swords
(excluding colossal weapons)
Usable with swords and axes
(excluding small and colossal axes)
Usable with polearms and twinblades
Usable with polearms
(excluding great spears)
Usable with small and medium swords
Usable with polearms and twinblades
(excluding great spears)
Usable with polearms
(excluding reapers)
Usable with small melee armaments
and curved swords
Usable with small and medium shields
Usable with shields and torches
Usable with greatbows
Usable with light bows and longbows
Usable with all bows
Usable with greataxes, great hammers,
and colossal weapons
Usable with small and medium
straight swords and thrusting
swords
Usable with swords as well as polearms capable of thrusting (excluding colossal weapons)
Usable with melee armaments
(excluding whips)
Usable with large and colossal
swords, axes, and hammers
Usable with melee armaments
(excluding daggers, thrusting swords, and whips)
Usable with all shields
Usable with all melee armaments
Usable with axes and hammers as well as curved swords and greatswords
(excluding colossal weapons)
Usable with melee armaments
(excluding whips, fists, and claws)
Usable with melee armaments
(excluding colossal weapons and whips)
Usable with swords as well as polearms capable of thrusting (excluding small and colossal weapons)
Usable with daggers, curved swords, thrusting swords, fists, claws, and small and medium shields
Usable with light bows
Usable with swords and axes
(excluding colossal axes)
Usable with greataxes, great hammers, great spears, and colossal weapons
Usable with flails
Usable with torches
Usable with bows
Usable with small shields
Usable with specific armaments
Equipment
Map
Status
System
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Armament Replication
Strengthen Armament
Special Armament Strengthening
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Dormant Power
Level Up
Expeditions
Character Selection
Change Garb
Relic Rites
Visual Codex
Journal
Small Jar Bazaar
Sparring Grounds
Result
Result History
Reward
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Shore
Garden
Crypt
Waiting Room
Wandering Merchant
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Collector Signboard
Roundtable Hold
Equipped
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Armament to replicate
Special Effects
Relics
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Armaments
Passive Effects
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Base Stats
Armaments
Game Options
Camera Options
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Camera Y-Axis
Camera X-Axis
Reset Camera Y-Axis
Camera Speed
Toggle Auto Lock-On
Auto-Target
Camera Auto Wall Recovery
Save Last Opened Menu Tab
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Performance Settings
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Precision Aiming Camera Speed
Map Cursor Speed
Speed Adjustment for Precision Aiming
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Precision Aiming Camera Speed
Display Blood
Subtitles
HUD
Cinematic Effects
Music
Sound Effects
Voice
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Camera Auto Rotation
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HDR
Brightness
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Maximum Brightness
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Display Player Names
Launch Setting
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Data Usage Agreement
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Terms of Service
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Enter player name
Return to Title Menu
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Return to Desktop
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End Tutorial
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Quit Game
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Return to Roundtable Hold
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Quit Battle
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Conclude remembrance
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Skip
Display
Sound
Controls
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Keyboard/Mouse Settings
Controls
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Device for On-Screen Prompts
Game Guide
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Mouse Sensitivity
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Mouse Y-Axis
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Target Changing Sensitivity
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Key Bindings
Graphics
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Screen Mode
Resolution
Auto-Detect Best Rendering Settings
Quality Settings
Advanced Settings
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Limit Mouse Movement
Display output
Texture Quality
Antialiasing Quality
SSAO
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Shadow Quality
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Effects Quality
Volumetric Lighting Quality
Reflection Quality
Water Surface Quality
Shader Quality
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Global Illumination Quality
Grass Quality
No. of password players
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Please set multiplayer password
Please set group password
Two players
Three players
Commence Expedition
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Commence Expedition
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Commence Solo Expedition
Team Session
Invite Members
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Password
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Expedition Type
Multiplayer
Single Player
Matchmaking Settings
Random (Undefeated)
All Options
Copy Last Expedition Settings
Present Objective
Personal Objective
Target
Effective
Rank
Rate
Chosen Options
Shifting Earth Underway
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5
Everdark Sovereign
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Tricephalos
Gaping Jaw
Sentient Pest
Augur
Equilibrious Beast
Darkdrift Knight
Fissure in the Fog
Night Aspect
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Gladius
Adel
Gnoster
Maris
Libra
Fulghor
Caligo
Heolstor the Nightlord
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A many-legged beast appearing from shadow,
carrying on its back a chain-link sword
used to hunt its prey. Between the fangs
of its many heads flicker overwhelming
flames. When assailed by multiple shadows,
only sacred light can hinder the hunt.
