MagicInfo.fmg None DarkSouls3 False Launches magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. Launches large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. %null% %null% %null% %null% %null% %null% %null% %null% Launches swift magical projectiles at foes. This sorcery can be used without delay after performing another action. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires three magic shooting stars. This sorcery can be cast while in motion. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires six magic shooting stars. This sorcery can be cast while in motion. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a volley of glintstone crystal shards. Charging increases potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pierce the ground and create a magical shockwave. Allows one follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pierce the ground and create a massive magical shockwave. Hold to keep a magic ferrule oriented forwards that can be smashed into enemies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a magical greathammer and slams it down. Allows one follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Draws an academy sigil upon the ground, raising the magic strength of those within. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Fires a tremendous comet. Hold to continue releasing the sorcery's power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a violent deluge of star rain for a time. This sorcery can be cast while in motion. Charging increases potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires twelve dark shooting stars. This sorcery can be cast while in motion. Charging increases potency. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion. Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. %null% %null% %null% %null% %null% %null% %null% %null% Summons a mass of magic that fires projectiles. This sorcery can be cast while in motion. Charging extends duration. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked. Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. %null% %null% %null% %null% %null% %null% %null% %null% Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. %null% %null% %null% %null% %null% %null% %null% %null% %null% Launches a mass of cold magic. This sorcery can be cast repeatedly and while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a freezing tornado surrounding the caster. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. %null% %null% %null% %null% %null% %null% %null% %null% %null% Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Conjures a cold magic greatsword and delivers a sweeping blow. At the same time, it launches a blade-like projectile of frost. This sorcery can be cast repeatedly. %null% %null% %null% %null% %null% %null% %null% %null% Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. %null% %null% %null% %null% %null% %null% %null% %null% %null% Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Can only be cast with the right hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates buildup of sleep and madness. This sorcery can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a mass of crystal, then shatters it to scour a violent rain of crystal shards. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dispels incoming sorceries and incantations, using their power to retaliate with glintblades. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Makes the caster semi-invisible. This sorcery can be cast while in motion. Summons a void that emits a rain of small meteorites. Hold to continue the effect. Summons a void that emits a hail of meteorites. Hold to continue the effect. %null% %null% %null% %null% %null% %null% %null% %null% Pulls a clump of rocks from the earth and sends them flying. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. Fires a lump of magma that explodes on contact. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a lump of magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons searing spirits that create a series of explosions after a delay. Wounds the caster with thorns of sin, creating bloodthorns. This sorcery can be cast repeatedly, up to three times. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground. This sorcery can be cast repeatedly. Summons vengeful spirits that chase down foes. Charging enhances potency. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% Triggers an explosion of ghostflame that burns the surrounding area. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. Launches several small magical bubbles. Charging increases the delay before the bubbles pop. %null% %null% %null% %null% %null% %null% %null% %null% %null% Launches a gigantic magical bubble. Charging increases the delay before the bubble pops. Glintstone Pebble %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Arc Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a fire within that enhances physical and fire-affinity attack power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a fire within that greatly increases fire damage negation. Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting them ablaze. %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sweeps a wide area before the caster with black flame. Charging enhances range. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Scatter the bloodflame of the Formless Mother frontwards to set the area ablaze. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. %null% %null% %null% %null% %null% %null% %null% %null% %null% Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heals a small amount of HP. This incantation can be cast while in motion. Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. %null% %null% %null% %null% %null% Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. %null% %null% %null% %null% %null% %null% %null% %null% Alleviates poison buildup and cures poison. This incantation can be cast while in motion. Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison. %null% %null% %null% %null% %null% %null% %null% %null% Increases fire damage negation. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases magic damage negation. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases lightning damage negation. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases holy damage negation. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Completely silences the footsteps of the caster. Additionally, reduces the sound produced by falling. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a pale gold shadow before the caster, luring foes of human build. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion. Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. %null% %null% %null% %null% %null% %null% %null% %null% Produces a golden ring of light and fires it across a wide area. Charging enhances range. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a stream of golden shooting stars that assail the area. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heals all negative statuses and dispels special effects. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. This incantation can only be cast with the right hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. %null% %null% %null% %null% %null% %null% %null% %null% %null% Automatically retaliate upon receiving a certain number of blows. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates death blight buildup. Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hurls a boulder before the caster. This incantation can be cast repeatedly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates beast claws that rend the land with shockwaves. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates beast claws that rend surroundings with shockwaves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fills the body with bestial vigor, restoring HP over a period of time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fills the body with bestial vigor, alleviating buildup of frost and blood loss. Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. %null% %null% %null% %null% %null% %null% %null% %null% Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. Summons two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. %null% %null% %null% %null% %null% %null% %null% %null% Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in the right hand with lightning-affinity attacks. This incantation can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in the right hand with lightning-affinity attacks. However, lightning damage negation will be reduced. This incantation can only be cast with the left hand. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. Transforms caster into a dragon to spew flaming breath. Charging extends duration. Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack. Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into a dragon to spew icy breath. Charging extends duration. Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into a dragon to spew magic breath. Charging extends duration. Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping. %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. %null% %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. Transforms caster into a dragon to bite enemies before them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies. %null% %null% Secretes countless sticky threads, launching them forwards. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a swarm of bloodflies. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a poisonous mist before the caster. This incantation can be cast while in motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants armament held in the right hand with poison. This incantation can be cast while in motion. Can only be cast with the left hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a gigantic flower that blooms into an explosion of scarlet rot. Latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective for those challenging the Nightlord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. %null% %null% %null% %null% %null% %null% %null% %null% Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard. %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates an illusory black blade and emits a wave of light. This can be followed up with one additional attack. Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. %null% %null% Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. Test