A colossal, crooked black frame capable of
harboring lightning, with massive jaws,
lined with grinding teeth to devour
anything and everything it encounters.
Only poison will stop it in its tracks.
A flying insect and living shears that
trail the earth. Those lucky enough to
escape the former's rain of magic light
fall victim to the shears. If moth poison
is ingested, it will eat through the host—
a parasite that cannot be removed alone.
An unknown entity that drifts through the
skies. It makes an ocean of its
surroundings, that it may blend with
whatever life is found, as if in a dream.
Exercise caution, warriors. The enemy may
not always be that which can be seen.
A goat-headed being who pretends to be a
man, said to be able to use a dubious form
of alchemy. Counterfeit gold causes loss
of sanity, beckoning madness. However,
those who foment madness are sure to
succumb to the selfsame malady in the end.
An ancient centaur consumed with battle.
His fervor for the gods he serves yet
burns within, wielding a sacred form of
the Night's power. According to legend,
the mightily radiant gods were able to
conceal themselves in the roar of thunder.
A prehistoric dragon which lurks within
fog. The great shadowy pair of eyes,
framed in frigid mist, are said to appear
at history's great junctures.
Its coldness can readily purloin the
living warmth of its victims.
Beyond the boundless Night there lies the
hazy figure of a person. That is the
Night's origin, and enemy to the world.
The signs shall reveal—where the footprints of the Primordial Nightlord lead.
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Defeat the Nightlord
Defeat the Nightlords
Defeat the last Nightlord to appear
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The Crater
Mountaintop
Rotted Woods
Noklateo, the Shrouded City
The Deep of Night
Target
Ready
Cancel
Gather in
Changing characters postpones current remembrance
Changing characters will conclude current remembrance
All Relics
All Presets
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Filter
Sort
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Size
Characteristics
Relic Effect
Select Effect
Selected
Show sorted
Red
Blue
Yellow
Green
Small
Medium
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Favorites
Sell
Character-specific
Armament-specific
General
Status Effect
Action Effect
Starting Bonus
Team Effect
Environment Effect
Characters
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Skills / Sorceries / Incantations
Guide
Handbook
Characters
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Tools
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Relics
Key Items
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Skills
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Sorceries
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Incantations
Guide
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Play time
Total expeditions
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Wins
Win streak
Greatest attack
Battle Record - All
Expedition time
Win streak (Depths)
Runes acquired
Runes used
Murk acquired
Sovereign Sigils acquired
Rescues performed
Ending reached
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Great enemies felled
Chests opened
Grace discovered
Armaments discovered
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Effects & powers gained
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Raid events completed
Battle Record - Personal Bests
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Runes used
Runes lost
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Great enemies felled
Chests opened
Grace discovered
Rescues performed
Special effects obtained
Battle Record - Character
Nightlords Felled
Battle Record - Summary
Battle Record - Character Usage and Victories Achieved
Attributes
A young man long in pursuit of the Nightlord. This swordsman has defied death at every turn with his stunning sixth sense for combat. He swore to avenge the Night in the name of his massacred tribe.
His attributes are balanced throughout maturation, with excellent HP, strength, and dexterity. Able to command all types of melee weapons.
Preference: Greatswords
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Pinionfolk knight of the winged realm. A former captain who was injured in a war in which his country's fate hung in the balance. Faced the brunt of the enemy warriors' attacks to protect his flock.
Boasts high HP and stamina, and plays both offense and defense on the frontline, armed with his shield.
Preference: Halberds
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Assassin of the Fellowship. He is feared for his split-second judgment and the ability to spot even the most fleeting of chances to strike, earning him the moniker "Ironeye."
Boasts excellent dexterity, and wields control over any battle while firing from a distant range.
Preference: Bows
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Virtuous thief and stepdaughter of the viscount. Her ability to swiftly escape anyone's grasp with ease earned her the title of "Duchess."
The Duchess' high dexterity and intelligence allow her to fight with combinations of sorceries and weapons.
Preference: Daggers
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A pirate who sailed to the Lands Between from a nearby waterway. The opportunity to try his hand against the Nightlord proved too glorious of an opportunity to pass up.
Boasting high HP and strength, his poise allows him to stand firm against moderate attacks and flatten opponents with vigorous offensives.
Preference: Greataxes, great hammers, and colossal weapons
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Doll of the daughter of an aristocratic family that faced ruin. On a fateful night, her soul took possession of the doll's body, and she swore to avenge her disgraced lineage.
While steeped in faith, her other attributes develop at only a modest pace. Plays a supportive role in combat by summoning and manipulating spirits, which have the potential to overwhelm enemies.
Preference: None
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One of the Witches of the Deep Forest. A caster of ancient sorceries who dwells in obscurity, far into the heart of the woods. She came to the Lands Between to answer a burning question.
Boasts high intelligence and faith, and is able to deftly cast all manner of spells.
Preference: None
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This condemned soul, with a body fused with pieces of armor, went missing after a prison stint in the Lands Between. Brandishes a cursed blade and savors every battle.
Boasts high dexterity and arcane, and is unrivaled in one-on-one fights while armed with his cursed sword.
Preference: Katana
Unique Effect
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Relic Effect
Basic Rules
Expedition Region
Roundtable Hold
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Basic Controls
Tactical Controls
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Unique Character Controls
Next Objective
Begin remembrance
Conclude remembrance
Postpone remembrance
Resume remembrance
Reliving Remembrance
Required Murk
Sparring Equipment
Armaments
Skill/Sorc/Incan
Consumables
Sparring Settings
Character
Standard
Quick Recovery
No limitations
ON
OFF
Character Guide
Infinite usage
Handbook
Handbook
Cheat death a single time
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<?keyMove##10?>+<?keyicon@106##10?> while guarding with shield: Steel Guard
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Obtain items more often from foes
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Consecutive <?keyicon@106##10?>: Double step
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Cannot be knocked down during skill activation
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Raise enemy ghosts to fight as allies
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Collecting affinity residues replenishes FP
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Receive boost while recovering from status ailments
<?keyicon@127##10?>: Activate
Hold <?keyicon@127##10?>: Set claw target
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<?keyicon@127##10?>: Activate
Hold <?keyicon@127##10?>: Charge attack
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<?keyicon@127##10?>: Activate
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<?keyicon@127##10?>: Activate
<?keyicon@127##10?>: Activate
Release <?keyicon@127##10?>: Activate
Hold <?keyicon@127##10?>: Retaliatory stance
<?keyicon@106##10?>: Take step
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<?keyicon@127##10?>: Activate
<?keyicon@117##10?>,<?keyicon@118##10?>,<?keyicon@119##10?>: Summon
<?keyicon@120##10?>: Send home
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Press <?keyicon@127##10?> against foe with affinity residue: Activate
<?keyicon@127##10?>: Activate
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<?keyicon@127##10?>: Activate
<?keyicon@127##10?>: Sheathe sword
<?keyicon@117##10?>,<?keyicon@118##10?>: Attack
<?keyicon@119##10?>: Deflect
<?keyicon@120##10?>: Skill
<?keyicon@126##10?>: Activate
Hold <?keyicon@126##10?>: Charge & activate
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<?keyicon@126##10?>: Activate
Keep holding <?keyicon@126##10?>: Raise protective area
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<?keyicon@126##10?>: Activate
Hold <?keyicon@126##10?>: Aim
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<?keyicon@126##10?>: Activate
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<?keyicon@126##10?>: Activate
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<?keyicon@126##10?>: Activate
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<?keyicon@126##10?>: Activate
<?keyicon@126##10?>: Activate
<?keyicon@117##10?>,<?keyicon@118##10?>,<?keyicon@120##10?>: Attack
<?keyicon@119##10?>: Roar
Day: <?finishedDay?>
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First Day
Second Day
Final Day
Enemies felled
Great enemies felled
Treasure found
Sites of Grace discovered
Rescued allies
Powers found
Session ID
List of Special Effects
First Day: Noontide
First Day: Night
Second Day: Noontide
Second Day: Night
Final Day
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2
1.5
1
0.5
0.25
Acquired first uncommon armament
Acquired first rare armament
Acquired first legendary armament
Acquired first unique armament
Acquired untold power
Strengthened armament
Replicated <?text1?>
Specially strengthened <?text1?>
Acquired <?text1?>
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Rescued by <?text1?>
Rescued <?text1?>
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Killed by <?text1?>
Killed by foe
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Killed by environment
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Felled <?text1?>
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Defeated by <?text1?>
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Defeated in prelude
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Added an extra item slot
*Log capacity exceeded
Report Category
Reason for Report
(Select all that apply)
Please select
—
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Style of play
Player name
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Cheating
Bug exploitation
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Unattended games
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Obstruction or harassment
Stalking
Threats
Discrimination
Obscene content
Commercial advertising
Personal information
Defamation
Infringing on others' rights
Offending Player
Report Category
Reason
Reward for Achieving Objective
Expedition Results
<?year?>/<?month?>/<?day?>
<?hour?>:<?minute?>:<?second?>
Required Sovereign Sigils
Shop
Runes Required
----
Required Items
None
Legendary Ascension (1 time only)
<?PinCreatorName?>'s pin
<?PinReactionName1?>'s pin
<?PinReactionName2?>'s pin
<?PinCreatorName?>'s pin
Key Bindings
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Keyboard
Mouse
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Move
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Camera Controls
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Switch Armament
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Attack
Menu
Movement Control
Move Forwards
Move Backwards
Move Left
Move Right
Backstep, Dodge Roll, Dash
Jump
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Surge Sprint
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Move
Adjust Camera, Change Lock-On Target
Move Camera / Change Target (Up)
Move Camera / Change Target (Down)
Move Camera / Change Target (Left)
Move Camera / Change Target (Right)
Reset Camera, Lock-On/Remove Target
Switch Item
Switch Right-Hand Armament
Switch Left-Hand Armament
Toggle Item Order
Use Item Immediately
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Cycle Contextual Action Button (Right)
Cycle Contextual Action Button (Left)
Attack (RH & Two-Handed Armament)
Strong Attack (RH & 2H Armament)
Guard (LH Armament)
Skill
Event Action (Examine, Open, etc.)
Use Item
Use Flask
Two-Hand RH Armament/Cancel
Two-Hand LH Armament/Cancel
Two-Hand Current Armament
Character Skill
Ultimate Art
Main Menu
Map
Display Location of Self/Item
Map Menu Controls
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Zoom In Map
Zoom Out Map
Change Level: Up
Change Level: Down
Switch Pin (Next)
Switch Pin (Previous)
Show Position
Detailed View On/Off
Map
Character Selection
Wylder
Guardian
Ironeye
Duchess
Raider
Revenant
Recluse
Executor
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Wylder
Guardian
Duchess
Recluse
FROSTBITE
BLOOD LOSS
POISON
SCARLET ROT
SLEEP
MADNESS
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DEATH BLIGHTED
LEVEL LOST
LEVEL ABSORBED
<?keyicon@118?>Frederick
<?keyicon@117?>Helen
<?keyicon@119?>Sebastian
<?keyicon@120?>: Send home
Hold <?keyicon@122?>: Descend
<?keyicon@105?>: Disembark
<?keyicon@105?>: Disembark
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<?keyicon@107?>: Spiritstream jump
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<?keyicon@107?> while jumping: Spiritstream jump
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Find crest
Find crest
Find crest
Find crest
Find crest
Find crest
Find crest
Find crest
Find crest
Find crest
Find crests
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Smithing table is sealed
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Unable to examine now
Unable to examine now
Unable to examine now
Unable to examine now
Unable to examine now
Unable to examine now
Unable to examine now
DEMIGOD FELLED
LEGEND FELLED
GREAT ENEMY FELLED
ENEMY FELLED
NIGHTLORD SLAIN
NIGHT REPULSED
NIGHTLORD FELLED
RIVAL FELLED
DARKNESS BANISHED
VICTORY ACHIEVED
HEIR OF FIRE DESTROYED
INVADER VANQUISHED
LOST GRACE DISCOVERED
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POWER GAINED
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LEGEND FORGED
YOU DIED
VICTORY
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DEFEAT
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DAY I
DAY II
DAY III
<?playerName1?>
<?playerName2?>
<?playerName3?>
Matchmaking...
Matchmaking complete
Ready to commence expedition
Preparing...
Matchmaking cancelled
<?matchRemainingCount?> / 3
<?groupRemainingCount?> / <?groupParticipants?>
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COMMENCE
VICTORY
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OBJECTIVE ACHIEVED
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<?text1?> required
Near death
Mastered uncommon armaments
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Mastered rare armaments
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Mastered legendary armaments
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Mastered unique armaments
Location shown
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Ally desires equipment
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Ally is also showing location
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Ally is indicating equipment
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Location shown
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Ally is showing location
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You asked for equipment
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You also showed location
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You indicated equipment
<?text1?> x<?text2?>
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Replicated armament
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This armament cannot be replicated
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Strengthened armament
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Cannot strengthen this armament
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Materials needed to strengthen armament
Voices in weapon form a blessing
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The Sacrificial Twig preserved collected runes
The Twiggy Cracked Tear preserved collected runes
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The Great Site of Grace has been altered
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Acquired Golden Seed <?missionProgress@0801?>/<?missionGoal@0801?>
Acquired Vestige of Night <?missionProgress@0702?>/<?missionGoal@0702?>
Acquired Dried Droplet <?missionProgress@0602?>/<?missionGoal@0602?>
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Earth is shifting: The Crater
Earth is shifting: Mountaintop
Earth is shifting: Rotted Woods
Earth is shifting: Shrouded City
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Shifting earth has settled
Shifting earth has settled
Shifting earth has settled
Shifting earth has settled
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Personal Objective in Progress
Personal Objective in Progress
Personal Objective in Progress
Personal Objective in Progress
Personal Objective in Progress
Personal Objective in Progress
Personal Objective in Progress
Personal Objective in Progress
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Memory fragment found
Remembrance completed
Personal objective added
Not compatible with pending match
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Objective location can now be examined
Objective location can now be examined
Objective location can now be examined
Objective location can now be examined
Objective location can now be examined
Objective location can now be examined
Objective location can now be examined
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The demon's power has been lost
Failed to overcome the trial of the ascetic
Gained strength by overcoming the trial of the ascetic
A bargain has been struck to fight at full strength
The threat of Night emerges
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A Fell Omen arrives
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Fell Omen defeated
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Fell Omen repelled
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Fell Omen repelled
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Giant bubbles are forming
The master of bubbles was felled
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The bubbles have dissipated
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A demon casts its curse
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A deal with a demon has cleansed the curse
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A failed deal has sown enmity
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Foe felled, cleansing the curse
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The demon departs
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A plague of locusts befalls the land
Find the enemy who is stealing runes
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Plague of locusts quelled
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Plague of locusts has died down
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The Night threatens us anew
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A meteorite has fallen
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Meteorite master felled
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The Night hordes multiply...
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Other worlds spur the hordes
The hordes of Night were worn down by <?codenameIcon?>.
The Night hordes are enfeebled
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The Night hordes have dissipated
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A flame of frenzy appears
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Flame of frenzy has dissipated
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Flame of frenzy has dissipated
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Rise's contraption unlocked
Rise's contraption unlocked by another world
Rise's contraption unlocked by <?codenameIcon?>'s world
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Enemy felled
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Another Condemned has invaded!
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A Rise's contraption is unlocked
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Acquired a local clue
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Evergaol opened
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Great enemy felled
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Added a charge to flask
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Added a charge to flask
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Added an extra item slot
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Added an extra talisman slot
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Rainfall emboldens the enemy...
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Great enemy felled
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Great enemy felled
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Great enemy felled
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Great enemy felled
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A door has opened
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Special smithing table unlocked
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Formidable great enemy located
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Rotted Woods blessing located
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A place once sealed is now open
©Bandai Namco Entertainment Inc. / ©2025 FromSoftware, Inc.
©Bandai Namco Entertainment Inc. / ©2025 FromSoftware, Inc.
CONTINUE
LOAD GAME
NEW GAME
SYSTEM
INFORMATION
LOG IN
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QUIT GAME
ONLINE
OFFLINE
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CONVERT SAVE DATA
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Claw Shot
Whirlwind
Marking
Restage
Retaliate
Summon Spirit
Magic Cocktail
Cursed Sword
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Claw Shot
Whirlwind
Marking
Restage
Retaliate
Summon Spirit
Magic Cocktail
Cursed Sword
Suncatcher
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Suncatcher
Launch grappling claw to rope foes in
or move swiftly by retracting.
Beat wing to whip up a
wind-churning cyclone.
Cut foe with dagger, creating
temporary weak point.
Stage reprisal of recent occurrences
to damage nearby foes.
Assume attack stance
and pummel vigorously.
Play lyre to summon fallen
family to rally in battle.
Collect the affinity residues of targets
to fire an affinity-exploiting magic cocktail.
Draw a cursed sword that
can deflect enemy attacks.
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Draw the Executor's Blade that
can deflect enemy attacks.
Whether targets can be roped in or not depends
on enemy physique. Effective at breaking guard.
Hold to aim.
Enemies caught in cyclone are drawn toward
center. Sweeps away lightweight projectiles.
Hold to enlarge range.
Inflict damage on temporary weak point to
destroy it and stagger foes. Damaging weak
point extends its duration.
Damage to phantoms affects original.
This skill can be used at any time.
A defensive posture which reduces incoming
damage. An enhanced skill which causes
even larger enemies to recoil.
Choose to summon Helen the agile page, Frederick
the burly cook, or Sebastian the doting butler.
Affinity residues accumulate. Collect three
to wield a magic spell. Complex affinity
combinations create more powerful spells.
Repeated deflections reveal blade, enabling
powerful attacks with the living sword.
Cannot run while at ready with enchanted blade.
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Repeated deflections reveal blade, enabling
powerful attacks with the living sword. The blade
lost its voice, but is forever loyal to its master.
Onslaught Stake
Wings of Salvation
Single Shot
Finale
Totem Stela
Immortal March
Soulblood Song
Aspects of the Crucible: Beast
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Onslaught Stake
Wings of Salvation
Single Shot
Finale
Totem Stela
Immortal March
Soulblood Song
Aspects of the Crucible: Beast
Powerful single attack that launches
an iron stake with a great explosion.
Leap up and dive back down to
raise protective area.
Fire powerful arrow that surpasses sound
and ignores any defense.
Obscure self and surrounding
allies to hide from foes.
Drive gravekeeper's wedge into earth
to summon a giant tombstone.
Release vengeful ire to make self
and nearby allies immortal.
Unleash forbidden blood chant
to brand nearby foes with blood sigils.
Assume the form of
the primordial beast.
Recoil causes one to reel back, but
preserves a portion of Ultimate Art gauge.
Hold to boost impact and remain standing.
Can move briefly while in air, and
diving attack is perfect for rescues.
Hold to shield nearby allies from damage.
Arrow pierces all types of enemies, terrains,
and structures. Hold to draw bow and aim
before firing.
Enemies lose track of the caster,
wandering aimlessly or becoming prone to
leaving themselves vulnerable.
Tombstone radiates protective aura, boosting
strength of nearby allies and blocking arrows.
Can also be climbed.
Revives near-death allies, and transforms
family into immortal warriors.
Brands foes with short-lived Blood Sigils
that increase damage taken and restore
the HP and FP of caster.
Use unique attacks in beast form that
drain the Ultimate Art gauge. Activate again
to quickly undo transformation.
Sixth Sense
Steel Guard
Eagle Eye
Magnificent Poise
Fighter's Resolve
Necromancy
Elemental Defense
Tenacity
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Sixth Sense
Steel Guard
Eagle Eye
Magnificent Poise
Fighter's Resolve
Necromancy
Elemental Defense
Tenacity
Cheat death a single time.
Plant feet and brace with
shield for a more powerful guard.
A keenly observant eye discovers
more items to obtain from foes.
Attack and dodge optimally,
dodging repeatedly when necessary.
Taking damage boosts Retaliate potency,
cannot be knocked down while using it.
Raise enemy ghosts to fight as allies.
Discover affinity residues that can
be collected to replenish FP.
Receive boost after recovering
from status ailments.
This ability can only be used once
until restored through revival from death
or passing through a Site of Grace.
Greatly improves guard boost, but prevents
running while holding up shield.
The effect of this ability also applies
to allies.
Reduces stamina reduction from attacks
and evasive actions. Allows up to two
consecutive evasive actions.
Remain standing with a sliver of HP even
after taking heavy damage.
Ghosts are summoned to fight, but are
fleeting and dissipate after some time.
Affinity attacks create affinity residues.
Residues appear for allies, as well, which
can also be collected.
Effect boosts attack and stamina recovery speed.
The Night's tide grows stronger
Rains gather,
portending the tide of Night
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